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Thread Statistics | Show CCP posts - 72 post(s) |

Scrapyard Bob
EVE University Ivy League
1123
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Posted - 2012.10.11 17:31:00 -
[211] - Quote
For those asking about changing the percentages:
- Public / anonymous bounties on pilots / corps / alliances are all placed into a shared pool. So the percentage has to be fixed in stone (20% is fine) for all payouts from that pool because there can be multiple contributors to that pool.
Private bounty contracts, OTOH, will need the ability to adjust the percentage payout (0% up to 10000% with a minimum / maximum payout per kill). |

Karl Hobb
Stellar Ore Refinery and Crematorium
730
|
Posted - 2012.10.11 17:31:00 -
[212] - Quote
MeBiatch wrote:just aslong as you can not profit from this (being the peron who has a bounty on him in FW)
then cool with me... otherwise it could be expoilted Does FW pay out LP for pod kills? Nothing Found |

Alekseyev Karrde
Noir. Noir. Mercenary Group
672
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Posted - 2012.10.11 17:36:00 -
[213] - Quote
Karl Hobb wrote:Dinsdale Pirannha wrote:And you wonder why people post with alts. Actually, I don't. Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers. You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. #GetsIt "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3171
|
Posted - 2012.10.11 17:36:00 -
[214] - Quote
Karl Hobb wrote:MeBiatch wrote:just aslong as you can not profit from this (being the peron who has a bounty on him in FW)
then cool with me... otherwise it could be expoilted Does FW pay out LP for pod kills?
Yes, it does. Podkills are one of the most lucrative ways to make LP in PvP since there's usually so few individuals on the killmail! Vice Secretary of the 7th Council of Stellar Management.
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Dinsdale Pirannha
Pirannha Corp
340
|
Posted - 2012.10.11 17:37:00 -
[215] - Quote
Tippia wrote:Dinsdale Pirannha wrote:With all the changes to the mechanics in the game, what will be the results? If the logi's start repping the person with the bounty on their head, what will happen to the status of the logi's? Bounty is not a criminal flag. What happens is that the ganker gets concorded, and the person with a bounty might survive thanks to the reps (and gets kill rights on the attacker). If the gank victim fights back and enters a limited engagement with the ganker, then the logi runs the risk of flagging himself as suspect for interfering with the LE, but there should be warning popups (or the new safety system) in place to prevent that.
So you are saying that the logi's are OK, as long as the victim does not shoot back? That is flat nuts.
Another scenario: Griefers place bounties on tons and tons of players associated with Incursions. Now, the log's have to make a choice: Do I rep the victim, and risk him shooting back and suddenly I am flagged, or do I watch him die?
And the flip side is even if Incursion fleets make it mandatory that victims cannot shoot back, to protect logi's, you KNOW that the griefers will stuff an Awoxer in a fleet. Imagine the griefing capabilities. The Awoxer "victim" is "ganked" by his Bounty Hunter buddies. The logi's start repping him, because it is understood that the victim will not shoot back. But the victim DOES shoot back, and suddenly all those logi's have a suspect flag and are fair game to the gankers.
Just how long will it be before Incursion logi's will not be repping players with bounties, or simply all players with bounties will be banned from Incursion fleets.
One thing that will come out of this for certain is that no person with a bounty on their head will be allowed to fly a logi, as they are crucial to the survival of the fleet in Incursions, and no FC will be risking a fleet where one of his logi's might get popped. |

