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Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:15:00 -
[1] - Quote
We are all aware of the situation out there in null sec.
What is our problem is when we start seeing threads on a consistent basis generated by null alliance members or their alts.
threads that attempt to erode the very nature of eve.
Lets examine the sectors of space that eve is split into and decide whether they need attention.
1. Null Sec working as intended? Probably not. The conflict drivers appear to be broken. Sov battles are soul destroying and a chore. Static ISK fountains. Force projection. Lots and lots of areas requiring work.
2. Worm Holes no complaints, the inhabitants of worm holes appear to be the happiest eve players at the moment.
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
4. High sec working as intended. Combat still occurs here on a regular basis. As the NPC factions control these areas of space it seems logical that they are the safest to gather many resources in - most secure and policed. High end resources and rewards such as moon goo, faction and officer items and high end minerals are not available here - rightly. NPC corporations provide somewhere for new pilots to start but also for many of our alts to work from.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
What we are experiencing at the minute is the conquering armies of null sec running out of things to conquer. They have hit a hard edge - partly through their own actions and partly through CCPs game design. As a result of hitting that edge they have turned inward - where could they conquer next?
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas. Worm holes dont allow force projection which makes them a much tougher nut to crack. This is easily seen by the lack of any of the large null sec alliances as a force in worm hole conquest.
which leaves high sec. If CCP are lobbied enough they will look to change high sec - a little here, a little there, until the conditions are such that the conquering hoardes can move in and allow our faction NPC empires to be rulers in name only.
Increasing the problem further is the fact that each account has 3 character slots. We know from previous experience that CCP keep an eye on these forums. Major threadnoughts in the past have gotten their attention. In effect with 3 characters per account the current residents of null sec that are pushing for game change in empire can create a thread that looks like lively discussion but in fact is all the same people having a conversation.
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most? please look at my thread in F&I about stealth and camo in EvE |

Andski
GoonWaffe Goonswarm Federation
6520
|
Posted - 2013.01.30 19:18:00 -
[2] - Quote
What are the "static ISK fountains" in nullsec? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1712
|
Posted - 2013.01.30 19:21:00 -
[3] - Quote
When an ostrich burries its head in the sand, my gun doesn't vanish; I still shoot it.
That's pretty much the impression I get from this thread.
Focus on null, and no one will notice that there are high sec mechanics that are directly related to many peoples problems with null sec.
I bet you would ingore the stain on your ceiling as well. Untill your roof falls on you while you're sleeping. |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:21:00 -
[4] - Quote
Andski wrote:What are the "static ISK fountains" in nullsec?
what are they? please look at my thread in F&I about stealth and camo in EvE |

Kari Juptris
Dreddit Test Alliance Please Ignore
102
|
Posted - 2013.01.30 19:22:00 -
[5] - Quote
Tell me more about these static fountains. I'd love to go park five accounts right on top of them. |

Snow Axe
GoonWaffe Goonswarm Federation
961
|
Posted - 2013.01.30 19:24:00 -
[6] - Quote
Rellik B00n wrote:4. High sec working as intended.
Stopped reading right here. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:25:00 -
[7] - Quote
boom. Well here we all are, you bored null players I was talking about and little old me 
heres a clue about the static resources:
Static
adjective Also, stat-+i-+cal. 1. pertaining to or characterized by a fixed or stationary condition. please look at my thread in F&I about stealth and camo in EvE |

Reppyk
Yarrbear Inc. BricK sQuAD.
334
|
Posted - 2013.01.30 19:26:00 -
[8] - Quote
Lowsec isn't "FW". FW is just a small part of the lowsec area.
Get out. |

Shamus O'Reilly
Gungnirs' Point I Know Right
71
|
Posted - 2013.01.30 19:27:00 -
[9] - Quote
Rellik B00n wrote:We are all aware of the situation out there in null sec.
What is our problem is when we start seeing threads on a consistent basis generated by null alliance members or their alts.
threads that attempt to erode the very nature of eve.
Lets examine the sectors of space that eve is split into and decide whether they need attention.
1. Null Sec working as intended? Probably not. The conflict drivers appear to be broken. Sov battles are soul destroying and a chore. Static ISK fountains. Force projection. Lots and lots of areas requiring work.
2. Worm Holes no complaints, the inhabitants of worm holes appear to be the happiest eve players at the moment.
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
4. High sec working as intended. Combat still occurs here on a regular basis. As the NPC factions control these areas of space it seems logical that they are the safest to gather many resources in - most secure and policed. High end resources and rewards such as moon goo, faction and officer items and high end minerals are not available here - rightly. NPC corporations provide somewhere for new pilots to start but also for many of our alts to work from.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
What we are experiencing at the minute is the conquering armies of null sec running out of things to conquer. They have hit a hard edge - partly through their own actions and partly through CCPs game design. As a result of hitting that edge they have turned inward - where could they conquer next?
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas. Worm holes dont allow force projection which makes them a much tougher nut to crack. This is easily seen by the lack of any of the large null sec alliances as a force in worm hole conquest.
which leaves high sec. If CCP are lobbied enough they will look to change high sec - a little here, a little there, until the conditions are such that the conquering hoardes can move in and allow our faction NPC empires to be rulers in name only.
Increasing the problem further is the fact that each account has 3 character slots. We know from previous experience that CCP keep an eye on these forums. Major threadnoughts in the past have gotten their attention. In effect with 3 characters per account the current residents of null sec that are pushing for game change in empire can create a thread that looks like lively discussion but in fact is all the same people having a conversation.
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
1: POSs
2: Nullsec sov war mechanics 3: Nullsec conflict drivers 4: Nullsec Industry
5: Then focus on lowsec for all i care. In all honesty there is nothing wrong with lowsec outside of FW mechanics which are working better than ever. Yes, nothing is wrong with lowsec. Isk made is double if not triple than hisec. The issue is a majority of hisec players are risk averse to travel from hisec to lowsec. This issue lies in hisec mechanics not lowsec.
6: Hisec needs a small rebalancing on par with lowsec and nullsec. Not a sheer industry killing isk fountain killer that some people call for. Just subtle shifts in ways to make isk. This working alongside of a nullsec rework on industry and reasons to LIVE in null for the average player (and their indie alts) will work many kinks out of the current issues. Hisec industry needs a nerf. not to perfect refining or slower build times etc. But in the sheer amount of build and research slots allowed. Lets face it, there are TOO MANY build/research slots available to EVERYONE in hisec.
I will admit fully that i have not lived in nullsec but i do know many who have lived there or tried to. Industry can work in nullsec as is. but it is very tedious compared to hisec and isk making on alliance scale can be done much more easily through other mechanics. |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:28:00 -
[10] - Quote
Reppyk wrote:Lowsec isn't "FW". FW is just a small part of the lowsec area.
Get out.
Rellik B00n wrote:3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
FW is providing much needed life.
until you are prepared to read the thread,
Get out. please look at my thread in F&I about stealth and camo in EvE |

Trendon Evenstar
GoonWaffe Goonswarm Federation
103
|
Posted - 2013.01.30 19:29:00 -
[11] - Quote
We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains? |

Herzog Wolfhammer
Sigma Special Tactics Group
2410
|
Posted - 2013.01.30 19:29:00 -
[12] - Quote
Wow didn't take long for the establishment to jump right into this thread, and the same crowd. Are you guys running a word parsing bot here? |

Din Chao
127
|
Posted - 2013.01.30 19:39:00 -
[13] - Quote
Trendon Evenstar wrote:We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains? Hilarious |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 19:40:00 -
[14] - Quote
Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel |

Piugattuk
Lima beans Corp
320
|
Posted - 2013.01.30 19:41:00 -
[15] - Quote
Natsett Amuinn wrote:When an ostrich burries its head in the sand, my gun doesn't vanish; I still shoot it.
That's pretty much the impression I get from this thread.
Focus on null, and no one will notice that there are high sec mechanics that are directly related to many peoples problems with null sec.
I bet you would ingore the stain on your ceiling as well. Untill your roof falls on you while you're sleeping.
You can say hi sec wo's are related to null sec mechanics too, I put a post up giving null everything they would ever want...they said NO, they want one thing above all, a hi sec that has no economy and broke players all in the name of "risk vs reward" merry go round they think will magically send players to them so they can have a hoot shooting'em up when in reality if they economy of hi is continued to be nerfed me and my alts are gonna leave eve because what's the point if I cannot do things I like.
Besides all the infighting that corps experience who wants to deal with inner circles of corp mates who are more equal then others.
Null isk faucets...if there are none how the heck do null alliances pay for everything they got....if it's tied to hi sec on how they make isk then why mess with hi...see how that works...dog chasing it's tail.
|

Shamus O'Reilly
Gungnirs' Point I Know Right
71
|
Posted - 2013.01.30 19:44:00 -
[16] - Quote
NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel looks like someone actually understands hisec does have an issue that isnt a nullseccer...
honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:45:00 -
[17] - Quote
NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel
Rellik B00n wrote:to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most? please look at my thread in F&I about stealth and camo in EvE |

Dasola
Rookie Empire Citizens Rookie Empire
137
|
Posted - 2013.01.30 19:45:00 -
[18] - Quote
NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel
Actually this "Fix" would hurt everyone, including those 0.0 power blocks, since they shop at Jita anyways...
Or actually, lets do it, im sure you fellows would love to pay douple price on everything... [Insert something funny or smart here]
Good lord has set me on path, sometimes im confused about what he wants from me. But path leads on, towards why he placed me on this wonderfull planet... |

Shamus O'Reilly
Gungnirs' Point I Know Right
71
|
Posted - 2013.01.30 19:47:00 -
[19] - Quote
Dasola wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel Actually this "Fix" would hurt everyone, including those 0.0 power blocks, since they shop at Jita anyways... Or actually, lets do it, im sure you fellows would love to pay douple price on everything... do it while nullsec indie gets a revamp and you wont have as much of an issue. nullsec indie alts would be brought into alliance and WORK nullsec for their indie. this would actually free up slots so hiseccers could still use it.
Edit: The game needs a working rebalance over hisec and nullsec together. not one major patch for either or. Hell get nullsec indie working in a rapid pace and youd see the Jita market work along the same lines as alliances could actually SELL surplus to hisec |

Trendon Evenstar
GoonWaffe Goonswarm Federation
103
|
Posted - 2013.01.30 19:50:00 -
[20] - Quote
Din Chao wrote:Trendon Evenstar wrote:We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains? Hilarious
Are you literate enough to elaborate? |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:50:00 -
[21] - Quote
This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" please look at my thread in F&I about stealth and camo in EvE |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1713
|
Posted - 2013.01.30 19:53:00 -
[22] - Quote
Dasola wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel Actually this "Fix" would hurt everyone, including those 0.0 power blocks, since they shop at Jita anyways... Or actually, lets do it, im sure you fellows would love to pay douple price on everything... As someone else pointed out, it would have to be done with other revamps.
I saw a quote from soundwave floating around that CCP was discussing moving T2 production to .7 and lower systems. That's effectively the same thing as cutting all available slots in half.
Some of us want MORE production in null, high sec mechanics, combined with current station and system upgrading, forces LESS production in null.
The entire thing is assbackwards. T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1714
|
Posted - 2013.01.30 19:57:00 -
[23] - Quote
Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that?
This is what gets me.
A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else.
There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again.
Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal.
|

Shamus O'Reilly
Gungnirs' Point I Know Right
71
|
Posted - 2013.01.30 20:00:00 -
[24] - Quote
Natsett Amuinn wrote:Dasola wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel Actually this "Fix" would hurt everyone, including those 0.0 power blocks, since they shop at Jita anyways... Or actually, lets do it, im sure you fellows would love to pay douple price on everything... As someone else pointed out, it would have to be done with other revamps. I saw a quote from soundwave floating around that CCP was discussing moving T2 production to .7 and lower systems. That's effectively the same thing as cutting all available slots in half. Some of us want MORE production in null, high sec mechanics, combined with current station and system upgrading, forces LESS production in null. The entire thing is assbackwards. T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. This. Cutting hisec indie and research slots to a good degree alongside making nullsec a better place to work as a major alliance indiewise is necessary.
Hell even throw in ideas such as Shipyards that produce any ship size in half the time of nullsec/hisec stations (Including supercaps if something is done with them to make them more balanced and more... useful without blobbing), make it to even allow super pilots to dock in their hangar such as you would in any station too (Hooray! we can bring back the hope hopes of newbies again!). Issue being is only allow 1 or 2 per region and kill the super assembly arrays for POSs entirely. Essentially a massive assembly line full of production slots on par with hisec for 50% of the time. Even better a station of this sort would be a conflict driver in itself! |

Thomas Orca
The Scope Gallente Federation
155
|
Posted - 2013.01.30 20:01:00 -
[25] - Quote
Rellik B00n wrote: High end resources and rewards faction items are not available here - rightly.
There are, in fact, faction spawns, as well as DED-plexes, in high-sec. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1714
|
Posted - 2013.01.30 20:04:00 -
[26] - Quote
Thomas Orca wrote:Rellik B00n wrote: High end resources and rewards faction items are not available here - rightly.
There are, in fact, faction spawns, as well as DED-plexes, in high-sec. You forgot to mention that everything you need to make T2 items is found in high sec.
The only people who think that nothing is wrong are those that know and dont' want it fixed, and those people who have no understanding of how the different areas of EVE are really connected.
|

Thutmose I
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.30 20:12:00 -
[27] - Quote
Andski wrote:What are the "static ISK fountains" in nullsec?
I also wish for this information, the only "ISK fountains" that I can find are only good for about 30-40M isk (excluding rare cases where they are almost double that) then move somewhere else in system, or run out of isk.... |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 20:22:00 -
[28] - Quote
Natsett Amuinn wrote:Thomas Orca wrote:Rellik B00n wrote: High end resources and rewards faction items are not available here - rightly.
There are, in fact, faction spawns, as well as DED-plexes, in high-sec. You forgot to mention that everything you need to make T2 items is found in high sec. The only people who think that nothing is wrong are those that know and dont' want it fixed, and those people who have no understanding of how the different areas of EVE are really connected.
really?
everything you need to make T2 items? Are you sure about that? I mean like, more that 1 T2 item. Mass production of T2 - all those items are there in high sec yes?
faction spawns and DED plexes. What, roughly 1 for every 10 available in null sec? Barely worth factoring in tbh. please look at my thread in F&I about stealth and camo in EvE |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1721
|
Posted - 2013.01.30 20:24:00 -
[29] - Quote
Rellik B00n wrote:
really?
everything you need to make T2 items? Are you sure about that?
faction spawns and DED plexes. What, roughly 1 for every 10 available in null sec? Barely worth factoring in tbh.
You ever try to buy T2 components in null? |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 20:25:00 -
[30] - Quote
forgive double post, here is the reply to the static income stupidity:
static income
the part i like best is where we have a goon confirming this hehe  please look at my thread in F&I about stealth and camo in EvE |

Piugattuk
Lima beans Corp
326
|
Posted - 2013.01.30 20:26:00 -
[31] - Quote
Natsett Amuinn wrote:Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that? This is what gets me. A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else. There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again. Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal.
Everything in eve is tied to something else, if not then the PAX Amarra would be going for alot more but since its mostly a useless item it is worth doodoo. You can say that with a Goon fleet behind you but howbout the single industrialists can I set up shop in an NPC null station, no of course not I'd be pod killed faster then I can say cht.
Ok join a corporation that's in an alliance ha! Goons should talk, they sure make it easy for a player to join don't they. And no I will not bare my soul just to join a null corp.
And btw I am 100% all for buffs in null heck I don't care move T-2 production to null, I'd even want a ship soooo large you nullies can "SCOOP TO CARGO" whole asteroids. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1721
|
Posted - 2013.01.30 20:29:00 -
[32] - Quote
Piugattuk wrote:Natsett Amuinn wrote:Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that? This is what gets me. A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else. There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again. Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal. Everything in eve is tied to something else, if not then the PAX Amarra would be going for alot more but since its mostly a useless item it is worth doodoo. You can say that with a Goon fleet behind you but howbout the single industrialists can I set up shop in an NPC null station, no of course not I'd be pod killed faster then I can say cht. Ok join a corporation that's in an alliance ha! Goons should talk, they sure make it easy for a player to join don't they. And no I will not bare my soul just to join a null corp. I'm not sure I understand how any of that has anything to do with what I wrote?
Being a goon doesn't put more content in our systems, nor does it make it better to produce T2 goods in null sec.
What a shock. The largest group of null players are constantly on the forums, pointing out the same things over and over. Almost like you've got this huge cross segement of players who have played in more than just a single are of EVE, to know what they're talking about.
Whoda thunk it, right? |

Nicolo da'Vicenza
Air The Unthinkables
2730
|
Posted - 2013.01.30 20:32:00 -
[33] - Quote
Here's my 'theory'.
Nullsec's problem is that its design is based around a concept of 0.0 that hasn't actually existed since 2004, as some sort of 'unclaimed wild frontier'. A place where roaming groups of some mining frigates and a couple of industrial haulers (since earlier in the game, everyone had far less SP) would venture out into the unknown dark and belt mine the most valuable resource in the game, which at the time was megacyte. To do this they would have to go through dozens of gate jumps through unknown space, where warp to zero didn't exist, where there were only a handful of carriers in the game and high min supply would be a mighty trek to sell and be manufactured. The trip was assumed to be so dangerous, and the mining yields so low, that only a small amount of high end mins (measured in manhours spent mining) would be needed to build things compared to low-end mineral mining. Despite this, high ends were incredibly lucrative in this dawn era of EVE commanding tens of thousands of ISK per unit.
Then as the game went on, something happened in nullsec. Players started gaining more and more SP, meaning they could mine more, haul more, fight harder. Mining frigates gave way to mining cruisers which gave way to mining battleships and finally culminated with the addition of mining barges. Disorganized and weak nullsec explorers naturally gave way to more stable, more organized and overall more effective groups who as a result could secure output more regularly then when the game was initially designed. They in turn formed alliances (later supported in-game) with other groups for additional stability. In addition, carriers, which at once point were merely mythical, became more and more accessible as characters continued to gain SP and ore of all kinds continued to become more abundant. Since 'cargo bay' and 'ship bay' weren't differentiated back in those days, the increasingly simple transport of increasing amounts of mega/zydrine all combined to lower the ISK income per nullsec inhabitant. This steady devaluation eventually killed nullsec mining (the ostensible reason for breaking into 0.0) and other ways of gaining high-end minerals became the norm, namely loot reprocessing, because by now ratting was by far a superior source of income.
So nullsec was already broken by my estimation around 2005.
When confronted with complaints about "living in nullsec increasingly not worth it" 6-7 years ago, CCP, still thinking that nullsec in the old vision of intrepid roaming resource harvesters, despite the 'frontier' having long been carved out, colonized, occupied and often feudalized, figured the fix for this was adding new forms of resource extraction in the form of T2 minerals and moons. This turned out to be a more reliable system then the high-end mineral incentive for nullsec because there is simply no way of increasing the yield of a moon harvester or creating additional moons. With the previous moongoo distribution system, it was hardly perfect (with Delve and Querious being notoriously imbalanced) but there was enough R64-grade moons to the point where holding any 0.0 space had definite benefits if only for some moons.
The problem of course with moongoo is that the income from moongoo for number of reasons isn't distributed to individual nullsec members, so for a lot of nullsec players, the income that could be derived from 0.0 was still decreasing. While this was happening in 0.0 unaddressed, highsec was undergoing a series of buffs including increased CONCORD safety, static ice belts, ubiquitous L4 agents and increased replenishment of low-end belts that all made highsec living much more lucrative. Without going into whether those buffs were good or bad, they definitely influenced people's decision in a cost/balance analysis of where they'd choose to derive their income.
Soon nullsec CSM rep Zastrow was elected to CSM 3 (2007) in order to emphasize the 'not worth living in' problem, the CSM and CCP were all convinced that the solution, once again, laid in introducing new ways of extracting resources. They put a Legendary Bad Idea Master known as "Seleene" in charge of this and not only did he implement this non-solution in an incompetent fashion, he also reengineered it so that sovereignty was contested in a way that could only be effectively fought with overpowered supercapitals that required oodles of ISK and SP to pilot (coincidentally, Seleene has lots of SP and ISK and personally believes those qualities should come with privileges over other players who haven't been playing since beta), that also crashed the server by generating unbelievable amounts of lag.
So now that nullsec gameplay was unprofitable, unfun (because it centered around supercarrier 'flying coffins' that most players couldn't own) and now actually unfunctional, this was capped by making a regional R32 (Technetium) the main T2 bottleneck instead of more evenly distributed moons.
CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie.
|

Piugattuk
Lima beans Corp
326
|
Posted - 2013.01.30 20:36:00 -
[34] - Quote
Natsett Amuinn wrote:Piugattuk wrote:Natsett Amuinn wrote:Rellik B00n wrote:This thread has nothing at all to do with Hi sec industry, please take this discussion to the other threads that already exist on the subject.
edit: also interesting to note that although we have many replies from residents of null sec we have no denial whatsoever. Nothing like 'hi sec is crap why would we want anything to do with it?" When the hell has anyone been saying that? This is what gets me. A bunch of peopel point out problems they encounter, that stems from an entire area of the game, and then you geniuses come along and act like we're complaining about something else. There is no content in the systems that we live in that supports the number of people living in them. Tell me about how empty those NPC null systems are again. Industry is not segregated. Building in high sec is not self cofined, it impacts every other area of the game, and you guys keep acting like it's "no big deal". As a dedicated null industrialist, I assure you, it's a HUGE ******* deal. Everything in eve is tied to something else, if not then the PAX Amarra would be going for alot more but since its mostly a useless item it is worth doodoo. You can say that with a Goon fleet behind you but howbout the single industrialists can I set up shop in an NPC null station, no of course not I'd be pod killed faster then I can say cht. Ok join a corporation that's in an alliance ha! Goons should talk, they sure make it easy for a player to join don't they. And no I will not bare my soul just to join a null corp. I'm not sure I understand how any of that has anything to do with what I wrote? Being a goon doesn't put more content in our systems, nor does it make it better to produce T2 goods in null sec. What a shock. The largest group of null players are constantly on the forums, pointing out the same things over and over. Almost like you've got this huge cross segement of players who have played in more than just a single are of EVE, to know what they're talking about. Whoda thunk it, right?
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums. |

Sura Sadiva
Entropic Tactical Crew
219
|
Posted - 2013.01.30 20:39:00 -
[35] - Quote
Rellik B00n wrote:We are all aware of the situation out there in null sec. What is our problem is when we start seeing threads on a consistent basis generated by null alliance members or their alts. threads that attempt to erode the very nature of eve.
What is wrong in all these thread is just the vertical approach. As CCP or anyone should care for EVE gameplay according to the security status of the area: foirst null sec, no first high sec, low sec against high sec and so on. This is bullcrap and everyone does this mistake, the playerbase and the CSM.
The gameplay improvement is and have to be trasversal: people cannot pretend to have his favourite "security area" as an isolated heaven and I see this kind of isolation requests coming in the same way from null sec players as from high sec players. This is wrong, EVE gameplay is already too clustered and splittered.
The whines asking for an high sec gameplay totally safe and separated by the rest are exactly equivalent to the whines asking for a null sec totally indipendent by the rest.
Of course CCP see the game interests better than his players focused on their own small childish in-game interests and state clearly as the future development wil be trasversal, no more single expansions dedicated to a specific sector or gamestyle. And I hope this will be true, if Apocrypha has been probably the most successfull expansion ever there are reasons...
This also mean: there willl never be a Dominion 2.0.
So, for instance, if we think that 0.0 space need to have his industry improved (not saying is so, is only an example) then this can be done only as part of a general industry overhaul, trasversal to the whole EVE gameplay.
So this kind of request can only be supported if linked to the rest of EVE not as a lobby specific need.
Demanding or expecting to have specific areas of the game or specific lobbies in control over the industry end-game is simply stupid; is against the general gameplay, is against CCP interests, is against the playerbase majority: is not going to happen. They (CCP) are not THAT stupid.
So, if one says that null sec need to settle his own "farms and fields" (again, is only an example) should be in the first place aware as this need is related to a specific minority of players. This means do not deserve attention? NO, this means that to be viable needs to be linked to a more general (trasversal) overhaul so to affect/improve a larger part of the game.
On the countrary the lobbish attitude (I see on some forum post and some blog) "give us the control or we harrass and smash everything in jita" in my opinion is not that bright. I suspect CCP would prefer to ban/kick a minority group of players and disband their lobbies instead of doing something potentially disruptive for the whole game.
|

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 20:42:00 -
[36] - Quote
Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods.
then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 20:44:00 -
[37] - Quote
Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be for SA forums.
What does this have to do with anything I've written?
Why are you so engrossed in the corp I'm in? Would you prefer I posted with one of my NPC corp alts?
I wasn't recruited through SA. Not everyone in GoonWaffe comes from the SA forums.
What exactly is your problem? Point out what it was that I wrote that you disagree with so that I can respond accordingly.
I can do the whole smartass routine until we're both blue in the face man. I find it harder to do that when you have an actual point though.
So make one!
Or just keep beating on your computer and screaming like a mentaly challenged monkey because you saw a bad word on the forums.
GOONWAFFE! |

Akiyo Mayaki
93
|
Posted - 2013.01.30 20:44:00 -
[38] - Quote
Because hisec people aren't bored.. No |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
379
|
Posted - 2013.01.30 20:48:00 -
[39] - Quote
Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it.
Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system.
Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. |

Akiyo Mayaki
93
|
Posted - 2013.01.30 20:52:00 -
[40] - Quote
Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting our own industry guys to move back to nullsec.
I can only agree. It should be worthwhile to mine in nullsec. The increased risk should be compensated. No |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 20:53:00 -
[41] - Quote
Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components?
I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space.
|

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 20:58:00 -
[42] - Quote
Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components? I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space.
I dont buy them.
....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing. |

Nicolo da'Vicenza
Air The Unthinkables
2731
|
Posted - 2013.01.30 20:59:00 -
[43] - Quote
Teibor wrote: I dont buy them.
....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing
systems have been upgradeable for PvE for 3 years now, you certainly sound knowledgeable about what you're talking about |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:00:00 -
[44] - Quote
Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. This is me as well.
But I've started to move things to high sec. The higher mineral prices get, the less worthwhile it is to build in null.
It's a ****** up situation.
The miners can't make as much ISK on the minerals unless they export. I have to import huge amounts of T2 components to build, so I need to the mineral costs to be lower in order to compensate for the added cost of importing.
But the miners don't make nearly as much and have to deal with exporting to high to compensate, which in turns leads to bottlenecks in minerals.
There's no buff for this. Nothing that could be buffed in high sec fixes this. It's buiilt into the economy. High sec needs to pay more, and have less available space, for T2 production.
|

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 21:01:00 -
[45] - Quote
Nicolo da'Vicenza wrote:Teibor wrote: I dont buy them.
....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing
systems have been upgradeable for PvE for 3 years now, you certainly sound knowledgeable about what you're talking about
try reading the previous post to mine, he is on about even more upgrades to the PVE content. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
373
|
Posted - 2013.01.30 21:02:00 -
[46] - Quote
Just amazing....
Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
And most of the rest of the Nullbears are saying Nerf highsec industry, but don't do it until you buff null industry. I want to keep my cake while eating it too.........
I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
They want it all, their way.
Not good for the game, but sure as hell good for Goons. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:03:00 -
[47] - Quote
Teibor wrote:Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components? I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space. I dont buy them. ....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing. Well you most certainly showed the extend of your knowledge here.
I didn't say upgrade FOR PvE content for a reason. I said upgrade for content that supported MORE PEOPLE.
I have to ask, do you know where T2 components come from? |

arcca jeth
Dark Alliance Dark Empire Alliance
181
|
Posted - 2013.01.30 21:06:00 -
[48] - Quote
Rellik B00n wrote:We are all aware of the situation out there in null sec.
What is our problem is when we start seeing threads on a consistent basis generated by null alliance members or their alts.
threads that attempt to erode the very nature of eve.
Lets examine the sectors of space that eve is split into and decide whether they need attention.
1. Null Sec working as intended? Probably not. The conflict drivers appear to be broken. Sov battles are soul destroying and a chore. Static ISK fountains. Force projection. Lots and lots of areas requiring work.
2. Worm Holes no complaints, the inhabitants of worm holes appear to be the happiest eve players at the moment.
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
4. High sec working as intended. Combat still occurs here on a regular basis. As the NPC factions control these areas of space it seems logical that they are the safest to gather many resources in - most secure and policed. High end resources and rewards such as moon goo, faction and officer items and high end minerals are not available here - rightly. NPC corporations provide somewhere for new pilots to start but also for many of our alts to work from.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
What we are experiencing at the minute is the conquering armies of null sec running out of things to conquer. They have hit a hard edge - partly through their own actions and partly through CCPs game design. As a result of hitting that edge they have turned inward - where could they conquer next?
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas. Worm holes dont allow force projection which makes them a much tougher nut to crack. This is easily seen by the lack of any of the large null sec alliances as a force in worm hole conquest.
which leaves high sec. If CCP are lobbied enough they will look to change high sec - a little here, a little there, until the conditions are such that the conquering hoardes can move in and allow our faction NPC empires to be rulers in name only.
Increasing the problem further is the fact that each account has 3 character slots. We know from previous experience that CCP keep an eye on these forums. Major threadnoughts in the past have gotten their attention. In effect with 3 characters per account the current residents of null sec that are pushing for game change in empire can create a thread that looks like lively discussion but in fact is all the same people having a conversation.
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
That's because NULL is a big circle jerk NAPFEST with most large alliances lacking the stones to actually break the NAP and fight each other. They are the solution to their own problem. WAAAAH we are booored. well when you buddy up with everyone what did they expect?!
|

Rellik B00n
Lethal Death Squad
224
|
Posted - 2013.01.30 21:06:00 -
[49] - Quote
Rellik B00n wrote:here is the reply to the static income stupidity: static incomethe part i like best is where we have a goon confirming this hehe  in answer to the above post, you are trying to suggest that these same static sources are not also a vital component of T2 production? try harder.
i thought Id bring this back in here.
Seems like the answer to your problem would be a better share of the profits that your alliance generates from producing T2 materials. This should subsidise your building issues nicely.
Let me know how that goes hehe please look at my thread in F&I about stealth and camo in EvE |

Dinsdale Pirannha
Pirannha Corp
979
|
Posted - 2013.01.30 21:07:00 -
[50] - Quote
Trendon Evenstar wrote:We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains?
Much LOL reading this post. You are clearly completely deluded, or just spamming garbage as propaganda. You made 80M/hour in an Ishtar, and you think you can make more in L4's????
Wow, just wow. |

Teibor
Quay Industries CAStabouts
12
|
Posted - 2013.01.30 21:09:00 -
[51] - Quote
Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote:Teibor wrote:Natsett Amuinn wrote: T2 production shouldn't be undermined by high sec, and it is. That's not right when it's null materials that are required to build T2 goods. then the problem imo is nullsec moving too many moongoo materials to highsec and making T2 production too easy, not the fact that highsec is making T2. Where do you buy T2 components? I want players to be able to tax NPC corp members through control of stations in .7-.5, station services on par with high sec ones, and the ability of sov holders to upgrade a system for PvE content that supports more people in there space. I dont buy them. ....and allowing sov holders to upgrade their space for PVE will just lead to even more null sec bots of said alliances appearing. Well you most certainly showed the extend of your knowledge here. I didn't say upgrade FOR PvE content for a reason. I said upgrade for content that supported MORE PEOPLE. I have to ask, do you know where T2 components come from?
yea the fairies deliver them when we are sleeping, lesson learnt, dont try having a converation with a goon.
|

arcca jeth
Dark Alliance Dark Empire Alliance
181
|
Posted - 2013.01.30 21:09:00 -
[52] - Quote
Mistah Ewedynao wrote:Just amazing....
Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
And most of the rest of the Nullbears are saying Nerf highsec industry, but don't do it until you buff null industry. I want to keep my cake while eating it too.........
I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
They want it all, their way.
Not good for the game, but sure as hell good for Goons.
Personally I like the buff Null sec industry idea in application towards making POS ownership more appealing but mostly from a refining standpoint. I'd like to see them buff refining times. I'd be happy if they left High sec the way it is. Just the risk of putting up a POS to solely refine asteroid dirt isn't worth the time it takes to refine them. |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:10:00 -
[53] - Quote
Mistah Ewedynao wrote: I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
Who said anything about making it safe? Unsafe industry is the entire point.
Tell me, do you think the current system, where Goons have maximized the profit they receive for delivering raw Tech, and minimized the manufacturing of said tech into products by outsourcing it to a region flooded with cheap labor that has no recourse but to undercut each other, disadvantages them? |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:10:00 -
[54] - Quote
double post
- ban npc corps - |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:10:00 -
[55] - Quote
Mistah Ewedynao wrote:Just amazing....
Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
And most of the rest of the Nullbears are saying Nerf highsec industry, but don't do it until you buff null industry. I want to keep my cake while eating it too.........
I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
They want it all, their way.
Not good for the game, but sure as hell good for Goons. No sir.
I'm telling you that the largest trade hub in EVE, that is not an NPC station, and something like the 6th largest hub in EVE, does not have T2 components on the market.
You do understand that it's not possible for us to stock our market with T2 components without buying them in high sec. There are mechanics involved. We don't control every region of null sec. Yet. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
379
|
Posted - 2013.01.30 21:15:00 -
[56] - Quote
Mistah Ewedynao wrote: Here we have the people with a freakin MONOPOLY on the basic building blocks for T2 components saying that u can't get T2 components in null? This from a self appointed Nullsec "industrialist"
The closest thing to a monopoly is OTEC, and that is just for techetium.
Other moon minerals are spread around, or regional, and can even be mined in lowsec. Same for reactions. Datacores are now a lowsec FW thing.
Also, nullsec stations lack the slots for all the copying, inventing and component construction. POS helps, but POS permissions require industrialist to put those in an alt corp, which is more hoops to jump through.
|

