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Jenn aSide
Smokin Aces.
1263
|
Posted - 2013.02.01 21:53:00 -
[301] - Quote
Mistah Ewedynao wrote:Malcanis wrote:Mistah Ewedynao wrote: I would like Wardecs fixed so it costs a large corporation MUCH more than it does now for a War Dec. Stop the purely for Lulz wardecs.
Presumably you also advocate a similarly increased penalty for corps which refuse to fight or which simply reform under a new name to evade the wardec. If you're asking the aggressor to pay a significant investment to declare a war, then the defenders must also have a similar investment at stake. I will go along with costs that reflect the economic reality. My 4 man industrial corp was recently war-decced by a 100 man + Alliance, nothing but an isk shakedown attempt..PERIOD. Do you actually believe it should cost me a significant amount to dodge that shakedown attempt? Do you, as a CSM candidate, believe that large entities with more isk, people, assets etc should just be able to grief, bully and/or bankrupt small operations just because they can and have more isk to spend?
Can't speak for mal, but for me, the answer is obviously yes. A 4 man industrial corp (worth it's salt) should have enough isk to hire protect/retaliation.
You types want CCP to protect you, but EVE says (you are on your own) "you are on your on your own, find a way to beat their numbers with INTELLECT or CUNNING"
But of course, that's too much to ask isn't it?
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 22:00:00 -
[302] - Quote
Jenn aSide wrote:Mistah Ewedynao wrote:Quote:Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
well aware of that, it seems like Malcanis thinks that should cost me alot of isk, avoiding the "privledge" of being attacked by a very large enemy, in high sec. And he's right.
So you feel there is no room in this game for small groups of like minded people to just mind their business and do what they want?
These small groups should have to PAY because some large, bored isk rich Corp war decs them to shake them down?
Well they can keep deccing me, and will keep using all available game mechanics to make sure they have wasted their isk, and time.
No KM's, no contact just a little hole in their wallet.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
389
|
Posted - 2013.02.01 22:09:00 -
[303] - Quote
Mistah Ewedynao wrote:Jenn aSide wrote:Mistah Ewedynao wrote:Quote:Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
well aware of that, it seems like Malcanis thinks that should cost me alot of isk, avoiding the "privledge" of being attacked by a very large enemy, in high sec. And he's right. So you feel there is no room in this game for small groups of like minded people to just mind their business and do what they want? These small groups should have to PAY because some large, bored isk rich Corp war decs them to shake them down? Well they can keep deccing me, and will keep using all available game mechanics to make sure they have wasted their isk, and time. No KM's, no contact just a little hole in their wallet.
So what are you complaining about? Seems like you have figured it out. If you are smaller, you just try to avoid them.
The other option is to cave in, or get more friends. But if you want to take pride in being a little guy, then you'll have to take some pride in being about to avoid the big guys. |

Jenn aSide
Smokin Aces.
1263
|
Posted - 2013.02.01 22:11:00 -
[304] - Quote
Mistah Ewedynao wrote:
So you feel there is no room in this game for small groups of like minded people to just mind their business and do what they want?
Yes, as long as they are smart enough to protect it.
Quote: These small groups should have to PAY because some large, bored isk rich Corp war decs them to shake them down?
Yes, either that or get more people (becoming a large group themselves) and fight back.
Quote: Well they can keep deccing me, and will keep using all available game mechanics to make sure they have wasted their isk, and time.
No KM's, no contact just a little hole in their wallet.
and anyone else would too. Handing someone kills is stupid.
But the cost of such protections is too low for a game that it's makers always say is about consequences. What you are saying is the same thing as the anti-suicide ganking types. you think you should be left alone in an mmo to play as you want.
Well, sorry, no. Even should be harsh, and you should only have that which you can defend, nothing more. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 22:15:00 -
[305] - Quote
Don't expect to be left alone, it is eve.
It's just way to cheap for a big corp to Dec a tiny corp, IMHO.
Don't want to say too much, but we didn't just throw in the towel. Cost me a whole lot more than it would have if I had just given in.
