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Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Dinsdale Pirannha
Pirannha Corp
358
|
Posted - 2012.10.20 22:23:00 -
[931] - Quote
Sheynan wrote:It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ?
Call me what you like, label my posts as you like. But check the actual thread where people are supposed to be posting test results. Note the lack of posts.
Not surprising, since 5 minutes ago there were a grand total of 40 people on Duality.
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2946
|
Posted - 2012.10.20 22:24:00 -
[932] - Quote
Dinsdale Pirannha wrote:Sheynan wrote:It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ? Call me what you like, label my posts as you like. But check the actual thread where people are supposed to be posting test results. Note the lack of posts. Not surprising, since 5 minutes ago there were a grand total of 40 people on Duality.
Isn't that the chinese server?  "Little ginger moron" ~David Hasselhoff-á |

Dinsdale Pirannha
Pirannha Corp
358
|
Posted - 2012.10.20 22:28:00 -
[933] - Quote
Surfin's PlunderBunny wrote:Dinsdale Pirannha wrote:Sheynan wrote:It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ? Call me what you like, label my posts as you like. But check the actual thread where people are supposed to be posting test results. Note the lack of posts. Not surprising, since 5 minutes ago there were a grand total of 40 people on Duality. Isn't that the chinese server? 
If you are trying to be funny, it is a poor attempt. If you meant your post to be serious, you are clearly way, way out of your depth. |

Vatek
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.10.22 17:43:00 -
[934] - Quote
Quote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.
Why is destroying one of the only remaining avenues of solo PVP in nullsec and making ratting even safer from gankers considered acceptable? You're telling people to bring something bigger but if I bring a cruiser I'm just going to get targeted by cruiser-sized rats.
It is completely idiotic that if I attempt to gank somebody running an anomaly the rats will protect him. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1030
|
Posted - 2012.10.23 11:55:00 -
[935] - Quote
You know they're not really listening. http://themittani.com/features/local-problem
A simple fix to the local intel problem |
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CCP FoxFour
C C P C C P Alliance
795

|
Posted - 2012.10.23 11:58:00 -
[936] - Quote
James Amril-Kesh wrote:You know they're not really listening.
Funny story about that. We are. https://forums.eveonline.com/default.aspx?g=posts&t=155703&p=12 Content Designer | Team Five 0 @regnerBA |
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James Amril-Kesh
4S Corporation RAZOR Alliance
1030
|
Posted - 2012.10.23 12:56:00 -
[937] - Quote
Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro.
You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Urgg Boolean
Center for Advanced Studies Gallente Federation
232
|
Posted - 2012.10.23 14:29:00 -
[938] - Quote
James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful? ^^^ This. It seems odd to me that there is huge focus on roles and the elimination of levels (tiericide). Yet, this AI pushes us to use combat strategies that require using the same role : tank ships with guns. The traditional rules of aggro management are just not there. The gaming community via there marketing power has helped to mold NPC AI and aggro management in many many games.
This AI change bucks all that. It reminds of jalapeno beer: do you ever see that anymore ? I like jalapenos. I like beer. But I hate a jalapeno in the bottle with my beer. Brewers have followed the market forces for 1000's of years (literally), and jalapeno beer is NOT a survivor. If there are going to be AI changes, we must be given adequate aggro management so tanks can take and hold aggro such that healers can heal without getting blown out of the sky, assuming you manage aggro properly. So far, the aggro manegement tools that should be the counter measures for the new AI just suck.
These changes are analogous to jalapeno beer. They are a miss match of market forces (what the players want and/or expect) and game design. These changes directly hurt my personal fun factor and I see no market based foces driving them? These changes limit my choices as I anticipate that my Domi's and Snakes will stay parked, while my Machs will get flown with priority. Jalapeno beer is not a survivor. |

Vatek
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.10.23 17:14:00 -
[939] - Quote
You have not addressed PVP concerns at all other than "we are okay with half the solo PVP professions in the game being removed", which is totally unacceptable. |

