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Hanns
Hanns

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Posted - 2005.08.02 04:39:00 - [1]

Ok i traveled around empire today, visiting lots of complexes, i managed to find only ONE that hadnt been done, even then the end Bossmob hadnt spawnd, alos there were Secure containers Inside the complex, i mean its just retarded, and at nearby planets there were containers named Complex lootRolling Eyes, CCP really need to figure out a way to stop this kind of crap, coz when someone actually wants to play the game and do a complex for fun ,they cant coz some asshat has been camping it allday, and wouldnt suprise me if thye have the spawn times written down or some crap.

Some ideas, No anchoring inside Deadspace for starters, Maby add a reuse timer on the complexes per person, also Speed up the respawn of the later levels, because the first level respawns, by the time your at the second level, then some poor joe comes along, finishes the first level, gets the passkey only to find an empty second level.

TBH Complexes are getting spoiled by greedy people, ohh and Vigilant BPC's From 3/10 Complexes, gimmy a break, this BPC drop needs to be nerfed to hell in empire!

Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*


Hanns
Hanns
Deep Core Mining Inc.

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Posted - 2005.08.02 04:39:00 - [2]

Ok i traveled around empire today, visiting lots of complexes, i managed to find only ONE that hadnt been done, even then the end Bossmob hadnt spawnd, alos there were Secure containers Inside the complex, i mean its just retarded, and at nearby planets there were containers named Complex lootRolling Eyes, CCP really need to figure out a way to stop this kind of crap, coz when someone actually wants to play the game and do a complex for fun ,they cant coz some asshat has been camping it allday, and wouldnt suprise me if thye have the spawn times written down or some crap.

Some ideas, No anchoring inside Deadspace for starters, Maby add a reuse timer on the complexes per person, also Speed up the respawn of the later levels, because the first level respawns, by the time your at the second level, then some poor joe comes along, finishes the first level, gets the passkey only to find an empty second level.

TBH Complexes are getting spoiled by greedy people, ohh and Vigilant BPC's From 3/10 Complexes, gimmy a break, this BPC drop needs to be nerfed to hell in empire!

Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*



Originally by: Tuxford
a new retribution bonus. +1 med slot per levelLaughing
Kerby Lane
Kerby Lane

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Posted - 2005.08.02 05:48:00 - [3]

I agree.

Containers in complexes = bad.

Personally I dont care as I dont do low level complexes but I think current grinding just take the opportunity from groups of newer players.

Assault frigs and cruisers should be banned from low level complexes as well.

HAC -> Lvl 4 or 5 +
AF - >Lvl 3 or 4 +
Kerby Lane
Kerby Lane
HAPKOMAHO

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Posted - 2005.08.02 05:48:00 - [4]

I agree.

Containers in complexes = bad.

Personally I dont care as I dont do low level complexes but I think current grinding just take the opportunity from groups of newer players.

Assault frigs and cruisers should be banned from low level complexes as well.

HAC -> Lvl 4 or 5 +
AF - >Lvl 3 or 4 +
Deja Thoris
Deja Thoris

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Posted - 2005.08.02 06:04:00 - [5]

Agreed,

Move the 3/10 complexes to lowsec too if they drop such valuable stuff.

Meantime 4/10's near my base drop jack ****.

Anchored containers in a plex are retarded. *cough* war dec emWink
Deja Thoris
Deja Thoris
Revelations Inc.
Shroud Of Darkness

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Posted - 2005.08.02 06:04:00 - [6]

Agreed,

Move the 3/10 complexes to lowsec too if they drop such valuable stuff.

Meantime 4/10's near my base drop jack ****.

Anchored containers in a plex are retarded. *cough* war dec emWink
Hanns
Hanns

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Posted - 2005.08.02 21:04:00 - [7]

Originally by: Deja Thoris
Agreed,

Move the 3/10 complexes to lowsec too if they drop such valuable stuff.

Meantime 4/10's near my base drop jack ****.

Anchored containers in a plex are retarded. *cough* war dec emWink


I was thinking about war dec some of these nubtards, would be fun, and Deja, i belive the 4/10 are bugged thats hy thye dont drop anything.
Hanns
Hanns
Deep Core Mining Inc.

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Posted - 2005.08.02 21:04:00 - [8]

Originally by: Deja Thoris
Agreed,

Move the 3/10 complexes to lowsec too if they drop such valuable stuff.

Meantime 4/10's near my base drop jack ****.

Anchored containers in a plex are retarded. *cough* war dec emWink


I was thinking about war dec some of these nubtards, would be fun, and Deja, i belive the 4/10 are bugged thats hy thye dont drop anything.

Originally by: Tuxford
a new retribution bonus. +1 med slot per levelLaughing
Soren
Soren

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Posted - 2005.08.02 22:02:00 - [9]

I'm surprized CCP allowed secure cans in complexes....

well... not really i guess Neutral
_________________________________________________________


Soren
Soren
PAK

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Posted - 2005.08.02 22:02:00 - [10]

I'm surprized CCP allowed secure cans in complexes....

well... not really i guess Neutral
-->-->--
Khrome Dohm
Khrome Dohm

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Posted - 2005.08.02 22:03:00 - [11]

Why not take a cue from other MMO's out there and have instanced complexes?

-----------------------------------------------
Blessed are the procrastinators, for they shall die last.
Khrome Dohm
Khrome Dohm
Minmatar

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Posted - 2005.08.02 22:03:00 - [12]

Why not take a cue from other MMO's out there and have instanced complexes?
-----------------------------------------------
Blessed are the procrastinators, for they shall die last.
Lilan Kahn
Lilan Kahn

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Posted - 2005.08.02 22:28:00 - [13]

Originally by: Khrome Dohm
Why not take a cue from other MMO's out there and have instanced complexes?


woud be risk free, meaning i cant blow you up k ?
Originally by: Eris Discordia


We break after X amount of threads, then we go wild and then we get our medication.



Lilan Kahn
Lilan Kahn
Amarr
The Littlest Hobos

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Posted - 2005.08.02 22:28:00 - [14]

Originally by: Khrome Dohm
Why not take a cue from other MMO's out there and have instanced complexes?


woud be risk free, meaning i cant blow you up k ?
Originally by: Eris Discordia

We break after X amount of threads, then we go wild and then we get our medication.


Panzer Faust
Panzer Faust

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Posted - 2005.08.02 22:56:00 - [15]

Totally agreed with the OP, something needs to be done to prevent a few people from ruining other's experience. lvl4 missions's experience showed that when an aspect of the game is farmed as are complexes atm (at least 3/10 and valuable ones, which seems to be bugged tbh considering the loot they drop) it totally unbalances some aspects of the economy and can, to a greater level, unbalance the whole economy (as lvl4's inflation pre-coldwar/msslnerf)

let's hope CCP hears us...
Panzer Faust
Panzer Faust
Caldari
Midnight Sun Technologies

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Posted - 2005.08.02 22:56:00 - [16]

Totally agreed with the OP, something needs to be done to prevent a few people from ruining other's experience. lvl4 missions's experience showed that when an aspect of the game is farmed as are complexes atm (at least 3/10 and valuable ones, which seems to be bugged tbh considering the loot they drop) it totally unbalances some aspects of the economy and can, to a greater level, unbalance the whole economy (as lvl4's inflation pre-coldwar/msslnerf)

let's hope CCP hears us...
JimmySav
JimmySav

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Posted - 2005.08.03 11:31:00 - [17]

having a char doing a complex only able to do it once a week or so would be fair i reckon..it would stop over farming....

and no anchoring cans too..thats just silly!



Jim'll Fix it For You. ( and you and you!)

JimmySav
JimmySav
Amarr
Moarty Enterprises

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Posted - 2005.08.03 11:31:00 - [18]

having a char doing a complex only able to do it once a week or so would be fair i reckon..it would stop over farming....

and no anchoring cans too..thats just silly!



Jim'll Fix it For You. ( and you and you!)

Caya
Caya

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Posted - 2005.08.03 12:12:00 - [19]

i somehow agree but isnt it like this in every game? from my previous experience it is, so stop moaning and adapt! Confused
Caya
Caya
Amarr
Body Count Inc.
Mercenary Coalition

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Posted - 2005.08.03 12:12:00 - [20]

i somehow agree but isnt it like this in every game? from my previous experience it is, so stop moaning and adapt! Confused
Heelay Ashrum
Heelay Ashrum

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Posted - 2005.08.03 12:27:00 - [21]

NPC should shoot at PC secure cans when there are not PC around and problem is solved.Laughing
Heelay Ashrum
Heelay Ashrum
Caldari
Santhe Sienar Technologies

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Posted - 2005.08.03 12:27:00 - [22]

NPC should shoot at PC secure cans when there are not PC around and problem is solved.Laughing
Ralitge boyter
Ralitge boyter

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Posted - 2005.08.03 13:56:00 - [23]

A week shounds like a very good time as a per person access timer.

Secure cans in complexes Rolling Eyes CCP guys you could have figured that one out for your selfs couldn't you. Question
Ralitge boyter
Ralitge boyter
Minmatar
NxT LeveL

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Posted - 2005.08.03 13:56:00 - [24]

A week shounds like a very good time as a per person access timer.

Secure cans in complexes Rolling Eyes CCP guys you could have figured that one out for your selfs couldn't you. Question
-------------------------------------------
Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me.
ElCoCo
ElCoCo

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Posted - 2005.08.03 14:20:00 - [25]

Originally by: Hanns
Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*

Didn't you get the memo? Exodus is over... Cold War now ...*cough* Razz

That's the reason I quit playing 7months ago... game had become oh so empire based.

I come back a couple of weeks ago, things look even worse now. I mean compared to the "old days" with just 4-5k ppl online, 0.0 space has less ppl in it now Rolling Eyes

ElCoCo
ElCoCo
KIA Corp
KIA Alliance

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Posted - 2005.08.03 14:20:00 - [26]

Originally by: Hanns
Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*

Didn't you get the memo? Exodus is over... Cold War now ...*cough* Razz

That's the reason I quit playing 7months ago... game had become oh so empire based.

I come back a couple of weeks ago, things look even worse now. I mean compared to the "old days" with just 4-5k ppl online, 0.0 space has less ppl in it now Rolling Eyes

Tjakka
Tjakka

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Posted - 2005.08.03 14:51:00 - [27]

just a question do the faction items and faction frig bpc drop from the Overseer ships/can?
or do the other npc's in the complex give them too?


2004.09.17 20:03:46combatYour Heavy Ion Blaster I perfectly strikes The Thief, wrecking for 284.1 damage.
Your Heavy Ion Blaster I perfectly strikes The Thief, wrecking for 284.1 damage.
Tjakka
Tjakka
Contraband Inc.
Mercenary Coalition

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Posted - 2005.08.03 14:51:00 - [28]

just a question do the faction items and faction frig bpc drop from the Overseer ships/can?
or do the other npc's in the complex give them too?
Originally by: Lilan Kahn
Originally by: Evil Thug
Running = weak.


logging = weak.
Hanns
Hanns

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Posted - 2005.08.03 15:05:00 - [29]

Edited by: Hanns on 03/08/2005 15:09:11
Tried to do some complexes again last night, and can you belive there was a guy Flying a vigilant, Doing the complex again, i mean hes got a vigilant, and he wants more, and he even admitted to me hes been farming the passkeys, so he can get past other people in the complex, so lame.

all i want is a vigilant

Laughing
Hanns
Hanns
Deep Core Mining Inc.

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Posted - 2005.08.03 15:05:00 - [30]

Edited by: Hanns on 03/08/2005 15:09:11
Tried to do some complexes again last night, and can you belive there was a guy Flying a vigilant, Doing the complex again, i mean hes got a vigilant, and he wants more, and he even admitted to me hes been farming the passkeys, so he can get past other people in the complex, so lame.

all i want is a vigilant

Laughing

Originally by: Tuxford
a new retribution bonus. +1 med slot per levelLaughing
Shalom Futzgorp
Shalom Futzgorp

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Posted - 2005.08.03 15:22:00 - [31]

Edited by: Shalom Futzgorp on 03/08/2005 15:22:59

So the guy had a faction ship and a passkey?

Lock target + F1 + F2 + F3 + F4 = one moron - one faction ship + your chance to loot the key off his wreckage.

And you'd have given the guy a reason to farm some more, seeing how much he liked doing just that.

Come on, Hanns, it's not like you ever had trouble doing that kind of thing before Very Happy
Shalom Futzgorp
Shalom Futzgorp

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Posted - 2005.08.03 15:22:00 - [32]

Edited by: Shalom Futzgorp on 03/08/2005 15:22:59

So the guy had a faction ship and a passkey?

Lock target + F1 + F2 + F3 + F4 = one moron - one faction ship + your chance to loot the key off his wreckage.

And you'd have given the guy a reason to farm some more, seeing how much he liked doing just that.

Come on, Hanns, it's not like you ever had trouble doing that kind of thing before Very Happy
capt
capt

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Posted - 2005.08.03 15:48:00 - [33]

Originally by: Hanns

all i want is a vigilant
Laughing


Don't want to burst any bubbles, but actually they kinda suck. Confused
capt
capt

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Posted - 2005.08.03 15:48:00 - [34]

Originally by: Hanns

all i want is a vigilant
Laughing


Don't want to burst any bubbles, but actually they kinda suck. Confused
Tai'Kimoto
Tai'Kimoto

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Posted - 2005.08.03 15:51:00 - [35]

yeah, the stats on them look better than the thorax at first, but then you compare drone space Shocked.

still might be fun to mess around in while training for a hac, but it isnt exactly a throw away ship like a thorax.
Tai'Kimoto
Tai'Kimoto
Caldari Provisions

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Posted - 2005.08.03 15:51:00 - [36]

yeah, the stats on them look better than the thorax at first, but then you compare drone space Shocked.

still might be fun to mess around in while training for a hac, but it isnt exactly a throw away ship like a thorax.
Oosel
Oosel

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Posted - 2005.08.03 15:53:00 - [37]

while i agree its lame that people farm them you have to understand for some people its how they play the game and enjoy it.....some call it grinding but for freelancers who dont want to be corp or alliance tied or dont want pvp then im not going to take their enjoyment of the game away from them............not everyone in eve wants to be a killer or for that matter interact with loads of people i c lots of players who quite happily play in eve just like its a single player game but thats the beauty of eve you can do anything you want
Oosel
Oosel
Nightmare Holdings
Sylph Alliance

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Posted - 2005.08.03 15:53:00 - [38]

while i agree its lame that people farm them you have to understand for some people its how they play the game and enjoy it.....some call it grinding but for freelancers who dont want to be corp or alliance tied or dont want pvp then im not going to take their enjoyment of the game away from them............not everyone in eve wants to be a killer or for that matter interact with loads of people i c lots of players who quite happily play in eve just like its a single player game but thats the beauty of eve you can do anything you want
Wulfgard
Wulfgard

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Posted - 2005.08.03 15:59:00 - [39]

CCP needs to setup a system to prevent this sort of farming-exploiting. Complexes are a great way to get some pve fun for a casual gamer, it shouldnt be nerf. Put a 7 days timer if you get the bpc drop and move these complexes to .4 and lower so we get a chance at shooting the farmersEvil or Very Mad
Wulfgard
Wulfgard
Minmatar
Lynx Frontier Inc.
Sparta Alliance

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Posted - 2005.08.03 15:59:00 - [40]

CCP needs to setup a system to prevent this sort of farming-exploiting. Complexes are a great way to get some pve fun for a casual gamer, it shouldnt be nerf. Put a 7 days timer if you get the bpc drop and move these complexes to .4 and lower so we get a chance at shooting the farmersEvil or Very Mad
Kakita Jalaan
Kakita Jalaan

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Posted - 2005.08.03 16:00:00 - [41]

I proposed instanced complexes in the idea forum and got shot down immediately... and I don't think it's going to happen either.

It's just dumb that there's new game content and you can't use it because the respawn timers are too high. Well, if they weren't it would be rather hard to do, and easily farmable with sufficient firepower.

What about just adding more complexes, then the people interested in doing them have a tad higher chance to find one that's not been emptied in the last 2 hours (cause that seems to be the respawn time for bossmobs, roughly)?
______________

Kakita Jalaan
Kakita Jalaan
Viriette Commerce and Holding

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Posted - 2005.08.03 16:00:00 - [42]

I proposed instanced complexes in the idea forum and got shot down immediately... and I don't think it's going to happen either.

It's just dumb that there's new game content and you can't use it because the respawn timers are too high. Well, if they weren't it would be rather hard to do, and easily farmable with sufficient firepower.

What about just adding more complexes, then the people interested in doing them have a tad higher chance to find one that's not been emptied in the last 2 hours (cause that seems to be the respawn time for bossmobs, roughly)?
______________
Join the Family
Tai'Kimoto
Tai'Kimoto

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Posted - 2005.08.03 16:05:00 - [43]

actually, in the serpentis 3/10 the headmaster spawned 3 times in one hour yesterday, so I think its random to tell you the truth. The chief serpentis on the 2nd level does seem to spawn every 30minutes to an hour though, and he dropped a vigilant bpc for me yesterday also which was kinda weird, since I thought only the headmaster dropped them.
Tai'Kimoto
Tai'Kimoto
Caldari Provisions

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Posted - 2005.08.03 16:05:00 - [44]

actually, in the serpentis 3/10 the headmaster spawned 3 times in one hour yesterday, so I think its random to tell you the truth. The chief serpentis on the 2nd level does seem to spawn every 30minutes to an hour though, and he dropped a vigilant bpc for me yesterday also which was kinda weird, since I thought only the headmaster dropped them.
Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.03 20:49:00 - [45]

Originally by: Kakita Jalaan
I proposed instanced complexes in the idea forum and got shot down immediately... and I don't think it's going to happen either.


This is not my original idea, but what they need to do to fix this camping is to change the way complexes "respawn."

Rather than having these complexes be a static structure that sits in the same system forever, respawning the ships and structures in it at apparantly random intervals, we need to have the complexes themselves spawn at random. Once the Overseer structure of a complex is taken down, the complex itself should begin to despawn. Then, after a period of time, that complex should respawn in a different system.
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.03 20:49:00 - [46]

Originally by: Kakita Jalaan
I proposed instanced complexes in the idea forum and got shot down immediately... and I don't think it's going to happen either.


This is not my original idea, but what they need to do to fix this camping is to change the way complexes "respawn."

Rather than having these complexes be a static structure that sits in the same system forever, respawning the ships and structures in it at apparantly random intervals, we need to have the complexes themselves spawn at random. Once the Overseer structure of a complex is taken down, the complex itself should begin to despawn. Then, after a period of time, that complex should respawn in a different system.
Wraeththu
Wraeththu

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Posted - 2005.08.03 22:52:00 - [47]

Originally by: ElCoCo
I come back a couple of weeks ago, things look even worse now. I mean compared to the "old days" with just 4-5k ppl online, 0.0 space has less ppl in it now Rolling Eyes



How could you tell though? You can't just look at the map anymore, the "pilots in space" was changed to "average pilots for the past 30 minutes" which is to say, it's almost always empty. YOu can fly a 100 ship blob from Tenal to Curse, and you likely wouldn't ever see any of those people show up on the map.

I don't disagree with Hanns here (I personally wish they'd put in some timer for how often you could score certain loot, to spread the wealth some), but I don't see this making a huge dent in player populus. In fact, I think it's the reverse, where a FEW people make a huge dent on the complex viability, by camping and tying up a few 23/7.
Wraeththu
Wraeththu
Brutor tribe

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Posted - 2005.08.03 22:52:00 - [48]

Originally by: ElCoCo
I come back a couple of weeks ago, things look even worse now. I mean compared to the "old days" with just 4-5k ppl online, 0.0 space has less ppl in it now Rolling Eyes



How could you tell though? You can't just look at the map anymore, the "pilots in space" was changed to "average pilots for the past 30 minutes" which is to say, it's almost always empty. YOu can fly a 100 ship blob from Tenal to Curse, and you likely wouldn't ever see any of those people show up on the map.

I don't disagree with Hanns here (I personally wish they'd put in some timer for how often you could score certain loot, to spread the wealth some), but I don't see this making a huge dent in player populus. In fact, I think it's the reverse, where a FEW people make a huge dent on the complex viability, by camping and tying up a few 23/7.
Gradinger
Gradinger

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Posted - 2005.08.04 07:37:00 - [49]

hey shai`h, was it u who told me "if ccp knew how much i earnt with this in the last days they¦d nerf it" ;) .. or whoever it was, i guess he was right..

CCP totally messed up with this complex thing.. omg.. it¦s like they thought "bpc¦s in complexes would be cool - END".. :/

i played with serp-3/10 for 2 or 3 (full) days (vacation ftw:) but i was NEVER able to once completely do one of the complexes! .. i mean id be totally ok if i could make each complex just once or as proposed once a week or so... but i would really like to fly around, see a complex and go for it without having to think about respawntimer...

and btw no instanced complexes plz.. even more ppl would farm then..

and Tai, those respawntimers of 30mins for the HM are just and exclusively for U :)
i heard about 1,5hrs for chief, 4hrs for HM, 8hrs for stronghold.. i mean u r right this are maximum times and it can go faster, but most of the HM i killed took their few hrs, and yesterday i tried to wait for a stronghold, had to leave for some minutes to come back and hear somebody else getting 2 gistii-things...:(

somehow i figured to get one of those BPC¦s - so CCP plz nerf it to death NOW!
Gradinger
Gradinger
Todmacher

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Posted - 2005.08.04 07:37:00 - [50]

hey shai`h, was it u who told me "if ccp knew how much i earnt with this in the last days they¦d nerf it" ;) .. or whoever it was, i guess he was right..

