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Thread Statistics | Show CCP posts - 72 post(s) |
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CCP Tallest
C C P C C P Alliance
305
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Posted - 2012.10.11 19:16:00 -
[301] - Quote
Reticle wrote:There's a lot about this that I could like... but unfortunately it will not work as intended.
1. Clarify please--Someone accepts my killright on a Bad Guy that I put up for rent/sale at 50mill. Bad guy gets Suspect flag, but the White Knight with the Kill Right isn't in the area. Now other people attack the Bad Guy, kill him. White Knight pays for kill right that others exercise. Is that correct? Or does the Bad Guy get flagged ONLY for the White Knight? If it's not just for the White Knight, this system is dead on arrival. Why would I pay for the right for other people to kill him? Worse still, I have a kill right on someone and put it up for 1 isk. My alt accepts the kill right, the Bad Guy gets Suspect flag. Escapes. I repeat. Repeat. Repeat. Keeping bad guy yellow, for 1 isk, from anywhere in the Universe, for 30 days. (Assuming I understand this at all)
2. Corp/Alliance bounties--Same problem as wardecs. Corps/individuals just drop alliance/corp. Does the bounty for corp/alliance get bounced back similar to the inactive player bounty return? Under what circumstances? If all the members of a corp drop corp and the corp has one active member remaining (say, a perma docked Jita trader), am I SOL?
3. How in the heck is anyone going to collect bounties on non-criminals in high sec? The only available options for doing so would be suicide ganks and war decs. War decs are broken. Evading them is easy and probably always will be (for perfectly valid, understandable reasons, like perma griefing). Very few corporations are in a position where they can't readily corp hop or hide important assets like POS's in hidden alt corps. Suiciding has been neutered to death in Retribution (criminal flag for even ATTEMPTING a gank, never mind being successful) and even if it hadn't been, the attacker would be generating a kill right for the killing the defender to get the bounty. A bounty, by the way, that will not in any way pay for the costs of suiciding the target in the first place. And since it will take many more people to suicide gank him, he'll actually end up with a stack of kill rights!
4. What's to stop a corp/alliance from doing this: I put a bounty on an alliance. The alliance opens up an alt corp, fills it with 2 week heroes, forms fleet of noobships. The alliance puts their guys in insured, but not fitted ships, flies the fleet into the noobship fleet. Alt corp wipes out fleet, getting a % of the value of the ISK loss. If that % of the ISK loss that they receive as bounty is more than the loss incurred by subtracting the insurance payout from the cost of the ship, they'll actually make money doing it.
1. When you buy a kill right, you do so in space when you can see the target of the kill right and the suspect flag is activated immediately. Think of it more like a hunting license than a commodity that changes hands. You paid for the opportunity of a kill, not a guarantee.
2. When a corp or alliance is disbanded, all remaining bounties on it are returned to those who placed the bounties.
3. You can collect bounties in any security. Bounties will not help you get kills in high sec, but they will reward you for your efforts if you do manage to get them.
4. The payment scheme will be set up so that a kill will not pay out more ISK in bounties than was lost in the kill. |
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Solstice Project
Sebiestor Tribe Minmatar Republic
1796
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Posted - 2012.10.11 19:18:00 -
[302] - Quote
Strata Maslav wrote:Solstice Project wrote:All of this would be so much more fun if i could just buy the right to kill somebody, regardless if he ever aggressed somebody or not.
Oh my, it would be one beautiful massacre, all day long .... The best thing is you can put a kill rite on your own head and bait fights. 1) Attack Alt in nub ship 2) Use alt to put 20 mil kill rite on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6)?? 7) 20mil Profit 8) Do this for 30 days 9)Repeat This sounds very interesting, although i'd have to rely on a friend to do this, as i don't use alts. The other issues is that i definitely don't fly hundred million ISK ships, because that would be ridiculous. Not dieing for hours is easy. (no, not hiding in station ^_^)
otoh, i still have a donated cynabal that lacks use .......................................