But I didn't pay the agressors a .01 isk, and never will.
Sorry OP, this started becuase I answered your request for 4 points to improve game.
Whoops.  Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Nicolo da'Vicenza
Air The Unthinkables
2771
|
Posted - 2013.02.01 22:28:00 -
[306] - Quote
Mistah Ewedynao wrote:Nicolo da'Vicenza wrote:It's difficult to imagine these sort of arguments coming from anywhere but highsec.
"do you actually believe I should have to pay something to get out of this gatecamp who have my freighter tackled?"
"do you actually believe an alliance of 1000 should be able to reinforce a POS that belongs to a 100-man corp?" What is not difficult to imagine is a null-seccer distorting what I said so badly. The word you're looking for is 'summarizing', not 'distorting', and instead of 'badly', you meant 'accurately'.
Mistah Ewedynao wrote: I will go along with costs that reflect the economic reality. My 4 man industrial corp was recently war-decced by a 100 man + Alliance, nothing but an isk shakedown attempt..PERIOD.
Do you actually believe it should cost me a significant amount to dodge that shakedown attempt?
Do you, as a CSM candidate, believe that large entities with more isk, people, assets etc should just be able to grief, bully and/or bankrupt small operations just because they can and have more isk to spend?
You are incredulous at Malcanis at questioning your entitlement to evade non-consensual PVP. Other examples of non-consensual PVP are freighter ganks in lowsec and sov/POS warfare. Do we get thread though from people angry at the thought that they might have to pay some sort of cost (like a ransom) to get their freighter alive out of the gatecamp? No? Wonder why... |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 00:34:00 -
[307] - Quote
Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec?
The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded.
GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks.
But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Buzzy Warstl
The Strontium Asylum
462
|
Posted - 2013.02.02 01:14:00 -
[308] - Quote
Bigger space. I want people to feel safe so I can scan them down when they are AFK and take their stuff :) http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 02:10:00 -
[309] - Quote
Corey Fumimasa wrote:Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec? The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded. GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks. But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people.
Ok. Fair points.
Would u say then that the majority of low sec residents are happy with low ATM then?
Edit: hacking skill. Underused and undervalued. It could be so much more... please look at my thread in F&I about stealth and camo in EvE |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
15
|
Posted - 2013.02.02 02:29:00 -
[310] - Quote
Rellik B00n wrote:Corey Fumimasa wrote:Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec? The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded. GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks. But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people. Ok. Fair points. Would u say then that the majority of low sec residents are happy with low ATM then? Edit: hacking skill. Underused and undervalued. It could be so much more... Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 02:30:00 -
[311] - Quote
Rellik B00n wrote:
Ok. Fair points.
Would u say then that the majority of low sec residents are happy with low ATM then?
Edit: hacking skill. Underused and undervalued. It could be so much more...
Yes, Low sec is the most fun however it also the worst ISK. I can live with that balance, and I think the same is true for most people here. its a bit crowded but I think that will thin out eventually; and there's always NPC null or wormholes if I get really sick of people.
Re hacking I would love to see another micro game developed around it. Like scanning but a bit more strategic: Perhaps you learn skills for different types of hacking and ICE programs, and you have to move through the network using the correct programs to get by certain safegaurds. Something with an renaissance cyberpunk feel would just kick ass.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 02:35:00 -
[312] - Quote
Aza Ebanu wrote: Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun.
I'm not entirely sure what you are saying here Aza. But I don't think I am the type of player that you think I am. Also lowsec players are very conservative with ISK actually, it is too hard to come by. So attacking things like rabid dog is really not an option, at least for me.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
15
|
Posted - 2013.02.02 02:45:00 -
[313] - Quote
Corey Fumimasa wrote:Aza Ebanu wrote: Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun.
I'm not entirely sure what you are saying here Aza. But I don't think I am the type of player that you think I am. Also lowsec players are very conservative with ISK actually, it is too hard to come by. So attacking things like rabid dog is really not an option, at least for me.