CCP totally messed up with this complex thing.. omg.. it¦s like they thought "bpc¦s in complexes would be cool - END".. :/

i played with serp-3/10 for 2 or 3 (full) days (vacation ftw:) but i was NEVER able to once completely do one of the complexes! .. i mean id be totally ok if i could make each complex just once or as proposed once a week or so... but i would really like to fly around, see a complex and go for it without having to think about respawntimer...

and btw no instanced complexes plz.. even more ppl would farm then..

and Tai, those respawntimers of 30mins for the HM are just and exclusively for U :)
i heard about 1,5hrs for chief, 4hrs for HM, 8hrs for stronghold.. i mean u r right this are maximum times and it can go faster, but most of the HM i killed took their few hrs, and yesterday i tried to wait for a stronghold, had to leave for some minutes to come back and hear somebody else getting 2 gistii-things...:(

somehow i figured to get one of those BPC¦s - so CCP plz nerf it to death NOW!
Emily Spankratchet
Emily Spankratchet

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Posted - 2005.08.04 12:41:00 - [51]

Annoying, isn't it?

I thought a nice 3/10 would be just the thing to try out my shiny new assault Frig. I realised that most of the complexes would have been emptied out by the evening (EvE-time), but I had some time off in the middle of the week and docked somewhere convenient just before downtime.

Downtime comes. Downtime goes. I'm back on the server only seconds after it comes back up. Undock. Warp to complex beacon. Activate acceleration wossname. Argh! Someone's already half way through the rats and has already snaffled the gate key. Bye the time I jumped to the other complexes in the region they were swept clean. Neutral

Fair enough, EvE's a game where pretty much anything goes and if someone wants to farm complexes they can. But I had the foolish idea that it might be nice to do a complex for, like, fun. As a respite from the mission grind I'm doing at the moment to raise standings. And I couldn't, 'cause everyone else is grinding complexes and there's a limited supply of them. I'm not annoyed, I'm just disappointed. Sad

I know, I should have gone out of safe empire space. I just don't want to get my nice new assault frig blown out from under me quite yet.
Emily Spankratchet
Emily Spankratchet
Minmatar
Pragmatics

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Posted - 2005.08.04 12:41:00 - [52]

Edited by: Emily Spankratchet on 04/08/2005 15:46:20
Annoying, isn't it?

I thought a nice 3/10 would be just the thing to try out my shiny new assault Frig. I realised that most of the complexes would have been emptied out by the evening (EvE-time), but I had some time off in the middle of the week and docked somewhere convenient just before downtime.

Downtime comes. Downtime goes. I'm back on the server only seconds after it comes back up. Undock. Warp to complex beacon. Activate acceleration wossname. Argh! Someone's already half way through the rats and has already snaffled the gate key. By the time I jumped to the other complexes in the region they were swept clean. Neutral

Fair enough, EvE's a game where pretty much anything goes and if someone wants to farm complexes they can. But I had the foolish idea that it might be nice to do a complex for, like, fun. As a respite from the mission grind I'm doing at the moment to raise standings. And I couldn't, 'cause everyone else is grinding complexes and there's a limited supply of them. I'm not annoyed, I'm just disappointed. Sad

I know, I should have gone out of safe empire space. I just don't want to get my nice new assault frig blown out from under me quite yet.
Lily Savage
Lily Savage

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Posted - 2005.08.04 13:30:00 - [53]

Originally by: Emily Spankratchet
Annoying, isn't it?

I thought a nice 3/10 would be just the thing to try out my shiny new assault Frig. I realised that most of the complexes would have been emptied out by the evening (EvE-time), but I had some time off in the middle of the week and docked somewhere convenient just before downtime.

Downtime comes. Downtime goes. I'm back on the server only seconds after it comes back up. Undock. Warp to complex beacon. Activate acceleration wossname. Argh! Someone's already half way through the rats and has already snaffled the gate key. Bye the time I jumped to the other complexes in the region they were swept clean. Neutral

Fair enough, EvE's a game where pretty much anything goes and if someone wants to farm complexes they can. But I had the foolish idea that it might be nice to do a complex for, like, fun. As a respite from the mission grind I'm doing at the moment to raise standings. And I couldn't, 'cause everyone else is grinding complexes and there's a limited supply of them. I'm not annoyed, I'm just disappointed. Sad

I know, I should have gone out of safe empire space. I just don't want to get my nice new assault frig blown out from under me quite yet.


That would have been me that was half way through the complex by the time you joined the server. That was the 2nd time I've done that particular complex; the first being immediately before DT the same day, when the good stuff had already been cleared out.

Haven't you got a secure can anchored in one of the levels?



Lily Savage
Lily Savage
CryoTech

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Posted - 2005.08.04 13:30:00 - [54]

Originally by: Emily Spankratchet
Annoying, isn't it?

I thought a nice 3/10 would be just the thing to try out my shiny new assault Frig. I realised that most of the complexes would have been emptied out by the evening (EvE-time), but I had some time off in the middle of the week and docked somewhere convenient just before downtime.

Downtime comes. Downtime goes. I'm back on the server only seconds after it comes back up. Undock. Warp to complex beacon. Activate acceleration wossname. Argh! Someone's already half way through the rats and has already snaffled the gate key. Bye the time I jumped to the other complexes in the region they were swept clean. Neutral

Fair enough, EvE's a game where pretty much anything goes and if someone wants to farm complexes they can. But I had the foolish idea that it might be nice to do a complex for, like, fun. As a respite from the mission grind I'm doing at the moment to raise standings. And I couldn't, 'cause everyone else is grinding complexes and there's a limited supply of them. I'm not annoyed, I'm just disappointed. Sad

I know, I should have gone out of safe empire space. I just don't want to get my nice new assault frig blown out from under me quite yet.


That would have been me that was half way through the complex by the time you joined the server. That was the 2nd time I've done that particular complex; the first being immediately before DT the same day, when the good stuff had already been cleared out.

Haven't you got a secure can anchored in one of the levels?






Emily Spankratchet
Emily Spankratchet

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Posted - 2005.08.04 15:44:00 - [55]

Originally by: Lily Savage

That would have been me that was half way through the complex by the time you joined the server. That was the 2nd time I've done that particular complex; the first being immediately before DT the same day, when the good stuff had already been cleared out.


Yes, it was you. Wow, the forums are a small world.

Maybe farming isn't the problem in that case. The guy who was almost finishing the first section of the next complex I tried said that it was the first time he'd tried that complex too. Perhaps the problem is just that there aren't many complexes (and that it's too damn easy to find them with the complex listing website).

Quote:
Haven't you got a secure can anchored in one of the levels?



Not me. I think that was about the fourth complex I've tried in my six months of playing EvE.

I did have a look in there just before downtime and dumped a hold-full of junk modules in a jet can. That was probably still there after DT.
Emily Spankratchet
Emily Spankratchet
Minmatar
Pragmatics

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Posted - 2005.08.04 15:44:00 - [56]

Originally by: Lily Savage

That would have been me that was half way through the complex by the time you joined the server. That was the 2nd time I've done that particular complex; the first being immediately before DT the same day, when the good stuff had already been cleared out.


Yes, it was you. Wow, the forums are a small world.

Maybe farming isn't the problem in that case. The guy who was almost finishing the first section of the next complex I tried said that it was the first time he'd tried that complex too. Perhaps the problem is just that there aren't many complexes (and that it's too damn easy to find them with the complex listing website).

Quote:
Haven't you got a secure can anchored in one of the levels?



Not me. I think that was about the fourth complex I've tried in my six months of playing EvE.

I did have a look in there just before downtime and dumped a hold-full of junk modules in a jet can. That was probably still there after DT.
Xerek
Xerek

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Posted - 2005.08.04 19:44:00 - [57]

I've recently came back to Eve and I have to say the worst behavior I see in players is within complexes. I've had everything from people following the key dropping cruiser I'm trying to destroy to someone accidentally killing a corpmate and ending our chance to run the complex. Meanwhile I set on 30k+ of LP with my lvl3 agent hoping it will offer me something other than the charisma implant I have or one af for another af + Millions of isk. Really disappointed, but what can you do. Keep hoping your work will get you something or give it up.
Xerek
Xerek

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Posted - 2005.08.04 19:44:00 - [58]

I've recently came back to Eve and I have to say the worst behavior I see in players is within complexes. I've had everything from people following the key dropping cruiser I'm trying to destroy to someone accidentally killing a corpmate and ending our chance to run the complex. Meanwhile I set on 30k+ of LP with my lvl3 agent hoping it will offer me something other than the charisma implant I have or one af for another af + Millions of isk. Really disappointed, but what can you do. Keep hoping your work will get you something or give it up.
ElCoCo
ElCoCo

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Posted - 2005.08.04 22:25:00 - [59]

Originally by: Wraeththu
Originally by: ElCoCo
I come back a couple of weeks ago, things look even worse now. I mean compared to the "old days" with just 4-5k ppl online, 0.0 space has less ppl in it now Rolling Eyes


How could you tell though? You can't just look at the map anymore, the "pilots in space" was changed to "average pilots for the past 30 minutes" which is to say, it's almost always empty. YOu can fly a 100 ship blob from Tenal to Curse, and you likely wouldn't ever see any of those people show up on the map.

Heh come on, you don't really believe that do you?

Even before introducing the average No of pilots it was that bad and the population was at 10k+ then as well.Wink
ElCoCo
ElCoCo
KIA Corp
KIA Alliance

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Posted - 2005.08.04 22:25:00 - [60]

Originally by: Wraeththu
Originally by: ElCoCo
I come back a couple of weeks ago, things look even worse now. I mean compared to the "old days" with just 4-5k ppl online, 0.0 space has less ppl in it now Rolling Eyes


How could you tell though? You can't just look at the map anymore, the "pilots in space" was changed to "average pilots for the past 30 minutes" which is to say, it's almost always empty. YOu can fly a 100 ship blob from Tenal to Curse, and you likely wouldn't ever see any of those people show up on the map.

Heh come on, you don't really believe that do you?

Even before introducing the average No of pilots it was that bad and the population was at 10k+ then as well.Wink
Jon Xylur
Jon Xylur

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Posted - 2005.08.04 22:50:00 - [61]

You can anchor containers in complexes? CCP should make it so thta you can't anchor can't in deadspace. And the stuff in complexes should respawn faster, since the main problem about complex farming appears to be that people who want to do the complex have to wait for hours for a new key carrying rat to spawn.
Faction ships getting more common isn't bad a all: They are ridiculously expensive so nobody uses them. I'm not going to pay 100million for a slightly better than usual frigate that flies backwards.
Jon Xylur
Jon Xylur
Gallente
Aliastra

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Posted - 2005.08.04 22:50:00 - [62]

You can anchor containers in complexes? CCP should make it so thta you can't anchor can't in deadspace. And the stuff in complexes should respawn faster, since the main problem about complex farming appears to be that people who want to do the complex have to wait for hours for a new key carrying rat to spawn.
Faction ships getting more common isn't bad a all: They are ridiculously expensive so nobody uses them. I'm not going to pay 100million for a slightly better than usual frigate that flies backwards.
Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes
Vanye
Vanye

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Posted - 2005.08.05 01:31:00 - [63]

You can deploy Secure Cans in Complexes, but you can't anchor them. For some strange reason the cans stay there indefinetely anyway, pretty useless though as you can't set a password...
Vanye
Vanye
Caldari Provisions

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Posted - 2005.08.05 01:31:00 - [64]

You can deploy Secure Cans in Complexes, but you can't anchor them. For some strange reason the cans stay there indefinetely anyway, pretty useless though as you can't set a password...
Yeux Gris
Yeux Gris

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Posted - 2005.08.06 20:50:00 - [65]

farming plexs is bad....

I decided to go on a national tour to find me a head masters key and a stronghold.

I have out 8 of 10 3/10 plexs that had a stronghold.

I cannot see any reason why ppl hord these keys.

It encourages the mad dash after downtime.

ahh well each to thier own :)
Yeux Gris
Yeux Gris

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Posted - 2005.08.06 20:50:00 - [66]

farming plexs is bad....

I decided to go on a national tour to find me a head masters key and a stronghold.

I have out 8 of 10 3/10 plexs that had a stronghold.

I cannot see any reason why ppl hord these keys.

It encourages the mad dash after downtime.

ahh well each to thier own :)
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Agnar Koladrov
Agnar Koladrov

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Posted - 2005.08.07 12:18:00 - [67]

Nowadays I become more and more irritated that I just cannot run complexes because a small group of ppl is farming them to deadeach and every second. It doesn`t give the ordiniary John Doe a chance to find anything nice once in a while.

CCP should add a feature that a character can only run complex X for 1 or 2 times a day and uppen the respawn rate of the everseers significantly.
This is the only way to eliminate farming of complexes.
Agnar Koladrov
Agnar Koladrov
Gallente
Hurricane Corporation

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Posted - 2005.08.07 12:18:00 - [68]

Nowadays I become more and more irritated that I just cannot run complexes because a small group of ppl is farming them to deadeach and every second. It doesn`t give the ordiniary John Doe a chance to find anything nice once in a while.

CCP should add a feature that a character can only run complex X for 1 or 2 times a day and uppen the respawn rate of the everseers significantly.
This is the only way to eliminate farming of complexes.
________________________________________________

-- What a Revelation! --

Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC?
Boo Yaaaa
Boo Yaaaa

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Posted - 2005.08.07 17:48:00 - [69]

I think the 7 day timer would b a good idea.

Also move some of the plexs to .4 or lower, there has been times wen i would love to shoot the campers.
Boo Yaaaa
Boo Yaaaa

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Posted - 2005.08.07 17:48:00 - [70]

I think the 7 day timer would b a good idea.

Also move some of the plexs to .4 or lower, there has been times wen i would love to shoot the campers.
JP Beauregard
JP Beauregard

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Posted - 2005.08.07 20:05:00 - [71]

Originally by: Agnar Koladrov
Nowadays I become more and more irritated that I just cannot run complexes because a small group of ppl is farming them to deadeach and every second.


The really "fun" part is this: when you get there first, destroy the structure with the next key and actually manage to grab the loot before one of those morons comes alongside to snatch it from you, you get an earful about how that was their key in the first place and what the hell are you doing in their complex anyhow.

Lovely place, space. Full of almost intelligent life.
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

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Posted - 2005.08.07 20:05:00 - [72]

Originally by: Agnar Koladrov
Nowadays I become more and more irritated that I just cannot run complexes because a small group of ppl is farming them to deadeach and every second.


The really "fun" part is this: when you get there first, destroy the structure with the next key and actually manage to grab the loot before one of those morons comes alongside to snatch it from you, you get an earful about how that was their key in the first place and what the hell are you doing in their complex anyhow.

Lovely place, space. Full of almost intelligent life.
Zwick
Zwick

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Posted - 2005.08.07 21:41:00 - [73]

Farming for the keys/gear is wrecking the low end complexes, not sure about the high end.

I think the fix is a lot easier then ms tof the proposals I have seen. Change the passkeys so that they can not exist outside of the complex. It would stop the farming of keys.

While not a complete fix, it is or should be easy to implement and improve the current situation.

Zwick
Zwick
Zwick

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Posted - 2005.08.07 21:41:00 - [74]

Farming for the keys/gear is wrecking the low end complexes, not sure about the high end.

I think the fix is a lot easier then ms tof the proposals I have seen. Change the passkeys so that they can not exist outside of the complex. It would stop the farming of keys.

While not a complete fix, it is or should be easy to implement and improve the current situation.

Zwick
Agnar Koladrov
Agnar Koladrov

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Posted - 2005.08.07 22:46:00 - [75]

Originally by: Zwick
Farming for the keys/gear is wrecking the low end complexes, not sure about the high end.

I think the fix is a lot easier then ms tof the proposals I have seen. Change the passkeys so that they can not exist outside of the complex. It would stop the farming of keys.

While not a complete fix, it is or should be easy to implement and improve the current situation.


How would that fix it?
People will still crush the complexes like madmans after DT, so the rest of us "normal" players (no offence intended) are left in the dark on what ever drops there.

To fix it CCP needs an active system, a complex management system. Lowering the key respawn rate isn`t working, getting in first is working also cuase you severly limiting others from have fun in there.

Only way to fix it, is that you can only enter the complex a fixed numbers of times a day. Just like the ship class restriction that is in place now. Or that only high sp char can 5/10 an up, I don`t know just brainstorming here Razz
Agnar Koladrov
Agnar Koladrov
Gallente
Hurricane Corporation

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Posted - 2005.08.07 22:46:00 - [76]

Originally by: Zwick
Farming for the keys/gear is wrecking the low end complexes, not sure about the high end.

I think the fix is a lot easier then ms tof the proposals I have seen. Change the passkeys so that they can not exist outside of the complex. It would stop the farming of keys.

While not a complete fix, it is or should be easy to implement and improve the current situation.


How would that fix it?
People will still crush the complexes like madmans after DT, so the rest of us "normal" players (no offence intended) are left in the dark on what ever drops there.

To fix it CCP needs an active system, a complex management system. Lowering the key respawn rate isn`t working, getting in first is working also cuase you severly limiting others from have fun in there.

Only way to fix it, is that you can only enter the complex a fixed numbers of times a day. Just like the ship class restriction that is in place now. Or that only high sp char can 5/10 an up, I don`t know just brainstorming here Razz
________________________________________________

-- What a Revelation! --

Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC?
Zwick
Zwick

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Posted - 2005.08.08 00:08:00 - [77]

Since players would not be able to 'Race' through the complex, thru the use of passkeys from previous times in the complex. It at least starts any one entering the complex off on even footing, and after the first gate requiring a key no one will be able to 'Race' past you.

Yes, this may cause a rush for the key right after down time. That can be dealt with by increasing the frequencey that Key buildings spawn, will dropping the drop rate for items such as the gisti mods.

Given those changes it would lessen the value of farming the complexes versus the time it takes to complete each complex.

In response to your original how would that help, by increasing the time required to reach the item that is being farmed and lessen the chance of success (ie it would be a race to that first key). It should reduce the tendencey to farm by reducing the over all return of farming the complex.

Zwick

ps - even with the current amount of farming, I went around and checked out several serp and gurista plexes today, and found at least one of each (gurista, and serp, lvls 1-4) completely intact, including all overseer, and overseer structures (including the one that drops gisti mods).

Zwick
Zwick

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Posted - 2005.08.08 00:08:00 - [78]

Since players would not be able to 'Race' through the complex, thru the use of passkeys from previous times in the complex. It at least starts any one entering the complex off on even footing, and after the first gate requiring a key no one will be able to 'Race' past you.

Yes, this may cause a rush for the key right after down time. That can be dealt with by increasing the frequencey that Key buildings spawn, will dropping the drop rate for items such as the gisti mods.

Given those changes it would lessen the value of farming the complexes versus the time it takes to complete each complex.

In response to your original how would that help, by increasing the time required to reach the item that is being farmed and lessen the chance of success (ie it would be a race to that first key). It should reduce the tendencey to farm by reducing the over all return of farming the complex.

Zwick

ps - even with the current amount of farming, I went around and checked out several serp and gurista plexes today, and found at least one of each (gurista, and serp, lvls 1-4) completely intact, including all overseer, and overseer structures (including the one that drops gisti mods).

Drutort
Drutort

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Posted - 2005.08.08 01:28:00 - [79]

First of all, there is NO point to have .5 and above complexes to not be instances, why? SIMPLE you cant attack without concord on your behindà so everything else below .5 should be as it is now so that ppl can farm and can attack each other.

That way the ones in empire can be enjoyed as content and should have very high respawn times along with it being an instance, that way people couldnÆt farm them, and that is because there is no real threat (besides the npcs)

The empire ones should have some chance to drop the ok or good bpcs but because of high timer you would only get a chance once in a while.

IMO that is the only way to fix ità empire (.5 and above) complexes to be instances and everything below is contested

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Drutort
Drutort
Caldari

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Posted - 2005.08.08 01:28:00 - [80]

First of all, there is NO point to have .5 and above complexes to not be instances, why? SIMPLE you cant attack without concord on your behindà so everything else below .5 should be as it is now so that ppl can farm and can attack each other.

That way the ones in empire can be enjoyed as content and should have very high respawn times along with it being an instance, that way people couldnÆt farm them, and that is because there is no real threat (besides the npcs)

The empire ones should have some chance to drop the ok or good bpcs but because of high timer you would only get a chance once in a while.

IMO that is the only way to fix ità empire (.5 and above) complexes to be instances and everything below is contested

Agnar Koladrov
Agnar Koladrov

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Posted - 2005.08.08 11:33:00 - [81]

Originally by: Zwick

In response to your original how would that help, by increasing the time required to reach the item that is being farmed and lessen the chance of success (ie it would be a race to that first key). It should reduce the tendencey to farm by reducing the over all return of farming the complex.


