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Jita Bloodtear
Bloodtear Labs
186
|
Posted - 2013.05.01 07:26:00 -
[1] - Quote
I'm the author of the nullsec sov mining guide (which you can find here). This thread is going to present data relevant to nullsec mining post-Odyssey.
Firstly, the various ores are going to refine into a different set of minerals than they currently do (the details can be found here). The goal of this was to provide more low-end minerals (tritanium, pyerite, and mexallon) to nullsec to help with local manufacturing. Right now all major nullsec manufacturing jobs have to import these low-end minerals from empire using compression techniques (425mm railguns, 800mm artillery, etc).
Since my expertise is in the nullsec mining belts, here are the stats on the current supply of minerals from the belts today, and what they will supply after the expansion. You'll note that the low-end mineral supply to nullsec has increased by a factor of 10. Comparing the isk yields/hr is meaningless, but here it is anyways.
Manufacturing was originally planned for mineral consumption ratios of 1x/4x/16x/64x for mega/zydr/nocx etc. You will see this reflected in the mineral requirements for BPOs, and the global consumption in Eve is close to this ratio even today. Local manufacture is hence dependent on having a balanced supply of minerals in these 4^n ratios (i.e. if you have 64mil tritanium you'll need around 8mil pyerite). Since tritanium is the traditional nullsec manufacturing bottleneck I've decided to balance the supply relative to how much tritanium you can pull out of the first three hidden belts. As you can see, post-Odyssey nullsec will be much more balanced in terms of minerals that can be used for local construction. You are no longer pulling up 131x more megacyte than you can possibly use.
Analysis of changes: - The new ore compositions will create a better balance of manufacturable minerals - Slightly more mexallon is needed |

Jita Bloodtear
Bloodtear Labs
186
|
Posted - 2013.05.01 07:26:00 -
[2] - Quote
Reserved |

l0rd carlos
Friends Of Harassment
407
|
Posted - 2013.05.01 09:43:00 -
[3] - Quote
Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
Same with HS Ice belt, those are not there for **** of botters, the change is made so people in 0.0 start mining it more for their local demand. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Jita Bloodtear
Bloodtear Labs
194
|
Posted - 2013.05.01 10:12:00 -
[4] - Quote
l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
Same with HS Ice belt, those are not there for **** of botters, the change is made so people in 0.0 start mining it more for their local demand. While those sentiments are romantic in the eyes of CCP, the realities of the game do not support those ideals.
- Highsec only contains racial ice, which contains 300 racial isotopes, 50 heavy water, 25 ozone, and 1 strontium. Heavy water is not used in much besides construction of fuel blocks for towers or rorqual siege cycles. The construction of these fuel blocks requires an equal amount of ozone to match the heavy water. Since the racial ice contains 2:1 HW:ozone this creates a large imbalance that demands the import of ozone from nullsec. Dark Glitter produces 1000 ozone and 500 HW per block, vs the 25 and 50 per block in highsec. In this way the nullsec ices are the only thing that provides enough ozone to highsec to function properly. Thus it's mandatory for nullsec ices to be shipped to highsec.
The only way to effectively ship the nullsec blocks to empire is via compression. Therefore the rorqual ice compression speed needs to be increased to enable this mandatory activity. If they want nullsec ice miners, this needs to happen.
- Selling locally is also a nice idea, but utterly fails in practice. Nullsec ice fields only contain a single type of racial ice, yielding only a single type of faction isotope. This isotope could be sold locally, but fuel for the other 3 races still have to be imported by necessity. Thus, even at best you're still left importing 75% of your isotopes from highsec.
- My point about the highsec ice belts was that the proposed changes are catering to the botting community more so, by making it impossible for real players to find the leftover scraps during their primetime thanks to the bots having cleared everything out. The bots are quite happy mining during all other hours after the players ragequit in frustration.
- Local consumption of minerals is completely valid. My only gripes are with the ice changes right now.
For these reasons it's completely impossible to break the ties between highsec and nullsec. The changes to the game should understand and support these realities |

Danni stark
57
|
Posted - 2013.05.01 10:20:00 -
[5] - Quote
l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
high sec cannot supply 100% of null sec's isotopes, let alone high sec on top of that. therefore ice isn't being jumped to jita, at all. it's being umped FROM jita, and it'll be refined and in jfs and totally irrelevant. OP only wants increased compression speed on ice, which is perfectly reasonable. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1116
|
Posted - 2013.05.01 11:16:00 -
[6] - Quote
@Jita Bloodtear
Excellent analysis and comments, thank you very much.
o7
Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
|
Posted - 2013.05.01 11:22:00 -
[7] - Quote
Null sec ice needs to be drastically increased. Everything will grind to a halt if we have to constantly run around to find ice products all day long. T2 stands to take a huge hit from this since moon mining requires a tower to do.
Compression times are far too long for ice. Anyone that's ever done it knows this and it's not really a point of argument. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Karak Bol
Crepuscular
76
|
Posted - 2013.05.01 12:15:00 -
[8] - Quote
Well, the Rorqual can surely compress the leftover ice in the 4 h downtime, can-¦t it? |

Peter Tjordenskiold
88
|
Posted - 2013.05.01 12:52:00 -
[9] - Quote
l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
Same with HS Ice belt, those are not there to **** of botters, the change is made so people in 0.0 start mining it more for their local demand.
Read the forums and dont make silly assumptions |

Peter Tjordenskiold
88
|
Posted - 2013.05.01 12:56:00 -
[10] - Quote
Karak Bol wrote:Well, the Rorqual can surely compress the leftover ice in the 4 h downtime, can-¦t it?
You have more than one system with ice in every region. ICE miners have to travel around to get the needed amounts. With todays rorqual it isnt possible to compresse the necessary amounts. |
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Wibla
Tactical Narcotics Team
129
|
Posted - 2013.05.01 13:41:00 -
[11] - Quote
How much ice will the nullsec ice belts contain, though?
Also mixing all the non-racial ice types in nullsec anoms will mean that people will just let the anoms wither on the vine until they respawn with the ice they want to mine. |

ComDS
Eve Engineering Authority Eve Engineering
0
|
Posted - 2013.05.01 14:39:00 -
[12] - Quote
Good job to the OP for a very thoughtful analysis.
The Ice changes cater to bots not hinder them. Making things harder on humans make it easier on bots.
The 4 hour downtime are insufferable by certain ice mining cultures. Casual mining is effectively dead with this release, but maybe that is the point?
Those of you that say "just travel" obviously have never played dodge ball. |

Ekaterina 'Ghetto' Thurn
Department 10
15
|
Posted - 2013.05.01 14:48:00 -
[13] - Quote
Your analysis is a variant on the usual 'I want more yield' request as far as I can see. Regarding your comment that we should be looking to disconnect the economies in high & nul sec is daft when CCP is looking to link DUST and EVE together into an amazing web.
The prices of high sec obtainable minerals are currently falling and the price of ice products are increasing. These are both both correct statements but as your analysis states miners want to mine whatever makes the best ISK. Most miners mine to make ISK so nul sec miners will continue to target rocks heavy with Morphite, Megacyte, Zydrine, & Nocxium. The Spod will still be last on their list if mined at all. Once the changes come in on June 4th high sec miners will look to mine ice only as much as possible as the prices for ice products will have risen further by then. As a result of all of this the prices for high sec obtainable minerals will rise back up and maybe even go above the previous higher price levels. |

ngaly
Pator Tech School Minmatar Republic
16
|
Posted - 2013.05.01 15:22:00 -
[14] - Quote
Jita Bloodtear wrote:- High-end mineral prices will rise slightly due to increased local manufacturing. This is happening.
ThatGÇÖs not true. Currently null-sec can supply like 1% of the total low-end mineral demand. If miners donGÇÖt change their behavior null-sec can supply like 10% of the total low-end mineral demand after the patch resulting in a 9% oversupply of low-end minerals and a stable supply of high-end minerals. This would cause low-end mineral prices to decrease and high-end mineral prices to remain stable.
However, the patch will make it vastly more profitable to mine in null-sec. Not just because the increased ISK/hour of high-end ore but also because of outpost changes, reduced logistic efforts to get low-end minerals and because ice mining is now a nice little side activity that provides you with a high profit mining option once every few hours. That means some player will definitely switch from mining in high-sec to mining in null-sec. If 10% of high-sec miners move to null-sec the total supply of low-end minerals will equal demand but the supply of high end minerals will exceed demand by 100%. This would totally crash high end mineral prices while low end mineral prices would remain stable.
All in all this means low-end and high-end mineral prices will both decrease. The significance of the price decrease depends on how many high-sec miners will move to null-sec. |

Moon Dogg
Oberon Incorporated RAZOR Alliance
4
|
Posted - 2013.05.01 16:03:00 -
[15] - Quote
So basically we should expect the following for null-sec ice mining? - Ice miner scans for ice anomaly - Find anomaly in system x - Grabs barge/exhumer and starts mining for 4 hours or less before it is exhausted - Go fleet up for pvp, rat, exploration sites, P.I., etc instead, or log
That's easy to grasp/accept, I suppose. Now, If the ice anomaly ship/fleet isn't in your system you: - Don't bother mining until an ice anomaly shows up in your system [or] - Fly your ship(s) to the system with an ice anomaly - If the number of jumps to reach system x is excessive, grab cyno and carriers to run fleet to system x - Now jump Rorqual to system x, because you can't use gates to just run to the systems two jumps over [or] - Use an Orca, slowboating it to the system or use a command ship/T3 booster instead, sacrificing bonuses for mobility
This would make ice mining much closer to what someone mining ore gravimetric sites in null would experience, correct?
Of course, if you choose to mine ore in null sec, you can eventually hope to get the Giant Spodumain Rock o' Doom, set up shop, and mine happily for a day or two before it pops :-P
Would it be bad to have ice fields merely deplete and respawn, like current asteroid belts do? And then perhaps offer ice sites that could be scanned out? Or be have ice be part of what can be generated through the industry upgrading that can be done to null systems? Burn the land, boil the sea, you can't take the sky from me. |

Iosue
Black Sky Hipsters
178
|
Posted - 2013.05.01 16:12:00 -
[16] - Quote
Jita Bloodtear wrote:l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
Same with HS Ice belt, those are not there for **** of botters, the change is made so people in 0.0 start mining it more for their local demand. While those sentiments are romantic in the eyes of CCP, the realities of the game do not support those ideals.
- Highsec only contains racial ice, which contains 300 racial isotopes, 50 heavy water, 25 ozone, and 1 strontium. Heavy water is not used in much besides construction of fuel blocks for towers or rorqual siege cycles. The construction of these fuel blocks requires an equal amount of ozone to match the heavy water. Since the racial ice contains 2:1 HW:ozone this creates a large imbalance that demands the import of ozone from nullsec. Dark Glitter produces 1000 ozone and 500 HW per block, vs the 25 and 50 per block in highsec. In this way the nullsec ices are the only thing that provides enough ozone to highsec to function properly. Thus it's mandatory for nullsec ices to be shipped to highsec.
The only way to effectively ship the nullsec blocks to empire is via compression. Therefore the rorqual ice compression speed needs to be increased to enable this mandatory activity. If they want nullsec ice miners, this needs to happen.
- Selling locally is also a nice idea, but utterly fails in practice. Nullsec ice fields only contain a single type of racial ice, yielding only a single type of faction isotope. This isotope could be sold locally, but fuel for the other 3 races still have to be imported by necessity. Thus, even at best you're still left importing 75% of your isotopes from highsec.
- My point about the highsec ice belts was that the proposed changes are catering to the botting community more so, by making it impossible for real players to find the leftover scraps during their primetime thanks to the bots having cleared everything out. The bots are quite happy mining during all other hours after the players ragequit in frustration.
- Local consumption of minerals is completely valid. My only gripes are with the ice changes right now.
For these reasons it's completely impossible to break the ties between highsec and nullsec. The changes to the game should understand and support these realities
great analysis. i only have a couple of questions regarding your assumptions. can you elaborate on two factors that might mitigate the need for rorqual compression altogether? 1) the use of station refining in null and 2) the use of POS refining in null. I'm really interested in 2. since my understanding is that POSs can refine ice at 100% with the proper chars and equipment. thanks. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
49
|
Posted - 2013.05.01 16:19:00 -
[17] - Quote
Jita Bloodtear wrote:l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
Same with HS Ice belt, those are not there for **** of botters, the change is made so people in 0.0 start mining it more for their local demand. While those sentiments are romantic in the eyes of CCP, the realities of the game do not support those ideals.
- Highsec only contains racial ice, which contains 300 racial isotopes, 50 heavy water, 25 ozone, and 1 strontium. Heavy water is not used in much besides construction of fuel blocks for towers or rorqual siege cycles. The construction of these fuel blocks requires an equal amount of ozone to match the heavy water. Since the racial ice contains 2:1 HW:ozone this creates a large imbalance that demands the import of ozone from nullsec. Dark Glitter produces 1000 ozone and 500 HW per block, vs the 25 and 50 per block in highsec. In this way the nullsec ices are the only thing that provides enough ozone to highsec to function properly. Thus it's mandatory for nullsec ices to be shipped to highsec.
The only way to effectively ship the nullsec blocks to empire is via compression. Therefore the rorqual ice compression speed needs to be increased to enable this mandatory activity. If they want nullsec ice miners, this needs to happen.
- Selling locally is also a nice idea, but utterly fails in practice. Nullsec ice fields only contain a single type of racial ice, yielding only a single type of faction isotope. This isotope could be sold locally, but fuel for the other 3 races still have to be imported by necessity. Thus, even at best you're still left importing 75% of your isotopes from highsec.
- My point about the highsec ice belts was that the proposed changes are catering to the botting community more so, by making it impossible for real players to find the leftover scraps during their primetime thanks to the bots having cleared everything out. The bots are quite happy mining during all other hours after the players ragequit in frustration.
- Local consumption of minerals is completely valid. My only gripes are with the ice changes right now.
For these reasons it's completely impossible to break the ties between highsec and nullsec. The changes to the game should understand and support these realities
Emphasis mine.
I really appreciate your posts regarding industry, as I'm not an industrial expert and I feel like I've learned a lot by reading your words. My gut response to the bolded segments, however, is this: Why does hisec have to "function properly"? It seems that what CCP is trying to do with these changes is to shake up the way that hisec and nullsec interact, so maybe a drastic change is just what they want.
I do agree that the removal of hisec ice belts is probably not going to help the botting situation at all, but maybe CCP has some trick up their sleeve that we don't know about yet. |

Mara Pahrdi
The Order of Anoyia
337
|
Posted - 2013.05.01 16:43:00 -
[18] - Quote
Guess I'm lucky I shopped a 2 years supply of fuel blocks at this years low for my large tower. I'll mine some ice leisurely now and then to prolong this period and watch the show.
2 years for CCP to sort out the mess . Remove insurance. |

PotatoOverdose
SONS of LEGION RISE of LEGION
115
|
Posted - 2013.05.01 16:58:00 -
[19] - Quote
Correct me if I'm wrong, but aren't you assuming that there would only be one ice anom active at a time per system?
In null it is not uncommon to have multiple grav sites in a single system. In sov it is possible for an upgraded system to have many respawning anoms simultaneously.
Do we know that each system will have only one respawning ice anom? They could just as easily have two or three, no? |

Elena Thiesant
Sun Micro Systems
304
|
Posted - 2013.05.01 17:08:00 -
[20] - Quote
According to Fozzie, the ice anoms will be found only in systems that used to have static ice belts and there will be as many anoms as there were static ice belts in that system. So systems that currently have 1 static ice belt will have one ice anom that once mined out respawns 4 hours later, systems that had 2 static belts will have 2 ice anoms, etc. |
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Danni stark
69
|
Posted - 2013.05.01 17:14:00 -
[21] - Quote
PotatoOverdose wrote:Correct me if I'm wrong, but aren't you assuming that there would only be one ice anom active at a time per system?
In null it is not uncommon to have multiple grav sites in a single system. In sov it is possible for an upgraded system to have many respawning anoms simultaneously.
Do we know that each system will have only one respawning ice anom? They could just as easily have two or three, no?
the number of ice anoms will be equal to the number of static belts the system currently has.
which makes a system like osmon in the forge a gold mine, it's going to have 3 anoms. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Bugsy VanHalen
Society of lost Souls
586
|
Posted - 2013.05.01 18:09:00 -
[22] - Quote
Ekaterina 'Ghetto' Thurn wrote:
The prices of high sec obtainable minerals are currently falling and the price of ice products are increasing. These are both both correct statements but as your analysis states miners want to mine whatever makes the best ISK. Most miners mine to make ISK so nul sec miners will continue to target rocks heavy with Morphite, Megacyte, Zydrine, & Nocxium. The Spod will still be last on their list if mined at all. Once the changes come in on June 4th high sec miners will look to mine ice only as much as possible as the prices for ice products will have risen further by then. As a result of all of this the prices for high sec obtainable minerals will rise back up and maybe even go above the previous higher price levels.
I agree with what you say here. But you miss the key factor. Even if low end minerals rise due to high sec miners switching to ICE, the lowe end ores in high sec will not increase in value over the new composition null sec ores.Why? because the changes to the ore was the addition of low end minerals. If the price of low end minerals goes way up, even higher than it was, this will also drive up to price of the null sec ores as they have both low end and high end minerals in them.
Just for example look as the basic null sec mining system. The lowest industry level giving only the small hidden belt. These composition changes have drastically affected these belts. The small belt has to be completely mined out to get it to respawn. You can not just cherry pick the A,B,C's as they are limited and you need to flip the belt to get more A,B,C's to mine. The SPOD has to be mined to flip the belt and get more A,B,C's.
As far as low end minerals go, based on the OP's data, currently a small hidden belt yields a little over 6 million trit, over 1 million pyrite, and about 1 million mexallon. With the changes that jumps to over 91 million trit, over 12 million pyrite, and well over 1 million mexallon. This is not an increase in the volume of ore than needs to be mined, but in the resulting minerals after refining. This is a huge increase for the average null sec miner/industrialist.
To put this in perspective, say a null sec industrial player has 4 accounts. He has his own little corner in the alliance space he lives in, a couple systems in a dead end area protected by his alliance. With his 4 accounts, 3 HULKS and a Roqual he is able to maintain an industry level of 2 easily solo mining with his 4 accounts. With the changes to ore composition is is well worth while to flip the small hidden belts, especially if they are all you have. Previously completely mining out the small hidden belt would not even give enough low end minerals to build a single battleship. but with the changes you get enough trit to build several, pyrite is still a little lean, and mexallon will still be in short supply, but if the industrial player is building ships for his alliance he now only needs 1 jump freighter load of make up materials from high sec where he previously would have needed 3-4 loads.
Titanium was the biggest bottleneck for null sec industry, with the new ore compositions it will be in abundance for the average industrial player. They may still need to bring in bulk materials for capital ship building, but the average industrial player who mines there own minerals tritanium will not be such a problem anymore. |

l0rd carlos
Friends Of Harassment
411
|
Posted - 2013.05.01 18:22:00 -
[23] - Quote
Peter Tjordenskiold wrote:l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
Same with HS Ice belt, those are not there to **** of botters, the change is made so people in 0.0 start mining it more for their local demand. Read the forums and dont make silly assumptions Vice versa I was asking questions because i don't know much about this matter. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
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CCP Fozzie
C C P C C P Alliance
5652

|
Posted - 2013.05.01 18:40:00 -
[24] - Quote
Thank you very much for your analysis Jita Bloodtear, I'm gonna spend some time considering you perspective and will continue watching this thread.
I'm on vacation today so I'll keep my post short, but I do want to make clear that no aspects of these changes are designed to combat botting. I leave that work to our excellent Team Security and I focus on game systems balance. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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EvilweaselSA
GoonWaffe Goonswarm Federation
628
|
Posted - 2013.05.01 18:58:00 -
[25] - Quote
I would like to reiterate something I said before: I approve of ice compression being difficult and time-consuming as it increases the ability of nullsec entities to actually tax it. Making it easy to simply compress and jump out ice makes it far less likely that ice will be refined in nullsec stations with a tax, weakening the ability of nullsec entities to fund themselves through taxing local economic activity (instead of things like moons). |