Vincent Athena
V.I.C.E.
1045
|
Posted - 2012.10.11 17:37:00 -
[216] - Quote
Dirael Papier wrote:Tiberious Thessalonia wrote:I disagree with this. Flat fees work great in this case, whereas making it proportional to the bounty size puts even more of the power in the hands of the issuer. OOH! OOH OOH OOOH!!! Something I'm gonna steal from Sword Art Online would be great for this! (At least I think it would) Finding out the bounty issuer could start with a flat fee. Say it's 5m ISK. The Bounty Issuer then gets a message saying that a request has been made to reveal their name. If they don't want their name revealed, they can pay an increased price of their choosing (minimum 5m ISK above the price offered by the other person.) The person with the bounty on them then gets a message asking them to further escalate (minimum 5m above the previous offer) and this continues until one side stops escalating. If the bounty issuer declines to escalate the price, or doesn't respond within like, 24 hours then their name is revealed. If the person trying to find out the name of the jerk that put a bounty on them declines the offer or doesn't respond within 24 hours then they won't be given another opportunity to find out the other person's name. Or maybe the 24 hour limit could start from when the bounty is placed, and all escalations have to be made within that time, including the initial 5m one. I dunno. Could be kind of a fun ISK sink though. Again, bounty placers would just use an alt that never undocks, and never respond to an offer to keep their identity hidden for more ISK. http://vincentoneve.wordpress.com/ |

Akrasjel Lanate
Naquatech Conglomerate
790
|
Posted - 2012.10.11 17:37:00 -
[217] - Quote
Bounties
Also bounties on corps and alliances will have smaler payout, beacause 20% is to much ? |

Sizeof Void
Center for Advanced Studies Gallente Federation
286
|
Posted - 2012.10.11 17:38:00 -
[218] - Quote
Can you please stop hiding additions/changes to modules, drones, etc. inside of unrelated devblogs?
Also, discussion regarding the bounty system belongs in a separate thread from discussion regarding changes to the ASB and regarding the introduction of the Micro Jump Drive and salvage drones. |

Shaalira D'arc
Quantum Cats Syndicate
522
|
Posted - 2012.10.11 17:38:00 -
[219] - Quote
Karl Hobb wrote:MeBiatch wrote:just aslong as you can not profit from this (being the peron who has a bounty on him in FW)
then cool with me... otherwise it could be expoilted Does FW pay out LP for pod kills?
Yep.
But only if the pod kill was worth something, and you're still getting a small fraction of the value. I don't think FW payout + 20% value bounty will be greater than the market price of the ship lost.
Keep in mind that the Winter expansion will also see a major change to Faction War payouts, so that the market value of an individual militia loyalty point will be reduced greatly. |

Sturmwolke
296
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Posted - 2012.10.11 17:39:00 -
[220] - Quote
Karl Hobb wrote:Sturmwolke wrote:CCP wrote:Bounties have no effect on who can be attacked legally where. This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background). This is actually a very precise statement. Please read it again. Assumption(s) is the mother of all fuckups. It's was a fairly important point in the bounty system for CCP to clarify and that wasn't explained with clarity. |
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Dinsdale Pirannha
Pirannha Corp
340
|
Posted - 2012.10.11 17:39:00 -
[221] - Quote
Alekseyev Karrde wrote:Karl Hobb wrote:Dinsdale Pirannha wrote:And you wonder why people post with alts. Actually, I don't. Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers. You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. #GetsIt
And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease. |

Idranel Hacksong
Imperium Technologies Get Off My Lawn
3
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Posted - 2012.10.11 17:41:00 -
[222] - Quote
Fantastic work! Go you wonderful teams!!
One thing I'd like to bring to your attention however : moar locator agents/ locator agents in every station but limited to finding certain wanted capsuleers based on bounty range/ a simple way to find the juicy targets. I hope someone reads this and spreds it around.
o7 |

Megan DeMonet
The RedNeck Posse
0
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Posted - 2012.10.11 17:42:00 -
[223] - Quote
this is without a doubt the dumbest thing i have heard of being done to EVE. wtf is the point of bounty if you can only collect a percentage. based on implants for a pod, come on, i pod a lot of people w/ bounty, that have no implants. what would the point of me hunting them down to kill then, ganking them in highsec, risking m ship/pod in low and null sec for a lousey 20% of what i kill. now that means i cant catch them in just anything, "oh look a shuttle, and the pilot has 12,000,000 bounty. think ill pod him" what do i get like 100 isk for the ship and 0 isk for an empty pod..
i reckon if you want to suck isk out of peoples wallets and not return it, this is a damn fine way to do it.
and yea i do actively him bounty. this will change that. it wont be worth the risk |

