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Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Sheynan
Lighting the blight
75
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Posted - 2012.10.10 20:34:00 -
[61] - Quote
Looks really good, I might need some time getting comfortable with it though |

Mark726
Project Compass Holdings
80
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Posted - 2012.10.10 20:35:00 -
[62] - Quote
I love the looks and the breakdowns of the new icons/reticules. The ONLY suggestion I have is to look again at having the arcs around the icons for shield/armor/hull. There is NO reason that I would associate the "upper right arc" to mean "shield" if I were just glancing at an icon. I'm not entirely sure how to fix that given the rest of the design, but even a transparent S/A/H marking would be nice if you're going the circle route.
That said, I liked basically everything else in the dev blog... I look forward to seeing the results! Author, [url]http://evetravel.wordpress.com/[/url] Author, [url]http://freebooted.blogspot.com/p/fiction.html[/url] |

Arydanika
Amok. Goonswarm Federation
146
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Posted - 2012.10.10 20:35:00 -
[63] - Quote
What is being done to minimize server load for these icons and to compensate for those who do not use brackets? In many larger scale fleet fights brackets are turned off to make sure clients are able to function properly. For many who do not have "current series" hardware when it comes to their processor and graphics card; they may not be able to handle the extra load to their computer. I'm currently running Eve on newer hardware components, but I still keep my brackets off most of the time when I PvP.
That said, the changes look great! Looking forward to hearing more as development progresses! Voices from the Void; a bi-weekly podcast and weekly news vlog featuring current events of the MMORPG Eve Online. Check out other Eve Online podcasts by visiting the Eve Online Pod Pack. |

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
46
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Posted - 2012.10.10 20:35:00 -
[64] - Quote
Any change that makes the complex nature of the game state and its events more accessible is a good thing.
Thanks guys. |
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CCP karkur
C C P C C P Alliance
1335

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Posted - 2012.10.10 20:36:00 -
[65] - Quote
Vincent Athena wrote:CCP Prism X wrote:So.. Which one is shield? 12 oclock to 4 oclock. Will there be an indication when I or my drones hit? What will other's drones look like that hit me? What bout ships I do not have targeted hitting me, what will they look like? Im wondering what the screen will look like when 30 NPCs are all shooting and hitting me. We have talked about this, and are looking into how we can represent the damage you deal to your targets.
The ships you do not have targeted will have the yellow or red "box" if they are targeting, and if they are doing enough damage, then they will have the "hit icon" play when they shoot you. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Bagrat Skalski
Poseidaon
49
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Posted - 2012.10.10 20:36:00 -
[66] - Quote
The red damaged stripes.. why they are not progressing counter clockwise? I think it's more intuitive. All damage is counterclockwise. This new circle indicators are different. About WIS |

Karl Planck
Heretic Army Heretic Nation
270
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Posted - 2012.10.10 20:36:00 -
[67] - Quote
Going to repost this as I do not think the devs are looking at the first couple of posts.
I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isnGÇÖt all too helpful because your shipGÇÖs health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somoneGÇÖs optimal would be VERY helpful (as opposed to having those numbers memorized ).
Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries.
Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space) Low-sec Best-sec |

Salpun
Paramount Commerce
386
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Posted - 2012.10.10 20:36:00 -
[68] - Quote
If the ship is on the edge of the screen it needs to have stronger effects then if its in the center.
Also did the missing effects like warp scrams from bubbles get on the effects bar yet? |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
135
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Posted - 2012.10.10 20:37:00 -
[69] - Quote
I'd like to point out, eve originally had circular targeting icons. They were removed because they sucked. Now we get them back. |

Tippia
Sunshine and Lollipops
9824
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Posted - 2012.10.10 20:38:00 -
[70] - Quote
Looks good. Just one suggestion for a tweak, along with the ideas others have posted about colour-coding the damage segments: make a larger gap between the GǣendGǥ and the GǣbeginningGǥ (i.e. hull and shield) segments so there's a clear marker that communicates Gǣdamage track starts hereGǥ. Right now, the segments are all equal, giving the impression that after one comes another and then another and after that comes another andGǪ waitGǪ four? Where does it start and end?
Something like this (using a very quick and ugly mock-up). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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CCP karkur
C C P C C P Alliance
1335

