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goldiiee
Tax and War Haven
206
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Posted - 2013.02.18 18:14:00 -
[1] - Quote
Not a recruitment thread, more of a one stop shop for queries and information. Incursions are great for making ISK and in game friends but are not without risk. The current trend is to join fleets that are based from one of the many communities that have formed to protect the sometimes prohibitively expensive fits that are typically fielded for this venture. But there are communities that fly with run of the mill fits and are more focused on inclusive fleets than exclusive shop around and find what works for you.
A few of the communities and their related Public channels: Allied Incursions (Incursions United) entry level to advanced shield fleets The Valhalla Project (TVP) entry level to Advanced Shield Fleets The Ditanian Fleet (TDF) Advanced Armour Fleets Incursion Shiny Network (ISN Secondary) Advanced Shield Fleets DIN-Flotten Lv6 Mumbl incursions Gip inc EVE uni (Forgive me if I got some of them wrong or forgot someone I am doing it from memory will update as I get correct information)
The basic Doctrines you will find in all communities consists of all resists at or above 70% with an OGB (Off Grid Booster) for some communities, and without OGB for others, ask in recruitment channels for specifics. Arguing about the required fit will more than likely not get you a fleet invite, whereas asking why? Will usually get you a civil and well thought out response. (not always, but this is EVE)
Some other things that are handy to know are the different sites, their abbreviation and what is needed for them, and what to expect. Scout: can be run solo if youGÇÖre really good but rewards are minimal, donGÇÖt be fooled though they will relieve you of your ships.
All sites above scout will have Logistics so no local reps will be required.
Vanguard: VG, Usually run with up to 11 man fleets, two or more logistics, They consists of 3 to 4 waves of moderate Sansha with ranges from 60km and reducing to 12km very quickly.
Assaults: AS, Usually run with 20 man fleets 3 or more logistics, several waves of heavy Sansha, ranges from 150km to 12km.
Headquarters: HQ, Up to 40 man fleet, 5 or more logistics, several waves of extremely heavy Sansha, ranges from 150km to 12km.
Comms will be required TS3 seems to be the standard, but I have seen some fleets running on EVE Voice.
Most of the communities have their own time zones, some of them span several time zones, so it pays to subscribe to as many fleet recruitment chats as you can stand, till you find the group that works best for you.
DonGÇÖt buy a 5 billion ISK Faction/Deadspace fit BS and expect to get into fleets instantly. Most communities have a vetting process and will be suspicious of anyone coming in till they see you around for a bit. Think from their perspective,GÇÖGÇÖ what would someone be willing to sacrifice get on a multibillion ISK kill-mail.GÇÖGÇÖ As in all things EVE there is competition for the resources 'ISK' in this case, and with that competition comes some drama and infighting, most of this can be ignored but if youGÇÖre trying to get into a community it is good to know that they are trying to weed out spies and saboteurs.
The ISK earning potential is high, so the list of people wanting to do it is long. An invite from an FC will come when he get a breather between sites, FC will be calling targets, watching all ships for damage, looking for the next site to go to, and listening on comms, so reading the chat tends to fall to a low priority, be patient and persistent. Be aware that the Incursions will be completed and the whole community will pack up and move to the next one as often as once a day or as long as 5 days.
I will try to answer questions about fitting up your ship, and if I can, who to contact to get more information. I am sure many others in the community will jump in and help as well.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Kithran
50
|
Posted - 2013.02.18 18:59:00 -
[2] - Quote
Additional notes:
ICU: Primarily run VGs, Use TS3 for comms, English Speaking TVP: Primarily run HQs, Use TS3 for comms, English Speaking TDF: Primarily run VGs, do run larger sites on occasion with more entry level fits, Use TS3 for comms, English Speaking ISN: Primarily run VGs and HQs, Use TS3 for Comms, English Speaking DIN-Flotten: Primarily run HQs and AS, Use TS3 for Comms, German smacktalk, English commands Lv6: Primarily run VGs, Use TS3 for Comms, English commands GIP Inc: Primarily VGS, some AS / HQ, Use Ventrillo for Comms, Russian speaking, some slightly different conventions to english speaking fleets, put up with this non-russian speaker in fleet though ;) EVE Uni: Not sure of any info on their abilitys
General notes that apply to pretty much all incursion communities:
1) Have T2 tanking modules 2) If a logi have a T2 Logi sihp - though good as noted by CCP during the NEO the t1 logi cruisers just don't cut it in incursions. 3) If new be expected to asked to link your fit and even when a regular its a good habit to have.
Kithran
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goldiiee
Tax and War Haven
209
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Posted - 2013.02.19 08:54:00 -
[3] - Quote
War dec'ed toons will not be invited to fleet, or rather will not be repped when they get aggro in site, as this causes a suspect flag on the logi and puts the entire fleet in danger.
And it should be mentioned that killrights exercised on you will be treated the same as a war dec. no reps for the same reason. Thats not to say that you won't survive or get assistance, just that the fleet will most likely not be in a position to help.
(post is a reply to a mail sent to me on the topic) Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
ExcalibursTemplar
Citadel Enterprises
0
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Posted - 2013.02.19 11:45:00 -
[4] - Quote
I've got two questions, firstly would a micro jump drive be of any use in an incursion ?
Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry drones be welcome in most fleets ??? |
goldiiee
Tax and War Haven
209
|
Posted - 2013.02.19 13:18:00 -
[5] - Quote
ExcalibursTemplar wrote:I've got two questions, firstly would a micro jump drive be of any use in an incursion ?
Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry II drones be welcome in most fleets ??? There have been a few attempts to use a MicroJumpDrive been more of a theory crafting thing, than an actual doctrine.
The competitive nature of Incursions lately has made missle boats obsolete for the most part (Delayed DPS suffers when pitted against turrets), not that they don't work they are fine for dps in certain fleet types.
The problem with sentries will be: in sites above VG there is a good chance the FC is going to move the fleet around to get better ranges and complete sites.
So you will want to find an FC that uses Rattlesnakes, ask around in the channels I am sure that a fleet of those would be more than capable, you might even want to try setting it up yourself. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Chi'Nane T'Kal
Interminatus Aeterna Anima
41
|
Posted - 2013.02.19 13:29:00 -
[6] - Quote
The main problem with the Rattlesnake is that for incursions there is no good reason to pick it over a DNI, except possibly to pair it up with a sole Basilisk (rest Scimitars) for energy transfer. |
ExcalibursTemplar
Citadel Enterprises
0
|
Posted - 2013.02.20 11:39:00 -
[7] - Quote
Chi'Nane T'Kal wrote:The main problem with the Rattlesnake is that for incursions there is no good reason to pick it over a DNI, except possibly to pair it up with a sole Basilisk (rest Scimitars) for energy transfer.
Fair enough. |
Motalula Mingetickler
Onyx Heavy Industries
5
|
Posted - 2013.02.20 15:08:00 -
[8] - Quote
Thanks for the helpful info.
Quick question, If using a Navy Mega or Vindi would they be blaster or rail fit or does that change depending on the specifics of the site?
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goldiiee
Tax and War Haven
211
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Posted - 2013.02.20 15:44:00 -
[9] - Quote
Motalula Mingetickler wrote:Thanks for the helpful info.
Quick question, If using a Navy Mega or Vindi would they be blaster or rail fit or does that change depending on the specifics of the site?
Blasters are really popular for the drone commander position, (All drones in the fleet are assigned to this person and his primary job is to direct the drones to kill all the frigs on the field). Of course there is a need of a blaster boat in every fleet for certain Doctrines regardless of the site.
Rails are also useful for long range hits and quick reloads, so I would bring both, and be prepared to switch out as the fleet progresses.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Motalula Mingetickler
Onyx Heavy Industries
5
|
Posted - 2013.02.20 17:58:00 -
[10] - Quote
Thanks for the reply, I joined ISN Secondary to have a nose about & introduced myself, Got a couple of fits as a guide & the guys were naturally guarded about a new guy in the channel, Any hints on proper etiquete & advice on how to get a better footing & introduction in how to best make myself available?
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goldiiee
Tax and War Haven
211
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Posted - 2013.02.20 19:01:00 -
[11] - Quote
Motalula Mingetickler, Bit long, sorry, started typing and couldnGÇÖt stop.
I remember joining several channels when I started incursion running, it seemed like an elitist group that was never going to let me in, try to remember itGÇÖs not. Fleets have a max number of both active and waitlist people, if the only fleet running is a vanguard then there are possibly 12 people in fleet and a few waiting for someone to quit so they can take their spot. HQGÇÖs tend to be easier with 40 in fleet and up to 11 in waitlist.
Getting on comms and finding out what fleet is running and how long the waitlist is, will give you an idea of how long your wait will be. Usually the comms channel is not displayed in ISNGÇÖs MOTD as it keep lurkers and trolls away, not to mention the server limit could be overrun fairly quickly some days. Not having the comms channel is problematic, but can usually be solved by asking, remember to save it as a bookmark for future reference.
Once youGÇÖre in the comms channel some simple rules to follow.
DonGÇÖt lurk, hanging out on comms but AFK in fleet channel is frowned upon, tends to make the FC feel like your focus is not on fleet. There are usually other rooms to chat, hang out, or go AFK.
Remember comms covers many countries Politically correct is the best approach.
Make your Character name as your comms name, it will help everyone identify who you are to what you fly.
Once you get used to it and comfortable you will find the easiest way to get in fleet is by hanging out in the Teamspeak lobby, FCGÇÖs will look in Teamspeak to see if there are enough willing participants to start a fleet during quiet time zones.
Above all be patient and persistent, as soon as a spot opens or looks like it will open the FC or fleet nanny will get invites out to anyone with a proper fit posted. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Darvaleth Sigma
196
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Posted - 2013.02.20 19:43:00 -
[12] - Quote
What sorts of ships do FCs tend to take? Would they take Strategic Cruisers, for example?
And if you can listen to comms, but can't speak, does that automatically exclude you from fleets? I can't imagine they want to hear the opinion of a grunt when the FC is trying to call targets, let alone when every other grunt is talking too. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |
goldiiee
Tax and War Haven
211
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Posted - 2013.02.20 19:54:00 -
[13] - Quote
Darvaleth Sigma Tengus and Loki's used to be used alot, and I believe many communities still use Loki as 'drone commanders', but the overwhelming portion of ships accepted in fleet are Battleships. With a large buffer they tend to be forgiving of late broadcasts and poor tank. But all that bieng said check with TVP and ICU, last I heard they still had a daoctrine that utilized T3's.
Being able to listen on comms is of course the priority, but being able to confirm commands or scream your head off when you suddenly find your self in armor (Shield Fleet) is in your best interest.
Comms will be fairly quiet durring key moments; warp in, new spawns, and heavy alphas, but there is also time between sites and durring routine waves that the floor is open to light discussions, or heated debate. :)
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Kranyoldlady
European Nuthouse
12
|
Posted - 2013.02.21 10:08:00 -
[14] - Quote
ExcalibursTemplar wrote:I've got two questions, firstly would a micro jump drive be of any use in an incursion ?
Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry II drones be welcome in most fleets ???
If you jump into Allied Incursions Public, you will find they run snake fleets on a daily basis. So i hope to see you there :) |
Scott Webb
Scott Webb Corp
3
|
Posted - 2013.02.21 10:12:00 -
[15] - Quote
We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :) |
ExcalibursTemplar
Citadel Enterprises
0
|
Posted - 2013.02.21 14:56:00 -
[16] - Quote
Scott Webb wrote:We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :)
I'll be flying a snake soon but i dont have the spider tanking skills, so could you please post a fit so i know what i need to train up ? |
Verity Cohl
Republic Military School Minmatar Republic
1
|
Posted - 2013.02.22 00:16:00 -
[17] - Quote
So what's ballpark isk per hour on incursions, and how long does it take to complete sites, and how long are you generally expected to stick around once you get in a fleet?
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goldiiee
Tax and War Haven
217
|
Posted - 2013.02.22 00:55:00 -
[18] - Quote
Verity Cohl wrote:So what's ballpark isk per hour on incursions, and how long does it take to complete sites, and how long are you generally expected to stick around once you get in a fleet?
High end ships with fully skilled pilots will make 100 mil an hour minimum and topping out at 150 mil. The less effective the ships in your fleet are the less ISK that will be made.
A good completion time for each Vanguard site is between 5 to 7 minutes, Assault sites can be done in 10 minutes, and HQ sites in 15 to 20 minutes. These times are in a GÇÿShinyGÇÖ fleet with all well skilled pilots, of course the completion times will go up the more leeway that the FC allows in his fleet composition.
In my fleets; Vanguards 9.6 million Assaults 18.2 Million HQGÇÖs 31.5 Million
Most FCGÇÖs that I know would like 30 minutes notice of you leaving so they can get someone ready to take your place, But if you GÇÿGot to go, then you Got to goGÇÖ.
The biggest problem most newcomers have is finding a group that runs during their available times, the frustration of not being in a fleet, while being prepared to be in a fleet, is the hard part.
Like I pointed out in the OP, Subscribe to as many channels as you can stand at first, and find a group that works well with you and vice versa. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
goldiiee
Tax and War Haven
217
|
Posted - 2013.02.22 08:59:00 -
[19] - Quote
ExcalibursTemplar wrote:Scott Webb wrote:We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :) I'll be flying a snake soon but i dont have the spider tanking skills, so could you please post a fit so i know what i need to train up ?
If you join chat channel 'Allied Incursions Public', I am sure they will get you some fitting ideas and let you know whats needed. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Rolstra
Moo's Mudpit
6
|
Posted - 2013.02.25 10:27:00 -
[20] - Quote
So when I land in the Incursion constellation should I go to the system in the journal to find a fleet? or should I stop before I get to the constellation. I guess what I am asking is, who protects me from the rats once I get there but before I get into fleet. |
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goldiiee
Tax and War Haven
231
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Posted - 2013.02.25 10:31:00 -
[21] - Quote
Rolstra wrote:So when I land in the Incursion constellation should I go to the system in the journal to find a fleet? or should I stop before I get to the constellation. I guess what I am asking is, who protects me from the rats once I get there but before I get into fleet. Incursion rats in high sec are only in the sites and the roid belts, so if you don't warp to iether of those celestials you will be fine. And when you are within a few minutes of the Incursion systems you can start looking for fleet invites, the FC that invites you will tell you where to meet up. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Rocanegra
Fundacion Imperio Minmatar Rapax Hispaniae
6
|
Posted - 2013.02.25 11:51:00 -
[22] - Quote
Hi there,
thank you goldiiee for this thread, I've been wanting to do incursions since they were created, and recently I've decided to try them... with no luck at the moment
I'm flying an armor Mega Navy, following TDF's fitting doctrines, and though I've not yet T2 guns (until this weekend), I think i've a pretty solid fit, and some people in TDF's channel told me so.
The problem I see coming is that I'm not a native english-speaker (I'm spanish), I can read and write english, but my speak/hearing experience is very poor, does that mean that I won't be able to understand FC? is that really important?
I'm sure I'll do my best to grow and improve in any fleet that would accept me, but I don't want to be "the noob" that gets kicked off the fleet just for not understanding spoken english http://grajosflight.blogspot.com |
goldiiee
Tax and War Haven
231
|
Posted - 2013.02.25 12:38:00 -
[23] - Quote
Rocanegra wrote:Hi there, thank you goldiiee for this thread, I've been wanting to do incursions since they were created, and recently I've decided to try them... with no luck at the moment I'm flying an armor Mega Navy, following TDF's fitting doctrines, and though I've not yet T2 guns (until this weekend), I think i've a pretty solid fit, and some people in TDF's channel told me so. The problem I see coming is that I'm not a native english-speaker (I'm spanish), I can read and write english, but my speak/hearing experience is very poor, does that mean that I won't be able to understand FC? is that really important? I'm sure I'll do my best to grow and improve in any fleet that would accept me, but I don't want to be "the noob" that gets kicked off the fleet just for not understanding spoken english I am unaware of any Spanish speaking fleet, thatGÇÖs not to say they donGÇÖt exist; I just donGÇÖt know where to send you for that. Personally my Spanish is so bad I would be afraid to try and translate important commands.
Most fleet functions can be done through following tags (assigned targets decided by the FC) and Broadcasts; align to, warp to, request for shield/Armour and capacitor. Still, a limited understanding of English is very important for your safety.
I fly with a pretty diverse community but they do communicate on comms in English but I will ask how many of our members can speak Spanish; I am hoping that someone can help with your need for a Spanish speaking or at least a translating FC.
Your English Writing skills are very good from reading your post, much better than my Spanish is.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Rocanegra
Fundacion Imperio Minmatar Rapax Hispaniae
6
|
Posted - 2013.02.25 12:58:00 -
[24] - Quote
goldiiee wrote:Rocanegra wrote:Hi there, thank you goldiiee for this thread, I've been wanting to do incursions since they were created, and recently I've decided to try them... with no luck at the moment I'm flying an armor Mega Navy, following TDF's fitting doctrines, and though I've not yet T2 guns (until this weekend), I think i've a pretty solid fit, and some people in TDF's channel told me so. The problem I see coming is that I'm not a native english-speaker (I'm spanish), I can read and write english, but my speak/hearing experience is very poor, does that mean that I won't be able to understand FC? is that really important? I'm sure I'll do my best to grow and improve in any fleet that would accept me, but I don't want to be "the noob" that gets kicked off the fleet just for not understanding spoken english I am unaware of any Spanish speaking fleet, thatGÇÖs not to say they donGÇÖt exist; I just donGÇÖt know where to send you for that. Personally my Spanish is so bad I would be afraid to try and translate important commands. Most fleet functions can be done through following tags (assigned targets decided by the FC) and Broadcasts; align to, warp to, request for shield/Armour and capacitor. Still, a limited understanding of English is very important for your safety. I fly with a pretty diverse community but they do communicate on comms in English but I will ask how many of our members can speak Spanish; I am hoping that someone can help with your need for a Spanish speaking or at least a translating FC. Your English Writing skills are very good from reading your post, much better than my Spanish is.
Thanks a lot for your quick reply!
First of all, I'd like to try in english speaking fleets, as I think I've lost use of english language, and I think I'll get used to it quickly. I tried to look for spanish-speaking fleets and it was impossible some months ago, even I tried to FC spanish people, but as they disbanded, seemed impossible to form even a small fleet.
I'll keep trying to get a place inside armor fleets, I think it's a matter of time (and luck), and whenever I get confortable with my language skills, and get the money for a Vindicator, I'll make a move, learn how to FC and use a good Logistic ship. Maybe with time I'll find spanish-speaking people, but english won't hurt me either :)
Would you recommend me any entry-friendly armor fleet in particular? I'll stick to TDF's channel meanwhile. http://grajosflight.blogspot.com |
goldiiee
Tax and War Haven
231
|
Posted - 2013.02.25 13:12:00 -
[25] - Quote
Rocanegra wrote:goldiiee wrote:Rocanegra wrote:Hi there, thank you goldiiee for this thread, I've been wanting to do incursions since they were created, and recently I've decided to try them... with no luck at the moment I'm flying an armor Mega Navy, following TDF's fitting doctrines, and though I've not yet T2 guns (until this weekend), I think i've a pretty solid fit, and some people in TDF's channel told me so. The problem I see coming is that I'm not a native english-speaker (I'm spanish), I can read and write english, but my speak/hearing experience is very poor, does that mean that I won't be able to understand FC? is that really important? I'm sure I'll do my best to grow and improve in any fleet that would accept me, but I don't want to be "the noob" that gets kicked off the fleet just for not understanding spoken english I am unaware of any Spanish speaking fleet, thatGÇÖs not to say they donGÇÖt exist; I just donGÇÖt know where to send you for that. Personally my Spanish is so bad I would be afraid to try and translate important commands. Most fleet functions can be done through following tags (assigned targets decided by the FC) and Broadcasts; align to, warp to, request for shield/Armour and capacitor. Still, a limited understanding of English is very important for your safety. I fly with a pretty diverse community but they do communicate on comms in English but I will ask how many of our members can speak Spanish; I am hoping that someone can help with your need for a Spanish speaking or at least a translating FC. Your English Writing skills are very good from reading your post, much better than my Spanish is. Thanks a lot for your quick reply! First of all, I'd like to try in english speaking fleets, as I think I've lost use of english language, and I think I'll get used to it quickly. I tried to look for spanish-speaking fleets and it was impossible some months ago, even I tried to FC spanish people, but as they disbanded, seemed impossible to form even a small fleet. I'll keep trying to get a place inside armor fleets, I think it's a matter of time (and luck), and whenever I get confortable with my language skills, and get the money for a Vindicator, I'll make a move, learn how to FC and use a good Logistic ship. Maybe with time I'll find spanish-speaking people, but english won't hurt me either :) Would you recommend me any entry-friendly armor fleet in particular? I'll stick to TDF's channel meanwhile. I would say get a message to DarthNefarius, he will have the best answers concerning Armour fleets and what he can do for you. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Rocanegra
Fundacion Imperio Minmatar Rapax Hispaniae
6
|
Posted - 2013.02.25 14:53:00 -
[26] - Quote
goldiiee wrote:... I would say get a message to DarthNefarius, he will have the best answers concerning Armour fleets and what he can do for you.
Ok thank you very much, I'll join both shield and armor channels, and I'll try to get up tu date, so once I get a fleet to join in, I'll switch fits accordingly.
As far as I've seen, there're at least 4 shield communities, and I only know one single armor channel, does it means shields are better or more popular? I don't mind changing my tank, as far as I can use my future Vindicator ;)
http://grajosflight.blogspot.com |
Sentenced 1989
The Incursion Guild Holdings
7
|
Posted - 2013.02.25 15:05:00 -
[27] - Quote
Rocanegra wrote: I don't mind changing my tank, as far as I can use my future Vindicator ;)
what about rigs? |
Rocanegra
Fundacion Imperio Minmatar Rapax Hispaniae
6
|
Posted - 2013.02.25 15:11:00 -
[28] - Quote
Sentenced 1989 wrote:Rocanegra wrote: I don't mind changing my tank, as far as I can use my future Vindicator ;)
what about rigs? I'm sorry, rigs + tank, I mean :)
What I wanted to say is that what I really want is run incursions, and I don't mind to change my fittings, as far as all training invested in my career is not wasted, I could fly a T2 / Faction Machariel too, but I prefer the slim and elegant lines of the Megathron/MNI/Vindicator Hull :) http://grajosflight.blogspot.com |
goldiiee
Tax and War Haven
231
|
Posted - 2013.02.25 16:01:00 -
[29] - Quote
Rocanegra wrote:Sentenced 1989 wrote:Rocanegra wrote: I don't mind changing my tank, as far as I can use my future Vindicator ;)
what about rigs? I'm sorry, rigs + tank, I mean :) What I wanted to say is that what I really want is run incursions, and I don't mind to change my fittings, as far as all training invested in my career is not wasted, I could fly a T2 / Faction Machariel too, but I prefer the slim and elegant lines of the Megathron/MNI/Vindicator Hull :) Sorry I was called away for work so it took awhile to get back to your message, Shield and Armour use rigs for tank reinforcement, so you would need a different rigs depending on what community you fly with. But yes I am sure DarthNefarius, myself or for that matter any incursions runner I know would be more than happy to help you get the fit right and ready. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Rocanegra
Fundacion Imperio Minmatar Rapax Hispaniae
6
|
Posted - 2013.02.26 08:20:00 -
[30] - Quote
goldiiee wrote:... Sorry I was called away for work so it took awhile to get back to your message, Shield and Armour use rigs for tank reinforcement, so you would need a different rigs depending on what community you fly with. But yes I am sure DarthNefarius, myself or for that matter any incursions runner I know would be more than happy to help you get the fit right and ready.
I tried to join one of TDF's fleet yesterday, but I'd to leave fleet, I was on waiting list and I didn't have enough time waiting till I could have an empty slot. Anyway I think I could understand some basic rules and that fleet's fit requirements.
I'll have to wait 9 more days till T2 large guns, but I'm very optimistic after having a talk with the fleet's FC (thanks Diego!), now I'm more anxious than before to start incursions :) http://grajosflight.blogspot.com |
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Steve BHD
Better Hide R Die
10
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Posted - 2013.02.26 18:58:00 -
[31] - Quote
Are there any fleets that I can join right now?
I'm heading to the incursion in noli right now. |
goldiiee
Tax and War Haven
233
|
Posted - 2013.02.26 19:35:00 -
[32] - Quote
Steve BHD wrote:Are there any fleets that I can join right now?
I'm heading to the incursion in noli right now. I can only see a few of the communities chats, but of the three I can see, all of them are running right now. Refer to the OP and log into the community individual chats and let them know your 'On your way' and see who needs the ship your flying.
time: 26/02/13 19.34 Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Vincent Athena
V.I.C.E.
1641
|
Posted - 2013.02.26 21:41:00 -
[33] - Quote
I guess I'm blind. What are the chat channel names for these groups?
Is there any starter to advanced armor fleets?
Ive done like 4 incursion sites with mixed results (bad FC, bad fleet makeup) all right after they were introduced. Would like to get back into them, but having issues figuring out how an armor tanker breaks in. http://vincentoneve.wordpress.com/ |
goldiiee
Tax and War Haven
234
|
Posted - 2013.02.26 21:54:00 -
[34] - Quote
Vincent Athena wrote:I guess I'm blind. What are the chat channel names for these groups?
Is there any starter to advanced armor fleets?
Ive done like 4 incursion sites with mixed results (bad FC, bad fleet makeup) all right after they were introduced. Would like to get back into them, but having issues figuring out how an armor tanker breaks in. For armor fleets join 'The Ditanian Fleet' channel and ask there for more info. Assuming you fly armor, shield would be a few different channels but armor is condensed to TDF. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Makavelia
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2013.02.27 00:03:00 -
[35] - Quote
I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. |
goldiiee
Tax and War Haven
235
|
Posted - 2013.02.27 00:22:00 -
[36] - Quote
Makavelia wrote:I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. Um, I have never seen a torp boat in an Incursions fleet. So I feel somewhat out of my depth as i also don't fly one. Cursory fittings (EVEHQ Fitting tool) tells me they have a rather limited range.
Considering most fleet doctrines are trying to kill everything from spawn (60km to 140km) before it gets into orbiting range, and then leave it to the autocannos, blasterboats, and drone swarm when it get to close to hit, so I donGÇÖt know where your Torps would be better than existing doctrines . Also the common complaint I hear about launchers VS. Turrets are the travel time delay inherent in launcher weapon systems, this causes a loss of applied DPS, especially in contested sites.
Unfortunately thatGÇÖs all I can tell you, I will ask around and see if anyone has thought of a use for Torps and post back here if I find something.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Makavelia
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2013.02.27 00:49:00 -
[37] - Quote
goldiiee wrote:Makavelia wrote:I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. Um, I have never seen a torp boat in an Incursions fleet. So I feel somewhat out of my depth as i also don't fly one. Cursory fittings (EVEHQ Fitting tool) tells me they have a rather limited range. Considering most fleet doctrines are trying to kill everything from spawn (60km to 140km) before it gets into orbiting range, and then leave it to the autocannos, blasterboats, and drone swarm when it get to close to hit, so I donGÇÖt know where your Torps would be better than existing doctrines . Also the common complaint I hear about launchers VS. Turrets are the travel time delay inherent in launcher weapon systems, this causes a loss of applied DPS, especially in contested sites. Unfortunately thatGÇÖs all I can tell you, I will ask around and see if anyone has thought of a use for Torps and post back here if I find something.
The only thing i thought ''could'' be usefull was as a dedicated BS spanker. My phoon for example with heavy drones (do heavy drones get bad agro, or to slow?) puts out around 1400 dps. With the launcher rigs and T2 torps it can just reach 20km with missile L4 for range skills. That's very limited and the buffer also suffers.. Maybe Tp's can make it osmewhat usefull on the cruisers too.. but i guess it would only put out 1/4 the dps on them? if that.
I guess i answer my own questions ;[.. hope they hurry up and fix the typhoon as i miss using it. |
goldiiee
Tax and War Haven
235
|
Posted - 2013.02.27 01:16:00 -
[38] - Quote
Makavelia wrote:
The only thing i thought ''could'' be usefull was as a dedicated BS spanker. My phoon for example with heavy drones (do heavy drones get bad agro, or to slow?) puts out around 1400 dps. With the launcher rigs and T2 torps it can just reach 20km with missile L4 for range skills. That's very limited and the buffer also suffers.. Maybe Tp's can make it osmewhat usefull on the cruisers too.. but i guess it would only put out 1/4 the dps on them? if that.
I guess i answer my own questions ;[.. hope they hurry up and fix the typhoon as i miss using it.
Yeah unfortunately heavy drones would become space junk in a matter of seconds, I use warriors (Light small and fast) and itGÇÖs common for me to put out 5 and get back 3 -+ :) the other thing you will find is armour fleets have been in business for well over a year so their doctrine is pretty much set in stone, blaster boats for the close stuff, rails and arties for the long stuff and autocannons for everything in between.
Also, I have seen a big push for MWD doctrines in armour, I havenGÇÖt participated in one of these fleets but I have contested them (I fly shields) and they get out to spawn points and blast Rats at point blank range, to great effect.
TPGÇÖs are good but unfortunately they are frowned upon as they not only benefit your fleet, they also benefit the opposing fleet in contests, so when you really needed the blown up sig to hit, you wouldnGÇÖt be able to use it as would benefit the opposing team as much as yours.
But get in touch with GÇÿThe Ditanian FleetGÇÖ guys and see what they say, DarthNefarius, is a very active forum reader and he helps a lot of people get a foothold in armour.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Charadrass
Angry Germans
48
|
Posted - 2013.02.27 10:07:00 -
[39] - Quote
Every Incursion starter should choose carefully which community he would join, because the dramalama is running around.
und f++r alle deutschsprachigen Incursionflieger gibt es den Channel: din-flotten. |
Karig'Ano Keikira
State War Academy Caldari State
20
|
Posted - 2013.02.27 12:56:00 -
[40] - Quote
Anyone uses tengus in incursions these days? Or are they pretty much obsolete? |
|
goldiiee
Tax and War Haven
243
|
Posted - 2013.02.27 16:25:00 -
[41] - Quote
Karig'Ano Keikira wrote:Anyone uses tengus in incursions these days? Or are they pretty much obsolete? (TVP)The Valhalla Project and Lv6 still use Tengus in thier doctrine, you can find TVP in channel The Valhalla Project, as for Lv6, I dont have thier Public channel info yet so look for them in Incursions local. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Tax and War Haven
243
|
Posted - 2013.03.01 16:40:00 -
[42] - Quote
Bump for easier access. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Cute E
Royal Amarr Institute Amarr Empire
7
|
Posted - 2013.03.03 16:52:00 -
[43] - Quote
Comprehensive look on the current EvE incursion communities, fully endorsing this. |
Goldiiee
Superior Ratio High Sec Dropouts
247
|
Posted - 2013.03.04 20:14:00 -
[44] - Quote
I received a long winded e-mail about how unfair Incursions groups are, with their limited fitting requirements and way too expensive ships. I didnGÇÖt want to name and shame the guy but I wanted to address his comments, concerning access to incursions.
My fit is more expensive that anyone elseGÇÖs with its set of faction guns. Why should I be screened for PVE? I donGÇÖt care if you require T2 my Faction fit is better.
First of all the ability to have a faction fitted ship is not as important as the ability to have a T2 fitted ship. This is due to the standard of lying in EVE, pretty much everyone knows that T2 fittings have benefits and downfalls, the point being that if you train for them then the drawbacks are negated by the training.
Yes I could use the T2 guns as an example but TPGÇÖs are easier to point out the differences: Target Painter II will give you a target painter that uses 25% less cap and gives you a 37.5% boost to targets sig, without training for the T2 a faction module will give 30% boost. So for effectively 1000% more ISK you get the same benefits as a T1 Target painter. Since training for the Faction TP will take 24 hours or less, and training for the T2 will take 4 days give or take, it tends to throw some doubt in a personGÇÖs abilities. Now of course once the training for the T2 is complete the Faction TP gives 40% boost. So having a faction module on your ship does not make you good, nor does it prove youGÇÖre bad.
This example applies to pretty much everything EVE. You can fly it, but should you. Pirate faction BSGÇÖs are not immune to this principle but their cost tends to create the perception of a skilled well rounded toon. On numerous occasions I find myself talking to someone that has a Machariel and it is doing under 900 dps, some laughably so; hardly worth the 1.3 billion invested in the hull.
Higher end Incursion communities are strict about T2 guns, because the whole point of the group is to lay down as much DPS as it is possible to assemble in a numerically limited fleet. Ideally a 12 man fleet should bring 10,000 dps damage, and 6,000dps (modified by resists) Logistics power to a VG site. If you start throwing the Variables of faction guns in, then that number can fall quite quickly.
There are groups that run Incursions that accept everything and at all skill levels. Those groups are great for learning the ropes and getting a handle on the whole concept. Joining those groups is not in insult, it is not a waste of time, it is necessary to not be the one that brings down the group just so you can make ISK. When you have skilled then you will be equally defensive of your ISK making group, and screen accordingly.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Kraillach
Deep Core Mining Inc. Caldari State
32
|
Posted - 2013.03.06 04:57:00 -
[45] - Quote
Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail |
DroneKing Aideron
Mercurialis Inc. RAZOR Alliance
4
|
Posted - 2013.03.06 17:35:00 -
[46] - Quote
As a lower skilled character but meeting the minimum requirements with resistances all t2 except for guns....what are the chances of getting into noob incursions? Should I specialize as something like a sniper? Also do most incursions not pick anything other than BS, SC, and logi? Could someone get picked up in a BC with a decent fit?
I only ask because it seems like people do consider these.
DroneKing |
Goldiiee
Superior Ratio High Sec Dropouts
249
|
Posted - 2013.03.06 17:47:00 -
[47] - Quote
Kraillach wrote:Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail Right before and after DT the picking are slim for FC's and Pilots, but I do see TDF (armor) ICU, ISN and DKY (shield) saking for pilots. So I would assume that they have light members at those times and are trolling for members to fill their fleets.
Hope that helps. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
249
|
Posted - 2013.03.06 17:52:00 -
[48] - Quote
DroneKing Aideron wrote:As a lower skilled character but meeting the minimum requirements with resistances all t2 except for guns....what are the chances of getting into noob incursions? Should I specialize as something like a sniper? Also do most incursions not pick anything other than BS, SC, and logi? Could someone get picked up in a BC with a decent fit?
I only ask because it seems like people do consider these. BC's tend to have limited range and small buffers (compared to BS's) so you will find that FC's are shy about inviting them. No FC wants to be responsible for losing your ship. That being said Assault systems have a special niche for cruisers and BattleCruisers, the NCN site requires 5 minimum (In my experience) to complete the cruiser side of the site.
So yes your BC will be very welcome in communities that run these sites, but you should probally plan on getting a BS to be accepted in the majority of the sites that fleets concentrate on. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
DroneKing Aideron
Mercurialis Inc. RAZOR Alliance
4
|
Posted - 2013.03.06 19:47:00 -
[49] - Quote
So what is the standard procedure for going about joining an incursion. Go to the system...post your fit and wait for someone to accept you or wait for an FC to send you a message?
DroneKing |
Goldiiee
Superior Ratio High Sec Dropouts
249
|
Posted - 2013.03.06 20:14:00 -
[50] - Quote
DroneKing Aideron wrote:So what is the standard procedure for going about joining an incursion. Go to the system...post your fit and wait for someone to accept you or wait for an FC to send you a message? I gave some basic advice in the OP on what they are and how to get into a fleet. But to recap:
Subscribe to as many Incursions channels as you can stand (listed in the OP). look for a group that forms up and flies durring the times you are on. Look for a group that flies what you do, Armor/Shield, T1/Navy/Pirate. let them know that your interested, and ask what they expect you to bring.
You will find Incrursions to be profitable, but your first few weeks of running them might be more about playing catch-up, as most communities will ask you to change your fittings either through uprgades or training.
Of course there is a chance you have the perfect Incursion ship out of the gate.
Afterthought: Yes post your fit in the channel and an FC will invite you when he sees it is up to spec, and that he has a spot for you in fleet. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
|
Kraillach
Deep Core Mining Inc. Caldari State
32
|
Posted - 2013.03.06 21:35:00 -
[51] - Quote
Goldiiee wrote:Kraillach wrote:Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail Right before and after DT the picking are slim for FC's and Pilots, but I do see TDF (armor) ICU, ISN and DKY (shield) saking for pilots. So I would assume that they have light members at those times and are trolling for members to fill their fleets. Hope that helps.
That it does Goldiiee, thanks very much.
Regards
Krail
|
Yaoriko
TeamAXE inc.
3
|
Posted - 2013.03.07 11:50:00 -
[52] - Quote
Rokh is welcome in Incursions fleets? |
Goldiiee
Superior Ratio High Sec Dropouts
250
|
Posted - 2013.03.07 13:22:00 -
[53] - Quote
Yaoriko wrote:Rokh is welcome in Incursions fleets? I had to look around to make sure, but yes DKY at 'DKY Public' has a standard Rokh fit and they use them all the time. as well as TVP, ICU (Though not durring heavily contested times) and an armor guy told anything can be armor tanked . Not sure about that but anyways get into some of their channels and let them know what you have, the rest will work itself out. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
253
|
Posted - 2013.03.09 00:18:00 -
[54] - Quote
Added LV6's Public channel to OP Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
253
|
Posted - 2013.03.09 00:31:00 -
[55] - Quote
Forwarding some information that was sent to me.
There are training fleets, run by groups partnered with DKY for people interested in getting their feet wet and learning the ropes.
TImes LV6:-ámainly US TZ (only US vg group?!?) DKY: DT till about 18.00-20.00 ICU: DT till runs out of FC's (anytime from 01.00 to next DT)
Will fit it in to the OP, and keep up on it as I know more. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Sanadras Riahn
This Nightmare
18
|
Posted - 2013.03.10 01:47:00 -
[56] - Quote
Been looking at getting into Incursions and have almost finished training down two separate ship lines, so wanted to get some advice.
Shield fleets seem to be the most popular, if your list is any indication, but I've seen a lot of traditionally-armor-tanked ships run perfectly fine shield buffer fits for Incursions. So my question is: Would I have better luck getting into a fleet with a Maelstrom, or a Megathron, assuming both were T2 fit?
(On another note, ACs or Artis on the Maelstrom?) "This is our way of wisdom, warrior. To be true. To be full. To include our hearts in every aspect of what we do. --- Let those that fly cold numbers be the Amarr. We fly better than that."---Alica Wildfire, inscribed on the inside and outer shell of Sanadras' Capsule. |
Goldiiee
Superior Ratio High Sec Dropouts
255
|
Posted - 2013.03.10 03:05:00 -
[57] - Quote
Sanadras Riahn wrote:Been looking at getting into Incursions and have almost finished training down two separate ship lines, so wanted to get some advice.
Shield fleets seem to be the most popular, if your list is any indication, but I've seen a lot of traditionally-armor-tanked ships run perfectly fine shield buffer fits for Incursions. So my question is: Would I have better luck getting into a fleet with a Maelstrom, or a Megathron, assuming both were T2 fit?
(On another note, ACs or Artis on the Maelstrom?) Personally I started doing Incursions in a Maelstrom, autocannons will probably work best for it with its low scan res (give you time to lock as the rats approach). That being said Artillery on a Maelstrom is very effective, your best bet is to bring both and see what the FC ask you to fit (FCGÇÖs like options). For the Megathron the same theory applies, short rang blaster are great but waiting for everything to get into range ends up being very stressful on the logiGÇÖs, so a mix of rails and Blasters is the best solution.
As for a shield Megathron: I took a quick look at it in EVE-HQ, fitting an EM shield rig and a damage control, then adding 2 Invuls to get the resist over 61% (OGB can do the rest of the work to 70%) and a LSE to create a buffer leaves one mid slot for Sensor Booster, Tracking Computer or Web, as all of these would be nice to have, with a native scan res of 118 I would put the SeBo at the top of the list (300 is what I normally go for minimum). So itGÇÖs hard to see how you can effectively fit up a Shield Megathron, whereas an Armor Megathron gets 4 free slots in the mids with its 7 Lows thereGÇÖs more than enough room for Tank and Gank, without being gimped by the shield in the mids.
My gut says go with the Maelstrom, projectiles are familiar teritory for FC's and the Maelstrom is an easy fit for fleets, but expect every one you meet to ask why your not in a Mach.
All that and hereGÇÖs my disclaimer: I have seen a shield Armageddon posted more than a few times and that only has 3 mids. So anything can be done in shield, just not sure if it should.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Bob Blunts
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.10 03:40:00 -
[58] - Quote
Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff?
Regards,
|
Goldiiee
Superior Ratio High Sec Dropouts
255
|
Posted - 2013.03.10 03:59:00 -
[59] - Quote
Bob Blunts wrote:Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff? Regards, Scimitars are used just as much if not more than Basilisks. The lack of a needed cap buddy to keep them up and the benefit of tracking links without a 9km range makes them really popular in the Big Gun fleets that are prefered these days.
I dont know if you have it trained already but just in case anyone else wants to know a Logi pilot is usually required to have Logistic 5 trained to get accepted to most fleets. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Bob Blunts
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.10 04:18:00 -
[60] - Quote
Goldiiee wrote:Bob Blunts wrote:Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff? Regards, Scimitars are used just as much if not more than Basilisks. The lack of a needed cap buddy to keep them up and the benefit of tracking links without a 9km range makes them really popular in the Big Gun fleets that are prefered these days. I dont know if you have it trained already but just in case anyone else wants to know a Logi pilot is usually required to have Logistic 5 trained to get accepted to most fleets.
Thank you for your response and your time performing this valuable service to the community. Very happy to know the scimi is welcome in incursions. I've gathered that Logi 5 was pretty non-negotiable and have already incorporated it into my skill plan.
Regards, |
|
JAF Anders
Quantum Cats Syndicate Samurai Pizza Cats
50
|
Posted - 2013.03.11 19:51:00 -
[61] - Quote
Friendly bump. |
Tigerras
Smash Incorporated
0
|
Posted - 2013.03.13 04:39:00 -
[62] - Quote
Very good information in here.
I really hate that logi 5 is required to fly by most groups. This pilot has a very strong set of skills (in terms of shield skills I'm missing lvl 5 on a couple of the reinforcement damage types and that's it), can fly a basi or a scimi, can field tech 2 shield drones (not to mention countless other fitting skills). However, she is useless for another 20-some days while she trains logi 5. I have a second toon for incursions because this one has horrible gallente and minnie faction standing, and he will be ready for incursions 10 hours after this one, despite having half as many skill points. In general, he will not be as strong, but he will be able to match the fittings and have logi v (and oddly enough he will be able to fly a guardian as well as a basi and scimi).
Sorry for the mini-rant. I know the extra 15% cap use reduction is important, but having to train the support skill to 5 is murder. I imagine I could top off several other skills in that 20 day window.
Are there any fleets that are more lenient on the logi 5 requirement, assuming the pilot can field a strong ship otherwise? (don't even bother asking about fielding a dps ship, my SP are heavy into missiles with almost no hybrids or other guns) |
Goldiiee
Superior Ratio High Sec Dropouts
270
|
Posted - 2013.03.13 05:46:00 -
[63] - Quote
Tigerras wrote:Very good information in here.
I really hate that logi 5 is required to fly by most groups. This pilot has a very strong set of skills (in terms of shield skills I'm missing lvl 5 on a couple of the reinforcement damage types and that's it), can fly a basi or a scimi, can field tech 2 shield drones (not to mention countless other fitting skills). However, she is useless for another 20-some days while she trains logi 5. I have a second toon for incursions because this one has horrible gallente and minnie faction standing, and he will be ready for incursions 10 hours after this one, despite having half as many skill points. In general, he will not be as strong, but he will be able to match the fittings and have logi v (and oddly enough he will be able to fly a guardian as well as a basi and scimi).
Sorry for the mini-rant. I know the extra 15% cap use reduction is important, but having to train the support skill to 5 is murder. I imagine I could top off several other skills in that 20 day window.
Are there any fleets that are more lenient on the logi 5 requirement, assuming the pilot can field a strong ship otherwise? (don't even bother asking about fielding a dps ship, my SP are heavy into missiles with almost no hybrids or other guns) If you want to start early go with a basi and possibly an implant, a 4 shield 2 energy transfer Basi can be made to 'work' for budding logi pilots. it's not pretty but it can work. tell the community youGÇÖre going to fly with that your logi 4 and 20 days from logi 5 and if they need you they will make adjustments, the good thing about a basi 4/2 fit is a pair of basis are still bringing 8 reps to the field which is more than enough to handle the rep needed in a VG fleet.
You will need two energy transfers feeding you at all times but the second basi should only need one feeding him (If he has logi 5) If your training em/therm/kin/exp shield compensation 5, then stop now, those are only affecting passive modules, and most of the basi fits I have seen use an active hardener and those skills are useless for active modules as of the last update.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Verity Sovereign
Pator Tech School Minmatar Republic
402
|
Posted - 2013.03.13 07:26:00 -
[64] - Quote
Of course, until the DIN&TVP/ISN "dispute" gets resolved, there may not be many high sec incursions to partake in... |
Tigerras
Smash Incorporated
0
|
Posted - 2013.03.13 12:37:00 -
[65] - Quote
I was pointing out having the shield compensation skills because three of those skills and the smart bomb skill are the only engineering skills I do not have to 5. The last patch is one of the reasons they are not being trained on this character in the near future (but if I decide to go try one of the passive setups I was training for way back when they will be useful).
I will try to get into some groups with a 4/2 setup. I noticed I am also missing tech 2 logi drones (12 more days on that if I don't remap) but checked the fits and I have the rest of the skills for a tech 2 setup. |
Cavel Avada
New Eden Order Sev3rance
60
|
Posted - 2013.03.13 18:12:00 -
[66] - Quote
Will I be able to do incursions in navy apoc if I don't have all t2 mods? I have t2 defense (reps/hardeners), but not offense. |
Goldiiee
Superior Ratio High Sec Dropouts
276
|
Posted - 2013.03.13 18:23:00 -
[67] - Quote
Cavel Avada wrote:Will I be able to do incursions in navy apoc if I don't have all t2 mods? I have t2 defense (reps/hardeners), but not offense. Higher skilled pilots will always be picked over less skilled ones, that being said the fleet still needs a minimum number to get moving so there is usually room for 'Learning Pilots'.
As for T1 guns the whole point of a DPS ship is to project as much damage as possible, that is clearly evident with T2 guns. I know some communities have a T2 gun requirement, but many do not, I would post what you have in some of the community channels and see what they say.
Most likely you will find your ship and current skills are welcome in fleet, as everyone knows that skills are an ever changing thing.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
DarthNefarius
Minmatar Heavy Industries
676
|
Posted - 2013.03.13 18:43:00 -
[68] - Quote
Cavel Avada wrote:Will I be able to do incursions in navy apoc if I don't have all t2 mods? I have t2 defense (reps/hardeners), but not offense.
An armour fit NAPOC can find fleets in TDF even when its META 4 often its easier though to get into fleets all META 4'd in the slow hours of the day when you don't have T2 gun competition Ripard Teg-á for CSM 8 |
DarthNefarius
Minmatar Heavy Industries
676
|
Posted - 2013.03.13 18:48:00 -
[69] - Quote
Karig'Ano Keikira wrote:Anyone uses tengus in incursions these days? Or are they pretty much obsolete?
Only tengus I see are the ones run by a multi boxer guy with ~20-25 of them in assaults ~12-15 in VG's Ripard Teg-á for CSM 8 |
Pearlescent Blue
SPEAR CORPORATION
0
|
Posted - 2013.03.14 12:30:00 -
[70] - Quote
Hi Goldiiee, thanks again for the great feedback you have been giving. Lots of good stuff here.
I have a question in rerdards to dps vs logi role? Which role would give a spot in an incursion fleet quicker as a newish player? LIke is the waiting list shorter for Logi pilots or is the wait just as long as it is for a dps role? I mean I am sure there are a lot of dps pilots waiting for a spot but are there just as many logi pilots waiting as well?
Traditionally support pilots are always needed and hard to come by because most people would rather dps than doing logi stuff.
My toon is fully skilled towards tengu, but to be more flexable and able to fly with different groups or at least with groups that dont take T3, I would either need to train for BS or go the logi route. Any advivce would be appreciate it. Thank you!
P. Blue |
|
Goldiiee
Superior Ratio High Sec Dropouts
281
|
Posted - 2013.03.14 13:57:00 -
[71] - Quote
Pearlescent Blue wrote:Hi Goldiiee, thanks again for the great feedback you have been giving. Lots of good stuff here.
I have a question in rerdards to dps vs logi role? Which role would give a spot in an incursion fleet quicker as a newish player? LIke is the waiting list shorter for Logi pilots or is the wait just as long as it is for a dps role? I mean I am sure there are a lot of dps pilots waiting for a spot but are there just as many logi pilots waiting as well?
Traditionally support pilots are always needed and hard to come by because most people would rather dps than doing logi stuff.
My toon is fully skilled towards tengu, but to be more flexable and able to fly with different groups or at least with groups that dont take T3, I would either need to train for BS or go the logi route. Any advivce would be appreciate it. Thank you!
P. Blue I really hate giving out this advice, because I could be really wrong. So instead I will give you the stats that apply to your question. An 'average' fleet brings 1 logistics for every 4 DPS give or take. So you would think that there is a surplus of underemployed Logistics pilots running around. But in reality I see more underemployed DPS pilots; this is probably due to the long training requirement for Logistics V. Whereas a DPS pilot can be somewhat effective without any specialized training to V.
So that would be how I see it. Still not very helpful I fear, so I will add that many of the logistics pilots I have know cross train into a DPS role, and vice versa DPS to Logistics. With both roles covered they tend to ask for fleet invites by simply putting GÇÿLogi/DPSGÇÖ up as their X for fleet invite.
With your skills already at V for Caldari cruisers your logistic skills are probably easier to attain than the currently preferred turret DPS. But Tengus are still used by many of the less specialized (restrictive) communities. So before I tell you to make a new training plan you should check with TVP (they have the broadest connections) and see if they know anywhere your Tengu would be welcome in fleet. I guess only one more thing to add, the most needed pilot in all of the incursion communities are FCGÇÖs, as they are always needed, and there is no training que for it, except time in fleet.
Will stop typing now I seem to be rambling, and dont feel like I help much at all.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Pearlescent Blue
SPEAR CORPORATION
0
|
Posted - 2013.03.14 14:20:00 -
[72] - Quote
Goldiiee wrote:Pearlescent Blue wrote:Hi Goldiiee, thanks again for the great feedback you have been giving. Lots of good stuff here.
I have a question in rerdards to dps vs logi role? Which role would give a spot in an incursion fleet quicker as a newish player? LIke is the waiting list shorter for Logi pilots or is the wait just as long as it is for a dps role? I mean I am sure there are a lot of dps pilots waiting for a spot but are there just as many logi pilots waiting as well?
Traditionally support pilots are always needed and hard to come by because most people would rather dps than doing logi stuff.
My toon is fully skilled towards tengu, but to be more flexable and able to fly with different groups or at least with groups that dont take T3, I would either need to train for BS or go the logi route. Any advivce would be appreciate it. Thank you!
P. Blue I really hate giving out this advice, because I could be really wrong. So instead I will give you the stats that apply to your question. An 'average' fleet brings 1 logistics for every 4 DPS give or take. So you would think that there is a surplus of underemployed Logistics pilots running around. But in reality I see more underemployed DPS pilots; this is probably due to the long training requirement for Logistics V. Whereas a DPS pilot can be somewhat effective without any specialized training to V. So that would be how I see it. Still not very helpful I fear, so I will add that many of the logistics pilots I have know cross train into a DPS role, and vice versa DPS to Logistics. With both roles covered they tend to ask for fleet invites by simply putting GÇÿLogi/DPSGÇÖ up as their X for fleet invite. With your skills already at V for Caldari cruisers your logistic skills are probably easier to attain than the currently preferred turret DPS. But Tengus are still used by many of the less specialized (restrictive) communities. So before I tell you to make a new training plan you should check with TVP (they have the broadest connections) and see if they know anywhere your Tengu would be welcome in fleet. I guess only one more thing to add, the most needed pilot in all of the incursion communities are FCGÇÖs, as they are always needed, and there is no training que for it, except time in fleet. Will stop typing now I seem to be rambling, and dont feel like I help much at all.
Thanks Goldiiee! It did help for sure! Thanks for taking all that time to answer our questions. It helps a lot! Not very many people especially on forums gives continuesly constructive advice that helps!
P. Blue |
Pearlescent Blue
SPEAR CORPORATION
1
|
Posted - 2013.03.14 14:50:00 -
[73] - Quote
Another quick question, do you know if HAM tengus are preferred now a days or are still more HM Tengus? Maybe something I need to take into the TVP channel!? Thanks!
P. Blue |
Pearlescent Blue
SPEAR CORPORATION
1
|
Posted - 2013.03.14 15:00:00 -
[74] - Quote
Goldiiee wrote:I really hate giving out this advice, because I could be really wrong. So instead I will give you the stats that apply to your question. An 'average' fleet brings 1 logistics for every 4 DPS give or take. So you would think that there is a surplus of underemployed Logistics pilots running around. But in reality I see more underemployed DPS pilots; this is probably due to the long training requirement for Logistics V. Whereas a DPS pilot can be somewhat effective without any specialized training to V.
So that would be how I see it. Still not very helpful I fear, so I will add that many of the logistics pilots I have know cross train into a DPS role, and vice versa DPS to Logistics. With both roles covered they tend to ask for fleet invites by simply putting GÇÿLogi/DPSGÇÖ up as their X for fleet invite.
With your skills already at V for Caldari cruisers your logistic skills are probably easier to attain than the currently preferred turret DPS. But Tengus are still used by many of the less specialized (restrictive) communities. So before I tell you to make a new training plan you should check with TVP (they have the broadest connections) and see if they know anywhere your Tengu would be welcome in fleet. I guess only one more thing to add, the most needed pilot in all of the incursion communities are FCGÇÖs, as they are always needed, and there is no training que for it, except time in fleet.
Will stop typing now I seem to be rambling, and dont feel like I help much at all.
Are you able to recommend a FC maybe yourself that I could hook up with (in game) to get some FC advice/recommendations/direction? |
Goldiiee
Superior Ratio High Sec Dropouts
283
|
Posted - 2013.03.14 15:08:00 -
[75] - Quote
Pearlescent Blue wrote:Are you able to recommend a FC maybe yourself that I could hook up with (in game) to get some FC advice/recommendations/direction? I would be happy to give you a rundown of FC duties and some pointer on how to get heading in the right direction, next time your online look me up in ISN secondary, or open a private convo and I can get you on comms and answer any questions you have. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Pearlescent Blue
SPEAR CORPORATION
1
|
Posted - 2013.03.14 15:10:00 -
[76] - Quote
Goldiiee wrote:Pearlescent Blue wrote:Are you able to recommend a FC maybe yourself that I could hook up with (in game) to get some FC advice/recommendations/direction? I would be happy to give you a rundown of FC duties and some pointer on how to get heading in the right direction, next time your online look me up in ISN secondary, or open a private convo and I can get you on comms and answer any questions you have.
Will take you up on that! thanks! |
Goldiiee
Superior Ratio High Sec Dropouts
285
|
Posted - 2013.03.14 20:39:00 -
[77] - Quote
Added. GÇ£WarpTo Me IncursionsGÇ¥ to the groups in the OP. New group with experienced FC's. look them up and join thier channel. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
287
|
Posted - 2013.03.15 06:50:00 -
[78] - Quote
I had a few conversations yesterday about becoming an FC, and I realised that there wasnGÇÖt a lot of hard information on this, even though it is the most important role in fleet PVE so here are some thought on the matter.
Skills First and foremost you will need wing command skills to 2 for a VG fleet, this will allow you to fleet warp and ditrubute bonuses to 2 squads, or 21 pilots (including yourself). Assault might be able to be run at Wing Command 2 but I wouldnGÇÖt advise it. Wing Command 4 is the minimum for running HQGÇÖs but just barely, similar to assaults with Wing Command 2, you can do it but there is no room for errors.
Ship FC ship types have changed over time, originally a monster tank was the FC ship of choice (My first FC was sporting a 200k EHP tank), pretty much anything that could survive the first wave and keep the FC on the field, as the mechanics have been more closely observed groups have found a comfort zone some still use the huge anchor, others believe huge tanks are not as good as high resists and comfortable buffers. (I fall into the 70% resists and 14k buffer group). FCGÇÖing from a Logi boat is difficult at best, not being able to see the rats as they die makes it hard to judge how well the fleet is doing and make adjustments to improve. Not to mention a logi has enough important jobs to do, donGÇÖt add FCGÇÖing to the list it will only end in tears.
Forming Up Depending on your fleets abilities you will have to decide whether your Fleets DPS will remove enough of the rats to keep the logistics from being overrun. And if your fleet comp is capable of dealing with unexpected situations (never know when that Logis ISP will disconnect him to spite you). This is where a good understanding of ships, bonuses and all types of fittings comes in handy. Knowing what a ships optimal and falloff ranges will be. The appropriate DPS it should have. The amount of shield/armour it has for a buffer. The resists/buffer it should have with currently fitted modules. The range and efficiency of a large variety of Webs.
Fleet Composition A fleet full of 1400s will spend all day in a site and never kill the first wave if the rats get into orbit unless you have webs. A full fleet of blasters will kill everything quite efficiently but you will be tanking full room aggro for the entire time rats are getting in range. Missiles work at most ranges but a contesting fleet will make many of the volleys fly into nothing, and inexperienced pilots will waste weapon cycles on targets that are no longer there when the missile arrives.
Your Job As the FC you will be responsible for deciding if a volunteersGÇÖ ship will be a benefit or liability, and if the pilot will be helpful, disruptive or for that matter a greifer (Yes new news, some people get in fleets just to watch and sometimes help Incursion Bears lose ships) Being able to communicate exactly what you need and how you need it done will save time and assets. Voice comms are essential to making this work, and a microphone shy FC will worry a fleet of seasoned pilots, conversely a screaming FC will annoy good pilots and prove their incompetence by blaming other for their failures. If you make a mistake, own it, and donGÇÖt make the same mistake again.
Another FCGÇÖs job has to do with fluidity, having the next step planned and ready to execute will keep pilots happy and involved, things like knowing where the fleet need to go next, giving the command to align early and often, reminding the fleet to grab their drones, reload their ammo, follow tags, and all the while watching to make sure nobody is dying or asleep at the keyboard. It is a multitasking nightmare some days, and as easy as breathing the next day.
Manage your assets and time; nothing will break a fleet up faster than a 30 minute acceleration gate break after every site. Pick a time for a break and let everyone in fleet know. Ask pilots leaving fleet to let you know early as possible, donGÇÖt guilt them into staying. Keep the replacement pilots advised of when they will be active. You will find that people leaving fleet will look for you to FC for them more often if you are flexible and considerate.
Well I am sure there is more to add, but this should be a good start.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Pearlescent Blue
SPEAR CORPORATION
1
|
Posted - 2013.03.15 07:09:00 -
[79] - Quote
Goldiiee wrote:I had a few conversations yesterday about becoming an FC, and I realised that there wasnGÇÖt a lot of hard information on this, even though it is the most important role in fleet PVE so here are some thought on the matter.
Skills First and foremost you will need wing command skills to 2 for a VG fleet, this will allow you to fleet warp and ditrubute bonuses to 2 squads, or 21 pilots (including yourself). Assault might be able to be run at Wing Command 2 but I wouldnGÇÖt advise it. Wing Command 4 is the minimum for running HQGÇÖs but just barely, similar to assaults with Wing Command 2, you can do it but there is no room for errors.
Ship FC ship types have changed over time, originally a monster tank was the FC ship of choice (My first FC was sporting a 200k EHP tank), pretty much anything that could survive the first wave and keep the FC on the field, as the mechanics have been more closely observed groups have found a comfort zone some still use the huge anchor, others believe huge tanks are not as good as high resists and comfortable buffers. (I fall into the 70% resists and 14k buffer group). FCGÇÖing from a Logi boat is difficult at best, not being able to see the rats as they die makes it hard to judge how well the fleet is doing and make adjustments to improve. Not to mention a logi has enough important jobs to do, donGÇÖt add FCGÇÖing to the list it will only end in tears.
Forming Up Depending on your fleets abilities you will have to decide whether your Fleets DPS will remove enough of the rats to keep the logistics from being overrun. And if your fleet comp is capable of dealing with unexpected situations (never know when that Logi's ISP will disconnect him to spite you). This is where a good understanding of ships, bonuses and all types of fittings comes in handy. Knowing what a ships optimal and falloff ranges will be. The appropriate DPS it should have. The amount of shield/armour it has for a buffer. The resists/buffer it should have with currently fitted modules. The range and efficiency of a large variety of Webs.
Fleet Composition A fleet full of 1400s will spend all day in a site and never kill the first wave if the rats get into orbit unless you have webs. A full fleet of blasters will kill everything quite efficiently but you will be tanking full room aggro for the entire time rats are getting in range. Missiles work at most ranges but a contesting fleet will make many of the volleys fly into nothing, and inexperienced pilots will waste weapon cycles on targets that are no longer there when the missile arrives.
Your Job As the FC you will be responsible for deciding if a volunteersGÇÖ ship will be a benefit or liability, and if the pilot will be helpful, disruptive or for that matter a greifer (Yes new news, some people get in fleets just to watch, and sometimes help, Incursion Bears lose ships) Being able to communicate exactly what you need and how you need it done will save time and assets. Voice comms are essential to making this work, and a microphone shy FC will worry a fleet of seasoned pilots, conversely a screaming FC will annoy good pilots and prove their incompetence by blaming other for their failures. If you make a mistake, own it, and donGÇÖt make the same mistake again.
Another FCGÇÖs job has to do with fluidity, having the next step planned and ready to execute will keep pilots happy and involved, things like knowing where the fleet needs to go next, giving the command to align early and often, reminding the fleet to grab their drones, reload their ammo, follow tags, and all the while watching to make sure nobody is dying or asleep at the keyboard. It is a multitasking nightmare some days, and as easy as breathing the next day.
Manage your assets and time; nothing will break a fleet up faster than a 30 minute acceleration gate break after every site. Pick a time for a break and let everyone in fleet know. Ask pilots leaving fleet to let you know as early as possible, donGÇÖt guilt them into staying. Keep the replacement pilots advised of when they will be active. You will find that people leaving fleet will look for you to FC for them more often if you are flexible and considerate.
Well I am sure there is more to add, but this should be a good start.
Hi Goldiiee, you are definitely a huge asset to the Incursion community. I am pretty new to the incursion way of live but you've been a huge help to point me in the right direction and how to get started. I hope I can get into a fleets asap to learn how its done.
|
DarthNefarius
Minmatar Heavy Industries
684
|
Posted - 2013.03.16 05:26:00 -
[80] - Quote
TDF :) Unabashed TDF promo pic :D Ripard Teg-á for CSM 8 |
|
Goldiiee
Superior Ratio High Sec Dropouts
295
|
Posted - 2013.03.16 05:30:00 -
[81] - Quote
Incredible Screenshots, :) Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Pearlescent Blue
SPEAR CORPORATION
1
|
Posted - 2013.03.19 08:24:00 -
[82] - Quote
With a friendly bump, back to the top. |
Hyperr
24th Imperial Crusade Amarr Empire
6
|
Posted - 2013.03.20 03:08:00 -
[83] - Quote
few questions
armor or shield fleets more active?
top 3 ships to fly "in armor and shields. sides logi to get into fleets fastest"
Shields 1. 2. 3.
Armor 1. 2. 3.
currently can fly a legion teched 2 out
and amarr battle ships t2 meta 4 guns
what would be better |
Sturmwolke
386
|
Posted - 2013.03.20 04:23:00 -
[84] - Quote
Shields 1. Nightmare 2. Machariel 3. Kitchen Sink
Armor 1. Paladin 2. Vindicator / Kronos 3. Megathron Navy / Machariel
|
BlackPyroStorm
Acerbus Vindictum Stealth Wear Inc.
6
|
Posted - 2013.03.20 10:14:00 -
[85] - Quote
From sheer numbers alone shield fleets are a lot more popular. Top3 shield dps ships: Nightmare, Machariel, Vindi. Vindi might be best as it's the only one that occasionally has a specific role as a drone bunny.
