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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Marlona Sky
D00M. Northern Coalition.
1420
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Posted - 2012.10.12 09:12:00 -
[451] - Quote
Will there be a tab or something that shows total bounties collected? I know there is ranking and points and all, but I would like to see total bounty collected and maybe even total tonnage of ships and such.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1420
|
Posted - 2012.10.12 09:14:00 -
[452] - Quote
How big is the explosion when Tuxford does a Tuxford. He knows what I am talking about.
Remove local, structure mails and revamp the directional scanner! |
Solstice Project
Sebiestor Tribe Minmatar Republic
1803
|
Posted - 2012.10.12 09:30:00 -
[453] - Quote
ergherhdfgh wrote:They can do this repeatedly until they get -5 sec status and then have to go to low or null and belt rat a bit until standings improve. All combat occurs on his terms when he chooses and thanks to the protection of concord. No outlaw has the need to go to low when he hits -5, they just choose to do so, because they are either too afraid or too uninformed to know better.
That said, i understand that most people don't want to play the way i do, but in the other way round, it's a nerf to criminal activity because CCP knows that people will back down from being FFA.
On one side it's a nerf against all the cowards, on the other side nobody seems to think of the noobs.
Noobs are totally discouraged to steal cans to make money, but instead get pushed into carebear activities.
(i exclude trading, because although it's possible to start trading from 0 and make millions, it's even more unlikely for a noob to do so than stealing from cans/wrecks he finds floating around) Inappropriate signature removed. Spitfire |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
176
|
Posted - 2012.10.12 09:33:00 -
[454] - Quote
Dinsdale Pirannha wrote:
Oh, and BTW, when you suggest my posts are "ill-informed", you might want to examine your own posts. The kill percentage CCP is suggesting is 20%. 20% of 1 billion is 200 million, not 20 million.
So basically, you are too stupid to do basic math, or you are a hypocrite who did not read the dev blogs. Take your pick.
*shrug* I made a maths mistake, I put the decimal point in the wrong place.
So I will totally own up as a human being who made a mistake, sorry if that offends.
Still, am looking forward to placing some bounties though |
pinkdeath Alar
Hedion University Amarr Empire
0
|
Posted - 2012.10.12 09:44:00 -
[455] - Quote
well i will keep open mind and see how it gos sounds fun so far i am a alt what the h#ll do i know lol |
Schmell
Russian Thunder Squad Against ALL Authorities
20
|
Posted - 2012.10.12 09:56:00 -
[456] - Quote
Not sure if someone mentioned it yet, but killright trading system looks exploitable like hell.
So basically you are pirate or suicide ganker and somebody sells a killright on you. You log in your alt, buy killright and kill yourself in a shuttle or something. If killright clears after it, well it is over.
Any comments? |
Singulis Pacifica
Pator Tech School Minmatar Republic
31
|
Posted - 2012.10.12 10:15:00 -
[457] - Quote
Nyla Skin wrote:Why would somebody place a bounty on a noob? Rather pointless to go about crying about things that will never happen. Having a bounty on you doesn't remove concord protection anyway.. so bounty is NOT a griefing mechanic. I applaud the removal of the restrictions that allowed for basically anybody to avoid having bounty placed on them if they so wanted. Currently you can't for example place a bounty on me, because of my positive secstatus. I'm glad such artificial and pointless restrictions are going away.
If you read my other posts you know that it's not the point of discussion. I don't care how unlikely it is to have a noob acquiring a bounty on top of him. What I care about is the fact that it CAN happen in the proposed plan. A bounty is an incentive to destroy. It doesn't remove protection from CONCORD, but it does mean that someone may or may not decide to destroy your ship if you have a bounty on you.
This should never happen to incursion runners, new players, mission runners, and other people who are putting more attention to PvE than PvP. It gives bounty hunters incentives to destroy. There was an "op-out" method before with the sec status. I understand that this needs to be removed. But something else must be added in return to maintain the option. New players are protected by the GM's in rookie systems: it's not allowed to can flip people and to grief them. Then why do we allow for bounties to be placed on top of their heads, mmm? |
Vaerah Vahrokha
Vahrokh Consulting
1934
|
Posted - 2012.10.12 10:28:00 -
[458] - Quote
Besides what the guy above me said:
Some random ideas about this bounty system, please correct me where I am wrong.