I don't care about the money i could make ... i want more people to shoot at, all by myself. ^_^ Inappropriate signature removed. Spitfire |
Gizznitt Malikite
Agony Unleashed Agony Empire
622
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Posted - 2012.10.11 19:18:00 -
[303] - Quote
Tau Cabalander wrote:Gizznitt Malikite wrote:If you have a 2b bounty on your head.... then, to redeem that bounty with ONE LOSS, your ship would need to be worth 10 billion... Guess what... people will already gank your if you're carrying that much, so very little is changing for you..
The only thing that is at all changed is the "minimum value" you can safely haul before it becomes worthwhile to gank you. And frankly, its working as intended... don't be an asshat and people won't place large bounties on you!!!! But that's the point: one can get a bounty placed on them for any reason, even for lols, which bored people with piles of ISK will do. At 20% of a large enough bounty, I would consider grinding down the bounty to a less inviting level, with my alts getting the kills, drops, and salvage. It would cost me ISK to do that, but I'd be willing to pay. Hey... what about allowing people to buy their bounty off, or just reduce it? ISK paid could be returned directly to the person that placed the bounty, or just donate it directly to the CONCORD children's fund (ISK sink).
When people suicide gank, any bounties on your head will be a MINOR part of the reason.... You could have a 1 trillion isk bounty... and it won't change the profitability of ganking you but for a small fraction....
People don't go after targets that are marginally profitable... they go after targets that are blatantly profitable... |
TWHC Assistant
58
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Posted - 2012.10.11 19:19:00 -
[304] - Quote
Valeo Galaem wrote:TWHC Assistant wrote:CCP Punkturis wrote:Dinsdale Pirannha wrote:I am confused. I have read the dev blog twice. I see the part in the blog where the -1 sec status requirement has been removed, so that makes me think anyone in the game, in any sec area, can have a bounty on them, and be a target if someone if some bounty hunter is willing to accept high sec consequences of Concord.
So what is to stop someone like goons from placing a 10 billion isk bounty on someone they dislike, which pays out with 50 billion ISK in ship and implant losses, then restarting the bounty again, until the person they have set the bounty on has had their assets completely wiped out?
I don't see how that's different than just ganking him over and over without the bounty? Ganking costs you sec status and is considered a criminal act. You still fail to see how this is different? Do you? Claiming a bounty does not make you immune to sec penalties. Do I what??
Placing a bounty on someone's head for real certainly is a crime.
And remote repping, which causes no damage, willl soon make you suspect under CrimeWatch2.
So why is placing a bounty not a crime when it is compared to ganking? Why the twisted moral here? |
Hard King
Pator Tech School Minmatar Republic
2
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Posted - 2012.10.11 19:20:00 -
[305] - Quote
wait ...
Quote:Bounties are public, same as now. This means anyone can claim a bounty. Claiming a bounty is based on Final Blow. If youGÇÖre in a fleet and get bounty, the bounty is shared between the fleet members.
[...]
Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target.
so... i see someone with a bounty and a buyable killright in space. I pay 20mio to buy the killright , activate it and start fighting the guy. The moment the guy drops in structure a nearby Tornado kills him with one volley ,gets the bounty and i get NOTHING ? Rly ?
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Megan DeMonet
The RedNeck Posse
0
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Posted - 2012.10.11 19:21:00 -
[306] - Quote
Tau Cabalander wrote:[quote=Gizznitt Malikite]
At 20% of a large enough bounty, I would consider grinding down the bounty to a less inviting level, with my alts getting the kills, drops, and salvage. It would cost me ISK to do that, but I'd be willing to pay.
do you guys not get it, YOU DO NOT GET 20% OF THE BOUNTY! you get 20% of what you destroy.
"The bounty payout is based on a percentage of the Total Loss, so the bounty received will always be considerably less than the actual Total Loss value. The base number weGÇÖre going for right now is 20%. This means that if you blow something up worth 100 million, then 20 million is paid out in bounty (or whatever is left in the bounty pool if less than 20 million)."<----copied and pasted |
Solstice Project
Sebiestor Tribe Minmatar Republic
1796
|
Posted - 2012.10.11 19:22:00 -
[307] - Quote
CCP Tallest wrote:1. When you buy a kill right, you do so in space when you can see the target of the kill right and the suspect flag is activated immediately. Think of it more like a hunting license than a commodity that changes hands. You paid for the opportunity of a kill, not a guarantee.
