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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Demoman's Eyepatch AMERRICA
Marauder Squad
1
|
Posted - 2013.03.23 20:18:00 -
[1] - Quote
http://www.eveonline.com/odyssey/ |
Dave Stark
2099
|
Posted - 2013.03.23 20:20:00 -
[2] - Quote
Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest.
you have my attention, ccp. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Blake Gates Heleneto
Clandestine Management Group SiNTaX err0r
15
|
Posted - 2013.03.23 20:21:00 -
[3] - Quote
Sounds interesting. Can't wait to see what it's all about.
Just saw this on facebook, came over here to make a post and you beat me to it! |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3770
|
Posted - 2013.03.23 20:21:00 -
[4] - Quote
On my Birthday ! There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Dave Stark
2099
|
Posted - 2013.03.23 20:24:00 -
[5] - Quote
Krixtal Icefluxor wrote:On my Birthday ! .... Dad? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Malcanis
Vanishing Point. The Initiative.
8263
|
Posted - 2013.03.23 20:24:00 -
[6] - Quote
Dave Stark wrote:Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. you have my attention, ccp.
ALL THE ATTENTIONS Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Blake Gates Heleneto
Clandestine Management Group SiNTaX err0r
15
|
Posted - 2013.03.23 20:25:00 -
[7] - Quote
They may have outdone themselves. |
Rengerel en Distel
Amarr Science and Industry
1287
|
Posted - 2013.03.23 20:27:00 -
[8] - Quote
Blake Gates Heleneto wrote:They may have outdone themselves.
I was just thinking how underwhelming it is.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.03.23 20:27:00 -
[9] - Quote
Demoman's Eyepatch AMERRICA wrote:http://www.eveonline.com/odyssey/ Interesting, I hope they expand on the storypart of the Enhenduanni in Odyssey. Jove too. |
iskflakes
362
|
Posted - 2013.03.23 20:29:00 -
[10] - Quote
I'm not impressed yet, but we need to wait and see the details.
Maybe we'll get the long awaited removal of subcaps and highsec that the game so desperately needs. - |
|
ElQuirko
Jester Syndicate WHY so Seri0Us
1128
|
Posted - 2013.03.23 20:29:00 -
[11] - Quote
Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is.
I was just thinking how bad you are CISPA - Readin' your secret corptheft mails since 2012 |
Beekeeper Bob
Beekeepers Anonymous
531
|
Posted - 2013.03.23 20:30:00 -
[12] - Quote
People are excited about them fixing crappy interfaces that have been that way for years?
Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing)
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Blake Gates Heleneto
Clandestine Management Group SiNTaX err0r
15
|
Posted - 2013.03.23 20:30:00 -
[13] - Quote
Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is.
Oh you pessimist you |
Lfod Shi
Lfod's Ratting and Salvage
98
|
Posted - 2013.03.23 20:30:00 -
[14] - Quote
Oh boy. Here we go again.
AoD GÖ¬ They'll always be bloodclaws to me GÖ½ ...end transmission... |
marVLs
101
|
Posted - 2013.03.23 20:32:00 -
[15] - Quote
Changes in "industrial resources". Hope it means they will remove static belts and make rocks scannable |
Dave Stark
2105
|
Posted - 2013.03.23 20:32:00 -
[16] - Quote
Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing)
oh look, more moaning from you.
who'd have guessed. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Unezka Turigahl
Det Som Engang Var
49
|
Posted - 2013.03.23 20:33:00 -
[17] - Quote
CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
I'm calling it here, 4/10 loot tables are being nerfed.
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3771
|
Posted - 2013.03.23 20:33:00 -
[18] - Quote
ElQuirko wrote:Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is. I was just thinking how bad you are
"haters gonna hate" There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Beekeeper Bob
Beekeepers Anonymous
531
|
Posted - 2013.03.23 20:36:00 -
[19] - Quote
Dave Stark wrote:Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing) oh look, more moaning from you. who'd have guessed.
Are you stalking me Dave? You seem overly concerned about my opinions? CCP taken over another account for spam purposes? Are are you really that blind?
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
I Love Boobies
All Hail Boobies
393
|
Posted - 2013.03.23 20:36:00 -
[20] - Quote
Holding off on an opinion until more details are released. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3771
|
Posted - 2013.03.23 20:37:00 -
[21] - Quote
iskflakes wrote:
Maybe we'll get the long awaited removal of subcaps and highsec that the game so desperately needs.
Sad the people who want to kill the game by eliminating the playerbase. Why do they even bother to play? Do they even ? Or do they just pay to Forum Troll ? There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Dave Stark
2107
|
Posted - 2013.03.23 20:37:00 -
[22] - Quote
Beekeeper Bob wrote:Dave Stark wrote:Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing) oh look, more moaning from you. who'd have guessed. Are you stalking me Dave? You seem overly concerned about my opinions? CCP taken over another account for spam purposes? Are are you really that blind?
stalking you? no, you just turn up in the same places i do. are you stalking me? i've just noticed a pattern in your posts, one of whining and general toys being thrown out of the pram. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Orlacc
340
|
Posted - 2013.03.23 20:37:00 -
[23] - Quote
The new "Everyone is a Winner" system! "Measure Twice, Cut Once." |
Gnoshia
State War Academy Caldari State
0
|
Posted - 2013.03.23 20:43:00 -
[24] - Quote
Yay! They're fixing null! |
Skurja Volpar
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.03.23 20:44:00 -
[25] - Quote
"Latest tools of war" sounds pretty interesting, and the rest of it sounds pretty nice too, although "discovery scanner" sound like a new age health treatment.
Hungry for more info, will have to settle for pasta. |
Florian Bao
JinJing Trade Consortium
11
|
Posted - 2013.03.23 20:46:00 -
[26] - Quote
booo.
want facts not contentless teasrs :/
|
Derdrom Utida
Brave Newbies Inc.
11
|
Posted - 2013.03.23 20:46:00 -
[27] - Quote
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD |
I Love Boobies
All Hail Boobies
393
|
Posted - 2013.03.23 20:50:00 -
[28] - Quote
Derdrom Utida wrote:YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD
Until you get everyone and their brother out scanning if they make it even simpler to scan and there is nothing left for you to scan. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
Dave Stark
2108
|
Posted - 2013.03.23 20:52:00 -
[29] - Quote
I Love Boobies wrote:Derdrom Utida wrote:YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD Until you get everyone and their brother out scanning if they make it even simpler to scan and there is nothing left for you to scan.
as if scanning is even remotely hard right now... Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Jonah Gravenstein
Khalkotauroi Defence Labs
7001
|
Posted - 2013.03.23 20:53:00 -
[30] - Quote
Krixtal Icefluxor wrote:On my Birthday ! EDIT: Also: "A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
3 days after mine, looks good, can't wait to see more details from CCP.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |
|
Fix Lag
478
|
Posted - 2013.03.23 20:53:00 -
[31] - Quote
Thanks for finally paying the slightest bit of attention to nullsec sovereignty mechanics
oh wait |
Derdrom Utida
Brave Newbies Inc.
12
|
Posted - 2013.03.23 20:56:00 -
[32] - Quote
Dave Stark wrote:I Love Boobies wrote:Derdrom Utida wrote:YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD Until you get everyone and their brother out scanning if they make it even simpler to scan and there is nothing left for you to scan. as if scanning is even remotely hard right now...
Scanning isn't hard, in fact I find it fun as-is. What I'm really excited is the implication that exploring is getting some attention. For me, EVE is the only game that makes me feel like an explorer in space, and for CCP to divert anything toward something I already have fun with is fantastic news. |
iskflakes
362
|
Posted - 2013.03.23 20:56:00 -
[33] - Quote
Fix Lag wrote:Thanks for finally paying the slightest bit of attention to nullsec sovereignty mechanics
oh wait
CCP only cares about highsec - |
Derdrom Utida
Brave Newbies Inc.
12
|
Posted - 2013.03.23 20:58:00 -
[34] - Quote
I Love Boobies wrote:Derdrom Utida wrote:YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD Until you get everyone and their brother out scanning if they make it even simpler to scan and there is nothing left for you to scan.
Since I'm newb, I currently just explore low-sec. If there will be more people scanning in low-sec, well hell, I'll get some PvP in my exploration that isn't cloaky T3's for once! |
Malcanis
Vanishing Point. The Initiative.
8265
|
Posted - 2013.03.23 20:58:00 -
[35] - Quote
Blake Gates Heleneto wrote:They may have outdone themselves.
webpages are cheap; let's see the changelog. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Dave Stark
2110
|
Posted - 2013.03.23 20:59:00 -
[36] - Quote
Malcanis wrote:Blake Gates Heleneto wrote:They may have outdone themselves. webpages are cheap; let's see the changelog.
[more dust stuff] Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Skurja Volpar
Sebiestor Tribe Minmatar Republic
48
|
Posted - 2013.03.23 21:00:00 -
[37] - Quote
I Love Boobies wrote:
Until you get everyone and their brother out scanning if they make it even simpler to scan and there is nothing left for you to scan.
Well, saturation of explorers in high well be a good incentive to get people playing elsewhere. |
Vera Algaert
Republic University Minmatar Republic
853
|
Posted - 2013.03.23 21:06:00 -
[38] - Quote
Derdrom Utida wrote:YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD more competition will don you so much good, right? TEST alt - don't trust. |
Ranger 1
Ranger Corp
3814
|
Posted - 2013.03.23 21:08:00 -
[39] - Quote
Well that look interesting. Looking forward to seeing the details as they are released.
I know strides are going to be taken in the balancing effort, but it rather sounds like we may see some new hulls as well... or at the very least some remodeled ones.
While that holds a special place in my heart I have a feeling that is going to be one of the minor parts of this update. I wouldn't be surprised if we don't see some very fundamental changes to the make up of space and how we use it... which in turn will likely shake things up in the political power structure of EvE as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Falin Whalen
GoonWaffe Goonswarm Federation
303
|
Posted - 2013.03.23 21:08:00 -
[40] - Quote
Quote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
Oh, hey look, more buggered, useless, exploration sites, some useless stuff for highsec industrialists to wet their panties over, and they will totally screw up the loot table yet again. [sarcasm] Yippee! [/sarcasm] You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
|
Ranger 1
Ranger Corp
3814
|
Posted - 2013.03.23 21:09:00 -
[41] - Quote
Vera Algaert wrote:Derdrom Utida wrote:YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
As a full-time explorer, this is the best possible news to me.
CCP I LOVE YOU SO HARD more competition will don you so much good, right? That's kind of the good thing about scannable content... it respawns in short order. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3772
|
Posted - 2013.03.23 21:10:00 -
[42] - Quote
iskflakes wrote:Fix Lag wrote:Thanks for finally paying the slightest bit of attention to nullsec sovereignty mechanics
oh wait CCP only cares about highsec
This was tired even 2 years ago.
Try harder. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Dave Stark
2110
|
Posted - 2013.03.23 21:10:00 -
[43] - Quote
Falin Whalen wrote:Quote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
Oh, hey look, more buggered, useless, exploration sites, some useless stuff for highsec industrialists to wet their panties over, and they will totally screw up the loot table yet again. [sarcasm] Yippee! [/sarcasm]
guess you missed the bit about it being null sec too? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Nightlund Audeles
The Halcyon Directive
5
|
Posted - 2013.03.23 21:14:00 -
[44] - Quote
iskflakes wrote:I'm not impressed yet, but we need to wait and see the details.
Maybe we'll get the long awaited removal of subcaps and highsec that the game so desperately needs.
I am sorry did you say removal of highsec? ROFL!!! Surely you have gone mad. |
Orlacc
340
|
Posted - 2013.03.23 21:16:00 -
[45] - Quote
2D exploration and every can has a prize! "Measure Twice, Cut Once." |
Falin Whalen
GoonWaffe Goonswarm Federation
303
|
Posted - 2013.03.23 21:16:00 -
[46] - Quote
Skurja Volpar wrote:Well, saturation of explorers in high might be a good incentive to get people playing elsewhere. AH, hahahahaha, you're funny. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Din Tempre
Imperfects Negative-Feedback
17
|
Posted - 2013.03.23 21:18:00 -
[47] - Quote
Dave Stark wrote:Malcanis wrote:Blake Gates Heleneto wrote:They may have outdone themselves. webpages are cheap; let's see the changelog. [more dust stuff]
Lol, as if that would be any longer.
Two new* maps Three new* weapons More new* equipment *not really new, but merely returning or slightly tweaked of existing. |
Warcalibre
FDA Shipwrights
20
|
Posted - 2013.03.23 21:26:00 -
[48] - Quote
Glad to see they are fixing null and revamping drones and drone UI.
Wait...
/wrist |
Falin Whalen
GoonWaffe Goonswarm Federation
303
|
Posted - 2013.03.23 21:30:00 -
[49] - Quote
Dave Stark wrote:Falin Whalen wrote:Quote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
Oh, hey look, more buggered, useless, exploration sites, some useless stuff for highsec industrialists to wet their panties over, and they will totally screw up the loot table yet again. [sarcasm] Yippee! [/sarcasm] guess you missed the bit about it being null sec too? Well I guess we can run them after the RADAR, GRAVAMETRIC, and LADAR sites...oh hey wait a minute, those are all terrible to do too. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Zak Breen
12
|
Posted - 2013.03.23 21:30:00 -
[50] - Quote
inb4 EVE is dying and the inevitable bitching that comes along with this |
|
baltec1
Bat Country
5713
|
Posted - 2013.03.23 21:33:00 -
[51] - Quote
Things and such! |
Solstice Project
Sebiestor Tribe Minmatar Republic
2994
|
Posted - 2013.03.23 21:39:00 -
[52] - Quote
I Love Boobies wrote:Holding off on an opinion until more details are released. I've said it before and i'll say it again ... ... your picture is really good ! :D |
Dave Stark
2114
|
Posted - 2013.03.23 21:44:00 -
[53] - Quote
Falin Whalen wrote:Dave Stark wrote:Falin Whalen wrote:Quote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
Oh, hey look, more buggered, useless, exploration sites, some useless stuff for highsec industrialists to wet their panties over, and they will totally screw up the loot table yet again. [sarcasm] Yippee! [/sarcasm] guess you missed the bit about it being null sec too? Well I guess we can run them after the RADAR, GRAVAMETRIC, and LADAR sites...oh hey wait a minute, those are all terrible to do too.
oh you cynic you. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
|
CCP BunnyVirus
C C P C C P Alliance
381
|
Posted - 2013.03.23 21:53:00 -
[54] - Quote
Unezka Turigahl wrote:CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ I'm calling it here, 4/10 loot tables are being nerfed.
will make sure 4/10 will get nerfed just for you :d 3D Artist |
|
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.03.23 21:54:00 -
[55] - Quote
CCP BunnyVirus wrote:Unezka Turigahl wrote:CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ I'm calling it here, 4/10 loot tables are being nerfed. will make sure 4/10 will get nerfed just for you :d lawl |
Katran Luftschreck
Royal Ammatar Engineering Corps
1183
|
Posted - 2013.03.23 21:55:00 -
[56] - Quote
"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
Live Events are neither. |
Solstice Project
Sebiestor Tribe Minmatar Republic
2994
|
Posted - 2013.03.23 21:56:00 -
[57] - Quote
I'll give it a try too.
Remind yourself that there's a huge amount of space to be seen, in the solar system view of the probe ui.
Every pilot has his own spawnrate, but spawns grudually pay less, depending of the sec of a system. Deeper space pays better, but isn't covered by CONCORD, sentries or at all.
That way, more frequented systems add additional open space. Ranges would need to be increased, for warp into deeper space. Needs an optical revamp of the probing systems. (scroll in/out?) (higher ranged probes)
Once you've probed and bookmarked said place, if it's empty ... it's your space. (relatively speaking) POS in deep space, maybe ? (nah ... or ?)
I have no idea, but the two sandwiches i had tasted quite okay. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3778
|
Posted - 2013.03.23 21:56:00 -
[58] - Quote
Katran Luftschreck wrote:"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
It's sad when people pretend to have psychic powers.
There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Sobach
Fourth Circle
96
|
Posted - 2013.03.23 21:57:00 -
[59] - Quote
Katran Luftschreck wrote:stuff
Translation: WHIIIIIINNNNNNNEEEEEEE |
marVLs
102
|
Posted - 2013.03.23 22:01:00 -
[60] - Quote
I hope new hangars, V3 stations and gates, real new cool explosions will hit with this expansion |
|
Vaju Enki
Secular Wisdom
531
|
Posted - 2013.03.23 22:07:00 -
[61] - Quote
Hope this is a the truth fix to the risk reward inbalance in highsec. |
Gerard Panala
State War Academy Caldari State
0
|
Posted - 2013.03.23 22:09:00 -
[62] - Quote
CCP hasn't done a decent expansion since Apocrypha, why would you think this time will be any different ...
|
Galatea Galilei
Profoundly Inquisitive Exploration
24
|
Posted - 2013.03.23 22:09:00 -
[63] - Quote
Dave Stark wrote:as if scanning is even remotely hard right now... No, just tedious. OTOH, the low IQ crowd that loves to troll game fora will no doubt soon start complaining about "dumbing down" the game under the premise that it requires intelligence to do things in a tedious manner...
|
octahexx Charante
Morior Invictus. The Retirement Club
73
|
Posted - 2013.03.23 22:12:00 -
[64] - Quote
lol there is no info at all on that website so i dont see how people can already say yay or nay.
|
Vaju Enki
Secular Wisdom
531
|
Posted - 2013.03.23 22:12:00 -
[65] - Quote
Gerard Panala wrote:CCP hasn't done a decent expansion since Apocrypha, why would you think this time will be any different ...
Crucible, Inferno and Retribution where amazing expansions. |
Jess Tanner
Hard Knocks Inc.
20
|
Posted - 2013.03.23 22:13:00 -
[66] - Quote
/gets popcorn
when they tell us what they actually intend to do, there should be some good tears in here, even the coming soon page hints about how limited some of the changes are going to be |
Jada Maroo
Southern Cross Empire Flying Dangerous
1043
|
Posted - 2013.03.23 22:15:00 -
[67] - Quote
CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
NUMBERS in a DATABASE WILL be CHANGED. |
Blake Gates Heleneto
Clandestine Management Group SiNTaX err0r
17
|
Posted - 2013.03.23 22:16:00 -
[68] - Quote
Katran Luftschreck wrote:
Ramble ramble whine whine
I applaud you for your lack of ingenuity and negative outlook. Life's too short!
Yours must be sad
Also, why are you even here if you hate it so much? It's like a breathing definition of insanity. |
Xanthos
Volition Cult The Volition Cult
1
|
Posted - 2013.03.23 22:18:00 -
[69] - Quote
The new scanning systems seems like more of the dumbing down of eve! |
Abrazzar
Vardaugas Family
1157
|
Posted - 2013.03.23 22:20:00 -
[70] - Quote
Great. Now I want details. Two to three more months, I guess? Mining Overhaul Nothing changed since 2008. |
|
Dave Stark
2118
|
Posted - 2013.03.23 22:21:00 -
[71] - Quote
Xanthos wrote:The new scanning systems seems like more of the dumbing down of eve!
because essentially, dragging and dropping little cubes and then clicking "scan" was already the epitome of difficult, right? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Indahmawar Fazmarai
1354
|
Posted - 2013.03.23 22:23:00 -
[72] - Quote
It's a pity that I'm leaving on May 22nd. But maybe then I will have packed enough iSK and interest to bother buying a PLEX for Ishtanchuk... or very likely they will just send another "60 days for 20 euros" offer and spare me some grinding. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Scien Inkunen
Boreel Enigma Rebel Alliance of New Eden
71
|
Posted - 2013.03.23 22:25:00 -
[73] - Quote
Troll !? Read the "Fart file" and you will understand the meaning of life ! |
Falin Whalen
GoonWaffe Goonswarm Federation
304
|
Posted - 2013.03.23 22:28:00 -
[74] - Quote
Dave Stark wrote:oh you cynic you. I'm more of a moral realist, with a healthy dose of pragmatic pessimism, but I'm stoic about that. I don't follow the cynic philosophy at all. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Roime
Shiva Furnace
2320
|
Posted - 2013.03.23 22:30:00 -
[75] - Quote
Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping.
-á- All I really wanted was to build a castle among the stars - |
Yigal Tzadok
Omni Corp.
7
|
Posted - 2013.03.23 22:32:00 -
[76] - Quote
good, i shouldn't be playing this crappy game anyway, in summer |
ACE McFACE
Radical Astronauts Plundering Eve Hopeless Addiction
1140
|
Posted - 2013.03.23 22:34:00 -
[77] - Quote
Katran Luftschreck wrote:"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
So much whine, someone get me some cheese! DUST514 isn't on PC because CCP wants 2 different communities influencing each other, not people tabbing out to give themselves Orbital Strikes. (Also they don't want to cannibalise their existing playerbase) |
Frying Doom
2007
|
Posted - 2013.03.23 22:35:00 -
[78] - Quote
This one actually sounds interesting.
It will be nice to see as they flesh it out. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
Falin Whalen
GoonWaffe Goonswarm Federation
304
|
Posted - 2013.03.23 22:36:00 -
[79] - Quote
Yigal Tzadok wrote:good, i shouldn't be playing this crappy game anyway, in summer Yea, I'll stick arround and see what CCP screws up this time too.
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Brooks Puuntai
Solar Nexus.
1236
|
Posted - 2013.03.23 22:40:00 -
[80] - Quote
So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
|
Dave Stark
2121
|
Posted - 2013.03.23 22:41:00 -
[81] - Quote
Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm.
noooo, let them have an aneurysm and then they won't be around to whine EVEN MORE regardless of what the "more details" are. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2347
|
Posted - 2013.03.23 22:41:00 -
[82] - Quote
Notemptyquoting...
wait...
|
Primary This Rifter
Imperial Academy Amarr Empire
23
|
Posted - 2013.03.23 22:42:00 -
[83] - Quote
Krixtal Icefluxor wrote:On my Birthday ! EDIT: Also: "A rebalance of major areas of space from highsec to nullsec include changes in exploration sites inb4 they nerf forsaken hubs without buffing anything else Yes, I'm an alt. Congratulations. |
Falin Whalen
GoonWaffe Goonswarm Federation
304
|
Posted - 2013.03.23 22:45:00 -
[84] - Quote
Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Dave Stark
2124
|
Posted - 2013.03.23 22:46:00 -
[85] - Quote
Falin Whalen wrote:Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day
still think you're a cynic! Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Brooks Puuntai
Solar Nexus.
1236
|
Posted - 2013.03.23 22:47:00 -
[86] - Quote
Falin Whalen wrote:Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day
Strange since it seems I've been around longer then you. I don't doubt **** will be broken on release if that's what your referring too. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Solstice Project
Sebiestor Tribe Minmatar Republic
2995
|
Posted - 2013.03.23 22:53:00 -
[87] - Quote
Dave Stark wrote:Falin Whalen wrote:Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day still think you're a cynic! hahahahahahahaha xD |
Funky Lazers
shin-ra ltd
235
|
Posted - 2013.03.23 22:59:00 -
[88] - Quote
So, are we getting rebalanced Torps/Cruises, TCs/TEs for them and T1 BSes or what? Whatever. |
Thelodas
MoG Republic
13
|
Posted - 2013.03.23 23:02:00 -
[89] - Quote
This is very interesting to me:
THE LITTLE THINGS Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond. |
Unezka Turigahl
Det Som Engang Var
52
|
Posted - 2013.03.23 23:03:00 -
[90] - Quote
CCP BunnyVirus wrote:Unezka Turigahl wrote:CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ I'm calling it here, 4/10 loot tables are being nerfed. will make sure 4/10 will get nerfed just for you :d
griefer!
|
|
Unezka Turigahl
Det Som Engang Var
52
|
Posted - 2013.03.23 23:07:00 -
[91] - Quote
I'm actually quite excited about this expansion. Exploration is what ultimately got me to stick around in EVE so looking forward to the new additions/changes. |
Indahmawar Fazmarai
1354
|
Posted - 2013.03.23 23:08:00 -
[92] - Quote
Jada Maroo wrote:CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ NUMBERS in a DATABASE WILL be CHANGED.
Whereas no currently unavailable items sitting in the database since june 2011 will be made available. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Brooks Puuntai
Solar Nexus.
1236
|
Posted - 2013.03.23 23:08:00 -
[93] - Quote
Thelodas wrote:This is very interesting to me:
THE LITTLE THINGS Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
Probably something silly like lowering the standings requirements for anchoring. Doubt its anything major in regards to POSs themselves.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Thelodas
MoG Republic
13
|
Posted - 2013.03.23 23:12:00 -
[94] - Quote
Brooks Puuntai wrote:Thelodas wrote:This is very interesting to me:
THE LITTLE THINGS Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond. Probably something silly like lowering the standings requirements for anchoring. Doubt its anything major in regards to POSs themselves.
Would like it so the whole corp dosent have to be at 5/6/7 to set a high sec POS, just the player(s) anchoring.
|
Flamespar
Woof Club
533
|
Posted - 2013.03.23 23:19:00 -
[95] - Quote
It would be nice if this was a prelude to the whole avatars exploring derelict stations stuff.
I can post on a forum, therefore I represent everyone. |
Grozen
Titan Core
4
|
Posted - 2013.03.23 23:24:00 -
[96] - Quote
Hopefully everything will be described in the patch notes like you put the raise in price of blueprints and skillbooks in the last patch...
oh wai... knowledge is power. |
Ertian
In Ertia
2
|
Posted - 2013.03.23 23:25:00 -
[97] - Quote
This sounds amazing! My guess is spawned systems with dangerous randomness to explore solo or with friends, and solo player tiny space structures! Thank you CCP! I love you! Regardless of what you actually have planned, I love you for continuously updating and improving an already amazing game. |
Yonis Kador
KADORCORP
293
|
Posted - 2013.03.23 23:34:00 -
[98] - Quote
I'll reserve judgement until details are more forthcoming but I am admittedly apprehensive at first impressions. Loyalty is a curious thing. Once lost, it is almost impossible to regain. You cannot starve people into becoming risk-takers. "Balance" high-sec "industrial resources" with too much zeal and reap your just rewards.
YK "He who fights and runs away lives to fight another day." |
Zircon Dasher
156
|
Posted - 2013.03.23 23:36:00 -
[99] - Quote
Can't wait to hear the details so I can work out how I am going to exploit the glaringly obvious holes!
I will leach the less obvious exploits from people with more time and energy. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1185
|
Posted - 2013.03.23 23:41:00 -
[100] - Quote
Krixtal Icefluxor wrote:It's sad when people pretend to have psychic powers.
The best way to see the future is by standing on the shoulders of the past.
Live Events are neither. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
58
|
Posted - 2013.03.23 23:45:00 -
[101] - Quote
I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable. |
Quintessen
Jalepeno Self Sabatoge
51
|
Posted - 2013.03.23 23:59:00 -
[102] - Quote
Rebecha Pucontis wrote:I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable.
As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything.
That said, I wouldn't mind if exploration became a part of all ships with certain ships being better at it since a lot of the stuff I'm finding with exploration I'm not going to do with a dedicated exploration ship. So if I'm wondering around looking for stuff and I come across a DED complex and my ship is 10 jumps away I'll probably just skip it and move on. There's definitely room for improvement here. |
Diesel47
Bad Men Ltd.
563
|
Posted - 2013.03.24 00:03:00 -
[103] - Quote
I wonder if they are going to add some more celestial content to space so every system doesn't feel like the last 400... |
Winters Chill
Ministry of War Amarr Empire
105
|
Posted - 2013.03.24 00:04:00 -
[104] - Quote
Super Excited! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
59
|
Posted - 2013.03.24 00:07:00 -
[105] - Quote
Quintessen wrote:Rebecha Pucontis wrote:I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable. As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything.
The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
|
AraniFyr
Fraternal Order of Providence Eternal Syndicate
109
|
Posted - 2013.03.24 00:09:00 -
[106] - Quote
Sounds awesome
dear CCP, ring mining please :) |
Zircon Dasher
159
|
Posted - 2013.03.24 00:10:00 -
[107] - Quote
Rebecha Pucontis wrote: I just hope they don't dumb down the probing mechanics anymore than they already have.
Fix'ed it for ya! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Dave Stark
2132
|
Posted - 2013.03.24 00:14:00 -
[108] - Quote
Rebecha Pucontis wrote:The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
hahaha my sides. hahahahaha
oh, wait, you were serious? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
59
|
Posted - 2013.03.24 00:16:00 -
[109] - Quote
^^ What would a high sec miner know about the probing mechanics? :) |
Dave Stark
2134
|
Posted - 2013.03.24 00:18:00 -
[110] - Quote
Rebecha Pucontis wrote:^^ What would a high sec miner know about the probing mechanics? :)
enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :) Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
|
Xen Solarus
Inner 5phere
314
|
Posted - 2013.03.24 00:22:00 -
[111] - Quote
Sounds great! The main point for me is:
"Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases"
I look forward to seeing what well needed and long-awaited changes will be made to the POS system!
Also, is this new discovery scanner likely to reveal new things in wormhole space as well?? Post with your main, like a BOSS! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
59
|
Posted - 2013.03.24 00:22:00 -
[112] - Quote
Dave Stark wrote:Rebecha Pucontis wrote:^^ What would a high sec miner know about the probing mechanics? :) enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :)
So you can manage to probe a static grav, you deserve a cookie. :)
Also you astrometrics is only at level II? I need say no more. :) |
mechtech
Ice Liberation Army
285
|
Posted - 2013.03.24 00:27:00 -
[113] - Quote
The "Spacescape" concept has the potential to be the best addition to Eve since wormholes.
Eve is far far too flat and uniform, I think this is the 3rd biggest thing that turns new players away (after #1, difficulty, and #2 not being able to empathize with a spaceship avatar). To fix this, there should be many layers of uniqueness in the game.
Big characteristics like the drone regions should be much more widespread (aggressive/defensive AI tweaks for different faction rats in different areas, loot/graphical themes, etc).
Smaller regional themes should also exist, and they could be more story oriented. Think a revamped COSMOS style approach where small areas could have their own little storyline that affects players (rogue drones in an empire low sec cluster, with a mission to find out how this infestation came to exist so far away. A small cluster of high sec systems with nice null sec ore in their belts and sites, not enough to actually impact the game of course) In general, the goal would be to have players go "oh yeah, I've been down in eastern Amarr space. There's this really cool/strange thing going on down there, let me tell you about it!".
Very small scale themes should exist as well. For example, a unique Imperial issue Amarr battleship was returned to the Amarr navy in an event. This ship should be seen patrolling Amarr high sec in an elite police squad. These themes would function as little "gems" for players to discover even after they've grown accustomed to their career of choice. Naturally these "gems" could be in varied places, such as a unique ultra rich PI planet in the middle of nowhere, a rare extra step for a high sec mission, etc. |
Degren
Dreddit Test Alliance Please Ignore
2310
|
Posted - 2013.03.24 00:29:00 -
[114] - Quote
People are already bitching.
Hey! Can I be ISD for like a week? Just (1) week. Hello, hello again. |
Dave Stark
2135
|
Posted - 2013.03.24 00:30:00 -
[115] - Quote
Rebecha Pucontis wrote:Dave Stark wrote:Rebecha Pucontis wrote:^^ What would a high sec miner know about the probing mechanics? :) enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :) So you can manage to probe a static grav, you deserve a cookie. :) Also your astrometrics is only at level II? I need say no more. :) Come back and talk when you have astro at V.
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Primary This Rifter
Imperial Academy Amarr Empire
24
|
Posted - 2013.03.24 00:31:00 -
[116] - Quote
Hopefully this expansion will come with exploration options that are more lucrative for lowsec and nullsec than they currently are. Hopefully. I'm not holding my breath. Yes, I'm an alt. Congratulations. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
63
|
Posted - 2013.03.24 00:34:00 -
[117] - Quote
Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3788
|
Posted - 2013.03.24 00:36:00 -
[118] - Quote
Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.
You are indeed getting only the easy things.
I know because "I Was There". There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3788
|
Posted - 2013.03.24 00:39:00 -
[119] - Quote
Primary This Rifter wrote:Hopefully this expansion will come with exploration options that are more lucrative for lowsec and nullsec than they currently are. Hopefully. I'm not holding my breath.
Indeed the loot in the Low Sec Magneto and Radar sites is great, but they are so few and far between it seems and take so much longer to run, it pretty much equals High Sec Exploration ISK/hr.
edit: forgot a word. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Takseen
University of Caille Gallente Federation
378
|
Posted - 2013.03.24 00:42:00 -
[120] - Quote
mechtech wrote: Smaller regional themes should also exist, and they could be more story oriented. Think a revamped COSMOS style approach where small areas could have their own little storyline that affects players (rogue drones in an empire low sec cluster, with a mission to find out how this infestation came to exist so far away. A small cluster of high sec systems with nice null sec ore in their belts and sites, not enough to actually impact the game of course) In general, the goal would be to have players go "oh yeah, I've been down in eastern Amarr space. There's this really cool/strange thing going on down there, let me tell you about it!".
A lot of that stuff exists already, it justs tends to be ignored. |
|
Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
1
|
Posted - 2013.03.24 00:50:00 -
[121] - Quote
"DISCOVERY SCANNER Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore."
Hopefully that means no more spanning d-scan..
set d-scan to certain range and set to automatic to ping for new tags in system.. or set to passive to listen to active pings so that you know you are being scanned down..
Skills to reduce sig so you are harder to scan down.. n other amazing stuff.. |
Stray Bullets
Perkone Caldari State
30
|
Posted - 2013.03.24 00:50:00 -
[122] - Quote
Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping.
