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Thread Statistics | Show CCP posts - 1 post(s) |

Vega Umbranox
Eternal Darkness. Fatal Ascension
3
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Posted - 2013.05.10 16:00:00 -
[211] - Quote
hey guys, for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned. there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light? |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
98
|
Posted - 2013.05.10 16:54:00 -
[212] - Quote
They may ban people based on corp/alliance standings. |

Goldiiee
Tax and War Haven
373
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Posted - 2013.05.10 18:02:00 -
[213] - Quote
Vega Umbranox wrote:hey guys, for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned. there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light? Easy fix is send DaiseyCutter a mail, he will get you taken off the ban list, or tell you why your on it. You my friend,-ádefy the whole theory of natural selection. |

Anya Klibor
Native Freshfood Minmatar Republic
335
|
Posted - 2013.05.12 06:56:00 -
[214] - Quote
Lion Guard wrote:I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills.
DPS is generally easy to come by, and the pirate hulls see a lot of play right now. With that being said, many Incursion runners will rotate out so other DPS can get some money. It doesn't happen often, and many Incursion runners will run until they go to bed without caring about others. Logistics are harder to find, and the waitlists are generally smaller. With that being said, you have to prove yourself before you're taken as soon as you X up. |

Jill Antaris
Imperial Academy Amarr Empire
47
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Posted - 2013.05.12 08:50:00 -
[215] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. 
Actually no lasers are the most balanced weapon system for incursion, since the generate zero downtime on dps, meaning you can shoot any target, at any time and at any range with them, even with very good dps on top of that. Any good doctrine I flown in always used mostly a core group of laser hulls to archive the fast site runs. The Legion blitz gangs of the old where impossible to contest with any other gang format in nco sites, paladin heavy AS fleets where very quick and preferable in contests over other doctrines. The more modern pure Paladin/NM gangs in VGs are also examples of gangs that stack up 1 ship type and weapon system over anything else and very good in contests since any hull is 100% effective at any point, compared to mixed gangs where some will be be bad at range, some at close and some ships will be dedicated support for webbing or anti frigate support, meaning they will not have the full range/dps oft the other hulls.
While blasters might be a bit more useful in a nco, a laser fleet will serious outperform them in the other sites. AC Machs are solid at 5-40km, but you lose a ton of dps in falloff beyond this. Rail sniper are are a bit behind dps/tracking @ 150km(what is the important range) and artis are mostly useful for contesting since the huge alpha gives you the wreck/site, not really for dps.
The only drawback for laser hulls is that people that are new at eve will need a lot of sp, before you can use the most effective hulls, since it is maxed faction BS or Marauder(at 5 since it means 5% more dps) for the high end stuff or T3 for mixed gangs. You can use the apoc, navy apoc or abaddon, but they will have less dps or need a bit of cap support now and then(something that might be problematic in this kinds of gangs, from my experience at last). Navy Geddon on the other hand requires very high skills with drones, to reach good dps, however if you got that it brings quite the punch and is only beaten by the paladin in the utility department(web bonus, cap stability, extra high slots, T2 resists etc.). |

Goldiiee
Tax and War Haven
379
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Posted - 2013.05.15 23:26:00 -
[216] - Quote
bumped for new editing You my friend,-ádefy the whole theory of natural selection. |

Le Bomb
Fundacion Imperio Minmatar
0
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Posted - 2013.05.17 09:25:00 -
[217] - Quote
Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards |

Darlew Demian
Continuum. Nuclear Confusion
0
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Posted - 2013.05.17 09:33:00 -
[218] - Quote
in 1 or 2 weeks i finish my skills to fly and fit a rokh until then i need to do some money
are there any possibilities i get in incursions with a drake? |

Goldiiee
Tax and War Haven
381
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Posted - 2013.05.17 11:06:00 -
[219] - Quote
Le Bomb wrote:Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards
Don't know if you read it or not but this post and this post are pretty good answers to that question. You my friend,-ádefy the whole theory of natural selection. |