- All those who have websites, 3rd party utilities, EvE forums guides or just "presence" will basically be often - if not perma-bountied.
Those thinking it's not impossible, just think about John Lennon, there's always somebody out to "make you immortal". Or wants just to make some random "famous" somebody else's live miserable.
Basically it'll become a forum-alt cess-pool even worse than today, people won't be able to express their opinions because somebody will just bounty them to extinction.
While this will affect "bad posters" etc the most, it's easy to imagine how people who just post much (i.e. Tippia) will get completely anonymous and gratuitous bounties spammed every day. Can't even know who to thank for the harassment.
- I am not expecially wealthy, but I can myself decide to force someone else to quit EvE by permanently having an enticing enough bounty on his head.
This is expecially in response to CCP Punkturis (I still love you!):
CCP Punkturis wrote:Quote: So what is to stop someone like goons from placing a 10 billion isk bounty on someone they dislike, which pays out with 50 billion ISK in ship and implant losses, then restarting the bounty again, until the person they have set the bounty on has had their assets completely wiped out?
I don't see how that's different than just ganking him over and over without the bounty?
What's different is that at the moment it's challenging and logistically hard for everyone but the top mega-wealthy to permanently deny the game to somebody else. Today somebody willing to take revenge:
- Has to have PvP skills, a PvP ship and some PvP competency. - Or he has to find friends willing to help him (less than immediate), willing to persist "forever" and so on. - Or he has to find and pay a merc corp, this brings in boureaucracy, response times, merc corp wanting a certain higher payout for profitability, they usually don't have 24/7 coverage...
After the changes he just spams ISK (easier and easier to come by) and somebody WILL take the task, no questions asked. Enough "somebodies" and the bountied guy will not be able to ever undock. I can even foresee mass "let's all put a bounty on XYZ" forum and / or in game campaigns, easily achieved by larger organizations, the target would never, never get free of being perma-bountied.
It does not even take a lot to neuter somebody, I think I could myself upkeep a 2B permanent bounty on somebody, this would make all sorts of ganks at least break even on any hi sec ship.
- These changes will affect all those flying expensive but fragile ships. As of today scan alts are outside many major stations / mission hubs / mining systems scanning passerbys.
Today they have to have setup a certain organization to proceed ganking the "eligible" targets, they incur in aggression timer lockouts, they can only "process" one gank target at a time and have to devote resources into that.
After the changes, spammable bounties will entice bounty hunters into socially engineered "events" where massive suicide gank streamlining will become possible. Just look at what happened at Hulkageddon, the prospect of breaking even enticed thousands of wannabe gankers who were manipulated into the event. After the changes, bounties will make it all automatic, all streamlined, no "paperwork + kill proof" required any more, no time sinks apply. Plus aggression timers will apply to individuals but that individuality has been obsoleted by "distributed attack" tecniques.
This is also tied to the point above: once an entity with some money decides someone or even a whole category has to perma-die even in hi sec till they quit, that someone will achieve that and much more effectively than today.
TLDR: the bar on the ability to perma-deny the game to someone has been suddenly lowered a lot. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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CCP Explorer
C C P C C P Alliance
959
|
Posted - 2012.10.12 10:33:00 -
[459] - Quote
Marlona Sky wrote:How big is the explosion when Tuxford does a Tuxford. He knows what I am talking about. Servers shut down in fear on 1 minute timers. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Viscount Hood
Gallivanting Travel Company
33
|
Posted - 2012.10.12 10:38:00 -
[460] - Quote
9 years later it gets looked at....
Actually I quite like it, well done.
sounds like a great way to pay for a war contract Instead of paying for the war outright you place the payment as a bounty on the corp/alliance. Then the merc's performance is based on how much they receive in bounties back.
