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CCP Ytterbium
C C P C C P Alliance
1169

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Posted - 2012.09.21 16:09:00 -
[1] - Quote
Hello folks,
This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started, time has come to talk about it in details.
Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed.
It also comes with a brand new skill, mining frigate, rank 2. Further down the drain we will change mining barge skill requirements to need mining frigate at 4, but not for winter - we'll most likely do that at the same time as the Destroyer and Battlecruiser skill changes to minimize training issues and complications. Again, since its the entry ship for mining, expect the market price to be low.
Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000
Constructive comments are welcome  |
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Typhu5
Twinstar Universal Services Ewoks
3
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Posted - 2012.09.21 16:21:00 -
[2] - Quote
The Gas Harvesting Bonus is interesting. But waht is with the damage emitted from the Gas Clouds? Can a Frig survive that?
Edit: First ftw. |

Saracha
18
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Posted - 2012.09.21 16:23:00 -
[3] - Quote
Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2977
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Posted - 2012.09.21 16:25:00 -
[4] - Quote
Space drugs makers, rejoice!!! Our bonused ship has arrived. This makes me smile. No more shaming a Hurricane by forcing it into gas-huffing duty!!
My Methstar will be busy in the coming months, for sure.  Vice Secretary of the 7th Council of Stellar Management.
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Karmu Ivanostrov
4U Services Inc. Talocan United
3
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Posted - 2012.09.21 16:26:00 -
[5] - Quote
Is the 25% bonus at skill V enough to overcome having only 3 turrets??
EDIT: Nevermind, hadnt noticed the role bonuses |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2977
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Posted - 2012.09.21 16:27:00 -
[6] - Quote
Saracha wrote:Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship.
To be fair, the bonuses do appear to turn 2 harvesters into 5. And think of the delicious ORE hold......How much could you hold in a BC (which was my mining ship of choice) ?? Vice Secretary of the 7th Council of Stellar Management.
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Karmu Ivanostrov
4U Services Inc. Talocan United
3
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Posted - 2012.09.21 16:29:00 -
[7] - Quote
Hans Jagerblitzen wrote:Saracha wrote:Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship. To be fair, the bonuses do appear to turn 2 harvesters into 5. And think of the delicious ORE hold......How much could you hold in a BC (which was my mining ship of choice) ??
5 Harvesters, +2 Warp Str, and a nice ore hold (which I assume will handle gas).... Plus small and nimble.... Gotta love that new frigate |

Derek Itinen
Running with Knives Nexus Fleet
0
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Posted - 2012.09.21 16:32:00 -
[8] - Quote
With max skills, its is equivalent to have 5 un-bonused gas miners. I guess the ore hold makes it worth it. |

muhadin
Origin. Black Legion.
119
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Posted - 2012.09.21 16:34:00 -
[9] - Quote
Gets owned by gas cloud damage, GFGF "Love the Life you Live, Live the Life you Love" |

Griznatch
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
182
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Posted - 2012.09.21 16:34:00 -
[10] - Quote
Can we get a little more cargo space? 50m3 of liquid ozone isnt enough for a cyno. I used to have a clever sig but I lost it. |
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Liang Nuren
Heretic Army Heretic Nation
2260
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Posted - 2012.09.21 16:40:00 -
[11] - Quote
A couple of questions, Ytterbium: - Does the 2 turrets become the equivalent of 5? - Have you play tested with it and determined that it can actually survive gas cloud harvesting?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Rayge PVV
Wormbro Ocularis Inferno
6
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Posted - 2012.09.21 16:40:00 -
[12] - Quote
very glad to see gas harvester bonuses, will definitely get, but the other posters do bring up good points:
1. gas cloud damage? 2. the bonuses make it barely competitive with only 2 turrets GÇÄ"Don't give yourselves to the unnatural men, machine men, with machine minds and machine hearts. You are not machines, you are not cattle, you are men!" -Charlie Chaplin |

muhadin
Origin. Black Legion.
119
|
Posted - 2012.09.21 16:40:00 -
[13] - Quote
Griznatch wrote:Can we get a little more cargo space? 50m3 of liquid ozone isnt enough for a cyno.
Edit: I'm not even joking.
Thatstheidea.jpg "Love the Life you Live, Live the Life you Love" |

HazeInADaze
L'Avant Garde Happy Endings
3
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Posted - 2012.09.21 16:40:00 -
[14] - Quote
Are they old hulls being repurposed or mothballed? I always like the navitas hull but had no use for it. |

Tano 'Fulsamee
Acerbus Vindictum Stealth Wear Inc.
1
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Posted - 2012.09.21 16:40:00 -
[15] - Quote
What are the skill requirements to get into it? Can you fly or afford one first day of eve like the previous mining frigates, or are miners first having to use non-dedicated ships to mine first/PvE to get income. I guess another question that comes from that is what ship (if not this one) is now given out during the mining tutorials. |

Cartheron Crust
Red Federation RvB - RED Federation
29
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Posted - 2012.09.21 16:42:00 -
[16] - Quote
Plenty bads in this thread crying. I have never taken damage from harvesting gas that you make boosters from.  |

Griznatch
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
182
|
Posted - 2012.09.21 16:43:00 -
[17] - Quote
muhadin wrote:Griznatch wrote:Can we get a little more cargo space? 50m3 of liquid ozone isnt enough for a cyno.
Edit: I'm not even joking. Thatstheidea.jpg
Deep down inside I already knew :( I used to have a clever sig but I lost it. |

Marlona Sky
D00M. Northern Coalition.
1349
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Posted - 2012.09.21 16:43:00 -
[18] - Quote
Cool stuff.
Remove local, structure mails and revamp the directional scanner! |

Sylvilagus Palustris
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.09.21 16:44:00 -
[19] - Quote
Shouldn't the gas harvesting yield bonus be a time bonus? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2977
|
Posted - 2012.09.21 16:45:00 -
[20] - Quote
muhadin wrote:Gets owned by gas cloud damage, GFGF
Depends on where you are harvesting. None of the lowsec or WH clouds I've ever mined have ever done damage. They don't explode. This is unique to a specific handful of nullsec clouds.
Frankly, I'd prefer all booster-gas mining and drug production be moved into lowsec anyways, but thats a debate for another thread... Vice Secretary of the 7th Council of Stellar Management.
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Warde Guildencrantz
TunDraGon
65
|
Posted - 2012.09.21 16:46:00 -
[21] - Quote
This will be nice for those gas clouds at signatures in lowsec :D |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2977
|
Posted - 2012.09.21 16:48:00 -
[22] - Quote
HazeInADaze wrote:Are they old hulls being repurposed or mothballed? I always like the navitas hull but had no use for it.
Navitas, Burst, Bantam, and Inquisitor are now logistics frigates. Tormentor ended up as a combat frigate. Vice Secretary of the 7th Council of Stellar Management.
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Saracha
18
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Posted - 2012.09.21 16:53:00 -
[23] - Quote
I mean yes this ship does almost have the yield of a battlecruiser or other ship with 5 unbonused turrets, but I really feel that a specialized mining ships with bonuses to gas mining should be a little better than below average. |

Max Kolonko
High Voltage Industries Ash Alliance
191
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Posted - 2012.09.21 16:53:00 -
[24] - Quote
Does the bonuses stack?
It appears that it gives 100% + 25% = less than 5 gas harvasters !!!
unless the formula goes with +100% to the already +25% value, then it is indeed equal to 5 harvasters Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Anshu Zephyran
Knavery Inc. StructureDamage
11
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Posted - 2012.09.21 16:55:00 -
[25] - Quote
Will the tutorials be changed to issue these and their BPCs instead of the old mining frigates and their BPCs? |

Saracha
18
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Posted - 2012.09.21 16:56:00 -
[26] - Quote
Max Kolonko wrote:Does the bonuses stack?
It appears that it gives 100% + 25% = less than 5 gas harvasters !!!
unless the formula goes with +100% to the already +25% value, then it is indeed equal to 5 harvasters
Yeah could a dev please clarify if these bonuses will stack? |

NearNihil
Dreddit Test Alliance Please Ignore
51
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Posted - 2012.09.21 17:00:00 -
[27] - Quote
This is an entry-level mining ship, by the looks of it. I'd expect a T2 version of it to be focused on gas mining rather than a (supposedly) cheap T1 frigate, so don't get your knickers in a twist over a cheap, fragile-as-a-pod t1 frigate that doesn't quite mine as well as the others. |

Irate Fox
Aideron Technologies
0
|
Posted - 2012.09.21 17:01:00 -
[28] - Quote
Given the low output of mining lasers I would like at least four turrets.
It should also have 1 more drone slot for self-defense so I'm not running away from low-sec frigate rats. (Anti-ratting defenses should be decent; players I should still run screaming from). One more low-slot would be very handy as well. I haven't run the numbers but I feel like I've been let down by this build :( |
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CCP Ytterbium
C C P C C P Alliance
1173

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Posted - 2012.09.21 17:01:00 -
[29] - Quote
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
|
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1124
|
Posted - 2012.09.21 17:05:00 -
[30] - Quote
CCP Ytterbium wrote:*snip* Mining frigate skill bonuses:+5% to mining yield per level +5% to gas harvesting yield per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000 Constructive comments are welcome 
Hay CCP Ytterbium, I would like to chime in w/ a suggestion.
Everything looks really good as a mining frigate (I guess) but you know, this wouldn't be a bad little ninja salvager ship if you would give it a little bit of a bonus to salvaging (5%?) and at least 250m3 of cargo space. Doable?
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Shane Joven
Republic Military School Minmatar Republic
0
|
Posted - 2012.09.21 17:08:00 -
[31] - Quote
Will their be a Tech 2 Version of the frigate? |

Acac Sunflyier
Burning Star L.L.C.
203
|
Posted - 2012.09.21 17:09:00 -
[32] - Quote
NEVER MIND! I am so so happy for that role bonus. Completely fixes the role versus cruisers. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Saracha
18
|
Posted - 2012.09.21 17:09:00 -
[33] - Quote
NearNihil wrote:This is an entry-level mining ship, by the looks of it. I'd expect a T2 version of it to be focused on gas mining rather than a (supposedly) cheap T1 frigate, so don't get your knickers in a twist over a cheap, fragile-as-a-pod t1 frigate that doesn't quite mine as well as the others.
That's going off on the expectation that there will in fact be a T2 version. I'm just curious as to whether or not this will be a mining ship that a experienced player would want to fly as well. Experienced players, especially in places where its sometimes difficult to bring in many different ships like wormholes, aren't going to bring in these ships if they know that they will preform poorly in comparison to their current tools. However if these new ore frigates preform equally well or better than non specialized ships, but have the added benefit of a large cargo hold, they will see more use. Especially from older players.
This use is important to getting these ships in to newbie hands. If there is a low market for these ships, then they will be harder for newbies to buy. Which is very counterproductive if you want this ships to be primarily for newbies starting out on a mining career.
Also if many of these fragile ships were to be flow in places like wormholes. Where a stealth bomber could take them out. How much fun would that be? |

Saracha
18
|
Posted - 2012.09.21 17:10:00 -
[34] - Quote
CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Well I guess that answers that.
Looks good. |

Bloodpetal
Mimidae Risk Solutions
877
|
Posted - 2012.09.21 17:11:00 -
[35] - Quote
Gogela wrote:
Hay CCP Ytterbium, I would like to chime in w/ a suggestion.
Everything looks really good as a mining frigate (I guess) but you know, this wouldn't be a bad little ninja salvager ship if you would give it a little bit of a bonus to salvaging (5%?) and at least 250m3 of cargo space. Doable?
I think this should be made as a limited edition series for Winter Holidays using this hull as a salvager.
That's just me though. Mimidae Risk Solutions Recruiting |

Shiroh Yatamii
Alexylva Paradox
44
|
Posted - 2012.09.21 17:13:00 -
[36] - Quote
People are concerned about the fragility of this ship, but I do clearly see that you'll be able to fit two Miner IIs and, with the extra highslot, a cloak. And with enough PG to fit a MWD, you can be sure you'll be able to escape from most enemies quickly (MWD+Cloak alignment trick).
Looks nice and agile! I'll have to pick one up for null ninja mining. |

Warde Guildencrantz
TunDraGon
65
|
Posted - 2012.09.21 17:14:00 -
[37] - Quote
Bloodpetal wrote:
I think this should be made as a limited edition series for Winter Holidays using this hull as a salvager.
That's just me though.
Use a noctis, or use a frigate that is unbonused. There doesn't need to be more annoying salvagers in highsec. It isn't meant to be a "ninja" profession. |

Max Kolonko
High Voltage Industries Ash Alliance
191
|
Posted - 2012.09.21 17:14:00 -
[38] - Quote
Acac Sunflyier wrote:NEVER MIND! I am so so happy for that role bonus. Completely fixes the role versus cruisers.
no, its not - they have exactly the same yield
At the same time, if you compare two players with gam mining at lvl 4 (no t2 harvasters AND max 4 harvasters) the mining frig wins even at lvl 1
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Sylvilagus Palustris
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.09.21 17:16:00 -
[39] - Quote
CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Assuming that gas harvesters work like all the other mining lasers, the 2.5 would be rounded down to 2, for a total of 4 units/cycle. |

Paikis
Lycosa Syndicate Surely You're Joking
173
|
Posted - 2012.09.21 17:17:00 -
[40] - Quote
Does gas fit in an ore bay? Assuming it does, the only appeal this ship has to me (wormhole gas sucking) is that it will cost less when it blows up (gas suckers are expensive!) it seems to be bonuses for gas, but it actually is no bonus at all.
I hope there are plans for a gas ship, because this is not the messiah we were promised! |
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Arele
Valar Morghulis. Goonswarm Federation
1
|
Posted - 2012.09.21 17:19:00 -
[41] - Quote
CCP Ytterbium wrote:Hello folks, This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started, time has come to talk about it in details. Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed. It also comes with a brand new skill, mining frigate, rank 2. Further down the drain we will change mining barge skill requirements to need mining frigate at 4, but not for winter - we'll most likely do that at the same time as the Destroyer and Battlecruiser skill changes to minimize training issues and complications. Again, since its the entry ship for mining, expect the market price to be low. Mining frigate skill bonuses:+5% to mining yield per level +5% to gas harvesting yield per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000 Constructive comments are welcome  Wow, it's like you read my mind on the gas thing with the reddit post. Good to see the gas use on there, as it makes this ship something everyone can want to fly, not just mining newbies. WH gassers are going to love this. |

Rayge PVV
Wormbro Ocularis Inferno
6
|
Posted - 2012.09.21 17:44:00 -
[42] - Quote
Paikis wrote:Does gas fit in an ore bay? Assuming it does, the only appeal this ship has to me (wormhole gas sucking) is that it will cost less when it blows up (gas suckers are expensive!) it seems to be bonuses for gas, but it actually is no bonus at all.
I hope there are plans for a gas ship, because this is not the messiah we were promised!
my thoughts too, I agree completely. Speculation is that they will make a dedicated gas cruiser, as the frigate is supposed to be the 'entry level' version.
The math is actually really good if you only have gas harvesting 2, meaning that wh's who haven't gas harvested before will have only a minimal time investment in order to start. Good bye 10 LADAR sites in 1 c1 :P GÇÄ"Don't give yourselves to the unnatural men, machine men, with machine minds and machine hearts. You are not machines, you are not cattle, you are men!" -Charlie Chaplin |

Mara Tessidar
Bat Country Goonswarm Federation
658
|
Posted - 2012.09.21 18:09:00 -
[43] - Quote
Ehhhh....5000 m3 is a bit much for a frigate. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
47
|
Posted - 2012.09.21 18:10:00 -
[44] - Quote
Saracha wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Well I guess that answers that. Looks good.
+1
Love this frigate. Can't wait to run some forays into low-sec to do some mining.
I have a feeling pirates are going to have quite a few more targets soon. This is a nice, albeit minor, boost to low-sec.
Any thoughts on how hard this frigate would be to scan down if you have 3 ECCMs equipped? |
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CCP Ytterbium
C C P C C P Alliance
1179

|
Posted - 2012.09.21 18:13:00 -
[45] - Quote
And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes Clever girl. |
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Sun Win
Lead Farmers Kill It With Fire
115
|
Posted - 2012.09.21 18:20:00 -
[46] - Quote
CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
So I can continue to fly my Harbinger or Thorax or Moa or whatever with many stabs and 5x Gas Harvester IIs or I can divert my training path to push a Rank 2 skill to 5 to then get the same performance? Bad deal for the industrialists. I was really hoping to switch over to this shiny thing when carebearing in a hole. |

Liang Nuren
Heretic Army Heretic Nation
2263
|
Posted - 2012.09.21 18:21:00 -
[47] - Quote
CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Thanks for the response! <3
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

PinkKnife
The Scope Gallente Federation
218
|
Posted - 2012.09.21 18:22:00 -
[48] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
Just capitalize it, like ORE hold, and add a little TM badge to it.
Then it's just fancy corporate jargon :D |

Tarsas Phage
Freight Club
92
|
Posted - 2012.09.21 18:24:00 -
[49] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
So based on that, an Orca can now haul gas in their ore holds?
|

Bloodpetal
Mimidae Risk Solutions
878
|
Posted - 2012.09.21 18:31:00 -
[50] - Quote
Liang Nuren wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
Thanks for the response! <3 -Liang
2 (aka +100%) *1.25 * 2 = 5 no matter how many ways you try and flip the factors around.
You know this ;p
Mimidae Risk Solutions Recruiting |
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Karl Hobb
Stellar Ore Refinery and Crematorium
582
|
Posted - 2012.09.21 18:37:00 -
[51] - Quote
Hrm...
Two (gas) miner IIs, cloak, MWD, a few shield modules, DCU or nano, rigs to taste, looks like it'll all fit. The ore hold is pretty damn big, but I won't complain. The drones are pretty useless but it's an upgrade path option.
4 sec align time is tasty. Nothing Found |

MotherMoon
Blue Republic RvB - BLUE Republic
1131
|
Posted - 2012.09.21 18:39:00 -
[52] - Quote
add another bonus, 90% reduction to gas cloud environmental damage
Come on , do it. http://dl.eve-files.com/media/1206/scimi.jpg |

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.21 18:40:00 -
[53] - Quote
Isn't 750 scan resolution too much for mining frig? It's not supposed to catch pods on gates I guess. |

Soko99
Repercussus RAZOR Alliance
9
|
Posted - 2012.09.21 18:57:00 -
[54] - Quote
Hans Jagerblitzen wrote:muhadin wrote:Gets owned by gas cloud damage, GFGF Depends on where you are harvesting. None of the lowsec or WH clouds I've ever mined have ever done damage. They don't explode. This is unique to a specific handful of nullsec clouds. Frankly, I'd prefer all booster-gas mining and drug production be moved into lowsec anyways, but thats a debate for another thread...
Except there's gas in WHs too that are required for t3 production.. (haven't ran into a damaging cloud yet though) |

Kuehnelt
Devoid Privateering
295
|
Posted - 2012.09.21 19:01:00 -
[55] - Quote
Sinigr Shadowsong wrote:Isn't 750 scan resolution too much for mining frig? It's not supposed to catch pods on gates I guess.
It has better scan resolution (and better #locked targets) than a Punisher has, but these values are still not high.
I was more struck by how crippled its stats are in general. Thou Shalt Not Comedy This. |

Soko99
Repercussus RAZOR Alliance
9
|
Posted - 2012.09.21 19:06:00 -
[56] - Quote
Probably won't bother with this until a better or a cruiser version comes out. I mean. Why bother.. if the return is the same as a BC. Which has better tank and doesn't need any extra skills. 2 weeks of training just so I can gas the same amount as in my cane.
The inconvenience of hauling that gas is very minor in comparison. But I guess if I was new it would make sense.. |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 19:20:00 -
[57] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
tuxford is a chick? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Cpt Gobla
No Bullshit Jokers Wild.
93
|
Posted - 2012.09.21 19:23:00 -
[58] - Quote
Hrm... seeing as Gas Clouds come in chunks of 10m3 and you can't harvest half-chunks the gas bonus is completely useless on T1 harvesters and only useful on T2 harvesters when maxed.
At lvl 1 it would give 21m3 on a T1 Harvester but you can't harvest 1m3 of gas. So you harvest 2 chunks. At lvl 5 you harvest 25m3 but, again, you only get 2 chunks. Only with a T2 Harvester and ORE Frigate V do you hit 50m3 which translates to one additional chunk gained.
Skill Level <-> Actual yield per T1 Harvester <-> Actual yield per T2 Harvester 1 <-> 20m3 <-> 40m3 2 <-> 20m3 <-> 40m3 3 <-> 20m3 <-> 40m3 4 <-> 20m3 <-> 40m3 5 <-> 20m3 <-> 50m3 |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 19:28:00 -
[59] - Quote
Sinigr Shadowsong wrote:Isn't 750 scan resolution too much for mining frig? It's not supposed to catch pods on gates I guess.
it is not a mining frig...
3 high slots!!!! nuets!!!
3 mid slots!!!! mwd point tracking disrupter!
1 low??? dcu II
2 warrior II
personally i wish the ship got a bonus to mining drones and they gave the thing a 25 drones bay... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Irate Fox
Aideron Technologies
0
|
Posted - 2012.09.21 19:30:00 -
[60] - Quote
CCP Ytterbium wrote:
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
I'll take this as assurance I needn't be worried as much as I am
Post fit?  |
|

Kesthely
Fleet of the Damned Happy Endings
10
|
Posted - 2012.09.21 19:30:00 -
[61] - Quote
Stop looking at its implementations for a fully maxed out industry character!
This STARTING mining ship isn't ment for accomplished hulk pilots, maxed out gas harvesting pilots or any one that can fly a mining barge! Its ment as a starting ship for industry just like the T1 Frigate is ment to be a starting ship for combat pilots.
The ships it replaces were by FAR less effective. This frigate can even serve as a low skilled ore hauler. Starting characters can easily get enough yield out of this thing till they skill up and are able to buy the mining barges, and after that its still usefull to hold on to for your first adventures as a gas cloud miner.
|

Doddy
Excidium. Executive Outcomes
205
|
Posted - 2012.09.21 19:32:00 -
[62] - Quote
CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites.
|

Doddy
Excidium. Executive Outcomes
206
|
Posted - 2012.09.21 19:35:00 -
[63] - Quote
Kesthely wrote:Stop looking at its implementations for a fully maxed out industry character!
This STARTING mining ship isn't ment for accomplished hulk pilots, maxed out gas harvesting pilots or any one that can fly a mining barge! Its ment as a starting ship for industry just like the T1 Frigate is ment to be a starting ship for combat pilots.
The ships it replaces were by FAR less effective. This frigate can even serve as a low skilled ore hauler. Starting characters can easily get enough yield out of this thing till they skill up and are able to buy the mining barges, and after that its still usefull to hold on to for your first adventures as a gas cloud miner.
For gas mining the low skill ship that is better than it is a destroyer at destroyer level 1 that players train day 1 if they aren't a trial acc.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
582
|
Posted - 2012.09.21 19:43:00 -
[64] - Quote
CCP Ytterbium wrote:Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 This looks good for low-end gas miners and mining lasers but I'm a bit worried about using a pair of Miner IIs. Staggering the lasers might help out, but 90GJ activation will hurt. While I realize this is with base skills, would it hurt to add 10 or 20 to the max amount? Would also help out with warp distance. Nothing Found |

