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Padegejas
Peace Empire for univers
12
|
Posted - 2013.09.12 10:05:00 -
[421] - Quote
Nijoson Uisen wrote:Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.
I tossed together a ship in EHQ for this and I think it'd work well:
High power 5x Medium 'Regard' Remote Capacitor Transmitter Medium power 1x Cap Recharger II 2x Adaptive Invulnerability Field II 1x EM Ward Field II 1x Experimental 10MN Afterburner I Low power 3x Beta Reactor Control: Capacitor Power Relay I Rig Slot 3x Medium Egress Port Maximizer I [Osprey]
thoughts?
Survivability of T1 logi ships is pretty low. May be there are some channels that accept T1 logists, but as far as I know most incursion channels require T2 logi ships as absolute minimum for logists. |

James Baboli
Warner Bros.
15
|
Posted - 2013.09.13 08:18:00 -
[422] - Quote
Padegejas wrote:Nijoson Uisen wrote:Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.
I tossed together a ship in EHQ for this and I think it'd work well:
High power 5x Medium 'Regard' Remote Capacitor Transmitter Medium power 1x Cap Recharger II 2x Adaptive Invulnerability Field II 1x EM Ward Field II 1x Experimental 10MN Afterburner I Low power 3x Beta Reactor Control: Capacitor Power Relay I Rig Slot 3x Medium Egress Port Maximizer I [Osprey]
thoughts? Survivability of T1 logi ships is pretty low. May be there are some channels that accept T1 logists, but as far as I know most incursion channels require T2 logi ships as absolute minimum for logists. Try talking to Nolak about osprey fits. He's about the only person who every got to fly them regularly, and mostly because he was so amusing to listen to as he exploded. Hit something in the mid 80s or low 90s before he stopped. |

James Baboli
Warner Bros.
15
|
Posted - 2013.09.13 08:22:00 -
[423] - Quote
Zeata Udan wrote:I haven't done incursion at all but I wanted to know if a ecm scorpion would be of any use? The fitting was *snipped*
ECM scorpion is insufficient to actually permajam sufficient numbers of targets to make it worth it in TCRCs, and WILL hold primary aggro quite nicely, but will be squishy and take lots of reps as currently fit. It may find a niche in an armor VG fleet if you are running single logi and jamming the majority of the DPS, but this is not a standard doctrine of any fleet as far as I know. |

Rukia Taika
Dueces Wyld
17
|
Posted - 2013.09.17 17:55:00 -
[424] - Quote
Hey Goldie
Armor Shiny Incursion was open in response to the disbanding of Born Ara Mob. Many of the old pilots and Fleet commanders joined ASI that are more for the leaner tank and higher DPS like in the old days. Armor Shiny incursion has a public channel: ASI GÇô Pub current ships being accepted Navy Battleship Pirate Faction Battleship Oneiros (prefer Logi 5)
The MOTD in the public channel does list mail groups to obtain fitting info. If you wish to see us here is a vid of us running a few sites. ASI First Run
We are still growing. If you are capable of flying any of the fits listed your welcome to join us when we get a fleet rolling to see how we work. Plus we are still maintaining the old rule Born-Ara Mob ran with "we will not Ban you for flying with other communities."
|

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
102
|
Posted - 2013.09.19 13:27:00 -
[425] - Quote
James Baboli wrote:
In VGs, many people swear by the pulse mare. It is the most skill intensive to fly properly, as the cap management issues are serious.
Only time I ever want to fly the pulse mare is when I'm faced with an NCO wall. Other then that tachs are the way to go because you have a better chance at alphaing the Niarjas off the field, which is crucial in OTAs because they rep back so during the 1st wave before the hack takes place. Plus in contests in NMCs and OTAs the tachs should have better projection, and with 2 proper fleets in a site, it's all about projection because the tags die very quickly. Lowering the average to make you look better since 2012. |

Goldiiee
Tax and War Haven
532
|
Posted - 2013.09.19 13:31:00 -
[426] - Quote
Rukia Taika wrote:Hey Goldie Armor Shiny Incursion was open in response to the disbanding of Born Ara Mob. Many of the old pilots and Fleet commanders joined ASI that are more for the leaner tank and higher DPS like in the old days. Armor Shiny incursion has a public channel: ASI GÇô Pubcurrent ships being accepted Navy Battleship Pirate Faction Battleship Oneiros (prefer Logi 5) The MOTD in the public channel does list mail groups to obtain fitting info. If you wish to see us here is a vid of us running a few sites. ASI First RunWe are still growing. If you are capable of flying any of the fits listed your welcome to join us when we get a fleet rolling to see how we work. Plus we are still maintaining the old rule Born-Ara Mob ran with "we will not Ban you for flying with other communities." Thanks Rukia, added a little more to the OP, let me know if there is anything specific you want in there. I have been away for 3 weeks and two more days to go, still in a location with little to no Internet, hope to be back on the game this weekend.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

