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Jaari Val'Dara
Caldari Deep Space Nomads Corp
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Posted - 2011.08.19 14:11:00 -
[91]
Originally by: Aelius
Originally by: Ingvar Angst
Originally by: Jaari Val'Dara Stabs? Lol. That would seriously reduce dps and also isk/h.Cans? Good luck with that if you are moving. Asteroids? I'd hate to get stuck on one if I have to warp off. D-scan? I did that while living in a wh, but it's maddening.
I think the bolded part shows where the real problem lies, and it's not the fault of local, afk cloaking, whatever.
You don't want to adapt. You want easy comfort mode, in null sec.
Correct... people just want null to be high isk, low risk and everything done to correct that is bad... Personally i wouldn't mind that CCP removed the bounties on highsec missions and make them lowsec/null exclusive.
Plus 0.0 on high risk (no local) would make the rewards must more valuable since if you are lucky to find a named spawn, the profit would be much greater from the drops. Not to mention the profit from mining ABC on 0.0.
Yes, sure, I am so eager to hunt for officers. I will get my payout once a month while I die several times during no-drops streak. Not to mention, my love of mining is undying. My army of hulk alts will swarm every null system.
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Aelius
Caldari Mnemonic Enterprises Dark Matter Coalition
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Posted - 2011.08.19 14:21:00 -
[92]
Originally by: Jaari Val'Dara
Originally by: Aelius
Originally by: Ingvar Angst
Originally by: Jaari Val'Dara Stabs? Lol. That would seriously reduce dps and also isk/h.Cans? Good luck with that if you are moving. Asteroids? I'd hate to get stuck on one if I have to warp off. D-scan? I did that while living in a wh, but it's maddening.
I think the bolded part shows where the real problem lies, and it's not the fault of local, afk cloaking, whatever.
You don't want to adapt. You want easy comfort mode, in null sec.
Correct... people just want null to be high isk, low risk and everything done to correct that is bad... Personally i wouldn't mind that CCP removed the bounties on highsec missions and make them lowsec/null exclusive.
Plus 0.0 on high risk (no local) would make the rewards must more valuable since if you are lucky to find a named spawn, the profit would be much greater from the drops. Not to mention the profit from mining ABC on 0.0.
Yes, sure, I am so eager to hunt for officers. I will get my payout once a month while I die several times during no-drops streak. Not to mention, my love of mining is undying. My army of hulk alts will swarm every null system.
So let me see what you want:
1st- You want to make Isk in 0.0 (considered a dangerous part of EVE).
2nd- But you don't want it to be dangerous, because you don't want to die.
3rd- Local provides the nŠ2, so you don't want it removed.
4th- "Evolve" and "Adapt" aren't words in your dictionary.
5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
___________________________________________ Hilmar in his childhood Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 14:23:00 -
[93]
Edited by: Eternum Praetorian on 19/08/2011 14:25:03 Edited by: Eternum Praetorian on 19/08/2011 14:24:21
Originally by: Aelius 5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
QFT... epic win Aelius.
You get a big Brutor Kiss!!! Mwhaaa!!!
@ Jaari Val'Dara A clicky D-scan is stupid, we need something more like a ships radar that has the same range as the D-scan.
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baltec1
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Posted - 2011.08.19 14:26:00 -
[94]
Originally by: Jenn aSide
As I said, short sighted thinking. I actully LIKE having people to shoot at. As it is now we have to go at least 12 jumps to have a hope of someone being around.
The goal should be MORE fights, not less. As it is now we can still jump in to a system and have a chance at a juicy target in a sanctum or haven (especially if they are dumb enough to get stuck on something and can't warp, it still happens lol).
With no local there might be LESS of this (because of even more people fleeing to empire to make 100mil an hour in an incursion), and that's just stupid.
Those people dont undock to fight anyway so its not much of a loss.
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Zebediah Orly
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Posted - 2011.08.19 14:27:00 -
[95]
The only problem with removing local, would be doing missions for pirate factions, if you are in a frig and undock, how do you know there isn't a dictor waiting for you? (i'm talking lvl 1 missions here) I don't mind getting scanned down or scanning people down, but camping outside a station, when you can 'redock' seems to be a gamble to me.
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Marchocias
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Posted - 2011.08.19 14:28:00 -
[96]
Originally by: Newt Rondanse Doing away with local does away with public tear harvests, and tears shared are all the sweeter.
