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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
1
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Posted - 2013.03.24 00:50:00 -
[121] - Quote
"DISCOVERY SCANNER Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore."
Hopefully that means no more spanning d-scan.. 
set d-scan to certain range and set to automatic to ping for new tags in system.. or set to passive to listen to active pings so that you know you are being scanned down..
Skills to reduce sig so you are harder to scan down.. n other amazing stuff..   |

Stray Bullets
Perkone Caldari State
30
|
Posted - 2013.03.24 00:50:00 -
[122] - Quote
Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping.
If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.
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Dave Stark
2140
|
Posted - 2013.03.24 00:54:00 -
[123] - Quote
Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There".
does astro V change how scanning works?
because move cube, press scan, seems to be working with my current skills. does it magically change at astro V? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
64
|
Posted - 2013.03.24 00:54:00 -
[124] - Quote
Stray Bullets wrote:Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping. If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.
The problem is there would have to be some way of picking up cloaked ship. Currently local is the only method to do this. If they can add this functionality to the dscanner though then I'll be saying bye bye to my local window. :) |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3792
|
Posted - 2013.03.24 01:04:00 -
[125] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There". does astro V change how scanning works? because move cube, press scan, seems to be working with my current skills. does it magically change at astro V?
At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU
(I said nothing of Level V, btw).
EDIT: Now, if using Sisters Launcher with Sisters Probes in a Level V Tengy with the scanning bonus, probably you can see and resolve everything at Level 1 or 2. I don't know because I had those skills at 4 long before I got such scanning ships and mods. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Dave Stark
2145
|
Posted - 2013.03.24 01:07:00 -
[126] - Quote
Krixtal Icefluxor wrote:Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There". does astro V change how scanning works? because move cube, press scan, seems to be working with my current skills. does it magically change at astro V? At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU (I said nothing of Level V, btw).
so it's still as easy as "drag cube, click scan". thought so.
Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

DeMichael Crimson
Republic University Minmatar Republic
5923
|
Posted - 2013.03.24 01:07:00 -
[127] - Quote
Remember last year when CCP Torfi talked about 'The Circle Of Life And Death' in Eve?
Just thought it might shed some light on this topic.

Fixed it for you.
DMC
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Krixtal Icefluxor
INLAND EMPIRE Galactic
3792
|
Posted - 2013.03.24 01:12:00 -
[128] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There". does astro V change how scanning works? because move cube, press scan, seems to be working with my current skills. does it magically change at astro V? At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU (I said nothing of Level V, btw). so it's still as easy as "drag cube, click scan". thought so.
Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Dave Stark
2145
|
Posted - 2013.03.24 01:13:00 -
[129] - Quote
Krixtal Icefluxor wrote:Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually.
oh you mean making it easier as in "taking less time to train" i was thinking of it in the context of "doing stuff".
i totally agree, don't make it take less time to train, that serves no purpose. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3792
|
Posted - 2013.03.24 01:15:00 -
[130] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually. oh you mean making it easier as in "taking less time to train" i was thinking of it in the context of "doing stuff". i totally agree, don't make it take less time to train, that serves no purpose.
Yay.
Lets move on......next....... There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
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Sentamon
785
|
Posted - 2013.03.24 01:20:00 -
[131] - Quote
Will there be flying mounts?!!
/hides ~ Professional Forum Alt -á~ |

Dave Stark
2145
|
Posted - 2013.03.24 01:21:00 -
[132] - Quote
Krixtal Icefluxor wrote:Yay.
Lets move on......next.......
all minmatar ships should have their building requirements changed to at least 50% duct tape, which can only be mined from high sec moons, by dust players.
and top hats. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Dave Stark
2145
|
Posted - 2013.03.24 01:24:00 -
[133] - Quote
Sentamon wrote:Will there be flying mounts?!!
/hides
yes but only the old 150% speed ones. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Takseen
University of Caille Gallente Federation
379
|
Posted - 2013.03.24 01:30:00 -
[134] - Quote
Quintessen wrote:
That said, I wouldn't mind if exploration became a part of all ships with certain ships being better at it since a lot of the stuff I'm finding with exploration I'm not going to do with a dedicated exploration ship. So if I'm wondering around looking for stuff and I come across a DED complex and my ship is 10 jumps away I'll probably just skip it and move on. There's definitely room for improvement here.
I think there's definitely design space for a cruiser or BC with scanning bonuses that could fill this dual role of scanning and plex combat. |

