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Thread Statistics | Show CCP posts - 72 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
3843
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Posted - 2012.10.11 16:53:00 -
[181] - Quote
Alice Katsuko wrote: (1) The ability to place bounties on anyone and anything can, and (this being EVE) will be used to hold newer players and smaller corporations for ransom, or to just plain grief them. The wardec mechanic already protects large alliances from smaller ones; this mechanic will further tilt the balance toward well-established, wealthy null alliances. As has already been pointed out, an alliance like Goonswarm can quite easily place bounties on individual players to make ganking them profitable. We've already seen Goons use the metagame to drive players out of EVE; there's no real reason to make such behavior even easier.
Goonswarm is the greatest force for order in the EVE universe. By putting everyone in their proper place we can ensure a smoothly functioning EVE universe, and the EVE universe has always been better off when Goonswarm has decided to punish inappropriate behavior. Now, we will be able to crowd-source order-keeping and allow all people who want to see a more orderly highsec do their part. |

Lord Helghast
Dirty Old Bastards Nulli Secunda
117
|
Posted - 2012.10.11 16:53:00 -
[182] - Quote
Bubanni wrote:another idea, just like the one I suggested a few mins ago
(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)
My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you!
I like the idea of having killrights not only buyable but sellable "i'll pay you to take this killright" and go try to claim the bounty on him. |

Lord Helghast
Dirty Old Bastards Nulli Secunda
117
|
Posted - 2012.10.11 16:55:00 -
[183] - Quote
please say we will get a list showing who put bounties on us in our char sheet, so we can return the favor :D |

Karl Planck
Heretic Army Heretic Nation
276
|
Posted - 2012.10.11 16:59:00 -
[184] - Quote
Vincent Athena wrote:I seem to remember that right now a low sec kill generates a kill right. Is that correct? But now a low sec kill will not (except pods).
as of now killing a ship in highsec or lowsec that doesn't agress you back will generate a killright. On the new system performing an act that gives you a criminal flag (illegal highsec agression or pod agression in lowsec) will give you a killright
Low-sec Best-sec |

Alice Katsuko
Terra Incognita Intrepid Crossing
135
|
Posted - 2012.10.11 16:59:00 -
[185] - Quote
Lord Helghast wrote:Bubanni wrote:another idea, just like the one I suggested a few mins ago
(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)
My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you! I like the idea of having killrights not only buyable but sellable "i'll pay you to take this killright" and go try to claim the bounty on him.
Allow players to convert a kill-right into an in-game item that can be traded via contract. It will still poof after 30 days, but this way prospective bounty/pirate hunters won't need to always be on the lookout for active options.
Also, a player should always be on notice if there is an active kill-right against him, who was the original recipient of that right, and who finally triggered it.
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Karl Planck
Heretic Army Heretic Nation
276
|
Posted - 2012.10.11 17:00:00 -
[186] - Quote
Lord Helghast wrote:Bubanni wrote:another idea, just like the one I suggested a few mins ago
(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)
My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you! I like the idea of having killrights not only buyable but sellable "i'll pay you to take this killright" and go try to claim the bounty on him.
no this idea is terrible and should be ignored. Gankers should be doing backflips for the amount of pew this will bring them. Low-sec Best-sec |

MailDeadDrop
Rage and Terror Against ALL Authorities
79
|
Posted - 2012.10.11 17:02:00 -
[187] - Quote
Bubanni wrote: My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you!
CCP Punkturis wrote:maybe your other idea was to get a dishwasher?
That's what your husband did, but now all you do is make awesome space video games all day long and he's back to square one!
*rimshot*
MDD (For the humor-impaired: nothing to see here; move along.) |

Karl Hobb
Stellar Ore Refinery and Crematorium
728
|
Posted - 2012.10.11 17:02:00 -
[188] - Quote
Dinsdale Pirannha wrote:And you wonder why people post with alts. Actually, I don't.
Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers.
You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. Nothing Found |

