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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Malcanis
Vanishing Point. The Initiative.
821
|
Posted - 2011.10.26 16:21:00 -
[481] - Quote
You see a noob in a T1 frigate getting ganked.
I see a hostile cyno alt intercepted in the nick of time. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 17:26:00 -
[482] - Quote
get rid of minerals from drones! |
Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.26 18:02:00 -
[483] - Quote
Sirius Cassiopeiae wrote:get rid of minerals from drones!
Please how minerals in drones keep people from Null sec? "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
Jenshae Chiroptera
57
|
Posted - 2011.10.26 18:12:00 -
[484] - Quote
Hung TuLo wrote: Please how minerals in drones keep people from Null sec?
... is our Kryptonite! Hisss! CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
pussnheels
Vintage heavy industries
141
|
Posted - 2011.10.26 18:24:00 -
[485] - Quote
Phal3n wrote:Metal Icarus wrote:Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null. besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught. You my sir must live in 0.0; I would only add this. Those who are looking for a safe way to get into null sec where the big scary monster won't eat you, it does not exist, you can follow the path as many others before you but always at a risk. Pilots like me who fly in 0.0, share the excitement that the next gate could hold 20, 30, 100 red'sGǪthis is why we do it. The risk and reward is real and not buttered up like it is in High Sec; If I were to request a change (trollers start your engines) to counter pirates in High Sec, place an immediate 24 hour war dec between the corps involved. This would allow for your Corp or Alliance mates to fight back on your behalf GǪ something we already have in 0.0 :o) For those who are brave, and want to be a part of something that is bigger than themselves, like to jump from planes, or swim in the ocean... Come down and play with the big kids in the deep side of the pool. 0.0 will welcome you with Open Arms ... Unlike high sec corps that players come and go from, in 0.0 your best mate is your wingman; if you win or lose it is due to the efforts of all. CCP Sound Wave -- it is done. No need to nurf anything now; just fix the long list of broken things in 0.0. Part of the thrill of 0.0 is constant effort required to hold your own, to fight for what you believe, and to belong to a group of people that like to call you friendGǪ( mostly LOL). To Fight to hold something that you believe in, whether right or wrong, in the world, in Eve, this is what we do. If you continually put restraints how can it truly be a SandBox .... Part of Eve's appeal is the freedom to choose your path. Whether your part of a Major Alliance; or a renter to a Mega Alliance; 0.0 life is what we chose. Those that want to venture in to the deep end - Do. How do you make it more appealing to new players? Let it continue to be free form action. If we wanted scripts we would play W.O.W Thank you for your time. Phal3n
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Malcanis
Vanishing Point. The Initiative.
826
|
Posted - 2011.10.26 18:34:00 -
[486] - Quote
Hung TuLo wrote:Sirius Cassiopeiae wrote:get rid of minerals from drones! Please tell me how minerals in drones keep people from Null sec?
They make it much less worth mining MABC ores. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
826
|
Posted - 2011.10.26 18:34:00 -
[487] - Quote
pussnheels wrote:never mind forum ate my wall of text and i am not going to bother to write it down again
Damn ccp fix this
Pro-TipGäó: Whenever you put more than 50 words into a post, CTRL-A, CTRL-C, then post. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
betoli
Morior Invictus. Velocitas Eradico
10
|
Posted - 2011.10.26 18:36:00 -
[488] - Quote
Hung TuLo wrote:Sirius Cassiopeiae wrote:get rid of minerals from drones! Please tell me how minerals in drones keep people from Null sec?
It makes one of the primary occupations in eve uneconomic.
|
Elanor Vega
Native Freshfood Minmatar Republic
20
|
Posted - 2011.10.26 22:12:00 -
[489] - Quote
Sirius Cassiopeiae wrote:get rid of minerals from drones!
^^ please CCP? |
Nam Noissim
Red Lobsters Unilateral
1
|
Posted - 2011.10.27 01:18:00 -
[490] - Quote
Why do I stay out of 0.0? Simple.
