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Thread Statistics | Show CCP posts - 88 post(s) |

Tippia
Sunshine and Lollipops
9828
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Posted - 2012.10.11 09:10:00 -
[361] - Quote
BobFromMarketing wrote:Nope. But keep trying to throw up walls of words about how your opinion is that of everyone else. It's entertaining. Sure. As soon as you stop whining about people offering suggestions for improvements.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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DeBingJos
Avalon Project Shadow Rock Alliance
408
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Posted - 2012.10.11 09:13:00 -
[362] - Quote
I hope this makes it into the winter expansion!
CCP Karkur > CCP Puncturis ( never thougt I would say that ) Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

BobFromMarketing
ElitistOps Pandemic Legion
0
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Posted - 2012.10.11 09:13:00 -
[363] - Quote
Tippia wrote:BobFromMarketing wrote:Nope. But keep trying to throw up walls of words about how your opinion is that of everyone else. It's entertaining. Sure. As soon as you stop whining about people offering suggestions for improvements. My entire post was aimed at people crying about how confusing it was. You chose to argue that post. I don't care what alternate straw man you wanted to argue about. The new UI would remain confusing until you saw something drop to hull ONCE. Maybe half a dozen times in your case. But at the end of an hour you would be just as comfortable with the circle as you are with the stacked bars. |

Tippia
Sunshine and Lollipops
9828
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Posted - 2012.10.11 09:22:00 -
[364] - Quote
BobFromMarketing wrote:My entire post was aimed at people crying about how confusing it was. You chose to argue that post. I chose to inform you what the problem was since you apparently didn't get it (even though it was fairly well spelled out in many of the posts you were reacting to).
If you don't want the answer, don't ask the question.
Quote:The new UI would remain confusing until you saw something drop to hull ONCE. GǪand again, it's not a matter of confusion but of good design. It doesn't matter if you learn it after the first time GÇö if it looks odd or lacking in information the first time you see it, then it's a good instinct to get rid of that first doubt, especially since so little is needed to fix it.
Again, there's a reason why the vast majority of gauges work this way: because it communicates the idea well (be it by convention or by deeper cognitive reasons) and because it costs nothing to add this piece of information. So again, what's so upsetting about people suggesting a simple improvement to something that immediately caught everyone's attention? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Aine Ni
Some Really Meaningless Name
39
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Posted - 2012.10.11 09:23:00 -
[365] - Quote
+++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++
Okay - I simply LOVE this change.
Looks much better !!! Gives better infomation !!! And gives it easier !!!
BUT... Please, please do the infomation about Shield/Armor/St of target different. I love the circle idea - but why not match it with the circle of ones own ships or similiar. Plus PLEASE use more colours than just white.
If you do - it will be a PREFECT update :)
+++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++
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Peter Tjordenskiold
23
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Posted - 2012.10.11 09:31:00 -
[366] - Quote
I would like this style better :
http://i.imgur.com/8szst.png
3 rings. The outer most one is the shield, the mid one is armor and the inner one is hull. |
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CCP karkur
C C P C C P Alliance
1379

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Posted - 2012.10.11 09:35:00 -
[367] - Quote
John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png Interesting idea  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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BobFromMarketing
ElitistOps Pandemic Legion
0
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Posted - 2012.10.11 09:39:00 -
[368] - Quote
Tippia wrote:BobFromMarketing wrote:My entire post was aimed at people crying about how confusing it was. You chose to argue that post. I chose to inform you what the problem was since you apparently didn't get it (even though it was fairly well spelled out in many of the posts you were reacting to). If you don't want the answer, don't ask the question. Quote:The new UI would remain confusing until you saw something drop to hull ONCE. GǪand again, it's not a matter of confusion but of good design. It doesn't matter if you learn it after the first time GÇö if it looks odd or lacking in information the first time you see it, then it's a good instinct to get rid of that first doubt, especially since so little is needed to fix it. Again, there's a reason why the vast majority of gauges work this way: because it communicates the idea well (be it by convention or by deeper cognitive reasons) and because it costs nothing to add this piece of information. So again, what's so upsetting about people suggesting a simple improvement to something that immediately caught everyone's attention? Perhaps you missed my point the first time since you keep trying to knock down that straw man. I have no issue with people suggesting improvements, you however did not quote my post to suggest improvements, you quoted it directly to refute my point that it's not all that confusing once you sit down and use it. I don't give a rats ass what other points you wish to try to twist into the discussion between us. It's not confusing unless your IQ is lower than 40. End of story.
But I expect you to respond with a block of words almost completely unrelated to anything I have said as you have a habit of doing. |