Well My idea was: set a limit per 24 hours for players to enter complexes, and increased the respawn rate of the overseer/keys.
Like a 1/10 can be done 10 > t/24h, a 2/10 > 6 t/24h and so on to about 4/10. From 5/10 to 10/10 the limit is the same. (an example)

In this way ppl cannot re-rush a certain set of complexes in 24h over and over and this leaves room for others to do the complexes aswell. The keys respawn regularly, like 30 min or so and tune the drops accordingly (if it isn`t already, cause I never found one).
Also locking the next gate if is there a player (or a gang) already in the next level is a goot idea, but also can be troublesom.

If you have some sort of system like this in place complexes that are regularly run, aren`t rendered useless the half of the day after DT. Players are now also "forced" to go look for other complexes other then there standard to run list.

Anyway this was just an example on the subject, one that I think can solve part of the rush problem.
Agnar Koladrov
Agnar Koladrov
Gallente
Hurricane Corporation

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Posted - 2005.08.08 11:33:00 - [82]

Originally by: Zwick

In response to your original how would that help, by increasing the time required to reach the item that is being farmed and lessen the chance of success (ie it would be a race to that first key). It should reduce the tendencey to farm by reducing the over all return of farming the complex.


Well My idea was: set a limit per 24 hours for players to enter complexes, and increased the respawn rate of the overseer/keys.
Like a 1/10 can be done 10 > t/24h, a 2/10 > 6 t/24h and so on to about 4/10. From 5/10 to 10/10 the limit is the same. (an example)

In this way ppl cannot re-rush a certain set of complexes in 24h over and over and this leaves room for others to do the complexes aswell. The keys respawn regularly, like 30 min or so and tune the drops accordingly (if it isn`t already, cause I never found one).
Also locking the next gate if is there a player (or a gang) already in the next level is a goot idea, but also can be troublesom.

If you have some sort of system like this in place complexes that are regularly run, aren`t rendered useless the half of the day after DT. Players are now also "forced" to go look for other complexes other then there standard to run list.

Anyway this was just an example on the subject, one that I think can solve part of the rush problem.
________________________________________________

-- What a Revelation! --

Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC?
Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.09 07:06:00 - [83]

This whole "locking people out" idea is stupidity. It falls in line with the "complexes were not made to be farmed" claim. A hint for you peeps: almost everything in MMO's is designed to be farmed/grinded Wink

There are 2 fundamental problems with complexes atm: They have set respawns directly relatable to the DT respawn and they are static structures that sit in one place. There is no excuse for the lazy programming seen in the post DT full respawn, especially since the respawn of these structures from that point on is a fairly fixed time period. In other words, if you get on an hour after DT you may as well not bother with these plexes for the next 6hrs or so. Further, the only reason these structures are "farmed" is because they are always in the same location (and perhaps more importantly because it is profitable). A complex should not respawn the npc's that it contains, it should respawn as an entirely new complex in a new location. This would greatly reduce the ability to "farm" these dungeons.

In the end, this whole farming complaint nothing but typical whine ugh
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.09 07:06:00 - [84]

This whole "locking people out" idea is stupidity. It falls in line with the "complexes were not made to be farmed" claim. A hint for you peeps: almost everything in MMO's is designed to be farmed/grinded Wink

There are 2 fundamental problems with complexes atm: They have set respawns directly relatable to the DT respawn and they are static structures that sit in one place. There is no excuse for the lazy programming seen in the post DT full respawn, especially since the respawn of these structures from that point on is a fairly fixed time period. In other words, if you get on an hour after DT you may as well not bother with these plexes for the next 6hrs or so. Further, the only reason these structures are "farmed" is because they are always in the same location (and perhaps more importantly because it is profitable). A complex should not respawn the npc's that it contains, it should respawn as an entirely new complex in a new location. This would greatly reduce the ability to "farm" these dungeons.

In the end, this whole farming complaint nothing but typical whine ugh
JP Beauregard
JP Beauregard

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Posted - 2005.08.09 11:02:00 - [85]

Originally by: Shai 'Hulud
A hint for you peeps: almost everything in MMO's is designed to be farmed/grinded Wink


I very much doubt it is meant to be that way. Things simply turn out that way because static repeatable "content" is easier to create. And such "content" keeps those with little or no skills paying the monthly fee because they get their loot fix at regular intervals.

Originally by: Shai 'Hulud
In the end, this whole farming complaint nothing but typical whine ugh


Wrong again. Your farming is nothing but a typically unimaginative form of gameplay that avoids immersion to a fault.

And the complex farmers I have seen around Everyshore these past three days are almost without exception among the most inconsiderate, greedy and downright dumb people I have ever met in any environment, virtual or otherwise.

JP Beauregard

==========================
Thinking generally ruins the EVEperience.
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

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Posted - 2005.08.09 11:02:00 - [86]

Originally by: Shai 'Hulud
A hint for you peeps: almost everything in MMO's is designed to be farmed/grinded Wink


I very much doubt it is meant to be that way. Things simply turn out that way because static repeatable "content" is easier to create. And such "content" keeps those with little or no skills paying the monthly fee because they get their loot fix at regular intervals.

Originally by: Shai 'Hulud
In the end, this whole farming complaint nothing but typical whine ugh


Wrong again. Your farming is nothing but a typically unimaginative form of gameplay that avoids immersion to a fault.

And the complex farmers I have seen around Everyshore these past three days are almost without exception among the most inconsiderate, greedy and downright dumb people I have ever met in any environment, virtual or otherwise.



**** PILCO - We Service Brains of All Sizes ****
Wolverine PL
Wolverine PL

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Posted - 2005.08.09 11:29:00 - [87]

After few days camping to get anything worthy I just give UP. Even 4/10 complex are clean. Hard to get anything (even damn key). I was so furius at some point I almost shot someone in 0.6 system. Come one guys only way to stablize market and fix this problem is to provent ppl doing complex more then 1 time per week. So it gonna be 2 days per person anyway (1 person - 3 characters).

Wolverine PL
Wolverine PL
Gallente
ClanKillers
Dusk and Dawn

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Posted - 2005.08.09 11:29:00 - [88]

After few days camping to get anything worthy I just give UP. Even 4/10 complex are clean. Hard to get anything (even damn key). I was so furius at some point I almost shot someone in 0.6 system. Come one guys only way to stablize market and fix this problem is to provent ppl doing complex more then 1 time per week. So it gonna be 2 days per person anyway (1 person - 3 characters).

Lord Zap
Lord Zap

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Posted - 2005.08.09 12:51:00 - [89]

Agreed, its ridiculous, I've seen so many people farming these complexes in Vigilants. I managed to find one 3/10 Serp where I got to the 3rd level but the key didn't spawn even after 3 hours of waiting :/ The respawn rate defo needs to be increased. I'm about to give up myself and do something else before I end up pwning one of these nubs and then getting conkordokkened..
Lord Zap
Lord Zap
Caldari
Caldari Provisions

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Posted - 2005.08.09 12:51:00 - [90]

Agreed, its ridiculous, I've seen so many people farming these complexes in Vigilants. I managed to find one 3/10 Serp where I got to the 3rd level but the key didn't spawn even after 3 hours of waiting :/ The respawn rate defo needs to be increased. I'm about to give up myself and do something else before I end up pwning one of these nubs and then getting conkordokkened..
Wolverine PL
Wolverine PL

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Posted - 2005.08.09 14:47:00 - [91]

And even if you get to the end you get top 9th tier. No BPC or anythink good. Only way you can get it is just after DT
Wolverine PL
Wolverine PL
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ClanKillers
Dusk and Dawn

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Posted - 2005.08.09 14:47:00 - [92]

And even if you get to the end you get top 9th tier. No BPC or anythink good. Only way you can get it is just after DT
Def Antares
Def Antares

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Posted - 2005.08.09 16:31:00 - [93]

Originally by: Hanns
Ok i traveled around empire today, visiting lots of complexes, i managed to find only ONE that hadnt been done, even then the end Bossmob hadnt spawnd, alos there were Secure containers Inside the complex, i mean its just retarded, and at nearby planets there were containers named Complex lootRolling Eyes, CCP really need to figure out a way to stop this kind of crap, coz when someone actually wants to play the game and do a complex for fun ,they cant coz some asshat has been camping it allday, and wouldnt suprise me if thye have the spawn times written down or some crap.

Some ideas, No anchoring inside Deadspace for starters, Maby add a reuse timer on the complexes per person, also Speed up the respawn of the later levels, because the first level respawns, by the time your at the second level, then some poor joe comes along, finishes the first level, gets the passkey only to find an empty second level.

TBH Complexes are getting spoiled by greedy people, ohh and Vigilant BPC's From 3/10 Complexes, gimmy a break, this BPC drop needs to be nerfed to hell in empire!

Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*




some cheese to your whine?


Def Antares
Def Antares

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Posted - 2005.08.09 16:31:00 - [94]

Originally by: Hanns
Ok i traveled around empire today, visiting lots of complexes, i managed to find only ONE that hadnt been done, even then the end Bossmob hadnt spawnd, alos there were Secure containers Inside the complex, i mean its just retarded, and at nearby planets there were containers named Complex lootRolling Eyes, CCP really need to figure out a way to stop this kind of crap, coz when someone actually wants to play the game and do a complex for fun ,they cant coz some asshat has been camping it allday, and wouldnt suprise me if thye have the spawn times written down or some crap.

Some ideas, No anchoring inside Deadspace for starters, Maby add a reuse timer on the complexes per person, also Speed up the respawn of the later levels, because the first level respawns, by the time your at the second level, then some poor joe comes along, finishes the first level, gets the passkey only to find an empty second level.

TBH Complexes are getting spoiled by greedy people, ohh and Vigilant BPC's From 3/10 Complexes, gimmy a break, this BPC drop needs to be nerfed to hell in empire!

Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*




some cheese to your whine?


Agnar Koladrov
Agnar Koladrov

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Posted - 2005.08.09 17:30:00 - [95]

Originally by: Wolverine PL
And even if you get to the end you get top 9th tier. No BPC or anythink good. Only way you can get it is just after DT


Complexes should never have been linked to the DT`s in any way.

To the rest:
So what so bad about setting limits on how many time you can enter a certain complex?
Making the respawn rate of everything inside "normal" and ajust the droprate accordingly.
Complexes wouldn`t become useless after DT then and EVERYONE would get even there chances on running complexes.
Lemon Jelly
Lemon Jelly

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Posted - 2005.08.09 17:30:00 - [96]

Having read this thread, and never having done a complex before, I thought it might be interesting to give it a go.

I got into a 3/10 complex straight after DT today - there was nobody in local, so I was definitely first in. Over 5 hours later, I'm still waiting to get a re-spawn for a key that I'm told gets me to the last part of the complex, and the possibility of a BPC.

Are people really farming these instead of doing level 4 missions because surely for the time I've wasted today so far, I'd have been way better off just paying the 45M (current escrow price) for a vigilant bpc?
Lemon Jelly
Lemon Jelly

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Posted - 2005.08.09 17:30:00 - [97]

Having read this thread, and never having done a complex before, I thought it might be interesting to give it a go.

I got into a 3/10 complex straight after DT today - there was nobody in local, so I was definitely first in. Over 5 hours later, I'm still waiting to get a re-spawn for a key that I'm told gets me to the last part of the complex, and the possibility of a BPC.

Are people really farming these instead of doing level 4 missions because surely for the time I've wasted today so far, I'd have been way better off just paying the 45M (current escrow price) for a vigilant bpc?
Agnar Koladrov
Agnar Koladrov
Gallente
Hurricane Corporation

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Posted - 2005.08.09 17:30:00 - [98]

Originally by: Wolverine PL
And even if you get to the end you get top 9th tier. No BPC or anythink good. Only way you can get it is just after DT


Complexes should never have been linked to the DT`s in any way.

To the rest:
So what so bad about setting limits on how many time you can enter a certain complex?
Making the respawn rate of everything inside "normal" and ajust the droprate accordingly.
Complexes wouldn`t become useless after DT then and EVERYONE would get even there chances on running complexes.
________________________________________________

-- What a Revelation! --

Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC?
AlleyKat
AlleyKat

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Posted - 2005.08.09 22:23:00 - [99]

Originally by: Lemon Jelly
Having read this thread, and never having done a complex before, I thought it might be interesting to give it a go.

I got into a 3/10 complex straight after DT today - there was nobody in local, so I was definitely first in. Over 5 hours later, I'm still waiting to get a re-spawn for a key that I'm told gets me to the last part of the complex, and the possibility of a BPC.


The complex would've had all the keys, either you weren't the first one there, or, you don't know what drops keys and what doesn't.

If this was the weekend, remember that DT is normally 25 mins, not 1 hour as it is during the week.

BTW, the vigilant is not worth 45million isk, but people will still pay that for it. I've said it before and I'll say it again, if you want to spend all your damn time farming complexes and camping, then that's your choice, but life is too short to just sit there in deadspace doing nothing.

I go on at the weekend to 'do the DT race' when the servers come back on, sometimes I'm lucky, most times there's a T2 frigate with all the keys that just screams through and clears it in 10 mins, including the supply station. I may not like it, but that's the game.

Since CWE, I've acquired two Vigilant bpcs, which I have built and given to gang members, who have the skills to fly them. I've also acquired several gistii items which have made me a lot of isk on escrow.

However, I refuse to camp and farm because that just sucks and is pretty pathetic, not pointless, because the rewards are really high, but just, well, sad.

None of this gets to me though.

The thing that really, really gets on my nerves is people who think they have some kind of claim to these complexes, the believe that these are theirs in some way. Example on Saturday night. Flew into Leremblompes' 3/10, because my scanners said that, strangley, all the cruisers were in there and that the supply station was in there as well. Cool, I thought, and proceeded inside. I shot down the Headmaster of the refinery, it didn't drop a bpc, no problem, I thought, there always the supply station with possibly some juicy Gistii items.

Then a n00b flies in, who must of taken the 'left' route through the complex, and starts to harass me stating that if I don't leave he will ask his corp to declare war on my corp! That somehow I was stealing from him! That this complex was his

This is the thing that concerns me the most about the serpentis 3/10 complexes and the CWE changes that were made.

CCP stated in the patch notes that the reason for making the changes was to encourage ganging and teamplay etc. Well, after over a month of running complexes, after reading the posts here, and after first-hand experience and conversations with people I know and don't know in-game, CCP have done, or rather have created, exactely the opposite situation.
CCP have created anger, animosity, rivalry, hatred, indignation and outright outrage at something that was supposed to enrichen the experience of Eve - online.

I'm just a games player, I'm not a games designer, people have made some suggestions here and, I don't know if any of them would work or not, but CCP have to realise that this is a problem. And it's a design problem, not a player problem.

We are only human beings, playing a game that is controlled by isk. If you dangle 150 MILLION isk in front of us, (350-400k in bounties, 50 mill for the bpc, 80-100 mill for the gistii shield boosters and mwds, or a domination webber, 4.5 mill for the overseer tags) what the hell did CCP think was going to happen?

And the big kicker is this, they are ALL in high sec space AND within a few jumps of one another (Everyshore FYI).

I don't know the answer, but it's a big mistake and one that'll rage on until something is done.

On the plus side, I was able to defuse the situation with the n00b, we shared the booty and stopped a war from starting, but others might not be so lucky Wink
Regards,

AK.
AlleyKat
AlleyKat
Gallente
The Avalon Foundation

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Posted - 2005.08.09 22:23:00 - [100]

Edited by: AlleyKat on 09/08/2005 22:25:33
Originally by: Lemon Jelly
Having read this thread, and never having done a complex before, I thought it might be interesting to give it a go.

I got into a 3/10 complex straight after DT today - there was nobody in local, so I was definitely first in. Over 5 hours later, I'm still waiting to get a re-spawn for a key that I'm told gets me to the last part of the complex, and the possibility of a BPC.


The complex would've had all the keys, either you weren't the first one there, or, you don't know what drops keys and what doesn't.

If this was the weekend, remember that DT is normally 25 mins, not 1 hour as it is during the week.

BTW, the vigilant is not worth 45million isk, but people will still pay that for it. I've said it before and I'll say it again, if you want to spend all your damn time farming complexes and camping, then that's your choice, but life is too short to just sit there in deadspace doing nothing.

I go on at the weekend to 'do the DT race' when the servers come back on, sometimes I'm lucky, most times there's a T2 frigate with all the keys that just screams through and clears it in 10 mins, including the supply station. I may not like it, but that's the game.

Since CWE, I've acquired two Vigilant bpcs, which I have built and given to gang members, who have the skills to fly them. I've also acquired several gistii items which have made me a lot of isk on escrow.

However, I refuse to camp and farm because that just sucks and is pretty pathetic, not pointless, because the rewards are really high, but just, well, sad.

None of this gets to me though.

The thing that really, really gets on my nerves is people who think they have some kind of claim to these complexes, they believe that these are theirs in some way. Example on Saturday night. Flew into Leremblompes' 3/10, because my scanners said that, strangley, all the cruisers were in there and that the supply station was in there as well. Cool, I thought, and proceeded inside. I shot down the Headmaster of the refinery, it didn't drop a bpc, no problem, I thought, there always the supply station with possibly some juicy Gistii items.

Then a n00b flies in, who must of taken the 'left' route through the complex, and starts to harass me stating that if I don't leave he will ask his corp to declare war on my corp! That somehow I was stealing from him! That this complex was his.

This is the thing that concerns me the most about the serpentis 3/10 complexes and the CWE changes that were made.

CCP stated in the patch notes that the reason for making the changes was to encourage ganging and teamplay etc. Well, after over a month of running complexes, after reading the posts here, and after first-hand experience and conversations with people I know and don't know in-game, CCP have done, or rather have created, exactely the opposite situation.
CCP have created anger, animosity, rivalry, hatred, indignation and outright outrage at something that was supposed to enrichen the experience of Eve - online.

I'm just a games player, I'm not a games designer, people have made some suggestions here and, I don't know if any of them would work or not, but CCP have to realise that this is a problem. And it's a design problem, not a player problem.

We are only human beings, playing a game that is controlled by isk. If you dangle 150 MILLION isk in front of us, (350-400k in bounties, 50 mill for the bpc, 80-100 mill for the gistii shield boosters and mwds, or a domination webber, 4.5 mill for the overseer tags) what the hell did CCP think was going to happen?

And the big kicker is this, they are ALL in high sec space AND within a few jumps of one another (Everyshore FYI).

I don't know the answer, but it's a big mistake and one that'll rage on until something is done.

On the plus side, I was able to defuse the situation with the n00b, we shared the booty and stopped a war from starting, but others might not be so lucky Wink


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Little Fistter
Little Fistter

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Posted - 2005.08.09 23:12:00 - [101]

Quote:
CCP stated in the patch notes that the reason for making the changes was to encourage ganging and teamplay etc. Well, after over a month of running complexes, after reading the posts here, and after first-hand experience and conversations with people I know and don't know in-game, CCP have done, or rather have created, exactely the opposite situation.
CCP have created anger, animosity, rivalry, hatred, indignation and outright outrage at something that was supposed to enrichen the experience of Eve - online.


I tried a complex and another player was ther, a newer player and I tried to cooperate with him and do the complex, we formed a gang and he took left and I took right, till we got to the end. I was using a smartbomb to ward off the swarming mob, and he came too close to me, and my damage to him caused Concord to immediately kill my ship.

I petitioned but that was a waste of time as usual. Instead of admitting they had designed the game badly and apologizing, I was told that it was my fault and that I should not have used the smartbomb with another player around. OK, well I know to be careful with the smartbombs, but we were in a gang together and it was no act of agression.

Anyway, the lesson I learned is: AVOID PLAYING WITH STRANGERS.Neutral

CCP should remember that if the game is so lame as to make us unhappy, we will probably find another game we want to pay for.
Little Fistter
Little Fistter

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Posted - 2005.08.09 23:12:00 - [102]

Quote:
CCP stated in the patch notes that the reason for making the changes was to encourage ganging and teamplay etc. Well, after over a month of running complexes, after reading the posts here, and after first-hand experience and conversations with people I know and don't know in-game, CCP have done, or rather have created, exactely the opposite situation.
CCP have created anger, animosity, rivalry, hatred, indignation and outright outrage at something that was supposed to enrichen the experience of Eve - online.


I tried a complex and another player was ther, a newer player and I tried to cooperate with him and do the complex, we formed a gang and he took left and I took right, till we got to the end. I was using a smartbomb to ward off the swarming mob, and he came too close to me, and my damage to him caused Concord to immediately kill my ship.

I petitioned but that was a waste of time as usual. Instead of admitting they had designed the game badly and apologizing, I was told that it was my fault and that I should not have used the smartbomb with another player around. OK, well I know to be careful with the smartbombs, but we were in a gang together and it was no act of agression.

Anyway, the lesson I learned is: AVOID PLAYING WITH STRANGERS.Neutral

CCP should remember that if the game is so lame as to make us unhappy, we will probably find another game we want to pay for.
Nyphur
Nyphur

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Posted - 2005.08.10 02:12:00 - [103]

Bug report this. I know for a fact that you're not supposed to be able to anchor secure cans in deadspace.
Nyphur
Nyphur
Pillowsoft

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Posted - 2005.08.10 02:12:00 - [104]

Bug report this. I know for a fact that you're not supposed to be able to anchor secure cans in deadspace.


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Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.10 03:43:00 - [105]

Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.10 03:43:00 - [106]

Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes
Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.10 03:58:00 - [107]

Edited by: Shai ''Hulud on 10/08/2005 03:59:46
Originally by: JP Beauregard
Originally by: Shai 'Hulud
In the end, this whole farming complaint nothing but typical whine ugh


Wrong again. Your farming is nothing but a typically unimaginative form of gameplay that avoids immersion to a fault.