EvilweaselSA
GoonWaffe Goonswarm Federation
628
|
Posted - 2013.05.01 19:00:00 -
[26] - Quote
Also some info on the composition of the null/low ice fields would be handy so we can analyze the changes with those numbers, instead of just the highsec numbers, would be handy. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
51
|
Posted - 2013.05.01 19:01:00 -
[27] - Quote
My worry is that folks who have racial towers in null that do not line up with the area's racial isotope will incur a cost astronomically higher. I strongly believe that this change in ice (mainly the 4 hour respawn) will kill tower diversity in null, not to mention smaller corporations who want POS production. To me, this change makes it harder for your average joe new player to start up a POS manufacturing endeavor.
I would also highly recommend speeding up rorq compression for ice from 1 block per cycle to 5 blocks per cycle. This would in theory enable a rorqual to keep up with 10 ice miners thus catering to corporate mining ops (and incidentally to those with multiple accounts). CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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pmchem
GoonWaffe Goonswarm Federation
464
|
Posted - 2013.05.01 19:07:00 -
[28] - Quote
Jita Bloodtear wrote:The new ice changes have the effect of turning a relaxing night of mining into frustrating repeated 4hr downtimes - which means players will log out and go play other games. "The high sec anoms contain 2500 units of their racial isotope ice." The estimated time to completion of these belts was given to be around 45 mins for 30 highsec miners. This means for the timezones that people play they'll be able to mine for less than 16% of the time. Friendly group mining with corpmates will become competitively inhibitive and discourage the formation of player industry operations. ...but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea. Right now a perfect low/nullsec ice miner pulls in 90 blocks/hr. After Odyssey the ice mining yield will double up to 180 blocks/hr. A necessity of low/nullsec ice mining is compressing the ice so you can ship it to empire for sale. Right now the rorqual can compress ore fast enough to keep up with 20 perfect ore miners. But right now it can only compress ice fast enough to keep up with 4 ice miners. After Odyssey the rorqual will ONLY BE ABLE TO KEEP UP WITH 2 ICE MINERS. This is highly detrimental to the goals of shifting ice mining into low/nullsec.
While in general I liked your analysis and certainly respect your opinion, I think your statements about ice are a little too speculative. I think things will not turn out as you predict.
You assume 30 ice miners will be at each highsec belt, and that group mining with corpmates will die out and discourage player industry ops. However, a counter-argument could be made that player cooperation will become only more important, as corpmates scout out different ice belts and then summon aid to mine the ice before other corps can do it. You could even see more wardecs as people try to protect "their turf" from other corps, leading to increased player interaction and cooperation beteween pvp and industry players -- prelude to a corp ready to move to low/nullsec. These are good things. And, of course, your statement that ice belts won't be around when people get home is too strong. In reality, there will be a distribution of outcomes on that front and people may need to interact with friends to find out where the ice is when they get home. What kind of gameplay is it to have a static objective which never changes, never depletes -- can never really be accomplished? Bots aside, this is a great gameplay change.
In nullsec, your rorq point is interesting, but in reality most of the ice mining will be happening in station systems where players can cooperate to haul goods back to station instead of rorq'ing it. You also discussed in various places the effort that people will have to go through to mine out fields and get them to respawn, like this quote: "an obstacle to harvesting the ice of true value. This will vastly hurt the profitability of nullsec ice miners and discourage them from mining." Yet, we do not know where prices will settle. Given supply (constrained) and demand (growing), it may be likely that the nullsec miners will be happy mining ice of any variant, because over a period of X days their expected value for the aggregate activity may be high. Kinda like ratting and finding faction/officer spawns. Not everything can be a faction spawn.
Anyway, I'd like to see how things play out on sisi, or even for a few weeks on TQ, before calling for more ice. |

EvilweaselSA
GoonWaffe Goonswarm Federation
630
|
Posted - 2013.05.01 19:11:00 -
[29] - Quote
Makari Aeron wrote:My worry is that folks who have racial towers in null that do not line up with the area's racial isotope will incur a cost astronomically higher. I disagree, and here's why. Shipping has a fixed m3 cost. For our purposes, we'll use 300m3 (this is what our local shipping service charges for shipments to and from our space to jita now that they've raised their prices to match anticipated fuel costs, so not only does it cover fuel it covers time, effort, and profit). If you're doing it yourself it costs a lot less.
Fuel is .15m3. That means that shipping adds 45 isk to the cost of the fuel to bring it from jita. Even if we assume that isotope was shipped from nullsec to jita, that's an extra 90 isk per isotope. That will matter somewhat (if you're throwing up a ratting tower you'll use the local ice) but is not at all "astronomically higher". |

Vincent Athena
V.I.C.E.
1796
|
Posted - 2013.05.01 19:22:00 -
[30] - Quote
High sec has to continue to work because that is where new players start. To bring them into part of the game that's basically broken would cause fewer of them to stay with the game.
A bad way to solve the compression issue: What if you swapped all the POSes for ones that use the ice that you got? Then you do not need to export 75% and import other ice to cover the "out of area" POSes. Yes its a overwhelming thing to do, 1000's of POSes, but it does solve the issue. (Ive been involved with the setup and take down of a few POSes. I know the magnitude of what I'm saying. Also that some POSes just are not that good for some applications). Then you just ship the ozone to high sec.
Somewhere it was stated that low and Null ice fields will be slightly bigger. This implies something much less than your recommendation of 10x.
I foresee blobs of 100 ice miners going from system to system, stripping each belt in just a few minutes. Then locust like, moving to the next. Others log in: No ice. Their only choice: Join the locust blob.
In any event, the amount of ice in high sec can only support about 35% of the ice miners that are currently operating there. The ice just will not spawn fast enough to support more, and the faster miner cycle will cause what does spawn to go away quickly. How many will do other activities? Or just log out? Drop alt accounts? Quit the game? Time will tell.
Here's an idea: 1) Keep the current miner cycle speed, or maybe buff it 25% to 50% 2) Make Null belts all contain the better isotope ice, like Thick Blue Ice, and none of the basic ice. 2a) Low sec could all be the better type too. 3) Make the better isotope ice be twice as good as high sec ice.
I liked your 4^n analysis. I note that the high ends will still be overproduced in Null, giving Null an income source selling it to high sec, and giving industrialists in High a source of those minerals. Ore actually seems to be in good shape from this change. http://vincentoneve.wordpress.com/ |
|

Emma Royd
Maddled Gommerils
230
|
Posted - 2013.05.01 19:26:00 -
[31] - Quote
Surely you don't mean to say that CCP have come up with a half-baked idea without thinking it all the way through? I'm shocked 
The rorqual has always struggled to compress ice, it's been mentioned so many times on the forum but nothing changes, and it's so ridiculously easy to change, just change the production time of the blueprints. I know people have them researched for PE, but surely it's not that difficult to change a few figures in a database to reflect the change.
The future of mining in nullsec for ice seems to be very unstable, and the general costs will be rising due to having to ship more ice up from empire, but I guess everyone living in null who uses ice will be in the same situation so there won't be many with the upper hand.
I don't like the 4 hour thing, that's a big mistake, you kill the anom and if you're not a PvP'er or PVE'er you might as well log.
Personally, I've not mined anything for a while, but the thoughts of going into an anomaly with a couple of skiffs and have it die on me in a few minutes because someone else was mining it earlier, and me having to wait 4 hours for another anom to spawn will be too frustrating and I'd probably just give it up as a bad job.
These changes don't make me feel like joining a nullsec corp for the riches they can provide, they have me doubting my future. |

mkint
1012
|
Posted - 2013.05.01 19:52:00 -
[32] - Quote
ozone is the new technetium.
wanna have sov? can't, gotta have a supercap, which you can only get if you have sov.
wanna fly *any* cap, or run *any* POS? can't, have to have sov because of prohibitively expensive ice prices.
Sounds like these changes are breaking EVE even more than it already is. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

DarthNefarius
Minmatar Heavy Industries
974
|
Posted - 2013.05.01 19:53:00 -
[33] - Quote
ICE belts are begining to get gett crowded! So crowded you may want to look into purchasing the ORE Faction ICE harvestors I put up for sale in Jita that increase your range & make bumping that much more difficult!
Also once Odyssy hits & ICE starts depleteing faster then an ice cube in hell these ORE Faction harvetors will give you an edge in fast draining the next ICE slab thats just out of reach to the poor noobs that don't have the boosted range you'll have! An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

mynnna
GoonWaffe Goonswarm Federation
963
|
Posted - 2013.05.01 19:57:00 -
[34] - Quote
Jita Bloodtear wrote:Right now a perfect low/nullsec ice miner pulls in 90 blocks/hr. After Odyssey the ice mining yield will double up to 180 blocks/hr. A necessity of low/nullsec ice mining is compressing the ice so you can ship it to empire for sale. Right now the rorqual can compress ore fast enough to keep up with 20 perfect ore miners. But right now it can only compress ice fast enough to keep up with 4 ice miners. After Odyssey the rorqual will ONLY BE ABLE TO KEEP UP WITH 2 ICE MINERS. This is highly detrimental to the goals of shifting ice mining into low/nullsec. Or you just ship it raw and pass the markup on to the consumer.
There's also the point pmchem made. As CCP does more and more to de-emphasize top down (eg moon) income as a source of alliance income in the future, bottom up income, including mining taxes, will be more and more important. Right now buffing the Rorqual would be a means to evading those taxes more easily, thanks to how taxation works. Now if we want to discuss changing how mining taxes are collected (say, automatically at point of collection; I'm sure we can come up with a reasonable lore based explanation), then I'd be happy to talk about and advocate for compression buffs.
Jita Bloodtear wrote:Comparing the new ice anomalies to the nullsec ore belts. In terms of manhours needed to complete each belt we can see a startling difference in size. Even if CCP upholds the small 2500 ice fields in empire, the nullsec ice fields need to be expanded in size by at least a factor of 4x-8x to remain on par with other nullsec mining activities. An increase in nullsec ice field size would also go a long ways to moving that desired 20% ice mining out to low/nullsec. Likewise, the 4hr respawn timer for low/nullsec ice fields makes little sense because the location you're attempting to throttle is highsec only. I think you're getting ahead of yourself. We don't actually have the details about the belt volumes yet. If it proves to be an issue, I'll make a note of it and bring it up with Fozzie directly 
As to the respawn timer, there should be about 650 nullsec anomalies by my count, compared to the ~100 that will exist in highsec. Those ~100 will supply 80% of the game's ice, which means nullsec would be capable of supplying about 500% of the game's ice, even if those belts are only 2500 block belts. That number goes higher, of course, if the block count climbs. So, I don't really see the need for them to respawn instantly.
Jita Bloodtear wrote:The nullsec ore belts actually do have massive timezone imbalance issues because fresh belts will only spawn during downtime. Which means that the euro players are able to consume all the valuable ores long before any other timezone even wakes up. During the question answer session at fanfest it was stated that the new nullsec ice anoms will maintain their current variety of ice types. The demo from the presentation showed an ice anom as "Pristine White Glaze field" rather than a more generic "Medium Ice Field" which implied a homogeneous assortment of ice inside. But many quotes since indicate that each ice anom will contain many mixed types of ice ( "The best ice anoms found in the lowest truesec in all areas of space will contain all three non-racial ice types.") The timezone imbalance in the ore sites is a good point here.
Jita Bloodtear wrote:There are also concerns that nullsec miners will be forced to mine terrible "highsec ice" rather than the nullsec variants, just to force a respawn of that ice belt into something worth more.
Jita Bloodtear wrote:It seems that the intention is to force nullsec miners into mining the racial variants of ice by placing it as an obstacle to harvesting the ice of true value. This will vastly hurt the profitability of nullsec ice miners and discourage them from mining at this greatly increased risk, when they could just mine safely in highsec for the same profit.
Before prices went bonkers a couple months ago, dark glitter looks to have been worth 25-30m/hr, and the racial ices around 10m (with a mackinaw and max boosts.)
At today's prices, that's 16-19m/hr for the racial ices and about 36m/hr for the dark glitter.
That means that post-patch, at today's prices, the racial ices will be in the 32-38m/hr range and the dark glitter will be worth 72m/hr.
So, excuse me while I express absolutely zero sympathy that you will be "forced" to mine something so "terrible" that it will be worth more than dark glitter is now. Your income is going to be considerably higher overall than a highsec ice miner's will be, even if the sites are still only 2500 blocks, so there's no actual risk/reward imbalance between ice. If a risk/reward imbalance exists, its between the highsec ice sites and the nullsec ore sites, but given that the ore sites have 4-8x the volume and respawn instantly, I'd say that the nullsec ore sites still have the competitive edge. Member of the Goonswarm Economic Warfare Cabal |

DarthNefarius
Minmatar Heavy Industries
974
|
Posted - 2013.05.01 20:01:00 -
[35] - Quote
How come you don't have a CSM tag yet? Hurry up & sign that NDA  
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
974
|
Posted - 2013.05.01 20:07:00 -
[36] - Quote
mynnna wrote: That means that post-patch, at today's prices, the racial ices will be in the 32-38m/hr range and the dark glitter will be worth 72m/hr.
It'll be interesting to see how fast these NULL SEC ice fields deplete versus HI SEC fields. Do NULL SEC ICE bears ISBOX like you see in HI SEC with 20 odd ships?
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Mathrin
Synthetic Solution Synthetic Systems
81
|
Posted - 2013.05.01 20:24:00 -
[37] - Quote
You guys need to get away from compression, and exporting to jita. This system is not made for that. The new changes are to encourage local markets independent of highsec trade hubs. Ice isn't supposed to be compressed . It's supposed to be used to manufacture things like fuel blocks to be sold to your alliance and alles in your area. |

mynnna
GoonWaffe Goonswarm Federation
964
|
Posted - 2013.05.01 20:28:00 -
[38] - Quote
DarthNefarius wrote:How come you don't have a CSM tag yet? Hurry up & sign that NDA   EDIT: HA I just realized I got more likes then a CSM member 
Because we haven't officially taken office yet or something. And, I've got 1100 more likes on the other character that I used to post on. And, I've only been posting on this character for a couple of months, so I'd pass you in short order anyway.
So there.
DarthNefarius wrote:mynnna wrote: That means that post-patch, at today's prices, the racial ices will be in the 32-38m/hr range and the dark glitter will be worth 72m/hr.
It'll be interesting to see how fast these NULL SEC ice fields deplete versus HI SEC fields. Do NULL SEC ICE bears ISBOX like you see in HI SEC with 20 odd ships? I know plenty of miners in null multibox just the same way that many in highsec do. How fast the belts deplete will depend on their size. Member of the Goonswarm Economic Warfare Cabal |
|

CCP Fozzie
C C P C C P Alliance
5653

|
Posted - 2013.05.01 20:49:00 -
[39] - Quote
I hear we're comparing like totals in this thread now so I came running. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Callic Veratar
Power of the Phoenix
354
|
Posted - 2013.05.01 20:55:00 -
[40] - Quote
pmchem wrote:You assume 30 ice miners will be at each highsec belt, and that group mining with corpmates will die out and discourage player industry ops. However, a counter-argument could be made that player cooperation will become only more important, as corpmates scout out different ice belts and then summon aid to mine the ice before other corps can do it. You could even see more wardecs as people try to protect "their turf" from other corps, leading to increased player interaction and cooperation beteween pvp and industry players -- prelude to a corp ready to move to low/nullsec. These are good things. And, of course, your statement that ice belts won't be around when people get home is too strong. In reality, there will be a distribution of outcomes on that front and people may need to interact with friends to find out where the ice is when they get home. What kind of gameplay is it to have a static objective which never changes, never depletes -- can never really be accomplished? Bots aside, this is a great gameplay change.
In theory, your argument is valid. However, consider what happens when you dec the average highsec player corp. Either, the players keep functioning, business as normal, get blown up, and complain on the forums about being grieved, or they leave the game.
The first option, if it happens enough, results in the second. Many would say that it's a good thing, that if people don't want to interact with others that it's better that they're gone, but I find that to be a dangerous train of logic. It leads to selection of who belongs and tiers of players, discrimination, and stories of a poisonous community. We already have "I love the game but the community...", we don't need game mechanics that support view. DirectX 11, it's not rocket appliance! |
|

James Rockwell
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
|
Posted - 2013.05.01 20:57:00 -
[41] - Quote
Now that the ice belts are anomalies I vote for them to be redone into comets. So you warp to these comets with the long tail and everything. Comets have been shown to be 10-30km. Or at least an added feature to scan down with probes in all systems for rare ice in these comets, enough for a solo pilot. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
51
|
Posted - 2013.05.01 21:07:00 -
[42] - Quote
A somewhat simple way of negating the crunch for the correct fuel outside of the racial area would be to add the ability to use non-racial isotopes at a penalty of 50% (with a skill that reduces the penalty by 5%/lvl) and /fuel blocks at a penalty of 25%. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
|

Callic Veratar
Power of the Phoenix
354
|
Posted - 2013.05.01 21:11:00 -
[43] - Quote
I'm trying to think of a new type of ice that could be introduced to highsec that could pad out the belts so that they last longer. Ideally something that produces a cheap, consumable resource, but I can't think of anything that'd work.
Maybe a new type of cap booster or fuel based propulsion modules? DirectX 11, it's not rocket appliance! |

mynnna
GoonWaffe Goonswarm Federation
966
|
Posted - 2013.05.01 21:17:00 -
[44] - Quote
CCP Fozzie wrote:I hear we're comparing like totals in this thread now so I came running.
There's always a bigger fish. Member of the Goonswarm Economic Warfare Cabal |

Partak Cadelanne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.01 21:18:00 -
[45] - Quote
What is beyond me is why the current ice mining mechanic is being kept in place. AFK ice mining in high sec might have been tolerable (I wouldn't know as I don't mine), but mining in null sec can't be done AFK on a large scale. So basically you press a button and stare at local for 15 minutes, and repeat this cycle as long as you can endure. Hardly engaging PVE gameplay worthy of a 2013 MMO. Why anyone would put up with that instead of spending time on the more interesting parts of Eve is beyond me. Ratting, while still being boring, at least have some variety. |

Danni stark
71
|
Posted - 2013.05.01 21:24:00 -
[46] - Quote
Partak Cadelanne wrote:What is beyond me is why the current ice mining mechanic is being kept in place. AFK ice mining in high sec might have been tolerable (I wouldn't know as I don't mine), but mining in null sec can't be done AFK on a large scale. So basically you press a button and stare at local for 15 minutes, and repeat this cycle as long as you can endure. Hardly engaging PVE gameplay worthy of a 2013 MMO. Why anyone would put up with that instead of spending time on the more interesting parts of Eve is beyond me. Ratting, while still being boring, at least have some variety.
you say that like ice mining uses a unique mechanic that no other activity uses. shame that isn't true.
also mining as a mechanic is perfectly fine. it's also fine that you don't want to do it, plenty of others do. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Kor'el Izia
24
|
Posted - 2013.05.01 21:31:00 -
[47] - Quote
Add a new Infrastructure upgrade that generates ice anoms?
It will be sad to see you go Mynna/corestwo , now who will do the market speculation since you can't leak CSM stuff? |

Sofia Wolf
Ubuntu Inc. The Fourth District
197
|
Posted - 2013.05.01 21:32:00 -
[48] - Quote
Ice belt re spawn should not be fixed at 4h but at some random period of time averaging around 4h. That way it is less likely there will be periods where most ice bells in high sec are depleted. If re-spawn remains non randomised we will have period after downtime when all belts are cleared out within hour or so, then 4 hour of nothing for hig sec miners to do, then again hour or so of mining frenzy, followed by another for hours of indolence, and so on. That would suck. So randomising re spawn periods a bit would even out time distribution of ice availability.
Also something should be done about omebr. After this change omber will become by far worst ore, and nobody wants to to mine it even today. Omber needs some love. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Partak Cadelanne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.01 21:41:00 -
[49] - Quote
Danni stark wrote:Partak Cadelanne wrote:What is beyond me is why the current ice mining mechanic is being kept in place. AFK ice mining in high sec might have been tolerable (I wouldn't know as I don't mine), but mining in null sec can't be done AFK on a large scale. So basically you press a button and stare at local for 15 minutes, and repeat this cycle as long as you can endure. Hardly engaging PVE gameplay worthy of a 2013 MMO. Why anyone would put up with that instead of spending time on the more interesting parts of Eve is beyond me. Ratting, while still being boring, at least have some variety. you say that like ice mining uses a unique mechanic that no other activity uses. shame that isn't true. also mining as a mechanic is perfectly fine. it's also fine that you don't want to do it, plenty of others do.
My point being that the long cycle times of ice miners makes it mostly a matter of watching local, which isn't great PVE content.
Surely more variety in mining would be good for Eve from a PVE perspective (which arguably is one of Eve's weakest points). |