If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.
|
Dave Stark
2140
|
Posted - 2013.03.24 00:54:00 -
[123] - Quote
Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There".
does astro V change how scanning works?
because move cube, press scan, seems to be working with my current skills. does it magically change at astro V? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
64
|
Posted - 2013.03.24 00:54:00 -
[124] - Quote
Stray Bullets wrote:Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping. If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.
The problem is there would have to be some way of picking up cloaked ship. Currently local is the only method to do this. If they can add this functionality to the dscanner though then I'll be saying bye bye to my local window. :) |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3792
|
Posted - 2013.03.24 01:04:00 -
[125] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There". does astro V change how scanning works? because move cube, press scan, seems to be working with my current skills. does it magically change at astro V?
At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU
(I said nothing of Level V, btw).
EDIT: Now, if using Sisters Launcher with Sisters Probes in a Level V Tengy with the scanning bonus, probably you can see and resolve everything at Level 1 or 2. I don't know because I had those skills at 4 long before I got such scanning ships and mods. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Dave Stark
2145
|
Posted - 2013.03.24 01:07:00 -
[126] - Quote
Krixtal Icefluxor wrote:Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There". does astro V change how scanning works? because move cube, press scan, seems to be working with my current skills. does it magically change at astro V? At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU (I said nothing of Level V, btw).
so it's still as easy as "drag cube, click scan". thought so.
Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
DeMichael Crimson
Republic University Minmatar Republic
5923
|
Posted - 2013.03.24 01:07:00 -
[127] - Quote
Remember last year when CCP Torfi talked about 'The Circle Of Life And Death' in Eve?
Just thought it might shed some light on this topic.
Fixed it for you.
DMC
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3792
|
Posted - 2013.03.24 01:12:00 -
[128] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:Krixtal Icefluxor wrote:Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down. You are indeed getting only the easy things. I know because "I Was There". does astro V change how scanning works? because move cube, press scan, seems to be working with my current skills. does it magically change at astro V? At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU (I said nothing of Level V, btw). so it's still as easy as "drag cube, click scan". thought so.
Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Dave Stark
2145
|
Posted - 2013.03.24 01:13:00 -
[129] - Quote
Krixtal Icefluxor wrote:Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually.
oh you mean making it easier as in "taking less time to train" i was thinking of it in the context of "doing stuff".
i totally agree, don't make it take less time to train, that serves no purpose. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3792
|
Posted - 2013.03.24 01:15:00 -
[130] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually. oh you mean making it easier as in "taking less time to train" i was thinking of it in the context of "doing stuff". i totally agree, don't make it take less time to train, that serves no purpose.
Yay.
Lets move on......next....... There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
|
Sentamon
785
|
Posted - 2013.03.24 01:20:00 -
[131] - Quote
Will there be flying mounts?!!
/hides ~ Professional Forum Alt -á~ |
Dave Stark
2145
|
Posted - 2013.03.24 01:21:00 -
[132] - Quote
Krixtal Icefluxor wrote:Yay.
Lets move on......next.......
all minmatar ships should have their building requirements changed to at least 50% duct tape, which can only be mined from high sec moons, by dust players.
and top hats. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Dave Stark
2145
|
Posted - 2013.03.24 01:24:00 -
[133] - Quote
Sentamon wrote:Will there be flying mounts?!!
/hides
yes but only the old 150% speed ones. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Takseen
University of Caille Gallente Federation
379
|
Posted - 2013.03.24 01:30:00 -
[134] - Quote
Quintessen wrote:
That said, I wouldn't mind if exploration became a part of all ships with certain ships being better at it since a lot of the stuff I'm finding with exploration I'm not going to do with a dedicated exploration ship. So if I'm wondering around looking for stuff and I come across a DED complex and my ship is 10 jumps away I'll probably just skip it and move on. There's definitely room for improvement here.
I think there's definitely design space for a cruiser or BC with scanning bonuses that could fill this dual role of scanning and plex combat. |
Takseen
University of Caille Gallente Federation
379
|
Posted - 2013.03.24 01:32:00 -
[135] - Quote
Xen Solarus wrote:Sounds great! The main point for me is: "Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases" I look forward to seeing what well needed and long-awaited changes will be made to the POS system! Also, is this new discovery scanner likely to reveal new things in wormhole space as well??
One of the features on the nullsec whiteboard was the concept of "homesteads" for people to base themselves out of. So maybe some kind of smaller more affordable POS that doesn't need a moon anchor?
|
Aidan Patrick
Aldebaran Foundation Tauri Federation
36
|
Posted - 2013.03.24 01:32:00 -
[136] - Quote
Quote:THE LITTLE THINGS
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
As a player who is setting up the ground work to create an industrialist corporation with the aims of getting away from highly populated areas, the hint at changes to POS' is something I am extremely excited to hear about.
I just hope that the Dev Blog for the POS changes is the first one to come out. It wont let me have an empty signature... |
mkint
971
|
Posted - 2013.03.24 01:33:00 -
[137] - Quote
/me reserves the right to be completely skeptical until anything interesting is announced. Unfortunately, most of the things listed are things that CCP has historically bungled over and over and over again in the past. Not hopeful. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Takseen
University of Caille Gallente Federation
379
|
Posted - 2013.03.24 01:34:00 -
[138] - Quote
Katran Luftschreck wrote:Krixtal Icefluxor wrote:It's sad when people pretend to have psychic powers. The best way to see the future is by standing on the shoulders of the past.
Well the last few expansions have been awesome. The last exploration focused expansion was awesome. So either way this one is on to a winner. |
jyppy
Under Heavy Fire Mordus Angels
63
|
Posted - 2013.03.24 01:40:00 -
[139] - Quote
Apocrypha-lite - where have you been all this time!!!
I'm actually looking forward to this :) 'I don't want to be a puffin' |
Oberine Noriepa
1176
|
Posted - 2013.03.24 01:42:00 -
[140] - Quote
So... when do we get to play with this stuff on the test server(s)? |
|
Primary This Rifter
Imperial Academy Amarr Empire
26
|
Posted - 2013.03.24 02:09:00 -
[141] - Quote
Oberine Noriepa wrote:So... when do we get to play with this stuff on the test server(s)? Soonish. The expansion is still over two months from now. Yes, I'm an alt. Congratulations. |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
39
|
Posted - 2013.03.24 02:17:00 -
[142] - Quote
Obviously I have to wait for details to panic. The scanning change is scary, but I'm cautiously optimistic. Very happy to see that *something* is being done for POSes even if it turns out not to be the complete modularity re-do they were thinking about a while ago. The notes about expanded exploration have my interest.
I wait to see, What the **** is going on? Do well, CCP! |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
1053
|
Posted - 2013.03.24 02:18:00 -
[143] - Quote
Well, I do like the name, it's very fitting.
Though, at the same time, I can't help but think "EVE Online: More of the Same - 2013" is just as fitting. Little things? UI improvements? Really? After ten years that's the best you guys could come up with? Incarna is still vaporware, tons of broken stuff, drones haven't been seriously looked at since they were nerfed to oblivion (to a 5-drone limit), etc., etc. And THIS is what you do for a 10 year anniversary? Hope you know what you're doing. |
BEPOHNKA
Legions Force
50
|
Posted - 2013.03.24 02:24:00 -
[144] - Quote
If one of use give the next theme name dose he. or she gain anything? |
La'Krul
Havoc Violence and Chaos The Retirement Club
41
|
Posted - 2013.03.24 02:29:00 -
[145] - Quote
i'm a bit shocked by this. with all the things wrong with the game they are now going to break exploration, which is currently working nicely aside from the stupid NPC AI which annihilates drones. i hate to be an old cynic but my money is on them dumbing down exploration and ruining the current system by replacing it with a half-assed version that won't work and will be left unfinished. If they introduce any new scanning or exploration skills i will mega rage - i'm starting to get sick of skills just for the sake of it.
Eve was starting to shape up nicely, low sec is great, the ship rebalancing is great, bots are getting banned. mining barges are good, bounties are fun, wormholes are always good, exploration is really nice. If they put a big effort into fixing null we would be looking at a golden age of Eve. Now I'm a little worried, how much longer can the game operate with null sec the way it currently is, or old systems such as incursions, sov, drone ui, poses, walking in stations, aurum, missions, left to rot half finished? |
Horus V
28
|
Posted - 2013.03.24 02:36:00 -
[146] - Quote
Rebecha Pucontis wrote:Quintessen wrote:Rebecha Pucontis wrote:I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable. As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything. The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
I agree with that 100 %. I like the fact that you actually need to put in some effort. In fact some signatures should be only accessible for people with lv5 skills in astrometrics group. At the moment its just too easy because after few days of training i can scan all signatures there are in the game. Thats just stuipid and boring. REMOVE LOCAL !!! |
Warcalibre
FDA Shipwrights
22
|
Posted - 2013.03.24 02:41:00 -
[147] - Quote
La'Krul wrote:i'm a bit shocked by this. with all the things wrong with the game they are now going to break exploration, which is currently working nicely aside from the stupid NPC AI which annihilates drones. i hate to be an old cynic but my money is on them dumbing down exploration and ruining the current system by replacing it with a half-assed version that won't work and will be left unfinished. If they introduce any new scanning or exploration skills i will mega rage - i'm starting to get sick of skills just for the sake of it.
Eve was starting to shape up nicely, low sec is great, the ship rebalancing is great, bots are getting banned. mining barges are good, bounties are fun, wormholes are always good, exploration is really nice. If they put a big effort into fixing null we would be looking at a golden age of Eve. Now I'm a little worried, how much longer can the game operate with null sec the way it currently is, or old systems such as incursions, sov, drone ui, poses, walking in stations, aurum, missions, left to rot half finished?
This. |
MeBiatch
Republic University Minmatar Republic
893
|
Posted - 2013.03.24 02:59:00 -
[148] - Quote
La'Krul wrote:i'm a bit shocked by this. with all the things wrong with the game they are now going to break exploration, which is currently working nicely aside from the stupid NPC AI which annihilates drones. i hate to be an old cynic but my money is on them dumbing down exploration and ruining the current system by replacing it with a half-assed version that won't work and will be left unfinished. If they introduce any new scanning or exploration skills i will mega rage - i'm starting to get sick of skills just for the sake of it.
Eve was starting to shape up nicely, low sec is great, the ship rebalancing is great, bots are getting banned. mining barges are good, bounties are fun, wormholes are always good, exploration is really nice. If they put a big effort into fixing null we would be looking at a golden age of Eve. Now I'm a little worried, how much longer can the game operate with null sec the way it currently is, or old systems such as incursions, sov, drone ui, poses, walking in stations, aurum, missions, left to rot half finished?
Ah... I see you've found the crystalball... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|
CCP BunnyVirus
C C P C C P Alliance
392
|
Posted - 2013.03.24 03:39:00 -
[149] - Quote
good job :D 3D Artist |
|
Zircon Dasher
161
|
Posted - 2013.03.24 03:48:00 -
[150] - Quote
Takseen wrote: The last exploration focused expansion was awesome.
I too enjoyed farming A-type invuls 4/10s.
MOAR PLZ! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
|
Finarvas
Borderline Procurements
0
|
Posted - 2013.03.24 04:03:00 -
[151] - Quote
Takseen wrote:
I think there's definitely design space for a cruiser or BC with scanning bonuses that could fill this dual role of scanning and plex combat.
http://i.imgur.com/4socR7Z.jpg
Seems like they have something planned! |
Zircon Dasher
161
|
Posted - 2013.03.24 04:14:00 -
[152] - Quote
So I just checked out the Odyssey page.... i cannot figure out WHY THEY BROKE THE APOC! It was fine before ffs! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1193
|
Posted - 2013.03.24 04:35:00 -
[153] - Quote
Dave Stark wrote:enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :)
Hee hee... I love how people say that all of hisec is nothing but nullsec alts. They don't seem to realize that it works both ways.
Live Events are neither. |
Benny Ohu
Chaotic Tranquility Casoff
932
|
Posted - 2013.03.24 04:41:00 -
[154] - Quote
Zircon Dasher wrote:So I just checked out the Odyssey page.... i cannot figure out WHY THEY BROKE THE APOC! It was fine before ffs! You now have two Apocalypses |
DarthNefarius
Minmatar Heavy Industries
759
|
Posted - 2013.03.24 04:57:00 -
[155] - Quote
CCP BunnyVirus wrote:Unezka Turigahl wrote:CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ I'm calling it here, 4/10 loot tables are being nerfed. will make sure 4/10 will get nerfed just for you :d
Noooooooooooooooooooooooooooooo not unless you add 6/10 DEDs in HI SEC.... then YYYYYYYYEEEEESSSSSS Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an ex-goon? |
Benny Ohu
Chaotic Tranquility Casoff
932
|
Posted - 2013.03.24 05:06:00 -
[156] - Quote
I wonder if 'rebalance of industrial resources' includes not just ores PI etc but slots and bills
Looking forwards to balancing of magnetometric sites with other sites and some good risk:reward jazz |
Lord Fudo
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.03.24 05:07:00 -
[157] - Quote
I really hope that they completely randomize all PvE in EvE so players have to actually risk their ships to earn isk. I hope this expansion will be the end of players memorizing spawns and spawn triggers.
If CCP makes, at least lvl 4 missions more difficult, then maybe all these solo anti-social carebears will actually go seek out some friends to mission with. However CCP also needs to make mission payouts scale with the amount of players in the mission site. The difiiculty and number of enemy should should also scale up when more players are in the mission. |
DarthNefarius
Minmatar Heavy Industries
759
|
Posted - 2013.03.24 05:11:00 -
[158] - Quote
I Love Boobies wrote:Holding off on an opinion until more details are released.
WTF?!?!?! I'm sperging all my rightous opinions as a true Forum warrior should you Forum NOOB Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an ex-goon? |
Xindi Kraid
The Night Wardens Viro Mors Non Est
207
|
Posted - 2013.03.24 05:20:00 -
[159] - Quote
Not the sort of name I was expecting. I would have thought that name would be reserved for an expansion that iterates on wormholes and exploration and such
|
Quintessen
Jalepeno Self Sabatoge
51
|
Posted - 2013.03.24 05:28:00 -
[160] - Quote
Frankly I wouldn't mind if sites would tell you their group right away so I didn't have to waste time on sites I didn't care about. Is this game supposed to be grindy in that way? |
|
Jhan Niber
Big Johnson's PLEASE NOT VIOLENCE OUR BOATS
16
|
Posted - 2013.03.24 05:33:00 -
[161] - Quote
Quote:THE LITTLE THINGS Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond
Here's to POS update iteration part 1? Yes please?!?! |
Liam Inkuras
Chaotic Tranquility Casoff
193
|
Posted - 2013.03.24 05:39:00 -
[162] - Quote
Once again, gorgeous artwork for the expansion. Great work |
Ra'Shyne Viper
Dissident Aggressors Mordus Angels
63
|
Posted - 2013.03.24 05:46:00 -
[163] - Quote
10mil isk says this is their best exp yet so happy their finally taking a second look at exploration DUST 514 player
Ingame name: Vin Vicious |
Pr1ncess Alia
Perkone Caldari State
285
|
Posted - 2013.03.24 05:48:00 -
[164] - Quote
Ra'Shyne Viper wrote:10mil isk says this is their best exp yet so happy their finally taking a second look at exploration
I'll take that bet.
Either I make 10m isk
or I just paid 10m isk for the best expansion ever! |
Benny Ohu
Chaotic Tranquility Casoff
933
|
Posted - 2013.03.24 05:52:00 -
[165] - Quote
Liam Inkuras wrote:Once again, gorgeous artwork for the expansion. Great work stop appreciating art, pansy, you're making us look less badass |
Hiram Alexander
Liandri Corporation Liandri Covenant
332
|
Posted - 2013.03.24 05:52:00 -
[166] - Quote
Someone on TMC.com's post about this linked a bunch of pics from PAX-E, some of which are nothing new, but this one caught my eye right away... Cool Pic ...I'm guessing/hoping we're looking at a glimpse of the new Discover Scanner.
Looks shiny. |
Benny Ohu
Chaotic Tranquility Casoff
933
|
Posted - 2013.03.24 05:58:00 -
[167] - Quote
That one with pics of tags, incursions, ice mining and moon minerals is confusing. How do those things even fit together? |
Hiram Alexander
Liandri Corporation Liandri Covenant
332
|
Posted - 2013.03.24 06:04:00 -
[168] - Quote
Benny Ohu wrote:That one with pics of tags, incursions, ice mining and moon minerals is confusing. How do those things even fit together? Hell knows... that's why I said it was interesting/controversial... It's a psychological jump, but perhaps we're supposed to Ice mine for moon minerals, inside Gurista Incursion sites... Who knows??? It'd certainly balance risk/reward, I'd imagine. |
Tennessee Jack
Blac-x
18
|
Posted - 2013.03.24 06:09:00 -
[169] - Quote
Hiram Alexander wrote:Someone on TMC.com's post about this linked a bunch of pics from PAX-E, some of which are nothing new, but this one caught my eye right away... Cool Pic ...I'm guessing/hoping we're looking at a glimpse of the new Discover Scanner. Looks shiny. Another interesting/controversial pic... Here
One has a inspace gametag. It showed up in one of CCP's older videos ( aesthetics mostly).
Looking at the main picture, 2 scanning ships and a stealth bomber, with what looks like a wormhole at the end.. yea has something to do with wormhole space, really exploration as a whole.
We all already know that the pirate factions will turn into more of a playable role, possibly turning some of the pirate area's into a type of highsec, allowing people to have a 10 jump area they can function in, while being surrounded by low and null (already exists with the highsec islands).
I am just happy they will at least address some of the MASSIVELY glaring issues with POS's, the interface and the broken roles. |
Pr1ncess Alia
Perkone Caldari State
285
|
Posted - 2013.03.24 06:11:00 -
[170] - Quote
Hiram Alexander wrote:Benny Ohu wrote:That one with pics of tags, incursions, ice mining and moon minerals is confusing. How do those things even fit together? Hell knows... that's why I said it was interesting/controversial... It's a psychological jump, but perhaps we're supposed to Ice mine for moon minerals, inside Gurista Incursion sites... Who knows??? It'd certainly balance risk/reward, I'd imagine.
My guess is moon resources will become dynamic. Drying up on one moon while new veins will spawn (be discovered) on moons elsewhere. Thus further pursuing a fundamental truth to Eve they realized when they removed static farmable assets everywhere else.
And for all that scanning? A new streamlines scan system. Of course this will also come into play for lots of other new-to-be-discovered sites spawning all over.
The tags and such are likely part of the faction LP stores that will open for pirates and other groups (save them Serp tags for some nice tracking comps!)
"Ring belts' have long been rumored so that may be coming too. |
|
Benny Ohu
Chaotic Tranquility Casoff
933
|
Posted - 2013.03.24 06:16:00 -
[171] - Quote
Hiram Alexander wrote:Benny Ohu wrote:That one with pics of tags, incursions, ice mining and moon minerals is confusing. How do those things even fit together? Hell knows... that's why I said it was interesting/controversial... It's a psychological jump, but perhaps we're supposed to Ice mine for moon minerals, inside Gurista Incursion sites... Who knows??? It'd certainly balance risk/reward, I'd imagine. "Ice asteroids will now drop pirate tags when defeated which can be traded for Promethium at CONCORD stations throughout highsec. To balance this all ice belts will be patrolled by Sansha motherships"
it all fits |
Gnoshia
State War Academy Caldari State
1
|
Posted - 2013.03.24 06:17:00 -
[172] - Quote
Pr1ncess Alia wrote:Hiram Alexander wrote:Benny Ohu wrote:That one with pics of tags, incursions, ice mining and moon minerals is confusing. How do those things even fit together? Hell knows... that's why I said it was interesting/controversial... It's a psychological jump, but perhaps we're supposed to Ice mine for moon minerals, inside Gurista Incursion sites... Who knows??? It'd certainly balance risk/reward, I'd imagine. My guess is moon resources will become dynamic. Drying up on one moon while new veins will spawn (be discovered) on moons elsewhere. Thus further pursuing a fundamental truth to Eve they realized when they removed static farmable assets everywhere else. (edit: that could just be my bias showing as I've been asking why moons were left static for years) And for all that scanning? A new streamlines scan system. Of course this will also come into play for lots of other new-to-be-discovered sites spawning all over. The tags and such are likely part of the faction LP stores that will open for pirates and other groups (save them Serp tags for some nice tracking comps!) "Ring belts' have long been rumored so that may be coming too.
A nice realistic theory.
Sounds like it'll be a great expansion. |
Pr1ncess Alia
Perkone Caldari State
286
|
Posted - 2013.03.24 06:17:00 -
[173] - Quote
Dave Stark wrote:Falin Whalen wrote:Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day still think you're a cynic!
That's what a cynic is. A disappointed idealist. |
Diesel47
Bad Men Ltd.
568
|
Posted - 2013.03.24 06:47:00 -
[174] - Quote
I'd love to see more things in space (I know it sounds funny).
More than just stargates, the sun, stations, and belts.
More things. |
Throktar
24th Imperial Crusade Amarr Empire
3
|
Posted - 2013.03.24 06:48:00 -
[175] - Quote
Well right there it says new ships! That is great! Oh and was that a ship sitting docked that can look out into space before undocking!!! Very cool! Or maybe not, but at least it looks like stations are getting V3. |
Hiram Alexander
Liandri Corporation Liandri Covenant
333
|
Posted - 2013.03.24 06:51:00 -
[176] - Quote
Benny Ohu wrote:Hiram Alexander wrote:Benny Ohu wrote:That one with pics of tags, incursions, ice mining and moon minerals is confusing. How do those things even fit together? Hell knows... that's why I said it was interesting/controversial... It's a psychological jump, but perhaps we're supposed to Ice mine for moon minerals, inside Gurista Incursion sites... Who knows??? It'd certainly balance risk/reward, I'd imagine. "Ice asteroids will now drop pirate tags when defeated which can be traded for Promethium at CONCORD stations throughout highsec. To balance this all ice belts will be patrolled by Sansha motherships" it all fits lol, nice one.
On the other hand... perhaps we're finally getting Tags-for-Sec-Status...? |
Roime
Shiva Furnace
2323
|
Posted - 2013.03.24 06:58:00 -
[177] - Quote
I'm still quite confused why the scanning mechanism needs to be changed, but I think there is either a T2 or Navy Myrmidon in one of those pics.
-á- All I really wanted was to build a castle among the stars - |
Diesel47
Bad Men Ltd.
568
|
Posted - 2013.03.24 06:59:00 -
[178] - Quote
Roime wrote:I'm still quite confused why the scanning mechanism needs to be changed, but I think there is either a T2 or Navy Myrmidon in one of those pics.
Where did you see a T2/Faction Myrm?
Edit: NVM, found it.
Edit: Thanks anyways |
Roime
Shiva Furnace
2323
|
Posted - 2013.03.24 07:02:00 -
[179] - Quote
In the linked pics. The quality is bad, but that Myrm still looks greener than normal I think.
Hiram Alexander wrote:Someone on TMC.com's post about this linked a bunch of pics from PAX-E, some of which are nothing new, but this one caught my eye right away... Cool Pic ...I'm guessing/hoping we're looking at a glimpse of the new Discover Scanner. Looks shiny. Another interesting/controversial pic... Here
-á- All I really wanted was to build a castle among the stars - |
Throktar
24th Imperial Crusade Amarr Empire
3
|
Posted - 2013.03.24 07:03:00 -
[180] - Quote
Diesel47 wrote:Roime wrote:I'm still quite confused why the scanning mechanism needs to be changed, but I think there is either a T2 or Navy Myrmidon in one of those pics.
Where did you see a T2/Faction Myrm?
The thumbnail pics to the right of the main pics that he posted above. It just seems like in the distance if you zoom in you can see a Domi, Megathron, and another myrm. |
|
Sharon Anne
School of Applied Knowledge Caldari State
13
|
Posted - 2013.03.24 07:15:00 -
[181] - Quote
Optimistically disappointingly apathetic.
What ever. |
Sedstr
27
|
Posted - 2013.03.24 07:28:00 -
[182] - Quote
This seems to be a good time to update NPC hauler spawns, not the ones found in null belts, but the ones that move goods between stations in the same system...
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
4
|
Posted - 2013.03.24 07:53:00 -
[183] - Quote
some video of the Pax event
http://www.youtube.com/watch?v=vo0vbusruT0&list=HL1364111344
theme is exploration..
around 2:00 Goodbye Passive income
directed at CFC & HBC I guess? |
Josef Djugashvilis
Acme Mining Corporation
1090
|
Posted - 2013.03.24 08:03:00 -
[184] - Quote
Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing)
Roll up, roll up, get your whinging in early folks. This is not a signature. |
Aidan Patrick
Aldebaran Foundation Tauri Federation
38
|
Posted - 2013.03.24 08:07:00 -
[185] - Quote
I'm very grateful to those who posted screenshots and links for some of the PAX stuff, and more grateful to those who posted that information online in the first place.
Damn you CCP and your teasing! I want my cake. All of it. I want to be sick to my stomache! Nom.
The picture of the POS has me more excited for this expansion than I ever have been. Part of me kind of hopes that they no longer require moons to anchor, or they keep the existing POS's as entirely personal structures.
On the other note... I hope I don't regret purchasing the ~700m worth of POS equipment. But if I do... WORTH IT! It wont let me have an empty signature... |
Josef Djugashvilis
Acme Mining Corporation
1090
|
Posted - 2013.03.24 08:15:00 -
[186] - Quote
Falin Whalen wrote:Quote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
Oh, hey look, more buggered, useless, exploration sites, some useless stuff for highsec industrialists to wet their panties over, and they will totally screw up the loot table yet again. [sarcasm] Yippee! [/sarcasm]
Be nice to yourself.
Stop playing Eve. This is not a signature. |
Josef Djugashvilis
Acme Mining Corporation
1092
|
Posted - 2013.03.24 08:18:00 -
[187] - Quote
Vaju Enki wrote:Hope this is a the truth fix to the risk reward inbalance in highsec.
Agreed, we need less risk and more isk. This is not a signature. |
Josef Djugashvilis
Acme Mining Corporation
1092
|
Posted - 2013.03.24 08:20:00 -
[188] - Quote
Falin Whalen wrote:Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day
Just quit. This is not a signature. |
Adoris Nolen
Sama Guild
1
|
Posted - 2013.03.24 08:21:00 -
[189] - Quote
Dave Stark wrote:Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. you have my attention, ccp.
And those of us who a pro, and i say pro at scanning all have upset stomachs now. |
Alara IonStorm
4767
|
Posted - 2013.03.24 08:22:00 -
[190] - Quote
Sedstr wrote:This seems to be a good time to update NPC hauler spawns, not the ones found in null belts, but the ones that move goods between stations in the same system...
I had a similar idea that I posted in Features and Idea's a while ago.
Alara IonStorm wrote:I have noticed something about the EVE Universe. Outside of Police, the occasional Trader and Pirates flying around in Paper thin Ships dying by the trillion(They are terrible), there is very little life in space.
CCP has created a ton of great ships that we never see in Non-Capsuleer hands running around. Outside of Security Forces and Pirates 99% of the Ships I see are Capsuleer owned. For the amount of ships you have in one large Lvl 4 Mission you can make any Solar System a wash with life.
* NPC Shuttles moving between gates and stations. * Opux Luxury Yachts touring systems. (Would make for good Low Sec Pirate PvE) * NPC Freighters Flying Between Gates. * NPC Primae's hanging around Planets. * NPC Mining Barges and maybe Orca's doing Mining OP's. * Noctus's in those Battle Site Wreck Fields. * Generally increase the amount of Haulers currently and make them fly between gates. * Sailboats touring around. Like a Zephyr with a new civilian paint scheme.
EVE feels so empty like we are the only ones out there. It would be cool to see it bustling with life.
Imagine warping towards a Station seeing Shuttle, Solar Sailing Ship and Yachts coming and going from all sorts different NPC Corps taking people to the Stars and back. To see massive Freighters flowing like the life blood of the Galaxy bringing food, fuel, construction materials and wares from every corner of the Galaxy to the people below. Primae's bring goods from Planets to the stations. Mining Ships tearing away in Belts to build the massive Empires.
I am playing in a world of Navies and Pirates, Cops and Robbers. CCP wants a Sci Fi Simulator. A little background would go a long way to this. They have the ships, I say add them in.
Bring Life into the Orbit of Planets, to the City Sized Stations, to the Sprawling Asteroid Belts, to the Stargate Highways that connect us together and to EVE. Odyssey seems like the perfect time to update EVE's background. |
|
Roime
Shiva Furnace
2324
|
Posted - 2013.03.24 08:30:00 -
[191] - Quote
Stray Bullets wrote:Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping. If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.
If that would indeed be the case then yes, local fix/removal is more important. I just don't see any hints pointing to any local changes in this expansion and I highly doubt we'll ever see any changes to how local works.
D-Scan is a cool mechanic, but has a bad UI. Maybe this new scanner fixes that?
Anyway, drone UI is horrible, and it's been on top of most wanted lists for years.
Probe scanning interface and mechanics on the other hand are pretty much awesome, benefit from player skills and even look nice.
-á- All I really wanted was to build a castle among the stars - |
Liafcipe9000
Smeghead Empire
1972
|
Posted - 2013.03.24 08:35:00 -
[192] - Quote
"... the four factions will issue forth with the latest tools of war ..." "... re-designs of old favorites ..."
Moar ship remodeling? which ones get it this time? |
Sync Hronization
Liandri Sanctuary Corps Liandri Covenant
0
|
Posted - 2013.03.24 08:38:00 -
[193] - Quote
So does this mean DX11? New decade new tech(not really but you know)! |
Ranger 1
Ranger Corp
3817
|
Posted - 2013.03.24 08:44:00 -
[194] - Quote
Alara IonStorm wrote:Sedstr wrote:This seems to be a good time to update NPC hauler spawns, not the ones found in null belts, but the ones that move goods between stations in the same system...
I had a similar idea that I posted in Features and Idea's a while ago. Alara IonStorm wrote:I have noticed something about the EVE Universe. Outside of Police, the occasional Trader and Pirates flying around in Paper thin Ships dying by the trillion(They are terrible), there is very little life in space.
CCP has created a ton of great ships that we never see in Non-Capsuleer hands running around. Outside of Security Forces and Pirates 99% of the Ships I see are Capsuleer owned. For the amount of ships you have in one large Lvl 4 Mission you can make any Solar System a wash with life.
* NPC Shuttles moving between gates and stations. * Opux Luxury Yachts touring systems. (Would make for good Low Sec Pirate PvE) * NPC Freighters Flying Between Gates. * NPC Primae's hanging around Planets. * NPC Mining Barges and maybe Orca's doing Mining OP's. * Noctus's in those Battle Site Wreck Fields. * Generally increase the amount of Haulers currently and make them fly between gates. * Sailboats touring around. Like a Zephyr with a new civilian paint scheme.
EVE feels so empty like we are the only ones out there. It would be cool to see it bustling with life.
Imagine warping towards a Station seeing Shuttle, Solar Sailing Ship and Yachts coming and going from all sorts different NPC Corps taking people to the Stars and back. To see massive Freighters flowing like the life blood of the Galaxy bringing food, fuel, construction materials and wares from every corner of the Galaxy to the people below. Primae's bring goods from Planets to the stations. Mining Ships tearing away in Belts to build the massive Empires.
I am playing in a world of Navies and Pirates, Cops and Robbers. CCP wants a Sci Fi Simulator. A little background would go a long way to this. They have the ships, I say add them in.
Bring Life into the Orbit of Planets, to the City Sized Stations, to the Sprawling Asteroid Belts, to the Stargate Highways that connect us together and to EVE. Odyssey seems like the perfect time to update EVE's background.
A viewpoint that has been near and dear to my heart for many years.
As a side note, I did catch his comment about new hangers. As minor as that point is, I'm really looking forward to seeing what they do with this. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vaerah Vahrokha
Vahrokh Consulting
3970
|
Posted - 2013.03.24 08:49:00 -
[195] - Quote
I Love Boobies wrote:Holding off on an opinion until more details are released.
Is the "A Odissey...." a typo or do capital letters make an exception to having to prepend "An ..." ?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Arronicus
vintas industries Mistakes Were Made.
380
|
Posted - 2013.03.24 08:58:00 -
[196] - Quote
Krixtal Icefluxor wrote:Katran Luftschreck wrote:"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
It's sad when people pretend to have psychic powers.
It's worse when, aside from missing the mark completely on "the war machines" (See Battleship tiericide/rebalance), they are pretty on the mark for everything else. |
Vaerah Vahrokha
Vahrokh Consulting
3970
|
Posted - 2013.03.24 08:58:00 -
[197] - Quote
Dave Stark wrote:Falin Whalen wrote:Brooks Puuntai wrote:So many people, throwing such a fit over some broad statements. Might wanna wait till some more details come out before you have an aneurysm. Ah, the idealism of the youth. Stick around kid, you'll get used to the bitter disappointment CCP hands out, one day still think you're a cynic!
No, he's just a whiner. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Dasola
Rookie Empire Citizens Rookie Empire
171
|
Posted - 2013.03.24 09:09:00 -
[198] - Quote
Just hopeing they dont make POS suck even more then they do now. Expecially on management side... We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
Vaerah Vahrokha
Vahrokh Consulting
3970
|
Posted - 2013.03.24 09:11:00 -
[199] - Quote
Dasola wrote:Just hopeing they dont make POS suck even more then they do now. Expecially on management side...
Look at the PAX video, the guy talks exactly about UI usability.
