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Adelphie
Paradox Collective
7
|
Posted - 2011.10.18 22:54:00 -
[1] - Quote
Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null.
As a solo/small gang pvper I've noticed that nullsec has become rather stagnant over the past year or so, a lot of the old sov skirmishes are diminishing as people are seemingly content with what they have, and the footholds in 0.0 are too deeply entrenched to allow newer corps/alliances to establish themselves. People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing.
It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun. ItGÇÖs possible for the average player to make enough isk in highsec to buy all the ships required relatively easily, so even the more expensive ships are easily accessible. I'm definitely not in the camp of "nerfing" highsec - this will just **** off existing residents and will not bring anything new to the game, but there needs to be a reason to explore other areas of the sandbox GÇô currently CCP does not offer enough of a reason.
To entice players [back] into null there needs to be a big carrot and not a stick. This carrot should be unique, easy to get into and most importantly it should be fun. The problem is I have no idea what that carrot should be because I still happy out in null .
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
|

Vertisce Soritenshi
SHADOW WARD Tragedy.
89
|
Posted - 2011.10.18 23:01:00 -
[2] - Quote
The answer to this is simple. Look at all the nullsec changes that have ever caused a large exodus to "other" space. For example the last big one I recall was the change to annomalies, trusec and how much value each system has now because of this change. This was the reason I moved to WH space from nullsec. That and the fact that nullsec warfare devolved to "cyno hotdrop omgwtfbbqpwnzorrape capital blobs" on everything.
Reverse said changes or change them to one of the many alternate better options that have been suggested by many players. Draculina Alucardi...3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)-á Support the cause! Linky |

KaarBaak
101
|
Posted - 2011.10.18 23:08:00 -
[3] - Quote
Not to be flip or anything but my answer would be: "nothing."
My game is in high sec. I've been playing for three years and have had short ventures into null and low, but I found myself choosing to not play when I had time while living in those areas. I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from.
I'm comfortable in high sec. I like highsec Eve. I may try out some WH stuff, but highsec is just what I prefer. The changes that would lead me to consider null/low would break those areas for the players that like it.
I'm happy with Eve. I'm not trying to force people into high sec. Why do nullsec people feel the need to force/encourage people to play their game? If it's just a matter of too much space and/or not enough players, suggest CCP shutdown 25% of nullsec and stir things up. But I'll just move on to a different game before I'll move back out to null. That's meant in a "meh...it's just a game" kinda way...not trying to be confrontational or anything (hence my non-null personality )
|

TriadSte
3rd Division
17
|
Posted - 2011.10.18 23:10:00 -
[4] - Quote
The easiest way into null is to form a friendship with people already there who are established. I have been a bear and a WH nomad and now live in null I will say that null is way safer than low...
Null has to have something that players want, that's rare to get in empire. Something that would give the player a better gaming experience.
To my knowledge personally the only thing which springs to mind is Officer & Faction rats, and these are rare in null to begin with.
Even with this rarity anything you want, you can buy in Jita so what is there to go to null for especially?
So nothing apart from pvp, or ABC if your a miner.
Null is the salesman with the worst record in the history of mankind in sales.
To make Null interesting again, do something about tech and t2 ship building.
|

Adelphie
Paradox Collective
7
|
Posted - 2011.10.18 23:18:00 -
[5] - Quote
KaarBaak wrote:Not to be flip or anything but my answer would be: "nothing." My game is in high sec. I've been playing for three years and have had short ventures into null and low, but I found myself choosing to not play when I had time while living in those areas. I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from. I'm comfortable in high sec. I like highsec Eve. I may try out some WH stuff, but highsec is just what I prefer. The changes that would lead me to consider null/low would break those areas for the players that like it. I'm happy with Eve. I'm not trying to force people into high sec. Why do nullsec people feel the need to force/encourage people to play their game? If it's just a matter of too much space and/or not enough players, suggest CCP shutdown 25% of nullsec and stir things up. But I'll just move on to a different game before I'll move back out to null. That's meant in a "meh...it's just a game" kinda way...not trying to be confrontational or anything (hence my non-null personality  )
That's a valid reason to be honest - in exactly the same way that I'm happy in nullsec and a massive change would be required to get me into highsec. I guess the difference is that the number of players in my boat are dwindling, whilst highsec is (from an outsiders perspective) getting stronger - or at best stable.
The comments on why you left null are interesting - and I doubt you are the first (or last) pilot to leave null due to alliance with too many CTAs, and a constant need to pvp. I've been a part of alliances with abbrasive FCs, and whilst my game is almost 100% pvp I think that one of the major problems of nullsec is that major alliances seem to favour the ability of a pilot to CTA and PVP much more highly than the ability to add to an alliance through industry. This is partly through the mechanics of the game which mean that number and firepower will ultimately outfavour tactics and industry. |

eggbort
Science and Trade Institute Caldari State
12
|
Posted - 2011.10.18 23:18:00 -
[6] - Quote
buff the things that players can do and build in 0.0 , through the CSM, the emergence of large empires, the ability to build your own future has diminished and hence the personal construction of the game. There is no reason to be there because your masters are like NPC's
that's my initial reaction to the question |

Hershman
G-Weezy
5
|
Posted - 2011.10.18 23:22:00 -
[7] - Quote
Simple. There is no consideration for casual players in null sec. I can be busy and not login for weeks at a time. The sov environment can change very quickly and is always flowing. Some people would rather not log in and find out your assets are trapped in a station someone else took. |

Simetraz
State War Academy Caldari State
100
|
Posted - 2011.10.18 23:26:00 -
[8] - Quote
I wil make this real simple.
High-sec is for casual game play. 0.0 is NOT casual game play.
You want to repopulate 0.0 Go talk to your friends who are playing other games and get them to join you in 0.0.
|

Adelphie
Paradox Collective
7
|
Posted - 2011.10.18 23:26:00 -
[9] - Quote
Hershman wrote:Simple. There is no consideration for casual players in null sec. I can be busy and not login for weeks at a time. The sov environment can change very quickly and is always flowing. I some people would rather not log in and find out your assets are trapped in a station someone else took.
I agree that the risk of sov changes and instability are a good reason to be retisent about living in null.
It would be interesting to think about what changes could be made to accomodate this. I remeber CCP mentioning somehwere that they were looking to introduce "habitats" or something like, which would be semi-perminent homes for small groups of players and harder to remove. I think that this would be a good change and encourage more people to at least try nullsec |

Adelphie
Paradox Collective
7
|
Posted - 2011.10.18 23:29:00 -
[10] - Quote
Simetraz wrote:I wil make this real simple.
High-sec is for casual game play. 0.0 is NOT casual game play.
You want to repopulate 0.0 Go talk to your friends who are playing other games and get them to join you in 0.0.
It's not real simple.
My friends playing other games will not join me in 0.0 because there is currently not reason to.
0.0 is not for casual play, and this is its biggest problem - in my opinion there needs to be a bit of a rethink of how to change this. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
12
|
Posted - 2011.10.18 23:37:00 -
[11] - Quote
What happens in nullsec that anyone who isn't part of an already established group would want to be involved in? |

Herping yourDerp
Federal Navy Academy Gallente Federation
168
|
Posted - 2011.10.18 23:43:00 -
[12] - Quote
coalitions and drama make me never want to step foot into nullsec. ok 2 alliances are blue fine.... but when 20 or so alliances are blue to each other and own half the map its boring.
next was the nerf on anomnomnoms |

Large Collidable Object
morons.
365
|
Posted - 2011.10.18 23:44:00 -
[13] - Quote
I've said it numerous times: An actual goal for small roaming gangs in nullsec like raidable moonmining arrays.
I absolutely loathe Blobwarfare, structure grind and timers giving the defender days of time to get their super-blob in place and there is no single strategic/financial goal to roam nullsec in a small gang except some desperate killmail e-peening.
Likewise, there's no incentive for sov-holders to defend their space against small roaming gangs - poses are safe, bots warp to pos-shields, so why bother with a couple of ants crawling around my backyard if they can't even steal a crumb from my cake?
Dominion warfare with all its structure grind and timers encourages the unpopulated supercap wasteland we currently have in eve's 0.0.
I left 0.0 well before dominion, because I was somewhat bored with the actual pointlessness of small gangs, despite having had great fights (used to be in CH back then) and left for FW, which unfortunately turned out to be completely broken.
After a while, I ended up in a merc alliance that unfortunately ended up in that arena-like abomination providence had become and left as soon as they got involved in that BS, so I didn't really get to experience dominion warfare in its full glory...
The last time, I rejoined 0.0 for a couple of months earlier this year to make sure the NC would be killed properly this time - and boy was I glad to leave after its demise was certain.
Blobs, grind, timers, blobs, grind, timers, more blobs...
Unfortunately, that's all current mechanics encourage people to do - once that's changed, I'll probably give it another go, until then, I hope for the promised changes to FW to give that another go... morons-áare recruiting. We're good at breeding! |

Tarikla
Projet Aurora
7
|
Posted - 2011.10.18 23:44:00 -
[14] - Quote
- A way to be less vulnerable while doing non-PVP activities (like , an advanced warning that someone is warping to your position , depending on a sov upgrade for example , instead of spamming the d-scan) .
- A way for small alliance to get a piece of null (like , a system or a constellation) without being kicked hard by the first big Alliance who come by .
- Things to do unique to null (actually , the only "null-only" thing is supercap building , everything else there is just a improved version of what you can do in high-sec)
And , on a more personal note :
- The removal of player-driven standings . That's the thing killing every attempt to nerf the number of system an alliance can hold : you just delegate those to an other alliance , and blue'ing each other , and TADAM ! you got yourself a space twice as big as before .
Null should not be peaceful , it should be at War FOREVER , with both battlefields and farming systems . |

Herzog Wolfhammer
Sigma Special Tactics Group
53
|
Posted - 2011.10.18 23:45:00 -
[15] - Quote
Adelphie wrote:Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null.
As a solo/small gang pvper I've noticed that nullsec has become rather stagnant over the past year or so, a lot of the old sov skirmishes are diminishing as people are seemingly content with what they have, and the footholds in 0.0 are too deeply entrenched to allow newer corps/alliances to establish themselves. People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing.
It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun. ItGÇÖs possible for the average player to make enough isk in highsec to buy all the ships required relatively easily, so even the more expensive ships are easily accessible. I'm definitely not in the camp of "nerfing" highsec - this will just **** off existing residents and will not bring anything new to the game, but there needs to be a reason to explore other areas of the sandbox GÇô currently CCP does not offer enough of a reason.
To entice players [back] into null there needs to be a big carrot and not a stick. This carrot should be unique, easy to get into and most importantly it should be fun. The problem is I have no idea what that carrot should be because I still happy out in null .
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Somewhere there is an Eve player tied up in the closet, struggling to break free while some nice person is posting on the forums with his account....
If you want to boost 0.0, you gotta find a way to circumvent the mechanics that makes "kill everything that moves" gameplay less convenient.
|

Nerdy Deadshot
In The Goo EVE Trade Alliance
3
|
Posted - 2011.10.18 23:45:00 -
[16] - Quote
This is a wonderful idea... I could see this thread going places.
For me personally, the only thing right now keeping me from making a move to null sec is my attachment to my friends in high sec and the fact that my time commitment to eve fluctuates greatly week to week. I actually enjoy doing logistics for incursions, and will probably (at some point in the future) accept an invitation to some corp in low/null/ or wh to run logi on ops for them.
I actually feel a way to get people more comfortable with the idea of joining ops out in null/low is to have more things like incursions. For the most part high sec has mostly been a solo world.... with missions and mining being mostly solo activities... Thus making high sec EVE seem like a massive chat box with a game built around it to keep you busy. But through things like incursions, high sec carebears get a dose of fleet ops in their backyard.
I encourage every new player to eve that joins our corp (and many of the old) to pick up running incursions. Yes because the money is good, but also because the fleet environment is fun. I usually suggest them starting out in logistics... since it is something most carebears never try. Amazingly... some of them actually like it. Many of them are actually talking about one day taking our corp on low/null/wh runs.. its quite exciting.
I believe (and i know i'll get flamed for saying this) that the best way to encourage players to go out into null is by actually adding more exposure to fleet ops in high sec. Perhaps along the lines of a new set of very difficult missions that will require maybe 5man fleets that would pay about on the same scale as current lvl4s (optimized around maybe 50mil/hr for good fits), or have them pay out less isk but more standings.
Giving more exposure... will increase the desire and the ability to trust others. Eventually players will be willing to take a stab at running their fleet out into low/null and blowing **** up for lols (i've seen incursion fleets do this).
Just my 2cents
|

Headerman
Quovis Shadow of xXDEATHXx
237
|
Posted - 2011.10.18 23:49:00 -
[17] - Quote
It's pretty simple IMO.
Just add more NPC regions with a high sec gate in them. Would be a good trainign ground for new comers and corps, then they can buy up ships and POSs etc and go get a system of their own [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Thomas Orca
Intaki Armaments Tactical Narcotics Team
7
|
Posted - 2011.10.18 23:52:00 -
[18] - Quote
Headerman wrote:It's pretty simple IMO.
Just add more NPC regions with a high sec gate in them. Would be a good trainign ground for new comers and corps, then they can buy up ships and POSs etc and go get a system of their own
Or you know, just improve Low Sec. |

Adelphie
Paradox Collective
7
|
Posted - 2011.10.18 23:55:00 -
[19] - Quote
Headerman wrote:It's pretty simple IMO.
Just add more NPC regions with a high sec gate in them. Would be a good trainign ground for new comers and corps, then they can buy up ships and POSs etc and go get a system of their own
I think one of the greatest assets to eve for those who remember it was CVA controlled NRDS nullsec. This allowed me to make a relatively friendly transition into 0.0 whilst still having the adrenaline/browntrouser time of reds showing up in local. For those not in the know in days gone by the CVA alliance opened up the providence region to anyone who wanted to come, providing they were not hostile to the locals.
I personally made the transition from highsec to lowsec through the Not Red Don't Shoot system, and it allowed me to find pilots I liked to fly with, and ultimately form my own alliance and take space for ourselves.
The problem is there is no "alliance incubator" in eve anymore - so it would be interesting to understand what mechanics could be engineered to make this a reality again. |

Adelphie
Paradox Collective
7
|
Posted - 2011.10.18 23:59:00 -
[20] - Quote
Herzog Wolfhammer wrote:
Somewhere there is an Eve player tied up in the closet, struggling to break free while some nice person is posting on the forums with his account....
I take it you've been on the tail end of my missiles/smack . I only do it because I am lonely - I need 0.0 friends. |

Large Collidable Object
morons.
369
|
Posted - 2011.10.19 00:07:00 -
[21] - Quote
Adelphie wrote:
The problem is there is no "alliance incubator" in eve anymore - so it would be interesting to understand what mechanics could be engineered to make this a reality again.
That's why I'd suggest making nullsec vulnerable to roaming gangs.
Currently, relatively small numbers of players can control huge parts of 0.0, because timers give them time to move the blob into position - they know the time and place where the enemy will strike (or blueball).
If e.g. moonmining arrays could be hacked by a small gang that BO-bridges in a couple of blockade runners to haul the stuff off without any timers or structure grind at all, 0.0 alliances would depend on having their space populated in order to quickly form up small defensive gangs, trying to intercept the raiders and giving them a hard time.
If they don't, their unpopulated systems will end up with a negative cash balance, which would in turn motivate 0.0 alliances to make themselves more attractive for potential inhabitants. So instead of having renters, paying billions to run their bots, they'd end up having to introduce replacement programs, educational services etc... to keep their space populated with actual humans. morons-áare recruiting. We're good at breeding! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
162
|
Posted - 2011.10.19 00:24:00 -
[22] - Quote
Here is what null sec denizens can do in the first instance:
Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec.
Step 2: take the time to train new null sec residents in basic null sec operations, rather than having your "elite" FCs having to content with naive pilots who don't understand simple rules like "never warp to zero on your cloaked scout" and "never fleet warp a stealth bomber gang".
Step 3: find ways to encourage new players to participate in space combat, without simply using them as meat shields and bait (give the care bears a way to be useful: teach them how to scout in cloak frigates, teach them how to use a cyno, give rookies the jobs you used to have cyno alts for)
Here is what CCP can do:
Step 1: modify space combat so that smaller ships can conceivably "get under the big guns" of bigger ships: a frigate should be able to tackle a carrier with relative ease, a cruiser should be able to tackle a super cap without being shot to pieces by capital turrets.
Step 2: remove ewar immunity from super caps to encourage diverse playstyles, and encourage the use of support fleets when deploying capital assets
Step 3: use FW bunkers as part of null sec sov warfare, giving fleets of smaller ships defined objectives which they can participate in without fear of capital blobs dictating the course of battle
Step 4: reduce the viability of the "haul stuff from Jita" approach to supplying material requirements (this should apply across the board, not just null or low)
Step 5: provide a meaningful mechanism via which a support fleet can "guard" fragile assets such as mining barges and exhumers (I'm thinking "line of sight" combat mechanics or a portable deadspace field projector)
|

David Grogan
The Motley Crew Reborn
78
|
Posted - 2011.10.19 00:36:00 -
[23] - Quote
one thing that would boost industry in null sec is to give all outposts a basic 30% refinery as standard and all outposts more 10 corp offices and 10 building/research slots. Only the minmatar outpost should be a 50% refinery though.
with POCO's coming in PI will make the humble pos useless in almost everything except moon mining tech or r64's because the cost of running them is going to skyrocket.
As poses are insanely weak vs today's mega blobs there will be no point in using them to build stuff in them cos of the cost of pos fuels
with supers getting nerfed there will be a sharp drop in demand for them. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Igualmentedos
Shadow Veil Industrial Shadow Directive
10
|
Posted - 2011.10.19 00:38:00 -
[24] - Quote
In order to get into null you have to suck a large alliances **** (renting), or you have to join said alliance and become fodder.
Tell me how that's enjoyable. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
172
|
Posted - 2011.10.19 00:58:00 -
[25] - Quote
Unfortunately what I'd recommend is the opposite direction CCP seems to be heading (sorry guys...), but it is similar... redistribution of resources. Not from high / wh space to null, but within null itself. There are too many pockets of high value with too much low value between. Moon goo... spread it out so the systems with value are too far between for any one alliance to own them all. Plexes, same thing... give all null systems a chance to have them. The more you spread it out, the more people will feel they have a chance to find their vein of gold so odds are more will go for it, knowing that by doing so they're not dedicating themselves to a particular mega-alliance.
There are a lot of empty systems out there. Give people a real reason to check them out. Hell, redistribute the resources and don't tell anyone where to look. Six months in the hole... it changes a man. |

Tetragammatron Prime
Pink Sockers
6
|
Posted - 2011.10.19 01:01:00 -
[26] - Quote
Remove local and I will definitely move nullsec. Till then I will stay inside my captains quarters in Jita 4-4 playing with my nips. |

Mediocrity
State War Academy Caldari State
0
|
Posted - 2011.10.19 01:04:00 -
[27] - Quote
Personally, I'm not averse to nullsec so much as I'm averse to the regimen of participating in a corporation, which is apparently necessary to take advantage of the nullsec environment. I realize other people are looking for different things from the game, but it's just not for me.
If I wanted another job where I'm forced to play with people I don't necessarily like under someone else's timetable, I'd go back to raiding in WoW. No thanks. What attracted me to EVE was the open-endedness, the freedom to hop off the gear treadmill and play however I want, whenever I want. This tradeoff means that I probably won't be a part of huge battles or major events, but I'm fine with that. I'm quite happy to read about these things occurring elsewhere in the persistent universe, while I putter around in my own little corner of the galaxy doing what I feel like.
If the game were changed in such a way that it became prohibitively difficult to operate on my own, I wouldn't move to nullsec; I'd simply quit the game.
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
66
|
Posted - 2011.10.19 01:07:00 -
[28] - Quote
Ya, the moonmining system is a ******* disaster.
They were on the right track with dominion, which is the idea of requiring people to be actively "farming" their space to extract value from it, especially with team-oriented and organized efforts, which would also require the need to constantly defend it against roaming gangs and other aggressors. Instead of following through with what was essentially a blank slate expansion in need of huge detailing and elaboration, they've just left dominion to rot as simply a different way for massive dogpile and elite alliances to grind through structure hitpoints.
If you can design that active, dynamic, vulnerable, and team-oriented value creation system in nullsec, then you will draw people down. Furthermore, the same system can be scaled backwards through lowsec and even into hisec, thereby allowing a clear transitions for groups from hi through to null based on taking greater risks and facing bigger challenges with a gradually improving skillset and growing promise of rewards. That's the ******* game right there. |

Jada Maroo
Mysterium Astrometrics BRABODEN
278
|
Posted - 2011.10.19 01:15:00 -
[29] - Quote
I simply have no desire to be a pet or a slave to some monolithic 0.0 mega alliance. The only way I'd ever consider null is if it got shattered into lots of little pieces and large blocs were impossible to hold onto. Until that day, I'll stay in wormholes. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
66
|
Posted - 2011.10.19 01:20:00 -
[30] - Quote
Jada Maroo wrote:I simply have no desire to be a pet or a slave to some monolithic 0.0 mega alliance. The only way I'd ever consider null is if it got shattered into lots of little pieces and large blocs were impossible to hold onto. Until that day, I'll stay in wormholes.
Absolutely. I think even nullsec pilots want this.
Also, pulling people out of WHs seems counterproductive to me. The problem isn't people going to WHs, it's that people aren't leaving level 4 mission hubs or hisec belts because the barriers are too high and the incentives too low. If Eve was suddenly reduced to WHs Online, it would probably still have a future; a similar reduction to Hisec Online would almost certainly lead to its prompt collapse. |

kiwis-can-fly
State War Academy Caldari State
0
|
Posted - 2011.10.19 01:21:00 -
[31] - Quote
Well the answer to that question in my case is sp and my corpies who don't really want to move to null(awesome bunch of guys). I started this game a little over 5 months ago and am enjoying pvp in high/low sec but I crave massive fleet battles like I have seen on you tube so when my skills allow me to atleast be slightly competitive I'll find myself a good Au/nz Corp/alliance to take me in killing fools with no sec loss is quite appealing to me. Hopefully my corpies will come down as well but give me time and I'll be there maybe I might try and get a clone down there so I can slowly build up a stock down there and get some real pvp in.
Btw: Go the mighty All Blacks(nz rugby team) |

Adelphie
Paradox Collective
11
|
Posted - 2011.10.19 01:24:00 -
[32] - Quote
kiwis-can-fly wrote: Btw: Go the mighty All Blacks(nz rugby team)
Derailing the thread a little - but it will be a sad day for sport if you don't win the match |

Obsidian Hawk
RONA Corporation RONA Directorate
185
|
Posted - 2011.10.19 01:29:00 -
[33] - Quote
here is what would get people into low sec.
get all the super caps into one system.
then all of them press Ctrl + D |

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
7
|
Posted - 2011.10.19 01:33:00 -
[34] - Quote
null is just pointless. Take it all away and replace it with an equal number of wormhole systems. Problem solved.
|

Russell Casey
One Ton THREE WOLF
29
|
Posted - 2011.10.19 02:04:00 -
[35] - Quote
Change sov mechanics so that a bunch of day old frigate pilots could claim a system if nobody was there to defend and hold it. There's lots of people who want to stake a claim in nullsec but the requirements are too steep to do so without becoming somebody's pet. Otherwise, smaller corps and casual players are going to find what they want in high and lowsec so that they at least get to keep their independence and not have to play the game like a second job and meet the rent. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
12
|
Posted - 2011.10.19 02:18:00 -
[36] - Quote
Rellik B00n wrote:null is just pointless. Take it all away and replace it with an equal number of wormhole systems. Problem solved.
But what will the nullbears do without their sanctums? |

The Apostle
The Black Priests
490
|
Posted - 2011.10.19 02:26:00 -
[37] - Quote
Couple of things that I saw that skewed my dislike of 0.0.
Station camping by big alliances.I watched one particular group (leet too) who did a lot of harrassment/small gang stuff out of an 0.0 NPC station. They were finally locked down by the alliance that was being harrassed. Last I heard, the entire PvP corp left the region. It made for less PvP and small gang stuff for BOTH parties.
Possible solution: Buff NPC station defenses to make camping/tanking impossible so you can at least undock and go get some gudfites. 5 carriers and 30 arty BS's camping does not abode well for even the best of the best.
Sanctum nerfs. A BIG mistake in my view. Competition within your own corps/alliances even became dangerous!
Possible Solution. Obvious.
AFK Cloakies. Often discussed, lightly dismissed. They DO have a very negative impact on printing isk. Can make logging off the only option some days. Boredom ensues. All arguments to the contrary are false and incorrect. 
Possible Solution. Turn ALL resources into sigs so they gotta scan you down first. Probes didn't get put into d-scan just for WH's... or did they?
Alliance demands. Hate it. We all know what they are, CTA's, "RATTING!!! Get your ass over there NOW... go go go go ".... Yeah sure, I love PvP but why are we going 30 jumps to kill some dudes tower in lowsec . What's that, you hate each other??! Why's that MY problem?
OR Oh, you want to kill who? Why? Oh.... We need ANOTHER tech moon!!! sigh......
OR You want me to go 50 jumps 'cos same dude dropped an SBU. Oh? It's a TECH moon.....
OR Yes ofc. I understand that my ship will be reimbursed by the SRF and I understand that I might lose that ship while defending a TECH moon and that's why we need to defend the TECH moon because it will replace my ship if I lose it while defending a TECH moon............ What do I get out of it? Oh.... A replacement ship.... Oh goodie.
Possible Solution. Ban alliances. Shut 'em down. Kill all the leaders. OR (more realistically) ban blueing and NAP's. make 'em ALL fight. Put 10 tech moons in every damned system.
No Resources for ME.We know the alliance needs money. Yeah yeah. But you need ALL of those moons? But why is Corp A with 100 members getting preference over Corp B with 200 members? Oh. It's YOUR corp and YOU'RE the alliance leader. mmmmK
Possible Solution. Ban alliances. Shut 'em down. Kill all the leaders. Max corp == 100. Max moons == 20 etc.... (for arguments sake). or put 10 tech moons in every system.
JB nerf.Wha?! You want me to what? I build a bloody bewdiful and very expensive JB network, I spent 9 days mapping it all to a PDF, 30 days building an app so I could plan my jumps and 3 months getting all my BM's right. I did it so I DON'T have to run gate gauntlets and you wha?!!?
Possible Solution. Bring 'em back. Made no difference anyway now did it?
I could go on but hey, MOST of the bad ones all occured at the same time. CCP would have the data. They KNOW.
Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|

Akirei Scytale
Test Alliance Please Ignore
201
|
Posted - 2011.10.19 02:27:00 -
[38] - Quote
Vimsy Vortis wrote:Rellik B00n wrote:null is just pointless. Take it all away and replace it with an equal number of wormhole systems. Problem solved.
But what will the nullbears do without their sanctums?
mess with the market?  |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
173
|
Posted - 2011.10.19 02:48:00 -
[39] - Quote
Vimsy Vortis wrote:Rellik B00n wrote:null is just pointless. Take it all away and replace it with an equal number of wormhole systems. Problem solved.
But what will the nullbears do without their sanctums?
Run Sleeper sites, then cry like hell when their crap fit null sanctum boats get blown to hell.
Six months in the hole... it changes a man. |

yumike
Eve of Madness
1
|
Posted - 2011.10.19 02:52:00 -
[40] - Quote
I've played since '04. Everytime i've moved to null, within a week of getting assets down there I find either the station has changed hands and i've lost everything, or when I moved to npc null local had several hundred hostiles in it prepping to eat someone elses face. Granted I think i've only made five or six attempts to "give null a shot" but I think I may have the worst luck ever in that regard. I've always lost money (3bil last attempt) in doing it, and it takes awhile for the interest in it to gain and make another attempt.
There's also another issue, I prefer smaller alliances (sub 300 people) which obviously isn't viable in null because you'll just be ejected by someone that gets bored when a fleet of that size shows up. Mostly because any bigger and I don't personally seem to make any contacts/people I enjoy flying with. in highsec with wars i can happily get 5v5's and 10v10's, heck im happy to engage four of us versus 8 hostiles. In null its a different story and easy to lose interest when you have no ties to the people around you.
So cost effectiveness + social aspect, leaves me in highsec/wormholes. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
159
|
Posted - 2011.10.19 02:57:00 -
[41] - Quote
Simetraz wrote:I wil make this real simple.
High-sec is for casual game play. 0.0 is NOT casual game play. It's always a treat to see people who have never lived in nullsec talk about nullsec.
|

Skunk Gracklaw
GoonWaffe Goonswarm Federation
159
|
Posted - 2011.10.19 02:59:00 -
[42] - Quote
Mara Rinn wrote:Here is what null sec denizens can do in the first instance:
Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec. We did those guys a favor. There is no reason for "industrialists" to go to nullsec until CCP fixes industry and logistics in nullsec.
|

Deucalion Ex Mortis
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.19 03:07:00 -
[43] - Quote
Why I dont go to 0.0?
I think Mittani says it best.
"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."
I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
16
|
Posted - 2011.10.19 04:10:00 -
[44] - Quote
Want to repopulate nullsec? https://forums.eveonline.com/default.aspx?g=posts&t=22840 Would be a good start. |

Apollo Gabriel
Mercatoris Etherium Cartel
68
|
Posted - 2011.10.19 04:31:00 -
[45] - Quote
Raidable content,
Removal of local, I prefer WH because I can slip around hiding. I'd be fine with sov upgradeable local.
Faster JC cooldowns.
AG
|

Apollo Gabriel
Mercatoris Etherium Cartel
68
|
Posted - 2011.10.19 04:32:00 -
[46] - Quote
Mara Rinn wrote:Here is what null sec denizens can do in the first instance:
Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec.
Step 2: take the time to train new null sec residents in basic null sec operations, rather than having your "elite" FCs having to content with naive pilots who don't understand simple rules like "never warp to zero on your cloaked scout" and "never fleet warp a stealth bomber gang".
Step 3: find ways to encourage new players to participate in space combat, without simply using them as meat shields and bait (give the care bears a way to be useful: teach them how to scout in cloak frigates, teach them how to use a cyno, give rookies the jobs you used to have cyno alts for)
Here is what CCP can do:
Step 1: modify space combat so that smaller ships can conceivably "get under the big guns" of bigger ships: a frigate should be able to tackle a carrier with relative ease, a cruiser should be able to tackle a super cap without being shot to pieces by capital turrets.
Step 2: remove ewar immunity from super caps to encourage diverse playstyles, and encourage the use of support fleets when deploying capital assets
Step 3: use FW bunkers as part of null sec sov warfare, giving fleets of smaller ships defined objectives which they can participate in without fear of capital blobs dictating the course of battle
Step 4: reduce the viability of the "haul stuff from Jita" approach to supplying material requirements (this should apply across the board, not just null or low)
Step 5: provide a meaningful mechanism via which a support fleet can "guard" fragile assets such as mining barges and exhumers (I'm thinking "line of sight" combat mechanics or a portable deadspace field projector)
Many good ideas here.
|

Carceret Rinah
Imperial Academy Amarr Empire
3
|
Posted - 2011.10.19 04:37:00 -
[47] - Quote
I don't like corporations, alliances, or any of the ego-driven politics they generate. I'd be interested in going to nullsec for solo/small gang opportunities. There's some of that in NPC null, but I don't see what there is for solo/gang pilots in Sov space.
I suggest sovereignty or development be based on multiple mass-limited deadspace objectives, where a small gang of frigs and cruisers can actually have an impact. |

Simetraz
State War Academy Caldari State
101
|
Posted - 2011.10.19 04:40:00 -
[48] - Quote
Skunk Gracklaw wrote:Simetraz wrote:I wil make this real simple.
High-sec is for casual game play. 0.0 is NOT casual game play. It's always a treat to see people who have never lived in nullsec talk about nullsec.
Fail       |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
165
|
Posted - 2011.10.19 04:44:00 -
[49] - Quote
Skunk Gracklaw wrote:Mara Rinn wrote:Here is what null sec denizens can do in the first instance:
Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec. We did those guys a favor. There is no reason for "industrialists" to go to nullsec until CCP fixes industry and logistics in nullsec.
When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?
Which one do you folk living out in null sec have control over?
You could try GÇö just as an example GÇö talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much.
Would you believe that simply sitting off a gate in a cloak ship, reporting intel to the alliance while you're chatting about house renovations and quaffing an ale or two, is all you need to do in order to make industry just that little more bearable in null?
Once fuel pellets are introduced, there will be another opportunity for folks looking to help build an alliance rather than simply leech: help build the pellets, or help haul them to stations. Even one load a week in your cloaky ship will be enough to help lighten the logistics load and help your industrialists actually enjoy the game (and in the meantime you get to familiarise yourself with the locations and workings of the POSes your corporation/alliance controls).
While your attitude is that you're doing people "favours" by destroying their freighters and industrial base that they were hoping to contribute to your alliance, you are your own worst enemy: you are cutting off your nose to spite your face.
|

Aargolos
Estrale Frontiers
3
|
Posted - 2011.10.19 05:03:00 -
[50] - Quote
It's a game. It's a game of internet spaceships. You get out of it what you put into it.
I'm not afraid of PvP. Quite the opposite. I simply don't have the time to commit to a PvP-oriented game than I would like to.
Two years in, and in a great high-sec corp, there's still a "learning cliff" aspect to it. I don't run many missions, I've tried (and melted) low-sec plexes because I'm bored with it. I'm not afraid of a PvP fight, I just don't necessarily seek one out (learning cliff) because after two years, I'm still figuring it all out.
That being said, I'm much less afraid of low-sec than I was a year ago. I just rolled "hard mode" so PvE is difficult enough as is. Loki is a great ship, but certainly no Tengu--and yeah I'm sure I'm "doing it wrong". Maelstrom rocks lvl 4's, but it's horrifically boring.
Quite bored with EvE at the moment. Love my corp, but bored of high-sec ****. I love our pvp roams into low-sec, but it's not a profitable "profession" full time. Never been to null-sec, but was within 1 jump once. Don't know anyone in null, and don't care to be anyone's "foot soldier".
WH space is fun...profits to be had, but you still have to keep on your toes. Tried it, liked it, spent 2 weeks in a Probe traveling around WH space just for the experience of it. It was great fun, and ironically enough, I ended up just a few jumps in High-sec from where I started--even after transversing a couple c5's.
Quite the "sandbox" when you're in a t3 you spent a lot of isk on, in low-sec, getting melted by full aggro in a 5/10 just trying to kill the two scramming frigs...all the while watching local and d-scan. As a "nub". Halfway through armor, aligned, and finally jumped out to safety. Hands are still shaking, and I think that's the point.
Pew Pew! |

Myxx
Atropos Group
81
|
Posted - 2011.10.19 05:05:00 -
[51] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
What keeps me out of null? Firstly, it should be asked along the lines of, 'Why did I leave null in the first place?'
So first off, go look at my employment history. I've been to nullsec before, and I've lived there before, during the old wars between the GBC and Redswarm Federation on both sides. What prompted me to leave wasn't that nullsec sucked or anything, it was that I didn't care to be someone else's grunt. I wanted to do things on my own time, the way I wanted and when I wanted. I didn't want to wake up in the middle of the night because some ******** deciding to have everyone fight at stupid-o-clock in the morning was a smart idea.
And so its that line - doing what i want, when I want, how I want, for the reasons I want - accompanying with the fact I'm not at all forced to move anywhere when someone else decides to move into the area, that has me staying in high and lowsec. It has been leagues more profitable for me than living in nullsec ever was. I lost more money in nullsec than I ever made there. In highsec, the only time I lose any cash is when I decide to send mercs after people that decide to be stupid and be more of an annoyance to me than they are actually worth. That usually isn't something that costs me more than a battlecruiser hull or that of a battleship for a month or two of holding a knife to someones throat. It also usually gets the point across.
Tldr: nullsec sucks because I don't like moving around and it isnt profitable enough to be worthwhile, I can make as much, if not more in high and lowsec doing what I already do. I also enjoy doing whatever I want, and not being bound to someone else's ruleset. I'd rather not give up being my own boss - you're right, nerfing highsec will just **** me and others off and won't really accomplish jack ****.
|

Dinsdale Pirannha
Pirannha Corp
27
|
Posted - 2011.10.19 05:30:00 -
[52] - Quote
To repopulate null sec, in fact the whole game, CCP should roll the dice, go for broke, go all in, take the giant leap of faith, whatever you want to call it. Give the marketing team and investors a coronary.
Reset the whole game. Wipe out every asset in the game, leaving 100M/account. Save everyone's SP of course.
Announce that TQ is the new Sisi for the next 6 months, and CCP will be testing all kinds of new ships/sov mechanics/whatever over that time, and then resetting the game to zero again at that time, so to give everyone a fair chance for the new game mechanics.
During that 6 months, the players will be key in testing these concepts like randomized locations of goo-bearing moons in both null and low, supercap capabilities, new corp/alliance mechanics, limitations on sizes of corps/alliances, time dilation/lag, or whatever things CCP would like to change but can't because of the legacy game structure.
Would they lose subs? A ton. Would they lose enough to kill the game? Maybe, but I doubt it. Would they gain all of them back and many more once the game mechanics have been fixed and given everyone a fair shot at null sec, where the wealth is more evenly distributed throughout the regions, and that wealth is transient as the moon-goo/PI/quality of rats depletes in every area and moves on to a new system.
And if that is too radical, how about this: Variable sec status. As a system is tamed with more POS's, ratting, mining, PI, pilot traverses, the system's sec status improves, lowering the quality of the rats, PI, etc.
Systems that are quiet, because they are crappy, would slowly lose sec status, improving the rat quality, increasing the PI quality, and maybe increasing the chance of a goo appearing at a moon in that system.
And incorporate this in any system in the game. Even Jita. If people stop working/traversing a system, then its sec status drops. If it is heavily worked, it increases.
No system in Eve would remain wealthy. No alliance could stay in one place and accumulate riches. People would spread out across Eve. |

Chopper Rollins
Republic Military School Minmatar Republic
38
|
Posted - 2011.10.19 05:49:00 -
[53] - Quote
This is a hyper-capitalistic game so naturally monopoly and stagnation set in. How rich does a person need to be? Just richer than everybody else. Even distribution of wealth means no wealth at all. Crime destroys wealth. Just think about it.
Goggles. Making me look good. Making you look good. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
98
|
Posted - 2011.10.19 06:10:00 -
[54] - Quote
My pennie's worth.
Before you start ranting, no I have not been ganked or blobbed and this is in no way a moanpost.
- Remove Blobs from the game, totally and completely. This will force better Pvp, it will change the way ships must be fitted in order to enter combat and win and survive.
- Allow all ships to travel everywhere in Eve. Whether it's a Titan or a 'nyx - any and all ships should be allowed everywhere in Eve. Let CONCORD take care of offenders as determined by the level of security in the space at the time. I find it so disappointing that Eve being an open Universe, certain ships are restricted as to where they can fly to. it simply makes no sense and severely breaks the game.
- Put a mechanic in place which prevents fleet warfare (in fact, ANY fighting) anywhere within 5000Km's from a station in Highsec 0.6 through to 1.0
- Make 0.0 through 0.5 Lowsec. Allow fleet battles there, no restrictions.
- See point 1 - remove blobs, these have killed the real interactivity of the game.
- Remove warp disruptor modules. The only ships which should be allowed to use these should be Interdictors - the current game mechanics have all but killed their role. (See point 1)
- The Custom office update is a very good step in the right direction - loads of positive knock-on effects from that for sure.
- This to me is so important - see point 2. Allow all ships everywhere.
- Introduce random events in Nullsec - (x) number of player ships in an area could potentially trigger an NPC counterforce. This would be a function handed to the players in which they would flag themselves (individually or fleet) as "available for intervention". Timers could be introduced to control how many times per hour an individual or fleet could use this flag. In other words, the players could determine, within bounds, when and where they wanted some pew pew action. Do this for Nullsec only. I am not talking Incursions here, this is a totally different dynamic intended to attract players to Nullsec, to make it more dynamic.
That's enough of a wall, for whatever it's worth.
Peace out. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Herzog Wolfhammer
Sigma Special Tactics Group
53
|
Posted - 2011.10.19 06:20:00 -
[55] - Quote
Adelphie wrote:Herzog Wolfhammer wrote:
Somewhere there is an Eve player tied up in the closet, struggling to break free while some nice person is posting on the forums with his account....
I take it you've been on the tail end of my missiles/smack  . I only do it because I am lonely - I need 0.0 friends.
Actually no. I have lost only two ships to PVP, one a lowsec fight that I started to keep some noobs from ragequitting and showing them that PVP is something you jump into and take more lightly, the other was in faction warfare.
These days I sneak into 0.0 for exploration, using wormholes, and notice how dead it is out there. The last PVP thing I did was in a 0.0 roam with an Eve Radio fleet - I had the Wreath bait ship (properly named "F**ked Duck") and it was dead - we even went into goony space. Nobody was out there so I can fully understand why there are concerns about making it a more lively place.
I recall once in lowsec a flashy on the gate and I come through in a thrax and the dude starts singing in local "nobody know, the trouble I feel". That was creepy - didn't stick around for a duet. |

Ishtanchuk Fazmarai
31
|
Posted - 2011.10.19 06:57:00 -
[56] - Quote
What would lure me into nullsec?
Log in any time. Have assured fun. Log off any time. Repeat.
Exactly why I stay in hisec. It's not glamourous, but I have fun almost every time I log in and I can log off when i need/choose/please to. Which is more than what nullsec dwellers can claim.
Nullsec is boring and time comsuming. Nullsec is a chore.
And I am here for the fun. I should had never left X3: Reunion |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
162
|
Posted - 2011.10.19 07:14:00 -
[57] - Quote
Mara Rinn wrote:When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?
Which one do you folk living out in null sec have control over? We have a bunch of industrialists in our alliance but they do just about everything industry related in empire space. If CCP manages to make nullsec industry worthwhile they will relocate. As for pubbie industrialists...idgaf
Mara Rinn wrote:You could try GÇö just as an example GÇö talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much. Talking to them isn't going to change the fact that it is always more efficient to do industry in highsec and ship the finished goods to nullsec.
|

Skunk Gracklaw
GoonWaffe Goonswarm Federation
162
|
Posted - 2011.10.19 07:17:00 -
[58] - Quote
You need more emoticons.
|

Akrasjel Lanate
Naquatech Conglomerate
119
|
Posted - 2011.10.19 09:17:00 -
[59] - Quote
Simetraz wrote:I wil make this real simple.
High-sec is for casual game play. 0.0 is NOT casual game play.
You want to repopulate 0.0 Go talk to your friends who are playing other games and get them to join you in 0.0.
|

Corina Jarr
Spazzoid Enterprises Purpose Built
0
|
Posted - 2011.10.19 10:25:00 -
[60] - Quote
I go to null about once a month. Plus side is that I never have to worry about flying back to my home station.
I would never live in 0.0, because my survivability there is rather poor. I prefer whs. |

March rabbit
Ganse Shadow of xXDEATHXx
12
|
Posted - 2011.10.19 10:30:00 -
[61] - Quote
the most stopping factor is: misinformation.
People too like to say: blobs, CTAs, non-casual style, all-the-time-pvp and other tales from their arses.
Alliances are different, people are different. Some alliances are pvp-oriented, some other are citizens or pets. You only need to learn about some thing before you are speaking about it. Strange news isn't it? 
Let's say: my play style is mostly casual. And i live in 0.0 for like 1 year. I just log in every day for 1-2 hours to do my (personal) PI project. Maybe i get bookmark to 10/10 escalation and then i run it. Most of a time i just chat in corp/alliance channel. I pvp only when i like it. We do roams some time for fun and training to pvp. Check my KB to see how many time i spend on CTAs and "constant pvp". 
Alliance "blue" politics you say? Why the hell would you bother with it? If you don't want to be part of "bad guys" in game what about your governments in RL?
Sov stuff? Here is the same as in politics. Sov- is for alliance level butthurt. Carebear don't even need to think about sov.
For me personally 0.0 is a lot more safer space than high-sec. You live here in your home. You have greens and blues around and you know: 99.9% of them are friends. You see red of gray around - you know: time to be careful. Somewhere far away there are people who gets your rent and bothers about defending of place you rent. You pay taxes and laugh about politics stuff. Like in RL: wars don't affect real businesses.
TLDR: you only need to gather some info and choose your style 0.0 alliance to get in there. Ask people who live in 0.0 about this place. 0.0 space is for people who play multiplayer game. High-sec is for those who like to play solo game. That's why concord. That's why wardecs. That's why missions and agents. |

pussnheels
Vintage heavy industries
118
|
Posted - 2011.10.19 10:48:00 -
[62] - Quote
Depends what kind of players you want to repopulate nullsec with
If you looking for pvp players it is the resposibility of the alliances themselves they should recruit more if they want more members
If on the other hand you want industrial orientated players then you have 2 major problems
First one is the PVP only mentallity of the large alliances
Second you need to overhaul the sov mechanics to allow renting and leasing to be more viable , and there way too many systems claimed but being unused leaving little or no space for independent smaller alliances
Large alliances have no reason to expand their industrial base , they extract moongoo and mine abc ores , and make a huge profit selling them in high sec , even when they have to buy most of their low end minerals and ice they can still sustain themselves , this system makes sense and works relative well and benefits both high and nullsec
Buffing nullsec industry and nerfing high sec industry to death will not make more players travel into nullsec in my opinion If you really want more industrial players in null sec , well alo t of ideas on these forums but most important is a drastic attitude change and a good reason for the alliances to expand their industrial base , this without nerfing high sec industry to death ,
taking away a choice of playstyle will probably do more to kill eve then anything else
just my opinion I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Tallianna Avenkarde
Beasts of Burden
72
|
Posted - 2011.10.19 10:57:00 -
[63] - Quote
Large Collidable Object wrote:Adelphie wrote:
The problem is there is no "alliance incubator" in eve anymore - so it would be interesting to understand what mechanics could be engineered to make this a reality again.
That's why I'd suggest making nullsec vulnerable to roaming gangs. Currently, relatively small numbers of players can control huge parts of 0.0, because timers give them time to move the blob into position - they know the time and place where the enemy will strike (or blueball). If e.g. moonmining arrays could be hacked by a small gang that BO-bridges in a couple of blockade runners to haul the stuff off without any timers or structure grind at all, 0.0 alliances would depend on having their space populated in order to quickly form up small defensive gangs, trying to intercept the raiders and giving them a hard time. If they don't, their unpopulated systems will end up with a negative cash balance, which would in turn motivate 0.0 alliances to make themselves more attractive for potential inhabitants. So instead of having renters, paying billions to run their bots, they'd end up having to introduce replacement programs, educational services etc... to keep their space populated with actual humans.
Devs should read this post. And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Citizen Smif
Incursion Runners inc.
9
|
Posted - 2011.10.19 11:12:00 -
[64] - Quote
I think it's very simple.. Make nul-sec far more profitable than it currently is. Ok maybe it's not that simply in hindsight but we have an economist for the game. He should create a plan that vastly increases the profitability of nul-sec to such an extent that high-sec weakens. I just want to clarify that I definitely do not want High-sec players penalished or penalised for not going to 0.0.. I just believe that 0.0 should be super-profitable compared to high. I don't know anything about 0.0 industry so I can't say anything about that.. But if you want to introduce casual players into null make missions, complexes and anomalies there considerably more profitable. Increase profitbility by like 100% or more.
I personally don't go to null because I don't have the time because of work etc (I don't know what some EvE players do lol!?) If they made null super-profitable where I could take a high quick risk for a high quick return then I would fly over there fairly often. Also if they introduced an inbalance in null-sec where certain systems are deliberately and signifcantly more superior to others it would perhaps restir sov warfare. |

Jenn Makanen
Science and Trade Institute Caldari State
14
|
Posted - 2011.10.19 11:39:00 -
[65] - Quote
'pets' 'meatshields' 'slaves'
And people wonder why other people don't like the idea of Nullsec |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
21
|
Posted - 2011.10.19 12:05:00 -
[66] - Quote
Who cares what highsec/WH players think of null? |

Dehlandrae
Native Freshfood Minmatar Republic
2
|
Posted - 2011.10.19 12:11:00 -
[67] - Quote
Adelphie wrote:To entice players [back] into null there needs to be a big carrot and not a stick. This carrot should be unique, easy to get into and most importantly it should be fun. The problem is I have no idea what that carrot should be because I still happy out in null .
So, what is to stop the already established massive null sec alliances from snatching up this new "unique, easy to get into and fun" carrot and ROFLSTOMPING any of the little guys who try to come out and get a piece of it for themselves?
I wouldn't mind moving to null if I knew it could be done in a profitable fashion that didn't require me to become a scammer (GSF), a bot (DRF) or a member of a rainbows and happiness bluefest (NC.) cause from what I have heard that is the only way to do it.
TBH, I would love to get into 0.0, only I want to do it on my terms, not terms that are forced down my throat by power blocs that care only for themselves. |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
21
|
Posted - 2011.10.19 12:19:00 -
[68] - Quote
Try npc null. Right because power blocks should care for you and your terms. |

