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Thread Statistics | Show CCP posts - 1 post(s) |
Jill Antaris
Imperial Academy Amarr Empire
62
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Posted - 2014.02.19 11:40:00 -
[571] - Quote
Basion mode active tank fittings do work for VGs, but normally the Vargurs are buffer tanked like the machs and you just fly with your standard logi setup. The reason for it is simply that it saves 2-3 more meds that can be spend on sensor boosters, tracking computers, painters or webs. In a nutshell the Vargur is like a mach, but will less speed, drones, alpha and dps. On the plus site it tanks a lot better what allows you to skip on the anti EM rig in favour of something else, got another med slot for a TC and the tracking bonus build in. For Contests it is worse than Mach, for general flying about equal(better hits up close by the extra tracking, so more consistent dps than the artillery mach) and it is better against frigs with auto cannons, since it can fit another web and tracks better. Also the 4 utility high slots can be used to lock up to 12 targets or use 3 remote shield transporters and a cap transfer making it a bit a utility platform, similar to the NM with the extra 2 high slots.
[Vargur, Incursion] Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Tracking Computer II, Tracking Speed Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II
1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L Pithum A-Type Medium Remote Shield Booster Pithum A-Type Medium Remote Shield Booster Pithum A-Type Medium Remote Shield Booster Large Remote Capacitor Transmitter II
Large Projectile Burst Aerator II Large Projectile Ambit Extension I
Hobgoblin II x5 Medium Shield Maintenance Bot II x5 |
dragon dildoo
Under the Table Inc. The House Of Cards.
3
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Posted - 2014.02.19 14:02:00 -
[572] - Quote
So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
To list some of my skills:
Cal BS 5 Marauder 5
Shield skills at 5 but comps at 4
CM spec 4 Torp spec 5
All missile support to 5
T2 Sentries etc etc.
For a total of about 53m SP.
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Goldiiee
Bureau of Astronomical Anomalies
941
|
Posted - 2014.02.19 17:03:00 -
[573] - Quote
dragon dildoo wrote:So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat.
But get in the channels and check, opinions change and you never can tell till you ask.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
dragon dildoo
Under the Table Inc. The House Of Cards.
3
|
Posted - 2014.02.20 07:26:00 -
[574] - Quote
Goldiiee wrote:dragon dildoo wrote:So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat. But get in the channels and check, opinions change and you never can tell till you ask.
Oh allright, well thanks for the answer. I had already joined some of the channels, but may have to postpone actually joining to get some gunnery skills up.
Thanks again. o/ |
Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 21:18:00 -
[575] - Quote
One time bump to fix forum. |
Goldiiee
Bureau of Astronomical Anomalies
942
|
Posted - 2014.02.20 21:24:00 -
[576] - Quote
Destination SkillQueue wrote:One time bump to fix forum. You beat me to it :) But I was going to post this for the bump, so here it is anyways.
Quote: Looks like we needed a Bump. So here are the numbers for minimum resists and the tank it provides with Logi(s).
70% Pre OGB Resists, w/Siege OGB 2 Scimi's VG 4,784dps 4 Scimi's AS 9,489dps 6 Scimi's HQ 14,195dps
70% Resists no/OGB 2 Scimi's 3,127dps 4 Scimi's 6,284dps 6 Scimi's 9,396dps
60% Pre OGB Resists, w/Siege OGB 2 Scimi's 3,124dps 4 Scimi's 6,238dps 8 Scimi's 9,331dps
60% Resists no/OGB 2 Scimi's 2,032dps 4 Scimi's 4,025dps 6 Scimi's 6,018dps
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Lipbite
Express Hauler
1773
|
Posted - 2014.02.26 10:10:00 -
[577] - Quote
Today I was happy to find out TVP has expanded activity to high-sec island incursions (incursions in constellations surrounded by low security): FCs shipped some optimal T2 fitted battleships + logis to the island and are offering them for "lease" to anyone who will be able to make it to the island without their own incursion-capable ship (in cloaky covops for example). To get into fleet you just have to jump into the system, ask FC to setup contract for desired ship, make deposit (350mil) and then make as much ISKies as you want. After you will be done you'll get your 350mil back in exchange for the ship. Or you can just use your usual ship if you are confident and skilled enough to make it through 1-6 low-sec systems.
I believe this service will reduce amount of drama around simultaneous moms killing - slightly.
p.s. Also bumping this thread back to the first page. |
Goldiiee
Bureau of Astronomical Anomalies
943
|
Posted - 2014.02.26 11:24:00 -
[578] - Quote
New group with experienced FC sent me a mail.
Channel Name: Helix Incursions Comms: TS Sight types: VG/AS
We are a new community that is interested in showing newer pilots how to be the best that they can be. Currently we run VG's and AS's, but are looking to progress into HQ's as we grow. Please contact Aeon Boirelle if you have any questions.