Piugattuk
Lima beans Corp
326
|
Posted - 2013.01.30 21:16:00 -
[57] - Quote
Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. Sir you said earlier that industry in hi is not confined to hi, and that to you as a null industrialist it's a big f'ing deal, one of my problems living in null was the lack of BPC BPO availablility, I tried to change that I got blown to bits trying to "make it" work the problem I can had and you have is that most industrialists do not want to be constant targets it's contrary to building.
If you assure me it's a problem then why, can't you sell them to corp mates?
You want higher prices for hi end minerals null has to tighten supply just like OPEC does IRL those Arab stated have a conglomeration all working to keep supplies at a certain level, which involves cooperation most nullies can't seem to do.
There is a reason why industry doesn't work in null but it is not hi sec. See gun toting trigger happy folks, see mineral supply, see moon goo sales, see unable to dock at outposts, it's not a hi sec thing, why can't null sec see this.
I just wonder why you make it sound like it's hi sec's fault null can't get it together but at the same time a Goon said he'd get a fleet of 6000 tornados to visit hi sec but yet I'm supposed to believe industry in null is broken thru and thru? |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 21:17:00 -
[58] - Quote
Shamus O'Reilly wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel looks like someone actually understands hisec does have an issue that isnt a nullseccer... honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens I run my own pos and do actually fight As in lose ships/kill ships. Hisec and lowsec. Just not null sec I tried that and got podded on the way in. So I cant really speak for null beyond the fact that static warp bubbles with infinite warp strength are broken and op. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1516
|
Posted - 2013.01.30 21:22:00 -
[59] - Quote
Anyone would think there are intermediate processes between harvesting the raw moon materials and creating the finished T2 ship or module.
Clearly the most economically viable place to manufacture steel products is on the same site as the quarry that mines the iron ore. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:22:00 -
[60] - Quote
Nicolo da'Vicenza wrote:Mistah Ewedynao wrote: I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
Who said anything about making it safe? Unsafe industry is the entire point. Tell me, do you think the current system, where Goons have maximized the profit they receive for delivering raw Tech, and minimized the manufacturing of said tech into products by outsourcing it to a region flooded with cheap labor that has no recourse but to undercut each other, disadvantages them? I'm beginning to see the problem.
You guys seem to think that a single area of null can produce the T2 components that a single industrialist needs. That's impossible.
The stuff that goes into building T2 goods doesn't come out of a single region of New Eden. Some of it will come from here, some from there, and it all meets in the middle.
High sec is like ancient middle east. Trade routes from Europe, Africa, and Asia all converged in regions of the middle east. An asian trader doesn't deliver silk and spices to Rome or Egypt, they sold them to Roman and Egyptian traders in towns in the middle east.
Some Arab tribes become very wealthy and powerful for as long as those trade routes all converged on thier territory; that is Jita.
You can not fix this with a buff to null sec, it's intended to work this way. The balance can only come from higher T2 production in high sec through the NPC stations, as well as limitting the available slots for T2 production to encourage more of it being done in PoS and low and null stations.
We are not self sustaining, and you guys keep thinking we are.
|

Captain Tardbar
NEWB ALERT
56
|
Posted - 2013.01.30 21:23:00 -
[61] - Quote
Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie.
Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:27:00 -
[62] - Quote
Captain Tardbar wrote:Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie. Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. But you do know better, don't you? |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 21:28:00 -
[63] - Quote
Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
As someone who does build stuff I will just take this time to tell you that it is not only far cheaper to build everything in empire and ship it to null but there are also nowhere near enough slots to build much of anything in null sec. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:30:00 -
[64] - Quote
Piugattuk wrote:Shepard Wong Ogeko wrote:Piugattuk wrote: Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
We already have industrial characters. I have one that I use to build non-capships in nullsec. And I'm considered an oddball for doing it. Most of our members end up moving their industry operations to highsec for a variety of reasons. If you want to make T2 stuff, it is pretty much required you do it in highsec because it is the only place where you can easily acquire and move large amounts of T2 building materials. Even our members who mine (and yes, we do have guys that enjoy mining for some reason) have been packing up and moving to highsec because of current mineral prices. You can make more consistent income sucking up scordite and pyroxeres a few jumps out of Jita than dealing with spod and maintaining a high industry index in some backwater nullsec system. Much of our complaints about highsec industry and ideas for nerfs are about getting out own industry guys to move back to nullsec. Sir you said earlier that industry in hi is not confined to hi, and that to you as a null industrialist it's a big f'ing deal, one of my problems living in null was the lack of BPC BPO availablility, I tried to change that I got blown to bits trying to "make it" work the problem I had and you have is that most industrialists do not want to be constant targets it's contrary to building. If you assure me it's a problem then why, can't you sell them to corp mates? You want higher prices for hi end minerals null has to tighten supply just like OPEC does IRL those Arab states have a conglomeration all working to keep supplies at a certain level, which involves cooperation most nullies can't seem to do. There is a reason why industry doesn't work in null but it is not hi sec. See gun toting trigger happy folks, see mineral supply, see moon goo sales, see unable to dock at outposts, it's not a hi sec thing, why can't null sec see this. I just wonder why you make it sound like it's hi sec's fault null can't get it together but at the same time a Goon said he'd get a fleet of 6000 tornados to visit hi sec but yet I'm supposed to believe industry in null is broken thru and thru? No, I said that.
High sec is not a bubble, it does not have a seperate economy, and it is not on it's own server. You are not playing a seperate game from me because you're in high sec.
You can not "tighten" supply of minerals, nor have I ever said mineral prices need to be higher. Null already regulates tech, just like OPEC. Who controls the price of steal? Aluminum? That's the equivilent of minerals in EVE. Tech is like rare earth minerals, China has most of it, and they're now attempting to conrol it's flow and consumption.
The thing I like most about null is that I have no trouble doing invention. Copying and invention slots are up to whoever is setting up your station. If they don't have one with enough then that's there fault, I have zero trouble with that in null. Manufacturing slots are incredibly limitted, and it's frustrating because my other options aren't options because of the cost of those lines. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
381
|
Posted - 2013.01.30 21:31:00 -
[65] - Quote
Piugattuk wrote: Sir you said earlier that industry in hi is not confined to hi, and that to you as a null industrialist it's a big f'ing deal, one of my problems living in null was the lack of BPC BPO availablility, I tried to change that I got blown to bits trying to "make it" work the problem I had and you have is that most industrialists do not want to be constant targets it's contrary to building.
Getting blown up is part of living in nullsec. My operation works because there is a decent mark-up for importing stuff. So if I can produce locally and not get blown up, I can undercut the importers and still make a health profit.
Quote: If you assure me it's a problem then why, can't you sell them to corp mates?
I don't understand this.
Quote: You want higher prices for hi end minerals null has to tighten supply just like OPEC does IRL those Arab states have a conglomeration all working to keep supplies at a certain level, which involves cooperation most nullies can't seem to do.
This isn't possible with asteroid minerals because they are found all over nullsec, sov and npc, so no one group can really control it all. Also, most of the nullsec minerals can be reprocessed out of rat loot.
There is a reason why industry doesn't work in null but it is not hi sec. See gun toting trigger happy folks...[/quote]
Those trigger happy guys are the reason I have an decent sales at all. If stuff didn't get blown up, people wouldn't be buying stuff from me. |

Captain Tardbar
NEWB ALERT
56
|
Posted - 2013.01.30 21:33:00 -
[66] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie. Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. But you do know better, don't you?
I'm only saying record subscription numbers and record current connected users seem to be saying something along the lines of "Our wallet full of money says you are wrong." "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Piugattuk
Lima beans Corp
327
|
Posted - 2013.01.30 21:35:00 -
[67] - Quote
Natsett Amuinn wrote:Nicolo da'Vicenza wrote:Mistah Ewedynao wrote: I believe CCP designed this game to have Nullsec as lawless space, not a safe haven for organized industry and production. Which certainly doesn't fit in with Goonswarms vision of what they want THEIR nullsec to be.
Who said anything about making it safe? Unsafe industry is the entire point. Tell me, do you think the current system, where Goons have maximized the profit they receive for delivering raw Tech, and minimized the manufacturing of said tech into products by outsourcing it to a region flooded with cheap labor that has no recourse but to undercut each other, disadvantages them? I'm beginning to see the problem. You guys seem to think that a single area of null can produce the T2 components that a single industrialist needs. That's impossible. The stuff that goes into building T2 goods doesn't come out of a single region of New Eden. Some of it will come from here, some from there, and it all meets in the middle. High sec is like ancient middle east. Trade routes from Europe, Africa, and Asia all converged in regions of the middle east. An asian trader doesn't deliver silk and spices to Rome or Egypt, they sold them to Roman and Egyptian traders in towns in the middle east. Some Arab tribes become very wealthy and powerful for as long as those trade routes all converged on thier territory; that is Jita. You can not fix this with a buff to null sec, it's intended to work this way. The balance can only come from higher T2 production in high sec through the NPC stations, as well as limitting the available slots for T2 production to encourage more of it being done in PoS and low and null stations. We are not self sustaining, and you guys keep thinking we are.
And what happened to those rich states that got fat and lazy, decadent, corrupt, greedy? If anyone in hi sec is getting rich it ante me....blame the traders they are the one's who set prices I assure you when it comes to trading I stink.
Why won't you large alliances learn to trade moo goo, supplies become tightened in trade hub prices spike moon gooey Louises win? |

Felicity Love
STARKRAFT
204
|
Posted - 2013.01.30 21:35:00 -
[68] - Quote
Man, I should be selling "Asbestos Underwear" for this thread... and a few others like it. 
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 21:35:00 -
[69] - Quote
Captain Tardbar wrote:Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie. Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. But you do know better, don't you? I'm only saying record subscription numbers and record current connected users seem to be saying something along the lines of "Our wallet full of money says you are wrong." Yes, it says they reopened the chinese server recently it's been logging more activety then the previous one did.
We didn't grow really, serenity did. |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 21:36:00 -
[70] - Quote
baltec1 wrote:Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
As someone who does build stuff I will just take this time to tell you that it is not only far cheaper to build everything in empire and ship it to null but there are also nowhere near enough slots to build much of anything in null sec. Im curious about this.
http://eve.1019.net/pos/?ct=00&mod=03030303031N1N1N1N1N1O1O1O1O1O1P1P1P1P1P0V0V0V0V0W0W0W0W0U0U&off=
That has more production slots than a hisec station 5x, they can be traded around if you want to make more and it can be tanked better without losing as much production as a station. And as there are more moons than stations well why are you complaining? Aside from logistics but that is separate from your claim. |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:37:00 -
[71] - Quote
Captain Tardbar wrote:Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie. Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. But you do know better, don't you? I'm only saying record subscription numbers and record current connected users seem to be saying something along the lines of "Our wallet full of money says you are wrong." Oh so you wrote "If I didn't know any better" because you read it in a book or something. I guess that "summer of rage" was actually over nothing and CCP laid of 20% of its success for no reason because according to "Captain Tardbar" CCP was in a really successful financial state at the time. You see he's got this link to "vgchartz.com" where thanks largely to Chinese server growth EVE subs topped 450k - what a relief, Hilmar apologized to the playerbase for nothing!
Great post. |

Ginger Barbarella
Caldari Provisions Caldari State
1127
|
Posted - 2013.01.30 21:38:00 -
[72] - Quote
Half way through the first page and I must say it looks like the OP has struck a nerve. Very well done.
I'm going to have to read the rest to see where this soap opera takes us! "Blow it all on Quafe and strippers." -á --- Sorlac |

HollyShocker 2inthestink
State War Academy Caldari State
136
|
Posted - 2013.01.30 21:40:00 -
[73] - Quote
Kari Juptris wrote:Tell me more about these static fountains. I'd love to go park five accounts right on top of them.
The fact that you have 5 accounts should say something. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 21:41:00 -
[74] - Quote
Piugattuk wrote:
And what happened to those rich states that got fat and lazy, decadent, corrupt, greedy? If anyone in hi sec is getting rich it ante me....blame the traders they are the one's who set prices I assure you when it comes to trading I stink.
Why won't you large alliances learn to trade moo goo, supplies become tightened in trade hub prices spike moon gooey Louises win?
?
Please tell me what it was that I wrote that gave you the impression that I give a **** about you as a non-industrialist.
Nothing I write about would ever impact you, ever. Not ever. So why are you even responding to anything I write?
If you want to know what I think CCP should do to fix my issues. https://forums.eveonline.com/default.aspx?g=posts&t=195938
I don't want to nerf anything. You guys are to focused on the corp I'm in. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
381
|
Posted - 2013.01.30 21:43:00 -
[75] - Quote
NEONOVUS wrote:baltec1 wrote:Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
As someone who does build stuff I will just take this time to tell you that it is not only far cheaper to build everything in empire and ship it to null but there are also nowhere near enough slots to build much of anything in null sec. Im curious about this. http://eve.1019.net/pos/?ct=00&mod=03030303031N1N1N1N1N1O1O1O1O1O1P1P1P1P1P0V0V0V0V0W0W0W0W0U0U&off=That has more production slots than a hisec station 5x, they can be traded around if you want to make more and it can be tanked better without losing as much production as a station. And as there are more moons than stations well why are you complaining? Aside from logistics but that is separate from your claim.
That is 900,000,000isk in capital expenditures, and almost 400,000,000isk a month in overhead for fuel costs. And that isn't factoring in what ever the local rules are for running alt corps and dropping towers in sov nullsec.
Logistics is _never_ a separate issue when it comes to manufacturing. Living in highsec, where logistics are easier, only makes it seem that logistics is a non-issue. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 21:44:00 -
[76] - Quote
So we can anchor more than one PoS to a moon now?
And why would you put that in null when you've got even more moons available in high sec; where you don't have to import anything to build. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
374
|
Posted - 2013.01.30 21:45:00 -
[77] - Quote
Of course we are focused on the ALLIANCE you are in.
Scammers, cheaters, self proclaimed destroyers of other folks fun in games for the lulz.
Most of you are very hard to take seriously, despite the fact that some of you are very knowledgeable about the game. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 21:47:00 -
[78] - Quote
Natsett Amuinn wrote:So we can anchor more than one PoS to a moon now? And why would you put that in null when you've got even more moons available in high sec; where you don't have to import anything to build.
Don't forget, that POS on a highsec moon would require a wardec to be attacked enough to be reinforced, and it couldn't be attacked with anything bigger than a battleship. |

Nicolo da'Vicenza
Air The Unthinkables
2733
|
Posted - 2013.01.30 21:48:00 -
[79] - Quote
That's a good point Shepard. What if accessing station services for a highsec station cost a 125m flat fee and 90m isk per month after that. Then highsec and nullsec industry would legit be on even footing. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 21:52:00 -
[80] - Quote
Mistah Ewedynao wrote:Of course we are focused on the ALLIANCE you are in.
Scammers, cheaters, self proclaimed destroyers of other folks fun in games for the lulz.
Most of you are very hard to take seriously, despite the fact that some of you are very knowledgeable about the game. So you prescribe to stereotyping, and treating others as you expect them to treat you?
The only thing my corp indicates, other then being an individual of high standards, taste, and intillect, is that I have experience playing EVE in a multitude of enviroments.
I spent far longer in high sec than I have in null. |

BoBoZoBo
MGroup9 Quantum Cafe
203
|
Posted - 2013.01.30 21:54:00 -
[81] - Quote
Herzog Wolfhammer wrote:Wow didn't take long for the establishment to jump right into this thread, and the same crowd. Are you guys running a word parsing bot here?
HA Indeed. Primary Test Subject GÇó SmackTalker Elite |

Thutmose I
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.30 21:54:00 -
[82] - Quote
Nicolo da'Vicenza wrote:That's a good point Shepard. What if accessing station services for a highsec station cost a 125m flat fee and 90m isk per month after that. Then highsec and nullsec industry would legit be on even footing.
Increasing the manufacturing tax would definitely help with the isk sink issue, though I am not sure quite how much deflation of the money supply an increase of that magnitude would result in. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
374
|
Posted - 2013.01.30 21:55:00 -
[83] - Quote
Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 21:57:00 -
[84] - Quote
Nicolo da'Vicenza wrote:That's a good point Shepard. What if accessing station services for a highsec station cost a 125m flat fee and 90m isk per month after that. Then highsec and nullsec industry would legit be on even footing.
Personally, I think going after highsec industry on cost and access to slots would balance out a lot of stuff.
Like a 100x increase in install cost, and 10x increase in per hour costs. And either use better standing to lower install cost or increase max number of slots one can use.
As it is now, you can roll a new industry alt with what ever race and plop them in any faction's station and have everything available for dirt cheap. We already accept standings for lowering refining and sales taxes, and opening POS anchoring based on system security level. There should be standings involved in who gets to use research and manufacturing slots and how much they cost. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 21:59:00 -
[85] - Quote
Thutmose I wrote:Nicolo da'Vicenza wrote:That's a good point Shepard. What if accessing station services for a highsec station cost a 125m flat fee and 90m isk per month after that. Then highsec and nullsec industry would legit be on even footing. Increasing the manufacturing tax would definitely help with the isk sink issue, though I am not sure quite how much deflation of the money supply an increase of that magnitude would result in. Why?
They raised it once, they saw it did nothing but encouraged peopel to form one man corps. Raise it again, and it does the same.
Higher taxes only starts to be a problem for new players. It doesn't solve the droping of your corp when there's a wardec, or encourage anyone to join other peoples corps.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:00:00 -
[86] - Quote
Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA!
|

Thutmose I
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.30 22:01:00 -
[87] - Quote
Natsett Amuinn wrote:Thutmose I wrote:Nicolo da'Vicenza wrote:That's a good point Shepard. What if accessing station services for a highsec station cost a 125m flat fee and 90m isk per month after that. Then highsec and nullsec industry would legit be on even footing. Increasing the manufacturing tax would definitely help with the isk sink issue, though I am not sure quite how much deflation of the money supply an increase of that magnitude would result in. Why? They raised it once, they saw it did nothing but encouraged peopel to form one man corps. Raise it again, and it does the same. Higher taxes only starts to be a problem for new players. It doesn't solve the droping of your corp when there's a wardec, or encourage anyone to join other peoples corps.
I am not saying that the tax rates should not be increased, it is actually quite a good idea to increase the taxes on manufacturing. What I am saying is that I do not know the numbers associated with that magnitude mentioned, and what effect it will have on the money supply. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:03:00 -
[88] - Quote
Shepard Wong Ogeko wrote:Nicolo da'Vicenza wrote:That's a good point Shepard. What if accessing station services for a highsec station cost a 125m flat fee and 90m isk per month after that. Then highsec and nullsec industry would legit be on even footing. Personally, I think going after highsec industry on cost and access to slots would balance out a lot of stuff. Like a 100x increase in install cost, and 10x increase in per hour costs. And either use better standing to lower install cost or increase max number of slots one can use. As it is now, you can roll a new industry alt with what ever race and plop them in any faction's station and have everything available for dirt cheap. We already accept standings for lowering refining and sales taxes, and opening POS anchoring based on system security level. There should be standings involved in who gets to use research and manufacturing slots and how much they cost. Funny story.
My alt is galente, but because Dek is closer to caldari, I flew her to caldari space and build in a caldari station.
I haven't run a single mission, or adjusted my standing for either caldari or the NPC corp that owns the station I'm working out of, and I still build cheaper than this guy. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 22:04:00 -
[89] - Quote
Mistah Ewedynao wrote: And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations.
They aren't as safe as highsec operations.
Unlike highsec, you can drop bubbles and launch bombs on nullsec outposts. And you can drop dreads on POS and reinforce them relatively quickly. That will eat up your fuel and stront and stop any production going on till you rep the tower. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
374
|
Posted - 2013.01.30 22:07:00 -
[90] - Quote
Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA!
and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs...
As you drive off in your Ferrari. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 22:09:00 -
[91] - Quote
It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:11:00 -
[92] - Quote
Mistah Ewedynao wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA! and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs... As you drive off in your Ferrari. I'll let you in on a secret.
It's just a body mod, it's really a trans am under the hood. |

Rellik B00n
Lethal Death Squad
229
|
Posted - 2013.01.30 22:14:00 -
[93] - Quote
in fairness there are some slightly more reasonable suggestions over the last few pages. hundreds of millions to use station services is not one of them hehe! Jobs tied to standings might be worthwhile.
in the midst of all this lets not forget: what is the nature of null sec?
null is (was) the wild west. The frontier land. The edge of the galaxy.
Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec?
they are established, they have developed police and navies.
In that light in makes complete sense that the goods flow in to empire then flow back out.
In fact Im under the impression that this (pre-jump freight) was part of the deal - living in null requires logistical nouse. Id like to see the days of goods convoys and escorts back - at least its going to produce some fights.
related to null being the wild west perhaps CCP could cement some of the existing infrastructure. Some of those null stations have been there a long, long time. Maybe give a bonus based on how long the station has been 'stable' and add extra slots based on this? IDK, just throwing stuff out there. please look at my thread in F&I about stealth and camo in EvE |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 22:14:00 -
[94] - Quote
Natsett Amuinn wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA! and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs... As you drive off in your Ferrari. I'll let you in on a secret. It's just a body mod, it's really a trans am under the hood.
A Trans Am?!?! Lucky bastard.
Mine is a 4 cylinder Fiero |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:18:00 -
[95] - Quote
Shepard Wong Ogeko wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Honestly, the feeling I get is that the Goons just want everything that is better to do in high sec made even better to do in Nullsec.
If that is fair, then I guess high sec should get Moon Goo, Killer ratting and plexs, way better exploration, ABC asteroids.
You want equal?
Let's make it really equal.
And PLEASE don't tell me your stations/POS, which are protected by your uncountable minions aren't as safe as high sec operations. Good lord, you're like a roadie that doesn't shut up. NIRVANANIRVANANIRVANANIRVANA! and you are the fast talking promoter who says he can't quite afford to pay the band because of higher than expected costs... As you drive off in your Ferrari. I'll let you in on a secret. It's just a body mod, it's really a trans am under the hood. A Trans Am?!?! Lucky bastard. Mine is a 4 cylinder Fiero Dude, those things were cars!
I think.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:21:00 -
[96] - Quote
Rellik B00n wrote:in fairness there are some slightly more reasonable suggestions over the last few pages. hundreds of millions to use station services is not one of them hehe! Jobs tied to standings might be worthwhile.
in the midst of all this lets not forget: what is the nature of null sec?
null is (was) the wild west. The frontier land. The edge of the galaxy.
Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec?
they are established, they have developed police and navies.
In that light in makes complete sense that the goods flow in to empire then flow back out.
In fact Im under the impression that this (pre-jump freight) was part of the deal - living in null requires logistical nouse. Id like to see the days of goods convoys and escorts back - at least its going to produce some fights.
related to null being the wild west perhaps CCP could cement some of the existing infrastructure. Some of those null stations have been there a long, long time. Maybe give a bonus based on how long the station has been 'stable' and add extra slots based on this? IDK, just throwing stuff out there. You guys keep saying this. Care to direct me where CCP said that's what null is?
Becaue what I see CCP listing is:
Empire Builder
I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power
http://www.eveonline.com/sandbox/empire-builder/
Where does CCP state that null is the "wildwest"? |

Ginger Barbarella
Caldari Provisions Caldari State
1127
|
Posted - 2013.01.30 22:21:00 -
[97] - Quote
This thread seems to have derailed, as expected.
Look, there was a very good thread recently (maybe someone can post a link) with very good suggestions for null tweaks from people that actually KNOW Industry, and not from trolls and forum warriors. I suggest people replying here read that thread before commenting about something you clearly don't understand (some of you are so far off as to be laughable). The suggestions for for TWEAKS, not null buffs, and not high sec nerfs. Don't make suggestions that you know damned well will hurt you and your high sec alts; don't make suggestions without knowing a thing about the logistics involved for nullies (to which I've recently educated myself, trolling boolshite we see here aside). Industry in null CAN be made more lucrative for those living there, but apparently the logistics (and I don't mean hauling) just aren't there right now: I can accept that. Does that make null "broken"? Hardly, any more than Incursions are broken because you can't WIN WIN WIN in a T1 cruiser, and any more than FW being broken because non-FWers are allowed into FW plexes.
Turn on your troll indicators, people, and just ignore the trolls derailing this thread. There's some good discussions possible here, just like in the other thread I mentioned above. "Blow it all on Quafe and strippers." -á --- Sorlac |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 22:26:00 -
[98] - Quote
Rellik B00n wrote: null is (was) the wild west. The frontier land. The edge of the galaxy.
Was is the key part of this. I think CCP realizes that nullsec has moved on from wilderness, and created w-space as the new wilderness of Eve and gave it mechanisc that would keep it a wilderness.
Quote: Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec?
they are established, they have developed police and navies.
No argument from me on this point. As far as trade itself goes, the general neutrality of highsec will keep it as the most logical place to do trading. But few people are taking issue with trade itself.
Quote: In fact Im under the impression that this (pre-jump freight) was part of the deal - living in null requires logistical nouse. Id like to see the days of goods convoys and escorts back - at least its going to produce some fights.
Hard to say. When we went and started ganking freighters in highsec, they complained that it wasn't "real PvP", that it was griefing and that they couldn't be bothered to run scouts or convoys.
Quote: related to null being the wild west perhaps CCP could cement some of the existing infrastructure. Some of those null stations have been there a long, long time. Maybe give a bonus based on how long the station has been 'stable' and add extra slots based on this? IDK, just throwing stuff out there.
That's an interesting idea. We already have length of ownership tied to other upgrades. However, I think this might be one of those things that hands more to existing powers while leaving up-and-coming guys with nothing extra. I'd rather the extra slots be tied to the existing outpost upgrade scheme because it is often easier to get isk than to hold space. Also better for alliances that rely on renters, because renters could hop in and upgrade sooner rather than waiting for the strategic index to tick up. |

Nicolo da'Vicenza
Air The Unthinkables
2736
|
Posted - 2013.01.30 22:55:00 -
[99] - Quote
I think there's really no amount of reasonable tax rate that's going to stop people from using highsec industry as the default for nullsec's needs. Some of you posters reading this thread might be wondering why 'highsec industry' keeps factoring into this conversation about nullsec gameplay.
As I mentioned back on page 2, nullsec's main problem is that its design concept is rooted in an decade old, now nonexistant environment where 0.0 is a frontier populated by explorers coming in to extract valuable resources in unknown space populated by pirates and then move back to highsec ('civilized' space) to be sold for great profit.
Nullsec reality does not reflect this concept:
The inhabitants of 0.0 aren't ragtag small gangs of uncivilized explorers. They are standing armies numbering in the thousands that are not only the largest player entities in EVE Online, but the most regimented and coordinated gaming 'clans' of any MMO in existence period.
They aren't exploring 'unknown space', they're dwelling in and attacking very known space whose claim and ownership by sovereign empires are clearly displayed and prominently tracked and reported on.
Despite this reality, infrastructurally, nullsec's manufacturing and building capacities are intrinsically inferior to free highsec industry on every conceivable level. Because when nullsec was designed a decade ago, the thought that ragtag explorers would need tremendous industrial output was never thought of. As a result, it is more costly, more wasteful with nowhere near enough capacity to supply the current ship, ammo and module consumption of present nullsec alliances. Sensibly, in order to get around this limitation and have an advantage over their rivals with greater amounts of weapons produced cheaper and more efficiently, the alliances outsourced said needs to highsec through alt corps and highsec industrialists through supply chains. In addition to material superiority, this arrangement conferred strategic advantages as well; assured that the supply-chain alliances' industrial production would never be threatened in any meaningful way. Before long, any empires trying to have industrialists in their own alliance producing locally in their industrially inferior 0.0 space were driven out, utterly outpaced from a material standpoint by the alliances that treated industrialists as a needless liability that belonged in highsec.
Economic damage is very difficult to inflict when the only ways left to do so are ganking elusive jump freighter logistics and reinforcing tech moons. And defending a handful ships and a reinforced POS is far less hassle then to actively defend a large population of carebears that your alliance relies upon for survival. As the status quo grows increasingly entrenched, fewer groups are finding motivation to do so.
If nullsec was designed to support the gameplay that actually goes on inside it, that is, competing sovereign entities and blocs where the only laws enforced are player-based, fixing industry should be top priority so that 0.0 sovereign empires would actually behave like sovereign empires, with members actively working to feed and fuel their war machines that can be actively disrupted and more conflict, small-scale but relevent conflict, would happen.
But that can't happen if highsec industry is in its current state, with its effectively unlimited (able to supply all regions of space effortlessly), free and 99.95% efficient industrial base. Incentivizing industry in a region is impossible when there's a risk-free, cost-free alternative with unlimited capacity. If there was a way of solving null's problems without touching upon highsec whatsoever, I would be wholly for it. So I advocate a sensible balancing where the goal is buff nullsec industry to the point where people living in 0.0 will be able to supply themselves, while reducing highsec capacity (not 'increasing cost') to the poiint where it will still be able to support its own needs but not be able to effortlessly supply all of New Eden's material consumption. |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 22:58:00 -
[100] - Quote
baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.30 23:08:00 -
[101] - Quote
NEONOVUS wrote:baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume. As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec. Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi. Even then you can build more in hisec than in nullsec. a Player Owned Station or a POS cannot make up the sheer potential of NPC station usage in hisec.
1: In nullsec you cannot have more than one station per system. 2: A maxed out station in nullsec still cannot beat hisec stations for build slots one vs one. 3: In order to maximize potential in nullsec you cannot refine and build in the same station (Correct me if i am wrong here) 4: You need to be in an alliance to use nullsec stations that you own after you spend billions building them and billions more to upgrade them and the corresponding system it is in.
5: Even if all of this is fixed. Nullsec does not have enough lowends to support the sheer amount of high end minerals you can collect. You basically need to mine the region out in order to be on even levels with the high ends you get from one or two systems (Somewhat an exaggeration but it gets the point across) |

Nicolo da'Vicenza
Air The Unthinkables
2736
|
Posted - 2013.01.30 23:12:00 -
[102] - Quote
Rellik B00n wrote:Does it not make sense then in all honesty that the best place to trade is within the walls of the fortresses built by our NPC overlords in high sec? Markets (tertiary economy) emerge from manufacturing (secondary economy). |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 23:15:00 -
[103] - Quote
NEONOVUS wrote: See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
No we find that it is far cheaper to run industry jobs in high sec as it is damn near free. Even when you factor in fuel costs you are paying a fraction of the costs you face doing the same job in null sec. |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.30 23:16:00 -
[104] - Quote
uh that pos has over 125 slots granted they are mixed but the usage is the same between modules so it would still be 125 So how is that worse than a hisec station 20? Oh wait .75 build time so 166 slots effective. So yeah. Also arent people complaining about npc corp wardec immunity and then here you are advocating station tank industry?
baltec1 wrote:NEONOVUS wrote: See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
No we find that it is far cheaper to run industry jobs in high sec as it is damn near free. Even when you factor in fuel costs you are paying a fraction of the costs you face doing the same job in null sec. Which is what I said. You CAN do industry easily in null, you just would rather not face the risk of doing so.
ability != superior |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 23:23:00 -
[105] - Quote
NEONOVUS wrote: Which is what I said. You CAN do industry easily in null, you just would rather not face the risk of doing so.
ability != superior
No its cost. Risk has nothing to do with it. |

Piugattuk
Lima beans Corp
327
|
Posted - 2013.01.30 23:26:00 -
[106] - Quote
One solution I purposed was allowing null alliances the absolute right to build as many outposts as there is like empire mechanics if there's planet the they should be able to anchor an outpost same as NPC corps do in hi, then give outpost 100+ slots for manufacturing and slots for R&D
Supersize those roids like Veldspar and Scordite the basic building blocks.
Next build Capitol sized miner ships with 100,000 m3 cargo capacity and strip miners lasers that mine 5000 m3 per cycle and a range of 50km's so they don't get stuck on roids and since frighters can now scoop stuff out of space they can do Capitol sized jobs.
That'd be a hell of a hot drop fight tho. |

Rico Minali
Sons Of 0din Dark Therapy
1201
|
Posted - 2013.01.30 23:26:00 -
[107] - Quote
Is the OP suggesting low, hi and wh occupants should stock up on lube and assume the position? Trust me, I almost know what I'm doing. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
382
|
Posted - 2013.01.30 23:26:00 -
[108] - Quote
NEONOVUS wrote:baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume. As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec. Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
Do the math on how many isotopes that tower consumes, and then compare it to how many isotopes a jump freighter consumes. You could build in some out of the way highsec station and jump your product anywhere in the galaxy for far cheaper than using that decked out POS. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1724
|
Posted - 2013.01.30 23:33:00 -
[109] - Quote
NEONOVUS wrote:baltec1 wrote:It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume. As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec. Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi. With lower mineral costs in null sec my overal build cost on a 0/ 0 line is about what it cost for me to build the same T2 item in high sec.
The problemis when someone brings a bunch of that high sec manufactured item down from high sec and sells it for just over jita cost, because THEIR happy with 10k isk profit on something that is purchased for a couple of million isk.
I can make more reselling the minerals I purchased at that point.
The trader only sees isk investment, the builder has to look at material investment. Low profit margins are fine in high sec, where you trade in volume; it's not good in null sec where people actually want to build **** but can't becaue the mineral value is higher then the profit margin on the **** we build.
I mine the bulk of minerals I need in high sec, I can't do that in null. I'm dependant upon the miners mining and making less selling in null than exporting or just mining in high. You can't just undock from null and go to a belt and start mining like you can in high sec, that's why it's so much cheaper to build there.
Trit and mex are cheaper for me to import from high and there are even bottlenecks on the high end stuff that make me need to import from high more than I want. Along with the need to import the T2 components I need. If the minerals I buy in null aren't sufficiently low enough, at which point the miners are simply being screwed, it costs more for me to build in null.
Null corps can't stop people from importing, it's needed. There's simply to many things that are needed for us to build everything ourselves, and it shouldn't even work that way.
There is no reason, however, that high sec should be able to supply most of all the T2 goods throughout the entire game because it's just as cheap and often cheaper to build in high sec. |