Spugg Galdon
APOCALYPSE LEGION
192
|
Posted - 2012.09.21 19:46:00 -
[65] - Quote
Pretty much perfect. Mines a good amount even at low skill. Has a good ore bay that isn't rediculous. Just enough slots to matter. Looks fantastic as a T1 hull. Yes, you know where I'm going with this......
T2 versions of this please. One that specialises in Gas mining that can exceed the current equivalent 5 gas harvesters and one that specialises in something else.
Otherwise. Great work. I will be using a couple of these to suck up the Low Sec gas. We just need more boosters that are useful to create a good booster market. Whatever did happen to that idea anyways?
Also; What is it gonna be called? Can I suggest : Demeter |

Arele
Valar Morghulis. Goonswarm Federation
1
|
Posted - 2012.09.21 19:55:00 -
[66] - Quote
Doddy wrote: Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites.
The bonus is fine, and the fact it's even on the ship means that CCP realizes that new players will fairly quickly replace it and get into a barge for mining. People need to realize that the gas harvesting bonus is an ancillary benefit of the ship to keep it relevant.
Mining Frigate will be a rank 2 skill, which is like 10 days to the 'established' players. If that's too high a price, you can continue harvesting gas in bcs, cruisers or destroyers. |

Maz3r Rakum
The Imperial Fedaykin
42
|
Posted - 2012.09.21 20:01:00 -
[67] - Quote
ORE frig-aggedon?
 |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 20:18:00 -
[68] - Quote
Doddy wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites.
cool did not know destroyers had cargo hold of 5k
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.09.21 20:19:00 -
[69] - Quote
Maz3r Rakum wrote:ORE frig-aggedon?  Good luck with that, they're the most slippery of the ORE ships with their +2 Warp Strength and a frigate sized align time.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
582
|
Posted - 2012.09.21 20:21:00 -
[70] - Quote
Arele wrote:The bonus is fine, and the fact it's even on the ship means that CCP realizes that new players will fairly quickly replace it and get into a barge for mining. People need to realize that the gas harvesting bonus is an ancillary benefit of the ship to keep it relevant. It's actually more than relevant for "casual" gas mining. With Gas Mining II and ORE Frigate III (which is, what, half a day of training?) you get the equivalent of 4.3 gas miners with a ****-ton of cargo. Nothing Found |
|

Psihius
Anarchist Dawn U N K N O W N
19
|
Posted - 2012.09.21 20:29:00 -
[71] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl. I have just one question for ya: does that mean I will be able to put gas into my orca's ore hold too? |

Alx Warlord
Security Task Force
163
|
Posted - 2012.09.21 20:36:00 -
[72] - Quote
I got to say that this is much approved!!! the gas mining ship was much needed and it will have a role even among the big barges.
I think that you killed about 40% of the Feature & Ideas recursive suggestions about mining with this!
Now you just need to say that you will work on the POS system like you said in the CSM meeting and all industrial players will enter nirvana state for at last a year!!!
Oh, how I wish that the Winter expansion was tomorrow.... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Doddy
Excidium. Executive Outcomes
206
|
Posted - 2012.09.21 20:40:00 -
[73] - Quote
Arele wrote:Doddy wrote: Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites.
The bonus is fine, and the fact it's even on the ship means that CCP realizes that new players will fairly quickly replace it and get into a barge for mining. People need to realize that the gas harvesting bonus is an ancillary benefit of the ship to keep it relevant. Mining Frigate will be a rank 2 skill, which is like 10 days to the 'established' players. If that's too high a price, you can continue harvesting gas in bcs, cruisers or destroyers.
So its not a gas mining ship at all, its one that has a useless bonus no one will use. How is that keeping it relevant?
You realise gas harvesting is a rank 1 skill? currently a player can fly a destroyer with maxed gas mining in less than 5 days while to get the SAME effect from the ship actually bonused for it you would have to train ore frig 5 (which hardly anyone will do unless its a prereq for barges which i seriously doubt) AND gas mining 5 which is more like 2 weeks.
Of course the easiest way round that is reducing the req for gas harvester t2 to lvl 4 instead of 5 meaning the miner didn't need to train gas harvesting 5 to be as good, but that may be too "easy mode".
|

Doddy
Excidium. Executive Outcomes
207
|
Posted - 2012.09.21 20:47:00 -
[74] - Quote
Karl Hobb wrote:Arele wrote:The bonus is fine, and the fact it's even on the ship means that CCP realizes that new players will fairly quickly replace it and get into a barge for mining. People need to realize that the gas harvesting bonus is an ancillary benefit of the ship to keep it relevant. It's actually more than relevant for "casual" gas mining. With Gas Mining II and ORE Frigate III (which is, what, half a day of training?) you get the equivalent of 4.6 gas miners with a ****-ton of cargo.
This would be the case of we weren't talking about such quick training skills, gas mining 4 is a half days training as well so really you are gaining 0.6 of a harvester for the 4 more days it would take you to get gas harvesting 5 at which point you are better off using anything with 5 turret slots.
The ore hold on the other hand is great, as is the warp strength bonus so mayb it would be worth it.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
582
|
Posted - 2012.09.21 20:54:00 -
[75] - Quote
Doddy wrote:The ore hold on the other hand is great, as is the warp strength bonus so mayb it would be worth it. This is why I would choose the frigate over a BC, for instance. ****, look at the align time of this thing... Nothing Found |

Doddy
Excidium. Executive Outcomes
207
|
Posted - 2012.09.21 21:20:00 -
[76] - Quote
Karl Hobb wrote:Doddy wrote:The ore hold on the other hand is great, as is the warp strength bonus so mayb it would be worth it. This is why I would choose the frigate over a BC, for instance. ****, look at the align time of this thing...
Yeah i am coming round to it. I just don't really like the idea of a bonused hull doing something (harvesting gas) no better than an entirely unrelated hull with no bonuses for it with less sp invested. Its more a finesse thing than an actual practical issue i guess.
|

steave435
Sniggerdly Pandemic Legion
77
|
Posted - 2012.09.21 21:24:00 -
[77] - Quote
Sun Win wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
So I can continue to fly my Harbinger or Thorax or Moa or whatever with many stabs and 5x Gas Harvester IIs or I can divert my training path to push a Rank 2 skill to 5 to then get the same performance? Bad deal for the industrialists. I was really hoping to switch over to this shiny thing when carebearing in a hole. Edit: On the other hand, that huge ore (gas) hold is appealing. You're missing the point. This is a ship that a new player can be flying a few hours into the game and be pretty effective with (ore frigate a level or 2 since most of the bonus come from the role bonus, and gas cloud harvesting 2 so you can use both harvesters instead of having to get that to 5, and on top of that it's a frigate platform with the great mobility, low price and tiny amount of space required in a SMA/cargobay that comes with that ship size, in addition to a very large ore bay instead of being restricted to a small normal cargo and the built in stab bonus. It fills its role perfectly.
Cpt Gobla wrote:Hrm... seeing as Gas Clouds come in chunks of 10m3 and you can't harvest half-chunks the gas bonus is completely useless on T1 harvesters and only useful on T2 harvesters when maxed.
At lvl 1 it would give 21m3 on a T1 Harvester but you can't harvest 1m3 of gas. So you harvest 2 chunks. At lvl 5 you harvest 25m3 but, again, you only get 2 chunks. Only with a T2 Harvester and ORE Frigate V do you hit 50m3 which translates to one additional chunk gained.
Skill Level <-> Actual yield per T1 Harvester <-> Actual yield per T2 Harvester 1 <-> 20m3 <-> 40m3 2 <-> 20m3 <-> 40m3 3 <-> 20m3 <-> 40m3 4 <-> 20m3 <-> 40m3 5 <-> 20m3 <-> 50m3 This is a good point however. Maybe make the ship bonus a 5%/level reduction in cycle time and cap use of mining lasers and gas cloud harvesters? A cycle time bonus provides better results then the equivalent per cycle bonus, but even with the cycle time bonus it's only equivalent to 5.33 harvesters/lasers, or equivalent to 5 with the ORE frig skill at 4. At the same time, the cap bonus keeps the revised bonus from hurting the ships cap. It is a specialized ship, so being able to achieve results equivalent to non-specialized ships pretty early on with level 4 ship skill, and slightly outperform it with a yield increase of 6.7% at level 5 seems reasonable to me. |

Doddy
Excidium. Executive Outcomes
210
|
Posted - 2012.09.21 21:25:00 -
[78] - Quote
I am also really happy having just realised the implications for ore thievery |

Karl Hobb
Stellar Ore Refinery and Crematorium
582
|
Posted - 2012.09.21 21:33:00 -
[79] - Quote
Doddy wrote:Yeah i am coming round to it. I just don't really like the idea of a bonused hull doing something (harvesting gas) no better than an entirely unrelated hull with no bonuses for it with less sp invested. Its more a finesse thing than an actual practical issue i guess. tbh, I'd prefer a 7.5% per level bonus to gas mining (5.5 gas miners at ORE Frigate V), but the benefits make up for that right now IMO. Nothing Found |

Two step
Aperture Harmonics K162
2202
|
Posted - 2012.09.21 21:33:00 -
[80] - Quote
Ytterbium, is the ore hold special on the frig? Because right now, you can't move gas into an ore hold. Are you intending on changing this? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
115
|
Posted - 2012.09.21 21:34:00 -
[81] - Quote
MeBiatch wrote:Doddy wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites. cool did not know destroyers had cargo hold of 5k gas takes very little space you know |

Doddy
Excidium. Executive Outcomes
211
|
Posted - 2012.09.21 21:39:00 -
[82] - Quote
Cartheron Crust wrote:Plenty bads in this thread crying. I have never taken damage from harvesting gas that you make boosters from. 
The large 0.0 only sites have a percentage chance with each cycle of emitting a therm smartbomb effect of 1000 damage that hits everything within 5k of the cloud. That can be nasty if you get unlucky and get several damage bursts in a row. Its much worse with multiple ships as each one has a chance of triggering the effect and any mining must be within 1.5k of the cloud. So while you might be able to fit this frig to tank on its own 2 or 3 would die.
Still if you are going to kill the rats defending the site (there alot in the biggest site) and mine it instead of just mining the same gas out of the smaller low sec sites that also spawn in 0.0 and have no damage one assumes you can fit out a couple of moas and a hauler :).
|

Doddy
Excidium. Executive Outcomes
211
|
Posted - 2012.09.21 21:43:00 -
[83] - Quote
MeBiatch wrote:Doddy wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites. cool did not know destroyers had cargo hold of 5k
Jetcans ftw.
Still yeah i do on second glance quite like this even if its raw output is no better than a dessie.
|

Otashi
The Dark Space Initiative
0
|
Posted - 2012.09.21 23:01:00 -
[84] - Quote
Utterly pointless! |

Otashi
The Dark Space Initiative
0
|
Posted - 2012.09.21 23:04:00 -
[85] - Quote
If anything you should be focusing on lowering the requirements of the current ships and developing a ship that can gas harvest faster and hold more than a battlecruiser cause honestly it doesn't take long to get into a BC. As for mining I guess its ok if you don't have much of anything for mining skills and ore spaceship command. |

Steve Ronuken
Fuzzwork Enterprises
661
|
Posted - 2012.09.21 23:18:00 -
[86] - Quote
Cpt Gobla wrote:Hrm... seeing as Gas Clouds come in chunks of 10m3 and you can't harvest half-chunks the gas bonus is completely useless on T1 harvesters and only useful on T2 harvesters when maxed.
At lvl 1 it would give 21m3 on a T1 Harvester but you can't harvest 1m3 of gas. So you harvest 2 chunks. At lvl 5 you harvest 25m3 but, again, you only get 2 chunks. Only with a T2 Harvester and ORE Frigate V do you hit 50m3 which translates to one additional chunk gained.
Skill Level <-> Actual yield per T1 Harvester <-> Actual yield per T2 Harvester 1 <-> 20m3 <-> 40m3 2 <-> 20m3 <-> 40m3 3 <-> 20m3 <-> 40m3 4 <-> 20m3 <-> 40m3 5 <-> 20m3 <-> 50m3
Not all gas is in 10m3 chunks.
Take Fullerite-C28 for example. It's 2m3 per unit. or C50, at 1m3. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Cpt Gobla
No Bullshit Jokers Wild.
96
|
Posted - 2012.09.21 23:28:00 -
[87] - Quote
Steve Ronuken wrote:Cpt Gobla wrote:Hrm... seeing as Gas Clouds come in chunks of 10m3 and you can't harvest half-chunks the gas bonus is completely useless on T1 harvesters and only useful on T2 harvesters when maxed.
At lvl 1 it would give 21m3 on a T1 Harvester but you can't harvest 1m3 of gas. So you harvest 2 chunks. At lvl 5 you harvest 25m3 but, again, you only get 2 chunks. Only with a T2 Harvester and ORE Frigate V do you hit 50m3 which translates to one additional chunk gained.
Skill Level <-> Actual yield per T1 Harvester <-> Actual yield per T2 Harvester 1 <-> 20m3 <-> 40m3 2 <-> 20m3 <-> 40m3 3 <-> 20m3 <-> 40m3 4 <-> 20m3 <-> 40m3 5 <-> 20m3 <-> 50m3 Not all gas is in 10m3 chunks. Take Fullerite-C28 for example. It's 2m3 per unit. or C50, at 1m3.
True enough.
But the point still stands that, with the exception of 1m3 gasses for both harvesters and 2m3 gasses for T2 harvesters, there's going to be a lot of skill levels which don't do anything at all when it comes to gas mining. |

Galphii
Sileo In Pacis THE SPACE P0LICE
65
|
Posted - 2012.09.21 23:35:00 -
[88] - Quote
I reckon there could be a tech 2 version of the ship down the road a little that gets a bigger gas harvesting bonus  |

Sigras
Conglomo IMPERIAL LEGI0N
202
|
Posted - 2012.09.22 00:08:00 -
[89] - Quote
Doddy wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites. Thats fine if you only want to mine gas, and dont mind having a really small cargo bay for the gas.
This ship does more than that though . . . |

Furry Commander
Furry Armada
3
|
Posted - 2012.09.22 01:31:00 -
[90] - Quote
I mostly like it, but i think there were some things overlooked in regards to modules and bonuses. The hull itself looks amazing, and i really like the way this is headed, i just feel the following things should be brought to light.
Gas volumes and bonuses issue
Most gases are 10 M3 meaning the per level (not the role bonus which is fine) gas bonus has very limited usefullness till gas harvesting and mining frig are trained to 5. Perhaps a cycle Bonus would be appropriate for the ship, giving it a slight edge over a 5 turret ship if a player takes the time to train the frigate skill to 5, as opposed to making it perfectly equal.
The Miner II module (and its largely unused faction/storyline varients)
These modules have a drastically increased activation cost. and without the - 60% bonus the current mining frigs have it makes those modules very taxing if not impractical to use, especially for newer characters. These modules are almost garuanteed to be fitted however due to needing Mining IV as a prerequisite for astrogeology and therefore mining barge. I don't think there is actually a fitting concern for these modules, and no need to change the ship, just bring the activation costs inline with the other mining lasers and this problem will be mitigated.
Deep Core Mining Lazers
The Deep Core Mining Lazer, and the ORE variant both require far to much CPU to fit on this ship, and with battleship mining no longer a common practice these modules should either be phased out, or reworked for this ship (lower the CPU). It would be nice to be able to have one of these handy if your rorqual pilot is a few units shy of a compression cycle, or for nOObs getting their ninja mine on. The Modulated Deep Core Miner II allso has the potential to see more use in a similar role, for ores other than just Mercoxit. It's fitting parameters are fine, but all three of these modules are steep on activation cost for a frigate sized capacitor. I would recommend reducing that, and additionally increasing the cargo hold by perhaps 25-50 M3 to allow for crystals to be utilized. (they were decreased to 25 M3 volume IIRC)
'Splodeyness
This ship cannot handle gas cloud or mercoxit explosions in any way. Perhaps this will be the purview of a T2 version, but i would still like to see this ship be able to handle those situations because they are a reality for the larger ships as much as the smaller ones. You may as well learn early on. A role bonus similar to the old Skiff may work, or perhaps providing a static damage reduction from these types of explosions would be the way to go here, but i think this is more optional, especially if a more resilient T2 variant is planned.
Deffense and Drones
Although the Bantam does just fine with one drone and significantly lower shield HP, i still think this ship warrents a larger drone bay and bandwidth. As it is the first step to a mining barge, flying it like one makes sense. Its speed, and shield levels are fine given its low sig and the penitent of nOObs to orbit their roids, but i think you should increase tha bandwidth by 5 and the bay by 20 allowing two flights of three drones to be usable. in all likelihood mining drones and combat drones, but ninja miners may opt for ECM drones or something more exotic (spider drone taking nOOb mining fleets anyone? ).
Maybe Some Icing?
Why not give it a Bonus to survey scanners? Not a huge deal, but it would increase its versatility even for older players if you could scout belts with it quickly and efficiently. as it stands, most people don't use the Orca or Rorqual bonuses for it, and i don't think giving a role bonus for them to this ship is going to really break anything. |
|

GetSirrus
Imperial Academy Amarr Empire
9
|
Posted - 2012.09.22 01:37:00 -
[91] - Quote
Unless something has changed or will change, gas is not currently accepted into a OreHold. |

Scrapyard Bob
EVE University Ivy League
1111
|
Posted - 2012.09.22 01:44:00 -
[92] - Quote
- About 1-2 too many mid-slots. - Needs slightly more capacitor. - Scan resolution seems high, # of max targets seems high. - 5000 m3 of ore bay is a bit on the large side, 3000-4000 m3 would be more reasonable for a giveaway ship - Cycle bonus makes more sense for gas mining |

steave435
Sniggerdly Pandemic Legion
78
|
Posted - 2012.09.22 01:51:00 -
[93] - Quote
Doddy wrote:Cartheron Crust wrote:Plenty bads in this thread crying. I have never taken damage from harvesting gas that you make boosters from.  The large 0.0 only sites have a percentage chance with each cycle of emitting a therm smartbomb effect of 1000 damage that hits everything within 5k of the cloud. That can be nasty if you get unlucky and get several damage bursts in a row. Its much worse with multiple ships as each one has a chance of triggering the effect and any mining must be within 1.5k of the cloud. So while you might be able to fit this frig to tank on its own 2 or 3 would die. Still if you are going to kill the rats defending the site (there alot in the biggest site) and mine it instead of just mining the same gas out of the smaller low sec sites that also spawn in 0.0 and have no damage one assumes you can fit out a couple of moas and a hauler :). Without checking you should be able to get these to a few k EHP, so fit some buffer and support them with someone else in one of the new logi frigs to keep them repped up? Keep the harvester cycles out of sync to prevent alpha. |

Alx Warlord
Security Task Force
163
|
Posted - 2012.09.22 01:54:00 -
[94] - Quote
3/3/1 ? ok mid slots for tank... low for... warpcorestabilizer ftw!!!
Make a t2 version for WH exploration!? [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Furry Commander
Furry Armada
4
|
Posted - 2012.09.22 02:18:00 -
[95] - Quote
Alx Warlord wrote:3/3/1 ? ok mid slots for tank... low for... warpcorestabilizer ftw!!!
Although it really need +5 drone bandwidth and + 15m-¦ drone bay.
But I don't see it solo on unknown space... Make a t2 version for WH exploration, ninja-miner with good tank and cloak!!!!
Anyway, I loved the frigate! Good Job!
Low for MLU II it can easily fit this with minimal core skills
Miner II x2 Tractor for jet can, or Salvager for looting wrecks
1MN Afterburner II Survey Scanner II Resist mod or Small Shield Booster
Mining Laser Upgrade II or Damage Control II if you want more EHP instead of yield
Rigs to taste
also with good fitting skills you could get a medium shield extender, but that will puff your sig up a bit. |

Omnathious Deninard
Extrinsic Operations
123
|
Posted - 2012.09.22 02:44:00 -
[96] - Quote
Furry Commander wrote:Alx Warlord wrote:3/3/1 ? ok mid slots for tank... low for... warpcorestabilizer ftw!!!
Although it really need +5 drone bandwidth and + 15m-¦ drone bay.
But I don't see it solo on unknown space... Make a t2 version for WH exploration, ninja-miner with good tank and cloak!!!!
Anyway, I loved the frigate! Good Job! Low for MLU II it can easily fit this with minimal core skills Modulated Deep Core Miner II x2 Tractor for jet can, or Salvager for looting wrecks 1MN Afterburner II Survey Scanner II Resist mod or Small Shield Booster Mining Laser Upgrade II or Damage Control II if you want more EHP instead of yield Rigs to taste also with good fitting skills you could get a medium shield extender, but that will puff your sig up a bit. I like but one change. It requires deep core mining II, uses the same CPU, and can for regular mining crystals for a big yeald increase. Ideas for drone improvement |

Vladimir Norkoff
Income Redistribution Service
56
|
Posted - 2012.09.22 03:04:00 -
[97] - Quote
Plz plz plz add another turret... Pretty plz.... 3rd turret would make it much more efficient battle boat. |

Karl Hobb
Stellar Ore Refinery and Crematorium
583
|
Posted - 2012.09.22 04:28:00 -
[98] - Quote
Scrapyard Bob wrote:- About 1-2 too many mid-slots. Disagree completely. Prop mod + a bit of tank, since this thing's low on the EHP.
Scrapyard Bob wrote:- Needs slightly more capacitor. Agreed.
Scrapyard Bob wrote:- Scan resolution seems high, # of max targets seems high. Now that I think about it, not really. It takes some time to lock up a 'roid in a BS, but then you have ships like the Procuror with a high scan res. It kind of makes sense.
Scrapyard Bob wrote:- 5000 m3 of ore bay is a bit on the large side, 3000-4000 m3 would be more reasonable for a giveaway ship Agreed. Nothing Found |

Omnathious Deninard
Extrinsic Operations
123
|
Posted - 2012.09.22 04:48:00 -
[99] - Quote
Scrapyard Bob wrote:- Scan resolution seems high. I can see this for using a cloak in the utility high slot Ideas for drone improvement |

Ganthrithor
GoonWaffe Goonswarm Federation
403
|
Posted - 2012.09.22 05:03:00 -
[100] - Quote
Warde Guildencrantz wrote:There doesn't need to be more annoying salvagers in highsec. It isn't meant to be a "ninja" profession.
Guy in an alliance whose members spend most of their time blowing up cyno frigates on lowsec undocks complains about annoying ninja salvagers.
:cripes: |
|