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Posted - 2012.10.10 20:38:00 -
[71] - Quote
Arydanika wrote:What is being done to minimize server load for these icons and to compensate for those who do not use brackets? In many larger scale fleet fights brackets are turned off to make sure clients are able to function properly. For many who do not have "current series" hardware when it comes to their processor and graphics card; they may not be able to handle the extra load to their computer. I'm currently running Eve on newer hardware components, but I still keep my brackets off most of the time when I PvP.
That said, the changes look great! Looking forward to hearing more as development progresses! The client has all the information we need already... if anything you should be worried about client performance. But we are keeping a close eye on that, and if the client is not performing well enough, we are ready to react to that and cut stuff if needed.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Djakku
Pod Liberation Authority HYDRA RELOADED
123
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Posted - 2012.10.10 20:39:00 -
[72] - Quote
skills needs an avatar |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
286
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Posted - 2012.10.10 20:39:00 -
[73] - Quote
Gilbaron wrote:one thing i would love:
do not give percentage values but "absolute" ones (EHP) for shield, armor and hull, so when i have someone targeted i can see how he is tanked, a huuuuge shield bar and a small armor bar might make me switch to some EM ammunition...
this could wonderfully work with circular thingies
+1. The ability to see absolute levels for shield armour and hull would be awesome. Bonus points if you give us the ability to toggle between the two or even better, both at the same time. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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James Amril-Kesh
4S Corporation RAZOR Alliance
928
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Posted - 2012.10.10 20:43:00 -
[74] - Quote
I don't get why the hit animation has to be so complicated. Make it blink when they fire. Don't need a mathematical equation for opacity, which nobody's going to be paying much attention to anyway. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Alx Warlord
The Scope Gallente Federation
182
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Posted - 2012.10.10 20:43:00 -
[75] - Quote
Where the damage will be shown??? Over/Above the shooting ship bracket? And where yours damage will be shown? over/above your weapon? Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Nalren
Aperture Harmonics K162
0
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Posted - 2012.10.10 20:44:00 -
[76] - Quote
Two step wrote:As I said elsewhere, maybe something like this: PicBlue = Shields Green = Armor Orange = Hull Black tick = speed (or something else?)
Yeah, I like that a bit better. The current system shows, at a glance, the layered defenses ships have - outside to inside, top to bottom. I feel like that's been lost by putting them in a ring.
I'm not sure what the black tick-mark will show, even if it's speed; I'd have to ask "relative to what - my target's max speed?" Since I can't reliably know that, I wonder about its value. At a quick glance, I can't imagine what other percentage-like value - that I am allowed to know about my target - I would want displayed.
Unless CCP suddenly want to show me my target's cap level without making me fit a ship scanner..... (grin) |

Kandreath
De Re Metallica Epsilon Shimmy Alliance
40
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Posted - 2012.10.10 20:45:00 -
[77] - Quote
They look really nice.
One thing though, you said things like Targeting and Agressing icons will be "subtle". I think this is a mistake. Quickly identifying this difference is key to PVP and PVE for that matter and remember there are older players that find subtle = annoyingly difficult to see.
Remember the old icon iteration, the more subtle icons where not popular. One reason was difficulty in making out the subtle differences in the icons.
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CCP karkur
C C P C C P Alliance
1335

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Posted - 2012.10.10 20:46:00 -
[78] - Quote
Karl Planck wrote:Going to repost this as I do not think the devs are looking at the first couple of posts. I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isnGÇÖt all too helpful because your shipGÇÖs health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somoneGÇÖs optimal would be VERY helpful (as opposed to having those numbers memorized  ). Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries. Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space) We want to display who is seriously hurting you and threatening your life... and if I'm shooting at you with my Civilian gun and getting some AMAZING hits in (for me), it wouldn't make much sense that I was flashing bright red, while the guy that is dealing 20x my damage is just blinking faintly because he can do a lot better, would it? (the current damage messages actually categorize the hits based on the ability of the module)
And I don't really understand.. you say you want the health bars on all the targets, and then you say you want to disable them? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Deornoth Drake
Cybermana
1
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Posted - 2012.10.10 20:46:00 -
[79] - Quote
I'm glad you mentioned that there is something within the new aggression picture. Being color-blind (well, only red-blind according to my doctor but who knows what that means) I missed that! |

Salpun
Paramount Commerce
386
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Posted - 2012.10.10 20:48:00 -
[80] - Quote
CCP karkur wrote:Karl Planck wrote:Going to repost this as I do not think the devs are looking at the first couple of posts. I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isnGÇÖt all too helpful because your shipGÇÖs health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somoneGÇÖs optimal would be VERY helpful (as opposed to having those numbers memorized  ). Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries. Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space) We want to display who is seriously hurting you and threatening your life... and if I'm shooting at you with my Civilian gun and getting some AMAZING hits in (for me), it wouldn't make much sense that I was flashing bright red, while the guy that is dealing 20x my damage is just blinking faintly because he can do a lot better, would it? (the current damage messages actually categorize the hits based on the ability of the module) And I don't really understand.. you say you want the health bars on all the targets, and then you say you want to disable them? Why show the same information in two places? |
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Jean D'Hon
State War Academy Caldari State
1
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Posted - 2012.10.10 20:48:00 -
[81] - Quote
For those of us that are color impaired, please make sure there is enough contrast between the un- & damaged parts so we can tell the difference. Tbh, I would prefer the current horizontal bar system but I could get used the circular one if they are well contrasted with the background. |