Sarina Berghil
New Zion Judge Advocate
9
|
Posted - 2011.10.19 12:20:00 -
[69] - Quote
For me to move to 'K-Space player controlled Null-sec' it would have to be better suited for small organizations and fleets. I prefer the social scale of 5-30 people and the Alliance scale of Eve holds no interest for me. There are 2 major factors that I think could change this, one is the way local works and the other is the use of capital ships and force projection. Exactly how those can be changed is not something I will make guesswork about, but it's not suitable for small groups at the moment.
Having said that, I don't mind at all that there is a place in Eve for large alliances where small groups have a hard time finding a foothold. I think it makes perfect sense that there are areas in the game that doesn't interest me. Although in that context I would wish that CCP would focus more on other aspects than high and null-sec. There seems to be this idea that players are supposed to start in high-sec and then move to null, and I think this philosophy is a tad too limited. |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
21
|
Posted - 2011.10.19 12:27:00 -
[70] - Quote
For me to move to WH space they would have to get working local, jump bridges, gates and stations. |

Sarina Berghil
New Zion Judge Advocate
10
|
Posted - 2011.10.19 12:33:00 -
[71] - Quote
Ogi Talvanen wrote:For me to move to WH space they would have to get working local, jump bridges, gates and stations.
You make a good point, I don't know if you intended to.
Some people may stay out of null because it is null, and changing it to accomodate them/us may not be such a good idea. Then it wouldn't be null-sec anymore.
It's better to have variety than one-size fits all systems. |

Obax Bannon
Fidelis Technologies
18
|
Posted - 2011.10.19 12:34:00 -
[72] - Quote
I havent been into 0.0 for a good while now, can't say I intend to go back for the forseeable future either. Living the high life in wormholes suits me just fine.
One thing I would say from when I was back in 0.0 tho is that when the system upgrades were introduced.....mining and ratting indexes (are these still going now ? ) then rather than having the alliance members spread pretty much over most of their own sov each corp then 'lived' in the system they were trying to upgrade.
This basically left whole areas totally empty as each corp were concentrating on their 'own' system which benefited greatly from having a high index.nI mean whats the point in going to different systems when you can get everything you want with all your corpmates around you for safety just in one system.
In my opinion this index stuff was a pretty terrible idea as now everyone are just clustered in their own systems. (probably gonna get someone telling me that it wa taken out of the game a year ago now lol...like i said tho...havent had any interest in 0.0 for some time now) |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
22
|
Posted - 2011.10.19 12:39:00 -
[73] - Quote
Yeah i did want to make that point. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 12:40:00 -
[74] - Quote
Ogi Talvanen wrote:For me to move to WH space they would have to get working local, jump bridges, gates and stations.
Why would you want to nerf wormholes to be like the lesser spaces? Six months in the hole... it changes a man. |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
22
|
Posted - 2011.10.19 12:50:00 -
[75] - Quote
Its more like a buff then nerf. |

Don Solette
ZiiP Dominion
0
|
Posted - 2011.10.19 12:52:00 -
[76] - Quote
Love how there's so much disdain for 'care bears' in 99% of the other forums and when we come to zero we get immediately dispatched for doing a bit of mining or what have you, and then you wonder why you're all alone. You made zero into a place that nobody wants to be. Mission accomplished :)
I think I'll stay in high sec where I don't need to have a network of people paid off just in order to make my way back to the space that my corp/alliance is located in without getting utterly destroyed. It's like the underground railroad, except in reverse.
It would be nice to own a small piece of zero in a corp with no alliance and be able to defend that space in some way without having a huge group of people.. but I really don't see that happening.
You hear of so many campaigns against high sec inhabitants such as hulkageddon and the stuff that goonswarm is doing in gallente space to try and make high sec more like null sec through griefing and this gives the impression that if concord wasn't there.. this is what null would be like but 100 times worse and therefore why would I ever want to pay actual money to play a game where I just end up getting frustrated for losing a ship over and over and over.
null sec sounds like prison. you're a new fish and you have to kiss someone's ass to join their group or you're gonna get punked. Is it a surprise that people choose not to live in that environment?
IMO you are victims of your own success. You guys out there in zero built the most hostile aggressive and political environment possible, and nobody wants to play that way except the sadomasochists who built it. Not my idea of fun after working all day. I'd rather sit in a belt and mine a bit, chat with my corpies, make new friends and read reddit all while not having to watch my back like a hawk. Sure I miss out on a lot of cool stuff in the game but you get a mountain of bad for a little good and it's simply not worth it.
I also am pretty sure I'll get at least one in-game threat because of speaking my mind in this post which is another reason why nobody wants to play with you in null or low.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 12:58:00 -
[77] - Quote
Ogi Talvanen wrote:Its more like a buff then nerf.
How is it a buff? You'd be taking the best aspects of wormhole life away and turn it into the admittedly broken crap that exists in null. You notice noone's complaining that wormhole space needs to be fixed... it's all about fixing null.
If you want to see what null should have looked like, jump through a hole. Six months in the hole... it changes a man. |

March rabbit
Ganse Shadow of xXDEATHXx
12
|
Posted - 2011.10.19 13:04:00 -
[78] - Quote
posting in "write-only" thread where no one reads anything  |

Mai Kusoni
State War Academy Caldari State
12
|
Posted - 2011.10.19 13:25:00 -
[79] - Quote
Rather than dwelling so much on how to fix null, why not determine what killed it in the first place and start from there.
In my opinion null went 'Shadowbane' meaning that guilds (corps) formed alliances that were able to grow without restriction. Add to this the rampant use of zergs (blobs) and before you know it you have null controlled only by huge alliances and no room for the little guy.
This pretty much killed every server in Shadowbane due to large alliances adopting the 'join or die' mentality and taking over the server. Players then got bored and server died. At least in Eve the players can just pack up and head for Empire space rather than leaving the game. Yes there were other issues like bugs, duping and such but players weathered those for the most part but when a complete server (null) becomes one alliance (or close to it)... boring... move on.
Perhaps it is the game mechanic allowing unrestricted corp/alliance growth that needs to be looked at. There needs to always be room for more in null and not merely as some mega alliance's renter, pet or slave.
Adding features to null to attract Empire will only ensure null alliances tighten their grip and hoard these new features for their own making null even less accessible to outsiders.
Perhaps incorporate a restriction on the number of systems a corp/alliance can control or build in based on the population of their corp and a hard cap on number of corps in an alliance.
Other than that it comes down to risk vs. reward and both 'risk' and 'reward' are very subjective depending on the type of player you are referring to.
There's just no place for the little guy in 'join or die' null. |

Freyh
ClownStar
10
|
Posted - 2011.10.19 13:27:00 -
[80] - Quote
How to repopulate nullsec..
It seems to be an untold truth that nullsec should be the end goal of every player in EVE. And that its a problem if players seek to other places in the game.
This is something i dont get. I know even CCP seem to think that nullsec should be the "popular" part of the game, but i dont get why it should be like that.
Ive been in 0.0. I been in those giant fleets involving thousands of people, and ive gotten my dose of abuse from pimplesqueesing seventeen year old FC's. Ive tried to make sense out of whats going on there. Ive tried to fit in between the hordes of socalled elite 0.0 dwellers. The guys that dock up when one neutral enters local. The guys that cant figure out what "hold on gate" really means and the childish alliance chats that really cant get over the poop jokes they throw at eachother.
It just isnt fun. when im in 0.0, i cant really get myself to log on, because the game has suddenly turned in to a chore.
I was involved in killing a titan. And all i remember is that the game was so laggy i had time to get myself a cup of cofee and take a **** mid fight. I wasnt even sure that we really killed it before someone told me we did so. I dont know and dont care whos titan we killed. It was that uninteresting.
The reason it was that uninteresting, is mostly because of how anonymous you are. Yeah, i killed a titan, Im number 456 on the killmail, you see me there? Yeah, was quite a feat. Adrenaline? whats that?
And then in comparison, you can be part of a little flock, 3-4 people, they are all your friends, they know you, they know that you got a littlebit eager with your razor the other day, they know and they are still your friends. You hunt with them, you cloak up in a wormhole, probes down that little legion, you try to control the adrenaline that starts to rush trough your veins, your hands are allready shaking alittlebit when you uncloak and tackle your prey. You call in your friends and they come in their ships youve helped discussed the fitting with and you kill your target and finally you can let the adrenaline free.
That, is EVE to me. And i wont find that in 0.0. I will never populate 0.0 no matter how much cash you can make there. Maybe, ill go there if you can get some good fights with small gangs, but i doubt that will ever happen. And i will still base myself out of low or highsec.
I think its the same with alot more players. It just isnt so, that the pirates in lowsec really wants to be in 0.0 if only some thing or another would be changed there. Lowsec is their prefered playstyle, its that simple.
Highsec too is a place that i think should be left untouched. The highsec dwellers are a beautiful mix of very interesting people. Its a oasis of new and old players with varying degrees of knowledge of game mechanics. You have people that think its a good idea to take an Orca out during wartime because the war shouldnt affect them, You have the pimped out battlecruiser and the lolfit CNR's. You have gankers, wardeccers, stationhuggers canflippers..I can go on and on and i love them all.
These people should be allowed to stay in highsec and do as they allways have done.
If nullsec really is underpopulated, it might just be that the playstyle that are forced upon you when youre out there, just isnt tempting enough. Maybe people feel that there are more interesting things to do in this game than having to deal with what i consider a pretty ******** part of the playerbase.
Maybe its simply time to get over yourself, and realize that there is other parts of this game that other people find more interesting and that there isnt one reason, one problem, that you can fix and then suddenly 0.0 is filled with new faces. |

xh'neivers
House of Carrikk
3
|
Posted - 2011.10.19 13:39:00 -
[81] - Quote
I've been playing the game for a long time now (my original character is a '03) and I've lived in 0.0 and Empire - but mostly Empire.
Many things I disliked about 0.0 and many things I liked. Getting hotdropped by 7 Nyx while trying to establish some space for my alliance was the last attempt, and I've not been back since.
My solution: Increase the number of 0.0 systems by x 4.
Spread resources out. Make it harder for one Alliance to hold half the map. Small scale roams become the norm because there is so much space to cover. Space that allows smaller corps, alliances and even individuals to fill in the cracks.
Yeah, it would be empty for a while - like it was back in 03, 04, 05 etc. But spread it out, make resources depleteable, have more links to highsec from all directions.
Give the players back that sense of wonder, and that hope of being able to find their own little corner of space. |

Sarina Berghil
New Zion Judge Advocate
12
|
Posted - 2011.10.19 13:44:00 -
[82] - Quote
I love Freyh's post because it really describes the essence about what I love in Eve.
You never know what is behind the next corner and what will happen. I may be on a trivial hauling run to Jita and something funny happens, or I may be doing a lowsec plex and it takes a completely unexpected turn. This is because Eve is so vast and has such a diverse population. This diversity should be encouraged and cultivated. |

xynix
Botdecers
0
|
Posted - 2011.10.19 13:50:00 -
[83] - Quote
Freyh wrote:How to repopulate nullsec..
It seems to be an untold truth that nullsec should be the end goal of every player in EVE. And that its a problem if players seek to other places in the game.
This is something i dont get. I know even CCP seem to think that nullsec should be the "popular" part of the game, but i dont get why it should be like that.
Ive been in 0.0. I been in those giant fleets involving thousands of people, and ive gotten my dose of abuse from pimplesqueesing seventeen year old FC's. Ive tried to make sense out of whats going on there. Ive tried to fit in between the hordes of socalled elite 0.0 dwellers. The guys that dock up when one neutral enters local. The guys that cant figure out what "hold on gate" really means and the childish alliance chats that really cant get over the poop jokes they throw at eachother.
It just isnt fun. when im in 0.0, i cant really get myself to log on, because the game has suddenly turned in to a chore.
I was involved in killing a titan. And all i remember is that the game was so laggy i had time to get myself a cup of cofee and take a **** mid fight. I wasnt even sure that we really killed it before someone told me we did so. I dont know and dont care whos titan we killed. It was that uninteresting.
The reason it was that uninteresting, is mostly because of how anonymous you are. Yeah, i killed a titan, Im number 456 on the killmail, you see me there? Yeah, was quite a feat. Adrenaline? whats that?
And then in comparison, you can be part of a little flock, 3-4 people, they are all your friends, they know you, they know that you got a littlebit eager with your razor the other day, they know and they are still your friends. You hunt with them, you cloak up in a wormhole, probes down that little legion, you try to control the adrenaline that starts to rush trough your veins, your hands are allready shaking alittlebit when you uncloak and tackle your prey. You call in your friends and they come in their ships youve helped discussed the fitting with and you kill your target and finally you can let the adrenaline free.
That, is EVE to me. And i wont find that in 0.0. I will never populate 0.0 no matter how much cash you can make there. Maybe, ill go there if you can get some good fights with small gangs, but i doubt that will ever happen. And i will still base myself out of low or highsec.
I think its the same with alot more players. It just isnt so, that the pirates in lowsec really wants to be in 0.0 if only some thing or another would be changed there. Lowsec is their prefered playstyle, its that simple.
Highsec too is a place that i think should be left untouched. The highsec dwellers are a beautiful mix of very interesting people. Its a oasis of new and old players with varying degrees of knowledge of game mechanics. You have people that think its a good idea to take an Orca out during wartime because the war shouldnt affect them, You have the pimped out battlecruiser and the lolfit CNR's. You have gankers, wardeccers, stationhuggers canflippers..I can go on and on and i love them all.
These people should be allowed to stay in highsec and do as they allways have done.
If nullsec really is underpopulated, it might just be that the playstyle that are forced upon you when youre out there, just isnt tempting enough. Maybe people feel that there are more interesting things to do in this game than having to deal with what i consider a pretty ******** part of the playerbase.
Maybe its simply time to get over yourself, and realize that there is other parts of this game that other people find more interesting and that there isnt one reason, one problem, that you can fix and then suddenly 0.0 is filled with new faces.
My feelings exactly! |

Cearain
The IMPERIUM of LaZy NATION
64
|
Posted - 2011.10.19 15:11:00 -
[84] - Quote
First let me say people may be leaving null sec because its not as fun as other parts of the game. Although I can see why the game won't work if people are just doing things that don't involve blowing up ships its not like null sec is the only place to do this.
EVE advertises itself as a game where people just love stabbing each other in the back. But then they say hey why don't you join this alliance in null sec where you can move all your stuff, and on a whim, the leader of that alliance can kick you out and make it almost impossible for you to get you stuff out.
They love talking about how you can be dishonest and rip off your friends, yet in the next breath they also say how much they want everyone to be social, work together, and thereby trust each other. I guess I just look at this and say "yeah whatever."
Really there are no protections in game to prevent getting ripped off. If you look at big alliances they are trying to proctect themselves by doing the whole metagaming thing. Tracking out of game ip addresses and such. ThatGÇÖs not really something I am interested in.
If there were some way that you weren't basically neutering yourself individually when you join a null sec alliance it would be more appealing to me. In the mean time I think I will stay in low sec fw where I can get lots of small scale pvp and keep my stuff in an indestructible npc station.
Moreover, I'm not a big fan of gate and station camps. The mechanics in null sec with no gate guns and bubbles make this much easier to do. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Trainwreck McGee
Center for Advanced Studies Gallente Federation
69
|
Posted - 2011.10.19 15:16:00 -
[85] - Quote
Get rid of local
Get rid of capital ships
Guarantee me small gang or solo fights
And ill join Null Sec
Since this will never happen you will never see me in Null Sec
WH for life CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Ana Vyr
79
|
Posted - 2011.10.19 15:17:00 -
[86] - Quote
Remove the alliance mechanic entirely and make it every corp for themselves. Nobody wants to be a "grunt" for some self-important alliance leaders. It's just like working for the man in real life, and I daresay we all get our fill of that at work every day. |

MNagy
Yo-Mama Quixotic Hegemony
18
|
Posted - 2011.10.19 15:25:00 -
[87] - Quote
1. I prefer small skirmishes more than the big fleet battles currently.
2. Get in a nice battleship or an exensive ship - head to null sec, only to get gate camped 3 jumps in through ls.
If LowSec gates and NullSec gates would work a tad differently. (kinda like wormholes do). Instead of Gate1 in systemA Jumping you to 20km off of Gate1 in systemB, what if it hurled you through space into the system (anywhere) - technically a safe spot.
That is why I venture to LS through a wormhole - its technically safer. You stand a chance to survive with your ship instead of jumping in and being locked on by 15 ships waiting for the gate that just activated.
3. I prefer to live in a smaller corp. We trust eachother / we play together / and for the most part - your assets are secure. I dont need some little kid to tell me how to 'play' my game - nor give them some tax for playing in the system.
4. Setting up a small corp or small alliance in pointless as a big mother corp will just come around tomorrow and wipe you out.
-Perhaps a small fix for this is to put some kind of 'inflation' cost or 'corruption' cost into the game. The bigger the corp gets (or alliance), the more 'corruption/inflation' some things seem to cost. Kinda like (Sid Meier's Civilization) did. If a corp wants to be huge and 'own' lots of space - they can but at a certain point there will be a 'tipping point' where corruption and inflation will drain a corp / Alliance wallet. What would this do ? You suddenly have a bunch of small alliances / corps everywhere and every batttle you go in / every wardec you go in is a fun fight. Since now there are more small corps or alliances you now have more little battles over 'space/planets' and everything else.
--- My suggestions are off the top of my head, they may not be correct but I am just trying to come up with a mini solution the the points I have stated that keep me and my corp away.
Most of us cannot play 24/7 a day so WH space makes way more sense to live in than NULL sec because you always are dealing with 'blobs' that are the same size as you. |

caladoor
Universial Standard Endorsement
0
|
Posted - 2011.10.19 15:27:00 -
[88] - Quote
KaarBaak wrote:Not to be flip or anything but my answer would be: "nothing." My game is in high sec. I've been playing for three years and have had short ventures into null and low, but I found myself choosing to not play when I had time while living in those areas. I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from. I'm comfortable in high sec. I like highsec Eve. I may try out some WH stuff, but highsec is just what I prefer. The changes that would lead me to consider null/low would break those areas for the players that like it.I'm happy with Eve. I'm not trying to force people into high sec. Why do nullsec people feel the need to force/encourage people to play their game? If it's just a matter of too much space and/or not enough players, suggest CCP shutdown 25% of nullsec and stir things up. But I'll just move on to a different game before I'll move back out to null. That's meant in a "meh...it's just a game" kinda way...not trying to be confrontational or anything (hence my non-null personality  )
QFT I do not and never will again pay to play a game where someone else gets to tell me how to spend my time playing. All thought i haven't really played much of late. I am just using plex to keep my account running in the hopes they will add some content that is for the part time High Sec player. |

Herzog Wolfhammer
Sigma Special Tactics Group
54
|
Posted - 2011.10.19 15:28:00 -
[89] - Quote
Taking on the words of the WH -dwellers, and those words of the people who have been to 0.0 and why they left, I am starting to think that perhaps we need a new kind of 0.0.
Or basically more 0.0 added that is not like the present 0.0.
New 0.0 with:
- Jump gates to systems that have ship size restrictions - rich exploration and complexes but no moon goo and only hidden belts - sections where there are no gates to gain entry, but reachable by finding the right wormhole. - no local
Think of it as an in-between place between the completely unknown wormhole systems and the well-known 0.0 systems.
I would certainly go to THAT 0.0.
The one we presently have is only good for trespassing in, and watching the Jan Bradys rage in local when their bots auto-dock.
|

Trainwreck McGee
Center for Advanced Studies Gallente Federation
69
|
Posted - 2011.10.19 15:32:00 -
[90] - Quote
Herzog Wolfhammer wrote:Taking on the words of the WH -dwellers, and those words of the people who have been to 0.0 and why they left, I am starting to think that perhaps we need a new kind of 0.0.
Or basically more 0.0 added that is not like the present 0.0.
New 0.0 with:
- Jump gates to systems that have ship size restrictions - rich exploration and complexes but no moon goo and only hidden belts - sections where there are no gates to gain entry, but reachable by finding the right wormhole. - no local
Think of it as an in-between place between the completely unknown wormhole systems and the well-known 0.0 systems.
I would certainly go to THAT 0.0.
The one we presently have is only good for trespassing in, and watching the Jan Bradys rage in local when their bots auto-dock.
I have always wanted more exploration based null sec where you cant "take over" space and certain sized ships cant go into space due to some physics related restriction that i am too dumb to think up lol. If this happened you would see me in null sec. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Cipher Jones
98
|
Posted - 2011.10.19 15:38:00 -
[91] - Quote
Such simple closed minds.
Like I cant just got to null to have some fun and then come back. Without joining an alliance that tells me what to do.
Oh wait, I do and can.
And while it is disguised to not be, this is a PI whine thread. Look, the tax is going from 5% to 10%. I bet the price for POS fuels went up 5% within hours of the announcement. You are already making more profit, and there are already 13 whine threads.
Classic Eve community.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Sarina Berghil
New Zion Judge Advocate
12
|
Posted - 2011.10.19 15:39:00 -
[92] - Quote
Herzog Wolfhammer wrote:Taking on the words of the WH -dwellers, and those words of the people who have been to 0.0 and why they left, I am starting to think that perhaps we need a new kind of 0.0.
Or basically more 0.0 added that is not like the present 0.0.
New 0.0 with:
- Jump gates to systems that have ship size restrictions - rich exploration and complexes but no moon goo and only hidden belts - sections where there are no gates to gain entry, but reachable by finding the right wormhole. - no local
Think of it as an in-between place between the completely unknown wormhole systems and the well-known 0.0 systems.
I would certainly go to THAT 0.0.
The one we presently have is only good for trespassing in, and watching the Jan Bradys rage in local when their bots auto-dock.
I was thinking of that myself, insteading of making big changes to existing null-sec making new different null-sec would be an option.
An addition to that could be to make it possible for corps to get some kind of 'light' sovereignity, not adding jump bridges or Outposts, but simply with the benefit of doing slight upgrades to the system. |

David Grogan
The Motley Crew Reborn
78
|
Posted - 2011.10.19 15:54:00 -
[93] - Quote
Freyh wrote: ive gotten my dose of abuse from pimplesqueesing seventeen year old FC's.
you've been in Evildead's fleets too? 
Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Ralinastrife
Wormhole Exploration Crew Transmission Lost
1
|
Posted - 2011.10.19 16:20:00 -
[94] - Quote
High sec you can do more and more free will..example u can venture in to low or null for pvp...u can do missions...incursions, mine, r and d stuff, set up pos, ''play the market'', scan WH, etc....
Personally only thing Null offers is more money in doing stuff....also the lawlessness of null is cool if u want absolute freedom
I like null...thats why i usually have a jumpclone in high...so when u get tired of the politics just jump back to high for a couple days run missions and chill out for a while then jump back down to null when u get bored of high |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
18
|
Posted - 2011.10.19 16:22:00 -
[95] - Quote
For me its simple. Give me back my sanctums  |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
66
|
Posted - 2011.10.19 16:27:00 -
[96] - Quote
Sarina Berghil wrote:An addition to that could be to make it possible for corps to get some kind of 'light' sovereignity, not adding jump bridges or Outposts, but simply with the benefit of doing slight upgrades to the system.
I love that term "light sovereignty", it's perfect.
As I've posted a couple of times in here and elsewhere, the incentive (value-creation) needs to be tied to some kind of system that requires coordination and regular (fun) effort, which also then makes it vulnerable to disruption and outright expropriation. This system can even start in hisec with limited risk, rewards, effort required, and vulnerability, then scale up through to nullsec where it peaks at huge rewards for accumulative coordination, but also extremely vulnerable and in need of vigilant protection. Right now it's "elites take moons, install renters, go play another game, failcascade because no one plays anymore" all while the little guy (ie 99% of players) have a generally ****** game experience compared to its potential.
|

Plyn
Three 6 MaFiA Dark Phoenix Rising.
5
|
Posted - 2011.10.19 16:32:00 -
[97] - Quote
When fishing, if you catch a fish that is too small to bother with, you return it to its home. Otherwise, there won't be any fish to become the big fish later.
eggbort wrote:buff the things that players can do and build in 0.0 , through the CSM, the emergence of large empires, the ability to build your own future has diminished and hence the personal construction of the game. There is no reason to be there because your masters are like NPC's
that's my initial reaction to the question
I've lived in various parts of nullsec, with different kinds of alliances, and while my corp/alliance is currently in null I completely agree with this statement.
A while back there was space that, for whatever reason, no one had claimed. Nullsec was a frontier, and enterprising corps formed alliances and went out to stake a claim. Since then, the ability to project force has promoted the inclination of larger alliances to form coalitions and control vast tracks of space with a small number of powerful assets.
The little alliance of "hopes and dreams", with 50-150 pilots, has absolutely no chance to get out to null and try to start up on their own without being renters, and hey if you're going to rent it isn't your space anyways. Since this corp/alliance isn't in null, they will have a hard time attracting pilots who want to be in null, and it's a vicious cycle where the alliance in question will never gain the recruiting momentum required to be large enough to compete.
It takes at least a 400+ man alliance to realistically qualify as a class-B alliance (pets). Even then, you spend the majority of your time and assets protecting things that belong to other people, because that's what your masters tell you to do. On top of that, the alliance that your class-B alliance is serving is never going to allow you enough space/assets to become a class-A (the big guys) alliance yourself. It's a glorified form of renting, where your space is payed for in blood rather than ISK.
There is no sense of frontier in null anymore. No pioneers, and no opportunity to someday become an emerging power. You either join one of the existing megalliances-¬, or pay to be their slaves.
The only "free" nullsec that exists currently is NPC nullsec, where players have no opportunity to try their hand at being an empire, no opportunity to upgrade the crappyness that NPC space is, no opportunity to construct super-capitals to compete with the current megalliances-¬, no opportunity to call it your own. The best you can hope for is to recruit nullsec hopefuls and PvP your heart out, hoping that eventually your record shines enough that a class-A alliance offers to assimilate your corps, where you will no longer have any say in the direction that you follow.
Thankfully, winter is coming. I pray that the changes to supercaps will weaken the currently standing megalliances-¬, and that their fights against each other might actually cost them real assets. Perhaps then they will be forced to leave some space for the small fish to grow on. Come2Nullsec |

Sherksilver
Indicium Technologies Hephaestus Forge Alliance
0
|
Posted - 2011.10.19 16:34:00 -
[98] - Quote
Reason I left NULL (at least for the time being) is that I got tired of constant fleet battles and lag fest... PvP is fun - but, not being able to do anything but join fleets all the time, gets real, extremely frikin old after a while.
I like doing about everything in the game - Indy, Mining, PvP, etc... - and frankly living in NULL just got to be too much like work for me to enjoy the game (so I had to take a break from it).
Someday I will head back - but things will have to change before I do. I want fun, and variety - not constant lag fest or sit and wait fest in a tower / repping a tower / etc.... |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
12
|
Posted - 2011.10.19 16:55:00 -
[99] - Quote
Quote:Rather than another whine thread about nerfing highsec
nerfing high sec won't work.
I don't fly null sec much any more.. but I used to. I went to null sec a month after starting the game.. it was interesting.. I felt like a valuable part of my corp and allinace.. until we got push out of our space by a number of alliances working together to steal what we had created.. I understood at the time that this was the game... I was left with nothing but my character. frankly, the experiance burnt me out on null sec.. the around the clock war ops. the nothing-you-can-do to stand against those who out number you finally took it's toll, losing 7 corp pos's and an outpost after trying to defend them for 72 hours with no sleep made up my mind for me....
I now am part of a high sec construction corp (have been for years).. we don't do all the things we used to be able to in null sec.. but we have fun playing together. Chat... mining, collecting materials for corp goals. ...and dealing with the very occasional war decs which are somewhat less tramatic than war in null sec.
I used to think I would return to null sec.. but the longer I play the less likely that looks. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

M5 Tuttle
0.0 Training Academy It Burns When I PvP.
15
|
Posted - 2011.10.19 17:01:00 -
[100] - Quote
I think I haven't tried to join some null alliance because something turns me off about the idea that most of nullsec is controlled by a few massive entities. Just seems boring to me. If there is some big schism in the superpowers and they actually start fighting over territory instead of just joining together it might seem interesting to me. |

Rod Blaine
Gilded Goose Brokerage
0
|
Posted - 2011.10.19 17:04:00 -
[101] - Quote
Resubbed bout a week ago or so, spent my first day getting the chars to empire from formerly friendly and now reeky nulsec.
Took two days, now i'm bored to hell in empire so ive gone and dove into some random WH. Feels much better already, not knowing whats around that corner |

Christine Peeveepeeski
T.R.I.A.D
24
|
Posted - 2011.10.19 17:05:00 -
[102] - Quote
Hmm, why would I not live in null? eventually I want to when I've built a framework of players and people I would fly with out there. The problem is you guys out in Null have done a great job as looking like a bunch of egotistical twats leading sheep with no life that can play the game at levels normal people just can't.
I've probably described about 5% of null players, unfortunately those 5% put me off.
Nulls challenges actually draw me to it, having to deal with fools barking at me like I'm there lapdog does not.
SO what am I doing about it? I'm heading to null when I can bring a fight big enough to shut the mouthy ******* up. This may be soon, it might be in 4 years... I don't know. What I do know is I'm not playing this game to anothers rules. Theres that sandbox we all love. I may succed, I may not but in trying I may add some content to others game play.
On a side note, I'm not picking individuals out, its an impression after having read these forums since 2005, FFS I only decided ot get past the forums level of BS and actually play the game 2 years ago. That's how much of a good job these forums did on putting me off let alone going out into Null sec when I started.
Victims of your own hype you null sec dwellers are...... |

Rod Blaine
Gilded Goose Brokerage
0
|
Posted - 2011.10.19 17:10:00 -
[103] - Quote
[quote=Christine Peeveepeeski]Hmm, why would I not live in null? SO what am I doing about it? I'm heading to null when I can bring a fight big enough to shut the mouthy ******* up. This may be soon, it might be in 4 years... I don't know. quote]
That way? Never.
Don't fool yourself, it's not because of the players, it's you. You are letting yourself be told what you are *not* going to do right now. Who says you need to let yourself be told around when you go into nulsec anyway? It's not about skill, it's about attitude. Go and do your thing, **** the rest.
|

Raid'En
Apprentice Innovations
77
|
Posted - 2011.10.19 17:21:00 -
[104] - Quote
more chances for small alliances. more small scale battles, and more often
high sec is not really about safety, it is about solo player / small corp, and content available anytime. nullsec is not much. if you want more people to try null, give us ways to do that.
what has been told on sov/SC nerf and the CO may works that way. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
4
|
Posted - 2011.10.19 18:02:00 -
[105] - Quote
Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
4
|
Posted - 2011.10.19 18:03:00 -
[106] - Quote
double post  |

Minta Contha
Emergent Entity KONZERN
3
|
Posted - 2011.10.19 18:04:00 -
[107] - Quote
Adelphie wrote:
So my question to non-null sec players - What keeps you out of null?
Speaking purely for myself:
1. Difficulty of access. Here I am, jumping from the last lowsec system into the beginning of nullsec. Oh, look, I'm caught in a bubble camp with 15 bubbles, and I'm in one of them. Drones whizz past me to decloak me and bye bye covert ops frig. Your average hi-sec player will get dispirited after they have lost two or three ships this way and just stop bothering to go there.
2. Difficulty of use. So, let's say I make it to nullsec. I'm primarily a miner and industrialist, but my corp and alliance are not blue to any of the big blocs that hold sovereignty. Result - I will be shot on sight. Mining there becomes pointless as the amount I can earn is offset by the costs of replacing ships and implants to such a degree that I would be better off in hisec - or, as I do mostly now, in a wormhole. Small corps like mine also struggle with the sheer logistics of moving ore and minerals safely out of null space, which brings me to...
3. Unwillingness to join massive faceless corp/alliance. I could make nullsec safer for myself by doing that, but I'm happy with the corp I'm in and have no wish to join any of the corps that rule nullsec. Result - I don't bother with nullsec. The game mechanics favour big alliances that can mobilise large numbers of players (and there's nothing wrong with that) but it works as an effective deterrent to keep the "little guys" out.
In summary - it's just not worth my while as an industrialist in a small corp trying to go there. I must be clear I have no beef with the way it is now and don't think it needs changing, but I just treat it as an area I don't bother with. |

Vincent Athena
V.I.C.E.
85
|
Posted - 2011.10.19 18:06:00 -
[108] - Quote
The big drop in null population happened with the anomaly nerf. I remember reading a comment by CCP that even they were surprised by how large it was.
Making -1.0 better than -0.1 was fine. Making -0.1 worse than +0.5 was a mistake.
Step one: Make all parts of 0.0 better for making ISK than the best of high sec. Do this by buffing Null, we don't want to give high sec huggers a reason to quit Eve.
Next: Those in Null need to have a reason to get more people. So:
Industry. Why have miners in null when you can get all your minerals by hauling 425mm rails from Jita?
Step two: Redo all module sizes and mineral makeup to that they are not smaller than the minerals needed to make them. This will increase the need for high ends which also makes Null mining more attractive and eliminates the need to nerf W-space mining.
Step 2a: Whatever is done with long term cloakers, local, and intel, make it so an attentive miner can get to safety. Inattentive miners get to be balls of plasma.
Step 3: Make getting and holding sov based on activity. Make it so a large alliance cannot just plop down a claim unit in each and every system. If they want it, they got to be active in it. This gives a reason to have more people in your alliance, so you can keep activity up in all your systems. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Christine Peeveepeeski
T.R.I.A.D
24
|
Posted - 2011.10.19 18:26:00 -
[109] - Quote
Rod Blaine wrote:[quote=Christine Peeveepeeski]Hmm, why would I not live in null? SO what am I doing about it? I'm heading to null when I can bring a fight big enough to shut the mouthy ******* up. This may be soon, it might be in 4 years... I don't know. quote]
That way? Never.
Don't fool yourself, it's not because of the players, it's you. You are letting yourself be told what you are *not* going to do right now. Who says you need to let yourself be told around when you go into nullsec anyway? It's not about skill, it's about attitude. Go and do your thing, **** the rest.
I am doing my thing, right now.... I'm learning the pew ropes. Working out the game and generally enjoying myself doing whatever the **** I want. Null is not enticing to me because of the impression I get of the people in it, I was QUITE CLEAR that I was probably only describing the few vocal tools out there and that when I'm ready I'll give it a blast. Just like the CSM elections, if the disapproving but quiet masses don't do something then the **** rises.
You say 'That way? never', I say you're not thinking what you post....
'You are letting yourself be told what you are *not* going to do right now.'
I will be coming to Null, when I want to and it'll be because I know I'll be joining a group of people out there I can spend longer than 3 seconds in TS with before wanting to stuff my ears with concrete. That may happen in years, it may happen tomorrow.
AGAIN, I am sure they exist. One day I'll meet them ;)
edit* Also I fubared my quoting there. |

Jenshae Chiroptera
34
|
Posted - 2011.10.19 18:29:00 -
[110] - Quote
You get 120M for complexes and 150M for C5 or C6 WHs per hour. You can get a static and close the link, so your supply is limitless.
What do you need null sec for exactly? Moons? To have made an outpost? CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
171
|
Posted - 2011.10.19 18:39:00 -
[111] - Quote
Dbars Grinding wrote:Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. Goonswarm's greatest heroes are the one day old newbees in rifters tackling ships that cost 200x what theirs did. You don't need 20 million SP to live in nullsec.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
16
|
Posted - 2011.10.19 18:47:00 -
[112] - Quote
Dbars Grinding wrote:Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. I like how years after Goonswarm proved this to be completely untrue and after TEST demonstrated it again relatively recently people still think that SP matters. |

Jenshae Chiroptera
35
|
Posted - 2011.10.19 18:51:00 -
[113] - Quote
Skunk Gracklaw wrote:Dbars Grinding wrote:Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. Goonswarm's greatest heroes are the one day old newbees in rifters tackling ships that cost 200x what theirs did. You don't need 20 million SP to live in nullsec.
Okay ... so you have your Rifter ... you tackle and you .... shoot some drones? Exciting!
Now ... let us see what else you can do while you are in null sec?
- get gate camped - hit a bubble and die - try to buy things that are usually pretty expensive due to lack of supply - die trying to rat - travel through the gate camps and bubbles to get missions with NPC pirates - get bad standing with the empires you might be forced to go back to. - die and die again to any hostiles - mine with almost no protection
.... so it is looking fantastic so far when you aren't tackling in a blob. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Nephilius
Pillage and Plunder Salvage Co.
10
|
Posted - 2011.10.19 18:52:00 -
[114] - Quote
Jada Maroo wrote:I simply have no desire to be a pet or a slave to some monolithic 0.0 mega alliance. The only way I'd ever consider null is if it got shattered into lots of little pieces and large blocs were impossible to hold onto. Until that day, I'll stay in wormholes.
This here, I endorse this. Other people have made some really good points as well, among them the ability to do what you want when you want. Don't get me wrong, CTAs are a good way to promote player cohesion and a sense of doing something to protect your turf and I support the need for them. But mandatory participation turns a game into work after awhile.
The big power bloc issue is something that makes null less attractive to me. Either you are part of one and get caught between the gears of the machine until you somehow claw your way up the ranks, or you are against one, and possibly both cannon fodder and/or homeless after they roll through. Either option just doesn't appeal to me really and is probably the main impediment to my active search for a null sec home. The best option I can even think of is null that can't be taken with sovereignty.
I'm sure null can be a fun place with the right people, but until that presents itself, I'm just going to stay put for the time being. The door behind the toon you spin contains the secrets behind life, the universe and everything. |

Syphon Lodian
Fabled Enterprises
0
|
Posted - 2011.10.19 18:54:00 -
[115] - Quote
This game would be trash without hi-sec the way it is.
I've always thought of it as an allegory to early civilization, and the wild west. You have your civilization, and you have the frontier. You can make it big in either, and each has their risk, but the frontier and the wild are full of risk often leading to no reward unless you consider the risk the reward.
So if you like that, good for you. If you don't, then you don't. People just don't have the schedules for something like nullsec warfare. To even survive in null, you need to be in a decent alliance with fairly serious player demands. If not, then it's only a matter of time before you get wiped.
There are always exceptions.
I think there are two types of null dwellers. Those that use nullsec to their advantage, only using what they need and exploiting it. Then there are those that dwell in it essentially forever, for better or worse, mostly for the worse. Nullsec is like a resource/time vacuum, nothing stays in there forever, and you are going to lose it all. Your stuff, your time, your ego. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
172
|
Posted - 2011.10.19 19:04:00 -
[116] - Quote
Jenshae Chiroptera wrote:Skunk Gracklaw wrote:Dbars Grinding wrote:Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. Goonswarm's greatest heroes are the one day old newbees in rifters tackling ships that cost 200x what theirs did. You don't need 20 million SP to live in nullsec. Okay ... so you have your Rifter ... you tackle and you .... shoot some drones? Exciting! Now ... let us see what else you can do while you are in null sec? - get gate camped - hit a bubble and die - try to buy things that are usually pretty expensive due to lack of supply - die trying to rat - travel through the gate camps and bubbles to get missions with NPC pirates - get bad standing with the empires you might be forced to go back to. - die and die again to any hostiles - mine with almost no protection .... so it is looking fantastic so far when you aren't tackling in a blob. All of that sounds more exciting than:
-get level 4 mission from agent -run level 4 mission -repeat
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
16
|
Posted - 2011.10.19 19:05:00 -
[117] - Quote
Jenshae Chiroptera wrote:Whine Sounds more like your problem is more related to you not being able to function as part of a group within a role that is both fun and vital because you want to go off on your own and be a carebear than any actual quality that is specific to nullsec.
That would actually be consistant with my experience with your corp. |

Lyubov Petrovskaya
Shell 17 Solutions
0
|
Posted - 2011.10.19 19:09:00 -
[118] - Quote
TL;DR - If you really wanted to get me into null you'd need to provide a mechanic that allows me to make a meaningful contribution to my corp/alliance in the hour or two of playtime I have each day.
I'm another who re-subbed my accounts following Hilmar's mea culpa. I've been absent for about 10-11 months.
I have spent some time in null previously as a part of a couple of different groups and didn't really care for it due to a lot of reasons that have already been mentioned in this thread - but I have one issue which I feel hasn't been raised that bugged me about 0.0 - namely that with limited playtime I didn't feel like I could really contribute anything to a group.
The only thing that would get me out to null would be some kind of provision or mechanic change that allowed for "small holders." I've gotten to that point in my life where I can only spend an hour or two a day playing and honestly it doesn't make sense for me or for a corp/alliance for me to be part of what goes on in 0.0 right now. I can't meaningfully contribute to territorial warfare as a combat pilot because I'm just not logged in enough and I agree with the consensus that logistics/manufacturing is broken - therefore I couldn't contribute in a logistical capacity either.
Without the ability to contribute to and hopefully experience some the emergent/sandbox gameplay CCP continues to hype, the isk is kind of meaningless to me.
On the brighter side, I can get everything I want from the game out of WH play. Re-subbed with a couple of buddies and we've just been cruising around WH space with our alts in tow - couple of cloaky haulers, scout, couple of PVE ships and a couple of PVP ships - and having a blast. We don't even put down a POS which is great because if we can't get together to play for 5 days we don't have to worry about maintaining a POS or having it blown up.
If you really wanted to get me into null I'd need some way to make a meaningful contribution to the organization I am part of without spending 6 hours a day on CTAs, etc. and I'm not really sure how you could change the mechanics to do that. |

Zeomebuch Nova
Metalworks
1
|
Posted - 2011.10.19 19:16:00 -
[119] - Quote
Adelphie wrote:
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
caps blobs |

Gilentajsa
Pator Tech School Minmatar Republic
6
|
Posted - 2011.10.19 19:18:00 -
[120] - Quote
Skunk Gracklaw wrote:Jenshae Chiroptera wrote:Skunk Gracklaw wrote:Dbars Grinding wrote:Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. Goonswarm's greatest heroes are the one day old newbees in rifters tackling ships that cost 200x what theirs did. You don't need 20 million SP to live in nullsec. Okay ... so you have your Rifter ... you tackle and you .... shoot some drones? Exciting! Now ... let us see what else you can do while you are in null sec? - get gate camped - hit a bubble and die - try to buy things that are usually pretty expensive due to lack of supply - die trying to rat - travel through the gate camps and bubbles to get missions with NPC pirates - get bad standing with the empires you might be forced to go back to. - die and die again to any hostiles - mine with almost no protection .... so it is looking fantastic so far when you aren't tackling in a blob. All of that sounds more exciting than: -get level 4 mission from agent -run level 4 mission -repeat
sez de Goon.... <3 you |

Lady Zarrina
Republic Military School Minmatar Republic
14
|
Posted - 2011.10.19 19:19:00 -
[121] - Quote
Null-sec people hate indy type people. And the first few responses are related to t2 production. I am sorry, this is just silly. If you think moving all T2 production out to null sec is a good idea, you are already milking your corp mates with outrageous prices or a fool. Allocate resources to FiS |

Mechanoid Kryten
N0VA 5
10
|
Posted - 2011.10.19 19:20:00 -
[122] - Quote
I ran away from 0.0 recently and back into a wh. My reasons are social. In high sec I can fly with pilots I like. I never need someone just because they fly a rorqual with a clone bay. In wh space I need some pvpers but if there are too many they will clear out all the sites and get bored. So the trick is to fly with a small number of good people. I don't pvp often and when I do I don't enjoy it... I like to fly with people who appreciate me coming out to fly with them when needed rather than 100 blob people who see pilots as nothing more than ships and who want me in their fleets even less than I want to waste my time blindly following orders in one. I know every pilot in the wh I am moving into and I know every pilot who is joining me. Some like killing hulks in wh space but none of them are can flippers in high sec. Give me one 0.0 corp (not alliance) where one can say that about one's pvp fleets? Well maybe corps made of ppl that know each other in rl but that's it. What rocks are the most isk per hour to mine? Which of your mission loot is worth more refined than sold? What blue prints make the most proffit? Answers: https://eve-industrialist.com/ Never sell an item for less than its mineral costs again! |

Gheng Kondur
Serva Fidem
8
|
Posted - 2011.10.19 19:26:00 -
[123] - Quote
Simple for me, an achievable goal of carving out my little bit of space without having to join a massive alliance as a drone or simply be seen as holding up a big 'kick me' sign. I don't mind defending my space but against the big alliances, pointless trying.
unfortunatly CCP only seem to work on making hi sec worse which will just widen the gap fo new players and make the big alliances the only option or unsub.
Expanding known space would be nice along with player controlled gates, but I can't see them doing that as it doesn't enable blob warfare |

Herzog Wolfhammer
Sigma Special Tactics Group
55
|
Posted - 2011.10.19 19:29:00 -
[124] - Quote
Vincent Athena wrote: Step 3: Make getting and holding sov based on activity. Make it so a large alliance cannot just plop down a claim unit in each and every system. If they want it, they got to be active in it. This gives a reason to have more people in your alliance, so you can keep activity up in all your systems.
Would be nice to see the big SOV holders lose the ability to have their cake and eat it too.
But if that idea was ever implemented, it would simply mean more slavery for renters - with more emphasis on bringing productive slaves and not just gankaholics into 0.0.
|

MNagy
Yo-Mama Quixotic Hegemony
20
|
Posted - 2011.10.19 19:36:00 -
[125] - Quote
Lyubov Petrovskaya wrote:TL;DR - If you really wanted to get me into null you'd need to provide a mechanic that allows me to make a meaningful contribution to my corp/alliance in the hour or two of playtime I have each day.
I'm another who re-subbed my accounts following Hilmar's mea culpa. I've been absent for about 10-11 months.
I have spent some time in null previously as a part of a couple of different groups and didn't really care for it due to a lot of reasons that have already been mentioned in this thread - but I have one issue which I feel hasn't been raised that bugged me about 0.0 - namely that with limited playtime I didn't feel like I could really contribute anything to a group.
The only thing that would get me out to null would be some kind of provision or mechanic change that allowed for "small holders." I've gotten to that point in my life where I can only spend an hour or two a day playing and honestly it doesn't make sense for me or for a corp/alliance for me to be part of what goes on in 0.0 right now. I can't meaningfully contribute to territorial warfare as a combat pilot because I'm just not logged in enough and I agree with the consensus that logistics/manufacturing is broken - therefore I couldn't contribute in a logistical capacity either.
Without the ability to contribute to and hopefully experience some the emergent/sandbox gameplay CCP continues to hype, the isk is kind of meaningless to me.
On the brighter side, I can get everything I want from the game out of WH play. Re-subbed with a couple of buddies and we've just been cruising around WH space with our alts in tow - couple of cloaky haulers, scout, couple of PVE ships and a couple of PVP ships - and having a blast. We don't even put down a POS which is great because if we can't get together to play for 5 days we don't have to worry about maintaining a POS or having it blown up.
If you really wanted to get me into null I'd need some way to make a meaningful contribution to the organization I am part of without spending 6 hours a day on CTAs, etc. and I'm not really sure how you could change the mechanics to do that.
Plus in a WH you do not appear in local - so you are an "anonymous" player in a Ship that is seen on dscan. (Until eye contact is made) VS Oh look - a 3 month toon just came in on local. I can pop that guy with any ship i fly....
At a certain point - local kills younger players from enterin LS and Null because of their 'skill level' either SP or gameplay. A 2-3 year toon will ALWAYS win a battle against a very much younger player.
I see local as being a huge problem. It always gives the big swarm a huge warning that you have entered system. |

Aeril Malkyre
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2011.10.19 19:41:00 -
[126] - Quote
Adelphie wrote:So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
-Gate camps -Blob warfare -Corporate hegemony -General dickishness
I run missions, mine and explore on the hairy edge of low-sec. I don't join up with a corp because my time is my own, and I want the freedom to do as much or as little as I will in an evening. Mine some rock, blast some rats just to see the lights, do a serious mission for serious money, scan down a wormhole and take a peek inside. Whatever.
There's nothing for me in null. Some people enjoy null, and that's cool. But it's not for me, and I can't see any way it ever would be. I don't even bother with low-sec PvP, much less the politics and BS of sov. There's nothing I could do to change anything out there in any manner I gave two ***** about, and the only way to actually do so would be to join up. F that.
Introduce a smuggling system, or a sabotage system, that would allow me as an independent to do some interesting freelance in the grand scheme, and we'll talk. |