Jesspa
BlackWing Cartel
10
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Posted - 2012.10.11 09:42:00 -
[369] - Quote
John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png
This is good - even CCP's suggestion doesn't indicate the damage type you're taking. Once you got the hang of interpreting this it'd tell you everything in a very clean way. |

Echo Mande
34
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Posted - 2012.10.11 09:44:00 -
[370] - Quote
I like the new icons in the target bar, but I don't like the ones in the main screen to show HP values because (as others have said) it is more clutter for me to look through. The ECM demo looks nice though. However, I would like the HP value indicator colors, along with an indicator border color and transparency, to be selectable so that I can change the intensity or contrast or choose high visibility colors. Some of us are colorblind (in various ways) or would like the indicators to be in colors that are rarely if ever on the background. |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
115
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Posted - 2012.10.11 09:45:00 -
[371] - Quote
Jesspa wrote:John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png This is good - even CCP's suggestion doesn't indicate the damage type you're taking. Once you got the hang of interpreting this it'd tell you everything in a very clean way.
This is so good that he will be flamed away with "don't dumb down our Eve" responses soon :) But I really really like this idea, far better than mockups presented by devs :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Lunaleil Fournier
StarFleet Enterprises Red Alliance
15
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Posted - 2012.10.11 09:46:00 -
[372] - Quote
The best UI is the UI that provides functionality without getting in the way. The new UI does not do this.
The battlefield itself is now much more cluttered. Why have the health status of the ship over-top of the ship? This provides a barrier between the ship and me that is not there currently and doesn't need to be there because it's redundant information. It breaks visual immersion, and for a pretty game like eve, that's not a good thing. I want to see the ship not the health bars over top of a ship, please.
The health bars around the ship icon instead of stacked under it means it's much, much harder to determine the status of multiple targets. Instead of glancing once at the health bars we have currently, I have to glace 3 times at 1 'bar' around the ship icon. Try loading your icon bar up with 7 targets of various states of damage in the new UI and the old UI. Tell me which one you can understand more quickly, without giving yourself a headache. This new UI gives me a headache, and I'm just looking at the sample photo.
There is need for more information in the current targeting UI. (Gun tracking anyone? I don't see that information in this 'more informative' UI). But that doesn't mean you have to rip out the old one. So please don't. |