Mathrin
Synthetic Solution Synthetic Systems
81
|
Posted - 2013.05.01 21:43:00 -
[50] - Quote
IIRC ice has no +5% or plus +10%. This should be added and like ore, is effected by truesec. |
|

Kor'el Izia
26
|
Posted - 2013.05.01 21:50:00 -
[51] - Quote
Mathrin wrote:IIRC ice has no +5% or plus +10%. This should be added and like ore, is effected by truesec. They do appear to have something similiar
Blue Ice vs Thick Blue Ice is almost +50% |

DarthNefarius
Minmatar Heavy Industries
976
|
Posted - 2013.05.01 21:54:00 -
[52] - Quote
mynnna wrote:DarthNefarius wrote:[quote=mynnna] stuff
How come you don't have a CSM tag yet? Hurry up & sign that NDA   EDIT: HA I just realized I got more likes then a CSM member 
Because we haven't officially taken office yet or something. And, I've got 1100 more likes on the other character that I used to post on. And, I've only been posting on this character for a couple of months, so I'd pass you in short order anyway.
So there.
[quote]
Well my ALT does too 
When does the official taking of office happen? I thought the Fanfest announcement was it. So is it the first summit? I guess it's within a month of fanfest else Mittens could have escaped the ban kicking him of of CSM8.
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

EvilweaselSA
GoonWaffe Goonswarm Federation
634
|
Posted - 2013.05.01 21:56:00 -
[53] - Quote
It's nowhere near 50%, and it's the low/null version of the highsec ore
it's about 1/6th better |

DarthNefarius
Minmatar Heavy Industries
976
|
Posted - 2013.05.01 22:00:00 -
[54] - Quote
CCP Fozzie wrote:I hear we're comparing like totals in this thread now so I came running.
Like ho'ing? So May Day is a Holiday in Iceland FONZZIE ayeeeeeee? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Taki Natsu
White Raven Industries Mistakes Were Made.
0
|
Posted - 2013.05.01 22:29:00 -
[55] - Quote
Thank you for posting Jita Bloodtear... I tried posting some numbers relating to the compression issue in the feedback thread but looks like they got quietly ignored.
Many thanks for getting the ice issue the attention it deserves. |

Kynric
Sky Fighters Talocan United
9
|
Posted - 2013.05.01 22:39:00 -
[56] - Quote
The 80% number seems problematic. Is it based on full and instant utilization of all available ice, in practice far less than that will be harvested. Is it really the intent to have people standing around pressing scan anticipating a belt then rushing like mad to remove it?
Also, ice is utilizaed in low and wormholes. Presumablly high sec will supply that ice as null is not known for its trade hubs. How does the ice availability in high compare to that neeed in low+wormhole+high sec?
|

Ditra Vorthran
Caldari Imports and Exports
153
|
Posted - 2013.05.01 22:41:00 -
[57] - Quote
Ignoring the mining aspect (which the OP did and excellent job covering), I'd like to turn the discussion to logistics and politics.
At some point, the demand of ice products is going to outstrip supply. Combining that with ganks, wardecs, null wars, cloakers, and so on means that the day of reckoning will arrive that much sooner.
So what will happen? Will the 0.0 groups go to war with each other over precious ice resources? Will the big blue donut get even bigger as groups band together to share? Will 0.0 bears come to high sec and 'take over' the high sec ice belts (after all, what's easier, structure grinding or knocking over a bunch of carebeary sand castles?)
We could be looking at a case of not enough fields, and too many farms. "Miners mine so I don't have to." ~Metal Icarus |

Ginger Barbarella
Caldari Provisions Caldari State
1288
|
Posted - 2013.05.01 22:47:00 -
[58] - Quote
James Rockwell wrote:Now that the ice belts are anomalies I vote for them to be redone into comets. So you warp to these comets with the long tail and everything. Comets have been shown to be 10-30km. Or at least an added feature to scan down with probes in all systems for rare ice in these comets, enough for a solo pilot.
I'd go with this with one caveat: as the comet deteriorates due to mining, it's trajectory would necessarily shift, the rock shatter, and the risk should be there for a sudden collision between ship and chunk of rock, resulting in ship destruction.
Yeah, that would be kewl (with a "K")...  "Blow it all on Quafe and strippers." --- Sorlac |

Kor'el Izia
26
|
Posted - 2013.05.01 23:14:00 -
[59] - Quote
EvilweaselSA wrote:It's nowhere near 50%, and it's the low/null version of the highsec ore it's about 1/6th better
Heavy water Blue Ice: 50 units Thick Blue Ice: 75 units(+50%)
Liquid Ozone Blue Ice: 25 units Thick Blue Ice: 40 units(+60%)
Strontium Blue Ice: 0 units Thick Blue Ice: 1 unit(+100%)
Oxygen Isotopes Blue Ice: 300 units Thick Blue Ice: 350 units (+16%)
Thick Blue Ice yields on average 56.5% more than Blue Ice.
Yeah the higher yields should naturally be found in low/null. |

IrJosy
Club 1621 Goonswarm Federation
50
|
Posted - 2013.05.01 23:15:00 -
[60] - Quote
Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though. |
|

Kor'el Izia
30
|
Posted - 2013.05.02 00:01:00 -
[61] - Quote
IrJosy wrote:Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though. Tears of joy that is  |

Kardek Stormlord
The Fallen Legion
0
|
Posted - 2013.05.02 00:11:00 -
[62] - Quote
Good write up Jita.
Entertaining CCP spends Dev budget to make sure there is less content for their player base (even with mining as boring as it is).
Unless the agenda here is to encourage botting as this new system seems to designed to encourage it?
|

mynnna
GoonWaffe Goonswarm Federation
969
|
Posted - 2013.05.02 01:42:00 -
[63] - Quote
Kor'el Izia wrote:IrJosy wrote:Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though. Tears of joy that is 
That makes you one of the smarter ones, then. Member of the Goonswarm Economic Warfare Cabal |

Manny Moons
New Order Logistics CODE.
69
|
Posted - 2013.05.02 02:07:00 -
[64] - Quote
Vincent Athena wrote:...In any event, the amount of ice in high sec can only support about 35% of the ice miners that are currently operating there. The ice just will not spawn fast enough to support more... I don't think this number is correct, at least not in terms of the total market for ice (since current ice miners don't supply more than 100% of the market). Or maybe your definition of "support" is different from mine. If you mean "keep busy with lasers running" then okay, maybe. If you mean "provide the level of income to which they are accustomed" then that's something else entirely.
|

Zifrian
Licentia Ex Vereor Black Core Alliance
923
|
Posted - 2013.05.02 02:07:00 -
[65] - Quote
Ditra Vorthran wrote:Ignoring the mining aspect (which the OP did and excellent job covering), I'd like to turn the discussion to logistics and politics.
At some point, the demand of ice products is going to outstrip supply. Combining that with ganks, wardecs, null wars, cloakers, and so on means that the day of reckoning will arrive that much sooner.
So what will happen? Will the 0.0 groups go to war with each other over precious ice resources? Will the big blue donut get even bigger as groups band together to share? Will 0.0 bears come to high sec and 'take over' the high sec ice belts (after all, what's easier, structure grinding or knocking over a bunch of carebeary sand castles?)
We could be looking at a case of not enough fields, and too many farms. I see this too. It's 10x easier to mine in highsec (perfect refine, freighter runs, no need to compress) and if you don't have a wardec, easier to do as well.
I'm all for doing everything in nullsec if I can, ice mining included, but this 4 hour timer is going to suck. It'll be much easier to just hit up high sec for ice as a corp/alliance and jump it back out. As I said before, this will drastically impact T2 prices as well if a tower costs even more to fuel. Heck, I'm not even really worried about prices going up...I'm worried their won't be enough supply to keep all the towers fueled.
If this change is really directed at high sec, I think it's awesome. Cuts down on bots, lowers supply a bit and increases prices (which are abysmal), but making a blanket change like this and including low/null doesn't seem to make much sense. There aren't huge bot fleets in null sec mining ice all day long. If we want to do an ice mining day to fuel corp towers, I'm not sure why we are getting penalized for it under this new system. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Jason Xado
Xado Industries
102
|
Posted - 2013.05.02 04:10:00 -
[66] - Quote
I also have some similar concerns around the ice changes. I currently mine Dark Glitter exclusively, otherwise there is no point in ice mining in null. If I were to mine the other ice types I would just do it in high sec with less risk.
I'm happy to wait and see, but if I end up having to spend all my time mining high sec ice in null sec, then I might as well move back to high sec, or switch to ore mining.
In the end it all depends on the composition of the null sec ice anoms. Would be nice to have more information on that.
My two cents anyway. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4844
|
Posted - 2013.05.02 04:40:00 -
[67] - Quote
Kor'el Izia wrote:IrJosy wrote:Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though. Tears of joy that is  Wow, someone who actually understands these changes yet doesn't live in nullsec. |

mynnna
GoonWaffe Goonswarm Federation
970
|
Posted - 2013.05.02 04:43:00 -
[68] - Quote
Jason Xado wrote:I also have some similar concerns around the ice changes. I currently mine Dark Glitter exclusively, otherwise there is no point in ice mining in null. If I were to mine the other ice types I would just do it in high sec with less risk.
I'm happy to wait and see, but if I end up having to spend all my time mining high sec ice in null sec, then I might as well move back to high sec, or switch to ore mining.
In the end it all depends on the composition of the null sec ice anoms. Would be nice to have more information on that.
My two cents anyway.
So you're on board the "You've buffed my overall income considerably but since I'd have to average dark glitter with enhanced highsec ice instead of mining nothing but DG I'll just go to highsec instead" bandwagon too, huh? Member of the Goonswarm Economic Warfare Cabal |

Danni stark
73
|
Posted - 2013.05.02 06:58:00 -
[69] - Quote
the above post is why i voted for mynnna for the csm. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Beaver Retriever
Science and Trade Institute Caldari State
61
|
Posted - 2013.05.02 07:43:00 -
[70] - Quote
Partak Cadelanne wrote:What is beyond me is why the current ice mining mechanic is being kept in place. AFK ice mining in high sec might have been tolerable (I wouldn't know as I don't mine), but mining in null sec can't be done AFK on a large scale. So basically you press a button and stare at local for 15 minutes, and repeat this cycle as long as you can endure. Hardly engaging PVE gameplay worthy of a 2013 MMO. Why anyone would put up with that instead of spending time on the more interesting parts of Eve is beyond me. Ratting, while still being boring, at least have some variety. I agree entirely. I've never mined in this game beyond the tutorial. A new, more engaging mechanic would make it an attractive activity.
CCP, go play Asteroids, then go back to thinking about mining!
James Rockwell wrote:Now that the ice belts are anomalies I vote for them to be redone into comets. So you warp to these comets with the long tail and everything. Comets have been shown to be 10-30km. Or at least an added feature to scan down with probes in all systems for rare ice in these comets, enough for a solo pilot. For some reason, this was rumored to be the actual change before fanfest. Maybe it's an idea they considered.
Mathrin wrote:You guys need to get away from compression, and exporting to jita. This system is not made for that. The new changes are to encourage local markets independent of highsec trade hubs. Ice isn't supposed to be compressed . It's supposed to be used to manufacture things like fuel blocks to be sold to your alliance and alles in your area. I really don't understand this fetish for keeping everything local. Did we all turn into space hipsters overnight? Are we all trying to run Space Whole Foods?
Long-distance shipping is an integral part of a highly developed economy. In a free market it makes sense to perform an activity in order to produce things, ship them, sell them, make money, then buy things, and have them shipped to you. It's an exchange of goods that makes things faster and easier for both parties. Welp a fleet in nullsec? Would you like to produce all those hulls yourself or buy them at a trade hub? I'm sure you can imagine which option would be better. |
|

Jita Bloodtear
Bloodtear Labs
238
|
Posted - 2013.05.02 07:57:00 -
[71] - Quote
I've just caught up on the thread. I'd like to re-iterate that you cannot break the bond between nullsec and highsec ice supplies.
Nullsec is absolutely dependent on the racial ice supplied by the 4 empires. It is not feasible for nullsec to switch to using just one type of racial tower that coincides with their local isotope product. This would be equivalent to asking players to only fly one race of ship. Each control tower has unique bonuses which suit them to specific tasks. Until control towers are fundamentally changed this argument cannot hold.
You could refine your ice products locally, but for certain ice like Dark Glitter this only vastly increases the m3 of product that must be exported. Dark Glitter is the primary source of ozone in the game, and these changes are going make gathering that ice much more difficult. Ozone must be supplied to empire.
I'm feel compelled to put a stop to the incorrect values being thrown around in here. In the months prior to fanfest Dark Glitter was earning 36mil/hr and the 10% racial ices earned 12.2mil/hr. That placed Dark Glitter at 3x better than the 10% racial ice. At current unstable market prices the speculators have generously pushed isotopes up from the 350 range to an astounding 760 range. It would be shortsighted to believe that a 20% reduction in the supply of isotope supply warrants a 220% increase in isotope prices across the board.
Now just to emphasize the point, assume that isotope prices hold at this value. Dark Glitter post expansion would be 50mil/hr x2, and 10% racial ice would be 26.5mil/hr x2. That still places Dark Glitter at roughly twice the value of the best racial ice. I've made this handy comparison chart to show how ice prices will compare before and after assuming pricing doesn't change at all. You'll note the heavy value placed on the "bad ice" effectively rendering the "good ice" a burden to mine by comparison. (Please note that the after category would technically be twice the rate shown, but it's the ratio of ice values that I wanted to showcase)
But once we step back we realize that isotope prices will drop and probably settle around the 500-600 range. However it's unlikely ozone will drop again. Without any other significant source of ozone in the game, and the increased difficulty of mining it in bulk the prices will continue to rise. This will once again push Dark Glitter to complete ice dominance in terms of value.
But why is this?
Let's take a moment to examine the types of ice and how their composition is incorrectly aligned with truesec. The original intention of nullsec ice was a ranked scale of value (Krystallos > Gelidus > Dark Glitter > Glare Crust) with strontium being the highly valued ice product. But right now Dark Glitter has complete dominance due to a lack of ozone source anywhere else in the game. If you want to rebalance ice mining to provide greater incentive for nullsec miners then the refined products of ice should be changed to accomplish this - just like the ore composition changes are fixing the ore problem.
It's been stated that the nullsec ice fields will include a greater amount of "better ice" based on the sec status of the system ("I wasn't happy with the way the best truesec systems often missed out on good ice so each tier builds upon the one before instead of replacing"). But that incorrectly assumes that Gelidus and Krystallos are more valuable than Dark Glitter (see above chart). As a result of that change, the lower the truesec of the ice system the less valuable it would be to mine.
This whole system is introducing power creep to ice mining for no reason. Doubling the ice mining rate will not yield a net double in income because miners will be forced into lengthy frustrating downtimes. This is only going to exclude casual miners with non-flexible hours from ever experiencing the ice mining profession.
We should instead be rebalancing the refined product yield for each type of ice. If the supply of highsec isotopes is too high then the rebalance should reflect this by lowering the refined supply slightly. Likewise the value of nullsec ice should be reflected by the "sec status quality" of the ice. This essentially means that Krystallos should contain the most ozone, Gelidus the second most, etc.
If there is a desire to remove nullsec isotope dependence on highsec then the full spectrum of racial isotopes need to be obtainable in any nullsec empire - and I do not believe CCP actually desires this. If they did, it could be accomplished through ihub industry upgrades forcing systems to specialize in certain kinds of ice (Comet catching arrays, etc).
Last but not least, why should ore compress fast but not ice? We've already demonstrated that ice products mined in nullsec MUST be exported to highsec. If we truly want to enable ice miners in nullsec then we must give them fair and balanced tools to do so.
|

Danni stark
74
|
Posted - 2013.05.02 08:17:00 -
[72] - Quote
something you may not have considered; due to the decreased cycle time, ice harvesting is now a valid method of increasing/maintaining the industry index in sov systems. Ice Mining Skill Plan. |

Jason Xado
Xado Industries
103
|
Posted - 2013.05.02 10:56:00 -
[73] - Quote
mynnna wrote:Jason Xado wrote:I also have some similar concerns around the ice changes. I currently mine Dark Glitter exclusively, otherwise there is no point in ice mining in null. If I were to mine the other ice types I would just do it in high sec with less risk.
I'm happy to wait and see, but if I end up having to spend all my time mining high sec ice in null sec, then I might as well move back to high sec, or switch to ore mining.
In the end it all depends on the composition of the null sec ice anoms. Would be nice to have more information on that.
My two cents anyway. So you're on board the "You've buffed my overall income considerably but since I'd have to average dark glitter with enhanced highsec ice instead of mining nothing but DG I'll just go to highsec instead" bandwagon too, huh? e: Let's make sure that what you are saying is put into proper context here. I'm going to rewrite your post for you, using today's prices as a reference point. Jason Xado wrote:Right now I mine dark glitter exclusively. Before prices went nuts it was 20m/hr which is really bad but worth it because it didn't really deplete.
After the patch my belts will have all kinds of ice in it, so I'll make 30-36m/hr from my racial ice and 36m/hr from my gelidus and 48m/hr from my glare crust and 72m/hr from my dark glitter, and it will all average out to a nice income of 40m/hr or so.
But because part of that 40m/hr or so is mining enhanced empire ice for a mere 30-36m/hr, I'm going to just go to empire, where I have to compete with the raging locust swarm that will be empire miners, and mine the empire racial ice (which is worse than the nullsec racial ice!) for 26-30m/hr instead. There. Fixed your post for you.
Like I said I'm happy to wait and see where the numbers fall out, we really don't know yet how this will all play out and where the prices will move. I'm saying if I can only make 5% more mining ice in null I might as well be in high sec. Though I would probably just switch to ore mining. I like your numbers so hopefully you are right :-) |
|

CCP Fozzie
C C P C C P Alliance
5669

|
Posted - 2013.05.02 11:01:00 -
[74] - Quote
You make an excellent point about the non-racial ices Jita, and it's something we're keeping in mind as we work on the composition of the 0.0 ice belts.
One quick note I want to respond to however:
Jita Bloodtear wrote: We should instead be rebalancing the refined product yield for each type of ice. If the supply of highsec isotopes is too high then the rebalance should reflect this by lowering the refined supply slightly
The oversupply of ice is so significant that to bring supplies into some kind of balance through reduced refine yields we would need to make each block of ice yield less than 1/2 of a unit of isotopes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Carniflex
StarHunt Intrepid Crossing
80
|
Posted - 2013.05.02 11:15:00 -
[75] - Quote
CCP Fozzie wrote:You make an excellent point about the non-racial ices Jita, and it's something we're keeping in mind as we work on the composition of the 0.0 ice belts. One quick note I want to respond to however: Jita Bloodtear wrote: We should instead be rebalancing the refined product yield for each type of ice. If the supply of highsec isotopes is too high then the rebalance should reflect this by lowering the refined supply slightly
The oversupply of ice is so significant that to bring supplies into some kind of balance through reduced refine yields we would need to make each block of ice yield less than 1/2 of a unit of isotopes.
Damn it man. You are freaking me out here. You mean that with THAT kind of oversupply the price per isotope was ~350 isk / unit ? Doing some sloppy math assuming 20 mil / h per account yield I ended up with isotope price of ~520 isk / unit mining the "thick" versions in the null sec.
So I was kinda assuming that the current ~750 isk / unit is just speculative overreaction. But if I read you correct and the ice supply is approx 600 times greater than demand (1 block atm yields 300 units, if 1 block would need to yield 1/2 of a unit thats the difference I get) then I might have miscalculated something pretty bad. OR do you mean instead that you would need to cut the yield to ~50 % of the current putting it at approx ~150 units / block and I am just misreading your statement ?
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|