Armor would most commonly be as Sturmwolke had said. Nightmare can be used effectively in armour fleet comps too |
Gerark
1
|
Posted - 2013.03.21 10:31:00 -
[86] - Quote
I currently have 2 potential pilots that I would like to get into incursions. This guy is probably more DPSish, both hybrids and projectiles, with both Minni and Gallente BS5. But I could also be a back up logistics, Logi 5, if needed. What skills should I get to 5 for Logi duty? I've never understood how fleet/wing/squad boosting works, can a single pilot with Fleet command 4 boost 20 squadrons? Do only people on-grid get payouts? So could you have a single OGB boosting 4 squads split into 2 groups running 2 sites at the same time without messing with the optimum payout formula thing? Again, I don't know how it works. My question is would it be desirable to get Command Ships on my second character that already has Fleet Command 4 and all other Leadership skills at 5 to be an OGB? The same character will eventually be able to pull Logi duty, also has Logi 5, but has no support/module skills for it at all, so no remote modules yet. This way I can contribute in some way while I train for a more active role. I only do high-sec PvE, so if there is some trouble causing people to clash for Incursion sites I would probably not join... I'm a wuss. |
Goldiiee
Superior Ratio High Sec Dropouts
300
|
Posted - 2013.03.21 11:45:00 -
[87] - Quote
Wow thatGÇÖs a lot of good questions, I will try to answer them one at a time and in order.
Having both Logistics and DPS covered is the best way to maximize your time doing incursions, while running both at the same time is a really bad idea, having both available for fleet is great. A fleet often falls apart due to lack of a logi or dps pilot replacement, being able to field both pilots will be of great benefit to a fleet, and ensure longer fleet running times. I recommend that all logistics pilots train Logi 5 to provide the most cap stable highest repair rate ship a fleet can have. And Multitasking to 3 will give you 10 locked ships, Multitasking 4 will give you 11 locks but you will need to fit a Signal Amplifier, Multitasking 5 gives you 12 but is rarely necessary.
For some communities the logi pilot handles Ore running in the GÇÖNation Mining ColonyGÇÖ: basically dropping a stack of ore in a can 60km from warp in point that completes the site when all the rats are dead. Additional task that Logi pilot get is Hacker in the VG site GÇÿOverride Transfer ArrayGÇÖ so Hacking will need to be trained to 3 or 4.
This is a pair of high end logi fits [Scimitar] [Scimitar, VG utillity] 4x Large Shield Transporter II
Pithum C-Type Adaptive Invulnerability Field Corelum B-Type 10MN Microwarpdrive 2x Codebreaker I Cap Recharger II
Capacitor Power Relay II 3x Dark Blood Power Diagnostic System
Medium Ancillary Current Router II Medium Capacitor Control Circuit II
4x Medium Armor Maintenance Bot II 1x Light Armor Maintenance Bot II
[Scimitar, Links] 4x Large Shield Transporter II
4x Shadow Serpentis Tracking Link (Tracking Speed Script) Pithum C-Type Adaptive Invulnerability Field
3x True Sansha Capacitor Power Relay Signal Amplifier II
Medium Capacitor Control Circuit II Medium Ancillary Current Router II
4x Medium Armor Maintenance Bot II 1x Light Armor Maintenance Bot II
Only the pilots on grid, in fleet, and in a ship that is not a noob ship or shuttle will get paid.
Fleet and wing boosts are a real PITA till someone explains it one time; itGÇÖs easiest to do all this if you look at the fleet composition in the Hierarchy view. First of all Leadership 5 allows for 10 pilots in a squad so this must be trained to 5. Additionally each level of Wing Command allows the FC to add one squad of 10 pilots, plus himself, to his fleet, so a minimum of squad command 2 is required to run a VG fleet with 12 people in it. Assaults will require 20 pilots, so two full squads, but I would recommend training it to 3, as it will simplify squad structure IE: Logi squad, Long range squad, short range squad.
The boosts are distributed by assigning a booster the role of Wing boost usually revoking everyoneGÇÖs booster roles and then assigning them in ascending order will correctly distribute the boosts, so the OGB gets wing boost, and squad leaders get squad boosts, the FC will be in the wing lead role but not assigned as a wing booster unless the OGB is in a higher Hierarchical role such as fleet leader.
An OGB can be shared between two fleets but the Broadcasts from the FC will get very confusing if it is not configured correctly (both fleets will be getting the same commands from warp to, align to, and whatnot) so usually one OGB per fleet and one FC per OGB.
There is a constant competition for premium sites, and E-Peen is rabid among Incursion communities and this usually amounts to trolling in local, and forum bombing at its worst, any danger to your ship will be on grid with you. To ensure the safety of all fleet members War Deced pilots are not repped in most fleets, as the aggression timers would bring a fleet to a standstill if a war target entered local, pilots are usually informed of this when they get in a fleet.
The clash for Incursion sites is done on grid, if two fleets enter a site, the fleet that does the most damage for the duration of the site gets paid, the other fleet does not get paid at all, this causes a lot of discord.
Phew... Well I think I covered everything. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
marVLs
100
|
Posted - 2013.03.21 17:35:00 -
[88] - Quote
Sturmwolke wrote:Shields 1. Vindi 2. Nightmare 3. Machariel
Fixed |
Lokna Rohgar
Tasman Exploration
0
|
Posted - 2013.03.22 07:42:00 -
[89] - Quote
In the original post could you fix the typo in The Ditanian Fleet channel name, thanks! |
Goldiiee
Superior Ratio High Sec Dropouts
301
|
Posted - 2013.03.22 07:46:00 -
[90] - Quote
Lokna Rohgar wrote:In the original post could you fix the typo in The Ditanian Fleet channel name, thanks! Fixed, sorry sometimes a few typos seem to slip past. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
|
Fehyd Rautha
The Scope Gallente Federation
2
|
Posted - 2013.03.22 13:50:00 -
[91] - Quote
Just a little question about this. Aside from Logistics 5, is it mandatory to have Shield Emission and Energy Transfer skills at 5 as well, or will a T2 fit (and thus the skills at 4) suffice? |
Goldiiee
Superior Ratio High Sec Dropouts
301
|
Posted - 2013.03.22 14:02:00 -
[92] - Quote
Fehyd Rautha wrote:Just a little question about this. Aside from Logistics 5, is it mandatory to have Shield Emission and Energy Emission skills at 5 as well, or will a T2 fit (and thus the skills at 4) suffice? You can make both the shield logistics ships work with Both, Shield Emisions and, Energy Emisions at 4. Getting them to 5 is not needed as far as I can tell. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Fehyd Rautha
The Scope Gallente Federation
2
|
Posted - 2013.03.22 15:04:00 -
[93] - Quote
Alright thanks. I've got armor / shield / energy transfers at 4 so can do whatever. I'll come visit the public channels and see if I can get some action. :) |
Goldiiee
Superior Ratio High Sec Dropouts
310
|
Posted - 2013.03.25 12:33:00 -
[94] - Quote
Desperate bump, couldn't think of anything to write about other than the tedium of waiting for a new high sec spawn.
Safe flying for those in need and much Pew Pew for the rest. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Pearlescent Blue
SPEAR CORPORATION
1
|
Posted - 2013.03.25 13:33:00 -
[95] - Quote
Goldiiee wrote:Desperate bump, couldn't think of anything to write about other than the tedium of waiting for a new high sec spawn.
Safe flying for those in need, and much Pew Pew for the rest.
while you wait Goldiiee, what are good clearing times for VG/AS/HQ? |
Goldiiee
Superior Ratio High Sec Dropouts
311
|
Posted - 2013.03.26 09:08:00 -
[96] - Quote
Pearlescent Blue wrote:while you wait Goldiiee, what are good clearing times for VG/AS/HQ? I like to think of an hourly rate and work backwards, so for 100mil an hour VgGÇÖs should be completed in 6 minutes gate to gate. Assaults should be completed in 11 minutes, and HQGÇÖs in 18 minutes (takes three hours to make the average of 100mil/hour to become evident)
Of course there are groups that do these sites anywhere from 20% to 50% faster, but they are fielding well over 190 billion worth of equipment in fleet. Add to that the total Skill Points in the fleet approaching or above 1,230,000,000, to get a better handle on that, itGÇÖs 55 years worth of training time at 2550 SP/hour. (I did a quick poll of HQ fleet members and got the average of 30mil SP per toon) Taking all that into account should help explain why some communities do Incursions so much faster than others.
Making less than 100mil an hour is dangerously close to LVL-4 mission pay, add the waiting time for fleets, and the increased risk of something going catastrophically wrong, and you will have to consider whether youGÇÖre doing this for the community, challenge and fun, or for the ISK.
If you feel your completion times are slow, and you are sure itGÇÖs not you that is lacking in SP and damage projection, then it is probably a good idea to poll the fleet for SP and DPS to see if there are some hole that needs filled. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
313
|
Posted - 2013.03.29 13:40:00 -
[97] - Quote
Bump for access Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Numba2 Special
State War Academy Caldari State
0
|
Posted - 2013.03.29 14:02:00 -
[98] - Quote
Are Machs only wanted as 1400mm snipers? I recently trained into one (first turret boat, I've been a missile pilot for some time) and have run a couple incursions with 800mm AC and 1400mm Arty fits, and I greatly preferred the AC fit. But all of the incursion channels I've found that list fits only include Arty fits for Machs. If I want to stay with short range dps turrets do I need to work towards a Vindicator instead? I only have Large Projectile Turrets to 3 so it would be quick to train large hybrids up to my current projectile skill level. |
Goldiiee
Superior Ratio High Sec Dropouts
313
|
Posted - 2013.03.29 15:13:00 -
[99] - Quote
Numba2 Special wrote:Are Machs only wanted as 1400mm snipers? I recently trained into one (first turret boat, I've been a missile pilot for some time) and have run a couple incursions with 800mm AC and 1400mm Arty fits, and I greatly preferred the AC fit. But all of the incursion channels I've found that list fits only include Arty fits for Machs. If I want to stay with short range dps turrets do I need to work towards a Vindicator instead? I only have Large Projectile Turrets to 3 so it would be quick to train large hybrids up to my current projectile skill level. If you prefer Autos then X up with autos, I donGÇÖt think I have ever turned down a pilot because he preferred autocannons, and I think most FCGÇÖs would feel the same way. 800 mm Machs are still very useful for fleets, although not as handy as a Vindicator for roasting up close targets it still does wonders blapping Tamas on approach, keep a set of Fed Navy webs handy so you can assist in the webbing of orbiting targets, and bring a whole lot of ammo.
I know one of the reasons I switched to artillery was for the savings in ammo, going through roughly 1 million ISK worth of faction EMP for each VG site was bad enough but the 3 to 5 million in HQGÇÖs was just obscene.
Arty Machs are great for sniper and clearing Sansha BSGÇÖs from the site, in contests a well timed artillery shot will remove the armour and structure entirely (I get 17k hits quite regularly). But if you love the rapid fire of the autos then train them up and follow with arties.
Or like you said train Hybrids, Blaster Vindi is good for Drone commander, and the Web bonus makes it a no brainer for an FC to pick it for that role. But be aware the blasters work best at T2, the T2 ammo has specific purposes in site so ammo changes should be expected, if your closer to T2 autos and Artys, than T2 blaster and rails, you will be better off finishing training one before switching to the other.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Numba2 Special
State War Academy Caldari State
0
|
Posted - 2013.03.29 15:24:00 -
[100] - Quote
Glad to hear that, thank you :) |
|
7'62 SKS
7.62
20
|
Posted - 2013.04.01 17:12:00 -
[101] - Quote
Before I begin, if I'm going to bump a recruitment thread, I would at least like to point out what a ridiculous notion it is that this is "not a recruitment thread" as the first line from OP reads. Now for the next myth.
Heading into ISN's public channel, I am greeted with the following MOTD:
EVE System > Channel MOTD: ISN Requirements: T2 / Faction Guns Pirate / Navy Hulls Logi's with Logistics V(5) Warning: Placing a bounty on fellow ISN members and smack talking in local chat = Ban.
Sounds fair. Unfortunately, it's a lie. Proof follows, this happened only moments ago, names redacted to comply with forum rules:
Prospective Logi Pilot > VG Scimi 4 TL (fitting link) (cap stable w/implants) Some guy > Vuhdu 4L LFSF (fitting link) ISN Member > Prospective Logi Pilot we usually dont accept t2 fits (t1 rigs) you should have at least t2 rigs and faction links Prospective Logi Pilot > I've been in HQ fleets here without, but w/e, I'll leave this channel then, got other stuff to put my isk in :) ISN Officer > Capacitor (Lasts 5m 6s) guywhocandomath> ISN Officer what fit you on about? ISN Officer > take you (BS) somewhere else ISN Officer > T2 Scimitar guywhocandomath> *cough* he did say he had implants *cough* ISN Officer > Prospective Logi Pilot and this VG Scimi 4 TL (fitting link) ISN Officer > yeah and I even gavwe him the benifit of doubt and treid it with a +6% guywhocandomath> ah k Another Prospective Logi Pilot > Vuhdu 4L LFSF (fitting link) So this ISN Officer?? ISN Officer > still no go wont work so for lieing I am booting him permanatly ISN Officer > that works ISN Officer > I used that one for awhlie guywhocandomath> can i just say, with 2 +5's and all lvl 5 it is cap stable =P guywhocandomath> but i dont think he will have perfect cap skills, so yeah ISN Officer > yours or the last one guywhocandomath> that T1 rigged one Different guy > ISN Officer. Is mine ok? Typical ISN member > *latches to ISN Officer's leg and looks around* ISN Officer > yeah not really important, rule No 1 never lie about a fit ISN Officer > hang on let me look
This is the "T2 Scimitar (T1 rigs)" fit being discussed:
[Scimitar, VG Scimi 4 TL] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Reactor Control Unit II
Adaptive Invulnerability Field II Tracking Link II, Optimal Range Script Tracking Link II, Optimal Range Script Tracking Link II, Optimal Range Script Tracking Link II, Optimal Range Script
Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II
Medium Ancillary Current Router I Medium Capacitor Control Circuit I
Light Armor Maintenance Bot I x4 Light Shield Maintenance Bot I x5
As anyone with EFT can see, and as "guywhocandomath" points out, this is actually cap stable with EO-605 and EM-805 plugged in. You don't even need perfect cap skills. Actually you don't even need +5s, only +4s. So cap stability isn't the problem. The problem is that it's not shiny. It's perfectly functional, and it does not need T2 rigs or faction links. However, just for posting this fit, and pointing out that it is cap stable, the offender was PERMANENTLY BANNED from ISN's public channel, called a liar, and told to "take his (BS) somewhere else". Did he "talk smack in local?" No. Did he post a bounty on an ISN member? No. He posted a fit that worked before in ISN fleets, was told he needed to "make it more shiny", and instead he politely left the channel. PERMABANZ03RS!!
That is what you can and should expect from a shiny community. As you can see, the arrogance in ISN's management is only surpassed by their lack of knowledge about basic game mechanics. ("There are TWO cap implants?") Even when their error is pointed out to them by their own membership, their reaction is to just stick their fingers in their ears and yell LALALALALA until the subject is changed. Is the ban removed? Heck no. "He lied" or ISN management is wrong, and as the second possibility is out of the question (even though proven to be the case) the ban remains.
So the requirement for logi is NOT just "Logistics V(5)". That's a lie. The requirement is "at least t2 rigs and faction links", and a talent for STFU, doing what you're told, and wasting unnecessary ISK to "fit" in. So, fair warning, if you post a fit in ISN's public channel that isn't shiny, expect to either comply and change it or be banned for non-compliance, especially if the fit works. |
Goldiiee
Superior Ratio High Sec Dropouts
326
|
Posted - 2013.04.01 19:27:00 -
[102] - Quote
7'62 SKS wrote:Before I begin, if I'm going to bump a recruitment thread, I would at least like to point out what a ridiculous notion it is that this is "not a recruitment thread" Sorry you feel that way.
I am also sorry GÇÿProspective Logi PilotGÇÖ feel he was judged harshly, as I field and respond to easily over 100 fits a day, I have had to boot quite a few people from the ISN channel for not be willing to fit as expected, but willing to argue the point, ad infinitum, that the requirements are unnecessary.
So first as GÇÿProspective Logi PilotGÇÖ pointed out that the fit can be stable with Implants I will agree it can, but seems improbable that someone would spend a well over 3 times the cost of T2 rigs for a set of implants, while not being willing to invest the same into a ship.
Secondly as logistics are responsible for keeping a fleet alive, and in ISNGÇÖs case that means over 100billion ISK for a VG fleet, I would not feel confident letting in a pilot not willing to invest in the best possible fit to ensure the other guys safety and performance.
Third even if GÇÿProspective Logi PilotGÇÖ had the Implants there is no way to confirm that, but to give GÇÿProspective Logi PilotGÇÖ the benefit of the doubt I copied the fit into EVE-HQ and then set up the implants on a maxed skilled clone. Getting 7 minutes and change as the cap time, this is more than enough cap to keep a VG fleet alive as the site only lasts 6 minutes, but it is still a matter of taking GÇÿProspective Logi PilotsGÇÖ word for it with no proof.
Forth GÇÿIncursion SHINY NetworkGÇÖ
And finally, I set the ban for 12 hours, but I will remedy that now.
Over the last 4 days I have had the unfortunate job of booting one pilot from fleet for fielding a ship that was not fit even remotely like the one he posted, and two logistics pilots that had wh0re guns in a high slot, and last but not least one pilot that was a scout for a hilarious disco ball Gank attempt on TVP a week ago. As well as 15 other pilots for various reasons.
With so many maxed ships in a fleet letting in one DPS that is substandard is a marginal change, whereas letting in a 4 link Scimi whose responsibility is to provide tracking bonuses to 4 DPS and safety to an entire fleet, all for an investment of less than one tenth of a DPS ship, should be self evident. So it shouldnGÇÖt be too much to ask that logistics be given the same attention to GÇÿmaxingGÇÖ as the DPS ships.
So once again I am sorry if GÇÿProspective Logi Pilot GÇÿfeels like he was judged harshly, and I hope GÇÿProspective Logi PilotGÇÖ found a home less shiny and more in tune with his temperament. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Jebsar
X-Ward
3
|
Posted - 2013.04.01 19:44:00 -
[103] - Quote
Goldiiee wrote:7'62 SKS wrote:Before I begin, if I'm going to bump a recruitment thread, I would at least like to point out what a ridiculous notion it is that this is "not a recruitment thread" Sorry you feel that way. I am also sorry GÇÿProspective Logi PilotGÇÖ feel he was judged harshly, as I field and respond to easily over 100 fits a day, I have had to boot quite a few people from the ISN channel for not be willing to fit as expected, but willing to argue the point, ad infinitum, that the requirements are unnecessary. So first as GÇÿProspective Logi PilotGÇÖ pointed out that the fit can be stable with Implants I will agree it can, but seems improbable that someone would spend a well over 3 times the cost of T2 rigs for a set of implants, while not being willing to invest the same into a ship. Secondly as logistics are responsible for keeping a fleet alive, and in ISNGÇÖs case that means over 100billion ISK for a VG fleet, I would not feel confident letting in a pilot not willing to invest in the best possible fit to ensure the other guys safety and performance. Third even if GÇÿProspective Logi PilotGÇÖ had the Implants there is no way to confirm that, but to give GÇÿProspective Logi PilotGÇÖ the benefit of the doubt I copied the fit into EVE-HQ and then set up the implants on a maxed skilled clone. Getting 7 minutes and change as the cap time, this is more than enough cap to keep a VG fleet alive as the site only lasts 6 minutes, but it is still a matter of taking GÇÿProspective Logi PilotsGÇÖ word for it with no proof. Forth GÇÿIncursion SHINY NetworkGÇÖ And finally, I set the ban for 12 hours, but I will remedy that now. Over the last 4 days I have had the unfortunate job of booting one pilot from fleet for fielding a ship that was not fit even remotely like the one he posted, and two logistics pilots that had wh0re guns in a high slot, and last but not least one pilot that was a scout for a hilarious disco ball Gank attempt on TVP a week ago. As well as 15 other pilots for various reasons. With so many maxed ships in a fleet letting in one DPS that is substandard is a marginal change, whereas letting in a 4 link Scimi whose responsibility is to provide tracking bonuses to 4 DPS and safety to an entire fleet, all for an investment of less than one tenth of a DPS ship, should be self evident. So it shouldnGÇÖt be too much to ask that logistics be given the same attention to GÇÿmaxingGÇÖ as the DPS ships. So once again I am sorry if GÇÿProspective Logi Pilot GÇÿfeels like he was judged harshly, and I hope GÇÿProspective Logi PilotGÇÖ found a home less shiny and more in tune with his temperament.
If you look at the 7'62 SKS' post history it's an obvious DIN troll/ war dec alt, so i wouldn't be too worried about anyone getting hurt over that conversation, of which half was left out anyway according to my chat logs.
|
Doctor Ape MD
Imperial Academy Amarr Empire
2
|
Posted - 2013.04.01 19:50:00 -
[104] - Quote
So I wanted to try Incursions sometime because they sound like a lot of fun.... but this thread makes my head hurt. I had been away from Eve for 4 years and there were no incursions back then.
A few questions:
- Are there any new player friendly armor tanking groups? You mention Eve Uni, do they run incursions for members only or have some sort of public classes?
- How often are members of the non-super-fancypants groups losing ships? (I'm poor)
- Is it always '1 billion + faction ships / Marauders or GTFO'? Is an Apocalypse Navy Issue suitable for incursions?
-Do people actually have fun doing these things or is it all 'rah rah ISK/hour' stress time?
I'm gonna be totally honest here and say that reading through this thread is giving me all kinds of 'gearscore / DPS meter / PUG' flashbacks from that other game. |
7'62 SKS
7.62
20
|
Posted - 2013.04.01 19:53:00 -
[105] - Quote
Quote:I am also sorry GÇÿProspective Logi PilotGÇÖ feel he was judged harshly, as I field and respond to easily over 100 fits a day, I have had to boot quite a few people from the ISN channel for not be willing to fit as expected, but willing to argue the point, ad infinitum, that the requirements are unnecessary. GÇ£GǪargue the point, ad infinitumGÇ¥ Really? As the log shows, he replied ONCE. There was no argument, at all. His ONLY reply was, GÇ£I've been in HQ fleets here without, but w/e, I'll leave this channel then, got other stuff to put my isk in :)GÇ¥ How is that GÇ£arguing the point, ad infinitum?GÇ¥ I guess absolute monarchs get a might touchy about being told no.
Quote:So first as GÇÿProspective Logi PilotGÇÖ pointed out that the fit can be stable with Implants I will agree it can, but seems improbable that someone would spend a well over 3 times the cost of T2 rigs for a set of implants, while not being willing to invest the same into a ship. Couple of problems with your logic here. First of all, you werenGÇÖt arguing that he was lying about having the implants. You were insisting that it wasnGÇÖt stable with a +6 implant, and completely forgot there are TWO implants that would work here. One for cap and the other for cap use on the shield transports. Now you are changing your story. You should just admit you were wrong. IGÇÖm guessing your ego wonGÇÖt let that happen though.
Quote:Secondly as logistics are responsible for keeping a fleet alive, and in ISNGÇÖs case that means over 100billion ISK for a VG fleet, I would not feel confident letting in a pilot not willing to invest in the best possible fit to ensure the other guys safety and performance.
Why would he need T2 rigs if he has the implants which do the same thing?
Quote:Third even if GÇÿProspective Logi PilotGÇÖ had the Implants there is no way to confirm that, but to give GÇÿProspective Logi PilotGÇÖ the benefit of the doubt I copied the fit into EVE-HQ and then set up the implants on a maxed skilled clone. Getting 7 minutes and change as the cap time, this is more than enough cap to keep a VG fleet alive as the site only lasts 6 minutes, but it is still a matter of taking GÇÿProspective Logi PilotsGÇÖ word for it with no proof.
Forth GÇÿIncursion SHINY NetworkGÇÖ
And finally, I set the ban for 12 hours, but I will remedy that now.
(bunch of stuff about ISN snafus having nothing to do with the banned pilot snipped)
Exactly my point. ISN insists on shiny just to be shiny. To live up to the name. To be elite. It has less to do with performance than with stroking your own egos. So now, instead of admitting you made a mistake when you banned this guy, youGÇÖre doubling down. YouGÇÖve changed it from a ban for GÇ£lyingGÇ¥ about a fit being cap stable (which was based on forgetting there are two cap implants) to a ban for GÇ£failing to complyGÇ¥ with the request to make it more shiny, for no real reason. Had you been correct, and the fit not been stable, then yes he would have lied, and the ban would be justifiable. CanGÇÖt have unstable Scimis on field. But you were not correct, and the ban was not justifiable, and so now the whole story has changed. Now the 12 hour ban is being GÇ£correctedGÇ¥ to permanent because someone pointed out that you were wrong when you did the ban in the first place? Wow.
Also, you appear to STILL be getting the math wrong. As stated, with the implants (glad to see you now at least realize there is more than one that works here) it is cap stable, not 7 mins and change.
Props on the tremendously ironic sig you have btw.
|
Numba2 Special
State War Academy Caldari State
0
|
Posted - 2013.04.01 20:08:00 -
[106] - Quote
Here are some of my experiences as a recent incursion newbie:
Doctor Ape MD wrote:- How often are members of the non-super-fancypants groups losing ships? (I'm poor)
Almost never. In roughly 120 HQ incursions (meaning 40 pilots at a time) so far I've seen 4 or 5 ships lost, and at least the communities that I've run with either have official insurance policies available or the members of the fleet will donate towards replacing your ship. Unless you lost it because you flew like an idiot.
Quote:- Is it always '1 billion + faction ships / Marauders or GTFO'? Is an Apocalypse Navy Issue suitable for incursions?
Nope, the start/training communities will accept just about anything. I've been in fleets with navy issue Scorpions.
Quote:-Do people actually have fun doing these things or is it all 'rah rah ISK/hour' stress time?
This will of course depend on who you are flying with. Everyone wants ISK of course, but the fleets I've flown in have been quite relaxed. |
Jebsar
X-Ward
3
|
Posted - 2013.04.01 20:14:00 -
[107] - Quote
Doctor Ape MD wrote:
So I wanted to try Incursions sometime because they sound like a lot of fun.... but this thread makes my head hurt. I had been away from Eve for 4 years and there were no incursions back then.
A few questions:
- Are there any new player friendly armor tanking groups? You mention Eve Uni, do they run incursions for members only or have some sort of public classes?
- How often are members of the non-super-fancypants groups losing ships? (I'm poor)
- Is it always '1 billion + faction ships / Marauders or GTFO'? Is an Apocalypse Navy Issue suitable for incursions?
-Do people actually have fun doing these things or is it all 'rah rah ISK/hour' stress time?
I'm gonna be totally honest here and say that reading through this thread is giving me all kinds of 'gearscore / DPS meter / PUG' flashbacks from that other game.
The fleets of ISN are and have pretty much always been extremely chillaxed, that's probably what i love most about the community. The only way to get a real image of what a community is actually like is to fly with them a few times. I always get amused when someone comments on how they were surprised how chill and nice people actually are in the community once you start flying with fleets.
Probably a lot to do with the forum spurging and drama that mostly the other communities are causing, similar to the pilot above.
For starter armor fleets i'd join "The Ditanian Fleet". Their isk/hr is a lot lower than a shiny shield group's would be, but it's a good place to start incursions if your skills are weighed towards armor tanking for now.
P.S. Can't DIN just start an own recruitment thread already and keep the trolls there?
|
Goldiiee
Superior Ratio High Sec Dropouts
326
|
Posted - 2013.04.01 20:23:00 -
[108] - Quote
7'62 SKS wrote: shortened for expiedience Actually I lifted the MUTE, and I had no intention of perma banning him. And I still would not let him in a fleet as he was fitted. As it is not you that we are talking about I can only assume you feel the need to pollute this thread with you opinion of ISN. I take it you don't like them, or me, but for some reason you do watch ISN's chat channel?
I will not engage with your post further, and I would ask you try to leave comments concerning Incursion and Incursion groups, who, what, and where.
And not trash any community or persons in this thread. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Doctor Ape MD
Imperial Academy Amarr Empire
2
|
Posted - 2013.04.01 20:26:00 -
[109] - Quote
Thanks for the replies. It sounds like a good strategy would be to try and join some of the new player armor fleets, see if I find Incursions to be fun or not, and then go from there (train shield skills, cross train for Nightmare, etc).
Personally I'd value a relaxed fun atmosphere over an extra 10% ISK an hour (or whatever) since I like to play Eve for fun, not as work. |
7'62 SKS
7.62
20
|
Posted - 2013.04.01 20:32:00 -
[110] - Quote
Goldiiee wrote:7'62 SKS wrote: shortened for expiedience Actually I lifted the MUTE, and I had no intention of perma banning him.
ISN Officer > yeah and I even gavwe him the benifit of doubt and treid it with a +6% ISN Officer > still no go wont work so for lieing I am booting him permanatly
So then, if you had no intention of perma banning him, why'd you say you were doing so in your own channel?
Quote:I take it you don't like them, or me, but for some reason you do watch ISN's chat channel?
I fly with ISN often which is why I am in the channel. Most of the pilots are awesome. Some of their leadership are capable of making mistakes though, even if not capable of admitting that.
|
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Jebsar
X-Ward
3
|
Posted - 2013.04.01 20:40:00 -
[111] - Quote
7'62 SKS wrote:[ I fly with ISN often which is why I am in the channel. Most of the pilots are awesome. Some of their leadership are capable of making mistakes though, even if not capable of admitting that.
Quote:#30 Posted: 2013.02.25 15:05 | Report | Edited by: 7'62 SKS 2 So far my favorite parts of this delicious ISN tear-fest are:
#5 ISN complaining that DIN does not "contest in a 'fair' way". So... much... irony.
#4 ISN complaining that DIN has to "cheat to win" by "blobbing". Funny because carebears using a common a PVP tears term to cry about PVE is loltastic.
#3 Goldiee falling back on his stale "up your meds or reduce them whatever works" insult that he always uses.
#2 ISN baffled that anyone would use a contest tactic that fails to maximize ISK return. Only carebears would fail to see the value in spending time for pure tears profit instead of ISK.
But the best part of all remains...
#1 ISN starting this thread in the first place to provide all of these wonderful shiny tears.
Seems legit mr. DIN troll. Now seriously go start that own recruitment thread and keep your trolling there :P
EDIT: Chadardass' ridiculous incapability of masking his troll accounts just keeps astounding me... but these posts are pretty hilarious and show just how mad he is at ISN. Keep them coming as far as i'm concerned, they're funny. |
7'62 SKS
7.62
20
|
Posted - 2013.04.01 20:43:00 -
[112] - Quote
Jebsar wrote: Seems legit mr. DIN troll. Now seriously go start that own recruitment thread and keep your trolling there :P
So, you are implying that something I said was false? If so, then why isn't goldiiee disputing the validity of the log? Because it's legit, that's why. |
BlackPyroStorm
Acerbus Vindictum Stealth Wear Inc.
7
|
Posted - 2013.04.01 20:44:00 -
[113] - Quote
Why not discuss it with each other in game or though mail rather than ranting on a forum thread which deals with how to fly incursions, not grievances you may/may not have experienced.
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7'62 SKS
7.62
20
|
Posted - 2013.04.01 20:48:00 -
[114] - Quote
BlackPyroStorm wrote:Why not discuss it with each other in game or though mail rather than ranting on a forum thread which deals with how to fly incursions, not grievances you may/may not have experienced.
Gimme a break. This thread was started by goldiiee (ISN's most prolific poster) in a not-so-subtle attempt to recruit for ISN in a forum where recruitment threads aren't allowed. Nothing more, nothing less. Complain all you like about what you consider inappropriate posts, but let's not kid ourselves about the intent of this thread shall we?
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7'62 SKS
7.62
20
|
Posted - 2013.04.01 20:59:00 -
[115] - Quote
Jebsar wrote: If you look at the 7'62 SKS' post history it's an obvious DIN troll/ war dec alt, so i wouldn't be too worried about anyone getting hurt over that conversation, of which half was left out anyway according to my chat logs.
Half was left out? Then please, let's see the full log. Of course, you can't do that, because it will only show that I removed off-topic lines not posted by either party. That would diminish the validity of your implication, now wouldn't it.
Also, if you want to be technical, I was posting long before DIN and ISN got into their little scuffle. If you're going to research my post history, at least pay attention to the dates. Try again. |
BlackPyroStorm
Acerbus Vindictum Stealth Wear Inc.
7
|
Posted - 2013.04.01 21:16:00 -
[116] - Quote
Tbh it doesn't matter who started this thread or why you believe this was started (you obviously believe it does for whatever possible agenda you have) . I've seen this thread help many people gain valuable information regarding incursions as a whole and have been guided toward many different communities with no bias and I consider this a good source of information for any & all incursion communities. As most reading into incursion posts are incursion runners/future runners and not pilots 'belonging' to a particular community. |
7'62 SKS
7.62
20
|
Posted - 2013.04.01 21:28:00 -
[117] - Quote
BlackPyroStorm wrote:Tbh it doesn't matter who started this thread or why you believe this was started (you obviously believe it does for whatever possible agenda you have) .
So the reason the first four words of this thread are, "Not a recruitment thread," is because only someone with an agenda could possibly infer that it is a recruitment thread? I'm sure all of goldiiee's threads start exactly the same way.
Yeah, call it what you want, just don't ask me to pretend along with you. Have a beer. Don't worry about being underage, I've put a "not a beer" sticker on the can for ya. |
SkyMarshaller
SkyMarshaller Corp
16
|
Posted - 2013.04.03 05:42:00 -
[118] - Quote
7'62 SKS wrote:BlackPyroStorm wrote:Tbh it doesn't matter who started this thread or why you believe this was started (you obviously believe it does for whatever possible agenda you have) . So the reason the first four words of this thread are, " Not a recruitment thread," is because only someone with an agenda could possibly infer that it is a recruitment thread? I'm sure all of goldiiee's threads start exactly the same way. Yeah, call it what you want, just don't ask me to pretend along with you. Have a beer. Don't worry about being underage, I've put a "not a beer" sticker on the can for ya. EDIT: By the way, do you really think it was a coincidence that this thread was started by goldiiee right after kadavor's recruitment thread was moved from Missions and Complexes to recruitment (and unstickied) after a long argument over that move? Read page 6 of their recruitment thread for some enlightenment. https://forums.eveonline.com/default.aspx?g=posts&t=171730&p=6 Yes, ISN actually DID rant and rave about how unfair it was to move their recruitment thread to recruitment. Then they started THIS thread. The "not a recruitment" thread.
With the upmost respect, if you removed your obvious anti-ISN goggles & actually read this thread from start to finish you will see that it is not an ISN recruitment post.
I am still a relative newcomer to incursions & I can still recall when I approached Goldiiee about incursions. I contacted him/her after reading different forum posts as I found his/her posts (on various topics not just incursions) the most balanced & informative. It was not suggested to me that I front up to ISN, in fact the complete opposite. I was advised to experience the different communities & decide for myself where my best fit was (emails can be produced to verify this). I know from other pilots that they were given the same advice.
You appear extremely aggrieved by the fleet issue that you refer to. Quite frankly, from the small excerpt of the conversation that youGÇÖve inserted I canGÇÖt see what your problem is. I am no FC (& to be honest I doubt I could ever handle the stress), but is not the FCGÇÖs decision as to who flys & doesnGÇÖt fly in his/her fleet final? I donGÇÖt think IGÇÖd like your GÇ£Prospective Logi PilotGÇ¥ flying in a fleet I was flying with. They appear to be very much a non-team player & not the sort of person that adds value to the fleet.
So please donGÇÖt pollute this thread with your obvious anti-ISN propaganda. There has been an enormous amount of useful information put out into the general Eve community by the OP (& others) in this thread. I have learnt from this thread & I am sure others have to. I hope to continue learning as this thread develops. Please donGÇÖt spoil that. |
7'62 SKS
7.62
20
|
Posted - 2013.04.03 07:00:00 -
[119] - Quote
SkyMarshaller wrote:With the upmost respect, if you removed your obvious anti-ISN goggles...
With the utmost respect, if you removed your obvious pro-ISN goggles and took a close look at exactly what happened, you would notice the following FACTS:
1) Prospective Logi Pilot was PERMANENTLY BANNED from ISN's public channel. He was not simply "not allowed in the fleet". 2) The reason for the ban was erroneous, in that, Goldiiee thought the fit was not cap stable. However it was. 3) He was not banned for "not being a non-team player" nor for "the sort of person" he is. 3) He was not banned because he wasn't "believed" re: his implants. Goldiiee made that up after the fact, as the logs show. 4) He was not only banned, he was called out as a liar, publicly, based on Goldiiee's erroneous conclusion regarding his fit. 5) Goldiiee's erroneous conclusion was pointed out, twice, by ISN pilots, and ignored. 6) The ban was not lifted until the whole story hit the forums. 7) When confronted, Goldiiee removed the ban, and completely changed his tune about why he was banned in the first place.
You're good with all that? That's your prerogative.
However, none of the above is opinion. Every word is 100% verifiable by looking at the logs of a public channel and public forums. You can characterize those facts as propaganda if you want, but don't pretend to be a neutral party. While I respect your opinion, you are an ISN pilot and frequently go out of your way to demonstrate your loyalty to ISN and defend their actions regardless of what they do or say. Loyalty is a ... quality. They took you in as a new pilot, showed you the ropes, etc. For you, they literally "can do no wrong." However, I submit that competence, honesty, and fair dealing are qualities that prospective incursion pilots find important when choosing who to fly with. The log speaks for itself. People should be allowed to see the facts and make an informed decision. |
Kodavor
Jesus saves .
101
|
Posted - 2013.04.03 07:16:00 -
[120] - Quote
Morning . I humbly request a cleanup in this thread to remove any posts that would advertise one incursion group more then any other . This thread was made to be overall informative tho yet again there is someone who is turning it into something of an ... You are bad ! No u ! No u . No no u . u . No YOU ... etc .
Best regards Kodavor .
P.S. remove my last post also please since it is absolutely off topic . |
|
Ge Hucel-Ge
University of Caille Gallente Federation
6
|
Posted - 2013.04.03 07:36:00 -
[121] - Quote
how are legions compared to all the shiny armor bs?
they don't show the big dps numbers in eft, but shouldn't they apply their damage much better to the smaller targets in vanguards? |
Goldiiee
Superior Ratio High Sec Dropouts
328
|
Posted - 2013.04.03 07:52:00 -
[122] - Quote
Ge Hucel-Ge wrote:how are legions compared to all the shiny armor bs?
they don't show the big dps numbers in eft, but shouldn't they apply their damage much better to the smaller targets in vanguards? Legions are absolutely fantastic at doing two of the three VG sites, I believe TDF is still fielding Legions to great effect in this manner. I also have seen several Leigon shield fleets still running as recently as yesterday, but unfortunately I donGÇÖt know what group they were running with or if it was a multiboxer .
But I am confident the TDF will have a spot for your legion just join their channel and they can get you sorted. Channel GÇÿThe Ditanian FleetGÇÖ
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Miles Forrester
Reverberation Inc
11
|
Posted - 2013.04.04 19:21:00 -
[123] - Quote
Some vanguard groups missing from the list: Union 0f Revolution Incursions (channel: U.o.R Inca) State War Academy Incursions (channel: SWA Incursions) Hunter's Brotherhood (channel: Hunter's Brotherhood) |
Goldiiee
Superior Ratio High Sec Dropouts
328
|
Posted - 2013.04.04 20:23:00 -
[124] - Quote
Miles Forrester wrote:Some vanguard groups missing from the list: Union 0f Revolution Incursions (channel: U.o.R Inca) State War Academy Incursions (channel: SWA Incursions) Hunter's Brotherhood (channel: Hunter's Brotherhood) added them to the OP thanks for the preformatted information Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Hvitr Ulfr
North Caldari Trading Company
0
|
Posted - 2013.04.04 22:56:00 -
[125] - Quote
First of all, thanks for making and maintaining thread, it is very informative.
Secondly, I have a question you can hopefully answer. Would I be able to find fleets wanting to take me in a T3 BC, even if it's just running Vanguards? Specifically, I have a T2 tanked, meta 4 gunned blaster Naga which I would be interested in getting into incursions with while I work my way up to a Rokh.
Low slots: 3 x Magnetic Field Stabilizers II
Medium slots: 1 x Experimental 10MN Afterburner I 2 x Large Shield Extender II 1 x Adaptive Invulnerability Field II 1 x EM Ward Field II 1 x Thermic Dissipation Field II
High slots: 8 x Modal Mega Neutron Particle Accelerator I: Caldari Navy Antimatter Charge L
Rigs: 1 x Medium Anti-Kinetic Screen Reinforcer I 2 x Medium Core Defense Field Extender I
Is getting into incursions fleets with this realistic, or would I just be wasting my time trying until I get into a Rokh? |
Goldiiee
Superior Ratio High Sec Dropouts
328
|
Posted - 2013.04.05 04:04:00 -
[126] - Quote
Hvitr Ulfr wrote:First of all, thanks for making and maintaining thread, it is very informative.
Secondly, I have a question you can hopefully answer. Would I be able to find fleets wanting to take me in a T3 BC, even if it's just running Vanguards? Specifically, I have a T2 tanked, meta 4 gunned blaster Naga which I would be interested in getting into incursions with while I work my way up to a Rokh. I personally havenGÇÖt seen a Naga in a fleet in a long time, but a properly tanked (resists over 70%) Naga should survive without too much difficulty. That being said, GÇÿThe Valhalla ProjectGÇÖ is a very inclusive community; they take pretty much everything and somehow manage to make it work. I would send a mail to DaisyCutter (TVP head honcho) to check, but the easy way to find out is join their channel and ask directly. Expect some trolling itGÇÖs sort of an initiation thing ;) kinda like a Frat or Sorority.
Also it looks like you are only a few hours away from a meta-4 gun Rokh, and I know those get used. And of course the eventual Vindicator (though very squishy for shields) are welcome in pretty much any fleet. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Hvitr Ulfr
North Caldari Trading Company
0
|
Posted - 2013.04.05 06:24:00 -
[127] - Quote
Thanks for the quick response. I'm glad to hear I have a shot and I'll be checking the TVP out.
The Naga makes a lot more sense for me right now since I have BC lvl 4, but not Caldari Cruiser lvl 4 or Caldari Battleship. Plus I'm still space poor from buying and fitting the Naga and the Rokh hull is three times as expensive as the Naga hull, plus rigs, insurance, and any mods I need in addition to what I can take off the Naga. I'm hoping running incursions can help me make enough to purchase a Rokh eventually, but right now it's not really feasible any time soon. |
Dianila Artemisa
Thorn Project Ushra'Khan
3
|
Posted - 2013.04.05 10:57:00 -
[128] - Quote
Just a quick suggestion: split the communities in the first post in shields and armor and then in training, training/advanced and advanced. It might make looking for communities a bit easier ;) |
Goldiiee
Superior Ratio High Sec Dropouts
328
|
Posted - 2013.04.05 11:22:00 -
[129] - Quote
Dianila Artemisa wrote:Just a quick suggestion: split the communities in the first post in shields and armor and then in training, training/advanced and advanced. It might make looking for communities a bit easier ;) Great suggestion thanks. Be sure to let me know if I got something wrong. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Dianila Artemisa
Thorn Project Ushra'Khan
3
|
Posted - 2013.04.05 14:15:00 -
[130] - Quote
SWA Incursions and U.o.R Inca are both training groups and are working together. |
|
Goldiiee
Superior Ratio High Sec Dropouts
328
|
Posted - 2013.04.05 16:18:00 -
[131] - Quote
Dianila Artemisa wrote:SWA Incursions and U.o.R Inca are both training groups and are working together. corrected in OP Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Roshisama
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.04.08 12:10:00 -
[132] - Quote
Hi there,
first of all: thank you for this nice summary. unfortunately i-¦m still about 50 days away from large T2-Guns (mostly missile char so far) but at least the shield skills are quite ok. would it be possible to find a vanguard-fleet running a tengu like the following?
[Tengu, Incursion]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Power Diagnostic System II
Large Shield Extender II EM Ward Field II Adaptive Invulnerability Field II Pith A-Type Explosive Deflection Field EM Ward Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Anti-Kinetic Screen Reinforcer II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
with my current skills this would run at 16,4k shield-hp (raw) with resists of 80,5/86/85,6/85,9. dps out of pyfa with scourge fury 558 @ 57 km. i could switch to HAMs for 744 DPS with scourge rage @ 20 km.
any improvements etc are welcome. the big goal atm is to fly a nightmare, though a rokh with t2 rails is a lot closer.
thanks
Roshi |
Goldiiee
Superior Ratio High Sec Dropouts
336
|
Posted - 2013.04.08 14:26:00 -
[133] - Quote
Roshi: I am sorry I am useless at Tengu fits, :( I know TVP takes Tengu's, also the UoR/SWA combo (they use UoRs channel) takes pretty much any DPS ship as well, hop in their public channels and I am sure they can get you squared away and flying in short order. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Flurk Hellbron
Science and Trade Institute Caldari State
286
|
Posted - 2013.04.08 14:33:00 -
[134] - Quote
I lolled:
http://www.youtube.com/watch?v=kfyo_20EYhw&feature=youtu.be |
James Baboli
Ferrous Infernum Rough Riders.
0
|
Posted - 2013.04.08 15:35:00 -
[135] - Quote
Ge Hucel-Ge wrote:how are legions compared to all the shiny armor bs?
they don't show the big dps numbers in eft, but shouldn't they apply their damage much better to the smaller targets in vanguards?
Well fit shield legions get fleet too, so I would assume that they would get fleet in armor communities, especially as drone bunny, for the ability to alpha Niarja spawns in TCRCs if nothing else.
Also, the Warp To Me Public Channel is Warp To Me Incursions. If you are doing the community classification, WTM is a relaxed shield community that runs all levels of sites. Thank you in advance for the (assumed) prompt update. |
Goldiiee
Superior Ratio High Sec Dropouts
336
|
Posted - 2013.04.08 15:50:00 -
[136] - Quote
James Baboli wrote:Also, the Warp To Me Public Channel is Warp To Me Incursions. If you are doing the community classification, WTM is a relaxed shield community that runs all levels of sites. Thank you in advance for the (assumed) prompt update. I thought that was a typo in the mail. Corrected in OP thanks for the Edits. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
James Baboli
Ferrous Infernum Rough Riders.
1
|
Posted - 2013.04.08 16:01:00 -
[137] - Quote
Goldiiee wrote:I thought that was a typo in the mail. Corrected in OP thanks for the Edits. And thank you for prompt maintenance of your OP, OP. |
Frostys Virpio
Lame Corp Name
361
|
Posted - 2013.04.08 16:53:00 -
[138] - Quote
Hi
Starting from this point : http://eveboard.com/pilot/Frostys_Virpio I know it's all oer the place...
Is there some kind of path that could be remotely fast to at least get a feel of what incursion are like? I understand that missile a sub optimal so it would probably mean crossing to gun but i'm allright with that. |
Kharn Gorechild
Krew Life
0
|
Posted - 2013.04.08 17:47:00 -
[139] - Quote
[17:03:17] Goldiiee > well find the turrets you closest to completing, and then get the BS skill. and we can get you in fleets to (pay for) and fill out the fit with the appropriate modules
Regular guy came into a channel, asked a few simple questions, got the good information he was looking for, and was given great advice on alternatives until he was ready. He said thank you, and went on his merry way. Wasn't said to me, but the fact that people are still willing to help each other out in this game is really cool.
+1 to you Goldiiee for taking the time to support the new(er) guys/gals |
James Baboli
Ferrous Infernum Rough Riders.
1
|
Posted - 2013.04.08 18:09:00 -
[140] - Quote
Roshisama wrote:Hi there, [Tengu, Incursion]
*fit trimmed* with my current skills this would run at 16,4k shield-hp (raw) with resists of 80,5/86/85,6/85,9. dps out of pyfa with scourge fury 558 @ 57 km. i could switch to HAMs for 744 DPS with scourge rage @ 20 km.
any improvements etc are welcome. the big goal atm is to fly a nightmare, though a rokh with t2 rails is a lot closer.
thanks
Roshi
Definitely got the tank for it. I would suggest switching out for HAMs and dropping the LSE for a Target painter or web if you're looking for a vanguard fleet as they contain few cruiser+ ships and many frigates that close to between 8 and 15 km.
Also blaster rokhs are very nasty in VG fleets as they have the utility mids to be pocket vindis without quite so much squish. |
|
Doctor Ape MD
Imperial Academy Amarr Empire
11
|
Posted - 2013.04.08 19:16:00 -
[141] - Quote
There seems to be a drastic disparity between the number of armor and shield incursion groups and fleets. Any particular reason for this? I know that shields have generally been considered 'better' at PvE and mission running since as long as I can remember, but having not run incursions myself I am trying to understand why there is such an overwhelming difference between the two. |
BlackPyroStorm
N0 Destination RAZOR Alliance
7
|
Posted - 2013.04.08 19:43:00 -
[142] - Quote
Main reason is the mentality that armour using lows slot for tank compromise slots for dps modules, however in practice the only substantial difference is that shield reps come at start of cycle and armour reps at the end of cycle, allowing shield to use lighter tanks as less buffer is required |
Goldiiee
Superior Ratio High Sec Dropouts
338
|
Posted - 2013.04.08 19:50:00 -
[143] - Quote
I can only make some assumptions here, but it might help to clarify some of those questions about Shield vs. Armour. DarthNefarius is a long time FC for armour and he can probably give some better ideas as to the disparity between the two camps.
I think originally when Incursions were introduced the sheer incoming DPS tended to make armour the best bet, with large buffers, and the majority of large fleet manoeuvres being a standard operation for armour fleets. I would assume that PVP experience told everyone that armour was the way to go when dealing with this level of PVE. For instance the first incursions I ran the FC told me to get my fit to 150k EHP or he wouldnGÇÖt accept me in fleet. So I am making some assumptions here based on that experience, I could be way off-base but it seems to make sense to me.
After the trail and error phase of learning incursions was over, and the spawns, DPS, and influence bar was mapped by the armour groups, shields felt more confident in accessing sites with a solid baseline to prepare from. Certain advantages are evident in shield fleets, for instance the reps landing at the beginning of the cycle from logistics means that there is no delay from the logis in shield vs a 4.5 to 5 second delay from an armour logi.
Additionally a Shield ship is easier to set up with high DPS and Alphas (nothing but damage mods in the lows) allowing them to remove the most dangerous rats quickly and remove stress from the logistics squad. The introduction of affordable(heh) Deadspace Invuls helped even more with Shield tanks dropping to one rig and one mid slot for tank and everything else for Gank (damage projection, tracking, scan res).
Essentially a very expensive shield Mach can have one mid slot for tank, one rig slot for tank (EM-rig), and 20 remaining slots for Gank (1000dps artillery boat for me). As long as you bring the best logis you can find in the game you can fly these glass cannons and be relatively safe.
But armour is still the preferred group to fly with if youGÇÖre doing as low sec Incursion, as the need to switch from PVE to PVP mid site is almost always a certainty.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Evelle
School of Applied Knowledge Caldari State
0
|
Posted - 2013.04.09 22:56:00 -
[144] - Quote
How welcome would the following Vindicator fit be? Traveling and can't ask in any of the channels right now. Faction fitting the mag stabs is an obvious upgrade but there is a limit I want to spend until I decide if I like running incursions. [Vindicator, inc?]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II
Federation Navy Stasis Webifier Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Federation Navy Stasis Webifier
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L
Large Anti-EM Screen Reinforcer I Large Hybrid Collision Accelerator I Large Hybrid Metastasis Adjuster I
|
7'62 SKS
7.62
36
|
Posted - 2013.04.10 00:33:00 -
[145] - Quote
That Vindi looks good for VG shield fleets. Paste the fit into some of the more popular shield channels and adjust as required. ISN would of course want a lot more shiny on it, especially in the lows and possibly even T2 rigs. |
Evelle
School of Applied Knowledge Caldari State
0
|
Posted - 2013.04.10 01:45:00 -
[146] - Quote
Can't fit T2 rigs due to lack of calibration, Vindi only has 350. Would have to sacrifice one of the rig slots to make one of the others T2. |
Goldiiee
Superior Ratio High Sec Dropouts
338
|
Posted - 2013.04.10 07:36:00 -
[147] - Quote
Evelle; 7'62 SKS is right, that fit will be fine for Incursions. higher end groups like ISN will want Faction damage mods, and fitting T2 rigs gets problematic with calibration, I would suggest T2 EM rig but you wouldn't be able to fit the two Hybrid rigs (calibration again). With an OGB I am seeing 65/68/76/80 resists the LSE should give you just enough buffer (especially with the miniscule shield on a Vindi) to let the logis save you, but there will be some rather scary times when it feels like they might not make it in time.
I sent you a mail with some fits I have seen used recently hope that helps.
But you should have no problem getting into a fleet with that ship, deadspace Invul when you can afford it will fix the low resits holes , and getting it right is more a trail and error thing from that point. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Kveggende
Native Freshfood Minmatar Republic
1
|
Posted - 2013.04.12 14:29:00 -
[148] - Quote
Been absent from the game awhile... Whats the current FOTM ships for Incursions? |
Goldiiee
Superior Ratio High Sec Dropouts
346
|
Posted - 2013.04.12 14:32:00 -
[149] - Quote
Kveggende wrote:Been absent from the game awhile... Whats the current FOTM ships for Incursions? Armour or Shield? Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Kveggende
Native Freshfood Minmatar Republic
1
|
Posted - 2013.04.12 14:39:00 -
[150] - Quote
Goldiiee wrote:Kveggende wrote:Been absent from the game awhile... Whats the current FOTM ships for Incursions? Armour or Shield?
Well, which one is more popular? |
|
Goldiiee
Superior Ratio High Sec Dropouts
346
|
Posted - 2013.04.12 14:55:00 -
[151] - Quote
Kveggende wrote:Goldiiee wrote:Kveggende wrote:Been absent from the game awhile... Whats the current FOTM ships for Incursions? Armour or Shield? Well, which one is more popular? Well from my perspective, I see about a 5 to1 preference for shield. Pirate faction hulls and T2 weapons minimum is a standard with ISN, (Who I fly with) I know The Ditanian Fleet is pretty good at making any armour hull work, sometimes it just takes a little more ISK. And TVP is still managing to make anything and everything work.
But if you have an deep pocket then a Nightmare, Mach, Vindi, Basi or Scimitar. As long as you also have the skills to use them you should find it easy enough. I canGÇÖt say exactly what will get you into a fleet, but I can tell you that having the right turrets (T2) and an ability to modify as requested will probably make it easy to find a spot.
With a smaller budget but a similar desire then any well fitted BS and some simple questions in the chat channels should narrow down your search for an appropriate fleet.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Veronica Kerrigan
Hand Of Midas My Other Laboratory is a Distillery
88
|
Posted - 2013.04.13 07:06:00 -
[152] - Quote
Goldiiee wrote:Darvaleth Sigma Tengus and Loki's used to be used alot, and I believe many communities still use Loki as 'drone commanders', but the overwhelming portion of ships accepted in fleet are Battleships. With a large buffer they tend to be forgiving of late broadcasts and poor tank. But all that being said check with TVP and ICU, last I heard they still had a doctrine that utilized T3's.
Being able to listen on comms is of course the priority, but being able to confirm commands or scream your head off when you suddenly find your self in armor (Shield Fleet) is in your best interest.
Comms will be fairly quiet durring key moments; warp in, new spawns, and heavy alphas, but there is also time between sites and durring routine waves that the floor is open to light discussions, or heated debate. :)
T3's make a good drone bunny, though for the higher end HQ fleets the vindicator is a better option. Fleets that have large numbers of t3 are either one of the less strict communities, such as WTM, for a fleet the just moved up from assaults. Tech 3 ships allow an assault fleet to effectively run the NCN site, which is although the least rewarding site in incursions, end up being very common because assault fleets avoid running them.
|
DarthNefarius
Minmatar Heavy Industries
879
|
Posted - 2013.04.13 07:35:00 -
[153] - Quote
BlackPyroStorm wrote:Main reason is the mentality that armour using lows slot for tank compromise slots for dps modules, however in practice the only substantial difference is that shield reps come at start of cycle and armour reps at the end of cycle, allowing shield to use lighter tanks as less buffer is required
The reps at the beginning is the major component and tell me how can an armour ship tank with its mids giving it more lo's to fit DPS mods?? In contests the mids help the contestor & the contesteee ( webs help both sides ) giving armour ships no advantage except with TC's & the stacking TC's really is horribad there Ripard Teg-á for CSM 8 slot 1, Mike Azariah slot 2 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an "ex"-Goon? |
Goldiiee
Superior Ratio High Sec Dropouts
347
|
Posted - 2013.04.17 17:31:00 -
[154] - Quote
Added, 'Born-ara Pub' channel to OP Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Todath Narod
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.04.18 00:43:00 -
[155] - Quote
The OP forgot to mention that most incursion participants have shiny ships and are noob-unfriendly. If you are new to Eve and not yet flying a Battleship with T2 weapons, don't waste your time. |
Unezka Turigahl
Det Som Engang Var
69
|
Posted - 2013.04.18 03:48:00 -
[156] - Quote
Todath Narod wrote:The OP forgot to mention that most incursion participants have shiny ships and are noob-unfriendly. If you are new to Eve and not yet flying a Battleship with T2 weapons, don't waste your time.
TVP will accept pilots with meta4 guns. New players can also train logi instead of battleships. Logi 4 to get into fleets like TVP. Logi 5 and you can get into fleets like ISN. No need to train up T2 guns, or chew through expensive faction ammo, or spend 1bil+ on ship hull and 1bil+ on a deadspace invuln. And without logi, there can be no fleet. I always recommend new players start with basilisk or scimitar then train a DPS ship later. |
Nadia Gallen
Advanced Engineering and Research Division
8
|
Posted - 2013.04.18 07:25:00 -
[157] - Quote
Todath Narod wrote:The OP forgot to mention that most incursion participants have shiny ships and are noob-unfriendly. If you are new to Eve and not yet flying a Battleship with T2 weapons, don't waste your time.
If you bothered to even read the OP's post, then you will find that this is a information topic, for new players on how to get information and who / which channels to contact, for them to find groups there match their playstyle and attitude.
|
Goldiiee
Superior Ratio High Sec Dropouts
347
|
Posted - 2013.04.18 09:46:00 -
[158] - Quote
Todath Narod, I try to inform on Incursions as much as possible, but a lot of the posts get buried in here and it can be difficult to read 8 pages of possibly unrelated topics.
But to recap; Incursions are not a noob friendly activity, Incursions are for invested players with a minimum SP requirement by design. The T2 tank is a must, and the T2 guns is a courtesy to the other fleet members (Anything less is viewed as leeching). No one expects a 3 month old toon to be able to do Incursions, by my estimates it would take 120 days to train a logi pilot, and similary 170 days to train a DPS pilot to be up to the task. That would be a very focused training and not the usual pel mell training that comes with most GÇÿnew to EVEGÇÖ toons. So not noob friendly might be the wrong term as I would still consider a 4 month old toon a noob, but if the right skills were trained, I would let him in.
TVP is a great group to fly with, but their inclusive policy means slower completion times and more risk, especially when you add the unknown variables of less than perfect logis and less than stellar tanking skills. But TVP has funds in place to help deal with the inevitable losses, but of course if GÇÿYouGÇÖ mess up, then the replacement funds will have to come from your own pocket.
The other groups like ISN, ICU, TDF... all have fleet doctrines that are rather specific to T2 guns and Logi-V, allowing a pilot with less than these minimums in fleet causes problems with both the community members that had to earn the SP to get in these fleets and with the simple math the fleets were designed around.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Todath Narod
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.04.18 14:11:00 -
[159] - Quote
Goldiiee wrote:Todath Narod, I try to inform on Incursions as much as possible, but a lot of the posts get buried in here and it can be difficult to read 8 pages of possibly unrelated topics. (edit)
Thanks for your reply. I understand why some fleets are strict from a few standpoints. The fact, however, that some fleets are more inclusive points up to the possibility that this strictness is based on collecting ISK and LP time-efficiently. The strict fleets *could* include a few less perfectly equipped pilots - they just dont want to spend the extra 30 seconds that person adds to the time it takes for the fleet to complete the swarms.
What is the real difference between a Meta 4 weapon and T2 weapon? Not much.
What is the difference between the 55-70% resists you get with Meta 3 and 4 modules and the T2 modules? Not much.
What is the difference between DPS with T2 ammo and Faction ammo? a few percentage points = not much.
What is the difference between the effect of a pilot who has the skills for T2 equipment and ammo and one who does not? Again, marginal.
All these differences add up I suppose, but that's where leadership, if it is real leadership, makes up the difference.
What is the real difference between the strict exclusionary incursion fleets and the inclusive incursion fleets? Much. Attitude / Sociability. The general difference between the two basic categories of human beings : those who have a general regard for others, and those who don't.
It is understood that incursions are difficult and the risks are great (in some cases you cant warp out if the swarm is starting to blow ships up). But for high-sec space Vanguard level missions, the general attitude of exclusive incursion fleets cannot be based on some sort of technical necessity. Imo, and I am 3 months old and not know what I'm talking about = but I can do level 4 security missions alone without much problem. Can't see how my inclusion in a good fleet is really that big of a problem for others. If I don't contribute sufficiently, then don't include me in the next mission. And I'm speaking in the interest of the rest of the Eve Community that encounters these exclusivity attitudes and gets turned off by them.
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Todath Narod
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.04.18 14:21:00 -
[160] - Quote
Nadia Gallen wrote:Todath Narod wrote: don't waste your time. If you bothered to even read the OP's post,
Reading? Sounds Fun.
Don't want new players (less than 4-6 months old) to be surprised that most inclusion fleets won't take them in their T1 Battlecruiser with Meta 3/4 modules. And they won't be kind about it. This needs to be really clear.
|
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Frostys Virpio
Lame Corp Name
380
|
Posted - 2013.04.18 14:40:00 -
[161] - Quote
Todath Narod wrote:
What is the difference between the effect of a pilot who has the skills for T2 equipment and ammo and one who has the skills for Meta 3/4 equipment? Again, marginal.
This one is actually big. Most weapon spec gives 5% dmg/level and meta 4 weapons usually only need the skill at rank 1 to be used while T2 require rank V + another bonus in the for of the specialisation skill needed to at least rank I. That add up to quite a lot of DPS. |
Miles Forrester
Reverberation Inc
11
|
Posted - 2013.04.18 15:51:00 -
[162] - Quote
I'll bite.
Beforehand: Drones add not too much dps for a low skilled pilot but can add 99 dps if using 5 Hobgoblin II's from maxed drone user. Dps values are without drones.
A minimally skilled drake pilot (at most 2 weeks of training) could fly this fit, have 60k EHP including OGB bonus and deal a mere 123 dps. [Drake, Basic Incursion Fit] 4x Ballistic Control System I
Limited 'Anointed' EM Ward Field Limited Thermic Dissipation Field I Limited Adaptive Invulnerability Field I Large F-S9 Regolith Shield Induction 2x Phased Weapon Navigation Array Generation Extron
6x 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile Auto Targeting System I
3x Medium Core Defense Field Extender I
Targeting system is to deal with skill gap and there are many tank mods to create the buffer. By all means swap the remaining extender for another painter.
The same fit above with All V skills has just over 91k EHP including OGB bonus and deals a measly 270 dps.
Swapping to this next fit with a T2 tank and T2 BCS's gives 48.5k EHP including OGB bonus and deals 145 dps. With All V skills the fit has almost 73k EHP including OGB bonus and deals 319 dps.
For the low skilled pilot the only change is getting Weapon Upgrades IV and Tactical Shield Manipulation IV
[Drake, Basic Incursion Fit] 4x Ballistic Control System II
EM Ward Field II Thermic Dissipation Field II Adaptive Invulnerability Field II 3x Phased Weapon Navigation Array Generation Extron
6x 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile Auto Targeting System I
3x Medium Core Defense Field Extender I
To use the T2 Heavy Missile Launchers, the low skilled pilot needs to train Missile Launcher Operation IV, Heavy Missiles V, Heavy Missile Specialization I and Electronics V (as the T2 launchers require more CPU and PG) Changing the above fit to have T2 launchers (but use T1 ammo) the low skilled pilot deals 184 dps and the All V pilot deals 354 dps. Training Missile Launcher Operation V will allow usage of T2 Heavy Missiles. This would change the dps to 249 and 478 respectively for the low skilled and All V pilot when using Scourge Fury missiles. All this while the Battlecruiser skill is still at 1 and with many other missile support skills not even trained.
Ofcouse this comparison isn't truly fair because of the support skills, so lets compare the low skilled pilot between fits: - 123 dps with T1 BCS's (for their meta's are quite pricy) and meta 4 launchers - 145 dps with T2 BCS's and meta 4 launchers - 184 dps with T2 BCS's and T2 launchers (T1 ammo) - 249 dps with T2 BCS's and T2 launchers (T2 fury ammo)
As percentages you would go from 100 to 118, 150, 202. So the increase in dps is quite noticable.
Again for the sake of comparing, take each fit with All V skills: - 270 dps with T1 BCS's (for their meta's are quite pricy) and meta 4 launchers - 319 dps with T2 BCS's and meta 4 launchers - 354 dps with T2 BCS's and T2 launchers (T1 ammo) - 478 dps with T2 BCS's and T2 launchers (T2 fury ammo)
As percentages these are 100, 118, 131, 177. The increase is a bit less because in the above comparison the low-skilled pilot gains skill between each fitting.
