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Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Dinsdale Pirannha
Pirannha Corp
393
|
Posted - 2012.11.08 05:07:00 -
[631] - Quote
CCP Fozzie wrote:HydroSan wrote: Basically Gallente sucks because the game mechanics suck. Can we just get fixes to active tanking and drones? Drone UI needs to be completely redone.
Those are going to be a different dev blog
Because you guys recognized that drones are have been useless as a PvP platform for ages and you are about to wipe them out as a PvE platform with the new AI? |

Dinsdale Pirannha
Pirannha Corp
393
|
Posted - 2012.11.08 05:14:00 -
[632] - Quote
I can't read through 32 pages of posts, but after reading through the first 5. I realized how stupid or perhaps simply obtuse CCP devs are. You seem to believe that the cruiser hull re-balance is complete. News flash for you: now that you have altered T1 generic T1 cruiser hulls, you have impacted the relative performance of umpteen T2 and faction cruiser hulls.
The fact that you are now moving on to BC's and BS's whole ignoring the balance of cruiser hulls does not surprise me, since I lost all faith in the CCP dev's common sense long ago. |

Verlaine Glariant
Amphysvena
0
|
Posted - 2012.11.08 06:09:00 -
[633] - Quote
Nighthawk is in need of a boost long time ago. While you're at this please look into it www.amphysvena.org |

Galphii
Sileo In Pacis THE SPACE P0LICE
81
|
Posted - 2012.11.08 07:02:00 -
[634] - Quote
Since there are battleships with 8 turrets, it'd be nice to have battleships with 8 launchers, too. Yeah cruise missiles suck, but it wouldn't hurt to have the raven with 8 of them, and the typhoon with 7  |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
25
|
Posted - 2012.11.08 07:08:00 -
[635] - Quote
Dinsdale Pirannha wrote:I can't read through 32 pages of posts, but after reading through the first 5. I realized how stupid or perhaps simply obtuse CCP devs are. You seem to believe that the cruiser hull re-balance is complete. News flash for you: now that you have altered T1 generic T1 cruiser hulls, you have impacted the relative performance of umpteen T2 and faction cruiser hulls.
The fact that you are now moving on to BC's and BS's whole ignoring the balance of cruiser hulls does not surprise me, since I lost all faith in the CCP dev's common sense long ago.
First Tech1, like it has been stated like a thousand times since March. Than Tech2/ Tech3 and Capitals. The gap between Tech1 and Tech2 will be small during this period, that will change when Tech2 is done. And that includes ALL Tech2 ships. You can't do everything at once, it will only lead to broken ships and balance again.
Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

Viribus
Love Squad Confederation of xXPIZZAXx
104
|
Posted - 2012.11.08 07:18:00 -
[636] - Quote
Fon Revedhort wrote:Debir Achen wrote: Now, you might claim that a single ship + mindlink can give all the boost that matters. That could be considered as an argument that said set of boosts is relatively overpowered (vs the other options), rather than a criticism of the hierarchical mechanics themselves.
No, it's the fubar mechanics. The effect should proportionally decrease if the numbers go up, so that a full squad gets only 1/10 of what a minimal one receives. A full fleet of 256 results in privates getting just 1/250 of the nominal link strength from their fleet booster, 1/50 from the wing booster and so on. This also means a blob will have to make trade-offs in their fleet composition, because it will no longer be possible to have all the links for the full effect. Isn't that great? Then, upon adopting this fundamental principle CCP may have their hands finally untied to toss around any ideas, make links buble-like, grid-wide, make them rely on capacitor heavily and so on and so forth.
In an ideal world warfare links wouldn't exist at all, I don't see how it improves gameplay to have a single ship in a large fleet be significantly more powerful than a single ship on its own by virtue of the fleet having some dude's alt in an unkillable damnation or vulture. Are numbers not enough of an advantage or something? idgi. Maybe CCP just wants command ships to kill off small gang and solo for good
But of course CCP is stuck with their awful policy of not removing mechanics once implemented, no matter how bad they are for the game.
EDIT: But I like your idea if we're gonna be stuck with gang links, which evidently we are |