CCP Fozzie
C C P C C P Alliance
5670

|
Posted - 2013.05.02 11:29:00 -
[76] - Quote
Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.
We're adjusting the supply to have a fairly mild (but noticeable) affect on prices.
Completely unnecessary analogy:
Currently since supply is practically infinite it's like the ice market has no restrictions at all except people's desires to participate in the market.
After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Sentient Blade
Walk It Off
933
|
Posted - 2013.05.02 11:48:00 -
[77] - Quote
CCP Fozzie wrote:like tying one wrist to the bedpost loosely with soft silk rope.
How very vanilla. |

Danni stark
74
|
Posted - 2013.05.02 11:49:00 -
[78] - Quote
CCP Fozzie wrote:not enough to make a safeword necessary.
that kind of thinking is going to get you in trouble one day... Ice Mining Skill Plan. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
72
|
Posted - 2013.05.02 11:54:00 -
[79] - Quote
CCP Fozzie wrote:Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.
That statement doesn't make much sense, as the effective ice supply in the market has a finite ceiling via # of ice miners * # of hours mined per. Theoretical ice supply in the belts is completely irrelevant in this picture.
You could have just as well controlled that limited supply by adjusting refined values of ice and thereby making ice mining more or less attractive, thus manipulating the number of ice miners.
Limiting the ice supply via fixed amounts in ice anomalies and respawn rates is just another approach to the same goal, that gives CCP a bit more direct control over the ice supply that reaches the markets - or maybe it just seems so.
In order to correctly estimate the amount of ice thus injected into the market, you not only need to know the number of ice generated, but also the quota harvested. And while you have complete control over the former, the later depends on the same factors you had before - # of ice miners * hours mined and as another unknown: # of anoms going to waste because miners are elsewhere or not operating in the timezone those anomalies spawn.
Which means in the end you are not gaining but losing control over the effective available supply. |

Hannott Thanos
Notorious Legion
559
|
Posted - 2013.05.02 12:29:00 -
[80] - Quote
Danni stark wrote:CCP Fozzie wrote:not enough to make a safeword necessary. that kind of thinking is going to get you in trouble one day... They can't say stop if you break their jaw ;) |
|

Urban Trucker
Pator Tech School Minmatar Republic
1
|
Posted - 2013.05.02 12:29:00 -
[81] - Quote
CCP Fozzie wrote:Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.
We're adjusting the supply to have a fairly mild (but noticeable) affect on prices.
Completely unnecessary analogy:
Currently since supply is practically infinite the ice market has no restrictions at all except people's desires to participate in the market.
After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.
.... now I like ya Fozzie :-P
I have a perspective I'd like to give out atm. Right now I am one of the logistic's guys in a wormhole corp. We spend "Literally" a ton of time just hauling in either fuel blocks, or the materials needed to make fuel. Now yes, it sucks to some degree, but that is the apple we've bitten off.
Now I do understand (I guess I do) the reasons why to not put icebelts in wormholes (k-space interaction, etc). I don't think that the concept has been explored enough. Couldn't icebelts be spawned in wormhole space that has no Moons?
Aka, couldn't a set amount of wormholes be created (c1-c5), that have no moons to anchor a POS at, and that spawn ice? So people could not anchor a tower there, but they could bring in orca's, barges, exhumers to mine in a connecting wormhole that has ice, but no moons. It would be temporary endeavors, would spawn a bit more exploration (searching for the ice holes), and cause more conflict? Since the ice wormhole can't anchor a pos, people would have to move the stuff back and forth between holes. It would be "Temporary", and the mass limit's on the connecting holes themselves would cause some interesting events.
I'm curious if this would be a viable experiment, as this would be another area where ice could be mined, as well as a good possible location of conflict.
If you really want to drive people nuts, make the ice wormholes huge (greater than 256 au). You'd have people literally falling over each other., random ganks going on, people trying to find connecting holes, probes everywhere, dscan ships flying back and forth, localized conflicts with ships. People trying to roll connecting holes to close it, or to trap the miner's in the icebelts.. etc.
The concept above causes the following. Yes there would be a bunch of new wormholes that spawn ice. THere would be no moons in it to drop POS's (NO POS's in these holes). It would cause more organized groups of people to mine the stuff out. It would make wormhole mining a bit more "interesting" and cause some more cohesion within the groups. With the changes Ice harvesters (speed), it would make ice mining a little less "Painful", and also if the holes are THAT large, it would allow the pvp fleets, at least in some way, to not require the ships to constantly fit a cloak, would cause groups to be off grid, scouts to do other things, etc.
It would create a new market, but might also alleviate a little stress some people are having with the whole ice changes.
Just an idea. |
|

CCP Fozzie
C C P C C P Alliance
5671

|
Posted - 2013.05.02 12:45:00 -
[82] - Quote
New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Urban Trucker
Pator Tech School Minmatar Republic
1
|
Posted - 2013.05.02 12:48:00 -
[83] - Quote
CCP Fozzie wrote:New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.
Thank you for the reply. Till then, I'll just keep on Truck'in.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
|
Posted - 2013.05.02 13:11:00 -
[84] - Quote
CCP Fozzie wrote:New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.
Fozzie I would be curious how much that game design presentation has been considered and if there are any plans to make either new wormhole space or more of a 0.0 bleak lands space that could be added? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Zifrian
Licentia Ex Vereor Black Core Alliance
923
|
Posted - 2013.05.02 13:33:00 -
[85] - Quote
Um, supply is infinite but its limited to the number of people who mine ice right? There are tons of belts in nullsec that are barely touched, why do we need to be under the same system that seems to be targeted at empire?
I can understand the idea of not having two separate systems to code but can we get different tiers of ice in a belt with reduced respawn timers? For instance x units and 4 hour respawn for high sec, x * 50% units and a 2 hour respawn for lowsec, and x * 100% units and no respawn timer (will respawn though) for null?
If increased risk = increased reward, why is ice mining having a blanket change like this? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Moon Dogg
Oberon Incorporated RAZOR Alliance
4
|
Posted - 2013.05.02 13:48:00 -
[86] - Quote
Sentient Blade wrote:CCP Fozzie wrote:like tying one wrist to the bedpost loosely with soft silk rope. How very vanilla. My safe word is "molecule".
Burn the land, boil the sea, you can't take the sky from me. |

Strata Maslav
Born-2-Kill 0utNumbered
57
|
Posted - 2013.05.02 13:50:00 -
[87] - Quote
Obviously off topic but the post from trucker and Fozzie got me dreaming.
The idea of a "HUB" wormhole is quite nice. Larger system with more then you average wormhole connections that would connecting many entities together almost like a "wormhole arena". No moons for POSes and specific PvE content to try to drive conflict, (high yield ice).
The wormholes that are attached to these systems could even allow larger amounts of mass to pass through them to aid in the invasion of entrenched w-space or made smaller so that entities are unable to entrench the system with capitals.
These systems would probably be more like the true W-space initially envisioned by the DEVs. |

pmchem
GoonWaffe Goonswarm Federation
464
|
Posted - 2013.05.02 14:59:00 -
[88] - Quote
CCP Fozzie wrote: After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.
You heard it here first folks, CCP is going to **** the market for ice.
MARKET PANIC BUY NOW AAAAAAHHHH |

Iosue
Black Sky Hipsters
178
|
Posted - 2013.05.02 15:13:00 -
[89] - Quote
i like the concept of depleting ice spawns, but hate the idea of locust swarms in empire. though i spend most of my time in NPC null, having access to hi-sec ice belts helps offset the cost of running my towers. i'd be much more partial to some type of random spawn of the ice belts in hi-sec, so we actually had to explore for them in various systems. this would be much more in line with the theme of exploration as opposed to showing up at the know system and waiting for a timer.
the proposed ice mechanics do not make for very interesting content and will only serve to frustrate existing players instead of giving them something to look forward to. As many have stated before, weGÇÖre going to end up with a swarm of ice miners descending on existing ice systems waiting for their timers to reset. the overall change to ice mining will result in increased prices for ice products and place greater value on this activity, however, the mechanism for obtaining this valuable resource will be one of the most dull and unfun activities in game: waiting on timers. instead we should try to make the ice miners do something besides just mine ice. make them look for it or pay someone else to find it for them, as opposed to just waiting around in system for ice to spawn. |

EvilweaselSA
GoonWaffe Goonswarm Federation
640
|
Posted - 2013.05.02 15:17:00 -
[90] - Quote
Jita Bloodtear wrote: I'm feel compelled to put a stop to the incorrect values being thrown around in here. In the months prior to fanfest Dark Glitter was earning 36mil/hr and the 10% racial ices earned 12.2mil/hr. That placed Dark Glitter at 3x better than the 10% racial ice. At current unstable market prices the speculators have generously pushed isotopes up from the 350 range to an astounding 760 range. A 20% reduction in highsec ice will not warrant a long-term 220% increase in isotope prices.
This is wrong, and here's why. What matters for these things is the marginal cost: how much that last bit of ice costs to meet the last bit of demand. It does not matter that most ice must be supplied from highsec: what matters is that ice must be high enough to encourage nullsec and lowsec to mine that remaining 20%. That, or prices must skyrocket high enough that usage drops by 20%. That's also a pretty high range.
We should see the highsec ice belts rapidly picked clean by people making nullsec mining profits in highsec (balanced, of course, by that they can't do it consistently). In nullsec, the price of ice will rise until the overall mining of the ice belts is worth doing compared to other mining activities, and generates enough to fulfill 20% of the game's ice mining needs (or, slightly over tripling the ice mining currently going on).
You have to look at that end marginal cost, not the 80% cheap supply. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
640
|
Posted - 2013.05.02 15:18:00 -
[91] - Quote
Iosue wrote:however, the mechanism for obtaining this valuable resource will be one of the most dull and unfun activities in game: waiting on timers. they're miners
they clearly like dull and unfun activities |

Xavier Thorm
Dreddit Test Alliance Please Ignore
50
|
Posted - 2013.05.02 15:23:00 -
[92] - Quote
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. |

Iosue
Black Sky Hipsters
178
|
Posted - 2013.05.02 15:30:00 -
[93] - Quote
Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.
perhaps some type of cosmic anomaly, like a stellar nursery or a proto-solar system. to keep things somewhat realistic, it should probably lack planets as well. |

EvilweaselSA
GoonWaffe Goonswarm Federation
640
|
Posted - 2013.05.02 15:44:00 -
[94] - Quote
Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. that there are no planets
boom, explained |
|

CCP Fozzie
C C P C C P Alliance
5679

|
Posted - 2013.05.02 16:25:00 -
[95] - Quote
Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.
The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

DarthNefarius
Minmatar Heavy Industries
983
|
Posted - 2013.05.02 16:38:00 -
[96] - Quote
CCP Fozzie wrote:New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.
SoonGäó? lol ozie troll best troll.... WAKA WAKA WAKA An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Elena Thiesant
Sun Micro Systems
306
|
Posted - 2013.05.02 17:02:00 -
[97] - Quote
Iosue wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. perhaps some type of cosmic anomaly, like a stellar nursery or a proto-solar system. to keep things somewhat realistic, it should probably lack planets as well.
Instead of planets and moons, accretion disk around the star with clumps of matter that will eventually be planets and moons but at the moment are just knots of dust and gas that are far too unstable to put any form of station into orbit of.
Or the dead reminiscent of a solar system, one where the star's life ended recently (on the cosmic scale), with a level of violence that left its planets no more than broken chunks with unstable orbits. |

Kangaax
I ain't got me ground legs yet
3
|
Posted - 2013.05.02 17:17:00 -
[98] - Quote
CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets. In this case, can we get capital sleeper encounters (sleeper rorquals?) in those systems, much like the incursion headquarters? Pretty please? :3 |

Gilbaron
Free-Space-Ranger Nulli Secunda
865
|
Posted - 2013.05.02 17:37:00 -
[99] - Quote
CCP Fozzie wrote:Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.
We're adjusting the supply to have a fairly mild (but noticeable) affect on prices.
Completely unnecessary analogy:
Currently since supply is practically infinite the ice market has no restrictions at all except people's desires to participate in the market.
After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.
so, just in case we meet at another date and another place, whats your safeword ?, just that i know, you know, just in case ... We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
619
|
Posted - 2013.05.02 17:38:00 -
[100] - Quote
CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.
And we can build these giant mining machines with sleeper materials ... when exactly ??? :D HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
|

Klingon Admiral
Black Hole Cluster
11
|
Posted - 2013.05.02 17:50:00 -
[101] - Quote
Let's take a quick look at Caldari Ice after Odyssey hits.
Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:
Racial Isotopes: 120,000,000 Heavy Water: 20,000,000 Liquid Ozone: 10,000,000
To produce 40 Caldari fuel blocks (4 small pos hours), one does need:
Racial Isotopes: 400 Heavy Water: 150 Liquid Ozone: 150
As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)
On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).
On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.
On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation. 93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.
I see a LO bottleneck on the horizon. |

mynnna
GoonWaffe Goonswarm Federation
981
|
Posted - 2013.05.02 18:14:00 -
[102] - Quote
Low and Nullsec is home to LO heavy ice variants, Gelidus, Glare Crust and Dark Glitter. Member of the Goonswarm Economic Warfare Cabal |

Iosue
Black Sky Hipsters
179
|
Posted - 2013.05.02 18:35:00 -
[103] - Quote
Klingon Admiral wrote:Let's take a quick look at Caldari Ice after Odyssey hits.
Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:
Racial Isotopes: 120,000,000 Heavy Water: 20,000,000 Liquid Ozone: 10,000,000
To produce 40 Caldari fuel blocks (4 small pos hours), one does need:
Racial Isotopes: 400 Heavy Water: 150 Liquid Ozone: 150
As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)
On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).
On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.
On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation. 93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.
I see a LO bottleneck on the horizon.
hmm, i only counted 25 systems yesterday with 30 ice fields in caldari hi-sec. this includes: the forge, the citadel, black rise and lonetrek. did i miss a region? |

DarthNefarius
Minmatar Heavy Industries
984
|
Posted - 2013.05.02 18:37:00 -
[104] - Quote
Klingon Admiral wrote:Let's take a quick look at Caldari Ice after Odyssey hits.
Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:
Racial Isotopes: 120,000,000 Heavy Water: 20,000,000 Liquid Ozone: 10,000,000
To produce 40 Caldari fuel blocks (4 small pos hours), one does need:
Racial Isotopes: 400 Heavy Water: 150 Liquid Ozone: 150
As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)
On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).
On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.
On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation. 93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.
I see a LO bottleneck on the horizon. +10 for real numbers thnx for the analysis I'll be looking at this further An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
984
|
Posted - 2013.05.02 18:52:00 -
[105] - Quote
IrJosy wrote:Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though.
This thread is more concerning ice mining but I think the moons issue should cause a bit of a hit on CFC in Delve... since new moons are being added get ready to expand your moon scanning efforts to find AFK replacements for TECH to keep your SRPs rolling as they are right now ( granted you must have an incredible warchet saved from 3+ years of TECH mana). So there's a bit of tears to go around.
I suspect since much of null is dependent on POS's you guys will also be scrambling to set up ICE mining fleets in the mid term too. Have fun with the AFK cloakies  Out of curiousity does DELVE have a good proportion of valuable ice fields like it did TECH moons? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Smoking Blunts
ZC Industries Dark Stripes
403
|
Posted - 2013.05.02 18:55:00 -
[106] - Quote
DarthNefarius wrote:IrJosy wrote:Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though. This thread is more concerning ice mining but I think the moons issue should cause a bit of a hit on CFC in Delve... since new moons are being added get ready to expand your moon scanning efforts to find AFK replacements for TECH to keep your SRPs rolling as they are right now ( granted you must have an incredible warchet saved from 3+ years of TECH mana). So there's a bit of tears to go around. I suspect since much of null is dependent on POS's you guys will also be scrambling to set up ICE mining fleets in the mid term too. Have fun with the AFK cloakies  Out of curiousity does DELVE have a good proportion of valuable ice fields like it did TECH moons?
you know that goons don't live in delve right?
http://dl.eve-files.com/media/corp/Verite/influence.png OMG when can i get a pic here
|

Xavier Thorm
Dreddit Test Alliance Please Ignore
51
|
Posted - 2013.05.02 19:27:00 -
[107] - Quote
CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.
Just making sure you guys were on your toes with this. That's exactly what I'm looking for. |

Ten NinetySix
Vol Enterprises
0
|
Posted - 2013.05.02 19:51:00 -
[108] - Quote
Klingon Admiral wrote:Let's take a quick look at Caldari Ice after Odyssey hits.
Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:
Racial Isotopes: 120,000,000 Heavy Water: 20,000,000 Liquid Ozone: 10,000,000
To produce 40 Caldari fuel blocks (4 small pos hours), one does need:
Racial Isotopes: 400 Heavy Water: 150 Liquid Ozone: 150
As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)
On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).
On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.
On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation. 93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.
I see a LO bottleneck on the horizon.
Check your math, should be 50,000/22,222/11,111 days. |

Klingon Admiral
Black Hole Cluster
13
|
Posted - 2013.05.02 19:57:00 -
[109] - Quote
mynnna wrote:Low and Nullsec is home to LO heavy ice variants, Gelidus, Glare Crust and Dark Glitter.
Well, true, but if there will really be an import of LO from 0.0 depends on a few factors.
The first is of course the actual demand of the different types of fuel blocks. If POS-type A is more frequently deployed than POS-type B may lead to a LO-overproduction in a different part of highsec, which may be enough to satisfy the LO-demand in another part.
Then there is of course the question if 0.0-residents will suddenly start to mine ice. I suspect that all that many miners will go from high to 0.0, because the most miners I had the "joy" to meet would rather quit the game.
And even if 0.0 starts to mine ice, there is the question of how much of the ice products will actually be exported to high sec. I certainly expect LO to rise in price.
Iosue wrote:hmm, i only counted 25 systems yesterday with 30 ice fields in caldari hi-sec. this includes: the forge, the citadel, black rise and lonetrek. did i miss a region?
I used Grismar to determine the number of Caldari highsec belts and hoped that ice wasn't changed in the last 6-ish years.
However, even if the actual number of ice systems (and therefore belts) is lower, high/med/low estimate would only go down 25%, which are still 375,000/166,666/83,333 small POS days per day. And if I remember correctly there are about 500,000 moons in New Eden, on high estimate caldari ice miners could still support a POS on 4 out of 5 moons, if they only import enough HW and LO. But this shows that CCP does not expect them to import enough LO and HW. ;)
@ Ten NinetySix
Yeah ... stupid POSes with their stupid granularity. =X
I am terrible and feel terrible. |

EvilweaselSA
GoonWaffe Goonswarm Federation
648
|
Posted - 2013.05.02 20:29:00 -
[110] - Quote
Klingon Admiral wrote: Well, true, but if there will really be an import of LO from 0.0 depends on a few factors.
the overwhelming majority of LO right now comes from low/null, and I do mean overwhelming majority |
|

mynnna
GoonWaffe Goonswarm Federation
990
|
Posted - 2013.05.02 20:37:00 -
[111] - Quote
Klingon Admiral wrote: And even if 0.0 starts to mine ice, there is the question of how much of the ice products will actually be exported to high sec. I certainly expect LO to rise in price.
Oh so do I. I'm not disagreeing with you on that point, just saying that there shouldn't be an actual shortage.
EvilweaselSA wrote:Klingon Admiral wrote: Well, true, but if there will really be an import of LO from 0.0 depends on a few factors.
the overwhelming majority of LO right now comes from low/null, and I do mean overwhelming majority This is also very true. Member of the Goonswarm Economic Warfare Cabal |

Scatim Helicon
GoonWaffe Goonswarm Federation
1874
|
Posted - 2013.05.02 20:44:00 -
[112] - Quote
CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.
I am very much down with Unicron Sleepers. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Callduron
196
|
Posted - 2013.05.02 21:51:00 -
[113] - Quote
Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.
Mice. |