1. The meta game: If you want in a corp, you have to give your full API key most of the time so that someone can: - Read all your messages and look for you spying - See all your assets and tally their worth to see if you have ill gotten gains - See how much money you have to see if you've stolen it from someone or given it away - bla bla bla. No one needs to know that I have a single missile in XD-34Q. Or where i have caches of ships. Spying is a huge problem for corps, and I understand that. I am NOT saying this is an issue CCP can or should fix, I am simply stating it as a fact. I do not wish to participate in the meta game. I do not wish for an attacker to know exactly what I can and cannot fly and fit. I do not wish to be spied on in real life for the 'safety of the corp'. It's a social problem and it is, by far, the biggest thing keeping me out of both WH and 0.0 space.
2. 0.0 drama: Again, a social issue that CCP can't really address. People will be people, and they will make mistakes I view as foolish.
3. Insecure cash flow without *lots* of friends. Let's face it, if you wanna take on dreddit, goons, PL, the russians, etc, you need a LOT of friends, because they have a lot of members. Moreover, if you just want to take a system in the middle of the drone regions, someone will see you on dotlan and come kill you *just* to take what you've got. In WH space, they can try this, but because they have 24 hours to kill you, more often than not a POS with stront in it is a sufficient deterrent. Or at least it was when I was doing WHs, maybe attackers have gotten more persistent. The ability of a 1,000 man army to come crush a little 10 man group is just frustrating. I'd be happy to join an alliance or something similar, but see problems 1 and 2 when it comes to why I don't.
tl;dr: People problems keep me out of 0.0. It's sandbox game, and the lowest common denominator makes leaders so edgy (and I cannot say unjustifiably) that the several hundred bad apples ruin it for the rest of us. |
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Nyla Skin
Special Taskforce
13
|
Posted - 2011.10.27 06:52:00 -
[491] - Quote
Malcanis wrote: Believe me, I'm sympathetic to the notion that 0.0 would be all the better for fewer "blobs", but the fact is, they're an inevitable effect of having a large, highly connected volume of space.
They are an inevitable effect because they are needed for shooting structures. Not to mention null warfare now is mostly about having a bigger blob than the other guy.
Legit PVEing in null happens less and less and robs small gang roams of their targets.
edit: CCP: do remove local from null. Maybe that way we could catch some bots. |
Nyla Skin
Special Taskforce
13
|
Posted - 2011.10.27 06:54:00 -
[492] - Quote
Malcanis wrote: It was a horrible vast ISK fountain.
But it was the wrong isk fountain to strike.
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pussnheels
Vintage heavy industries
142
|
Posted - 2011.10.27 08:35:00 -
[493] - Quote
It isn't only CCP that hasto do something to get more people into nullsec, the large powerblocs are partly to blame for this aswell
And should if they really want to become selfsufficient , become more open to other aspect of the game or rethink the concept that siize means everything
A example: how many systems are there being claimed but are other wise unused , many , alot ? I can completly understand when a alliance wants to hold on to a strategic important system ( a chokepoint , or a low sec entrance) thats isonly normal Why don't they allow small and medium size alliances to claim those systems , they have the luxury to pick corporations / alliances of their choosing , if they have the power to project their blob to the other side of the eve universe so they can project that power into a neighbouring constellation if they don't like those neighbours anymore
Yes there are alliances that rent out systems but most of the times it is just a way to gangrape that renting corp/ alliance
There probably more advantages into this than disadvantages for the alliance that controls the region they create a sort of buffer/ early warning zone of friendly corpporations, they stumulate more trade in the region and they can rely on reinforcement of those independent corporations alliances whos interest it is to help their dominant neighbour
probably sounds a bit to utopian ,but bottom line in my opinion it isn't only CCP alone to make the change alliances need to change aswell
one more point and this will probably get flamed , but limiting the time you can afkcloak in a system will probably do alot to expand the nimmsec ondustry, e Either make it fuel based or time based with a equal amount of cooldown time , it is rather lame and UN evelike to go into a enemy system cloak up and then go to work all day just because you can and will make for a miserable eve expirience for your enemies
to local or not to local... let the owning alliance decide if they want local in their systems or not i don't think iit is that hard to create a mechanisme that allows the owning alliance to decide if they want local , local with a time delay or WH like local I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
pussnheels
Vintage heavy industries
142
|
Posted - 2011.10.27 08:36:00 -
[494] - Quote
Malcanis wrote:pussnheels wrote:never mind forum ate my wall of text and i am not going to bother to write it down again
Damn ccp fix this Pro-TipGäó: Whenever you put more than 50 words into a post, CTRL-A, CTRL-C, then post.