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Singulis Pacifica
Pator Tech School Minmatar Republic
31
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Posted - 2012.10.12 10:46:00 -
[461] - Quote
Vaerah Vahrokha wrote:Besides what the guy above me said:
Some random ideas about this bounty system, please correct me where I am wrong.
- All those who have websites, 3rd party utilities, EvE forums guides or just "presence" will basically be often - if not perma-bountied.
Those thinking it's not impossible, just think about John Lennon, there's always somebody out to "make you immortal". Or wants just to make some random "famous" somebody else's live miserable.
Basically it'll become a forum-alt cess-pool even worse than today, people won't be able to express their opinions because somebody will just bounty them to extinction.
While this will affect "bad posters" etc the most, it's easy to imagine how people who just post much (i.e. Tippia) will get completely anonymous and gratuitous bounties spammed every day. Can't even know who to thank for the harassment.
- I am not expecially wealthy, but I can myself decide to force someone else to quit EvE by permanently having an enticing enough bounty on his head.
I didn't even cover this in my post, but it too is a valid argument. CCP would turn the game into a cess-pit of bounties on all kind of posters and familiar players, developers of tools like EVE-mon etc. People would be forced to create forum alts. Many do so now, but in the future, this is will be the standard form of communication. Because no one is going to post and use their main character anymore. Is this what you plan to achieve CCP? Force people into hiding behind forum alts?
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Spugg Galdon
APOCALYPSE LEGION
215
|
Posted - 2012.10.12 11:16:00 -
[462] - Quote
Singulis Pacifica wrote:Vaerah Vahrokha wrote:Besides what the guy above me said:
Some random ideas about this bounty system, please correct me where I am wrong.
- All those who have websites, 3rd party utilities, EvE forums guides or just "presence" will basically be often - if not perma-bountied.
Those thinking it's not impossible, just think about John Lennon, there's always somebody out to "make you immortal". Or wants just to make some random "famous" somebody else's live miserable.
Basically it'll become a forum-alt cess-pool even worse than today, people won't be able to express their opinions because somebody will just bounty them to extinction.
While this will affect "bad posters" etc the most, it's easy to imagine how people who just post much (i.e. Tippia) will get completely anonymous and gratuitous bounties spammed every day. Can't even know who to thank for the harassment.
- I am not expecially wealthy, but I can myself decide to force someone else to quit EvE by permanently having an enticing enough bounty on his head.
I didn't even cover this in my post, but it too is a valid argument. CCP would turn the game into a cess-pit of bounties on all kind of posters and familiar players, developers of tools like EVE-mon etc. People would be forced to create forum alts. Many do so now, but in the future, this is will be the standard form of communication. Because no one is going to post and use their main character anymore. Is this what you plan to achieve CCP? Force people into hiding behind forum alts? **** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE. |
Optimo Sebiestor
The Society Calyxes
26
|
Posted - 2012.10.12 11:19:00 -
[463] - Quote
I like what you did here CCP.. Now if you only made a bounty office with a search list, so we could see if someone have a kill rigth on the bounty target you have. Just so you can find/approach the guy owning a kill rigth you want to buy, and set up a deadly deal. |
Singulis Pacifica
Pator Tech School Minmatar Republic
31
|
Posted - 2012.10.12 11:28:00 -
[464] - Quote
Spugg Galdon wrote: **** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE.
Which is why you should reap the benefits of the proposed system. It will work great for people like you. Forcing others to play the style you like is not a good idea. It ruins the sandbox-principle. I am not interested in hunting other players for a bounty and even if you become a suspect in Jita, I would not fire a single shot at your ship because I am just not into PvP. EVE accommodates both playstyles at the moment. It should not chuck this bounty hunter system down everyone's throat. It needs an "opt-out" option, that's all. |
MatrixSkye Mk2
Republic University Minmatar Republic
433
|
Posted - 2012.10.12 11:35:00 -
[465] - Quote
Props to CCP! Piracy in hi sec will finally have more serious consequences.
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DeBingJos
Avalon Project Shadow Rock Alliance
408
|
Posted - 2012.10.12 11:40:00 -
[466] - Quote
Bear with me...
- I put a nice bounty on my alt.
