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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Hazen Koraka
HK Enterprises
50
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Posted - 2012.10.09 12:13:00 -
[361] - Quote
Snip etc
Quote:Here, before you start saying I am being obtuse for arguing that CCP Soundwave wrote:That won't happen as long as I'm around, btw.
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. Cited Dev Quote on this page: https://forums.eveonline.com/default.aspx?g=posts&t=137125&p=3
And Bolded is where CCP Soundwave is arguing for an ISK tank.
If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well
I'm sorry, but this is all tenuous as f*ck. A minor post that is in a thread to do with ganking miners, that says he won't let stuff happen, suddenly translates into X% of your ship insurance is only given back? What? |
Pipa Porto
1179
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Posted - 2012.10.09 12:35:00 -
[362] - Quote
Hazen Koraka wrote:Snip etc Quote:Here, before you start saying I am being obtuse for arguing that CCP Soundwave wrote:That won't happen as long as I'm around, btw.
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. Cited Dev Quote on this page: https://forums.eveonline.com/default.aspx?g=posts&t=137125&p=3 And Bolded is where CCP Soundwave is arguing for an ISK tank. If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well
I'm sorry, but this is all tenuous as f*ck. A minor post that is in a thread to do with ganking miners, that says he won't let stuff happen, suddenly translates into X% of your ship insurance is only given back? What?
What? You've lost the thread of the conversation. That post's not talking about the bounty system, it's discussing suicide ganking and the blind transferrable killright people are arguing for. EvE: Everyone vs Everyone
-RubyPorto |
Hazen Koraka
HK Enterprises
50
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Posted - 2012.10.09 12:43:00 -
[363] - Quote
Ok sorry Pippa, getting terribly confused here! Someone mentioned about some imaginary dev change to do with the bounties you could claim. |
Lieam Thellere
Noctis Inc. The CodeX Alliance
2
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Posted - 2012.10.09 13:29:00 -
[364] - Quote
I think I've sussed out Pippa's argument: everyone should be self-reliant, therefore miners who get ganked and lack the capacity to retaliate themselves have only themselves to blame.
Which is a cop-out. In the new system, miners have the ability to retaliate through the ISK they've earned. Hiring a bounty hunter is no different than contracting someone to gas-mine some resources for you, or use the market to buy equipment. No one lives in a vacuum (well, until they're podded, anyway). You're using your own resources to hire an outside specialist. You don't expect a real-life entrepreneur to build entire cars themselves: they hire others to do individual jobs to produce the final product.
In this case, the final product is getting the ganker blown to bits.
Right now, gankers can rely on killrights being restricted to one character to get virtual immunity from mining alts. Well, sauce for the goose is sauce for the gander. This winter, it'll be open season on gankers, which is much more interesting than forcing mining characters to suicide-kill as their only option for retaliation. |
Pipa Porto
1179
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Posted - 2012.10.09 13:29:00 -
[365] - Quote
Hazen Koraka wrote:Ok sorry Pippa, getting terribly confused here! Someone mentioned about some imaginary dev change to do with the bounties you could claim.
The assumption is that bounties will pay out as some (small-ish) percentage of the value of the kill. If they didn't, it would be spectacularly easy to manipulate things to make a profit clearing your own bounty. EvE: Everyone vs Everyone
-RubyPorto |
Pipa Porto
1179
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Posted - 2012.10.09 13:34:00 -
[366] - Quote
Lieam Thellere wrote:I think I've sussed out Pippa's argument: everyone should be self-reliant, therefore miners who get ganked and lack the capacity to retaliate themselves have only themselves to blame.
Which is a cop-out.
No, it's how EVE's Libertarian Dystopia works.
Quote:In the new system, miners have the ability to retaliate through the ISK they've earned.
You already can. Hire a Mercenary to suicide gank the person you don't like.
Quote:Hiring a bounty hunter is no different than contracting someone to gas-mine some resources for you, or use the market to buy equipment. No one lives in a vacuum (well, until they're podded, anyway). You're using your own resources to hire an outside specialist. You don't expect a real-life entrepreneur to build entire cars themselves: they hire others to do individual jobs to produce the final product.
In this case, the final product is getting the ganker blown to bits.
And you already can. Hire a Mercenary to suicide gank the person you don't like.
Quote:Right now, gankers can rely on killrights being restricted to one character to get virtual immunity from mining alts. Well, sauce for the goose is sauce for the gander. This winter, it'll be open season on gankers, which is much more interesting than forcing mining characters to suicide-kill as their only option for retaliation.