thx for the tip mate so simple I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Crucis Cassiopeiae
EvE-COM
685
|
Posted - 2011.10.27 11:49:00 -
[495] - Quote
bump |
Vincent Gaines
Macabre Votum Morsus Mihi
6
|
Posted - 2011.10.27 12:44:00 -
[496] - Quote
Nam Noissim wrote:Why do I stay out of 0.0? Simple.
1. The meta game: If you want in a corp, you have to give your full API key most of the time so that someone can: - Read all your messages and look for you spying - See all your assets and tally their worth to see if you have ill gotten gains - See how much money you have to see if you've stolen it from someone or given it away - bla bla bla. No one needs to know that I have a single missile in XD-34Q. Or where i have caches of ships. Spying is a huge problem for corps, and I understand that. I am NOT saying this is an issue CCP can or should fix, I am simply stating it as a fact. I do not wish to participate in the meta game. I do not wish for an attacker to know exactly what I can and cannot fly and fit. I do not wish to be spied on in real life for the 'safety of the corp'. It's a social problem and it is, by far, the biggest thing keeping me out of both WH and 0.0 space.
Before it was only a limited API, to show that you weren't an alt in another alliance. (disregarding it would likely be on a different account altogether but I digress.)
You now have customizable API keys and can pick and choose what to divulge for each key.
Quote:2. 0.0 drama: Again, a social issue that CCP can't really address. People will be people, and they will make mistakes I view as foolish.
I hate to break this to you, but you are role playing in eve. Always. Even when you don't think you are. You are a ship, in a corp, in an alliance fighting another. You hold sov or you don't. Either way you're playing a role that affects the game universe itself from a storyline perspective.
Part of that includes backstabbing, spying, scamming, triumph and failure. It isn't drama it's social interaction which is the cornerstone of an MMO.
You can have the same "drama" in hisec.
Quote:3. Insecure cash flow without *lots* of friends. Let's face it, if you wanna take on dreddit, goons, PL, the russians, etc, you need a LOT of friends, because they have a lot of members. Moreover, if you just want to take a system in the middle of the drone regions, someone will see you on dotlan and come kill you *just* to take what you've got. In WH space, they can try this, but because they have 24 hours to kill you, more often than not a POS with stront in it is a sufficient deterrent. Or at least it was when I was doing WHs, maybe attackers have gotten more persistent. The ability of a 1,000 man army to come crush a little 10 man group is just frustrating. I'd be happy to join an alliance or something similar, but see problems 1 and 2 when it comes to why I don't.
There is NPC space all over 0.0. There are many, MANY solo players in null that do their own thing. The difference is that you need to play smart and use your head. Nobody is going to hold your hand. It's challenging and keeps you on your toes.
Not every system, even under the umbrella of a coalition, is claimed. Many aren't and even those that are claimed are often neglected and rarely visited if ever. Yes, the -.5 to -1 systems are often watched closely, duh. However I pass through countless "unclaimed" systems all the time.
Not every alliance will send a 1,000 strong capfleet after a lone POS, and yes at times there are unfair things that happen, but it's part of the game. Empires fall, power doesn't last forever. Look at my alliance, trust me I can attest to that.
Quote: tl;dr: People problems keep me out of 0.0. It's sandbox game, and the lowest common denominator makes leaders so edgy (and I cannot say unjustifiably) that the several hundred bad apples ruin it for the rest of us.
