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Author |
Thread Statistics | Show CCP posts - 88 post(s) |
KIller Wabbit
The Scope Gallente Federation
75
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Posted - 2012.10.11 04:32:00 -
[301] - Quote
KIller Wabbit wrote:While the circular brackets are nice to look at - don't they make a pretty heavy demand on CPU/GPU versus the square brackets? Client performance should be a higher goal than pretty.
The crowd had run past when I posted the above in a reserved spot.
I keep seeing "add this", "bend that", and know that more and more client proc cycles are being burned away..
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Pipa Porto
1184
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Posted - 2012.10.11 04:42:00 -
[302] - Quote
They look great. EvE: Everyone vs Everyone
-RubyPorto |
Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 04:49:00 -
[303] - Quote
PinkKnife wrote:Karl Planck wrote:rofl, my first got deleted. Damn you ccp ninja skills
Edit: So a few things.
First, in the new UI you show how the both the raven and the avatar are locked. On the Titan it shows the shield and armor and hull indicators with corresponding damage. However on the raven it is only a single bar that has full shield (which is correct) but no notification on the armor and hull damage. Is this because the raven is not the active target? If this is correct could we get it so that all targets show the full damage layout? That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.< +1 to ALL OF THIS. THIS IS AWESOME AND I LOVE YOU. The UI needs massive updates and this looks fantastic. There will be some people who don't like change, as always, but I think it is glorious. Now can I have drones redone please? Pretty please? Just the UI part, it is super awful terribad.
actualy its the lock timer I caught this from a simple glance. <.< |
Tyrion Moath
Browncoat Industries Rura-Penthe
5
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Posted - 2012.10.11 04:59:00 -
[304] - Quote
Love the changes. I think it'll be pretty intuitive when you're actually dealing damage as to which bars are shields etc. I'll just add in my voice that I'd really like to keep lock timers in there. I like being able to tell my fleet it'll take me thirty seconds to lock them in my carrier, etc. Telling them they have to wait two thirds of a lock timer bar isn't very helpful. |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
21
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Posted - 2012.10.11 05:10:00 -
[305] - Quote
Quote:500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed.
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Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:12:00 -
[306] - Quote
Bagrat Skalski wrote:The red damaged stripes.. why they are not progressing counter clockwise? I think it's more intuitive. All damage is counterclockwise. This new circle indicators are different.
firstly i must know "All damage is counterclockwise" what does that even mean? also the damage looks to move clockwise which is the logical way for it to move shields start at 12 o'clock and moves around the circle in to armor then in to structure this makes sense because if you took the 3 bars from the current box style put them end to end and wrapped them around a circle the damage will move around the circle clockwise just as the bars move from left to right currently so it looks right to me what would be nice to see is have the bars in per portion to the total hp of the target ship so if it had say 50% of its hp in shields then the shield bar would take up 50% of the circle but it looks great the way it is gj keep it up Team Pony Express |
Logan LaMort
Black Rebel Rifter Club The Devil's Tattoo
1270
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Posted - 2012.10.11 05:13:00 -
[307] - Quote
This is a nice surprise and I can't wait to test it. I particularly like the new (old?) ui designs. |
Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:14:00 -
[308] - Quote
Tyrion Moath wrote:Love the changes. I think it'll be pretty intuitive when you're actually dealing damage as to which bars are shields etc. I'll just add in my voice that I'd really like to keep lock timers in there. I like being able to tell my fleet it'll take me thirty seconds to lock them in my carrier, etc. Telling them they have to wait two thirds of a lock timer bar isn't very helpful.
this is true very good point if they just put a timer next to the new bar all will be fine
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Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:17:00 -
[309] - Quote
CCP karkur wrote:Arydanika wrote:What is being done to minimize server load for these icons and to compensate for those who do not use brackets? In many larger scale fleet fights brackets are turned off to make sure clients are able to function properly. For many who do not have "current series" hardware when it comes to their processor and graphics card; they may not be able to handle the extra load to their computer. I'm currently running Eve on newer hardware components, but I still keep my brackets off most of the time when I PvP.
That said, the changes look great! Looking forward to hearing more as development progresses! The client has all the information we need already... if anything you should be worried about client performance. But we are keeping a close eye on that, and if the client is not performing well enough, we are ready to react to that and cut stuff if needed. i think he ment client performance |
Acac Sunflyier
Burning Star L.L.C.
244
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Posted - 2012.10.11 05:19:00 -
[310] - Quote
500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed.