Cpt Fina
The Tuskers
50
|
Posted - 2011.10.19 20:00:00 -
[127] - Quote
IMO, a stable 0,0 is not a problemin itself but rather a sign of players cooperating and making stable societie in "lawless" territory. Alot of high-sec people complain about the ruthlessness of 0,0 but then there's also the people who complain as soon as there's not constant fighting over territory and view this as some kind of problem.
I have personally not lived in 0,0 for a very long time but I find it truly a testament of the constructive powers of player interaction when I hear people complain about "NAP-fest". Sure, most of us love to pew pew, but I don't think that CCP envisions 0,0 as being some kind of constant shooting arena in a state of contant turmoil.
And also, if CCP don't nerf the productive powers of high sec space but rather increase it in 0,0 GÇô then we will see no end of the "devaluation" of combat which maany seem to complain about. That is the tendancy of bigger and bigger ships being treated as the frigates of old times GÇô the more productive the community gets the les valuable a battleship, a carrier, a supercarrier gets.
Do we want a battlehip-loss, or a carrier-loss to be pocket-change for the average eve-player? No? Then don't buff 0,0 GÇô nerf high-sec. |

Khira Kitamatsu
223
|
Posted - 2011.10.19 20:09:00 -
[128] - Quote
This game would have many more subs if it actually had a more robust PvE game. Believe it or not more people prefer PvE gaming in MMORPG's. EVE's pve game is the suck. It has a handful of repeatable quest. So how many times have you rescued the damsel in distress? LOL!
If EVE actually had avatar based game play this game would have way more players. There needs to be more to this game than just spaceships. Most MMORPG players cannot associate with the ideal behind EVE even with CQ's in place it is not enough. A little closet that adds nothing to actual MMO game play is useless.
To bad the people running CCP seem to be clueless. Instead they cancel the one thing that could draw in more new players - WiS. Add WiS with actual game play mechanics like avatar missioning, running businesses like clubs and other establishments and people will flock to this game - it will be more of an RPG. As it is now it is a glorified spread sheet game with a badly scripted spaceship sim tacked onto it. Christ the games physics are terrabad.
Ponies!-á We need more ponies! |

IGNATIUS HOOD
Zephyr Corp V.A.S.T.
0
|
Posted - 2011.10.19 20:14:00 -
[129] - Quote
-The ability to cyno out of w-space into LS and/or null and then back -The concept of raiding the soft underbelly in null with light forces (A guy should be able to raise holy hell with a black ops BS in null IMO otherwise why have them.) Make this happen and you'll ~not~ see me in Null but you'll know I've been there. -Alot of holers like me would love to raise a little hell in Null but none of us want to join big corps or alliances to do it. I'm part of a good corp with smart players who would love nothing more than to pee in somone's null pool. Give us the mechanic to do it and we will.  |

IGNATIUS HOOD
Zephyr Corp V.A.S.T.
0
|
Posted - 2011.10.19 20:17:00 -
[130] - Quote
MNagy wrote:Lyubov Petrovskaya wrote:TL;DR - If you really wanted to get me into null you'd need to provide a mechanic that allows me to make a meaningful contribution to my corp/alliance in the hour or two of playtime I have each day.
I'm another who re-subbed my accounts following Hilmar's mea culpa. I've been absent for about 10-11 months.
I have spent some time in null previously as a part of a couple of different groups and didn't really care for it due to a lot of reasons that have already been mentioned in this thread - but I have one issue which I feel hasn't been raised that bugged me about 0.0 - namely that with limited playtime I didn't feel like I could really contribute anything to a group.
The only thing that would get me out to null would be some kind of provision or mechanic change that allowed for "small holders." I've gotten to that point in my life where I can only spend an hour or two a day playing and honestly it doesn't make sense for me or for a corp/alliance for me to be part of what goes on in 0.0 right now. I can't meaningfully contribute to territorial warfare as a combat pilot because I'm just not logged in enough and I agree with the consensus that logistics/manufacturing is broken - therefore I couldn't contribute in a logistical capacity either.
Without the ability to contribute to and hopefully experience some the emergent/sandbox gameplay CCP continues to hype, the isk is kind of meaningless to me.
On the brighter side, I can get everything I want from the game out of WH play. Re-subbed with a couple of buddies and we've just been cruising around WH space with our alts in tow - couple of cloaky haulers, scout, couple of PVE ships and a couple of PVP ships - and having a blast. We don't even put down a POS which is great because if we can't get together to play for 5 days we don't have to worry about maintaining a POS or having it blown up.
If you really wanted to get me into null I'd need some way to make a meaningful contribution to the organization I am part of without spending 6 hours a day on CTAs, etc. and I'm not really sure how you could change the mechanics to do that. Plus in a WH you do not appear in local - so you are an "anonymous" player in a Ship that is seen on dscan. (Until eye contact is made) VS Oh look - a 3 month toon just came in on local. I can pop that guy with any ship i fly.... At a certain point - local kills younger players from enterin LS and Null because of their 'skill level' either SP or gameplay. A 2-3 year toon will ALWAYS win a battle against a very much younger player. I see local as being a huge problem. It always gives the big swarm a huge warning that you have entered system.
THIS ^     
|

Adelphie
Paradox Collective
14
|
Posted - 2011.10.19 20:25:00 -
[131] - Quote
Some really good discussion so far of what's keeping people out of null.
The major frustrations seem to be:
- Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrials a meaningful task
The thing this thread has less of is solutions to these problems - what features could CCP implement to improve the above? |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
177
|
Posted - 2011.10.19 20:40:00 -
[132] - Quote
Adelphie wrote:Some really good discussion so far of what's keeping people out of null.
The major frustrations seem to be:
- Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrials a meaningful task The first two are BS...the third one is relevant but probably not what's keeping the majority of people from going to nullsec.
|

Lipbite
Express Hauler
1
|
Posted - 2011.10.19 20:41:00 -
[133] - Quote
It's simple and can be done in few days probably. Just make PvP cheaper:
1) insure implants;
2) insure modules;
3) insure t2/t3 ships for their full cost
and let mortal kombat begin.
But I think nullsec stagnates because amount of subscribers is shrinking - not because people moved to highsec - and these ideas won't help. Especially with CCP's "soon" attitude when simple ideas takes years to implements. |

Handsome Hussein
52
|
Posted - 2011.10.19 20:42:00 -
[134] - Quote
Adelphie wrote:The major frustrations seem to be:
- Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrials a meaningful task[ Not so much lack of things for the casual gamer, but rather lack of freedom to do whatever the **** I want, whenever the **** I want. This may differ by alliance/area, but it seems to be a constant theme throughout this thread. Leaves only the fresh scent of pine. |

Anne Arqui
Diamonds in the Rough Enterprises
24
|
Posted - 2011.10.19 21:01:00 -
[135] - Quote
the forum lag ate my post -.-
Agree with above poster(s): - For industrialists getting all the materials you need is nigh on impossible; - You give up your independence, for what?; - A lot of things you want need a lot of time-consuming preparation and planning (logistical nightmare); - Utter dependence on veteran capital ship pilots; - WHs and Incursions give alternative ways to earn nice ISK with a nice group of friends; - 0.0 has no outskirts to settle in for small groups (nullsec is already 100% "full"); - implants are very expensive |

Paragon Renegade
The Multinational Company.
10
|
Posted - 2011.10.19 21:11:00 -
[136] - Quote
Too little to gain for too much risk, not much room for small groups or individuals, takes up time galore.
It needs to be made................less bad in a nutshell.
I would really like if there was a serious incentive to leave my cozy Ice/Heorphite/minor PvP area & go to a dangerous location.
Perhaps by making it not Veteran player/Large group > Newer player/Small group by making the Negative Security (-0.1 through -1.0) more oriented towards the outskirts, with less rare stuff to go around, while keeping the "Safer" areas closer to the lower security area But then again, I have no idea how any balance could be achieved realistically.
Also, whatever is available in Null is available more readily in WH's, and WH's are leaps & bounds more fun/rewarding to boot. |

Lyubov Petrovskaya
Shell 17 Solutions
0
|
Posted - 2011.10.19 21:36:00 -
[137] - Quote
I contributed earlier in the discussion in the spirit of the questions, but I think the larger question here is probably does null really need to be fixed? I'm trying to be constructive with this so sorry if it sounds like a rant.
For some people, like myself, the answer to "How do we get you to null?" is, "make it more like W-space." Which I think you're seeing suggestions like lowering the barrier to entry (cost/accessibility), give it a less populated, more "frontier" feeling, open it up more to the small guys, get rid of local, etc.
But then it would just be w-space. We already have that. I personally don't have any problem leaving null to the folks who want to shoot POSs/TCUs all day while hot dropping each other with blobs.
Null is just boring and terrible in my opinion and most people don't want to live there. I don't feel like I'm missing out on anything. I'm having fun doing what I'm doing.
Some people like null the way it is, good for them. No reason to give them the shaft by radically altering their whole game play experience. It would be the equivalent of 0.0 people starting a campaign to get local added to W-space because, "No one from 0.0 wants to live in WHs.." |

Reislier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.19 21:38:00 -
[138] - Quote
Living in empire is much like life in New York.. Lots of traffic, crowds, and chatter. ItGÇÖs good for people watching and cruising while showing off shiny ships.
Low sec has the reputation of a ghetto.. lock your doors and drive fast.
Null is like joining the military.. Sir, yes sir, my guns are enormous sir!
3 distinct mindsets, goals, and motivations.
What does incentive have to do with it? |

Muestereate
Two Geezers in Space
1
|
Posted - 2011.10.19 21:45:00 -
[139] - Quote
Koolaid |

Jenshae Chiroptera
36
|
Posted - 2011.10.19 21:47:00 -
[140] - Quote
Vimsy Vortis wrote:Jenshae Chiroptera wrote:Whine Old history. Your corp / alliance went very quiet when I swopped over to a null sec alliance. Weren't so keen to attack then. (In other words, just looking for an excuse to keep beating up the smaller one)
Skunk Gracklaw wrote:[. All of that sounds more exciting than:
-get level 4 mission from agent -run level 4 mission -repeat
Level 1 - 4 missions High sec mining Radar sites Ladar sites Mag sites Grav sites WH raiding from high sec Low sec roaming War decs Good market that you can afford Joining a WH alliance or corp, making more than you would in null sec WH PVP
 CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
182
|
Posted - 2011.10.19 21:47:00 -
[141] - Quote
Reislier wrote:Living in empire is much like life in New York.. Lots of traffic, crowds, and chatter. ItGÇÖs good for people watching and cruising while showing off shiny ships.
Low sec has the reputation of a ghetto.. lock your doors and drive fast.
Null is like joining the military.. Sir, yes sir, my guns are enormous sir!
3 distinct mindsets, goals, and motivations.
What does incentive have to do with it? It sure is easy to spot the people who have never been to nullsec.
|

Jennifer Starling
Imperial Navy Forum Patrol
92
|
Posted - 2011.10.19 21:49:00 -
[142] - Quote
Wel for me, nullsec just isn't what I envisaged it to be when i started playing.
I expected remote outposts with outcasts, enough empty space to get lost, ruthless pirate gangs and far away worlds with unknown spieces to discover. |

Jenshae Chiroptera
36
|
Posted - 2011.10.19 22:01:00 -
[143] - Quote
Jennifer Starling wrote:Wel for me, nullsec just isn't what I envisaged it to be when i started playing.
I expected remote outposts with outcasts, enough empty space to get lost, ruthless pirate gangs and far away worlds with unknown spieces to discover.
In bucket loads.
I read a book about EVE before I even knew the game existed. I imagined flying through so much empty space, trying to find where the Guristas were so that I could join them.
Ha. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Jenn aSide
Smokin Aces.
1
|
Posted - 2011.10.19 22:05:00 -
[144] - Quote
Lyubov Petrovskaya wrote:I contributed earlier in the discussion in the spirit of the questions, but I think the larger question here is probably does null really need to be fixed? I'm trying to be constructive with this so sorry if it sounds like a rant.
For some people, like myself, the answer to "How do we get you to null?" is, "make it more like W-space." Which I think you're seeing suggestions like lowering the barrier to entry (cost/accessibility), give it a less populated, more "frontier" feeling, open it up more to the small guys, get rid of local, etc.
But then it would just be w-space. We already have that. I personally don't have any problem leaving null to the folks who want to shoot POSs/TCUs all day while hot dropping each other with blobs.
Null is just boring and terrible in my opinion and most people don't want to live there. I don't feel like I'm missing out on anything. I'm having fun doing what I'm doing.
Some people like null the way it is, good for them. No reason to give them the shaft by radically altering their whole game play experience. It would be the equivalent of 0.0 people starting a campaign to get local added to W-space because, "No one from 0.0 wants to live in WHs.."
Forgive me if this is blunt, but eve NEEDS people to go to null. The consumption from ship killing, fuel and ammo use and other things in null drives the economy. The unique experiances people have in null drive the game.
You (and others) seem to be questioning the very need to make null more attractive, and that's every bit as shortsighted as having PvPr's who don't understand the need for miners.
Rather than whining about changes, High sec players should be hoping and praying that CCP succeeds in gettin people out to null, even if they themselves don't go. |

Jenshae Chiroptera
36
|
Posted - 2011.10.19 22:18:00 -
[145] - Quote
Jenn aSide wrote:
Forgive me if this is blunt, but eve NEEDS people to go to null. The consumption from ship killing, fuel and ammo use and other things in null drives the economy. ...
I can't speak for all of null sec with this regard but the areas I was in, the economy was self contained. The alliance was self contained. It is only the odd component here and there that they sent to high sec for. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Junky Juke
Delta Division.
6
|
Posted - 2011.10.19 22:39:00 -
[146] - Quote
To make a link between high and null sec you need to fill the hole: low sec. Actually low sec is nothing but a pew pew arena with no mining, no pve, no FW, no trade... nothing!
|

Russell Casey
One Ton THREE WOLF
29
|
Posted - 2011.10.19 22:45:00 -
[147] - Quote
This may sound strange coming from a highsec player but since you asked, I will tell the truth----and the truth shall make you mad: dedicated highsec players will not feel the need to carve out chunks of low/0.0/WH space for themselves or even go there until there's something they want that they cannot get in empire.
And since everything can be bought from someone if you have enough isk---basically if you spend enough time farming or buy PLEX---creating this want is only possible by nerfing PvE in highsec into the ground. You know those pesky belt rats you have to kill every twenty minutes or so when you mine in your hulk? And how the measly 200K, assuming it's a 0.5 belt, you bring in after an hour in the belt is barely noticeably next to the massive ore haul?
That measly 200K per hour would have to be the average income of a highsec player to sufficiently motivate them out of highsec.
A handful of asteroids depleting in a single cycle per belt, lukewarm incursions that can be done with a bunch of frigates, PI only capable of spitting up the cheapest resources at the slowest rate, and missions only going up to level 2 (please withhold your raging till the end of the post, thank you). Farming highsec belts in a hulk would have to be as pointless as ratting there in a T3 cruiser.
But the problem is, it's too late to do that. People are comfortable where they're at and they've had it that way for years. If CCP did just come out and say, "yeah you can solo in highsec, but you're going to be dirt poor, and we mean so poor that even a cruiser will be like a ferrari to you" they'd lose more subs than they did with Monoclegate because they would tearing down an entire way of life. We're well past the "reward vs. risk" incentive and there's no going back.
Move ice to null? Please, my two hulk alts mine veldspar all day and I don't own a POS so why should I care?
Reduce the loot/salvage of mission rats? I don't bother with the wrecks unless I see a ninja, then I shoot them with my marauder.
Better rewards in low/NPC null? Uh, I don't want to get ganked unless I'm at Jita. And besides, I have everything I need in highsec. Look at my shiny faction BS.
CCP, in their benevolent attempts to promote player interaction and cooperation inadvertantly added more ISK-printing options like lvl 4s and Incursions and because they're worried about losing lots of subs (which they should be) have nerfed the ISK-printing machine too slowly and not enough to really make a difference. As a result, empire and nullsec have grown further and further apart with each passing year and each expansion because they're essentially two separate games that cross each other's paths once in a while.
Highsec is essentially independent of nullsec which, in turn has become dependent on the goods flowing in from highsec when it should be the other way around. Nullsec players can't do squat to change highsec, and CCP won't risk losing the subs of their largest playerbase. Highsec controls both of them.
Case in point: whenever the goons declare war on miners, everyone yaps and cries that they're going to kill EVE as if such a thing were possible. They rampage around, pop some exhumers, cause a little mayhem, but when they finally have shot their load and call it a jihad, the highsec farmers go right back to what they were doing and a week later it doesn't seem like anything's changed at all except maybe a few hundred players have learned not to ignore rookie ships idling next to them.
Why is this? Because they're already wealthy enough to replace their losses from highsec PvE, and if not, they soon will be. Events like Hulkageddon and the Ice Embargo are like throwing rocks into a lake. You disturb the water and make some ripples, but come back an hour later and it's the same lake as before. Throwing in more rocks will not change the lake, you have to build a dam or drain it.
You may now rage. |

Jenshae Chiroptera
36
|
Posted - 2011.10.19 23:21:00 -
[148] - Quote
Russell Casey wrote:{Many many nerfs} You may now rage.
I would just quit the game rather than go to null sec, especially pushed so hard.
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Russell Casey
One Ton THREE WOLF
30
|
Posted - 2011.10.19 23:24:00 -
[149] - Quote
Jenshae Chiroptera wrote:Russell Casey wrote:{Many many nerfs} You may now rage. I would just quit the game rather than go to null sec, especially pushed so hard.
My point exactly. |

Jenshae Chiroptera
36
|
Posted - 2011.10.19 23:30:00 -
[150] - Quote
Russell Casey wrote:
My point exactly. Someone starting out in that environment wouldn't know what was lost, and they would just assume that was the normal way of things. But established players would claw their eyes out and smash their keyboards against their foreheards the second they saw the patch notes.
I meant it in terms of how I would be annoyed at being pushed down a particular line by a "sandbox" game.
One day, I might go to null sec again ... but I don't see the point. Easier and more profitable to pack everyone from the alliance into one or two C6 with static C6 worm holes or something and keep the main assets safe in high sec. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Reislier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.19 23:48:00 -
[151] - Quote
Skunk Gracklaw wrote: It sure is easy to spot the people who have never been to nullsec.
Apparently.. it isn't.
Russell Casey wrote: You may now rage.
/agree
When a sandbox game becomes linear progression.. it loses it's box. |

Lyubov Petrovskaya
Shell 17 Solutions
0
|
Posted - 2011.10.19 23:50:00 -
[152] - Quote
Jenn aSide wrote:
Forgive me if this is blunt, but eve NEEDS people to go to null. The consumption from ship killing, fuel and ammo use and other things in null drives the economy. The unique experiances people have in null drive the game.
You (and others) seem to be questioning the very need to make null more attractive, and that's every bit as shortsighted as having PvPr's who don't understand the need for miners.
Rather than whining about changes, High sec players should be hoping and praying that CCP succeeds in gettin people out to null, even if they themselves don't go.
No, not too blunt at all, I actually like your reply. This thread has actually been reasonably constructive and I appreciate your reply because it is in the spirit of that. I totally agree that we need the stuff that happens in null to drive the economy.
My point is just that all that stuff goes on in w-space too, with the added bonus of not being terrible and boring (in my opinion). W-space is a better option for people like myself that don't want to care-bear risk free all day in hi-sec but don't care for the hassles of null either.
Why would you bother "fixing null" when there are still plenty of people enjoy it and the fun reasonable alternative is already at hand for those who don't? I might sound like a bit of a evangelist, but w-space is the solution for those of us who don't care for null.
If anything, CCP should add another big chunk of w-systems and I think we'd be in good shape.
(fixed for the fixers) |

Jenshae Chiroptera
36
|
Posted - 2011.10.19 23:58:00 -
[153] - Quote
Lyubov Petrovskaya wrote: W-space is a good compromisebetter option for people ... that don't care for the hassles of null ...
Fixed. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Lyubov Petrovskaya
Shell 17 Solutions
0
|
Posted - 2011.10.20 00:00:00 -
[154] - Quote
Jenshae Chiroptera wrote:Lyubov Petrovskaya wrote: W-space is a good compromisebetter option for people ... that don't care for the hassles of null ...
Fixed.
OP fixed ;-) |

Callduron
5
|
Posted - 2011.10.20 00:02:00 -
[155] - Quote
I think the problem is that there's too great a gap between the haves and the havenots.
Nerfing supercaps is a good step. It'll be good to see how that plays out.
Nerfing Tech needs to happen. It creates "good space" and gives the powers that hold it an unassailable lead.
And lastly something that makes space holding less blobby. It's possible that POCOs might help this. If you have to defend a large empire you might become more reluctant to concentrate force, instead creating small roving defence fleets to stop POCO bashes.
At the end of the day a guy in a Hurricane should be able to make an impact, not be a spectator as invincible herds of super-ships stroll past. |

Russell Casey
One Ton THREE WOLF
30
|
Posted - 2011.10.20 00:06:00 -
[156] - Quote
Reislier wrote:Skunk Gracklaw wrote: It sure is easy to spot the people who have never been to nullsec.
Apparently.. it isn't. Russell Casey wrote: You may now rage.
/agree When a sandbox game becomes linear progression.. it loses it's box.
EVE is not a sandbox. A sandbox would have been launched, kept up to date with current hardware and otherwise totally left alone good or bad. |

Reislier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.20 00:11:00 -
[157] - Quote
I wish they would mix it up a bit.
More empire space but in islands seperated by null. Trader caravans across null to another high sec would offer interesting potential. You want people in null.. how about caravan fleets passing thru?
More null but without sov and limit what ships can go there. Turbulence maybe.. sharks with lasers for sure.
Much much more worm hole space. Since the intermittent availabity of access keeps it available to more people. |

Jenshae Chiroptera
36
|
Posted - 2011.10.20 00:24:00 -
[158] - Quote
Islands, even large high sec islands that are separated by null sec already exist and they are empty. Why would you work hard there to get ganked taking it to market when you can be directly in line with the market?
If came along and said "There has been a huge rift in space and now getting to one trade hub from another would have to go through null sec ... why then you would just have four high sec areas and they would be self contained.
No matter what changes you make. High sec people will go for the safest option. They are not interested in null sec and no matter how much incentive you make, you will not get them there. Dish out the punishment and they will take their subscriptions to other games. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Scarlet des Loupes
University of Caille Gallente Federation
1
|
Posted - 2011.10.20 08:18:00 -
[159] - Quote
Well we either keep null as it is and the subsequent consequence that a lot of people dislike the specific playstyle or 0.0 has got to change to cater different kinds of players.
I have no idea if CCP thinks null is good as it is?!
I would like to have far more unexplored space though. Space feeling crowded and full, that's a strange idea. |

Jennifer Starling
Imperial Navy Forum Patrol
94
|
Posted - 2011.10.20 08:47:00 -
[160] - Quote
Jenn aSide wrote:Forgive me if this is blunt, but eve NEEDS people to go to null. The consumption from ship killing, fuel and ammo use and other things in null drives the economy. The unique experiances people have in null drive the game.
You (and others) seem to be questioning the very need to make null more attractive, and that's every bit as shortsighted as having PvPr's who don't understand the need for miners.
Rather than whining about changes, High sec players should be hoping and praying that CCP succeeds in gettin people out to null, even if they themselves don't go. Well not necessarily.
There's alternatives to push the economy. Think about an arena like PvP environment, people would go and lose 100s if not 1000s of ships a day. It will give the economy a boost as we've never seen before, for example Hulkageddon would be nothing in comparison.
The thing is that you can't force people into things that aren't enjoyable - for them, not trying to tell the absolute truth. People wouldn't mind losing ships in arenas because they'd think it's fun. If there's not enough people in null it just means it's not fun. And the argument "eve NEEDS people to go to null" won't really help in that case.
|

Jooce McNasty
Republic Military School Minmatar Republic
22
|
Posted - 2011.10.20 09:21:00 -
[161] - Quote
To populate Null sec you need to make it like Empire space. The owners of the null sec space must be able to build the infrastructure and the support that you have in high sec to get people to move out.
If corporations and alliances could recruit NPC's to protect their space (dependent of system level)
Allow Corp's and Alliances to setup gate guns and station guns to protect their players.
Allow Corp's and Alliances to recruit NPC mission agents and stage them in specific systems. (increase the isk payout since its in null sec).
Give alliances and corp's more tools to know when people have entered their space, this way entering space and harrasing missioners miners and ratters is more challenging.
Give alliances and Corps the ability to make their own missions with either isk payout from the alliance or a version of alliance LP
You need to revamp alot of Null mechanics to make it interesting and appealing to the majority of the hi-sec population.
Alot of people don't want to shoot others they just want to shoot NPC's.
Who am I to say that they are playing the game wrong, alliances that hold space though should not strictly be pvp players, a proper alliance should have all type of players supporting it in its goal.
The goal should be a reward not to just the alliance but to the individuals as well, it's alot harder to get people to come fight for you with no incentive, other then good fights.
Once you can develop a system that encourages the players to fight for the same goal as the alliance and make the players feel that they are actually a valued member, you will get more people in null.
|

Onictus
Legendary Knights Vorpal's Edge
1
|
Posted - 2011.10.20 09:38:00 -
[162] - Quote
Callduron wrote:I think the problem is that there's too great a gap between the haves and the havenots.
Nerfing supercaps is a good step. It'll be good to see how that plays out.
Nerfing Tech needs to happen. It creates "good space" and gives the powers that hold it an unassailable lead.
And lastly something that makes space holding less blobby. It's possible that POCOs might help this. If you have to defend a large empire you might become more reluctant to concentrate force, instead creating small roving defence fleets to stop POCO bashes.
At the end of the day a guy in a Hurricane should be able to make an impact, not be a spectator as invincible herds of super-ships stroll past.
Heh
The PI change sound's more like another isk faucet for the mega alliances with system after system of .....nothing. Really? higher taxes in Hi-sec...oh cool that means my COPO won't get blown up every time a pirate with a few battleships comes by.
Bye bye low-sec pi.
If you note the the dev-blog thread those COPOs are going to have less HP than a small tower, its either keep the system locked down 23/7 or don't do PI...oh yeah the materials to BUILD the things are P4s......so yeah. Whoo hoo highers tax on hi sec it is....and stockpile all you can until the price spikes.
The issue with Null is part mechanic, part player.
You can't expect to get and hold sov without supers, you can't build supers witihout SOV.....so without going out and placing your self at the whim of a 0.0 alliance you can't get into null without making yourself subservient to another entity. ....and the elephant in the room is that you STILL need a 24 hour presence to protect your space or the first time the knock down the cyno jammer your are going to loose everything you have to the first couple guys with super that get in and break all off your toys....
....so much for that CSAA and any super you were trying to cook.
**** em, they can have it.
Every player I know that lives in null generally bounces back and forth. They loose everything come back to empire for a bit, then go back out and do it again later. |
|

CCP Soundwave
C C P C C P Alliance
41

|
Posted - 2011.10.20 09:54:00 -
[163] - Quote
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. |
|

DeBingJos
T.R.I.A.D
110
|
Posted - 2011.10.20 10:00:00 -
[164] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Yes please, but not only in nullsec of course.
Fix FW ! |

flakeys
The Great cornholio's Paper Tiger Coalition
24
|
Posted - 2011.10.20 10:06:00 -
[165] - Quote
Simetraz wrote:I wil make this real simple.
High-sec is for casual game play. 0.0 is NOT casual game play.
This and 'tha blob be bad'.
It's usually fighting blob vs blob wich is boring , you have to be there at time X for form up and eventually depart 1 to 2 hours later to have a 30minutes trip to system Y.Once there you wait another half hour to a full hour before anything happends and then it's pressing buttons on command.
No thx |

Jennifer Starling
Imperial Navy Forum Patrol
95
|
Posted - 2011.10.20 10:07:00 -
[166] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Well the question remains: do you actually want more people in nulsec? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
180
|
Posted - 2011.10.20 10:14:00 -
[167] - Quote
CCP Soundwave wrote:One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Not bounties. Go check the CSM backlog, people want implants and better modules for combat/ewar/utility drones. Have drones drop "tags" and salvage which can be used in manufacturing/PI/invention to produce things for drone users.
|

Jennifer Starling
Imperial Navy Forum Patrol
95
|
Posted - 2011.10.20 10:18:00 -
[168] - Quote
Mara Rinn wrote:CCP Soundwave wrote:One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Not bounties. Go check the CSM backlog, people want implants and better modules for combat/ewar/utility drones. Have drones drop "tags" and salvage which can be used in manufacturing/PI/invention to produce things for drone users. But it's already so tedious and time consuming to loot drones compared to other rats .. I'd vote for bounties!  |

Comy 1
Ore Mongers Indecisive Certainty
44
|
Posted - 2011.10.20 10:23:00 -
[169] - Quote
One thing I think could be interresting would be to remove some nullsec - nullsec region connections to make it harder for mega alliances to hold huge empires consisting of several regions. I don't know if it's actually possible but if you can create jump bridges between regions it should be removed aswell.
To make this work you would probably need to redesign the map a little bit to make regions like cobalt edge, tenal, paragon soul etc a bit closer to low sec. Maybe even throw in an extra 2 low sec regions to make it work.
This way smaller gangs can still travel between regions without way too much effort, but it would hopefully split up some of the larger coalitions, or atleast make it harder for them to cooperate between regions and make it harder for blobs to form and travel. |

Malcanis
Vanishing Point. The Initiative.
659
|
Posted - 2011.10.20 10:42:00 -
[170] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
OH SWEET BABY JESUS YES FOR THE LOVE OF GOD FINALLY! PLEASE DO THIS
OK that said.... please don't turn Drones into a simple reskins of the bounty rats we already have. They should retain some unique characteristics. What about changing drone spawns from belt-rat style to an incursion style, with massive mobile hive-swarms of drones moving through star systems, stripping the belts, attacking structures and then moving on after a day or two.
It would also be a GOLDEN opportunity to introduce the long awaited, much desired Drone Skills implants and new drone modules as drops from the "Faction" drones (The Sentient $_DRONE rats). You could also introduce Drone hauler spawns that still drop the drone alloys, to give a different flavor to the haulers of the other NPCs.
(Also, how about drone exploration sites yielding datacores, salvage and skillbooks required to build T2 Drone Ships?) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cedille Mureau
Institute of Archaeology
3
|
Posted - 2011.10.20 10:43:00 -
[171] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Well the question really is :"what's in it for me?"
Do I want to be the pawn in someone else's game? No. Are there things to do in 0.0 that I can't do in hisec? Maybe. Can I go to 0.0 as a casual player, and survive? From the replies in this thread. probably not. Would I get more enjoyment from the game if I was in 0.0 Definitely not. Would I get richer if I went to 0.0 Again from the replies, probably not.
So the answer is: nothing, as to my mind, the way I want to play EVE gives me no reason to move to 0.0.
It might be nice to go there for a visit, but would you want to live there?
|

Cailais
Nasty Pope Holding Corp Talocan United
70
|
Posted - 2011.10.20 10:43:00 -
[172] - Quote
I think if you want to improve the attractiveness of null sec to an Empire resident then you need to work to the lowest common denominator - the individual player.
I believe that one of the primary barriers to players even dipping their toe into null sec space is the assumption, rightly or wrongly, that it is the domain of the highly organised large scale and already existing entities (corporations and alliances).
If we encourage individuals to go out and experience null sec, and they find it both a rewarding and fun experience then those individuals will gradually pool together and emergent co-operation has a better chance of evolving.
One generic mechanism that could be employed at this scale is a worthwhile smuggling mechanic. Smuggling contraband goods is ideally suited to individual or small corp play. As the majority of Alliances with Outposts in Null Sec prevent access to neutrals to their stations I think a workable mechanic could be introduced to enable specific ship types to 'puncture' these barriers and enable docking.
Selecting small, but high value contraband goods (perhaps tied to mineral acquisition in null sec, super rare unstable ores, highly compressed ores, narcotics etc) could again be utilised as an incentive to these players.
Eventually we would like to see these individuals coalesce into slightly larger groups (small corporation size) and concealed smuggling bases - suitable for smaller vessels or limited storage - might enable that tenuous foothold to become a reality.
C.
|

Malcanis
Vanishing Point. The Initiative.
659
|
Posted - 2011.10.20 10:47:00 -
[173] - Quote
Russell Casey wrote:This may sound strange coming from a highsec player but since you asked, I will tell the truth----and the truth shall make you mad: dedicated highsec players will not feel the need to carve out chunks of low/0.0/WH space for themselves or even go there until there's something they want that they cannot get in empire.
And since everything can be bought from someone if you have enough isk---basically if you spend enough time farming or buy PLEX---creating this want is only possible by nerfing PvE in highsec into the ground. You know those pesky belt rats you have to kill every twenty minutes or so when you mine in your hulk? And how the measly 200K, assuming it's a 0.5 belt, you bring in after an hour in the belt is barely noticeably next to the massive ore haul?
That measly 200K per hour would have to be the average income of a highsec player to sufficiently motivate them out of highsec.
A handful of asteroids depleting in a single cycle per belt, lukewarm incursions that can be done with a bunch of frigates, PI only capable of spitting up the cheapest resources at the slowest rate, and missions only going up to level 2 (please withhold your raging till the end of the post, thank you). Farming highsec belts in a hulk would have to be as pointless as ratting there in a T3 cruiser.
But the problem is, it's too late to do that. People are comfortable where they're at and they've had it that way for years. If CCP did just come out and say, "yeah you can solo in highsec, but you're going to be dirt poor, and we mean so poor that even a cruiser will be like a ferrari to you" they'd lose more subs than they did with Monoclegate because they would tearing down an entire way of life. We're well past the "reward vs. risk" incentive and there's no going back.
Move ice to null? Please, my two hulk alts mine veldspar all day and I don't own a POS so why should I care?
Reduce the loot/salvage of mission rats? I don't bother with the wrecks unless I see a ninja, then I shoot them with my marauder.
Better rewards in low/NPC null? Uh, I don't want to get ganked unless I'm at Jita. And besides, I have everything I need in highsec. Look at my shiny faction BS.
CCP, in their benevolent attempts to promote player interaction and cooperation inadvertantly added more ISK-printing options like lvl 4s and Incursions and because they're worried about losing lots of subs (which they should be) have nerfed the ISK-printing machine too slowly and not enough to really make a difference. As a result, empire and nullsec have grown further and further apart with each passing year and each expansion because they're essentially two separate games that cross each other's paths once in a while.
Highsec is essentially independent of nullsec which, in turn has become dependent on the goods flowing in from highsec when it should be the other way around. Nullsec players can't do squat to change highsec, and CCP won't risk losing the subs of their largest playerbase. Highsec controls both of them.
Case in point: whenever the goons declare war on miners, everyone yaps and cries that they're going to kill EVE as if such a thing were possible. They rampage around, pop some exhumers, cause a little mayhem, but when they finally have shot their load and call it a jihad, the highsec farmers go right back to what they were doing and a week later it doesn't seem like anything's changed at all except maybe a few hundred players have learned not to ignore rookie ships idling next to them.
Why is this? Because they're already wealthy enough to replace their losses from highsec PvE, and if not, they soon will be. Events like Hulkageddon and the Ice Embargo are like throwing rocks into a lake. You disturb the water and make some ripples, but come back an hour later and it's the same lake as before. Throwing in more rocks will not change the lake, you have to build a dam or drain it.
You may now rage.
Excellent post, good analysis. Hi-sec does need reforming, but there's no use trying to pretend that it's merely EVE's starter area, or that it can be balanced as such any longer. Perhaps once upon a time, before hi-sec level 4s were introduced, it was still possible to mold hi-sec this way, but no longer. That horse has long bolted. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

March rabbit
Ganse Shadow of xXDEATHXx
16
|
Posted - 2011.10.20 10:48:00 -
[174] - Quote
CCP Soundwave wrote:One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. ugm.... Interesting idea.
I think not only bounty but some kind of faction stuff too then.
And then dronelands will need to heavily redesign industry running in it..... |

Fille Balle
Ballbreakers R us
4
|
Posted - 2011.10.20 10:59:00 -
[175] - Quote
DeBingJos wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Yes please, but not only in nullsec of course.
This guy speaks many words of wisdom! Drone missions is currently the best way to get hi-ends in highsec. High ends should be scarce in highsec. That's why t1 was removed from the droplist, or did I miss something?
As for getting me to move to 0.0. Well, let me put it this way, pick two:
EvE Online Casual PvP
When I can pick all three, I'll move. Or, if there is some way of not needing to pick all three, then I'll also move. Hopefully I won't pick number 2 and 3  |

Vicar2008
Royal Black Watch Highlanders
36
|
Posted - 2011.10.20 11:09:00 -
[176] - Quote
Giving Drone bounties would be an idea, but when you look at the drone regions Ture Sec status at present. They have way better distrubtion of True Sec status compared to any other 0.0 and NPC region true sec put together. Plus the fact that Russian Alliances pretty much have all that area all tied up and are building Stations in the region at an alarming rate http://evemaps.dotlan.net/outposts something tells me the "I Win" button will go into overdrive. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
194
|
Posted - 2011.10.20 11:11:00 -
[177] - Quote
You want people back into null? Revert the sanctum change. Granted it will just get carebears back, but baby steps. |

Renan Ruivo
Hipernova Vera Cruz Alliance
193
|
Posted - 2011.10.20 11:14:00 -
[178] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Keep in mind that changing drones null-sec will change them in high-sec as well. How will drones with bounty in high-sec affect the game as a whole? Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Swordfingers
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2011.10.20 11:16:00 -
[179] - Quote
I tried null year ago and went back. Why? Because it's the exact opposite of this game should be about. It's advertized as a game where you can be anybody and do anything (you know, sandbox) and the when you join an alliance it's suddenly: "CTA BITCHEZ JOIN UP OR THE KITTEN GET'S IT, YOU WILL BE ONLINE AT 3 IN MORNING!!!11!" Many (maybe even most) of the players get enough of this at work and don't want the game to be just another chore. The best way to fix null sec wouldn't be removing or adding features, but removing people running the current alliances. |

Obax Bannon
Fidelis Technologies
18
|
Posted - 2011.10.20 11:34:00 -
[180] - Quote
Freyh, what a fantastic post. Sums it all up exactly.
|

Saiyon
Deorum Viatores
40
|
Posted - 2011.10.20 11:37:00 -
[181] - Quote
Deorum Viatores is a new Corp with a some of very new players. Most of us have less than 2 million SP's. Most of us are IRL friends.
Currently we are getting our PvP fix by roaming low-sec and using High Sec to earn ISK.
We would love to start venturing into null-sec. The desire for us to go into null-sec isn't to mine or do PI etc. Initially it would be to kill and maybe do some ratting.
What is keeping us out of null-sec is quite simple:
We have the perception that we will just get blobbed and ganked in null-sec.
I stress the word perception as it might not be as bad as we fear. We will be giving at a go, at least to find out for real anyway.
Shifting resources about will not be a game changer / motivating factor for us.
Maybe the tools are already available and we are just too noob to use them or appreciate them.
I am struggling to think of a 4 - 5 man fleet composition that could evade the blob, maybe get the odd kill e.g. a ratter.
Maybe with interceptors, stealth bombers and such this is currently achievable as I said we are noobs.
I am thinking if there where small ships e.g. frigate size that where immune to warp bubbles only or basically had some little advantage to evade the blob we would be gunning for them straight away. One corp mate mentioned how cool tech 3 frigates might be, maybe some creative thinking can be applied by the devs.
Anyhow the tldr verion of this post is:
It's not a desire for resources that will get us into null-sec, it's actually being able to get in and accomplish anything that is our barrier to entry. Currently it seems like joining a large alliance or having a very large amount of ISK is the only real means to participate in null.
|

Shadowsword
The Rough Riders Ares Protectiva
30
|
Posted - 2011.10.20 11:39:00 -
[182] - Quote
Russell Casey wrote:This may sound strange coming from a highsec player but since you asked, I will tell the truth----and the truth shall make you mad: dedicated highsec players will not feel the need to carve out chunks of low/0.0/WH space for themselves or even go there until there's something they want that they cannot get in empire.
And since everything can be bought from someone if you have enough isk---basically if you spend enough time farming or buy PLEX---creating this want is only possible by nerfing PvE in highsec into the ground. You know those pesky belt rats you have to kill every twenty minutes or so when you mine in your hulk? And how the measly 200K, assuming it's a 0.5 belt, you bring in after an hour in the belt is barely noticeably next to the massive ore haul?
That measly 200K per hour would have to be the average income of a highsec player to sufficiently motivate them out of highsec.
A handful of asteroids depleting in a single cycle per belt, lukewarm incursions that can be done with a bunch of frigates, PI only capable of spitting up the cheapest resources at the slowest rate, and missions only going up to level 2 (please withhold your raging till the end of the post, thank you). Farming highsec belts in a hulk would have to be as pointless as ratting there in a T3 cruiser.
But the problem is, it's too late to do that. People are comfortable where they're at and they've had it that way for years. If CCP did just come out and say, "yeah you can solo in highsec, but you're going to be dirt poor, and we mean so poor that even a cruiser will be like a ferrari to you" they'd lose more subs than they did with Monoclegate because they would tearing down an entire way of life. We're well past the "reward vs. risk" incentive and there's no going back.
Move ice to null? Please, my two hulk alts mine veldspar all day and I don't own a POS so why should I care?
Reduce the loot/salvage of mission rats? I don't bother with the wrecks unless I see a ninja, then I shoot them with my marauder.
Better rewards in low/NPC null? Uh, I don't want to get ganked unless I'm at Jita. And besides, I have everything I need in highsec. Look at my shiny faction BS.
CCP, in their benevolent attempts to promote player interaction and cooperation inadvertantly added more ISK-printing options like lvl 4s and Incursions and because they're worried about losing lots of subs (which they should be) have nerfed the ISK-printing machine too slowly and not enough to really make a difference. As a result, empire and nullsec have grown further and further apart with each passing year and each expansion because they're essentially two separate games that cross each other's paths once in a while.
Highsec is essentially independent of nullsec which, in turn has become dependent on the goods flowing in from highsec when it should be the other way around. Nullsec players can't do squat to change highsec, and CCP won't risk losing the subs of their largest playerbase. Highsec controls both of them.
Case in point: whenever the goons declare war on miners, everyone yaps and cries that they're going to kill EVE as if such a thing were possible. They rampage around, pop some exhumers, cause a little mayhem, but when they finally have shot their load and call it a jihad, the highsec farmers go right back to what they were doing and a week later it doesn't seem like anything's changed at all except maybe a few hundred players have learned not to ignore rookie ships idling next to them.
Why is this? Because they're already wealthy enough to replace their losses from highsec PvE, and if not, they soon will be. Events like Hulkageddon and the Ice Embargo are like throwing rocks into a lake. You disturb the water and make some ripples, but come back an hour later and it's the same lake as before. Throwing in more rocks will not change the lake, you have to build a dam or drain it.
You may now rage.
You sir speak the truth, about how disastrous it would be to CCP if high-sec was nerfed as much as some are screaming for.
Turning the drone mineral faucet into isks certainly sound like a good idea.
So there need to be things the high-sec players want, and that they can't just buy with isks in Jita. As an example, you could make the future ship paintjob feature to be done only in some null-sec POS structure. |

Hirana Yoshida
Behavioral Affront
70
|
Posted - 2011.10.20 11:39:00 -
[183] - Quote
Since no one else seems to be willing to ever slam a blue tag these days ..
@Soundwave: Mining will NEVER have any form of revival regardless of what you do to limit ratted minerals, there were no appreciable change to mining with the two loot-reproc changes which were probably about the same magnitude .. hoping that drone changes will somehow achieve it is folly.
Mining will NEVER have any form of revival "because of bot" which is here "because of :yawnmining:" .. make mining an interactive part of the game, make it benefit from cooperation, make it create less of a schism twixt killing and caring .. in short: redesign mining to revive mining, don't deceive yourself by thinking that peripheral changes will affect parts of the core (or what used to be core).
As for the OP: For me it is very simple, I left null due to excessive blobbing. Skill, tactics and intelligence/common sense (STIC) died when blobs became the alpha-omega .. being a cog in machine is barely tolerable, but being a drop of oil on a cog is not even close. Make all but a few null mechanics favour audacity and STIC to such an extent that blobs are rarely formed/needed. Make null reward the vigilant (patrolling ones space) and penalize the slobs (sov for moons and bots only). In short: Make me believe that my presence might matter out there. |

M1AU
Rheintal Underground Rising
10
|
Posted - 2011.10.20 11:47:00 -
[184] - Quote
What keeps me from going into null-sec is simple: high-sec is safe.
For me the tools to stay safe in null-sec or even low-sec are not fun to use. Pressing the d-scan regularly and checking local is in my opinion dump but it doesn't work without it I guess...
I would probably go there if I know that I can buy back my lost ship at a station near me for basically the same price as if I would in Jita. But that will never happen I guess.
So no null-sec for me. |

Karim alRashid
Aliastra Gallente Federation
62
|
Posted - 2011.10.20 11:50:00 -
[185] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Well, I have only played in 0.0. In highsec I'm just subscribed, not playing ... so not sure if you're asking people who play in highsec as opposed to people who don't play in 0.0 ...
Anyway, what keeps me out of null ?
There is no point being there. You, as a person, do not achieve anything. Your playtime is governed by your alliance leaders, often not even by your corp leaders, you work to achieve their goals and you, as an individual rank and file pilot do not make a difference, so anything that your alliance achieves or fails at, is neither your achievement nor your own failure.
The few alliance leaders, the few FCs - they play in 0.0.
Others are just sheep and being sheep is boring. Almost as boring as not playing at all, but then it takes much more effort too. 
|

xh'neivers
House of Carrikk
4
|
Posted - 2011.10.20 11:53:00 -
[186] - Quote
This may not work, as it's just a off the top of the head thing. But, how about making some Drones drop baseline t2 mats?
Including the ones in High sec.
With the (apparent) changes coming to T2 production, spreading the materials about would do a couple of things. Including potentially affecting the value of tech moons.
Still think one of the easiest solutions would be to spread resources out, make them depleteable and increase the size of low and null sec massively.
Mining system revamp would really help - especially if roid belts in 1.0 and down started to vanish (other than ones found via exploration).
And that stupid thing of items taking up less volume than the minerals that make them. |

Jenn Makanen
Science and Trade Institute Caldari State
15
|
Posted - 2011.10.20 11:58:00 -
[187] - Quote
xh'neivers wrote:And that stupid thing of items taking up less volume than the minerals that make them.
Items being smaller than the components is fine. Full recovery on the other hand, is more of a problem.
|

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
23
|
Posted - 2011.10.20 12:12:00 -
[188] - Quote
Why do you all think we need more ppl in null? Basically tldr of this whole thread is; high sec ppl want to make high sec out of null and wh dwellers want to make wh out of null. |

Mr Painless
Temnava Legion
0
|
Posted - 2011.10.20 12:18:00 -
[189] - Quote
Jada Maroo wrote:I simply have no desire to be a pet or a slave to some monolithic 0.0 mega alliance. The only way I'd ever consider null is if it got shattered into lots of little pieces and large blocs were impossible to hold onto. Until that day, I'll stay in wormholes.
^This^
And kill local in nullsec. Or at least create a mechanic that will allow local to be shut down or avoided, like a "local cloaking device" or some destructible structure that enables/disables local in system. Something to make life harder on 0.0 bots. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:34:00 -
[190] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
It would be a hell of a lot more effective and would make a whole lot more sense than nerfing the resoruces in wormholes.
+1 Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:35:00 -
[191] - Quote
Mr Painless wrote:Jada Maroo wrote:I simply have no desire to be a pet or a slave to some monolithic 0.0 mega alliance. The only way I'd ever consider null is if it got shattered into lots of little pieces and large blocs were impossible to hold onto. Until that day, I'll stay in wormholes. ^This^ And kill local in nullsec. Or at least create a mechanic that will allow local to be shut down or avoided, like a "local cloaking device" or some destructible structure that enables/disables local in system. Something to make life harder on 0.0 bots.
https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread Six months in the hole... it changes a man. |

Mr Kidd
Center for Advanced Studies Gallente Federation
70
|
Posted - 2011.10.20 12:36:00 -
[192] - Quote
Adelphie wrote:
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
CCP alt detected. I would love to comment about this but I'm afraid CCP will use anything I say to nerf specific aspects I outline to make nullsec look more attractive by destroying the things I like about w-space. I don't want to help fund/fuel your RMT empire in null, mmmkay? We want breast augmentations and sluttier clothing in the NeX! |

