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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1242
|
Posted - 2012.10.01 00:29:00 -
[1] - Quote
from http://poeticstanziel.blogspot.ca/2012/09/retribution-bounties.html
I've yet to see a bounty-like system implemented in any MMO that wasn't made pointless via exploits.
I hold out little hope that CCP is going to be able to solve this problem, where so many others have failed. But I'm interested in seeing them try, nonetheless. I would like to see them succeed. They do seem committed to success.
The current bounty system is made useless because of alt characters. Put a 100M bounty on someone, that someone is going to collect his own bounty with an alt. Blown up and podded in a naked clone flying a rookie ship. Putting a bounty on someone is giving that someone free money.
Every bounty system I've seen is made moot due to alts.
There's little in the way of information yet on CCP's re-implementation of bounties. And nothing yet from the CSM, other than to confirm that this is the team their working with directly, the stakeholder pilot project. A risky project to hang your hat from, for sure. CSM7 may sink or swim depending on how solid or riddled with holes the new bounty program turns out to be. Being a stakeholder means having had direct influence on the design and development of this new mechanic. So if bounties turn out to be awesome, CSM will deserve some measure of credit along with CCP. If it turns out to be a dud, CSM will deserve ridicule and scorn in equal measure to CCP. (If the new mechanic does turn out to be a failure, I hope that the CSM will not turn on CCP in an attempt to save their own skins, that they'll cowboy-up and accept their portion of responsibility.)
So, the EVE London Meet was this weekend. A few devs attended. And during the drunken festivities a couple tidbits about the new Retribution expansion (the winter expansion) made their way to news sources.
The following concerns bounties: "Redoing bounties: Instead of the current system, put a bounty on anyone, corp or alliance. On ships as well as pods. A percentage calculation is involved."
A tad vague, but just enough, perhaps, to build a bit of a picture on what we should expect bounties to be.
You'll be able to set bounties on characters. You'll be able to set bounties on the members of corporations. Bounties on the members of alliances. You'll be able to set bounties on ships types (maybe even ship classes). You'll be able to set bounties on pods.
Unlike the current system, where if you pod a specific character, you collect the entire bounty, in the new system the bounty is a pool of ISK. When you meet the bounty requirements, you pull an amount of ISK equal to a percentage of the kill. That's how I'm reading this new system. (I could be way off base.)
For instance, you set a 5B ISK bounty on all Hulks. If anyone kills a Hulk, they get some percentage of the kill's value. Let's say that percentage is 50%. So if the Hulk that is killed is worth 250M ISK, the killer would collect 125M ISK. The bounty pool of 5B would be reduced by that 125M ISK.
This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made.
There may still be holes in the mechanic to be found. If there are, certainly Goonswarm will be one of the first organizations to take advantage of them (see faction warfare.)
The new bounty system looks to be promising, at any rate. And if it ends up being what we all hope, a very fine addition to EVE Online will it be. Caldari Militia |

Karl Hobb
Stellar Ore Refinery and Crematorium
631
|
Posted - 2012.10.01 00:32:00 -
[2] - Quote
I hope a dev blog comes out about this soon so we're not innundated by these threads. Nothing Found |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
22
|
Posted - 2012.10.01 00:34:00 -
[3] - Quote
This is a solution that would work. There would simply be no way for the bounty to make any profit or cash out, if he has to lose ships and modules and gain only 50% of it back. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1242
|
Posted - 2012.10.01 00:35:00 -
[4] - Quote
Karl Hobb wrote:I hope a dev blog comes out about this soon so we're not innundated by these threads. I will be proven (mostly) correct! 
Caldari Militia |

baltec1
Bat Country
2306
|
Posted - 2012.10.01 00:37:00 -
[5] - Quote
SWG (pre-nge) had a great bounty hunter system. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2411
|
Posted - 2012.10.01 00:39:00 -
[6] - Quote
OP's shirt is too small "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Milton Middleson
Rifterlings Damu'Khonde
110
|
Posted - 2012.10.01 00:40:00 -
[7] - Quote
It would be nice if you could restrict who has access to the bounties you set (if you want to set up an internal corp bounty system), or in some way share kill rights as part of the bounty system (setting a bounty on that guy who ganked you won't do much good if nobody can shoot him because highsec). |

Bart Starr
Aggressive Structural Steel Expediting Services
78
|
Posted - 2012.10.01 00:41:00 -
[8] - Quote
I vote for: Here comes the new bounty system, just like the old bounty system. |

Selinate
1022
|
Posted - 2012.10.01 00:41:00 -
[9] - Quote
Surfin's PlunderBunny wrote:OP's shirt is too small
Also, scoliosis. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1242
|
Posted - 2012.10.01 00:42:00 -
[10] - Quote
Surfin's PlunderBunny wrote:OP's shirt is too small I didn't read the tag. Was supposed to hang it to dry.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1242
|
Posted - 2012.10.01 00:43:00 -
[11] - Quote
Selinate wrote:Also, scoliosis. No. One boob is bigger than the other, which shifts my weight.
Caldari Militia |

Selinate
1022
|
Posted - 2012.10.01 00:51:00 -
[12] - Quote
Poetic Stanziel wrote:Selinate wrote:Also, scoliosis. No. One boob is bigger than the other, which shifts my weight.
You'll do well here. |

Pipa Porto
1087
|
Posted - 2012.10.01 00:56:00 -
[13] - Quote
Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made.
Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1243
|
Posted - 2012.10.01 01:00:00 -
[14] - Quote
Pipa Porto wrote:Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. Sure, over a three month time span. And assuming that 50 other people don't get the same idea, turning those useless items into useful items.
Caldari Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3002
|
Posted - 2012.10.01 01:00:00 -
[15] - Quote
Pipa Porto wrote:Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made. Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX.
Yeah, good luck with that ;) CCP has changed quite a few things behind the scenes in the wake of the FW exploit, in order to specifically prevent that type of manipulation. Vice Secretary of the 7th Council of Stellar Management.
|

Pipa Porto
1087
|
Posted - 2012.10.01 01:05:00 -
[16] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made. Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. Yeah, good luck with that ;) CCP has changed quite a few things behind the scenes in the wake of the FW exploit, in order to specifically prevent that type of manipulation.
So long as Eve's market value estimation takes trades into account and there are useless items, it will be possible to manipulate it. Basing payments on that market value estimation incentivises that manipulation.
Care to tell us more about how you want to disenfranchise voters who's views you disagree with? It's funny how you've run screaming away from the defining issue of the CSM 7. EvE: Everyone vs Everyone
-RubyPorto |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3003
|
Posted - 2012.10.01 01:11:00 -
[17] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote:Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made. Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. Yeah, good luck with that ;) CCP has changed quite a few things behind the scenes in the wake of the FW exploit, in order to specifically prevent that type of manipulation. So long as Eve's market value estimation takes trades into account and there are useless items, it will be possible to manipulate it. Basing payments on that market value estimation incentivises that manipulation. Care to tell us more about how you want to disenfranchise voters who's views you disagree with? It's funny how you've run screaming away from the defining issue of the CSM 7.
I really don't care about voting reform. That's between the players and CCP Xhagen to work out, and CCP Xhagen has already mentioned that Trebor's proposal is dead on arrival. You're welcome to continue making an issue out of it, but I won't be. Vice Secretary of the 7th Council of Stellar Management.
|

Pipa Porto
1087
|
Posted - 2012.10.01 01:24:00 -
[18] - Quote
Hans Jagerblitzen wrote:I really don't care about voting reform. That's between the players and CCP Xhagen to work out, and CCP Xhagen has already mentioned that Trebor's proposal is dead on arrival. You're welcome to continue making an issue out of it, but I won't be.
DOA or not, you defended it. Why do you want to disenfranchise voters who disagree with you?
Anyway, the other big problem with bounties based on destroyed value is that they don't change behavior in the individual case. In Lowsec and Nullsec, the guy with the bounty is going to die or not for reasons totally unrelated to the bounty on his head. In Highsec, you're talking about suicide ganking, but now you have to calculate the dropped value plus the percentage on the destroyed value all while deciding to suicide gank someone who's likely in a fast ship. In none of these cases is having a high total bounty at all dangerous (because each person who kills you only gets a small bounty).
The possibility of fixed bounties on ship hulls and corp members are more useful. Automating the paying your corpmates (or everyone) to gank Hulks or paying your corpmates to kill your rivals and such is potentially very useful. But that's fundamentally similar to the current system. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1244
|
Posted - 2012.10.01 01:48:00 -
[19] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:I really don't care about voting reform. That's between the players and CCP Xhagen to work out, and CCP Xhagen has already mentioned that Trebor's proposal is dead on arrival. You're welcome to continue making an issue out of it, but I won't be. Anyway, the other big problem with bounties based on destroyed value is that they don't change behavior in the individual case. In Lowsec and Nullsec, the guy with the bounty is going to die or not for reasons totally unrelated to the bounty on his head. In Highsec, you're talking about suicide ganking, but now you have to calculate the dropped value plus the percentage on the destroyed value all while deciding to suicide gank someone who's likely in a fast ship. In none of these cases is having a high total bounty at all dangerous (because each person who kills you only gets a small bounty). Have at it. If it's exploitable, exploit it.
Caldari Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3003
|
Posted - 2012.10.01 01:51:00 -
[20] - Quote
Pipa Porto wrote:In Highsec, you're talking about suicide ganking
It's safe to say this is a major assumption at this point. 
Vice Secretary of the 7th Council of Stellar Management.
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2414
|
Posted - 2012.10.01 01:52:00 -
[21] - Quote
Selinate wrote:Poetic Stanziel wrote:Selinate wrote:Also, scoliosis. No. One boob is bigger than the other, which shifts my weight. You'll do well here.
I agree, welcome  "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Pipa Porto
1089
|
Posted - 2012.10.01 01:56:00 -
[22] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:In Highsec, you're talking about suicide ganking It's safe to say this is a major assumption at this point. 
Aren't you clever. Why do you want to disenfranchise voters?
How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same. EvE: Everyone vs Everyone
-RubyPorto |

None ofthe Above
334
|
Posted - 2012.10.01 02:08:00 -
[23] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote:In Highsec, you're talking about suicide ganking It's safe to say this is a major assumption at this point.  Aren't you clever. Why do you want to disenfranchise voters? How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same.
This is off topic and garbage to boot. I'll call out the CSM when warranted, and do frequently, but this is ridiculous.
Not much to talk about on topic though I suppose, since there is little to go on besides speculation.
EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
102
|
Posted - 2012.10.01 02:14:00 -
[24] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote:In Highsec, you're talking about suicide ganking It's safe to say this is a major assumption at this point.  Aren't you clever. Why do you want to disenfranchise voters? How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same.
If you tend to sly a ship worth 100 mil and the payout is 50% of ship value, and I place a 50mil bounty, you get killed once, some guy gets the bounty and then you're left alone.
If I place a 500 mil bounty that guy can kill you ten times and get the same reward.
Interestingly you could use this as a method to "pay" your frontline troopers in sov warefare. Place a 10bil bounty on the enemy and let your soldiers get paid for what they kill.
Personally I think this is very interesting. It is less of a "I'll pay you to kill this guy" bounty and more "I want you to do X amount of fiscal damage to this person". If we stick with the 50% figure which I made up a 500mil bounty encourages people to kill 1bil worth of your ships. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1190
|
Posted - 2012.10.01 02:18:00 -
[25] - Quote
I have great concern the past will catch up with me.
I'll say that...
|

Pipa Porto
1090
|
Posted - 2012.10.01 02:21:00 -
[26] - Quote
Inquisitor Kitchner wrote:Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote:In Highsec, you're talking about suicide ganking It's safe to say this is a major assumption at this point.  Aren't you clever. Why do you want to disenfranchise voters? How is having a high bounty any more dangerous for you than having a low one, as advertised, in a proportional system? The payout's the same. If you tend to sly a ship worth 100 mil and the payout is 50% of ship value, and I place a 50mil bounty, you get killed once, some guy gets the bounty and then you're left alone. If I place a 500 mil bounty that guy can kill you ten times and get the same reward. Interestingly you could use this as a method to "pay" your frontline troopers in sov warefare. Place a 10bil bounty on the enemy and let your soldiers get paid for what they kill. Personally I think this is very interesting. It is less of a "I'll pay you to kill this guy" bounty and more "I want you to do X amount of fiscal damage to this person". If we stick with the 50% figure which I made up a 500mil bounty encourages people to kill 1bil worth of your ships.
That's length of danger, not amount. Given 2 100m ships, one with a 5b bounty and one with a 50m bounty, which do you shoot? You shoot them in the same order you would otherwise shoot them. Nobody's going to hunt down the guy with a 5b bounty any more than they hunt down the guy with the 50m bounty because the payout is the same. EvE: Everyone vs Everyone
-RubyPorto |

Liafcipe9000
Smeghead Empire
53
|
Posted - 2012.10.01 02:28:00 -
[27] - Quote
http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3011
|
Posted - 2012.10.01 02:30:00 -
[28] - Quote
Liafcipe9000 wrote:http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse.
Care to elaborate?? This is rather vague... Vice Secretary of the 7th Council of Stellar Management.
|

Pipa Porto
1091
|
Posted - 2012.10.01 02:42:00 -
[29] - Quote
Hans Jagerblitzen wrote:Liafcipe9000 wrote:http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse. Care to elaborate?? This is rather vague...
I would assume that he considers putting bounties on Hulks and such "abuse." EvE: Everyone vs Everyone
-RubyPorto |

Tinja Soikutsu
Orbital Horizons University GALACTIC UNI0N
41
|
Posted - 2012.10.01 02:44:00 -
[30] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:Liafcipe9000 wrote:http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse. Care to elaborate?? This is rather vague... I would assume that he considers putting bounties on Hulks and such "abuse."
Well that's one way to possibly deal with mining bots. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3033
|
Posted - 2012.10.01 02:44:00 -
[31] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:Liafcipe9000 wrote:http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse. Care to elaborate?? This is rather vague... I would assume that he considers putting bounties on Hulks and such "abuse."
Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this... Vice Secretary of the 7th Council of Stellar Management.
|

Tinja Soikutsu
Orbital Horizons University GALACTIC UNI0N
41
|
Posted - 2012.10.01 02:46:00 -
[32] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Hans Jagerblitzen wrote:Liafcipe9000 wrote:http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse. Care to elaborate?? This is rather vague... I would assume that he considers putting bounties on Hulks and such "abuse." Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...
No, but you could see a bot then place a bounty on it. |

DarthNefarius
Minmatar Heavy Industries
370
|
Posted - 2012.10.01 03:13:00 -
[33] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:
Care to tell us more about how you want to disenfranchise voters who's views you disagree with? It's funny how you've run screaming away from the defining issue of the CSM 7.
I really don't care about voting reform. That's between the players and CCP Xhagen to work out, and CCP Xhagen has already mentioned that Trebor's proposal is dead on arrival. You're welcome to continue making an issue out of it, but I won't be.
Being part of the unrepresented, disenfranchied HI SEC populous & not being space rich I guess a different more representative voting system, just like ring mining, will be pushed back to Soon(TM) Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Pipa Porto
1093
|
Posted - 2012.10.01 03:24:00 -
[34] - Quote
DarthNefarius wrote:Hans Jagerblitzen wrote:Pipa Porto wrote:
Care to tell us more about how you want to disenfranchise voters who's views you disagree with? It's funny how you've run screaming away from the defining issue of the CSM 7.
I really don't care about voting reform. That's between the players and CCP Xhagen to work out, and CCP Xhagen has already mentioned that Trebor's proposal is dead on arrival. You're welcome to continue making an issue out of it, but I won't be. Being part of the unrepresented, disenfranchied HI SEC populous & not being space rich I guess a different more representative voting system, just like ring mining, will be pushed back to Soon(TM)
You had the ability to vote? Yes. Your vote went towards your chosen candidate with the same weight as everyone else's vote? Yes.
Losing is not the same as being disenfranchised. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1247
|
Posted - 2012.10.01 03:26:00 -
[35] - Quote
Hans Jagerblitzen wrote:Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this... Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying.
Sounds like a f**king good idea to me, though.
Caldari Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3040
|
Posted - 2012.10.01 03:29:00 -
[36] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote:Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this... Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying. Sounds like a f**king good idea to me, though.
"On ships as well as pods" is not the same as ship types. Regardless of whether its a good idea or not, unless there's another news source confirming this, it still belongs firmly in the speculation category. Vice Secretary of the 7th Council of Stellar Management.
|

Liafcipe9000
Smeghead Empire
53
|
Posted - 2012.10.01 03:31:00 -
[37] - Quote
Hans Jagerblitzen wrote:Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this... My guess is that the bounty will be placed on individual ships.
Hans Jagerblitzen wrote:Care to elaborate?? This is rather vague... Basically, you can set a bounty on anyone and anything that is not an NPC or NPC-controlled - just because. No limitations. No prerequisites.
from what I understand(and I hope I'm wrong), one who has a bounty on him will be open to attack, by anyone, anywhere, at any time. my friend told me that the mechanics will attempt to prevent players from abusing this system but I still see this being abused by those who want to dispose of others - just because they want to. |

Pipa Porto
1093
|
Posted - 2012.10.01 03:31:00 -
[38] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Hans Jagerblitzen wrote:Liafcipe9000 wrote:http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/
"There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify"
I discussed this with a friend of mine and from what I see this new bounty system can be abused. I hope I'm wrong and some actions and/or limitations will take place to prevent such abuse. Care to elaborate?? This is rather vague... I would assume that he considers putting bounties on Hulks and such "abuse." Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this...
Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?
A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other? EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1247
|
Posted - 2012.10.01 03:34:00 -
[39] - Quote
Hans Jagerblitzen wrote:"On ships as well as pods" is not the same as ship types. Who the f**k is going to put a bounty on one specific ship? That would be stupid. Is someone going to put a bounty on one of my Thrashers? I happen to have forty of them in my hangar. Good luck killing the specific one with the bounty on it.
But putting a bounty on all Hulks ... f**king great idea.
If you're just going to hint and tease, then get out of the thread, Hans. We can wait for the devblog. You're just going to **** people off with the "I know stuff you don't know" schtick. If you have specifics to toss out, then do so. Otherwise . . . .
Caldari Militia |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3041
|
Posted - 2012.10.01 03:36:00 -
[40] - Quote
Pipa Porto wrote: Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?
A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other?
I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge. Vice Secretary of the 7th Council of Stellar Management.
|

Tippia
Sunshine and Lollipops
9667
|
Posted - 2012.10.01 03:36:00 -
[41] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote:Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this... Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying. WeeeellGǪ no, that's overstating the case somewhat. What you're saying is just one way of reading of it.
Another way of reading it is that bounty payout will be calculated as a percentage of ship losses, rather than requiring a pod loss. In other words, you'd still only be specifying a formal groupings of people: individual, corp, alliance GÇö no wholesale loose categories (e.g. GÇ£anyone currently in a [ship x]GÇ¥ that anyone can find themselves in.
So the new parts are that corps and alliances are possible bounty-holders, rather than just individuals, and that ships trigger bounty payouts for killing those bounty-holders, rather than just pods. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
637
|
Posted - 2012.10.01 03:37:00 -
[42] - Quote
Poetic Stanziel wrote:But putting a bounty on all Hulks ... f**king great idea. Economic warfare at its finest. Nothing Found |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1248
|
Posted - 2012.10.01 03:37:00 -
[43] - Quote
Hans Jagerblitzen wrote:I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge. This is a speculation thread. *sheesh*
Caldari Militia |

Benny Ohu
Chaotic Tranquility Kraken.
332
|
Posted - 2012.10.01 03:38:00 -
[44] - Quote
Liafcipe9000 wrote:from what I understand(and I hope I'm wrong), one who has a bounty on him will be open to attack, by anyone, anywhere, at any time. No, this would be crazy. Kill rights will be saleable and rentable, though. |

Ranger 1
Ranger Corp
2465
|
Posted - 2012.10.01 03:39:00 -
[45] - Quote
Having read other material available on it, the wording might lead one to believe you could chose a ship type to place a bounty on... depends on how you read it. However, even if that were the case I would think it would be killing a member (or specific person) of the group you had the bounty on IF they were flying that ship type... not just anyone flying that ship type.
I'm thinking this will likely tie into the contract system in some meaningful way to help set definitions and limitations on the bounty system.
By the way, the bad guys have every much as much right as the "good guys" to set a bounty on someone they have an axe to grind with. This is going to be the most controversial part of the whole thing I think.
But hey, if you irritate the wrong person in reality (say, breaking up with a mob bosses daughter) he can pay to have a hit put on you... or if you impede a disreputable businessman's acquisitions he might pay to have your business burned to the ground. Why would the dark and savage universe of EVE be any different in that regard?
It wouldn't make it legal for someone to shoot you in high sec, but it might (along with the loot you may drop) make it profitable to do so.
That will be the tricky part... making it so that alt bounty collection is unprofitable, but still provide incentive to go after the person with the bounty. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1248
|
Posted - 2012.10.01 03:39:00 -
[46] - Quote
Tippia wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote:Where are people getting the idea that you can bounty a ship type, out of curiousity? I'm unaware CCP has posted and details yet publicly about this... Read the OP. The "news" came from the London EVE Meet. According to the source, this is what Soundwave was saying. WeeeellGǪ no, that's overstating the case somewhat. What you're saying is just one way of reading of it. Another way of reading it is that bounty payout will be calculated as a percentage of ship losses, rather than requiring a pod loss. In other words, you'd still only be specifying a formal groupings of people: individual, corp, alliance GÇö no wholesale loose categories (e.g. GÇ£anyone currently in a [ship x]GÇ¥ that anyone can find themselves in. That is true too.
Like I said originally ... the source was vague. And this is speculation.
Hans needs to get his knickers unknotted and let us have some fun with this. And get the hell out of the thread, unless he has something substantial to add.
I love ya, Hans. But seriously ... eph oph. :)
Caldari Militia |

Pipa Porto
1094
|
Posted - 2012.10.01 03:41:00 -
[47] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote: Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?
A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other? I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge.
Oh, yeah. I didn't mean to imply that it was in any way confirmed.
I just meant that that's what he's worried about. Having a bounty put on his mining boat. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1248
|
Posted - 2012.10.01 03:41:00 -
[48] - Quote
Ranger 1 wrote:By the way, the bad guys have every much as much right as the "good guys" to set a bounty on someone they have an axe to grind with. This is going to be the most controversial part of the whole thing I think. Like a 1B ISK bounty on a certain organization that likes to pretend it is full of newbros.
Caldari Militia |

Pipa Porto
1094
|
Posted - 2012.10.01 03:42:00 -
[49] - Quote
Benny Ohu wrote:Liafcipe9000 wrote:from what I understand(and I hope I'm wrong), one who has a bounty on him will be open to attack, by anyone, anywhere, at any time. No, this would be crazy. Kill rights will be saleable and rentable, though.
Why should they be? You want someone killed, hire a merc. EvE: Everyone vs Everyone
-RubyPorto |

Bienator II
madmen of the skies
928
|
Posted - 2012.10.01 03:43:00 -
[50] - Quote
I hope they make it like FW LP payout for kills. Contracts are nice but i see them rather as an optional addition but not as a replacement for bounties a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3046
|
Posted - 2012.10.01 03:45:00 -
[51] - Quote
Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote: Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?
A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other? I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge. Oh, yeah. I didn't mean to imply that it was in any way confirmed. I just meant that that's what he's worried about. Having a bounty put on his mining boat.
Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered.
Like you said, Hulkageddon-style payouts already exist. CCP building a similar system into the game wouldn't change a thing. Vice Secretary of the 7th Council of Stellar Management.
|

Benny Ohu
Chaotic Tranquility Kraken.
332
|
Posted - 2012.10.01 03:47:00 -
[52] - Quote
Pipa Porto wrote:Benny Ohu wrote:No, this would be crazy. Kill rights will be saleable and rentable, though. Why should they be? You want someone killed, hire a merc. I don't understand your post. If the merc wants to kill the guy without making a wardec (highsec), they hire the killright from someone. |

Karl Hobb
Stellar Ore Refinery and Crematorium
637
|
Posted - 2012.10.01 03:52:00 -
[53] - Quote
Poetic Stanziel wrote:Like a 1B ISK bounty on a certain organization that likes to pretend it is full of newbros. I thought you FW folks would less stingy. Nothing Found |

Liafcipe9000
Smeghead Empire
53
|
Posted - 2012.10.01 03:53:00 -
[54] - Quote
Why not just have a subforum for people to post in and ask that others kill a specific person, or a list of people, and have that as the bounty system?  |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1252
|
Posted - 2012.10.01 03:56:00 -
[55] - Quote
Karl Hobb wrote:Poetic Stanziel wrote:Like a 1B ISK bounty on a certain organization that likes to pretend it is full of newbros. I thought you FW folks would less stingy. I only have 20B ISK. I lose a lot of ships. 
Caldari Militia |

Pipa Porto
1094
|
Posted - 2012.10.01 03:58:00 -
[56] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote: Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?
A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other? I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge. Oh, yeah. I didn't mean to imply that it was in any way confirmed. I just meant that that's what he's worried about. Having a bounty put on his mining boat. Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered. Like you said, Hulkageddon-style payouts already exist. CCP building a similar system into the game wouldn't change a thing.
Actually my point is that proportional KM value bounties can also already exist. So why would CCP building a similar system change anything? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1094
|
Posted - 2012.10.01 03:59:00 -
[57] - Quote
Benny Ohu wrote:Pipa Porto wrote:Benny Ohu wrote:No, this would be crazy. Kill rights will be saleable and rentable, though. Why should they be? You want someone killed, hire a merc. I don't understand your post. If the merc wants to kill the guy without making a wardec (highsec), they hire the killright from someone.
Why should you be able to buy the ability to escape HS aggression mechanics?
If you're hiring a merc, pay well enough to buy a suicide gank. EvE: Everyone vs Everyone
-RubyPorto |

Benny Ohu
Chaotic Tranquility Kraken.
332
|
Posted - 2012.10.01 04:06:00 -
[58] - Quote
Pipa Porto wrote:Why should you be able to buy the ability to escape HS aggression mechanics?
If you're hiring a merc, pay well enough to buy a suicide gank. If someone had kill rights, the player was a pirate and had ganked someone in empire anyway. Why are you arguing with me? This is one of the features of the new system. |

Liafcipe9000
Smeghead Empire
54
|
Posted - 2012.10.01 04:13:00 -
[59] - Quote
Pipa Porto wrote:Benny Ohu wrote:Pipa Porto wrote:Benny Ohu wrote:No, this would be crazy. Kill rights will be saleable and rentable, though. Why should they be? You want someone killed, hire a merc. I don't understand your post. If the merc wants to kill the guy without making a wardec (highsec), they hire the killright from someone. Why should you be able to buy the ability to escape HS aggression mechanics? If you're hiring a merc, pay well enough to buy a suicide gank. +1
suicide gankers can grind their sec back. it only takes time. |

Benny Ohu
Chaotic Tranquility Kraken.
332
|
Posted - 2012.10.01 04:21:00 -
[60] - Quote
Ehhh and this is just a wild guess but I'm wondering what CSM was talking to Bagehi about when they mentioned a potentially controversial feature coming in Winter.
Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are?
(PS career suicide gankers don't need to grind their sec back) |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3067
|
Posted - 2012.10.01 04:30:00 -
[61] - Quote
Benny Ohu wrote: Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are?
This would be phenomenal. I really hope that this will one day be the case. Player justice > NPC justice and I'd love to see CONCORD eventually scaled back if, over time, a player justice model becomes robust enough to shoulder some of their responsibility.
Vice Secretary of the 7th Council of Stellar Management.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
638
|
Posted - 2012.10.01 04:31:00 -
[62] - Quote
Benny Ohu wrote:Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are? I can see it now: Alt places bounty on miner, you collect your money back a few times with reduced consequences/response because "someone" thought he was a bad guy.
Reduced CONCORD response will never happen. Look at how fast CCP killed the boomerang gank. Nothing Found |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1190
|
Posted - 2012.10.01 04:49:00 -
[63] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Hans Jagerblitzen wrote:Pipa Porto wrote: Why wouldn't they? If bounties are now about causing economic harm to the victim rather than trying to get them killed, why should you need to specify who you want hurt?
A proportional system is perfectly achievable through the forums, a 3rd party, and a killboard, but it requires some effort. Bounties on ship types is achievable through the forums, a 3rd party, and a killboard, but it requires the same effort. Why add one to a game mechanical system and not the other? I'm not saying there's anything wrong with the idea, you're absolutely right about this being already possible. I'm simply pointing out that this isn't something that CCP has verified publicly yet, to my knowledge. Oh, yeah. I didn't mean to imply that it was in any way confirmed. I just meant that that's what he's worried about. Having a bounty put on his mining boat. Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered. Like you said, Hulkageddon-style payouts already exist. CCP building a similar system into the game wouldn't change a thing. ...its almost like the CSM wants a bounty. Must be profitable 
|

Pipa Porto
1095
|
Posted - 2012.10.01 05:11:00 -
[64] - Quote
Benny Ohu wrote:Pipa Porto wrote:Why should you be able to buy the ability to escape HS aggression mechanics?
If you're hiring a merc, pay well enough to buy a suicide gank. If someone had kill rights, the player was a pirate and had ganked someone in empire anyway. Why are you arguing with me? This is one of the features of the new system.
So? I'm not saying that the person who has the killright shouldn't be able to freely attack their ganker, I'm asking why the person they're outsourcing revenge to should be able to perform that revenge without consequence? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1096
|
Posted - 2012.10.01 05:16:00 -
[65] - Quote
Hans Jagerblitzen wrote:Benny Ohu wrote: Bounty/killrights and crimewatch changes could make room for tweaks on CONCORD? Allowing players more options (and motives) to take the law into their own hands might mean the magic space police won't need to be quite as powerful as they are? This would be phenomenal. I really hope that this will one day be the case. Player justice > NPC justice and I'd love to see CONCORD eventually scaled back if, over time, a player justice model becomes robust enough to shoulder some of their responsibility.
Like what? Anyone who has a GCC can be shot by anyone else with no repercussions until their GCC timer is over. The only way to potentially increase player involvement in shooting people who go GCC would be to increase CONCORD's response time. Which I'm sure will go over well with the HS carebears CCP has been catering to recently.
CCP tried the non-omnipotent CONCORD idea. It ended with the Zombies siege of Yulai. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1252
|
Posted - 2012.10.01 05:19:00 -
[66] - Quote
Benny Ohu wrote:Ehhh and this is just a wild guess but I'm wondering what CSM was talking to Bagehi about when they mentioned a potentially controversial feature coming in Winter. Putting bounties on folks with positive secstatus will likely end up being controversial. Caldari Militia |

DaReaper
Net 7 The Last Brigade
3
|
Posted - 2012.10.01 05:43:00 -
[67] - Quote
As an old eve player, about to hit year 9, all i can say is, if we can;t transfer kill rights, then this new system is not much of an improvement. I can see how if say an alliances hires pl and pays them, lets go with 50B to kill alliance X, pl can place 30B of that 50 as a bounty on alliance X and have there members just reek havoc. This part i like. I also have no issues with GS placing a bounty on hulks for a hulkageedon type of event. As i'm sure they do this manually anyway. However, when i first started playing eve i was an anti pirate that would help hunt down pirates in the Derelik region (a long time ago) and was very irritated that after a few kills i would have a grind back sec to get to jita to buy stuff, or would have to be sure i stayed away from gates and things so as not to die with flagged. This basically turned me completely away from bounty hunting. As there was no real incentive to go after anyone if i would either just get concorded in hs, or have to deal with sec loss, or deal with guns.
The point is, the only way bounty hunting will ever be a viable profession is if its treated as such. Either by allowing people to get some sort of bounty hunting license, so concord looks the other way in hs for legit Bounty kills, or the ability for me to sell my kill rights to people who will be interested in killing for profit, If you can;t hint someone anywhere, without at least no sec hit, then there is not much point.
just my two isk |

Benny Ohu
Chaotic Tranquility Kraken.
333
|
Posted - 2012.10.01 05:57:00 -
[68] - Quote
Pipa Porto wrote:So? I'm not saying that the person who has the killright shouldn't be able to freely attack their ganker, I'm asking why the person they're outsourcing revenge to should be able to perform that revenge without consequence? And I see nothing in there about transferrable killrights. The part that says "sell or rent out kill rights" is referring to the selling or renting out of kill rights.
Killrights at the moment are a system that isn't being used. Besides, many ganks are made upon industry or low-skill alts that wouldn't be able to take advantage of the killrights anyway.
I don't understand your objection to outsourcing a bit of pewpew. What's the difference between the original character attacking a person without consequence and someone else attacking the same person without consequence? Remember that many characters being ganked aren't skilled in pvp. Besides that, a percentage-based bounty system wouldn't work in highsec unless the mercenary was able to kill the target for profit. If the target flies a battlecruiser, suicide ganking for profit just isn't possible.
A wardec allows you to pay to attack someone. Buying killrights allows you to attack someone. The difference is, with a wardec, they could be innocent, they know you're coming and they'll fly a suitable pvp ship. With transferrable killrights, they've performed a criminal action, which they knew would create a kill right (this is important), you can catch them by surprise, and you're more able to catch them in something that'll hurt their wallet when it goes 'boom'.
I think another important difference is that a wardec will likely cost more but allows you to attack that person multiple times. A killright only works once. Whether or not it will cost more to buy will depend upon the bounty or the target, I guess. |

Pipa Porto
1097
|
Posted - 2012.10.01 06:19:00 -
[69] - Quote
Benny Ohu wrote:The part that says "sell or rent out kill rights" is referring to the selling or renting out of kill rights.
Killrights at the moment are a system that isn't being used. Besides, many ganks are made upon industry or low-skill alts that wouldn't be able to take advantage of the killrights anyway.
I don't understand your objection to outsourcing a bit of pewpew. What's the difference between the original character attacking a person without consequence and someone else attacking the same person without consequence? Remember that many characters being ganked aren't skilled in pvp. Besides that, a percentage-based bounty system wouldn't work in highsec unless the mercenary was able to kill the target for profit. If the target flies a battlecruiser, suicide ganking for profit just isn't possible.
A wardec allows you to pay to attack someone. Buying killrights allows you to attack someone. The difference is, with a wardec, they could be innocent, they know you're coming and they'll fly a suitable pvp ship. With transferrable killrights, they've performed a criminal action, which they knew would create a kill right (this is important), you can catch them by surprise, and you're more able to catch them in something that'll hurt their wallet when it goes 'boom'.
I think another important difference is that a wardec will likely cost more but allows you to attack that person multiple times. A killright only works once. Whether or not it will cost more to buy will depend upon the bounty or the target, I guess.
Somehow missed that line 
The difference is that it's a whole different person. A person that you have done nothing to and thus have no way of knowing is after you. If the people who have outgoing killrights are unwilling to prosecute those killrights, that's their problem. They have access to the exact same skills and rules as everyone else.
So pay your mercs enough that a suicide gank will be profitable for them.
Wardecs allow you to attack someone and allow them to attack you. If buying a killright gives the person whom that right is for some warning and allows them to attack you, I'm all for that (and I've suggested that before), but given the giant mess CCP's made out of the wardec system in the name of improving it, that's not likely to happen.
If you want to catch someone by surprise in HS, Suicide Gank them. That's what it's for. EvE: Everyone vs Everyone
-RubyPorto |

Ocih
Space Mermaids Somethin Awfull Forums
239
|
Posted - 2012.10.01 06:21:00 -
[70] - Quote
The question remains if it will be used to nullify Concord. The way I read it, there isn't really a need for motive to bounty someone so the system can and will get used as a Vendetta system to grief out anyone and everyone.
It will only be a matter of time before every ship class in EVE has bounties on it. If that happens, places like Jita become harvest grounds. |

Benny Ohu
Chaotic Tranquility Kraken.
333
|
Posted - 2012.10.01 06:26:00 -
[71] - Quote
Pipa Porto wrote:The difference is that it's a whole different person. A person that you have done nothing to and thus have no way of knowing is after you. If the people who have outgoing killrights are unwilling to prosecute those killrights, that's their problem. They have access to the exact same skills and rules as everyone else.
So pay your mercs enough that a suicide gank will be profitable for them.
Wardecs allow you to attack someone and allow them to attack you. If buying a killright gives the person whom that right is for some warning and allows them to attack you, I'm all for that (and I've suggested that before), but given the giant mess CCP's made out of the wardec system in the name of improving it, that's not likely to happen. Please remember the nature of what a killright is. A killright is granted only when someone kills you illegally (no wardecs, no canflip) in Empire where you didn't agress them at all. If you shoot back after they start shooting you, the killright isn't granted. You're using lines like 'a person you have done nothing to and has no way to know you're after them'. The killright was granted in the first place because the aggressor killed a person who had done nothing to them and didn't know the aggressor was after them! Also, the fact that the victim didn't even try to fight back to get on the CONCORD mail indicates that they weren't able to fight back.
The aggressor will know a killright might be granted the moment they hit F1. |

Liafcipe9000
Smeghead Empire
54
|
Posted - 2012.10.01 06:27:00 -
[72] - Quote
Ocih wrote:The question remains if it will be used to nullify Concord. The way I read it, there isn't really a need for motive to bounty someone so the system can and will get used as a Vendetta system to grief out anyone and everyone.
It will only be a matter of time before every ship class in EVE has bounties on it. If that happens, places like Jita become harvest grounds. that is exactly what I was talking about in my post earlier on. but the way I see it, it's mostly speculation at this time and this topic needs to receive a response from at least one of the devs confirming or denying any of these rumors, and explaining just how it will work after the winter expansion is deployed. |

Pipa Porto
1097
|
Posted - 2012.10.01 06:45:00 -
[73] - Quote
Benny Ohu wrote:Please remember the nature of what a killright is. A killright is granted only when someone kills you illegally (no wardecs, no canflip) in Empire where you didn't agress them at all. If you shoot back after they start shooting you, the killright isn't granted. You're using lines like 'a person you have done nothing to and has no way to know you're after them'. The killright was granted in the first place because the aggressor killed a person who had done nothing to them and didn't know the aggressor was after them! Also, the fact that the victim didn't even try to fight back to get on the CONCORD mail indicates that they weren't able to fight back.
The aggressor will know a killright might be granted the moment they hit F1.
And? Not being able to fight back at the time means that they made a choice to fit their ship without guns (or fly a ship without them).
As for surprise, I don't know of any suicide gank that couldn't have been anticipated. Either you chose to fly a ship in a way that made it profitable to gank, or you pissed someone off enough that they're willing to spend money to hurt you, or you stumbled into an event of some sort (which are pretty easy to find out about). I don't know of any LS kill that results in a killright that couldn't have been anticipated.
If you want the element of surprise in HS, Suicide Gank them. Surprise in HS costs you your ship. If you want to avoid that cost, you'll either have to pay ISK and give up that surprise or you'll have to get your victim to afree to the fight. EvE: Everyone vs Everyone
-RubyPorto |

Benny Ohu
Chaotic Tranquility Kraken.
334
|
Posted - 2012.10.01 06:58:00 -
[74] - Quote
It takes two. One who may have been stupid enough to attract a gank, and the second who made the choice to commit a crime. Allowing transfer of kill rights isn't just there to allow free attacks. The bounty and killright systems were created to allow players to punish people who commit a crime. That is, it's always been an intended feature of EVE Online. The transfer of killrights is going to allow bounties and killrights to achieve that goal. Your insistence that people should have to wardec or suicide gank is ignoring the intent of the killrights system - that it may allow players to punish criminals and might make criminals think twice before ganking an innocent, which it is currently failing to do.
Quote:Surprise in HS costs you your ship. If you want to avoid that cost, you'll either have to pay ISK and give up that surprise or you'll have to get your victim to afree to the fight. Not anymore. |

Tippia
Sunshine and Lollipops
9668
|
Posted - 2012.10.01 07:02:00 -
[75] - Quote
Pipa Porto wrote:Benny Ohu wrote:The killright was granted in the first place because the aggressor killed a person who had done nothing to them and didn't know the aggressor was after them! Also, the fact that the victim didn't even try to fight back to get on the CONCORD mail indicates that they weren't able to fight back. And? Not being able to fight back at the time means that they made a choice to fit their ship without guns (or fly a ship without them). There's also the meta-gaming consideration: the fact that kill rights were granted may also mean that they made a choice not to fight back because there was too low a chance for it to have any effect and would void the kill rights GÇö rights they might be able to use to their advantage at a later stage. They really were able to fight back and had fitted their ship for a fight, but circumstances conspired to make it a better option to use a different ship at a different time.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Pipa Porto
1097
|
Posted - 2012.10.01 07:07:00 -
[76] - Quote
Benny Ohu wrote:It takes two. One who may have been stupid enough to attract a gank, and the second who made the choice to commit a crime. Allowing transfer of kill rights isn't just there to allow free attacks. The bounty and killright systems were created to allow players to punish people who commit a crime. That is, it's always been an intended feature of EVE Online. The transfer of killrights is going to allow bounties and killrights to achieve that goal. Your insistence that people should have to wardec or suicide gank is ignoring the intent of the killrights system - that it may allow players to punish criminals and might make criminals think twice before ganking an innocent, which it is currently failing to do.
Sure it is. Why else would you need the kill right? If you want to hurt the guy who hurt you and you want it to be a surprise, you can do that, it's just going to cost you the ship you use to suicide gank them.
The killrights system is there to allow people to get revenge on people who wronged them. Not to avenge other people's losses. If you want to avenge other people's losses, it's going to cost you, because you're butting into someone else's business.
Quote:Quote:Surprise in HS costs you your ship. If you want to avoid that cost, you'll either have to pay ISK and give up that surprise or you'll have to get your victim to afree to the fight. Not anymore.
And that's a problem and a terrible idea. EvE: Everyone vs Everyone
-RubyPorto |

Benny Ohu
Chaotic Tranquility Kraken.
334
|
Posted - 2012.10.01 07:24:00 -
[77] - Quote
Pipa Porto wrote:Sure it is. Why else would you need the kill right? If you want to hurt the guy who hurt you and you want it to be a surprise, you can do that, it's just going to cost you the ship you use to suicide gank them.
The killrights system is there to allow people to get revenge on people who wronged them. Not to avenge other people's losses. If you want to avenge other people's losses, it's going to cost you, because you're butting into someone else's business. No. Due the whole 'alternate character' business the killrights system is useless. The intent was to allow to player to take action against the person who wronged them without risking CONCORD or gateguns. Mining alts are unable to do that.
The bounty system is also there to allow people to get someone else to get revenge for them. The bounty system is flawed, however, and we both know why - it's too easy to exit the ship and pod yourself with your alt to claim the bounty. This is why the bounty system is being changed to a percentage of ship cost. As I said, this makes suicide ganking for bounty unprofitable and not worthwhile, because you're only getting a proportion of the target's shipcost as bounty.
This is where transferrable killrights comes in. You can transfer the killrights to your PvP character to get your deserved retribution. Bounty hunters won't have to make an unprofitable suicide gank to claim the bounty. They can buy or rent the killrights (yes, this would probably cost money because there are only so few killrights to go around for a large bounty target) to attack the target, who no-one can argue was undeserving of being shot by the fact that they had killrights on them in the first place.
The transfer of killrights is neccessary to fulfil the original intent of the killrights system in the current EVE game and also neccessary to facilitate the new bounty system. |

Bagrat Skalski
Poseidaon
34
|
Posted - 2012.10.01 07:33:00 -
[78] - Quote
Quote:The killrights system is there to allow people to get revenge on people who wronged them.
Bounty system is to allow those industrialists, freighter pilots and generally pilots with ISK to get revenge by the hands of competent pilots. It's BOUNTY system, for BOUNTY hunters. And it should have a revenge factor by the kill rights manipulation. About WIS |

Pipa Porto
1097
|
Posted - 2012.10.01 08:06:00 -
[79] - Quote
Benny Ohu wrote:No. Due the whole 'alternate character' business the killrights system is useless. The intent was to allow to player to take action against the person who wronged them without risking CONCORD or gateguns. Mining alts are unable to do that.
The bounty system is also there to allow people to get someone else to get revenge for them. The bounty system is flawed, however, and we both know why - it's too easy to exit the ship and pod yourself with your alt to claim the bounty. This is why the bounty system is being changed to a percentage of ship cost. As I said, this makes suicide ganking for bounty unprofitable and not worthwhile, because you're only getting a proportion of the target's shipcost as bounty.
This is where transferrable killrights comes in. You can transfer the killrights to your PvP character to get your deserved retribution. Bounty hunters won't have to make an unprofitable suicide gank to claim the bounty. They can buy or rent the killrights (yes, this would probably cost money because there are only so few killrights to go around for a large bounty target) to attack the target, who no-one can argue was undeserving of being shot by the fact that they had killrights on them in the first place.
The transfer of killrights is neccessary to fulfil the original intent of the killrights system in the current EVE game and also neccessary to facilitate the new bounty system.
If you don't train your mining alt up to avenge its own losses, that's your choice. You choose not to train it to be able to avenge itself. Before you say "there's no reason to do so," making use of your killrights is a reason. If you don't value that, that's your choice.
How does a percentage bounty not make ganking worthwhile? Especially with regards to T2 ships. If the percentage you set isn't high enough to make it worth ganking a certain ship, up the percentage. 75% will make it worth ganking just about any ship. But wait, that would cost you something.
Transferable killrights are simply you being too cheap to hire a proper hit, and too cowardly/lazy to do it yourself, so you want somebody else to pay you for their shot at a free gank. Where's the risk for the person buying the killright?
It is in no way necessary. Killrights are there to allow your character to get revenge on another character. It's also not in any way necessary to allow a bounty system to work. As I said, if the payout isn't enough to make the gank profitable, up your offering. EvE: Everyone vs Everyone
-RubyPorto |