Roime
Shiva Furnace
1402
|
Posted - 2012.11.08 07:51:00 -
[637] - Quote
Dear Ytterbium,
props for one of the biggest (contentwise) dev blogs we've ever read! General direction is absolutely awesome, and answer many of the issues we players have been discussing or a long time <3
Like many have mentioned, armor vs shield balancing needs to be done before this next stage of tiericide, especially active armor. What can be seen from the ASB boom is that their level of reps is viable and promotes solo active tanking shenanigans (which result in very, very good fights for both parties), even though they have seemed a bit OP.
Active armor tanking modules are far beyond shield rep amount for many times the fitting cost. Simple example, from a ship with 7.5% per level bonus to armor rep amount and higher base armor resists:
Myrmidon, one XLASB: 337.9 hp/s Myrmidon, one XLSB II: 165.5 hp/s Myrmidon, one LAR II: 144.9 hp/s - UNFITTABLE, uses 156% of pg -
So improving the rep amount of medium and large modules (small reppers are fine) would be the first step. The whole idea of armor is to tank more. Shield has to tank less, otherwise there is never balance- shield has more mobility and dps. Cap usage is next thing, currently active armor tank on anything larger than frig means you also use a midslot for a cap booster (or two), negating the slot layout niche of armor.
The next big thing is rig penalties. Shield rigs have no (meaningful) penalty, armor has. Yes, both sig and speed are factors in tracking formula, but with MWD on armor tanks have a blown up sig as well, which leaves only speed, and that affects many, many more things than just tracking on the battlefield.
Solution suggestion- change rig penalties to total CPU amount for shield rigs, and pg for armor, or make MWD sig bloom affect shield tank sig more.
WILDCARD- expand all active armor rep bonuses to effectiveness of received remote reps. Brutix and Myrm fleets are go?
Quote:Brutix: this ship role conflicts a bit with the Talos, mainly because the latter is more mobile and packs more punch. We want to explore options on how to turn the Brutix into a more reliable close-range brawler, while the Talos keeps a kiting advantage.
I think Brutix is a brawler with superior tracking, while Talos is a kiter (btw if you nerf it's sig and speed too much, it becomes useless as mobility is it's saving grace), and I think just adding the one slot to lows, speed buff along with med repper buff will fix the ship.
Quote:Myrmidon: this vessel is mainly fine, but it couldnGÇÖt hurt giving it a bit more drone bandwidth and bay to make it more of an improvement when compared to the Vexor.
I love you long time! Obviously 100, not 125mbit/s.
Quote:Megathron: just like the Thorax on the cruiser level, the Megathron role will be changed slightly to make it less resilient, but more mobile so to make proper use of blasters. Think of it as a ship closer to the Typhoon in terms of speed and agility. Next to a Talos, it will be more durable, more flexible, but still cumbersome to have in small gangs.
But Mega is fine as it is? Cheaper version of Proteus, with heavy neut and more range. It really needs the current level of EHP to be viable.
Quote:Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list.
Very nice to hear :) Domi is more than fairly good, it is amazing. From highest dps (ok Vindi still beats it) brawler to ECM-immune pos basher to PVE, it Dominates. It only needs a visual facelift!
Quote:Hyperion: the hull could be improved, but again most of the issues come from passive versus active tanking problems
If LARs were more cap efficient, Hype could manage with just one cap booster for dual reps, and then you could move one mid to low slot, making room for more tank or even just one dmg mod. Obviously it needs more drones, both bay and b/w. It would be more useful in PVE, if large rails would track better.
All in all I commend you for the direction ship balance is heading <3 Shiva Furnace - recruiting again! |

Keko Khaan
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.11.08 08:11:00 -
[638] - Quote
Some interesting changes. However like many others i think ferox shouldnt be "sniper" but instead it should have rof or dmg bonus. Ive always hated that range bonus on turreted caldari boats like in blaster rokh for example.
Im not sure if i like carrier skill reduce idea or not. For me it would be nice as i have one carrier allready and support skills for it. So i could get another race carrier just by buying racial carrier skillbook without needing to train that racial BS to 5. On other hand i think capitals shouldnt be so "easy" to train.
Another thing which really wasnt related to that blog. Imho freighters are too easy to suicide gank in highsec atm. i think the main problem with highsec freighter ganks is these "new" tech 3 battlecruisers such as talos. Problem is that they are pretty cheap compared to BS and yet still they have 8 x large guns with nice dps and they can just melt freighters in easymode. Id like to see freighters EHP relooked to face these large guns from these cheap hulls. Before T3 battlecruisers people used BS's mostly i believe which would be kinda ok as BS's cost alot more. Alltho i think its good that we got rid of suicide gank insurance fraud thing. |