James Baboli
Ferrous Infernum
15
|
Posted - 2013.09.20 06:01:00 -
[427] - Quote
Also "Opus Incursions" is trying to resurrect the multiple fleet community, with a focus on vanguards and Assaults. |

MichalSW Tengu
Angels of D00M Maskhal Alliance
0
|
Posted - 2013.09.23 02:54:00 -
[428] - Quote
Last time I was doing an incursion was about 2 years ago. I fancy joining in a bit again. Now I can fly all 4 logi ships, which one should I bring with me to maximize chance of finding a fleet? |

Nadia Gallen
Advanced Engineering and Research Division
18
|
Posted - 2013.09.23 05:40:00 -
[429] - Quote
MichalSW Tengu wrote:Last time I was doing an incursion was about 2 years ago. I fancy joining in a bit again. Now I can fly all 4 logi ships, which one should I bring with me to maximize chance of finding a fleet?
Depending alot on your preferences, since you have access to all 4 logi.
the absolut best would also having logi 5, then all you have to choose is guardian (for armor) or a scimitar (for shield) communities, and you are "almost" golden.
First you would have to complete the test trails, which alot of communities have, before they entrust you with the care of their 100+ bill fleets. |

Carniflex
StarHunt The Explicit Alliance
92
|
Posted - 2013.09.23 07:50:00 -
[430] - Quote
Goldiiee wrote:
As far as necessity goes, I have always needed a faction mod of two in the lows to get the power or cap regen needed to keep a logi stable, mid slots get a T2 Invul or T2 EM ward, and of course tracking links, Faction :) (I had to put a little shiny on it). Total cost was under 300 mil, but with all the market manipulation faction tracking links have gotten to 140 mil each, up from 40mil each when I bought a dozen a year ago.
Finally I would add Pimping your implants is relatively safe for a Logi.
I will post the two logi fits I have been using for over a year in the next post.
Did my first incursions yesterday so not experienced in this regard. However when looking at fits I noticed that shield transfer implants are unnaturally cheap. A 3% one was less than 1 mil and with logi 5 it seems to be all thats needed for cap stability in non-pimp scimi with 4 links (Lv6 standard entry fit)
4x large shield transfer ii 1x invul ii 4x tracking link ii 1x dcu ii 3x cap power relay ii T2 power and cap regen rigs 4x t2 med and 1xt2 light shield drone
Thats approx 200 mil altogether.
Now as far as i understand they ask for 6 min 30 sec cap life with everything on but with less than 1mil and giving up slot 8 one can have cap stability without faction for that logi. I was also surprised to see the price of faction tracking links. Hell scimi would be quite worth to be suicided evev with only 2 faction links. If you get one which is not moving its quite possible to alpha it for the price of one faction tracking link.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Goldiiee
Tax and War Haven
533
|
Posted - 2013.09.23 10:17:00 -
[431] - Quote
Carniflex wrote:
Did my first incursions yesterday so not experienced in this regard. However when looking at fits I noticed that shield transfer implants are unnaturally cheap. A 3% one was less than 1 mil and with logi 5 it seems to be all thats needed for cap stability in non-pimp scimi with 4 links (Lv6 standard entry fit)
4x large shield transfer ii 1x invul ii 4x tracking link ii 1x dcu ii 3x cap power relay ii T2 power and cap regen rigs 4x t2 med and 1xt2 light shield drone
Thats approx 200 mil altogether.
Now as far as i understand they ask for 6 min 30 sec cap life with everything on but with less than 1mil and giving up slot 8 one can have cap stability without faction for that logi. I was also surprised to see the price of faction tracking links. Hell scimi would be quite worth to be suicided evev with only 2 faction links. If you get one which is not moving its quite possible to alpha it for the price of one faction tracking link.
Yes, that would work pretty well as 6m30s is more than enough time to complete a VG site, and there is zero chance a Logi would need to run everything all out for the full 6m30s.
As I have played the game, Missions, Marketing and Incursions (The ISK building portions) I probably have created a distorted sense of disposable, from my perspective. My current DPS ship exceeds 10bil easily so the brain (My brain) translates that anything under 1bil should be the disposable ships, I know that crazy cause when I started playing this game a GÇÿfriendlyGÇÖ PVPGÇÖer ganked me and after a long talk discussing tanking, rules of engagement, tactics and pirating he sent me 50mil and I thought I was the richest I would ever be :).. Sorry I am rambling on.
I would gladly give or buy Faction Tracking Links to the Logi that is handling my Links during the fleet, I know it is only 2.5% more tracking than T2 but some days it feels like every 1% is important. Additionally with the 65m sig rad of a Scimi it takes a lot of luck or a lot of small guns to successfully gank it, and if it did get ganked the fleet would easily buy a new one without any grumbling.
And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Carniflex
StarHunt The Explicit Alliance
92
|
Posted - 2013.09.23 11:19:00 -
[432] - Quote
Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