How will this not end in a downward spiral with nobody left who has killrights on him ?
Do you believe that the bountysystem will balance this, in the hope that people will try to kill others for bounty ?
If so, do you believe this will not end in people just using even more alts for ganking all the time, which ultimately leads to even less consequences for those killing others ? Inappropriate signature removed. Spitfire |
Gizznitt Malikite
Agony Unleashed Agony Empire
622
|
Posted - 2012.10.11 19:23:00 -
[308] - Quote
Hard King wrote:wait ... Quote:Bounties are public, same as now. This means anyone can claim a bounty. Claiming a bounty is based on Final Blow. If youGÇÖre in a fleet and get bounty, the bounty is shared between the fleet members.
[...]
Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. so... i see someone with a bounty and a buyable killright in space. I pay 20mio to buy the killright , activate it and start fighting the guy. The moment the guy drops in structure a nearby Tornado kills him with one volley ,gets the bounty and i get NOTHING ? Rly ?
Yes really....
The killrights are bought to allow legal aggression by everyone on them... The bounty is rewarded to you & your fleet for actually killing him...
this is fine.... If you are after the bounty... don't kill him in a public spot... |
Evei Shard
122
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Posted - 2012.10.11 19:23:00 -
[309] - Quote
Let me see if I understand this right.
You can place a bounty on any player/corp/alliance. There is no sec status requirement anymore for placing the bounty. Standard crimewatch rules will still apply.
So how does this not become a complete replacement of the insurance for ganking?
Just place a bounty on your target?
Pay 10mil for gank Catalyst. Add 5mil bounty. Gank the target, scoop loot, salvage, and collect the new form of insurance.
Am I missing part of it that will prevent this?
*edit for grammar* Profit favors the prepared |
Solstice Project
Sebiestor Tribe Minmatar Republic
1796
|
Posted - 2012.10.11 19:24:00 -
[310] - Quote
Gizznitt Malikite wrote:People don't go after targets that are marginally profitable... they go after targets that are blatantly profitable... Your generalization is faulty. I don't care about money. I just fry everything i can, disregarding profits of the attempt to kill somebody. Inappropriate signature removed. Spitfire |
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Karl Hobb
Stellar Ore Refinery and Crematorium
733
|
Posted - 2012.10.11 19:24:00 -
[311] - Quote
Reticle wrote:You're forgetting that a pilot with a bounty on his head is highly unlikely to fit officer mods and such. But you keep dreaming of that awesome kill. 20% of the destroyed value of the hull and fittings (and the pod if you catch it!) up to the value of the bounty is a good chunk, you don't need an idiot pilot fitting officer mods to make a bounty gank profitable. But, you know, keep dreaming that you're safe with a bounty on your head.
E: Also, as I stated earlier, if you are restricting yourself to flying cheap ships because of a bounty the bounty placer might consider that "punishment" enough. Nothing Found |
Riedle
Paradox Collective Choke Point
187
|
Posted - 2012.10.11 19:26:00 -
[312] - Quote
Love the changes!
I would like to see some iteration on bringing kill rights and bounty hunting together a little bit in the future.
An idea: If the bounty gets to a certain $$ threshold (perhaps hidden) there is a chance that a kill right is produced so that certain people would have to be on the lookout in empire space as well.
Anyways, keep up the good work. I am happy you are iterating on all of my ideas :)
Riedle |
Tippia
Sunshine and Lollipops
9846
|
Posted - 2012.10.11 19:26:00 -
[313] - Quote
Tau Cabalander wrote:At 20% of a large enough bounty, I would consider grinding down the bounty to a less inviting level, with my alts getting the kills, drops, and salvage. It would cost me ISK to do that, but I'd be willing to pay. GǪbut it's not the size of the bounty that makes it inviting GÇö it's the cost of your ship. You're not getting 20% of the bounty; you're getting 20% of the kill value (or the full bounty, if it's lower). You could have a trillion ISK bounty and still be a completely worthless target.
