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Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.12 06:56:00 - [151]

Originally by: Bozse
Originally by: Shai 'Hulud
Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink


Think u missed the point by a longshot, problem is that the same people camp and ***** the complexes 23/7 with out any risk.

I say put all bpc drops in low sec if the complexes shuld drop them so u atleast have to fight for the right to run them.

A better sollution is to have them drop only by commander spawns thus making it more random in distubution.

I did not miss you point, you are making an different point alltogether. Most of the posts here have actually asked for a buff of the plexes in the form of a higher respawn rate (as a farmer I would rather enjoy that btw). You are calling for a nerf of these plexes as they do not fit into the "risk = reward" scheme of things.

Now for the part that may suprise you: I agree with you (well kinda). The complexes as a whole need to be balanced. If you think I like doing these boring 3/10's for the entertainment value or a challenge then you are a newb. I do them because as the system is now, I make more off of them than I would off harder complexes etc. etc. The complexes need to be balanced a little bit, to a point where there would be a point for me to go do the less camped, harder complexes. This adjustment doesn't even require a nerf of these low comlexes, as it could just as easily come in the form of a buff of other plexes ugh
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.12 06:56:00 - [152]

Edited by: Shai ''Hulud on 12/08/2005 07:36:33
Originally by: Bozse
Originally by: Shai 'Hulud
Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink


Think u missed the point by a longshot, problem is that the same people camp and ***** the complexes 23/7 with out any risk.

I say put all bpc drops in low sec if the complexes shuld drop them so u atleast have to fight for the right to run them.

A better sollution is to have them drop only by commander spawns thus making it more random in distubution.

I did not miss you point, you are making a different point alltogether. Most of the posts here have actually asked for a buff of the plexes in the form of a higher respawn rate (as a farmer I would rather enjoy that btw). You are calling for a nerf of these plexes as they do not fit into the "risk = reward" scheme of things.

Now for the part that may suprise you: I agree with you (well kinda). The complexes as a whole need to be balanced. If you think I like doing these boring 3/10's for the entertainment value or a challenge then you are a newb. I do them because as the system is now, I make more off of them than I would off harder complexes etc. etc. The complexes need to be balanced a little bit, to a point where there would be a point for me to go do the less camped, harder complexes. This adjustment doesn't even require a nerf of these low comlexes, as it could just as easily come in the form of a buff of other plexes ugh
AlleyKat
AlleyKat

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Posted - 2005.08.12 12:27:00 - [153]

From a storyline point-of-view, one might be inclined to think that the serpentis corporation would know better by nowLaughing

Surely they are not that stupid to keep coming back to a sector of space, to rebuild a narcotics refinery, only to have it blown up by the same people, over and over and over and over and over again?

You'd think they would move to another sector of space, or, upgrade their defences, or even (perish the thought) decide that leaving all this juicy booty and high-profit production equipment, only to have it blown up repeatably, is not worth it - and give up this vocation of theirsShocked

Perhaps that's how CCP will see it and the 3/10's will be nerfed/moved as a storyline change...



Regards,

AK.
AlleyKat
AlleyKat
Gallente
The Avalon Foundation

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Posted - 2005.08.12 12:27:00 - [154]

From a storyline point-of-view, one might be inclined to think that the serpentis corporation would know better by nowLaughing

Surely they are not that stupid to keep coming back to a sector of space, to rebuild a narcotics refinery, only to have it blown up by the same people, over and over and over and over and over again?

You'd think they would move to another sector of space, or, upgrade their defences, or even (perish the thought) decide that leaving all this juicy booty and high-profit production equipment, only to have it blown up repeatably, is not worth it - and give up this vocation of theirsShocked

Perhaps that's how CCP will see it and the 3/10's will be nerfed/moved as a storyline change...