The actual result of blind transferable, risk free killrights will be that people will either accept killrights for free or pay for the privilege of accepting a killright transfer. The assumption that you'll have to pay people for a risk free target is idiotic, just like the assumption that the ally system would result in people paying for allies to come on board. EvE: Everyone vs Everyone
-RubyPorto |
Lieam Thellere
Noctis Inc. The CodeX Alliance
2
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Posted - 2012.10.09 14:27:00 -
[367] - Quote
Pipa Porto wrote:No, it's how EVE's Libertarian Dystopia works.
No, libertarian freedom includes hiring unknown individuals to do a job for you. You're selectively applying libertarianism in a way to suit yourself. Which is why everyone is calling you a hypocrite.
Quote:You already can. Hire a Mercenary to suicide gank the person you don't like.
Quote:And you already can. Hire a Mercenary to suicide gank the person you don't like.
In which case, your arguments against transferrable killrights is null. Either way, you're getting hit by people you don't know are after you, so what's your problem?
Quote:The actual result of blind transferable, risk free killrights will be that people will either accept killrights for free or pay for the privilege of accepting a killright transfer. The assumption that you'll have to pay people for a risk free target is idiotic, just like the assumption that the ally system would result in people paying for allies to come on board.
I never said anything about a risk-free target. You're spinning others' arguments again. You can't even provide a coherent argument, you just keep purposefully re-framing everyone else's statements.
Since you're just behaving like a troll, I'll treat you like one. |
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CCP Punkturis
C C P C C P Alliance
3347
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Posted - 2012.10.09 14:49:00 -
[368] - Quote
are you guys excited about the dev blog? Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Alice Saki
9377
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Posted - 2012.10.09 14:51:00 -
[369] - Quote
Nope Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
814
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Posted - 2012.10.09 14:56:00 -
[370] - Quote
Considering that 90% of all devblogs nowadays just announce horrible, barely functional mechanics that break entire aspects of the game and never see proper iteration, no, I am not particularly excited about the dev blog. |
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Pipa Porto
1179
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Posted - 2012.10.09 14:56:00 -
[371] - Quote
Lieam Thellere wrote:Pipa Porto wrote:No, it's how EVE's Libertarian Dystopia works. No, libertarian freedom includes hiring unknown individuals to do a job for you. You're selectively applying libertarianism in a way to suit yourself. Which is why everyone is calling you a hypocrite. Quote:You already can. Hire a Mercenary to suicide gank the person you don't like. Quote:And you already can. Hire a Mercenary to suicide gank the person you don't like. In which case, your arguments against transferrable killrights is null. Either way, you're getting hit by people you don't know are after you, so what's your problem?
First. When someone suicide ganks you, they are constrained by the loss of their ship. That constraint allows you to know what ships to look for.
Second. When someone suicide ganks you, they lose their ship.
Third. When someone suicide ganks you, your friends can shoot them to disrupt the gank in the likely event that it's a DPS gank instead of an alpha gank (because Alpha is expensive).
Quote:I never said anything about a risk-free target. You're spinning others' arguments again. You can't even provide a coherent argument, you just keep purposefully re-framing everyone else's statements.
Since you're just behaving like a troll, I'll treat you like one.
If you are game mechanically ensured the element of surprise, the first shot, and that the target cannot significantly benefit from bringing allies, all while not being constrained by the guaranteed loss of your ship, what risk do you face against any ship in HS? EvE: Everyone vs Everyone
-RubyPorto |
Atedar Kerane
Revenge of the Noobs Tactical Narcotics Team
40
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Posted - 2012.10.09 14:58:00 -
[372] - Quote
CCP Punkturis wrote:are you guys excited about the dev blog?
Well. I for one, am looking forward to the new bounty system! :D
Soon(tm) ?? |
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CCP Punkturis
C C P C C P Alliance
3347
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Posted - 2012.10.09 15:00:00 -
[373] - Quote
Vimsy Vortis wrote:Considering that 90% of all devblogs nowadays just announce horrible, barely functional mechanics that break entire aspects of the game and never see proper iteration, no, I am not particularly excited about the dev blog.
heh okay it's just better to speculate around some stuff you see on the internet you can do that as well, I kind of like it! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Pipa Porto
1179
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Posted - 2012.10.09 15:02:00 -
[374] - Quote
CCP Punkturis wrote:are you guys excited about the dev blog?
Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe.
The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.
Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer.