Tippia
Sunshine and Lollipops
9844
|
Posted - 2012.10.11 17:43:00 -
[224] - Quote
Dinsdale Pirannha wrote:So you are saying that the logi's are OK, as long as the victim does not shoot back? Of course. Standard CrimeWatch 2.0 rules apply: the victim hasn't done anything wrong and hasn't (yet) chosen to engage in any hostilities, so he's a completely clean and free target to rep.
Quote:Another scenario: Griefers place bounties on tons and tons of players associated with Incursions. Now, the log's have to make a choice: Do I rep the victim, and risk him shooting back and suddenly I am flagged, or do I watch him die? More accurately: the logis keep repping and if the victim chooses to flag himself, the logis will get the standard warnings or even automatically shut off if the safety system makes it in. It's the victim's choice if he wants to deny himself logi support (and since CONCORD will be around shortly, there's no reason for him to shoot back).
Quote:And the flip side is even if Incursion fleets make it mandatory that victims cannot shoot back, to protect logi's, you KNOW that the griefers will stuff an Awoxer in a fleet. Imagine the griefing capabilities. The Awoxer "victim" is "ganked" by his Bounty Hunter buddies. The logi's start repping him, because it is understood that the victim will not shoot back. But the victim DOES shoot back, and suddenly all those logi's have a suspect flag and are fair game to the gankers. GǪat which point the logis will automatically switch off and the awoxer (and/or gankers) lose their ships.
Quote:Just how long will it be before Incursion logi's will not be repping players with bounties, or simply all players with bounties will be banned from Incursion fleets. Since there's no reason to ban them from the fleets to begin with, I'd guess roughly the lifetime of EVE. Being in a logi doesn't make much difference GÇö they're tough as nails to gank as it is and are too cheap to produce a good bounty payout, so they won't be worth-while targets. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Denidil
Evocations of Shadow Eternal Evocations
531
|
Posted - 2012.10.11 17:46:00 -
[225] - Quote
don't know if anyone mentioned it
but would one possible iterative enhancement be "limited time bounties" -
so you're alliance head honcho.. you want to give your pilots an incentive to go shoot the enemy
place a 1 month duration, $10bn isk bounty on your enemy alliance, only pilots in your alliance can collect. $10bn goes into "bounty escrow", at the end of the month any unpaid bounty is refunded from escrow back to wallet it was paid into escrow from. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
139
|
Posted - 2012.10.11 17:47:00 -
[226] - Quote
CCP RedDawn wrote:This new feature should come with a brand new bounty hunter helmet that is free on the NeX.
Just a thought.
so is it like a free bobba fett helmet then? |

Bloodpetal
Mimidae Risk Solutions
933
|
Posted - 2012.10.11 17:48:00 -
[227] - Quote
Dinsdale Pirannha wrote:Alekseyev Karrde wrote:Karl Hobb wrote:Dinsdale Pirannha wrote:And you wonder why people post with alts. Actually, I don't. Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers. You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. #GetsIt And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.
/me keeps stirring martini.
http://www.youtube.com/watch?v=KrWxPUSJoeg Where I am. |

Kenneth Skybound
Gallifrey Resources
14
|
Posted - 2012.10.11 17:49:00 -
[228] - Quote
I don't see why there's so much worry about Goons or any other rich entity putting super high bounties on someone causing suicide gank.
For it to be any different than before, the value of the lost ship and modules * 20% needs to turn the kill from unprofitable (despite loot) to profitable to gank.
Remember also that this generates the now somewhat more dangerous kill rights, even if the attackers fail.
I could have a 2b bounty on me, but if I am only flying a battlecruiser worth 100m, any ganker is going to have to kill me using a ship less than 10m (+whatever they expect me to drop) before concord arrives. As previously stated, I also get a kill right.
Exploits will be found, though I cannot yet see where. Arsehats will be arsedhats - but they always have been. This won't stop them nor make it super-accessible. |