Dersen Lowery
Knavery Inc. StructureDamage
141
|
Posted - 2012.10.23 19:52:00 -
[940] - Quote
Urgg Boolean wrote: ^^^ This. It seems odd to me that there is huge focus on roles and the elimination of levels (tiericide). Yet, this AI pushes us to use combat strategies that require using the same role : tank ships with guns. The traditional rules of aggro management are just not there. The gaming community via there marketing power has helped to mold NPC AI and aggro management in many many games.
If some neutral showed up in one of your PVP fights and started shooting your opponents, would you automatically think, "hey, new friends!" If not, why should the rats do that? You're an intruder, same as the other guy, and doubly dangerous as a capsuleer. I suppose they could do some tactical thing where they let you gang up on the other guy until he pops, and then they all switch to you, but that's asking a fair amount from a computer game AI.
You're trespassing on their turf. There's no logical reason for them to be happy about that. They're ruthless pirates, and the slaves of monomaniacal tyrants, out in lawless nullsec.
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Adigard
RubberDuckies -Entropy-
27
|
Posted - 2012.10.23 22:54:00 -
[941] - Quote
Dersen Lowery wrote:Urgg Boolean wrote: ^^^ This. It seems odd to me that there is huge focus on roles and the elimination of levels (tiericide). Yet, this AI pushes us to use combat strategies that require using the same role : tank ships with guns. The traditional rules of aggro management are just not there. The gaming community via there marketing power has helped to mold NPC AI and aggro management in many many games.
If some neutral showed up in one of your PVP fights and started shooting your opponents, would you automatically think, "hey, new friends!" If not, why should the rats do that? You're an intruder, same as the other guy, and doubly dangerous as a capsuleer. I suppose they could do some tactical thing where they let you gang up on the other guy until he pops, and then they all switch to you, but that's asking a fair amount from a computer game AI. You're trespassing on their turf. There's no logical reason for them to be happy about that. They're ruthless pirates, and the slaves of monomaniacal tyrants, out in lawless nullsec.
Please stop defending the CCP Developer's when they go out of their way to squash the play-styles of PvP'ers and newer player's... and then ignore anyone complaining about these changes as being trivial.
Logic has no real foundation in a space-based submarine simulator type game anyway. |

Dersen Lowery
Knavery Inc. StructureDamage
146
|
Posted - 2012.10.26 14:57:00 -
[942] - Quote
Adigard wrote:Please stop defending the CCP Developer's when they go out of their way to squash the play-styles of PvP'ers and newer player's... and then ignore anyone complaining about these changes as being trivial.
Logic has no real foundation in a space-based submarine simulator type game anyway.
Pardon me, I'm just marveling at the absurdity of the argument.
While it's true that you can write fluff for more rule changes, you still have to unless you just want to go abstract and turn everything into boards and pieces. It worked for chess, after all. As long as you're trying for some kind of verisimilitude, you have to worry about whether a change breaks it. Gameplay > Lore, but you still need to make the effort to reconcile the lore with the gameplay. So far, I'm not impressed with the efforts at reconciliation.
If it's so critical to PVP in EVE that the aggressor show up in the same paper ship he's always used, and that he has the full help and support of rats to take down his target, I'm sure CCP could find some way to rationalize that. |

Vatek
GoonWaffe Goonswarm Federation
23
|
Posted - 2012.10.26 15:30:00 -
[943] - Quote
Dersen Lowery wrote:If it's so critical to PVP in EVE that the aggressor show up in the same paper ship he's always used, and that he has the full help and support of rats to take down his target, I'm sure CCP could find some way to rationalize that.
Maybe you should actually try making a career out of ganking ratters in nullsec before you start talking about it. |
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CCP FoxFour
C C P C C P Alliance
847

|
Posted - 2012.10.26 16:06:00 -
[944] - Quote
Duality is back open for testing. NPC AI is on it. Come test and give feedback! https://forums.eveonline.com/default.aspx?g=posts&m=2099233#post2099233 Content Designer | Team Five 0 @regnerBA |
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James Amril-Kesh
RAZOR Alliance
1093
|
Posted - 2012.10.26 22:40:00 -
[945] - Quote
CCP FoxFour wrote:Come test and give feedback! Why should I bother? You're just going to ignore it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Mund Richard
7
|
Posted - 2012.10.27 07:52:00 -
[946] - Quote
James Amril-Kesh wrote:CCP FoxFour wrote:Come test and give feedback! Why should I bother? You're just going to ignore it. But... But... Free skillpoints! Sarcasm can be like drugs. |