James Baboli
Ferrous Infernum
15
|
Posted - 2013.09.23 17:32:00 -
[433] - Quote
Carniflex wrote:Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. This is only a good plan when you are running with a very light logi load and poor./no boosts, or terribad fleet comp. The two types of ships which jam are quite squishy and if anyone has the standard 6 gun incursion arty loki (which is has recently been dethroned as king of the DDD ball by vindi's getting ReSeBos bu thats another story....) then the frigate sized ones should be alpha'd off the grid. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Goldiiee
Tax and War Haven
533
|
Posted - 2013.09.23 17:52:00 -
[434] - Quote
James Baboli wrote:Carniflex wrote:Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. This is only a good plan when you are running with a very light logi load and poor./no boosts, or terribad fleet comp. The two types of ships which jam are quite squishy and if anyone has the standard 6 gun incursion arty loki (which is has recently been dethroned as king of the DDD ball by vindi's getting ReSeBos bu thats another story....) then the frigate sized ones should be alpha'd off the grid. Carniflex; whatever the group you're flying with requires is always the best route to go. When you get in more experienced groups, or even more experienced fleets within your group, you will see changes to increase efficiency and worry less about redundancy. But for now stick with the shield drones, and low cost fittings, fly safe and bank lots of ISKIES.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Frostys Virpio
Lame Corp Name
698
|
Posted - 2013.09.23 20:07:00 -
[435] - Quote
Shout out to TVP for taking noobie me on some runs and teaching me lots of stuff. Great people to fly with. |

Caelestina
Galleons of Seamen
0
|
Posted - 2013.09.25 18:24:00 -
[436] - Quote
Just came back from a super long hiatus (read "I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol.
I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically.
http://eveboard.com/pilot/Caelestina
Also, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such?
Thanks! :) |

Goldiiee
Tax and War Haven
533
|
Posted - 2013.09.26 00:39:00 -
[437] - Quote
Caelestina wrote:Just came back from a super long hiatus (I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol. I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically. http://eveboard.com/pilot/CaelestinaAlso, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such? Thanks! :) Hate to say this but it looks like you can take your pick of turrets, looks like it will be pretty much the same for everything.
Of course the Caldari BS trained to 3 makes the choice of Nightmare seem like the best route, but the time your going to spend training Beams to 5 and Amarr BS to 4 is no small effort, It looks like it is only slightly off set of training for Projectiles and the Machariel route. Throw all that advise aside and train Blasters for a Vindi would only take you 12 days more than the nightmare to similar calibre.
So my advice? Open EveMon set a training plan for each Nightmare w/Beams, Vindicator W/Blasters and Machariel w/Artillery then sit back and decide what one looks like the most fun to you and start remapping and training.
Oh one more thing, most incursion pilots tend to make their own corp. to save on the taxes and to make the slide into another owned corp. easy when a war dec hits them. So though there are some people in the same corp doing incursions it is usually for the convenience and getting recruited by them is a long process since the one ship you can shoot without retribution is a corpmates (this makes the guys flying 10bil isk nervous) get in some fleets as soon as you have a the proper boat and it makes more sense.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Caelestina
Galleons of Seamen
0
|
Posted - 2013.09.26 00:58:00 -
[438] - Quote
Goldiiee wrote:Caelestina wrote:Just came back from a super long hiatus (I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol. I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically. http://eveboard.com/pilot/CaelestinaAlso, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such? Thanks! :) Hate to say this but it looks like you can take your pick of turrets, looks like it will be pretty much the same for everything. Of course the Caldari BS trained to 3 makes the choice of Nightmare seem like the best route, but the time your going to spend training Beams to 5 and Amarr BS to 4 is no small effort, It looks like it is only slightly off set of training for Projectiles and the Machariel route. Throw all that advise aside and train Blasters for a Vindi would only take you 12 days more than the nightmare to similar calibre. So my advice? Open EveMon set a training plan for each Nightmare w/Beams, Vindicator W/Blasters and Machariel w/Artillery then sit back and decide what one looks like the most fun to you and start remapping and training. Oh one more thing, most incursion pilots tend to make their own corp. to save on the taxes and to make the slide into another owned corp. easy when a war dec hits them. So though there are some people in the same corp doing incursions it is usually for the convenience and getting recruited by them is a long process since the one ship you can shoot without retribution is a corpmates (this makes the guys flying 10bil isk nervous) get in some fleets as soon as you have a the proper boat and it makes more sense.
Thanks for the info! I was afraid that was going to be the answer lol. |