And the complex farmers I have seen around Everyshore these past three days are almost without exception among the most inconsiderate, greedy and downright dumb people I have ever met in any environment, virtual or otherwise.


If I was going for an immersion fix I would not be running over-camped complexes ugh
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.10 03:58:00 - [108]

Edited by: Shai ''Hulud on 10/08/2005 03:59:46
Originally by: JP Beauregard
Originally by: Shai 'Hulud
In the end, this whole farming complaint nothing but typical whine ugh


Wrong again. Your farming is nothing but a typically unimaginative form of gameplay that avoids immersion to a fault.

And the complex farmers I have seen around Everyshore these past three days are almost without exception among the most inconsiderate, greedy and downright dumb people I have ever met in any environment, virtual or otherwise.


If I was going for an immersion fix I would not be running over-camped complexes ugh
JP Beauregard
JP Beauregard

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Posted - 2005.08.10 10:59:00 - [109]

Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


Yes, I have promised myself to finish one complex all the way through before my subscriptions runs out at the end of the month, regardless of whether or not anything worth my time actually drops. So far, I've only come across futz****s yelling "MINE!!!!" at the top of their 12-year-old voices.

Of coruse, I'm very sorry if my ambition should interfere with your farming.

JP Beauregard

=======================
Thinking will ruin your EVEperience.
JP Beauregard
JP Beauregard
Gallente
Pilkington Communications

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Posted - 2005.08.10 10:59:00 - [110]

Edited by: JP Beauregard on 10/08/2005 11:31:06

Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


Yes, I have promised myself to finish one complex all the way through before my subscriptions runs out at the end of the month, regardless of whether or not anything worth my time actually drops. So far, I've only come across futz****s yelling "MINE!!!!" at the top of their 12-year-old voices.

Of course, I'm very sorry if my ambition should interfere with your farming.



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Rafein
Rafein

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Posted - 2005.08.10 11:26:00 - [111]

make BPC's drop from 4/10+

Problem solved
Rafein
Rafein

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Posted - 2005.08.10 11:26:00 - [112]

make BPC's drop from 4/10+

Problem solved
sonofollo
sonofollo

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Posted - 2005.08.10 11:32:00 - [113]

more low sec deadspace complexes - at least then those that really want them will travel. More ways to force carebears out of high sec into at least low sec.

The alternative is missions which are always good
sonofollo
sonofollo
Caldari
Doomheim

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Posted - 2005.08.10 11:32:00 - [114]

more low sec deadspace complexes - at least then those that really want them will travel. More ways to force carebears out of high sec into at least low sec.

The alternative is missions which are always good
Im a happy little camper now - CCP 4tw.
AlleyKat
AlleyKat

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Posted - 2005.08.10 12:27:00 - [115]

Originally by: Rafein
make BPC's drop from 4/10+

Problem solved


No, problem not solved as it's not just about the bpc's. Additionally, bpc's will drop from a 4/10 and there are 4/10's in high sec space.
Regards,

AK.
AlleyKat
AlleyKat
Gallente
The Avalon Foundation

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Posted - 2005.08.10 12:27:00 - [116]

Originally by: Rafein
make BPC's drop from 4/10+

Problem solved


No, problem not solved as it's not just about the bpc's. Additionally, bpc's will drop from a 4/10 and there are 4/10's in high sec space.


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AlleyKat
AlleyKat

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Posted - 2005.08.10 12:41:00 - [117]

Originally by: sonofollo
more low sec deadspace complexes - at least then those that really want them will travel. More ways to force carebears out of high sec into at least low sec.

The alternative is missions which are always good


From the list I have of complexes, there are more than enough low-sec complexes for, apparently, higher skilled players to engage in. Why would they though? I've seen players with over 18 months of skills under their belt running high-sec complexes, which only enforces my point, it's too much isk in such a close proximity that even players with (probably) 50 million skill points or higher are running. As said, their precious T2 frigate or T2 crusier with T2 equipment will breeze these with ease.

You second point on missions is a good one. Other people have said that there is no balance between that which was once rare to get hold of (bpc's) and the CWE complexes in high sec.

Is this an indication that the missions are now a WOT unless you want the implants?


Regards,

AK.
AlleyKat
AlleyKat
Gallente
The Avalon Foundation

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Posted - 2005.08.10 12:41:00 - [118]

Originally by: sonofollo
more low sec deadspace complexes - at least then those that really want them will travel. More ways to force carebears out of high sec into at least low sec.

The alternative is missions which are always good


From the list I have of complexes, there are more than enough low-sec complexes for, apparently, higher skilled players to engage in. Why would they though? I've seen players with over 18 months of skills under their belt running high-sec complexes, which only enforces my point, it's too much isk in such a close proximity that even players with (probably) 50 million skill points or higher are running. As said, their precious T2 frigate or T2 crusier with T2 equipment will breeze these with ease.

You second point on missions is a good one. Other people have said that there is no balance between that which was once rare to get hold of (bpc's) and the CWE complexes in high sec.

Is this an indication that the missions are now a WOT unless you want the implants?




Recruitment Film
Hanns
Hanns

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Posted - 2005.08.10 13:31:00 - [119]

Originally by: Def Antares
Originally by: Hanns
Ok i traveled around empire today, visiting lots of complexes, i managed to find only ONE that hadnt been done, even then the end Bossmob hadnt spawnd, alos there were Secure containers Inside the complex, i mean its just retarded, and at nearby planets there were containers named Complex lootRolling Eyes, CCP really need to figure out a way to stop this kind of crap, coz when someone actually wants to play the game and do a complex for fun ,they cant coz some asshat has been camping it allday, and wouldnt suprise me if thye have the spawn times written down or some crap.

Some ideas, No anchoring inside Deadspace for starters, Maby add a reuse timer on the complexes per person, also Speed up the respawn of the later levels, because the first level respawns, by the time your at the second level, then some poor joe comes along, finishes the first level, gets the passkey only to find an empty second level.

TBH Complexes are getting spoiled by greedy people, ohh and Vigilant BPC's From 3/10 Complexes, gimmy a break, this BPC drop needs to be nerfed to hell in empire!

Exodus my but, sit in 0.5 farmin **** easy complex for 70+ mill BPC's risk and reward at its best again CCP *Sarcasm*




some cheese to your whine?




Some main with your alt?Rolling Eyes
Sig by Mr Floppyknickers
Hanns
Hanns
Deep Core Mining Inc.

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Posted - 2005.08.10 13:31:00 - [120]

Edited by: Hanns on 10/08/2005 13:36:16

Def Antares if you dont have anything constructive to post, dont post anything at all! kthxdie.

Originally by: Tuxford
a new retribution bonus. +1 med slot per levelLaughing
Lord Zap
Lord Zap

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Posted - 2005.08.10 14:48:00 - [121]

Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


When you saw me in a level 3 serp complex all you could say was

Shai 'Hulud: OMGWTF Lord Zap in a lvl 3 complex roflcopter! n00b!

What was your point exactly? You know full well I was there for a Vigilant bpc. Or were you just p1ssed because I got the key before you? Btw that was the complex I got to the 3rd stage and waited for 3 hoursRolling Eyes


Lord Zap
Lord Zap
Caldari
Caldari Provisions

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Posted - 2005.08.10 14:48:00 - [122]

Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


When you saw me in a level 3 serp complex all you could say was

Shai 'Hulud: OMGWTF Lord Zap in a lvl 3 complex roflcopter! n00b!

What was your point exactly? You know full well I was there for a Vigilant bpc. Or were you just p1ssed because I got the key before you? Btw that was the complex I got to the 3rd stage and waited for 3 hoursRolling Eyes


Nekhad Jormuzzar
Nekhad Jormuzzar

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Posted - 2005.08.10 18:42:00 - [123]

Plex farming is fun.

Yes, you heard me, it is fun.

As an example, yesterday I entered the system immediately after DT and noticed we were five guys racing for the goal. A couple dropped as soon as they saw the amount of competition. By the third stage a gentleman called B1shop had beaten me to the Headmaster. However, I still managed to get the last can, a mere 2 or 3 seconds ahead of him, after pounding the Stronghold to bits in record time.

The can's content was crap, but still worth it because I had lots of fun fighting for it.


That been said, complexes need a lot of work. Aiming at increasing competition and challenges, not decreasing them as many of you would like.
Nekhad Jormuzzar
Nekhad Jormuzzar

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Posted - 2005.08.10 18:42:00 - [124]

Plex farming is fun.

Yes, you heard me, it is fun.

As an example, yesterday I entered the system immediately after DT and noticed we were five guys racing for the goal. A couple dropped as soon as they saw the amount of competition. By the third stage a gentleman called B1shop had beaten me to the Headmaster. However, I still managed to get the last can, a mere 2 or 3 seconds ahead of him, after pounding the Stronghold to bits in record time.

The can's content was crap, but still worth it because I had lots of fun fighting for it.


That been said, complexes need a lot of work. Aiming at increasing competition and challenges, not decreasing them as many of you would like.
Cefte
Cefte

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Posted - 2005.08.10 18:57:00 - [125]

So what's broken about 4/10 drops?
Cefte
Cefte
Sebiestor tribe

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Posted - 2005.08.10 18:57:00 - [126]

So what's broken about 4/10 drops?
Lord Zap
Lord Zap

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Posted - 2005.08.10 19:39:00 - [127]

Originally by: Nekhad Jormuzzar
Plex farming is fun.

Yes, you heard me, it is fun.

As an example, yesterday I entered the system immediately after DT and noticed we were five guys racing for the goal. A couple dropped as soon as they saw the amount of competition. By the third stage a gentleman called B1shop had beaten me to the Headmaster. However, I still managed to get the last can, a mere 2 or 3 seconds ahead of him, after pounding the Stronghold to bits in record time.

The can's content was crap, but still worth it because I had lots of fun fighting for it.


That been said, complexes need a lot of work. Aiming at increasing competition and challenges, not decreasing them as many of you would like.


It sooo would be fun seeing you race for the can in one of the 4/10 monasteries in low sec, can you say WTFPWNED? Wink
Lord Zap
Lord Zap
Caldari
Caldari Provisions

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Posted - 2005.08.10 19:39:00 - [128]

Originally by: Nekhad Jormuzzar
Plex farming is fun.

Yes, you heard me, it is fun.

As an example, yesterday I entered the system immediately after DT and noticed we were five guys racing for the goal. A couple dropped as soon as they saw the amount of competition. By the third stage a gentleman called B1shop had beaten me to the Headmaster. However, I still managed to get the last can, a mere 2 or 3 seconds ahead of him, after pounding the Stronghold to bits in record time.

The can's content was crap, but still worth it because I had lots of fun fighting for it.


That been said, complexes need a lot of work. Aiming at increasing competition and challenges, not decreasing them as many of you would like.


It sooo would be fun seeing you race for the can in one of the 4/10 monasteries in low sec, can you say WTFPWNED? Wink
Nekhad Jormuzzar
Nekhad Jormuzzar

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Posted - 2005.08.10 20:27:00 - [129]

Edited by: Nekhad Jormuzzar on 10/08/2005 20:27:20
These fora need a yawning smiley.
Nekhad Jormuzzar
Nekhad Jormuzzar

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Posted - 2005.08.10 20:27:00 - [130]

Edited by: Nekhad Jormuzzar on 10/08/2005 20:27:20
These fora need a yawning smiley.
Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.10 20:58:00 - [131]

Originally by: Lord Zap
Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


When you saw me in a level 3 serp complex all you could say was

Shai 'Hulud: OMGWTF Lord Zap in a lvl 3 complex roflcopter! n00b!

What was your point exactly? You know full well I was there for a Vigilant bpc. Or were you just p1ssed because I got the key before you? Btw that was the complex I got to the 3rd stage and waited for 3 hoursRolling Eyes




Sorry you took that seriously, was a joke m8 Wink
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.10 20:58:00 - [132]

Originally by: Lord Zap
Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


When you saw me in a level 3 serp complex all you could say was

Shai 'Hulud: OMGWTF Lord Zap in a lvl 3 complex roflcopter! n00b!

What was your point exactly? You know full well I was there for a Vigilant bpc. Or were you just p1ssed because I got the key before you? Btw that was the complex I got to the 3rd stage and waited for 3 hoursRolling Eyes




Sorry you took that seriously, was a joke m8 Wink
Ademaro Imre
Ademaro Imre

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Posted - 2005.08.10 22:15:00 - [133]

They solution should be to make the respawns faster, more ships dropping bpc's and make them 10-run bpc's. Make the bpc's less valuable and - complexes won't be as important anymore.
Ademaro Imre
Ademaro Imre
X-PACT

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Posted - 2005.08.10 22:15:00 - [134]

They solution should be to make the respawns faster, more ships dropping bpc's and make them 10-run bpc's. Make the bpc's less valuable and - complexes won't be as important anymore.


Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.10 22:26:00 - [135]

Originally by: Ademaro Imre
They solution should be to make the respawns faster, more ships dropping bpc's and make them 10-run bpc's. Make the bpc's less valuable and - complexes won't be as important anymore.

Please do increase the spawn rate Twisted Evil
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.10 22:26:00 - [136]

Originally by: Ademaro Imre
They solution should be to make the respawns faster, more ships dropping bpc's and make them 10-run bpc's. Make the bpc's less valuable and - complexes won't be as important anymore.

Please do increase the spawn rate Twisted Evil
Lord Zap
Lord Zap

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Posted - 2005.08.11 02:43:00 - [137]

Originally by: Shai 'Hulud
Originally by: Lord Zap
Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


When you saw me in a level 3 serp complex all you could say was

Shai 'Hulud: OMGWTF Lord Zap in a lvl 3 complex roflcopter! n00b!

What was your point exactly? You know full well I was there for a Vigilant bpc. Or were you just p1ssed because I got the key before you? Btw that was the complex I got to the 3rd stage and waited for 3 hoursRolling Eyes




Sorry you took that seriously, was a joke m8 Wink


Fairy muff, I'll laugh nextime Razz
Lord Zap
Lord Zap
Caldari
Caldari Provisions

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Posted - 2005.08.11 02:43:00 - [138]

Originally by: Shai 'Hulud
Originally by: Lord Zap
Originally by: Shai 'Hulud
Funny that a good many of the peeps I see complaining about this farming I see on a regular basis in these plexes Rolling Eyes


When you saw me in a level 3 serp complex all you could say was

Shai 'Hulud: OMGWTF Lord Zap in a lvl 3 complex roflcopter! n00b!

What was your point exactly? You know full well I was there for a Vigilant bpc. Or were you just p1ssed because I got the key before you? Btw that was the complex I got to the 3rd stage and waited for 3 hoursRolling Eyes




Sorry you took that seriously, was a joke m8 Wink


Fairy muff, I'll laugh nextime Razz
Hohenheim OfLight
Hohenheim OfLight

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Posted - 2005.08.11 11:52:00 - [139]

I have tried 6 complex's now every one has had at least 10 people hagning around in it, the one time i got to the 2nd lvl i sat there for 4 hours with out any res****.

I have had a mate who spent 6 hours in a complex with no res****, the res**** times are nuts they need to be dropped.
Hohenheim OfLight
Hohenheim OfLight
Pegasus Mining and Securities
R0ADKILL

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Posted - 2005.08.11 11:52:00 - [140]

I have tried 6 complex's now every one has had at least 10 people hagning around in it, the one time i got to the 2nd lvl i sat there for 4 hours with out any res****.

I have had a mate who spent 6 hours in a complex with no res****, the res**** times are nuts they need to be dropped.
----------------------------------------------

Is mining for a hel mad? or just ambishus?

Gradinger
Gradinger

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Posted - 2005.08.11 14:03:00 - [141]

Edited by: Gradinger on 11/08/2005 14:03:24
Edited by: Gradinger on 11/08/2005 14:03:08
Originally by: Nekhad Jormuzzar
Plex farming is fun.


so u also mean its fun that i have to do some work for my food when downtime ends, so i will never be able to complete a fkn lvl3-complex? (although i think having to participate in a race for a complex isnt fun anyway)

increasing the competition could be fine yea, although RP-wise it just makes absolutely no sense..
in combination with the rest of the complex-system, having the complexes respawn totally after DT is ridiculous.

i¦d rather wish the good-ole-easy-lvl4-raven back for all u empire-huggers than having that complex-system... b4 the patch i enjoyed doing a complex from time to time... now i can forget it.. thx :(

CCP, think twice next time ;)
Gradinger
Gradinger
Todmacher

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Posted - 2005.08.11 14:03:00 - [142]

Edited by: Gradinger on 11/08/2005 14:03:24
Edited by: Gradinger on 11/08/2005 14:03:08
Originally by: Nekhad Jormuzzar
Plex farming is fun.


so u also mean its fun that i have to do some work for my food when downtime ends, so i will never be able to complete a fkn lvl3-complex? (although i think having to participate in a race for a complex isnt fun anyway)

increasing the competition could be fine yea, although RP-wise it just makes absolutely no sense..
in combination with the rest of the complex-system, having the complexes respawn totally after DT is ridiculous.

i¦d rather wish the good-ole-easy-lvl4-raven back for all u empire-huggers than having that complex-system... b4 the patch i enjoyed doing a complex from time to time... now i can forget it.. thx :(

CCP, think twice next time ;)
Aralon
Aralon

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Posted - 2005.08.11 22:32:00 - [143]

I have to agree with the majority on this one. Complex farming sucks. I am in Tasabeshi. There are 3 complexs between two systems here and every morning I am on after right after downtime mining. For a couple of days I thought that I would break the boring mining grind and do some complexes in a AF. Every day the same 6 guys in local running the complexs almost all day. This has been happening for two weeks now. (At least that was when I started taking notice.) If there was something that valuable I might be able to understand there mind but all of this for a crappy Worm BPO. This is now so ridiculous that I wish they would just get rid of the complexes rather than dangling a carrot in front of us that we can never reach. Just my 2cents... I'll go back to the mining grind now.Rolling Eyes
Aralon
Aralon

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Posted - 2005.08.11 22:32:00 - [144]

I have to agree with the majority on this one. Complex farming sucks. I am in Tasabeshi. There are 3 complexs between two systems here and every morning I am on after right after downtime mining. For a couple of days I thought that I would break the boring mining grind and do some complexes in a AF. Every day the same 6 guys in local running the complexs almost all day. This has been happening for two weeks now. (At least that was when I started taking notice.) If there was something that valuable I might be able to understand there mind but all of this for a crappy Worm BPO. This is now so ridiculous that I wish they would just get rid of the complexes rather than dangling a carrot in front of us that we can never reach. Just my 2cents... I'll go back to the mining grind now.Rolling Eyes
Admiral IceBlock
Admiral IceBlock

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Posted - 2005.08.11 23:15:00 - [145]

just shoot the dude if its in low sec, works for me!


"We brake for nobody"
Admiral IceBlock
Admiral IceBlock
Caldari
Northern Intelligence
SMASH Alliance

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Posted - 2005.08.11 23:15:00 - [146]

just shoot the dude if its in low sec, works for me!
Support POS Overhaul - Read it NOW!
Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.12 05:32:00 - [147]

Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.12 05:32:00 - [148]

Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink
Bozse
Bozse

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Posted - 2005.08.12 06:06:00 - [149]

Originally by: Shai 'Hulud
Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink


Think u missed the point by a longshot, problem is that the same people camp and ***** the complexes 23/7 with out any risk.

I say put all bpc drops in low sec if the complexes shuld drop them so u atleast have to fight for the right to run them.

A better sollution is to have them drop only by commander spawns thus making it more random in distubution.
Bozse
Bozse
Caldari
Reikoku
Band of Brothers

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Posted - 2005.08.12 06:06:00 - [150]

Originally by: Shai 'Hulud
Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink


Think u missed the point by a longshot, problem is that the same people camp and ***** the complexes 23/7 with out any risk.

I say put all bpc drops in low sec if the complexes shuld drop them so u atleast have to fight for the right to run them.

A better sollution is to have them drop only by commander spawns thus making it more random in distubution.

Shai 'Hulud
Shai 'Hulud

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Posted - 2005.08.12 06:56:00 - [151]

Originally by: Bozse
Originally by: Shai 'Hulud
Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink


Think u missed the point by a longshot, problem is that the same people camp and ***** the complexes 23/7 with out any risk.

I say put all bpc drops in low sec if the complexes shuld drop them so u atleast have to fight for the right to run them.

A better sollution is to have them drop only by commander spawns thus making it more random in distubution.

I did not miss you point, you are making an different point alltogether. Most of the posts here have actually asked for a buff of the plexes in the form of a higher respawn rate (as a farmer I would rather enjoy that btw). You are calling for a nerf of these plexes as they do not fit into the "risk = reward" scheme of things.