Captain Tardbar
NEWB ALERT
56
|
Posted - 2013.01.30 23:35:00 -
[110] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie. Hrm... If I didn't know any better, it seems CCP can justify itself with its current subscription numbers. But you do know better, don't you? I'm only saying record subscription numbers and record current connected users seem to be saying something along the lines of "Our wallet full of money says you are wrong." Oh so you wrote "If I didn't know any better" because you read it in a book or something. I guess that "summer of rage" was actually over nothing and CCP laid of 20% of its success for no reason because according to "Captain Tardbar" CCP was in a really successful financial state at the time. You see he's got this link to "vgchartz.com" where thanks largely to Chinese server growth EVE subs topped 450k - what a relief, Hilmar apologized to the playerbase for nothing! Great post.
Ok sure the Chinese helped the numbers a bit, but if you haven't noticed there are usually 50,000 players on during the weekend and I remember those number being lower in the past from a few years ago.
Obviously CCP is doing something that the players agree with, no?
Otherwise we'd see lower numbers.
If CCP is angering the player base why aren't we seeing numbers down to 20K or 10K? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Sura Sadiva
Entropic Tactical Crew
219
|
Posted - 2013.01.30 23:36:00 -
[111] - Quote
Nicolo da'Vicenza wrote: The inhabitants of 0.0 aren't ragtag small gangs of uncivilized explorers. They are standing armies numbering in the thousands that are not only the largest player entities in EVE Online, but the most regimented and coordinated gaming 'clans' of any MMO in existence period.
This is not relevant and neither true. Keep feeding this illusion cna only lead to be progressively marginalized in the community and in CCP plans. As is already happening since maybe 2-3 years: A minority is a minority, no matter how well organizzed or cool they are when it comes to count subscriptions, forcing the company to brually evaluate numbers is not a good idea here.
Nicolo da'Vicenza wrote: But that can't happen if highsec industry is in its current state, with its effectively unlimited (able to supply all regions of space effortlessly), free and 99.95% efficient industrial base. Incentivizing industry in a region is impossible when there's a risk-free, cost-free alternative with unlimited capacity. If there was a way of solving null's problems without touching upon highsec whatsoever, I would be wholly for it. So I advocate a sensible balancing where the goal is buff nullsec industry to the point where people living in 0.0 will be able to supply themselves, while reducing highsec capacity (not 'increasing cost') to the poiint where it will still be able to support its own needs but not be able to effortlessly supply all of New Eden's material consumption.
Fine, I could buy your vision of null. But who say have to be economically indpendnets. NO enthity in a game like EVE have to be indipendent, is not healthy for the gameplay. EVE is based just on the fact that all his ocmponents in some way interact and condition one each other, people have to move, trade, interacct, share their gameplay, events happening in 0.0 have to affect high sec, directly or indirectly and vice versa.
Pushing to have EVE universe splitted in totally indipendent areas is the dead for EVE... then why do not split on different servers??
Demanding a 100% economically indipendent null is equivalent to demanding high sec as indipendent safe area. And equally disruptive for the sandbox.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1725
|
Posted - 2013.01.30 23:46:00 -
[112] - Quote
Sura Sadiva wrote:
Fine, I could buy your vision of null. But who say have to be economically indpendnets. NO enthity in a game like EVE have to be indipendent, is not healthy for the gameplay. EVE is based just on the fact that all his ocmponents in some way interact and condition one each other, people have to move, trade, interacct, share their gameplay, events happening in 0.0 have to affect high sec, directly or indirectly and vice versa.
Pushing to have EVE universe splitted in totally indipendent areas is the dead for EVE... then why do not split on different servers??
Demanding a 100% economically indipendent null is equivalent to demanding high sec as indipendent safe area. And equally disruptive for the sandbox.
EVE isn't black and white.
Reducing the output of T2 goods in high sec is not making null "econmically independant". Materials still need to move between the two regions, that doesn't mean that T2 goods should be cheaper to build in high sec.
No one is asking for "100% economically independent null".
We're penalized for joining a player run corporation and living in null, as an industrialist. I can buy T2 BPC in high sec and build from them and do just as well as I do in null.
I'm a ******* non-factor in null sec. People like me aren't worth putting in your corporation in null, because you do not need me. This is a real situation, it's not hyperbole or grand exageration, it's the reality of bulding in null.
I played in high sec, as a member of an NPC corp for 5 years. You can not tell me there's no problem here. My entire playstyle is being undermined by an entire area of the game.
You guys are the same group that will constantly through out the "how I want to play" arguement. Guess what, I want to ******* build things in null and feel like I"m contributing to something, and YOU keep forcing me to play in ways I shouldn't have.
Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again! |

Nicolo da'Vicenza
Air The Unthinkables
2738
|
Posted - 2013.01.30 23:50:00 -
[113] - Quote
Sura Sadiva wrote:Nicolo da'Vicenza wrote: The inhabitants of 0.0 aren't ragtag small gangs of uncivilized explorers. They are standing armies numbering in the thousands that are not only the largest player entities in EVE Online, but the most regimented and coordinated gaming 'clans' of any MMO in existence period.
This is not relevant and neither true. I like the reams of evidence you provided to qualify this statement.
Feel free to describe some 'clans' of another MMO and their size and level of sophistication and counter my claim.
Sura Sadiva wrote:Nicolo da'Vicenza wrote: But that can't happen if highsec industry is in its current state, with its effectively unlimited (able to supply all regions of space effortlessly), free and 99.95% efficient industrial base. Incentivizing industry in a region is impossible when there's a risk-free, cost-free alternative with unlimited capacity. If there was a way of solving null's problems without touching upon highsec whatsoever, I would be wholly for it. So I advocate a sensible balancing where the goal is buff nullsec industry to the point where people living in 0.0 will be able to supply themselves, while reducing highsec capacity (not 'increasing cost') to the poiint where it will still be able to support its own needs but not be able to effortlessly supply all of New Eden's material consumption.
Fine, I could buy your vision of null. But who say have to be economically indpendnets. NO enthity in a game like EVE have to be indipendent, is not healthy for the gameplay. EVE is based just on the fact that all his ocmponents in some way interact and condition one each other, people have to move, trade, interacct, share their gameplay, events happening in 0.0 have to affect high sec, directly or indirectly and vice versa. Pushing to have EVE universe splitted in totally indipendent areas is the dead for EVE... then why do not split on different servers?? Demanding a 100% economically indipendent null is equivalent to demanding high sec as indipendent safe area. And equally disruptive for the sandbox. Who was advocating "total economic independence" for null? Sovereign alliances would still need to trade T2 minerals among each other in order to produce T2 ships. And they'd need to still import both navy and pirate faction ships. And T3 ships. And they'd need a neutral area to do that in. Non-sovnull space will still retain their niches on certain resources, retaining their lucrative qualities. Do I think highsec's 'niche' is "total manufacturing and low-end superiority for all of New Eden" though? No not really. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
383
|
Posted - 2013.01.30 23:53:00 -
[114] - Quote
Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
To be fair, I said I build in nullsec, but it is just a hand full in demand T1 items. But is only 1 leg of my finances, along with exporting raw materials and importing finished products.
I could do better in terms of variety and volume manufacturing in highsec though, but I get a perverse sense of fulfillment doing it where the odds are stacked against me. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.30 23:56:00 -
[115] - Quote
I honestly never thought i'd be agreeing with so many goonies in a single thread....  |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
375
|
Posted - 2013.01.30 23:56:00 -
[116] - Quote
Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended?
T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing.
Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components.
Do you want to leave us any crumbs at all? Seriously. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 00:00:00 -
[117] - Quote
Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously. You do know that if hi/null indie rebalancing does happen theyd still sell hiends and ships to jita right...? Either that or get ballzy and start a lowsec indie group or go to Wspace where its not only profitable beyond belief but fun as hell |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.31 00:00:00 -
[118] - Quote
Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region.
But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
383
|
Posted - 2013.01.31 00:00:00 -
[119] - Quote
Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously.
You going to complain about how datacores got moved to lowsec with Faction Warfare? |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
375
|
Posted - 2013.01.31 00:08:00 -
[120] - Quote
Shepard Wong Ogeko wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously. You going to complain about how datacores got moved to lowsec with Faction Warfare?
Yeah I am. WTF does faction warfare have to do with the months I invested in research skills to get datacores?
But we digress.
Have you really done the math re: doing reactions and building your own T2 components in a POS in null?
Since all the reactions in empire have to be done in low sec, how is this all a fault with us poor high sec industry guys? Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:10:00 -
[121] - Quote
Shepard Wong Ogeko wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
To be fair, I said I build in nullsec, but it is just a hand full in demand T1 items. But is only 1 leg of my finances, along with exporting raw materials and importing finished products. I could do better in terms of variety and volume manufacturing in highsec though, but I get a perverse sense of fulfillment doing it where the odds are stacked against me. That is true.
But so was the comment I got about being the sleezy promoter. 
|

Piugattuk
Lima beans Corp
327
|
Posted - 2013.01.31 00:10:00 -
[122] - Quote
NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause.
Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). |

Nicolo da'Vicenza
Air The Unthinkables
2740
|
Posted - 2013.01.31 00:13:00 -
[123] - Quote
To put it in perspective. As bad as you imagine Hulkageddon was, it never reached a point where mining in 0.0 became a preferable alternative.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:13:00 -
[124] - Quote
Mistah Ewedynao wrote:Shepard Wong Ogeko wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously. You going to complain about how datacores got moved to lowsec with Faction Warfare? Yeah I am. WTF does faction warfare have to do with the months I invested in research skills to get datacores? But we digress. Have you really done the math re: doing reactions and building your own T2 components in a POS in null? Since all the reactions in empire have to be done in low sec, how is this all a fault with us poor high sec industry guys? Because it's a ******* game and people want to be rewarded for doign the HARDER ****?
Why do you have to be that crappy gamer that wants everything easy AND rewarding. I bet your little league didn't keep game scores either.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:15:00 -
[125] - Quote
Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). Jeez, I'm sure that more people didn't increase the demand for things.
1 trit, gtfo. I started EVE in '05, it was like 4 isk for trit then. WTF.
No matter how much crap you pile up, it's still just a pile of crap.
Edit: WTF, hulkagedon didn't even exist when "trit was 1 isk". As if no one else here plays the game or is incapable of spotting bullshit. |

Dinsdale Pirannha
Pirannha Corp
981
|
Posted - 2013.01.31 00:16:00 -
[126] - Quote
baltec1 wrote:Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
As someone who does build stuff I will just take this time to tell you that it is not only far cheaper to build everything in empire and ship it to null but there are also nowhere near enough slots to build much of anything in null sec.
Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec. News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.
But you knew that already.
This whole campaign is about disinformation, just like any other null sec propaganda campaign.
You want to increase station mfg slots in null, I have no issue with that. It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.
I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.
Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
375
|
Posted - 2013.01.31 00:17:00 -
[127] - Quote
Natsett Amuinn wrote:Mistah Ewedynao wrote:Shepard Wong Ogeko wrote:Mistah Ewedynao wrote:Natsett Amuinn wrote: Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
Read that last bit again!
working as intended? T2 keeps coming up in most of your posts. You say it's wrong that null has to depend on high sec for T2 manufacturing. Well then I say it's wrong that Empire has to depend on null for the materials to manufacture T2 components. Do you want to leave us any crumbs at all? Seriously. You going to complain about how datacores got moved to lowsec with Faction Warfare? Yeah I am. WTF does faction warfare have to do with the months I invested in research skills to get datacores? But we digress. Have you really done the math re: doing reactions and building your own T2 components in a POS in null? Since all the reactions in empire have to be done in low sec, how is this all a fault with us poor high sec industry guys? Because it's a ******* game and people want to be rewarded for doign the HARDER ****? Why do you have to be that crappy gamer that wants everything easy AND rewarding. I bet your little league didn't keep game scores either.
That's it, I'm out.
F'n Goonz Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.31 00:18:00 -
[128] - Quote
Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). I started just as those changes happened and plex beat 500 mil. And yet to me all that it shows is people just keep making more ISK. That is ISK is seriously inflating in value and thus needs to be deflated. Probably by a mandatory Concord tax or something.
Point being the prices are a result of no sinks rather than something system. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:18:00 -
[129] - Quote
Smart people build out of NPC stations and use the PoS to do research.
PoS isn't free to set up or run. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
384
|
Posted - 2013.01.31 00:19:00 -
[130] - Quote
Mistah Ewedynao wrote: Yeah I am. WTF does faction warfare have to do with the months I invested in research skills to get datacores?
But we digress.
Have you really done the math re: doing reactions and building your own T2 components in a POS in null?
Since all the reactions in empire have to be done in low sec, how is this all a fault with us poor high sec industry guys?
I did the math. Reactions are skewed on my end because our alliance has a moon goo cartel, and we sort of subsidize reactions. But that only makes good sense as another 'export building material' scheme.
To build T2 from scratch isn't really worth it with a POS once I factor in opportunity cost. It's a lot of flying around, and I still need a character in highsec to find and gather all the materials I can't get locally in nullsec. That means a lot more time at the keyboard. I can spend less keyboard time and deal in higher volume if I moved my industry and hauling guys to empire like most of my allies have done.
So I just stick to T1, and only a few items. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:20:00 -
[131] - Quote
Mistah Ewedynao wrote:
That's it, I'm out.
F'n Goonz
As long as you can admit I'm smarter then you, then you can take your ball and go home.
|

Sura Sadiva
Entropic Tactical Crew
219
|
Posted - 2013.01.31 00:24:00 -
[132] - Quote
Nicolo da'Vicenza wrote: This is not relevant and neither true.
I like the reams of evidence you provided to qualify this statement. Feel free to describe some 'clans' of another MMO and their size and level of sophistication and counter my claim. [/quote]
My bad, I didnt explain myself well.
What I meant is: is not relevant. The fact someone is more organized as group do not mke his gameplay more evaluable or deserving any special attention, when it come to decide how to improve a game plain numbers are more important, and what you ask (right or wrong) regards a minority. The first step is to become aware of this and instead of pushing things as minority lobbies interest try I think is smarter to work to see these needs in a more general and trasversal overhaul.
The attitude, anyone can read in many forum threads as well as on many blogs and so on like "have to be so cause we are more cool" or "we have to dictate this or we're going to harrass CCP playerbase and burn jita) is pretty childish and, in my humble opinions, not going anywhere except promoting the ida in the community that "they're only a minority of ******* wanting to dictate everyone gameplay".
Idea that I know to be largely false; however if it become a common perception one should think about this. If you think that keep giving this idea is good, please keep doing it and good luck.
|

ashley Eoner
163
|
Posted - 2013.01.31 00:24:00 -
[133] - Quote
NEONOVUS wrote:Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). I started just as those changes happened and plex beat 500 mil. And yet to me all that it shows is people just keep making more ISK. That is ISK is seriously inflating in value and thus needs to be deflated. Probably by a mandatory Concord tax or something. Point being the prices are a result of no sinks rather than something system. Wait did you just claim there are no sinks in EVE?? |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 00:25:00 -
[134] - Quote
Mistah Ewedynao wrote:[quote=Natsett Amuinn][quote=Mistah Ewedynao][quote=Shepard Wong Ogeko][quote=Mistah Ewedynao]
That's it, I'm out.
F'n Goonz Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why 

Maybe because i have blues in nullsec indie groups perhaps? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
384
|
Posted - 2013.01.31 00:26:00 -
[135] - Quote
NEONOVUS wrote:Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). I started just as those changes happened and plex beat 500 mil. And yet to me all that it shows is people just keep making more ISK. That is ISK is seriously inflating in value and thus needs to be deflated. Probably by a mandatory Concord tax or something. Point being the prices are a result of no sinks rather than something system.
Meanwhile, barges/exhumers got a nice buff, Hulkageddon payouts stopped, and trit rose to around 6isk/unit
Go figure. |

ashley Eoner
163
|
Posted - 2013.01.31 00:27:00 -
[136] - Quote
Shepard Wong Ogeko wrote:NEONOVUS wrote:Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). I started just as those changes happened and plex beat 500 mil. And yet to me all that it shows is people just keep making more ISK. That is ISK is seriously inflating in value and thus needs to be deflated. Probably by a mandatory Concord tax or something. Point being the prices are a result of no sinks rather than something system. Meanwhile, barges/exhumers got a nice buff, Hulkageddon payouts stopped, and trit rose to around 6isk/unit Go figure. Oh they actually stopped paying out? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
384
|
Posted - 2013.01.31 00:27:00 -
[137] - Quote
Shamus O'Reilly wrote:Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why   Maybe because i have blues in nullsec indie groups perhaps?
If you are trying to do industry in w-space, then damn, even I feel bad for you. |

Nicolo da'Vicenza
Air The Unthinkables
2741
|
Posted - 2013.01.31 00:29:00 -
[138] - Quote
Dinsdale Pirannha wrote: This whole campaign is about disinformation, just like any other null sec propaganda campaign.
For perspective, Dinsdale has claimed that CCP updating the NPC AI engine was a nullsec conspiracy because it affected his l4 mission ratting by way of having to recall/re-release his drones. |

Sura Sadiva
Entropic Tactical Crew
219
|
Posted - 2013.01.31 00:30:00 -
[139] - Quote
Natsett Amuinn wrote:[quote=Sura Sadiva]
You guys are the same group that will constantly through out the "how I want to play" arguement. Guess what, I want to ******* build things in null and feel like I"m contributing to something, and YOU keep forcing me to play in ways I shouldn't have.
Every null builder in this thread has said they have a high sec alt building for them, and you guys keep telling us everything is fine.
And who said everyithing is fine? What I'ms aying is that this can be pushed as a lobby interest. Have to be in a general redesign/improvements. The "take away from them and give to us" is not a great argument.
As well as the attitude "I want to be free to not give a **** I only want to do my gameplay ion my vavourite security area and do not have to bother for the rest" is not bright and not viable. For sure not positive for EVE if was accepted.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
384
|
Posted - 2013.01.31 00:31:00 -
[140] - Quote
ashley Eoner wrote: Oh they actually stopped paying out?
Hulkageddon has been over since the barge buff. People still gank miners, but if you follow the trail of tears in GD the big issue now is bumping because actually blowing up miners doesn't really pay.
The ore holds they added killed off can flipping too, and the recent Crimewatch changes was the nail in the coffin for that tactic. |

Trendon Evenstar
GoonWaffe Goonswarm Federation
104
|
Posted - 2013.01.31 00:31:00 -
[141] - Quote
Dinsdale Pirannha wrote:Trendon Evenstar wrote:We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains? Much LOL reading this post. You are clearly completely deluded, or just spamming garbage as propaganda. You made 80M/hour in an Ishtar, and you think you can make more in L4's???? Wow, just wow.
I didnt get any LP for my efforts, and half an hour was cloaking up/avoiding hostile gangs. Since the OP did not elaborate on his static isk fountains the anomalies were my assumption since they are static. Hardly an isk fountain  |

NEONOVUS
Saablast Followers
311
|
Posted - 2013.01.31 00:31:00 -
[142] - Quote
ashley Eoner wrote:NEONOVUS wrote:Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). I started just as those changes happened and plex beat 500 mil. And yet to me all that it shows is people just keep making more ISK. That is ISK is seriously inflating in value and thus needs to be deflated. Probably by a mandatory Concord tax or something. Point being the prices are a result of no sinks rather than something system. Wait did you just claim there are no sinks in EVE?? Relative to the ISK coming in, yes. There are sinks but they get less than .1 of all ISK. Oh and then there is wealth centralization (That is your queue Goons) Which makes all the ISk end up in certain people's pockets instead of being spread out. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 00:32:00 -
[143] - Quote
Shepard Wong Ogeko wrote:Shamus O'Reilly wrote:Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why   Maybe because i have blues in nullsec indie groups perhaps? If you are trying to do industry in w-space, then damn, even I feel bad for you. Not industry in general. But Wspace does have its uses.... Guess many didnt catch that. Damn refining array is pointless though. Completely absolutely pointless... Some of the more fun PVP ive had was in Wspace also. Too bad our current hole hasnt had much |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:34:00 -
[144] - Quote
Sura Sadiva wrote:Nicolo da'Vicenza wrote: This is not relevant and neither true. I like the reams of evidence you provided to qualify this statement. Feel free to describe some 'clans' of another MMO and their size and level of sophistication and counter my claim.
My bad, I didnt explain myself well. What I meant is: is not relevant. The fact someone is more organized as group do not mke his gameplay more evaluable or deserving any special attention, when it come to decide how to improve a game plain numbers are more important, and what you ask (right or wrong) regards a minority. The first step is to become aware of this and instead of pushing things as minority lobbies interest try I think is smarter to work to see these needs in a more general and trasversal overhaul. The attitude, anyone can read in many forum threads as well as on many blogs and so on like "have to be so cause we are more cool" or "we have to dictate this or we're going to harrass CCP playerbase and burn jita) is pretty childish and, in my humble opinions, not going anywhere except promoting the ida in the community that "they're only a minority of ******* wanting to dictate everyone gameplay". Idea that I know to be largely false; however if it become a common perception one should think about this. If you think that keep giving this idea is good, please keep doing it and good luck. Pardon me, you wouldn't have all those T2 goods in high sec if it wasn't for that minority.
Yes, ignore us, tell us we don't matter.
You can take high sec out of EVE, we keep chugging along with everything we have. Remove null and aren't buying a T2 anything.
See, I think you're confused over who the relevant group here is. Guess what group got written about again. Yup, us minorities. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
384
|
Posted - 2013.01.31 00:35:00 -
[145] - Quote
Shamus O'Reilly wrote:Shepard Wong Ogeko wrote:Shamus O'Reilly wrote:Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why   Maybe because i have blues in nullsec indie groups perhaps? If you are trying to do industry in w-space, then damn, even I feel bad for you. Not industry in general. But Wspace does have its uses....  Guess many didnt catch that. Damn refining array is pointless though. Completely absolutely pointless... Some of the more fun PVP ive had was in Wspace also. Too bad our current hole hasnt had much
The refining array is a cruel joke. It should be moved to that new section on the market where they put the captains quarters keys and units of lag. |

baltec1
Bat Country
4988
|
Posted - 2013.01.31 00:36:00 -
[146] - Quote
Dinsdale Pirannha wrote: Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec. News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.
But you knew that already.
This whole campaign is about disinformation, just like any other null sec propaganda campaign.
You want to increase station mfg slots in null, I have no issue with that. It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.
I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.
Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.
I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec. |

ashley Eoner
163
|
Posted - 2013.01.31 00:36:00 -
[147] - Quote
NEONOVUS wrote:Relative to the ISK coming in, yes. There are sinks but they get less than .1 of all ISK. Oh and then there is wealth centralization (That is your queue Goons) Which makes all the ISk end up in certain people's pockets instead of being spread out. Where's your data set?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:37:00 -
[148] - Quote
NEONOVUS wrote: Relative to the ISK coming in, yes. There are sinks but they get less than .1 of all ISK. Oh and then there is wealth centralization (That is your queue Goons) Which makes all the ISk end up in certain people's pockets instead of being spread out.
If you can't make more than me as a high sec industrialist, you are simply bad at the game.
You can sell far more of any given item in a single day than I can, and at pretty much the same profit margin.
I'd say do the math, but if you can't figure out how to make more isk as a builder in high sec, you obviously can't add. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 00:37:00 -
[149] - Quote
Shepard Wong Ogeko wrote:Shamus O'Reilly wrote:Shepard Wong Ogeko wrote:Shamus O'Reilly wrote:Sad part is. F'n goonz dont matter here. I did the hisec indie then lowsec indie and am currently working Wspace and im participating in a conversation about nullsec indie because i have read up on it for months. Funny thing is I admit i have no firsthand experience in nullsec indie but for some reason people are agreeing with me on what i say here.... I wonder why   Maybe because i have blues in nullsec indie groups perhaps? If you are trying to do industry in w-space, then damn, even I feel bad for you. Not industry in general. But Wspace does have its uses....  Guess many didnt catch that. Damn refining array is pointless though. Completely absolutely pointless... Some of the more fun PVP ive had was in Wspace also. Too bad our current hole hasnt had much The refining array is a cruel joke. It should be moved to that new section on the market where they put the captains quarters keys and units of lag. I was thinking the same thing about a week back. Just talking about one makes me laugh |

Piugattuk
Lima beans Corp
327
|
Posted - 2013.01.31 00:38:00 -
[150] - Quote
Natsett Amuinn wrote:Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). Jeez, I'm sure that more people didn't increase the demand for things. 1 trit, gtfo. I started EVE in '05, it was like 4 isk for trit then. WTF. No matter how much crap you pile up, it's still just a pile of crap. Edit: WTF, hulkagedon didn't even exist when "trit was 1 isk". As if no one else here plays the game or is incapable of spotting bullshit. and trying to be louder doesn't negate the fact that if thing's get harder for hi sec then it gets that much harder for null, that's why I want null to get the easy button super roids and everything this way prices will fall to an all time low because supply will go thru the roof.
|

Herzog Wolfhammer
Sigma Special Tactics Group
2416
|
Posted - 2013.01.31 00:39:00 -
[151] - Quote
Nicolo da'Vicenza wrote:Here's my 'theory'.
Nullsec's problem is that its design is based around a concept of 0.0 that hasn't actually existed since 2004, as some sort of 'unclaimed wild frontier'. A place where roaming groups of some mining frigates and a couple of industrial haulers (since earlier in the game, everyone had far less SP) would venture out into the unknown dark and belt mine the most valuable resource in the game, which at the time was megacyte. To do this they would have to go through dozens of gate jumps through unknown space, where warp to zero didn't exist, where there were only a handful of carriers in the game and high end min supply would be a incredible journey back and forth to highsec to sell and be manufactured. The trip was assumed to be so dangerous, and the mining yields so low, that only a small amount of high end mins (measured in manhours spent mining) would be needed to build things compared to low-end mineral mining. Despite this, high ends were incredibly lucrative in this dawn era of EVE commanding tens of thousands of ISK per unit.
Then as the game went on, something happened in nullsec. Players started gaining more and more SP, meaning they could mine more, haul more, fight harder. Mining frigates gave way to mining cruisers which gave way to mining battleships and finally culminated with the addition of mining barges. Disorganized and weak nullsec explorers naturally gave way to more stable, more organized and overall more effective groups who as a result could secure output more regularly then when the game was initially designed. They in turn formed alliances (later supported in-game) with other groups for additional stability. In addition, carriers, which at once point were merely mythical, became more and more accessible as characters continued to gain SP and cumulative resources of all kinds continued to become more abundant. Since 'cargo bay' and 'ship bay' weren't differentiated back in those days, the increasingly simple transport of increasing amounts of mega/zydrine all combined to lower the ISK income per nullsec inhabitant. This steady devaluation eventually killed nullsec mining (the ostensible reason for breaking into 0.0) and other ways of gaining high-end minerals became the norm, namely loot reprocessing, because by now ratting was by far a superior source of income.
So nullsec was already broken by my estimation around 2005.
When confronted with complaints about "living in nullsec increasingly not worth it" 6-7 years ago, CCP, still thinking that nullsec in the old vision of intrepid roaming resource harvesters, despite the 'frontier' having long been carved out, colonized, occupied and often feudalized, figured the fix for this was adding new forms of resource extraction in the form of T2 minerals and moons. This turned out to be a more reliable system then the high-end mineral incentive for nullsec because there is simply no way of increasing the yield of a moon harvester or creating additional moons. With the previous moongoo distribution system, it was hardly perfect (with Delve and Querious being notoriously imbalanced) but there was enough R64-grade moons to the point where holding any 0.0 space had definite benefits if only for some moons.
The problem of course with moongoo is that the income from moongoo for number of reasons isn't distributed to individual nullsec members, so for a lot of nullsec players, the income that could be derived from 0.0 was still decreasing. While this was happening in 0.0 unaddressed, highsec was undergoing a series of buffs including increased CONCORD safety, static ice belts, ubiquitous L4 agents and increased replenishment of low-end belts that all made highsec living much more lucrative. Without going into whether those buffs were good or bad, they definitely influenced people's decision in a cost/balance analysis of where they'd choose to derive their income.
Soon nullsec CSM rep Zastrow was elected to CSM 3 (2007) in order to emphasize the 'not worth living in' problem, the CSM and CCP were all convinced that the solution, once again, laid in introducing new ways of extracting resources. They put a Legendary Bad Idea Master known as "Seleene" in charge of this and not only did he implement this non-solution in an incompetent fashion, he also reengineered it so that sovereignty was contested in a way that could only be effectively fought with overpowered supercapitals that required oodles of ISK and SP to pilot (coincidentally, Seleene has lots of SP and ISK and personally believes those qualities should come with privileges over other players who haven't been playing since beta), that as a bonus also crashed the server whenever an average sized 0.0 fight happened.
So now that nullsec gameplay was unprofitable, unfun (because it centered around supercarrier 'flying coffins' that most players couldn't own) and now actually unfunctional, this was capped by making a regional R32 (Technetium) the main T2 bottleneck instead of more evenly distributed moons.
CCP looked at this and decided their work was complete, and would not iterate on nullsec for the next 2 1/2 years after threats of mass unsubs, instead focusing on developing WoW-style raids and Space Barbie.
I don't often read walls of text, but when I do, it's one like this, the kind that is worth it.
There is only one problem in this game, and it's in every kind of space:
Infinite resources that never ever run out.
This should never have happened, especially in a PVP game. Conflict is almost always over resources. This has always been the way of the human race.
Of course one could argue that if belts ran out, there would be no more ships? Well, what of recycling? (so much for Disco SB) If resources ran out, salvaging would be a facet of the battles and people involved in that would be a part of it.
Make resources finite and the problems are solved. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:41:00 -
[152] - Quote
Piugattuk wrote:Natsett Amuinn wrote:Piugattuk wrote:NEONOVUS wrote:Shamus O'Reilly wrote:I honestly never thought i'd be agreeing with so many goonies in a single thread....  That's because the ones here are the haggard industrialists the salt of null the vander wall forces of the region. But yeah high is to good in that it allows everyone to use it. Perhaps making them npc corp only and then disallowing invention would fix it. Along with halving the number of slots. Thus making low look better eliminating thw whole one man corp thing that higher rates would cause. Funny thing, I remember long ago a fresh noob when trit was under 1 isk, then trit prices rose a bit, then halkageddion came and prices climb and climb I left when a Drake was 25 mil came back and now a Drake is 55 mil and prices for Veldspar were 11 isk then a null alliance puts permanent hulkageddion and prices for Veldspar rose again, how did a hi sec miner cause that. Understand you guys do it to yourself. (Make things harder). Jeez, I'm sure that more people didn't increase the demand for things. 1 trit, gtfo. I started EVE in '05, it was like 4 isk for trit then. WTF. No matter how much crap you pile up, it's still just a pile of crap. Edit: WTF, hulkagedon didn't even exist when "trit was 1 isk". As if no one else here plays the game or is incapable of spotting bullshit. and trying to be louder doesn't negate the fact that if thing's get harder for hi sec then it gets that much harder for null, that's why I want null to get the easy button super roids and everything this way prices will fall to an all time low because supply will go thru the roof. What?
Making T2 production cost more in high sec, makes it a whole lot easier for me.
We obviously aren't playing the same game.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1726
|
Posted - 2013.01.31 00:43:00 -
[153] - Quote
Herzog Wolfhammer wrote: Make resources finite and the problems are solved.
Well of course, there's always the drive everyone out of EVE by making the game really suck approach.
If we're not playing, we have nothing to complain about.
You could really be onto something here. |

Dinsdale Pirannha
Pirannha Corp
981
|
Posted - 2013.01.31 05:42:00 -
[154] - Quote
baltec1 wrote:Dinsdale Pirannha wrote: Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec. News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.
But you knew that already.
This whole campaign is about disinformation, just like any other null sec propaganda campaign.
You want to increase station mfg slots in null, I have no issue with that. It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.
I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.
Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.
I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec.
Really? You make all your T2 modules in stations? Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array. That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS.
The system I was in had 3 stations, 50 slots at each station. It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on. If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average.
You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production.
So please stop with your ridiculous statements. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 06:30:00 -
[155] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote: Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec. News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.
But you knew that already.
This whole campaign is about disinformation, just like any other null sec propaganda campaign.
You want to increase station mfg slots in null, I have no issue with that. It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.
I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.
Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.
I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec. Really? You make all your T2 modules in stations? Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array. That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS. The system I was in had 3 stations, 50 slots at each station. It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on. If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average. You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production. So please stop with your ridiculous statements. And our corp also ran a lowsec POS due to the fact our old home system had NO manufacturing slots. We even only ran a medium to cut fuel costs.
So by this statement im assuming you chose to also build the iceblocks for your POS? and of course mined all the ice for this with a complete PI network to support the process. Did you have the POS within quick freighting of the ice belt or did you go cross EVE to freight the refined ice for a solid month or two? Of course you probably had alts to do all of this process im assuming in hisec? Well it'd be hilarious to see an undefended freighter in nullsec full of ice blocks moving to a POS or station to refine it. (Though some are ballzy to do it... it is nullsec afterall... safe... right?)
So with all this into account you were running a large POS for months on end with absolutely NO fuel expenses.... How was that entire experience for you? Did you like doing that? Many casual players would not even complete HALF of this process in order to run a POS.
Im a 6-8 hour a day very little life outside gamer for EVE (sad i know) and as a combat indie even i couldn't stand a process such as this... All of this in order to build what i want outside of an NPC station which i can use very much more... easily on my ingame wallet.
baltec is right in saying that he saves around 400 mil a month in empire space. Unless a player or corporation was completely committed beyond all sane reason to a full production line from fuel block construction to endline finished ships/modules POSs are a waste of ISK for the average player
Edit: When it comes down to it a POS is either going to waste wallet isk or your playing time in order to build. have fun choosing. The only times POS's are necessary are in lowsec industry (As many stations do not have build slots. So it is more viable to build in a POS in your home system) or in Wspace which is self explanatory.... i hope |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
377
|
Posted - 2013.01.31 06:44:00 -
[156] - Quote
Nope....
Have been drinking too much,
Believe the Goonz Foolz. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shamus O'Reilly
Gungnirs' Point I Know Right
74
|
Posted - 2013.01.31 06:56:00 -
[157] - Quote
Mistah Ewedynao wrote:Nope....
Have been drinking too much,
Believe the Goonz Foolz. <--- Not all of us are Goons here.
Industry/construction outside of hisec for the majority of players in EVE is not viable. It is much easier for the average player to ship hiends to hisec and build in an NPC station instead of dealing with the insane amount of work a POS requires to keep a 0% cost from profit (dont even get me STARTED on how easy it is for a corpie to steal from them also -> BUHBYE Mega Navy x5!... or thanatos... or archon... rorqual... yeah)
or the other alternative building multiple stations across a region for specific work duties such as refining and construction only to be limited SEVERELY by the amount of build and research slots available once THIS process is complete (and here we go on the multi-billion isk investment into stations there is and the issue of well.... losing them to someone who wants moar!)
tbh the only time a POS for any use is 100% required for success is living in Wspace.
Industry in the game is unbalanced. Pure and simple. Only major industry groups can actually make the best of nullsec. And when it comes to that it's usually as a renter alliance as they cannot access hiend moon goo to fund ALL THE THINGS! due to well... Goonswarm and the coalitions of null.
And as these major indie groups are still small in comparison to the alliances of our lovily CFC HBC they cannot be an aggressor and are stuck in the indie role with very little room for more. This brings in the issue of Tech and moon goo being unbalanced and (i think this is the first time i can say 100% broken) as any alliance holding enough goo can fund their PVP for as long as they wish. Mining/building in null suddenly becomes null and void in comparison. |

