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Piugattuk
Lima beans Corp
326
|
Posted - 2013.01.30 20:26:00 -
[31] - Quote
Natsett Amuinn wrote:Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that? This is what gets me. A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else. There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again. Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal.
Everything in eve is tied to something else, if not then the PAX Amarra would be going for alot more but since its mostly a useless item it is worth doodoo. You can say that with a Goon fleet behind you but howbout the single industrialists can I set up shop in an NPC null station, no of course not I'd be pod killed faster then I can say cht.
Ok join a corporation that's in an alliance ha! Goons should talk, they sure make it easy for a player to join don't they. And no I will not bare my soul just to join a null corp.
And btw I am 100% all for buffs in null heck I don't care move T-2 production to null, I'd even want a ship soooo large you nullies can "SCOOP TO CARGO" whole asteroids. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1721
|
Posted - 2013.01.30 20:29:00 -
[32] - Quote
Piugattuk wrote:Natsett Amuinn wrote:Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that? This is what gets me. A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else. There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again. Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal. Everything in eve is tied to something else, if not then the PAX Amarra would be going for alot more but since its mostly a useless item it is worth doodoo. You can say that with a Goon fleet behind you but howbout the single industrialists can I set up shop in an NPC null station, no of course not I'd be pod killed faster then I can say cht. Ok join a corporation that's in an alliance ha! Goons should talk, they sure make it easy for a player to join don't they. And no I will not bare my soul just to join a null corp. I'm not sure I understand how any of that has anything to do with what I wrote?
Being a goon doesn't put more content in our systems, nor does it make it better to produce T2 goods in null sec.
What a shock. The largest group of null players are constantly on the forums, pointing out the same things over and over. Almost like you've got this huge cross segement of players who have played in more than just a single are of EVE, to know what they're talking about.
Whoda thunk it, right? |

Nicolo da'Vicenza
Air The Unthinkables
2730
|
Posted - 2013.01.30 20:32:00 -
[33] - Quote
Here's my 'theory'.
Nullsec's problem is that its design is based around a concept of 0.0 that hasn't actually existed since 2004, as some sort of 'unclaimed wild frontier'. A place where roaming groups of some mining frigates and a couple of industrial haulers (since earlier in the game, everyone had far less SP) would venture out into the unknown dark and belt mine the most valuable resource in the game, which at the time was megacyte. To do this they would have to go through dozens of gate jumps through unknown space, where warp to zero didn't exist, where there were only a handful of carriers in the game and high min supply would be a mighty trek to sell and be manufactured. The trip was assumed to be so dangerous, and the mining yields so low, that only a small amount of high end mins (measured in manhours spent mining) would be needed to build things compared to low-end mineral mining. Despite this, high ends were incredibly lucrative in this dawn era of EVE commanding tens of thousands of ISK per unit.
Then as the game went on, something happened in nullsec. Players started gaining more and more SP, meaning they could mine more, haul more, fight harder. Mining frigates gave way to mining cruisers which gave way to mining battleships and finally culminated with the addition of mining barges. Disorganized and weak nullsec explorers naturally gave way to more stable, more organized and overall more effective groups who as a result could secure output more regularly then when the game was initially designed. They in turn formed alliances (later supported in-game) with other groups for additional stability. In addition, carriers, which at once point were merely mythical, became more and more accessible as characters continued to gain SP and ore of all kinds continued to become more abundant. Since 'cargo bay' and 'ship bay' weren't differentiated back in those days, the increasingly simple transport of increasing amounts of mega/zydrine all combined to lower the ISK income per nullsec inhabitant. This steady devaluation eventually killed nullsec mining (the ostensible reason for breaking into 0.0) and other ways of gaining high-end minerals became the norm, namely loot reprocessing, because by now ratting was by far a superior source of income.
So nullsec was already broken by my estimation around 2005.
When confronted with complaints about "living in nullsec increasingly not worth it" 6-7 years ago, CCP, still thinking that nullsec in the old vision of intrepid roaming resource harvesters, despite the 'frontier' having long been carved out, colonized, occupied and often feudalized, figured the fix for this was adding new forms of resource extraction in the form of T2 minerals and moons. This turned out to be a more reliable system then the high-end mineral incentive for nullsec because there is simply no way of increasing the yield of a moon harvester or creating additional moons. With the previous moongoo distribution system, it was hardly perfect (with Delve and Querious being notoriously imbalanced) but there was enough R64-grade moons to the point where holding any 0.0 space had definite benefits if only for some moons.
The problem of course with moongoo is that the income from moongoo for number of reasons isn't distributed to individual nullsec members, so for a lot of nullsec players, the income that could be derived from 0.0 was still decreasing. While this was happening in 0.0 unaddressed, highsec was undergoing a series of buffs including increased CONCORD safety, static ice belts, ubiquitous L4 agents and increased replenishment of low-end belts that all made highsec living much more lucrative. Without going into whether those buffs were good or bad, they definitely influenced people's decision in a cost/balance analysis of where they'd choose to derive their income.
Soon nullsec CSM rep Zastrow was elected to CSM 3 (2007) in order to emphasize the 'not worth living in' problem, the CSM and CCP were all convinced that the solution, once again, laid in introducing new ways of extracting resources. They put a Legendary Bad Idea Master known as "Seleene" in charge of this and not only did he implement this non-solution in an incompetent fashion, he also reengineered it so that sovereignty was contested in a way that could only be effectively fought with overpowered supercapitals that required oodles of ISK and SP to pilot (coincidentally, Seleene has lots of SP and ISK and personally believes those qualities should come with privileges over other players who haven't been playing since beta), that also crashed the server by generating unbelievable amounts of lag.
So now that nullsec gameplay was unprofitable, unfun (because it centered around supercarrier 'flying coffins' that most players couldn't own) and now actually unfunctional, this was capped by making a regional R32 (Technetium) the main T2 bottleneck instead of more evenly distributed moons.
CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie.
|