Recruitment Film
Indigo Callypso
Indigo Callypso

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Posted - 2005.08.17 13:28:00 - [155]

I have read the above posts and been thinking about this. I kind of like the idea to have the complexes respawn in different places. I think that would make it hard to coordinate getting teams to do them though. What if the complex positions remained the same, but the difficulty level changed with each DT? In other words, if a given complex was a 2/10 today, tomorrow it might be a 7/10, etc. This would at least preserve the known locations for complexes, but after each DT, you would have to discover what level complex it had become. This would probably eliminate a fair amount of "camping" and it would be more opportunity based. In addition, you would randomly have these complexes with the "good stuff" in 0.4 and below. Just my 2 isk.
Indigo Callypso
Indigo Callypso

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Posted - 2005.08.17 13:28:00 - [156]

I have read the above posts and been thinking about this. I kind of like the idea to have the complexes respawn in different places. I think that would make it hard to coordinate getting teams to do them though. What if the complex positions remained the same, but the difficulty level changed with each DT? In other words, if a given complex was a 2/10 today, tomorrow it might be a 7/10, etc. This would at least preserve the known locations for complexes, but after each DT, you would have to discover what level complex it had become. This would probably eliminate a fair amount of "camping" and it would be more opportunity based. In addition, you would randomly have these complexes with the "good stuff" in 0.4 and below. Just my 2 isk.
Quintus Archipirata
Quintus Archipirata

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Posted - 2005.08.17 13:55:00 - [157]

Man I can't beleave some of the things people whine about. I mean come on! Whining about Complex camping? If someone want to spend HOURS and I mean Hours waiting on a respawn then it is the way they play the game. It is there idea of making ISK. I for one have done complexes and there are ways to beat the campers to the punch. You have to be creative or fast.
As for Can's secured in DS. This I don't agree with. If cans were removed from the picture then the campers would have to haul loot or leave it thus giving others a chance.
1/10 to 5/10 complexs are to easy, that i also agree with. To me complexs should have to have a gang to do. That would also stop alot of the camping.
But still in the end if its how a person plays the game who are we to say its wrong if CCP says it is ok :P




Figure out the name and u know my game!
Quintus Archipirata
Quintus Archipirata

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Posted - 2005.08.17 13:55:00 - [158]

Man I can't beleave some of the things people whine about. I mean come on! Whining about Complex camping? If someone want to spend HOURS and I mean Hours waiting on a respawn then it is the way they play the game. It is there idea of making ISK. I for one have done complexes and there are ways to beat the campers to the punch. You have to be creative or fast.
As for Can's secured in DS. This I don't agree with. If cans were removed from the picture then the campers would have to haul loot or leave it thus giving others a chance.
1/10 to 5/10 complexs are to easy, that i also agree with. To me complexs should have to have a gang to do. That would also stop alot of the camping.
But still in the end if its how a person plays the game who are we to say its wrong if CCP says it is ok :P




Figure out the name and u know my game!
without
without

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Posted - 2005.08.17 17:48:00 - [159]

LaughingLaughingLaughingLaughingLaughingLaughing

if your trying so hard and spending so many hours to hit a complex, yet some ass is much better at it then you and keeps beeting you to it.

i suggest insted of camping it for 8-10h then crying as the same ass beat you to it again.
you should spend that 8-10h mining scord is safe space, making 25-35mil and buying a freking BPC

LaughingLaughingLaughingLaughingLaughingLaughing

leave the complex to those who are good at completing them
and u sure dont need SP, i only got about 2mil SP and do them fine

LaughingLaughingLaughingLaughingLaughingLaughing

free wine with every post
without
without

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Posted - 2005.08.17 17:48:00 - [160]

LaughingLaughingLaughingLaughingLaughingLaughing

if your trying so hard and spending so many hours to hit a complex, yet some ass is much better at it then you and keeps beeting you to it.

i suggest insted of camping it for 8-10h then crying as the same ass beat you to it again.
you should spend that 8-10h mining scord is safe space, making 25-35mil and buying a freking BPC

LaughingLaughingLaughingLaughingLaughingLaughing

leave the complex to those who are good at completing them
and u sure dont need SP, i only got about 2mil SP and do them fine

LaughingLaughingLaughingLaughingLaughingLaughing

free wine with every post
Kuningatar
Kuningatar

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Posted - 2005.08.17 18:17:00 - [161]


Farming level 5 has been completed.
Kuningatar
Kuningatar

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Posted - 2005.08.17 18:17:00 - [162]