Dinsdale Pirannha
Pirannha Corp
981
|
Posted - 2013.01.31 07:04:00 -
[158] - Quote
[quote=Shamus O'Reilly] gibberish [quote]
I did sometimes mine my own ice, then refine it and haul it to my POS. But guess what: that is a COST. Whether I buy the fuel, or forgo selling the fuel to use it myself, that is a cost.
When you say that because I mine something, and use it for my own production, it has zero cost attached to it, you will be laughed out of any conversation.
And you talk about credibility...giggle.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
385
|
Posted - 2013.01.31 07:06:00 -
[159] - Quote
Dinsdale's operation could work if he's really dealing in that much volume and has products with a good margin.
But I think he is way over estimating POS manufacturing in highsec. I've scouted at least a dozen highsec systems for available moons (ended up going to lowsec to find one). Many were offline, and if I had to throw out a number, about a third. And the vast majority only had labs. |

Shamus O'Reilly
Gungnirs' Point I Know Right
74
|
Posted - 2013.01.31 07:07:00 -
[160] - Quote
[quote=Dinsdale Pirannha][quote=Shamus O'Reilly] gibberish
Quote:
I did sometimes mine my own ice, then refine it and haul it to my POS. But guess what: that is a COST. Whether I buy the fuel, or forgo selling the fuel to use it myself, that is a cost.
When you say that because I mine something, and use it for my own production, it has zero cost attached to it, you will be laughed out of any conversation.
And you talk about credibility...giggle.
Looks like you did not read my entire rebuttal or you would have realized my induction of time into a "COST" as you put it.
As i said it is either a waste of your wallet or a time killer for activities in EVE that the average player wants to do. But thank you for the insult it means alot to me 
You do understand i am taking a stance in this conversation for the average player right? the ones who wouldn't even go through the process of building ice blocks (and taking the little time daily/weekly they have to bore themselves to death).
Thank you again for acting as the enlightened individual in this argument. As your point above is moot |

ashley Eoner
163
|
Posted - 2013.01.31 07:33:00 -
[161] - Quote
Natsett Amuinn wrote:NEONOVUS wrote: Relative to the ISK coming in, yes. There are sinks but they get less than .1 of all ISK. Oh and then there is wealth centralization (That is your queue Goons) Which makes all the ISk end up in certain people's pockets instead of being spread out.
If you can't make more than me as a high sec industrialist, you are simply bad at the game. You can sell far more of any given item in a single day than I can, and at pretty much the same profit margin. I'd say do the math, but if you can't figure out how to make more isk as a builder in high sec, you obviously can't add. Move to highsec. Problem solved!
|

Malcanis
Vanishing Point. The Initiative.
7496
|
Posted - 2013.01.31 07:33:00 -
[162] - Quote
NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel
There's still 3 problems remaining:
(1) POS are horribadawful to work with
(2) Null still doesn't have enough production slots to make even enough ammo for itself.
(3) The sheer number of POS that would be required Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
31
|
Posted - 2013.01.31 07:35:00 -
[163] - Quote
Mistah Ewedynao wrote:Nope....
Have been drinking too much,
Believe the Goonz Foolz.
Translated:
"I have no argument, therefore I shall revert to gibberish, oh and blame goons too, that ALWAYS lends strength to any argument, even when there isn't one."
You're welcome |

Dinsdale Pirannha
Pirannha Corp
982
|
Posted - 2013.01.31 07:47:00 -
[164] - Quote
Shepard Wong Ogeko wrote:Dinsdale's operation could work if he's really dealing in that much volume and has products with a good margin.
But I think he is way over estimating POS manufacturing in highsec. I've scouted at least a dozen highsec systems for available moons (ended up going to lowsec to find one). Many were offline, and if I had to throw out a number, about a third. And the vast majority only had labs.
I focused on 2 main items: DC II's and Nano II's. (both had, and still have, great margins) I also made T2 rigs, but that was more sideline. Hob II's were also great margin, but required insane effort in the copying/inventing area.
I also made intermediate products, like oscillators, but that market was highly volatile. There was also a brief foray into cap mfg, however cap components are ALWAYS built at low sec stations if the mfg slots are available, because of the volume issues, among other things.
I gave the whole thing up in June because I was tired of the daily grind, and hugely angry with the attack Soundwave orchestrated on data core agents. That has worked out to a nerf between 80 and 90 % on those agents.
I never made a single module or component at a station, mainly because I could never guarantee slots. I made a minimum of 200 items a day, weekends more. That would be minimum 20 ten run BPC's every day. A 10 run DCII BPC took up about 20 hours to mfg if I remember correctly, and 10 hours for a 10 run Nano II BPC.
And I was small potatoes compared to the serious industrialists. On any given day thousands of nano's and DC II's change hands in just Jita. No way, absolutely no way, the majority of those are being mfg'ed in stations.
As for mfg slots at POS's, you and I can disagree. I know what I saw, and still see re: mfg slots at POS's.
But once again, CCP could end all these arguments by running some simple SQL commands and publishing the results. Instead, they watch silently as the propaganda wars are fought.
Wonder why they do that, when some facts that are at their fingertips would end all this drama and conjecture. |

baltec1
Bat Country
4989
|
Posted - 2013.01.31 08:06:00 -
[165] - Quote
Quote:
Really? You make all your T2 modules in stations? Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array. That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS.
The system I was in had 3 stations, 50 slots at each station. It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on. If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average.
You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production.
So please stop with your ridiculous statements.
There is a system in caldari space that has more slots than the entire tribute region. I have few issues getting a slot and it saves me a small fortune. Im willing to bet the bulk of those POSs are for research and invention. |

Rellik B00n
Lethal Death Squad
241
|
Posted - 2013.01.31 08:41:00 -
[166] - Quote
so the next question is:
large alliances have complete control of the tech in game. This is a fact.
Without resorting to 'the minerals i mine are free' there is a significant profit from tech - even taking into consideration labour and running costs. Its a very, very large mostly passive income.
It is a major building block of T2 production. In fact it is THE major building block of T2 production.
so as I see it this poses a couple of further questions:
1. if the 'average' members of large alliances had equal shares of the profits from tech would that negate the loss of operating in null sec - assuming that you DID have enough slots?
2. While the profits from the major T2 component are going into the alliance pocket to cover Titans etc is there any reason to change the current situation at all?
I have seen your arguments as to why the current situation is bad but tbh your leaders are large contributors to this situation. You are kind of sayinng 'it costs too much to operate in null' as one of your arguments whilst at the same time your organisation as a whole is sitting on the biggest ISK source in the entire universe. It doesnt add up.
It would make more sense to me that passive income like this should go into the pockets of the whole alliance to help make it worthwhile operating in null and then tax from your feudal system should cover the Titans, ship replacements etc.
So whilst you can argue that high sec industry is tied into null sec production it is equally plain to see that any change to high sec in that area should be balanced with both null sec production changes AND null sec moon mining changes. please look at my thread in F&I about stealth and camo in EvE |

baltec1
Bat Country
4992
|
Posted - 2013.01.31 10:25:00 -
[167] - Quote
Rellik B00n wrote:so the next question is:
large alliances have complete control of the tech in game. This is a fact.
Without resorting to 'the minerals i mine are free' there is a significant profit from tech - even taking into consideration labour and running costs. Its a very, very large mostly passive income.
It is a major building block of T2 production. In fact it is THE major building block of T2 production.
so as I see it this poses a couple of further questions:
1. if the 'average' members of large alliances had equal shares of the profits from tech would that negate the loss of operating in null sec - assuming that you DID have enough slots?
2. While the profits from the major T2 component are going into the alliance pocket to cover Titans etc is there any reason to change the current situation at all?
I have seen your arguments as to why the current situation is bad but tbh your leaders are large contributors to this situation. You are kind of sayinng 'it costs too much to operate in null' as one of your arguments whilst at the same time your organisation as a whole is sitting on the biggest ISK source in the entire universe. It doesnt add up.
It would make more sense to me that passive income like this should go into the pockets of the whole alliance to help make it worthwhile operating in null and then tax from your feudal system should cover the Titans, ship replacements etc.
So whilst you can argue that high sec industry is tied into null sec production it is equally plain to see that any change to high sec in that area should be balanced with both null sec production changes AND null sec moon mining changes.
Why would we spend more isk building in null sec when we can build the same stuff cheaper in empire? |

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 10:35:00 -
[168] - Quote
Rellik B00n wrote:so the next question is:
large alliances have complete control of the tech in game. This is a fact.
Without resorting to 'the minerals i mine are free' there is a significant profit from tech - even taking into consideration labour and running costs. Its a very, very large mostly passive income.
It is a major building block of T2 production. In fact it is THE major building block of T2 production.
so as I see it this poses a couple of further questions:
1. if the 'average' members of large alliances had equal shares of the profits from tech would that negate the loss of operating in null sec - assuming that you DID have enough slots...?
Would a tech subsidy cover the additional cost of building in 0.0?
Maybe, but why not just take the subsidy and continue building in hi-sec anyway?
There's also the issue that sov 0.0 simply doesn't have the capacity. We can't even supply all the ammo we need from our own stations because they have so few lines.
So it's a two part issue:
(1) Producing in sov 0.0 is horribly uneconomic because of the huge subsidies that producing in hi-sec gets. (Free stations, no sov bills, etc etc, you get the drift)
(2) Sov 0.0 physically can't produce enough to support itself because manufacturing stations have so few lines and there's a cap of 1 station per system.
So to make producing in 0.0 viable, 0.0 outposts first have to be hugely buffed so that they can at least potentially be upgraded to be as good as a big multi-station hi-sec system like Nonni or Sobaseki. Then producers in hi-sec will have to start paying a realistic price for the facilities they enjoy. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3758
|
Posted - 2013.01.31 10:38:00 -
[169] - Quote
Rellik B00n wrote: I have seen your arguments as to why the current situation is bad but tbh your leaders are large contributors to this situation. You are kind of sayinng 'it costs too much to operate in null' as one of your arguments whilst at the same time your organisation as a whole is sitting on the biggest ISK source in the entire universe. It doesnt add up.
They are waiting for mom CCP to implement canned content to add bottom up alliance income. You know, the opposite of what a sandbox is about and worrying similar to other bad games.
This would keep otrageous income from moons PLUS additional otrageous income in the form of taxes. Why would the leadership be happy of just milking moons when they can ALSO milk corpies?
Nobody, ever, answered me this tiny question: why do all play like this is a game based on guilds (a la WoW) where guildies pay the organizations, when EvE is a game based on corporations (including shares, tickers and similar stuff) where guildies are employees and employees tend to be PAID not to be taxed?
This puts a fact in evidence: that there's an issue with the game design, whereas there's little effort for a "state" management (that would include taxes management on a macro dimension), people do with the tools they are given ("mere" corp / alliance) and this gets messy results. But the outcome is still the same: a "core" that cashes in trillions, while the grunts are left to themselves and come beg for bottom up income on the forums.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3758
|
Posted - 2013.01.31 10:46:00 -
[170] - Quote
Malcanis wrote: There's also the issue that sov 0.0 simply doesn't have the capacity. We can't even supply all the ammo we need from our own stations because they have so few lines.
So it's a two part issue:
(1) Producing in sov 0.0 is horribly uneconomic because of the huge subsidies that producing in hi-sec gets. (Free stations, no sov bills, etc etc, you get the drift)
(2) Sov 0.0 physically can't produce enough to support itself because manufacturing stations have so few lines and there's a cap of 1 station per system.
So to make producing in 0.0 viable, 0.0 outposts first have to be hugely buffed so that they can at least potentially be upgraded to be as good as a big multi-station hi-sec system like Nonni or Sobaseki. Then producers in hi-sec will have to start paying a realistic price for the facilities they enjoy.
The issue is straightforward: the evident inability of null sec industry and production to be viable is a design choice, not a "bug". It's fair to push to change it, but as long as it's presented like some mysterious design oversight, pleas are going nowhere.
CCP just don't WANT people to build and refine in nullsec, the limitations i.e. on POS refineries are not a "typo" in a database record, they are mechanics put in expressly to make refining stupidly un-competitive.
Now, in an ideal case a CCP game designer would reply or make a blog about why they want nullsec to lack manufacturing and refining and whether they want to keep the situation as is or they think it should change.
Until then, keep pushing... but that's a game design change request, not a call to sort out some incredibly absurd mistake. It's a spiteful game design choice of theirs, but it's a choice. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Thutmose I
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.31 10:49:00 -
[171] - Quote
Rellik B00n wrote:so the next question is:
large alliances have complete control of the tech in game. This is a fact.
Without resorting to 'the minerals i mine are free' there is a significant profit from tech - even taking into consideration labour and running costs. Its a very, very large mostly passive income.
It is a major building block of T2 production. In fact it is THE major building block of T2 production.
so as I see it this poses a couple of further questions:
1. if the 'average' members of large alliances had equal shares of the profits from tech would that negate the loss of operating in null sec - assuming that you DID have enough slots?
2. While the profits from the major T2 component are going into the alliance pocket to cover Titans etc is there any reason to change the current situation at all?
I have seen your arguments as to why the current situation is bad but tbh your leaders are large contributors to this situation. You are kind of sayinng 'it costs too much to operate in null' as one of your arguments whilst at the same time your organisation as a whole is sitting on the biggest ISK source in the entire universe. It doesnt add up.
It would make more sense to me that passive income like this should go into the pockets of the whole alliance to help make it worthwhile operating in null and then tax from your feudal system should cover the Titans, ship replacements etc.
So whilst you can argue that high sec industry is tied into null sec production it is equally plain to see that any change to high sec in that area should be balanced with both null sec production changes AND null sec moon mining changes.
to number 1:
I see numbers of 300-400 or so existing tech moons floating around. If each of these gives about 170M/day (current prices of 78k / tech, after fuel), then all of them will generate materials worth 60B/day. This is going into the alliance wallet. Now consider how the majority of the individuals who make isk make it: ratting.
a mediocre ratter can easily pull in 50m/hr. that 60B number comes out to 1200 ratter hours a day.
Considering that the CFC has at least 20k members, then if 6% of them ratted for 1h/day they would gain as much isk as the combined total of all tech moons (not all of which are owned by the CFC)
As for the total average income from the tech moons: assuming that the CFC did own all of the tech, then the 60B/day would come out to less than 3M/day per capita. Now, this is about the same as every member going and shooting 2-3 rats in a belt a day.
If the coalitions had to rely on ratting to make their 60B/day (say via 20-25% taxes), then two main things would happen:
A large number of the members would refuse to rat, as ratting is boring (this would decrease stability, which may be seen as a good thing).
The money supply would increase drastically (tech does not affect the money supply), which generally has bad effects on the economy if no sinks are added as well.
in other words: they would just rat for isk to buy stuff in empire, rather than try to make tech. If they could get tech individually, most would not even try. |

Rellik B00n
Lethal Death Squad
241
|
Posted - 2013.01.31 10:52:00 -
[172] - Quote
ah good VV.
I was just considering trying to track you down to ask an opinion about this and here you are 
without derailing the thread does anyone have a figure that is close to exact concerning what each tech moon is worth per cycle after running costs?
edit: lol answered cheers!
VV: The points made above concerning the industry aspect of null are on the money for me, im glad you made them.
2nd edit: so if you had to mine tech like you have to mine rocks what would the projected result be? please look at my thread in F&I about stealth and camo in EvE |

Thutmose I
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.31 11:02:00 -
[173] - Quote
Rellik B00n wrote:ah good VV. I was just considering trying to track you down to ask an opinion about this and here you are  without derailing the thread does anyone have a figure that is close to exact concerning what each tech moon is worth per cycle after running costs? edit: lol answered cheers! VV: The points made above concerning the industry aspect of null are on the money for me, im glad you made them. 2nd edit: so if you had to mine tech like you have to mine rocks what would the projected result be?
Going based on the majority of the people in null sec which I have interacted with (which is no where near the majority of null sec) If you have to mine tech in any way similar to mining belts, or killing rats, then they would not do it.
So, assuming tech is still restricted to one area of eve, the prices would go up even more, as the supply would go down. If tech got evenly distributed, then the thing i mentioned above with taxation might be done rather than trying to mine the tech, as killing the rats for tax doesn't really require the coordination that mining and pooling tech does.
Whether tech as income exists or not, the major coalitions will be able to get their giant incomes, but as it is, moon goo is probably one of the best such methods for the eve economy.
Edit: I should probably mention that if it did get evenly distributed with mining like rocks needed, then the supply wouldn't go down as much, as it would then be available to 50-60k people rather than 20-40k, so more would be willing to mine it. |

baltec1
Bat Country
4992
|
Posted - 2013.01.31 11:03:00 -
[174] - Quote
Rellik B00n wrote: 2nd edit: so if you had to mine tech like you have to mine rocks what would the projected result be?
Unknown. That would depend entirely on how many mined it. |

Captain Death1
Ministry of War Amarr Empire
39
|
Posted - 2013.01.31 11:12:00 -
[175] - Quote
funny how null needs so much help yet most of the botters in game are from null that is a ton of isk maybe they need to cut the null botters off from pooring isk in game then we can talk about high sec (mind you most of the null players are not even paying subs |

Brooks Puuntai
Solar Nexus.
1071
|
Posted - 2013.01.31 11:25:00 -
[176] - Quote
Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null that is a ton of isk maybe they need to cut the null botters off from pooring isk in game then we can talk about high sec (mind you most of the null players are not even paying subs maybe its time to force the vets to pay a sub for main and all alts anyone can b$tch and cry for free
I don't even know where to start with this.
|

Rellik B00n
Lethal Death Squad
241
|
Posted - 2013.01.31 11:28:00 -
[177] - Quote
Thutmose I wrote:I see numbers of 300-400 or so existing tech moons floating around. If each of these gives about 170M/day (current prices of 78k / tech, after fuel), then all of them will generate materials worth 60B/day. This is going into the alliance wallet.
just borrowing this one part of your post:
60,000,000,000 x 365 = 21,900,000,000,000 ISK per year.
erring on the side of caution say the biggest alliance in game owns a quarter of the tech moons:
21,900,000,000,000 / 4 = 5,475,000,000,000
5 thousand, 4 hundred and 75 BILLION ISK a year.
to go back to my previous point - you could easily subsidise manufacturers enough to make building in null worth it (assume enough slots) with a tiny portion of this ISK.
so if it isnt being used to make living in null worthwhile, what is it being used for?
VV's point earlier about it being deliberately implented this way by CCP interests me as well. Id like to hear some confirmation from the powers that be about this. please look at my thread in F&I about stealth and camo in EvE |

Thutmose I
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.31 11:40:00 -
[178] - Quote
Rellik B00n wrote:Thutmose I wrote:I see numbers of 300-400 or so existing tech moons floating around. If each of these gives about 170M/day (current prices of 78k / tech, after fuel), then all of them will generate materials worth 60B/day. This is going into the alliance wallet. just borrowing this one part of your post: 60,000,000,000 x 365 = 21,900,000,000,000 ISK per year. erring on the side of caution say the biggest alliance in game owns a quarter of the tech moons: 21,900,000,000,000 / 4 = 5,475,000,000,000 5 thousand, 4 hundred and 75 BILLION ISK a year. to go back to my previous point - you could easily subsidise manufacturers enough to make building in null worth it (assume enough slots) with a tiny portion of this ISK. so if it isnt being used to make living in null worthwhile, what is it being used for? VV's point earlier about it being deliberately implented this way by CCP interests me as well. Id like to hear some confirmation from the powers that be about this.
That may look like a lot per year, but you need to compare it to the number of players involved, this is why I stuck to the daily income, assuming that all of those tech moons are shared across the HBC and CFC, which would be about 30-40k characters, then the income is less than 2M/day per character. This isn't really enough to subsidize manufacturing well enough.
What the income is used for is things like holding sov (this alone probably takes a few billion a day) and ship replacement programs. Some is probably embezzled, but when you look at where the actual isk is coming from, most of it actually comes from a combination of members in 0.0 ratting and people running missions in high sec, so a good portion of the isk that the coalitions get from their moons originally came from their members.
The moon goo mainly provides a way for isk to get from the members of the group to the group itself, which is then mostly used for infrastructure for the group.
|

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 11:59:00 -
[179] - Quote
Rellik B00n wrote:Thutmose I wrote:I see numbers of 300-400 or so existing tech moons floating around. If each of these gives about 170M/day (current prices of 78k / tech, after fuel), then all of them will generate materials worth 60B/day. This is going into the alliance wallet. just borrowing this one part of your post: 60,000,000,000 x 365 = 21,900,000,000,000 ISK per year. erring on the side of caution say the biggest alliance in game owns a quarter of the tech moons: 21,900,000,000,000 / 4 = 5,475,000,000,000 5 thousand, 4 hundred and 75 BILLION ISK a year. to go back to my previous point - you could easily subsidise manufacturers enough to make building in null worth it (assume enough slots) with a tiny portion of this ISK. so if it isnt being used to make living in null worthwhile, what is it being used for? VV's point earlier about it being deliberately implented this way by CCP interests me as well. Id like to hear some confirmation from the powers that be about this.
90% of the tech moons are controlled by 3 alliances, and they've overwhelmingly concentrated in one corner of the map. What about alliances who don't get any of the tech goodness? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
30
|
Posted - 2013.01.31 12:00:00 -
[180] - Quote
I don't believe CCP will ever improve Null-sec industry significantly.
Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on. Don't Panic.
|

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 12:01:00 -
[181] - Quote
Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null
Sreegs has confirmed that the region with the highest density of bots is... The Forge.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 12:02:00 -
[182] - Quote
Speedkermit Damo wrote:I don't believe CCP will ever improve Null-sec industry significantly.
Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on.
Implying that anyone pays a sub just to check prices instead of using an unrtained alt on account they already have. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Thutmose I
Paxton Industries Gentlemen's Agreement
10
|
Posted - 2013.01.31 12:04:00 -
[183] - Quote
Malcanis wrote:
90% of the tech moons are controlled by 3 alliances, and they've overwhelmingly concentrated in one corner of the map. What about alliances who don't get any of the tech goodness?
The other moon goo is still worth a decent bit, though not quite as much, also the isk from ratting I mentioned can be made in almost any 0.0 system (not sure about true-sec -0.0 to -0.2), as it was just from bounties, so the alliances without the tech goodness can make the same per capita income by having 6% of their members sit there ratting a few hours a day, which I admit, is not a very fun proposal. |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
30
|
Posted - 2013.01.31 12:38:00 -
[184] - Quote
Malcanis wrote:Speedkermit Damo wrote:I don't believe CCP will ever improve Null-sec industry significantly.
Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on. Implying that anyone pays a sub just to check prices instead of using an unrtained alt on account they already have.
You know perfectly well that many if not most null-sec dwellers run a second (or even more) highsec account to do the things that are far easier and more profitable than is possible in nullsec. Industry, mining etc. Don't Panic.
|

Vaerah Vahrokha
Vahrokh Consulting
3759
|
Posted - 2013.01.31 13:49:00 -
[185] - Quote
Malcanis wrote:90% of the tech moons are controlled by 3 alliances, and they've overwhelmingly concentrated in one corner of the map. What about alliances who don't get any of the tech goodness?
This is a testament to how utterly bad has been Dominion.
How it worked before Dominion, lived in first person:
- New PvP corp borns (or reforms) in hi sec. - PvP corp moves to low sec and FW. - PvP corp moves the NPC null sec. - PvP corp forms or joins a sov alliance.
Each of these stages were possible. The last stage involved POSes setting up or shooting down. Life was relatively simple.
My corp, from when they moved to hi sec to NPC nullsec gradually added more and more ship replacement programs. And I am talking of when ISK were harder to come by. And no PI for grunts either. At the end of the FW days we had a fully fitted ships replacement program including capitals. We owned not a single moon. It was possible. It involved dedicating an afternoon to a specific ISK farming operation where people would basically rat or mine and give all the earnings to the corp.
It was simple days and we, a 150-ish strong corp, had no moon yet would reimburse fully fitted carriers and dreads.
Then something happened and now apparently if you don't have 30% of the moons in the game and don't force CCP to provide "bottom up income" and don't nerf hi sec industry you just can't survive.
The question comes natural: Terrible Dominion or terrible, whiny current players or both? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Yim Sei
Ontogenic Achronycal PLC
49
|
Posted - 2013.01.31 13:55:00 -
[186] - Quote
Its beginning to seem to me that alot of the problems associated with the issues posted in earlier threads stem from the map (universe).
Why not just extend it?
A bigger hisec and nullsec means more space for smaller corps and alliances to inhabit.
More plexes, missions stations, moon goo, roids - but all spread out more.
What if all these issues are caused by the fact that space is now too small?
Everyone is encroaching on everyone elses space which results in large alliance NAPs.
In fact the more I think about it and read, the more I see people overcomplicating the issue or trying to bend public opinion to their own advantage.
New Eden IS too small period.
Wheres the sense of adventure of roaming out into the wildernes??? gone - too many choke points. Can't really count wormholes for this as they are really just fancy instances.
We all can see that New Eden is in fact a 2 dimensional map.
The nullsec 'donut' (not in recent political sense) needs more 'internal surface area' to expand (if you dont get it the hole in the donut is Hisec, and lowsec the border.
So imagine extending Hisec in two directions or more to minimally disturb the main political influences of the map (cant have them crying too much).
For example extend Hi sec through Stain/Querious and another direction through Deklein/venal, a third could be through Geminate and Etherium reach and a fourth around the Curse / Scalding Pass area.
Yes, Yes people will cry (alot) but trying to find areas to lessen existing alliance soveregnity.
So now you have a Donut in 4 pieces. You move the pieces awaty from each other and - whats this ? - New systems / constallations/ regions are discovered.
These areas will fill in the gaps between the 4 pieces of donut - end result:
More Hisec and possibility of new trade hubs More Low sec due to more 'Border' area. Alot More nullsec which means, more space to conquer for alliances other than the main coalitions, much further ranges for jump drives (hehe) and more sense of adventure for all due to vastlt expanded universe.
Additionally to all this the universe may no longer be seen as 'finite'
What we now have is a 'cross' shaped highsec which means further expansion at the ends of 4 'arms' and the outer rim of null.
(existing jump gates would still exist but in the 3rd dimension over the arms of Low and Hi sec.)
Lets just stretch this a little further - these 'additional' regions could be vast (relative to CCP hardware) and 'could' hold an amount of untapped 'Static wormholes'.
Imagine if some access to these regions had backdoors through wormholes, however - a new game mechanic allowed large alliances (due to upkeep of said equipment) to Put wormhole into 'stasis' (think like POS equipment which makes WH static).
Of couse these can be attacked and destroyed by smaller forces and one the WH collapses - its gone.
Also High Sec alliances and corps could find a way here into some dark corner of the universe which they have to keep open and defend against aggressive/opposing forces.
To further the 'adventure' element - imagine if these areas cant even be seen on the map unless a corp (or alliance) installs a beacon for their members. In other words it can only be found by neuts through scanning / wormhole roaming - or subterfuge :).
That'll do for this mornings outpouring of Post with my main? This is my main - I just overtrain and overplay my alts. |

Jenn aSide
Smokin Aces.
1254
|
Posted - 2013.01.31 14:06:00 -
[187] - Quote
Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge.
Well, there you go with those "facts" again. Tell me Mal (Can i call you Mal?, yes? Thanks), what is that posters extreme ignorance doing to you? Why can't you just leave him alone?
Don't you know ignorant posting on EVE-O forums is a valid playstyle, by introducing facts you're simply saying "I don't like the way you play forums"?
|

Ginger Barbarella
Caldari Provisions Caldari State
1127
|
Posted - 2013.01.31 14:08:00 -
[188] - Quote
Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge.
CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious.
By the way: prove it. Please provide a link to support your statement. "Blow it all on Quafe and strippers." -á --- Sorlac |

baltec1
Bat Country
4994
|
Posted - 2013.01.31 14:13:00 -
[189] - Quote
Ginger Barbarella wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious. By the way: prove it. Please provide a link to support your statement.
They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that. |

Rellik B00n
Lethal Death Squad
243
|
Posted - 2013.01.31 14:15:00 -
[190] - Quote
Vaerah Vahrokha wrote:Then something happened and now apparently if you don't have 30% of the moons in the game and don't force CCP to provide "bottom up income" and don't nerf hi sec industry you just can't survive.
The question comes natural: Terrible Dominion or terrible, whiny current players or both?
so what is the answer? please look at my thread in F&I about stealth and camo in EvE |

Ginger Barbarella
Caldari Provisions Caldari State
1127
|
Posted - 2013.01.31 14:17:00 -
[191] - Quote
baltec1 wrote:Ginger Barbarella wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious. By the way: prove it. Please provide a link to support your statement. They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that.
They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.
Remember, "Forge is the seat of all botting." Looking for links. Thanks. "Blow it all on Quafe and strippers." -á --- Sorlac |

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 14:21:00 -
[192] - Quote
Speedkermit Damo wrote:Malcanis wrote:Speedkermit Damo wrote:I don't believe CCP will ever improve Null-sec industry significantly.
Because If they did we wouldn't need to be paying additional subs for all those Jita alts would we? Income that CCP depends on. Implying that anyone pays a sub just to check prices instead of using an unrtained alt on account they already have. You know perfectly well that many if not most null-sec dwellers run a second (or even more) highsec account to do the things that are far easier and more profitable than is possible in nullsec. Industry, mining etc.
Oh yes of course. But in the hypothetical case of nullsec production becoming viable, the alts on those accounts would be repatriated to nullsec, not cancelled.
In any case, Jita would still remain the largest individualy trade hub by far. Even if 95% of production was done in 0.0, nullseccers would still need a venue to sell to each other and to the remaining hi-sec residents. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

baltec1
Bat Country
4994
|
Posted - 2013.01.31 14:21:00 -
[193] - Quote
Ginger Barbarella wrote:
They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.
Remember, "Forge is the seat of all botting." Looking for links. Thanks.
Look up last years fanfest security blog and presentation by CCP Sreegs. The Forge is indeed the biggest hive of all. |

Jenn aSide
Smokin Aces.
1255
|
Posted - 2013.01.31 14:24:00 -
[194] - Quote
baltec1 wrote:Ginger Barbarella wrote:
They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.
Remember, "Forge is the seat of all botting." Looking for links. Thanks.
Look up last years fanfest security blog and presentation by CCP Sreegs. The Forge is indeed the biggest hive of all.
Allow me: http://evenews24.com/wp-content/uploads/2012/03/01.jpg
|

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 14:24:00 -
[195] - Quote
Jenn aSide wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. Well, there you go with those "facts" again. Tell me Mal (Can i call you Mal?, yes? Thanks), what is that posters extreme ignorance doing to you? Why can't you just leave him alone? Don't you know ignorant posting on EVE-O forums is a valid playstyle, by introducing facts you're simply saying "I don't like the way you play forums"?
Well there you go, I guess I am a griefer after all. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7499
|
Posted - 2013.01.31 14:25:00 -
[196] - Quote
Ginger Barbarella wrote:baltec1 wrote:Ginger Barbarella wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious. By the way: prove it. Please provide a link to support your statement. They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that. They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks. Remember, "Forge is the seat of all botting." Looking for links. Thanks.
Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Thutmose I
Paxton Industries Gentlemen's Agreement
10
|
Posted - 2013.01.31 14:25:00 -
[197] - Quote
Vaerah Vahrokha wrote:
Then something happened and now apparently if you don't have 30% of the moons in the game and don't force CCP to provide "bottom up income" and don't nerf hi sec industry you just can't survive.
The question comes natural: Terrible Dominion or terrible, whiny current players or both?
I would go with probably a little of both (new system is easier to defend, as only a few structures to rep rather than 200 POS, so taking sov might be a bit harder), but mainly the whiny current players.
As I showed in a previous post (page 8 or 9 I think) It is currently possible to fund a full ship replacement program (including capitals) on a system which involves no use of moon goo, basically the same system you mentioned, where either you have 100% tax day and have everyone rat, or have 20% tax continually and have a certain percentage of your group rat an hour a day, which for a properly active group, could realistically be as much as 50-75% of the members.
Dominion actually increased the number of people who can rat effectively in a system, as those anomalies will continually respawn, and decreased the average cost to hold sov.
the cost to maintain a system can be as low as 180M/month (realistically look at double that), which is still less than the fuel for 1 large pos. |

Din Chao
134
|
Posted - 2013.01.31 14:29:00 -
[198] - Quote
Trendon Evenstar wrote:Din Chao wrote:Trendon Evenstar wrote:We love to post, this should not surprise anyone- however, post locations and methods of static isk fountains please.
I really really hope you're not talking about anomalies. I spent 2 1/2 hours last night and farmed up 200m with an ishtar. Sure I could do a little better and a little worse with different ships and fighters and such. All the while dodging hostile gangs.
I think I could do a little better in highsec with L4 missions and not even have to pay attention. So- where are the isk fountains? Hilarious Are you literate enough to elaborate? I make billions in nullsec, without the benefit of being surrounded by little blue dots. I'm not saying running L4s isn't easy, but the idea that you can't make more in null is just ludicrous. Or you're just bad at it. |