Tippia
Sunshine and Lollipops
9833
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Posted - 2012.10.11 09:49:00 -
[373] - Quote
BobFromMarketing wrote:Perhaps you missed my point the first time since you keep trying to knock down that straw man. I have no issue with people suggesting improvements GǪaside from you calling them whiners and stupid, and you being generally pissy and defensive about it. So no, it's not really a straw man.
Quote:you however did not quote my post to suggest improvements, you quoted it directly to refute my point that it's not all that confusing once you sit down and use it. No. I quoted you to explain why people are reacting to it, since you were asking why. I also explained why a relatively simple change would improve things; illustrated how it's not an uncommon issue that has a well-known solution to it; and why first impressions are actually worth listening too, regardless of how clear things become at a later point.
Quote:It's not confusing unless your IQ is lower than 40. End of story. GǪexcept it's still something that has caught a lot of attention and which therefore warrants a fix, especially since it's so easy to do so. GÇ£They'll learnGÇ¥ is a stupid excuse and the product of a lazy mind. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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GeeShizzle MacCloud
212
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Posted - 2012.10.11 09:54:00 -
[374] - Quote
GeeShizzle MacCloud wrote:Much with whats been said previously in this thread i agree with, but one of the absolute best things you guys could do is indicate other effects on enemies better.
Ie warp scrambling webbing etc... yes we have visual cues for those but some we dont at all like tracking disruption, sensor dampening etc... plz plz plz as you've added the effect bar above the ships control area of the HUD theres no need to also include these on the overview box still... stop throwing the same info to multiple areas unless you're doing something clever with them.
id much rather see the icons in the overview area be purple versions of itself to show fleet effects on those contacts in the overview (fleet effects being the effects on the overview contact performed by a member of my fleet)
That would benefit us imensly , it would not be immersion breaking, we dont need more info streamed to us as its info our clients already get to render effects to and from objects in space.
to sum up: it helps people co-ordinate better without out of game advantages. it uses art assets that are practically there already. It turns a now obsolete duplicated system into something useful. it doesn't increase server load.
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BobFromMarketing
ElitistOps Pandemic Legion
1
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Posted - 2012.10.11 09:57:00 -
[375] - Quote
Tippia wrote:BobFromMarketing wrote:Perhaps you missed my point the first time since you keep trying to knock down that straw man. I have no issue with people suggesting improvements[/quote GǪaside from you calling them whiners and stupid, and you being generally pissy and defensive about it. So no, it's not really a straw man.] I have no issue discussing that topic. I do in fact find the people complaining about how confusing it is to be frighteningly dim. But then again I guess I can't expect much from people who day in and day out engage in the most mind numbing PvE the MMO world has to offer.
Quote:Quote:you however did not quote my post to suggest improvements, you quoted it directly to refute my point that it's not all that confusing once you sit down and use it. No. I quoted you to explain why people are reacting to it, since you were asking why. I also explained why a relatively simple change would improve things; illustrated how it's not an uncommon issue that has a well-known solution to it; and why first impressions are actually worth listening too, regardless of how clear things become at a later point. I don't recall asking for any of that information. But thanks for providing yet more useless text!
Quote:It's not confusing unless your IQ is lower than 40. End of story. GǪexcept it's still something that has caught a lot of attention and which therefore warrants a fix, especially since it's so easy to do so. GǣThey'll learnGǥ is a stupid excuse and the product of a lazy mind.[/quote] [/quote] Again, that's your opinion. The current damage layout is not intuitive until you have seen it in action a few times. In fact it's baffling to most non Eve players.
Eve players figured out the new circular non layered fitting window, they can figure out an HP bar working the exact same way. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
317
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Posted - 2012.10.11 10:02:00 -
[376] - Quote
You say you are still playing around with it .. why not have add it as an adjustable thing through options. Has the potential to a massive distraction if set just a little too high especially in this alpha age.
On the other hand, it could just be a clever ploy to make us play the game with even less stuff showing as I reckon a lot of people will turn off brackets when engaging 
PS: Didn't Eve have those circular UI object way back when .. seem to remember something of the sort when I did my two weeks in the Beta (didnt join proper until several years later because the beta *cough*). |

Hannott Thanos
Notorious Legion
139
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Posted - 2012.10.11 10:04:00 -
[377] - Quote
CCP karkur wrote:John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png Interesting idea  Please do this <3 |

Nyla Skin
Maximum fun chamber
89
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Posted - 2012.10.11 10:05:00 -
[378] - Quote
The thing that I don't like is that the new circular indicator doesn't actually improve the display in any way, so the change is purely cosmetic. Changes in indicators just for cosmetic reasons I oppose. Especially as I see this change as a step to a more obscure UI. |