Arele
Valar Morghulis. Goonswarm Federation
1
|
Posted - 2012.09.22 05:32:00 -
[101] - Quote
It could lose the +2 and it wouldn't make any difference (re-introduce it for a future T2 variant, whatever). |

Xindi Kraid
The Night Wardens Viro Mors Non Est
22
|
Posted - 2012.09.22 06:08:00 -
[102] - Quote
Omnathious Deninard wrote:Scrapyard Bob wrote:- Scan resolution seems high. I can see this for using a cloak in the utility high slot Makes sense to me. === When they said there would be a gas bonus, I was really expecting, and hoping for a little bit more.
As has been pointed out, with the current yield bonus, you will be pulling 4 harvesters worth of gas until you get ORE frigate V when you will be pulling 5 harvesters worth. This means, while for the very very new player, you can get more yield from Gas Harvesting II, you are only a day or two from getting Gas Harvesting IV and a bigger ship that can fit 4 harvesters with some more utility highs and a bit of a tank, and Gas Harvesting V is a shorter train than frigate V as well, so this doesn't seem like a good beginner ship for someone training to suck clouds. it's more of a nice side bonus. With maxed out skills you will only be reaching parity with any larger vessel with Gas cloud Harvesting V and 5 Harvesters, not only does this mean the ship won't be so good for vets, it also doesn't seem right for a ship specially designed to harvest to be matched by a combat ship. it's Rokh miner madness all over again. If you change the bonus to a cycle time bonus, you can fix those problems, of course.
As a mining vessel, it's harvesting abilities seem moderate. I think it is fairly in line, but I think the fittings of some of the other mining equipment night need adjustment to fit on this ship (deep core stuff)
personally, I would give this thing 3 turrets and change the bonuses to a 50% role bonus (so you end up with the equivalent of 4.5 harvesters) and a 10% level bonus. The mining yields would see a nice improvement (though I am hoping not too much, the ore and gas bonuses don't have to be the same of course), but this ship would also work as a gas boat more effectively. At Ore frigate I, you will get 4 harvesters worth due to the rounding, at II and III you will get 5 harvesters worth achieving parity with larger vessels running Gas Harvesting V, but with much less time investment, and at Frigate VI and V you will be pulling 6 harvesters worth which will make this the boat of choice to train for for gas mining.
Now if you really want to give gas miners some love, give us an actual gas mining ship (I always figured we'd get something like a TII noctis that used the Exhumers skill had 5 turret slots and a gas bonus to take you to 6 turrets worth of harvesting) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
290
|
Posted - 2012.09.22 06:58:00 -
[103] - Quote
I say: Be Evil.
Give it the third turret slot .. but .. tweak CPU to necessitate the use of two enhancers (mod or rig) to make that third harvester viable.
Chop off the heel to make the OP boot fit. It is the Eve way! |

Paikis
Lycosa Syndicate Surely You're Joking
175
|
Posted - 2012.09.22 07:14:00 -
[104] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
07:13:30 Notify You cannot place a Celestial into that location in your Orca. The bay you are trying to access is specialized and can only handle certain types of items.
The gas into ore bay appears to be not working, or is it coded to only work for the ORE frigate? Or isn't it turned on yet? |

Papiranti robcki
Malum Inc.
12
|
Posted - 2012.09.22 11:00:00 -
[105] - Quote
I use two hurricanes with one guy running a link so I guess there is no point in switching to these frigs since I would only be gaining about 2k m3 and losing the bonuses from the link.  |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
12
|
Posted - 2012.09.22 12:08:00 -
[106] - Quote
CCP Ytterbium wrote:
As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
pretty amazing for a free ship. time to nooby-ninja-blob-mine WH's |

Spugg Galdon
APOCALYPSE LEGION
192
|
Posted - 2012.09.22 12:38:00 -
[107] - Quote
I too believe the bonus should be a cycle time bonus instead of yield because of what others have mentioned about yield bonuses making no impact on gas havesters due to volumes. |

MeBiatch
Republic University Minmatar Republic
583
|
Posted - 2012.09.22 17:17:00 -
[108] - Quote
Spugg Galdon wrote:I too believe the bonus should be a cycle time bonus instead of yield because of what others have mentioned about yield bonuses making no impact on gas havesters due to volumes.
do that for a tech II version...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Zyrbalax III
Goldcrest Enterprises
46
|
Posted - 2012.09.22 21:00:00 -
[109] - Quote
What's the proposed volume of this lovely little boat? Want to see how well it fits in my Orca alongside my other wh nomad ships...
Also can we get confirmation as to whether it's just the ORE frigate that will be able to hold gas in its ore hold, or is this a change incoming to ALL ore holds?
Can't wait for winter... |

Alx Warlord
Security Task Force
163
|
Posted - 2012.09.23 02:13:00 -
[110] - Quote
FEEDBACK:
2- If you give only 2 turrets slots things will look awkward on the mod, it will look much cooler if you give it 4 hi-slots with 3 turrets and Nerf the mining yield for it to keep the mining amount. And maybe it is time to reballance the mining laser to give this frigate full fitted the right price...
Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +33% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 3 turrets Fittings: 50 PWG, 320 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000
[Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
|

Iris Bravemount
The Golden Gaze
83
|
Posted - 2012.09.23 03:55:00 -
[111] - Quote
The only thing that really bugs me is that a dedicated gas mining ship does not mine more gas than any other ship fitted for gas mining (provided that ship has 5 turret slots).
So i'd suggest to either add a turret or to increase the gas yield bonus, just for the sake of it.
Also, if the drone bandwidth is not 25 just to avoid to make it a powerfull combat-droneboat, you could add a malus to drone damage, so that it could still use a full flight of mining drones. I accidentally... the bookmark. How much is it worth? |

Steve Ronuken
Fuzzwork Enterprises
661
|
Posted - 2012.09.23 04:04:00 -
[112] - Quote
Iris Bravemount wrote:The only thing that really bugs me is that a dedicated gas mining ship does not mine more gas than any other ship fitted for gas mining (provided that ship has 5 turret slots).
So i'd suggest to either add a turret or to increase the gas yield bonus, just for the sake of it.
Also, if the drone bandwidth is not 25 just to avoid to make it a powerfull combat-droneboat, you could add a malus to drone damage, so that it could still use a full flight of mining drones.
It does store significantly more gas than any of the others though.
And will be significantly cheaper.
Considering ladar sites tend to be 10k + m3, that 5000 m3 bay isn't to be sniffed at. Sure, you could run a hauler, but you could just stick your hauler into another ore frigate and get everything that bit faster. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.23 07:12:00 -
[113] - Quote
Iris Bravemount wrote:The only thing that really bugs me is that a dedicated gas mining ship does not mine more gas than any other ship fitted for gas mining (provided that ship has 5 turret slots).
So i'd suggest to either add a turret or to increase the gas yield bonus, just for the sake of it.
Also, if the drone bandwidth is not 25 just to avoid to make it a powerfull combat-droneboat, you could add a malus to drone damage, so that it could still use a full flight of mining drones.
Just because they're talking about a new ORE frigate here doesn't preclude the introduction of an ORE cruiser later. Rather than asking for the new entry level frigate to out-mine a battleship set up to mine gas, perhaps it would be better to ask if there are any plans for other ships classes in this vein outside the barge range? |

King Rothgar
Black Watch Guard Gl0rious Bastards
305
|
Posted - 2012.09.23 08:33:00 -
[114] - Quote
CCP Ytterbium wrote:Hello folks, This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started, time has come to talk about it in details. Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed. It also comes with a brand new skill, mining frigate, rank 2. Further down the drain we will change mining barge skill requirements to need mining frigate at 4, but not for winter - we'll most likely do that at the same time as the Destroyer and Battlecruiser skill changes to minimize training issues and complications. Again, since its the entry ship for mining, expect the market price to be low. Mining frigate skill bonuses:+5% to mining yield per level +5% to gas harvesting yield per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000 Constructive comments are welcome 
A few little things.
1) Given gas is typically around 10m3, a 5% increase in yield doesn't really get you anything. Yes, at lvl5 it's equal to an extra gas miner but what about at lvl2 or lvl3?. This is supposed to be an entry level ship yes? So you should see a difference when raising the skill up each level. I suggest a cycle time bonus instead of amount.
2) Similar to 1, the gas mining skill itself only affects the number of gas miners you can fit to a ship, it has no impact on cycle time, amount or even cap usage. This was fine when we mined with BC's but since this new frigate only gets 2 gas harvesters, there is zero difference between having the skill at lvl2 and lvl4, it's only at 5 with t2 harvesters that it does something. Either the skill should be altered or the new ship should be able to fit 5 harvesters. Obviously if the latter, the ship bonuses will need to be greatly altered.
3) The ship itself is overpowered in its current form. I suggest shrinking the ore hold to 2k m3 at most. It should also be made with the creation of larger and/or t2 versions in mind. The current proposal is basically what the t2 version should be, not the t1. The Troll is trolling. |

Mars Theran
Estel Arador Corp Services
296
|
Posted - 2012.09.23 10:30:00 -
[115] - Quote
Does the Ore Bay allow Gas to be stored in it, or does that go into the 50m3 cargo bay? Might of already been asked, but I couldn't be bothered to read the whole thread. Apologies. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Planktal
Kenshao Industries Galactic Acqisition Specialists
40
|
Posted - 2012.09.23 11:03:00 -
[116] - Quote
Yes, the ore bay will allow gas to be stored in it, the devs have changed their working copy, changes haven't made it to the test servers yet, will come in with the ore frig. Here sanity, nice sanity.....*THWOOK* Got the bastard |

Whisperen
That's Not A Knife Flatline.
13
|
Posted - 2012.09.23 13:45:00 -
[117] - Quote
Drop the warp strength bonus and give it another two highs and a turret slot so you can run a cloaking device, core probe launcher and 3 mining lasers/gas miners make sure you have enough cargo for 8 probes also give it 5 more drone bay for a spare.
If this is intended for ninja mining it needs to be able to tank via speed or some other method lowsec rats the trade off for that should be not being able to use that low for a WCS without sacrificing your damage mitigation. |

Sieonigh
United Brothers Of Eve Seventh Sanctum.
0
|
Posted - 2012.09.23 14:53:00 -
[118] - Quote
CCP Ytterbium wrote:b]Mining frigate skill bonuses:[/b] +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000 Constructive comments are welcome 
gas harvesting yield change to reduction to cycle time [buff, but give incremental increase per lvl for gas] Cargo capacity: increased to 130~150 [buff, i for see there being things necessary to be carried 50 seems too limiting] Max Locked targets: decreased to 3~4 [nerf, i don,t see the need for being able to lock so many targets] armor: increased to 200 [buff, just to make the stats a bit more rounded] Signature radius: increased to 45m [with it getting a +2 to warp strength this should be catchable but not be easy, so reducing the time need to lock the ship] |

Savira Terrant
Valhollr
4
|
Posted - 2012.09.23 16:28:00 -
[119] - Quote
I like the promise of this.
But I think the +2 warp strenght should be very well reseved for a T2 variant of this ship!
This ship can already fit a cloak, right? |

Sieonigh
United Brothers Of Eve Seventh Sanctum.
0
|
Posted - 2012.09.23 17:01:00 -
[120] - Quote
Savira Terrant wrote:I like the promise of this.
But I think the +2 warp strenght should be very well reseved for a T2 variant of this ship!
This ship can already fit a cloak, right?
I'm banking that CCP wont do a T2 variant for some time, rather have the bonuses as it is then to nerf it and have them on a T2 version later on.
also bare in mind that is meant to be for new players and as such there need to be a certain amount of hand holding. (i know a thousand of eve players just screamed out at once for saying that and fully expect to see the flame coming my way) and yes i like to pwne noobs just as much as the other guy but its not fun if they quit after suffering losses.
also to take into account that new players like to feel empowered, lets let feel empowered even though they aren't and need to get some skills under their belt before they can be. thats not to say everything new players should see is a cheep illusion, there should be a desire to contribute and the means to do it. in another words some things have to be given to gain a feeling of confidence. |
|

Steve Ronuken
Fuzzwork Enterprises
662
|
Posted - 2012.09.23 17:12:00 -
[121] - Quote
Sieonigh wrote: Cargo capacity: increased to 130~150 [buff, i for see there being things necessary to be carried 50 seems too limiting]
What things?
By the time you have crystals for your modulated miners, surely you'll be in a barge?
And if you've overheating anything enough to need paste, you're probably already dead.
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Savira Terrant
Valhollr
4
|
Posted - 2012.09.23 19:51:00 -
[122] - Quote
Sieonigh wrote:Savira Terrant wrote:I like the promise of this.
But I think the +2 warp strenght should be very well reseved for a T2 variant of this ship!
This ship can already fit a cloak, right? I'm banking that CCP wont do a T2 variant for some time, rather have the bonuses as it is then to nerf it and have them on a T2 version later on. also bare in mind that is meant to be for new players and as such there need to be a certain amount of hand holding. (i know a thousand of eve players just screamed out at once for saying that and fully expect to see the flame coming my way) and yes i like to pwne noobs just as much as the other guy but its not fun if they quit after suffering losses. also to take into account that new players like to feel empowered, lets let feel empowered even though they aren't and need to get some skills under their belt before they can be. thats not to say everything new players should see is a cheep illusion, there should be a desire to contribute and the means to do it. in another words some things have to be given to gain a feeling of confidence.
Good day.
Now, after reading your answear I feel strongly that a new player gets the wrong signal by such a powerful role-bonus. I mean the mining and gas harvesting boni on this T1 hull plus the large ore hold bay is already more than enough to empower a new player to contribute to whatever. That does not mean they should not learn how to use the mwd/cloak trick or how to behave in low security space (and even high, by all means). EVE should not be safe anywhere!
And if they learn by loosing a T1 ore frig, by all means that's how it should be. It's not like he will be loosing a 40 million ISK hull after two days of playing.
So, the warp strength bonus is just too powerful for a ship aiming at new players, hell this thing will even be usable by trial-accounts!
I don't care if CCP does not have the artwork (or whatever) for a T2 variant. Even if we have to wait years on end for a T2 version with warp strength bonus. As it stands, CCP gave the ORE frig too much love and failed to hit the aim. But that's why we are discussing it.
(Btw, I am someone who does not want to shoot newbs in this ship, but instead would exploit this thing with a cheap alt-char army, and still think that role bonus is too powerful.)
Regards,
Savira Terrant |

Marian Devers
Rage and Terror Against ALL Authorities
6
|
Posted - 2012.09.24 12:26:00 -
[123] - Quote
+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? |

Psihius
Anarchist Dawn U N K N O W N
20
|
Posted - 2012.09.24 12:46:00 -
[124] - Quote
Marian Devers wrote:+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? Decloack, lock and kill :) Some ships have no re-calibration time, other ships have it at 3 seconds when fully trained. Fit some sensor boosters and y'r going to catch one. Anyone mining in this thing has some reaction time until he hits "Warp to" - at least some 2 seconds. Do the math. |
|

CCP Ytterbium
C C P C C P Alliance
1205

|
Posted - 2012.09.24 13:59:00 -
[125] - Quote
Hey folks,
We're going to look into changing the gas harvesting yield bonus into a cycle time, mainly for the reasons you suggested - good catch.
Regarding the ore bay, it does not allow gas to be moved into it, but harvested gas is automatically moved when you do use the ship. It means that if you take the gas out after harvesting it you won't be able to put it back in. We're considering changing ore bays to allow you to carry gas around back and forth to make it more consistent.
Also, we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.
Regarding the gas yield performance itself, keep in mind this remains an entry level ship, not supposed to outclass the competition in every single area. This ship is highly mobile, has a good storage capacity, it should not be the best at everything regarding gas or we would be falling back into the old Hulk case all over again  |
|

Warde Guildencrantz
TunDraGon
69
|
Posted - 2012.09.24 14:22:00 -
[126] - Quote
Psihius wrote:Marian Devers wrote:+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? Decloack, lock and kill :) Some ships have no re-calibration time, other ships have it at 3 seconds when fully trained. Fit some sensor boosters and y'r going to catch one. Anyone mining in this thing has some reaction time until he hits "Warp to" - at least some 2 seconds. Do the math.
Combat scan, warp to 0, 4-5 large smartbombs go boom
killed and podded
PS: oh wait, they added that thing that stops you from detonating bombs or releasing probes right after you land.(Something along the lines of "The gravitational field of your ship is being realigned, please wait") Can that be taken out? What does it accomplish? |

Bubanni
ElitistOps Pandemic Legion
443
|
Posted - 2012.09.24 17:41:00 -
[127] - Quote
what if... you made it able to use a covert cloaking device? thats much much better than a 2+ warp strenght Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Steve Ronuken
Fuzzwork Enterprises
665
|
Posted - 2012.09.24 17:42:00 -
[128] - Quote
Marian Devers wrote:+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps?
Faction scrambler.  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Simvastatin Montelukast
Toxic Waste Industries
27
|
Posted - 2012.09.24 18:13:00 -
[129] - Quote
Do noobs even have the scanning skills to find low sec gas sites? |

Doddy
Excidium. Executive Outcomes
224
|
Posted - 2012.09.24 18:22:00 -
[130] - Quote
Simvastatin Montelukast wrote:Do noobs even have the scanning skills to find low sec gas sites?
They are not hard to find, still i suspect actual noobs will mainly be using them in hi sec as they don't realise how worthless hi sec gas is. It will have nice synergy if they adjust the explo career missions to have you go into the grav/ladar site you have probed down and mine/harvest with your ore frig. At the moment you simply get a certificate to take back rather than actually do anything in the site (hacking etc you do actually do something).
|
|

Savira Terrant
Valhollr
5
|
Posted - 2012.09.24 18:37:00 -
[131] - Quote
To be honest and fair, you can kill this thing if you happen to land in range. If you like faction scrams or destroying the rest of your fit, that is. But why would we have to go to such lengths just to kill a virtually free ship? One that is actually dumbing down new players to a new level. EVE players like the game because the learning curve is steep. Please do not kill the game. (As CCP said themselves somewhere, do not make things easy, make things apprehensible.
Show weapon range in pop-up: making things apprehensible
Give new players +2 warp strength: making things (too) easy ('dumbing down')
New players should learn cloak/mwd trick, before going anywhere near lowsec. You know why I learned it? Hauling stuff in a T1 industrial. Got killed. Lost all assets. Learned an awesome amount of things, because I asked myself and others what happend. Got the feeling EVE is awesome. Not just some WoW clone. Game for life.
New players after proposal:
Hauling ore and gas into lowsec. Get agressed. Warp away. Leaving game after two weeks, because boring.
(Maybe it is exaggerated, but I want CCP to stop right there and make that sharp line they promised us, between dumbing the game down and make the game apprehensible for new players.)
- CCP, please do not mix "T2 bonuses" and T1 frigs.
CCP Yitterbum, regarding defense - align time and speed are a defensive system in itself and I know you know that. Also medium ancillary shield boosters will fit fine, even with a cloak and mwd. So no problems whatsoever! Even if agressed by rats in 0.0 there is no problem avoiding those. And it has two turret slots, 2 drones and is able to fit whatever damage amp.
Yeah, maybe(!) it can be killed at a 0.0 gatecamp without such bonus. But are you seriously telling us you want 1 day old miners running about 0.0 safer than the average pvp player in their pvp fitted frigates?
I like the general idea of this ship though and adding a T2 version with +2 in a few years would be awesome of course (or rather cov ops cloak? Since we do have a pve ship like this already... Mh...). Hell, do it now, just use the same artwork for now I don't even care. (Though would prefer to see how the T1 plays out first - without +2 warp strength.)
CCP, you have not explained to us why you think this "entry level" ship needs that +2 warp strength bonus. Just that you deem it "fine for now" "in the areas it needs to operate". Well, I don't deem that a helpfull contribution to this topic, since it is not an argument, it just sounds like you want it that way - whatever we say.
So to make it clear, I am far from being pissed or something, but if you want to discuss stuff with us, make arguments. This way, we might understand you someday. (It was CCP announcing upcoming changes for feedback. Here it is.) I can understand EVE Online is your baby and you want to shape it the way you want, but CCP is also providing service to it's customers. I did get the impression you wanted the customers feedback to pleasure them with your product (within a certain mentality ect. of course). Correct me if I am wrong. Feedback needs real feedback. Make us understand why you think the above, maybe we argue - but maybe we agree and everyone is happy. If we don't agree we can at least understand your positions.
Regards,
Savira Terrant
P.S.: Sorry for the long post and if it is confusing sometimes. I am no native speaker. |

Ty Delaney
Gambit Roulette
18
|
Posted - 2012.09.24 18:48:00 -
[132] - Quote
HazeInADaze wrote:Are they old hulls being repurposed or mothballed? I always like the navitas hull but had no use for it.
Navitas is being rebuilt into one of the four new logi frigs. |

Ty Delaney
Gambit Roulette
18
|
Posted - 2012.09.24 19:01:00 -
[133] - Quote
Karl Hobb wrote:Hrm...
Two (gas) miner IIs, cloak, MWD, a few shield modules, DCU or nano, rigs to taste, looks like it'll all fit. The ore hold is pretty damn big, but I won't complain. The drones are pretty useless but it's an upgrade path option.
4 sec align time is tasty.
Or try this out:
[ORE Gas Mining Frigate - Chribba] F85 Peripheral Damage System I
Conjunctive Ladar ECCM Scanning Array I Conjunctive Ladar ECCM Scanning Array I Conjunctive Ladar ECCM Scanning Array I
Gas Cloud Harvester II Gas Cloud Harvester II Prototype Cloaking Device I
Small Low Friction Nozzle Joints I Small Polycarbon Engine Housing I [empty rig slot for whatever - CPU if your skills require it]
Hornet EC-300 x2
Aall but unscannable when fit with ECCM. The aligns to warp in 2.6 seconds, cruises around at 450m/s with no prop mod.
With a 5000m3 ore hold and the inherent warp stabs, it's a fantastic ship to fly into neighboring wormholes to do some gas mining. Clear c50s and leave before the rats even spawn. |

Karl Hobb
Stellar Ore Refinery and Crematorium
587
|
Posted - 2012.09.25 02:50:00 -
[134] - Quote
Ty Delaney wrote:Or try this out: Clearly I need to think outside the box, that's some good **** right there. Nothing Found |

Scrapyard Bob
EVE University Ivy League
1116
|
Posted - 2012.09.25 04:13:00 -
[135] - Quote
Ty Delaney wrote: Aall but unscannable when fit with ECCM. The aligns to warp in 2.6 seconds, cruises around at 450m/s with no prop mod.
With a 5000m3 ore hold and the inherent warp stabs, it's a fantastic ship to fly into neighboring wormholes to do some gas mining. Clear c50s and leave before the rats even spawn.
Which seems a bit overpowered for a frigate that will be given away for free by the tutorial missions. What you describe sounds a lot more like what the T2 variant should be capable of, not the freebie T1 version.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
587
|
Posted - 2012.09.25 05:53:00 -
[136] - Quote
Scrapyard Bob wrote:Ty Delaney wrote:Aall but unscannable when fit with ECCM. The aligns to warp in 2.6 seconds, cruises around at 450m/s with no prop mod.
With a 5000m3 ore hold and the inherent warp stabs, it's a fantastic ship to fly into neighboring wormholes to do some gas mining. Clear c50s and leave before the rats even spawn. Which seems a bit overpowered for a frigate that will be given away for free by the tutorial missions. What you describe sounds a lot more like what the T2 variant should be capable of, not the freebie T1 version. Clearly the +2 warp strength isn't even needed. Nothing Found |

Savira Terrant
Valhollr
6
|
Posted - 2012.09.25 07:02:00 -
[137] - Quote
Karl Hobb wrote: Clearly the +2 warp strength isn't even needed.
This.
Karl Hobb wrote:In my opinion it should get one more low slot in exchange for the +2 warp strength, increase the align time by a second or a second and a half, a bit more cap and some additional HP, and maybe a slight drop in scan res.
And this.
With the scanres it will become the new insta-locker. You basicly throw it away doing it, but hey, it's for free. |

Iris Bravemount
The Golden Gaze
84
|
Posted - 2012.09.25 07:46:00 -
[138] - Quote
The ECCM has no effect on probing anymore IIRC. I accidentally... the bookmark. How much is it worth? |

Robert Fish
AQUILA INC Verge of Collapse
1
|
Posted - 2012.09.25 07:57:00 -
[139] - Quote
Steve Ronuken wrote:Marian Devers wrote:+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? Faction scrambler. 
It seems silly having to fit a faction scram to my velator just so i can kill a mining frig. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
370
|
Posted - 2012.09.25 08:01:00 -
[140] - Quote
Iris Bravemount wrote:The ECCM has no effect on probing anymore IIRC.
You don't RC, it makes you harder to probe out, but not impossible.
The ECCM is slightly pointless anyway when you can instead just probe out the cosmic signature. It won't get you a warp-in to zero, but a bit of warping-at-range should enable you to land close enough. |
|

Meditril
T.R.I.A.D Ushra'Khan
122
|
Posted - 2012.09.25 10:17:00 -
[141] - Quote
CCP Ytterbium wrote: + 2 warp core stabilizer bonus
Pirates will whine... how should they kill noobs in the future if they always simply warp away once scrammed?