You can still have the tear harvests with hidden local, you just dont get the intel. ---- Will 2011-06-24 go down as the day CCP stood still, or the day the dream died? |

Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 14:28:00 -
[97]
Originally by: Zebediah Orly The only problem with removing local, would be doing missions for pirate factions, if you are in a frig and undock, how do you know there isn't a dictor waiting for you? (i'm talking lvl 1 missions here) I don't mind getting scanned down or scanning people down, but camping outside a station, when you can 'redock' seems to be a gamble to me.
You don't understand how aggression mechanics and undock timers work then do you?
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buee
Gallente Valor Inc. Nulli Secunda
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Posted - 2011.08.19 14:29:00 -
[98]
Wtf, where is this information comming from? Since when did CCP decide that removing local should be in any patch?
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Jaari Val'Dara
Caldari Deep Space Nomads Corp
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Posted - 2011.08.19 14:35:00 -
[99]
Originally by: Aelius
So let me see what you want:
1st- You want to make Isk in 0.0 (considered a dangerous part of EVE).
2nd- But you don't want it to be dangerous, because you don't want to die.
3rd- Local provides the nŠ2, so you don't want it removed.
4th- "Evolve" and "Adapt" aren't words in your dictionary.
5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
1. I haven't done a sanctum in quite a while. 2. You wan't to make null way more dangerous while keeping profits low. 3. I'd like local to be removed very much, I would just prefer if it didn't drive out all the economic activities back to high sec. I hate missions so very very much.
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baltec1
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Posted - 2011.08.19 14:42:00 -
[100]
Originally by: Jaari Val'Dara
1. I haven't done a sanctum in quite a while. 2. You wan't to make null way more dangerous while keeping profits low. 3. I'd like local to be removed very much, I would just prefer if it didn't drive out all the economic activities back to high sec. I hate missions so very very much.
Well then good news!
High sec is getting a nerf
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Cipher Jones
Minmatar
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Posted - 2011.08.19 14:45:00 -
[101]
Originally by: Zagdul Removing local is the most R E T A R D E D idea CCP has ever come up with.
Local helps you FIND fights and the way null is right now, most people put a gang together and can't find one. This will make finding PVP HARDER not EASIER.
It will make ganking easier, but that's not PVP, that's PvCB.
Not only that, but this is going to make black ops easy as, well, you never saw us coming, you didn't see us jump into system and well, you don't have our fleet scouted within range either, cause it's cloaked and you have no local.
Removing local is a bad idea and the morons who make the claim that a delayed local, like in wormholes, is a good idea are dumb as they don't think about how unbalanced and boring null/low sec will be when/if they do.
It doesn't help gang warfare in the slightest.
When I take out a 10-20 man gang, we find our hostiles by going into local/intel channels (which are reported by local counts and normally inaccurate ), counting how many bad dudes and deciding to engage or not.
Without local, and by using an "improved scan system" you're now turning, what could be a fast, fun moving gang into a slow, boring one cause you gotta put your faith into a system we're counting on CCP to develop to function as intended.
Good luck
Local works, leave it.
The tears generated from black ops will be glorious, however, this will be niche and short lived. The rest of EVE Online combat will be difficult and hard to find. You will in essence, ruin finding small gangs to fight, just as there is an upswing on small gang warfare.
I just have this to say about it;
If you are saying what is going to happen when one system gets replaced with another, but do not know what they new system will encompass, you are talking out of your ass. . Adapt and overcome or become a monkey on an evolution poster.
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Jemima Puddlefuck
Caldari In Praise Of Shadows
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Posted - 2011.08.19 14:46:00 -
[102]
Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 19/08/2011 14:25:03 Edited by: Eternum Praetorian on 19/08/2011 14:24:21
Originally by: Aelius 5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
QFT... epic win Aelius.
You get a big Brutor Kiss!!! Mwhaaa!!!
@ Jaari Val'Dara A clicky D-scan is stupid, we need something more like a ships radar that has the same range as the D-scan.