So, the difference between meta 4 and T2 launchers for an All V pilot? (354 / 319 - 1) * 100% = 10.97% (478 / 319 - 1) * 100% = 49.84%
Both of these differences are far from marginal. So there's your numbers. Have fun. |
Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.18 16:58:00 -
[163] - Quote
All those numbers and stats on a Drake :( As a diehard turret fan, I will make a simple comparison.
Mach with noob in it, meta 4 Arties minimum skills 375 DPS, range 32km to 85km. Mach with me in it :), T2 Arties My skills, 1025 DPS, range 44km to 140km.
As an FC I compute 1000dps per pilot, and 1500 rep per cycle for each Logi (4 T2 reps), I want to field 10k DPS and tank 3k DPS, so it boil down to a numbers game, I can take less, but it means the guys I pick will have to work harder, and they trust me to look out for their best interests.
So essentially I would need 4 noobs in fleet, to make up for one of 'me' not in fleet. But I usually only need 9 dps guys. Meaning; if I take one meta 4 dps I am essentially throwing away 1/3 of my fleet. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Kranyoldlady
European Nuthouse
18
|
Posted - 2013.04.18 17:22:00 -
[164] - Quote
Todath Narod wrote:What is the real difference between the strict exclusionary incursion fleets and the inclusive incursion fleets? Much. Attitude / Sociability. The general difference between the two basic categories of human beings : those who have a general regard for others, and those who don't.
Althought this sounds like it might be true, your way off, but your excused cause you do not know. So here it is, take a seat and hold on to your chair. it will rock your world.
e-peen : -Used to describe the act of showing off or stroking one's own ego, esp. with regard to computer game prowess.
example a: 1337s4v10r: U l00zrz just ***** coz u dont no how 2 play ur toons rite!!!11 lern 2 play, fuktards!!one11 exapmle b: casual_gamer: There's always some ******* e-peening on this forum *ignore button*.
Here is some history:
BTL, or also known as Better Then Life, was the first incursion channel when it came to shields. It was no secret that even if you could run a mission solo, it does not mean you can run incursions. In the early days of tvp, it was a requirement to have a combination of passive buffer tank with active resistance tank. In this case a tech 2 tank, they did not care what dps you did. (note: chnages might have happend wich im not aware of, so find out first)
That said, in incursions it is normal to contest sites, although some groups do not like this. Yet, in BTL, we contested and we contested alot, basecly every "possibility we got. Most groups are so close to eachother that to be able to win a contest, you need to take advantage of everything you can find, from faction ammo with t2 guns to pirate faction hulls and shield tanking.
Combine losing contests for various reasons, ranging from the profile of the particular channel to the fitting doctorine, with the general attitude of the involved channels and you will find the tears and epeen running freely
It has nothing to do with the general regard for others, or lack there off. I want this to be absolutly clear. I have fc-ed fleets in BTLl where i trained up most of the early fc's inTVP. From fitting adviced to making them into great fc's.
So if you want to run incursions, be adviced. Do yourself a favor and make sure you can fly both armor and shields, have your skills trained up to t2 including your gun skills. So that in case of e-peen comming your way you have options to choose from. |
Unezka Turigahl
Det Som Engang Var
70
|
Posted - 2013.04.18 18:04:00 -
[165] - Quote
Aside from safety, contesting sites is a big reason for high standards in a fleet. These days most of the communities are all packed in the same incursion constellation, either by choice or because all the other incursions have been killed. So competition can be fierce. ISN and similar communities aren't just being noob-hating jerks by enforcing standards, they're trying to make sure they can compete with other fleets and win sites. As Goldiee pointed out, accepting just one low end DPS can make enough of a difference that the fleet loses a contested site.
Yeah, some pilots ARE jerks about it. But I wouldn't associate it with the community they belong to or with incursions as a whole. Its more of an EVE/internet thing, theres always gonna be a jerk or two. Ignore the douches and follow the advice of the more pleasant ones.
TVP is the best bet for a newer player. But it is also not impossible for newish players to get together and run sites on their own, outside of the main communities. I've helped get fleets together with two different corps, the only requirement being T2 shield mods on all ships, and logi 4 for the Basilisks. One of the fleets had Drakes and Navy Omens in them, ships even TVP won't accept. Its not ISK efficient but it is kind of fun. Any contested site will be lost of course, and depending on time of day and # of incursions in hisec, it may be hard to get many sites to yourself. So incursions can be rather noob-unfriendly, yes. CCP designed them to be competitive.
The biggest challenge for getting a noob fleet rolling is simply finding enough pilots, including 2-3 trusted logi and someone who knows what they're doing. I really wish CCP would make scout sites harder and more rewarding, but still require less pilots than VGs. It would give newer players more room to enjoy incursions in say - fleets of 5 BCs with 1 logi or something. Right now they are pointless. |
Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.18 19:29:00 -
[166] - Quote
Todath Narod wrote:Thanks for your reply. I understand why some fleets are strict from a few standpoints. The fact, however, that some fleets are more inclusive points up to the possibility that this strictness is based on collecting ISK and LP time-efficiently. The strict fleets *could* include a few less perfectly equipped pilots - they just dont want to spend the extra 30 seconds that person adds to the time it takes for the fleet to complete the swarms.
What is the real difference between a Meta 4 weapon and T2 weapon? Not much. I think that one was covered pretty well by Miles in a previous post, but essentially 100% to 800% difference can be equated from both the T2 weapons systems and the skill required to field them.
Todath Narod wrote:What is the difference between the 55-70% resists you get with Meta 3 and 4 modules and the T2 modules? Not much. What is the difference between DPS with T2 ammo and Faction ammo? a few percentage points = not much. The difference in resists from meta 4 to T2 can be compensated for by adding more hardeners and rigs, but a cursory look tells me that a ship with 60% resists will only tank 1650dps with 70% resist the tank goes up to 3000dps. So although it is possible to get 70% resists with meta 4 gear the loss of fitting slots spent on tank means a loss of DPS boosting modules like tracking computers, webs, target painters, and sensor boosters.
So although it would appear that meta 4 can be used, the subsequent loss of DPS application makes for a side effect that canGÇÖt be overcome with anything but training.
Most fleets that I am aware of use faction ammo almost exclusively, the base difference from T1 ammo in the mach I use is 100dps, not much? But if you add that to ten other pilots in fleet and you have the equivalent of an extra ship on grid. Making the completion times quicker and the amount of time the fleet is exposed to incoming DPS that much lower, thereby reducing risks.
Todath Narod wrote:What is the difference between the effect of a pilot who has the skills for T2 equipment and ammo and one who has the skills for Meta 3/4 equipment? Again, marginal. All these differences add up I suppose, but that's where leadership, if it is real leadership, makes up the difference.
As some people have already pointed this out in previous post I will only hit on it briefly, A pilot with the T2 modules trained have lower GÇÿsig radGÇÖ, higher resist, greater DPS, longer range, and quicker lock times. All these things make him safer, and by extension the fleet safer.
To sum up; All of the things you have pointed out are the GÇÿmarginsGÇÖ that fleets rely on to excel in Incursions. Each one is GÇÿMarginalGÇÖ but added together it can actually be like adding a whole extra wing of DPS and logis to the fleet without compromising the fleet or the payout.
As 'leadership' the difference can be made up to some extent, but the risks of losing someoneGÇÖs ship due to their own lack of skills and fittings is not really an option. For one thing a ship loss disrupts the fleet and requires a replacement pilot, and secondly a ship loss discourages a potential pilot for much longer than he would have had to wait to get in fleet with the right skills and fittings.
Todath Narod wrote:What is the real difference between the strict exclusionary incursion fleets and the inclusive incursion fleets? Much. Attitude / Sociability. The general difference between the two basic categories of human beings : those who have a general regard for others, and those who don't.
I am unfortunately one of the guys in chat channels that has to give the bad news to some prospects that their fits or skills are not going to cut it in our particular community. I try to be as diplomatic as possible and sometimes I fail horribly, as a reward I have been called all kinds of creative names in chats and in the forums for my efforts. I expect you were handled harshly and that experience has left a bad taste, I know sometimes after a few hours of pass/failing fits and pilots I get a little worn down and my answers go from GÇÿThatGÇÖll work just adjust ...GÇÖGÇÖ to GÇÿReally? Are you serious?GÇÖ
If it was me that handled you badly I hope I can help in here, and find you a group to fly with; Without risking all your hard earned ISK. cont. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.18 19:30:00 -
[167] - Quote
Todath Narod wrote: It is understood that incursions are difficult and the risks are great (in some cases you cant warp out if the swarm is starting to blow ships up). But for high-sec space Vanguard level missions, the general attitude of exclusive incursion fleets cannot be based on some sort of technical necessity. Imo, and I am 3 months old and not know what I'm talking about = but I can do level 4 security missions alone without much problem. Can't see how my inclusion in a good fleet is really that big of a problem for others. If I don't contribute sufficiently, then don't include me in the next mission. And I'm speaking in the interest of the rest of the Eve Community that encounters these exclusivity attitudes and gets turned off by them.
I used to do a lot of missions (Before Incursions), my mission ship was great and powerful, I could crush rats like ants on a sidewalk, I would warp into missions with GÇÿner do wellGÇÖ attitude and blitz the field clean in a matter of minutes without changing my tank for the rat specific hardeners that old farts had suggested. I was a God. But I donGÇÖt think my Mission running ship would survive one salvo in an Incursion site, and IGÇÖm fairly confident it would not do anywhere the damage necessary to complete these sites. And finally it didnGÇÖt cost 1/20 of my current fit, so when looking to get in fleet ask yourself GÇÿAre you trying to fly a Chevy with a bunch of FerrarisGÇÖ and how confident would you be taking a noob in a frigate into a mission that tasks your Mission Ship to the max.
And yes, the attitudes can be quite bad, exclusivity tends to breed contempt, but anyone that has a marginal grip on reality knows that the ship they are flying wasnGÇÖt handed to them complete and ready to go, there is a learning curve (Like a cliff) and an ISK curve (similar cliff) to getting the right ship, right skills, and right fittings the rest is just routine and persistence.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Todath Narod
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.04.18 23:01:00 -
[168] - Quote
Thanks for your extensive reply. I am better informed. |
Todath Narod
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.04.18 23:06:00 -
[169] - Quote
Unezka Turigahl wrote: The biggest challenge for getting a noob fleet rolling is simply finding enough pilots, including 2-3 trusted logi and someone who knows what they're doing. I really wish CCP would make scout sites harder and more rewarding, but still require less pilots than VGs. It would give newer players more room to enjoy incursions in say - fleets of 5 BCs with 1 logi or something. Right now they are pointless.
I think this is the one thing that pisses me off more than anything : CCP put these relatively easy scout site missions in the incursion mix - they are interesting but there is virtually NO reward of any kind, not even a decent drop. My corpo partner and I did a scout site the other day (my first, his first without getting killed) and we were both surprised to find that the 3 waves of Sansha dropped absolutely nothing. The 50K ISK is a joke, as are the 50 LP. Then, as if to twist the knout on new players, they made the jump from working this kind of site to the very next level up from that about a 4 month training period. They shouldn't have even included scout sites in the model, or made a few more gradations so that people - like me - could participate without having to train out a 4 month "dead zone". |
Todath Narod
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.04.19 01:11:00 -
[170] - Quote
Frostys Virpio wrote:Todath Narod wrote:
What is the difference between the effect of a pilot who has the skills for T2 equipment and ammo and one who has the skills for Meta 3/4 equipment? Again, marginal.
This one is actually big. Most weapon spec gives 5% dmg/level and meta 4 weapons usually only need the skill at rank 1 to be used while T2 require rank V + another bonus in the for of the specialisation skill needed to at least rank I. That add up to quite a lot of DPS.
Dont know what weapons you are referring to. Most of the meta 3/4s I use require some skills trained up. Some don't, and yes they are generally crap. The skill-requiring metastuff plus implants and enhancement gives you a performance profile which isn't really that far away from a fully trained up T2 player - roughly 30% difference when you add it all up. I've done *some* of the math (which in college was enough to give me a passing grade in calculus - I'm no Newton).
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Miles Forrester
Reverberation Inc
14
|
Posted - 2013.04.19 05:59:00 -
[171] - Quote
Todath Narod wrote:I think this is the one thing that pisses me off more than anything : CCP put these relatively easy scout site missions in the incursion mix - they are interesting but there is virtually NO reward of any kind, not even a decent drop. My corpo partner and I did a scout site the other day (my first, his first without getting killed) and we were both surprised to find that the 3 waves of Sansha dropped absolutely nothing. The 50K ISK is a joke, as are the 50 LP - even the security status gain is much *much* less than one would expect given the effort (usually less than a few normal hisec belt waves). Then, as if to twist the knout on new players, they made the jump from working this kind of site to the very next level up from that about a 4 month training period. They shouldn't have even included scout sites in the model, or made a few more gradations so that people - like me - could participate without having to train out a 4 month "dead zone". That's basically what we all have been complaining about ever since incursions started. Like proposed many times to make it a site for example for a fleet of 3-4 dps and a logi (heck, make it 3-4 dps and two T1 logi) but with only a single scout system I can only imagine the drama that would come from contests... but this place on the forums isn't the right place to deal with this |
Jacques-Benigne Bossuet
The Advent of Faith
2
|
Posted - 2013.04.19 18:05:00 -
[172] - Quote
Goldiiee wrote: ...I believe many communities still use Loki as 'drone commanders'...
Please explain how this is done? I know it's a total noob question but I can never seem to get my drones to do anything other than just derp around the guy the are to assist or guard. "An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered." G. K. Chesterton
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Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.19 18:27:00 -
[173] - Quote
Jacques-Benigne; When done correctly your drones will attack the last rat the drone commander targets with either guns or web (Might work with Target Painters too, IDK)
If you are assigning your drones to assist and they are not doing anything it could be one of two things, 1. The drone commander is afk and not shooting at anything. Or, 2. The target he is shooting at is out of range of your drones (or your skills for your drones).
When you assign your drones to assist the drone commander (also called GÇÿDrone BunnyGÇÖ) he should be able to direct them to kill targets like frigs and whatnot, ideally he takes out anything the FCGÇÖs doesnGÇÖt usually tag. A properly fit Loki can have 40+km webs, this makes it ideal for slowing and killing fast moving frigs as well as assisting the fleet in killing RomiGÇÖs (A fast moving cruiser that uses a kiting technique to harass fleets). The addition of 5 drones per DPS fleet member, and 30 DPS ships for an HQ fleets, means 150 drones at his command. Assuming 100dps per set of drones this ship commands 15,000 DPS, it is easily the highest DPS ship in a fleet.
Additionally an FC, or anyone for that matter, can assign their drones to assist a fleet member, if the drone(s) go and orbit the member but show idle in the drone HUD it lets you know that member is not firing. (good way to find Leechers) Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Bananap0wn
FreeTrade
0
|
Posted - 2013.04.20 16:04:00 -
[174] - Quote
Hey guys,
I recently reactivated my account. I'm interested in doing incursions (VG). Last time I did them I was 'advertising' my ship in BTL_Pub and that's how I got invited to fleets. Back then I was flying a Mach but I sold it. Right now I have about 450m with some more ISK coming in when I sell some stuff I have laying around, after which I'll have about 600-700m. With this amount of ISK I won't be able to buy any Mach or NM, so I think a CS would be my best bet (I remember Sleipnir fleets being very effective in the sites that spawned a lot of frigs), but maybe there are other ships that are popular right now?
http://eveboard.com/pilot/Bananap0wn These are my skills. I'm able to fly any CS with t2 guns and I can also use T2 large lasers and T2 large projectiles.
What do you guys think would the best ship I could fly with my budget and my skills - which ship would get me in a good fleet? (I'd rather not invest in any more logi skills) |
Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.20 19:15:00 -
[175] - Quote
Bananap0wn wrote:Hey guys, I recently reactivated my account. I'm interested in doing incursions (VG). Last time I did them I was 'advertising' my ship in BTL_Pub and that's how I got invited to fleets. Back then I was flying a Mach but I sold it. Right now I have about 450m with some more ISK coming in when I sell some stuff I have laying around, after which I'll have about 600-700m. With this amount of ISK I won't be able to buy any Mach or NM, so I think a CS would be my best bet (I remember Sleipnir fleets being very effective in the sites that spawned a lot of frigs), but maybe there are other ships that are popular right now? http://eveboard.com/pilot/Bananap0wnThese are my skills. I'm able to fly any CS with t2 guns and I can also use T2 large lasers and T2 large projectiles. What do you guys think would the best ship I could fly with my budget and my skills - which ship would get me in a good fleet? (I'd rather not invest in any more logi skills) I would invest in a strong Maelstrom, they are cheap and easy to fit up with your skills for both 800mm and 1400mm. A CS will cost you about as much as a Maelstrom and with it's limited range it won't be first pick for most FC's. With a week of running with any of the incursion groups you should have more than enough to rebuy a Mach. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
88
|
Posted - 2013.04.20 21:05:00 -
[176] - Quote
Goldiiee wrote:Jacques-Benigne; When done correctly your drones will attack the last rat the drone commander targets with either guns or web (Might work with Target Painters too, IDK)
If you are assigning your drones to assist and they are not doing anything it could be one of two things, 1. The drone commander is afk and not shooting at anything. Or, 2. The target he is shooting at is out of range of your drones (or your skills for your drones).
When you assign your drones to assist the drone commander (also called GÇÿDrone BunnyGÇÖ) he should be able to direct them to kill targets like frigs and whatnot, ideally he takes out anything the FCGÇÖs doesnGÇÖt usually tag. A properly fit Loki can have 40+km webs, this makes it ideal for slowing and killing fast moving frigs as well as assisting the fleet in killing RomiGÇÖs (A fast moving cruiser that uses a kiting technique to harass fleets). The addition of 5 drones per DPS fleet member, and 30 DPS ships for an HQ fleets, means 150 drones at his command. Assuming 100dps per set of drones this ship commands 15,000 DPS, it is easily the highest DPS ship in a fleet.
Additionally an FC, or anyone for that matter, can assign their drones to assist a fleet member, if the drone(s) go and orbit the member but show idle in the drone HUD it lets you know that member is not firing. (good way to find Leechers)
^^This. If you have only trained your Drones to 5 and are using tech 1 drones then your max control range is 25km. To get the max drone control range through skills you need to train Scout Drone Operation and Electronic Warfare Drone Inerfacing. This will get you a total drone control range of 65km. Rigs and Mods can take that range out even further.
Goldiee: It works with TPs also. |
Bananap0wn
FreeTrade
0
|
Posted - 2013.04.21 16:22:00 -
[177] - Quote
Goldiiee wrote:Bananap0wn wrote:Hey guys, I recently reactivated my account. I'm interested in doing incursions (VG). Last time I did them I was 'advertising' my ship in BTL_Pub and that's how I got invited to fleets. Back then I was flying a Mach but I sold it. Right now I have about 450m with some more ISK coming in when I sell some stuff I have laying around, after which I'll have about 600-700m. With this amount of ISK I won't be able to buy any Mach or NM, so I think a CS would be my best bet (I remember Sleipnir fleets being very effective in the sites that spawned a lot of frigs), but maybe there are other ships that are popular right now? http://eveboard.com/pilot/Bananap0wnThese are my skills. I'm able to fly any CS with t2 guns and I can also use T2 large lasers and T2 large projectiles. What do you guys think would the best ship I could fly with my budget and my skills - which ship would get me in a good fleet? (I'd rather not invest in any more logi skills) I would invest in a strong Maelstrom, they are cheap and easy to fit up with your skills for both 800mm and 1400mm. A CS will cost you about as much as a Maelstrom and with it's limited range it won't be first pick for most FC's. With a week of running with any of the incursion groups you should have more than enough to rebuy a Mach.
Thanks for the quick response!
I bought a mael and started fiddling around in Pyfa. I ended up with these fits:
[Maelstrom, Incursion arty] EHP: 83.4k 75.9% - 72.1% - 72.8% - 77.4% 11199 Volley - 848 DPS(653+195) - Range: 30km+42km - Tracking: 0.0184 Lock range: 93.8km - Scan res: 180mm
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II
Sensor Booster II, Scan Resolution Script Dread Guristas EM Ward Field Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L
Large Ancillary Current Router I Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender I
Curator II x4
[Maelstrom, incursion AC] EHP: 83.4k 75.9% - 72.1% - 72.8% - 77.4% 1003 DPS(808+195) - Range: 3.45km+35.2km - Tracking: 0.0933 Lock range: 93.8km - Scan res: 180mm
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Dread Guristas EM Ward Field Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L
Large Anti-Thermal Screen Reinforcer II Large Projectile Ambit Extension II Large Core Defense Field Extender I
Curator II x4
I like the AC fit more than the Arty fit but I guess the range is lacking.... Any tips? |
Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.21 18:23:00 -
[178] - Quote
Bananap0wn wrote: Edited for brevity Ideally an FC would like you to be able to switch between 800s and 1400s, so a fit with both weapon systems available would be ideal for fleet invites. Personally I like the 1400s gives me a little time to survey between shots, and appraise the best place to land a big volley. But for a more engaging time the quick cycle of the 800s makes for more interesting gameplay. (And the ammo expense goes way down with Arties)
Both of those fits should work, and with some additional love from a pro Scimi the range on the autos will work just fine, alternatively some tracking love from the Scimis will round out the arties as well.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
James Baboli
Ferrous Infernum
4
|
Posted - 2013.04.24 14:58:00 -
[179] - Quote
Unezka Turigahl wrote: TVP is the best bet for a newer player. But it is also not impossible for newish players to get together and run sites on their own, outside of the main communities. I've helped get fleets together with two different corps, the only requirement being T2 shield mods on all ships, and logi 4 for the Basilisks. One of the fleets had Drakes and Navy Omens in them, ships even TVP won't accept. Its not ISK efficient but it is kind of fun. Any contested site will be lost of course, and depending on time of day and # of incursions in hisec, it may be hard to get many sites to yourself. So incursions can be rather noob-unfriendly, yes. CCP designed them to be competitive.
Warp To Me will take almost anything that will survive, although we do prefer the same things as any other community.
Example: I have FC'd 13 minute pay to pay TCRCs with 2 t1 BCs in fleet. Full disclosure: The rest ranged from T1 BS t2 tank + damage mods meta 4 guns with faction ammo to full faction + deadspace fit vindicators, and only 8 logi. |
James Baboli
Ferrous Infernum
4
|
Posted - 2013.04.24 15:15:00 -
[180] - Quote
Todath Narod wrote:
What is the difference between the 55-70% resists you get with Meta 3 and 4 modules and the T2 modules? Not much.
It can be the difference between lasting the 15 seconds it can take to get the right number of reps on you or not. Meta2 invuln is also the best you can get without going t2 or shiney, which makes that in particular a major concern, as most fits for new players should run double invuln + EM mod and thermal rig, to allow for both less than perfect response time and lower base HP from skills/t2 rigs/bittervet magic. LSE is also recommended on newer pilots ships, to provide more buffer and thus give more margin to catch people in shield.
Todath Narod wrote: What is the difference between DPS with T2 ammo and Faction ammo? a few percentage points = not much.
The difference is a few points of base damage, modified by the damage multiplier of a weapon, which is usually between 3.5 and 20. This multiplies the low initial difference, and t1/meta1-4 damage mods/guns exaggerates the difference between t1 ammo and newbie friendly fit, faction ammo and newbie friendly fit and full t2 (including ammo) fit. Were it not for damage multipliers making this into a 10-25% increase in DPS, I would not see the issue. That said, if you are new and can fit the tank and have the ship ready to fly, in most newbie friendly channels someone will lend/give you the isk to get faction ammo if you are polite. |
|
Keith Planck
Sebiestor Tribe Minmatar Republic
505
|
Posted - 2013.04.24 19:54:00 -
[181] - Quote
*A wild Keith Planck Appears*
*He used Troll*
"It would appear that your missing ISN from that list :X"
*It's Not Very Effective* |
Keith Planck
Sebiestor Tribe Minmatar Republic
505
|
Posted - 2013.04.24 19:57:00 -
[182] - Quote
Kranny you sexy beast I missed you so much. |
Goldiiee
Tax and War Haven
355
|
Posted - 2013.04.27 20:33:00 -
[183] - Quote
There seems to be a problem with my notifications of post to this thread, but the 'Like' still sends me a notification. So if you need some advice or information please like this comment so I know you posted something here that you would like answered ASAP, otherwise I will try to check the thread at least once a day to get answers out to any new posts.
Thanks and Fly Safe Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Tzar Sinak
Mythic Heights
0
|
Posted - 2013.04.28 09:09:00 -
[184] - Quote
Are Vanguard sites too dangerous to run solo? Like a AC Loki? |
Kodavor
Jesus saves . Daisho Syndicate
103
|
Posted - 2013.04.28 10:20:00 -
[185] - Quote
Tzar Sinak wrote:Are Vanguard sites too dangerous to run solo? Like a AC Loki?
It's not too dangerous . It's simply not possible to survive in one without a fleet in any sub capital ship . Maybe , just maybe in a super pimped and mega boosted Rattlesnake made for tanking only . |
Goldiiee
Tax and War Haven
355
|
Posted - 2013.04.28 11:06:00 -
[186] - Quote
Tzar Sinak wrote:Are Vanguard sites too dangerous to run solo? Like a AC Loki? To Put KodavorGÇÖs brief post in perspective let say you do go into a site solo this is what you would have to deal with in a NMC.
First you need to kill the http://games.chruker.dk/eve_online/item.php?type_id=2931 GÇÿMaraGÇÖ (always one, no more no less) as this in a Sansha Nation Logistics, and not killing will see most of your shots repped before your next weapons cycle.
Then you will need to get some of the other dps off the field I would suggest starting with the http://games.chruker.dk/eve_online/item.php?type_id=2859 GÇÿRomiGÇÖ (between 2 and 5 of these) but when these get to their optimal of 20km and start to orbit at speeds of 200m/s to 1,500m/s they are really hard to kill.
If by some Miracle you have managed to get this far you still will have a wing of http://games.chruker.dk/eve_online/item.php?type_id=2966 GÇÿeyesturGÇÖsGÇÖ (3 to 5) and http://games.chruker.dk/eve_online/item.php?type_id=2907 SchmaeelGÇÖs (3 to 5) to deal with.
So you finish this wave and the next one starts with http://games.chruker.dk/eve_online/item.php?type_id=2909 GÇÿNiarjaGÇÖ (1 to 3 ) this guy will jam you before the first shot and with the accompanying wave of Tamas and Eysturs with 2 to 6 http://games.chruker.dk/eve_online/item.php?type_id=2936 Auga and http://games.chruker.dk/eve_online/item.php?type_id=2859 Romi cruisers.
YouGÇÖre not done yet! one last wave of Niarj, Romi, and Tama. Then go mine a Lyavite Asteroid in site for 255 units to drop in the can that spawns after the last rat dies to blow up the factory (Some game lore here; the lyavite reacts badly to the processes in the factory causing it to blow up).
Yes I was a real bad ass Mission runner and never found a mission I couldnGÇÖt solo one way or another . So when I heard it took 9 to 10 pilots I was sure they werenGÇÖt referring to pilots like me, I tried to solo one of these sites (one ship lost in a matter of seconds).
TL;DR You would need to tank over 3000dps and do at least 2500dps to 3000dps to survive the first wave, second wave would jam you and it would be all over but the crying.
Edit; It was a lot cleaner, but for some reason my 'Links' are not working so posted messy till I figure it out. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Tzar Sinak
Mythic Heights
0
|
Posted - 2013.04.28 11:18:00 -
[187] - Quote
Thnx. That was an excellent reply
|
Estella Osoka
Deep Void Merc Syndicate Villore Accords
94
|
Posted - 2013.04.28 20:05:00 -
[188] - Quote
Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario. |
James Baboli
Ferrous Infernum
5
|
Posted - 2013.04.29 21:17:00 -
[189] - Quote
Estella Osoka wrote:Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario.
In VGs, it is just barely possible to fit enough WCS to get away. No single wave contatins more than 4 points of scram strength. So, a theoretical fit with 5 WCS and shield tank might be able to warp in and out to successfully complete the site. The next issue is that you have too few in fleet and on grid, so your payout is 0. the pay based on on-grid fleet members makes |
Tzarlena
Ministry of War Amarr Empire
0
|
Posted - 2013.05.02 12:47:00 -
[190] - Quote
Well I just read all 10 pages :/
Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders.
What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/Tzarlena |
|
Goldiiee
Tax and War Haven
362
|
Posted - 2013.05.02 18:06:00 -
[191] - Quote
Tzarlena wrote:Well I just read all 10 pages :/ Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders. What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/TzarlenaEDIT: Nvm, think I've answered my own question. Nightmare it is then. From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Frooth
Caldari Provisions Caldari State
4
|
Posted - 2013.05.02 19:14:00 -
[192] - Quote
Keith Planck wrote:*A wild Keith Planck Appears*
*He used Troll*
"You guys merge all the communities into 1 big tiered system yet?"
*It's Not Very Effective*
LoL this guy.= D |
Tzarlena
Ministry of War Amarr Empire
0
|
Posted - 2013.05.03 08:25:00 -
[193] - Quote
Goldiiee wrote: From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick.
Thanks Goldiiee, I've already received a reply from Darth.
I've pretty much got my skillplan sorted, Marauders to level 4 for now then head towards the Nightmare. I've got a Paladin on order already, just need to get myself out of my WH and back to hisec. |
Karig'Ano Keikira
State War Academy Caldari State
33
|
Posted - 2013.05.03 11:19:00 -
[194] - Quote
I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) : - for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions - would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :) |
Goldiiee
Tax and War Haven
365
|
Posted - 2013.05.03 14:58:00 -
[195] - Quote
Karig'Ano Keikira wrote:I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) : - for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions - would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :) I have seen some GÇÿBoxGÇÖ fleets do VGGÇÖs with 10 ships. I can only assume how they do it, but what I usually see is 8 of the same ships and at least two Logis. If I had to do it I would probably have two guys run the Logi and one run the box fleet. This would work in theory but in reality other fleets in local hunt them down and contest them, and it has been my experience that more often than not the GÇÿBoxGÇÖ fleets lose these contests.
In a perfect world this seems like an excellent way to farm ISK, but back in reality the GÇÿBoxGÇÖ fleet loses a ship quite regularly. But assuming a 300mil payout every few minutes from a VG site, I imagine a fixed cost for losses can be easily predicted. In VGGÇÖs a disconnected Logi might not be catastrophic, as in you wouldnGÇÖt lose all your ships, and in that it is no different than a regular fleet.
Assaults kick it up another notch with 20 needed (3 or 4 Logi) for payout and at least 15 needed (IMO) to complete the site.
Tl;Dr To get paid you need 9 on grid in a VG site, the right composition and a well configured ISboxer or similar program one player can do VG sites
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
94
|
Posted - 2013.05.04 20:04:00 -
[196] - Quote
Tzarlena wrote:Well I just read all 10 pages :/ Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders. What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/TzarlenaEDIT: Nvm, think I've answered my own question. Nightmare it is then.
You want to get Controlled Bursts to 5. It will help a lot with capacitor problems. |
Exarch Drake Silverhand
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2013.05.05 12:22:00 -
[197] - Quote
I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?
In practice. Incursion are something like plex sites, filled with slipper-like sansha ships. Am I right?
Which groups are truly active, in early EU TZ (UTC +2) ? |
Goldiiee
Tax and War Haven
367
|
Posted - 2013.05.05 13:59:00 -
[198] - Quote
Exarch Drake Silverhand wrote:I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?
Which groups are truly active, in early EU TZ (UTC +2) ? Sorry for the slow reply, my forum alerts have not been working for the last week or so.
TVP tends to have fleet up and running 23.5 hours a day. for the early EU TZ I have seen ICU pretty active some days, and TDF runs armor fleets whenever they have the manpower on.
ISN is pretty strong in the EU TZ but does not usually have fleet up till a couple hours after DT.
Of course pretty much any group that has an FC on is willing to run any time the FC says 'Go' but getting 9 guys on at the same time is a hit or miss thing a lot of the time.
Have to run right now, but will try to get some more specific times and post them when I get them. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Exarch Drake Silverhand
Lords of Sandbox Rebel Alliance of New Eden
0
|
Posted - 2013.05.05 16:36:00 -
[199] - Quote
Your answer is more than fast enough. Thanks. I'll try to find some place in fleets next week.
|
Mike Mulder
Imperial Phoenix Legion
7
|
Posted - 2013.05.07 15:43:00 -
[200] - Quote
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. |
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Lunkwill Khashour
Red Federation RvB - RED Federation
141
|
Posted - 2013.05.07 18:40:00 -
[201] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Nightmare, navy geddon, bhaalgorn are great choices. Lasers are great due to scorch |
Goldiiee
Tax and War Haven
368
|
Posted - 2013.05.07 20:17:00 -
[202] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. No, certainly not, for shields a NightmareGÇÖs lasers are boss. With the ability to switch crystals instantly and subsequently dictate ranges through crystal choice, add to that the 7 mid slots to fit anything from Tracking Comps, Target Painters, Webs, LSEGÇÖs and MWDGÇÖs or all of them at the same time makes it the most versatile ship I know. Yes itGÇÖs alpha is not near a Mach, and itGÇÖs dps is not a Vindi but I think itGÇÖs versatility makes up for that with ease. And the Bhaalgorn,,, well they are effective as well, But at the risk of feeding trolls, the bonuses lend themselves to more of a PVP role than a PVE role.
As for the other Amarr ships I donGÇÖt see a lot of them used in shield fleets as the limited mid slots available usually prevents placing an adequate tank (Without spending a small fortune) as well as the accoutrements of DPS application and mobility. But for the armour community with tank in the lows most of these problems disappear. I see all kinds of Amarr ships used by the armour groups so I am sure there is room for someone with the proper skill.
All that being said T2 lasers are probably going to be a requirement, for the crystals and the range/Dps they give, as well as the skills necessary to not cap out every 4 cycles. You my friend,-ádefy the whole theory of natural selection. |
Kat Bandeis
Matar Deep Space Ventures 1121 Ventures
6
|
Posted - 2013.05.07 22:45:00 -
[203] - Quote
Can anyone make any suggestions on where to learn the basics of logi operation, in terms of spider tanking? I've seen it done but never participated in one (always ran as solo logi here). Vids, stuff to read, etc...
Thanks! ~kat |
Ahmed Ibn Rustah
Maxim 6
4
|
Posted - 2013.05.08 08:43:00 -
[204] - Quote
Kat - you will find that several groups run Logi training schools - TVP springs to mind here. Join their in game channel and the info is in the MOTD. |
Goldiiee
Tax and War Haven
368
|
Posted - 2013.05.08 10:10:00 -
[205] - Quote
Kat- A cursory search courtesy with Google gave me a few results but nothing really current, and definitely no videos. So I figure I can jot down some Logi basics and see if others can add to it.
First the scimitar, it works best with Logi V trained as the bonuses are specifically designed to make it cap stable when the training is complete. A couple nice things about a scimitar, its sig radius is so small (60rad) it never takes a full hit, adding to many LSEGÇÖs and shield rigs negates this and is not recomended. The links from a scimitar have enough range to provide tracking spped (Up to 26.25%) or falloff bonuses (24%fallof 12% range) to just about anyone (within 82km for me) in a site without them getting out of link range. And it can be easily fitted up with one invul and be more than sufficient for most competent fleets.
The Basilisk takes a bit more cooperation but it can be run stable at Logi IV with the proper fit, but Logi V is needed to make it work with only one incoming power transfer. As these ships are inherently unstable they require a cap buddy. All these means is that another Basi, or any other ship with an energy transfer, needs to keep feeding cap to the Basi to produce enough power to keep it running. The energy transfer creates more energy than it uses so two of these back and forth creates enough energy to make them both cap stable. A Basi can feed tracking links but with significantly reduced range (faction links will get 9750m) and base efficiency (15% speed, 15% falloff, 7.5% range)
In VGGÇÖs a logi is expected to keep an eye on the fleets watchlists damage report and distribute reps to whoever needs them. In fleets larger than 15 (The capacity of the watchlist) a Logi watches the broadcast feed in the fleet window and distributes reps or cap to the latest broadcast. Training Multitasking to 4 and adding a Signal Amplifier to a logi fit allows it to lock up to 11 ships, and 12 with Multi V.
Unfortunately I have no experience as a Logi for armour, so I can only guess that the Oneiros (Similar to the Scimitar) and Guardian (Similar to the Basi) work in the same way.
Will continue my search for Logi videos and update this post, if and when, I find one.
You my friend,-ádefy the whole theory of natural selection. |
Kat Bandeis
Matar Deep Space Ventures 1121 Ventures
7
|
Posted - 2013.05.08 15:34:00 -
[206] - Quote
Thanks Goldiiee and Ahmed Ibn Rustah for your info! I'll definately give those a read, and check out the TVP chat channel!!
Thanks again!! ~kat |
Anya Klibor
Native Freshfood Minmatar Republic
331
|
Posted - 2013.05.09 19:13:00 -
[207] - Quote
I highly recommend running with Lv6.
Lv6 stays primarily around the Amarr systems, but moves around as necessary if there's no Amarr incursion (as of this moment, we are screwing around in Gicodel, three jumps from Dodixie!). They are very friendly and forgiving, and many of the training fleets hit 80-mil/hour easily before any LP calculations! We generally fly as shield-heavy, and prefer Scimitars to Basilisks, though we won't turn down logistics most of the time.
Generally, we keep the public chat free of trolling and drama. Linking a fit won't net you the ISN response if, "You're bad, go refit". We're very friendly to newer players, and take the time to teach players how to run the Incursion sites. And if you prove yourself, you might get to join our Shiny fleets, which make significantly more ISK than training (which typically sees ships like Megathrons, Rokhs, and Apocalypses).
We won't ruin your ISK/hour by contesting sites like ICU does. We won't waste your time by screwing with other fleets in general. We keep things neat, orderly, and on a roll. You'll make money with few problems! |
Lion Guard
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.10 02:54:00 -
[208] - Quote
I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills. |
DarthNefarius
Minmatar Heavy Industries
1002
|
Posted - 2013.05.10 05:50:00 -
[209] - Quote
Lunkwill Khashour wrote:Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Nightmare, navy geddon, bhaalgorn are great choices. Lasers are great due to scorch
Lasers are traditionally on armour ships except for the Nightmare ... the Escalation nerf near absolutely screwed armour fleets when CCP readjusted the Vanguards spawns with too many cruisers & less frigates: things are imbalanced as ****. NULL which traditionally fields armour fleets hasn't to my knowledge killed a single MOM ( lo sec after nearly a year finally killed a MOM with a shield fleet ) CCP hates armour An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Goldiiee
Tax and War Haven
372
|
Posted - 2013.05.10 08:34:00 -
[210] - Quote
Lion Guard wrote:I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills. With max skills both of those choices will be highly valued by any fleet. But the DPS will be easier to start with as pressing F1 is easier than watching for broadcasts, watchlist, aggro swap/split, and fleet position (All the things a Logi has to do). You my friend,-ádefy the whole theory of natural selection. |
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Vega Umbranox
Eternal Darkness. Fatal Ascension
3
|
Posted - 2013.05.10 16:00:00 -
[211] - Quote
hey guys, for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned. there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light? |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
98
|
Posted - 2013.05.10 16:54:00 -
[212] - Quote
They may ban people based on corp/alliance standings. |
Goldiiee
Tax and War Haven
373
|
Posted - 2013.05.10 18:02:00 -
[213] - Quote
Vega Umbranox wrote:hey guys, for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned. there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light? Easy fix is send DaiseyCutter a mail, he will get you taken off the ban list, or tell you why your on it. You my friend,-ádefy the whole theory of natural selection. |
Anya Klibor
Native Freshfood Minmatar Republic
335
|
Posted - 2013.05.12 06:56:00 -
[214] - Quote
Lion Guard wrote:I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills.
DPS is generally easy to come by, and the pirate hulls see a lot of play right now. With that being said, many Incursion runners will rotate out so other DPS can get some money. It doesn't happen often, and many Incursion runners will run until they go to bed without caring about others. Logistics are harder to find, and the waitlists are generally smaller. With that being said, you have to prove yourself before you're taken as soon as you X up. |
Jill Antaris
Imperial Academy Amarr Empire
47
|
Posted - 2013.05.12 08:50:00 -
[215] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player.
Actually no lasers are the most balanced weapon system for incursion, since the generate zero downtime on dps, meaning you can shoot any target, at any time and at any range with them, even with very good dps on top of that. Any good doctrine I flown in always used mostly a core group of laser hulls to archive the fast site runs. The Legion blitz gangs of the old where impossible to contest with any other gang format in nco sites, paladin heavy AS fleets where very quick and preferable in contests over other doctrines. The more modern pure Paladin/NM gangs in VGs are also examples of gangs that stack up 1 ship type and weapon system over anything else and very good in contests since any hull is 100% effective at any point, compared to mixed gangs where some will be be bad at range, some at close and some ships will be dedicated support for webbing or anti frigate support, meaning they will not have the full range/dps oft the other hulls.
While blasters might be a bit more useful in a nco, a laser fleet will serious outperform them in the other sites. AC Machs are solid at 5-40km, but you lose a ton of dps in falloff beyond this. Rail sniper are are a bit behind dps/tracking @ 150km(what is the important range) and artis are mostly useful for contesting since the huge alpha gives you the wreck/site, not really for dps.
The only drawback for laser hulls is that people that are new at eve will need a lot of sp, before you can use the most effective hulls, since it is maxed faction BS or Marauder(at 5 since it means 5% more dps) for the high end stuff or T3 for mixed gangs. You can use the apoc, navy apoc or abaddon, but they will have less dps or need a bit of cap support now and then(something that might be problematic in this kinds of gangs, from my experience at last). Navy Geddon on the other hand requires very high skills with drones, to reach good dps, however if you got that it brings quite the punch and is only beaten by the paladin in the utility department(web bonus, cap stability, extra high slots, T2 resists etc.). |
Goldiiee
Tax and War Haven
379
|
Posted - 2013.05.15 23:26:00 -
[216] - Quote
bumped for new editing You my friend,-ádefy the whole theory of natural selection. |
Le Bomb
Fundacion Imperio Minmatar
0
|
Posted - 2013.05.17 09:25:00 -
[217] - Quote
Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards |
Darlew Demian
Continuum. Nuclear Confusion
0
|
Posted - 2013.05.17 09:33:00 -
[218] - Quote
in 1 or 2 weeks i finish my skills to fly and fit a rokh until then i need to do some money
are there any possibilities i get in incursions with a drake? |
Goldiiee
Tax and War Haven
381
|
Posted - 2013.05.17 11:06:00 -
[219] - Quote
Le Bomb wrote:Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards
Don't know if you read it or not but this post and this post are pretty good answers to that question. You my friend,-ádefy the whole theory of natural selection. |
Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.17 22:36:00 -
[220] - Quote
Darlew Demian wrote:in 1 or 2 weeks i finish my skills to fly and fit a rokh until then i need to do some money
are there any possibilities i get in incursions with a drake? I have touched on this briefly in a previous post, and I spent a little time on it tonight checking a DrakeGÇÖs tank and possible DPS to determine its usefulness to an FC.
On paper (EVE-HQ fitting tool), I see a Drake has the ability to field a BS sized tank so the likeliness of it exploding can be managed fairly easy. Add to that the mobility and of course the benefit of missile effect on rats would seem to make it an excellent Incursion boat GÇÿon paperGÇÖ.
Unfortunately it all ends on paper, the first problem with missiles is their delayed damage, a contesting fleet or even a friendly fleet member negates a fairly large portion of the DrakeGÇÖs DPS by popping the intended target while its missiles are still in flight. Add to that the extremely reduced range of Assault Missiles (used to get the proper DPS GÇÿexpectedGÇÖ from an Incursion boat), or the anaemic DPS from Heavy Missiles it leaves both AM an HM boats far short of the BSGÇÖs damage projection and immense DPS numbers. And therefore a fleet invite for a Drake would be rare at best.
But note that I said GÇÿrareGÇÖ not GÇÿimpossibleGÇÖ just rare, especially nowadays with a prolific amount of Pirate Faction Battleships, Marauders, and super pimped T3GÇÖs a FC has to chose from he will have little use for a Drake unless he has room in fleet for any old warm body.
Sorry I wish I had better news for you.
You my friend,-ádefy the whole theory of natural selection. |
|
Darlew Demian
Continuum. Nuclear Confusion
0
|
Posted - 2013.05.17 22:46:00 -
[221] - Quote
Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! |
James Baboli
Order of bloostained stars
11
|
Posted - 2013.05.18 05:25:00 -
[222] - Quote
Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot!
Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails. |
Le Bomb
Fundacion Imperio Minmatar
0
|
Posted - 2013.05.18 10:28:00 -
[223] - Quote
Goldiiee wrote:Le Bomb wrote:Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards Don't know if you read it or not but this post and this post are pretty good answers to that question.
Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.
Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea? |
Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.18 14:29:00 -
[224] - Quote
Le Bomb wrote:Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.
Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea? I am looking for way to improve it and not really finding anything that is a GÇÿmust haveGÇÖ to make a Scimi better.
Of course Halos will make it harder to hit, but it was only the size of a big frig to start with.
There are no implants that increase remote reps so that was dead end.
A few implants will add capacitor and capacitor recharge that help, but a simple Scimi fit at logi 5 is cap stable already. Granted everyoneGÇÖs skills are a little different but with my skills and no Implants this fit is cap stable (Pulse the AB).
[Scimitar, Logi5] 4x Large Shield Transporter II
Adaptive Invulnerability Field II 3x Tracking Link II 10MN Afterburner II
2x Thukker Power Diagnostic System (Any Meta 7 or 8 will work, Note: Caldari PDS will not work) Power Diagnostic System II Capacitor Power Relay II
2x Medium Capacitor Control Circuit II
You can improve the tank with a better Invul; but this is supposed to be the disposable ship that dies saving an Expensive ship, so making this the expensive ship is counterintuitive. Adding faction tracking links is always a good idea, the ships your Linking will (or at least should) thank you repeatedly. And you can add a MWD to get from point A to point B faster by changing a few things in the low slots (Reactor control Unit needed) but that would be for a specialized fleet. Some industrious people I know actually bring 2 ScimiGÇÖs with different rigs to accommodate a MWD/AB vs. A pure Link fit.
So as far as Implants go I think there are some that help, but like I said in the start of this post nothing I can think of is a GÇÿMust haveGÇÖ. Let me know if you find something different.
You my friend,-ádefy the whole theory of natural selection. |
Darlew Demian
Continuum. Nuclear Confusion
0
|
Posted - 2013.05.18 21:46:00 -
[225] - Quote
James Baboli wrote:Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails.
Hi thanks for your advice!
Could you suggest me a complete fitting? (Skills inly for T1 weapons)
Thank you very much |
Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.19 10:19:00 -
[226] - Quote
Darlew Demian wrote:James Baboli wrote:Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails. Hi thanks for your advice! Could you suggest me a complete fitting? (Skills inly for T1 weapons) Thank you very much Without a good idea of your skills, and budget it would be really hard to suggest fits for you in the forums. If you can send me a mail with your skills, BS level, Gunnery level, and core skill level I can then make some fit suggestions that should help you get prepared for fleet invites.
Or if you join TVP's channel there are some good guys in there that will be able to help you get started. But be aware there will be trolls, there's always trolls. :) You my friend,-ádefy the whole theory of natural selection. |
Kult Altol
Viziam Amarr Empire
272
|
Posted - 2013.05.19 20:10:00 -
[227] - Quote
Would a paladin be excepted in incursion fleet? An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|
Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.19 20:37:00 -
[228] - Quote
Kult Altol wrote:Would a paladin be excepted in incursion fleet? I asked in 'The Ditanian Fleet' our strongest armor group, and they tell me a Paladin is a preferred armor ship. So join their chat channel in game and I am sure they will help you get the fit right and into fleets as soon as possible. You my friend,-ádefy the whole theory of natural selection. |
Raek Jung
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.21 03:49:00 -
[229] - Quote
Hello , i just started training this alt for incursion logistic:
I have a question.
what is better at logistic IV , scimitar or basilisk ? I just want to get into incursions really soon, I plan on training logistic to V of course and I prefer the scimitar. is it usable with logistic IV ? |
Ahmed Ibn Rustah
Maxim 6
6
|
Posted - 2013.05.21 08:08:00 -
[230] - Quote
Raek Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable. |
|
Jill Antaris
Imperial Academy Amarr Empire
50
|
Posted - 2013.05.21 09:15:00 -
[231] - Quote
Raek Jung wrote:Hello , i just started training this alt for incursion logistic:
I have a question.
what is better at logistic IV , scimitar or basilisk ? I just want to get into incursions really soon, I plan on training logistic to V of course and I prefer the scimitar. is it usable with logistic IV ?
Basilisk, scimitar is mostly useful for the links and you want 4 or even 5 to be useful for high end groups, that is something that simply can't be archived with logi 4, since this fleets are also paper thin and need a logi that can use all reps for more than just a few seconds. A basilisk can be ok in a 4-2 setup with logi 4, however you lose the utility of the extra cap transfer, what is quite handy in assault and HQ fleets. Get Logistic 5 as soon as you can, it makes a massive difference in performance and enables you to fly basilisk for cap support and scimitar for link support. |
Raek Jung
Republic Military School Minmatar Republic
1
|
Posted - 2013.05.21 20:49:00 -
[232] - Quote
well , thanks. I think I'll be training scimitar first anyway |
BlackPyroStorm
4S Corporation RAZOR Alliance
9
|
Posted - 2013.05.21 21:36:00 -
[233] - Quote
Logi lvl4 scimitar can be more useful than a lvl4 basi. The scimi can be made stable quite simply by rather than using tracking links you fit cap rechargers. Cap chains are just a hinderance at least lvl5 basis allow cap to be passed to other ships in fleet |
Jill Antaris
Imperial Academy Amarr Empire
54
|
Posted - 2013.05.22 00:12:00 -
[234] - Quote
The better option is actually to work out a cap chain, or fit a cap mod on one of the BS to bring a logi 4 oneiros/scimi with 4 links.
A good Nightmare/Kronos/Mach pilot should sort you out(paladins if you do armor), I did this on multiple occasions(as cap chain provider) and it is much more effective than fitting cap mods on slots that could be used for massive tracking or range gains.
Logi 4 Scimi isn't to bad, it just needs a bit of more planing in the fleet to make it work. If you don't got this, you are down to a lot less rep than a basilisk and only a single link.
A bit of a advantage if you fly armor might be, that you can power up a Logi 4 Oneiros or Guardian without any trouble in a Paladin, while also being able to rep it up against agro, making it a great logi buddy if it is flown by a logi pilot(nearly all Paladin pilots are also skilled logi pilots, at least from my personal experience). |
James Baboli
Ferrous Infernum
11
|
Posted - 2013.05.22 15:42:00 -
[235] - Quote
Ahmed Ibn Rustah wrote:Raek Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable.
It should be noted that a level4 basi should get you into some fleets such as TVP but be aware that if there are a large number of level5 logies x'ing up the FC may pass you over. As mentioned earlier join the channels and talk to the members there, they will give you the advice you need to get into their fleets.
A scimi is cap stable with 2 cap recharger II on it at logi 4 with shield emission, energy management and energy systems operation 4. It kills the TL ability that is the secondary use of the scimi, however it remains able to continue functioning at full effect (no need for cap buddies to be locked, time spent worrying about cap chain) even if other ships are jammed or nueted. |
Goldiiee
Tax and War Haven
391
|
Posted - 2013.05.26 18:29:00 -
[236] - Quote
bump You my friend,-ádefy the whole theory of Natural Selection. |
Deerin
Murientor Tribe Defiant Legacy
172
|
Posted - 2013.05.27 13:47:00 -
[237] - Quote
Greetings.
I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys? |
Goldiiee
Tax and War Haven
392
|
Posted - 2013.05.27 16:51:00 -
[238] - Quote
Deerin wrote:Greetings.
I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys? A war dec will keep you from joining fleets, or rather keep you from getting Logi assistance in a fleet. As a FW pilot it is my understanding that you are always at war (Correct me if I am wrong) so there is someone out there that can shoot at you whenever they want. That in itself isn't so bad, but if the logi Reps you then they can shoot the Logi too... Hilarity ensues SO no FC is willing to risk his Logistics for any fleet member. You my friend,-ádefy the whole theory of Natural Selection. |
Sandia Banana
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.27 21:50:00 -
[239] - Quote
Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.
I think ppl already asked all i have to ask except for 2 things 1) can you go into detail on how fleets deal with ship loss? shiny and not shiny 2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet? |
Goldiiee
Tax and War Haven
392
|
Posted - 2013.05.28 00:54:00 -
[240] - Quote
Sandia Banana wrote:Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.
I think ppl already asked all i have to ask except for 2 things 1) can you go into detail on how fleets deal with ship loss? shiny and not shiny 2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet? Some Communities have a SRP (Ship Replacement Fund) these are used to help offset the cost of replacing a ship when something goes wrong and one is lost. If the pilot makes a mistake IE: LeroyGÇÖs into a site, fails to broadcast, or brings something that wonGÇÖt survive then they are usually not compensated for their loss. SRFGÇÖs are usually not available in public fleets (Those formed from Incursion Local) and some of the communities donGÇÖt have an SRF as their community has such low losses that the fund is not needed, or the fleetGÇÖs members are generous enough to fund each incident on a case by case basis.
I fly with a group that speaks German, Dutch, French, Russian and probably a few languages I am not aware of, all fleet commands in our fleets are in English like GÇÿAlign ToGÇÖ, GÇÿTake the gateGÇÖ, GÇÿReps on ????GÇÖ, and GÇÿFleet holdGÇÖ. So I would say a simple understanding of English is required, but being Fluent is not required.
On that topic, a few of our American members can barely speak English late on a Saturday night.
You my friend,-ádefy the whole theory of Natural Selection. |
|
Zor'katar
Matari Recreation
68
|
Posted - 2013.05.28 14:47:00 -
[241] - Quote
I've got Logi 5, most relevant support skills 5, and a shiny new Scimitar. I noticed TVP has some sort of Logi school, but it appears to run during USTZ business hours. I popped into Lv6 a few times but have so far not gotten an invite. Anyone else do shield Logi training these days? |
Kranyoldlady
European Nuthouse
18
|
Posted - 2013.05.28 17:40:00 -
[242] - Quote
Just pop into: ISN Secondary and go from there, when you do get a fleet invite, let the fc know your new. |
Charadrass
Angry Germans Again
53
|
Posted - 2013.05.29 09:33:00 -
[243] - Quote
Not an recruitment thread. True True! |
S3Ti
New European Regiment
0
|
Posted - 2013.05.29 12:21:00 -
[244] - Quote
Charadrass wrote:Not an recruitment thread. True True!
More tears, please!
|
Lancastor Dex
BLUE Regiment.
9
|
Posted - 2013.05.29 13:21:00 -
[245] - Quote
Charadrass wrote:Not an recruitment thread. True True!
Heard DIN is lately kinda light on members... Wondering why is that. |
Charadrass
Angry Germans Again
53
|
Posted - 2013.05.29 16:30:00 -
[246] - Quote
Sorry me and my trillion boxes cant hear you. Time to close this thread ;) |
Seraphiel Angelica
Advanced Engineering and Research Division
0
|
Posted - 2013.05.30 08:17:00 -
[247] - Quote
Hey, my mate have been talking about incursions alot, so I figured I throw a few questions in here and hear if you can help with some enlightenment.
I am training toward a Mach atm, but it's too late to switch around for a better boat, if needed be.
How much do a average setup cost, module wise ?
And how often do incursion groups switch flteet fittings ?
Sera
|
Lancastor Dex
BLUE Regiment.
9
|
Posted - 2013.05.30 08:41:00 -
[248] - Quote
Seraphiel Angelica wrote:Hey, my mate have been talking about incursions alot, so I figured I throw a few questions in here and hear if you can help with some enlightenment.
I am training toward a Mach atm, but it's too late to switch around for a better boat, if needed be.
How much do a average setup cost, module wise ?
And how often do incursion groups switch flteet fittings ?
Sera
Hi. Basic incursion fit (T2 guns, C-type invul + faction gyros + TEs + T2 rigs) will cost you close to 3 bil. (ship included). Recomended setup (T2 gunz + A-type invul + Shadow Serpentis TCs + Shadow Serpentis SEBOs + faction gyros and TEs + deadspace MWD + T2 rigs) will cost you up to 6,5 bil. As a mach pilot you will be using 1400s 90% of times. You will be switching fits mostly when upgrading from VGs to HQs (that includes switching one SEBO for MWD and in some communities 1 TC for Shield Extender) |
Lipbite
Express Hauler
656
|
Posted - 2013.05.30 21:32:00 -
[249] - Quote
Lancastor Dex wrote:Basic incursion fit (T2 guns, C-type invul + faction gyros + TEs + T2 rigs) will cost you close to 3 bil. (ship included). Recomended setup (T2 gunz + A-type invul + Shadow Serpentis TCs + Shadow Serpentis SEBOs + faction gyros and TEs + deadspace MWD + T2 rigs) will cost you up to 6,5 bil.
Probably in this place someone has to explain/remind to new players - those 3-8bil fits aren't requirement to join most incursion fleets and often T2 guns and tank with T1 rigs are fine (just not too convenient in terms or capacitor use / speed / tank). |
Goldiiee
Tax and War Haven
394
|
Posted - 2013.05.30 23:00:00 -
[250] - Quote
LipBite is correct there are many ways to fit up a Mach cheaply but I would say this is the minimum you need to get into a fleet safely. [Machariel, Minimums] 7x 1400mm Howitzer Artillery II (Republic Fleet EMP L) Large Shield Transporter II
2x Adaptive Invulnerability Field II Sensor Booster II (Scan Resolution Script) Tracking Computer II (Optimal Range Script) Tracking Computer II (Tracking Speed Script) Damage Control II 4x Gyrostabilizer II 2x Tracking Enhancer II
Large Anti-EM Screen Reinforcer II 2x Large Core Defense Field Extender I
5x Warrior II 4x Garde II [Statistics - Goldiiee]
Volley Damage: 12,778.09 1DPS: 850.14 [Implants] Slot 6: Inherent Implants 'Squire' Engineering EG-602 Additional changes might be recommended from the FC for your safety, or for the benefit of the fleet.
You my friend,-ádefy the whole theory of Natural Selection. |
|
Goldiiee
Tax and War Haven
394
|
Posted - 2013.05.31 00:01:00 -
[251] - Quote
I should have mentioned 800s work just as well but go through a lot more ammo, and you don't need the PG implant. You my friend,-ádefy the whole theory of Natural Selection. |
Antecursor Venatus
Classis Argentum
0
|
Posted - 2013.05.31 12:29:00 -
[252] - Quote
Being a dedicated solo player, I do have a question for the community.
I have done all of the SCOUT sites in my Hurricane, most of them, there were other guys around, but 6 or 8 of them I did alone (piece of cake).
Given, that for those sites a fleet of 3 to 5 ships are reccomended, I was thinking of fitting my Maelstrom with 425mm Auto Cannons II (tracking 0.1) and taking on the Nation Commander Outpost mission solo (only frigates as per EVE-survival), for which 5 to 10 ship fleets are reccomended (BC, HAC and so on)
I can get my Mael to 73k EHP, 76/64/73/77 resist (shield) and 510 DPH without drones (currently Warrior Is, but tomorrow it-¦ll be warrior IIs)
Now the question: Do I have a chance to make it or will I get my ass handed to me 90%+ of the time?
PS: I am willing to risk my BB if there is a good chance to make it, but if the consensus around here is that there is no way in hell, I-¦d rather not try it, given there will be a crapton of scrambling frigates around |
Ahmed Ibn Rustah
Breathe.
7
|
Posted - 2013.05.31 12:38:00 -
[253] - Quote
Antecursor Venatus wrote:Being a dedicated solo player, I do have a question for the community. I have done all of the SCOUT sites in my Hurricane, most of them, there were other guys around, but 6 or 8 of them I did alone (piece of cake). Given, that for those sites a fleet of 3 to 5 ships are reccomended, I was thinking of fitting my Maelstrom with 425mm Auto Cannons II (tracking 0.1) and taking on the Nation Commander Outpost mission solo (only frigates as per EVE-survival), for which 5 to 10 ship fleets are reccomended (BC, HAC and so on) I can get my Mael to 73k EHP, 76/64/73/77 resist (shield) and 510 DPH without drones (currently Warrior Is, but tomorrow it-¦ll be warrior IIs) Now the question: Do I have a chance to make it or will I get my ass handed to me 90%+ of the time? PS: I am willing to risk my BB if there is a good chance to make it, but if the consensus around here is that there is no way in hell, I-¦d rather not try it, given there will be a crapton of scrambling frigates around
You will die 99.999999% of the time solo - NCO's need fleets. Scout sites are a joke IMHO and should be ignored |
Antecursor Venatus
Classis Argentum
0
|
Posted - 2013.05.31 12:48:00 -
[254] - Quote
Oh well, back to mission running, then. |
Ahmed Ibn Rustah
Breathe.
7
|
Posted - 2013.05.31 12:50:00 -
[255] - Quote
Join one of the channels in the OP, talk to the people there, fit your ship as needed and join a fleet. Can be a pain to get there but worth it. |
Antecursor Venatus
Classis Argentum
0
|
Posted - 2013.05.31 13:00:00 -
[256] - Quote
Thanks for the tip, but no.
As I said, I-¦m a dedicated solo player. I just won-¦t join a fleet.
Yes, I know, it is not the way EVE is supposed to be played, but it is the way I get fun out of EVE, and so it is the way I play . |
Goldiiee
Tax and War Haven
396
|
Posted - 2013.05.31 13:48:00 -
[257] - Quote
Antecursor Venatus wrote:Now the question: Do I have a chance to make it or will I get my ass handed to me 90%+ of the time?
I answered this in a previous post, But to save you time there's the link. I was using an NMC as an example there but all the VG sites apply similar damage and will reduce any ship without fleet support to a pod in a matter of seconds. You my friend,-ádefy the whole theory of Natural Selection. |
Antecursor Venatus
Classis Argentum
0
|
Posted - 2013.05.31 14:26:00 -
[258] - Quote
Oh boy, I expected it to be dangerous, "extrapolating" form the scout sites.
Obviously, I was - waaaaaaaay off, LOL.
Thanks for the heads up. |
Targeted And Firing
Midnight Dragons
0
|
Posted - 2013.05.31 14:30:00 -
[259] - Quote
I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this |
Goldiiee
Tax and War Haven
396
|
Posted - 2013.05.31 14:34:00 -
[260] - Quote
I figured I could take a few minutes and review some posts and link them here.
Logistics Questions and answers.
https://forums.eveonline.com/default.aspx?g=posts&m=2724505#post2724505 https://forums.eveonline.com/default.aspx?g=posts&m=2738259#post2738259 https://forums.eveonline.com/default.aspx?g=posts&m=2772215#post2772215 https://forums.eveonline.com/default.aspx?g=posts&m=2777468#post2777468 https://forums.eveonline.com/default.aspx?g=posts&m=2993227#post2993227 Best post for Logi Choice https://forums.eveonline.com/default.aspx?g=posts&m=3048006#post3048006 https://forums.eveonline.com/default.aspx?g=posts&m=3060142#post3060142 and the following 4 posts
I will take some time this weekend and try to put together a comprehensive Logistics Q&A. You my friend,-ádefy the whole theory of Natural Selection. |
|
Goldiiee
Tax and War Haven
396
|
Posted - 2013.05.31 14:41:00 -
[261] - Quote
Targeted And Firing wrote:I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's).
Let me know what your thinking and I will see if I can find some fits appropriate to your choices. You my friend,-ádefy the whole theory of Natural Selection. |
Jake Warbird
Republic Military School Minmatar Republic
2683
|
Posted - 2013.05.31 16:38:00 -
[262] - Quote
Nice thread. Didn't bother reading through all the pages, but do you have a pub channel? Would like to have it if you do. |
Goldiiee
Tax and War Haven
396
|
Posted - 2013.05.31 16:47:00 -
[263] - Quote
Jake Warbird wrote:Nice thread. Didn't bother reading through all the pages, but do you have a pub channel? Would like to have it if you do. You can usually get my attention in 'ISN Secondary', but I try to keep up on as many of the other channels listed in the first page as is humanly possible, . You my friend,-ádefy the whole theory of Natural Selection. |
Dave Stark
3039
|
Posted - 2013.05.31 20:11:00 -
[264] - Quote
if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along? |
Goldiiee
Tax and War Haven
396
|
Posted - 2013.05.31 22:46:00 -
[265] - Quote
Dave Stark wrote:if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along? Though you can get in with less I would recommend T2 turrets, T2 tank, Faction damage mods (Gyros, Mag Stabs, Heatsinks). Or Logi V and a cap stable Scimi with a few tracking links (not meta, either T2 or faction) or a 4/2 Basi HQ's (4 Shield, 2 Energy) or 5/1 Basi VG's (5 shield, 1 Energy).
