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baltec1
Bat Country
4987
|
Posted - 2013.01.30 22:09:00 -
[91] - Quote
It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:11:00 -
[92] - Quote
Mistah Ewedynao wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA! and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs... As you drive off in your Ferrari. I'll let you in on a secret.
It's just a body mod, it's really a trans am under the hood. |

Rellik B00n
Lethal Death Squad
229
|
Posted - 2013.01.30 22:14:00 -
[93] - Quote
in fairness there are some slightly more reasonable suggestions over the last few pages. hundreds of millions to use station services is not one of them hehe! Jobs tied to standings might be worthwhile.
in the midst of all this lets not forget: what is the nature of null sec?
null is (was) the wild west. The frontier land. The edge of the galaxy.
Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec?
they are established, they have developed police and navies.
In that light in makes complete sense that the goods flow in to empire then flow back out.
In fact Im under the impression that this (pre-jump freight) was part of the deal - living in null requires logistical nouse. Id like to see the days of goods convoys and escorts back - at least its going to produce some fights.
related to null being the wild west perhaps CCP could cement some of the existing infrastructure. Some of those null stations have been there a long, long time. Maybe give a bonus based on how long the station has been 'stable' and add extra slots based on this? IDK, just throwing stuff out there. please look at my thread in F&I about stealth and camo in EvE |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 22:14:00 -
[94] - Quote
Natsett Amuinn wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA! and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs... As you drive off in your Ferrari. I'll let you in on a secret. It's just a body mod, it's really a trans am under the hood.
A Trans Am?!?! Lucky bastard.
Mine is a 4 cylinder Fiero |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:18:00 -
[95] - Quote
Shepard Wong Ogeko wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA! and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs... As you drive off in your Ferrari. I'll let you in on a secret. It's just a body mod, it's really a trans am under the hood. A Trans Am?!?! Lucky bastard. Mine is a 4 cylinder Fiero Dude, those things were cars!
I think.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:21:00 -
[96] - Quote
Rellik B00n wrote:in fairness there are some slightly more reasonable suggestions over the last few pages. hundreds of millions to use station services is not one of them hehe! Jobs tied to standings might be worthwhile.
in the midst of all this lets not forget: what is the nature of null sec?
null is (was) the wild west. The frontier land. The edge of the galaxy.
Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec?
they are established, they have developed police and navies.
In that light in makes complete sense that the goods flow in to empire then flow back out.
In fact Im under the impression that this (pre-jump freight) was part of the deal - living in null requires logistical nouse. Id like to see the days of goods convoys and escorts back - at least its going to produce some fights.
related to null being the wild west perhaps CCP could cement some of the existing infrastructure. Some of those null stations have been there a long, long time. Maybe give a bonus based on how long the station has been 'stable' and add extra slots based on this? IDK, just throwing stuff out there. You guys keep saying this. Care to direct me where CCP said that's what null is?
Becaue what I see CCP listing is:
Empire Builder
I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power
http://www.eveonline.com/sandbox/empire-builder/
Where does CCP state that null is the "wildwest"? |

Ginger Barbarella
Caldari Provisions Caldari State
1127
|
Posted - 2013.01.30 22:21:00 -
[97] - Quote
This thread seems to have derailed, as expected.
Look, there was a very good thread recently (maybe someone can post a link) with very good suggestions for null tweaks from people that actually KNOW Industry, and not from trolls and forum warriors. I suggest people replying here read that thread before commenting about something you clearly don't understand (some of you are so far off as to be laughable). The suggestions for for TWEAKS, not null buffs, and not high sec nerfs. Don't make suggestions that you know damned well will hurt you and your high sec alts; don't make suggestions without knowing a thing about the logistics involved for nullies (to which I've recently educated myself, trolling boolshite we see here aside). Industry in null CAN be made more lucrative for those living there, but apparently the logistics (and I don't mean hauling) just aren't there right now: I can accept that. Does that make null "broken"? Hardly, any more than Incursions are broken because you can't WIN WIN WIN in a T1 cruiser, and any more than FW being broken because non-FWers are allowed into FW plexes.
Turn on your troll indicators, people, and just ignore the trolls derailing this thread. There's some good discussions possible here, just like in the other thread I mentioned above. "Blow it all on Quafe and strippers." -á --- Sorlac |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 22:26:00 -
[98] - Quote
Rellik B00n wrote: null is (was) the wild west. The frontier land. The edge of the galaxy.
Was is the key part of this. I think CCP realizes that nullsec has moved on from wilderness, and created w-space as the new wilderness of Eve and gave it mechanisc that would keep it a wilderness.