I would normally say that would be OP nonsense but if they removed local and provided that in its place it could be awesome. Make it require a certain degree of skill but still let a talented soloer pinpoint targets quickly (WITH EFFORT) and it would be fantastic. You get an idea of the composition of a system but no idea about their alliances or if they are working together (unless they are all at one celestial). Really would be cool. ~~~
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CaldariCitizen19082011
Caldari In Praise Of Shadows
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Posted - 2011.08.19 14:46:00 -
[103]
Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 19/08/2011 14:25:03 Edited by: Eternum Praetorian on 19/08/2011 14:24:21
Originally by: Aelius 5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
QFT... epic win Aelius.
You get a big Brutor Kiss!!! Mwhaaa!!!
@ Jaari Val'Dara A clicky D-scan is stupid, we need something more like a ships radar that has the same range as the D-scan.
I would normally say that would be OP nonsense but if they removed local and provided that in its place it could be awesome. Make it require a certain degree of skill but still let a talented soloer pinpoint targets quickly (WITH EFFORT) and it would be fantastic. You get an idea of the composition of a system but no idea about their alliances or if they are working together (unless they are all at one celestial). Really would be cool. ~~~
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Eight Sinn
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Posted - 2011.08.19 14:47:00 -
[104]
Local I believe was intended for the purposes of communication when CCP put it in, it's being used for Intel now. Given that there are scanning mechanics to find people, with local being gone I would say that you will find more fights than less.
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Zebediah Orly
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Posted - 2011.08.19 14:57:00 -
[105]
Originally by: Eternum Praetorian
Originally by: Zebediah Orly The only problem with removing local, would be doing missions for pirate factions, if you are in a frig and undock, how do you know there isn't a dictor waiting for you? (i'm talking lvl 1 missions here) I don't mind getting scanned down or scanning people down, but camping outside a station, when you can 'redock' seems to be a gamble to me.
You don't understand how aggression mechanics and undock timers work then do you?
It seems you don't really have a clue, let me enlighten you, when you undock in a FRIG you are hardly going to have a long fight are you? or last untill you can dock again, Especially if you get caught in a dictor bubble the moment you undock.
Please know what you are talking about.
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baltec1
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Posted - 2011.08.19 15:01:00 -
[106]
Originally by: Zebediah Orly
It seems you don't really have a clue, let me enlighten you, when you undock in a FRIG you are hardly going to have a long fight are you? or last untill you can dock again, Especially if you get caught in a dictor bubble the moment you undock.
Please know what you are talking about.
Its funny because you have no idea about the 30 seconds you have where they cannot lock you.
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Jenn aSide
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Posted - 2011.08.19 15:07:00 -
[107]
Originally by: baltec1
Originally by: Jenn aSide
As I said, short sighted thinking. I actully LIKE having people to shoot at. As it is now we have to go at least 12 jumps to have a hope of someone being around.
The goal should be MORE fights, not less. As it is now we can still jump in to a system and have a chance at a juicy target in a sanctum or haven (especially if they are dumb enough to get stuck on something and can't warp, it still happens lol).
With no local there might be LESS of this (because of even more people fleeing to empire to make 100mil an hour in an incursion), and that's just stupid.
Those people dont undock to fight anyway so its not much of a loss.
I'd rather have people who don't undock but do pay subs (so that a company in Iceland thinks it's financially viable to keep my favorite pass time going) than to have people who don't pay subs because they don't play the game at all.
Last QEN I read said only 11% of characters lived in null sec. Null sec is my favorite part of the game, fewer people in it means less fun.
Like I said, some very short sighted thinking in this tread. There are a number of good changes CCP could make that would make removing local (and other things I don't care for, like High Sec :) ) not turn into a disaster, and CCP keeps hinting that they are working on such things.
But I don't have much faith that those things would be done. CCP's track record on such things isn't good.
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Raneru
Combat and Recon
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Posted - 2011.08.19 15:14:00 -
[108]
Originally by: Zagdul
Local helps you FIND fights and the way null is right now, most people put a gang together and can't find one. This will make finding PVP HARDER not EASIER.
Use the map, it tells you how many people were in space in a system within the last 30 mins, which at least gives you an indication of where to head for a fight.
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Tal Rann
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Posted - 2011.08.19 15:29:00 -
[109]
Ha, it's always the same with these 'tough' types. It's fine to gang up on lil ol miners out strollin in the park but everytime stuff happens to ***** your PvP prowess you turn into the lil whinners you really are. No local make it harder for you -aaahhhhh-never mind get over it. More fights you didn't see comin -get into em. Lose some ships -just get some more.

