Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

HyShade
|
Posted - 2011.08.24 17:02:00 -
[241]
I think the inevitable "solution" for CCP is to remove everything from EvE everywhere, except their NEX store and walking in stations. That way, nothing can be abused, exploited, botted, or ganked, ever.
|

Corvus Dove
Caldari Di-Tron Heavy Industries Atlas.
|
Posted - 2011.08.24 17:41:00 -
[242]
Originally by: Cearain
Originally by: Corvus Dove Yes, you can point out that's PvCB. Yes, it is, and yes, it was fun. It was also fun when a victim turned out to be bait and you found yourself running like hell. The lack of local works both ways, it just means both sides have to think a little more. Any argument against thinking, imho, is an argument in favor of ignorance.
As you take away intel there is less thinking involved and more luck. Those who want to take away local are those in favor of ignorance.
I agree with the first statement somewhat, less with the second. There is nothing Intel does now that having a dude in an Anathema cloaked in a safespot can't do, other than make the intel effortless to receive, and therein lies the issue. The only exception would be cloaking devices, but they have their own cluster of nerfs that prevent them from being a win button.
Quote:
When you see local you may have noticed the same person there from 50 minutes ago. Hence he is likely docked up and not there with the new person you see on scan. Of course with no local none of this intel would be available so every fight will just be a coin toss.
That is a lowsec-only assumption and in itself a rare instance. If they are docked, you can dock and see for yourself. In fact, not only are they likely NOT going to be docked, but this is still intel that can be gained simply by having someone out there with probes. Probes eliminate the "need" for local.
Quote:
What is the only way to increase your chances in this new game with less intel? Get the biggest blob you can.
This is true regardless of intel. The bigger the fleet, the more DPS/Logi/ECM you have. However, our engagements against superior numbers (ATLAS and Cascade Imminent being "us") in Delve and Querious actually prove that fleet size matters less than fleet composition and competent FC's. In nearly all of these engagements, the intel had less to do with local and a lot more to do with having a cloaked scout in position observing the enemy, and bringing the right tools for the job. Your point simply doesn't exist in the real world.
Quote: Flipping a coin and guessing heads or tails doesn't take much thought.
There will always be a degree of luck involved. That's part of the point. Every time you go through a gate without a scout you flip a coin anyway. Local's presence doesn't change any of that. But neither should a chat channel be used as a method to tell whether or not you should flip the coin in advance. That's not intel, that's saying you won't flip it unless it's double-headed and you get to be heads.
Intel, real intel, is obtained through the efforts of the players, or at least should be. The map used to tell you instantly how many there were in a system and CCP put in a delay because people used the map like people use Local now. Luck is a component of risk, and the risk/reward ratio is what keeps EVE spinning when it's at its best. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |

Sullen Skoung
|
Posted - 2011.08.24 17:47:00 -
[243]
Originally by: Packe
Removing local removes Bots.
Sounds like the BS Helicity was saying about H'geddon not being about griefing
same argument same lies -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |

Corvus Dove
Caldari Di-Tron Heavy Industries Atlas.
|
Posted - 2011.08.24 18:22:00 -
[244]
Originally by: Sullen Skoung
Originally by: Packe
Removing local removes Bots.
Sounds like the BS Helicity was saying about H'geddon not being about griefing
same argument same lies
Time and time again, CCP has come out and said they encourage scamming, backstabbing, hostility, violence, tomfoolery, asshattery, and general acts of questionable morality in EVE-Online. Hell, even the alliance tourney was openly rigged after months spent on espionage and manipulation, and what did CCP do to those who won 1st and 2nd place?
Gave them their badass AF and AHAC prizes and a pat on the back for a job well done.
TL;DR = EVE is a game where griefing is rewarded. Love it or leave.
If you've never been called a griefer in EVE for something you did, be it on the market or in space or whathaveyou, yer doin it wrong. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |

Burtzum
|
Posted - 2011.08.24 18:26:00 -
[245]
Remove local and remove gate camps and this game would be a lot more fun.
|