Quote: Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec?
they are established, they have developed police and navies.
No argument from me on this point. As far as trade itself goes, the general neutrality of highsec will keep it as the most logical place to do trading. But few people are taking issue with trade itself.
Quote: In fact Im under the impression that this (pre-jump freight) was part of the deal - living in null requires logistical nouse. Id like to see the days of goods convoys and escorts back - at least its going to produce some fights.
Hard to say. When we went and started ganking freighters in highsec, they complained that it wasn't "real PvP", that it was griefing and that they couldn't be bothered to run scouts or convoys.
Quote: related to null being the wild west perhaps CCP could cement some of the existing infrastructure. Some of those null stations have been there a long, long time. Maybe give a bonus based on how long the station has been 'stable' and add extra slots based on this? IDK, just throwing stuff out there.
That's an interesting idea. We already have length of ownership tied to other upgrades. However, I think this might be one of those things that hands more to existing powers while leaving up-and-coming guys with nothing extra. I'd rather the extra slots be tied to the existing outpost upgrade scheme because it is often easier to get isk than to hold space. Also better for alliances that rely on renters, because renters could hop in and upgrade sooner rather than waiting for the strategic index to tick up. |

Nicolo da'Vicenza
Air The Unthinkables
2736
|
Posted - 2013.01.30 22:55:00 -
[99] - Quote
I think there's really no amount of reasonable tax rate that's going to stop people from using highsec industry as the default for nullsec's needs. Some of you posters reading this thread might be wondering why 'highsec industry' keeps factoring into this conversation about nullsec gameplay.
As I mentioned back on page 2, nullsec's main problem is that its design concept is rooted in an decade old, now nonexistant environment where 0.0 is a frontier populated by explorers coming in to extract valuable resources in unknown space populated by pirates and then move back to highsec ('civilized' space) to be sold for great profit.
Nullsec reality does not reflect this concept:
The inhabitants of 0.0 aren't ragtag small gangs of uncivilized explorers. They are standing armies numbering in the thousands that are not only the largest player entities in EVE Online, but the most regimented and coordinated gaming 'clans' of any MMO in existence period.
They aren't exploring 'unknown space', they're dwelling in and attacking very known space whose claim and ownership by sovereign empires are clearly displayed and prominently tracked and reported on.
Despite this reality, infrastructurally, nullsec's manufacturing and building capacities are intrinsically inferior to free highsec industry on every conceivable level. Because when nullsec was designed a decade ago, the thought that ragtag explorers would need tremendous industrial output was never thought of. As a result, it is more costly, more wasteful with nowhere near enough capacity to supply the current ship, ammo and module consumption of present nullsec alliances. Sensibly, in order to get around this limitation and have an advantage over their rivals with greater amounts of weapons produced cheaper and more efficiently, the alliances outsourced said needs to highsec through alt corps and highsec industrialists through supply chains. In addition to material superiority, this arrangement conferred strategic advantages as well; assured that the supply-chain alliances' industrial production would never be threatened in any meaningful way. Before long, any empires trying to have industrialists in their own alliance producing locally in their industrially inferior 0.0 space were driven out, utterly outpaced from a material standpoint by the alliances that treated industrialists as a needless liability that belonged in highsec.
Economic damage is very difficult to inflict when the only ways left to do so are ganking elusive jump freighter logistics and reinforcing tech moons. And defending a handful ships and a reinforced POS is far less hassle then to actively defend a large population of carebears that your alliance relies upon for survival. As the status quo grows increasingly entrenched, fewer groups are finding motivation to do so.
If nullsec was designed to support the gameplay that actually goes on inside it, that is, competing sovereign entities and blocs where the only laws enforced are player-based, fixing industry should be top priority so that 0.0 sovereign empires would actually behave like sovereign empires, with members actively working to feed and fuel their war machines that can be actively disrupted and more conflict, small-scale but relevent conflict, would happen.
But that can't happen if highsec industry is in its current state, with its effectively unlimited (able to supply all regions of space effortlessly), free and 99.95% efficient industrial base. Incentivizing industry in a region is impossible when there's a risk-free, cost-free alternative with unlimited capacity. If there was a way of solving null's problems without touching upon highsec whatsoever, I would be wholly for it. So I advocate a sensible balancing where the goal is buff nullsec industry to the point where people living in 0.0 will be able to supply themselves, while reducing highsec capacity (not 'increasing cost') to the poiint where it will still be able to support its own needs but not be able to effortlessly supply all of New Eden's material consumption. |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 22:58:00 -
[100] - Quote
baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.30 23:08:00 -
[101] - Quote
NEONOVUS wrote:baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume. As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec. Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi. Even then you can build more in hisec than in nullsec. a Player Owned Station or a POS cannot make up the sheer potential of NPC station usage in hisec.