Now for the part that may suprise you: I agree with you (well kinda). The complexes as a whole need to be balanced. If you think I like doing these boring 3/10's for the entertainment value or a challenge then you are a newb. I do them because as the system is now, I make more off of them than I would off harder complexes etc. etc. The complexes need to be balanced a little bit, to a point where there would be a point for me to go do the less camped, harder complexes. This adjustment doesn't even require a nerf of these low comlexes, as it could just as easily come in the form of a buff of other plexes ugh
Shai 'Hulud
Shai 'Hulud
Guiding Hand Social Club

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Posted - 2005.08.12 06:56:00 - [152]

Edited by: Shai ''Hulud on 12/08/2005 07:36:33
Originally by: Bozse
Originally by: Shai 'Hulud
Edited by: Shai ''Hulud on 12/08/2005 05:33:49
Summary of the complaint in this thread: "Someone else got to what I wanted to kill before I did ... nerf them plz." Rolling Eyes

If you want instanced content do NOT visit these plexes. Wink


Think u missed the point by a longshot, problem is that the same people camp and ***** the complexes 23/7 with out any risk.

I say put all bpc drops in low sec if the complexes shuld drop them so u atleast have to fight for the right to run them.

A better sollution is to have them drop only by commander spawns thus making it more random in distubution.

I did not miss you point, you are making a different point alltogether. Most of the posts here have actually asked for a buff of the plexes in the form of a higher respawn rate (as a farmer I would rather enjoy that btw). You are calling for a nerf of these plexes as they do not fit into the "risk = reward" scheme of things.

Now for the part that may suprise you: I agree with you (well kinda). The complexes as a whole need to be balanced. If you think I like doing these boring 3/10's for the entertainment value or a challenge then you are a newb. I do them because as the system is now, I make more off of them than I would off harder complexes etc. etc. The complexes need to be balanced a little bit, to a point where there would be a point for me to go do the less camped, harder complexes. This adjustment doesn't even require a nerf of these low comlexes, as it could just as easily come in the form of a buff of other plexes ugh
AlleyKat
AlleyKat

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Posted - 2005.08.12 12:27:00 - [153]

From a storyline point-of-view, one might be inclined to think that the serpentis corporation would know better by nowLaughing

Surely they are not that stupid to keep coming back to a sector of space, to rebuild a narcotics refinery, only to have it blown up by the same people, over and over and over and over and over again?

You'd think they would move to another sector of space, or, upgrade their defences, or even (perish the thought) decide that leaving all this juicy booty and high-profit production equipment, only to have it blown up repeatably, is not worth it - and give up this vocation of theirsShocked

Perhaps that's how CCP will see it and the 3/10's will be nerfed/moved as a storyline change...



Regards,

AK.
AlleyKat
AlleyKat
Gallente
The Avalon Foundation

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Posted - 2005.08.12 12:27:00 - [154]

From a storyline point-of-view, one might be inclined to think that the serpentis corporation would know better by nowLaughing

Surely they are not that stupid to keep coming back to a sector of space, to rebuild a narcotics refinery, only to have it blown up by the same people, over and over and over and over and over again?

You'd think they would move to another sector of space, or, upgrade their defences, or even (perish the thought) decide that leaving all this juicy booty and high-profit production equipment, only to have it blown up repeatably, is not worth it - and give up this vocation of theirsShocked

Perhaps that's how CCP will see it and the 3/10's will be nerfed/moved as a storyline change...





Recruitment Film
Indigo Callypso
Indigo Callypso

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Posted - 2005.08.17 13:28:00 - [155]

I have read the above posts and been thinking about this. I kind of like the idea to have the complexes respawn in different places. I think that would make it hard to coordinate getting teams to do them though. What if the complex positions remained the same, but the difficulty level changed with each DT? In other words, if a given complex was a 2/10 today, tomorrow it might be a 7/10, etc. This would at least preserve the known locations for complexes, but after each DT, you would have to discover what level complex it had become. This would probably eliminate a fair amount of "camping" and it would be more opportunity based. In addition, you would randomly have these complexes with the "good stuff" in 0.4 and below. Just my 2 isk.
Indigo Callypso
Indigo Callypso

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Posted - 2005.08.17 13:28:00 - [156]

I have read the above posts and been thinking about this. I kind of like the idea to have the complexes respawn in different places. I think that would make it hard to coordinate getting teams to do them though. What if the complex positions remained the same, but the difficulty level changed with each DT? In other words, if a given complex was a 2/10 today, tomorrow it might be a 7/10, etc. This would at least preserve the known locations for complexes, but after each DT, you would have to discover what level complex it had become. This would probably eliminate a fair amount of "camping" and it would be more opportunity based. In addition, you would randomly have these complexes with the "good stuff" in 0.4 and below. Just my 2 isk.
Quintus Archipirata
Quintus Archipirata

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Posted - 2005.08.17 13:55:00 - [157]

Man I can't beleave some of the things people whine about. I mean come on! Whining about Complex camping? If someone want to spend HOURS and I mean Hours waiting on a respawn then it is the way they play the game. It is there idea of making ISK. I for one have done complexes and there are ways to beat the campers to the punch. You have to be creative or fast.
As for Can's secured in DS. This I don't agree with. If cans were removed from the picture then the campers would have to haul loot or leave it thus giving others a chance.
1/10 to 5/10 complexs are to easy, that i also agree with. To me complexs should have to have a gang to do. That would also stop alot of the camping.
But still in the end if its how a person plays the game who are we to say its wrong if CCP says it is ok :P




Figure out the name and u know my game!
Quintus Archipirata
Quintus Archipirata

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Posted - 2005.08.17 13:55:00 - [158]

Man I can't beleave some of the things people whine about. I mean come on! Whining about Complex camping? If someone want to spend HOURS and I mean Hours waiting on a respawn then it is the way they play the game. It is there idea of making ISK. I for one have done complexes and there are ways to beat the campers to the punch. You have to be creative or fast.
As for Can's secured in DS. This I don't agree with. If cans were removed from the picture then the campers would have to haul loot or leave it thus giving others a chance.
1/10 to 5/10 complexs are to easy, that i also agree with. To me complexs should have to have a gang to do. That would also stop alot of the camping.
But still in the end if its how a person plays the game who are we to say its wrong if CCP says it is ok :P




Figure out the name and u know my game!
without
without

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Posted - 2005.08.17 17:48:00 - [159]

LaughingLaughingLaughingLaughingLaughingLaughing

if your trying so hard and spending so many hours to hit a complex, yet some ass is much better at it then you and keeps beeting you to it.

i suggest insted of camping it for 8-10h then crying as the same ass beat you to it again.
you should spend that 8-10h mining scord is safe space, making 25-35mil and buying a freking BPC

LaughingLaughingLaughingLaughingLaughingLaughing

leave the complex to those who are good at completing them
and u sure dont need SP, i only got about 2mil SP and do them fine

LaughingLaughingLaughingLaughingLaughingLaughing

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without
without

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Posted - 2005.08.17 17:48:00 - [160]

LaughingLaughingLaughingLaughingLaughingLaughing

if your trying so hard and spending so many hours to hit a complex, yet some ass is much better at it then you and keeps beeting you to it.

i suggest insted of camping it for 8-10h then crying as the same ass beat you to it again.
you should spend that 8-10h mining scord is safe space, making 25-35mil and buying a freking BPC

LaughingLaughingLaughingLaughingLaughingLaughing

leave the complex to those who are good at completing them
and u sure dont need SP, i only got about 2mil SP and do them fine

LaughingLaughingLaughingLaughingLaughingLaughing

free wine with every post
Kuningatar
Kuningatar

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Posted - 2005.08.17 18:17:00 - [161]


Farming level 5 has been completed.
Kuningatar
Kuningatar

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Posted - 2005.08.17 18:17:00 - [162]


Farming level 5 has been completed.
HippoKing
HippoKing

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Posted - 2005.08.17 20:44:00 - [163]

first - i don't get y put secure cans inside the DS?
u have to come back with a key in an indy to get the stuff Confused wtf is the point?

second - i see no reason not to complex farm atm - over the last 2 days i have got 2 dread guristas items (photon scattering field, invulnerability field) and 4 or 5 worms (can't remember how many - i have 10-15 in my hangar) for ABSOLUTELY NO RISK in my harpy (2/10 complexes).

by all means, CCP nerf this way of making cash (i think it is WAAAY overprofited atm), but at the moment, if i want spiffy toys to play with (and who doesn't) this is the best way of getting them or making the cash to get them. thus i will keep complex farming till it is no longer the best and easiest way to make cash
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.17 20:44:00 - [164]

Edited by: HippoKing on 17/08/2005 20:59:57
Edited by: HippoKing on 17/08/2005 20:57:47
first - i don't get y put secure cans inside the DS?
u have to come back with a key in an indy to get the stuff Confused wtf is the point?

second - i see no reason not to complex farm atm - over the last 2 days i have got 2 dread guristas items (photon scattering field, invulnerability field) and 4 or 5 worms (can't remember how many - i have 10-15 in my hangar) for ABSOLUTELY NO RISK in my harpy (2/10 complexes).

by all means, CCP nerf this way of making cash (i think it is WAAAY overprofited atm), but at the moment, if i want spiffy toys to play with (and who doesn't) this is the best way of getting them or making the cash to get them. thus i will keep complex farming till it is no longer the best and easiest way to make cash


edit: farming a complex while typing this post, and i just grabbed a multiphasic bolt array :)


edit 2: CCP should make all nice loot from the last overseer - i have got 2/3s of the dread items i have recieved from lvl1 of the complex (and most of the worms from lvl 2)
this is a 4 lvl complex.


justplease
justplease

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Posted - 2005.08.17 23:01:00 - [165]

instance high sec complexes or create a limit to only let one player run the complex once in a week or sth.
farming is uber lame...
justplease
justplease

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Posted - 2005.08.17 23:01:00 - [166]

instance high sec complexes or create a limit to only let one player run the complex once in a week or sth.
farming is uber lame...
Laughlyn Vaughns
Laughlyn Vaughns

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Posted - 2005.08.17 23:18:00 - [167]

i've been to many a complex in my time to wander through first gate and get stuck on the other side waiting for them to respawn, as a corp we usually try and get togtehr once a week to nip into a 3/10 and have a coupel of blasts only tio find halfway through we cant continue. As for puttin lowlevel complexes in lowsec space it'd put most peopel off as sumone said "We can take shots at them" i dont venture into low-sec as TBH i dont have great combat skilsl or experience and am happy doing ma Lv3 agents or mining kernite, but if i fancied going into a 3/10 or 4/10 i shud be able to get summat decent in 0.5 space 4/10. Make the complexes more difficult in Empire if they give good loot dont move them, not everyone wants to vistit lowsec space regulary but if the 4/10 complexes in empire are gonna give a Faction Cruiser BPC then increase NPC's by 50% or mak ethem equivalent to a 5/10 to make it more difficult for us empire babies
Laughlyn Vaughns
Laughlyn Vaughns
Gallente
Lagos-Vaughn Industries

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Posted - 2005.08.17 23:18:00 - [168]

i've been to many a complex in my time to wander through first gate and get stuck on the other side waiting for them to respawn, as a corp we usually try and get togtehr once a week to nip into a 3/10 and have a coupel of blasts only tio find halfway through we cant continue. As for puttin lowlevel complexes in lowsec space it'd put most peopel off as sumone said "We can take shots at them" i dont venture into low-sec as TBH i dont have great combat skilsl or experience and am happy doing ma Lv3 agents or mining kernite, but if i fancied going into a 3/10 or 4/10 i shud be able to get summat decent in 0.5 space 4/10. Make the complexes more difficult in Empire if they give good loot dont move them, not everyone wants to vistit lowsec space regulary but if the 4/10 complexes in empire are gonna give a Faction Cruiser BPC then increase NPC's by 50% or mak ethem equivalent to a 5/10 to make it more difficult for us empire babies
Xerith
Xerith

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Posted - 2005.08.18 02:25:00 - [169]

Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.
Xerith
Xerith
Gallente
Novastorm Inc

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Posted - 2005.08.18 02:25:00 - [170]

Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.
HippoKing
HippoKing

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Posted - 2005.08.18 06:11:00 - [171]

Originally by: Laughlyn Vaughns
only tio find halfway through we cant continue.


Your ship has scanners for a reason - make sure the overseers are there b4 u start
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.18 06:11:00 - [172]

Originally by: Laughlyn Vaughns
only tio find halfway through we cant continue.


Your ship has scanners for a reason - make sure the overseers are there b4 u start


justplease
justplease

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Posted - 2005.08.18 10:51:00 - [173]

Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes
justplease
justplease

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Posted - 2005.08.18 10:51:00 - [174]

Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes
Kalbak
Kalbak

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Posted - 2005.08.18 16:49:00 - [175]

I've been to 6 different complexes a couple times each since the patch. All ranged from level 2 to 4 and were located in high sec systems. Of all the visits, i've never found the key to get past the 1st gate. Half the time, i was the first person there and killed the full spawn and all the structures and still got no key. Always stuck around for at least an hour each time and usually 2 or 3 hours. Still no key.

Some of these were the same ones i used to have a lot of fun in back around the time of exodus release. The respawn times and key drops seemed to be well balanced back then. What happened CCP?

So based on my experience, the empire complexes are broken and a boring waste of time.

Best suggestions i've read here are to limit visits by pilot to once per week and/or 'instance' all the complexes in high sec systems and fix the key drop delays.


Kalbak
Kalbak
Caldari
Federation of Freedom Fighters
Executive Outcomes

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Posted - 2005.08.18 16:49:00 - [176]

I've been to 6 different complexes a couple times each since the patch. All ranged from level 2 to 4 and were located in high sec systems. Of all the visits, i've never found the key to get past the 1st gate. Half the time, i was the first person there and killed the full spawn and all the structures and still got no key. Always stuck around for at least an hour each time and usually 2 or 3 hours. Still no key.

Some of these were the same ones i used to have a lot of fun in back around the time of exodus release. The respawn times and key drops seemed to be well balanced back then. What happened CCP?

So based on my experience, the empire complexes are broken and a boring waste of time.

Best suggestions i've read here are to limit visits by pilot to once per week and/or 'instance' all the complexes in high sec systems and fix the key drop delays.


Natasha Kerensky
Natasha Kerensky

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Posted - 2005.08.18 17:58:00 - [177]

Edited by: Natasha Kerensky on 18/08/2005 17:59:29
would be cool if Concord couldnt enter complexes, that way, what happens in the complex, stays in the complexYARRRR!!

except the n00b training ones of course

EDIT:
/signed on the "no secure cans" policy and increasing the respawn time
Natasha Kerensky
Natasha Kerensky
The Company
Interstellar Starbase Syndicate

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Posted - 2005.08.18 17:58:00 - [178]

Edited by: Natasha Kerensky on 18/08/2005 17:59:29
would be cool if Concord couldnt enter complexes, that way, what happens in the complex, stays in the complexYARRRR!!

except the n00b training ones of course

EDIT:
/signed on the "no secure cans" policy and increasing the respawn time

Xerith
Xerith

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Posted - 2005.08.18 22:36:00 - [179]

Originally by: justplease
Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes


Wasn't him. I am keeping the name to myself for now. He has three Vil BPCs on escrow as of the time of this post and they were not there yesterday. So that gives you an idea of how hard he is camping them.
Xerith
Xerith
Gallente
Novastorm Inc

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Posted - 2005.08.18 22:36:00 - [180]

Originally by: justplease
Originally by: Xerith
Had my run in with a complex farmer today. I had just got a new AF and was wanting to test it out so I went out and found a 3/10, which I do about once a week. Only had a the Chief and Headmaster up but oh well. I killed the frigs and Chief and warped to the next area where the Headmaster was. I start clearing it out and was in there for a good 5 minutes then a guy in a Wolf warps in. I asked him to please not to interfer and that I was here first (I always scan the complex and leave if I see anyone, not worth staying around). He replies with "So?" and heads for the Headmaster and kills him, taking the drop. He then started talking smack...says how I should do this and that and then warps out. I tried to find another 3/10 and what do I find? Same guy there doing the same thing. Rolling Eyes I gave up and ran missions.

I found this very rude, for a guy that has been playing for two years, to come into a complex that someone is doing to pretty much steal a kill like that and then talk smack to them.

I would like to see CCP to make complexs a once a week deal. And more so to make it where you can't enter a complex when there are others inside unless you are in a gang with them or they are corp mates.

i bet it was
Shai 'Hulud
Rolling EyesRolling EyesRolling Eyes
mr. pure pvp corp farming complexes in high sec space all the timeRolling Eyes


Wasn't him. I am keeping the name to myself for now. He has three Vil BPCs on escrow as of the time of this post and they were not there yesterday. So that gives you an idea of how hard he is camping them.
HippoKing
HippoKing

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Posted - 2005.08.18 22:42:00 - [181]

Edited by: HippoKing on 18/08/2005 22:42:37
i have 13 worms in my hangar - if i put em all on escrow now, does it mean i got em all in one day?

edit: just realised how much i am gonna get flamed for having that many worms Razz
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.18 22:42:00 - [182]

Edited by: HippoKing on 18/08/2005 22:42:37
i have 13 worms in my hangar - if i put em all on escrow now, does it mean i got em all in one day?

edit: just realised how much i am gonna get flamed for having that many worms Razz


Scoundrelus
Scoundrelus

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Posted - 2005.08.19 22:30:00 - [183]

Didnt read the whole thing but listen to this: Ive been playing for a month and a half and someone was kind enough to let me know where there is one uncamped complex. Well thats nice and all but I dont want to shackle myself to one system. Every... and i mean EVERY single Complex ive ever entered is camped. Sometimes by like 3 people! This is messed up, im still new and I just want to do a complex, its not too much to ask!

I do see it from others perspectives though. Tens of thousands of players and only so many complexes. Maybe add more complexes? Also if theyre going to limit the usage of a complex to doing it once per week then that complex better drop something pretty damn nice when I do it.

Anchoring cans in a complex is also ridiculous. Possible solutions? Well the limiter is nice. But 1 week? No way. How about this: Make complexes bigger? Example, one acceleration gate to get in, once your in the first stage there 2 more acceleration gates leading to two different areas with different bosses and such. This wouldnt eliminate camping but possibly reduce it. Also more complexes doesnt hurt.

Oh and the reason a lot of complexes like 1/10, 2/10 are camped it because of those faction drops. NO NEWB SHOULD BE ABLE TO GET A FACTION BPC SO EASILY. You should do one of those and get a nice item at the end, and you should have difficulty doing it. However you have players who've been playing for a year or so take a Harpy or something into a complex and clear it out without breaking a sweat!

Another thing: Harpies and other assault ships can enter frigate/destroyer Complexes. This should be removed. Yes I understand they are frigate hull class but nevertheless they are too powerful to be in 1/10 complexes. Leave newbie complexes to the newbs.
===============================================
I will punch you with my laser!
-Scoundrelus
Scoundrelus
Scoundrelus
The Black Fleet

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Posted - 2005.08.19 22:30:00 - [184]

Didnt read the whole thing but listen to this: Ive been playing for a month and a half and someone was kind enough to let me know where there is one uncamped complex. Well thats nice and all but I dont want to shackle myself to one system. Every... and i mean EVERY single Complex ive ever entered is camped. Sometimes by like 3 people! This is messed up, im still new and I just want to do a complex, its not too much to ask!

I do see it from others perspectives though. Tens of thousands of players and only so many complexes. Maybe add more complexes? Also if theyre going to limit the usage of a complex to doing it once per week then that complex better drop something pretty damn nice when I do it.

Anchoring cans in a complex is also ridiculous. Possible solutions? Well the limiter is nice. But 1 week? No way. How about this: Make complexes bigger? Example, one acceleration gate to get in, once your in the first stage there 2 more acceleration gates leading to two different areas with different bosses and such. This wouldnt eliminate camping but possibly reduce it. Also more complexes doesnt hurt.

Oh and the reason a lot of complexes like 1/10, 2/10 are camped it because of those faction drops. NO NEWB SHOULD BE ABLE TO GET A FACTION BPC SO EASILY. You should do one of those and get a nice item at the end, and you should have difficulty doing it. However you have players who've been playing for a year or so take a Harpy or something into a complex and clear it out without breaking a sweat!

Another thing: Harpies and other assault ships can enter frigate/destroyer Complexes. This should be removed. Yes I understand they are frigate hull class but nevertheless they are too powerful to be in 1/10 complexes. Leave newbie complexes to the newbs.
Abrasion
Abrasion

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Posted - 2005.08.20 12:53:00 - [185]

How about they just make complexes harder again like they were originally?

Obviously if they are being farmed/camped its because they are an easy and good source of money.

When they were first added they were so hard that it was months before people even started doing them, when ccp made them easier.

Abrasion
Abrasion

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Posted - 2005.08.20 12:53:00 - [186]

How about they just make complexes harder again like they were originally?

Obviously if they are being farmed/camped its because they are an easy and good source of money.

When they were first added they were so hard that it was months before people even started doing them, when ccp made them easier.

Darlan Flame
Darlan Flame

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Posted - 2005.08.20 15:08:00 - [187]

In any MMO game where you have any sort of NPC/mob that is non-instanced with a very high possible reward for slaying it, said NPC will be farmed. This is not a new concept. In fact, it's happened in every MMO that has ever exsisted. FFXI, everquest, SWG, RO, you name it, if it had a monster out in the open that dropped awesome loot, you can be damned sure he was being farmed. Game designers saw this, and invented instancing. Now each player could have the full experiance of the NPC content without having a large portion of it ruined by the people farming the awesome item the devs put in the game to get you there in the first place.

Farming is an old problem. The answer was instancing. If you dont want instancing, fine. You get farming. There are two choices. There is no middle ground.

Personally, I'm in favor of instancing. Very little pvp goes on in complexes regardless.

To me at least, fun complexes are > stupid refusal to instance stuff because thats just how we do things here.