drago Yaken
Caldari High Prime P R I M E
0
|
Posted - 2013.10.02 19:50:00 -
[439] - Quote
is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks |

Goldiiee
Tax and War Haven
535
|
Posted - 2013.10.02 22:49:00 -
[440] - Quote
drago Yaken wrote:is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks I know the elite fleets have gone to a Vindicator as the drone bunny, instead of the old 4 web Loki. But that should mean the more public fleets are probably still in favour of the Loki.
If no one posts a fit for you today I will post my old web Loki, I just don't' want to give you a fit that isn't being used currently.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Tax and War Haven
536
|
Posted - 2013.10.04 03:13:00 -
[441] - Quote
drago Yaken wrote:is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks Since nobody has offered a fit I will show what I was using, remember this was 8 months ago.
[Loki, Incursion ] Loki Defensive - Adaptive Shielding Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Projectile Scoping Array Loki Propulsion - Fuel Catalyst
6x 720mm Howitzer Artillery II (Republic Fleet EMP M) Auto Targeting System II
2x Federation Navy Stasis Webifier Federation Navy Tracking Computer (Optimal Range Script) Corelum A-Type 10MN Microwarpdrive
Damage Control II 3x Republic Fleet Gyrostabilizer Tracking Enhancer II
Medium Anti-Kinetic Screen Reinforcer I Medium Projectile Ambit Extension II Medium Projectile Burst Aerator I
5x Warrior II 5x Warrior II
[Statistics - Goldiee]
Effective HP: 31,507 (Eve: 24,611) Tank Ability: 40.92 DPS Damage Profile - Omni-Damage (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%) Shield Resists - EM: 86.12%, Ex: 72.25%, Ki: 75.89%, Th: 77.80% Armor Resists - EM: 91.50%, Ex: 23.50%, Ki: 36.25%, Th: 72.38%
Capacitor (Stable at 81.54%)
Volley Damage: 3,670.14 DPS: 636.83
Auto-cannons seem better but the 44kmk range on the webs Arties actually work better. With 50 to 150 drones assigned to you the guns are really a secondary weapon.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Ludus Lucrius
WildCards 22nd
5
|
Posted - 2013.10.04 09:12:00 -
[442] - Quote
Loki armored versions 650s and 425s :
[Loki, S-650] Corpum C-Type Energized Explosive Membrane 1600mm Reinforced Steel Plates II Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Shadow Serpentis Sensor Booster, Scan Resolution Script Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier
650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M 650mm Artillery Cannon II, Republic Fleet EMP M
Medium Anti-Kinetic Pump II Medium Projectile Ambit Extension II Medium Projectile Metastasis Adjuster II
Loki Defensive - Adaptive Augmenter Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Turret Concurrence Registry Loki Propulsion - Chassis Optimization
[Loki, S-425] Corpum C-Type Energized Explosive Membrane 1600mm Reinforced Steel Plates II Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Shadow Serpentis Sensor Booster, Scan Resolution Script Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M
Medium Anti-Kinetic Pump II Medium Projectile Ambit Extension II Medium Projectile Metastasis Adjuster II
Loki Defensive - Adaptive Augmenter Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Projectile Scoping Array Loki Propulsion - Chassis Optimization
|

