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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Gizznitt Malikite
Agony Unleashed Agony Empire
619
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Posted - 2012.10.11 18:03:00 -
[241] - Quote
1.) The changes to bounty payout were very much needed!!! I whole-heartedly approve!!!!
2.) Allowing bounties on all people, corps, and alliances is great.... and I think this is awesome. I may have missed something, but in the optimal payout situation, upon destroying someones ship, you could get a payed four times... Militia Payout, Character Bounty, Corp Bounty, and Alliance Bounty.... And with 20% each, you will still not be payed more isk than what you destroyed (assuming correct in-game market values). This is good!!!!
3.) The changes to killrights, where it allows you to toggle the "suspect" flag on the Killright target, by anyone, at anytime, instantly... is complete genius!!!!!!! I 100% approve!!!!!!!!!!!!
4.) Flagging someone as a suspect in lowsec is actually pretty useless... all it does is eliminate the sec status hit you take when shooting them (and potentially the related sentry gun fire). How about, if you redeem killrights on a player, it gives them a sec hit, so they gain sentry gun aggro as well as become a suspect?? I honestly don't care about this in highsec, but it would give an extra punch that makes using killrights in lowsec actually worth it!
5.) The "redeem killrights with an alt" situation is annoying, but having the payout go to the victim that gained killrights is a good compromise.
Overall... excellent job....
P.S.... is it possible to change ASB's so the different size charges actually result in different shield boost amounts?? This would go a long way to bring them into balance!!! |
Procal Jomar
MEI Holdings The Ancients.
1
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Posted - 2012.10.11 18:05:00 -
[242] - Quote
CCP Paradox wrote:
No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions. You will be able to track your contributions to other bounty targets though through the bounty office.
I would much rather see this:
The target with the bounty can PAY 25% of their total bounty (at the moment) to find out who has placed a bounty on them. The ISK in this payment go to paying off a CONCORD agent who dug into the records to find out.
So, if I have a 1 Mil ISK bounty on me, it would cost 250K ISK to find out who put it on me.
Another option would be that I could pay a certain amount to identify each of the bounty contributors (based on "highest contribution to lowest contribution). 500K per contributor identified is probably an OK place to start...or 5% of the total bounty amount per person identified.
This keeps very much in line with paying off CONCORD for looking the other way during wars, etc in the form of "finding and paying off a CONCORD agent." (After all, they are "people with expenses" as well. ;) )
In fact, I'd like to see CONCORD be "not as pure" as they like people to think they are by offering these types of ISK sinks in the game. |
Sturmwolke
297
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Posted - 2012.10.11 18:05:00 -
[243] - Quote
Tippia wrote:Sturmwolke wrote:It's was a fairly important point in the bounty system for CCP to clarify and that wasn't explained with clarity. How is GÇ£no effectGÇ¥ not clear? I've not been keeping close tab on the bounty 2.0 discussions in the other threads, and therefore, my familiarity on the subject is close to zero. If you've interpreted it correctly, good for you. The first thing on mind when reading this bog was the attack/agression mechanics when a person has a bounty on his/her head.
This wasn't explained well by CCP and several forums posts reflect that.
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Bloodpetal
Mimidae Risk Solutions
933
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Posted - 2012.10.11 18:06:00 -
[244] - Quote
DJ P0N-3 wrote:You should keep one of these on the arm of your chair while you do that. Cat hair in your martini is a small price to pay for ambiance.
WTB Persian Cat for my Portrait with AURUM.
THXCCP!!!! Where I am. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
221
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Posted - 2012.10.11 18:06:00 -
[245] - Quote
Well with this new killright system, its a good thing you got rid of that hulkageddon event by changing all the mining barges around.
Also, better get your ganking in now boys and girls, could also be fun to start sitting around in a pvp vindi with probing alt scanning down potential pirates. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Reticle
Sight Picture
48
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Posted - 2012.10.11 18:08:00 -
[246] - Quote
Dinsdale Pirannha wrote:Alekseyev Karrde wrote:Karl Hobb wrote:[quote=Dinsdale Pirannha]And you wonder why people post with alts. Actually, I don't. Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers. You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. #GetsIt
I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec. |
Weaselior
GoonWaffe Goonswarm Federation
3844
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Posted - 2012.10.11 18:08:00 -
[247] - Quote
Shamus O'Reilly wrote:Am i the first one in this thread curious about the Micro Jump Drive?.. along the lines of if it's implemented how would it work etc? It's been on sisi for a while, last iteration it was BS-only, after a 30s spoolup you jumped 100km in the direction you were aligning |
Gizznitt Malikite
Agony Unleashed Agony Empire
619
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Posted - 2012.10.11 18:09:00 -
[248] - Quote
A couple other questions....