Stop letting others rule the game you play.
|
Jenshae Chiroptera
62
|
Posted - 2011.10.27 12:47:00 -
[497] - Quote
Anyone tried getting a whole bunch of small alliance to blue each other then move into NPC space with intention of moving into a system?
Swarm of alliances. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Vincent Gaines
Macabre Votum Morsus Mihi
6
|
Posted - 2011.10.27 12:51:00 -
[498] - Quote
Jenshae Chiroptera wrote:Anyone tried getting a whole bunch of small alliance to blue each other then move into NPC space with intention of moving into a system? Swarm of alliances.
After the fall of BoB/IT that's what happened and many still hold space in Delve. |
MaiLina KaTar
Katar Corp
6
|
Posted - 2011.10.27 13:29:00 -
[499] - Quote
pussnheels wrote:It isn't only CCP that hasto do something to get more people into nullsec, the large powerblocs are partly to blame for this aswell
And should if they really want to become selfsufficient , become more open to other aspect of the game or rethink the concept that siize means everything ... No. Don't hate the player, hate the game.
Players are blobbing in nullsec because it is by far the most viable and efficient tactic. Eve's game mechanics foster such behaviour to the point where it's a prerequisite if you're looking to maintain presence in 0.0. Since it's impossible for smaller entities to hide from and sidestep the big ones, there are only two options if you want to stay:
- Merge with a bigger group.
- Form an even larger group.
The absolute lack of any need to scout your surroundings and build infrastructure that allows you to monitor them condenses the "vast and open" space that 0.0 is supposed to be down to very few points of interest: Chokes and settlements. And on these POIs you can only be a successful defender or attacker if you bring more ships than the other party. |
Severian Carnifex
34
|
Posted - 2011.10.27 16:03:00 -
[500] - Quote
bump |
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Isabella Thresher
Fat Kitty Inc.
1
|
Posted - 2011.10.27 18:36:00 -
[501] - Quote
Adelphie wrote:Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be:
- Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrial's a meaningful task - Too much unused, yet claimed, space - Lack of objectives for small gang pvp - Hard for people to actually enter nullsec due to pipe camps and bubbles +1 for the main issues
Quote:
Some of the counters suggested
- CCP Soundwave - Considering swapping drone drops for bounties - Making moon mining arrays raidable (which would be great imo) - Limiting alliance size - Making the cost of sov indirectly related to activity within a system - Changing gate mechanics from appearing 15km from a gate to 150km. - Making the cost of sov inversely proportional
give small corps a chance to settle in 0.0. i don't care how. i want a heavily fragmented sov map, with hundrets of different small/med sized corps around. heavy sovmap fragmentation fuels a lot of conflict, provides lots of small scale pew pew, opportunity for "logging in and having a casual pvp experience", but it gives a meaning to what you do, more importantly, it gives you a reason to defend what you have claimed, because this is your small space in the big universe, you've raised your flag there and naturally you will want to keep it up.
nothing of whats going on right now in 0.0 is like that. fragment the sovmap, and see the true potential of this game rise and shine. |
Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.27 19:23:00 -
[502] - Quote
Guys,
I have 1 more idea. Use the sov as a way of boosting the indys shields to the point that they cannot be easily destroyed.
Example if a person is mining or using a indy ship in their own sov. The ships boost goes from normal to +40ehp. Make Warp scramblers and disruptors are ineffective for industrials only. Once again this is only when the industrialists are in their sov.
This way its not the individual ship tha twill be able to attack and destroy you. It has to be a # of ships. This will also change the way that the afk cloaky has to operate.
I think that would solve a couple of the problems in NUll.
What do you think? "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
arcca jeth
Dark Alliance Dark Empire Alliance
19
|
Posted - 2011.10.27 19:32:00 -
[503] - Quote
what would bring me to null?
POS structures that have better benefits in Null than the benefits of High Sec Stations in regards to Manufacturing and Refining. I am an industrialist, so naturally I would want a POS in null to exceed the refining capabilities of those in High-Sec. High-Sec promotes industrial capitalism and ease of access is rewarded with better refining times and more production slots.
|
arcca jeth
Dark Alliance Dark Empire Alliance
19
|
Posted - 2011.10.27 19:33:00 -
[504] - Quote
Hung TuLo wrote:Guys,
I have 1 more idea. Use the sov as a way of boosting the indys shields to the point that they cannot be easily destroyed.