Piugattuk
Lima beans Corp
326
|
Posted - 2013.01.30 20:36:00 -
[34] - Quote
Natsett Amuinn wrote:Piugattuk wrote:Natsett Amuinn wrote:Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that? This is what gets me. A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else. There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again. Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal. Everything in eve is tied to something else, if not then the PAX Amarra would be going for alot more but since its mostly a useless item it is worth doodoo. You can say that with a Goon fleet behind you but howbout the single industrialists can I set up shop in an NPC null station, no of course not I'd be pod killed faster then I can say cht. Ok join a corporation that's in an alliance ha! Goons should talk, they sure make it easy for a player to join don't they. And no I will not bare my soul just to join a null corp. I'm not sure I understand how any of that has anything to do with what I wrote? Being a goon doesn't put more content in our systems, nor does it make it better to produce T2 goods in null sec. What a shock. The largest group of null players are constantly on the forums, pointing out the same things over and over. Almost like you've got this huge cross segement of players who have played in more than just a single are of EVE, to know what they're talking about. Whoda thunk it, right?
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums. |

Sura Sadiva
Entropic Tactical Crew
219
|
Posted - 2013.01.30 20:39:00 -
[35] - Quote
Rellik B00n wrote:We are all aware of the situation out there in null sec. What is our problem is when we start seeing threads on a consistent basis generated by null alliance members or their alts. threads that attempt to erode the very nature of eve.
What is wrong in all these thread is just the vertical approach. As CCP or anyone should care for EVE gameplay according to the security status of the area: foirst null sec, no first high sec, low sec against high sec and so on. This is bullcrap and everyone does this mistake, the playerbase and the CSM.
The gameplay improvement is and have to be trasversal: people cannot pretend to have his favourite "security area" as an isolated heaven and I see this kind of isolation requests coming in the same way from null sec players as from high sec players. This is wrong, EVE gameplay is already too clustered and splittered.
The whines asking for an high sec gameplay totally safe and separated by the rest are exactly equivalent to the whines asking for a null sec totally indipendent by the rest.
Of course CCP see the game interests better than his players focused on their own small childish in-game interests and state clearly as the future development wil be trasversal, no more single expansions dedicated to a specific sector or gamestyle. And I hope this will be true, if Apocrypha has been probably the most successfull expansion ever there are reasons...
This also mean: there willl never be a Dominion 2.0.
So, for instance, if we think that 0.0 space need to have his industry improved (not saying is so, is only an example) then this can be done only as part of a general industry overhaul, trasversal to the whole EVE gameplay.
So this kind of request can only be supported if linked to the rest of EVE not as a lobby specific need.
Demanding or expecting to have specific areas of the game or specific lobbies in control over the industry end-game is simply stupid; is against the general gameplay, is against CCP interests, is against the playerbase majority: is not going to happen. They (CCP) are not THAT stupid.
So, if one says that null sec need to settle his own "farms and fields" (again, is only an example) should be in the first place aware as this need is related to a specific minority of players. This means do not deserve attention? NO, this means that to be viable needs to be linked to a more general (trasversal) overhaul so to affect/improve a larger part of the game.
On the countrary the lobbish attitude (I see on some forum post and some blog) "give us the control or we harrass and smash everything in jita" in my opinion is not that bright. I suspect CCP would prefer to ban/kick a minority group of players and disband their lobbies instead of doing something potentially disruptive for the whole game.
|

