Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 53 :: one page |
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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Aaron Thrax
the unified Negative Ten.
0
|
Posted - 2013.07.14 21:24:00 -
[1351] - Quote
Implement a decloaking module |
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
46
|
Posted - 2013.07.15 02:15:00 -
[1352] - Quote
Suggestion: Repackage & Set Name for Containers while in any bay in POSes please.
Keywords: POS; module management; wormholes; TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
46
|
Posted - 2013.07.15 02:16:00 -
[1353] - Quote
Aaron Thrax wrote:Implement a decloaking module
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO ... and please NO. TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Looser Eto
Science and Trade Institute Caldari State
4
|
Posted - 2013.07.15 04:32:00 -
[1354] - Quote
@CCP Soundwave
Am I the first to address the elephant in the room?
Screen real estate. It's simply too little left.
- local - overview - targets - focus - corp/fleet channels - history - dscan
All these need to be open at the same time, on the same screen, leaving only a very small fraction of the screen free to actually watch the action. I have no idea how to fix this, but maybe you do!
Thanks. |
Draugo Rana
Masuat'aa Matari Ushra'Khan
4
|
Posted - 2013.07.15 07:06:00 -
[1355] - Quote
Suggestion: Allow proper drag & drop ordering for chat tabs and remember tab order between sessions Result: Ability to order chat tabs logically and have it stick. Keywords: UI, chat
Masuat'aa Matari is recruiting Minmatar freedom fighters: https://forums.eveonline.com/default.aspx?g=posts&m=3216938 |
Azia Burgi
Science and Trade Institute Caldari State
20
|
Posted - 2013.07.15 07:24:00 -
[1356] - Quote
Search for EVE Mail. It is long overdue. Update the IGB, Chrome 3 is a bit long in the tooth. IIRC at the time the whole point of a new IGB was to facilitate more regular updates. |
TharOkha
0asis Group
550
|
Posted - 2013.07.15 07:26:00 -
[1357] - Quote
Aaron Thrax wrote:Implement a decloaking module
Smartbombs GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 09:10:00 -
[1358] - Quote
Suggestion: Simplify icons on Neocom with the goal to make them clearer, less similar and quicker to understand. (like the ones on the new UI wheel) Keywords: UI, Neocom Note: After weeks of playing Eve I still click the wrong icons sometime, e. g. fitting instead of market.
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Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 09:12:00 -
[1359] - Quote
Suggestion: Option for auto-stacking all items in inventory windows Keywords: Inventory, UI
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Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 09:13:00 -
[1360] - Quote
Suggestion: Add another button on the ESC screen which allows to switch characters Keywords: UI, characters
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infolex
OEG Goonswarm Federation
7
|
Posted - 2013.07.15 11:26:00 -
[1361] - Quote
Suggestion: Change contract price. Keywords: contracts, market Note: After the price change, the old contract is deleted, all the Assets are moved to the warehouse and the "locked" The system creates a new contract with the new price, the new ID, and adds all the blocked Assets from the warehouse in new contract. Can be entered limit on the number of changes. Example 6 times per day. -é-¦-+-¦ -+-¦ -ä-+-Ç-â-+-¦ |
Phoenix Czech
AZ Solutions CZ CZECH Alliance
8
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Posted - 2013.07.15 11:39:00 -
[1362] - Quote
I use multiple accounts and it is realy boring to make all the settings of client at every character again and again. So give us ability to share setting between characters. I mean - make settings on one character and than load it from other character. It coudl affect: Owerview setting, all the chat channels settings, contact settings, block list settings, window possitioning settings, Neocom settings and more more and more available settings in the game. It would be realy useful and helpful. |
Echo Mande
42
|
Posted - 2013.07.15 12:11:00 -
[1363] - Quote
Halve the cost, grid, CPU and number of heads for Extractor configuration units. Triple or quadruple warehouse capacity while halving cost, grid and CPU.
Keyword: Planetary interaction; PI |
Echo Mande
42
|
Posted - 2013.07.15 12:17:00 -
[1364] - Quote
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.
Keyword: Planetary interaction; PI |
Naomi Li
Brood corp
0
|
Posted - 2013.07.15 12:19:00 -
[1365] - Quote
Please return the music player in the game. |
Derath Ellecon
Washburne Holdings Situation: Normal
1537
|
Posted - 2013.07.15 12:28:00 -
[1366] - Quote
Move the "View Contract" and "Ignore all contracts from this issuer" so they are not right next to each other on the contracts right click menu
Keyword: UI |
Echo Mande
42
|
Posted - 2013.07.15 13:42:00 -
[1367] - Quote
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET
Keyword: UI |
Aeana K
Sebiestor Tribe Minmatar Republic
61
|
Posted - 2013.07.15 14:35:00 -
[1368] - Quote
Remap attributes with PLEX
In addition to off spaceboat UI, give us an in-boat command center with exactly the same tools, but more sci-fi
In Stations LP stores, give us an option to see where else we have unspent LPs
In stations, in guests tab, give us the number of the players
give the salvage drones the ability to loot
|
Kronos
Mine 'N' Refine The Unforgiven Alliance
6
|
Posted - 2013.07.15 14:42:00 -
[1369] - Quote
Fittings for Freighters and improvements on Mining ships to help reduce easy Gank kills |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.15 15:49:00 -
[1370] - Quote
Punish allied factions for shooting each other in facwar.