Vincent Athena
V.I.C.E.
1803
|
Posted - 2013.05.03 00:00:00 -
[114] - Quote
CCP Fozzie wrote:New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice. There are several ways to make new W-systems which do not support settlement.
1) No moons being obvious 2) A sleeper installation at the POS anchoring spot of each and every moon 3) A spacial effect that blocks all anchoring 4) And my favorite: Catastrophes. Flare stars flare. Pulsars give off big pulses. Black holes consume a gas cloud and give off a radiation pulse. Red giant stars have huge gas eruptions. These catastrophes clear out all player items from the system. POSes, ships, cans, pods, even logged off ships. Each catastrophe shows up on the solar system map as a wave of doom creeping across the map at the true speed of light (one AU every 8 minutes). You better use your exit WH before the wave reaches either it, or you! Of course the sleepers, asleep in their strongly built stations, are totally safe. http://vincentoneve.wordpress.com/ |

Hum Noto
Wreckage Reclamation Enforcement Consortium Sindication
0
|
Posted - 2013.05.03 01:14:00 -
[115] - Quote
CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.
To build their endless fleets, or maybe to build themselves a Ringworld or 20. |

Callduron
197
|
Posted - 2013.05.03 05:45:00 -
[116] - Quote
Jita Bloodtear wrote: The new ice changes have the effect of turning a relaxing night of mining into frustrating repeated 4hr downtimes - which means players will log out and go play other games.
Why wouldn't anyone mining simply switch to another barge and mine ore until the next ice belt spawns?
I appreciate that a barge has to be specially set up for ice, rigged and so on, but you can own two mining ships.
The main difference is that you have to do stuff rather than warp to belt, target ice, turn lasers on, come back in 15 minutes to jetcan. I realise this is less relaxed but I think this is intended. The game isn't better when one mega player runs 70 accounts all mining ice in the same belt, it's just not interesting gameplay. And the whales that do that keep prices terrible for casual miners.
Just out of interest how many alts do you multibox when you mine ice in high sec? |

Callduron
197
|
Posted - 2013.05.03 06:00:00 -
[117] - Quote
Vincent Athena wrote:High sec has to continue to work because that is where new players start. To bring them into part of the game that's basically broken would cause fewer of them to stay with the game.
These changes don't remotely break the game for new players who mine.
For a start you can't even mine ice until you've invested as far as Mining Barge.
And for a newbie instead of "what do I do here? Oh i turn the lasers on, then go afk." which is a horrible way to learn Eve and causes them to feel entitled to the wrong things (being left in peace to semi-passively accumulate isk), instead of that the game will be teaching them to be opportunistic and paying attention to what's in space. It's a better game if you undock, look around for an ice belt, rush over grab some quick before it's all gone, stash that sweet sweet super-valuable ice, then go do some veld mining whlie checking every now and then for a new spawn.
It rewards decision making and paying attention not just maxxing out your percents and alt tabbing.
|

Callduron
197
|
Posted - 2013.05.03 06:24:00 -
[118] - Quote
Jita Bloodtear wrote:A 20% reduction in highsec ice will not warrant a long-term 220% increase in isotope prices.
This assumption seems baseless.
First let's look at what ice gets used for. Jump Bridges, cap ship jumps, towers. The first two are highly inelastic - if jumps become more expensive people will just continue to jump and take the hit. Indeed, this may even increase with more ice being jump freightered out of null sec and back. Towers will actually go up because of the 227 new R64 moons. Some marginal reactions and harvesters may stop but not necessarily enough to compensate for the mostly large towers on the new money moons.
With demand almost completely inelastic price will go up until enough players decide they'd be crazy not to participate. Everyone has a price. I make about 80m per hour ratting but would switch to mining if it paid more. So that's my price. Even frikkin Shadoo would ice mine if it was a trillion isk per hour. (Probably).
So what this is testing is the price at which null sec players will switch to mining ice. And that sits on a see saw with T2 use. If ice becomes very expensive T2 prices go up and more people will decide to use meta or T1 instead. Now that's not actually a bad thing. T2 modules are pretty much the default for pvp which is a sign they're too cheap.
So we can't possibly know precisely where ice will be because it functions within a complex system.
Oh and another thing. Most miners in null have access to multiple racial ice types. In Test I can mine in Fountain (Gallente ice) or Delve (Amarr ice) or elsewhere in the vast HBC empire. Vast majority of people in sov null are in coaltions that spread across multiple regions. |

xPredat0rz
Grey Templars Fidelas Constans
24
|
Posted - 2013.05.03 07:08:00 -
[119] - Quote
Callduron wrote:Jita Bloodtear wrote:A 20% reduction in highsec ice will not warrant a long-term 220% increase in isotope prices. This assumption seems baseless. First let's look at what ice gets used for. Jump Bridges, cap ship jumps, towers. The first two are highly inelastic - if jumps become more expensive people will just continue to jump and take the hit. Indeed, this may even increase with more ice being jump freightered out of null sec and back. Tower numbers will actually go up because of the 227 new R64 moons. Some marginal reactions and harvesters may stop but not necessarily enough to compensate for the mostly large towers on the new money moons. With demand almost completely inelastic price will go up until enough players decide they'd be crazy not to participate. Everyone has a price. I make about 80m per hour ratting but would switch to mining if it paid more. So that's my price. Even frikkin Shadoo would ice mine if it was a trillion isk per hour. (Probably). So what this is testing is the price at which null sec players will switch to mining ice. And that sits on a see saw with T2 use. If ice becomes very expensive T2 prices go up and more people will decide to use meta or T1 instead. Now that's not actually a bad thing. T2 modules are pretty much the default for pvp which is a sign they're too cheap. So we can't possibly know precisely where ice will be because it functions within a complex system. Oh and another thing. Most miners in null have access to multiple racial ice types. In Test I can mine in Fountain (Gallente ice) or Delve (Amarr ice) or elsewhere in the vast HBC empire. Vast majority of people in sov null are in coaltions that spread across multiple regions.
While I agree to a point. Most people are not going to switch to becoming miners. I expect most will work on stockpiling till the patch hits and sitting on it until the market starts to drop.
The major problem with nullsec alliance mining in their own space is simply we cant provide all racial isos. So its mine surpluses of dark glitter compress and export. Thus filling said high sec hole/ bottleneck.
Fuel blocks are far too large and cost ineffienct to buy from jita and ship out. Its actually easier to buy bulks of Isos and ship them out to null for cap fuel and building of your fuel blocks locally with PI and buying LO and HW. Most alliances do this for a portion of their Towers fuel. It costs less and puts isk in your buddies pockets and not the enemy or some random jita pos.
Will this make more people mine ice in null? Doubtful. Its still boring and useless.
Also look at how much ice products are currently on the market. And how many more will be mined over the next month by people worried about their supplies. The 80% HIgh sec provides in theory could continue to keep the market stable for the next 3 monthes.
without taking the time to add everything up i would say there are about 100m of each racial isotopse on the market right now in high sec. I would estimate at least another 100m or so sitting idle in hangers. that 200m is enough for 5m pos fuel blocks(my math may be off it is 4 am)
So the current supply will still play a factor for a while before new stock starts rolling.
|

Travasty Space
Pilots of Epic Tribal Band
10
|
Posted - 2013.05.03 07:17:00 -
[120] - Quote
Hum Noto wrote:CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets. To build their endless fleets, or maybe to build themselves a Ringworld or 20.
Why 20 of those when you could have one of these? Dyson Sphere |
|

ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
7
|
Posted - 2013.05.03 16:52:00 -
[121] - Quote
Mara Pahrdi wrote:Guess I'm lucky I shopped a 2 years supply of fuel blocks at this years low for my large tower. I'll mine some ice leisurely now and then to prolong this period and watch the show. 2 years for CCP to sort out the mess  . they should let the ice MELTS lol may be the fridge suddenly malfunctioned?  RIP Iron Lady |

Gilbaron
Free-Space-Ranger Nulli Secunda
866
|
Posted - 2013.05.03 17:31:00 -
[122] - Quote
[quote}at least another 100m or so sitting idle in hangers.[/quote]
you are not even close, the stockpiles are gigantic We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Vincent Athena
V.I.C.E.
1806
|
Posted - 2013.05.03 18:59:00 -
[123] - Quote
Callduron wrote:Jita Bloodtear wrote: The new ice changes have the effect of turning a relaxing night of mining into frustrating repeated 4hr downtimes - which means players will log out and go play other games.
Why wouldn't anyone mining simply switch to another barge and mine ore until the next ice belt spawns? Because I keep my mining barge in another solar system where I do my industry and sales. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1806
|
Posted - 2013.05.03 19:02:00 -
[124] - Quote
Travasty Space wrote:Hum Noto wrote:CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets. To build their endless fleets, or maybe to build themselves a Ringworld or 20. Why 20 of those when you could have one of these? Dyson Sphere In one Star Trek episode they found a Dyson sphere that had been abandoned because it was built around a star that went unstable. On seeing that my first thought was "The selected a star that went unstable? I sure would not want to see that law suit". http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1806
|
Posted - 2013.05.03 19:10:00 -
[125] - Quote
Klingon Admiral wrote:Let's take a quick look at Caldari Ice after Odyssey hits.
Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:
Racial Isotopes: 120,000,000 Heavy Water: 20,000,000 Liquid Ozone: 10,000,000
To produce 40 Caldari fuel blocks (4 small pos hours), one does need:
Racial Isotopes: 400 Heavy Water: 150 Liquid Ozone: 150
As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)
On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).
On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.
On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation. 93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.
I see a LO bottleneck on the horizon. A small POS uses 10 blocks an hour. All the "days of small POS operation" values need to be dropped by a factor of 10. And if we want to so it for large POSes, another factor of 4. So only sufficient Ozone for 2777 POSes. http://vincentoneve.wordpress.com/ |

Masumi SinTe
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.05 06:46:00 -
[126] - Quote
I'm sorry but i'll ask something that's REALLY bugging me out about this whole thing, and not only ice.
While i'm not trying to start a flamewar, i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them, just for having all the supply they need, be it ice or ore, and pay em' a nice amount of iskies? They don't even need protection sometimes in the Blue donut sea, and it's hell easy to do. Instead of having to deal with logistics and freighters, just grab 20-30 "High-sec" carebears, and bring them to null. Don't make them go to war, don't make them be in comms all the time, just let them mine and sell the minerals to YOU (And ONLY you, no shipping to Jita at ALL) and there you go, your own personal supply.
Oh! And make them mine ice too if needed (It can be the corp tax) for your fuel needs. I've seen a LOT of corps searching for miners but they ask them to pvp too......Hell, i would even move this alt to 0.0 to mine for ANYONE if i didn't have to deal with the CTA's and the drama, i've even set up an industry at totally fair prices, a FULL null-sec industry.
But no, the word "PvP" always appears, the sp requirements always appears (When you can mine with as low as 1.2m sp). Why bother with all the logistics when now you have a real chance of doing it all in your home.
With this change, i expected a flood of "Miners" recruitment from 0.0 alliances, but i saw none, or too little (Just being curious). So what's the problem ? Do you think that a pilot who mines for your corp/alliance only is not worth it? That is just a carebear ?
I'm sorry to make this analogy, but for example, jets must be made for RL war, do you think that the enginner or the people that assemble them are not worth the same as the soldier who pilot them, that they are not important?....
Sometimes i really don't understand 0.0 people in this game.
Note: This ended being a rant...i'm sorry, but it's something that troubles me deeply...why indy pilots are denied a place in 0.0 warfare and relegated to the "Alt" role......
Note II: No....i'm not an indy pilot xD |

Danni stark
99
|
Posted - 2013.05.05 06:53:00 -
[127] - Quote
Masumi SinTe wrote:i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them
because it's less man hours to just import everything form high sec, and those man hours can then be spent on more lucrative (and taxable) activities. Ice Mining Skill Plan. |

Zetaomega333
HIFI INDUSTRIAL Claimed.
41
|
Posted - 2013.05.05 08:49:00 -
[128] - Quote
Danni stark wrote:Masumi SinTe wrote:i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them because it's less man hours to just import everything form high sec, and those man hours can then be spent on more lucrative (and taxable) activities.
Alot of big successfull ones do. There are some that are PVPONLYNOBEARING but alot of corps have a industrial subcorp to help them go with mineralbuyback below jita and more.
My question is will we ever see a random racial isotope ice field added into the indsutrial index system along side the small-giant gravsites, say at indy level 4 a random racial icefield spawns in system? |

Danni stark
101
|
Posted - 2013.05.05 09:18:00 -
[129] - Quote
Zetaomega333 wrote:My question is will we ever see a random racial isotope ice field added into the indsutrial index system along side the small-giant gravsites, say at indy level 4 a random racial icefield spawns in system?
it's a nice idea, but i hope not. i think it's important to keep trade flowing between high/null and even between regions. Ice Mining Skill Plan. |

Centurion Dorn
Simplified Operations
0
|
Posted - 2013.05.06 18:37:00 -
[130] - Quote
Masumi SinTe wrote:I'm sorry but i'll ask something that's REALLY bugging me out about this whole thing, and not only ice.
While i'm not trying to start a flamewar, i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them, just for having all the supply they need, be it ice or ore, and pay em' a nice amount of iskies? They don't even need protection sometimes in the Blue donut sea, and it's hell easy to do. Instead of having to deal with logistics and freighters, just grab 20-30 "High-sec" carebears, and bring them to null. Don't make them go to war, don't make them be in comms all the time, just let them mine and sell the minerals to YOU (And ONLY you, no shipping to Jita at ALL) and there you go, your own personal supply.
Oh! And make them mine ice too if needed (It can be the corp tax) for your fuel needs. I've seen a LOT of corps searching for miners but they ask them to pvp too......Hell, i would even move this alt to 0.0 to mine for ANYONE if i didn't have to deal with the CTA's and the drama, i've even set up an industry at totally fair prices, a FULL null-sec industry.
But no, the word "PvP" always appears, the sp requirements always appears (When you can mine with as low as 1.2m sp). Why bother with all the logistics when now you have a real chance of doing it all in your home.
With this change, i expected a flood of "Miners" recruitment from 0.0 alliances, but i saw none, or too little (Just being curious). So what's the problem ? Do you think that a pilot who mines for your corp/alliance only is not worth it? That is just a carebear ?
I'm sorry to make this analogy, but for example, jets must be made for RL war, do you think that the enginner or the people that assemble them are not worth the same as the soldier who pilot them, that they are not important?....
Sometimes i really don't understand 0.0 people in this game.
Note: This ended being a rant...i'm sorry, but it's something that troubles me deeply...why indy pilots are denied a place in 0.0 warfare and relegated to the "Alt" role......
Note II: No....i'm not an indy pilot xD
I've made this argument before, and it fell on deaf ears. So good luck. |
|

Sir Marksalot
GoonWaffe Goonswarm Federation
405
|
Posted - 2013.05.06 20:12:00 -
[131] - Quote
Centurion Dorn wrote:Masumi SinTe wrote:I'm sorry but i'll ask something that's REALLY bugging me out about this whole thing, and not only ice.
While i'm not trying to start a flamewar, i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them, just for having all the supply they need, be it ice or ore, and pay em' a nice amount of iskies? They don't even need protection sometimes in the Blue donut sea, and it's hell easy to do. Instead of having to deal with logistics and freighters, just grab 20-30 "High-sec" carebears, and bring them to null. Don't make them go to war, don't make them be in comms all the time, just let them mine and sell the minerals to YOU (And ONLY you, no shipping to Jita at ALL) and there you go, your own personal supply.
Oh! And make them mine ice too if needed (It can be the corp tax) for your fuel needs. I've seen a LOT of corps searching for miners but they ask them to pvp too......Hell, i would even move this alt to 0.0 to mine for ANYONE if i didn't have to deal with the CTA's and the drama, i've even set up an industry at totally fair prices, a FULL null-sec industry.
But no, the word "PvP" always appears, the sp requirements always appears (When you can mine with as low as 1.2m sp). Why bother with all the logistics when now you have a real chance of doing it all in your home.
With this change, i expected a flood of "Miners" recruitment from 0.0 alliances, but i saw none, or too little (Just being curious). So what's the problem ? Do you think that a pilot who mines for your corp/alliance only is not worth it? That is just a carebear ?
I'm sorry to make this analogy, but for example, jets must be made for RL war, do you think that the enginner or the people that assemble them are not worth the same as the soldier who pilot them, that they are not important?....
Sometimes i really don't understand 0.0 people in this game.
Note: This ended being a rant...i'm sorry, but it's something that troubles me deeply...why indy pilots are denied a place in 0.0 warfare and relegated to the "Alt" role......
Note II: No....i'm not an indy pilot xD I've made this argument before, and it fell on deaf ears. So good luck.
To answer both of you.
1.) The vast majority of people in 0.0 don't mine because it's horrible isk/hr compared to other things they could be doing. Why make 2-5x the work for yourself? 2.) Most corps do have a couple dudes who multibox mining setups like that. Then the minerals get shipped off to jita and sold.
"Sometimes i really don't understand 0.0 people in this game." It's more that you don't understand 0.0 logistics/game mechanics. It also sounds like you dealt with some fantastically ****** corps in the past. CTA? Seriously? |

Centurion Dorn
Simplified Operations
0
|
Posted - 2013.05.06 20:45:00 -
[132] - Quote
Sir Marksalot wrote: It also sounds like you dealt with some fantastically ****** corps in the past. CTA? Seriously? This is a sad day. A day in which I might have to take my own life.
I actually agree with a Goon on something.
/wrists |

Masumi SinTe
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.06 21:46:00 -
[133] - Quote
Sir Marksalot wrote:Centurion Dorn wrote:Masumi SinTe wrote:I'm sorry but i'll ask something that's REALLY bugging me out about this whole thing, and not only ice.
While i'm not trying to start a flamewar, i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them, just for having all the supply they need, be it ice or ore, and pay em' a nice amount of iskies? They don't even need protection sometimes in the Blue donut sea, and it's hell easy to do. Instead of having to deal with logistics and freighters, just grab 20-30 "High-sec" carebears, and bring them to null. Don't make them go to war, don't make them be in comms all the time, just let them mine and sell the minerals to YOU (And ONLY you, no shipping to Jita at ALL) and there you go, your own personal supply.
Oh! And make them mine ice too if needed (It can be the corp tax) for your fuel needs. I've seen a LOT of corps searching for miners but they ask them to pvp too......Hell, i would even move this alt to 0.0 to mine for ANYONE if i didn't have to deal with the CTA's and the drama, i've even set up an industry at totally fair prices, a FULL null-sec industry.
But no, the word "PvP" always appears, the sp requirements always appears (When you can mine with as low as 1.2m sp). Why bother with all the logistics when now you have a real chance of doing it all in your home.
With this change, i expected a flood of "Miners" recruitment from 0.0 alliances, but i saw none, or too little (Just being curious). So what's the problem ? Do you think that a pilot who mines for your corp/alliance only is not worth it? That is just a carebear ?
I'm sorry to make this analogy, but for example, jets must be made for RL war, do you think that the enginner or the people that assemble them are not worth the same as the soldier who pilot them, that they are not important?....
Sometimes i really don't understand 0.0 people in this game.
Note: This ended being a rant...i'm sorry, but it's something that troubles me deeply...why indy pilots are denied a place in 0.0 warfare and relegated to the "Alt" role......
Note II: No....i'm not an indy pilot xD I've made this argument before, and it fell on deaf ears. So good luck. To answer both of you. 1.) The vast majority of people in 0.0 don't mine because it's horrible isk/hr compared to other things they could be doing. Why make 2-5x the work for yourself? 2.) Most corps do have a couple dudes who multibox mining setups like that. Then the minerals get shipped off to jita and sold. "Sometimes i really don't understand 0.0 people in this game." It's more that you don't understand 0.0 logistics/game mechanics. It also sounds like you dealt with some fantastically ****** corps in the past. CTA? Seriously? e: Not to mention that there just isn't currently enough low-ends to do any meaningful production in 0.0 without importing tons. This is getting helped along quite a bit with the next big patch.
1) Because you stop the logistics/intel nigthmare. These pilots making 7-10m isk/h in high sec could be doing 30/40m isk/h in 0.0 with close to 0 risk asuming that they are inside the blue donut field (Cloacky ***** are always a problem....but you could deal with that...)
2) And that's the problem
I understand the 0.0 logistics....they are 10 times easier than deep Wh's actually, and not a biggie, but a waste when you could potentially make a nice production now in 0.0 (WITH NEXT PATCH, that's what i'm talking about)
About CTA, i can't really argue with you since i don't know how big blobs manage that, so, maybe you are right. I was in a ****** corp probably, but i've been there, done that for almost a year....so yeah...at least SOME little 0.0 experience i do have.
What i can't understand about "0.0 people" like i said, it's how you don't want to totally cut off the high sec link, trully live in 0.0, make it your home, your life, your space, and forget about high sec. |