Goldiiee
Tax and War Haven
382
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Posted - 2013.05.17 22:36:00 -
[220] - Quote
Darlew Demian wrote:in 1 or 2 weeks i finish my skills to fly and fit a rokh until then i need to do some money
are there any possibilities i get in incursions with a drake? I have touched on this briefly in a previous post, and I spent a little time on it tonight checking a DrakeGÇÖs tank and possible DPS to determine its usefulness to an FC.
On paper (EVE-HQ fitting tool), I see a Drake has the ability to field a BS sized tank so the likeliness of it exploding can be managed fairly easy. Add to that the mobility and of course the benefit of missile effect on rats would seem to make it an excellent Incursion boat GÇÿon paperGÇÖ.
Unfortunately it all ends on paper, the first problem with missiles is their delayed damage, a contesting fleet or even a friendly fleet member negates a fairly large portion of the DrakeGÇÖs DPS by popping the intended target while its missiles are still in flight. Add to that the extremely reduced range of Assault Missiles (used to get the proper DPS GÇÿexpectedGÇÖ from an Incursion boat), or the anaemic DPS from Heavy Missiles it leaves both AM an HM boats far short of the BSGÇÖs damage projection and immense DPS numbers. And therefore a fleet invite for a Drake would be rare at best.
But note that I said GÇÿrareGÇÖ not GÇÿimpossibleGÇÖ just rare, especially nowadays with a prolific amount of Pirate Faction Battleships, Marauders, and super pimped T3GÇÖs a FC has to chose from he will have little use for a Drake unless he has room in fleet for any old warm body.
Sorry I wish I had better news for you.
You my friend,-ádefy the whole theory of natural selection. |
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Darlew Demian
Continuum. Nuclear Confusion
0
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Posted - 2013.05.17 22:46:00 -
[221] - Quote
Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! |

James Baboli
Order of bloostained stars
11
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Posted - 2013.05.18 05:25:00 -
[222] - Quote
Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot!
Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails. |

Le Bomb
Fundacion Imperio Minmatar
0
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Posted - 2013.05.18 10:28:00 -
[223] - Quote
Goldiiee wrote:Le Bomb wrote:Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards Don't know if you read it or not but this post and this post are pretty good answers to that question.
Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.
Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea? |

Goldiiee
Tax and War Haven
382
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Posted - 2013.05.18 14:29:00 -
[224] - Quote
Le Bomb wrote:Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.
Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea? I am looking for way to improve it and not really finding anything that is a GÇÿmust haveGÇÖ to make a Scimi better.
Of course Halos will make it harder to hit, but it was only the size of a big frig to start with.
There are no implants that increase remote reps so that was dead end.
A few implants will add capacitor and capacitor recharge that help, but a simple Scimi fit at logi 5 is cap stable already. Granted everyoneGÇÖs skills are a little different but with my skills and no Implants this fit is cap stable (Pulse the AB).
[Scimitar, Logi5] 4x Large Shield Transporter II
Adaptive Invulnerability Field II 3x Tracking Link II 10MN Afterburner II
2x Thukker Power Diagnostic System (Any Meta 7 or 8 will work, Note: Caldari PDS will not work) Power Diagnostic System II Capacitor Power Relay II
2x Medium Capacitor Control Circuit II
You can improve the tank with a better Invul; but this is supposed to be the disposable ship that dies saving an Expensive ship, so making this the expensive ship is counterintuitive. Adding faction tracking links is always a good idea, the ships your Linking will (or at least should) thank you repeatedly. And you can add a MWD to get from point A to point B faster by changing a few things in the low slots (Reactor control Unit needed) but that would be for a specialized fleet. Some industrious people I know actually bring 2 ScimiGÇÖs with different rigs to accommodate a MWD/AB vs. A pure Link fit.
So as far as Implants go I think there are some that help, but like I said in the start of this post nothing I can think of is a GÇÿMust haveGÇÖ. Let me know if you find something different.
You my friend,-ádefy the whole theory of natural selection. |