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 20:42:00 -
[36] - Quote
Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods.
then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 20:44:00 -
[37] - Quote
Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be for SA forums.
What does this have to do with anything I've written?
Why are you so engrossed in the corp I'm in? Would you prefer I posted with one of my NPC corp alts?
I wasn't recruited through SA. Not everyone in GoonWaffe comes from the SA forums.
What exactly is your problem? Point out what it was that I wrote that you disagree with so that I can respond accordingly.
I can do the whole smartass routine until we're both blue in the face man. I find it harder to do that when you have an actual point though.
So make one!
Or just keep beating on your computer and screaming like a mentaly challenged monkey because you saw a bad word on the forums.
GOONWAFFE! |

Akiyo Mayaki
93
|
Posted - 2013.01.30 20:44:00 -
[38] - Quote
Because hisec people aren't bored.. No |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
379
|
Posted - 2013.01.30 20:48:00 -
[39] - Quote
Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it.
Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system.
Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. |

Akiyo Mayaki
93
|
Posted - 2013.01.30 20:52:00 -
[40] - Quote
Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting our own industry guys to move back to nullsec.
I can only agree. It should be worthwhile to mine in nullsec. The increased risk should be compensated. No |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 20:53:00 -
[41] - Quote
Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components?
I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space.
|

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 20:58:00 -
[42] - Quote
Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components? I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space.
I dont buy them.
....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing. |

Nicolo da'Vicenza
Air The Unthinkables
2731
|
Posted - 2013.01.30 20:59:00 -
[43] - Quote
Teibor wrote: I dont buy them.
....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing
systems have been upgradeable for PvE for 3 years now, you certainly sound knowledgeable about what you're talking about |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:00:00 -
[44] - Quote
Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. This is me as well.
But I've started to move things to high sec. The higher mineral prices get, the less worthwhile it is to build in null.
It's a ****** up situation.
The miners can't make as much ISK on the minerals unless they export. I have to import huge amounts of T2 components to build, so I need to the mineral costs to be lower in order to compensate for the added cost of importing.
But the miners don't make nearly as much and have to deal with exporting to high to compensate, which in turns leads to bottlenecks in minerals.
There's no buff for this. Nothing that could be buffed in high sec fixes this. It's buiilt into the economy. High sec needs to pay more, and have less available space, for T2 production.
|

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 21:01:00 -
[45] - Quote
Nicolo da'Vicenza wrote:Teibor wrote: I dont buy them.
....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing
systems have been upgradeable for PvE for 3 years now, you certainly sound knowledgeable about what you're talking about
try reading the previous post to mine, he is on about even more upgrades to the PVE content. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
373
|
Posted - 2013.01.30 21:02:00 -
[46] - Quote
Just amazing....
Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
And most of the rest of the Nullbears are saying Nerf highsec industry, but don't do it until you buff null industry. I want to keep my cake while eating it too.........
I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
They want it all, their way.
Not good for the game, but sure as hell good for Goons. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:03:00 -
[47] - Quote
Teibor wrote:Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components? I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space. I dont buy them. ....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing. Well you most certainly showed the extend of your knowledge here.
I didn't say upgrade FOR PvE content for a reason. I said upgrade for content that supported MORE PEOPLE.
I have to ask, do you know where T2 components come from? |