Of course, since everyone is so steadfast against instancing anything at all, ever, let me introduce you to me friend, Ub3rF4rm3r. He's here from server restart on, and he's going to be hoarding every last passkey and killing every single overseer in the entire region. He's then going to take his ultra high end loot and make millions, thanks to his superior ability to grind.

Ah yes, he too believes that superior grinders and farmers are better than instancing.

I bet you two will get along great.
Darlan Flame
Darlan Flame
GoonFleet

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Posted - 2005.08.20 15:08:00 - [188]

In any MMO game where you have any sort of NPC/mob that is non-instanced with a very high possible reward for slaying it, said NPC will be farmed. This is not a new concept. In fact, it's happened in every MMO that has ever exsisted. FFXI, everquest, SWG, RO, you name it, if it had a monster out in the open that dropped awesome loot, you can be damned sure he was being farmed. Game designers saw this, and invented instancing. Now each player could have the full experiance of the NPC content without having a large portion of it ruined by the people farming the awesome item the devs put in the game to get you there in the first place.

Farming is an old problem. The answer was instancing. If you dont want instancing, fine. You get farming. There are two choices. There is no middle ground.

Personally, I'm in favor of instancing. Very little pvp goes on in complexes regardless.

To me at least, fun complexes are > stupid refusal to instance stuff because thats just how we do things here.

Of course, since everyone is so steadfast against instancing anything at all, ever, let me introduce you to me friend, Ub3rF4rm3r. He's here from server restart on, and he's going to be hoarding every last passkey and killing every single overseer in the entire region. He's then going to take his ultra high end loot and make millions, thanks to his superior ability to grind.

Ah yes, he too believes that superior grinders and farmers are better than instancing.

I bet you two will get along great.
Scoundrelus
Scoundrelus

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Posted - 2005.08.20 15:31:00 - [189]

The only game with 0 Farming (that bothers players) is Guild Wars. Since you get your own copy of the map and all. You can still farm but it doesnt bother players.
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Scoundrelus
Scoundrelus
The Black Fleet

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Posted - 2005.08.20 15:31:00 - [190]

The only game with 0 Farming (that bothers players) is Guild Wars. Since you get your own copy of the map and all. You can still farm but it doesnt bother players.
Inside Out
Inside Out

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Posted - 2005.08.20 18:30:00 - [191]

Edited by: Inside Out on 20/08/2005 18:31:46
Read above, for the first couple of months that complexes were added, they were not farmed atall, this is because they were super hard and there was a high risk when trying to do one.

Now, CCP have nerfed the complexes in difficulty big time, now people can breeze through them without risk mostly (apart from the 10/10 sansha, its not possible even with a dreadnought, but thats a 1 off) - please note that nobody farms the 10/10 sansha complexes, NOBODY.

Make the complexes harder again or forever watch them be farmed.
Inside Out
Inside Out

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Posted - 2005.08.20 18:30:00 - [192]

Edited by: Inside Out on 20/08/2005 18:31:46
Read above, for the first couple of months that complexes were added, they were not farmed atall, this is because they were super hard and there was a high risk when trying to do one.

Now, CCP have nerfed the complexes in difficulty big time, now people can breeze through them without risk mostly (apart from the 10/10 sansha, its not possible even with a dreadnought, but thats a 1 off) - please note that nobody farms the 10/10 sansha complexes, NOBODY.

Make the complexes harder again or forever watch them be farmed.
HippoKing
HippoKing

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Posted - 2005.08.21 14:27:00 - [193]

Screw faction ship BPCs - they are worth ****all now - i do complexes for faction loot
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.21 14:27:00 - [194]

Screw faction ship BPCs - they are worth ****all now - i do complexes for faction loot


Zaldiri
Zaldiri

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Posted - 2005.08.21 15:49:00 - [195]

This is wy I only to low sec complexes. Theres hardly anyone in them... and if there is anyone there who you dont like (cos there farming) you can attack them.

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Zaldiri
Zaldiri
Caldari
Automated Industries

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Posted - 2005.08.21 15:49:00 - [196]

This is wy I only to low sec complexes. Theres hardly anyone in them... and if there is anyone there who you dont like (cos there farming) you can attack them.

-----------------------------------------------
Admiral of King Frieza's Super Saiyan fleet.
Talio ZomB
Talio ZomB

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Posted - 2005.08.22 12:13:00 - [197]

Just from reading most of the comments here I can tell a lot of the complexes ppl are doing are serpentis. Here's a question, any of you found faction loot in a Gurista complex? If I get to a serpentis 3/10 that has a stronghold I am guaranteed nice loot. But in all the many times I have done gurista 1/10, 2/10, 4/10 and 8/10, I have never ever found any faction loot. This is highly disappointing as, (me being selfish), I even solo the 8/10s which requires hauling like 6000 torps that I bought for like 2000 isk each through 0.0 to the complex system then getting my raven and slugging it out for a few hours to complete them to find only overseers, granted the overseers is worth a fair whack but I want faction gear. Do ccp hate us for hanging around Caldari space and the 0.0 around it?

Talio ZomB
Talio ZomB

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Posted - 2005.08.22 12:13:00 - [198]

Just from reading most of the comments here I can tell a lot of the complexes ppl are doing are serpentis. Here's a question, any of you found faction loot in a Gurista complex? If I get to a serpentis 3/10 that has a stronghold I am guaranteed nice loot. But in all the many times I have done gurista 1/10, 2/10, 4/10 and 8/10, I have never ever found any faction loot. This is highly disappointing as, (me being selfish), I even solo the 8/10s which requires hauling like 6000 torps that I bought for like 2000 isk each through 0.0 to the complex system then getting my raven and slugging it out for a few hours to complete them to find only overseers, granted the overseers is worth a fair whack but I want faction gear. Do ccp hate us for hanging around Caldari space and the 0.0 around it?

Jasmine Constantine
Jasmine Constantine

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Posted - 2005.08.22 12:31:00 - [199]


Interesting thread, I can see how all this complex-camping is annoying for sure. I'm thinking the only solution is player-led response though surely? Wouldn't war-deccing and cleaning up the scoundrels be the cleanest route? Or maybe paying a small merc corp to clean out the campers? The one actual gameplay change that might be would looking at could be to stop starter corp members from being able to access complexes (because they are immune to wardecs) and that way anyone hunting for the fat loot would be facing potential risk?

Anyway because I'm such a total complex/agent/anything that doesn't involve drones and guns in 0.0 noob, what is a Vigilant btw, and what does it do?

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Jasmine Constantine
Jasmine Constantine
Gallente
Jericho Fraction
The Star Fraction

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Posted - 2005.08.22 12:31:00 - [200]


Interesting thread, I can see how all this complex-camping is annoying for sure. I'm thinking the only solution is player-led response though surely? Wouldn't war-deccing and cleaning up the scoundrels be the cleanest route? Or maybe paying a small merc corp to clean out the campers? The one actual gameplay change that might be would looking at could be to stop starter corp members from being able to access complexes (because they are immune to wardecs) and that way anyone hunting for the fat loot would be facing potential risk?

Anyway because I'm such a total complex/agent/anything that doesn't involve drones and guns in 0.0 noob, what is a Vigilant btw, and what does it do?


Star Fraction is recruiting

nahtoh
nahtoh

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Posted - 2005.08.22 19:06:00 - [201]

Originally by: HippoKing
Edited by: HippoKing on 17/08/2005 20:59:57
Edited by: HippoKing on 17/08/2005 20:57:47
first - i don't get y put secure cans inside the DS?
u have to come back with a key in an indy to get the stuff Confused wtf is the point?

second - i see no reason not to complex farm atm - over the last 2 days i have got 2 dread guristas items (photon scattering field, invulnerability field) and 4 or 5 worms (can't remember how many - i have 10-15 in my hangar) for ABSOLUTELY NO RISK in my harpy (2/10 complexes).

by all means, CCP nerf this way of making cash (i think it is WAAAY overprofited atm), but at the moment, if i want spiffy toys to play with (and who doesn't) this is the best way of getting them or making the cash to get them. thus i will keep complex farming till it is no longer the best and easiest way to make cash


edit: farming a complex while typing this post, and i just grabbed a multiphasic bolt array :)


edit 2: CCP should make all nice loot from the last overseer - i have got 2/3s of the dread items i have recieved from lvl1 of the complex (and most of the worms from lvl 2)
this is a 4 lvl complex.


and 4/10s drop nothing...see a problem here? lucked out once and got a gila BPc...apart from that guristas 4/10 scout outposts drop crap...granted I don't farm it I may run it once every couple of days when I don't have lot of time online...

"I am not saying there should be capital punishment for stupidity, but
why can`t we just take the safety labels off everything and let the
problem solve itself" (credits to mcallister TCS)
nahtoh
nahtoh
Caldari
Bull Industries

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Posted - 2005.08.22 19:06:00 - [202]

Originally by: HippoKing
Edited by: HippoKing on 17/08/2005 20:59:57
Edited by: HippoKing on 17/08/2005 20:57:47
first - i don't get y put secure cans inside the DS?
u have to come back with a key in an indy to get the stuff Confused wtf is the point?

second - i see no reason not to complex farm atm - over the last 2 days i have got 2 dread guristas items (photon scattering field, invulnerability field) and 4 or 5 worms (can't remember how many - i have 10-15 in my hangar) for ABSOLUTELY NO RISK in my harpy (2/10 complexes).

by all means, CCP nerf this way of making cash (i think it is WAAAY overprofited atm), but at the moment, if i want spiffy toys to play with (and who doesn't) this is the best way of getting them or making the cash to get them. thus i will keep complex farming till it is no longer the best and easiest way to make cash


edit: farming a complex while typing this post, and i just grabbed a multiphasic bolt array :)


edit 2: CCP should make all nice loot from the last overseer - i have got 2/3s of the dread items i have recieved from lvl1 of the complex (and most of the worms from lvl 2)
this is a 4 lvl complex.


and 4/10s drop nothing...see a problem here? lucked out once and got a gila BPc...apart from that guristas 4/10 scout outposts drop crap...granted I don't farm it I may run it once every couple of days when I don't have lot of time online...
=========
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self
Mangus Thermopyle
Mangus Thermopyle

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Posted - 2005.08.23 13:45:00 - [203]

The biggest problems are at the easy complexes, and they are the most important one to keep clean, so corp war wont solve much (could still be fun though).

I wrote a suggestion to a solution in this thread.
Mangus Thermopyle
Mangus Thermopyle
Chosen Path
Lotka Volterra

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Posted - 2005.08.23 13:45:00 - [204]

The biggest problems are at the easy complexes, and they are the most important one to keep clean, so corp war wont solve much (could still be fun though).

I wrote a suggestion to a solution in this thread.
Trelennen
Trelennen

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Posted - 2005.08.23 16:32:00 - [205]

Originally by: Mangus Thermopyle
The biggest problems are at the easy complexes, and they are the most important one to keep clean, so corp war wont solve much (could still be fun though).

I wrote a suggestion to a solution in this thread.


Well, these are not that easy for young players. So if you make all complexes more difficult, you prevent new players to have fun doing them. But still, it's way too easy for experienced players, and being that easy for them with such rewards in them, it's the best time investment for advanced players to make money, and that's the problem. I can't figure out a solution for having complexes doable by young players and still not too easy or unaccessible for more experienced ones (maybe a limit on total SP in navigation, spaceship command, gunnery and other combat skills?).


Preventing starter corp people from running complexes is such a great idea... Currently complexes is one of the fun thing a solo or mostly solo player can do with agent running. And you want then to decrease their fun possibility, very nice.


Having the complexes in a all respawn, and in another place is a good idea for me. Specialy if at the same time you have a limit of time between two complexes you can run (for each difficulty, higher ones needing more time between two). Make the key not viable outside the complex, and the key holder respawn when key looter has gone outside complex (and then can't enter that kind of complex for x hours). The locking of the entrance gate when there is already a player or a gang inside is imho a good idea. That's one of the reason you see so many jerks in there, who will get in after you and claiming the complex is theirs, and steal you some loot while you're fighting the other pirates, or steal you the boss.

Making all complexes in low sec so you can attack that kind of guy? Great, then again you prevent any young player to enjoy a complex, because there will always be a jerk (strangely most of those jerks have 20M+ SP...) who will come, and you won't be able to do anything because you'd have no chance against them. Even worse, imagine you're struggling against those pirates, cause at your leel of skill there is a real challenge a real risk. Then come this *** who just add the little bit damage to what pirates do to kill you. What a big risk for him, gee...


Also, given comments in there, I can see that some complexes are more farmed than others, and that is because some drops much better. Serpentis seem to be the best reward complexes, with a good loot each time you can do it with all structures and pirates in it. In addition it seems there is lots of them, at different difficulty levels. Take Sansha's, there's nearly none at difficulty 2/10, instead you have lots of drone complexes. Never anybody in those drone complexes, because only thing you get is some minerals (and not that much). Guess you can do what, 40K ISK running a drone 2/10 complex? I get more in 1/10 sansha only with bountys (and you don't have a good drop each time, far from that, even when you got the complex full of the droping pirates).
Trelennen
Trelennen
Disturbed Hoggs

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Posted - 2005.08.23 16:32:00 - [206]

Originally by: Mangus Thermopyle
The biggest problems are at the easy complexes, and they are the most important one to keep clean, so corp war wont solve much (could still be fun though).

I wrote a suggestion to a solution in this thread.


Well, these are not that easy for young players. So if you make all complexes more difficult, you prevent new players to have fun doing them. But still, it's way too easy for experienced players, and being that easy for them with such rewards in them, it's the best time investment for advanced players to make money, and that's the problem. I can't figure out a solution for having complexes doable by young players and still not too easy or unaccessible for more experienced ones (maybe a limit on total SP in navigation, spaceship command, gunnery and other combat skills?).


Preventing starter corp people from running complexes is such a great idea... Currently complexes is one of the fun thing a solo or mostly solo player can do with agent running. And you want then to decrease their fun possibility, very nice.


Having the complexes in a all respawn, and in another place is a good idea for me. Specialy if at the same time you have a limit of time between two complexes you can run (for each difficulty, higher ones needing more time between two). Make the key not viable outside the complex, and the key holder respawn when key looter has gone outside complex (and then can't enter that kind of complex for x hours). The locking of the entrance gate when there is already a player or a gang inside is imho a good idea. That's one of the reason you see so many jerks in there, who will get in after you and claiming the complex is theirs, and steal you some loot while you're fighting the other pirates, or steal you the boss.

Making all complexes in low sec so you can attack that kind of guy? Great, then again you prevent any young player to enjoy a complex, because there will always be a jerk (strangely most of those jerks have 20M+ SP...) who will come, and you won't be able to do anything because you'd have no chance against them. Even worse, imagine you're struggling against those pirates, cause at your leel of skill there is a real challenge a real risk. Then come this *** who just add the little bit damage to what pirates do to kill you. What a big risk for him, gee...


Also, given comments in there, I can see that some complexes are more farmed than others, and that is because some drops much better. Serpentis seem to be the best reward complexes, with a good loot each time you can do it with all structures and pirates in it. In addition it seems there is lots of them, at different difficulty levels. Take Sansha's, there's nearly none at difficulty 2/10, instead you have lots of drone complexes. Never anybody in those drone complexes, because only thing you get is some minerals (and not that much). Guess you can do what, 40K ISK running a drone 2/10 complex? I get more in 1/10 sansha only with bountys (and you don't have a good drop each time, far from that, even when you got the complex full of the droping pirates).
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
schartok
schartok

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Posted - 2005.08.29 18:03:00 - [207]

while i may not have a great answer for farming (i prefer soloing instances... hopefully difficult, but doable-with-care ones) i do look forward to finding giant secure containers inside deadspace complexes, it affords me the opportunity to log in with ms disposable and cost someone untold amounts of isk for the price of a pretty explosion)
Twisted Evil

schartok
schartok

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Posted - 2005.08.29 18:03:00 - [208]

while i may not have a great answer for farming (i prefer soloing instances... hopefully difficult, but doable-with-care ones) i do look forward to finding giant secure containers inside deadspace complexes, it affords me the opportunity to log in with ms disposable and cost someone untold amounts of isk for the price of a pretty explosion)
Twisted Evil

goobet
goobet

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Posted - 2005.08.29 19:58:00 - [209]

Edited by: goobet on 29/08/2005 19:58:56
just move em out to 0.0

they wont be nearly as crowded.

Twisted EvilYARRRR!!
goobet
goobet

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Posted - 2005.08.29 19:58:00 - [210]

Edited by: goobet on 29/08/2005 19:58:56
just move em out to 0.0

they wont be nearly as crowded.

Twisted EvilYARRRR!!
Trelennen
Trelennen

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Posted - 2005.08.30 02:05:00 - [211]

Originally by: goobet
Edited by: goobet on 29/08/2005 19:58:56
just move em out to 0.0

they wont be nearly as crowded.

Twisted EvilYARRRR!!

And you would prevent any new player from the fun of them, great! Currently they have not much chance either, with people farming them, but at least they have some opportunity to run them (and definitely running them at a moment where they are really difficult for you given your skills and fitting gives a load of fun! :))
Trelennen
Trelennen
Disturbed Hoggs

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Posted - 2005.08.30 02:05:00 - [212]

Originally by: goobet
Edited by: goobet on 29/08/2005 19:58:56
just move em out to 0.0

they wont be nearly as crowded.

Twisted EvilYARRRR!!

And you would prevent any new player from the fun of them, great! Currently they have not much chance either, with people farming them, but at least they have some opportunity to run them (and definitely running them at a moment where they are really difficult for you given your skills and fitting gives a load of fun! :))
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
Sarduk Larish
Sarduk Larish

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Posted - 2005.08.30 07:09:00 - [213]

I like the suggestion posted way back in this thread, of a limit on how often you can enter the same complex.

Once a day seems the most obvious (with the limit re-setting on downtime).

It wont remove farming totaly (multiple accounts) but will remove the 'casual' farmers.

Throw in a limit to how long a person can stay in a complex (say an hour for lvl 1 then scale up from there) and jobs a goodun Very Happy


Sarduk Larish
Sarduk Larish
Amarr
Equitatus Vindex

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Posted - 2005.08.30 07:09:00 - [214]

I like the suggestion posted way back in this thread, of a limit on how often you can enter the same complex.

Once a day seems the most obvious (with the limit re-setting on downtime).

It wont remove farming totaly (multiple accounts) but will remove the 'casual' farmers.

Throw in a limit to how long a person can stay in a complex (say an hour for lvl 1 then scale up from there) and jobs a goodun Very Happy


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Latex Mistress
Latex Mistress

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Posted - 2005.08.30 08:45:00 - [215]

Thanks for this post.

I ran a couple complexes months ago and came across the same things listed here; so I quit going. But now my corp's is going to take some time off to blow steam and we're thinking about doing some complexes for a good time. After reading what people have to say here, it's fairly obvious that we're going to have to stick with the low-sec 'plexes if at all... Kinda sucks when you have to make it a multi-BS corp-outing just to do a complex because of some greedy snot. ugh It'd be nice to just jump into some AF's and have a good time at a 4/10, but it is a shame that all players don't have the same opportunity.

Oh well... low-sec is low-sec for a reason! Twisted Evil



Latex Mistress
Latex Mistress
Body Count Inc.
Mercenary Coalition

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Posted - 2005.08.30 08:45:00 - [216]

Thanks for this post.

I ran a couple complexes months ago and came across the same things listed here; so I quit going. But now my corp's is going to take some time off to blow steam and we're thinking about doing some complexes for a good time. After reading what people have to say here, it's fairly obvious that we're going to have to stick with the low-sec 'plexes if at all... Kinda sucks when you have to make it a multi-BS corp-outing just to do a complex because of some greedy snot. ugh It'd be nice to just jump into some AF's and have a good time at a 4/10, but it is a shame that all players don't have the same opportunity.

Oh well... low-sec is low-sec for a reason! Twisted Evil


LM


Latex Mistresss: bringing truth to the truculent one post at a time
Sanaen Eydanwadh
Sanaen Eydanwadh

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Posted - 2005.08.30 15:22:00 - [217]

Originally by: Sarduk Larish
I like the suggestion posted way back in this thread, of a limit on how often you can enter the same complex.

Once a day seems the most obvious (with the limit re-setting on downtime).
Very Happy


wait-wait-wait "once a day"? are there some people who do the same complex over and over multiple times a day?? I thought I didn't think the farming-problem was *that* bad, in fact I didn't think some people could be *that* bored with their lives Shocked

About the "instancing" thing - I don't get how it could reduce farming ?? there would just be multiple complexes to farm instead of one, which means every player would farm his "plex" instead of just some greedy-bored-needing-to-get-a-life dudes... would it be better? EVErgrind Online striking back?

I've never been in a complex actually (tried twice I think, and -> camped, obviously), readed this to get a clue... Now I think I'll never try it again Laughing (altho reducing the loots values and putting a time limit -only once per player, or only once a week if it must be? - would sound like wise solutions to me...)
Sanaen Eydanwadh
Sanaen Eydanwadh
Sebiestor tribe

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Posted - 2005.08.30 15:22:00 - [218]

Originally by: Sarduk Larish
I like the suggestion posted way back in this thread, of a limit on how often you can enter the same complex.