- I get killrights on my alt.
- My alt in an expensive warp core stabbed tanked ship sits on a busy gate.
- I sell the killrights for a couple of millions.
- As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.
- I don't lose the killrights on my alt because he escaped, but I keep the isk.
- go back to 3
.. profit!
Killright scamming, I like it ! Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Spugg Galdon
APOCALYPSE LEGION
215
|
Posted - 2012.10.12 11:42:00 -
[467] - Quote
Singulis Pacifica wrote:Spugg Galdon wrote: **** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE.
Which is why you should reap the benefits of the proposed system. It will work great for people like you. Forcing others to play the style you like is not a good idea. It ruins the sandbox-principle. I am not interested in hunting other players for a bounty and even if you become a suspect in Jita, I would not fire a single shot at your ship because I am just not into PvP. EVE accommodates both playstyles at the moment. It should not chuck this bounty hunter system down everyone's throat. It needs an "opt-out" option, that's all.
Hello Kitty Online is -------->
This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.
This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle
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Spugg Galdon
APOCALYPSE LEGION
215
|
Posted - 2012.10.12 11:44:00 -
[468] - Quote
DeBingJos wrote:Bear with me...
- I put a nice bounty on my alt.
- I get killrights on my alt.
- My alt in an expensive warp core stabbed tanked ship sits on a busy gate.
- I sell the killrights for a couple of millions.
- As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.
- I don't lose the killrights on my alt because he escaped, but I keep the isk.
- go back to 3
.. profit! Killright scamming, I like it !
I can see the Phobos becoming very popular |
Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
11
|
Posted - 2012.10.12 11:45:00 -
[469] - Quote
CCP Gargant wrote:Bounties. We all want to know more about how the upcoming iterations on them and how it will all work. CCP SoniClover from Team Super Friends explains the fundamental mechanics behind this upcoming (non-chocolate) bounty hunting system in this devblog. Read it to bits hereAs always, we want your constructive feedback and thoughts in the comments below.
Will Corp Tax be applied on kills of player/corp/allience placed bounties ? |
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CCP Paradox
537
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Posted - 2012.10.12 11:48:00 -
[470] - Quote
Aron Fox wrote:CCP Gargant wrote:Bounties. We all want to know more about how the upcoming iterations on them and how it will all work. CCP SoniClover from Team Super Friends explains the fundamental mechanics behind this upcoming (non-chocolate) bounty hunting system in this devblog. Read it to bits hereAs always, we want your constructive feedback and thoughts in the comments below. Will Corp Tax be applied on kills of player/corp/allience placed bounties ?
Yes, it will. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Nyla Skin
Maximum fun chamber
95
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Posted - 2012.10.12 11:55:00 -
[471] - Quote
Lunaleil Fournier wrote: Any random kill nets the bounty. That's not the right way to do this.
Maybe one reason its not paid out in full at one kill. |
Singulis Pacifica
Pator Tech School Minmatar Republic
31
|
Posted - 2012.10.12 12:12:00 -
[472] - Quote
Spugg Galdon wrote:
Hello Kitty Online is -------->
This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.
This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle
Oh, I blend in alright. That's not the point. Fact of the matter is. You like to play your way in EVE and you are as much entitled to it as I am with my way. This effectively tries to unify playing styles which is NOT a good idea. I like the bounty hunter system in general. It's a great addition to the game, keep up the work on it CCP.
But personally, I have no interest in the bounty hunter system at all. I could care less if someone else has billions of ISK as a bounty. I am not interested in PvP and I don't play the game to PvP. Yet we both play the same game... I wonder how that is... Oh that's right, because CCP has created a game which can accommodate both of our playing styles.. Good huh? Yeah well, it's only as good as long as CCP makes sure that true PvE carebears/high-sec dwellers and whatnot can decide to choose for no bounty rewards and no means to get kill-rights as a trade-off for immunity against ridiculous bounties placed upon their heads.
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Singulis Pacifica
Pator Tech School Minmatar Republic
31
|
Posted - 2012.10.12 12:13:00 -
[473] - Quote
Spugg Galdon wrote:
Hello Kitty Online is -------->
This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.