arcca jeth
Dark Alliance Dark Empire Alliance
181
|
Posted - 2013.01.30 21:06:00 -
[48] - Quote
Rellik B00n wrote:We are all aware of the situation out there in null sec.
What is our problem is when we start seeing threads on a consistent basis generated by null alliance members or their alts.
threads that attempt to erode the very nature of eve.
Lets examine the sectors of space that eve is split into and decide whether they need attention.
1. Null Sec working as intended? Probably not. The conflict drivers appear to be broken. Sov battles are soul destroying and a chore. Static ISK fountains. Force projection. Lots and lots of areas requiring work.
2. Worm Holes no complaints, the inhabitants of worm holes appear to be the happiest eve players at the moment.
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
4. High sec working as intended. Combat still occurs here on a regular basis. As the NPC factions control these areas of space it seems logical that they are the safest to gather many resources in - most secure and policed. High end resources and rewards such as moon goo, faction and officer items and high end minerals are not available here - rightly. NPC corporations provide somewhere for new pilots to start but also for many of our alts to work from.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
What we are experiencing at the minute is the conquering armies of null sec running out of things to conquer. They have hit a hard edge - partly through their own actions and partly through CCPs game design. As a result of hitting that edge they have turned inward - where could they conquer next?
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas. Worm holes dont allow force projection which makes them a much tougher nut to crack. This is easily seen by the lack of any of the large null sec alliances as a force in worm hole conquest.
which leaves high sec. If CCP are lobbied enough they will look to change high sec - a little here, a little there, until the conditions are such that the conquering hoardes can move in and allow our faction NPC empires to be rulers in name only.
Increasing the problem further is the fact that each account has 3 character slots. We know from previous experience that CCP keep an eye on these forums. Major threadnoughts in the past have gotten their attention. In effect with 3 characters per account the current residents of null sec that are pushing for game change in empire can create a thread that looks like lively discussion but in fact is all the same people having a conversation.
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
That's because NULL is a big circle jerk NAPFEST with most large alliances lacking the stones to actually break the NAP and fight each other. They are the solution to their own problem. WAAAAH we are booored. well when you buddy up with everyone what did they expect?!
|

Rellik B00n
Lethal Death Squad
224
|
Posted - 2013.01.30 21:06:00 -
[49] - Quote
Rellik B00n wrote:here is the reply to the static income stupidity: static incomethe part i like best is where we have a goon confirming this hehe  in answer to the above post, you are trying to suggest that these same static sources are not also a vital component of T2 production? try harder.
i thought Id bring this back in here.
Seems like the answer to your problem would be a better share of the profits that your alliance generates from producing T2 materials. This should subsidise your building issues nicely.
Let me know how that goes hehe please look at my thread in F&I about stealth and camo in EvE |

Dinsdale Pirannha
Pirannha Corp
979
|
Posted - 2013.01.30 21:07:00 -
[50] - Quote
Trendon Evenstar wrote:We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains?
Much LOL reading this post. You are clearly completely deluded, or just spamming garbage as propaganda. You made 80M/hour in an Ishtar, and you think you can make more in L4's????
Wow, just wow. |

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 21:09:00 -
[51] - Quote
Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components? I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space. I dont buy them. ....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing. Well you most certainly showed the extend of your knowledge here. I didn't say upgrade FOR PvE content for a reason. I said upgrade for content that supported MORE PEOPLE. I have to ask, do you know where T2 components come from?
yea the fairies deliver them when we are sleeping, lesson learnt, dont try having a converation with a goon.
|

