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Thread Statistics | Show CCP posts - 7 post(s) |

Ganthrithor
GoonWaffe Goonswarm Federation
408
|
Posted - 2012.09.25 18:49:00 -
[151] - Quote
CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.
I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.
My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. |

Scatim Helicon
GoonWaffe Goonswarm Federation
870
|
Posted - 2012.09.25 19:15:00 -
[152] - Quote
Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.
Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 20:18:00 -
[153] - Quote
It's just stupid, there's about a zillion things they could do to encourage more people to do productive things in nullsec. Giving "newbies" stabbed mining frigates (which will be entirely useless for what CCP envisions them being used for anyway, since newbies trying to ninja-mine will still get instagibbed by the first half-awake gatecamp they encounter) isn't one of them. |

Furry Commander
Furry Armada
6
|
Posted - 2012.09.25 20:53:00 -
[154] - Quote
The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.
this is probably implemented for PVE purposes, like scraming rats. this is really just everything the origional bantam wanted to be, and its a good ship.
also i love how the biggest beef seems to be with its gas bonus. i posted a few pages back about a few MINING modules that will need to be tweaked so it can MINE correctly.
they have addressed the Gas yield bonus already, now all they need to do is tweak a few modules to work on it correctly, and if they are feeling generous give it a bonus to survey scanners and its perfect for what it was designed to do. |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 21:03:00 -
[155] - Quote
Furry Commander wrote:The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.
Ok. In that case, please add a mid slot to every ship in the game so I can fit "enough" points to tackle a mining ship without completely gimping my ship for every other purpose.
Also, I would love for you to explain to me how to use my determination to keep people from warping out of their mining site when a hostile appears in local. Since even huge, clumsy ships like carriers can be off the field before a tackler can arrive on their location, I'd really LOVE to know how to stop even fast-aligning ships using my own willpower. Do elaborate! |

Steve Ronuken
Fuzzwork Enterprises
667
|
Posted - 2012.09.25 21:09:00 -
[156] - Quote
Ganthrithor wrote:Furry Commander wrote:The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back. Ok. In that case, please add a mid slot to every ship in the game so I can fit "enough" points to tackle a mining ship without completely gimping my ship for every other purpose. Also, I would love for you to explain to me how to use my determination to keep people from warping out of their mining site when a hostile appears in local. Since even huge, clumsy ships like carriers can be off the field before a tackler can arrive on their location, I'd really LOVE to know how to stop even fast-aligning ships using my own willpower. Do elaborate!
Or fit a faction scrambler. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 21:17:00 -
[157] - Quote
Hey look, a frigate that comes free with the tutorial missions and only requires a hundred-million isk faction scram to tackle; that is, if the pilot is ******** enough to allow you to get on grid with them and burn into scram range first.
Yeah, great point. |

Peep00
The Forsworn Protectorate Imperial Protectorate
1
|
Posted - 2012.09.25 21:17:00 -
[158] - Quote
can this ore frigate have a ability to mine larad goo in its ore bay, i always wanted to mine the ladar sites but the cruisers suck at it, please let us have somthing for harvesting cloud gas, i feel it is neglected in game |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.25 21:29:00 -
[159] - Quote
Meditril wrote:CCP Ytterbium wrote: + 2 warp core stabilizer bonus
Pirates will whine... how should they kill noobs in the future if they always simply warp away once scrammed?  I think this is an interesting change. It would be nice if by this low-sec would be much more populated by miners etc. The good thing is that it is self-balancing. If we really should end up in the situation that everyone and his dog are flying the ORE mining frigate in low-sec then pirates will adapt and simply fit three points on their ships to catch them. But they will only do this if there really will be enough of them to kill. So I think this is a very promising change!
noobs are stupid and wont warp away until attacked so just get in an alpha ship and use a passive targeter... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.25 21:32:00 -
[160] - Quote
Pisov viet wrote:CCP Ytterbium wrote: Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus 2 turrets Defense (shields / armor / hull) : 225 / 175 / 200 Ore hold: 5000
Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way. 2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox. 5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall. Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle. This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.
so what you are saying that this ship is great for noobs and leaves room open for a tech II version that has better gas yeild and resists?
cool Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Obsidiana
White-Noise
192
|
Posted - 2012.09.25 22:26:00 -
[161] - Quote
All in all, it sounds like a fun little ship. It will be a toy for advanced players, but I will keep a few fitted and handy for new recruits. That cargo bay will be wonderful for someone with low skills. You should not need any skill to 5 just to start mining, so an entry ship like this is needed. The low cost (once the buying frenzy is over) should be nice for new players. A few mil for a procurer sounds cheap to established players; not so for new players on day one.
I think the much anticipated T2 version, which may not even be on the drawing board yet, will make a bigger splash. A dedicated gas cloud harvester is what people want. It will take a T2 frigate to handle that. At that point, it will have license to outperform other ships.
For alts, this ship will be easy to fly and hard to catch, but there won't be much to catch if you do. Well, IGÇÖm sure someone will pimp it out and get blown up, but I doubt I will get any of the loot. :P |

