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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 19:56:00 -
[331] - Quote
Gizznitt Malikite wrote:Suicide ganking is not going to stop, as its waaayyyyy too profitable..... so killrights will continue to be generated by people that don't understand why putting 200m in an iteron III or 20b in a Freighter is a bad idea. Those people can sell their killrights, to recoup some loss. That's not my concern ... most gankers are cowards using alts they don't need to care about, so they don't actually count anyway. No difference to before. None. Absolutely none.
Lowsec people don't count either, because anybody could always head to lowsec, completely ignoring if there are killrights on somebody or not. In Lowsec, FFA is standard. No difference to before.
In the end, there's no reason to believe that there'll be more fights in highsec ... ... where it matters, because that's where all the people are.
I give up. *throws towel* I can just try and find out if there's something different once the expansion is live ... Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 19:57:00 -
[332] - Quote
Bubanni wrote:I really think the way you want "suspect flag" and killrights to go hand in hand is a bad idea!!! it really shouldn't be everyone in who comes by who should be allowed to shoot the person... why not just make it only the fleet you are in that can shoot the target?
you will end up with people with killrights on their head being completly unable to go anywhere near systems with high trafic/population
thus forcing people with killrights to stay away from places like Jita?... instead of having it be something that can encourage pvp (not that it wont be used) The suspect part of this would be a great idea if people wouldn't be such cowards in a videogame. All of this would have the potential of pure awesomeness, if it wasn't for the people ... Inappropriate signature removed. Spitfire |
Tippia
Sunshine and Lollipops
9847
|
Posted - 2012.10.11 19:59:00 -
[333] - Quote
Solstice Project wrote:It'll be a bad thing because, after every killright is claimed, there's nobody left to shoot. GǪso the day after EVE closes down. That's not really a worry, now is it.
Quote:That's the point. It's a downward spiral with no fresh content, once it's all used up.
I don't know if you know, but i can tell you *for sure* that most people are way too afraid of risking becoming FFA. Eh, no. There's far too much money to be made from taking a kill right for them to ever run out. With these changes, there will be even more money to make and the old reasons are not going away. So here's how new kill rights will come up: people shoot each other, same as always, and for the same old reasons.
The ones who are generating them right now are already making themselves FFA. Something they're already doing won't stop them from keep doing what they're doing.
Quote:Did i express my concerns in a proper manner ? Yes. They're just not convincing, especially in the face of the increased incentives to shoot people and the increased methods of generating those rights. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Strata Maslav
Born-2-Kill
36
|
Posted - 2012.10.11 19:59:00 -
[334] - Quote
Solstice Project wrote:
TL;DR: What incentive is there to keep people onto shooting others, so killrights form ?
Strata Maslav (earlier post) wrote:The best thing is you can put a kill right on your own head and bait fights.
1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat |
Freelancer117
So you want to be a Hero
39
|
Posted - 2012.10.11 20:04:00 -
[335] - Quote
- Will this system work on pilots that are in an npc corporation, especially
when it involves live event rolepayers in pirate npc corp, sansha or guristas, etc
- Can you add the option "share bounty in fleet, yes/no" as with agent rewards after mission completion. Eve Radio |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 20:08:00 -
[336] - Quote
Tippia wrote:They're just not convincing, especially in the face of the increased incentives to shoot people and the increased methods of generating those rights.
You're talking about the new bounty system ? If so, then i can only hope that this will work out, because if not ...
Strata Maslav wrote:Quote: 1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat
I cannot express this enough. This will be the *new* canflip. Can anyone confirm that an aggressing a suspect in highsec allows them to fight back or will you just run away for 15 minutes? CCP said people are ALWAYS allowed to defend themselves.