Azurun Li
O'Rly Industries Endeavour Shipyards
6
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Posted - 2012.10.10 20:50:00 -
[82] - Quote
I hate damage notifications in the middle of my screen. But sometimes I like to look back at the log and see the details of what happened.
I would like it a lot if the log recorded even when damage notifications are turned off. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
115
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Posted - 2012.10.10 20:50:00 -
[83] - Quote
While i don't mind the circle health bar around ships i think the ones up in the corner should remain a list, its easier to look at at a glance (Although it might not be bad if you could chose whichever you like more) |

Zloco Crendraven
BALKAN EXPRESS
79
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Posted - 2012.10.10 20:51:00 -
[84] - Quote
I know everybody hates WoW around here, but one thing they did good is the combat log. Pls make anything similar like that. To be able to scroll around, filter your or enemy dps, show which type of dmg it did etc.
And about the targeting, i like what u guys did. Just make more intuitive where from does shield start. |

Maria Kitiare
Lead Farmers Kill It With Fire
2
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Posted - 2012.10.10 20:51:00 -
[85] - Quote
Most of your players read from left to right, so if You insist on giving us those circles, please make it so shield is on the left side, armor on the right and hull on the bottom. This will also make it more in line with the current mod timer animation that starts in the bottom and moves around..
Also.. This all seem to be bracket gfxs.. Many people remove all brackets when in big fleet fights.. So question will be, will these functions also be added to the overview? (without making the overview more laggy and/or buggy than it already is?)
Edit: Maybe take the big step and finally give EVE a more customizable UI? So we can move around where Shield, armor and hull is, change between a few different animations etc. This would help because your lovely nebula graphics fucks up visibility on the screen.. Making it customizable so we can make our UI work with the background world we fly often in, would be awesome.. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
179
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Posted - 2012.10.10 20:51:00 -
[86] - Quote
I like this idea a lot.
Two step has a good way to iterate on the circle design, howver I think it'll become second nature after only a day to know which is shield/armor/structure tbh.
Ps what's with all the haters? How is this at all bad? Some people just like to complain I guess. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Wrathful Hawk
Warsmiths
7
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Posted - 2012.10.10 20:52:00 -
[87] - Quote
Great, i like it, it's looking pretty nice in my opinion.
Two pieces of input.
First of all the hit indicator, i like that idea ALOT as it makes the visual representation of damage very noticeable to a pilot in a very quick method. Would you consider having this as a two way indication system for a target you're engaging, and having white (or green or whatever) flashes on that ship behaving in a similar way to indicate the damage you are doing to them (Though this would have to be in relation of your weapon damage and not the opponents hitpoints (i'm thinking metagaming here) i.e. opacity = hitHP / (ourMaxVolleyHP) * magic instead of opacity = hitHP / (ourShieldHP + ourArmorHP) * magic.
This in mind, I appreciate that this would make the visual display of damage quite confusing if it was flashing from red to green constantly, so perhaps if you split the damage indicator down the center and dedicate the right side of it to your damage being applied and the left to damage you're taking, and when the damage becomes one directional it fades over to either just red / green depending on the direction of damage.
Secondly, will you be doing an overhaul of the overview at any stage or at very least the settings as they're still very unmanageable for someone that isn't an expert in cryptology? |

Ryuichi
Gunpoint Diplomacy
2
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Posted - 2012.10.10 20:53:00 -
[88] - Quote
Opacity and colour dependency is a terribru idea for UI. Sorry. |
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CCP Masheen
C C P C C P Alliance
101

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Posted - 2012.10.10 20:54:00 -
[89] - Quote
Deornoth Drake wrote:I'm glad you mentioned that there is something within the new aggression picture. Being color-blind (well, only red-blind according to my doctor but who knows what that means) I missed that!
In the images shown on the Devblog the damage shown to shield/armor/hud uses a bright red on white (with reduced alpha layer) which contrast well. However, the new aggressing brackets and hit icon sequence use a dark, almost blood red which does not contrast well against the black background of space. This is something we are aware of and plan to address shortly. - EVE Online Quality Assurance - |
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1258
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Posted - 2012.10.10 20:57:00 -
[90] - Quote
Man... this is awesome! +1 from me. 
This expansion is really starting to shape up 
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