Kai'rae Saarkus
Ganja Labs Exodus.
28
|
Posted - 2012.11.08 08:30:00 -
[639] - Quote
CCP Fozzie wrote:Only rational integers need apply 
4.5 is a rational integer. So what happens in that case?
On the other hand, if he has 4.49% complete, it's an irrational number and he obviously gets nothing at all. Right?
http://www.purplemath.com/modules/numtypes.htm
|

Georgiy Giggle
REFORD Division REFORD
57
|
Posted - 2012.11.08 08:36:00 -
[640] - Quote
All I see: NERF, NERF, NERF.
CCP wonna make some gallente ships as fast as matar ships. Some amarr ships with same drone bonuses and bays as gallente ships. Some matar ships woth same missile bonuses as caldari ships.
Sure, first I have to see changes. But atm all I think is 'WTF?' Are you trying to make all ships same in use so dronelovers won't train gallente ships, speedy gonzalez won't look for matar ships and missilefans won't train caldari ships? All in one? Nah... Imho, eve is becoming too easy. Not mastering proprieties, won't become firmly established. - Confucius |

Georgiy Giggle
REFORD Division REFORD
57
|
Posted - 2012.11.08 08:55:00 -
[641] - Quote
And what about skills? I have bc lvl 5 and destroyers lvl 5. Does it mean that you will give me all racial destroyer and battlecruisers skills lvl5? Not mastering proprieties, won't become firmly established. - Confucius |

Jorma Morkkis
State War Academy Caldari State
218
|
Posted - 2012.11.08 09:06:00 -
[642] - Quote
Kai'rae Saarkus wrote:4.5 is a rational integer. So what happens in that case?
4 is integer. 5 is integer. 4.5 isn't integer. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
427
|
Posted - 2012.11.08 09:15:00 -
[643] - Quote
Georgiy Giggle wrote:And what about skills? I have bc lvl 5 and destroyers lvl 5. Does it mean that you will give me all racial destroyer and battlecruisers skills lvl5?
No, you're special, you'll lose those SP and receive all racial BC and destroyers to I. |

Bernard 2007
The Scarlet Storm
12
|
Posted - 2012.11.08 09:15:00 -
[644] - Quote
CCP Fozzie wrote:Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year.
Thanks for that clarification ;) Now can I haz some moare?! ;p
1. If you have the following skills: Amarr Cruiser III Gallente Cruiser III Caldari Cruiser III Minmatar Cruiser III Battlecruiser V
Will you have: Amarr Cruiser IV Gallente Cruiser IV Caldari Cruiser IV Minmatar Cruiser IV Battlecruiser Racial skills V
After the rebalance? Or will cruiser levels stay the same?
2. Does these changes mean there's plans to shorten the racial training times? Aka make say Caldari Cruiser a 2x or 3x skill rather then a 5x like today?
3. Are you making EWAR Battleships for all races?
4. Is Gallente really that bad? I'm having tons of fun with my gallente pilot O.o And I've got near maxed pilots of all races |

Keko Khaan
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.11.08 09:18:00 -
[645] - Quote
Sinooko wrote:Give the Maelstrom comparable locking range to the Rokh.
Also strip shield booster bonus from battleships. Local reps are completely useless in blobs.
But they are still usefull in PVE and small gang PVP.. Blob warfare is not only warfare in eve and ships shouldnt be desinged only for blobs.
|