Oraac Ensor
School of Applied Knowledge Caldari State
49
|
Posted - 2012.09.25 23:03:00 -
[162] - Quote
Obsidiana wrote:That cargo bay will be wonderful for someone with low skills. I think you mis-read the stats. The cargohold is only 50m3. |

Steve Ronuken
Fuzzwork Enterprises
670
|
Posted - 2012.09.25 23:15:00 -
[163] - Quote
Oraac Ensor wrote:Obsidiana wrote:That cargo bay will be wonderful for someone with low skills. I think you mis-read the stats. The cargohold is only 50m3. The Ore hold, on the other hand  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Doddy
Excidium. Executive Outcomes
231
|
Posted - 2012.09.25 23:28:00 -
[164] - Quote
Scatim Helicon wrote:Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining. Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.
To be honest i think the entire +2 warp strength thing is for getting away from belt rats.
|

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 23:32:00 -
[165] - Quote
Doddy wrote:Scatim Helicon wrote:Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining. Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description. To be honest i think the entire +2 warp strength thing is for getting away from belt rats.
Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?
They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships? |

Ellente Fervens
Saiph Industries Talocan United
0
|
Posted - 2012.09.25 23:39:00 -
[166] - Quote
Savira Terrant wrote:..... Please do not kill the game. (As CCP said themselves somewhere, do not make things easy, make things apprehensible.... P.S.: Sorry for the long post and if it is confusing sometimes. I am no native speaker.
comprehensible, roughly means understandable which is what you meant. apprehensible, means something that should be worried about. not what you meant I think?
|

Vladimir Norkoff
Income Redistribution Service
56
|
Posted - 2012.09.26 05:49:00 -
[167] - Quote
Ganthrithor wrote:Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?
They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships? Wow. You seem really bent out of shape over this. An evil noob in a mining frig obviously touched you in a bad place when you were a child. Tragic. Seriously though, what is the issue here? That it's harder for you to get ****** frig kills? That they will sneak into Goon territory and mine all your valuable roids? These things are made of paper. If you get a lock on them they are dead. No point needed. That's of course given you are flying a "sensibly-fit player ship". |

Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
22
|
Posted - 2012.09.26 09:06:00 -
[168] - Quote
I agree that +2 warp strength bonus should go away and left for T2 version (or even better, dedicated gas cloud harvesting mining barge or exhumer, which I hope to see one day). In turn, you might give this ship an extra low slot so that people can fit two WCS, if they are really desperate. |

Drew Li
Space Exploitation Inc Get Off My Lawn
36
|
Posted - 2012.09.26 10:52:00 -
[169] - Quote
What if it had the ability to fit a covert cloak like a covops? Then increase the align time significantly? You would need the skill to 5 to reduce the CPU usage so you could fit other mods, a gatecamp could still decloak him if they were good and the align significantly low, and he would have the option of using a covert bridge to move his cargo.
At the very least a T2 variant with a covert cloak and T2 resists to tank gas clouds would be a pretty useful ship. A cruiser or one of the barges would be better, but a T2 throw away frig would be pretty sweet for most gas harvesters.
The ability to fit command links may be cool. The bonuses would still be minimal and where you are mining you aren't likely to have an orca or rorqual around. One advantage to gas harvesting with a battlecruiser is that you can throw a link on there to get a substantial bonus. I know this is a semi-noob ship, but T1 links would still be something for them to experiment with. |