I think this is an interesting change. It would be nice if by this low-sec would be much more populated by miners etc. The good thing is that it is self-balancing. If we really should end up in the situation that everyone and his dog are flying the ORE mining frigate in low-sec then pirates will adapt and simply fit three points on their ships to catch them. But they will only do this if there really will be enough of them to kill. So I think this is a very promising change! |

Spugg Galdon
APOCALYPSE LEGION
193
|
Posted - 2012.09.25 10:34:00 -
[142] - Quote
Or you can warp in at range and alpha them. Who says you need a point? |

Warde Guildencrantz
TunDraGon
69
|
Posted - 2012.09.25 13:11:00 -
[143] - Quote
Steve Ronuken wrote:Marian Devers wrote:+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? Faction scrambler. 
HIC with 2-3 sebos should work
I don't get why people are complaining so much about the +2 warp strength. If you really want to kill it, and don't have a HIC, volley it with a thrasher that has 3 sebos before it warps. |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
102
|
Posted - 2012.09.25 13:56:00 -
[144] - Quote
CCP Ytterbium wrote: Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus 2 turrets Defense (shields / armor / hull) : 225 / 175 / 200 Ore hold: 5000
Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way. 2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox. 5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall. Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle.
This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway. |

Spugg Galdon
APOCALYPSE LEGION
193
|
Posted - 2012.09.25 14:02:00 -
[145] - Quote
Pisov viet wrote:CCP Ytterbium wrote: Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus 2 turrets Defense (shields / armor / hull) : 225 / 175 / 200 Ore hold: 5000
Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way. 2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox. 5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall. Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle. This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.
This is not a T2 ship. It is the entry level mining ship. The bottom rung in the ladder. Wait until we get a t2 version for a dedicated gas harvester that outperforms current gas mining setups |

Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate
4
|
Posted - 2012.09.25 14:42:00 -
[146] - Quote
Gogela wrote:CCP Ytterbium wrote:*snip* Mining frigate skill bonuses:+5% to mining yield per level +5% to gas harvesting yield per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000 Constructive comments are welcome  Hay CCP Ytterbium, I would like to chime in w/ a suggestion. Everything looks really good as a mining frigate (I guess) but you know, this wouldn't be a bad little ninja salvager ship if you would give it a little bit of a bonus to salvaging (5%?) and at least 250m3 of cargo space. Doable?
Great Idea Nerfing Hisec has never fixed Losec or Nullsec |

Rio Bravo
Bene Gesserit ChapterHouse Sanctuary Pact
1
|
Posted - 2012.09.25 15:28:00 -
[147] - Quote
I like it...for T1 it is exactly what we need and not more. Won't unbalance the game in the slightest. T2 (if there is one) would probably have its durability enhanced, maybe drone bay increased, and yield slightly better. Same as Barge vs. Exhumer. Either way I am happy. Mining is once again a viable corp, and pilot career choice. Good job CCP, ORE has a gas ship now!
 |

Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
22
|
Posted - 2012.09.25 15:37:00 -
[148] - Quote
Looking forward to some ninja WH mining in this thing (even though I know how boring mining normally is, I never feel bored inside W-space because there's always Dscan to give me some company) |

Dersen Lowery
Knavery Inc. StructureDamage
106
|
Posted - 2012.09.25 16:30:00 -
[149] - Quote
Pisov viet wrote: Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way. 2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox. 5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall. Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle.
This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.
If a T1 frigate looks unimpressive next to a battlecruiser, that isn't saying much. A frigate that could do the job of a Ferox and an indy would be hilariously OP.
Patience. This is just the little starter ship. |

Grey Stormshadow
Starwreck Industries
1422
|
Posted - 2012.09.25 17:11:00 -
[150] - Quote
I hope that you find time to read this thread about flaws in previous balancing round and study about the real weight people put to different aspects in mining ships. It also would be kewl to get those aspects fixed before proceeding further with other mining equipment.
The needed fixes should be rather easy and straight forward to implement.
Thank you.
Get |
|

Ganthrithor
GoonWaffe Goonswarm Federation
408
|
Posted - 2012.09.25 18:49:00 -
[151] - Quote
CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.
I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.
My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. |

Scatim Helicon
GoonWaffe Goonswarm Federation
870
|
Posted - 2012.09.25 19:15:00 -
[152] - Quote
Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.
Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 20:18:00 -
[153] - Quote
It's just stupid, there's about a zillion things they could do to encourage more people to do productive things in nullsec. Giving "newbies" stabbed mining frigates (which will be entirely useless for what CCP envisions them being used for anyway, since newbies trying to ninja-mine will still get instagibbed by the first half-awake gatecamp they encounter) isn't one of them. |

Furry Commander
Furry Armada
6
|
Posted - 2012.09.25 20:53:00 -
[154] - Quote
The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.
this is probably implemented for PVE purposes, like scraming rats. this is really just everything the origional bantam wanted to be, and its a good ship.
also i love how the biggest beef seems to be with its gas bonus. i posted a few pages back about a few MINING modules that will need to be tweaked so it can MINE correctly.
they have addressed the Gas yield bonus already, now all they need to do is tweak a few modules to work on it correctly, and if they are feeling generous give it a bonus to survey scanners and its perfect for what it was designed to do. |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 21:03:00 -
[155] - Quote
Furry Commander wrote:The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.
Ok. In that case, please add a mid slot to every ship in the game so I can fit "enough" points to tackle a mining ship without completely gimping my ship for every other purpose.
Also, I would love for you to explain to me how to use my determination to keep people from warping out of their mining site when a hostile appears in local. Since even huge, clumsy ships like carriers can be off the field before a tackler can arrive on their location, I'd really LOVE to know how to stop even fast-aligning ships using my own willpower. Do elaborate! |

Steve Ronuken
Fuzzwork Enterprises
667
|
Posted - 2012.09.25 21:09:00 -
[156] - Quote
Ganthrithor wrote:Furry Commander wrote:The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back. Ok. In that case, please add a mid slot to every ship in the game so I can fit "enough" points to tackle a mining ship without completely gimping my ship for every other purpose. Also, I would love for you to explain to me how to use my determination to keep people from warping out of their mining site when a hostile appears in local. Since even huge, clumsy ships like carriers can be off the field before a tackler can arrive on their location, I'd really LOVE to know how to stop even fast-aligning ships using my own willpower. Do elaborate!
Or fit a faction scrambler. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 21:17:00 -
[157] - Quote
Hey look, a frigate that comes free with the tutorial missions and only requires a hundred-million isk faction scram to tackle; that is, if the pilot is ******** enough to allow you to get on grid with them and burn into scram range first.
Yeah, great point. |

Peep00
The Forsworn Protectorate Imperial Protectorate
1
|
Posted - 2012.09.25 21:17:00 -
[158] - Quote
can this ore frigate have a ability to mine larad goo in its ore bay, i always wanted to mine the ladar sites but the cruisers suck at it, please let us have somthing for harvesting cloud gas, i feel it is neglected in game |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.25 21:29:00 -
[159] - Quote
Meditril wrote:CCP Ytterbium wrote: + 2 warp core stabilizer bonus
Pirates will whine... how should they kill noobs in the future if they always simply warp away once scrammed?  I think this is an interesting change. It would be nice if by this low-sec would be much more populated by miners etc. The good thing is that it is self-balancing. If we really should end up in the situation that everyone and his dog are flying the ORE mining frigate in low-sec then pirates will adapt and simply fit three points on their ships to catch them. But they will only do this if there really will be enough of them to kill. So I think this is a very promising change!
noobs are stupid and wont warp away until attacked so just get in an alpha ship and use a passive targeter... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.25 21:32:00 -
[160] - Quote
Pisov viet wrote:CCP Ytterbium wrote: Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus 2 turrets Defense (shields / armor / hull) : 225 / 175 / 200 Ore hold: 5000
Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way. 2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox. 5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall. Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle. This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.
so what you are saying that this ship is great for noobs and leaves room open for a tech II version that has better gas yeild and resists?
cool Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

Obsidiana
White-Noise
192
|
Posted - 2012.09.25 22:26:00 -
[161] - Quote
All in all, it sounds like a fun little ship. It will be a toy for advanced players, but I will keep a few fitted and handy for new recruits. That cargo bay will be wonderful for someone with low skills. You should not need any skill to 5 just to start mining, so an entry ship like this is needed. The low cost (once the buying frenzy is over) should be nice for new players. A few mil for a procurer sounds cheap to established players; not so for new players on day one.
I think the much anticipated T2 version, which may not even be on the drawing board yet, will make a bigger splash. A dedicated gas cloud harvester is what people want. It will take a T2 frigate to handle that. At that point, it will have license to outperform other ships.
For alts, this ship will be easy to fly and hard to catch, but there won't be much to catch if you do. Well, IGÇÖm sure someone will pimp it out and get blown up, but I doubt I will get any of the loot. :P |

Oraac Ensor
School of Applied Knowledge Caldari State
49
|
Posted - 2012.09.25 23:03:00 -
[162] - Quote
Obsidiana wrote:That cargo bay will be wonderful for someone with low skills. I think you mis-read the stats. The cargohold is only 50m3. |

Steve Ronuken
Fuzzwork Enterprises
670
|
Posted - 2012.09.25 23:15:00 -
[163] - Quote
Oraac Ensor wrote:Obsidiana wrote:That cargo bay will be wonderful for someone with low skills. I think you mis-read the stats. The cargohold is only 50m3. The Ore hold, on the other hand  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Doddy
Excidium. Executive Outcomes
231
|
Posted - 2012.09.25 23:28:00 -
[164] - Quote
Scatim Helicon wrote:Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining. Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.
To be honest i think the entire +2 warp strength thing is for getting away from belt rats.
|

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.25 23:32:00 -
[165] - Quote
Doddy wrote:Scatim Helicon wrote:Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining. Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description. To be honest i think the entire +2 warp strength thing is for getting away from belt rats.
Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?
They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships? |

Ellente Fervens
Saiph Industries Talocan United
0
|
Posted - 2012.09.25 23:39:00 -
[166] - Quote
Savira Terrant wrote:..... Please do not kill the game. (As CCP said themselves somewhere, do not make things easy, make things apprehensible.... P.S.: Sorry for the long post and if it is confusing sometimes. I am no native speaker.
comprehensible, roughly means understandable which is what you meant. apprehensible, means something that should be worried about. not what you meant I think?
|

Vladimir Norkoff
Income Redistribution Service
56
|
Posted - 2012.09.26 05:49:00 -
[167] - Quote
Ganthrithor wrote:Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?
They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships? Wow. You seem really bent out of shape over this. An evil noob in a mining frig obviously touched you in a bad place when you were a child. Tragic. Seriously though, what is the issue here? That it's harder for you to get ****** frig kills? That they will sneak into Goon territory and mine all your valuable roids? These things are made of paper. If you get a lock on them they are dead. No point needed. That's of course given you are flying a "sensibly-fit player ship". |

Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
22
|
Posted - 2012.09.26 09:06:00 -
[168] - Quote
I agree that +2 warp strength bonus should go away and left for T2 version (or even better, dedicated gas cloud harvesting mining barge or exhumer, which I hope to see one day). In turn, you might give this ship an extra low slot so that people can fit two WCS, if they are really desperate. |

Drew Li
Space Exploitation Inc Get Off My Lawn
36
|
Posted - 2012.09.26 10:52:00 -
[169] - Quote
What if it had the ability to fit a covert cloak like a covops? Then increase the align time significantly? You would need the skill to 5 to reduce the CPU usage so you could fit other mods, a gatecamp could still decloak him if they were good and the align significantly low, and he would have the option of using a covert bridge to move his cargo.
At the very least a T2 variant with a covert cloak and T2 resists to tank gas clouds would be a pretty useful ship. A cruiser or one of the barges would be better, but a T2 throw away frig would be pretty sweet for most gas harvesters.
The ability to fit command links may be cool. The bonuses would still be minimal and where you are mining you aren't likely to have an orca or rorqual around. One advantage to gas harvesting with a battlecruiser is that you can throw a link on there to get a substantial bonus. I know this is a semi-noob ship, but T1 links would still be something for them to experiment with. |

adopt
Enlightened Industries Test Alliance Please Ignore
431
|
Posted - 2012.09.26 13:11:00 -
[170] - Quote
With the introduction of a dedicated gas harvester will you be introducing Gas Harvesting upgrades? (Like Mining Laser Upgrade and Ice Harvester Upgrade) Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
|

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
|
Posted - 2012.09.26 13:21:00 -
[171] - Quote
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.26 13:29:00 -
[172] - Quote
Huge disappointing. I've wanted a gas mining ship for a long time and you give us this?
It needs to have a better yield that a 5 gas harvester fit BS or it's just pointless. Yeah, yeah - it's good for the noob miners for the first 2 weeks before they get a propper mining barge.
I guess this is just another ship i will never use and for now, i'll just stick to my super tanked myrmidon with drons and warp corp stabs.
Congrats on wasting yours and our time.
Edit: Oops, i missed this bit 
CCP Ytterbium wrote:Constructive comments are welcome  They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.26 14:04:00 -
[173] - Quote
CCP Ytterbium wrote:Hey folks, Regarding the gas yield performance itself, keep in mind this remains an entry level ship, not supposed to outclass the competition in every single area. This ship is highly mobile, has a good storage capacity, it should not be the best at everything regarding gas or we would be falling back into the old Hulk case all over again 
But you are setting a precedent here. In terms of gas mining it has no bonuses other that the or hold so what can we expect from a dedicated T2 gas harvester? The equivalent of 6 harvesters maybe 7? Not good enough!
I want to see 10 man fleets of these things invading wormholes and stealing gas from under the residents noses and that will not happen with this ORE frig. They see me trolling, they hating... |

Pinky Denmark
The Cursed Navy
218
|
Posted - 2012.09.26 14:22:00 -
[174] - Quote
This ship has a +2 warp core stabilizer... Plz make sure the ship has enough mass/weight in the butt to make sure people have a chance to catch it if they land on an unaligned pilot with enough points.
Also I do not have anything against a bonus like the warp core stabilizer, however I would rather see a +1 bonus instead. This means people can't catch it at range, but people managing to get within scrambler range still have a chance to kill the ship solo.
Afterall the ship is an inexpensive mining frigate so +1 WCS bonus seems more fair than a +2 WCS bonus... Just because you are a miner doesn't mean you shouldn't be carefull :-) |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
14
|
Posted - 2012.09.26 15:13:00 -
[175] - Quote
How will this survive lowsec rats? Drone bay isn't enough to even field near enough dps to deal with rats. At least a 25m3 drone bay would have a chance with 5 t2 hobs II. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
154
|
Posted - 2012.09.26 15:16:00 -
[176] - Quote
Personally, I'm liking the new ORE frig! It's looking good CCP - waiting for further fine tuning adjustments to it before I start weighing in with comments.
Will some of the bonuses, be tweaked? Likely.
Will someone complain about the ship? Yes.
Some one, some where is going to hate it - it's an industrial ship after all.
To all you wanna-be gankers .. make that trade off in fitting more points ... it's a trade off after all. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Dread Pirate Pete
Tribal Core Defiant Legacy
47
|
Posted - 2012.09.26 15:25:00 -
[177] - Quote
Noobs mining in lowsec?
*draws up plans for dual scram/sebo/autocannon SB  |

Sorxus
High Intellion Exhale.
1
|
Posted - 2012.09.26 16:35:00 -
[178] - Quote
So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)
Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already? |

Sorxus
High Intellion Exhale.
1
|
Posted - 2012.09.26 17:22:00 -
[179] - Quote
I was looking forward when ccp will release a gas harvesting ship and finally after a long time we get this. I dont want this crappy ninja frigate, i want to harvest gas like a boss. This is not a dedicated gas harvesting shis, this is a hybrid for amateurs.
Dont get me wrong, ship design looks nice and as long as it was mining ship for amateurs, it was ok, but when ccp decided to make it a "dedicated" gas harvesting ship also, they disappointed us. |

Steve Ronuken
Fuzzwork Enterprises
671
|
Posted - 2012.09.26 17:41:00 -
[180] - Quote
Sorxus wrote:So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)
Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?
Gas harvesting to 5 for T2 harvesters
the 5000 m3 bay is enough for around 100 cycles (50m3 a cycle). Or 50 minutes (30 second cycles). so if you have a dedicated hauler, you may as well stick them in another frig to collect with, doubling your harvesting rates, with a slight dip when you return to drop it off.
And considering the complains about the +2 warp strength, I suspect people aren't thinking it's useless. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
|

Karl Hobb
Stellar Ore Refinery and Crematorium
594
|
Posted - 2012.09.26 17:53:00 -
[181] - Quote
Tess La'Coil wrote:I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer. No, the four second (possibly three with modules and rigs) align time makes that possible; low-sec is pretty easy to move around in if you have a fast-align frigate. The +2 warp strength is a silly crutch intended to make this thing slippery to other players, specifically in random PvP rather than people focused on hunting it.
Why not give the player the choice to make it slippery with two low slots? It seems like CCP has the same dim view of miners as the rest of EVE: they're too stupid to make sensible fitting choices and need their hands held. Nothing Found |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
14
|
Posted - 2012.09.26 18:31:00 -
[182] - Quote
Fit dual points to catch these. Simple solution. More incentive for these to go to lowsec the more of these there will be to hunt. People complaining that a +2 bonus is too high sound like they want the prey to be easier to catch. Fit your ship for the task. Dual point it if you want to hunt these frigs. Fly with a wingman.
+2 warp strength I like. Gives me a challenge to catch these. Do I fit my ship for a roam with hunting these as primary goal, fit dual point as a just incase I see one of these or kick myself for not fitting enough tackle when I see lots of these out and about...... |

Furry Commander
Furry Armada
8
|
Posted - 2012.09.26 20:24:00 -
[183] - Quote
Ganthrithor wrote:Doddy wrote:Scatim Helicon wrote:Ganthrithor wrote:CCP Ytterbium wrote:we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate. I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away. My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers. It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining. Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description. To be honest i think the entire +2 warp strength thing is for getting away from belt rats. Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules? They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships?
ok, i get it, you reeeally want to be able to kill these without changing your fit... i tell you what, my main is in test i will buy a bunch of them and let you blow me up so you can get your killin blues fix and your killin ore frig fix at the same time
seriously though, if you want to kill one, you will figure it out. I once saw a panther fit with a full rack of smartbombs designed expressly to pop gatecamping frigs that would work wonderfully for wtfbbqing these things.
as far as pvp goes i think more industrial ships should have a "gtfo" bonus of some sort or another. they can't fight back and if they are smart they should dock, more options like this means more non pvp pilots out doing stuff in dangerous places and they will slip up eventually. if CCP follows this design trend, you will see more industrial pilots out risking stuff, and if you have the right fit or tactic at hand you can pop them. i think its a fair tradeoff. |

Huttan Funaila
222 EVE 2 2 2
21
|
Posted - 2012.09.26 21:53:00 -
[184] - Quote
Sorxus wrote:So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? The Gas Harvesting book costs over 21M isk. No newbie is going to be able to afford one. Anyone who can afford the book will have bigger ships for gas harvesting. If they are using this ship, it will be as a disposable one - cheap enough to be lost.
Which brings me to my other point. To most "carebears" low & null is full of scary stuff. Something cheap enough and with a reasonable chance at survival (the + warp stab), this will condition (in the pavlovian sense of the word) carebears to the point that they'll go to low sec - that one doesn't need to drive them there at gunpoint (CCP would lose about 1/4 to 1/3 of subscribers if high "went away" all at once). Later, the ore yields in high sec will get reduced to where now most mining is done in low & null. This will be counter productive if the warp stab gets removed. Having to fit warp stabs on a mining ship will reduce the range one can mine at to about 4km - making such a ship useless for the purpose of luring carebears to low/null. |

Vincent Athena
V.I.C.E.
1010
|
Posted - 2012.09.26 21:57:00 -
[185] - Quote
CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
The gas harvesting skill is +1 harvester per level. That now seems sort of useless beyond L2 (except for T2 harvesters). Why would anyone want to train gas harvesting to L4? 4 harvesters on a cruiser under produce compared to this frigate.
I suggest consider re-defining the gas harvester skill. Maybe remove the "one per level" and make it a cycle time reduction skill, or a range increasing skill, or.... something. Something so Gas Harvesting L3 is better than L2, and L4 is better than L3, even when using this new frigate. http://vincentoneve.wordpress.com/ |