Keko Khaan
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.10.29 15:18:00 -
[947] - Quote
CCP Gargant wrote:The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter. It is available for your reading pleasure here.Please let us know what you think of these upcoming upgrades in the comments section below.
Very bad idea imho. "To make rats little smarter" sounds to me its more like "ruin game for all to get rid of afk missioners". It will brake the game for innocent drone boat users and also for those innocent who uses multiple accounts to PVE. I smell CCP losing tons of subcritions because of this.
Example
Currently im using tengu and dominix alt to PVE. My method is that i warp dps/tank tengu in and start pounding rats. Then i warp dominix in and start pounding rats with its drones asinged to tengu. I allready have to deal with spawning waves and spreading aggro. My domi alt have to react on those spawns by calling drones back and tank aggro or warp out. Im using one computer and one display which means i can see my domi alt only from watchlist when im steering tengu. But now if you make NPC to hate drones that much i cant use that domi alt anymore. Which basicly means that i have to stop paying 15 euros/month to CCP from that account because i dont have any use for it anymore. And theres no AFK in here. Theres just me with my 2 accounts trying to kill rats without losing ships/drones.
I hate the idea and i have allready stopped bothering with rats. I have started mining...  |

Urgg Boolean
Center for Advanced Studies Gallente Federation
237
|
Posted - 2012.10.29 17:26:00 -
[948] - Quote
I've been away from the game a while as I have been putting in huge work hours,
But Okay - tested and reporting in now.
Feedback: the fun factor using my normal missioning combo of Snake with Drones + Repper Domi with self-armor-repper + drones = suckage.
My previous strategy was: 1) warp in the Snake, deploy drones, establish aggro. 2) Warp in with Domi with an eye on SNake and drones. Deploy Domi drones. Rep Snake/drones/self as needed
Specific concerns: 1) I did not test one of the missions with the extreme damping. I cannot imagine how bad it would be if you can't maintain a lock on the rats, and can't leave your drones out to fight.
2) Other primary DPS cannot be targeted by NPCs. Guns and missiles are not damaged and taken out by NPCs. Yet, my primary DPS, namely drones, can be eliminated by the NPCs. This is righteously unfair for drone boats.
3) I MUST carry extras. This means that I cannot carry a compliment of drones designed for efficiency and/or that fit the exact needs as they arise. Example: an NPC that requires Kinetic DPS cannot be handled by the kinetc sentries at close range, you must be able to switch to Gardes. But if I need to carry extra due to loses, I can't have full fligfhts sentries with different DPS modes. Or at least, I have to make a lot more compromises than I ever had to before.
4) I have no meaningful or realistic tools for the tank ship take and hold aggro. I spend almost all my time pulling in drones, waiting for aggro to switch back the a ship, then deploy drones again. NOT FUN.
Bottom line: 1) profound loss of fun factor for me.
2) feels like a lot more work, emphasis on work, not fun. If I wanted that much keying/mousing activity, I'd play a 1st person shooter.
3) I am heavily discouraged from using my drone boats.
4) changes feel like they are selectively nerfing drone boats which affects my attitude about the game.
As usual, this feedback will be ignored and the changes will be put in place. |

Misanth
RABBLE RABBLE RABBLE
782
|
Posted - 2012.10.30 11:41:00 -
[949] - Quote
James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful?
Been wondering exactly the same.
All Guristas-anomalies and plexes will effectively help the PvE-guy by jamming the attacker. We'll need a blob of people just to get a tackle on.
DG Fleet Staging Point 3, the Maze, final part of Gurista Provincial HQ etc, all of those are usually tanked by a dedicated tank-ship, in first two cases you need to tank a station, in the latter you have a bunch of siege towers and alot of npcs to boot.
For example, me and some corpmate used to run the Maze with three ships. The tank having horrible damage output, but at least he took care of the station + whatever 30-40? odd t2 frigates. If you'd have to bring every-ship-fit-to-tank it, you'd have to scale up those three ships to nearly the triple. And then we havn't even touched the subject of people trying to attack you (kill your ship and/or fight over the plex) inside it, if they have to fit tackle it'll be even more ships. So you find these juicy targets running a plex, and now you need to wait for some ~10+ friends to show up in a specificly designed ship that you only use for these particular plexes, else you can't kill those players?
Like I posted earlier in this thread, it's really a major nerf to PvP, as well as it brings some unecessary bring-more-people-(with-gimped-setups) for PvE. Your last sentences sum it up well. CCP is introducing alot of problems, for exactly what benefit? AFK-cloaking in a system near you. |