Sable Moran
Moran Light Industries
68
|
Posted - 2012.11.08 09:22:00 -
[646] - Quote
Bernard 2007 wrote:1. If you have the following skills: Or will cruiser levels stay the same?
Cruiser skill levels won't change.
Bernard 2007 wrote:2. Does these changes mean there's plans to shorten the racial training times? Aka make say Caldari Cruiser a 2x or 3x skill rather then a 5x like today?
No such plans.
Bernard 2007 wrote:3. Are you making EWAR Battleships for all races?
This has been answered in this thread. Read the blue posts.
Bernard 2007 wrote:4. Is Gallente really that bad? I'm having tons of fun with my gallente pilot O.o And I've got near maxed pilots of all races
It's situational. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
555
|
Posted - 2012.11.08 09:42:00 -
[647] - Quote
Kai'rae Saarkus wrote:CCP Fozzie wrote:Only rational integers need apply  4.5 is a rational integer. So what happens in that case?
If it has a decimal point, it's not an integer.
|

Keko Khaan
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.11.08 09:50:00 -
[648] - Quote
Alara IonStorm wrote:Sinooko wrote:Give the Maelstrom comparable locking range to the Rokh.
Also strip shield booster bonus from battleships. Local reps are completely useless in blobs. I think they could do the best of both worlds make one the Shield Boost and the other the Artillery Ship. Maybe tracking, or Falloff on the Tempest, Dmg Bonus and 7 Turrets / 6 Mids 5 Lows. Or give the Shield Boost to the Tempest and make the Mael all Fleet.
No dont touch the tempest we dont want repping bonus for buffer tanked armor plated neut ship. We dont want repping bonus for shield buffer nano arty pest either. Its good as it is with either autocannons or artys. Also mael is good as it is. Mael should keep its repping bonus and autocannon option. Besides numerous mael alpha blobs in null says that mael is ok in blob warfare even with its repping bonus.. |

TheLast Poofighter
Squirrel Horde Habitat Against Humanity
4
|
Posted - 2012.11.08 10:35:00 -
[649] - Quote
What about off grid mining boosters? These will be nerfed as well? |

nikon56
UnSkilleD Inc. Reverberation Project
7
|
Posted - 2012.11.08 10:36:00 -
[650] - Quote
Keko Khaan wrote:Alara IonStorm wrote:Sinooko wrote:Give the Maelstrom comparable locking range to the Rokh.
Also strip shield booster bonus from battleships. Local reps are completely useless in blobs. I think they could do the best of both worlds make one the Shield Boost and the other the Artillery Ship. Maybe tracking, or Falloff on the Tempest, Dmg Bonus and 7 Turrets / 6 Mids 5 Lows. Or give the Shield Boost to the Tempest and make the Mael all Fleet. No dont touch the tempest we dont want repping bonus for buffer tanked armor plated neut ship. We dont want repping bonus for shield buffer nano arty pest either. Its good as it is with either autocannons or artys. Also mael is good as it is. Mael should keep its repping bonus and autocannon option. Besides numerous mael alpha blobs in null says that mael is ok in blob warfare even with its repping bonus.. no way i would have said it better
also don't touch the Megathron EHP, it's current role fits it perfectly, and it's ehp barely make him able to sustain alpha strike, reducing it would make it useless, because even a little speed buff will not be enought, cause it'll still be a slow ship whatever.
rebalancing doesn't mean nerf all the thing, and it appears that except maybe the myrm, most of the "rebalance" thing is just a giant nerf,
GG for making the hurricane useless in winter expansion.... you wnated to remove the arty nano shield one, guess what, it still fits you wanted to remove the 425 dual neut shield, guess what, it still fits
however, the armor one, well, is dead.
and in lowsec small gang, it is the more used cause it is the only one that gives you a chance against drake blobs, because of it's neut ability & tank (myrm could do, but since drone boats are the only one having there dps killed by sentry...no use in lowsec)
also FIX this issue, why my dones boats shall loose DPS to sentry when i tank them?
either make the entry not attacking drones, or make them damage the launcher / guns, this would be BALANCING |