Furry Commander
Furry Armada
9
|
Posted - 2012.09.26 22:59:00 -
[186] - Quote
Vincent Athena wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
The gas harvesting skill is +1 harvester per level. That now seems sort of useless beyond L2 (except for T2 harvesters). Why would anyone want to train gas harvesting to L4? 4 harvesters on a cruiser under produce compared to this frigate. I suggest consider re-defining the gas harvester skill. Maybe remove the "one per level" and make it a cycle time reduction skill, or a range increasing skill, or.... something. Something so Gas Harvesting L3 is better than L2, and L4 is better than L3, even when using this new frigate.
i think cahnging the skill might undermine the bonuses if you can fit a battleship with 8 of them from the get go. i think dropping the T2 harvester (salvagers codebreakers and analyzers while they are at it) to four would at least make it worthwhile for most dabblers to train to 4 and use this frig, but make 5 only for those wishing to specialize (in the event they release a t2 with better gas bonuses) if they did that, level 3 would be the only one not worthwhile
changing the skill would ultimately requite ccp to change a bunch of other stuff to keep gas mining balanced |

Rio Bravo
Union Energy
1
|
Posted - 2012.09.26 23:25:00 -
[187] - Quote
As regards the skill book for gas cost. 21 million ISK is alot for a new player to train gas. They are not expected to use this ship for gas as noobs, but for minerals...didn't you see the other bonus for minerals?
Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator. Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.
But once again, good job CCP! nice ship! |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.27 02:23:00 -
[188] - Quote
Rio Bravo wrote: Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator. Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.
The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately. |

Furry Commander
Furry Armada
10
|
Posted - 2012.09.27 02:55:00 -
[189] - Quote
Ganthrithor wrote:Rio Bravo wrote: Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator. Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.
The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately.
mining needs some love, this ship will simply require nonstandard tactics and fits to catch, its not toally uncatchable, you are more likely to catch this than a stealth bomber... you could volley it, smart bomb it, faction scram it, or bubble it, off the top of my head. and only one of those requires you to be in nulsec. is it so bad that a Noob in a noncombatant ship actually has a decent chance to dodge PVP when they aren't in the mood for it somplace other than Highsec? |

Ganthrithor
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.09.27 04:19:00 -
[190] - Quote
Furry Commander wrote:
mining needs some love, this ship will simply require nonstandard tactics and fits to catch, its not toally uncatchable, you are more likely to catch this than a stealth bomber... you could volley it, smart bomb it, faction scram it, or bubble it, off the top of my head. and only one of those requires you to be in nulsec. is it so bad that a Noob in a noncombatant ship actually has a decent chance to dodge PVP when they aren't in the mood for it somplace other than Highsec?
Mining needs some love? Seriously? 2/10 bro, poor troll. (Hint: there was an exhumer buff)
Also it's completely obvious that between the cloak and the frigate speed / agility this ship would have plenty of chances to "dodge pvp" without needing a WCS bonus. |
|

Scrapyard Bob
EVE University Ivy League
1118
|
Posted - 2012.09.27 04:42:00 -
[191] - Quote
Tess La'Coil wrote:I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.
DSTs were designed prior to HICs with their infinite points. Possibly even before bubbles were a thing... Main thing DSTs seem to get used for these days is a tanky hi-sec hauler for times when you can't afford the Orca. Otherwise you break out the blockade runner with it's covops cloak.
(The whole +1/+2 warp core stabilizer vs warp disruptors / scramblers system needs a redesign of some fashion to make it less binary and more "longer to warp out". DSTs are also in need of a rebalance, probably by giving them more cargo and/or bubble immunity.) |

nightwing33
Strategic Acquisitions Group
0
|
Posted - 2012.09.27 07:44:00 -
[192] - Quote
#1 with the current high slots config on that set up your better off using a cruiser than the ore frig for gas mining as you wold have to train a new skill to 5 just to git the same amount of gas per cycle as a cruiser with 5 gas t2s. with the bonus to gas harvesting of 100% and the 5% per lvl and only having 2 gas harvester's on the ore frig.
#2 all you nood's really don't have a clue what gas mining is. the reply's talking about taking damage from mining gas clouds are thinking of mercoxic mining and that's not what were talking about.
if you could open up the last high slot to make it a turret the ship wold take no time to reconfigure and wold make it a true upgrade to gas mining |

Ganthrithor
GoonWaffe Goonswarm Federation
410
|
Posted - 2012.09.27 08:15:00 -
[193] - Quote
Scrapyard Bob wrote:Tess La'Coil wrote:I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's. DSTs were designed prior to HICs with their infinite points. Possibly even before bubbles were a thing... Main thing DSTs seem to get used for these days is a tanky hi-sec hauler for times when you can't afford the Orca. Otherwise you break out the blockade runner with it's covops cloak. (The whole +1/+2 warp core stabilizer vs warp disruptors / scramblers system needs a redesign of some fashion to make it less binary and more "longer to warp out". DSTs are also in need of a rebalance, probably by giving them more cargo and/or bubble immunity.)
Sigh.
I guess CCP should just make all non-combat ships have 3m ehp with 99.9% resists and immunity to targeted and untargeted interdiction. And 0.5 second align time, like pods. I think that would be fair. After all, people in those kinds of ships don't want to fight! |

nightwing33
Strategic Acquisitions Group
0
|
Posted - 2012.09.27 08:27:00 -
[194] - Quote
no one really gives a crap about the +2 warp core man its about the gas mining people that were told they were putting a gas mining bonus on the ship when it really is not a bonus at all |

Rio Bravo
Union Energy
2
|
Posted - 2012.09.27 08:38:00 -
[195] - Quote
Ganthrithor wrote:Scrapyard Bob wrote:Tess La'Coil wrote:I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's. DSTs were designed prior to HICs with their infinite points. Possibly even before bubbles were a thing... Main thing DSTs seem to get used for these days is a tanky hi-sec hauler for times when you can't afford the Orca. Otherwise you break out the blockade runner with it's covops cloak. (The whole +1/+2 warp core stabilizer vs warp disruptors / scramblers system needs a redesign of some fashion to make it less binary and more "longer to warp out". DSTs are also in need of a rebalance, probably by giving them more cargo and/or bubble immunity.) Sigh. I guess CCP should just make all non-combat ships have 3m ehp with 99.9% resists and immunity to targeted and untargeted interdiction. And 0.5 second align time, like pods. I think that would be fair. After all, people in those kinds of ships don't want to fight!
|

Rio Bravo
Union Energy
2
|
Posted - 2012.09.27 08:54:00 -
[196] - Quote
Ganthrithor wrote:Rio Bravo wrote: Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator. Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.
The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately.
Can't believe I am responding to this...I stab my exhumers in null. That bother you? I do it because its safer, and even skiffs have a pretty quick align time, but mine have like nearly 90k ehp. Your scrammed, doesn't matter how much ehp you have really, if you don't get help soon in a barge, your done...Because they are not combat ships. Number two, it's a game, it's supposed to be fun. If it makes you cry that some ships have a special role you don't like, quit. I heard of more than one miner who quit the game completely after losing successive hulks during Goon sponsored Hulkageddon.
Guess what I am trying to say, It's not just your game, other people play too, and spend alot of money doing it. Miners generally have more than one alt they fly at once. You see, you can't run a successful subscription game when the only dynamic that gets any attention is the griefing one. Obviously, you have to trust why the Devs gave the ship that bonus...they gonna be doing more than flying through a gate camp. These are the people that bring you the stuff that ships are built from. |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.27 08:59:00 -
[197] - Quote
Can someone please describe the step by step process of how this ship will be flown? E.g. where are you going to use it, what are you going to do with it, etc. They see me trolling, they hating... |

Rio Bravo
Union Energy
2
|
Posted - 2012.09.27 09:37:00 -
[198] - Quote
Rek Seven wrote:Can someone please describe the step by step process of how this ship will be flown? E.g. where are you going to use it, what are you going to do with it, etc.
Well, will try... When you start as a miner just high sec ore from 1.0 down to 0.5 belts, would be best use for the time you've been in game. When you get up there, might need some zydrine or megacyte that you can't get from high sec ore. If you don't feel like buying what you need, some might want to get it themselves. They kind of fragile, so can't take alot of hitting, as some of the veteran gas miners have been expressing concern about. After you have trained enough, perfect ship for scan sites in dangerous places. getting ores and gas from places where before people weren't inclined to risk 100 million plus worth of equipment. Watch out for the AoE gas clouds! So it has it's uses for high end miners. risk/isk evaluation wise... Not much for hauling, and cargo is pitiful, not really a transport. Its max targetting range is like 15km, so unless its boosted, not viable to put weapons on it. For any kind of efective PvP. Some pointed to it being used as a tackler...doesn't look like it would have the speed for combat duty, except in tackling other industrials. Kind of fragile too. I think it is what the devs say it is...An entry level mining ship to introduce new players to mining as a viable career, and also has bonuses that more experienced miners would still value. It never becomes obsolete in other words, people won't put it down to pick up a barge. They would keep it for gas later, or for riskier endeavours that would call upon the role this ship fills. Small maneuverable miner, with lower ore yeild and capacity, but still enough to make it profitable. It's survivability is based on it's ability to retreat quickly in the face of danger, as opposed to durability. In time, will be used for all sorts of things I can't think of right now for sure, lol. |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.27 11:11:00 -
[199] - Quote
Okay that sounds like a realistic use of the ship and it does in fact make it a cool little ore mining ship for those new miners that aren't afraid of a bit of risk but for gas mining, i don't think it's much use.
If you want to mine in W-space and null, you are going to have to fit a probe launcher and if someone spots you and bubbles the gate/WH, good luck probing your self out of the system with your newbi scanning skills  They see me trolling, they hating... |

Ganthrithor
GoonWaffe Goonswarm Federation
410
|
Posted - 2012.09.27 11:21:00 -
[200] - Quote
Rio Bravo wrote:Ganthrithor wrote:Rio Bravo wrote: Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator. Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.
The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately. Can't believe I am responding to this...I stab my exhumers in null. That bother you? I do it because its safer, and even skiffs have a pretty quick align time, but mine have like nearly 90k ehp. Your scrammed, doesn't matter how much ehp you have really, if you don't get help soon in a barge, your done...Because they are not combat ships. Number two, it's a game, it's supposed to be fun. If it makes you cry that some ships have a special role you don't like, quit. I heard of more than one miner who quit the game completely after losing successive hulks during Goon sponsored Hulkageddon. Guess what I am trying to say, It's not just your game, other people play too, and spend alot of money doing it. Miners generally have more than one alt they fly at once. You see, you can't run a successful subscription game when the only dynamic that gets any attention is the griefing one. Obviously, you have to trust why the Devs gave the ship that bonus...they gonna be doing more than flying through a gate camp. These are the people that bring you the stuff that ships are built from.
Fitting stabs on your skiff requires a tradeoff-- you have to sacrifice lowslots to do it. Building WCS into a hull means that no tradeoffs are necessary-- you can max yield and escapability at the same time.
Also, non-consensual PvP isn't "griefing," it's part of the game. That's what people like you don't seem to understand. You'd like an environment where you can farm your hearts out with near-zero risk to your assets, while the rest of us signed up many years ago for a game that was based on open-world PvP as well as industry. We don't appreciate you rolling in and demanding an end to the aspects of this game that brought us here in the first place.
Oh, and if I can quad-box combat ships (which is a hell of a lot more demanding than pressing a strip-miner button on a few accounts once per hour while flying a hauler to and from a station on another), you should probably be able to handle your mining ships. I don't ask for built in security features on my hulls because I've chosen to multibox. If you can't safely operate multiple clients concurrently then maybe you should stop multiboxing instead of whining about how controlling multiple accounts is too hard and you need free, built-in warp core stabs to compensate. |
|

Rio Bravo
Union Energy
3
|
Posted - 2012.09.27 11:23:00 -
[201] - Quote
Rek Seven wrote:Okay that sounds like a realistic use of the ship and it does in fact make it a cool little ore mining ship for those new miners that aren't afraid of a bit of risk but for gas mining, i don't think it's much use.
Heh, yeah, from what I know of sleepers, wouldn't last too long. I have heard that gas sites the rats don't respawn, but idk... Gas clouds damage you in a WH from what I hear, and some folks complaining about the durability of the ORE frigate. Might be worth using a more durable ship for WH then...Maybe a T2 in the future for the cloud damage? Nothing been said yet. |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.27 11:40:00 -
[202] - Quote
Rio Bravo wrote: Gas clouds damage you in a WH from what I hear, and some folks complaining about the durability of the ORE frigate. Might be worth using a more durable ship for WH then...Maybe a T2 in the future for the cloud damage? Nothing been said yet.
Gas clouds don't damage you in W-space but the sleepers sure do , meaning that you are going to need multiple ships/players/alts to mine a gas cloud... This doesn't sound like a newbi activity to me.
But yeah a T2 version that gets a 200% bonus would be awesome and without something like this, there is no progression for the gas miner. They see me trolling, they hating... |

Alexila Quant
Strategic Acquisitions Group
7
|
Posted - 2012.09.27 13:09:00 -
[203] - Quote
I love this little frigate, I really do, however I do (tentatively) agree with the comments of a few of my corp mates that this ship is no "better" than any cruiser that has 5 turret slots. Perhaps on top of the current boosts to gas, maybe a 2% reduced cycle duration for Gas and Mining Laser per level bonus is in order? Giving it an edge (however slight) over other gas mining solutions and a little more incentive to use it for Ore mining as well. |

Terrenor h'qarr
Scifried Strategic Military Industries
5
|
Posted - 2012.09.27 14:38:00 -
[204] - Quote
I don't understand the point of having a specialized ship if it's not going to out perform what we use today. IMO it needs an additional turret hardpoint to make it worthwhile. I know it's a frigate, and most people that harvest gas are using cruisers or BC's, but cmon man. You've already got 3 highs in there...just give it that third hardpoint and make everyone happy. |

Steve Ronuken
Fuzzwork Enterprises
671
|
Posted - 2012.09.27 15:21:00 -
[205] - Quote
Terrenor h'qarr wrote:I don't understand the point of having a specialized ship if it's not going to out perform what we use today. IMO it needs an additional turret hardpoint to make it worthwhile. I know it's a frigate, and most people that harvest gas are using cruisers or BC's, but cmon man. You've already got 3 highs in there...just give it that third hardpoint and make everyone happy.
Because it's /not/ a gas specialist.
It's a replacement for the basic mining frigates. Which happens to also have a bonus to gas. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Arele
Valar Morghulis. Goonswarm Federation
1
|
Posted - 2012.09.27 17:26:00 -
[206] - Quote
Steve Ronuken wrote:Terrenor h'qarr wrote:I don't understand the point of having a specialized ship if it's not going to out perform what we use today. IMO it needs an additional turret hardpoint to make it worthwhile. I know it's a frigate, and most people that harvest gas are using cruisers or BC's, but cmon man. You've already got 3 highs in there...just give it that third hardpoint and make everyone happy. Because it's /not/ a gas specialist. It's a replacement for the basic mining frigates. Which happens to also have a bonus to gas. ^^ Hey, someone actually gets it!
This is a NEWBIE FOCUSED MINING FRIGATE, which also happens to have a gas bonus, so that once the newbies move on from this frigate into a barge (which doesn't take long at all), the ship won't be totally useless.
|

Buzzy Warstl
Native Freshfood Minmatar Republic
174
|
Posted - 2012.09.27 17:32:00 -
[207] - Quote
Which still leaves something of a hole in the gas mining specialty ship slot, since there isn't a mining barge that can fit gas miners. |

Steve Ronuken
Fuzzwork Enterprises
673
|
Posted - 2012.09.27 17:49:00 -
[208] - Quote
Buzzy Warstl wrote:Which still leaves something of a hole in the gas mining specialty ship slot, since there isn't a mining barge that can fit gas miners.
Time for ORE to make a T2 version.
Or possibly, in a more interesting twist, for the Serpentis to release a faction version.
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Zam Zumah
Es and Whizz Hedonistic Imperative
0
|
Posted - 2012.09.27 20:20:00 -
[209] - Quote
While still thinking about this industry, an extremely handy and small change, would be to allow Rorquals to compress gas into liquid form to reduce bulk for transportation. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
155
|
Posted - 2012.09.27 20:27:00 -
[210] - Quote
Zam Zumah wrote:While still thinking about this industry, an extremely handy and small change, would be to allow Rorquals to compress gas into liquid form to reduce bulk for transportation. "Energon cubes" :) HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
|

Paikis
Lycosa Syndicate Surely You're Joking
181
|
Posted - 2012.09.27 21:19:00 -
[211] - Quote
So many people in here who just have no friggin clue about gas mining. |

Huttan Funaila
222 EVE 2 2 2
21
|
Posted - 2012.09.27 22:38:00 -
[212] - Quote
Paikis wrote:So many people in here who just have no friggin clue about gas mining. Totally. I've never come across a gas cloud before and never found a Ladar site when probing, so I have no clue what to expect. The web pages that say clouds explode might be talking about 1 particular gas type in one particular region. Or they all might explode. Or maybe none of them explode and the myth is there to keep the ignorant away. |

Furry Commander
Furry Armada
14
|
Posted - 2012.09.28 01:59:00 -
[213] - Quote
Ganthrithor wrote:Furry Commander wrote:
mining needs some love, this ship will simply require nonstandard tactics and fits to catch, its not toally uncatchable, you are more likely to catch this than a stealth bomber... you could volley it, smart bomb it, faction scram it, or bubble it, off the top of my head. and only one of those requires you to be in nulsec. is it so bad that a Noob in a noncombatant ship actually has a decent chance to dodge PVP when they aren't in the mood for it somplace other than Highsec?
Mining needs some love? Seriously? 2/10 bro, poor troll. (Hint: there was an exhumer buff) Also it's completely obvious that between the cloak and the frigate speed / agility this ship would have plenty of chances to "dodge pvp" without needing a WCS bonus.
yup mining need some love. the barges are better but this ship will be a hell of a lot more entertaining. this ship cannot kill anybody's conventional solo fit, unless something very strange happens, so the reverse being true is fair. at the same time it makes ninja mining way more viable. i could fit a bantam right now that flies almost identically to this ship. it would mine for **** with only one turret, but i could do it. this ship is just a super bantam. it can ninja and mine well at the same time which is perfectly fine since it isnt going to be able to do much else. why complain about a ship that makes mining almost as fun and risky as flying a stealth bomber? |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.28 06:20:00 -
[214] - Quote
What do you guys think about my idea for a new mod?
Remote harvesting link Description: a remote projection device that reduces the targets gas harvestor cycle time. Can only be fitted to the ORE frigate.
+ reduces harvestor cycle time by 10% + 5km optimal range + only one of these modules can be used on the target ship + uses mid slot
The key thing is that it creates a reason to mine in a group which would also be a nicer target for hunters. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
428
|
Posted - 2012.09.28 13:42:00 -
[215] - Quote
I guess no flaming is a good sign?! They see me trolling, they hating... |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
155
|
Posted - 2012.09.28 15:14:00 -
[216] - Quote
Rek Seven wrote:What do you guys think about my idea for a new mod?
Remote harvesting link Description: a remote projection device that reduces the targets gas harvestor cycle time. Can only be fitted to the ORE frigate.
+ reduces harvestor cycle time by 10% + 5km optimal range + only one of these modules can be used on the target ship + uses mid slot
The key thing is that it creates a reason to mine in a group which would also be a nicer target for hunters. I like the idea of having a module to help with gas harvesting, but I wouldn't call it "remote" (e.g. remote armor rep, remote shield transfer, remote sensor booster) -- 'remote' items tend to be the 'help the other ship' types.
In regards to the people asking about "exploding" gas clouds - never seen one personally, and I've harvested all the Ladar site types in WH's. I haven't seen a Ladar site in High/Low/Null, so I can't comment on those. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Rek Seven
Probe Patrol Project Wildfire
429
|
Posted - 2012.09.28 15:21:00 -
[217] - Quote
Infinite Force wrote: I like the idea of having a module to help with gas harvesting, but I wouldn't call it "remote" (e.g. remote armor rep, remote shield transfer, remote sensor booster) -- 'remote' items tend to be the 'help the other ship' types.
Yeah that's the point. It's a remote module that boosts another ship meaning that the solo miner would get no bonus but if you and a friend went mining together, you could boost each other. They see me trolling, they hating... |

Vincent Athena
V.I.C.E.
1011
|
Posted - 2012.09.28 15:37:00 -
[218] - Quote
The reason for only 2 turrets is to give the ship a utility high slot. 3 turrets would render all existing gas mining setups irrelevant, and that is not desirable. Remember, many players do not have gas harvesting trained to L5. For them this ship is clearly better.
This ship is better at gas mining than a cruiser. It holds more gas, it aligns faster, and it will be cheaper. "Better" does not have to mean "more gas per hour".
Cruisers and BCs used for gas mining still have an advantage for mining those clouds that produce damage. Thus the introduction of this frig does not render all current gas harvesters irrelevant, nor do current gas harvesters render this frig irrelevant.
The +2 WCS bonus: If CCP wanted to make that optional by allowing players to fit them or not as they please AND retain all other capabilities of the current ship they would have to:
Add 2 low slots, Increase the power grid and CPU to allow for fitting of 2 WCS, Increase the targeting range and targeting speed to compensate for the side effects of the WCS.
The resulting ship would be overpowered for a frig. http://vincentoneve.wordpress.com/ |

Karl Hobb
Stellar Ore Refinery and Crematorium
620
|
Posted - 2012.09.28 17:11:00 -
[219] - Quote
Vincent Athena wrote:If CCP wanted to make that optional by allowing players to fit them or not as they please AND retain all other capabilities Why should you expect that? The whole point of stabs is that they're a trade-off between functionality and GTFO. As it stands this ship is already quite capable of escaping any random opponent with that insane align time. In fact, purely stock with no modules and skills, this thing has a faster align time than an Ares. In pyfa an Ares at 0 skills starts with an align time of 4.49s, going to 3.03s with all V skills. The ORE frigate will align faster than an interceptor. I would not at all be surprised if you could get it close to 2s after all is said and done.
This thing is already completely safe in low-sec unless you're pants-on-head ******** (or run into a smart-bombing camp) and it will probably be pretty damn slippery in null-sec as well. The +2 warp strength is completely unnecessary at that point. Give the ship an extra low slot so people can fit two stabs if they're willing to make a trade-off and remove the warp strength bonus. Nothing Found |

Catalina Cruz Madeveda
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.09.28 17:51:00 -
[220] - Quote
There's a lot of bitching and moaning in here over the +2 wcs on this ore frig. Quit being a bunch of sissies. Its already defensless. The better chance it has to get to hostile areas, the greater the chance of seeing more and more of these in hostile areas. That means more prey for us to hunt! but boo ******* hoo they will be too hard to catch.......waa waa waa lol grow a pair and learn to adapt.
ccp does something to encourage more indy pilots to go to hostile areas and people complain that its op and it means having to change fits just to catch them...... bunch of lazy people in this forum. |
|

