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Author |
Thread Statistics | Show CCP posts - 88 post(s) |
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CCP Sisyphus
C C P C C P Alliance
98
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Posted - 2012.10.10 20:20:00 -
[31] - Quote
Salpun wrote:When will the damage notification be movable And the log be easeier to read?
Give us time... CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Sassums
Wormhole Exploration Crew R.E.P.O.
52
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Posted - 2012.10.10 20:21:00 -
[32] - Quote
Why are we switching from the nice square icons to these new circle icons?
With the square ones you can easily distinguish how much shield damage the target has, armor damage, and finally structure damage.
With the new circle system I can't figure out which bar indicates which part of the ship. IE: Shield, armor, and structure.
Please shed some light on this change or make it easier to distinguish which is which. |
Warde Guildencrantz
TunDraGon
131
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Posted - 2012.10.10 20:22:00 -
[33] - Quote
CCP Sisyphus wrote:Salpun wrote:When will the damage notification be movable And the log be easeier to read? Give us time...
Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :)
other than that, awesome |
Myxx
Minmatar Death Squad Broken Chains Alliance
608
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Posted - 2012.10.10 20:22:00 -
[34] - Quote
If anything, I'd like to have an at-a-glance popup next to what I'm targeting displaying relevant info, ala many trailers such as like here:
http://www.youtube.com/watch?v=q62Wk3xWH8g&t=1m10s |
Skippermonkey
Tactical Knightmare
1515
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Posted - 2012.10.10 20:22:00 -
[35] - Quote
Make it optional, squares or circles, and its a winner TK is recruiting |
PinkKnife
L F C Ethereal Dawn
252
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Posted - 2012.10.10 20:23:00 -
[36] - Quote
Karl Planck wrote:rofl, my first got deleted. Damn you ccp ninja skills
Edit: So a few things.
First, in the new UI you show how the both the raven and the avatar are locked. On the Titan it shows the shield and armor and hull indicators with corresponding damage. However on the raven it is only a single bar that has full shield (which is correct) but no notification on the armor and hull damage. Is this because the raven is not the active target? If this is correct could we get it so that all targets show the full damage layout?
That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<
+1 to ALL OF THIS. THIS IS AWESOME AND I LOVE YOU. The UI needs massive updates and this looks fantastic. There will be some people who don't like change, as always, but I think it is glorious.
Now can I have drones redone please? Pretty please? Just the UI part, it is super awful terribad. |
Squeaks
Seniors Clan Get Off My Lawn
0
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Posted - 2012.10.10 20:23:00 -
[37] - Quote
This looks pretty good... it's building up to the stuff we see in the trailers which would be excellent! |
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CCP Masheen
C C P C C P Alliance
100
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Posted - 2012.10.10 20:23:00 -
[38] - Quote
Sup o/ - EVE Online Quality Assurance - |
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CCP karkur
C C P C C P Alliance
1333
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Posted - 2012.10.10 20:23:00 -
[39] - Quote
Myxx wrote:So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. I would like to see it as something we are "delivering" to you, not forcing it on you We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
308
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Posted - 2012.10.10 20:24:00 -
[40] - Quote
please make sure this adds no extra server calls or data requests from the server Technetium Lord |
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Evelgrivion
Gunpoint Diplomacy
164
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Posted - 2012.10.10 20:26:00 -
[41] - Quote
CCP karkur wrote:Myxx wrote:So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. I would like to see it as something we are "delivering" to you, not forcing it on you We do not want to have the 2 system living side by side, we just want to make this on right so you will like it!
In that case, I strongly prefer that you don't implement the HP bars around the ship icon; I don't see how it won't increase the amount of eye movement needed to identify the current status of a targeted ship. A demand for increased eye movement (and thus effort to read the same information) while it occupies the same amount of screen real-estate is a downgrade, not an upgrade. |
Arienne Deveraux
Suddenly Ninjas Tear Extraction And Reclamation Service
12
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Posted - 2012.10.10 20:26:00 -
[42] - Quote
While we're at it, any chance of more distinguishable target brackets, especially for Destroyer through Battlecruiser classes? |
Vincent Athena
V.I.C.E.
1029
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Posted - 2012.10.10 20:26:00 -
[43] - Quote
CCP Prism X wrote:So.. Which one is shield? 12 oclock to 4 oclock.
Will there be an indication when I or my drones hit? What will other's drones look like that hit me? What bout ships I do not have targeted hitting me, what will they look like? Im wondering what the screen will look like when 30 NPCs are all shooting and hitting me. http://vincentoneve.wordpress.com/ |
MIrple
BSC LEGION Tactical Narcotics Team
143
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Posted - 2012.10.10 20:26:00 -
[44] - Quote
I like the changes that are being implemented.
A few questions. You have addressed that ships that shoot you will have a red burst to it. What about ships that are applying ECM type items. Will there be a way to see at a glance which ones are applying this?
The second would be could there be a minimalist targeting window something similar to the watch list that we could use. This would take up less space and improve my immersion.
TY |
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Chribba
Otherworld Enterprises Otherworld Empire
5007
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Posted - 2012.10.10 20:27:00 -
[45] - Quote
CCP Sisyphus wrote:Salpun wrote:When will the damage notification be movable And the log be easeier to read? Give us time... Can you also put back so one can minimize the chat requests?
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Celestial One
Militant Miners
1
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Posted - 2012.10.10 20:27:00 -
[46] - Quote
I like these ideas. I would like to see you also get around to the drone UI as it is really terrible. |
Riffix
Synergistic Arbitrage
43
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Posted - 2012.10.10 20:27:00 -
[47] - Quote
Maybe it's not a huge deal to people, but I always thought it was lame that the damage TYPE being done was not clearly displayed. Especially for new people who might not even understand that there are damage types. But it would be good to know what type of damage is mostly being done. It might help you decide how to refit, fit in the future, or whether to run or fight.