Benny Ohu
Chaotic Tranquility
334
|
Posted - 2012.10.01 08:37:00 -
[80] - Quote
Pipa Porto wrote:If you don't train your mining alt up to avenge its own losses, that's your choice. You choose not to train it to be able to avenge itself. Before you say "there's no reason to do so," making use of your killrights is a reason. If you don't value that, that's your choice.
How does a percentage bounty not make ganking worthwhile? Especially with regards to T2 ships. If the percentage you set isn't high enough to make it worth ganking a certain ship, up the percentage. 75% will make it worth ganking just about any ship. But wait, that would cost you something.
Transferable killrights are simply you being too cheap to hire a proper hit, and too cowardly/lazy to do it yourself, so you want somebody else to pay you for their shot at a free gank. Where's the risk for the person buying the killright?
It is in no way necessary. Killrights are there to allow your character to get revenge on another character. It's also not in any way necessary to allow a bounty system to work. As I said, if the payout isn't enough to make the gank profitable, up your offering. The percentage bounty means that the amount of bounty paid out is somewhere under the value of the ship, like the faction war LP system. It's not set by players. This means that getting a large enough bounty paid out to be worth your time means you need to attack a high-value ship. High-value ships just happen to be ships that require a large investment to gank. It has been made that to gank a ship you generally need to spend as much or more than the value of the ship to destroy it, especially with the no-insurance nerf to suicide ganking. For this reason suicide ganking ships for profit in the new bounty system is unlikely to be worthwhile. In the current system, suicide ganks for bounty profit are made using smartbomb battleships and this is only possible because the whole bounty is paid out at the same time.
One intention for transferrable killrights is to allow people to purchase the right in anticipation of attacking someone to claim the bounty, because the cost of wardecs may just be too high for the amount of bounty you can expect to claim.
You ask about risk for the person buying the killright. Please remember that while risk/reward is an important ratio in this game, risk isn't the only thing that nets you reward. The merc is investing isk into buying a killright that they may never get to use. And what about the risk for the ganker themselves? After making that gank they face almost zero risk of the victim using the killright. No-one even considers it, really - miners choose to aggress the ganker with their hobgoblins to get on the CONCORD mail rather than take the killrights.
Yes. Killrights allow your character to take revenge on another character. Which is why they are currently all but useless.
Also your suggestion of training pvp skills on a mining alt is stupid. People don't do that, which is why the game is changing. |

Tamonash en Welle
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.10.01 09:04:00 -
[81] - Quote
Hopefully people are not forgetting about ship insurance.
If insurance payout + bounty > insurance cost + ship cost, the system will not work for anything but pods. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1253
|
Posted - 2012.10.01 09:15:00 -
[82] - Quote
Tamonash en Welle wrote:Hopefully people are not forgetting about ship insurance.
If insurance payout + bounty > insurance cost + ship cost, the system will not work for anything but pods. I'm sure CCP has not forgotten about insurance.
Caldari Militia |

Malcanis
Vanishing Point. The Initiative.
4720
|
Posted - 2012.10.01 09:16:00 -
[83] - Quote
Pipa Porto wrote:Benny Ohu wrote:The part that says "sell or rent out kill rights" is referring to the selling or renting out of kill rights.
Killrights at the moment are a system that isn't being used. Besides, many ganks are made upon industry or low-skill alts that wouldn't be able to take advantage of the killrights anyway.
I don't understand your objection to outsourcing a bit of pewpew. What's the difference between the original character attacking a person without consequence and someone else attacking the same person without consequence? Remember that many characters being ganked aren't skilled in pvp. Besides that, a percentage-based bounty system wouldn't work in highsec unless the mercenary was able to kill the target for profit. If the target flies a battlecruiser, suicide ganking for profit just isn't possible.
A wardec allows you to pay to attack someone. Buying killrights allows you to attack someone. The difference is, with a wardec, they could be innocent, they know you're coming and they'll fly a suitable pvp ship. With transferrable killrights, they've performed a criminal action, which they knew would create a kill right (this is important), you can catch them by surprise, and you're more able to catch them in something that'll hurt their wallet when it goes 'boom'.
I think another important difference is that a wardec will likely cost more but allows you to attack that person multiple times. A killright only works once. Whether or not it will cost more to buy will depend upon the bounty or the target, I guess. Somehow missed that line  The difference is that it's a whole different person. A person that you have done nothing to and thus have no way of knowing is after you. If the people who have outgoing killrights are unwilling to prosecute those killrights, that's their problem. They have access to the exact same skills and rules as everyone else..
In other words, you're complaining that criminals will be in the exact same situation as suicide gank victims, never knowing who's going to attack them or when?
I'm trying to think of a reason not to say "Well suck it up then", but I can't.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1097
|
Posted - 2012.10.01 09:18:00 -
[84] - Quote
Benny Ohu wrote:The percentage bounty means that the amount of bounty paid out is somewhere under the value of the ship, like the faction war LP system. It's not set by players. This means that getting a large enough bounty paid out to be worth your time means you need to attack a high-value ship. High-value ships just happen to be ships that require a large investment to gank. It has been made that to gank a ship you generally need to spend as much or more than the value of the ship to destroy it, especially with the no-insurance nerf to suicide ganking. For this reason suicide ganking ships for profit in the new bounty system is unlikely to be worthwhile. In the current system, suicide ganks for bounty profit are made using smartbomb battleships and this is only possible because the whole bounty is paid out at the same time.
I know a 250m ship that costs about 20m to gank. 25% of 250m > 20m. I know of a ~6b ship that costs about 1b to gank if you're clever and ~2b if you're not. 25% of 6b is 1.5b. 25% is generally far lower than what you need to keep suicide from being profitable. Ganking does not in any way need to cost as much as the ship's value, and in most cases does not. It's a rule of thumb that happens to be accurate with Freighters and that's about it.
Quote:One intention for transferrable killrights is to allow people to purchase the right in anticipation of attacking someone to claim the bounty, because the cost of wardecs may just be too high for the amount of bounty you can expect to claim.
Then Suicide Gank them. If it's not worthwhile, wait until people get less cheap.
Quote:You ask about risk for the person buying the killright. Please remember that while risk/reward is an important ratio in this game, risk isn't the only thing that nets you reward. The merc is investing isk into buying a killright that they may never get to use. And what about the risk for the ganker themselves? After making that gank they face almost zero risk of the victim using the killright. No-one even considers it, really - miners choose to aggress the ganker with their hobgoblins to get on the CONCORD mail rather than take the killrights.
What risk does the miner take in selling the killright? The ganker has the risk of being shot by the person who they ganked. The fact that people are too lazy to use those killrights is their choice.
Quote:Yes. Killrights allow your character to take revenge on another character. Which is why they are currently all but useless.
Also your suggestion of training pvp skills on a mining alt is stupid. People don't do that, which is why the game is changing.
And that's their Choice
Quote:e: ships that are profitable to gank, by the way, are usually gits hauling more cargo than the cost to gank their ship is worth. because they'd have been ganked anyway, they can be discounted when it comes to discussing players attacking ships for bounty.
There are plenty of ships that aren't worth ganking but would be with a bounty (like Mackinaws). EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1097
|
Posted - 2012.10.01 09:19:00 -
[85] - Quote
Malcanis wrote:In other words, you're complaining that criminals will be in the exact same situation as suicide gank victims, never knowing who's going to attack them or when?
I'm trying to think of a reason not to say "Well suck it up then", but I can't.
Except that Suicide Gankers lose their ships. They get to say "Surprise" but it costs them their ship. People exercising kill rights do not lose anything. EvE: Everyone vs Everyone
-RubyPorto |

Malcanis
Vanishing Point. The Initiative.
4721
|
Posted - 2012.10.01 09:27:00 -
[86] - Quote
Pipa Porto wrote:Malcanis wrote:In other words, you're complaining that criminals will be in the exact same situation as suicide gank victims, never knowing who's going to attack them or when?
I'm trying to think of a reason not to say "Well suck it up then", but I can't.
Except that Suicide Gankers lose their ships. They get to say "Surprise" but it costs them their ship. People exercising kill rights do not lose anything.
People with killrights against them have by definition committed an attack on someone else to have; they're not in the same position as Freddy The Freighter Alt here.
Don't do the crime if you can't do the time. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.01 09:52:00 -
[87] - Quote
Pipa Porto wrote:
What risk does the miner take in selling the killright? The ganker has the risk of being shot by the person who they ganked. The fact that people are too lazy to use those killrights is their choice.
Except that this risk is very manageable by the ganker. Check the age of the miner pilot. If he is young and flying a maxed out mining ship it is very unlikely that he will be able to exercise those kill rights to any degree that would make the ganker think twice. IE. A low skilled pilot with all his current skills in mining. This is what many players in eve do to get started in the game. Yes they do work on PvP skills after they max out mining but it takes time. And that is a knowable resource that gankers use to their advantage. Being able to sell those kill rights gets around that built in obvious limit. Spreads the risk out a bit more and makes the young miner pilot less of a sitting duck than he is now.
At the moment the ganker that targets these young miners is taking little or no risk in doing so. And they have an endless supply of new miner pilots entering eve every day. Thus assurance of a way of life. The ganker can limit his risk very well doing this.
Herr Hammer Draken "The Amarr Prophet" |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
103
|
Posted - 2012.10.01 10:03:00 -
[88] - Quote
I'm actually feeling quite positive about this system.
I think there will be ways for "bad guys" to use it to cause plenty of tears from the naive carebears who cry every time something reduces their isk per hour output, however I also like the idea of bounty hunters being an actual legit job to have in EVE. Not just one of those jobs you do in theory but no-one actually does it. |

Malcanis
Vanishing Point. The Initiative.
4722
|
Posted - 2012.10.01 10:15:00 -
[89] - Quote
I'm sorry Pipa, but you really are arguing the wrong corner here.
If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4722
|
Posted - 2012.10.01 10:17:00 -
[90] - Quote
Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tippia
Sunshine and Lollipops
9669
|
Posted - 2012.10.01 10:20:00 -
[91] - Quote
I suppose a lot of that will also depend on who can buy those killrights. The bounty changes already sound like they're (slowly) introducing the whole concept of legal persons in EVE and giving them some of the same properties as individuals. Now imagine what would happen if a killright became a corp propertyGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Malcanis
Vanishing Point. The Initiative.
4723
|
Posted - 2012.10.01 11:05:00 -
[92] - Quote
Tippia wrote:I suppose a lot of that will also depend on who can buy those killrights. The bounty changes already sound like they're (slowly) introducing the whole concept of legal persons in EVE and giving them some of the same properties as individuals. Now imagine what would happen if a killright became a corp propertyGǪ
Corporations are people, my friend! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Vincent Athena
V.I.C.E.
1014
|
Posted - 2012.10.01 15:15:00 -
[93] - Quote
Pipa Porto wrote:Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made. Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. What if they use just the hull value, and base the hull value on the mineral market value? Like insurance calculations? If the current insurance system could be manipulated, it would have been by now. http://vincentoneve.wordpress.com/ |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1748
|
Posted - 2012.10.01 17:43:00 -
[94] - Quote
Oh gee...I wonder where CCP got this idea from...
https://forums.eveonline.com/default.aspx?g=posts&t=33413&p=5 Unknown why this thread was ever locked.
https://forums.eveonline.com/default.aspx?g=posts&t=80648&find=unread The one I ported over to the Assembly Hall...also locked for unknown reasons.
I am sure it wasn't a new idea by any means but this one by Bienator II is the earliest I have seen of this particular idea.
EvE is not about PvP.-á EvE is about the SANDBOX! |

Tippia
Sunshine and Lollipops
9675
|
Posted - 2012.10.01 18:25:00 -
[95] - Quote
Vertisce Soritenshi wrote:Unknown why this thread was ever locked. 2012.05.26. So not particularly unknown.
Quote:The one I ported over to the Assembly Hall...also locked for unknown reasons. 2012.04.19. So for the same known reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

De'Veldrin
NerdHerd En Garde
390
|
Posted - 2012.10.01 18:37:00 -
[96] - Quote
Inquisitor Kitchner wrote:
Interestingly you could use this as a method to "pay" your frontline troopers in sov warefare. Place a 10bil bounty on the enemy and let your soldiers get paid for what they kill.
Now this is an idea I like. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Lunaleil Fournier
StarFleet Enterprises Red Alliance
15
|
Posted - 2012.10.01 18:43:00 -
[97] - Quote
I'm really hoping bounty hunting requires some significant skill training so players can continue to have choices that define their character and gameplay. Skill training + the % payout based on value of ship/mods destroyed, should help prevent abuse of the system.
I'm excited that CCP are finally addressing Bounty Hunting. It's something a lot of players have wanted for a long time. And if CSM were the ones that convinced CCP to do bounty hunting in lieu of the player-to-player contract system CCP were originally going to do according to the CSM notes....they deserve a lot of credit because it's a much better choice for this expansion. Combined with crimewatch and the second wave of FW fixes, that's a pretty good expansion lineup. |

Shizuken
Venerated Stars
97
|
Posted - 2012.10.01 18:58:00 -
[98] - Quote
The reason is that the developers are trying to rely on a system of mechanical rules that are necessarily based on assumptions. This type of exploitation is no different than someone collecting money from insurance fraud.
Insurance is totally legal and the business follows defined rules based on necessary assumptions. However, when the fraudster causes an accident on purpose to collect on the payout their claim is scrutinized. In real life we have human beings looking at it and making a qualified judgment about the fairness of representing one thing to get the money but then doing another. This is the entire point of the claims process and judicial systems, an institution that ALL MMOs lack. If the real life insurance claims process was subject to simple mechanical loss/payout rules it would be rife with scamming as well.
To properly stop it, and other forms of exploits, MMO developers need to stop thinking that their only job is to program a game and start thinking that they are providing a service for the benefit of all users. They need a department that has employees whose job it is to enforce policy in a discrete and knowledgeable way. |

5n4keyes
Sacred Templars RED.OverLord
51
|
Posted - 2012.10.01 20:40:00 -
[99] - Quote
I was lucky enougn to be at the meet in London where Retribution was announced, and was lucky enough to chat to some devs about this.
From what I understand, you can add a bounty to anyone, the bounty then goes into a collective pot. So lets say, we put money on CCP Soundwave, say 100m.
If CCP Soundwave was say, in a battleship, and was suicide ganked, had a good fight in 0.0 or a really bad time in a 1000v1000 fleet fight, when he dies a percentage of the ships value is taken from the Pot and given to the killer.
So killing CCP Soundwave in his battleship might get you say 10-20m. the pot would then drop to 90-80m.
This means the system cant really be exploited, as in order to get money from the pot you would need to spend 5 to 10 times that which your getting out. |

Xen Solarus
Inner 5phere
166
|
Posted - 2012.10.01 20:47:00 -
[100] - Quote
Could it be...... after all these years..... CCP is finally going to fix the broken bounty system?!
I'm starting to get very excited!
I knew keeping a list of all my most hated enemies would pay off in the end!  |

Reticle
Sight Picture
14
|
Posted - 2012.10.01 21:17:00 -
[101] - Quote
The more I think about this new system, the more potential it looks like it has.
It indirectly deals with the issue of players corp hopping to avoid war decs. If you want someone bad enough, put a bounty on him directly.
In high sec you could put a bounty out that is equal to or greater than the cost of a suicide gank. It will provide an interesting tool to miners who want to grief the compettion. A disposable gank squad of 2 week old destroyer pilots is pretty darn cheap; just do the math for a mack kill and price the bounty accordingly. At the very least the gank could be free for the gankers, minus the sec status.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1257
|
Posted - 2012.10.01 21:20:00 -
[102] - Quote
Reticle wrote:The more I think about this new system, the more potential it looks like it has.
It indirectly deals with the issue of players corp hopping to avoid war decs. If you want someone bad enough, put a bounty on him directly.
In high sec you could put a bounty out that is equal to or greater than the cost of a suicide gank. It will provide an interesting tool to miners who want to grief the compettion. A disposable gank squad of 2 week old destroyer pilots is pretty darn cheap; just do the math for a mack kill and price the bounty accordingly. At the very least the gank could be free for the gankers, minus the sec status. Remember, bounties don't negate CONCORD. Depending on the payout percentage, it might still be uneconomical to gank Mackinaws, thus griefing the competition never comes to pass.
Caldari Militia |

snake pies
No Squad Best Squad
64
|
Posted - 2012.10.01 21:48:00 -
[103] - Quote
bounty can only be set on someone who killed you
setting bounty allows you to kill him while having 1 other person in fleet
successful kill gives your bounty back to the person in fleet with you
solved
this opens up a social dynamic of finding a capable mercenary to be your wingman |

Liafcipe9000
Smeghead Empire
55
|
Posted - 2012.10.01 23:33:00 -
[104] - Quote
well, we still don't really know how the new bounty system will work with CONCORD so there's still a gap that needs to be filled here. forcing someone else to be open to attack by anyone anywhere, even in highsec, has a major downside to it so I doubt that that would be the way it'll work. selling killrights means you'll have to actually have those killrights in the first place, so there must be a mechanic that will grant you killrights on a "bad guy" to begin with.
to CCP I say, always review the changes to come - but at least make it so that people get notified when someone places a bounty on them so they'll know who to thank for it!  |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
90
|
Posted - 2012.10.02 00:04:00 -
[105] - Quote
What could be nice is one could hold a lottery like competition.
The bounty payer puts up a substantial bounty reward with requisite conditions.
Everyone that wants to have a chance at collecting bounty on a target pays a little up front.
The bounty payer waits until there is enough players participating so that he/she can make a little profit off the deal.
This could also be a preset number of players.
Once their is enough participants a countdown begins as to when the bounty will be payable.
Once the countdown is finished participants can pursue the target and collect upon meeting the requisite conditions of the payable bounty.
I'm not saying this will become a regular thing, just that it needs to be possible to do something like this or similar.
|

Singeabooty Raj
Marcabian 5th Invasion Fleet
326
|
Posted - 2012.10.02 00:28:00 -
[106] - Quote
"After Retribution, being the most wanted player in EVE will no longer be a vanity a player bestows upon himself but a constant threat to his survival".
^ That is a ccp quote
The reality is since its already known that post expansion a bounty can be put on any player regardless of sec status (unless ccp plan on imposing docking restrictions on those of any sec with bounty on them) then I fail to see how having a high bounty changes in any way from the current system ?
A player with a bounty docked is safe and since ccp are next expansion allowing tom **** and harry to potentially bounty anybody then i can only assume that the tears would be magnificent if having a bounty interefered with docking in high sec.
^ Given this nothing will change. Black Man with Goggles |

Mike Adoulin
Trans-Aerospace Industries
19
|
Posted - 2012.10.02 02:54:00 -
[107] - Quote
I look forward to receiving a multi-million ISK bounty from our Goon and TEST overlords.
You know this is going to happen.
|

Empress Shadowfox Ordo
The Shadowfox Empire
0
|
Posted - 2012.10.02 02:59:00 -
[108] - Quote
DaReaper wrote:As an old eve player, about to hit year 9, all i can say is, if we can;t transfer kill rights, then this new system is not much of an improvement. I can see how if say an alliances hires pl and pays them, lets go with 50B to kill alliance X, pl can place 30B of that 50 as a bounty on alliance X and have there members just reek havoc. This part i like. I also have no issues with GS placing a bounty on hulks for a hulkageedon type of event. As i'm sure they do this manually anyway. However, when i first started playing eve i was an anti pirate that would help hunt down pirates in the Derelik region (a long time ago) and was very irritated that after a few kills i would have a grind back sec to get to jita to buy stuff, or would have to be sure i stayed away from gates and things so as not to die with flagged. This basically turned me completely away from bounty hunting. As there was no real incentive to go after anyone if i would either just get concorded in hs, or have to deal with sec loss, or deal with guns.
The point is, the only way bounty hunting will ever be a viable profession is if its treated as such. Either by allowing people to get some sort of bounty hunting license, so concord looks the other way in hs for legit Bounty kills, or the ability for me to sell my kill rights to people who will be interested in killing for profit, If you can;t hint someone anywhere, without at least no sec hit, then there is not much point.
just my two isk
This is the smartest thing I read all night. For Bounty hunting to really be a profession, then it has to be something that Concord won't punish people for. Perhaps there will be some sort of Bounty Hunters corp, or Alliance, somewhat like FW. They are allowed to kill any person with a bounty, but only them, and no one who isn't part of that Alliance will be allowed to without being destroyed. Just a thought. |

Reaper gI
Me Wanna Machariel
0
|
Posted - 2012.10.02 03:10:00 -
[109] - Quote
(I was at the London meet) The big change is not the un-exploitable (or exploitable only as insurance fraud is now) bounties. The example was a raven paying out about 20mil. So it should be fairly difficult, and it will self correct as the existing fraud does.
The kill rights change was described as (paraphrasing, due to the beer) you can see anyone who has killrights against them from the overview, then click on them to buy/ rent those rights there and then (if they've been put on the open market).
So kill rights can now get you killed if you go into highsec and aren't instawarping (or close to it) off gates (we'll get highsec gate camps of bounty hunters). Similarly a criminal could buy them off their victim, so they didnt have to wait out the kill right (or lose a ship). |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
585
|
Posted - 2012.10.02 05:53:00 -
[110] - Quote
Putting bounties on non criminals is absolutely ******* ridiculous. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Van Kuzco
Stryker Industries
0
|
Posted - 2012.10.02 06:37:00 -
[111] - Quote
I think transferable kill rights sounds like an amazing idea. It would really make bounty hunting a viable profession.
I also the transfer should work in a similar way to war declarations in that:
1. There would be a 24 hour delay in the transfer of the kill rights 2. The character who is the target of the transfer would get notification of the new character's name that has assumed ownership of the kill right. This allows the person targeted to add that person to his watch list and add any standings. In this way the person targeted will have full knowledge if someone with kill rights is coming for him (through studious local observation or other means).
Other new bounty changes like a payout in proportion to the ship's cost should be in effect as well.
Oh, and I'm speaking as someone who's been killed a bunch of times, but in each case the only thing I did in response was to open a private conversation, inquire how they caught me, and what I could improve in the future. |

Asura Kai
Khanid Astrogeology Consortium The Empiric Fleet Coalition
8
|
Posted - 2012.10.02 06:55:00 -
[112] - Quote
Another idea for improving upcoming bounty system:
1. Link experience loss to the amount of bounty currently in your head. What this means is that for example if you had 1mil isk in bounty on your head, you will loose 1000 exp point the moment you are killed or podded regardless of your clone limit. So let say you had 10mil in bounty, and player A poded you, player A will receive your bounty and you will lost 10000exp. Of course the Exp/ISK ratio can be adjust to suit the need.
2. Wanted player with bounty can also buy Insurance with Concord with the equal amount of ISk in their bounty to ensure they do not lost exp when poded.
With this changes, it will close the loop hole of using an alt to collect your own bounty because the cost of that bounty is going to be too high. It will also increase realism and extra thrill that came with your notoriety. I believe it will also bring new fevor and zeal back to all those PVPer to pod their prey back to Lvl1.
Not to mention this will be a very good ISK sink.
|

Nalha Saldana
Eternity INC. Goonswarm Federation
314
|
Posted - 2012.10.02 07:05:00 -
[113] - Quote
It would have to be quite a low % for it to not be worth shooting your own ships and cash out on insurance + bounty just to clear it off your head. |

Nalha Saldana
Eternity INC. Goonswarm Federation
314
|
Posted - 2012.10.02 07:06:00 -
[114] - Quote
Cipher Jones wrote:Putting bounties on non criminals is absolutely ******* ridiculous.
What if you cant collect it by suicide ganking? Then you can only claim it in war, null/low or by killing someone with low sec status. |

Malcanis
Vanishing Point. The Initiative.
4746
|
Posted - 2012.10.02 07:09:00 -
[115] - Quote
Cipher Jones wrote:Putting bounties on non criminals is absolutely ******* ridiculous.
Are corp thieves criminals? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4746
|
Posted - 2012.10.02 07:10:00 -
[116] - Quote
Asura Kai wrote:Another idea for improving upcoming bounty system:
1. Link experience loss to the amount of bounty currently in your head. What this means is that for example if you had 1mil isk in bounty on your head, you will loose 1000 exp point the moment you are killed or podded regardless of your clone limit. So let say you had 10mil in bounty, and player A poded you, player A will receive your bounty and you will lost 10000exp. Of course the Exp/ISK ratio can be adjust to suit the need.
2. Wanted player with bounty can also buy Insurance with Concord with the equal amount of ISk in their bounty to ensure they do not lost exp when poded.
With this changes, it will close the loop hole of using an alt to collect your own bounty because the cost of that bounty is going to be too high. It will also increase realism and extra thrill that came with your notoriety. I believe it will also bring new fevor and zeal back to all those PVPer to pod their prey back to Lvl1.
Not to mention this will be a very good ISK sink.
That is a truly dreadful idea. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ocih
Space Mermaids Somethin Awfull Forums
241
|
Posted - 2012.10.02 07:19:00 -
[117] - Quote
I read this again and if I am reading it right what they are saying is, you can't bounty certain people in the current system. That will change with the new one. Rather than me needing to reach a certain sec status to bounty, if I come in to a belt with a Bestower and steal your stuffs, you can now bounty me even if I have a 5.00 sec rating. Even go so far as to bounty me so I can't fly Bestowers, make it as small as 5K and that means I am fair game for the bounty hunter when I am in a Bestower but I still need to instigate a criminal act to have a bounty put on me.
So a theoretical scenario, I steal from you, you bounty me, the hounty Hunter blows up my ship, steals from my wreck, I bounty him and you kill the bounty hunter you hired with my bounty.
/head explodes |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 07:22:00 -
[118] - Quote
Ocih wrote:I read this again and if I am reading it right what they are saying is, you can't bounty certain people in the current system. That will change with the new one. Rather than me needing to reach a certain sec status to bounty, if I come in to a belt with a Bestower and steal your stuffs, you can now bounty me even if I have a 5.00 sec rating. Even go so far as to bounty me so I can't fly Bestowers, make it as small as 5K and that means I am fair game for the bounty hunter when I am in a Bestower but I still need to instigate a criminal act to have a bounty put on me.
So a theoretical scenario, I steal from you, you bounty me, the bounty Hunter blows up my ship, steals from my wreck, I bounty him and you kill the bounty hunter you hired with my bounty.
/head explodes
I like esplody stuff!
Herr Hammer Draken "The Amarr Prophet" |

Tippia
Sunshine and Lollipops
9681
|
Posted - 2012.10.02 07:25:00 -
[119] - Quote
Cipher Jones wrote:Putting bounties on non criminals is absolutely ******* ridiculous. How so? It's not like criminal organisations don't put prices on people's heads all the time, especially if they're annoying do-gooders who interfere with their businessGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1258
|
Posted - 2012.10.02 07:49:00 -
[120] - Quote
Cipher Jones wrote:Putting bounties on non criminals is absolutely ******* ridiculous. What if you happen to use the word "loose" in place of "lose" all the time in your posts? Should I not have the right to exact retribution upon you?
Caldari Militia |

Pipa Porto
1099
|
Posted - 2012.10.02 08:21:00 -
[121] - Quote
Malcanis wrote:People with killrights against them have by definition committed an attack on someone else to have; they're not in the same position as Freddy The Freighter Alt here.
Don't do the crime if you can't do the time.
And they lose their ship.
And when the person they attack shoots them back later, CONCORD doesn't care.
Like I said, if buying a killright alerts the target of the new killright owner (just like we have a list of incoming killrights), and allows the target of the killright to shoot back, I think transferable killrights are a great idea.
Why should the new owner of the killright get a consequence free, risk free, surprise gank? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1099
|
Posted - 2012.10.02 08:27:00 -
[122] - Quote
Malcanis wrote:I'm sorry Pipa, but you really are arguing the wrong corner here.
If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK.
If they're not alerted to the sale of their killright, what amount of situational awareness will help? As CONCORD won't be getting involved, there's no set of ships that would be commonly used. What can friends do? Unlike the victims of suicide ganks, their friends can't do anything without being CONCORDed. What danger spots? Locator agents, mean that that's anywhere.
What risk does the miner take in selling their killright? They don't have to put any effort or money into it. What risk does the buyer take? They're not going to lose their ship, so they have no need to worry about profitability, and they can back out up until the instant they point their target. EvE: Everyone vs Everyone
-RubyPorto |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3111
|
Posted - 2012.10.02 08:44:00 -
[123] - Quote
Asura Kai wrote:Another idea for improving upcoming bounty system:
1. Link experience loss to the amount of bounty currently in your head. What this means is that for example if you had 1mil isk in bounty on your head, you will loose 1000 exp point the moment you are killed or podded regardless of your clone limit. So let say you had 10mil in bounty, and player A poded you, player A will receive your bounty and you will lost 10000exp. Of course the Exp/ISK ratio can be adjust to suit the need.
2. Wanted player with bounty can also buy Insurance with Concord with the equal amount of ISk in their bounty to ensure they do not lost exp when poded.
With this changes, it will close the loop hole of using an alt to collect your own bounty because the cost of that bounty is going to be too high. It will also increase realism and extra thrill that came with your notoriety. I believe it will also bring new fevor and zeal back to all those PVPer to pod their prey back to Lvl1.
Not to mention this will be a very good ISK sink.
All I have to say is this.
__________________________________________________________ Paid for by the Committee for Responsible Posting Vice Secretary of the 7th Council of Stellar Management.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
585
|
Posted - 2012.10.02 08:57:00 -
[124] - Quote
Quote:How so? It's not like criminal organisations don't put prices on people's heads all the time, especially if they're annoying do-gooders who interfere with their businessGǪ
Yes, criminal organizations put out bounties all the time. And the ones who collect on them are wanted criminals. Even if they weren't before. So unless they are going to implement something along that line also, no thx.
Quote:Are corp thieves criminals?
My favorite kind. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Malcanis
Vanishing Point. The Initiative.
4748
|
Posted - 2012.10.02 09:02:00 -
[125] - Quote
Poetic Stanziel wrote:Cipher Jones wrote:Putting bounties on non criminals is absolutely ******* ridiculous. What if you happen to use the word "loose" in place of "lose" all the time in your posts? Should I not have the right to exact retribution upon you?
Right? Nay, duty! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4748
|
Posted - 2012.10.02 09:03:00 -
[126] - Quote
Cipher Jones wrote:Quote:How so? It's not like criminal organisations don't put prices on people's heads all the time, especially if they're annoying do-gooders who interfere with their businessGǪ Yes, criminal organizations put out bounties all the time. And the ones who collect on them are wanted criminals. Even if they weren't before. So unless they are going to implement something along that line also, no thx. Quote:Are corp thieves criminals? My favorite kind.
So are you in favour of being able to put bounties on them or not? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3111
|
Posted - 2012.10.02 09:06:00 -
[127] - Quote
I want bounties on all the stuffs. Vice Secretary of the 7th Council of Stellar Management.
|

Tippia
Sunshine and Lollipops
9684
|
Posted - 2012.10.02 09:10:00 -
[128] - Quote
Cipher Jones wrote:Yes, criminal organizations put out bounties all the time. And the ones who collect on them are wanted criminals. Even if they weren't before. So unless they are going to implement something along that line also, no thx. GÇ£UnlessGÇ¥? It's already how it works. You'll be a wanted criminal when you try to collect the bounty, unless you have somehow already managed to obtain the legal right to shoot him. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 09:17:00 -
[129] - Quote
Pipa Porto wrote:Malcanis wrote:I'm sorry Pipa, but you really are arguing the wrong corner here.
If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK. If they're not alerted to the sale of their killright, what amount of situational awareness will help? As CONCORD won't be getting involved, there's no set of ships that would be commonly used. What can friends do? Unlike the victims of suicide ganks, their friends can't do anything without being CONCORDed. What danger spots? Locator agents, mean that that's anywhere. What risk does the miner take in selling their killright? They don't have to put any effort or money into it. What risk does the buyer take? They're not going to lose their ship, so they have no need to worry about profitability, and they can back out up until the instant they point their target.
I do agree that everyone needs to know who owns your kill right. The game should notify you when a kill right is transfered to a new owner.
Herr Hammer Draken "The Amarr Prophet" |

Malcanis
Vanishing Point. The Initiative.
4752
|
Posted - 2012.10.02 09:30:00 -
[130] - Quote
Pipa Porto wrote:Malcanis wrote:I'm sorry Pipa, but you really are arguing the wrong corner here.
If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK. If they're not alerted to the sale of their killright, what amount of situational awareness will help? As CONCORD won't be getting involved, there's no set of ships that would be commonly used. What can friends do? Unlike the victims of suicide ganks, their friends can't do anything without being CONCORDed. What danger spots? Locator agents, mean that that's anywhere..
the same situational awareness that Freighter pilots have to us when they're not alerted to a planned gank?
Pipa Porto wrote:
What risk does the miner take in selling their killright? They don't have to put any effort or money into it. What risk does the buyer take? They're not going to lose their ship, so they have no need to worry about profitability, and they can back out up until the instant they point their target.
The miner has already subsumed their risk into a ship loss that has already happened. In other words, he takes exactly the same risk as a suicide ganker; parlaying a definite ship loss into a possible kill.
Sauce for the goose is sauce for the gander. If you're too scared of reprisal to suicide gank, then don't do it.
hth Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4752
|
Posted - 2012.10.02 09:32:00 -
[131] - Quote
Herr Hammer Draken wrote:Pipa Porto wrote:Malcanis wrote:I'm sorry Pipa, but you really are arguing the wrong corner here.
If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK. If they're not alerted to the sale of their killright, what amount of situational awareness will help? As CONCORD won't be getting involved, there's no set of ships that would be commonly used. What can friends do? Unlike the victims of suicide ganks, their friends can't do anything without being CONCORDed. What danger spots? Locator agents, mean that that's anywhere. What risk does the miner take in selling their killright? They don't have to put any effort or money into it. What risk does the buyer take? They're not going to lose their ship, so they have no need to worry about profitability, and they can back out up until the instant they point their target. I do agree that everyone needs to know who owns your kill right. The game should notify you when a kill right is transfered to a new owner.
Should "the game" notify you when there are 12 guys in gank-fit tornados on the other side of a gate, or 4 dudes in catalysts warping to your belt? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
585
|
Posted - 2012.10.02 09:35:00 -
[132] - Quote
Hans Jagerblitzen wrote:Asura Kai wrote:Another idea for improving upcoming bounty system:
1. Link experience loss to the amount of bounty currently in your head. What this means is that for example if you had 1mil isk in bounty on your head, you will loose 1000 exp point the moment you are killed or podded regardless of your clone limit. So let say you had 10mil in bounty, and player A poded you, player A will receive your bounty and you will lost 10000exp. Of course the Exp/ISK ratio can be adjust to suit the need.
2. Wanted player with bounty can also buy Insurance with Concord with the equal amount of ISk in their bounty to ensure they do not lost exp when poded.
With this changes, it will close the loop hole of using an alt to collect your own bounty because the cost of that bounty is going to be too high. It will also increase realism and extra thrill that came with your notoriety. I believe it will also bring new fevor and zeal back to all those PVPer to pod their prey back to Lvl1.
Not to mention this will be a very good ISK sink. All I have to say is this.__________________________________________________________ Paid for by the Committee for Responsible Posting
Yes because my posting alt is Pablo ******* Escobar.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 09:58:00 -
[133] - Quote
Malcanis wrote:Herr Hammer Draken wrote:Pipa Porto wrote:Malcanis wrote:I'm sorry Pipa, but you really are arguing the wrong corner here.
If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK. If they're not alerted to the sale of their killright, what amount of situational awareness will help? As CONCORD won't be getting involved, there's no set of ships that would be commonly used. What can friends do? Unlike the victims of suicide ganks, their friends can't do anything without being CONCORDed. What danger spots? Locator agents, mean that that's anywhere. What risk does the miner take in selling their killright? They don't have to put any effort or money into it. What risk does the buyer take? They're not going to lose their ship, so they have no need to worry about profitability, and they can back out up until the instant they point their target. I do agree that everyone needs to know who owns your kill right. The game should notify you when a kill right is transfered to a new owner. Should "the game" notify you when there are 12 guys in gank-fit tornados on the other side of a gate, or 4 dudes in catalysts warping to your belt?
In meaningful ways this info is knowable and discernable in game already. But what if one of those 4 dudes in a cat owns kill rights on another of those dudes in that same cat group? That is unknowable. Even if you have a scout. I understand where you are coming from and you want to shift the problem the other way as some sort of revenge. That is not the right thing to do however.
Again a scout can tell you when this gate camp is set up. A scout can tell you when 4 cats in gank fit come through the gate into a system. But a scout can not tell you when someone else owns your kill rights. That is unknowable at any level in game. And it should be at some level discernable at the very least. Herr Hammer Draken "The Amarr Prophet" |

Malcanis
Vanishing Point. The Initiative.
4754
|
Posted - 2012.10.02 10:07:00 -
[134] - Quote
I'm saying that people who inflict random violence on others in hi-sec for fun and profit should scarcely complain when the possibility now applies to them. And it's not like pirates are flying about in unarmed industrials, either. They're being faced with the prospect of a single opponent in a pvP ship just like them. Why so serious? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1099
|
Posted - 2012.10.02 10:21:00 -
[135] - Quote
Malcanis wrote:the same situational awareness that Freighter pilots have to us when they're not alerted to a planned gank?
Their scouts can tell what's on the other side of the gate, and can look for gank fleets. They know what their cargo is worth. They know what system they're in.
Not knowing when
Quote:The miner has already subsumed their risk into a ship loss that has already happened. In other words, he takes exactly the same risk as a suicide ganker; parlaying a definite ship loss into a possible kill.
Sauce for the goose is sauce for the gander. If you're too scared of reprisal to suicide gank, then don't do it.
hth
Except that trade has already happened. The ship that ganked the miner has already died. As a bonus, CONCORD allows them to choose to seek revenge without consequence. Why should they get that revenge without the effort? Why should the person buying the killright get to gank someone in HS without consequence? HS is the land where aggression costs the aggressor something (excepting consensual engagements, ofc). How do transferable killrights cost the miner anything and how do they cost the buyer anything?
At the moment, the Miner has to risk time and effort in an attempt to find and kill their ganker. If they can transfer the killright, they no longer do. At the moment, someone uninvolved third party (alt or not, that's what they are) wanting to avenge a gank victim has to gank or wardec their target, costing them a ship (or allowing the ganker to shoot back). If they can buy killrights, they incur no risk whatsoever because their target cannot shoot back effectively, and their targets friends cannot shoot back at all (note this important difference compared to a suicide gank).
If the person who's killright is being sold is notified of the sale and allowed to shoot at the current (non-original) holder of the killright, it turns them into one man, inescapable wardecs. Which is pretty cool.
Why are you so scared of people knowing you're hunting them and being able to do something about it?
By the way, in addition to suicide ganks, killrights cover any Lowsec kill where the victim doesn't get a shot off. Why does Lowsec need more nerfs? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1099
|
Posted - 2012.10.02 10:24:00 -
[136] - Quote
Malcanis wrote:I'm saying that people who inflict random violence on others in hi-sec for fun and profit should scarcely complain when the possibility now applies to them. And it's not like pirates are flying about in unarmed industrials, either. They're being faced with the prospect of a single opponent in a pvP ship just like them. Why so serious?
And that possibility already exists. Grab your tornado (or BB, or Falcon) and gank (or Jam) people who've gone GCC. You'll kill them and/or spoil their gank
No, they're not. The prospect is of a single or multiple opponents who are game mechanically guaranteed the element of surprise and assured of a superior ship, while also being assured that their targets cannot be effectively aided. EvE: Everyone vs Everyone
-RubyPorto |

Malcanis
Vanishing Point. The Initiative.
4755
|
Posted - 2012.10.02 10:25:00 -
[137] - Quote
Paging Matrix Skye to this thread... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

ugh zug
63
|
Posted - 2012.10.02 10:37:00 -
[138] - Quote
oddly enough it sounds exactly like the bounty system i suggested they use years ago O_o Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 10:50:00 -
[139] - Quote
I just had some odd thoughts kinda bored. It could be cool if these kill rights were an item like a data chip that exsisted in dust. A black market run in dust, the buyers would be eve players but the actual data chip would move through dust from seller to buyer and possibly intercepted enroute. Recovered perhaps (by a contract from the ganker pilot who the kill rights are for) as he hires a dust player to recover the data chip for him. So you could maybe get your own kill rights back.
Money flows to and from eve and dust. Gives missions in dust a connection and a reason why they do what they do to eve. A whole lot more would need to be done to flesh this all out this is just a rough draft. Dust has to stand up first. Obviously. Maybe more things can be found to trade on a black market like this through dust? Could be fun?!
Then maybe even a tracker (dust player) could be hired to find out who bought your kill rights (data chip) and this is how you would find out who owns your kill rights? Maybe I am giving dust more credit than what that game is designed to do? I do not know the limits of dust.
Connections like this would be interesting between dust and eve I think if it is possible? Herr Hammer Draken "The Amarr Prophet" |

Malcanis
Vanishing Point. The Initiative.
4755
|
Posted - 2012.10.02 10:56:00 -
[140] - Quote
ugh zug wrote:oddly enough it sounds exactly like the bounty system i suggested they use years ago O_o
A lot of people have made similar suggestions, including yours truly.
If CCP deliver the proposed system, then I'll be very happy indeed. One of the first things I asked about when my friend was trying to persuaude me to start playing EVE was "Can I be a bounty-hunter?".
His answer made me 
(The other thing I asked about was Smuggling, but hey, what's another 6 years?)
Honestly though, the wailing and gnashing about the prospect of a massive boost to solo PvP in hi-sec is just.. :derp: This will be one of the best things to happen to hi-sec in years. Not least because if it provides a player mechanism to effectively retaliate vs criminal acts, then it may hopefully alleiviate the continual calls for more and more CONCORD buffs. If bounty hunting takes off, it might even pave the way towards a reduction in the NPC presence.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 11:21:00 -
[141] - Quote
Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Malcanis
Vanishing Point. The Initiative.
4756
|
Posted - 2012.10.02 12:12:00 -
[142] - Quote
Hrothgar Nilsson wrote:Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
Because transferrable killrights are what make bounty-hunting a viable profession. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 12:32:00 -
[143] - Quote
What source anywhere has stated that killrights will have anything to do with the revamped bounty system?
Based on what information is available, anyone will be able to place a bounty on anyone. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Omega Sunset
Caldari Roughnecks
57
|
Posted - 2012.10.02 12:34:00 -
[144] - Quote
You left out SWG, where BH was actually good. MBH for near five years, too bad they gradually screwed up the game. I've always wanted to see something similar in EVE, administered by CONCORD to inflict player justice upon criminals or some sort, and with such tracking tools similar to SWG along with a skill tree. Oh well, I thunk it up when I were sober ;) |

Pipa Porto
1101
|
Posted - 2012.10.02 12:41:00 -
[145] - Quote
Malcanis wrote:Hrothgar Nilsson wrote:Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
Because transferable killrights are what make bounty-hunting a viable profession.
Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)? EvE: Everyone vs Everyone
-RubyPorto |

Katran Luftschreck
Royal Ammatar Engineering Corps
67
|
Posted - 2012.10.02 12:42:00 -
[146] - Quote
The bounty system will always be a classic example of the most all-encompassing and primal EvE metagame: Players vs CCP.
CCP makes systems, Players break them. CCP fixes system, Players claim it's now "broken" (irony) until they can find a new way to break it again. Exploit fixes get called "game breakers" and anything done to correct an imbalance is called a "nerf." How the developers have put up with so many years of this mindlessly destructive mentality is beyond me. EvE Forum Bingo |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 13:03:00 -
[147] - Quote
It appears as if players will simply be able to set up funds, targeting players, corps, and/or alliances, and that monies will be paid out based on a percentage of ISK damages done.
If that's the case - what's the problem? Players are voluntarily handling over their ISK to others based on the damages they do to bounty targets. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Malcanis
Vanishing Point. The Initiative.
4756
|
Posted - 2012.10.02 13:03:00 -
[148] - Quote
Pipa Porto wrote:Malcanis wrote:Hrothgar Nilsson wrote:Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
Because transferable killrights are what make bounty-hunting a viable profession. Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)?
"Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

CCP Punkturis
C C P C C P Alliance
3276

|
Posted - 2012.10.02 13:19:00 -
[149] - Quote
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Pipa Porto
1101
|
Posted - 2012.10.02 13:24:00 -
[150] - Quote
Malcanis wrote:Pipa Porto wrote:Malcanis wrote:Hrothgar Nilsson wrote:Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
Because transferable killrights are what make bounty-hunting a viable profession. Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)? "Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity?
Let me list the advantages you would have going after the blind killright victim. 1. You get to chose time and place. 2. You get to know what ship they're flying. 3. You get to check what fit they're running. 4. You get to chose the starting range. 5. You get the first shot. 6. You get to abandon your attempt if you've spooked your target. 7. 1, 4,5,6 are all mechanically enforced.
Tell me, with all that stacked against you, could you win? Could anyone? EvE: Everyone vs Everyone
-RubyPorto |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
|
Posted - 2012.10.02 13:24:00 -
[151] - Quote
CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P
And when we can expect that being published? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Tippia
Sunshine and Lollipops
9686
|
Posted - 2012.10.02 13:31:00 -
[152] - Quote
CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P Meanie! 
...and yes, posting is what we do around here, so it's rather to be expected.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
108
|
Posted - 2012.10.02 13:35:00 -
[153] - Quote
CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P
Maybe you don't post ENOUGH eh?
Just for that comment I'm going to place a bounty on you when I know how they work. |
|

CCP Punkturis
C C P C C P Alliance
3280

|
Posted - 2012.10.02 13:35:00 -
[154] - Quote
Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :)
if I'd tell you this wouldn't be a good tease! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|

CCP Punkturis
C C P C C P Alliance
3280

|
Posted - 2012.10.02 13:36:00 -
[155] - Quote
Inquisitor Kitchner wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P Maybe you don't post ENOUGH eh? Just for that comment I'm going to place a bounty on you when I know how they work.
I have sooooo many more posts than you bro!
You have 9 pages and I have 49! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|
|