1: In nullsec you cannot have more than one station per system. 2: A maxed out station in nullsec still cannot beat hisec stations for build slots one vs one. 3: In order to maximize potential in nullsec you cannot refine and build in the same station (Correct me if i am wrong here) 4: You need to be in an alliance to use nullsec stations that you own after you spend billions building them and billions more to upgrade them and the corresponding system it is in.
5: Even if all of this is fixed. Nullsec does not have enough lowends to support the sheer amount of high end minerals you can collect. You basically need to mine the region out in order to be on even levels with the high ends you get from one or two systems (Somewhat an exaggeration but it gets the point across) |

Nicolo da'Vicenza
Air The Unthinkables
2736
|
Posted - 2013.01.30 23:12:00 -
[102] - Quote
Rellik B00n wrote:Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec? Markets (tertiary economy) emerge from manufacturing (secondary economy). |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 23:15:00 -
[103] - Quote
NEONOVUS wrote: See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
No we find that it is far cheaper to run industry jobs in high sec as it is damn near free. Even when you factor in fuel costs you are paying a fraction of the costs you face doing the same job in null sec. |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 23:16:00 -
[104] - Quote
uh that pos has over 125 slots granted they are mixed but the usage is the same between modules so it would still be 125 So how is that worse than a hisec station 20? Oh wait .75 build time so 166 slots effective. So yeah. Also arent people complaining about npc corp wardec immunity and then here you are advocating station tank industry?
baltec1 wrote:NEONOVUS wrote: See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
No we find that it is far cheaper to run industry jobs in high sec as it is damn near free. Even when you factor in fuel costs you are paying a fraction of the costs you face doing the same job in null sec. Which is what I said. You CAN do industry easily in null, you just would rather not face the risk of doing so.
ability != superior |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 23:23:00 -
[105] - Quote
NEONOVUS wrote: Which is what I said. You CAN do industry easily in null, you just would rather not face the risk of doing so.
ability != superior
No its cost. Risk has nothing to do with it. |

Piugattuk
Lima beans Corp
327
|
Posted - 2013.01.30 23:26:00 -
[106] - Quote
One solution I purposed was allowing null alliances the absolute right to build as many outposts as there is like empire mechanics if there's planet the they should be able to anchor an outpost same as NPC corps do in hi, then give outpost 100+ slots for manufacturing and slots for R&D
Supersize those roids like Veldspar and Scordite the basic building blocks.
Next build Capitol sized miner ships with 100,000 m3 cargo capacity and strip miners lasers that mine 5000 m3 per cycle and a range of 50km's so they don't get stuck on roids and since frighters can now scoop stuff out of space they can do Capitol sized jobs.
That'd be a hell of a hot drop fight tho. |

Rico Minali
Sons Of 0din Dark Therapy
1201
|
Posted - 2013.01.30 23:26:00 -
[107] - Quote
Is the OP suggesting low, hi and wh occupants should stock up on lube and assume the position? Trust me, I almost know what I'm doing. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 23:26:00 -
[108] - Quote
NEONOVUS wrote:baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume. As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec. Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
Do the math on how many isotopes that tower consumes, and then compare it to how many isotopes a jump freighter consumes. You could build in some out of the way highsec station and jump your product anywhere in the galaxy for far cheaper than using that decked out POS. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1724
|
Posted - 2013.01.30 23:33:00 -
[109] - Quote
NEONOVUS wrote:baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume. As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec. Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi. With lower mineral costs in null sec my overal build cost on a 0/ 0 line is about what it cost for me to build the same T2 item in high sec.
The problemis when someone brings a bunch of that high sec manufactured item down from high sec and sells it for just over jita cost, because THEIR happy with 10k isk profit on something that is purchased for a couple of million isk.
I can make more reselling the minerals I purchased at that point.
The trader only sees isk investment, the builder has to look at material investment. Low profit margins are fine in high sec, where you trade in volume; it's not good in null sec where people actually want to build **** but can't becaue the mineral value is higher then the profit margin on the **** we build.
I mine the bulk of minerals I need in high sec, I can't do that in null. I'm dependant upon the miners mining and making less selling in null than exporting or just mining in high. You can't just undock from null and go to a belt and start mining like you can in high sec, that's why it's so much cheaper to build there.