Goldiiee
Tax and War Haven
536
|
Posted - 2013.10.04 12:08:00 -
[443] - Quote
Thanks Ludus Lucrius, I knew they were still using the Loki Just haven't been in one lately. Drago Yaken before you go buy all the fittings double check with the groups you are interested in flying with to make sure they will accept those fits.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Cassius Invictus
Thou shalt not kill
40
|
Posted - 2013.10.07 08:30:00 -
[444] - Quote
Ok, couple of questions.
1) Most chanells you have provided in the intial post are not public so how to joint them?
2) Should I search for an incursion system before I try to join any fleet (and how do i find incursion systems)?
3) I can fly ALL amarr dps ships (is i.e. a shield tanked navy apocalpse a valid ship?), tengu, loki. Are those desirable in incursion fleets?
4) Are t3 logis valid (like logi-tengu)?
5) Can someone write me a version for dummies how can i start with incursions?
Thx in advance guys. |

Kate stark
332
|
Posted - 2013.10.07 09:30:00 -
[445] - Quote
Cassius Invictus wrote:Ok, couple of questions.
1) Most chanells you have provided in the intial post are not public so how to joint them?
2) Should I search for an incursion system before I try to join any fleet (and how do i find incursion systems)?
3) I can fly ALL amarr dps ships (is i.e. a shield tanked navy apocalpse a valid ship?), tengu, loki. Are those desirable in incursion fleets?
4) Are t3 logis valid (like logi-tengu)?
5) Can someone write me a version for dummies how can i start with incursions?
Thx in advance guys.
2) no, most incursion communities have the system in the MOTD of their channel. first thing i do when i log in is check the system, and go there, then x up.
3) if you can fly amarr well, i suggest you throw some sp in to caldari battleships and get yourself a nightmare. they're one of the "big 3" in terms of what's desired in a fleet.
4) i've never seen a t3 logi, personally. just logistics ships.
5) the quick version: join an incursion communities in-game chat channel. read their motd. join their mailing lists and check out their fitting mailing list. fit an appropriate ship. fly to the system they're in. x up with your fit when the FC throws up a line in the channel. enjoy your first incursion. Yay, this account hasn't had its signature banned. or i's account, if you're reading this. |

Goldiiee
Tax and War Haven
536
|
Posted - 2013.10.07 16:06:00 -
[446] - Quote
Kate stark wrote: 1) Most chanells you have provided in the intial post are not public so how to joint them?
I just checked a few with an Alt and I can get into their channels, as long as they are not moderated (Locked usually to minimise spam and drama) but at the time of this post I found none moderated.
In your chat window click 'Open Channel Window' button that looks like a talk bubble, add the channel name provided in the OP (Without the quotation marks) and click 'Join Channel'.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Dinsdale Pirannha
Pirannha Corp
1304
|
Posted - 2013.10.07 16:37:00 -
[447] - Quote
The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kate stark
370
|
Posted - 2013.10.07 16:55:00 -
[448] - Quote
Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard.
the changes to marauders are irrelevant without the changes to pirate hulls being announced. Yay, this account hasn't had its signature banned. or i's account, if you're reading this. |

Dinsdale Pirannha
Pirannha Corp
1305
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Posted - 2013.10.08 12:20:00 -
[449] - Quote
Kate stark wrote:Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. the changes to marauders are irrelevant without the changes to pirate hulls being announced.
Say what?
Yes, changes are coming to pirate hulls, likely nerfs. But that does not change the effectiveness, or lack of effectiveness, of Marauders in Incursions.
Changes to the effectiveness of pirate hulls will alter the relative effectiveness between the 2, but if Maraurders are ruined by these changes, then no amount of nerfing of the pirate hulls will save the Marauder.
The new Marauders HAVE to be tested to see what the impact is on their perfromance. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Goldiiee
Tax and War Haven
538
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Posted - 2013.10.08 12:54:00 -
[450] - Quote
Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. Well My Maurader died in flames with 100% Constelation control, I used a T2 tank (no Deadspace hardener) and was trying to be brilliant and get the tracking high enough on dual 425's to kill the frigs, Not so much 'brilliant' and more 'bright flash'. To properly test this I would need 7 or 8 more Maurader pilots and time to grind the constellation control bar down.
And I still don't know if a wing of Mauraders with Un-bonused webs is really going to be very good at killing orbiting frigs.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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