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artsjitaalt
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Posted - 2011.08.19 15:31:00 -
[110]
Originally by: Aelius
5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
Originally by: Brooks Puuntai .
However I do agree to a point that it will allow for a lot more ganks, especially on carebears since the carebear will have no idea if their FoF.
Originally by: Efraya ITT: Null bears whining about not being able to gather intel via local anymore.
Originally by: Aelius Edited by: Aelius on 19/08/2011 12:38:57
I just need to reply again to this thread...
I will give a hypothetical situation, with and without local.
With Local:
You "Zagdul" come to an hostile system... asa you enter system you notice X amounts of hostiles in local. You press D-Scan and see a hulk fleet and some cans.
You rapidly warp to the belts... but too late... they all warped out before u could get there.
You wait in system, with the hope that they resume the mining... but nothing happens... BUT you waited too long... soon you and your 6 buddies look at local and see a 20 hostiles entering system... and they don't have hulks...
You are forced to flee without engage (because you aren't stupid to go 7 vs 20)
End result = 0 ships lost to PVP, and no fight.
Without Local:
You "Zagdul" come to an hostile system... asa you enter system you notice X amounts of hostiles on D-Scan and see a hulk fleet and some cans.
You rapidly warp to the belts... Yep they are still there mining away, because they hadn't see it coming. You gank some hulks and get some pods.
You wait in system, with the hope that more action arrives... soon you and your 6 buddies using D-Scan notice more hostiles arrive with combat ships to avenge they fallen comrades... You count around 10 ships (they think you are only 3 because you only used 3 ships to gank the hulks)
Using superior tactics you and your buddies are able to get into a fight 10 VS 7... and because you have a better fleet (you had Falcon present that they didn't knew it was there) you are able to get a good victory over them.
End result: Several Hulks and pods destroyed, a few more combat ships destroyed on both parts and a good fight that you managed to win.
Just out of curiosity, where do you think all of these PVP ships are coming from? When you wipe out all of the miners (Which everyone seems to think will be great fun), you'll then be *****ing about the lack of ships and why your tengu now costs 12 billion isk. Then you'll blame CCP for breaking the economy.
When you're blowing up 5 billion isk jump freighters left and right, it won't take very long for the supply chain to dry up and disappear. You seem to be missing the fact that your ability PVP relies on the very carebears you want to kill in this operation.
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Aelius
Caldari Mnemonic Enterprises Dark Matter Coalition
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Posted - 2011.08.19 15:50:00 -
[111]
Edited by: Aelius on 19/08/2011 15:56:34
Originally by: artsjitaalt
Originally by: Aelius
5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
Originally by: Brooks Puuntai .
However I do agree to a point that it will allow for a lot more ganks, especially on carebears since the carebear will have no idea if their FoF.
Originally by: Efraya ITT: Null bears whining about not being able to gather intel via local anymore.
Originally by: Aelius Edited by: Aelius on 19/08/2011 12:38:57
I just need to reply again to this thread...
I will give a hypothetical situation, with and without local.
With Local:
You "Zagdul" come to an hostile system... asa you enter system you notice X amounts of hostiles in local. You press D-Scan and see a hulk fleet and some cans.
You rapidly warp to the belts... but too late... they all warped out before u could get there.
You wait in system, with the hope that they resume the mining... but nothing happens... BUT you waited too long... soon you and your 6 buddies look at local and see a 20 hostiles entering system... and they don't have hulks...
You are forced to flee without engage (because you aren't stupid to go 7 vs 20)
End result = 0 ships lost to PVP, and no fight.
Without Local:
You "Zagdul" come to an hostile system... asa you enter system you notice X amounts of hostiles on D-Scan and see a hulk fleet and some cans.
You rapidly warp to the belts... Yep they are still there mining away, because they hadn't see it coming. You gank some hulks and get some pods.
You wait in system, with the hope that more action arrives... soon you and your 6 buddies using D-Scan notice more hostiles arrive with combat ships to avenge they fallen comrades... You count around 10 ships (they think you are only 3 because you only used 3 ships to gank the hulks)
Using superior tactics you and your buddies are able to get into a fight 10 VS 7... and because you have a better fleet (you had Falcon present that they didn't knew it was there) you are able to get a good victory over them.
End result: Several Hulks and pods destroyed, a few more combat ships destroyed on both parts and a good fight that you managed to win.