Looks like a messy post hope it is decipherable. You my friend,-ádefy the whole theory of Natural Selection. |
Dave Stark
3039
|
Posted - 2013.05.31 22:48:00 -
[266] - Quote
Goldiiee wrote:Dave Stark wrote:if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along? Though you can get in with less I would recommend T2 turrets, T2 tank, Faction damage mods (Gyros, Mag Stabs, Heatsinks). Or Logi V and a cap stable Scimi with a few tracking links (not meta, either T2 or faction) or a 4/2 Basi HQ's (4 Shield, 2 Energy) or 5/1 Basi VG's (5 shield, 1 Energy). Looks like a messy post hope it is decipherable.
i won't be flying logi. giving me that level of responsibility never ends well, ever.
that's not a bad list, basically a t2 fit with some faction mag stabs, i see. thanks. |
The Djego
Hellequin Inc. Mean Coalition
65
|
Posted - 2013.06.01 10:29:00 -
[267] - Quote
A small guide about how to use logistics in incursions for newer players:
https://forums.eveonline.com/default.aspx?g=posts&t=242279&find=unread |
Targeted And Firing
Midnight Dragons
0
|
Posted - 2013.06.01 15:47:00 -
[268] - Quote
Goldiiee wrote:Targeted And Firing wrote:I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's). Let me know what your thinking and I will see if I can find some fits appropriate to your choices.
I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well |
Goldiiee
Tax and War Haven
398
|
Posted - 2013.06.01 16:21:00 -
[269] - Quote
Targeted And Firing wrote:Goldiiee wrote:Targeted And Firing wrote:I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's). Let me know what your thinking and I will see if I can find some fits appropriate to your choices. I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well OK that narrows it down nicely, join chat channels 'The Ditanian Fleet' they will be able to help you get the right fit, and some key pointers to getting into a fleet.
BTW they are armor and new guy friendly. You my friend,-ádefy the whole theory of Natural Selection. |
Targeted And Firing
Midnight Dragons
0
|
Posted - 2013.06.01 22:20:00 -
[270] - Quote
Goldiiee wrote:Targeted And Firing wrote:Goldiiee wrote:Targeted And Firing wrote:I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's). Let me know what your thinking and I will see if I can find some fits appropriate to your choices. I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well OK that narrows it down nicely, join chat channels 'The Ditanian Fleet' they will be able to help you get the right fit, and some key pointers to getting into a fleet. BTW they are armor and new guy friendly.
Thank you so much the character may be new to eve but my main is almost a year and a half old |
|
Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
10
|
Posted - 2013.06.03 21:34:00 -
[271] - Quote
What sort of ISK / hour is feasible from incursions? I usually do PvE isk-farming with Dreadnought fleets for 200-300m / hour, how do incursions compare? I'm looking into them since Incursions are run around the clock, while capital pve fleets are only assembled at scheduled times, and might like to earn extra ISK if it would be feasible / worthwhile.
PS: No, I'm not joking about the dreads; they're nice to have when the rats have 190k ehp apiece and the site's incoming DPS can top 10k. |
Goldiiee
Tax and War Haven
399
|
Posted - 2013.06.03 21:41:00 -
[272] - Quote
Alexander McKeon wrote:What sort of ISK / hour is feasible from incursions? I usually do PvE isk-farming with Dreadnought fleets for 200-300m / hour, how do incursions compare? I'm looking into them since Incursions are run around the clock, while capital pve fleets are only assembled at scheduled times, and might like to earn extra ISK if it would be feasible / worthwhile.
PS: No, I'm not joking about the dreads; they're nice to have when the rats have 190k ehp apiece and the site's incoming DPS can top 10k. Save me typing it again. :)
https://forums.eveonline.com/default.aspx?g=posts&m=2651587#post2651587 You my friend,-ádefy the whole theory of Natural Selection. |
Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
10
|
Posted - 2013.06.03 21:56:00 -
[273] - Quote
I did read the OP, but only saw "The ISK earning potential is high, so the list of people wanting to do it is long", nothing about the time efficiency. |
Goldiiee
Tax and War Haven
399
|
Posted - 2013.06.03 22:03:00 -
[274] - Quote
Alexander McKeon wrote:I did read the OP, but only saw "The ISK earning potential is high, so the list of people wanting to do it is long", nothing about the time efficiency. Hmm that should have linked you to Comment #18, well I can copy paste.
High end ships with fully skilled pilots will make 100 mil an hour minimum and topping out at 150 mil. The less effective the ships in your fleet are the less ISK that will be made.
A good completion time for each Vanguard site is between 5 to 7 minutes, Assault sites can be done in 10 minutes, and HQ sites in 15 to 20 minutes. These times are in a GÇÿShinyGÇÖ fleet with all well skilled pilots, of course the completion times will go up the more leeway that the FC allows in his fleet composition.
In my fleets; Vanguards 9.6 million Assaults 18.2 Million HQGÇÖs 31.5 Million
You my friend,-ádefy the whole theory of Natural Selection. |
Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
10
|
Posted - 2013.06.03 22:42:00 -
[275] - Quote
Alright, so the earnings are about half what I'd make in w-space, it gives me something to think about. Thanks for the answer. :) |
Lorcon Allaniax
Viziam Amarr Empire
0
|
Posted - 2013.06.05 19:52:00 -
[276] - Quote
Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters? |
Goldiiee
Tax and War Haven
399
|
Posted - 2013.06.05 20:43:00 -
[277] - Quote
Lorcon Allaniax wrote:Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters? Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then.
But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |
Carmen Alistair
Royal Caldari Imperial Guard Imperium Directive
0
|
Posted - 2013.06.06 05:13:00 -
[278] - Quote
I have the choice of either using the SNI as below with T2 Launchers or a Rokh with sub optimal gunnery skills (I always loved missiles vs guns in EvE) and only Meta4 guns with a noticably weaker tank:
[SNI Incursion Sniper Fit] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Sensor Booster II Adaptive Invulnerability Field II EM Ward Field II Large Shield Extender II Federation Navy Statis Webifier Adaptive Invulnerability Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II,Mjolnir Cruise Missile Cruise Missile Launcher II,Mjolnir Cruise Missile Cruise Missile Launcher II,Mjolnir Cruise Missile Cruise Missile Launcher II,Mjolnir Cruise Missile Cruise Missile Launcher II,Mjolnir Cruise Missile Cruise Missile Launcher II,Mjolnir Cruise Missile Large 'Regard' Power Projector Large Anti-Thermal Screen Reinforcer I Large Warhead Rigor Catalyst I Large Rocket Fuel Cache Partition I
EHP:109,028 Resists: 79.5%EM/74.5%TH/76.9%KIN/80.8%EXP Missile Volley: 3401 Missile DPS: 560 (Odyssey added an additional low for a 4th BCUII which is not available in EFT yet)
No SeBo script, CN Mjolnir Cruises, T2 Hobs and Hammerheads
Would I have more luck with a Rokh, or would this be the superior choice (And yes I know Turrets > Missiles but my Missiles support skills are far better than my gunnery ones)
Will be getting the skills to upgrade the TP's and LET to T2 |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
102
|
Posted - 2013.06.06 18:21:00 -
[279] - Quote
Goldiiee wrote:Lorcon Allaniax wrote:Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters? Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then. But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick.
The sensor compensation skills were added. Don't know if they make that much of a difference, but they do increase snesor strength. So maybe a ECCM mod would be feasible. |
Goldiiee
Tax and War Haven
400
|
Posted - 2013.06.06 19:28:00 -
[280] - Quote
Carmen Alistair wrote:I have the choice of either using the SNI as below with T2 Launchers or a Rokh with sub optimal gunnery skills (I always loved missiles vs guns in EvE) and only Meta4 guns with a noticably weaker tank: I think TVP will be happy to add you and your ship to their fleet, go ahead and join their channel and ask them to make sure your not overtanked. As far as the turrets go, you will find turrets are less frustrating as they are instant damage vs the occasional miss due to target being destroyed before the missiles arrive.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |
|
Goldiiee
Tax and War Haven
403
|
Posted - 2013.06.06 19:33:00 -
[281] - Quote
Estella Osoka wrote:Goldiiee wrote:Lorcon Allaniax wrote:Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters? Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then. But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick. The sensor compensation skills were added. Don't know if they make that much of a difference, but they do increase snesor strength. So maybe a ECCM mod would be feasible. I use this link to see that the jamming strength is only 6 but the chance is 100%, all that aside a well rounded fleet can usually get rid of the Niarja or two in 3 to 4 seconds with an Aplha from well trained Artillery. So adding a module to prevent jamming for two or three seconds a site is counterproductive. All that being said the next time I am running a VG fleet I will check the ECCM module and relay back here whether it worked or not.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |
The Djego
Hellequin Inc. Mean Coalition
76
|
Posted - 2013.06.06 22:57:00 -
[282] - Quote
ECCM in some cases prevented logi jamming, however the better effect of it actually was that it did draw lots of agro on the logis, making sites easier to tank, since logis are a lot easier to rep up than BS. However this got changed at some point, removing the handy 2. effect and I dropped the ECCM. Most of the current gangs will drop the Niarja fairly fast so it is more or less a wasted slot.
@Carmen Alistair
CMs actually do a fairly good job in Assault and HQ sites, where targets got a lot of hit points and can be out to 160km. Since all CM ships also carry painters, dps projection under 100km is also quite good for the hole fleet with a little bit of coordination. I was in fleets where any sniper was a raven, cnr or golem and they actually where quite quick with the site times. The main problem is that if it comes to contests(fleet vs fleet in a battle who does the most damage in the site to get the isk) the delayed damage can often cost you the victory, leading most FCs towards the opinion that missile ships should be not part of her fleet.
However with the new changes to CMs, some will probably change her opinion, since ships like the navy raven can push now a lot more dps at max sniper range than turret ships can. The best thing would be probably to bring both ships with you and ask the FC what they want.
As for the hull, I would look into the raven or CNR, since the missile speed bonus applies your damage a lot quicker, you have to count less volleys and it even buffs dps on the target, especially on the CNR what got perfect bonuses to apply damage at a range beyond painter optimal, while the resistance bonus of the SNI is nice, it isn't that important compared to better and even more important faster damage application.
The T2 painter isn't better than the meta 4, it just needs more CPU and more cap. T2 cap transfer can be handy by the extra range for bigger gangs, the amount isn't that important(a meta 4 will do the job to). |
Carmen Alistair
Royal Caldari Imperial Guard Imperium Directive
0
|
Posted - 2013.06.07 02:34:00 -
[283] - Quote
As it turns out, my gunnery support skills are just as good (need to not do this at 5am in the morning) as my missile support skills (all IV). Been playing with Amarrian ships these last few months which means I could actually use a Nightmare. Put the NM Sniper fit into EFT but the lack of T2 guns and ammo make it less than optimal for sniping (with my skills and implants and using IN Radio L, 305 Turret dps with 2205 Volley at 150kms).
As a DPS boat however, things change for the better:
[Nightmare, AS-HQ-MOM NM Incursion DPS] Damage Control II Tracking Enhancer II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Large Shield Extender II Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Federation Navy Stasis Webifier
Imperial Navy Mega Pulse Laser, Imperial Navy Multifrequency L Imperial Navy Mega Pulse Laser, Imperial Navy Multifrequency L Imperial Navy Mega Pulse Laser, Imperial Navy Multifrequency L Imperial Navy Mega Pulse Laser, Imperial Navy Multifrequency L Large 'Regard' Power Projector Heavy Diminishing Power System Drain I
Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender I Large Core Defense Field Extender I
EHP: 121,826 / Resists: EM:75.9% / TH:72.1% / KIN:72.8% / EXP:77.4%
DPS: 807 / Volley: 3676
Cap lasts 13m27s without the use of the NOS or ET
Would the above fit be right for an AS/HQ DPS boat? |
maGz
Chaos Reborn
0
|
Posted - 2013.06.07 10:50:00 -
[284] - Quote
You probably already wrote this somewhere so feel free to direct me to that post, but what is the ideal ship for incursions and what should I be looking at for fittings? |
Goldiiee
Tax and War Haven
404
|
Posted - 2013.06.07 11:32:00 -
[285] - Quote
Carmen Alistair wrote: Would the above fit be right for an AS/HQ DPS boat?
It's a good start and will probably get you a fleet invite from TVP without to much of a problem. I suggest you get a Energy transfer (As most Nightmare Pilots 'cap buddy' to keep their guns running), and also bring as good of a MWD as you can afford, AS sites don't need them but more and more fleets are using MWD's to get in position so the rats spawn at optimal for your specific guns.
And keep training those gun skills, to get access to many of the other communities you will need T2 turrets.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |
Goldiiee
Tax and War Haven
404
|
Posted - 2013.06.07 11:44:00 -
[286] - Quote
maGz wrote:You probably already wrote this somewhere so feel free to direct me to that post, but what is the ideal ship for incursions and what should I be looking at for fittings? Most communities will look at your guns first so whatever you can fly, with the best turrets you can use is a good place to start. The predominant ships I see are Pirate Faction BS's (Mach, Nightmare, Vindi) of course anything that can field DPS and stay alive will at least get you started.
That being said, at peak times there is a prolific amount of super skilled shiny ships for FC's to chose from so getting into the chats and asking what would get you a fleet invite is still the best way to get started.
Get on some of the channels and ask around for what they fly. There is usually someone in each channel willing to help (And usually more than one troll willing to 'Troll'). I am confident that there will be more fitting advise and ship suggestions than most people can digest in one sitting, but it should be bale to narrow down what works for you and benefits the Fleet.
IMO, My Artillery Mach is the best ship for incursions and everyone else is there just to stare in awe at my DPS. I would do the sites solo if CPP would lower the min member payout. .... Possibly a little Sarcasm.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |
maGz
Chaos Reborn
0
|
Posted - 2013.06.07 18:45:00 -
[287] - Quote
Ok. So I guess it's a matter of preference then as long as I choose between the three mentioned. |
Aurora RedNova
OMEGA800
2
|
Posted - 2013.06.08 07:47:00 -
[288] - Quote
Any possibilities that cruise missile ships will get more interesting for incursions now? I mean even a supertanked Scorp navy easily gets Mach dps now with a lot more range and Raven Navy does A LOT more damage than a mach now. For example my Scorp Navy with all resis above 85% (average at 87%), 2 tech2 rigors and flare rig plus tech2 cruises even does slightly over 1000dps at 100km.
I am really interested in incursions but I am a missile toon :P |
Goldiiee
Tax and War Haven
404
|
Posted - 2013.06.08 08:00:00 -
[289] - Quote
Aurora, Missile boats are used by several groups TVP being the first one that comes to mind, so you can get into a fleet without too much of a problem.
As far as DPS goes a well fit Incursion Mach will do 1000DPS (reduced due to falloff) out to 140km instantly, so the only perceived problem is the flight time of missiles, as they are traveling the Turrets take kill and the missile shot is wasted. This wouldn't matter at all but the Contesting in HQ sites is at an all time high, so more often than not the winner is decided when forming the fleet, not when in site hitting F1.
But don't get discouraged, there are plenty of fleets and room for all types till the E-Peen'ers get in there :) .
Things that keep me up at night;-á If average are 'The masses' and Above average is the 'Elite', Below average, are they all government employees-áor call center help? |
Anya Klibor
Native Freshfood Minmatar Republic
346
|
Posted - 2013.06.09 00:50:00 -
[290] - Quote
I'm enjoying the DIN and ISN drama, personally. I think it's amusing that one ISN fleet (or anyone!) contests a DIN fleet once means DIN shuts down the entire Incursion area by killing the mothership. |
|
Maloreas Denan
University of Caille Gallente Federation
0
|
Posted - 2013.06.09 06:21:00 -
[291] - Quote
What does mean "incursion is popped" ?? |
Sahriah BloodStone
Takmahl Dynamics
14
|
Posted - 2013.06.09 11:26:00 -
[292] - Quote
An incursion being 'popped' is a term referring to the end of an incursion site. An incursion site ends when the mothership is destroyed or 'popped' and a new incursion site can spawn anywhere from a couple hours to 3 days afterwards.
Hey goldiiee
I am posting here on behalf of an incursion community that would like to be listed
Road-Kill Incursion community Ingame Channel: Road-kill Type: Vanguard shield fleets (looking to expand to assaults as we grow) Comms: Teamspeak 3 Timezone: US
About Us Road-kill is a new player friendly incursion community. We frequently take new players as early as 3 months and teach them what to train for and how to fly incursions. We highly encourage players to upgrade their ships as they advance and make money and many of us fly pirate battleships.
We have dedicated and experienced Fleet commanders and Logi commanders as well as OGB's (off grid boosters) and boast a very good safety record with no lost ships (excluding pilots warping into wrong sites on there own fault)
Ships: - We are happy to help with fits and have a mailing list Prefered: Nightmare, Machariel, Vindicator, Scimitar Allowed: Rokh, Maelstrom, Hyperion, Megathron, Loki, Basilisk. Missile ships like the raven/scorp/rattlesnake are allowed but we would prefer you to fly a turret-based ship.
Anyone looking to join this community is welcome to join our ingame channel or evemail myself :)
Thanks for the awesome thread Goldiiee |
Scaara Koraka
Dreddit Test Alliance Please Ignore
6
|
Posted - 2013.06.09 12:31:00 -
[293] - Quote
So Im not on the right character but.
Ive been looking at maybe running incursions for isk. The only problem is that the pilot can only fly a tengu (Pretty well) Are there any incursion corps that will have tengu's in there fleets? Also I tried joining ICU public and the TVP channels because you said they still use T3's but I couldnt join either channel. Im looking for more EU based TZ's btw. |
Goldiiee
Tax and War Haven
404
|
Posted - 2013.06.09 13:42:00 -
[294] - Quote
Sahriah BloodStone; Thanks for the Introduction to Road-Kill. I have added you community with a link to your post in the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |
Goldiiee
Tax and War Haven
404
|
Posted - 2013.06.09 13:55:00 -
[295] - Quote
Scaara Koraka wrote:So Im not on the right character but.
Ive been looking at maybe running incursions for isk. The only problem is that the pilot can only fly a tengu (Pretty well) Are there any incursion corps that will have tengu's in there fleets? Also I tried joining ICU public and the TVP channels because you said they still use T3's but I couldnt join either channel. Im looking for more EU based TZ's btw.
Edit: Also theres doesnt seem to be many incursion corps? Whys that?
Haven't had a tengu in my fleet in a long time, but I did see a tengu in a fleet I was contesting last night so I am fairly confident they are still X'ing up and getting in.
When you say you couldn't join their channel do you mean it wouldn't let you connect to them or ??, I have seen a few people have problems before but it was usually due to a corp or alliance ban imposed by the channel moderator on some of the more prolific fleet greifers (OGB ganks, incursion fleet harassment, things like that) As far as I know I don't think Test has a ban in those channels but I will ask today just to be sure.
Incursion corps were tried but failed, the primary problem was War Decs kept corps from flying with anyone not in their corp, and it olny take one or two contests to have some anrgy person War dec your corp to keep you from taking 'Their' ISK.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |
Anya Klibor
Error-404
348
|
Posted - 2013.06.09 22:25:00 -
[296] - Quote
Aurora RedNova wrote:Any possibilities that cruise missile ships will get more interesting for incursions now? I mean even a supertanked Scorp navy easily gets Mach dps now with a lot more range and Raven Navy does A LOT more damage than a mach now. For example my Scorp Navy with all resis above 85% (average at 87%), 2 tech2 rigors and flare rig plus tech2 cruises even does slightly over 1000dps at 100km.
I am really interested in incursions but I am a missile toon :P
On paper, the Scorpion Navy Issue and Raven Navy Issue are terrific ships for PvE (and even PvP!). But it stops on paper, sadly.
The ships themselves have delayed DPS, meaning the Machariel and Nightmare can hit the enemy and alpha it, and the missile boats are still waiting for their missiles to land. Cruises got a velocity upgrade, but it doesn't change the fact that the DPS is not immediate. With that being said, a Torp Golem is not exactly bad: faction TPs with Marauders 5 make it a viable ship, if only for support.
As for the person asking about the Tengu: same issue applies. Missiles are not immediate. |
Goldiiee
Tax and War Haven
405
|
Posted - 2013.06.11 22:27:00 -
[297] - Quote
Bumped for access
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |
amhain reoite
You Don't Know Karate
0
|
Posted - 2013.06.13 09:10:00 -
[298] - Quote
I am starting a new toon to do more exciting PVE, as this one is an indy toon.
After reading up a bit it seems like gallente might be a good starting point. But even from there, at what point would he be viable in any incursion fleet, even Scouts. would a T2 blaster fit Catalyst be any worth in a scout fleet? Or would it be worth to start some where else as Minnie seems decent as well.
And with that are there any reputable corps/FC's that do starting Incursion fleets for that lvl of skill. Or would it just be more "sensible" to do missions till i have the SP for even a basic t2 fit Mega? |
Calgrissom Torvec
1
|
Posted - 2013.06.13 13:35:00 -
[299] - Quote
Goldiiee wrote:Aurora, Missile boats are used by several groups TVP being the first one that comes to mind, so you can get into a fleet without too much of a problem.
As far as DPS goes a well fit Incursion Mach will do 1000DPS (reduced due to falloff) out to 140km instantly, so the only perceived problem is the flight time of missiles, as they are traveling the Turrets take kill and the missile shot is wasted. This wouldn't matter at all but the Contesting in HQ sites is at an all time high, so more often than not the winner is decided when forming the fleet, not when in site hitting F1.
But don't get discouraged, there are plenty of fleets and room for all types till the E-Peen'ers get in there :) .
As far as missile boats go TVP has been trying to move away from them. If you X up with one during one of the more busy times of the day you might not be chosen as many FCs will want you to fit torps. When you have 5 Guns boats and 1 missile boat X up for 1 slot I can promise you the missile boat isn't going to have priority.
Not to say you will never get into fleet with one (im not and FC just been around awhile) I know for the most part we have put the Tengu out to pasture since its last nerf and I doubt one of those will be getting a fleet slot unless there is really no one else Xing at the time.
Also I agree with goldiiee The mach is the ultimate Incursion ship. Nothing like smacking a tower for 27k and popping BS with 15-16k hits while doing 2k M/s. Im known as the TVP mach fanboi and damn proud of it =)
Wanted to add that Warp to Me incursion group is a new community with some very experienced FCs that tend to be a little more kitchen sinky. I don't want to shy anyone away from TVP but they might be a bit more friendly to take on a new pilot with a missile fit. |
Zeus Zed
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.06.13 14:09:00 -
[300] - Quote
Goldiiee thank you for the OP.
I too want to get into incursions and have been skilling up for a Maelstrom, which I can now fit with T2s and snipe the hell out of these buggers.
I have been reading a lot on incursions and perhaps the best resource which I came across has been this: http://incursions.nexsoft.de/?mode=guide&sid=1
It explains the requirements to join fleets, and presents all viable options for Incursions.
Problem is, it does not rank the ships according to how often they get picked by FCs, but at least it's good to know that hey, I may have a chance with my Maelstrom and if I'm lucky I might find someone to mentor me as well.
So thanks for the post and I may see you around!
ZZ |
|
Calgrissom Torvec
3
|
Posted - 2013.06.13 14:13:00 -
[301] - Quote
Zeus Zed wrote:Goldiiee thank you for the OP. I too want to get into incursions and have been skilling up for a Maelstrom, which I can now fit with T2s and snipe the hell out of these buggers. I have been reading a lot on incursions and perhaps the best resource which I came across has been this: http://incursions.nexsoft.de/?mode=guide&sid=1It explains the requirements to join fleets, and presents all viable options for Incursions. Problem is, it does not rank the ships according to how often they get picked by FCs, but at least it's good to know that hey, I may have a chance with my Maelstrom and if I'm lucky I might find someone to mentor me as well. So thanks for the post and I may see you around! ZZ
Join TVP I will get you into our 1400 fitting channel next time im online and badger you with my constant ranting about how awesome projectile boats are! You will find a lot of help for fitting your mael and how to min/max for the best possible fit you can squeeze out of it. I started long ago in a maelstrom. She was my pride and joy so I have a soft spot in my heart for new maelstrom pilots =) |
Zeus Zed
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.06.13 14:35:00 -
[302] - Quote
Calgrissom Torvec wrote: Join TVP I will get you into our 1400 fitting channel next time im online and badger you with my constant ranting about how awesome projectile boats are! You will find a lot of help for fitting your mael and how to min/max for the best possible fit you can squeeze out of it. I started long ago in a maelstrom. She was my pride and joy so I have a soft spot in my heart for new maelstrom pilots =)
Wow it must be my lucky day then!
Frankly, I did run some L4s with the Mael, and it bore me to death. No challenge whatsoever (I would almost cruise through the missions), and a very very slow ship (120m/s). It was a drag and I decided that I shouldn't have gone into BSs to begin with, at least not before being able to claim all Vs for their core skills (I am at the 13M SP mark now).
So you may imagine how happy I was when I came across the ship requirements for Incursions!
Thanks for the invite and I'll try to catch you up in game for a chat.
ZZ |
Lumadane
Caldari Provisions Caldari State
6
|
Posted - 2013.06.13 15:46:00 -
[303] - Quote
What BS would you guys recommend training towards for a Caldari BS pilot? I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.
I'm just not sure which ship to go towards. |
Calgrissom Torvec
3
|
Posted - 2013.06.13 16:32:00 -
[304] - Quote
Lumadane wrote:What BS would you guys recommend training towards for a Caldari BS pilot? I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.
I'm just not sure which ship to go towards.
Well I would recommend cross training for a NM or training down the torp path for your CNR. A well skilled torp Cnr/Golem is only second to a Vindi in terms of raw tower bashing power. |
Jake Warbird
Republic Military School Minmatar Republic
2885
|
Posted - 2013.06.14 19:25:00 -
[305] - Quote
I was in the ISN Secondary channel today and they were acting like elitist ****** to the guys who were asking any questions at all. They actually need to learn from you. Peeps there take it like their second job or something. Anyways, keep up the good work, Goldiee!
Bumped, just in case. |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
105
|
Posted - 2013.06.14 19:40:00 -
[306] - Quote
Lumadane wrote:What BS would you guys recommend training towards for a Caldari BS pilot? I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.
I'm just not sure which ship to go towards.
Rokh |
Goldiiee
Tax and War Haven
410
|
Posted - 2013.06.14 20:08:00 -
[307] - Quote
Estella Osoka wrote:Lumadane wrote:What BS would you guys recommend training towards for a Caldari BS pilot? I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.
I'm just not sure which ship to go towards. Rokh To expand on that a little bit; Going for a Blaster Rokh is the most efficient change for Caldari. By the time you finish training to the T2 guns you should have made enough ISK to get a Vindicator and a few days training to get the Minmitar skills up are a drop in the bucket (Except of course BS 5). A solid Vindicator will get you into most any fleet as either DPS, Drone Bunny or even Rail Vindi but first steps first get a full rack of blasters and tank your resists to the requisite 70% (62% with an OGB) a MWD is nice to keep up in HQGÇÖs (but totally unnecessary in VGGÇÖs and Assaults).
Hope that give you something to start with, let me know if you need more specifics.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |
Goldiiee
Tax and War Haven
410
|
Posted - 2013.06.14 20:19:00 -
[308] - Quote
Jake Warbird wrote:I was in the ISN Secondary channel today and they were acting like elitist ****** to the guys who were asking any questions at all. They actually need to learn from you. Peeps there take it like their second job or something. Anyways, keep up the good work, Goldiee!
Bumped, just in case. CanGÇÖt think of the number of times I wished there was a filter to screen teenage hormones and troll responses from prepubescents dealing with feeling of inadequacy and deciding a few keystrokes will cure acne and solve sexual frustration and prove they are smarter than everyone else. . Wow that was a mouthful
Anyways, sorry if you were treated rudely in ISN chat I do feel somewhat responsible for that channel more often than I probably should, I try to keep trolls at a minimum in there but lately I have been forced to earn Money to pay my rent (Silly landlord wonGÇÖt take ISK) so in game time has been short.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |
Jake Warbird
Republic Military School Minmatar Republic
2889
|
Posted - 2013.06.15 02:03:00 -
[309] - Quote
Goldiiee wrote:[ CanGÇÖt think of the number of times I wished there was a filter to screen teenage hormones and troll responses from prepubescents dealing with feeling of inadequacy and deciding a few keystrokes will cure acne, solve sexual frustration and prove they are smarter than everyone else. . Wow that was a mouthful Anyways, sorry if you were treated rudely in ISN chat I do feel somewhat responsible for that channel more often than I probably should, I try to keep trolls at a minimum in there but lately I have been forced to earn Money to pay my rent (Silly landlord wonGÇÖt take ISK) so in game time has been short. Lol, that was quite entertaining! But yea, can't be in too many places at once. But have to tell you again that you are doing an awesome job in here. I will definitely look you up in-game.
Good luck getting the landlord to play Eve! |
Baux Hawkins
Zero Atmosphere Industrial
0
|
Posted - 2013.06.16 01:22:00 -
[310] - Quote
I am kind of new on eve and i really want to try incursion on the future so i would like to ask what would be a good ammar ship that could have some use on those incursions since i am focusing on those kind of ships |
|
The Djego
Hellequin Inc. Mean Coalition
98
|
Posted - 2013.06.16 10:31:00 -
[311] - Quote
Baux Hawkins wrote:I am kind of new on eve and i really want to try incursion on the future so i would like to ask what would be a good ammar ship that could have some use on those incursions since i am focusing on those kind of ships
For armor:
Apocalypse or Abaddon if you are on the T1 level. Armageddon can work with very good drone skills, but is strictly limited for static gangs(you don't move, everything is killed from the warpin).
For faction ship the Navy Armageddon is basically the ship for you if you have high drone/gunnery skills since it is the highest DPS performer in the line-up. If you lack a lot of SP in drones, you might look into the navy Apoc, with dual faction web 4 HS and tracking/optimal rigs it is a fantastic anti frigate platform in your gang(basically the bigger and much better Legion now) and different to blaster boats, it can take them out right at the spawn point at 70km while still dishing out 1100+ dps up to 30km against bigger targets. You ultimate goal might be the Paladin, since it combines T2 resistance where you need them the most(explo/kin) with lots of utility(for RR/cap transfers) and with high range. It also got a 90% web what enables you to apply nearly full dps even at close range, giving you a fantastic tool that can hit any target, at any range for full dps.
Sub BS you got the Zealot/Legion, both some of the most effective anti frig ships in the game(high range, high dps, extreme high effective tracking), however her popularity is fading slowly, since the high competition in Vanguards means 850 DPS is not good enough in gangs that can cover the anti frig role with BS. However they are still required for Assault and HQ fleets.
Last but not least would be the Guardian logistic cruiser, that sees heavy use in blaster fitted MWD fleets and Assault/HQ fleets, to cap up ships after mwding or against neuting. It is also more sturdy as the Oneiros logistic cruisers, it fact it is the most sturdy piece of logistic hardware you can fly. A slaved guardian can easily sport similar EHP than a battleship while the speed, resists and damage migration give you 3-5 times the tank of a BS in practical use, making it one of the safest places to be in HQ sites and defiantly your best bet for a ship that will survive even the worst alpha situation, logi disconnects or bad fc decisions.
For shield:
Nightmare, you need the caldari BS skill for it but it is very good, it tanks well, got lots of utility and hits at nearly any range acceptable. It also fills the anit frig role in shield gangs fitted for contests(what means artillery fitted machs and tach fitted Nightmares).
The navy Apoc is basically not that strong here because the NM exists(it got more dps, more tank and the same tracking). I sometimes see shield fitted Abaddons or navy Armageddon but they are mostly flow by people that didn't train into the Nightmare yet. Shield legions are used by some, but it is in general a ship that performs worse as shield instead of armor tank, since TCs give you more tracking and armor legions already use 4 HS with a 2 slot tank. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Baux Hawkins
Zero Atmosphere Industrial
0
|
Posted - 2013.06.16 19:12:00 -
[312] - Quote
tkns a lot for that amazing anwer XD |
The Djego
Hellequin Inc. Mean Coalition
100
|
Posted - 2013.06.17 10:08:00 -
[313] - Quote
Baux Hawkins wrote:tkns a lot for that amazing answer XD
Now i have another question i have 2 week playing so my question its should i still go with the ammar or since i have so little time playing i should go for another faction since i have see that there isnt a lot of ammar ship that have some use for incursions a what would its be the best choice to go.
tkns in advance
Amarr is a good choice, other races don't have more ships that are in high demand.
In general it comes down to logistic cruisers and a couple faction BS(Vindicator, Macharial, Nightmare) if you look for ships that are in constant and high demand(Paladin is the only exception to this rule, because there is no armor tanked faction BS that uses lasers and provides the web strength bonus). While you need to train Caldari BS for the Nightmare as Amarr, you get very competitive ships for both shield and armor gangs, and once you train into Caldari the Basilisk isn't that far. If you already had trained for the Guardian, you can now fly both shield and armor logistic and dps, what gives you a lot of options and you will fairly easy and quick find spots in gangs since you can fill a lot of roles. Even better, if you look at it from the FC perspective, he can swap you out for dps or logi, what prevents gangs from having to take breaks if they lack logis or dps. Back in the days with Ludus I tented to rotate between Legion, Guardian and Paladin, depending on what we did need the most. Also a few other regulars in the fleet could do this, what made even pick-up Assault fleets run very efficient and non stop for hour instead of having a 10 minute break after every site, picking up new players and waiting for this special ship they lack but not get in the moment.
If you want it and focus your SP around amarr and lasers, it will take a while but you will see very good results later down the road and you can become a very flexible and well rounded player with that skill-set in incursions.
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Lumadane
Caldari Provisions Caldari State
6
|
Posted - 2013.06.17 14:42:00 -
[314] - Quote
Goldiiee wrote:Estella Osoka wrote:Lumadane wrote:What BS would you guys recommend training towards for a Caldari BS pilot? I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.
I'm just not sure which ship to go towards. Rokh To expand on that a little bit; Going for a Blaster Rokh is the most efficient change for Caldari. By the time you finish training to the T2 guns you should have made enough ISK to get a Vindicator and a few days training to get the Minmitar skills up are a drop in the bucket (Except of course BS 5). A solid Vindicator will get you into most any fleet as either DPS, Drone Bunny or even Rail Vindi but first steps first get a full rack of blasters and tank your resists to the requisite 70% (62% with an OGB) a MWD is nice to keep up in HQGÇÖs (but totally unnecessary in VGGÇÖs and Assaults). Hope that give you something to start with, let me know if you need more specifics.
Thanks for the info. I'll be working on my skills for a blaster Vindi then. Does't seem like it'll take all that long to get pretty much everything for that up to 4. It's the jump to 5 that will take a while. Money for it shouldn't be too big of an issue since I can run through L4s with my CNR or Tengu pretty quickly. |
Sexy Cakes
Have A Seat
337
|
Posted - 2013.06.18 16:15:00 -
[315] - Quote
Bump for sticky Not today spaghetti. |
Tash'k Omar
0ne Percent. Transmission Lost
19
|
Posted - 2013.06.19 06:12:00 -
[316] - Quote
Hey all, I've been an incursion junkie in the past, and am looking to possibly start it up again. Just wondering what the good/active communities are currently, as I'm sure the ones I used to run with no longer exist, or have morphed into something else.
I'm also curious as to what ships/fits are most sought after. I have T2 Autos/Artys and Rails/Blasters, but am quite a ways from Energy turrets. I currently own a Machariel and Nightmare and acquiring a Vindicator would not be a problem if it would be useful. I have an alt that is a perfect Basilisk pilot (minus T2 logi drones) and both this toon and that toon have near perfect (if not perfect) fitting skills. I am very proficient at multiboxing, but I know that is often frowned upon throughout the Incursion communities so no problem either way.
I do also have an inactive booster pilot with maxed leadership skills and a 6 link Tengu, if it would be useful I could activate him once I have the cash flow.
Just wanted to say hi and see what people recommended for groups to join, it's bed time for me so I'll check this thread again in the morning for responses! I'll probably get a chunk of this thread read before hitting the hay though. |
The Djego
Hellequin Inc. Mean Coalition
102
|
Posted - 2013.06.19 08:59:00 -
[317] - Quote
Incursion is a little less busy since I came back to eve(about 2 months ago) but there are still plenty of people and active groups around. I generally did it like back in the days, just hit up TDF/ISN fly in a lot of gangs and you will quickly meet old people you know or new ones that drag you on her channels.
Macharial and Vindi are still good and in high demand.
Multi boxing depends a bit on your FC, some say no, what is her right to do and others say yes, mostly to fill up dps and logi spots and get the gang running till you get some extra people to fill this spots, to prevent stops of the gang or switch out a logi really fast if he gets busy in RL or got a disconnect. I haven't really seen multi boxing abuse(outside ISBoxer fleets) in the last 2 months since I am back to Incursion, where people demand to multi box while other players are on the WL, most just use it to make the gang run smoother and avoid breaks till you find some more people.
From my experience it is quite handy to have a extra booster/logi/dps with you, as long as your FC knows, want you to bring them on grid and if you don't put your fleet at risk using multiple accounts at the same time. If you do it to help out your gang, instead for pure greed a lot people actually like you for going the extra mile to keep the gang running. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
David Clausewitz
David Clausewitz Corporation
44
|
Posted - 2013.06.21 01:57:00 -
[318] - Quote
Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.
Also, is the new Navy Harbinger any good for armor or shield VGs?
|
Goldiiee
Tax and War Haven
417
|
Posted - 2013.06.21 03:42:00 -
[319] - Quote
David Clausewitz wrote:Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.
Also, is the new Navy Harbinger any good for armor or shield VGs?
Last time I flew in a BTL fleet a tower bash alone would take up to 30 minutes. An acceptable fit was whatever you wanted to bring, and competition for sites was also all but non-existent.
Things have changed, most of the new groups have more focused requirements for fleet, T2 guns, specific fits, specific ships, some are GÇÿno boxxersGÇÖ and others promote GÇÿboxingGÇÖ (Playing more than one toon). But the end result was to fine tune the fleet and maximize the earning potential while minimizing the risk. And of course the never ending contesting of sites has made the 'Bring whatever' attitude counter productive to earning ISK.
Currently a site with a tower bash can take as little as 10 minutes for a TCRC or up to 20 for a TPPH, Vanguard fleets run some sites in under 4 minutes tick to tick. Any losses are primarily the players fault and very rarely due to FCGÇÖs incompetence. Incursions have grown up, or gotten less mature, depending on how you look at it. Different play styles and some politics have resulted in the many different groups you see today.
As for the new Harbi, I havenGÇÖt seen one used yet. I imagine the lack of range would still be an issue. Some groups might be willing to take one on, but of course the availability of so many 1000+ DPS ships out there it would require a hard pressed FC to pick a BC unless of course there was nothing else available.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
David Clausewitz
David Clausewitz Corporation
44
|
Posted - 2013.06.21 03:58:00 -
[320] - Quote
Goldiiee wrote:David Clausewitz wrote:Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.
Also, is the new Navy Harbinger any good for armor or shield VGs?
Last time I flew in a BTL fleet a tower bash alone would take up to 30 minutes. An acceptable fit was whatever you wanted to bring, and competition for sites was also all but non-existent. Things have changed, most of the new groups have more focused requirements for fleet, T2 guns, specific fits, specific ships, some are GÇÿno boxxersGÇÖ and others promote GÇÿboxingGÇÖ (Playing more than one toon). But the end result was to fine tune the fleet and maximize the earning potential while minimizing the risk. And of course the never ending contesting of sites has made the 'Bring whatever' attitude counter productive to earning ISK. Currently a site with a tower bash can take as little as 10 minutes for a TCRC or up to 20 for a TPPH, Vanguard fleets run some sites in under 4 minutes tick to tick. Any losses are primarily the players fault and very rarely due to FCGÇÖs incompetence. Incursions have grown up, or gotten less mature, depending on how you look at it. Different play styles and some politics have resulted in the many different groups you see today. As for the new Harbi, I havenGÇÖt seen one used yet. I imagine the lack of range would still be an issue. Some groups might be willing to take one on, but of course the availability of so many 1000+ DPS ships out there it would require a hard pressed FC to pick a BC unless of course there was nothing else available.
BTL Pub wasn't like that when I briefly used it and Ditanian Fleet hasn't really changed much since I last used it.
I'm asking why there isn't a centralized shield version of DF. |
|
Goldiiee
Tax and War Haven
418
|
Posted - 2013.06.21 04:54:00 -
[321] - Quote
David Clausewitz wrote:BTL Pub wasn't like that when I briefly used it and Ditanian Fleet hasn't really changed much since I last used it.
I'm asking why there isn't a centralized shield version of DF. I hate to say this out loud as I might get some backlash, but here goes. If we were all in one community then there would be no one left to contest, therefore less E-Peen, less ISK, less Drama, and of course fewer Heroes and Villains. Couldn't have that
And yes I have heard TDF has not changed much but according to Darthnefarious (Think I misspelled his name) that is due to the Incursion nerf a year ago that crippled Armor and Shield alike but has less effect on Shield due to reps falling on the beginning of cycle Vs. Armor on the end of cycle. Much debate on this subject, as some are saying it's due to armor guys being set in their ways and **** poor logis others stating it's a hatred of Armor by CCP. But that's another topic for another thread.
Edit; Can't believe they **** my apt description.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
The Djego
Hellequin Inc. Mean Coalition
102
|
Posted - 2013.06.21 16:32:00 -
[322] - Quote
I think it is simply because shield fleets got more drama queens(just my personal perception over the years).
Darths perception, from his point of view, isn't that wrong, since he mostly does pickup stuff. However pickup gangs are not competitive in most cases. A lot of shield channels are very selective about skills, ships and fittings you should field and by this they win contests, not because shield ships hit harder(what they don't do). While the random pickup logi can be slow what forces to heavier tanked fittings, if you look at dedicated gangs, it isn't a big deal to work with the same glass cannon setups like shield gangs use(it is actually still a lot easier, because you don't got stuff like 17k EHP logis here).
As for logi, I don't think it makes much of a difference, but chances that you get a bad one are far higher if you pick a random person out of a public channel instead of only working with people you know. Sometimes you simply got days where you hit the broadcast button 20s after having agro and not getting any kind of reps and ask 40s later(while you already lost agro again) if you could get some RR in the not so distant future. This are the days I really think my 97k+ EHP HQ Guardian(before resist links) can be pretty handy for VGs at times.
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Goldiiee
Tax and War Haven
420
|
Posted - 2013.06.23 10:30:00 -
[323] - Quote
Bump for access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Klymer
Hedion University Amarr Empire
300
|
Posted - 2013.06.23 11:02:00 -
[324] - Quote
I noticed on the Scimitar fits listed back on page 5 that T2 armor repair drones we listed. Was that a typo since the Scimitar only gets a bonus to shield maintenance bots or are they carried for some other reason. |
Goldiiee
Tax and War Haven
420
|
Posted - 2013.06.23 11:05:00 -
[325] - Quote
Klymer wrote:I noticed on the Scimitar fits listed back on page 5 that T2 armor repair drones we listed. Was that a typo since the Scimitar only gets a bonus to shield maintenance bots or are they carried for some other reason. On the rare occasion that a ship get into armor those drones are nice to have.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Pandora Tau
Worm Labs
42
|
Posted - 2013.06.24 10:52:00 -
[326] - Quote
Could a Navy Dominix be of use in Incursions? I have an alt who is in the middle of training to specialize in drones and II railguns, and I'm wondering if she could be used. :) |
Xequecal
Ministry of War Amarr Empire
0
|
Posted - 2013.06.25 14:25:00 -
[327] - Quote
How difficult is it to learn incursion PvE? I recently resubbed, the character having been idle for years, and I've never done any "advanced" PvE in eve. Incursions didn't exist when I last played.
Is shield tanking absolutely required to do incursions? Most of my SP are Amarr, armor and lasers. I can fly Paladin and Legion and use T2 large guns, but no Caldari BS for Nightmare. |
Fox God
Skyfire Enterprises
1
|
Posted - 2013.06.25 14:41:00 -
[328] - Quote
Xequecal wrote:How difficult is it to learn incursion PvE? I recently resubbed, the character having been idle for years, and I've never done any "advanced" PvE in eve. Incursions didn't exist when I last played.
Is shield tanking absolutely required to do incursions? Most of my SP are Amarr, armor and lasers. I can fly Paladin and Legion and use T2 large guns, but no Caldari BS for Nightmare.
How close are you to flying the Nightmare? If you are going to try and do incursions I would highly recommend the training time to get into one as you will get into fleets much faster. To my knowledge the pulse fits are not commonly accepted into fleets and Tachs are much preferred.
Since you are new I would definitely recommend reading the entire first post. You should also probably take a look at this website: http://incursions.nexsoft.de/?mode=sniper. While it is not exactly what every community wants you to fly it will give you a rough idea.
Once you get a ship I would recommend getting into 'The Valhalla Project' as it is a training community which has no problems training newer members. If I see you on man when you have a ship and I'm FCing I will gladly show you the ropes and I'm sure that applies to any FC in The Valhalla Project. |
Fox God
Skyfire Enterprises
1
|
Posted - 2013.06.25 14:43:00 -
[329] - Quote
Pandora Tau wrote:Could a Navy Dominix be of use in Incursions? I have an alt who is in the middle of training to specialize in drones and II railguns, and I'm wondering if she could be used.
With the new drone damage amplifiers and if you could switch to blasters (though rails might work... I just think you wouldn't get accepted into fleets as much) the navy domi might actually be worth giving an invite to, although you would definitely be competing with higher dps ships and would probably get into fleets very slowly. |
Xequecal
Ministry of War Amarr Empire
0
|
Posted - 2013.06.25 16:09:00 -
[330] - Quote
Fox God wrote:Xequecal wrote:How difficult is it to learn incursion PvE? I recently resubbed, the character having been idle for years, and I've never done any "advanced" PvE in eve. Incursions didn't exist when I last played.
Is shield tanking absolutely required to do incursions? Most of my SP are Amarr, armor and lasers. I can fly Paladin and Legion and use T2 large guns, but no Caldari BS for Nightmare. How close are you to flying the Nightmare? If you are going to try and do incursions I would highly recommend the training time to get into one as you will get into fleets much faster. To my knowledge the pulse fits are not commonly accepted into fleets and Tachs are much preferred. Since you are new I would definitely recommend reading the entire first post. You should also probably take a look at this website: http://incursions.nexsoft.de/?mode=sniper. While it is not exactly what every community wants you to fly it will give you a rough idea. Once you get a ship I would recommend getting into 'The Valhalla Project' as it is a training community which has no problems training newer members. If I see you on man when you have a ship and I'm FCing I will gladly show you the ropes and I'm sure that applies to any FC in The Valhalla Project.
To actually fly the ship? I just need to train Caldari BS. I have all the skills for Tachyon IIs as well as AWU V. However I have very few SP in shields, pretty much just Shield Management at IV for the extra EHP. Everything else is sitting at like II or III, I don't have the shield compensation skills trained at all nor Tactical Shield Manipulation IV for Invuln IIs. |
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Goldiiee
Tax and War Haven
422
|
Posted - 2013.06.25 17:25:00 -
[331] - Quote
Xequecal wrote:To actually fly the ship? I just need to train Caldari BS. I have all the skills for Tachyon IIs as well as AWU V. However I have very few SP in shields, pretty much just Shield Management at IV for the extra EHP. Everything else is sitting at like II or III, I don't have the shield compensation skills trained at all nor Tactical Shield Manipulation IV for Invuln IIs.
The standard fit for a Nightmare does not use passive shield modules, it uses active, so training for the specific resists is unnecessary Tactical shield Manipulation to 4 is required for T2 Invuls, the rest of the skill are trained by the Logi's that keep you alive.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Fox God
Skyfire Enterprises
3
|
Posted - 2013.06.25 18:52:00 -
[332] - Quote
Goldiiee wrote:Xequecal wrote:To actually fly the ship? I just need to train Caldari BS. I have all the skills for Tachyon IIs as well as AWU V. However I have very few SP in shields, pretty much just Shield Management at IV for the extra EHP. Everything else is sitting at like II or III, I don't have the shield compensation skills trained at all nor Tactical Shield Manipulation IV for Invuln IIs. The standard fit for a Nightmare does not use passive shield modules, it uses active, so training for the specific resists is unnecessary Tactical shield Manipulation to 4 is required for T2 Invuls, the rest of the skill are trained by the Logi's that keep you alive. QFT
Just make sure you are able to equip the t2 invulns and fit tank heavy until you are comfortable, then see what you can shave off of your tank to dedicate towards dps. |
Kenpo
61st Angry Angels
7
|
Posted - 2013.06.25 19:27:00 -
[333] - Quote
Always wanted to try incursions since it was introduced, never had the skills or ships trained, now I can fly an Onieros and Guardian fully fitted. I can also fly the Damnation if armor boosting is needed, although I don't know how accepted CS's are. Only thing ive done is rep or boost friends in their missions when they need some assistance Caution, rubber gloves and faceshield required when handling this equipment. |
OkaskiKali
School of Applied Knowledge Caldari State
47
|
Posted - 2013.06.25 23:00:00 -
[334] - Quote
Kenpo wrote:Always wanted to try incursions since it was introduced, never had the skills or ships trained, now I can fly an Onieros and Guardian fully fitted. I can also fly the Damnation if armor boosting is needed, although I don't know how accepted CS's are. Only thing ive done is rep or boost friends in their missions when they need some assistance
I would suggest that you miss ISN.
Incursions is Eve at it's best but ISN seem intent on bringing the communities down. Site pop ups and everyone runs over to join a fleet to make isk. That's what we want to do but ISN seem hell bent on making incursions all theres... No idea why you would want to pop sites intentional, you're still doing it right I see Noble.
******* |
Jill Antaris
Imperial Academy Amarr Empire
54
|
Posted - 2013.06.26 00:54:00 -
[335] - Quote
Kenpo wrote:Always wanted to try incursions since it was introduced, never had the skills or ships trained, now I can fly an Onieros and Guardian fully fitted. I can also fly the Damnation if armor boosting is needed, although I don't know how accepted CS's are. Only thing ive done is rep or boost friends in their missions when they need some assistance
Try TDI for armor fleets.
For armor fleets you need the armor and skirmish gang links, booster mostly get a tip by the other fleet members if you help out a random fleet, but don't expect more than 30-40M per hour, since many people forget to give the booster a share when they leave. On the bright side, you can do it afk and play with another account in the meantime or do as I do and read some forums. While T3 boosters are still better, many people will not dismiss a CS if you add all the skirmish links they need as a bonus.
Oneiros and Guardian are still in high demand, if you can fly both and got both hulls in the incursion you are very flexible and can chose what the FC wants, just start with vanguards and do bigger sites once you are fluid with the watch list, player changes, commands and RR use. |
Goldiiee
Tax and War Haven
422
|
Posted - 2013.06.26 11:17:00 -
[336] - Quote
Jill Antaris wrote:Kenpo wrote:Always wanted to try incursions since it was introduced, never had the skills or ships trained, now I can fly an Onieros and Guardian fully fitted. I can also fly the Damnation if armor boosting is needed, although I don't know how accepted CS's are. Only thing ive done is rep or boost friends in their missions when they need some assistance Try TDI for armor fleets. For armor fleets you need the armor and skirmish gang links, booster mostly get a tip by the other fleet members if you help out a random fleet, but don't expect more than 30-40M per hour, since many people forget to give the booster a share when they leave. On the bright side, you can do it afk and play with another account in the meantime or do as I do and read some forums. While T3 boosters are still better, many people will not dismiss a CS if you add all the skirmish links they need as a bonus. Oneiros and Guardian are still in high demand, if you can fly both and got both hulls in the incursion you are very flexible and can chose what the FC wants, just start with vanguards and do bigger sites once you are fluid with the watch list, player changes, commands and RR use. Jill you meant TDF right? For armor fleets, I believe Born Ara are gaining traction as well in the armor community.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Brainstorm Stormrage
Aliastra Gallente Federation
0
|
Posted - 2013.06.28 13:33:00 -
[337] - Quote
I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? |
Jill Antaris
Imperial Academy Amarr Empire
54
|
Posted - 2013.06.28 13:59:00 -
[338] - Quote
It is more or less the same training path, train up BS and large lasers. You options are basically Abaddon(pure dps), Apoc(mostly used as oversized anti frig and sniper ship), Navy Apoc(its like a apoc but better), Navy Geddon(highest DPS hull you can get), Nightmare(if you want to fly shield) or Paladin(if you want to look super *smug*). I would wait a bit with sniper fittings till you know a bit more about Incs, since this means Assault and HQ sites that require more understanding of commands, tagging and better tanking/cap skills. Sites will run way longer and can include serious neuting.
You could use something like this in the beginning, don't get so fussed about the little lack of dps, against frig heavy sites it is pretty good and with conflag and some sentry drones the DPS is fairly decent later on, at least for the price tag. If you can't use the rigs, find somebody you trust that can fit them, they are not expensive and will help you a lot. First investment should be a Federal navy webs and a few levels in overheating and nanite paste use, to use them at longer range during the hole site and repair them on your way into the next site(this will speed up frig kills a lot). After this get T2 weapons. If you invest a bit in faction membranes and got gang boosts you can also drop 1-2 slots of the tank for more heat sinks.
[Apocalypse, Anti Frig] 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Damage Control II Heat Sink II Heat Sink II
Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Large Energy Locus Coordinator II Large Energy Metastasis Adjuster II Large Energy Discharge Elutriation I
Hobgoblin II x5 Curator I x2
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Goldiiee
Tax and War Haven
424
|
Posted - 2013.06.28 14:18:00 -
[339] - Quote
Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks.
Any other communities with Home page links please drop them in here and I will get them added to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Brainstorm Stormrage
Aliastra Gallente Federation
0
|
Posted - 2013.06.28 15:44:00 -
[340] - Quote
Goldiiee wrote:Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks. Any other communities with Home page links please drop them in here and I will get them added to the OP.
Here you go:
https://www.facebook.com/Lv6.Incursions
https://twitter.com/U_O_R (Union of Revolution Twitter account)
http://wiki.eveuniversity.org/Incursions (Eve Uni incursions page) |
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Goldiiee
Tax and War Haven
426
|
Posted - 2013.06.28 15:48:00 -
[341] - Quote
204 characters left on the OP add much more and I am going to have to re-edit the whole thing :)
Thanks for the Links Brainstorm
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Goldiiee
Tax and War Haven
426
|
Posted - 2013.06.30 11:38:00 -
[342] - Quote
Bump for access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Calgrissom Torvec
7
|
Posted - 2013.07.02 13:02:00 -
[343] - Quote
Bump good thread. Keep it at the top. |
Goldiiee
Tax and War Haven
453
|
Posted - 2013.07.05 13:21:00 -
[344] - Quote
Added an Ugly Index to post #3 of everything discussed so far. :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Gimme more Cynos
Science and Trade Institute Caldari State
60
|
Posted - 2013.07.06 15:20:00 -
[345] - Quote
I have a question on this topic.
Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships?
As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html |
Zor'katar
Matari Recreation
118
|
Posted - 2013.07.06 15:47:00 -
[346] - Quote
Gimme more Cynos wrote:I have a question on this topic. Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships? As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html I know for VGs, Scimis with faction tracking links are preferred, and faction low slot items can get you slightly better capacitor numbers. And as you said, there's always faction tank, but the invulns are obscenely expensive. |
Goldiiee
Tax and War Haven
454
|
Posted - 2013.07.06 16:20:00 -
[347] - Quote
Gimme more Cynos wrote:I have a question on this topic. Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships? As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html I can say without a doubt that pimping a Logi is always a bad idea, the whole concept is for the Logi to save the expensive ship, so it doesnGÇÖt make much sense for the logi to be an expensive ship as well. A faction hardener might not be reckless but a deadspace certainly is, as you can literally buy a couple fully fitted replacement ships for the cost of some deadspace Invuls. Add to that when a gank attempt is made on a fleet, the primary will usually be the LogiGÇÖs as they are the easiest to kill and then the Sansha takes care of the rest.
As far as necessity goes, I have always needed a faction mod of two in the lows to get the power or cap regen needed to keep a logi stable, mid slots get a T2 Invul or T2 EM ward, and of course tracking links, Faction :) (I had to put a little shiny on it). Total cost was under 300 mil, but with all the market manipulation faction tracking links have gotten to 140 mil each, up from 40mil each when I bought a dozen a year ago.
Finally I would add Pimping your implants is relatively safe for a Logi.
I will post the two logi fits I have been using for over a year in the next post.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Goldiiee
Tax and War Haven
454
|
Posted - 2013.07.06 16:56:00 -
[348] - Quote
Not saying this is the best, just showing you what I use. Both of these fits require a 4% PG implant for me, of course there are other implants to get 4% but just to be sure I used an EG-606 (6% PG implant).
[Scimitar, Logi5] 4x Large Shield Transporter II
Adaptive Invulnerability Field II 3x Shadow Serpentis Tracking Link (Tracking Speed Script) Gistum B-Type 10MN Microwarpdrive
2x Shadow Serpentis Power Diagnostic System True Sansha Reactor Control Unit Dark Blood Capacitor Power Relay
2x Medium Capacitor Control Circuit II
4x Medium Armor Maintenance Bot I 1x Light Armor Maintenance Bot II
This Scimi is cap stable with two reps and the MWD and all links, or three reps and all links forever, or four reps and all links for 2 minutes and change I think.
A lot of the faction on my Basi has to do with keeping the PG and CPU requirements in the green, still needed a PG implant and as I said earlier I just use a EG-606 so I always have a little breathing room.
[Basilisk, Basi love] 5x Large Shield Transporter II Imperial Navy Large Energy Transfer Array
Caldari Navy Adaptive Invulnerability Field Caldari Navy EM Ward Field 2x Shadow Serpentis Tracking Link Gistum B-Type 10MN Microwarpdrive
Signal Amplifier II Dark Blood Power Diagnostic System
Medium Ancillary Current Router II Medium Capacitor Control Circuit II
5x Light Armor Maintenance Bot II
Of course there are all kinds of different ways to fit up your Logi, this is just the way I do it for me. Best plan is if youGÇÖre interested in doing Incursions install EVE-HQ, EFT, Pyfa or whatever you prefer and try out several different fits.
BTW the Sig Amp II, and training multitasking to 5, lets me lock 12 pilots.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
The Djego
Hellequin Inc. Mean Coalition
118
|
Posted - 2013.07.07 12:24:00 -
[349] - Quote
Gimme more Cynos wrote:I have a question on this topic. Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships? As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html
As for the fitting posted, it looks good, but it also uses a lot of implant slots that might be spend better on other stuff, especially if you fly a lot of different logis(what most people that fly this kind of pimp setups do) and combat ships.
[Basilisk, Incursion MK2] Damage Control II Reactor Control Unit II
Adaptive Invulnerability Field II Thukker Large Shield Extender Caldari Navy EM Ward Field Republic Fleet 10MN Afterburner Domination Explosive Deflection Amplifier
Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Partial E95c Power Conduit
Medium Ancillary Current Router II Medium Anti-EM Screen Reinforcer II
Light Shield Maintenance Bot II x5
This is what I came up for this sites on the basi, I posted that fitting like 2 years ago on the german forums. You get a lower sig and higher resists against the major source of the alpha in the sites(EM and explosive), it also doesn't require implants. But I guess, sig/resists vs raw EHP comes a bit down to personal preference.
Need, not really, but in general if you fly them every day using ISK to improve rep amount, EHP or the amount of utility mods can be helpful.
Your options are:
EHP/speed/sig
In my opinion not a bad thing, as a logi you should always consider that your death is not a option to you or the fleet, because it doesn't only create consequences for you but a lot of other people in the fleet. While it saved my logi a few times in HQ/Assaults when **** did hit the fan, it also gives you a very relay able ship in random gangs, where mistakes happen, other logis can be slow and it provides more time for BS pilots(that need explaining what to do first) to react. If you can improve the EHP with a few tweaks without throwing A-Type modules on everything and without losing in other areas, it is in general a good idea for a serious logi, even if you very rarely should be in a situation where you need it.
Effective Rep amount/ability to utilize full rep for prolonged time frames
While it should be not required it can help you immensely to compensate in situations where the other logi is slow, falls behind or disconnects and makes your day to day logi work a lot easier to you. Your most obvious option are T2 reps, that improve both your reaction speed and rep amount, however this mostly requires fitting mods and compromising the tank. If you can get more Rep(T2 reps) or longer run time(by mixing T2 reps with dead space meds) it is definitive a very good investment. I see this any day if you compare very high end fitted logis and high skills to someone that doesn't fly logi every day, doesn't used a individual for his needs tweaked fitting and also is not maxed out. A logi that is quicker with the reaction, can rep more in burst situations and can sustain his full rep for a as long as required(what most lower end fittings on scimi/oni can't in random fleets) can make a very noticeable difference. The biggest gain however is, that it makes your own life easier, because you can do more on your own and are less depended on other logis. If you fly logi every day, making your job easier should be worth something to you, however how much is only up to you to decide.
Utility Mods
This is the big elephant in the room today in my experience. Most FCs want you to do very big compromises with your tank and rep ability's(both by requesting dps drones and forcing you to more modest meta 4 RR fittings) to fit as much remote sensor boosters and tracking links as possible. To make a logi more than just dead weight in her eyes, when it comes to contest and site times.
Disclaimer: Any combination of logis can keep the fleet alive, the question is what logis can provide the biggest benefit beyond that, by providing extra links, dps or cap support.
While you don't need to pimp, it is however it is a good idea to get in that fleets(because they are fast), and max out the efficiency of the limited amount of mods that you have in this kind of fittings to keep you and others alive. While most fleets got ok suggestions for setups, if you often fly logi there you ultimately want to improve this fittings, because operating under this conditions is rather tricky at times. Like in a 6-0 basi with 2 tracking links or 4-5 tracking links on the scimi or 4 link fittings on a oni, that still can use T2 reps for over 10 minutes and field a serious EHP number to not be a paper tiger once you fly without massive gang boosts(I nearly lost my logi buddy in a oni because he used the suggested fleet setup and the links went down, while nobody noticed this as I had agro).
There where a lot of good discussions about this in the old trusted Inc Logi channels, where you directly discussed it with other logi pilots, but in general it comes down more often or not to personal preference. Is that extra 10k EHP useful if you have to lose 0.5 effective reps for it? Is a 500-700M Invu worth the price if you can fit another TL or remote sensor booster with it? Do you want to train 12 days to get another 40s runtime out of your oneiros? Can you take a fitting that is build around a 500M plate and change it in a way that it doesn't lose performance to a meta 4 plate? This are mostly questions, every logi pilot must answer for himself. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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The Djego
Hellequin Inc. Mean Coalition
123
|
Posted - 2013.07.07 15:37:00 -
[350] - Quote
As I did run a bit out of characters, and the question also mentioned the other logis, I might add something to them to.
Oneiros:
[Oneiros, armor Blitz] Corpum B-Type Energized Adaptive Nano Membrane Corpum B-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Explosive Membrane 1600mm Reinforced Rolled Tungsten Plates I True Sansha Capacitor Power Relay
Federation Navy Tracking Link, Optimal Range Script Federation Navy Tracking Link, Optimal Range Script Federation Navy Tracking Link, Optimal Range Script Federation Navy Tracking Link, Optimal Range Script
Large Remote Armor Repair System II Large Remote Armor Repair System II Large Remote Armor Repair System II Centum A-Type Medium Remote Armor Repair System
Medium Remote Repair Augmentor II Medium Remote Repair Augmentor II
Medium Armor Maintenance Bot II x5
This fittings runs multiple times longer than standard T2 rep fittings. With the EM-805 imp it runs 13 minutes, what means basically stable with target switches and pulling off reps again after the target is full, instead of just 40-50s practically what is a standard number for most fits(this is the time you get with fittings that run 2 minutes, because you are not at 100% cap when you rep most of the time, you can't go to much under peak recharge and got constant drain form the links). It also reps more than a with 4 meta 4 reps and sports 52.8k EHP before gang links and slaves(that is enough to survive in HQs). Pimping in this case was done for the reason to rep a bit more(compared to meta 4), rep without getting hold back by cap(you can use all the reps full time), and archiving a very good tank to fly bigger sites or survive random situations, where things don't go as they should.
A very cool option is that you can deal quite good damage with it, changing 2 low slots for drone damage mods and using sentry drones. 177 dps is pretty good on the gank side as far as logis go, if hammerheads wouldn't be so slow and often attacked, you could even push that to 234 dps.