1.) Can I have multiple killrights on the same person at the same time??? (assuming they deserve it!)
2.) Can a person have multiple killrights on them simultaneously????
2.a) Assuming you can have multiple killrights on the same person, how do you determine which killrights is used first? The one that is cheapest? The one that expires the soonest? Do they all get used up at once in some type of combined killright???
3.) If I kill a suspect that has the potential for killrights, but the killirghts were never activated, I'd like confirmation that their killrights will not be altered.
4.) If I "redeem" killrights on a person, they go suspect, and get away... the killrights are not "used up". But does the money I spent to activate the killrights get returned to me??
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
172
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Posted - 2012.10.11 18:12:00 -
[249] - Quote
Reticle wrote:
I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.
Say your target has spent 1billion on a top range PvE ship. That means the pay out will be: 20,000,000.
To gank a ship like this you'll need help, so you bring 3 mates.
Total bounty payout: 5,000,000isk each.
Doesn't really seem worth it.... |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1345
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Posted - 2012.10.11 18:13:00 -
[250] - Quote
Throwing the suspect flag on someone when a killright is activated seems super lazy on CCP's behalf. Rather than coding it to be a one-on-one situation, resorting to using this "existing" suspect flag, because it's likely easier to code, than keeping it one-on-one.
Fewer criminal flags in highsec, because no one wants a free-for-all on themselves at some point.
How to boil a frog, the water gets a degree or two warmer. Caldari Militia |
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Karl Hobb
Stellar Ore Refinery and Crematorium
733
|
Posted - 2012.10.11 18:14:00 -
[251] - Quote
Reticle wrote:I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. You're forgetting drops.
Reticle wrote:But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Awesome, more **** blows up.
Reticle wrote:Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec. Insurance on the hull plus 20% of the value of the hull ?plus salvage? probably won't pay out in quite the spectacular fashion you imagine. Nothing Found |
None ofthe Above
340
|
Posted - 2012.10.11 18:14:00 -
[252] - Quote
Weaselior wrote:None ofthe Above wrote:Weaselior wrote:What happens to a bounty when I place it on a corp, and the corp disbands in terror? Do I get my money back or is the money lost? Considering you just killed the corp. Retribution is complete and you should probably consider that money well spent. No? Not really, we'll find them in Corp2 with the same logo and member list. Same as wardec-hopping.
So you are bemoaning the hypothetical fact that you've not griefed them out of the game in this scenario?
EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
172
|
Posted - 2012.10.11 18:15:00 -
[253] - Quote
Dinsdale Pirannha wrote:
And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.
Every time I read one of your knee jerk reactionary, narrow minded and ill informed posts you make me wonder if we should re-start the whole "life on earth" thing again with amoebas.
Just so you know, the first thing I'm going to do on December 4th is place a 100million isk bounty on you.
I encourage others to join me. |
ISquishWorms
163
|
Posted - 2012.10.11 18:16:00 -
[254] - Quote
I am so looking forward to this expansion like no other before it. +1
Keep up the great work CCP , don't let me/us down and make this the most exciting expansion yet.
Can't wait!
If you dish it out expect it to catch up with you at some point. Dear Santa, all I would like for-áChristmas 2013-áare some snowballs and something to fire them from please, thank you. |
Shaalira D'arc
Quantum Cats Syndicate
523
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Posted - 2012.10.11 18:17:00 -
[255] - Quote
Inquisitor Kitchner wrote:Reticle wrote:
I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.
Say your target has spent 1billion on a top range PvE ship. That means the pay out will be: 20,000,000. To gank a ship like this you'll need help, so you bring 3 mates. Total bounty payout: 5,000,000isk each. Doesn't really seem worth it....
200m is 20% of 1bn. 200m is more than 20m.
Payout will be the bounty on top of whatever bling drops from a 1bn isk PvE ship. Not to mention a juicy killmail - which is the primary motivator of a lot of PvPers.
In the described scenario, bounty is just the icing on the cake. Or the flag which alerts you to a juicy target.