Jita Bloodtear
Bloodtear Labs
258
|
Posted - 2013.05.09 03:03:00 -
[134] - Quote
CCP Fozzie wrote:Jita Bloodtear wrote: We should instead be rebalancing the refined product yield for each type of ice. If the supply of highsec isotopes is too high then the rebalance should reflect this by lowering the refined supply slightly
The oversupply of ice is so significant that to bring supplies into some kind of balance through reduced refine yields we would need to make each block of ice yield less than 1/2 of a unit of isotopes. I understand what you're saying, but that's not how I would view the situation. Technically there's an infinite supply of ice in the game, technically. But I consider the supply to be what is actually mined. And that supply is bound by the market prices of isotopes. When there are too many ice miners the price of isotopes drops, and then people stop mining because the hourly rate is so low. I never saw this as a problem because the problem was self-correcting.
So I'm considering this desire to change the ice system as a desire to push ice miners into low/nullsec. Since the highsec situation wasn't broken, you just wanted more isotopes to come from low/nullsec. Well the solution is incredibly simple. Just decrease the isotope yield of highsec racial variants to 200 isotopes (down from 300), give lowsec an improved racial with 300 isotopes, and nullsec an even better improved with 400 isotopes). Then highsec ice mining becomes less popular by comparison to low/nullsec, and a greater share of isotopes will come from non-highsec.
Likewise, with these changes there is no further need to double the yield rate of the ice miners. There is no need to introduce this power creep into the game. Power creep should be avoided at all costs.
While this is being done, the non-racial ices should be rebalanced to an escalating ozone yield so "better ices" are actually worth more:
Glare Crust: 500 ozone -> 150 Dark Glitter: 1000 ozone -> 250 Gelidus: 500 ozone -> 500 Krystallos: 250 ozone -> 1000
I actually consider the HW and stront within these non-racials to be balanced enough according to the original design. It's only the ozone that needs to be inverted.
These changes will eliminate the need for the 4hr respawn timers and bring orderly balance to the ice in the galaxy. The new dynamic ice system is a fine change to showcase the new features, but the 4hr timer will only hurt and frustrate the players.
- In highsec: Players will get home from work in the US and EU primetimes, log on to mine and find no ice fields, or 100s of miners in a field that's about to deplete. The player will not be able to ice mine.
- In lowsec: No one will mine here. Lowsec ice mining is never worth the risk-reward because the risk is insane and the profit is only marginally better than highsec.
- In nullsec: An ice belt will spawn and the high value ices will be poached leaving 90% of the volume of the ice belt intact. Then a real mining team will come along half a day later, put in dozens of manhours, and finish off that ice belt. The 4hr respawn timer punishes the players who work to cycle the ice fields because they most likely won't be around in 4hrs to poach the high value ices out of the next one. 4hrs is an exceedingly long time for a player.
|

Petya Gladiator
Enlightened Industries Test Alliance Please Ignore
1
|
Posted - 2013.05.09 03:58:00 -
[135] - Quote
Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg
|

Danni stark
201
|
Posted - 2013.05.09 07:45:00 -
[136] - Quote
Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg
who will mine ice in null? any one with half a brain.
let's have a look, the isk/m3 value of an ice anom located in strong true sec in odyssey will be worth 358.39 isk/m3. a 10% variant XL grav site, will be worth 290 isk/m3.
but mathematical wziard, you don't mine ice and ore at the same rate! well little timmy, that's true. you mine approximately 8% more m3 of ore, than you do ice. that means when we adjust the isk/m3 value of ice to compensate for this, a strong truesec null ice anom is reduced to the lowly 331.97 isk/m3.
i mean, who'd want 50isk/m3 more anyway? Ice Mining Skill Plan. |

Carniflex
StarHunt Intrepid Crossing
80
|
Posted - 2013.05.09 12:48:00 -
[137] - Quote
Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg
The number of roids seems similar, however, the ice roids in null seem to be somewhat larger. In sec 0.5 empire ice belt which was closest to my login location the ice roid size was from 80 to 120 units. Not by a large margin larger, but still. Eyeballing it it seems to be that in null sec ice belts there is approx 3000 units of ice vs approx 2500 units in empire ice anomaly. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Danni stark
202
|
Posted - 2013.05.09 12:54:00 -
[138] - Quote
Carniflex wrote:Eyeballing it it seems to be that in null sec ice belts there is approx 3000 units of ice vs approx 2500 units in empire ice anomaly.
3000 units of improved racial ice in weak truesec areas of null. 3500 units of improved racial ice in strong truesec areas of null. as per the sticky. Ice Mining Skill Plan. |

EvilweaselSA
GoonWaffe Goonswarm Federation
725
|
Posted - 2013.05.09 13:20:00 -
[139] - Quote
Danni stark wrote:Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg who will mine ice in null? any one with half a brain. well, anyone with half a brain who doesn't live in a region blackops is hotdropping anything that moves in |

Danni stark
203
|
Posted - 2013.05.09 13:29:00 -
[140] - Quote
EvilweaselSA wrote:Danni stark wrote:Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg who will mine ice in null? any one with half a brain. well, anyone with half a brain who doesn't live in a region blackops is hotdropping anything that moves in
*shrug* retrievers are cheap. Ice Mining Skill Plan. |
|

pmchem
GoonWaffe Goonswarm Federation
469
|
Posted - 2013.05.09 16:19:00 -
[141] - Quote
Jita Bloodtear wrote:When there are too many ice miners the price of isotopes drops, and then people stop mining because the hourly rate is so low. I never saw this as a problem because the problem was self-correcting.
So I'm considering this desire to change the ice system as a desire to push ice miners into low/nullsec. Since the highsec situation wasn't broken,...
You're really just discrediting yourself here after a mostly good original post. Current highsec ice mining isn't a problem and isn't broken? heh. |

Sir Marksalot
GoonWaffe Goonswarm Federation
417
|
Posted - 2013.05.09 20:26:00 -
[142] - Quote
Danni stark wrote:EvilweaselSA wrote:Danni stark wrote:Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg who will mine ice in null? any one with half a brain. well, anyone with half a brain who doesn't live in a region blackops is hotdropping anything that moves in *shrug* retrievers are cheap. why would you ever want to mine in that |

Danni stark
206
|
Posted - 2013.05.09 20:35:00 -
[143] - Quote
Sir Marksalot wrote:Danni stark wrote:EvilweaselSA wrote:Danni stark wrote:Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg who will mine ice in null? any one with half a brain. well, anyone with half a brain who doesn't live in a region blackops is hotdropping anything that moves in *shrug* retrievers are cheap. why would you ever want to mine in that
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question? Ice Mining Skill Plan. |

Sir Marksalot
GoonWaffe Goonswarm Federation
417
|
Posted - 2013.05.09 20:40:00 -
[144] - Quote
Masumi SinTe wrote:
1) Because you stop the logistics/intel nigthmare. These pilots making 7-10m isk/h in high sec could be doing 30/40m isk/h in 0.0 with close to 0 risk asuming that they are inside the blue donut field (Cloacky ***** are always a problem....but you could deal with that...)
2) And that's the problem
I understand the 0.0 logistics....they are 10 times easier than deep Wh's actually, and not a biggie, but a waste when you could potentially make a nice production now in 0.0 (WITH NEXT PATCH, that's what i'm talking about)
About CTA, i can't really argue with you since i don't know how big blobs manage that, so, maybe you are right. I was in a ****** corp probably, but i've been there, done that for almost a year....so yeah...at least SOME little 0.0 experience i do have.
What i can't understand about "0.0 people" like i said, it's how you don't want to totally cut off the high sec link, trully live in 0.0, make it your home, your life, your space, and forget about high sec.
30-40m/hr is actually terrible for a solo pilot. You do realize that, right? The waste would be for everyone to suddenly decide they want to put in twice the man-hours into getting anything done. |

Sir Marksalot
GoonWaffe Goonswarm Federation
417
|
Posted - 2013.05.09 20:44:00 -
[145] - Quote
Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus. |

Danni stark
207
|
Posted - 2013.05.09 21:07:00 -
[146] - Quote
Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus.
i'm too lazy to even point out the parts of that which are just incorrect. Ice Mining Skill Plan. |

Masumi SinTe
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.09 22:20:00 -
[147] - Quote
Sir Marksalot wrote: 30-40m/hr is actually terrible for a solo pilot. You do realize that, right? The waste would be for everyone to suddenly decide they want to put in twice the man-hours into getting anything done.
e: I forgot to mention something about how awful POS are, and how ****** stations can be(patch is fixing this). So here you go.
I totally realize that, AND you have a good point about, but for someone with 1m-1,5m Sp 30/40m /h is great. I'm not saying that you make combat pilots mine, what my message is here is "Why don't you get around 20-30 high sec miners - who are getting about 10m/h - and take them to mine in null with an ore buyback program", if the offer is in real deep 0.0, it's almost safer than high sec...and you can repay a hulk loss in a couple of hours.
Yes, cloacky campers are a problem, but it's a problem for 0.0 as a whole, not only mining (And a mechanic that should change, SOMETHING should be able to pinpoint them )
And yes, null industry just sucks right now, it will get better the nxt patch, and that's what i'm talking about.
But....i'm just daydreaming, i dream about a big war front of soldiers fighting away from home system while they industrial backbone keeps the ships coming for them. Right now is....go fight, import ships from HS, rinse and repeat, and i don't think it will change ^^ |

Danni stark
208
|
Posted - 2013.05.09 22:24:00 -
[148] - Quote
25 day old character, 57m/hour in strong truesec ice anoms.
just throwing that out there. Ice Mining Skill Plan. |

Jita Bloodtear
Bloodtear Labs
266
|
Posted - 2013.05.10 06:49:00 -
[149] - Quote
This is an analysis of ideal highsec ice product supply vs galaxy need. Most of the statistics I include here are just because players might find them interesting. Please enjoy the statistics:
These ice fields post-expansion: Blue ice (Gallente): 17 systems with 23 ice belts Clear Icicle (Amarr): 24 systems with 28 ice belts White Glaze (Caldari): 25 systems with 30 ice belts Glacial Mass (Minmatar): 16 systems with 17 ice belts
A fuel block takes: 10 isotopes 3.75 ozone 3.75 heavy water
A highsec ice field provides: 750k isotopes 62.5k ozone 125k HW 2500 stront
Let's examine our ice need Based on Jita market history, towers are consumed in the ratio of 37% / 22% / 41% (S/M/L) This implies the average tower consumes (37*40 + 22*20 + 41*10)/100 = 23.3 fuel blocks/hr There were last reported 20,489 online towers That's 11.46mil fuel blocks/day Or 114.6mil isotopes/day
Let's look at isotopes: 98 ice belts cycled 5 times per day = 490 ice fields of supply These numbers place highsec isotope production at 367.5mil/day With the CCP estimated need at 459.375mil isotopes/day This implies the galaxy has a leftover 344.8mil isotopes every day Some of this will be lost in assets never to be found The rest will be consumed by capital ship jump fuel With an old estimate of 15k capital ship pilots at any given time This implies the average cap pilot uses 23k isotopes/day If this is true, then highsec technically could supply 80% of the isotopes to the game.
Let's look at the new highsec ozone supply for curiosity's sake: We have a demand of 11.46mil fuel blocks/day Which is 43mil ozone/day We estimate cyno usage at 2mil/day And JB usage at 4mil/day This puts the galaxy at a 49mil ozone/day need. Ideally highsec produces 30.6mil ozone/day That's an estimated 62% of the galaxy's ozone need
Now for Heavy Water: We have a demand of 11.46mil fuel blocks/day Which is 43mil HW/day We estimate an extra rorqual consumption of HW at 10mil/day Placing a galaxy demand around 53mil/day Ideally highsec produces 61.2mil HW/day Highsec would satisfy 115% of galaxy heavy water need
Please note that these highsec supply numbers are based on the theory that 100% of all highsec ice belts will be mined to completion 5 times a day. I still consider this to be unreasonably idealistic. It implies any highsec ice belt anywhere in existence will only have an average life span of 48 minutes (20hrs spent respawning, 4hrs being mined out 5 times). Due to low population timezones, isolated highsec islands, piracy, ice miner locust swarm response/travel times and the such, the actual highsec supply will probably be 40-60% the numbers presented here. |

Sir Marksalot
GoonWaffe Goonswarm Federation
417
|
Posted - 2013.05.10 07:21:00 -
[150] - Quote
Danni stark wrote:Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus. i'm too lazy to even point out the parts of that which are just incorrect.
Retrievers mine faster than covetors and hulks? I wasn't aware they changed that in the new patch~ |
|

P3po
Ore Hogz S2N Citizens
22
|
Posted - 2013.05.10 07:58:00 -
[151] - Quote
I would say good advice is to mine TONS of DG right now, while it is available, refine and hold the LO :D |

Danni stark
211
|
Posted - 2013.05.10 09:06:00 -
[152] - Quote
Sir Marksalot wrote:Danni stark wrote:Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus. i'm too lazy to even point out the parts of that which are just incorrect. Retrievers mine faster than covetors and hulks? I wasn't aware they changed that in the new patch~ e: Danni stark wrote:25 day old character, 53.7m/hour in strong truesec ice anoms.
just throwing that out there. If this was directed towards what Masumi and I were talking about then I'm just going to go out on a limb here and say I don't think many hulls are made out of ice. But that is more or less the reason I'm taking up mining.
depends on the fit, 3x mlu IIs is bigger than the covetor's hull bonus (but no i won't be pedantic and try and argue a retriever mines more based on that, neither of us are stupid enough to argue that point), but the difference is not sufficient so that it makes a **** of difference unless you have some one hauling for you, at which point it becomes very debatable which one truly mines faster.
you're correct again, they aren't made out of ice. however, i believe a lot of them were built pre... whatever expansion it was that rebalanced the barges. so i don't see the supply running out any time soon, especially if you love the ginger haired bastard child known as the procurer. besides, regular miners will still mine ore between anom spawns. even systems with 3 ice anomalies will have times when there are no ice anomalies active, and the miners will flock to the large grav sites once more. Ice Mining Skill Plan. |

Jita Bloodtear
Bloodtear Labs
268
|
Posted - 2013.05.10 10:07:00 -
[153] - Quote
Let's examine the changes to the supply of ozone in the galaxy.
This is a chart showcasing the changes to ice, and the new ice product yield from the ice anomalies.
The very last chart in that picture shows the relative ozone supply yield from mining in each of these systems before and after the changes. The "New" column is including the x2 mining rate, and the "Old" column is still the 1x mining rate. The mining yields compared in this chart assume that the new ice anomalies respawn instantly. And since they don't the actually supply of ozone will be substantially less than shown.
- Lowsec will yield less than 16.18% the ozone it used to
- Bad Nullsec will yield less than 44.88% the ozone it used to
- Good Nullsec will yield less than 59.27% the ozone it used to
Points of Order:
Ozone and the other ice products will rise in value accordingly and you'll still make >= isk/hr Probably. But the galaxy is still going to be massively shorted on the supply of ozone.
You mine twice as fast so you'll pull in ozone faster False. You used to be able to mine pure ozone by mining pure Dark Glitter. Dark Glitter now constitutes a very small percentage of the new ice fields. And those ice fields are being artificially restricted with 4hr respawn timers that will restrict the supply of ozone even further.
But you get ozone from the other nullsec ices True, but those ices are still far less than what Dark Glitter supplied to the galaxy in ozone before the expansion. Therefore the overall supply of ozone will still decrease substantially. The chart is including all those ozone sources in the calculations.
Why does CCP hate lowsec so much? I don't know. But ice mining in lowsec is about to get a whole lot worse.
Why should we care that ozone is going to be expensive? As an individual miner you don't need to. As a speculator it's a great time to invest in ozone. Increasing the value of ozone dramatically in relation to the other ice products is contrary to the intended design of sec status correlated ice spawns. As you can see here, ozone was meant to be a common product of low-end ices. While high-end ices were meant to favor an ultra rare and presumably expensive strontium. This is obviously not how things turned out. But it'd still be nice if the ices were restored to a tiered value system where Krystallos was actually the best ice. Inverted ozone output of each ice would have this effect. |

Ajunta Thor
Pwn 'N Play Nulli Secunda
0
|
Posted - 2013.05.27 15:19:00 -
[154] - Quote
CCP Fozzie wrote:Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.
We're adjusting the supply to have a fairly mild (but noticeable) affect on prices.
Completely unnecessary analogy:
Currently since supply is practically infinite the ice market has no restrictions at all except people's desires to participate in the market.
After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.
Ok i think i see what your getting at here. Like you said ice prices are not effected by supply which makes the market for them basically not a market. Its a play thing for those with crazy enough to mine. By adding in these changes you will essentially begin bleeding off all the bulk ice on the market until it reaches a level in which the market itself becomes a "competitive virtual market" AKA supply comes in line with demand. That is great. I will say however that the changes themselves may be drastic enough to drop supply below if not well below demand thus driving prices through the roof. This will only be found out in time.
In my opinion its almost inevitable that supply will drop below demand simply because the way ice mining is structured right now its nearly impossible to know what the demand for ice is. (CCP could find that out but the amount of work and number crunching required would be too much to ask.)
When supply does drop below demand and we discover that the current amount of available ice is not enough for the pilots of eve would more ice then be added in kind of like the upcoming mineral changes?
To me this change seems like the very first step in a process to fine tune ice mining and make it more relevant. As it is right now there is no competition at all for ice mining. You warp to the belt mine ice dont even got to change your bookmark because its always there. This will make ice mining better fiscally and competitively but its going to need some fine tuning along the way. And unlike other aspects of eve if and when it needs fine tuning it wont be something that can be ignored until there is time for it because a lot of things all over eve could go disastrously wrong very fast and possibly alienate many players should the supply fall off enough. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 07:01:00 -
[155] - Quote
pmchem wrote:And, of course, your statement that ice belts won't be around when people get home is too strong.
If a group of 30 miners can clear an anomaly in half an hour, that means for any time you are playing there is a 1/8 chance that there is still ice available to mine. If you want to harvest ice you will have to be prepared to wait for up to four hours for an anomaly to be available, and even when an anomaly is available you'll be rushing to harvest as much ice as possible before the belt expires.
So expect to see miners fitting for maximum yield, expect to see ganking increase, though I imagine gankers will be just as upset about having to wait four hours for targets to appear.
pmchem wrote:You also discussed in various places the effort that people will have to go through to mine out fields and get them to respawn, like this quote: "an obstacle to harvesting the ice of true value. This will vastly hurt the profitability of nullsec ice miners and discourage them from mining." Yet, we do not know where prices will settle. Given supply (constrained) and demand (growing), it may be likely that the nullsec miners will be happy mining ice of any variant, because over a period of X days their expected value for the aggregate activity may be high. Kinda like ratting and finding faction/officer spawns. Not everything can be a faction spawn.
I fully expect ice prices to rise to the point where it's worth the nullsec miner's time to harvest ice. In fact I'd suggest that ice products will rise in value to the point where more miners will appear in nullsec as combat pilots switch to ice harvesting, at which point the forums will flood with tears about how "mining is boring", leading to CCP adjusting the game play of mining, leading to further increases in mining product prices as the people who previously enjoyed mining simply give up.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 07:10:00 -
[156] - Quote
Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus.
Why would anyone fly a Covetor or Hulk when a Mackinaw has a far better tank and a huge ore bay meaning fewer trips back to station (with or without an Orca booster in the belt)?
Do you even harvest ice? Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 07:23:00 -
[157] - Quote
Jita Bloodtear wrote:Please note that these highsec supply numbers are based on the theory that 100% of all highsec ice belts will be mined to completion 5 times a day. I still consider this to be unreasonably idealistic. It implies any highsec ice belt anywhere in existence will only have an average life span of 48 minutes (20hrs spent respawning, 4hrs being mined out 5 times). Due to low population timezones, isolated highsec islands, piracy, ice miner locust swarm response/travel times and the such, the actual highsec supply will probably be 40-60% the numbers presented here.
Here's how it works from a hisec miner's perspective:
- Hisec island or not, you have an ice harvesting fleet in the system which the ice spawns in. That's what alts are for. The anomalies aren't going to be in different systems. There will be no "locust swarm travel time".
- If there is an anomaly present in the system, you undock and mine as much ice as you can before the belt despawns.
- If there isn't an anomaly present, you check another ice system where you already have an ice harvesting fleet.
- Once all the anomalies have been despawned you watch your X constellation mining intel channel for news of a new anomaly appearing, while focussing on your market, manufacturing and beer consuming activities.
Have a look at the fleets harvesting ice today. There are individuals with 20-30 strong ice harvesting fleets. I will be surprised if there are ice anomalies that routinely last longer than 45 minutes. Miners will disperse to find systems where ice anomalies are available for even a fraction of their usual daily play time. The folks who currently harvest while at work will use out of game comms to keep in touch with corp mates who are on during work hours, providing an equivalent to the "X constellation mining intel channel" I mentioned in that list.
There are no low population timezones where the population of ice miners is too low to field 30 high yield mining ships any time an ice anomaly appears. Regardless of timezone, the hisec anomalies will all be mined out well within 48 minutes. Expect to see the shortest lived hisec anomalies being popped in single-digit minutes.
The actual hisec supply will end up being about 99% of the theoretical maximum.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 07:42:00 -
[158] - Quote
Sir Marksalot wrote:e: Not to mention that there just isn't currently enough low-ends to do any meaningful production in 0.0 without importing tons. This is getting helped along quite a bit with the next big patch.
Erm... there are plenty of lowends in nullsec, it's just that nullsec miners only want to mine in grav sites, and they pick the two or three most lucrative sites to mine then ignore everything else (i.e.: the "hidden belts"). Mining in belts is a suicide wish. So it's not that there aren't enough low-ends to do meaningful production in nullsec.
The reason lowends are not mined in nullsec is because it's easier to import them as one freighter load of highly compressed minerals, rather than haul 40 freighter loads of lowends from mining systems to manufacturing systems (and that is assuming you can compress or refine the ore at the point of capture). You can verify this for yourself: head to any nullsec belt and run a survey scanner on the veldspar, scordite, pyroxeres and plagioclase. You'll see that there are mountains of the stuff out there which would keep any mining fleet busy for hours. The problem is that it's in belts that anyone can simply warp to without having to scan the system first, and then you have mountains of ore which you can't refine, so you can't do mineral compression. The best you can hope for is rorqual based ore compression which means having a rorqual in the system.
So what it comes down to is that the easy logistics of jump freighting a load of mineral compression modules down from Jita is far, far easier than acquiring those lowends locally. CCP could attempt to address this by making modules take up more volume than the minerals they were created from, which would mean things like the 425mm railgun take up 1500m3 of cargo space instead of 50m3.
While industry is broken, I don't see anyone in nullsec in a big rush to un-break mineral compression. Instead they whine about how hisec industry is too easy.
I have some ideas on how to fix industry in general, though they're not strictly related to ice harvesting. Day 0 advice for new players: Day 0 Advice for New Players |