Also, I think if you are going to be updating situational awareness, I would like to see something that tells the player what type of ship is out there. My vote is to stop using generic brackets and use an icon that represents ship type. That way when you see a cluster of ships you can know almost immediately what type of fight you might have on your hands. Lead, Follow, or Get the #@$!@ Out of the Way. |
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CCP Sisyphus
C C P C C P Alliance
98
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Posted - 2012.10.10 20:27:00 -
[48] - Quote
Warde Guildencrantz wrote:CCP Sisyphus wrote:Salpun wrote:When will the damage notification be movable And the log be easeier to read? Give us time... Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :) other than that, awesome
They do still pulse. The yellow lock, and red aggro isn't so changed (shape a bit) This is still under work, so it is NOT going to be exactly this when it comes out. We want to get your feedback and try it out on public Test servers so we can make it better. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Alx Warlord
The Scope Gallente Federation
182
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Posted - 2012.10.10 20:28:00 -
[49] - Quote
Woa, too fast posted!!!! It was a double devblog...
AWESOME POST!!!!!
With really nice stuff in it!!! : )
OBS: And.. when CCP will start to work on the big features promised in the fanfest? POS revamp and Tesselation and Ring Minning? Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Demyen
Royal Black Watch Highlanders RISE of LEGION
1
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Posted - 2012.10.10 20:29:00 -
[50] - Quote
LOVE it. Absolutely gorgeous. I just spacegasmed. |
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Karl Planck
Heretic Army Heretic Nation
269
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Posted - 2012.10.10 20:30:00 -
[51] - Quote
PinkKnife wrote: That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<
actually, after staring at the pic for a bit i see that its the lock timer. The avatar and one raven are already locked. The raven that is locked has no damage notifications on it. The raven that is being locked has a grey bar at roughly 25% of the full circle, which is confusing because in the other image the lock timer has just started (15 sec).
It isn't ewar i believe, its the lock timer which is slightly confusing considering there are two ravens. Low-sec Best-sec |
Myxx
Minmatar Death Squad Broken Chains Alliance
608
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Posted - 2012.10.10 20:30:00 -
[52] - Quote
CCP karkur wrote:Myxx wrote:So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. I would like to see it as something we are "delivering" to you, not forcing it on you We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! Why try to reinvent the wheel on something that, tbh, isn't broken? It could use improvement, but i dont think this is the way to go about it. If anything, a transparent window next to my target in space when I'm targeting them or being targeted would be appreciated. The box and three bars work perfectly fine as is. Just put up next to the target. No need for the sphere. |
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CCP Sisyphus
C C P C C P Alliance
98
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Posted - 2012.10.10 20:31:00 -
[53] - Quote
EvilweaselFinance wrote:please make sure this adds no extra server calls or data requests from the server
Oh yes, we ensured this. All this is just re-displaying information the client already has. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Explorer
C C P C C P Alliance
937
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Posted - 2012.10.10 20:32:00 -
[54] - Quote
CCP karkur wrote:Myxx wrote:So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. I would like to see it as something we are "delivering" to you, not forcing it on you We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! What CCP karkur said. The code would very soon become entangled and messy unless we refactor and remove the old system. We want to get this right and we don't want to maintain two separate systems. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Shang Fei
The Illuminatii Mildly Intoxicated
35
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Posted - 2012.10.10 20:32:00 -
[55] - Quote
I like the new aggro, target, in range and this mombo jumbo, the hit thingie is neat aswell.
However I do not like the round target thingie in the picture above it. It's hard to read what's what and it looks fine the way it is.
edit: what i meant to say in the above sentence was i dislike having the hp bars in a circle around the portrait I think it's more easily read the way it is now with them under eachother, the same way as they are under eachother in "layers" on ur ship and on ur HUD with the capacitor and all that good stuff... |
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CCP Explorer
C C P C C P Alliance
937
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Posted - 2012.10.10 20:32:00 -
[56] - Quote
EvilweaselFinance wrote:please make sure this adds no extra server calls or data requests from the server Performance is of utmost concerns. Duly noted. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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KIller Wabbit
The Scope Gallente Federation
73
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Posted - 2012.10.10 20:32:00 -
[57] - Quote
Reserved
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Gilbaron
Free-Space-Ranger Ev0ke
366
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Posted - 2012.10.10 20:33:00 -
[58] - Quote
one thing i would love:
do not give percentage values but "absolute" ones (EHP) for shield, armor and hull, so when i have someone targeted i can see how he is tanked, a huuuuge shield bar and a small armor bar might make me switch to some EM ammunition... |
The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
21
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Posted - 2012.10.10 20:33:00 -
[59] - Quote
Targeting circles look like change for the point of change and will just clutter up the screen when locking up many targets and being zoomed out a lot. Don't bother. Same for the 'in targeting range' things. Change for the point of change is worthless. |
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CCP karkur
C C P C C P Alliance
1334
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Posted - 2012.10.10 20:34:00 -
[60] - Quote
Karl Planck wrote:PinkKnife wrote: That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<
actually, after staring at the pic for a bit i see that its the lock timer. The avatar and one raven are already locked. The raven that is locked has no damage notifications on it. The raven that is being locked has a grey bar at roughly 25% of the full circle, which is confusing because in the other image the lock timer has just started (15 sec). It isn't ewar i believe, its the lock timer which is slightly confusing considering there are two ravens. you are correct... this is the locking timer on the Raven (skills is locked but he's in a different Raven) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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