Look I know what I am talking about. The way to have fun in High/low/null is to go get some kills. Until you do that you are not playing EVE Online. It is a PVP game. Use nice cheap frigs if you have to just go get some.  |

La Nariz
GoonWaffe Goonswarm Federation
703
|
Posted - 2013.02.02 02:51:00 -
[314] - Quote
Hopefully the consequence is that we all decide to invade and destroy the true evil of EVE, highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.02 02:55:00 -
[315] - Quote
Corey Fumimasa wrote:
Also GÇ£My miner friends all moved to highsec because mining out here isnGÇÖt profitable.GÇ¥ And GÇ£We all have highsec industrial alts because its more profitable.GÇ¥ Maybe nullsec indi isnGÇÖt designed to be profitable
Null is far the more obscenely profittable area in the game. Ratting, moons, missions, mining, exploration sites, anomalies, PI, options to upgrade systems everything is far more profittable than everywhere esle. And all this in perfect safety. Null sec corporation with the simple passive income can pay not only the sovreignity costs but also ship replacement (even capitals) for all their members, in this way they nullified one of the base EVE concepts: risk/consequences. PvP have no cost for them.
Null sec today (and this process started from Dominion) is the quintessence of perfect carebearing.
They're bored cause they dunno how to spend their ISK. This is why the risk of someone "tempted by the RMT sirens",
What they asking now is to have not only the monopoly of T2 materials (that they already have) but also the monopoly of T2 manifacturing. And all this for free, becuase "hey we're cool" or "becuase otherwise we crash Jita node and harrass CCP". |

Alavaria Fera
GoonWaffe Goonswarm Federation
3356
|
Posted - 2013.02.02 03:00:00 -
[316] - Quote
La Nariz wrote:Hopefully the consequence is that we all decide to invade and destroy the true evil of EVE, highsec. If you think CONCORD is the best highsec can defend itself with have defending them while they are passive about it, you're wrong.
CCP.
Nerf ganking, Nerf bumping, buff freighters and miners. More, harder Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
703
|
Posted - 2013.02.02 03:04:00 -
[317] - Quote
Alavaria Fera wrote:La Nariz wrote:Hopefully the consequence is that we all decide to invade and destroy the true evil of EVE, highsec. If you think CONCORD is the best highsec can defend itself with have defending them while they are passive about it, you're wrong. CCP. Nerf ganking, Nerf bumping, buff freighters and miners. More, harder
We have DBRB the terror of structures, we can send him to Iceland and he will regal CCP with tales of his glorious structure shots. They in turn will remove CONCORD and make stations destructible in hopes that he will race away to lead a fleet to shoot structures he has never shot before. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 03:06:00 -
[318] - Quote
Sura Sadiva wrote: Null is far the more obscenely profittable area in the game. Ratting, moons, missions, mining, exploration sites, anomalies, PI, options to upgrade systems everything is far more profittable than everywhere esle. And all this in perfect safety. Null sec corporation with the simple passive income can pay not only the sovreignity costs but also ship replacement (even capitals) for all their members, in this way they nullified one of the base EVE concepts: risk/consequences. PvP have no cost for them.
Null sec today (and this process started from Dominion) is the quintessence of perfect carebearing.
They're bored cause they dunno how to spend their ISK. This is why the risk of someone "tempted by the RMT sirens",
What they asking now is to have not only the monopoly of T2 materials (that they already have) but also the monopoly of T2 manifacturing. And all this for free, becuase "hey we're cool" or "becuase otherwise we crash Jita node and harrass CCP".
Every sentence and statement in your post is objectively incorrect. Please reread this post before resuming posting thanks. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.02 03:58:00 -
[319] - Quote
Nicolo da'Vicenza wrote:Every sentence and statement in your post is objectively incorrect. Please reread this post before resuming posting thanks.
I wasn't referring to you (sorry if sounded like that) , I have read your posts, I largely agree with your analysis as well as your "historical reconstruction" is correct. I was referring to the lobby's demands in general.