Takseen
University of Caille Gallente Federation
379
|
Posted - 2013.03.24 01:32:00 -
[135] - Quote
Xen Solarus wrote:Sounds great! The main point for me is: "Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases" I look forward to seeing what well needed and long-awaited changes will be made to the POS system!  Also, is this new discovery scanner likely to reveal new things in wormhole space as well??
One of the features on the nullsec whiteboard was the concept of "homesteads" for people to base themselves out of. So maybe some kind of smaller more affordable POS that doesn't need a moon anchor?
|

Aidan Patrick
Aldebaran Foundation Tauri Federation
36
|
Posted - 2013.03.24 01:32:00 -
[136] - Quote
Quote:THE LITTLE THINGS
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
As a player who is setting up the ground work to create an industrialist corporation with the aims of getting away from highly populated areas, the hint at changes to POS' is something I am extremely excited to hear about.
I just hope that the Dev Blog for the POS changes is the first one to come out. It wont let me have an empty signature... |

mkint
971
|
Posted - 2013.03.24 01:33:00 -
[137] - Quote
/me reserves the right to be completely skeptical until anything interesting is announced. Unfortunately, most of the things listed are things that CCP has historically bungled over and over and over again in the past. Not hopeful. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Takseen
University of Caille Gallente Federation
379
|
Posted - 2013.03.24 01:34:00 -
[138] - Quote
Katran Luftschreck wrote:Krixtal Icefluxor wrote:It's sad when people pretend to have psychic powers. The best way to see the future is by standing on the shoulders of the past.
Well the last few expansions have been awesome. The last exploration focused expansion was awesome. So either way this one is on to a winner. |

jyppy
Under Heavy Fire Mordus Angels
63
|
Posted - 2013.03.24 01:40:00 -
[139] - Quote
Apocrypha-lite - where have you been all this time!!!
I'm actually looking forward to this :) 'I don't want to be a puffin' |

Oberine Noriepa
1176
|
Posted - 2013.03.24 01:42:00 -
[140] - Quote
So... when do we get to play with this stuff on the test server(s)?  |
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Primary This Rifter
Imperial Academy Amarr Empire
26
|
Posted - 2013.03.24 02:09:00 -
[141] - Quote
Oberine Noriepa wrote:So... when do we get to play with this stuff on the test server(s)?  Soonish. The expansion is still over two months from now. Yes, I'm an alt. Congratulations. |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
39
|
Posted - 2013.03.24 02:17:00 -
[142] - Quote
Obviously I have to wait for details to panic. The scanning change is scary, but I'm cautiously optimistic. Very happy to see that *something* is being done for POSes even if it turns out not to be the complete modularity re-do they were thinking about a while ago. The notes about expanded exploration have my interest.
I wait to see, What the **** is going on? Do well, CCP! |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
1053
|
Posted - 2013.03.24 02:18:00 -
[143] - Quote
Well, I do like the name, it's very fitting.
Though, at the same time, I can't help but think "EVE Online: More of the Same - 2013" is just as fitting. Little things? UI improvements? Really? After ten years that's the best you guys could come up with? Incarna is still vaporware, tons of broken stuff, drones haven't been seriously looked at since they were nerfed to oblivion (to a 5-drone limit), etc., etc. And THIS is what you do for a 10 year anniversary? Hope you know what you're doing. |

BEPOHNKA
Legions Force
50
|
Posted - 2013.03.24 02:24:00 -
[144] - Quote
If one of use give the next theme name dose he. or she gain anything? |