Weaselior
GoonWaffe Goonswarm Federation
3844
|
Posted - 2012.10.11 17:55:00 -
[229] - Quote
What happens to a bounty when I place it on a corp, and the corp disbands in terror? Do I get my money back or is the money lost? |

Rhakshim Silrah
Consolidated Aerospace Technologies
2
|
Posted - 2012.10.11 17:56:00 -
[230] - Quote
Just a thought, should bounties become place-able on structures such as POSs, what is to stop the Corporation with the bounty'd POS to take it down and put it back up to wipe the bounty? Will such bounties be visible to the owner of the POS? What about Outposts, will they be included in the system? If so, how will that work as I believe you do not destroy them?
As far as anonymous bounty placement goes, I am for that. |
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Gordena Gecko
Science and Trade Institute Caldari State
2
|
Posted - 2012.10.11 17:58:00 -
[231] - Quote
If you got a Kill right you have 2 Options
1st) Use it yourself 2nd) sell the Kill right
I propose a 3rd option:
Possibility to create a Kill contract that can be assigned to a Player / Corp / Alliance , meaning you would pay an amount of ISK as Bounty + a fee for creation. The receiver of this Contract would be able to activate the Kill right, destroy the target and receive Bounty within the usual mechanic. These Contracts would last as long there is Bounty left in them or time runs out.
Example: player A got ganked by player B, so he got a kill right lasting 30 days. He now creates a Killcontract with 200M Bounty in it and assigns it to Bountyhunter C.
C can now hunt and destroy B until B lost enough ships/clones to empty the 200M Bounty or the time of the Contract runs out.
Max time on Contract 30 days.
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Weaselior
GoonWaffe Goonswarm Federation
3844
|
Posted - 2012.10.11 17:58:00 -
[232] - Quote
Dinsdale Pirannha wrote: And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.
People who have done nothing are not punished. People get what they deserve, even if they lack the wit to understand why they so richly deserve it. |

None ofthe Above
340
|
Posted - 2012.10.11 17:59:00 -
[233] - Quote
Weaselior wrote:What happens to a bounty when I place it on a corp, and the corp disbands in terror? Do I get my money back or is the money lost?
Considering you just killed the corp. Retribution is complete and you should probably consider that money well spent. No? EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Sizeof Void
Center for Advanced Studies Gallente Federation
286
|
Posted - 2012.10.11 18:00:00 -
[234] - Quote
Weaselior wrote:Goonswarm is the greatest force for order in the EVE universe. By putting everyone in their proper place we can ensure a smoothly functioning EVE universe, and the EVE universe has always been better off when Goonswarm has decided to punish inappropriate behavior. Now, we will be able to crowd-source order-keeping and allow all people who want to see a more orderly highsec do their part. I am 100% confident that Weaselior and the other elite members of Goonswarm will be finding exciting and amusing ways to exploit this new bounty system, when it goes live. Go, Goons, go!
I hope that Team Super Friends isn't planning any vacations after Retribution goes live - I suspect they will be busy doing some patch work.
And CCP Sreegs might as well prepare a standard template for explaining why "using the new bounty system to do ******* is considered to be an exploit, a violation of the EULA, and a bannable offense"... lol. |

Karl Hobb
Stellar Ore Refinery and Crematorium
733
|
Posted - 2012.10.11 18:00:00 -
[235] - Quote
Sturmwolke wrote:Assumption(s) is the mother of all fuckups. It's was a fairly important point in the bounty system for CCP to clarify and that wasn't explained with clarity. So it would have been better written how? In all-caps? How about this:
CCP wrote:Bounties have NO EFFECT ON WHO CAN BE ATTACKED LEGALLY WHERE.
Honestly, what part of "no effect on who can be attacked legally where" do you not get? Nothing Found |