I see no reason to believe the bounty system DevBlog will be any different. EvE: Everyone vs Everyone
-RubyPorto |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
814
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Posted - 2012.10.09 15:05:00 -
[375] - Quote
I don't even care about the bounty system, I was just taking the opportunity to express how frustrated and disenfranchised I feel as a player due to all the godawful mechanics changes you guys have been putting out. |
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CCP Punkturis
C C P C C P Alliance
3347
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Posted - 2012.10.09 15:05:00 -
[376] - Quote
Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog? Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe. The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer. I see no reason to believe the bounty system DevBlog will be any different.
now that's not very nice! *crosses hands*
I at least hope you'll like it
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Atedar Kerane
Revenge of the Noobs Tactical Narcotics Team
40
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Posted - 2012.10.09 15:09:00 -
[377] - Quote
Pipa Porto wrote: I see no reason to believe the bounty system DevBlog will be any different.
I do
In its current state, you are basically sending money to the person you want killed. The bounty system can only get better. It's a broken mechanic that's been around for ages. I'm really looking forward to seeing how they've implemented it
Also, I'm looking forward to playing around with Punkturis' hot UI |
Pipa Porto
1179
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Posted - 2012.10.09 15:33:00 -
[378] - Quote
CCP Punkturis wrote:Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog? Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe. The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer. I see no reason to believe the bounty system DevBlog will be any different. now that's not very nice! *crosses hands* I at least hope you'll like it
I hope I like it too. Just like I hope CCP will realize that constantly making HS safer is bad for the game. But hoping for something and expecting it are two very different things.
I'm glad you think that pointing out that CCP is making HS safe isn't nice, because it implies that you feel that making people safe in HS (or anywhere, I assume) isn't good for EVE. EvE: Everyone vs Everyone
-RubyPorto |
Pipa Porto
1179
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Posted - 2012.10.09 15:34:00 -
[379] - Quote
Atedar Kerane wrote:Pipa Porto wrote: I see no reason to believe the bounty system DevBlog will be any different.
I do In its current state, you are basically sending money to the person you want killed. The bounty system can only get better. It's a broken mechanic that's been around for ages. I'm really looking forward to seeing how they've implemented it Also, I'm looking forward to playing around with Punkturis' hot UI
I'm not saying it will or won't be good. I'm saying that I expect that it will be designed in such a way that it would tend to make HS safer. EvE: Everyone vs Everyone
-RubyPorto |
Warde Guildencrantz
TunDraGon
129
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Posted - 2012.10.09 15:57:00 -
[380] - Quote
Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog? The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.
Ninja looting is never done for the sake of looting and is 1000% done for the sake of making people annoyed enough to shoot you and make you have the ability to fight back. It is a lame PvP form, just suicide gank someone if you think its particularly worth killing their ship in a HS mission. If you see someone get ganked and want to ninja loot their wreck, do it in a ship that can warp off before others can benefit from your newly acquired suspect flag. You can't "ninja loot" in an industrial ship anyways...(well maybe a cloaky hauler).
Hunting ratters in low and null will be much easier, because they cannot merely log off and escape due to the NPC agression flag triggered while ratting. However, I'm not all that happy about the NPCs potentially engaging people who found others at a site in low/null fair and square...
Also, you can still ninja salvage, it just requires the ability to speed tank or the ability to kill frigs. |
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CCP Punkturis
C C P C C P Alliance
3347
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Posted - 2012.10.09 16:02:00 -
[381] - Quote
Pipa Porto wrote:CCP Punkturis wrote:Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog? Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe. The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer. I see no reason to believe the bounty system DevBlog will be any different. now that's not very nice! *crosses hands* I at least hope you'll like it I hope I like it too. Just like I hope CCP will realize that constantly making HS safer is bad for the game. But hoping for something and expecting it are two very different things. I'm glad you think that pointing out that CCP is making HS safe isn't nice, because it implies that you feel that making people safe in HS (or anywhere, I assume) isn't good for EVE.
I'm not a game designer so I don't have much say in how the game is made. I just try to make really nice User Interface Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
9
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Posted - 2012.10.09 16:45:00 -
[382] - Quote
Pipa Porto wrote: You're calling people sociopaths for their actions in a game, and you think they're the ones with trouble distinguishing fantasy from reality?
If people are breaking their keyboards and quitting due to a minor setback caused by legitimate gameplay, EVE is not the right game for them. Remember the first rule of EVE, "Don't Fly What You Can't Afford to Lose"? If it's not a minor setback, why did you fly it?
Gankbears do not care about the game. They care about the RL consequences on some unknown player who they grief. This is a form of sociopathy and would deserve permabanning in a nice world in which devs cared more about ingame immersion and freedom than revenue, and realized it takes much effort to trammelize everything so as to keep both carebears and gankbears subscribed.