Sarina Berghil
New Zion Judge Advocate
15
|
Posted - 2011.10.20 12:57:00 -
[193] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
I can see the idea in this, but isn't minerals what makes drones what they are? They would need another kind of niche role in that case. Drones are the source of an interesting economic and logistical niche in all of Eve, not just null.
How about changing the frequency at which drones appear, that could push mineral prices upward, and make a drone occurence a bit of a jackpot instead of a chore.
|

Tanya Powers
Science and Trade Institute Caldari State
43
|
Posted - 2011.10.20 13:06:00 -
[194] - Quote
Null will still be the paradise for people having nothing else to do all day long but look at their screen and fap in front of KB's, null changes up coming will not change this. |

Freyh
ClownStar
21
|
Posted - 2011.10.20 13:07:00 -
[195] - Quote
It would be a much more interesting discussion how we should repopulate eve. And specifically, how to improve areas that really need to be improved?
0.0 have so many tools and toys to play with you can get dizzy just thinking about it. Imagine if highsec would get just some of them. Want to go from Rens to Jita? No problem! just go to your pos and use the jumpbridge and within a few seconds youre there. Want to safely transport whatever you like across highsec? Just use a jumpfreighter! No need to having to deal with lowsec and gankers and all that stuff. Just do as you like. There are no penalty.
What if, we turned the discussion around and asked "what are we going to do with lowsec?" Lowsec has so much potential to be a fantastic playground for fast and violent pvp and pve but its not used.
Wormholes are also sitting there, just waiting to be properly implemented. I have so many ideas about wormholes i almost go crazy! :)
But instead we are still discussing how to repopulate 0.0. As if 0.0 was in dire need of improvement.
I think the greatest improvement to 0.0 would be to cut the population out there with 50%, remove jumpbridges and remove jumpfreighters. It would be awesome to see the 0.0 dwellers actually having to work for their sov again. |

Vincent Athena
V.I.C.E.
85
|
Posted - 2011.10.20 13:16:00 -
[196] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Don't get rid of drone droppings completely if you do this. Just reduce them.
Also as I stated above, another source of null minerals is hauling in 425mm guns and reprocessing them. I recommend redoing the size and mineral makeup of all modules. Redoing the mineral makeup means modules will need fewer minerals, and they will be higher end minerals to keep the cost the same. The result will be a breaking of the 1 to 4 to 16... ratio, something that I feel you should accept. It will also increase demand for high ends. This allows you to not nerf w-space roids (keeps w inhabitants happy), and makes null mining even more attractive. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Shadowsword
The Rough Riders Ares Protectiva
30
|
Posted - 2011.10.20 13:32:00 -
[197] - Quote
Another way to improve the attractiveness of null-sec mining would be to change a lot of T1 ship blueprints and capital part blueprints so that they need less tritanium/pyerite and more megacyte/zydrine. |

Skadi Asgaurd
Fluffy Carebears
0
|
Posted - 2011.10.20 13:35:00 -
[198] - Quote
Personally I think it would be interesting to firstly do a survey across the entire player base to see where there interests are.
I personally think and gauging from the amount of complaints regarding non-consensual pvp that the majority of players may actually be PVE'ers if that is the case then drawing players to null sec is almost impossible.
However I think this a great thread and the original poster approached the topic in the correct way |

knobber Jobbler
Holding Inc.
6
|
Posted - 2011.10.20 13:36:00 -
[199] - Quote
What keeps me out of null?
Firstly I lived in null for 8 months and loved it but these things stop me going back today: It's a job out there, very little room for anyone but die hard eve players. It can cost allot - running in those big fleets, getting killed within 10 minutes to lag and losing a 200m bs isn't fun. Supercaps - to powerful, if you haven't got one youre just food to those with. Sov warfare is boring Resources - the resource spread is crap, it stagnates. Bots and rmt - honest players are at a disadvantage as they can't compete economically with those botting and those that did bot who sit on hundreds of billions of ill gotten isk.
That said, I will move back once I've got an isk stock pile back and I have the time spare. It's just not compatible with a 60 hour work week, partner, dog and social life. |

Metal Icarus
xHELLonEARTHx Rookie Empire
13
|
Posted - 2011.10.20 13:47:00 -
[200] - Quote
We used to be in NullSec, but after the sanctum nerf, we struggled to make our rent payment. We responded to CTA's, fought for our landlord in the war. We got nothing in return just "Get us that rent payment". Then, they nerfed jumpbridges. The Jumpbridge network was a part of the rental contract, and when the nerf happened, they had to choose which route to use. They left us out of the network.
How to repopulate nullsec.... I can think of two ways of the top of this post which could help...
We love nullsec and want to go back. Currently there is huge epidemic of "Post-Nullsec Depression" it is serious. The medication for it only resides in one place; 0.0.
If you (CCP) decide that the above is not good enough, then try to make it so that small alliances can maintain an economy. The current population is so low and jump frieghting is so risky (through unstable 0.0) that any type of economy is impractical, and hardly worth going back and forth.
in other words...
TL;DR: ITT: People coming with ideas to recover nullsec from the sanctum nerf and jb nerf. How about an undo button?
|

Jenn Makanen
Science and Trade Institute Caldari State
15
|
Posted - 2011.10.20 13:53:00 -
[201] - Quote
The whole rental thing sounds very like Danegeld. |

Skadi Asgaurd
Fluffy Carebears
0
|
Posted - 2011.10.20 13:55:00 -
[202] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why .
Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members.
|

Karn Dulake
Souls Must Be Trampled The.Alliance
50
|
Posted - 2011.10.20 13:56:00 -
[203] - Quote
This might just be the best thread ive ever seen on this forum
Im mainly a highsec man because there is so much more to do here and i like being a casual player who does not have to worry that much.
Wars are great and normally consist of small gangs
I can log on and off whenever i want and no one is going to give me a bollocking.
Lowsec is a waste of time as there is nothing there that you cannot get in highsec (dont give me any **** about 5/10s)
When i was in nullsec i found it was sanctums-kill people-sanctums kill people- hide from monsters. repeat.
Perhaps for mining- (including Grav sites)
highsec gave 100% of ore per cycle. lowsec gave 150% of ore per cycle nullsec gave 200% of ore per cycle
Lowsec gave 8/10 plexes (rare but there)
Nullsec changes have been far better answered than i could ever hope to.
|

Apollo Gabriel
Mercatoris Etherium Cartel
70
|
Posted - 2011.10.20 13:58:00 -
[204] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
SOUNDWAVE: Make them salvaged NOT reprocessed.
|

Tarikan
Hardcore p0wnography Cascade Probable
5
|
Posted - 2011.10.20 14:08:00 -
[205] - Quote
David Grogan wrote:Freyh wrote: ive gotten my dose of abuse from pimplesqueesing seventeen year old FC's. you've been in Evildead's fleets too? 
thankfully i won't be experiencing those :P (i hide when he calls for a fleet op) |

T'Laar Bok
33
|
Posted - 2011.10.20 14:13:00 -
[206] - Quote
Adelphie wrote:What keeps you out of null?
People shoot at me 
Amphetimines are your friend. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
210
|
Posted - 2011.10.20 14:13:00 -
[207] - Quote
The idea of concentrating the choice resources does nothing more than isolate them from the majority of players by hiding them under mega-alliances. Smaller corps and alliances have no chance at them and won't even try.
Spread the resources out. The ultimate null-sec smear campaign! Spread the tech moons EVERYWHERE in null - break up the concentrations. Give people a reason to go anywhere and everywhere because they could do so, find the mega-alliance can't spread itself thin enough to get there, and actually succeed.
Give people reasons to go to the unoccupied (or low occupied) areas. Give 'em some goo. Give 'em some sanctums. Share the love.
That WILL encourage more people into null, knowing they now have a chance to carve out their own little corner of success.
it's really that simple. Six months in the hole... it changes a man. |

Dunbar Hulan
The Flaming Sideburn's Art of War Alliance
14
|
Posted - 2011.10.20 14:22:00 -
[208] - Quote
I will say this: Null sec is way more fun than low sec, travelling around null is is kind of interesting, bubbles, possible dictors waiting on the gates, cynos etc. Null really makes you think before you do anything. Teamwork is usually paramount. I think people in empire aren't really prepared for the culture change in null, in empire, you can usually travel around worry free, going about your daily business, in null, even the daily mundane tasks can be dangerous. I think this is the main reason that keeps empire dwellers out of null. There is no real comparison between low and null, low is kinda meh to be honest. Usually a bunch on the gate waiting and if you are coming up from null, then it's fairly simple to get past the campers. So for any empire dwellers- don't compare null to your experience in low. Another good thing about null is the lack of excessive smack talk and greifing that goes on, Sure, you'll die at some point, everyone in null gets podded or loses a ship eventually, but the reason there is hardly any smack going on is that it could be you next time, just the way life rolls in null. So compared to empire, you won't have a bunch of wannabe pvpers, hanging outside a station sitting next to worthless containers acting out their life of hard core pvp action. So for me anyway, a good way to get the shift from empire to null would be by an incentive of some sort and also some sort of training to prepare people for the cultural change, i.e, the change in doing even the most mundane tasks for example.
There it is. |

Malcanis
Vanishing Point. The Initiative.
663
|
Posted - 2011.10.20 14:26:00 -
[209] - Quote
Skadi Asgaurd wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why . Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members.
This suggestion keeps coming up and it gets debunked every time. It's wrong in principle (who are you to tell me how many friends I can have) and easily evaded in practice ("Add alliance ticker to overview, guys") Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

David Grogan
The Motley Crew Reborn
81
|
Posted - 2011.10.20 14:27:00 -
[210] - Quote
forcing people that dont care about 0.0 out to 0.0 by nerfing high sec will only see a drop in subs.
i like null sec BUT i hate the current sov system... its worse than the old one at present.
Blob fighting is extremely boring its literally alpha this n that and there is no fun in hoping either you get a killmail from your one shot or you lose your ship from that one shot. its like flipping a coin (heads your dead & tails for mails).... just as boring as ice mining tbh. FC says primary this guy secondary that guy, hold on gate, jump, and warp. thats it over n over thats it,
it gets very boring after a few days. Even the obligatory guy that calls "pen|s" on comms gets old.
i miss small scale skirmish pvp. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Jenn Makanen
Science and Trade Institute Caldari State
16
|
Posted - 2011.10.20 14:33:00 -
[211] - Quote
Maybe add gate jump limits (applying to all gates in a system) and free cyno jammers. Jamming both jumps in, and jumps out.
However, make sure that the cycle time for them can't be circumvented except by destruction of something expensive.
You can have caps defending a system, with no other caps able to join, but they're then stuck there. |

Skadi Asgaurd
Fluffy Carebears
0
|
Posted - 2011.10.20 14:42:00 -
[212] - Quote
Malcanis wrote:Skadi Asgaurd wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why . Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members. This suggestion keeps coming up and it gets debunked every time. It's wrong in principle (who are you to tell me how many friends I can have) and easily evaded in practice ("Add alliance ticker to overview, guys")
Fair point |

March rabbit
Ganse Shadow of xXDEATHXx
16
|
Posted - 2011.10.20 15:05:00 -
[213] - Quote
Skadi Asgaurd wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? 9 pages of tales from arses? You really want somebody to read and process it? 
|

Adunh Slavy
Ammatar Trade Syndicate
33
|
Posted - 2011.10.20 15:26:00 -
[214] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
How about something unique to Drone region drones. Everyone has plenty of ISK, we need more stuff to spend it on and spread it across more goods, and goods that are consumed and/or destroyed. Maybe more of that augemented drone stuff, enough that it can become popular eve wide and not just a curiosity. |

godrath
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2011.10.20 15:55:00 -
[215] - Quote
Do people not see what null sec if for? Yes high sec is safe and you can do your own thing when you want how you want. Correct you wont make as much money as you would in null sec. But this is the point. Null sec is for teamwork, working together for the common cause. CTAs and blobs kill alot of ships, but null sec allows you to make alot of isk to replace them if you work at it. If you just want to make isk then stay in high sec and leave the alliences alone. We have bigger fish to fry than worrying about high sec people complaining about their precious ships being blown up moment they come out to null sec to try and make some money.
If you dont want your ship blown up, fine, stay in highsec, we dont need you. You want to work with people and be a teamplayer, then please come out and we will recive you with open arms. |

Malcanis
Vanishing Point. The Initiative.
664
|
Posted - 2011.10.20 16:23:00 -
[216] - Quote
Skadi Asgaurd wrote:
Fair point
Believe me, I'm sympathetic to the notion that 0.0 would be all the better for fewer "blobs", but the fact is, they're an inevitable effect of having a large, highly connected volume of space.
The only realistic way to reduce "blobbing" (defined as "bringing a fleet with at least 1 more guy than mine") is to have space that mechanically does not support it. Arbitrary restrictions like limiting alliance size or blue lists are symptomatic cures.
I wrote more on this here: https://forums.eveonline.com/default.aspx?g=posts&t=7358&find=unread
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hakaru Ishiwara
Republic Military School Minmatar Republic
31
|
Posted - 2011.10.20 16:31:00 -
[217] - Quote
Anybody here talked about the benefits of living out of NPC-based null-sec?
First of all, your stuff is safe as the stations are not conquerable.
Second, there are limitless pirate faction missions of all levels to be run, providing PvE content AND access to faction-specific goods not available in empire missioning. Sure, you lose security status, but there is always a price to pay for success in EVE.
Third, access to null-sec quality resources (asteroids, rats, signatures, etc.) can be as easy as undocking.
Fourth, most NPC null-sec areas are located in areas where PvP opportunities are not far away. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Malcanis
Vanishing Point. The Initiative.
666
|
Posted - 2011.10.20 16:38:00 -
[218] - Quote
Hakaru Ishiwara wrote:Anybody here talked about the benefits of living out of NPC-based null-sec?
First of all, your stuff is safe as the stations are not conquerable.
Second, there are limitless pirate faction missions of all levels to be run, providing PvE content AND access to faction-specific goods not available in empire missioning. Sure, you lose security status, but there is always a price to pay for success in EVE.
Third, access to null-sec quality resources (asteroids, rats, signatures, etc.) can be as easy as undocking.
Fourth, most NPC null-sec areas are located in areas where PvP opportunities are not far away.
Sssshhh! Don't tell them!
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 16:45:00 -
[219] - Quote
I see really one problem, all the rest is just mechanics.
Many players just don't want to be part of a mega alliance (including being a renter), but there is no way to defend your investment in null, if you are not in a big alliance or a renter.
Make null defendable for smaller groups and there will be a rush to null Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Perramas
Pan Caldarian Ventures
7
|
Posted - 2011.10.20 16:46:00 -
[220] - Quote
The best way to get people into 0.0 space is to attract new customers who like that play style. Trying to entice or force players from highsec/WH space who do not want to be a part of the mega alliance play style is a waste of resources. It also may lead to butt hurt feelings and more canceled subs. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
70
|
Posted - 2011.10.20 16:53:00 -
[221] - Quote
It's important to remember that the vast majority of reasons people are giving for not living in nullsec are a list of things people who live there don't like about it . We're all in this boat together. The downside of a sandbox game is that devs need coherent feedback about what they need to do to make it better, which puts some responsibility on the players themselves for coordinating and articulating experiences and ideas. No one has ever done before what CCP has done with Eve, which is why it's so fragile but also so ******* great. |

Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 16:55:00 -
[222] - Quote
I have no problem with null as it is atm, I just wanted to point out that some players have really no reason to go to null as it would require a play style they don't like Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 16:57:00 -
[223] - Quote
and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall? Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
212
|
Posted - 2011.10.20 16:59:00 -
[224] - Quote
Lharanai wrote:I have no problem with null as it is atm, I just wanted to point out that some players have really no reason to go to null as it would require a play style they don't like Those people don't know what they are talking about most of the time.
|

Cyprus Black
82nd Assault Fleet
49
|
Posted - 2011.10.20 17:04:00 -
[225] - Quote
godrath wrote: Do people not see what null sec if for? Yes high sec is safe and you can do your own thing when you want how you want. Correct you wont make as much money as you would in null sec. But this is the point. Null sec is for teamwork, working together for the common cause. CTAs and blobs kill alot of ships, but null sec allows you to make alot of isk to replace them if you work at it. If you just want to make isk then stay in high sec and leave the alliences alone. We have bigger fish to fry than worrying about high sec people complaining about their precious ships being blown up moment they come out to null sec to try and make some money.
If you dont want your ship blown up, fine, stay in highsec, we dont need you. You want to work with people and be a teamplayer, then please come out and we will recive you with open arms. The very fact that this thread exists, has become very popular, CCP employees are posting in it, and is on page 12 and growing is a clear sign that YOU just don't get it.
There are a lot of very basic fundamental things wrong with 0.0 and sov that it's impossible to ignore.
I am neither fanboy nor flamer. I am logic, dispassionate and cruel. |

Astrid Stjerna
Teraa Matar
29
|
Posted - 2011.10.20 17:05:00 -
[226] - Quote
Lharanai wrote:and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall?
Because that's the only way it's going to get fixed? If you don't like a certain style of play, voice your opinion. The onyly way you're going to see the game evolve (and possibly -- possibly -- improve) is by speaking up for what you do want to see. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
70
|
Posted - 2011.10.20 17:06:00 -
[227] - Quote
Lharanai wrote:and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall?
No one's going to force you to do anything.
|

Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 17:08:00 -
[228] - Quote
Astrid Stjerna wrote:Lharanai wrote:and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall? Because that's the only way it's going to get fixed? If you don't like a certain style of play, voice your opinion. The only way you're going to see the game evolve (and possibly -- possibly -- improve) is by speaking up for what you do want to see.
as I did here and now...and cool my first goon troll, waited for that  Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Khan Dok
Hedion University Amarr Empire
0
|
Posted - 2011.10.20 17:15:00 -
[229] - Quote
I have been in hisec, in lowsec, and was for a time out in null sec. What I have come to think of nullsec is that everything else is done better somewhere else.
We could do sanctums for easy money. Yes, turns out it's like doing level 4 missions, except theres only 2 of them and you repeat and repeat and repeat untill you long for level 4 missions.
Then exploring, this was good, but a lot of the juicy ones were blocked to you because at the end there would be in instapawn cannon making every precaution you did up to that redundant. Lowsec explo i so much better, for the lonely explorer, which I assume is the trademark of exploration.
The PvP has long gone into army warfare, and it is not very fun. Lowsec militias are much more fun. Small groups figting is good, but this will also be easier found in lowsec, or even hisec.
All in all, nullsec stretches the gameplay and it-¦s mechanics beyond the capability of the game I think. Everything just gets worse. |

Ohai Arigato
Bubba Corp
0
|
Posted - 2011.10.20 17:19:00 -
[230] - Quote
First of all there's an entry barrier, if you can make it past the low sec gate camps, or get down the pipe during an off time, then you run into the bubble camps. I would really love to do things in 0.0, ratting being one of them, but as a solo player there's just very little way to even get there. The last time I tried to get to NPC 0.0 to do some ratting, I ran into a bubble camp down the pipe, the only way to get to Syndicate and spent the next 6 hours waiting for a chance to advance to the gate, local exploded and I thought I better make a break for it, whoever it was that was trying to bust up the bubble camp shot me too.
There's got to be a better way to actually get there, I'm not asking for protection or hand holding, shoot me all you want if you can catch me once I get there, but the bubble and gate camps are silly and stupid. I'll say it again, gate camps are stupid and silly. |

Jenshae Chiroptera
39
|
Posted - 2011.10.20 17:42:00 -
[231] - Quote
Jenshae Chiroptera wrote:No matter what changes you make. High sec people will go for the safest option. They are not interested in null sec and no matter how much incentive you make, you will not get them there. Dish out the punishment and they will take their subscriptions to other games.
So what ever changes you do make, make it for the people in those areas, who have already chosen to live in low, null, high or worm hole space. Don't do it to try and get people to move. Won't happen. You will just **** them off.
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Jenn aSide
Smokin Aces.
3
|
Posted - 2011.10.20 17:52:00 -
[232] - Quote
How do you get people to null sec?
The real question should be "how do you defeat basic human nature?". and yes, Im serious lol. In eve, people are just being people, reacting to things much as they would in real life, even though they don't realize it.
It's like asking "how do take people from out of these neat, clean affluent suburbs with great police protection and easy to navigate streets and get them to move into the ghetto, area ruled and controlled by petty neighborhood crime bosses,where they could get killed just turning a corner" :)
You can tell yourself all day that it's "just pixels" and the high sec dwellers and just punks for not wanting to risk them but even EVE's PVPfanatics are risk-averse when you get right down to it (the FC of a blob will get intel that the enemy blob has like 2 more rifter than his blob, and turn around and go home in null sec, true story lol).
Only 2 things you can really do. Make null sec look like high sec (ie make it easy to get to and live in live in)
OR
make null sec rewards so incredible that the GREED instinct overpowers the safety/convinience instinct.
As much as I dislike hi-sec (I live in null, everytime i log in my hi-sec alt I fell overwhelmed lol), nerfing it will just hurt us all through lower subscription numbers. |

Hung TuLo
Universal Fleet Operations Fatal Ascension
8
|
Posted - 2011.10.20 17:54:00 -
[233] - Quote
1. Remove all of the automated money making processes. Tech moons, Moon goos, everything where a person is not directly involved in the process of making the corp/ alliance better. Industialists want to matter. They want to know that they are making a difference to their corp.
Only thing to leave in place is the PI. And screw the new POCO thinking.
If an alliance has 10 tech moons and are making billions of isk a month why would that alliance care about industrialists?
The primary goal for a corp or alliance lokking at a system to conquor should not be tech moons. It should be mining, ratting and PI. The systems that have ice belts become king. The systems with the large numbers of high end ore become king.
Make industrists in the corp/alliance in null = to the pvpers.
By introducing Tech moons and moon goes you pushed out the industrialists.
You have to force a balance of all playing styles in Null to make it successful.
2. Limit the number of players allowed in a alliance/corp.
Right now GSF has what 7000 in their alliance? Of course they can effect the game balance. Lets say you limit the max amount of players in an alliance to 500. You limit the number of players in a corp to 100. That is still large forces.
But the alliance/corp will only be able to control so much based on the numbers they have. This will free up sysxtems that cannot be controlled, cause more fights because of the lower numbers, see sov changes more often.
This in turn will also allow newer corp to access systems that wouldnt have been albe to be in because more systems aare empty.
Just my thoughts.
Hung Tulo. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

M5 Tuttle
0.0 Training Academy It Burns When I PvP.
16
|
Posted - 2011.10.20 18:12:00 -
[234] - Quote
I think that the reason I stay out of null is because I am currently under the impression that unless I am in some huge alliance that controls the majority of nullsec then I will just get faceraped. Is this not the case? |

Alice Katsuko
Terra Incognita Intrepid Crossing
15
|
Posted - 2011.10.20 18:14:00 -
[235] - Quote
CCP Soundwave wrote:One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
I'm not entirely sure what the purpose behind this idea is, since it can't possibly be to "revitalize mining" in nullsec unless you've never lived in null.
Eliminating drone alloys wouldn't have much effect on mineral prices in the long run. According to the last quarterly economic newsletter, drone alloys only account for a small fraction of the mineral supply, so eliminating them wouldn't really have much of an effect on overall mineral prices, especially since (1) minerals from drone alloys tend to be used for local production and (2) any increase in price would be quickly offset by an influx of high-sec miners and especially mining macros. Macros and bots depress the mineral market much more than the drone alloys, so if your intent is to make mining more attractive as a profession, then you should focus on eliminating macros and bots, not on homogenizing nullsec.
Eliminating drone alloys would also run contrary to your goal of making nullsec industry more self-sufficient. As things stand, the drone regions are perhaps the only area of nullsec space that is mostly self-sufficient in T1 ships and ammo production. The only reason the drone regions are self-sufficient even in that small regard is because your average PvE-er directly contributes to the local mineral supply. Most other regions, which rely exclusively on miners to supply local minerals, have to import virtually everything from high-sec. There are quite simply not enough miners willing to operate in nullsec space to supply nullsec industrial needs. Miners will not magically show up to fill in the supply void left by drone alloys; if you want to encourage miners to live in nullsec then you need to give them good reason to live in nullsec. But you must recognize at some point that most miners simply will not move into nullsec no matter how lucrative you make it.
Nor do drone alloy drops drive miners away from the drone regions. My own alliance has many pilots whose income comes from mining. This is because the demand for minerals in null exceeds available supply despite the presence of both drone alloys from PvE and ore from mining.
In all, the idea that removing drone alloy drops would in any way help miners is silly. Mineral prices are depressed mostly because of botters and macros, and CCP must focus its efforts on making macromining less lucrative. So is the idea that removing drone alloys would encourage more miners to live in the drone regions; the supply of minerals even in the drone regions is often not enough to fully meet demand even during peacetime, nevermind during wartime when PvE and mining activity is curtailed, and local mineral prices tend to be above Jita average simply because some industrialists import minerals from high-sec to meet their needs. This is especially true for minerals whose ores do not spawn in local belts and which cannot be obtained from drone alloys.
Also keep in mind that drone alloys do not contribute to inflation, unlike bounties. The whole point of the anomaly nerf was to fight inflation, since it quite clearly did nothing to encourage conflict or PvP in any meaningful way and only made life more annoying for nullsec residents. Changing drones to give bounties would be completely counterproductive. If anything, drone alloys are self-limiting, since if the supply of drone alloys ever exceeds industrial demand, then the number of pilots involved in drone PvE will naturally decrease; bounties, on the other hand, are only limited by inflation.
Some lazy pilots have complained that harvesting drone alloys is difficult. But that is not a valid argument. It takes perhaps five minutes for Noctis to fully loot a Drone Horde or Drone Patrol. The only people adversely affected by the need to loot drone alloys are daytripping ratters who do not have access to local stations or POSes. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
70
|
Posted - 2011.10.20 18:14:00 -
[236] - Quote
"1" is mostly correct. You are absolutely right that the vast majority of wealth creation should require regular coordinated activity from people in space.
Moon goo is fine in its most basic form, just its wealth generation just needs to be lower and far more spread out among moons.
"2" will never work.
|

Kengutsi Akira
65
|
Posted - 2011.10.20 18:19:00 -
[237] - Quote
Skunk Gracklaw wrote:Lharanai wrote:I have no problem with null as it is atm, I just wanted to point out that some players have really no reason to go to null as it would require a play style they don't like Those people don't know what they are talking about most of the time.
yeah... Goons are a good authority on telling ppl what they like What Mittani wants, Mittani gets, Mittani help us all
|

Cailais
Nasty Pope Holding Corp Talocan United
70
|
Posted - 2011.10.20 18:19:00 -
[238] - Quote
Ohai Arigato wrote:First of all there's an entry barrier, if you can make it past the low sec gate camps, or get down the pipe during an off time, then you run into the bubble camps. I would really love to do things in 0.0, ratting being one of them, but as a solo player there's just very little way to even get there. The last time I tried to get to NPC 0.0 to do some ratting, I ran into a bubble camp down the pipe, the only way to get to Syndicate and spent the next 6 hours waiting for a chance to advance to the gate, local exploded and I thought I better make a break for it, whoever it was that was trying to bust up the bubble camp shot me too.
There's got to be a better way to actually get there, I'm not asking for protection or hand holding, shoot me all you want if you can catch me once I get there, but the bubble and gate camps are silly and stupid. I'll say it again, gate camps are stupid and silly.
I think this is a common barrier for newer players to null sec. Of course things have improved over the years - Regional gates are large and tend to discourage gate camps. and of course w space allows a possible (if unreliable) "back door" into null sec.
Gate camps were a lot more common a few years ago, with the majority of even low sec gates camped.
C. |

Hung TuLo
Universal Fleet Operations Fatal Ascension
9
|
Posted - 2011.10.20 18:20:00 -
[239] - Quote
Elise DarkStar wrote:"1" is mostly correct. You are absolutely right that the vast majority of wealth creation should require regular coordinated activity from people in space. Moon goo is fine in its most basic form, just its wealth generation just needs to be lower and far more spread out among moons. "2" will never work.
Elise, point #2
Why wouldnt it work? I have no problems with you saying it,
I just want to understand your reasoning. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Manssell
OmiHyperMultiNationalDrunksConglomerate
7
|
Posted - 2011.10.20 18:24:00 -
[240] - Quote
Anyone who thinks the main reasons so many choose to stay in hi-sec are because it's too lucrative/they are too scared/they are ignorant/don't want to socialize/ect, needs to go back and read Freyh's excellent post 2 or 3 times.
Why am I not in null sec? Well frankly it complicated. It's not that I "get easy money" in high-sec or one simple thing, it's that right now null does not seem to be the kind of game I want to play. Don't get me wrong I really, really, like the idea of null sec and I really would like to go there, but not as it stands now. I don't want to come home from work and log on to find I HAVE to fly 30 jumps to shoot some stupid structure to protect some moon-goo that only the alliance leaders will ever see any money from. Sure my ship will sometimes get replaced with that money, but only if I fly the one ship they tell me to. And I don't want to be yelled at by some kid because I missed that op to go to diner with my GF, or watch a race instead.
N+1 fleet theory, sorry I just don't see how that would be an adrenalin rush to be in? As Freyh said (go read it again!) number 274 on a kill mail is not exciting. Being told every thing to do in combat is not fun for me. Sure I suck now doing it on my own (really suck), but I enjoy it (really enjoy it). And that's why I play the game, to enjoy it. Small gangs hold real consequences for your actions. There's a lot of pressure, and not the pressure to just avoid having some brat emo rage on you in vent for doing something wrong. Small gangs feel like you have more on the line, and I like that.
What would get me into null? Regional conflicts, regional politics. Small corps defending their few home systems from the other small corps a few systems or a constellation over. I want the fight to be about something I care about, not some alliance leader's I've never meet egos. But that's just not the nature of Null-Sec. It's large collations who hold all the resources, bringing blobs across the whole map to stomp any size fleet and treating anyone not bigger as pets and slaves. Many people like it that way, good for them I'm glad it's there. But that just isn't for me I'm afraid. Low-Sec for all it's faults at least gives me the chance to play with different ships, fight in small gangs and actually enjoy the game I play to you know, have enjoyment, and no amount of nerfing of high-sec is going to change that.
In short I guess I could sum it up as I would go to Null-Sec if it was more like City-State (or tribal) politics and wars, not the huge National ones they have now. But that's probably something that can't (or shouldn't) even be changed. |

Kengutsi Akira
65
|
Posted - 2011.10.20 18:25:00 -
[241] - Quote
M5 Tuttle wrote:I think that the reason I stay out of null is because I am currently under the impression that unless I am in some huge alliance that controls the majority of nullsec then I will just get faceraped. Is this not the case?
Mostly this, partly the barriers just getting down there, partly the inability to get or hold your own sov as its pretty much all claimed.
I have no issue with getting killed, if I were going there Id *gasp* fly things I could afford to lose. Just like I do any time Im going into 0.0. Another part of it (maybe this is me finding ****** corps) is being a cockroach in your own "sov". A neut flies into system and its like someone flicked on the lights as all the cockroaches in system warp to the POS. And I dont think 0.0 should be made safe, I just dont like the play style
What Mittani wants, Mittani gets, Mittani help us all
|

Thur Barbek
Republic University Minmatar Republic
5
|
Posted - 2011.10.20 18:25:00 -
[242] - Quote
Hung TuLo wrote:1. Remove all of the automated money making processes. Tech moons, Moon goos, everything where a person is not directly involved in the process of making the corp/ alliance better. Industialists want to matter. They want to know that they are making a difference to their corp.
Only thing to leave in place is the PI. And screw the new POCO thinking.
If an alliance has 10 tech moons and are making billions of isk a month why would that alliance care about industrialists?
The primary goal for a corp or alliance lokking at a system to conquor should not be tech moons. It should be mining, ratting and PI. The systems that have ice belts become king. The systems with the large numbers of high end ore become king.
Make industrists in the corp/alliance in null = to the pvpers.
By introducing Tech moons and moon goes you pushed out the industrialists.
You have to force a balance of all playing styles in Null to make it successful.
This pretty much. At the moment the thought process for everything but capital ships is: "why support people who don't help defend... anything they can produce we can ship in from jita in a few hours and we even avoid most of the nullsec price gouging on the markets."
Ill admit that most alliances have one or two industry corps... but they are either "pets" that are looked down on, or just there to make a few cap ships. Then the alliance leadership tends to blame that one industry corp for the market not having every single module/ship in good supply on the market. Or if there is that then they say mods/ships are overpriced.. They are, but that is because there are no miners and thus no minerals with witch to build, so people have to ship in minerals, or just ship in mods from jita and tack on transportation costs.
There needs to be more than just two classes of ships that are uniquely manufactured in nullsec. Also buffing nullsec mining or nerfing highsec mining would help. Since your going for more people to move to nullsec id go with nerfing highsec if you dont want to do both.
lol ok, /rant off |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
71
|
Posted - 2011.10.20 18:26:00 -
[243] - Quote
Hung TuLo wrote:Why wouldnt it work? I have no problems with you saying it,
The ingame corp and alliances size have little effect on players' ability to coordinate huge coalitions. You'd have to eliminate the ability to set set standings. |

Kengutsi Akira
65
|
Posted - 2011.10.20 18:29:00 -
[244] - Quote
Elise DarkStar wrote:Hung TuLo wrote:Why wouldnt it work? I have no problems with you saying it, The ingame corp and alliances size have little effect on players' ability to coordinate huge coalitions. You'd have to eliminate the ability to set set standings.
or talk on comms or have friends etc...
What Mittani wants, Mittani gets, Mittani help us all
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
71
|
Posted - 2011.10.20 18:29:00 -
[245] - Quote
Manssell wrote:Anyone who thinks the main reasons so many choose to stay in hi-sec are because it's too lucrative/they are too scared/they are ignorant/don't want to socialize/ect, needs to go back and read Freyh's excellent post 2 or 3 times.
Great post. As someone who lives in nullsec, I couldn't agree with you more. I think a lot of us would agree with you. It's just too easy to project power over huge swathes of space and the income is too easily controlled by these small but hyperinfluential power groups. Everything just needs to be spread out.
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
71
|
Posted - 2011.10.20 18:30:00 -
[246] - Quote
Kengutsi Akira wrote:or talk on comms or have friends etc...
You're right, I'm doubting even eliminating standings would really hamper massive coalitions that much. It would be harder, but far from impossible
|

Herzog Wolfhammer
Sigma Special Tactics Group
57
|
Posted - 2011.10.20 18:34:00 -
[247] - Quote
Jenn aSide wrote:How do you get people to null sec?
The real question should be "how do you defeat basic human nature?". and yes, Im serious lol. In eve, people are just being people, reacting to things much as they would in real life, even though they don't realize it.
It's like asking "how do take people from out of these neat, clean affluent suburbs with great police protection and easy to navigate streets and get them to move into the ghetto, area ruled and controlled by petty neighborhood crime bosses,where they could get killed just turning a corner" :)
You can tell yourself all day that it's "just pixels" and the high sec dwellers and just punks for not wanting to risk them but even EVE's PVPfanatics are risk-averse when you get right down to it (the FC of a blob will get intel that the enemy blob has like 2 more rifter than his blob, and turn around and go home in null sec, true story lol).
Only 2 things you can really do. Make null sec look like high sec (ie make it easy to get to and live in live in)
OR
make null sec rewards so incredible that the GREED instinct overpowers the safety/convinience instinct.
As much as I dislike hi-sec (I live in null, everytime i log in my hi-sec alt I fell overwhelmed lol), nerfing it will just hurt us all through lower subscription numbers.
Interesting words.
Many years ago people left their homelands in Europe - places and people they knew, even their own families - to come to America and be a pioneer.
Why?
Europe at the time was repressive and for many, poor. They were already ruled under someone else's thumb for the most part if they had anything to lose and if they had nothing, they lived in poverty.
So, while I am not trying to make yet another RL comparison with Eve but rather a "what motivates people to endure discomfort" assertion, we can make the comparison between one place and the other and see that what America prior to 1912 had to offer was still better than what many in their homelands already had offered to them.
Right now, it appears a bit reversed.
Basically, the one motivator that most of us here can agree on was the "land of opportunity" .
"land of opportunity" - that was the draw.
But where is there more opportinity in Eve?
Right now it's inverted. If America prior to 1912 was fully owned and cartelized like 0.0 before it was populated, it would not have been populated. Being a poor Irishman in Ireland or impoverished farmer in Italy would have been much better than: - going where you have to choose preselected known routes where everybody so inclined to kill you will know where to look and when to wait. - going where you will work the land but not own any of it and can be ordered off it on short notice if not shot without warning for being on it. - ending up back home with nothing and all your time wasted and you're not getting younger. - being expected by your landlords to drop what you are doing and be cannon fodder while financing your slavery (Who wants to be a Prussian?). - going from scraping your existing off rocks (literally) to not even having rocks.
People vote with their feet. When country A sucks, and country B allows you to benefit from your labors (see "Human Action" my Mises) people will go to Country B.
Right now 0.0 is country A to everybody except those who are making it that way. To them we "don't know what we are talking about" but that does not matter: we know enough not to live there.
|

Kengutsi Akira
65
|
Posted - 2011.10.20 18:37:00 -
[248] - Quote
Elise DarkStar wrote:Kengutsi Akira wrote:or talk on comms or have friends etc... You're right, I'm doubting even eliminating standings would really hamper massive coalitions that much. It would be harder, but far from impossible
Or have web sites... Honestly I think that would replace it, you make a page for your corp/alliance, show who is blue to ppl that sign up.
Wouldnt be at all surprised if something like that happened
What Mittani wants, Mittani gets, Mittani help us all
|

Shadowsword
The Rough Riders Ares Protectiva
30
|
Posted - 2011.10.20 18:37:00 -
[249] - Quote
Malcanis wrote:Skadi Asgaurd wrote:
Fair point
Believe me, I'm sympathetic to the notion that 0.0 would be all the better for fewer "blobs", but the fact is, they're an inevitable effect of having a large, highly connected volume of space. The only realistic way to reduce "blobbing" (defined as "bringing a fleet with at least 1 more guy than mine") is to have space that mechanically does not support it. Arbitrary restrictions like limiting alliance size or blue lists are symptomatic cures. I wrote more on this here: https://forums.eveonline.com/default.aspx?g=posts&t=7358&find=unread
Malcanis, 666 likes, that will not do! Consider yourself griefed. :) |

Malcanis
Vanishing Point. The Initiative.
667
|
Posted - 2011.10.20 18:42:00 -
[250] - Quote
M5 Tuttle wrote:I think that the reason I stay out of null is because I am currently under the impression that unless I am in some huge alliance that controls the majority of nullsec then I will just get faceraped. Is this not the case?
I am not in a huge sov owning alliance. Whilst we occasionally do get "face-raped", the honours are, shall we say, at least even. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Manfred Sideous
Body Count Inc. Pandemic Legion
25
|
Posted - 2011.10.20 18:44:00 -
[251] - Quote
How to change Nullsec to encourage people to venture out.
Make 0.0 more inclusive to all types of players. Accomplishing this would require changing quite a few things but I believe it would make Eve as a whole more dynamic and immersive.
1 ) Giant Carrot - I think by giving different areas of eve bonuses to certain activities would greatly increase interaction and immersion for the whole game. I define Empire as a trade commerce zone. Low-Sec as a darker Industrial zone complete with black markets and organized crime. Whereas Null-Sec /WH is like the rural outlying areas where farms , mines , timber etc are harvested.
Global - Reduce Efficiency of Production / Mining / Research/Copy /Invention *REMOVE* Moon Harvesters
Introduce - Mobile Harvesting Platform Ship ( think rorq it sieges on a moon or comet and extracts moon goo. The goo is stored in a temp bay *Bay only available in siege*) Haulers/Orcas/Rorq's then move the produced product to POS/Station or etc.
Comet Miner - A new mining class vessel w/T2 variant that is designed to mine from comets.
High-Sec - Give bonuses to Invention / Copy / Research. Make it so a player can have more market orders in high sec versus any other area of the game.
Low Sec - Give Bonuses to production material/time. Create a interface that allows purchasing protection contracts. Where production groups can hire FW groups or pirate/anti-pirate groups to protect there transiting goods. Increase the array of boosters available and make trading and producing them enhanced in lowsec.
Faction Warfare - Each faction controls a set of space that space is policed by the NPC faction Navy. NPC Faction Navy will not shoot those aligned with that faction .
Example - Amarr Faction Warfare pilots , Productionist/ Industrialist aligned to the Amarr empire will not be shot by NPC Navy in Amarr space. Those unaligned will be shot by faction navy gate guns and station guns. Basically each and every pilot will choose a faction in which they are aligned default would be your born race.
A Factions space they control can shrink or expand based off of activities. The more production line utilized. More market orders. Control bunkers controlled . Conversely if a faction is heavily raided bunkers destroyed logistics interdicted industrialist vandalized/killed/griefed out the space detracts. When a area detracts and swaps from Amarr to Minny (example) Minny players gain the ability to produce in the area and Amarr lose the ability. Faction Navy's swap out and the Amarr players have 2 choices. 1 pay tribute to join the faction that has conquered there home and capitulate to that faction. 2 move to a system there faction does control or work to regain the system for there faction.
Pirates - Can be the fly in the ointment wherever they choose. They can also sell standings via contract that players or groups can purchase from the contract system. In order to use the contract system pirate groups would have to post a bond that would be expensive ( 5 billion ). Pirates could be hired by factions to raid or generally salt the earth of a opposing faction. FW groups could hire pirate groups via the contract system to target specific areas or systems.
The overarching strategy for low-sec would be to give incentive for production to take place in low sec. In order to accomplish this without every poor industrialist/productionist being ganked the residents residing in the area would benefit from creating a environment in which encourages safety for these industrialist. Coupled with this it gives meaningfull reasons for faction warfare groups to exist and to conquer/defend whilst giving pirates a real reason to exist and the potential to be the "Pain in the Arse" or " The Scum you hire to get the job done" of low-sec.
Null - Sec Mining is greatly enhanced in Null - Sec and comets are available here. Gone are passive isk generators of Eve. Null - Sec becomes the fields the forest and the mines of Eve. Groups in 0.0 will have a vested interest to being inclusive to a wider array of player types. You will want/need PVP'rs / Miners / Logisticians and since your economies are based around harvesting of raw materials you will want to protect those individuals/groups that engage in the harvesting and collection of said goods so your corp/alliance can thrive. Conversely other groups will seek opportunities of entertainment to destroy / interdict and disrupt opponents for shear enjoyment or more devious motivations.
Sov - Changes - Ihubs and Stations are no longer capture points of SOV. Ihubs only store upgrades and are worth sov points on the sliding scale of control of a star system. Sovereignty moves to a sliding scale much like Incursion control of a system. Things that influence control are Ihub , Stations , Control Bunkers ,System Usage ( ratting , DED site usage , belt mining , market usage , reactions , production ). Basically any improvement or utilization of a system effects the strength of the sovereign claim of a system. Taking of a system means more than showing up with TCU and Ihub or conversley dropping SBU's and a blob/supers on 3-4 timers. Invading forces will have to stop activities that effect sov index and destroy sov point influencing structures.
|

Manfred Sideous
Body Count Inc. Pandemic Legion
25
|
Posted - 2011.10.20 18:44:00 -
[252] - Quote
reserved |

Guttripper
State War Academy Caldari State
5
|
Posted - 2011.10.20 19:00:00 -
[253] - Quote
While there are numerous grand comments and ideas on how to alleviate this problem, unless there is a way to... I do not want to say "mature", but unless there is a change of the players' mentality, anything added or altered will boil down to one mind set: how can this be abused, controlled, destroyed, or griefed. Unless the core aspect to this game is changed, the only reason to create is to have it destroyed, not to flourish and grow. And even if CCP changed aspects to have concrete rules (such as x players in a corporation as a maximum), players as a whole will still attempt to circumvent them to their benefit. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
71
|
Posted - 2011.10.20 19:04:00 -
[254] - Quote
Guttripper wrote:While there are numerous grand comments and ideas on how to alleviate this problem, unless there is a way to... I do not want to say "mature", but unless there is a change of the players' mentality, anything added or altered will boil down to one mind set: how can this be abused, controlled, destroyed, or griefed. Unless the core aspect to this game is changed, the only reason to create is to have it destroyed, not to flourish and grow. And even if CCP changed aspects to have concrete rules (such as x players in a corporation as a maximum), players as a whole will still attempt to circumvent them to their benefit.
That's the whole point of the game.
|

Fon Revedhort
Monks of War DarkSide.
10
|
Posted - 2011.10.20 19:17:00 -
[255] - Quote
Whoever says that it is NULL-sec to be boosted probably has to make a trip into LOW.
ffs 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Astrid Stjerna
Teraa Matar
29
|
Posted - 2011.10.20 19:59:00 -
[256] - Quote
Lharanai wrote:as I did here and now...and cool my first goon troll, waited for that 
Goon...troll.....?
/me looks at her corp flag, then checks around for anywhere she said she's affiliated with the Goons in any way. |

Lharanai
Empyrean Guard Seventh Vanguard
17
|
Posted - 2011.10.20 20:07:00 -
[257] - Quote
Haeh don't get what you want to say, I was just referring to the goon which quoted me, never happened before.
Hm a little bit paranoid so you must be a W-space dweller
I consider this a very good thread, hope the devs are reading it Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Kengutsi Akira
69
|
Posted - 2011.10.20 20:33:00 -
[258] - Quote
Elise DarkStar wrote:Guttripper wrote:While there are numerous grand comments and ideas on how to alleviate this problem, unless there is a way to... I do not want to say "mature", but unless there is a change of the players' mentality, anything added or altered will boil down to one mind set: how can this be abused, controlled, destroyed, or griefed. Unless the core aspect to this game is changed, the only reason to create is to have it destroyed, not to flourish and grow. And even if CCP changed aspects to have concrete rules (such as x players in a corporation as a maximum), players as a whole will still attempt to circumvent them to their benefit. That's the whole point of the game.
Which is the point and in fact the problem and why this will never be fixed What Mittani wants, Mittani gets, Mittani help us all
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
72
|
Posted - 2011.10.20 20:39:00 -
[259] - Quote
Kengutsi Akira wrote:Which is the point and in fact the problem and why this will never be fixed
Then "Eve" is your problem with Eve. Fortunately the vast majority of people just need the right transitioning for them to break the mold of their ideas of what a video game should be and come to appreciate the utterly unique value of Eve.
The remaining small percentage of you can continue to play an absolutely awful version of space warcraft....for some unfathomable reason.
|

Adelphie
Paradox Collective
18
|
Posted - 2011.10.20 20:40:00 -
[260] - Quote
Thanks for your replies so far - I'm glad that this has turned into a constructive thread.
I was thinking back to why I first went to nullsec and why I stayed there. I apologise in advance that there is a long rambling bit of nostalgia before I get to my point.
When I was only a couple of months old I found myself in my newly purchased Caracal which I barely had the skills to fly - but I had aspirations. I didn't want to just fly a ****** t1 fit ship, I wanted to strand out from the crowd - I wanted to fit my ship in a way that most players could only dream about... I wanted a t2 fit Caracal.
This is something that I couldn't afford running my missions alone , so I needed a new source of income. I'd heard about the riches of nulsec so decided to take a risk and fly out to an area that the map said was not populated. I traveled through lowsec and took my first jump to null... but there was a problem. A throax and a a kestrel were waiting for me. I held cloak and my heart started pounding eventually I decided to just try and warp and to my surprise I didn't get caught. I was, however, shaking with adrenaline. A game had never done that to me before
I got to the system I wanted to find and eventually after doing some ratting in this system I found a Dread Guristas Spawn. The loot fairy was kind to me, so not only could I afford to T2 fit my caracal, I could also afford a drake to the envy of my corpies. Those who know me in game will realise that this was the start of quite a special relationship...
Anyway - to my point. When I began the riches of null allowed me to play the game in a way I wouldn't have been able to otherwise, and the thrill of taking risks kept me there.
At the moment the isk available to in hisec has increased over the past few years, whilst the price of ships and mods has fallen dramatically. This means that the levels of isk required for even faction ships are within reach of the average highsec player without too much creativity or risk, which in my opinion should not be the way it is (which I know a lot of people will disagree with).
Now making stuff more expensive on its own won't work - it has to be done in conjunction with making lowsec more accessible, and there's been some excellent suggestions in this thread of how to do this. My personal idea would be to increase the number of WH from empire to null about 10 fold, which would make nulsec more accessible and camping harder, although I haven't thought this through very much.
It's also important to note that the disparity in isk between null and highsec isn't an issue in my opinion - There is more than enough isk in null for those who know where to look. The issue is that the average player simply doesn't need the level of income it yields. |