Edit: Aaaaaaaaaaaaaaahhhhhhhhhhhhhhhh now i get what that meant ............................... I believe outlaws won't be able to sell killrights ....................................... :( There'd be lots of opportunity for me to entertain the locals of hek, if that was possible ......... Inappropriate signature removed. Spitfire |
Tippia
Sunshine and Lollipops
9847
|
Posted - 2012.10.11 20:13:00 -
[337] - Quote
Strata Maslav wrote:Can anyone confirm that an aggressing a suspect in highsec allows them to fight back or will you just run away for 15 minutes? Suspects can fight back against anyone who attacks them. Doing so creates GÇ£limited engagementGÇ¥ GÇö the only player-to-player flag left in the game. Anyone butting in on a LE by providing remote support for either side will be flagged as suspect as well, so the suspect is pretty much on his own. The vigilante can get GÇ£supportGÇ¥ in the form of other people shooting the same suspect, but he is also largely SOL when it comes to remote reps and the like unless his logi buddies are really keen on becoming free-for-all targets.
So yes, he can fight back, but with restrictions on what else he can bring to the fight.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Strata Maslav
Born-2-Kill
37
|
Posted - 2012.10.11 20:15:00 -
[338] - Quote
Solstice Project wrote:Strata Maslav wrote:Quote: 1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat
I cannot express this enough. This will be the *new* canflip. Can anyone confirm that an aggressing a suspect in highsec allows them to fight back or will you just run away for 15 minutes? CCP said people are ALWAYS allowed to defend themselves.
Ok so here in the new scenario based on this: FLAGS
Once you are engaged you fight back. If they engage in number in come the logistics. By assisting you with [Suspect] Flag they themselves become [Suspect] flagged, but they are able to rep you. You kill off the attackers. Loot their ships and wait for more to show up.
Edit: When the criminal flag chart talks about assisting drones I assume this means logistic drones and not assisting combat drones to the guy with the kill rights one him? I am just trying to asses whether or not its possible to bring other dps ships into the fight without being directly shot of course. |
Tippia
Sunshine and Lollipops
9847
|
Posted - 2012.10.11 20:19:00 -
[339] - Quote
Strata Maslav wrote:Ok so here in the new scenario based on this: FLAGSOnce you are engaged you fight back. If they engage in number in come the logistics. By assisting you with [Suspect] Flag they themselves become [Suspect] flagged, but they are able to rep you. You kill off the attackers. Loot their ships and wait for more to show up. Sure, but sooner or later, someone is going to get wind of that could of free-for-all logis and scrounge up a fleet to run in there and do some actual damageGǪ
GǪand either way, more pew-pew so, yay! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Jen Takhesis
The Scope Gallente Federation
0
|
Posted - 2012.10.11 20:20:00 -
[340] - Quote
Podkill payout should be based on clone value plus implants and not just implants. |
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Gizznitt Malikite
Agony Unleashed Agony Empire
623
|
Posted - 2012.10.11 20:21:00 -
[341] - Quote
Tippia wrote:Strata Maslav wrote:Can anyone confirm that an aggressing a suspect in highsec allows them to fight back or will you just run away for 15 minutes? Suspects can fight back against anyone who attacks them. Doing so creates GÇ£limited engagementGÇ¥ GÇö the only player-to-player flag left in the game. Anyone butting in on a LE by providing remote support for either side will be flagged as suspect as well, so the suspect is pretty much on his own. The vigilante can get GÇ£supportGÇ¥ in the form of other people shooting the same suspect, but he is also largely SOL when it comes to remote reps and the like unless his logi buddies are really keen on becoming free-for-all targets. So yes, he can fight back, but with restrictions on what else he can bring to the fight. Solstice Project wrote:Aaaaaaaaaaaaaaahhhhhhhhhhhhhhhh now i get what that meant ............................... I believe outlaws won't be able to sell killrights ....................................... :( There'd be lots of opportunity for me to entertain the locals of hek, if that was possible ......... I don't see anything in the blog saying that they can't. It's more a matter of them having a harder time actually getting killrights to sell since, being outlaws, they're usually legal targets so attacking them won't trigger the C-flag that would give them the killright. If they manage to be illegally attacked, they should be able to sell it as well as anyone else.