Deornoth Drake
Cybermana
0
|
Posted - 2012.09.28 20:05:00 -
[221] - Quote
CCP Ytterbium wrote:Hello folks, This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started, time has come to talk about it in details. Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed. It also comes with a brand new skill, mining frigate, rank 2. Further down the drain we will change mining barge skill requirements to need mining frigate at 4, but not for winter - we'll most likely do that at the same time as the Destroyer and Battlecruiser skill changes to minimize training issues and complications. Again, since its the entry ship for mining, expect the market price to be low. Mining frigate skill bonuses:+5% to mining yield per level +5% to gas harvesting yield per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000 Constructive comments are welcome  Could you elaborate for which usage you intended for the 3rd high slot? I would see cloak but still would be interested in your idea behind
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
115
|
Posted - 2012.09.29 13:44:00 -
[222] - Quote
I'm a bit worried about the +2 warp strengh : it's something fast, and cheap. Moreover this ship won't have a sensor penality. meaning ; on low sec you don't have a real reason to bother chasing this cheap thing, which is already hard to catch. On null you have bubbles at least, but who will bother forming a fleet to catch a tech1 frigate ? And I wouldn't be surprised if people use this hull as a bait tackler : people won't be scared by seeing a mining frigate on scan, and when it'll appear on overview, and pve-ers will be catched easily, pointed while a real pvp ship warp here and finish the job, if the mining frigate takes to much damage it can warpout anytime with his warp bonus. Well this idea may not be a bad design, but I wonder. |

Komodo Askold
Legion of Darkwind Order of the Void
31
|
Posted - 2012.09.30 10:36:00 -
[223] - Quote
Finally, a ship made for gas harvesting! Thank you CCP!  |

Iq Cadaen
Cold Moon Destruction Talocan United
9
|
Posted - 2012.10.01 09:04:00 -
[224] - Quote
Arele wrote:WH gassers are going to love this. No.
If it had 110%+ yield at V with T2 harvesters compared to a 5x T2 harvester cruiser/BC then it would be an improvement. Right now it's just a waste of time. The ore/gas hold isn't really a selling point. |

Malken
The Kairos Syndicate Transmission Lost
49
|
Posted - 2012.10.01 10:02:00 -
[225] - Quote
with CCP giving away +wcs strength to new ships can i have a light dictor that can warp cloaked pls.
Gÿ+/ /Gûî / \
|

Iq Cadaen
Cold Moon Destruction Talocan United
9
|
Posted - 2012.10.01 10:13:00 -
[226] - Quote
Arele wrote:Steve Ronuken wrote:Terrenor h'qarr wrote:I don't understand the point of having a specialized ship if it's not going to out perform what we use today. IMO it needs an additional turret hardpoint to make it worthwhile. I know it's a frigate, and most people that harvest gas are using cruisers or BC's, but cmon man. You've already got 3 highs in there...just give it that third hardpoint and make everyone happy. Because it's /not/ a gas specialist. It's a replacement for the basic mining frigates. Which happens to also have a bonus to gas. ^^ Hey, someone actually gets it! This is a NEWBIE FOCUSED MINING FRIGATE, which also happens to have a gas bonus, so that once the newbies move on from this frigate into a barge (which doesn't take long at all), the ship won't be totally useless. How many newbies do you actually know that would drop 22 mill on a Gas Cloud Harvesting skill book? |
|

CCP Ytterbium
C C P C C P Alliance
1286

|
Posted - 2012.10.01 14:15:00 -
[227] - Quote
Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33. |
|

Warde Guildencrantz
TunDraGon
91
|
Posted - 2012.10.01 14:40:00 -
[228] - Quote
Name ideas:
Annexer, collector, securer, ransacker, recoverer, inheriter |

Savira Terrant
Valhollr
8
|
Posted - 2012.10.01 15:51:00 -
[229] - Quote
Please call it CHRIBBA !!1 |

Archare
SKEET ELITE Sk33t Fl33t
85
|
Posted - 2012.10.01 17:04:00 -
[230] - Quote
Warde Guildencrantz wrote:Name ideas:
Annexer, collector, securer, ransacker, recoverer, inheriter
How about the fracturer? or FRACKER for short!
http://en.wikipedia.org/wiki/Fracking
|
|

Rek Seven
Probe Patrol Project Wildfire
437
|
Posted - 2012.10.01 18:10:00 -
[231] - Quote
CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33.
5.3 is better than no bonuse I guess... Good work  They see me trolling, they hating... |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
155
|
Posted - 2012.10.01 19:02:00 -
[232] - Quote
CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33. Can we get the OP to reflect this change, please? HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.10.01 19:16:00 -
[233] - Quote
Iq Cadaen wrote:Arele wrote:Steve Ronuken wrote:Terrenor h'qarr wrote:I don't understand the point of having a specialized ship if it's not going to out perform what we use today. IMO it needs an additional turret hardpoint to make it worthwhile. I know it's a frigate, and most people that harvest gas are using cruisers or BC's, but cmon man. You've already got 3 highs in there...just give it that third hardpoint and make everyone happy. Because it's /not/ a gas specialist. It's a replacement for the basic mining frigates. Which happens to also have a bonus to gas. ^^ Hey, someone actually gets it! This is a NEWBIE FOCUSED MINING FRIGATE, which also happens to have a gas bonus, so that once the newbies move on from this frigate into a barge (which doesn't take long at all), the ship won't be totally useless. How many newbies do you actually know that would drop 22 mill on a Gas Cloud Harvesting skill book? This ship isn't limited to gas harvesting. |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.01 19:30:00 -
[234] - Quote
CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33.
wanna give it a bonus to survey scanners as well?  |

JcJet
Pretenders Inc W-Space
70
|
Posted - 2012.10.01 22:26:00 -
[235] - Quote
A ship with 3 hardpoints on the model but 2 in the info is ugly. BLAH.
Don't be so cheap, it's a noobie miner anyway. Or make it withh 3 turrets but reduce the bonus. Or at least add 1 missile hardpoint, so it'll not be so ugly with an empty hardpoint. |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.01 22:49:00 -
[236] - Quote
JcJet wrote:A ship with 3 hardpoints on the model but 2 in the info is ugly. BLAH.
Don't be so cheap, it's a noobie miner anyway. Or make it withh 3 turrets but reduce the bonus. Or at least add 1 missile hardpoint, so it'll not be so ugly with an empty hardpoint. last turret is probably for tractor or salvager, jetcanning can still happen even with 5k M3 ore hold, that or salvaging loot from highsec rats
|

Alx Warlord
Security Task Force
170
|
Posted - 2012.10.01 22:50:00 -
[237] - Quote
CCP Ytterbium wrote:Hello folks, Constructive comments are welcome 
CCP Ytterbium,
This is the perfect time to change how the gas harvesting skill works.
thx. [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Salpad
Carebears with Attitude
49
|
Posted - 2012.10.02 02:45:00 -
[238] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
If this frigate becomes EVE's best gas-sucking ship, then where is the worthwhileness of training the Gas Mining skill above 2? Lots of players have already trained it to 4 or even 5, and if you don't give them a gas mining ship that allows them to utilize that high skill, they're going to be upset.
I'd also like to hear about the rounding down issue with regards to gas amounts. Will it actually work as intended, with the full +150% bonus, or will it round down and screw us?
|

Salpad
Carebears with Attitude
49
|
Posted - 2012.10.02 02:54:00 -
[239] - Quote
Tanaka Aiko wrote:MeBiatch wrote:Doddy wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites. cool did not know destroyers had cargo hold of 5k gas takes very little space you know
Level 4 gas mining missions require you to haul home a bit over 4000 m3. That's 4k m3. That's a lot of space, given that Barges and Exhumers can't be used for those missions, since they can't fit Gas Miner modules.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
650
|
Posted - 2012.10.02 03:41:00 -
[240] - Quote
Salpad wrote:If this frigate becomes EVE's best gas-sucking ship, then where is the worthwhileness of training the Gas Mining skill above 2? Lots of players have already trained it to 4 or even 5, and if you don't give them a gas mining ship that allows them to utilize that high skill, they're going to be upset.
I'd also like to hear about the rounding down issue with regards to gas amounts. Will it actually work as intended, with the full +150% bonus, or will it round down and screw us? You might want to actually read the whole thread; unlike a lot of them in this forum this one is short. Nothing Found |
|

Steve Ronuken
Fuzzwork Enterprises
682
|
Posted - 2012.10.02 04:44:00 -
[241] - Quote
gas harvesting to 5, so you can fit T2 harvesters and double your yield? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Rio Bravo
Union Energy
5
|
Posted - 2012.10.02 15:42:00 -
[242] - Quote
Yeah, cycle time works too. Very nice! Can't wait to drive one. I won't even bother responding to the blatant trolling of my previous posts. People figured you out a long time ago... |

Rio Bravo
Union Energy
5
|
Posted - 2012.10.02 18:30:00 -
[243] - Quote
Warde Guildencrantz wrote:Name ideas:
Annexer, collector, securer, ransacker, recoverer, inheriter
Yeah out of the list you have there, I like Annexer, Collector, Securer, Recoverer, and Inheriter. They all kind of follow the rest of the mining naming convention. Be neat to see whats come up with when its released. |

Xython
Merch Industrial Goonswarm Federation
1049
|
Posted - 2012.10.02 20:35:00 -
[244] - Quote
CCP Ytterbium wrote:Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed.
Thank god at least someone in CCP recognizes it. |

Acac Sunflyier
Burning Star L.L.C.
240
|
Posted - 2012.10.02 21:56:00 -
[245] - Quote
Any word as to the change to cycle time for harvesting gas over yeild per level? Cause, a thorax can still out harvest an ORE Frig for gas sites in a wormhole. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
156
|
Posted - 2012.10.02 22:10:00 -
[246] - Quote
Acac Sunflyier wrote:Any word as to the change to cycle time for harvesting gas over yeild per level? Cause, a thorax can still out harvest an ORE Frig for gas sites in a wormhole. Is it really that hard to look on the previous pages?
For those not wanting to look for it, it's on the previous page ... https://forums.eveonline.com/default.aspx?g=posts&m=1989973#post1989973
CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33.
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Tarn Kugisa
Infinite Covenant Tribal Band
155
|
Posted - 2012.10.03 02:43:00 -
[247] - Quote
I wanna see someone do a video of a bunch of these frigs swarming a gas site to the tune of 'ride of the valkyries'
you know, for fun I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Garrett Herveaux
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.03 04:24:00 -
[248] - Quote
CCP Ytterbium wrote:... it should not be the best at everything regarding gas or we would be falling back into the old Hulk case all over again 
Wait a second! Am I missing something here, Ytterbium? I know there has been a crazy amount of rebalancing going on here, so maybe I missed it?.. Did you rebalance something bigger to handle more gas that I've just missed? Or is this hinting at a new gas harvester? |

Brego Tralowski
T1 Module Supplies.
63
|
Posted - 2012.10.03 04:36:00 -
[249] - Quote
Thanks for this CCP - another new toy to build for the masses.
Supplying Quality goods to the masses.
See 'T1 Module supplies' for all your T1 needs or T1.com in game chat. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
156
|
Posted - 2012.10.03 15:33:00 -
[250] - Quote
CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33. Given that you're giving a cycle time reduction now, how will the specific OP bonuses be worded?
CCP Ytterbium wrote:Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus If it is just the hull bonus is being udpated, would this now be correct?
Mining frigate skill bonuses: +5% to mining yield per level -5% to gas harvesting cycle time per level
Thanks! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
|

Caliguard Donnes
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.04 07:25:00 -
[251] - Quote
Something that has been said multiple times, but has yet to be understood by many, is this is NOT a ship that is even designed to be min/maxed. It's a noob miner that can be flown 'effectively' on day 3 of a new characters life. That's impressive in itself. As for the gas, again, stop thinking of using this in nullsec - it's not for there.
I can easily see that the first time most new players will fit a gas harvester on this thing, it will be a part of a mission from a mining agent (there ARE gas harvesting missions). That will likely be what gets noobs interested in the skills required to huff fumes, and THEN, since they have the skills, will start looking for fumes that can make some isk. That will put an early interest in low-sec, potentially bringing a few noobs out there in the wilds - in ships that are cheap enough to not sting so badly when the get stomped back to the safety of high-sec. |

Alx Warlord
Security Task Force
172
|
Posted - 2012.10.05 00:41:00 -
[252] - Quote
WHAT WILL BE THE NAME OF IT!?!?
DIgger? Excavator? Schriba? etc? [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Maevelynne Aihaken
School of Applied Knowledge Caldari State
0
|
Posted - 2012.10.05 02:44:00 -
[253] - Quote
The more I look at this thing and read up on everyone elses comments the more I think that the ship would serve alot better as a destroyer hull instead of a frigate. You still have the ability to get it extremely early in the game, however on a destroyer you can make it work at higher lvls of gameplay. Along the lines of one of the reasons for the change to the mining ships was to make them all viable. It also makes sense in that the minning barges aren't exactly cruiser hulls. Maybe the Procurer, but the hulk is more along the lines of a battlecruiser. Obviously there would be a little bit more tweaking needed to the ship but this removes the need fill in a destroyer hull into the ORE mix. Again these aren't combatant ships so why have them fill out the frigate, destroyer, cruiser, etc. progression.
Anyways my two cents. |

Lathera Hen
Nakama Gemini Federation
0
|
Posted - 2012.10.06 10:53:00 -
[254] - Quote
any word on when will we be able to test this lovely ship out on the tests servers...? |

Salpun
Paramount Commerce
386
|
Posted - 2012.10.06 11:14:00 -
[255] - Quote
Lathera Hen wrote:any word on when will we be able to test this lovely ship out on the tests servers...? After the 19th at the earliest. |

Lathera Hen
Nakama Gemini Federation
0
|
Posted - 2012.10.06 11:40:00 -
[256] - Quote
Salpun wrote:Lathera Hen wrote:any word on when will we be able to test this lovely ship out on the tests servers...? After the 19th at the earliest.
thank you.... i thing im gona go nuts untill then.... gona go my stray jacet |

Oraac Ensor
School of Applied Knowledge Caldari State
54
|
Posted - 2012.10.07 03:26:00 -
[257] - Quote
Name suggestion: Prospector. |

Klingon Admiral
Black Hole Cluster
11
|
Posted - 2012.10.07 21:36:00 -
[258] - Quote
Will the bpo of this little gem only be seeded in ORE-stations, like the other ORE-ships? |

Steve Ronuken
Fuzzwork Enterprises
689
|
Posted - 2012.10.08 03:17:00 -
[259] - Quote
Klingon Admiral wrote:Will the bpo of this little gem only be seeded in ORE-stations, like the other ORE-ships?
Possibly. But from what was said, you'll be able to pick up the ship by doing the tutorial for mining. so if you've not already done it, that's up to 12 of them. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Savira Terrant
Valhollr
9
|
Posted - 2012.10.08 10:26:00 -
[260] - Quote
Are we finished with that "+2 warp strength is overpowered" discussion yet? Cause I think we should not be! Cause it is!  |
|

Lathera Hen
Nakama Gemini Federation
0
|
Posted - 2012.10.08 11:06:00 -
[261] - Quote
i think its a way to balence out a situation where miners are getiing ganked at increesing frequency, and the supply chain for rare matirials is getting dirupted to much, the +2 wcs will on some lvl balence it out a bit so that some epiriansed miners will be able to increese suplly of those matirials |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
156
|
Posted - 2012.10.08 15:07:00 -
[262] - Quote
Savira Terrant wrote:Are we finished with that "+2 warp strength is overpowered" discussion yet? Cause I think we should not be! Cause it is!  Waaa. Ganker tears, best tears.
If I recall correctly, when the Barge changes were being made, the Miners were all up-in-arms over some of the various changes and the PvPrs and wanna-be gankers (not to be confused with each other) told them to harden up.
Well, harden up buddy and quit whining. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Xindi Kraid
The Night Wardens Viro Mors Non Est
26
|
Posted - 2012.10.08 17:46:00 -
[263] - Quote
I should remind you that the best things to have in EvE are friends; a Scram and a point will stop one of these if they aren't fitting stabs and a HIC will stop ANYTHING that's not a supercap, and can be scripted to affect one target instead of an area so you can grab things in lowsec.
Gankers are just gonna have to harden the **** up. |

Lifelongnoob
Dragon's Rage Ethereal Dawn
13
|
Posted - 2012.10.10 10:01:00 -
[264] - Quote
Hi CCP,
Can you make a new ORE frig variant that gets a bonus to gas harvesters too please? |

Teshania
Aliastra Gallente Federation
43
|
Posted - 2012.10.10 12:54:00 -
[265] - Quote
Loving the looks of this!.
For those Crying about +2 warp strength. Don't worry about it, When it comes to ganking these things, its all about catching them off guard, which is easy to do considering its targeting new pilots as captains. These ships well still make your killboards. |

Buzzy Warstl
The Strontium Asylum
176
|
Posted - 2012.10.10 16:25:00 -
[266] - Quote
It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.
I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
156
|
Posted - 2012.10.10 16:28:00 -
[267] - Quote
Buzzy Warstl wrote:It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.
I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2. T2 Harvestors - completely worth it (IMO). HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Steve Ronuken
Fuzzwork Enterprises
697
|
Posted - 2012.10.10 16:46:00 -
[268] - Quote
Infinite Force wrote:Buzzy Warstl wrote:It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.
I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2. T2 Harvestors - completely worth it (IMO).
Doubling your yield? Sounds worth it to me. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Karl Hobb
Stellar Ore Refinery and Crematorium
725
|
Posted - 2012.10.11 02:32:00 -
[269] - Quote
Steve Ronuken wrote:Infinite Force wrote:T2 Harvestors - completely worth it (IMO). Doubling your yield? Sounds worth it to me. Also, it's a rank 1 skill and thus a no-brainer. Honestly, spend the +/-4days to max it. Nothing Found |

Doddy
Excidium. Executive Outcomes
281
|
Posted - 2012.10.11 10:51:00 -
[270] - Quote
How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming. |
|

Whisperen
That's Not A Knife Flatline.
14
|
Posted - 2012.10.11 15:03:00 -
[271] - Quote
So how is this going to stand up vs the new ai and why do you intend to give everybody free stabbed instalock tackle?
Im sure hundreds of people are going to come play at your new themepark every month . |

Martin0
Maximum-Overload
80
|
Posted - 2012.10.12 14:54:00 -
[272] - Quote
Doddy wrote:How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming.
They will skill drones II and scout drone operation I (total train time <2 hours) and deploy those 2 drones to kill the rats. you can do it with the bantam too, if you bother to kill that stupid jammer rat with you drone. And don't say "drones for caldari are useless" every ship bigger than a frigate use drones. |

Dersen Lowery
Knavery Inc. StructureDamage
125
|
Posted - 2012.10.12 17:08:00 -
[273] - Quote
Maevelynne Aihaken wrote:The more I look at this thing and read up on everyone elses comments the more I think that the ship would serve alot better as a destroyer hull instead of a frigate.
Blasphemy! It is only proper that any ORE destroyer be a salvaging boat. ;-) |

Savira Terrant
Valhollr
11
|
Posted - 2012.10.13 11:32:00 -
[274] - Quote
Dersen Lowery wrote:Maevelynne Aihaken wrote:The more I look at this thing and read up on everyone elses comments the more I think that the ship would serve alot better as a destroyer hull instead of a frigate. Blasphemy! It is only proper that any ORE destroyer be a salvaging boat. ;-)
Wait. Don't we have a salvaging boat already? But good point. Why is it not destroyer class?!  |

Aedeal
Bangarang Inc
29
|
Posted - 2012.10.14 06:44:00 -
[275] - Quote
Has the gas yield per lvl been changed to cycle time yet? Cos it really should be. |

Furry Commander
Furry Armada
22
|
Posted - 2012.10.14 18:24:00 -
[276] - Quote
Aedeal wrote:Has the gas yield per lvl been changed to cycle time yet? Cos it really should be.
yes, but they havent updated the OP |

Doddy
Excidium. Executive Outcomes
292
|
Posted - 2012.10.15 13:16:00 -
[277] - Quote
Martin0 wrote:Doddy wrote:How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming. They will skill drones II and scout drone operation I (total train time <2 hours) and deploy those 2 drones to kill the rats. you can do it with the bantam too, if you bother to kill that stupid jammer rat with you drone. And don't say "drones for caldari are useless" every ship bigger than a frigate use drones.
I wasn't really serious about it being an issue, i just don't see why they gave its such a low sensor strngth in comparison to current mining frigs. Also given drone aggro mechanics and the upcoming rat aggro mechanic changes its perfectly possible for your drones not to engage the rats for ages, then be killed by one of the rats.
Poor noobie miner :( |

Tobiaz
Spacerats
700
|
Posted - 2012.10.20 10:24:00 -
[278] - Quote
Scatim Helicon wrote: It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.
Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.
New mining ships will NEVER be able to change the poor state of the bottom end of null's industry and the lack of 'soft' targets. Because this problem is truly caused by the extremely low-cost, low-risk, low-effort of importing everything simply from empire since the introduction of Jump Freighters. For as much as null likes to look down on empire, they are still addicted to its convenience.
Tess La'Coil wrote:I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.
WCS won't help for most gate camps. They do help for ninja-mining in low-sec though.
Sorxus wrote:So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)
Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?
It's meant as a low-level mining frigate, not your desired end-game WH gas miner.
---
I'd love to see a 20m3 drone bay in for this ship. Giving it the option to have both a flight of mining drones (because they are cute) and a flight of light scouts to deal with minor belt rats.
Personally I do NOT like the +2 WCS. Rather give the ship more lowslots, so players can choose for themselves how to fit it. Either with WCS for low-sec, nanos for null and WH to combine with a cloak, or a modest tank against belt rats.
Besides, the whole in-built WCS, and WCS in general need a good thorough revision, taking in account the current uselessness of WCS in combat (balancing went from 'too good' all the way to 'horrible'), the dominant use of bubbles over scramblers in null and WH, the uselessness of the DST, etc.
Adding just another new ship to the To-Do list of balancing is not smart. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

M1k3y Koontz
Blackened Skies Nulli Secunda
53
|
Posted - 2012.10.21 13:09:00 -
[279] - Quote
CCP Ytterbium wrote:
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
/Puts the gas harvesters back on his Hurricane 
How much herp could a herp derp derp if a herp derp could herp derp. |

Scuzzy Logic
Space Spuds STR8NGE BREW
0
|
Posted - 2012.10.21 19:15:00 -
[280] - Quote
Buzzy Warstl wrote:It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.
I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2.
You do know you need gas harvester IIs to be able to survive the bigger gas explosions, right? GH Is force you too close for a frig to survive the blast.
I'm loving the ''spare'' high for a probe launcher to make solo gas mining into something other than a docking game. |
|

PhatController
Mum Rider Alliance
0
|
Posted - 2012.10.22 22:15:00 -
[281] - Quote
So these will be replacing both the mining frigates and cruisers? I assume that means new miners will progress straight from this ORE frigate onto mining barges? |