There just isn't anything intresting on the front page of the GD anymore. Yawn! |
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Justin Ackaris
Order of the Shadow The Revenant Order
6
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Posted - 2012.10.11 05:24:00 -
[311] - Quote
Shang Fei wrote:I like the new aggro, target, in range and this mombo jumbo, the hit thingie is neat aswell.
However I do not like the round target thingie in the picture above it. It's hard to read what's what and it looks fine the way it is.
edit: what i meant to say in the above sentence was i dislike having the hp bars in a circle around the portrait I think it's more easily read the way it is now with them under eachother, the same way as they are under eachother in "layers" on ur ship and on ur HUD with the capacitor and all that good stuff...
I agree with Shang Fei. Keep the current straight bars on the damage indicator as they are but the new aggro, target, in range etc is a step forward.
If the general consensus is to change to a ring format on the damage indicator, I would like to see 3 full circles around the target. Outer being shields, middle being armor, inner being hull.
Easily understood at a glance for players of all levels. |
DarthNefarius
Minmatar Heavy Industries
379
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Posted - 2012.10.11 05:26:00 -
[312] - Quote
Looks interesting TBH: first thought is a box is better then a circle but its something that definately warrrents testing IMHO. Do modern jet fighters ( like the F-22 raptor ) HUD's use boxes? They may for a good reason. I believe modern sniper rifles tend towards boxes but they are more static then HUDs Anohter suggestion when being repped can we get a BLUE OR GREEN color instead of red for damage hit so we can discern from HEALING HITS to make sure the logi's are repping or AFK I don't think the logs mention reps either & its be interesting to know if logi are nodding off or are AWOxing Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
Martin0
Maximum-Overload
78
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Posted - 2012.10.11 05:30:00 -
[313] - Quote
Acac Sunflyier wrote: 500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed.
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DarthNefarius
Minmatar Heavy Industries
379
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Posted - 2012.10.11 05:31:00 -
[314] - Quote
Martin0 wrote:Acac Sunflyier wrote: 500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed.
HAD THAT error here a few times myself Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:34:00 -
[315] - Quote
CCP karkur wrote:mkint wrote:What will the new indicator icons look like on the overview? The hit icons will not play there... there is no room for them. We don't all agree on how the targeted/agressing brackets will be... they might just stay as they are now except their blink rate and color/opacity will match the inspace targeted/agressing brackets
also i noticed int the pics in the dev blog that the arrows spinning around the avatr are not in sync plese fix this for my ocd friends in space and als what are the four bars on the outside of the s/a/h bars if you mad these blink yellow and red for lock and argo that would be nice also im confsed as to what label is on the target circle is that the name of the ship or the ship type or the pilots name if you could put the pilots name then the ship type under the locked targets window in that order that would be nice so in pvp i could just say " skils in the raven is blaping me OMG KILL HIM NOW HEEEEEEEEEEELP ME HE HAZ POINTZ ON MEEEEE...nvm im dead" the reson i say this is cause the avatar says avatar but the raven says skillz im asuming this is the raven pilots name???? plz clarifie dis for me plzthx
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Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:37:00 -
[316] - Quote
this is wrond and ccp knows it fix it nao plz
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Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:43:00 -
[317] - Quote
Myrkala wrote:CCP Prism X wrote:So.. Which one is shield? The left one. So..
- Left: Shield
- Right: Armor
- Bottom: Structure
Not totally sure why but I think it may have something to do with reading order (left to right) and that I (and probably most other players) visualize the three stats as layers that sit on top of each other. I know the images in the devblog have it the other way around but if you want to do that I would rotate the arcs by 45-¦ counterclockwise as I feel that arrangement/layout makes more sense. Anyways, you should probably keep the "flow" of the eyes in a reading direction, which is not what it is currently... Edit: Should also probably make sure that the arcs deplete in the direction they are meant to be read, not the other way around. So shield should deplete towards armor, armor should deplete towards structure, and structure should deplete towards... well your explosion.
shield is on the left armor is on the bottom structure is on the left it starts @ the 12 o'clock |
Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:49:00 -
[318] - Quote
Sable Blitzmann wrote:Love the new changes. However, I was hoping for possibly adding capacitor state to the target lock. This is something that's been asked for again and again. We can see shields, armor, and structure hitpoint percentages, but we cannot read the targets capacitor. I think adding this will go a long way for those who like to neut. I know that I don't neut a lot because I'm unsure just how effective I am at disabling my target. Having this information will mix up pvp a bit.
if you want to see a shios cap staus fit a ship scanner and also shoing cap status would break pvp i think |
Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 05:54:00 -
[319] - Quote
Optimo Sebiestor wrote: Looks awsome! but we need the visual timer on locking another vessel. I wouldnt mind having a visual on the targeted ships cap either! NO! if you want to see cap lvls fit a ship scanner! |
Roime
Shiva Furnace Dead On Arrival Alliance
1326
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Posted - 2012.10.11 05:55:00 -
[320] - Quote
Wow! Circular looks very yummy indeed, and I'm very much looking forward to the new functionality.