ISD TYPE40
ISD Community Communications Liaisons
1356

|
Posted - 2012.10.02 13:37:00 -
[156] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease!
CCP Punkturis? Trolling? That's unpossible! ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
|
Posted - 2012.10.02 13:39:00 -
[157] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease!
Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ptraci
3 R Corporation The Irukandji
634
|
Posted - 2012.10.02 13:56:00 -
[158] - Quote
Poetic Stanziel wrote:
Every bounty system I've seen is made moot due to alts.
I will wait to see what CCP has come up with, however I pretty much agree with your point. Any bounty system suffers from the same weakness shared by any "lock and key" system, be it a physical lock or a DRM scheme buried in a lot of encrypted goobledegook. You can do whatever you want to obfuscate, but at the end of the day if you allow user "X" to open the lock, then users "Y" and "Z" will also be able to open the lock if they have the right key/code/password/etc.
Therefore if any player can claim a bounty, then an alt can also claim a bounty, since it is impossible for CCP to prove who I am friends with or who is working for me.
The only system I could imagine as working is if the person who is hunted has absolutely no idea that a price is on their head, and if the person offering the reward can limit it to a specific person/corp when placing the bounty. But that still doesn't stop people from scamming, like a popular bounty-hunter corp could for example offer to split the bounties with the wanted people, in exchange for letting themselves be killed. |

Malcanis
Vanishing Point. The Initiative.
4756
|
Posted - 2012.10.02 14:10:00 -
[159] - Quote
Pipa Porto wrote:Malcanis wrote:Pipa Porto wrote:Malcanis wrote:Hrothgar Nilsson wrote:Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
Because transferable killrights are what make bounty-hunting a viable profession. Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)? "Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity? Let me list the advantages you would have going after the blind killright victim. 1. You get to chose time and place. 2. You get to know what ship they're flying. 3. You get to check what fit they're running. 4. You get to chose the starting range. 5. You get the first shot. 6. You get to abandon your attempt if you've spooked your target. 7. 1, 4,5,6 are all mechanically enforced. Tell me, with all that stacked against you, could you win? Could anyone?
So.... which of those don't apply to suicide ganking? Should that be removed also? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4756
|
Posted - 2012.10.02 14:13:00 -
[160] - Quote
Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4756
|
Posted - 2012.10.02 14:16:00 -
[161] - Quote
honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1102
|
Posted - 2012.10.02 14:17:00 -
[162] - Quote
Malcanis wrote:Pipa Porto wrote:
Let me list the advantages you would have going after the blind killright victim. 1. You get to chose time and place. 2. You get to know what ship they're flying. 3. You get to check what fit they're running. 4. You get to chose the starting range. 5. You get the first shot. 6. You get to abandon your attempt if you've spooked your target. 7. 1, 4,5,6 are all mechanically enforced.
Tell me, with all that stacked against you, could you win? Could anyone?
So.... which of those don't apply to suicide ganking? Should that be removed also?
Forgot to mention 8. You keep your ship afterwards, so you're free to use any ship and fitting combination without regards to cost. 9. Your victim doesn't get to know you're hunting them. This is mechanically enforced. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1102
|
Posted - 2012.10.02 14:19:00 -
[163] - Quote
Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God.
What's wrong with your targets being able to know they're being hunted, and be able to fight back?
Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank.
Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped. EvE: Everyone vs Everyone
-RubyPorto |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 14:20:00 -
[164] - Quote
Ptraci wrote:Poetic Stanziel wrote:
Every bounty system I've seen is made moot due to alts.
I will wait to see what CCP has come up with, however I pretty much agree with your point. Any bounty system suffers from the same weakness shared by any "lock and key" system, be it a physical lock or a DRM scheme buried in a lot of encrypted goobledegook. You can do whatever you want to obfuscate, but at the end of the day if you allow user "X" to open the lock, then users "Y" and "Z" will also be able to open the lock if they have the right key/code/password/etc. Therefore if any player can claim a bounty, then an alt can also claim a bounty, since it is impossible for CCP to prove who I am friends with or who is working for me. The only system I could imagine as working is if the person who is hunted has absolutely no idea that a price is on their head, and if the person offering the reward can limit it to a specific person/corp when placing the bounty. But that still doesn't stop people from scamming, like a popular bounty-hunter corp could for example offer to split the bounties with the wanted people, in exchange for letting themselves be killed. There's this fun little screenshot of a prototype of the new bounty system:
http://www.blogcdn.com/massively.joystiq.com/media/2012/09/eve-bounty.jpg
Rank 1 Bounties: 30% payout per kill Rank 2 Bounties: 29% payout per kill Rank 3 Bounties: 28% payout per kill
Who the heck is going to volunteer themselves to be killed for a return of 30 cents on the dollar, split two ways?
It would be like opening a savings account with an advertised -70% interest rate. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Pipa Porto
1102
|
Posted - 2012.10.02 14:22:00 -
[165] - Quote
Malcanis wrote:Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
1) But he can't find out who they are, so that's no advantage. 2) So can the gank victim. 3) Crimewatch (as currently on the table) would make that logistics help suicidal. 4) So? 5) A month. And Alert to what? Someone scrambling him? Cause that's his first warning. EvE: Everyone vs Everyone
-RubyPorto |
|

CCP Punkturis
C C P C C P Alliance
3285

|
Posted - 2012.10.02 14:36:00 -
[166] - Quote
Schmata Bastanold wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease! Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz.
The first draft of the dev blog has a reference to one of my two favorite movies :3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Malcanis
Vanishing Point. The Initiative.
4758
|
Posted - 2012.10.02 14:39:00 -
[167] - Quote
Pipa Porto wrote:Malcanis wrote:Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
1) But he can't find out who they are, so that's no advantage.
Oh right, you're just trolling. Sorry, carry on.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4759
|
Posted - 2012.10.02 14:48:00 -
[168] - Quote
Malcanis wrote:Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1103
|
Posted - 2012.10.02 14:55:00 -
[169] - Quote
Malcanis wrote:Pipa Porto wrote:Malcanis wrote:Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
1) But he can't find out who they are, so that's no advantage. Oh right, you're just trolling. Sorry, carry on.
Nope, just assuming the killright has been transferred.
Like I said, I'm fine with (and would be excited about) kill rights being transferable if the target of said killright were alerted to transfers and able to shoot back at the new owner of the killright.
Otherwise, it's suicide ganking without the enormous advantage the suicide gank victim has: The Ganker loses their ship, so fitting a tank makes the gank less and less likely because it rapidly becomes expensive. Killright kills don't cost the attacker anything. EvE: Everyone vs Everyone
-RubyPorto |

Palovana
Inner Fire Inc.
299
|
Posted - 2012.10.02 14:56:00 -
[170] - Quote
Quick idea:
For public bounties, bounties are not paid if the hunter and hunted are connected from the same IP address (ie, you can't pod your alt to collect the bounty) or are in the same corp.
For private (internal to alliance or corp) bounties, the same-corp restriction is lifted, to allow for dealing with awoxers and spies that never dock (can't kick them if they're not docked). Still can't collect bounty if you're connected from the same IP Please support: export of settings in editable format
Your stuff goes here. |

Malcanis
Vanishing Point. The Initiative.
4759
|
Posted - 2012.10.02 15:01:00 -
[171] - Quote
Pipa Porto wrote:Killright kills don't cost the attacker anything.
Except the ship that was lost to create the killright in the first place
Malcanis wrote:Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1103
|
Posted - 2012.10.02 15:09:00 -
[172] - Quote
Malcanis wrote:Pipa Porto wrote:Killright kills don't cost the attacker anything. Except the ship that was lost to create the killright in the first place
How is that relvant to the fight between the killright purchaser and killright target? Or are you admitting that you don't want a fight after all?
Quote:Malcanis wrote:Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you.
Again, the problem isn't people coming to shoot the person with the killright. The problem is that there'd be no way to tell who's coming for them so there's no way to avoid it. And no way to effectively fight back, as their friends can't assist and the attacker has the mechanically enforced element of surprise.
Like I said twice before, remove the blind part and allow the bounty to hunt the bounty hunter (as it were), and transferable killrights are a great idea, EvE: Everyone vs Everyone
-RubyPorto |

Bloodpetal
Mimidae Risk Solutions
902
|
Posted - 2012.10.02 15:12:00 -
[173] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:
Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz.
The first draft of the dev blog has a reference to one of my two favorite movies :3
Hmm...
Bounty hunting + Favorite movie of all time = Domino
That's my guess? And might apply to EVE with all the "do it yourself" bounty hunting?
So, here's what I think you're gonna do (there were hints a Massively article) ::
1. Put a bounty on anyone anywhere (Oh yes, I will be tagging high seccers for bounty. It will be glorious.) 2. Let us choose how we want bounty payouts handled. (25m isk per kill or % of whatever)
What I would like to see... is the following though ::
A bounty hunting barrier of entry so not everyone can or is willing to become a bounty hunter has to be involved or gets perks for doing the bounty hunting. Perhaps some kind of "Missions" focused on PVP... i.e. it gives that bounty hunter a list of players to go find, and if he kills any one of them he can proceed to the next mission. Until he earns his bounty hunting "Tag".
I don't expect to see content driven elements to this feature, but I'd like to see it ;p Mimidae Risk Solutions Recruiting |

lanyaie
564
|
Posted - 2012.10.02 15:25:00 -
[174] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease! Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz. The first draft of the dev blog has a reference to one of my two favorite movies :3
Hey CCP punkturis I really like you and would like to know something about you What is your favorite movie for example? Hay |
|

CCP Punkturis
C C P C C P Alliance
3286

|
Posted - 2012.10.02 15:37:00 -
[175] - Quote
lanyaie wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease! Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz. The first draft of the dev blog has a reference to one of my two favorite movies :3 Hey CCP punkturis I really like you and would like to know something about you What is your favorite movie for example?
princess bride and elf! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Helicity Boson
Immortalis Inc. Shadow Cartel
493
|
Posted - 2012.10.02 15:58:00 -
[176] - Quote
Hans Jagerblitzen wrote: Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered.
oh really hans ;)
|

Bienator II
madmen of the skies
932
|
Posted - 2012.10.02 16:03:00 -
[177] - Quote
CCP, expect some legal implications if you implement the proposal in my sig
(as soon its successful you can sue everyone around you - apple public relations 101, new eden; subsection 24) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

lanyaie
566
|
Posted - 2012.10.02 16:12:00 -
[178] - Quote
CCP Punkturis wrote:
princess bride and elf!
oh I love that movie too, so are we gonna get fairy tales in the devblog? Hay |

Shandir
Indigo Archive
167
|
Posted - 2012.10.02 16:15:00 -
[179] - Quote
CCP Punkturis wrote:princess bride
"You killed my father, now prepare to die"
Do I get a cookie?
|

Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.10.02 16:15:00 -
[180] - Quote
Pipa Porto wrote:Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. What's wrong with your targets being able to know they're being hunted, and be able to fight back? Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank. Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped.
Seriously? I don't understand how you cant see how stupid your argument is. Suicide gank victims don't know they're being hunted. If they did, they wouldn't be suicide gank victims now would they? Your same argument could be applied to people with transferred kill rights. Let them scan and hire guards.
You understand how kill rights work right? As soon as the person with kill rights starts shooting the other person can shoot back. |

Pipa Porto
1103
|
Posted - 2012.10.02 16:51:00 -
[181] - Quote
Arduemont wrote:Pipa Porto wrote:Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. What's wrong with your targets being able to know they're being hunted, and be able to fight back? Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank. Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped. Seriously? I don't understand how you cant see how stupid your argument is. Suicide gank victims don't know they're being hunted. If they did, they wouldn't be suicide gank victims now would they? Your same argument could be applied to people with transferred kill rights. Let them scan and hire guards. You understand how kill rights work right? As soon as the person with kill rights starts shooting the other person can shoot back.
Suicide victims can find out who's hunting them and avoid them. It's called local and d-Scan. That they choose not to is irrelevant.
Except that the targets of transferred killrights have nothing to look for on the scan, and their guards can't do anything nearly as effective as gank victims' guards could.
Yes. But not before. Why should the purchaser of a killright get the first shot and the element of surprise, both mechanically enforced, without any consequence? EvE: Everyone vs Everyone
-RubyPorto |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 17:02:00 -
[182] - Quote
WTH is all this talk about purchasing of kill rights? What does it have to do with the bounty system? Doesn't kill rights discussion belong in Crimewatch discussion?
The new bounty system appears to simply be that of anyone can place a bounty on anyone, and those who set up the bounty pick a percentage of damages inflicted to be paid out for kills. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

MatrixSkye Mk2
Republic University Minmatar Republic
404
|
Posted - 2012.10.02 17:07:00 -
[183] - Quote
Pipa Porto wrote:Suicide killrights victims can find out who's hunting them and avoid them. It's called local and d-Scan. That they choose not to is irrelevant.
Fixed. Carry on.
By the way, forcing miners to D-scan through hundreds of pilots in a system is essentially the same as you having to sort through who's hunting you as well. Don't like it? Then follow the advice you give to miners: Find quieter systems to do your business in. Stay alert. Dock the first sign of trouble. Stay aligned. Add the boogymen to your contacts list. Yadda yadda yadda. |

Norman Seversky
Federal Defense Union Gallente Federation
2
|
Posted - 2012.10.02 17:07:00 -
[184] - Quote
Why my topic, that i posted a week ago with similar solve do not have hundreds replies? :D |

Shandir
Indigo Archive
167
|
Posted - 2012.10.02 17:12:00 -
[185] - Quote
Norman Seversky wrote:Why my topic, that i posted a week ago with similar solve do not have hundreds replies? :D
1) This is speculation about something CCP is actually doing, not something being suggested. 2) Your post had terrible grammar, solved a different and much less important problem, and wasn't even a particularly good solution. |

Pipa Porto
1104
|
Posted - 2012.10.02 17:19:00 -
[186] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Suicide victims can find out who's hunting them and avoid them. It's called local and d-Scan. That they choose not to is irrelevant. Fixed. Carry on. By the way, forcing miners to D-scan through hundreds of pilots in a system is essentially the same as you having to sort through who's hunting you as well. Don't like it? Then follow the advice you give to miners: Find quieter systems to do your business in. Stay alert. Dock the first sign of trouble. Stay aligned. Add the boogymen to your contacts list. Yadda yadda yadda.
Except no. What does a killright hunter fly? Anything. What's their name? Anything. There's nothing to d-scan for. There's nobody to look for in local. There's nothing to stay alert for. The killright hunter has a game mechanically enforced element of surprise that the target cannot overcome.
A Gank victim simply needs to set up a short range d-scan and look out for a half dozen destroyers or a couple tier 3s popping up on it.
Again (for the fourth time), if the target of the transferred killright gets to know the name of the purchaser and gets to hunt him as well, I'm all for it.
Oh, and don't screw with other people's words. EvE: Everyone vs Everyone
-RubyPorto |

Norman Seversky
Federal Defense Union Gallente Federation
2
|
Posted - 2012.10.02 17:20:00 -
[187] - Quote
Shandir wrote: ... 2) Your post had terrible grammar, solved a different and much less important problem, and wasn't even a particularly good solution.
Less important problem? What problem solved this solution, if not exploit with jump-clone? This is the only reason, why developers made changes to bounty system, as i see.. |

Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.10.02 17:25:00 -
[188] - Quote
Pipa Porto wrote: Suicide victims can find out who's hunting them and avoid them. It's called local and d-Scan. That they choose not to is irrelevant.
I never said they couldn't. Same can be said of someone who is the subject of kill rights.
Pipa Porto wrote:Except that the targets of transferred killrights have nothing to look for on the scan (as their hunters are not limited to certain hulls due to needing to be cost conscious), and their guards can't do anything nearly as effective as gank victims' guards could (no ECM, no shooting the gankers).
Nothing to look for? Correction, more to look for. ECM and shooting gankers doesn't work anyway, so the have that in common with suicide gank victims.
Pipa Porto wrote:Why should the purchaser of a killright get the first shot and the element of surprise, both mechanically enforced, without any consequence?
Because the other person got probably got the element of surprise last time. Without consequence? You seem to be missing the point. Getting attacked by the person with kill rights on them IS the consequence. They don't have to the target of someone with kill rights on them, its a personal choice. If you can't take the heat stay out of the fire.
|

MatrixSkye Mk2
Republic University Minmatar Republic
404
|
Posted - 2012.10.02 17:33:00 -
[189] - Quote
Pipa Porto wrote:Except no. What does a killright hunter fly? Anything. What's their name? Anything. There's nothing to d-scan for. There's nobody to look for in local. There's nothing to stay alert for. The killright hunter has a game mechanically enforced element of surprise that the target cannot overcome. Except yes. Watch out for HACs, HICs, fast ships, ships normally flown by PVPers. You yourself should fly in fast ships. Being this is a PVP game be ready to PVP at a moment's notice. Don't fly ships you can't afford to lose. Learn who the bounty hunters are and add them to your contacts list. Fly with friends. The sooner you realize hi sec isn't safe the better. Also, stay aligned. Stay away from congested systems.
Remember: You consent to unconsensual PVP the moment you press the "Undock" button.
Quote:A Gank victim simply needs to set up a short range d-scan and look out for a half dozen destroyers or a couple tier 3s popping up on it. Same for the killrights victim. Be on the lookout for well-known and established bounty hunters. And remember that you are not meant to be 100% safe, even in hi sec.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1263
|
Posted - 2012.10.02 17:37:00 -
[190] - Quote
MatrixSkye Mk2 wrote:Be on the lookout for well-known and established bounty hunters. This crushes Pipa's weak arguments. End of discussion.
Bounty hunting will become a profession. Overtime, there will be well-known bounty hunters. Get to know them. If gank victims are to know who the gankers are (this is part of your argument, on why gank victims have a superior advantage to the hunted ganker), then there's an onus on the ganker to get to know who the bounty hunters are.
Caldari Militia |

Kyt Thrace
Lightspeed Enterprises Tactical Narcotics Team
74
|
Posted - 2012.10.02 17:51:00 -
[191] - Quote
This is how I view it:
If I go to high sec & gank a miner/freighter just for the fun of it, then that miner/freighter can sell the kill right on me to a bounty hunter.
I am okay at NOT knowing the bounty hunter that can come after me & has rights to kill me.
I believe that if I do something that is illegal, then I assume the responsibility for it.
If this is the way it works then I think bounty hunting will be the new FOTM.
And this would probably slow down the ganking, which in turn will make high sec safer for the carebears. R.I.P. Vile Rat |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 18:05:00 -
[192] - Quote
Kyt Thrace wrote:If this is the way it works then I think bounty hunting will be the new FOTM. There is nothing to indicate kill rights have anything to do with the revamp to the bounty system.
All talk on kill rights + bounty revamp are pretty pointless.
http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3116
|
Posted - 2012.10.02 18:21:00 -
[193] - Quote
Hrothgar Nilsson wrote:Kyt Thrace wrote:If this is the way it works then I think bounty hunting will be the new FOTM. There is nothing to indicate kill rights have anything to do with the revamp to the bounty system. All talk on kill rights + bounty revamp are pretty pointless.
Bounty hunting won't change much about the game if it DOESNT have anything to do with kill rights, to be fair. Otherwise, if you go into lowsec, the pirates will try to kill you anyways. They don't need to be paid to do that. And in highsec, players would likely be restricted by the same thing they are today - The almighty CONCORDOKKEN. Therefore, the bounty would have to be pretty substantial in order to justify suiciding their ship to claim it. Seeing as how many have pointed out that incremental bounty payouts would need to be less than the value of the ship destroyed in order to avoid exploitation, this means you would only see bounties claimed if you can suicide with a weaker ship to kill a larger ship, and even than you might only break even after the formula crunches it all out.
NOW - if you can sell a killright from someone who ganked you to another player, and THEY can claim that killright by firing upon the criminal offender without CONCORD interference - this opens up a whole bunch of PvP opportunities in highsec.
But besides all the logic that explains why these two systems should go hand-in-hand, there's always the matter of all the players that talked to the devs at the recent press events and specifically reported the developers talking about sellable killrights being a component of the planned overhaul.
So yeah, I don't think threads like this are pointless at all. CCP may not have posted details yet to the public in an official thread or dev blog, but that doesn't mean the players shouldn't be sharing ideas and brainstorming - conversations like the ones that have taken place the last few pages very closely mirror the conversations we've had internally with CCP and so I'm very much interested in your perspectives and feedback. Vice Secretary of the 7th Council of Stellar Management.
|

Malcanis
Vanishing Point. The Initiative.
4767
|
Posted - 2012.10.02 18:23:00 -
[194] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Suicide killrights victims can find out who's hunting them and avoid them. It's called local and d-Scan. That they choose not to is irrelevant.
Fixed. Carry on. By the way, forcing miners to D-scan through hundreds of pilots in a system is essentially the same as you having to sort through who's hunting you as well. Don't like it? Then follow the advice you give to miners: Find quieter systems to do your business in. Stay alert. Dock the first sign of trouble. Stay aligned. Add the boogymen to your contacts list. Get friends to protect you. Don't fly ships you can't afford to lose. Fight. Yadda yadda yadda.
It feels weird to say this, but you're right. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4769
|
Posted - 2012.10.02 18:26:00 -
[195] - Quote
Kyt Thrace wrote:This is how I view it:
If I go to high sec & gank a miner/freighter just for the fun of it, then that miner/freighter can sell the kill right on me to a bounty hunter.
I am okay at NOT knowing the bounty hunter that can come after me & has rights to kill me.
I believe that if I do something that is illegal, then I assume the responsibility for it.
If this is the way it works then I think bounty hunting will be the new FOTM.
And this would probably slow down the ganking, which in turn will make high sec safer for the carebears.
If anyone's thinking that bounty hunting will stop ganking, then they're deluding themselves. Low SP destroyer alts are pretty much unaffected, for instance.
The players who will be affected are high-SP professional gankers, who will become the target of high-SP professional bounty hunters. Apparently some people think this is abloobloobloo unfair. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 18:41:00 -
[196] - Quote
So what you're saying, Hans, is that this summary is completely incorrect:
Quote:So, CCP dumped the whole thing and started over. Here's how the new bounty system in Retribution works: Any player can, for any reason, create a bounty on another player. Players can also put bounties on corporations (EVE Online's version of guilds) and alliances (groups of corporations). There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify. CCP feels that this allows the player community to make its own decisions about what is and isn't acceptable behavior in EVE's dark galaxy. Says Lander, "EVE is such a complex social game that we can't dictate who's bad." http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Kyt Thrace
Lightspeed Enterprises Tactical Narcotics Team
75
|
Posted - 2012.10.02 18:43:00 -
[197] - Quote
Malcanis wrote:Kyt Thrace wrote:This is how I view it:
If I go to high sec & gank a miner/freighter just for the fun of it, then that miner/freighter can sell the kill right on me to a bounty hunter.
I am okay at NOT knowing the bounty hunter that can come after me & has rights to kill me.
I believe that if I do something that is illegal, then I assume the responsibility for it.
If this is the way it works then I think bounty hunting will be the new FOTM.
And this would probably slow down the ganking, which in turn will make high sec safer for the carebears. If anyone's thinking that bounty hunting will stop ganking, then they're deluding themselves. Low SP destroyer alts are pretty much unaffected, for instance. The players who will be affected are high-SP professional gankers, who will become the target of high-SP professional bounty hunters. Apparently some people think this is abloobloobloo unfair.
I didn't say stop ganking, I said slow down ganking.
If sellable kill rights do happen & you do not know who has them, then I bet the high SP alts will slow down on the ganking.
Then people will use low SP alts and..
Those high SP Bounty Hunters would love eating up those low SP alt destroyers one after the other.
R.I.P. Vile Rat |

Nalha Saldana
Eternity INC. Goonswarm Federation
314
|
Posted - 2012.10.02 18:43:00 -
[198] - Quote
Hrothgar Nilsson wrote:So what you're saying, Hans, is that this summary is completely incorrect: Quote:So, CCP dumped the whole thing and started over. Here's how the new bounty system in Retribution works: Any player can, for any reason, create a bounty on another player. Players can also put bounties on corporations (EVE Online's version of guilds) and alliances (groups of corporations). There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify. CCP feels that this allows the player community to make its own decisions about what is and isn't acceptable behavior in EVE's dark galaxy. Says Lander, "EVE is such a complex social game that we can't dictate who's bad." http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter
No he's talking about how to claim bounties and not how to apply them to others. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3118
|
Posted - 2012.10.02 18:49:00 -
[199] - Quote
Hrothgar Nilsson wrote:So what you're saying, Hans, is that this summary is completely incorrect: Quote:So, CCP dumped the whole thing and started over. Here's how the new bounty system in Retribution works: Any player can, for any reason, create a bounty on another player. Players can also put bounties on corporations (EVE Online's version of guilds) and alliances (groups of corporations). There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify. CCP feels that this allows the player community to make its own decisions about what is and isn't acceptable behavior in EVE's dark galaxy. Says Lander, "EVE is such a complex social game that we can't dictate who's bad." http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter
Why is this scenario incompatible with the ability to sell / transfer kill rights? Vice Secretary of the 7th Council of Stellar Management.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
666
|
Posted - 2012.10.02 18:51:00 -
[200] - Quote
Malcanis wrote:If anyone's thinking that bounty hunting will stop ganking, then they're deluding themselves. Low SP destroyer alts are pretty much unaffected, for instance.
The players who will be affected are high-SP professional gankers, who will become the target of high-SP professional bounty hunters. Apparently some people think this is abloobloobloo unfair. I was thinking ganking might be a good way to spice up my gameplay after this release... Right now it's pretty boring, but I'll bet a couple of pod kills will get me running. Remind me to train Infomorph Psychology up to IV before I start this. Nothing Found |

Vincent Athena
V.I.C.E.
1016
|
Posted - 2012.10.02 18:54:00 -
[201] - Quote
I hope any new bounty system would allow me to set up this:
5 billion ISK pool Paid out at 5% of hull value destroyed. Paid for destroying any ship flown by a person with a sec status under -5 and not a member of corp qqqq. Paid to anyone with a sec status over +2 but not members of alliance gggg, or I have set to standings of -5 or less.
Where all the numbers are values I get to set.
Also I should be able to specify who is the target by pilot, ship type, corp, alliance, standings, as well as sec status. I should have an "allowed" list and an "excluded" list. Valid targets are those on the allowed list, but not on the excluded list.
I should be able to set who can collect the bounty by pilot, corp, alliance, standings, as well as sec status. I should have an "allowed" list and an "excluded" list. Valid bounty hunters are those on the allowed list, but not on the excluded list.
For a player in space, all they would do is select a ship and look a the selected item window to see what bounty they would get. http://vincentoneve.wordpress.com/ |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
|
Posted - 2012.10.02 19:02:00 -
[202] - Quote
Hans Jagerblitzen wrote:Hrothgar Nilsson wrote:So what you're saying, Hans, is that this summary is completely incorrect: Quote:So, CCP dumped the whole thing and started over. Here's how the new bounty system in Retribution works: Any player can, for any reason, create a bounty on another player. Players can also put bounties on corporations (EVE Online's version of guilds) and alliances (groups of corporations). There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify. CCP feels that this allows the player community to make its own decisions about what is and isn't acceptable behavior in EVE's dark galaxy. Says Lander, "EVE is such a complex social game that we can't dictate who's bad." http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter Why is this scenario incompatible with the ability to sell / transfer kill rights? Sorry, I'm not exactly a high-sec dweller - upon a little research I found out kill rights are valid for 30 days. Thought it was 15 minutes, mea culpa. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Warde Guildencrantz
TunDraGon
94
|
Posted - 2012.10.02 19:47:00 -
[203] - Quote
as long as i can put a bounty on myself so people actually want to fight instead of running 23/7 |

Warde Guildencrantz
TunDraGon
94
|
Posted - 2012.10.02 19:57:00 -
[204] - Quote
Hans Jagerblitzen wrote: But besides all the logic that explains why these two systems should go hand-in-hand, there's always the matter of all the players that talked to the devs at the recent press events and specifically reported the developers talking about sellable killrights being a component of the planned overhaul.
So yeah, I don't think threads like this are pointless at all. CCP may not have posted details yet to the public in an official thread or dev blog, but that doesn't mean the players shouldn't be sharing ideas and brainstorming - conversations like the ones that have taken place the last few pages very closely mirror the conversations we've had internally with CCP and so I'm very much interested in your perspectives and feedback.
I really think it should be payable/transferrable AND sellable if anything. Think of it this way:
"kate mosh shot and killed me!!! 30 mil for me to give you the kill rights!!! " /sell
"This noob came and killed me and I want revenge, but I am a miner! I will give you 5mil and the kill rights to take him down!" /pay
however if they make it possible to transfer for free as a "sale" and just send the bounty hunter isk as compensation, it could work |

baltec1
Bat Country
2322
|
Posted - 2012.10.02 20:04:00 -
[205] - Quote
CCP Punkturis wrote:
princess bride and elf!
Inconceivable! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
767
|
Posted - 2012.10.02 20:15:00 -
[206] - Quote
Pipa Porto wrote:Malcanis wrote:In other words, you're complaining that criminals will be in the exact same situation as suicide gank victims, never knowing who's going to attack them or when?
I'm trying to think of a reason not to say "Well suck it up then", but I can't.
Except that Suicide Gankers lose their ships. They get to say "Surprise" but it costs them their ship. People exercising kill rights do not lose anything.
Don't gank = no consequence (aka KIllright sold to merc)
Gank = consequence - aka expect someone to have as much fun as you did previously, the difference being the ganker is a CRIMINAL and the guy who bought that kill right represents JUSTICE.
Eve is harsh, eve is not easy for any one and should be harder in high sec for players choosing the criminal path in high sec. If you want to kill ships/pods with total impugnity just move to null or low sec. If you stay in high sec and choose to be a criminal you must accept the consequences of your choice. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
767
|
Posted - 2012.10.02 20:22:00 -
[207] - Quote
Warde Guildencrantz wrote:as long as i can put a bounty on myself so people actually want to fight instead of running 23/7
Try without POS kissing boosting alts and 10 friends with links poping everything passing through the gate. People fight when they actually might have a chance to fight, witch is different from "running 23/7". Well stop blobing gates 23/7 and that might happen. brb |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3118
|
Posted - 2012.10.02 20:33:00 -
[208] - Quote
WTB Bounty on Pipa Porto  Vice Secretary of the 7th Council of Stellar Management.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
768
|
Posted - 2012.10.02 20:36:00 -
[209] - Quote
Hans Jagerblitzen wrote:WTB Bounty on Pipa Porto 
I'll give you reps  brb |

Spirocles
Metro Mega-Miners
0
|
Posted - 2012.10.02 21:30:00 -
[210] - Quote
Pipa Porto wrote:Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. What's wrong with your targets being able to know they're being hunted, and be able to fight back? Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank. Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped.
I think both of you have valid points. Pipa, if there were a function where you could pay X amount of ISK to Concord, an agent at multiple stations, a certain corp, to find out who had what bounties on you, and who the owner of your killrights were, would that not satisfy the "unknown hunter" aspect of your argument? It would be a way for you to find out all of the relevant information that you're concerned with, yet still give the BH style of gameplay to those that chose that path. Not only that, it would be another ISK sink as well. Similar to the system SWG had for BH'ing. I thought that was a good system and wish it would be implemented similarly elsewhere. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
771
|
Posted - 2012.10.02 21:39:00 -
[211] - Quote
Spirocles wrote:Pipa Porto wrote:Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. What's wrong with your targets being able to know they're being hunted, and be able to fight back? Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank. Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped. I think both of you have valid points. Pipa, if there were a function where you could pay X amount of ISK to Concord, an agent at multiple stations, a certain corp, to find out who had what bounties on you, and who the owner of your killrights were, would that not satisfy the "unknown hunter" aspect of your argument? It would be a way for you to find out all of the relevant information that you're concerned with, yet still give the BH style of gameplay to those that chose that path. Not only that, it would be another ISK sink as well. Similar to the system SWG had for BH'ing. I thought that was a good system and wish it would be implemented similarly elsewhere.
The first victim can't pay concord to know when, where and by who is going to be gank, so why should the ganker (being THE CRIMINAL) get help from the police to ascape the consequence of his crime? brb |

Benny Ohu
Chaotic Tranquility
339
|
Posted - 2012.10.03 01:35:00 -
[212] - Quote
Reaper gI wrote:(I was at the London meet)
[...]
Similarly a criminal could buy [kill rights] off their victim, so they didnt have to wait out the kill right (or lose a ship). This is one of my favourite parts by the way |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.03 05:34:00 -
[213] - Quote
It would be my guess because of the way kill rights work right now in code that the transfer and notification of the transfer of those kill rights would be easy to code into the game. Most likely scenario. Or some form of notification maybe a bit more involved. CCP could do a lot with this a mini game almost if they wanted.
But to add in a bit to allow the ganker to shoot back first without a concord action would not code well as you currently can not do that to a kill right holder. So that is asking for the moon I believe. I mean you can and always should ask for the moon then be happy with what you get, which if anything, it will be some form of the former in my opinion.
Still even the knowing at least of who is gunning for you is something and as soon as he fires you can then fire back. So it is not surprise in your face. Or it would be on the same level as the original gank was. Herr Hammer Draken "The Amarr Prophet" |

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 06:47:00 -
[214] - Quote
MatrixSkye Mk2 wrote:
Remember: You consent to unconsensual PVP the moment you press the "Undock" button.
My new sig! GÖÑ
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 06:56:00 -
[215] - Quote
Seriously, when it gets Matrix to say something like that, you know that CCP are doing the right thing with this new bounty system.  MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1265
|
Posted - 2012.10.03 07:31:00 -
[216] - Quote
Malcanis wrote:MatrixSkye Mk2 wrote:Remember: You consent to unconsensual PVP the moment you press the "Undock" button. My new sig! GÖÑ That's an old-time quote.
And I think it's non-consensual, rather than unconsensual.
Caldari Militia |

Hazen Koraka
HK Enterprises
48
|
Posted - 2012.10.03 07:49:00 -
[217] - Quote
Why not make it so noone running and alt character or another account owned by the same person can collect on the bounty? I'm sure its possible unless they have completely different IP addresses/email accounts and credit cards. |

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 07:49:00 -
[218] - Quote
I know it is. It's the fact that Matrix Skye said it that's remarkable. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1265
|
Posted - 2012.10.03 07:50:00 -
[219] - Quote
Hazen Koraka wrote:Why not make it so noone running and alt character or another account owned by the same person can collect on the bounty? I'm sure its possible unless they have completely different IP addresses/email accounts and credit cards. Please catch up. The bounty system is changing. Using alts will become moot, because the payouts will not equal the ship that was lost.
Caldari Militia |

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 08:33:00 -
[220] - Quote
Hazen Koraka wrote:Why not make it so noone running and alt character or another account owned by the same person can collect on the bounty? I'm sure its possible unless they have completely different IP addresses/email accounts and credit cards.
Payout per kill is going to be capped at 20-25% of the hull cost. If you're willing to spend 1.25 bill on ships to collect a 250M bounty, then go to it and good luck. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1109
|
Posted - 2012.10.03 09:59:00 -
[221] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Except no. What does a killright hunter fly? Anything. What's their name? Anything. There's nothing to d-scan for. There's nobody to look for in local. There's nothing to stay alert for. The killright hunter has a game mechanically enforced element of surprise that the target cannot overcome. Except yes. Watch out for HACs, HICs, fast ships, ships normally flown by PVPers. You yourself should fly in fast ships. Being this is a PVP game be ready to PVP at a moment's notice. Don't fly ships you can't afford to lose. Learn who the bounty hunters are and add them to your contacts list. Fly with friends. The sooner you realize hi sec isn't safe the better. Also, stay aligned. Stay away from congested systems. Remember: You consent to unconsensual PVP the moment you press the "Undock" button.
There's the rub. In HS, unconsensual, surprise PvP costs the attacker their ship. Why should the killright hunter get to keep theirs? Why shouldn't the defender be able to fight back effectively? A suicide gank victim's friends can effectively fight a suicide gank. A killright defender's friends can't. A suicide gank victim can tell at a glance that someone's hunting them (a half dozen destroyers isn't exactly subtle). A killright defender can't (any ship). A suicide ganker has to deal with the fitting constraint of losing their ship. A killright purchaser has no such constraint.
In other words, a potential suicide gank victim has plenty of effective ways to avoid or thwart the suicide gank. Someone with a blind transferred killright against them does not.
Again (for the fifth time), I'm not against transferable killrights. I'm against the free, risk free HS ganks, with no effective retaliation possible, that blind transferrable killright represent.
Quote:Quote:A Gank victim simply needs to set up a short range d-scan and look out for a half dozen destroyers or a couple tier 3s popping up on it. Same for the killrights victim. Be on the lookout for well-known and established bounty hunters. And remember that you are not meant to be 100% safe, even in hi sec. Most importantly, remember that you choose to generate a killright. You choose to undock. You choose to fly to congested systems where you may be ambushed. You choose what ships to fly. Don't like the heat, then stay out of the kitchen... Or docked. And stop generating killrights if you don't like the consequences.
Where did I suggest that HS should be safe? What distinguishes a person with a killright in local the way low sec status distinguishes successful suicide gankers?
There's no need for the system to be congested to be ambushed with blind transferable killrights, as there is no way to tell who owns your killright.
Again, I'm happy to have people who have killrights against me come at me. I'm asking why the people buying the killrights should have the benefit of surprise and first strike mechanically guaranteed and why they should have the benefit of overwhelming firepower and the knowledge that they're not walking into a trap.
Another thing to note is that buying a killright would give that purchaser an advantage in prosecuting that killright over the original owner. How does that make sense? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1109
|
Posted - 2012.10.03 10:05:00 -
[222] - Quote
Lin-Young Borovskova wrote:Pipa Porto wrote:Malcanis wrote:In other words, you're complaining that criminals will be in the exact same situation as suicide gank victims, never knowing who's going to attack them or when?
I'm trying to think of a reason not to say "Well suck it up then", but I can't.
Except that Suicide Gankers lose their ships. They get to say "Surprise" but it costs them their ship. People exercising kill rights do not lose anything. Don't gank = no consequence (aka KIllright sold to merc) Gank = consequence - aka expect someone to have as much fun as you did previously, the difference being the ganker is a CRIMINAL and the guy who bought that kill right represents JUSTICE. Eve is harsh, eve is not easy for any one and should be harder in high sec for players choosing the criminal path in high sec. If you want to kill ships/pods with total impugnity just move to null or low sec. If you stay in high sec and choose to be a criminal you must accept the consequences of your choice.
Since you insist on bringing up morality, why should an uninvolved third party get to shoot anyone in HS without consequence?
By the way, I do live in Lowsec. Transferable killrights (blind and broken or otherwise) will not affect me. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1109
|
Posted - 2012.10.03 10:06:00 -
[223] - Quote
Lin-Young Borovskova wrote:The first victim can't pay concord to know when, where and by who is going to be gank, so why should the ganker (being THE CRIMINAL) get help from the police to ascape the consequence of his crime?
Suicide Gank victims can just hit D-Scan to get that information instead. EvE: Everyone vs Everyone
-RubyPorto |

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 10:47:00 -
[224] - Quote
Pipa Porto wrote:MatrixSkye Mk2 wrote:Pipa Porto wrote:Except no. What does a killright hunter fly? Anything. What's their name? Anything. There's nothing to d-scan for. There's nobody to look for in local. There's nothing to stay alert for. The killright hunter has a game mechanically enforced element of surprise that the target cannot overcome. Except yes. Watch out for HACs, HICs, fast ships, ships normally flown by PVPers. You yourself should fly in fast ships. Being this is a PVP game be ready to PVP at a moment's notice. Don't fly ships you can't afford to lose. Learn who the bounty hunters are and add them to your contacts list. Fly with friends. The sooner you realize hi sec isn't safe the better. Also, stay aligned. Stay away from congested systems. Remember: You consent to unconsensual PVP the moment you press the "Undock" button. There's the rub. In HS, unconsensual, surprise PvP costs the attacker their ship.
It's not a surprise. Your character sheet lists active killrights against you.
In hi-sec you have to pay in order to aggress, but you don't necessarily have to pay with your ship.
Suicide gankers do pay with their ship.
War Targets pay with their wardec fees.
Killright owners pay with the ship they lost that granted them the killright.
Bounty hunters will pay for the killright they purchase from the original killright owner.
hth
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1109
|
Posted - 2012.10.03 12:19:00 -
[225] - Quote
Malcanis wrote:It's not a surprise. Your character sheet lists active killrights against you.
And the thing people have been proposing is that people whose killrights get purchased don't get informed.
You might try reading the bit that I've posted some 5 times in this thread. I'll be excited about killrights if the target gets notified and gets equivalent combat rights against the purchaser (like a one-man-wardec). Killright purchasers still have the major advantage that they can team up. EvE: Everyone vs Everyone
-RubyPorto |

Spirocles
Metro Mega-Miners
0
|
Posted - 2012.10.03 13:09:00 -
[226] - Quote
Pipa Porto wrote:Malcanis wrote:It's not a surprise. Your character sheet lists active killrights against you. And the thing people have been proposing is that people whose killrights get purchased don't get informed. You might try reading the bit that I've posted some 5 times in this thread. I'll be excited about killrights if the target gets notified and gets equivalent combat rights against the purchaser (like a one-man-wardec). Killright purchasers still have the major advantage that they can team up.
I agree Pipa, there should be SOME mechanic in place for a criminal (who know's he/she is a criminal btw) to find out who owns the killrights to pewpew him/her wherever they want. I do think everyone is in agreement that the transferring of killrights can be a good thing. I merely suggest CCP implement it in such a way as to cost money to find out, and it's something that has to be initiated by the target. Not something automatically popping up on their screen saying "Pilot X bought killrights from Pilot Y". |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
875
|
Posted - 2012.10.03 13:30:00 -
[227] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:In Highsec, you're talking about suicide ganking It's safe to say this is a major assumption at this point. 
The word "safe" is a four-letter word in EVE. Even in English. 
"safe" is not a word within our pixellated universe. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Wilhelm Riley
Center for Advanced Studies Gallente Federation
115
|
Posted - 2012.10.03 13:31:00 -
[228] - Quote
Spirocles wrote:
I agree Pipa, there should be SOME mechanic in place for a criminal (who know's he/she is a criminal btw) to find out who owns the killrights to pewpew him/her wherever they want. I do think everyone is in agreement that the transferring of killrights can be a good thing. I merely suggest CCP implement it in such a way as to cost money to find out, and it's something that has to be initiated by the target. Not something automatically popping up on their screen saying "Pilot X bought killrights from Pilot Y".
Maybe the information could come from an agent that you need to pay, like how locator agents work? |

Warde Guildencrantz
TunDraGon
95
|
Posted - 2012.10.03 13:39:00 -
[229] - Quote
Wilhelm Riley wrote:Spirocles wrote:
I agree Pipa, there should be SOME mechanic in place for a criminal (who know's he/she is a criminal btw) to find out who owns the killrights to pewpew him/her wherever they want. I do think everyone is in agreement that the transferring of killrights can be a good thing. I merely suggest CCP implement it in such a way as to cost money to find out, and it's something that has to be initiated by the target. Not something automatically popping up on their screen saying "Pilot X bought killrights from Pilot Y".
Maybe the information could come from an agent that you need to pay, like how locator agents work?
Maybe just a button on the "can be killed by" tab that will cost a certain amount of isk, and will update with any people who can kill you who you don't know about. |

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 13:40:00 -
[230] - Quote
Pipa Porto wrote:Malcanis wrote:It's not a surprise. Your character sheet lists active killrights against you. And the thing people have been proposing is that people whose killrights get purchased don't get informed. You might try reading the bit that I've posted some 5 times in this thread. I'll be excited about killrights if the target gets notified and gets equivalent combat rights against the purchaser (like a one-man-wardec).
You've posted it 5 times and IMO it's still a false equivalence. The bounty target still has more information and a reduced threat than the prospective gank victim who sold his killright, and no one (certainly not you) is advocating giving them any more. I fail to see why the target of revenge should be allowed more information than the target of the original crime, the more so since they voluntarily placed themself in the situation to begin with.
I think at this stage we'll just have to agree to disagree, since repeating the same debate points at each other must be making some tedious reading by now.
Pipa Porto wrote:Killright purchasers still have the major advantage that they can team up.
I'm sorry, are you trying to imply that gankers and pirates can't or don't team up on their victims? If it's legitimate for 15 guys in artynados to blap a freighter (and I believe it is, and I'm pretty sure you do too) then why isn't it OK for several different bounty hunters to each purchase a killright on the same guy and hunt him down together?
In any case, this can only happen if a perp has multiple killrights open against him and his "crimes" are so egregious and the bounty on him so high that it becomes worthwhile to do so. In which case, yeah... so?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1115
|
Posted - 2012.10.03 14:09:00 -
[231] - Quote
Malcanis wrote:You've posted it 5 times and IMO it's still a false equivalence. The bounty target still has more information and a reduced threat than the prospective gank victim who sold his killright, and no one (certainly not you) is advocating giving them any more. I fail to see why the target of revenge should be allowed more information than the target of the original crime, the more so since they voluntarily placed themself in the situation to begin with.
In what way does the blind killright target have more information on who's gunning for them than the gank victim? The gank victim can d-scan to discover an inbound gank fleet. A killright target can d-scan for... what? Any Ship? That's useful. A gank victim can be wary of pilots with negative sec statuses (not foolproof, but still effective). A killright target can watch out for... whom? Any Character? That's useful.
Everyone's volunteered to be the potential target of a surprise attack any time they undock in HS. The understanding, however, is that that surprise will cost the attacker their ship.
Why should killright buyers get a risk free, cost free, consequence free gank?
Quote:Pipa Porto wrote:Killright purchasers still have the major advantage that they can team up. I'm sorry, are you trying to imply that gankers and pirates can't or don't team up on their victims? If it's legitimate for 15 guys in artynados to blap a freighter (and I believe it is, and I'm pretty sure you do too) then why isn't it OK for several different bounty hunters to each purchase a killright on the same guy and hunt him down together? In any case, this can only happen if a perp has multiple killrights open against him and his "crimes" are so egregious and the bounty on him so high that it becomes worthwhile to do so. In which case, yeah... so?
Sounds like you really didn't read.
I'm saying that if purchased killrights worked both ways (like 1 on 1 wardecs[no defense allies, ofc]), 5 guys could buy killrights against one and work together to kill him, while the target can't get meaningful help from his allies. That's the advantage killright purchasers would have over their targets. I'm just saying why disallow the hunted from hunting the hunter? EvE: Everyone vs Everyone
-RubyPorto |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
6
|
Posted - 2012.10.03 14:39:00 -
[232] - Quote
I've been waiting nine years for some valid bounty hunting mechanic, it must really be 2012 the end of the world if it's going to be implemented, and we're going to have tools to effectively uphold common decency in New Eden. Therefore, LOL at all this abloobloo.
Just pretend Empire Space is tired of subsidizing costly CONCORD over-the-top interventions, and wants to put policing space lanes into the hands of pod pilots. It's a game, play pretend!
Also, don't fly what you can't afford to lose. At the moment you undock, be prepared to lose your ship. Check local, stay aligned, hit d-scan frequently and set it on a short radius so you can warp out when you see a gang inbound. EvE is harsh and cruel, maybe it's not the game for you? But anyway, it's only a game, so don't get mad!
|