Scrapyard Bob
EVE University Ivy League
1151
|
Posted - 2012.10.23 01:08:00 -
[282] - Quote
PhatController wrote:So these will be replacing both the mining frigates and cruisers? I assume that means new miners will progress straight from this ORE frigate onto mining barges?
Yes. That seems to be the master plan since no ORE cruiser has been announced. |

Rek Seven
Probe Patrol Project Wildfire
449
|
Posted - 2012.10.23 09:29:00 -
[283] - Quote
Well here's to hoping that they announce an ORE cruiser that is just a beefed up version of the frigate (e.g. able to tank all gas sites) and then after that, ORE should release a T3 industrial cruiser  They see me trolling, they hating... |

Spurty
V0LTA Verge of Collapse
524
|
Posted - 2012.10.23 14:25:00 -
[284] - Quote
Did someone forget to 'name' this ship?
ORE frigate is its job.
Surely you can dream up some name for it (You named the Space coat-hanger, 'Apotheosis' after all) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Darak Tar
University of Caille Gallente Federation
0
|
Posted - 2012.10.23 15:57:00 -
[285] - Quote
Rek Seven wrote:Well here's to hoping that they announce an ORE cruiser that is just a beefed up version of the frigate (e.g. able to tank all gas sites) and then after that, ORE should release a T3 industrial cruiser 
have to say I love this idea though I believe the current idea is that you go from Ore frigate to barge.
though it does make total sense that ORE are on the cutting edge of industrial technology and as such should come up with some way to leverage the new gas and resources found in the depths of WH space! |

Xindi Kraid
The Night Wardens Viro Mors Non Est
30
|
Posted - 2012.10.23 18:28:00 -
[286] - Quote
Scrapyard Bob wrote:PhatController wrote:So these will be replacing both the mining frigates and cruisers? I assume that means new miners will progress straight from this ORE frigate onto mining barges? Yes. That seems to be the master plan since no ORE cruiser has been announced. Well, if you think about it, Mining barges ARE ORE cruisers. They are classified as medium ships (like combat cruisers and battlecruisers) and were in the cruiser column of CCPs ship chart.
So the real question is: Will CCP ever make ORE destroyer, battlecruiser or battleship sized ships? |

Aglais
Liberation Army BricK sQuAD.
134
|
Posted - 2012.10.23 18:38:00 -
[287] - Quote
I'll admit right off the bat here that mining and industry are not my strong areas in EVE, so don't take anything I suggest too seriously.
I don't personally see why there need to be destroyer or battlecruiser sized ORE ships. You have to keep in mind that they have wholly different functions compared to combat ships. These ships usually have some sort of benefit by being larger than one class yet smaller than another, as in battlecruisers (hardened cruisers with additional weaponry that remain more mobile than battleships at the cost of sheer damagedealing potential).
And ORE 'destroyer' doesn't make very much sense to me. Really, what makes sense is ORE ships having a small -> medium -> large -> capital progression of sorts, with each size class having some unique traits over the others. Such as the ORE frigate(s) being very mobile with alot of potential for just what it is that they're capable of mining (dedicated ice, ore and gas mining frigates as well as a generalist, all built around mobility rather than survivability), the 'cruisers' as you say, or rather medium hulls, being the barges and exhumers we are familiar with that have other roles not occupied by frigates, and then the large ORE ships might perhaps be focused primarily on being large defensive powerhouses that could act as mobile mining logistics platforms, with bonuses that may be somewhat like an industrial capital but less powerful. Whereas the ORE capitals would more or less be the heart of a large mining operation, great team bonus capabilities, etc.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
156
|
Posted - 2012.10.23 18:39:00 -
[288] - Quote
I don't see any real need or fit for ORE destroyer or bc, but I have to admit, I think a BS class ORE ship would be great. Needed? probably not. But the idea of a Battle Ship class exhumer that could go out solo into deeper space and hold its own solo op with enough ore hold to be out for a while is a great concept.
Almost like a Rorq / Exhumer mix of some form, that does not do either job quite as well, but is capable of doing both in a limited fashion (ex: You can compress ores you mine, as you mine them, but are not able to compress other ore that is put into the bay from other ships / already present. It is part of the actual mining process of the ship. This would prevent it from taking the Rorq's role, yet still allow it to hold much more in its ore bay than others might. Only allow the ship in low or 0.0 space still, to prevent high sec compression. Just a concept idea).
So many other things in game to fix / balance which should take priority though. ;P
~Z |

Xindi Kraid
The Night Wardens Viro Mors Non Est
30
|
Posted - 2012.10.24 02:53:00 -
[289] - Quote
Note: my comment isn't suggesting CCP will or should make other classes of ORE ships (I suspect they aren't)
That said, despite not being a miner, I love the idea of a battleship sized mining vessel that outputs compressed ore. |

Rek Seven
Probe Patrol Project Wildfire
449
|
Posted - 2012.10.24 09:16:00 -
[290] - Quote
What are you guys talking about? You want a mining barge that is bigger and even slower than a Hulk? That sounds like the worst. 
We have (or will have) the ORE frig, the noctice, T1 and T2 barges, T1 and T2 haulers and capital industrial. The missing ship is the T3 industrial cruiser. They see me trolling, they hating... |
|

Pinky Denmark
The Cursed Navy
226
|
Posted - 2012.10.24 11:21:00 -
[291] - Quote
Ore battlecruiser? I think thats the Orca you are thinking about. And battleship not so much but you have the Ore capital Rorqual, so it's unlikely for you to REALLY need anything else... It would likely just obsolete too much in a go
What you WANT ofcourse is another thing  |

Jason13 Anzomi
School of Applied Knowledge Caldari State
0
|
Posted - 2012.10.25 00:00:00 -
[292] - Quote
I'm reading posts from old players who are talking as if they're planning on trading in high level ships in order to use this entry level mining frigate. Listen people, this is not a gas mining ship for a 20m SP pilot to fly.
I'm also reading posts from old players who are talking as if it will prevent them from killing new miners when they invade low/null space. Listen people, newbies will die if they go into low/null sec. They simply do not have the techniques down to be able to avoid dying. By the time they figure out which button to click on, you'll have them locked and dead.
Any older alt trying to use this ship to invade low/null sec is going to get laughed at. Any new player who manages to avoid gate campers with this ship should be immediately signed up by your PvP corp!
It is a great step up for new miners just getting started. A paper thin frigate good for (very!) high sector, but will pop immediately if a couple of rats show up.
Keep things in perspective. This is a newbie level ship, not a high level ship for a 20m SP pilot. |

Vorlasha
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.10.25 04:59:00 -
[293] - Quote
Pinky Denmark wrote:Ore battlecruiser? I think thats the Orca you are thinking about. And battleship not so much but you have the Ore capital Rorqual, so it's unlikely for you to REALLY need anything else... It would likely just obsolete too much in a go What you WANT ofcourse is another thing 
The Orca is actually a capital ship, and it about the size of a battleship in space.
It's hard to come up with a viable large scale version of a hulk that doesn't overpower the yield. Currently there just isn't a job that isn't currently occupied by a ship.
You could argue that a mid-sized freighter might be beneficial.
But the moment you go above 3 strips and an 8500 m/3 ore hold, you start to get into silly numbers for dedicated miners.
TLDR: We don't have enough jobs atm to necessitate a BC/BS/T3 hull. |

Rek Seven
Probe Patrol Project Wildfire
449
|
Posted - 2012.10.25 08:53:00 -
[294] - Quote
Vorlasha wrote: TLDR: We don't have enough jobs atm to necessitate a BC/BS/T3 hull.
Not true. There are plenty of industrial roles to fill:
1. A high level gas mining ship 2. Hacking and analysing ship 3. A mining command ship, that isn't the size of an orca, with bonuses to gang links 4. A mining ship that a warped cloaked
The list goes on... They see me trolling, they hating... |

Krixtal Icefluxor
INLAND EMPIRE Galactic
952
|
Posted - 2012.10.25 14:36:00 -
[295] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
So is the Orca Ore Hold going to take Gas Cloud Material now if the Ore Hold in the new Frigate does ? |

Spugg Galdon
APOCALYPSE LEGION
230
|
Posted - 2012.10.25 14:42:00 -
[296] - Quote
Rek Seven wrote:Vorlasha wrote: TLDR: We don't have enough jobs atm to necessitate a BC/BS/T3 hull.
Not true. There are plenty of industrial roles to fill: 1. A high level gas mining ship 2. Hacking and analysing ship 3. A mining command ship, that isn't the size of an orca, with bonuses to gang links 4. A mining ship that can warp cloaked The list goes on...
1) Agreed. 2) We are getting exploration frigates and possibly T2 versions of them in the future 3) Use a command ship 4) God no. Not required. |

Rek Seven
Probe Patrol Project Wildfire
452
|
Posted - 2012.10.25 14:55:00 -
[297] - Quote
Spugg Galdon wrote:Rek Seven wrote:Vorlasha wrote: TLDR: We don't have enough jobs atm to necessitate a BC/BS/T3 hull.
Not true. There are plenty of industrial roles to fill: 1. A high level gas mining ship 2. Hacking and analysing ship 3. A mining command ship, that isn't the size of an orca, with bonuses to gang links 4. A mining ship that can warp cloaked The list goes on... 1) Agreed. 2) We are getting exploration frigates and possibly T2 versions of them in the future 3) Use a command ship 4) God no. Not required.
1) ... 2) No confirmation of a T2 version, it's a crappy T1 frig as far as i'm aware and you can fit a dedicated T1 cruiser to do the job better 3) There's a cruiser/BC class command ship with mining bonuses? No? Then why post? 4) I'm sure when T3 cruisers came out people where up in arms about them being able to cloak. Thankfully CCP didn't listen and as a result, t3 are awesome. Industrialists need new toys to. They see me trolling, they hating... |

Bugsy VanHalen
Society of lost Souls
212
|
Posted - 2012.10.25 18:05:00 -
[298] - Quote
Sylvilagus Palustris wrote:Shouldn't the gas harvesting yield bonus be a time bonus?
edit for clarity:
gas is 10 m3
yield per cycle is 10 m3 (doubled)
adding 25% will result in no extra gas since in rounds down.
Bonus should be a reduction on cycle time (like ice miners) ^^This is exactly what I was thinking. If the 5% per level mining bonus affects the gas harveters. It would be fine if it was 20m3 plus 25% which would give you 25m3 per cycle. But gas is like ice in that one unit is 10m3. So like ice a 25% bonus would be pointless as it would give you 2.5 units at level 5 which would round down to 2 units completely nullifying the bonus.
Also if this is meant to be the dedicated gas miner to replace using a Battle Cruiser, Should not the skill also be changed? A ship designed to fill the hole of a missing gas mining industrial ship should match up with the skill needed to use gas harvesters. This ship would have no benefit to training the gas mining skill past 2 as it can only use two gas harvesters. While the skill grants the use of an additional gas harvester per level to a maximum of 5.
I understand the concerns with possibly having a frigate with 5 turret slots. That just would not work unless those slots could equip nothing but mining lasers or gas miners. Maybe drop the gas mining yield bonus, give it 3 utility high slots, and remove the turret hard point requirement from the gas harvesters. It could still only hold 2 mining lasers but could then hold 5 gas harvesters. Leave or increase the gas harvester cycle time bonus, and it would out mine any other ship equipped with 5 gas miners. Vola the best gas miner in game, still benefiting from having gas mining trained to level 5.
Or if it had the gas mining yield bonus at 25% per level, it would still be pointless until you get it to 5, which makes it equal to 5 gas miners plus the cycle bonus. Only a slight yield improvement over using a Cane, aside from the ore hold. It just seems out of place to then have the gas mining skill add an additional gas harvester per level . As far as a noob ore mining ship with two bonused mining lasers it seems perfect.
Aside from that It looks great, cudos to the art department, and it will fill the spot of the noob mining frigate very well. But as it stands now, it will not out perform a BC with 5 gas miners and so will not become the new gas mining ship. |

Steve Ronuken
Fuzzwork Enterprises
746
|
Posted - 2012.10.25 18:16:00 -
[299] - Quote
Bugsy VanHalen wrote: It would be fine if it was 20m3 plus 25% which would give you 25m3 per cycle. But gas is like ice in that one unit is 10m3. So like ice a 25% bonus would be pointless as it would give you 2.5 units at level 5 which would round down to 2 units completely nullifying the bonus.
Already updated to a cycle time bonus.
Bugsy VanHalen wrote: Also if this is meant to be the dedicated gas miner to replace using a Battle Cruiser, Should not the skill also be changed? A ship designed to fill the hole of a missing gas mining industrial ship should match up with the skill needed to use gas harvesters. This ship would have no benefit to training the gas mining skill past 2 as it can only use two gas harvesters. While the skill grants the use of an additional gas harvester per level to a maximum of 5.
It's an entry level mining frigate that also happens to be a gas miner.
And a reason to train it to 5 still, is the t2 harvesters. Which double your yield.
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Ginger Achura
School of Applied Knowledge Caldari State
25
|
Posted - 2012.10.28 03:11:00 -
[300] - Quote
Looking forward to this ship. It's great to be able to fly a mining frigate with an actual ore hold (5000 vs a couple of hundred on the existing mining frigates) for those of us who are not full-time miners. |
|

Tanaka Sekigahara
United Space Marine Corp
134
|
Posted - 2012.10.28 16:59:00 -
[301] - Quote
Soko99 wrote:Probably won't bother with this until a better or a cruiser version comes out. I mean. Why bother.. if the return is the same as a BC. Which has better tank and doesn't need any extra skills. 2 weeks of training just so I can gas the same amount as in my cane.
The inconvenience of hauling that gas is very minor in comparison. But I guess if I was new it would make sense..
Thus the moniker "entry level".My guess is they added that so you would know it was an "entry level" ship, in case the stats didnt say so. I dont think the cane has a 5000m3 ore hold........
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
953
|
Posted - 2012.10.28 17:13:00 -
[302] - Quote
Too bad these ships can't swarm a Moon and Ninja grab Technetium Goo. |

Julia Charante
Caldari Gallente Concordance
0
|
Posted - 2012.10.29 10:18:00 -
[303] - Quote
Has there been any discusion as to the price of these?
And further more, since there is one high-slot available you might as well add a bonus for scanning down sites |

wurblewind
The Synenose Accord Celestial Imperative
13
|
Posted - 2012.10.29 16:13:00 -
[304] - Quote
Oraac Ensor wrote:Name suggestion: Prospector.
I would support this name, but it's the name I always pick for my miner ships, which eliminates what little originality that name had. So no, you can't has it. 
Still, I suppose if you can't find anything else.... 
Keep low, fly fast, die well. |

Luc Chastot
Moira. Villore Accords
46
|
Posted - 2012.10.30 14:31:00 -
[305] - Quote
Now that I think about it, a 180m^3 cargo hold would be nice. Make it idiot-proof and someone will make a better idiot. |

Daioh Azu
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.10.31 02:32:00 -
[306] - Quote
Description of Ore Frigate in build 438574 currently on Duality:
Show Info wrote: The ORE frigate is amazing at fast ninja drilling ores and gases in hostile space, and should be a newbie-friendly ship for mining. May the delicate, trance-inducing humming of the Miner II be with you Luke.
|

betoli
Morior Invictus. Ethereal Dawn
48
|
Posted - 2012.10.31 18:31:00 -
[307] - Quote
Mara Tessidar wrote:Ehhhh....5000 m3 is a bit much for a frigate.
Yeah that was my thought. |

betoli
Morior Invictus. Ethereal Dawn
48
|
Posted - 2012.10.31 18:35:00 -
[308] - Quote
Lathera Hen wrote:i think its a way to balence out a situation where miners are getiing ganked at increesing frequency, and the supply chain for rare matirials is getting dirupted to much, the +2 wcs will on some lvl balence it out a bit so that some epiriansed miners will be able to increese suplly of those matirials
Bollocks. the minieral cost gradient is nowhere near *steep* enough, we don't want a volume increase in rare mineral supply, we need an increased requirement to push up revenues for nullsec miners.
|

Dave stark
Black Nova Corp. R O G U E
532
|
Posted - 2012.11.03 17:06:00 -
[309] - Quote
is there any word on the size of this ship? in regards to "can i fit it in my orca?" Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.03 20:21:00 -
[310] - Quote
Dave stark wrote:is there any word on the size of this ship? in regards to "can i fit it in my orca?" Well it is a frigate. If it turned out to be too big to fit in an orca, it'd probably be a typo that would get fixed in a few days if not sooner.
I was just thinking, you can't fit a cloaking device AND a probe launcher on this thing. It would be pretty awesome for solo lowsec gas mining if you could do both. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
|

Dave stark
Black Nova Corp. R O G U E
540
|
Posted - 2012.11.04 10:24:00 -
[311] - Quote
Reaver Glitterstim wrote:Dave stark wrote:is there any word on the size of this ship? in regards to "can i fit it in my orca?" Well it is a frigate. If it turned out to be too big to fit in an orca, it'd probably be a typo that would get fixed in a few days if not sooner. I was just thinking, you can't fit a cloaking device AND a probe launcher on this thing. It would be pretty awesome for solo lowsec gas mining if you could do both.
well obviously a single frig will fit in an empty orca, however i have other ships in there too, i was wondering how big it was with regards to how much spare space i have, personally, in my orca.
sure you can fit both, you just have to give up a gas harvester for it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pearl Canopus
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.05 16:19:00 -
[312] - Quote
I'm still new in Eve and have a closer look on the newbie situation.
I support the suggestions for a Tech2 Mining Frigate.
If the Mining Frigate will come up with lowest entry level, means a gift for career level 1 mining missions, there is no need to use it for lowsec/0-sec ninja mining. For instance a ninja miner could be colored different. More than the Mining Barges.
A Tech2 ship could take over the use of former mining cruisers like the Caldari Osprey. There might be Tech2 modules to give this Mining Micro Barge a sense. Procurer got a high level defense. Maybe the Tech2 Frig could have some special features for surviving 0-sec but reachable earlier in the game, than a mining barge.
Mining Frigate need Level 1 Skill "ORE Frigate", whats given each starter instead of faction frigate skill on level 3. Last might be nerfed to level 1 or 2 for Newbies.
So a Tech1 frig may have a 1500 m^3 ore cargohold, whats really nice for entry level. Tech2 could have up to 5000m^3.
The Tech2 Ore Frigate requires the Ore Frigate Level 5 (3x multiplicator). Remember level 1 is given for all. ORE Industrial Skill may need ORE frigate level 3 or 4. |

serras bang
Lucien Coven
45
|
Posted - 2012.11.05 16:29:00 -
[313] - Quote
Pearl Canopus wrote:I'm still new in Eve and have a closer look on the newbie situation.
I support the suggestions for a Tech2 Mining Frigate.
If the Mining Frigate will come up with lowest entry level, means a gift for career level 1 mining missions, there is no need to use it for lowsec/0-sec ninja mining. For instance a ninja miner could be colored different. More than the Mining Barges.
A Tech2 ship could take over the use of former mining cruisers like the Caldari Osprey. There might be Tech2 modules to give this Mining Micro Barge a sense. Procurer got a high level defense. Maybe the Tech2 Frig could have some special features for surviving 0-sec but reachable earlier in the game, than a mining barge.
Mining Frigate need Level 1 Skill "ORE Frigate", whats given each starter instead of faction frigate skill on level 3. Last might be nerfed to level 1 or 2 for Newbies.
So a Tech1 frig may have a 1500 m^3 ore cargohold, whats really nice for entry level. Tech2 could have up to 5000m^3.
The Tech2 Ore Frigate requires the Ore Frigate Level 5 (3x multiplicator). Remember level 1 is given for all. ORE Industrial Skill may need ORE frigate level 3 or 4.
tbh the only way there will be another miner is if its for a new mining source or something bigger for gas mining as the move from mining frig to barge to exhumer isnt as steep as what it use to be its self contained
|

Pearl Canopus
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.05 17:30:00 -
[314] - Quote
serras bang wrote: tbh the only way there will be another miner is if its for a new mining source or something bigger for gas mining as the move from mining frig to barge to exhumer isnt as steep as what it use to be its self contained
Well. Several times I read about the "ore compression" feature. Maybe a deep space miner (for instance a Tech2 frigate) could compress a low quantitiy of ore from its ore cargohold to the regular cargohold... Or the Frig could get a multislot module what can compress a low amount of (common) ore to jetcans as long as the needed fuel is available in cargohold... anything like this.
There might be options, what can make a Tech2 frig more interesting. Gas an ice harvesting too of curse. If the signature radius of mining frigates is small enough, they might be interesting in lowsec. Moreover they could get an option to fit scan probes or a bonus for finding gravimetric signatures for their onboard scanners.
I'm too much Noob in order to suggest a greater Tech2 (Tech3?) value. There are a lot fine suggestions available in this forum. But the Tech1 value should be nerfed to a trivial mining frig, what is given by agents.
ORE Capital Industrials may process ore, compressed ore and salvaged scrapmetal to minerals. But that's off topic. Sorry for that.
|

Reticle
Sight Picture
76
|
Posted - 2012.11.05 20:20:00 -
[315] - Quote
Needs more regular cargo hold space. I envision fitting for travel and then swapping my fit when I get to my destination station. A 50m3 cargo hold is laughably small. Could use another low and another high to expand its abilities as a long range sort of scout miner. If it's intended for more ninja style ops, it definitely needs something to help it out a bit. |

HellsMarch Brundlbizzl
S.T.I.M Inc. State Section 9
0
|
Posted - 2012.11.06 01:59:00 -
[316] - Quote
hm......i there a list with the needed minerals to produce the frigate? |

GetSirrus
Imperial Academy Amarr Empire
11
|
Posted - 2012.11.06 03:57:00 -
[317] - Quote
CCP Ytterbium, where (and when) will the BPO for the Mining Frig be available?
My current assumption would be Outer Ring Ex, in Cloud Ring null, and the 4th December. |

Buzzy Warstl
The Strontium Asylum
187
|
Posted - 2012.11.06 14:40:00 -
[318] - Quote
It's going to be such a fundamental ship that the BPO's should be available throughout space. I'd suggest a special arrangement with Quafe (maybe even with 2 separate BPO's so the Quafe licensed version will be produced in Quafe colors rather than ORE colors). |

Sean Parisi
Project Cerberus Caldari State Capturing
16
|
Posted - 2012.11.06 14:47:00 -
[319] - Quote
The format of this ship seems very clean and to the point. It is able to excel as a gas harvester, low skill minor or even a low sec miner / null mining platform. What I really like about this ship is assuming it is cheap in price, it can act as a stepping stone for combat corporations to have some level of "production" and get people into mining without a massive skill investment. Encourage cheap 'low sec' / 'null' mining operations that may get them accustomed to the situation to bring in more heavy duty ships. It will also encourage people to drop into wormholes with a cheap fleet to mine gas or ore and return back. |