Tippia... you are not completely correct on this...
Corp mates, alliance mates, and militia mates can provide Remote assistance to their allies in a Limited engagement, and will NOT be flagged suspect as long as the person they are repping is NOT a suspect. And what's worse, is that the Suspect can't attack those logistics ships either!!!!!
In short... you get free logistics from corp mates, alliance mates, and militia mates!!!
Please see the dev comment:
CCP Masterplan wrote: Our current thinking on this is something like:
Assisting your own corp mates* in a Limited Engagement is always legally allowed (it won't be punished per se, but you'll still inherit any W/P/S/C flags they have)
But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec
|
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 20:24:00 -
[342] - Quote
Tippia wrote:Solstice Project wrote:Aaaaaaaaaaaaaaahhhhhhhhhhhhhhhh now i get what that meant ............................... I believe outlaws won't be able to sell killrights ....................................... :( There'd be lots of opportunity for me to entertain the locals of hek, if that was possible ......... I don't see anything in the blog saying that they can't. It's more a matter of them having a harder time actually getting killrights to sell since, being outlaws, they're usually legal targets so attacking them won't trigger the C-flag that would give them the killright. If they manage to be illegally attacked, they should be able to sell it as well as anyone else. *laughs* Okay, they might not have noted it in the devblog, but as outlaws can be attacked without raising the C-flag, they will not be able to sell killrights. bummer ... people would have loved this ... Wish CCP would - at least for once - listen to those who care about entertaining the masses. Inappropriate signature removed. Spitfire |
Strata Maslav
Born-2-Kill
37
|
Posted - 2012.10.11 20:25:00 -
[343] - Quote
Tippia wrote:Strata Maslav wrote:Ok so here in the new scenario based on this: FLAGSOnce you are engaged you fight back. If they engage in number in come the logistics. By assisting you with [Suspect] Flag they themselves become [Suspect] flagged, but they are able to rep you. You kill off the attackers. Loot their ships and wait for more to show up. Sure, but sooner or later, someone is going to get wind of that could of free-for-all logis and scrounge up a fleet to run in there and do some actual damageGǪ GǪand either way, more pew-pew so, yay!
The beauty of the alt kill rights is at anytime you can jump into a T1 shipr use the kill rights on your alt and be killed. Obviously the downside is that in order to restart the kill rights you will need to attack your alt and take another sec loss. |
Tippia
Sunshine and Lollipops
9847
|
Posted - 2012.10.11 20:27:00 -
[344] - Quote
Gizznitt Malikite wrote:In short... you get free logistics from corp mates, alliance mates, and militia mates!!! Please see the dev comment: CCP Masterplan wrote: Our current thinking on this is something like:
Assisting your own corp mates* in a Limited Engagement is always legally allowed (it won't be punished per se, but you'll still inherit any W/P/S/C flags they have)
But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec
Ah, ok. I've missed that comment. So yes, that indeed makes life a bit harder for the suspect.
I'll try to help you shout that one downGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Niko Lorenzio
United Eve Directorate
73
|
Posted - 2012.10.11 20:31:00 -
[345] - Quote
EXCELLENT BLOG ABOUT EXCELLENT CHANGES!
Some comments after browsing the thread:
- Bounty contributors should remain anonymous. People will use alts anyway if they want to stay anon.
- Getting ISK back if a corporation or alliance disbands worries me a lot. You paid to force that corporation to close down and disband, you should not get the ISK back. It will be open to abuse with larger corps/alliances using the bounty system to force smaller corps to disband and get the ISK back.
- I can see a lot of scammers using alts to get kill rights and selling them on their tanked out ships outside Jita to get people to purchase said kill rights just to make ISK and then dock, FREE ISK! Worse they could bait an attack in a more isolated location and use logis to counter the aggressor in a seemingly weak ship, FREE ISK AND KILLS! But that's EVE, like you said, buyer beware, and you should be prepared for the unexpected and know what you're doing. Not every random passerby should be killing ppl with kill rights for sale.