Example if a person is mining or using a indy ship in their own sov. The ships boost goes from normal to +40ehp. Make Warp scramblers and disruptors are ineffective for industrials only. Once again this is only when the industrialists are in their sov.
This way its not the individual ship tha twill be able to attack and destroy you. It has to be a # of ships. This will also change the way that the afk cloaky has to operate.
I think that would solve a couple of the problems in NUll.
What do you think?
I think this would make botters VERY happy |
Avila Cracko
Federal Navy Academy Gallente Federation
30
|
Posted - 2011.10.27 19:35:00 -
[505] - Quote
Sirius Cassiopeiae wrote:get rid of minerals from drones!
+1 |
Tanya Powers
Science and Trade Institute Caldari State
63
|
Posted - 2011.10.27 19:50:00 -
[506] - Quote
arcca jeth wrote:what would bring me to null?
POS structures that have better benefits in Null than the benefits of High Sec Stations in regards to Manufacturing and Refining. I am an industrialist, so naturally I would want a POS in null to exceed the refining capabilities of those in High-Sec. High-Sec promotes industrial capitalism and ease of access is rewarded with better refining times and more production slots.
This
+ invention/copy/research slots
+actually nobody wants to baby sit while you deplete rocks for hours: give industrials/miners T3 exhumer but change mining system so bot's will not get even more rich than they already are
+BAN effectively and definitively bots, be it rating missioning or mining one, no more 1st advertisement so he can just swap/make a better bot, eliminate those once and for all has all other accounts related to the same player account name / IP / CC or whatever payment method
_______________________________________________________________________________________________
Since people using them know the risks and alliances who clearly know who are they but don't say a word and go up to the point of exclude from alliance any one suspected of report, ban the alliance leaders corp ceo's and directors with the related bot account.
But this will never happen because suddenly Eve would be empty of players. _______________________________________________________________________________________________ |
arcca jeth
Dark Alliance Dark Empire Alliance
19
|
Posted - 2011.10.27 20:00:00 -
[507] - Quote
also, i have been bowling over a few ideas for FW and Pirate Warfare for Null. Some like it, some don't. I think its a good way to get more small to midsized alliances and corps in Null and will add a dynamic faction warfare system for taking SOV or if not taking SOV, clearing it.
the idea is more like a way to take SOV in a faction warfare environment, where all these corps and alliances have banded together under one flag to help NPC space take over SOV in systems with extremely low population and traffic. The new missions would be handed out by FW agents, similar to the FW system now, but exclusively for NULL. (please note this will be an added feature, not a revamp of anything thats already in place)
so say for example you take a NULL FW mission from a FW agent in any station that has FW agents/offices. The NULL mission is a phased siege on a system to either remove the SOV claim from the holding corp/alliance and free it up. an option, that i would think would be interesting is once the system has been freed, the next stages of helping the NPC corp move in and claim the space. this would be done by the NPC FW agent giving mining missions, combat missions and distribution/delivery missions. mission rewards would be equivalent to those that you would receive for doing agent missions in high-sec, but with a purpose. deliveries of minerals in a hauling mission would pay for the haul, minerals would be put in an escrow/holding tank, where once the player delivers/deposits the minerals needed, the mission is updated for EVERYONE THAT HAS IT, this would not be an individual mission, it would be collaborative effort for everyone who has taken the mission. Once the NPC has received all the trit needed, they move on to the amount of pyrite needed, etc. Once all these minerals have been provided, that stage of the mission expires, players get their additional payouts and loyalty points/standings. and the next stage begins. building of Faction or NPC corp structures in NULL. Once all the structures have been built, anchored and activated, the NPC faction or Pirate NPC faction will claim SOV. The end result is a new NPC/Faction Null Sec system, still 0.0, where security status with the faction or NPC corp is based off your standings towards those entities. PvP will still occur naturally and this system WILL create an influx of players from all sorts of play styles to participate. Since the stages will be spaced out over time, it will also create a way for casual players to get involved.