Sean Parisi
Project Cerberus Caldari State Capturing
16
|
Posted - 2012.11.06 14:51:00 -
[320] - Quote
Zyella Stormborn wrote:I don't see any real need or fit for ORE destroyer or bc, but I have to admit, I think a BS class ORE ship would be great. Needed? probably not. But the idea of a Battle Ship class exhumer that could go out solo into deeper space and hold its own solo op with enough ore hold to be out for a while is a great concept.
Almost like a Rorq / Exhumer mix of some form, that does not do either job quite as well, but is capable of doing both in a limited fashion (ex: You can compress ores you mine, as you mine them, but are not able to compress other ore that is put into the bay from other ships / already present. It is part of the actual mining process of the ship. This would prevent it from taking the Rorq's role, yet still allow it to hold much more in its ore bay than others might. Only allow the ship in low or 0.0 space still, to prevent high sec compression. Just a concept idea).
So many other things in game to fix / balance which should take priority though. ;P
~Z
A "Behemoth" is what I would call such a thing. A heavy, slow vulnerable ship - With a good tank and large cargo bay that is similar to an Orca but without the utility. Essentially a large ore guzzling, asteroid destroying creature. The only issue would be acknowledging what trade offs it would have to have in order to encourage use of other vessels as well.
I personally would love to see a variety of industrial focused ships that all have a purpose and place in the universe. Whether it is mini jump transport ships or whatever else. Just something that could stimulate industry and provide alternatives to the current way of doing things. This is why I personally look forward to the addition of ring mining as it brings forward to us a new dynamic playstyle that will allow tech 2 invention to split off from monopolizing alliances (to a degree) while also allowing new ships with new roles to be developed! |
|

Pearl Canopus
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.09 10:16:00 -
[321] - Quote
There are a lot of interesting ideas and suggestions.
We have some factions in Eve (InterBus [primary transport], ORE [primary industrials], Syndicate [Smuggling, Offering Races], Concord [navy items]) which could have technical advantages. Moreover there are big NPC companies (for instance Quafe).
When I read sentences like:
Quote:Thukkers like to be on the move, constantly going from one solar system to another in their huge caravans, trading and scavenging. then I see modified standard ships for nomadic life. So "mobile POS" could become available in future. Whoever will produce the needed parts for.
So this thread could be too close on ORE side, in order to bring wider ideas to life. This also could mean ships for Special Forces (Infantry) assistance or more non military, planetary interaction. So this could be more specialized or more modular universalized ships.
Not only the ORE faction can have nice ships. But their ships IMHO should have more industrial usability. |
|

CCP Ytterbium
C C P C C P Alliance
1334

|
Posted - 2012.11.09 11:34:00 -
[322] - Quote
GetSirrus wrote:CCP Ytterbium, where (and when) will the BPO for the Mining Frig be available?
My current assumption would be Outer Ring Ex, in Cloud Ring null, and the 4th December.
Yes, the BPO will be seeded from ORE as usual. We trust players will quickly buy and manufacture them to make a profit with Retribution.
Also, it is always delicious to have a few of these blueprints fall to gate camps when trying to smuggle them back to trade hubs . |
|

Thomas Gallant
Choke-Hold
13
|
Posted - 2012.11.10 01:22:00 -
[323] - Quote
Do we have a list of skill requirements for flying one? I'm guessing it's not going to be a long train, is it? |

Joelleaveek
Center for Advanced Studies Gallente Federation
116
|
Posted - 2012.11.10 02:13:00 -
[324] - Quote
Thomas Gallant wrote:Do we have a list of skill requirements for flying one? I'm guessing it's not going to be a long train, is it?
It requires spaceship command I and mining frigate I. |

Dave stark
Black Nova Corp. R O G U E
599
|
Posted - 2012.11.10 10:43:00 -
[325] - Quote
CCP Ytterbium wrote:GetSirrus wrote:CCP Ytterbium, where (and when) will the BPO for the Mining Frig be available?
My current assumption would be Outer Ring Ex, in Cloud Ring null, and the 4th December. Yes, the BPO will be seeded from ORE as usual. We trust players will quickly buy and manufacture them to make a profit with Retribution. Also, it is always delicious to have a few of these blueprints fall to gate camps when trying to smuggle them back to trade hubs  .
still no word on how big the ship will be? both packaged and unpackaged. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Lukas Rox
Aideron Technologies
11
|
Posted - 2012.11.10 11:53:00 -
[326] - Quote
Dave stark wrote:CCP Ytterbium wrote:GetSirrus wrote:CCP Ytterbium, where (and when) will the BPO for the Mining Frig be available?
My current assumption would be Outer Ring Ex, in Cloud Ring null, and the 4th December. Yes, the BPO will be seeded from ORE as usual. We trust players will quickly buy and manufacture them to make a profit with Retribution. Also, it is always delicious to have a few of these blueprints fall to gate camps when trying to smuggle them back to trade hubs  . still no word on how big the ship will be? both packaged and unpackaged.
I can answer this question based on current Buckingham build:
Volume:29500 m3 Velume (packaged): 2500 m3 Size/Radius:41 m
Here you have a complete datadump from build 446218: http://pozniak.pl/explorer/ |

Dave stark
Black Nova Corp. R O G U E
609
|
Posted - 2012.11.11 14:05:00 -
[327] - Quote
Lukas Rox wrote:Dave stark wrote:CCP Ytterbium wrote:GetSirrus wrote:CCP Ytterbium, where (and when) will the BPO for the Mining Frig be available?
My current assumption would be Outer Ring Ex, in Cloud Ring null, and the 4th December. Yes, the BPO will be seeded from ORE as usual. We trust players will quickly buy and manufacture them to make a profit with Retribution. Also, it is always delicious to have a few of these blueprints fall to gate camps when trying to smuggle them back to trade hubs  . still no word on how big the ship will be? both packaged and unpackaged. I can answer this question based on current Buckingham build: Volume:29500 m3 Velume (packaged): 2500 m3 Size/Radius:41 m Here you have a complete datadump from build 446218: http://pozniak.pl/explorer/
thank you.
nearly 30k is on the large side for a frigate, but still small enough to fit in my orca with 2 other mining barges, good stuff. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

GetSirrus
Imperial Academy Amarr Empire
11
|
Posted - 2012.11.12 02:46:00 -
[328] - Quote
CCP Ytterbium wrote:GetSirrus wrote:CCP Ytterbium, where (and when) will the BPO for the Mining Frig be available?
My current assumption would be Outer Ring Ex, in Cloud Ring null, and the 4th December. Yes, the BPO will be seeded from ORE as usual. We trust players will quickly buy and manufacture them to make a profit with Retribution. Also, it is always delicious to have a few of these blueprints fall to gate camps when trying to smuggle them back to trade hubs  .
Currently the industrial career tutorial offers the racial mining frigate BPC (5 run) as a part of the part of the training in ship manufacture - any idea if this will change over to the ORE version? |

Gerald Mardiska
Dysfunctional Nocturnal Rejects Insane Asylum
1
|
Posted - 2012.11.12 04:01:00 -
[329] - Quote
CCP Ytterbium wrote:Hello folks, This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started, time has come to talk about it in details. Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed. It also comes with a brand new skill, mining frigate, rank 2. Further down the drain we will change mining barge skill requirements to need mining frigate at 4, but not for winter - we'll most likely do that at the same time as the Destroyer and Battlecruiser skill changes to minimize training issues and complications. Again, since its the entry ship for mining, expect the market price to be low. Mining frigate skill bonuses:+5% to mining yield per level 5% to gas harvesting duration reduction per level Role bonuses:+100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus Slot layout: 3 H, 3 M, 1 L, 2 turrets Fittings: 45 PWG, 240 CPU Defense (shields / armor / hull) : 225 / 175 / 200 Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2 Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5 Sensor strength: 4 Magnetometric Signature radius: 40 Cargo capacity: 50 Ore hold: 5000Constructive comments are welcome 
YESSSS!!!!!!!!! 
|

Powers Sa
GoonWaffe Goonswarm Federation
355
|
Posted - 2012.11.12 06:17:00 -
[330] - Quote
really dumb question: Does the harvested gas go in the ore hold? |
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.12 07:06:00 -
[331] - Quote
Powers Sa wrote:really dumb question: Does the harvested gas go in the ore hold?
Yes. They stated it goes directly to the Ore hold. They have not, however, stated weather they will be changing the other mining ships to do the same. |

Luscius Uta
Unleashed' Fury Forsaken Federation
23
|
Posted - 2012.11.13 16:20:00 -
[332] - Quote
Since we're talking about an ORE frigate here, it would make more sense if related skillbook was called "ORE frigate" instead of "mining frigate" - especially since that would leave room for introduction of another ORE frigate in the future, which doesn't necessarily need to have mining bonuses (I would like to see a hauling frigate one day, since I think that cargo bonused racial frigates should go the way of Dodo, much like racial mining frigates). Also, it would make sense if ORE frigate lvl 3 or 4 was a requirement for ORE Industrial (which is really just a way to give skill to everyone who can already fly a Noctis). |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
195
|
Posted - 2012.11.13 16:30:00 -
[333] - Quote
ORE is a company. Mining is a skill. I would guess they could change it to "Industrial frigate"? Petty, but hey. ;P
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
163
|
Posted - 2012.11.13 21:51:00 -
[334] - Quote
As of today's build on Buckingham:
ORE Frigate Name: Venture
Traits Mining Frigate skill bonus per level: 5% bonus to mining output 5% reduction to gas cloud harvesting duration per level.
Role Bonus: 100% bonus to mining yield and gas cloud harvesting +2 warp core strength
Development Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.
The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Rek Seven
Probe Patrol Project Wildfire
473
|
Posted - 2012.11.13 23:28:00 -
[335] - Quote
Interesting... Since this in an entry level ship and all, what ship would a new pilot progress to after the Venture? Sticking with the theme of mining in hostile space and getting out quick They see me trolling, they hating... |

serras bang
Lucien Coven
46
|
Posted - 2012.11.14 00:42:00 -
[336] - Quote
Rek Seven wrote:Interesting... Since this in an entry level ship and all, what ship would a new pilot progress to after the Venture? Sticking with the theme of mining in hostile space and getting out quick
the next ship for survivability would be procure |

Rek Seven
Probe Patrol Project Wildfire
473
|
Posted - 2012.11.14 11:37:00 -
[337] - Quote
And then you would fit it with 2 warp core stabs and agility rigs to make it a bit more like the ORE frig? They see me trolling, they hating... |

Mal Nina
The Red Circle Inc.
21
|
Posted - 2012.11.14 16:07:00 -
[338] - Quote
What CCP needs to understand is that this ship as it is currently thought through is a let down for those of us that heard "gas cloud bonused harvester" What we expected was something better than out current 5 tech II gas harvestors on our cane with 3K of hold. If you have ever sat in a WH taking down a cloud of C540 you will understand why we want something that does more than 100m3 of gas in a cycle.
CCP you missed the boat...literally, since this one is not any better then at least give me a gas cloud strip miner for my mining barges.. give me something that acutally is bonused to improve the speed of harvesting beyond a combat ship pressed into the role of gas miner. It is truely sad that combat ships are the best and fastest gas harvestors around. They are even better when you also realize you can put a mining link on them than this little frigate, which I was looking forward to.
Ore hold.... ore hold should allow gas in all ships, and gas should be able to be compressed in my rorq. Ok, so C540 is really the top of the concern there, but it would be nice.
From a WH industrialist. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
163
|
Posted - 2012.11.14 16:43:00 -
[339] - Quote
Mal Nina wrote:What CCP needs to understand is that this ship as it is currently thought through is a let down for those of us that heard "gas cloud bonused harvester" What we expected was something better than out current 5 tech II gas harvestors on our cane with 3K of hold. If you have ever sat in a WH taking down a cloud of C540 you will understand why we want something that does more than 100m3 of gas in a cycle.
CCP you missed the boat...literally, since this one is not any better then at least give me a gas cloud strip miner for my mining barges.. give me something that acutally is bonused to improve the speed of harvesting beyond a combat ship pressed into the role of gas miner. It is truely sad that combat ships are the best and fastest gas harvestors around. They are even better when you also realize you can put a mining link on them than this little frigate, which I was looking forward to.
Ore hold.... ore hold should allow gas in all ships, and gas should be able to be compressed in my rorq. Ok, so C540 is really the top of the concern there, but it would be nice.
From a WH industrialist. Alright, let's cool the jets for a moment. I live in a WH and have done plenty of the C540 harvesting.
From earlier in this thread:
Post # 45:
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl. I will check on Buckingham later today to verify that you can put gas into the Ore holds of the other ships.
Post # 266:
CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33. Once you have Mining Frigate 5, this ship is much more viable than a Ferox or Hurricane -- and has a 5,000 m3 Ore/Gas hold to boot!
Once I finish training Mining Frig 5 (5 more days), I will post some base 'test' results comparing a BC with a Mining Frig while doing Gas Cloud harvesting. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Photrus Pyrelus
The Scope Gallente Federation
0
|
Posted - 2012.11.14 17:43:00 -
[340] - Quote
CCP Ytterbium wrote:Also, it is always delicious to have a few of these blueprints fall to gate camps when trying to smuggle them back to trade hubs  .
Psh, fly out those BPOs in the ship itself, if all the "BUT WE CAN'T GANK IT!" people are accurate, it should be perfectly safe. =P |
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
164
|
Posted - 2012.11.15 00:10:00 -
[341] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl. Using C540 Fulleride Gas, I have confirmed that you can move gas To & From Ore holds in the following ships:
- Rorqual
- Orca
- All Exhumers
- All Mining Barges
- Mining Frigate
Enjoy HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Xindi Kraid
The Night Wardens Viro Mors Non Est
39
|
Posted - 2012.11.15 02:01:00 -
[342] - Quote
As I mentioned in another thread, In honor of Chribba who has selflessly helped many a player through his services both in and out of game as well as his die hard addiction to Veldspar, the description for the Venture should include a mention of Otherworld Industries (ie. helped develop it).
Also give us a T2 version that specializes in gas harvesting (maybe keep gas bonus but add an extra turret hardpoint) |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
194
|
Posted - 2012.11.15 05:39:00 -
[343] - Quote
As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit.
WTB T2 version that can actually tank the clouds. |

Pearl Canopus
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.15 07:32:00 -
[344] - Quote
I still support the "Tech2 Mining Frigate" idea.
Nerf Tech1 to a real beginner level and bump a Tech2 as needed from the 0-Sec and WL-guys. Other specialized or more modular ships may become available in further tech treee as mentioned elsewhere in the forum. |

ZaBob
Twilight Labs Unsung Voices
272
|
Posted - 2012.11.16 10:02:00 -
[345] - Quote
I am mightily amused by all these lazy-boned PvPers who are upset by the +2 warp strength bonus.
Really, now. You want your kills nice and easy with no time or effort expended -- while the miner has to pay close attention to his local and D-Scan for extended periods of time, or risk getting popped by even the lamest, ill-equipped, laziest PvPer who happens by.
Really, what a bunch of lazy, ADHD-afflicted, self-entitled WHINERS!
I will make a prediction: CCP releases it with +2 warp strength -- and the number of mining ships killed goes UP!
You'll be killing the slow and foolish and over-confident. Which is just as it should be.
|

Derath Ellecon
Washburne Holdings Situation: Normal
438
|
Posted - 2012.11.17 14:34:00 -
[346] - Quote
Theodoric Darkwind wrote:As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit.
WTB T2 version that can actually tank the clouds.
Dev already addressed this a bunch of pages back. It's a new pilots ship.
I highly doubt they have a T2 version in the works. From the charts the frig is a prereq for mining barges, so I expect that will be the progression. I would expect them to add gas bonuses to something like the skiff instead. |

Rendiff
Flashpoint Industries Ethereal Dawn
17
|
Posted - 2012.11.18 15:57:00 -
[347] - Quote
So what should that third high-slot be used for? |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
166
|
Posted - 2012.11.18 20:24:00 -
[348] - Quote
I have been able to fit a cloak. Haven't tried a probe launcher or a tractor beam. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Buzzy Warstl
The Strontium Asylum
195
|
Posted - 2012.11.20 16:19:00 -
[349] - Quote
Theodoric Darkwind wrote:As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit.
WTB T2 version that can actually tank the clouds. Good. Wouldn't want the newbie mining frigate being FOTM across all space. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
167
|
Posted - 2012.11.22 03:50:00 -
[350] - Quote
Infinite Force wrote:I have been able to fit a cloak. Haven't tried a probe launcher or a tractor beam.
Update.
I have fit the following in the High Utility slot (some of these would be for baiting or lol's) : - Core Probe Launcher II - Expanded Core Probe Lnchr doesn't fit CPU-wise - Small Tractor Beam II - Small Smartbomb II - Small Nosferatu II - Small Energy Neut II - Drone Link Augmentor I
There are plenty of other things to put in that utility slot, be creative! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
169
|
Posted - 2012.11.22 15:50:00 -
[351] - Quote
Infinite Force wrote:From earlier in this thread: Post # 266: CCP Ytterbium wrote:Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33. Once you have Mining Frigate 5, this ship is much more viable than a Ferox or Hurricane -- and has a 5,000 m3 Ore/Gas hold to boot! Once I finish training Mining Frig 5 (5 more days), I will post some base 'test' results comparing a BC with a Mining Frig while doing Gas Cloud harvesting.
With no external bonuses (e.g. ganglinks) to work with, your baseline numbers for Gas Cloud Harvestor II's are going to be:
....................m3 / cycle.....# GCHs.....cycle time.....m3 / s Ferox...............205402.50 Venture...........402302.67
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Catherine Laartii
NullOcular Order Templis Dragonaors
0
|
Posted - 2012.11.23 05:33:00 -
[352] - Quote
Saracha wrote:Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship.
I forsee the utility highslot being used with a prober; solo work finding ladar and grav sites could be particularly useful in that regard, as it leaves the mini-profession exploration frigates to run radar/mag sites. It balances their respective roles quite nicely. |

Darenthul
SUPERIOR RESOURCES
3
|
Posted - 2012.11.26 17:05:00 -
[353] - Quote
Catherine Laartii wrote:Saracha wrote:Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship. I forsee the utility highslot being used with a prober; solo work finding ladar and grav sites could be particularly useful in that regard, as it leaves the mini-profession exploration frigates to run radar/mag sites. It balances their respective roles quite nicely.
This actually makes me want this ship now.. |

Rendiff
Flashpoint Industries Ethereal Dawn
17
|
Posted - 2012.11.27 04:37:00 -
[354] - Quote
Did some playing around and a Core Probe Launcher I easily fits in that third high slot. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
171
|
Posted - 2012.11.27 05:34:00 -
[355] - Quote
Rendiff wrote:Did some playing around and a Core Probe Launcher I easily fits in that third high slot. Depending on what you want to fit ...... and how good your fitting skills are (from a few posts above): (tech I items obviously fit)
Infinite Force wrote:..... I have fit the following in the High Utility slot (some of these would be for baiting or lol's) : - Core Probe Launcher II - Expanded Core Probe Lnchr doesn't fit CPU-wise - Small Tractor Beam II - Small Smartbomb II - Small Nosferatu II - Small Energy Neut II - Drone Link Augmentor I
There are plenty of other things to put in that utility slot, be creative!
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Lojak 2501
Chrome Legion Silent Infinity
12
|
Posted - 2012.11.27 07:04:00 -
[356] - Quote
i like that way it looks and cant wait to add it to my personal fleet but....
is there plans for a T2 variant? |

Pearl Canopus
School of Applied Knowledge Caldari State
2
|
Posted - 2012.11.28 16:38:00 -
[357] - Quote
Lojak 2501 wrote:is there plans for a T2 variant? As far as I know not at the moment. But there were several suggestions above.
I think, the frigate will run the first year as it is and might be rebalanced later. To add a Tech2 (if it's not designed yet) within the next few days might be to hard. :) So I keep patient for that and train the "ORE Frigate" skill as much as it makes sense. |

Ronan Connor
4
|
Posted - 2012.11.28 21:20:00 -
[358] - Quote
I like the frigate because it will have +2 warp core strength and all its roles. Also the cargo is great. People are always complaining that there are to less people in low sec. This ship will be ideal to tip toe into low sec and start a career in this area. To me this is a perfect "buff" of low sec without a nerf of high sec. Think of all the people who will try to get better ore and sell it locally cause they dont have a jump freighter?
True its strength is great, but the people will adapt. Hell even I ran into a smartbomb gate camp once. The ship will get run over by 2-4 ships and get smartbombed.
|

Angang Ostus
Shooting Red Crosses
0
|
Posted - 2012.11.29 13:35:00 -
[359] - Quote
I don't see anyone talking about how it will hold up against rats. So it can access belts in low sec without much trouble. What does it do with 2 Hob IIs (much less T1) against 2 or more belt rats? Maybe you'd have to have a destroyer docked in low sec to clear the spawns first? |

Rek Seven
Probe Patrol Project Wildfire
483
|
Posted - 2012.11.29 17:28:00 -
[360] - Quote
It's a non issue as it's pointless mining ore in low sec. They see me trolling, they hating... |
|

Dave stark
Black Nova Corp. R O G U E
699
|
Posted - 2012.11.29 19:36:00 -
[361] - Quote
Angang Ostus wrote:I don't see anyone talking about how it will hold up against rats. So it can access belts in low sec without much trouble. What does it do with 2 Hob IIs (much less T1) against 2 or more belt rats? Maybe you'd have to have a destroyer docked in low sec to clear the spawns first?
that would imply it's speed and agility aren't for warping out as soon as hostiles arrive... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
13
|
Posted - 2012.11.30 17:14:00 -
[362] - Quote
Bubanni wrote:what if... you made it able to use a covert cloaking device? thats much much better than a 2+ warp strenght
It would be the first tech 1 ship to be able to use a Covert Cloak... I am thinking: Keep on dreaming. |

Angang Ostus
Shooting Red Crosses
1
|
Posted - 2012.12.03 03:48:00 -
[363] - Quote
Dave stark wrote:Angang Ostus wrote:I don't see anyone talking about how it will hold up against rats. So it can access belts in low sec without much trouble. What does it do with 2 Hob IIs (much less T1) against 2 or more belt rats? Maybe you'd have to have a destroyer docked in low sec to clear the spawns first? that would imply it's speed and agility aren't for warping out as soon as hostiles arrive...
Yeah but in my experience rats spawn in low sec belts only moments after arrival. If this is the case in general then the Venture has no chance, and the same would be true in 0.0, WH. Have others found there to sometimes be a significant window of time before rats spawn? If so then I guess it could flit between belts until full....and they'll need to change it's name back to Dasher.  |

Marcus Harikari
Guitar Players of EVE
112
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Posted - 2012.12.03 11:06:00 -
[364] - Quote
Looks like a great gas harvesting ship! Would use, much cheaper than my current setup! Albeit, that one site with 4 sirius' might instapop it... |
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CCP Ytterbium
C C P C C P Alliance
1351

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Posted - 2012.12.04 10:37:00 -
[365] - Quote
Unsticking, let's make some space for future threads. |
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