Guardian:
[Guardian, last man standing] Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Centii A-Type Adaptive Nano Plating Centii A-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I
Corelum A-Type 10MN Afterburner Shadow Serpentis Sensor Booster, Targeting Range Script
Large Remote Armor Repair System II Large Remote Armor Repair System II Large Remote Armor Repair System II Large Remote Armor Repair System II 'Chivalry' Large Energy Transfer Array I 'Chivalry' Large Energy Transfer Array I
Medium Ancillary Current Router II Medium Ancillary Current Router II
Light Armor Maintenance Bot II x5
One of my old Guardians, with gang bonuses every resistance except kin is beyond 90%, 65k EHP before slaves and links, while sporting 4 T2 reps. If you downgrade one T2 rep to a dead space med, you can save a ton on the cap transfers and you can also replace the 2. plating for a DCU if you use a CPU imp(what provides even more tank after links). I think this is as far as pimping a 4-2 guardian is possible. I mostly build it to win a bet against another logi pilot, that I can fit my guardian with more tank and RR than he had in his fitting.
Basilisk:
[Basilisk, max rep, no cap chain] Imperial Navy Capacitor Power Relay Imperial Navy Capacitor Power Relay
Federation Navy Tracking Link, Optimal Range Script Federation Navy Tracking Link, Optimal Range Script Thukker Large Shield Extender Pith B-Type EM Ward Field Pithum C-Type Adaptive Invulnerability Field
Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Pithum A-Type Medium Shield Transporter
Medium Ancillary Current Router II Medium Capacitor Control Circuit II
Light Shield Maintenance Bot II x5
Probably the most silly thing I ever flown, specially build on request for a basilisk without cap chain support and max rep ability's. With 2 cap rechargers instead of the the tracking links it is fully cap stable, but that is kind of overkill in VGs, since you can solo logi with a fit like this even with the tracking links, since you have a rather brutal burst rep ability(and this is what makes it extreme good in combination of insta rep from shield transporters) compared to the scimi with more or less similar sustained rep(worst case scenario, put a cap transfer on it and will rep like little Jesus himself). You might be able to fit another 1-2 tracking links or remote sensor boosters, but I really like that the fitting got a good mix of massive burst rep, a bulletproof tank and works without cap chaining. I normally fly 4-2 or 5-1 Basilisk, but it is actually quite nice in a 6-0 setup to.
[Scimitar, I got more links] Damage Control II True Sansha Power Diagnostic System True Sansha Power Diagnostic System True Sansha Power Diagnostic System
Shadow Serpentis Tracking Link, Optimal Range Script Shadow Serpentis Tracking Link, Optimal Range Script Shadow Serpentis Tracking Link, Optimal Range Script Shadow Serpentis Tracking Link, Optimal Range Script Shadow Serpentis Tracking Link, Optimal Range Script
Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Pithum A-Type Medium Shield Transporter
Medium Capacitor Control Circuit II Medium Core Defense Field Extender II
It is very flimsy and should have RR drones on it all the time, if your logi buddy doesn't sleep it is a very effective fitting for the ship and VGs. Most will throw in a shield extender instead of the 5. link, but it is usable with 5 links if you got good logis. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
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Fox God
Skyfire Enterprises
3
|
Posted - 2013.07.08 13:53:00 -
[351] - Quote
Bump for great success.
"Kill the Arnons until there are none".
Thoughts on logi LSE fit (lower sig which could lead to problems if skirmish DCs) vs (1/2) invuln fit? |
The Djego
Hellequin Inc. Mean Coalition
125
|
Posted - 2013.07.08 14:18:00 -
[352] - Quote
Fox God wrote:Thoughts on logi LSE fit (lower sig which could lead to problems if skirmish DCs) vs (1/2) invuln fit?
On the Scimitar most people will use a single shield extender when they do one slot tanking, since even without links you sig will still be small and the invu would stack against the fleet boost, while the extender will get better with gang bonuses(10% more HP) or other stuff that increases shield HP(like the pdus you fit to get enough power grid for the extender).
On the Basilisk you want to plug the massive EM hole first, since it gets you murdered if a few romi do focus fire on you. Choices for the 2. slot would be extender or Invu, depending on how much grid you have left. If you don't go with a extender, you want a DCU and at least one pdu/field extender rig to increase your shield HP. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Fox God
Skyfire Enterprises
3
|
Posted - 2013.07.08 14:23:00 -
[353] - Quote
The Djego, Thank you for your quick reply. So it sounds like both sides have their ups and downs. Though from what I gather in the scimi it's fine due to reduced sig and in the basi plug the hole first.
Also Goldiiee, "Are you trying to bring a Chevy to a group of Ferraris"? Best quote I've read this entire thread and so true. TVP would look so odd: you have anything from the 20b officer Vindi to the 400mil Maelstrom. Imagine a Rolls, a rusty beatle and everything in between running together. |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
47
|
Posted - 2013.07.08 15:12:00 -
[354] - Quote
Goldiiee wrote:I had a few conversations yesterday about becoming an FC, and I realised that there wasnGÇÖt a lot of hard information on this, even though it is the most important role in fleet PVE so here are some thought on the matter.
Skills First and foremost you will need wing command skills to 2 for a VG fleet, this will allow you to fleet warp and ditrubute bonuses to 2 squads, or 21 pilots (including yourself). Assault might be able to be run at Wing Command 2 but I wouldnGÇÖt advise it. Wing Command 4 is the minimum for running HQGÇÖs but just barely, similar to assaults with Wing Command 2, you can do it but there is no room for errors.
Ship FC ship types have changed over time, originally a monster tank was the FC ship of choice (My first FC was sporting a 200k EHP tank), pretty much anything that could survive the first wave and keep the FC on the field, as the mechanics have been more closely observed groups have found a comfort zone some still use the huge anchor, others believe huge tanks are not as good as high resists and comfortable buffers. (I fall into the 70% resists and 14k buffer group). FCGÇÖing from a Logi boat is difficult at best, not being able to see the rats as they die makes it hard to judge how well the fleet is doing and make adjustments to improve. Not to mention a logi has enough important jobs to do, donGÇÖt add FCGÇÖing to the list it will only end in tears.
Forming Up Depending on your fleets abilities you will have to decide whether your Fleets DPS will remove enough of the rats to keep the logistics from being overrun. And if your fleet comp is capable of dealing with unexpected situations (never know when that Logi's ISP will disconnect him to spite you). This is where a good understanding of ships, bonuses and all types of fittings comes in handy. Knowing what a ships optimal and falloff ranges will be. The appropriate DPS it should have. The amount of shield/armour it has for a buffer. The resists/buffer it should have with currently fitted modules. The range and efficiency of a large variety of Webs.
Fleet Composition A fleet full of 1400s will spend all day in a site and never kill the first wave if the rats get into orbit unless you have webs. A full fleet of blasters will kill everything quite efficiently but you will be tanking full room aggro for the entire time rats are getting in range. Missiles work at most ranges but a contesting fleet will make many of the volleys fly into nothing, and inexperienced pilots will waste weapon cycles on targets that are no longer there when the missile arrives.
Your Job As the FC you will be responsible for deciding if a volunteersGÇÖ ship will be a benefit or liability, and if the pilot will be helpful, disruptive or for that matter a greifer (Yes new news, some people get in fleets just to watch, and sometimes help, Incursion Bears lose ships) Being able to communicate exactly what you need and how you need it done will save time and assets. Voice comms are essential to making this work, and a microphone shy FC will worry a fleet of seasoned pilots, conversely a screaming FC will annoy good pilots and prove their incompetence by blaming other for their failures. If you make a mistake, own it, and donGÇÖt make the same mistake again.
Another FCGÇÖs job has to do with fluidity, having the next step planned and ready to execute will keep pilots happy and involved, things like knowing where the fleet needs to go next, giving the command to align early and often, reminding the fleet to grab their drones, reload their ammo, follow tags, and all the while watching to make sure nobody is dying or asleep at the keyboard. It is a multitasking nightmare some days, and as easy as breathing the next day.
Manage your assets and time; nothing will break a fleet up faster than a 30 minute acceleration gate break after every site. Pick a time for a break and let everyone in fleet know. Ask pilots leaving fleet to let you know as early as possible, donGÇÖt guilt them into staying. Keep the replacement pilots advised of when they will be active. You will find that people leaving fleet will look for you to FC for them more often if you are flexible and considerate.
Well I am sure there is more to add, but this should be a good start.
The most important skill that you must have while FCing is to know what to do when things go wrong.
-OGB disco -Logi disco -Mass fleet disco -How to safely evac a site -How to spider tank -Knowing when you can and can't save a Leroy
These are things that I have dealt with in VGs, and knowing how to quickly identify and quickly react to the problem can be the difference between a ship with flakes of paint keeping it together, or a wreck being scooped up.
Ship losses can, and will happen when you FC. The only thing that will make you better is to identify what went wrong and attempt to prevent the same thing from happening in the future.
Ship loss prevention tips -Keep comms clear while on a gate -Never say the 4 letter word that starts with a G and ends in ate until it is time to take it -Keep everyone on grid and OGBs on your watchlist -Announce your checklist over TS3 so you remember to do it every time (Logis here, sites clean, fleet take gate) -Set up your overview so you can see non fleet members (This lets you quickly see if someone drops fleet, which usually means a disco) -Warn your logis if the site is preloaded (a preloaded site means there is full fleet damage at the beginning of the site so the logis need to possibly be prepared to overheat reps for a few cycles until everyone gets locked up and some of the DPS gets taken off the field) -Don't be afraid to pause the fleet between waves to help ID a potentially dangerous situation -Don't be afraid to delegate some responsibilities (Drone bunny call for drones at the appropriate times) Lowering the average to make you look better since 2012. |
Goldiiee
Tax and War Haven
456
|
Posted - 2013.07.08 15:43:00 -
[355] - Quote
Fox God wrote:PS: In your FC Guide nor in your Fitting Guide do I see a mention of high influence, but then again that might require a little too much explaining that can just be done in channel. Yeah I tried writing something up on it once a long time ago, but gave up on it in the draft stages. It's easier for FC's to explain during the 2 or 3 hours we deal with it. Better than having new guys showing up tanked to the gills and doing 50 dps when the bars already gone.
IDK might be time to open the word and take another stab at it, got to admit it's been kind of nice to sit back and let djego and the rest of you add articles; I was running out of ideas, and figured I was starting to sound like one of those elitist bitter vets with to much knowledge and no current experience
Thanks again to everyone that adds to the knowledgebase here
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Goldiiee
Tax and War Haven
457
|
Posted - 2013.07.09 17:55:00 -
[356] - Quote
Added CID 'A new shield group' to the OP and started moving new information to Post #3 to keep the relevant stuff on the first page.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Fox God
4
|
Posted - 2013.07.11 13:35:00 -
[357] - Quote
Bump for great topic. |
Dutch Todoko
Green Visstick High Green Rhino
0
|
Posted - 2013.07.11 13:47:00 -
[358] - Quote
Hi guys,
Incursions just got my intrest and what ship can you recommend?
I fly now a drake but for incursions I need a battleship.
I was thinking about:
Rokh Megathron Or Hyperion
What one is the best, less skill intensive?
And some common tips and tricks? |
Fox God
4
|
Posted - 2013.07.11 13:52:00 -
[359] - Quote
If you were to link your eveboard, we'd be able to tell you better what you should be aiming for. Of those three ships the megathron will have the easiest time getting into fleets. Hopefully you have blasters trained if you are going for those boats. Here is a sample fit for a starter Mega that I had saved, maybe this will give you a better idea of what you should strive for:
[Megathron, T2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 100MN Microwarpdrive II
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Medium Nosferatu II
Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hobgoblin II x5 Hammerhead II x5
When you inevitably get the isk from incursioning make sure to hop up to a vindicator (or even before that get t2 rigs and faction mods).
If you don't want to post here with your skills, feel free to evemail me and I'll take a look at what you could train. |
PopplerRo
0
|
Posted - 2013.07.11 13:59:00 -
[360] - Quote
As you already have caldari skills you may be quicker to just skill into the rokh, then blasters. While you have those at least you are capable of taking part in most incursion sites and making isk while you possibly train toward something like a vindicator. |
|
Fox God
4
|
Posted - 2013.07.11 14:03:00 -
[361] - Quote
PopplerRo wrote:As you already have caldari skills you may be quicker to just skill into the rokh, then blasters. While you have those at least you are capable of taking part in most incursion sites and making isk while you possibly train toward something like a vindicator. Where did you see that he already had caldari skills? All I saw was the three ships he was asking about. Rokhs with rails are bad mmmk (inb4 theorycrafted 150km+ scenarios). So he really needs blasters before he can fly any of those boats. I think the sideways train to make a rokh (the extra couple of days for cal bs 4) could be much better put to use in the gunnery skill tree, or even the engineering skill tree depending on what his cap and shield skills are like. |
Dutch Todoko
Green Visstick High Green Rhino
0
|
Posted - 2013.07.11 14:13:00 -
[362] - Quote
http://eveboard.com/pilot/Dutch_Todoko |
Goldiiee
Tax and War Haven
458
|
Posted - 2013.07.11 14:14:00 -
[363] - Quote
Dutch Todoko wrote:Hi guys,
Incursions just got my intrest and what ship can you recommend?
I fly now a drake but for incursions I need a battleship.
I was thinking about:
Rokh Megathron Or Hyperion
What one is the best, less skill intensive?
And some common tips and tricks? Everyone is just guessing for you right now, since you fly a drake PopplerRo is figuring you can fly a Caldari BS, since you're asking about caldari and gallente BS's everyone in assuming that means you have trained blaster. With a detailed list of your current skills it takes a lot of the guesswork out and can give you some exact measures of time and ISK needed to get you into an Incursion fleet.
Of course this can be handled faster in a chat, make an eveboard for your character and join some of the public chats listed in the first two post of the OP, and I am confident someone in those chat will be able to help you out quick. Or get an Eveboard link in here and the community here will be able to help better as well.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Dutch Todoko
Green Visstick High Green Rhino
0
|
Posted - 2013.07.11 14:16:00 -
[364] - Quote
I just posted it! Did somthing wrong with api so it took abit longer, I got zero railgun skills but so far most people are flying gallente in incursions that are affordable for me. |
Fox God
4
|
Posted - 2013.07.11 14:25:00 -
[365] - Quote
Juding by your eveboard, you are not prepared to fly BSs hardly at all, so you have a bit more work to do, I'd say a months worth should get your foot in the door. Personally I'd go with the Mega->NavyMega (upgrading ASAP due to tank issues). You're gunnery skills need a lot of work as of right now you can hardly do any damage. The following is a list of basic skills you will need to effectively fly your ship.
Signature Analysis 3 (lock time)
Engineering 4 (cap management) Energy Systems Operatinon 4 (cap management) High Speed Maneuvering 4 (cap management)
Even with those skills trained you will still probably need to invest in a gist c-type MWD (no worries they are cheap).
Looking at Spaceship command I would definitely get Gallente Battleship 4 right off the bat (it will help down the road too when getting a vindicator).
Now on to gunnery :( : Large Hybrid Turret 4 Motion prediction 4 Trajectory Analysis 4 Sharpshooter 4 Surgical Strike 4 Weapon Upgrades 5 Advanced Weapon Upgrades 4 Large Hybrid Turret 5 (Then get to t2 guns)
Before you get Large Hybrid turrent 5 I would go back and finish out those cap aiding skills.
That's how I would do it, I'm not sure if I got all the gunnery as I dont have evemon at work so :(. |
Dutch Todoko
Green Visstick High Green Rhino
0
|
Posted - 2013.07.11 14:27:00 -
[366] - Quote
Thanks! I injected those gunnery skills 4 days ago but didn't train them much, they are still on the list!
BS skill I want to 4 of the race im going to fly.
|
Fox God
5
|
Posted - 2013.07.11 14:37:00 -
[367] - Quote
Dutch Todoko wrote:Thanks! I injected those gunnery skills 4 days ago but didn't train them much, they are still on the list!
BS skill I want to 4 of the race im going to fly.
No problem man, hit me up in game sometime if you need any help getting your ship together or anything. |
Dutch Todoko
Green Visstick High Green Rhino
0
|
Posted - 2013.07.11 14:43:00 -
[368] - Quote
Thanks for the list its somthing I was thinking also on! Now "only" have to train for it and get the isk... |
Fox God
5
|
Posted - 2013.07.11 14:50:00 -
[369] - Quote
Dutch Todoko wrote:Thanks for the list its somthing I was thinking also on! Now "only" have to train for it and get the isk... It'll be worth every second once your in a fleet pulling ~120-180m/hr |
Frostys Virpio
Lame Corp Name
555
|
Posted - 2013.07.11 18:42:00 -
[370] - Quote
Starting from : http://eveboard.com/pilot/Frostys_Virpio
Best bet is gunnery for a Rock then crosstrain for Nightmare right? |
|
Bruce Rossignol
Mother Corp
1
|
Posted - 2013.07.12 00:34:00 -
[371] - Quote
Frostys yup or go for a vindi as it might be a bit quicker as you'll only need to do the the BS skills for gal n mintar then having to train energy weapons and amarr BS.
Best thing to do would be to get in the rokh and get a taste for incursions, see what type of fleets you like being apart weather its VG's or HQ's.
TVP, WTM and some of the VG groups will take Rokhs in so once the gunnery skills are sorted finding a fleet shouldn't be to hard. Most groups have mailing lists with their fits in so join them and see how they'll like you to fit a out a ship. most groups are somewhat relaxed on the rigs as they know people run with various groups in both HQ's and VG's, most will be happy as long as you have at least an EM rig as it pugs shields naturally em hole somewhat |
Fox God
10
|
Posted - 2013.07.12 14:11:00 -
[372] - Quote
[Rokh, T2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 100MN Microwarpdrive II Cap Recharger II Cap Recharger II
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hobgoblin II x5
Frosty, thankfully the crosstrain between blasters and lasers share many supprort skills. I would work on getting all of the gunnery support skills to 4 first and get large blasters.
However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare. |
Frostys Virpio
Lame Corp Name
569
|
Posted - 2013.07.15 05:00:00 -
[373] - Quote
Fox God wrote:
However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.
THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means? |
Goldiiee
Tax and War Haven
463
|
Posted - 2013.07.15 11:53:00 -
[374] - Quote
Frostys Virpio wrote:Fox God wrote:
However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.
THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means? VVV means Vindicator anchor, this group usually drives to the spawns anticipated spawning point (That's worded badly) so their guns/weapons are at optimal for the longest time. This tactic is used to ensure minimal loss of DPS during the key moments after a spawn when the rats are not moving
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Frostys Virpio
Lame Corp Name
573
|
Posted - 2013.07.15 22:35:00 -
[375] - Quote
Goldiiee wrote:Frostys Virpio wrote:Fox God wrote:
However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.
THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means? VVV means Vindicator anchor, this group usually drives to the spawns anticipated spawning point (That's worded badly) so their guns/weapons are at optimal for the longest time. This tactic is used to ensure minimal loss of DPS during the key moments after a spawn when the rats are not moving
Thanks. Also, I just learned why many people seem to hate the T2 gun progression skill wise... |
Jasmine Assasin
State War Academy Caldari State
13
|
Posted - 2013.07.17 12:34:00 -
[376] - Quote
My idea was to run VGs but what groups are running those now or are any? What would I need to swap to get into HQs?
This is what I have so far. Any ideas, suggestions? Anything obvious I'm missing? What (if any) other ammo should I carry? I have ran VGs with a Mega in the past so I know how they work, never done an HQ site before.
[Nightmare, VGs] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Federation Navy Stasis Webifier Tracking Computer II Tracking Computer II Sensor Booster II, Scan Resolution Script
True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L True Sansha Mega Pulse Laser, Imperial Navy Multifrequency L Large Energy Transfer Array II Large Shield Transporter II
Large Anti-Thermal Screen Reinforcer II Large Energy Burst Aerator II
Warrior II x15
I added the tech II Burst as it seemed to add substantial DPS, I tried using two tech Is and some other combos but for some reason this seems to work where the other combos fell flat (like adding 50DPS instead of 2...). I don't get it unless it's just an EFT error. I am still training for tech II Energy weapon rigs so I don't know for sure myself yet. Everything else is trained and fitted as described. |
Goldiiee
Tax and War Haven
472
|
Posted - 2013.07.17 19:00:00 -
[377] - Quote
Jasmine Assasin, most of the Nightmare fits I have seen are Tachyon Nightmares, for VG's the pulses might work but it depends on who you are flying with and whether they use Nightmares as snipers or close range DPS. The fit looks capable but again it depends on who you are running with, OGB availability, community standards and of course your comfort zone.
I haven't heard anything lately about who is doing VG fleets every day, I know Warp to Me and ICU was running some pretty dedicated VG fleet every day a few weeks ago, and ISN tends to keep a VG fleet up when some members are available but not enough for an HQ, you probably need to check a few channels to find out for sure.
As far as Crystals go, it depends on number of tracking computers and the scripts your running. I personally use 3 Tracking Comps when I fly a nightmare with two scripted for range and one for speed I then have the following ranges and change crystals as the distance closes.
Aurora > 102km Standard > 90 Ultraviolet > 78 X-ray > 67 Gamma >55 Multifrequency > 23 Gleam, under 23
I have been using a Mach for quite some time now so I could be wrong on those, double check with a more current pilot to verify or simply plug the crystals in and check your ranges with your skills and make a cheat sheet till you have them memorized.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.22 17:26:00 -
[378] - Quote
To the top some useful info among the garbage the 1st page is clogged with. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Eida La
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.07.24 05:38:00 -
[379] - Quote
Looking to try something new; is anyone willing to take a look at my character and give me an idea of how to train and a rough timeline until a FC would find me relevant? Obviously, I have limited experience with BS size ships.
edit: I'm willing to train towards Logi as well if that is a high-demand role for Incursions.
http://eveboard.com/pilot/Eida_La |
DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
13
|
Posted - 2013.07.24 08:33:00 -
[380] - Quote
Eida La wrote:Looking to try something new; is anyone willing to take a look at my character and give me an idea of how to train and a rough timeline until a FC would find me relevant? Obviously, I have limited experience with BS size ships.
edit: I'm willing to train towards Logi as well if that is a high-demand role for Incursions. edit2: Looks like I'm not THAT far away from being able to fly a Scimitar decently (18d); are these used in enough Incursion fleets to make it worth training into?
Scimitars are very welcome to fleets (dem tracking links <3).
By going over your skills, Scimitar is your best option really. Ideally you would want to train Logistics 5 and Repair Drone Operation 4 and Sensor Linking 4 as a start, then work your way through the skills needed as a logi pilot to "max out"
Goldiiee can tell you a lot more about the fits and such, I haven't touched a logi ship in years. |
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Goldiiee
Tax and War Haven
488
|
Posted - 2013.07.24 15:06:00 -
[381] - Quote
Eida La wrote:Looking to try something new; is anyone willing to take a look at my character and give me an idea of how to train and a rough timeline until a FC would find me relevant? Obviously, I have limited experience with BS size ships. edit: I'm willing to train towards Logi as well if that is a high-demand role for Incursions. edit2: Looks like I'm not THAT far away from being able to fly a Scimitar decently (18d); are these used in enough Incursion fleets to make it worth training into? http://eveboard.com/pilot/Eida_La I know it seems like a lot of posts to read through, so I will drop some links to the posts where The Djego answered this with a lot of detail and helpful advise.
https://forums.eveonline.com/default.aspx?g=posts&m=3313911#post3313911 https://forums.eveonline.com/default.aspx?g=posts&m=3314437#post3314437
Additionally some other posts by number that were relevant to Logi. Post number in this thread. #58 - #60, #62 - #63, #65, #87, #91 - #93, #203 - #206. #229 - #235 #241 - #242, #345 -,#349
As DTson Gauur pointed out you will need Logistics 5 trained to be useful to most fleets, particularly in a Scimi the PG and recharge times are really sensitive to that skill on purpose. But if your willing to put tin the time to train it I know there are many communities looking to add more reliable Logi's to their ranks.
In short; Train it and you will find plenty of Fleet and ISK opportunities.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Goldiiee
Tax and War Haven
488
|
Posted - 2013.07.30 09:31:00 -
[382] - Quote
Bump
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Leroy Jen-kins
Dark Forge Enterprise CORPVS DELICTI
0
|
Posted - 2013.07.31 14:19:00 -
[383] - Quote
Please not that TVP although they have tengus in there mailing list the chances of gettin in a fleet is 5% and soon they will be pushed out of the list all together .
So whats a tengu pilot to do to get into a incursion
A: Cross Train B: fly something to please them C: just hand them your char
Thats right see they say train skills to fly a battleship to fly a faction fitted navy or faction battleship .
Yet ppl seem to forget what if we dont wanna train for these what gives these ppl the right to tell us to train for certain ships maybe a new incursion channel should be opened where everyone can get the chance to join a incursion because its rather 1 sided argument atm |
Blizzaro
Enter The Abyss. Verge of Carebearing
3
|
Posted - 2013.07.31 17:40:00 -
[384] - Quote
Leroy Jen-kins wrote:Please not that TVP although they have tengus in there mailing list the chances of gettin in a fleet is 5% and soon they will be pushed out of the list all together .
So whats a tengu pilot to do to get into a incursion
A: Cross Train B: fly something to please them C: just hand them your char
Thats right see they say train skills to fly a battleship to fly a faction fitted navy or faction battleship .
Yet ppl seem to forget what if we dont wanna train for these what gives these ppl the right to tell us to train for certain ships maybe a new incursion channel should be opened where everyone can get the chance to join a incursion because its rather 1 sided argument atm
Why would you not want to earn isk quicker?
Why would you not want to be in an optimal ship?
I don't understand.
Edit: Oh wait I do you bought the toon for 3 bill flying a tengu a couple of days ago and expect to be given a free isk pass. |
Zor'katar
Matari Recreation
142
|
Posted - 2013.07.31 18:25:00 -
[385] - Quote
Leroy Jen-kins wrote:Thats right see they say train skills to fly a battleship to fly a faction fitted navy or faction battleship .
Yet ppl seem to forget what if we dont wanna train for these what gives these ppl the right to tell us to train for certain ships It's a channel run by a group of players. They have the right to demand that new pilots fly Echelons and sing showtunes to get in fleets if they really want to. You're under no obligation to do what they tell you to do, but they're under no obligation to accept you into their fleets. If you don't like the way they run things, find a different group. There are lots of them out there. If you don't like the way any of them do things, you're free to start your own.
Blizzaro wrote:Why would you not want to earn isk quicker?
Why would you not want to be in an optimal ship?
I don't understand. Incursions are just one of many things competing for training time in this game. Can't really blame someone for having their own priorities. (Hint: sometimes fun trumps ISK.) |
Goldiiee
Tax and War Haven
489
|
Posted - 2013.07.31 19:52:00 -
[386] - Quote
Leroy Jen-kins, Sorry to hear TVP is phasing out TenguGÇÖs I can only imagine the TVP leadership is having to make some hard choices about fleet ships in order to protect their community from the contest nature Incursions have taken on. I canGÇÖt remember what post I addressed this issue in previously but it was back a few pages; basically TVP is modifying their tactics to match other communities (Assumption I havenGÇÖt spoken to DaisyCutter or anyone from TVP in a month) as a Tengu has a high probability of losing some DPS to instant damage turrets, and they have a max DPS a few hundred below most BSGÇÖs and a full 1000 below a Vindicator I can only assume TVP is rightly trying to fill the spot in fleet with the most DPS available. Unfortunate for Tengu pilots but necessary I am sure.
But this might be an opportunity to start a Tengu community, I know they can do VGGÇÖs and possibly even be solid performers in Assaults (NCNGÇÖs would still require a BS wing) who knows this might be your opportunity to break into the GÇÿGÇÖNew Incursion communityGÇÖGÇÖ trend we seem to see every week. If you do, let me know, I will add your group to the OP and direct T3 pilots your way.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Keira Rizzel
NovaKane Incorporated You've got RED on you
2
|
Posted - 2013.07.31 20:06:00 -
[387] - Quote
X up for the VGs in that Tengu, TVP were running them earlier but people would rather wait for a rare spot in an HQ fleet while making ZERO ISK and the VG fleet fizzled out.
I don't understand the thinking, if you want to make ISK, carry VG fits with you to main systems, if you can't get into the HQ, change up and go have some casual Incursion time, WHILE MAKING ISK. |
James Baboli
Warner Bros.
11
|
Posted - 2013.08.02 21:40:00 -
[388] - Quote
Leroy Jen-kins wrote:Please not that TVP although they have tengus in there mailing list the chances of gettin in a fleet is 5% and soon they will be pushed out of the list all together .
Tengus have a place. It is not really incursions, with the exception of NCNs. They deal subpar DPS at standard DPS ranges. They can no longer snipe. They aren't nearly as good at drone bunnying as 6 gun arty lokis, especially if you run triple web or dual web + SeBo. They don't usually carry many mods to help the fleet for non-contest fleets, and most cruisers/frigs can speed tank their missiles if allowed to MWD without being webbed.
Train a loki. They're cool. or a dual web shield bhaal, the FC's will lol and then maybe let you fly it. Or a windi. Or a nightmare. Or heck, any of the t1 combat battleships if you're cheap or low SP.
Speaking of which, any intel people are willing to share on tests of dual web bhaalgorns with officer webs? |
James Baboli
Warner Bros.
11
|
Posted - 2013.08.04 11:24:00 -
[389] - Quote
Goldiiee wrote:Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks. Any other communities with Home page links please drop them in here and I will get them added to the OP.
Warp to Me Incursions has a homepage (soonGäó to include forums!) at Warptome.com |
Goldiiee
Tax and War Haven
492
|
Posted - 2013.08.04 11:33:00 -
[390] - Quote
James Baboli wrote:Goldiiee wrote:Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks. Any other communities with Home page links please drop them in here and I will get them added to the OP. Warp to Me Incursions has a homepage (soonGäó to include forums!) at Warptome.com Added, let me know if it changes.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
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Selkak
The SIX Group
0
|
Posted - 2013.08.05 02:28:00 -
[391] - Quote
Greetings Incursion people,
Im looking to get involved with incursions due to the fact that i am falling asleep doing lvl 4 missions. Literally falling asleep. Im looking for a fleet that can help get on my feet and start learning the ropes of incursions, a more casual minded fleet would be best due to crazy work schedules. Shield or armor doesnt matter to me, i can do both.
Thanks ahead of time all! |
James Baboli
Warner Bros.
11
|
Posted - 2013.08.05 06:11:00 -
[392] - Quote
Selkak wrote:Greetings Incursion people,
Im looking to get involved with incursions due to the fact that i am falling asleep doing lvl 4 missions. Literally falling asleep. Im looking for a fleet that can help get on my feet and start learning the ropes of incursions, a more casual minded fleet would be best due to crazy work schedules. Shield or armor doesnt matter to me, i can do both.
Thanks ahead of time all!
Sounds like Warp to Me is the best fit for you, as its a casual training community. |
James Baboli
Warner Bros.
12
|
Posted - 2013.08.07 22:04:00 -
[393] - Quote
Bump and shameless plug!
Tomorrow, I will be fitting as many battleships for shield incursions as possible, discussing it on coms for the whole time. Spending most of the day discussing fitting on a set of coms to be determined. All are welcome, and the in game channel and mailing list for the information on where and exactly when its starting is "Baboli Fitting Yards".
Please note, my general doctrine and background is with training communities, so shiny will be minimal on this run of fitting, and tank will be emphasized to a moderate degree. |
Syreck
Law Offices of Bob Loblaw
0
|
Posted - 2013.08.11 08:12:00 -
[394] - Quote
I'm looking to get into Incursions like most everyone in this thread haha, I've come back after a bit of a hiatus I assume all you really need to know for these are just basic game mechanics, broad casting, angular velocity and what not for best turret dps? I can fly a vindi and have the liquid isk to be able to fit one out pretty decently but I'm in AU timezone so I'm not sure where to start looking, preferable my timezone and newbie friendly. |
The Djego
Hellequin Inc. Mean Coalition
143
|
Posted - 2013.08.11 11:39:00 -
[395] - Quote
TDF(armor) had 3 gangs during AU time zone yesterday(one mwd fleet with 3-4 Vindis and 1-2 Kronos) and they use a lot of Vindicators\Kronos\NavyMega\Mega hulls for slow boat\mwd fleets in general. I also think TVP(shield) runs 23/7 her HQ fleets. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Tama Rens
Dedicated Inactivity
0
|
Posted - 2013.08.13 03:24:00 -
[396] - Quote
I've been out of game for some time now. I used to run incursions in a Mach fit with T2 800s, but this was back when the VG sites could be blitzed. A friend told me things have changed since I last played...
Anyway, I've come back and thought I might give incursions another go. In skimming the thread, I gather Machs are now preferred to sport artys? I remember seeing a fair share of Nightmares when I ran ages ago, and I see those are still popular along with Vindicators...
So, what is THE ship for running VGs? I've got all racial BS at 5, and all T2 gun specs at 4. Possible a kind soul posts the standard Mach/Nightmare/Vindi fits for me? I currently own a Mach I can play around with, and I've got a Nightmare too. No Vindi, but I could be persuaded to get one if it's THE ship to fly.
Appreciate the info as I try to get my incursion legs back under me. |
Goldiiee
Tax and War Haven
493
|
Posted - 2013.08.13 05:56:00 -
[397] - Quote
Tama Rens wrote:So, what is THE ship for running VGs? Different groups have different preferred fits, your best source for fits will be to find the group that runs during your particular game time and check their MOTD for a fitting list. For example TVP runs pretty much 23/7 but they focus on HQ's more than VG's. ISN runs in the EU afternoon till midnight usually and they start as VG's but usually end up doing HQ's. I believe WTM and ICU are running VG's but I haven't kept track of their operating times, all of these groups have a different preferred fitting so you will need to get in their public chats and look at the MOTD or ask for a current fit.
Edit I could link the fits I am aware of but they take up a lot of room, and start a troll feeding frenzy that takes a week to resolve :) suffice it to say get all resists above 70% (60% if your flying with a group that runs an OGB) and leave your self enough buffer to feel comfortable. This can usually be Done with a Pith-A Invul or two T2 Invuls and of course a rig to fill the EM hole.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Oxide Ammar
Equilibrium Tech Labs
13
|
Posted - 2013.08.13 07:52:00 -
[398] - Quote
Selkak wrote:Greetings Incursion people,
Im looking to get involved with incursions due to the fact that i am falling asleep doing lvl 4 missions. Literally falling asleep. Im looking for a fleet that can help get on my feet and start learning the ropes of incursions, a more casual minded fleet would be best due to crazy work schedules. Shield or armor doesnt matter to me, i can do both.
Thanks ahead of time all!
Just be careful that incursion starts to get boring more and more since you will keep doing the same sites over and over, getting asleep or afk for 30 sec can risk you losing a shiney ship.
LOL I miss my days in Rokh although I was doing max dps in it, but rarely was getting aggro. I literally can go make myself sandwich or coffee and come back with no dent on it, since I got myself a Vindi I can't even turn my face to watch TV while doing incursion. I saw many people losing 10+ bill worth pirate ships because they got sloppy. |
Silver Getsuga
Quantum Studies Institute
2
|
Posted - 2013.08.14 12:40:00 -
[399] - Quote
Hello, I'm really new to the game. Haven't even started training any T2 weapons, got my missile and turret supports almost the same.
So I'm wondering what ships/weapon system I should aim for shield fleets. DPS and DPS projection of the Nightmare looks better than Machariel's on paper. So basically they get invites for speed (mtac thingy) and alpha (winning contested sites) and because there are not enough Nightmares around, is that correct? Are there any other differences?
Also, there is the Vindicator. What's his role in Incurions? What's the percentage of Vindis in ideal fleet?
Would you personally train for NM, Mach or Vindi given you're at 0 skills and you got plenty of Incursions expirience? And why?
I got only Drake experience so far. So got no emotional response to a particular turret weapon system. So all I care for now is effectiveness.
Thank you in advance. |
Sir John Halsey
26
|
Posted - 2013.08.14 17:27:00 -
[400] - Quote
Hi.
Since i started playing EVE i trained my skills going for missiles and Caldari ships. Now, i want to try incursions so, my skills are most likely bad :) http://eveboard.com/pilot/Sir_John_Halsey
The question i have is: with Odyssey 1.1 and the changes to medium guns, HACs and CS, will it be worth flying an Eagle or a Rail Tengu into incursions?
Or my best bet is to train for a sniping Rokh?
Ah, one more thing... is this http://incursions.nexsoft.de/?mode=fit&id=367 Is it worth investing in this hull and flying it in incursions? |
|
James Baboli
Warner Bros.
13
|
Posted - 2013.08.14 20:16:00 -
[401] - Quote
Silver Getsuga wrote: Also, there is the Vindicator. What's his role in Incurions? What's the percentage of Vindis in ideal fleet?
Would you personally train for NM, Mach or Vindi given you're at 0 skills and you got plenty of Incursions expirience? And why?
I got only Drake experience so far. So got no emotional response to a particular turret weapon system. So all I care for now is effectiveness.
Thank you in advance.
Disclaimer: All roles and numbers reflect shield fleets and shield doctrines and are HQ centric, with hearsay from more VG focused communities thrown in and marked.
In HQs DPS should outnumber snipers roughly 1.6 to 1, making the comp for a safe (with fairly random logi, the 70%+ 100k EHP perfect skill fits and an OGB to make up for bad skills) TCRC capable HQ fleet 6-7 logi, 17-22 DPS 7-13 snipers depending on the relative skill of the pilots and shininess of fits.
The vindicator is the short range DPS monster of incursions. It is the highest DPS ship, and with proper fit, before going seriously shiny can pump out 1400+ DPS with mediocre skills, with bonused webs to help with the application of this DPS. Ideally, all of the short range DPS boats are vindis, with an experienced pilot getting a ReSeBo from somewhere to act as the drone bunny. 2nd most skill intensive ship, as it has cap management problems with poor skills.
The NM is one of the few ships that changes roles based on site type. In HQ or AS, centric communities, they fit tachs and are bar none the highest DPS sniper ship with better application at medium and short range. Ideally, NMs make up 60+% of your snipers. Most tach NM fits are designed and intended to cap chain. In VGs, many people swear by the pulse mare. It is the most skill intensive to fly properly, as the cap management issues are serious.
The macha, fit right, is an alpha boat, plain and simple. In most cases, it also is used for MTACing as it has superior speed and agility compared to the other optimal tier ships, and a high slot to spare without sacrificing DPS. Ideally, unless needed for additional utility highs or in a contest oriented fleet, only one macha per fleet as the MTAC p/d. Easiest of the top tier BS to fly, as it has few cap management issues owing to not needing cap to fire and high speed requiring fewer cycles of MWD to make it to appropriate spots. |
James Baboli
Warner Bros.
13
|
Posted - 2013.08.14 20:24:00 -
[402] - Quote
Sir John Halsey wrote:Hi. Since i started playing EVE i trained my skills going for missiles and Caldari ships. Now, i want to try incursions so, my skills are most likely bad :) http://eveboard.com/pilot/Sir_John_HalseyThe question i have is: with Odyssey 1.1 and the changes to medium guns, HACs and CS, will it be worth flying an Eagle or a Rail Tengu into incursions? Or my best bet is to train for a sniping Rokh? Ah, one more thing... is this http://incursions.nexsoft.de/?mode=fit&id=367Is it worth investing in this hull and flying it in incursions?
As of now, with the exception of flying as the drone bunny in fleets lacking ReSeBo fits, flying anything but a battleship or logi is counter productive. Even with the changes, they still underperform BS DPS at similar ranges on all of the BS and all but one of the cruisers. Uitra Tellens have a slightly lower sig radius, meaning that without paints, a perfect railgu applies more DPS than any t1 BS with guns @ its orbit distance.
Both the rail rokh and blaster rokh are far more universally accepted than any missile boat.
Also, if rigging a torp boat, the speed rig is more preferable than the flight time rig to reduce the time in flight and thus chance of lost volleys. The only HQ community I know of that does not currently have a policy of no missile boats, in theory or in practice, is Warp To Me, so I cannot recommend building out the RNI/CNR you linked unless you already fly with us and know you like our community. |
Jade Imp
Caldari Provisions Caldari State
55
|
Posted - 2013.08.15 05:53:00 -
[403] - Quote
It's been a long time since I did any incursions so I am wondering if my Nightmare fit is still accepted or if I need to change it before trying to join groups again.
Fit is
[Nightmare, Incursion Sniper] Imperial Navy Heat Sink True Sansha Heat Sink True Sansha Heat Sink Domination Tracking Enhancer Tracking Enhancer II
Large Shield Extender II Pith A-Type EM Ward Field Gist B-Type Thermic Dissipation Field Adaptive Invulnerability Field II Adaptive Invulnerability Field II Sensor Booster II Tracking Computer II, Tracking Speed Script
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Large 'Regard' Power Projector Large 'Regard' Power Projector
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Please ignore the crystals I just tossed the fit up in EFT for easy of copy/paste. |
Goldiiee
Tax and War Haven
495
|
Posted - 2013.08.15 14:03:00 -
[404] - Quote
Jade Imp wrote:It's been a long time since I did any incursions so I am wondering if my Nightmare fit is still accepted or if I need to change it before trying to join groups again. Umm well depending on what group you fly your fit will change. I would add that you are sporting more tank than I have seen on an Incursion ship in a long time. You can probably add an EM rig and free up a mid slot especially if you flying with a group that uses a max OGB. Cap issues are usually dealt with like tank by using fleet mechanics so here is what you should probably have.
[Nightmare, Minimums]
4x Tachyon Beam Laser II Large Energy Transfer Array II Large Shield Transporter II
2x Adaptive Invulnerability Field II 2x Tracking Computer II (Optimal Range Script) Sensor Booster II (Targeting Range Script) Sensor Booster II (Scan Resolution Script) Gist X-Type 100MN Microwarpdrive <-- (reduces Cap penalty to 0%)
Damage Control II 3x Heat Sink II Tracking Enhancer II
Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II Large Low Friction Nozzle Joints II
10x Warrior II 5x Light Armor Maintenance Bot II
4x Gleam L 4x Aurora L 4x Imperial Navy Multifrequency L 4x Imperial Navy Ultraviolet L 4x Imperial Navy Xray L 4x Imperial Navy Gamma L
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Frostys Virpio
Lame Corp Name
631
|
Posted - 2013.08.18 20:28:00 -
[405] - Quote
Currently trying to get to be able to fit this :
[Rokh, Will it Rock?]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Large Shield Extender II Cap Recharger II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II Large Hybrid Discharge Elutriation II
Is there any serious misstakes in there or would it be ok to run at least in a beginner fleet? |
SnSPork
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.08.21 07:19:00 -
[406] - Quote
Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.
[Tempest Fleet Issue, Incursion] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Damage Control II
Sensor Booster II, Scan Resolution Invulnerability Field II Invulnerability Field II EM Ward Field II Federation Navy Stasis Webifier
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile 'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Anti-Thermal Screen Reinforcer II
Srouce: http://jestertrek.blogspot.com/2012/01/fit-of-week-incursion-tempests.html
What about 1400's
[Tempest Fleet Issue, TFI_Inc2]
6x 1400mm Howitzer Artillery II (Republic Fleet EMP L) 2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile
2x Adaptive Invulnerability Field II EM Ward Field II Sensor Booster II Tracking Computer II
4x Republic Fleet Gyrostabilizer Damage Control II 2x Tracking Enhancer II
2x Large Core Defense Field Extender I Large Anti-Thermal Screen Reinforcer II
Lastly, I'm guessing EM is the recommended damage type to run incursion with?
Thanks for the help!!
|
Lipbite
Express Hauler
752
|
Posted - 2013.08.21 08:24:00 -
[407] - Quote
SnSPork wrote:Lastly, I'm guessing EM is the recommended damage type to run incursion with?
Damage type doesn't matter because Sansha has omni-resist - but yes, often I see EMP L with projectile guns. Fits preferences depend on certain community doctrines - for example ship with energy or projectile guns will be assigned sniper role (and asked to fit 1400s) but in another fleet you can be accepted with your present fit because there is much more than 1 community and your ship may fit into some doctrines without refitting / retraining.
Tl;DR ask about fits in community chat channels. |
James Baboli
Warner Bros.
13
|
Posted - 2013.08.21 11:44:00 -
[408] - Quote
Frostys Virpio wrote:Currently trying to get to be able to fit this :
[Rokh, Will it Rock?]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Large Shield Extender II Cap Recharger II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II Large Hybrid Discharge Elutriation II
Is there any serious misstakes in there or would it be ok to run at least in a beginner fleet? One major issue if you are flying HQs, and minor if flying VGs/AS. It needs an MWD for HQ fleets, and the TE is almost wasted as a DPS boat if running dual TC rather than TC and res scripted SeBo. |
James Baboli
Warner Bros.
13
|
Posted - 2013.08.21 11:52:00 -
[409] - Quote
SnSPork wrote:Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile 'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
What about 1400's
[Tempest Fleet Issue, TFI_Inc2]
6x 1400mm Howitzer Artillery II (Republic Fleet EMP L) 2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile
Thanks for the help!!
The cruise launchers are interesting. I haven't seen a TFI with cruises on it in quite awhile. The 800s should definitely be paired with torps if you are going to be running more weapons in your highs.Also, what site types are these ships for, as they don't fit any of the normal patterns currently in use as far as which mods and rigs are used for what.
|
SnSPork
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.08.21 17:40:00 -
[410] - Quote
James Baboli wrote:SnSPork wrote:Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile 'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
What about 1400's
[Tempest Fleet Issue, TFI_Inc2]
6x 1400mm Howitzer Artillery II (Republic Fleet EMP L) 2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile
Thanks for the help!!
The cruise launchers are interesting. I haven't seen a TFI with cruises on it in quite awhile. The 800s should definitely be paired with torps if you are going to be running more weapons in your highs.Also, what site types are these ships for, as they don't fit any of the normal patterns currently in use as far as which mods and rigs are used for what.
Wouldnt the torpa be too slow to catch frigs?
And the 800mm set up was listed as an intermediate fit of sorts, I just combined it with the one listed on eve-uni to create the 1400mm setup.
Im hoping to run VG, but I get the feeling that its pretty competitive so I don't mind starting off with AS.
Lastly, what would be the "standard" setup for the TFI?
|
|
Sycotic Deninard
Basgerin Pirate SCUM.
35
|
Posted - 2013.08.23 01:43:00 -
[411] - Quote
James Baboli wrote:Leroy Jen-kins wrote:Please not that TVP although they have tengus in there mailing list the chances of gettin in a fleet is 5% and soon they will be pushed out of the list all together .
Tengus have a place. It is not really incursions, with the exception of NCNs. They deal subpar DPS at standard DPS ranges. They can no longer snipe. They aren't nearly as good at drone bunnying as 6 gun arty lokis, especially if you run triple web or dual web + SeBo. They don't usually carry many mods to help the fleet for non-contest fleets, and most cruisers/frigs can speed tank their missiles if allowed to MWD without being webbed. Train a loki. They're cool. or a dual web shield bhaal, the FC's will lol and then maybe let you fly it. Or a windi. Or a nightmare. Or heck, any of the t1 combat battleships if you're cheap or low SP. Speaking of which, any intel people are willing to share on tests of dual web bhaalgorns with officer webs?
I used to do incursions pre and post missile nerf flying nothing but a Tengu. Pre nerf, it was a decent sniper ship. Post nerf it was a decent close/med range DPS ship using the fit I came up with (1000+DPS).
The problem was that it required +6% implants and most casual incursion runners wouldnt use them. The result was people bringing sub-par Tengu fits that would become a drag to the fleet.
In case anyone is interested in the fit that I used, here it is.
[Tengu, Incursions - DPS HAMS (Passive)]
6x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)
Republic Fleet Large Shield Extender Pithum A-Type Explosive Deflection Amplifier 2x Pithum A-Type EM Ward Amplifier Pithum A-Type Kinetic Deflection Amplifier 1x Federation Navy 10MN Afterburner
4x Caldari Navy Ballistic Control System
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Core Defense Field Extender II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
21,600x Scourge Rage Heavy Assault Missile 5,700x Scourge Javelin Heavy Assault Missile
As you can see, this has plenty of tank with excellent resists (at least 80% accross the board with fleet boosts) and best of all.... its all passive (meaning that even when I'm nueted by the Outunis, Deltrolls and Niarjas), I still retain my tank.
|
Goldiiee
Tax and War Haven
517
|
Posted - 2013.08.24 14:17:00 -
[412] - Quote
Sycotic Deninard wrote: I used to do incursions pre and post missile nerf flying nothing but a Tengu. Pre nerf, it was a decent sniper ship. Post nerf it was a decent close/med range DPS ship using the fit I came up with (1000+DPS).
The problem was that it required +6% implants and most casual incursion runners wouldnt use them. The result was people bringing sub-par Tengu fits that would become a drag to the fleet.
In case anyone is interested in the fit that I used, here it is.
[Tengu, Incursions - DPS HAMS (Passive)]
6x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)
Republic Fleet Large Shield Extender Pithum A-Type Explosive Deflection Amplifier 2x Pithum A-Type EM Ward Amplifier Pithum A-Type Kinetic Deflection Amplifier 1x Federation Navy 10MN Afterburner
4x Caldari Navy Ballistic Control System
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Core Defense Field Extender II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
21,600x Scourge Rage Heavy Assault Missile 5,700x Scourge Javelin Heavy Assault Missile
As you can see, this has plenty of tank with excellent resists (at least 80% accross the board with fleet boosts) and best of all.... its all passive (meaning that even when I'm nueted by the Outunis, Deltrolls and Niarjas), I still retain my tank.
I agree TenguGÇÖs can be tanked up to some absolutely ridiculous numbers, and they can put out some equally amazing numbers in DPS.
The problem? The EVE player mantra of GÇÿI canGÇÖt be assed to train that to level VGÇÖ. Taking into account that 90% (Guessing) of players donGÇÖt train anything to V till they have nothing left to train and even then itGÇÖs a GÇÿMaybeGÇÖ means that most players including the ones that took the drake/missiles route will be considerably below the graceful numbers you're showing in your fit. Add that missiles really are kind of Meh when competing against turrets and you get the current climate of no missile boats for Incursions.
I was made aware a couple months ago the TVP was declining TenguGÇÖs for fleet during the peak contesting hours, this was not meant as a personal snub to Tengu pilots, just a guarantee to the fleet that the FC was covering everything in their scope to ensure the fleet made ISK by not intentionally putting a weaker link it the chain.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Warner Bros.
14
|
Posted - 2013.08.29 14:37:00 -
[413] - Quote
Also a reminder. Arguing with an FC in incursion local after being banned from a community is a good way to let other communities know to add you to the ban list if they agree with the reason you were banned. And then telling the leaders of other communities they are wrong when you can't fit most of the T2 mods that are default is a good way to get them to never invite you. |
Daniel Fergus
Molon Labe. RISE of LEGION
0
|
Posted - 2013.08.29 22:04:00 -
[414] - Quote
What's the general opinion on the scorpion? |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
129
|
Posted - 2013.08.31 18:46:00 -
[415] - Quote
A niche ship. Put a decent tank on it, leave room for ECM mods, logis put you on watchlist, go into site, start jamming sansha rats, then you will become the tank for the entire fleet. NPC rats hate EWAR. |
Nami Maddox
Enlightened Academy Age of Enlightenment
0
|
Posted - 2013.09.02 13:28:00 -
[416] - Quote
What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead. |
Nadia Gallen
Advanced Engineering and Research Division
18
|
Posted - 2013.09.02 15:59:00 -
[417] - Quote
Nami Maddox wrote:What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead.
Oh they are still quite active, of course it also depends on which time zone you are looking at them in.
There is alot of activity in the EU timezone.
|
Goldiiee
Tax and War Haven
525
|
Posted - 2013.09.03 18:02:00 -
[418] - Quote
Nadia Gallen wrote:Nami Maddox wrote:What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead. Oh they are still quite active, of course it also depends on which time zone you are looking at them in. There is alot of activity in the EU timezone. I am away from my gaming rig for the next few weeks so I can't verify the active groups but I get mail pretty regularly and I update the OP as requested. So long story short (I know too late) he OP should be current.
PS: Anyone with new information or groups feel free to email me or post them here and I will continue to update the OP as they come in.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Zeata Udan
Ahrendee Frontlinez Omega Commission
0
|
Posted - 2013.09.12 00:44:00 -
[419] - Quote
I haven't done incursion at all but I wanted to know if a ecm scorpion would be of any use? The fitting was
4x prototype guss rails 2x drone link augmented
100m prototype micro warp drive 6x jamers T2 sensor booster (target reange script/ target range script, as needed
2x T2 1600 mm armor plates Reactive armor hardner T2 explosive hardner T2 damage control
(Don't know the actual name of the rigs off the top of my head) optimal range ecm Ecm strength
The optimum range of ecm is at 105km, falloff is at 183kmand stanght at 7.9, target range with script is 145km. I know the tanking ability are lacking but the just wanted feadback on the this since I never done one. |
Nijoson Uisen
Caldari Provisions Caldari State
0
|
Posted - 2013.09.12 02:51:00 -
[420] - Quote
Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.
I tossed together a ship in EHQ for this and I think it'd work well:
High power 5x Medium 'Regard' Remote Capacitor Transmitter Medium power 1x Cap Recharger II 2x Adaptive Invulnerability Field II 1x EM Ward Field II 1x Experimental 10MN Afterburner I Low power 3x Beta Reactor Control: Capacitor Power Relay I Rig Slot 3x Medium Egress Port Maximizer I [Osprey]
thoughts? |
|
Padegejas
Peace Empire for univers
12
|
Posted - 2013.09.12 10:05:00 -
[421] - Quote
Nijoson Uisen wrote:Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.
I tossed together a ship in EHQ for this and I think it'd work well:
High power 5x Medium 'Regard' Remote Capacitor Transmitter Medium power 1x Cap Recharger II 2x Adaptive Invulnerability Field II 1x EM Ward Field II 1x Experimental 10MN Afterburner I Low power 3x Beta Reactor Control: Capacitor Power Relay I Rig Slot 3x Medium Egress Port Maximizer I [Osprey]
thoughts?
Survivability of T1 logi ships is pretty low. May be there are some channels that accept T1 logists, but as far as I know most incursion channels require T2 logi ships as absolute minimum for logists. |
James Baboli
Warner Bros.
15
|
Posted - 2013.09.13 08:18:00 -
[422] - Quote
Padegejas wrote:Nijoson Uisen wrote:Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.
I tossed together a ship in EHQ for this and I think it'd work well:
High power 5x Medium 'Regard' Remote Capacitor Transmitter Medium power 1x Cap Recharger II 2x Adaptive Invulnerability Field II 1x EM Ward Field II 1x Experimental 10MN Afterburner I Low power 3x Beta Reactor Control: Capacitor Power Relay I Rig Slot 3x Medium Egress Port Maximizer I [Osprey]
thoughts? Survivability of T1 logi ships is pretty low. May be there are some channels that accept T1 logists, but as far as I know most incursion channels require T2 logi ships as absolute minimum for logists. Try talking to Nolak about osprey fits. He's about the only person who every got to fly them regularly, and mostly because he was so amusing to listen to as he exploded. Hit something in the mid 80s or low 90s before he stopped. |
James Baboli
Warner Bros.
15
|
Posted - 2013.09.13 08:22:00 -
[423] - Quote
Zeata Udan wrote:I haven't done incursion at all but I wanted to know if a ecm scorpion would be of any use? The fitting was *snipped*
ECM scorpion is insufficient to actually permajam sufficient numbers of targets to make it worth it in TCRCs, and WILL hold primary aggro quite nicely, but will be squishy and take lots of reps as currently fit. It may find a niche in an armor VG fleet if you are running single logi and jamming the majority of the DPS, but this is not a standard doctrine of any fleet as far as I know. |
Rukia Taika
Dueces Wyld
17
|
Posted - 2013.09.17 17:55:00 -
[424] - Quote
Hey Goldie
Armor Shiny Incursion was open in response to the disbanding of Born Ara Mob. Many of the old pilots and Fleet commanders joined ASI that are more for the leaner tank and higher DPS like in the old days. Armor Shiny incursion has a public channel: ASI GÇô Pub current ships being accepted Navy Battleship Pirate Faction Battleship Oneiros (prefer Logi 5)
The MOTD in the public channel does list mail groups to obtain fitting info. If you wish to see us here is a vid of us running a few sites. ASI First Run
We are still growing. If you are capable of flying any of the fits listed your welcome to join us when we get a fleet rolling to see how we work. Plus we are still maintaining the old rule Born-Ara Mob ran with "we will not Ban you for flying with other communities."
|
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
102
|
Posted - 2013.09.19 13:27:00 -
[425] - Quote
James Baboli wrote:
In VGs, many people swear by the pulse mare. It is the most skill intensive to fly properly, as the cap management issues are serious.
Only time I ever want to fly the pulse mare is when I'm faced with an NCO wall. Other then that tachs are the way to go because you have a better chance at alphaing the Niarjas off the field, which is crucial in OTAs because they rep back so during the 1st wave before the hack takes place. Plus in contests in NMCs and OTAs the tachs should have better projection, and with 2 proper fleets in a site, it's all about projection because the tags die very quickly. Lowering the average to make you look better since 2012. |
Goldiiee
Tax and War Haven
532
|
Posted - 2013.09.19 13:31:00 -
[426] - Quote
Rukia Taika wrote:Hey Goldie Armor Shiny Incursion was open in response to the disbanding of Born Ara Mob. Many of the old pilots and Fleet commanders joined ASI that are more for the leaner tank and higher DPS like in the old days. Armor Shiny incursion has a public channel: ASI GÇô Pubcurrent ships being accepted Navy Battleship Pirate Faction Battleship Oneiros (prefer Logi 5) The MOTD in the public channel does list mail groups to obtain fitting info. If you wish to see us here is a vid of us running a few sites. ASI First RunWe are still growing. If you are capable of flying any of the fits listed your welcome to join us when we get a fleet rolling to see how we work. Plus we are still maintaining the old rule Born-Ara Mob ran with "we will not Ban you for flying with other communities." Thanks Rukia, added a little more to the OP, let me know if there is anything specific you want in there. I have been away for 3 weeks and two more days to go, still in a location with little to no Internet, hope to be back on the game this weekend.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
15
|
Posted - 2013.09.20 06:01:00 -
[427] - Quote
Also "Opus Incursions" is trying to resurrect the multiple fleet community, with a focus on vanguards and Assaults. |
MichalSW Tengu
Angels of D00M Maskhal Alliance
0
|
Posted - 2013.09.23 02:54:00 -
[428] - Quote
Last time I was doing an incursion was about 2 years ago. I fancy joining in a bit again. Now I can fly all 4 logi ships, which one should I bring with me to maximize chance of finding a fleet? |
Nadia Gallen
Advanced Engineering and Research Division
18
|
Posted - 2013.09.23 05:40:00 -
[429] - Quote
MichalSW Tengu wrote:Last time I was doing an incursion was about 2 years ago. I fancy joining in a bit again. Now I can fly all 4 logi ships, which one should I bring with me to maximize chance of finding a fleet?
Depending alot on your preferences, since you have access to all 4 logi.
the absolut best would also having logi 5, then all you have to choose is guardian (for armor) or a scimitar (for shield) communities, and you are "almost" golden.
First you would have to complete the test trails, which alot of communities have, before they entrust you with the care of their 100+ bill fleets. |
Carniflex
StarHunt The Explicit Alliance
92
|
Posted - 2013.09.23 07:50:00 -
[430] - Quote
Goldiiee wrote:
As far as necessity goes, I have always needed a faction mod of two in the lows to get the power or cap regen needed to keep a logi stable, mid slots get a T2 Invul or T2 EM ward, and of course tracking links, Faction :) (I had to put a little shiny on it). Total cost was under 300 mil, but with all the market manipulation faction tracking links have gotten to 140 mil each, up from 40mil each when I bought a dozen a year ago.
Finally I would add Pimping your implants is relatively safe for a Logi.
I will post the two logi fits I have been using for over a year in the next post.
Did my first incursions yesterday so not experienced in this regard. However when looking at fits I noticed that shield transfer implants are unnaturally cheap. A 3% one was less than 1 mil and with logi 5 it seems to be all thats needed for cap stability in non-pimp scimi with 4 links (Lv6 standard entry fit)
4x large shield transfer ii 1x invul ii 4x tracking link ii 1x dcu ii 3x cap power relay ii T2 power and cap regen rigs 4x t2 med and 1xt2 light shield drone
Thats approx 200 mil altogether.
Now as far as i understand they ask for 6 min 30 sec cap life with everything on but with less than 1mil and giving up slot 8 one can have cap stability without faction for that logi. I was also surprised to see the price of faction tracking links. Hell scimi would be quite worth to be suicided evev with only 2 faction links. If you get one which is not moving its quite possible to alpha it for the price of one faction tracking link.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|
Goldiiee
Tax and War Haven
533
|
Posted - 2013.09.23 10:17:00 -
[431] - Quote
Carniflex wrote:
Did my first incursions yesterday so not experienced in this regard. However when looking at fits I noticed that shield transfer implants are unnaturally cheap. A 3% one was less than 1 mil and with logi 5 it seems to be all thats needed for cap stability in non-pimp scimi with 4 links (Lv6 standard entry fit)
4x large shield transfer ii 1x invul ii 4x tracking link ii 1x dcu ii 3x cap power relay ii T2 power and cap regen rigs 4x t2 med and 1xt2 light shield drone
Thats approx 200 mil altogether.
Now as far as i understand they ask for 6 min 30 sec cap life with everything on but with less than 1mil and giving up slot 8 one can have cap stability without faction for that logi. I was also surprised to see the price of faction tracking links. Hell scimi would be quite worth to be suicided evev with only 2 faction links. If you get one which is not moving its quite possible to alpha it for the price of one faction tracking link.
Yes, that would work pretty well as 6m30s is more than enough time to complete a VG site, and there is zero chance a Logi would need to run everything all out for the full 6m30s.
As I have played the game, Missions, Marketing and Incursions (The ISK building portions) I probably have created a distorted sense of disposable, from my perspective. My current DPS ship exceeds 10bil easily so the brain (My brain) translates that anything under 1bil should be the disposable ships, I know that crazy cause when I started playing this game a GÇÿfriendlyGÇÖ PVPGÇÖer ganked me and after a long talk discussing tanking, rules of engagement, tactics and pirating he sent me 50mil and I thought I was the richest I would ever be :).. Sorry I am rambling on.
I would gladly give or buy Faction Tracking Links to the Logi that is handling my Links during the fleet, I know it is only 2.5% more tracking than T2 but some days it feels like every 1% is important. Additionally with the 65m sig rad of a Scimi it takes a lot of luck or a lot of small guns to successfully gank it, and if it did get ganked the fleet would easily buy a new one without any grumbling.
And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Carniflex
StarHunt The Explicit Alliance
92
|
Posted - 2013.09.23 11:19:00 -
[432] - Quote
Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
James Baboli
Ferrous Infernum
15
|
Posted - 2013.09.23 17:32:00 -
[433] - Quote
Carniflex wrote:Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. This is only a good plan when you are running with a very light logi load and poor./no boosts, or terribad fleet comp. The two types of ships which jam are quite squishy and if anyone has the standard 6 gun incursion arty loki (which is has recently been dethroned as king of the DDD ball by vindi's getting ReSeBos bu thats another story....) then the frigate sized ones should be alpha'd off the grid. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Tax and War Haven
533
|
Posted - 2013.09.23 17:52:00 -
[434] - Quote
James Baboli wrote:Carniflex wrote:Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. This is only a good plan when you are running with a very light logi load and poor./no boosts, or terribad fleet comp. The two types of ships which jam are quite squishy and if anyone has the standard 6 gun incursion arty loki (which is has recently been dethroned as king of the DDD ball by vindi's getting ReSeBos bu thats another story....) then the frigate sized ones should be alpha'd off the grid. Carniflex; whatever the group you're flying with requires is always the best route to go. When you get in more experienced groups, or even more experienced fleets within your group, you will see changes to increase efficiency and worry less about redundancy. But for now stick with the shield drones, and low cost fittings, fly safe and bank lots of ISKIES.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Frostys Virpio
Lame Corp Name
698
|
Posted - 2013.09.23 20:07:00 -
[435] - Quote
Shout out to TVP for taking noobie me on some runs and teaching me lots of stuff. Great people to fly with. |
Caelestina
Galleons of Seamen
0
|
Posted - 2013.09.25 18:24:00 -
[436] - Quote
Just came back from a super long hiatus (read "I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol.
I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically.
http://eveboard.com/pilot/Caelestina
Also, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such?
Thanks! :) |
Goldiiee
Tax and War Haven
533
|
Posted - 2013.09.26 00:39:00 -
[437] - Quote
Caelestina wrote:Just came back from a super long hiatus (I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol. I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically. http://eveboard.com/pilot/CaelestinaAlso, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such? Thanks! :) Hate to say this but it looks like you can take your pick of turrets, looks like it will be pretty much the same for everything.