Once a day seems the most obvious (with the limit re-setting on downtime).
Very Happy


wait-wait-wait "once a day"? are there some people who do the same complex over and over multiple times a day?? I thought I didn't think the farming-problem was *that* bad, in fact I didn't think some people could be *that* bored with their lives Shocked

About the "instancing" thing - I don't get how it could reduce farming ?? there would just be multiple complexes to farm instead of one, which means every player would farm his "plex" instead of just some greedy-bored-needing-to-get-a-life dudes... would it be better? EVErgrind Online striking back?

I've never been in a complex actually (tried twice I think, and -> camped, obviously), readed this to get a clue... Now I think I'll never try it again Laughing (altho reducing the loots values and putting a time limit -only once per player, or only once a week if it must be? - would sound like wise solutions to me...)
HippoKing
HippoKing

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Posted - 2005.08.30 18:34:00 - [219]

Originally by: Sanaen Eydanwadh
Originally by: Sarduk Larish
I like the suggestion posted way back in this thread, of a limit on how often you can enter the same complex.

Once a day seems the most obvious (with the limit re-setting on downtime).
Very Happy


wait-wait-wait "once a day"? are there some people who do the same complex over and over multiple times a day?? I thought I didn't think the farming-problem was *that* bad, in fact I didn't think some people could be *that* bored with their lives Shocked


i agree with the idea of once a day with DT as the barrier, but this would have to be for all complexes of this type (for example, i can only do one guristas 2/10 a day) and make each complex instanced for each player or gang.

and yes, i have done the same complex several times - i think i have probably run the pith deadspace depot about 10 times in one day Embarassed, in the few days after cold war, when the faction frigs still sold for 70mil+. it was the day with a couple of reboots due to server instability (complex farmer's dream)

Originally by: Sanaen Eydanwadh
About the "instancing" thing - I don't get how it could reduce farming ?? there would just be multiple complexes to farm instead of one, which means every player would farm his "plex" instead of just some greedy-bored-needing-to-get-a-life dudes... would it be better? EVErgrind Online striking back?


not if combined with the limits discussed above - so I can only do one guristas 2/10 a day, and that complex is just for me, and me alone (or my gang). this would also stop evil players ruining a person's one attempt at a complex that day

Originally by: Sanaen Eydanwadh
I've never been in a complex actually (tried twice I think, and -> camped, obviously), readed this to get a clue... Now I think I'll never try it again Laughing (altho reducing the loots values and putting a time limit -only once per player, or only once a week if it must be? - would sound like wise solutions to me...)


if u do find an empty one (nowhere near as hard as every1 makes out), then go for it - its fun as well as profitable (at least the first few times)
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.30 18:34:00 - [220]

Originally by: Sanaen Eydanwadh
Originally by: Sarduk Larish
I like the suggestion posted way back in this thread, of a limit on how often you can enter the same complex.

Once a day seems the most obvious (with the limit re-setting on downtime).
Very Happy


wait-wait-wait "once a day"? are there some people who do the same complex over and over multiple times a day?? I thought I didn't think the farming-problem was *that* bad, in fact I didn't think some people could be *that* bored with their lives Shocked


i agree with the idea of once a day with DT as the barrier, but this would have to be for all complexes of this type (for example, i can only do one guristas 2/10 a day) and make each complex instanced for each player or gang.

and yes, i have done the same complex several times - i think i have probably run the pith deadspace depot about 10 times in one day Embarassed, in the few days after cold war, when the faction frigs still sold for 70mil+. it was the day with a couple of reboots due to server instability (complex farmer's dream)

Originally by: Sanaen Eydanwadh
About the "instancing" thing - I don't get how it could reduce farming ?? there would just be multiple complexes to farm instead of one, which means every player would farm his "plex" instead of just some greedy-bored-needing-to-get-a-life dudes... would it be better? EVErgrind Online striking back?


not if combined with the limits discussed above - so I can only do one guristas 2/10 a day, and that complex is just for me, and me alone (or my gang). this would also stop evil players ruining a person's one attempt at a complex that day

Originally by: Sanaen Eydanwadh
I've never been in a complex actually (tried twice I think, and -> camped, obviously), readed this to get a clue... Now I think I'll never try it again Laughing (altho reducing the loots values and putting a time limit -only once per player, or only once a week if it must be? - would sound like wise solutions to me...)


if u do find an empty one (nowhere near as hard as every1 makes out), then go for it - its fun as well as profitable (at least the first few times)


HippoKing
HippoKing

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Posted - 2005.08.30 18:42:00 - [221]

oh yeah, and a confession:

about a week ago, i was doing a complex (2/10 pith again). a relative noob in a kessy (2-3 weeks i think) warped into the complex as i got the key

i headed for the acceleration gate, and warped through.

i went straight for the overseer (in my harpy), and took him down. as i went to the can, the kessy came into the 2nd lvl, riding on my key.

i got the can, and progressed to the next lvl, followed by this kessy (who was not responding on local)

i managed to get the overseer effects from lvl3 as well, and warped to the last level
the kessy, of course, followed.

seeing victory (stealing the final overseers loot) was at hand, the kessy opened fire and charged the overseer, aggroing everyone in the deadspace (cept 2 cruisers and 2 frigs who were after me)


i could have helped him - i probably could have killed enough of them in time to let him survive
i didn't
i sat there and laughed as they ripped that (attempted) thieving bastard got ripped to shreds by the overseer's guards Twisted Evil

he dropped a full set of limos standard launchers, and then the overseer dropped a worm YARRRR!!


after this, i felt like a complete bastard, but at the time it seemed the natural thing to do

i'm sorry
HippoKing
HippoKing
Caldari
The I-Win Button

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Posted - 2005.08.30 18:42:00 - [222]

oh yeah, and a confession:

about a week ago, i was doing a complex (2/10 pith again). a relative noob in a kessy (2-3 weeks i think) warped into the complex as i got the key

i headed for the acceleration gate, and warped through.

i went straight for the overseer (in my harpy), and took him down. as i went to the can, the kessy came into the 2nd lvl, riding on my key.

i got the can, and progressed to the next lvl, followed by this kessy (who was not responding on local)

i managed to get the overseer effects from lvl3 as well, and warped to the last level
the kessy, of course, followed.

seeing victory (stealing the final overseers loot) was at hand, the kessy opened fire and charged the overseer, aggroing everyone in the deadspace (cept 2 cruisers and 2 frigs who were after me)


i could have helped him - i probably could have killed enough of them in time to let him survive
i didn't
i sat there and laughed as they ripped that (attempted) thieving bastard got ripped to shreds by the overseer's guards Twisted Evil

he dropped a full set of limos standard launchers, and then the overseer dropped a worm YARRRR!!


after this, i felt like a complete bastard, but at the time it seemed the natural thing to do

i'm sorry


Trelennen
Trelennen

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Posted - 2005.08.30 19:48:00 - [223]

Originally by: HippoKing
after this, i felt like a complete bastard, but at the time it seemed the natural thing to do

i'm sorry

Don't be sorry for this noob but already jerk, you were perfectly right to let him being killed, he was the bastard, not you. Unfortunately i don't think it'll make him learn not to steal people's loot in complexes, but probably only to wait for them to get aggro before running straight on the can for the loot :/ (I got alot of these, but they were not noob, and were much more safe in there than I was, specialy with me having the aggro.)
Trelennen
Trelennen
Disturbed Hoggs

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Posted - 2005.08.30 19:48:00 - [224]

Originally by: HippoKing
after this, i felt like a complete bastard, but at the time it seemed the natural thing to do

i'm sorry

Don't be sorry for this noob but already jerk, you were perfectly right to let him being killed, he was the bastard, not you. Unfortunately i don't think it'll make him learn not to steal people's loot in complexes, but probably only to wait for them to get aggro before running straight on the can for the loot :/ (I got alot of these, but they were not noob, and were much more safe in there than I was, specialy with me having the aggro.)
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xJESTERx
xJESTERx

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Posted - 2005.08.30 20:11:00 - [225]

i only got about 1/2 through the second page of this topic, because its the same repeating crap over and over. But i can't see how now one has put 2 and 2 together. TAKE OUT THE DAM BPCs stick em on random ships in low sec i dont know, nor care. but before the patch or update when these bpcs where introduced complexes were empty. I know, because i was one of the very few that did them. And take out that faction loot too. stick it in 0.0. Its empty as it is. Nothing worth 20M+ should be dropped in empire. You can't increase the respawn time or decrease the drop rate. It might weed out a few but the item will just become more valuable.
xJESTERx
xJESTERx

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Posted - 2005.08.30 20:11:00 - [226]

i only got about 1/2 through the second page of this topic, because its the same repeating crap over and over. But i can't see how now one has put 2 and 2 together. TAKE OUT THE DAM BPCs stick em on random ships in low sec i dont know, nor care. but before the patch or update when these bpcs where introduced complexes were empty. I know, because i was one of the very few that did them. And take out that faction loot too. stick it in 0.0. Its empty as it is. Nothing worth 20M+ should be dropped in empire. You can't increase the respawn time or decrease the drop rate. It might weed out a few but the item will just become more valuable.
Trelennen
Trelennen

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Posted - 2005.08.30 20:43:00 - [227]

Originally by: xJESTERx
Nothing worth 20M+ should be dropped in empire. You can't increase the respawn time or decrease the drop rate. It might weed out a few but the item will just become more valuable.

Well, moving them to 0.0 will make them even more valuable too... And are faction ships really worth that much? I mean, are they really that uber they need to be priced that much? I guess it's a question CCP should answer. Anyway, serpentis complexes are farmed at least as much for the gistii items as for the faction ships. Remove the faction ships they'll still be farmed for faction loot. Problem is still there. Well, then you will want to remove any valuable loot from complexes in Empire? They're supposed to be hard, and they are hard for players with not much SP (eg. players for which low difficulty complexes are meant), and when something is hard, you're supposed to have a potential good reward at the end too. And some faction loots you find in there are worth 20M+ too, so you say, "remove BPC cause there should not be items 20M+ worth in empire, but leave the faction loot that are worth the same"? What a weird logic...

And if you think it's not normal that players can have some valuable things in empire, then make it impossible to get lots of ISKs mining in empire... Maybe preventing mining barge to mine in 0.5+? That would be silly, don't you think?
Trelennen
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Disturbed Hoggs

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Posted - 2005.08.30 20:43:00 - [228]

Originally by: xJESTERx
Nothing worth 20M+ should be dropped in empire. You can't increase the respawn time or decrease the drop rate. It might weed out a few but the item will just become more valuable.

Well, moving them to 0.0 will make them even more valuable too... And are faction ships really worth that much? I mean, are they really that uber they need to be priced that much? I guess it's a question CCP should answer. Anyway, serpentis complexes are farmed at least as much for the gistii items as for the faction ships. Remove the faction ships they'll still be farmed for faction loot. Problem is still there. Well, then you will want to remove any valuable loot from complexes in Empire? They're supposed to be hard, and they are hard for players with not much SP (eg. players for which low difficulty complexes are meant), and when something is hard, you're supposed to have a potential good reward at the end too. And some faction loots you find in there are worth 20M+ too, so you say, "remove BPC cause there should not be items 20M+ worth in empire, but leave the faction loot that are worth the same"? What a weird logic...

And if you think it's not normal that players can have some valuable things in empire, then make it impossible to get lots of ISKs mining in empire... Maybe preventing mining barge to mine in 0.5+? That would be silly, don't you think?
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
sonofollo
sonofollo

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Posted - 2005.08.30 20:50:00 - [229]

mmm all these empty easy and hard low sec complexes just waitng to be used and no one out here - it doesnt make sense where are these farmed complexes u speak of ive never encountered them in low sec

So to those annoyed with farmers come to low sec where they are quite often EMPTY this thread makes no sense at all - carebears that wont come into 0.4 pfft
sonofollo
sonofollo
Caldari
Doomheim

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Posted - 2005.08.30 20:50:00 - [230]

mmm all these empty easy and hard low sec complexes just waitng to be used and no one out here - it doesnt make sense where are these farmed complexes u speak of ive never encountered them in low sec

So to those annoyed with farmers come to low sec where they are quite often EMPTY this thread makes no sense at all - carebears that wont come into 0.4 pfft
Im a happy little camper now - CCP 4tw.
Sella Gal
Sella Gal

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Posted - 2005.08.31 13:16:00 - [231]

Well I gotta say it irks me too.....

My character, permanently in 0.0 doing the "exodus" thing and trying to inhabit 0.0 sec space. I go hunting for 1 hour in a -1 sec system to see what i can get.... my spawns consist of...

1 cruiser, 3 frigs
2 cruisers
4 cruisers
2 cruisers 2 frigs
1 500k bs and 4 frigs.

In ONE hour in a -1 sec system, I really think this HAS to be a joke but such is life an all that....

Next thing I hear....2 newer corpmates have been at the complexes and musta struck lucky and they hit 3 plexes in one hour in AF's. What did they get?? 3 Vigilant BPC's 4 Faction Armor hardeners and some other named loot. Me?

The 500k BS spawn dropped...

Siege Missile Launcher
Cap Recharger 1
100 Bane Torpedoes
A ONE MN Microwarpdrive

You are yanking my chain right? These guys made 100m in an HOUR in 0.7 space. I made < 2m and got crap all loot in DEEP 0.0 sec space in a -1 sec system. Anyone trying to tell me something aint broke will get the 'stare'Evil or Very Mad
Sella Gal
Sella Gal
Gallente

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Posted - 2005.08.31 13:16:00 - [232]

Well I gotta say it irks me too.....

My character, permanently in 0.0 doing the "exodus" thing and trying to inhabit 0.0 sec space. I go hunting for 1 hour in a -1 sec system to see what i can get.... my spawns consist of...

1 cruiser, 3 frigs
2 cruisers
4 cruisers
2 cruisers 2 frigs
1 500k bs and 4 frigs.

In ONE hour in a -1 sec system, I really think this HAS to be a joke but such is life an all that....

Next thing I hear....2 newer corpmates have been at the complexes and musta struck lucky and they hit 3 plexes in one hour in AF's. What did they get?? 3 Vigilant BPC's 4 Faction Armor hardeners and some other named loot. Me?

The 500k BS spawn dropped...

Siege Missile Launcher
Cap Recharger 1
100 Bane Torpedoes
A ONE MN Microwarpdrive

You are yanking my chain right? These guys made 100m in an HOUR in 0.7 space. I made < 2m and got crap all loot in DEEP 0.0 sec space in a -1 sec system. Anyone trying to tell me something aint broke will get the 'stare'Evil or Very Mad
Andromea
Andromea

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Posted - 2005.08.31 13:55:00 - [233]

Seems a odd that high sec drops better then low sec in some instances tbh
Andromea
Andromea

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Posted - 2005.08.31 13:55:00 - [234]

Seems a odd that high sec drops better then low sec in some instances tbh
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Dionysus Davinci
Dionysus Davinci

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Posted - 2005.08.31 17:17:00 - [235]

Just move out the 3/10 to low security space. Problem solved.
Dionysus Davinci
Dionysus Davinci
BURTREYNOLDS

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Posted - 2005.08.31 17:17:00 - [236]

Just move out the 3/10 to low security space. Problem solved.
Aliksr
Aliksr

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Posted - 2005.08.31 17:58:00 - [237]

If you make them harder new players can still do them, they'll just have to do it in groups. That makes their experience even more fun.

The solution to farming isn't to make it so everyone can farm (instancing), that would be a terrible idea. The reason eve is still so balanced and fun is because they don't cave in to the whiners who just grind the game. That leads to isk inflation and module inflation as suddenly what was exclusive and rare yesterday becomes common today and everyone has one. Sure that appeases the complainers, but it ruins the fun.

The right solution to every problem in eve is the one that makes everyone complain equally, except for those players with maturity and perspective.

Make the complexes harder or nerf their payout until that point is reached.
Aliksr
Aliksr
GoonFleet
GoonSwarm

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Posted - 2005.08.31 17:58:00 - [238]

If you make them harder new players can still do them, they'll just have to do it in groups. That makes their experience even more fun.

The solution to farming isn't to make it so everyone can farm (instancing), that would be a terrible idea. The reason eve is still so balanced and fun is because they don't cave in to the whiners who just grind the game. That leads to isk inflation and module inflation as suddenly what was exclusive and rare yesterday becomes common today and everyone has one. Sure that appeases the complainers, but it ruins the fun.

The right solution to every problem in eve is the one that makes everyone complain equally, except for those players with maturity and perspective.

Make the complexes harder or nerf their payout until that point is reached.
Magnum VII
Magnum VII
Caldari
Doomheim

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Posted - 2005.09.01 06:14:00 - [239]

Edited by: Magnum VII on 01/09/2005 06:20:16

Originally by: Khrome Dohm
Why not take a cue from other MMO's out there and have instanced complexes?

Frel no! We have the means to war the Freltards.

We don't want instanced complexes, because it would be some fake persistant world like all the other mmorpg's.

We are here to take care of the frelians our selfs one way or the other.

But it might not be bad if the NPC pirates could blow up the loot cans and take their stuff as well as us at least be able to pop it. Just like if it were real, which is what we want, right?

Also only war decable players should be allowed in them. Or they should be 0.0 security.



sonofollo
sonofollo

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Posted - 2005.09.01 06:18:00 - [240]

im with that last post - ok so there are easy complexes in high sec space that are full pretty much all the time. Stop being a carebear and get into low sec.
sonofollo
sonofollo
Caldari
Doomheim

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Posted - 2005.09.01 06:18:00 - [241]

im with that last post - ok so there are easy complexes in high sec space that are full pretty much all the time. Stop being a carebear and get into low sec.
Im a happy little camper now - CCP 4tw.
sonofollo
sonofollo
Caldari
Doomheim

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Posted - 2005.09.01 06:18:00 - [242]

im with that last post - ok so there are easy complexes in high sec space that are full pretty much all the time. Stop being a carebear and get into low sec.
Im a happy little camper now - CCP 4tw.
Sarduk Larish
Sarduk Larish

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Posted - 2005.09.01 09:43:00 - [243]

I agree that only 1/10 and 2/10 complexes should be found in hi-sec space...but a stupid amount of money can still be made from certain 1/10 complexes that drop faction frigate BPC's.

I often went into one of these when anything else was too hard, only to find the ship that drops the BPC (which coincedentaly is the one that dropps the key i needed for the next level) destroyed with everything else remaining.

I was eventually forced to buy a key just to do the next stage and, suprise suprise, it hadnt been touched (the next stage never dropps a BPC).

It doesnt bother me now of course, as i can attack cruisers in lowsec for a challange, but back then it was the 'peak' of my ability and it was denied by people obviously farming.

I think the only solution to this would be (unfortunatly) removing the BPC from the 1/10 complex, and limiting BPC dropps to low sec complexes.


Sarduk Larish
Sarduk Larish
Amarr
Equitatus Vindex

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Posted - 2005.09.01 09:43:00 - [244]

I agree that only 1/10 and 2/10 complexes should be found in hi-sec space...but a stupid amount of money can still be made from certain 1/10 complexes that drop faction frigate BPC's.

I often went into one of these when anything else was too hard, only to find the ship that drops the BPC (which coincedentaly is the one that dropps the key i needed for the next level) destroyed with everything else remaining.

I was eventually forced to buy a key just to do the next stage and, suprise suprise, it hadnt been touched (the next stage never dropps a BPC).

It doesnt bother me now of course, as i can attack cruisers in lowsec for a challange, but back then it was the 'peak' of my ability and it was denied by people obviously farming.

I think the only solution to this would be (unfortunatly) removing the BPC from the 1/10 complex, and limiting BPC dropps to low sec complexes.


_______________________________________________
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Sarduk Larish
Sarduk Larish
Amarr
Equitatus Vindex

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Posted - 2005.09.01 09:43:00 - [245]

I agree that only 1/10 and 2/10 complexes should be found in hi-sec space...but a stupid amount of money can still be made from certain 1/10 complexes that drop faction frigate BPC's.

I often went into one of these when anything else was too hard, only to find the ship that drops the BPC (which coincedentaly is the one that dropps the key i needed for the next level) destroyed with everything else remaining.

I was eventually forced to buy a key just to do the next stage and, suprise suprise, it hadnt been touched (the next stage never dropps a BPC).

It doesnt bother me now of course, as i can attack cruisers in lowsec for a challange, but back then it was the 'peak' of my ability and it was denied by people obviously farming.

I think the only solution to this would be (unfortunatly) removing the BPC from the 1/10 complex, and limiting BPC dropps to low sec complexes.


_______________________________________________
This dose of neutrality and reason brought to you by Khanid Krunch (2% Vitoc)-The only way to start your day.If your hungry in the morning reach for KK
Trelennen
Trelennen

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Posted - 2005.09.01 14:10:00 - [246]

Originally by: Sarduk Larish
I often went into one of these when anything else was too hard, only to find the ship that drops the BPC (which coincedentaly is the one that dropps the key i needed for the next level) destroyed with everything else remaining.

I was eventually forced to buy a key just to do the next stage and, suprise suprise, it hadnt been touched (the next stage never dropps a BPC).

Yeah, that's the first that should be changed, and been changed quick. Nobody, except people wanting fun, is doing the last stage on these, 'cause if you have a drop, it'll be on the key keeper, not on last stage, which is silly. I wonder if there's not a bug with the commander in 3rd stage, at least for 1/10: when you hit him, the combat log says sansha outpost commander, but when you kill him and go see in your journal tab in the wallet, it says something like centii something, which would explain why it never drops anything. No good loot should drop on the key keeper, or if it drops, with a chance near to null.