Jenn aSide
Smokin Aces.
1255
|
Posted - 2013.01.31 14:30:00 -
[199] - Quote
Malcanis wrote:
Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota?
Nope, my money is on Ginger running headlong into the Backfire Effect
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1730
|
Posted - 2013.01.31 15:00:00 -
[200] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote: Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec. News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.
But you knew that already.
This whole campaign is about disinformation, just like any other null sec propaganda campaign.
You want to increase station mfg slots in null, I have no issue with that. It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.
I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.
Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.
I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec. Really? You make all your T2 modules in stations? Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array. That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS. The system I was in had 3 stations, 50 slots at each station. It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on. If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average. You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production. So please stop with your ridiculous statements. Where the hell do you think we would be building a PoS?
You keep going on an don about PoS as if everyone can just use one. You even say that you checked all 28 moons in a system and everyone had a PoS up.
You never mention what it costs to run that PoS.
You never mention what it cost to put that PoS up.
You never mention what it would cost to remove one of those PoS's.
And YOU'RE IN ******* HIGH SEC!
THE POS IS NOT A VIABLE MEANS IN IT'S CURRENT FORM. I can not just put up a PoS, I sure as hell can not put one up in high sec, without using an alt, and doing WHAT I SHOUDLN'T HAVE TO DO.
You are not building out of a PoS, in null sec, as a line member of any corp that is able to hold their space.
And you're a fool if you use your PoS to build in high sec. You should be using it for research. The line costs in an NPC station in high sec are trivial. WTF do I need a PoS for when I'm building out of a station that is 1000/ 333, holy ****, I saved 20k on a batch, whoop-tee-doo!
WTF do I care if a station can have 25 lines, I can only build 11 things at a frigging time!
There's a reason we have STATIONS in null sec, that are upgradeable for industry, because the frigging moons are used for other things. This isn't high sec.
Learn how **** works, instead of telling people who know more than you what they "should" be doing.
I should not have to go to high sec to build T2 goods. Some of you are not grasping this.
You do not have to come to null for a ******* thing, I should not have to play in high sec if I want to be a builder. As long as T2 goods are cheaper to build in high sec, there's no REASON to build them in null.
How would you guys like it if you had to come to null sec in order to do T1 production, to keep from getting undermined by null imports?
|

Sura Sadiva
Entropic Tactical Crew
220
|
Posted - 2013.01.31 15:06:00 -
[201] - Quote
Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge.
And this is also something you guys will have to fface at some point. Keeping to negate the ezsistance of the problem, shrugging "is not my problem", "ok but in The Forge there're more" is not going to help you.
When I lived in 0.0 (was about from 2007 to 2009) I remember for corporations and alliances was a point of honor to chase botters (were mostly ratting bot at that time) and any group or individual suspected to deal with this were treated like an infected.
Today we read from 0.0 alliances forum, mails and chat logs showing as is absolutelly normal and accepted to live with botting farms, we see coalition leaders tallking about collecting and "cleaning" founds from botting needed for the next war.
We se alliance leaders sendng alliance mail to say "hey folks be carefull with botting and RTM we cannot risk to loose some of our capital pilots if CCP ban hammer falls"
If you don't see this as problem in the fiirst place you're doomed; keep negating the problem only corroborate the idea you folks are in some way only suggest the idea that directly or indirectly connive with this; that, I'm sure, is not the case.
True problem of 0.0 is that a small group manage it for REAL interest (that means real money too), thi is one of the core reason why with time you blued everyone.
"Is not our problem, CCP have to fix it". Sure, but why don't you put the same lobby effort to press this instead of just asking the T2 monopoly as gift? No industry buff or monpoly will never be able to counter groups relying on botting farms. You claim to be "the most relevant player groups in EVE" cool, why don't you act accordingly instead of continuosly negating this severe issue?
|

baltec1
Bat Country
4994
|
Posted - 2013.01.31 15:12:00 -
[202] - Quote
Sura Sadiva wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. And this is also something you guys will have to fface at some point. Keeping to negate the ezsistance of the problem, shrugging "is not my problem", "ok but in The Forge there're more" is not going to help you. When I lived in 0.0 (was about from 2007 to 2009) I remember for corporations and alliances was a point of honor to chase botters (were mostly ratting bot at that time) and any group or individual suspected to deal with this were treated like an infected. Today we read from 0.0 alliances forum, mails and chat logs showing as is absolutelly normal and accepted to live with botting farms, we see coalition leaders tallking about collecting and "cleaning" founds from botting needed for the next war. We se alliance leaders sendng alliance mail to say "hey folks be carefull with botting and RTM we cannot risk to loose some of our capital pilots if CCP ban hammer falls" If you don't see this as problem in the fiirst place you're doomed; keep negating the problem only corroborate the idea you folks are in some way only suggest the idea that directly or indirectly connive with this; that, I'm sure, is not the case. True problem of 0.0 is that a small group manage it for REAL interest (that means real money too), thi is one of the core reason why with time you blued everyone. "Is not our problem, CCP have to fix it". Sure, but why don't you put the same lobby effort to press this instead of just asking the T2 monopoly as gift? No industry buff or monpoly will never be able to counter groups relying on botting farms. You claim to be "the most relevant player groups in EVE" cool, why don't you act accordingly instead of continuosly negating this severe issue?
We did do something about it but the high sec bears put an end to it. |

Malcanis
Vanishing Point. The Initiative.
7500
|
Posted - 2013.01.31 15:13:00 -
[203] - Quote
I didn't say that there weren't any bots in null. I was replying to the assertion that most bots are in Null. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1731
|
Posted - 2013.01.31 15:15:00 -
[204] - Quote
Every single bot moving to null sec would be the best thing for EVE.
Why the hell would anyone even use that as an arguement for anything?
There is no CONCORD here, the NPC corps don't protect bot miners in null. |

Malcanis
Vanishing Point. The Initiative.
7500
|
Posted - 2013.01.31 15:35:00 -
[205] - Quote
Natsett Amuinn wrote:Every single bot moving to null sec would be the best thing for EVE.
Why the hell would anyone even use that as an arguement for anything?
There is no CONCORD here, the NPC corps don't protect bot miners in null.
Honestly, I wonder what these people are thinking? Why would you think a region with a dozen mission hubs couldn't support as many bots as a 50-system region of low-quality 0.0 that can only support 1 bot per system and only when no-one else is in system... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Itis Zhellin
21
|
Posted - 2013.01.31 15:39:00 -
[206] - Quote
Natsett Amuinn, you seems to be a indy guy. Now tell me, how can a industrialist come to live in sov null and do stuff there without being forced to "work" for his master and be his zombie puppet ? Just curious, nothing else. |

Jenn aSide
Smokin Aces.
1256
|
Posted - 2013.01.31 15:59:00 -
[207] - Quote
Itis Zhellin wrote:Natsett Amuinn, you seems to be a indy guy. Now tell me, how can a industrialist come to live in sov null and do stuff there without being forced to "work" for his master and be his zombie puppet ? Just curious, nothing else.
Hey guys, here is an exact, perfect example of the type of personality that needs to stay away from null sec (and cooperative mmos all together).
You see it as working for a master, others of us see that question as -"how can I go to null sec and do what I want to without contributing to the greater good and security of the large group of people who make being there possible"- .
Answer: you can't.
|

Malcanis
Vanishing Point. The Initiative.
7500
|
Posted - 2013.01.31 16:00:00 -
[208] - Quote
Itis Zhellin wrote:Natsett Amuinn, you seems to be a indy guy. Now tell me, how can a industrialist come to live in sov null and do stuff there without being forced to "work" for his master and be his zombie puppet ? Just curious, nothing else.
Join one of the large majority of alliances that don't treat their members in this way? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Rellik B00n
Lethal Death Squad
244
|
Posted - 2013.01.31 16:02:00 -
[209] - Quote
Jenn aSide wrote:[quote=Itis Zhellin]You see it as working for a master, others of us see that question as -"how can I go to null sec and do what I want to without contributing to the greater good and security of the large group of people who make being there possible"- .
Answer: you can't.
besides the derail happening here and purely to play devils advocate:
if you are part of an alliance that gathers 7 trillion ISK in moon go every year, of which you see none but the players in upper echelons do get some, what does that make you? please look at my thread in F&I about stealth and camo in EvE |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1733
|
Posted - 2013.01.31 16:03:00 -
[210] - Quote
Itis Zhellin wrote:Natsett Amuinn, you seems to be a indy guy. Now tell me, how can a industrialist come to live in sov null and do stuff there without being forced to "work" for his master and be his zombie puppet ? Just curious, nothing else. I was asked by someone that knows me to join GoonWaffe.
I explained what I wanted to do, and it didn't involve fleets and pvp, they said that's fine we need people to supply the market.
I was even ******* told NOT TO BUILD but to trade. I ignored it, I didn't understand. I just though I was being given advice on how to make MORE isk. I didn't realize why I was told to sell my BPO's if I wasn't going to use an alt to build in high sec.
I was a high sec industrialist for the time I played from '05-when I joined goons like a year and half ago. I had no idea how null worked, or how it was connected to high. I thought it would be like building and selling in a smaller hub in high sec, which I was already doing.
Challenge is fine when there's fair competition; unfortunately I didn't realize that there was no fair competition involved in null sec industry.
I'm neither a ******* zombie nor a puppet. In a year and a half no one has ever told me to do anything.
And not whining like a little ***** when you get blown up tends to help a lot. |

Malcanis
Vanishing Point. The Initiative.
7501
|
Posted - 2013.01.31 16:06:00 -
[211] - Quote
Rellik B00n wrote:Jenn aSide wrote:You see it as working for a master, others of us see that question as -"how can I go to null sec and do what I want to without contributing to the greater good and security of the large group of people who make being there possible"- .
Answer: you can't.
besides the derail happening here and purely to play devils advocate: if you are part of an alliance that gathers 7 trillion ISK in moon go every year, of which you see none but the players in upper echelons do get some, what does that make you?
Someone who gets jump bridges, cynogens, stations, ship replacement, capital skillbooks, and often subsidised capitals/supercaps provided for them by their alliance? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1256
|
Posted - 2013.01.31 16:08:00 -
[212] - Quote
Rellik B00n wrote:Jenn aSide wrote:You see it as working for a master, others of us see that question as -"how can I go to null sec and do what I want to without contributing to the greater good and security of the large group of people who make being there possible"- .
Answer: you can't.
besides the derail happening here and purely to play devils advocate: if you are part of an alliance that gathers 7 trillion ISK in moon go every year, of which you see none but the players in upper echelons do get some, what does that make you?
A guy with a great ship replacement plan, that's what. The grunt players get access to income sources and null sec stations, + what amounts to free ships (well, that's how it worked in the tech moon holding alliances I've been in).
Not saying that unscrupulous alliance leaders don't exist , but really, who cares, the alliances exist because the grunts defend space, if some alliance boss was making some imaginary space gold off it, good on em.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 16:10:00 -
[213] - Quote
Rellik B00n wrote:Jenn aSide wrote:You see it as working for a master, others of us see that question as -"how can I go to null sec and do what I want to without contributing to the greater good and security of the large group of people who make being there possible"- .
Answer: you can't.
besides the derail happening here and purely to play devils advocate: if you are part of an alliance that gathers 7 trillion ISK in moon go every year, of which you see none but the players in upper echelons do get some, what does that make you? A line member.
The hell do I care how much other people make off of Tech. I don't deal with it or have any desire to deal with it. You act like they just sit there collecting isk and not doing any thing for it.
I don't fuel any, I don't gather any of the tech, I don't move any of the tech, I don't organize with other Tech holders. I don't have to deal with the diplomacy, or manage websites, or any of the other tasks that those "upper echelon" guys do.
Ship reimbursements, book balancing.
You guys have no ******* idea HOW MUCH WORK those "upper echelon" guys put into this ****.
You do NOTHING and cry that those that do have something you don't. GTFO. |

Nicolo da'Vicenza
Air The Unthinkables
2752
|
Posted - 2013.01.31 16:14:00 -
[214] - Quote
Sura Sadiva wrote: True problem of 0.0 is that a small group manage it for REAL interest (that means real money too), thi is one of the core reason why with time you blued everyone.
least blues of any sov holding alliance in EVE now what? |

Malcanis
Vanishing Point. The Initiative.
7502
|
Posted - 2013.01.31 16:16:00 -
[215] - Quote
Natsett Amuinn wrote: You guys have no ******* idea HOW MUCH WORK those "upper echelon" guys put into this ****.
You do NOTHING and cry that those that do have something you don't. GTFO.
What do you mean "work"? Sovereignty, fleets, co-ordination, politics, infrastructure, disputes- all those things just happen, with no effort, for free? That's how it is in hi-sec, so that's how it is in 0.0, right?
Right?
Jesus, some of these people are literally like children. Mommy CCP takes care of everything for them, so they can't understand why people go to work.
Man I don't care if Sister Bliss is using INIT. funds to pay for every last account he has and ship he flies. In fact I'd be pretty annoyed with him if he didn't, because he earns it ten times over with the work he does for us all. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Nicolo da'Vicenza
Air The Unthinkables
2752
|
Posted - 2013.01.31 16:25:00 -
[216] - Quote
Vaerah Vahrokha wrote: Nobody, ever, answered me this tiny question: why do all play like this is a game based on guilds (a la WoW) where guildies pay the organizations, when EvE is a game based on corporations (including shares, tickers and similar stuff) where guildies are employees and employees tend to be PAID not to be taxed?.
Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area.
There someone explained it to you. |

Nicolo da'Vicenza
Air The Unthinkables
2752
|
Posted - 2013.01.31 16:28:00 -
[217] - Quote
Rellik B00n wrote:Jenn aSide wrote:You see it as working for a master, others of us see that question as -"how can I go to null sec and do what I want to without contributing to the greater good and security of the large group of people who make being there possible"- .
Answer: you can't.
besides the derail happening here and purely to play devils advocate: if you are part of an alliance that gathers 7 trillion ISK in moon go every year, of which you see none but the players in upper echelons do get some, what does that make you? Part of an alliance that will fully reimburse your Proteus losses in PVP during peacetime. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 16:29:00 -
[218] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Nobody, ever, answered me this tiny question: why do all play like this is a game based on guilds (a la WoW) where guildies pay the organizations, when EvE is a game based on corporations (including shares, tickers and similar stuff) where guildies are employees and employees tend to be PAID not to be taxed?.
Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area. What you ask is like wondering why a true corporation didn't form in a series of remote farms in 13th century England. There someone explained it to you. Also it's a ******* game!
I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.
The hell do I want to work for someone in a video game for? That's rediculous. |

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.01.31 16:33:00 -
[219] - Quote
The answer to 0.0 is to allow proper POSes and allow ownership of a system ,on POSes alone .Small control Tower gives system ownership,and the abuility to deploy moon harvesters and limited defences ,Medium control tower allows you to deploy JBs and a cyro jammer along with moon harvesters and customs offices. and system upgrade units for pirates minerals WHs ect with more defencesA large control tower allows you to deploy a basic station with refining only along with the above. and even more defencesThen allow the stations to be customised /upgraded,as the owner see fit.Want it to be a industry hub then specfic upgrades can be afixed to the basic station giving the same industriy slots as high sec stations, ie ,manufatureing ,research and a chemical upgrade for reactions Then they can add a medical upgrade for clones,then maybe a shipyard upgrade for ship building another for capital //super building,and docking The point is sov will only depend on the control tower ,so less structure grinding even if a little harder.None of the TCU and SBU nonsense.Of course it means limiting control towers to just one per system and most probily tweaking them ., There could also be a settings so its an open to all station if desired or just limited to the owning corp / alliance and blues, or just alliance or corp Also you could introduce a null starbase charter ,where you allow another corp ..alliance to build / upgrade on your tower,without loss of system sov.new income stream maybe as well.Of course when DUST gets fully intergrated planets will have to have some say on SOV,maybe as now in FW ,the more planetary districts you own the harder it is for another alliance to gain SOVand without SOV they or you dont gain anything from any system upgrades IE minerals ,WHs pirates ect.Null is really crying out for proper stations ,and less grinding |

Mayhaw Morgan
State War Academy Caldari State
46
|
Posted - 2013.01.31 16:48:00 -
[220] - Quote
Natsett Amuinn wrote:I can not just put up a PoS
Then WTF are you in null, goon? |

Kari Juptris
Dreddit Test Alliance Please Ignore
114
|
Posted - 2013.01.31 16:48:00 -
[221] - Quote
Sov was controlled by POS ownership in pre-dominion EVE, and look how that turned out. |

Sura Sadiva
Entropic Tactical Crew
220
|
Posted - 2013.01.31 16:52:00 -
[222] - Quote
Malcanis wrote:I didn't say that there weren't any bots in null. I was replying to the assertion that most bots are in Null.
Yeah. Problem is not WHERE the bot are installed. Problem is what organized groups manage them massively and who needs and benefit of this.
We all have read in the last times leaks, alliances forums, chat logs about this (I'm sure you lnow what I'm talking about, do not make me browse the web to post the links). Nothing of this is itself a "proof" (ToS wise) of anything. But is a proof of how this people are used to live with botting farms and to consider it a comon, accepted variable in the game and in the 0.0 alliances balance of power.
We also know of some ban for RTM and in witxh kind of gameplay this banned people were involved.
When you read a coalition leader (now I'm only taking the most recent documents about this, could post more from the past years related to other groups and ppl, is only to explain) to deal with a well-known and pluri-banned botter/RTMer in this way:
(09:01:10) montolio: Baki Yuki has supplied me with T2 BPOs to fund our war machine (09:01:28) martyr12: and I helped you gain 3 region and unclaimed from azn story, sure was also other corps (09:01:37) martyr12: but all pvp assets of rol where in azn a major hit (09:01:46) montolio: You make ISK like crazy, its not like you need it (09:01:56) montolio: Baki has been helping out, he has been rewarded for it (09:02:01) martyr12: you can get banned (09:02:03) montolio: His group has stability, good access (09:02:08) martyr12: if I give you isk you now that? (09:02:18) montolio: CanGÇÖt you clean it? (09:02:25) martyr12: I now many ways
This do not prove anyone is "gulty"r, but show how for some groups (or at least for their leaders) is normal and accpeted or something to deal with this on a massive level.
When an alliance leader feel the need to warn his members:
(5:34:54 PM) directorbot: Gentlegoons, the reason for our new no-elusifs rule is that we cannot afford to have our caps and supercaps seduced by the ~siren song~ of EVE GOLD and have that impact the defense of the realm in a time of war now that CCP appears to actually be enforcing anti-rmt/botting for the first time in [...]
This show the problem exists and is common and well-known inside some groups (and in the specifi example their leader is also intelligent enough to see the risks and to do something to fix, ok).
But when it comes to this forum everyone negate the simple existance of the issue. And is curious becuase the people in the first line to negate the problem are always from specific groups, you don't see groups or people operating in The Forge stating the problem doesn't exists or is not relevant. I think this is not a smart approach cause can only feed suspets (false of course!).
|

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 17:00:00 -
[223] - Quote
baltec1 wrote:We did do something about it but the high sec bears put an end to it.
Are you saying there won't be a new Hulkageddon any more? 
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 17:10:00 -
[224] - Quote
Mayhaw Morgan wrote:Natsett Amuinn wrote:I can not just put up a PoS Then WTF are you in null, goon? Hey look guys, someone else commenting on **** they know nothing about. |

March rabbit
Aliastra
516
|
Posted - 2013.01.31 17:11:00 -
[225] - Quote
baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots".
Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.
|

Nicolo da'Vicenza
Air The Unthinkables
2753
|
Posted - 2013.01.31 17:14:00 -
[226] - Quote
March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Citaton needed |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 17:14:00 -
[227] - Quote
March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. The only person you can blame is yourself. You don't fit to prevent the gank and then mine AFK.
Guess what you look like? Guess what you're no better than? |

Malcanis
Vanishing Point. The Initiative.
7502
|
Posted - 2013.01.31 17:14:00 -
[228] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. Are you saying there won't be a new Hulkageddon any more? 
Nothing stopping you sponsoring another one if you want to. I hear costs have gone up, rather a lot though. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 17:15:00 -
[229] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Nobody, ever, answered me this tiny question: why do all play like this is a game based on guilds (a la WoW) where guildies pay the organizations, when EvE is a game based on corporations (including shares, tickers and similar stuff) where guildies are employees and employees tend to be PAID not to be taxed?.
Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area. What you ask is like wondering why a true corporation didn't form in a series of remote farms in 13th century England. There someone explained it to you.
There's something that does not convince me about this impossibility including the one alternative being to tax at 100%.
I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation. But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting.
I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Itis Zhellin
21
|
Posted - 2013.01.31 17:18:00 -
[230] - Quote
Natsett Amuinn wrote:Itis Zhellin wrote:Natsett Amuinn, you seems to be a indy guy. Now tell me, how can a industrialist come to live in sov null and do stuff there without being forced to "work" for his master and be his zombie puppet ? Just curious, nothing else. I was asked by someone that knows me to join GoonWaffe. I explained what I wanted to do, and it didn't involve fleets and pvp, they said that's fine we need people to supply the market. I was even ******* told NOT TO BUILD but to trade. I ignored it, I didn't understand. I just though I was being given advice on how to make MORE isk. I didn't realize why I was told to sell my BPO's if I wasn't going to use an alt to build in high sec. I was a high sec industrialist for the time I played from '05-when I joined goons like a year and half ago. I had no idea how null worked, or how it was connected to high. I thought it would be like building and selling in a smaller hub in high sec, which I was already doing. Challenge is fine when there's fair competition; unfortunately I didn't realize that there was no fair competition involved in null sec industry. I'm neither a ******* zombie nor a puppet. In a year and a half no one has ever told me to do anything. And not whining like a little ***** when you get blown up tends to help a lot. As much as I dislike the goons, I like very much your posts. Alike the sea of trolls around here, you always give back valid and solid arguments explaining stuff, so... thanks for you response. Hopefully they will not kick you out just because being honest and a non-troll.
+1 |

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 17:19:00 -
[231] - Quote
Natsett Amuinn wrote: Also it's a ******* game!
I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.
The hell do I want to work for someone in a video game for? That's rediculous.
Well, that's a ****** game that since day 1 puts you as a "little cog" employee in a megacorp. You react like those who get popped and suddenly discover EvE is a cold, harsh universe. CCP does not hide that either. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 17:21:00 -
[232] - Quote
March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.
No, they killed 10% tanked ships and 90% untanked, AFK ships. Different criterium, too bad if those baddies were real players tbh.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 17:22:00 -
[233] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. Are you saying there won't be a new Hulkageddon any more?  Nothing stopping you sponsoring another one if you want to. I hear costs have gone up, rather a lot though.
A quick google would reveal I am advocating (and profiting a lot) from Hulkageddons and I'd be glad to contribute to one... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 17:26:00 -
[234] - Quote
Vaerah Vahrokha wrote:
There's something that does not convince me about this impossibility including the one alternative being to tax at 100%.
I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation. But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting.
I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better.
It depends upon the corporation. Goons does what you're asking, it's just done with more advanced stuff. As well, groups within groons do these things.
We have guys that run mining fleets and pay the miners. We have guys that do cap and super cap building and pay the industrialists. Some guys supply specific things directly to the corp and are paid for it.
It's entirely up to the players, and not a situation that should ever be enforced. Not all of us play games to "work for someone".
I manage over 200 market orders in VFK, a lot of it I build. Roughly a billion in transactions each day, off both buy and sell orders.
I'm providing things corp members need, and I'm buying things that other corp members sell. Should our space come under attack I will undock in my badger2 with guns equipped and shoot stuff.
I contribute to the greater good, of a player driven enviroment, and don't need to be given "orders" or "work assignments" to do so.
Working for somoene in a game may be a novel idea, and possibly fun for some, but it's not something most people would want in a game.
The guys that run the corps have enough control already, they do not need to dictate how I play becaue they "pay me". |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 17:29:00 -
[235] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote: Also it's a ******* game!
I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.
The hell do I want to work for someone in a video game for? That's rediculous.
Well, that's a ****** game that since day 1 puts you as a "little cog" employee in a megacorp. You react like those who get popped and suddenly discover EvE is a cold, harsh universe. CCP does not hide that either. Any mechanic that would put line members of a corp into an "employee" role, and requires someone else to pay them, is a horrible mechanic.
It only means you're giving one group of people the ability to entirely dictate what other people can do.
EVE is a game, not the real world. I do not "work for" anyone in EVE, I CONTRIBUTE. |

Nicolo da'Vicenza
Air The Unthinkables
2753
|
Posted - 2013.01.31 17:49:00 -
[236] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote:Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area. What you ask is like wondering why a true corporation didn't form in a series of remote farms in 13th century England.
There someone explained it to you. There's something that does not convince me about this impossibility including the one alternative being to tax at 100%. I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation. Yeah that's it, literally everyone who has ever lived in nullsec is all of like mind and nobody ever has thought of that. Or maybe there are valid reasons that it is not done, or a factor that caused the alliances that attempted it to fail. Fortunately, sociology and anthropologists have thousands of years of the behavior of pre-industrial human society and civilizations to draw upon.
Now, I know you think the rules and practices of real life corporations apply to EVE-Online corps mainly because they both use the word 'corporation', but bear with me.
Back then, citizens of a primarily resource-extraction based society (90% agriculture-based economy) would be able to use their land as much they wanted and pay a portion of their goods in either tribute (lump fee) or taxes in exchange to support services like the military and primitive social services that protected them from raiders and rival nations, as dictated by an autocratic leader. Once those mandates were met, the farmer would be able to use the remainder of his produce to generate as much profit as he saw fit. While nullsec alliances have developed increasingly complex ways to render equivalent value (PVP metrics, offloading the cost to serfs, offloading it to the obtainment and defense of Technetium) similar to mass drafts of the population when needed, anyone who's played in 0.0 recognizes that the above scenario is closer to the 0.0 environment then a modern corporate atmosphere. Then again maybe it was just a case of none of those billions in human history's past thought of your 'job alike' reward system and were also to blame for their system. Morons.
Quote:But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting.
I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better. "Farms and fields" would at least acknowledge 0.0 economic reality as is as present, so CCP could start iterating upon it in an accurate manner. Personally I think that, same as RL social systems, adding a secondary and tertiary economy to nullsec space would spur social change in a way that framing proven best practices regarding game mechanics in a moral context never will (ie: You're jerks who charge people to rent space, stop being jerks and then 0.0 will be fixed). |

Nicolo da'Vicenza
Air The Unthinkables
2753
|
Posted - 2013.01.31 18:01:00 -
[237] - Quote
Sura Sadiva wrote:Malcanis wrote:I didn't say that there weren't any bots in null. I was replying to the assertion that most bots are in Null. Yeah. Problem is not WHERE the bot are installed. Problem is what organized groups manage them massively and who needs and benefit of this. Actually the fact there are more bots in one region of highsec then all of 0.0 collectively is the only relevent statistic needed when highseccers attempt to take some sort of 'botting moral high ground' in a discussion about nullsec mechanics. Not only is it not relevent, it is also not true.
riverini's collaboration with a megalomaniacal botter (rmfHorus) both in game and on his news site does not change that.
Quote:We all have read in the last times leaks, alliances forums, chat logs about this (I'm sure you lnow what I'm talking about, do not make me browse the web to post the links). Nothing of this is itself a "proof" (ToS wise) of anything. But is a proof of how this people are used to live with botting farms and to consider it a comon, accepted variable in the game and in the 0.0 alliances balance of power. Taking Horus into your alliance, or an alliance leader that engages in RMT (Silent Dodger of RA) is a problem that tends to correct itself. |

arcca jeth
Dark Alliance Dark Empire Alliance
182
|
Posted - 2013.01.31 18:05:00 -
[238] - Quote
Natsett Amuinn wrote:Mistah Ewedynao wrote:Of course we are focused on the ALLIANCE you are in.
Scammers, cheaters, self proclaimed destroyers of other folks fun in games for the lulz.
Most of you are very hard to take seriously, despite the fact that some of you are very knowledgeable about the game. So you prescribe to stereotyping, and treating others as you expect them to treat you? The only thing my corp indicates, other then being an individual of high standards, taste, and intillect, is that I have experience playing EVE in a multitude of enviroments. I spent far longer in high sec than I have in null.
lol wuuuut?! you can't be serious.....
oh wait of course you aren't you are a Goon |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 18:27:00 -
[239] - Quote
arcca jeth wrote:Natsett Amuinn wrote:Mistah Ewedynao wrote:Of course we are focused on the ALLIANCE you are in.
Scammers, cheaters, self proclaimed destroyers of other folks fun in games for the lulz.
Most of you are very hard to take seriously, despite the fact that some of you are very knowledgeable about the game. So you prescribe to stereotyping, and treating others as you expect them to treat you? The only thing my corp indicates, other then being an individual of high standards, taste, and intillect, is that I have experience playing EVE in a multitude of enviroments. I spent far longer in high sec than I have in null. lol wuuuut?! you can't be serious..... oh wait of course you aren't you are a Goon Sometimes the turth hurts.
But you just gotta buck up and move along. |

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 18:41:00 -
[240] - Quote
Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote: Also it's a ******* game!
I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.
The hell do I want to work for someone in a video game for? That's rediculous.
Well, that's a ****** game that since day 1 puts you as a "little cog" employee in a megacorp. You react like those who get popped and suddenly discover EvE is a cold, harsh universe. CCP does not hide that either. Any mechanic that would put line members of a corp into an "employee" role, and requires someone else to pay them, is a horrible mechanic. It only means you're giving one group of people the ability to entirely dictate what other people can do. EVE is a game, not the real world. I do not "work for" anyone in EVE, I CONTRIBUTE.
I don't think the bolded part is so far from the reality. In the end you indeed do what someone else *allows* you to do. If you go beyond that, then you are in trouble. Your freedom has a range. That's not direct "dictating" but indirectly it still is. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
4997
|
Posted - 2013.01.31 18:45:00 -
[241] - Quote
March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.
It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious. |

Vaerah Vahrokha
Vahrokh Consulting
3761
|
Posted - 2013.01.31 18:47:00 -
[242] - Quote
Nicolo da'Vicenza wrote: Now, I know you think the rules and practices of real life corporations apply to EVE-Online corps mainly because they both use the word 'corporation', but bear with me.
Not really, I go from the opposite premise: I don't try applying RL concepts to EvE. It's CCP who sells a game being touted as "realistic economy" and as having corporations with shares, tickers, assets management and whatever. I just find that they are not delivering a clear game design pretending to mimick RL. Exactly like with Dominion they are not delivering a functional and *fun* sov system.
Edit: it's why in a previous post I stated that CCP keeps selling goodwill and Fanfests are a motivational advertisement to keep believing in goodwill. The stated plans then either don't happen at all or only get implemented as shallow drafts. Wis? Ended up being a shallow concept preview. PI? Ended up as shallow "clickable circlets". Dust integration? Let's see IF we'll ever get something more than a dessie lighting up some pixels. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1735
|
Posted - 2013.01.31 18:50:00 -
[243] - Quote
Vaerah Vahrokha wrote:
I don't think the bolded part is so far from the reality. In the end you indeed do what someone else *allows* you to do. If you go beyond that, then you are in trouble. Your freedom has a range. That's not direct "dictating" but indirectly it still is.
You want a corporation to work like a real world corp, were the board recuruites/ hires members/ employees, and pays them like a real world business.
First, that is not what a CORPORATION is. Being a "corporation", or an incorporatated entity, does not say anything about what your business is or how it's run.
There are INCORPORATED co-op run business. There are not for profit corporations.
A corporation is nothing more than a business that is granted the legal rights.
If you want to run your corporation on an employee, eimployer set up, you can do so. There are industrail corps that do that already.
What I get from what you're saying is that you want ALL null corps to work that way, and that means CCP would have to make mechanics that would enforce that state on every person in null. No thank you.
If I want to RP the lowly worker, and get paid by my "boss", I'll join a corp that does that.
But that has NOTHING to do with being a corporation. |

Malcanis
Vanishing Point. The Initiative.
7506
|
Posted - 2013.01.31 18:53:00 -
[244] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Nobody, ever, answered me this tiny question: why do all play like this is a game based on guilds (a la WoW) where guildies pay the organizations, when EvE is a game based on corporations (including shares, tickers and similar stuff) where guildies are employees and employees tend to be PAID not to be taxed?.
Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area. What you ask is like wondering why a true corporation didn't form in a series of remote farms in 13th century England. There someone explained it to you. There's something that does not convince me about this impossibility including the one alternative being to tax at 100%. I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation. But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting. I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better.
The disconnect lies in the difference between a pod pilot and a corporate serf in a planetary corporation. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

fukier
RISE of LEGION
768
|
Posted - 2013.01.31 18:54:00 -
[245] - Quote
Andski wrote:What are the "static ISK fountains" in nullsec?
think he is talking about the moon goo...
At the end of the game both the pawn and the Queen go in the same box. |