NOTE: circular targets seem wider than current ones, and screen estate is precious. Please try to make them more compact?
WISH: I often hope the target ship type would read in the target window, and not only on the overview. The small images are often very dark and unclear (time to make new ones already, btw, without those spacey distracting backgrounds?) Gallente - the choice of the interstellar gentleman |
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A8ina
Celestial Argonauts HELL4S
10
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Posted - 2012.10.11 05:55:00 -
[321] - Quote
very nice change I also would like to see the brackets that are rotating around the main bracket to have a purpose like indicating the targets status for example
rotating brackets spinning fast is high transversal velocity or low when spinning slowly
rotating brackets have tight rotation around main bracket is good tracking a lose rotation is but tracking
rotating brackets have a different color or shape to indicate when in falloff off or optimal
also have the ship that is selected in bracket to be an instant live depiction of the target so we can see it's orientation
also have all this optional for those that prefer performers if effected.
any other suggestions regarding brackets are welcome |
Gilbaron
Free-Space-Ranger Ev0ke
369
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Posted - 2012.10.11 05:59:00 -
[322] - Quote
i have slept a night about this and i have come to the following conclusion
giving hp bars on the brackets themselves might be to much clutter for my screen
how about connecting a locked target with its bracket via a line on the screen ? not sure if it is a good idea, but it might reduce clutter, which is a good thing |
Dex Tera
Clann Fian Transmission Lost
48
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Posted - 2012.10.11 06:01:00 -
[323] - Quote
CCP Sisyphus wrote:Bloodpetal wrote:
Here's a couple dream ideas ::
-- Draw a line between my ship and the enemy target (This already happens in Tactical Overview mode I believe), put "ticks" on the line that represent my various weapon ranges along that line. (So optimal will be green, falloff will be yellow, red will be out of range.
-- Show what EWAR affects are being applied to the target ship already (from friendlies or otherwise) - so I can see if he's being tracking disrupted so I know I can tracking disrupt other targets out there. I know this information is already sent to my client because the VISUAL effects from friendlies are projected to targets, so it's just a matter of showing me in a clear visual format that they're being applied.
Some nice thoughts there!
i too would like to know what effects my friends are applying to other ships im sure every one would like to know this an icon next to the target window would be great but it would need to be differnt from my efects on a ship so it could say have a green tint to the icon or somthing else |
Gorn Arming
Merch Industrial Goonswarm Federation
83
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Posted - 2012.10.11 06:01:00 -
[324] - Quote
The "targeting" and "aggressing" brackets (i.e. the part providing the same basic functionality we now have) need to be brighter or otherwise higher in contrast. Judging by your side-by-side comparison, the old ones have better visibility.
Also, for the love of god test these changes in some large fleet fights before they go live. I don't want to get knocked right off the Internet when that little animation tries to play in a thousand different spots on my screen simultaneously. |
Tau Cabalander
Retirement Retreat Working Stiffs
1020
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Posted - 2012.10.11 06:03:00 -
[325] - Quote
1. How does TiDi affect the UI changes? [I do hope somebody thought of addressing modules that cycle very slowly.]
2. Anything for drones? I'd really like to know what my drones are doing. |
Dex Tera
Clann Fian Transmission Lost
49
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Posted - 2012.10.11 06:11:00 -
[326] - Quote
Chaos Transcension wrote:I love and adore this development, I was JUST saying on my alliance voice chat about the targeting system and how it is needing a serious overhaul. Here are my proposals / suggestions:
Color Coordinating and Coding is DIRE!
Blue for shields and give the option to have it a solid bar or a detailed bar that glows like shields do. A Rusty Gold for Armor. extra detail could be that is is shiny as it is a full bar but becomes broken and damaged as it degrades. Hull would be Silver I'd think.
Another idea for them is to keep them a solid color as you have them, but as damage is dealt the bar will pulse very subtly with small hits or give a big visual pulse on big hits.