- And lastly, where the hell is CCP SoniClover on this thread so we can shower him with likes for an excellent blog???
Other than the part on getting back bounty if the corps disband, I love the changes! Keep them coming |
TWHC Assistant
58
|
Posted - 2012.10.11 20:47:00 -
[346] - Quote
So I can place a bounty onto every new EVE player and to grief them, and I have the chance of seeing my ISKs return after I made them quit?
Is this correct?
*lol* |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2012.10.11 20:48:00 -
[347] - Quote
So many cool things in there.
Esp. the on-the-fly buying of kill-rights.
Awesome (and also slightly scary... ).
I also like the structure bounties, but I'd hold back on that until you (hopefully in the next expansion after Retribution) introduce the new POSes. Link it with that and quickly (over the 2nd next expansion or so), simply phase out the old POS-system.
Also, yay for salvage drones. Back to ninja salvaging/looting, me thinks. |
Reticle
Sight Picture
48
|
Posted - 2012.10.11 20:50:00 -
[348] - Quote
Shaalira D'arc wrote:Inquisitor Kitchner wrote:Reticle wrote:
I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.
Say your target has spent 1billion on a top range PvE ship. That means the pay out will be: 20,000,000. To gank a ship like this you'll need help, so you bring 3 mates. Total bounty payout: 5,000,000isk each. Doesn't really seem worth it.... 200m is 20% of 1bn. 200m is more than 20m. Payout will be the bounty on top of whatever bling drops from a 1bn isk PvE ship. Not to mention a juicy killmail - which is the primary motivator of a lot of PvPers. In the described scenario, bounty is just the icing on the cake. Or the flag which alerts you to a juicy target. Will you be taking down this PvE ship in high sec? I'm pretty sure any PvE ship worth 1billion ISK is going to have reasonably high EHP. You're going to need more than 3 friends (or you're going to making an investment in DPS and a bigger ship) to take down the PvE ship. A lot will depend on the system sec status, but basically you're going to have serious time issues .7 and up and pretty tight constraints in .6/.5. Not only will you be racing Concord, you'll be racing everyone else nearby (your flags will be active and keep in mind that you'll already have activated the killrights with the first shot), plus station/gate guns if you're doing it in those locations. A jam or two or the loss of a ship early in the cycle and your op is over, no soup for you, you'll lose the ships, get flagged, and give up kill rights to the PvE pilot on each involved party. (Protip to missioners with bounties: bring one caldari noob in a noob ship and profit). The scenario you've presented also assumes that a ship with a bounty would be dumb enough to fit valuable mods in the first place. It also assumes that someone is going to be putting 1 bill ISK bounties on PvE pilots who mind their own business. Someone has to pay for that bounty; it isn't free.
Not many pvpers go to high sec for suicide gank killmails on which their losses exceed their gains. |
Ray Hellguard
X-COM
0
|
Posted - 2012.10.11 20:52:00 -
[349] - Quote
good stuff. almost good enough to get me to re-sub.
keep it going - while you revamp that old stuff remember to ADD NEW CONTENT. I hope to get back and enjoy new features some day. |
Solstice Project
Sebiestor Tribe Minmatar Republic
1797
|
Posted - 2012.10.11 20:59:00 -
[350] - Quote
Reticle wrote:['m pretty sure any PvE ship worth 1billion ISK is going to have reasonably high EHP. You're going to need more than 3 friends (or you're going to making an investment in DPS and a bigger ship) to take down the PvE ship. You're pretty sure, but don't actually know it.
http://eve.battleclinic.com/killboard/killmail.php?id=17664386
There are plenty of these. I know it's not API verified, but it's enough to show that expensive ships not necessarily have high EHP. Actually, there is no reason to believe that. Inappropriate signature removed. Spitfire |
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Dinsdale Pirannha
Pirannha Corp
340
|
Posted - 2012.10.11 21:07:00 -
[351] - Quote
Reticle wrote: It also assumes that someone is going to be putting 1 bill ISK bounties on PvE pilots who mind their own business. Someone has to pay for that bounty; it isn't free.