Vaerah Vahrokha
Vahrokh Consulting
3762
|
Posted - 2013.01.31 18:57:00 -
[246] - Quote
Natsett Amuinn wrote:
There are INCORPORATED co-op run business. There are not for profit corporations.
A corporation is nothing more than a business that is granted the legal rights.
Not sure how this is anyway in theme with a cold, harsh universe where megacorps go so far to start bloody wars for more profit, but that's not what I wanted to push about.
What I am trying to say is that in RL the "employer => employee" model works so well that it's the prominent mechanic. It's sort of an optimized model, so most go for it.
If in EvE it does not work like this and the model is restricted to the few who actively choose it, it's because EvE does not give the infrastructures to let that model to prevail. Exactly like it won't give the infrastructures for you to do industry. That is, you perceive the latter while I perceive the lack of both features. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3762
|
Posted - 2013.01.31 18:58:00 -
[247] - Quote
Malcanis wrote: The disconnect lies in the difference between a pod pilot and a corporate serf in a planetary corporation.
The disconnect is always in people, not in them being a mechanically improved biologic material. A brainwashed capsuleer will be more of a serf (immortal but still a serf) than an independent planet bound regular guy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1735
|
Posted - 2013.01.31 19:27:00 -
[248] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:
There are INCORPORATED co-op run business. There are not for profit corporations.
A corporation is nothing more than a business that is granted the legal rights.
Not sure how this is anyway in theme with a cold, harsh universe where megacorps go so far to start bloody wars for more profit, but that's not what I wanted to push about. What I am trying to say is that in RL the "employer => employee" model works so well that it's the prominent mechanic. It's sort of an optimized model, so most go for it. If in EvE it does not work like this and the model is restricted to the few who actively choose it, it's because EvE does not give the infrastructures to let that model to prevail. Exactly like it won't give the infrastructures for you to do industry. That is, you perceive the latter while I perceive the lack of both features. VV,
CORPORATION says NOTHING about how a business is run or what that business is.
You're using CORPORATIONS and applying it to a specific BUSINESS model. The people that run a corporation decide how THE BUSINESS is run.
They may issue shares, or they may not.
The CORPORATIONS in EVE are being used in their proper context. They are entities that have been granted "rights" by one of the four factions in EVE, and may or may not operate as a for profit business.
Cold an harsh? The incorporation of a for profit business is considered to be morally wrong and unethical in many areas of the world. There are people fighting and dying, in small part, over this. You usually here it refered to as capitalism though, but it usually has it's roots in what a government allows a business to do.
Some people actually believe it's a very bad thing to give a business legal RIGHTS.
Coca-cola, the corporation, doesn't feel they have a moral or legal responcibility to not support bottlers and governments that have uniion leaders assasinated.
Corporations, that do things like fraking for natural gas, are not legally bound by laws and regulations that prevent them poluting the enviroment, so they're allowed to make the drinking water wherever they work undrinkable, and kill people.
Corporations, that are in the oil business, support rebel uprisings in a little country called the Central African Republic; that causes people to die. The governments that granted these corporations legal RIGHTS do nothing to stop them.
I'm not sure why you think that corporations don't fit into the "cold, harsh" theme.
And for the record. There's a praticular business model that, when the world suffered a recession, managed to keep chugging right along without to much serious set back.
Co-ops, EMPLOYEE OWNED business, do not fit your idea of "optimized model".
One could, and believe me I do, make the arguement that your employee-employer model is the LEAST optimized. It doesn't encourage harder work, it doesn't invest the employee in the companies well being, it doesn't reward the employee for improving profits. Your model is based on greed, it rewards the employer who, when large enough, doesn't need to care about their eployees, only the bottom line and how much more they can make.
You're idea is what leads to things like people asking how they can avoid being a drone meatshield, who is at the beck and whim of their null overlords. We have enough of that nonsense already, and don't need mechanics that actually make that a reality in EVE.
If you want to run a corporation in EVE that way, do so. You already have that ability. But stop talking about how a CORPORATION should be run, it has nothing to do with what you're saying you'd like to see. |

Itis Zhellin
21
|
Posted - 2013.01.31 19:56:00 -
[249] - Quote
How about independent corp inside a big alliance, is that even possible in EVE? How about working together for a common goal but also I can keep my independence from a disturbed ceo or some other mega dramas that would not fit my visions.
Let's take as example the tension between TEST and goons. So one day out of nowhere the TEST ceo sayz.. u know what.. fuk the goons we reset them. Just because I said so. And then you as a peon, like it or not, need to grab the guns and fight your brothers just to chill the ego of a megalomaniac ceo. How cool is that, how is that not being a zombie? Because in these mega alliances there is no democracy, you do whatever your ceo sayz. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1735
|
Posted - 2013.01.31 20:19:00 -
[250] - Quote
Itis Zhellin wrote:How about independent corp inside a big alliance, is that even possible in EVE? How about working together for a common goal but also I can keep my independence from a disturbed ceo or some other mega dramas that would not fit my visions.
Let's take as example the tension between TEST and goons. So one day out of nowhere the TEST ceo sayz.. u know what.. fuk the goons we reset them. Just because I said so. And then you as a peon, like it or not, need to grab the guns and fight your brothers just to chill the ego of a megalomaniac ceo. How cool is that, how is that not being a zombie? Because in these mega alliances there is no democracy, you do whatever your ceo sayz. You mean like an industrial corp that works within an alliance? We have corps that work with our alliance, and all they do is mine.
Or how about that freighter service that is an idependent corporation, but works with a particular alliance?
There's even a group in the GSF that just does booster production.
Yes, it does exist. People just seem to think that "being independent" in null means being able to hold sov and not have to worry about a larger group taking it from them.
An alliance is not a single entity, it's a LOT of indipendent entities. Some working together to hold space, other providing services that the space holders require.
|

Vaerah Vahrokha
Vahrokh Consulting
3762
|
Posted - 2013.01.31 20:20:00 -
[251] - Quote
Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:
There are INCORPORATED co-op run business. There are not for profit corporations.
A corporation is nothing more than a business that is granted the legal rights.
Not sure how this is anyway in theme with a cold, harsh universe where megacorps go so far to start bloody wars for more profit, but that's not what I wanted to push about.
I was referring to your mention to co-op corps in the context of EvE, not to RL corps.
Natsett Amuinn wrote: You're idea is what leads to things like people asking how they can avoid being a drone meatshield, who is at the beck and whim of their null overlords. We have enough of that nonsense already, and don't need mechanics that actually make that a reality in EVE.
People ask how to avoid being a drone yet don't want to pour in the effort to stop being a drone. That's much an human behavior. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1735
|
Posted - 2013.01.31 20:31:00 -
[252] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:
There are INCORPORATED co-op run business. There are not for profit corporations.
A corporation is nothing more than a business that is granted the legal rights.
Not sure how this is anyway in theme with a cold, harsh universe where megacorps go so far to start bloody wars for more profit, but that's not what I wanted to push about. I was referring to your mention to co-op corps in the context of EvE, not to RL corps. GoonWaffe is like a mix of co-op and employer-employee.
As a line member industrialist I contribute to the greater good and am invested in the success of the corporation through my ability to make more for myself. Which is kind of the essense of a cooperative business model.
At the same time there are "programs" I could participate in which would effectively put me in the employee role. These are things the the corporation subsidized because they're strategic assets that the corporation needs, an they will effectively pay me to help make those things.
I could also work with one of the mining outfits that work with the GSF, and get paid by that group for the minerals I mine.
I can also participate in a kind of refining program that others have set up, where I can get paid by someone else to profive refineable goods.
Salvage is the same. Or I could within a freighter group and get paid by them to move peoples things around.
The business model you want exists, and people are already set up and working that way.
However, sinse a corporation isn't defined by the kind of business model they employ, there is no mechanic to force people to play under a specific state.
EVE corporations are working in EVE, within the context of what a corporation actually is; with different corporation employing different business models. |

Rellik B00n
Lethal Death Squad
244
|
Posted - 2013.01.31 20:38:00 -
[253] - Quote
so perhaps like this:
your personal 4 point plan (quarters) for what CCP should be working on in 2013.
im tired atm so i dont want to waste mine but maybe a few bullet points could help any influential people that drop by the thread  please look at my thread in F&I about stealth and camo in EvE |

Nicolo da'Vicenza
Air The Unthinkables
2754
|
Posted - 2013.01.31 20:52:00 -
[254] - Quote
1: Balance industrial capacity of regions around the principle of nullsec and highsec's respective goods consumption rates (aka ship loss). Not sure if lowsec people want a developed industry though as they seem to enjoy their current pirate gameplay. 2: Ban NPC corps and remove wardec evasion. 3: Fix POSs so that every small group's (null, WH and low)'s gameplay is dramatically improved. 4: Hmm...
I'd be happy with just 3. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1735
|
Posted - 2013.01.31 21:02:00 -
[255] - Quote
Rellik B00n wrote:so perhaps like this: your personal 4 point plan (quarters) for what CCP should be working on in 2013. im tired atm so i dont want to waste mine but maybe a few bullet points could help any influential people that drop by the thread  Give high sec coroporations the ability to control stations in all .7-.5 systems so that they can set tax and manufacturing rates, as well as the focus of the station.
Player corporation should control the flow of T2 products, and be able to tax NPC corp members.
I even have a post in the featrues and ideas forums about focusing on high sec industrial corporations.
I don't CCP to "nerf" high sec, I want them to put high sec in the hands of the people who leave the NPC corps. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
383
|
Posted - 2013.01.31 23:43:00 -
[256] - Quote
I would like Wardecs fixed so it costs a large corporation MUCH more than it does now for a War Dec. Stop the purely for Lulz wardecs.
Please CCP fix POS's. Modernize, modularize and streamline invention and copying. A decent refinery array for the Null and WH folks would be nice.
Quit stealth nerfing high sec exploration. You call it a profession, well it's a pretty poorly paying one. Weakly skilled players should not be able to even find the decent radars and Grav sites. Instead you make the cheap mag sites the hardest to find. Wrong!
[*] Some new T3 stuff would be nice also. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3352
|
Posted - 2013.02.01 04:13:00 -
[257] - Quote
Natsett Amuinn wrote:Rellik B00n wrote:so perhaps like this: your personal 4 point plan (quarters) for what CCP should be working on in 2013. im tired atm so i dont want to waste mine but maybe a few bullet points could help any influential people that drop by the thread  Give high sec coroporations the ability to control stations in all .7-.5 systems so that they can set tax and manufacturing rates, as well as the focus of the station. Player corporation should control the flow of T2 products, and be able to tax NPC corp members. I even have a post in the featrues and ideas forums about focusing on high sec industrial corporations. I don't CCP to "nerf" high sec, I want them to put high sec in the hands of the people who leave the NPC corps. I see where you're going with this.
We, the goons, are not in NPC corps. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
7528
|
Posted - 2013.02.01 07:38:00 -
[258] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: The disconnect lies in the difference between a pod pilot and a corporate serf in a planetary corporation.
The disconnect is always in people, not in them being a mechanically improved biologic material. A brainwashed capsuleer will be more of a serf (immortal but still a serf) than an independent planet bound regular guy.
It's virtually impossible to construct a RL-style emplpoyer/employee relationship in EVE, because the barrier to quitting a job and either setting up on one's own or joining another group is so low. If I quit my job, I can't just go and shoot pirates for government bounty to sustain my living costs, nor are there vast, renewing mineral deposits lying around for whoever wishes to mine them. The economic environment in EVE is so fundamentally different to a RL modern industrial economy that even such a moon-calf concept as Objectivism works as an economic theory here, ffs! There are no children, no disabled, no involuntary unemployment, you can always parlay effort into income, government taxes are virtually non-existent. etc etc.
"Corps" in EVE are more like RL partnerships than employer/employee models. But what they're most of all like in CCPs Randian utopia where everyone is their own personal warship, is organised crime. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7528
|
Posted - 2013.02.01 07:41:00 -
[259] - Quote
Mistah Ewedynao wrote: I would like Wardecs fixed so it costs a large corporation MUCH more than it does now for a War Dec. Stop the purely for Lulz wardecs.
Presumably you also advocate a similarly increased penalty for corps which refuse to fight or which simply reform under a new name to evade the wardec. If you're asking the aggressor to pay a significant investment to declare a war, then the defenders must also have a similar investment at stake.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7530
|
Posted - 2013.02.01 09:00:00 -
[260] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Vaerah Vahrokha wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. Are you saying there won't be a new Hulkageddon any more?  Nothing stopping you sponsoring another one if you want to. I hear costs have gone up, rather a lot though. A quick google would reveal I am advocating (and profiting a lot) from Hulkageddons and I'd be glad to contribute to one...
Contact Helicity Boson and make it happen then. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

March rabbit
Aliastra
516
|
Posted - 2013.02.01 09:06:00 -
[261] - Quote
Natsett Amuinn wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. The only person you can blame is yourself. You don't fit to prevent the gank and then mine AFK. nice to see NPC logic from "elite of Eve" 
"i only do what i'm programmed to do. i made to warp, lock and shoot. It's your fault if my job succeded or not".
Well. Nothing new here. i always say "standard suicide-ganker is just improved version of NPC"  |

March rabbit
Aliastra
516
|
Posted - 2013.02.01 09:09:00 -
[262] - Quote
baltec1 wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious. even with such easy spotting you managed to kill 40% of real players? such a great job! I guess everyone will agree to any medical operation with such conditions.... 
you really don't see anything wrong here?
|

Vaerah Vahrokha
Vahrokh Consulting
3764
|
Posted - 2013.02.01 10:53:00 -
[263] - Quote
Malcanis wrote: Contact Helicity Boson and make it happen then.
Helicity's playing GW2 (too) and twitted this:
@enterprise_psi @CCPGames yeah well, I'm a bit tired of doing their job for them at the expensive of my free time, if you know what i mean
That does not bode well...  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
7530
|
Posted - 2013.02.01 11:28:00 -
[264] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: Contact Helicity Boson and make it happen then.
Helicity's playing GW2 (too) and twitted this: @enterprise_psi @CCPGames yeah well, I'm a bit tired of doing their job for them at the expensive of my free time, if you know what i meanThat does not bode well... 
OK well make it happen by yourself then. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3764
|
Posted - 2013.02.01 12:21:00 -
[265] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote: Contact Helicity Boson and make it happen then.
Helicity's playing GW2 (too) and twitted this: @enterprise_psi @CCPGames yeah well, I'm a bit tired of doing their job for them at the expensive of my free time, if you know what i meanThat does not bode well...  OK well make it happen by yourself then.
Unlikely, for several reasons:
1) I have to move overseas (on an island far away ) my whole home starting Feb 15-20. I won't even have internet for who knows how long.
2) I don't have the connections with those able to execute it, much less the RL time to follow the event.
3) I could sponsor it alone but in that case I would end up spending more than I earn. I am not doing it for the giggles, even if I fully understand the goodness of creating content bringing in the giggles. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sura Sadiva
Entropic Tactical Crew
221
|
Posted - 2013.02.01 13:12:00 -
[266] - Quote
Nicolo da'Vicenza wrote: Taking Horus into your alliance, or an alliance leader that engages in RMT (Silent Dodger of RA) is a problem that tends to correct itself.
It become relevant when this people use - how did you define yourself? - "the most relevant player driven organization in an MMO" - for their RL business. And hsould be relevant for you guys in the first place, cause you and your gameplay are the main victims of this.
And while I agree with you that this shouldn't be an argument in a topic related to industry in null sec. Problem is when you start to push as a organized lobby (in some case threating of harrassment and demanding to dictate everyone's gameplay to the whole community and to CCP as well) have to expect people to see and adress everything related to this lobby.
Even the best suggestions will be clouded by considerations like "oh wait, these are those people who had their alliance leader banned for RTM" "this is that group caught for that massive exploit abuse" and so on. You can ignore the opinions and feeling the rest of EVE community have toward you, but it's not wise becauses: CCP cannot ignore it.
Are wrong generalization, sure. But generalizatiopn happens cause you act as a fancy lobby.
Go figure when the suggestions look wrong. Becuase someone should explain how and why the request "make (also) the the T2 manifacturing bettetr in respect of the rest of EVE" is something that could improve/enhance for anyone except for the minority lobby pushing for it.
Apocrypya expansion provided new game opportunities and options for a large part of EVE players, was trasversal. Was the most successful EVE expansion and CCP statetd clearly that's the development model they're following. So keep lobbying for Dominion 2 is stupid.
If one want a specific need to be satisfated then is more intelligent trying to integrate it with a more general and trasversal implementations.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1740
|
Posted - 2013.02.01 13:49:00 -
[267] - Quote
March rabbit wrote:Natsett Amuinn wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. The only person you can blame is yourself. You don't fit to prevent the gank and then mine AFK. nice to see NPC logic from "elite of Eve"  "i only do what i'm programmed to do. i made to warp, lock and shoot. It's only your fault if my job succeded". Well. Nothing new here. i always say "standard suicide-ganker is just improved version of NPC"  I don't pvp.
You really suffered through reading the posts in this thread huh?
I've been pretty clear about being a dedicated industrialist.
Keep on winning bot. |

Malcanis
Vanishing Point. The Initiative.
7532
|
Posted - 2013.02.01 13:51:00 -
[268] - Quote
Stereotyping by the privileged class
Not a big surprise Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1258
|
Posted - 2013.02.01 13:55:00 -
[269] - Quote
Natsett Amuinn wrote: I don't pvp.
Neither do I most nights, i mostly PvSSARBW (Player vs Serps, Sanshas, Angels, Rogue Drone, Blood Raiders or Whoever) lol.
And it doesn't matter to them at all. ANY change to their advantages (unfair or not) is wrong and evil, so YOU must be wrong and evil and a PvPr who "just hates the way I play the game".
It has to be "personal", because there is no way you could possibly disagree with anything someone elses wants, because everyone is the same and wants the same things I do 
|

Thutmose I
Paxton Industries Gentlemen's Agreement
10
|
Posted - 2013.02.01 14:15:00 -
[270] - Quote
Natsett Amuinn wrote:March rabbit wrote:Natsett Amuinn wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. The only person you can blame is yourself. You don't fit to prevent the gank and then mine AFK. nice to see NPC logic from "elite of Eve"  "i only do what i'm programmed to do. i made to warp, lock and shoot. It's only your fault if my job succeded". Well. Nothing new here. i always say "standard suicide-ganker is just improved version of NPC"  I don't pvp. You really suffered through reading the posts in this thread huh? I've been pretty clear about being a dedicated industrialist. Keep on winning bot.
From what I understood from what you say, you PvP quite a lot, You are a player, and you compete with the other players who sell things in VFK, doesn't competition between players count as PvP? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1740
|
Posted - 2013.02.01 14:27:00 -
[271] - Quote
Thutmose I wrote:
From what I understood from what you say, you PvP quite a lot, You are a player, and you compete with the other players who sell things in VFK, doesn't competition between players count as PvP?
I don't subscribe to that.
Yes, it's competition. Yes, it's other people I'm competing with.
I don't really want to get into this arguement though, it's silly.
Let's just say that when I say "PvP" I'm talking entirely about interfering with another person, in space. Whether that be bumping, ganking, or legalling exploding them.
Calling what I do "PvP", to me, is the equivilent of a guy calling himself a proffesional fighter, when he's an unranked amatuer. |

Thutmose I
Paxton Industries Gentlemen's Agreement
10
|
Posted - 2013.02.01 14:39:00 -
[272] - Quote
Natsett Amuinn wrote:Thutmose I wrote:
From what I understood from what you say, you PvP quite a lot, You are a player, and you compete with the other players who sell things in VFK, doesn't competition between players count as PvP?
I don't subscribe to that. Yes, it's competition. Yes, it's other people I'm competing with. I don't really want to get into this arguement though, it's silly. Let's just say that when I say "PvP" I'm talking entirely about interfering with another person, in space. Whether that be bumping, ganking, or legalling exploding them. Calling what I do "PvP", to me, is the equivilent of a guy calling himself a proffesional fighter, when he's an unranked amatuer.
I was mainly going based on the convention where playing the market is refered to as "market PvP", I agree there is a distinction between combat/interference PvP and market PvP.
It is similar to how one could say that a fraction of gankers are actually miners. They are mining for Tears. |

Malcanis
Vanishing Point. The Initiative.
7532
|
Posted - 2013.02.01 15:13:00 -
[273] - Quote
Natsett Amuinn wrote:Thutmose I wrote:
From what I understood from what you say, you PvP quite a lot, You are a player, and you compete with the other players who sell things in VFK, doesn't competition between players count as PvP?
I don't subscribe to that. Yes, it's competition. Yes, it's other people I'm competing with. I don't really want to get into this arguement though, it's silly. Let's just say that when I say "PvP" I'm talking entirely about interfering with another person, in space. Whether that be bumping, ganking, or legalling exploding them. Calling what I do "PvP", to me, is the equivilent of a guy calling himself a proffesional fighter, when he's an unranked amatuer.
What you do is PvP in the most literal sense. Call it "market PvP" vs "Combat PvP" if it helps, but trying to deny that the fighting that happens through the market interface is PvP is nonsensical, regardless of how it "feels". Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Debora Tsung
The Investment Bankers Guild
38
|
Posted - 2013.02.01 15:31:00 -
[274] - Quote
Natsett Amuinn wrote:
Being a goon doesn't put more content in our systems, nor does it make it better to produce T2 goods in null sec.
What a shock. The largest group of null players are constantly on the forums, pointing out the same things over and over. Almost like you've got this huge cross segement of players who have played in more than just a single are of EVE, to know what they're talking about.
Whoda thunk it, right?
In this case I believe It's less about what You said right now but more about the changes some of Your fellow goonies proposed in the past while at the same time giving the impression that they actually belived what they said. :)
Some of those changes proposed were, in short, attrociously bad to say the least and others simply would've put the goons in a position were they would've been the only ones with any noteworthy capacity for T2 production.
While that might not be Your own agenda it's those posts that will be seen as Your agenda since You belong to the same alliance.
Sad but true.  There's nothing a million chinese guys can't do cheaper. |

Michael Nezerol
Silence of the Silver Night
0
|
Posted - 2013.02.01 15:43:00 -
[275] - Quote
How about the following?
- Reduction in production slots in High Sec (not as steep as from 20 to 10, but more like to 15 or so) - The 'ABC' minerals can only be found in 0-sec, and upon entering high sec an 50-100% 'fee' gets charged by C-Sec (what reason they'll use, dunno yet. Have to think that one up). Not only this will make production within 0-sec more viable (because the production costs within high sec will rise), also smuggling will get more interesting again. - Bump up of the production costs and times in high sec (times x4, costs x2).
- POS'es are easier to get destroyed depending on how much POSes the alliance/corp has. The more POSes, the easier to destroy. - Limiting of jumpbridges and the like.
This to make 0-sec more viable as a production/mining/trading center, while also making it easier for 'new' alliances to jump into 0-sec. (Because if you're honest, you have to admit 0-sec has become such a stalemate because of the massive alliances/NAPs) |

Rellik B00n
Lethal Death Squad
250
|
Posted - 2013.02.01 15:48:00 -
[276] - Quote
Natsett Amuinn wrote:Rellik B00n wrote:so perhaps like this: your personal 4 point plan (quarters) for what CCP should be working on in 2013. im tired atm so i dont want to waste mine but maybe a few bullet points could help any influential people that drop by the thread  Give high sec coroporations the ability to control stations in all .7-.5 systems so that they can set tax and manufacturing rates, as well as the focus of the station. Player corporation should control the flow of T2 products, and be able to tax NPC corp members. I even have a post in the featrues and ideas forums about focusing on high sec industrial corporations. I don't CCP to "nerf" high sec, I want them to put high sec in the hands of the people who leave the NPC corps.
from the OP:
Rellik B00n wrote:
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
I read your original post in F&I about this change over in the .7 - .5 systems. I cannot help but zero in on this one point because I have to wonder: who does benefit from this change?
We give all those stations to player corps, what then? Null sec declares war on all of them? Net result: null sec take control of all these stations. This goes back to the OP and its suggestion of hidden agendas (even if it is a bit :tinfoil:) - in the end .7 - .5 just become part of the blue donut and the space in the middle of the donut gets much smaller.
Or am I wrong? please look at my thread in F&I about stealth and camo in EvE |

baltec1
Bat Country
5001
|
Posted - 2013.02.01 15:52:00 -
[277] - Quote
March rabbit wrote:baltec1 wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious. even with such easy spotting you managed to kill 40% of real players? such a great job! I guess everyone will agree to any medical operation with such conditions....  you really don't see anything wrong here? No. The plan was to make money, the destruction of hundreds of bots was just a very welcome side effect. |

Michael Nezerol
Silence of the Silver Night
0
|
Posted - 2013.02.01 15:53:00 -
[278] - Quote
Natsett Amuinn wrote:Rellik B00n wrote:so perhaps like this: your personal 4 point plan (quarters) for what CCP should be working on in 2013. im tired atm so i dont want to waste mine but maybe a few bullet points could help any influential people that drop by the thread  Give high sec coroporations the ability to control stations in all .7-.5 systems so that they can set tax and manufacturing rates, as well as the focus of the station. Player corporation should control the flow of T2 products, and be able to tax NPC corp members. I even have a post in the featrues and ideas forums about focusing on high sec industrial corporations. I don't CCP to "nerf" high sec, I want them to put high sec in the hands of the people who leave the NPC corps.
And that latter (I bolded it) is exactly how it will work out... while EVE is (especially outside highsec) an PvP game, there also should still be room for casuals - and in case highsec gets handed over to the 0-sec alliances, chances are VERY high that as a casual you won't get 'into the game' anymore. I speak from experience with other games where control of 'casual' areas got handed over to large alliances. Well, it killed those games in the end.
|

March rabbit
Aliastra
517
|
Posted - 2013.02.01 15:55:00 -
[279] - Quote
baltec1 wrote:March rabbit wrote:baltec1 wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious. even with such easy spotting you managed to kill 40% of real players? such a great job! I guess everyone will agree to any medical operation with such conditions....  you really don't see anything wrong here? No. The plan was to make money, the destruction of hundreds of bots was just a very welcome side effect. and here we have reasons why those legendary "high sec bears" from your first post put an end to it.
And you know: there is nothing wrong with stopping people from making money from you.  |

Michael Nezerol
Silence of the Silver Night
0
|
Posted - 2013.02.01 15:57:00 -
[280] - Quote
March rabbit wrote:and here we have reasons why those legendary "high sec bears" from your first post put an end to it. And you know: there is nothing wrong with stopping people from making money from you. 
*sighs* Dumb statement... I'm not a 0-seccer, but I had facepalm about that.. |

Ginger Barbarella
Caldari Provisions Caldari State
1128
|
Posted - 2013.02.01 16:32:00 -
[281] - Quote
Malcanis wrote:
Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota?
I'm sure you can understand my position that a pie graph is NOT data, and can be modified easier than climate change models. Please provide a link to the data as collected by CCP; pie graphs and unqualified statements at the drunk fest that is Eve Fan Fest aren't the data points that I requested. Thanks. "Blow it all on Quafe and strippers." -á --- Sorlac |

Nicolo da'Vicenza
Air The Unthinkables
2764
|
Posted - 2013.02.01 16:33:00 -
[282] - Quote
Sura Sadiva wrote:Nicolo da'Vicenza wrote: Taking Horus into your alliance, or an alliance leader that engages in RMT (Silent Dodger of RA) is a problem that tends to correct itself.
It become relevant when this people use - how did you define yourself? - "the most relevant player driven organization in an MMO" - for their RL business. And hsould be relevant for you guys in the first place, cause you and your gameplay are the main victims of this. Horus has never been part of Goonswarm, nor have I. He has managed to worm his endless supply of alts into White Noise., NCdot, Red Alliance, IRC Spire Collective, Imperial 0rder and most recently The Jagged Alliance. They all died or were evicted from 0.0 not long after his joining. His botted, cheated wealth doesn't go to his corpmates or their warchest, it goes to his bank account. Silent Dodger by RMTing his alliance's savings gutted his alliance's morale and ability to fight and RA under new leadership (because Dodger was thrown out) is struggling to claim one region when by this time last year they owned a dozen regions. If you didn't get this regular result of Horus' parasitical schemings, it's because Horus has a very high estimation of himself and his abilities, one that riverini doesn't challenge.
Riverini, for someone who claims to hate bots, shared an alliance with Horus with seemingly no ethical problems. It's a symbiotic relationship where Horus generates pageviews for riverini's website and in return Horus' rivals and enemies get a spotlight thrown on them by association with Horus. The only thing that suffers is an accurate image of botting in EVE with tons of people getting the impression that it happens in nullsec.
Quote:And while I agree with you that this shouldn't be an argument in a topic related to industry in null sec. Problem is when you start to push as a organized lobby (in some case threating of harrassment and demanding to dictate everyone's gameplay to the whole community and to CCP as well) have to expect people to see and adress everything related to this lobby. It's a diversion that willfully ignores that the vast majority of botting actually occurs in highsec, with single regions overshadowing all of 0.0 space. Incidentally, removing wardec evasion will help solve the highsec botting problem.
Quote:Even the best suggestions will be clouded by considerations like "oh wait, these are those people who had their alliance leader banned for RTM" "this is that group caught for that massive exploit abuse" and so on. You can ignore the opinions and feeling the rest of EVE community have toward you, but it's not wise becauses: CCP cannot ignore it. Goonswarm's CEO hasn't been banned for RMT, nor had Legion of Xdeath or Solar or TEST, etc., not once in 10 years of the game's existence. |

Ginger Barbarella
Caldari Provisions Caldari State
1128
|
Posted - 2013.02.01 16:33:00 -
[283] - Quote
Jenn aSide wrote: i mostly PvSSARBW (Player vs Serps, Sanshas, Angels, Rogue Drone, Blood Raiders or Whoever) lol.
Hah!! :) Nice, mind if I steal that? Good stuff. "Blow it all on Quafe and strippers." -á --- Sorlac |

Malcanis
Vanishing Point. The Initiative.
7532
|
Posted - 2013.02.01 16:38:00 -
[284] - Quote
Ginger Barbarella wrote:Malcanis wrote:
Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota?
I'm sure you can understand my position that a pie graph is NOT data, and can be modified easier than climate change models. Please provide a link to the data as collected by CCP; pie graphs and unqualified statements at the drunk fest that is Eve Fan Fest aren't the data points that I requested. Thanks.
Of course I will comply with your request which you know to be impossible. Just as soon as you explain your assertion that Sreegs is deliberately misleading us.
Oh, and prove it of course ;) Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Michael Nezerol
Silence of the Silver Night
0
|
Posted - 2013.02.01 16:38:00 -
[285] - Quote
Nicolo da'Vicenza wrote:ncidentally, removing wardec evasion will help solve the highsec botting problem. And it will hurt players who just don't want to fight a war.... So you want to root out the relative incidental bot by hurting the proverbal 99 others?
|

baltec1
Bat Country
5001
|
Posted - 2013.02.01 16:53:00 -
[286] - Quote
March rabbit wrote:and here we have reasons why those legendary "high sec bears" from your first post put an end to it. And you know: there is nothing wrong with stopping people from making money from you. 
Breaking an entire lineup of ships to stop people from killing ships that have no tank fitted isn't wrong? |

Thutmose I
Paxton Industries Gentlemen's Agreement
10
|
Posted - 2013.02.01 17:02:00 -
[287] - Quote
Ginger Barbarella wrote:Malcanis wrote:
Now that one has been provided, may I assume that the evidence hasn't changed your opinion one tiny iota?
I'm sure you can understand my position that a pie graph is NOT data, and can be modified easier than climate change models. Please provide a link to the data as collected by CCP; pie graphs and unqualified statements at the drunk fest that is Eve Fan Fest aren't the data points that I requested. Thanks.
Pie charts are data, if you want where it came from, then go find the relevant fanfest video from here: http://www.youtube.com/user/ccpgames
If you are going on the "data can be faked" stance, then those videos may also have been faked, as could the existence of bots, or real players for that matter. Show me proof that you are a real player playing eve and not a bot. This data cannot be in any form of electronic transmission, as those can be faked, neither can be shown to me via my senses, as those are also unreliable. |

Karrl Tian
Exiled Assassins Equestria Alliance
173
|
Posted - 2013.02.01 17:39:00 -
[288] - Quote
March rabbit wrote:Well. Nothing new here. i always say "standard suicide-ganker is just improved version of NPC" 
Pity Incursion rats don't actually raid the highsec infrastructure like they're supposed to be doing. |

Nicolo da'Vicenza
Air The Unthinkables
2765
|
Posted - 2013.02.01 18:23:00 -
[289] - Quote
Michael Nezerol wrote:Nicolo da'Vicenza wrote:ncidentally, removing wardec evasion will help solve the highsec botting problem. And it will hurt players who just don't want to fight a war.... So you want to root out the relative incidental bot by hurting the proverbal 99 others? Those players that want to take part in a game centered around a competitve player-driven economy fueled by PVP ship loss, but don't want to take on the costs that fuel the economy themselves? |

Michael Nezerol
Silence of the Silver Night
0
|
Posted - 2013.02.01 18:25:00 -
[290] - Quote
Nicolo da'Vicenza wrote:Michael Nezerol wrote:Nicolo da'Vicenza wrote:ncidentally, removing wardec evasion will help solve the highsec botting problem. And it will hurt players who just don't want to fight a war.... So you want to root out the relative incidental bot by hurting the proverbal 99 others? Those players that want to take part in a game centered around a competitve player-driven economy fueled by PVP ship loss, but don't want to take on the costs that fuel the economy themselves?
And as a result, they have neither the risk of PvP-ship losses nor the (possible big) reward of destroying others. Cancels each other out, no? |

Nicolo da'Vicenza
Air The Unthinkables
2766
|
Posted - 2013.02.01 18:26:00 -
[291] - Quote
Michael Nezerol wrote:And as a result, they have neither the risk of PvP-ship losses nor the (possible big) reward of destroying others. Cancels each other out, no? No. If nobody PVP'd in EVE and everyone played PVE exclusively the result would not be a net-zero equivalent. Everyone would inject ISK and materials into the economy endlessly with no purchases except for enhancements towards furthing PvE gains, resulting in a feedback loop of cumulative wealth.
Without ships being regularly consumed through PvP and everyone undercutting each other endlessly, the value of occupations and work in the player-driven economy would hit rock bottom through deflation. This is why safe bots injecting ISK and commodities endlessly are bad as well.
Removing things like wardec immunity and NPC corps increases costs of operation in an equal and unbiased manner, said costs are passed along to the consumer, meaning skilled PvE pilots will prosper more then ever and AFK/botter pilots would lose more. |