Grinding the bounty level down yourself makes no difference whatsoever until it's well below the cost of ganking the ship you intend to fly.
Solstice Project wrote:As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero. Yes? Why is that a problem? It means people are exercising their kill rights rather than let them sit untouched. This is a good thing.
Evei Shard wrote:Let me see if I understand this right.
You can place a bounty on any player/corp/alliance. There is no sec status requirement anymore for placing the bounty. Standard crimewatch rules will still apply.
So how does this not become a complete replacement of the insurance for ganking? By not being dependent on how much your ship costs, but on how much the target is worth, and by being paid for by players rather than NPCs. So neither the availability nor the pay-out is nearly as ensured as insurance was. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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CCP Tallest
C C P C C P Alliance
305
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Posted - 2012.10.11 19:27:00 -
[314] - Quote
Gizznitt Malikite wrote: A couple other questions.... 1.) Can I have multiple killrights on the same person at the same time??? (assuming they deserve it!) 2.) Can a person have multiple killrights on them simultaneously???? 2.a) Assuming you can have multiple killrights on the same person, how do you determine which killrights is used first? The one that is cheapest? The one that expires the soonest? Do they all get used up at once in some type of combined killright??? 3.) If I kill a suspect that has the potential for killrights, but the killirghts were never activated, I'd like confirmation that their killrights will not be altered. 4.) If I "redeem" killrights on a person, they go suspect, and get away... the killrights are not "used up". But does the money I spent to activate the killrights get returned to me??
1.) No. You only have 1 kill right for each person who has criminally attacked you. If the same person criminally attacks you again, the expiration date of your kill right will be extended.
2.) Yes.
2.a) If multiple kill rights for the same person are for sale, the cheapest one is sold (activated) first and other kill rights cannot be activated while he has the suspect flag active.
3.) I do not understand this statement.
4.) If they get away, the kill right is not "used up" and the ISK stays with the seller. Buyer beware. |
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
90
|
Posted - 2012.10.11 19:27:00 -
[315] - Quote
CCP Tallest wrote:1. When you buy a kill right, you do so in space when you can see the target of the kill right and the suspect flag is activated immediately. Think of it more like a hunting license than a commodity that changes hands. You paid for the opportunity of a kill, not a guarantee.
How much notification with the target of the kill right get that he's being turned suspect? There needs to not only be the big suspect flag at the top, but you need to also throw up at least a text notification saying some dude just bought your kill right and this is why you're suspect. You should also make this message appear if your mouse over the suspect flag.
If you don't throw that in, expect your GM department getting tons of petitions regarding people 'magically going suspect' because they didn't fully read your dev blogs/patch notes.
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Gizznitt Malikite
Agony Unleashed Agony Empire
622
|
Posted - 2012.10.11 19:27:00 -
[316] - Quote
Evei Shard wrote:Let me see if I understand this right.
You can place a bounty on any player/corp/alliance. There is no sec status requirement anymore for placing the bounty. Standard crimewatch rules will still apply.
So how does this not become a complete replacement of the insurance for ganking?
Just place a bounty on your target?
Pay 10mil for gank Catalyst. Add 5mil bounty. Gank the target, scoop loot, salvage, and collect the new form of insurance.
Am I missing part of it that will prevent this?
*edit for grammar*
So... you spend 5mil to put a bounty on a ship... and then you get that 5m back when you blow it up.... There's no gain there!! |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
90
|
Posted - 2012.10.11 19:30:00 -
[317] - Quote
CCP Tallest wrote:Gizznitt Malikite wrote:3.) If I kill a suspect that has the potential for killrights, but the killirghts were never activated, I'd like confirmation that their killrights will not be altered.
3.) I do not understand this statement.
He's asking that if character A is the target of a kill right, but goes suspect for stealing a can (but not having the kill right activated), and character B kills him, will the kill right against character A expire.