Not many pvpers go to high sec for suicide gank killmails on which their losses exceed their gains.
edit: But if someone did put the bounty on you, just insure some battleships and have your noob alt kill you in WH, null, etc.
Sorry, but anyone who has pissed off the null sec alliances is going to have big big bounties on them. The nut job leader of the goons tried griefing a high sec CSM member out of the game because she had the guts to call him out over his behaviour at Fanfest.
If they can replace supercaps within minutes, why do you think they will not stop at creating a 1 trillion ISK fund for bounties on players that cross them? 100 bounties of 10 billion each would be nothing for these guys.
Further, anyone who has been involved in FW LP farming for any length of time is a billionaire many many times over.
There are all kinds of people who can fund vendettas to grief players out of the game. And as for killing yourself with an alt, you lose large coin every time you do that with the 20% cap on ship value.
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Dex Tera
Clann Fian Transmission Lost
51
|
Posted - 2012.10.11 21:15:00 -
[352] - Quote
CCP RedDawn wrote:This new feature should come with a brand new bounty hunter helmet that is free on the NeX.
Just a thought.
YES THIS !!!OMG PLZPLZPLZ BE COOL FOR ONCE CCP GIVE US STUFF
things we need in nex store
hats / helmets ala vader / bobafett style lololol gloves armored suits caldari used to have cool armor but you took it way WHY! Q_Q the spz torch NOW gdamit!!! red/black latex suit that was on sisi a while ago you know the one from the orginal incarna trailerss skirts that are short more boots BAD ASS canes cause you know i have to get my pimp walk on in station PWIS! lol cyberntic arms and legs let us make our selvs look like this dood tattoos your entire line of rl shrits and hoodies buy one in rl get a one for your toon deal!!! more implant like stuff like a pantom of the opera style half faceplate thingy thats al cyber punkish also some of us smoke in rl so how bout leting us have a cig or a pipe in our mouth i mean tabbaco is in game but i would most likely like to have the option to take a pic with me taking a huge hit of my test bong yaknow so ppl would know what im all bout when the see my pic lololol SPACESHIPS AND PURPLE HAZE MOFOS!!!!
thats all for now |
Nemesis44
Avalon Project Shadow Rock Alliance
2
|
Posted - 2012.10.11 21:22:00 -
[353] - Quote
As mostly a karebear, I think all this stuff sounds pretty cool. My first suggestion would be to put a delay on when a KR is sold to when it can be used, and have the person with the KR on them notified that it has switched hands. I'm thinking like war notifications from CONCORD, and for the same reason. You should always be allowed to know who can legally shoot you in high sec, with enough warning to prepare. With the system as stated, once you got a KR on you, you would never be able to fly anything but PVP ships because anyone at any time can legally attack you with almost no warning (obviously at some variable cost to the attacker).
I'd also suggest that once a KR has been bought, it then becomes a solo affair like in the current system. It makes sense to allow the first person to use a gang to fulfill a KR because there is currently no recourse for a low SP newb to have any real shot at vengeance on a skilled PVP'er. But buying KR's is a choice, and in my mind should only be a venture taken on by someone that knows what they are doing and thus should have the skill to take the target 1 v 1.
Also, if you want to promote bounty hunting as a viable career, make people with KR's (earned or bought) get a higher percentage of the bounty on a person. That way someone could get killed, put a bounty on their killer, and give the KR to a bounty hunter that goes and collects it (at a higher rate than 20% to add incentive and protect the victim's wallet a bit).