Capqu
Love Squad
41
|
Posted - 2012.11.01 16:40:00 -
[950] - Quote
James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful?
Sums up a lot of concerns well, please reconsider this change. http://pizza.eve-kill.net |
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James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 20:32:00 -
[951] - Quote
Capqu wrote:James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful? Sums up a lot of concerns well, please reconsider this change. Don't you love the irony of this?
Me: "You're not listening!" Them: "Yes we are! Here's a link to the other thread." Me: "Okay, I posted in this thread and that thread. What's your response?" No response. One week later, still nothing. December 4 approaches. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Wattkins
Science and Trade Institute Caldari State
1
|
Posted - 2012.11.04 06:24:00 -
[952] - Quote
If you really want to forcefully push on new AI mechanics, which i don't think is necessary or even well supported by the game's interface, i would suggest two things:
1)Do not allow the NPC's to start shooting someone who did not initiated any aggressive action towards the said NPC. In other words, you can only be targeted by NPC's if you start shooting them or assisting someone who is already flagged hostile to them.(this protects ninja salvagers and PVE gankers)
I mean this also makes sense, why would they switch targets to someone who is neutral from someone who is slaughtering them? Also this stops NPC's from becoming a bodyguard to the person that's wiping floor with them when a player comes in to ASSIST the NPC in the first place.(they should actually show their gratitude to the ganker)
2)Do not let NPC's shoot drones, only other ships flagged against them. This creates equality between drone and non-drone ships. Not to mention a penalty for losing a drone is much greater than a turret boat ever risks. Why create such inequality?
I noticed CCP FoxFour called the NPC agro mechanics outdated and "in need of change". While it is true that compared to other games; EvE's AI is simple; but that's because in other games you have good and precise tools to manage agro. In EvE you do not have those and the penalty for mistake is extremely harsh. There is a reason this current AI has worked well for now and people where happy to have precise control over the agro mechanics. Now you want to take that away and replace it with some hidden system that no one knows any details about other that "you never really know when they will attack you". Again not sure why.
So when you start throwing this randomness into the mix, you are asking for trouble. And asking people to adapt without having their agreement that there was a need for change in a first place is... rather self-centered and bound to back-fire. We have been there before. Please do not underestimate how massive change this will have on your player base and how many people can/will quit over such a uncalled for disruption. And you know what's really aggravating? The "uncalled" for part.
While you are right CCP that people eventually adapt and find a new ways to do things, don't forget that this a game after all, not RL, and instead of being forced to "adapt" to your uncontrollable urge to disrupt what works, they might just move on to a different game.
Remember that sooner or later: common sense > elitism. |

Adigard
RubberDuckies -Entropy-
35
|
Posted - 2012.11.04 12:05:00 -
[953] - Quote
Wattkins wrote:Remember that sooner or later: common sense > elitism.
Unfortunately we've got a couple of issues going on here.
A) CCP likes to double down on this type of decision, stating it'll definitely be included, regardless of player outrage. We've certainly already seen that fact stated.
B) This Dev has moved on to other projects. I don't actually know if they're even bothering with this (or the test server) thread anymore.
C) We've never seen any real promises for future content, beyond the "We had to do this for our own sake", so it's probably already an abandoned feature... before it's even been released. Which leads into
D) When was the last code change? A month+ ago when they disabled the new AI on torp. towers in DED complex? And if they have been sneaking code changes in they haven't let us know what was changed / had us test it. So I'm expecting we'll get the current bug-ridden code going live in a month.
But who knows, maybe they'll surprise us all and fix the 'sacrifice a T1 drone bug' and boats all across Eve will be blowing up on patch day because we lose our anti-frigate support. |

HydroSan
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.11.05 04:45:00 -
[954] - Quote
This is the dumbest Idea yet.
"If it works for wormholes and Incursions why not everything else?"
Too bad wormholes and incursions are not solo activities. These aren't even remotely comparable. Drones as a weapon class will be completely destroyed. You just gave drones a slight boost with DDA's. They still have some issues because of drone control range and travel time. This just closes the doors on drones entirely.
Don't even get me started on the massive economic implications of this change. |