La'Krul
Havoc Violence and Chaos The Retirement Club
41
|
Posted - 2013.03.24 02:29:00 -
[145] - Quote
i'm a bit shocked by this. with all the things wrong with the game they are now going to break exploration, which is currently working nicely aside from the stupid NPC AI which annihilates drones. i hate to be an old cynic but my money is on them dumbing down exploration and ruining the current system by replacing it with a half-assed version that won't work and will be left unfinished. If they introduce any new scanning or exploration skills i will mega rage - i'm starting to get sick of skills just for the sake of it.
Eve was starting to shape up nicely, low sec is great, the ship rebalancing is great, bots are getting banned. mining barges are good, bounties are fun, wormholes are always good, exploration is really nice. If they put a big effort into fixing null we would be looking at a golden age of Eve. Now I'm a little worried, how much longer can the game operate with null sec the way it currently is, or old systems such as incursions, sov, drone ui, poses, walking in stations, aurum, missions, left to rot half finished? |

Horus V
28
|
Posted - 2013.03.24 02:36:00 -
[146] - Quote
Rebecha Pucontis wrote:Quintessen wrote:Rebecha Pucontis wrote:I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable. As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything. The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
I agree with that 100 %. I like the fact that you actually need to put in some effort. In fact some signatures should be only accessible for people with lv5 skills in astrometrics group. At the moment its just too easy because after few days of training i can scan all signatures there are in the game. Thats just stuipid and boring. REMOVE LOCAL !!! |

Warcalibre
FDA Shipwrights
22
|
Posted - 2013.03.24 02:41:00 -
[147] - Quote
La'Krul wrote:i'm a bit shocked by this. with all the things wrong with the game they are now going to break exploration, which is currently working nicely aside from the stupid NPC AI which annihilates drones. i hate to be an old cynic but my money is on them dumbing down exploration and ruining the current system by replacing it with a half-assed version that won't work and will be left unfinished. If they introduce any new scanning or exploration skills i will mega rage - i'm starting to get sick of skills just for the sake of it.
Eve was starting to shape up nicely, low sec is great, the ship rebalancing is great, bots are getting banned. mining barges are good, bounties are fun, wormholes are always good, exploration is really nice. If they put a big effort into fixing null we would be looking at a golden age of Eve. Now I'm a little worried, how much longer can the game operate with null sec the way it currently is, or old systems such as incursions, sov, drone ui, poses, walking in stations, aurum, missions, left to rot half finished?
This. |

MeBiatch
Republic University Minmatar Republic
893
|
Posted - 2013.03.24 02:59:00 -
[148] - Quote
La'Krul wrote:i'm a bit shocked by this. with all the things wrong with the game they are now going to break exploration, which is currently working nicely aside from the stupid NPC AI which annihilates drones. i hate to be an old cynic but my money is on them dumbing down exploration and ruining the current system by replacing it with a half-assed version that won't work and will be left unfinished. If they introduce any new scanning or exploration skills i will mega rage - i'm starting to get sick of skills just for the sake of it.
Eve was starting to shape up nicely, low sec is great, the ship rebalancing is great, bots are getting banned. mining barges are good, bounties are fun, wormholes are always good, exploration is really nice. If they put a big effort into fixing null we would be looking at a golden age of Eve. Now I'm a little worried, how much longer can the game operate with null sec the way it currently is, or old systems such as incursions, sov, drone ui, poses, walking in stations, aurum, missions, left to rot half finished?
Ah... I see you've found the crystalball... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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CCP BunnyVirus
C C P C C P Alliance
392

|
Posted - 2013.03.24 03:39:00 -
[149] - Quote
good job :D 3D Artist |
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Zircon Dasher
161
|
Posted - 2013.03.24 03:48:00 -
[150] - Quote
Takseen wrote: The last exploration focused expansion was awesome.
I too enjoyed farming A-type invuls 4/10s.
MOAR PLZ! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
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