Where I disagree is the solution to this. The idea of lobbies pushing for prioritizing their own needs and one-sided reiterations. Dominion was a direct product of CCP listening to a specific lobby, and we see the results.
When CCP say the devlopment model they want to follow is the same of Apocryphya they're right. Apocrypha was directly or indirectly an improvement for a large part of EVE:
- New space type and opportunities for solo explorers and small groups willing to colonizate settle an "home" - Exploration revamp - A new PvE endgame - New PvP opportunities - A new ship generation to fit the needs and role required - A new research/industrial layer
And so on.
This affected and gave new flexibles options to a large part of players, not only a small minority.
As well as I disagree witht he idea of null sec (or anything else) as global EVE endgame. This is a WoW style mindset too.
This is what I mean when I say that anything have to be trasversal and cannot be a mere benefits for a minority group. When in the last CSM minute we read a CCP Dev (sorry I don't remember who was now) replying to the CSM "ok this is important for you and what you want but I've to think to what the whole playerbase want and what is best for the game" they say this, and they're right.
So I think any suggestion or idea or request have to be trasversal and care for the several aspect of EvE gameplay, not only for what a specific lobby wants. Sure, one can and say "have to be so cause I'm the more cool players" but this is a teen-agers approach to gaming when we have to discuss implementations (not your case, but many of your same lobby - and sorry for the generalization but I explained why happens - do so).
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3356
|
Posted - 2013.02.02 04:05:00 -
[320] - Quote
Sura Sadiva wrote:This is what I mean when I say that anything have to be trasversal and cannot be a mere benefits for a minority group. When in the last CSM minute we read a CCP Dev (sorry I don't remember who was now) replying to the CSM "ok this is important for you and what you want but I've to think to what the whole playerbase want and what is best for the game" they say this, and they're right.
So I think any suggestion or idea or request have to be trasversal and care for the several aspect of EvE gameplay, not only for what a specific lobby wants. Sure, one can and say "have to be so cause I'm the more cool players" but this is a teen-agers approach to gaming when we have to discuss implementations (not your case, but many of your same lobby - and sorry for the generalization but I explained why happens - do so). POSes and POS mechanics only affect a small portion of players. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Brooks Puuntai
Solar Nexus.
1079
|
Posted - 2013.02.02 04:18:00 -
[321] - Quote
Its funny how CCP has made null into king of the hill with northern tech, yet made managing that system almost not worth the headache. I'm starting to think CCP is just a giant troll. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.02 04:48:00 -
[322] - Quote
Alavaria Fera wrote:POSes and POS mechanics only affect a small portion of players.
This is what CCP answered to CSM, yes.
However I think that the modular POS idea could be a great opportunity to set a "trasversal" enhanchment for all the game and affecting a large part of players. I think also CCP see this and when they say "we want the POS to become something that any player would love to have" I think they mean this.
So, yes, if they are able to redesign a modular POS system able to adapt and give something to different gamestyles and needs then it's a great opportunity.
If have to be another feature enforced only to satisfate a limited lobby then is a waste.
Problem is you guys are still trapped in the Dominion mindset and see the POS revamp just in this second lobbish way. |

Max Doobie
Deep Core Mining Inc. Caldari State
190
|
Posted - 2013.02.02 05:06:00 -
[323] - Quote
Natsett Amuinn wrote:When an ostrich burries its head in the sand, my gun doesn't vanish; I still shoot it.
That's pretty much the impression I get from this thread.
Focus on null, and no one will notice that there are high sec mechanics that are directly related to many peoples problems with null sec.
I bet you would ingore the stain on your ceiling as well. Untill your roof falls on you while you're sleeping.
Please explain exactly how high sec makes Null sec alliances blue each other to hell?
|

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 05:41:00 -
[324] - Quote
Shamus O'Reilly wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel looks like someone actually understands hisec does have an issue that isnt a nullseccer... honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens Most the high tech stuff can ONLY be made with null moon goo and such.