Trit and mex are cheaper for me to import from high and there are even bottlenecks on the high end stuff that make me need to import from high more than I want. Along with the need to import the T2 components I need. If the minerals I buy in null aren't sufficiently low enough, at which point the miners are simply being screwed, it costs more for me to build in null.
Null corps can't stop people from importing, it's needed. There's simply to many things that are needed for us to build everything ourselves, and it shouldn't even work that way.
There is no reason, however, that high sec should be able to supply most of all the T2 goods throughout the entire game because it's just as cheap and often cheaper to build in high sec. |

Captain Tardbar
NEWB ALERT
56
|
Posted - 2013.01.30 23:35:00 -
[110] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie. Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. But you do know better, don't you? I'm only saying record subscription numbers and record current connected users seem to be saying something along the lines of "Our wallet full of money says you are wrong." Oh so you wrote "If I didn't know any better" because you read it in a book or something. I guess that "summer of rage" was actually over nothing and CCP laid of 20% of its success for no reason because according to "Captain Tardbar" CCP was in a really successful financial state at the time. You see he's got this link to "vgchartz.com" where thanks largely to Chinese server growth EVE subs topped 450k - what a relief, Hilmar apologized to the playerbase for nothing! Great post.
Ok sure the Chinese helped the numbers a bit, but if you haven't noticed there are usually 50,000 players on during the weekend and I remember those number being lower in the past from a few years ago.
Obviously CCP is doing something that the players agree with, no?
Otherwise we'd see lower numbers.
If CCP is angering the player base why aren't we seeing numbers down to 20K or 10K? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Sura Sadiva
Entropic Tactical Crew
219
|
Posted - 2013.01.30 23:36:00 -
[111] - Quote
Nicolo da'Vicenza wrote: The inhabitants of 0.0 aren't ragtag small gangs of uncivilized explorers. They are standing armies numbering in the thousands that are not only the largest player entities in EVE Online, but the most regimented and coordinated gaming 'clans' of any MMO in existence period.
This is not relevant and neither true. Keep feeding this illusion cna only lead to be progressively marginalized in the community and in CCP plans. As is already happening since maybe 2-3 years: A minority is a minority, no matter how well organizzed or cool they are when it comes to count subscriptions, forcing the company to brually evaluate numbers is not a good idea here.
Nicolo da'Vicenza wrote: But that can't happen if highsec industry is in its current state, with its effectively unlimited (able to supply all regions of space effortlessly), free and 99.95% efficient industrial base. Incentivizing industry in a region is impossible when there's a risk-free, cost-free alternative with unlimited capacity. If there was a way of solving null's problems without touching upon highsec whatsoever, I would be wholly for it. So I advocate a sensible balancing where the goal is buff nullsec industry to the point where people living in 0.0 will be able to supply themselves, while reducing highsec capacity (not 'increasing cost') to the poiint where it will still be able to support its own needs but not be able to effortlessly supply all of New Eden's material consumption.
Fine, I could buy your vision of null. But who say have to be economically indpendnets. NO enthity in a game like EVE have to be indipendent, is not healthy for the gameplay. EVE is based just on the fact that all his ocmponents in some way interact and condition one each other, people have to move, trade, interacct, share their gameplay, events happening in 0.0 have to affect high sec, directly or indirectly and vice versa.
Pushing to have EVE universe splitted in totally indipendent areas is the dead for EVE... then why do not split on different servers??
Demanding a 100% economically indipendent null is equivalent to demanding high sec as indipendent safe area. And equally disruptive for the sandbox.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1725
|
Posted - 2013.01.30 23:46:00 -
[112] - Quote
Sura Sadiva wrote:
Fine, I could buy your vision of null. But who say have to be economically indpendnets. NO enthity in a game like EVE have to be indipendent, is not healthy for the gameplay. EVE is based just on the fact that all his ocmponents in some way interact and condition one each other, people have to move, trade, interacct, share their gameplay, events happening in 0.0 have to affect high sec, directly or indirectly and vice versa.
Pushing to have EVE universe splitted in totally indipendent areas is the dead for EVE... then why do not split on different servers??
Demanding a 100% economically indipendent null is equivalent to demanding high sec as indipendent safe area. And equally disruptive for the sandbox.
EVE isn't black and white.
Reducing the output of T2 goods in high sec is not making null "econmically independant". Materials still need to move between the two regions, that doesn't mean that T2 goods should be cheaper to build in high sec.
No one is asking for "100% economically independent null".
We're penalized for joining a player run corporation and living in null, as an industrialist. I can buy T2 BPC in high sec and build from them and do just as well as I do in null.