Scrolling Combat Text: Something that is beyond popular and almost standard in so many games can be easily worked to have that EVE online feel; You keep the same font size, but instead of that little box in the middle (which you can choose to have it or not) you instead have the damage dealt to your target bounce off of that ship in clear text (with options for standard EVE Online font, or two or three other simple fonts to move with a player's personality choice)
The damage you receive will be a small font number bouncing off of your own ship status overlay.
Modules that inflict damage will have their damage dealt to the target also appear coming just off of the module icon.
Shield boosting modules, Nosferatu, shield rep, etc. will also have small bits of text bouncing gently off of those modules.
All damage types will be color-coded, combinations of damages will have their color schemes split on the bouncing text, if you do more Heat (red) than EM (dark blue) then you would have the numbers appear where more of the text is dominated by red OR you could simply keep the text as you desire but put the slightest underlining that is color-coded.
Would also be awesome to know the Shield Boost Per Second, Remote Armor Repair Per Second, Capacitor Transfer Amount Per Second, Nosferatu Drain Per Second, etc. in the ship fitting. But that is an optional semi-unrelated suggestion perhaps for other things you folks are working on.
Thank you for reading my ideas, If you'd like a Gimp2 artist creation of what my ideal overview would look like, I could also submit a file in a week, as I now work quite a lot in demolition. But I am proficient with art programs and I could always whip together some jpeg images of my suggestions in this post.
Alright, time to mine.
hmm good post sir +1 but i must inform you that gold does not rust |
Iam Widdershins
Project Nemesis
739
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Posted - 2012.10.11 06:12:00 -
[327] - Quote
This looks good, but I have a word of caution CCP:
The blink animation on hit with variable opacity is really cool and all, but I feel like it should be at least partially based on damage you've received over a reasonable time period -- like 2-3 seconds -- rather than simply on-hit. If it is only on-hit, there is motivation to split up weapon groups to make every hit as unobtrusive and difficult to notice as possible, letting everyone else get the big hits and light themselves up as a target. This naturally increases server load, and anything that's a reason to increase server load can't be good. Lobbying for your right to delete your signature |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
21
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Posted - 2012.10.11 06:17:00 -
[328] - Quote
I like those new features. UI will become more clear and informative with those, however I'd like post some feedback here:
1) Please add time left in seconds to locking target bracket as mentioned before. We like to know exact numbers here. It could be placed inside the round bracket and be disabable in options. 2) Bracket that show that you are allowed to lock target based on distance is great. Could you consider making it disappear or change if you cannot lock target due to other reasons? - Target is under force field (will make it clearer for new players). - Target has just undocked (will stop us from derpherp-style CTRL+Clicking wating target to become lockable). - Target has just finished warping and is still in seemingly bugged_laggy_unlockable mode (same reason as above). - You have just finished warping and is still in seemingly bugged_laggy_unlockable mode so you can't lock on anything. - You are being jammed (good additional visual indication). 3) Those flashing indicators are interesting. I would like to see then not only when I'm being damaged but also when enemies use EWAR on me. It could be another color, shape or size. 4) How about allies that target you? You could add green flashing signs when your friendly logistic ship repairs you. Brackets for fleet members locking you can be green/blue or some variations of this. They could turn red/yellow if your ally start attacking you instead of assisting. 5) Make some indication when my attacks hit the target, so we could see we hit someone not only by yellow text table that appears for split second. In large fleet battles I can't see whos hit got to enemy Abaddon based only on bars on locked target. 6) A bit unrelated but please consider reworking module damage indication. It's very counter-intuitive when red line goes under green overheat button. |
Sinooko
Gespenster Kompanie
38
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Posted - 2012.10.11 06:43:00 -
[329] - Quote
I would like to see UI enhancements kinda like what is shown,
Here at 1:07
I would also really like to take advantage of my second screen so I could use my main screen for all the juicy graphics that I barely see behind my many, many windows.
Example 1
Example 2 Long Live Eve Online! |
Peter Powers
Terrorists of Dimensions Free 2 Play
90
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Posted - 2012.10.11 06:46:00 -
[330] - Quote
the new brackets? seems quite cool idea, however, since a lot of players play with brackets turned off (blobfights anyone?) i wonder if it is worth the effort.
the new circular targetting things (forgive me not knowing the name this early in the morning) that you usually have at the top of your screen, while they look cooler, the way the shield/armor/structure is arranged around it makes it harder to see on the first view whats going on. Obviously you could argue that changes with getting used to it, but having 3 bars below each other is much easier to read than the circular part (because its aligned in a way that we humans are used to read stuff, and because the eye-path is much shorter on it), so could you please reconsider it? form should always follow function. 3rdPartyEve.net - your catalogue for 3rd party applications |
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