arcca jeth
Dark Alliance Dark Empire Alliance
181
|
Posted - 2013.01.30 21:09:00 -
[52] - Quote
Mistah Ewedynao wrote:Just amazing....
Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
And most of the rest of the Nullbears are saying Nerf highsec industry, but don't do it until you buff null industry. I want to keep my cake while eating it too.........
I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
They want it all, their way.
Not good for the game, but sure as hell good for Goons.
Personally I like the buff Null sec industry idea in application towards making POS ownership more appealing but mostly from a refining standpoint. I'd like to see them buff refining times. I'd be happy if they left High sec the way it is. Just the risk of putting up a POS to solely refine asteroid dirt isn't worth the time it takes to refine them. |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:10:00 -
[53] - Quote
Mistah Ewedynao wrote: I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
Who said anything about making it safe? Unsafe industry is the entire point.
Tell me, do you think the current system, where Goons have maximized the profit they receive for delivering raw Tech, and minimized the manufacturing of said tech into products by outsourcing it to a region flooded with cheap labor that has no recourse but to undercut each other, disadvantages them? |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:10:00 -
[54] - Quote
double post
- ban npc corps - |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:10:00 -
[55] - Quote
Mistah Ewedynao wrote:Just amazing....
Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
And most of the rest of the Nullbears are saying Nerf highsec industry, but don't do it until you buff null industry. I want to keep my cake while eating it too.........
I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
They want it all, their way.
Not good for the game, but sure as hell good for Goons. No sir.
I'm telling you that the largest trade hub in EVE, that is not an NPC station, and something like the 6th largest hub in EVE, does not have T2 components on the market.
You do understand that it's not possible for us to stock our market with T2 components without buying them in high sec. There are mechanics involved. We don't control every region of null sec. Yet. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
379
|
Posted - 2013.01.30 21:15:00 -
[56] - Quote
Mistah Ewedynao wrote: Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
The closest thing to a monopoly is OTEC, and that is just for techetium.
Other moon minerals are spread around, or regional, and can even be mined in lowsec. Same for reactions. Datacores are now a lowsec FW thing.
Also, nullsec stations lack the slots for all the copying, inventing and component construction. POS helps, but POS permissions require industrialist to put those in an alt corp, which is more hoops to jump through.
|

Piugattuk
Lima beans Corp
326
|
Posted - 2013.01.30 21:16:00 -
[57] - Quote
Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. Sir you said earlier that industry in hi is not confined to hi, and that to you as a null industrialist it's a big f'ing deal, one of my problems living in null was the lack of BPC BPO availablility, I tried to change that I got blown to bits trying to "make it" work the problem I can had and you have is that most industrialists do not want to be constant targets it's contrary to building.
If you assure me it's a problem then why, can't you sell them to corp mates?
You want higher prices for hi end minerals null has to tighten supply just like OPEC does IRL those Arab stated have a conglomeration all working to keep supplies at a certain level, which involves cooperation most nullies can't seem to do.
There is a reason why industry doesn't work in null but it is not hi sec. See gun toting trigger happy folks, see mineral supply, see moon goo sales, see unable to dock at outposts, it's not a hi sec thing, why can't null sec see this.
I just wonder why you make it sound like it's hi sec's fault null can't get it together but at the same time a Goon said he'd get a fleet of 6000 tornados to visit hi sec but yet I'm supposed to believe industry in null is broken thru and thru? |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 21:17:00 -
[58] - Quote
Shamus O'Reilly wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel looks like someone actually understands hisec does have an issue that isnt a nullseccer... honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens I run my own pos and do actually fight As in lose ships/kill ships. Hisec and lowsec. Just not null sec I tried that and got podded on the way in. So I cant really speak for null beyond the fact that static warp bubbles with infinite warp strength are broken and op. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1516
|
Posted - 2013.01.30 21:22:00 -
[59] - Quote
Anyone would think there are intermediate processes between harvesting the raw moon materials and creating the finished T2 ship or module.
Clearly the most economically viable place to manufacture steel products is on the same site as the quarry that mines the iron ore. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:22:00 -
[60] - Quote
Nicolo da'Vicenza wrote:Mistah Ewedynao wrote: I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
Who said anything about making it safe? Unsafe industry is the entire point. Tell me, do you think the current system, where Goons have maximized the profit they receive for delivering raw Tech, and minimized the manufacturing of said tech into products by outsourcing it to a region flooded with cheap labor that has no recourse but to undercut each other, disadvantages them? I'm beginning to see the problem.
You guys seem to think that a single area of null can produce the T2 components that a single industrialist needs. That's impossible.
The stuff that goes into building T2 goods doesn't come out of a single region of New Eden. Some of it will come from here, some from there, and it all meets in the middle.
High sec is like ancient middle east. Trade routes from Europe, Africa, and Asia all converged in regions of the middle east. An asian trader doesn't deliver silk and spices to Rome or Egypt, they sold them to Roman and Egyptian traders in towns in the middle east.
Some Arab tribes become very wealthy and powerful for as long as those trade routes all converged on thier territory; that is Jita.
You can not fix this with a buff to null sec, it's intended to work this way. The balance can only come from higher T2 production in high sec through the NPC stations, as well as limitting the available slots for T2 production to encourage more of it being done in PoS and low and null stations.
We are not self sustaining, and you guys keep thinking we are.
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