MatrixSkye Mk2
Republic University Minmatar Republic
416
|
Posted - 2012.10.03 14:41:00 -
[233] - Quote
Malcanis wrote:Seriously, when it gets Matrix to say something like that, you know that CCP are doing the right thing with this new bounty system.  I'd love to try out the bounty hunter profession. I can say it would definitely motiviate me to PVP :P.
|

Malcanis
Vanishing Point. The Initiative.
4784
|
Posted - 2012.10.03 14:42:00 -
[234] - Quote
Pipa Porto wrote:Malcanis wrote:You've posted it 5 times and IMO it's still a false equivalence. The bounty target still has more information and a reduced threat than the prospective gank victim who sold his killright, and no one (certainly not you) is advocating giving them any more. I fail to see why the target of revenge should be allowed more information than the target of the original crime, the more so since they voluntarily placed themself in the situation to begin with. In what way does the blind killright target have more information on who's gunning for them than the gank victim? The gank victim can d-scan to discover an inbound gank fleet. A killright target can d-scan for... what? Any Ship? That's useful. A gank victim can be wary of pilots with negative sec statuses (not foolproof, but still effective). A killright target can watch out for... whom? Any Character? That's useful. Everyone's volunteered to be the potential target of a surprise attack any time they undock in HS. The understanding, however, is that that surprise will cost the attacker their ship. Why should killright buyers get a risk free, cost free, consequence free gank? Quote:Pipa Porto wrote:Killright purchasers still have the major advantage that they can team up. I'm sorry, are you trying to imply that gankers and pirates can't or don't team up on their victims? If it's legitimate for 15 guys in artynados to blap a freighter (and I believe it is, and I'm pretty sure you do too) then why isn't it OK for several different bounty hunters to each purchase a killright on the same guy and hunt him down together? In any case, this can only happen if a perp has multiple killrights open against him and his "crimes" are so egregious and the bounty on him so high that it becomes worthwhile to do so. In which case, yeah... so? Sounds like you really didn't read. I'm saying that if purchased killrights worked both ways (like 1 on 1 wardecs[no defense allies, ofc]), 5 guys could buy killrights against one and work together to kill him, while the target can't get meaningful help from his allies. That's the advantage killright purchasers would have over their targets. I'm just saying why disallow the hunted from hunting the hunter?
At this stage the only advice I can give is that if you're such a bad PvPer that hunting you is "risk free", then you should perhaps try another profession. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1270
|
Posted - 2012.10.03 14:46:00 -
[235] - Quote
Could Pipa Porto now shut the hell up? We get it. You've posted it nearly a hundred times. New Eden is a big scary place for the professional highsec ganker when it is the ganker who may be ganked. Caldari Militia |

MatrixSkye Mk2
Republic University Minmatar Republic
416
|
Posted - 2012.10.03 14:50:00 -
[236] - Quote
Pipa Porto wrote:Malcanis wrote:It's not a surprise. Your character sheet lists active killrights against you. And the thing people have been proposing is that people whose killrights get purchased don't get informed. You might try reading the bit that I've posted some 5 times in this thread. I'll be excited about killrights if the target gets notified and gets equivalent combat rights against the purchaser (like a one-man-wardec). Killright purchasers still have the major advantage that they can team up. Ok then. Let's make it so that before a suicide gank happens the ganker shall register his target's name and said target is automatically informed he is being hunted specifically by this ganker individual . Now both parties know exactly who's hunting them. What? Don't like it?
|

Pipa Porto
1115
|
Posted - 2012.10.03 14:53:00 -
[237] - Quote
Malcanis wrote:At this stage the only advice I can give is that if you're such a bad PvPer that hunting you is "risk free", then you should perhaps try another profession.
Hunting someone who cannot know you're coming for them, who cannot shoot first, and whose friends cannot effectively shoot at all, when you are not constrained by a guaranteed ship loss, is risk free, no matter who your target is or how skilled they are. I mean seriously, if you can't win and profit with those conditions against anyone, you're pretty pathetic.
Feel free to hunt me in LS. I live out around Okagaiken. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1115
|
Posted - 2012.10.03 14:55:00 -
[238] - Quote
MatrixSkye Mk2 wrote:Ok then. Let's make it so that before a suicide gank happens the ganker shall register his target's name and said target is automatically informed he is being hunted specifically by this ganker individual  . Now both parties know exactly who's hunting them. What? Don't like it?
You already can tell when someone's coming for you in a suicide gank. A half dozen destroyers showing up on d-scan isn't particularly subtle. What can a killright target d-scan for? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1115
|
Posted - 2012.10.03 14:57:00 -
[239] - Quote
Poetic Stanziel wrote:Could Pipa Porto now shut the hell up? We get it. You've posted it nearly a hundred times. New Eden is a big scary place for the professional highsec ganker when it is the ganker who may be ganked.
Where have I ever asked for Suicide Ganking to be eliminated?
In HS, the element of surprise costs you your ship or some effort. That's how it works. You're asking for it for free and with no effort invested. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1271
|
Posted - 2012.10.03 14:58:00 -
[240] - Quote
Pipa Porto wrote:.... and with no effort invested. It is that easy to kill you?
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1271
|
Posted - 2012.10.03 14:59:00 -
[241] - Quote
Pipa Porto wrote:Poetic Stanziel wrote:Could Pipa Porto now shut the hell up? We get it. You've posted it nearly a hundred times. New Eden is a big scary place for the professional highsec ganker when it is the ganker who may be ganked. Where have I ever asked for Suicide Ganking to be eliminated? I never said you did. But apparently you suck so bad, that anyone can get the drop on you. Caldari Militia |

MatrixSkye Mk2
Republic University Minmatar Republic
416
|
Posted - 2012.10.03 15:00:00 -
[242] - Quote
Pipa Porto wrote:Malcanis wrote:At this stage the only advice I can give is that if you're such a bad PvPer that hunting you is "risk free", then you should perhaps try another profession. Hunting someone who cannot know you're coming for them, who cannot shoot first, and whose friends cannot effectively shoot at all, when you are not constrained by a guaranteed ship loss, is risk free, no matter who your target is or how skilled they are. I mean seriously, if you can't win and profit with those conditions against anyone, you're pretty pathetic. Do you realize that everything just just posted here applies the same to a miner as it does to the ganker?
You want the ganker/killrights victim to have a sort-of alarm system that allows them to know exactly who is after them when the ganker's victims themselves have no such thing.
Pipa, you are the posterchild of hi sec PVPers looking for risk-free PVP. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1271
|
Posted - 2012.10.03 15:00:00 -
[243] - Quote
Pipa Porto is the first person I stick a bounty on come December 4th 2012. Caldari Militia |

Pipa Porto
1115
|
Posted - 2012.10.03 15:03:00 -
[244] - Quote
Poetic Stanziel wrote:Pipa Porto wrote:.... and with no effort invested. It is that easy to kill you?
If game mechanics guarantee surprise, sure. EvE: Everyone vs Everyone
-RubyPorto |

MatrixSkye Mk2
Republic University Minmatar Republic
416
|
Posted - 2012.10.03 15:03:00 -
[245] - Quote
Pipa Porto wrote:MatrixSkye Mk2 wrote:Ok then. Let's make it so that before a suicide gank happens the ganker shall register his target's name and said target is automatically informed he is being hunted specifically by this ganker individual  . Now both parties know exactly who's hunting them. What? Don't like it? You already can tell when someone's coming for you in a suicide gank. A half dozen destroyers showing up on d-scan isn't particularly subtle. What can a killright target d-scan for?
This is bull. I've witnessed gangs of frigs taking down mining ships. Battlehips can suicide and take down faction ships, freighters, and even jump freighters in hi sec. Battlecruisers are capable of doing the same. Why can't these victims be afforded the same 'mickey mouse' mechanic you'd like on yourself?
Or better yet, why are you asking for a silly mechanic that NO ONE else in Eve is afforded?
If you're so afraid of ships with guns hunting you down without you knowing (welcome to Eve, by the way) then stop generating killrights? |

Pipa Porto
1115
|
Posted - 2012.10.03 15:05:00 -
[246] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Malcanis wrote:At this stage the only advice I can give is that if you're such a bad PvPer that hunting you is "risk free", then you should perhaps try another profession. Hunting someone who cannot know you're coming for them, who cannot shoot first, and whose friends cannot effectively shoot at all, when you are not constrained by a guaranteed ship loss, is risk free, no matter who your target is or how skilled they are. I mean seriously, if you can't win and profit with those conditions against anyone, you're pretty pathetic. Do you realize that everything just just posted here applies the same to a miner as it does to the ganker? You want the ganker/killrights victim to have a sort-of alarm system that allows them to know exactly who is after them when the ganker's victims themselves have no such thing. Pipa, you are the posterchild of hi sec PVPers looking for risk-free PVP.
Really? How is the ganker not constrained by their guaranteed ship loss when the gank the miner?
The Gank victims have d-scan, which will give them plenty of notice of the impending gank. Where's the equivalent for blind transferable killright targets? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1115
|
Posted - 2012.10.03 15:08:00 -
[247] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:MatrixSkye Mk2 wrote:Ok then. Let's make it so that before a suicide gank happens the ganker shall register his target's name and said target is automatically informed he is being hunted specifically by this ganker individual  . Now both parties know exactly who's hunting them. What? Don't like it? You already can tell when someone's coming for you in a suicide gank. A half dozen destroyers showing up on d-scan isn't particularly subtle. What can a killright target d-scan for? This is bull. I've witnessed gangs of frigs taking down mining ships. Battlehips can suicide and take down faction ships, freighters, and even jump freighters in hi sec. Battlecruisers are capable of doing the same. Why can't these victims be afforded the same mickey mouse mechanic you'd like on yourself? Or better yet, why are you asking for a silly mechanic that NO ONE else in Eve is afforded?
Yes, each gank target has different things to watch for on d-scan. So?
You mean besides the current killright mechanic? I can pop up my killrights screen and find out who's allowed to kill me without consequence. Or the current wardec mechanic? I can pop up my war screen and find out who's allowed to kill me without consequence. EvE: Everyone vs Everyone
-RubyPorto |

MatrixSkye Mk2
Republic University Minmatar Republic
417
|
Posted - 2012.10.03 15:23:00 -
[248] - Quote
Pipa Porto wrote:Really? How is the ganker not constrained by their guaranteed ship loss when the gank the miner?
The miner's friends ARE constrained. They can do nothing about it until the suicide ganker takes his 10-million-isk shot on a 100-million-isk ship. He decides when, where, and how **** is going down because he's already calculated the constants (including ship loss). The suicide gank will be on the ganker's terms.
Quote:The Gank victims have d-scan, which will give them plenty of notice of the impending gank. Where's the equivalent for blind transferable killright targets? I've told you already. Learn who the bounty hunters are the same way miners must learn who's hunting them. Learn the ships that will most likely go after you the same way miners must do the same. And I've already told you what ships to look for but you refuse to acknowldege that as well. |

Shandir
Indigo Archive
167
|
Posted - 2012.10.03 15:27:00 -
[249] - Quote
Your point has been made. Over and over and over. No-one seems to agree with you. Can you stop s**tting up the thread with your double, triple and quadruple posts?
|

MatrixSkye Mk2
Republic University Minmatar Republic
417
|
Posted - 2012.10.03 15:27:00 -
[250] - Quote
Pipa Porto wrote:Name a current mechanic where you can kill someone in HS without consequence by surprise. Again, you are NOT being attacked by surprise. You generated a killright. EXPECT retribution.
If you're so afraid of the boogyman you could always choose NOT to generate a killright. No one is forcing you to gank in hi sec. |
|

CCP Punkturis
C C P C C P Alliance
3297

|
Posted - 2012.10.03 19:38:00 -
[251] - Quote
did you see the team photo?
don't these faces say "trust us!"? Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Salpun
Paramount Commerce Ascendance.
385
|
Posted - 2012.10.03 19:44:00 -
[252] - Quote
Yes but maybe after these last 3 player meets we can actualy get some devblogs published |
|

CCP Masterplan
C C P C C P Alliance
620

|
Posted - 2012.10.03 19:45:00 -
[253] - Quote
CCP Punkturis wrote:did you see the team photo? don't these faces say "trust us!"? So that's what was going on when I walked past the room. I think Five-0 is going to have to one-up this "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|
|

CCP Punkturis
C C P C C P Alliance
3298

|
Posted - 2012.10.03 19:51:00 -
[254] - Quote
CCP Masterplan wrote:CCP Punkturis wrote:did you see the team photo? don't these faces say "trust us!"? So that's what was going on when I walked past the room. I think Five-0 is going to have to one-up this
aww maybe not one-up it but you can match it  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
786
|
Posted - 2012.10.03 19:56:00 -
[255] - Quote
Oh look, another serious thread where every dev post is fluff. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Valari Nala Zena
Perkone Caldari State
44
|
Posted - 2012.10.03 20:03:00 -
[256] - Quote
Why pay out the bounty in one kill, why not just get payed depending on the ship your target was flying (minus a percentage). The pilot with bounty should in no way be able to make money out of it, blowing himself up with alt + insurance & bounty.
For example: Pilot A has a bounty of 500 mil. Pilot B kills pilot A who was flying a Tengu.
Pilot B gets payed ~100 mil. The bounty of Pilot A is now 400 mil. |
|

CCP Punkturis
C C P C C P Alliance
3298

|
Posted - 2012.10.03 20:05:00 -
[257] - Quote
James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff.
wait, I'm not allowed to post unless it's serious?  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
786
|
Posted - 2012.10.03 20:08:00 -
[258] - Quote
CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious?  I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing.
But I'm just impatient, I guess. You're all people too. Maybe. http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

CCP Punkturis
C C P C C P Alliance
3298

|
Posted - 2012.10.03 20:10:00 -
[259] - Quote
James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious?  I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing. But I'm just impatient, I guess. You're all people too. Maybe.
we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore
I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

baltec1
Bat Country
2345
|
Posted - 2012.10.03 20:11:00 -
[260] - Quote
CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious? 
Never stop posting fluff. |

James Amril-Kesh
4S Corporation RAZOR Alliance
786
|
Posted - 2012.10.03 20:15:00 -
[261] - Quote
CCP Punkturis wrote:James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious?  I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing. But I'm just impatient, I guess. You're all people too. Maybe. we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise! Fair enough. You're still my favorite dev. :P http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

CCP Punkturis
C C P C C P Alliance
3302

|
Posted - 2012.10.03 20:46:00 -
[262] - Quote
James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious?  I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing. But I'm just impatient, I guess. You're all people too. Maybe. we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise! Fair enough. You're still my favorite dev. :P
yessssssssssssssssssss:3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
251
|
Posted - 2012.10.03 20:58:00 -
[263] - Quote
James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious?  I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing. But I'm just impatient, I guess. You're all people too. Maybe. we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise! Fair enough. You're still my favorite dev. :P
Indeed.
Anyone who's worked at a company with more than 3 people employed should know that j.random people can't speak in public about their work.
The devs are probably more annoyed over having to wait until their data is handled by marketing than the rest of us.
Hmm, I wonder if some of the more obnoxious posters are actually devs alts venting steam ...
|
|

CCP Punkturis
C C P C C P Alliance
3304

|
Posted - 2012.10.03 21:26:00 -
[264] - Quote
Lors Dornick wrote:James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:CCP Punkturis wrote:James Amril-Kesh wrote:Oh look, another serious thread where every dev post is fluff. wait, I'm not allowed to post unless it's serious?  I'm mainly just grumbling, but generally if there's a thread discussing upcoming content and there are dev posts in the thread, I'm hoping that the dev posts are actively discussing the content changes, answering questions, that sort of thing. But I'm just impatient, I guess. You're all people too. Maybe. we're kind of just waiting to get the dev blog out, but I still wanted to take part in the discussion and "show" that I'm lurking.. or well not really lurking anymore I'll be answering questions about the UI part of the bounty system as soon as we get some update on a test server. it's a promise! Fair enough. You're still my favorite dev. :P Indeed. Anyone who's worked at a company with more than 3 people employed should know that j.random people can't speak in public about their work. The devs are probably more annoyed over having to wait until their data is handled by marketing than the rest of us. Hmm, I wonder if some of the more obnoxious posters are actually devs alts venting steam ...
Pipa and Poetic are my alts, everybody knows that!
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
251
|
Posted - 2012.10.03 21:29:00 -
[265] - Quote
CCP Punkturis wrote:Pipa and Poetic are my alts, everybody knows that! 
Poetic I could guess, Pipa was more of a stretch ;)
|

James Amril-Kesh
4S Corporation RAZOR Alliance
795
|
Posted - 2012.10.03 21:44:00 -
[266] - Quote
CCP Punkturis wrote:Pipa and Poetic are my alts, everybody knows that!  You are one troubled woman, then. :P http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Malcanis
Vanishing Point. The Initiative.
4793
|
Posted - 2012.10.03 21:53:00 -
[267] - Quote
CCP Punkturis wrote:Pipa and Poetic are my alts, everybody knows that! 
You are a bad person!
(We need more like you)
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1194
|
Posted - 2012.10.03 21:54:00 -
[268] - Quote
CCP Punkturis wrote:Pipa and Poetic are my alts, everybody knows that! 
|

Malcanis
Vanishing Point. The Initiative.
4793
|
Posted - 2012.10.03 21:54:00 -
[269] - Quote
CCP Punkturis wrote:did you see the team photo? don't these faces say "trust us!"?
SO MUCH TRUST
brbr cancelling all my bank cards MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

MeBiatch
Republic University Minmatar Republic
602
|
Posted - 2012.10.03 22:09:00 -
[270] - Quote
so i think i figured out how to exploit the new system... well maybe exploit.
from what i understand its simular to what FW does in its calculations..
but what happens if you put a bounty on someone who is in FW?
could there be a senario where the total payout from bounties and FW LP would = a greater amount then what the ship is worth...
if so CCP needs to make a work around this or else people will just join FW when they get a bounty on them and kill themselves with an alt in the opposing FW corp... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1278
|
Posted - 2012.10.03 22:30:00 -
[271] - Quote
Valari Nala Zena wrote:Why pay out the bounty in one kill, why not just get payed depending on the ship your target was flying (minus a percentage). The pilot with bounty should in no way be able to make money out of it, blowing himself up with alt + insurance & bounty.
For example: Pilot A has a bounty of 500 mil. Pilot B kills pilot A who was flying a Tengu.
Pilot B gets payed ~100 mil. The bounty of Pilot A is now 400 mil. Wow. What an excellent idea.
Next time, read the OP.
Caldari Militia |

Malcanis
Vanishing Point. The Initiative.
4794
|
Posted - 2012.10.03 22:31:00 -
[272] - Quote
Poetic Stanziel wrote: Next time, read the OP.
Hi there, I see you're new to these forums
Let me show you around
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1278
|
Posted - 2012.10.03 22:34:00 -
[273] - Quote
Malcanis wrote:Hi there, I see you're new to these forums
Let me show you around I'm still wondering why I get labelled as obnoxious? Right alongside Pipa Porto.
Caldari Militia |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1194
|
Posted - 2012.10.03 23:58:00 -
[274] - Quote
I think somebody needs to tell Poetic Stanzeil she's a dev... lol! 
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1280
|
Posted - 2012.10.04 00:01:00 -
[275] - Quote
Speculating on some bit of information concerning the upcoming bounty system is obnoxious? Here I thought it was kinda fun. Caldari Militia |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1194
|
Posted - 2012.10.04 00:02:00 -
[276] - Quote
Poetic Stanziel wrote:Speculating on some bit of information concerning the upcoming bounty system is obnoxious? Here I thought it was kinda fun. I don't get it. Did I get trolled? I would not have guessed you to be a dev.
Why do I always have to be such a nub...
Your blog is interesting to read at any rate.
|
|

CCP Punkturis
C C P C C P Alliance
3308

|
Posted - 2012.10.04 11:46:00 -
[277] - Quote
Gogela wrote:Poetic Stanziel wrote:Speculating on some bit of information concerning the upcoming bounty system is obnoxious? Here I thought it was kinda fun. I don't get it. Did I get trolled? I would not have guessed you to be a dev. Why do I always have to be such a nub... Your blog is interesting to read at any rate.
I jokingly said in an earlier post here that Poetic was my alt. I thought my joke was pretty obvious  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Benny Ohu
Chaotic Tranquility Casoff
345
|
Posted - 2012.10.04 16:11:00 -
[278] - Quote
From the new devblog, earning a 'criminal' flag will generate a killright. I assume this replaces the current system.
Quote:Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed. From the chart included in the blog, illegally attacking and blowing up a ship in lowsec will not generate a criminal flag, only a suspect flag. Attacking a pod illegally does create a killright. So just flying around low around murdering innocents won't hand out killrights to half of New Eden.
Am I reading this right? |

Jayfire27
Ideal Machine Academy The Ideal Machine
0
|
Posted - 2012.10.04 20:14:00 -
[279] - Quote
I would assume that in low sec if you kill someone you still get a kill right its just in high sec if you get a criminal flag you get the kill right before the death of the enemy ship |

CausticS0da
TEC-NOLOGY Test Friends Please Ignore
69
|
Posted - 2012.10.04 22:41:00 -
[280] - Quote
Poetic Stanziel wrote:Malcanis wrote:Hi there, I see you're new to these forums
Let me show you around I'm still wondering why I get labelled as obnoxious? Right alongside Pipa Porto.
Because you *are* both obnoxious. Pipa has made very little sense in this thread tbh. |

Pipa Porto
1126
|
Posted - 2012.10.05 04:34:00 -
[281] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Really? How is the ganker not constrained by their guaranteed ship loss when the gank the miner? The miner's friends ARE constrained. They can do nothing about it until the suicide ganker takes his 10-million-isk shot on a 100-million-isk ship. He decides when, where, and how **** is going down because he's already calculated the constants (including ship loss). The suicide gank will be on the ganker's terms.
Since that's not an answer to the question I posed, I'll try again: How is the ganker not constrained by their guaranteed ship loss when the gank the miner?
Quote:I've told you already. Learn who the bounty hunters are the same way miners must learn who's hunting them. Learn the ships that will most likely go after you the same way miners must do the same. And I've already told you what ships to look for but you refuse to acknowldege that as well. The miners can use D-Scan to discover who's hunting them.
Blind Transferrable killright hunters are not in any way constrained in their ship choices like suicide gankers are. So you're suggesting "look out for all the ships" as a viable method for figuring out who's hunting you. I suggest "look out for packs of destroyers or T3 BCs" and you counter with "'look out for all the ships' is the same thing". EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1126
|
Posted - 2012.10.05 04:36:00 -
[282] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Name a current mechanic where you can kill someone in HS without consequence by surprise. Again, you are NOT being attacked by surprise. You generated a killright. EXPECT retribution. If you're so afraid of the boogyman you could always choose NOT to generate a killright. No one is forcing you to gank in hi sec.
I expect retribution. By the person I generated a killright from. Blind Transferrable killrights would gimp the original owner compared to the person who bought them.
By the same argument, Suicide Gank victims aren't attacked by surprise. They undocked in an untanked ship.
Anyway, name another mechanic by which you cannot find out who can legally shoot you in HS. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1132
|
Posted - 2012.10.05 04:38:00 -
[283] - Quote
CCP Punkturis wrote:Pipa and Poetic are my alts, everybody knows that! 
CCP Punkturis, Leader of Team Dissociative Identity Disorder (of my heart). EvE: Everyone vs Everyone
-RubyPorto |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
5
|
Posted - 2012.10.05 09:34:00 -
[284] - Quote
Im not feeling like reading more than 2 pages of post. I read the front post and 2 pages after that. What i was missing is: Calculating in the insurance. Otherwise it will be less worth it or a way to generate free isk or even a way to "sell" insured ships If a thing A has a bounty on him/them and character B destroys his ship/pod the following formulas could aply:
Variables: bountyPool = "Bounty-pool that has been placed on a character/corp/alliance" destroyedIsk = "The complete value of the destroyed ISK" bountyKill = "The amount of isk player B recieves for the kill" ratio = "some percentage below 100% that is assigned to the killer" destroyedShip = "Low-End-Market-Worth of the destroyed ship" payedInsurance = "Insurance payed to A" destroyedItems = "Low-End-Market-Worth of the destroyed items in that ship" destroyedImplants = "Low-End-Market-Worth of the destroyed implants"
This is what the killer gets: destroyedIsk = destroyedShip-payedInsurance+destroyedItems+destroyedImplants bountyKill = ratio*(destroyedIsk) If(bountyKill>bountyPool ){bountyKill=bountyPool} bountyKill should of course never exceed bountyPool
This is the remaining Bounty pool: bountyPool = bountyPool - bountyKill
That would be some easy formula. However, with the above formulas it doesn't matter if u kill the T2-fitted Talos of the most hated player in the universe or just some minor player who happens to have just enough bounty to pay out for the Talos-Kill. ratio could be calculated instead of beeing a fix value. For example: ratio = -0.4 *destroyedIsk / bountyPool +0.7 If(ratio<0.3 ){ratio=0.3}) Less than 30% would be weak (: This formular for example would give a bounty-percentage between 30% and 70%
Easy example: You destroyed a Talos and removed 60mio worth of ISK from the server (The rest dropped/got payed per insurance) That means the bounty will range from 0 to 42mio. 30% would be 18mio and 30% will be paid if the pool is large enough. BountyPool has 10mio -> 10 mio payed (16% of the destroyed value) BountyPool has 20mio -> 18 mio payed (30% of the destroyed value) BountyPool has 30mio -> 18 mio payed (30% of the destroyed value) BountyPool has 40mio -> 18 mio payed (30% of the destroyed value) BountyPool has 50mio -> 18 mio payed (30% of the destroyed value) BountyPool has 60mio -> 18 mio payed (30% of the destroyed value) BountyPool has 80mio -> 24 mio payed (40% of the destroyed value) BountyPool has 100mio -> 27,6 mio payed (46% of the destroyed value) BountyPool has 500mio -> 39,12 mio payed (65% of the destroyed value) BountyPool has 1000mio -> 40,56 mio payed (67% of the destroyed value) |

Destriouth Hollow
Star-Destroying-Warlords Destiny's Call
5
|
Posted - 2012.10.05 09:34:00 -
[285] - Quote
EDIT Place to put further expansions. |

Grinder2210
Caldari Provisions Caldari State
17
|
Posted - 2012.10.05 12:59:00 -
[286] - Quote
Poetic Stanziel wrote: The current bounty system is made useless because of alt characters. Put a 100M bounty on someone, that someone is going to collect his own bounty with an alt. Blown up and podded in a naked clone flying a rookie ship. Putting a bounty on someone is giving that someone free money.
.
This is not and should be considered a exploit in anyway a person is paying or plexing for that alt account and should be allowed to do anything any other account being payed for can do
you want a working bounty system in this game i only see too ways to do that 1 Remove Jump clones This would be a really really bad thing for eve, but whould fit probelms in the bounty system since someone who pods them self for bountys isnot going to use a implanted clone,
2 Tie the bounty itself to the pod its put on
Yes this would allow players to have many bountys on many pods But what it would do is forse a players to wait till the bounty is higher than the value of his implants Or only do nasty things in a unimplanted pod
I agree with Poetic on one point if you put a bounty on someone your pritty much saying here have some free isk =)
I offer a soloution ... Hair a merc to pod the guy your anoyed with it will cost you a bit more but you actual know what your getting for your money =) |

Shandir
Indigo Archive
172
|
Posted - 2012.10.05 13:06:00 -
[287] - Quote
Question to the devs - which of these does the bounty payout calculation include: Pod, Ship, Modules destroyed, Items destroyed, Implants destroyed, Insurance(as a negative factor).
It really should consider all of them. 1Bn damage due to shiny modules/items/implants destroyed is still 1Bn damage. Ship hulls alone would result in low-payments for winning high-risk fights. |

Morn Hylund
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.10.07 20:08:00 -
[288] - Quote
What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.
Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.
|

Lieam Thellere
Noctis Inc. The CodeX Alliance
1
|
Posted - 2012.10.07 20:14:00 -
[289] - Quote
Morn Hylund wrote:What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.
Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.
Can I have your stuff?  |

Morn Hylund
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.10.07 20:16:00 -
[290] - Quote
The bounty should be placed with the bounty hunter - not the mark. This has been proposed REPEATEDLY. Avoids general exploits and allows visibility on who your enemy is. This piece of sh**t development is just more lazy coding - and yet another idiotic mechanic update. I'm outta here in December.
|

Morn Hylund
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.10.07 20:16:00 -
[291] - Quote
Lieam Thellere wrote:Morn Hylund wrote:What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.
Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.
Can I have your stuff? 
Nope. Lot of other good games out there right now - to be putting up with this kind of sh****t. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1294
|
Posted - 2012.10.07 20:30:00 -
[292] - Quote
Morn Hylund wrote: I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through. Why wait? Caldari Militia |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
6
|
Posted - 2012.10.07 21:50:00 -
[293] - Quote
Pipa Porto wrote:
Since that's not an answer to the question I posed, I'll try again: How is the ganker not constrained by their guaranteed ship loss when the gank the miner?
The miners can use D-Scan to discover who's hunting them.
Blind Transferrable killright hunters are not in any way constrained in their ship choices like suicide gankers are. So you're suggesting "look out for all the ships" as a viable method for figuring out who's hunting you. I suggest "look out for packs of destroyers or T3 BCs" and you counter with "'look out for all the ships' is the same thing".
You assume that both ganker and gankee should have equal rights, and this doesn't make any sense. In a game where everyone and his brother sports several accounts, forewarning criminals about precisely who is after their hide, will only encourage them to play on their other accounts, waiting for the killright to expire. This is bad for PvP, as you might guess.
However, since this expansion will make the criminal lifestyle a much harder one, they should have access to special benefits, which must be designed in a way that they aren't easily farmable/exploitable with the cooperation of highsec/positive sec status pilots.
Criminals are going to (finally!) become huntable targets, and the bounty hunter/vigilante profession will be worth pursuing (it only took 9 years). However, there must be incentives for them to keep on being criminals. |

Malcanis
Vanishing Point. The Initiative.
4840
|
Posted - 2012.10.07 21:55:00 -
[294] - Quote
Morn Hylund wrote:What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.
Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.
How is this a "fookover" of hi-sec industry? Are you the 4th or 5th person in this thread to assume that simply putting a bounty on someone makes them a legal target? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1154
|
Posted - 2012.10.08 02:06:00 -
[295] - Quote
EglantinFinfleur wrote:You assume that both ganker and gankee should have equal rights, and this doesn't make any sense. In a game where everyone and his brother sports several accounts, forewarning criminals about precisely who is after their hide, will only encourage them to play on their other accounts, waiting for the killright to expire. This is bad for PvP, as you might guess.
That's currently how killrights work, and I don't know anyone who stops playing a character for a month to avoid one ship loss (well, other than the miners who used to quit for the month long HAGs of the past, but v0v).
Name for me another mechanic by which someone can legally shoot you without you being able to find out who they are. I'll help. Here are the cases which allow people to shoot you legally in Empire.
- Outlaw Status: Everyone can shoot you, you know everyone can shoot you (you can see your Sec Status). Ergo, you know who can shoot you.
- Global Criminal Countdown: Everyone can shoot you, you know everyone can shoot you (Red timer in the Top Left Corner). Ergo, you know who can shoot you.
- War Declaration: A Specific Corp can shoot you, you know they can shoot you (Notification Mail, 24hr countdown, "Our Wars" Tab). Ergo, you know who can shoot you.
- Aggression Timer: A Specific Corp or Person can shoot you, you know they can shoot you (Yellow Timer in the Top Left Corner). Ergo, you know who can shoot you.
- Killright: A Specific Person can Shoot you, you know they can shoot you (list on the character sheet). Ergo, you know who can shoot you.
Quote:However, since this expansion will make the criminal lifestyle a much harder one, they should have access to special benefits, which must be designed in a way that they aren't easily farmable/exploitable with the cooperation of highsec/positive sec status pilots.
Criminals are going to (finally!) become huntable targets, and the bounty hunter/vigilante profession will be worth pursuing (it only took 9 years). However, there must be incentives for them to keep on being criminals.
Wat. You do realize what Outlaw status means, right? And you are aware that you can shoot anyone who's got GCC without reprecussion? And that you can go hunt down anyone who ganks you in empire space without consequence, right? EvE: Everyone vs Everyone
-RubyPorto |

Speaker for TheDead
Republic Military School Minmatar Republic
3
|
Posted - 2012.10.08 02:16:00 -
[296] - Quote
Grinder2210 wrote:Poetic Stanziel wrote: The current bounty system is made useless because of alt characters. Put a 100M bounty on someone, that someone is going to collect his own bounty with an alt. Blown up and podded in a naked clone flying a rookie ship. Putting a bounty on someone is giving that someone free money.
.
This is not and should be considered a exploit in anyway a person is paying or plexing for that alt account and should be allowed to do anything any other account being payed for can do you want a working bounty system in this game i only see too ways to do that 1 Remove Jump clones This would be a really really bad thing for eve, but whould fit probelms in the bounty system since someone who pods them self for bountys isnot going to use a implanted clone, 2 Tie the bounty itself to the pod its put on Yes this would allow players to have many bountys on many pods But what it would do is forse a players to wait till the bounty is higher than the value of his implants Or only do nasty things in a unimplanted pod I agree with Poetic on one point if you put a bounty on someone your pritty much saying here have some free isk =) I offer a soloution ... Hair a merc to pod the guy your anoyed with it will cost you a bit more but you actual know what your getting for your money =)
Do you even understand the term "Exploit"?
Misusing game mechanics for personal gain, like podding yourself for your own bounty, is the very definition of "Exploit".......
|

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
7
|
Posted - 2012.10.08 03:10:00 -
[297] - Quote
Pipa Porto wrote:That's currently how killrights work, and I don't know anyone who stops playing a character for a month to avoid one ship loss (well, other than the miners who used to quit for the month long HAGs of the past, but v0v). Name for me another mechanic by which someone can legally shoot you without you being able to find out who they are. I'll help. Here are the cases which allow people to shoot you legally in Empire.
- Outlaw Status: Everyone can shoot you, you know everyone can shoot you (you can see your Sec Status). Ergo, you know who can shoot you.
- Global Criminal Countdown: Everyone can shoot you, you know everyone can shoot you (Red timer in the Top Left Corner). Ergo, you know who can shoot you.
- War Declaration: A Specific Corp can shoot you, you know they can shoot you (Notification Mail, 24hr countdown, "Our Wars" Tab). Ergo, you know who can shoot you.
- Aggression Timer: A Specific Corp or Person can shoot you, you know they can shoot you (Yellow Timer in the Top Left Corner). Ergo, you know who can shoot you.
- Killright: A Specific Person can Shoot you, you know they can shoot you (list on the character sheet). Ergo, you know who can shoot you.
Wat. You do realize what Outlaw status means, right? And you are aware that you can shoot anyone who's got GCC without reprecussion? And that you can go hunt down anyone who ganks you in empire space without consequence, right?
People, for now, don't stop playing with their gankers characters because killrights aren't transferable. When they are, expect griefbears to dock and wait for those to expire, if they witness said killrights being often transferred.
This is why they shouldn't be aware of those transfers.
What's your other point? I merely wrote that to offset this disadvantage, criminals doing good crime should get perks (gear or whatever) that are not easily farmable with alts/positive sec status friends (gear or whatever).
It's like you're really dense. Are you high? |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 03:12:00 -
[298] - Quote
I love how some of the people in here are afraid of getting caught with their pants down.
When someone is ganked there are certain people who are claiming that they should have realized it was going to happen. I disagree. As someone who often uses a Freighter on his alt let me tell you that it isn't as simple as some people are trying to claim. Yea, I am careful about how much I keep in my cargo and I have never been ganked. However, when you jump into a system with 100s or even 1000s of people in it you can't go "Oh no! There are 50 people on the gate in various ships that may or may not be fitted for high alpha!" Even with a scout, which I have used on occasions when I really had a lot to move, there is no way to see a gank coming 100% for sure. There may or may not be hints but then again if your freighter is getting bumped for 10 minutes while they get the numbers they need chances are there was 0 warning.
If you're a highsec ganker and you're afraid of getting ganked all I have to say to you is "suck it up buttercup." I think that changes to killrights are very interesting. Whether the person knows their killrights have changed hands or not it will add an interesting dynamic to ganking.
Ganking is 0 risk as it is now in most instances. A ganker chooses where, when and how they lose their ship. They control their sec status. They control almost all of the variables in some cases. Yes, maybe the miner tanked but you know that with a scan don't you? Yes, the freighter may have too much in its hold. Then again, sometimes you need to move expensive stuff in a short amount of time. That is a risk a freighter pilot takes. The gankers who got him picked the when, where and how. That isn't risk; that is acceptable losses. Stop claiming concord is part of the risk. Concord goes into the cost-benefit thought process of whether to gank or not.
Just in case you didn't read all that. To gankers I say "suck it up buttercup." |

Mars Theran
Tribal Liberation Force Minmatar Republic
340
|
Posted - 2012.10.08 03:16:00 -
[299] - Quote
CCP Punkturis wrote:lanyaie wrote: Hey CCP punkturis I really like you and would like to know something about you What is your favorite movie for example?
princess bride and elf!
I can't recall elf, but I really did like Princess Bride when I first saw it. Hugely funny then, but I think I'd be too picky to really appreciate it now that it's old. Sadly, old movies are lost on me thanks to how spoiled we all are with new effects, cgi, and all the other stuff. If it doesn't have superb acting and has outdated cinematics, it's not really worth it imo. 
Good memories though. I think I laughed all the way through, or nearly so. zubzubzubzubzubzubzubzub |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1378
|
Posted - 2012.10.08 03:16:00 -
[300] - Quote
Jaison Savrin wrote:I love how some of the people in here are afraid of getting caught with their pants down.
When someone is ganked there are certain people who are claiming that they should have realized it was going to happen. I disagree. As someone who often uses a Freighter on his alt let me tell you that it isn't as simple as some people are trying to claim. Yea, I am careful about how much I keep in my cargo and I have never been ganked. However, when you jump into a system with 100s or even 1000s of people in it you can't go "Oh no! There are 50 people on the gate in various ships that may or may not be fitted for high alpha!" Even with a scout, which I have used on occasions when I really had a lot to move, there is no way to see a gank coming 100% for sure. There may or may not be hints but then again if your freighter is getting bumped for 10 minutes while they get the numbers they need chances are there was 0 warning.
If you're a highsec ganker and you're afraid of getting ganked all I have to say to you is "suck it up buttercup." I think that changes to killrights are very interesting. Whether the person knows their killrights have changed hands or not it will add an interesting dynamic to ganking.
Ganking is 0 risk as it is now in most instances. A ganker chooses where, when and how they lose their ship. They control their sec status. They control almost all of the variables in some cases. Yes, maybe the miner tanked but you know that with a scan don't you? Yes, the freighter may have too much in its hold. Then again, sometimes you need to move expensive stuff in a short amount of time. That is a risk a freighter pilot takes. The gankers who got him picked the when, where and how. That isn't risk; that is acceptable losses. Stop claiming concord is part of the risk. Concord goes into the cost-benefit thought process of whether to gank or not.
Just in case you didn't read all that. To gankers I say "suck it up buttercup." You mean like we've had to do for every major change to high-sec and/or mining, ever? Including the release of the Tier 3's, due to the removal of insurance?
We already were sucking it up, Buttercup. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 03:25:00 -
[301] - Quote
Quote:You mean like we've had to do for every major change to high-sec and/or mining, ever? Including the release of the Tier 3's, due to the removal of insurance?
We already were sucking it up, Buttercup.
No, you're whining on the forums.
You don't get insurance for losing your ship to an illegal act? Makes sense to me.
Miners get ships that have viable tanks vs new and upgraded ships (T3 BCs and Buffed Destroyers). That was needed. ISK isn't a tank but even a tanked hulk was paper thin before the buff. Now y'all just have to bring friends to be successful.
CW2 makes it so your precious PvP is less about picking on people (stupid or not) and more about actually risking retaliation? Awesome, needed to happen.
Kill Rights can be transferred from indy character to PvP character or to someone you pay to deal with it for you? That seems logical.
All it is doing is giving people more tools to deal with the advantages you have over them.
Yes, suck it up. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1378
|
Posted - 2012.10.08 03:26:00 -
[302] - Quote
Jaison Savrin wrote:Quote:You mean like we've had to do for every major change to high-sec and/or mining, ever? Including the release of the Tier 3's, due to the removal of insurance?
We already were sucking it up, Buttercup. No, you're whining on the forums. You don't get insurance for losing your ship to an illegal act? Makes sense to me. Miners get ships that have viable tanks vs new and upgraded ships (T3 BCs and Buffed Destroyers). That was needed. ISK isn't a tank but even a tanked hulk was paper thin before the buff. Now y'all just have to bring friends to be successful. CW2 makes it so your precious PvP is less about picking on people (stupid or not) and more about actually risking retaliation? Awesome, needed to happen. Kill Rights can be transferred from indy character to PvP character or to someone you pay to deal with it for you? That seems logical. All it is doing is giving people more tools to deal with the advantages you have over them. Yes, suck it up. Let me ask you, how does it feel to be mollycoddled and henpecked at the same time? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mars Theran
Tribal Liberation Force Minmatar Republic
341
|
Posted - 2012.10.08 03:27:00 -
[303] - Quote
I don't know about the rest of you, but I'm just going to wait and see how it turns out. ..not that I won't check out the devblog of course. zubzubzubzubzubzubzubzub |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 03:29:00 -
[304] - Quote
Quote:Let me ask you, how does it feel to be mollycoddled and henpecked at the same time?
Lol, look at my corp history. I lived in 0.0 for the past few months and just left. As soon as I get my invite to the corp I am joining I'll be in a WH. Just because I think these changes are good doesn't mean I am a highsec dweller. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1378
|
Posted - 2012.10.08 03:29:00 -
[305] - Quote
Jaison Savrin wrote:Quote:Let me ask you, how does it feel to be mollycoddled and henpecked at the same time? Lol, look at my corp history. I lived in 0.0 for the past few months and just left. As soon as I get my invite to the corp I am joining I'll be in a WH. Just because I think these changes are good doesn't mean I am a highsec dweller. Then just imagine what it must feel like for them, then.
How humiliating! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Arakkis
Loud and Proud
66
|
Posted - 2012.10.08 03:34:00 -
[306] - Quote
Selinate wrote:Poetic Stanziel wrote:Selinate wrote:Also, scoliosis. No. One boob is bigger than the other, which shifts my weight. You'll do well here.
By boob, she means peee-knis Your still a child in the eyes of the universe |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 03:36:00 -
[307] - Quote
Quote:Then just imagine what it must feel like for them, then.
How humiliating!
You're not making any sense. I think the dreaded carebears will enjoy this new more fair highsec. The only people who don't like it are the people who are gaming the current system to their advantage.
Edit because of other person's edit: I think there are less bots in highsec than some people like to go on about. There are too many but every miner who doesn't want to chat with you in local isn't a botter. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1378
|
Posted - 2012.10.08 03:43:00 -
[308] - Quote
Jaison Savrin wrote:Quote:Then just imagine what it must feel like for them, then.
How humiliating! You're not making any sense. I think the dreaded carebears will enjoy this new more fair highsec. The only people who don't like it are the people who are gaming the current system to their advantage. Edit because of other person's edit: I think there are less bots in highsec than some people like to go on about. There are too many but every miner who doesn't want to chat with you in local isn't a botter. CCP confirmed at fanfest that the majority of bots operate in Caldari High-sec space.
That's a fact. How many you think we think there might be compared to this metric is irrelevant.
So tell me who's gaming the current system, please. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 04:06:00 -
[309] - Quote
Quote:CCP confirmed at fanfest that the majority of bots operate in Caldari High-sec space.
That's a fact. How many you think we think there might be compared to this metric is irrelevant.
So tell me who's gaming the current system, please.
I'd say both. Botters are bad. Easy mode ganking is bad. Both are bad.
Did they differentiate between miner and trading bots? I am not trying to pick you apart. I am honestly curious.
Either way I think the risk in ganking is too easily managed. The ganker sets the when and how without any retaliation that they didn't also calculate in. Concord is predictable and not a risk or variable. Their biggest risk is not bringing enough alpha which is also a manageable variable by scanning to predict the other person's tank or knowing how much HP a freighter might have. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1378
|
Posted - 2012.10.08 04:09:00 -
[310] - Quote
Jaison Savrin wrote:Quote:CCP confirmed at fanfest that the majority of bots operate in Caldari High-sec space.
That's a fact. How many you think we think there might be compared to this metric is irrelevant.
So tell me who's gaming the current system, please. I'd say both. Botters are bad. Easy mode ganking is bad. Both are bad. Did they differentiate between miner and trading bots? I am not trying to pick you apart. I am honestly curious. Either way I think the risk in ganking is too easily managed. The ganker sets the when and how without any retaliation that they didn't also calculate in. Concord is predictable and not a risk or variable. Their biggest risk is not bringing enough alpha which is also a manageable variable by scanning to predict the other person's tank or knowing how much HP a freighter might have. They most certainly did. Miners got a buff, trading bots didn't.
I hope that helps clear up some perspective on that question. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 04:25:00 -
[311] - Quote
Quote:They most certainly did. Miners got a buff, trading bots didn't.
I hope that helps clear up some perspective on that question.
Not what I was asking but sure. I'll bite.
Mining bots didn't benefit from the barge changes as they relate to ganking. The bots are more perfect than humans at avoiding ganks. They have a perfect attention span and a perfect handle on local/d-scan.
Also, are you arguing that the game should stagnate at the fear of making botting easier? Human players also benefited from the mining barge/exhumer changes. They were the ones that benefited the most from those changes. They are the ones that will benefit from these changes. Ganking will still be possible it will just have variables that are outside the gankers control.
In the system as it exists now where is the non-controlled risk to gankers?
Where is the surprise gate camp?
Where is the "oops they brought our fleet comp's perfect counter," that exists in PvP?
Where is the "they brought more people," that also exists in PvP?
Where are the unpredictable variables in highsec suicide ganking in its current state? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1379
|
Posted - 2012.10.08 04:31:00 -
[312] - Quote
Jaison Savrin wrote:Quote:They most certainly did. Miners got a buff, trading bots didn't.
I hope that helps clear up some perspective on that question. Not what I was asking but sure. I'll bite. Mining bots didn't benefit from the barge changes as they relate to ganking. The bots are more perfect than humans at avoiding ganks. They have a perfect attention span and a perfect handle on local/d-scan. Also, are you arguing that the game should stagnate at the fear of making botting easier? Human players also benefited from the mining barge/exhumer changes. They were the ones that benefited the most from those changes. They are the ones that will benefit from these changes. Ganking will still be possible it will just have variables that are outside the gankers control. In the system as it exists now where is the non-controlled risk to gankers? Where is the surprise gate camp? Where is the "oops they brought our fleet comp's perfect counter," that exists in PvP? Where is the "they brought more people," that also exists in PvP? Where are the unpredictable variables in highsec suicide ganking in its current state? There are no unpredictable variables. In contests between miners and gankers, the ganker loses every time now, even if the target drops. That's because there's no way with the current mechanics to kill miners efficiently when they are displaying highly bot-like ignorant behavior by sitting still while mining instead of mining aligned and warping out at the first sign of ships on grid.
High-sec mining bots don't look for new arrivals in local because they are surrounded by CONCORD and operating the most overpowered mining equipment we've ever seen in Eve in the form of the new Mack.
Inferring they do otherwise is disingenuous when they can ignore almost any threat with overwhelming confidence now? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 04:49:00 -
[313] - Quote
Quote:There are no unpredictable variables. In contests between miners and gankers, the ganker loses every time now, even if the target drops. That's because there's no way with the current mechanics to kill miners efficiently when they are displaying highly bot-like ignorant behavior by sitting still while mining instead of mining aligned and warping out at the first sign of ships on grid.
High-sec mining bots don't look for new arrivals in local because they are surrounded by CONCORD and operating the most overpowered mining equipment we've ever seen in Eve in the form of the new Mack.
Inferring they do otherwise is disingenuous when they can ignore almost any threat with overwhelming confidence now?
The highlighted part is a different argument. Who says ganking miners should be efficient? I believe it was CCP Soundwave that said ganking isn't supposed to be about profit. I don't remember where exactly.
Either way the variable is how many ships does it take to kill a Mackinaw? That is predictable. I do not know the answer as it is not a part of the game I participate in.
If you want to kill a Mack you can predict the exact force needed and the cost of that force with much more accuracy than any other "PvP" situation in the game. Your variable is essentially limited to "do they warp away?" If they do it is 0 cost to the ganker unless somehow they get their ship destroyed due to low sec status which is also something he/she alone controls. They can not "ignore" any threat. I assure you that if 50 thrashers hits grid and targets them it is a threat they couldn't afford to ignore whether they do or not. I also assure you that if I logged into my trade alt and looked at Jita I could give you an exact cost for those 50 thrashers. All I would need is a ganking fit. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1381
|
Posted - 2012.10.08 04:51:00 -
[314] - Quote
Jaison Savrin wrote:Quote:There are no unpredictable variables. In contests between miners and gankers, the ganker loses every time now, even if the target drops. That's because there's no way with the current mechanics to kill miners efficiently when they are displaying highly bot-like ignorant behavior by sitting still while mining instead of mining aligned and warping out at the first sign of ships on grid.
High-sec mining bots don't look for new arrivals in local because they are surrounded by CONCORD and operating the most overpowered mining equipment we've ever seen in Eve in the form of the new Mack.
Inferring they do otherwise is disingenuous when they can ignore almost any threat with overwhelming confidence now? The highlighted part is a different argument. Who says ganking miners should be efficient? I believe it was CCP Soundwave that said ganking isn't supposed to be about profit. I don't remember where exactly. Either way the variable is how many ships does it take to kill a Mackinaw? That is predictable. I do not know the answer as it is not a part of the game I participate in. If you want to kill a Mack you can predict the exact force needed and the cost of that force with much more accuracy than any other "PvP" situation in the game. Your variable is essentially limited to "do they warp away?" If they do it is 0 cost to the ganker unless somehow they get their ship destroyed due to low sec status which is also something he/she alone controls. They can not "ignore" any threat. I assure you that if 50 thrashers hits grid and targets them it is a threat they couldn't afford to ignore whether they do or not. I also assure you that if I logged into my trade alt and looked at Jita I could give you an exact cost for those 50 thrashers. All I would need is a ganking fit. Not if they pay the least bit of attention, or change the game in any way by say, tanking their Mackinaw.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 05:00:00 -
[315] - Quote
Quote:Not if they pay the least bit of attention, or change the game in any way by say, tanking their Mackinaw.
If they are paying attention they warp away and the ganker suffers no loss.
Ship Scanner The Ship Scanner is an active, mid-slot item. Using this will allow you to check what modules a ship is carrying.
Using this module you can predict their tank and therefor predict with high accuracy how much force is required. You can then calculate whether that amount of force is worth the cost of ganking the target. The variables are predictable.
I am not saying that ganking is cost effective if you're trying to turn a profit but I also think that making a profit off high-sec ganking shouldn't be the point. From my perspective the cost and process of ganking lacks variables and it also lacks a way for a ganked target to retaliate once their ship is destroyed. Most miners and haulers lack combat skills. These changes means that they won't be forced to deviate from their chosen profession to seek some retribution. It gives them a viable avenue to pay the gankers back. I still don't see a problem with any of it.
|