Also, collectively stop crying and go buy the two classes of materials (I am already invested in) that will make for a good patch speculation material Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Dave Stark
2168
|
Posted - 2013.03.24 09:17:00 -
[200] - Quote
Adoris Nolen wrote:Dave Stark wrote:Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. you have my attention, ccp. And those of us who a pro, and i say pro at scanning all have upset stomachs now.
i see you like to drag and drop little cubes. good show. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
|
Aidan Patrick
Aldebaran Foundation Tauri Federation
39
|
Posted - 2013.03.24 09:36:00 -
[201] - Quote
Dave Stark wrote:i see you like to drag and drop little cubes. good show.
I believe some people weren't around for the old scanning system. The current version of probing is so immensely improved on it that I never thought to complain about the current system. It wont let me have an empty signature... |
Dave Stark
2169
|
Posted - 2013.03.24 09:46:00 -
[202] - Quote
Aidan Patrick wrote:Dave Stark wrote:i see you like to drag and drop little cubes. good show. I believe some people weren't around for the old scanning system. The current version of probing is so immensely improved on it that I never thought to complain about the current system.
*shrug* people are always going to complain, i just find it amusing especially when people often confuse "dumbing it down" with "removing tedium" Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Captain Africa
GRIM MARCH SpaceMonkey's Alliance
29
|
Posted - 2013.03.24 09:50:00 -
[203] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=29191
1. DEEP SPACE !!!!!!!! ? 2. New Wormholes to Deep Space ? 3. New Exploration Ships ( Cap T3 LOL) 4. New Scanning System to accommodate Deep Space ? 5. Player owned stations you can deploy in deep space? 6. Environmental challenges in deep space?
Am I on track here or just jumping to conclusions ? .... I know
This sounds amazing lol |
Pr1ncess Alia
Perkone Caldari State
288
|
Posted - 2013.03.24 09:51:00 -
[204] - Quote
Katran Luftschreck wrote:"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
Oh, I love translations.
Like the part of your quote I bolded? Let me translate:
"wahh wahh, we don't get to ruin CCPs events for cheap laughs with my internet friends, this is srs bidness and eve is dying"
yeah, that sucks for you.
Fortunately, for the vast majority of players that love these events, your inability to disrupt them simply doesn't register on the give-a-crap-o-meter.
As for the rest of your non-bolded drivel, you should probably find a new game since this one apparently sucks so much. Don't worry, no one will ever miss you.
At all. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1198
|
Posted - 2013.03.24 10:00:00 -
[205] - Quote
Pr1ncess Alia wrote:Please give me the attention that my parents never did!
There, I've acknowledged your pathetic existence. Happy, now?
Live Events are neither. |
Pr1ncess Alia
Perkone Caldari State
288
|
Posted - 2013.03.24 10:03:00 -
[206] - Quote
Katran Luftschreck wrote:Pr1ncess Alia wrote:Please give me the attention that my parents never did! There, I've acknowledged your pathetic existence. Happy, now?
Reported for trolling. We don't appreciate that type of thing around here. |
Teen Borg
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.03.24 10:04:00 -
[207] - Quote
We need a ccp spai in here, to leek us intel..
All this ..... they do is is just to keep playerbase occupyed with worthlessly round discussions.
this devblog has no devs! |
Dave Stark
2169
|
Posted - 2013.03.24 10:06:00 -
[208] - Quote
Teen Borg wrote:We need a ccp spai in here, to leek us intel..
All this ..... they do is is just to keep playerbase occupyed with worthlessly round discussions.
this devblog has no devs!
(and yes, this is my mining alt!)
you don't get it do you.
make broad statements, wait for wild speculation, steal the good ideas. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Teen Borg
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.03.24 10:08:00 -
[209] - Quote
wonderfully good point! |
Winters Chill
Ministry of War Amarr Empire
105
|
Posted - 2013.03.24 10:09:00 -
[210] - Quote
Alot of wild negativity in this thread.
Some people should just take a long eve break, since apparently its not doing it for them any more. |
|
Katran Luftschreck
Royal Ammatar Engineering Corps
1198
|
Posted - 2013.03.24 10:10:00 -
[211] - Quote
Pr1ncess Alia wrote:Reported for trolling. We don't appreciate that type of thing around here.
Good, you won't be missed.
Live Events are neither. |
marVLs
108
|
Posted - 2013.03.24 10:47:00 -
[212] - Quote
Just one thing... why they make more boring navy ships instead of pirates/other corporation variants |
Generals4
Liandri Covenant
1746
|
Posted - 2013.03.24 10:55:00 -
[213] - Quote
marVLs wrote:Just one thing... why they make more boring navy ships instead of pirates/other corporation variants
Because i don't have pirate LP, obviously.
-Death is nothing, but to live defeated and inglorious is to die daily. |
JD No7
Malevolent Intentions Ineluctable.
37
|
Posted - 2013.03.24 11:06:00 -
[214] - Quote
Katran Luftschreck wrote:"Discovery Scanner
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone."
Translation: We're dumbing down exploration for the geometrically challenged. By lowering the IQ bar we hope to get more DUST players into EvE.
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
Translation: We're adding a new officer module that give +20% to Margin Trading.
"The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond."
Translation: We're changing the interface again, without any player input again, and will ignore all player feedback again after we've done it.
"The War Machines
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly."
Translation: Pirate faction rookie ships! Buy yours today, only 250,000,000ISK each! Tomorrow they'll be going for 5,000ISK but so what? Buy moar PLEX, plebs!
"The Storyline Continued
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once."
Translation: We're going to keep driving our story train down these rails and you're welcome to continue watching & pretending that you're actually a part of it as we, the Almighty Devs, continue to act out our scripts as planned.
Why play then? |
Margreet Zelle
University of Caille Gallente Federation
0
|
Posted - 2013.03.24 11:20:00 -
[215] - Quote
I'm so excited... |
Dave Stark
2169
|
Posted - 2013.03.24 11:20:00 -
[216] - Quote
look on the bright side, no matter what ccp does with this expansion nobody will feel as upset as mark webber does right now. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Othran
Route One
460
|
Posted - 2013.03.24 11:29:00 -
[217] - Quote
Needs more detail before assessing properly.
Initial thought is that it sounds pretty underwhelming. Hopefully I'm wrong because I think CCP are going to see a fair amount of people decide "ten years is long enough" this summer. |
Pantiy
Corporate Scum Test Friends Please Ignore
50
|
Posted - 2013.03.24 12:01:00 -
[218] - Quote
lolz changing scaning again!? i remember the old system as bad as that was i liked it. the system we have now is 100000000 times better. i dont see a need for change. we need to stop dumbing down the game for these ps3/WoW players ~|~(~-á (~~|~-á-á -á |-á-á (__)-á-á-á |
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Drainor septum
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.03.24 12:08:00 -
[219] - Quote
I saw this on youtube, presentation about Odyssey: http://www.youtube.com/watch?v=vo0vbusruT0 |
Komodo Askold
Legion of Darkwind Order of the Void
35
|
Posted - 2013.03.24 12:09:00 -
[220] - Quote
Reading the official page has made my day. =D
|
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Keno Skir
Vectis Covert Solutions
415
|
Posted - 2013.03.24 12:15:00 -
[221] - Quote
POS fixes are enough to get me wet. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Alara IonStorm
4771
|
Posted - 2013.03.24 12:22:00 -
[222] - Quote
Keno Skir wrote:POS fixes are enough to get me wet. Just to be clear about that statement so it isn't misconstrued, the new Starbases will have indoor swimming pools.
|
Mr Kidd
Center for Advanced Studies Gallente Federation
1082
|
Posted - 2013.03.24 12:22:00 -
[223] - Quote
Keno Skir wrote:POS fixes are enough to get me wet.
CCP: We've improved POS utilization. Instead of configuring roles we've simplified management by giving starbase config to every player that has access to a POS. No longer will corp leadership be required configure each player. Now they just set access and forget it. HTFU!...for the children! |
Kaivar Lancer
Federal Defense Union
253
|
Posted - 2013.03.24 12:23:00 -
[224] - Quote
NPC loot is getting nerfed? |
Keno Skir
Vectis Covert Solutions
415
|
Posted - 2013.03.24 12:24:00 -
[225] - Quote
Mr Kidd wrote:CCP: We've improved POS utilization. Instead of configuring roles we've simplified management by giving starbase config to every player that has access to a POS. No longer will corp leadership be required configure each player. Now they just set access and forget it.
Please god no.. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Mr Kidd
Center for Advanced Studies Gallente Federation
1082
|
Posted - 2013.03.24 12:37:00 -
[226] - Quote
Roime wrote:Stray Bullets wrote:Roime wrote:Sounds interesting and I really like the theme.
However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping. If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book. If that would indeed be the case then yes, local fix/removal is more important. I just don't see any hints pointing to any local changes in this expansion and I highly doubt we'll ever see any changes to how local works. D-Scan is a cool mechanic, but has a bad UI. Maybe this new scanner fixes that? Anyway, drone UI is horrible, and it's been on top of most wanted lists for years. Probe scanning interface and mechanics on the other hand are pretty much awesome, benefit from player skills and even look nice.
Except for the fact that one must manually launch & configure probes everytime they scan. In w-space, you know Roime, that is a real PITA. It's not complexity. It's tedium. Would be nice if probe launchers automatically launched the number of probes you selected and set them to pre-defined configurations. HTFU!...for the children! |
Dave Stark
2174
|
Posted - 2013.03.24 12:46:00 -
[227] - Quote
Mr Kidd wrote:Would be nice if probe launchers automatically launched the number of probes you selected and set them to pre-defined configurations.
this would be so nice, removing pointless tedium. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Terrorfrodo
Renegade Hobbits for Mordor
422
|
Posted - 2013.03.24 12:50:00 -
[228] - Quote
But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system... . |
Dave Stark
2174
|
Posted - 2013.03.24 12:54:00 -
[229] - Quote
Terrorfrodo wrote:But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system...
simple, increase the cycle time of the probe launcher proportionate to the number of probes being dropped.
nothing changes except you don't have to sit there spamming the f1 key. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Demica Diaz
The Scope Gallente Federation
3
|
Posted - 2013.03.24 12:59:00 -
[230] - Quote
Excelent, thank you. I was hoping some space exploration theme expansion and this one sounds like one. I am even getting my Proteus in few hours. So much to learn so much to do. |
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Benny Ohu
Chaotic Tranquility Casoff
934
|
Posted - 2013.03.24 13:04:00 -
[231] - Quote
Jelani Akinyemi Affonso wrote: Some cool words 5:20 minutes - 6:00 minutes. "[Players] do want a tough game which we doubt people who don't want meaning, who don't want player interaction, who don't want loss. We want those hardcore players and we won't go away from that"
eehhh mebbe imma mishearing or the sentence just doesn't make sense
but i think the gist is there |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3808
|
Posted - 2013.03.24 13:31:00 -
[232] - Quote
Terrorfrodo wrote:But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
And just exactly how does it determine what is a 'safe spot'. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Roime
Shiva Furnace
2327
|
Posted - 2013.03.24 13:38:00 -
[233] - Quote
Watching that makes me more excited.
I got too stuck on the scanning interface part, when there's actually a great-looking balance of fixing, balancing and new stuff.
New ships, POS fixes and quality of life improvements, nuff said.
Looking forward to more stuff revealed at Fanfest.
-á- All I really wanted was to build a castle among the stars - |
Ultim8Evil
Stargate SG-1 Fatal Ascension
21
|
Posted - 2013.03.24 13:56:00 -
[234] - Quote
Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing)
Heart says ignore this guy... head says agree with him... |
Seven Koskanaiken
Deep Core Mining Inc. Caldari State
124
|
Posted - 2013.03.24 14:07:00 -
[235] - Quote
hope they do walk in stations this time honestly, we can put a man on the moon but i can't send my guy out the door in a pretend space station, ridiculous |
Lady Zarrina
Republic Military School Minmatar Republic
72
|
Posted - 2013.03.24 14:35:00 -
[236] - Quote
yeah I have nothing against the current scanning system, but I do remember when I was living in a WH they should somehow change the need to be a compulsive obsessive pathological D-scan clicker. Maybe an updated system can help with that a bit?
Don't get me wrong I do not want null-sec local in WH's. But if you do the work, for a short period of time, you should be able to be notified if an uncloaked ship enters a reasonable sized region of space. I mean come on, there must be a few free computer cycles in my ship to automate that process a tad.
Allocate resources to POS improvement |
Bloody Wench
307
|
Posted - 2013.03.24 14:35:00 -
[237] - Quote
Rebecha Pucontis wrote:Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious.
4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing. |
Pelea Ming
Prostitutes Are Always Wlling
6
|
Posted - 2013.03.24 14:51:00 -
[238] - Quote
From the minimal detail given us on that 'broadsheet' about Odessy, it definitely looks to have potential, but...
1)we've been LONG needing something done about POSes, I just hope that they can walk that fine line between making them better without getting rid of the shield,
2) new ships means new toys, always fun,
3) easier scanning? I rather like that it takes half a brain to be able to do it as is, from my perceptions, eve players have always rather enjoyed that the game mechanics drive the uninvolved/stupid people away from the game,
4) rebalancing? overall, I have been rather impressed with what's been done so far, the only major thing I've seen yet has been that rather annoying is this insistance on both Gallente BCs having armor rep boosts ( A) I don't even fly Gallente, but... B) it seems wrong to me that the dps hull has tank boosts when none of the other races do ) and I have actually been looking forward to both what might be done with the Battleships as well as the T2 hulls in the game.
5) something I'd personally like to see would be a reintroduction of carriers and dreadnaughts to high sec, I think it might give the game a whole new twist that way.
So, CCP, lets see some Dev Blogs that give us some actual details to chew over instead of all this idle speculation we've got to vent nothing but alot of hot air over! |
Pelea Ming
Prostitutes Are Always Wlling
6
|
Posted - 2013.03.24 14:53:00 -
[239] - Quote
Bloody Wench wrote:Rebecha Pucontis wrote:Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious. 4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing.
Actually, try scanning down a c1 wh signature while in a c6 space, you will never find it with only 4 probes out unless you have maxed skills and a Tech 3 cruiser built specifically for scanning.
|
Bagrat Skalski
Poseidaon
180
|
Posted - 2013.03.24 14:54:00 -
[240] - Quote
Alara IonStorm wrote:Keno Skir wrote:POS fixes are enough to get me wet. Just to be clear about that statement so it isn't misconstrued, the new Starbases will have indoor swimming pools.
As expected.
( see below \/ ) New CQ prototype |
|
Pelea Ming
Prostitutes Are Always Wlling
7
|
Posted - 2013.03.24 14:58:00 -
[241] - Quote
Terrorfrodo wrote:But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.
I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system...
actually, as long as they just drop probes and warp off, your not going to catch them regardless, once they have finished the click to complete the warp they just spam click the cloak till it activates, then go and start moving the probes around...
'nuff said. |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
155
|
Posted - 2013.03.24 15:41:00 -
[242] - Quote
Can't help but feel this might have been the expansion where we'd have seen extra-vehicular exploration and adventure for Capsuleers aboard wrecks and ruins... just for something refreshing.
Pity that prototype was shelved indefinitely. Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |
Pelea Ming
Prostitutes Are Always Wlling
7
|
Posted - 2013.03.24 15:55:00 -
[243] - Quote
Tavin Aikisen wrote:Can't help but feel this might have been the expansion where we'd have seen extra-vehicular exploration and adventure for Capsuleers aboard wrecks and ruins... just for something refreshing.
Pity that prototype was shelved indefinitely.
sounds more like something that would involve more interaction with dust bunnies to me, like carrying some in our cargohold to send out on the exploration once hired for the purpose. |
Pelea Ming
Prostitutes Are Always Wlling
7
|
Posted - 2013.03.24 16:00:00 -
[244] - Quote
Pelea Ming wrote:Tavin Aikisen wrote:Can't help but feel this might have been the expansion where we'd have seen extra-vehicular exploration and adventure for Capsuleers aboard wrecks and ruins... just for something refreshing.
Pity that prototype was shelved indefinitely. sounds more like something that would involve more interaction with dust bunnies to me, like carrying some in our cargohold to send out on the exploration once hired for the purpose.
Maybe with us having to defend the site while they explore? |
Katran Luftschreck
Royal Ammatar Engineering Corps
1200
|
Posted - 2013.03.24 17:02:00 -
[245] - Quote
JD No7 wrote:Why play then?
That's a fair question, and the honestly answer is... as much as CCP screws up, at least they screw up less than everyone else.
This is the last game that I know of that isn't just another hacker filled FPS, Korean pay-to-win scamfest, mindless WoW clone or bimbo anime elf pseudo-**** with creepy pedo overtures.
I think the problem they face now is over-staffing. Everyone busy trying to justify their own jobs turns into everyone constantly trying to come up with new stuff to show the boss, deadlines mean bug fixes get pushed out of the way in favor of new (buggy) features and so forth. If it were up to me I'd take at least half the people currently assigned to "new content creation" and reassign them to bug fixes and balancing.
Do that and I'd be a happy Kat.
Live Events are neither. |
Pelea Ming
Prostitutes Are Always Wlling
8
|
Posted - 2013.03.24 17:13:00 -
[246] - Quote
Katran Luftschreck wrote:JD No7 wrote:Why play then? That's a fair question, and the honest answer is... as much as CCP screws up, at least they screw up less than everyone else. This is the last game that I know of that isn't just another hacker filled FPS, Korean pay-to-win scamfest, mindless WoW clone or bimbo anime elf pseudoporn with creepy pedo overtures. I think the problem they face now is over-staffing. Everyone busy trying to justify their own jobs turns into everyone constantly trying to come up with new stuff to show the boss, deadlines mean bug fixes get pushed out of the way in favor of new (buggy) features and so forth. If it were up to me I'd take at least half the people currently assigned to "new content creation" and reassign them to bug fixes and balancing. Do that and I'd be a happy Kat.
Or perhaps assign the team that makes a new feature to also debugging it properly before being assigned to something else? |
Arduemont
Rotten Legion Ops
1309
|
Posted - 2013.03.24 17:26:00 -
[247] - Quote
Don't get me wrong, I will be happy with whatever I get, because I love the work CCP does. A scanner rework has been a long time coming... but ... I am disappointed. No mention of a POS rework, and no mention of any Avatar content. The two things two things the community have been asking for most.
Quote:So, listening to the feedback from our players GÇö listening to what they're telling us GÇö we've started reintroducing these concepts now
Obviously, they haven't been listening. "In the age of information, ignorance is a choice." |
Pelea Ming
Prostitutes Are Always Wlling
8
|
Posted - 2013.03.24 17:27:00 -
[248] - Quote
Arduemont wrote:Don't get me wrong, I will be happy with whatever I get, because I love the work CCP does... but ... I am disappointed. No mention of a POS rework, and no mention of any Avatar content. The two things two things the community have been asking for most. Quote:So, listening to the feedback from our players GÇö listening to what they're telling us GÇö we've started reintroducing these concepts now Obviously, they haven't been listening.
or you weren't paying attention? POS means Player Owned Stations, which is specifically mentioned on that Odessy site. |
Pelea Ming
Prostitutes Are Always Wlling
8
|
Posted - 2013.03.24 17:33:00 -
[249] - Quote
not that I'm actually expecting much out of it, they've been promising fixes to that for years and haven't done anything, lol |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
70
|
Posted - 2013.03.24 17:50:00 -
[250] - Quote
At least I now have a date on which I need to have certain skills completed on. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
68
|
Posted - 2013.03.24 18:06:00 -
[251] - Quote
Dave Stark wrote:Adoris Nolen wrote:Dave Stark wrote:Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. you have my attention, ccp. And those of us who a pro, and i say pro at scanning all have upset stomachs now. i see you like to drag and drop little cubes. good show.
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. I'm not going to waste my time explaining the more advanced techniques to you though, if you really wanted to learn then you can simply use google.
I'm finding it very amusing listening to your foolishness, preaching at us from your armchair regarding the scanning mechanics, when you have previously admitted that you only have your Astro skill at level II and clearly know very little on the matter. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
68
|
Posted - 2013.03.24 18:13:00 -
[252] - Quote
Bloody Wench wrote:Rebecha Pucontis wrote:Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious. 4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing.
I've got an idea, how about you actually listen to someone who knows what their talking about. 3 is actually the minimum you need to pick up a scanning signature so your wrong in that respect too.
Try telling anyone who lives in a wormhole they don't need the 7 probes and should start using 4, they'll tell you where you can stick your advice. :)
Again, amazed at the fools preaching on the scanning system who clearly know nothing about it. |
Dave Stark
2181
|
Posted - 2013.03.24 18:14:00 -
[253] - Quote
Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.
except, that simply isn't true. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:18:00 -
[254] - Quote
Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true.
Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
68
|
Posted - 2013.03.24 18:19:00 -
[255] - Quote
Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true.
And you can say that from your limited knowledge of scanning the easiest static grav sites with Astrometrics at level II? :)
Lol, its amusing watching fools dig them selves deeper into hole. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
68
|
Posted - 2013.03.24 18:22:00 -
[256] - Quote
Pelea Ming wrote:Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true. Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game?
It's actually relevant to the thread as the scanning mechanics are currently good in my opinion. Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it. |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:22:00 -
[257] - Quote
Rebecha Pucontis wrote:Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true. And you can say that from your limited knowledge of scanning the easiest static grav sites with Astrometrics at level II? :) Lol, its amusing watching fools dig them selves deeper into hole.
My last post was for you as well |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:25:00 -
[258] - Quote
Rebecha Pucontis wrote:Pelea Ming wrote:Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true. Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game? It's actually relevant to the thread as the scanning mechanics are currently good in my opinion. Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it.
Dave's failings or lack there of have no specific bearing as to what potential upcoming changes to the mechanics may be, as that will have no bearing upon those proposed changes. |
Dave Stark
2181
|
Posted - 2013.03.24 18:29:00 -
[259] - Quote
Rebecha Pucontis wrote:Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true. And you can say that from your limited knowledge of scanning the easiest static grav sites with Astrometrics at level II? :) Lol, its amusing watching fools dig them selves deeper into hole.
who said my knowledge is limited to that? only you. i just pointed out that scanning is that easy. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Dave Stark
2181
|
Posted - 2013.03.24 18:29:00 -
[260] - Quote
Rebecha Pucontis wrote:Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it. haven't said that once. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
|
Dave Stark
2181
|
Posted - 2013.03.24 18:30:00 -
[261] - Quote
Pelea Ming wrote:Dave Stark wrote:Rebecha Pucontis wrote:As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. except, that simply isn't true. Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game?
how is it needless? people say they don't want scanning dumbed down, or made easier, i'm pointing out that it's kinda hard to make easier since it's already fairly simple. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:31:00 -
[262] - Quote
Dave Stark wrote:Rebecha Pucontis wrote:Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it. haven't said that once.
The same goes for you, Rebeca's failings or lack there of have no bearing upon any proposed upcoming changes to the mechanics, how about you take this argument of yours someplace else? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
72
|
Posted - 2013.03.24 18:33:00 -
[263] - Quote
Who made you the forum police? You just ruined the fun I was having. |
Dave Stark
2181
|
Posted - 2013.03.24 18:35:00 -
[264] - Quote
Rebecha Pucontis wrote:You just ruined the fun I was having. i concur. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:35:00 -
[265] - Quote
Rebecha Pucontis wrote:Who made you the forum police? You just ruined the fun I was having.
because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through. |
Dave Stark
2181
|
Posted - 2013.03.24 18:35:00 -
[266] - Quote
Pelea Ming wrote:Dave Stark wrote:Rebecha Pucontis wrote:Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it. haven't said that once. The same goes for you, Rebeca's failings or lack there of have no bearing upon any proposed upcoming changes to the mechanics, how about you take this argument of yours someplace else?
how about you read what we're talking about? this is the exact place for this discussion. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Dave Stark
2182
|
Posted - 2013.03.24 18:36:00 -
[267] - Quote
Pelea Ming wrote:Rebecha Pucontis wrote:Who made you the forum police? You just ruined the fun I was having. because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through.
then click the link in the op. congratulations, you've read all the current information on odessy. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:36:00 -
[268] - Quote
Dave Stark wrote:Rebecha Pucontis wrote:You just ruined the fun I was having. i concur.
No one says you can't have fun, obviously your both currently online, go in game and go at it head to head :P |
Pelea Ming
Prostitutes Are Always Wlling
9
|
Posted - 2013.03.24 18:39:00 -
[269] - Quote
Dave Stark wrote:Pelea Ming wrote:Rebecha Pucontis wrote:Who made you the forum police? You just ruined the fun I was having. because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through. then click the link in the op. congratulations, you've read all the current information on odessy.
There is also the point of commentary that may be useful to the Devs, suggestions about the content by players, and them having to sort through all of this other crap simply means it's less likely they will recieve that. |
Dave Stark
2182
|
Posted - 2013.03.24 18:44:00 -
[270] - Quote
Pelea Ming wrote:Dave Stark wrote:Pelea Ming wrote:Rebecha Pucontis wrote:Who made you the forum police? You just ruined the fun I was having. because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through. then click the link in the op. congratulations, you've read all the current information on odessy. There is also the point of commentary that may be useful to the Devs, suggestions about the content by players, and them having to sort through all of this other crap simply means it's less likely they will recieve that.
and the discussion we were having about dumbing down scanning isn't relevant or useful to the devs? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
|
Pelea Ming
Prostitutes Are Always Wlling
10
|
Posted - 2013.03.24 18:46:00 -
[271] - Quote
Dave Stark wrote:Pelea Ming wrote:Dave Stark wrote:Pelea Ming wrote:Rebecha Pucontis wrote:Who made you the forum police? You just ruined the fun I was having. because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through. then click the link in the op. congratulations, you've read all the current information on odessy. There is also the point of commentary that may be useful to the Devs, suggestions about the content by players, and them having to sort through all of this other crap simply means it's less likely they will recieve that. and the discussion we were having about dumbing down scanning isn't relevant or useful to the devs?
the 2 of you had rather ceased to discuss that and were simply going back to what was obviously an old long standing argument between the two of you. And at this point I am going to cease replying to your attempts to instead move on to an argument with me about it as I am not trying to fill this thread up with irrelevancies either. |
Ranger 1
Ranger Corp
3819
|
Posted - 2013.03.24 19:14:00 -
[272] - Quote
The whole issue of scanning covers a lot of ground, and frankly changes ARE needed. I don't know too many people that don't think that scanning currently is an extremely tedious task, with little (if any) fun or excitement involved.
Frankly, some scanning should be automatic. Within a certain range of your ship your sensors should pick up other ships or anomalies without clicking continuously on D Scan. It is also a first step in giving a workable solution to the problem of local being an intelligence tool to determine the presence in system of someone who chooses not to broadcast their location via coms chatter.
Other forms of scanning should require some basic level of voluntary interaction, such as scanning for a particular type of thing in a system or scanning for things outside the broad blanket your normal sensor range.
Only the most difficult to find, or purposefully concealed objects should require the use of powerful scanning probes to be deployed around a system. I personally am more a fan of sending out a single probe to a grid (or parsec if you will) of space and the probe moves around that area automatically to gain triangulation (but the process takes longer than it currently does)... and sending out multiple probes allows you to search more area's of space simultaneously. The current speed of probing has removed the viability of long range sniper engagements, and that's a shame.
I don't believe the final system should do away with the need for a certain level of personal skill to be involved for the most difficult tasks, but I do believe the system should be considerably slower when looking for ships or the more difficult signatures while being very easy or automatic for other things. In other words my basic ships sensors should tell me when an enemy fleet is within a couple of light years of warping to my location (I should get a blip), but if that fleet is hiding beside a moon or beside a difficult to find wormhole I need to specifically go looking for them (and it should take a while to get a fix on them). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3809
|
Posted - 2013.03.24 19:18:00 -
[273] - Quote
Well.
Since no one has mentioned it, I'll just say I'm blown away by the Odyssey promo image.
I know I've never seen that monolithic stone formation anywhere before. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Arduemont
Rotten Legion Ops
1309
|
Posted - 2013.03.24 19:21:00 -
[274] - Quote
Pelea Ming wrote:Arduemont wrote:Don't get me wrong, I will be happy with whatever I get, because I love the work CCP does... but ... I am disappointed. No mention of a POS rework, and no mention of any Avatar content. The two things two things the community have been asking for most. Quote:So, listening to the feedback from our players GÇö listening to what they're telling us GÇö we've started reintroducing these concepts now Obviously, they haven't been listening. or you weren't paying attention? POS means Player Owned Stations, which is specifically mentioned on that Odessy site.
You are quite correct. I wasn't paying attention. Huzzah for POS reworks. Shame about there being no mention of avatar stuff. "In the age of information, ignorance is a choice." |
Shadow Lord77
Shadow Industries I
178
|
Posted - 2013.03.24 19:21:00 -
[275] - Quote
I like the name it's got a nice ring to it.... "Odyssey".... Odyssey... yeah... |
Terranid Meester
Tactical Assault and Recon Unit
141
|
Posted - 2013.03.24 19:25:00 -
[276] - Quote
Gerard Panala wrote:CCP hasn't done a decent expansion since Apocrypha, why would you think this time will be any different ...
Because they did Apocrypha. |
Pelea Ming
Prostitutes Are Always Wlling
12
|
Posted - 2013.03.24 19:32:00 -
[277] - Quote
Ranger 1 wrote:The whole issue of scanning covers a lot of ground, and frankly changes ARE needed. I don't know too many people that don't think that scanning currently is an extremely tedious task, with little (if any) fun or excitement involved.
Frankly, some scanning should be automatic. Within a certain range of your ship your sensors should pick up other ships or anomalies without clicking continuously on D Scan. It is also a first step in giving a workable solution to the problem of local being an intelligence tool to determine the presence in system of someone who chooses not to broadcast their location via coms chatter.
Other forms of scanning should require some basic level of voluntary interaction, such as scanning for a particular type of thing in a system or scanning for things outside the broad blanket your normal sensor range.
I like the gist of what your saying, though I don't know that an entire fleet should be all that difficult to pin down a location on.
Ranger 1 wrote:Only the most difficult to find, or purposefully concealed objects should require the use of powerful scanning probes to be deployed around a system. I personally am more a fan of sending out a single probe to a grid (or parsec if you will) of space and the probe moves around that area automatically to gain triangulation (but the process takes longer than it currently does)... and sending out multiple probes allows you to search more area's of space simultaneously. The current speed of probing has removed the viability of long range sniper engagements, and that's a shame.
I do like the idea of large enough celestial objects causing interference is rather a cool thought :)
Ranger 1 wrote:I don't believe the final system should do away with the need for a certain level of personal skill to be involved for the most difficult tasks, but I do believe the system should be considerably slower when looking for ships or the more difficult signatures while being very easy or automatic for other things. In other words my basic ships sensors should tell me when an enemy fleet is within a couple of light years of warping to my location (I should get a blip), but if that fleet is hiding beside a moon or beside a difficult to find wormhole I need to specifically go looking for them (and it should take a while to get a fix on them).
within certain limitations, I like this too, though part of the reason for individual ships to be scanned down of course is to be able to get to them in time to 'pounce' on them... something of a fine line to walk with this one, once you start thinking of the various reasons TO be scanning a target ship down. |
Pelea Ming
Prostitutes Are Always Wlling
12
|
Posted - 2013.03.24 19:33:00 -
[278] - Quote
Terranid Meester wrote:Gerard Panala wrote:CCP hasn't done a decent expansion since Apocrypha, why would you think this time will be any different ...
Because they did Apocrypha. Vaju Enki wrote:
Crucible, Inferno and Retribution where amazing expansions.
I think Crucible was alright but Inferno + Retribution were fairly mediocre.
meh, this all dissolves down to varying personal opinions, but here's to hoping everyone gets at least something they can particularly enjoy out of the upcoming expansion :) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2013.03.24 19:43:00 -
[279] - Quote
Ranger 1 wrote:The whole issue of scanning covers a lot of ground, and frankly changes ARE needed. I don't know too many people that don't think that scanning currently is an extremely tedious task, with little (if any) fun or excitement involved.
I agree with quite a lot in your post there. But just to pick up on this point, scanning at the basic level is quite boring so I agree with that. But once your skill and knowledge has increased so that you can scan down sites in very little time, picking up a sig becomes akin to getting a head shot in other games in that you get some satisfaction for each one you get. And each one can yield a profitable site which adds the the addictiveness of scanning them down. Personally I find scanning quite relaxing and enjoyable, although maybe I am in the minority here.
Also there are methods which allow you to scan down an entire system of 40 or 50 signatures in under 10 minutes. Mastering these techniques brings even more enjoyment to the system. Also if you have the knowledge you can at a glance recognise what a particular site is likely to be by picking up on the initial signal strength adding a whole new aspect to the system which have been wonderfully covered by some of the great eve explorers.
So saying scanning is boring in a blanket statement, is similar to saying mission running is boring based on running only a level 1 mission.
As for the whole combat probing mechanics, it all adds another dimension in my opinion, and combat probes should be an effective counter to sniper fleets, although maybe at the moment they could tone down the effectiveness.
I just hope CCP are not going to destroy the system they currently have, it is one of the things which actually works really well at the moment.
Adding new and more interesting sites to explore on the other hand, that is certainly something I am in favour of. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2013.03.24 19:56:00 -
[280] - Quote
On a more important note, did anyone else have a wtf moment when a medieval armoured knight walked past as CCP were giving the Oddysy presentation. :) |
|
Dave Stark
2184
|
Posted - 2013.03.24 20:03:00 -
[281] - Quote
Rebecha Pucontis wrote:On a more important note, did anyone else have a wtf moment when a medieval armoured knight walked past as CCP were giving the Oddysy presentation. :)
i didn't even notice it :/ Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2013.03.24 20:04:00 -
[282] - Quote
Made me chuckle. :) |
Captain Megadeath
Republic Military School Minmatar Republic
74
|
Posted - 2013.03.24 20:24:00 -
[283] - Quote
Arduemont wrote:Krixtal Icefluxor wrote: I know I've never seen that monolithic stone formation anywhere before.