adopt
Enlightened Industries Test Alliance Please Ignore
431
|
Posted - 2012.09.26 13:11:00 -
[170] - Quote
With the introduction of a dedicated gas harvester will you be introducing Gas Harvesting upgrades? (Like Mining Laser Upgrade and Ice Harvester Upgrade) Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
|
Posted - 2012.09.26 13:21:00 -
[171] - Quote
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.26 13:29:00 -
[172] - Quote
Huge disappointing. I've wanted a gas mining ship for a long time and you give us this?
It needs to have a better yield that a 5 gas harvester fit BS or it's just pointless. Yeah, yeah - it's good for the noob miners for the first 2 weeks before they get a propper mining barge.
I guess this is just another ship i will never use and for now, i'll just stick to my super tanked myrmidon with drons and warp corp stabs.
Congrats on wasting yours and our time.
Edit: Oops, i missed this bit 
CCP Ytterbium wrote:Constructive comments are welcome  They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.26 14:04:00 -
[173] - Quote
CCP Ytterbium wrote:Hey folks, Regarding the gas yield performance itself, keep in mind this remains an entry level ship, not supposed to outclass the competition in every single area. This ship is highly mobile, has a good storage capacity, it should not be the best at everything regarding gas or we would be falling back into the old Hulk case all over again 
But you are setting a precedent here. In terms of gas mining it has no bonuses other that the or hold so what can we expect from a dedicated T2 gas harvester? The equivalent of 6 harvesters maybe 7? Not good enough!
I want to see 10 man fleets of these things invading wormholes and stealing gas from under the residents noses and that will not happen with this ORE frig. They see me trolling, they hating... |

Pinky Denmark
The Cursed Navy
218
|
Posted - 2012.09.26 14:22:00 -
[174] - Quote
This ship has a +2 warp core stabilizer... Plz make sure the ship has enough mass/weight in the butt to make sure people have a chance to catch it if they land on an unaligned pilot with enough points.
Also I do not have anything against a bonus like the warp core stabilizer, however I would rather see a +1 bonus instead. This means people can't catch it at range, but people managing to get within scrambler range still have a chance to kill the ship solo.
Afterall the ship is an inexpensive mining frigate so +1 WCS bonus seems more fair than a +2 WCS bonus... Just because you are a miner doesn't mean you shouldn't be carefull :-) |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
14
|
Posted - 2012.09.26 15:13:00 -
[175] - Quote
How will this survive lowsec rats? Drone bay isn't enough to even field near enough dps to deal with rats. At least a 25m3 drone bay would have a chance with 5 t2 hobs II. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
154
|
Posted - 2012.09.26 15:16:00 -
[176] - Quote
Personally, I'm liking the new ORE frig! It's looking good CCP - waiting for further fine tuning adjustments to it before I start weighing in with comments.
Will some of the bonuses, be tweaked? Likely.
Will someone complain about the ship? Yes.
Some one, some where is going to hate it - it's an industrial ship after all.
To all you wanna-be gankers .. make that trade off in fitting more points ... it's a trade off after all. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Dread Pirate Pete
Tribal Core Defiant Legacy
47
|
Posted - 2012.09.26 15:25:00 -
[177] - Quote
Noobs mining in lowsec?
*draws up plans for dual scram/sebo/autocannon SB  |

Sorxus
High Intellion Exhale.
1
|
Posted - 2012.09.26 16:35:00 -
[178] - Quote
So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)
Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already? |

Sorxus
High Intellion Exhale.
1
|
Posted - 2012.09.26 17:22:00 -
[179] - Quote
I was looking forward when ccp will release a gas harvesting ship and finally after a long time we get this. I dont want this crappy ninja frigate, i want to harvest gas like a boss. This is not a dedicated gas harvesting shis, this is a hybrid for amateurs.
Dont get me wrong, ship design looks nice and as long as it was mining ship for amateurs, it was ok, but when ccp decided to make it a "dedicated" gas harvesting ship also, they disappointed us. |

Steve Ronuken
Fuzzwork Enterprises
671
|
Posted - 2012.09.26 17:41:00 -
[180] - Quote
Sorxus wrote:So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)
Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?
Gas harvesting to 5 for T2 harvesters
the 5000 m3 bay is enough for around 100 cycles (50m3 a cycle). Or 50 minutes (30 second cycles). so if you have a dedicated hauler, you may as well stick them in another frig to collect with, doubling your harvesting rates, with a slight dip when you return to drop it off.
And considering the complains about the +2 warp strength, I suspect people aren't thinking it's useless. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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