Of course the Caldari BS trained to 3 makes the choice of Nightmare seem like the best route, but the time your going to spend training Beams to 5 and Amarr BS to 4 is no small effort, It looks like it is only slightly off set of training for Projectiles and the Machariel route. Throw all that advise aside and train Blasters for a Vindi would only take you 12 days more than the nightmare to similar calibre.
So my advice? Open EveMon set a training plan for each Nightmare w/Beams, Vindicator W/Blasters and Machariel w/Artillery then sit back and decide what one looks like the most fun to you and start remapping and training.
Oh one more thing, most incursion pilots tend to make their own corp. to save on the taxes and to make the slide into another owned corp. easy when a war dec hits them. So though there are some people in the same corp doing incursions it is usually for the convenience and getting recruited by them is a long process since the one ship you can shoot without retribution is a corpmates (this makes the guys flying 10bil isk nervous) get in some fleets as soon as you have a the proper boat and it makes more sense.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Caelestina
Galleons of Seamen
0
|
Posted - 2013.09.26 00:58:00 -
[438] - Quote
Goldiiee wrote:Caelestina wrote:Just came back from a super long hiatus (I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol. I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically. http://eveboard.com/pilot/CaelestinaAlso, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such? Thanks! :) Hate to say this but it looks like you can take your pick of turrets, looks like it will be pretty much the same for everything. Of course the Caldari BS trained to 3 makes the choice of Nightmare seem like the best route, but the time your going to spend training Beams to 5 and Amarr BS to 4 is no small effort, It looks like it is only slightly off set of training for Projectiles and the Machariel route. Throw all that advise aside and train Blasters for a Vindi would only take you 12 days more than the nightmare to similar calibre. So my advice? Open EveMon set a training plan for each Nightmare w/Beams, Vindicator W/Blasters and Machariel w/Artillery then sit back and decide what one looks like the most fun to you and start remapping and training. Oh one more thing, most incursion pilots tend to make their own corp. to save on the taxes and to make the slide into another owned corp. easy when a war dec hits them. So though there are some people in the same corp doing incursions it is usually for the convenience and getting recruited by them is a long process since the one ship you can shoot without retribution is a corpmates (this makes the guys flying 10bil isk nervous) get in some fleets as soon as you have a the proper boat and it makes more sense.
Thanks for the info! I was afraid that was going to be the answer lol. |
drago Yaken
Caldari High Prime P R I M E
0
|
Posted - 2013.10.02 19:50:00 -
[439] - Quote
is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks |
Goldiiee
Tax and War Haven
535
|
Posted - 2013.10.02 22:49:00 -
[440] - Quote
drago Yaken wrote:is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks I know the elite fleets have gone to a Vindicator as the drone bunny, instead of the old 4 web Loki. But that should mean the more public fleets are probably still in favour of the Loki.
If no one posts a fit for you today I will post my old web Loki, I just don't' want to give you a fit that isn't being used currently.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Goldiiee
Tax and War Haven
536
|
Posted - 2013.10.04 03:13:00 -
[441] - Quote
drago Yaken wrote:is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks Since nobody has offered a fit I will show what I was using, remember this was 8 months ago.
[Loki, Incursion ] Loki Defensive - Adaptive Shielding Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Projectile Scoping Array Loki Propulsion - Fuel Catalyst
6x 720mm Howitzer Artillery II (Republic Fleet EMP M) Auto Targeting System II
2x Federation Navy Stasis Webifier Federation Navy Tracking Computer (Optimal Range Script) Corelum A-Type 10MN Microwarpdrive
Damage Control II 3x Republic Fleet Gyrostabilizer Tracking Enhancer II
Medium Anti-Kinetic Screen Reinforcer I Medium Projectile Ambit Extension II Medium Projectile Burst Aerator I
5x Warrior II 5x Warrior II
[Statistics - Goldiee]
Effective HP: 31,507 (Eve: 24,611) Tank Ability: 40.92 DPS Damage Profile - Omni-Damage (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%) Shield Resists - EM: 86.12%, Ex: 72.25%, Ki: 75.89%, Th: 77.80% Armor Resists - EM: 91.50%, Ex: 23.50%, Ki: 36.25%, Th: 72.38%
Capacitor (Stable at 81.54%)
Volley Damage: 3,670.14 DPS: 636.83
Auto-cannons seem better but the 44kmk range on the webs Arties actually work better. With 50 to 150 drones assigned to you the guns are really a secondary weapon.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Ludus Lucrius
WildCards 22nd
5
|
Posted - 2013.10.04 09:12:00 -
[442] - Quote
Loki armored versions 650s and 425s :
[Loki, S-650] Corpum C-Type Energized Explosive Membrane 1600mm Reinforced Steel Plates II Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Shadow Serpentis Sensor Booster, Scan Resolution Script Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier
650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M
Medium Anti-Kinetic Pump II Medium Projectile Ambit Extension II Medium Projectile Metastasis Adjuster II
Loki Defensive - Adaptive Augmenter Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Turret Concurrence Registry Loki Propulsion - Chassis Optimization
[Loki, S-425] Corpum C-Type Energized Explosive Membrane 1600mm Reinforced Steel Plates II Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Shadow Serpentis Sensor Booster, Scan Resolution Script Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M
Medium Anti-Kinetic Pump II Medium Projectile Ambit Extension II Medium Projectile Metastasis Adjuster II
Loki Defensive - Adaptive Augmenter Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Projectile Scoping Array Loki Propulsion - Chassis Optimization
|
Goldiiee
Tax and War Haven
536
|
Posted - 2013.10.04 12:08:00 -
[443] - Quote
Thanks Ludus Lucrius, I knew they were still using the Loki Just haven't been in one lately. Drago Yaken before you go buy all the fittings double check with the groups you are interested in flying with to make sure they will accept those fits.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Cassius Invictus
Thou shalt not kill
40
|
Posted - 2013.10.07 08:30:00 -
[444] - Quote
Ok, couple of questions.
1) Most chanells you have provided in the intial post are not public so how to joint them?
2) Should I search for an incursion system before I try to join any fleet (and how do i find incursion systems)?
3) I can fly ALL amarr dps ships (is i.e. a shield tanked navy apocalpse a valid ship?), tengu, loki. Are those desirable in incursion fleets?
4) Are t3 logis valid (like logi-tengu)?
5) Can someone write me a version for dummies how can i start with incursions?
Thx in advance guys. |
Kate stark
332
|
Posted - 2013.10.07 09:30:00 -
[445] - Quote
Cassius Invictus wrote:Ok, couple of questions.
1) Most chanells you have provided in the intial post are not public so how to joint them?
2) Should I search for an incursion system before I try to join any fleet (and how do i find incursion systems)?
3) I can fly ALL amarr dps ships (is i.e. a shield tanked navy apocalpse a valid ship?), tengu, loki. Are those desirable in incursion fleets?
4) Are t3 logis valid (like logi-tengu)?
5) Can someone write me a version for dummies how can i start with incursions?
Thx in advance guys.
2) no, most incursion communities have the system in the MOTD of their channel. first thing i do when i log in is check the system, and go there, then x up.
3) if you can fly amarr well, i suggest you throw some sp in to caldari battleships and get yourself a nightmare. they're one of the "big 3" in terms of what's desired in a fleet.
4) i've never seen a t3 logi, personally. just logistics ships.
5) the quick version: join an incursion communities in-game chat channel. read their motd. join their mailing lists and check out their fitting mailing list. fit an appropriate ship. fly to the system they're in. x up with your fit when the FC throws up a line in the channel. enjoy your first incursion. Yay, this account hasn't had its signature banned. or i's account, if you're reading this. |
Goldiiee
Tax and War Haven
536
|
Posted - 2013.10.07 16:06:00 -
[446] - Quote
Kate stark wrote: 1) Most chanells you have provided in the intial post are not public so how to joint them?
I just checked a few with an Alt and I can get into their channels, as long as they are not moderated (Locked usually to minimise spam and drama) but at the time of this post I found none moderated.
In your chat window click 'Open Channel Window' button that looks like a talk bubble, add the channel name provided in the OP (Without the quotation marks) and click 'Join Channel'.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Dinsdale Pirannha
Pirannha Corp
1304
|
Posted - 2013.10.07 16:37:00 -
[447] - Quote
The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Kate stark
370
|
Posted - 2013.10.07 16:55:00 -
[448] - Quote
Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard.
the changes to marauders are irrelevant without the changes to pirate hulls being announced. Yay, this account hasn't had its signature banned. or i's account, if you're reading this. |
Dinsdale Pirannha
Pirannha Corp
1305
|
Posted - 2013.10.08 12:20:00 -
[449] - Quote
Kate stark wrote:Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. the changes to marauders are irrelevant without the changes to pirate hulls being announced.
Say what?
Yes, changes are coming to pirate hulls, likely nerfs. But that does not change the effectiveness, or lack of effectiveness, of Marauders in Incursions.
Changes to the effectiveness of pirate hulls will alter the relative effectiveness between the 2, but if Maraurders are ruined by these changes, then no amount of nerfing of the pirate hulls will save the Marauder.
The new Marauders HAVE to be tested to see what the impact is on their perfromance. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Goldiiee
Tax and War Haven
538
|
Posted - 2013.10.08 12:54:00 -
[450] - Quote
Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. Well My Maurader died in flames with 100% Constelation control, I used a T2 tank (no Deadspace hardener) and was trying to be brilliant and get the tracking high enough on dual 425's to kill the frigs, Not so much 'brilliant' and more 'bright flash'. To properly test this I would need 7 or 8 more Maurader pilots and time to grind the constellation control bar down.
And I still don't know if a wing of Mauraders with Un-bonused webs is really going to be very good at killing orbiting frigs.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Kate stark
481
|
Posted - 2013.10.08 14:34:00 -
[451] - Quote
Dinsdale Pirannha wrote:Kate stark wrote:Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. the changes to marauders are irrelevant without the changes to pirate hulls being announced. Say what? Yes, changes are coming to pirate hulls, likely nerfs. But that does not change the effectiveness, or lack of effectiveness, of Marauders in Incursions. Changes to the effectiveness of pirate hulls will alter the relative effectiveness between the 2, but if Maraurders are ruined by these changes, then no amount of nerfing of the pirate hulls will save the Marauder. The new Marauders HAVE to be tested to see what the impact is on their perfromance.
we don't HAVE to test them, EFT clearly shows the differences and the substantial lack of drone bay, speed, and tank, which does not make up for the tracking bonus when comparing the vargur to the machariel. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |
Gimme more Cynos
Science and Trade Institute Caldari State
77
|
Posted - 2013.10.10 00:16:00 -
[452] - Quote
Golem is crap for Pve at the moment, and will remain crap with the proposed changes. While the changes make some sense, it wont make the Golem better than it is now.
You don't even need to test it. It doesn't offer any significant advantage over cnr, sni or the Tyfi. It's just slow, got no drones ,it takes ageeeees to lock and the dmg application doesnt do that good compared to the cnr. Buffer is lolololz so you cant pimp it reasonable either without beeing a pinata.
Some might argue that E-war immunity and increased projection-range is worth all those nerfs - I say they aren't. E-war isn't a problem in a CNR, SNI or a TyFi, as faction ships got huge sensor strength allready. Even the infamous Assault gets you jammed maybe twice.
Golem needs some serious tweaking towards a usefull role, or more general changes to missiles to be worth it (talking about TD affecting missiles/ more mid-slot modules for damage application and projection). At the moment, other ships are crushing the golems shoes, and it has no reasoable role which isn't done better by other missile-boats at the moment.
DMG application and projection = CNR tanking = SNI DMG + mobility = TyFi
If we add the fact that the golem gets outdamaged because it doesn't have sentries - all other missile ships do better damage - it becomes even more obvious.
Effectively, the golem trades too much gank for needless tank. Now go check what PvE'ers usually do while fitting their ships, and you might get an Idea of what to do with them. Just add 50% more damage against NPC's and give them the goddamn freaking T2 RESISTS they deserve as T2 ships and you're fine.
It needs it's own useful place to be worth in PvE - but MJD and huge active tanking are probably the least useful bonuses within the missile-boat lineup (don't start with this "you can trade more tank for gank nowz" - **** - how many TP's shall I field? 3 isn't enough?).
So what should we do with the golem? I don't know, but I'm damn sure I won't be using this joke of a ship for PvE at all - and no, transforming a ship is no reason to fly it either (!).
|
Goldiiee
Tax and War Haven
538
|
Posted - 2013.10.10 00:59:00 -
[453] - Quote
Pirate hull BS ''(Re)balance' will not take place in Rubicon. So I am sure the Incursion boat preference will remain the same for at least another 6 months.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Jasmine Assasin
State War Academy Caldari State
38
|
Posted - 2013.10.10 15:30:00 -
[454] - Quote
Gimme more Cynos wrote:Golem is crap for Pve at the moment, and will remain crap with the proposed changes. While the changes make some sense, it wont make the Golem better than it is now.
[snipped for brevity]
I tested the Golem with a maxed out shield/missile pilot on sisi (using tech II fit) and found the golem to work just fine. When the new mirror is up I'll be able to test a pimped Golem and I have no doubts it'll do even better.
|
Gimme more Cynos
Science and Trade Institute Caldari State
77
|
Posted - 2013.10.13 13:20:00 -
[455] - Quote
Jasmine Assasin wrote:Gimme more Cynos wrote:Golem is crap for Pve at the moment, and will remain crap with the proposed changes. While the changes make some sense, it wont make the Golem better than it is now.
[snipped for brevity]
I tested the Golem with a maxed out shield/missile pilot on sisi (using tech II fit) and found the golem to work just fine. When the new mirror is up I'll be able to test a pimped Golem and I have no doubts it'll do even better.
Please show me PvE content where the only advantage of a marauder (hint: the oversized tank) can be useful. I can't see it. |
Kalvarus
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.10.13 21:39:00 -
[456] - Quote
Ok, so since I haven't had much luck running my own private fleets, and my computer cant quite handle 11 accounts loaded at once....Im searching for a community or group that I can run a hand full of my alts (via multiboxing) for Vanguard sites. I have up to 8 DPS pilots available at the moment. I can fly logi too...but its much easier and efficient for me to just focus on DPS. Online now and looking to run sites regularly. Please either convo me or eve mail me with any suggestions. Thanks! |
Goldiiee
Tax and War Haven
540
|
Posted - 2013.10.13 23:45:00 -
[457] - Quote
Kalvarus wrote:Ok, so since I haven't had much luck running my own private fleets, and my computer cant quite handle 11 accounts loaded at once....Im searching for a community or group that I can run a hand full of my alts (via multiboxing) for Vanguard sites. I have up to 8 DPS pilots available at the moment. I can fly logi too...but its much easier and efficient for me to just focus on DPS. Online now and looking to run sites regularly. Please either convo me or eve mail me with any suggestions. Thanks! If it's a daily thing you might want to add the EVE-time you will be on. So they can find you, or plan to find you and fill in the gaps of your Box fleet.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Tax and War Haven
546
|
Posted - 2013.10.16 20:08:00 -
[458] - Quote
I heard some rumors that ICU is becoming WIN, anyone have a more informed viewpoint on this so I can update the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
PopplerRo
6
|
Posted - 2013.10.17 03:16:00 -
[459] - Quote
Goldiiee wrote:I heard some rumors that ICU is becoming WIN, anyone have a more informed viewpoint on this so I can update the OP.
obvious troll obviously wasn't obvious enough, but there is a group split off from Lv6 due to internal 'drama' which are calling themselves WIN, Lv6 has renamed itself to F.F.A. |
Kate stark
664
|
Posted - 2013.10.19 07:27:00 -
[460] - Quote
Goldiiee wrote:I heard some rumors that ICU is becoming WIN, anyone have a more informed viewpoint on this so I can update the OP.
may i suggest joining the mailing lists? Yay, this account hasn't had its signature banned. or its account, if you're reading this. |
|
Goldiiee
Tax and War Haven
547
|
Posted - 2013.10.19 16:02:00 -
[461] - Quote
Kate stark wrote:Goldiiee wrote:I heard some rumors that ICU is becoming WIN, anyone have a more informed viewpoint on this so I can update the OP. may i suggest joining the mailing lists? I am on a bunch of the mailing lists, not sure if I got all of them.
I got the troll mail that made me ask what was going on, I guess I was a little more gullible the other day than normal.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Lipbite
Express Hauler
1105
|
Posted - 2013.10.19 18:15:00 -
[462] - Quote
There is new initiative by some of TVP members regarding incursions in null-sec: service for local alliances to clear incursions from their space. Check channel TVP.null for details.
Not sure there it will end up but anyway it sounds a bit more interesting than incursion-less weekends. |
Lancelot Trueshot
Four Pillar Production Headshot Gaming
0
|
Posted - 2013.10.20 08:14:00 -
[463] - Quote
I am looking for a group/channel who runs high sec inc on a scheduled basis and not on the drop by wen you are on and we will see if a fleet is running. Something like we will run in 3 days from dt for x hours who can be online at this moment?
Can someone point be towards a channel/group that works that way? Shield/armor no importance. I speak eng + ger + fr
I have been flying inc for 6 month on an occasional basis. Flying full t2 amarr armor pulse laser atm but don't mind at all skilling into shield, beam and/or nightmare. |
Goldiiee
Tax and War Haven
548
|
Posted - 2013.10.22 21:02:00 -
[464] - Quote
LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Balam Acab
Indecent Reponse Team
0
|
Posted - 2013.10.24 00:00:00 -
[465] - Quote
derp |
Anya Klibor
Error-404 Cup Of ConKrete.
507
|
Posted - 2013.10.25 06:33:00 -
[466] - Quote
Goldiiee wrote:LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee
I would add that the characters Mineral Ore and Community Replacement are attempting to scam more people in the Incursion channels claiming he is a legitimate SRP character. He has already stolen one SRP prior to Lv6's disbanding, and refuses to transfer what was paid in by Lv6 members to go to the current leadership of Lv6. |
Lipbite
Express Hauler
1121
|
Posted - 2013.10.25 06:59:00 -
[467] - Quote
Anya Klibor wrote:Goldiiee wrote:LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee I would add that the characters Mineral Ore and Community Replacement are attempting to scam more people in the Incursion channels claiming he is a legitimate SRP character. He has already stolen one SRP prior to Lv6's disbanding, and refuses to transfer what was paid in by Lv6 members to go to the current leadership of Lv6. I though he was Lv6 SRP and just refused to give up accumulated 30bil to another pilot. If it's true it's hardly a theft. |
Goldiiee
Tax and War Haven
551
|
Posted - 2013.10.25 07:06:00 -
[468] - Quote
Lipbite wrote:Anya Klibor wrote:Goldiiee wrote:LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee I would add that the characters Mineral Ore and Community Replacement are attempting to scam more people in the Incursion channels claiming he is a legitimate SRP character. He has already stolen one SRP prior to Lv6's disbanding, and refuses to transfer what was paid in by Lv6 members to go to the current leadership of Lv6. I though he was Lv6 SRP and just refused to give up accumulated 30bil to another pilot. If it's true it's hardly a theft. Makes me wonder if any SRP has not ended up in someone's wallet (Not in the communities grasp), brings back memories of 'MeFirst' to name just one.
Even though it is important to protect new pilots, I don't know if (Or how) it should be added in the OP. I'll think about it this morning and add something informative as soon as I can get it worded in my head.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Tax and War Haven
551
|
Posted - 2013.10.25 10:26:00 -
[469] - Quote
New pilots be careful and be sure you're actually paying for an SRP and not an elaborate Long Con.
There is a bit of ongoing drama about SRPGÇÖs (Ship Replacement Programs), My personal take on these is a bit skewed but here it is anyways. In case you donGÇÖt know SRP, SRF, DRF or whatever they want to call it is a program to pay for the replacement of ships lost in fleet. There are a few problems I have with this.
First, why are you losing ships? A well planned and working fleet doesnGÇÖt lose ships, if the LogiGÇÖs are paying attention and you are paying attention there is really no reason to lose a ship. The sites donGÇÖt have enough DPS to kill you if the FC is doing his job and keeping a proper balance of DPS and Logistics.
Second, if the fleet failed you and let your ship die, then the fleet should pay for the replacement. In every case of a ship loss I have seen, the fleet compensated the pilot, many times they compensated the pilot with more ISK than he lost. This also relates to the competence of the Pilot who lost the ship, if he was getting shot and didnGÇÖt broadcast, then verbally ask, and then scream for reps, it begs the question: What was he doing when he was losing his ship? Because realistically all the FC was asking him to do was watch his screen, shoot the little red crosses, and broadcast for reps when he gets Yellow boxed. If he canGÇÖt do those three things itGÇÖs probably because he was doing something else, so why should the fleet or community pay for him to do something else?
And last, I have seen three SRFGÇÖs disappear in the last 18 months into the wallets of greedy, self absorbed GÇÿCommunity leadersGÇÖ with the amount varying from 8 billion to 50 billion ISK (Might have been 80 billion, memory fades). At no point and time have I seen a fleet lose a 50 billion ISK ship, for that matter I havenGÇÖt seen (due to the fault of the fleet) a 10 billion ISK ship lost in a site. Really, think about it? If a pilot is flying a 50 billion ISK ship and loses it without having checked to make sure the fleet was capable of keeping him alive and then the simple -Broadcast, Ask, Scream- when yellow boxed, he probably didnGÇÖt want to keep that shiny ship anyways.
So why would a community realistically need 50 billion is petty cash, unless someone had plans to steal it, and harvest forum tears.
Ultimately giving any one individual the 'Community Pot' will always end in tears, but ignoring that glaring reality I have heard of several problems with collecting on a SRP such as; Your particular situation did not fall into the narrow circumstances that provide for a replacement. Your particular modules were not covered by the fund. Or they just donGÇÖt like you enough to pay for your replacement.
Add to that the definite possibility of the fund getting hijacked and used to pay for someoneGÇÖs SuperCap loss-mail dreams, seems like a recipe for disaster.
Just my two cents.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Charadrass
DIN-Flotten
76
|
Posted - 2013.10.25 13:21:00 -
[470] - Quote
At least at DIN every FC with Hands on to the DIN-SRP has multiple times more isk than the SRP has and will have in wallet. Don't know why other communities give poor FCs access to the srp wallet. DIN uses a Corporation with currently 4 FCs having alt toons in it. Every FC in that Corporation has way over 300 Billion in ISK, the most of them much more, so there is no reason for us to steal change money from the SRP.
A side note to Goldiiee, you cannot plan or missplan a disconnecting logistic or whatever can happen through the Internet. Our SRP covers losses only if the victim didn't made a mistake i.e. not broadcasting.
So, SRP yes or no? It's up to the Pilot in DIN-Fleets. We dont force the Pilots to pay it. It is completely optional plus we have 3 different insurances, depending on deposit.
Ingame Mailinglist: dinsrp for further Information. |
|
Goldiiee
Tax and War Haven
551
|
Posted - 2013.10.25 15:09:00 -
[471] - Quote
Charadrass wrote:At least at DIN every FC with Hands on to the DIN-SRP has multiple times more isk than the SRP has and will have in wallet. Don't know why other communities give poor FCs access to the srp wallet. DIN uses a Corporation with currently 4 FCs having alt toons in it. Every FC in that Corporation has way over 300 Billion in ISK, the most of them much more, so there is no reason for us to steal change money from the SRP.
A side note to Goldiiee, you cannot plan or missplan a disconnecting logistic or whatever can happen through the Internet. Our SRP covers losses only if the victim didn't made a mistake i.e. not broadcasting.
So, SRP yes or no? It's up to the Pilot in DIN-Fleets. We dont force the Pilots to pay it. It is completely optional plus we have 3 different insurances, depending on deposit.
Ingame Mailinglist: dinsrp for further Information. A well thought out and transparent plan, one that a new pilot can trust. Beware of FC's that say they have a plan that is not laid out like DIN's.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Lunkwill Khashour
Red Federation RvB - RED Federation
159
|
Posted - 2013.10.25 19:34:00 -
[472] - Quote
Do strategic cruisers (Legion/Loki) still have a role in high-end incursions or are advanced battleships(Paladin, Bhaal, Krono, Vindi, Mach, Nightmare) the only viable ships in town? |
Anya Klibor
Error-404 Cup Of ConKrete.
507
|
Posted - 2013.10.25 21:33:00 -
[473] - Quote
Lipbite wrote:Anya Klibor wrote:Goldiiee wrote:LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee I would add that the characters Mineral Ore and Community Replacement are attempting to scam more people in the Incursion channels claiming he is a legitimate SRP character. He has already stolen one SRP prior to Lv6's disbanding, and refuses to transfer what was paid in by Lv6 members to go to the current leadership of Lv6. I though he was Lv6 SRP and just refused to give up accumulated 30bil to another pilot. If it's true it's hardly a theft.
He refused to transfer to the ISK to Sinderella Pain, WIN's current leader despite the agreement having the clause that if the majority of the community left Lv6 the SRP followed to an appropriate character. He refused to give it up as he claimed it was a "coup" and he wasn't giving ANYTHING up to WIN (rthough we could still pay into the SRP, and maybe we'd get use out of it). |
Goldiiee
Tax and War Haven
552
|
Posted - 2013.10.25 22:28:00 -
[474] - Quote
Lunkwill Khashour wrote:Do strategic cruisers (Legion/Loki) still have a role in high-end incursions or are advanced battleships(Paladin, Bhaal, Krono, Vindi, Mach, Nightmare) the only viable ships in town? I know ISN stopped using Loki's, I am not sure about the rest of the communities, I will check and get back too you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Nefra Ravenheart
Ravenheart Enterprises LLC.
9
|
Posted - 2013.10.26 00:41:00 -
[475] - Quote
TDF uses Legions and the occasional Loki. |
PopplerRo
6
|
Posted - 2013.10.26 01:37:00 -
[476] - Quote
Anya Klibor wrote:He refused to transfer to the ISK to Sinderella Pain, WIN's current leader despite the agreement having the clause that if the majority of the community left Lv6 the SRP followed to an appropriate character. He refused to give it up as he claimed it was a "coup" and he wasn't giving ANYTHING up to WIN (rthough we could still pay into the SRP, and maybe we'd get use out of it).
Even though I feel the very concept of srps for non-pvp activites to be stupid, why should a pilot who plotted to leave their respective community and take fcs and members with them to form a new group have access to the srp of the community they tried to overthrow? It's equally as plausible that this was a scheme for the 'leader' of the new group to gain access to the isk, If they trusted and lead fleets well then the srp would not even be an issue. |
Goldiiee
Tax and War Haven
552
|
Posted - 2013.10.27 10:07:00 -
[477] - Quote
Take a look at this thread in F&I and +1 it for me.
https://forums.eveonline.com/default.aspx?g=posts&m=3790560#post3790560
I agree and think the re-spawn timers need to be revisited by CCP
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Kodavor
No Swag Initiative
107
|
Posted - 2013.10.29 07:35:00 -
[478] - Quote
Back on top . |
Sexy Cakes
Have A Seat
458
|
Posted - 2013.10.29 13:06:00 -
[479] - Quote
Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other? Not today spaghetti. |
Zor'katar
Matari Recreation
185
|
Posted - 2013.10.29 13:25:00 -
[480] - Quote
Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other? My semi-cynical guess? Community leaders have become so fat off the profits that actually running incursions is no longer as interesting as using their position to generate drama.
(Edit: not intending to imply that all community leaders are like that. It only takes a few.) |
|
Nadia Gallen
Advanced Engineering and Research Division
19
|
Posted - 2013.10.29 14:03:00 -
[481] - Quote
such topics should probably be taken up in another thread |
Sexy Cakes
Have A Seat
458
|
Posted - 2013.10.29 14:57:00 -
[482] - Quote
Nadia Gallen wrote:such topics should probably be taken up in another thread
This seems like as good a thread as any.
Why are incursions runners acting like grade schoolers on the playground? Not today spaghetti. |
Goldiiee
Tax and War Haven
566
|
Posted - 2013.10.29 15:04:00 -
[483] - Quote
Sexy Cakes wrote:Nadia Gallen wrote:such topics should probably be taken up in another thread This seems like as good a thread as any. Why are incursions runners acting like grade schoolers on the playground? I try to keep this thread focus on how to get in, what to bring, what to expect, and suggestions on Training, Fits, and groups. We start talking about greifing, who's greifing, short lived spawns, and who did it turns the thread into a 'He said' 'She said' and makes it hard for anyone looking for the basics to read through.
There's enough 'Drama in Incursions' threads out there already without clogging this thread with duplicates.
Thanks.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2013.10.30 18:12:00 -
[484] - Quote
Zor'katar wrote:Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other? My semi-cynical guess? Community leaders have become so fat off the profits that actually running incursions is no longer as interesting as using their position to generate drama. (Edit: not intending to imply that all community leaders are like that. It only takes a few.)
You can say a lot about the leadership people of different channels, but being dumb is defiantly not among the matching attributes and the reason why every Inc grief crew disbands very quick is because it is a **** ton of work without any kind of real payout, while the big channels don't lose man power over it. So would it be possible that they are actually do it for the money? More money by closing Incs? This sounds like a mixed message at first, but it is surprisingly easy to break it down to one single problem that massively affects all of the big shield channels that run HQ sites:
To many channels and people want to run HQ sites(one HQ system per Inc only). This creates a lot of contest and can quickly lead to 40 people doing nothing but warping around or losing contests.
For VGs this problem can be solved by changing system(since there are normally 3 VG systems), brute force(running a 13+1 contest setups) or by the problem that a gang that is optimal for NCOs sucks at NMCs and OTAs and the other way around(if you want people out you start stacking sites, or collaborate with other fleets in the system by building yours around just one and increase your ISK\h by not having to do the others). For Assaults it would be the same, with the drawback that the different site completely sucks and is the slowest no matter what fleet does them, then again nobody really want to do Assaults, since you need 3-5 T3 for them that just slow you down in the other sites.
When we now go back to HQ sites, it is very easy to say that DIN killed a mom because they got contested by ISN(just a example) and there is a lot of drama around it. However ISN does the contests to boost it's ISK per hour, while DIN threaten or actually take the mom to make ISN stop doing it. In both cases both channels do it for "drum roll" ISK. It is basically the same thing for repetitive mom kills soon after spawning, it is just done to reinforce the the position of one channel towards another(with the exception of the last that was taken down by TDF with a simple message "stop that **** or we make it a permanent state"). However it will continue probably sooner than later since the original problem still stands, to many people compete over to few sites and use the mom kill as threat/denial option against other channels.
The only solution would be:
A: One of the big channels goes down to Assaults/VGs, what requires a lot more active FCs and makes less isk, causing most likely members to switch to other channels. B: A Inc agreement like back in the days, between the channel, possible but like in the old days I doubt it lasts. C: One of the channels splits apart, then again you would have most of the members in different community making them bigger, leaving you with thet same problem. D: CCP adds more HQ systems to the Incs or changes the MOM mechanics, probably the safest bet to resolve it, however given the amount of content support by :CCP: it will probably only happen when things really get out of hand(meaning not just a week but months of instant mom kills). |
Goldiiee
Tax and War Haven
569
|
Posted - 2013.10.30 20:38:00 -
[485] - Quote
Jill Antaris, thanks for the well written post on the complicated relations in Incursions.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Anya Klibor
Error-404 Cup Of ConKrete.
508
|
Posted - 2013.10.31 17:12:00 -
[486] - Quote
Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other?
Because they can be.
There's a lot of ego that remains unchecked from the major communities--DIN, ISN, ICU, etc. Some of it is warranted. However, there comes a time when that needs to be reigned in, and this past week several active mercenaries got in touch with the major groups and said, "We see you playing games and affecting us, we'll respond."
Hence why Incursions remain active right now, as they did this past weekend and they probably will this coming weekend.
It used to be that DIN, ISN, ICU, etc. would each go to a different Incursion area and "claim" it. The MOM wouldn't be popped until the area was in withdrawal. That has changed over the past seen-ish months, with DIN, ISN, and ICU contesting each other, and the contested entity throwing the equivalent of a hissy-fit.
The smaller groups such as WTM, WIN, and RKI are terrific if you want to avoid the hassle of the drama. |
Sexy Cakes
Have A Seat
473
|
Posted - 2013.10.31 17:37:00 -
[487] - Quote
Jill Antaris wrote: The only solution would be:
A: One of the big channels goes down to Assaults/VGs, what requires a lot more active FCs and makes less isk, causing most likely members to switch to other channels. B: A Inc agreement like back in the days, between the channel, possible but like in the old days I doubt it lasts. C: One of the channels splits apart, then again you would have most of the members in different community making them bigger, leaving you with thet same problem. D: CCP adds more HQ systems to the Incs or changes the MOM mechanics, probably the safest bet to resolve it, however given the amount of content support by :CCP: it will probably only happen when things really get out of hand(meaning not just a week but months of instant mom kills).
Thanks for the explanation.
I quit running incursions simply because of all the drama. Its bad enough to have to move all your toys across the galaxy twice a week without having people close incursions for seemingly childish reasons.
Seems to me whats needed is for CCP to fix assaults. Can't really ask them to step in and sort out all the problems that are generated in the incursion playground and I don't see any of the current communities stopping the bickering. Not today spaghetti. |
Goldiiee
Tax and War Haven
569
|
Posted - 2013.11.02 10:44:00 -
[488] - Quote
Added, Checked, and verified links in OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Vonkrul
Science and Trade Institute Caldari State
2
|
Posted - 2013.11.03 16:13:00 -
[489] - Quote
Is their any group that focuses on lowsec incursions? |
Goldiiee
Tax and War Haven
569
|
Posted - 2013.11.03 16:15:00 -
[490] - Quote
Vonkrul wrote:Is their any group that focuses on lowsec incursions? I have seen TVP venture in to Low a few times in the last month, and I have been sent a mail from someone trying to put together a Low sec group, I will adjust the OP when I get a mail back from him.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Pure Ebil
The Ebil Empire
1
|
Posted - 2013.11.04 13:40:00 -
[491] - Quote
Goldiiee wrote:Vonkrul wrote:Is their any group that focuses on lowsec incursions? I have seen TVP venture in to Low a few times in the last month, and I have been sent a mail from someone trying to put together a Low sec group, I will adjust the OP when I get a mail back from him.
There is 'Shady Fleet' we run low sec incursions in armour cruiser/BC's, T1 hulls, cheap & cheerful. At the moment we only run VG's. |
Padegejas
Peace Empire for univers
16
|
Posted - 2013.11.04 15:16:00 -
[492] - Quote
Anya Klibor wrote:Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other? Because they can be. There's a lot of ego that remains unchecked from the major communities--DIN, ISN, ICU, etc. Some of it is warranted. However, there comes a time when that needs to be reigned in, and this past week several active mercenaries got in touch with the major groups and said, "We see you playing games and affecting us, we'll respond." Hence why Incursions remain active right now, as they did this past weekend and they probably will this coming weekend. It used to be that DIN, ISN, ICU, etc. would each go to a different Incursion area and "claim" it. The MOM wouldn't be popped until the area was in withdrawal. That has changed over the past seen-ish months, with DIN, ISN, and ICU contesting each other, and the contested entity throwing the equivalent of a hissy-fit. The smaller groups such as WTM, WIN, and RKI are terrific if you want to avoid the hassle of the drama.
Part of this is correct and part of it is not.
Actually people feel satisfaction from different things in game. While most people set up for themselves goals to achieve, like earn XXX amount of ISC, build ship / corporation / alliance; take and control certain area of game universe...... there will always be people who feel good and important only when they draw attention of others, and the fastest way to get it is to hurt others, to interrupt those who are on their way to their goal. Later on those, who got hurt and took it personally start hunting and hurting their griefers in return and in the end there might be several big communities that are involved in the same activity, but have their own goals and these goals are not only different, but sometimes they are hostile by default toward the goals of other community.
In case of Incursions, there are about 7 big communities, that are doing HQ sites on regular basis and way more smaller groups that are doing other sites. And if we'd take into account only these "big players", most of them have different goals, or open conflicts with each other:
ISN for example is concentrated on drawing pilots with "shiny" pimped pirate BS and reaching the top ISC/h. The easiest way to do that is to find a weaker fleet, which allows new players with weaker ships to fly in their fleets and as result can't effectively contest them. Then just follow that fleet to each site, contest them over and earn ISC twice as fast while leaving other fleet with nothing. And no, ISN is not interested in pushing the weaker fleet out of HQ systems to the AS or VG, as that would mean that there will be no "slave fleets" to earn ISC for them and then they'll be simply unable to earn the ISC/h which they promise to their members - it's simply not achievable without above mentioned mechanics of contesting others.
In their own turn ISN have been contested by DIN-Flotten in the past and they have a lot of grudge against each other DIN contested ISN, then ISN contested DIN, and Later DIN got stronger and returned favor again.... and this goes on. At the present stage neither one of these two can have 100 % guarantee to contest each other, thus DIN prefer to stay on a different focus and avoid conflicts with ISN, but if ISN come to the same focus and start to mess, DIN usually close the focus saying "donGÇÖt mess with us or we'll mess with you the way that you won't like yourselves". And this is not because DIN can't contest - they can, and they have done it and won the contests - but their politics is to stay out of contest and earn ISC by themselves, not using "slave fleets". Therefore DIN often take attempts to control spawns of incursions to assure that there would always be at least two active incursions in High sec and there would not be need to get into conflict with ISN.
But when DIN try to control the spawns, they get into conflict with TVP and WTM communities, that concentrate on farming incursions 24/7 and are not interested in changing focus more often that it's absolutely necessary, therefore they are getting angry, that someone is doing something not according to their plans of 24/7 farm and rage pop moms to show that they can have influence as well. And while goals of TVP and WTM are almost similar they are in conflict with each other as well as they have been the same community and have split due to the internal conflicts, so they are not interested in well being of each other as well :-)
If all those things would not be enough, there are couple more players on the board: two Russian speaking communities RAISA and GIP Inc these two again could have share the same interests and goals, but there's predefined conflict as the founders of these communities have had an old conflict while being all members of GIP Inc which resulted in splitting and opening a new community RAISA, which eventually have overgrown GIP in member count (and is actually second biggest incursion community now), but conflict still remains and these two channels are competing over player base (it only makes it harder that both channels are Russian speaking), over sites and so on and therefore they are not interested in flying in the same constellation as well.
While all this pot of egos and interests boils hot, there is one more big player - The Ditanian Fleet. The biggest and almost the only one of it's kind the armor community. They seemingly are neutral and do not have conflicts with other communities as they don't compete over pilots with "shieldies", but again they did not like, when other communities started closing the incursions and added their rage into conflict as well, saying "Don't forget - we can do it too" :-)
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Padegejas
Peace Empire for univers
16
|
Posted - 2013.11.04 15:19:00 -
[493] - Quote
After all this has been said and done, leaders of all main incursion communities gathered last Monday in big meeting and made attempt of coming to agreement which actually almost lasted one week GÇô but again ego of ISN took over GÇô they broke agreement yesterday by closing active constellation prematurely and this might start over all the conflicts again as most probably actions of ISN will gather most of incursion communities in the same constellation later this week and there will be contests and against communities that donGÇÖt play as GÇ£ISN slavesGÇ¥ and therefore close the constellation where they canGÇÖt play without being contested on purpose.
Why it all goes on? As someone already said GÇô because it can be done. Contests are part of the game and someone says GÇ£get along with itGÇ¥? Well GÇô closing the incursion is part of the same game too GÇô get along with it too then. Someone contests because GÇ£he canGÇ¥ GÇô someone kills mom because GÇ£he canGÇ¥ GǪ. too
When will it end? My answer would be: NEVER. Simply because all this game is build upon the conflict of interests and by these conflicts all participants make the creators of the game extremely happy and proud GÇô EVE universe becomes the real sandbox where actions of the players really matter and make difference.
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PopplerRo
10
|
Posted - 2013.11.04 16:13:00 -
[494] - Quote
blah blah blah, Padegejas stop shitting up a useful thread.
Tips for future posting:
1. Start a new thread in the correct sub-forum, 2. Get your facts right first, 3. 'ISK' |
Put4 M4luc4
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.11.04 16:17:00 -
[495] - Quote
Padegejas wrote:
Part of this is correct and part of it is not.
In their own turn ISN have been contested by DIN-Flotten in the past and they have a lot of grudge against each other DIN contested ISN, then ISN contested DIN, and Later DIN got stronger and returned favor again.... and this goes on. At the present stage neither one of these two can have 100 % guarantee to contest each other, thus DIN prefer to stay on a different focus and avoid conflicts with ISN, but if ISN come to the same focus and start to mess, DIN usually close the focus saying "donGÇÖt mess with us or we'll mess with you the way that you won't like yourselves". And this is not because DIN can't contest - they can, and they have done it and won the contests - but their politics is to stay out of contest and earn ISC by themselves, not using "slave fleets".
Maybe you could enlight us and write a new topic why DIN has a grudge towards ISN. If this is a cycle i want to be present when DIN decides to return the favor, it will be a first for sure.... oh sorry...how many? At present stage and for the last 24 months DIN never had a chance to contest ISN or other community due to his mentality. Like any other community they can contest but DIN doesn't like it because they loose 90%+ of them. The only time DIN actively contested was when they had 45+ chars in fleet and even then they still would lost some. It's fresh in my memory those 60+ guys in fleet to make ISN 'learn a lesson' and the posting in every channel community to 'join their cause' .
There are people in DIN that run a few chars in HQ fleets ( 6,7, 10...depends) and they are so greedy that they refuse to drop a char to let a human enter. Of course, if they loose a contest they loose 31.5mill/char and they start RAGING and kill the MOM even if it's the last one. So, while claimin to be the white knight of incursions, they are actually destroying it. This brings me to this:
Padegejas wrote: Therefore DIN often take attempts to control spawns of incursions to assure that there would always be at least two active incursions in High sec and there would not be need to get into conflict with ISN.
This can only be a troll. Every incursion community knows that if DIN is contested they will kill all moms. They have done this in the past and they have it written on their MOTD channel. Basically, you are saying DIN wants everyone to live by their rules, to leave his MOM site alone or else DAD DIN will punish you! Blatant hypocrites!
Sorry for this off-topic discussion. Like was written earlier this is suposed to be an introduction to every pilot who wanted to join incursions so consider this a free bump. |
Goldiiee
Tax and War Haven
571
|
Posted - 2013.11.04 17:34:00 -
[496] - Quote
Everyone has their perspective of INCURSION DRAMA (caps to add a little emphasis), the perspective is usually skewed since most authors in this forum are not omnipotent and have only their viewpoint to asses cause and effect. Is there Drama? Simple yes will do. Is it caused by any one group more than others? Probably not.
Of course the easy way to look at it is to imagine the perspective from your own vantage point.
As a TVP pilot, I see ISN as a harassing force taking away my ISK making potential with contest proving my fleet has less SP than theirs. Whats up with that?
As an ISN pilot, I see myself as a teacher of other groups in how they should fit and fly to protect their ISK earning potential.
As a TDF pilot, I canGÇÖt understand why anyone would fly with the GÇÿShieldiesGÇÖ and deal with the Drama Queens that pollute their ranks, donGÇÖt they know the oldest, most reasonable not to mention safest group is armor.
As a GIP pilot, Silly English speaking groups donGÇÖt they know you canGÇÖt beat Mother Russia.
As a DIN pilot, Why wouldnGÇÖt you Box fleet? Making 1 to 2 billion an hour leaves me more time to do the other things I want in EVE.
As a New Guy, I want to try Incursions but I really donGÇÖt want to deal with any of these groups and their never-ending stream of He said, She said, Dramalama
Find your own group and your own perspective, and try to remember every one has an answer, usually wrong, but itGÇÖs an answer.
And yes, if we are going to discuss the Drama please start a new thread, or find one of the many that already exist. |
Hesod Adee
Perkone Caldari State
119
|
Posted - 2013.11.09 04:13:00 -
[497] - Quote
How often do projectile or hybrid ships need to restock ammo ?
How many jumps away do pilots typically need to fly to buy more ammo ?
Do they move the ammo in their BS, or do they make two trips from one incursion site to another, one to move their BS, the other to move their hauler ?
At the moment I'm thinking of flying a Nightmare as it has enough cargo space to carry a shuttle, allowing me to use that shuttle on ammo runs. But, if ammo runs are convenient enough, that means I'll consider projectile and hybrid ships. |
Goldiiee
Tax and War Haven
577
|
Posted - 2013.11.09 07:45:00 -
[498] - Quote
Hesod Adee wrote:How often do projectile or hybrid ships need to restock ammo ?
How many jumps away do pilots typically need to fly to buy more ammo ?
Do they move the ammo in their BS, or do they make two trips from one incursion site to another, one to move their BS, the other to move their hauler ?
At the moment I'm thinking of flying a Nightmare as it has enough cargo space to carry a shuttle, allowing me to use that shuttle on ammo runs. But, if ammo runs are convenient enough, that means I'll consider projectile and hybrid ships.
Many Incursion runners have an alt that flies an Orca to carry extra ships, modules and ammo. One of the really funny things to see at the end of an Incursion is the station vomiting BSGÇÖs and OrcaGÇÖs. I have seen 20 OrcaGÇÖs and 40 BSGÇÖs undock from a station all at once when itGÇÖs time to move to a new focus. You will find every Incursion has an industrious toon or three that is selling ammunition to the transient population. But when you get in a fleet and find your running low on Ammo first thing you should do is ask if anyone has any for sale, I know I carry about 300k rounds of each type and I am happy to sell it to fleet members at a GÇÿcover the costGÇÖ price to keep the fleet running uninterrupted.
As for Ammo use, when I use my Blaster Vindicator I go through about 5000 rounds of Nul and Void every 4 hours, My Arty Mach goes through 2000-3000 rounds of Republic Fleet EMP and Quake every 5 to 6 hours, and my Nightmare needs 4 spare crystals of every type because one set is guaranteed to break during the fleet (I think you get 4-6 hours of use out of a crystal).
As for the cost, I personally find I have lots of spare time between fleets and sometimes between Incursion spawns, so I build T1 Ammo and use LP to trade it for Faction Ammo, bringing my cost down to almost nothing. I also fire up a pos and build 1mil rounds of each T2 ammo about once every 6 months or so for 200 to 300 ISK each. I am pretty sure I am not the only one that does this, so check with the group your flying with you will probably find plenty of friends to buy Ammo from or to help haul your stockpile around from place to place.
Edit; If you do want someone to haul it around for you, get a medium secure can to trade back and forth (It makes it a lot easier for the hauler to find your stuff and get it back to you at the other end). |
Goldiiee
Tax and War Haven
592
|
Posted - 2013.11.15 21:15:00 -
[499] - Quote
Bump to page one
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Tax and War Haven
596
|
Posted - 2013.11.18 13:01:00 -
[500] - Quote
Was informed toady the ICU folded, the community merged with TVP making a new chat channel 'The Vanguard Project'.
Check them out.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
zamboni55
Mum and Pops Shop
3
|
Posted - 2013.11.18 16:38:00 -
[501] - Quote
Ah... very interesting. I was wondering why I got kicked from the ICU public channel last night. Will have to check the new channel out.
Thanks for this info and a most useful thread, Goldiiee. |
Goldiiee
Bureau of Astronomical Anomalies
605
|
Posted - 2013.11.26 00:37:00 -
[502] - Quote
Got a mail from another community starting up.
Open Fleet: Incursion
(chat channel same name)
New and fast-growing Assault/VG community, focused on fun and adhoc fleets. Experimentation and thinking out-side the box. Getting back to the spirit of BTL. Shield focus. Uses TS3 and EVE comms.
For a general fitting guide theres one already in our channel, but its pretty loose though.
So I am adding them to the OP as another VG/AS group
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Ruvin
158
|
Posted - 2013.11.26 10:47:00 -
[503] - Quote
Hello i'm reading trough the thread , but have a few questions sorry if they were asked , prbably they were but im still reading , maybe meanwhile someone can point me right into the right direction :)
I want to try incursions , i'm a good legion Pilot , afaik they're good for vanguards . Where should i start ? Which channel ? Who would accept a legion pilot . Would like to get into some of these communities , but there are plenty , would like to avoid drama and useless problems . Also would like a trustworthy group .
thank you in advance .
edit : I can fly also a Nightmare , but it needs polishing , i can fit it well . Just need some more skills to be perfect . Opportunities multiply as they are seized. |
Goldiiee
Bureau of Astronomical Anomalies
608
|
Posted - 2013.11.26 11:08:00 -
[504] - Quote
Ruvin wrote:Hello i'm reading trough the thread , but have a few questions sorry if they were asked , prbably they were but im still reading , maybe meanwhile someone can point me right into the right direction :)
I want to try incursions , i'm a good legion Pilot , afaik they're good for vanguards . Where should i start ? Which channel ? Who would accept a legion pilot . Would like to get into some of these communities , but there are plenty , would like to avoid drama and useless problems . Also would like a trustworthy group .
thank you in advance .
edit : I can fly also a Nightmare , but it needs polishing , i can fit it well . Just need some more skills to be perfect . Legion makes me think you want to hook up with TDF the dominate Armor group.
But a Nightmare has me thinking you need a shield group, so then it becomes a matter of time zones and skills. ISN uses Nightmares if you have T2 Tachys, but they are strong in the EU TZ and taper off as you get closer to California, Warp to Me also has a strong Nightmare fitting and get a lot of use out of them with fleets running 'I think' through the US TZ, and of course there's TVP the biggest group of them all and they take anything (Within reason) and do their best to run all day long.
It really is a matter of trying out a few channels and keep looking till you find the group that fits you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Ruvin
158
|
Posted - 2013.11.26 13:58:00 -
[505] - Quote
thank you for you're reply will start looking into those . Yes im limited greatly in amarr ships , but i have also shield skills .
didnt want to risk the ships with a bad group :) Opportunities multiply as they are seized. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
|
Posted - 2013.11.26 15:29:00 -
[506] - Quote
Ruvin wrote:thank you for you're reply will start looking into those . Yes im limited greatly in amarr ships , but i have also shield skills .
didnt want to risk the ships with a bad group :)
You can always fit extra LSEs if you feel squishy. |
Azelor Delaria
Caldari Provisions Caldari State
139
|
Posted - 2013.11.26 17:06:00 -
[507] - Quote
Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other?
The issue is that the larger groups have become so bloated on "success" that they fail to see that a simple contest is a lost site, but it's just one lost site. In the end, what matters to them is image, and if they have to **** over everyone else to "fix" that image (in their eyes) then they will. ISN and DIN are definitely the two main groups responsible for this, as they are very much at one another's throats over stupid ****. With DIN, it's a simple issue of German pride. I hate using this, but Germans have a very proud history, and up until the 1990s that pride took major chips.
They lost WWI. During WWII arguably the most heinous crimes in the history of mankind occurred at the behest of the German government, and more than 6-million innocent people were killed simply because they weren't "perfect". They then lost that war spectacularly. Both world wars saw Germany humiliated. They were partitioned by NATO and the Soviet Union during the Cold War. They are now coming back to prominence in the world eye, so they are getting recognition. But the Germanic people have a long history of remembering slights, much like the Arabs do, and the Russians.
Though to be honest, the Germans haven't gone to the level of some Russians, threatening to come to your house and kill you and your family if you invade their space (I believe that happened recently in nul sec, and they provided proof they knew where they lived!). The problem is that eventually the people get fed up with this and then you have grudges. Look at what's going on: it's a pure grudge match between people with small dicks trying to prove their own is a millimeter larger than the other person's. |
thetwilitehour
GoonWaffe
192
|
Posted - 2013.11.27 06:02:00 -
[508] - Quote
Azelor Delaria wrote:Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other? The issue is that the larger groups have become so bloated on "success" that they fail to see that a simple contest is a lost site, but it's just one lost site. In the end, what matters to them is image, and if they have to **** over everyone else to "fix" that image (in their eyes) then they will. ISN and DIN are definitely the two main groups responsible for this, as they are very much at one another's throats over stupid ****. With DIN, it's a simple issue of German pride. I hate using this, but Germans have a very proud history, and up until the 1990s that pride took major chips. They lost WWI. During WWII arguably the most heinous crimes in the history of mankind occurred at the behest of the German government, and more than 6-million innocent people were killed simply because they weren't "perfect". They then lost that war spectacularly. Both world wars saw Germany humiliated. They were partitioned by NATO and the Soviet Union during the Cold War. They are now coming back to prominence in the world eye, so they are getting recognition. But the Germanic people have a long history of remembering slights, much like the Arabs do, and the Russians. Though to be honest, the Germans haven't gone to the level of some Russians, threatening to come to your house and kill you and your family if you invade their space (I believe that happened recently in nul sec, and they provided proof they knew where they lived!). The problem is that eventually the people get fed up with this and then you have grudges. Look at what's going on: it's a pure grudge match between people with small dicks trying to prove their own is a millimeter larger than the other person's.
Wow.
I hope that's a troll. |
Joan Greywind
No Swag Initiative
194
|
Posted - 2013.11.27 07:35:00 -
[509] - Quote
Azelor Delaria wrote:Sexy Cakes wrote:Can someone explain to me why the incursion communities are constantly at each others throats these days and insist on shutting off the ISK faucet just to spite each other? The issue is that the larger groups have become so bloated on "success" that they fail to see that a simple contest is a lost site, but it's just one lost site. In the end, what matters to them is image, and if they have to **** over everyone else to "fix" that image (in their eyes) then they will. ISN and DIN are definitely the two main groups responsible for this, as they are very much at one another's throats over stupid ****. With DIN, it's a simple issue of German pride. I hate using this, but Germans have a very proud history, and up until the 1990s that pride took major chips. They lost WWI. During WWII arguably the most heinous crimes in the history of mankind occurred at the behest of the German government, and more than 6-million innocent people were killed simply because they weren't "perfect". They then lost that war spectacularly. Both world wars saw Germany humiliated. They were partitioned by NATO and the Soviet Union during the Cold War. They are now coming back to prominence in the world eye, so they are getting recognition. But the Germanic people have a long history of remembering slights, much like the Arabs do, and the Russians. Though to be honest, the Germans haven't gone to the level of some Russians, threatening to come to your house and kill you and your family if you invade their space (I believe that happened recently in nul sec, and they provided proof they knew where they lived!). The problem is that eventually the people get fed up with this and then you have grudges. Look at what's going on: it's a pure grudge match between people with small dicks trying to prove their own is a millimeter larger than the other person's.
Nothing like a bit of racism to liven up a thread. Anyways DIN's problem is not they are Germans, their problem is that they are entitled boxers. |
Azelor Delaria
Caldari Provisions Caldari State
139
|
Posted - 2013.11.27 07:44:00 -
[510] - Quote
I was unaware that Germans were now a race. |
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Goldiiee
Bureau of Astronomical Anomalies
614
|
Posted - 2013.11.27 08:41:00 -
[511] - Quote
I would normally say thanks for the posts, but at this point it seems more of a derailment and fishing for a bite. So before this adds two more pages of he said she said crap to this thread just stop.
DIN hates ISN because we contest them; it has nothing to do with the nationality of the leaders and a few of its members. ISN hates DIN because they react to contests in an inconvenient manner, one we (ISN) taught them; if you canGÇÖt win kill the MOM.
The rest is just fallout from the constant back and forth of perceived control of a game feature, thereGÇÖs nothing more to it than that.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Verenkh Soleron
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.11.27 13:32:00 -
[512] - Quote
As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they?
The reason I ask is that I've just recently got to the point where I have ISK from L4 missions that I don't know what to do with, so I thought a Logi might be fun. Looking at some of the fits in the various channels, though, we're talking (For me) very expensive ships, with some Scimitar fits shelling out 800-900+ mil just for the Serpentis RTCs. Obviously on average they'd have to make money, but for me, joining in and immediately losing even just a Tech2-fit logi would mean another week of missioning to get a new one. I can afford to lose it, it'd just be a hassle. |
Zor'katar
Matari Recreation
215
|
Posted - 2013.11.27 13:42:00 -
[513] - Quote
Verenkh Soleron wrote:As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they? I ran logi in incursions for a couple of months. If you're with a reputable group, chances of loss are small, but not nil. I was never in a fleet that experienced a loss, but I was only in fleets for maybe 10 hours a week, and there were losses that occasionally happened while I wasn't around. Like you, I wasn't wild about flying super-shiny. I picked up the faction Tracking Links, but I only ran them a couple of times in particularly shiny fleets. Most of the time I stuck to T2, and I was never turned away because of it. I also never picked up the half-billion complex Invuln. Never had any trouble. Of course, different communities will have different standards. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
35
|
Posted - 2013.11.27 14:24:00 -
[514] - Quote
Zor'katar wrote:Verenkh Soleron wrote:As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they? I ran logi in incursions for a couple of months. If you're with a reputable group, chances of loss are small, but not nil. I was never in a fleet that experienced a loss, but I was only in fleets for maybe 10 hours a week, and there were losses that occasionally happened while I wasn't around. Like you, I wasn't wild about flying super-shiny. I picked up the faction Tracking Links, but I only ran them a couple of times in particularly shiny fleets. Most of the time I stuck to T2, and I was never turned away because of it. I also never picked up the half-billion complex Invuln. Never had any trouble. Of course, different communities will have different standards. (Edit: Also, some communities have SRPs that you can look into. Though that seems to be a controversial subject.)
i concur, when u fly logi scimi or basi go t2. Losses there are expected seldom but they happen and than its better to lose a cheap logi instead of a multibillion pirate hull. I've seen ships die on my watch, i died too **** happens u cant be 100% save. |
Goldiiee
Bureau of Astronomical Anomalies
617
|
Posted - 2013.11.27 16:16:00 -
[515] - Quote
Verenkh Soleron wrote:As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they?
It might be important to note that 90% or more of ships lost in Incursions is the pilots fault. Fleet LogiGÇÖs have one task, watch for broadcast and keep everyone alive, usually when a ship is lost it is due to the pilot failing to broadcast for Shield/Armor before it was too late to save him. Basically when the rats go to flashing Yellow you should broadcast for shield, about 2 to 5 seconds later the logis should have you locked up and applying reps, if not broadcast again and call out on comms. If they still arenGÇÖt locking you up and repping you by then it is too late and the group youGÇÖre flying with will help to replace your ship, since you did everything correct and still died.
The problem comes in when a pilot decides to go take a smoke break, grab a meal, or watch the latest episode of Big Bang theory while in a fleet and fail to broadcast for shield till he is in Armor/Structure. When nobody offers to replace the ship he lost, because he actually wasnGÇÖt playing the game (or paying attention) when he lost it, the pilot gets upset. That is the only time I would foresee the entire burden of replacement on the Pilot.
One last thing, I had a Basi Logi lose his ship in fleet about a year ago, he lost 400mil and the fleet donated to help him replace it, the GÇÿpost fleetGÇÖ discussion led me to believe we donated about 800mil to him, (19 pilots at 20 to 100 mil each) I am sure he was happy.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Azelor Delaria
Caldari Provisions Caldari State
139
|
Posted - 2013.11.27 16:41:00 -
[516] - Quote
Verenkh Soleron wrote:As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they?
The reason I ask is that I've just recently got to the point where I have ISK from L4 missions that I don't know what to do with, so I thought a Logi might be fun. Looking at some of the fits in the various channels, though, we're talking (For me) very expensive ships, with some Scimitar fits shelling out 800-900+ mil just for the Serpentis RTCs. Obviously on average they'd have to make money, but for me, joining in and immediately losing even just a Tech2-fit logi would mean another week of missioning to get a new one. I can afford to lose it, it'd just be a hassle.
WIN and RKI do not require all shiny modules on our Scimitars. I'm one of the Scimi pilots, for the record, and while my Scimi fit is shiny, it's not necessary. We just do not want to see meta 4 stuff. Understand that especially in RKI, if your logi ship dies, you are instantly covered by SRP, provided the mishap was in an RKI fleet and lost in a site.
|
Blue Weather
Definitive Exploration and Excavations
0
|
Posted - 2013.12.01 23:27:00 -
[517] - Quote
Wow, this thread is a great resource for Incursions newbies like me. I have read through the whole thing. Thank you, Goldiiee, for starting it.
I went to the Valhalla Project channel about four hours ago and asked for some fitting and overview advice. There were some very gracious people there who helped a lot. I then joined every Incursions channel I could find (a lot were inactive), and I have been waiting ever since. I mean, yipes, over a three hour wait for a fleet? It seems there are a lot of people in these chats who are much more skilled (and better fitted) than I am, and even THEY are not getting into any fleets. Running Incursions in this form just doesn't seem remotely viable. Does anyone have any tips for getting in a fleet? Perhaps there's something I'm missing?
Thanks! |
PopplerRo
10
|
Posted - 2013.12.02 03:04:00 -
[518] - Quote
Blue Weather wrote:Does anyone have any tips for getting in a fleet? Perhaps there's something I'm missing? Thanks!
Normally if you can fit to the standard or remotely close to the standard of the respective communtiy and x-up with your fitting(s) you'll be fine. Most groups operate a waiting list and people get into fleet based on when they x-up for the fleet correctly, while other groups invite based on standing to get people for certain fleet tasks/roles before posting a line in their public chat channel where it's afaik first come first serve but may not always be the case. Sometimes demand for certain ship types may have others invited ahead of you.
Just stick with it and try different groups. Bear in mind the different timezones of different groups for their peak activity. |
The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.12.02 03:10:00 -
[519] - Quote
Verenkh Soleron wrote:As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they?
The reason I ask is that I've just recently got to the point where I have ISK from L4 missions that I don't know what to do with, so I thought a Logi might be fun. Looking at some of the fits in the various channels, though, we're talking (For me) very expensive ships, with some Scimitar fits shelling out 800-900+ mil just for the Serpentis RTCs. Obviously on average they'd have to make money, but for me, joining in and immediately losing even just a Tech2-fit logi would mean another week of missioning to get a new one. I can afford to lose it, it'd just be a hassle.
You will die if you warp into the wrong site or do something stupid, but if you are honest to the FC, pay attention and he is ok(in general every bigger Channel got a minimum standard for FCs, so it shouldn't be a problem) the risk of losing your ship is rather low and you might get a refund form a SRF(ship replacement found) or individual fleet members if you lose it. As a FC I never lost a single hull in VGs(with tons of worst case scenarios, to be fair only because I FC from a logi or RR fitted marauder, what gives me a lot more options to prevent ship loses). The only losses in Assault+ where all not fitted up for the task(massive resistance holes), form people that didn't bring the setup they advertised to the fleet(if you chose to fly this way advertise as this, so the FC can chose if he is ok with it or not).
Blue Weather wrote:Wow, this thread is a great resource for Incursions newbies like me. I have read through the whole thing. Thank you, Goldiiee, for starting it. I went to the Valhalla Project channel about four hours ago and asked for some fitting and overview advice. There were some very gracious people there who helped a lot. I then joined every Incursions channel I could find (a lot were inactive), and I have been waiting ever since. I mean, yipes, over a three hour wait for a fleet? It seems there are a lot of people in these chats who are much more skilled (and better fitted) than I am, and even THEY are not getting into any fleets. Running Incursions in this form just doesn't seem remotely viable. Does anyone have any tips for getting in a fleet? Perhaps there's something I'm missing? Thanks!
The big shield channels have very long wait lists(imagine a factory with 100 people waiting on the door for her chance to work -> everybody waits for the line in TVP), if you look at smaller ones or armor channels like TDF the wait lists are often a lot shorter. However the flip side of the medal is that you need a lot of dedication if you want to take part full time in the smaller, more focused channels(skill up what they want, change fittings, bring multiple ship types etc.) but you can be on grid nearly every time, especially if you can fill a lot of roles(logi, dps, booster, T3, web ship etc.) and got a lot of ships to chose from ready to go. I for myself been most active in a channel that doesn't even advertise and is invite only, simply because it fields extreme good setups, is active 12h every day, pulls up 1-2.5B a day and doesn't include any drama at all. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Goldiiee
Bureau of Astronomical Anomalies
620
|
Posted - 2013.12.08 12:52:00 -
[520] - Quote
Edited and updated a bunch of posts to the current ISK/hr and fleet requirements post Rubicon. And bump the post back to page one for quick and easy access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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Rocanegra
Recios Explorer Wing
10
|
Posted - 2013.12.11 10:40:00 -
[521] - Quote
Hi there!
I'm trying to create an Spanish Speaking Incursion Fleet, as in my corp we've grown recently and there seems to be a unified purpose of bashing the Shansa and making isk at the same time
If you're interested, we'd like to form fleet at 21:00 eve time regularly (as most of us play in EU TZ) till 23:00 eve time, but we'll extend the time as we grow in people (and TZ) and coordinate ourselves.
Please contact me in-game and/or join the in-game channel IncursionES.
We've not yet decided about shields or armor, but we'd like to adhere to an stablished incursion community that would like to accept us, as a semi-independen fleet, with its own FC's but following their rules. We'll learn and teach that community's policies and fittings too. Suggestions are welcome, we're eager to learn and grow.
This week we'll start with a training fleet for new players, and then we'll decide if we go armor or shields (maybe both), after talking with some FC's of know communities and interested people.