Just out of curiosity, where do you think all of these PVP ships are coming from? When you wipe out all of the miners (Which everyone seems to think will be great fun), you'll then be *****ing about the lack of ships and why your tengu now costs 12 billion isk. Then you'll blame CCP for breaking the economy.
When you're blowing up 5 billion isk jump freighters left and right, it won't take very long for the supply chain to dry up and disappear. You seem to be missing the fact that your ability PVP relies on the very carebears you want to kill in this operation.
No.. you wrong... with the increase of mineral values it may well be worth to mine... nowadays people just use bots... and if that is not breaking the economy my friend, i don't know what is...
It will mean who has the work to mine gets the rewards, not the bots.
___________________________________________ Hilmar in his childhood Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Lazrim
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Posted - 2011.08.19 15:57:00 -
[112]
Newb question here. If d-scan is akin to local then why not just change the name 'local' to 'directional scan'?
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centurion zulu
Phantom Squad Atlas.
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Posted - 2011.08.19 16:12:00 -
[113]
CCP has stated multiple times over the years that removing local isn't going to happen.
They claim it has something to do with their CODE, GM access to their tools, etc. etc.
Not sure what the excitement is about here.
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Selinate
Amarr
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Posted - 2011.08.19 16:17:00 -
[114]
You shouldn't see the black ops coming. It defeats the purpose of a black ops fleet.
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Eofina
Minmatar DEATH'S LEGION Mayhem.
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Posted - 2011.08.19 16:21:00 -
[115]
I'd like to see Local removed or delayed from Low-sec also.
Imagine those tears!

"Evil will always triumph, because good is dumb." ~ Dark Helmet
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MouseBeast
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Posted - 2011.08.19 16:25:00 -
[116]
Thoughts:
This would be a difficult change to apply first the the test server, since it deals more with group psychology rather than a straight-up game mechanic/module/etc.
Mining fleets already have PvP patrols/guards. Why shouldnt PvE folks have to do the same to make their ISK?
'Ship Radar' isn't a horrible idea. How about being able to set your drone orbit distance (to prevent the decloak bump)?
Consider skills that allow ship radar to increase radius (up to whole system)? Also, have said radar allow alerts for things like jump gate activation (if it's within radar scan radius)?
Deployables that can alert their owners to things like gate activation, or just ship presence on the same grid as the deployable?
How about sov upgrades that allow for some more visibility than you would have otherwise? You might not be able to have 5 constantly respawing grav sites in your Industrial systems, but would you sacrifice those for the ability to have jump gate activation flash on your ship's radar?
Apologies for the ramble. There's plenty CCP can do to balance this out game-wise... and plenty that players can do as well. Risk/Reward still reigns supreme.
Just my two cents...
~~(__)8>
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Alayla Nightfall
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Posted - 2011.08.19 16:32:00 -
[117]
I'm all for removing local. Just think how awesome it'd be in Jita.
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Zebediah Orly
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Posted - 2011.08.19 16:34:00 -
[118]
Edited by: Zebediah Orly on 19/08/2011 16:35:00
Originally by: baltec1
Originally by: Zebediah Orly
It seems you don't really have a clue, let me enlighten you, when you undock in a FRIG you are hardly going to have a long fight are you? or last untill you can dock again, Especially if you get caught in a dictor bubble the moment you undock.
Please know what you are talking about.
Its funny because you have no idea about the 30 seconds you have where they cannot lock you.
It's funny, because you have no idea, it's not 30 seconds.
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captain dirka
Caldari Sinister Elite Raining Doom
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Posted - 2011.08.19 16:41:00 -
[119]
taking local out of null sec is as stupid as expecting players to not use worm holes for logistics. ccp you will only make your player base even more angry at you. and you will loose more paying subscriptions. listen to your players that pay your light bills...
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 16:41:00 -
[120]
Originally by: Zebediah Orly Edited by: Zebediah Orly on 19/08/2011 16:35:00
Originally by: baltec1
Originally by: Zebediah Orly
It seems you don't really have a clue, let me enlighten you, when you undock in a FRIG you are hardly going to have a long fight are you? or last untill you can dock again, Especially if you get caught in a dictor bubble the moment you undock.
Please know what you are talking about.
Its funny because you have no idea about the 30 seconds you have where they cannot lock you.
It's funny, because you have no idea, it's not 30 seconds.
What's really funny is that you don't have a clue 
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