Corvus Dove
Caldari Di-Tron Heavy Industries Atlas.
|
Posted - 2011.08.24 18:36:00 -
[246]
Originally by: Burtzum Remove local and remove gate camps and this game would be a lot more fun.
One helps resolve the other. Removing local would lower the number of gatecamps as it would no longer be necessary to sit on a gate to be able to hit a target. You would be able to catch them at various points in the system.
The other issue with gatecamps, however, is no matter what, they'll exist to a degree. It's still the inbound path from any other system unless a jump bridge is present or a wh, and the bridges are only in 0.0.
The only way you could get rid of them completely is for all inbound jumps to put you at a random point WAY off the grid in a system, such as where one might log in if logged out in space. That would make camping a gate without a dictor bubble or warp dis. bubble (again, 0.0 only) really pointless, and just make it necessary for fleets to form back up after each jump (easily done "warp to x location as soon as you go through" in TS).
------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.24 19:03:00 -
[247]
Originally by: Corvus Dove
Originally by: Cearain
Originally by: Corvus Dove Yes, you can point out that's PvCB. Yes, it is, and yes, it was fun. It was also fun when a victim turned out to be bait and you found yourself running like hell. The lack of local works both ways, it just means both sides have to think a little more. Any argument against thinking, imho, is an argument in favor of ignorance.
As you take away intel there is less thinking involved and more luck. Those who want to take away local are those in favor of ignorance.
I agree with the first statement somewhat, less with the second. There is nothing Intel does now that having a dude in an Anathema cloaked in a safespot can't do, other than make the intel effortless to receive, and therein lies the issue. The only exception would be cloaking devices, but they have their own cluster of nerfs that prevent them from being a win button.
Well you need an extra person to sit in that anathema don't you? So pvp is requiring more people.
Also not all "effort" equals good game play. Probing and having to hit the dscan button every 2 seconds is not really good gameplay. Those things are just a pain in the neck that local helps solve.
Its all really hard to find any sort of quality pvp in eve. The last thing we need is to boost the amount of effort needed. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.24 19:10:00 -
[248]
Originally by: Corvus Dove
Originally by: Cearain
What is the only way to increase your chances in this new game with less intel? Get the biggest blob you can.
This is true regardless of intel. The bigger the fleet, the more DPS/Logi/ECM you have. However, our engagements against superior numbers (ATLAS and Cascade Imminent being "us") in Delve and Querious actually prove that fleet size matters less than fleet composition and competent FC's. In nearly all of these engagements, the intel had less to do with local and a lot more to do with having a cloaked scout in position observing the enemy, and bringing the right tools for the job. Your point simply doesn't exist in the real world.
Actually unlike in eve with no local real armies often have to be stationed at different places and that leads to smaller battles. Eve with no local you will just get every single soldier into one huge army are go blobbing.
Yes eve is already like that now to some extent. The question is do we want to make that even more the case. Thanks to local smaller groups can attack others and have decent smaller fights. Now when you see a ship there and want to attack you will have no way to tell if there are 50 of his friends cloaked right there on grid. It's just stupid. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.24 19:17:00 -
[249]
Originally by: Corvus Dove
There will always be a degree of luck involved. That's part of the point. Every time you go through a gate without a scout you flip a coin anyway. Local's presence doesn't change any of that. But neither should a chat channel be used as a method to tell whether or not you should flip the coin in advance. That's not intel, that's saying you won't flip it unless it's double-headed and you get to be heads.
Yes it will effect your chances. There is calculated risk and there is dumb luck risk. No local will make more pvp into "dumb luck risk" catagory.
There is already plenty of risk in doing small gang and solo pvp. Local gives you some chance not to get blobbed every time. But you will still get blobbed plenty of times. If you haven't tried it, you should. You will see there is already plenty of risk doing solo or small gang pvp. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Corvus Dove
Caldari Di-Tron Heavy Industries Atlas.
|
Posted - 2011.08.24 19:35:00 -
[250]
Originally by: Cearain
Originally by: Corvus Dove
There will always be a degree of luck involved. That's part of the point. Every time you go through a gate without a scout you flip a coin anyway. Local's presence doesn't change any of that. But neither should a chat channel be used as a method to tell whether or not you should flip the coin in advance. That's not intel, that's saying you won't flip it unless it's double-headed and you get to be heads.
Yes it will effect your chances. There is calculated risk and there is dumb luck risk. No local will make more pvp into "dumb luck risk" catagory.
There is already plenty of risk in doing small gang and solo pvp. Local gives you some chance not to get blobbed every time. But you will still get blobbed plenty of times. If you haven't tried it, you should. You will see there is already plenty of risk doing solo or small gang pvp.
I do it all, from massive 800 man fleets in nullsec to trolling around null and low in a self-sufficient T3 to sitting in a pilgrim while a buddy mines, waiting for the can flipper to show up. The key is always tactics and really, local being autojoin has just led to less diverse fights.
I have also been around both before and after Local went auto-join.
From that perspective:
The primary problem with pvp is ALWAYS finding something to kill.
The secondary problem is finding something you CAN kill.
Local is the cause of the first. It was a problem before, and one had to 'hunt' to do the job, but it was fun. Imagine a hunter with a bow stalking grazing deer. Most would run, he might nail a deer or two but once one goes down the rest split. EVE, however, gave the deer the opportunity to go pick up assault rifles and come back for the hunter.
Once local went auto-join, it was akin to the hunter driving through the forest in a bulldozer slamming the horn over and over and wondering why the deer were nowhere to be seen. The result? Blobs. We had blobs before, don't get me wrong. Mo0's legendary camp of Mara (if you don't know it it's worth a look) showed that a well placed blob was a more uncommon thing but did occur way before sentry guns, auto-local, and all the other pro-carebear nerfs that were bought with twice as many tears. Some of these I agree with, but auto-local I do not.
Because of said hunter with said bulldozer and said horn, blobs became essential. This was aggravated with the advent of battlecruisers due to a sudden spike in weenies with huge tanks. You had to overwhelm the deer by surrounding the entire field with hunters and bulldoze the **** out of it just to make sure you killed anything, much less everything (i.e. gatecamps). There was a definite and noticeable INCREASE in blobbing due to auto-local.
Yes, you'll need that extra person. That's what corps are for. Before auto-local, busy systems at dropoffs had people who would scout ahead just for the asking. Half of eve has alts that never train past t1 frigates to pop cynos and scout. In all things in EVE there is a calculated risk that is preemptive to any dumb luck risk.
A fundament of game design is this: "can the players do this feasibly without creating a mechanic". If so, you don't create the mechanic. Can players gather constant intel on an entire system without local? Yes. How long will it take? a 7 second cycle on a covert frig. Thus, is the mechanic needed? No. Does local aggravate lag? Yes, tremendously so when over 300 people. The solution is clear. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |
|