Regards
http://grajosflight.blogspot.com |
Goldiiee
Bureau of Astronomical Anomalies
626
|
Posted - 2013.12.11 10:53:00 -
[522] - Quote
Rocanegra wrote:Hi there! I'm trying to create an Spanish Speaking Incursion Fleet, as in my corp we've grown recently and there seems to be a unified purpose of bashing the Shansa and making isk at the same time If you're interested, we'd like to form fleet at 21:00 eve time regularly (as most of us play in EU TZ) till 23:00 eve time, but we'll extend the time as we grow in people (and TZ) and coordinate ourselves. Please contact me in-game and/or join the in-game channel IncursionES. We've not yet decided about shields or armor, but we'd like to adhere to an stablished incursion community that would like to accept us, as a semi-independen fleet, with its own FC's but following their rules. We'll learn and teach that community's policies and fittings too. Suggestions are welcome, we're eager to learn and grow. This week we'll start with a training fleet for new players, and then we'll decide if we go armor or shields (maybe both), after talking with some FC's of know communities and interested people. Regards
Rocanegra. that's great, I hope you guys do well. I look forward to seeing your fleet out there making ISK.
Para las flotas de habla hispana mirar hacia arriba.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Rocanegra
Recios Explorer Wing
10
|
Posted - 2013.12.11 13:11:00 -
[523] - Quote
Goldiiee wrote: ...
Rocanegra. that's great, I hope you guys do well. I look forward to seeing your fleet out there making ISK.
Para las flotas de habla hispana mirar hacia arriba, IncursionES.
Thanks for the help.
I've added an ingame mailing list IncursionES, that'll help while we're working on our website incursion.es Flota espa+¦ola de incursiones Canal y Mailing List:-áIncursionES http://incursion.es http://grajosflight.blogspot.com |
Kristina Rin
Callide Vulpis Curatores Veritatis Alliance
34
|
Posted - 2013.12.11 16:55:00 -
[524] - Quote
im new to incursion currently looking for a newbie friendly group and can play after DT
i can use Nightmare with T2 gun any help ?, thanks all. From Vietnam with love <3 |
Goldiiee
Bureau of Astronomical Anomalies
628
|
Posted - 2013.12.12 12:06:00 -
[525] - Quote
Kristina Rin wrote:im new to incursion currently looking for a newbie friendly group and can play after DT
i can use Nightmare with T2 gun any help ?, thanks all. You can get fleet invites from several groups right after DT. Just looking in Incursion local I see TVP, DKY, TDF(Armor) and Open Force are all looking for DPS ships within an hour of DT today.
As always, I will say get in as many channels as you can keep track of to start with. Then when you log in during your preferred game time you can see within a few minutes if they are active or not. After finding a group that works for you then you can close the extra chats and free up some space.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Elias Steele
Republic Military School Minmatar Republic
0
|
Posted - 2013.12.20 02:40:00 -
[526] - Quote
First of all, thanks a million for this thread Goldiiee, very informative and helpful! I'm definitely going to be signing into most of those chat channels in future! My question is, you've recommended BS with T2 guns for the starter player, I myself am new but I'm currently training for a T2 Fitted Phantasm. Is this "viable" as such? Am I harming my chances of being picked up by FCs because I'm using a Pirate cruiser rather than a BS or faction/pirate BS.
http://incursions.nexsoft.de/?mode=fit&id=64
Fit, for reference.
Take care! |
Goldiiee
Bureau of Astronomical Anomalies
633
|
Posted - 2013.12.20 11:18:00 -
[527] - Quote
Elias Steele wrote:First of all, thanks a million for this thread Goldiiee, very informative and helpful! I'm definitely going to be signing into most of those chat channels in future! My question is, you've recommended BS with T2 guns for the starter player, I myself am new but I'm currently training for a T2 Fitted Phantasm. Is this "viable" as such? Am I harming my chances of being picked up by FCs because I'm using a Pirate cruiser rather than a BS or faction/pirate BS. EDIT: I've been told this website is massively out of date, could anyone advise on what I should do from here? http://incursions.nexsoft.de/?mode=fit&id=64Fit, for reference. Take care! At the risk of being wrong, and getting told so by the many readers of this thread, I am going to say there are no groups that take cruisers in fleet. The incredibly small buffer on them and the anaemic (By comparison) DPS to the Battleships available makes it hard for an FC to choose to risk losing your ship.
But after the last patch T2 Beams are now a considerably shorter training queue, and many communities will take you at Meta 4 guns while you train for the T2. So I imagine you are fairly close to a Nightmare, and I think there are a few Amarr alternatives you can fly to get the ISK for your hull. Ask around in the chat channels you have joined to see what you could use to build up your ISK and become a benefit to the fleet.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2013.12.20 15:28:00 -
[528] - Quote
Shady Fleet uses cruisers, then again they do it for mobility and keeping the cost low so pvp is not a problem during low sec Incs. However they are mostly looking for people that can fly this hulls very good and also got a lot of SP in them, so T2 fitting, Cruiser 5, good support skills.
From my experience, having FCed and did logi with a few people and hulls(including rather light tanked Thorax, Brutix, Harbinger etc.) from shady fleet during amarr Island Incs you have to be a bit more on the ball with your logi(expect 50%+ of the armor do disappear by alpha on agro switches).
For High Sec stuff, except for the legion(anti frig) or loki(long range webs) they are rather rare and from my experience even for the split sites in Assaults, tier 3 BCs plus a loki or legion, providing webs are the better option. That doesn't mean it is impossible, it is just simply not the fastest and most efficient way to do it. For the Island Incs we normally used a lot of T3 and T2 cruisers, often paired with tier 3 BCs, like the Oracle or Talos for the extra punch and/or range, simply because transporting this hulls through low sec is a lot easier since they fit in a tanked mwd+cloak hauler, blockade runner or can be refitted with cov ops cloak for travel. This becomes very important when you not only move hulls you fly but also build a stash of all kind of ships so you work with any kind of pilot you will find out there, having a hull that he can use ready to go(also they do bind quite a lot less capital if you just buy and fit them for this purpose).
The nex soft fittings are from the early days and sport a lot of tank that isn't really needed in good organized gangs this days, your best bet is to look for mailing lists, websites or ask in the respective channels what kind of fitting they are looking for. A Phantasm might not be your best bet, since a T3 cruiser, logistic cruiser, T1, faction or Pirate BS is far more desirable(more range, dps, buffer). If you want to keep it with lasers, I would aim for a Apoc/navy Apoc if you go BS first(and pick up a NM once you got the cash and skills up), focus on the Legion if you want to stick with the laser cruiser theme(however they are mostly used in armor gangs) or get caldari cruiser 5 first and start off with a Basilisk logistic cruiser. |
Ideafix Ergel
School of Applied Knowledge Caldari State
0
|
Posted - 2013.12.27 18:39:00 -
[529] - Quote
Hey, i wonder if any of you could help me with the choice: i am looking for the best option to train into for getting into incursions one day, but till then getting lvl 4 runner i have read all of this thread, yes all of it and i got the idea that i should aim for pirate ships. but which one? and what would be my second choice if/when they get nerfed someday? i am new to this game, started as caldari. and if i would have some solid goal i could start training towards it and at the same time earning isk on that lvl 4 runner which preferably is on the way to one of those pirate ships
http://eveboard.com/pilot/Ideafix_Ergel
take a look please, it takes so much less time for ppl who knows stuff then for me, who has no idea atm |
Goldiiee
Bureau of Astronomical Anomalies
670
|
Posted - 2013.12.27 19:21:00 -
[530] - Quote
Ideafix Ergel wrote:Hey, i wonder if any of you could help me with the choice: i am looking for the best option to train into for getting into incursions one day, but till then getting lvl 4 runner i have read all of this thread, yes all of it and i got the idea that i should aim for pirate ships. but which one? and what would be my second choice if/when they get nerfed someday? i am new to this game, started as caldari. and if i would have some solid goal i could start training towards it and at the same time earning isk on that lvl 4 runner which preferably is on the way to one of those pirate ships http://eveboard.com/pilot/Ideafix_Ergeltake a look please, it takes so much less time for ppl who knows stuff then for me, who has no idea atm
Currently your skills are low enough that you can make any decision you want and not really lose any major time. So here are some things to help you decide what you want. With no large turrets trained you can start and finish any of the large turret in about the same amount of time from where you are now.
Machariel; No real heavy cap skills needed, but T2 guns can feel like they take forever to train (Might not be too bad now but they used to be really long train) Nimble ship but doesn't really move much in incursions. Slow Cycle time means you have time to look around and see what's going on, which is why I recommend it for the FC role. Low Ammo cost with artillery and moderate to high cost with auto-cannons. The cap skills you didn't need for this ship come in handy when you want to move it fast as a MWD burns cap really fast and an AB is only marginally better so in the end you will still need those cap skills. I personally fly this but also have the skills and have on many occasions flown the next two as well.
Nightmare; Really heavy cap skills since the Lasers are totally dependent on your available Cap, it usually needs a buddy to share cap, so flying with two works better than flying alone (as a team you feed cap to a buddy and he feeds cap back to you and that effectively makes cap out of thin air keeping you full to fire, run your MWD or whatever else you like). Slow alignment time and a bit of a brick moving around in, but enough mid slots to make them extremely useful in any situation. Very Low ammo cost (Crystals take very little room and break once a night running hard and less running casual). Target painters and Webs can really help out on this ship.
Vindicator; Partially dependent on cap so you will need those skills, excellent short range so you spend a lot of time actually flying it, really small buffer for shield so it gets a little exciting sometimes, cost more to tank safely than any other Incursion boat. But this ship is a fleet 'must have'. When flown right they can do twice the damage of any other Pirate faction BS. Very high ammo cost, this goes through ammo at a phenomenal rate spending about 4,000 ISK every 5 seconds, but getting up to 2000DPS is a reward all in its own. Expending ammo at that rate is hard on Cap, so poor cap skills will leave you frustrated in this ship. Oh yeah need to train Stasis webifier and drones with this ship to help out as much as possible.
In the end the choice is yours, but my advice; don't train to avoid a nerf, CCP-Fozzie will eventually get around to castrating any ship you love, you get used to it and keep on flying, what is crap today will be great tomorrow, and what's great will become crap. think of it like a giant wheel and it keeps coming around.
One last point about the 'Upcoming Nerf' it's never (Fingers crossed) is so bad that you throw a ship away, you usually just change how you fit it or use it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Nadia Gallen
Advanced Engineering and Research Division
30
|
Posted - 2014.01.03 00:22:00 -
[531] - Quote
I would like to thank the incursion communities for an awesome year, and I hope to see alot more of you all later on in this year.
With lots of isk earned, sansha beaten and singing on TS (if you dont do that on your TS, something is wrong with your community) |
Moonlit Raid
State War Academy Caldari State
144
|
Posted - 2014.01.03 09:51:00 -
[532] - Quote
Does anyone know what happend to Lv6? |
Goldiiee
Bureau of Astronomical Anomalies
827
|
Posted - 2014.01.03 10:26:00 -
[533] - Quote
Moonlit Raid wrote:Does anyone know what happend to Lv6? https://forums.eveonline.com/default.aspx?g=posts&m=3772594#post3772594 Took me awhile to find it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Bureau of Astronomical Anomalies
828
|
Posted - 2014.01.10 13:44:00 -
[534] - Quote
Woot Over 80k Views, :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Derfell Cadarn
Space Panda's
0
|
Posted - 2014.01.12 16:14:00 -
[535] - Quote
Hey, A friend and I wanted to try incursions and we were wondering if there was a French community? We are also comfortable with English but I prefer to ask in case.
I have a vindicator and my friend a Rokh. According to these two ship, we should start with which community to "learn" about the incursion?
ps: and I wanted to know where we could find good build for our ships? |
Goldiiee
Bureau of Astronomical Anomalies
832
|
Posted - 2014.01.12 16:27:00 -
[536] - Quote
Derfell Cadarn wrote:Hey, A friend and I wanted to try incursions and we were wondering if there was a French community? We are also comfortable with English but I prefer to ask in case.
I have a vindicator and my friend a Rokh. According to these two ship, we should start with which community to "learn" about the incursion?
ps: and I wanted to know where we could find good build for our ships? I am not aware of a strictly French speaking community, but most of the EU groups have several languages on comms but an agreed language for commands and emergencies.
This site is a little dated but still good to get the basics of fits. http://incursions.nexsoft.de/?mode=dps Most Groups have fitting mailing lists or sites designed to make it easy, like; http://www.eve-isn.com/#fittings http://www.tdf-theditanianfleet.org/ and http://www.thevalhallaproject.net/
If you ask in any of the chat channels listed in the OP there will always be someone willing to help get you started in the right direction. But of course this is EVE, and there will always be the troll willing to prove me wrong, but for the most part you should have plenty of players willing to help get you started.
Shop around several channels before making changes to your fit, as you might find the group you want to fly with due to timezones, and convenience will probably have a different rig requirement than another group.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Derfell Cadarn
Space Panda's
0
|
Posted - 2014.01.12 16:32:00 -
[537] - Quote
ok! thank you for the (fast) answer. |
Lipbite
Express Hauler
1724
|
Posted - 2014.01.14 14:29:00 -
[538] - Quote
Forsaken Su-un created new site for TVP - there is some useful information and fits. Could be wonderful to see this link in the top post. Thanks, Goldiiee! |
Goldiiee
Bureau of Astronomical Anomalies
846
|
Posted - 2014.01.14 15:39:00 -
[539] - Quote
Lipbite wrote:Forsaken Su-un created new site for TVP - there is some useful information and fits. Could be wonderful to see this link in the top post. Thanks, Goldiiee! Done, Nice looking website :).
OP is so long with links and text I keep having to move the bottom stuff to post #3, Never thought I would need reserved posts in this thread, but it just keep going and going.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Bureau of Astronomical Anomalies
873
|
Posted - 2014.01.26 14:17:00 -
[540] - Quote
Bump for access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Graham Bauval
Malevolence.
1
|
Posted - 2014.01.28 20:17:00 -
[541] - Quote
where are the current hi-sec sights? |
James Baboli
Ferrous Infernum
19
|
Posted - 2014.01.28 20:36:00 -
[542] - Quote
Graham Bauval wrote:where are the current hi-sec sights? Check your journal. This will be accurate unless there has been a round of mompoppery in the last hour or so. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Graham Bauval
Malevolence.
1
|
Posted - 2014.01.28 22:11:00 -
[543] - Quote
Yea, no access at the moment so I thought I would ask here...haha um |
Goldiiee
Bureau of Astronomical Anomalies
882
|
Posted - 2014.01.28 22:21:00 -
[544] - Quote
Graham Bauval wrote:Yea, no access at the moment so I thought I would ask here...haha um Mossas, Is the only High sec up right now. but Patch-day is also affectionately know as Bug-day so I don't know if anyone is seriously running it.
BTW; 21j from Amarr give or take.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Abdul 'aleem
Sumiko Yoshida Corporation
152
|
Posted - 2014.01.29 02:35:00 -
[545] - Quote
Great thread OP
I will be using it when I get back into incursioning There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |
James Baboli
Ferrous Infernum
19
|
Posted - 2014.01.31 22:38:00 -
[546] - Quote
Update: UOR channel name has changed to UOR VG.
I am starting work on a explicitly training shield Vg community, which will take things as low skill as t2 tanked BCs. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
891
|
Posted - 2014.01.31 22:52:00 -
[547] - Quote
James Baboli wrote:Update: UOR channel name has changed to UOR VG.
I am starting work on a explicitly training shield Vg community, which will take things as low skill as t2 tanked BCs. Done
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Orlin Aurilen
Fenrir's Dogs of War Union 0f Revolution
0
|
Posted - 2014.02.01 12:47:00 -
[548] - Quote
James Baboli wrote:Update: UOR channel name has changed to UOR VG.
I am starting work on a explicitly training shield Vg community, which will take things as low skill as t2 tanked BCs. Correction, channel name is U0R VG 0 as in the number not the letter. |
Sentenced 1989
Quantum Anomaly Corporation
36
|
Posted - 2014.02.02 14:19:00 -
[549] - Quote
Here, to make it easier for you incursion FC's out there
You can use this facebook application to update your motd with current focus, without having to link each system manually.
Just open the app, ignore the warning for certificate (it's self signed, just to make it work on facebook) and select constallation and color from dropdown menus, select all and paste in your channel with all systems linked, etc If you find any mistakes or missing info, eve mail me and I'll add it.
Link: https://apps.facebook.com/incursion_const/ (can only be used by chrome and safari so far due to cert issues) Support for internet explorer and firefox is coming in few hours, or I'll just move the app away from facebook to another server and update the link
Also, feel free to add The Incursion Guild (TIG) (invite only, Marauders) to list of trustworthy shield communities :)
|
Beaty Swollocks
The Circus Corp Brothers Of The Dark Sun
24
|
Posted - 2014.02.05 16:15:00 -
[550] - Quote
Hi to the Incursion community o/.
A thanks to CV and PV for directing me to this thread and sending me a mail with a link to many ingame channels to join etc.
I have to say i do feel a little like this community is for elitests (i do hope i'm truly wrong?).
I mean i'm 80m sp, predomantly caldari, fully trained in shield//missile skills and i feel i would have no place in any incursion fleets as to me it seems to be all armor fleets and everything else sucks! (Don't get me wrong, i've never flown incursions so that may well be the case!)
So to try fit in and enter this incursion world and community i have decided to for the 1st time in 6//7 years of playing (on and off!) to train guns and armor skills and finally ANOTHER RACE! (which i know will benifit me too!). While reading this thread over and learning what i can about incursions.
I just hope by the time i train for t2 large guns and get the ships BS race to 5 that this community is still going strong ! |
|
Goldiiee
Bureau of Astronomical Anomalies
905
|
Posted - 2014.02.06 02:42:00 -
[551] - Quote
Beaty Swollocks wrote:Hi to the Incursion community o/.
A thanks to CV and PV for directing me to this thread and sending me a mail with a link to many ingame channels to join etc.
I have to say i do feel a little like this community is for elitests (i do hope i'm truly wrong?).
I mean i'm 80m sp, predomantly caldari, fully trained in shield//missile skills and i feel i would have no place in any incursion fleets as to me it seems to be all armor fleets and everything else sucks! (Don't get me wrong, i've never flown incursions so that may well be the case!)
So to try fit in and enter this incursion world and community i have decided to for the 1st time in 6//7 years of playing (on and off!) to train guns and armor skills and finally ANOTHER RACE! (which i know will benifit me too!). While reading this thread over and learning what i can about incursions.
I just hope by the time i train for t2 large guns and get the ships BS race to 5 that this community is still going strong ! Elitist; Beaty Swollocks; Sometimes the veterans can seem like elitists, and sometimes they just are elitists. This is a common effect of doing something for so long and having so much experience at it that every time they see someone do something wrong the jump on it like a hyena with fresh meat. The Veterans have good days and bad, a lot of the elitist attitude has a direct correlation to the type of day they are having.
Missiles; It is a bit sad that a weapon system that requires so many skill points is so useless at a form of PVE, but it just works out that the delayed damage of missiles has dire consequences in a contest, and like the aforementioned hyena's if they smell blood they won't stop eating till the other fleet is dead.
Armor vs. Shield; You don't need the armor skills unless you have a predilection to flying with the armor group, shield groups are a dime a dozen these days and many of them are excellent at making ISK and keeping members safe (Well as safe as they can).
Skilling turrets; And finally, the change in the skill tree for large turrets was just recently changed from a 70+ day queue to 40'ish' days, but if your plans are to hop in a turret boat and do Incursions then check with some of the groups listed in the OP and see if they will let you do a ride along in a meta 4 gunboat, or even your missile boat, to make sure this is the right choice for you before making a dedicated change in the blind.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Beaty Swollocks
The Circus Corp Brothers Of The Dark Sun
24
|
Posted - 2014.02.06 11:29:00 -
[552] - Quote
Thanks Goldiiee, i appreciate the time you put in to reply.
I figured that with missiles, i always knew i should try another weapon platform but never did :x but thats really good that they lowered the requirements of large guns.
So being as im pure caldari, would the nightmare be my best bet to aim for ? or .... (other turret based faction ships are gal//min :|) |
Gimme more Cynos
Du nervst geh sterben
132
|
Posted - 2014.02.06 12:33:00 -
[553] - Quote
nightmare, vindicator, machariel. Choose one. :)
you could also use a basilisk to play the logi. |
Kero Resistanbul
Memintolar Tombikto
0
|
Posted - 2014.02.06 14:13:00 -
[554] - Quote
Hi guys.
I'm wondering about how about skills in incursions.I want to do inc. but i'm not sure about my skills .For example i'm usin maelstorm and doing soe level 4 missions. I cant use t2 guns i got total 4 m skill cap.
So what is the minimum skill level or points or skills for inc ?
my main skills
gunnery 5 allsub gunnery 3 largeprojetile 4 capacitor emmision sytems 2 cap management 3 capacitor system op 4 electronic upg 3 energygrid 4 powergrid 4 weapon upg 4 all shield resist 3 shield compens 3 shield emmison 3 shield mang 3 shield operat 4(learning now to 5 ) sheild upg 4 tactical shield man 4 spaceship command 4 minmatar bs 4 |
Beaty Swollocks
The Circus Corp Brothers Of The Dark Sun
24
|
Posted - 2014.02.06 18:28:00 -
[555] - Quote
Gimme more Cynos wrote:nightmare, vindicator, machariel. Choose one. :)
you could also use a basilisk to play the logi.
the reason i said NMis cos i already have caldari bs 5 so just amarr bs and large guns req, where as the others require gal//minm bs |
Goldiiee
Bureau of Astronomical Anomalies
911
|
Posted - 2014.02.06 18:50:00 -
[556] - Quote
Beaty Swollocks wrote:Gimme more Cynos wrote:nightmare, vindicator, machariel. Choose one. :)
you could also use a basilisk to play the logi. the reason i said NMis cos i already have caldari bs 5 so just amarr bs and large guns req, where as the others require gal//minm bs Nightmare is an excellent choice, my alt had the same situation but has since trained into all three Incursion pirate BS's and all 4 logi's. Everyone has to start somewhere.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
goldiiee
Bureau of Astronomical Anomalies
911
|
Posted - 2014.02.06 19:05:00 -
[557] - Quote
Kero Resistanbul wrote:Hi guys.
I'm wondering about how about skills in incursions.I want to do inc. but i'm not sure about my skills .For example i'm usin maelstorm and doing soe level 4 missions. I cant use t2 guns i got total 4 m skill cap.
So what is the minimum skill level or points or skills for inc ?
With your low skills I would suggest going to TVP's webpage (Link is in the OP) look through their fits and see how far you are from their Maelstrom fit. Be aware at peak times the FC is going to pick players with higher end skills and ships to protect their income, but if you can get into a minimum fit maelstrom and join their channel you can put some feelers out to see if they would take you on with the what you can fly.
Afterthought; As an FC I consider 1000dps minimum per ship to be a standard when picking members for a fleet, but I fly with a ISN and we only take pirate faction BS's and T2 weapons. TVP is much bigger and can usually accommodate a few low skill pilots while the pilots train to get better.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
hydraSlav
Synergy Evolved
4
|
Posted - 2014.02.06 20:12:00 -
[558] - Quote
Don't incursion fleets clash with each other for a chance to do a site? And in that case, the fleet with the highest DPS wins? Doesn't that mean that wherever the ISN or other shiny fleets go, other fleets have no chance?
I want to get into incursions. I've got the skills. I've got the ISK to buy a Pirate BS, but i obviously don't want to do that just on the first attempt. I've got Logi 5, but i hear that Logis are a dime a dozen, so i'd be waiting a long time for someone to pick me
So how do i get in? |
James Baboli
Ferrous Infernum
19
|
Posted - 2014.02.06 20:21:00 -
[559] - Quote
hydraSlav wrote:Don't incursion fleets clash with each other for a chance to do a site? And in that case, the fleet with the highest DPS wins? Doesn't that mean that wherever the ISN or other shiny fleets go, other fleets have no chance?
I want to get into incursions. I've got the skills. I've got the ISK to buy a Pirate BS, but i obviously don't want to do that just on the first attempt. I've got Logi 5, but i hear that Logis are a dime a dozen, so i'd be waiting a long time for someone to pick me
So how do i get in?
Having flown with non-shiny, and shiny fleets, I will tell you that an alert, shiny fleet, that is on the ball will beat any non shiny fleet. The issue is that you do not always have everyone alert and on the ball, so some fleets that really shouldn't in raw value or shiny factor will win. Also, lately even VGs have had low enough numbers of fleets to make contests the exception rather than the rule, with maybe 1 in the average hour during the week and 2 in an hour during the weekend.
Getting in is a bit more tricky. Currently, TVP and WTM (the "training" HQ channels) are swamped during the weekend, and most of the week. ISN and DKY are pirate and logi 5 only, so they have a high bar to anyone not already so equipped and trained. TDF is armor, and variable in hull and fit needed based on which FC and doctrine that FC is flying. U0R and Road-Kill are probably the easiest to get into that I have flown with and thus can recommend, and complement each other well on time zon That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Kero Resistanbul
Memintolar Tombikto
0
|
Posted - 2014.02.07 09:26:00 -
[560] - Quote
Thanx for answer but still i dont get it. What is the skill level for incursions.I gave my chart up there can u give an idea or can u say'' U have to learn that skill 5 before enter inc.'' ?
Thanx for patience ...
So what is the minimum skill level or points or skills for inc ? [/quote] With your low skills I would suggest going to TVP's webpage (Link is in the OP) look through their fits and see how far you are from their Maelstrom fit. Be aware at peak times the FC is going to pick players with higher end skills and ships to protect their income, but if you can get into a minimum fit maelstrom and join their channel you can put some feelers out to see if they would take you on with the what you can fly.
Afterthought; As an FC I consider 1000dps minimum per ship to be a standard when picking members for a fleet, but I fly with a ISN and we only take pirate faction BS's and T2 weapons. TVP is much bigger and can usually accommodate a few low skill pilots while the pilots train to get better.[/quote]
|
|
The Djego
Hellequin Inc. Mean Coalition
237
|
Posted - 2014.02.07 12:14:00 -
[561] - Quote
Kero Resistanbul wrote:So what is the minimum skill level or points or skills for inc ?
Depends on the channel really, I have seen 2 month old chars in BS in TDF and it works out ok(ofc nobody expect max dps from them). What you should have are the tanking skills at least to 4, so you can use T2 mods and shield management to 4(for buffer), armor compensation skills if you fly armor, gunnery skills to 4(tracking, rof, damage, optimal, falloff) and sufficient support skills to handle your ship(that means get some cap skills to not cap out all the time if you need to move your hull with a mwd, if necessary add a extra cap mod to compensate in the beginning and some navigation skills to move it around in a fluid manner).
Your list is missing:
drone skills(get 5 T2 lights, at least 40km drone control range and drone navigation to 4 so your drones don't fall behind) navigation 4 high speed manoeuvring 4 acceleration control 4 warp drive operation 3, better 4 evasive manoeuvring 3, better 4
Keep your support skills balanced with the dps skills, getting T2 guns while being halve a pocket behind all the time and spamming the need cap button 3 times as often as a NM in a mealstorm(I seen it, and it is annoying in a cap Basi) is not useful at all. You should first be able to comfortable fly in your ship with a mwd, tank and fit it sufficient before your work on reaching high dps, what are the requirement for some more advanced fleets.
hydraSlav wrote:Don't incursion fleets clash with each other for a chance to do a site? And in that case, the fleet with the highest DPS wins? Doesn't that mean that wherever the ISN or other shiny fleets go, other fleets have no chance?
Well for HQ you might accept that you can't win them all, it often comes down to the FC background work how good this works out, if everything fails you might swap incursions(because there is only one HQ system per Inc). VGs and contesting comes down a lot to the ability's of the FC, you can take a non shiny fleet and fly in the same system as ISN, if you get your timing right(starting the site at a time where the other fleet is still busy for at least 1-2 minutes) or focus on stuff they are not optimized for(contesting you there isn't in her interest, since they want this sites removed as fast as possible etc.) or simply switch systems often. It is a bit like a game of chess, where the better gang got the first move but you can play to if you adopt to her play style a bit.
hydraSlav wrote:I want to get into incursions. I've got the skills. I've got the ISK to buy a Pirate BS, but i obviously don't want to do that just on the first attempt. I've got Logi 5, but i hear that Logis are a dime a dozen, so i'd be waiting a long time for someone to pick me
So how do i get in?
There can be to many logis or to many dps at times, then again there are times where FCs search for logis for 30 minutes or even longer, the best solution is to have both hulls with you if you can fly them. Just join one or more of the major channels, look at her fitting mailing lists or what is posted and move your logi there and wait for FC requests/x up in the channel, shouldn't take long to get into fleets. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Kero Resistanbul
Memintolar Tombikto
0
|
Posted - 2014.02.09 20:39:00 -
[562] - Quote
-¦ got tank skills 4 i got t2 drones but i cant use t2 guns. Also need engineering skills they r 2-3 but learning.
So do you now any channel for newbies ? |
James Baboli
Ferrous Infernum
20
|
Posted - 2014.02.10 20:42:00 -
[563] - Quote
Kero Resistanbul wrote:-¦ got tank skills 4 i got t2 drones but i cant use t2 guns. Also need engineering skills they r 2-3 but learning.
So do you now any channel for newbies ? Road-Kill sometimes takes people that are that new and will likely take you when the engineering skills finish. U0R will likely take you once the engineering skills complete. Do not know anywhere else that I have flown with. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
James Baboli
Ferrous Infernum
20
|
Posted - 2014.02.10 20:42:00 -
[564] - Quote
Cross posting for subscribed people: https://forums.eveonline.com/default.aspx?g=posts&t=320331&find=unread ^ Another proposal to make Assaults a viable site type. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
941
|
Posted - 2014.02.16 13:24:00 -
[565] - Quote
Bump and some numbers
Some factiods to make the Bump entertaining.
Effect of Implants and Oveheating on Machariel DPS and DP(Minute) +0s - 841 DPS - 50,460 DMP - Heat 59,340 DPM +1s - 857 DPS - 51,420 DPM - Heat 60,540 DPM +2s - 883 DPS - 52,980 DPM - Heat 62,340 DPM +3s - 892 DPS - 53,520 DPM - Heat 62,940 DPM +4s - 909 DPS - 54,540 DPM - Heat 64,200 DPM +5s - 927 DPS - 55,620 DPM - Heat 65,400 DPM +6s - 945 DPS - 56,700 DPM - Heat 66,660 DPM
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Tjarish
Ministry of War Amarr Empire
1
|
Posted - 2014.02.16 23:01:00 -
[566] - Quote
I have been out of eve for a long time, but when I left the ship of choice for blitzing Incursions was the Legion. I think this was for assault sights, but I cant really remember.
Are there still groups that run this sort of fleet? If not what is the best way to go and are there any good groups to join up with?
I can fly everything sub cap near maxed out. I dont mind spending the isk getting a pimp ship if it means I can get fleets often.
Thanks |
Goldiiee
Bureau of Astronomical Anomalies
941
|
Posted - 2014.02.17 02:38:00 -
[567] - Quote
Tjarish wrote:I have been out of eve for a long time, but when I left the ship of choice for blitzing Incursions was the Legion. I think this was for assault sights, but I cant really remember.
Are there still groups that run this sort of fleet? If not what is the best way to go and are there any good groups to join up with?
I can fly everything sub cap near maxed out. I dont mind spending the isk getting a pimp ship if it means I can get fleets often.
Thanks I listed the communities that I am aware of in the OP, many of them have webpages designed to let you know what they will expect you ship to be fitted like and what hours they run. For the ones without a webpage their public channel MOTD is usually a good place to find relevant information, and failing that a couple questions posted in their chat will usually get you a good idea of what they need you to bring.
I think TDF still run Legion's but you would have to check with them to be absolutely sure.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Washburn
Interstellar Missions Interstellar Alliance Incorporated
0
|
Posted - 2014.02.17 03:13:00 -
[568] - Quote
Have only read half the thread so far, sorry if has been discussed before;
Would a Vargur have a chance at getting into a fleet?
If so, is Marauders V skill expected?
So far I have not found much info about Vargur's and Incursions.
Regards, |
Goldiiee
Bureau of Astronomical Anomalies
941
|
Posted - 2014.02.17 03:29:00 -
[569] - Quote
Washburn wrote:Have only read half the thread so far, sorry if has been discussed before;
Would a Vargur have a chance at getting into a fleet?
If so, is Marauders V skill expected?
So far I have not found much info about Vargur's and Incursions.
Regards, Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
PopplerRo
13
|
Posted - 2014.02.18 21:22:00 -
[570] - Quote
Goldiiee wrote:Washburn wrote:blah blah blah Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship.
Bastion marauders work fine for incursions (mainly vgs & assaults), but they have much higher skill requirements than a pirate BS equivalent and less paper dps. Using bastion also means having to sacrifice damage+application modules in favor of active tanking modules but you can avoid bringing logistics then in favor of more dps ships.
Many groups don't use bastion setups due to unfamiliarity with them and they may feel bad for all the logi pilots that would become redundant as a result. |
|
Jill Antaris
Imperial Academy Amarr Empire
62
|
Posted - 2014.02.19 11:40:00 -
[571] - Quote
Basion mode active tank fittings do work for VGs, but normally the Vargurs are buffer tanked like the machs and you just fly with your standard logi setup. The reason for it is simply that it saves 2-3 more meds that can be spend on sensor boosters, tracking computers, painters or webs. In a nutshell the Vargur is like a mach, but will less speed, drones, alpha and dps. On the plus site it tanks a lot better what allows you to skip on the anti EM rig in favour of something else, got another med slot for a TC and the tracking bonus build in. For Contests it is worse than Mach, for general flying about equal(better hits up close by the extra tracking, so more consistent dps than the artillery mach) and it is better against frigs with auto cannons, since it can fit another web and tracks better. Also the 4 utility high slots can be used to lock up to 12 targets or use 3 remote shield transporters and a cap transfer making it a bit a utility platform, similar to the NM with the extra 2 high slots.
[Vargur, Incursion] Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Tracking Computer II, Tracking Speed Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II
1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L Pithum A-Type Medium Remote Shield Booster Pithum A-Type Medium Remote Shield Booster Pithum A-Type Medium Remote Shield Booster Large Remote Capacitor Transmitter II
Large Projectile Burst Aerator II Large Projectile Ambit Extension I
Hobgoblin II x5 Medium Shield Maintenance Bot II x5 |
dragon dildoo
Under the Table Inc. The House Of Cards.
3
|
Posted - 2014.02.19 14:02:00 -
[572] - Quote
So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
To list some of my skills:
Cal BS 5 Marauder 5
Shield skills at 5 but comps at 4
CM spec 4 Torp spec 5
All missile support to 5
T2 Sentries etc etc.
For a total of about 53m SP.
|
Goldiiee
Bureau of Astronomical Anomalies
941
|
Posted - 2014.02.19 17:03:00 -
[573] - Quote
dragon dildoo wrote:So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat.
But get in the channels and check, opinions change and you never can tell till you ask.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
dragon dildoo
Under the Table Inc. The House Of Cards.
3
|
Posted - 2014.02.20 07:26:00 -
[574] - Quote
Goldiiee wrote:dragon dildoo wrote:So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat. But get in the channels and check, opinions change and you never can tell till you ask.
Oh allright, well thanks for the answer. I had already joined some of the channels, but may have to postpone actually joining to get some gunnery skills up.
Thanks again. o/ |
Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 21:18:00 -
[575] - Quote
One time bump to fix forum. |
Goldiiee
Bureau of Astronomical Anomalies
942
|
Posted - 2014.02.20 21:24:00 -
[576] - Quote
Destination SkillQueue wrote:One time bump to fix forum. You beat me to it :) But I was going to post this for the bump, so here it is anyways.
Quote: Looks like we needed a Bump. So here are the numbers for minimum resists and the tank it provides with Logi(s).
70% Pre OGB Resists, w/Siege OGB 2 Scimi's VG 4,784dps 4 Scimi's AS 9,489dps 6 Scimi's HQ 14,195dps
70% Resists no/OGB 2 Scimi's 3,127dps 4 Scimi's 6,284dps 6 Scimi's 9,396dps
60% Pre OGB Resists, w/Siege OGB 2 Scimi's 3,124dps 4 Scimi's 6,238dps 8 Scimi's 9,331dps
60% Resists no/OGB 2 Scimi's 2,032dps 4 Scimi's 4,025dps 6 Scimi's 6,018dps
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Lipbite
Express Hauler
1773
|
Posted - 2014.02.26 10:10:00 -
[577] - Quote
Today I was happy to find out TVP has expanded activity to high-sec island incursions (incursions in constellations surrounded by low security): FCs shipped some optimal T2 fitted battleships + logis to the island and are offering them for "lease" to anyone who will be able to make it to the island without their own incursion-capable ship (in cloaky covops for example). To get into fleet you just have to jump into the system, ask FC to setup contract for desired ship, make deposit (350mil) and then make as much ISKies as you want. After you will be done you'll get your 350mil back in exchange for the ship. Or you can just use your usual ship if you are confident and skilled enough to make it through 1-6 low-sec systems.
I believe this service will reduce amount of drama around simultaneous moms killing - slightly.
p.s. Also bumping this thread back to the first page. |
Goldiiee
Bureau of Astronomical Anomalies
943
|
Posted - 2014.02.26 11:24:00 -
[578] - Quote
New group with experienced FC sent me a mail.
Channel Name: Helix Incursions Comms: TS Sight types: VG/AS
We are a new community that is interested in showing newer pilots how to be the best that they can be. Currently we run VG's and AS's, but are looking to progress into HQ's as we grow. Please contact Aeon Boirelle if you have any questions.
Thank you Goldiiee
Added to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Kithran
90
|
Posted - 2014.02.26 17:43:00 -
[579] - Quote
Lipbite wrote:Today I was happy to find out TVP has expanded activity to high-sec island incursions (incursions in constellations surrounded by low security): FCs shipped some optimal T2 fitted battleships + logis to the island and are offering them for "lease" to anyone who will be able to make it to the island without their own incursion-capable ship (in cloaky covops for example). To get into fleet you just have to jump into the system, ask FC to setup contract for desired ship, make deposit (350mil) and then make as much ISKies as you want. After you will be done you'll get your 350mil back in exchange for the ship. Or you can just use your usual ship if you are confident and skilled enough to make it through 1-6 low-sec systems.
I believe this service will reduce amount of drama around simultaneous moms killing - slightly.
p.s. Also bumping this thread back to the first page.
Actually it was one FC who had built an entire fleet's worth of ships (36 battleships, 12 logistics, 2 command ships) in Solitude, the incursion appeared when I just needed the final bunch of rigs and mods so I made a quick trip to Jita and then had to fit them all and sort out the logistics of loaning them out (I'd already worked out what needed to be done, it just needed to be set up).
Kithran |
Aeon Boirelle
Hookers with Blow
0
|
Posted - 2014.03.01 01:36:00 -
[580] - Quote
Thank you Goldiiee for getting Helix added to the OP. I appreciate that. Also if anyone has any questions I'm happy to help answer as best I can. |
|
Kyperion
Aliastra Gallente Federation
20
|
Posted - 2014.03.07 11:08:00 -
[581] - Quote
T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.
Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?
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Goldiiee
Bureau of Astronomical Anomalies
949
|
Posted - 2014.03.07 11:59:00 -
[582] - Quote
Kyperion wrote:T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.
Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?
Though I am sure this was answered awhile back I didn't feel like digging up the post, if you got some time I would recommend reading the first 30 pages (I know it's a long and boring read sometimes) the minimum ship requirements are laid out in some of the first few pages by most of the communities, and set up to protect you.
I can say with 100% certainty that an AF will not work, the expected DPS a Logi has to rep exceeds any possible buffer you could fit on it, ( See Link ) as for a HAC I think your going to find the range limitations and anaemic DPS, by comparison, to be the crux in that hull. But there is a low sec group that uses cruisers you might look them up ( Link to post for Shady fleet ).
If you can do a HAC your probably pretty close to doing a BS, it is the best way to get into a fleet so you can experience why the smaller hulls just wont hack it in a High sec group. (Mostly because a minor mistake become a Pod, and that mistake can be yours or the logi's either way it doesn't end well)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
22
|
Posted - 2014.03.07 12:22:00 -
[583] - Quote
Cap stable tengu that will local tank VGs anyone?
[Tengu, XL booster] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Co-Processor II
Pith X-Type X-Large Shield Booster Pithum A-Type Adaptive Invulnerability Field Pith X-Type EM Ward Field Pithum A-Type Adaptive Invulnerability Field Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier
Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Core Defense Capacitor Safeguard II
Tengu Defensive - Amplification Node Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Intercalated Nanofibers
Just posting because I'm a bit nutty and it was fun to create. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Iron Wraith
The Devils Own
0
|
Posted - 2014.03.10 15:01:00 -
[584] - Quote
looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.
assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?
is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.
what order should i focus on for an upgrade path from: pirate hull (vindi) faction/deadspace tank faction/deadspace DPS
finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!
thanks :) |
James Baboli
Ferrous Infernum
22
|
Posted - 2014.03.10 17:58:00 -
[585] - Quote
Iron Wraith wrote:looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.
assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?
is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.
what order should i focus on for an upgrade path from: pirate hull (vindi) faction/deadspace tank faction/deadspace DPS
finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!
thanks :)
If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.
IMO, the path that works best is likely to be" Hull Damage mods Tank Utilities and webs the newly added damage mods from shinier tank. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Iron Wraith
The Devils Own
0
|
Posted - 2014.03.10 18:35:00 -
[586] - Quote
James Baboli wrote: If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.
IMO, the path that works best is likely to be" Hull Damage mods Tank Utilities and webs the newly added damage mods from shinier tank.
thanks, the navy mega isn't too far away, and it's an excuse to fly another megathron hull so i'm game for that :)
i've got a federation web and a domination web kicking about already, i assume the 14km federation web is preferable to the 15km domination web due to the better stopping power.
i've done fleet ops before many moons ago, so after knocking some of the rust off i should get on quite well with incursions :)
still looking for a bit of guidance on how much ammo to stock up on for a day's pewpew and if my terrible standings with amarr/caldari will be an issue. heh, if standings are a problem i could probably afford the vindi before i've fixed them. i've blown many squids out of the sky in my time :) |
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.10 19:14:00 -
[587] - Quote
If you are KOS in any space, there will be significant times you will be unable to fly incursions. Roughly 45% of all incursion constellations are in amarr space alone. Caldari space has a few, but not many.
As far as ammo goes: As much as you can carry, and still have 306m3 free to carry your stack of lyavite if flying VGs. For t2 blasters, usual loadout is: Void, Null, Faction antimatter. Blasters are also going to be your preferred weapon in vanguards, which is the majority of armor fleets. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Risingson
79
|
Posted - 2014.03.12 22:15:00 -
[588] - Quote
Eveeye maps alpha shows current incursions starting today Link Eveeye Prototype YD-114 Onboard Computer Systems |
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.13 06:40:00 -
[589] - Quote
Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Risingson
80
|
Posted - 2014.03.13 10:43:00 -
[590] - Quote
James Baboli wrote:Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems. Eveeye Prototype YD-114 Onboard Computer Systems |
|
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.13 22:04:00 -
[591] - Quote
Risingson wrote:James Baboli wrote:Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems. I do not get the island part tbh ? High sec incursions not accessible from the main part of highsec. The risk involved with moving the fairly pimped out pirate hulls that fly many places is huge if you go through lowsec. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
957
|
Posted - 2014.03.18 12:12:00 -
[592] - Quote
The following numbers are how much the Logistics pilots can get your ship to tank with the corresponding resists.
Shield; Survivability
60% Resists no/OGB 2 Scimi 2,032 dps 4 Scimi 4,025 dps 6 Scimi 6,018 dps
60% Pre OGB Resists, w/Siege OGB 2 Scimi 3,124 dps 4 Scimi 6,238 dps 6 Scimi 9,331 dps
70% Resists no/OGB 2 Scimi 3,127 dps 4 Scimi 6,284 dps 6 Scimi 9,396 dps
70% Pre OGB Resists, w/Siege OGB 2 Scimi VG 4,784 dps 4 Scimi AS 9,489 dps 6 Scimi HQ 14,195 dps
Armour; Survivability
60% Resists no/OGB 2 Oneiros VG 1,824 dps 4 Oneiros AS 3,684 dps 6 Oneiros HQ 5,472 dps
60% Pre OGB Resists, w/Armour OGB 2 Oneiros VG 3,177 dps 4 Oneiros AS 6,355 dps 6 Oneiros HQ 9,533 dps
70% Resists no/OGB 2 Oneiros VG 2,386 dps 4 Oneiros AS 4,773 dps 6 Oneiros HQ 7,160 dps
70% Pre OGB Resists, w/Armour OGB 2 Oneiros VG 3,784 dps 4 Oneiros AS 7,569 dps 6 Oneiros HQ 11,353 dps
Numbers might be a little off from your personal fit as I used a naked Vindicator and no influence bar for the base, but it gives you an idea of why the FC's are so stubborn about your fit when they decide to invite you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Bureau of Astronomical Anomalies
960
|
Posted - 2014.03.23 08:24:00 -
[593] - Quote
Incursion Public Directory is a new chat that is trying to simplify the 'Finding a group' part of getting into Incursions join up and read the MOTD to simplify the process.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
23
|
Posted - 2014.03.28 11:08:00 -
[594] - Quote
Bumping with Community news / plugging HELIX
Helix incursions is now running weekly DT-DT fleets, with dates announced in their mailing list. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
974
|
Posted - 2014.03.28 16:41:00 -
[595] - Quote
Woot, just made 100k views, pretty impressive thread of knowledge guys thanks for all your posts, comments and questions.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
10
|
Posted - 2014.04.08 07:18:00 -
[596] - Quote
I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly. |
Goldiiee
Bureau of Astronomical Anomalies
984
|
Posted - 2014.04.08 07:36:00 -
[597] - Quote
Alim Omaristos wrote:I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly. Contesting a site is when two fleets enter a site and the fleet that does the most damage gets paid; the other fleet gets nothing, this is called a contest by most communities, and called some more creative adjectives by others.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
ISD Ezwal
ISD Community Communications Liaisons
1116
|
Posted - 2014.04.08 11:52:00 -
[598] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 6. Racism and discrimination are prohibited.
Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Goldiiee
Bureau of Astronomical Anomalies
989
|
Posted - 2014.04.10 12:45:00 -
[599] - Quote
Woot, New Espresso machine gave me the incentive to clean up the post #3 index. Any suggestions, while I clean my office, reorganize my PC parts bin, find the floor in my daughters room, and finish my work on solving world hunger?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sentenced 1989
Quantum Anomaly Corporation
43
|
Posted - 2014.04.12 14:44:00 -
[600] - Quote
PopplerRo wrote:Goldiiee wrote:Washburn wrote:blah blah blah Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship. Bastion marauders work fine for incursions (mainly vgs & assaults), but they have much higher skill requirements than a pirate BS equivalent and less paper dps. Using bastion also means having to sacrifice damage+application modules in favor of active tanking modules but you can avoid bringing logistics then in favor of more dps ships. Many groups don't use bastion setups due to unfamiliarity with them and they may feel bad for all the logi pilots that would become redundant as a result.
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
|
|
James Baboli
Ferrous Infernum
24
|
Posted - 2014.04.12 15:57:00 -
[601] - Quote
Sentenced 1989 wrote:
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
Though, it does mostly lock you into multiples of 5min, and even hulls with t1 resist profile can be single slot + 1 t1 rig tanked with a B type invuln. Can't speak for true minimum with armor. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Sentenced 1989
Quantum Anomaly Corporation
43
|
Posted - 2014.04.12 20:21:00 -
[602] - Quote
James Baboli wrote:Sentenced 1989 wrote:
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
Though, it does mostly lock you into multiples of 5min, and even hulls with t1 resist profile can be single slot + 1 t1 rig tanked with a B type invuln. Can't speak for true minimum with armor.
At the moment we can't be arsed to change the rigs, so Vargur, Kronos, Paladin each have 1 resist module, 1 repper, 1 damage control just in case (not really needed), and one rig for tank (not really needed).
As far as locking you into position, thats not the problem, after few sites you get the hang when to turn it off. We do have 2 safeguards for to much damage when you are out of bastion: 1) Common sense - If you are taking to much damage, give it one more cycle lol 2) If you can't be arsed for one more cycle yell on comms for few seconds of remote reps from you buddies, it's team sport after all
|
Goldiiee
Bureau of Astronomical Anomalies
1018
|
Posted - 2014.04.26 14:04:00 -
[603] - Quote
Bump
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Talia Valta
Valta Industries
4
|
Posted - 2014.04.28 11:21:00 -
[604] - Quote
Hi,
Firstly, thanks for all the info you guys have provided, it's been a great help.
Secondly, I'd like to try out a few incursions but I've never done it before.
I'm willing to work from the ground up as it would be a challenge to learn something new on this scale.
Can anyone point me in the direction of a english speaking, EU tz fleets, and training provider please?
Once again thanks for all the info.
|
Goldiiee
Bureau of Astronomical Anomalies
1018
|
Posted - 2014.04.28 13:55:00 -
[605] - Quote
Talia Valta wrote:Hi,
Firstly, thanks for all the info you guys have provided, it's been a great help.
Secondly, I'd like to try out a few incursions but I've never done it before.
I'm willing to work from the ground up as it would be a challenge to learn something new on this scale.
Can anyone point me in the direction of a english speaking, EU tz fleets, and training provider please?
Once again thanks for all the info.
If your just starting out you probably are working on a finite budget, assuming that's correct I would say pop into TVP's (The Valhalla Project) chat and see what you can afford to bring that they will accept in a fleet.
If I am wrong and you have a fairly generous budget you can try some of the more 'high end only' groups like ISN, WIN, Warp To Me, and Helix. As far as picking the right one goes? I would recommend any of them as a good group to start with, or stay with.
Be honest on what you can afford and what you have skills for, and they will work with you to get the right fit and ISK to make it work better.
All that being said pretty much any group listed in the OP will do the same thing in getting you started and making you feel comfortable, it is to their benefit to have well prepared and qualified pilots willing to form up and make ISK, hope that helps a little.
Feel free to ask as questions in chat channels, here in the forums or on voice comms the more you ask the less likely there will be a misunderstanding that relieves you or someone your supposed to be protecting of their ship, .
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
25
|
Posted - 2014.04.29 20:26:00 -
[606] - Quote
Goldiiee wrote: *snipped*
If your just starting out you probably are working on a finite budget, assuming that's correct I would say pop into TVP's (The Valhalla Project) chat and see what you can afford to bring that they will accept in a fleet.
If I am wrong and you have a fairly generous budget you can try some of the more 'high end only' groups like ISN, WIN, Warp To Me, and Helix. As far as picking the right one goes? I would recommend any of them as a good group to start with, or stay with. *more good advice snipped*
Warp To Me is actually only a "high end only" about the needed resists and tank. While their fits want a deadspace EM passive with the t2 invulns, these are still relatively cheap compared to the cost of a hull, and WTM is still officially first come, first in. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
goldiiee
Bureau of Astronomical Anomalies
1020
|
Posted - 2014.05.12 22:23:00 -
[607] - Quote
Added TIG and a link to their web page to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Oxide Ammar
120
|
Posted - 2014.05.14 08:27:00 -
[608] - Quote
Is this fit viable after Kronos drones changes hit live ?
[Dominix Navy Issue, Incursion]
Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Dark Blood Power Diagnostic System
Federation Navy Omnidirectional Tracking Link, Tracking Speed Script Federation Navy Omnidirectional Tracking Link, Tracking Speed Script Pithum B-Type Adaptive Invulnerability Field Pithum B-Type Adaptive Invulnerability Field Federation Navy Tracking Computer, Tracking Speed Script Gist X-Type 100MN Microwarpdrive
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Sentry Damage Augmentor I Large Core Defense Field Extender II Large Anti-EM Screen Reinforcer II
Garde II x5 Hobgoblin II x5 Curator II x5
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 Inherent Implants 'Lancer' Gunnery RF-903 Zainou 'Deadeye' Large Hybrid Turret LH-1003
Taking into consideration that fit can do slightly better dps with faction/deadspace(?) DDA that will introduced. |
Goldiiee
Bureau of Astronomical Anomalies
1021
|
Posted - 2014.05.14 15:18:00 -
[609] - Quote
Oxide Ammar wrote:Is this fit viable after Kronos drones changes hit live ?
[Dominix Navy Issue, Incursion]
''Fit Clipped out''. I honestly don't have a good answer for you, the major problem of using a drone boat is having to sit on your drones during a site. Most fleets (For AS and HQ) move a few times during the site to keep the range at optimal for as long as possible, so dropping drones then scooping drones then drop again seems a little inefficient to me. Not to mention if a drone gets room agro and pops the aggro swap almost always goes all over the place rather than to another single boat, this make the Logi's life a living hell and can cause a lot of stress on comms.
I guess we will just have to wait and see, perhaps a innovative FC or Group can come up with a way to make the benefits of using drones outweigh the disadvantages inherent in their use.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Konyali Loki
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.15 14:41:00 -
[610] - Quote
hey,
I used to run vanguards with armor legion ( we blitzed with tdf group) back then the legion was a popular chiose of a ship
how about now? legion is still accepted in vanguards? |
|
Xylem Viliana
Protomonolithic
183
|
Posted - 2014.05.15 15:51:00 -
[611] - Quote
Konyali Loki wrote:hey,
I used to run vanguards with armor legion ( we blitzed with tdf group) back then the legion was a popular chiose of a ship
how about now? legion is still accepted in vanguards?
Legion does still work in VG's. I dont think it is as effective as it once was but i believe that a legion is still accepted within TDF. |
Marc Callan
Nuclear Manhattan Limited
447
|
Posted - 2014.05.15 16:36:00 -
[612] - Quote
Having flown with WTM, it's not so much that they demand a deadspace EM shield amp, it's that they don't want an active EM hardener that'll crap out if you get hit by neuts and leave you with a wide-open EM resistance hole, and with lower compensation skills, it takes a deadspace amp to get you to 70%. I was accepted into my first WTM fleet with a TeFI with a Guristas EM amp (thanks to decent compensation skills) and nothing else over T2. "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
Frostys Virpio
The Mjolnir Bloc The Bloc
1074
|
Posted - 2014.05.16 12:54:00 -
[613] - Quote
Marc Callan wrote:Having flown with WTM, it's not so much that they demand a deadspace EM shield amp, it's that they don't want an active EM hardener that'll crap out if you get hit by neuts and leave you with a wide-open EM resistance hole, and with lower compensation skills, it takes a deadspace amp to get you to 70%. I was accepted into my first WTM fleet with a TeFI with a Guristas EM amp (thanks to decent compensation skills) and nothing else over T2.
Quick let's all trash our Pith-As invuln because we might cap out under Otuni's neuts leaving us with a gaping omni hole... |
James Baboli
Ferrous Infernum
25
|
Posted - 2014.05.19 09:03:00 -
[614] - Quote
Frostys Virpio wrote:Marc Callan wrote:Having flown with WTM, it's not so much that they demand a deadspace EM shield amp, it's that they don't want an active EM hardener that'll crap out if you get hit by neuts and leave you with a wide-open EM resistance hole, and with lower compensation skills, it takes a deadspace amp to get you to 70%. I was accepted into my first WTM fleet with a TeFI with a Guristas EM amp (thanks to decent compensation skills) and nothing else over T2. Quick let's all trash our Pith-As invuln because we might cap out under Otuni's neuts leaving us with a gaping omni hole... There's a reason WTM is listed as a training channel. People may not know to spam hardeners when under neuts, lie about fits, etc. WTM's resist profile makes sense, given their target demographic. Still can't understand the LSE on rohks though. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Sentenced 1989
Quantum Anomaly Corporation
54
|
Posted - 2014.05.21 12:09:00 -
[615] - Quote
Goldiiee wrote:Added TIG and a link to their web page to the OP.
Thank you for editing link, cheers
|
Tabs27
Resilient Roamers
23
|
Posted - 2014.06.05 09:45:00 -
[616] - Quote
Hey, could you add my Incursions in please? I founded RsRm Incursions and FC shield vanguards weekly, my channel is 'RsRm Incursions'. Thanks! [Videos] EVE Online Youtube Playlists: https://forums.eveonline.com/default.aspx?g=posts&t=318601 |
Goldiiee
Bureau of Astronomical Anomalies
1038
|
Posted - 2014.06.05 13:56:00 -
[617] - Quote
Tabs27 wrote:Hey, could you add my Incursions in please? I founded RsRm Incursions and FC shield vanguards weekly, my channel is 'RsRm Incursions'. Thanks! Hey Tabs27, I have been away from the game due to lack of reliable Internet for the last few months, so I have been relegated to forum warrior and skill training only, so I haven't had the opportunity to check on your group and see how and what you fly. So a little more information is needed like armor or shield, and what times you fly and I will get your group added to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sentenced 1989
Quantum Anomaly Corporation
67
|
Posted - 2014.06.07 22:10:00 -
[618] - Quote
Hey man, why is TIG in armor section? :D
We use both shield and armor at the same time, and we are more in tune with shields since we usually have more shield ship and we started as shield pirate fleet :D
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Goldiiee
Bureau of Astronomical Anomalies
1039
|
Posted - 2014.06.07 22:38:00 -
[619] - Quote
Sentenced 1989 wrote:Hey man, why is TIG in armor section? :D
We use both shield and armor at the same time, and we are more in tune with shields since we usually have more shield ship and we started as shield pirate fleet :D It's all very confusing, Shield...Armour...Hull...
Fixed it for you, sort of, still had to drop you in one or the other so we will leave you in shield fleets this month
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sentenced 1989
Quantum Anomaly Corporation
67
|
Posted - 2014.06.08 07:16:00 -
[620] - Quote
Goldiiee wrote:Sentenced 1989 wrote:Hey man, why is TIG in armor section? :D
We use both shield and armor at the same time, and we are more in tune with shields since we usually have more shield ship and we started as shield pirate fleet :D It's all very confusing, Shield...Armour...Hull... Fixed it for you, sort of, still had to drop you in one or the other so we will leave you in shield fleets this month
Thank you.
Thing is, we use marauders and fly VG's only, local tanked, so we can allow ourselves both types of ships. However, we do take ships from local in time to time and we prefer them to be shield so we can more easily spider rep them...
|
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Ahz
Brutor Tribe Minmatar Republic
1
|
Posted - 2014.06.08 18:17:00 -
[621] - Quote
Thanks for the extremely useful thread.
90M SP Toon away from the game for two years.
Think Incursions might be a great way to get back into the game.
I can fit and fly a Mach but don't want to lay down the 1.5b - 2.0b ISK to get all shiny unless just to try them out.
I've got a Tempest lying around that I can pimp out, or am I better off bringing a Scimi (logistics 5 cap stable)?
Would probably only want to fly one or two missions like this to convince myself this is the right investment.
If I like it I'll happily spring for the blingy Mach. |
James Baboli
Ferrous Infernum
28
|
Posted - 2014.06.08 18:26:00 -
[622] - Quote
Ahz wrote:Thanks for the extremely useful thread.
90M SP Toon away from the game for two years.
Think Incursions might be a great way to get back into the game.
I can fit and fly a Mach but don't want to lay down the 1.5b - 2.0b ISK to get all shiny unless just to try them out.
I've got a Tempest lying around that I can pimp out, or am I better off bringing a Scimi (logistics 5 cap stable)?
Would probably only want to fly one or two missions like this to convince myself this is the right investment.
If I like it I'll happily spring for the blingy Mach. If you can fly good logi, it is more likely to get some kind of fleet much more quickly than a standard tempest. while lows and highs are almost universal (3 CPR, damage control or sigamp) mids vary from 5 links to 2 links for unshiny scimi based on community. Carrying the following is likely to help you get fleet fastest if you are agnostic about community: 5 TLs, preferably faction Afterburner 2 Invulns 2 t1 or 1 t2 data analyzer (used to be codebreaker)
Only a small number of communities use MWD scimis, but for those you need: MWD 2 cap recharger That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
1068
|
Posted - 2014.06.20 14:08:00 -
[623] - Quote
Bump for access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
35
|
Posted - 2014.06.22 16:03:00 -
[624] - Quote
Member of CSM is trying to get feedback about incursions and things people want to see. So give the nice man your input, and say thanks mike. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
1079
|
Posted - 2014.06.22 19:20:00 -
[625] - Quote
I can see the primary concern of everyone involved is the dysfunction of NCN's and alternatives on how to fix that. Perhaps a better suggestion is to do away with them al together, design a new site with similar in EHP and difficulty, but designed to use the 60km travel to gates, and a medium tower bash under continuous fire, as a way of prepping and training for the HQ TCRC sites.
TCRC; We lose the most ships to this site (even more than Mom's) and it's usually due to the player inexperience with this particular type of site, combined with 40 on grid, cluttered Coms, and little to no real way to explain it other than throw them in the pool and hope they swim.
I don't think anyone would miss the NCN's regardless of how they are tweaked, but a training ground for the more difficult TCRC's would be a helpful added advantage to the community as a whole.
Edit; Ack Ignore me I posted in the wrong thread, was meant for the one James linked.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
35
|
Posted - 2014.06.22 19:45:00 -
[626] - Quote
Goldiiee wrote: TCRC; We lose the most ships to this site (even more than Mom's) and it's usually due to the player inexperience with this particular type of site, combined with 40 on grid, cluttered Coms, and little to no real way to explain it other than throw them in the pool and hope they swim.
I don't think anyone would miss the NCN's regardless of how they are tweaked, but a training ground for the more difficult TCRC's would be a helpful added advantage to the community as a whole.
Edit; Ack Ignore me I posted in the wrong thread, was meant for the one James linked.
TCRCs aren't that bad. If you run boosts and the 70% resist profile, they can be done with 5 logi. It's a minimum of 6 for the 65% resist profile. More problematic is people not broadcasting on time, and then panicing into crapping up coms. This is where real FCing comes in, and you have to calm your fleet the heck down, and back on track. I would not like to see a TCRC lite in place of the splint gate NCNs, but most people who have flown with me will agree that I'm a bit silly. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
1081
|
Posted - 2014.06.23 19:20:00 -
[627] - Quote
Good news for Assault Systems. https://forums.eveonline.com/default.aspx?g=posts&m=4740121#post4740121 Coming in August, NCN's sites limited to 'At most half of the sites in system'
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
37
|
Posted - 2014.06.23 20:09:00 -
[628] - Quote
Still pushing to open them up for Command ships, because then spare boost toons have a way to make isk. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Keith Planck
Hard Knocks Inc.
808
|
Posted - 2014.06.25 18:38:00 -
[629] - Quote
NCO marauders, I'm feelin' it I love my butt. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
82
|
Posted - 2014.06.25 19:10:00 -
[630] - Quote
Keith Planck wrote:NCO marauders, I'm feelin' it
TIG runs Marauder fleets. There's also a boxer who runs a fleet of paladins. |
|
Xylem Viliana
Protomonolithic
191
|
Posted - 2014.06.26 14:33:00 -
[631] - Quote
Nolak Ataru wrote:Keith Planck wrote:NCO marauders, I'm feelin' it TIG runs Marauder fleets. There's also a boxer who runs a fleet of paladins.
Fungu runs an ISBoxer pally fleet, there are also a vargur multiboxer that runs around.
It might be good to also point out the Sorionuk and a few other older FC's have put together a public IIC armor community. |
Goldiiee
Bureau of Astronomical Anomalies
1097
|
Posted - 2014.06.26 16:33:00 -
[632] - Quote
Xylem Viliana wrote: It might be good to also point out the Sorionuk and a few other older FC's have put together a public IIC armor community.
You have anything more specific I should add to the OP under armor communities?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
83
|
Posted - 2014.06.26 23:08:00 -
[633] - Quote
Xylem Viliana wrote:Nolak Ataru wrote:Keith Planck wrote:NCO marauders, I'm feelin' it TIG runs Marauder fleets. There's also a boxer who runs a fleet of paladins. Fungu runs an ISBoxer pally fleet, there are also a vargur multiboxer that runs around. It might be good to also point out the Sorionuk and a few other older FC's have put together a public IIC armor community.
Well I was trying to not name names.....
Do you mean the new OIC armor community? I'd love to fly with em but I'm too used to solo life these days. Jill is doing some fantastic work last time i was able to log into TQ. |
Xylem Viliana
Protomonolithic
191
|
Posted - 2014.06.26 23:44:00 -
[634] - Quote
Nolak Ataru wrote:Xylem Viliana wrote:Nolak Ataru wrote:Keith Planck wrote:NCO marauders, I'm feelin' it TIG runs Marauder fleets. There's also a boxer who runs a fleet of paladins. Fungu runs an ISBoxer pally fleet, there are also a vargur multiboxer that runs around. It might be good to also point out the Sorionuk and a few other older FC's have put together a public IIC armor community. Well I was trying to not name names..... Do you mean the new OIC armor community? I'd love to fly with em but I'm too used to solo life these days. Jill is doing some fantastic work last time i was able to log into TQ.