Tippia
Sunshine and Lollipops
9833
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Posted - 2012.10.11 10:06:00 -
[379] - Quote
BobFromMarketing wrote:I don't recall asking for any of that information. Your poor memory isn't something I can help you with. Go back and read what you wrote, and I'm sure you'll spot it very quickly.
Quote:Again, that's your opinion. Not reallyGǪ well, yes, it's my opinion too, but that's largely because I picked it up from people who are good at designing these kinds of things. If the current damage layout is not intuitive, then that just means there's a good reason to make it more intuitive, and in this area in particular, it is more intuitive using the current design than in the proposed one: there's a beginning and an end to the bars, but not to the circle.
Quote:Eve players figured out the new circular non layered fitting window, they can figure out an HP bar working the exact same way. Fun fact: the fitting window does not work the same way GÇö in fact, it works the way people are suggesting it should work: clearly separated segments, and different colours representing different quantities. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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CCP karkur
C C P C C P Alliance
1381

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Posted - 2012.10.11 10:09:00 -
[380] - Quote
Dex Tera wrote:CCP karkur wrote:mkint wrote:What will the new indicator icons look like on the overview? The hit icons will not play there... there is no room for them. We don't all agree on how the targeted/agressing brackets will be... they might just stay as they are now except their blink rate and color/opacity will match the inspace targeted/agressing brackets also i noticed int the pics in the dev blog that the arrows spinning around the avatr are not in sync plese fix this for my ocd friends in space and als what are the four bars on the outside of the s/a/h bars if you mad these blink yellow and red for lock and argo that would be nice also im confsed as to what label is on the target circle is that the name of the ship or the ship type or the pilots name if you could put the pilots name then the ship type under the locked targets window in that order that would be nice so in pvp i could just say " skils in the raven is blaping me OMG KILL HIM NOW HEEEEEEEEEEELP ME HE HAZ POINTZ ON MEEEEE...nvm im dead" the reson i say this is cause the avatar says avatar but the raven says skillz im asuming this is the raven pilots name???? plz clarifie dis for me plz  thx Enter, ', ' and "." are your friend 
I have not done anything right now to sync the animation and transition, but will look into that when we are getting closer to a final design. The name on the target in space is the character's name, I believe followed by the ship name. It's a bit confusing because I have at least 2 Ravens on the field. One is owned by my friends skills, and the other one is just floating in space. I have skill's Raven locked, but am locking the unmanned Raven, therefore it just says "Raven". CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Ark Anhammar
EVE University Ivy League
26
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Posted - 2012.10.11 10:10:00 -
[381] - Quote
Oberine Noriepa wrote:Ark Anhammar wrote:Oberine Noriepa wrote:Yes! Please fix this. Many of the HUD brackets can easily become obscured. Maybe a good time to update them? A slide from Fanfest showed off some interesting looking brackets. I know that a lot of stuff is in research and development, but is picture-in-picture still an element that you guys are interested in implementing within the HUD? I really like how a lot of HUD elements in that slide I linked look. The ship readout and modules look very sleek. That overview design could definitely use some work, but I think it would be nice if the overview appeared a lot sleeker without reducing its effectiveness. YES PLEASE! I had not seen this slide before. This interface looks AMAZING! PLEASE implement this!! Here are some clearer shots of that concept UI featured at Fanfest. I really hope the final UI redesigns end up looking sleek like this. ( Regular ship view with destruction effects) ( Tactical view) Those look so awesome! They must do something similar!!
It's so clean, and I love the active picture of the target!
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Nyla Skin
Maximum fun chamber
89
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Posted - 2012.10.11 10:11:00 -
[382] - Quote
Peter Tjordenskiold wrote:I would like this style better : http://i.imgur.com/8szst.png3 rings. The outer most one is the shield, the mid one is armor and the inner one is hull.
This is a better idea than what was in the original topic. Now there is again hierarchy, from the edge toward the center. |
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CCP karkur
C C P C C P Alliance
1381

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Posted - 2012.10.11 10:12:00 -
[383] - Quote
A8ina wrote:very nice change I also would like to see the brackets that are rotating around the main bracket to have a purpose like indicating the targets status for example
rotating brackets spinning fast is high transversal velocity or low when spinning slowly
rotating brackets have tight rotation around main bracket is good tracking a lose rotation is but tracking
rotating brackets have a different color or shape to indicate when in falloff off or optimal
We actually have some dreams about something like that... but first we need to make everything solid, and this could be a nice bonus sometime later  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1381