yopparai
|
Posted - 2011.08.24 20:03:00 -
[251]
Zagdul you are the biggest douche bag in this game. That is all.
Yopp
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.24 20:11:00 -
[252]
Originally by: Corvus Dove ....Yes, you'll need that extra person. ...
Yep forget about solo pvp.
I and many others often don't have time to wait around for fleets to form. We jsut get in a ship and roam around. No local will pretty much make this game an unplayable pia for us.
Also your whole post is just assuming pvcb. All this talk of hunting deer. There is other pvp.
No local will effect how big of a gang you can go out in. And the effect will be much less small scale or solo pvp. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Corvus Dove
Caldari Di-Tron Heavy Industries Atlas.
|
Posted - 2011.08.24 20:17:00 -
[253]
Originally by: Cearain
Originally by: Corvus Dove ....Yes, you'll need that extra person. ...
Yep forget about solo pvp.
I and many others often don't have time to wait around for fleets to form. We jsut get in a ship and roam around. No local will pretty much make this game an unplayable pia for us.
Also your whole post is just assuming pvcb. All this talk of hunting deer. There is other pvp.
No local will effect how big of a gang you can go out in. And the effect will be much less small scale or solo pvp.
I was speaking from my perspective pre-autojoin yes. But it doesn't just apply there. Clearly you ignored everything else I said.
I was doing solo pvp before local was auto-join. Succesfully. How? "Kills in the last hour" on the map. Combine that with "ships in space in the last hour" and you've got a formula for knowing what's on the other side of that gate. I know, it's amazing these tools exist that people forgot about.
Why?
Because now they just check local. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |

Rhinanna
Minmatar Brutor Tribe
|
Posted - 2011.08.24 20:51:00 -
[254]
Or perhaps because they nerfed them and they aren't accurate anymore?
But yeah, keep making huge assumptions without checking please ;) -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag) |

Corvus Dove
Caldari Di-Tron Heavy Industries Atlas.
|
Posted - 2011.08.24 20:54:00 -
[255]
Originally by: Rhinanna Or perhaps because they nerfed them and they aren't accurate anymore?
But yeah, keep making huge assumptions without checking please ;)
They did nerf them, to make them no longer real-time accurate, to counter blobbing and reduce server load.
Thus the "last hour" bit. They still function, but you have to use your brain. Is that 100 man fleet that was there an hour ago still there? Well, how many kills happened in the last 30 minutes....oh....so they might be, they might not be....
And here's where calculated risk enters the equation. Not dumb luck as has been suggested. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |

Sullen Skoung
|
Posted - 2011.08.24 21:35:00 -
[256]
Originally by: Corvus Dove
TL;DR = EVE is a game where griefing is rewarded. Love it or leave.
I believe that was my point, glad you agree lol -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |

Bootleg Jack
Potters Field
|
Posted - 2011.08.24 21:44:00 -
[257]
Disagree with OP, 4 accounts, mind made up, don't care how many people he calls dumb.
|

Russell Casey
|
Posted - 2011.08.25 00:06:00 -
[258]
Originally by: Cearain Now when you see a ship there and want to attack you will have no way to tell if there are 50 of his friends cloaked right there on grid.
Or if they're waiting in the system next door. Does anyone in here ever actually use a D-scan? Or designate scouts in their roams to use d-scan.
Y'know, d-scan. Not probing for half an hour, I mean just flying around popping d-scan in a fast ship like it's intended to?
Or do they blast right on to the next system if there's less than 5 people in local (and you wonder why you keep running into ambushes as it is)?
|

Sloppy Podfarts
|
Posted - 2011.08.25 03:18:00 -
[259]
DEATH TO LOCAL!!!!!!!!!!!!!!!
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.25 13:07:00 -
[260]
Originally by: Corvus Dove
Originally by: Rhinanna Or perhaps because they nerfed them and they aren't accurate anymore?
But yeah, keep making huge assumptions without checking please ;)
They did nerf them, to make them no longer real-time accurate, to counter blobbing and reduce server load.
Thus the "last hour" bit. They still function, but you have to use your brain. Is that 100 man fleet that was there an hour ago still there? Well, how many kills happened in the last 30 minutes....oh....so they might be, they might not be....
And here's where calculated risk enters the equation. Not dumb luck as has been suggested.
I fail to see how kills in the last hour helps a solo pvper.
I have never been in a fleet that sat in the same system for longer than probably 30 minutes (other than where we were forming up)
Now for killing carebears perhaps looking at npcs killed in the last hour is helpful.
Otherwise going into the buggy map interface is not worth it.
Also its been mentioned before gate camping will get a boost from this. Your logic that "they won't have to gate camp" is not well taken. Nobody has to gate camp now. People gate camp because it involves the least amount of risk.
If there is no local all other pvp will involve much more risk and gate camping only slightly more risk. In other words gate camping will be even more attractive.
But yeah all pvp will involve more risk that you can't mitigate other than blobbing up. This will make pvp even more based on dumb luck and uninviting to a risk averse playerbase. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.25 13:09:00 -
[261]
Originally by: Corvus Dove
Originally by: Cearain
Originally by: Corvus Dove ....Yes, you'll need that extra person. ...
Yep forget about solo pvp.
I and many others often don't have time to wait around for fleets to form. We jsut get in a ship and roam around. No local will pretty much make this game an unplayable pia for us.
Also your whole post is just assuming pvcb. All this talk of hunting deer. There is other pvp.
No local will effect how big of a gang you can go out in. And the effect will be much less small scale or solo pvp.
I was speaking from my perspective pre-autojoin yes. But it doesn't just apply there. Clearly you ignored everything else I said.
I was just picking out something we can both agree on. You won't be able to go solo anymore.
I did read the rest of your post and explained your longwinded analogy of deer and hunter applies to pvcb not pvp.
-Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Saladin Boneslash
|
Posted - 2011.08.25 15:40:00 -
[262]
Originally by: Cearain No local will effect how big of a gang you can go out in. And the effect will be much less small scale or solo pvp.
The one place in EvE with no local right now is w-space. And we all know that pvp in w-space is mostly blobs, right? Very little solo and small gang pvp there, for sure.
|