Sura Sadiva
Entropic Tactical Crew
221
|
Posted - 2013.02.01 18:57:00 -
[292] - Quote
I'm having problem in explain what I mean, probably is my bad english. Anyway, I try again:
Nicolo da'Vicenza wrote: Horus has never been part of Goonswarm, nor have I. He has managed to worm his endless supply of alts into White Noise., NCdot, Red Alliance, IRC Spire Collective, Imperial 0rder and most recently The Jagged Alliance.
The problem is not this or that alliance or if those banned guys were in that coalition or another.
Problem is the perception this minoritary (in term of players) groups as a whole give to the community. And when they pack in a lobby demanding to dicrate their own specific interest people see them as lobby and evaluate all this too.
When a coalition leader chats with a well known botter/RMTers and shows to consider founds from botting the same as T2 blueprint to support a war or host in his coalition a known organization of botters. And all this is considerated accettable and normal. This give an idea to the rest of EvE community.
When a CEO feels the urge to send a general warning like: "hey giys, be carefull, seems now CCP is enforcing the anti-botting/rmt policy" Then this mean something...
When alliance leaders (not some lonely grunt) get caught in some massive RMT this mean something.
Mean everyone in those alliances is guilty? No, of course. But give the idea that things like botting, exploiting, cheatting and so on, is commonly accepted and/or tolleated.
This people is hosted by you, use your standings, use your resources, your taxes, your systems, your logistic, support your wars....
Nicolo da'Vicenza wrote:The only thing that suffers is an accurate image of botting in EVE with tons of people getting the impression that it happens in nullsec.
Exacctly, and it was just my point. But having always the same people from the same lobby running to negate or minimize the issue only feeds suspects. Even if was only a wrong impression one should consider ti when starting some lobby activitiy (mostly when is only to bring on silly selfish claims).
i.e.: One is not credible in complaining against AFK mining when he host in his coalition botters alliances.
Quote:It's a diversion that willfully ignores that the vast majority of botting actually occurs in highsec, with single regions overshadowing all of 0.0 space. Incidentally, removing wardec evasion will help solve the highsec botting problem.
I totally agree, as well. In any MMORPG the open world PvP always works also to limit botting and such. Problem here is that even so you wouldn't attack them cause they woud proably be blue for you.
Quote: Goonswarm's CEO hasn't been banned for RMT, nor had Legion of Xdeath or Solar or TEST, etc., not once in 10 years of the game's existence.
I know, and I'm sure they're totally clean. But, as you see, is something that needs to be remarked...
|

Herzog Wolfhammer
Sigma Special Tactics Group
2420
|
Posted - 2013.02.01 20:35:00 -
[293] - Quote
Natsett Amuinn wrote:Herzog Wolfhammer wrote: Make resources finite and the problems are solved.
Well of course, there's always the drive everyone out of EVE by making the game really suck approach. If we're not playing, we have nothing to complain about. You could really be onto something here.
I said make resources finite, not disappear. If we mined every last bit of metal ore out of the earth and made them into cars, would we be out of metal?
|

Corey Fumimasa
The Advent of Faith
77
|
Posted - 2013.02.01 21:03:00 -
[294] - Quote
Highsec POSGÇÖs are a huge capital investment and while not the majority of production slots they are significant, and they are where most research happens. They are vulnerable to attack. And when they get blown up it is a significant setback for the industrialists involved.
And then thereGÇÖs this constant stream of highsec guys who are unhappy with all the ISK and power that that the null sec corps have. The funny thing is that very few of them could live in null.
GÇ£Arggg hate the blue doughnut!!!! Boring, no conflict!GÇ¥ That from a lot of highseccers WTF.
But from the null sec indi guy GÇ£I canGÇÖt compete out here, change the game for me. I know how to play, I put in my time, and this would make me happy.GÇ¥ How is that any different from that guy last week who wanted to go into lowsec but didnGÇÖt want to put his implants at risk.
Also GÇ£My miner friends all moved to highsec because mining out here isnGÇÖt profitable.GÇ¥ And GÇ£We all have highsec industrial alts because its more profitable.GÇ¥ Maybe nullsec indi isnGÇÖt designed to be profitable, if you want to play that game then thatGÇÖs on you. And WTF if you want highsec mining to be less profitable then stop blowing up highsec miners. Let a glut market do the damage.
Eve isnGÇÖt a good game because it makes things easy. ItGÇÖs hard. Would it be hard for goons to wardec highsec corps 10 or 50 at a time and blow up their POSGÇÖs? Yeah it would. That is no reason to change the game so that itGÇÖs easier for you to compete.
And on that note maybe the highsec group should also stop complaining because it might get to a point where CFC and HBC decide to do just that. It would sure be a lot more interesting than the blue doughnut.
And until Highsec POS's start getting blown up on a big scale there's no reason to complain that highsec players have nothing to fight for.
The real problem with Eve and with HBC/CFC is that a handful of people have too much control, and those people are using that control to make the game interesting for themselves and to hell with everyone else.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 21:11:00 -
[295] - Quote
Malcanis wrote:Mistah Ewedynao wrote: I would like Wardecs fixed so it costs a large corporation MUCH more than it does now for a War Dec. Stop the purely for Lulz wardecs.
Presumably you also advocate a similarly increased penalty for corps which refuse to fight or which simply reform under a new name to evade the wardec. If you're asking the aggressor to pay a significant investment to declare a war, then the defenders must also have a similar investment at stake.
I will go along with costs that reflect the economic reality. My 4 man industrial corp was recently war-decced by a 100 man + Alliance, nothing but an isk shakedown attempt..PERIOD.
Do you actually believe it should cost me a significant amount to dodge that shakedown attempt?
Do you, as a CSM candidate, believe that large entities with more isk, people, assets etc should just be able to grief, bully and/or bankrupt small operations just because they can and have more isk to spend?
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Nicolo da'Vicenza
Air The Unthinkables
2771
|
Posted - 2013.02.01 21:17:00 -
[296] - Quote
It's difficult to imagine these sort of arguments coming from anywhere but highsec.
"do you actually believe I should have to pay something to get out of this gatecamp who have my freighter tackled?"
"do you actually believe an alliance of 1000 should be able to reinforce a POS that belongs to a 100-man corp?" |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 21:29:00 -
[297] - Quote
Nicolo da'Vicenza wrote:It's difficult to imagine these sort of arguments coming from anywhere but highsec.
"do you actually believe I should have to pay something to get out of this gatecamp who have my freighter tackled?"
"do you actually believe an alliance of 1000 should be able to reinforce a POS that belongs to a 100-man corp?"
What is not difficult to imagine is a null-seccer distorting what I said so badly.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.01 21:32:00 -
[298] - Quote
Mistah Ewedynao wrote:Nicolo da'Vicenza wrote:It's difficult to imagine these sort of arguments coming from anywhere but highsec.
"do you actually believe I should have to pay something to get out of this gatecamp who have my freighter tackled?"
"do you actually believe an alliance of 1000 should be able to reinforce a POS that belongs to a 100-man corp?" What is not difficult to imagine is a null-seccer distorting what I said so badly.
Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 21:44:00 -
[299] - Quote
Quote:Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
well aware of that, it seems like Malcanis thinks that should cost me alot of isk, avoiding the "privledge" of being attacked by a very large enemy, in high sec. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Jenn aSide
Smokin Aces.
1263
|
Posted - 2013.02.01 21:50:00 -
[300] - Quote
Mistah Ewedynao wrote:Quote:Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
well aware of that, it seems like Malcanis thinks that should cost me alot of isk, avoiding the "privledge" of being attacked by a very large enemy, in high sec.
And he's right.
|

Jenn aSide
Smokin Aces.
1263
|
Posted - 2013.02.01 21:53:00 -
[301] - Quote
Mistah Ewedynao wrote:Malcanis wrote:Mistah Ewedynao wrote: I would like Wardecs fixed so it costs a large corporation MUCH more than it does now for a War Dec. Stop the purely for Lulz wardecs.
Presumably you also advocate a similarly increased penalty for corps which refuse to fight or which simply reform under a new name to evade the wardec. If you're asking the aggressor to pay a significant investment to declare a war, then the defenders must also have a similar investment at stake. I will go along with costs that reflect the economic reality. My 4 man industrial corp was recently war-decced by a 100 man + Alliance, nothing but an isk shakedown attempt..PERIOD. Do you actually believe it should cost me a significant amount to dodge that shakedown attempt? Do you, as a CSM candidate, believe that large entities with more isk, people, assets etc should just be able to grief, bully and/or bankrupt small operations just because they can and have more isk to spend?
Can't speak for mal, but for me, the answer is obviously yes. A 4 man industrial corp (worth it's salt) should have enough isk to hire protect/retaliation.
You types want CCP to protect you, but EVE says (you are on your own) "you are on your on your own, find a way to beat their numbers with INTELLECT or CUNNING"
But of course, that's too much to ask isn't it?
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 22:00:00 -
[302] - Quote
Jenn aSide wrote:Mistah Ewedynao wrote:Quote:Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
well aware of that, it seems like Malcanis thinks that should cost me alot of isk, avoiding the "privledge" of being attacked by a very large enemy, in high sec. And he's right.
So you feel there is no room in this game for small groups of like minded people to just mind their business and do what they want?
These small groups should have to PAY because some large, bored isk rich Corp war decs them to shake them down?
Well they can keep deccing me, and will keep using all available game mechanics to make sure they have wasted their isk, and time.
No KM's, no contact just a little hole in their wallet.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
389
|
Posted - 2013.02.01 22:09:00 -
[303] - Quote
Mistah Ewedynao wrote:Jenn aSide wrote:Mistah Ewedynao wrote:Quote:Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
well aware of that, it seems like Malcanis thinks that should cost me alot of isk, avoiding the "privledge" of being attacked by a very large enemy, in high sec. And he's right. So you feel there is no room in this game for small groups of like minded people to just mind their business and do what they want? These small groups should have to PAY because some large, bored isk rich Corp war decs them to shake them down? Well they can keep deccing me, and will keep using all available game mechanics to make sure they have wasted their isk, and time. No KM's, no contact just a little hole in their wallet.
So what are you complaining about? Seems like you have figured it out. If you are smaller, you just try to avoid them.
The other option is to cave in, or get more friends. But if you want to take pride in being a little guy, then you'll have to take some pride in being about to avoid the big guys. |

Jenn aSide
Smokin Aces.
1263
|
Posted - 2013.02.01 22:11:00 -
[304] - Quote
Mistah Ewedynao wrote:
So you feel there is no room in this game for small groups of like minded people to just mind their business and do what they want?
Yes, as long as they are smart enough to protect it.
Quote: These small groups should have to PAY because some large, bored isk rich Corp war decs them to shake them down?
Yes, either that or get more people (becoming a large group themselves) and fight back.
Quote: Well they can keep deccing me, and will keep using all available game mechanics to make sure they have wasted their isk, and time.
No KM's, no contact just a little hole in their wallet.
and anyone else would too. Handing someone kills is stupid.
But the cost of such protections is too low for a game that it's makers always say is about consequences. What you are saying is the same thing as the anti-suicide ganking types. you think you should be left alone in an mmo to play as you want.
Well, sorry, no. Even should be harsh, and you should only have that which you can defend, nothing more. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
385
|
Posted - 2013.02.01 22:15:00 -
[305] - Quote
Don't expect to be left alone, it is eve.
It's just way to cheap for a big corp to Dec a tiny corp, IMHO.
Don't want to say too much, but we didn't just throw in the towel. Cost me a whole lot more than it would have if I had just given in.
But I didn't pay the agressors a .01 isk, and never will.
Sorry OP, this started becuase I answered your request for 4 points to improve game.
Whoops.  Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Nicolo da'Vicenza
Air The Unthinkables
2771
|
Posted - 2013.02.01 22:28:00 -
[306] - Quote
Mistah Ewedynao wrote:Nicolo da'Vicenza wrote:It's difficult to imagine these sort of arguments coming from anywhere but highsec.
"do you actually believe I should have to pay something to get out of this gatecamp who have my freighter tackled?"
"do you actually believe an alliance of 1000 should be able to reinforce a POS that belongs to a 100-man corp?" What is not difficult to imagine is a null-seccer distorting what I said so badly. The word you're looking for is 'summarizing', not 'distorting', and instead of 'badly', you meant 'accurately'.
Mistah Ewedynao wrote: I will go along with costs that reflect the economic reality. My 4 man industrial corp was recently war-decced by a 100 man + Alliance, nothing but an isk shakedown attempt..PERIOD.
Do you actually believe it should cost me a significant amount to dodge that shakedown attempt?
Do you, as a CSM candidate, believe that large entities with more isk, people, assets etc should just be able to grief, bully and/or bankrupt small operations just because they can and have more isk to spend?
You are incredulous at Malcanis at questioning your entitlement to evade non-consensual PVP. Other examples of non-consensual PVP are freighter ganks in lowsec and sov/POS warfare. Do we get thread though from people angry at the thought that they might have to pay some sort of cost (like a ransom) to get their freighter alive out of the gatecamp? No? Wonder why... |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 00:34:00 -
[307] - Quote
Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec?
The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded.
GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks.
But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Buzzy Warstl
The Strontium Asylum
462
|
Posted - 2013.02.02 01:14:00 -
[308] - Quote
Bigger space. I want people to feel safe so I can scan them down when they are AFK and take their stuff :) http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 02:10:00 -
[309] - Quote
Corey Fumimasa wrote:Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec? The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded. GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks. But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people.
Ok. Fair points.
Would u say then that the majority of low sec residents are happy with low ATM then?
Edit: hacking skill. Underused and undervalued. It could be so much more... please look at my thread in F&I about stealth and camo in EvE |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
15
|
Posted - 2013.02.02 02:29:00 -
[310] - Quote
Rellik B00n wrote:Corey Fumimasa wrote:Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec? The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded. GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks. But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people. Ok. Fair points. Would u say then that the majority of low sec residents are happy with low ATM then? Edit: hacking skill. Underused and undervalued. It could be so much more... Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 02:30:00 -
[311] - Quote
Rellik B00n wrote:
Ok. Fair points.
Would u say then that the majority of low sec residents are happy with low ATM then?
Edit: hacking skill. Underused and undervalued. It could be so much more...
Yes, Low sec is the most fun however it also the worst ISK. I can live with that balance, and I think the same is true for most people here. its a bit crowded but I think that will thin out eventually; and there's always NPC null or wormholes if I get really sick of people.
Re hacking I would love to see another micro game developed around it. Like scanning but a bit more strategic: Perhaps you learn skills for different types of hacking and ICE programs, and you have to move through the network using the correct programs to get by certain safegaurds. Something with an renaissance cyberpunk feel would just kick ass.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 02:35:00 -
[312] - Quote
Aza Ebanu wrote: Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun.
I'm not entirely sure what you are saying here Aza. But I don't think I am the type of player that you think I am. Also lowsec players are very conservative with ISK actually, it is too hard to come by. So attacking things like rabid dog is really not an option, at least for me.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
15
|
Posted - 2013.02.02 02:45:00 -
[313] - Quote
Corey Fumimasa wrote:Aza Ebanu wrote: Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun.
I'm not entirely sure what you are saying here Aza. But I don't think I am the type of player that you think I am. Also lowsec players are very conservative with ISK actually, it is too hard to come by. So attacking things like rabid dog is really not an option, at least for me.
Look I know what I am talking about. The way to have fun in High/low/null is to go get some kills. Until you do that you are not playing EVE Online. It is a PVP game. Use nice cheap frigs if you have to just go get some.  |

La Nariz
GoonWaffe Goonswarm Federation
703
|
Posted - 2013.02.02 02:51:00 -
[314] - Quote
Hopefully the consequence is that we all decide to invade and destroy the true evil of EVE, highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.02 02:55:00 -
[315] - Quote
Corey Fumimasa wrote:
Also GÇ£My miner friends all moved to highsec because mining out here isnGÇÖt profitable.GÇ¥ And GÇ£We all have highsec industrial alts because its more profitable.GÇ¥ Maybe nullsec indi isnGÇÖt designed to be profitable
Null is far the more obscenely profittable area in the game. Ratting, moons, missions, mining, exploration sites, anomalies, PI, options to upgrade systems everything is far more profittable than everywhere esle. And all this in perfect safety. Null sec corporation with the simple passive income can pay not only the sovreignity costs but also ship replacement (even capitals) for all their members, in this way they nullified one of the base EVE concepts: risk/consequences. PvP have no cost for them.
Null sec today (and this process started from Dominion) is the quintessence of perfect carebearing.
They're bored cause they dunno how to spend their ISK. This is why the risk of someone "tempted by the RMT sirens",
What they asking now is to have not only the monopoly of T2 materials (that they already have) but also the monopoly of T2 manifacturing. And all this for free, becuase "hey we're cool" or "becuase otherwise we crash Jita node and harrass CCP". |

Alavaria Fera
GoonWaffe Goonswarm Federation
3356
|
Posted - 2013.02.02 03:00:00 -
[316] - Quote
La Nariz wrote:Hopefully the consequence is that we all decide to invade and destroy the true evil of EVE, highsec. If you think CONCORD is the best highsec can defend itself with have defending them while they are passive about it, you're wrong.
CCP.
Nerf ganking, Nerf bumping, buff freighters and miners. More, harder Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
703
|
Posted - 2013.02.02 03:04:00 -
[317] - Quote
Alavaria Fera wrote:La Nariz wrote:Hopefully the consequence is that we all decide to invade and destroy the true evil of EVE, highsec. If you think CONCORD is the best highsec can defend itself with have defending them while they are passive about it, you're wrong. CCP. Nerf ganking, Nerf bumping, buff freighters and miners. More, harder
We have DBRB the terror of structures, we can send him to Iceland and he will regal CCP with tales of his glorious structure shots. They in turn will remove CONCORD and make stations destructible in hopes that he will race away to lead a fleet to shoot structures he has never shot before. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 03:06:00 -
[318] - Quote
Sura Sadiva wrote: Null is far the more obscenely profittable area in the game. Ratting, moons, missions, mining, exploration sites, anomalies, PI, options to upgrade systems everything is far more profittable than everywhere esle. And all this in perfect safety. Null sec corporation with the simple passive income can pay not only the sovreignity costs but also ship replacement (even capitals) for all their members, in this way they nullified one of the base EVE concepts: risk/consequences. PvP have no cost for them.
Null sec today (and this process started from Dominion) is the quintessence of perfect carebearing.
They're bored cause they dunno how to spend their ISK. This is why the risk of someone "tempted by the RMT sirens",
What they asking now is to have not only the monopoly of T2 materials (that they already have) but also the monopoly of T2 manifacturing. And all this for free, becuase "hey we're cool" or "becuase otherwise we crash Jita node and harrass CCP".
Every sentence and statement in your post is objectively incorrect. Please reread this post before resuming posting thanks. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.02 03:58:00 -
[319] - Quote
Nicolo da'Vicenza wrote:Every sentence and statement in your post is objectively incorrect. Please reread this post before resuming posting thanks.
I wasn't referring to you (sorry if sounded like that) , I have read your posts, I largely agree with your analysis as well as your "historical reconstruction" is correct. I was referring to the lobby's demands in general.
Where I disagree is the solution to this. The idea of lobbies pushing for prioritizing their own needs and one-sided reiterations. Dominion was a direct product of CCP listening to a specific lobby, and we see the results.
When CCP say the devlopment model they want to follow is the same of Apocryphya they're right. Apocrypha was directly or indirectly an improvement for a large part of EVE:
- New space type and opportunities for solo explorers and small groups willing to colonizate settle an "home" - Exploration revamp - A new PvE endgame - New PvP opportunities - A new ship generation to fit the needs and role required - A new research/industrial layer
And so on.
This affected and gave new flexibles options to a large part of players, not only a small minority.
As well as I disagree witht he idea of null sec (or anything else) as global EVE endgame. This is a WoW style mindset too.
This is what I mean when I say that anything have to be trasversal and cannot be a mere benefits for a minority group. When in the last CSM minute we read a CCP Dev (sorry I don't remember who was now) replying to the CSM "ok this is important for you and what you want but I've to think to what the whole playerbase want and what is best for the game" they say this, and they're right.
So I think any suggestion or idea or request have to be trasversal and care for the several aspect of EvE gameplay, not only for what a specific lobby wants. Sure, one can and say "have to be so cause I'm the more cool players" but this is a teen-agers approach to gaming when we have to discuss implementations (not your case, but many of your same lobby - and sorry for the generalization but I explained why happens - do so).
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3356
|
Posted - 2013.02.02 04:05:00 -
[320] - Quote
Sura Sadiva wrote:This is what I mean when I say that anything have to be trasversal and cannot be a mere benefits for a minority group. When in the last CSM minute we read a CCP Dev (sorry I don't remember who was now) replying to the CSM "ok this is important for you and what you want but I've to think to what the whole playerbase want and what is best for the game" they say this, and they're right.
So I think any suggestion or idea or request have to be trasversal and care for the several aspect of EvE gameplay, not only for what a specific lobby wants. Sure, one can and say "have to be so cause I'm the more cool players" but this is a teen-agers approach to gaming when we have to discuss implementations (not your case, but many of your same lobby - and sorry for the generalization but I explained why happens - do so). POSes and POS mechanics only affect a small portion of players. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Brooks Puuntai
Solar Nexus.
1079
|
Posted - 2013.02.02 04:18:00 -
[321] - Quote
Its funny how CCP has made null into king of the hill with northern tech, yet made managing that system almost not worth the headache. I'm starting to think CCP is just a giant troll. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.02 04:48:00 -
[322] - Quote
Alavaria Fera wrote:POSes and POS mechanics only affect a small portion of players.
This is what CCP answered to CSM, yes.
However I think that the modular POS idea could be a great opportunity to set a "trasversal" enhanchment for all the game and affecting a large part of players. I think also CCP see this and when they say "we want the POS to become something that any player would love to have" I think they mean this.
So, yes, if they are able to redesign a modular POS system able to adapt and give something to different gamestyles and needs then it's a great opportunity.
If have to be another feature enforced only to satisfate a limited lobby then is a waste.
Problem is you guys are still trapped in the Dominion mindset and see the POS revamp just in this second lobbish way. |

Max Doobie
Deep Core Mining Inc. Caldari State
190
|
Posted - 2013.02.02 05:06:00 -
[323] - Quote
Natsett Amuinn wrote:When an ostrich burries its head in the sand, my gun doesn't vanish; I still shoot it.
That's pretty much the impression I get from this thread.
Focus on null, and no one will notice that there are high sec mechanics that are directly related to many peoples problems with null sec.
I bet you would ingore the stain on your ceiling as well. Untill your roof falls on you while you're sleeping.
Please explain exactly how high sec makes Null sec alliances blue each other to hell?
|

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 05:41:00 -
[324] - Quote
Shamus O'Reilly wrote:NEONOVUS wrote:Simple fix to hisec industry stuff.
Turn 20 slots into 10, award all current items in queue completed to owners (It is a fair thing). Thus the hisec matter is solved as now its make a POS or go expand out over the slots.
Time takes is 1 dt. Well maybe more depending on the awarding of items.
Also there was a thread already posted of the moons. Why? Because time travel looks like someone actually understands hisec does have an issue that isnt a nullseccer... honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens Most the high tech stuff can ONLY be made with null moon goo and such.
Hi dosen't need a nerf, there should be some null only stufft that makes up for the for thr difference |

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 05:51:00 -
[325] - Quote
Thomas Orca wrote:Rellik B00n wrote: High end resources and rewards faction items are not available here - rightly.
There are, in fact, faction spawns, as well as DED-plexes, in high-sec. Nothing above a 3/10 maybe the the RAREST of the rare 4/10 sites... |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 06:11:00 -
[326] - Quote
Kathern Aurilen wrote:Shamus O'Reilly wrote: looks like someone actually understands hisec does have an issue that isnt a nullseccer...
honesly its true. Drop hisec's indie slots and one major issue is in check. but it must be done while a nullsec industry revamp happens
Most the high tech stuff can ONLY be made with null moon goo and such. Hi dosen't need a nerf, there should be some null only stufft that makes up for the for thr difference Without going into specifics, nullsec's entire 10 year history has been centered around adding "stuff that makes up for the difference" between living in null and living in highsec.
The problem is that when CCP releases this new resource, the game continues to change ,as it has been changing since launch: 1: Players continue to gain SP, making extracting more of the resource easier then it was when the feature was originally balanced 2: Players figure out more effective methods of obtaining the resource, increasing the effective yield of the resource 3: Assuming EVE continues to grow, there will be more players extracting this resource from when the resource was originally balanced
All of these factors will increase the supply of the resource, meaning demand will lower and this new 'stuff' will grow less and less valuable, steadily lowering motivation to actually utilize and occupy 0.0 space.
I say the concept of a "resource extraction"-centric nullsec has been played out and that these giant sov alliances finally take on the benefits and the burdens of running industrially developed organizations. Rebalancing nullsec and highsec industrial capacity (not adjusting taxes) for each region's respective ship/goods consumption rate, as well as creating a null 'SuperVeld', would work to create solid material incentives for industrialists to move out as their ambitions grow and their demand for resources and industrial access increases. |

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 07:17:00 -
[327] - Quote
Shepard Wong Ogeko wrote:[quote=Piugattuk] Quote: There is a reason why industry doesn't work in null but it is not hi sec. See gun toting trigger happy folks...
Those trigger happy guys are the reason I have any decent sales at all. If stuff didn't get blown up, people wouldn't be buying stuff from me. That may be... but Indy toons and gear aren't as easy to replace as PVP gear.
PVP gear gets blown up (in Goofy's voice)" well shucks,(heeyuck) gotta go to the market and get another one (heeyuck)" and you go the market and buy a ship that the indy toon made. Ships are for sale everywhere(maybe not caps, but its POSSIBLE to buy them looking at the ships chat channel).
Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and buy and fly out in a fully formed station with all the necessities .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.
Indy isn't pvp. PVP wants instability for fights and blobs. Indy requires stability in order to crap out those ships for pvp, if the local yocals are not worth the hassle, boom u ran another indy out. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 07:29:00 -
[328] - Quote
Kathern Aurilen wrote:Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with. Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
394
|
Posted - 2013.02.02 07:47:00 -
[329] - Quote
Kathern Aurilen wrote:That may be... but Indy toons and gear aren't as easy to replace as PVP gear.
PVP gear gets blown up (in Goofy's voice)" well shucks,(heeyuck) gotta go to the market and get another one (heeyuck)" and you go the market and buy a ship that the indy toon made. Ships are for sale everywhere(maybe not caps, but its POSSIBLE to buy them looking at the ships chat channel).
Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with.
If I had to evac my nullsec industry operation, the worst part would be finding a new source of trit. That's the bulkiest stuff I have to deal with. Finding a new nullsec factory station near a decent refining station that isn't tied up like it is 1 jump from Jita would also be a pain. Finding a refining station that does at least a 45% base yield would be be a chore by itself.
Blueprints are actually pretty easy to move, and the least of my worries. They'll all fit in a covops frigate, cloaky/nullifed T3, or an insignificant amount of space in the next outbound jump freighter. |

Kathern Aurilen
State War Academy Caldari State
14
|
Posted - 2013.02.02 08:00:00 -
[330] - Quote
Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance..
How dose new blood move in to try to move in and establish itself? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
394
|
Posted - 2013.02.02 08:39:00 -
[331] - Quote
Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself?
Why is hooking up with an established power to get a foothold such a bad thing?
You'll make contacts with experienced players who will buy your stuff and show you the ropes. Later on, you can try to move up into that alliance's leadership, or strike out on your own once you get a member base that can field it's own capital fleet. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 09:28:00 -
[332] - Quote
Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself? It was just an example of how industry can function even in an environment with the potential of serious loss, when the incentive is actually there. Supercap manufacturing in null exists because there is no alternative but building them in null. Supercap manufacturers aren't very big corps either, by the way. I spent my first few years in null under the wing of supercap manufacturing corps and really it's mostly 3-4 guys with a lot of alts cynoing in researched BPCs and whatnot from their highsec industry POSs to a CSAA located in null, shove inside with some compressed minerals also mined and manufactured in highsec, shove in the oven, wait a few months and start making billions per unit. Subcap manufacturing in null (on a large level) does not exist not because of some sort of anti-industrialist sentiment or refusal to engage in industry like some claim (didn't stop the 0.0 alliance from turning out thousands of supercaps after all), but because subcap manufacturing resources are terrible in null and abundant and free in highsec. Objectively, the value of your industrial work is the cost of the jump fuel it would cost someone to transport the goods you made from highsec instead. That's not some insult, that's just the nature of the current game mechanics I'm afraid.
Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 09:33:00 -
[333] - Quote
Shepard Wong Ogeko wrote:Kathern Aurilen wrote: How dose new blood move in to try to move in and establish itself?
Why is hooking up with an established power to get a foothold such a bad thing? You'll make contacts with experienced players who will buy your stuff and show you the ropes. Later on, you can try to move up into that alliance's leadership, or strike out on your own once you get a member base that can field it's own capital fleet. People in highsec believe that any big alliance will give them the space to move out there and then once everything is moved it will be taken. TBH I believe this myself.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 09:34:00 -
[334] - Quote
As a side question: Did doing away with drone goo affect your raw materials pipelines?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

baltec1
Bat Country
5011
|
Posted - 2013.02.02 09:35:00 -
[335] - Quote
Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself?
My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers. |

Brooks Puuntai
Solar Nexus.
1079
|
Posted - 2013.02.02 10:00:00 -
[336] - Quote
baltec1 wrote:Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself? My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers.
Held up in Y-4 station for most of that, if my memory serves me right.
|

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 10:08:00 -
[337] - Quote
Nicolo da'Vicenza wrote: Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials.
Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's. Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize.
I wonder if more advanced corporate structures would help to overcome the complete and total lack of trust that highsec players have for null alliances. The top down corporate hierarchy has been pushed as far as it will go developmentally. In order for more stable and industrially potent player organizations to form in null there needs to be more accountability of leadership in those organizations.
Perhaps a democratic base where every member gets a vote and it takes a year of non participation before that vote can be nullified. Along with guaranteed shares of profits from corp assets like moon-goo. Short of protections like that very few people in highsec will have anything to do with null or the alliances there. And even with greater industrial capacity the man-power shortage on the nullsec indi side will still be a limiting factor.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 10:12:00 -
[338] - Quote
Brooks Puuntai wrote:baltec1 wrote:Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself? My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers. Held up in Y-4 station for most of that, if my memory serves me right.
lol, I was thinking that they just started a massive forum flame war that so distracted the enemy that the "war" got forgotten about.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 10:32:00 -
[339] - Quote
Nicolo da'Vicenza wrote:Kathern Aurilen wrote:Indy toon gear gets blown up... his station, his blueprints, labs, hangers, product lines, storage, and supplies go poof.... And take a few days to relocate(he'd be crazy to stay in that spot) a few more to setup his station and lines and weeks or months and weeks to re-research his prints to replace what was lost(or buy HALF his lost prints from contracts of the people that possibly popped him in the first place). Can't just DOCK up and fly out in a fully formed station with all the eminences .
That would be the equivalent of a PVPer getting blown up and loosing half the skill books and SP it took to fly that big cap, super cap. or titan that they love to fly around in blowing up those stations with. Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute! please look at my thread in F&I about stealth and camo in EvE |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 11:02:00 -
[340] - Quote
Rellik B00n wrote:
As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!
Pandemic Legion only holds a handful of systems. How did they get their Titans?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 11:11:00 -
[341] - Quote
Corey Fumimasa wrote:Rellik B00n wrote:
As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!
Pandemic Legion only holds a handful of systems. How did they get their Titans?
This was not always the case. In fact I seem to remember stories of remote Tech moons getting hotdropped by PL Titans so they must have been protecting assets at the time. So it would be fair to say a least some of the PL Titans are/were Tech funded.
What I should have said is most Titans. please look at my thread in F&I about stealth and camo in EvE |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 11:11:00 -
[342] - Quote
oops dbl post please look at my thread in F&I about stealth and camo in EvE |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 11:24:00 -
[343] - Quote
Corey Fumimasa wrote: Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's. Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize.
Workable POSs would have cleaned up a lot of this mess, agreed. It also would have been a better entry point for smaller corps/alliances rather then blowing 22bil on a station just for somewhere to dock and a highly inferior and inefficient version of stations available in highsec for free. About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.
Any alteration to improve the industrial capacity of nullsec or w-space and whatnot necessarily means highsec would be exporting less due to lowered demand. Personally, I think the amount of buffs needed to trump free stations with dozens of slots that have guaranteed access would be imbalanced in of themselves, and that the only realistic way to implement a graduating scale of rewards to go with risk is simply a placing a sensible hard limit on highsec's surplus manufacturing capacity (like say, 1.5/2x what it loses in PVP). Another alternative other people have been pushing have been cranking up NPC station fees, but I'm not so much a fan of that (I think the costs will more likely be passed onto the consumer before people start leaving, solving nothing)
Quote:I wonder if more advanced corporate structures would help to overcome the complete and total lack of trust that highsec players have for null alliances. The top down corporate hierarchy has been pushed as far as it will go developmentally. In order for more stable and industrially potent player organizations to form in null there needs to be more accountability of leadership in those organizations. In a nullsec where small-scale industrialists were important, the alliances that earned their trust would have concrete competitive advantages over those that don't. These sort of problems would resolve themselves through the sandbox - leadership that was accountable would prosper. Those who were secretive and untrustworthy would not. Right now if a industrialist asks question, the alliance ceo looks at him and mentally starts to tabulate the cost of the jump fuel (tens of millions) it would take to replace his contribution of ore/goods to the alliance.
Quote:Perhaps a democratic base where every member gets a vote and it takes a year of non participation before that vote can be nullified. Along with guaranteed shares of profits from corp assets like moon-goo. Short of protections like that very few people in highsec will have anything to do with null or the alliances there. And even with greater industrial capacity the man-power shortage on the nullsec indi side will still be a limiting factor. Out of 35 regions, only 7 have technetium in them. Moongoo income distribution is simply not relevant for anyone living outside the CFC or certain HBC alliances. Most alliances use their alliance level income on SRP programs to subsidize active pilots, not give ISK to someone who logs in once a month. Thankfully, I don't believe these terms about how access to non-existent moongoo or a space democracy system are essential to earn 'the trust' of industrialists. The supercap industrialists and null mining corps I've met seem to function fine without those conditions. What's needed is a clear relationship of mutual self-benefit, which doesn't happen between small-scale industrialists and null alliances now because thanks to the non-functionality of null industry, the mutual self-benefit isn't there. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 11:26:00 -
[344] - Quote
Rellik B00n wrote:Nicolo da'Vicenza wrote: Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute! Yeah I can tell you weren't around for 2010-2012 when nullsec was dominated by the DRF and its unmatched supercap fleet. From the drone regions, the place with no tech moons whatsoever. Please stop talking about things you don't know anything about thanks. |