Myrkala
Royal Robot Ponies Happy Cartel
17
|
Posted - 2012.10.08 05:07:00 -
[316] - Quote
I've read this whole discussion between Malcanis and Pipa and I have come to the conclusion that Mrs. Pipa is a big fat scaredycat.
I've tried suicide ganking with Sard Caid once a while back, before the mining barge EHP buff.
I fail to see how the calculated risk of loosing a ship costing 2-3m to kill a ship that costs 100 times more is somehow an equivalent exchange (loosing a ship) that should reward the gankers the ability to know who will bring the Retribution let alone the ability to potentially having the first shot again.
The only thing you are entitled to in this game is the Undock Button and the risk that comes with it.
All of the arguments that Pipa has made regarding the viewpoints of ganker vs gankee(bounty hunter) are moot. The funniest thing is that in reality Pipa is afraid of being put in (essentially) the same situation as the harmless highsec miner waiting to be ganked. HTFU.
I think transferable/sellable killrights would make the game much more interesting and fun for all parties involved in a suicide gank.  |

Jaison Savrin
Ministry of War Amarr Empire
43
|
Posted - 2012.10.08 05:10:00 -
[317] - Quote
Myrkala wrote:I've read this whole discussion between Malcanis and Pipa and I have come to the conclusion that Mrs. Pipa is a big fat scaredycat. I've tried suicide ganking with Sard Caid once a while back, before the mining barge EHP buff. I fail to see how the calculated risk of loosing a ship costing 2-3m to kill a ship that costs 100 times more is somehow an equivalent exchange (loosing a ship) that should reward the gankers the ability to know who will bring the Retribution let alone the ability to potentially having the first shot again. The only thing you are entitled to in this game is the Undock Button and the risk that comes with it. All of the arguments that Pipa has made regarding the viewpoints of ganker vs gankee(bounty hunter) are moot. The funniest thing is that in reality Pipa is afraid of being put in (essentially) the same situation as the harmless highsec miner waiting to be ganked. HTFU. I think transferable/sellable killrights would make the game much more interesting and fun for all parties involved in a suicide gank. 
I didn't want to come across as abrasive but that is essentially how I feel. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1221
|
Posted - 2012.10.08 05:11:00 -
[318] - Quote
I'm going to put bounties on empire mining corps. For mining ships. Just cuz.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1381
|
Posted - 2012.10.08 05:13:00 -
[319] - Quote
Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too?
How about bounties on Mackinaws?
I'd buy that for a dollar. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1552
|
Posted - 2012.10.08 05:17:00 -
[320] - Quote
Myrkala wrote:The only thing you are entitled to in this game is the Undock Button and the risk that comes with it. All of the arguments that Pipa has made regarding the viewpoints of ganker vs gankee(bounty hunter) are moot. The funniest thing is that in reality Pipa is afraid of being put in (essentially) the same situation as the harmless highsec miner waiting to be ganked. HTFU. I think transferable/sellable killrights would make the game much more interesting and fun for all parties involved in a suicide gank.  Heh heh.
Sounds like it'll be an interest change then, eh.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Myrkala
Royal Robot Ponies Happy Cartel
18
|
Posted - 2012.10.08 05:21:00 -
[321] - Quote
Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar.
AFAIK: You can put bounties on anyone, this will make things interesting. Anyone with ISK can turn another player or groups of players into juicier targets to be attacked by wardec, suicide gank or maybe even RETRIBUTION (transferable killrights.)  |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1221
|
Posted - 2012.10.08 06:32:00 -
[322] - Quote
Myrkala wrote:Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar. AFAIK: You can put bounties on anyone, this will make things interesting. Anyone with ISK can turn another player or groups of players into juicier targets to be attacked by wardec, suicide gank or maybe even RETRIBUTION (transferable killrights.)  EDIT: Though I think you would have to be more selective with who you put bounties on than just generalizing Mackinaws. (I'm guessing you would gain from them being exploded in some way. Big pile of minerals to inflate the price of? Large collection of Mackinaw bpcs or even a bpo?  ) Killrights could become very lucrative too. I would pay a lot for certain killrights 
|

Pipa Porto
1156
|
Posted - 2012.10.08 06:33:00 -
[323] - Quote
EglantinFinfleur wrote:People, for now, don't stop playing with their gankers characters because killrights aren't transferable. When they are, expect griefbears to dock and wait for those to expire, if they witness said killrights being often transferred.
This is why they shouldn't be aware of those transfers.
Why in the world would people quit for a month over the possibility of being killed?
Quote:What's your other point? I want to be able to shoot at leisure griefbears and gatecampers that arent -5.0, and unwholesome characters with a sheen of respectability, who have a bounty on their head due to their bad behavior. This is not possible as of now.
It's like you're really dense. Are you high?
So you're saying you want to be able to attack people without any risk or consequence. And you're implying that the gankers are cowardly?
Name for me a game mechanic that currently allows you to legally shoot someone without them knowing that you are legally allowed to do so? EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1383
|
Posted - 2012.10.08 06:34:00 -
[324] - Quote
Gogela wrote:Myrkala wrote:Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar. AFAIK: You can put bounties on anyone, this will make things interesting. Anyone with ISK can turn another player or groups of players into juicier targets to be attacked by wardec, suicide gank or maybe even RETRIBUTION (transferable killrights.)  EDIT: Though I think you would have to be more selective with who you put bounties on than just generalizing Mackinaws. (I'm guessing you would gain from them being exploded in some way. Big pile of minerals to inflate the price of? Large collection of Mackinaw bpcs or even a bpo?  ) Killrights could become very lucrative too. I would pay a lot for certain killrights  Me three. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Malcanis
Vanishing Point. The Initiative.
4846
|
Posted - 2012.10.08 06:34:00 -
[325] - Quote
Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar.
The idea is that you'll be able to put a bounty on anyone you like. But merely putting a bounty on someone won't mean that you can freely attack them; they still have to have -5 sec status, a GCC, a wardec, or an active killright which you have acquired for you to attack them without CONCORD interference.
Still waiting for whatsisname on the last page to explain how this "fooks over" hi-sec industrialists. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Zheketri
Caldari Provisions Caldari State
0
|
Posted - 2012.10.08 06:40:00 -
[326] - Quote
So... when does CONCORD start deputizing its own "militia?"
 |

Pipa Porto
1156
|
Posted - 2012.10.08 06:41:00 -
[327] - Quote
Myrkala wrote:I've read this whole discussion between Malcanis and Pipa and I have come to the conclusion that Mrs. Pipa is a big fat scaredycat.
I've tried suicide ganking with Sard Caid once a while back, before the mining barge EHP buff.
I fail to see how the calculated risk of loosing a ship costing 2-3m to kill a ship that costs 100 times more is somehow an equivalent exchange (loosing a ship) that should reward the gankers the ability to know who will bring the Retribution let alone the ability to potentially having the first shot again.
So you're claiming that ships tanks should be balanced based on their cost without regards to fitting? You could not profitably gank a tanked Hulk pre-buff.
Quote:The only thing you are entitled to in this game is the Undock Button and the risk that comes with it.
So what significant risk do Miner's face?
Quote:All of the arguments that Pipa has made regarding the viewpoints of ganker vs gankee(bounty hunter) are moot. The funniest thing is that in reality Pipa is afraid of being put in (essentially) the same situation as the harmless highsec miner waiting to be ganked. HTFU. I think transferable/sellable killrights would make the game much more interesting and fun for all parties involved in a suicide gank. 
So what significant risk does the blind transferrable killright hunter face? The Suicide Ganker buys his element of surprise with his ship and the surprise can be foiled if the miner bothers to press a button. The killright hunter gets it for free and has it mechanically enforced. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1156
|
Posted - 2012.10.08 06:42:00 -
[328] - Quote
Zheketri wrote:So... when does CONCORD start deputizing its own "militia?" 
They already do. You're free to shoot anyone who's an Outlaw or has gone GCC. EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1383
|
Posted - 2012.10.08 06:44:00 -
[329] - Quote
Malcanis wrote:Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar. The idea is that you'll be able to put a bounty on anyone you like. But merely putting a bounty on someone won't mean that you can freely attack them; they still have to have -5 sec status, a GCC, a wardec, or an active killright which you have acquired for you to attack them without CONCORD interference. Still waiting for whatsisname on the last page to explain how this "fooks over" hi-sec industrialists. But bounties on Mackinaws could make them profitable to gank again.
Just saying. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1158
|
Posted - 2012.10.08 06:53:00 -
[330] - Quote
Darth Gustav wrote:But bounties on Mackinaws could make them profitable to gank again.
Just saying.
No it couldn't. It just changes who's paying for the shortfall. EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1385
|
Posted - 2012.10.08 06:55:00 -
[331] - Quote
Pipa Porto wrote:Darth Gustav wrote:But bounties on Mackinaws could make them profitable to gank again.
Just saying. No it couldn't. It just changes who's paying for the shortfall. Fair enough. Maybe if I rephrase it to "mitigate sufficient costs as to allow individuals to profit from exhumer ganks."
Which is admittedly different. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Malcanis
Vanishing Point. The Initiative.
4846
|
Posted - 2012.10.08 06:57:00 -
[332] - Quote
Darth Gustav wrote:Malcanis wrote:Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar. The idea is that you'll be able to put a bounty on anyone you like. But merely putting a bounty on someone won't mean that you can freely attack them; they still have to have -5 sec status, a GCC, a wardec, or an active killright which you have acquired for you to attack them without CONCORD interference. Still waiting for whatsisname on the last page to explain how this "fooks over" hi-sec industrialists. But bounties on Mackinaws could make them profitable to gank again. Just saying.
As Pipa said, no, not exactly. But it would make for a more efficient & immersive way of subsidising it than using 3rd party killboards. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1162
|
Posted - 2012.10.08 07:51:00 -
[333] - Quote
Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:But bounties on Mackinaws could make them profitable to gank again.
Just saying. No it couldn't. It just changes who's paying for the shortfall. Fair enough. Maybe if I rephrase it to "mitigate sufficient costs as to allow individuals to profit from exhumer ganks." Which is admittedly different.
Sure. But why would anyone piss away the ISK required for that?
Like I've said several times. Gankers are not randomly vindictive or irrational and aren't interested in pissing money away for no reason. Alliances are the same way. Now that Tech's been nerfed, who has the motive to put a bounty on Exhumers?
More importantly, for that to matter would imply that the possibility of Players paying other Players to attack a certain ship should influence game mechanics. In which case, I call bounty on Vagabonds, where's my Vaga buff? EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1396
|
Posted - 2012.10.08 07:54:00 -
[334] - Quote
Pipa Porto wrote:Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:But bounties on Mackinaws could make them profitable to gank again.
Just saying. No it couldn't. It just changes who's paying for the shortfall. Fair enough. Maybe if I rephrase it to "mitigate sufficient costs as to allow individuals to profit from exhumer ganks." Which is admittedly different. Sure. But why would anyone pis s away the ISK required for that? Like I've said several times. Gankers are not randomly vindictive or irrational and aren't interested in pis sing money away for no reason. Alliances are the same way. Now that Tech's been nerfed, who has the motive to put a bounty on Exhumers? More importantly, for that to matter would imply that the possibility of Players paying other Players to attack a certain ship should influence game mechanics. In which case, I call bounty on Vagabonds, where's my Vaga buff? The last paragraph seems to invert cause and effect, at least for my part.
"Vaga overpowered already and got buffed? Screw that, bounties up on Vagas." That would be my take, to be frank. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1163
|
Posted - 2012.10.08 08:00:00 -
[335] - Quote
Darth Gustav wrote: The last paragraph seems to invert cause and effect, at least for my part.
"Vaga overpowered already and got buffed? Screw that, bounties up on Vagas." That would be my take, to be frank.
No, that's the cause and effect line for Exhumers.
Bounty on Exhumers (which tank better than a standard Vaga anyway) -> Whining -> Exhumer Buff. EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1397
|
Posted - 2012.10.08 08:04:00 -
[336] - Quote
Pipa Porto wrote:Darth Gustav wrote: The last paragraph seems to invert cause and effect, at least for my part.
"Vaga overpowered already and got buffed? Screw that, bounties up on Vagas." That would be my take, to be frank.
No, that's the cause and effect line for Exhumers. Bounty on Exhumers (which tank better than a standard Vaga anyway) -> Whining -> Exhumer Buff. Your point is taken, but the discrepancy between starting value and ending value does present a rather unique opportunity for arbitage.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Malcanis
Vanishing Point. The Initiative.
4850
|
Posted - 2012.10.08 12:35:00 -
[337] - Quote
Pipa Porto wrote: Now that Tech's been nerfed, who has the motive to put a bounty on Exhumers?
IIRC, GSF made out like bandits on several aspects of the Ice Interdiction. The halving of tech prices will surely only increase their incentive to shake the hi-sec money tree?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1169
|
Posted - 2012.10.08 14:10:00 -
[338] - Quote
Malcanis wrote:Pipa Porto wrote: Now that Tech's been nerfed, who has the motive to put a bounty on Exhumers?
IIRC, GSF made out like bandits on several aspects of the Ice Interdiction. The halving of tech prices will surely only increase their incentive to shake the hi-sec money tree?
Market manip writ large works, but given the amount of ships they had to kill to do it and the losses they would have to incur in ships, I'm not sure how profitable it would be.
But I don't have the stats on how much it would have cost them, so I dunno. Besides, those weren't bounty ops. That's why they were able to focus so intensely on the Ice belts. EvE: Everyone vs Everyone
-RubyPorto |

Myrkala
Royal Robot Ponies Happy Cartel
19
|
Posted - 2012.10.08 14:38:00 -
[339] - Quote
Pipa Porto wrote: So what significant risk does the blind transferrable killright hunter face? The Suicide Ganker buys his element of surprise with his ship and the surprise can be foiled if the miner bothers to press a button. The killright hunter gets it for free and has it mechanically enforced.
The miner can stay relatively safe by not getting to close to the roids, being ready to align and spamming d-scan every 5 seconds with a short range scan setting (e.g. 500.000km-5million km) aligning and warping out if he sees a number of commonly used ganking ships pop up on scan. Of course to do this you have to be pretty much on the ball 100% of the time, its not like you have to bother to remember to press that button once every hour or something... a lot of work for not that much of a reward, and they might warp out just because a fleet passes by the radius of the scan.
This is kind of mitigated by the barge EHP buff I guess, meaning that suicide ganking barges has become something that is less about profitability and more about griefing in the context of ganking mining barges. I think that transferable killrights in this sense could drive more emergent gameplay out of such events, for example disgruntled ganker being RETRIBUTIONED in his own blingy ship after ganking a miner as a result of some personal fallout... 
I mean can't you imagine the story of a freighter pilot being ganked and getting very angry, transferring each of the killrights to some other vicious gankers and paying them extra with bounties to exact economical harm on his new enemies? Sounds like the plot of a movie. The more you increase the ability of players to drive each other mad the better the game becomes. 
|

Malcanis
Vanishing Point. The Initiative.
4853
|
Posted - 2012.10.08 14:53:00 -
[340] - Quote
Pipa Porto wrote:Malcanis wrote:Pipa Porto wrote: Now that Tech's been nerfed, who has the motive to put a bounty on Exhumers?
IIRC, GSF made out like bandits on several aspects of the Ice Interdiction. The halving of tech prices will surely only increase their incentive to shake the hi-sec money tree? Market manip writ large works, but given the amount of ships they had to kill to do it and the losses they would have to incur in ships, I'm not sure how profitable it would be. But I don't have the stats on how much it would have cost them, so I dunno. Besides, those weren't bounty ops. That's why they were able to focus so intensely on the Ice belts.
They weren't bounty ops per se, but they were offering full reimburse to their own members who in addition had the opportunity to loot and salvage. So it more or less equates to the same deal.
I guess we'd need corestwo or someone to comment on whether it could be profitable at the current "low" price of Tech. Of course, his making a reply would in turn affect the potential for profit, so I'm not sure his reply could be relied upon to be objective. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Pipa Porto
1171
|
Posted - 2012.10.08 14:53:00 -
[341] - Quote
Myrkala wrote:Pipa Porto wrote: So what significant risk does the blind transferrable killright hunter face? The Suicide Ganker buys his element of surprise with his ship and the surprise can be foiled if the miner bothers to press a button. The killright hunter gets it for free and has it mechanically enforced.
The miner can stay relatively safe by not getting to close to the roids, being ready to align and spamming d-scan every 5 seconds with a short range scan setting (e.g. 500.000km-5million km) aligning and warping out if he sees a number of commonly used ganking ships pop up on scan. Of course to do this you have to be pretty much on the ball 100% of the time, its not like you have to bother to remember to press that button once every hour or something... a lot of work for not that much of a reward, and they might warp out just because a fleet passes by the radius of the scan.
Or grab a friend, fit 3 webs and mine aligned at ~7m/s and only have to pay attention to your overview and fleetwarp. More importantly, that semi-surprise costs the ganker their ship.
Quote:This is kind of mitigated by the barge EHP buff I guess, meaning that suicide ganking barges has become something that is less about profitability and more about griefing in the context of ganking mining barges. I think that transferable killrights in this sense could drive more emergent gameplay out of such events, for example disgruntled ganker being RETRIBUTIONED in his own blingy ship after ganking a miner as a result of some personal fallout... 
If you want retribution, why can't you do it yourself? Why do you need someone else, with a game mechanically enforced element of consequence free surprise to do it?
Quote:I mean can't you imagine the story of a freighter pilot being ganked and getting very angry, transferring each of the killrights to some other vicious gankers and paying them extra with bounties to exact economical harm on his new enemies? Sounds like the plot of a movie. The more you increase the ability of players to drive each other mad the better the game becomes. 
Except that's not going to happen. Buying a killright comes with no disadvantages whatsoever, so imagining that you would have to pay someone to purchase it is ludicrous. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1171
|
Posted - 2012.10.08 14:56:00 -
[342] - Quote
Malcanis wrote:They weren't bounty ops per se, but they were offering full reimburse to their own members who in addition had the opportunity to loot and salvage. So it more or less equates to the same deal.
I guess we'd need corestwo or someone to comment on whether it could be profitable at the current "low" price of Tech. Of course, his making a reply would in turn affect the potential for profit, so I'm not sure his reply could be relied upon to be objective.
The Ice interdiction wasn't predicated on Tech, it was all (ok, mostly) about the Ice. I'm fairly certain that saying whether it's still feasible or not with current ganking costs wouldn't significantly harm the chances of it being effective again (though, if they were planning to bluff...)
But, as you say, we need numbers. EvE: Everyone vs Everyone
-RubyPorto |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
7
|
Posted - 2012.10.08 18:42:00 -
[343] - Quote
Pipa Porto wrote:EglantinFinfleur wrote:People, for now, don't stop playing with their gankers characters because killrights aren't transferable. When they are, expect griefbears to dock and wait for those to expire, if they witness said killrights being often transferred.
This is why they shouldn't be aware of those transfers. Why in the world would people quit for a month over the possibility of being killed?
They wouldn't quit. They would play with their killrights-free alts, as I've already told you.
Pipa Porto wrote:EglantinFinfleur wrote:What's your other point? I want to be able to shoot at leisure griefbears and gatecampers that arent -5.0, and unwholesome characters with a sheen of respectability, who have a bounty on their head due to their bad behavior. This is not possible as of now.
It's like you're really dense. Are you high? So you're saying you want to be able to attack people without any risk or consequence. And you're implying that the gankers are cowardly? Name for me a game mechanic that currently allows you to legally shoot someone without them knowing that you are legally allowed to do so?
Why are you under the assumption that ganker and gankee should have equal gameplay rights?
I'm not implying the gankers are cowardly. I'm stating that most of them aren't roleplaying criminals, and are only after Schadenfreude. They're just online sociopaths. It's only fair that they suffer the disadvantage of having a bounty/killright on their hand, unbeknownst to them.
It's also only fair that they would benefit from some gameplay perks so as to offset this, that would make them tough targets. |

Jaison Savrin
Ministry of War Amarr Empire
44
|
Posted - 2012.10.08 22:22:00 -
[344] - Quote
Quote:If you want retribution, why can't you do it yourself? Why do you need someone else, with a game mechanically enforced element of consequence free surprise to do it?
I took this up in an earlier post. Most mining/industrial characters simply have no combat skills. Those skills would deviate them off their chosen path. I imagine it is part of the reason that they are so often targeted. They don't retaliate. They often can't. This gives them a fair avenue to do so.
I still maintain that high-sec ganking has an extremely low amount of unknown variability on the ganker's side as it is. This gives them a ridiculous advantage over high-sec miners.
"But they can tank!" - Shut up, bring more destroyers and next time scan their ship to see if it is tanked or not.
"Ganking doesn't make me money!" - What other form of PvP (and I use the term lightly) is done for profit? Even in FW the PvP is just to protect non-PvP content that is then used to turn a profit as I understand it. To be clear there is PvP done to gain access to profitable things. Sov and FW mostly are the examples. Protecting a WH is another. The PvP itself is an operating cost though or sometimes a leisure activity. It never is the thing itself that makes you ISK.
"Sellable killrights mean I might get ganked without warning!" - The only answer I have to this is a bout of uncontrollable laughter. Perhaps maniacal in nature.
"Miners get all the love blah blah blah blah!" - Destroyer buffs meant that mining barges became to easy to gank. T3 Battle Cruisers, especially the Tornado, just made it worse. The buffs to barges were mostly needed because the tools for gankers had by far and away surpassed the old Barges/Exhumers. Even a tanked hulk was paper thin pre buff.
"But its too hard to gank now as it is!" - Seriously? Give me 5 players, five Tornadoes, and a target. As long as they aren't in a bait skiff I'll get them and if they are I'll just have to make more friends. Oh I forgot, ganking in highsec is mostly the realm of the antisocial or so it seems to me. |

Pipa Porto
1173
|
Posted - 2012.10.09 03:18:00 -
[345] - Quote
EglantinFinfleur wrote:Why are you under the assumption that ganker and gankee should have equal gameplay rights?
I'm not implying the gankers are cowardly. I'm stating that most of them aren't roleplaying criminals, and are only after Schadenfreude. They're just online sociopaths. It's only fair that they suffer the disadvantage of having a bounty/killright on their hand, unbeknownst to them.
It's also only fair that they would benefit from some gameplay perks so as to offset this, that would make them tough targets.
Because this is EVE, and criminality is (well, used to be) an expressly supported profession in the game.
Hey, there's your real argument, you don't think there's a difference between actions inside a game and outside one. There's a word for people who have trouble distinguishing fantasy from reality.
So you're saying that you want killrights to provide game mechanically enforced surprise, the game mechanically enforced first shot, a virtual guarantee at ship superiority, a likelihood of a numbers advantage, but you still want the fight to be a challenge.
How about this. Make purchasing a killright cost the purchaser something. Turn purchasing a killright into a mini-wardec. The target can shoot you for as long as you hold the transferred killright (ofc you would be able to allow the killright to revert) and the target gets told who you are. Then there would actually be a reason for people to charge money to buy killrights. If you want a strong advantage, get several people to buy killrights against the same person and hunt them down as a group. The target still can't bring friends. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1173
|
Posted - 2012.10.09 03:21:00 -
[346] - Quote
Jaison Savrin wrote:Quote:If you want retribution, why can't you do it yourself? Why do you need someone else, with a game mechanically enforced element of consequence free surprise to do it? I took this up in an earlier post. Most mining/industrial characters simply have no combat skills. Those skills would deviate them off their chosen path. I imagine it is part of the reason that they are so often targeted. They don't retaliate. They often can't. This gives them a fair avenue to do so.
That's their choice. You have access to every skill that everyone else has access to. Choosing to put yourself in a position where consequence free retaliation isn't feasible is a choice.
If you can't do it yourself, hire a mercenary to do it. You can do it right now via the forums. They Suicide Gank your target (or disrupt their ganks, or whatever), and you pay them. EvE: Everyone vs Everyone
-RubyPorto |

Terranid Meester
Tactical Assault and Recon Unit
62
|
Posted - 2012.10.09 04:01:00 -
[347] - Quote
Whats stopping most miners from protecting themselves?
Oh wait, nothing, its just they can't be bothered to invest in their own security. |

Karrl Tian
Star-Trackers
2
|
Posted - 2012.10.09 04:12:00 -
[348] - Quote
Malcanis wrote:
The idea is that you'll be able to put a bounty on anyone you like. But merely putting a bounty on someone won't mean that you can freely attack them; they still have to have -5 sec status, a GCC, a wardec, or an active killright which you have acquired for you to attack them without CONCORD interference.
Kind of kills the point of an overhaul then and makes a mockery of the "consequences" effect. Who deserves a bounty more: the pirates who zap newbs, consensual pvper's and the occassional hauler in lowsec or the +5 guys who AWOX and grief dec all day? Bounties hunters in fiction go after guys the cops can't/won't touch. Oh, and the neutral/NPC hauler/logistic alts too. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3154
|
Posted - 2012.10.09 04:15:00 -
[349] - Quote
Karrl Tian wrote: Kind of kills the point of an overhaul then and makes a mockery of the "consequences" effect. Who deserves a bounty more: the pirates who zap newbs, consensual pvper's and the occassional hauler in lowsec or the +5 guys who AWOX and grief dec all day? Oh, and the neutral/NPC hauler/logistic/scout alts too. Bounties hunters in fiction go after guys the law can't/won't touch and smugglers played by Harrison Ford.
Bounty hunters also have to follow the law, regardless.  Vice Secretary of the 7th Council of Stellar Management.
|

Jaison Savrin
Ministry of War Amarr Empire
45
|
Posted - 2012.10.09 04:22:00 -
[350] - Quote
Note: I had to italicize quotes because it wouldn't let me quote them all.
"That's their choice. You have access to every skill that everyone else has access to. Choosing to put yourself in a position where consequence free retaliation isn't feasible is a choice.
If you can't do it yourself, hire a mercenary to do it. You can do it right now via the forums. They Suicide Gank your target (or disrupt their ganks, or whatever), and you pay them."
Sandbox means they shouldn't be forced into training those things. Transferable kill rights allows them to retaliate by hiring mercenaries without their mercenaries needing to worry about sec status hits. I am glad we agree on that point. It is a good change.
"First, they don't need to tank in order to be unprofitable to gank now. That is the problem. Nobody was arguing that miners shouldn't be able to tank against suicide gankers. And pre-buff, the Hulk had no trouble tanking enough to be unprofitable to gank anywhere in HS."
For the love of god read the rest of the thread where I posted. Ganking isn't supposed to be profitable.
"Sov War, Gate Camping, Piracy in General, Missionerbaiting, Awoxing, hunting Ratters, and I'm sure I'm forgetting some other examples of PvP intended to turn a profit."
Let me repost again so you might read what I said. I'll highlight the parts and then explain in small words for you...
"Ganking doesn't make me money!" - What other form of PvP (and I use the term lightly) is done for profit? Even in FW the PvP is just to protect non-PvP content that is then used to turn a profit as I understand it. To be clear there is PvP done to gain access to profitable things.. Sov and FW mostly are the examples. Protecting a WH is another. The PvP itself is an operating cost though or sometimes a leisure activity. It never is the thing itself that makes you ISK.
Sov War is PvP done to control space. Once that space is controlled you can then do anomalies, mine, get moon goo. The PvP is not the profit is an operating cost to gain the space to make the profit.
Awoxing and Mission Baiting are forms of ganking and arguably PvP. Awoxing is different because you have to do more than fit a destroyer and warp to a belt. It takes actual effort so it should have reward. In mission baiting the person has to choose to engage and therefor they are at fault. Miners aren't given that choice. I am not a fan of Mission baiting either and I am fairly sure that that form of ganking will suffer the same consequences as miner ganking after the changes. So that is a yay.
Gate camping has to occur in Low or Null where PvP is expected. Not that Pipa the gankbear would know about that. Hunting ratters, similarly, requires you to be in a part of space where PvP is a part of life more so than highsec and the person that is caught should have been prepared. Arguably if they are prepared and you don't bring 20 people you should be able to cost you a little. That is rarely the case of course. Their fault.
Some PvP does turn a profit I suppose. Gate Camping and catching expensive boats in belts. Those are actual PvP examples and I will admit in some limited cases PvP may turn a profit but comparing Low Sec gate camps and Null Sec ratter catchers to ganking is like comparing a chicken egg to an ostrich egg. Technically the work on the same principles but I don't think anyone would say they are the same and one is a lot more interesting. It also has a higher risk. Imagine how much it would hurt to drop and ostrich egg on your toe!
"First, the problem is the mechanically enforced, consequence free nature of that surprise."
Mechanically enforced? You mean like sitting a belt minding your own business just to have a bunch of destroyers show up and blow up your ship without provocation? OH THE HORROR!
"Crucible made ganking more expensive. Ganking a Hulk with a Destroyer costs significantly more than ganking one with a Thorax or Brutix did pre-Crucible. Good job already forgetting the part of Crucible all the miners were cheering about."
Was that the intro of the Tier 3 Battle-Cruisers with their relatively cheap Battlship damage that could easily alpha the pre-buff hulks and still can if you bring a friend or two? That really rocked for the miners!
"And tell me how you can make a profit wasting around 400m ISK on one Exhumer (well, Mackinaw, since it's a one ship class again)?"
Do you even read other people's posts? Please refer higher up in this post where I explain PvP and making money. I will elaborate if you still fail to comprehend my argument. If you ask nicely I'll even work really really hard to write in smaller words. Words are hard, I know, it is ok, we'll get through this together.
Edit: P.S. I always use a Skiff even in Null. I like the tanky little bug. So no, not everyone uses a Mackinaw. 2nd Edit: because I fail at formatting. |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
7
|
Posted - 2012.10.09 05:01:00 -
[351] - Quote
Pipa Porto wrote:
Because this is EVE, and criminality is (well, used to be) an expressly supported profession in the game.
Hey, there's your real argument, you don't think there's a difference between actions inside a game and outside one. There's a word for people who have trouble distinguishing fantasy from reality.
So you're saying that you want killrights to provide game mechanically enforced surprise, the game mechanically enforced first shot, a virtual guarantee at ship superiority, a likelihood of a numbers advantage, but you still want the fight to be a challenge.
How about this. Make purchasing a killright cost the purchaser something. Turn purchasing a killright into a mini-wardec. The target can shoot you for as long as you hold the transferred killright (ofc you would be able to allow the killright to revert) and the target gets told who you are. Then there would actually be a reason for people to charge money to buy killrights. If you want a strong advantage, get several people to buy killrights against the same person and hunt them down as a group. The target still can't bring friends.
Criminality is an expressly supported roleplaying profession ingame. Alas, gankbears are not roleplaying, they're just out for cheap kicks. They're not playing a videogame to have ingame related fun, they just want to grief some random joe to make him ragequit and unsubscribe, picturing him breaking his keyboard and deleting his EvE folder: they seek out-of-game related enjoyment and accomplishments. Actually, they're the ones having trouble distinguishing fantasy from reality, and use a virtual community to release their daily pent-up aggression with zero consequences. They are not roleplaying at all, and after all, this is a MMORPG. Why should the playerbase suffer them?
This minority should be forcibly removed from any online game, as they force devs to trammelize everything. But since it's not happening, there's no reason, in the upcoming expansion, that they should know who's hunting them. Because, as it's already been stated, they'll just play alts while waiting for the killright to expire. They bring nothing to the game.
However, many people actually roleplay criminals, have some common decency and are just after ingame dastardly acts, not Schadenfreude harvest. Therefore, perks must be created for them (they'll have access to them if they're good at their trade), so it makes them formidable opponents and offsets the fact that they're going to be bounty hunted all accross New Eden by thousands of pod pilots.
Actual PvP, something you have trouble grasping. |

Pipa Porto
1177
|
Posted - 2012.10.09 07:29:00 -
[352] - Quote
Jaison Savrin wrote:Sandbox means they shouldn't be forced into training those things. Transferable kill rights allow them to retaliate by hiring mercenaries without their mercenaries needing to worry about sec status hits. I am glad we agree on that point. It is a good change.
They're not forced to train anything. Thats why choosing to put themselves in a position where taking retribution isn't feasible is a choice.
EVE is a Multiplayer Sandbox, which means you can do anything you want, and so can anyone else including screwing with your plans.
Once again, I have no problem with transferrable killrights. The problem is blind transferrable killrights. Why should the mercenary get a mechanically enforced element of surprise with no consequence?
Quote:"First, they don't need to tank in order to be unprofitable to gank now. That is the problem. Nobody was arguing that miners shouldn't be able to tank against suicide gankers. And pre-buff, the Hulk had no trouble tanking enough to be unprofitable to gank anywhere in HS."
For the love of god read the rest of the thread where I posted. Ganking isn't supposed to be profitable.
So you're claiming that every ISK you put in a ship should increase its tank?
Quote:Some PvP does turn a profit
Exactly. And without the possibility of profit, suicide ganking largely disappears.
Quote:"First, the problem is the mechanically enforced, consequence free nature of that surprise."
Mechanically enforced? You mean like sitting a belt minding your own business just to have a bunch of destroyers show up and blow up your ship without provocation? OH THE HORROR!
D-Scan lets you eliminate that surprise due to the constrained nature of ganking ships. Therefore, surprise is in no way guaranteed.
Blind Transferrable killright hunters are in no way constrained, so there's no ship types to look for. Therefore, surprise is mechanically guaranteed.
Name for me a current mechanic by which someone cannot find out who can legally shoot them.
Quote:"Crucible made ganking more expensive. Ganking a Hulk with a Destroyer costs significantly more than ganking one with a Thorax or Brutix did pre-Crucible. Good job already forgetting the part of Crucible all the miners were cheering about."
Was that the intro of the Tier 3 Battle-Cruisers with their relatively cheap Battlship damage that could easily alpha the pre-buff hulks and still can if you bring a friend or two? That really rocked for the miners!
Ganking a ship in a Tornado costs significantly more than ganking one with a pre-Crucible Battleship. Like I said, you're entirely (and conveniently) forgetting the Insurance nerf. Good for you.
Your argument is that ships should gain EHP based on the value of the equipment they fit.
An unfit Hulk was not profitable to gank. A Tanked Hulk was not profitable to gank. Only when the Hulk fit expensive modules without bothering to fit a tank or take any active measures to protect themselves were they profitable and possible to gank. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1177
|
Posted - 2012.10.09 07:32:00 -
[353] - Quote
EglantinFinfleur wrote:Pipa Porto wrote:
Because this is EVE, and criminality is (well, used to be) an expressly supported profession in the game.
Hey, there's your real argument, you don't think there's a difference between actions inside a game and outside one. There's a word for people who have trouble distinguishing fantasy from reality.
So you're saying that you want killrights to provide game mechanically enforced surprise, the game mechanically enforced first shot, a virtual guarantee at ship superiority, a likelihood of a numbers advantage, but you still want the fight to be a challenge.
How about this. Make purchasing a killright cost the purchaser something. Turn purchasing a killright into a mini-wardec. The target can shoot you for as long as you hold the transferred killright (ofc you would be able to allow the killright to revert) and the target gets told who you are. Then there would actually be a reason for people to charge money to buy killrights. If you want a strong advantage, get several people to buy killrights against the same person and hunt them down as a group. The target still can't bring friends.
Criminality is an expressly supported roleplaying profession ingame. Alas, gankbears are not roleplaying, they're just out for cheap kicks. They're not playing a videogame to have ingame related fun, they just want to grief some random joe to make him ragequit and unsubscribe, picturing him breaking his keyboard and deleting his EvE folder: they seek out-of-game related enjoyment and accomplishments. Actually, they're the ones having trouble distinguishing fantasy from reality, and use a virtual community to release their daily pent-up aggression with zero consequences. They are not roleplaying at all, and after all, this is a MMORPG. Why should the playerbase suffer them? This minority should be forcibly removed from any online game, as they force devs to trammelize everything. But since it's not happening, there's no reason, in the upcoming expansion, that they should know who's hunting them. Because, as it's already been stated, they'll just play alts while waiting for the killright to expire. They bring nothing to the game. However, many people actually roleplay criminals, have some common decency and are just after ingame dastardly acts, not Schadenfreude harvest. Therefore, perks must be created for them (they'll have access to them if they're good at their trade), so it makes them formidable opponents and offsets the fact that they're going to be bounty hunted all accross New Eden by thousands of pod pilots. Actual PvP, something you have trouble grasping.
You're calling people sociopaths for their actions in a game, and you think they're the ones with trouble distinguishing fantasy from reality?
If people are breaking their keyboards and quitting due to a minor setback caused by legitimate gameplay, EVE is not the right game for them. Remember the first rule of EVE, "Don't Fly What You Can't Afford to Lose"? If it's not a minor setback, why did you fly it? EvE: Everyone vs Everyone
-RubyPorto |

Hazen Koraka
HK Enterprises
49
|
Posted - 2012.10.09 07:51:00 -
[354] - Quote
Malcanis wrote:Hazen Koraka wrote:Why not make it so noone running and alt character or another account owned by the same person can collect on the bounty? I'm sure its possible unless they have completely different IP addresses/email accounts and credit cards. Payout per kill is going to be capped at 20-25% of the hull cost. If you're willing to spend 1.25 bill on ships to collect a 250M bounty, then go to it and good luck.
Post to devblog where it says this please? |

Malcanis
Vanishing Point. The Initiative.
4858
|
Posted - 2012.10.09 08:16:00 -
[355] - Quote
Karrl Tian wrote:Malcanis wrote:
The idea is that you'll be able to put a bounty on anyone you like. But merely putting a bounty on someone won't mean that you can freely attack them; they still have to have -5 sec status, a GCC, a wardec, or an active killright which you have acquired for you to attack them without CONCORD interference.
Kind of kills the point of an overhaul then and makes a mockery of the "consequences" effect. Who deserves a bounty more: the pirates who zap newbs, consensual pvper's and the occassional hauler in lowsec or the +5 guys who AWOX and take corp assets "legally"? Oh, and the neutral/NPC hauler/logistic/scout alts too. Bounties hunters in fiction go after guys the law can't/won't touch and smugglers played by Harrison Ford.
No it doesn't. If the guy who ~smugged~ about ripping off your corp ship hangar has +5 sec (and in any case used an alt to do it), then his sec status is irrelevent. But after his crime is revealed, even if he sells or abandons that alt, you can still track him down and put a big enough bounty on him that he's worth attacking if he ever flies anything remotely expensive.
And being that type of person, he's likely to incur killrights from other people. So let's say Corpy McThiefy steals 50 bill worth of stuff from TrustingCorp. Corpy trololols off in his pimp new ships that TrustingCorp paid for. TrustingCorp puts a large bounty on Corpy. Killrights on Corpy are now valuable commodities. If corpy does anything to incurr a killright, then bounty hunters are going to be very keen to acquire and use that killright on Corpy while he's in his A-type tanked Nightmare.
Of course, Corpy could be sensible, and live a life of virtue, avoiding any situations where he incurs a killright. But that's a pretty significant restriction on the playstyle of people like that. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Jaison Savrin
Ministry of War Amarr Empire
47
|
Posted - 2012.10.09 08:33:00 -
[356] - Quote
They're not forced to train anything. Thats why choosing to put themselves in a position where taking retribution isn't feasible is a choice.
EVE is a Multiplayer Sandbox, which means you can do anything you want, and so can anyone else including screwing with your plans.
Once again, I have no problem with transferrable killrights. The problem is blind transferrable killrights. Why should the mercenary get a mechanically enforced element of surprise with no consequence?
No matter what you argue all I hear is "I want easy targets." You're afraid to be put in the same position you put other people in.
So you're claiming that every ISK you put in a ship should increase its tank?
Wait what? You're very good at reading what you want to read. I never said ISK is a tank. I will however claim that ganking had become too easy. The buffs to mining barges simply made the playing field more even but still in favor of the gankers no matter how much you whine about it being otherwise.
Exactly. And without the possibility of profit, suicide ganking largely disappears.
You're cherry picking. If you go back and read you will see the examples I gave of potentially profitble PvP all occur in open PvP areas and involve risks. Low and Null have risks. High sec ganking has operating costs.
D-Scan lets you eliminate that surprise due to the constrained nature of ganking ships. Therefore, surprise is in no way guaranteed.
Blind Transferrable killright hunters are in no way constrained, so there's no ship types to look for. Therefore, surprise is mechanically guaranteed.
Name for me a current mechanic by which someone cannot find out who can legally shoot them.
Current mechanics where someone can not find out who can legally shoot them in advanced I assume? There isn't currently one and frankly I don't care one way or another if the person can see who has the killright. That doesn't make your arguments for not wanting it any less flawed.
Ganking a ship in a Tornado costs significantly more than ganking one with a pre-Crucible Battleship. Like I said, you're entirely (and conveniently) forgetting the Insurance nerf. Good for you.
Please, keep making yourself ridiculous by trying to turn my argument against itself by ignoring one of the key points. Might I suggest that instead of ignoring where I say ganking shouldn't be profitable you argue against that point instead of continually discarding it. You're reading comprehension is seeming pretty poor since you keep overlooking that. Kind of a key point.
Here, before you start saying I am being obtuse for arguing that
CCP Soundwave wrote:Tyberius Franklin wrote:Zagdul wrote:Gone are the days where EVE is a dangerous place. I seem to have missed the part when they made all player ships immune to damage. That won't happen as long as I'm around, btw. Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.
Cited Dev Quote on this page: https://forums.eveonline.com/default.aspx?g=posts&t=137125&p=3 |