You often find complexes with everything up except the key keeper, because for somebody in an AS, there's no risk to go straight on the key keeper, kill him and loot him, while having all the other pirates shooting at him, and that's plain wrong. If having an AS make the complex too easy, they shouldn't be allowed to go in. I know there are still frigates, and that's the class of the ship which is used to allow or not entrance, but tech level should be considered too imho.

In addition, it seems that there is an unbalanced between types of complexes (eg. sansha, serpentis, guristas, etc.): for a given level, some will drop much more than others, which is again plain wrong. As for sansha, there is not a single 2/10 sansha complex, wtf? Only drones 2/10, and drones complexes are much less fun than pirates (I hate drones personaly), and are always less rewarding, 'cause with the minerals you get in there you make less than just with the bountys in pirates plex.


I would see something like that:
- equal repartition of complexes (eg. as many sansha 1/10 than serpentis 1/10, same for 2/10 or so)
- same loot chances between these types.
- no faction loot/BPCs on key keeper (or with a really low chance)
- chances of loot depending of complexe quality. Currently in 1/10 and 3/10 you can get frig BPC (in 2/10 too, and 4/10 also I think). I take random figures for the show, would need some work around of course: like 1/20 chance to drop a faction BPC OR a faction loot on 1/10 commander and maybe 1/500 on the key keeper, and in 3/10 plexes it would be like 1/10 chance of a faction BPC OR a faction loot. (And maybe add in there for 4/10 a slight chance when you got faction bpc to have a faction cruiser, like 1/1000, as 5/10+ are mainly meant for BS - they can't enter lower ones - and it would make sense to be able to get a faction cruiser in a cruiser imho).
Of course the more difficult and rewardy the complex is, the more it's moved to a lower sec zone.

This would leave some nice complexes for low SP characters in high sec, with still a small to chance to have a worthy loot (should not be everytime you run it of course, far from here). And as easier plex would have much less chance to drop worthy loot, they won't be farmed as much, and lots of SP players will prefer to go for higher difficulty plexes in low sec 'cause they will give them more loot, instead of ruining others experience in low difficulty plexes.
Trelennen
Trelennen
Disturbed Hoggs

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Posted - 2005.09.01 14:10:00 - [247]

Originally by: Sarduk Larish
I often went into one of these when anything else was too hard, only to find the ship that drops the BPC (which coincedentaly is the one that dropps the key i needed for the next level) destroyed with everything else remaining.

I was eventually forced to buy a key just to do the next stage and, suprise suprise, it hadnt been touched (the next stage never dropps a BPC).

Yeah, that's the first that should be changed, and been changed quick. Nobody, except people wanting fun, is doing the last stage on these, 'cause if you have a drop, it'll be on the key keeper, not on last stage, which is silly. I wonder if there's not a bug with the commander in 3rd stage, at least for 1/10: when you hit him, the combat log says sansha outpost commander, but when you kill him and go see in your journal tab in the wallet, it says something like centii something, which would explain why it never drops anything. No good loot should drop on the key keeper, or if it drops, with a chance near to null.

You often find complexes with everything up except the key keeper, because for somebody in an AS, there's no risk to go straight on the key keeper, kill him and loot him, while having all the other pirates shooting at him, and that's plain wrong. If having an AS make the complex too easy, they shouldn't be allowed to go in. I know there are still frigates, and that's the class of the ship which is used to allow or not entrance, but tech level should be considered too imho.

In addition, it seems that there is an unbalanced between types of complexes (eg. sansha, serpentis, guristas, etc.): for a given level, some will drop much more than others, which is again plain wrong. As for sansha, there is not a single 2/10 sansha complex, wtf? Only drones 2/10, and drones complexes are much less fun than pirates (I hate drones personaly), and are always less rewarding, 'cause with the minerals you get in there you make less than just with the bountys in pirates plex.


I would see something like that:
- equal repartition of complexes (eg. as many sansha 1/10 than serpentis 1/10, same for 2/10 or so)
- same loot chances between these types.
- no faction loot/BPCs on key keeper (or with a really low chance)
- chances of loot depending of complexe quality. Currently in 1/10 and 3/10 you can get frig BPC (in 2/10 too, and 4/10 also I think). I take random figures for the show, would need some work around of course: like 1/20 chance to drop a faction BPC OR a faction loot on 1/10 commander and maybe 1/500 on the key keeper, and in 3/10 plexes it would be like 1/10 chance of a faction BPC OR a faction loot. (And maybe add in there for 4/10 a slight chance when you got faction bpc to have a faction cruiser, like 1/1000, as 5/10+ are mainly meant for BS - they can't enter lower ones - and it would make sense to be able to get a faction cruiser in a cruiser imho).
Of course the more difficult and rewardy the complex is, the more it's moved to a lower sec zone.

This would leave some nice complexes for low SP characters in high sec, with still a small to chance to have a worthy loot (should not be everytime you run it of course, far from here). And as easier plex would have much less chance to drop worthy loot, they won't be farmed as much, and lots of SP players will prefer to go for higher difficulty plexes in low sec 'cause they will give them more loot, instead of ruining others experience in low difficulty plexes.
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
Trelennen
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Disturbed Hoggs

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Posted - 2005.09.01 14:10:00 - [248]

Originally by: Sarduk Larish
I often went into one of these when anything else was too hard, only to find the ship that drops the BPC (which coincedentaly is the one that dropps the key i needed for the next level) destroyed with everything else remaining.

I was eventually forced to buy a key just to do the next stage and, suprise suprise, it hadnt been touched (the next stage never dropps a BPC).

Yeah, that's the first that should be changed, and been changed quick. Nobody, except people wanting fun, is doing the last stage on these, 'cause if you have a drop, it'll be on the key keeper, not on last stage, which is silly. I wonder if there's not a bug with the commander in 3rd stage, at least for 1/10: when you hit him, the combat log says sansha outpost commander, but when you kill him and go see in your journal tab in the wallet, it says something like centii something, which would explain why it never drops anything. No good loot should drop on the key keeper, or if it drops, with a chance near to null.

You often find complexes with everything up except the key keeper, because for somebody in an AS, there's no risk to go straight on the key keeper, kill him and loot him, while having all the other pirates shooting at him, and that's plain wrong. If having an AS make the complex too easy, they shouldn't be allowed to go in. I know there are still frigates, and that's the class of the ship which is used to allow or not entrance, but tech level should be considered too imho.

In addition, it seems that there is an unbalanced between types of complexes (eg. sansha, serpentis, guristas, etc.): for a given level, some will drop much more than others, which is again plain wrong. As for sansha, there is not a single 2/10 sansha complex, wtf? Only drones 2/10, and drones complexes are much less fun than pirates (I hate drones personaly), and are always less rewarding, 'cause with the minerals you get in there you make less than just with the bountys in pirates plex.


I would see something like that:
- equal repartition of complexes (eg. as many sansha 1/10 than serpentis 1/10, same for 2/10 or so)
- same loot chances between these types.
- no faction loot/BPCs on key keeper (or with a really low chance)
- chances of loot depending of complexe quality. Currently in 1/10 and 3/10 you can get frig BPC (in 2/10 too, and 4/10 also I think). I take random figures for the show, would need some work around of course: like 1/20 chance to drop a faction BPC OR a faction loot on 1/10 commander and maybe 1/500 on the key keeper, and in 3/10 plexes it would be like 1/10 chance of a faction BPC OR a faction loot. (And maybe add in there for 4/10 a slight chance when you got faction bpc to have a faction cruiser, like 1/1000, as 5/10+ are mainly meant for BS - they can't enter lower ones - and it would make sense to be able to get a faction cruiser in a cruiser imho).
Of course the more difficult and rewardy the complex is, the more it's moved to a lower sec zone.

This would leave some nice complexes for low SP characters in high sec, with still a small to chance to have a worthy loot (should not be everytime you run it of course, far from here). And as easier plex would have much less chance to drop worthy loot, they won't be farmed as much, and lots of SP players will prefer to go for higher difficulty plexes in low sec 'cause they will give them more loot, instead of ruining others experience in low difficulty plexes.
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
Lobo Noturno
Lobo Noturno

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Posted - 2005.09.01 19:05:00 - [249]

Let me give you guys a newbie view of the complexes issues and quailties...

First of all, I do not understand why people are so angry about how easy is to get a bpc on 1/10 and 3/10 complexes. If I understood correctly, these ships are supposed to be used in fleet and PVP battles, and so should be "disposable". If they are disposable, then they must also be common enough to get. If they are rare, no one will use them in battle, not to mention the fact that they are inferior to tech 2 ships anyway... The only reason why there are people farming complexes right now is because these BPCs are still too valuable, selling for several millions, but this is not a fault from CCP design, nor is a long term issue, if you've been following the price trends on those ships/bpcs. On the last month, Faction frigates droped from 50+ million to just 20 mill, and faction cruisers came down to 50mill from a previous 100mill+. As market gets used to them, they will become cheaper, and farmers looking for easy profits will have to move to other activities that are more rewarding. No need to react on that. And the current dificulty and rewards are great for newbies. I think that maybe they should also make missions to give out faction bpcs more frequently, so that things get more balanced and people actually start using these ships for PVP, instead of hoarding them...

One thing that I do agree, though, is that tech2 ships should be barred from entering low lvl complexes. It is just not fair to have invulnerable ship comming inside, taking down the gatekeeper and moving on without risk.

One last thing: I did not notice that much camping on complexes. I was able to get the gatekeeper at least 4 of the 6 times I tried, and got one vigilant and one daredevil bpcs. Sure, there were times were people were already clearing it, but nothing absurd, considering that I'm playing only weekends and most of the time i am mining, instead of doing complexes...

Lobo
Lobo Noturno
Lobo Noturno

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Posted - 2005.09.01 19:05:00 - [250]

Let me give you guys a newbie view of the complexes issues and quailties...

First of all, I do not understand why people are so angry about how easy is to get a bpc on 1/10 and 3/10 complexes. If I understood correctly, these ships are supposed to be used in fleet and PVP battles, and so should be "disposable". If they are disposable, then they must also be common enough to get. If they are rare, no one will use them in battle, not to mention the fact that they are inferior to tech 2 ships anyway... The only reason why there are people farming complexes right now is because these BPCs are still too valuable, selling for several millions, but this is not a fault from CCP design, nor is a long term issue, if you've been following the price trends on those ships/bpcs. On the last month, Faction frigates droped from 50+ million to just 20 mill, and faction cruisers came down to 50mill from a previous 100mill+. As market gets used to them, they will become cheaper, and farmers looking for easy profits will have to move to other activities that are more rewarding. No need to react on that. And the current dificulty and rewards are great for newbies. I think that maybe they should also make missions to give out faction bpcs more frequently, so that things get more balanced and people actually start using these ships for PVP, instead of hoarding them...

One thing that I do agree, though, is that tech2 ships should be barred from entering low lvl complexes. It is just not fair to have invulnerable ship comming inside, taking down the gatekeeper and moving on without risk.

One last thing: I did not notice that much camping on complexes. I was able to get the gatekeeper at least 4 of the 6 times I tried, and got one vigilant and one daredevil bpcs. Sure, there were times were people were already clearing it, but nothing absurd, considering that I'm playing only weekends and most of the time i am mining, instead of doing complexes...

Lobo
Lobo Noturno
Lobo Noturno

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.01 19:05:00 - [251]

Let me give you guys a newbie view of the complexes issues and quailties...

First of all, I do not understand why people are so angry about how easy is to get a bpc on 1/10 and 3/10 complexes. If I understood correctly, these ships are supposed to be used in fleet and PVP battles, and so should be "disposable". If they are disposable, then they must also be common enough to get. If they are rare, no one will use them in battle, not to mention the fact that they are inferior to tech 2 ships anyway... The only reason why there are people farming complexes right now is because these BPCs are still too valuable, selling for several millions, but this is not a fault from CCP design, nor is a long term issue, if you've been following the price trends on those ships/bpcs. On the last month, Faction frigates droped from 50+ million to just 20 mill, and faction cruisers came down to 50mill from a previous 100mill+. As market gets used to them, they will become cheaper, and farmers looking for easy profits will have to move to other activities that are more rewarding. No need to react on that. And the current dificulty and rewards are great for newbies. I think that maybe they should also make missions to give out faction bpcs more frequently, so that things get more balanced and people actually start using these ships for PVP, instead of hoarding them...

One thing that I do agree, though, is that tech2 ships should be barred from entering low lvl complexes. It is just not fair to have invulnerable ship comming inside, taking down the gatekeeper and moving on without risk.

One last thing: I did not notice that much camping on complexes. I was able to get the gatekeeper at least 4 of the 6 times I tried, and got one vigilant and one daredevil bpcs. Sure, there were times were people were already clearing it, but nothing absurd, considering that I'm playing only weekends and most of the time i am mining, instead of doing complexes...

Lobo
velocoscientist
velocoscientist

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Posted - 2005.09.02 04:53:00 - [252]

I read through all the previous posts but still not sure if i can say something of any use to anyoneSad
Anyway I’ve been playing for a couple of months but I’m not any good in fighting as i still train learning skills and mine. I have only found out about complexes about a week ago and been in only one (a 1/10 i think-which was actually difficult for meSmile). As a result i don't know many things about complexes but i can say this: why can't complexes be as missions, i.e. the more difficult they are the more profitable they are (and as there are 10 different complexes instead of only 4 this could work out much better than missions).
Experiences players will not be interested in 1-2-3/10 etc complexes which would be left to noobs. In addition more complexes would make it possible for everyone to try them (as is the case for kill missions). Is it farming when you do one kill missions after another? Of course not, especially after the missile nerf (which incidentally was a punishment only to newer players who never had the chance to make some money out of lvl4, if u think about it).
It seems to me that only discrepancies with the risk vs reward system can lead experienced players to farm ‘easy’ complexes which are really meant for noobs (like me)
Of course if complexes are too few for too many players (remember there was a new record lately), more complexes is the solution (with less ISK in rewards), if we want complexes to be an alternative to kill missions. Else, there is really no reason for complexes to exist at all.
Finally I agree with people who say that economic principles may correct the problem to a point: As items become easier to find their price will decrease and people (especially experienced ones) will stop being interested in them and go elsewhere to make some isk.
In any case something should be done if things are really that bad, but great care must be exercised so the solution will not create more (different) problems. I think this was somewhat the case after the missile nerf, as people who have invested in missile fighting had a greater loss and noobs just lost a chance older players had. A possible, but much more difficult solution to the later would perhaps be lvl5 missions which would give greater reward but with much more difficulty.
Anyone who has gotten this far must read this, too: Please do something about ore thieves, I hate them
Twisted EvilLaughing
velocoscientist
velocoscientist

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Posted - 2005.09.02 04:53:00 - [253]

I read through all the previous posts but still not sure if i can say something of any use to anyoneSad
Anyway I’ve been playing for a couple of months but I’m not any good in fighting as i still train learning skills and mine. I have only found out about complexes about a week ago and been in only one (a 1/10 i think-which was actually difficult for meSmile). As a result i don't know many things about complexes but i can say this: why can't complexes be as missions, i.e. the more difficult they are the more profitable they are (and as there are 10 different complexes instead of only 4 this could work out much better than missions).
Experiences players will not be interested in 1-2-3/10 etc complexes which would be left to noobs. In addition more complexes would make it possible for everyone to try them (as is the case for kill missions). Is it farming when you do one kill missions after another? Of course not, especially after the missile nerf (which incidentally was a punishment only to newer players who never had the chance to make some money out of lvl4, if u think about it).
It seems to me that only discrepancies with the risk vs reward system can lead experienced players to farm ‘easy’ complexes which are really meant for noobs (like me)
Of course if complexes are too few for too many players (remember there was a new record lately), more complexes is the solution (with less ISK in rewards), if we want complexes to be an alternative to kill missions. Else, there is really no reason for complexes to exist at all.
Finally I agree with people who say that economic principles may correct the problem to a point: As items become easier to find their price will decrease and people (especially experienced ones) will stop being interested in them and go elsewhere to make some isk.
In any case something should be done if things are really that bad, but great care must be exercised so the solution will not create more (different) problems. I think this was somewhat the case after the missile nerf, as people who have invested in missile fighting had a greater loss and noobs just lost a chance older players had. A possible, but much more difficult solution to the later would perhaps be lvl5 missions which would give greater reward but with much more difficulty.
Anyone who has gotten this far must read this, too: Please do something about ore thieves, I hate them
Twisted EvilLaughing
velocoscientist
velocoscientist

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.02 04:53:00 - [254]

I read through all the previous posts but still not sure if i can say something of any use to anyoneSad
Anyway I’ve been playing for a couple of months but I’m not any good in fighting as i still train learning skills and mine. I have only found out about complexes about a week ago and been in only one (a 1/10 i think-which was actually difficult for meSmile). As a result i don't know many things about complexes but i can say this: why can't complexes be as missions, i.e. the more difficult they are the more profitable they are (and as there are 10 different complexes instead of only 4 this could work out much better than missions).
Experiences players will not be interested in 1-2-3/10 etc complexes which would be left to noobs. In addition more complexes would make it possible for everyone to try them (as is the case for kill missions). Is it farming when you do one kill missions after another? Of course not, especially after the missile nerf (which incidentally was a punishment only to newer players who never had the chance to make some money out of lvl4, if u think about it).
It seems to me that only discrepancies with the risk vs reward system can lead experienced players to farm ‘easy’ complexes which are really meant for noobs (like me)
Of course if complexes are too few for too many players (remember there was a new record lately), more complexes is the solution (with less ISK in rewards), if we want complexes to be an alternative to kill missions. Else, there is really no reason for complexes to exist at all.
Finally I agree with people who say that economic principles may correct the problem to a point: As items become easier to find their price will decrease and people (especially experienced ones) will stop being interested in them and go elsewhere to make some isk.
In any case something should be done if things are really that bad, but great care must be exercised so the solution will not create more (different) problems. I think this was somewhat the case after the missile nerf, as people who have invested in missile fighting had a greater loss and noobs just lost a chance older players had. A possible, but much more difficult solution to the later would perhaps be lvl5 missions which would give greater reward but with much more difficulty.
Anyone who has gotten this far must read this, too: Please do something about ore thieves, I hate them
Twisted EvilLaughing
Iminent Penance
Iminent Penance
The Last Ravens

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Posted - 2007.02.13 16:08:00 - [255]

Ah but just remember this: the main farmers nowadays are corps and alliances, why? Greed. boB alone controls about 15 10/10 deadspaces, and they wont allow even their friends to enter em. the only true way of eradicating this unfairness to everyone not in high poisitions within the biggest corps of eve is instancing, which would in the end, drastically reduce item values.

Fair? No. 1/10-5/10 is camped beyond reason by farmers, 5/10-10/10 is all alliance territory.

It cuts out chances for anyone that doesn't suckup to the big guys =-/
Iminent Penance
Iminent Penance
The Last Ravens

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Posted - 2007.02.13 16:08:00 - [256]

Ah but just remember this: the main farmers nowadays are corps and alliances, why? Greed. boB alone controls about 15 10/10 deadspaces, and they wont allow even their friends to enter em. the only true way of eradicating this unfairness to everyone not in high poisitions within the biggest corps of eve is instancing, which would in the end, drastically reduce item values.

Fair? No. 1/10-5/10 is camped beyond reason by farmers, 5/10-10/10 is all alliance territory.

It cuts out chances for anyone that doesn't suckup to the big guys =-/
redrick002
redrick002

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Posted - 2007.02.13 19:04:00 - [257]

I think one week is a very good time period for entering complex.
That can prevent over farming
Midori Blacke
Midori Blacke
Amarr
Cor Unum

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Posted - 2007.02.14 10:49:00 - [258]

Necro is bad, okey?
Thira Rans
Thira Rans

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Posted - 2007.02.14 10:56:00 - [259]

Honestly, I hope that in the long term the static complexes are
nerfed and that hidden complexes get a boost.

Complexes are there to provide a challenging PvE ground. Fact with static complexes is that they are farmed and provide a steady income for Alliances and Corps. Its funny that propably those people are also complaining about farming lvl 4 in high sec (ok, the alliances fight for their right, some with help from god, lol). But anyway. Does this make sense in the EvE philosophy? Considering that these static complexes yield much more valuable loot than almost anything else, not imho.

I would prefer that in the long term the hidden complexes which you can't farm, give the better loot.

Elle D
Elle D
Caldari
Ars Caelestis

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Posted - 2007.02.14 11:21:00 - [260]

do you guys read the dates on posts here? You're replying to a 17 month old thread... ACK!
Tulakh
Tulakh

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Posted - 2007.02.21 08:28:00 - [261]

Even though its a necro this issue obviously still excists nowadays.

There are so many more tools these days then back then so it shouldn't be to hard to fix now.
Simple ... 10% of the complexes keeps a always visible stat (example 2 of each type will always be visible).
They will "despawn" after they are done and respawn completely at some other place (and to prevent someone locking several up if the "endboss" has not been done it spawns back up like usual).

Then yes alot would actually dissapear, but they can be moved into the exploration content so you actually really have to LOOK for one instead of open up map and click it there (or working off a list of known locations).

Alot less farming (the few statics are still sensitive for this)
   
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