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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
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Posted - 2012.10.02 13:24:00 -
[151] - Quote
CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P
And when we can expect that being published? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Tippia
Sunshine and Lollipops
9686
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Posted - 2012.10.02 13:31:00 -
[152] - Quote
CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P Meanie! 
...and yes, posting is what we do around here, so it's rather to be expected.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
108
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Posted - 2012.10.02 13:35:00 -
[153] - Quote
CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P
Maybe you don't post ENOUGH eh?
Just for that comment I'm going to place a bounty on you when I know how they work. |
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CCP Punkturis
C C P C C P Alliance
3280

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Posted - 2012.10.02 13:35:00 -
[154] - Quote
Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :)
if I'd tell you this wouldn't be a good tease! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3280

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Posted - 2012.10.02 13:36:00 -
[155] - Quote
Inquisitor Kitchner wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P Maybe you don't post ENOUGH eh? Just for that comment I'm going to place a bounty on you when I know how they work.
I have sooooo many more posts than you bro!
You have 9 pages and I have 49! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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ISD TYPE40
ISD Community Communications Liaisons
1356

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Posted - 2012.10.02 13:37:00 -
[156] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease!
CCP Punkturis? Trolling? That's unpossible! ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
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Posted - 2012.10.02 13:39:00 -
[157] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease!
Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ptraci
3 R Corporation The Irukandji
634
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Posted - 2012.10.02 13:56:00 -
[158] - Quote
Poetic Stanziel wrote:
Every bounty system I've seen is made moot due to alts.
I will wait to see what CCP has come up with, however I pretty much agree with your point. Any bounty system suffers from the same weakness shared by any "lock and key" system, be it a physical lock or a DRM scheme buried in a lot of encrypted goobledegook. You can do whatever you want to obfuscate, but at the end of the day if you allow user "X" to open the lock, then users "Y" and "Z" will also be able to open the lock if they have the right key/code/password/etc.
Therefore if any player can claim a bounty, then an alt can also claim a bounty, since it is impossible for CCP to prove who I am friends with or who is working for me.
The only system I could imagine as working is if the person who is hunted has absolutely no idea that a price is on their head, and if the person offering the reward can limit it to a specific person/corp when placing the bounty. But that still doesn't stop people from scamming, like a popular bounty-hunter corp could for example offer to split the bounties with the wanted people, in exchange for letting themselves be killed. |

Malcanis
Vanishing Point. The Initiative.
4756
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Posted - 2012.10.02 14:10:00 -
[159] - Quote
Pipa Porto wrote:Malcanis wrote:Pipa Porto wrote:Malcanis wrote:Hrothgar Nilsson wrote:Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?
Because transferable killrights are what make bounty-hunting a viable profession. Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)? "Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity? Let me list the advantages you would have going after the blind killright victim. 1. You get to chose time and place. 2. You get to know what ship they're flying. 3. You get to check what fit they're running. 4. You get to chose the starting range. 5. You get the first shot. 6. You get to abandon your attempt if you've spooked your target. 7. 1, 4,5,6 are all mechanically enforced. Tell me, with all that stacked against you, could you win? Could anyone?
So.... which of those don't apply to suicide ganking? Should that be removed also? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4756
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Posted - 2012.10.02 14:13:00 -
[160] - Quote
Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4756
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Posted - 2012.10.02 14:16:00 -
[161] - Quote
honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1102
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Posted - 2012.10.02 14:17:00 -
[162] - Quote
Malcanis wrote:Pipa Porto wrote:
Let me list the advantages you would have going after the blind killright victim. 1. You get to chose time and place. 2. You get to know what ship they're flying. 3. You get to check what fit they're running. 4. You get to chose the starting range. 5. You get the first shot. 6. You get to abandon your attempt if you've spooked your target. 7. 1, 4,5,6 are all mechanically enforced.
Tell me, with all that stacked against you, could you win? Could anyone?
So.... which of those don't apply to suicide ganking? Should that be removed also?
Forgot to mention 8. You keep your ship afterwards, so you're free to use any ship and fitting combination without regards to cost. 9. Your victim doesn't get to know you're hunting them. This is mechanically enforced. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1102
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Posted - 2012.10.02 14:19:00 -
[163] - Quote
Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God.
What's wrong with your targets being able to know they're being hunted, and be able to fight back?
Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank.
Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped. EvE: Everyone vs Everyone
-RubyPorto |