Both Gizznitt and I assume that it will not be used, but he would like confirmation this is the case. |
Gizznitt Malikite
Agony Unleashed Agony Empire
622
|
Posted - 2012.10.11 19:31:00 -
[318] - Quote
CCP Tallest wrote:Gizznitt Malikite wrote: A couple other questions.... 1.) Can I have multiple killrights on the same person at the same time??? (assuming they deserve it!) 2.) Can a person have multiple killrights on them simultaneously???? 2.a) Assuming you can have multiple killrights on the same person, how do you determine which killrights is used first? The one that is cheapest? The one that expires the soonest? Do they all get used up at once in some type of combined killright??? 3.) If I kill a suspect that has the potential for killrights, but the killirghts were never activated, I'd like confirmation that their killrights will not be altered. 4.) If I "redeem" killrights on a person, they go suspect, and get away... the killrights are not "used up". But does the money I spent to activate the killrights get returned to me??
1.) No. You only have 1 kill right for each person who has criminally attacked you. If the same person criminally attacks you again, the expiration date of your kill right will be extended. 2.) Yes. 2.a) If multiple kill rights for the same person are for sale, the cheapest one is sold (activated) first and other kill rights cannot be activated while he has the suspect flag active. 3.) I do not understand this statement. 4.) If they get away, the kill right is not "used up" and the ISK stays with the seller. Buyer beware.
1.) Sadness... 2.) Kewl... 2a.) Fair enough...
3.) I just wanted confirmation that public killrights must first be activated before redeemed.... but common sense tells me they do... so nevermind...
4.) This is AWESOME!!!!!! |
StarRanger 2ndClass
Cadre Assault Force This is why we cant have nice things
10
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Posted - 2012.10.11 19:31:00 -
[319] - Quote
Quote:WeGÇÖre aiming to continue to use the Billboards and CQs to show Most Wanted status.
Are the Billboards going to give the names of Most Wanted in that region of space or just in general?
Also, it would be cool if you could access a Billboard to see if the guy your looking for came through the system recently so you can try to track them. |
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 19:33:00 -
[320] - Quote
Evei Shard wrote:Let me see if I understand this right.
You can place a bounty on any player/corp/alliance. There is no sec status requirement anymore for placing the bounty. Standard crimewatch rules will still apply.
So how does this not become a complete replacement of the insurance for ganking?
Just place a bounty on your target?
Pay 10mil for gank Catalyst. Add 5mil bounty. Gank the target, scoop loot, salvage, and collect the new form of insurance.
Am I missing part of it that will prevent this?
*edit for grammar*
Well in order to make back that 5mil bounty the target would have to have a bounty on them from someone else.
If you put a 5mil bounty on someone and kill them in a 25mil ship you net nothing from the bounty and you will be in the hole for 10mil.
The only way to break even is you are ganking a +50mil ship with a +10mil bounty on his head with a 10mil catalyst. He dies, +10mil to you, then you die -10mil to you. So your net gain is based on how much above 50mil his ship is.
kill a 60mil ship with a 10mil Catalyst will net you 2mil for the kill.- Probably not worth your time. kill a 200mil ship with a 10mil Catalyst and as long he has the bounty from another person to compensate you and you will receive 40mil -30mil profit. |
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Evei Shard
122
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Posted - 2012.10.11 19:33:00 -
[321] - Quote
Tippia wrote:By not being dependent on how much your ship costs, but on how much the target is worth, and by being paid for by players rather than NPCs. So neither the availability nor the pay-out is nearly as ensured as insurance was.
Ok. That makes more sense than how I was thinking it works.
Profit favors the prepared |
Megan DeMonet
The RedNeck Posse
0
|
Posted - 2012.10.11 19:34:00 -
[322] - Quote
Gizznitt Malikite wrote:Evei Shard wrote:Let me see if I understand this right.
You can place a bounty on any player/corp/alliance. There is no sec status requirement anymore for placing the bounty. Standard crimewatch rules will still apply.
So how does this not become a complete replacement of the insurance for ganking?
Just place a bounty on your target?
Pay 10mil for gank Catalyst. Add 5mil bounty. Gank the target, scoop loot, salvage, and collect the new form of insurance.
Am I missing part of it that will prevent this?