Malcanis
Vanishing Point. The Initiative.
7550
|
Posted - 2013.02.02 11:30:00 -
[345] - Quote
Corey Fumimasa wrote:Nicolo da'Vicenza wrote: Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials.
Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's. Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize...
Except that there's not a lot of margin available there is there? 333 ISK/hr/slot on a station that requires zero capital investment and with zero risk of losing the station and being locked out - how much scope do you think there is for 0.0 to compete without increasing hi-sec manufacturing fees?
That said, I absolutely agree with you that fixing POS is the way forward to resolve this issue. You're right on the money there.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 11:32:00 -
[346] - Quote
Nicolo da'Vicenza wrote:Rellik B00n wrote:Nicolo da'Vicenza wrote: Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.
As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute! Yeah I can tell you weren't around for 2010-2012 when nullsec was dominated by the DRF and its unmatched supercap fleet. From the drone regions, the place with no tech moons whatsoever. Please stop talking about things you don't know anything about thanks.
From the drone regions.
Where gun mining was king? Where any and all required minerals were provided on site? And judging by the impact removing them has had on the market id say they were good enough for a huge income.
So it might not have been Tech but the principal is the same.
please look at my thread in F&I about stealth and camo in EvE |

Brooks Puuntai
Solar Nexus.
1079
|
Posted - 2013.02.02 11:34:00 -
[347] - Quote
Since moon goo(which is primarily a 0.0 resource) is needed for t2 production you could find a way to have t2 production be primarily done in 0.0. Would need to improve POSs and Industry in null first however.
E: To clarify. I don't mean a complete removal of the ability to produce T2 in HS, just giving 0.0 more of an edge. Possibly by increasing material multiplier in HS and keep it standard in 0.0. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 12:09:00 -
[348] - Quote
I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.
This would get industrialists out of stations a bit more.
POCO's would get more action as far as fighting for them.
Industrial capacity would no longer be limited by artificial restraints, rather it would be directly related to the ability of corps/alliances to train and hold onto dedicated industrialists. Which is something that I think is lacking in Eve. As it now stands mid-low level industrialists are pretty interchangable / outsoursable, they have no pull and no recourse to ill treatment.
With ubiquitous indi slots throughout Eve localized industry would have the leg up that it needs to get started as the import/exporters have to fight transport costs. And null-sec industrial competitiveness would be directly controlled by how trustworthy and effective the leadership is.
I still think that null will require better in game tools for managing large groups of people. But that is an issue for null sec players to figure out.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mayhaw Morgan
State War Academy Caldari State
47
|
Posted - 2013.02.02 12:47:00 -
[349] - Quote
Shepard Wong Ogeko wrote:We do, but anomalies aren't a huge amount of isk, so sharing them and splitting the bounties gets you into diminishing returns real fast. I've put together ratting fleets to either help newbees who can't quite tank an anom on their own, ratting with a hostile bomber in system, or doing sec status grinding.
You have to run 3 Forsaken Hubs just to buy a BC hull, 4 if you want a tier3 BC. The loot isn't usually worth all that much either because they drop the same stuff as as they do in highsec. We usually let the newbees have the salvage so they can make some isk until they get into their own ratting ships.
Malcanis wrote:Except that there's not a lot of margin available there is there? 333 ISK/hr/slot on a station that requires zero capital investment and with zero risk of losing the station and being locked out - how much scope do you think there is for 0.0 to compete without increasing hi-sec manufacturing fees?
That said, I absolutely agree with you that fixing POS is the way forward to resolve this issue. You're right on the money there.
Why not just charge Shepard Ogeko more ISK for his battlecriser? He only has to do 3 anomalies, now, in order to afford it. Make him do 6 or 10. Make him keep the loot AND salvage, and make him do some mining while he's are at it.
The bottom line is that you guys are spoiled. You have alts in high sec that you use to take advantage of what's good about high sec. You have alts in null sec that you use to take advantage of what's good in null sec. Now, you want to combine the two. Or, hey, better yet, since you are virtually the kings of null, you'd like to just make null the only viable place to play, economically. Maybe you should be careful what you wish for, though. I don't think you'd be able to hold null quite so easily if high sec, low sec, and wormholes weren't viable alternatives. You say CVA holds its space because it is worthless compared to other null regions, but consider that null alliances do not hold their space because we carebears can't hack it out there. Consider that null alliances might hold their space because the majority of players don't CARE about what you do out there, and ask yourself again if you want us to have a reason to care. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 12:55:00 -
[350] - Quote
Nicolo da'Vicenza wrote: Workable POSs would have cleaned up a lot of this mess, agreed. It also would have been a better entry point for smaller corps/alliances rather then blowing 22bil on a station just for somewhere to dock and a highly inferior and inefficient version of stations available in highsec for free. About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.
Any alteration to improve the industrial capacity of nullsec or w-space and whatnot necessarily means highsec would be exporting less due to lowered demand. Personally, I think the amount of buffs needed to trump free stations with dozens of slots that have guaranteed access would be imbalanced in of themselves, and that the only realistic way to implement a graduating scale of rewards to go with risk is simply a placing a sensible hard limit on highsec's surplus manufacturing capacity (like say, 1.5/2x what it loses in PVP). Another alternative other people have been pushing have been cranking up NPC station fees, but I'm not so much a fan of that (I think the costs will more likely be passed onto the consumer before people start leaving, solving nothing)GǪ
GǪ. What's needed is a clear relationship of mutual self-benefit, which doesn't happen between small-scale industrialists and null alliances now because thanks to the non-functionality of null industry, the mutual self-benefit isn't there.
IGÇÖm not a big fan of artificial balancing. Make changes that allow the players more options and then let the system find its own equilibrium. If cheap imports are a problem (and I agree that they are) there are plenty of solutions that would make Eve a more interesting more vibrant place.
Player pirates could get a buff. Those guys have not had a bone thrown their way in a loooong time. If they can steal resources from transports over time without destroying the transports then longer trips will be less profitable, either because the transports now need protection from these leech miner ships, or because they take a materials loss with every jump.
But is your interest in creating localized null sec industrial centers or is it in competing directly with highsec manufacturers? They are different things, each with its own discussion. Strengthening the outcome and power of Mutual self-benefit is a great goal for Eve Devs, I love that idea.
Terms like GÇ£sensible hard limit on highsec manufacturing capacityGÇ¥ however just make my skin crawl. Throughout history programs like that have only served to stamp out industry and innovation. While advances in capability, solid social systems that draw capital investment, and a changing market place actually create a positive effect.
I understand that Eve is top to bottom an artificial system that can be easily modified to push things one way or another; but Eve is also a model of real world dynamics that we can interact with. I think it will be much more interesting if we treat it as such and avoid the temptation to call on deus ex machina.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

baltec1
Bat Country
5011
|
Posted - 2013.02.02 13:03:00 -
[351] - Quote
Brooks Puuntai wrote:
Held up in Y-4 station for most of that, if my memory serves me right.
And 6nj.
A constant thorn in the NC side that they couldn't remove in an area of space that empires sent their fleets to die in. It was the Afghanistan of EVE |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 13:09:00 -
[352] - Quote
Mayhaw Morgan wrote:
Why not just charge Shepard Ogeko more ISK for his battlecriser? He only has to do 3 anomalies, now, in order to afford it. Make him do 6 or 10. Make him keep the loot AND salvage, and make him do some mining while he's are at it.
.
Who are you suggesting should charge more for BC's and why would Ogeko buy from him and not the guy who charges 1/3 the price? I don't understand your reasoning there. Do you mean that it should cost more to import ships into null from high? I'm with you if that's the case.
Its important to remember though that this will cause a lot of ships to pile up in the highsec markets. Thats actually a great result, cheaper ships in high would mean more fighting I think! 
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Malcanis
Vanishing Point. The Initiative.
7550
|
Posted - 2013.02.02 15:47:00 -
[353] - Quote
Corey Fumimasa wrote:I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.
So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills?
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 17:18:00 -
[354] - Quote
Malcanis wrote:Corey Fumimasa wrote:I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes. So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills?
Manufacturing could all be done on planet using the PI interface. That would equalize access to industrial slots and get industrialist out flying around a bit. It would also allow for some customization of the manufacturing interface in terms of PI arrangement.
The same POS's and transportation infrastructure that null is currently fauceted for would still be part of null space, enabling support of industry with a minimum impact on existing sink/faucet dynamics, I don't foresee Sov bills changing all that much. maybe they go down a bit, it would be easy enough to make up that difference with customs tariffs if it becomes an issue.
The complaint to this point is that null sec industrialists cannot compete with highsec because of the difference in cost between their manufacturing slots. A few buffs for PC pirates combined with moving of all indi slots to PI would go a long way towards evening out that disparity without making giant changes to null dynamics or nerfing a large segment of the player base.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3356
|
Posted - 2013.02.02 19:26:00 -
[355] - Quote
Malcanis wrote:Corey Fumimasa wrote:I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes. So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills? Just bees locking you out of our outpost and waiting for the delicious firesales. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.02 19:37:00 -
[356] - Quote
well.
Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?
then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.
the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe. please look at my thread in F&I about stealth and camo in EvE |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 19:42:00 -
[357] - Quote
Mayhaw Morgan wrote: You say CVA holds its space because it is worthless compared to other null regions, but consider that null alliances do not hold their space because we carebears can't hack it out there. Correct. CVA's space is worthless despite their investing trillions into improving its infrastructure in the form of stations. What do you think that says about the current state of 0.0 industry. Quote:Consider that null alliances might hold their space because the majority of players don't CARE about what you do out there, and ask yourself again if you want us to have a reason to care. I'll consider it. Done. Okay, for a majority of players that don't care, our antics get a lot of forum and media coverage. For a person that doesn't care about what we do, you post a lot about us. e |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 19:48:00 -
[358] - Quote
Rellik B00n wrote:well.
Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?
then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.
the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe.
I was going over the thread when I noticed that the GÇ£static ISK fountainsGÇ¥ that you mention must exist if NicoloGÇÖs statement below is true:
Nicolo da'Vicenza wrote:.... About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.
If null is in fact buying all the goods from high then they must be getting the ISK from faucets out in null. So maybe the other part of balancing the high/null trade disparity needs to be more ISK faucets in empire space. If null is not spending ISK on goods from highsec then they will experience local inflation that will lead back to the same discouraging cycle of buying goods from high sec manufacturers.
Maybe there's a better faucet than missions that could be implemented in empire.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Intar Medris
Federation of Elsinore
35
|
Posted - 2013.02.02 20:06:00 -
[359] - Quote
Heck the biggest problem with null is it is one big circle jerk. You guys look like a continuously running episode of Barnie. Biggest thing to happen in the last year is xXDeathXx and -A- getting wiped off the map. Null sec in many ways is safer than high sec if your in a large alliance. You know well ahead of time the trouble is coming, and it is usually taken care of. Hell when my last toon was in xXDeathXx the PVPers in it were so damn bored they and another null sec sov holder would have regular pvp skirmishes just for the hell of it.
Fact is there isn't anything wrong with null. What is really wrong is the biggest alliances in New Eden being afraid of having a pissing match between each other.
Null Sec Sumed Up In 60 secs |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:09:00 -
[360] - Quote
Corey Fumimasa wrote:
Maybe there's a better faucet than missions that could be implemented in empire.
That or a way for empire players to just steal ISK from null, theft is a great conflict driver and counter theft ops might be a good change of pace for null pilots . As it stands now Null is almost immune to the kind of small raiding and wardec shakedowns that highsec indy has to deal with. This Isolation is due to lack of docking and storage facilities in null and the difficulty of slowboating way out there.
So by greatly increasing the frequency and longevity of null to empire wormholes raiding parties from highsec could go into null and steal isk and materials from systems that are not well patrolled. And null sec pilots would have the chance to fly into empire space on retaliatory strikes. IGÇÖve found a few holes deep into null over the years and always had a good time going through and ratting in someone elseGÇÖs sovereign space.
And by making the POCOGÇÖs no service docks players from highsec could have more interaction with their nullsec counterparts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 20:15:00 -
[361] - Quote
Corey Fumimasa wrote:Rellik B00n wrote:well.
Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?
then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.
the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe. Actually I like this idea. It seems implementable since CCP doesn't plan on fixing POSs, nearly limitless in capacity for all parties, provide incentive for industrialists to take on additional risk, puts in place a minimum amount of risk for industry in highsec (even if it is "you must undock and warp to a POCO to grab your product"). It would improve gameplay for a lot of people. +1
Quote:I was going over the thread when I noticed that the GÇ£static ISK fountainsGÇ¥ that you mention must exist if NicoloGÇÖs statement below is true: Nicolo da'Vicenza wrote:.... About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.
If null is in fact buying all the goods from high then they must be getting the ISK from faucets out in null. So maybe the other part of balancing the high/null trade disparity needs to be more ISK faucets in empire space. As much as I hate the idea of more level 4 mission ISK if null is not spending ISK on goods from highsec then they will experience local inflation that will lead back to the same discouraging cycle of buying goods from high sec manufacturers. Okay first, moons aren't an "ISK fountain" no matter what anyone says, because moon minerals have no intrinsic value beyond what highsec industrialists are willing to pay for it to build T2. "ISK fountains" is a term used for things that inject ISK into the economy - moon mins are ISK neutral since they merely redistribute it from one party to another. What is happening with moongoo could be better described as an advantaged use of the only truly valuable thing in EVE - manhours. Once defended and secured (which to be fair are massive time sinks), a tech moon can exchange hundreds if not thousands of hours of highseccer mining and building manhours for 10-15 minutes of POS maintenance. With the majority of moons in the majority of regions in EVE, this arrangement is nowhere near as advantageous, with many more effective options for generating ISK then using the terrible POS system.
Assuming that this system relies on ISK generated in null is a bit of an assumption. When Incursion was released in its original form for example, null's ratting population started drying up as 0.0 alliances were moving their ratting alts to highsec to grind their warchests using incursions. Which would also be built and manufactured in highsec with the final product being shipped to null to combat over moons and renter space and stuff. This wasn't just the rank and file, I've talked to alliance leaders who personally ran incursions during this era for their bankroll. Renters were still willing to rat in (now nerfed) supercaps and titans for good money (so there was still reason to capture space to rent out), but other then that even roaming in 0.0 started to die as a side effect of highsec incursions. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:22:00 -
[362] - Quote
Nicolo da'Vicenza wrote:
Assuming that this system relies on ISK generated in null is a bit of an assumption. When Incursion was released in its original form for example, null's ratting population started drying up as 0.0 alliances were moving their ratting alts to highsec to grind their warchests using incursions. Which would also be built and manufactured in highsec with the final product being shipped to null to combat over moons and renter space and stuff. This wasn't just the rank and file, I've talked to alliance leaders who personally ran incursions during this era for their bankroll. Renters were still willing to rat in (no nerfed) supercaps and titans for good money (so there was still reason to capture space to rent out), but other then that even roaming in 0.0 started to die as a side effect of highsec incursions.
I never said that moon goo was a faucet, and I don't think that Rellik did either. So I'm glad we are clear on that.
As for the ISK, you spoke of incursion running in the past tense, is that still happening? The ISK to buy all those ships and PLEX is coming from somewhere. Maybe it is incursions, I'm gonna go ask some of those guys.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:27:00 -
[363] - Quote
And what exactly do you null sec players do out there all day? Apparently ratting is **** money, manufacturing doesn't pay, moon goo is not a faucet...Oh, does everyone just move moongoo around? Its a wonder anyone stays in null at all.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:32:00 -
[364] - Quote
Here's some data, looks like bounty payouts are the biggest faucet. Rat bounties in null are better but are there less ratters? I don't think so, I don't see a lot of people ratting in low anyway. ---v
"#1Posted: 2012.03.16 18:39 | Report | Edited by: Mai Khumm 6 According to the latest devblog. (Correct me if I'm wrong here) More ISK came from bounties then incursions.
http://community.eveonline.com/devblog.asp?a=blog&nbid=9115
Mainly this quote...
"ThereGÇÿs certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. ThatGÇÿs quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK."
So Apperantly incursions are not the biggest ISK faucet, but then how come I keep on reading posts stating that it is and how it should be stopped..."
Here's some data, looks like bounty payouts are the biggest faucet. Rat bounties in null are better but are there less ratters? I don't think so, I don't see a lot of people ratting in low anyway.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:35:00 -
[365] - Quote
Yeah, the vast majority of ISK is injected into the Eve economy through null sec ratting. Maybe its not an ISK fountain, but it is enough to drive this trade disparity.
Equal manufacturing in null will not happen if thats where most of the ISK comes from, highsec will always be selling for cheaper just to get some of that flow.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 20:48:00 -
[366] - Quote
Corey Fumimasa wrote: "ThereGÇÿs certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. ThatGÇÿs quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK."
So Apperantly incursions are not the biggest ISK faucet, but then how come I keep on reading posts stating that it is and how it should be stopped..."
"Bounties" included L4 mission payout as well, you realize. So yes, the small minority of 10K players running incusions (iirc) were injecting something like a quarter of the ISK of nullsec and highsec ratters combined. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:51:00 -
[367] - Quote
Nicolo da'Vicenza wrote: That includes highsec mission payout as well, you realize.
Highsec mission runners! With their hangers full of billion ISK ships and other collectibles. Those guys are like walking talking sinks. The only money they inject into the economy is when they buy PLEX, or the odd occasion they wake up in a pod with keyboard face.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:59:00 -
[368] - Quote
Our conjecture really doesn't matter anyway, CCP has the actual data. But one thing that remains true; if null-sec wants their industry to flourish then faucets must be equalized.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 22:30:00 -
[369] - Quote
http://i.imgur.com/Sjl7a.png test DCA
I found this, according to Test it does not look like there is any problem with null sec industry.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 22:33:00 -
[370] - Quote
so you're basing your information off of TEST troll posters from 2 years ago about a coalition that never existed, at face value? and that measuring things in 'equivalent value in rifters' means large numbers of subcaps are being built in nullsec. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 22:44:00 -
[371] - Quote
Nicolo da'Vicenza wrote:so you're basing your information off of TEST troll posters from 2 years ago about a coalition that never existed, at face value? and that measuring things in 'equivalent value in rifters' means large numbers of subcaps are being built in nullsec. What that information is not true?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Frying Doom
Zat's Affiliated Traders
1702
|
Posted - 2013.02.02 22:48:00 -
[372] - Quote
Nicolo da'Vicenza wrote:so you're basing your information off of TEST troll posters from 2 years ago about a coalition that never existed, at face value? and that measuring things in 'equivalent value in rifters' means large numbers of subcaps are being built in nullsec. Yeah but I will admit it does look really nice.  Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.02 22:51:00 -
[373] - Quote
Corey Fumimasa wrote: What that information is not true?
First, that there was ever such a thing as the "DCF". Second, that moon income measured in ships, implies that null industry exists (this is more misinterpretation on your end then anything the poster claims). |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 00:56:00 -
[374] - Quote
Nicolo da'Vicenza wrote:Corey Fumimasa wrote: What that information is not true?
First, that there was ever such a thing as the "DCF". Second, that moon income measured in ships, implies that null industry exists (this is more misinterpretation on your end then anything the poster claims). So I misinterpreted that? Its not actually claiming that they control "over 400 high value moons with a total estimated monthly income of 1.24 Trillion ISK." And I read it wrong somehow, they actually can't turn that income into ships because its from moon goo, and that is different, it's not real ISK or something.
Or is their claim complete rubbish?
Or did I misrepresent my misunderstanding of a complete fabrication?!?
The best fiction has a lot of truth, that's how you bury a hook. Maybe the DCF doesn't exist except in the minds of players who are about to pay a 500million ISK security deposit and contract all their ships to be moved out into null. But those moons sure do, someone owns them, and their "estimated monthly income" might not actually buy a Titan every 36 hours, but it will buy a whole lot of ships. Regardless if its faucet or derived income.
IDK if its true or not, just something that I found out on the internet.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.03 01:06:00 -
[375] - Quote
Corey Fumimasa wrote:Our conjecture really doesn't matter anyway, CCP has the actual data. But one thing that remains true; if null-sec wants their industry to flourish then faucets must be equalized.
Null-sec industry never flourished simply because this never been need.
In the years the progressive triivialization of logistic (bridges, jump freighters and so on) made far more convenient to jump in high sec to resupply anything you needed instead of bothering to settle an industrial framework in your region.
Doesn't matter how many production slots you have or how cheap and easy they're, mostly when you can rely on giant cash income, wil be always more quick, easy and convenient to jump, buy and come back. Everything become irrelevant when distances and locations means nothing.
Add to this a sov system like the one introduced with Dominion do not even requires for you to live and operate in the systems you claim to kept sovreignity, so is not relevant to develop any serious industrial structure.
They now can blame some cospiracy operated by other players, but this is childish: all this is what null sec lobbies always demanded: easy fights with no real loss and risk, easy ship replacement and not having to bother too much for other apsects of the game; a giant PvP arena where nothing never change and none never win or loose, like WoT. Yes, boring on the long term, but they asked for this, and CCP was wrong in listening to them.
For instance WH communities are different, supplies and logistic is a nightmare for them, so becomes crucial to have an industiral framework in place and care for the systems where they live, is a matter of survival for them.
|

Rellik B00n
Lethal Death Squad
255
|
Posted - 2013.02.03 01:19:00 -
[376] - Quote
Sura Sadiva wrote:Corey Fumimasa wrote:Our conjecture really doesn't matter anyway, CCP has the actual data. But one thing that remains true; if null-sec wants their industry to flourish then faucets must be equalized. Null-sec industry never flourished simply because this never been need. In the years the progressive triivialization of logistic (bridges, jump freighters and so on) made far more convenient to jump in high sec to resupply anything you needed instead of bothering to settle an industrial framework in your region. Doesn't matter how many production slots you have or how cheap and easy they're, mostly when you can rely on giant cash income, wil be always more quick, easy and convenient to jump, buy and come back. Everything become irrelevant when distances and locations means nothing. Add to this a sov system like the one introduced with Dominion do not even requires for you to live and operate in the systems you claim to kept sovreignity, so is not relevant to develop any serious industrial structure. They now can blame some cospiracy operated by other players, but this is childish: all this is what null sec lobbies always demanded: easy fights with no real loss and risk, easy ship replacement and not having to bother too much for other apsects of the game; a giant PvP arena where nothing never change and none never win or loose, like WoT. Yes, boring on the long term, but they asked for this, and CCP was wrong in listening to them. For instance WH communities are different, supplies and logistic is a nightmare for them, so becomes crucial to have an industiral framework in place and care for the systems where they live, is a matter of survival for them.
i read that and it just sort of clicked.
Its written from a bias but the general information about ease of movement rings true.
You have to wonder after all this time what feedback from the WH experiment is coming back to CCP, and how they feel they should loop this feedback into the wider null part of the game. please look at my thread in F&I about stealth and camo in EvE |

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.03 01:36:00 -
[377] - Quote
Corey Fumimasa wrote:Nicolo da'Vicenza wrote:Corey Fumimasa wrote: What that information is not true?
First, that there was ever such a thing as the "DCF". Second, that moon income measured in ships, implies that null industry exists (this is more misinterpretation on your end then anything the poster claims). So I misinterpreted that? Its not actually claiming that they control "over 400 high value moons with a total estimated monthly income of 1.24 Trillion ISK." And I read it wrong somehow, they actually can't turn that income into ships because its from moon goo, and that is different, it's not real ISK or something. Or is their claim complete rubbish? To present it in 2013? Yes. For example, since that was made CCP introduced R32 alchemy where Technetium was valued at 140k a unit it has decreased to present value of 75k per unit. So we can switch that monthly income to 55% of what it was making at the time of the poster, which is 682B monthly. Now you're thinking, 682B per month, that's a lot of coin Nicolo. But what the poster doesn't mention is that sov bills for "72% of New Eden" would be at a base minimum (just running a TCU) 180M x (0.72*(3524-812 [jove/NPC systems]) per month. That comes to 351.4B per month in sov bills. So tech money - minus sov bills, is 330.6B per month net income. From there we factor in the ISK sinks spent on sov upgrades like jump bridges and cynojammers (hundreds of millions of ISK more per month) and on POS fuel mined in highsec, which no doubt also number in the tens of billions (those private expenses are hard to find though).To put that in a real perspective, Last month Goonswarm alone (let alone "72% of EVE") lost 912B in ships.
Corey Fumimasa wrote:Or did I misrepresent my misunderstanding of a complete fabrication?!? Like I said, the TEST poster was meant to troll you (well actually, to troll alliance members not in the DRF or CFC). Not inform you. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
394
|
Posted - 2013.02.03 01:50:00 -
[378] - Quote
Corey Fumimasa wrote:Nicolo da'Vicenza wrote: That includes highsec mission payout as well, you realize. Highsec mission runners! With their hangers full of billion ISK ships and other collectibles. Those guys are like walking talking sinks. The only money they inject into the economy is when they buy PLEX, or the odd occasion they wake up in a pod with keyboard face.
L4's pay bounties for any rats in the mission that have bounties, and isk rewards, and an isk bonus for doing it quickly. They also get items and LP, but those aren't isk. Security missions can have anywhere from 1-3 iisk injections (isk created from nothing and given to the player). Loot can be traded to other players for existing isk, and so can LP. LP stores do act as a bit of an isk sink too, in that you often have to trade LP and isk for an item, and that isk is effectively destroyed.
Quote: And what exactly do you null sec players do out there all day? Apparently ratting is **** money, manufacturing doesn't pay, moon goo is not a faucet...Oh, does everyone just move moongoo around? Its a wonder anyone stays in null at all.
Ratting isn't **** money, but it isn't swimming in isk like many people would like to say. Yah, there are trillions made in bounties, but that is spread across tens of thousands of players. Also, ratters are terrible about exaggerating the isk per tick or hour they make. It's an e-peen thing.
And while it does make you isk using the combat skills you train for general nullsec warfare, they only thing to do with it is send it off to highsec (and what ever shipping method you use) to get yourself replacement ships and mods. Some also send that isk off to highsec to exchange for Plex so they can just keep playing the game.
For people who don't do a lot of ratting, they tend to spend the rest of there day playing other games and waiting for word that there is something to log in and fleet up for. Or they roll alts for industry/trading, or scamming/spying, troll the forums, play the meta game, develop web apps to fill in for some of Eve's shortcomings.
Quote: Its important to remember though that this will cause a lot of ships to pile up in the highsec markets. Thats actually a great result, cheaper ships in high would mean more fighting I think! Lol
If you mean highsec pilots buying the cheap stockpiled ships in highsec to engage in highsec PvP; I doubt it.
There just isn't that much motivation to fight. The trend has been to try and make highsec PvP as unappealing as possible, at least to those initiating it. People still do everything they can to avoid wardecs. Crimewatch and the barge buff moved a lot of ship shooting into ship bumping. RvB is the only real PvP going on in highsec, and to stay newbie friendly I seriously doubt they would every get into BC or BS fleets, no matter how cheap they got.
|

Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.03 02:23:00 -
[379] - Quote
shepard who is this "OEG" corp in goonswarm
goons dont belong in wicked creek |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
389
|
Posted - 2013.02.03 02:25:00 -
[380] - Quote
Quote:RvB is the only real PvP going on in highsec
Not by a long shot. Hundreds of corps at war with each other on any given day. Heck, I know of approx 5 active wars right now in my little corner of my region. The couple of high sec merc outfits I have contacts in stay very busy, and have multiple wars ongoing at all times. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1418
|
Posted - 2013.02.03 02:27:00 -
[381] - Quote
Nicolo da'Vicenza wrote:Corey Fumimasa wrote: "ThereGÇÿs certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. ThatGÇÿs quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK."
So Apperantly incursions are not the biggest ISK faucet, but then how come I keep on reading posts stating that it is and how it should be stopped..."
"Bounties" included L4 mission payout as well, you realize. So yes, the small minority of 10K players running incusions (iirc) were injecting something like a quarter of the ISK of nullsec and highsec ratters combined.
Yep. Goonswarm had a team doing our fair share of that too. Not to mention the risk/reward for even doing lowsec incursions was really skewed.
Most people doing them in lowsec were doing them in 10 man logi heavy HAC gangs for 100M/h + LP. Logi heavy hac gangs are very gank resistant. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
394
|
Posted - 2013.02.03 02:29:00 -
[382] - Quote
Nicolo da'Vicenza wrote:shepard who is this "OEG" corp in goonswarm
goons dont belong in wicked creek
Order of Elite Games. A Russian corporation iirc.
And they are their as a consequence of nullsec boredom, or something. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
394
|
Posted - 2013.02.03 02:39:00 -
[383] - Quote
Mistah Ewedynao wrote:Quote:RvB is the only real PvP going on in highsec Not by a long shot. Hundreds of corps at war with each other on any given day. Heck, I know of approx 5 active wars right now in my little corner of my region. The couple of high sec merc outfits I have contacts in stay very busy, and have multiple wars ongoing at all times.
I imagine you need multiple wars going in the hopes of finding some one to undock during a wardec.
I'll admit my perspective is different. We get wardec'ed a lot. Not as much since they raised the prices. But all it meant was that you might have to be careful undocking a goon character at Jita 4-4.
I've heard plenty of other anecdotes about people just staying docked through a wardec, or using what ever the wardec evasions method of the month is. Looked through plenty of wardec listing just to see 5 man corps waging wars on other 5 man corps. I've also seen CCP's own numbers on how few kills there are per capita in highsec. Like only 20% of the kills for having 60% of the population.
Cheap ships would only motivate highsec "PvP" if the ships got so cheap as to make the cost/benefit of ganking miners worth it again. |

Sura Sadiva
Entropic Tactical Crew
225
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Posted - 2013.02.03 03:23:00 -
[384] - Quote
Rellik B00n wrote:
You have to wonder after all this time what feedback from the WH experiment is coming back to CCP, and how they feel they should loop this feedback into the wider null part of the game.
You never hear any complaint from them, so they're probably doing fine. But what is going on in that holes stay a mistery; all this people entered in there 4 years ago and since then we didn't hear any news from them.
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La Nariz
GoonWaffe Goonswarm Federation
703
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Posted - 2013.02.03 03:24:00 -
[385] - Quote
Intar Medris wrote:Fact is there isn't anything wrong with null. What is really wrong is the biggest alliances in New Eden being afraid of having a pissing match between each other.
Why should we fight? There is little to no benefit for either side with sov/npc stuff being what it is, should we fight to please the idiots moaning about blues? Please answer that for me mr. highsec dude. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Andski
GoonWaffe Goonswarm Federation
6549
|
Posted - 2013.02.03 04:16:00 -
[386] - Quote
Corey Fumimasa wrote:Nicolo da'Vicenza wrote: That includes highsec mission payout as well, you realize. Highsec mission runners! With their hangers full of billion ISK ships and other collectibles. Those guys are like walking talking sinks. The only money they inject into the economy is when they buy PLEX, or the odd occasion they wake up in a pod with keyboard face.
gonna go buy some ships from NPC sell orders
can you tell me where to get those ships from NPC sell orders again ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
6549
|
Posted - 2013.02.03 04:20:00 -
[387] - Quote
also lol @ incursion runners, they were so angry about their isk fountain being nerfed and they decided that the best way to combat that nerf was to show that they were generating more isk per capita than ratters ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Frying Doom
Zat's Affiliated Traders
1702
|
Posted - 2013.02.03 08:29:00 -
[388] - Quote
Is this a Goonswarm only thread?
Sorry there are so many responses from members of Goonswarm you would think that?
Frankly I can't be bothered reading. Anyone got the cliff notes? Are they actually conversing or just trying to shut down another thread they don't like? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
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Nicolo da'Vicenza
Air The Unthinkables
2804
|
Posted - 2013.02.03 09:11:00 -
[389] - Quote
this is my thread and I'm no goon sheeit I killed some goons today and also instalocked and webbed one before the rest of the fleet could point it and i got yelled at but let's not get into that |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 11:18:00 -
[390] - Quote
Frying Doom wrote:Is this a Goonswarm only thread?
Sorry there are so many responses from members of Goonswarm you would think that?
Frankly I can't be bothered reading. Anyone got the cliff notes? Are they actually conversing or just trying to shut down another thread they don't like?
------SYNOPSIS-------
Highsec player wonders whats wrong w null.
Null sec player says "It's hard for us to compete industrially because indy slots are so expensive out here and their almost free and always available in highsec."
Lowsec player says "Well lets just incorporate all manufacturing slots with PI, then everyone is on the same footing."
It is pointed out that ISK faucet disparity may also play a part in null markets not developing. More ISK in null will create localized inflationary pressure that will still allow highsec to undercut null industry.
Some convo re ISK faucets and if in fact most ISK enters game through null ensues. Some silly propaganda from Test results in a page of clarification.
*sub arguments:
*high bear says "It should cost more to war dec a small corp. I'm tired of these damned ISK shakedowns. It is suggested that he pack up and move many systems away for the durration of the dec if he doesn't want to fight.
* and there's one more that I can't think of off hand.
All in all its been a very interesting thread. With all sides actually engaging in conversation rather than smear and fear obfuscation that we often see on these forums.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 11:25:00 -
[391] - Quote
Andski wrote:Corey Fumimasa wrote:Nicolo da'Vicenza wrote: That includes highsec mission payout as well, you realize. Highsec mission runners! With their hangers full of billion ISK ships and other collectibles. Those guys are like walking talking sinks. The only money they inject into the economy is when they buy PLEX, or the odd occasion they wake up in a pod with keyboard face. gonna go buy some ships from NPC sell orders can you tell me where to get those ships from NPC sell orders again
They are like sinks because they don't need to spend a bunch to stay in business. Once they buy or build a ship they tend to have it for a long time. And they get no advantage from owning a POS or other things people with fat wallets buy into. I think these guys are collectively sitting on Trillions and Trillions of ISK.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 11:53:00 -
[392] - Quote
Frying Doom wrote:Is this a Goonswarm only thread?
Sorry there are so many responses from members of Goonswarm you would think that?
Frankly I can't be bothered reading. Anyone got the cliff notes? Are they actually conversing or just trying to shut down another thread they don't like?
One very interesting fact that came out was from the question "What to null sec players actually do all day anyway?"
The answer was that they do the same things that all Eve players do. However a lot of the pilots actually play other games while waiting for combat ops to spin up. I wonder if CCP is aware of that behavior and if it matters from a games as business standpoint. Maybe that is one of reasons behind DUST. Idk, its just something that I hadn't considered before.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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