Overall though, some great ideas that I trust will have the kinks ironed out and add a lot |
J Kunjeh
405
|
Posted - 2012.10.11 21:26:00 -
[354] - Quote
While I'm very happy to finally see some good work being done on bounties and kill-rights, I'm aware of just how huge these changes will be and I'm not entirely sure this has been thought through carefully. Granted, you're throwing this out there to get feedback from the players, so I can only hope you're listening intently, taking copious notes, and going back to the drawing board with suggestions at the ready. There have been a ton of good suggestions and valid concerns brought up in this thread (and I'm only 13 pages in) and I hope they're being taken seriously. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
KiithSoban
The Scope Gallente Federation
0
|
Posted - 2012.10.11 21:30:00 -
[355] - Quote
I too, want to see who put a bounty on me.
If i put a bounty on some1 i want them to KNOW who did it and I want it to stay on record forever! Display this publicly for all players to see. We can have personal records, alliance records, and corp records. That way if i place a bounty on them, they can hate my guts for the rest of the time they play EVE! Also, being an avid lowsec pirate myself, i take pride when people put a bounty on me because it makes me look more terrifying. A long record of bounties placed would be a badge of honor and respect =)
Oh! Be sure to sum the total bounties placed over a lifetime for every player, corp, and alliance and the number of people that put those bounties on that player, corp, or alliance. Divide the former by the latter to get the average bounty size placed. That would be awesome! You know that respect thing i was talking about? A large average bounty size would be a thing to boast about! This wouldn't be very hard to implement, just store it in a text file. I know you would hate to add more things to store on your servers but tampering with this data would be a no-no.
This is about revenge right? I want to start a CHAIN of revenge muhahahaha! May the person who wants to blow the most isk win =) |
Susan Black
KA POW POW Inc Late Night Alliance
57
|
Posted - 2012.10.11 21:35:00 -
[356] - Quote
Will killrights be reset for the expansion? Or will killrights acquired before the expansion carry over? www.gamerchick.net Follow me on Twitter! @gamerchick42 |
J Kunjeh
405
|
Posted - 2012.10.11 21:40:00 -
[357] - Quote
Tau Cabalander wrote: Hey... what about allowing people to buy their bounty off, or just reduce it? ISK paid could be returned directly to the person that placed the bounty, or just donate it directly to the CONCORD children's fund (ISK sink).
Very interesting idea. How about it CCP and fellow spacenerds?
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Darth Khasei
Sunstar Business Ventures Inc.
0
|
Posted - 2012.10.11 21:51:00 -
[358] - Quote
This all sounds VERY exciting for me. Anything that leads to more player vs player interactions and blown up ships and modules is a boon for my corporation.
We are just proud to be able to provide players with more ships, modules and ammo to continue their EVE enjoyment. This is going to be GREAT! |
Gizznitt Malikite
Agony Unleashed Agony Empire
623
|
Posted - 2012.10.11 22:02:00 -
[359] - Quote
While I'm excited that suicide ganking in highsec and podding in lowsec generates buyable killrights... I'd like to see additional means to generate killrights.
Perhaps broaden it so everything that generates a Sec Status hit enable killrights....
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Dr Cedric
Orbital Industry and Research.
21
|
Posted - 2012.10.11 22:12:00 -
[360] - Quote
Gotta say, I like this idea. As a regular carebear I can see this being a good way for me to dip my toes in the PvP pool, so to speak.
One point to mention, folks seem worried about getting a max 20% payout. How about letting the bounty-hunter rank give some bonus toward how big of a % you get? Top ranked hunter (one player in all the eve universe) gets 75%, next rank gets some less percentage, and so on and so forth until your "rank and file" bounty hunter is at the 20% level again.
I mean if you're gonna make this a profession, I ought to be paid more to do it if I'm the best (which i won't be...but others...) than Joe Schmoe (a.k.a. Dr Cedric, the bounty hunter) who just dabbles at it every now and again.
Heck, may as well ad a skill book to the mix. Each level adds to your personal % max of payout for a bounty? Whaddya say? |
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