This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle
Oh, I blend in alright. That's not the point. Fact of the matter is. You like to play your way in EVE and you are as much entitled to it as I am with my way. This effectively tries to unify playing styles which is NOT a good idea. I like the bounty hunter system in general. It's a great addition to the game, keep up the work on it CCP.
But personally, I have no interest in the bounty hunter system at all. I could care less if someone else has billions of ISK as a bounty. I am not interested in PvP and I don't play the game to PvP. Yet we both play the same game... I wonder why that is... Oh that's right, because CCP has created a game which can accommodate both of our playing styles.. Good huh? Yeah well, it's only as good as long as CCP makes sure that true PvE carebears/high-sec dwellers and whatnot can decide to choose for no bounty rewards and no means to get kill-rights as a trade-off for immunity against ridiculous bounties placed upon their heads. |
Aida Nu
Nu Industries
46
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Posted - 2012.10.12 12:13:00 -
[474] - Quote
Make it so when you activate kill rights, only you and any potential fleet you are in are allowed to engage the target. The target should not be a free for all when a kill right gets activated.
Do this and these changes will be very sexy. |
James Amril-Kesh
4S Corporation RAZOR Alliance
962
|
Posted - 2012.10.12 12:15:00 -
[475] - Quote
rodyas wrote:James Amril-Kesh wrote:Mars Theran wrote:Well, nobody said you wanted to discourage PvP in highsec did they? ..oh yeah, that's right, they did. I find this incredibly amusing. I don't want to discourage highsec PVP, no. Which is why I'm against these changes. They go ahead and break the wardec system, so instead of fixing that they move on and break yet another aspect of highsec PVP. You're an idiot if you can't see the trend here. Wow, I didn't know razor was a hi sec corp. With you being all about hi sec, and spending lots of time up there obviously, think there is any way I could get an app to your alliance? I spend most of my time in hi sec, and be nice to have fellow hi seccers to hang out with and ***** about how CCP keeps playing with the area we pilots fly around in the most. I'm concerned about highsec because I'm concerned about the game itself, and that requires a big picture approach.
I also know significantly more about highsec than I do about lowsec, which is why I generally don't go off on discussions about how broken Factional Warfare is because I really don't know enough to have a properly formulated opinion. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Sexy Cakes
Have A Seat
119
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Posted - 2012.10.12 12:23:00 -
[476] - Quote
Quote:If youGÇÖre in a fleet and get bounty, the bounty is shared between the fleet members.
I think this should be only people who activate a module on the kill, just like NPC bounties. Not today spaghetti. |
Spugg Galdon
APOCALYPSE LEGION
215
|
Posted - 2012.10.12 12:48:00 -
[477] - Quote
Singulis Pacifica wrote:Spugg Galdon wrote:
Hello Kitty Online is -------->
This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.
This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle
Oh, I blend in alright. That's not the point. Fact of the matter is. You like to play your way in EVE and you are as much entitled to it as I am with my way. This effectively tries to unify playing styles which is NOT a good idea. I like the bounty hunter system in general. It's a great addition to the game, keep up the work on it CCP. But personally, I have no interest in the bounty hunter system at all. I could care less if someone else has billions of ISK as a bounty. I am not interested in PvP and I don't play the game to PvP. Yet we both play the same game... I wonder why that is... Oh that's right, because CCP has created a game which can accommodate both of our playing styles.. Good huh? Yeah well, it's only as good as long as CCP makes sure that true PvE carebears/high-sec dwellers and whatnot can decide to choose for no bounty rewards and no means to get kill-rights as a trade-off for immunity against ridiculous bounties placed upon their heads.
You're not being much of a grey man here. You've been noticed. I've noticed you. Which means you've put yourself into my domain. My cross hairs. Looking forward to December. Expect a bounty on your head |
Oscar Mars
Republic Military School Minmatar Republic
0
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Posted - 2012.10.12 13:13:00 -
[478] - Quote
DeBingJos wrote:Bear with me...
- I put a nice bounty on my alt.
- I get killrights on my alt.