Tippia
Sunshine and Lollipops
9843
|
Posted - 2012.10.11 17:05:00 -
[189] - Quote
Karl Hobb wrote:You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. To be fair, they will kind of have to co-operate and choose to fly ships that generate high enough pay-outs to have people try to cash in the bounty on their headsGǪ but other than that, yes.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Karl Hobb
Stellar Ore Refinery and Crematorium
729
|
Posted - 2012.10.11 17:07:00 -
[190] - Quote
Tippia wrote:Karl Hobb wrote:You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. To be fair, they will kind of have to co-operate and choose to fly ships that generate high enough pay-outs to have people try to cash in the bounty on their headsGǪ but other than that, yes. I consider that punishment in certain cases; manipulating what people fly also determines how they can play. Nothing Found |
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Scrapyard Bob
EVE University Ivy League
1123
|
Posted - 2012.10.11 17:08:00 -
[191] - Quote
Iteration needs to happen sooner not later. There needs to be ways to:
- Restrict the location where a bounty is paid out. Such as a single system, a list of systems, a constellation or list of constellations, a region or a list of regions. That provides focus for times where you are trying to get a particular organization / structure removed from a particular location.
- Restrict the types of things destroyed by setting minimum / maximum payouts per kill along with adjusting the percent of loss value to payout. Naturally, this is going to be somewhat of a lengthy list as you will want the ability to tune your payments by hull size / type. This also solves the issue of "paying to destroy a POCO or POS tower". At a rough guess, the categories should match those found in the Market window:
- Pods - Frigates, Standard - Frigates, Advanced - Frigates, Faction - Destroyers, Standard - Destroyers, Advanced etc.
All the way up to Titans, POS structures, POCOs, Outposts
- The ability to post private bounties using private contracts. This way your target will not know that there is a private bounty, plus you can restrict who is allowed to claim the bounty by making the contract private to an individual, corporation, or alliance.
Use cases that need to be supported:
- An alliance decides to put a public bounty on Mining Barges & Exhumers in a set of systems.
- An industrial corp hires a mercenary corp to assist in their war and wants to provide bounties to that mercenary corp to encourage the infliction of pain and suffering on the corp who dec'd the industrial corp. If the mercenary corp chooses not to fight, they don't get their "bonus" money.
- A training alliance wants to promote skirmishes in a particular system, but only for a particular set of hulls. So they offer to payout 1M minimum per kill, 1M maximum per kill, at 1000% of loss value but only on standard frigates and destroyers to encourage participation.
- Someone has a grudge and hires a mercenary corporation to go after a specific individual, anywhere in EVE.
- The ability to pay an AWOX'er for services rendered.
- An incursion running group decides to hire mercenaries to drive a rival incursion group out of the constellation.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3165
|
Posted - 2012.10.11 17:09:00 -
[192] - Quote
Would it be possible for someone on Team Superfriends to share with the players where the work stands on iterating on the Wardec system and fixing some of the issues that have arised in the wake of Inferno?
I know its not Bounty Hunting related, but since the blog is covering the scope of the team's work it would be great to check in on wardecs as well. I know many players are frustrated with the current state of the wardec system and are anxious to know when the feature will be getting some attention again. Thanks for bringing the community (and the CSM) up to speed on this matter. Vice Secretary of the 7th Council of Stellar Management.
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Ulair Memmet
Infinite Covenant Tribal Band
37
|
Posted - 2012.10.11 17:11:00 -
[193] - Quote
This sounds truly awesome ^^
What sticked out to me:
- The "destroyed isk" value is calculated with the destroyed items right? Because if you count in dropped items aswell i see a big potential for abuse again  |

Tsukinosuke
Id Est
6
|
Posted - 2012.10.11 17:11:00 -
[194] - Quote
"buy killrights" option is really cool idea.. good job team super friends, thanks. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2296
|
Posted - 2012.10.11 17:12:00 -
[195] - Quote
CCP Bro wrote:I want one of those brofists! Also, this is pretty awesome stuff! Umm, by definition, you already have two Bro fists, CCP Bro. Don't be greedy.
Great devblog. Looking forward to seeing how it all plays out when it goes live. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Midnight Hope
Pator Tech School Minmatar Republic
48
|
Posted - 2012.10.11 17:14:00 -
[196] - Quote
I see an issue with kill rights. The blog says:
Quote:Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target.
...so anyone can attack it... good... filthy scum... ...but it also says:
Quote:Claiming a bounty is based on Final Blow.
So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!! I want my money back!
I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty.
I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse. |