Example: local pirates in galmil space joined the Minmatar faction to take advantage of overview filters. Long Live Eve Online! |
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Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 15:49:00 -
[1371] - Quote
Suggestion: Add option for simple layout for Eve Gate improving usability for smartphones e.g. when using Eve Mail Keywords: Mail, Eve Gate, Mobile
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Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:22:00 -
[1372] - Quote
Improve/Iterate on the following game mechanics: Medical clone Jump clones Implants
See thread here: Clone Gameplay Enhancements Synopsis: Cool-down changes Same station/system cloning Implant swapping/salvaging
Keywords: Clones, Implants
Clone gameplay enhancements |
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:28:00 -
[1373] - Quote
Improve or remove EVE Gate chatter functionality Currently there is no method of clearing messages left there. Nor is there, currently, any real reason to use this beyond the initial curiosity phase 2-3 years ago.
Out of Game EVE Gate functionailty Allow chat channel comms from within EVE Gate Allow skill queue management from within EVE Gate Allow certificate and "decoration" management from within EVE Gate Allow for Bounty mechanics from within EVE Gate
Keywords: EVE Gate, chatter, skill queue, certifications, chat channels, bounties
Clone gameplay enhancements |
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:57:00 -
[1374] - Quote
Bring the difficulty back to Exploration
Higher level difficulty sites (both to find/scan and complete) in all areas of space. Currently, exploration content is served up on a platter to anyone that merely glances at the scanner interface. This has made it more accessible (which was your, CCP's, goal) however it also means that it has lost it's challenge and subsequent value as well. Create higher tiers (I know teiricide right?) of signatures of all types, in all areas of space, that do not appear on the scanner "easymode" window and that would force players to actually scan the system(s) t find them. These would also require higher levels of scanning skills and the specialized hulls and equipment. This then leaves the very accessible scanning as is but also returns the risk/time/skill reward to those dedicated members of the exploration and scanning professions.
Remove (or at the very least "iterate" on) the loot spew problem. It's pretty ridiculous. How so much junk is left in these cans all over the place is beyond me. Especially in w-space. Make the loot sensible based on area denizens. Why should Sleepers and Talocan have metal scraps, hydrogen batteries and electronic parts like everywhere else in space? Bring some diversity to the loot even if the relative value of that (crap) loot stays the same. Though with that said, it would be fantastic if these items were more necessary in industrial processes.
Clone gameplay enhancements |
PeHD0M
Federal Navy Academy Gallente Federation
8
|
Posted - 2013.07.15 20:43:00 -
[1375] - Quote
1. create a new search filters in the corporation->recruitment section - is api key required? - is voice com required?
2. add gamma slider in the display settings
3. return the juke box
4. let us disable the jump animation (at least the camera turning )
5. disable the signature auto re-scan after gate jump if the "show sensor overlay" option is disabled
6. let us launch the probes as it was before (one by one, not all) |
Pyrus Octavius
Red Federation RvB - RED Federation
40
|
Posted - 2013.07.15 20:50:00 -
[1376] - Quote
Drone Control Redux
In other words, how about a simpler way to deploy and control drones, but the click of a single button. Similar to the broad cast buttons in the Fleet Window.
Buttons for:
Launching Orbit and Dock (1st click Orbit and when in range 2nd click Dock)
Assist Target Defend Target
Aggressive Passive
Abandon Reconnect
|
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 21:40:00 -
[1377] - Quote
Suggestion: In search window for corporations add option to search for main region where corporation operates (e.g. region based on HQ) Keywords: Corporation, UI
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Lucius Saturninus
Pator Tech School Minmatar Republic
4
|
Posted - 2013.07.16 01:43:00 -
[1378] - Quote
Can I get a Sound or a Tone when a new Sig pops up on the Overview? |
Prospector Yurskeld
NanoTech Imperium
7
|
Posted - 2013.07.16 02:24:00 -
[1379] - Quote
Suggestion: Enable moving Command Centers from one spot to another. Keywords: Planetary Interaction, PI, UI Note: The CC is where the camera zooms when viewing a planet. Currently, moving a CC means tearing down all the structures and setting them up again. Could be extended to all structures, providing PG/CPU exists for new link lengths -- or only allow unlinked structures to be moved. |
Prospector Yurskeld
NanoTech Imperium
9
|
Posted - 2013.07.16 02:58:00 -
[1380] - Quote
Suggestion: Automatically select the next available slot (if any) at the location of a bpo/bpc when opening the "Install Job" window. Keywords: Industry, UI, Science, Research Note: Including mobile labs/assembly arrays at towers if the blueprint is contained within. This UI element: http://i.imgur.com/hbiITUs.png |
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