P42ALPHA
nul-li-fy Atlas.
16
|
Posted - 2011.10.20 20:40:00 -
[261] - Quote
Large Collidable Object wrote:I've said it numerous times: An actual goal for small roaming gangs in nullsec like raidable moonmining arrays.
I absolutely loathe Blobwarfare, structure grind and timers giving the defender days of time to get their super-blob in place and there is no single strategic/financial goal to roam nullsec in a small gang except some desperate killmail e-peening.
Likewise, there's no incentive for sov-holders to defend their space against small roaming gangs - poses are safe, bots warp to pos-shields, so why bother with a couple of ants crawling around my backyard if they can't even steal a crumb from my cake?
Dominion warfare with all its structure grind and timers encourages the unpopulated supercap wasteland we currently have in eve's 0.0.
I left 0.0 well before dominion, because I was somewhat bored with the actual pointlessness of small gangs, despite having had great fights (used to be in CH back then) and left for FW, which unfortunately turned out to be completely broken.
After a while, I ended up in a merc alliance that unfortunately ended up in that arena-like abomination providence had become and left as soon as they got involved in that BS, so I didn't really get to experience dominion warfare in its full glory...
The last time, I rejoined 0.0 for a couple of months earlier this year to make sure the NC would be killed properly this time - and boy was I glad to leave after its demise was certain.
Blobs, grind, timers, blobs, grind, timers, more blobs...
Unfortunately, that's all current mechanics encourage people to do - once that's changed, I'll probably give it another go, until then, I hope for the promised changes to FW to give that another go...
This 100%. When ever i login as a casual player, there is no time for anything in 0.0 really. Now I just play out there cause I really like the players in the corp i am in, and with them I can jump into a plex, or some pvp really fast(for that I am lucky, most corps it is a chore to get anyone in null to do anything other then mega blob). They are pretty active all the time. Also still need to grind out 2.2 more of my neg sec status. Going -10 was fun, but damn it takes alot of grinding to get it back up:(
I also like flying with the RAWR guys, the FC I fly with from time to time there is maybe the funnest fc in the game. And he dose not cry like a little girl when something dose not go his way
High Sec players are also a million times funnier in local then any 0.0 troll could ever wish to be. |

Lharanai
Empyrean Guard Seventh Vanguard
17
|
Posted - 2011.10.20 20:52:00 -
[262] - Quote
Adelphie wrote:Thanks for your replies so far - I'm glad that this has turned into a constructive thread.
I was thinking back to why I first went to nullsec and why I stayed there. I apologise in advance that there is a long rambling bit of nostalgia before I get to my point.
When I was only a couple of months old I found myself in my newly purchased Caracal which I barely had the skills to fly - but I had aspirations. I didn't want to just fly a ****** t1 fit ship, I wanted to strand out from the crowd - I wanted to fit my ship in a way that most players could only dream about... I wanted a t2 fit Caracal.
This is something that I couldn't afford running my missions alone , so I needed a new source of income. I'd heard about the riches of nulsec so decided to take a risk and fly out to an area that the map said was not populated. I traveled through lowsec and took my first jump to null... but there was a problem. A throax and a a kestrel were waiting for me. I held cloak and my heart started pounding eventually I decided to just try and warp and to my surprise I didn't get caught. I was, however, shaking with adrenaline. A game had never done that to me before
I got to the system I wanted to find and eventually after doing some ratting in this system I found a Dread Guristas Spawn. The loot fairy was kind to me, so not only could I afford to T2 fit my caracal, I could also afford a drake to the envy of my corpies. Those who know me in game will realise that this was the start of quite a special relationship...
Anyway - to my point. When I began the riches of null allowed me to play the game in a way I wouldn't have been able to otherwise, and the thrill of taking risks kept me there.
At the moment the isk available to in hisec has increased over the past few years, whilst the price of ships and mods has fallen dramatically. This means that the levels of isk required for even faction ships are within reach of the average highsec player without too much creativity or risk, which in my opinion should not be the way it is (which I know a lot of people will disagree with).
Now making stuff more expensive on its own won't work - it has to be done in conjunction with making lowsec more accessible, and there's been some excellent suggestions in this thread of how to do this. My personal idea would be to increase the number of WH from empire to null about 10 fold, which would make nulsec more accessible and camping harder, although I haven't thought this through very much.
It's also important to note that the disparity in isk between null and highsec isn't an issue in my opinion - There is more than enough isk in null for those who know where to look. The issue is that the average player simply doesn't need the level of income it yields.
Agreed, give us casual Highsec Dwellers a good reason to go to null and we will, but as it is now, the ratio of losing isk vs making isk is for a casual player in a small corp just to much in favor of losing ISK.
And I speak from a little tiny bit of experience and not just from what I have heard, as I tried to make ISK in null and ended poorer in High Sec, maybe I have not tried enough, but as mentioned I am a casual player. Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
246
|
Posted - 2011.10.20 21:08:00 -
[263] - Quote
Lharanai wrote:maybe I have not tried enough Considering you can make more isk shooting gate rats in nullsec than you can running a level 4 mission I'm going to agree.
|

Lord Ryan
Derailleurs
60
|
Posted - 2011.10.20 21:14:00 -
[264] - Quote
Did not read all the post in this thread!
Somethings that bother me about null corps.
I join one corp to play one game.
Fourms: I have to register on a "minimum" of 2 forums. One you actually had to change your password every month. *Another if any security issue and you had to reregister on every related page app/site/forum. We up against PL so it was a regular thing.
TS/Vent/Mumble: I have to register on a minimum of 2 voice servers related verification sites. *see above. One corp/alliance actually required you to be registered/verified on all blue alliance coms.
Jabber/IRC: Really are we teenage girls? Do you want me to hold you hand too?
Time zone: Eve in general seems to be an EU game. With timers and such you will see US ops. These ops seem to end up with you logging in space in the middle of nowhere. With the retraction happening during the EU TZ when I'm at work. So I can suicide and eat the cost of ship, or get ganked traveling 60 jumps alone and eat the cost of ship. Which leads to the stupid loses speach. I'm sorry are you paying for my ships. Are you paying for my sub?
Running out of time so warpping up. I know this these things seem trivial. But I have limited time to play, and thats what I want to do! If I have to spend more time manageing out of game programs than playing in game, I'm going to find something else to do. You kind of suck the fun out of the game.
Commonly scene on recruitment pages: mandatory/non-negotiable if you don't like GFTO. Cool I'm out but stop crying the forums because people don't want to play with you. You'll have to make do with the sheap that will do anything to have a friend. -á
I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Alice Katsuko
Terra Incognita Intrepid Crossing
15
|
Posted - 2011.10.20 21:43:00 -
[265] - Quote
I've noticed that most of the complaints aren't about nullsec so much as they are about the idea of nullsec. Quite a few folk seem to think that nullsec should cater to their personal playstyle, regardless of whether that playstyle has any real relationship with what the purpose of nullsec is.
Quite a few folk are under the impression that nullsec organizations are hostile to smaller alliances or corporations. This is not true. Quite a few alliances are more than happy to take in new corporations, or help new alliances stake a claim on their own little corner of space. However, nullsec alliances are very much hostile to lone-wolf type corporations and alliances. This is as things should be.
Nullsec was never meant to be a playground for small gangs, though small gangs are not uncommon there outside of giant sovereignty fights; nullsec was never meant to be a solo PvP wonderland, although solo PvP can be found there. Nullsec is instead about cooperation and player enterprise, and what happens when the interests of two groups of players collide.
Nullsec is not about Joe Lonestar and his merry band of antisocial misfits, who rampage and pillage for no apparent reason across the land, and but somehow also have an invulnerable fortress of solitude all of their own that no force can break, no matter how much effort and time that force expends. Nullsec is about people coming together and working together, for mutual benefit, on a scale unimaginable in any other game. A corporation or an alliance that is willing to work with others will always find a home in nullsec.
It is true that owning sovereign space requires a level of discipline not found in high-sec missioning corporations. It requires pilots to subsume their personal wants and needs for the needs of the organization to a greater degree than some players are willing to tolerate. There is nothing wrong with looking only for personal gratification. But a pilot who only thinks of his personal wants has no "right" to sovereign space, much as a pilot who is too lazy to make ISK has no "right" to expensive ships. Players who do not want to work with others should not complain when they cannot reap the fruits of cooperation.
Quite a few folk also seem to be under the impression that nullsec warfare is all about giant sovereignty blobs. This is also not true. Sovereignty blobs are fairly rare outside of giant multi-alliance contests, and such contests are rather infrequent. As has been pointed out numerous times, there is plenty of small and medium-sized warfare in nullsec. The price of living in nullsec, of course, is that sometimes an alliance that mostly runs small PvP has to help its bigger neighbors. |

Emiko P'eng
2
|
Posted - 2011.10.20 21:44:00 -
[266] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Well as an EVE player of 5.5 Months.
I have dabbled in Low-Sec & was obliterated, it was my own fault, it was my own stupid error. But it cost me most of my money to replace the implants that I had originally got from mission drops!
So will I be back, well need to get a jump clone and lot more money, before I try again!
As for 0.0 well based solely of the Forums!
I will never set foot in it as it stands at the moment!
Why!
As I said above based solely on the Forums. It would seem to me that 0.0 is held by 2 alliances!
1) The 'Goons' who if those who post in this Forum are a guide. I think that the inhabitants of Ghettos & High Security Prisons would make more trustworthy and likeable friends and I would need to learn how to 'Bot'!
2) The 'DRF' who it would seem I would need to speak Russian to join and learn how to 'Bot'!
In either case, based on the Forums you are a mindless cog in the machine, Just like work!
While your own efforts are dwarfed by the 'Bot' operation they both run 24/7, so why bother!
If there is anyone or any other groups out in 0.0 I really don't know!
And given the chances I might run into either of the above I am not interested in even trying!
The problem is that EVE, like real life, it encourages groups to grow & merge so they can protect themselves from another larger group. Until you get 2 or 3 huge groups staring at each other over their fences!
So it seems to me you need to make those groups unstable, to create a turnover, this would allow smaller groups, individuals and newer players to make a difference and feel as if they are making a difference!
The easiest way I know is to make all resources 'Finite'
Ores, 'Tech Moons' & 'Moon Goo Moons' run out and get exhausted. When they do run out another Ore belt or 'Tech Moon' & 'Moon Goo Moon' randomly comes into existence somewhere in another system of the same security level of the system that just ran dry.
So to find the 'New' resources players would need to probe and prospect to find them!
The hoped for result is no guaranteed 24/7 Mining Bots as they would need to move around to find new belts, hopefully this would make it more difficult to automate (I am not a programmer!) and lower their income
Alliances would find that a neighbour suddenly have the ability to make money and grow or the new moon is in a long abandoned area jumps away from their current hub or the new Moon is at a choke point for 3 or 4 groups who need to travel through that system.
Hopefully it would add doubt and uncertainty and hopefully stop stagnation!
Anyway that is my tuppence worth this this thread!
As I play more and hopefully learn more, I hope that I am totally wrong what 0.0 consists of but at the moment I am not confident! |

Malcanis
Vanishing Point. The Initiative.
668
|
Posted - 2011.10.20 21:50:00 -
[267] - Quote
Emiko P'eng wrote:Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Well as an EVE player of 5.5 Months. I have dabbled in Low-Sec & was obliterated, it was my own fault, it was my own stupid error. But it cost me most of my money to replace the implants that I had originally got from mission drops! So will I be back, well need to get a jump clone and lot more money, before I try again! As for 0.0 well based solely of the Forums! I will never set foot in it as it stands at the moment! Why! As I said above based solely on the Forums. It would seem to me that 0.0 is held by 2 alliances! 1) The 'Goons' who if those who post in this Forum are a guide. I think that the inhabitants of Ghettos & High Security Prisons would make more trustworthy and likeable friends and I would need to learn how to 'Bot'! 2) The 'DRF' who it would seem I would need to speak Russian to join and learn how to 'Bot'! In either case, based on the Forums you are a mindless cog in the machine, Just like work! While your own efforts are dwarfed by the 'Bot' operation they both run 24/7, so why bother! If there is anyone or any other groups out in 0.0 I really don't know! And given the chances I might run into either of the above I am not interested in even trying! The problem is that EVE, like real life, it encourages groups to grow & merge so they can protect themselves from another larger group. Until you get 2 or 3 huge groups staring at each other over their fences! So it seems to me you need to make those groups unstable, to create a turnover, this would allow smaller groups, individuals and newer players to make a difference and feel as if they are making a difference! The easiest way I know is to make all resources 'Finite' Ores, 'Tech Moons' & 'Moon Goo Moons' run out and get exhausted. When they do run out another Ore belt or 'Tech Moon' & 'Moon Goo Moon' randomly comes into existence somewhere in another system of the same security level of the system that just ran dry. So to find the 'New' resources players would need to probe and prospect to find them! The hoped for result is no guaranteed 24/7 Mining Bots as they would need to move around to find new belts, hopefully this would make it more difficult to automate (I am not a programmer!) and lower their income Alliances would find that a neighbour suddenly have the ability to make money and grow or the new moon is in a long abandoned area jumps away from their current hub or the new Moon is at a choke point for 3 or 4 groups who need to travel through that system. Hopefully it would add doubt and uncertainty and hopefully stop stagnation! Anyway that is my tuppence worth this this thread! As I play more and hopefully learn more, I hope that I am totally wrong what 0.0 consists of but at the moment I am not confident!
Don't listen only to the forums. Make a jump clone with no/very cheap implants, fit out a fast frigate and go and look for yourself.
Sadly, a lot of people justify their own failure of nerve, imagination or skill by blaming the game.
Use something like this:
[Vigil, supertaxi] Warp Core Stabilizer I Warp Core Stabilizer I Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Magnetic Scattering Amplifier II Heat Dissipation Amplifier II
Improved Cloaking Device II [empty high slot] [empty high slot]
Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I
Once you learn to fly it, a ship like this is extremely difficult to kill, even in 0.0 And even if you don't lose it, it's still pretty cheap
PS you can fit salvagers in the empty high slots. Salvage from T2 ships is worth a lot. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lake
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2011.10.20 22:10:00 -
[268] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Moving away from NPC-Faucet bounties was a good step.
If there's a glut of a resource (minerals from alloy refines) I believe the solution lies in A) generating more demand for that resource or B) providing a different resource as a reward C) giving players a choice to make a tradeoff to decide which specific resource they want (like mining different ores for minerals, unlike random drops/salvage/etc).
Or a combination of all three in small measure.
I think (C) is more important than it's given credit for. Players will 'fix gluts' / balance the market whenever given the chance (invisible hand), but random drops take that away within a given 'industry' (players can still switch from ratting to mining or missioning or trading, but can't change the ratio of zydrine coming out of drone lands). |

Lharanai
Empyrean Guard Seventh Vanguard
18
|
Posted - 2011.10.20 22:15:00 -
[269] - Quote
I have to admit, people seems to misunderstand me, at least english is not my native language so mea culpa.
I don't need null sec but more important in regard of the OP I don't WANT null sec.
People seems to think that everybody wants to go to null and is complaining how hard and unfair it is, that it is dominated by 2 alliances BUT thats all fine with me, thats the sandbox.
"How to repopulate nullsec - a question for highsec/WH players", that is the original titel of this thread and I will answer it only for myself, a casual highsec dweller with something like 15 mil SP.
There are two things mentioned in this and similar threads which could make me go null.
1. K-space via W-space, give me a place where I have at least a chance to defend it or stay undetected (this is more for the industrialist/miner)
2. Increase the amount of ISK I could make or reduce the risk so that it would make sense to try it.
At the moment whenever I go low or null I already consider my ship and in worst case my implants as lost, and why is that so? Because I am a casual player, I don't spent hours of organizing roams, I don't have alts to scout.
EVE is a game I play for fun and not as a second job, to make it clear again, some people here have to recognize that some players in EVE don't share their dedication. This is not good or bad, this is just how it is, I am not complaining about null, that was for my understanding not the intend of this thread, the OP wanted to know what it would need to go to null, and as I felt addressed I answered, point and thats all.
But as this is one of the more productive threads in the forums I hope you keep it alive Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Ishtanchuk Fazmarai
37
|
Posted - 2011.10.20 22:20:00 -
[270] - Quote
Lharanai wrote:I have to admit, people seems to misunderstand me, at least english is not my native language so mea culpa.
I don't need null sec but more important in regard of the OP I don't WANT null sec.
People seems to think that everybody wants to go to null and is complaining how hard and unfair it is, that it is dominated by 2 alliances BUT thats all fine with me, thats the sandbox.
"How to repopulate nullsec - a question for highsec/WH players", that is the original titel of this thread and I will answer it only for myself, a casual highsec dweller with something like 15 mil SP.
There are two things mentioned in this and similar threads which could make me go null.
1. K-space via W-space, give me a place where I have at least a chance to defend it or stay undetected (this is more for the industrialist/miner)
2. Increase the amount of ISK I could make or reduce the risk so that it would make sense to try it.
At the moment whenever I go low or null I already consider my ship and in worst case my implants as lost, and why is that so? Because I am a casual player, I don't spent hours of organizing roams, I don't have alts to scout.
EVE is a game I play for fun and not as a second job, to make it clear again, some people here have to recognize that some players in EVE don't share their dedication. This is not good or bad, this is just how it is, I am not complaining about null, that was for my understanding not the intend of this thread, the OP wanted to know what it would need to go to null, and as I felt addressed I answered, point and thats all.
But as this is one of the more productive threads in the forums I hope you keep it alive
Keep hammering the point until it hits home. EVE is a game, nullsec is a chore. That's 50% of what is wrong with nullsec. I should had never left X3: Reunion |

Feyona
Ascetic Virtues
0
|
Posted - 2011.10.20 22:37:00 -
[271] - Quote
Null's just sorta boring. There's not that much PVP there; it seems like most people there are more interested in making isk than PVP, and it's quite easy to avoid combat if you don't want it. Intel channels, bubble camps at the entrance to your space, anoms that have to be scanned out combined with local that gives inhabitants at least a minute or two of warning that someone is coming their way. Add to that the usually corrupt alliance leaders who're just there to profit from their membership and don't actually care about them at all, and why should anybody other than newbies who're suckered into it bother? Etc.
A large part of what keeps it going is the propaganda that it's Eve's 'endgame...' Which is a bunch of bull. Yes, there are certain shiptypes that can't really be used outside null, but there are players of every level of experience in every area of the game.
I've lived in Null off and on for about 2 years of my 4 year career in this game and it's never really been anything but tedious. CTAs, blobs, 40 jump roams to gank a single ratter, blah blah blah. It's been gone over in this thread. Changing it to be how I like it would make it not 0.0 anymore. (Well, not nullsec sov space, which is what I assume we are talking about here. NPC space is a different beast entirely.) Let those who're happy with it have it how it is, and for those who don't wanna go there CCP can develop other content. That way we can all be happy.
I'll stick with low/wh/0.0 roaming rather than becoming a resident there and being beholden to anybody's wishes other than my own. Sure, I understand teamwork. If I feel like it. Mandatory op? Cram it up your arse. I'm immediately GONE from any organization that tries to tell me what I can do with my playtime, especially 'cause most losses are still paid for by the player. You pay my sub, buy my ships, THEN you can tell me where to go and who to shoot. |

Kengutsi Akira
70
|
Posted - 2011.10.20 22:53:00 -
[272] - Quote
Lharanai wrote:
2. Increase the amount of ISK I could make or reduce the risk so that it would make sense to try it.
in before the risk/reward screams What Mittani wants, Mittani gets, Mittani help us all
|

Tanya Powers
Science and Trade Institute Caldari State
44
|
Posted - 2011.10.20 23:04:00 -
[273] - Quote
caladoor wrote:QFT I do not and never will again pay to play a game where someone else gets to tell me how to spend my time playing.
+1
Or just play BF instead just like many null sec players do right now, log once a week just to do boring stuff and log off for funniest stuff. |

Kengutsi Akira
70
|
Posted - 2011.10.20 23:12:00 -
[274] - Quote
Tanya Powers wrote:caladoor wrote:QFT I do not and never will again pay to play a game where someone else gets to tell me how to spend my time playing. +1 Or just play BF instead  just like many null sec players do right now, log once a week just to do boring stuff and log off for funniest stuff.
or world of tanks as I understand What Mittani wants, Mittani gets, Mittani help us all
|

Tanya Powers
Science and Trade Institute Caldari State
44
|
Posted - 2011.10.20 23:13:00 -
[275] - Quote
Skunk Gracklaw wrote:Lharanai wrote:maybe I have not tried enough Considering you can make more isk shooting gate rats in nullsec than you can running a level 4 mission I'm going to agree.
Lies 
I'm not seeing that much nerds shooting rats at your gates, but a lot hugging POS, yes.
|

Anikan Fernardo
CAPTAIN BLACKS ORE BRAGADE
2
|
Posted - 2011.10.21 00:07:00 -
[276] - Quote
Capitals. Bubbles. Blobs. As a PvP only pilot, these things make nullsec both unprofitable and anti-fun.. |

Reislier
3
|
Posted - 2011.10.21 00:20:00 -
[277] - Quote
well.. could try..
rm -f /nullsec md /nullsec /reboot |

Jenshae Chiroptera
39
|
Posted - 2011.10.21 01:01:00 -
[278] - Quote
Signature updated for this thread.
I agree. Too much work to be in null sec corps. Too much fussing with forums, voice programs and stuff. When I close EVE that should be the end. Heck, I know Titan pilots that changed their home number just to get away from those people. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Kurj Valdoria
Guiding Hand Social Club Dystopia Alliance
0
|
Posted - 2011.10.21 01:11:00 -
[279] - Quote
You can't make a cat bark. Some people just don't want to goto nullsec. You can try to tweak risk/reward all you want but it won't work. |

Manfred Sideous
Body Count Inc. Pandemic Legion
27
|
Posted - 2011.10.21 02:56:00 -
[280] - Quote
bump |

Rufus MacMaranth
TOG Empire Combat Mining and Logistics
0
|
Posted - 2011.10.21 03:26:00 -
[281] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
What is in it for me? Alliances that think it is a job? NO thanks. NRDS? Screw that. Oh, that moon is reserved for pet corp X? Yeah, great. Not my butt buddy? Well forget docking at my station.
The reality is null sec is a cluster for those of us who like to play in our own way on our own schedule. This is fine, from our point of view. It is only the 0.0 corps looking for cannon fodder that complain.
0.0 is empty because those who live there wish it to be that way. Simple. C. PS: the only (vague) exception to this is Providence. |

Max Essen
Bison Industrial Inc Thundering Herd
3
|
Posted - 2011.10.21 03:43:00 -
[282] - Quote
I posted a bit earlier in this thread and wanted to add this little part.
Almost a year ago we tried to get our little industrial corp into a 0.0 alliance. We did some research and noticed that there are very few alliances that have many, if any, Industial Upgrades. All of them with sov seem to have both Military and Strategic upgraded well.
What we offered was to pay for the Industrial Upgrade and, at the time, we had 20 odd Hulk pilots, 2 JF, 1 Rorq and 2 carrier pilots. And 3 Orca pilots, 2 maxed out. We just wanted to mine the devil out of any system(s) we would be allowed to and have some modicum of protection. Heck, we even were more than willing to refine at outposts where loss and taxes are heavy.
Basically, we were told that without protecting ourselves ... **** off.
|

Gevlin
SMANews.net SpaceMonkey's Alliance
11
|
Posted - 2011.10.21 04:01:00 -
[283] - Quote
as a miners perspective (remember a miner is only 1 type of industrialist, I can't speak on their behalf.)
I would like to be able to hide in plan site. currently a roam can zip into system, look at local and run to a belt randomly.. Essentially a Twich based game.
I have a scout in place the previous system over, so only means I pack up and go to POS till the person leaves system
If all belts, including the Veldspar ones to be scannable. and a wormhole type local. This way me hiding and them hunting becomes a game of gathering information and tactics wish will then result in a hunt and kill. if this was the case I would mine closer to the front lines as roams would have to take the effort to find me which many PVPers have ADD. As they would rather quickly run the pipe than search under the rocks.
As it stands I have an AFK cloaker in system and we stay docked. A very simple boring stale mate. (Like Checkers) Resulting in No Ships getting blown up. And no fun for miners.
With out local and hidden belts the game leading to stale mate takes a lot longer. (Like Chess)
CCP said they are upgrading local so I hope this turns for the better.
|

Kengutsi Akira
70
|
Posted - 2011.10.21 04:15:00 -
[284] - Quote
Gevlin wrote:aEssentially a Twich based game.
sorry, no
What Mittani wants, Mittani gets, Mittani help us all
|

Cocomomo
Sinful Dick's Goathouse of Fun
0
|
Posted - 2011.10.21 04:36:00 -
[285] - Quote
remove death penalty, nd nullsec will be full of ppl |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
24
|
Posted - 2011.10.21 04:40:00 -
[286] - Quote
I can't really see why a any kind of highsec industry operation would want to move to nullsec. In highsec they can mine relatively undisturbed, they can set up POSes for research and manufacture without the possibility of them losing the tower or anything in it and so long as they keep their mining ops out of highly populated systems the chances of anyone ever declaring war on them are minimal.
The get to choose between almost complete safety where they will never lose meaningful assets in highsec and the environment of (as it would appear to them at least) constant threat in nullsec.
plxor make it easier to kill highsec POS towers or at least stop people from putting up large towers already. |

Feimein Man
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.21 05:06:00 -
[287] - Quote
Since nullsec is an untamed wildland, why not introduce NPC 'beasts' (rogue drones for instance) which hunt down players and can actually wreck significant havoc?
Small or mobile fleets could move around without little or no risk while stationary or large gatherings of players would almost certainly attract an attack or a few. Blobbing, gate camping, and shooting structures would suddenly become much more unsafe.
Maybe players could even earn income by specifically attracting and killing these 'beasts', with loadouts that are not well-suited for PvP.
In order to work the AI and the damage output of the 'beast' should probably be very carefully designed.
Just my 0.02 ISK. |

Krixtal Icefluxor
Bison - Placid PI Thundering Herd
26
|
Posted - 2011.10.21 05:19:00 -
[288] - Quote
Vimsy Vortis wrote:I can't really see why a any kind of highsec industry operation would want to move to nullsec. In highsec they can mine relatively undisturbed
LIE...if I didn't keep my eyes open I would have lost tons of ships from the CONSTANT threat of SUICIDERS.
Vimsy Vortis wrote: they can set up POSes for research and manufacture without the possibility of them losing the tower or anything in it
This is just utterly false. I'm not saying anything else. In fact a tower went down in Stacmon today.
Vimsy Vortis wrote: so long as they keep their mining ops out of highly populated systems the chances of anyone ever declaring war on them are minimal.
LIE.......Corps in High get RANDOM DECCED constantly, whether out of traffic systems or not.
Vimsy Vortis wrote: get to choose between almost complete safety where they will never lose meaningful assets in highsec
You know nothing of this game. Period. Every one of your statements is a propagandistic lie. Learn what REALLY goes on before posting your nonsense. God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved.
-á- Lee Smolin "Three Roads to Quantum Gravity" |

Grim Mortician
Dublerific
0
|
Posted - 2011.10.21 05:29:00 -
[289] - Quote
As a PvE player here is my 2 cents worth regarding 0.0 space.
A problem that is currently rampant in EVE is that a vast majority of players are in High Sec, instead of spread out. So the question really is, like some other folks in the forum have pointed out, is as follows:
How do you get people to get out of high sec?
Well, that is the big question that is on everyones mind. So you can break it down into two sub questions:
1) How do you get people to go to low/0.0? 2) What is keeping players out of low/0.0?
As for 1), I have seen many solutions, such as increasing rewards in low/0.0 space .... which might get some to leave high sec, but make the corporations that are holding huge swaths of the map too wealthy. So if you increase ISK rewards in 0.0 - put a system in place that makes holding SOV increasingly expensive with each extra system added. This would limit corps from being too large, and promote smaller corps ... hence more folks heading back out. In short, prevent monopolies from starting, they are broken up for a good reason in RL. One thing to prevent an work around, is that if you form an Alliance - the cost of maintaining systems goes up also, based on the total amount of systems held by the allied systems.
One thing that I see is that if you want to get people that are of the PvE mindset, who frequently are not interested in PvP, to go into areas where they can be blown up with ease - lend them some protection.
NPC 0.0 space (Sisters of Eve, ORE, etc. Factions), its an relatively small area of 0.0 space. Set it up that if a player gets high enough FACTION rep, that in that area of NPC 0.0 space you get the navy (not concord) to protect you if you get attacked. Of course, usual rules apply as in high sec regarding aggression, so can fliping works, etc - to protect PvP players from getting abused. PvP will still happen since Navy ships can be tanked, but it would take a more dedicated group to attack protected players. In short that would make those areas a watered down mini high sec in small areas, with players getting some protections, but nothing like the CONCORD overkill. Various NPC factions will give different protection, for different faction standings, for example:
ORE NPC faction: 4.0 gives protection in ore belts. 6.0 gives protection in by NPC space stations. 8.0 gives protection by gates.
Sisters of EVE faction: 4.0 gives protection in anomalies. 6.0 gives protection in mission areas. 8.0 gives protection in stations.
This would have the effect of creating small oasis of moderate protection for players in NPC 0.0 space, which would open up areas for trade (risky), mining, increased 0.0 player interaction with PvE players - which is something CCP has been trying to do for a while now, with no success.
As for 2), there have also been a buch of solutions. But one that comes to mind from a PvE perspective, is that there is an remarkable disparity between PvE and PvP equipped ships when it gets down to PvP combat. In some cases, it literally boils down to the dreaded "I win button" situation for the PvP equipped ship. Hence the idea "I got no chance" if I get jumped during missions/mining/ect. in low/0.0 - which is an big disincentive for many players.
A much talked about situation with industrialist, especially miners is that they lack any real defence - give them some ships that can cloak or tank ... giving them a chance to survive gate camps and make detecting them a tad harder. Tech 2 transport ships, have been given tools to cloak or take a beating and survive ... why cant miners have something similar. That combined with increased rewards, would give industralists incentives to leave high sec.
Another idea is to rig it that every ship can mount 1 free PvP oriented module on a ship - so giving PvE fitted ships a little bit of an protection agains a fully PvP rigged ship. Obviously that would be a lot of work to balance all ships with this change.
Anyways, many good ideas have been discussed in this and other threads. So hopefully something good happens. |

Myz Toyou
the Organ Grinder and Company Higginbotham and Bailey's Circus
5
|
Posted - 2011.10.21 05:31:00 -
[290] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Remove local in 0.0 and I maybe come out of WH space.
|

Myz Toyou
the Organ Grinder and Company Higginbotham and Bailey's Circus
5
|
Posted - 2011.10.21 05:36:00 -
[291] - Quote
Cocomomo wrote:remove death penalty, nd nullsec will be full of ppl
lol, get back to WoW
|

EI Digin
Dreddit Test Alliance Please Ignore
188
|
Posted - 2011.10.21 05:45:00 -
[292] - Quote
Restore the reward side of the risk/reward balance in nullsec. Make it viable for the little guy to mine, rat, or sanctum for a few hours a couple times a week to make enough isk to survive and make it exciting so people will actually look forward to it. Incursion-style encounters are a great example of more exciting content. 
The introduction of more small hp, roaming gang objectives such as the new destructible customs offices also helps to introduce smaller risks to people who don't want to fight, and currently suffer no consequences. Something like making IHUB upgrades attackable, or reducing station service EHP would be good places to start.
And the balances to ships, both big and small, more viable in the grand scheme of things also will help people immigrate.
0.0 is already very exciting, and dangerous it just needs to be more profitable for the common player, so that they are not as totally dependent on their alliance or corporation's success. Alliances and corporations have enough static income sources in null, it's the average player who is the one being shafted at the moment. |

Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.21 05:52:00 -
[293] - Quote
Krixtal Icefluxor wrote:Vimsy Vortis wrote:I can't really see why a any kind of highsec industry operation would want to move to nullsec. In highsec they can mine relatively undisturbed LIE...if I didn't keep my eyes open I would have lost tons of ships from the CONSTANT threat of SUICIDERS. Vimsy Vortis wrote: they can set up POSes for research and manufacture without the possibility of them losing the tower or anything in it This is just utterly false. I'm not saying anything else, except a tower went down in Stacmon today. Vimsy Vortis wrote: so long as they keep their mining ops out of highly populated systems the chances of anyone ever declaring war on them are minimal. LIE.......Corps in High get RANDOM DECCED constantly, whether out of traffic systems or not. Vimsy Vortis wrote: get to choose between almost complete safety where they will never lose meaningful assets in highsec You know nothing of this game. Period. Every one of your statements is a propagandistic lie. Learn what REALLY goes on before posting your nonsense.
This.
I love nullsec types who have near 0 experience bar a bit of rumour or listening to the alliance leader whinig about how its taken almost a month to fund his latest supercap, telling us how easy it is in HS compared to Null.
You want hard, go to a wormhole. |

Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.21 05:58:00 -
[294] - Quote
OP: How to repopulate Null.
It needs to be a wild frontier again (as in the period up to 2007 (less stations and infrastructure), less roaming blobs of supercaps, and less accesable, including no local.
I guess basically that would mean turning null into a WH currently, for me, so the obvious choice is to go to a WH and ignore Null entirely.
For me Null is completely broken at present, and I have 0 interest in being told what to do, when to log in and what to fly, by a teenager on an ego trip. I have a real job that can be trying, so EVE is an escape from that. If it becomes another job full of irritating people, I will leave, and go climb a mountain or something else interesting in RL.
I saw Malcanis's notes on how to make Null more 'friendly' to small groups and was impressed. (can't be bothered to search for them at present, however both on Eve-O and Failheap they have been posted).
|

Freyh
ClownStar
23
|
Posted - 2011.10.21 06:30:00 -
[295] - Quote
Lord Ryan wrote:Did not read all the post in this thread!
Somethings that bother me about null corps.
I join one corp to play one game.
Fourms: I have to register on a "minimum" of 2 forums. One you actually had to change your password every month. *Another if any security issue and you had to reregister on every related page app/site/forum. We up against PL so it was a regular thing.
TS/Vent/Mumble: I have to register on a minimum of 2 voice servers related verification sites. *see above. One corp/alliance actually required you to be registered/verified on all blue alliance coms.
Jabber/IRC: Really are we teenage girls? Do you want me to hold you hand too?
Time zone: Eve in general seems to be an EU game. With timers and such you will see US ops. These ops seem to end up with you logging in space in the middle of nowhere. With the retraction happening during the EU TZ when I'm at work. So I can suicide and eat the cost of ship, or get ganked traveling 60 jumps alone and eat the cost of ship. Which leads to the stupid loses speach. I'm sorry are you paying for my ships. Are you paying for my sub?
Running out of time so warpping up. I know this these things seem trivial. But I have limited time to play, and thats what I want to do! If I have to spend more time manageing out of game programs than playing in game, I'm going to find something else to do. You kind of suck the fun out of the game.
Commonly scene on recruitment pages: mandatory/non-negotiable if you don't like GFTO. Cool I'm out but stop crying the forums because people don't want to play with you. You'll have to make do with the sheap that will do anything to have a friend.
I feel with you brother :) |

Mecinia Lua
Galactic Express Intrepid Crossing
10
|
Posted - 2011.10.21 06:43:00 -
[296] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
The reason many do not mine in 0.0 is because they don't feel warm and fuzzy, yes even with the huge block empires we have, always roamers and cloakers out there that seek to disrupt mining to the point that its easier for them to mine in empire even taking in goons thing against gallente ice right now or hulkgeddon.
Part of this is because of flaws in other systems you've created:
1. Industry Index is twice as hard to keep up as Military Index. Cut the requirements of keeping the Industry index in half and you'll make the miners feel warm and fuzzy since they'll have more hidden belts. Note this does not prevent someone from probing them down but they still feel safer.
2. Industry Index is hard to achieve in systems with less than 6 belts (almost impossible in systems with less than 4). Suggest adding sufficient static belts to these systems to make them viable.
3. AFK cloakers have long plagued the game and disrupt mining operations. Its time to end the one sided battle. I'm not suggesting a time limit on the cloak or anything. Instead introduce some simple new mods/weapons.
Add a decloaker bomb to the stealth bomber arsenal. Give it a decent radius say 60km. All it does is turn the module off (just off, not offline), if the pilot is there he can just turn it back on. Downside it turns off friendly as well as foe cloaks.
Also create mobile decloaker fields, these would be much like mobile warp disruptors except instead of stopping warp they prevent the activation of a cloaking device in their radius (make about twice as big as the warp ones though). Again prevents all cloaks, friendly and otherwise. Do not allow it to overlap a warp bubble (some subspace thing prevents it, whichever is active first prevents the other from onlining, balancing issue really).
Now with some tools to help against cloakers while not negating the cloak entirely miners will feel more warm and fuzzy.
4. Why on earth is there no ice belt upgrades for the i-hub? You could do 1 for each racial ice, and largely eliminate the need for them to be mining in empire at all. Hidden ice belts makes miners feel warm and fuzzy. Build them and they will come...
|

Dmw882
Licentia Ex Vereor Intrepid Crossing
0
|
Posted - 2011.10.21 06:48:00 -
[297] - Quote
CCP Soundwave wrote: One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
This is ******** in my opinion, the only thing that makes living in drone space is the ability to build your own stuff as your so cut off from hi-sec that bringing in your own stuff from hi-sec is vastly ridiculous difficult for any quantity over half a dozen smaller ships.
This means that Building yourself is the most viable option. and you want to take that away? and yes even though you get mins from the drone goo which you use to build the ships you fly mining is still not useless as you never seem to get the right stuff and still end up mining for hours to build the ships.
|

Maman Brigitte
Licentia Ex Vereor Intrepid Crossing
0
|
Posted - 2011.10.21 06:59:00 -
[298] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Trouble is, the drone regions are so far from high-sec that the additional mineral input is actually what makes it viable space. Importing from high-sec to cobalt edge can be... interesting.
If you remove drone goo and have the drones give bounties, you force the drone regions to *import* their stuff instead of *building* it, which means technically what you're doing is nerfing the space and making some poor sod do 50 or 60 more JF runs per week. That doesn't add fun to the game, it subtracts it.
As it is, drone regions require an advanced infrastructure to exploit, and punishes groups that cannot work together seamlessly. Drone goo makes the drone regions a very different EVE experience, one which switching to bounties would destroy.
Plus, if that's not enough reason for you, turning drones into bounty rats would turn on a new isk-faucet without turning on a new isk-sink. The result might be inflation. Mineral prices would go up, but not because more people were mining, instead because the value of isk would be dropping.
... if you really want people to mine more, I suggest instead taking the approach of making mining less soul-destroyingly boring.
....... also, the main reason null-sec population dropped is because you nerfed most of it ;p if you want people to live somewhere, you have to give them a way to profit from it.
*edit* it's also worth mentioning that you'd be punishing industrialists by preventing them from building on-site in 0.0. Most miners are also builders, and if you force them to import minerals to their home in null, they're likely to just say "bah" and move out to high-sec. */edit* |

March rabbit
Ganse Shadow of xXDEATHXx
17
|
Posted - 2011.10.21 07:15:00 -
[299] - Quote
Freyh wrote:Lord Ryan wrote:Did not read all the post in this thread!
Somethings that bother me about null corps.
I join one corp to play one game.
Fourms: I have to register on a "minimum" of 2 forums. One you actually had to change your password every month. *Another if any security issue and you had to reregister on every related page app/site/forum. We up against PL so it was a regular thing.
TS/Vent/Mumble: I have to register on a minimum of 2 voice servers related verification sites. *see above. One corp/alliance actually required you to be registered/verified on all blue alliance coms.
Jabber/IRC: Really are we teenage girls? Do you want me to hold you hand too?
Time zone: Eve in general seems to be an EU game. With timers and such you will see US ops. These ops seem to end up with you logging in space in the middle of nowhere. With the retraction happening during the EU TZ when I'm at work. So I can suicide and eat the cost of ship, or get ganked traveling 60 jumps alone and eat the cost of ship. Which leads to the stupid loses speach. I'm sorry are you paying for my ships. Are you paying for my sub?
Running out of time so warpping up. I know this these things seem trivial. But I have limited time to play, and thats what I want to do! If I have to spend more time manageing out of game programs than playing in game, I'm going to find something else to do. You kind of suck the fun out of the game.
Commonly scene on recruitment pages: mandatory/non-negotiable if you don't like GFTO. Cool I'm out but stop crying the forums because people don't want to play with you. You'll have to make do with the sheap that will do anything to have a friend. I feel with you brother :)
    |

theteck
2
|
Posted - 2011.10.21 07:22:00 -
[300] - Quote
remove jump clone 24 hrs limit
and maybe i can go make a 1 or 2 hours pvp eatch night ?
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

Maman Brigitte
Licentia Ex Vereor Intrepid Crossing
0
|
Posted - 2011.10.21 07:57:00 -
[301] - Quote
Mecinia Lua wrote:
Add a decloaker bomb to the stealth bomber arsenal. Give it a decent radius say 60km. All it does is turn the module off (just off, not offline), if the pilot is there he can just turn it back on. Downside it turns off friendly as well as foe cloaks.
This and your decloak field thing wouldn't solve the problem at all. Cloakers are at safes and they can't be scanned down, so even a radius of 1,000 km would be totally useless for popping them out.
However, the general concept is not without merit - you could create a "seeker" decloak bomb that acts like a probe or fighter... i.e. enters warp and hunts down the nearest cloaked target (with no additional cooldown on them re-entering cloak) you could allow people to remove afk cloakers without the non-afk cloakers being unduly penalized. If they're not afk, they just recloak.
If anything cloak-wars would become more interesting as people used swarms of such bombs combined with scanners to force bombers to constantly move about or be pinned. |

Jenn Makanen
Science and Trade Institute Caldari State
18
|
Posted - 2011.10.21 09:58:00 -
[302] - Quote
Allow for a cloaker to be scanned down. By grid. So you know they're /somewhere/ nearby, but you can't get an exact match. Have the probes for it having a longer cycle time.
Then have a de-cloaker weapon with a long cycle time, activating at the end of the cycle.
Stops afk cloakers, doesn't really affect people who are actually there (who can just warp to another safe point) |

Ines Tegator
Project ELT
16
|
Posted - 2011.10.21 10:15:00 -
[303] - Quote
Adelphie wrote: So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
What keeps me out? I have nothing to do. Alliances are too big, too hard to get into, and earning an income and living there are too risky for the small guys to even think about being there. Small corps have nothing to offer to CTA's so eventually they stop x ing up, then stop logging in, then unsub or move back to highsec. NPC null isn't a substitute because highsec income is higher, so there's no reason to live in the space.
|

Snefield Arnson
Imperial Shipment Amarr Empire
0
|
Posted - 2011.10.21 14:07:00 -
[304] - Quote
i sometime think, that the map itselfs forces mega alliances/blocks
we have relatively few gates from high/low --> 0.0 sec a lot of 0.0 regions are only reachable through other 0.0 regions
everyone needs empire access,so people are forced to work together with the alliance who holds the high/low sec gates
you can see it on the influence maps, the regions behind the empire gates are all blocks
also a few more gates between regions could be a good thing for roaming |

Lharanai
Empyrean Guard Seventh Vanguard
19
|
Posted - 2011.10.21 14:10:00 -
[305] - Quote
I agree with the majority of what was said here, actually I agree with everything what was said until now as long as the poster put some thought into it and did not just troll, which is actually rare in this thread, strange isn't it?
I do repeat my statements but try to summarize it a little bit
As I said and from what I have read in the forum, null sec is known or received as the playground for hardcore players. It might be an wrong assumption but I am relatively sure that a lot of null sec people moved back to high sec because of time issues, people are getting older in RL, having a job or family and less time for EVE.
The aim should not be bringing carebears (own definition = people who don't want to risk anything) into null, this will not work. The aim should be bringing casual players (*edit in small corps or alliances) into null, but this would require some serious changes, because atm there is no logical reason for casual players going into null (besides roams and out of loyalty to their corp or ally).
But this brings me to another topic, yes it would be nice to add null sec features to casual players, but is it really needed, where does this push to null come from, besides the paranoid feeling that it is pressed by hardcore players* which have nothing to shoot at.
So new question here now
"why do CCP/CSM* want more players in null"
*I just want to point out that nearly all CSM are hardcore players in null, which is okay because getting elected needs dedication and time investment. They might not represent the majority of EVE players but they represent EVE players with far more dedication than casual players. Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Muammar al-Amarr
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.21 14:13:00 -
[306] - Quote
Death to null sec. Instead, give the solo player more interesting stuff to do. More storyline missions (with better rewards) and branching plot. More reasons to go out and explore. More and better designed solo complexes.
This is the way to save EVE. |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 14:52:00 -
[307] - Quote
Adelphie wrote:Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null. As a solo/small gang pvper I've noticed that nullsec has become rather stagnant over the past year or so, a lot of the old sov skirmishes are diminishing as people are seemingly content with what they have, and the footholds in 0.0 are too deeply entrenched to allow newer corps/alliances to establish themselves. People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing. It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun. ItGÇÖs possible for the average player to make enough isk in highsec to buy all the ships required relatively easily, so even the more expensive ships are easily accessible. I'm definitely not in the camp of "nerfing" highsec - this will just **** off existing residents and will not bring anything new to the game, but there needs to be a reason to explore other areas of the sandbox GÇô currently CCP does not offer enough of a reason. To entice players [back] into null there needs to be a big carrot and not a stick. This carrot should be unique, easy to get into and most importantly it should be fun. The problem is I have no idea what that carrot should be because I still happy out in null . So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here? ----------------------------------------------------------------------- Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be: - Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrials a meaningful task The thing this thread has less of is solutions to these problems - what features could CCP implement to improve the above?
For me, its about the pvp... I just dont want to have anything to do with it. it just doesnt appel to me in any way, shape or form. in terms of low/null, its areas I will never visit because of the chance for pvp. |

Igualmentedos
Shadow Veil Industrial Shadow Directive
18
|
Posted - 2011.10.21 15:38:00 -
[308] - Quote
Maman Brigitte wrote:Mecinia Lua wrote:
Add a decloaker bomb to the stealth bomber arsenal. Give it a decent radius say 60km. All it does is turn the module off (just off, not offline), if the pilot is there he can just turn it back on. Downside it turns off friendly as well as foe cloaks.
This and your decloak field thing wouldn't solve the problem at all. Cloakers are at safes and they can't be scanned down, so even a radius of 1,000 km would be totally useless for popping them out. However, the general concept is not without merit - you could create a "seeker" decloak bomb that acts like a probe or fighter... i.e. enters warp and hunts down the nearest cloaked target (with no additional cooldown on them re-entering cloak) you could allow people to remove afk cloakers without the non-afk cloakers being unduly penalized. If they're not afk, they just recloak. If anything cloak-wars would become more interesting as people used swarms of such bombs combined with scanners to force bombers to constantly move about or be pinned.
How about:
1. Grow a pair. 2. AFK cloakers are fine. |

Manfred Sideous
Body Count Inc. Pandemic Legion
27
|
Posted - 2011.10.21 15:54:00 -
[309] - Quote
Muammar al-Amarr wrote:Death to null sec. Instead, give the solo player more interesting stuff to do. More storyline missions (with better rewards) and branching plot. More reasons to go out and explore. More and better designed solo complexes.
This is the way to save EVE.
Eve isnt a game with alot of scripted content. Try wow they have dungeons and millions of missions. Eve players make the content and its what makes the game good and special. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
79
|
Posted - 2011.10.21 16:11:00 -
[310] - Quote
Muammar al-Amarr wrote:Death to null sec. Instead, give the solo player more interesting stuff to do. More storyline missions (with better rewards) and branching plot. More reasons to go out and explore. More and better designed solo complexes.
This is the way to save EVE.
That is the surest way to kill Eve. Jade constantine made a fantastic post about this point, but I can't find it now.
Basically, Eve only exists because it is niche, take away that niche and it is just an absolutely horrible spaceship game. |