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Pinky Denmark
The Cursed Navy
225
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Posted - 2012.10.11 18:17:00 -
[256] - Quote
I really love the thing you are doing with bounties
- however at the same time I fear your kill rights will destroy one of the potential best pvp activities in Eve:
The suggestion about having anyone able to kill a pilot with killrights is going to stop all random/casual pvp in lowsec and reserve it for mostly -5 and below pirates... Lowsec used to be full of people working around in hi-sec for isk to pvp and building up sec status to make sure they would continue to have access to their home. People working to build up themself during week and using their sparetime in the weekends to rock the closest low sec area. Back in the days a weekend around lowsec was fun - These days it's a game for veterans only but in the future it will be only for hardcore pirates and bored nullsec habitants taking a wrong turn.
Getting a kill right on you already scare away some people from random fun in lowsec, however this will totally ruin it for anyone who wish to get pvp from time to time and have a certain confidence in being able to build up a fortune, a ship hangar and plan their tactics for next time...
Yes, we want consequences for actions and the bounty system looks cool - but killrights like this from lowsec will destroy the fun casual pvp in lowsec.
I think you guys will make a much better game if you reserve killrights from Hi-sec kills only and put more content into lowsec while preventing pirates from camping stations/gates by intensifying sentry guns (more lowsec systems, better connected systems with more entry points, more belts to hide in and more ressouces for miners and ratters alike)
Pinky - Oldskool pvp'er who will be afraid to have any fun in lowsec if this goes live... |
Gizznitt Malikite
Agony Unleashed Agony Empire
619
|
Posted - 2012.10.11 18:18:00 -
[257] - Quote
Another question... can killrights be redeemed/activated in nullsec???
^^ The answer better be a resounding NNNOOOO..... there is NO reason to allow this, as a Suspect flag means NOTHING there... |
Rengerel en Distel
Amarr Science and Industry
454
|
Posted - 2012.10.11 18:20:00 -
[258] - Quote
Perhaps i'm the only one that sees it this way, but it seems like a major boon to npc corps. Unlike pc corps, they can't help when someone is ganked, stolen from, etc. With this, they'll be able to pop the suspect flag and allow their npc corpmates to help out.
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Abulurd Boniface
Shadow State SpaceMonkey's Alliance
20
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Posted - 2012.10.11 18:24:00 -
[259] - Quote
It's sad to see CCP lacking the finer points of their magnificent universe, but don't despair, that's why we're around.
The bounty hunter ePeen, a great idea [no sarcasm intended].
Bounty hunters come in ranks. Bounty hunters have a number of distinctions, expressed as a rank, think carefully about this. It has to be balanced well. Not too many, not too few.
With the rank comes an insignia, just like Factional Warfare.
These insignia can be purchased in the NEX [as should the Factional Warfare tags]. These are not sold for the price of a monocle *stare*.
Once purchased these insignia are visible in the biographical information of the pilot. As is the Factional Warfare rank.
The NEX will carry customisable uniforms [the interface is already there]. When the pilot bought the insignia, they are presented with an option of festooning a dress uniform with their medals and insignia. Awarded medals can be purchased and fixed to the uniform.
There are options for personal uniforms; corp uniforms; alliance uniforms . If you switched corps / alliances, and they had a personalised uniform, a wardrobe could be purchased that holds these uniforms and the distinctions received while serving in those entities, so that you could go back and relive the glory days with the boys and girls, and it will look awesome once we walk in stations *coughing fit*.
Tags would be available that could be fit to the ship, indicating combat victories. There would be tags for specific types of ship, and for a representative quantity destroyed which, in the case of some pilots, would require some pretty hefty numbers. More kills yields prettier tags.
A box would be available that would 'hang' in the Captain's Quarters, showing the medals, insignia and tags earned.
Some consideration will be given to honouring the input of industrialists who will earn civilian honours.
We will see hilarious bugs as the tracking of all these honours goes horribly wrong, and it will offer a moment of comic relief in a very serious universe. That's the downside.
The upside is: - enhanced esprit de corps when we see ourselves in splendid regalia - we can finally truly reflect our worth in the game by displaying what we are capable of, instead of the childish tool that is the embarrassingly inaccurate means of the killmail, which nobody but some parties involved will ever see and scarcely remember - the NEX -finally- serves the purpose that CCP had first envisaged when it was created; it has a plausible revenue stream as nothing will inspire our valiant godlike pilots more than showing off who has the biggest one [the universal cause for warfare since we first noticed there were some aspects of our phenotype we had to learn to brag about].
This revenue stream has potential as it offers a product that customers will really want to buy because: a) it is relevant to their in-game experience, b) it is truly affordable, c) it is manifestly not a pay-to-win feature and d) honours increase over time with ships killed and distinctions earned.