Kyle Yanowski
Blue Republic RvB - BLUE Republic
91
|
Posted - 2012.10.11 17:16:00 -
[197] - Quote
Salpad wrote:Excellent implementation of the bounty system (and matcing 100% with ideas I've had for several years), but I have one question:
About 5 years ago, when I was a tiny noob only a couple of months old, I flew into low-sec to sell some stuff and got ganked. Now, I have nothing against the player who ganked me and my industrial (with expensive T2 fittings in LOW slots!), but ever since then, I've held a grudge against the player's character.
The problem is, this was about 5 years ago. I still remember the name of the character, and I have him on my Watch List. He's been there all the time, because I figured some day I'd become a wealthy merchant prince and be able to pay some mercs to make his (character's - not player's!) life miserable for few days or weeks.
But I don't think I've noticed his icon coming online or going offline, at all, in the last couple of years.
Do I just have to place a bounty on him (e.g. a couple of billion) and then trust that if he truly has stopped playing, I'll get the bounty back in 6-9 months? Or is there some way for me to find out this before I decide to place the bounty?
I'll happily throw a large amount after his bounty, if I know it'll do some hurt, but it feels like I'm dumping the ISK into a half-year void at 0% interest.
Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec.
Wait, third question: I lent a small amount of ISK to a player about 3 years ago. He never paid back; I think he stopped playing. If I dump a bounty on him of, say, 10 times the amont I lent him, and he resumes playing again, and he contacts me and begs for mercy, is there any way I can retract my bounty on him? Like if he agrees to pay the ISK back to me?
This is why EVE is the greatest game in the history of the universe. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
518
|
Posted - 2012.10.11 17:19:00 -
[198] - Quote
Midnight Hope wrote:I see an issue with kill rights. The blog says: Quote:Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. ...so anyone can attack it... good... filthy scum... ...but it also says: Quote:Claiming a bounty is based on Final Blow. So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!! I want my money back!I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty. I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse.
Killrights are seperate from bounties. Killrights just protect you from CONCORD punishment while trying to collect a bounty, and might not even get you a bounty at all (Lots of people have killrights on me, but no one has paid to put a bounty up.) |

Dinsdale Pirannha
Pirannha Corp
340
|
Posted - 2012.10.11 17:20:00 -
[199] - Quote
OK, another question, since the gankers are gloating, and CCP suddenly has shut up in this thread.
Imagine someone has a huge bounty placed on their head by goons. Now imagine that person is running in an Incursion fleet, and the gankers attack.
With all the changes to the mechanics in the game, what will be the results? If the logi's start repping the person with the bounty on their head, what will happen to the status of the logi's? |

Scrapyard Bob
EVE University Ivy League
1123
|
Posted - 2012.10.11 17:23:00 -
[200] - Quote
Random thoughts:
- 100k minimum for a bounty is too little. This should probably be raised to 5M or so for a bounty on an individual. Which also makes it more expensive to "probe" the list of corp members to find out how many are active.
- There should be a skill that controls how many outstanding bounties you can have. This would limit some of the abuses of putting bounties on *everything* and would mirror the contract skill which will be used for private bounty contracts.
- There needs to be a way to retract bounties. You should lose a deposit fee of say 5M ISK, plus a single digit percentage of the remaining bounty. Possibly with the caveat that you cannot retract a bounty if any payouts have happened on it within the past 24h.
- There should be a fee for setting up the bounty. Say 5M plus 1% of bounty value. Possibly reduced based on your security status (since CONCORD likes you more).
- Should bounties be payable to corp members of the target? My thought is "no" for public bounties, but allow it for "private" bounty contracts. |
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Tippia
Sunshine and Lollipops
9844
|
Posted - 2012.10.11 17:23:00 -
[201] - Quote
Dinsdale Pirannha wrote:With all the changes to the mechanics in the game, what will be the results? If the logi's start repping the person with the bounty on their head, what will happen to the status of the logi's? Bounty is not a criminal flag. What happens is that the ganker gets concorded, and the person with a bounty might survive thanks to the reps (and gets kill rights on the attacker).
If the gank victim fights back and enters a limited engagement with the ganker, then the logi runs the risk of flagging himself as suspect for interfering with the LE, but there should be warning popups (or the new safety system) in place to prevent that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1261
|
Posted - 2012.10.11 17:23:00 -
[202] - Quote
What really strikes me about the system is how well it ties into the new wardec mechanic. Now corps can budget their war and find great target corporations just by flipping through the bounty system. It becomes an equation that will generate conflict imho. (ex. Total bounties on Corp A = 10 billion ISK, 80 members active, mine in highsec in systems X, Y, and Z... we can execute those bounties in a week.) MERC corps will be officially supported now. There's going to be a lot of broken hearts, methinks... 
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Midnight Hope
Pator Tech School Minmatar Republic
48
|
Posted - 2012.10.11 17:24:00 -
[203] - Quote
Tiberious Thessalonia wrote:Midnight Hope wrote:I see an issue with kill rights. The blog says: Quote:Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. ...so anyone can attack it... good... filthy scum... ...but it also says: Quote:Claiming a bounty is based on Final Blow. So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!! I want my money back!I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty. I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse. Killrights are seperate from bounties. Killrights just protect you from CONCORD punishment while trying to collect a bounty, and might not even get you a bounty at all (Lots of people have killrights on me, but no one has paid to put a bounty up.)
They are not the same, but the scenario plays in the same way. You don;t need the kill right to claim a bounty,m you just need the final blow on his killmail. |