Weaselior
GoonWaffe Goonswarm Federation
3844
|
Posted - 2012.10.11 18:00:00 -
[236] - Quote
None ofthe Above wrote:Weaselior wrote:What happens to a bounty when I place it on a corp, and the corp disbands in terror? Do I get my money back or is the money lost? Considering you just killed the corp. Retribution is complete and you should probably consider that money well spent. No? Not really, we'll find them in Corp2 with the same logo and member list. Same as wardec-hopping. |

Reticle
Sight Picture
47
|
Posted - 2012.10.11 18:00:00 -
[237] - Quote
There's a lot about this that I could like... but unfortunately it will not work as intended.
1. Clarify please--Someone accepts my killright on a Bad Guy that I put up for rent/sale at 50mill. Bad guy gets Suspect flag, but the White Knight with the Kill Right isn't in the area. Now other people attack the Bad Guy, kill him. White Knight pays for kill right that others exercise. Is that correct? Or does the Bad Guy get flagged ONLY for the White Knight? If it's not just for the White Knight, this system is dead on arrival. Why would I pay for the right for other people to kill him? Worse still, I have a kill right on someone and put it up for 1 isk. My alt accepts the kill right, the Bad Guy gets Suspect flag. Escapes. I repeat. Repeat. Repeat. Keeping bad guy yellow, for 1 isk, from anywhere in the Universe, for 30 days. (Assuming I understand this at all)
2. Corp/Alliance bounties--Same problem as wardecs. Corps/individuals just drop alliance/corp. Does the bounty for corp/alliance get bounced back similar to the inactive player bounty return? Under what circumstances? If all the members of a corp drop corp and the corp has one active member remaining (say, a perma docked Jita trader), am I SOL?
3. How in the heck is anyone going to collect bounties on non-criminals in high sec? The only available options for doing so would be suicide ganks and war decs. War decs are broken. Evading them is easy and probably always will be (for perfectly valid, understandable reasons, like perma griefing). Very few corporations are in a position where they can't readily corp hop or hide important assets like POS's in hidden alt corps. Suiciding has been neutered to death in Retribution (criminal flag for even ATTEMPTING a gank, never mind being successful) and even if it hadn't been, the attacker would be generating a kill right for the killing the defender to get the bounty. A bounty, by the way, that will not in any way pay for the costs of suiciding the target in the first place. And since it will take many more people to suicide gank him, he'll actually end up with a stack of kill rights!
4. What's to stop a corp/alliance from doing this: I put a bounty on an alliance. The alliance opens up an alt corp, fills it with 2 week heroes, forms fleet of noobships. The alliance puts their guys in insured, but not fitted ships, flies the fleet into the noobship fleet. Alt corp wipes out fleet, getting a % of the value of the ISK loss. If that % of the ISK loss that they receive as bounty is more than the loss incurred by subtracting the insurance payout from the cost of the ship, they'll actually make money doing it.
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Shamus O'Reilly
I Know Right
0
|
Posted - 2012.10.11 18:01:00 -
[238] - Quote
Am i the first one in this thread curious about the Micro Jump Drive?.. along the lines of if it's implemented how would it work etc? |

Tippia
Sunshine and Lollipops
9846
|
Posted - 2012.10.11 18:01:00 -
[239] - Quote
Weaselior wrote:Dinsdale Pirannha wrote: And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.
People who have done nothing are not punished. People get what they deserve, even if they lack the wit to understand why they so richly deserve it. GǪnot to mention that bounties have no effect on whether or not someone can be griefed out of the game, legally or otherwise. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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DJ P0N-3
Table Flippendeavors
37
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Posted - 2012.10.11 18:01:00 -
[240] - Quote
You should keep one of these on the arm of your chair while you do that. Cat hair in your martini is a small price to pay for ambiance. |
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