*edit for grammar* So... you spend 5mil to put a bounty on a ship... and then you get that 5m back when you blow it up.... There's no gain there!!
it sounds as if sopme people are thinking... bounty = kill rights.
it does not, bounty system and kill rights are completely seperate, even though they can overlap |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 19:34:00 -
[323] - Quote
Tippia wrote:[ Solstice Project wrote:As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero. Yes? Why is that a problem? It means people are exercising their kill rights rather than let them sit untouched. This is a good thing. And again i am wondering about how you are able to totally misunderstand my words and just read what you want to read, but i'll try in a manner that enables you to comprehend.
Of *COURSE* they are exercising their killrights, which is a good thing. The actual issue is, as you seem to acknowledge, that it's taking a spiral down to zero, with nobody left that one could buy killrights from.
You completely ignored the ultimate end, namely that there won't be anybody left with killrights and this will happen rather sooner than later.
If you only manage to respond half-assed, how about not responding at all.
edit: so, although obvious ... what kind of mechanic will motivate people to shoot others and risk being FFA ? Nobody yet realised that most people are cowards who would never dare going FFA at all ?
Thank you for any response that would show me how this is resolved. Inappropriate signature removed. Spitfire |
Gizznitt Malikite
Agony Unleashed Agony Empire
622
|
Posted - 2012.10.11 19:37:00 -
[324] - Quote
Solstice Project wrote:Gizznitt Malikite wrote:People don't go after targets that are marginally profitable... they go after targets that are blatantly profitable... Your generalization is faulty. I don't care about money. I just fry everything i can, disregarding profits of the attempt to kill somebody.
We're talking about suicide ganking (SG) in highsec, and whether a large bounty will "sway" suicide gankers to gank a target.
-- If you are NOT SG'ing for profit... then the bounty will have no effect on you... -- If you are SG'ing for profit, then the bounty helps your profit margin, but generally speaking, not enough to matter. Exceptions to this might be extraordinarily valuable ships. Example where it may matter: a JF pilots with a 1b+ bounty. Note: if you're a JF pilot with that large a bounty, you probably stole the JF and deserve to be suicide ganked, so the bounty system is working as intended!! |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 19:39:00 -
[325] - Quote
Gizznitt Malikite wrote:Solstice Project wrote:Gizznitt Malikite wrote:People don't go after targets that are marginally profitable... they go after targets that are blatantly profitable... Your generalization is faulty. I don't care about money. I just fry everything i can, disregarding profits of the attempt to kill somebody. We're talking about suicide ganking (SG) in highsec, and whether a large bounty will "sway" suicide gankers to gank a target. -- If you are NOT SG'ing for profit... then the bounty will have no effect on you... -- If you are SG'ing for profit, then the bounty helps your profit margin, but generally speaking, not enough to matter. Exceptions to this might be extraordinarily valuable ships. Example where it may matter: a JF pilots with a 1b+ bounty. Note: if you're a JF pilot with that large a bounty, you probably stole the JF and deserve to be suicide ganked, so the bounty system is working as intended!! Tbh, your last post helped me realize that there is a small chance that i'll catch shuttles/frigates and their pods with bounty on them ... and i *will* check this out. :) Inappropriate signature removed. Spitfire |
Tippia
Sunshine and Lollipops
9847
|
Posted - 2012.10.11 19:39:00 -
[326] - Quote
StarRanger 2ndClass wrote:Are the Billboards going to give the names of Most Wanted in that region of space or just in general? Also, it would be cool if you could access a Billboard to see if the guy your looking for came through the system recently so you can try to track them. For good measure, have them activate some flashing red lights and a siren if he's in the system right now.