Farming level 5 has been completed.
HippoKing
HippoKing

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Posted - 2005.08.17 20:44:00 - [163]

first - i don't get y put secure cans inside the DS?
u have to come back with a key in an indy to get the stuff Confused wtf is the point?

second - i see no reason not to complex farm atm - over the last 2 days i have got 2 dread guristas items (photon scattering field, invulnerability field) and 4 or 5 worms (can't remember how many - i have 10-15 in my hangar) for ABSOLUTELY NO RISK in my harpy (2/10 complexes).

by all means, CCP nerf this way of making cash (i think it is WAAAY overprofited atm), but at the moment, if i want spiffy toys to play with (and who doesn't) this is the best way of getting them or making the cash to get them. thus i will keep complex farming till it is no longer the best and easiest way to make cash
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.17 20:44:00 - [164]

Edited by: HippoKing on 17/08/2005 20:59:57
Edited by: HippoKing on 17/08/2005 20:57:47
first - i don't get y put secure cans inside the DS?
u have to come back with a key in an indy to get the stuff Confused wtf is the point?

second - i see no reason not to complex farm atm - over the last 2 days i have got 2 dread guristas items (photon scattering field, invulnerability field) and 4 or 5 worms (can't remember how many - i have 10-15 in my hangar) for ABSOLUTELY NO RISK in my harpy (2/10 complexes).

by all means, CCP nerf this way of making cash (i think it is WAAAY overprofited atm), but at the moment, if i want spiffy toys to play with (and who doesn't) this is the best way of getting them or making the cash to get them. thus i will keep complex farming till it is no longer the best and easiest way to make cash


edit: farming a complex while typing this post, and i just grabbed a multiphasic bolt array :)


edit 2: CCP should make all nice loot from the last overseer - i have got 2/3s of the dread items i have recieved from lvl1 of the complex (and most of the worms from lvl 2)
this is a 4 lvl complex.


justplease
justplease

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Posted - 2005.08.17 23:01:00 - [165]

instance high sec complexes or create a limit to only let one player run the complex once in a week or sth.
farming is uber lame...
justplease
justplease

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Posted - 2005.08.17 23:01:00 - [166]

instance high sec complexes or create a limit to only let one player run the complex once in a week or sth.
farming is uber lame...
Laughlyn Vaughns
Laughlyn Vaughns

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Posted - 2005.08.17 23:18:00 - [167]

i've been to many a complex in my time to wander through first gate and get stuck on the other side waiting for them to respawn, as a corp we usually try and get togtehr once a week to nip into a 3/10 and have a coupel of blasts only tio find halfway through we cant continue. As for puttin lowlevel complexes in lowsec space it'd put most peopel off as sumone said "We can take shots at them" i dont venture into low-sec as TBH i dont have great combat skilsl or experience and am happy doing ma Lv3 agents or mining kernite, but if i fancied going into a 3/10 or 4/10 i shud be able to get summat decent in 0.5 space 4/10. Make the complexes more difficult in Empire if they give good loot dont move them, not everyone wants to vistit lowsec space regulary but if the 4/10 complexes in empire are gonna give a Faction Cruiser BPC then increase NPC's by 50% or mak ethem equivalent to a 5/10 to make it more difficult for us empire babies
Laughlyn Vaughns
Laughlyn Vaughns
Gallente
Lagos-Vaughn Industries

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Posted - 2005.08.17 23:18:00 - [168]

i've been to many a complex in my time to wander through first gate and get stuck on the other side waiting for them to respawn, as a corp we usually try and get togtehr once a week to nip into a 3/10 and have a coupel of blasts only tio find halfway through we cant continue. As for puttin lowlevel complexes in lowsec space it'd put most peopel off as sumone said "We can take shots at them" i dont venture into low-sec as TBH i dont have great combat skilsl or experience and am happy doing ma Lv3 agents or mining kernite, but if i fancied going into a 3/10 or 4/10 i shud be able to get summat decent in 0.5 space 4/10. Make the complexes more difficult in Empire if they give good loot dont move them, not everyone wants to vistit lowsec space regulary but if the 4/10 complexes in empire are gonna give a Faction Cruiser BPC then increase NPC's by 50% or mak ethem equivalent to a 5/10 to make it more difficult for us empire babies
Xerith
Xerith

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Posted - 2005.08.18 02:25:00 - [169]

Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.
Xerith
Xerith
Gallente
Novastorm Inc

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Posted - 2005.08.18 02:25:00 - [170]

Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.
HippoKing
HippoKing

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Posted - 2005.08.18 06:11:00 - [171]

Originally by: Laughlyn Vaughns
only tio find halfway through we cant continue.