This is what I said at fanfest, I still believe it's a great idea. Tell me if it isn't.
If it is implemented I'm not going to be a baby and ask for a %, but a VIP badge at the next fanfest, now there, that would be my prize.
How say you? |
Gizznitt Malikite
Agony Unleashed Agony Empire
619
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Posted - 2012.10.11 18:25:00 -
[260] - Quote
Rengerel en Distel wrote:Perhaps i'm the only one that sees it this way, but it seems like a major boon to npc corps. Unlike pc corps, they can't help when someone is ganked, stolen from, etc. With this, they'll be able to pop the suspect flag and allow their npc corpmates to help out.
The killrights = grantable Suspect flag is a boon to all players, not just NPC players. It allows everyone to join in and gank the target... which is kind of poetic.
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Dinsdale Pirannha
Pirannha Corp
340
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Posted - 2012.10.11 18:25:00 -
[261] - Quote
Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:
And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.
Every time I read one of your knee jerk reactionary, narrow minded and ill informed posts you make me wonder if we should re-start the whole "life on earth" thing again with amoebas. Just so you know, the first thing I'm going to do on December 4th is place a 100million isk bounty on you. I encourage others to join me.
Do the math zippy...100M is not enough to make it worthwhile. Now, make it a billion, and the sociopath's will line up.
But don't worry, I imagine I will have far bigger problems that wannabe tough guys like you. Though I strongly doubt I will show up on the goon's radar, undoubtedly there will be quite a few people with 10 billion bounties attached to them Dec 5th. |
Tau Cabalander
Retirement Retreat Working Stiffs
1023
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Posted - 2012.10.11 18:28:00 -
[262] - Quote
Salpad wrote:Tau Cabalander wrote:CCP SoniClover wrote:Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system. Oh cr** Not thrilled about this one. One would think that with max ss CONCORD would refuse to accept the bounty for such a good person. Having a bounty on your head doesn't mean it becomes any more legal to kill you in high-sec than it would be without the bounty. If some nefarious person were to place a bounty on you, the bounty hunters would have to suicide-gank you to get a payout. My selfish concern is that I've apparently P-O some people by being a helpful forum poster [apparently I can come across as an arrogant braggart], and have had a 2b merc contract offer made on my w-space POS [thankfully it was declined].
If that were a 2b bounty on my head, it would pretty much mean I should just sell my freighter. This would also mean given the payout scheme I'd have the bounty on my head virtually forever.
I'm not so much worried about getting ganked in missions or while mining, though it would make me much more skittish than I already am (spamming dscan all the time - an OCD habit I still have from years of living in w-space).
I accept that nowhere is safe, and I can experience losses. |
Dinsdale Pirannha
Pirannha Corp
340
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Posted - 2012.10.11 18:29:00 -
[263] - Quote
Inquisitor Kitchner wrote:Reticle wrote:
I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.
Say your target has spent 1billion on a top range PvE ship. That means the pay out will be: 20,000,000. To gank a ship like this you'll need help, so you bring 3 mates. Total bounty payout: 5,000,000isk each. Doesn't really seem worth it....
Oh, and BTW, when you suggest my posts are "ill-informed", you might want to examine your own posts. The kill percentage CCP is suggesting is 20%. 20% of 1 billion is 200 million, not 20 million.
So basically, you are too stupid to do basic math, or you are a hypocrite who did not read the dev blogs. Take your pick. |
Midnight Hope
Pator Tech School Minmatar Republic
48
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Posted - 2012.10.11 18:29:00 -
[264] - Quote
Gizznitt Malikite wrote: Another question... can killrights be redeemed/activated in nullsec???
^^ The answer better be a resounding NNNOOOO..... there is NO reason to allow this, as a Suspect flag means NOTHING there...
No, not in null sec, but low is a different matter. It will allow you to jump on the "mark" without the gate guns shooting on you. I think it's reason enough... |
Tippia
Sunshine and Lollipops
9846
|
Posted - 2012.10.11 18:32:00 -
[265] - Quote
Gizznitt Malikite wrote:Another question... can killrights be redeemed/activated in nullsec???
^^ The answer better be a resounding NNNOOOO..... there is NO reason to allow this, as a Suspect flag means NOTHING there... It probably can, so it's up to the rightsholder (or renter) to ensure that the target is where it needs to be before activating it.