Vastek Non
State War Academy Caldari State
27
|
Posted - 2011.10.21 16:14:00 -
[311] - Quote
Elise DarkStar wrote:Muammar al-Amarr wrote:Death to null sec. Instead, give the solo player more interesting stuff to do. More storyline missions (with better rewards) and branching plot. More reasons to go out and explore. More and better designed solo complexes.
This is the way to save EVE. That is the surest way to kill Eve. Jade constantine made a fantastic post about this point, but I can't find it now. Basically, Eve only exists because it is niche, take away that niche and it is just an absolutely horrible spaceship game.
Pretty much this. Its time that everyone accepted that all areas have legitimite uses, and users, be it high, low, null or WH. Kill one and you likely will kill them all. Just because we kill each other in game doesn't mean we need to be retards and try to score points at the expense of the game, out of it. That way we all lose.
(and yes it did hurt to agree with a TEST/GS alt ) |

xh'neivers
House of Carrikk
4
|
Posted - 2011.10.21 16:17:00 -
[312] - Quote
Maman Brigitte wrote:
As it is, drone regions require an advanced infrastructure to exploit, and punishes groups that cannot work together seamlessly. Drone goo makes the drone regions a very different EVE experience, one which switching to bounties would destroy.
Plus, if that's not enough reason for you, turning drones into bounty rats would turn on a new isk-faucet without turning on a new isk-sink. The result might be inflation. Mineral prices would go up, but not because more people were mining, instead because the value of isk would be dropping.
I'm sorry, your argument for not removing drone loot is that it would mean you would have to mine for the materials that are available because your in 0.0 anyway?
0.o
What, you mean like almost everyone else? |

Muammar al-Amarr
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.21 16:24:00 -
[313] - Quote
Elise DarkStar wrote: Basically, Eve only exists because it is niche, take away that niche and it is just an absolutely horrible spaceship game.
I thought being a spaceship game was its niche. |

Lyubov Petrovskaya
Shell 17 Solutions
2
|
Posted - 2011.10.21 16:32:00 -
[314] - Quote
Manfred Sideous wrote:Muammar al-Amarr wrote:Death to null sec. Instead, give the solo player more interesting stuff to do. More storyline missions (with better rewards) and branching plot. More reasons to go out and explore. More and better designed solo complexes.
This is the way to save EVE. Eve isnt a game with alot of scripted content. Try wow they have dungeons and millions of missions. Eve players make the content and its what makes the game good and special.
I think Manfred (and the people deriding this remark) make a good point here, but what is motivating Muammar to write what he wrote shouldn't be totally dismissed either. As I mentioned in an earlier post in this thread a lot of what keeps me out of null-sec and in w-space is that I feel like that regardless of how skilled or knowledgeable I become with EvE I can't make a significant contribution to what goes on in 0.0 right now with the couple of hours I have to play each day.
For example, when I was living in the north as part of NC our corp had a great FC who was the most talented black-ops FC I've ever met or worked with. We used to have hugely entertaining black-ops roams that were a ton of fun and just made everyone involved feel like, "Hey, we're doing something really cool here."
The problem was at the end of the day a couple of hours of really good roaming might net us a couple of battle-cruiser kills...and that was it. What we were doing, while entertaining, didn't matter one bit in the larger context of 0.0 (i.e. Sov) - or even to our alliance.
As a lot of people have pointed out, it would be more attractive to be in null if you could do something like a black-ops roam that would have more impact or importance that just annoying a couple of careless ratters.
As I've mentioned in earlier posts as well, I'm not even sure 0.0 needs to be fixed as there seem to be plenty of people out there and enjoying it right now and much as I'd hate to have WHs (the part of the game I like to play) "ruined" or changed I'm sure if 0.0 were changed in the wrong way it could ruin that part of the game for people who do enjoy being "hardcore" big alliance types doing the super-cap blob thing.
That being said, I'll continue to contribute to the thread in the spirit of "What would get me back to null?" while realizing that getting me or the type of player like me may not actually be important or desirable. :-)
|

betoli
Morior Invictus. Velocitas Eradico
8
|
Posted - 2011.10.21 17:44:00 -
[315] - Quote
Adelphie wrote:So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here? ----------------------------------------------------------------------- Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be: - Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrials a meaningful task The thing this thread has less of is solutions to these problems - what features could CCP implement to improve the above?
The things you've added above. As well as barriers to transition that face would be null-secers.
- Lack of graduated risk in the transition (ie 0.0 should be more dangerous than low). Risk transition should be far more smooth right from 1.0 to 0.0. As it stands there is no significant change from 1.0 to 0.5 then a sudden bump, then nothing from 0.4 to 0.1 then a final bump. Its important that low sec is safer than null sec.
- Lack of meaningful solo/small gang and small corp roles. Everything CCP does is geared towards large organised fleets.
- Existence of game mechanics that are unique to 0.0, and hence high sec players can't familiarise themselves with (except the expensive way)
The problem is really that WH is more attractive proposition for many.
To fix.
1 - bump nullsec rewards so its more profitable (including ship losses) for all game-play styles, right now it isn't, no matter what anyone says to the contrary. 2 - make .5/.6 more dangerous so people get used to being blown up more 3 - make .4/.3 slightly less dangerous around gates and stations 4 - allow all tech in high sec, fixing mechanics that it breaks in the process properly. 5 - add more space 6 - add more/easier jump off points that are not useful to sov alliances, but are to high seccers wishing to dabble 7 - rework mechanics so that small gangs are more surviveable (maybe do something with cruisers).
|

betoli
Morior Invictus. Velocitas Eradico
8
|
Posted - 2011.10.21 17:53:00 -
[316] - Quote
Alice Katsuko wrote: Quite a few folk seem to think that nullsec should cater to their personal playstyle, regardless of whether that playstyle has any real relationship with what the purpose of nullsec is.
....
Nullsec was never meant to be a playground for small gangs, though small gangs are not uncommon there outside of giant sovereignty fights; nullsec was never meant to be a solo PvP wonderland, although solo PvP can be found there. Nullsec is instead about cooperation and player enterprise, and what happens when the interests of two groups of players collide.
Where is the charter defining what nullsec was for?
|

Strike Severasse
Red Dead Redemption
2
|
Posted - 2011.10.21 18:30:00 -
[317] - Quote
Adelphie wrote:.....
Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be: - Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrials a meaningful task The thing this thread has less of is solutions to these problems - what features could CCP implement to improve the above?
One simple change would fix it all, ONE quick change now.
OPEN the gates to Null and Low
1) GATE ALERT BEACONS!!! of ships parking on the other side, say a counter of ships withing 150k???
Now we see the risk, and take our chances!! Blind chance is stupid, informed chance is calculated.
ALSO Perhaps MORE GATES!!! else pop-out the other side at 150k???
2) CHANGE the variable of 15k from Gate to 150k FROM GATE, they can camp still, its just not easy pickings anymore!!! Problem solved and Null gets lots of visitors. 5 minutes to implement.
|

Random Majere
BOAE INC BricK sQuAD.
0
|
Posted - 2011.10.21 18:57:00 -
[318] - Quote
It was probably suggested before, but I think CCP should find a way to make the Eve galaxy GÇ£feelGÇ¥ way bigger.
One thing I quickly realized when I started playing is that, the sand box is not that big. It makes no sense to me to see a major alliance able to bring a kitchen sink task force halfway through the galaxy in just a few hours. Traveling across the galaxy should take much more time!!! A major alliance (or coalition) that decides to localize the majority of its offensive assets in one area should run the risk of getting attacked and loose systems in another area. Right now, it is not really the case and it probably explains why GÇ£blobGÇ¥ size engagements have become the norm in 0.0.
I am sure there could be some downsides to this however, I am certain it would still bring the game to a new level of fun and entertainment If it took more time to move across regions, major blocks would be forced to GǣdivideGǥ their fleets and by the same time, it would provide more opportunities for smaller fights. On the long run, It could give Eve players a brand new sand box and CCPGǪ. lots of new customers.
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
79
|
Posted - 2011.10.21 19:04:00 -
[319] - Quote
I agree with the above. You shouldn't be able to project power nearly as far as you can. |

Herzog Wolfhammer
Sigma Special Tactics Group
60
|
Posted - 2011.10.21 19:10:00 -
[320] - Quote
One thing that would really kick the butt, and I would like to see in all of Eve, is the ability to warp from one system to the other with your own jump drive, just like we have seen in Star Trek, Star Wars, etc.
Let's face it, the bubble/blob camp is the one thing that kills (lots of stuff) small gangs and provides gank pipelines.
There is in place the mechanics for scanning and the specialized ships needed to defend systems from intruders if such existing mechanics and workarounds by players that have brought us the bubble camp, cloaky scouts, and disposable gate alts (Some are bots as I have seen ) are removed.
There is such a thing as a deep space scanner probe, for which there is no use - though combat probes can reach across smaller systems.
But the warp bubble gets way more use.
Just the difference in need or use for those two items is indication of where the game went, or where it could go.
Gates have to go for 0.0 to become interesting for both defenders and intruders. At the least, being deposited randomly into the target system would be an improvement.
At the present rate, no matter what anyone says, the ratio of "work" to profit is skewed. Even if high sec players could be convinced that they liked getting blobbed and ganked, eventually they run out of ships and ISK and cannot keep coming back, lets only in a rookie ship and there will still be those liking everything in the current form who will camp up to destroy those noob ships.
Get rid of gates or make ships that can jump without them, without having to be a JF, like a low slot module or rig, and even I would leave high sec behind forever.
|

Strike Severasse
Red Dead Redemption
2
|
Posted - 2011.10.21 19:23:00 -
[321] - Quote
Herzog Wolfhammer wrote:One thing that would really kick the butt, and I would like to see in all of Eve, is the ability to warp from one system to the other with your own jump drive, just like we have seen in Star Trek, Star Wars, etc.
Let's face it, the bubble/blob camp is the one thing that kills (lots of stuff) small gangs and provides gank pipelines. .... Gates have to go for 0.0 to become interesting for both defenders and intruders. At the least, being deposited randomly into the target system would be an improvement. ... Get rid of gates or make ships that can jump without them, without having to be a JF, like a low slot module or rig, and even I would leave high sec behind forever.
YES YES, gates keep high and low/null from mixing!!! Entice high into Null/Low by making jumping easier. Special jump options or...
>>>> Jump EXIT a GATE at 150 K !!! not 15k <<<<<
This is a 5 minute fix in code!! 5 minutes to a more open EVE, common do it!
Gate campers would then have to be active and work for their rewards. High sec ships would not have to take stupid risks, just calculated risks for entering Null/Low sec
More people in Null/Low and we all win.
Better game play, better distribution, better understanding of the other side. WIN = WIN
Busting down barriers, -áOne gate at a time |

Jenshae Chiroptera
40
|
Posted - 2011.10.21 19:55:00 -
[322] - Quote
We need sentry drones.
Drop them at a gate or put them at the entrance to a WH. They should warn the owner if one of the options / red / bad standing / war / neutral comes through.
Then mining would get much better in both WH and null.
(Naturally it would count against one of the drones that you can operate so less rat drones or mining ones) CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Faith Sunstrider
Manufact Co.
1
|
Posted - 2011.10.21 20:01:00 -
[323] - Quote
As a high and low sec pilot, that went once to the npc null sec to ratting, the gate camps are the worst. How can you deal with huge blob of 20 ships + a lot of warp bubbles while you are in a simple assault ship? |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
3
|
Posted - 2011.10.21 20:06:00 -
[324] - Quote
KaarBaak wrote:........ I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from..........  )
Tried it on other characters.... null sec is exactly what the occupants have made it..... and a number of pilots have very little interest in "their" game.
The option to null space is alive and well..... W-Space ftw! |

Zelphinine
OCTAGON Conglomerate
0
|
Posted - 2011.10.21 20:33:00 -
[325] - Quote
I'll echo the whole 'small fish' and 'nothing for the common folk' sentiments, no need to rehash what's been stated quite clearly by others.
Bring in some nullsec capship PvE and I might consider going back to dealing with all the nullsec alliance bullshit. Otherwise I'll stay in hisec incursions where I can be social, meet people, have fun, make money, get to use fun toys and play how I want, when I want, where I want. |

Strike Severasse
Red Dead Redemption
2
|
Posted - 2011.10.21 20:38:00 -
[326] - Quote
Jenshae Chiroptera wrote:We need sentry drones.
Drop them at a gate or put them at the entrance to a WH. They should warn the owner if one of the options / red / bad standing / war / neutral comes through.
Then mining would get much better in both WH and null.
(Naturally it would count against one of the drones that you can operate so less rat drones or mining ones)
W-Space is to quiet already, we need beacons on WHs entrances from K-Space
okay i'll conceed, very tiny beacons, not 100% scans... see nice .... gates are like roids, dont give in to beer camping
now lets welcome the high sec in with open arms, err open gates, then slowly close the doors behind them... hooked on excitement again...... while the old carebear and camper doze zzzzzzzz ! |

Maman Brigitte
Licentia Ex Vereor Intrepid Crossing
0
|
Posted - 2011.10.21 20:58:00 -
[327] - Quote
xh'neivers wrote:Maman Brigitte wrote:
As it is, drone regions require an advanced infrastructure to exploit, and punishes groups that cannot work together seamlessly. Drone goo makes the drone regions a very different EVE experience, one which switching to bounties would destroy.
Plus, if that's not enough reason for you, turning drones into bounty rats would turn on a new isk-faucet without turning on a new isk-sink. The result might be inflation. Mineral prices would go up, but not because more people were mining, instead because the value of isk would be dropping.
I'm sorry, your argument for not removing drone loot is that it would mean you would have to mine for the materials that are available because your in 0.0 anyway? 0.o What, you mean like almost everyone else?
The stated objective is to get more industrialists into 0.0 and give them a more relevant role.
Drone regions is the only space in 0.0 where there's a large contingent of industrialists with a relevant role.
Trying to fix the problem by destroying the only economy that already conforms to your goal is, as dmw so elegantly put it, ********.
The math behind drone regions is actually kinda weird, but it works. Allow me to explain.
Rare minerals from drone loot is actually quite rare. Industrialists in 0.0 tend to mine only ABCM anyway, so drone loot doesn't actually dig into their profits from that ore very much. It generates a veritable *ton* of the crap minerals that no one mines, and this renders local manufacturing viable where it otherwise would not be (like everywhere else in 0.0).
If the concern is impact on high-sec markets, the costs associated with shipping Tritanium to high-sec from the drone regions is such that all value would evaporate from the minerals by arrival. Thus, drone-goo actually has very little impact on high-sec markets at all.
What, then, you ask, is holding down prices of minerals across the EVE market?
Simple.
Daily respawn of belts in high-sec and easy availability of class 1/2 wormholes with high-value hidden belts.
We used to have a few industrialists who would, whenever times got slow, throw up towers in wormholes, strip them bare of minerals, and then pull down the towers and move into a new one. This is easy, fast, surprisingly low-risk and generates an enormous quantity of isk.
Drone regions isn't the problem... and it's certainly not keeping indies out of 0.0... far from it - it's offering them a home where they're *wanted* and *needed*. We can't import stuff. We're just too far out. We *have* to build it.
If they want more industry in null, they want null to look more like drone space, not the other way 'round.
That's all I'm saying.
*edit* ooh, though some of our pirates suggest putting concord kicks on drones, as it stands they're kinduf... um... locked out of high-sec because they can't farm concord faction haha. >_< */edit* |

X Dead
State War Academy Caldari State
0
|
Posted - 2011.10.21 21:05:00 -
[328] - Quote
Currently I spend the vast majority of time in High mainly because I no longer have the time to invest for other than casual play and living in nul doesn't really support that mode. I'm not saying it can't, but I'm not so ISK-rich that I can afford to have caches of assets in various systems to jump to if the system I am in when I next log in is locked down.
Some alliances expect or require fairly large time investments, and if not the alliance then similar demands are often made at the corp level and not being able to meet expectations there can create internal tensions. I've been lucky and not always had such problems although I have seen it many times (I start to feel guilty about not making CTAs and so on.
Taking opportunistic pot-shots at other solos, and kill-mail whoring in a stealthy ship are pretty much the only options in nul if solo GÇô I wouldnGÇÖt really expect that to change as otherwise it would be like letting poachers into your farm.
If CCP made guerrilla warfare against assets more feasible or created mechanisms for GÇ£leachingGÇ¥ off larger organisations it might make things a bit more fun on both sides. Perhaps the ability to steal from structures or the like? Such facilities with valuables in real life (yeah, I know "but this is a game") have had real-time guards and there seems to be little analogue in Eve presently in that Alliances will high asset concentrations need to invest relatively little to retain these. I guess it comes down to there presently being minimal asymmetric conflict opportunity where a small can do some harm to a large (unlike in real life).
|

PARD0
Chaotic Makers Shadow of xXDEATHXx
0
|
Posted - 2011.10.21 21:28:00 -
[329] - Quote
Null is just like high, but much worse, because of alliance obligations, capital abuse, gatecamps, napfests, logistics etc. etc.
Pvp is either non existant or pure **** (I don't understand in all honesty how the endless stream of cloaky roamers manage to stay awake during their roams. Nor why ganking some afk n00b every other day is considered such a big feat. The other common form of pvp, gatecamp, manages to be even less fun than the roams.)
So there's no point in "repopulating" something that is so clearly broken. Convert half the sectors to lolsec and WH and be done with it. Null dwellers wont even notice the change since they use 1/10 of the sectors they "own" anyway/ |

Adelphie
Paradox Collective
19
|
Posted - 2011.10.21 21:35:00 -
[330] - Quote
So people are tired of having superpowers claiming space that isn't used.
Would it work then to have the cost of claiming Sov invsersly proportional to the activity in a system?
Have an extremely high base cost of sov, which is quickly reduced by having active pilots, rats killed and ore mined. Unused sov should be very expensive to maintain, whereas heavily utilised space should be close to free.
Any thoughts? |

Strike Severasse
Red Dead Redemption
2
|
Posted - 2011.10.21 21:38:00 -
[331] - Quote
PARD0 wrote:Null is just like high, but much worse, because of alliance obligations, capital abuse, gatecamps, napfests, logistics etc. etc.
Pvp is either non existant or pure **** (I don't understand in all honesty how the endless stream of cloaky roamers manage to stay awake during their roams. Nor why ganking some afk n00b every other day is considered such a big feat. The other common form of pvp, gatecamp, manages to be even less fun than the roams.)
So there's no point in "repopulating" something that is so clearly broken. Convert half the sectors to lolsec and WH and be done with it. Null dwellers wont even notice the change since they use 1/10 of the sectors they "own" anyway/
What your saying is Null is the same old thing, caught in time. Oldies doing the same thing over and over. What you need is fresh blood that has not been trained by these oldies, you need High sec and to get them, you need to buffer the amount of deaths somehow.. so figure the path to let LOTS of people into Null
The worlds are diff yet with some middle buffer ground, they can mix for the better of both sides.
Yeah yeah and you killmail whores, how'd you like blobs of BC from high descending on you?
Say YES to mixing worlds or go hide deeper in Null where the oldies lifestyle has not changed.. yet. .... gates are like roids, dont give in to beer camping
now lets welcome the high sec in with open arms, err open gates, then slowly close the doors behind them... hooked on excitement again...... while the old carebear and camper doze zzzzzzzz ! |

Caldari Acolyte
Perkone Caldari State
0
|
Posted - 2011.10.21 22:18:00 -
[332] - Quote
Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit. Null shouldn't be a bluefest like it is now. |

Adelphie
Paradox Collective
20
|
Posted - 2011.10.21 22:20:00 -
[333] - Quote
Caldari Acolyte wrote:Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit.
This is good in theory but not practice as it's too easy to get around.
Someone else said it earlier "Turn corp tickers on overview lads, don't shoot xxx"
|

Caldari Acolyte
Perkone Caldari State
2
|
Posted - 2011.10.21 22:35:00 -
[334] - Quote
Adelphie wrote:Caldari Acolyte wrote:Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit. This is good in theory but not practice as it's too easy to get around. Someone else said it earlier "Turn corp tickers on overview lads, don't shoot xxx"
That may or may not be true in some instances, but the main reason is to limit the size so that Alliances can't hold on to huge pockets of null because of the sov cost simply because of less income. Tech moons should be redistributed in null evenly to help this situation |

Xpaulusx
Hosti1e Traff1c Control
3
|
Posted - 2011.10.21 22:39:00 -
[335] - Quote
Caldari Acolyte wrote:Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit. Null shouldn't be a bluefest like it is now.
Exactly what needs to be done. CCP are you listening?  |

Adelphie
Paradox Collective
20
|
Posted - 2011.10.21 22:45:00 -
[336] - Quote
Xpaulusx wrote:Caldari Acolyte wrote:Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit. Null shouldn't be a bluefest like it is now. Exactly what needs to be done. CCP are you listening? 
Can't tell if sarcasm mode was on there 
I think it's clear that something needs to be done to make large entities less appealing, but putting artificial constraints just won't work as they're too easy to game.
See the post I made earlier about making unused sov more expensive - This would compact large alliances into smaller areas, which will cause backbiting and bitiching and naturally breakdown powerblocs, whilst opening the door to new alliances to claim space.
|

Strike Severasse
Red Dead Redemption
2
|
Posted - 2011.10.21 22:55:00 -
[337] - Quote
Adelphie wrote:Xpaulusx wrote:Caldari Acolyte wrote:Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit. Null shouldn't be a bluefest like it is now. Exactly what needs to be done. CCP are you listening?  Can't tell if sarcasm mode was on there  I think it's clear that something needs to be done to make large entities less appealing, but putting artificial constraints just won't work as they're too easy to game. See the post I made earlier about making unused sov more expensive - This would compact large alliances into smaller areas, which will cause backbiting and bitiching and naturally breakdown powerblocs, whilst opening the door to new alliances to claim space.
A max alliance size, yes!! but... they would just have joined alliances, still the not blue would help make null a more player place then a few gangs owning it.
+1 .... gates are like roids, dont give in to beer camping
now lets welcome the high sec in with open arms, err open gates, then slowly close the doors behind them... hooked on excitement again...... while the old carebear and camper doze zzzzzzzz ! |

coolzero
CZ empire Resource Extraction
1
|
Posted - 2011.10.21 23:08:00 -
[338] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
yes that would help...but also inc a say t3 mining barge..no need for more yield just a better tank to at least give us miner some better life out in o.o
|

Vigilant Archer
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.21 23:50:00 -
[339] - Quote
Skunk Gracklaw wrote:Mara Rinn wrote:When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?
Which one do you folk living out in null sec have control over? We have a bunch of industrialists in our alliance but they do just about everything industry related in empire space. If CCP manages to make nullsec industry worthwhile they will relocate. As for pubbie industrialists...idgaf Mara Rinn wrote:You could try GÇö just as an example GÇö talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much. Talking to them isn't going to change the fact that it is always more efficient to do industry in highsec and ship the finished goods to nullsec. Mara Rinn wrote:While your attitude is that you're doing people "favours" by destroying their freighters and industrial base that they were hoping to contribute to your alliance, you are your own worst enemy: you are cutting off your nose to spite your face. Like I said we already have plenty of people in our alliance doing industry so who cares if some random pubbie corps don't trust us...that freighter massacre in EC- was hilarious.
|

FloppieTheBanjoClown
The Skunkworks
159
|
Posted - 2011.10.22 00:02:00 -
[340] - Quote
What turns me off to nullsec is just how carebearish sovereignty is. Chaining belts, pirate-attracting sov structures, et cetera. Couple that with the fact that I would be just one more cog in the profit machine of a major alliance and I have no interest in being there. It sounds like a tedious and uninteresting life compared to what I do now. |

Vigilant Archer
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.22 00:15:00 -
[341] - Quote
Vigilant Archer wrote:Skunk Gracklaw wrote:Mara Rinn wrote:When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?
Which one do you folk living out in null sec have control over? We have a bunch of industrialists in our alliance but they do just about everything industry related in empire space. If CCP manages to make nullsec industry worthwhile they will relocate. As for pubbie industrialists...idgaf Mara Rinn wrote:You could try GÇö just as an example GÇö talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much. Talking to them isn't going to change the fact that it is always more efficient to do industry in highsec and ship the finished goods to nullsec. Mara Rinn wrote:While your attitude is that you're doing people "favours" by destroying their freighters and industrial base that they were hoping to contribute to your alliance, you are your own worst enemy: you are cutting off your nose to spite your face. Like I said we already have plenty of people in our alliance doing industry so who cares if some random pubbie corps don't trust us...that freighter massacre in EC- was hilarious. seriously wtf, I had just typed up a nice list of ideas and such I click post and all it does is quote this guy qhich I intended to quote to make a point but it comes out with thus and nothing of what I typed up this is the third time something like this has happened to me it's so annoying.
Btw. I'm not going through the trouble of typeing my long list of ideas again. |

Xpaulusx
Hosti1e Traff1c Control
3
|
Posted - 2011.10.22 09:10:00 -
[342] - Quote
Adelphie wrote:Xpaulusx wrote:Caldari Acolyte wrote:Bust up these huge coalitions by limiting Alliance sizes and limit how many can be set to Blue by Alliances, then you'll see dramatic changes in null.................real change. let null burn for a bit. Null shouldn't be a bluefest like it is now. Exactly what needs to be done. CCP are you listening?  Can't tell if sarcasm mode was on there  I think it's clear that something needs to be done to make large entities less appealing, but putting artificial constraints just won't work as they're too easy to game. See the post I made earlier about making unused sov more expensive - This would compact large alliances into smaller areas, which will cause backbiting and bitiching and naturally breakdown powerblocs, whilst opening the door to new alliances to claim space.
That's actually a good idea but to get that started, CCP needs to limit Alliance sizes, enough with these huge power blocks in there privilaged santcuaries, null needs to burn. |

Bronden Neopatus
Aliastra Gallente Federation
0
|
Posted - 2011.10.22 09:47:00 -
[343] - Quote
Just my 2+º about blobs...
Stacking penalties.
Blobs are the only bonus in EVE that hasn't got stacking penalties. The more ships the better, always and forever.
That should change so a smaller fleet could wreak havoc on a fleet too big to be proficent.
Just sayin'. |

Adelphie
Paradox Collective
20
|
Posted - 2011.10.22 10:52:00 -
[344] - Quote
Thanks for the suggestions so far. I've updated the OP with some of the frustrations/changes. Happy to see CCP Soundwave giving suggestions on changes which might take place - and it would be great if CCP comments kept on coming.
I firmly believe that we, the players, hold the knowledge and key of how to make this game better - so let's keep this thread going. You never know we might actually get listened to  |

Raastul
Dopey Swordfish
0
|
Posted - 2011.10.22 11:38:00 -
[345] - Quote
What would bring me to null?
* I don't want to be a mindless pawn in a large blob fleet (ok its fun for a few times, but I get bored of it fast)
* following the first point: make smaller fleets a viable option in null sec
* enough isk oportunities (we need to make isk, to make up for losses we get in null sec, this is really a no-brainer), and make it so that smaller alliances/corps can earn iskies in proportion with their size
Bottom line: I like smaller amounts of ppl, because you know them better. In this case you don't drown in a sea of other ppl where they consider you meaningless. |

Bronden Neopatus
Aliastra Gallente Federation
3
|
Posted - 2011.10.22 11:50:00 -
[346] - Quote
BTW, wouldn't it help if asteroid fields were removed from nullsec and were replaced with gravity sites?
That would remove the giant "go here, gank miners" sign of stationary asteroid fields and also would make life harder for botters...
Just sayin'. |

Perramas
Pan Caldarian Ventures
7
|
Posted - 2011.10.22 11:51:00 -
[347] - Quote
Bronden Neopatus wrote:Just my 2+º about blobs...
Stacking penalties.
Blobs are the only bonus in EVE that hasn't got stacking penalties. The more ships the better, always and forever.
That should change so a smaller fleet could wreak havoc on a fleet too big to be proficent.
Just sayin'.
That kind of mechanic would be abused by the really large alliances. All they would have to do is have their alts target their main fleet so the enemy would have an automatic stacking penalty.
|

Bronden Neopatus
Aliastra Gallente Federation
3
|
Posted - 2011.10.22 12:10:00 -
[348] - Quote
Perramas wrote:Bronden Neopatus wrote:Just my 2+º about blobs...
Stacking penalties.
Blobs are the only bonus in EVE that hasn't got stacking penalties. The more ships the better, always and forever.
That should change so a smaller fleet could wreak havoc on a fleet too big to be proficent.
Just sayin'. That kind of mechanic would be abused by the really large alliances. All they would have to do is have their alts target their main fleet so the enemy would have an automatic stacking penalty.
It would depend upon mechanics. I am inclined to providing some kind of "rating" to every ship in your color that shoots at the opposite color (not jsut sit there, but shoot). "Rating" would have a constant value that would be class dependant and a variable value proportional to the damage inflicted, and the higher the combined rating the worst the stacking penalty. That should be carefully simulated so a larger fleet holding fire to prevent a increase in their "rating" could not use a "hold and engage" tactic in defeating a smaller fleet. Also bringing in reinforcements beyond a certain ratio of the initial fleet should be penalyzed, so if you start as 500 vs 300, and end 300 vs 200 and then jump in another 200, your rating will be worst being 500 vs 200 than if you had started that way.
in perfect balance, "rating" should work so a subcapital fleet was less hurt by their firepower than what a capital fleet would be hurt by their ship class. (Say, 1 supercarrier have higher rating just by being there than n BS by firing, but also 1 BS have worst class rating than n cruisers firing) |

xCassiopiax
Hosti1e Traff1c Control
0
|
Posted - 2011.10.22 13:16:00 -
[349] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
I approve and endorse this product or services, but it would be interesting on getting the Russian perspective on such a dramatic change. Cool thread BTW +1
|

Lyrrashae
Crushed Ambitions Universal Consortium
32
|
Posted - 2011.10.22 16:05:00 -
[350] - Quote
Vimsy Vortis wrote:Rellik B00n wrote:null is just pointless. Take it all away and replace it with an equal number of wormhole systems. Problem solved.
But what will the nullbears do without their sanctums?
They would quit and contract all their stuff to me.
I A/F/K cloak in Jita. Does that count? |

Lyrrashae
Crushed Ambitions Universal Consortium
32
|
Posted - 2011.10.22 16:35:00 -
[351] - Quote
Ogi Talvanen wrote:Who cares what highsec/WH players think of null?
Who cares what nullsec lemmings think of highsec/WH?
I A/F/K cloak in Jita. Does that count? |

Khira Kitamatsu
243
|
Posted - 2011.10.22 16:36:00 -
[352] - Quote
I do not wish to participate in null-sec, zero interest. I prefer where and how I play now. Why do some of you insist that "players" must play in null-sec?
I really wish CCP would do an experiment. Make the whole game like null-sec and see just how fast this game would die - because it would. Look at every game that ever had the type of game play null-sec has and it is pretty much devoid of players. Why do you think UO changed soon after it was launched? Why do you think Mordrid server crashed and burned after a month. Why do you think games like DF and MO are barely scrapping by?
Not everyone likes full on FFA/PVP. In fact I'd say that is the least favorite game style you can find in an MMO(leaving off RPG because this game is not an RPG).
So do some of us a favor and stop trying to cram your play style down our throats. If you do not wish us to be here, just make all of EVE like null-sec and have at it. I'll join the other 80% of the player base as we move on to other games. Ponies!-á We need more ponies! |

Lyrrashae
Crushed Ambitions Universal Consortium
32
|
Posted - 2011.10.22 16:52:00 -
[353] - Quote
Ogi Talvanen wrote:For me to move to WH space they would have to get working local, jump bridges, gates and stations.
Spoken like a true 1337 h4rdc0r3 end-gamer! Very good, I expected no less, lemmie. I A/F/K cloak in Jita. Does that count? |

Manssell
OmiHyperMultiNationalDrunksConglomerate
10
|
Posted - 2011.10.22 17:49:00 -
[354] - Quote
Adelphie wrote:Thanks for the suggestions so far. I've updated the OP with some of the frustrations/changes. Happy to see CCP Soundwave giving suggestions on changes which might take place - and it would be great if CCP comments kept on coming. I firmly believe that we, the players, hold the knowledge and key of how to make this game better - so let's keep this thread going. You never know we might actually get listened to 
Just to give a completely outside idea, what if the executor corp mechanic was done away with (if it even could be). Now hold on, let me give my probably flawed, misinformed, ignorant reasoning here.
I agree with what many have said that you can not just arbitrary limit the size of an alliance, there are too many ways around that and besides it's just arbitrary. But what if you removed the executor corp (if you could?) and replaced it with a treaty system instead? Make the alliances more "loose" in their membership. That way the assets the mega alliances have now would still exist, but they would be in the hands of the corps that actually controlled them, and they would have to be given to the alliance voluntarily. Couple this with some way of needing to actual occupy a system to have SOV over it, and give that SOV to the corp not the alliance, and the mega alliances would start to have huge internal pressures on them if they grew to big. Why would X corp now fly 30 jumps to protect Y corps moons, if Y is getting most of the income (or suspected to be hold some back from the alliance). Sure they might still, but they also might think twice out it. Or if the treaty that set up the alliance permitted it, X corp, could even attack Y corp to fight over assets within the alliance.
I don't know if this would even fix the problem at all (perhaps corps would just become the new alliances) but it was the line of thinking I was going down to spread power around a bit and make null a little more intresting. |

Xam Nesse
Aliastra Gallente Federation
1
|
Posted - 2011.10.22 17:53:00 -
[355] - Quote
First off, awesome thread. Tons of opinions well presented.
So, how can we help repopulate 0.0 with HiSec players?
As there is no "unclaimed" space allowing for new Corp/Alliance any ready access without being a renter, how about the current major alliances look at themselves and how they use their space?
1. Very few "soverign" areas have had an increase in their industry Index. 2. Current Sov alliances want to bother with industry, their style is PvP. 3. Many HiSec corps are Industry heavy.
So, why not recruit some of these HiSec indy-corps and help set them up in one of your backwater systems/constellations. I have spoken with at leave a dozen Indy Corp CEO and most would be willing to do this and mine like moles, pay for the industry index upgrade and learn how to contribute to the alliance.
There would be a good bleed over of these indy pilots hopping in PvP ships to help defend the alliance.
Or, am I way off base and Null-Alliances don't want industrial corps, just more PvP players only?
|

Xam Nesse
Aliastra Gallente Federation
1
|
Posted - 2011.10.22 17:58:00 -
[356] - Quote
Manssell wrote:Adelphie wrote:Thanks for the suggestions so far. I've updated the OP with some of the frustrations/changes. Happy to see CCP Soundwave giving suggestions on changes which might take place - and it would be great if CCP comments kept on coming. I firmly believe that we, the players, hold the knowledge and key of how to make this game better - so let's keep this thread going. You never know we might actually get listened to  Just to give a completely outside idea, what if the executor corp mechanic was done away with (if it even could be). Now hold on, let me give my probably flawed, misinformed, ignorant reasoning here. I agree with what many have said that you can not just arbitrary limit the size of an alliance, there are too many ways around that and besides it's just arbitrary. But what if you removed the executor corp (if you could?) and replaced it with a treaty system instead? Make the alliances more "loose" in their membership. That way the assets the mega alliances have now would still exist, but they would be in the hands of the corps that actually controlled them, and they would have to be given to the alliance voluntarily. Couple this with some way of needing to actual occupy a system to have SOV over it, and give that SOV to the corp not the alliance, and the mega alliances would start to have huge internal pressures on them if they grew to big. Why would X corp now fly 30 jumps to protect Y corps moons, if Y is getting most of the income (or suspected to be hold some back from the alliance). Sure they might still, but they also might think twice out it. Or if the treaty that set up the alliance permitted it, X corp, could even attack Y corp to fight over assets within the alliance. I don't know if this would even fix the problem at all (perhaps corps would just become the new alliances) but it was the line of thinking I was going down to spread power around a bit and make null a little more intresting.
This may have some serious merit as corps would not be the "faceless masses" of the alliance as they appear to be now. CEOs could actually run their corps instead of just passing orders along. Of course, this might birth a whole now type of corp, purely a logistics corp .. or could that be the roll of the "former" executor corp? |

Lyrrashae
Crushed Ambitions Universal Consortium
32
|
Posted - 2011.10.22 18:01:00 -
[357] - Quote
NullSec would be teh winsauce--if it weren't for the NullSec'ers.
Thanks, mates, you can have it:
I'll stick to making as much/more ISK, much more quickly, in a wormhole, PvP'ing in a small/fast moving gang with my mates whom I've actually gotten to know, like, and trust, and can play a game I ******* pay for how/when I want, not being a faceless serf amongst serfs in an endless, scripted, stilted, predictable circle-jerk of zit-faced 17-year-olds fluffing their pathetic little egos at everyone else's expense.
NullSec as I see it now, is hopelessly broken, and it's the people who own it who've made it that way.
Solution: Ban and biomass them all, and redistribute their assets
Joke! Kidding! But not by much... I A/F/K cloak in Jita. Does that count? |

Lyrrashae
Crushed Ambitions Universal Consortium
32
|
Posted - 2011.10.22 18:02:00 -
[358] - Quote
NullSec would be teh winsauce--if it weren't for the NullSec'ers.
Thanks, mates, you can have it:
I'll stick to making as much/more ISK, much more quickly, in a wormhole, PvP'ing in a small/fast moving gang with my mates whom I've actually gotten to know, like, and trust, and can play a game I ******* pay for how/when I want, not being a faceless serf amongst serfs in an endless, scripted, stilted, predictable circle-jerk of zit-faced 17-year-olds fluffing their pathetic little egos at everyone else's expense.
NullSec as I see it now, is hopelessly broken, and it's the people who own it who've made it that way.
Solution: Ban and biomass them all, and redistribute their assets
Joke! Kidding! But not by much... I A/F/K cloak in Jita. Does that count? |

Ines Tegator
Project ELT
20
|
Posted - 2011.10.22 18:09:00 -
[359] - Quote
Manssell wrote: I agree with what many have said that you can not just arbitrary limit the size of an alliance, there are too many ways around that and besides it's just arbitrary. But what if you removed the executor corp (if you could?) and replaced it with a treaty system instead? Make the alliances more "loose" in their membership. That way the assets the mega alliances have now would still exist, but they would be in the hands of the corps that actually controlled them, and they would have to be given to the alliance voluntarily. Couple this with some way of needing to actual occupy a system to have SOV over it, and give that SOV to the corp not the alliance, and the mega alliances would start to have huge internal pressures on them if they grew to big. Why would X corp now fly 30 jumps to protect Y corps moons, if Y is getting most of the income (or suspected to be hold some back from the alliance). Sure they might still, but they also might think twice out it. Or if the treaty that set up the alliance permitted it, X corp, could even attack Y corp to fight over assets within the alliance.
+1. This idea has profound merit. It would completely restructure alliance politics, and give individual corps an important role in holding space. It would reward great leaders and not just great slave drivers. I approve. It could mesh with the "smallholding" idea that the devblogs were brainstorming a while back also. |

Perramas
Pan Caldarian Ventures
7
|
Posted - 2011.10.22 18:23:00 -
[360] - Quote
Scrap the way moon mining is done now and replace it with a PI style system that can be taxed from the new custom houses. Nerf and I mean really nerf the amount of minerals you get from reprocessed modules. Add more low end minerals to 0.0. A new class of T3 mining barges/exhumers. These new ships would have the same mining yield as current ships. These new ships depending on what the pilot wanted could be configured to get one or more abilities such as: increase shield/armor, unprobable, faster align time and getting into warp, cloak or any other number of ways to increase their survivability. Give bored PvPers more to do than shooting poor miners. |

Ines Tegator
Project ELT
20
|
Posted - 2011.10.22 18:27:00 -
[361] - Quote
Perramas wrote:Scrap the way moon mining is done now and replace it with a PI style system that can be taxed from the new custom houses.
I like the moon mining raid idea from the OP edit. If done properly it'll give small gang pvp a place in sov warfare.
|

Feilamya
Pain Elemental
0
|
Posted - 2011.10.22 18:33:00 -
[362] - Quote
Nullsec has population issues? Great! I'll take it all if you don't mind... |

Mary Sunji
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.22 18:49:00 -
[363] - Quote
For all the 0.0 haters out in this thread, just keep in mind some people did choose to live in null for fleet fights, blobs, ctas, whatever else you dislike. Gate camps are fun and exciting and are essential to make null what it is (remember, JB nerf was meant to exploit this weakness while traveling). If you don't like the complete lack of safety, stay in low sec, there are gate guns to 'protect' you there.
Anyway for general ideas on how to bring people to null sec despite its lawlessness:
- null pilots are used to get podded and that affects training time (while +4/+5 are the norm in High, most people living in null either won't use learning implants, or at max will use +3). Get away with that, Outposts should give you a +5 learning bonus while docked. - Skills books: they should 'spawn' on Outposts or simply be a service on the station. - Mining: should be WAY more profitable than high sec for all minerals, including lower end ones. That include ice mining. Doesn't make sense that most isotopes will come from high sec while the majority of its use takes place in low/null. - Industry: give bonus to producing ships/modules in null. Either highly reduced material needs, or faster build times, preferably both. - Small gang pvp: jesus, there are plenty of opportunities. Dozens of corps devoted for that purpose. Just keep in mind, in a game where losses are permanent, the bigger the pack, the bigger the odds that you will come back home in your ship. If you really like 'fair fights', join RvB or one of the countless pirate/anti-pirate lowsec corps. - spawning 150km of gates: jesus effing christ, what is this blasphemy? - kids in null sec? Seriously, you don't have a clue if you think null sec is filled with 17 years old. If anything is the exact opposite.
Really, 0.0 for some of us is the 'end-game' of EVE, epic fleet fights (albeit lag and other issues), CTAs and everything else that comes with sov. If you don't like it, again, there are still 3 options: high, low and npc nul. But please, don't advocate screwing with that aspect of the game because you don't have what it takes to enjoy it. |

Aquila Draco
51
|
Posted - 2011.10.22 19:11:00 -
[364] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
YES... YES... PLEASE YES...  |

Alain Badiou
0utside Context Problem
0
|
Posted - 2011.10.22 19:23:00 -
[365] - Quote
Large Collidable Object wrote:Adelphie wrote:
The problem is there is no "alliance incubator" in eve anymore - so it would be interesting to understand what mechanics could be engineered to make this a reality again.
That's why I'd suggest making nullsec vulnerable to roaming gangs. Currently, relatively small numbers of players can control huge parts of 0.0, because timers give them time to move the blob into position - they know the time and place where the enemy will strike (or blueball). If e.g. moonmining arrays could be hacked by a small gang that BO-bridges in a couple of blockade runners to haul the stuff off without any timers or structure grind at all, 0.0 alliances would depend on having their space populated in order to quickly form up small defensive gangs, trying to intercept the raiders and giving them a hard time. If they don't, their unpopulated systems will end up with a negative cash balance, which would in turn motivate 0.0 alliances to make themselves more attractive for potential inhabitants. So instead of having renters, paying billions to run their bots, they'd end up having to introduce replacement programs, educational services etc... to keep their space populated with actual humans.
Best idea/concept I have heard in a long time. Support this 100%/. |

Feyona
Ascetic Virtues
2
|
Posted - 2011.10.22 19:34:00 -
[366] - Quote
Mary Sunji wrote:For all the 0.0 haters out in this thread, just keep in mind some people did choose to live in null for fleet fights, blobs, ctas, whatever else you dislike. Gate camps are fun and exciting and are essential to make null what it is (remember, JB nerf was meant to exploit this weakness while traveling). If you don't like the complete lack of safety, stay in low sec, there are gate guns to 'protect' you there.
Anyway for general ideas on how to bring people to null sec despite its lawlessness:
- null pilots are used to get podded and that affects training time (while +4/+5 are the norm in High, most people living in null either won't use learning implants, or at max will use +3). Get away with that, Outposts should give you a +5 learning bonus while docked. - Skills books: they should 'spawn' on Outposts or simply be a service on the station. - Mining: should be WAY more profitable than high sec for all minerals, including lower end ones. That include ice mining. Doesn't make sense that most isotopes will come from high sec while the majority of its use takes place in low/null. - Industry: give bonus to producing ships/modules in null. Either highly reduced material needs, or faster build times, preferably both. - Small gang pvp: jesus, there are plenty of opportunities. Dozens of corps devoted for that purpose. Just keep in mind, in a game where losses are permanent, the bigger the pack, the bigger the odds that you will come back home in your ship. If you really like 'fair fights', join RvB or one of the countless pirate/anti-pirate lowsec corps. - spawning 150km of gates: jesus effing christ, what is this blasphemy? - kids in null sec? Seriously, you don't have a clue if you think null sec is filled with 17 years old. If anything is the exact opposite.
Really, 0.0 for some of us is the 'end-game' of EVE, epic fleet fights (albeit lag and other issues), CTAs and everything else that comes with sov. If you don't like it, again, there are still 3 options: high, low and npc nul. But please, don't advocate screwing with that aspect of the game because you don't have what it takes to enjoy it.
That's fine. It's not about 'having what it takes' to enjoy it, either. Plenty of people out to nullsec, get kills, make isk, but then find it boring and return to whatever else they are doing. Not because they weren't successful at it but BECAUSE IT IS BORING.
Not advocating changing it, but plenty of people from 0.0 advocate changing WH/low/high to drive people out of there and into Null. |

YesI'mWatching
Cool4Cats
0
|
Posted - 2011.10.22 19:34:00 -
[367] - Quote
I'd like to see npc stations in all regions not just a few, it's currently extremely difficult for solo or small group players to survive in nulsec. |

Qionn
The Farnsworth Paradox
0
|
Posted - 2011.10.22 21:52:00 -
[368] - Quote
I'll come to low-/null-sec and lose so many ships it's sad once:
- Jump clone delay is reduced (<=1 hour would be optimal for unplanned excursions on weeknights)
- Attribute enhancers are overhauled or removed (passively incorporated much like learning skills) so that you would no longer have to factor their price and/or the training time you will lose in your decision to head into low-/null-sec.
Those are the two reasons that (most) always keep me in high-security space. I do not want to commit to pvp for 24-hours, or longer depending on when I am able to log on again and jump clone back. I do not want to impede the (already slow) progress of my character for a few hours of fun in low-/null-sec (the ISK loss is totally fine). In fact; regularly I am waiting for a particular skill/queue to finish and that is main reason I want to do try something different meanwhile. |

Jenshae Chiroptera
42
|
Posted - 2011.10.22 23:49:00 -
[369] - Quote
Two things:
Null sec
Gate creation Gate destruction Covert gates. No Local
Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered? No Local and covert POS, etc in quiet systems could be sneaked in.
Worm Holes
People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Herzog Wolfhammer
Sigma Special Tactics Group
60
|
Posted - 2011.10.23 05:09:00 -
[370] - Quote
So I was scanning around in 0.0 today, and found a complex DED threat assessment 8/10. My exploration ship can take up to 4/10, what with the cloak, probe launcher, hack and arch modules - somewhat weak.
I looked up the name of the site and the big boss has a bounty of 80 million ISK.
Now a question comes to me. What does 0.0 need such high bounties for? The pit boss was also said to drop BPOs and BPCs for some tech 2 cruiser.
And why does DED gives a rats ass about some overseer in someone else SOV holding?
And often we hear "those carebears in high sec with the level 4 mission ISK faucets!!!!1!! That's ruining the game!!!1!! It has to stop!!!! Marsha Marsha Marsha!!!".
The way it looks, you'd think that 0.0 would be the place where people had to build from scratch, needing an entire community of miners, fighters, scientists, and industrialists and could build everything they needed. You would think that 0.0 would be the place where the high level indies would be building the good stuff and bringing that to high sec to sell.
But it appears that the blueprints end up in high sec, everything gets built there, and there is no incentive to build in 0.0 because there appears to be some significant ISK pumps. You can buy almost anything from high sec, where the community is.
This is the impression I get. A lot of talk about not enough people in 0.0, but it appears that all you need are guns and you can bounty up your ISK, and then buy stuff from the oft-maligned high sec carebears. I have even yet to see an actual mining op in 0.0. All I see are roaming small gangs - hey that's something - bubbles, and occasionally some bot runner cursing about something in russian.
Am I right? Wrong? Close? What's the deal here?
Whatever happens, I hope there is no nerf bat. But to address the issue of "low 0.0 population", something certainly has to change. I don't think there is going to be a way to arbitrarily force people into 0.0, but there is certainly no need for anybody who is not flying a tech 2 combat vessel.
The answer that would solve the problem without screwing anybody over feels like it's within reach though.
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
39
|
Posted - 2011.10.23 06:12:00 -
[371] - Quote
Herzog Wolfhammer wrote:So I was scanning around in 0.0 today, and found a complex DED threat assessment 8/10. My exploration ship can take up to 4/10, what with the cloak, probe launcher, hack and arch modules - somewhat weak.
I looked up the name of the site and the big boss has a bounty of 80 million ISK.
Now a question comes to me. What does 0.0 need such high bounties for? The pit boss was also said to drop BPOs and BPCs for some tech 2 cruiser.
And why does DED gives a rats ass about some overseer in someone else SOV holding?
And often we hear "those carebears in high sec with the level 4 mission ISK faucets!!!!1!! That's ruining the game!!!1!! It has to stop!!!! Marsha Marsha Marsha!!!".
The way it looks, you'd think that 0.0 would be the place where people had to build from scratch, needing an entire community of miners, fighters, scientists, and industrialists and could build everything they needed. You would think that 0.0 would be the place where the high level indies would be building the good stuff and bringing that to high sec to sell.
But it appears that the blueprints end up in high sec, everything gets built there, and there is no incentive to build in 0.0 because there appears to be some significant ISK pumps. You can buy almost anything from high sec, where the community is.
This is the impression I get. A lot of talk about not enough people in 0.0, but it appears that all you need are guns and you can bounty up your ISK, and then buy stuff from the oft-maligned high sec carebears. I have even yet to see an actual mining op in 0.0. All I see are roaming small gangs - hey that's something - bubbles, and occasionally some bot runner cursing about something in russian.
Am I right? Wrong? Close? What's the deal here?
Whatever happens, I hope there is no nerf bat. But to address the issue of "low 0.0 population", something certainly has to change. I don't think there is going to be a way to arbitrarily force people into 0.0, but there is certainly no need for anybody who is not flying a tech 2 combat vessel.
The answer that would solve the problem without screwing anybody over feels like it's within reach though.
You best be using shorter posts, we're not but humble PvPers 
Is a tl;dr explanation at the bottom too much to ask? |

sYnc Vir
Wolfsbrigade
10
|
Posted - 2011.10.23 06:12:00 -
[372] - Quote
Pretty simple answer to this question. The people that run sov holding groups are mostly dicks, the FCs that run CTAs are all abusive assholes who forget they have 500 man fleet with 400 noobs in it. Renting systems cost to much for too **** space. A large % of the "pvp'ers" Are actually sat in Carriers running sites while ripping on "high sec bears".
Who the **** in their right mind would wanna pay to put up with that ****?
I live in Low Sec because its an Undock and PVP area. Your enemies are 2 - 6 jumps away or anywhere if you're pirate. You don't have your **** locked away in stations your can't enter. Or Gate camps with pros that bubble every direction and then smack because they can blob you before you make it to gate. Pro fellas.
I was once quoted 2 Billion Isk a month to rent a **** system, which moons would not be mine. WTF?
The major reason lots of plays don't move to null, is because its full of assholes. Im all for your right to be one, but please don't ***** because I wont come play down in your **** boring space, and give you someone to be an ******* to.
- If you wanna shake up null, Remove 50% of the systems.
- Limit the number of systems a group can hold.
- Remove drone drops and local.
- Tie holding space with living in said space. 1 Botting Tengu not to be counted.
- Novel idea, Ban Carriers from sites so people have to actually use a proper ship, or god forbid, fleet up to run them.
Just off the top of my head, maybe Null Sec could stop blue'ing every one within 20 jumps so you actually have someone to shoot everyday without spending 2 hours traveling?
|