Hrothgar Nilsson
Black Guards Black Core Alliance
119
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Posted - 2012.10.02 14:20:00 -
[164] - Quote
Ptraci wrote:Poetic Stanziel wrote:
Every bounty system I've seen is made moot due to alts.
I will wait to see what CCP has come up with, however I pretty much agree with your point. Any bounty system suffers from the same weakness shared by any "lock and key" system, be it a physical lock or a DRM scheme buried in a lot of encrypted goobledegook. You can do whatever you want to obfuscate, but at the end of the day if you allow user "X" to open the lock, then users "Y" and "Z" will also be able to open the lock if they have the right key/code/password/etc. Therefore if any player can claim a bounty, then an alt can also claim a bounty, since it is impossible for CCP to prove who I am friends with or who is working for me. The only system I could imagine as working is if the person who is hunted has absolutely no idea that a price is on their head, and if the person offering the reward can limit it to a specific person/corp when placing the bounty. But that still doesn't stop people from scamming, like a popular bounty-hunter corp could for example offer to split the bounties with the wanted people, in exchange for letting themselves be killed. There's this fun little screenshot of a prototype of the new bounty system:
http://www.blogcdn.com/massively.joystiq.com/media/2012/09/eve-bounty.jpg
Rank 1 Bounties: 30% payout per kill Rank 2 Bounties: 29% payout per kill Rank 3 Bounties: 28% payout per kill
Who the heck is going to volunteer themselves to be killed for a return of 30 cents on the dollar, split two ways?
It would be like opening a savings account with an advertised -70% interest rate. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Pipa Porto
1102
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Posted - 2012.10.02 14:22:00 -
[165] - Quote
Malcanis wrote:Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
1) But he can't find out who they are, so that's no advantage. 2) So can the gank victim. 3) Crimewatch (as currently on the table) would make that logistics help suicidal. 4) So? 5) A month. And Alert to what? Someone scrambling him? Cause that's his first warning. EvE: Everyone vs Everyone
-RubyPorto |
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CCP Punkturis
C C P C C P Alliance
3285

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Posted - 2012.10.02 14:36:00 -
[166] - Quote
Schmata Bastanold wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease! Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz.
The first draft of the dev blog has a reference to one of my two favorite movies :3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Malcanis
Vanishing Point. The Initiative.
4758
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Posted - 2012.10.02 14:39:00 -
[167] - Quote
Pipa Porto wrote:Malcanis wrote:Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
1) But he can't find out who they are, so that's no advantage.
Oh right, you're just trolling. Sorry, carry on.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4759
|
Posted - 2012.10.02 14:48:00 -
[168] - Quote
Malcanis wrote:Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1103
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Posted - 2012.10.02 14:55:00 -
[169] - Quote
Malcanis wrote:Pipa Porto wrote:Malcanis wrote:Meanwhile, let me list the advantages the killright victim has over the gank victim:
1) Only the guy with the killright can attack him 2) He can be in any ship he likes, presumably one that's PvP capable 3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking 4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship. 5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time
1) But he can't find out who they are, so that's no advantage. Oh right, you're just trolling. Sorry, carry on.
Nope, just assuming the killright has been transferred.
Like I said, I'm fine with (and would be excited about) kill rights being transferable if the target of said killright were alerted to transfers and able to shoot back at the new owner of the killright.
Otherwise, it's suicide ganking without the enormous advantage the suicide gank victim has: The Ganker loses their ship, so fitting a tank makes the gank less and less likely because it rapidly becomes expensive. Killright kills don't cost the attacker anything. EvE: Everyone vs Everyone
-RubyPorto |

Palovana
Inner Fire Inc.
299
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Posted - 2012.10.02 14:56:00 -
[170] - Quote
Quick idea:
For public bounties, bounties are not paid if the hunter and hunted are connected from the same IP address (ie, you can't pod your alt to collect the bounty) or are in the same corp.
For private (internal to alliance or corp) bounties, the same-corp restriction is lifted, to allow for dealing with awoxers and spies that never dock (can't kick them if they're not docked). Still can't collect bounty if you're connected from the same IP Please support: export of settings in editable format
Your stuff goes here. |