Thank you Goldiiee
Added to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Kithran
90
|
Posted - 2014.02.26 17:43:00 -
[579] - Quote
Lipbite wrote:Today I was happy to find out TVP has expanded activity to high-sec island incursions (incursions in constellations surrounded by low security): FCs shipped some optimal T2 fitted battleships + logis to the island and are offering them for "lease" to anyone who will be able to make it to the island without their own incursion-capable ship (in cloaky covops for example). To get into fleet you just have to jump into the system, ask FC to setup contract for desired ship, make deposit (350mil) and then make as much ISKies as you want. After you will be done you'll get your 350mil back in exchange for the ship. Or you can just use your usual ship if you are confident and skilled enough to make it through 1-6 low-sec systems.
I believe this service will reduce amount of drama around simultaneous moms killing - slightly.
p.s. Also bumping this thread back to the first page.
Actually it was one FC who had built an entire fleet's worth of ships (36 battleships, 12 logistics, 2 command ships) in Solitude, the incursion appeared when I just needed the final bunch of rigs and mods so I made a quick trip to Jita and then had to fit them all and sort out the logistics of loaning them out (I'd already worked out what needed to be done, it just needed to be set up).
Kithran |
Aeon Boirelle
Hookers with Blow
0
|
Posted - 2014.03.01 01:36:00 -
[580] - Quote
Thank you Goldiiee for getting Helix added to the OP. I appreciate that. Also if anyone has any questions I'm happy to help answer as best I can. |
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Kyperion
Aliastra Gallente Federation
20
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Posted - 2014.03.07 11:08:00 -
[581] - Quote
T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.
Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?
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Goldiiee
Bureau of Astronomical Anomalies
949
|
Posted - 2014.03.07 11:59:00 -
[582] - Quote
Kyperion wrote:T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.
Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?
Though I am sure this was answered awhile back I didn't feel like digging up the post, if you got some time I would recommend reading the first 30 pages (I know it's a long and boring read sometimes) the minimum ship requirements are laid out in some of the first few pages by most of the communities, and set up to protect you.
I can say with 100% certainty that an AF will not work, the expected DPS a Logi has to rep exceeds any possible buffer you could fit on it, ( See Link ) as for a HAC I think your going to find the range limitations and anaemic DPS, by comparison, to be the crux in that hull. But there is a low sec group that uses cruisers you might look them up ( Link to post for Shady fleet ).
If you can do a HAC your probably pretty close to doing a BS, it is the best way to get into a fleet so you can experience why the smaller hulls just wont hack it in a High sec group. (Mostly because a minor mistake become a Pod, and that mistake can be yours or the logi's either way it doesn't end well)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
22
|
Posted - 2014.03.07 12:22:00 -
[583] - Quote
Cap stable tengu that will local tank VGs anyone?
[Tengu, XL booster] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Co-Processor II
Pith X-Type X-Large Shield Booster Pithum A-Type Adaptive Invulnerability Field Pith X-Type EM Ward Field Pithum A-Type Adaptive Invulnerability Field Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier
Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Core Defense Capacitor Safeguard II
Tengu Defensive - Amplification Node Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Intercalated Nanofibers
Just posting because I'm a bit nutty and it was fun to create. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Iron Wraith
The Devils Own
0
|
Posted - 2014.03.10 15:01:00 -
[584] - Quote
looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.
assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?
is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.
what order should i focus on for an upgrade path from: pirate hull (vindi) faction/deadspace tank faction/deadspace DPS
finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!
thanks :) |
James Baboli
Ferrous Infernum
22
|
Posted - 2014.03.10 17:58:00 -
[585] - Quote
Iron Wraith wrote:looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.
assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?
is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.
what order should i focus on for an upgrade path from: pirate hull (vindi) faction/deadspace tank faction/deadspace DPS
finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!
thanks :)
If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.
IMO, the path that works best is likely to be" Hull Damage mods Tank Utilities and webs the newly added damage mods from shinier tank. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Iron Wraith
The Devils Own
0
|
Posted - 2014.03.10 18:35:00 -
[586] - Quote
James Baboli wrote: If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.
IMO, the path that works best is likely to be" Hull Damage mods Tank Utilities and webs the newly added damage mods from shinier tank.
thanks, the navy mega isn't too far away, and it's an excuse to fly another megathron hull so i'm game for that :)
i've got a federation web and a domination web kicking about already, i assume the 14km federation web is preferable to the 15km domination web due to the better stopping power.
i've done fleet ops before many moons ago, so after knocking some of the rust off i should get on quite well with incursions :)
still looking for a bit of guidance on how much ammo to stock up on for a day's pewpew and if my terrible standings with amarr/caldari will be an issue. heh, if standings are a problem i could probably afford the vindi before i've fixed them. i've blown many squids out of the sky in my time :) |
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.10 19:14:00 -
[587] - Quote
If you are KOS in any space, there will be significant times you will be unable to fly incursions. Roughly 45% of all incursion constellations are in amarr space alone. Caldari space has a few, but not many.