Aelius
Caldari Mnemonic Enterprises Dark Matter Coalition
|
Posted - 2011.08.25 15:49:00 -
[263]
Clearly the OP and the others against removing local are only worried about their SOLO "0.0 carebear way of life" and they don't see the big picture.
1st- Bots will have alot more trouble to do their job 2nd- Piracy in nullsec is dead because of local, removing it may resurrect it from the grave. 3rd- If bots don't work or are harder to make work, the actual player ratting/mining will see their income increase due the increase of named modules/mineral prices. 4th- Force the 0.0 alliances to defend their space and carebear members from small roaming gangs, what will actually add to more PVP (consensual or otherwise).
Now stop looking at your own belly button and try to see the big picture of 0.0 without local. Dangerous, mysterious, unpredictable and exciting, where the ones that adapt win the isk and fortune and where the weak and unwilling to adapt die.
___________________________________________ Hilmar in his childhood Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Newt Rondanse
|
Posted - 2011.08.25 16:02:00 -
[264]
Originally by: Aelius Edited by: Aelius on 25/08/2011 15:49:57 Clearly the OP and the others against removing local are only worried about their SOLO "0.0 carebear way of life" and they don't see the big picture.
1st- Bots will have alot more trouble to do their job 2nd- Piracy in nullsec is dead because of local, removing it may resurrect it from the grave. 3rd- If bots don't work or are harder to make work, the actual player ratting/mining will see their income increase due the increase of named modules/mineral prices. 4th- Force the 0.0 alliances to defend their space and carebear members from small roaming gangs, what will actually add to more PVP (consensual or otherwise).
Now stop looking at your own belly button and try to see the big picture of 0.0 without local. Dangerous, mysterious, unpredictable and exciting, where the ones that adapt win the isk and fortune. Where the weak and unwilling to adapt die.
Interesting assertions.
Unfortunately, totally false.
Bots would have an advantage in adapting to a loss of the intel feature of local since dscan is quite bot friendly, and rather annoying for humans (besides covering a large portion of screen real estate with a plain, ugly window).
Bots also have no need to communicate with players that might be passing through the system. Quite a few players actually like saying hi to blues (or even neuts) as they fly into or through a system. Taunting reds might even be a possibility, as it could result in a roam stopping to hunt you, which can be a desirable action for many reasons.
I might suggest you stop staring at your own belly button and consider that in a social game there is a need for more means of interaction than "I shot you! You're dead now!"
|

Shepard Book
|
Posted - 2011.08.25 16:02:00 -
[265]
Remove the local!
|

DoctorDanny
TunDraGon
|
Posted - 2011.08.25 16:04:00 -
[266]
1) Remove Local. 2) Learn to use the scanner. 3) Fun!
Anyone saying anything other hasn't taken step 2) yet.
|