Pipa Porto
1179
|
Posted - 2012.10.09 09:10:00 -
[357] - Quote
Jaison Savrin wrote:No matter what you argue all I hear is "I want easy targets." You're afraid to be put in the same position you put other people in.
So you're not very good at reading.
Quote:Wait what? You're very good at reading what you want to read. I never said ISK is a tank. I will however claim that ganking had become too easy. The buffs to mining barges simply made the playing field more even but still in favor of the gankers no matter how much you whine about it being otherwise.
Ganking an unfit Hulk was not profitable pre-buff. Ganking a Tanked Hulk was not profitable pre-buff. Only an untanked, fitted Hulk was profitable pre-buff. There were ways for Miners to ensure that they could not be ganked (they took some slight effort).
Suicide Ganking an untanked, fitted Mack is not profitable now. That means that the miners, without expending any effort whatsoever, are safe.
Claiming that Suicide Ganking is not meant to be profitable is claiming that ISK should provide a Tank. Simple as that.
Quote:You're cherry picking. If you go back and read you will see the examples I gave of potentially profitble PvP all occur in open PvP areas and involve risks. Low and Null have risks. High sec ganking has operating costs.
And paying those operating costs for an uncertain outcome* is a risk.
*Tracking and Damage randomness, Loot Drop randomness, ECM Drones, etc.
Quote:Here, before you start saying I am being obtuse for arguing that CCP Soundwave wrote:That won't happen as long as I'm around, btw.
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. Cited Dev Quote on this page: https://forums.eveonline.com/default.aspx?g=posts&t=137125&p=3
And Bolded is where CCP Soundwave is arguing for an ISK tank.
If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well. EvE: Everyone vs Everyone
-RubyPorto |

Soldarius
TreadStone Standard Tribal Band
286
|
Posted - 2012.10.09 10:01:00 -
[358] - Quote
After reading 9 pages of Pipa whining and crying about how his obvious suicide-ganking activities will come back to haunt him under the new system, I really don't care to read his/her posts anymore. Crying about how you won't know if someone with kill-rights is sitting right next to you until they start shooting is the height of hypocricy.
Revenge boils down to 2 tiers of retribution. (See what I did there?) First tier is criminal retaliation exercised by our law enforcement division, CONCORD. You lose your ship. Second tier is civil prosecution via kill-rights. The player can choose to either try and kill you, or they will be able to hire out the kill-right to someone they assume is more capable.
After all that crap you posted, the only reasonable thing I can find in it is that there is currently no way to know who has kill-rights on you. They don't show up differently in local or on overview.
But to be honest, you popped someone illegally, without them having any way to know beforehand that you wanted to. Do you really deserve advance knowledge when your victim had no such benefit?
Pipa, if you don't want half of eve trying to kill you, stop doing bad things! Otherwise, HTFU and accept responsibility for your actions.
Next, I would like to address the "escrow" bounty system itself. Basically, you drop cash into an escrow account held by CONCORD, and they will pay out a certain percentage of the kill value to whomever pops the bountied player's ship or pod.
I think this was already mentioned. Simply put, if the payout is not more than the cost of losing one's own ship, then no one will do it as a profession. The trick is to get the payout to sit higher than the cost of the hunter's ship - insurance, but lower than the cost of the bounty and hunter's ships - insurance combined. Otherwise, the alt problem will continue.
I also really like the suggestion of having bounties on entire corps or alliances, or categories of anything. This could be especially useful when used in conjunction with wardecs to pay corp members for killing war-targets or for player-run pvp content such as Hulkageddon. (Just an example, kthx.)
Perhaps bounties of this type could be set to pay to only a limited scope, such as a named corp or alliance. Or if Goons want to pay all of eve to go kill Solar, they could just list it as public. It could also make the financing of mercenary forces much easier and more reliable. "How do you kill that which has no life?" |

Pipa Porto
1179
|
Posted - 2012.10.09 10:14:00 -
[359] - Quote
Soldarius wrote: After all that crap you posted, the only reasonable thing I can find in it is that there is currently no way to know who has kill-rights on you. They don't show up differently in local or on overview.
Wrong. Currently, you get a list of active killrights on your character sheet.
Quote:But to be honest, you popped someone illegally, without them having any way to know beforehand that you wanted to. Do you really deserve advance knowledge when your victim had no such benefit?
Except, as I said, it's trivially easy to figure out that those 6 Catalysts on D-Scan aren't here to have tea. Secondly, it costs them their ship to achieve that imperfect surprise.
Quote:Pipa, if you don't want half of eve trying to kill you, stop doing bad things! Otherwise, HTFU and accept responsibility for your actions.
I've no problem with people coming to kill me. I have a problem with people being granted a game mechanically enforced element of surprise for their consequence free attack.
Name for me a current mechanic by which the victim of legal aggression could not have discovered who had the legal right to attack him before that attack. EvE: Everyone vs Everyone
-RubyPorto |

Grumpy Owly
Paladin Philanthropists
672
|
Posted - 2012.10.09 10:38:00 -
[360] - Quote
*smiles*
Always interesting to see heated debate based on "speculation" especially when people are already whining about finally having relevant potential consequences for their actions.
Kind of helps to really determine just how "laissez-faire" the criminal attitudes have been and seems they are forgetting that their apparent sense of entilement where a relevant bounty system hasn't existed has been a false premise for years.
More importantly which seems to be a point more missed in the above exchange, is just how much more potential fun might be brought back into empire space as a result of these changes with the additional PvP exchanges encouraged and the promise of a reawakening of what should be a valid profession by the Retribution expansion. Also the potential knock on consequences in helping to keep the wheels of industry turning with the additional gameplay that has been missing as a result of a "broken" mechanic.
If embraced more by EvE community the potential for player interaction and movements towards having mechanics and tools to help control "legal" issues from a player perspective could hopefully also help to enthuse people to have them sorted out using these in game tools more as opposed to forum tools with regard to the aspects of policing player behaviour. One can hope here I suppose even if likley a pipe dream.
Either way, thank you CCP for putting BH on the development map and hope to see some concrete facts provided in a dev blog soon (Gäó). Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Hazen Koraka
HK Enterprises
50
|
Posted - 2012.10.09 12:13:00 -
[361] - Quote
Snip etc
Quote:Here, before you start saying I am being obtuse for arguing that CCP Soundwave wrote:That won't happen as long as I'm around, btw.
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. Cited Dev Quote on this page: https://forums.eveonline.com/default.aspx?g=posts&t=137125&p=3
And Bolded is where CCP Soundwave is arguing for an ISK tank.
If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well
I'm sorry, but this is all tenuous as f*ck. A minor post that is in a thread to do with ganking miners, that says he won't let stuff happen, suddenly translates into X% of your ship insurance is only given back? What? |

Pipa Porto
1179
|
Posted - 2012.10.09 12:35:00 -
[362] - Quote
Hazen Koraka wrote:Snip etc Quote:Here, before you start saying I am being obtuse for arguing that CCP Soundwave wrote:That won't happen as long as I'm around, btw.
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. Cited Dev Quote on this page: https://forums.eveonline.com/default.aspx?g=posts&t=137125&p=3 And Bolded is where CCP Soundwave is arguing for an ISK tank. If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well
I'm sorry, but this is all tenuous as f*ck. A minor post that is in a thread to do with ganking miners, that says he won't let stuff happen, suddenly translates into X% of your ship insurance is only given back? What?
What? You've lost the thread of the conversation. That post's not talking about the bounty system, it's discussing suicide ganking and the blind transferrable killright people are arguing for. EvE: Everyone vs Everyone
-RubyPorto |

Hazen Koraka
HK Enterprises
50
|
Posted - 2012.10.09 12:43:00 -
[363] - Quote
Ok sorry Pippa, getting terribly confused here! Someone mentioned about some imaginary dev change to do with the bounties you could claim. |

Lieam Thellere
Noctis Inc. The CodeX Alliance
2
|
Posted - 2012.10.09 13:29:00 -
[364] - Quote
I think I've sussed out Pippa's argument: everyone should be self-reliant, therefore miners who get ganked and lack the capacity to retaliate themselves have only themselves to blame.
Which is a cop-out. In the new system, miners have the ability to retaliate through the ISK they've earned. Hiring a bounty hunter is no different than contracting someone to gas-mine some resources for you, or use the market to buy equipment. No one lives in a vacuum (well, until they're podded, anyway). You're using your own resources to hire an outside specialist. You don't expect a real-life entrepreneur to build entire cars themselves: they hire others to do individual jobs to produce the final product.
In this case, the final product is getting the ganker blown to bits.
Right now, gankers can rely on killrights being restricted to one character to get virtual immunity from mining alts. Well, sauce for the goose is sauce for the gander. This winter, it'll be open season on gankers, which is much more interesting than forcing mining characters to suicide-kill as their only option for retaliation. |

Pipa Porto
1179
|
Posted - 2012.10.09 13:29:00 -
[365] - Quote
Hazen Koraka wrote:Ok sorry Pippa, getting terribly confused here! Someone mentioned about some imaginary dev change to do with the bounties you could claim.
The assumption is that bounties will pay out as some (small-ish) percentage of the value of the kill. If they didn't, it would be spectacularly easy to manipulate things to make a profit clearing your own bounty. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1179
|
Posted - 2012.10.09 13:34:00 -
[366] - Quote
Lieam Thellere wrote:I think I've sussed out Pippa's argument: everyone should be self-reliant, therefore miners who get ganked and lack the capacity to retaliate themselves have only themselves to blame.
Which is a cop-out.
No, it's how EVE's Libertarian Dystopia works.
Quote:In the new system, miners have the ability to retaliate through the ISK they've earned.
You already can. Hire a Mercenary to suicide gank the person you don't like.
Quote:Hiring a bounty hunter is no different than contracting someone to gas-mine some resources for you, or use the market to buy equipment. No one lives in a vacuum (well, until they're podded, anyway). You're using your own resources to hire an outside specialist. You don't expect a real-life entrepreneur to build entire cars themselves: they hire others to do individual jobs to produce the final product.
In this case, the final product is getting the ganker blown to bits.
And you already can. Hire a Mercenary to suicide gank the person you don't like.
Quote:Right now, gankers can rely on killrights being restricted to one character to get virtual immunity from mining alts. Well, sauce for the goose is sauce for the gander. This winter, it'll be open season on gankers, which is much more interesting than forcing mining characters to suicide-kill as their only option for retaliation.
The actual result of blind transferable, risk free killrights will be that people will either accept killrights for free or pay for the privilege of accepting a killright transfer. The assumption that you'll have to pay people for a risk free target is idiotic, just like the assumption that the ally system would result in people paying for allies to come on board. EvE: Everyone vs Everyone
-RubyPorto |

Lieam Thellere
Noctis Inc. The CodeX Alliance
2
|
Posted - 2012.10.09 14:27:00 -
[367] - Quote
Pipa Porto wrote:No, it's how EVE's Libertarian Dystopia works.
No, libertarian freedom includes hiring unknown individuals to do a job for you. You're selectively applying libertarianism in a way to suit yourself. Which is why everyone is calling you a hypocrite.
Quote:You already can. Hire a Mercenary to suicide gank the person you don't like.
Quote:And you already can. Hire a Mercenary to suicide gank the person you don't like.
In which case, your arguments against transferrable killrights is null. Either way, you're getting hit by people you don't know are after you, so what's your problem?
Quote:The actual result of blind transferable, risk free killrights will be that people will either accept killrights for free or pay for the privilege of accepting a killright transfer. The assumption that you'll have to pay people for a risk free target is idiotic, just like the assumption that the ally system would result in people paying for allies to come on board.
I never said anything about a risk-free target. You're spinning others' arguments again. You can't even provide a coherent argument, you just keep purposefully re-framing everyone else's statements.
Since you're just behaving like a troll, I'll treat you like one. |
|

CCP Punkturis
C C P C C P Alliance
3347

|
Posted - 2012.10.09 14:49:00 -
[368] - Quote
are you guys excited about the dev blog?  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Alice Saki
9377
|
Posted - 2012.10.09 14:51:00 -
[369] - Quote
Nope Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
814
|
Posted - 2012.10.09 14:56:00 -
[370] - Quote
Considering that 90% of all devblogs nowadays just announce horrible, barely functional mechanics that break entire aspects of the game and never see proper iteration, no, I am not particularly excited about the dev blog. |

Pipa Porto
1179
|
Posted - 2012.10.09 14:56:00 -
[371] - Quote
Lieam Thellere wrote:Pipa Porto wrote:No, it's how EVE's Libertarian Dystopia works. No, libertarian freedom includes hiring unknown individuals to do a job for you. You're selectively applying libertarianism in a way to suit yourself. Which is why everyone is calling you a hypocrite. Quote:You already can. Hire a Mercenary to suicide gank the person you don't like. Quote:And you already can. Hire a Mercenary to suicide gank the person you don't like. In which case, your arguments against transferrable killrights is null. Either way, you're getting hit by people you don't know are after you, so what's your problem?
First. When someone suicide ganks you, they are constrained by the loss of their ship. That constraint allows you to know what ships to look for.
Second. When someone suicide ganks you, they lose their ship.
Third. When someone suicide ganks you, your friends can shoot them to disrupt the gank in the likely event that it's a DPS gank instead of an alpha gank (because Alpha is expensive).
Quote:I never said anything about a risk-free target. You're spinning others' arguments again. You can't even provide a coherent argument, you just keep purposefully re-framing everyone else's statements.
Since you're just behaving like a troll, I'll treat you like one.
If you are game mechanically ensured the element of surprise, the first shot, and that the target cannot significantly benefit from bringing allies, all while not being constrained by the guaranteed loss of your ship, what risk do you face against any ship in HS? EvE: Everyone vs Everyone
-RubyPorto |

Atedar Kerane
Revenge of the Noobs Tactical Narcotics Team
40
|
Posted - 2012.10.09 14:58:00 -
[372] - Quote
CCP Punkturis wrote:are you guys excited about the dev blog? 
Well. I for one, am looking forward to the new bounty system! :D
Soon(tm) ?? |
|

CCP Punkturis
C C P C C P Alliance
3347

|
Posted - 2012.10.09 15:00:00 -
[373] - Quote
Vimsy Vortis wrote:Considering that 90% of all devblogs nowadays just announce horrible, barely functional mechanics that break entire aspects of the game and never see proper iteration, no, I am not particularly excited about the dev blog.
heh okay it's just better to speculate around some stuff you see on the internet you can do that as well, I kind of like it! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Pipa Porto
1179
|
Posted - 2012.10.09 15:02:00 -
[374] - Quote
CCP Punkturis wrote:are you guys excited about the dev blog? 
Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe.
The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.
Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer.
I see no reason to believe the bounty system DevBlog will be any different. EvE: Everyone vs Everyone
-RubyPorto |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
814
|
Posted - 2012.10.09 15:05:00 -
[375] - Quote
I don't even care about the bounty system, I was just taking the opportunity to express how frustrated and disenfranchised I feel as a player due to all the godawful mechanics changes you guys have been putting out. |
|

CCP Punkturis
C C P C C P Alliance
3347

|
Posted - 2012.10.09 15:05:00 -
[376] - Quote
Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe. The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer. I see no reason to believe the bounty system DevBlog will be any different.
now that's not very nice! *crosses hands*
I at least hope you'll like it
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Atedar Kerane
Revenge of the Noobs Tactical Narcotics Team
40
|
Posted - 2012.10.09 15:09:00 -
[377] - Quote
Pipa Porto wrote: I see no reason to believe the bounty system DevBlog will be any different.
I do
In its current state, you are basically sending money to the person you want killed. The bounty system can only get better. It's a broken mechanic that's been around for ages. I'm really looking forward to seeing how they've implemented it
Also, I'm looking forward to playing around with Punkturis' hot UI  |

Pipa Porto
1179
|
Posted - 2012.10.09 15:33:00 -
[378] - Quote
CCP Punkturis wrote:Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe. The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer. I see no reason to believe the bounty system DevBlog will be any different. now that's not very nice! *crosses hands* I at least hope you'll like it
I hope I like it too. Just like I hope CCP will realize that constantly making HS safer is bad for the game. But hoping for something and expecting it are two very different things.
I'm glad you think that pointing out that CCP is making HS safe isn't nice, because it implies that you feel that making people safe in HS (or anywhere, I assume) isn't good for EVE. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1179
|
Posted - 2012.10.09 15:34:00 -
[379] - Quote
Atedar Kerane wrote:Pipa Porto wrote: I see no reason to believe the bounty system DevBlog will be any different.
I do In its current state, you are basically sending money to the person you want killed. The bounty system can only get better. It's a broken mechanic that's been around for ages. I'm really looking forward to seeing how they've implemented it Also, I'm looking forward to playing around with Punkturis' hot UI 
I'm not saying it will or won't be good. I'm saying that I expect that it will be designed in such a way that it would tend to make HS safer. EvE: Everyone vs Everyone
-RubyPorto |

Warde Guildencrantz
TunDraGon
129
|
Posted - 2012.10.09 15:57:00 -
[380] - Quote
Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.
Ninja looting is never done for the sake of looting and is 1000% done for the sake of making people annoyed enough to shoot you and make you have the ability to fight back. It is a lame PvP form, just suicide gank someone if you think its particularly worth killing their ship in a HS mission. If you see someone get ganked and want to ninja loot their wreck, do it in a ship that can warp off before others can benefit from your newly acquired suspect flag. You can't "ninja loot" in an industrial ship anyways...(well maybe a cloaky hauler).
Hunting ratters in low and null will be much easier, because they cannot merely log off and escape due to the NPC agression flag triggered while ratting. However, I'm not all that happy about the NPCs potentially engaging people who found others at a site in low/null fair and square...
Also, you can still ninja salvage, it just requires the ability to speed tank or the ability to kill frigs. |
|

CCP Punkturis
C C P C C P Alliance
3347

|
Posted - 2012.10.09 16:02:00 -
[381] - Quote
Pipa Porto wrote:CCP Punkturis wrote:Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe. The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer. I see no reason to believe the bounty system DevBlog will be any different. now that's not very nice! *crosses hands* I at least hope you'll like it I hope I like it too. Just like I hope CCP will realize that constantly making HS safer is bad for the game. But hoping for something and expecting it are two very different things. I'm glad you think that pointing out that CCP is making HS safe isn't nice, because it implies that you feel that making people safe in HS (or anywhere, I assume) isn't good for EVE.
I'm not a game designer so I don't have much say in how the game is made. I just try to make really nice User Interface  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
9
|
Posted - 2012.10.09 16:45:00 -
[382] - Quote
Pipa Porto wrote: You're calling people sociopaths for their actions in a game, and you think they're the ones with trouble distinguishing fantasy from reality?
If people are breaking their keyboards and quitting due to a minor setback caused by legitimate gameplay, EVE is not the right game for them. Remember the first rule of EVE, "Don't Fly What You Can't Afford to Lose"? If it's not a minor setback, why did you fly it?
Gankbears do not care about the game. They care about the RL consequences on some unknown player who they grief. This is a form of sociopathy and would deserve permabanning in a nice world in which devs cared more about ingame immersion and freedom than revenue, and realized it takes much effort to trammelize everything so as to keep both carebears and gankbears subscribed.
Any multiplayer game is not the right game for gankbears, since they cannot play nice, and their roleplaying ability to impersonate criminals elements never exceeds lolrandum Veldspar Defence Force, the equivalent of "U mad? Oooh you so mad".
This "casualization" of high-sec, you and other gankbears brought it upon yourselves. I only hope it's not gonna make highsec shenanigans impossible or way too costly for anyone who really wishes to impersonate an ingame criminal, and weave exciting stories with fellow players.
When you quit EvE, go play Heroes of Newerth. It's full of tryhards thinking they're really clever because they push the cheese envelope all they can, and dudes who play to win, incapable of storytelling. You'll fit right in! |

Pipa Porto
1180
|
Posted - 2012.10.09 17:00:00 -
[383] - Quote
EglantinFinfleur wrote:Pipa Porto wrote: You're calling people sociopaths for their actions in a game, and you think they're the ones with trouble distinguishing fantasy from reality?
If people are breaking their keyboards and quitting due to a minor setback caused by legitimate gameplay, EVE is not the right game for them. Remember the first rule of EVE, "Don't Fly What You Can't Afford to Lose"? If it's not a minor setback, why did you fly it?
Gankbears do not care about the game. They care about the RL consequences on some unknown player who they grief. This is a form of sociopathy and would deserve permabanning in a nice world in which devs cared more about ingame immersion and freedom than revenue, and realized it takes much effort to trammelize everything so as to keep both carebears and gankbears subscribed.
What real life consequences? It's a game. If you can't separate a game from reality, playing that game is probably not healthy for you. If you're claiming that there are real life consequences that someone inflicts on themselves due to a game, they need professional help not anonymous coddling from developers.
Quote:Any multiplayer game is not the right game for gankbears, since they cannot play nice, and their roleplaying ability to impersonate criminals elements never exceeds lolrandum Veldspar Defence Force, the equivalent of "U mad? Oooh you so mad".
This "casualization" of high-sec, you and other gankbears brought it upon yourselves. I only hope it's not gonna make highsec shenanigans impossible or way too costly for anyone who really wishes to impersonate an ingame criminal, and weave exciting stories with fellow players.
When you quit EvE, go play Heroes of Newerth. It's full of tryhards thinking they're really clever because they push the cheese envelope all they can, and dudes who play to win, incapable of storytelling. You'll fit right in!
There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1180
|
Posted - 2012.10.09 17:05:00 -
[384] - Quote
Warde Guildencrantz wrote:Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting. Ninja looting is never done for the sake of looting and is 1000% done for the sake of making people annoyed enough to shoot you and make you have the ability to fight back. It is a lame PvP form, just suicide gank someone if you think its particularly worth killing their ship in a HS mission. If you see someone get ganked and want to ninja loot their wreck, do it in a ship that can warp off before others can benefit from your newly acquired suspect flag. You can't "ninja loot" in an industrial ship anyways...(well maybe a cloaky hauler).
So you're saying someone else's playstyle should be eliminated because you find it distasteful?
Are you denying that the AI change is a nerf to Ninja-Looting? And yes, of course I know that the intent is to kill the guy in the battleship who thinks he can get a free frigate kill.
EvE: Everyone vs Everyone
-RubyPorto |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
9
|
Posted - 2012.10.09 17:17:00 -
[385] - Quote
Pipa Porto wrote: What real life consequences? It's a game. If you can't separate a game from reality, playing that game is probably not healthy for you. If you're claiming that there are real life consequences that someone inflicts on themselves due to a game, they need professional help not anonymous coddling from developers.
There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail.
Gankbears are sociopaths, and, as all perverts, they know which buttons to push to annoy people. In multiplayer games, it boils down to disregarding immersion, tryharding/cheesing and breaking the fourth wall. It's all the more annoying for people who want to consider the game as and end in itself, and reap ingame accomplishments (instead of out-of-game ones, such as making someone ragequit), since the gankbears will taunt "don't be mad! it's only a game :D", when said gankbears don't care about the game at all, only about annoying RL people, not besting virtual characters.
RPers will never be as competitive as people who play to win, but they don't care, they enjoy fantasy and make-believe. Playing to win is an annoying trait, but can be tolerated as long as it doesn't become full raging gankbearism, which should really call for permaban.
Competitive gaming is an oxymoron. RPGs are about storytelling. If you want to be competitive, be so IRL, become rich, practice violent sports, join the military.
Playing videogames competitively is an absolute fail. But eh, maybe it's the only thing in life you're remotely good at.. What's your age and BMI? Do you use online gaming to offset RL inadequacies and vent pent-up frustration? |

Pipa Porto
1180
|
Posted - 2012.10.09 17:28:00 -
[386] - Quote
EglantinFinfleur wrote:Pipa Porto wrote: What real life consequences? It's a game. If you can't separate a game from reality, playing that game is probably not healthy for you. If you're claiming that there are real life consequences that someone inflicts on themselves due to a game, they need professional help not anonymous coddling from developers.
There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail.
Gankbears are sociopaths, and, as all perverts, they know which buttons to push to annoy people. In multiplayer games, it boils down to disregarding immersion, tryharding/cheesing and breaking the fourth wall. It's all the more annoying for people who want to consider the game as and end in itself, and reap ingame accomplishments (instead of out-of-game ones, such as making someone ragequit), since the gankbears will taunt "don't be mad! it's only a game :D", when said gankbears don't care about the game at all, only about annoying RL people, not besting virtual characters. RPers will never be as competitive as people who play to win, but they don't care, they enjoy fantasy and make-believe. Playing to win is an annoying trait, but can be tolerated as long as it doesn't become full raging gankbearism, which should really call for permaban. Competitive gaming is an oxymoron. RPGs are about storytelling. If you want to be competitive, be so IRL, become rich, practice violent sports, join the military. Playing videogames competitively is an absolute fail. But eh, maybe it's the only thing in life you're remotely good at.. What's your age and BMI? Do you use online gaming to offset RL inadequacies and vent pent-up frustration?
Claims that activities in a game make you a Sociopath. Check. Claims that competitive games aren't meant to be competitive. Check. Claims that anyone who disagrees with him only does so due to real life issues. Check.
Bonus check for confusing Sociopathy with being a "pervert."
Wow.
By the way, there are a number of fine cooperative MMOs available. I suggest you try them out. EvE: Everyone vs Everyone
-RubyPorto |

Jaison Savrin
Ministry of War Amarr Empire
48
|
Posted - 2012.10.09 18:13:00 -
[387] - Quote
Quote:So you're not very good at reading.
No because your entire point hinges on you never ending up at a disadvantage against an unknown variable. That makes you a coward.
Quote:Ganking an unfit Hulk was not profitable pre-buff. Ganking a Tanked Hulk was not profitable pre-buff. Only an untanked, fitted Hulk was profitable pre-buff. There were ways for Miners to ensure that they could not be ganked (they took some slight effort).
Suicide Ganking an untanked, fitted Mack is not profitable now. That means that the miners, without expending any effort whatsoever, are safe.
Claiming that Suicide Ganking is not meant to be profitable is claiming that ISK should provide a Tank. Simple as that.
No, Pipa, they are not the same damn thing. Ganking has high operating costs because you are guaranteed to lose your ship. That is why it shouldn't be profitable.
Quote:And paying those operating costs for an uncertain outcome* is a risk.
*Tracking and Damage randomness, Loot Drop randomness, ECM Drones, etc.
No Pipa, that is RNG. Risk means someone else to shoot back at you. If you ever left high sec you'd know what I mean. By that definition WoW is a risk laden game because people don't always get the drops they want.
Quote:And Bolded is where CCP Soundwave is arguing for an ISK tank.
If you read the rest of that thread, you'll notice that he's unclear on what the term "Profit" actually means as well.
No Pipa, that isn't what that means at all. What it means is the pre-buff hulks were ridiculously paper thin even when tanked. They had been surpassed by the tools CCP provided to gankers.
|

Lieam Thellere
Noctis Inc. The CodeX Alliance
4
|
Posted - 2012.10.09 18:35:00 -
[388] - Quote
At this point, I think we may as well let the thread die. It's just Pipa vs Everyone Else, going around in circles. We'll never convince Pipa that this is a good thing. |

Hauling Hal
The Black Ops Black Core Alliance
94
|
Posted - 2012.10.09 18:45:00 -
[389] - Quote
Pipa Porto wrote: There's a reason why EVE has historically mocked the "LoLRPers" and a reason why there aren't any serious RP corps that actually have an impact on the EVE world. It's because EVE is a competitive game, and RPing simply sets you up to fail.
Because pretending to fly a spaceship is actually based on reality and not role playing! Methinks someone doesn't understand the term 'role playing'. The fact that other people choose to play their 'roles' differently is what makes Eve a role playing game.... |

Jaison Savrin
Ministry of War Amarr Empire
48
|
Posted - 2012.10.09 18:49:00 -
[390] - Quote
Lieam Thellere wrote:At this point, I think we may as well let the thread die. It's just Pipa vs Everyone Else, going around in circles. We'll never convince Pipa that this is a good thing.
While I agree with you a little part of my brain enjoys making her/him look like an idiot. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
76
|
Posted - 2012.10.09 20:18:00 -
[391] - Quote
And here I thought this thread was about the bounty system... I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point! |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
10
|
Posted - 2012.10.09 20:19:00 -
[392] - Quote
Pipa Porto wrote:
Claims that activities in a game make you a Sociopath. Check. Claims that competitive games aren't meant to be competitive. Check. Claims that anyone who disagrees with him only does so due to real life issues. Check.
Bonus check for confusing Sociopathy with being a "pervert."
Wow.
By the way, there are a number of fine cooperative MMOs available. I suggest you try them out.
Ingame activities that are not aimed at ingame gains, but at rejoicing in imagining a random dude raging, because you've pushed the game envelope so far as to break his immersion, cheesed your way to play to win, and taunted him by pretending it's only a game, when you don't consider it as such, but as a platform to carry out vicious tendencies without fear of retribution, that is indeed sociopathy.
Competitive gaming is an oxymoron. Which means, gaming isn't meant to be competitive. Competitive online apps are a degeneration of gaming, they separate people and make them resent each other, instead of bringing them together in a storytelling that will gather everyone in a fun and exciting make-believe, which what gaming really is.
Gankbears all have real life issues. My friends who love online games are the most meek people ever, and strangely enough, they have zero interest in DOTA-likes and EvE, as they consider competitivity in gaming an abomination. And guess what, all the gamers I've met who adore those kinds of game, have blatant emotional issues, a severe lack of empathy, regardless of their social status however. Not all gankbears are RL losers economically.
Sociopathy is a byproduct of perversion, which is grossly the inability to interact with other people in healthy and caring ways. Sociopaths will seldom carry out their dreams of violence and sadism in the flesh, as they could end up completely ostracized, or in jail. Online communities are a dream come true for them. They can be vicious, disruptive and annoying as much as their suffering needs, in order to be soothed.
Permabans would be needed for this minority, but that means less revenue.
However, don't worry. I have little doubt that CCP will allow transferred killrights to be seen by criminals. Why so? because gankbears will love docking up their most sought after characters, waiting for the killrights to expire, and play other ones. Which means, they'll buy account after account, and more revenue for CCP, which has a very cynical approach to the supposed harshness of New Eden, whose environment is very much safe for anyone who doesn't mind investing in alts and doesn't care about coherence in his/her approach to virtual avatars. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
77
|
Posted - 2012.10.09 20:50:00 -
[393] - Quote
I think it is safe to say that behavior expressly for the purpose of discouraging others to play, whether ingame or on the forums, isn't good for the game. You can call it meta, but we all know what it is. It's the bully on the playground encouraging the other children to find other playgrounds instead or just stay home.
I hope this new bounty system works to deter such behavior. I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point! |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1327
|
Posted - 2012.10.09 21:35:00 -
[394] - Quote
EglantinFinfleur wrote:My friends who love online games are the most meek people ever, and strangely enough, they have zero interest in DOTA-likes and EvE, as they consider competitivity in gaming an abomination. Would you suggest that games like EVE cater to them?
Caldari Militia |

Bodega Cat
Perkone Caldari State
9
|
Posted - 2012.10.09 23:34:00 -
[395] - Quote
I think if their was a way to check or sort local for people that have reputations as bounty hunters, it would be fair warning enough someone might have your kill rights.
The higher number of bounties collected, the more apparent it would be.
|

Hazen Koraka
HK Enterprises
50
|
Posted - 2012.10.10 07:20:00 -
[396] - Quote
CCP Punkturis wrote:Pipa Porto wrote:[quote=CCP Punkturis][quote=Pipa Porto][quote=CCP Punkturis]are you guys excited about the dev blog?  snippy etc I'm not a game designer so I don't have much say in how the game is made. I just try to make really nice User Interface 
Off topic, you did a great job with the tooltips on weapons so you can see optimal range! :) Makes life a bit easier. |
|

CCP Punkturis
C C P C C P Alliance
3362

|
Posted - 2012.10.10 09:12:00 -
[397] - Quote
Hazen Koraka wrote:CCP Punkturis wrote:Pipa Porto wrote:[quote=CCP Punkturis][quote=Pipa Porto][quote=CCP Punkturis]are you guys excited about the dev blog?  snippy etc I'm not a game designer so I don't have much say in how the game is made. I just try to make really nice User Interface  Off topic, you did a great job with the tooltips on weapons so you can see optimal range! :) Makes life a bit easier.
I wish I could take credit for it but that was CCP karkur, it's super cool and I love it! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Soldarius
TreadStone Standard Tribal Band
286
|
Posted - 2012.10.10 10:43:00 -
[398] - Quote
Pipa Porto wrote:Wrong. Currently, you get a list of active killrights on your character sheet.
And you go flying around with your character sheet open? So you can compare the list with local? In case you didn't get it, I was throwing you a bone. But since you're here to just troll...
Pipa Porto wrote:Except, as I said, it's trivially easy to figure out that those 6 Catalysts on D-Scan aren't here to have tea. Secondly, it costs them their ship to achieve that imperfect surprise.
What kind of nonsense is this? Gross assumptions do no on e any good. For all you know they could very well be there for a tea party. Or to gank someone else. You don't know why they are there. Unless you compared them to your extensive list of kill-rights that you apparently keep open at all times.
Pipa Porto wrote:I've no problem with people coming to kill me. I have a problem with people being granted a game mechanically enforced element of surprise for their consequence free attack.
We call this nulsec. Try it some time. But for you nulbabes, I suppose CCP could create a new color tag for someone with kill-rights on you. I hope they don't. Because you broke the law, and deserve to be punished. This is of course why I live in nul. Shoot anyone whenever you want. No consequences other than what they or their bros mete out to you.
Pipa Porto wrote:Name for me a current mechanic by which the victim of legal aggression could not have discovered who had the legal right to attack him before that attack.
The key there is bolded, legal aggression. Again, the answer is nul. As well as the kill=-rights list you so impressively corrected me on earlier. So what are you complaining about when you are merely regurgitating what I ahve already said?
You're nothing but a forum troll. And a bad one at that.
"How do you kill that which has no life?" |

FistyMcBumBasher
Agony Unleashed Agony Empire
11
|
Posted - 2012.10.10 10:53:00 -
[399] - Quote
CCP Punkturis wrote:Hazen Koraka wrote:
Off topic, you did a great job with the tooltips on weapons so you can see optimal range! :) Makes life a bit easier.
I wish I could take credit for it but that was CCP karkur, it's super cool and I love it!
Any chance you could use some of your Punkturis charm and get tracking to also appear on the tooltip? |

Pipa Porto
1182
|
Posted - 2012.10.10 14:16:00 -
[400] - Quote
Soldarius wrote:And you go flying around with your character sheet open? So you can compare the list with local? In case you didn't get it, I was throwing you a bone. But since you're here to just troll...
What kind of nonsense is this? Gross assumptions do no on e any good. For all you know they could very well be there for a tea party. Or to gank someone else. You don't know why they are there. Unless you compared them to your extensive list of kill-rights that you apparently keep open at all times.
You seemed to miss that the D-Scan example is what a Miner can do to break the element of surprise the Ganker is paying their ship for. With a Blind Transferrable killright system, there is nothing you can do to break the game mechanically enforced element of surprise.
Anyway, just like it's the miner's business whether or not they avail themselves of the tools the game gives them to figure out when a gank is incoming (HINT: 6 Catalysts on short range D-Scan are not well wishers), it's my business whether or not I avail myself of the tools the game gives me. The important thing is that those tools exist. (By the way, open killright list > right click > add contact > bad or terrible standing, depending on your preferences).
Quote:We call this nulsec. Try it some time. But for you nulbabes, I suppose CCP could create a new color tag for someone with kill-rights on you. I hope they don't. Because you broke the law, and deserve to be punished. This is of course why I live in nul. Shoot anyone whenever you want. No consequences other than what they or their bros mete out to you.
So, uh, what part of Nullsec mechanics grants you a game mechanically enforced element of surprise? Ah, that's right, there are none. In Nullsec, you know exactly who can legally shoot you (Hint: It's everyone).
By the way, you are punished for breaking the law in HS. You lose your ship.
Quote:The key there is bolded, legal aggression. Again, the answer is nul. As well as the kill=-rights list you so impressively corrected me on earlier. So what are you complaining about when you are merely regurgitating what I ahve already said?
You're nothing but a forum troll. And a bad one at that.
And I live in Stain right now. But that's not at all relevant to a discussion of HS mechanics. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1182
|
Posted - 2012.10.10 14:28:00 -
[401] - Quote
EglantinFinfleur wrote:Ingame activities that are not aimed at ingame gains, but at rejoicing in imagining a random dude raging, because you've pushed the game envelope so far as to break his immersion, cheesed your way to play to win, and taunted him by pretending it's only a game, when you don't consider it as such, but as a platform to carry out vicious tendencies without fear of retribution, that is indeed sociopathy.
Competitive gaming is an oxymoron. Which means, gaming isn't meant to be competitive. Competitive online apps are a degeneration of gaming, they separate people and make them resent each other, instead of bringing them together in a storytelling that will gather everyone in a fun and exciting make-believe, which what gaming really is.
Chess is one of the oldest games in the world. It's highly competitive. Mancala is even older. Also competitive. Go. Competitive. Poker? Competitive. Monopoly? Competitive. Starcraft Multiplayer? Competitve. The first games on the PLATO network (the first online multiplayer games)? Primarily competitive.
Virtually every widespread game ever has been competitive. Claiming that all games are not meant to be competitive is absurd. If you want a non-competitive game, you are free to avail yourself of a number of other options, but that's not what EVE's about.
By the way, what do you do in EVE? Because I guarantee that you're competing with someone else by doing it (unless you only play on the Test server).
Quote:Gankbears all have real life issues. My friends who love online games are the most meek people ever, and strangely enough, they have zero interest in DOTA-likes and EvE, as they consider competitivity in gaming an abomination. And guess what, all the gamers I've met who adore those kinds of game, have blatant emotional issues, a severe lack of empathy, regardless of their social status however. Not all gankbears are RL losers economically.
Sociopathy is a byproduct of perversion, which is grossly the inability to interact with other people in healthy and caring ways. Sociopaths will seldom carry out their dreams of violence and sadism in the flesh, as they could end up completely ostracized, or in jail.
Then you really have no idea what Sociopaths are.
Quote:Online communities are a dream come true for them. They can be vicious, disruptive and annoying as much as their suffering needs, in order to be soothed.
Permabans would be needed for this minority, but that means less revenue.
However, don't worry. I have little doubt that CCP will allow transferred killrights to be seen by criminals. Why so? because gankbears will love docking up their most sought after characters, waiting for the killrights to expire, and play other ones. Which means, they'll buy account after account, and more revenue for CCP, which has a very cynical approach to the supposed harshness of New Eden, whose environment is very much safe for anyone who doesn't mind investing in alts and doesn't care about coherence in his/her approach to virtual avatars.
Overall, wow. EVE is not the right game for you.
Give A Tale in the Desert a try. It sounds right up your alley as what you want from a game. It's a strictly cooperative MMO. http://www.atitd.com/ EvE: Everyone vs Everyone
-RubyPorto |

Karl Planck
Heretic Army Heretic Nation
269
|
Posted - 2012.10.10 14:29:00 -
[402] - Quote
CCP Punkturis wrote:are you guys excited about the dev blog? 
of course. I am eager to see how people will come hunt me  Low-sec Best-sec |

Lin-Young Borovskova
Science and Trade Institute Caldari State
786
|
Posted - 2012.10.10 14:45:00 -
[403] - Quote
Lin-Young Borovskova wrote:The first victim can't pay concord to know when, where and by who is going to be gank, so why should the ganker (being THE CRIMINAL) get help from the police to escape the consequence of his crime?
Never like to quote my self but this question was still not answered properly.
All high sec ganker/grieefers should just be happy as hell with this change. Neutral rep/jam/booster yadayada and still need CCP or Concord to put a blinky tag on the guy who got the kill rights so they can cowardly escape when it comes to shoot something that can shoot back?
This thread is simply hilarious.
brb |

Karl Planck
Heretic Army Heretic Nation
269
|
Posted - 2012.10.10 17:11:00 -
[404] - Quote
bumping cause i need a dev blog to read Low-sec Best-sec |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
179
|
Posted - 2012.10.10 17:50:00 -
[405] - Quote
CCP Punkturis wrote:are you guys excited about the dev blog? 
Yes, actually. What exactly is the timeframe for its release? All this speculation has me conflicted. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Pipa Porto
1184
|
Posted - 2012.10.10 18:07:00 -
[406] - Quote
Lin-Young Borovskova wrote:Lin-Young Borovskova wrote:The first victim can't pay concord to know when, where and by who is going to be gank, so why should the ganker (being THE CRIMINAL) get help from the police to escape the consequence of his crime? Never like to quote my self but this question was still not answered properly. All high sec ganker/grieefers should just be happy as hell with this change. Neutral rep/jam/booster yadayada and still need CCP or Concord to put a blinky tag on the guy who got the kill rights so they can cowardly escape when it comes to shoot something that can shoot back? This thread is simply hilarious.
The victim doesn't need to pay anyone to learn who can legally shoot them. Nor do they need to pay anyone to learn who can illegally shoot them.
To learn when someone is likely to shoot them, all they need to do is press the d-scan button (due to the constraints involved in illegal HS aggression).
The consequence of crime in HS is that you lose your ship and your victim can shoot you in the future. How is being able to know who is legally allowed to shoot you escaping that consequence?
Name for me a current mechanic by which you unable to learn who is legally allowed to shoot you.
Why do the people clamoring for blind killright transfers require a game mechanically enforced element of surprise to be able to kill someone they can legally shoot (and who can't legally shoot them back first)(and who can't effectively bring friends to the party)? EvE: Everyone vs Everyone
-RubyPorto |

Azrael Void
Treasures Collectors Solar Citizens
0
|
Posted - 2012.10.10 20:37:00 -
[407] - Quote
Not sure if this has been suggested, but what if you were only rewarded bounty based on the value of the item you destroyed? For instance, for every 2 isk worth of stuff you destroyed from the criminal you are rewarded with 1 isk from the bounty pool and the bounty pool is reduced by that amount?
So if the bounty is 1bil and you destroy a ship and modules worth 1bil fromt he criminal, you are rewarded with 500mil and the bounty is now 500mil.
Oh also, maybe a criminal cannot collect insurance anymore while he has a bounty on his head? Either that or the value of his insurance is subtracted from the amount you destroyed to give a total loss from the combat and then that number factors your reward for the kill. To live, merely to exist, what sense is there in it? A fly also "lives". |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1336
|
Posted - 2012.10.10 20:59:00 -
[408] - Quote
Azrael Void wrote:Not sure if this has been suggested, but what if you were only rewarded bounty based on the value of the item you destroyed? For instance, for every 2 isk worth of stuff you destroyed from the criminal you are rewarded with 1 isk from the bounty pool and the bounty pool is reduced by that amount? You did not read the OP at all. The first post or two in a thread ... is it too much to ask to read that much? Caldari Militia |

Azrael Void
Treasures Collectors Solar Citizens
0
|
Posted - 2012.10.10 21:37:00 -
[409] - Quote
Poetic Stanziel wrote:Azrael Void wrote:Not sure if this has been suggested, but what if you were only rewarded bounty based on the value of the item you destroyed? For instance, for every 2 isk worth of stuff you destroyed from the criminal you are rewarded with 1 isk from the bounty pool and the bounty pool is reduced by that amount? You did not read the OP at all. The first post or two in a thread ... is it too much to ask to read that much?
Well done forum warrior, you have proven yourself relevant!
Here's another example of a reply: "That's exactly what I suggested! Good to know other people think the same way :) "
Stay cheery chap :) To live, merely to exist, what sense is there in it? A fly also "lives". |

EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
12
|
Posted - 2012.10.10 21:47:00 -
[410] - Quote
Pipa Porto wrote:Chess is one of the oldest games in the world. It's highly competitive. Mancala is even older. Also competitive. Go. Competitive. Poker? Competitive. Monopoly? Competitive. Starcraft Multiplayer? Competitve. The first games on the PLATO network (the first online multiplayer games)? Primarily competitive. Virtually every widespread game ever has been competitive. Claiming that all games are not meant to be competitive is absurd. If you want a non-competitive game, you are free to avail yourself of a number of other options, but that's not what EVE's about. By the way, what do you do in EVE? Because I guarantee that you're competing with someone else by doing it (unless you only play on the Test server). ...Then you really have no idea what Sociopaths are. Overall, wow. EVE is not the right game for you. Give A Tale in the Desert a try. It sounds right up your alley as what you want from a game. It's a strictly cooperative MMO. http://www.atitd.com/
You obviously have blatant issues if you believe that because there are winners and losers, players should do everything they can not to fall into the latter category, at the expense of their opponent's fun.
Traditional boardgames like Chess or Go are bound by extremely strict and very simple rules. It's absolutely impossible to cheese or borderline exploit in those. Gameplay prevents condoned griefing and pushing your opponent's buttons, something which is however the staple of all modern 'competitive' games, such as DOTA-likes, for example, the workings of which are byzantine (champions/items constantly balanced, engine flaws turned into gameplay) and the exact opposite of traditional boardgames, which are brilliantly simple and reward pure skill, not cheap shots.
Those traditional games are not 'competitive', in the way you envision this word, at all. To win, you don't have to "play to win". You just have to be better than your opponent, and focused. In modern online games, to win, having more pure skill doesn't cut it, you have to triple check every patch for new possibilities of cheese, or removal thereof. You must have the "play to win" mentality and be an annoyance. If there's a bug that multiplies tenfold the damage of an item, you will use it non-stop until next patch because it's going to be so lolrandum to see people rage XDDD. While the majority of gamers won't, because it breaks immersion, and is plainly 'not fun'. You will call them 'scrubs' and mock them.
Winning has become more important than playing, for a minority of players that are into annoying people more than they are into playing make-believe and roleplaying pod pilots. They're not playing for ingame goals, they're using the game for and out-of-game one, reaping Schadenfreude.
It's okay to be competitive, in a broader sense than the one you delve upon. It's fun to 1v1 or have good clean fun with fleets of equal strength. You don't have to enter the 'play to win' mentality to be competitive. It's okay to just play make-believe. It's okay to respect your fellow gamer.
Online communities are actually socializing tools, and a good barometer to check where you're at. When all hell breaks loose IRL, where are you gonna stand? Will you gang up on people trying to mind their own business, because after all, it's only life, and they could have hid themselves better? You will of course argue that IRL and online behavior have nothing in common, but guess what, ethics are context-irrelevant. Except if you completely roleplay, which is mighty fine, and something you ridicule.
And pray tell, what is sociopathy? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1479
|
Posted - 2012.10.10 21:55:00 -
[411] - Quote
EglantinFinfleur wrote:Pipa Porto wrote:Chess is one of the oldest games in the world. It's highly competitive. Mancala is even older. Also competitive. Go. Competitive. Poker? Competitive. Monopoly? Competitive. Starcraft Multiplayer? Competitve. The first games on the PLATO network (the first online multiplayer games)? Primarily competitive. Virtually every widespread game ever has been competitive. Claiming that all games are not meant to be competitive is absurd. If you want a non-competitive game, you are free to avail yourself of a number of other options, but that's not what EVE's about. By the way, what do you do in EVE? Because I guarantee that you're competing with someone else by doing it (unless you only play on the Test server). ...Then you really have no idea what Sociopaths are. Overall, wow. EVE is not the right game for you. Give A Tale in the Desert a try. It sounds right up your alley as what you want from a game. It's a strictly cooperative MMO. http://www.atitd.com/ You obviously have blatant issues if you believe that because there are winners and losers, players should do everything they can not to fall into the latter category, at the expense of their opponent's fun. Traditional boardgames like Chess or Go are bound by extremely strict and very simple rules. It's absolutely impossible to cheese or borderline exploit in those. Gameplay prevents condoned griefing and pushing your opponent's buttons, something which is however the staple of all modern 'competitive' games, such as DOTA-likes, for example, the workings of which are byzantine (champions/items constantly balanced, engine flaws turned into gameplay) and the exact opposite of traditional boardgames, which are brilliantly simple and reward pure skill, not cheap shots. Those traditional games are not 'competitive', in the way you envision this word, at all. To win, you don't have to "play to win". You just have to be better than your opponent, and focused. In modern online games, to win, having more pure skill doesn't cut it, you have to triple check every patch for new possibilities of cheese, or removal thereof. You must have the "play to win" mentality and be an annoyance. If there's a bug that multiplies tenfold the damage of an item, you will use it non-stop until next patch because it's going to be so lolrandum to see people rage XDDD. While the majority of gamers won't, because it breaks immersion, and is plainly 'not fun'. You will call them 'scrubs' and mock them. Winning has become more important than playing, for a minority of players that are into annoying people more than they are into playing make-believe and roleplaying pod pilots. They're not playing for ingame goals, they're using the game for and out-of-game one, reaping Schadenfreude. It's okay to be competitive, in a broader sense than the one you delve upon. It's fun to 1v1 or have good clean fun with fleets of equal strength. You don't have to enter the 'play to win' mentality to be competitive. It's okay to just play make-believe. It's okay to respect your fellow gamer. Online communities are actually socializing tools, and a good barometer to check where you're at. When all hell breaks loose IRL, where are you gonna stand? Will you gang up on people trying to mind their own business, because after all, it's only life, and they could have hid themselves better? You will of course argue that IRL and online behavior have nothing in common, but guess what, ethics are context-irrelevant. Except if you completely roleplay, which is mighty fine, and something you ridicule. And pray tell, what is sociopathy? I just want to confirm that Eve Online is not actually a game, but was literally designed to be a personality test simulator set in the scenario "when all hell breaks loose." 
That is all. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1184
|
Posted - 2012.10.11 05:42:00 -
[412] - Quote
EglantinFinfleur wrote:You obviously have blatant issues if you believe that because there are winners and losers, players should do everything they can not to fall into the latter category, at the expense of their opponent's fun.
Traditional boardgames like Chess or Go are bound by extremely strict and very simple rules. It's absolutely impossible to cheese or borderline exploit in those. Gameplay prevents condoned griefing and pushing your opponent's buttons, something which is however the staple of all modern 'competitive' games, such as DOTA-likes, for example, the workings of which are byzantine (champions/items constantly balanced, engine flaws turned into gameplay) and the exact opposite of traditional boardgames, which are brilliantly simple and reward pure skill, not cheap shots.
So you're saying that when you play Risk you make a beeline for Europe and shoot all your opponants equally?
Quote:Those traditional games are not 'competitive', in the way you envision this word, at all. To win, you don't have to "play to win". You just have to be better than your opponent, and focused.
What do you call the years of study it takes to become a strong chess player if not "playing to win?" What do you call inventing new tactics and keeping them secret until the crucial game if not "playing to win?"
Why did Go houses keep their opening and closing strategies a carefully guarded secret if they weren't "playing to win?"
Quote:In modern online games, to win, having more pure skill doesn't cut it, you have to triple check every patch for new possibilities of cheese, or removal thereof. You must have the "play to win" mentality and be an annoyance.
Just like Chess and Go.
Quote:If there's a bug that multiplies tenfold the damage of an item, you will use it non-stop until next patch because it's going to be so lolrandum to see people rage XDDD. While the majority of gamers won't, because it breaks immersion, and is plainly 'not fun'. You will call them 'scrubs' and mock them.
Winning has become more important than playing, for a minority of players that are into annoying people more than they are into playing make-believe and roleplaying pod pilots. They're not playing for ingame goals, they're using the game for and out-of-game one, reaping Schadenfreude.
It's okay to be competitive, in a broader sense than the one you delve upon. It's fun to 1v1 or have good clean fun with fleets of equal strength. You don't have to enter the 'play to win' mentality to be competitive. It's okay to just play make-believe. It's okay to respect your fellow gamer.
That's not competing. That's a game of tag football with your friends.
EvE is more like the NFL. Sure you could enter with a team prepared only to play tag football, but you'll be crushed and nobody will feel sorry for you.
Quote:Online communities are actually socializing tools, and a good barometer to check where you're at. When all hell breaks loose IRL, where are you gonna stand? Will you gang up on people trying to mind their own business, because after all, it's only life, and they could have hid themselves better? You will of course argue that IRL and online behavior have nothing in common, but guess what, ethics are context-irrelevant. Except if you completely roleplay, which is mighty fine, and something you ridicule.
And pray tell, what is sociopathy?
DSM-IV-TR, Anti-Social Personality Disorder, AKA Sociopathy. A) There is a pervasive pattern of disregard for and violation of the rights of others occurring since age 15 years, as indicated by three or more of the following: failure to conform to social norms with respect to lawful behaviors as indicated by repeatedly performing acts that are grounds for arrest; deception, as indicated by repeatedly lying, use of aliases, or conning others for personal profit or pleasure; impulsiveness or failure to plan ahead; irritability and aggressiveness, as indicated by repeated physical fights or assaults; reckless disregard for safety of self or others; consistent irresponsibility, as indicated by repeated failure to sustain consistent work behavior or honor financial obligations; lack of remorse, as indicated by being indifferent to or rationalizing having hurt, mistreated, or stolen from another; B) The individual is at least age 18 years. C) There is evidence of conduct disorder with onset before age 15 years. D) The occurrence of antisocial behavior is not exclusively during the course of schizophrenia or a manic episode.
Because Suicide Ganking exists inside a Game, none of those criteria exist. There are maybe 2 criteria that you could stretch to fit, but you would look really silly as it would require you to assert that actions inside of a Game are morally equivalent to ones in real life.
Remember, EVE is an Opt-In environment. If you don't like the idea of people trying to win against you, don't opt in. By the way, what non-competitive activity do you do in EVE?
By the way, the 2 criteria you might be able to stretch would apply much more strongly to anyone who plays the game Diplomacy, a noted favorite of the Kennedy's and Henry Kissinger. If, y'know, in game actions had any valid moral comparison with real life ones. EvE: Everyone vs Everyone
-RubyPorto |

Darth Khasei
Sunstar Business Ventures Inc.
0
|
Posted - 2012.10.11 06:47:00 -
[413] - Quote
I just hope it leads to more of the only thing I care about which of course is blown up ships. As a merchant of death I would love to sell more ships, ammo and modules to anyone with the proper amount of ISK.
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CCP Punkturis
C C P C C P Alliance
3380

|
Posted - 2012.10.11 09:25:00 -
[414] - Quote
Burseg Sardaukar wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Yes, actually. What exactly is the timeframe for its release? All this speculation has me conflicted.
very VERY soon! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Explorer
C C P C C P Alliance
948

|
Posted - 2012.10.11 10:06:00 -
[415] - Quote
CCP Punkturis wrote:Burseg Sardaukar wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Yes, actually. What exactly is the timeframe for its release? All this speculation has me conflicted. very VERY soon! Note the lack of "(tm)"! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Bubanni
ElitistOps Pandemic Legion
465
|
Posted - 2012.10.11 10:27:00 -
[416] - Quote
CCP Explorer wrote:CCP Punkturis wrote:Burseg Sardaukar wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Yes, actually. What exactly is the timeframe for its release? All this speculation has me conflicted. very VERY soon! Note the lack of "(tm)"!
that means within this hour? Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Grumpy Owly
Paladin Philanthropists
672
|
Posted - 2012.10.11 10:32:00 -
[417] - Quote
I wonder on the conversion rates:
How many "soons" in a "while"?
How many "shakes of a lambs tail" to a "soon"?
What is the multiplication factor by adding the (Gäó)?
We need a new dev blog to help determine and describe the CCP developer time measurement system I feel. Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
75
|
Posted - 2012.10.11 10:43:00 -
[418] - Quote
Bubanni wrote: that means within this hour?
or never :D
EglantinFinfleur wrote:And pray tell, what is sociopathy?
try looking here or here |
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CCP Punkturis
C C P C C P Alliance
3384

|
Posted - 2012.10.11 10:43:00 -
[419] - Quote
Bubanni wrote:CCP Explorer wrote:CCP Punkturis wrote:Burseg Sardaukar wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  Yes, actually. What exactly is the timeframe for its release? All this speculation has me conflicted. very VERY soon! Note the lack of "(tm)"! that means within this hour?
think of the poor Americans who are probably still sleeping!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Bubanni
ElitistOps Pandemic Legion
465
|
Posted - 2012.10.11 10:50:00 -
[420] - Quote
CCP Punkturis wrote:
think of the poor Americans who are probably still sleeping!!
yeah it's almost 6-7 in the morning in America :D those lazy bums should get up and read a dev blog earlier then if they are still sleeping
Also, at any given time there is a eve player asleep somewhere in the world :D we can't wait for all of them to be awake before releasing a dev blog <3  Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
165
|
Posted - 2012.10.11 10:57:00 -
[421] - Quote
Bubanni wrote:CCP Punkturis wrote:
think of the poor Americans who are probably still sleeping!!
yeah it's almost 4-7 in the morning in America :D those lazy bums should get up and read a dev blog earlier then if they are still sleeping Also, at any given time there is a eve player asleep somewhere in the world :D we can't wait for all of them to be awake before releasing a dev blog <3 
Also think about the places close to the poles, it can be night time for 23 hours a day in those places at certain points of the year. |
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CCP Punkturis
C C P C C P Alliance
3384

|
Posted - 2012.10.11 11:09:00 -
[422] - Quote
Inquisitor Kitchner wrote:Bubanni wrote:CCP Punkturis wrote:
think of the poor Americans who are probably still sleeping!!
yeah it's almost 4-7 in the morning in America :D those lazy bums should get up and read a dev blog earlier then if they are still sleeping Also, at any given time there is a eve player asleep somewhere in the world :D we can't wait for all of them to be awake before releasing a dev blog <3  Also think about the places close to the poles, it can be night time for 23 hours a day in those places at certain points of the year.
I just really like Americans!
also, do you know where I'm from Inquisitor Kitchner? I'm pretty well aware of 23 hour darkness  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
115
|
Posted - 2012.10.11 11:45:00 -
[423] - Quote
Ok, so how about that devblog about bounties? Because honestly circle vs square brackets thing is way below my interest. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
166
|
Posted - 2012.10.11 11:59:00 -
[424] - Quote
CCP Punkturis wrote:I just really like Americans! also, do you know where I'm from Inquisitor Kitchner? I'm pretty well aware of 23 hour darkness 
I forgot CCP employees arrived on this planet on an asteroid. You all know the dark loneliness of space. My apologies. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
260
|
Posted - 2012.10.11 13:32:00 -
[425] - Quote
CCP Punkturis wrote:also, do you know where I'm from Inquisitor Kitchner? I'm pretty well aware of 23 hour darkness 
Isn't there at least 4 hours (and 7 minutes) from sunrise to sunset?
Because that's what Reykjavik has on winter solstice ;)
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
620
|
Posted - 2012.10.11 14:09:00 -
[426] - Quote
EglantinFinfleur wrote:You obviously have blatant issues if you believe that because there are winners and losers, players should do everything they can not to fall into the latter category, at the expense of their opponent's fun.
Traditional boardgames like Chess or Go are bound by extremely strict and very simple rules. It's absolutely impossible to cheese or borderline exploit in those. Gameplay prevents condoned griefing and pushing your opponent's buttons, something which is however the staple of all modern 'competitive' games, such as DOTA-likes, for example, the workings of which are byzantine (champions/items constantly balanced, engine flaws turned into gameplay) and the exact opposite of traditional boardgames, which are brilliantly simple and reward pure skill, not cheap shots.
Those traditional games are not 'competitive', in the way you envision this word, at all. To win, you don't have to "play to win". You just have to be better than your opponent, and focused. In modern online games, to win, having more pure skill doesn't cut it, you have to triple check every patch for new possibilities of cheese, or removal thereof. You must have the "play to win" mentality and be an annoyance. If there's a bug that multiplies tenfold the damage of an item, you will use it non-stop until next patch because it's going to be so lolrandum to see people rage XDDD. While the majority of gamers won't, because it breaks immersion, and is plainly 'not fun'. You will call them 'scrubs' and mock them.
Winning has become more important than playing, for a minority of players that are into annoying people more than they are into playing make-believe and roleplaying pod pilots. They're not playing for ingame goals, they're using the game for and out-of-game one, reaping Schadenfreude.
It's okay to be competitive, in a broader sense than the one you delve upon. It's fun to 1v1 or have good clean fun with fleets of equal strength. You don't have to enter the 'play to win' mentality to be competitive. It's okay to just play make-believe. It's okay to respect your fellow gamer.
Online communities are actually socializing tools, and a good barometer to check where you're at. When all hell breaks loose IRL, where are you gonna stand? Will you gang up on people trying to mind their own business, because after all, it's only life, and they could have hid themselves better? You will of course argue that IRL and online behavior have nothing in common, but guess what, ethics are context-irrelevant. Except if you completely roleplay, which is mighty fine, and something you ridicule.
And pray tell, what is sociopathy? You sir, have very little clue and have spent a whole bunch of time labeling everyone who doesn't think like you as sociopaths... You also spend a great deal of time diagnosing people from time spent in game and on forums. If it's not too much to ask, where did you get your Psych degree from and how long have you been practicing?
Considering that I am roughly one to two *decades* older than the average player in eve, and have been at least somewhat competitively gaming (not always successfully!) for about 35 years (*probably* longer than you've been alive) - I can say (relevant to your posts) that you display a fairly shallow appreciation for other peoples play-styles and are doing a bang up job of conflating "real life behavior" with "video game behavior".
Clue - not everyone who shoots you is a (your term) gankbear/griefer.
Also - IRL - when all hell breaks loose, I want to belong to the group that knows how to stick together. "Minding their own business" is a good way to get ambushed...

Interdict Hi-Sec - it's the only way to be sure... |

Annie Freemont
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.10.11 14:48:00 -
[427] - Quote
Look,. Seriously? WTF!! How hard can it be to just modify the mission system to create a "Bounty Mission" on a player? And why, OMG why do we need bounties on ship types? Because someone is mad at drakes? Or barges? That doesn't even make sense.
Player A steals from player B. Player B puts a bounty on player A. Player C is looking through the bounties and sees player B has a really nice bounty on him. He talks to his corpies and they scout player B. Player C then signs up for the bounty and they form a fleet. Player B dies horribly and is podded. The mission mechanics doles out the isk as it would a mission.
You will not design a method that someone cannot find a hole in. What I'm saying is why not just make it so using current mechanics we can go after people with bounties. In high sec the "Bounty Missions" would be treated like a mini war-dec. One difference should be the element of surprise in that the bountied player does not get notification beyond that first shot that he now has a bounty mission on him. Other than that cool wanted sign on his picture.
Can multiple players sign up to take a bounty? Yes. The player or gang that pods the bountied player gets the entire pot. Nobody gets their wallet emptied. Bountied player's assets are dropped into an abandoned (blue) wreck. Someone who does not have a bounty mission active against a bountied player has to deal with normal aggression mechanics, just like as it currently works.
Anyway, there is no need to create a whole new way to grief other players. We've done a pretty good job doing that by ourselves. The mechanics to use the bounty system are already in place, CCP just needs to apply them to the bounty system. If it needs tweaking, or there's an overwhelming movement by the player base to create bounties on ships, that can be done or added as time goes on..
TL;DR: Use mission mechanics to create bounty missions on other players. Use war mechanics for implementation of pvp in high sec. Yes, I am an alt.
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CCP Punkturis
C C P C C P Alliance
3388

|
Posted - 2012.10.11 14:54:00 -
[428] - Quote
I don't understand why people keep saying you'll be able to place bounty on ship types in the new system..... Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Dirael Papier
Nevermined Inc Storm of Souls
18
|
Posted - 2012.10.11 14:54:00 -
[429] - Quote
Annie Freemont wrote: And why, OMG why do we need bounties on ship types? Because someone is mad at drakes? Or barges? That doesn't even make sense. Unless there's another post that I didn't see (don't think the dev blog's up yet) then I don't think it's actually been specified as bounties against ship types. It was stated something like setting bounties on ships, and not just pods. Personally I read that as when setting a bounty on a player, you can choose whether the payout is only paid when the player is podded, or if it's paid for just destroying the player's ship (any ship) and not having to pod them.
But I don't know. Guess we'll find out when the dev blog goes up. (Assuming there isn't already another post elsewhere that provides more clarification for this.) |
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CCP Punkturis
C C P C C P Alliance
3391

|
Posted - 2012.10.11 14:57:00 -
[430] - Quote
Dirael Papier wrote:Annie Freemont wrote: And why, OMG why do we need bounties on ship types? Because someone is mad at drakes? Or barges? That doesn't even make sense. Unless there's another post that I didn't see (don't think the dev blog's up yet) then I don't think it's actually been specified as bounties against ship types. It was stated something like setting bounties on ships, and not just pods. Personally I read that as when setting a bounty on a player, you can choose whether the payout is only paid when the player is podded, or if it's paid for just destroying the player's ship (any ship) and not having to pod them. But I don't know. Guess we'll find out when the dev blog goes up. (Assuming there isn't already another post elsewhere that provides more clarification for this.)
your reading comprehension, I like it Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3391

|
Posted - 2012.10.11 15:04:00 -
[431] - Quote
also.... blog very VERY VERY soon!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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The Prowling Tiger
Artaxes Ventures Inc.
0
|
Posted - 2012.10.11 15:04:00 -
[432] - Quote
Pipa Porto wrote: Because this is EVE, and criminality is (well, used to be) an expressly supported profession in the game.
Hey, there's your real argument, you don't think there's a difference between actions inside a game and outside one. There's a word for people who have trouble distinguishing fantasy from reality.
So you're saying that you want killrights to provide game mechanically enforced surprise, the game mechanically enforced first shot, a virtual guarantee at ship superiority, a likelihood of a numbers advantage, but you still want the fight to be a challenge.
How about this. Make purchasing a killright cost the purchaser something. Turn purchasing a killright into a mini-wardec. The target can shoot you for as long as you hold the transferred killright (ofc you would be able to allow the killright to revert) and the target gets told who you are. Then there would actually be a reason for people to charge money to buy killrights. If you want a strong advantage, get several people to buy killrights against the same person and hunt them down as a group. The target still can't bring friends.
Finally. After 18 pages of you constantly bitching about this change, Sans any attempt to suggest a WORKABLE solution beyond 'I WANNA SEE WHO'S AFTER ME', you SUGGEST something that can be used. I was beginning to think I'd get to the end of the damn thread and have to tell you to quit whining and put suggestions out yourself! |

Alice Saki
10127
|
Posted - 2012.10.11 15:04:00 -
[433] - Quote
CCP Punkturis wrote:also.... blog very VERY VERY soon!!
Lies. Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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CCP Paradox
498

|
Posted - 2012.10.11 15:10:00 -
[434] - Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446 There you go. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
3393

|
Posted - 2012.10.11 15:13:00 -
[435] - Quote
Shandir wrote:CCP Punkturis wrote:princess bride "You killed my father, now prepare to die" Do I get a cookie?
here go get a cookie! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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EglantinFinfleur
Pointy Teeth Society Ishukone Drug and Research Utilization Group
14
|
Posted - 2012.10.11 15:15:00 -
[436] - Quote
Asuri Kinnes wrote:You sir, have very little clue and have spent a whole bunch of time labeling everyone who doesn't think like you as sociopaths... You also spend a great deal of time diagnosing people from time spent in game and on forums. If it's not too much to ask, where did you get your Psych degree from and how long have you been practicing? Considering that I am roughly one to two *decades* older than the average player in eve, and have been at least somewhat competitively gaming (not always successfully!) for about 35 years (*probably* longer than you've been alive) - I can say (relevant to your posts) that you display a fairly shallow appreciation for other peoples play-styles and are doing a bang up job of conflating "real life behavior" with "video game behavior". Clue - not everyone who shoots you is a (your term) gankbear/griefer. Also - IRL - when all hell breaks loose, I want to belong to the group that knows how to stick together. "Minding their own business" is a good way to get ambushed... 
Once again, it's not a playstyle when the user seeks out-of-game accomplishments such as his opponent ragequitting or unsubscribing. It's using an online community to enact sociopathic tendencies, without fear of retribution.
Just like Tippia Porto, you apply to competitivity a very narrow and neurotic definition, that is, gloating at your opponent's defeat. I infer this from your separating of RL behavior and multiplayer video game behavior. In any FPS or game that requires zero building up of assets and time invested for anything other than skill, it's perfectly allright to kill everything in sight. You don't set your opponent's back doing so. In New Eden, the amount of time and investment lost when you cheap shot player entities is such that it causes pause in anyone with a semblance of empathy.
To answer both you and Tippio Porta, competitivity, in traditional games, refers to becoming the best you can be, not besting your opponent, who is nothing but a sparring partner. Your definition of competition in video games, is playing to win. Doesn't matter how, as long as it gets the job done. It implies tricks and cheap shots which do not at all increase your skill level. Skill isn't reading patch notes to find the new borderline exploit, or exploiting bugs that will be fixed later. It's not afk gatecamping, group ganks, or any of this sort. But then again, the category of gamers you probably belong to do not seek ingame accomplishments, you only seek Schadenfreude, you couldn't care less about becoming better at the game.
Your clue was totally irrelevant. Do note, as I have already stated plenty of times, that I do not lump every ingame criminal with your lot, since quite a fair number of them are in the gaming mindset, not the cheap-kicks-out-of-an-online-app.
And when all hell breaks loose, are you gonna become cannon fodder for some random warlord, to get a few more months' lifetime in a nuclear/bacteriological wasteland? Is that your idea of dignity? |

Benny Ohu
Chaotic Tranquility Casoff
361
|
Posted - 2012.10.11 15:23:00 -
[437] - Quote
If you want to remove your killright, you buy it with your alt and then shoot your main while it's in a shuttle (or an unfit frig for a 'real kill') to avoid any great loss. Is this right? Is it a problem?
There was talk of buying your own killright with the character the killright is against in order to lose it. Is this still possible? |

The Prowling Tiger
Artaxes Ventures Inc.
0
|
Posted - 2012.10.11 15:27:00 -
[438] - Quote
Pipa Porto wrote: Remember, EVE is an Opt-In environment. If you don't like the idea of people trying to win against you, don't opt in. By the way, what non-competitive activity do you do in EVE?
Heeere we go. Now you just apply this to ganking, and we're done. You kill someone, you'll have people come after you. If you want to win badly enough, you'll use the tools at your disposal, such as D-SCAN (Hint. Look for typical pvp boats. T2 anything, for the most part. Typical system dwellers shy away from most of that, and if you're a competent pvper, it's really the only thing you've got to fear.) LOCAL (Hint. Look for people who match known bounty hunters, as there are bound to be lists popping up.), and general SITUATIONAL AWARENESS. (Hint. IF YOU LACK THIS, YOU SHOULDN'T CALL YOURSELF A PVPER IN THE FIRST PLACE.) If you neglect to use these tools, then you're forfeiting the right to try and have a fair fight.
Now, I've noticed you tend to use the argument 'What if multiple bounty hunters come after meeeee'. That means that you've ganked multiple targets that ALL despise you enough to have people come after you. You kill one person, you get one hunter. More, you get more hunters. This would be the EVE equivalent of a powerful gangster having the resources of the entire FBI dedicated to bringing him to justice. You do worse things, more people want to come get you. Since the 'Vidya games vs Meatspace' argument has come up a number of times, a better analogy would be 'Shooting people in GTA eventually gets the f*cking army after you.' |
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CCP Punkturis
C C P C C P Alliance
3401

|
Posted - 2012.10.11 15:47:00 -
[439] - Quote
guys, go post in the dev blog feedback thread instead since that's what the team is monitoring! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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MailDeadDrop
Rage and Terror Against ALL Authorities
78
|
Posted - 2012.10.11 16:02:00 -
[440] - Quote
CCP Punkturis wrote:guys, go post in the dev blog feedback thread instead since that's what the team is monitoring!
I'm pretty certain she means this one: https://forums.eveonline.com/default.aspx?g=posts&t=162204
MDD |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
620
|
Posted - 2012.10.11 16:15:00 -
[441] - Quote
Seriously, JUST because there has been another reply to a thread is *NO* reason to discard everything I typed.
Interdict Hi-Sec - it's the only way to be sure... |

Jaison Savrin
Ministry of War Amarr Empire
50
|
Posted - 2012.10.11 16:23:00 -
[442] - Quote
Asuri Kinnes wrote:Seriously, JUST because there has been another reply to a thread is *NO* reason to discard everything I typed.
It was discarded because it was of no value. |

Fairly Fair Fare
Naval Aviators
0
|
Posted - 2012.10.11 16:40:00 -
[443] - Quote
Idea for the changes in the bounty system Kill Rights could be listed in different levels Aggression Kill RIghts allowing agression without sec loss in low sec but gives you a suspect tag and no concord intervention in high sec but doesn't allow free podding and is not tradeable. You get this if someone shoots you in lowsec but doesn't kill you. KIll Rights, rights to destroy your target without suspect tag in high sec and in low sec withotu sec loss. This kill right can be sold to another player for a fee of 50% of the price of the ship they destroyed of yours, paid to concord and the rights can only be traded once per day and the expiration date doesn't reset from trade to trade. Pod Rights, this is the right to freely pod your target anywhere with no sec loss. This can be traded for a fee of 100% the price of your pod, but it does nothing in high sec without kill rights or agression rights to go along with it.
Thoughts on this? |

Herzog Wolfhammer
Sigma Special Tactics Group
1800
|
Posted - 2012.10.11 17:07:00 -
[444] - Quote
Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God.
^ TRUTH ^ (not about Pipa directly, but about a very prevalent attitude around here) |

Lin-Young Borovskova
Science and Trade Institute Caldari State
791
|
Posted - 2012.10.11 17:12:00 -
[445] - Quote
Fairly Fair Fare wrote:Idea for the changes in the bounty system Kill Rights could be listed in different levels Aggression Kill RIghts allowing agression without sec loss in low sec but gives you a suspect tag and no concord intervention in high sec but doesn't allow free podding and is not tradeable. You get this if someone shoots you in lowsec but doesn't kill you. KIll Rights, rights to destroy your target without suspect tag in high sec and in low sec withotu sec loss. This kill right can be sold to another player for a fee of 50% of the price of the ship they destroyed of yours, paid to concord and the rights can only be traded once per day and the expiration date doesn't reset from trade to trade. Pod Rights, this is the right to freely pod your target anywhere with no sec loss. This can be traded for a fee of 100% the price of your pod, but it does nothing in high sec without kill rights or agression rights to go along with it.
Thoughts on this?
I'm actually against all modification leading in the end to protection or easy way to get out for criminals no matter if at some point I'm one and will have to deal with this situation, or if I'm the victim.
Kill rights must simply be able to be transferred/contracted hell even sold on the market ! -and the fact this transfer will be available under whatever ways CCP decides are the best for the game in general, and not a minority, should not for the greater good of the game in general be something you could easily avoid like some already ask for concord or whatever agent to tell them who got the bounty right.
This is Eve and Eve should not discourage you from becoming a pirate or a criminal but has the obligation to remember you whatever patch you choose in your Eve career choices have consequences and at some point you WILL have to deal with those. brb |

Caliph Muhammed
Short Bus Friends
297
|
Posted - 2012.10.11 18:04:00 -
[446] - Quote
If killrights broadcast who is chasing the criminal this system will be a complete failure. EVE needs some form of pvp that isn't camp on this side of the gate and hope that the target doesn't have a scouting alt.
If you kill someone and have rights upon your head you deserve whatever consequences that come from it.
I know i'll be Bounty Hunting all day err' day and I can't wait. |

Donnerjack Wolfson
Republic Military School Minmatar Republic
14
|
Posted - 2012.10.11 18:32:00 -
[447] - Quote
Hans Jagerblitzen wrote:Pipa Porto wrote:Poetic Stanziel wrote:This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made. Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX. Yeah, good luck with that ;) CCP has changed quite a few things behind the scenes in the wake of the FW exploit, in order to specifically prevent that type of manipulation.
So that's why I have an item in my main's hangar that's "worth" 300million but actually worth about 400k. |

Riedle
Paradox Collective Choke Point
187
|
Posted - 2012.10.11 19:19:00 -
[448] - Quote
Love the changes!
I would like to see some iteration on bringing kill rights and bounty hunting together a little bit in the future.
An idea: If the bounty gets to a certain $$ threshold (perhaps hidden) there is a chance that a kill right is produced so that certain people would have to be on the lookout in empire space as well.
Anyways, keep up the good work. I am happy you are iterating on all of my ideas :)
Riedle |

MatrixSkye Mk2
Republic University Minmatar Republic
433
|
Posted - 2012.10.12 02:22:00 -
[449] - Quote
Heh. I may actually dabble into some PVP after this change goes live.
First time in years (ever?) that I get excited over a PVP mechanic being added into the game.
|

Darth Nupis
The Fraternal Association of Killer Squibs
0
|
Posted - 2012.10.12 03:33:00 -
[450] - Quote
Looks like it might lead to even more interactions with players. That is always good. :) |

Pipa Porto
1190
|
Posted - 2012.10.12 08:09:00 -
[451] - Quote
CCP Punkturis wrote:I don't understand why people keep saying you'll be able to place bounty on ship types in the new system.....
Why shouldn't we be able to? It changes nothing, as the capability is already there with the killmail API system. It simply removes the logistical headaches of managing things like the GSF's HAG bounties.
You (as in CCP, because hell if I can remember who said it) have already mentioned the ability to put bounties on any person and (I think) hinted at putting bounties on other corps or bounties only accessible to your corp.
Why not bounties on ship types? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1190
|
Posted - 2012.10.12 08:20:00 -
[452] - Quote
The Prowling Tiger wrote:Finally. After 18 pages of you constantly bitching about this change, Sans any attempt to suggest a WORKABLE solution beyond 'I WANNA SEE WHO'S AFTER ME', you SUGGEST something that can be used. I was beginning to think I'd get to the end of the damn thread and have to tell you to quit whining and put suggestions out yourself! EDIT: Also, just to clarify, I'm in the 'Criminals should HTFU and deal with the repercussions of their actions' crowd. I was just tired of the whiny 'I don't liiiiiike this, but I am not going to contribute anything beyond not liiiiiking it.'
You mean the solution I mentioned way back in post 67 of the thread (page 4), and explicitly outlined on post 119 (page 6)?
Allowing transferred Killrights to act as 1 man wardecs means that there is some cost to accepting a killright. It allows for fights to be interesting rather than simply being cost and consequence free ganks. It allows the hunted to hunt the hunter. It allows the hunted to prepare. It still allows the hunter to gang up on the target (collect a number of killrights).
Before someone comes in with "what about the victims," Suicide ganks come with a cost. Suicide ganks can be interesting if the target (or his friends) fights back. Suicide gank targets can lay traps for the hunters (by having prepared friends). Suicide gank targets can prepare. Their choice not to do this does not mean that the mechanics do not exist or are not effective. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1190
|
Posted - 2012.10.12 08:33:00 -
[453] - Quote
EglantinFinfleur wrote:Once again, it's not a playstyle when the user seeks out-of-game accomplishments such as his opponent ragequitting or unsubscribing. It's using an online community to enact sociopathic tendencies, without fear of retribution.
Just like Tippia Porto, you apply to competitivity a very narrow and neurotic definition, that is, gloating at your opponent's defeat. I infer this from your separating of RL behavior and multiplayer video game behavior. In any FPS or game that requires zero building up of assets and time invested for anything other than skill, it's perfectly allright to kill everything in sight. You don't set your opponent's back doing so. In New Eden, the amount of time and investment lost when you cheap shot player entities is such that it causes pause in anyone with a semblance of empathy.
To answer both you and Tippio Porta, competitivity, in traditional games, refers to becoming the best you can be, not besting your opponent, who is nothing but a sparring partner. Your definition of competition in video games, is playing to win. Doesn't matter how, as long as it gets the job done. It implies tricks and cheap shots which do not at all increase your skill level. Skill isn't reading patch notes to find the new borderline exploit, or exploiting bugs that will be fixed later. It's not afk gatecamping, group ganks, or any of this sort.
In what universe is becoming the best at something that you can not playing to win? If I want to become the best at X activity in EVE, I will find every advantage possible to do so because that's what being the best means.
What measure of skill do you think exists in a game like EVE aside from capability? Ship Spinning Speed? How fast you can klick butan (bearing in mind that the server only updates once per second)?
You're right. Reading patch notes isn't skill. It's industry. Skill is what you use to put that knowledge you gained from being industrious to use.
I gotta say, if you can successfully gatecamp AFK, you're probably the most skillful player in EVE (or you're running a bot. In which case, shame on you and shame on the guy who can't beat you).
Quote:But then again, the category of gamers you probably belong to do not seek ingame accomplishments, you only seek Schadenfreude, you couldn't care less about becoming better at the game.
Your clue was totally irrelevant. Do note, as I have already stated plenty of times, that I do not lump every ingame criminal with your lot, since quite a fair number of them are in the gaming mindset, not the cheap-kicks-out-of-an-online-app.
And when all hell breaks loose, are you gonna become cannon fodder for some random warlord, to get a few more months' lifetime in a nuclear/bacteriological wasteland? Is that your idea of dignity?
Again, you're confusing in game actions (Fantasy) with out of game ones (Reality). There are terms for people who have trouble distinguishing between the two. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1190
|
Posted - 2012.10.12 08:57:00 -
[454] - Quote
The Prowling Tiger wrote:Heeere we go. Now you just apply this to ganking, and we're done. You kill someone, you'll have people come after you. If you want to win badly enough, you'll use the tools at your disposal, such as D-SCAN (Hint. Look for typical pvp boats. T2 anything, for the most part. Typical system dwellers shy away from most of that, and if you're a competent pvper, it's really the only thing you've got to fear.) LOCAL (Hint. Look for people who match known bounty hunters, as there are bound to be lists popping up.), and general SITUATIONAL AWARENESS. (Hint. IF YOU LACK THIS, YOU SHOULDN'T CALL YOURSELF A PVPER IN THE FIRST PLACE.) If you neglect to use these tools, then you're forfeiting the right to try and have a fair fight.
So you're saying "D-Scan for every ship*" and be aware of ... who? There is no downside to accepting a killright, no way to discern a killright killmail from any other killmail, so there's no reason to assume there will be some sort of list of killright hunters. What situations do you expect me to be aware of? "Oh no, common ship X is approaching me at a gate whatever could it be doing?" Compare that to what attentive British Miners need to do to be sufficiently situationally aware: "Charlie, be a chap and press that 2000km D-Scan, would you?" "Why Certainly, George, would you like a cuppa while we wait?" "Oh, I'm not sure it only takes a second to run" "Quite right, there it is. What's this? 6 Catalyst class Destroyers? Do you suppose they're here with crumpets?" "No, Charlie, not everyone practices the noble art of the afternoon tea" "Well then, I suppose we ought to warp out then" "Righto" *ZOOM*
*Your assumption that every PVPer flies T2 ships is ridiculous. If I were going killright hunting, I'd probably use something like a Proteus. Or a HAM Legion. Or hell, a Mach. Because there is no risk to me, as they can't fire first, they can't bring friends, they have no effective tools to know I'm coming. Or, really any ship that can provide some DPS and can fit a modicum of tank (since I'll have my [per MasterPlan] CONCORD protected in-corp Logi waiting). Heck, a BattleSkiff would do nicely (though this would be one place where I would insist on a T2 hull).
Quote:Now, I've noticed you tend to use the argument 'What if multiple bounty hunters come after meeeee'. That means that you've ganked multiple targets that ALL despise you enough to have people come after you. You kill one person, you get one hunter. More, you get more hunters. This would be the EVE equivalent of a powerful gangster having the resources of the entire FBI dedicated to bringing him to justice. You do worse things, more people want to come get you. Since the 'Vidya games vs Meatspace' argument has come up a number of times, a better analogy would be 'Shooting people in GTA eventually gets the f*cking army after you.'
Except that, as it costs the killright hunter nothing to accept a killright, all it means is that the miners sold that killright for a few pennies. I have no problem with people ganging up on me. My proposal back on page 6 (and repeated numerous times) explicitly allows killright holders to gang up on someone.
My problem is that blind transferrable killrights game mechanically guarantee surprise and the first shot, while virtually guaranteeing an overwhelming shiptype advantage (if you're hunting in a kestral and they're flying a Proteus, dock up and reship to something kitey), with the further guarantee that the target's friends cannot effectively assist him. All of that at no fixed cost to the hunter. If you can't win (and make a profit before ammo expenses) every single time under those conditions, there's something very wrong with you.
By the way, the Powerful gangsters usually had packs of friends who could effectively aid them. With killrights, Concord prohibits that. Secondly, in EVE terms, the guy with the killright on him has already been punished by the police. Killrights are analogous to the civil action that happens later (whose cause of action generally can't be transferred). Besides all that, RL analogies suck for EVE. EvE: Everyone vs Everyone
-RubyPorto |

Arduemont
Lords 0f Justice Fidelas Constans
331
|
Posted - 2012.10.12 09:02:00 -
[455] - Quote
Not this clown again. ^^
Your alone. By popular demand, the way you want it to happen, wont happen. They're not going to listen to one person's hissy fit on the forums. You are one of very very very few who dont like this change. |

Souisa
WESCORP 2.0
14
|
Posted - 2012.10.12 09:09:00 -
[456] - Quote
Such a system would be somewhat simple to make. The kill mails already displays value lost, and the bounties should revovle around this. If you inflict 200 million worth of damage on somone, then you get 200 million bounty if it was that high.
Catch is the bounty system only has to revolve around ships, not modules and not the cargohold. There are too many items in eve that the system can be manipulated to think people lost billions worth of items, when in fact its just a rare item no one cares about that has had its price manipulated. People would also speculate in buying items when they are cheap, but showing up expensive on the kill mails, for profit. In short you cant really manipulate ship prices from day to day at least because the volumes traded is just too big.
Anyway, if there are more than 1 person on the kill mail the bounty will be split. |

Pipa Porto
1190
|
Posted - 2012.10.12 09:12:00 -
[457] - Quote
Arduemont wrote:Not this clown again. ^^
Your alone. By popular demand, the way you want it to happen, wont happen. They're not going to listen to one person's hissy fit on the forums. You are one of very very very few who dont like this change.
There is just so much terrible content in your posts. I could quote every other sentence in your posts and point out why they're a terrible waste of brain-power, but frankly you don't care about logic or reason, you just want what you want and your going to run your mouth about it until everyone else agrees with you (which they wont).
Eventually people will stop debating with you, and you will think you've won. But what will have really happened is that people will just have gotten bored of arguing with someone who just isn't capable of a proper debate.
Ok, very simply, since you skipped right to the personal attacks.
Why do you believe that Suicide Ganking should be dis-incentiveized further than it already has been? Why do you believe there should be a game mechanic that allows for consequence free surprise attacks in HS when there has never been one before? Ultimately, why do you believe that HS should be safer than it is today? EvE: Everyone vs Everyone
-RubyPorto |

March rabbit
R.I.P. Revenge
255
|
Posted - 2012.10.12 10:23:00 -
[458] - Quote
Bodega Cat wrote:I think if their was a way to check or sort local for people that have reputations as bounty hunters, it would be fair warning enough someone might have your kill rights.
The higher number of bounties collected, the more apparent it would be.
this way already exists: address book. Add person into your AB and set standing -5/-10. Then you see him in local. |

Pipa Porto
1191
|
Posted - 2012.10.12 10:42:00 -
[459] - Quote
March rabbit wrote:Bodega Cat wrote:I think if their was a way to check or sort local for people that have reputations as bounty hunters, it would be fair warning enough someone might have your kill rights.
The higher number of bounties collected, the more apparent it would be.
this way already exists: address book. Add person into your AB and set standing -5/-10. Then you see him in local.
Now, with the new system described in the Dev Blog, what sort of attention can you pay to stay alive in HS?
You're trying to counter Rt Click > Set Suspect coming from literally anyone. EvE: Everyone vs Everyone
-RubyPorto |

Twisted Girl
Sniggerdly Pandemic Legion
31
|
Posted - 2012.10.12 11:18:00 -
[460] - Quote
maybe now someone will able to claim my 1 billion bounty? |

MatrixSkye Mk2
Republic University Minmatar Republic
433
|
Posted - 2012.10.12 11:31:00 -
[461] - Quote
Twisted Girl wrote:maybe now someone will able to claim my 1 billion bounty? I may have misunderstood, but I think the current bounties are going away if not claimed by the time the new system is implemented.
|

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
148
|
Posted - 2012.10.12 11:37:00 -
[462] - Quote
The whole idea of a bounty system is stupid in this game. Bounties don't work against immortals. Let me explain...
Hey guys, I'm placing a bounty on this really nasty criminal. I really want him dead.
Yeah but he's a capsuleer. He'll just come back to life in 5 minutes and carry on committing crime.
Yeah but at least we can annoy him by killing him.
So your plan to punish criminals is to spend a small fortune just to annoy them?
Uh-huh. |

Allan Orti
Science and Trade Institute Caldari State
0
|
Posted - 2012.10.12 12:25:00 -
[463] - Quote
This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players! |

Darth Nupis
The Fraternal Association of Killer Squibs
0
|
Posted - 2012.10.12 22:42:00 -
[464] - Quote
Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players!
Harass them back. |

Pipa Porto
1192
|
Posted - 2012.10.13 01:30:00 -
[465] - Quote
Darth Nupis wrote:Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players! Harass them back.
Except that the bounty system is designed to specifically prohibit that by not allowing you to find out who put a bounty on you.
The problem is that you're guaranteed to get your money's worth. There's no chance for the bounty to be wasted, as it either causes significant economic harm or gets refunded. EvE: Everyone vs Everyone
-RubyPorto |

Ranger 1
Ranger Corp
2544
|
Posted - 2012.10.13 07:01:00 -
[466] - Quote
Pipa Porto wrote:Darth Nupis wrote:Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players! Harass them back. Except that the bounty system is designed to specifically prohibit that by not allowing you to find out who put a bounty on you. The problem is that you're guaranteed to get your money's worth. There's no chance for the bounty to be wasted, as it either causes significant economic harm or gets refunded. Well, 80% refunded anyway.
I still agree with you on this one point. There should be a mechanic where, if it actually matters to you, you can find out who placed the bounty on your head.
I still think it should be done through paying a fee to an agent of some sort, and perhaps take some time to get your answer. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Pipa Porto
1198
|
Posted - 2012.10.13 07:05:00 -
[467] - Quote
Ranger 1 wrote:Pipa Porto wrote:Darth Nupis wrote:Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players! Harass them back. Except that the bounty system is designed to specifically prohibit that by not allowing you to find out who put a bounty on you. The problem is that you're guaranteed to get your money's worth. There's no chance for the bounty to be wasted, as it either causes significant economic harm or gets refunded. Well, 80% refunded anyway. I still agree with you on this one point. There should be a mechanic where, if it actually matters to you, you can find out who placed the bounty on your head. I still think it should be done through paying a fee to an agent of some sort, and perhaps take some time to get your answer.
Where's this 80% thing coming from? EvE: Everyone vs Everyone
-RubyPorto |