Solstice Project wrote:The actual issue is, as you seem to acknowledge, that it's taking a spiral down to zero, with nobody left that one could buy killrights from. GǪand why is that, seeing as how they'll be much more common under this new system and seeing as how there will be new incentives to keep collecting them? I'm not ignoring anything. I'm asking you why it will happen and why it will be a bad thing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Strata Maslav
Born-2-Kill
35
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Posted - 2012.10.11 19:41:00 -
[327] - Quote
Solstice Project wrote:Tippia wrote:[ Solstice Project wrote:As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero. Yes? Why is that a problem? It means people are exercising their kill rights rather than let them sit untouched. This is a good thing. And again i am wondering about how you are able to totally misunderstand my words and just read what you want to read, but i'll try in a manner that enables you to comprehend. Of *COURSE* they are exercising their killrights, which is a good thing. The actual issue is, as you seem to acknowledge, that it's taking a spiral down to zero, with nobody left that one could buy killrights from. You completely ignored the ultimate end, namely that there won't be anybody left with killrights and this will happen rather sooner than later. If you only manage to respond half-assed, how about not responding at all. From the Dev Blog Kill rights
Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed. This will feed in to the revamped bounty system that Team Super Friends will be talking about very shortly, so look for a dev blog coming from them soon.
Graph depicting what situation create a Criminal Flag |
Gizznitt Malikite
Agony Unleashed Agony Empire
622
|
Posted - 2012.10.11 19:45:00 -
[328] - Quote
Solstice Project wrote:Tippia wrote:[ Solstice Project wrote:As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero. Yes? Why is that a problem? It means people are exercising their kill rights rather than let them sit untouched. This is a good thing. And again i am wondering about how you are able to totally misunderstand my words and just read what you want to read, but i'll try in a manner that enables you to comprehend. Of *COURSE* they are exercising their killrights, which is a good thing. The actual issue is, as you seem to acknowledge, that it's taking a spiral down to zero, with nobody left that one could buy killrights from. You completely ignored the ultimate end, namely that there won't be anybody left with killrights and this will happen rather sooner than later. If you only manage to respond half-assed, how about not responding at all. edit: so, although obvious ... what kind of mechanic will motivate people to shoot others and risk being FFA ? Nobody yet realised that most people are cowards who would never dare going FFA at all ? Thank you for any response that would show me how this is resolved.
Suicide ganking is not going to stop, as its waaayyyyy too profitable..... so killrights will continue to be generated by people that don't understand why putting 200m in an iteron III or 20b in a Freighter is a bad idea. Those people can sell their killrights, to recoup some loss.
Ganking PODS in lowsec will continue, generating killrights...
Will there be enough killrights for you to fly around every system and hunt down people every day? Probably not... But they will still be generated, and this system means they will now be utilized too! |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
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Posted - 2012.10.11 19:52:00 -
[329] - Quote
Tippia wrote:GǪand why is that, seeing as how they'll be much more common under this new system and seeing as how there will be new incentives to keep collecting them? I'm not ignoring anything. I'm asking you why it will happen and why it will be a bad thing. Aye. It'll be a bad thing because, after every killright is claimed, there's nobody left to shoot.
I'm trying to bring my experience from hek into this. At first, there'll be a carnage, but sooner or later all the killrights have been bought up and claimed and there'll be no more new to buy.
That's the point. It's a downward spiral with no fresh content, once it's all used up.
I don't know if you know, but i can tell you *for sure* that most people are way too afraid of risking becoming FFA. As this will happen, i fail to see how new killrights should come up, once the old ones are all used up.
Even worse is the possibility of manymanymany people staying docked until old killrights have vanished. (meaning killrights that came up pre-expansion ... no idea if they count or not)
This sounds like more people just using alts for kills, which will then hide in station until the killrights have vanished...
Did i express my concerns in a proper manner ?
TL;DR: What incentive is there to keep people onto shooting others, so killrights form ? Inappropriate signature removed. Spitfire |
Bubanni
ElitistOps Pandemic Legion
469
|
Posted - 2012.10.11 19:56:00 -
[330] - Quote
I really think the way you want "suspect flag" and killrights to go hand in hand is a bad idea!!! it really shouldn't be everyone in who comes by who should be allowed to shoot the person... why not just make it only the fleet you are in that can shoot the target?
you will end up with people with killrights on their head being completly unable to go anywhere near systems with high trafic/population
thus forcing people with killrights to stay away from places like Jita?... instead of having it be something that can encourage pvp (not that it wont be used) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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