I'm afraid it is in-game at the moment. I am pretty sure I have seen it in a mission or two.
It's in the Okkelen Constellation, The Forge . Sakkikainen IIRC. Part of the caldari COSMOS missions. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3809
|
Posted - 2013.03.24 20:29:00 -
[284] - Quote
Captain Megadeath wrote:Arduemont wrote:Krixtal Icefluxor wrote: I know I've never seen that monolithic stone formation anywhere before.
I'm afraid it is in-game at the moment. I am pretty sure I have seen it in a mission or two. It's in the Okkelen Constellation, The Forge . Sakkikainen IIRC. Part of the caldari COSMOS missions.
Ah thanks.
Have not done those out that way. Been in Ammatar almost 2 years now. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
14
|
Posted - 2013.03.24 20:49:00 -
[285] - Quote
Rebecha Pucontis wrote:On a more important note, did anyone else have a wtf moment when a medieval armoured knight walked past as CCP were giving the Oddysy presentation. :)
Oh, I missed that, I did watch the youtube though, and it made me laugh when you mentioned it :) |
Arronicus
vintas industries Mistakes Were Made.
387
|
Posted - 2013.03.24 21:12:00 -
[286] - Quote
Krixtal Icefluxor wrote:On my Birthday !
Based on past experience, your only birthday present is going to be a "Due to unforseen issues, we are pushing back deployment of the patch one week to June 11th."
ENJOY! |
Dave Stark
2187
|
Posted - 2013.03.24 21:19:00 -
[287] - Quote
Arronicus wrote:Krixtal Icefluxor wrote:On my Birthday ! Based on past experience, your only birthday present is going to be a "Due to unforseen issues, we are pushing back deployment of the patch one week to June 11th." ENJOY!
at least he won't have to endure patch day bugs with a hangover. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Zeko Rena
ENCOM Industries
76
|
Posted - 2013.03.24 21:20:00 -
[288] - Quote
Well this is kind of good news, after the last expansion I found myself doing some exploration and thinking it would be nice if in a future expansion exploration got an overhaul, not because it is hard, but because it is a little tedious and gets boring quite fast because in the end you just seem to find the same couple of things over and over.
Not going to get my hopes up too much yet though because the details are still so vague, hopefully they don't make it worse. |
Sabriz Adoudel
Resurgent Threat
153
|
Posted - 2013.03.24 22:26:00 -
[289] - Quote
Here's hoping for exploration sites that are worth fighting for. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
53
|
Posted - 2013.03.24 22:43:00 -
[290] - Quote
Cautiously Optimistic.
Looking forward to a Navy Harbinger, and hopefully navy dessies. |
|
Pelea Ming
Prostitutes Are Always Wlling
14
|
Posted - 2013.03.24 22:53:00 -
[291] - Quote
Kethry Avenger wrote:Cautiously Optimistic.
Looking forward to a Navy Harbinger, and hopefully navy dessies.
I thought CCP at one point had said they weren't ever going to do faction versions of tier 3 hulls? |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3813
|
Posted - 2013.03.24 23:54:00 -
[292] - Quote
Dave Stark wrote:Arronicus wrote:Krixtal Icefluxor wrote:On my Birthday ! Based on past experience, your only birthday present is going to be a "Due to unforseen issues, we are pushing back deployment of the patch one week to June 11th." ENJOY! at least he won't have to endure patch day bugs with a hangover.
Just for the record, I'm one of those who had to stop drinking. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Totalrx
NA No Assholes
88
|
Posted - 2013.03.25 00:26:00 -
[293] - Quote
Odyssey? |
Pelea Ming
Prostitutes Are Always Wlling
15
|
Posted - 2013.03.25 00:35:00 -
[294] - Quote
No, in all likely hood, CCP was using the name in it's classic reference, ala Greek mythology one of Homer's works, and if I recall correctly, it's part of his great work (one of history's greatest works of all time) the Illyiad (btw, if I'm wrong it's cause I was too lazy to google about it to confirm before posting this :P) |
Aidan Patrick
Aldebaran Foundation Tauri Federation
41
|
Posted - 2013.03.25 01:32:00 -
[295] - Quote
Pelea Ming wrote:No, in all likely hood, CCP was using the name in it's classic reference, ala Greek mythology one of Homer's works, and if I recall correctly, it's part of his great work (one of history's greatest works of all time) the Illyiad (btw, if I'm wrong it's cause I was too lazy to google about it to confirm before posting this :P)
I'd have to say you've got to be pretty close. Not sure about the specific details on the creators names but I do recall the Odyssey to be a fantastic writing. Hopefully CCP lives up to his example. It wont let me have an empty signature... |
Mr Kidd
Center for Advanced Studies Gallente Federation
1088
|
Posted - 2013.03.25 03:12:00 -
[296] - Quote
Rebecha Pucontis wrote:[quote=Ranger 1]
So saying scanning is boring in a blanket statement, is similar to saying mission running is boring based on running only a level 1 mission.
No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
HTFU!...for the children! |
Nitko Koraka
Repercussus RAZOR Alliance
5
|
Posted - 2013.03.25 04:42:00 -
[297] - Quote
Dear CCP,
I wanted to say that despite all the bitching and moaning that will come with the announcement of this new expansion I, for one, am extremely excited to see the positive changes that are upcoming. |
Ranger 1
Ranger Corp
3821
|
Posted - 2013.03.25 05:32:00 -
[298] - Quote
Mr Kidd wrote:Rebecha Pucontis wrote:[quote=Ranger 1]
So saying scanning is boring in a blanket statement, is similar to saying mission running is boring based on running only a level 1 mission. No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium. As an add on to this, and with all due respect given to those that are highly skilled with the current system, I'll reiterate that a lot of that tedium would be relieved if you didn't have to go through the same steps for every little thing you want to scan down. Some things should be either automatic (ships approaching within a certain range), or at least fairly extensively automated, allowing you to do other things while the scanning is going on. In the case of Dscan clicking it repeatedly is somewhat pointless.
Now for the more difficult targets, hard to detect anomalies or ships actively trying to hide their signatures in various ways, that could easily take existing mechanics a bit further and become a true game of cat and mouse (particularly in the later case). The trick of course to make the process challenging and rewarding, without making it frustrating... and keeping the element of actual personal skill involved instead of just full skills and best equipment... as was pointed out still has a valid place in any modification of the current system. I suppose the emphasis should be on more strategic thinking and less on tweaking and fiddling, if you take my meaning.
We are all familiar with SciFi that involves both automatic sensor sweeps (usually proximity sensors) and also the capability for detailed searching and analysis of a given area... often looking for a specific thing but sometimes just searching for anything out of the ordinary. I think that should be the ultimate goal, it would make sense, be familiar to us, and would be very entertaining. ESPECIALLY if a wide variety of new anomalies, belts, and other stellar phenomena is introduced to keep things varied and interesting. It could also solve several game mechanic issues (sniper fleets being pointless) and perhaps add a deeper strategic level to many fleet engagement.
It might, just might, also enable the ability to warp to specific points in a system without needing to use celestial objects to do so. Other than close tactical bookmarks, all points we warp to (safe spots) are made by creating bookmarks mid way between various celestial objects (often scanned anomalies as well). I'm not sure why, but for some reason I think that we may soon see the ability to pick a set of coordinates and simply warp there. Probably wishful thinking, but I suppose we'll see when more info is released.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2013.03.25 05:40:00 -
[299] - Quote
Mr Kidd wrote:Rebecha Pucontis wrote:[quote=Ranger 1]
So saying scanning is boring in a blanket statement, is similar to saying mission running is boring based on running only a level 1 mission. No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
I'm not arguing against some automation in the system, I can just imagine CCP's idea of simplification would be something akin to only needing one probe and simply hitting scan to get a cookie.
Not having to press F1 to launch each individual probe would be great. Also a preset selection of probe formations would be even better. What would be even greater would be if you could customise your own formation and then save and recall them at will. So I'm certainly not disagreeing on those fronts. |
Doc Fury
Furious Enterprises
1232
|
Posted - 2013.03.25 05:47:00 -
[300] - Quote
Odyssey theme music.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
|
Pelea Ming
Prostitutes Are Always Wlling
15
|
Posted - 2013.03.25 05:51:00 -
[301] - Quote
and to both Ranger 1 and Rebecca, kudos for some damned fine points of discussion upon the idea! I rather enjoyed both of your last posts, finding them informative and very well laid out, as well as laying fine ground work should the devs be paying the attention to threads like this they state that they do! |
Herzog Wolfhammer
Sigma Special Tactics Group
2518
|
Posted - 2013.03.25 06:18:00 -
[302] - Quote
I must say, thank you CCP for taking exploration into consideration for the next great expansion.
A lot of people will hope for ships that are specifically geared for exploration. Please review the old threads regarding the concept work of Nova Fox and their popularity. It's time the exploration profession "got their ship". |
pussnheels
The Fiction Factory
1056
|
Posted - 2013.03.25 07:05:00 -
[303] - Quote
doesn't really say much does it
guess i will wait for the devblogs I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Joelleaveek
Center for Advanced Studies Gallente Federation
204
|
Posted - 2013.03.25 07:11:00 -
[304] - Quote
Pelea Ming wrote:Kethry Avenger wrote:Cautiously Optimistic.
Looking forward to a Navy Harbinger, and hopefully navy dessies. I thought CCP at one point had said they weren't ever going to do faction versions of tier 3 hulls? And, duh, I just realized that the harb is a tier 2 hull *facepallms* In which case, I hope that they give it another mid slot :P
Based on data mined from the chaos server and the video of the presentation from PAX the upcoming navy battlecruisers are going to be Brutix/Drake/Harbinger/Hurricane. No more tiers remember. |
Hannott Thanos
Notorious Legion
483
|
Posted - 2013.03.25 07:17:00 -
[305] - Quote
Federation Navy Brutix? 10% damage pr level 10% RoF pr level.
2000 dps plz? |
Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 07:41:00 -
[306] - Quote
That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome)
-á- All I really wanted was to build a castle among the stars - |
Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 07:51:00 -
[307] - Quote
Mr Kidd wrote: No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
Then why not focus on the PVE then? Once you've done one mission/site/anomaly, they are all the same, and no amount of player skills can change it. And PVE is something that takes hours from most people's weekly playtime, scanning only a few minutes per system.
Travelling is another mundane, terribly boring task and time sink.
Instead of again fixing what is not broken, CCP should introduce more automation to PVE, and make travelling faster or mroe interesting.
Surely a ship can automate the destruction of rats in some way, or at least targeting and shooting. Currently the PVE system offers nothing but tedium, and it takes a muc larger chunk of average players time than scanning.
Ranger 1 wrote:As an add on to this, and with all due respect given to those that are highly skilled with the current system, I'll reiterate that a lot of that tedium would be relieved if you didn't have to go through the same steps for every little thing you want to scan down. Some things should be either automatic (ships approaching within a certain range), or at least fairly extensively automated, allowing you to do other things while the scanning is going on. In the case of Dscan clicking it repeatedly is somewhat pointless.
Now for the more difficult targets, hard to detect anomalies or ships actively trying to hide their signatures in various ways, that could easily take existing mechanics a bit further and become a true game of cat and mouse (particularly in the later case). The trick of course to make the process challenging and rewarding, without making it frustrating... and keeping the element of actual personal skill involved instead of just full skills and best equipment... as was pointed out still has a valid place in any modification of the current system. I suppose the emphasis should be on more strategic thinking and less on tweaking and fiddling, if you take my meaning.
We are all familiar with SciFi that involves both automatic sensor sweeps (usually proximity sensors) and also the capability for detailed searching and analysis of a given area... often looking for a specific thing but sometimes just searching for anything out of the ordinary. I think that should be the ultimate goal, it would make sense, be familiar to us, and would be very entertaining. ESPECIALLY if a wide variety of new anomalies, belts, and other stellar phenomena is introduced to keep things varied and interesting. It could also solve several game mechanic issues (sniper fleets being pointless) and perhaps add a deeper strategic level to many fleet engagement.
It might, just might, also enable the ability to warp to specific points in a system without needing to use celestial objects to do so. Other than close tactical bookmarks, all points we warp to (safe spots) are made by creating bookmarks mid way between various celestial objects (often scanned anomalies as well). I'm not sure why, but for some reason I think that we may soon see the ability to pick a set of coordinates within a solar system and simply warp there. Probably wishful thinking, but I suppose we'll see when more info is released.
These changes would make catching people impossible.
-á- All I really wanted was to build a castle among the stars - |
Psychotic Monk
Sebiestor Tribe Minmatar Republic
954
|
Posted - 2013.03.25 08:04:00 -
[308] - Quote
... are you actually, literally advocating botting? Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 09:25:00 -
[309] - Quote
Psychotic Monk wrote:... are you actually, literally advocating botting?
No, just streamlining PVE according to the same principles people use to justify streamlining scanning.
"Tedious, repetitive" - > make automatic
-á- All I really wanted was to build a castle among the stars - |
Hannott Thanos
Notorious Legion
483
|
Posted - 2013.03.25 09:34:00 -
[310] - Quote
Roime wrote:Psychotic Monk wrote:... are you actually, literally advocating botting? No, just streamlining PVE according to the same principles people use to justify streamlining scanning. "Tedious, repetitive" - > make automatic 0/10 |
|
Sylvia Nardieu
Audacity.
6
|
Posted - 2013.03.25 10:00:00 -
[311] - Quote
Meh, editor lost my complete post and left me with initial quote I used |
Dave Stark
2209
|
Posted - 2013.03.25 10:08:00 -
[312] - Quote
Hannott Thanos wrote:Roime wrote:Psychotic Monk wrote:... are you actually, literally advocating botting? No, just streamlining PVE according to the same principles people use to justify streamlining scanning. "Tedious, repetitive" - > make automatic 0/10
you say that like you wouldn't cry like a girl if the auto repeat function was removed from ship's weapons. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Pai She
Dogmatic Citizens Sadistica Alliance
0
|
Posted - 2013.03.25 10:13:00 -
[313] - Quote
I would like to see some smaller null sec pockets added so the small to medium sized corporations and alliances have something more to fight over and have a chance to play with some of the sovereignty aspects of the game.
And I know you'll all be saying, come to null sec and claim your piece of it, and we all know if you trying to take on the very well established larger null sec alliances your small to medium corp / alliance will get smashed into oblivion or be forced to pay some ludacris rental fee for a pocket of space.
It would be nice to have some smaller pockets of 3 - 4 nullsec systems, nothing major just a piece of something that we would otherwise not have a chance to play in without joining one of the pre-existing mega alliances.
I don't know if you have realised by low-sec is really crowded and filled with a lot of angry butt hurt kids these days.
Well thats my 2cents, its a pipe dream but it would be nice to be able to play through all aspects of the game and still have great pvp stories to tell over milk and cookies in your own null sec station. |
Irya Boone
TIPIAKS
219
|
Posted - 2013.03.25 10:36:00 -
[314] - Quote
If you create small pocket of null sec, the mega alliance , will go for it too , you can't just imagine they won't I hope they will just Make Whormole claimable, == put a POS = claim.
More WHs ? Avatar prototype ?please RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
Sylvia Nardieu
Audacity.
6
|
Posted - 2013.03.25 10:51:00 -
[315] - Quote
Roime wrote: These changes would make catching people impossible.
Also, ability to warp to a particular spot in system would not be problematic as long as there would be some limitations to it - e.g. If you were not able to warp to a spot which is outside of 'sphere' formed by system radius (measured using farthermost celestial in a system). This limitation, combined with Deep Space Combats I suggested in previous post, would make a manageable combo I think. It might even make probing down ships easier then it is right now. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3820
|
Posted - 2013.03.25 11:40:00 -
[316] - Quote
Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome)
2 Words: Police Light There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
silens vesica
Corsair Cartel
1116
|
Posted - 2013.03.25 12:01:00 -
[317] - Quote
Crud. This means I'm have to chase more clueless gormless fools out of my WH. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
697
|
Posted - 2013.03.25 12:14:00 -
[318] - Quote
Mr Kidd wrote:No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
Very much this. Since probing changes even with high lvl skills it's just a time consuming boring thing.
Takes you all will to live after 15min doing it. *removed inappropriate ASCII art signature* - CCP Eterne |
Sylvia Nardieu
Audacity.
6
|
Posted - 2013.03.25 12:24:00 -
[319] - Quote
Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3820
|
Posted - 2013.03.25 12:26:00 -
[320] - Quote
Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then?
For real.
For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
|
Aracimia Wolfe
The Cursed Navy
227
|
Posted - 2013.03.25 12:27:00 -
[321] - Quote
Krixtal Icefluxor wrote:Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome) 2 Words: Police Light
3 more
Add a Siren Malcanis for CSM 8 https://forums.eveonline.com/default.aspx?g=posts&t=192717 \o/ \o/ \o/ \o/ m8m8m8m8m8m8m8 o7
|
servellious
United Federation Industries No Mercy For Percy
1
|
Posted - 2013.03.25 12:57:00 -
[322] - Quote
Now I remember why I shouldn't read the forums. Makes me want to quit even if im having fun in game lol. |
Captain Africa
GRIM MARCH SpaceMonkey's Alliance
30
|
Posted - 2013.03.25 13:04:00 -
[323] - Quote
servellious wrote:Now I remember why I shouldn't read the forums. Makes me want to quit even if im having fun in game lol.
lol so true ... |
Dave Stark
2215
|
Posted - 2013.03.25 13:33:00 -
[324] - Quote
Krixtal Icefluxor wrote:Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? For real. For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons.
can i be tabbed out while i'm doing it? because i manage to do it with ore without wanting to kill myself but tv shows keep me sane... Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3820
|
Posted - 2013.03.25 13:39:00 -
[325] - Quote
Aracimia Wolfe wrote:Krixtal Icefluxor wrote:Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome) 2 Words: Police Light 3 more Add a Siren
In Space No One Can Hear Your Siren There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 13:44:00 -
[326] - Quote
Sylvia Nardieu wrote:Meh, editor lost my complete post and left me with initial quote I used Let's try again: Anyone thinking that scanning is only about high skills and nothing to do with personal skill/knowledge obviously never had to scan down a boosting eccm'd T3. Right now some aspects of scanning are tedious and repetitive and should be worked on. Should aspects of scanning be made automatic? Answer is - absolutely no. Too lazy to hit d-scan every now and then - you deserve to be caught. Cant be bothered re-positioning probes - you don't deserve awards exploration can provide. Simple as that.
How do you reconcile that they shouldn't be automatic, but that they shouldn't be tedious and repetitive? EVE isn't a twitch game. It's a game of preparation and strategy. And, hopefully, different enough strategies that you can't just look one up and implement it perfectly.
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Also if possible it would be nice if people's ships existed for a shorter period of time on grid and detectable before they could activate modules. Catching people right now is partly difficult because of the amount of time people have after you're on grid, but still not able to target them. It's hard to do a surprise attack when you're sitting there for a few seconds decelerating in warp. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3822
|
Posted - 2013.03.25 13:48:00 -
[327] - Quote
Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.
EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 13:53:00 -
[328] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? For real. For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons. can i be tabbed out while i'm doing it? because i manage to do it with ore without wanting to kill myself but tv shows keep me sane...
And this is why mining needs to attentiveness. The problem with making it more attentive is that fewer people would do it AFK which while people would normally consider a good thing, downward pressure on mineral prices from increased supply is what is keeping T1 ship and module prices down. Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding. |
Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 13:56:00 -
[329] - Quote
Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.
I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3822
|
Posted - 2013.03.25 13:59:00 -
[330] - Quote
Quintessen wrote:Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.
But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
|
Malcanis
Vanishing Point. The Initiative.
8284
|
Posted - 2013.03.25 14:08:00 -
[331] - Quote
Krixtal Icefluxor wrote:Quintessen wrote:Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic. But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.
Whut? Of course there is. Make it auto update. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
silens vesica
Corsair Cartel
1116
|
Posted - 2013.03.25 14:16:00 -
[332] - Quote
Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? QFT
Probing is what you do to get to the good stuff. Get good at it, and you can sort systems out quite quickly, unless you hit a jackpot system, in which case, the extra time translates into extra stuff to do. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
sycore101
Sensri Union 0f Revolution
55
|
Posted - 2013.03.25 14:18:00 -
[333] - Quote
Didn't read all 17 pages .. but i thought i'd post this right at the end
http://www.youtube.com/watch?v=vo0vbusruT0
CCP At PAX East, giving a quick talk about what to expect for the next patch, no real big reveals but it does look like he's about to be mobbed by angry nerds.
D-scanning .. My god if something could be more tedious .. well lets just say not to go there, i don't see why they can't add a system scanning pos mods. Updates in real time etc etc, because all you ever really need to catch are the probes that are after you.
I'm a bit worried about what they mean by moving resources, nul sec is still unknown to me, exploration .. whatever, wh, grav, radar, t'is all the same.
But yeah what ever they bring will be well enjoyed |
Dave Stark
2219
|
Posted - 2013.03.25 14:18:00 -
[334] - Quote
Quintessen wrote:And this is why mining needs to attentiveness. The problem with making it more attentive is that fewer people would do it AFK which while people would normally consider a good thing, downward pressure on mineral prices from increased supply is what is keeping T1 ship and module prices down. Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding.
no it doesn't. if i had to pay attention to mining; i wouldn't do it. the isk/hour is too **** for it to demand so much attention.
some sort of stupid "active mining" system has been discussed, and shown to be awful, on many occasions. people need to stop coming up with such dumb ideas.
also, if i have to manually **** around with stuff while i'm mining. pilots have to start manually aiming too. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
silens vesica
Corsair Cartel
1116
|
Posted - 2013.03.25 14:20:00 -
[335] - Quote
Quintessen wrote: Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding. Pretty colors? Psychedelic clouds, like lava lamps for stoned-out miners? Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
silens vesica
Corsair Cartel
1116
|
Posted - 2013.03.25 14:22:00 -
[336] - Quote
Krixtal Icefluxor wrote:Quintessen wrote:Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic. But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality. Sure there is. A scanning alt with combat probes.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3823
|
Posted - 2013.03.25 14:23:00 -
[337] - Quote
silens vesica wrote:Krixtal Icefluxor wrote:Quintessen wrote:Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic. But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality. Sure there is. A scanning alt with combat probes.
Still must be hit constantly....as the situation can change constantly. In microseconds. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3823
|
Posted - 2013.03.25 14:27:00 -
[338] - Quote
silens vesica wrote:Quintessen wrote: Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding. Pretty colors? Psychedelic clouds, like lava lamps for stoned-out miners?
Last time I did gas mining out here, the clouds were changed. They no longer 'breathe'.
edit: typo. Still not enough coffee. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
sycore101
Sensri Union 0f Revolution
55
|
Posted - 2013.03.25 14:28:00 -
[339] - Quote
You can hit dscan every 3-5 seconds .. combats every 7+ maybe ..if your gonna get particular about it
Although many times i've been caught short god dammed Pvp'ers <<< Lol gag
Although it is just luck ..sometimes you go all night with no trouble others it's 2 or 3 people in & out of the hole |
Pelea Ming
Prostitutes Are Always Wlling
15
|
Posted - 2013.03.25 14:34:00 -
[340] - Quote
Joelleaveek wrote:Pelea Ming wrote:Kethry Avenger wrote:Cautiously Optimistic.
Looking forward to a Navy Harbinger, and hopefully navy dessies. I thought CCP at one point had said they weren't ever going to do faction versions of tier 3 hulls? And, duh, I just realized that the harb is a tier 2 hull *facepallms* In which case, I hope that they give it another mid slot :P Based on data mined from the chaos server and the video of the presentation from PAX the upcoming navy battlecruisers are going to be Brutix/Drake/Harbinger/Hurricane. No more tiers remember.
meh, so they call them something besides tiers now, the concept of the tiers for the hulls still exists, lol, and I hope that they also make Navy versions of the tier 1 hulls, too, just cause that could be fun :) |
|
Pelea Ming
Prostitutes Are Always Wlling
16
|
Posted - 2013.03.25 14:39:00 -
[341] - Quote
Sylvia Nardieu wrote:Also I'd love it if signatures you've already probed down were 'kept' after session change, so when I probe stuff down and make bookmarks I don't have to re-scan them.
Umm, once you scan something down and bookmark it, you don't have to scan it down again, just warp to the bookmark
|
Pelea Ming
Prostitutes Are Always Wlling
16
|
Posted - 2013.03.25 14:42:00 -
[342] - Quote
Irya Boone wrote:If you create small pocket of null sec, the mega alliance , will go for it too , you can't just imagine they won't I hope they will just Make Whormole claimable, == put a POS = claim.
More WHs ? Avatar prototype ?please
by your reasoning, WHs are claimable by putting up a POS... you just have to be able to hold it if someone else decides they like it more. And we don't need more WHs, there are plenty that are sitting with no one in them. |
sycore101
Sensri Union 0f Revolution
56
|
Posted - 2013.03.25 14:44:00 -
[343] - Quote
They do need more battlecruisers .. the name in itself says battle .. More Battle |
Pelea Ming
Prostitutes Are Always Wlling
17
|
Posted - 2013.03.25 14:46:00 -
[344] - Quote
Krixtal Icefluxor wrote:Aracimia Wolfe wrote:Krixtal Icefluxor wrote:Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome) 2 Words: Police Light 3 more Add a Siren In Space No One Can Hear Your Siren
By that reasoning, we shouldn't hear the turret sounds of other ships when we set camera on them :P |
Sylvia Nardieu
Audacity.
8
|
Posted - 2013.03.25 14:47:00 -
[345] - Quote
Pelea Ming wrote:Sylvia Nardieu wrote:Also I'd love it if signatures you've already probed down were 'kept' after session change, so when I probe stuff down and make bookmarks I don't have to re-scan them. Umm, once you scan something down and bookmark it, you don't have to scan it down again, just warp to the bookmark
I know that , however if for example you live in a wh with 20 active sigs, its very unlikely that you'd be clearing em all out in one day (or one week for what is worth). So, once you probe all bm all those sigs down it would be nice to be able to 'see' those which are still active after some time (say you log off,go for a roam, or what not) by just dropping a single DSP and getting a 100% on them (the already scanned ones). This way you would only need to scan out the new sigs, right now you have to re-scan all bookmarks in order to determine which once are active and which ones are not. And marking down signature names doesn't help as it resets after each DT. I don't live in wh anymore, but I know that when I did, the daily re-scanning routine wasn't all that fun . |
Pelea Ming
Prostitutes Are Always Wlling
17
|
Posted - 2013.03.25 14:52:00 -
[346] - Quote
silens vesica wrote:Quintessen wrote: Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding. Pretty colors? Psychedelic clouds, like lava lamps for stoned-out miners?
lmao, cute, I could enjoy something like that for a little while :P |
sycore101
Sensri Union 0f Revolution
56
|
Posted - 2013.03.25 14:54:00 -
[347] - Quote
What the hell, scaning sites that are already marked takes 20 mins tops, why not just add an active tag to the activated sites.
& A hole with 20 sigs in has way too many sigs. |
sycore101
Sensri Union 0f Revolution
56
|
Posted - 2013.03.25 14:55:00 -
[348] - Quote
Pelea Ming wrote:silens vesica wrote:Quintessen wrote: Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding. Pretty colors? Psychedelic clouds, like lava lamps for stoned-out miners? lmao, cute, I could enjoy something like that for a little while :P
You know whats wrong with mining. Solo miners, mack & retrievers which only mine the 10% rocks ,, in the same belt that your gang mining in. Other than that there's nothing wrong with it |
Pelea Ming
Prostitutes Are Always Wlling
17
|
Posted - 2013.03.25 14:56:00 -
[349] - Quote
Sylvia Nardieu wrote:Pelea Ming wrote:Sylvia Nardieu wrote:Also I'd love it if signatures you've already probed down were 'kept' after session change, so when I probe stuff down and make bookmarks I don't have to re-scan them. Umm, once you scan something down and bookmark it, you don't have to scan it down again, just warp to the bookmark I know that , however if for example you live in a wh with 20 active sigs, its very unlikely that you'd be clearing em all out in one day (or one week for what is worth). So, once you probe all bm all those sigs down it would be nice to be able to 'see' those which are still active after some time (say you log off,go for a roam, or what not) by just dropping a single DSP and getting a 100% on them (the already scanned ones). This way you would only need to scan out the new sigs, right now you have to re-scan all bookmarks in order to determine which once are active and which ones are not. And marking down signature names doesn't help as it resets after each DT. I don't live in wh anymore, but I know that when I did, the daily re-scanning routine wasn't all that fun .
that's not needed, just do a quick full probe launch scan, and any of them that are close to where the bookmarks are will be the old ones :)
The bookmarks do show in space on the scan window, after all, unless you have something strange in your settings down |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3824
|
Posted - 2013.03.25 15:01:00 -
[350] - Quote
sycore101 wrote:
You know whats wrong with mining. Solo miners, mack & retrievers which only mine the 10% rocks ,, in the same belt that your gang mining in. Other than that there's nothing wrong with it
And who go through an entire system and just do this. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
|
Pelea Ming
Prostitutes Are Always Wlling
17
|
Posted - 2013.03.25 15:04:00 -
[351] - Quote
Krixtal Icefluxor wrote:sycore101 wrote:
You know whats wrong with mining. Solo miners, mack & retrievers which only mine the 10% rocks ,, in the same belt that your gang mining in. Other than that there's nothing wrong with it
And who go through an entire system and just do this. Edit: you can tell they have no idea what they are doing as they will do the 10% Omber even, seemingly not realizing even the regular Scordite is worth more. Clueless by definition.
So gank them, they'll eventually get tired of losing ships |
Xenuria
Marcabian 5th Invasion Fleet
750
|
Posted - 2013.03.25 15:06:00 -
[352] - Quote
Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is.
My thoughts exactly. No hats? No graphical improvements? What happened to tessellation? WHERE is the pretty pink dress?
CSM 8 Candidate Philanthropist Polymath Savant Hero |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3824
|
Posted - 2013.03.25 15:07:00 -
[353] - Quote
Pelea Ming wrote: So gank them, they'll eventually get tired of losing ships
Meh. They usually just move on out here, and are never seen again (or maybe someone is ganking them ?).
I reserve ganking for Ice Bots. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
sycore101
Sensri Union 0f Revolution
56
|
Posted - 2013.03.25 15:09:00 -
[354] - Quote
I am such an anti-ganking person. I got ganked the other day just doing my thing .. i got so raged i quickly scanned system, found a wh & sitting there was a caracal waiting for a bit of action. Possibly scouting .. but anyhow he was there .. in space with full on fighting .. but no gankers have to exist just for sure annoyance. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
74
|
Posted - 2013.03.25 15:10:00 -
[355] - Quote
Xenuria wrote:Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is. My thoughts exactly. No hats? No graphical improvements? What happened to tessellation? WHERE is the pretty pink dress?
Did you actually watch the video? They quite clearly said there would be graphical improvements. |
Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 15:12:00 -
[356] - Quote
Krixtal Icefluxor wrote:Quintessen wrote:Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic. But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.
That's why I was referring to making it something that you don't have to click on constantly -- i.e. automation -- but does require thinking. |
Pelea Ming
Prostitutes Are Always Wlling
17
|
Posted - 2013.03.25 15:12:00 -
[357] - Quote
sycore101 wrote:I am such an anti-ganking person. I got ganked the other day just doing my thing .. i got so raged i quickly scanned system, found a wh & sitting there was a caracal waiting for a bit of action. Possibly scouting .. but anyhow he was there .. in space with full on fighting .. but no gankers have to exist just for sure annoyance.
I'm not much for ganking myself, but that's only because I have this odd preference to avoid losing ships if I can :P |
Eugene Kerner
TunDraGon Drunk 'n' Disorderly
627
|
Posted - 2013.03.25 15:13:00 -
[358] - Quote
So odyssey...and "Deep throat" is really of the table?
"Also, your boobs " -á CCP Eterne, 2012
|
Pelea Ming
Prostitutes Are Always Wlling
17
|
Posted - 2013.03.25 15:13:00 -
[359] - Quote
Rebecha Pucontis wrote:Xenuria wrote:Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is. My thoughts exactly. No hats? No graphical improvements? What happened to tessellation? WHERE is the pretty pink dress? Did you actually watch the video? They quite clearly said there would be graphical improvements.
graphical improvements don't mean that much to those of us who have to run them at minimums anyways due to system resource limitations (though that will be changing in a few more months when I finally upgrade my piece of ****, woot!) |
sycore101
Sensri Union 0f Revolution
56
|
Posted - 2013.03.25 15:38:00 -
[360] - Quote
Pelea Ming wrote:Rebecha Pucontis wrote:Xenuria wrote:Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is. My thoughts exactly. No hats? No graphical improvements? What happened to tessellation? WHERE is the pretty pink dress? Did you actually watch the video? They quite clearly said there would be graphical improvements. graphical improvements don't mean that much to those of us who have to run them at minimums anyways due to system resource limitations (though that will be changing in a few more months when I finally upgrade my piece of ****, woot!)
Totally in the same boat as you .. although an actual graphics card to buy .. maybe a cheap 500 series would do as i have a feeling they may release dx12 next year .. eventually. |
|
Dave Stark
2222
|
Posted - 2013.03.25 15:40:00 -
[361] - Quote
Quintessen wrote:That's why I was referring to making it something that you don't have to click on constantly -- i.e. automation -- but does require thinking.
and what sort of "thinking" does the current system require other than "mindlessly click the same button over and over"? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Ranger 1
Ranger Corp
3823
|
Posted - 2013.03.25 15:54:00 -
[362] - Quote
Roime wrote:Mr Kidd wrote: No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
Then why not focus on the PVE then? Once you've done one mission/site/anomaly, they are all the same, and no amount of player skills can change it. And PVE is something that takes hours from most people's weekly playtime, scanning only a few minutes per system. Travelling is another mundane, terribly boring task and time sink. Instead of again fixing what is not broken, CCP should introduce more automation to PVE, and make travelling faster or mroe interesting. Surely a ship can automate the destruction of rats in some way, or at least targeting and shooting. Currently the PVE system offers nothing but tedium, and it takes a muc larger chunk of average players time than scanning. Ranger 1 wrote:As an add on to this, and with all due respect given to those that are highly skilled with the current system, I'll reiterate that a lot of that tedium would be relieved if you didn't have to go through the same steps for every little thing you want to scan down. Some things should be either automatic (ships approaching within a certain range), or at least fairly extensively automated, allowing you to do other things while the scanning is going on. In the case of Dscan clicking it repeatedly is somewhat pointless.
Now for the more difficult targets, hard to detect anomalies or ships actively trying to hide their signatures in various ways, that could easily take existing mechanics a bit further and become a true game of cat and mouse (particularly in the later case). The trick of course to make the process challenging and rewarding, without making it frustrating... and keeping the element of actual personal skill involved instead of just full skills and best equipment... as was pointed out still has a valid place in any modification of the current system. I suppose the emphasis should be on more strategic thinking and less on tweaking and fiddling, if you take my meaning.
We are all familiar with SciFi that involves both automatic sensor sweeps (usually proximity sensors) and also the capability for detailed searching and analysis of a given area... often looking for a specific thing but sometimes just searching for anything out of the ordinary. I think that should be the ultimate goal, it would make sense, be familiar to us, and would be very entertaining. ESPECIALLY if a wide variety of new anomalies, belts, and other stellar phenomena is introduced to keep things varied and interesting. It could also solve several game mechanic issues (sniper fleets being pointless) and perhaps add a deeper strategic level to many fleet engagement.
It might, just might, also enable the ability to warp to specific points in a system without needing to use celestial objects to do so. Other than close tactical bookmarks, all points we warp to (safe spots) are made by creating bookmarks mid way between various celestial objects (often scanned anomalies as well). I'm not sure why, but for some reason I think that we may soon see the ability to pick a set of coordinates within a solar system and simply warp there. Probably wishful thinking, but I suppose we'll see when more info is released. These changes would make catching people impossible. Does local make catching people impossible? Does D Scan make catching people impossible?
I'll agree, if the fine details are botched it would be a bad thing... but if properly handled you'd end up with the same situation you have now. The unprepared would still get snared, while the alert may get away. Especially if there are steps that both the hunter and the hunted can take to enhance their chances of success.
The difference would be the process would be much more intuitive and less tedious, more of a mind game than a click fest. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Roime
Shiva Furnace
2343
|
Posted - 2013.03.25 16:01:00 -
[363] - Quote
Yes, local greatly reduces the chances of catching people, but D-Scan does not, because some people don't use it. If it would be automatic, everyone would see approaching ships and simply warp out.
Furthermore finding targets and analyzing the system with the current D-scan is a player skill. I don't get how your idea would make it more of a mind game, sounds more like it would remove the need for any player skills.
-á- All I really wanted was to build a castle among the stars - |
Ginger Barbarella
Caldari Provisions Caldari State
1218
|
Posted - 2013.03.25 16:02:00 -
[364] - Quote
Blake Gates Heleneto wrote:They may have outdone themselves.
I agree... the number of new bugs will prove to be EPIC!!! "Blow it all on Quafe and strippers." --- Sorlac |
Quintessen
Jalepeno Self Sabatoge
53
|
Posted - 2013.03.25 16:08:00 -
[365] - Quote
Dave Stark wrote:Quintessen wrote:That's why I was referring to making it something that you don't have to click on constantly -- i.e. automation -- but does require thinking. and what sort of "thinking" does the current system require other than "mindlessly click the same button over and over"?
It doesn't require any thinking and that's why it must go. I think people have known for a long time that the basic fact-finding and intelligence gameplay in this game was in sore need of revamp. The problem is that there are multiple sides vying for advantage and they're often in opposition. Currently the status quo favors those not wanting to fight. Local as intelligence tool is a widely debated topic here. Ultimately CCP is going to have to come up with a solution to the problem, but annoying it is one of those problems that needs to be fixed in large chunks. You simply cannot remove local or do a major revamp until all the other pieces are in place.
D-scan is a useful tool, but frankly it's also a tool that you don't need to think about. That should change. I'm not going to get into how since clearly CCP already has stuff in the pipe and what would be the point. We'll need to see where they go with this before we can comment on positives and negatives. |
Ranger 1
Ranger Corp
3823
|
Posted - 2013.03.25 16:10:00 -
[366] - Quote
Roime wrote:Yes, local greatly reduces the chances of catching people, but D-Scan does not, because some people don't use it. If it would be automatic, everyone would see approaching ships and simply warp out.
Furthermore finding targets and analyzing the system with the current D-scan is a player skill. I don't get how your idea would make it more of a mind game, sounds more like it would remove the need for any player skills.
Any sort of proximity scan that was automated would not be a very long range scan. In other words if you get a blip and are aligned you'll probably make it out... but if you are sitting still or incorrectly aligned you are very likely to get caught. In fact an automatic proximity scanner that you just turn on would tend to engender a strong sense of false security for many.
A system like the above would have little or nothing to do with finding targets or analyzing a system. Those tasks would need to be handled differently, just as various probes (which of course will still be used, albeit possibly in a different way) are handled differently than the current D Scan.
I think you are hearing the words "Automated Scanner" and applying that to all types of scanning, which is not what is likely to happen. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Quintessen
Jalepeno Self Sabatoge
53
|
Posted - 2013.03.25 16:12:00 -
[367] - Quote
Roime wrote:Yes, local greatly reduces the chances of catching people, but D-Scan does not, because some people don't use it. If it would be automatic, everyone would see approaching ships and simply warp out.
Furthermore finding targets and analyzing the system with the current D-scan is a player skill. I don't get how your idea would make it more of a mind game, sounds more like it would remove the need for any player skills.
Automatic does not mean continuous. A cycle time of say 10 seconds or 30 seconds wouldn't give players an overt advantage. But in any case the analysis is where the skill comes in, not the hitting of the button. |
Ranger 1
Ranger Corp
3823
|
Posted - 2013.03.25 16:24:00 -
[368] - Quote
Okay, here is a rough example of how it "could" be handled.
I'm sitting in a belt mining. I turn on my ships proximity sensors which will scan a couple of AU out every few seconds. If I stay aligned to something I should have enough time to get out if I get a blip that looks like trouble. If I'm caught in the middle of changing alignment or sitting still I'm very likely to get ganked.
I'm looking for miners to gank so I warp to a point perhaps 5 AU (out of proximity scan range) out from a likely belt and use my ship sensors to do a focused (and longer range) scan of that belt. If I choose to I can sit there and wait to get a blip (by leaving the scanner running) or I can move to 5AU of the next most likely belt.
I'm hunting an enemy fleet somewhere in this system. They are at none of the likely spots and we have probes out covering wide area's a space with no hits so far. I decide to send a probe to each planet in system as it is likely they are hanging out next to a celestial body that is masking thier presence It will take a while, but eventually they will be found. If this doesn't produce results then I next send my probes to the various moons, and eventually even to anomolies or dead space area's in system.
Note that ship sensors would not give you a precise warp in point, so no automatcially getting on top of the target with them if they are sniping. However probes would provide a warp in, but would take longer (especially near a celestial object that would interfere with scan time and accuracy of your probes. Also, some probes could be used to scan broad area's while others are used to scan specifically around celestial objects and the interference the throw out. Similar to what we have now, but more intuitive and if proper defensive steps are taken could take longer. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3827
|
Posted - 2013.03.25 16:38:00 -
[369] - Quote
Posting in what has become a stealth 'get rid of Local" thread.....yet again. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
18
|
Posted - 2013.03.25 16:44:00 -
[370] - Quote
I'm finding it hilarious how your all discussing changes to D-scan when they are talking about exploration, and probe scanning is a much larger part of that then the D-scan is :P |
|
Ranger 1
Ranger Corp
3823
|
Posted - 2013.03.25 16:45:00 -
[371] - Quote
Krixtal Icefluxor wrote:Posting in what has become a stealth 'get rid of Local" thread.....yet again. Heh, yeah kinda. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Pelea Ming
Prostitutes Are Always Wlling
18
|
Posted - 2013.03.25 16:47:00 -
[372] - Quote
Krixtal Icefluxor wrote:Posting in what has become a stealth 'get rid of Local" thread.....yet again.
It doesn't matter how often people talk about getting rid of local, since CCP has made it abundantly clear that it will never change, though. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
606
|
Posted - 2013.03.25 16:47:00 -
[373] - Quote
Krixtal Icefluxor wrote:iskflakes wrote:
Maybe we'll get the long awaited removal of subcaps and highsec that the game so desperately needs.
Sad the people who want to kill the game by eliminating the playerbase. Why do they even bother to play? Do they even ? Or do they just pay to Forum Troll ?
Kobold not a Troll ... forum kobold's are small, insignificant and easily ignored. |
Pelea Ming
Prostitutes Are Always Wlling
18
|
Posted - 2013.03.25 16:49:00 -
[374] - Quote
Kitty Bear wrote:Krixtal Icefluxor wrote:iskflakes wrote:
Maybe we'll get the long awaited removal of subcaps and highsec that the game so desperately needs.
Sad the people who want to kill the game by eliminating the playerbase. Why do they even bother to play? Do they even ? Or do they just pay to Forum Troll ? Kobold not a Troll ... forum kobold's are small, insignificant and easily ignored.
rather delayed, and overall not worth commenting on again, most of us simply chose to ignore his idiocy and move on to more intelligent things :) |
Reyisa
Illusion of Solitude
2
|
Posted - 2013.03.25 17:36:00 -
[375] - Quote
Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing)
Awe the bitter tears of veterans. Does it feel good, to mock and cry? Why do you play at all? |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
53
|
Posted - 2013.03.25 17:38:00 -
[376] - Quote
Roime wrote:[quote=Mr Kidd]Travelling is another mundane, terribly boring task and time sink.
Instead of again fixing what is not broken, CCP should introduce more automation to PVE, and make travelling faster or mroe interesting.
Surely a ship can automate the destruction of rats in some way, or at least targeting and shooting. Currently the PVE system offers nothing but tedium, and it takes a muc larger chunk of average players time than scanning.
Yes, being able to traverse light-years in minutes is a terrible inconvenience. In fact, why bother with spaceships at all? Don't Panic.
|
Berluth Luthian
14th Legion Eternal Evocations
37
|
Posted - 2013.03.25 17:39:00 -
[377] - Quote
Quote:Odyssey will greatly expand the opportunities for players to explore all corners of the massive EVE Universe and its 7,929 solar systems.
Didn't read through all the posts to see if this was brought up, but to get to 7929 systems you have to include Jove space
...and the post says all corners... |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
53
|
Posted - 2013.03.25 17:51:00 -
[378] - Quote
Berluth Luthian wrote:Quote:Odyssey will greatly expand the opportunities for players to explore all corners of the massive EVE Universe and its 7,929 solar systems. Didn't read through all the posts to see if this was brought up, but to get to 7929 systems you have to include Jove space ...and the post says all corners...
I think if ever there was a time to open up Jove space, the 10th aniversary would be it. Don't Panic.
|
Ranger 1
Ranger Corp
3824
|
Posted - 2013.03.25 17:56:00 -
[379] - Quote
Reyisa wrote:Beekeeper Bob wrote:People are excited about them fixing crappy interfaces that have been that way for years? Fixing broken legacy code is not an expansion.... Neither is another NERF....(Rebalancing) Awe the bitter tears of veterans. Does it feel good, to mock and cry? Why do you play at all? There are times when I enjoy the Beekeepers posts, but he does suffer from a selective memory disorder.
He remembers a time when sweeping Jesus features were the focus of every release... but he fails to remember the problems that caused and the public outcry for CCP to focus a large percentage of Dev resources (time and money) on fixing legacy code issues (and iterate on existing systems) instead.
He remembers some overpowered ships have been nerfed a bit, but fails to remember that just as many (more actually) sub par ships were buffed so that both groups ended up in better balance than ever before... to the point where combat and tactics have been almost completely revitalized.
If CCP said "We are only going to work on the projects Beekeeper Bob has authorized" his very next post would be to decry developer favoritism.
It's as if he is suffering from both Alzheimer's and Tourette's syndrome, so consider him in need of our understanding and help him receive proper care. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
1055
|
Posted - 2013.03.25 19:13:00 -
[380] - Quote
Roime wrote:Furthermore finding targets and analyzing the system with the current D-scan is a player skill. I don't get how your idea would make it more of a mind game, sounds more like it would remove the need for any player skills.
I'm totally with you in that currently D-scan is a player skill. But you gotta remember that EVE is, supposedly, a game. And games are meant to be challenging and fun. Not tedious and repetitive. Which is what D-scan becomes when you learn to use it. Beyond a certain point, you use it in a semi-comatose state. Also, the scan itself is pretty heavily limited by its weak implementation (lack of FoF filter, for instance).
Also, how much unnecessary complexity and "busy work" do you want in a game? Should you be required to manually calculate and enter the entry vectors and co-ordinates before you can warp jump? I'm sure it would be pretty challenging, and forgetting to carry a digit could land you inside a sun or something. But would it be FUN? Would it be challenging? Or would this be more of the same tedious busy-work that you've done a million times, and it ceased to be any real challenge 999,937 uses ago?
|
|
Arronicus
vintas industries Mistakes Were Made.
393
|
Posted - 2013.03.25 19:23:00 -
[381] - Quote
Jame Jarl Retief wrote:Should you be required to manually calculate and enter the entry vectors and co-ordinates before you can warp jump? I'm sure it would be pretty challenging, and forgetting to carry a digit could land you inside a sun or something. But would it be FUN? Would it be challenging? Or would this be more of the same tedious busy-work that you've done a million times, and it ceased to be any real challenge 999,937 uses ago?
At first I thought, haha that sounds pretty sweet. I'd enjoy that. But then I realized, I'm mostly bored of the game, and would probably only be entertained by that the first few times. Then, as I got bored of doing so, and as the 99 out of 100 players who don't ENJOY doing math, and many of which who are completely incapable of doing anything beyond basic arithmetic, quit Eve, I think it would probably be for the worse.
+1 for letting Eve do our warp calculations for us. |
silens vesica
Corsair Cartel
1118
|
Posted - 2013.03.25 19:26:00 -
[382] - Quote
Krixtal Icefluxor wrote:silens vesica wrote:Krixtal Icefluxor wrote:
But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.
Sure there is. A scanning alt with combat probes. Still must be hit constantly....as the situation can change constantly. In microseconds. One second, surely - in keeping with the time hacks on the servers. The point is, when you'd d-scanning for intruders, and you're facing a skilled combat-prober, D-Scan might never save you. You may never see the enemy until they land on your grid. And D-scan range is somewhat limilted
But a cloaky scanning alt can cover the entire system with ease unless it's one of those truly humongous 128-AU monsters - Even then, your alt can cover a very large globe around you - And can plausibly cover it such that the intruders may not even know they've been detected. They set up to scan, but you're already ahead of their knowledge curve, and have less to do - all you have to do is vacate, cloak, or safe-up. They may find some wrecks in a partially-completed site, but where are you? They certainly don't know!
OK, so you've got to ping the probes every thirty to forty seconds - still a vast improvement and less paranoia-inducing than hitting D-scan every ten seconds - with better situational awareness, to boot.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
silens vesica
Corsair Cartel
1118
|
Posted - 2013.03.25 19:35:00 -
[383] - Quote
Jame Jarl Retief wrote: Also, the scan itself is pretty heavily limited by its weak implementation (lack of FoF filter, for instance).
Know your friends. Or have them put a tag in their ship titles that identifies them.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
Herzog Wolfhammer
Sigma Special Tactics Group
2518
|
Posted - 2013.03.25 20:39:00 -
[384] - Quote
Ranger 1 wrote:Okay, here is a rough example of how it "could" be handled.
I'm sitting in a belt mining. I turn on my ships proximity sensors which will scan a couple of AU out every few seconds. If I stay aligned to something I should have enough time to get out if I get a blip that looks like trouble. If I'm caught in the middle of changing alignment or sitting still I'm very likely to get ganked.
I'm looking for miners to gank so I warp to a point perhaps 5 AU (out of proximity scan range) out from a likely belt and use my ship sensors to do a focused (and longer range) scan of that belt. If I choose to I can sit there and wait to get a blip (by leaving the scanner running) or I can move to 5AU of the next most likely belt.
I'm hunting an enemy fleet somewhere in this system. They are at none of the likely spots and we have probes out covering wide area's a space with no hits so far. I decide to send a probe to each planet in system as it is likely they are hanging out next to a celestial body that is masking thier presence It will take a while, but eventually they will be found. If this doesn't produce results then I next send my probes to the various moons, and eventually even to anomolies or dead space area's in system.
Note that ship sensors would not give you a precise warp in point, so no automatcially getting on top of the target with them if they are sniping. However probes would provide a warp in, but would take longer (especially near a celestial object that would interfere with scan time and accuracy of your probes. Also, some probes could be used to scan broad area's while others are used to scan specifically around celestial objects and the interference the throw out. Similar to what we have now, but more intuitive and if proper defensive steps are taken could take longer.
I think that could work. Any kind of radar would work actually.
In keeping with "consequences", I would be happy to sacrifice a high slot for that kind of sensor sweep. Maybe use that instead of a cloak.
A module-based approach would allow for skill sets directly related to the modules involved, along with auxiliary skills, to enhance the range of such a detection system. So perhaps for some people, they are ready to put in time and modules for extra protection, and those who, using the miner example, wishing to ISK-snatch and would in no way do anything not related to more yield, are more easily jumped.
It would also be good for those who might sacrifice DPS for such a module, having to rely on their skills even more to get better DPS out of the remaining hard points.
A module that can sensor sweep combined in use with the micro jump would be a good cat and mouse tool, whereby if we are in a situation where staying aligned is not practical or possible (or the cloaked scout sees you are not aligned and tells the tackler to warp in and make the move) a short jump 100KM from where the threat is warping into might buy a chance for survival.
Overall the whole D-Scan topic is one of those survival matters in this game whereby we have to deal with the "inevitability of being ganked" versus "the chance of being ganked". Prior to the current scan mechanics (old times) you only had to deal with getting caught at gates. The change in scan mechanics ended low-sec mission running because experienced players could get around those gate camps, but in the kill everything that moves genre of play style, lowsec became the parking lot of the shopping mall in "Dawn of the Dead" because just about anybody gets scanned down. The change in the scanning mechanics and no change in the mission profile saw to this end, while those who did the killing now complain about a lack of targets - hence you can make a video game with consequences, but you can't some players to realize that it even exists at all.
Most of the time any talk of automated D-Scan usually comes with the topic of removing local, whereby most people agree that the removal of local should require automated D-scan capabilities because the more hardcore of nullsec player will go mad mashing a button every couple of seconds (surprisingly there's a lack of the same complaint while being in a fleet simply hitting F1 on a monotonous succession of primaries but I digress).
|
Pelea Ming
Prostitutes Are Always Wlling
23
|
Posted - 2013.03.25 22:56:00 -
[385] - Quote
Herzog Wolfhammer wrote:Ranger 1 wrote:Okay, here is a rough example of how it "could" be handled.
I'm sitting in a belt mining. I turn on my ships proximity sensors which will scan a couple of AU out every few seconds. If I stay aligned to something I should have enough time to get out if I get a blip that looks like trouble. If I'm caught in the middle of changing alignment or sitting still I'm very likely to get ganked.
I'm looking for miners to gank so I warp to a point perhaps 5 AU (out of proximity scan range) out from a likely belt and use my ship sensors to do a focused (and longer range) scan of that belt. If I choose to I can sit there and wait to get a blip (by leaving the scanner running) or I can move to 5AU of the next most likely belt.
I'm hunting an enemy fleet somewhere in this system. They are at none of the likely spots and we have probes out covering wide area's a space with no hits so far. I decide to send a probe to each planet in system as it is likely they are hanging out next to a celestial body that is masking thier presence It will take a while, but eventually they will be found. If this doesn't produce results then I next send my probes to the various moons, and eventually even to anomolies or dead space area's in system.
Note that ship sensors would not give you a precise warp in point, so no automatcially getting on top of the target with them if they are sniping. However probes would provide a warp in, but would take longer (especially near a celestial object that would interfere with scan time and accuracy of your probes. Also, some probes could be used to scan broad area's while others are used to scan specifically around celestial objects and the interference the throw out. Similar to what we have now, but more intuitive and if proper defensive steps are taken could take longer. I think that could work. Any kind of radar would work actually. In keeping with "consequences", I would be happy to sacrifice a high slot for that kind of sensor sweep. Maybe use that instead of a cloak. A module-based approach would allow for skill sets directly related to the modules involved, along with auxiliary skills, to enhance the range of such a detection system. So perhaps for some people, they are ready to put in time and modules for extra protection, and those who, using the miner example, wishing to ISK-snatch and would in no way do anything not related to more yield, are more easily jumped. It would also be good for those who might sacrifice DPS for such a module, having to rely on their skills even more to get better DPS out of the remaining hard points. A module that can sensor sweep combined in use with the micro jump would be a good cat and mouse tool, whereby if we are in a situation where staying aligned is not practical or possible (or the cloaked scout sees you are not aligned and tells the tackler to warp in and make the move) a short jump 100KM from where the threat is warping into might buy a chance for survival.
----Deleted the sections i did not agree with, the rest, I would enjoy seeing something done with----
|
Tauranon
Weeesearch
139
|
Posted - 2013.03.26 00:04:00 -
[386] - Quote
Dave Stark wrote:Quintessen wrote:That's why I was referring to making it something that you don't have to click on constantly -- i.e. automation -- but does require thinking. and what sort of "thinking" does the current system require other than "mindlessly click the same button over and over"?
It doesn't "require" any - you can mindlessly scan all sigs in any system, but it does respond to some thinking, interpretation of id plates, ignoring certain unknowns even when hunting for 3/10s on the same band, setting probes to particular initial distances, remembering where all the red dots were so you can wave a set of 2aus around and get 10 or so sigs done in a couple of mins etc.
Tthe highsec vision of it, where 95% of highsec systems have 1-3 sigs, is very different to the WH and highsec islands where there might be 10-30 sigs, and multiple valuable sigs.
The main thing that it lacks is environmental influences - ie the probes work exactly the same in every system, so there is no advantage to being a local, and there is no adjusting of method required other than triage on results.
|
silens vesica
Corsair Cartel
1125
|
Posted - 2013.03.26 01:56:00 -
[387] - Quote
Tauranon wrote: ... remembering where all the red dots were so you can wave a set of 2aus around and get 10 or so sigs done in a couple of mins etc.
Who needs memory? Park one probe in the center set to max range, and leave it there. You'll be able to see the proximity of the sites as you 'wave' your active group about without having to worry about missing any. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
Tesal
247
|
Posted - 2013.03.26 02:08:00 -
[388] - Quote
Jelani Akinyemi Affonso wrote:
He mentioned an industry re-balance for null.
|
Aidan Patrick
Aldebaran Foundation Tauri Federation
42
|
Posted - 2013.03.26 02:24:00 -
[389] - Quote
Didn't have time to read pages 19 & 20 right now but.....
Pelea Ming wrote:Krixtal Icefluxor wrote:In Space No One Can Hear Your Siren By that reasoning, we shouldn't hear the turret sounds of other ships when we set camera on them :P
Actually, if I remember correctly... I believe one of the tech chronicles explained that the sound capsuleers hear is essentially computer generated auditory effects to help keep them sane or something.
Pelea Ming wrote:meh, so they call them something besides tiers now, the concept of the tiers for the hulls still exists, lol, and I hope that they also make Navy versions of the tier 1 hulls, too, just cause that could be fun :)
Nope. If you look at the balance chart the "tiericide" initiative is about moving all ships of a class to (Say Battlecruisers) to only require BC1 instead of requiring 1, 2 & 3 and giving each one different bonuses to help them be more filled to a role. This means get level 1 and you can use the ship you want immediately but its performance is still based on your skill level.
Sylvia Nardieu wrote: ... What I'd like to see would be a Deep space combat scanner probe, one which would reveal all ships in system without 'ghost' signatures (just the numbers, not positions mind you). ...
This is already in place. Just disable all of your probes except one and max-range it. The reason you get ghost signatures is because that signature is in the range of more than one probe. When I am in WH space I keep a full set of probes out except disable all but one and cycle that probes scan at the same rate as DSCAN. This allows you to keep alert of both ships and new WH signatures simultaneously. If you're OK with using more screen space you can make a filter on the probe that shows ships and signatures.
Keep in mind the probe technique I just outlined is best used when you already have every signature in your WH/System scanned out and you are keeping track of their unique identifiers. IE, you need to be able to recognize that a signature hasn't been scanned when you get your results. This is mainly helpful for inbound K-162's. I just hope the new mechanics don't disable that type of tactic.
Herzog Wolfhammer wrote:I must say, thank you CCP for taking exploration into consideration for the next great expansion.
A lot of people will hope for ships that are specifically geared for exploration. Please review the old threads regarding the concept work of Nova Fox and their popularity. It's time the exploration profession "got their ship".
Yes. I really want a cruiser sized or higher hull that is entirely dedicated to Exploration. Mainly I just want an Arbitrator hull with probing bonuses. That would make me extremely happy. It wont let me have an empty signature... |
Callic Veratar
Power of the Phoenix
343
|
Posted - 2013.03.26 02:48:00 -
[390] - Quote
Not reading 20 pages of thread to see if anyone said there was a picture of faction battlecruisers: Republic Fleet Hurricane, Federation Navy Brutix, Caldari Navy Drake, and Imperial Navy Harbinger. DirectX 11, it's not rocket appliance! |
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3832
|
Posted - 2013.03.26 02:57:00 -
[391] - Quote
Aidan Patrick wrote: Yes. I really want a cruiser sized or higher hull that is entirely dedicated to Exploration. Mainly I just want an Arbitrator hull with probing bonuses. That would make me extremely happy.
Then you will want a Gnosis.
Jesters article and pic of ship bonuses http://jestertrek.blogspot.com/2013/01/gnosis.html There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Baggo Hammers
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.26 03:01:00 -
[392] - Quote
Been playing with the Gnosis. Weird boat. I love the bonuses and have fit it with missiles, ACs and Blasters. All work to some degree. Tough to fit an Expanded Probe Launcher without help though. Should be interesting. |
Pelea Ming
Prostitutes Are Always Wlling
24
|
Posted - 2013.03.26 03:12:00 -
[393] - Quote
Aidan Patrick wrote:Pelea Ming wrote:meh, so they call them something besides tiers now, the concept of the tiers for the hulls still exists, lol, and I hope that they also make Navy versions of the tier 1 hulls, too, just cause that could be fun :) Nope. If you look at the balance chart the "tiericide" initiative is about moving all ships of a class to (Say Battlecruisers) to only require BC1 instead of requiring 1, 2 & 3 and giving each one different bonuses to help them be more filled to a role. This means get level 1 and you can use the ship you want immediately but its performance is still based on your skill level.
My meaning is, the different 'tiers' for some of us are still there in that the basic principle behind which that hull was originally set at that tier still exists, if your going to try to nitpick what I have to stay, back off from attempting to take me so literally and read the intentions within my words. |
Gnoshia
State War Academy Caldari State
1
|
Posted - 2013.03.26 03:30:00 -
[394] - Quote
Take it to the RP forums RP'ers.
|
Aidan Patrick
Aldebaran Foundation Tauri Federation
42
|
Posted - 2013.03.26 04:36:00 -
[395] - Quote
Krixtal Icefluxor wrote:Aidan Patrick wrote: Yes. I really want a cruiser sized or higher hull that is entirely dedicated to Exploration. Mainly I just want an Arbitrator hull with probing bonuses. That would make me extremely happy.
Then you will want a Gnosis. Jesters article and pic of ship bonuses http://jestertrek.blogspot.com/2013/01/gnosis.html
I don't remember it having that set of bonuses... Nor it being seeded on the test server... Now that is definitely a ship I would LOVE to explore in.
Honestly though what I desire the most is a non-combat exploration mechanic that involves scanning/probing anomalies, planets, moons etc and gathering samples. All relatively low cargo requirements and relatively low profit, but no combat is required. Maybe a chance to get artifacts that only fill a purpose of revealing tiny snippets of EVE lore and can't be auto-linked or found on the market, API database etc etc so that exploration can truly yield answers to the deepest mysteries of EVE.
I could even imagine new technologies being seeded through that exploration mechanic that would enable discovery BY PLAYERS. Then down the road throw that mechanic in with being able to EVA from your ship like the trailer that showed them discovering the sleeper implant technology that is now used for soldiers in Dust.
Mmmm... Dreams. It wont let me have an empty signature... |
Solstice Project
Sebiestor Tribe Minmatar Republic
3012
|
Posted - 2013.03.26 08:36:00 -
[396] - Quote
Oh sorry, i stepped in and bumped.. |
Tiger Armani
Mialto Corp The Last Chancers.
38
|
Posted - 2013.03.26 08:42:00 -
[397] - Quote
I would like to see some modularity in all ships not just in T3s.
Maybe just option two swap one high slot to medium etc. That way you couldn't always exactly know what fits enemy is using.
|
Debora Tsung
The Investment Bankers Guild
72
|
Posted - 2013.03.26 09:08:00 -
[398] - Quote
Dave Stark wrote:Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. you have my attention, ccp.
click the button, watch fancy but useless graphics, get result 10 seconds later? There's nothing a million chinese guys can't do cheaper. |
Dave Stark
2228
|
Posted - 2013.03.26 09:14:00 -
[399] - Quote
Debora Tsung wrote:Dave Stark wrote:Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. you have my attention, ccp. click the button, watch fancy but useless graphics, get result 10 seconds later?
10?
better train those skils... Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Debora Tsung
The Investment Bankers Guild
72
|
Posted - 2013.03.26 09:33:00 -
[400] - Quote
Dave Stark wrote:Debora Tsung wrote: click the button, watch fancy but useless graphics, get result 10 seconds later?
10? better train those skils...
Can't, my 5 years training plan isn't finished, yet. There's nothing a million chinese guys can't do cheaper. |
|
Debora Tsung
The Investment Bankers Guild
72
|
Posted - 2013.03.26 09:57:00 -
[401] - Quote
Krixtal Icefluxor wrote: It's sad when people pretend to have psychic powers.
Fun facts about psyhic powers:
Experience is not a psychic power.
Sad but true. There's nothing a million chinese guys can't do cheaper. |
Setaceous
Nexus Prima
12
|
Posted - 2013.03.26 10:04:00 -
[402] - Quote
Debora Tsung wrote:Krixtal Icefluxor wrote: It's sad when people pretend to have psychic powers.
Fun facts about psyhic powers: Experience is not a psychic power. Sad but true. Experience is still just guesswork based on observation, no matter how prettily you wrap it up. |
Debora Tsung
The Investment Bankers Guild
72
|
Posted - 2013.03.26 10:22:00 -
[403] - Quote
Setaceous wrote:Debora Tsung wrote:Krixtal Icefluxor wrote: It's sad when people pretend to have psychic powers.
Fun facts about psyhic powers: Experience is not a psychic power. Sad but true. Experience is still just guesswork based on observation, no matter how prettily you wrap it up.
That boldened part is the important one.
I don't actually believe that eve'll become the happy lalaland theme park, but until it's actually there I'll better expect the worst. No bad surprises on my side, the last 10 years of deveopment in games have been bad enough without the help of misplaced optimism fueled by bland, meaningless marketing phrases. There's nothing a million chinese guys can't do cheaper. |
Setaceous
Nexus Prima
12
|
Posted - 2013.03.26 10:47:00 -
[404] - Quote
Debora Tsung wrote:Setaceous wrote: Experience is still just guesswork based on observation, no matter how prettily you wrap it up.
That boldened part is the important one. I don't actually believe that eve'll become the happy lalaland theme park, but until it's actually there I'll better expect the worst. No bad surprises on my side, the last 10 years of deveopment in games have been bad enough without the help of misplaced optimism fueled by bland, meaningless marketing phrases. The funny thing about observation is that everyone observes the same thing in a myriad of different ways. The thing being observed changes depending on who is looking at it.
And human memory is a fickle thing, unless you're an exceptional individual, you never remember anything exactly as it happened. The further away you get from the time the memory was created, the less accurate it becomes. We tend to focus on on exceptionally bad or exceptionally good things as well and those things become the focus of the memory.
I'm sure I made some sort of point in there somewhere, but it's late and I'm tired...so maybe not. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3833
|
Posted - 2013.03.26 11:51:00 -
[405] - Quote
Debora Tsung wrote:Krixtal Icefluxor wrote: It's sad when people pretend to have psychic powers.
Fun facts about psyhic powers: Experience is not a psychic power. Sad but true.
So you are saying you have experienced game features and mechanics that have not been introduced yet ? There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3833
|
Posted - 2013.03.26 11:52:00 -
[406] - Quote
Debora Tsung wrote: the last 10 years of deveopment in games have been bad enough without the help of misplaced optimism fueled by bland, meaningless marketing phrases.
Then why in God's name are you still subscribed? Enjoy misery and mental torture for some reason ? There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3833
|
Posted - 2013.03.26 11:53:00 -
[407] - Quote
Setaceous wrote: And human memory is a fickle thing, unless you're an exceptional individual, you never remember anything exactly as it happened. The further away you get from the time the memory was created, the less accurate it becomes.
I don't think I'll forget that rusty prison-room and rusty Door anytime soon There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Debora Tsung
The Investment Bankers Guild
72
|
Posted - 2013.03.26 11:59:00 -
[408] - Quote
Krixtal Icefluxor wrote:Debora Tsung wrote: the last 10 years of deveopment in games have been bad enough without the help of misplaced optimism fueled by bland, meaningless marketing phrases. Then why in God's name are you still subscribed? Enjoy misery and mental torture for some reason ?
I didn't say "the development of eve" didn't I?
There's nothing a million chinese guys can't do cheaper. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3833
|
Posted - 2013.03.26 12:01:00 -
[409] - Quote
Debora Tsung wrote:Krixtal Icefluxor wrote:Debora Tsung wrote: the last 10 years of deveopment in games have been bad enough without the help of misplaced optimism fueled by bland, meaningless marketing phrases. Then why in God's name are you still subscribed? Enjoy misery and mental torture for some reason ? I didn't say "the development of eve" didn't I?
Your posting itself does not imply that you were excepting EVE out of your statement.
Just going on experience, here. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Onyx Nyx
Euphoria Released Verge of Collapse
299
|
Posted - 2013.03.26 12:13:00 -
[410] - Quote
Odyssey is going to be a another half-arsed expansion with broken features floating around for years to come until CCP decides it is time for the little things 2.0.. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
|
Sylvia Nardieu
Audacity.
9
|
Posted - 2013.03.26 12:35:00 -
[411] - Quote
Onyx Nyx wrote:Odyssey is going to be a another half-arsed expansion with broken features floating around for years to come until CCP decides it is time for the little things 2.0.. Come on, a bit of optimism wouldn't hurt. Yes there have been bad times, but you can't say that last few patches or game itterations (aka. expansions) have not sorted some issues out and re-vitalised the game a bit. I'd say that CCP is kind of on a right path, so let's hope they stay on it. Also, Mittani had this conversation on tweeter:
Quote:The Mittani GÇÅ@TheMittani 23 Mar So, Odyssey. What's actually in this sucker? Wild speculation edition: *snip*
Erlendur GÇÅ@erlendur @TheMittani "'anchor' for an entire expansion": Think of it more as a theme, Apocrypha-style (but keep in mind it had all dev teams at CCP).
So if I get this right (might not be) this could be nice, refreshing expansion. I doubt that anyone would be unhappy if Odyssey turns out to be a mini Apocrypha . |
Pelea Ming
Prostitutes Are Always Wlling
24
|
Posted - 2013.03.26 13:10:00 -
[412] - Quote
Tiger Armani wrote:I would like to see some modularity in all ships not just in T3s.
Maybe just option two swap one high slot to medium etc. That way you couldn't always exactly know what fits enemy is using.
I like this idea, being able to 'downgrade' 1 slot, could make for some rather interesting challenges :) |
Pak Narhoo
Splinter Foundation
922
|
Posted - 2013.03.26 13:30:00 -
[413] - Quote
Pelea Ming wrote:Tiger Armani wrote:I would like to see some modularity in all ships not just in T3s.
Maybe just option two swap one high slot to medium etc. That way you couldn't always exactly know what fits enemy is using.
I like this idea, being able to 'downgrade' 1 slot, could make for some rather interesting challenges :)
Yeah sure, gonne be fun. (CCP 'Fozzie' rage quits). |
Pelea Ming
Prostitutes Are Always Wlling
24
|
Posted - 2013.03.26 13:34:00 -
[414] - Quote
Pak Narhoo wrote:Pelea Ming wrote:Tiger Armani wrote:I would like to see some modularity in all ships not just in T3s.
Maybe just option two swap one high slot to medium etc. That way you couldn't always exactly know what fits enemy is using.
I like this idea, being able to 'downgrade' 1 slot, could make for some rather interesting challenges :) Yeah sure, gonne be fun. (CCP 'Fozzie' rage quits).
lol, he'd be back within a week, rant for awhile, then start having fun with it himself :P |
Erehwon Rorschach
Air Red Alliance
85
|
Posted - 2013.03.26 13:39:00 -
[415] - Quote
fix OGB? as if. Because your mum just couldn't say no. |
Pelea Ming
Prostitutes Are Always Wlling
24
|
Posted - 2013.03.26 13:55:00 -
[416] - Quote
Erehwon Rorschach wrote:fix OGB? as if.
CCP's already said what they will do with OGBs if / when they do make any changes |
Herzog Wolfhammer
Sigma Special Tactics Group
2519
|
Posted - 2013.03.26 15:10:00 -
[417] - Quote
Tesal wrote:Jelani Akinyemi Affonso wrote: He mentioned an industry re-balance for null.
That entire video is proof that CCP does listen to the player base.
Oh and the tears that will come from this expansion if they shake up the alliances resource-wise. |
Pelea Ming
Prostitutes Are Always Wlling
24
|
Posted - 2013.03.26 15:14:00 -
[418] - Quote
Herzog Wolfhammer wrote:
Oh and the tears that will come from this expansion if they shake up the alliances resource-wise.
Yummy emo tears, I'm rather looking forward to null sec getting shaken up yet again, always fun to watch the fireworks when that happens :P |
Onyx Nyx
Euphoria Released Verge of Collapse
299
|
Posted - 2013.03.26 16:19:00 -
[419] - Quote
Sylvia Nardieu wrote:Onyx Nyx wrote:Odyssey is going to be a another half-arsed expansion with broken features floating around for years to come until CCP decides it is time for the little things 2.0.. Come on, a bit of optimism wouldn't hurt. Yes there have been bad times, but you can't say that last few patches or game itterations (aka. expansions) have not sorted some issues out and re-vitalised the game a bit. I'd say that CCP is kind of on a right path, so let's hope they stay on it. Also, Mittani had this conversation on tweeter: Quote:The Mittani ?@TheMittani 23 Mar So, Odyssey. What's actually in this sucker? Wild speculation edition: *snip*
Erlendur ?@erlendur @TheMittani "'anchor' for an entire expansion": Think of it more as a theme, Apocrypha-style (but keep in mind it had all dev teams at CCP). So if I get this right (might not be) this could be a nice, refreshing expansion with some fixes or itterations of them for old issues (resources, pos, ship balance etc.) and decent amount of new content (which hopefully won't break anything). I doubt that anyone would be unhappy if Odyssey turns out to be a mini Apocrypha .
What is optimism? Can you murder people with it? Can you enslave people with it? Oh, you can.. oh jolly good!
After the Revelations-expansions, I seriously began questioning their ability to deliver anything but broken features that literally beg you to exploit them should the opportunity present itself (like the case of the LP FW exploit) and if it is not something that makes CCP throw themselves on the batphone, it is going to take them years to fully address these exploits.
And don't get me started on more details about Odyssey slipping out at fanfest. Fanfest has been a ******* snorefest the last four years. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
Athena Maldoran
Special Nymphs On A Mission
1084
|
Posted - 2013.03.26 16:21:00 -
[420] - Quote
We shall see |
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3835
|
Posted - 2013.03.26 16:27:00 -
[421] - Quote
Onyx Nyx wrote: What is optimism? Can you murder people with it? Can you enslave people with it? Oh, you can.. oh jolly good!
With this I just cannot take you seriously at all, and I must block your posts most indeed.
What utter tripe. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
698
|
Posted - 2013.03.26 17:15:00 -
[422] - Quote
silens vesica wrote:Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? QFT Probing is what you do to get to the good stuff. Get good at it, and you can sort systems out quite quickly, unless you hit a jackpot system, in which case, the extra time translates into extra stuff to do.
Guys, please make the difference in between "complex system" which is interesting and the current probing system that has nothing close to complex but everything about tedious and boring.
Yes find sites must require skills (toon skills) and some awareness but the current probes and hit scan thing is just mind blowing. You like it? -fine
I don't. Because there's nothing complicated on training high lvl skills or even decent ones and launch probes, however fapping probes manually for an hour to find all sites in interesting systems is just BORING TEDIOUS and NOT FUN. It's not really complicated to change the probing interface so I can save several probe comps.
CCP Punkturis on that interface would make an awesome job, I'm sure she understands the words tedious, boring and mind blowing. *removed inappropriate ASCII art signature* - CCP Eterne |
Josef Djugashvilis
Acme Mining Corporation
1098
|
Posted - 2013.03.26 17:28:00 -
[423] - Quote
The problem is, that removing one man's tedious is another man's dumbing down. This is not a signature. |
Quintessen
Jalepeno Self Sabatoge
56
|
Posted - 2013.03.26 17:38:00 -
[424] - Quote
Josef Djugashvilis wrote:The problem is, that removing one man's tedious is another man's dumbing down.
I can quote an exact process here.
1) find configuration online 2) launch to new location 3) move to safe spot 4) launch probes (enough for configuration) 5) move all to center (using shift drag) 6) arrange into configuration 7) center probes around blip (using shift drag) 8) size down probes (shift drag and alt drag) so they look smaller 9) scan 10) if less than 100% goto 7 11) get bacon
Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.
|
Onyx Nyx
Euphoria Released Verge of Collapse
299
|
Posted - 2013.03.26 17:54:00 -
[425] - Quote
Quintessen wrote:Josef Djugashvilis wrote:The problem is, that removing one man's tedious is another man's dumbing down. I can quote an exact process here. 1) find configuration online 2) launch to new location 3) move to safe spot 4) launch probes (enough for configuration) 5) move all to center (using shift drag) 6) arrange into configuration 7) center probes around blip (using shift drag) 8) size down probes (shift drag and alt drag) so they look smaller 9) scan 10) if less than 100% goto 7 11) get bacon Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.
Yep. You nailed it.
I don't mind tedious as long as it is interesting. Probing is very tedious and not very interesting. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4414
|
Posted - 2013.03.26 17:59:00 -
[426] - Quote
Erehwon Rorschach wrote:fix OGB? as if. What needs fixing? Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 18:34:00 -
[427] - Quote
James Amril-Kesh wrote:Erehwon Rorschach wrote:fix OGB? as if. What needs fixing?
wow, talk about a loaded question *makes some popcorn and sits back to watch the show* |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2013.03.26 18:38:00 -
[428] - Quote
Pelea Ming wrote:Rebecha Pucontis wrote:Xenuria wrote:Rengerel en Distel wrote:Blake Gates Heleneto wrote:They may have outdone themselves. I was just thinking how underwhelming it is. My thoughts exactly. No hats? No graphical improvements? What happened to tessellation? WHERE is the pretty pink dress? Did you actually watch the video? They quite clearly said there would be graphical improvements. graphical improvements don't mean that much to those of us who have to run them at minimums anyways due to system resource limitations (though that will be changing in a few more months when I finally upgrade my piece of ****, woot!)
I have my graphics on the minimum also. Was just replying to the poster above who was complaining about the graphics. |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 18:41:00 -
[429] - Quote
Rebecha Pucontis wrote:
I have my graphics on the minimum also. Was just replying to the poster above who was complaining about the graphics.
*gives hugs* it's ok, given time we will all someday be able to set some decent graphics for this :) |
James Amril-Kesh
4S Corporation RAZOR Alliance
4415
|
Posted - 2013.03.26 18:44:00 -
[430] - Quote
Would graphics improvements mean getting rid of the damn clouds in missions, anomalies, and exploration sites? Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
|
James Amril-Kesh
4S Corporation RAZOR Alliance
4416
|
Posted - 2013.03.26 18:49:00 -
[431] - Quote
In all seriousness though I'm fairly sure they're doing capital ship V3, maybe a few other things as well (structure V3 would be nice, for stations, outposts, stargates, etc.) Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 18:52:00 -
[432] - Quote
James Amril-Kesh wrote:In all seriousness though I'm fairly sure they're doing capital ship V3, maybe a few other things as well (structure V3 would be nice, for stations, outposts, stargates, etc.) They're probably also going to do the work they've been discussing about on the battleships, making them work along the lines of all these tiericide changes as well, but no, I doubt that the clouds and such will be gotten rid of, though perhaps they will be made shinier :) |
Athena Maldoran
Special Nymphs On A Mission
1130
|
Posted - 2013.03.26 18:53:00 -
[433] - Quote
why did this thread go past 420? |
Roime
Shiva Furnace
2356
|
Posted - 2013.03.26 18:53:00 -
[434] - Quote
Quintessen wrote:Josef Djugashvilis wrote:The problem is, that removing one man's tedious is another man's dumbing down. I can quote an exact process here. 1) find configuration online 2) launch to new location 3) move to safe spot 4) launch probes (enough for configuration) 5) move all to center (using shift drag) 6) arrange into configuration 7) center probes around blip (using shift drag) 8) size down probes (shift drag and alt drag) so they look smaller 9) scan 10) if less than 100% goto 7 11) get bacon Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.
lol
Exact process:
1) launch probe, move to place x 8 2) scan 3) move 4) resize 5) scan 6) bookmark / warp to location
You scan faster with experience and dealing with doubles, rings and spheres requires at least some thinking. Good scanner finds a route in matter of minutes, bad scanner wastes 45 min to the same job. It's not just dependant on character skills. I've seen level IV scanners struggle.
D-scanner separates the good from the bad even more efficiently.
Both tools could use serious usability improvements, but simplifying the mechanics themselves is really difficult while still maintaining the importance of player skill.
-á- All I really wanted was to build a castle among the stars - |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 18:55:00 -
[435] - Quote
Athena Maldoran wrote:why did this thread go past 420? Why else? To make you ask this question! :P |
Daemon Xel
The Craniac Naloran Project
0
|
Posted - 2013.03.26 19:02:00 -
[436] - Quote
Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 19:18:00 -
[437] - Quote
Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time. |
Herzog Wolfhammer
Sigma Special Tactics Group
2520
|
Posted - 2013.03.26 19:24:00 -
[438] - Quote
I think it would be epic if we could script our probe search patterns. Like a little text box where you can put in:
**1** *131* **1** :10
To describe a 7 probe pattern with 1 up, one down, one in 4 directions with 10 percent of total AU overlap.
Or maybe a 4 probe pattern with 20 percent of total probe AU overlap:
*1*1* *1*1* :20
Such things would allow us to share probe patterns, and maybe even be able to run a sequence of scans, with different patterns.
Of course there's the dilemma that people who can think would have an advantage over those who cannot (but that's been a feature of the entire game for the most part).
Overall, automating the scanning procedure and some way to automate the sweeps of D-Scan is not going to be a game killer except to those whose killmails depend on it. So perhaps some decision will have to be reached if there is going to be a value in mechanics that allow people to outwit each other, or simply out-knowledge each other, the latter basing victory on someone making a mistake; perfectly valid in a tactical sense when we forget this is a game.
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3835
|
Posted - 2013.03.26 19:25:00 -
[439] - Quote
Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty.
Not the issue. You have to be faster. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3835
|
Posted - 2013.03.26 19:27:00 -
[440] - Quote
Pelea Ming wrote:Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time.
The Hacking Skills only improve the chance of the can opening per cycle, not the contents.
Otherwise, post source for this information.
There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
|
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 19:32:00 -
[441] - Quote
Krixtal Icefluxor wrote:Pelea Ming wrote:Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time. The Hacking Skills only improve the chance of the can opening per cycle, not the contents. Otherwise, post source for this information. personal experience from doing such things myself in C6 WH sites. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
634
|
Posted - 2013.03.26 19:57:00 -
[442] - Quote
Pelea Ming wrote:Krixtal Icefluxor wrote:Pelea Ming wrote:Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time. The Hacking Skills only improve the chance of the can opening per cycle, not the contents. Otherwise, post source for this information. personal experience from doing such things myself in C6 WH sites. My experience indicates the opposite. Lvl 3 and 5 do not appear to have yielded any differences in contents of the cans over time. |
Quintessen
Jalepeno Self Sabatoge
56
|
Posted - 2013.03.26 20:07:00 -
[443] - Quote
Pelea Ming wrote:Krixtal Icefluxor wrote:Pelea Ming wrote:Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time. The Hacking Skills only improve the chance of the can opening per cycle, not the contents. Otherwise, post source for this information. personal experience from doing such things myself in C6 WH sites.
What formula covers the difference between not succeeding in the hack and succeeding, but getting nothing or getting nothing worthwhile? |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 20:21:00 -
[444] - Quote
"Each level of Hacking increases the chance of data retrieval by 5%, so the higher the skill level, the better. If you are hacking in 0.0 space sites there are some containers that you will be unable to hack unless you have at least level 4 of the skill. Many Hackers recommend training the skill to a minimum of level 4 in order to be able to access all containers. Training the skill to level 5 gives you another 5% chance of success and access to Codebreaker II modules, however it does not unlock any higher level containers. "
http://wiki.eveonline.com/en/wiki/Hacker
Everything about chance of opening. NOTHING about contents.
I've done Exploration sites for 3 years, and there was no difference in the amount of materials found or frequency found.
Only a 'quicker' chance of the can opening. Sometimes.
Seriously, If anyone believes skill training affects the can contents (which are PREDETERMINED), please post CCP based proof of this. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 20:22:00 -
[445] - Quote
Quintessen wrote:Pelea Ming wrote:Krixtal Icefluxor wrote:Pelea Ming wrote:Daemon Xel wrote:Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty. well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time. The Hacking Skills only improve the chance of the can opening per cycle, not the contents. Otherwise, post source for this information. personal experience from doing such things myself in C6 WH sites. What formula covers the difference between not succeeding in the hack and succeeding, but getting nothing or getting nothing worthwhile?
No formula for opening a can. Just increased chance of faster opening.
Don't believe everything posted in GD. Ever. Especially if people cannot post source material or are reluctant to. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Solstice Project
Sebiestor Tribe Minmatar Republic
3012
|
Posted - 2013.03.26 20:24:00 -
[446] - Quote
Krixtal Icefluxor wrote:" Each level of Hacking increases the chance of data retrieval by 5%, so the higher the skill level, the better. If you are hacking in 0.0 space sites there are some containers that you will be unable to hack unless you have at least level 4 of the skill. Many Hackers recommend training the skill to a minimum of level 4 in order to be able to access all containers. Training the skill to level 5 gives you another 5% chance of success and access to Codebreaker II modules, however it does not unlock any higher level containers. " http://wiki.eveonline.com/en/wiki/HackerEverything about chance of opening. NOTHING about contents. I've done Exploration sites for 3 years, and there was no difference in the amount of materials found or frequency found. Only a 'quicker' chance of the can opening. Sometimes. Seriously, If anyone believes skill training affects the can contents (which are PREDETERMINED), please post CCP based proof of this. This reminds me of the old ... ... "does the salvaging skill improve the loot?" question. ^_^
I should have counted, how often i saw this question come up. |
Quintessen
Jalepeno Self Sabatoge
56
|
Posted - 2013.03.26 20:25:00 -
[447] - Quote
Krixtal Icefluxor wrote:No formula for opening a can. Just increased chance of faster opening.
Don't believe everything posted in GD. Ever. Especially if people cannot post source material or are reluctant to.
I didn't believe it, but was giving them the opportunity to post sources for the formula I described above. |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 20:26:00 -
[448] - Quote
Krixtal Icefluxor wrote:Quintessen wrote:Pelea Ming wrote:Krixtal Icefluxor wrote:[quote=Pelea Ming]
The Hacking Skills only improve the chance of the can opening per cycle, not the contents.
Otherwise, post source for this information.
personal experience from doing such things myself in C6 WH sites. What formula covers the difference between not succeeding in the hack and succeeding, but getting nothing or getting nothing worthwhile? No formula for opening a can. Just increased chance of faster opening. Don't believe everything posted in GD. Ever. Especially if people cannot post source material or are reluctant to. To my knowledge there is no actual "source material" posting any such numbers, simply because as far as I'm aware of, CCP prefers to not post such specifics, and they would be the only reliable source for such. I base these comments upon my own observations from time I spent living in a Class 6 Wormhole, based over time and on the varied skill levels of myself and my associates from that time period. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 20:28:00 -
[449] - Quote
Pelea Ming wrote:
Don't believe everything posted in GD. Ever. Especially if people cannot post source material or are reluctant to. To my knowledge there is no actual "source material" posting any such numbers, simply because as far as I'm aware of, CCP prefers to not post such specifics, and they would be the only reliable source for such. I base these comments upon my own observations from time I spent living in a Class 6 Wormhole, based over time and on the varied skill levels of myself and my associates from that time period.
Well, one observer amongst 500,000 dweebs with more experience than you who know nothing apparently. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 20:31:00 -
[450] - Quote
Krixtal Icefluxor wrote:Pelea Ming wrote:
Don't believe everything posted in GD. Ever. Especially if people cannot post source material or are reluctant to. To my knowledge there is no actual "source material" posting any such numbers, simply because as far as I'm aware of, CCP prefers to not post such specifics, and they would be the only reliable source for such. I base these comments upon my own observations from time I spent living in a Class 6 Wormhole, based over time and on the varied skill levels of myself and my associates from that time period.
Well, one observer amongst 500,000 dweebs with more experience than you who know nothing apparently. Opinions are like ass holes, everyone has one, and you're certainly entitled to yours. No one has to take anything I say at face value, I simply know what I have personally observed.
-edited for spelling correction- |
|
Zircon Dasher
168
|
Posted - 2013.03.26 20:35:00 -
[451] - Quote
Krixtal Icefluxor wrote: (which are PREDETERMINED)
Predetermined, like in the fatalist sense? Can you post CCP info on this? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 20:36:00 -
[452] - Quote
Pelea Ming wrote:Well, one observer amongst 500,000 dweebs with more experience than you who know nothing apparently. Opinions are like ass holes, everyone has one, and you're certainly entitled to yours. No one has to take anything I say at face value, I simply know what I have personally observed. -edited for spelling correction-
But then it's up to others to make sure nobody pays attention to your semi-Troll poasting.
And mis-information for new players. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 20:37:00 -
[453] - Quote
Zircon Dasher wrote:Krixtal Icefluxor wrote: (which are PREDETERMINED) Predetermined, like in the fatalist sense? Can you post CCP info on this?
There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Beekeeper Bob
Beekeepers Anonymous
556
|
Posted - 2013.03.26 20:38:00 -
[454] - Quote
Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works...
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 20:39:00 -
[455] - Quote
Krixtal Icefluxor wrote:Pelea Ming wrote:Well, one observer amongst 500,000 dweebs with more experience than you who know nothing apparently. Opinions are like ass holes, everyone has one, and you're certainly entitled to yours. No one has to take anything I say at face value, I simply know what I have personally observed. -edited for spelling correction- But then it's up to others to make sure nobody pays attention to your semi-Troll poasting. And mis-information for new players. I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. |
Zircon Dasher
169
|
Posted - 2013.03.26 20:44:00 -
[456] - Quote
Beekeeper Bob wrote:Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works...
Why does this not sound very implausible to me? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 20:57:00 -
[457] - Quote
Zircon Dasher wrote:Beekeeper Bob wrote:Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works... Why does this not sound very implausible to me? because they've pretty much admitted to similar things before? ie, a few years ago when they made a comment about fixing POSs, they backed off by flat out admitting the coding as it was originally done was too complex for them, and the guy who had originally written the code no longer worked for them so they couldn't just assign him to work on it :P |
Solstice Project
Sebiestor Tribe Minmatar Republic
3014
|
Posted - 2013.03.26 21:30:00 -
[458] - Quote
Pelea Ming wrote:I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. Yours is an opinion. His is a fact.
If you don't believe it, then ask in HelpChat, or the Modules-forum or write a petition and ask a GM. |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 21:36:00 -
[459] - Quote
Solstice Project wrote:Pelea Ming wrote:I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. Yours is an opinion. His is a fact. If you don't believe it, then ask in HelpChat, or the Modules-forum or write a petition and ask a GM. everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
634
|
Posted - 2013.03.26 21:55:00 -
[460] - Quote
Pelea Ming wrote:Solstice Project wrote:Pelea Ming wrote:I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. Yours is an opinion. His is a fact. If you don't believe it, then ask in HelpChat, or the Modules-forum or write a petition and ask a GM. everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method? So then you should have records of your experience across various levels of the skill comparing loot site for site, correct? |
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 22:10:00 -
[461] - Quote
Pelea Ming wrote: I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage.
There is simply no argument to defend.
I state facts and quote sources.
YOU do not. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 22:12:00 -
[462] - Quote
Pelea Ming wrote:Zircon Dasher wrote:Beekeeper Bob wrote:Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works... Why does this not sound very implausible to me? because they've pretty much admitted to similar things before? ie, a few years ago when they made a comment about fixing POSs, they backed off by flat out admitting the coding as it was originally done was too complex for them, and the guy who had originally written the code no longer worked for them so they couldn't just assign him to work on it :P
The antiquated code has nothing to do with 'CCP being confused' over the simple mechanic of cans in spawn sites.
Not even similar.
Now you are just insulting the Devs. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3836
|
Posted - 2013.03.26 22:12:00 -
[463] - Quote
Pelea Ming wrote:Solstice Project wrote:Pelea Ming wrote:I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. Yours is an opinion. His is a fact. If you don't believe it, then ask in HelpChat, or the Modules-forum or write a petition and ask a GM. everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method?
Now you are REALLY insulting the Devs. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 22:41:00 -
[464] - Quote
Tyberius Franklin wrote:Pelea Ming wrote:Solstice Project wrote:Pelea Ming wrote:I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. Yours is an opinion. His is a fact. If you don't believe it, then ask in HelpChat, or the Modules-forum or write a petition and ask a GM. everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method? So then you should have records of your experience across various levels of the skill comparing loot site for site, correct? Why would I take the time to make such records when at the time I had no reason to? I don't purposely set out to conduct research, just when I find it appropriate I pay attention to what is going on to be able to do better myself within the game. My mind, as the saying goes, is my best tool. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3838
|
Posted - 2013.03.26 22:43:00 -
[465] - Quote
Pelea Ming wrote:Tyberius Franklin wrote:Pelea Ming wrote:Solstice Project wrote:Pelea Ming wrote:I'm not trolling, simply because your opinion differs from mine is no reason to resort to slander. Either defend your argument in a logical fashion, or concede that you can only disparage. Yours is an opinion. His is a fact. If you don't believe it, then ask in HelpChat, or the Modules-forum or write a petition and ask a GM. everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method? So then you should have records of your experience across various levels of the skill comparing loot site for site, correct? Why would I take the time to make such records when at the time I had no reason to? I don't purposely set out to conduct research, just when I find it appropriate I pay attention to what is going on to be able to do better myself within the game. My mind, as the saying goes, is my best tool.
Just stop. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
25
|
Posted - 2013.03.26 22:45:00 -
[466] - Quote
Krixtal Icefluxor wrote:Pelea Ming wrote: So then you should have records of your experience across various levels of the skill comparing loot site for site, correct?
Why would I take the time to make such records when at the time I had no reason to? I don't purposely set out to conduct research, just when I find it appropriate I pay attention to what is going on to be able to do better myself within the game. My mind, as the saying goes, is my best tool.
Just stop.[/quote] You could take your own advice |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3838
|
Posted - 2013.03.26 22:50:00 -
[467] - Quote
Pelea Ming wrote: You could take your own advice
You are such the 12 year old.
I was going to put a Bounty on you, but yours is already high enough.
And we can all understand with your attitude why you have been in (kicked from) 14 Corps in the last 2 years, including "Trolls Under the Bridge". There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2013.03.26 23:20:00 -
[468] - Quote
Quintessen wrote:Josef Djugashvilis wrote:The problem is, that removing one man's tedious is another man's dumbing down. I can quote an exact process here. 1) find configuration online 2) launch to new location 3) move to safe spot 4) launch probes (enough for configuration) 5) move all to center (using shift drag) 6) arrange into configuration 7) center probes around blip (using shift drag) 8) size down probes (shift drag and alt drag) so they look smaller 9) scan 10) if less than 100% goto 7 11) get bacon Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.
Scanning novices. When you reach master status like those of us who scan 100s of signatures a day then you will learn that your fumbling attempts to scan signatures can be much improved using knowledge and skills only possessed by true scanning masters. I would tell you these techniques but then I'd have to kill you. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2013.03.26 23:23:00 -
[469] - Quote
Pelea Ming wrote:Rebecha Pucontis wrote:
I have my graphics on the minimum also. Was just replying to the poster above who was complaining about the graphics.
*gives hugs* it's ok, given time we will all someday be able to set some decent graphics for this :)
For now we will just have to watch the trailers and hope. :)
James Amril-Kesh wrote:Would graphics improvements mean getting rid of the damn clouds in missions, anomalies, and exploration sites?
Nope, unfortunately those annoying clouds are still present even on the minimum settings.
|
Pelea Ming
Prostitutes Are Always Wlling
26
|
Posted - 2013.03.26 23:24:00 -
[470] - Quote
Krixtal Icefluxor wrote:Pelea Ming wrote: You could take your own advice
You are such the 12 year old. I was going to put a Bounty on you, but yours is already high enough. And we can all understand with your attitude why you have been in (kicked from) 14 Corps in the last 2 years, including "Trolls Under the Bridge". Slander much? Trolls under the Bridge was actually a corp I formed and disbanded, and I haven't been kicked from any corp I've been a member of, ever, I chose to leave each of them. If your going to attempt to make accusations, why not take the time to actually do the research to back them up first? And, please, add to my bounty, I find it rather ludicrous as is. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2013.03.26 23:29:00 -
[471] - Quote
Roime wrote:Quintessen wrote:Josef Djugashvilis wrote:The problem is, that removing one man's tedious is another man's dumbing down. I can quote an exact process here. 1) find configuration online 2) launch to new location 3) move to safe spot 4) launch probes (enough for configuration) 5) move all to center (using shift drag) 6) arrange into configuration 7) center probes around blip (using shift drag) 8) size down probes (shift drag and alt drag) so they look smaller 9) scan 10) if less than 100% goto 7 11) get bacon Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium. lol Exact process: 1) launch probe, move to place x 8 2) scan 3) move 4) resize 5) scan 6) bookmark / warp to location You scan faster with experience and dealing with doubles, rings and spheres requires at least some thinking. Good scanner finds a route in matter of minutes, bad scanner wastes 45 min to the same job. It's not just dependant on character skills. I've seen level IV scanners struggle. D-scanner separates the good from the bad even more efficiently. Both tools could use serious usability improvements, but simplifying the mechanics themselves is really difficult while still maintaining the importance of player skill.
Exactly ^ There is a reason why your probes show spheres and rings in their results. Also there is a reason why signatures have different strengths, and learning to recognise the typical characteristics of scanning signatures will turn a novice into a master.
Also advanced techniques require 8 probe setups which I am sure most the people complaining about scanning don't know about. |
Pelea Ming
Prostitutes Are Always Wlling
26
|
Posted - 2013.03.26 23:31:00 -
[472] - Quote
Rebecha Pucontis wrote:Roime wrote:Quintessen wrote:Josef Djugashvilis wrote:The problem is, that removing one man's tedious is another man's dumbing down. I can quote an exact process here. 1) find configuration online 2) launch to new location 3) move to safe spot 4) launch probes (enough for configuration) 5) move all to center (using shift drag) 6) arrange into configuration 7) center probes around blip (using shift drag) 8) size down probes (shift drag and alt drag) so they look smaller 9) scan 10) if less than 100% goto 7 11) get bacon Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium. lol Exact process: 1) launch probe, move to place x 8 2) scan 3) move 4) resize 5) scan 6) bookmark / warp to location You scan faster with experience and dealing with doubles, rings and spheres requires at least some thinking. Good scanner finds a route in matter of minutes, bad scanner wastes 45 min to the same job. It's not just dependant on character skills. I've seen level IV scanners struggle. D-scanner separates the good from the bad even more efficiently. Both tools could use serious usability improvements, but simplifying the mechanics themselves is really difficult while still maintaining the importance of player skill. Exactly ^ There is a reason why your probes show spheres and rings in their results. Also there is a reason why signatures have different strengths, and learning to recognise the typical characteristics of scanning signatures will turn a novice into a master. Also advanced techniques require 8 probe setups which I am sure most the people complaining about scanning don't know about. *grins* I don't know how many I've run across personally who claim to know it all about probing and insist to me that all you ever need is just 4 probes |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2013.03.26 23:33:00 -
[473] - Quote
Pelea Ming wrote: *grins* I don't know how many I've run across personally who claim to know it all about probing and insist to me that all you ever need is just 4 probes
^ Exacly :) And it seems a lot of them are on these forums. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
607
|
Posted - 2013.03.26 23:39:00 -
[474] - Quote
dibs on the fleece.
|
Pelea Ming
Prostitutes Are Always Wlling
26
|
Posted - 2013.03.26 23:40:00 -
[475] - Quote
Kitty Bear wrote:dibs on the fleece.
but, but, it's gold! It's a SHINEY! MIIINEEE!!!!! |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3839
|
Posted - 2013.03.26 23:43:00 -
[476] - Quote
Pelea Ming wrote:. If your going to attempt to make accusations, why not take the time to actually do the research to back them up first?
Great idea to take your own advice here instead of making preposterous claims.
Troll, most indeed. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
26
|
Posted - 2013.03.26 23:44:00 -
[477] - Quote
Krixtal Icefluxor wrote:Pelea Ming wrote:. If your going to attempt to make accusations, why not take the time to actually do the research to back them up first? Great idea to take your own advice here instead of making preposterous claims. Troll, most indeed. Right, and I hereby welcome yet another idiot to my block list. |
Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
13
|
Posted - 2013.03.27 02:28:00 -
[478] - Quote
really interesting read:
http://massively.joystiq.com/2013/03/25/pax-east-2013-an-interview-with-eve-onlines-jon-lander/
article is based on an interview with Jon Lander.
more info about next expansion not necessarily more specific on details but worth the time.
Two really interesting quotes from article:
Quote 1: "This also plays into the redistribution of resources. As it stands now, getting resources isn't necessarily easy, but it is tedious. Knowledge about where to get things is all very public. No one needs to explore or find new ways to get certain metals. It leads to a static game state, and that's the opposite of what EVE should be about."
Quote 2: "So the team is getting rid of that sense. You should be exploring and looking for new ways to get things, not falling into the same old ruts, and old alliances should decay and split. It's a natural progression."
bolded what i feel is really important in the second quote.
Guess that means to expect major changes in the next few expansions about on how things are done?
If that is the direction that CCP choses to take with EVE then expect major tears and whining in forums...
Gotta get bucket ready to collect major tears |
LHA Tarawa
Pator Tech School Minmatar Republic
541
|
Posted - 2013.03.27 05:15:00 -
[479] - Quote
In the "rebalancing of resources" and these comments about tediousness..... I STRONGLY urge CCP to move cautiously. A HUGE portion of their player base are casual players that like to log in for an hour or two, do low stress things that many may consider tedious, while avoiding direct conflict or having to fight for resources... then log back out.
Relaxed, stress free, is the play style of a great many.
If this is the tedious that CCP seeks to remove, I fear it will have devastating effects on the subscription rates. I know I personally won't need 4 accounts, if gathering minerals becomes more about spending hours failing to find anything scanning.. then happenstance lucky hit before rushing to grab the limited resources before someone else grabs them.
I enjoy playing EVE as it exists now, and would hate to see significant changes that result in me no longer playing. |
Alia Gon'die
Aliastra Gallente Federation
155
|
Posted - 2013.03.27 05:22:00 -
[480] - Quote
Pelea Ming wrote:Zircon Dasher wrote:Beekeeper Bob wrote:Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works... Why does this not sound very implausible to me? because they've pretty much admitted to similar things before? ie, a few years ago when they made a comment about fixing POSs, they backed off by flat out admitting the coding as it was originally done was too complex for them, and the guy who had originally written the code no longer worked for them so they couldn't just assign him to work on it :P
Actually as I've come to understand it, it was more that one of the original programmers decided to obfuscate his code. So sorry, but you're kinda wrong. Self-appointed forums hallway monitor Ask me about-áLa Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours. |
|
Solstice Project
Sebiestor Tribe Minmatar Republic
3018
|
Posted - 2013.03.27 07:30:00 -
[481] - Quote
Pelea Ming wrote:everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method? Hey, i'm not saying you're trolling. Did i ? No.
I have met plenty of people who got the impression that the skill somehow changes the loot, but i've also met a lot more people who didn't notice any of this.
There's a high possibility that the loot-fairy was nice to you, for whatever reasons. I clearly remember my ninja-salvaging and exploration times and i can't say that i saw evidence supporting your claim.
Of course, GMs can be wrong too ... but this topic is older than most of us (ingame-wise) and has been chewed through countless times already. All i can say is that, if you want to analyze this, then please go ahead and then post your findings publicly. I have no issue with admitting when i'm wrong. So far, though, the ball is on your side to prove that higher skills give better loot, because that's neither what the skill description says (which isn't really an argument and i know that), nor what most people have experienced.
Anyhow ... good luck with that and keep us informed ! |
Captain Africa
GRIM MARCH SpaceMonkey's Alliance
34
|
Posted - 2013.03.27 07:41:00 -
[482] - Quote
Captain Africa wrote:https://forums.eveonline.com/default.aspx?g=posts&t=29191 1. DEEP SPACE !!!!!!!! ? 2. New Wormholes to Deep Space ? 3. New Exploration Ships ( Cap T3 LOL) 4. New Scanning System to accommodate Deep Space ? 5. Player owned stations you can deploy in deep space? 6. Environmental challenges in deep space? Am I on track here or just jumping to conclusions ? .... I know This sounds amazing lol
I don't think the scanning system is going to be changed, just improved to be able to scan in deep space.
I think we are ALL going to be pleasantly surprised by this expansion , really beyond our wildest expectations.
To give you an idea read that post , its a very good read...if only that z |
Ambasador Spock
Sons of Viagra
0
|
Posted - 2013.03.27 09:07:00 -
[483] - Quote
Last time I lost love for EvE (did not log for almost a year) was when they changed probing system to present version.
Each time tjey make a step forward towards ******** simplfied consumerism (called nerfing) I lose a bit of love permanently.
WORST SCENARIO: Obviously DUST isn't performing nowhere near as expected or dreamed about so I sense that this is a new huge step forward to WOW style gaming and players market segment. When they will finally recognize their players market segment and drop unrealistic and not sustainable business agendas? If thats another try then we will have probing system even more simplified and added instances with nice graphics and sounds presenting apparently misteris of undiscovered universe (no brainer BS). I willl leave forever.
BEST SCENARIO: They will repair and balance present plexes. Tons of them have no meaning at all. Expeditions are broken. Rewarding system needs lot of fixes and balancing. Higher SP should make difference, better quipent should make difference, better player skills should make difference, sec lvl of space should make difference. Cosomos space needs lot of love (missions are broken, storyine items are worthless, while hardest to get).
Before adding new content they should focus on fixing stuff and balancing it. Announced skill change is right way of making game experince more appealing to new players. I am totally against simplifing things we like this game because its hard. I fully support it. I support overall ship overhaul and rebalancing as well.
PS Who was the tard who suggested black ops JB range boost? |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3843
|
Posted - 2013.03.27 10:40:00 -
[484] - Quote
Ambasador Spock wrote: WORST SCENARIO: Obviously DUST isn't performing nowhere near as expected or dreamed about
That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ?
Articles, Dev Blogs, numbers ? There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Athena Maldoran
Special Nymphs On A Mission
1246
|
Posted - 2013.03.27 10:41:00 -
[485] - Quote
if theres no modular pos in this, i'm gonna go cry me a river.. |
Athena Maldoran
Special Nymphs On A Mission
1246
|
Posted - 2013.03.27 10:42:00 -
[486] - Quote
Krixtal Icefluxor wrote:Ambasador Spock wrote: WORST SCENARIO: Obviously DUST isn't performing nowhere near as expected or dreamed about
That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ? Articles, Dev Blogs, numbers ?
Dust is fuc*ing hillarious, I never had so much fun with a shooter since Doom and Duke Nukem.. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3843
|
Posted - 2013.03.27 10:46:00 -
[487] - Quote
Athena Maldoran wrote:if theres no modular pos in this, i'm gonna go cry me a river..
well, get ready to unleash the Mississippi from your face, guaranteed as CCP has already stated where this is at. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Solstice Project
Sebiestor Tribe Minmatar Republic
3020
|
Posted - 2013.03.27 10:57:00 -
[488] - Quote
Athena Maldoran wrote:Krixtal Icefluxor wrote:Ambasador Spock wrote: WORST SCENARIO: Obviously DUST isn't performing nowhere near as expected or dreamed about
That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ? Articles, Dev Blogs, numbers ? Dust is fuc*ing hillarious, I never had so much fun with a shooter since Doom and Duke Nukem.. Care to elaborate ? I'm genuinly interested ! :D |
Eugene Kerner
TunDraGon Drunk 'n' Disorderly
627
|
Posted - 2013.03.27 11:01:00 -
[489] - Quote
Athena Maldoran wrote:Krixtal Icefluxor wrote:Ambasador Spock wrote: WORST SCENARIO: Obviously DUST isn't performing nowhere near as expected or dreamed about
That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ? Articles, Dev Blogs, numbers ? Dust is fuc*ing hillarious, I never had so much fun with a shooter since Doom and Duke Nukem.. Because of the outdated graphics or the engine? (just trolling)
"Also, your boobs " -á CCP Eterne, 2012
|
Pelea Ming
Prostitutes Are Always Wlling
27
|
Posted - 2013.03.27 14:30:00 -
[490] - Quote
Alia Gon'die wrote:Pelea Ming wrote:Zircon Dasher wrote:Beekeeper Bob wrote:Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works... Why does this not sound very implausible to me? because they've pretty much admitted to similar things before? ie, a few years ago when they made a comment about fixing POSs, they backed off by flat out admitting the coding as it was originally done was too complex for them, and the guy who had originally written the code no longer worked for them so they couldn't just assign him to work on it :P Actually as I've come to understand it, it was more that one of the original programmers decided to obfuscate his code. So sorry, but you're kinda wrong. funny, but, as I understand it, that whole debacle happened before this account of yours was even created, and I was active within the game when it happened, I'll trust my memory over your idle commentary.
Though even if it was a matter of deliberate obfuscation, it still stands that the code was too complex :P
---edited to add last line--- |
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3845
|
Posted - 2013.03.27 14:35:00 -
[491] - Quote
Did you not know that what Pelea Ming says is virtually the Word of God now apparently ? There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Pelea Ming
Prostitutes Are Always Wlling
27
|
Posted - 2013.03.27 14:51:00 -
[492] - Quote
Jelani Akinyemi Affonso wrote:really interesting read: http://massively.joystiq.com/2013/03/25/pax-east-2013-an-interview-with-eve-onlines-jon-lander/article is based on an interview with Jon Lander. Quote 1: "This also plays into the redistribution of resources. As it stands now, getting resources isn't necessarily easy, but it is tedious. Knowledge about where to get things is all very public. No one needs to explore or find new ways to get certain metals. It leads to a static game state, and that's the opposite of what EVE should be about."
This looks like it should be really interesting, particularly the line near the end about the new ships being added to be a "horizontal" progression to give more options.
-edited to fix quote- |
Xavier Quo
Ashfell Celestial Corporation POD-SQUAD
36
|
Posted - 2013.03.27 17:37:00 -
[493] - Quote
Hopefully this expansion is more towards content rather than reworking the mechanics totally. I love exploration but the content has always been a bit meh
dscan distance presets (AU & km) and the ability to group groups of probes allowing independent alt- and shift moving would be nice.
Things like dscan autorepeat and other simplifying mechanics I am not sure about, I have done lowsec exploration for a while and it is exciting because you do have to be on top of things & paying attention, in some cases in a complex situation, in order to get an idea of what people are doing on dscan whilst scanning and possibly hacking, salvaging & tanking damage as well.
Whenever I try to do cosmic anoms however, I usually get some attention and am unable to compete the site. It would be interesting to use both dscan and the onboard site scanner, with a few jumps around the system to make these not so completely simple to access. Or maybe have much larger sites (and small and medium MJD)
Also deep space probes or a core deep space probe variant might be interesting in using for finding higher level sites. I remember starting the game years ago and upon seeing deep space probes, immediately trained to astro V, thinking there were sites to run beyond what the standard probes show. Was very disappointed to learn that deep space probes are not really for exploration at all (bar the signal strength trick)
The mention of new modules is interesting, as are some of the ship rumours, but I hope the selection is not just the one jove cruiser, rather a few racial vars (and of course the jove crusier as well )
The screenshots from the presentation look lovely!
ps. sisters of eve exploration orca (with fitted ship bay taking over the ore hold space) plz |
Herzog Wolfhammer
Sigma Special Tactics Group
2520
|
Posted - 2013.03.27 17:38:00 -
[494] - Quote
Pelea Ming wrote:Jelani Akinyemi Affonso wrote:really interesting read: http://massively.joystiq.com/2013/03/25/pax-east-2013-an-interview-with-eve-onlines-jon-lander/article is based on an interview with Jon Lander. Quote 1: "This also plays into the redistribution of resources. As it stands now, getting resources isn't necessarily easy, but it is tedious. Knowledge about where to get things is all very public. No one needs to explore or find new ways to get certain metals. It leads to a static game state, and that's the opposite of what EVE should be about." This looks like it should be really interesting, particularly the line near the end about the new ships being added to be a "horizontal" progression to give more options. -edited to fix quote-
Are resources about to become..... limited?
Oooooh lordy.
CCP should arrange to link the game to the forums, so that the more tears there are in the forums, the more ice there will be in space (water freezes, etc). |
Pelea Ming
Prostitutes Are Always Wlling
27
|
Posted - 2013.03.27 18:11:00 -
[495] - Quote
Herzog Wolfhammer wrote:
Are resources about to become..... limited?
Oooooh lordy.
CCP should arrange to link the game to the forums, so that the more tears there are in the forums, the more ice there will be in space (water freezes, etc).
lols |
Beekeeper Bob
Beekeepers Anonymous
559
|
Posted - 2013.03.27 18:15:00 -
[496] - Quote
Captain Africa wrote:Captain Africa wrote:https://forums.eveonline.com/default.aspx?g=posts&t=29191 1. DEEP SPACE !!!!!!!! ? 2. New Wormholes to Deep Space ? 3. New Exploration Ships ( Cap T3 LOL) 4. New Scanning System to accommodate Deep Space ? 5. Player owned stations you can deploy in deep space? 6. Environmental challenges in deep space? Am I on track here or just jumping to conclusions ? .... I know This sounds amazing lol I don't think the scanning system is going to be changed, just improved to be able to scan in deep space. I think we are ALL going to be pleasantly surprised by this expansion , really beyond our wildest expectations. To give you an idea read that post , its a very good read...if only that z Oh and btw who cares about WIS if you can have WIS (walk in ship) lolz - Im calling my capital exploration ship - Odyssey 1
1. Fixing mechanics that have been broken for years <> Expansion
2. With all the current issues in game, I can hardly see anyone being "pleasantly surprised" by any update that CCP puts out... Unless you are part of the fluff and mirrors crowd that's all about Shiney, and don't care about actual gameplay......
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Herzog Wolfhammer
Sigma Special Tactics Group
2520
|
Posted - 2013.03.27 18:50:00 -
[497] - Quote
Ambasador Spock wrote:Last time I lost love for EvE (did not log for almost a year) was when they changed probing system to present version.
Each time tjey make a step forward towards ******** simplfied consumerism (called nerfing) I lose a bit of love permanently.
WORST SCENARIO: Obviously DUST isn't performing nowhere near as expected or dreamed about so I sense that this is a new huge step forward to WOW style gaming and players market segment. When they will finally recognize their players market segment and drop unrealistic and not sustainable business agendas? If thats another try then we will have probing system even more simplified and added instances with nice graphics and sounds presenting apparently misteris of undiscovered universe (no brainer BS). I willl leave forever.
BEST SCENARIO: They will repair and balance present plexes. Tons of them have no meaning at all. Expeditions are broken. Rewarding system needs lot of fixes and balancing. Higher SP should make difference, better quipent should make difference, better player skills should make difference, sec lvl of space should make difference. Cosomos space needs lot of love (missions are broken, storyine items are worthless, while hardest to get).
Before adding new content they should focus on fixing stuff and balancing it. Announced skill change is right way of making game experince more appealing to new players. I am totally against simplifing things we like this game because its hard. I fully support it. I support overall ship overhaul and rebalancing as well.
PS Who was the tard who suggested black ops JB range boost?
Nice rug (re: your avatar)
Yeah the simplification of scanning killed lowsec mission running, and even the gate campers suffered for it as well as the forum warriors having to endure thread after thread of gate campers' tears calling for high sec nerfs or anything that would arbitrarily force people into their camps.
This is why there must be improvements to the directional scanner and I have no doubt that if the ability to counter being scanned down is via a module, people will use it and even do so in place of a cloaking device. Presently, the only way to be un-scannable (because they nerfed using a mid rack loaded with ECCMS) is to cloak, but you can't do jack squat while cloaked. So this would solve TWO problems: being able to do anything other than cloak to remain not-gankeed AND this could separate the mission runner from the AFK cloaker. When the patrol ( or gank squad) sees a ship on D-Scan and in local, they know it's not a safed-cloaked bot or AFK/Spy (possibly - and that's the good part: your judgement could work or fail) , and they could make a try for it, and chance this is not a player who is paying attention and equipped to detect a scan-down.
Simply put, it would reduce the guarantee of being hunted down and bring back mission running, and those who forgo cloaking (and doing nothing) are not instantly invincible to being hunted (so I am working from the viewpoints of the hunter and the hunted here).
Looking at the link to the exploration ship and its heinous boost to probe scan strength means a wider AU range on probes, and if the line of maximum D-scan range and minimum Probe range is crossed, meaning you can get 100 percent warpable hit on probes far enough away not to be seen on D-Scan, it's only going to be the final nail in the coffin for lowsec, and the end of doing anything in wormholes beyond cloaking and hiding behind a POS shield.
( could be mistaken about what kind of probes are boosted). |
Pelea Ming
Prostitutes Are Always Wlling
27
|
Posted - 2013.03.27 23:49:00 -
[498] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2797415#post2797415
A little bit of hard facts about what we will be seeing with Oddyssey
specifically, nerfs to TE and RESEBO |
Captain Africa
GRIM MARCH SpaceMonkey's Alliance
34
|
Posted - 2013.03.28 06:23:00 -
[499] - Quote
Beekeeper Bob wrote:Captain Africa wrote:Captain Africa wrote:https://forums.eveonline.com/default.aspx?g=posts&t=29191 1. DEEP SPACE !!!!!!!! ? 2. New Wormholes to Deep Space ? 3. New Exploration Ships ( Cap T3 LOL) 4. New Scanning System to accommodate Deep Space ? 5. Player owned stations you can deploy in deep space? 6. Environmental challenges in deep space? Am I on track here or just jumping to conclusions ? .... I know This sounds amazing lol I don't think the scanning system is going to be changed, just improved to be able to scan in deep space. I think we are ALL going to be pleasantly surprised by this expansion , really beyond our wildest expectations. To give you an idea read that post , its a very good read...if only that z Oh and btw who cares about WIS if you can have WIS (walk in ship) lolz - Im calling my capital exploration ship - Odyssey 1 1. Fixing mechanics that have been broken for years <> Expansion 2. With all the current issues in game, I can hardly see anyone being "pleasantly surprised" by any update that CCP puts out... Unless you are part of the fluff and mirrors crowd that's all about Shiney, and don't care about actual gameplay......
I hear you bro , but wtf cant we have both ? I mean really , were talking CCP here . We have really been fixing **** for the last two years .....this game has to grow to survive.
We need something fresh , we need deep space.
|
Lybra
Aliastra Gallente Federation
0
|
Posted - 2013.03.28 11:02:00 -
[500] - Quote
Pelea Ming wrote:No, in all likely hood, CCP was using the name in it's classic reference, ala Greek mythology one of Homer's works, and if I recall correctly, it's part of his great work (one of history's greatest works of all time) the Illyiad (btw, if I'm wrong it's cause I was too lazy to google about it to confirm before posting this :P)
Odyssey is the second epic Homer wrote and it's the story of Ulysses's return to Ithaka after the Trojan war (covered in the Iliad). It's in Odyssey that you first read about Cyclopean tribes, Sirens, the Lotus eaters, Scylla & Charybde and a whole bunch of other epic stuff. You might say it's one of the first "explorer's favourites" ever written.
Ahhh.... Greece was fun back then...
Now, I don't mean to sound offensive or anything, here. Most of the posts raise interesting points, others are pure speculation while others are pure whining. The old saying was "Can I have your stuff when you quit?". (Do people still use it?)
I've been on and off EVE since its last stage of beta back in 2003. And while I'm probably less skilled, rich and informed than a vast number of players out there, I've been having fun with this game continuously for the past 10 years. The only reasons that drove me away for some time were personal and rarely had anything to do with the game itself.
Don't get me wrong, I'm not saying EVE is flawless, and would never go as far as to contradict someone who has a specific gripe with some of the game's mechanics. The ONLY thing I can offer genuinely is personal experience. And you can imagine that I have done a lot of everything as long as I've been playing. (Hell, I was pvping mOo members back in the day when there were maybe 10 Domis in the whole server and hybrid ammo had zero range penalty)
My very humble point is: Odyssey is an expansion focusing (besides the rebalancing and streamlining UIs, ships, modules and POSs) on exploration. If you've been around as much as myself, you absolutely DROOL over content like this. The opportunity to be one of the first pilots to land on a system? It's like playing the game in its early stages when corps and alliances first made for 0.0 space. Vast, unknown and loaded with resources (well, it was mostly rats and bistot back then). If you've never had that experience, this expansion seems to be your chance. Plus you get to do it with graphics and interfaces and practical controls that people playing in 2003 had not even dreamed of.
I don't like walls of text - I mostly lurk - so if I had to say one thing I hope people can remember it's this:
EVE has evolved with every expansion. Sometimes people were discouraged because their way of doing things had to be modified, or their favourite ship got nerfed to crap (mine was always the Eos...). But in the long run everything that was added to the game found its place and eventually made it more complete. Not necessarily "better" or "friendlier" but it was made "fuller". Having seen the huge changes made since Apocrypha, I'm very very confident that Odyssey will do anything but harm the game itself or drive players away, or distort the balance that keeps EVE running. I've been adapting for 10 years and I'm still having fun. If you've reached the point where you whine about potential changes, months before the expansion is even released, you're not having much fun...
Sorry for the outburst, going to re-cloak now.
|
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LHA Tarawa
Pator Tech School Minmatar Republic
541
|
Posted - 2013.03.28 17:36:00 -
[501] - Quote
"A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ"
DETAILS!!!!!
As a high sec carebear, how many of my alt mining accounts will I be unsubscribing with this "industrial resource rebalance"?
Come on CCP.... give us some 411 on what may possibly be the biggest change to the carebear play style in half a decade or more.
we're less than 3 months away. Should I cancel my re-subs now? I guess I really should. No reason to auto-resub for 6 month subscription in May if in June I won't be playing anymore.
|
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
656
|
Posted - 2013.03.28 17:40:00 -
[502] - Quote
LHA Tarawa wrote:"
As a high sec carebear, how many of my alt mining accounts will I be unsubscribing with this "industrial resource rebalance"?
Hopefully all of them you whiny man child... But i guess just like everyone else, you have to wait and see. Is my bitter vet membership card in the mail? |
Dave Stark
2249
|
Posted - 2013.03.28 18:27:00 -
[503] - Quote
Rek Seven wrote:LHA Tarawa wrote:"
As a high sec carebear, how many of my alt mining accounts will I be unsubscribing with this "industrial resource rebalance"?
Hopefully all of them you whiny man child... But i guess just like everyone else, you have to wait and see.
indeed. it's about time high sec mining wasn't an isk printing machine and null was worth mining in once again. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Quintessen
Jalepeno Self Sabatoge
57
|
Posted - 2013.03.28 18:57:00 -
[504] - Quote
Dave Stark wrote:Rek Seven wrote:LHA Tarawa wrote:"
As a high sec carebear, how many of my alt mining accounts will I be unsubscribing with this "industrial resource rebalance"?
Hopefully all of them you whiny man child... But i guess just like everyone else, you have to wait and see. indeed. it's about time high sec mining wasn't an isk printing machine and null was worth mining in once again.
So why isn't null worth mining? |
LHA Tarawa
Pator Tech School Minmatar Republic
542
|
Posted - 2013.03.28 19:06:00 -
[505] - Quote
Quintessen wrote: So why isn't null worth mining?
AFK cloakies Null rents and politics Stress Others can dictate to you, your play style Difficulty transporting, lack of trade hubs, hassles converting mins to ISK Too much boom
I want to log in, do my thing for a couple hours, be left alone, no stress, make some ISK, then log out.
EVE may be life to you. It is a casual escape from the stresses of my life for me. I don't need a game that is more work than fun, thanks.
|
Quintessen
Jalepeno Self Sabatoge
57
|
Posted - 2013.03.28 19:12:00 -
[506] - Quote
LHA Tarawa wrote:Quintessen wrote: So why isn't null worth mining?
AFK cloakies Null rents and politics Stress Others can dictate to you, your play style Difficulty transporting, lack of trade hubs, hassles converting mins to ISK Too much boom I want to log in, do my thing for a couple hours, be left alone, no stress, make some ISK, then log out. EVE may be life to you. It is a casual escape from the stresses of my life for me. I don't need a game that is more work than fun, thanks.
Lack of industry in general seems to be the problem, not that null mining isn't worthwhile. It seems the fundamental problem is that you can't see locally which causes the miners/industrialists to be even bigger targets causing more stress. The other stuff is just a part of null and isn't going to change (e.g. politics, dictating play style).
Though that's partly, but not entirely, due to the major null alliance's opinion of industrialists. The first and overriding criteria of a lot of null alliances is, do you have lots of PvP experience and can you fly the ships if our PvP fleet doctrines.
Easier industry would be good, but so would null sec alliance adjusting their attitudes towards industrialists (some not all have this problem). |
Brooks Puuntai
Solar Nexus.
1263
|
Posted - 2013.03.28 19:17:00 -
[507] - Quote
Quintessen wrote:
Easier industry would be good, but so would null sec alliance adjusting their attitudes towards industrialists (some not all have this problem).
It depends on the type of industrialist. If its a industrialist who is actually willing at times to participate in combat(either to defend home terf, or help the corp/alliance) then usually that's not a issue. If it's a industrialist who wants everything handed to them on a silver platter, and whines when something doesn't go their way, then no.
Also due to the limitations of null industry currently, anything outside of super production is too much of a hassle then its worth. When it comes to managing it.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
LHA Tarawa
Pator Tech School Minmatar Republic
542
|
Posted - 2013.03.28 19:21:00 -
[508] - Quote
Quintessen wrote:The other stuff is just a part of null and isn't going to change (e.g. politics, dictating play style).
And is sufficient to make me not be a null industrialist.
Right now, I can play EVE as a high-sec, carebear industrialist.
I can log in, find belts to mine, mine them with little to no stress, convert my mins to ISK with little hassle, log out... all with low stress and few hassles. In fact, i can even easily do this on 4 accounts, so I run 4 accounts.
If the Odyssey changes eliminate my ability to play this casual, no stress, no hassle, always something profitable to do, play style, then CCP will have eliminated me, and my four accounts, from the game.
In preparation for this possibility, I thought it only prudent to cancel the auto-renewal of my 4 subscriptions that were scheduled for May.
|
Dave Stark
2249
|
Posted - 2013.03.28 19:24:00 -
[509] - Quote
Quintessen wrote:So why isn't null worth mining?
ignoring the other ******** answers above; it's worth less isk/hour than high sec mining. that's the short version. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
LHA Tarawa
Pator Tech School Minmatar Republic
542
|
Posted - 2013.03.28 19:28:00 -
[510] - Quote
Brooks Puuntai wrote: It depends on the type of industrialist. If its a industrialist who is actually willing at times to participate in combat(either to defend home terf, or help the corp/alliance) then usually that's not a issue. If it's a industrialist who wants everything handed to them on a silver platter, and whines when something doesn't go their way, then no.
I'm the latter. I'm not willing to fight, to put up with hassles. It is a game, and is supposed to be fun. I'm not going to play if it is work, a hassle, high stress.
I'm a casual player. I've embraced, and owned, the role of high-sec carebear.
If so many players want me out of the game, and CCP is hinting they may be moving that direction, then how can it be anything but prudent for me to cancel my auto-renewal of subscriptions?
I can't see how urging other high-sec carebears to do the same is a rant or rumor mongering.
Perhaps if CCP would give us some details on what they are thinking with this "remove tediousness" and "industrial resource rebalance" talk, then maybe it wouldn't be prudent to prepare to unsub all those accounts. With lack of details, it has to be considered prudent to not have multiple accounts auto-renew their subscription, for extended periods of time, a month or two before what could possibly be a significant change to the high-sec, carebear play style. |
|
LHA Tarawa
Pator Tech School Minmatar Republic
542
|
Posted - 2013.03.28 19:32:00 -
[511] - Quote
Dave Stark wrote:Quintessen wrote:So why isn't null worth mining? ignoring the other ******** answers above; it's worth less isk/hour than high sec mining. that's the short version.
That answer is insufficient. Even if null paid 2x what high sec mining paid, I would still not do it. Heck, even 4x.
Move all your stuff, get set up.. work your butt off, upgrade your system... Poof.. One AFK cloakie shows up and it was all for not. Don't even bother logging in for weeks while you hope they give up and go away.
You can't nerf high sec mining enough, or buff null mining enough, to make me put up with all the BS that comes along with null living.
EVE may be life to you. It is a casual hobby, a stress free release from the BS of real life, to me. |
Dave Stark
2250
|
Posted - 2013.03.28 19:39:00 -
[512] - Quote
LHA Tarawa wrote:Dave Stark wrote:Quintessen wrote:So why isn't null worth mining? ignoring the other ******** answers above; it's worth less isk/hour than high sec mining. that's the short version. That answer is insufficient. Even if null paid 2x what high sec mining paid, I would still not do it. Heck, even 4x. Move all your stuff, get set up.. work your butt off, upgrade your system... Poof.. One AFK cloakie shows up and it was all for not. Don't even bother logging in for weeks while you hope they give up and go away. You can't nerf high sec mining enough, or buff null mining enough, to make me put up with all the BS that comes along with null living. EVE may be life to you. It is a casual hobby, a stress free release from the BS of real life, to me.
no you wouldn't do it, but what you do and don't do is irrelevant.
the fact remains null sec mining is less isk/hour than high sec mining.
now go and pretend i care what you have to say somewhere else. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.03.28 19:53:00 -
[513] - Quote
Dave Stark wrote: no you wouldn't do it, but what you do and don't do is irrelevant.
It seems it was not irrelevant to the person that asked ME the question that you jumped in and answered.
There was an ongoing conversation, that YOU jumped into the middle of. Then you get angry and say you don't care what someone that was already in the conversation, has to say? Then don't jump into the middle of an ingoing conversation!
Dave Stark wrote: the fact remains null sec mining is less isk/hour than high sec mining.
And, I never said it was not less profit.
I simply said that making null sec mining more profitable would not be sufficient to get me to become a null sec miner. |
DrHekki
Science and Trade Institute Caldari State
3
|
Posted - 2013.03.28 19:56:00 -
[514] - Quote
Listen you spotty 13 year old.
High-sec Care-bears are good for the game and have a much more competitive industry to live in than some of you null sec whining care bears.
For what it is worth my opinion of the state of the game is the only thing that needs to change is null sec. I like low sec where it is around about now, but null sec is an endless emptiness with quite possible up to 90% of null sec being unused other than to moon mine a few of the moons in the system.
Your anger at high sec care bears is completely misdirected, not everyone's end game is to become a member of a flock of sheep. Not everyone wants to play the game in a group.
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Dave Stark
2250
|
Posted - 2013.03.28 19:56:00 -
[515] - Quote
LHA Tarawa wrote:It seems it was not irrelevant to the person that asked ME the question that you jumped in and answered.
[irrelevant crap, as per usual]
I simply said that making null sec mining more profitable would not be sufficient to get me to become a null sec miner.
except, they quoted me, so they were asking me. not you. once again, it's irrelevant what you would and wouldn't do.
you've already created two threads, and had them locked, so you could have a little cry. this thread isn't your tear overflow area. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Bellanea Rajanir
Poseidaon
3
|
Posted - 2013.03.28 19:57:00 -
[516] - Quote
Quote:It is a casual hobby, a stress free release from the BS of real life, to me.
No wai.
We are all a 40 year old, hardcore, fat, neckbearded nerds living in moma's basement, with cheetos smelling keyboards.
Eve can't be less hardcore, because people with lives could ruin our self esteem by talking about their succesful lives. |
LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.03.28 20:07:00 -
[517] - Quote
Dave Stark wrote:[ you've already created two threads, and had them locked, so you could have a little cry. this thread isn't your tear overflow area.
Actually, I only created the one. I'm not sure how the second one got created with me as the author. I assure you that I did not open that second one.
I don't see that thread as either a rant or rumor mongering.. simply prudent preparation in the face of unknown coming changes. But, of course, we're not allowed to talk about moderation.
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Dave Stark
2250
|
Posted - 2013.03.28 20:08:00 -
[518] - Quote
LHA Tarawa wrote:I don't see that thread as either a rant or rumor mongering
you were the only one. not that it matters. ISD closed it after i reported it's lack of content. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Quintessen
Jalepeno Self Sabatoge
57
|
Posted - 2013.03.28 20:09:00 -
[519] - Quote
Since every nullsec mineral is worth more in terms of isk/m3, how is it that it's less profitable? And would it matter that it's more profitable than hi sec mining if it's still less profitable than all the other things you can do in null that are so much more profitable? Would it really need to be a 100M/hour kind of thing to viable? |
Dave Stark
2250
|
Posted - 2013.03.28 20:16:00 -
[520] - Quote
Quintessen wrote:Since every nullsec mineral is worth more in terms of isk/m3, how is it that it's less profitable? And would it matter that it's more profitable than hi sec mining if it's still less profitable than all the other things you can do in null that are so much more profitable? Would it really need to be a 100M/hour kind of thing to viable?
because a minerals isk/m3 is irrelevant. however i will assume you mean ore, because that is relevant. simply put you're wrong saying "every" because not all of them are. combined with the fact that you can't cherry pick ore in 0.0 you end up having to mine 2m isk/jetcan ores along with the 7m isk/jetcan ores. due to the composition of the sites in 0.0 most of these sites are worth less isk/m3 than scordite, which can be cherry picked in high sec.
at the end of the day, how much isk/hour mining makes in comparison to activity Y isn't the issue here (nor does it massively matter in the grand scheme of things) the issue is the fact that null sec mining simply isn't worth getting in to, in comparison to high sec mining. this is before we even consider logistics, and the restraints of being in a player corp, etc. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
|
Nicolai Serkanner
Brave Newbies Inc.
3
|
Posted - 2013.03.28 20:18:00 -
[521] - Quote
LHA Tarawa wrote:[quote=Dave Stark][quote=Quintessen]
EVE may be life to you. It is a casual hobby, a stress free release from the BS of real life, to me.
You sound very stressed out though in all your responses in this topic. |
LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.03.28 20:20:00 -
[522] - Quote
Quintessen wrote:Since every nullsec mineral is worth more in terms of isk/m3, how is it that it's less profitable? And would it matter that it's more profitable than hi sec mining if it's still less profitable than all the other things you can do in null that are so much more profitable? Would it really need to be a 100M/hour kind of thing to viable?
In high sec, you can easily move to the next solar system over to find more rocks. In null, you have to mine a bunch of crud, like Gnesis and Spoud, that is WAY less ISK an hour, to get your cluster to respawn.
Then there is refine, where you can only get 100% with an upgraded outpost with big monthly rent.
Then there is the lack of trade hubs, and difficulty getting the minds converted to ISK.
Then there are the large number of hours you spend sitting in POS shield or outpost because there is a neut in system, or in the area. One AFK cloaky, and most null miners don't even bother to log in for weeks at a time (except maybe to put a skill in the queue). |
LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.03.28 20:22:00 -
[523] - Quote
Nicolai Serkanner wrote:LHA Tarawa wrote:[quote=Dave Stark][quote=Quintessen]
EVE may be life to you. It is a casual hobby, a stress free release from the BS of real life, to me. You sound very stressed out though in all your responses in this topic.
Because I'm posting from work while listening in on yet another scrum call. 2 weeks to code freeze and two months of dev work still to get done.
This is the stress that I play EVE ti escape from. |
Quintessen
Jalepeno Self Sabatoge
57
|
Posted - 2013.03.28 20:41:00 -
[524] - Quote
Dave Stark wrote:because a minerals isk/m3 is irrelevant. however i will assume you mean ore, because that is relevant
Sorry, yeah. Let's just say it's been a long week.
|
LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.03.28 21:20:00 -
[525] - Quote
Quintessen wrote:Dave Stark wrote:because a minerals isk/m3 is irrelevant. however i will assume you mean ore, because that is relevant Sorry, yeah. Let's just say it's been a long week.
Go mine some spoud, then talk about how much isk/m3 all those null rocks pay. |
Dave Stark
2250
|
Posted - 2013.03.28 21:21:00 -
[526] - Quote
LHA Tarawa wrote:Quintessen wrote:Dave Stark wrote:because a minerals isk/m3 is irrelevant. however i will assume you mean ore, because that is relevant Sorry, yeah. Let's just say it's been a long week. Go mine some spoud, then talk about how much isk/m3 all those null rocks pay.
yeah, i already covered that while you were typing out yet another whine post. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Untanas Volmyr
Running with Knives Nexus Fleet
7
|
Posted - 2013.03.28 21:37:00 -
[527] - Quote
Kind of funny how I was wondering how in depth Eve is on a galactic level. And bam! Out comes Odyssey. |
Herzog Wolfhammer
Sigma Special Tactics Group
2530
|
Posted - 2013.03.28 21:38:00 -
[528] - Quote
I predict that there will be a wormhole to Sol, and we'll find out that Earth was destroyed by an Icelandic volcano, but we can mine the dead planet endlessly for H+íkarl. |
Aidan Patrick
Aldebaran Foundation Tauri Federation
42
|
Posted - 2013.03.29 00:11:00 -
[529] - Quote
Quintessen wrote:Since every nullsec mineral is worth more in terms of isk/m3, how is it that it's less profitable?
I only spent an extremely short time in null as an industrialist (and I mean short). However nullsec is more difficult as when I tried to do the move I was only able to find pet alliances with renter corps that would allow industrialists. This gives access to jump bridge networks, but not a huge amount of access to alliance resources (such as freight.).
I could easily fill up an entire corporation hangar with my alt in a single session (prior to discovery Large/X-large ship assembly arrays 18m storage) which made storage pre-freight a massive issue. The fact of the matter a nullsec industrialist has to account for not only the time mining, but also the time and immense risk of hauling. You may get much higher payouts for your load, but the risk of loss is also much higher making it less attractive.
LHA Tarawa wrote:In preparation for this possibility, I thought it only prudent to cancel the auto-renewal of my 4 subscriptions that were scheduled for May. A lot of people, including yourself are forgetting that we'll have more details before the expansion drops. CCP has a fantastic history of dissiminating information before the expansion dates. Specifically at Fanfest. This is why the bigger, more awesome expansions happen during the summer.
Remember, the lack of information at this time is meant to create hype. It works, and I have a love-hate relationship with this style. However, this means those that go to fanfest get to be THE FIRST to get the juicy sexy details of the next expansion. We'll get the details.
http://fanfest.eveonline.com/ wrote:FANFEST 2013 APRIL 25 - 27 HARPA, REYKJAVIK, ICELAND With that said, you will know whether or not you'll be re-upping before your six month subscription expires. I recommend educating yourself prior to making yourself look less than mature.
LHA Tarawa wrote:I can't see how urging other high-sec carebears to do the same is a rant or rumor mongering. I have to say this is by far the most childish thing I've seen in this thread so far. We have absolutely zero details on the specifics of how things will be implemented. We have words being used like redistribution but that does not have the same definition of elimination.
I will admit when they introduced obscenely priced micro-transactions I raged significantly. However, this type of behavior should be reserved for after you find out specifics. An "Everyone cancel their subs!" rampage is entirely uncalled for.
Maybe you should stop reading the EVE forums at work and do your job? I sense that will significantly reduce your stress as you'll actually be accomplishing things.
I'm still heartily excited for Odyssey and can't wait until fanfest begins and we get more details. I'm really, really hoping that exploration can be approached from a non-combat front. I'd love to be able to probe planets and bring back samples of rare minerals/elements etc that are turned in to player or NPC research corportions for use elsewhere. Or simple artifacts that are like commodities for the marketplace that are collectable and unable to be auto-linked or pulled from API that have snippets of EVE lore in their descriptions.
It would be a fantastic feeling to locate a planet and survey it only to find an artifact that suggested a Terran outpost once existed there. No imagine if you found that in w-space? I could imagine the collectibility of those artifacts to long time veterans such as myself....
Exploration that has no impact on gameplay, but complete impact on story. It would even be especially tantalizing if CCP ninja-added systems to the game for people to discover through exploration where they could find new artifacts/technologies to reveal to the EVE universe.
Take the video explaining the discovery of the implants used by dust bunnies. Explorers could find similar technologies intact and either use that intact piece or take it home and reverse engineer it for a chance to get a BPC or possibly even a BPO of said item...
Anyways, I digress. It should however be apparent that there is a great many possibilities for exploration and I am curious to see how CCP expands on it.
I just want to play like I'm in Star Trek. Wandering system to system, exploring. Interacting with the locals (players) and just finding new things, both beautiful and informative that don't require me to shoot things. It wont let me have an empty signature... |
Brooks Puuntai
Solar Nexus.
1264
|
Posted - 2013.03.29 00:38:00 -
[530] - Quote
You know Aidan most of us where trying to ignore him. Now you ruined it.
E: Good post none the less. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
|
Aidan Patrick
Aldebaran Foundation Tauri Federation
43
|
Posted - 2013.03.29 00:41:00 -
[531] - Quote
Brooks Puuntai wrote:You know Aidan most of us where trying to ignore him. Now you ruined it.
E: Good post none the less.
Thanks! ...and, SORRY! LOL.
Not that I warrant it but my post history should show I don't usually respond to those types of people, but... I couldn't help it. It wont let me have an empty signature... |
Mortimer Blaze
The Black Hole Republic
0
|
Posted - 2013.03.29 09:48:00 -
[532] - Quote
THANK YOU CCP!
I can't wait to see the shiny new scanning interface.
Oh yeah... and all that other neat stuff too... |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
658
|
Posted - 2013.03.29 13:11:00 -
[533] - Quote
LHA Tarawa wrote: EVE may be life to you. It is a casual escape from the stresses of my life for me. I don't need a game that is more work than fun, thanks.
Then be prepared to reap less benefits for your unwillingness in get involved with the rest of the community. Is my bitter vet membership card in the mail? |
Mattalious
Critically Disrupted
23
|
Posted - 2013.03.29 14:15:00 -
[534] - Quote
Mortimer Blaze wrote:THANK YOU CCP! I can't wait to see the shiny new scanning interface. Oh yeah... and all that other neat stuff too...
This. This is my hopes and dreams. Not to make it instantly easy, but just to make it less time consuming.
...or just add in a text based game to play with, whilst waiting for the probes to return results. |
Nicolai Serkanner
Brave Newbies Inc.
3
|
Posted - 2013.03.29 15:27:00 -
[535] - Quote
Aidan Patrick wrote:Maybe you should stop reading the EVE forums at work and do your job? I sense that will significantly reduce your stress as you'll actually be accomplishing things.
Ah, you beat me to it. |
Solhild
Republic Military School Minmatar Republic
919
|
Posted - 2013.03.29 18:05:00 -
[536] - Quote
Looking forward to this patch/expansion - the picture of the POS (?) in the vid looks interesting and I'm thinking we'll be able to visit jove space and dock in their stations too, excellent. |
Solstice Project
Sebiestor Tribe Minmatar Republic
3044
|
Posted - 2013.03.29 18:11:00 -
[537] - Quote
Herzog Wolfhammer wrote:I predict that there will be a wormhole to Sol, and we'll find out that Earth was destroyed by an Icelandic volcano, but we can mine the dead planet endlessly for H+íkarl. I hope you know that Sol is the name of our star, which we also like to call Sun and that i'm just misreading this as you believing Sol is the name of our system. |
Aidan Patrick
Aldebaran Foundation Tauri Federation
47
|
Posted - 2013.03.30 04:42:00 -
[538] - Quote
Solstice Project wrote:Herzog Wolfhammer wrote:I predict that there will be a wormhole to Sol, and we'll find out that Earth was destroyed by an Icelandic volcano, but we can mine the dead planet endlessly for H+íkarl. I hope you know that Sol is the name of our star, which we also like to call Sun and that i'm just misreading this as you believing Sol is the name of our system.
Sol is a what you could consider a romanticized name for our star used in fiction. Our star is actually "The Sun" our solar system is "The Solar System". It sounds confusing but as they are our home astronomers essentially agreed it's "The" be because its ours and capitalized because its the name.
I however, will always consider our system and sun to be Sol. Also, typically systems are named after their sun in real life if I'm not mistaken. It wont let me have an empty signature... |
Yonis Kador
KADORCORP
299
|
Posted - 2013.03.30 06:28:00 -
[539] - Quote
LHA Tarawa wrote:I can't see how urging other high-sec carebears to do the same is a rant or rumor mongering.
Aidan Patrick wrote: I have to say this is by far the most childish thing I've seen in this thread so far. We have absolutely zero details on the specifics of how things will be implemented. We have words being used like redistribution but that does not have the same definition of elimination.
I don't know what's so juvenile about it. After giving it some thought, I reacted the same way and cancelled my accounts too so they wouldn't auto-renew in a couple weeks. I'm going to PLEX until Odyssey hits of course, but I'm not getting locked into any committments before I know the details of this resource "redistribution" either. As a high sec industrialist, I would be negatively impacted by virtually every scenario advocated by null players on these forums. If any of those ideas are implemented it could screw up my game. And as EVE is a game of linear progression, all progress made between now and then is potentially wasted time. So I can't agree that the reaction was childish. From my pov, it makes sense. Especially since I did the same thing.
yk "He who fights and runs away lives to fight another day." |
Frying Doom
2044
|
Posted - 2013.03.30 06:50:00 -
[540] - Quote
Yonis Kador wrote:LHA Tarawa wrote:I can't see how urging other high-sec carebears to do the same is a rant or rumor mongering. Aidan Patrick wrote: I have to say this is by far the most childish thing I've seen in this thread so far. We have absolutely zero details on the specifics of how things will be implemented. We have words being used like redistribution but that does not have the same definition of elimination.
I don't know what's so juvenile about it. After giving it some thought, I reacted the same way and cancelled my accounts too so they wouldn't auto-renew in a couple weeks. I'm going to PLEX until Odyssey hits of course, but I'm not getting locked into any committments before I know the details of this resource "redistribution" either. As a high sec industrialist, I would be negatively impacted by virtually every scenario advocated by null players on these forums. If any of those ideas are implemented it could screw up my game. And as EVE is a game of linear progression, all progress made between now and then is potentially wasted time. So I can't agree that the reaction was childish. From my pov, it makes sense. Especially since I did the same thing. yk I remember you, you were the illogical, whiny little *****, that kept on about how you would have to spend thousands of jumps in a freighter if POSs became slightly cheaper to operate per slot.
I see you are still illogical and still whining. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
|
Ace Uoweme
Republic Military School Minmatar Republic
5
|
Posted - 2013.03.30 07:25:00 -
[541] - Quote
Aidan Patrick wrote:I just want to play like I'm in Star Trek. Wandering system to system, exploring. Interacting with the locals (players) and just finding new things, both beautiful and informative that don't require me to shoot things.
...If wishes were fishes...
I just started on exploring and love it. But because my skills are horrible won't be able to do more than scan high-sec, as a player needs covert ops/cloak to go further. That's sad, as for a space game exploration of new worlds and systems should be it's highlight...not just another space sim shooter. Can find 100000001 games to blow up stuff, can't find a space MMO that allows exploring the unknown with such gorgeous graphics to boot.
Always wanted to be an astronomer, to scan the skies and see the beauty of space. Could we have some "science" somewhere in this game? Like spectrograph analysis; varible star finding? Stuff to turn in for research credits?
Oh, that's right PvP has to be 24/7 because danger has to exist for a game to be a "game". -_- |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3930
|
Posted - 2013.03.30 12:34:00 -
[542] - Quote
Aidan Patrick wrote: Sol is a what you could consider a romanticized name for our star used in fiction.
Sol....the Latin (Roman) name for the sun.
It has nothing to do with a fictive use, much less in origin. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Dave Stark
2269
|
Posted - 2013.03.30 16:46:00 -
[543] - Quote
Yonis Kador wrote:LHA Tarawa wrote:I can't see how urging other high-sec carebears to do the same is a rant or rumor mongering. Aidan Patrick wrote: I have to say this is by far the most childish thing I've seen in this thread so far. We have absolutely zero details on the specifics of how things will be implemented. We have words being used like redistribution but that does not have the same definition of elimination.
I don't know what's so juvenile about it. After giving it some thought, I reacted the same way and cancelled my accounts too so they wouldn't auto-renew in a couple weeks. I'm going to PLEX until Odyssey hits of course, but I'm not getting locked into any committments before I know the details of this resource "redistribution" either. As a high sec industrialist, I would be negatively impacted by virtually every scenario advocated by null players on these forums. If any of those ideas are implemented it could screw up my game. And as EVE is a game of linear progression, all progress made between now and then is potentially wasted time. So I can't agree that the reaction was childish. From my pov, it makes sense. Especially since I did the same thing. yk
tl:dr i won't be able to abuse the imbalance between high sec and null sec after odyssey so i'm going to quit.
ok. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Solhild
Republic Military School Minmatar Republic
920
|
Posted - 2013.03.30 21:04:00 -
[544] - Quote
Krixtal Icefluxor wrote:Aidan Patrick wrote: Sol is a what you could consider a romanticized name for our star used in fiction.
Sol....the Latin (Roman) name for the sun. It has nothing to do with a fictive use, much less in origin.
The Roman word for the sun is itself derived from the word 'Sol' which was given to the first people that the Anunaki engineered from Sasquatch. |
Solstice Project
Sebiestor Tribe Minmatar Republic
3051
|
Posted - 2013.03.30 21:31:00 -
[545] - Quote
Solhild wrote:Krixtal Icefluxor wrote:Aidan Patrick wrote: Sol is a what you could consider a romanticized name for our star used in fiction.
Sol....the Latin (Roman) name for the sun. It has nothing to do with a fictive use, much less in origin. The Roman word for the sun is itself derived from the word 'Sol' which was given to the first people that the Anunaki engineered from Sasquatch. You can't be serious. |
Solhild
Republic Military School Minmatar Republic
920
|
Posted - 2013.03.30 21:44:00 -
[546] - Quote
Solstice Project wrote:Solhild wrote:Krixtal Icefluxor wrote:Aidan Patrick wrote: Sol is a what you could consider a romanticized name for our star used in fiction.
Sol....the Latin (Roman) name for the sun. It has nothing to do with a fictive use, much less in origin. The Roman word for the sun is itself derived from the word 'Sol' which was given to the first people that the Anunaki engineered from Sasquatch. You can't be serious.
Lol, no. There is a theory that human beings were created by an alien race called the anunaki. The theory is that humans were ape like until a couple of hundred thousand years ago and these aliens genetically engineered them to be their slaves/servants. We are meant to be the descendants of those bio-engineered beasts!
Until planet X turns up with its race of aliens in it's 2700 yr orbit I think we're safe to assume that the above tale is complete bollocks!
EDIT: Read this - should only cost -ú10 or so |
Solstice Project
Sebiestor Tribe Minmatar Republic
3053
|
Posted - 2013.03.30 22:13:00 -
[547] - Quote
Solhild wrote:... stuff ... Oh ... yes ... i think i actually heard of that. And i don't care, because nobody can prove either side of the story anyway.
Also: Shouldn't Nibiru be around already ? I mean ... should be hard to miss a whole planet ... ... even if NASA would never tell us about it, if it was close. |
Solstice Project
Sebiestor Tribe Minmatar Republic
3057
|
Posted - 2013.03.30 23:10:00 -
[548] - Quote
Ace Uoweme wrote:But because my skills are horrible won't be able to do more than scan high-sec, as a player needs covert ops/cloak to go further. I fail to understand why that is the case for you. |
Aidan Patrick
Aldebaran Foundation Tauri Federation
49
|
Posted - 2013.03.31 03:50:00 -
[549] - Quote
Ace Uoweme wrote:Oh, that's right PvP has to be 24/7 because danger has to exist for a game to be a "game". -_-
Funny bit is... Giving us more explorative types something non combat to do that gives us reason to be in space in dangerous areas for long periods of time just equates to more huntable targets for the deranged murderous individuals. So in fact, adding this type of game play would increase targets for the PVP killmail collectors.
Yonis Kador wrote:So I can't agree that the reaction was childish. From my pov, it makes sense. Especially since I did the same thing.
I'm not saying the unsub is the childish act. It's calling for a mass exodus of highsec industrialists without any real grounds or facts to base it off of. Simply put noone really knows what is going to happen when Odyssey hits. It's too soon to abandon ship.
A note from me, to other highsec industrialists:
I notice a lot of people providing pros and cons for Odyssey. I've read every single post in this thread and I can't help but be irritated at the amusingly high amount of negativity towards the expansion.
I've been playing EVE off and on for six years and have a love-hate relationship with it. It ranks as my second favorite game of all time (Activisions PC version of Battlezone in 1999 ranks #1). During this time I have paid a lot of attention to what CCP releases in terms of documentation on their hopes and dreams for the game. Especially over the last three years.
I don't understand why anyone can't have the highest hopes for Odyssey. Want to know why? Here are my reasons:
1. The POS has been broken since its introduction into EVE.
- This has been the case simply by the fact that it's simply not possible to properly utilize a POS as a corporate asset securely as anything more than a in-space corporate hangar. Even that however is relatively insecure. Research & Manufcature from a POS? Not without the Factory Manager role. Because of that you can absolutely forget sharing your POS for that purpose with a corp.
- CCP states that they will be fixing some glaring issues with POS mechanics. Even if we don't get new POS' any improvement to how they work is a change that is greatly needed. Never mind the fact that CCP officially acknowledged the modular POS' requests at Fanfest 2012.
2. Highsec mining sucks. Launch, warp to belt, mine, warp back. Information on ring mining from Fanfest 2012.
With that said, based on the term "redistribution" I see moon minerals being removed from null moons and put into rings for mining in null and low, and possibly even some low grade ones in highsec. My thoughts are that they will likely include regular ore in those belts as well because a ring of nothing but moon goo would be devestating to the market.... So, in a nut shell I see only good things for mining.
With that said, stop being doom sayers, do your research and if you find reason behind it then yes, feel free to unsub and rant. But use facts when calling for others to join you, not what you think is going to happen. It wont let me have an empty signature... |
Aidan Patrick
Aldebaran Foundation Tauri Federation
49
|
Posted - 2013.03.31 03:54:00 -
[550] - Quote
Oh also... For those of you that want to make your own conclusions as to what Odyssey is going to include I recommend watching the entire Fanfest 2012 video from at least this point.
Some has already been implimented. The rest foreshadows their plans moving forward.
I see nothing to fear. It wont let me have an empty signature... |
|
Frying Doom
2044
|
Posted - 2013.03.31 03:57:00 -
[551] - Quote
Aidan Patrick wrote:Oh also... For those of you that want to make your own conclusions as to what Odyssey is going to include I recommend watching the entire Fanfest 2012 video from at least this point. Some has already been implimented. The rest foreshadows their plans moving forward. I see nothing to fear. We have nothing to fear, except fear its self
oh and CCP making a right royal mess out of it again We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
Crexa
Ion Industrials
28
|
Posted - 2013.03.31 05:07:00 -
[552] - Quote
New scanning? Ahhh what? How about you give back what you took away. Leave the scan system as is, but give us back grav/mag/radar/ladar +anom probes. That way we can scan for what we want and not spend a hour every friggin evening scanning. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Dave Stark
2272
|
Posted - 2013.03.31 08:40:00 -
[553] - Quote
Crexa wrote:New scanning? Ahhh what? How about you give back what you took away. Leave the scan system as is, but give us back grav/mag/radar/ladar +anom probes. That way we can scan for what we want and not spend a hour every friggin evening scanning.
create filters? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Ace Uoweme
Republic Military School Minmatar Republic
10
|
Posted - 2013.03.31 09:03:00 -
[554] - Quote
Solstice Project wrote:Ace Uoweme wrote:But because my skills are horrible won't be able to do more than scan high-sec, as a player needs covert ops/cloak to go further. I fail to understand why that is the case for you.
Leveling industry and trying to get some fighting skills in between 10+ day skill queues to run missions for faction standings.
Not. Enough. Time. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Ace Uoweme
Republic Military School Minmatar Republic
10
|
Posted - 2013.03.31 09:09:00 -
[555] - Quote
Aidan Patrick wrote:Ace Uoweme wrote:Oh, that's right PvP has to be 24/7 because danger has to exist for a game to be a "game". -_- Funny bit is... Giving us more explorative types something non combat to do that gives us reason to be in space in dangerous areas for long periods of time just equates to more huntable targets for the deranged murderous individuals. So in fact, adding this type of game play would increase targets for the PVP killmail collectors.
Thus, the comment.
Was thinking along the same lines when I read the Odyssey announcement. It's like CCP makes sure industrialists are the rabbits to be hunted. But I can imagine the worse fate: making PvPers manufacturer their own gear for every wipe. The whines will be deafening. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
3937
|
Posted - 2013.03.31 10:52:00 -
[556] - Quote
Solstice Project wrote:Solhild wrote:Krixtal Icefluxor wrote:Aidan Patrick wrote: Sol is a what you could consider a romanticized name for our star used in fiction.
Sol....the Latin (Roman) name for the sun. It has nothing to do with a fictive use, much less in origin. The Roman word for the sun is itself derived from the word 'Sol' which was given to the first people that the Anunaki engineered from Sasquatch. You can't be serious.
It's really hard to tell these days sometimes is it not ? There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Mr Kidd
Center for Advanced Studies Gallente Federation
1103
|
Posted - 2013.03.31 12:26:00 -
[557] - Quote
Crexa wrote:New scanning? Ahhh what? How about you give back what you took away. Leave the scan system as is, but give us back grav/mag/radar/ladar +anom probes. That way we can scan for what we want and not spend a hour every friggin evening scanning.
Only an hour? Go live in w-space and you'll be lucky if you only spend an hour a day probing.
HTFU!...for the children! |
Hurtini Hilitari
Republic Military School Minmatar Republic
12
|
Posted - 2013.03.31 22:02:00 -
[558] - Quote
new exploration sites on planets with dust players scanning down sites from ps3 |
Sedstr
32
|
Posted - 2013.04.01 04:27:00 -
[559] - Quote
Have I interpreted this right?
New exploration sites, but nerf'd loot for all of hisec?
Is there going to be any way to earn ISK in hisec other than indy, mining and missioning?
I like neither mining or mission, and exploration in hisec has become so competitive in the last year, even in low traffic systems - its a race to 4/10's and they rarely drop the good loot anymore it seems. Escalations to lowsec have never dropped anything worthwhile for me either. Did a 4/10 last night and got two mods worth 8m between them, I got more value from two radar sites and I didn't even need to shoot an NPC.
I've done exploration in lowsec, but the risks vs rewards, is not worth it, gave up on combat Ladar sites - not a single good skillbook dropped, and the combat radar/mag sites drop crap loot too, whats the point in working in lowsec if the loot is no better than hisec? Thats why they are reducing loot in hisec you say.... so they are making exploration earnings ratios 10m : hour in hisec and 40m : hour in lowsec...
If exploration loot gets nerf'd, then I'll have to resort to mining / indy to earn my ISK - fun vs time will be the same, if theres no good loot, its not fun, its just a waste of ammo.
If it wasn't for the social aspect of EVE....
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Benny Ohu
Chaotic Tranquility Casoff
956
|
Posted - 2013.04.01 05:02:00 -
[560] - Quote
Ace Uoweme wrote: I just started on exploring and love it. But because my skills are horrible won't be able to do more than scan high-sec, as a player needs covert ops/cloak to go further.
this is not true. take a T1 scan frig, make a safe, drop probes and cloak with a T1 cloak while you probe. switch to your pve ship, make sure scan probes are on your overview setting, set dscan to use current overview settings and click it occasionally. watch local and warp out if you see probes on dscan, you'll be fine
e: getting skills to 3 is enough it can just take a little longer to probe, but you're cloaked anyway
and don't enter lowsec through an obvious gate
ps pvpers have indy alts and do pve themselves where did you think they make money for spaceships |
|
Ace Uoweme
Republic Military School Minmatar Republic
33
|
Posted - 2013.04.01 05:42:00 -
[561] - Quote
Benny Ohu wrote: this is not true. take a T1 scan frig, make a safe, drop probes and cloak with a T1 cloak while you probe. switch to your pve ship, make sure scan probes are on your overview setting, set dscan to use current overview settings and click it occasionally. watch local and warp out if you see probes on dscan, you'll be fine
My skills can barely handle level 3 missions -- why I'm posting here on the forums -- skilling just enough combat skills before a month of Production Efficiency V; Refinery Efficiency V; Metallurgy V to have *something* to do (want perfect refines).
When I scanned a high-sec site -- http://wiki.eveonline.com/en/wiki/Gurista_Vigil -- it turned out to be one that cost me a Caracal. So if high-sec exploration rat sites are that tough, low-sec isn't going to be any easier...and I can't spare the skill training time for PvP skills to level up for a BS (which is what destroyed the cruiser). Only after I get my indy/research skills up will I train for it.
PvPers have indy alts, PvErs have indy mains. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Nar Tha
Hermit Exploration
0
|
Posted - 2013.04.01 11:30:00 -
[562] - Quote
http://massively.joystiq.com/2013/03/31/eve-evolved-eves-odyssey-expansion-could-be-incredible/ |
Netheus Soubar
Club Royal
0
|
Posted - 2013.04.01 12:34:00 -
[563] - Quote
Quote:A re-imagined scanning system, intuitive navigation and new exploration modules will aid you [...]
The bold-underlined part is the high order bit for me. I'm intrigued as to what it refers to. User interface? Ship navigation? Both? Or does this relate to 'scanning navigation' (what ever that would be) ? |
Dave Stark
2285
|
Posted - 2013.04.01 13:04:00 -
[564] - Quote
Nar Tha wrote:http://massively.joystiq.com/2013/03/31/eve-evolved-eves-odyssey-expansion-could-be-incredible/ i hope the gnosis isn't one of those ships that will be given out, and never undocked because it's irreplaceable. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Berluth Luthian
14th Legion Eternal Evocations
49
|
Posted - 2013.04.01 13:24:00 -
[565] - Quote
Nar Tha wrote:http://massively.joystiq.com/2013/03/31/eve-evolved-eves-odyssey-expansion-could-be-incredible/
I'm kinda disappointed I got no credit for this... I couldn't find anyone who noticed it before me... |
Malcanis
Vanishing Point. The Initiative.
8396
|
Posted - 2013.04.01 13:44:00 -
[566] - Quote
Ace Uoweme wrote:Benny Ohu wrote: this is not true. take a T1 scan frig, make a safe, drop probes and cloak with a T1 cloak while you probe. switch to your pve ship, make sure scan probes are on your overview setting, set dscan to use current overview settings and click it occasionally. watch local and warp out if you see probes on dscan, you'll be fine
My skills can barely handle level 3 missions -- why I'm posting here on the forums -- skilling just enough combat skills before a month of Production Efficiency V; Refinery Efficiency V; Metallurgy V to have *something* to do (want perfect refines). When I scanned a high-sec site -- http://wiki.eveonline.com/en/wiki/Gurista_Vigil -- it turned out to be one that cost me a Caracal. So if high-sec exploration rat sites are that tough, low-sec isn't going to be any easier...and I can't spare the skill training time for PvP skills to level up for a BS (which is what destroyed the cruiser). Only after I get my indy/research skills up will I train for it. PvPers have indy alts, PvErs have indy mains.
Have you considered the possibility that your actual skills and knowledge also need improving? A hi-sec plex should definitely be doable in a correctly fitted & flown caracal. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |
Benny Ohu
Chaotic Tranquility Casoff
956
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Posted - 2013.04.01 13:55:00 -
[567] - Quote
Ace Uoweme wrote:Benny Ohu wrote: this is not true. take a T1 scan frig, make a safe, drop probes and cloak with a T1 cloak while you probe. switch to your pve ship, make sure scan probes are on your overview setting, set dscan to use current overview settings and click it occasionally. watch local and warp out if you see probes on dscan, you'll be fine
My skills can barely handle level 3 missions -- why I'm posting here on the forums -- skilling just enough combat skills before a month of Production Efficiency V; Refinery Efficiency V; Metallurgy V to have *something* to do (want perfect refines). When I scanned a high-sec site -- http://wiki.eveonline.com/en/wiki/Gurista_Vigil -- it turned out to be one that cost me a Caracal. So if high-sec exploration rat sites are that tough, low-sec isn't going to be any easier...and I can't spare the skill training time for PvP skills to level up for a BS (which is what destroyed the cruiser). Only after I get my indy/research skills up will I train for it. PvPers have indy alts, PvErs have indy mains. Get Production Efficiency V, but don't bother for perfect refine - it's not the holy grail of mining some make it out to be, especially if you're only a few months old. Frankly, going for it now will have you burn out on EVE before you start having any fun, and there's no point training long skills ~for perfection~ when there's a short skill that'll be useful. A cruiser or battlecruiser are usually well enough for most lowsec combat sites, and non-combat sites are doable in a destroyer or a cruiser before heading back to station for a salvager or codebreaker.
(mining is for poors and when you're watching tv, it's tedious and e: comparatively unprofitable and 2% more of jack is still jack)
e: then again i mine on an alt occasionally because i'm a poor/lazy :( |
Jenn aSide
STK Scientific Initiative Mercenaries
1535
|
Posted - 2013.04.01 13:57:00 -
[568] - Quote
Malcanis wrote:[quote=Ace Uoweme]
Have you considered the possibility that your actual skills and knowledge also need improving? A hi-sec plex should definitely be doable in a correctly fitted & flown caracal.
You just asked someone who (despite having very little experience with EVE online) feels confident enough posts in GD whether or not he's considered that HE might be the problem?
OMG dude, give me my endorsement back, you know better!
j/k of course. People like this "Ace" never cease to Amaze (and dismay) me. |
Ace Uoweme
Republic Military School Minmatar Republic
33
|
Posted - 2013.04.01 14:18:00 -
[569] - Quote
Malcanis wrote: Have you considered the possibility that your actual skills and knowledge also need improving? A hi-sec plex should definitely be doable in a correctly fitted & flown caracal.
"My skills can barely handle level 3 missions" (218k Gunnery ensures it [had 52k at that time]) -- it had nothing to do with fitting. Ran the fit through EFT.
Caracals are too paper thin for me anyway. Switched to the Moa, which feels much better (used to tanking in MMOs and loading up on targets not kiting). If I can squeeze a couple more days in on training can get into a Drake with some decent skills (standards), but that's where training has to stop until after summer. Have some long level 5s in Industry and Science to complete first. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
33
|
Posted - 2013.04.01 14:43:00 -
[570] - Quote
Jenn aSide wrote:j/k of course. People like this "Ace" never cease to Amaze (and dismay) me.
"Condemnation before investigation, is the highest form of ignorance." ~Albert Einstein "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Pak Narhoo
Splinter Foundation
928
|
Posted - 2013.04.01 14:53:00 -
[571] - Quote
Boy, when you people go off topic you really do go off topic. |
Jenn aSide
STK Scientific Initiative Mercenaries
1535
|
Posted - 2013.04.01 15:03:00 -
[572] - Quote
Ace Uoweme wrote:Jenn aSide wrote:j/k of course. People like this "Ace" never cease to Amaze (and dismay) me. "Condemnation before investigation, is the highest form of ignorance." ~Albert Einstein
Thing is, you've been investigated (by yourself, with your own nonsensical postings). But hey, if it makes you feel better to focus on me instead of your own shortcomings, well feel free. |
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