Sturmwolke
296
|
Posted - 2012.10.11 17:25:00 -
[204] - Quote
CCP wrote:Bounties have no effect on who can be attacked legally where. This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background).
Shall I interpret that as a player with bounty on his/her head can only be attacked in lowsec and below by bounty hunters? Or the other way round?
Putting the minimum bounty at 100K is too low imo, it will be abused. Try 50mil or above for personal bounties to cut down on the joyriders.
P.S The blog raises more questions than it answers. Poor write-up. |

Shaalira D'arc
Quantum Cats Syndicate
521
|
Posted - 2012.10.11 17:26:00 -
[205] - Quote
Speaking as someone who is way into negative sec status territory, I'd love to see Bounty Hunting and Pirate Hunting blossom as career choices. Some questions/comments/suggestions:
1) New kill right mechanics are cool. However, the way kill rights will be accrued in the new system means they'll be a lot less common. Kill rights will be given "only for attacks in hi-sec and pod-kills in low-sec." This means hi-sec gankers and outlaws in low-sec. The latter population tends to live in low-sec, where they can be shot regardless of suspect flagging, so this big new mechanic will really only affect hi-sec gankers. It'd be nice if there were more kill rights going around.
2) Could you elaborate on the 'Private Bounty' system? Creating private bounty contracts seems like a great boon to the PC mercenary industry.
3) I like the sentiment that you want to make bounty hunting a career choice in its own right. I'm skeptical whether the bounty ecology will be large enough to truly call it a career, however. It'd be nice if Bounty Hunters had some tools that assisted their endeavors. Perhaps map search functions for high bounty sightings, or something similar to an agent finder, where they can locate high-bounty capsuleers in their region.
4) With the new UI changes coming into effect, activating a kill right on someone should trigger some notable graphical ping so everyone on grid knows that someone just went suspect.
5) This is the expansion where you should release trenchcoats, fedoras, and long-brimmed hats. |

MeBiatch
Republic University Minmatar Republic
610
|
Posted - 2012.10.11 17:27:00 -
[206] - Quote
Karl Hobb wrote:Moraguth wrote:In regards to the bounty payout for blowing up someone's pod - not only include in your calculation the cost of implants, but also the cost of the clone itself. Do this, CCP.
just aslong as you can not profit from this (being the peron who has a bounty on him in FW)
then cool with me... otherwise it could be expoilted Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
117
|
Posted - 2012.10.11 17:28:00 -
[207] - Quote
While this is all really really cool
And it is,
I do hope CCP aren't releasing more than you have the ability to patch/polish. Because just the changes that have been announced so far will change eve more than it has changed since.. The nano nerf?
I think the change might actually be far greater then that. The crimewatch changes will COMPLETELY change the way low sec pvp works from fittings all the way up to tactics. That along with new ships, this and everything
Just hope you aren't doing more than you can handle because these changes really are MASSIVE |

Steve Ronuken
Fuzzwork Enterprises
707
|
Posted - 2012.10.11 17:28:00 -
[208] - Quote
Sturmwolke wrote:CCP wrote:Bounties have no effect on who can be attacked legally where. This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background). Shall I interpret that as a player with bounty on his/her head can only be attacked in lowsec and below by bounty hunters? Or the other way round? Putting the minimum bounty at 100K is too low imo, it will be abused. Try 50mil or above for personal bounties to cut down on the joyriders.
A bounty does not give anyone the right to attack anyone.
In highsec, attacking a player with a bounty on them, will get you concorded.
Unless someone is selling a killright for them, and you buy it. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Tippia
Sunshine and Lollipops
9844
|
Posted - 2012.10.11 17:29:00 -
[209] - Quote
Sturmwolke wrote:Shall I interpret that as a player with bounty on his/her head can only be attacked in lowsec and below by bounty hunters? Or the other way round? You should interpret it as what it says: bounties have no impact on the legality of attacks.
If you engage someone who's not a legal target in the area you're in, you'll get the appropriate criminal or suspect flags for doing so. If he's a legal target for whatever reason, you can attack him at will. At no point does the fact that he has a bounty on his head make any difference.
Quote:Putting the minimum bounty at 100K is too low imo, it [i]will[i] be abused. In what way? Who's going to go after a target when the bounty hardly covers T1 fittings on a n00bship? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Karl Hobb
Stellar Ore Refinery and Crematorium
730
|
Posted - 2012.10.11 17:29:00 -
[210] - Quote
Sturmwolke wrote:CCP wrote:Bounties have no effect on who can be attacked legally where. This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background). This is actually a very precise statement. Please read it again.
Sturmwolke wrote: Putting the minimum bounty at 100K is too low imo, it will be abused. Try 50mil or above for personal bounties to cut down on the joyriders. Define "abuse", you're making a vague statement. Nothing Found |
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