Dinsdale Pirannha wrote:Do the math zippy...100M is not enough to make it worthwhile. That will depend on what you're flying. Anything that can be ganked with (just under) 20M worth of ships and equipment will be at riskGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Gypsio III
Chemikals Ministry of Inappropriate Footwork
395
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Posted - 2012.10.11 18:32:00 -
[266] - Quote
Tiberious Thessalonia wrote:CCP Paradox wrote:Salpad wrote:CCP Punkturis wrote:we're going to make it so you can't place bounty on inactive characters I like that you still hate him though after all this time I'm not really sure I hate him. EVE is just a game. But it sort of became a minor and peripheral ambition of mine, that I might one day become a wealthy merchant prince and be able to buy some revenge on this pilot. Now, five years later, you're finally making that possible. What about him knowing who placed the bounty, though? And what about bounty retraction for that other guy to whom I lent ISK? No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions. You will be able to track your contributions to other bounty targets though through the bounty office. Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know?
Why should they know who placed it?
In any case, it's a slightly pointless idea, the chances are that you'd just find out that the person who placed a bounty on you was just an NPC-corp alt. If you really want someone to know that you've placed a bounty on them, just mail them and tell them. |
Chirality Tisteloin
Evil .inc WHY so Seri0Us
0
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Posted - 2012.10.11 18:33:00 -
[267] - Quote
Noriko Mai wrote:Bloodpetal wrote: I will point out to anyone who wants to "Rent" out their kill rights that they put a price tag on it, otherwise you're giving the person a free get out of jail card because they'll just activate on themselves and shoot themselves in a rookie ship.
Good point!
Good point. What about having the kill-right last until the full bounty has been claimed. Wouldn't that make the system more consistent. Like so:
If the bounty hunter activates the kill-right it is gone for him. Kill-rights can then be rented out multiple times.... just thinking. |
Gizznitt Malikite
Agony Unleashed Agony Empire
620
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Posted - 2012.10.11 18:35:00 -
[268] - Quote
Tau Cabalander wrote:Salpad wrote:Tau Cabalander wrote:CCP SoniClover wrote:Also, bounties can now be placed on anyone, weGÇÖre removing the -1 security standing requirement currently in the bounty system. Oh cr** Not thrilled about this one. One would think that with max ss CONCORD would refuse to accept the bounty for such a good person. Having a bounty on your head doesn't mean it becomes any more legal to kill you in high-sec than it would be without the bounty. If some nefarious person were to place a bounty on you, the bounty hunters would have to suicide-gank you to get a payout. My selfish concern is that I've apparently P-O some people by being a helpful forum poster [apparently I can come across as an arrogant braggart], and have had a 2b merc contract offer made on my w-space POS [thankfully it was declined]. If that were a 2b bounty on my head, it would pretty much mean I should just sell my freighter, and never AFK autopilot ever again. This would also mean given the payout scheme I'd have the bounty on my head virtually forever. I'm not so much worried about getting ganked in missions or while mining, though it would make me much more skittish than I already am (spamming dscan all the time - an OCD habit I still have from years of living in w-space).
If you have a 2b bounty on your head.... then, to redeem that bounty with ONE LOSS, your ship would need to be worth 10 billion... Guess what... people will already gank your if you're carrying that much, so very little is changing for you..
The only thing that is at all changed is the "minimum value" you can safely haul before it becomes worthwhile to gank you. And frankly, its working as intended... don't be an asshat and people won't place large bounties on you!!!! |
MisterNick
The Sagan Clan Pax Romana Alliance
125
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Posted - 2012.10.11 18:35:00 -
[269] - Quote
So if someone buys a killright that's on you, everyone in the area is free to wade in as well?
Note to self, no more autopilot travelling "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Strata Maslav
Born-2-Kill
34
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Posted - 2012.10.11 18:37:00 -
[270] - Quote
Many of the carebears here don't understand the concept of how this bounty system works.
If I am in a shipworth 200 million in order for the bounty hunter to make money off you is by killing your ship with a ship(s) worth 20% of the value of your current ship which would be a 40 million isk ship. With 40mil you are only breaking even so you probably need something like a 20-30mil ISK ship to make it profitable. Obviously it is a bit more then 20% if you count module drops that he could collect. This also works both ways, if you have a bounty on your head and you seem defenseless, some ****** tries to gank you but gets killed before you die (you actually tank you ship) you will make a profit on his loss (go loot his ship).
If he does kill you, you can put up a kill rights that will allow you gain from your loss within the next 30days by allowing others to pay you for ganking rights. |
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