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
63
|
Posted - 2011.10.23 08:40:00 -
[373] - Quote
All I've seen so far is input from pubbies who have never lived in null or have some idea that null is a magical fairly land where everyone is blue and isk flows everywhere and no one ever worries about anything, instead of being the a hell hole where you're constantly watching your back for gangs of 50 jackasses who want to blow up your ratting ship you spent 600 mil on because you're trying to bump your isk making from 30 mil an hour to 45 and you've been doing damn sanctums for 6 hours because you need to make a bil before the next strat op/hd fleet/roam because you lose 5-10 ships a week moving crap around, trying to get to staging systems, whatever. Yeah null is a happy place. You go to null for fleet fights. You know big ones, 500 vs 500. That costs isk. But in between those you get to deal with trying to drive 30-50 man gangs out of your space, clearing gate camps, trying to drive of jackasses that spend WEEKS cloaked in systems picking people off. Null sec is not for the faint of heart, its for those with more stubborness than sense.
Want to know why there's no mining in null anymore?
A: You can't actually mine enough to do a goddamn thing, industrialists will look at what you mine in a week, laugh and import 200x that from high sec.
B: You WILL die, over and over and over and over and over. No one wants to go through 2-3 hulks (600 mil just for the hulls) while only making 10 mil an hour.
C: The second anyone sees that the industry index in a system is 1 or higher you'll have 2-3 jackasses in bombers or cloaky t3s camping the system. They will never leave. And you can't risk mining with them in system because they'll just drop a 30 man blops gang on you and its over. And forget trying to get 30-40 people to sit in a belt with you for 4-6 hours doing nothing. You'll probably get caps dropped on you anyway.
There's a reason TEST tells its members "The dumbest thing you can do is mine". There's no profit (removing drone goo wont fix that), you can't mine enough to actually do a damn thing with it, and the ships are made of paper and cost more than most ratting ships.
Are you going to: A. Mine for 10 mil an hour per hulk B. Rat at 45 mil an hour (Sanctums with a tengu) C. Do incursions and make 70-100 mil an hour + LP
You do C. And then you just compress and import a bunch of minerals. And I don't want to hear a word about nerfing compression or JFs, all you'll do is destroy the ability of anyone to make ANYTHING. You people don't realize the sheer volume of crap it takes to replace the ships from one fleet fight, let alone to build a regular cap, super, or titan. You'd need 50 people mining 6 hours a day for YEARS, not weeks, not months, YEARS to build any of that crap solely mining in nullsec. So forget it.
You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. |

Gillaboo
Hedion University Amarr Empire
0
|
Posted - 2011.10.23 10:26:00 -
[374] - Quote
Again, with the "nobody will play nice with me and hold my hand in Null Sec" threads...
Quit. Now.
And don't come back.
 |

Ishtanchuk Fazmarai
42
|
Posted - 2011.10.23 10:31:00 -
[375] - Quote
Gillaboo wrote:Again, with the "nobody will play nice with me and hold my hand in Null Sec" threads... Quit. Now. And don't come back. 
Try and read the OP, you will see many complains there not related to nullsec being machomenland for realmachomen. Actually the trending complains ares how it's boring, impersonal and unrewarding. So... no affordable NEx store... no full-fledged Incarna... no casual content... no solo content... no PvE content...-á
Why should I keep paying to play this game? |

Goddess Ishtar
GoonWaffe Goonswarm Federation
73
|
Posted - 2011.10.23 10:34:00 -
[376] - Quote
Jenshae Chiroptera wrote:Two things:
Null sec
Gate creation Gate destruction Covert gates. No Local
Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered? No Local and covert POS, etc in quiet systems could be sneaked in.
Worm Holes
People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there.
According to your sig you have zero interest in nullsec. Why are you posting really bad ideas about how to change it?
|

Ione Hawke
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.23 11:13:00 -
[377] - Quote
Quote: - Changing gate mechanics from appearing 15km from a gate to 150km.
This suggestion bring some serious problems with them imho. You should understand that null players are there for the fights and those happen around the gates. So people participating in the camp obviously hope to get the kills and on the other hand there are quite a few roams that get together to break camps and kill the campers. Also there is a slight issue that if you jump a 100 man fleet into system and they are spread out over an area of 300km :)
With some patch CCP introduced region gates which do exactly what you propose. They have a way bigger spawn area and as a result cannot be camp. As a result there already are a lot less camp then there where before. So this change would destroy a lot of gameplay.
Moving around in null is not that difficult, although there is of course some risk involved. That is what makes it fun. * use appropriate ships (covops, bombers, cloaky haulers) * use scouts * fly with a group of people * be ready to get killed :)
Get into a null corp / alliance or move with your corp to one of the NPC null areas and be ready for some PVP
|

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
63
|
Posted - 2011.10.23 11:33:00 -
[378] - Quote
Ishtanchuk Fazmarai wrote:Gillaboo wrote:Again, with the "nobody will play nice with me and hold my hand in Null Sec" threads... Quit. Now. And don't come back.  Try and read the OP, you will see many complains there not related to nullsec being machomenland for realmachomen. Actually the trending complains ares how it's boring, impersonal and unrewarding.
Of course it is, if you don't actively seek out pvp opportunities. If you don't have an enemy within 2 regions of you, then it's your leadership's problem. Never a dull moment in TEST space. Everyone's exploding. |

pussnheels
Vintage heavy industries
130
|
Posted - 2011.10.23 12:41:00 -
[379] - Quote
Repiopulating nullsec isn't the resposibillity of CCP alone , the large alliances have alot to blame aswell Maunly their pvp only mentallity has alot to blame On the other hand i can not really blame them since they have no reason to expand their industrial base beyond the current model Extrating moon goo ,mining abc ores and selling what they don't need in exchange for all the low end minerals and ice in high sec and still make a huge profit I can't blame them because with a good logistical system it works fine
You can add thousand and one new goodies to null sec and nerf high sec to death you will not repopulate nullsec, worse ,in worse case scenario the game will just bleed to death within a year
There been many suggestions over the last 6 months of how and why Some of them i like are these
small buf to manufacturing , reserach slots , making them equal to high sec slots , small buff to reprocessing plants , linking the military upgrades with the industrial upgrade( you need a minimum of industrial upgrade t of 3 to have a military upgrade of 5 and vice versa by example a contract system where you can actually rent or lease systems without the renters getting extorted out of huge sums of money and maybe a reward system where combat pilots get rewarded for babysitting over miners ( probably to hard to implement ) those just a few examples of ideas people been putting forward
my conclussion you need the large alliances a reason of why they should expand their industrial base and even become selfsufficient, not nerfing high sec to death and hating the little people ( little people i mean the thousands of small and medium size corporation who are making a living in high sec and enjoying the game their way)
by the way people do not hate nullsec they hate the current politics and drama I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Tres Farmer
Gallente Federation Intelligence Service
20
|
Posted - 2011.10.23 13:01:00 -
[380] - Quote
Princess Cellestia wrote:*snip* And I don't want to hear a word about nerfing compression or JFs, all you'll do is destroy the ability of anyone to make ANYTHING. You people don't realize the sheer volume of crap it takes to replace the ships from one fleet fight, let alone to build a regular cap, super, or titan. You'd need 50 people mining 6 hours a day for YEARS, not weeks, not months, YEARS to build any of that crap solely mining in nullsec. So forget it. *snap* You know, this only tells the bears in high that you guys out there swim in resources.. otherwise you wouldn't cry on such a high level 
|

Russell Casey
One Ton THREE WOLF
44
|
Posted - 2011.10.23 13:23:00 -
[381] - Quote
Princess Cellestia wrote:All I've seen so far is input from pubbies who have never lived in null or have some idea that null is a magical fairly land where everyone is blue and isk flows everywhere and no one ever worries about anything, instead of being the a hell hole where you're constantly watching your back for gangs of 50 jackasses who want to blow up your ratting ship you spent 600 mil on because you're trying to bump your isk making from 30 mil an hour to 45 and you've been doing damn sanctums for 6 hours because you need to make a bil before the next strat op/hd fleet/roam because you lose 5-10 ships a week moving crap around, trying to get to staging systems, whatever. Yeah null is a happy place. You go to null for fleet fights. You know big ones, 500 vs 500. That costs isk. But in between those you get to deal with trying to drive 30-50 man gangs out of your space, clearing gate camps, trying to drive of jackasses that spend WEEKS cloaked in systems picking people off. Null sec is not for the faint of heart, its for those with more stubborness than sense.
Want to know why there's no mining in null anymore?
A: You can't actually mine enough to do a goddamn thing, industrialists will look at what you mine in a week, laugh and import 200x that from high sec.
B: You WILL die, over and over and over and over and over. No one wants to go through 2-3 hulks (600 mil just for the hulls) while only making 10 mil an hour.
C: The second anyone sees that the industry index in a system is 1 or higher you'll have 2-3 jackasses in bombers or cloaky t3s camping the system. They will never leave. And you can't risk mining with them in system because they'll just drop a 30 man blops gang on you and its over. And forget trying to get 30-40 people to sit in a belt with you for 4-6 hours doing nothing. You'll probably get caps dropped on you anyway.
There's a reason TEST tells its members "The dumbest thing you can do is mine". There's no profit (removing drone goo wont fix that), you can't mine enough to actually do a damn thing with it, and the ships are made of paper and cost more than most ratting ships.
Are you going to: A. Mine for 10 mil an hour per hulk B. Rat at 45 mil an hour (Sanctums with a tengu) C. Do incursions and make 70-100 mil an hour + LP
You do C. And then you just compress and import a bunch of minerals. And I don't want to hear a word about nerfing compression or JFs, all you'll do is destroy the ability of anyone to make ANYTHING. You people don't realize the sheer volume of crap it takes to replace the ships from one fleet fight, let alone to build a regular cap, super, or titan. You'd need 50 people mining 6 hours a day for YEARS, not weeks, not months, YEARS to build any of that crap solely mining in nullsec. So forget it.
You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. Then give us some way to counter cloaky bastards who sit in system 23/7 for weeks at a time. Then make mining barges into ships that won't explode just because someone looked at it funny.
This makes me want to go to null RIGHT NOW!
Also, nullsec corps should totally have to do industry in nullsec beyond moon mining. For the above mentioned reasons, it would limit their ability to field uber-blobs far better than any other nerf. |

Yiole Gionglao
The I and F Taxation Trust
6
|
Posted - 2011.10.23 13:55:00 -
[382] - Quote
Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob.
Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries.
A mobile mining base, that would be.
Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters!  |

Herzog Wolfhammer
Sigma Special Tactics Group
64
|
Posted - 2011.10.23 15:24:00 -
[383] - Quote
Surfin's PlunderBunny wrote:Herzog Wolfhammer wrote:So I was scanning around in 0.0 today, and found a complex DED threat assessment 8/10. My exploration ship can take up to 4/10, what with the cloak, probe launcher, hack and arch modules - somewhat weak.
I looked up the name of the site and the big boss has a bounty of 80 million ISK.
Now a question comes to me. What does 0.0 need such high bounties for? The pit boss was also said to drop BPOs and BPCs for some tech 2 cruiser.
And why does DED gives a rats ass about some overseer in someone else SOV holding?
And often we hear "those carebears in high sec with the level 4 mission ISK faucets!!!!1!! That's ruining the game!!!1!! It has to stop!!!! Marsha Marsha Marsha!!!".
The way it looks, you'd think that 0.0 would be the place where people had to build from scratch, needing an entire community of miners, fighters, scientists, and industrialists and could build everything they needed. You would think that 0.0 would be the place where the high level indies would be building the good stuff and bringing that to high sec to sell.
But it appears that the blueprints end up in high sec, everything gets built there, and there is no incentive to build in 0.0 because there appears to be some significant ISK pumps. You can buy almost anything from high sec, where the community is.
This is the impression I get. A lot of talk about not enough people in 0.0, but it appears that all you need are guns and you can bounty up your ISK, and then buy stuff from the oft-maligned high sec carebears. I have even yet to see an actual mining op in 0.0. All I see are roaming small gangs - hey that's something - bubbles, and occasionally some bot runner cursing about something in russian.
Am I right? Wrong? Close? What's the deal here?
Whatever happens, I hope there is no nerf bat. But to address the issue of "low 0.0 population", something certainly has to change. I don't think there is going to be a way to arbitrarily force people into 0.0, but there is certainly no need for anybody who is not flying a tech 2 combat vessel.
The answer that would solve the problem without screwing anybody over feels like it's within reach though.
You best be using shorter posts, we're not but humble PvPers  Is a tl;dr explanation at the bottom too much to ask?
Is my prose a con? 
|

Skaz
Skazmanian Industries
8
|
Posted - 2011.10.23 15:49:00 -
[384] - Quote
Industrialist POV: Most of it is claimed and for no reason other than to claim it. No one intends to use it all or allow others to use it. Risk vs Reward is still skewed highly towards risk. There isn't even a degree of risk, it's all high risk.
Not sure if 0.0 needs to be changed, just too many systems populated by those that want that style of gaming.
|

Dyner
Midgard Protectorate
8
|
Posted - 2011.10.23 16:16:00 -
[385] - Quote
Tarikla wrote:
Null should not be peaceful , it should be at War FOREVER , with both battlefields and farming systems .
And...that's what keeps casuals away.
I don't want to constantly be "white-knuckling" my mouse and every time my overview shifts a row jump out of my chair; every time local (going the wayside I hear) goes from [1] to [2] having a heart attack.
What keeps me out of null?
"Capitals 'R Us" PVP
-which means-
"You need an alliance"
-or-
"A corp that's friendly with an alliance"
-or-
"Be Chribba" :P
Seriously, if you're not one of those...good luck keeping your stuff in one piece.
In short, Nullsec is a great place to setup in. The pain is actually getting setup.
[Views do not reflect Winter Changes] |

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.23 16:57:00 -
[386] - Quote
Russell Casey wrote:Princess Cellestia wrote: Are you going to: A. Mine for 10 mil an hour per hulk B. Rat at 45 mil an hour (Sanctums with a tengu) C. Do incursions and make 70-100 mil an hour + LP
This makes me want to go to null RIGHT NOW! Also, nullsec corps should totally have to do industry in nullsec beyond moon mining. For the above mentioned reasons, it would limit their ability to field uber-blobs far better than any other nerf.
mining income is something of a problem in all sec areas. The fix is that the only source of minerals should be roids and there should be much better anti bot mechanics...
|

Teamosil
Good Time Family Band Solution
15
|
Posted - 2011.10.23 17:00:00 -
[387] - Quote
Best I can tell, the problem is that many players are not interested in joining any of the big 0.0 alliances and at the same time those alliances are mostly made up of players who are bored of eve and no longer actually make much use of the sprawling tracts of space they control. So 0.0 is mostly dead. Right?
If so, then tweaking the profitability ratio between hi sec and 0.0 won't address that issue.
I think what CCP needs to try to do is to tie the number of systems a corp can hold sov in to the amount of activity that corp can actually undertake in 0.0. For example, CCP could make TCUs use fuel. That fuel would only be available through some actual player driven process that can only happen in 0.0. Not moon mining, something that requires actual players actually playing the game. For example, the fuel could come from PI of 0.0 planets, it could drop from 0.0 rats, be found at 0.0 exploration sites or be a reward from pirate missions in 0.0 or be an asteroid that only forms in 0.0. Or, probably better yet, it could come from all of those sources. Maybe make the fuel contraband in empire just to keep it interesting.
Once CCP has a handle to control the ratio of actual player activity in a corp to sov, then it can keep 0.0 more interesting for everybody. If 0.0 stagnates, they just lower the drop rate of the fuel. Corps shrink down to whatever number of systems they can sustain and new corps fill in the vacuum. More people, more corps, more conflict. Alternately, if it gets too crazy in 0.0, CCP could calm it down by increasing the drop rate allowing larger empires. |

Rocky Deadshot
In The Goo EVE Trade Alliance
19
|
Posted - 2011.10.23 17:07:00 -
[388] - Quote
Yiole Gionglao wrote:Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob. Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries. A mobile mining base, that would be. Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters! 
Sounds like the new null sec IWIN button... i fully support the implementation of this.
|

Jenshae Chiroptera
43
|
Posted - 2011.10.23 17:11:00 -
[389] - Quote
Sentry Drones as I already mentioned. Shorter time to go to warp. Mining barges that start at what a Hulk can tank now and work their way up. (They are big, they should be able to take a beating. It isn't like they are going to shoot back.) CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Lharanai
Empyrean Guard Seventh Vanguard
19
|
Posted - 2011.10.23 17:44:00 -
[390] - Quote
Rocky Deadshot wrote:Yiole Gionglao wrote:Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob. Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries. A mobile mining base, that would be. Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters!  Sounds like the new null sec IWIN button... i fully support the implementation of this.
yeah first thought another IWIN
second thought mobile mining base......hmmmmmm
interesting thought but definately not with all the mentioned features Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Nimrod Nemesis
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.23 18:09:00 -
[391] - Quote
Deucalion Ex Mortis wrote:Why I dont go to 0.0?
I think Mittani says it best.
"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."
I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.
Exactly. I'm not averse to having my spaceship violenced or being podded. I've been active enough over the years to acquire some friends and enough isk-stability to fund a decent pvp lifestyle. That said, sov nullsec makes even the most proficient and socially-flexible individuals bend to the breaking point. There is a good-ol'-boy club out there, most of whom are joined by third-party website affiliations or long-standing game connections. This hasn't happened by accident. EVE in general, and espcially in nullsec, is a game of trust. The way things are set up right now, trust is at such a premium that nobody dares trust a newcomer with more than an inch of leash.
Any 0.0 reform that doesn't address the serious issue of inbred alliance syndrome will be absolutely wasting their time. Leaving one's mark on the game is a hallmark of EVE, but enabling long-standing groups to prevent anyone else from leaving a mark has created the status quo. |

Herzog Wolfhammer
Sigma Special Tactics Group
66
|
Posted - 2011.10.23 18:32:00 -
[392] - Quote
Again, hoping there is no nerf bat. I would like to see a solution that makes everybody happy.
I also wonder if this is a war of attitudes.
There's the leet 0.0 PVP'er who has all the time in the world to play - yeah I exaggerate a bit. Then there's the casual player who is out saving the world every day and has limited time - more exaggeration but we should see the point.
0.0 would be rough for a casual player - not only would it it a detriment to sign up with a 0.0 corp and then hardly show up for good reasons, but if you are unlucky you get an egomaniac dramaboi teenager who takes your stuff and kicks you and then has the corpies camp you in the station. Who wants that just for some RL emergency keeping you from your computer for a few days?
And Mittani is actually correct in his statements about 0.0 communities. Dislike the goons we can, but he is correct.
So if attitudes are not going to change, what can change in the game to alter the behavior without punishing anybody or their the way they like to play?
An answer I don't have, but let's consider:
- when Chribba's SOV was threatened, people who normally don't go into fleets or into 0.0 did just that. - there have been live events in low sec where I have seen the same names as that seen in high sec live events. - people who won't go to 0.0 will go into wormholes. - explorers who get a rare escalation from a site will go into lowsec when the escalation takes them there.
What can be attained from these elements to point towards a possible solution?
|

pussnheels
Vintage heavy industries
132
|
Posted - 2011.10.23 19:57:00 -
[393] - Quote
Nimrod Nemesis wrote:Deucalion Ex Mortis wrote:Why I dont go to 0.0?
I think Mittani says it best.
"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."
I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.
Exactly. I'm not averse to having my spaceship violenced or being podded. I've been active enough over the years to acquire some friends and enough isk-stability to fund a decent pvp lifestyle. That said, sov nullsec makes even the most proficient and socially-flexible individuals bend to the breaking point. There is a good-ol'-boy club out there, most of whom are joined by third-party website affiliations or long-standing game connections. This hasn't happened by accident. EVE in general, and espcially in nullsec, is a game of trust. The way things are set up right now, trust is at such a premium that nobody dares trust a newcomer with more than an inch of leash. Any 0.0 reform that doesn't address the serious issue of inbred alliance syndrome will be absolutely wasting their time. Leaving one's mark on the game is a hallmark of EVE, but enabling long-standing groups to prevent anyone else from leaving a mark has created the status quo. My respect for Mittani was just raised a notch , i still think he can be a egocentric baffoon , other times he comes up with the perfect description of what eve ;, in this case nullsec is I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Crucis Cassiopeiae
EvE-COM
679
|
Posted - 2011.10.23 20:01:00 -
[394] - Quote
Aquila Draco wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. YES... YES... PLEASE YES... 
CCP DEV wrote this? yea... thnx god you saw this problem that would solve some things in EVE... one step at the time and problems could get solved... but please make steps... |

Large Collidable Object
morons.
420
|
Posted - 2011.10.23 20:34:00 -
[395] - Quote
One more thing that came to my mind: I personally don't have issues with them as I have extensively lived in nullsec, but I remember trying to get a lowsec corp I was in to nullsec for a change - all of them seasoned small gang pvpers.
One of the reasons most of those not wanting to go to 0.0 mentioned was quite simple: Bubbles.
Oddly enough, it was the same accross the board - lower SP players hated them because they were eagerly waiting for skills to finish, not even willing to risk 2 +4 implants, older ones hated paying 30 mill for each medical clone (or their high grade sets)...
E: Oh - and Soundwave was obviously trolling or heavily drugged when he wrote that... morons-áare recruiting. We're good at breeding! |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
68
|
Posted - 2011.10.23 20:44:00 -
[396] - Quote
betoli wrote:Russell Casey wrote:Princess Cellestia wrote: Are you going to: A. Mine for 10 mil an hour per hulk B. Rat at 45 mil an hour (Sanctums with a tengu) C. Do incursions and make 70-100 mil an hour + LP
This makes me want to go to null RIGHT NOW! Also, nullsec corps should totally have to do industry in nullsec beyond moon mining. For the above mentioned reasons, it would limit their ability to field uber-blobs far better than any other nerf. mining income is something of a problem in all sec areas. The fix is that the only source of minerals should be roids and there should be much better anti bot mechanics...
This wont fix anything, make a new class of rocks that are worth more, then buff strip miners. Easy as pie, the major problem in nullsec is the terrible mineral distribution. That needs to be fixed. But you will never get rid of all botters and making roids the sole source of minerals would drive the market sky high. I went from doing multibox mining to building ships and I saw the disparity between the two. Even with 8 hulks It would take me weeks to try and mine enough minerals to replace a fleet loss. Hell to make a carrier weeks, to make a titan years. But I suppose that even if you made the roids give more and removed drone goo, and buffed mining ships, nothing would change about the isk per hour. Would just drive mineral prices down more. So the choice is More minerals=price on everything in the damn game drops, or Less minerals=Price on everything rises. Though I suppose the first would draw in a decent number of new people into pvp since ships will be cheaper, and the second would create an isk barrier that would only let older richer players do it. |

Crucis Cassiopeiae
EvE-COM
679
|
Posted - 2011.10.23 20:48:00 -
[397] - Quote
maybe higher prices of ships would make that ppl use cheaper ships too... ships that are more or less forgotten today... |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
68
|
Posted - 2011.10.23 20:51:00 -
[398] - Quote
Lharanai wrote:Rocky Deadshot wrote:Yiole Gionglao wrote:Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob. Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries. A mobile mining base, that would be. Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters!  Sounds like the new null sec IWIN button... i fully support the implementation of this. yeah first thought another IWIN second thought mobile mining base......hmmmmmm interesting thought but definately not with all the mentioned features hmmm third thought mobile mining base with a jump drive
Capital mining ship, highly limited jump range, huge tank, capital strip miners, and make it have to siege with an industrial core to get any decent yield. Maybe it has drones. A ship like this would be slow (slow as a freighter) so it's catchable but with a strong tank to keep it alive long enough for reinforcements to come. They'd still die like you wouldn't believe, but it would make it POSSIBLE to mine in null again. Also it would have fairly high skill requirements, and be expensive as hell. Think dread training time/cost.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
194
|
Posted - 2011.10.23 20:58:00 -
[399] - Quote
Princess Cellestia wrote:You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. Then give us some way to counter cloaky bastards who sit in system 23/7 for weeks at a time. Then make mining barges into ships that won't explode just because someone looked at it funny.
The only thing I agree with in that statement is that mining ships are paper thin: the Hulk is almost battle-cruiser sized, yet can't field a cruiser-sized tank. Given that there is no way to defend a ship using any sized fleet, the mining ships need to be capable of defending themselves, or at least be capable of GTFO when someone lights a cyno. The concept of a mining barge as a mining platform with no combat ability makes sense in a world where all invaders have to come through a defensive perimeter, but that only makes sense in a world where it is possible to establish a defensive perimeter GÇö in EVE there is no such thing.
Adding higher-yield rocks isn't going to make mining in null sec any more attractive than it is now. The mining ships will still be paper-thin, fat & slow targets for the people looking for some cheap kills.
|

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
68
|
Posted - 2011.10.23 21:08:00 -
[400] - Quote
Oh and it seems some people think there's no industry in null, Industry is HUGE. Mind you mining is NOT industry. Industry is the building stuff. You have shittons of industrialists in almost every nullsec alliance making stuff as piddly as ecm drones and ammo going up to the guys who build Titans. Nullsec alliances go through hundreds or even thousands of hulls and modules every week. And importing battleship hulls from Jita is both psychotic and stupid. So we build em, hundreds of battleships, battlecruisers, cruisers, and frigates. We import most of the t2 stuff since its pretty much a crapshoot if you actually get a bp. Though we do build t2 hulls. Heck most JFs come from nullsec, and power to the guys who build em, the whole thing is the most convoluted and horriffic combination of T2 and Capital production. Building t3s is a helluva lot easier than making a JF. There's a reason they cost 6 bil, if the builders didnt get 6 bil they'd probably kill themselves. |

Elanor Vega
Native Freshfood Minmatar Republic
18
|
Posted - 2011.10.23 21:12:00 -
[401] - Quote
Crucis Cassiopeiae wrote:maybe higher prices of ships (minerals) would make that ppl use cheaper ships too... ships that are more or less forgotten today...
true, there is too much unused ships in eve. ppl rushing to the best ships and some ships are forgotten after first and last usage (if any). |

Cur
Hardcore p0wnography Cascade Probable
1
|
Posted - 2011.10.23 21:43:00 -
[402] - Quote
effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.
REMOVE STATISTIC REPORTING FROM 0.0
Not all of it, but the following:
Rats killed per system The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view) Jumps per system
Why?
0.0 is meant to be lawless space. Why are the stargates reporting stuff back to concord? I thought that once in 0.0 the stargates did not do this - hense why we do not recieve a sec status hit for podkilling, or attaking without aggression in 0.0. It makes no sense that the stargates report back to concord on statistics such as NPCS's killed per hour, jumps per hour, and the ability to remote view sov upgrades (clicking a systems' information and you're able to see they have industry lvl 4)
This is an excessive reporting tool, one that is used by the big corps/alliances of 0.0 to ensure their hold on space is complete.
Its impossible for a small corp/alliance to "sneak" into 0.0 and put a claim on a small, ****** sec status system. (this is essentialy the first step all corps/alliances make when they decide to try 0.0 - take a small quiet system, setup and use it to its maximum potential to make cash - then see where to go from there)
At current - its IMPOSSIBLE for them to to this for a number of reasons.
yes yes your'e thinking if they take a system they're on the map immediately. True. they are - but they may not go in with intents of putting up sov - they may choose the silent approach - a 0.0 system with say 15-30 belts in system, **** sec status, and unclaimed. Noone should notice they move in - they are found and removed by big alliances that watch the likes of Dotlan for npc's/hour killed. The big alliances move in - aim guns at the little guys and say "pay us 1bil/month and you can stay here - no we wont let you put up sov either" - if not just blow them up straight away to bring "the troops morale back up" because they just got their arses kicked in a big fight.
Its just impossible for a small corp/alliance to set foot in 0.0 space without being held for randsom by a big 0.0 corp demaing they join a pet alliance and pay ludacrious ammounts of rent.
How can CCP counter this - in a way which wont hurt the big alliances, but will also give the little ones a viable chance at 0.0 space?
Remove the statistics reporting from 0.0. As i said earlier - Concord dont get notified via the stargates about whom you podkill, why shuold concord get wind of how many npc's per hour get killed, or how many jumps per system, or even the ability to show the info of a system and see remotely that some random corp/alliance has the industry 4 upgrade in system?
You need to cut back on the support for the big alliances - removing those statistics is the way to do it.
The big corps/alliances have the resources, and manpower, to assign someone to scout duty to fly around their space and keep an eye out for "intruders" - if they hold sov in systems they'll also get notified instantly if someone drops a tower - but why keep a tool in game which ensures that the little guy's cant make a move without the searchlights being on them?
|

Russell Casey
One Ton
46
|
Posted - 2011.10.23 22:13:00 -
[403] - Quote
Cur wrote:effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.
REMOVE STATISTIC REPORTING FROM 0.0
Not all of it, but the following:
Rats killed per system The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view) Jumps per system
Why?
0.0 is meant to be lawless space. Why are the stargates reporting stuff back to concord? I thought that once in 0.0 the stargates did not do this - hense why we do not recieve a sec status hit for podkilling, or attaking without aggression in 0.0. It makes no sense that the stargates report back to concord on statistics such as NPCS's killed per hour, jumps per hour, and the ability to remote view sov upgrades (clicking a systems' information and you're able to see they have industry lvl 4)
This is an excessive reporting tool, one that is used by the big corps/alliances of 0.0 to ensure their hold on space is complete.
Its impossible for a small corp/alliance to "sneak" into 0.0 and put a claim on a small, ****** sec status system. (this is essentialy the first step all corps/alliances make when they decide to try 0.0 - take a small quiet system, setup and use it to its maximum potential to make cash - then see where to go from there)
At current - its IMPOSSIBLE for them to to this for a number of reasons.
yes yes your'e thinking if they take a system they're on the map immediately. True. they are - but they may not go in with intents of putting up sov - they may choose the silent approach - a 0.0 system with say 15-30 belts in system, **** sec status, and unclaimed. Noone should notice they move in - they are found and removed by big alliances that watch the likes of Dotlan for npc's/hour killed. The big alliances move in - aim guns at the little guys and say "pay us 1bil/month and you can stay here - no we wont let you put up sov either" - if not just blow them up straight away to bring "the troops morale back up" because they just got their arses kicked in a big fight.
Its just impossible for a small corp/alliance to set foot in 0.0 space without being held for randsom by a big 0.0 corp demaing they join a pet alliance and pay ludacrious ammounts of rent.
How can CCP counter this - in a way which wont hurt the big alliances, but will also give the little ones a viable chance at 0.0 space?
Remove the statistics reporting from 0.0. As i said earlier - Concord dont get notified via the stargates about whom you podkill, why shuold concord get wind of how many npc's per hour get killed, or how many jumps per system, or even the ability to show the info of a system and see remotely that some random corp/alliance has the industry 4 upgrade in system?
You need to cut back on the support for the big alliances - removing those statistics is the way to do it.
The big corps/alliances have the resources, and manpower, to assign someone to scout duty to fly around their space and keep an eye out for "intruders" - if they hold sov in systems they'll also get notified instantly if someone drops a tower - but why keep a tool in game which ensures that the little guy's cant make a move without the searchlights being on them?
There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone. |

Cur
Hardcore p0wnography Cascade Probable
2
|
Posted - 2011.10.23 22:33:00 -
[404] - Quote
Russell Casey wrote: There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone.
I know, but again, Dotlan will show npc's killed per hour/24 hours and they'll easily be able to see by that, and jumping in and seeing a Dscan full of wrecks - that the system is actively being used.
Then they just put their own afk/cloakey in there (even if it is just someones 10day old alt that can use a frig and cloak) which will prevent the people in there for using it. If they do.. said cloakey alt just relay's back to his mates they've grown comfy to him being i system and are using it again then send in a small fleet to deal with them, or permnanlty leave the system with an AFK cloakey.
ti is so hard, to get you're foot into 0.0 without bending over and selling you're soul to a big 0.0 alliance, and the current success rate with sneaking into 0.0 is on par with the success Australia will have with NOT getting a carbon tax.
|

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
69
|
Posted - 2011.10.23 22:36:00 -
[405] - Quote
Cur wrote:effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.
REMOVE STATISTIC REPORTING FROM 0.0
Not all of it, but the following:
Rats killed per system The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view) Jumps per system
Why?
0.0 is meant to be lawless space. Why are the stargates reporting stuff back to concord? I thought that once in 0.0 the stargates did not do this - hense why we do not recieve a sec status hit for podkilling, or attaking without aggression in 0.0. It makes no sense that the stargates report back to concord on statistics such as NPCS's killed per hour, jumps per hour, and the ability to remote view sov upgrades (clicking a systems' information and you're able to see they have industry lvl 4)
This is an excessive reporting tool, one that is used by the big corps/alliances of 0.0 to ensure their hold on space is complete.
Its impossible for a small corp/alliance to "sneak" into 0.0 and put a claim on a small, ****** sec status system. (this is essentialy the first step all corps/alliances make when they decide to try 0.0 - take a small quiet system, setup and use it to its maximum potential to make cash - then see where to go from there)
At current - its IMPOSSIBLE for them to to this for a number of reasons.
yes yes your'e thinking if they take a system they're on the map immediately. True. they are - but they may not go in with intents of putting up sov - they may choose the silent approach - a 0.0 system with say 15-30 belts in system, **** sec status, and unclaimed. Noone should notice they move in - they are found and removed by big alliances that watch the likes of Dotlan for npc's/hour killed. The big alliances move in - aim guns at the little guys and say "pay us 1bil/month and you can stay here - no we wont let you put up sov either" - if not just blow them up straight away to bring "the troops morale back up" because they just got their arses kicked in a big fight.
Its just impossible for a small corp/alliance to set foot in 0.0 space without being held for randsom by a big 0.0 corp demaing they join a pet alliance and pay ludacrious ammounts of rent.
How can CCP counter this - in a way which wont hurt the big alliances, but will also give the little ones a viable chance at 0.0 space?
Remove the statistics reporting from 0.0. As i said earlier - Concord dont get notified via the stargates about whom you podkill, why shuold concord get wind of how many npc's per hour get killed, or how many jumps per system, or even the ability to show the info of a system and see remotely that some random corp/alliance has the industry 4 upgrade in system?
You need to cut back on the support for the big alliances - removing those statistics is the way to do it.
The big corps/alliances have the resources, and manpower, to assign someone to scout duty to fly around their space and keep an eye out for "intruders" - if they hold sov in systems they'll also get notified instantly if someone drops a tower - but why keep a tool in game which ensures that the little guy's cant make a move without the searchlights being on them?
You don't seem to have done your homework on sov mechanics. Heres how it works.
A corp/alliance places sbus on the stargates in a system, they must be anchored and onlined, then the system becomes open for attack. You must then grind down and reinforce the iHub and station. There are I think 2 timers on an iHub and 3 on a station, you'll continue to grind down the station and wait out timers as you grind down the ihub then the TCU. Once the ihub and TCU are down and you have conquered the station, then you have to immediately put up your own TCU or anyone can drop one and claim sov in the system. Then once you do that you put up an ihub and wait a few months, spending a few billion isk upgrading that ihub and waiting for your sov level to increase.
That has to be done in every system in a region. EVERY SINGLE ONE. That's why there are sometimes unclaimed systems in some regions, the alliance cant be assed to deal with building tcus and ihubs or trucking them around. Though other alliances can and troll sov is hilarious. |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
69
|
Posted - 2011.10.23 22:53:00 -
[406] - Quote
Cur wrote:Russell Casey wrote: There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone.
I know, but again, Dotlan will show npc's killed per hour/24 hours and they'll easily be able to see by that, and jumping in and seeing a Dscan full of wrecks - that the system is actively being used. Then they just put their own afk/cloakey in there (even if it is just someones 10day old alt that can use a frig and cloak) which will prevent the people in there for using it. If they do.. said cloakey alt just relay's back to his mates they've grown comfy to him being i system and are using it again then send in a small fleet to deal with them, or permnanlty leave the system with an AFK cloakey. ti is so hard, to get you're foot into 0.0 without bending over and selling you're soul to a big 0.0 alliance, and the current success rate with sneaking into 0.0 is on par with the success Australia will have with NOT getting a carbon tax.
Sneaking in isnt the point, you're not supposed to be able to do it. If your corp is decent at pvp, and isn't full of morons it's not hard to get into 0.0. No decent 0.0 alliance will ask for isk at all, do your research into alliances. You don't ever 'just go into' 0.0. You have to plan and you have to be prepared for it. It's not casual land, 0.0 is for the hardcores with little in the way of lives. Don't fit that mold, dont try to remake 0.0 to fit you, you have to fit 0.0. |

Cur
Hardcore p0wnography Cascade Probable
2
|
Posted - 2011.10.23 22:56:00 -
[407] - Quote
Princess Cellestia wrote:
You don't seem to have done your homework on sov mechanics. Heres how it works.
A corp/alliance places sbus on the stargates in a system, they must be anchored and onlined, then the system becomes open for attack. You must then grind down and reinforce the iHub and station. There are I think 2 timers on an iHub and 3 on a station, you'll continue to grind down the station and wait out timers as you grind down the ihub then the TCU. Once the ihub and TCU are down and you have conquered the station, then you have to immediately put up your own TCU or anyone can drop one and claim sov in the system. Then once you do that you put up an ihub and wait a few months, spending a few billion isk upgrading that ihub and waiting for your sov level to increase.
That has to be done in every system in a region. EVERY SINGLE ONE. That's why there are sometimes unclaimed systems in some regions, the alliance cant be assed to deal with building tcus and ihubs or trucking them around. Though other alliances can and troll sov is hilarious.
You dont seem to have used you're reading glasses when you read my post.
I am talking about small alliances stepping forwarth into 0.0 for the first time, and moving into a system (without TCU - as in moving into the system un-soved, and purely belt ratting/anoms if they spawn) to live in and begin their 0.0 adventures.
Yes, i know about the SBU games - alot of people i know use a pet/holding alliance to SBU just under 50% of their own system, so that if someone does want to come take their system, they have to kill the SBU's first giving the people whom own the space extra time to coordinate defences.
What im talking about is the stats reporting feature, and how it's like Kryptonite to the superman that is Small Alliances seeking to step forwarth into 0.0 to live. They dont make it very far, because if they actualy start using the system they intend to live out of - they become the biggest bullzeye in eve because of the NPC Kills/Hour report feature that we can see on Dotlan Maps.
Here's an example, as you seem to need one
http://evemaps.dotlan.net/map/Fountain#npc
That there shows you how many npc's are killed per hour - you can do this for every region.
If you use your'e head - there's probably a big alliance, 50-100 people in the systems that are red and have 800-1000 kills per hour, however the ones with 100-300 an hour is probably you're best bet at 2-3 people whom are ratting it up quietly.
This instantly paints them as an easy target (they are) and people doing Roams use this feature of dotlan like it's second nature.
My point - again - is why is this information freely avaliable and reported - if Concord does not get information from the 0.0 stargates about sec status hits when you podkill someone - why should concord know that npc's are getting killed way out in 0.0 whoop whoop?
All it is - is a tool for bored people to use to greif others - and an extra security system - for big alliances etc to keep tabs on "their " space.
Removing those reporting statistics wont kill eve, it will just mean that people actualy ahve to get off their arse and go looking for their prey, and it also gives the smaller people a chance to get into 0.0 and rat/plex in systems without becoming a bullseye - ie way more chance for a small, unheard of 50 person corp/alliance to move into a 0.0 system without getting evicted within the first week. |

Goddess Ishtar
GoonWaffe Goonswarm Federation
80
|
Posted - 2011.10.23 22:57:00 -
[408] - Quote
Princess Cellestia wrote:Sneaking in isnt the point, you're not supposed to be able to do it. If your corp is decent at pvp, and isn't full of morons it's not hard to get into 0.0. Hello member of Test Alliance Please Ignore. |

MaiLina KaTar
Katar Corp
0
|
Posted - 2011.10.23 23:00:00 -
[409] - Quote
The main issue with Eve's PvP in general is the fact that there' no scouting required to get intel on what your enemy is doing. Eve is a strategy game at its core. There are lots of very good reasons for why you absolutely need to have fog of war in a strategy game. Just to name a few:
- Small fish can hide from and sidestep the sharks.
- They can use guerilla tactics that have meaning...
- ...and allow them to actually survive and prosper if they play their cards right.
- Scouting mechanics can be a lot of fun if you put effort into their design.
- Lack of necessity for scouting keeps the game 100% predictable, and 100% boring.
- People don't like predictable and boring.
Many of you ask why 0.0 isn't populated. Here's a huge chunk of the answer: Ever since Eve's beta and onward there has never been fog of war. With this core strategy game mechanic missing it's very easy for big alliances to find and stomp the small ones. Hence, only the big fish can survive.
With every movement revealed to everyone else at all times, the only viable strategy is forming big balls of death and running and/or jumping ship whenever bigger balls of death appear on the scene. This will not change until movement in nullsec is hidden unless scouted. |

Russell Casey
One Ton
46
|
Posted - 2011.10.23 23:12:00 -
[410] - Quote
Cur wrote: I know, but again, Dotlan will show npc's killed per hour/24 hours and they'll easily be able to see by that, and jumping in and seeing a Dscan full of wrecks - that the system is actively being used.
Then they just put their own afk/cloakey in there (even if it is just someones 10day old alt that can use a frig and cloak) which will prevent the people in there for using it. If they do.. said cloakey alt just relay's back to his mates they've grown comfy to him being i system and are using it again then send in a small fleet to deal with them, or permnanlty leave the system with an AFK cloakey.
ti is so hard, to get you're foot into 0.0 without bending over and selling you're soul to a big 0.0 alliance, and the current success rate with sneaking into 0.0 is on par with the success Australia will have with NOT getting a carbon tax.
When they figure out what you'r doing, move somewhere else and start over. Nullsec is so effing big and so effing empty once you get away from the chokes it isn't even funny. Besides, all the null pvp'ers are in lowsec nowadays anyway.
MaiLina KaTar wrote:The main issue with Eve's PvP in general is the fact that there' no scouting required to get intel on what your enemy is doing.
With every movement revealed to everyone else at all times, the only viable strategy is forming big balls of death and running and/or jumping ship whenever bigger balls of death appear on the scene. This will not change until movement in nullsec is hidden unless scouted.
B-b--but I'll lose my PvE ship! My K/D ration will go down! You're just a big meanie who wants to kill stuff that can't fight back. |

Cur
Hardcore p0wnography Cascade Probable
2
|
Posted - 2011.10.23 23:15:00 -
[411] - Quote
Princess Cellestia wrote:
Sneaking in isnt the point, you're not supposed to be able to do it. If your corp is decent at pvp, and isn't full of morons it's not hard to get into 0.0. No decent 0.0 alliance will ask for isk at all, do your research into alliances. You don't ever 'just go into' 0.0. You have to plan and you have to be prepared for it. It's not casual land, 0.0 is for the hardcores with little in the way of lives. Don't fit that mold, dont try to remake 0.0 to fit you, you have to fit 0.0.
I think then you are missing the point of this entire thread :)
This is about getting more people into 0.0, to... repopulate it...
as current, how 0.0 is doenst appeal to that many people because of how its setup.
People dont want to be forced to leave their current alliance and join some pet alliance just to get into 0.0
People want to get out there on their own name, build it by themselves - isnt this what eve is all about? what impact YOU make - rather than bending over and being someones ***** - which is the current system for entrance to 0.0.
to get more people to come to 0.0, you need to make it so they can get in there wihout being shat on by the big alliances within the first week.
Removing the particular statistics ive said - gives them the oportunity to do so. Will alow them more time to setup and get a foothold in said space. Tho, this is only if the main alliance thats in the region is lazy and doesnt send people scouting once a week to check on their space LIKE THEY USED TOO before these stats were implimented.
Once a small alliance can say "we have space in 0.0" - recruiting for them becomes an absolute, shitload easier. As alot of people want in 0.0, but again, they dont want to be someones *****, they dont want the military style rules, or the ass-kissing games that are played in all the big alliances.
You're playstyle doesnt appleal to everyone, and other people's playstyle doesnt have to appeal to you - but the current way access to 0.0 is restricted, purely because of the monopoly the big boy's have - with the help of reporting tools such as Dotlan which allows them to see if a system is being used without having to spend the time to visit it physically - is bullshit.
Besides - think of it this way - if you gave the little guy's a chance to get into 0.0 and build up - they'll become ballsy and decide they're able/big enough to make a push for more space, or put up their name with a TCU, which in turn, will mean 0.0 is not only more populated, but you'l be getting more fights, and they wont be superblob vs superblob either. It will be fun, smaller fights.
You cant have you're cake and eat it too you know! Let the smaller guy's have time to nest, grow in numbers, then grow some balls and press for more space. You will have alot more fun in the long run if there's more than NAP's and russian-bum-buddies left in 0.0 |