Any multiplayer game is not the right game for gankbears, since they cannot play nice, and their roleplaying ability to impersonate criminals elements never exceeds lolrandum Veldspar Defence Force, the equivalent of "U mad? Oooh you so mad".
This "casualization" of high-sec, you and other gankbears brought it upon yourselves. I only hope it's not gonna make highsec shenanigans impossible or way too costly for anyone who really wishes to impersonate an ingame criminal, and weave exciting stories with fellow players.
When you quit EvE, go play Heroes of Newerth. It's full of tryhards thinking they're really clever because they push the cheese envelope all they can, and dudes who play to win, incapable of storytelling. You'll fit right in! |
Pipa Porto
1180
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Posted - 2012.10.09 17:00:00 -
[383] - Quote
EglantinFinfleur wrote:Pipa Porto wrote: You're calling people sociopaths for their actions in a game, and you think they're the ones with trouble distinguishing fantasy from reality?
If people are breaking their keyboards and quitting due to a minor setback caused by legitimate gameplay, EVE is not the right game for them. Remember the first rule of EVE, "Don't Fly What You Can't Afford to Lose"? If it's not a minor setback, why did you fly it?
Gankbears do not care about the game. They care about the RL consequences on some unknown player who they grief. This is a form of sociopathy and would deserve permabanning in a nice world in which devs cared more about ingame immersion and freedom than revenue, and realized it takes much effort to trammelize everything so as to keep both carebears and gankbears subscribed.
What real life consequences? It's a game. If you can't separate a game from reality, playing that game is probably not healthy for you. If you're claiming that there are real life consequences that someone inflicts on themselves due to a game, they need professional help not anonymous coddling from developers.
Quote:Any multiplayer game is not the right game for gankbears, since they cannot play nice, and their roleplaying ability to impersonate criminals elements never exceeds lolrandum Veldspar Defence Force, the equivalent of "U mad? Oooh you so mad".
This "casualization" of high-sec, you and other gankbears brought it upon yourselves. I only hope it's not gonna make highsec shenanigans impossible or way too costly for anyone who really wishes to impersonate an ingame criminal, and weave exciting stories with fellow players.
When you quit EvE, go play Heroes of Newerth. It's full of tryhards thinking they're really clever because they push the cheese envelope all they can, and dudes who play to win, incapable of storytelling. You'll fit right in!
There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail. EvE: Everyone vs Everyone
-RubyPorto |
Pipa Porto
1180
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Posted - 2012.10.09 17:05:00 -
[384] - Quote
Warde Guildencrantz wrote:Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog? The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Ninja looting is never done for the sake of looting and is 1000% done for the sake of making people annoyed enough to shoot you and make you have the ability to fight back. It is a lame PvP form, just suicide gank someone if you think its particularly worth killing their ship in a HS mission. If you see someone get ganked and want to ninja loot their wreck, do it in a ship that can warp off before others can benefit from your newly acquired suspect flag. You can't "ninja loot" in an industrial ship anyways...(well maybe a cloaky hauler).
So you're saying someone else's playstyle should be eliminated because you find it distasteful?
Are you denying that the AI change is a nerf to Ninja-Looting? And yes, of course I know that the intent is to kill the guy in the battleship who thinks he can get a free frigate kill.
EvE: Everyone vs Everyone
-RubyPorto |
EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
9
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Posted - 2012.10.09 17:17:00 -
[385] - Quote
Pipa Porto wrote: What real life consequences? It's a game. If you can't separate a game from reality, playing that game is probably not healthy for you. If you're claiming that there are real life consequences that someone inflicts on themselves due to a game, they need professional help not anonymous coddling from developers.
There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail.
Gankbears are sociopaths, and, as all perverts, they know which buttons to push to annoy people. In multiplayer games, it boils down to disregarding immersion, tryharding/cheesing and breaking the fourth wall. It's all the more annoying for people who want to consider the game as and end in itself, and reap ingame accomplishments (instead of out-of-game ones, such as making someone ragequit), since the gankbears will taunt "don't be mad! it's only a game :D", when said gankbears don't care about the game at all, only about annoying RL people, not besting virtual characters.
RPers will never be as competitive as people who play to win, but they don't care, they enjoy fantasy and make-believe. Playing to win is an annoying trait, but can be tolerated as long as it doesn't become full raging gankbearism, which should really call for permaban.
Competitive gaming is an oxymoron. RPGs are about storytelling. If you want to be competitive, be so IRL, become rich, practice violent sports, join the military.