I fc for OIC from time to time so you are more than welcome
@Gold the channel name i think is "IIC public" they are an armor VG blitz fleet i think, forms usually just after DT. But if you are in the current inc Chardu just watch the incursion channel. Sorionuk is a very experienced fc. I believe he fcd the first ever mothership site. Certainly worth looking into, he uses mumble and eve voice. |
Goldiiee
Bureau of Astronomical Anomalies
1098
|
Posted - 2014.06.26 23:54:00 -
[635] - Quote
Xylem Viliana wrote:Nolak Ataru wrote:
Well I was trying to not name names.....
Do you mean the new OIC armor community? I'd love to fly with em but I'm too used to solo life these days. Jill is doing some fantastic work last time i was able to log into TQ.
I fc for OIC from time to time so you are more than welcome @Gold the channel name i think is "IIC public" they are an armor VG blitz fleet i think, forms usually just after DT. But if you are in the current inc Chardu just watch the incursion channel. Sorionuk is a very experienced fc. I believe he fcd the first ever mothership site. Certainly worth looking into, he uses mumble and eve voice. I added them to the OP if anyone gets better information let me know with an email or here in the thread and I will update it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
83
|
Posted - 2014.06.26 23:55:00 -
[636] - Quote
Xylem Viliana wrote:I fc for OIC from time to time so you are more than welcome
@Gold the channel name i think is "IIC public" they are an armor VG blitz fleet i think, forms usually just after DT. But if you are in the current inc Chardu just watch the incursion channel. Sorionuk is a very experienced fc. I believe he fcd the first ever mothership site. Certainly worth looking into, he uses mumble and eve voice.
Appreciate it greatly. I might just take you and Jill up on that offer soon, but as I said, I'm used to solo. |
James Baboli
Ferrous Infernum
42
|
Posted - 2014.06.30 11:10:00 -
[637] - Quote
Nolak admitting he's a boxer. Makes me long for the days I was fooling with blowing up his ospreys by using a little known mechanic of locking and then then unlocking repeatedly around timers for aggro swaps. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Goldiiee
Bureau of Astronomical Anomalies
1101
|
Posted - 2014.07.01 22:28:00 -
[638] - Quote
I just got a mail from a perspective Incursion runner, and he tells me some of my groups listed in the OP are no longer running, or at least their chats are inaccessible. I am unfortunately working my RL ass off and unable to play the game beyond logging in for training queue changes, if anyone can confirm new channels or dead groups I would appreciate it so I can keep the thread up to date even if I can't get my own personal healthy dose of EVE.
Relegated to Forum Warrior by necessity of starve and play, or eat and live.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
43
|
Posted - 2014.07.02 03:33:00 -
[639] - Quote
Goldiiee wrote:I just got a mail from a perspective Incursion runner, and he tells me some of my groups listed in the OP are no longer running, or at least their chats are inaccessible. I am unfortunately working my RL ass off and unable to play the game beyond logging in for training queue changes, if anyone can confirm new channels or dead groups I would appreciate it so I can keep the thread up to date even if I can't get my own personal healthy dose of EVE. Relegated to Forum Warrior by necessity of starve and play, or eat and live. If no one steps up in a day or two, I will do a check of live channels about weekly. For those looking for an ingame list of live channels, "Incursion public" is a medium active chat with channel links to most channels in the MOTD, and actively filters dead channels. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
161
|
Posted - 2014.07.09 11:23:00 -
[640] - Quote
First of all, thank you very much Goldiiee for creating this topic. I'm completely new to Incursions and I'm finding it greatly helpful.
Now, I wanted to ask some things I'd be very grateful to have answered.
So, I have high skills and, following my corpmates' advice, decided to try out with TVP. I just finished training T2 artilleries and fit a Maelstrom as they recommend on their mailing list. I am ready in that sense, but also a bit lost on some things.
1.- Let's say I get an afternoon with spare hours to play. Time has come to join a TVP fleet and bring my ship. Now: how can I know in what Incursion area are they? I guess TVP in particular is Empire focused, but what constellation? Do large Incursion groups have fleets in several constellations simultaneously, or do they stick to a single one?
2.- Once I'm nearby, how to contact them? I'd like to talk with one of their FC's or trainers and present myself as a newbie, to get some advice focused on their group. The thing is that their webpage is... no longer there. In fact, the link provided in the OP, which is the same one provided by TVP in their mailing lists, leads only to an advertising webpage. They even had a Newbie Guide, but leads to the same webpage. So I don't know who to contact or any other advice they might had have. What do you recommend me?
3.- Once in a fleet and going, what can be expected from a newbie in a Sniper role? Just follow FC orders, shoot the tags and broadcast for shields? I ask this because there's a lot of abreviations for JJJ, MTAC... that are starting to make my head hurt a bit.
Thank you very much in advance! |
|
Goldiiee
Bureau of Astronomical Anomalies
1111
|
Posted - 2014.07.09 12:35:00 -
[641] - Quote
Komodo Askold wrote:First of all, thank you very much Goldiiee for creating this topic. I'm completely new to Incursions and I'm finding it greatly helpful. Now, I wanted to ask some things I'd be very grateful to have answered. So, I have high skills and, following my corpmates' advice, decided to try out with TVP. I just finished training T2 artilleries and fit a Maelstrom as they recommend on their mailing list. I am ready in that sense, but also a bit lost on some things. 1.- Let's say I get an afternoon with spare hours to play. Time has come to join a TVP fleet and bring my ship. Now: how can I know in what Incursion area are they? I guess TVP in particular is Empire focused, but what constellation? Do large Incursion groups have fleets in several constellations simultaneously, or do they stick to a single one? 2.- Once I'm nearby, how to contact them? I'd like to talk with one of their FC's or trainers and present myself as a newbie, to get some advice focused on their group. The thing is that their webpage is... no longer there. In fact, the link provided in the OP, which is the same one provided by TVP in their mailing lists, leads only to an advertising webpage. They even had a Newbie Guide, but leads to the same webpage. So I don't know who to contact or any other advice they might had have. What do you recommend me? 3.- Once in a fleet and going, what can be expected from a newbie in a Sniper role? Just follow FC orders, shoot the tags and broadcast for shields? I ask this because there's a lot of abreviations for JJJ, MTAC... that are starting to make my head hurt a bit. Thank you very much in advance! EDIT: just found TVP's new webpage: link. For if you want to add it to the OP :) Sorry about that, I had their old host linked, but I got the current one up there now. The link for TVP should work now.
#1. Once you join their chat channel the MOTD will display where you should be going, and the activity of the fleet, (up, down, pending)
#2. the chat channel is the only way to get fleet Invites, but logging into Teamspeak and seeing who's on and what they are talking about is also a great way to get a heads up for fleets and news.
#3. Yep you got it right, do what the FC tells you and shoot the targets that are range appropriate to your fit, then work on the ones that are out of range or to close for good hits.
I am unfamiliar with JJJ for Incursions but here are a few that I do know. AAA; Anchor, usually the FC but not always, the guy you will follow if you're not assigned to the VVV. VVV; Vindicator Anchor, kind of self explanatory, Vindi's have about 3 feet of range so they get move around a lot. DDD; Drone bunny, guy who gets drones assigned and kills frigs first. WWW; Common for 'warp to' whoever put it in chat. LLL; Logi anchor
Going through the alphabet and brain just went blank... Well the rest of the fleet indicators are easy to understand and if one pops up that you don't know just ask and I am sure there will be 5 answers in fleet chat within seconds. Nobody thinks you came knowing it all, and the guys that do think they know it all usually die in the first few sites.
Some other things.
MTAC; An item you have to pull from one structure and place in another structure to stop towers from repairing themselves during a tower bash in a TCRC. TCRC; True Creations Research Center, the most difficult site in an HQ system, but can be completed faster than the rest when done right. NRF; Nation Rebirth Facility, Low difficulty HQ site with medium to heavy spawns at varying ranges. TPPH; True Power Provisional Headquarters, A site the requires traveling through two gates (Excluding the first) 60km apart while removing the spawns in each room then killing a tower in the last room. These site are easy (relatively) but thanks to the travel and tower bash they take the longest of all three sites.
If you have any more that I haven't covered, put them here in the thread someone will have the answer. I am sure you're not the first to wonder what all these abbreviations mean.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sentenced 1989
Quantum Anomaly Corporation
69
|
Posted - 2014.07.09 12:38:00 -
[642] - Quote
Komodo Askold wrote: 1.- Let's say I get an afternoon with spare hours to play. Time has come to join a TVP fleet and bring my ship. Now: how can I know in what Incursion area are they? I guess TVP in particular is Empire focused, but what constellation? Do large Incursion groups have fleets in several constellations simultaneously, or do they stick to a single one?
They stick to one constellation, join in their channel and read in MOTD where they are (message of the day, every channel has one and you can read it when you join/login and you can refresh it by clicking on the little cog icon in your chat window and selecting reload motd option)
Komodo Askold wrote: 2.- Once I'm nearby, how to contact them? I'd like to talk with one of their FC's or trainers and present myself as a newbie, to get some advice focused on their group. The thing is that their webpage is... no longer there. In fact, the link provided in the OP, which is the same one provided by TVP in their mailing lists, leads only to an advertising webpage. They even had a Newbie Guide, but leads to the same webpage. So I don't know who to contact or any other advice they might had have. What do you recommend me?
Once you see where they are, in their channel just type "x" and drag and drop your ship fitting, if there is a fleet going and your fit is acceptable, you should get invite. For new players - Warp to FC first time. Once you land, try to warp again. If you hear message "you cannot warp there because natural phenoma is disrupting your warp" it means you are at correct site. After that ask FC if the gate is clear to take, once he says its green then activate gate. Every new warp will be done to broadcasted site by yourself or by FC, but he will say it on comms. Also, join comms before you get into site. And for HQ ask how to broadcast for shield. Never take gate unless FC says so. That covers most basics
Komodo Askold wrote: 3.- Once in a fleet and going, what can be expected from a newbie in a Sniper role? Just follow FC orders, shoot the tags and broadcast for shields? I ask this because there's a lot of abreviations for JJJ, MTAC... that are starting to make my head hurt a bit.
For starters, keep range your anchor, usually called LA or long range anchor, shoot tags, most fleets have 1-9 for whole fleet or just for short range, snipers use A-F, so if you don't see letters, shoot numbers, once you see letters, switch to letters.
|
Marc Callan
Nuclear Manhattan Limited
452
|
Posted - 2014.07.09 12:54:00 -
[643] - Quote
For incursions, J isn't a member of the fleet, but rather a special target tag indicating "DO NOT SHOOT THIS". Generally, the target-tagger will put the J tag on whichever ship serves as the trigger for the next wave. If the trigger goes off prematurely, someone in the site is probably going to have an ... interesting time.
(As in: "I don't suppose any of the logibros brought hull rep drones?") "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
Jill Antaris
Imperial Academy Amarr Empire
87
|
Posted - 2014.07.09 12:54:00 -
[644] - Quote
Komodo Askold wrote: 1.- Let's say I get an afternoon with spare hours to play. Time has come to join a TVP fleet and bring my ship. Now: how can I know in what Incursion area are they? I guess TVP in particular is Empire focused, but what constellation? Do large Incursion groups have fleets in several constellations simultaneously, or do they stick to a single one?
The Focus(Inc they are doing) is listed in the MOTD of her channel, together with the dock up station. Channels never split over different Incs, because this would be to confusing for players xing up while they are in the wrong Inc to join the fleet.
Komodo Askold wrote:2.- Once I'm nearby, how to contact them? I'd like to talk with one of their FC's or trainers and present myself as a newbie, to get some advice focused on their group. The thing is that their webpage is... no longer there. In fact, the link provided in the OP, which is the same one provided by TVP in their mailing lists, leads only to an advertising webpage. They even had a Newbie Guide, but leads to the same webpage. So I don't know who to contact or any other advice they might had have. What do you recommend me?
You put a x in the channel like everybody else but don't expect in detail explanation in HQ channels that switch out 5-10 players every hour. This simply would take to much time. If you want to have some more deep explanation of why stuff is done, instead the FC just telling you what to do you are probably better off looking for that kind of information in smaller channels that have a bit more time to explain things or look for somebody in the TVP channel with a bit of time on her hands when there is no Inc up, since most FCs simply don't have the time to explain everything to every new guy while they have to FC on grid.
Komodo Askold wrote:3.- Once in a fleet and going, what can be expected from a newbie in a Sniper role? Just follow FC orders, shoot the tags and broadcast for shields? I ask this because there's a lot of abreviations for JJJ, MTAC... that are starting to make my head hurt a bit.
You will simply follow the sniper anker(the AAA, there is also a VVV anker for close range ships) by keeping range to it, stop your ship again where the anker holds and shoot letters first, then numbers in a sniper BS. It is fairly unlikely that you will have to do MTAC the first day in Incs and in a sniper. This is also explained in the TVP guide: http://thevalhallaproject.info/newbie_guide.html |
James Baboli
Brutor Tribe Minmatar Republic
44
|
Posted - 2014.07.10 07:53:00 -
[645] - Quote
Marc Callan wrote:For incursions, J isn't a member of the fleet, but rather a special target tag indicating "DO NOT SHOOT THIS". Generally, the target-tagger will put the J tag on whichever ship serves as the trigger for the next wave. If the trigger goes off prematurely, someone in the site is probably going to have an ... interesting time.
(As in: "I don't suppose any of the logibros brought hull rep drones?") From what I hear J used to be Jammer targets, and some old guides still list widow fits to jam out specific targets, which were tagged J to avoid fleet wasting DPS on them until later. This was changed as about once a week, a widow would pop and be worth almost as much as the widow pilot had made, as jammers, like scrams/points, rip massive aggro. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Marc Callan
Nuclear Manhattan Limited
452
|
Posted - 2014.07.10 09:13:00 -
[646] - Quote
James Baboli wrote:Marc Callan wrote:For incursions, J isn't a member of the fleet, but rather a special target tag indicating "DO NOT SHOOT THIS". Generally, the target-tagger will put the J tag on whichever ship serves as the trigger for the next wave. If the trigger goes off prematurely, someone in the site is probably going to have an ... interesting time.
(As in: "I don't suppose any of the logibros brought hull rep drones?") From what I hear J used to be Jammer targets, and some old guides still list widow fits to jam out specific targets, which were tagged J to avoid fleet wasting DPS on them until later. This was changed as about once a week, a widow would pop and be worth almost as much as the widow pilot had made, as jammers, like scrams/points, rip massive aggro.
Wait, a Widow, not a T1 Scorpion? o.O "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
James Baboli
Brutor Tribe Minmatar Republic
44
|
Posted - 2014.07.10 12:24:00 -
[647] - Quote
Marc Callan wrote:James Baboli wrote:Marc Callan wrote:For incursions, J isn't a member of the fleet, but rather a special target tag indicating "DO NOT SHOOT THIS". Generally, the target-tagger will put the J tag on whichever ship serves as the trigger for the next wave. If the trigger goes off prematurely, someone in the site is probably going to have an ... interesting time.
(As in: "I don't suppose any of the logibros brought hull rep drones?") From what I hear J used to be Jammer targets, and some old guides still list widow fits to jam out specific targets, which were tagged J to avoid fleet wasting DPS on them until later. This was changed as about once a week, a widow would pop and be worth almost as much as the widow pilot had made, as jammers, like scrams/points, rip massive aggro. Wait, a Widow, not a T1 Scorpion? o.O From database dump, t1 scorpion doesn't have the jam strength to permajam most of the targets which are described as tag j, much less all of them simultaneously. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Toshiro Hasegawa
Red Federation RvB - RED Federation
32
|
Posted - 2014.07.10 15:17:00 -
[648] - Quote
Awesome thread .. thanks for everyone's hard work putting it together, answering questions and keeping current. I tried to read the whole thing before posting questions .. although i will be honest and say i skipped page 24-28 ..anyhow.
I will preface my questions with a quick blurb on me, I am a on again, off again player since beta. I have done a little of a lot of things, mastered none of them and am looking to try out every part of EvE. I have never done incursions .. they didnGÇÖt exist for most of my eve career and once they were I was busy goofing around in null. Still havnt done LV4GÇÖs (I donGÇÖt think), SOE, WH (other than moving through them), T2 construction, Cap Fleet etc.. etc..
Incursions is on my list, and to get my character skills and equipment in place down the road I am doing leg work now. I have 90m SP but its spread all over from Industry, to Corp Management, to Caps, and not enough to gunnery .. I am in RvB atm and working gunnery hard, but going to take a while to get into T2 Large + specialisations, to say nothing of some BS V (only have Caladri BS V atm). I am not looking to do Inc for isk .. I want to do to experience a part of the game, and to work together with other players to achieve a goal as quickly and efficiently as possible.
Anyhow on with the questions
My questions are hopefully simple.
a) I dont have a good handle on how long "things" take. Time is a concern for me due to RL commitments (work, children, wife unit, household chores, yada yada). Most nights i might only have 1.5 hrs to play at most. More on the weekends of course. Is it possible, once in with a regular group ( i would assume that is possible) to log in, move to where one is needed, and join a couple of Inc and then log ? Cant it be done, and is that "polite"... as i am sure there is an etiquette.
I am patient and will to accept that if can not provide the time myself I should not expect the Inc community to bend over backwards to accommodate me, but I am sure there are others in my boat GÇô so I am sure where the is a will there is a way.
b) Logi v DPS. I would like to have started as DPS, as I figure it might easier to learn the ropes as one of many DPS ships, rather than one of a few critical Logi ships. But Skill wise I might be able to start in a Basi today (not that I want to start today), I have Logi V and shield and energy and armour emissions V + decent shield and armour resists. Lacking in some things like donGÇÖt have Cap Management V for some reason that I am not sure of.
Would it be easier to start as DPS and then move to doing logi some times? Or does it matter .. if I was to start with a training group anyhow which I am sure Is the norm.
c) Lastly just wanted to confirm ships type(s). Having read most of the thread I know I probably looking at Nightmare, or Vindi as the ultimate goad.. has that changed at all? I know that over time CCP changes things and what is in vogue one month or year is not FOTM now. I can link eveboard if needed. I have never been a player who is good at fits and such .. whether playing DnD as a kid or now as a 40 yr old gamer. I will have to rely upon others to tell me whats good and whats needed. As my skills in gunnery are lacking across the board I do not see an issue with picking 1 ship type and working it on up.
Thanks in advance for any and all wise words of wisdom you might have.
History is the study of change. |
Goldiiee
Bureau of Astronomical Anomalies
1112
|
Posted - 2014.07.10 17:36:00 -
[649] - Quote
Toshiro Hasegawa wrote:...
Hey Toshiro Hasegawa, First of all an hour at a time can work, but there will be times that there is no room in fleet or there is no fleet, so you could find yourself wasting a bit of time. The etiquette is to let the FC know as soon as you know you have to go, if he/she knows your here for an hour and gone they can get someone in the waitlist ready for when you drop out, but no one holds it against you, when you gotta go you gotta go RL is always more important than EVE. ( I will probably be flamed for that comment)
Logi or DPS is just a matter of choice on your side. What do you enjoy more, blowing up red dots or fixing violet ones, if you like both then do what everyone does, do both. Since you seem to have the Logi requirements already you can probably find a fleet willing to show you the ropes and get you up to speed pretty easily. Remember Logi is a trust issue with groups, so they might have some big and small hoops for you to jump through before they accept you. That being said I know of several players in the same boat, (time constraints) they do pretty well logging into TeamSpeak, and letting the FC know they will be available as a Logi/DPS from 'dot to dot' and the FC can work around that.
Pretty much every community out there has a set Fit for each and every ship in a fleet with small variances allowed, but for the most part they/we have figured out what can and can't survive and what does and does not work within each community. Each group has slightly different fits depending somewhat on skills, and mostly on how confident they feel in the Logi's, high confidence leads to thinner tanks, low confidence to heavier tanks, it will all make sense after you get in a few fleets. So you don't need to know a lot about fitting as long as you can fit T2 everything, be it Logi or DPS, you can pretty much rely on the community to tell you what to fit.
Finally a note on ships for DPS;
I love the Vindi though it is a very hands on ship you will have to keep range on spawns, move in anticipation of spawns, and sometimes push your heart back down your throat because they run the thinnest tanks of the DPS ships (I am talking Shield Vindi).
A Nightmare is the Swiss knife of DPS, with crystals to cover every range they can be hitting in optimal almost the entire time without moving at all, but often in need of a cap buddy to keep the lasers rolling, the new bonus to AB speeds has helped a lot but only pays for itself after finishing BS-V (Well possibly IV, depends on who you ask).
I will still live and die in my Mach, a 15 second cycle time give me time to survey the field, watch others, and do things like grabbing MTAC's, positioning, scouting and the myriad of other things that come up during a fleet, the 2000m/s gets me to where I want to be with, no muss no fuss, and the only time I ever think about or need Cap is when the Rats nuet me.
So pick a ship you like, or think you'll like and have a go at it, from one 40+yr old DnD gamer to another the best part of Incursions is not the ISK, or the adventure it's the friends you make in fleet and on TeamSpeak.
Hope this helped, and I hope to see you out there.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Toshiro Hasegawa
Red Federation RvB - RED Federation
32
|
Posted - 2014.07.10 17:55:00 -
[650] - Quote
perfect .. thanks. I will pick one of those 3 DPS ships and sort out which one makes me feel good inside.
i can see that regardless of what i fly and how i fly it and with whom, it will all take time to build up the player skills, and the personal relationships until at such a point it all runs smoothly, and there is going to be no way to force either to happen more quickly.
I guess i should also come up with a good plan for what to do when i doesnt look like an incursion is going to happen that night for whatever reason.
I forgot to ask one thing though .
My timezone AST (GMT -4) seems to fall into a limbo land between late Euro / UK and Early NA.. always seems that fleets and such are either winding down or just done when i log in, and new ones forming or merely being planned as i am having to log off. I am usually on at 01:00-03:00 roughly .. is there an equivelant lull in Inc running at that time of day/night .. or could that work in my favour with there being a few less people on with which to fight over spots .. I am going to answer a little bit of my own question by saying it probably depends on the group and there is no way to really know until i get in a channel for a few weeks and see how it goes .. but thought id ask anyhow .. as sometimes what people know amazes you.
thanks again for taking time to write up such a detailed answer. History is the study of change. |
|
Goldiiee
Bureau of Astronomical Anomalies
1112
|
Posted - 2014.07.10 19:23:00 -
[651] - Quote
Toshiro Hasegawa wrote:perfect .. thanks. I will pick one of those 3 DPS ships and sort out which one makes me feel good inside.
i can see that regardless of what i fly and how i fly it and with whom, it will all take time to build up the player skills, and the personal relationships until at such a point it all runs smoothly, and there is going to be no way to force either to happen more quickly.
I guess i should also come up with a good plan for what to do when i doesnt look like an incursion is going to happen that night for whatever reason.
I forgot to ask one thing though .
My timezone AST (GMT -4) seems to fall into a limbo land between late Euro / UK and Early NA.. always seems that fleets and such are either winding down or just done when i log in, and new ones forming or merely being planned as i am having to log off. I am usually on at 01:00-03:00 roughly .. is there an equivelant lull in Inc running at that time of day/night .. or could that work in my favour with there being a few less people on with which to fight over spots .. I am going to answer a little bit of my own question by saying it probably depends on the group and there is no way to really know until i get in a channel for a few weeks and see how it goes .. but thought id ask anyhow .. as sometimes what people know amazes you.
thanks again for taking time to write up such a detailed answer. I think you will find plenty of fleets available at that time, the real dead spot is over Australia. And the heavy contest time (Both for sites and fleet space) is EU TZ, so you should find ample room to fit in, in your TZ.
Look for a few VG fleets with some of the US TZ groups, you should find they are helpful and always happy to get new members. Additionally VG run a lot faster so they can turn over members in fleet on a shorter notice.
A good reference is to join 'Incursion Public' chat channel their MOTD has a list and links to most of the very active groups with details as to when and what they run.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Jeremy Kamira
15
|
Posted - 2014.07.12 05:20:00 -
[652] - Quote
I am reading up guides, and they are stating that at logi 4 you need 2 cap transfers and at logi 5 you only need 1. (Basilisk) Is this stating that all other cap skills are maxed? Or is it when they are all at 4? |
Goldiiee
Bureau of Astronomical Anomalies
1116
|
Posted - 2014.07.12 10:14:00 -
[653] - Quote
Jeremy Kamira wrote:I am reading up guides, and they are stating that at logi 4 you need 2 cap transfers and at logi 5 you only need 1. (Basilisk) Is this stating that all other cap skills are maxed? Or is it when they are all at 4? I had to check in EVE-HQ but it looks like you can have the cap management skills at 4 and still manage to be stable enough. But be forewarned, most communities accept Logi 5 pilots only since there are so many of them nowadays. A Logi 4 pilot requires the other Logi pilot to have two energy transfers to feed him leaving no energy transfers for fleet request.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Jeremy Kamira
15
|
Posted - 2014.07.12 20:20:00 -
[654] - Quote
Goldiiee wrote:Jeremy Kamira wrote:I am reading up guides, and they are stating that at logi 4 you need 2 cap transfers and at logi 5 you only need 1. (Basilisk) Is this stating that all other cap skills are maxed? Or is it when they are all at 4? I had to check in EVE-HQ but it looks like you can have the cap management skills at 4 and still manage to be stable enough. But be forewarned, most communities accept Logi 5 pilots only since there are so many of them nowadays. A Logi 4 pilot requires the other Logi pilot to have two energy transfers to feed him leaving no energy transfers for fleet request. Edit; Take a look at this post and the links I copied there for some more involved answers to the Logi questions.
Thanks, i am somewhat familiar with Eve-HQ but how do you see if two cap transfers will make the fit cap stable? I don't remember seeing any option to add something like that last time i was using it. |
Goldiiee
Bureau of Astronomical Anomalies
1116
|
Posted - 2014.07.12 21:04:00 -
[655] - Quote
Jeremy Kamira wrote:Thanks, i am somewhat familiar with Eve-HQ but how do you see if two cap transfers will make the fit cap stable? I don't remember seeing any option to add something like that last time i was using it. When you have your ship open in EveHQ Fitter select the 3rd tab at the bottom labeled 'Remote Effects' select a 4/2 basi fit (One you have made and saved) and Pilot, Click add and then put a check mark in one or two of the Cap transfers.
You can also add a OGB booster, by doing the same thing in the 'Fleet Effects' tab so you can see the represented tank when in fleet from one Basi Buddy, or add a few more to see the total fleet rep power.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Lord BryanII
38
|
Posted - 2014.07.26 13:31:00 -
[656] - Quote
What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
115
|
Posted - 2014.07.26 14:38:00 -
[657] - Quote
Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list)
Could join WTM (Warp To Me Incursions). We run HQs as well. |
James Baboli
Ferrous Infernum
45
|
Posted - 2014.07.27 12:36:00 -
[658] - Quote
Nolak Ataru wrote:Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) Could join WTM (Warp To Me Incursions). We run HQs as well. Helix is good, but very focused in US TZ and very inactive outside US TZ, with the exception of our occasional (i.e. when I have a full day off and not too too much RL stuff besides work) 24hr fleets. Similar fits to ISN, but generally higher percentage of max skilled toons with good player skills behind them, even without the formalized vetting process of primary vs. secondary etc. 4 logi TCRCs in shiny fits is great fun. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
120
|
Posted - 2014.07.27 15:46:00 -
[659] - Quote
James Baboli wrote:Nolak Ataru wrote:Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) Could join WTM (Warp To Me Incursions). We run HQs as well. Helix is good, but very focused in US TZ and very inactive outside US TZ, with the exception of our occasional (i.e. when I have a full day off and not too too much RL stuff besides work) 24hr fleets. Similar fits to ISN, but generally higher percentage of max skilled toons with good player skills behind them, even without the formalized vetting process of primary vs. secondary etc. 4 logi TCRCs in shiny fits is great fun.
Aye, I forgot about the VG fleets. Helix is another great community with good pilots. |
James Baboli
Ferrous Infernum
53
|
Posted - 2014.07.27 16:23:00 -
[660] - Quote
Nolak Ataru wrote:James Baboli wrote:Nolak Ataru wrote:Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) Could join WTM (Warp To Me Incursions). We run HQs as well. Helix is good, but very focused in US TZ and very inactive outside US TZ, with the exception of our occasional (i.e. when I have a full day off and not too too much RL stuff besides work) 24hr fleets. Similar fits to ISN, but generally higher percentage of max skilled toons with good player skills behind them, even without the formalized vetting process of primary vs. secondary etc. 4 logi TCRCs in shiny fits is great fun. Aye, I forgot about the VG fleets. Helix is another great community with good pilots. Uhm helix runs AS and HQs regularly. I won't say daily, and theres some weeks without an HQ or AS fleet, but we do run em man. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
122
|
Posted - 2014.07.28 13:52:00 -
[661] - Quote
James Baboli wrote:Nolak Ataru wrote:James Baboli wrote:Nolak Ataru wrote:Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) Could join WTM (Warp To Me Incursions). We run HQs as well. Helix is good, but very focused in US TZ and very inactive outside US TZ, with the exception of our occasional (i.e. when I have a full day off and not too too much RL stuff besides work) 24hr fleets. Similar fits to ISN, but generally higher percentage of max skilled toons with good player skills behind them, even without the formalized vetting process of primary vs. secondary etc. 4 logi TCRCs in shiny fits is great fun. Aye, I forgot about the VG fleets. Helix is another great community with good pilots. Uhm helix runs AS and HQs regularly. I won't say daily, and theres some weeks without an HQ or AS fleet, but we do run em man.
You are 100% correct. This is what happens when I forumpost when sloshed. |
James Baboli
Ferrous Infernum
54
|
Posted - 2014.07.29 01:37:00 -
[662] - Quote
Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
123
|
Posted - 2014.07.29 04:25:00 -
[663] - Quote
James Baboli wrote:Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed.
I got a pod habit, does that count? |
James Baboli
Ferrous Infernum
54
|
Posted - 2014.07.29 06:09:00 -
[664] - Quote
Nolak Ataru wrote:James Baboli wrote:Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed. I got a pod habit, does that count? and a burning osprey addiction. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
126
|
Posted - 2014.07.29 14:07:00 -
[665] - Quote
James Baboli wrote:Nolak Ataru wrote:James Baboli wrote:Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed. I got a pod habit, does that count? and a burning osprey addiction.
I've substituted the osprey addiction for a Nightmare addiction. |
GordonO
The Oasis Group
55
|
Posted - 2014.07.30 07:54:00 -
[666] - Quote
Anyone know of any communities who are regularly active round 0700 - 0900 eve time ? . |
Goldiiee
Bureau of Astronomical Anomalies
1148
|
Posted - 2014.07.30 09:43:00 -
[667] - Quote
GordonO wrote:Anyone know of any communities who are regularly active round 0700 - 0900 eve time ? Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Bureau of Astronomical Anomalies
1148
|
Posted - 2014.07.30 10:52:00 -
[668] - Quote
Updated the OP, and tried to add times that fleets are active on any groups I could contact, if I got it wrong E-mail me or post here and I will get it changed within a few hours.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Ludus Lucrius
WildCards 22nd
10
|
Posted - 2014.07.30 14:00:00 -
[669] - Quote
"IIC Pub" (not "IIC Public") is active from DT to ~24.00
And we fly what we can until we get numbers to fly what we want :) (VGs atm, aspiring to do assaults and beyond)
"Invincibility lies in the defence; the possibility of victory in the attack." |
Goldiiee
Bureau of Astronomical Anomalies
1149
|
Posted - 2014.07.30 15:48:00 -
[670] - Quote
Ludus Lucrius wrote: "IIC Pub" (not "IIC Public") is active from DT to ~24.00
And we fly what we can until we get numbers to fly what we want :) (VGs atm, aspiring to do assaults and beyond)
"Invincibility lies in the defence; the possibility of victory in the attack."
Got it fixed
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
GordonO
The Oasis Group
55
|
Posted - 2014.07.31 03:49:00 -
[671] - Quote
Goldiiee wrote:GordonO wrote:Anyone know of any communities who are regularly active round 0700 - 0900 eve time ? Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run.
Thanks Goldiee, but TVP and warp to me are not 24/7.. they may wan to be.. but for the last 2 days I have been chatting in their pubs and they have no fleets till after dt . |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
128
|
Posted - 2014.07.31 15:47:00 -
[672] - Quote
GordonO wrote:Goldiiee wrote:GordonO wrote:Anyone know of any communities who are regularly active round 0700 - 0900 eve time ? Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run. Thanks Goldiee, but TVP and warp to me are not 24/7.. they may wan to be.. but for the last 2 days I have been chatting in their pubs and they have no fleets till after dt
I cannot speak for TVP, but WTM stood down our fleet after server instability issues caused our boosters and other members of fleet to randomly disconnect for a long enough period of time as to cause a danger to the fleet, so we stood down till the issue was resolved.
I do apologize for any inconvenience.
Also incursions are currently down because someone popped the MOM. |
Najenna
Caldari Deep Space Ventures Black Core Alliance
5
|
Posted - 2014.08.04 04:49:00 -
[673] - Quote
Bump for a very informational thread. Can we get this sticky? |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
133
|
Posted - 2014.08.04 18:22:00 -
[674] - Quote
Najenna wrote:Bump for a very informational thread. Can we get this sticky?
As much as myself and many other incursion people would enjoy such an idea, it would go against the usual CCP rule of not having useful things stickied. |
Angeal MacNova
LankTech Masters of Flying Objects
145
|
Posted - 2014.08.07 02:02:00 -
[675] - Quote
Would command ships be of any use to an incursion fleet? |
Marc Callan
Nuclear Manhattan Limited
456
|
Posted - 2014.08.07 09:43:00 -
[676] - Quote
Angeal MacNova wrote:Would command ships be of any use to an incursion fleet?
Undoubtedly they'd be useful as off-grid boosters, but I suspect they wouldn't be optimal as on-grid damage-dealers. A fleet with open slots might take a CS if it met their criteria (the worry would be about defense, I suspect), but given a choice between a CS and a battleship, an incursion FC is probably going to prefer the battleship. "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
James Baboli
Ferrous Infernum
60
|
Posted - 2014.08.08 08:23:00 -
[677] - Quote
Marc Callan wrote:Angeal MacNova wrote:Would command ships be of any use to an incursion fleet? Undoubtedly they'd be useful as off-grid boosters, but I suspect they wouldn't be optimal as on-grid damage-dealers. A fleet with open slots might take a CS if it met their criteria (the worry would be about defense, I suspect), but given a choice between a CS and a battleship, an incursion FC is probably going to prefer the battleship. Some command ships work remarkably well, and all of them are easy to tank in either armor or shield if one looks at resist profile, signature and actual buffer in a realistic manner. They will never (without massively gimping the rest of the ship) meet WTM's 100k EHP rule.
Now, they're also always going to be lower range or lower damage than an equivalent shiny battleship , but partially make up for it in VGs with better tracking and better application to frigates and cruisers. It is still a rare moment (t1 gun standard apoc vs max'd skill t2 gun damnation for a shield fleet) that an FC will request the CS over a BS or even the right ABCs. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
James Baboli
Ferrous Infernum
72
|
Posted - 2014.08.15 15:51:00 -
[678] - Quote
Considering the re-balanced scout sites are on the test, I would like to organize a mass player test by the active incursion community at large of the new sites, with ships and fits that meet the current meta. If you are interested, shoot me an eve-mail with approximate times available during next week and I will be get a test schedule worked up. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Nephilim Mabebu
Czechishe Lagishe Bande
0
|
Posted - 2014.08.24 13:39:00 -
[679] - Quote
Hi, is it possible to run VG's with 5 players or it shoul be avoided? |
Goldiiee
Bureau of Astronomical Anomalies
1174
|
Posted - 2014.08.24 14:24:00 -
[680] - Quote
Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided? 5 would be the absolute minimum to complete a site and get paid.
But a few words of warning; The random spawns in some of the sites, if not dealt with fairly quickly, can overwhelm all but the best Logi's.
Bringing only 5 pilots means 3 DPS and 2 logi (I Assume) three DPS will struggle to break the tank on Sansha rats unless you pay close attention and focus fire, a couple of these rats will stay out at 60 to 80 km but most will drop right down to 6 to 15km so expect a lot of DPS if you haven't thinned the heard before they get to optimals.
Good luck and have fun.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Sentenced 1989
Quantum Anomaly Corporation
75
|
Posted - 2014.08.24 16:50:00 -
[681] - Quote
Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided?
To throw my 2 cents here...
TIG has done fleets before with short list of members (we would send in less pilots and bring random alts in frigates to scoop excess reward and then split at the end from alts, you can easily go to 150-160 mill per hour per real person that way).
What we found out is with Marauders, 5 is enough if they are local tank, easy, manageable, not great, but not to hard. Same goes for pirate ships, 5 dps isn't to bad, would need one vindie at least, but you need to account for logies.
So we did with 7 on grid, 5 dps - 2 logie. Anything less then that could complete sites, but we always ran with redundancy and we figured if somebody DC'es, we wanted to have backups. With 7 on grid it meant we had 1 vindie and 4 ships with remote reps. In case we lose a logie, remaining 4 battleships can rep the existing logie while he reps the fleet. It really doesn't work well without vindie unless you put web on every ship and focus, but takes to long, we used tripple web vindie to do webbing while rest shot and was ready to keep fleet alive in case logie drops.
If you do 5 only, you could run in some issues, even if you take one logie to rep everybody and everybody to rep the logie, it would take lots of concentrations, and errors or occasional DC's could easily be fatal
|
Goldiiee
Bureau of Astronomical Anomalies
1175
|
Posted - 2014.08.27 14:33:00 -
[682] - Quote
I am still unable to get on and dedicate any serious time to do the new Scout sites with a group, if anyone has a good comprehensive write-up available to post here I will link to it from the OP.
I changed the OP to reflect the new Scout sites no longer being Solo'able.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sentenced 1989
Quantum Anomaly Corporation
75
|
Posted - 2014.08.27 16:05:00 -
[683] - Quote
Goldiiee wrote:I am still unable to get on and dedicate any serious time to do the new Scout sites with a group, if anyone has a good comprehensive write-up available to post here I will link to it from the OP.
I changed the OP to reflect the new Scout sites no longer being Solo'able.
Same here, been thinking to tackle it with 3-4 marauders this weekend to see what's it about if I get time and get a hold of few of my regular fleet members
|
Goldiiee
Bureau of Astronomical Anomalies
1175
|
Posted - 2014.08.27 20:18:00 -
[684] - Quote
We had a merger of two communities, the new community 'New Eden Incursions' was added to the OP and the old ones removed.
Look em' up :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Lipbite
Express Hauler
1881
|
Posted - 2014.08.28 01:37:00 -
[685] - Quote
Major incursion drama \o/ |
Sentenced 1989
Quantum Anomaly Corporation
75
|
Posted - 2014.08.28 07:32:00 -
[686] - Quote
Noble is correct, TVP has SRP, so I don't see where is the issue. On point of TVP closing incursions will hurt them more then ISN. ISN is used to moving, has stable member base and won't be that much affected. However TVP is still considered to be noob approachable, and lots os noobs will stop running incursions pretty soon if you have to move every few hours. Not to mention there is a big list of incursion communities in game, and TVP trying to hurt ISN will just make TVP go on everybodies nerves, same as DIN has managed to **** everybody off.
But in the end, who cares... I can run incursions if they are available, if not I can do missions or blow **** up with bombers bar. If it makes some teen pop stars or some middle crisis aged people happy to play leadership and prove themselves in their own eyes, who am I to judge...
|
Lipbite
Express Hauler
1881
|
Posted - 2014.08.28 14:23:00 -
[687] - Quote
Sentenced 1989 wrote:stable member base
It will be very interesting to see how stable member base will deal with stable lack of incursions during their flying hours (while TVP is flying 23/7 so most of its members will get ISKies no matter what). I'd bet on transition back into assault community. |
Shara Buelle
Die drei lustigen vier
0
|
Posted - 2014.08.28 15:11:00 -
[688] - Quote
*lights Drama cyno*
So Tvp starts the next round of Ragepopping
Stable memberbase ficky term their.
Most Incursion communitys have a stable memberbase otherwise they wouldnt be able to run.
The only ones you will hurt with popping moms are the "line members" in most communitys. So everyone will loose at some point.
But tbh I really cant understand the drama yeah server was DDosed ships where lost someone was sensible enough to notice that it was a nice opportunity to make profit. Isnt that the quint essence of Eve?
**** Isn could make of that **** and just form HQs as soon as the Bluebar is their and force them to quit it to save face.
So tbh nice wot by Tvp but aim sucks. Would be easier to follow the hq fleets and outcontest them if they are set in trying to harm ISN. Would reach the target without harming other communities.
my 2 cents^^ |
Sentenced 1989
Quantum Anomaly Corporation
76
|
Posted - 2014.08.28 22:16:00 -
[689] - Quote
Lipbite wrote:Sentenced 1989 wrote:stable member base It will be very interesting to see how stable member base will deal with stable lack of incursions during their flying hours (while TVP is flying 23/7 so most of its members will get ISKies no matter what). I'd bet on transition back into assault community.
Same with you, you won't have 23/7 fleets if you kill all the moms when ISN forms up, which will hurt you as well. And you don't have 23/7 fleets either, but none of my business anyways. Your decision to pop moms or not to pop moms. But as somebody suggested, if you have problems with other channels I would say go and contest them, don't ruin ISK making for everybody else as well. But enough talking, there are ships to be killed and bomb launcher trigger in my manticore is itching
|
Charadrass
Angry Germans Again
125
|
Posted - 2014.08.28 23:42:00 -
[690] - Quote
hm. tvp is flying 23/7 so most of their Pilots will get their share out of incursions. as soon as isn forms. late eu time probably. the incursion goes boom. makes sense to me :)
i think tvp knows that the regular member base of isn is spacerich and they couldnt care less about no incursions. but there are a few pilots in isn who need the money from incursions -> they will look around for other communities running in their timezone to avoid beeing a reason for no incursions up in highsec.
so go on, more isn tears please :) |
|
Slappy Andven
A.C.M.E. Construction Inc.
60
|
Posted - 2014.08.29 02:38:00 -
[691] - Quote
Charadrass wrote:so go on, more isn tears please :)
This. Frankly, I'm amazed it's taken this long for others to get fed up with NR's bull.
---á Slappy Andven CEO A.C.M.E. Construction, Inc.
|
Oxide Ammar
153
|
Posted - 2014.08.29 21:28:00 -
[692] - Quote
Charadrass wrote:hm. tvp is flying 23/7 so most of their Pilots will get their share out of incursions. as soon as isn forms. late eu time probably. the incursion goes boom. makes sense to me :)
Pretty much this. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Goldiiee
Bureau of Astronomical Anomalies
1175
|
Posted - 2014.08.29 21:32:00 -
[693] - Quote
Lets try to not turn it into a gossip threadnaught, if more comments are needed how about we start a new thread please.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Estella Osoka
Deep Void Merc Syndicate
469
|
Posted - 2014.09.03 13:57:00 -
[694] - Quote
Yeah, ignore the drama. This has happened before. It will die down in a couple weeks. There are other ways to become space rich besides Incursions. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
193
|
Posted - 2014.09.03 19:38:00 -
[695] - Quote
Goldiiee wrote:Lets try to not turn it into a gossip threadnaught, if more comments are needed how about we start a new thread please.
This.
This thread is for helping new players enter incursions, not turn them away. |
Dsparil Mal
N.F.H.P. Test Alliance Please Ignore
20
|
Posted - 2014.09.03 19:39:00 -
[696] - Quote
Hopefully TVP keeps doing this indefinitely. I need entertainment. Erotica 1 for CSM 9! |
Marc Callan
Thrall Nation Brave Collective
487
|
Posted - 2014.09.04 12:55:24 -
[697] - Quote
One thing I'll note is that with Hyperion, a lot of headquarters fleet battleships became much less cap-hungry with the buff to 100MN microwarpdrives. Probably the only battleship not to get a significant buff in this regard was the Nightmare, which is okay because it got that heavy-duty AB buff from Crius.
"We are what we pretend to be, so we must be careful about what we pretend to be."
- Kurt Vonnegurt
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
233
|
Posted - 2014.09.05 15:43:17 -
[698] - Quote
Marc Callan wrote:One thing I'll note is that with Hyperion, a lot of headquarters fleet battleships became much less cap-hungry with the buff to 100MN microwarpdrives. Probably the only battleship not to get a significant buff in this regard was the Nightmare, which is okay because it got that heavy-duty AB buff from Crius.
In the Nightmare's case, the AB provides lower acceleration as well as needing higher skills to hit the same speed / travel time as the mwd. |
Hopelesshobo
Tactical Nuclear Penguin's
293
|
Posted - 2014.09.07 17:18:00 -
[699] - Quote
Estella Osoka wrote:Yeah, ignore the drama. This has happened before. It will die down in a couple weeks. There are other ways to become space rich besides Incursions.
All HQ communities have their time of the month. It's apart of the incursion life style, get used to it, or pew pew something else. Lowering the average to make you look better since 2012. |
Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.09.08 13:32:18 -
[700] - Quote
On the plus side, I had some time to update my script
Enjoy: http://eve.qsna.eu/post.php?post_id=incursion_constellations_layout
More info about this tool: https://forums.eveonline.com/default.aspx?g=posts&t=345526&find=unread
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
|
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
233
|
Posted - 2014.09.08 15:14:50 -
[701] - Quote
Awesome! |
Solette Cheli
University of Caille Gallente Federation
11
|
Posted - 2014.09.11 00:15:00 -
[702] - Quote
-delete- |
Kaile Nefertiti
The Eld's Ka-tet
0
|
Posted - 2014.09.11 16:00:00 -
[703] - Quote
Can we please all just stop being little and petty and allow people to run incursions for awhile before popping the mom. For the past month, incursions have only been up for total of about six or eight hours before the mothership gets popped and everyone has to pack up and move again across the galaxy. This is getting really frustrating and damaging the communities to a point where no one is making the trips anymore and incursions are really starting to flounder. For all of you that keep on popping the mothership after six hours congratulations, I'm glad you're getting what you want out of it but you're really damaging communities, not that I believe you really care about this because are only serving yourselves but can we please stop it already and go back to the good old days of running incursions in the same spot for a week at a time so we can all make money? |
Kaile Nefertiti
The Eld's Ka-tet
0
|
Posted - 2014.09.11 16:16:00 -
[704] - Quote
Stop with the ass-hattery! This is not "your game" you lost "your loot"? Well every time you undock you are signing a death certificate and it happened and you are crying about someone scooping loot?
Get over it, it's a game, stop ruining everyone's good time cuz you are butt hurt |
Useless Pieceoftrash
Caldari Provisions Caldari State
2
|
Posted - 2014.09.11 16:39:00 -
[705] - Quote
Kaile Nefertiti wrote:Stop with the ass-hattery! This is not "your game" you lost "your loot"? Well every time you undock you are signing a death certificate and it happened and you are crying about someone scooping loot?
Get over it, it's a game, stop ruining everyone's good time cuz you are butt hurt
Yes.. ofcourse.. it's definately the other guys who are "crying" and should get over their "butt hurt", not you... not in the slightest.
LOL
|
Dsparil Mal
N.F.H.P. Test Alliance Please Ignore
21
|
Posted - 2014.09.11 17:01:00 -
[706] - Quote
Kaile Nefertiti wrote:Can we please all just stop being little and petty and allow people to run incursions for awhile before popping the mom. For the past month, incursions have only been up for total of about six or eight hours before the mothership gets popped and everyone has to pack up and move again across the galaxy. This is getting really frustrating and damaging the communities to a point where no one is making the trips anymore and incursions are really starting to flounder. For all of you that keep on popping the mothership after six hours congratulations, I'm glad you're getting what you want out of it but you're really damaging communities, not that I believe you really care about this because are only serving yourselves but can we please stop it already and go back to the good old days of running incursions in the same spot for a week at a time so we can all make money?
I'm so happy! Let the butthurt flow like a river! Erotica 1 for CSM 9! |
James Baboli
Ferrous Infernum
94
|
Posted - 2014.09.12 08:09:00 -
[707] - Quote
Kaile Nefertiti wrote:Can we please all just stop being little and petty and allow people to run incursions for awhile before popping the mom. For the past month, incursions have only been up for total of about six or eight hours before the mothership gets popped and everyone has to pack up and move again across the galaxy. This is getting really frustrating and damaging the communities to a point where no one is making the trips anymore and incursions are really starting to flounder. For all of you that keep on popping the mothership after six hours congratulations, I'm glad you're getting what you want out of it but you're really damaging communities, not that I believe you really care about this because are only serving yourselves but can we please stop it already and go back to the good old days of running incursions in the same spot for a week at a time so we can all make money? This is part of the cycle. The smaller, more agile channels, and the established channels willing to go to the islands gain, the larger, less agile channels and the weak sisters die off or go inactive. Every dead channel makes room for a new one, with new leadership, new ideas and a different playerbase. Without this churn of channels as well as players, incursions entirely stagnate. The problem is that the major HQ communities are largely insulated from this by their sheer scale and organizational structures, which means they simply decay and fester internal drama until a new community shoots off, vicariously announces their existence and then usually withers. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
The Well-Manicured Man
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.09.14 09:06:00 -
[708] - Quote
Let me first say, I think what Noble Ranger did, was a **** move. However, I can assure you he is NOT going to give the loot back. I wouldn't. But, with that out of the way, I'll say this:
If I were ISN at this point, every time an incursion pops up, I'd IMMEDIATELY undock my HQ fleet and force TVP to pop the mom. If all the communities wind up making ZERO isk, as opposed to just LIMITED, they're very quickly going to quit caring about the ninja looting and the issue with Noble Ranger and start seeing TVP as more of a griefing community than anything else. On top of which, with TVP members making zero isk, they'll start to see their numbers drop.
Whether TVP likes it or not, people are there to make money. Not to cater to the every whim and desire of some community leadership. The community leader exists because people were willing to come. They were willing to come because of money. If the money, or the motivational factor, is not present, their support is going to substantially drop.
Either that or they're forced to change their policy. |
Oxide Ammar
161
|
Posted - 2014.09.14 09:21:00 -
[709] - Quote
The Well-Manicured Man wrote:Let me first say, I think what Noble Ranger did, was a **** move. However, I can assure you he is NOT going to give the loot back. I wouldn't. But, with that out of the way, I'll say this:
If I were ISN at this point, every time an incursion pops up, I'd IMMEDIATELY undock my HQ fleet and force TVP to pop the mom. If all the communities wind up making ZERO isk, as opposed to just LIMITED, they're very quickly going to quit caring about the ninja looting and the issue with Noble Ranger and start seeing TVP as more of a griefing community than anything else. On top of which, with TVP members making zero isk, they'll start to see their numbers drop.
Whether TVP likes it or not, people are there to make money. Not to cater to the every whim and desire of some community leadership. The community leader exists because people were willing to come. They were willing to come because of money. If the money, or the motivational factor, is not present, their support is going to substantially drop.
Either that or they're forced to change their policy.
*check my fat wallet* *stare at you post* *scratch my head*
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Goldiiee
Bureau of Astronomical Anomalies
1181
|
Posted - 2014.09.14 10:22:00 -
[710] - Quote
I know the TVP ISN buthurt drama is all the rage to talk about these days so please... Take it here guys.
https://forums.eveonline.com/default.aspx?g=posts&m=5018104#post5018104
Thanks I appreciate it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.09.14 10:22:53 -
[711] - Quote
I know the TVP ISN buthurt drama is all the rage to talk about these days so please... Take it here guys.
https://forums.eveonline.com/default.aspx?g=posts&m=5018104#post5018104
Thanks I appreciate it.
Things that keep me up at night;-á
Why do we use a voice communication device to send telegraphs?
Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another.
|
ISD Ezwal
ISD Community Communications Liaisons
2529
|
Posted - 2014.09.14 22:53:18 -
[712] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Jill Antaris
Imperial Academy Amarr Empire
106
|
Posted - 2014.09.15 12:08:50 -
[713] - Quote
Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided?
It is possible, and in some channels not even something uncommon. Lowest numbers in OIC was 2 dps 1 logi so far and this is still ok to run sites(you need to bring the booster or some alt on grid for the payout, otherwise it is vastly reduced). However it takes considerable longer and the question is if it is still worth it. In OIC we mostly do it to keep the fleet running and doing 10-11 minute sites is better than doing nothing while you wait on more people.
However you might want to use 2 logis if you are not fairly fluid with VG sites and run a RR BS setup, since the damage intake lasts longer during the waves and the Logi should have a good skills and be fairly proficient to hold everything together on his own. Our standard Oneiros fitting can rep against 1350-1480 dps depending on the hulls and sustain this over the hole site if required(5m 40s cap without any implants) what is sufficient with good dps and a bit use of RR on the BS if needed(agro switch in the first NMC wave with 5 romis or the last OTA wave etc.). |
Ludus Lucrius
WildCards 22nd
13
|
Posted - 2014.09.15 14:54:30 -
[714] - Quote
Hi
Just a small update for "incursion start here" incursion communities directory. IIC Pub have a small website with some basic info and ship fittings we use in our fleets at IIC Pub.
|
Sentenced 1989
Quantum Anomaly Corporation
90
|
Posted - 2014.09.15 22:59:00 -
[715] - Quote
There was an issue with parsing this post's BBCode
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
204
|
Posted - 2014.09.16 00:43:00 -
[716] - Quote
Jill Antaris wrote:Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided? -Lots of helpful info-
You are also welcome to convo me if you see me online to ask about VG tactics and differences if you happen to see me online. I'd also be willing to fly two guardians for you and your mates if you want, as well as offering my OGB to use. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
233
|
Posted - 2014.09.16 00:43:57 -
[717] - Quote
Jill Antaris wrote:Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided? -Lots of helpful info-
You are also welcome to convo me if you see me online to ask about VG tactics, fits, differences between the sites, shoot order, etc. I'd also be willing to fly two guardians for you and your mates if you want, as well as offering my OGB to use.
E: fixed a derp |
Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.09.21 10:46:34 -
[718] - Quote
New tool is out: https://forums.eveonline.com/default.aspx?g=posts&t=374736&find=unread
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
|
Goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.09.26 14:10:00 -
[719] - Quote
Bump
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.09.26 14:10:55 -
[720] - Quote
Bump
Things that keep me up at night;-á
Why do we use a voice communication device to send telegraphs?
Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another.
|
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Seraphiel Angelica
Advanced Engineering and Research Division
2
|
Posted - 2014.10.03 18:49:07 -
[721] - Quote
You would think with all this focus on incursions lately, there would be more traffic in here |
James Baboli
Ferrous Infernum
152
|
Posted - 2014.10.03 18:51:12 -
[722] - Quote
Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms.
That crazy bag FC with the silly things on the hull that shouldn't but just did.
|
Seraphiel Angelica
Advanced Engineering and Research Division
2
|
Posted - 2014.10.03 19:09:39 -
[723] - Quote
James Baboli wrote:Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms.
True, I was more thinking how people would wonder what all the fuzz was about and then come in here and read up on stuff about incursions and the communities |
Goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.10.04 00:40:00 -
[724] - Quote
Seraphiel Angelica wrote:James Baboli wrote:Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms. True, I was more thinking how people would wonder what all the fuzz was about and then come in here and read up on stuff about incursions and the communities I try to direct drama to new threads, not always successfully but I try.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.10.04 00:40:01 -
[725] - Quote
Seraphiel Angelica wrote:James Baboli wrote:Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms. True, I was more thinking how people would wonder what all the fuzz was about and then come in here and read up on stuff about incursions and the communities I try to direct drama to new threads, not always successfully but I try.
Things that keep me up at night;-á
Why do we use a voice communication device to send telegraphs?
Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another.
|
Dorian Wylde
Imperial Academy Amarr Empire
501
|
Posted - 2014.10.10 17:04:50 -
[726] - Quote
So how does one go about joining these communities? |
Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.10.10 17:53:24 -
[727] - Quote
Dorian Wylde wrote:So how does one go about joining these communities?
For those with open channels just go and join in their channel by going to join channel option in game and typing their channel name. (like WTM)
Some of them have private channels along public ones, but you get invited there later. (like ISN)
And some have just private invite channels, where you need to contact FC to ask about requirements and joining (like TIG)
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
|
Sentenced 1989
Quantum Anomaly Corporation
117
|
Posted - 2014.10.12 22:53:00 -
[728] - Quote
TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub'
|
James Baboli
Ferrous Infernum
152
|
Posted - 2014.10.23 20:12:27 -
[729] - Quote
Sentenced 1989 wrote:TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub' I may just have to grab local tank for my vargur and see what the fuss is about. See you in space.
That crazy bag FC with the silly things on the hull that shouldn't but just did.
|
Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.10.24 05:36:09 -
[730] - Quote
James Baboli wrote:Sentenced 1989 wrote:TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub' I may just have to grab local tank for my vargur and see what the fuss is about. See you in space.
Due to lately drops in our member base, we switched back to pirate fleets so we can have wider choice of picking up new people.
However, Vargurs we can take, kronos and paladin are a no go since we don't field armor booster regularly as we used to.
This is the one we used to use and is still viable:http://eve.qsna.eu/post.php?post_id=tig_vargur (keep in mind this part of webpage didn't recieve visual overhaul, so looks bad, but will give you general idea)
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
|
|
Captain Warlord
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.11.04 05:09:07 -
[731] - Quote
Will an Incursion corp take a logi pilot that can only do incursions once a week, or are the attendance requirements too high for such casual play? |
James Baboli
Ferrous Infernum
208
|
Posted - 2014.11.04 09:10:32 -
[732] - Quote
Captain Warlord wrote:Will an Incursion corp take a logi pilot that can only do incursions once a week, or are the attendance requirements too high for such casual play? Incursions are mostly done by public channels in corps of one's own choice. These channels will take you without significant comment if you x up in the correct fit, be it every day, or once every other year. Incursion corps are mostly only a thing when you start looking into doing the lowsec incursions, which is rare and medium hard to get into even if you know who is running them.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
|
James Baboli
Ferrous Infernum
451
|
Posted - 2014.12.20 19:03:18 -
[733] - Quote
Goldiiee: you still moderating the OP as new channels get added, or would you like to just link people to incursion public?
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
Aramatheia
Tiffany and Co.
209
|
Posted - 2014.12.25 04:48:52 -
[734] - Quote
Ara ddd guide 01
because sharing is caring, adjust for the ship you fly and remember you dont get all the drones anymore only 10 pilots worth of drones
but alot of thats still relevant im sure
anyone looking for a capable ddd/tagger pilot who doesnt like flying battleships? |
Odene Freeman
Native Freshfood Minmatar Republic
0
|
Posted - 2014.12.28 01:57:42 -
[735] - Quote
I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! |
James Baboli
Ferrous Infernum
454
|
Posted - 2014.12.28 07:11:26 -
[736] - Quote
Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel.
Channel is TRAIN INC.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
Sentenced 1989
156
|
Posted - 2014.12.28 11:29:50 -
[737] - Quote
James Baboli wrote:Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel. Channel is TRAIN INC.
Yep, sound recommendation.
Also keep in mind that several channels use same / similar fits, so you can join multiple channels and go to with one currently with free spots. Some channels, like TIG and HBIF (maybe some others, but for only for those 2 I know for certain) have different rigs then most of other communities, so if you go with them you might have trouble joining others when they are not flying due to rigs being different.
The Incursion Guild
QA Combat Analyzer
Incursion Layout Builder
|
Odene Freeman
Native Freshfood Minmatar Republic
0
|
Posted - 2014.12.28 15:50:15 -
[738] - Quote
James Baboli wrote:Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel. Channel is TRAIN INC. Can you be more accuret with the start date?
Ok so basicly I'm a player that had like a year break from eve. I was living in a wh5 so I can fly a armor loki. I have couple of skills for shield too so theres no problem to switch between armor/shield. I'm mainly a matar pilot, so light/medium projectajls are pritty damn good skilled. But the large gunns are only on lvl4.
I have like 40kk ISK on me and would like to start with incursions. I don't have anything except a cheetach, drake (lol) and a rupture.. In the matter of fact if I think now about it I got much better skills for armor. 2kk sp in armor and only 300k in shield. No logi skills.
Now the question is, what can I afford to start incursions? What fit/channel can I start?
Sry for giving so many questions. I have to say that I feel rly lost ^^"
ps. Sry for all the miss spells I'm typing on a phone. |
James Baboli
Ferrous Infernum
454
|
Posted - 2014.12.28 16:08:27 -
[739] - Quote
Odene Freeman wrote:James Baboli wrote:Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel. Channel is TRAIN INC. Can you be more accuret with the start date? Ok so basicly I'm a player that had like a year break from eve. I was living in a wh5 so I can fly a armor loki. I have couple of skills for shield too so theres no problem to switch between armor/shield. I'm mainly a matar pilot, so light/medium projectajls are pritty damn good skilled. But the large gunns are only on lvl4. I have like 40kk ISK on me and would like to start with incursions. I don't have anything except a cheetach, drake (lol) and a rupture.. In the matter of fact if I think now about it I got much better skills for armor. 2kk sp in armor and only 300k in shield. No logi skills. Now the question is, what can I afford to start incursions? What fit/channel can I start? Sry for giving so many questions. I have to say that I feel rly lost ^^" ps. Sry for all the miss spells I'm typing on a phone. If my net lets me connect today, today. It was planned for yesterday.
It is possible to get a drake in some places, for the day if you are polite and have a reasonable fit, so slap some an invuln or two on, a damage control, some paints on and ask around politely.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Geinus
Vermis foramen Industrius Union 0f Revolution
1
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Posted - 2014.12.31 17:12:14 -
[740] - Quote
U0R incursions are operation again after a small break, So for your Training needs visit U0R VG channel (that's U'zero'R VG) We are EU/TZ Training Shield community. Pop in and see us. |
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Geinus
Vermis foramen Industrius Union 0f Revolution
1
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Posted - 2015.01.06 21:25:23 -
[741] - Quote
Forgot to mention Please update U0R we run eu timezone not just weekends now
thanks. |
Sim Cognito
Cognito Consortium
9
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Posted - 2015.01.06 22:46:26 -
[742] - Quote
I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs. |
Aramatheia
Tiffany and Co.
211
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Posted - 2015.01.07 09:24:53 -
[743] - Quote
Sim Cognito wrote:I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs.
a vg fleet usually has 10-11 pilots. The sites usually take only a few minutes like 3-5 i think generally they are alot faster to complete but they only pay 1rd the isk and i think even a smaller fraction of lp?
a hq fleet has 40 pilots and a typical hq site ranges from 7-9 mins to 15ish for the longest. Payment for a hq site is 31m isk and.. some amount of lp added to your pool but i actually forgot how much it is.
HQ is slower tempo with more pilots but vg has smaller per hit payout but more rapid, im not sure ifthey are comparably similar in isk/lp per hour.
For fitting differences a HQ fleet usually has slightly more tank fittings but usually the vg just tweak support mods on an existing hq ship. No tracking comps on a mach sebo's instead or 1 sebo 3tc on a nightmare that sort of thing. i dont know what each community runs i've only had minor pokes into vg's in the past few years |
Geinus
Vermis foramen Industrius Union 0f Revolution
1
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Posted - 2015.01.11 13:14:56 -
[744] - Quote
Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers!
U0R VG channel is a good place to start they are a training community so will be able to take those types of ships, and even help with fittings. Drop into there channel and have a chat.. |
P Stillman
Sub Par.
0
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Posted - 2015.01.11 14:26:32 -
[745] - Quote
Goldiiee wrote:
I remember joining several channels when I started incursion running, it seemed like an elitist group that was never going to let me in.
YOU CANT FLY WITH US!!!!! |
James Baboli
Ferrous Infernum
472
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Posted - 2015.01.12 05:25:32 -
[746] - Quote
Aramatheia wrote:Sim Cognito wrote:I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs. a vg fleet usually has 10-11 pilots. The sites usually take only a few minutes like 3-5 i think generally they are alot faster to complete but they only pay 1rd the isk and i think even a smaller fraction of lp? a hq fleet has 40 pilots and a typical hq site ranges from 7-9 mins to 15ish for the longest. Payment for a hq site is 31m isk and.. some amount of lp added to your pool but i actually forgot how much it is. HQ is slower tempo with more pilots but vg has smaller per hit payout but more rapid, im not sure ifthey are comparably similar in isk/lp per hour. Vgs top out around decent hq money until you have the very few ascendancy communities, such as a dky alpha fleet. This is because a shiny fleet runs sites fast enough that warp speed is one of the biggest distinguishing features.
Hqs pay out 7k lp per site. Vgs pay out around 1.5k iirc. Which is why hq pilots top the no life list.
As for avoiding the blob, it is usually easier to get good isk/hr in the hq fleets, and newbies are less likely to cost a fleet a contest because of a single mistake. Vg fleets are more likely to be tz limited but at the edges of the tz of any given channel, they are really nice people and likely to be recruiting hard.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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