Hi dosen't need a nerf, there should be some null only stufft that makes up for the for thr difference |

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 05:51:00 -
[325] - Quote
Thomas Orca wrote:Rellik B00n wrote: High end resources and rewards faction items are not available here - rightly.
There are, in fact, faction spawns, as well as DED-plexes, in high-sec. Nothing above a 3/10 maybe the the RAREST of the rare 4/10 sites... |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 06:11:00 -
[326] - Quote
Kathern Aurilen wrote:Shamus O'Reilly wrote: looks like someone actually understands hisec does have an issue that isnt a nullseccer...
honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens
Most the high tech stuff can ONLY be made with null moon goo and such. Hi dosen't need a nerf, there should be some null only stufft that makes up for the for thr difference Without going into specifics, nullsec's entire 10 year history has been centered around adding "stuff that makes up for the difference" between living in null and living in highsec.
The problem is that when CCP releases this new resource, the game continues to change ,as it has been changing since launch: 1: Players continue to gain SP, making extracting more of the resource easier then it was when the feature was originally balanced 2: Players figure out more effective methods of obtaining the resource, increasing the effective yield of the resource 3: Assuming EVE continues to grow, there will be more players extracting this resource from when the resource was originally balanced
All of these factors will increase the supply of the resource, meaning demand will lower and this new 'stuff' will grow less and less valuable, steadily lowering motivation to actually utilize and occupy 0.0 space.
I say the concept of a "resource extraction"-centric nullsec has been played out and that these giant sov alliances finally take on the benefits and the burdens of running industrially developed organizations. Rebalancing nullsec and highsec industrial capacity (not adjusting taxes) for each region's respective ship/goods consumption rate, as well as creating a null 'SuperVeld', would work to create solid material incentives for industrialists to move out as their ambitions grow and their demand for resources and industrial access increases. |

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 07:17:00 -
[327] - Quote
Shepard Wong Ogeko wrote:[quote=Piugattuk] Quote: There is a reason why industry doesn't work in null but it is not hi sec. See gun toting trigger happy folks...
Those trigger happy guys are the reason I have any decent sales at all. If stuff didn't get blown up, people wouldn't be buying stuff from me. That may be... but Indy toons and gear aren't as easy to replace as PVP gear.
PVP gear gets blown up (in Goofy's voice)" well shucks,(heeyuck) gotta go to the market and get another one (heeyuck)" and you go the market and buy a ship that the indy toon made. Ships are for sale everywhere(maybe not caps, but its POSSIBLE to buy them looking at the ships chat channel).
Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and buy and fly out in a fully formed station with all the necessities .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.
Indy isn't pvp. PVP wants instability for fights and blobs. Indy requires stability in order to crap out those ships for pvp, if the local yocals are not worth the hassle, boom u ran another indy out. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 07:29:00 -
[328] - Quote
Kathern Aurilen wrote:Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with. Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
394
|
Posted - 2013.02.02 07:47:00 -
[329] - Quote
Kathern Aurilen wrote:That may be... but Indy toons and gear aren't as easy to replace as PVP gear.
PVP gear gets blown up (in Goofy's voice)" well shucks,(heeyuck) gotta go to the market and get another one (heeyuck)" and you go the market and buy a ship that the indy toon made. Ships are for sale everywhere(maybe not caps, but its POSSIBLE to buy them looking at the ships chat channel).
Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.
If I had to evac my nullsec industry operation, the worst part would be finding a new source of trit. That's the bulkiest stuff I have to deal with. Finding a new nullsec factory station near a decent refining station that isn't tied up like it is 1 jump from Jita would also be a pain. Finding a refining station that does at least a 45% base yield would be be a chore by itself.
Blueprints are actually pretty easy to move, and the least of my worries. They'll all fit in a covops frigate, cloaky/nullifed T3, or an insignificant amount of space in the next outbound jump freighter. |

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 08:00:00 -
[330] - Quote
Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..
How dose new blood move in to try to move in and establish itself? |
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