Your ship has scanners for a reason - make sure the overseers are there b4 u start
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.18 06:11:00 - [172]

Originally by: Laughlyn Vaughns
only tio find halfway through we cant continue.


Your ship has scanners for a reason - make sure the overseers are there b4 u start


justplease
justplease

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Posted - 2005.08.18 10:51:00 - [173]

Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes
justplease
justplease

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Posted - 2005.08.18 10:51:00 - [174]

Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes
Kalbak
Kalbak

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Posted - 2005.08.18 16:49:00 - [175]

I've been to 6 different complexes a couple times each since the patch. All ranged from level 2 to 4 and were located in high sec systems. Of all the visits, i've never found the key to get past the 1st gate. Half the time, i was the first person there and killed the full spawn and all the structures and still got no key. Always stuck around for at least an hour each time and usually 2 or 3 hours. Still no key.

Some of these were the same ones i used to have a lot of fun in back around the time of exodus release. The respawn times and key drops seemed to be well balanced back then. What happened CCP?

So based on my experience, the empire complexes are broken and a boring waste of time.

Best suggestions i've read here are to limit visits by pilot to once per week and/or 'instance' all the complexes in high sec systems and fix the key drop delays.


Kalbak
Kalbak
Caldari
Federation of Freedom Fighters
Executive Outcomes

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Posted - 2005.08.18 16:49:00 - [176]

I've been to 6 different complexes a couple times each since the patch. All ranged from level 2 to 4 and were located in high sec systems. Of all the visits, i've never found the key to get past the 1st gate. Half the time, i was the first person there and killed the full spawn and all the structures and still got no key. Always stuck around for at least an hour each time and usually 2 or 3 hours. Still no key.

Some of these were the same ones i used to have a lot of fun in back around the time of exodus release. The respawn times and key drops seemed to be well balanced back then. What happened CCP?

So based on my experience, the empire complexes are broken and a boring waste of time.

Best suggestions i've read here are to limit visits by pilot to once per week and/or 'instance' all the complexes in high sec systems and fix the key drop delays.


Natasha Kerensky
Natasha Kerensky

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Posted - 2005.08.18 17:58:00 - [177]

Edited by: Natasha Kerensky on 18/08/2005 17:59:29
would be cool if Concord couldnt enter complexes, that way, what happens in the complex, stays in the complexYARRRR!!

except the n00b training ones of course

EDIT:
/signed on the "no secure cans" policy and increasing the respawn time
Natasha Kerensky
Natasha Kerensky
The Company
Interstellar Starbase Syndicate

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Posted - 2005.08.18 17:58:00 - [178]

Edited by: Natasha Kerensky on 18/08/2005 17:59:29
would be cool if Concord couldnt enter complexes, that way, what happens in the complex, stays in the complexYARRRR!!

except the n00b training ones of course

EDIT:
/signed on the "no secure cans" policy and increasing the respawn time

Xerith
Xerith

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Posted - 2005.08.18 22:36:00 - [179]

Originally by: justplease
Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes


Wasn't him. I am keeping the name to myself for now. He has three Vil BPCs on escrow as of the time of this post and they were not there yesterday. So that gives you an idea of how hard he is camping them.
Xerith
Xerith
Gallente
Novastorm Inc

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Posted - 2005.08.18 22:36:00 - [180]

Originally by: justplease
Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes


Wasn't him. I am keeping the name to myself for now. He has three Vil BPCs on escrow as of the time of this post and they were not there yesterday. So that gives you an idea of how hard he is camping them.
   
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