Newt Rondanse
|
Posted - 2011.08.25 16:08:00 -
[267]
Originally by: DoctorDanny 1) Remove Local. 2) Learn to use the scanner. 3) Fun!
Anyone saying anything other hasn't taken step 2) yet.
Obviously you have no need to talk to people.
Given your keen demonstration of persuasive skills, I'm not surprised.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.25 17:17:00 -
[268]
Originally by: Saladin Boneslash
Originally by: Cearain No local will effect how big of a gang you can go out in. And the effect will be much less small scale or solo pvp.
The one place in EvE with no local right now is w-space. And we all know that pvp in w-space is mostly blobs, right? Very little solo and small gang pvp there, for sure.
The only thing we know is there is very little pvp there at all. We know this from the QEN's.
If we move away from the facts and into speculation. I would bet a much larger percent of the "pvp" in wormholes actually involves "pvcb" than in null or low sec.
-Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Mendolus
Aurelius Federation Eternal Evocations
|
Posted - 2011.08.25 17:27:00 -
[269]
Edited by: Mendolus on 25/08/2011 17:29:02 Edited by: Mendolus on 25/08/2011 17:27:56
Originally by: Cearain
Originally by: Saladin Boneslash
Originally by: Cearain No local will effect how big of a gang you can go out in. And the effect will be much less small scale or solo pvp.
The one place in EvE with no local right now is w-space. And we all know that pvp in w-space is mostly blobs, right? Very little solo and small gang pvp there, for sure.
The only thing we know is there is very little pvp there at all. We know this from the QEN's.
If we move away from the facts and into speculation. I would bet a much larger percent of the "pvp" in wormholes actually involves "pvcb" than in null or low sec.
I think as someone pointed out elsewhere, there is a healthy amount of PvP in wormholes per capita.
If this is true, it means that while there may be less PvP in wormholes than the rest of the game, there is a high percentage of it per player in wormholes compared to that same percentage of players in k-space.
I do agree with you though, using wormholes as an excuse for why no local would work is an oversimplification of two very different and complex systems. No local works in wormholes because... they are wormholes. No local in k-space, specifically in 0.0? Troubling at best.
Not necessarily because it may or may not facilitate more or less PvP, but more so from a design perspective.
The last thing we need in an MMO are fewer ways for players to interact directly or get a sense of social strata when they logon to the game, i.e. as someone pointed out in this thread I think, who wants to logon to EVE and never know if there is anyone out there in space with you or not? It is fine that you can get these experiences in wormholes, but for the entirety of 0.0?
It's a step backwards, which is what I think most people can agree on, there needs to be better intelligence gathering tools, not less of them, period.
A net gain is what most people want I think, whether that means local goes on delayed mode but we get some seriously slick automated tools based on skills, fittings, and settings in order to detect other ships in space or use some sort of player controlled infrastructure like POS modules, that update sovereign holders and their deep blues with ship scan results in their directional scanner interfaces or whatever... a net gain over what we have is the common goal, whatever that may be, we shall find out in a few months.
I can assure you that the likelihood of CCP backing down from whatever it is they are actually planning is exceptionally low, so let's just wait for it to hit SiSi before we spend weeks debating intangibles, at least until we have something concrete to go on.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.25 17:33:00 -
[270]
I will try to break this down as much as I can.
For the sake of argument lets say I agree with many anti-local peoples claims: 1)removing local will increase the risk of engaging in pvp. (Specifically you will have an increased risk of getting blobbed.)
2)removing local will increase the chances of being able to gank a carebear that is in low or null sec.
What effect will this have?
Consider the first point. Do you think increasing the risk (especially the risk of getting blobbed) will make an already risk adverse group more likely to engage in that activity? Eve pvp is already hard enough to find. The problem is the playerbase is risk adverse as it is. Increasing the chances that you will lose your ship to a sensless blobbing will not increase the pvp.
Now consider the second point. Do you think this will drive more people to do missions/industry in low sec and null sec or fewer? Is it better to have more or fewer people in pvp areas of new eden?
Lets say you are going to make your isk in low sec or null sec anyway. You will now have to constantly click on your d scanner making it even more of a hassle to earn your isk. Are you going to value and protect that harder to earn isk more or less? If you are going to value and protect that harder to earn isk more are you more likely or less likely to engage in even higher risk pvp?
-Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |