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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Pelea Ming
Prostitutes Are Always Wlling
15
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Posted - 2013.03.25 05:51:00 -
[301] - Quote
and to both Ranger 1 and Rebecca, kudos for some damned fine points of discussion upon the idea! I rather enjoyed both of your last posts, finding them informative and very well laid out, as well as laying fine ground work should the devs be paying the attention to threads like this they state that they do! |

Herzog Wolfhammer
Sigma Special Tactics Group
2518
|
Posted - 2013.03.25 06:18:00 -
[302] - Quote
I must say, thank you CCP for taking exploration into consideration for the next great expansion.
A lot of people will hope for ships that are specifically geared for exploration. Please review the old threads regarding the concept work of Nova Fox and their popularity. It's time the exploration profession "got their ship". |

pussnheels
The Fiction Factory
1056
|
Posted - 2013.03.25 07:05:00 -
[303] - Quote
doesn't really say much does it
guess i will wait for the devblogs I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Joelleaveek
Center for Advanced Studies Gallente Federation
204
|
Posted - 2013.03.25 07:11:00 -
[304] - Quote
Pelea Ming wrote:Kethry Avenger wrote:Cautiously Optimistic.
Looking forward to a Navy Harbinger, and hopefully navy dessies. I thought CCP at one point had said they weren't ever going to do faction versions of tier 3 hulls? And, duh, I just realized that the harb is a tier 2 hull *facepallms* In which case, I hope that they give it another mid slot :P
Based on data mined from the chaos server and the video of the presentation from PAX the upcoming navy battlecruisers are going to be Brutix/Drake/Harbinger/Hurricane. No more tiers remember. |

Hannott Thanos
Notorious Legion
483
|
Posted - 2013.03.25 07:17:00 -
[305] - Quote
Federation Navy Brutix? 10% damage pr level 10% RoF pr level.
2000 dps plz? |

Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 07:41:00 -
[306] - Quote
That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome)
-á- All I really wanted was to build a castle among the stars - |

Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 07:51:00 -
[307] - Quote
Mr Kidd wrote: No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
Then why not focus on the PVE then? Once you've done one mission/site/anomaly, they are all the same, and no amount of player skills can change it. And PVE is something that takes hours from most people's weekly playtime, scanning only a few minutes per system.
Travelling is another mundane, terribly boring task and time sink.
Instead of again fixing what is not broken, CCP should introduce more automation to PVE, and make travelling faster or mroe interesting.
Surely a ship can automate the destruction of rats in some way, or at least targeting and shooting. Currently the PVE system offers nothing but tedium, and it takes a muc larger chunk of average players time than scanning.
Ranger 1 wrote:As an add on to this, and with all due respect given to those that are highly skilled with the current system, I'll reiterate that a lot of that tedium would be relieved if you didn't have to go through the same steps for every little thing you want to scan down. Some things should be either automatic (ships approaching within a certain range), or at least fairly extensively automated, allowing you to do other things while the scanning is going on. In the case of Dscan clicking it repeatedly is somewhat pointless.
Now for the more difficult targets, hard to detect anomalies or ships actively trying to hide their signatures in various ways, that could easily take existing mechanics a bit further and become a true game of cat and mouse (particularly in the later case). The trick of course to make the process challenging and rewarding, without making it frustrating... and keeping the element of actual personal skill involved instead of just full skills and best equipment... as was pointed out still has a valid place in any modification of the current system. I suppose the emphasis should be on more strategic thinking and less on tweaking and fiddling, if you take my meaning.
We are all familiar with SciFi that involves both automatic sensor sweeps (usually proximity sensors) and also the capability for detailed searching and analysis of a given area... often looking for a specific thing but sometimes just searching for anything out of the ordinary. I think that should be the ultimate goal, it would make sense, be familiar to us, and would be very entertaining. ESPECIALLY if a wide variety of new anomalies, belts, and other stellar phenomena is introduced to keep things varied and interesting. It could also solve several game mechanic issues (sniper fleets being pointless) and perhaps add a deeper strategic level to many fleet engagement.
It might, just might, also enable the ability to warp to specific points in a system without needing to use celestial objects to do so. Other than close tactical bookmarks, all points we warp to (safe spots) are made by creating bookmarks mid way between various celestial objects (often scanned anomalies as well). I'm not sure why, but for some reason I think that we may soon see the ability to pick a set of coordinates within a solar system and simply warp there. Probably wishful thinking, but I suppose we'll see when more info is released.
These changes would make catching people impossible.
-á- All I really wanted was to build a castle among the stars - |

Psychotic Monk
Sebiestor Tribe Minmatar Republic
954
|
Posted - 2013.03.25 08:04:00 -
[308] - Quote
... are you actually, literally advocating botting? Psychotic Monk for CSM. Belligerent Undesirables Blog. |

Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 09:25:00 -
[309] - Quote
Psychotic Monk wrote:... are you actually, literally advocating botting?
No, just streamlining PVE according to the same principles people use to justify streamlining scanning.
"Tedious, repetitive" - > make automatic
-á- All I really wanted was to build a castle among the stars - |

Hannott Thanos
Notorious Legion
483
|
Posted - 2013.03.25 09:34:00 -
[310] - Quote
Roime wrote:Psychotic Monk wrote:... are you actually, literally advocating botting? No, just streamlining PVE according to the same principles people use to justify streamlining scanning. "Tedious, repetitive" - > make automatic 0/10 |
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Sylvia Nardieu
Audacity.
6
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Posted - 2013.03.25 10:00:00 -
[311] - Quote
Meh, editor lost my complete post and left me with initial quote I used    |

Dave Stark
2209
|
Posted - 2013.03.25 10:08:00 -
[312] - Quote
Hannott Thanos wrote:Roime wrote:Psychotic Monk wrote:... are you actually, literally advocating botting? No, just streamlining PVE according to the same principles people use to justify streamlining scanning. "Tedious, repetitive" - > make automatic 0/10
you say that like you wouldn't cry like a girl if the auto repeat function was removed from ship's weapons. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Pai She
Dogmatic Citizens Sadistica Alliance
0
|
Posted - 2013.03.25 10:13:00 -
[313] - Quote
I would like to see some smaller null sec pockets added so the small to medium sized corporations and alliances have something more to fight over and have a chance to play with some of the sovereignty aspects of the game.
And I know you'll all be saying, come to null sec and claim your piece of it, and we all know if you trying to take on the very well established larger null sec alliances your small to medium corp / alliance will get smashed into oblivion or be forced to pay some ludacris rental fee for a pocket of space.
It would be nice to have some smaller pockets of 3 - 4 nullsec systems, nothing major just a piece of something that we would otherwise not have a chance to play in without joining one of the pre-existing mega alliances.
I don't know if you have realised by low-sec is really crowded and filled with a lot of angry butt hurt kids these days.
Well thats my 2cents, its a pipe dream but it would be nice to be able to play through all aspects of the game and still have great pvp stories to tell over milk and cookies in your own null sec station. |

Irya Boone
TIPIAKS
219
|
Posted - 2013.03.25 10:36:00 -
[314] - Quote
If you create small pocket of null sec, the mega alliance , will go for it too , you can't just imagine they won't I hope they will just Make Whormole claimable, == put a POS = claim.
More WHs ? Avatar prototype ?please RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Sylvia Nardieu
Audacity.
6
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Posted - 2013.03.25 10:51:00 -
[315] - Quote
Roime wrote: These changes would make catching people impossible.
Also, ability to warp to a particular spot in system would not be problematic as long as there would be some limitations to it - e.g. If you were not able to warp to a spot which is outside of 'sphere' formed by system radius (measured using farthermost celestial in a system). This limitation, combined with Deep Space Combats I suggested in previous post, would make a manageable combo I think. It might even make probing down ships easier then it is right now. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3820
|
Posted - 2013.03.25 11:40:00 -
[316] - Quote
Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome)
2 Words: Police Light There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

silens vesica
Corsair Cartel
1116
|
Posted - 2013.03.25 12:01:00 -
[317] - Quote
Crud. This means I'm have to chase more clueless gormless fools out of my WH. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
697
|
Posted - 2013.03.25 12:14:00 -
[318] - Quote
Mr Kidd wrote:No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.
Very much this. Since probing changes even with high lvl skills it's just a time consuming boring thing.
Takes you all will to live after 15min doing it. *removed inappropriate ASCII art signature* - CCP Eterne |

Sylvia Nardieu
Audacity.
6
|
Posted - 2013.03.25 12:24:00 -
[319] - Quote
Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3820
|
Posted - 2013.03.25 12:26:00 -
[320] - Quote
Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then?
For real.
For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
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Aracimia Wolfe
The Cursed Navy
227
|
Posted - 2013.03.25 12:27:00 -
[321] - Quote
Krixtal Icefluxor wrote:Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome) 2 Words: Police Light
3 more
Add a Siren Malcanis for CSM 8 https://forums.eveonline.com/default.aspx?g=posts&t=192717 \o/ \o/ \o/ \o/ m8m8m8m8m8m8m8 o7
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servellious
United Federation Industries No Mercy For Percy
1
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Posted - 2013.03.25 12:57:00 -
[322] - Quote
Now I remember why I shouldn't read the forums. Makes me want to quit even if im having fun in game lol. |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
30
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Posted - 2013.03.25 13:04:00 -
[323] - Quote
servellious wrote:Now I remember why I shouldn't read the forums. Makes me want to quit even if im having fun in game lol.
lol so true ... |

Dave Stark
2215
|
Posted - 2013.03.25 13:33:00 -
[324] - Quote
Krixtal Icefluxor wrote:Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? For real. For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons.
can i be tabbed out while i'm doing it? because i manage to do it with ore without wanting to kill myself but tv shows keep me sane... Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3820
|
Posted - 2013.03.25 13:39:00 -
[325] - Quote
Aracimia Wolfe wrote:Krixtal Icefluxor wrote:Roime wrote:That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.
And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P
(not saying that the new Mega isn't outrageously awesome) 2 Words: Police Light 3 more Add a Siren
In Space No One Can Hear Your Siren There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 13:44:00 -
[326] - Quote
Sylvia Nardieu wrote:Meh, editor lost my complete post and left me with initial quote I used    Let's try again: Anyone thinking that scanning is only about high skills and nothing to do with personal skill/knowledge obviously never had to scan down a boosting eccm'd T3. Right now some aspects of scanning are tedious and repetitive and should be worked on. Should aspects of scanning be made automatic? Answer is - absolutely no. Too lazy to hit d-scan every now and then - you deserve to be caught. Cant be bothered re-positioning probes - you don't deserve awards exploration can provide. Simple as that.
How do you reconcile that they shouldn't be automatic, but that they shouldn't be tedious and repetitive? EVE isn't a twitch game. It's a game of preparation and strategy. And, hopefully, different enough strategies that you can't just look one up and implement it perfectly.
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Also if possible it would be nice if people's ships existed for a shorter period of time on grid and detectable before they could activate modules. Catching people right now is partly difficult because of the amount of time people have after you're on grid, but still not able to target them. It's hard to do a surprise attack when you're sitting there for a few seconds decelerating in warp. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3822
|
Posted - 2013.03.25 13:48:00 -
[327] - Quote
Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.
EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |

Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 13:53:00 -
[328] - Quote
Dave Stark wrote:Krixtal Icefluxor wrote:Sylvia Nardieu wrote:Sergeant Acht Scultz wrote: Takes you all will to live after 15min doing it.
You're bored after 15mins of probing? Maybe exploration isn't really for you then? For real. For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons. can i be tabbed out while i'm doing it? because i manage to do it with ore without wanting to kill myself but tv shows keep me sane...
And this is why mining needs to attentiveness. The problem with making it more attentive is that fewer people would do it AFK which while people would normally consider a good thing, downward pressure on mineral prices from increased supply is what is keeping T1 ship and module prices down. Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding. |

Quintessen
Jalepeno Self Sabatoge
52
|
Posted - 2013.03.25 13:56:00 -
[329] - Quote
Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.
I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3822
|
Posted - 2013.03.25 13:59:00 -
[330] - Quote
Quintessen wrote:Krixtal Icefluxor wrote:Quintessen wrote:
E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.
Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships. EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills. I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.
But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
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