Darlew Demian
Continuum. Nuclear Confusion
0
|
Posted - 2013.05.18 21:46:00 -
[225] - Quote
James Baboli wrote:Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails.
Hi thanks for your advice!
Could you suggest me a complete fitting? (Skills inly for T1 weapons)
Thank you very much |

Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.19 10:19:00 -
[226] - Quote
Darlew Demian wrote:James Baboli wrote:Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails. Hi thanks for your advice! Could you suggest me a complete fitting? (Skills inly for T1 weapons) Thank you very much Without a good idea of your skills, and budget it would be really hard to suggest fits for you in the forums. If you can send me a mail with your skills, BS level, Gunnery level, and core skill level I can then make some fit suggestions that should help you get prepared for fleet invites.
Or if you join TVP's channel there are some good guys in there that will be able to help you get started. But be aware there will be trolls, there's always trolls. :) You my friend,-ádefy the whole theory of natural selection. |

Kult Altol
Viziam Amarr Empire
272
|
Posted - 2013.05.19 20:10:00 -
[227] - Quote
Would a paladin be excepted in incursion fleet? An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.19 20:37:00 -
[228] - Quote
Kult Altol wrote:Would a paladin be excepted in incursion fleet? I asked in 'The Ditanian Fleet' our strongest armor group, and they tell me a Paladin is a preferred armor ship. So join their chat channel in game and I am sure they will help you get the fit right and into fleets as soon as possible. You my friend,-ádefy the whole theory of natural selection. |

Raek Jung
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.21 03:49:00 -
[229] - Quote
Hello , i just started training this alt for incursion logistic:
I have a question.
what is better at logistic IV , scimitar or basilisk ? I just want to get into incursions really soon, I plan on training logistic to V of course and I prefer the scimitar. is it usable with logistic IV ? |

Ahmed Ibn Rustah
Maxim 6
6
|
Posted - 2013.05.21 08:08:00 -
[230] - Quote
Raek Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable. |
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Jill Antaris
Imperial Academy Amarr Empire
50
|
Posted - 2013.05.21 09:15:00 -
[231] - Quote
Raek Jung wrote:Hello , i just started training this alt for incursion logistic:
I have a question.
what is better at logistic IV , scimitar or basilisk ? I just want to get into incursions really soon, I plan on training logistic to V of course and I prefer the scimitar. is it usable with logistic IV ?
Basilisk, scimitar is mostly useful for the links and you want 4 or even 5 to be useful for high end groups, that is something that simply can't be archived with logi 4, since this fleets are also paper thin and need a logi that can use all reps for more than just a few seconds. A basilisk can be ok in a 4-2 setup with logi 4, however you lose the utility of the extra cap transfer, what is quite handy in assault and HQ fleets. Get Logistic 5 as soon as you can, it makes a massive difference in performance and enables you to fly basilisk for cap support and scimitar for link support. |

Raek Jung
Republic Military School Minmatar Republic
1
|
Posted - 2013.05.21 20:49:00 -
[232] - Quote
well , thanks. I think I'll be training scimitar first anyway  |

BlackPyroStorm
4S Corporation RAZOR Alliance
9
|
Posted - 2013.05.21 21:36:00 -
[233] - Quote
Logi lvl4 scimitar can be more useful than a lvl4 basi. The scimi can be made stable quite simply by rather than using tracking links you fit cap rechargers. Cap chains are just a hinderance at least lvl5 basis allow cap to be passed to other ships in fleet |