Once the system is settled, and the player/corp or alliance standings have been awarded, the system begins to be populated by that NPC or Factions Ships, escalated by ship size based off of system SOV upgrades. BUT these ships are friendly (with appropriate standings) and will come to the aid of players in that system who are being attacked by hostiles. Much like concord but in reduced numbers. there will be NPCS patrolling belts, gates, stations, POS's and customs offices.
while engaged in FW in NULL the hard part is to decided whether or not CCP would want to allow for friendly/green PVP. I think that if it were allowed, that it would be counter productive. The idea and purpose of this system is a PVP and PVE mechanism that will promote cooperation among like minded players, a medium for exchange of ideas and interactions all for the common goal.
this removes and settles various complaints for some players who do not want to be part of a huge player alliance and forced to play by their rules. it creates dynamic PVE/PVP content that is ever changing, it's still player generated content because the players have to participate for the campaign to be successful, it allows for casual gaming for all avenues of play styles. |
Venus Vermillion
GoonWaffe Goonswarm Federation
79
|
Posted - 2011.10.28 05:26:00 -
[508] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
For the love of all that is good in the world, please make this happen. Soon. |
pussnheels
Vintage heavy industries
146
|
Posted - 2011.10.28 08:39:00 -
[509] - Quote
MaiLina KaTar wrote:pussnheels wrote:It isn't only CCP that hasto do something to get more people into nullsec, the large powerblocs are partly to blame for this aswell
And should if they really want to become selfsufficient , become more open to other aspect of the game or rethink the concept that siize means everything ... No. Don't hate the player, hate the game. Players are blobbing in nullsec because it is by far the most viable and efficient tactic. Eve's game mechanics foster such behaviour to the point where it's a prerequisite if you're looking to maintain presence in 0.0. Since it's impossible for smaller entities to hide from and sidestep the big ones, there are only two options if you want to stay:
- Merge with a bigger group.
- Form an even larger group.
The absolute lack of any need to scout your surroundings and build infrastructure that allows you to monitor them condenses the "vast and open" space that 0.0 is supposed to be down to very few points of interest: Chokes and settlements. And on these POIs you can only be a successful defender or attacker if you bring more ships than the other party. i do understand your point of view and i even agree under the current atmosphere Icertainly do not hate the gamer i love it too much for it ,hating players never i might disagree but hatred is way to strong word
On the other hand you did wrote donw the main reason and problem of why so many people turn their back to nullsec
Merge with a bigger group.
For me it means that you have to give up your independence , your corp and alliance you ve been working hard for to create and to break all bonds with what you have build up over months and even year just to become part of the blob and where nobody will trust you because you the newest member or your corp is the newest member of the alliance and noway will anyone trust you or your corp
This is the problem and this is why so many people don't want to go , you can buff iullsec as much you like and nerf highlsec to death , you will never repoppulate nullsec that way aslong all the nullsec alliance keep up with their current attitude toward outsiders and nullsec I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Andrea Roche
State War Academy Caldari State
1
|
Posted - 2011.10.28 12:23:00 -
[510] - Quote
I see a few reasons why 0.0 is in its state.
1- expnsive to live 2- hard to get modules 3- renter entities cannot afford systems due to removal/change of the sanctums and heavens. This was a major source of income. Since there are fewer systems now, the rental price per one of thse systems has increased dramatically. If you dont have one of those systems its not cost effective by any means. 4- perma cloakers. Perma cloakers can make a system be worthless. Since the perma cloakers are invulnerable and there is no way of hunting them down even if you want to kill them, it has made many systems worthless. The effect of this is amplified if my point number "3" is also an issue. 5- some of the alliances have become monstrs in size and what they can field. This is hard to protect from or even push away if you are a renter alliance.
Solve 3 points out of those and you will see more people come back to 0.0. Ignore the issue and it will remain the same.
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