I'm a ******* non-factor in null sec. People like me aren't worth putting in your corporation in null, because you do not need me. This is a real situation, it's not hyperbole or grand exageration, it's the reality of bulding in null.
I played in high sec, as a member of an NPC corp for 5 years. You can not tell me there's no problem here. My entire playstyle is being undermined by an entire area of the game.
You guys are the same group that will constantly through out the "how I want to play" arguement. Guess what, I want to ******* build things in null and feel like I"m contributing to something, and YOU keep forcing me to play in ways I shouldn't have.
Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again! |

Nicolo da'Vicenza
Air The Unthinkables
2738
|
Posted - 2013.01.30 23:50:00 -
[113] - Quote
Sura Sadiva wrote:Nicolo da'Vicenza wrote: The inhabitants of 0.0 aren't ragtag small gangs of uncivilized explorers. They are standing armies numbering in the thousands that are not only the largest player entities in EVE Online, but the most regimented and coordinated gaming 'clans' of any MMO in existence period.
This is not relevant and neither true. I like the reams of evidence you provided to qualify this statement.
Feel free to describe some 'clans' of another MMO and their size and level of sophistication and counter my claim.
Sura Sadiva wrote:Nicolo da'Vicenza wrote: But that can't happen if highsec industry is in its current state, with its effectively unlimited (able to supply all regions of space effortlessly), free and 99.95% efficient industrial base. Incentivizing industry in a region is impossible when there's a risk-free, cost-free alternative with unlimited capacity. If there was a way of solving null's problems without touching upon highsec whatsoever, I would be wholly for it. So I advocate a sensible balancing where the goal is buff nullsec industry to the point where people living in 0.0 will be able to supply themselves, while reducing highsec capacity (not 'increasing cost') to the poiint where it will still be able to support its own needs but not be able to effortlessly supply all of New Eden's material consumption.
Fine, I could buy your vision of null. But who say have to be economically indpendnets. NO enthity in a game like EVE have to be indipendent, is not healthy for the gameplay. EVE is based just on the fact that all his ocmponents in some way interact and condition one each other, people have to move, trade, interacct, share their gameplay, events happening in 0.0 have to affect high sec, directly or indirectly and vice versa. Pushing to have EVE universe splitted in totally indipendent areas is the dead for EVE... then why do not split on different servers?? Demanding a 100% economically indipendent null is equivalent to demanding high sec as indipendent safe area. And equally disruptive for the sandbox. Who was advocating "total economic independence" for null? Sovereign alliances would still need to trade T2 minerals among each other in order to produce T2 ships. And they'd need to still import both navy and pirate faction ships. And T3 ships. And they'd need a neutral area to do that in. Non-sovnull space will still retain their niches on certain resources, retaining their lucrative qualities. Do I think highsec's 'niche' is "total manufacturing and low-end superiority for all of New Eden" though? No not really. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
383
|
Posted - 2013.01.30 23:53:00 -
[114] - Quote
Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
To be fair, I said I build in nullsec, but it is just a hand full in demand T1 items. But is only 1 leg of my finances, along with exporting raw materials and importing finished products.
I could do better in terms of variety and volume manufacturing in highsec though, but I get a perverse sense of fulfillment doing it where the odds are stacked against me. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.30 23:56:00 -
[115] - Quote
I honestly never thought i'd be agreeing with so many goonies in a single thread....  |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
375
|
Posted - 2013.01.30 23:56:00 -
[116] - Quote
Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended?
T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing.
Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components.
Do you want to leave us any crumbs at all? Seriously. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 00:00:00 -
[117] - Quote
Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously. You do know that if hi/null indie rebalancing does happen theyd still sell hiends and ships to jita right...? Either that or get ballzy and start a lowsec indie group or go to Wspace where its not only profitable beyond belief but fun as hell |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.31 00:00:00 -
[118] - Quote
Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region.
But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
383
|
Posted - 2013.01.31 00:00:00 -
[119] - Quote
Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously.
You going to complain about how datacores got moved to lowsec with Faction Warfare? |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
375
|
Posted - 2013.01.31 00:08:00 -
[120] - Quote
Shepard Wong Ogeko wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously. You going to complain about how datacores got moved to lowsec with Faction Warfare?
Yeah I am. WTF does faction warfare have to do with the months I invested in research skills to get datacores?
But we digress.
Have you really done the math re: doing reactions and building your own T2 components in a POS in null?
Since all the reactions in empire have to be done in low sec, how is this all a fault with us poor high sec industry guys? Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
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