Malcanis
Vanishing Point. The Initiative.
4759
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Posted - 2012.10.02 15:01:00 -
[171] - Quote
Pipa Porto wrote:Killright kills don't cost the attacker anything.
Except the ship that was lost to create the killright in the first place
Malcanis wrote:Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pipa Porto
1103
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Posted - 2012.10.02 15:09:00 -
[172] - Quote
Malcanis wrote:Pipa Porto wrote:Killright kills don't cost the attacker anything. Except the ship that was lost to create the killright in the first place
How is that relvant to the fight between the killright purchaser and killright target? Or are you admitting that you don't want a fight after all?
Quote:Malcanis wrote:Alternatively, stop ganking and pirating if you're worried about people in ships more threatening than haulers and hulks shooting back at you.
Again, the problem isn't people coming to shoot the person with the killright. The problem is that there'd be no way to tell who's coming for them so there's no way to avoid it. And no way to effectively fight back, as their friends can't assist and the attacker has the mechanically enforced element of surprise.
Like I said twice before, remove the blind part and allow the bounty to hunt the bounty hunter (as it were), and transferable killrights are a great idea, EvE: Everyone vs Everyone
-RubyPorto |

Bloodpetal
Mimidae Risk Solutions
902
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Posted - 2012.10.02 15:12:00 -
[173] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:
Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz.
The first draft of the dev blog has a reference to one of my two favorite movies :3
Hmm...
Bounty hunting + Favorite movie of all time = Domino
That's my guess? And might apply to EVE with all the "do it yourself" bounty hunting?
So, here's what I think you're gonna do (there were hints a Massively article) ::
1. Put a bounty on anyone anywhere (Oh yes, I will be tagging high seccers for bounty. It will be glorious.) 2. Let us choose how we want bounty payouts handled. (25m isk per kill or % of whatever)
What I would like to see... is the following though ::
A bounty hunting barrier of entry so not everyone can or is willing to become a bounty hunter has to be involved or gets perks for doing the bounty hunting. Perhaps some kind of "Missions" focused on PVP... i.e. it gives that bounty hunter a list of players to go find, and if he kills any one of them he can proceed to the next mission. Until he earns his bounty hunting "Tag".
I don't expect to see content driven elements to this feature, but I'd like to see it ;p Mimidae Risk Solutions Recruiting |

lanyaie
564
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Posted - 2012.10.02 15:25:00 -
[174] - Quote
CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease! Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz. The first draft of the dev blog has a reference to one of my two favorite movies :3
Hey CCP punkturis I really like you and would like to know something about you What is your favorite movie for example? Hay |
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CCP Punkturis
C C P C C P Alliance
3286

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Posted - 2012.10.02 15:37:00 -
[175] - Quote
lanyaie wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:Schmata Bastanold wrote:CCP Punkturis wrote:wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:+P And when we can expect that being published? :) if I'd tell you this wouldn't be a good tease! Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz. The first draft of the dev blog has a reference to one of my two favorite movies :3 Hey CCP punkturis I really like you and would like to know something about you What is your favorite movie for example?
princess bride and elf! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Helicity Boson
Immortalis Inc. Shadow Cartel
493
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Posted - 2012.10.02 15:58:00 -
[176] - Quote
Hans Jagerblitzen wrote: Oh, I'm not worried at all about that being the case. :) I'm quite resigned to the fact that I'll be one of the first people out there with a substantial bounty pool on my head. My alts too, once they are all discovered.
oh really hans ;)
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Bienator II
madmen of the skies
932
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Posted - 2012.10.02 16:03:00 -
[177] - Quote
CCP, expect some legal implications if you implement the proposal in my sig
(as soon its successful you can sue everyone around you - apple public relations 101, new eden; subsection 24) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

lanyaie
566
|
Posted - 2012.10.02 16:12:00 -
[178] - Quote
CCP Punkturis wrote:
princess bride and elf!
oh I love that movie too, so are we gonna get fairy tales in the devblog? Hay |

Shandir
Indigo Archive
167
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Posted - 2012.10.02 16:15:00 -
[179] - Quote
CCP Punkturis wrote:princess bride
"You killed my father, now prepare to die"
Do I get a cookie?
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Arduemont
Lords 0f Justice Fidelas Constans
288
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Posted - 2012.10.02 16:15:00 -
[180] - Quote
Pipa Porto wrote:Malcanis wrote:honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God. What's wrong with your targets being able to know they're being hunted, and be able to fight back? Suicide Gank Victims can do both. Scouts/Dscan, and Guards work wonders to foil most suicide gank. Blind Tradeable killright targets can't find out who's gunning from them and can't be effectively helped.
Seriously? I don't understand how you cant see how stupid your argument is. Suicide gank victims don't know they're being hunted. If they did, they wouldn't be suicide gank victims now would they? Your same argument could be applied to people with transferred kill rights. Let them scan and hire guards.
You understand how kill rights work right? As soon as the person with kill rights starts shooting the other person can shoot back. |
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