Danni stark
406
|
Posted - 2013.05.28 07:52:00 -
[159] - Quote
Mara Rinn wrote:Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus. Why would anyone fly a Covetor or Hulk when a Mackinaw has a far better tank and a huge ore bay meaning fewer trips back to station (with or without an Orca booster in the belt)? Do you even harvest ice?
people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Ice Mining Skill Plan. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 07:56:00 -
[160] - Quote
Iosue wrote:i like the concept of depleting ice spawns, but hate the idea of locust swarms in empire. though i spend most of my time in NPC null, having access to hi-sec ice belts helps offset the cost of running my towers. i'd be much more partial to some type of random spawn of the ice belts in hi-sec, so we actually had to explore for them in various systems. this would be much more in line with the theme of exploration as opposed to showing up at the know system and waiting for a timer.
Regardless of whether the ice appears in anomalies or grav sites (which in Odyssey longer exist, all grav sites are "ore site" anomalies as of the Odyssey patch), it's the lack of supply that will lead to "locust swarm" mining. You (just like everyone else) will be competing for a scarce resource. So you can't have your depleting ice spawns and access to the ice on your own schedule.
losue wrote:the mechanism for obtaining this valuable resource will be one of the most dull and unfun activities in game: waiting on timers. instead we should try to make the ice miners do something besides just mine ice. make them look for it or pay someone else to find it for them, as opposed to just waiting around in system for ice to spawn.
I agree that having the ice respawning on a four-hours-to-the-second clockwork timer will make life frustrating for people who don't start their stopwatches the moment the previous belt despawns. Having the ore site anomalies be exploration/discovery/whatever sites instead, with an average respawn time of about 4 hours would be much more satisfying, especially if those sites spawned somewhere in the constellation, not always the same system. But you will still get locust swarms, and there will always someone else who gets there first.
Day 0 advice for new players: Day 0 Advice for New Players |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 07:59:00 -
[161] - Quote
Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant.
Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked.
Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs 
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 08:18:00 -
[162] - Quote
mynnna wrote:There's also the point pmchem made. As CCP does more and more to de-emphasize top down (eg moon) income as a source of alliance income in the future, bottom up income, including mining taxes, will be more and more important. Right now buffing the Rorqual would be a means to evading those taxes more easily, thanks to how taxation works. Now if we want to discuss changing how mining taxes are collected (say, automatically at point of collection; I'm sure we can come up with a reasonable lore based explanation), then I'd be happy to talk about and advocate for compression buffs.
Rather than collecting product or fees, what about a simple report of units extracted (you know, just like we already have in the fleet loot report which is so easily exported to GǪ oh nevermind)? This then gets handled by the treaty system to be converted into an ISK or percentage, which is then contracted back to the local baron as part of the periodic repeating tithe.
What's that you say? The treaty system was never finished or implemented? Oh snap!
mynnna wrote:As to the respawn timer, there should be about 650 nullsec anomalies by my count, compared to the ~100 that will exist in highsec. Those ~100 will supply 80% of the game's ice, which means nullsec would be capable of supplying about 500% of the game's ice, even if those belts are only 2500 block belts. That number goes higher, of course, if the block count climbs. So, I don't really see the need for them to respawn instantly.
It would be nice if the respawn timer was "about four hours" instead of "exactly 14400 seconds".
mynna wrote:Jita Bloodtear wrote:The nullsec ore belts actually do have massive timezone imbalance issues because fresh belts will only spawn during downtime. Which means that the euro players are able to consume all the valuable ores long before any other timezone even wakes up. During the question answer session at fanfest it was stated that the new nullsec ice anoms will maintain their current variety of ice types. The demo from the presentation showed an ice anom as "Pristine White Glaze field" rather than a more generic "Medium Ice Field" which implied a homogeneous assortment of ice inside. But many quotes since indicate that each ice anom will contain many mixed types of ice ( "The best ice anoms found in the lowest truesec in all areas of space will contain all three non-racial ice types.") The timezone imbalance in the ore sites is a good point here.
The obvious solution is to move belts to anomalies too.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 08:23:00 -
[163] - Quote
CCP Fozzie wrote:The oversupply of ice is so significant that to bring supplies into some kind of balance through reduced refine yields we would need to make each block of ice yield less than 1/2 of a unit of isotopes.
By "oversupply" do you mean "amount of ice available to be mined" or "amount of ice actually mined"? Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
|
Posted - 2013.05.28 08:28:00 -
[164] - Quote
Iosue wrote:great analysis. i only have a couple of questions regarding your assumptions. can you elaborate on two factors that might mitigate the need for rorqual compression altogether? 1) the use of station refining in null and 2) the use of POS refining in null. I'm really interested in 2. since my understanding is that POSs can refine ice at 100% with the proper chars and equipment. thanks.
POS refineries are capped at 75% regardless of skills and implants. They also take 3 hours to refine 200,000m3 (i.e.: 67k m3/hr, compared to 45k m3/hr from a single strip miner module), and can only handle one type of ore at a time.
Fixing POS refineries would go some way to helping build the "farms and fields" that certain nullsec folks were talking about during CSM6. Day 0 advice for new players: Day 0 Advice for New Players |

Carniflex
StarHunt Intrepid Crossing
89
|
Posted - 2013.05.28 09:01:00 -
[165] - Quote
Mara Rinn wrote:Iosue wrote:great analysis. i only have a couple of questions regarding your assumptions. can you elaborate on two factors that might mitigate the need for rorqual compression altogether? 1) the use of station refining in null and 2) the use of POS refining in null. I'm really interested in 2. since my understanding is that POSs can refine ice at 100% with the proper chars and equipment. thanks. POS refineries are capped at 75% regardless of skills and implants. They also take 3 hours to refine 200,000m3 (i.e.: 67k m3/hr, compared to 45k m3/hr from a single strip miner module), and can only handle one type of ore at a time. Oh, and with a POS refinery oniine, you pretty much have to take everything else at the POS offline. Fixing POS refineries would go some way to helping build the "farms and fields" that certain nullsec folks were talking about during CSM6.
Last I looked (which was a long trime ago) POS refinery refined ICE at 100 %, even the crappy 35% yield one so you dont need the 75% refinery for ice. As far as ORE goes yeah, its pretty much pointless to refine ORE in a POS refinery unless you are particularly desperate (in a wormhole without Roqual, perhaps).
So if your desire is to refine only and only ICE you are better off with these small refineries. For the same amount of resources as the large one you can get 5.71 of the small ones online giving you ~228 k m3 of space against 200k in the large one, plus your refine cykle time is 3600s vs the 10800s in the large. So they are a lot better for ICE refining if that is the only thing you want to do with them.
Ofc in reality you would want to have about 6 of them online for each large refinery you have at slightly higher CPU cost. You cant anchor only 0.71 of the refinery after all ;) With the rather short online times on these things you can keep em offline when not in use. Hell you can even unachor them and hide them away if you are ninja-refining without your landlord knowing about it.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Danni stark
407
|
Posted - 2013.05.28 09:07:00 -
[166] - Quote
Mara Rinn wrote:Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked. Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs 
i'm lazy as ****, so i mine with retrievers. also i can't be bothered to completely refit my hulk because for some ****** up reason ice modules use more CPU than ore ones so your already tight fitting tank has to be completely refit as well as your mining modules.
also i went and suicide ganked a miner the other day because i wondered just how hard it would be... turns out, it's easier than i thought. after the kill i thought "surely concord should be here by now?" it was rather eye opening so there's definitely no way i'd sit an already paper thin hulk, with a reduced capacity to tank due to being ice fit in a belt where people are likely to come looking for targets.
besides most hulks will have a fleet booster, is that 14 seconds with the skirmish warfare agility bonus? Ice Mining Skill Plan. |

Felicity Love
STARKRAFT Joint Venture Conglomerate
643
|
Posted - 2013.05.28 13:12:00 -
[167] - Quote
Christ, I love this game.
The misinformation and propaganda spins are always amusing; soooooooooo....
EVERYBODY buy ICE because it's obvious the "Can't Be Arsed" factor is about to soar after the Oddysey arrives. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Vincent Athena
V.I.C.E. Aegis Solaris
1904
|
Posted - 2013.05.28 18:30:00 -
[168] - Quote
CCP Fozzie wrote:You make an excellent point about the non-racial ices Jita, and it's something we're keeping in mind as we work on the composition of the 0.0 ice belts. One quick note I want to respond to however: Jita Bloodtear wrote: We should instead be rebalancing the refined product yield for each type of ice. If the supply of highsec isotopes is too high then the rebalance should reflect this by lowering the refined supply slightly
The oversupply of ice is so significant that to bring supplies into some kind of balance through reduced refine yields we would need to make each block of ice yield less than 1/2 of a unit of isotopes. I find it quite hard to believe that ice miners are mining 600 times more ice than the game needs. http://vincentoneve.wordpress.com/ |

Huttan Funaila
Terminal Radioactivity
185
|
Posted - 2013.05.28 23:14:00 -
[169] - Quote
Iosue wrote: hmm, i only counted 25 systems yesterday with 30 ice fields in caldari hi-sec. this includes: the forge, the citadel, black rise and lonetrek. did i miss a region? From the static data dump, I find 28 ice belts in Caldari high sec.
Quote:SELECT MR.regionName, md.itemName, md.[security] AS TrueSec, CASE WHEN md.[security] <=0.0 THEN 'NullSec' WHEN md.[security] <0.5 THEN 'LowSec' ELSE 'HighSec' END AS SystemLevel, CF.factionName FROM mapDenormalize AS md INNER JOIN invTypes AS it ON md.typeID=it.typeID INNER JOIN mapRegions AS MR on MR.regionID = md.regionID LEFT JOIN chrFactions AS CF ON MR.factionID = CF.factionID WHERE it.typeID = 17774 -- This is Ice Field AND factionName = 'Caldari State' AND md.[security] >=0.5 ORDER BY regionName,itemName
For a cumulative number of Ice Fields/Belts:
Quote:WITH Cumulative AS ( SELECT md.itemName, CASE WHEN md.[security] <=0.0 THEN 'Null' WHEN md.[security] <=0.5 THEN 'Low' ELSE 'High' END AS SystemLevel FROM mapDenormalize AS md INNER JOIN invTypes AS it ON md.typeID=it.typeID WHERE it.typeID = 17774 -- This is Ice Field )
SELECT SystemLevel, COUNT(itemName) AS NumberOfIceBelts FROM Cumulative GROUP BY SystemLevel This yields: High sec - 128 ice belts Low sec - 139 ice belts Null sec - 650 ice belts. |

Serhii Komendant
ARABELLA-RUS
0
|
Posted - 2013.05.30 17:24:00 -
[170] - Quote
In short 0.0 alliances get a shitload of dirt cheap workforce cause Highsec mining will stop being profitable, even less than lvl 2-3 agents and miners will be forced to join 0.0 alliances one way or another.
What were they thinking? Even distribution of resources? Get us rare ores in Highsec then. We will mine ours to our hearts content and leave 0.0 belts to 0.0 goats. |
|

Bugsy VanHalen
Society of lost Souls
656
|
Posted - 2013.05.30 19:57:00 -
[171] - Quote
Jita Bloodtear wrote:Firstly, the various ores are going to refine into a different set of minerals than they currently do ( the details can be found here). The goal of this was to provide more low-end minerals (tritanium, pyerite, and mexallon) to nullsec to help with local manufacturing. Right now all major nullsec manufacturing jobs have to import these low-end minerals from empire using compression techniques (425mm railguns, 800mm artillery, etc). This illustrates my biggest issue. Why are these low end minerals such a shortage in null sec? Null sec static belts have all the low end ores, in much larger rocks than any high sec system. There is an abundance of massive Veldspar rocks in Null sec. Some will argue that nobody wants to mine the low end ores while high end ores are available. And this is true to an extent, but mining these low end ores would still be more efficient that compression minerals in high sec and jumping them out.
I believe based on over 2 years of living in null sec as a miner, that the real reason is the static belts are just to dangerous to mine in. Any passing hostile or neutral can warp into the belt and kill you before you have time to react. The hidden belts however take a little longer to find, this gives the miners time to GTFO.
With the odyssey expansion the hidden belts are now no more secure than the static belts. As I have said dozens of times, this WILL be a problem. |

Bugsy VanHalen
Society of lost Souls
656
|
Posted - 2013.05.30 20:03:00 -
[172] - Quote
Mara Rinn wrote:Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked. Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs  A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up.
Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to. |

xCassiopiax
Naari LLC
0
|
Posted - 2013.05.30 23:46:00 -
[173] - Quote
IrJosy wrote:Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though.
Don't worry, with 200+ R64 Moons getting seeded in low & Null CFC and the rest will be able to afford the jump fuel price increase 
|

Danni stark
432
|
Posted - 2013.05.30 23:50:00 -
[174] - Quote
Bugsy VanHalen wrote:A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up.
Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to.
please show me this 20k ehp fit, i'm curious to see it.
also a talos puts out over 1.5k dps, at ~20 seconds concord response time in 0.5 that's 30k of damage. that'll melt your 20k ehp hulk before concord is even there (and i'm still skeptical about this max yield 20k ehp hulk). Ice Mining Skill Plan. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3548
|
Posted - 2013.05.31 02:13:00 -
[175] - Quote
Vincent Athena wrote:CCP Fozzie wrote:The oversupply of ice is so significant that to bring supplies into some kind of balance through reduced refine yields we would need to make each block of ice yield less than 1/2 of a unit of isotopes. I find it quite hard to believe that ice miners are mining 600 times more ice than the game needs.
CCP Fozzie does indeed appear to be conflating "amount present and available to be harvested" with "amount actually harvested". Day 0 advice for new players: Day 0 Advice for New Players |

xCassiopiax
Naari LLC
0
|
Posted - 2013.06.01 11:59:00 -
[176] - Quote
Nice assessment Bloodtear, pretty much agree, also the mistake of assuming low sec ice will be mined, part of Fozzie's fuzzy math. As someone whom has mined ice forever i found that laughable at best. But i commend Fozzie;s noble attempt to fix the ice problem. |

Sir Marksalot
GoonWaffe Goonswarm Federation
496
|
Posted - 2013.06.01 15:01:00 -
[177] - Quote
Mara Rinn wrote:Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked. Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs 
This may come as a shock to you, but it takes longer than 14s to jump in, scan, align, warp, and land. |

Sir Marksalot
GoonWaffe Goonswarm Federation
496
|
Posted - 2013.06.01 15:06:00 -
[178] - Quote
Bugsy VanHalen wrote:Jita Bloodtear wrote:Firstly, the various ores are going to refine into a different set of minerals than they currently do ( the details can be found here). The goal of this was to provide more low-end minerals (tritanium, pyerite, and mexallon) to nullsec to help with local manufacturing. Right now all major nullsec manufacturing jobs have to import these low-end minerals from empire using compression techniques (425mm railguns, 800mm artillery, etc). This illustrates my biggest issue. Why are these low end minerals such a shortage in null sec? Null sec static belts have all the low end ores, in much larger rocks than any high sec system. There is an abundance of massive Veldspar rocks in Null sec. Some will argue that nobody wants to mine the low end ores while high end ores are available. And this is true to an extent, but mining these low end ores would still be more efficient that compression minerals in high sec and jumping them out. I believe based on over 2 years of living in null sec as a miner, that the real reason is the static belts are just to dangerous to mine in. Any passing hostile or neutral can warp into the belt and kill you before you have time to react. The hidden belts however take a little longer to find, this gives the miners time to GTFO. With the odyssey expansion the hidden belts are now no more secure than the static belts. As I have said dozens of times, this WILL be a problem.
You do realize that rocks aren't infinite, right? They become depleted and disappear.
http://i.imgur.com/GhCGzNV.jpg
tip: As much as I like the change, low ends are still a bit low relative to the amount of high ends mined. |

Anti-social Tendencies
School of Applied Knowledge Caldari State
17
|
Posted - 2013.06.03 17:30:00 -
[179] - Quote
Bugsy VanHalen wrote: A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up.
I think your math is wrong. A Max yield Hulk, (fit for Ore, not ice), won't do "well over 20k EHP".
"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Kelmurdoch
Dreddit Test Alliance Please Ignore
3
|
Posted - 2013.06.03 19:44:00 -
[180] - Quote
Has anyone else read the patch notes with a raised eyebrow?
Quote: The composition of these anomalies will be as follows:
Highsec
2500 units of standard racial ice.
Lowsec
3000 units of standard racial ice. 400 units of Glare Crust.
Nullsec with weak truesec (0.0 to -0.5)
3000 units of improved racial ice. 400 units of Glare Crust. 500 units of Dak Glitter. 200 units of Gelidus.
Nullsec with strong truesec (-0.5 to -1.0)
3500 units of improved racial ice. 400 units of Glare Crust. 200 units of Gelidus. 250 units of Krystallos
I hope the lack of Dark Glitter in strong truesec belts is an oversight. Previous notes indicated 1000 blocks/beltspawn. |
|

coolzero
Mortis Angelus WHY so Seri0Us
76
|
Posted - 2013.06.03 22:42:00 -
[181] - Quote
Kelmurdoch wrote:Has anyone else read the patch notes with a raised eyebrow? Quote: The composition of these anomalies will be as follows:
Highsec
2500 units of standard racial ice.
Lowsec
3000 units of standard racial ice. 400 units of Glare Crust.
Nullsec with weak truesec (0.0 to -0.5)
3000 units of improved racial ice. 400 units of Glare Crust. 500 units of Dak Glitter. 200 units of Gelidus.
Nullsec with strong truesec (-0.5 to -1.0)
3500 units of improved racial ice. 400 units of Glare Crust. 200 units of Gelidus. 250 units of Krystallos
I hope the lack of Dark Glitter in strong truesec belts is an oversight. Previous notes indicated 1000 blocks/beltspawn.
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
https://forums.eveonline.com/default.aspx?g=posts&m=2994788 |