- My alt in an expensive warp core stabbed tanked ship sits on a busy gate.
- I sell the killrights for a couple of millions.
- As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.
- I don't lose the killrights on my alt because he escaped, but I keep the isk.
- go back to 3
.. profit! Killright scamming, I like it !
Except for the above giant freaking system hole, I love it all. Hopefully TSF will account for said giant freaking hole before the roll-out of the product. Probably not until someone has stripped trillions of isk from the system and slaughtered the economy again.
But as always hey its Beta, and better late than never.
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Singulis Pacifica
Pator Tech School Minmatar Republic
31
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Posted - 2012.10.12 13:16:00 -
[479] - Quote
Spugg Galdon wrote:You're not being much of a grey man here. You've been noticed. I've noticed you. Which means you've put yourself into my domain. My cross hairs. Looking forward to December. Expect a bounty on your head
And so beginneth the forced use of forum alt accounts to prevent this. Thanks in advance CCP if you are not willing to provide the opt-out ability it desperately needs.
Hell, increase the NPC corp tax rate to 50 percent if you want. But make sure players can still go about their own way if they choose to do so and not wonder how much bounty yokels have put on their head now while they don't even participate in any PvP.
Oh, and the reason why I speak up? I not only represent myself, but also a close relative: My 69-year old dad players EVE too. I got him introduced to the game and he likes it as alternative to his WoW adventures. Together, we mine, do missions, produce stuff, rat. etc. We go about our own way and are very happy in our NPC corp where I have other friends too. I'm being noticed because I stand up to defend this ability. I don't PvP because I don't want to. As a courier shipper I get ganked, but I never fire back. I leave that up to CONCORD. And now my dad and I have to worry about some anonimous idiot putting a bounty on our head while we never even fired a single weapon at that person? How stupid is that? |
Ranger 1
Ranger Corp
2528
|
Posted - 2012.10.12 13:24:00 -
[480] - Quote
ergherhdfgh wrote:Most of this sound really good. I've actually been waiting for these changes since I started playing this game. In general is sounds like a huge step in the right direction.
However eliminating all current bounties seems like a very poor decision. People paid those amounts out of their wallets and now you guys are just going to steal that isk from the game? And I don't use the word steal lightly here. You guys sell PLEX for real life money and the isk made from selling that PLEX can be used for anything in game including placing bounties. When isk is removed from the game it reduces the total isk pool and therefore has an upward effect on prices. Meaning more PLEXs have to be purchased to buy the same stuff. So that aspect of this change seems very shady at best and bordering on criminal.
As far as the bounty only paying out 20% of the ship value I'm not sure why you went so low? I mean anything below full payout will prevent players from cashing in on their own bounties with alts. What the 20% does is make it so that no matter how big of a bounty you put on someone it will almost never be cost effective to gank someone for their bounty. In low sec and null sec the people that like to shoot at other people do, up till now the people that don't like to shoot at other people had no way to deal with this. It would seem bounties should be something to balance things.
what I mean is someone running around low or null sec is likely to get shot at by the people that will shoot at them and not by those that won't and a bounty likely won't change that. I doubt a bounty would make someone shoot at a "blue" and not having a bounty will not stop someone from shooting at a "red" or "neut".
To me it would seem that they way bounties can bring some balance is when someone can put a bounty high enough on a player to make them afraid to travel without much caution in high sec. I realize that the transferable kill rights is intended to help with that but what if you want to put a bounty on someone that has never killed another player like a jita scammer for example.
Again aside from stealing the current bounties most of these changes seem like a real good start but I think there is room between what you proposed and ideal. Bounty payouts can be adjusted up a bit by how highly ranked the person is on the bounty board... and you also have to be aware that module and loot drops that will be picked up also affect (in addition to insurance payout) how profitable the system would be.
As for "stealing" the current bounties... really?
You realize ISK is not your, and never is yours. The moment you spend your money and convert it to ISK it becomes an in game asset that you do not personally own. It belongs to CCP. They let you use it to play the game, or take it away as they see fit. If you don't get that, you need to adjust your thinking a bit. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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