As far as ammo goes: As much as you can carry, and still have 306m3 free to carry your stack of lyavite if flying VGs. For t2 blasters, usual loadout is: Void, Null, Faction antimatter. Blasters are also going to be your preferred weapon in vanguards, which is the majority of armor fleets. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Risingson
79
|
Posted - 2014.03.12 22:15:00 -
[588] - Quote
Eveeye maps alpha shows current incursions starting today Link Eveeye Prototype YD-114 Onboard Computer Systems |
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.13 06:40:00 -
[589] - Quote
Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Risingson
80
|
Posted - 2014.03.13 10:43:00 -
[590] - Quote
James Baboli wrote:Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems. Eveeye Prototype YD-114 Onboard Computer Systems |
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James Baboli
Ferrous Infernum
23
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Posted - 2014.03.13 22:04:00 -
[591] - Quote
Risingson wrote:James Baboli wrote:Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems. I do not get the island part tbh ? High sec incursions not accessible from the main part of highsec. The risk involved with moving the fairly pimped out pirate hulls that fly many places is huge if you go through lowsec. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
957
|
Posted - 2014.03.18 12:12:00 -
[592] - Quote
The following numbers are how much the Logistics pilots can get your ship to tank with the corresponding resists.
Shield; Survivability
60% Resists no/OGB 2 Scimi 2,032 dps 4 Scimi 4,025 dps 6 Scimi 6,018 dps
60% Pre OGB Resists, w/Siege OGB 2 Scimi 3,124 dps 4 Scimi 6,238 dps 6 Scimi 9,331 dps
70% Resists no/OGB 2 Scimi 3,127 dps 4 Scimi 6,284 dps 6 Scimi 9,396 dps
70% Pre OGB Resists, w/Siege OGB 2 Scimi VG 4,784 dps 4 Scimi AS 9,489 dps 6 Scimi HQ 14,195 dps
Armour; Survivability
60% Resists no/OGB 2 Oneiros VG 1,824 dps 4 Oneiros AS 3,684 dps 6 Oneiros HQ 5,472 dps
60% Pre OGB Resists, w/Armour OGB 2 Oneiros VG 3,177 dps 4 Oneiros AS 6,355 dps 6 Oneiros HQ 9,533 dps
70% Resists no/OGB 2 Oneiros VG 2,386 dps 4 Oneiros AS 4,773 dps 6 Oneiros HQ 7,160 dps
70% Pre OGB Resists, w/Armour OGB 2 Oneiros VG 3,784 dps 4 Oneiros AS 7,569 dps 6 Oneiros HQ 11,353 dps
Numbers might be a little off from your personal fit as I used a naked Vindicator and no influence bar for the base, but it gives you an idea of why the FC's are so stubborn about your fit when they decide to invite you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Bureau of Astronomical Anomalies
960
|
Posted - 2014.03.23 08:24:00 -
[593] - Quote
Incursion Public Directory is a new chat that is trying to simplify the 'Finding a group' part of getting into Incursions join up and read the MOTD to simplify the process.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.28 11:08:00 -
[594] - Quote
Bumping with Community news / plugging HELIX
Helix incursions is now running weekly DT-DT fleets, with dates announced in their mailing list. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
974
|
Posted - 2014.03.28 16:41:00 -
[595] - Quote
Woot, just made 100k views, pretty impressive thread of knowledge guys thanks for all your posts, comments and questions.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
10
|
Posted - 2014.04.08 07:18:00 -
[596] - Quote
I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly. |
Goldiiee
Bureau of Astronomical Anomalies
984
|
Posted - 2014.04.08 07:36:00 -
[597] - Quote
Alim Omaristos wrote:I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly. Contesting a site is when two fleets enter a site and the fleet that does the most damage gets paid; the other fleet gets nothing, this is called a contest by most communities, and called some more creative adjectives by others.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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ISD Ezwal
ISD Community Communications Liaisons
1116
|
Posted - 2014.04.08 11:52:00 -
[598] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 6. Racism and discrimination are prohibited.
Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Goldiiee
Bureau of Astronomical Anomalies
989
|
Posted - 2014.04.10 12:45:00 -
[599] - Quote
Woot, New Espresso machine gave me the incentive to clean up the post #3 index. Any suggestions, while I clean my office, reorganize my PC parts bin, find the floor in my daughters room, and finish my work on solving world hunger?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sentenced 1989
Quantum Anomaly Corporation
43
|
Posted - 2014.04.12 14:44:00 -
[600] - Quote
PopplerRo wrote:Goldiiee wrote:Washburn wrote:blah blah blah Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship. Bastion marauders work fine for incursions (mainly vgs & assaults), but they have much higher skill requirements than a pirate BS equivalent and less paper dps. Using bastion also means having to sacrifice damage+application modules in favor of active tanking modules but you can avoid bringing logistics then in favor of more dps ships. Many groups don't use bastion setups due to unfamiliarity with them and they may feel bad for all the logi pilots that would become redundant as a result.
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
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