Pinky Denmark
The Cursed Navy
245
|
Posted - 2012.11.08 10:53:00 -
[651] - Quote
Irregessa wrote:Terik Deatharbingr wrote:Pinky Denmark wrote:
Giving rails and beams a better alpha does not remove artillery as the very best alpha weapon of choice - The difference atm is HUGE and I only see advantages from closing the gap. Currently rail and beam ships have NO place in alpha fleets, but their dps will be a good trade off if the alpha gap is closed... I dont want it to become the same - just make rails and beams more viable for sniping.
he's got a point....don't bring them entirely in line...just bring them a little closer. When no other ship has a place in alpha fleet other than projectiles, obviously something is wrong. FYI, HBC does not have a doctrine using minmatar battleships at this time. It is either Rokhs with rails or Navy Apocs with pulse lasers (plus the rarely called for, oddball Dreamcats - Nightmares, so again lasers). So how exactly are arties dominating again? The largest nullsec coalition in the game does not use them anymore. If something is wrong, I could argue it is with projectiles, not the other way around.
The only reason HBC does no longer need maelstroms with artillery is because they have numbers- their numbers are so big they will be wasting damage due to arty reload time. Also I bet the enemy down south fight different from what HBC was facing half a year ago with CFC. If you have numbers to alpha people with hybrids and lasers why use the fragile Maelstroms?
FYI the Rokhs are nice because they are more difficult to kill than Maelstroms and as such you will have a more constant stream of dps and are less likely to lose half a fleet to a well placed bomb run. I really doubt Railguns is the reason for Rokhs to prevail down south, though ofcourse the hybrid buff definately made it viable. |

Mike Whiite
Keystone Industrial
76
|
Posted - 2012.11.08 11:25:00 -
[652] - Quote
What I consider a bit strange, is that BS are consideredfairly ballanced, while the Tier 3 BC's are to BS, what Tier 2 BC's are to cruisers.
I understand there is a role for BS at the moment, though I hoped it would be a little more than Large leet battles and Highsec Mission running.
I'd like to see some role for the BS's in smaller fleets, |

DeBingJos
Avalon Project Shadow Rock Alliance
434
|
Posted - 2012.11.08 11:28:00 -
[653] - Quote
I wonder if I'm the only one that regrets the tier 3 battlecruisers are in the game. Imo the game was better off without them. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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CCP Fozzie
C C P C C P Alliance
2329

|
Posted - 2012.11.08 11:30:00 -
[654] - Quote
So about mindlinks..
- The fact that they are such a huge portion of the effectiveness of a booster isn't something we like
- The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like
- The fact that they make the use of multiple gang link types at once so much worse isn't something we like
- The exact way to deal with these problems isn't something we have hammered out yet, but we'll keep you updated
And since questions keep coming up I'll clarify some skill stuff again:
Assuming you have the (insert race here) Cruiser skill to 3, the level of (insert race here) Battlecruiser you get after the change will be the same as your Battlecruiser level before the change, not your Cruiser level.
And we don't have a date to give you on the skill changes but here's what I can say:
- It won't happen in Retribution
- It won't happen until we release the BC and BS changes
- We can't commit to exactly when those changes will release yet
- But I have an internal estimate about when we'll get it done, and that estimate makes me smug out
- So if you're choosing between training those skills either sooner or later, choose sooner
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Fon Revedhort
Monks of War
821
|
Posted - 2012.11.08 11:37:00 -
[655] - Quote
Viribus wrote:Fon Revedhort wrote:Debir Achen wrote: Now, you might claim that a single ship + mindlink can give all the boost that matters. That could be considered as an argument that said set of boosts is relatively overpowered (vs the other options), rather than a criticism of the hierarchical mechanics themselves.
No, it's the fubar mechanics. The effect should proportionally decrease if the numbers go up, so that a full squad gets only 1/10 of what a minimal one receives. A full fleet of 256 results in privates getting just 1/250 of the nominal link strength from their fleet booster, 1/50 from the wing booster and so on. This also means a blob will have to make trade-offs in their fleet composition, because it will no longer be possible to have all the links for the full effect. Isn't that great? Then, upon adopting this fundamental principle CCP may have their hands finally untied to toss around any ideas, make links buble-like, grid-wide, make them rely on capacitor heavily and so on and so forth. In an ideal world warfare links wouldn't exist at all, I don't see how it improves gameplay to have a single ship in a large fleet be significantly more powerful than a single ship on its own by virtue of the fleet having some dude's alt in an unkillable damnation or vulture. Are numbers not enough of an advantage or something? idgi. Maybe CCP just wants command ships to kill off small gang and solo for good But of course CCP is stuck with their awful policy of not removing mechanics once implemented, no matter how bad they are for the game. EDIT: But I like your idea if we're gonna be stuck with gang links, which evidently we are Agreed, that's what remote boosting/repairing is for. It's: a) visible b) short-ranged c) of limited effect which goes down if you spread your remote mods over your gangmates d) requires lock and thus can be countered
Current link/gang-bonusing mechanics is FUBAR and the only issue CCP sees is its... system-wide nature. LOL? 14 |