Ranger 1
Ranger Corp
2544
|
Posted - 2012.10.13 07:05:00 -
[468] - Quote
Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players! You mean like suicide ganking them, or declaring war on them, or bumping them, or smack talking them in local, or can flipping them, or infiltrating their corp with an alt and killing them (or stealing all of their stuff and THEN killing them), or any one of a dozen other things that can be done currently to "harass" a player? Most of which don't cost you an ISK to do either. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2544
|
Posted - 2012.10.13 07:07:00 -
[469] - Quote
Pipa Porto wrote:Ranger 1 wrote:Pipa Porto wrote:Darth Nupis wrote:Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players! Harass them back. Except that the bounty system is designed to specifically prohibit that by not allowing you to find out who put a bounty on you. The problem is that you're guaranteed to get your money's worth. There's no chance for the bounty to be wasted, as it either causes significant economic harm or gets refunded. Well, 80% refunded anyway. I still agree with you on this one point. There should be a mechanic where, if it actually matters to you, you can find out who placed the bounty on your head. I still think it should be done through paying a fee to an agent of some sort, and perhaps take some time to get your answer. Where's this 80% thing coming from?
In the reams of dev responses on this there was a discussion about if there are multiple bounties on someone, how is that refunded if eventually necessary. The dev response referred to an 80% refund of what was left of the bounty and how that would be divvied out to the various parties.
Edit: Subject to change and tweaking obviously at this point.
Additional edit: Don't take that as quite 100% gospel. I always strive to be as accurate as possible, but frankly it's been a long day and involved reading a lot of repetitive material. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Nyla Skin
Maximum fun chamber
95
|
Posted - 2012.10.13 10:07:00 -
[470] - Quote
Allan Orti wrote:This new bounty systems makes me quite nervous, since it can and definately WILL be made to harass other players!
It doesnt give any tools to harassing, only incentives. |

Pipa Porto
1202
|
Posted - 2012.10.14 05:01:00 -
[471] - Quote
Ranger 1 wrote:In the reams of dev responses on this there was a discussion about if there are multiple bounties on someone, how is that refunded if eventually necessary. The dev response referred to an 80% refund of what was left of the bounty and how that would be divvied out to the various parties.
Edit: Subject to change and tweaking obviously at this point.
Additional edit: Don't take that as quite 100% gospel. I always strive to be as accurate as possible, but frankly it's been a long day and involved reading a lot of repetitive material.
Thanks.
Your money's worth (well, 5 times it) or 80% of it back is roughly equally risk free. And the way CCP is going with these things, I see no reason to expect that there will be any way to discover who put a bounty on you.
Just like there's no risk in being a killright hunter with the new, ridiculous, killright system. EvE: Everyone vs Everyone
-RubyPorto |

Ranger 1
Ranger Corp
2555
|
Posted - 2012.10.14 05:08:00 -
[472] - Quote
Pipa Porto wrote:Ranger 1 wrote:In the reams of dev responses on this there was a discussion about if there are multiple bounties on someone, how is that refunded if eventually necessary. The dev response referred to an 80% refund of what was left of the bounty and how that would be divvied out to the various parties.
Edit: Subject to change and tweaking obviously at this point.
Additional edit: Don't take that as quite 100% gospel. I always strive to be as accurate as possible, but frankly it's been a long day and involved reading a lot of repetitive material. Thanks. Your money's worth (well, 5 times it) or 80% of it back is roughly equally risk free. And the way CCP is going with these things, I see no reason to expect that there will be any way to discover who put a bounty on you. Just like there's no risk in being a killright hunter with the new, ridiculous, killright system. Well, other than being killed of course... they can always fire back, or use logistics, or a remote booster.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Pipa Porto
1202
|
Posted - 2012.10.14 05:17:00 -
[473] - Quote
Ranger 1 wrote:Pipa Porto wrote:Ranger 1 wrote:In the reams of dev responses on this there was a discussion about if there are multiple bounties on someone, how is that refunded if eventually necessary. The dev response referred to an 80% refund of what was left of the bounty and how that would be divvied out to the various parties.
Edit: Subject to change and tweaking obviously at this point.
Additional edit: Don't take that as quite 100% gospel. I always strive to be as accurate as possible, but frankly it's been a long day and involved reading a lot of repetitive material. Thanks. Your money's worth (well, 5 times it) or 80% of it back is roughly equally risk free. And the way CCP is going with these things, I see no reason to expect that there will be any way to discover who put a bounty on you. Just like there's no risk in being a killright hunter with the new, ridiculous, killright system. Well, other than being killed of course... they can always fire back, or use logistics, or a remote booster....
Firing back at the CONCORD protected Corpmate Logi sounds effective. Putting more suspects on the field in expensive ships sounds wise.
Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1355
|
Posted - 2012.10.14 05:22:00 -
[474] - Quote
Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right.
There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more.
Kill rights are already a broken/borked mechanic.
Caldari Militia |

Ranger 1
Ranger Corp
2555
|
Posted - 2012.10.14 05:30:00 -
[475] - Quote
Pipa Porto wrote:Ranger 1 wrote:Pipa Porto wrote:Ranger 1 wrote:In the reams of dev responses on this there was a discussion about if there are multiple bounties on someone, how is that refunded if eventually necessary. The dev response referred to an 80% refund of what was left of the bounty and how that would be divvied out to the various parties.
Edit: Subject to change and tweaking obviously at this point.
Additional edit: Don't take that as quite 100% gospel. I always strive to be as accurate as possible, but frankly it's been a long day and involved reading a lot of repetitive material. Thanks. Your money's worth (well, 5 times it) or 80% of it back is roughly equally risk free. And the way CCP is going with these things, I see no reason to expect that there will be any way to discover who put a bounty on you. Just like there's no risk in being a killright hunter with the new, ridiculous, killright system. Well, other than being killed of course... they can always fire back, or use logistics, or a remote booster.... Firing back at the CONCORD protected Corpmate Logi sounds effective. Putting more suspects on the field in expensive ships sounds wise. Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed.
Eh? I said the person with the kill right on their head can have logistics help him, or a remote booster, in addition to simply shooting you when you attack him after activating your kill right. Of course you can then shoot at his logistics, but that's a decision he'll have to make.
Under no circumstances would a logistics be protected by Concord if he is repping someone that is engaged in combat. Even if you are activating a kill right, when you fire you get a PVP flag which is inherited by the logistics pilot.
I think you are underestimating just how many people will use the fact that they have a kill right for sale on them to lure people into combat. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2555
|
Posted - 2012.10.14 05:34:00 -
[476] - Quote
Poetic Stanziel wrote:Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right. There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more. Kill rights are already a broken/borked mechanic.
Except that unless the person selling the kill right is a compete idiot you'll pay them for the privilege of shedding that kill right.
Also, and I may very well have missed this, but I don't recall self destructing being discussed as a method to end a kill right. I could very well have missed it though. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Pipa Porto
1202
|
Posted - 2012.10.14 05:48:00 -
[477] - Quote
Ranger 1 wrote:Eh? I said the person with the kill right on their head can have logistics help him, or a remote booster, in addition to simply shooting you when you attack him after activating your kill right. Of course you can then shoot at his logistics, but that's a decision he'll have to make.
And since you have access to escalate with literally everyone else in the system and there aren't any particularly effective traps you can make via fleeting, they have no reason not to poke by for a looksee.
Quote:Under no circumstances would a logistics be protected by Concord if he is repping someone that is engaged in combat. Even if you are activating a kill right, when you fire you get a PVP flag which is inherited by the logistics pilot.
I think you are underestimating just how many people will use the fact that they have a kill right for sale on them to lure people into combat.
CCP Masterplan wrote:Assisting your own corp mates* in a Limited Engagement is always legally allowed (it won't be punished per se, but you'll still inherit any W/P/S/C flags they have)
But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec
Weapon/PvP/Suspect/Criminal.
Yes, you get a PvP flag. That means your logoff timer is 15m. It does not allow anyone to shoot you. Whatever unnamed individual flag (I thought CW 2.0 was supposed to get rid of these) being in an LE gives you is not transferable due to CCP's terror of mapping aggression.
Yes, System v 1 combat (with true, CONCORD protected, Neutral RR) sounds so interesting. I don't know why everyone won't be doing it. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1355
|
Posted - 2012.10.14 05:49:00 -
[478] - Quote
Ranger 1 wrote:Poetic Stanziel wrote:Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right. There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more. Kill rights are already a broken/borked mechanic. Except that unless the person selling the kill right is a compete idiot you'll pay them for the privilege of shedding that kill right. Also, and I may very well have missed this, but I don't recall self destructing being discussed as a method to end a kill right. I could very well have missed it though. Someone else will pay to activate the kill right. You just get to shed it on their dime.
I would suspect that CCP will plug any self-destructing holes ... but as the devblog states, your ship only has to be destroyed during the activation period. I take that to include self destruction, since it does now generate a kill mail.
Caldari Militia |

Pipa Porto
1202
|
Posted - 2012.10.14 05:50:00 -
[479] - Quote
Poetic Stanziel wrote:Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right. There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more. Kill rights are already a broken/borked mechanic.
Sounds like a foolproof plan. EvE: Everyone vs Everyone
-RubyPorto |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1355
|
Posted - 2012.10.14 05:53:00 -
[480] - Quote
Pipa Porto wrote:Poetic Stanziel wrote:Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right. There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more. Kill rights are already a broken/borked mechanic. Sounds like a foolproof plan. Not a lot of Heavy Interdictors whipping about in highsec. Caldari Militia |

Pipa Porto
1202
|
Posted - 2012.10.14 06:27:00 -
[481] - Quote
Poetic Stanziel wrote:Pipa Porto wrote:Poetic Stanziel wrote:Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right. There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more. Kill rights are already a broken/borked mechanic. Sounds like a foolproof plan. Not a lot of Heavy Interdictors whipping about in highsec.
Yet.
Not a lot of Suspect flagged people whipping about in HS. Not a lot of Multi-Stabbed shineys whipping about in HS trying to clear their killrights. EvE: Everyone vs Everyone
-RubyPorto |

Ranger 1
Ranger Corp
2556
|
Posted - 2012.10.14 06:30:00 -
[482] - Quote
Pipa Porto wrote:Ranger 1 wrote:Eh? I said the person with the kill right on their head can have logistics help him, or a remote booster, in addition to simply shooting you when you attack him after activating your kill right. Of course you can then shoot at his logistics, but that's a decision he'll have to make. And since you have access to escalate with literally everyone else in the system and there aren't any particularly effective traps you can make via fleeting, they have no reason not to poke by for a looksee. Quote:Under no circumstances would a logistics be protected by Concord if he is repping someone that is engaged in combat. Even if you are activating a kill right, when you fire you get a PVP flag which is inherited by the logistics pilot.
I think you are underestimating just how many people will use the fact that they have a kill right for sale on them to lure people into combat. CCP Masterplan wrote:Assisting your own corp mates* in a Limited Engagement is always legally allowed (it won't be punished per se, but you'll still inherit any W/P/S/C flags they have)
But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec Weapon/PvP/Suspect/Criminal. Yes, you get a PvP flag. That means your logoff timer is 15m. It does not allow anyone to shoot you. Whatever unnamed individual flag (I thought CW 2.0 was supposed to get rid of these) being in an LE gives you is not transferable due to CCP's terror of mapping aggression. Yes, System v 1 combat (with true, CONCORD protected, Neutral RR) sounds so interesting. I don't know why everyone won't be doing it.
I believe that repping your corp mate does make the logistics part of the limited engagement.
I could be incorrect on that (and am too tired at the moment to recheck the Dev Blog)... if so my apologies.
Still, that in no way keeps the person with the kill right from having their own logistics... if they are willing to risk it. In most of high sec, considering the unpreparedness for actual PVP combat, that actually isn't that big a risk if they are prepared.
Lets be realistic about this, the vast majority of traffic in your average high sec system is either haulers or mission fit ships... and mission fit ships are in no way capable of providing a challenge to someone looking for trouble. They might be able to out tank him (depending on the ship) but they won't even be able to hold him let alone kill him.
Someone looking to lure people into giving him a go really only have to worry about running into a group that is engaged in an active war (something I am assured NEVER happens anymore   ) or a bounty hunter/RvB/FW / or suicide gank group set up to snag and bag someone.
His prey will be the person that notices the kill right and reflexively goes after it thinking "I just did Angel Extravaganza in this ship, surely I can handle this lone Dominix"... and he'll keep milking the kill right until someone finally gets him. He'll know this is likely to happen eventually, but he'll get plenty of entertainment out of it and with skilled hauler buddy in the area he may very well make money off the loot.
You can keep telling yourself that it won't happen, but if I end up with a kill right on one of my characters this will be the route I'll take. Most any combat oriented pilot (RvB pilots come to mind) will do the same. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1355
|
Posted - 2012.10.14 06:43:00 -
[483] - Quote
Pipa Porto wrote:Poetic Stanziel wrote:Pipa Porto wrote:Poetic Stanziel wrote:Pipa Porto wrote:Meanwhile the killright hunter has unlimited, trap-proof, potential for public escalation. Oh, and the Game mechanically guaranteed element of surprise. If you can't win every single time under those circumstances, you should be ashamed. It'll be pretty easy to shed the kill right. There are so many different methods ... but as an example ... fly out near a gate in something enticing. Warp stab the hell out of it. Align to a safe. Wait for some joker to activate the kill right. Warp away. Go dock, get into some cheap frigate or rookie ship. Fly back out, either let someone pop you (an alt or a corpmate) or self-destruct. Voila! Kill right no more. Kill rights are already a broken/borked mechanic. Sounds like a foolproof plan. Not a lot of Heavy Interdictors whipping about in highsec. Yet. You expecting some sort of rebalance that turns heavy interdictors into speedy combat beasts? Caldari Militia |

Pipa Porto
1203
|
Posted - 2012.10.14 06:46:00 -
[484] - Quote
Ranger 1 wrote:I believe that repping your corp mate does make the logistics part of the limited engagement.
I could be incorrect on that (and am too tired at the moment to recheck the Dev Blog)... if so my apologies.
CCP has made it quite clear that they are unwilling to make the aggression maps that transferring LE status would require.
CCP Masterplan wrote:If we start propating LEs, we basically end up back with the old aggression-graph, where assisting a single target can end up flagging you to an un-knowable set of people. That is what we're trying to avoid with the flag system.
Quote:Still, that in no way keeps the person with the kill right from having their own logistics... if they are willing to risk it. In most of high sec, considering the unpreparedness for actual PVP combat, that actually isn't that big a risk if they are prepared. Lets be realistic about this, the vast majority of traffic in your average high sec system is either haulers or mission fit ships... and mission fit ships are in no way capable of providing a challenge to someone looking for trouble. They might be able to out tank him (depending on the ship) but they won't even be able to hold him let alone kill him. Someone looking to lure people into giving him a go really only have to worry about running into a group that is engaged in an active war (something I am assured NEVER happens anymore    ) or a bounty hunter/RvB/FW / or suicide gank group set up to snag and bag someone. His prey will be the person that notices the kill right and reflexively goes after it thinking "I just did Angel Extravaganza in this ship, surely I can handle this lone Dominix"... and he'll keep milking the kill right until someone finally gets him. He'll know this is likely to happen eventually, but he'll get plenty of entertainment out of it and with skilled hauler buddy in the area he may very well make money off the loot. You can keep telling yourself that it won't happen, but if I end up with a kill right on one of my characters this will be the route I'll take. Most any combat oriented pilot (RvB pilots come to mind) will do the same.
So you're saying that the new killrights are only balanced because people in HS are too incompetant to deal with a one way Free for all with CONCORD protected Logistics? What happens when they figure out that all they need is a point, a moderate tank (local or remote), and right click > Invite to fleet.
By the way, funny story, it seems that since killrights will be frontloaded (so you can still shoot back and get a killright even if you survive), anyone in LS is gonna be picking up a huge number of them.
CCP Masterplan wrote: Kill rights
Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed. This will feed in to the revamped bounty system that Team Super Friends will be talking about very shortly, so look for a dev blog coming from them soon.
Someone posted a comparison between current killright acquisition.
CCP Masterplan wrote:No it won't work like that any more. Just the act of a criminal attack will create the kill right. What happens after that (victim fights back or not, victim dies or not) won't change anything EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1203
|
Posted - 2012.10.14 06:48:00 -
[485] - Quote
Poetic Stanziel wrote:You expecting some sort of rebalance that turns heavy interdictors into speedy combat beasts?
They don't need anything other than their infini-point and some tank. Remember, it's a one directional free for all. EvE: Everyone vs Everyone
-RubyPorto |

Arduemont
Lords 0f Justice Fidelas Constans
360
|
Posted - 2012.10.14 09:38:00 -
[486] - Quote
Pipa Porto wrote:By the way, funny story, it seems that since killrights will be frontloaded (so you can still shoot back and get a killright even if you survive), anyone in LS is gonna be picking up a huge number of them.
People in lowsec wont be getting killrights much at all, as they can only incur one from firing at a pod, which (if you know what your doing in a pod) is really really really difficult in lowsec. So in short, this is false.
|

Pipa Porto
1205
|
Posted - 2012.10.14 11:35:00 -
[487] - Quote
Arduemont wrote:People in lowsec wont be getting killrights much at all, as they can only incur one from firing at a pod, which (if you know what your doing in a pod) is really really really difficult in lowsec. So in short, this is false.
Edit: The only people who will have killrights against them will be suicide gankers, and pod shooting low seccies.
Ransom a Pod > Killright. Kill a pod > Killright Most people in LS catch pods somewhat regularly.
As for HS, with Suicide Ganks, why should you get to shoot back (likely foiling the gank) and still get a killright (especially with the silly new public version of killrights) against the people who didn't kill your ship?
It used to be that killrights were compensation for someone killing your ship when you didn't choose to fight back. Now it's someone daring to attack you in HS. Gotta make the HS bears comfortable, I guess.
Quote:They've already said putting a bounty on someone will not be anonymous. Dont ask me where I read that, if memory serves a Dev said it somewhere on the forums.
I'll have to ask you where you read it, since I went through the killright/bounty thread dev posts and didn't see any such thing.
Quote:If you have killrights against you, you'll know about it and therefore you should be prepared whenever you go into highsec. In which case you'll be just as likely to succeed and kill people yourself as someone traveling through hostile nullsec. Man up.
Remind me, which mechanic in Hostile Nullsec automagically blows up your ship if you shoot first? EvE: Everyone vs Everyone
-RubyPorto |

Arduemont
Lords 0f Justice Fidelas Constans
361
|
Posted - 2012.10.14 12:25:00 -
[488] - Quote
Pipa Porto wrote:Ransom a Pod > Killright. Kill a pod > Killright Most people in LS catch pods somewhat regularly.
Who does that anymore? Random a ship, don't be greedy.
Pipa Porto wrote:As for HS, with Suicide Ganks, why should you get to shoot back (likely foiling the gank) and still get a killright (especially with the silly new public version of killrights) against the people who didn't kill your ship?
Suicide ganking is literally the easiest form of PvP around, with no risk (losing your ship is not a risk when it is fit to die and only cost 5m ISK).
Pipa Porto wrote:It used to be that killrights were compensation for someone killing your ship when you didn't choose to fight back. Now it's someone daring to attack you in HS. Gotta make the HS bears comfortable, I guess.
Most of the people suicide ganking arn't attacking people who can fight back, if your doing it this way your doing it wrong.
Pipa Porto wrote:I'll have to ask you where you read it, since I went through the killright/bounty thread dev posts and didn't see any such thing.
Too bad, can't remember. Look harder, I cant be bothered.
I don't know why I bother, your responses to each post are terrible. I fully expect another bunch of terrible replies to this one. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
814
|
Posted - 2012.10.14 12:38:00 -
[489] - Quote
CCP Punkturis wrote:I don't understand why people keep saying you'll be able to place bounty on ship types in the new system.....
I'm not English native but I have the feeling at some point I can read it. But I'm clearly disappointed so many English native ones seem having troubles with that dev blog reading. This system is absolutely fantastic and answer to so many requests pointed all over the years of EvE existence I clearly don't understand why so much fear and apocalyptic threads about it.
Excellent move, excellent revamp, excellent fix. Your route for excellence has never been that short. Bravo. brb |

Pipa Porto
1207
|
Posted - 2012.10.14 12:45:00 -
[490] - Quote
Arduemont wrote:Who does that anymore? Random a ship, don't be greedy. Catch pods? Anyone with a point. If I catch your pod in LS, why shouldn't I ransom you?
Quote:Suicide ganking is literally the easiest form of PvP around, with no risk (losing your ship is not a risk when it is fit to die and only cost 5m ISK).
Suicide ganking is exactly as difficult as the target makes it. The fixed cost of a suicide gank is certainly a risk. For one, there's the high probability that the loot/salvage from your target will not cover that fixed cost (especially in the case of ganking miners). Besides that, you can't claim that losing a ship with a probability of .005 (or whatever the probability per hour of getting a Mack ganked) is more risky than losing a ship with a probability of 1.
By the way, I did the math in another thread, assuming there are an average of 1700 Exhumers mining in HS at any given time, the amortized risk of Suicide ganking throughout the period of HAG was about 500k ISK/hr (you accept this risk in order to mine and return with X isk). Losing 2-3 dessies per hour is an amortized risk of 10-15m per hour (you accept this risk in order to gank and return with hopefully more ISK). Also, a T1 fit Destroyer could not reliably solo gank an Exhumer, but I get how lying about that makes you feel better.
Do the math with more realistic numbers (during HAG, using a T2 Catalyst which, by the way, could only gank untanked Hulks, assuming 3 ganks/hr because more is unlikely): Miner: Risk 500k isk/hr, Reward 15m isk/hr (every hour). Profit: 14.5m isk/hr Ganker: Risk 45m isk, Reward ~60m isk/hr (on average, over a number of ganks). Profit: 15m isk/hr. Divide by the 2 accounts you need (Scout/Looter + Gank) and you get 7.5m ISK/hr. Higher risk, lower reward, and greater uncertainty for the ganker.
Quote:Most of the people suicide ganking arn't attacking people who can fight back, if your doing it this way your doing it wrong.
Friends with ECM Friends with DPS ECM Drones Mining aligned Tanking your ship Scouting D-Scan
All things you can do to effectively fight back or otherwise avoid being the victim of a successful gank. Choosing not to do anything and complaining that you "couldn't fight back" is ridiculous.
Quote:Too bad, can't remember. Look harder, I cant be bothered.
Why should I have to provide evidence for your claim? EvE: Everyone vs Everyone
-RubyPorto |

Lin-Young Borovskova
Science and Trade Institute Caldari State
814
|
Posted - 2012.10.14 13:13:00 -
[491] - Quote
Pipa Porto wrote:Remind me, which mechanic in Hostile Nullsec automagically blows up your ship if you shoot first?
You don't need more than a couple seconds before you get blown up if you show up in front of the station when you dare to show up without large fleet or large gang with huge amount of logistics and an excellent FC, witch is, in a player driven game a huge time consumption for organisation.
Now if you tell me what concord has to do in a player driven game I would answer you that if high sec was really high sec you couldn't even target another player. This would obviously lead to actual whiners, whining for peanuts and candies, to not being even remotely able to pass a single gate in high sec without getting blown up by faction police. This would be a real high security level witch it isn't.
This would also cut and simply kill grieffing (abuse of mechanics to kill someone just because he's unaware of aggression rules that represents a huge amount of kills if not the only kills a huge number of players have in their killboard and are so proud) But then more sure about this than I'm sure tomorrow will be rainy the number of alt accounts unsub and risk averse players unsub would hit unprecedented records, in the end the whole game would win a lot more on the long run that it wins right now. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
814
|
Posted - 2012.10.14 13:16:00 -
[492] - Quote
Pipa Porto wrote:Arduemont wrote:Who does that anymore? Random a ship, don't be greedy. Catch pods? Anyone with a point. If I catch your pod in LS, why shouldn't I ransom you?
You can ask ransom, the only idiot in this affair is the guy who pays because he will get killed 99% of the time anyway.
Who's fault? brb |

Arduemont
Lords 0f Justice Fidelas Constans
362
|
Posted - 2012.10.14 13:43:00 -
[493] - Quote
I can't help but read your posts and cringe at almost everything you say.
Pipa Porto wrote: Catch pods? Anyone with a point. If I catch your pod in LS, why shouldn't I ransom you?
Because you'll get kill rights on you. Don't get me wrong, you can if you like, I'm fine with you doing it, you just have to deal with the repercussions (See what I did there?). What I am basically saying is that catching pods is such an infinitely small part of PvP I don't understand why your whining about that. Basically what I hear is "WWWWHHHHAAAAAA, I DONT WANT TO GET KILLRIGHTS WHEN I SHOOT AT PODS".
Pipa Porto wrote:Suicide ganking is exactly as difficult as the target makes it. The fixed cost of a suicide gank is certainly a risk. For one, there's the high probability that the loot/salvage from your target will not cover that fixed cost (especially in the case of ganking miners). Besides that, you can't claim that losing a ship with a probability of .005 (or whatever the probability per hour of getting a Mack ganked) is more risky than losing a ship with a probability of 1.
My god, cringe worthy. Losing your ship in a suicide gank is not a risk, you account for that when you decide to SUICIDE gank. Also, your comment about it being as hard as the target makes it for you is ridiculous, your in high-sec, you can choose whatever target you like. If your choosing a risky target your suicide ganking wrong. Also, your maths is terrible.
Pipa Porto wrote:By the way, I did the math in another thread, assuming there are an average of 1700 Exhumers mining in HS at any given time, the amortized risk of Suicide ganking throughout the period of HAG was about 500k ISK/hr (you accept this risk in order to mine and return with X isk). Losing 2-3 dessies per hour is an amortized risk of 10-15m per hour (you accept this risk in order to gank and return with hopefully more ISK). Also, a T1 fit Destroyer could not reliably solo gank an Exhumer, but I get how lying about that makes you feel better.
Losing ISK on buying Dessies is not a RISK. You need to get this right, you should have accounted for that. The only risk your taking is that the gank wont cover the cost. Suicide ganking is not meant to be profitable anyway, not unless your pulling off large and organised freighter or hauler ganks. In which case you use a cargo scanner and you know roughly how much your going to get out of it. If your suicide ganking exhumers your doing it for kicks, not ISK. Thinking you'll earn money from suicide ganking exhumers is idiocy.
Pipa Porto wrote:Friends with ECM Friends with DPS ECM Drones Mining aligned Tanking your ship Scouting D-Scan
No one D-Scans in highsec, its not worth the time. ECM drones dont work, because you'll be dead before you get a lock. Same for friends with ECM or DPS. If you've suicide ganked someone with DPS support on-grid then your an idiot anyway. If you fired at someone who was mining aligned then your also an idiot. Scouting? In high sec? what? If someone tanks you then you didn't bring enough DPS. So basically - "Most of the people suicide ganking arn't attacking people who can fight back, if your doing it this way your doing it wrong."
Pipa Porto wrote:Why should I have to provide evidence for your claim?
Why should I have to provide evidence against your claim? The original claim by you being that CCP would want it anonymous. |

Pipa Porto
1207
|
Posted - 2012.10.14 14:02:00 -
[494] - Quote
Arduemont wrote:Because you'll get kill rights on you. Don't get me wrong, you can if you like, I'm fine with you doing it, you just have to deal with the repercussions (See what I did there?). What I am basically saying is that catching pods is such an infinitely small part of PvP I don't understand why your whining about that. Basically what I hear is "WWWWHHHHAAAAAA, I DONT WANT TO GET KILLRIGHTS WHEN I SHOOT AT PODS".
And I'm saying that punishing people for catching (not killing) pods in lowsec the same way you punish killing pods is idiotic.
Quote:My god, cringe worthy. Losing your ship in a suicide gank is not a risk, you account for that when you decide to SUICIDE gank. Also, your comment about it being as hard as the target makes it for you is ridiculous, your in high-sec, you can choose whatever target you like. If your choosing a risky target your suicide ganking wrong.
Losing ISK on buying Dessies is not a RISK. You need to get this right, you should have accounted for that. The only risk your taking is that the gank wont cover the cost. Suicide ganking is not meant to be profitable anyway, not unless your pulling off large and organised freighter or hauler ganks. In which case you use a cargo scanner and you know roughly how much your going to get out of it.
By the same token then, losing your mining ship to a suicide gank is not a risk, as you should have accounted for it when you decided to mine in an untanked Exhumer.
Reread the Soundwave quote. Suicide ganking bare hulls is not meant to be profitable. As it happens, it never was. Only Fit but untanked Exhumers were ever profitable.
Quote:No one D-Scans in highsec, its not worth the time. ECM drones dont work, because you'll be dead before you get a lock. Same for friends with ECM or DPS. If you've suicide ganked someone with DPS support on-grid then your an idiot anyway. If you fired at someone who was mining aligned then your also an idiot. Scouting? In high sec? what? If someone tanks you then you didn't bring enough DPS. So basically - "Most of the people suicide ganking arn't attacking people who can fight back, if your doing it this way your doing it wrong."
If your ship isn't worth a button press to notice the incoming fleet of Catalysts in time to escape, that's your choice. ECM Drones absolutely do work. Set them on aggressive and they will auto aggro Suicide Gankers. Just about every profitable gank relies on DPS that takes the whole 20s to apply, plenty of time for your Seboed friends to lock them up and destroy/jam them. If DPS or ECM friends mean nobody makes an attempt on you, MISSION ******* ACCOMPLISHED. If you tank your ship, you aren't profitable to gank, so you won't get ganked. Want to claim otherwise, find a killmail that shows a brick tanked hulk getting ganked. I have never seen one. Scouting works. Your choice not do scout your expensive ship/cargo is exactly that, your choice.
Choosing not to use mechanics does not mean you can claim that those mechanics don't exist.
The fact that the targets CHOOSE to make things easy for their attackers, despite months of opportunities to learn isn't relevant to game mechanics discussions.
Quote:Why should I have to provide evidence against your claim? The original claim by you being that CCP would want it anonymous. And the DevBlog makes no mention of people being able to learn who placed a bounty on their head. Ergo, per the DevBlog, there will be no way to learn who placed a bounty on your head. You claim something contrary to what the Devblog says, and claim you read it somewhere. I ask you, where did you read it? EvE: Everyone vs Everyone
-RubyPorto |

Arduemont
Lords 0f Justice Fidelas Constans
362
|
Posted - 2012.10.14 14:05:00 -
[495] - Quote
Pipa Porto wrote:Arduemont wrote:Because you'll get kill rights on you. Don't get me wrong, you can if you like, I'm fine with you doing it, you just have to deal with the repercussions (See what I did there?). What I am basically saying is that catching pods is such an infinitely small part of PvP I don't understand why your whining about that. Basically what I hear is "WWWWHHHHAAAAAA, I DONT WANT TO GET KILLRIGHTS WHEN I SHOOT AT PODS". And I'm saying that punishing people for catching (not killing) pods in lowsec the same way you punish killing pods is idiotic. Quote:My god, cringe worthy. Losing your ship in a suicide gank is not a risk, you account for that when you decide to SUICIDE gank. Also, your comment about it being as hard as the target makes it for you is ridiculous, your in high-sec, you can choose whatever target you like. If your choosing a risky target your suicide ganking wrong.
Losing ISK on buying Dessies is not a RISK. You need to get this right, you should have accounted for that. The only risk your taking is that the gank wont cover the cost. Suicide ganking is not meant to be profitable anyway, not unless your pulling off large and organised freighter or hauler ganks. In which case you use a cargo scanner and you know roughly how much your going to get out of it. By the same token then, losing your mining ship to a suicide gank is not a risk, as you should have accounted for it when you decided to mine in an untanked Exhumer. Reread the Soundwave quote. Suicide ganking bare hulls is not meant to be profitable. As it happens, it never was. Only Fit but untanked Exhumers were ever profitable. Quote:No one D-Scans in highsec, its not worth the time. ECM drones dont work, because you'll be dead before you get a lock. Same for friends with ECM or DPS. If you've suicide ganked someone with DPS support on-grid then your an idiot anyway. If you fired at someone who was mining aligned then your also an idiot. Scouting? In high sec? what? If someone tanks you then you didn't bring enough DPS. So basically - "Most of the people suicide ganking arn't attacking people who can fight back, if your doing it this way your doing it wrong." If your ship isn't worth a button press to notice the incoming fleet of Catalysts in time to escape, that's your choice. ECM Drones absolutely do work. Set them on aggressive and they will auto aggro Suicide Gankers. Just about every profitable gank relies on DPS that takes the whole 20s to apply, plenty of time for your Seboed friends to lock them up and destroy/jam them. If DPS or ECM friends mean nobody makes an attempt on you, MISSION ******* ACCOMPLISHED. If you tank your ship, you aren't profitable to gank, so you won't get ganked. Want to claim otherwise, find a killmail that shows a brick tanked hulk getting ganked. I have never seen one. Scouting works. Your choice not do scout your expensive ship/cargo is exactly that, your choice. Choosing not to use mechanics does not mean you can claim that those mechanics don't exist. The fact that the targets CHOOSE to make things easy for their attackers, despite months of opportunities to learn isn't relevant to game mechanics discussions. Quote:Why should I have to provide evidence against your claim? The original claim by you being that CCP would want it anonymous. And the DevBlog makes no mention of people being able to learn who placed a bounty on their head. Ergo, per the DevBlog, there will be no way to learn who placed a bounty on your head. You claim something contrary to what the Devblog says, and claim you read it somewhere. I ask you, where did you read it?
They call what your doing, fundamentalism. You know what? I give up. |

Alexandrina Intakany
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.14 16:34:00 -
[496] - Quote
My 2 iskies :
has it occured to some ppl that some of eve's player base dont like pvp ? i am one of them !
the onlyway i see bounty working is if its tru agents as missions : taget x is in y system go kill and you get z reward and like was said if you dont block "alts" from collecting then bouties are moot .
tho i read the crimewatch in progress and i think it will go along well with transferable killrights.
as for killrights transfer : i say you already have killrights on you why do you care ? unless you are a noob ganker ... way to introduce player to eve... (dumb&/"$)
as for putting bouties on anyone : this is where i leave the game once again ... i like pve and that is what highsec is for . so leave me the f*** alone !
as for hulkageddon ,suicide gank,gate camps and the likes: having fun is suposed to be for all players not just one that bashes the others ...
thats all i have to say |

Arduemont
Lords 0f Justice Fidelas Constans
363
|
Posted - 2012.10.14 16:39:00 -
[497] - Quote
I can't take it. There's something wrong with me that I have to correct you, but it irritates me so much that you confidently pump out these ridiculous assertions. A few points that irritated me the most.
Quote:If your ship isn't worth a button press to notice the incoming fleet of Catalysts in time to escape, that's your choice. Mining is an activity designed in its nature to be done with little attention. As such it generates a pretty low income but can be done afk. This is called balance, risk vs reward. Either buff their mining yield to to match the nullsec carebears running anomalies or don't complain that they don't need to check D-scan.
Quote:ECM Drones absolutely do work. Set them on aggressive and they will auto aggro Suicide Gankers. They will also auto-agro anyone who decides to take from your rat wrecks thereby enabling them to kill you without CONCORD intervention. As such no miner should ever ever ever do this. Ever.
Quote:Just about every profitable gank relies on DPS that takes the whole 20s to apply, plenty of time for your Seboed friends to lock them up and destroy/jam them. What in your tiny ridiculous mind thinks every miner in Eve should have a Seboed ally sitting somewhere in space close by just in case GANK ATTACK. What would be the point? It would be a terrible terrible waste of time and potential ISK generation for both people. Do you even understand how this game works? I can't believe you even come up with stupid crap like that. Yea, every 4 man highsec indy corp should have an unpaid Sebo guy on standby 24/7, obviously.
Quote:Scouting works. Your choice not do scout your expensive ship/cargo is exactly that, your choice. Scout in highsec? What? Scout for what? Why? I don't get what your trying to say here. Do you even play Eve?
Quote:And the DevBlog makes no mention of people being able to learn who placed a bounty on their head. Ergo, per the DevBlog, there will be no way to learn who placed a bounty on your head. You claim something contrary to what the Devblog says, and claim you read it somewhere. I ask you, where did you read it? No, the Dev blog neither mentions knowing, or not knowing. It doesn't say either way ERGO (You ridiculous human being) NO CONCLUSIONS CAN BE DRAWN. You can't just say, there is not enough evidence for your theory, therefore mine is correct. You still didn't put forward any evidence for yours. |

Ranger 1
Ranger Corp
2563
|
Posted - 2012.10.14 16:47:00 -
[498] - Quote
Pipa makes two reasonable points.
1: It is entirely possible to make it difficult to succeed with a suicide gank. The flip side of that is that the suicide ganker needs to be able to see what precautions have been taken and avoid that target in favor of a suitable one.
2: My understanding is that placing a bounty is anonymous as is putting a kill right up for sale, however both stances are up for discussion and could change at any time.
Kill rights have always been awarded to the victim of a suicide gank, the only difference is that now they are awarded for a suicide gank "attempt".
Both situations are fairly irrelevant in the larger scheme of things as the suicide gank character is rarely in space any longer than it takes to grab a ship and warp to the target. It will only be relevant if the person is taking the time to raise that characters sec status to use in other ways, or if he screws up. Yes, it will happen once in a while, but won't be the norm.
In low sec if you are quick enough to grab a pod you can still ransom, you'll just do so with the knowledge that you should avoid high sec for 30 days afterwards unless you are looking for a fight or are willing to pay to pop yourself (assuming the right has a price tag) to shed it.
Pipa, you are over thinking and what if-ing this thing to death.
There are nearly as may ways to turn this against a high sec citizen as there are ways to punish someone for criminal behavior... and that is a good thing. It opens up new careers on both sides of the law, is simpler to understand in practice (especially with the new easily visible Icons incorporated), and allows former victims at least the possibility to exact revenge or compensation even if they are hopeless at PVP themselves.
Yes, there is value in going over ways this system could be exploited by either side.
Yes, there is value in probing for flaws in the system.
But the concept is sound, and with a little fine tuning will be vastly, vastly superior to the joke of a bounty/kill right system we had before... as well as laying the ground work for further steps that will place even more control over the game environment in the hands of the players on both sides of the law.
If we can get mechanics put in place to determine who the anonymous bounty placer / kill rights seller is we will be pretty close to being there.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

The Prowling Tiger
Artaxes Ventures Inc.
0
|
Posted - 2012.10.17 05:16:00 -
[499] - Quote
Ranger 1 wrote: 2: My understanding is that placing a bounty is anonymous as is putting a kill right up for sale, however both stances are up for discussion and could change at any time.
My understanding from the dev blog is that you can only purchase the kill right in space, and you have to select the ship that has the killright AGAINST them to do so. That means that, you know, if you see a few combat fit ships floating toward you with a hungry look in their eyes, perhaps something bad will happen? I'm sure pirates are afraid of having to swallow their pride and relocate to avoid certain death, but that IS, afterall what the targets of suicide ganks are required to do each time their 'Many tools to avoid getting suicide ganked' begin beeping.
There are ways to change this in either direction, based on feedback, though the most common I suspect will be pirates crying about getting ganked too often, in which case a simple fix would be to make it possible only to buy the killright from the original holder's ship in space. That way, if he wants the target dead enough, he'll have to do some work tracking it down to ensure that it can't escape when the flag pops up.
I don't envision my second idea being required, however. I always see pvp types advocating 'Situational awareness' if you don't wish to be ganked in highsec, and I see no issues with this rule being applied to THEM as well. In short, vociferous worriers, your answer for 'How do PVPers have the same ability to avoid incoming ganks as miners?' is "Keep an eye out for people dropping on your ass in space, be aligned, treat highsec like lowsec. If you're in space and aren't mining, it should mean that you are AT the keyboard and paying attention, and thus ready to warp out when you see a bunch of little bears warping toward you.
The other issue brought up REPEATEDLY by those who shall remain nameless, was 'I am not able to bring friends to fight against the people with killrights on me.' If you want a fair fight, then perhaps you should wardec someone? You surprised someone, with the intent to take them down with uneven odds, now you're at risk for the EXACT same treatment. To kill people and be able to bring your friends in to defend against revenge, there are plenty of other mechanics in the game to allow just such a thing. I suspect what is really being sought by this question is an option to gank people in highsec, and get large fights without having to put up with station camping and other 'Boring' things, in which case, go join RVB, or TEARS |

Nerf Burger
Republic Military School Minmatar Republic
78
|
Posted - 2012.10.18 20:54:00 -
[500] - Quote
Arduemont wrote:Pipa Porto wrote:If your ship isn't worth a button press to notice the incoming fleet of Catalysts in time to escape, that's your choice. ECM Drones absolutely do work. Set them on aggressive and they will auto aggro Suicide Gankers. Just about every profitable gank relies on DPS that takes the whole 20s to apply, plenty of time for your Seboed friends to lock them up and destroy/jam them. If DPS or ECM friends mean nobody makes an attempt on you, MISSION ******* ACCOMPLISHED. If you tank your ship, you aren't profitable to gank, so you won't get ganked. Want to claim otherwise, find a killmail that shows a brick tanked hulk getting ganked. I have never seen one. Scouting works. Your choice not do scout your expensive ship/cargo is exactly that, your choice. Choosing not to use mechanics does not mean you can claim that those mechanics don't exist. The fact that the targets CHOOSE to make things easy for their attackers, despite months of opportunities to learn isn't relevant to game mechanics discussions. Quote:Why should I have to provide evidence against your claim? The original claim by you being that CCP would want it anonymous. And the DevBlog makes no mention of people being able to learn who placed a bounty on their head. Ergo, per the DevBlog, there will be no way to learn who placed a bounty on your head. You claim something contrary to what the Devblog says, and claim you read it somewhere. I ask you, where did you read it? They call what your doing, fundamentalism. You know what? I give up. Edit: Im so tempted to just correct you, but I know that If I do I will just end up spending all day ranting at you with no possibility of you ever changing you mind. No matter how flawed and circular your arguments, you will never see it.
A lot of people feel that way about Pipa. Not because he is right but because its like arguing with a radio, and most of what he says is silly and unrealistic.
LOL@pipa splitting hairs about what the dev said about how ganking shouldn't be profitable in order to fit his own personal indention.
Sorry Pipa, you are still wrong. High sec is high sec for a reason. Try to find a game you don't feel the need to constantly complain about. Obviously you don't understand what EVE is supposed to be. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Alexandrina Intakany
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.10.20 04:04:00 -
[501] - Quote
i would like to know if they will change killrights to being poded regardless of who poded who . if somone attacks me i defently want to be able to reply back . as maybe the his toon is a noob or poorly fited or something so maybe i can kill his ship but if i get poded i still want the kill right . As i write this its not the case . if i so much as spit on the guy i dont get any killrights and that is just plain wrong ! |

Princess Decimal
Viziam Amarr Empire
0
|
Posted - 2012.11.30 23:31:00 -
[502] - Quote
Perhaps Retribution is the start of the end of EVE.
Here's how I interpret the new bounty hunting system:
You place a bounty on someone - anyone - perhaps a guy that accidently bumped you. The same second you've placed your bounty on the pilot, he/she is a valid target for anyone to shoot and kill.
Or lets say you just scanned another pilots ship and you like the contents of his ship. So you place a bounty on him and now you're free to shoot him down and take whatever modules survive.
Or you place a bounty on a corporation or perhaps an alliance - just because you think they have stupid names or come from a certain country. No more wardec. Bounty on and kill for free.
Is this how it's ment to be? Because if this is the case, CCP has just ruined EVE for everyone.
I hope you guys have thought this through. |

Mark Munoz
Schwarzschild Casimir Collective STR8NGE BREW
8
|
Posted - 2012.12.01 00:25:00 -
[503] - Quote
Princess Decimal wrote:Perhaps Retribution is the start of the end of EVE.
Here's how I interpret the new bounty hunting system:
You place a bounty on someone - anyone - perhaps a guy that accidently bumped you. The same second you've placed your bounty on the pilot, he/she is a valid target for anyone to shoot and kill.
Or lets say you just scanned another pilots ship and you like the contents of his ship. So you place a bounty on him and now you're free to shoot him down and take whatever modules survive.
Or you place a bounty on a corporation or perhaps an alliance - just because you think they have stupid names or come from a certain country. No more wardec. Bounty on and kill for free.
Is this how it's ment to be? Because if this is the case, CCP has just ruined EVE for everyone.
I hope you guys have thought this through.
It is my understanding that regardless of the bounty status their sec status still takes precedence. What I mean is if a 5.0 sec status pilot has a bounty on him and he is in high-sec you can't freely shoot him. However you can search to see if there are kill rights out against him and if there are you can purchase them on the fly in space and then make him a target to shoot without concord action. |

Hate 101
School of Applied Knowledge Caldari State
2
|
Posted - 2012.12.01 01:16:00 -
[504] - Quote
crime watch 2.0 is spot on so far as for the bounty sys if it is used by rich null sec vet players take down carebears then sub is droped if it is used with crime watch to make the gankgers pay sub is payed it is that easy
real money lost buy game from high sec care bears hurts carebears know it and ccp knows it ganking too much will all ways end up costing game too much money nothing you say next about what i say will make the game +14.95 are -14.95 up to the devs
as for gankers crying when they run a play style in to the ground then cry when game has to try and fix it . Has been done in all pvp games this is not any diff
as for me i not logging for the 1 week after patch see how it gos will check the forums for updates |

Eklykti
Zion foundation Legion of xXDEATHXx
4
|
Posted - 2012.12.08 22:34:00 -
[505] - Quote
From the devblog:
Quote:You can track bounties youGÇÖve placed on other players, seeing how much has been paid out. YouGÇÖre also notified if a player youGÇÖve placed a bounty on is killed.
How can I track my bounties paid for an alliance? There's no notifications, no kill reports, and no record in the bounty office window except that the amount of ISK I have placed on that alliance. |
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