Playing videogames competitively is an absolute fail. But eh, maybe it's the only thing in life you're remotely good at.. What's your age and BMI? Do you use online gaming to offset RL inadequacies and vent pent-up frustration? |
Pipa Porto
1180
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Posted - 2012.10.09 17:28:00 -
[386] - Quote
EglantinFinfleur wrote:Pipa Porto wrote: What real life consequences? It's a game. If you can't separate a game from reality, playing that game is probably not healthy for you. If you're claiming that there are real life consequences that someone inflicts on themselves due to a game, they need professional help not anonymous coddling from developers.
There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail.
Gankbears are sociopaths, and, as all perverts, they know which buttons to push to annoy people. In multiplayer games, it boils down to disregarding immersion, tryharding/cheesing and breaking the fourth wall. It's all the more annoying for people who want to consider the game as and end in itself, and reap ingame accomplishments (instead of out-of-game ones, such as making someone ragequit), since the gankbears will taunt "don't be mad! it's only a game :D", when said gankbears don't care about the game at all, only about annoying RL people, not besting virtual characters. RPers will never be as competitive as people who play to win, but they don't care, they enjoy fantasy and make-believe. Playing to win is an annoying trait, but can be tolerated as long as it doesn't become full raging gankbearism, which should really call for permaban. Competitive gaming is an oxymoron. RPGs are about storytelling. If you want to be competitive, be so IRL, become rich, practice violent sports, join the military. Playing videogames competitively is an absolute fail. But eh, maybe it's the only thing in life you're remotely good at.. What's your age and BMI? Do you use online gaming to offset RL inadequacies and vent pent-up frustration?
Claims that activities in a game make you a Sociopath. Check. Claims that competitive games aren't meant to be competitive. Check. Claims that anyone who disagrees with him only does so due to real life issues. Check.
Bonus check for confusing Sociopathy with being a "pervert."
Wow.
By the way, there are a number of fine cooperative MMOs available. I suggest you try them out. EvE: Everyone vs Everyone
-RubyPorto |
Jaison Savrin
Ministry of War Amarr Empire
48
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Posted - 2012.10.09 18:13:00 -
[387] - Quote
Quote:So you're not very good at reading.
No because your entire point hinges on you never ending up at a disadvantage against an unknown variable. That makes you a coward.
Quote:Ganking an unfit Hulk was not profitable pre-buff. Ganking a Tanked Hulk was not profitable pre-buff. Only an untanked, fitted Hulk was profitable pre-buff. There were ways for Miners to ensure that they could not be ganked (they took some slight effort).
Suicide Ganking an untanked, fitted Mack is not profitable now. That means that the miners, without expending any effort whatsoever, are safe.
Claiming that Suicide Ganking is not meant to be profitable is claiming that ISK should provide a Tank. Simple as that.
No, Pipa, they are not the same damn thing. Ganking has high operating costs because you are guaranteed to lose your ship. That is why it shouldn't be profitable.
Quote:And paying those operating costs for an uncertain outcome* is a risk.
*Tracking and Damage randomness, Loot Drop randomness, ECM Drones, etc.
No Pipa, that is RNG. Risk means someone else to shoot back at you. If you ever left high sec you'd know what I mean. By that definition WoW is a risk laden game because people don't always get the drops they want.
Quote:And Bolded is where CCP Soundwave is arguing for an ISK tank.
If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well.
No Pipa, that isn't what that means at all. What it means is the pre-buff hulks were ridiculously paper thin even when tanked. They had been surpassed by the tools CCP provided to gankers.
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Lieam Thellere
Noctis Inc. The CodeX Alliance
4
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Posted - 2012.10.09 18:35:00 -
[388] - Quote
At this point, I think we may as well let the thread die. It's just Pipa vs Everyone Else, going around in circles. We'll never convince Pipa that this is a good thing. |
Hauling Hal
The Black Ops Black Core Alliance
94
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Posted - 2012.10.09 18:45:00 -
[389] - Quote
Pipa Porto wrote: There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail.
Because pretending to fly a spaceship is actually based on reality and not role playing! Methinks someone doesn't understand the term 'role playing'. The fact that other people choose to play their 'roles' differently is what makes Eve a role playing game.... |
Jaison Savrin
Ministry of War Amarr Empire
48
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Posted - 2012.10.09 18:49:00 -
[390] - Quote
Lieam Thellere wrote:At this point, I think we may as well let the thread die. It's just Pipa vs Everyone Else, going around in circles. We'll never convince Pipa that this is a good thing.
While I agree with you a little part of my brain enjoys making her/him look like an idiot. |
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