Mashara Dawn
State War Academy Caldari State
4
|
Posted - 2012.11.05 05:34:00 -
[955] - Quote
With this Changes you steel me the Fun of the Game. Target switching is the worsest pain you can give me . I am Gallante pilot and now i can kick me in the Trash barrel. I take my Isk with plexing and with target Switch i can stop this. So if u take my fun and the Art how i play eve i take my Money and go. There are more funny Games in this Universe than Eve. |

Ixius Del'Monar
Angels and Devils Damned Nation
0
|
Posted - 2012.11.05 14:59:00 -
[956] - Quote
Even the guy with broken english took the time to write a paragraph stating the stupidity of this change, I have already unsubbed 3 accounts and this one is only on because I couldn't comment with a inactive account. I say put this to a vote and let the customer decide as this is a game changer for a lot of players. |

Mund Richard
7
|
Posted - 2012.11.05 23:09:00 -
[957] - Quote
Ixius Del'Monar wrote:game changer Could that be the intent? Just hearing about these changes skyrocketed my skillpoints in missiles+guns.... That would make it easier to PvP in several fleet comps... /me gets [Tinfoil Hat]
Joke(?) aside, can you really see what you proposed happening? As in, with a realistic chance, not ideally. Sarcasm can be like drugs. |

Ixius Del'Monar
Angels and Devils Damned Nation
0
|
Posted - 2012.11.05 23:34:00 -
[958] - Quote
well i know voting is out of the question for alot of reasons. I just hate that ccp put so much time and money in this effort towards something i never had an issue with. Honestly i could care less about afk drone boaters, afk mining, afk anything. See thats the one thing i liked about this game, the amount of effort required depended on what i wanted to do. Heres the thing...i dont afk mine or mission, i run null sec complexes and this stops my game style for doing the sites. YES i could still do them with 2 accounts repping and 1 account applying dps but this would take too long due to the fact that ccp has nerfed drop rates of the sites i run so when i do get a drop it will not justify the time ive invested compared to running my 3 accounts in high sec doing lvl 4 missions. And the flipside to that is thats just me and my accounts, if i went with a group it would be even more worthless, so as a result you can make more isk mission running in high sec. This is what i propose change just the mission rats AI. Boom problem solved for me and that is all i care about.. : ) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
359
|
Posted - 2012.11.06 00:10:00 -
[959] - Quote
Mund Richard wrote:Ixius Del'Monar wrote:game changer Could that be the intent? Just hearing about these changes skyrocketed my skillpoints in missiles+guns.... That would make it easier to PvP in several fleet comps... /me gets [Tinfoil Hat] Joke(?) aside, can you really see what you proposed happening? As in, with a realistic chance, not ideally. It all depends on how the end result shapes up. We currently have issues with drone aggro being bypassed, the inability to manage aggro reliably and the affects of new mechanics on PvP against people doing PvE.
Suggestions have been made to resolve some of these but none have seen public testing yet or even firm commitment that they are going to be created. So as things stand now, yes, it's a game changer for many. Will it be the same on 12/04? v0v |

Mashara Dawn
State War Academy Caldari State
4
|
Posted - 2012.11.06 09:58:00 -
[960] - Quote
Ixius Del'Monar wrote:well i know voting is out of the question for alot of reasons. I just hate that ccp put so much time and money in this effort towards something i never had an issue with. Honestly i could care less about afk drone boaters, afk mining, afk anything. See thats the one thing i liked about this game, the amount of effort required depended on what i wanted to do. Heres the thing...i dont afk mine or mission, i run null sec complexes and this stops my game style for doing the sites. YES i could still do them with 2 accounts repping and 1 account applying dps but this would take too long due to the fact that ccp has nerfed drop rates of the sites i run so when i do get a drop it will not justify the time ive invested compared to running my 3 accounts in high sec doing lvl 4 missions. And the flipside to that is thats just me and my accounts, if i went with a group it would be even more worthless, so as a result you can make more isk mission running in high sec. This is what i propose change just the mission rats AI. Boom problem solved for me and that is all i care about.. : )
Full Agree.
I do not want to play EVE just as CCP wants. I want to play EVE without me to constantly adapt to their modifications. |
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