Jill Antaris
Imperial Academy Amarr Empire
54
|
Posted - 2013.05.22 00:12:00 -
[234] - Quote
The better option is actually to work out a cap chain, or fit a cap mod on one of the BS to bring a logi 4 oneiros/scimi with 4 links.
A good Nightmare/Kronos/Mach pilot should sort you out(paladins if you do armor), I did this on multiple occasions(as cap chain provider) and it is much more effective than fitting cap mods on slots that could be used for massive tracking or range gains.
Logi 4 Scimi isn't to bad, it just needs a bit of more planing in the fleet to make it work. If you don't got this, you are down to a lot less rep than a basilisk and only a single link.
A bit of a advantage if you fly armor might be, that you can power up a Logi 4 Oneiros or Guardian without any trouble in a Paladin, while also being able to rep it up against agro, making it a great logi buddy if it is flown by a logi pilot(nearly all Paladin pilots are also skilled logi pilots, at least from my personal experience). |

James Baboli
Ferrous Infernum
11
|
Posted - 2013.05.22 15:42:00 -
[235] - Quote
Ahmed Ibn Rustah wrote:Raek Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable.
It should be noted that a level4 basi should get you into some fleets such as TVP but be aware that if there are a large number of level5 logies x'ing up the FC may pass you over. As mentioned earlier join the channels and talk to the members there, they will give you the advice you need to get into their fleets.
A scimi is cap stable with 2 cap recharger II on it at logi 4 with shield emission, energy management and energy systems operation 4. It kills the TL ability that is the secondary use of the scimi, however it remains able to continue functioning at full effect (no need for cap buddies to be locked, time spent worrying about cap chain) even if other ships are jammed or nueted. |

Goldiiee
Tax and War Haven
391
|
Posted - 2013.05.26 18:29:00 -
[236] - Quote
bump You my friend,-ádefy the whole theory of Natural Selection. |

Deerin
Murientor Tribe Defiant Legacy
172
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Posted - 2013.05.27 13:47:00 -
[237] - Quote
Greetings.
I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys? |

Goldiiee
Tax and War Haven
392
|
Posted - 2013.05.27 16:51:00 -
[238] - Quote
Deerin wrote:Greetings.
I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys? A war dec will keep you from joining fleets, or rather keep you from getting Logi assistance in a fleet. As a FW pilot it is my understanding that you are always at war (Correct me if I am wrong) so there is someone out there that can shoot at you whenever they want. That in itself isn't so bad, but if the logi Reps you then they can shoot the Logi too... Hilarity ensues SO no FC is willing to risk his Logistics for any fleet member. You my friend,-ádefy the whole theory of Natural Selection. |

Sandia Banana
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.27 21:50:00 -
[239] - Quote
Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.
I think ppl already asked all i have to ask except for 2 things 1) can you go into detail on how fleets deal with ship loss? shiny and not shiny 2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet? |

Goldiiee
Tax and War Haven
392
|
Posted - 2013.05.28 00:54:00 -
[240] - Quote
Sandia Banana wrote:Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.
I think ppl already asked all i have to ask except for 2 things 1) can you go into detail on how fleets deal with ship loss? shiny and not shiny 2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet? Some Communities have a SRP (Ship Replacement Fund) these are used to help offset the cost of replacing a ship when something goes wrong and one is lost. If the pilot makes a mistake IE: LeroyGÇÖs into a site, fails to broadcast, or brings something that wonGÇÖt survive then they are usually not compensated for their loss. SRFGÇÖs are usually not available in public fleets (Those formed from Incursion Local) and some of the communities donGÇÖt have an SRF as their community has such low losses that the fund is not needed, or the fleetGÇÖs members are generous enough to fund each incident on a case by case basis.
I fly with a group that speaks German, Dutch, French, Russian and probably a few languages I am not aware of, all fleet commands in our fleets are in English like GÇÿAlign ToGÇÖ, GÇÿTake the gateGÇÖ, GÇÿReps on ????GÇÖ, and GÇÿFleet holdGÇÖ. So I would say a simple understanding of English is required, but being Fluent is not required.
On that topic, a few of our American members can barely speak English late on a Saturday night. 
You my friend,-ádefy the whole theory of Natural Selection. |
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