Raziel Walker
Grey Templars Fidelas Constans
1
|
Posted - 2012.11.08 11:41:00 -
[656] - Quote
ReK42 wrote: I don't like the new 2 vs 3% choice, I believe it should be kept 3 vs 5%, but only give the 5% to the one racial boost.
You know they are Tech 3 strategic cruisers, renowned for their versatility. So how about having a subsystem that gives 5% bonus to one boost and another one that gives a 2% bonus to three boosts? |

Pinky Denmark
The Cursed Navy
245
|
Posted - 2012.11.08 11:42:00 -
[657] - Quote
Why the Ferox makes a bad sniper:
- Naga (same class) does more dps, better range and better alpha
- Railgun alpha will not be enough to kill even small ships before they warp away
- Railguns are good support with antimatter within 24km atm - but sucks a lot at range with other types
- Railguns already have the best range so doesn't really need a range bonus
- It is easy to get the drop on people at 0km, but difficult to make good use of snipers with poor alpha
- When you need tackle to keep people in place it is better to go in close with blasters than sit at range sniping
- Ferox is way too slow to get out of trouble vs. tacklers and other long range ships
-
The best thing the Ferox ever had going for it was the resist bonus. The Drake doesn't really need it but it has always been golden for the Ferox. Ferox is rarely targeted first because it was known for mediocre dps and a strong tank which meant you got away with many nice things during the battle.
Removing the range bonus instead might seem weird when trying to make railguns usefull, however railguns already have the longest range of their class and the range bonus seems to help the slow Ferox using blasters better. Remove the range bonus and instead try to make railguns more viable at close range instead with another bonus. I'd do this with with the damage bonus putting it in line with the rest of the hybrid line even though it doesn't help rails more than blasters but it is what makes the Ferox a nice ship in combination with the resist bonus...
The slow boat with no tracking bonus and no medslots for web/tracking computer will not be able to compete with the Brutix in short range, but have the tank and dps slug it out with railguns and antimatter between 10-24km as well as still being usefull with blasters at a much shorter range with the TE changes but will rely on someone webbing targets to get close.
If the agility and tracking of the Brutix is not enough to clearly make it a better blaster ship (add the armor changes too) then you can give ferox a optimal role bonus, the brutix a fall-off role bonus, and the same to the Harbinger and Hurricane/Cyclone. It should not be necesary but rather this than break the Ferox.
Trying to make the Ferox compete against the Naga and Eagle will ruin the ship we all love, instead of finally making it usefull... If people still use blasters on the Ferox it's because you guys buffed NULL range instead of nerfing Barrage and Scorch. Buffing the range on short range weapon systems has the obvious consequence of obsoleting the long range systems when it is so easy to get close to people with probes and other game mechanics...
Pinky |

Pinky Denmark
The Cursed Navy
245
|
Posted - 2012.11.08 11:48:00 -
[658] - Quote
The current mindlink prices are obscene because they are overpowered, but mostly because they don't drop enough. Would be ncie to have them in the LP store for a base price about 50m - just look at the mining foreman even though few of those should be lost ofcourse lol |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.08 12:02:00 -
[659] - Quote
CCP Fozzie wrote:The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like
The fact that they make the use of multiple gang link types at once so much worse isn't something we like
Why?
|
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CCP Fozzie
C C P C C P Alliance
2332

|
Posted - 2012.11.08 12:22:00 -
[660] - Quote
Sinzor Aumer wrote:CCP Fozzie wrote:The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like
The fact that they make the use of multiple gang link types at once so much worse isn't something we like
Why?
Normal implants give a small enough bonus that you may be incentivized to use the right clone with the right ship but you're not crippled if you don't. We don't want committing to a jumpclone to lock you out of 3/4 of your role options for the duration.
So mindlinks providing a modest bonus would be fine, but the bonus is too big a part of the overal picture at the moment, we'd like to move some of that bonus elsewhere. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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