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Posted - 2012.10.11 10:13:00 -
[384] - Quote
Gilbaron wrote:i have slept a night about this and i have come to the following conclusion
giving hp bars on the brackets themselves might be to much clutter for my screen
how about connecting a locked target with its bracket via a line on the screen ? not sure if it is a good idea, but it might reduce clutter, which is a good thing something we should be trying out in the sprint that just started today  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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BobFromMarketing
ElitistOps Pandemic Legion
1
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Posted - 2012.10.11 10:13:00 -
[385] - Quote
Tippia wrote:Your poor memory isn't something I can help you with. Go back and read what you wrote, and I'm sure you'll spot it very quickly.
How cute, it doesn't understand a rhetorical statement when it sees one. Probably just as baffling as circles.
Quote:Not reallyGǪ well, yes, it's my opinion too, but that's largely because I picked it up from people who are good at designing these kinds of things. If the current damage layout is not intuitive, then that just means there's a good reason to make it more intuitive, and in this area in particular, it is more intuitive: there's a beginning and an end. Once again a block of words utterly unrelated to the discussion at hand! Bravo!
Quote:Fun fact: the fitting window does not work the same way GÇö in fact, it works the way people are suggesting it should work: clearly separated segments, and different colours representing different quantities.
The fragments look pretty separated to me. Must just be how awesome I am. |

Tippia
Sunshine and Lollipops
9833
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Posted - 2012.10.11 10:18:00 -
[386] - Quote
BobFromMarketing wrote:How cute, it doesn't understand a rhetorical statement when it sees one. It wasn't a statement. It was a question. If you don't understand the difference, you should probably avoid using either, much how you shouldn't project your own confusion about circles onto others.
Quote:Once again a block of words utterly unrelated to the discussion at hand! GǪaside from discussing what we were discussing and once again answering your original question since you have such a hard time grasping it. Again, if you don't want the answer, don't ask the question (or make the unproven claim). Just because you can't argue against it doesn't mean it doesn't relate to the errors you made.
That said, would you like to actually discuss the topic of UI rather than whine a lot?
Quote:The fragments look pretty separated to me. In the fitting screen, yes. In the circle, no. There is no clear beginning or end in the latter, for instance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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CCP karkur
C C P C C P Alliance
1381

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Posted - 2012.10.11 10:20:00 -
[387] - Quote
Iam Widdershins wrote:This looks good, but I have a word of caution CCP:
The blink animation on hit with variable opacity is really cool and all, but I feel like it should be at least partially based on damage you've received over a reasonable time period -- like 2-3 seconds -- rather than simply on-hit. If it is only on-hit, there is motivation to split up weapon groups to make every hit as unobtrusive and difficult to notice as possible, letting everyone else get the big hits and light themselves up as a target. This naturally increases server load, and anything that's a reason to increase server load can't be good. If you have many smaller hits, your bracket should be really busy, and therefore drawing attention to you.
This is actually something I've been thinking about, and I don't know if people would rather press 8 buttons just to try to fly under the radar. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Tippia
Sunshine and Lollipops
9833
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Posted - 2012.10.11 10:21:00 -
[388] - Quote
CCP karkur wrote:This is actually something I've been thinking about, and I don't know if people would rather press 8 buttons just to try to fly under the radar. General rule of EVE: if they can gain an advantage from doing it, they'll do itGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Nyla Skin
Maximum fun chamber
89
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Posted - 2012.10.11 10:23:00 -
[389] - Quote
BobFromMarketing wrote: I have no issue discussing that topic. I do in fact find the people complaining about how confusing it is to be frighteningly dim.
You aren't actually discussing anything, just throwing out random ad hominem arguments. |

DeBingJos
Avalon Project Shadow Rock Alliance
408
|
Posted - 2012.10.11 10:23:00 -
[390] - Quote
CCP karkur wrote: ... I don't know if people would rather press 8 buttons just to try to fly under the radar.
Yes, they would  Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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