Bugsy VanHalen
Society of lost Souls
676
|
Posted - 2013.06.04 16:10:00 -
[182] - Quote
Danni stark wrote:Bugsy VanHalen wrote:A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up.
Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to. a talos puts out over 1.5k dps, at ~20 seconds concord response time in 0.5 that's 30k of damage. that'll melt your 20k ehp hulk before concord is even there. EFT warrior stats?
Looking at average DPS does not give you accurate numbers unless the time frame ends exactly when a volley is shot. A Talos does ~8000 damage per volley, they can get off at best two volleys before concord shows up. That is ~16000 damage. You will never get close to 30,000 damage.
The reason these are better than the Ganknado is that while a Ganknado can do ~14000 damage per volley, they do not get a second shot in before concord shows up.
This is Ganking 101 not EFT warrioring.
|

Bugsy VanHalen
Society of lost Souls
676
|
Posted - 2013.06.04 17:30:00 -
[183] - Quote
Infinite Force wrote:CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets. And we can build these giant mining machines with sleeper materials ... when exactly ??? :D Never, But ORE is working on new module technology based on remnants of this ancient sleeper mining technology that will eventually develop into capital class mining lasers. T3 modules that will be fit on T1 capital ships. |

Arronicus
Chromeria WHY so Seri0Us
657
|
Posted - 2013.06.05 10:42:00 -
[184] - Quote
Karak Bol wrote:Well, the Rorqual can surely compress the leftover ice in the 4 h downtime, can-¦t it?
Aside from the fact that you'd have the rorq stuck constantly compressing while the miners twiddle their thumbs for 4 hours; No. Rorq can keep up with 2 ice miners. Best quality nullsec ice fields have 5350 (or 5250?) Ice blocks. at 180 blocks per miner, per hour, and with 20 miners in a field (good field near a decent refinery), the field will be gone in under 2 hours. However, it will take that one rorqual, full tilt, about 18 hours to compress all the ice mined. Thus, just to keep up with the miners, if you were compressing during the 4 hour downtimes, nonstop, you'd not only have to be running something like 3 rorqs for those 20 miners, but you'd also have to refine a lot of your blocks for heavy water, and be stuck with lots of ozone and stront out in 0.0
Even with a small workband of 10 hulks, 1 rorq still can't keep up running full tilt through the 4hour breaks. |

Ganja Beard
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.06.06 09:52:00 -
[185] - Quote
Quote:"CCP Fozzie" wrote: When Odyssey is released, the current static ice belts spread throughout space will be removed from the game, and replaced by a series of Ore Anomalies that will spawn and respawn only in systems that previously contained the aforementioned static ice belts. These belts will respawn in exactly the same system four hours after they are completed, to ensure that players from all time zones will be able to partake.
I have a very specific time schedule alotted for when i can log on and off every day. I am what you may call a casual gamer, but i still get to have 3 hours a day online. In the area of space where i "live" there are 5 such Ice Belt anomolies apparently which are within a 23 jump circular route i can take. I say apparently because since the update i haven't seen one. I understand that players form all "time zones" should be able to partake, but obviously not all "players" can.
Would it be too much to suggest maybe a timer in system to let you know when the next anomoly may appear so i could at least gauge when i should come back to try. Or maybe leave the anomoly in space, and have message updates on it, a bit like the wormhole anomoly information messages we get already. |

wentrox
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.06 10:12:00 -
[186] - Quote
Ganja Beard wrote:
Would it be too much to suggest maybe a timer in system to let you know when the next anomoly may appear so i could at least gauge when i should come back to try. Or maybe leave the anomoly in space, and have message updates on it, a bit like the wormhole anomoly information messages we get already.
Yea, also sms and email notifiacation, but better direct call to my phone xD I realy dont like this changes. Bots is the problem, and now ccp double it.
|

Dave Stark
3089
|
Posted - 2013.06.06 10:41:00 -
[187] - Quote
Ganja Beard wrote:Quote:"CCP Fozzie" wrote: When Odyssey is released, the current static ice belts spread throughout space will be removed from the game, and replaced by a series of Ore Anomalies that will spawn and respawn only in systems that previously contained the aforementioned static ice belts. These belts will respawn in exactly the same system four hours after they are completed, to ensure that players from all time zones will be able to partake. I have a very specific time schedule alotted for when i can log on and off every day. I am what you may call a casual gamer, but i still get to have 3 hours a day online. In the area of space where i "live" there are 5 such Ice Belt anomolies apparently which are within a 23 jump circular route i can take. I say apparently because since the update i haven't seen one. I understand that players form all "time zones" should be able to partake, but obviously not all "players" can. Would it be too much to suggest maybe a timer in system to let you know when the next anomoly may appear so i could at least gauge when i should come back to try. Or maybe leave the anomoly in space, and have message updates on it, a bit like the wormhole anomoly information messages we get already.
take some of your game time and use garpa or dotlan and do some research. there's the same amount of belts in a 2 jumps in the forge.
alternatively, ice isn't the only thing you can mine in a barge. treat ice as what it is, a nice boost for miners when there's an anomaly up. |

George Holden
The Shadow Plague Fidelas Constans
7
|
Posted - 2013.06.06 10:46:00 -
[188] - Quote
Well some sort of timer like "new ice will form in approximately an hour" with lets say 30min +/- deviation? Sounds fair :>
As for the Rorqual "issue". Why don't you just get more Rorquals? You also assume that nullsec will suddenly set up large scale ice mining operations to feed the carebear POS in highsec. Who says that's gonna happen? I can only speak for me and some of my corp mates but unless prices skyrocket that ice mining is more profitable than anything else remotely fun we will not export ice and only mine for our own needs. |

Dave Stark
3089
|
Posted - 2013.06.06 10:51:00 -
[189] - Quote
George Holden wrote:Well some sort of timer like "new ice will form in approximately an hour" with lets say 30min +/- deviation? Sounds fair :>
some sort of timer like, getting to know the locals and making friends with them? |

Ganja Beard
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.06.06 10:59:00 -
[190] - Quote
Quote: Dave Stark Wrote: take some of your game time and use garpa or dotlan and do some research. there's the same amount of belts in a 2 jumps in the forge.
alternatively, ice isn't the only thing you can mine in a barge. treat ice as what it is, a nice boost for miners when there's an anomaly up.
I hear what your saying Dave, but i was hoping to not have to explain why moving would be a bit of an imposition as it just starts to sound too much like whining. Lets just say i mined for myself so i could run a POS, i only ever mined enough to keep it running per month, as i dual boxed between watching my miner on one screen and playing with friends on the other screen. Moving location would entail a butt load of work for me on gaining rep in system again or if i actually had the cash spare (which i dont) paying someone to get rep up just so i can mount a POS in system.
I fully agree about researching where you live, its why i live where i do. I liked to have my one guy mine on one screen so i could watch his hold get full and warp him back to station and back, plus be able to join in with my mates on the other, but now i have to pay attention to both screens while i hunt down Anomolies to mine. A timer would just be more informative for me, so once in system i can take a quick look and then carry on.
|
|

Dave Stark
3090
|
Posted - 2013.06.06 12:10:00 -
[191] - Quote
Ganja Beard wrote:Quote: Dave Stark Wrote: take some of your game time and use garpa or dotlan and do some research. there's the same amount of belts in a 2 jumps in the forge.
alternatively, ice isn't the only thing you can mine in a barge. treat ice as what it is, a nice boost for miners when there's an anomaly up.
I hear what your saying Dave, but i was hoping to not have to explain why moving would be a bit of an imposition as it just starts to sound too much like whining. Lets just say i mined for myself so i could run a POS, i only ever mined enough to keep it running per month, as i dual boxed between watching my miner on one screen and playing with friends on the other screen. Moving location would entail a butt load of work for me on gaining rep in system again or if i actually had the cash spare (which i dont) paying someone to get rep up just so i can mount a POS in system. I fully agree about researching where you live, its why i live where i do. I liked to have my one guy mine on one screen so i could watch his hold get full and warp him back to station and back, plus be able to join in with my mates on the other, but now i have to pay attention to both screens while i hunt down Anomolies to mine. A timer would just be more informative for me, so once in system i can take a quick look and then carry on.
sounds like a ****** situation but on the other hand, ore doesn't move. you could mine that, sell it, and buy ice products instead. |

Eian Romola
The Crimson Kiss
27
|
Posted - 2013.06.06 12:11:00 -
[192] - Quote
I too would like an unlikely / likely / imminent on the anomaly or halve the ice content and have it spawn on a two hour timer. I don't get more than a couple of hours a night away from RL. I do like the changes, they just need some tweaking. |

energypills
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.06.06 18:27:00 -
[193] - Quote
Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. |

Markus Navarro
Osmon Integrated Robotics
40
|
Posted - 2013.06.06 20:10:00 -
[194] - Quote
energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished.
You should let him bot your account, since he can apparently mine 200 ice block/hour.
I'm sorry, but i have no patience for drama. I sell drones and drones accessories. |

energypills
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.06.06 20:16:00 -
[195] - Quote
Markus Navarro wrote:energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. You should let him bot your account, since he can apparently mine 200 ice block/hour. I'm sorry, but i have no patience for drama.
I do want you to feel sorry for me. I just thought I'd throw that in... |

Markus Navarro
Osmon Integrated Robotics
40
|
Posted - 2013.06.06 20:24:00 -
[196] - Quote
energypills wrote:Markus Navarro wrote:energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. You should let him bot your account, since he can apparently mine 200 ice block/hour. I'm sorry, but i have no patience for drama. I do want you to feel sorry for me. I just thought I'd throw that in...
Slip of the tongue ? I'll stop giving you attention, fed you enough. I sell drones and drones accessories. |

energypills
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.06.06 20:54:00 -
[197] - Quote
Markus Navarro wrote:energypills wrote:Markus Navarro wrote:energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. You should let him bot your account, since he can apparently mine 200 ice block/hour. I'm sorry, but i have no patience for drama. I do want you to feel sorry for me. I just thought I'd throw that in... Slip of the tongue ? I'll stop giving you attention, fed you enough.
Ok. |

Jason Xado
Xado Industries
135
|
Posted - 2013.06.06 21:30:00 -
[198] - Quote
energypills wrote:25 Mackinaws (a botter)
Please do not confuse multiboxing with botting.
|

Draconus Lofwyr
EntroPrelatial Industria EntroPraetorian Aegis
63
|
Posted - 2013.06.07 01:49:00 -
[199] - Quote
Jason Xado wrote:energypills wrote:25 Mackinaws (a botter) Please do not confuse multiboxing with botting.
in this case, either one has the same unfair advantage as they are removing the ice before anyone else can get a chance at it. this is what happens when the sound bite is more important than the actual effects it has on the market. |

Arronicus
Chromeria WHY so Seri0Us
659
|
Posted - 2013.06.07 05:07:00 -
[200] - Quote
Draconus Lofwyr wrote:Jason Xado wrote:energypills wrote:25 Mackinaws (a botter) Please do not confuse multiboxing with botting. in this case, either one has the same unfair advantage as they are removing the ice before anyone else can get a chance at it. this is what happens when the sound bite is more important than the actual effects it has on the market.
Simply not true. A botter has the ability to be mining while they are off at work, asleep, or having dinner. The multiboxer still has to be present at the computer, and as such, cannot simply be there every time the belt pops, to strip it out. The multiboxer has no 'unfair' advantage. |
|

energypills
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.06.07 15:00:00 -
[201] - Quote
One reason I have an issue with not being able to just undock and go to an ice belt to mine is that. I run a PVP toon. I don't like plexing to pay for the ships I loose. So I thought I'd be more practical, pay another 15 a month for a regular mining toon that I could side-train as a cyno pilot as well while mining to pay for my PVP habit.
So I spent time training him up and now I can't mine it. I think that is a pretty valid reason to be frustrated. |

ClusterCuss1
Moonraker Mutual Industries Co operative Fortuna Alliance
0
|
Posted - 2013.06.07 15:21:00 -
[202] - Quote
energypills wrote:One reason I have an issue with not being able to just undock and go to an ice belt to mine is that. I run a PVP toon. I don't like plexing to pay for the ships I loose. So I thought I'd be more practical, pay another 15 a month for a regular mining toon that I could side-train as a cyno pilot as well while mining to pay for my PVP habit.
So I spent time training him up and now I can't mine it. I think that is a pretty valid reason to be frustrated. What worries me is that CCP is banking on and catering to botter/multiboxers (one player with multiple Eve characters) instead of people who play solo. I have been playing sine 2003 - don't think I'd be too stoked if they dropped the ball on solo players.
First off, you just said you are one of the "player(s) with multiple Eve characters", second this has been a know update for a very long time so either you just trained up ice mining and after the announcement and then hadn't gotten a chance to use to you it in which case you shouldn't of trained ice mining. or you trained it up before the announcement in which case you have gotten to use it and should be so upset.
Ice mining is a quick train, and you should have the skills to easily go over to ore mining. Or even better do what I did, go find a belt that isn't mined out in a couple of min. last night me and my multibox team (orca and 3 Macks) were able to pull 1572 ice cubes out of a belt in one spawn. |

Ekaterina 'Ghetto' Thurn
Department 10
17
|
Posted - 2013.06.07 16:43:00 -
[203] - Quote
Bugsy VanHalen wrote:Mara Rinn wrote:Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked. Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs  A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up. Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to.
You really shouldn't print incorrect statistics as noobie miners might accept them as fact and end up shipless or podded. I don't have that much knowledge of Talos/Tornado etc but I'm fairly certain one will be able to gank a 'max yield' Hulk even with Orca support. Admittedly it would be uneconomic to do so but if you wish to grief or remove the competition then use a sledgehammer to crack a nut. You probably need to define what you mean by 'max yield hulk' but if you use more than one T2 upgrade you won't have 'well over' 20k ehp. With about 20.3k ehp you will JUST ABOUT survive a gank from a single T2 fitted Catalyst and get to collect the Catalysts T2 wreck items. That is in a 0.5 system. I'm uncertain where you get the 8,000 damage for a max damage Catalyst from. Maybe that happens in a 0.9 system. I don't know. It is still very common for a single T2 Catalyst to gank successfully Hulks and Mackinaws especially as so many pilots think a small extender and a civilian shield repairer is sufficient tank. And with so many Mackinaws gathering around the last rocks in ice anomalies it's going to be well worth bringing out the disco-bombing battleships even with 'extra materials' added. 
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Erloas
Unorthodox Operations
1
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Posted - 2013.06.07 17:38:00 -
[204] - Quote
energypills wrote:One reason I have an issue with not being able to just undock and go to an ice belt to mine is that. I run a PVP toon. I don't like plexing to pay for the ships I loose. So I thought I'd be more practical, pay another 15 a month for a regular mining toon that I could side-train as a cyno pilot as well while mining to pay for my PVP habit.
So I spent time training him up and now I can't mine it. I think that is a pretty valid reason to be frustrated. What worries me is that CCP is banking on and catering to botter/multiboxers (one player with multiple Eve characters) instead of people who play solo. I have been playing sine 2003 - don't think I'd be too stoked if they dropped the ball on solo players. I don't get the complaint. You are implying high-sec ice mining (because it doesn't seem like low or null sec ice fields are running out constantly) and up until about a week ago you made more from mining scordite in high-sec then you did mining ice by about 30%. So if you were mining ice before you were not making as much as you could have been with the same ship and most of the same skills in high-sec.
And having just updated the Isk per Hour program with the newest prices... ice is about the same as ore in terms of income with the winner being decided by your exact refining skills. So in short you haven't lost any income with these changes if you just switch from ice to ore and if you were only doing ice before you were making less they could could have been making with ore anyway.
I'm not entirely sure if the program takes into account the faster cycle times of ice harvesters now, which would increase its current isk per hour but doesn't change the fact that you were making less mining ice before the patch then you would be mining ore before or after the patch. |

Wyndeigo
USDA Prime
6
|
Posted - 2013.06.08 22:44:00 -
[205] - Quote
Just some post expansion feedback from my personal experience so far, I have logged on everyday during my usual online times, since the expansion release and was within 1 jump of a major ice belt system in high sec . So far , to date, no ice to be found within 15 jumps .
I have 2 accounts in which I can mine ice, to cut my costs down on capital fuels, and also any ores ( both are perfect skilled ) and both are now somewhat useless if i wanted to mine ice quietly after a long work day. If I wanted to mine ore i could or would do so, but a major portion of game play has now been removed for me. So, basically those are 2 paying accounts that I have little incentive to log in to based on my current post Odyssey experience to date.
I have been reading the concerns from others and finding that belts are being mined out so quickly that unless you catch them when they spawn your out of luck. I am not a happy paying customer at this point so, consolidating accounts would be better than scrapping 2 60 million plus xp toons. That's 2 less subs a month for CCP, which may not mean much as a whole but, I am pretty sure i am not the only one with the same experience.
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Dave Stark
3123
|
Posted - 2013.06.08 23:26:00 -
[206] - Quote
Wyndeigo wrote:Just some post expansion feedback from my personal experience so far, I have logged on everyday during my usual online times, since the expansion release and was within 1 jump of a major ice belt system in high sec . So far , to date, no ice to be found within 15 jumps .
I have 2 accounts in which I can mine ice, to cut my costs down on capital fuels, and also any ores ( both are perfect skilled ) and both are now somewhat useless if i wanted to mine ice quietly after a long work day. If I wanted to mine ore i could or would do so, but a major portion of game play has now been removed for me. So, basically those are 2 paying accounts that I have little incentive to log in to based on my current post Odyssey experience to date.
I have been reading the concerns from others and finding that belts are being mined out so quickly that unless you catch them when they spawn your out of luck. I am not a happy paying customer at this point so, consolidating accounts would be better than scrapping 2 60 million plus xp toons. That's 2 less subs a month for CCP, which may not mean much as a whole but, I am pretty sure i am not the only one with the same experience.
considering ice mining was one of the lowest isk/hour activities, you weren't cutting your costs as much as shooting yourself in the foot if you were mining ice for personal use.
why don't you just use your 2 accounts to do something that generates more isk/hour and just buy the ice products that you need instead? |

Sapegu
the muppets DARKNESS.
6
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Posted - 2013.06.09 21:55:00 -
[207] - Quote
Hi all,
I mine in -0.5 to -1.0 As i am not the only one mining in the systems where ice belts form and i mine, i cant find out if belts respawn after some days without beeing mined. I can insure that it will not respawn after DT as a new belt, it will be the same as before DT. But does it have a timer that force New Belt formation after 3 days ore something like that? I ask this because when i mined Ore, we mined only High End minerals off Extra Large hidden belts, and it would respawn a couple off days latter.
Another thing, is RORQ going to be Buffed in Ice Compression?
Thanx all.
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Mathrin
Synthetic Solution Synthetic Systems
85
|
Posted - 2013.06.10 12:58:00 -
[208] - Quote
Sapegu wrote:Hi all,
I mine in -0.5 to -1.0 As i am not the only one mining in the systems where ice belts form and i mine, i cant find out if belts respawn after some days without beeing mined. I can insure that it will not respawn after DT as a new belt, it will be the same as before DT. But does it have a timer that force New Belt formation after 3 days ore something like that? I ask this because when i mined Ore, we mined only High End minerals off Extra Large hidden belts, and it would respawn a couple off days latter.
Another thing, is RORQ going to be Buffed in Ice Compression?
Thanx all.
At one point we had about 3 rocks in a belt 4 over days so no it doesn't respawn unless its cleared. |
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