Cur
Hardcore p0wnography Cascade Probable
3
|
Posted - 2011.10.23 23:25:00 -
[412] - Quote
Russell Casey wrote:When they figure out what you'r doing, move somewhere else and start over. Nullsec is so effing big and so effing empty once you get away from the chokes it isn't even funny. Besides, all the null pvp'ers are in lowsec nowadays anyway. MaiLina KaTar wrote:The main issue with Eve's PvP in general is the fact that there' no scouting required to get intel on what your enemy is doing.
With every movement revealed to everyone else at all times, the only viable strategy is forming big balls of death and running and/or jumping ship whenever bigger balls of death appear on the scene. This will not change until movement in nullsec is hidden unless scouted. B-b--but I'll lose my PvE ship! My K/D ration will go down! You're just a big meanie who wants to kill stuff that can't fight back.
Logitstics hassle. IT takes what... two to three hours to setup a pos properly, that is with corp hangars, ship maint arrays, let's say ammo assembly array as they want to be self sufficient, perhaps a drone array too, and becuase they want to protect their investment the remainder of the CPU/power on the pos gets filled up with guns.
I used to be a pos monkey, the ***** that ran around setting up, refueling, pulling down and moving pos's. Believe me, it is hell, it gets to a point that you'd prefer to go to put your'e hands on a stove IRL. well, not that bad.... but having to do it on say, a weekly basis, added the risk of you're **** going kaboom in transit due to gatecamps, its just not worth the time and effort for some.
Tho dont get me wrong - it is a valid playstyle, i know people whom do exactly this, but its mainly a strategy used by mining corporations. Jump a rorq into a dead quiet system with lotsa belts and no sov, drop a small tower, and corp hangar array, mine the system dry, packup and move. If anything happens - no worries, rorq is carrying the ore, and its only a small tower and corp hangar array, it takes what... 10 minutes to setup (without anchor time) and 1 day using the system to its full potential covers the pos 's worth tenfold.
It works prefectly for miners using this strategy - becuase nothing on dotlan reports that X number of roids have been killed per hour. The only thing that will give away that they are there, is number of people in system, and if someone physicialy jumps in and sees them.
And my point is raised again - everyone knows what everyone is doing becasue of the stats reporting features. Why is this necessary? How many spy's are there in all the big alliances and corporations? Why is this job not left to them? Why is this stuff getting reported to begin with? Other than to tend the needs of lazy people?
Remove those stats, and more people will be able to give 0.0 a try.
Yes, many will still die as they're scouted out, but the fact that they can do things in semi-secret - and everything they do isnt on pen/paper on a statistical page somewhere - gives them alot of time, and to the player himself - alot of hope - that his dreams of getting his 50man corp a home in 0.0 space, again without being the laptog of a big alliance, and paying tenfold what the system is realy worth in "rent".
|

Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
3
|
Posted - 2011.10.23 23:36:00 -
[413] - Quote
It's amusing how everybody blame the blobs, but most people fly in blobs. Forums are full of badasses and I only get to cross the lemmings in game? |

Cur
Hardcore p0wnography Cascade Probable
3
|
Posted - 2011.10.23 23:49:00 -
[414] - Quote
Captain Alcatraz wrote:It's amusing how everybody blame the blobs, but most people fly in blobs. Forums are full of badasses and I only get to cross the lemmings in game?
The current problem is anything other than a blob = death
CCP Realises this, which is why they're nurfing stuff, and adding more ships :)
in the meantime... we work with what we are given, and talk about our dreams of a non-blob-0.0  |

Brujo Loco
Brujeria Teologica
7
|
Posted - 2011.10.23 23:51:00 -
[415] - Quote
From my own experience in NULLSEC, there is nothing to really BUILD and see GROW there. Even alliances willing to defend their borders but focusing then on trade and "create" alliance held "hi-sec" like hubs is null, as they will get steamrolled.
I still grieve for my old Alliance, the dream of a peaceful and prosperous thriving market and economy in the deep trenches of null sec was a dream and I remember them fondly.
That's why I still dream about mutable and changing zones with variable security that increases as people flock to it and do things to improve stability and war brings the sec status of the zone down, perhaps even spawning lesser concord like fleets.
This zone could be so contested and if it could hold the lulz attack of people just wanting to destroy it even if its far from their area of influence it could perhaps create an Empire-Less "empire like" pocket of space. Perhaps a new NPC faction could try to hire settlers or pilgrims to stake out a living, like a colonization like drive. But those are my CIVILIZATION dreams , I know EVE is diff yet I still wish for it.
NullSec was boring, having to wait on a gatecamp hearing corpmates breathe and say the latest joke until spotter cried the heads up for the incoming target and then everyone crying in delight as the guy was destroyed upon zoning was ... well interesting, but there's nothing besides THAT kind of gameplay there. And when I began to enjoy my alliance thriving market and a lot of other things related to commerce, research and seeing something grow out of nowhere , boom here comes X and destroys everything and we all fled to other reaches of space and ... alts.
I wont touch nullsec for a long while. Nothing there but mindless destruction and farming and yapping, and people breathing in their mikes slowly like darth vader without the helmet. Nothing to incite me to go build and work for.
If we could create something that could last more than the next steamroll hotdropping madness of 100000000000000 capitals and the drone armies of people frapsing you dying for the lolz ... well, you could make at least some areas of Null sec interesting. But for the rest of my gaming needs, Empire is much better and relatively safer. |

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
11
|
Posted - 2011.10.23 23:51:00 -
[416] - Quote
KaarBaak wrote:Not to be flip or anything but my answer would be: "nothing." My game is in high sec. I've been playing for three years and have had short ventures into null and low, but I found myself choosing to not play when I had time while living in those areas. I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from. I'm comfortable in high sec. I like highsec Eve. I may try out some WH stuff, but highsec is just what I prefer. The changes that would lead me to consider null/low would break those areas for the players that like it.I'm happy with Eve. I'm not trying to force people into high sec. Why do nullsec people feel the need to force/encourage people to play their game? If it's just a matter of too much space and/or not enough players, suggest CCP shutdown 25% of nullsec and stir things up. But I'll just move on to a different game before I'll move back out to null. That's meant in a "meh...it's just a game" kinda way...not trying to be confrontational or anything (hence my non-null personality  )
quoting by far and away the most liked answer in the thread so you can add something to the OP about it, in case you forget or accidently ignore it. |

Jenshae Chiroptera
43
|
Posted - 2011.10.24 00:43:00 -
[417] - Quote
Goddess Ishtar wrote:Jenshae Chiroptera wrote:Two things:
Null sec
Gate creation Gate destruction Covert gates. No Local
Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered? No Local and covert POS, etc in quiet systems could be sneaked in.
Worm Holes
People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there. According to your sig you have zero interest in nullsec. Why are you posting really bad ideas about how to change it?
People are complaining that they can't attack the larger alliances, break them up and take territory. So, it was a suggestion but obviously I am totally surprised to see a Goon trying to shut down discussions that might bring some change.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Kalicor Lightwind
Vigihan Scelus Sceleris.
1
|
Posted - 2011.10.24 02:51:00 -
[418] - Quote
I think that the biggest problem is NBSI policy of null sec. If neutrals could not get instantly shot down and the larger alliances of null sec had some reason to act like legitimate governments instead of a giant band of rogues and bullies, maybe null sec wouldn't be so awful.
I think the solution is one which encourages alliance to adopt a more lenient policy on outsiders as well as a manageable way of providing NPC forces for large alliances to protect systems.
What I'm thinking is allowing the sov holder to set their system as "protected". By enabling this option, they are allowed to place Gate guns at their stargates in that system which will react to aggression of neutral-neutral, neutral on alliance member or the presence of enemies (reds).
To offset these costs, the sov holder are allowed to set the tax rate of the system - any bounties, minerals collected, etc is automatically deducted from what those working within the system would normally collect, which could then fund the defenses and possibly even provide additional profit by themselves. The charge could not be avoided unless the target is marked as a hostile (and thus would be attacked on sight anyway and not afforded protection
Anyway, that is my opinion. In order for Null Sec to be more popular, there has to be a method of alliances making it safer rather than only making it a dangerous endeavor. The point of null sec should be Player Authority rather than NPC authority, which adds the danger of uncontrollable human element, rather than just a place where unless you are part of a big alliance you'll get blown up even if you haven't aggressed anything. |

Russell Casey
One Ton
46
|
Posted - 2011.10.24 03:48:00 -
[419] - Quote
Kalicor Lightwind wrote:I think that the biggest problem is NBSI policy of null sec. If neutrals could not get instantly shot down and the larger alliances of null sec had some reason to act like legitimate governments instead of a giant band of rogues and bullies, maybe null sec wouldn't be so awful.
People go to null to shoot each other, end of story. Anyone with different aspirations typically just gives up on making them happen in null and focuses on Empire instead. |

Xorv
Questionable Acquisitions
0
|
Posted - 2011.10.24 04:16:00 -
[420] - Quote
Adelphie wrote:[...]So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?[...]
I don't think that Sovereignty Null Sec can really be changed to entice many high sec dwellers to move there without changing it in a way that would be detrimental to those that do like to play in that environment. It's the casualness or "do things on my terms" and propensity to play solo or in small groups that characterize many High Sec players that put them at odds with Null Sec realities. Certainly removal of Local Chat intel would be a boost to those not adverse to PvP to venture into Null Sec, but live there is another matter, since with current Sov mechanics that's not really possible without joining a very large structured player Alliance.
* So what keeps me out of Sov Null Sec is having to be part of a large player organization and playing on others' terms for causes I couldn't care less about, nothing is going to change that. I've done it, first time I played EVE, and hated it. Get rid of Local and I might visit, but I'll never live there.
NPC Null Sec is another matter, I spent about half my time out there on my last venture in this game (just came back), and I did ok there as a solo player. But in terms of risk and efficiency in making ISK which is what a lot of people base things off, my move to NPC Null Sec would not be considered time well spent. But I didn't go there just for ISK, I went there for the challenge, the excitement of navigating the risks, and to try and be involved in the story by working for a Pirate Faction. Well the results were it was a bit of a challenge and it was more exciting than High Sec, but I didn't feel rewarded for it in terms of game mechanics, and running missions and building up standing with the local Pirates is completely meaningless..well aside that I'm punished in not being able to hunt local RATs without wrecking my standings.
* What would get me to stay out in NPC Null Sec would be to make it more rewarding compared to High Sec (without making it another must group activity) and most critically make aligning with Local Pirate Factions and building up standings really mean something (and having negative standings have consequences). Make it feel like a home and make it feel like your part of back story of EVE.
I really think NPC Null Sec is key to getting more people from the rest of space involved, by making living there about relations with the local NPCs not player Sovereignty, then it needs to be profitable enough compared to High Sec to attract more than combat PvP types and die hard RPers. Create more pockets of NPC Nullsec held by various NPC factions not just Pirates and see if communities begin to thrive out there. If they do it should add to trade and smaller scale PvP for the whole of Null Sec.
High Sec PvE needs to be nerfed, again and again, and again! Sorry, but I really believe this. There should be areas of safe space to trade and do some sorts of industry and for raw newbies. However, in a Sandbox like this there should never be a safe place that is also competitive in comparison to the more dangerous space, it shouldn't even be close. Most mining shouldn't happen in High Sec, and if it does it should be heavily taxed by controlling Empires and Concord somehow, it's their space and their resources that keep it "relatively" safe. Missions are even worse, there should be no even moderately lucrative PvE combat missions that don't involve conflict with other players. So aside from FW, higher level missions should be in Low Sec and NPC Null Sec only. Either that or really make FW impact all players not just those that signed up for it and bring back Wardecs as they were pre Privateers.
At it's very core what's wrong with EVE is the risk vs reward balance, pretty much everyone is very risk adverse, so raise the rewards for taking risks and heavily reduce for situations that result in near 100% safety. Make the risks look manageable if not avoidable. And don't create mechanics where the solution is always just to get more players, more alts, or a bigger ship. More Isk Faucets from PvP, much less from PvE. More variable outcomes in game play that involve actual player involvement in determining outcomes, ie adjusting Local Chat Intel to an enhanced scanner system, Null Sec gate camping (which is called zone camping in other games) is pretty weak game play too, I'd like to that turned into something better for all involved as well. |

Avila Cracko
Federal Navy Academy Gallente Federation
9
|
Posted - 2011.10.24 08:30:00 -
[421] - Quote
Blobs are here because large power blocks, and large power blocks are here because 0.0 space is large compact space where all systems are too even distributed and connected well together... 0.0 should be not that known space to us where wars are common thing and all its connection grid and infrastructure cant be that well organised and connected... so... what do you think about that some space-gates (making tree like 0.0 structure) are removed to make that you need to travel more (to junction of that branch where you are and then to next branch) making that you must travel throught not your own space and/or, maybe better, space-gates can malfunction and there is some time needed for their repair? that way some parts of 0.0 space could get disconnected from the rest and only way to get in and out are jump-drives...
1) That would maybe help to limit one alliance to control to large space... 2) Black Ops BSs could get new function... they can jump to systems where no sub-cap cant in this moment... 3) it would make 0.0 more dynamic space...
just one idea...
And about drone regions...yes please... remove mineral drops...
And i am all for increasing sov cost with quantity of space you own... |

March rabbit
Ganse Shadow of xXDEATHXx
25
|
Posted - 2011.10.24 09:05:00 -
[422] - Quote
Russell Casey wrote:There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone. but at the day you set up your POS there they will come and kill you.
|

Nyla Skin
Caldari Provisions Caldari State
6
|
Posted - 2011.10.24 09:18:00 -
[423] - Quote
Adelphie wrote:
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
Anomaly nerf. Have CCP retract it. Rebalance moon goo to remove the bottlenecks that cause inflated prices.
Quote: Some of the counters suggested
- Making moon mining arrays raidable (which would be great imo)
this sounds like an awesome idea, at least if timezones are not taken into consideration..
Quote: - Making the cost of sov inversely proportional
Also sounds good. However, likely wouldn't change much however. You dont have to hold sov to practically control space.
Those were my personal opinions since the topic post was directed at everyone.
I also agree with removing the ratting statistics. People should scout if they need intel. |

Avila Cracko
Federal Navy Academy Gallente Federation
9
|
Posted - 2011.10.24 11:03:00 -
[424] - Quote
Elanor Vega wrote:Crucis Cassiopeiae wrote:maybe higher prices of ships (minerals) would make that ppl use cheaper ships too... ships that are more or less forgotten today... true, there is too much unused ships in eve. ppl rushing to the best ships and some ships are forgotten after first and last usage (if any).
There is something in that... |

Severian Carnifex
22
|
Posted - 2011.10.24 12:22:00 -
[425] - Quote
Avila Cracko wrote:Blobs are here because large power blocks, and large power blocks are here because 0.0 space is large compact space where all systems are too even distributed and connected well together... 0.0 should be not that known space to us where wars are common thing and all its connection grid and infrastructure cant be that well organised and connected... so... what do you think about that some space-gates (making tree like 0.0 structure) are removed to make that you need to travel more (to junction of that branch where you are and then to next branch) making that you must travel throught not your own space and/or, maybe better, space-gates can malfunction and there is some time needed for their repair? that way some parts of 0.0 space could get disconnected from the rest and only way to get in and out are jump-drives...
1) That would maybe help to limit one alliance to control to large space... 2) Black Ops BSs could get new function... they can jump to systems where no sub-cap cant in this moment... 3) it would make 0.0 more dynamic space...
just one idea...
And about drone regions...yes please... remove mineral drops...
And i am all for increasing sov cost with quantity of space you own...
not bad... i would like to hear what other ppl think about it...
|

Adelphie
Paradox Collective
26
|
Posted - 2011.10.24 19:31:00 -
[426] - Quote
Rellik B00n wrote:KaarBaak wrote:Not to be flip or anything but my answer would be: "nothing." My game is in high sec. I've been playing for three years and have had short ventures into null and low, but I found myself choosing to not play when I had time while living in those areas. I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from. I'm comfortable in high sec. I like highsec Eve. I may try out some WH stuff, but highsec is just what I prefer. The changes that would lead me to consider null/low would break those areas for the players that like it.I'm happy with Eve. I'm not trying to force people into high sec. Why do nullsec people feel the need to force/encourage people to play their game? If it's just a matter of too much space and/or not enough players, suggest CCP shutdown 25% of nullsec and stir things up. But I'll just move on to a different game before I'll move back out to null. That's meant in a "meh...it's just a game" kinda way...not trying to be confrontational or anything (hence my non-null personality  ) quoting by far and away the most liked answer in the thread so you can add something to the OP about it, in case you forget or accidently ignore it.
Fair point. I've not put it on to date, as it doesn't put forward any new suggestions, but I'll add something to keep you happy  |

Avila Cracko
Federal Navy Academy Gallente Federation
15
|
Posted - 2011.10.25 09:19:00 -
[427] - Quote
gen we get some more CCP responce here? |

March rabbit
Ganse Shadow of xXDEATHXx
29
|
Posted - 2011.10.25 10:12:00 -
[428] - Quote
Jenshae Chiroptera wrote: Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.
you forgot we speak about game here.... 
almost noone will spend their time like in RL job to protect you... We play for fun. this means: 1. Noone will stay for hours on gates or in belt just to make you mining safer 2. People will try to rescue you if you are attacked 3. You can die before anyone even will notice you were attacked 
Problem is: mining barge dies very fast.... Let's say i have no chance to rescue it if i need to come from system 2 jumps away. Only i can to try is to engage attackers AFTER they killed you. But why should i spend my time to every neutral? I'd better spend this time chatting with people instead of jumping around and trying to catch somebody.....
People usually think: if i come to 0.0 everybody and their dog will come in supercarrier with blob of subcapitals to kill me.  Truth is: noone will care about you unless you will make a real damage to people there. When we see incoming neutral most of a people just dock and go afk for some time. Carebears You can die faster got caught by roamers from other alliances 
|

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 10:46:00 -
[429] - Quote
March rabbit wrote:Jenshae Chiroptera wrote: Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.
you forgot we speak about game here....  almost noone will spend their time like in RL job to protect you... We play for fun. this means: 1. Noone will stay for hours on gates or in belt just to make you mining safer 2. People will try to rescue you if you are attacked 3. You can die before anyone even will notice you were attacked 
This mechanic is OK. That your friends can't be arsed is just fine, CCP cannot fix your friends. The thing that is not fine, is the fact that mining is uncompetitive with other stuff to the point that you cannot cover a) ship losses or b) pay a protection force. The economy is thus unbalanced, and the reasons have already been stated.
- non mining mineral sources in the game - botting
remove those and the economics of mining self balance, because its a supply/demand economy.
Adding a slightly more robust barge would be a nice tweak, but it isn't the structural problem. Mining needs love, but I do not think CCP are brave enough to make the changes that would place economics in the hands of (actual human) miners, worse than that I don't think the player base is either - they are happy with the current price of ships. |

Tanya Powers
Science and Trade Institute Caldari State
58
|
Posted - 2011.10.25 10:52:00 -
[430] - Quote
March rabbit wrote:Jenshae Chiroptera wrote: Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.
you forgot we speak about game here....  almost noone will spend their time like in RL job to protect you... We play for fun. this means: 1. Noone will stay for hours on gates or in belt just to make you mining safer 2. People will try to rescue you if you are attacked 3. You can die before anyone even will notice you were attacked  Problem is: mining barge dies very fast.... Let's say i have no chance to rescue it if i need to come from system 2 jumps away. Only i can to try is to engage attackers AFTER they killed you. But why should i spend my time to every neutral? I'd better spend this time chatting with people instead of jumping around and trying to catch somebody..... People usually think: if i come to 0.0 everybody and their dog will come in supercarrier with blob of subcapitals to kill me.  Truth is: noone will care about you unless you will make a real damage to people there. When we see incoming neutral most of a people just dock and go afk for some time. Carebears  You can die faster got caught by roamers from other alliances 
The serious problem is not really mining barges even if yes they're weak. The major problem is all those rating/mining bots and alliances using them, everyone in the game knows it. High sec bots? -give me a break, they must represent at best 5% of total bots in game, the ones ruining your game/market prices/miner income, are in null.
All those miners ganking (making them stop that activity) is just showing how much null sec bots can support the market demands  |

Renan Ruivo
Hipernova Vera Cruz Alliance
231
|
Posted - 2011.10.25 11:06:00 -
[431] - Quote
Adelphie wrote:Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null. As a solo/small gang pvper I've noticed that nullsec has become rather stagnant over the past year or so, a lot of the old sov skirmishes are diminishing as people are seemingly content with what they have, and the footholds in 0.0 are too deeply entrenched to allow newer corps/alliances to establish themselves. People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing. It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun. ItGÇÖs possible for the average player to make enough isk in highsec to buy all the ships required relatively easily, so even the more expensive ships are easily accessible. I'm definitely not in the camp of "nerfing" highsec - this will just **** off existing residents and will not bring anything new to the game, but there needs to be a reason to explore other areas of the sandbox GÇô currently CCP does not offer enough of a reason. To entice players [back] into null there needs to be a big carrot and not a stick. This carrot should be unique, easy to get into and most importantly it should be fun. The problem is I have no idea what that carrot should be because I still happy out in null . So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here? ----------------------------------------------------------------------- Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be:
- Lack of things for the casual gamer to participate in - Lack of accessibility outside of major alliances - Failure to give industrial's a meaningful task - Too much unused, yet claimed, space - Lack of objectives for small gang pvp - Hard for people to actually enter nullsec due to pipe camps and bubbles Some of the counters suggested
- CCP Soundwave - Considering swapping drone drops for bounties - Making moon mining arrays raidable (which would be great imo) - Limiting alliance size - Making the cost of sov indirectly related to activity within a system - Changing gate mechanics from appearing 15km from a gate to 150km. - Making the cost of sov inversely proportional CCP - It would be great if you could give your opinion on some of the counters and how implementable they are in reality (and whether you think they would be good for the game).It's also fair to say that a number of people don't want to come to null... don't worry I don't propose we force you!
Update your "suggestions" tree with links to the OP's you are refering to. I would love to read the reasoning behind making people appear 150km from a gate...
Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Adelphie
Paradox Collective
27
|
Posted - 2011.10.25 11:07:00 -
[432] - Quote
betoli wrote:March rabbit wrote:Jenshae Chiroptera wrote: Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.
you forgot we speak about game here....  almost noone will spend their time like in RL job to protect you... We play for fun. this means: 1. Noone will stay for hours on gates or in belt just to make you mining safer 2. People will try to rescue you if you are attacked 3. You can die before anyone even will notice you were attacked  This mechanic is OK. That your friends can't be arsed is just fine, CCP cannot fix your friends. The thing that is not fine, is the fact that mining is uncompetitive with other stuff to the point that you cannot cover a) ship losses or b) pay a protection force. The economy is thus unbalanced, and the reasons have already been stated. - non mining mineral sources in the game - botting remove those and the economics of mining self balance, because its a supply/demand economy. Adding a slightly more robust barge would be a nice tweak, but it isn't the structural problem. Mining needs love, but I do not think CCP are brave enough to make the changes that would place economics in the hands of (actual human) miners, worse than that I don't think the player base is either - they are happy with the current price of ships.
Both of these points are pretty sound.
The only thing duller than mining (imo) is watching people mine - so it will be dificult to motivate people to do that without significant rewards, which with the current state of null mining will just never happen.
In empire Concord offer this service for free, so to be able to replicate something close to these conditions in null players need to be incentivised to do so...
This would also fix the game for people like me because I know I'd be more likely to get a fight in a belt rather than ganking a hulk - which whilst satisfying is nowhere near as good as a "gf".
Adel
|

Adelphie
Paradox Collective
27
|
Posted - 2011.10.25 11:10:00 -
[433] - Quote
Renan Ruivo wrote: Update your "suggestions" tree with links to the OP's you are refering to. I would love to read the reasoning behind making people appear 150km from a gate...
They're somewhere in this big old thread....
I think the rationale was that people feel that they cannot even get into null due to the gate camps, so something which made players harder to catch on gates was a suggestion.
By putting it in the OP i'm not saying it's a good one, merely a suggested one  |

March rabbit
Ganse Shadow of xXDEATHXx
30
|
Posted - 2011.10.25 11:36:00 -
[434] - Quote
betoli wrote:March rabbit wrote:Jenshae Chiroptera wrote: Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.
you forgot we speak about game here....  almost noone will spend their time like in RL job to protect you... We play for fun. this means: 1. Noone will stay for hours on gates or in belt just to make you mining safer 2. People will try to rescue you if you are attacked 3. You can die before anyone even will notice you were attacked  This mechanic is OK. That your friends can't be arsed is just fine, CCP cannot fix your friends. The thing that is not fine, is the fact that mining is uncompetitive with other stuff to the point that you cannot cover a) ship losses or b) pay a protection force. YES. mechanic is OK. and NO. Problems with covering your losses or paying for protection are very rare in 0.0 space.
Real problem of 0.0: too low risk for rewards you get there. That's why goons plag in empire (too much money and too low fun in 0.0), that's why bots, that's why shiny ships with deadspace modules even for ratting.....
|

Adelphie
Paradox Collective
27
|
Posted - 2011.10.25 11:43:00 -
[435] - Quote
March rabbit wrote: Real problem of 0.0: too low risk for rewards you get there. That's why goons plag in empire (too much money and too low fun in 0.0), that's why bots, that's why shiny ships with deadspace modules even for ratting.....
Not sure I fully agree with this one - I think that the risk versus reward of certain solo activities is not quite right..
Plexing: Far too easy not to get caught for a high reward: New ships like t3s have been introduced to make plexing easier at a relatively low cost (can make the cost of a tengu back in 1 good plex). Anoms: Again, Sanctum runners are not at as much risk as many people think, but the isk isn't wildly better than lvl4's Mining: Royally Screwed - not much more to say. Manufacturing - See above
|

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 11:58:00 -
[436] - Quote
*delete failforum cockup* |

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 11:59:00 -
[437] - Quote
Adelphie wrote:[quote=betoli] The only thing duller than mining (imo) is watching people mine - so it will be dificult to motivate people to do that without significant rewards, which with the current state of null mining will just never happen.
So there are two ways of achieving that. Either mineral prices are good enough to pay for 2 players time including compensation for the boredom, or barges are survivable to allow a corpmate in the same system doing something else, to arrive and get points on an attacker before the barge goes pop (I don't care if the barge survives, so long as the aggressor takes a risk). We do want to avoid the situation where miners dock up because a single unknown player (or AFK cloaker) pops up in local, because thats a seriously unfun mechanic. I think that should be the goal of any survivable barge tweak or new barge ship.
An expensive HULK has around what 22K EHP? So it only has around 45 seconds survivability against anything cruiser class. Is that enough for the most expensive tankable option? Whats a realistic time for a corpmate pissing about somewhere in the system to arrive?? |

Adelphie
Paradox Collective
27
|
Posted - 2011.10.25 12:08:00 -
[438] - Quote
betoli wrote:
An expensive HULK has around what 22K EHP? So it only has around 45 seconds survivability against anything cruiser class. Is that enough for the most expensive tankable option? Whats a realistic time for a corpmate pissing about somewhere in the system to arrive??
That's a reasonable reply actually - How can you expect protection if you won't surive long enough for it to arrive?
How about this for a back of a cigarette packet idea - Industry upgrades give big tank buffs to mining barges - Therefore making them able to tank tackling frigates, and survive small gang/solo players long enough for backup to arrive.
Edit - Apparently CCP doesn't like english slang. *** changed to cigarette... |

Malcanis
Vanishing Point. The Initiative.
752
|
Posted - 2011.10.25 12:13:00 -
[439] - Quote
betoli wrote:Adelphie wrote:[quote=betoli] The only thing duller than mining (imo) is watching people mine - so it will be dificult to motivate people to do that without significant rewards, which with the current state of null mining will just never happen.
So there are two ways of achieving that. Either mineral prices are good enough to pay for 2 players time including compensation for the boredom, or barges are survivable to allow a corpmate in the same system doing something else, to arrive and get points on an attacker before the barge goes pop (I don't care if the barge survives, so long as the aggressor takes a risk). We do want to avoid the situation where miners dock up because a single unknown player (or AFK cloaker) pops up in local, because thats a seriously unfun mechanic. I think that should be the goal of any survivable barge tweak or new barge ship. An expensive HULK has around what 22K EHP? So it only has around 45 seconds survivability against anything cruiser class. Is that enough for the most expensive tankable option? Whats a realistic time for a corpmate pissing about somewhere in the system to arrive??
You can get a Hulk above the 30k EHP mark with nothing more than ordinary meta and T2. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.25 12:26:00 -
[440] - Quote
I would really be interested to hear from the DEVS and CSM's.
I hope you guys are reading this thread and being carefull to look at these posts. There is a wealth of information here. You wanted to know how to get people into NULL. Here are the answers.
I challenge you and I hope the other posters agree with me. We challenge you DEVs and CSM's to make EVE better. Make NULL more player centric.
Yes there are systems in null that are harly visited. How do you intend to replenish NuLL with foilks.
What do you say DEVS? What do you say CSMs? What do you say HILGAR????
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Eternum Praetorian
PWNED Factor The Seventh Day
103
|
Posted - 2011.10.25 12:50:00 -
[441] - Quote
Avila Cracko wrote:gen we get some more CCP responce here?
They got tired of everyone's half baked, brainless and game breaking suggestions. 
You used to be able to get a bunch of battleships, and a whole bunch of friends... and take some sov. Now you need a whole bunch of capitals and supercapitals and EVEN THEN YOU STILL CAN'T because there are just so many of them now.
Not to mention, how do you even get those supers in the first place? Oh yea you need sov first 
Fix:
There is none, Null Sec will never change because people don't want to fix it.
Nullsec PVP 2006 Current Nullsec PVP [At Present]
You cannot fix that, and no one cries louder then nullbabies who lose their "I win" button. Reallocate funds for Icelandic air fare to developing an integrated player input function in the UI. Then talk directly to the customers with polls to collect demographics and game preferences
|

Yiole Gionglao
The I and F Taxation Trust
7
|
Posted - 2011.10.25 12:53:00 -
[442] - Quote
Malcanis wrote:betoli wrote:Adelphie wrote:[quote=betoli] The only thing duller than mining (imo) is watching people mine - so it will be dificult to motivate people to do that without significant rewards, which with the current state of null mining will just never happen.
So there are two ways of achieving that. Either mineral prices are good enough to pay for 2 players time including compensation for the boredom, or barges are survivable to allow a corpmate in the same system doing something else, to arrive and get points on an attacker before the barge goes pop (I don't care if the barge survives, so long as the aggressor takes a risk). We do want to avoid the situation where miners dock up because a single unknown player (or AFK cloaker) pops up in local, because thats a seriously unfun mechanic. I think that should be the goal of any survivable barge tweak or new barge ship. An expensive HULK has around what 22K EHP? So it only has around 45 seconds survivability against anything cruiser class. Is that enough for the most expensive tankable option? Whats a realistic time for a corpmate pissing about somewhere in the system to arrive?? You can get a Hulk above the 30k EHP mark with nothing more than ordinary meta and T2.
And nothing less but harming your mining amount by 1/3. Also, as 30k EHP won't make you last anywhere outside of hisec, that means you're suggesting that Hulk pilots should limit themselves to earn around 3 million ISK /hour, which is prettty much a way to finance a tanked fit worth 300 million...
All in all ORE ships are a joke, they apparently are conceived to dwell in Hello Kitty Online rather than a place where ships worth 200 million last seconds to a bloody ganker worth 50 million.
There should really be a miner battleship with the abbility to mount both strip miners and a BS tank...  |

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 12:59:00 -
[443] - Quote
Malcanis wrote:betoli wrote: An expensive HULK has around what 22K EHP? So it only has around 45 seconds survivability against anything cruiser class. Is that enough for the most expensive tankable option? Whats a realistic time for a corpmate pissing about somewhere in the system to arrive??
You can get a Hulk above the 30k EHP mark with nothing more than ordinary meta and T2.
Yeah - I am sure you can, but perhaps not without hurting mining amount a lot, which then hurts the profitability problem more. And we are talking about a 200m ship, which isn't on the radar for newer players at all.
If I were redesigning the range, I'd try to get the T1-2 stripper barge to give that 30k buffer, and the T2-2 Stripper barge to give more like 40-45k (without compromising yield) - basically battle cruiser sized buffers and roughly tier-2 yield. I'd leave the high yield 3 stripper ships for properly guarded fleet ops and high sec.
I think CCP tried to make the single stripper fits more tankable, but the single stripper and minerals prices don't really make that work.... and the buffer still isn't big enough. |

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 13:11:00 -
[444] - Quote
March rabbit wrote: YES. mechanic is OK. and NO. Problems with covering your losses or paying for protection are very rare in 0.0 space.
You cannot pay people for protection if they can make more ISK doing something else, than you make even before splitting the profit. Thats why a surviveable barge makes sense, because your protection force only has to be in system, not sat around eating doughnuts. Its a relativistic problem, not an absolute one.
I daresay that mining for 5 hours without kersploding would payback your hulk cost.... |

Severian Carnifex
27
|
Posted - 2011.10.25 13:14:00 -
[445] - Quote
March rabbit wrote:betoli wrote:March rabbit wrote:Jenshae Chiroptera wrote: Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.
you forgot we speak about game here....  almost noone will spend their time like in RL job to protect you... We play for fun. this means: 1. Noone will stay for hours on gates or in belt just to make you mining safer 2. People will try to rescue you if you are attacked 3. You can die before anyone even will notice you were attacked  This mechanic is OK. That your friends can't be arsed is just fine, CCP cannot fix your friends. The thing that is not fine, is the fact that mining is uncompetitive with other stuff to the point that you cannot cover a) ship losses or b) pay a protection force. YES. mechanic is OK. and NO. Problems with covering your losses or paying for protection are very rare in 0.0 space. Real problem of 0.0: too low risk for rewards you get there. That's why goons plag in empire (too much money and too low fun in 0.0), that's why bots, that's why shiny ships with deadspace modules even for ratting.....
+1 |

Billy Colorado
2
|
Posted - 2011.10.25 13:30:00 -
[446] - Quote
@betoll. You've pretty much nailed it. Maybe not the mechanics of it, but the spirit, at least.
The ISK carrot. If there were a way to balance mechanics such that what you've proposed became a reality, it really would move Eve closer to the grand sandbox it ought to be. More ISK generated by players, exchanged by players, and less ISK printed by NPCs.
Somehow, I think the above could breed a new kind of corporation. Actual mercenaries. Give the high sec station gamers something to do. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
435
|
Posted - 2011.10.25 13:39:00 -
[447] - Quote
Cur wrote:effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.
REMOVE STATISTIC REPORTING FROM 0.0
Not all of it, but the following:
Rats killed per system The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view) Jumps per system
ITT - People trying to come up with creative ways to hide their bot activities. Six months in the hole... it changes a man. |

bornaa
GRiD.
6
|
Posted - 2011.10.25 14:52:00 -
[448] - Quote
remove mineral drops from drones!!!!!!!!!!!!!! |

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 14:55:00 -
[449] - Quote
bornaa wrote:remove mineral drops from drones!!!!!!!!!!!!!!
remove meta-0 loot drops and scrap metal from rats |

Perramas
Pan Caldarian Ventures
11
|
Posted - 2011.10.25 15:04:00 -
[450] - Quote
betoli wrote:bornaa wrote:remove mineral drops from drones!!!!!!!!!!!!!! remove meta-0 loot drops and scrap metal from rats
Both great ideas! Another great idea to help spread out high sec players more AND give 0.0 players more targets, turn 30% of 0.0 space into high sec systems. That way you wont need more players in 0.0 as those there wont have to go through as many empty systems to find a target that wants PvP. |

Lharanai
Empyrean Guard Seventh Vanguard
23
|
Posted - 2011.10.25 15:45:00 -
[451] - Quote
null sec carebears are bored and want more pvp, fine, but give them enemies not cannon fodder
NERF HIGH AND NULL SEC
edit* and let me guess where the mighty null sec alliances have their industrials...yes HIGH SEC, where are the Industrial bots...oh HIGH SEC again Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Severian Carnifex
27
|
Posted - 2011.10.25 16:06:00 -
[452] - Quote
bornaa wrote:remove mineral drops from drones!!!!!!!!!!!!!!
HO HO HO MERRY CHRISTMAS ... just for Christmas time... :) |

Jennifer Starling
Imperial Navy Forum Patrol
167
|
Posted - 2011.10.25 16:09:00 -
[453] - Quote
Severian Carnifex wrote:bornaa wrote:remove mineral drops from drones!!!!!!!!!!!!!! HO HO HO MERRY CHRISTMAS ... just for Christmas time... :) p.s. and that post under quoted have something in it... I have nothing against more bounty and less loot .. since I hardly ever bother to loot or salvage anyway! ;-) |

Metal Icarus
xHELLonEARTHx Rookie Empire
15
|
Posted - 2011.10.25 16:23:00 -
[454] - Quote
PROBLEM SOLVED. you are welcome.
This thread is stupid, it is obvious what caused null to deflate like a balloon. |

Jenshae Chiroptera
50
|
Posted - 2011.10.25 16:25:00 -
[455] - Quote
Metal Icarus wrote:Undo the Sanctum nerf.
What was so abhorrent in the first place as to bring it about? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

March rabbit
Ganse Shadow of xXDEATHXx
30
|
Posted - 2011.10.25 16:36:00 -
[456] - Quote
Lharanai wrote: edit* and let me guess where the mighty null sec alliances have their industrials...yes HIGH SEC, where are the Industrial bots...oh HIGH SEC again
you failed. try again your guess 
- where is the better PI? HIGH_SEC - where is the better asteroids? HIGH_SEC - where it is cheaper to put POS? HIGH_SEC
oh... waitaminit.....  |

Lharanai
Empyrean Guard Seventh Vanguard
24
|
Posted - 2011.10.25 17:06:00 -
[457] - Quote
March rabbit wrote:Lharanai wrote: edit* and let me guess where the mighty null sec alliances have their industrials...yes HIGH SEC, where are the Industrial bots...oh HIGH SEC again
you failed. try again your guess  - where is the better PI? HIGH_SEC - where is the better asteroids? HIGH_SEC - where it is cheaper to put POS? HIGH_SEC oh... waitaminit..... 
I see YOU see the point
Edit* be honest and ask yourself who profits more from a safe HighSec, newbs and casual players or organized large null sec alliances with alts. NullSec needs to be nerfed too, because it is too easy to claim. Don't get me wrong here, large alliances with their oganization should be able to claim a big part of null, BUT they should not be able to claim the majority of null sec as they do.
There should be a relation between the size of the claim and the size of the alliance but not that you have to have a certain size to sucess overall and if you don't, forget null, thats what keeping a lot of players out of null. And not that crap that HighSec dwellers are all carebears, they just don't want to be in giant alliances but if you are not you don't have any chance to establish in null, therefore null is just good enough for roams.
Somewhere in the forums I read that the probability to get killed in null by roamers is higher then by the mega alliances, what does that tell us, people are not afraid of null, they just don't want to live there because they just can't establish in null. Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
439
|
Posted - 2011.10.25 17:09:00 -
[458] - Quote
Jenshae Chiroptera wrote:Metal Icarus wrote:Undo the Sanctum nerf. What was so abhorrent in the first place as to bring it about? You could make a little more money doing sanctums than you could doing level 4 missions in highsec. That was the horrible crime.
|

Jenshae Chiroptera
50
|
Posted - 2011.10.25 17:40:00 -
[459] - Quote
March rabbit wrote:- where is the better PI? HIGH_SEC Worm holes - where is the better asteroids? HIGH_SEC Worm holes - where it is cheaper to put POS? HIGH_SEC oh... waitaminit..... 
Fixed. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Metal Icarus
xHELLonEARTHx Rookie Empire
16
|
Posted - 2011.10.25 18:44:00 -
[460] - Quote
Skunk Gracklaw wrote:Jenshae Chiroptera wrote:Metal Icarus wrote:Undo the Sanctum nerf. What was so abhorrent in the first place as to bring it about? You could make a little more money doing sanctums than you could doing level 4 missions in highsec. That was the horrible crime.
Whats horrible is that lvl 4's make to much money. They should really nerf lvl 4 missions and bring back sanctums to all fully upgraded Ihub'd, w/ lvl 5 military nullsec systems. (TAKES A TON OF WORK TO GET THEM) What benefit is null if ANY lvl 4 agent can out do all low true sec systems. Those low truesec systems are largely unwanted by the larger alliances, but now no one sees them to be worth the trouble at all.
JUST 1 SANCTUM WAS ALL THAT WAS NEEDED.... but no... CCP decided null should be empty and hardly any pvp should be there. They decided that only large alliance can exist there and no small holding should live there without renting from the powerful.
After all, what is the f***in point of going down to null if you can't even make more than a lvl 4 mission? Everything else is hard enough, why take away the best incentive?
I have read those reasons which CCP has posted and NOT ONE OF THOSE STATED GOALS HAVE BEEN REACHED.
NOT ONE ******* GOAL
all they did was kick out small alliances and stop CASUAL PVP in its tracks and made it easier for large alliances to take a large swath of Null.
(Here once was a paragraph which called for someone to be fired. I took it out because he should just be moved from that position)
then again maybe that person should be..... There was a horrible crime commited... and it was not perpitrated by nullsec....
CCP, you have a criminal in your midst. Crime? Raping the little girl that is nullsec.
|

Ghoest
4
|
Posted - 2011.10.25 20:44:00 -
[461] - Quote
Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. Wherever You Went - Here You Are |

Metal Icarus
xHELLonEARTHx Rookie Empire
16
|
Posted - 2011.10.25 20:50:00 -
[462] - Quote
Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist.
That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null.
besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught.
|

Diomedes Calypso
Aetolian Armada
26
|
Posted - 2011.10.25 21:21:00 -
[463] - Quote
Gate controls
the dev blogs pointed to a desire to have small groups move more quicky than large groups
... so something on the order is probably in the mix already.
Of course rules will be sticky in terms of giving away for another fleet to get into a pre-loaded system... very sticky indeed... probably needing some new mechanics hence a ways offf.
Worm hole space is essentially gate controlled 0.0 space ... maybe more worm hole space is needed, a new sort of region of 0.0 is created (or a few existing ones converted) is created without fixed gates but worm holes that constantly respawn after imploding and respawn maybe to a random other system in the same region .....every system would have two or three "worm gates" which would create a sort of unkowable maze to venture throught.
The bulk of the holes could vary in size two and have their remaining mass clear to see so people looking for smaller fleet pvp could get some general sense of the maximum that would jump through to them.
I think there are the mechanics in place to role out that sort of thing in a few months. (Probably need to create new space to do it to avoid the polical fallout if you took other peoples space from them by fiat for something that might just end up being a failed test. (you can't really know until you try some of these things and shouldn't really expect to know)
-- its just a matter of using existing features.. wormoles(the portal, not the space behind them), 0.0 sov space and rules, and exposing some info on the wormhole portal not shown before but which must have existed somewhere/ |

MaiLina KaTar
Katar Corp
4
|
Posted - 2011.10.25 21:52:00 -
[464] - Quote
Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. Bubbles are just a symptom. One of many.
Nullsec was never populated in a meaningful way and never will be, because Eve is a realtime strategy game stupidly ignoring many of its genre's well established standards.
With a landscape where alliances of thousands can track and monitor activity of individuals by way of a few clicks on dotlan and a glance at local chat, how can one possibly assume that individuals and relatively small groups will show up in significant numbers? It's not gonna happen as long as CCP's design leads don't drop the ball on things like local chat i.e. start respecting some of the basic standards of RTS game design. |

Phal3n
BlackWatch Industrial Group Intrepid Crossing
0
|
Posted - 2011.10.25 22:05:00 -
[465] - Quote
Metal Icarus wrote:Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null. besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught.
You my sir must live in 0.0; I would only add this.
Those who are looking for a safe way to get into null sec where the big scary monster won't eat you, it does not exist, you can follow the path as many others before you but always at a risk. Pilots like me who fly in 0.0, share the excitement that the next gate could hold 20, 30, 100 red'sGǪthis is why we do it. The risk and reward is real and not buttered up like it is in High Sec; If I were to request a change (trollers start your engines) to counter pirates in High Sec, place an immediate 24 hour war dec between the corps involved. This would allow for your Corp or Alliance mates to fight back on your behalf GǪ something we already have in 0.0 :o) For those who are brave, and want to be a part of something that is bigger than themselves, like to jump from planes, or swim in the ocean... Come down and play with the big kids in the deep side of the pool. 0.0 will welcome you with Open Arms ... Unlike high sec corps that players come and go from, in 0.0 your best mate is your wingman; if you win or lose it is due to the efforts of all.
CCP Sound Wave -- it is done. No need to nurf anything now; just fix the long list of broken things in 0.0. Part of the thrill of 0.0 is constant effort required to hold your own, to fight for what you believe, and to belong to a group of people that like to call you friendGǪ( mostly LOL). To Fight to hold something that you believe in, whether right or wrong, in the world, in Eve, this is what we do. If you continually put restraints how can it truly be a SandBox .... Part of Eve's appeal is the freedom to choose your path. Whether your part of a Major Alliance; or a renter to a Mega Alliance; 0.0 life is what we chose. Those that want to venture in to the deep end - Do. How do you make it more appealing to new players? Let it continue to be free form action. If we wanted scripts we would play W.O.W
Thank you for your time.
Phal3n
|

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 23:17:00 -
[466] - Quote
Phal3n wrote: If you continually put restraints how can it truly be a SandBox .... Part of Eve's appeal is the freedom to choose your path. Whether your part of a Major Alliance; or a renter to a Mega Alliance; 0.0 life is what we chose.
Nice rhetoric.
Eve is a game. Like any game, it has rules. Those rules constrain you in choosing your path, in your own words; "Whether your part of a Major Alliance; or a renter to a Mega Alliance". So big alliance or suck big alliance c**k then. nice. |

betoli
Morior Invictus. Velocitas Eradico
9
|
Posted - 2011.10.25 23:33:00 -
[467] - Quote
Diomedes Calypso wrote:Gate controls
the dev blogs pointed to a desire to have small groups move more quicky than large groups
... so something on the order is probably in the mix already.
Worm hole space is essentially gate controlled 0.0 space ...
Interesting idea
A variation (without the wormhole connotation) would be to do this with a 'recharge time' on gates. Using a gate depletes power by the amount of mass it shifts. A gate recharges with time, in exactly the way the capacitor works (a total capacity and recharge rate), such that a frigate gang can almost always move freely, but some gates seriously impede movement of large gangs of larger ships. |

Malcanis
Vanishing Point. The Initiative.
779
|
Posted - 2011.10.26 06:04:00 -
[468] - Quote
Maybe this thread is asking the wrong question.
An alternative point of view Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Adelphie
Paradox Collective
33
|
Posted - 2011.10.26 08:01:00 -
[469] - Quote
That's a great post linked - When I have a minute I will add some of the suggestions to the OP.
Read this link people - the man has sense. |

Nyla Skin
Special Taskforce
8
|
Posted - 2011.10.26 09:16:00 -
[470] - Quote
Jenshae Chiroptera wrote:Metal Icarus wrote:Undo the Sanctum nerf. What was so abhorrent in the first place as to bring it about?
CCP logic. |

Malcanis
Vanishing Point. The Initiative.
795
|
Posted - 2011.10.26 09:52:00 -
[471] - Quote
Nyla Skin wrote:Jenshae Chiroptera wrote:Metal Icarus wrote:Undo the Sanctum nerf. What was so abhorrent in the first place as to bring it about? CCP logic.
It was a horrible vast ISK fountain. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ghoest
4
|
Posted - 2011.10.26 12:11:00 -
[472] - Quote
Metal Icarus wrote:Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null. besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught.
Learn to think dude.
The fact that you can cope with an issue or that you deem it fair has nothing to do with the reality that the issue drives people away.
Bubbles are the biggest reason normal players dont go to nulsec.
Wherever You Went - Here You Are |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.26 13:00:00 -
[473] - Quote
Ghoest wrote:Metal Icarus wrote:Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null. besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught. Learn to think dude. The fact that you can cope with an issue or that you deem it fair has nothing to do with the reality that the issue drives people away. Bubbles are the biggest reason normal players dont go to nulsec.
I think you are wrong. Whether its bubbles or stasis webifiers or any other game mechanic tha traps your ships. It is the mechanics of the game. The PVP player that controls the situation is the winner. A bubble might effect NULL at a gate or a station but is not used at other places in a system.
What do you consider normal? Industrialists? Those that are trying to create a profit through trading? PVPers?
Non risk takers?
NULL is not for the faint at heart. NULL has risks and rewards. Learn to adapt to the events that occur. You jump into a bubble? Adapt to that, how do you get out of the bubble and stay alive? Do you even know the limitations of a bubble? Do you know how do deal with one?
Don't tell me that the bubble is the greatest reason why people don't go into null because this shows how ill informed you are. The problem for people is not the bubble, its the safety.
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Ghoest
6
|
Posted - 2011.10.26 13:52:00 -
[474] - Quote
Hung TuLo wrote:Ghoest wrote:Metal Icarus wrote:Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null. besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught. Learn to think dude. The fact that you can cope with an issue or that you deem it fair has nothing to do with the reality that the issue drives people away. Bubbles are the biggest reason normal players dont go to nulsec. I think you are wrong. Whether its bubbles or stasis webifiers or any other game mechanic tha traps your ships. It is the mechanics of the game. The PVP player that controls the situation is the winner. A bubble might effect NULL at a gate or a station but is not used at other places in a system. What do you consider normal? Industrialists? Those that are trying to create a profit through trading? PVPers? Non risk takers? NULL is not for the faint at heart. NULL has risks and rewards. Learn to adapt to the events that occur. You jump into a bubble? Adapt to that, how do you get out of the bubble and stay alive? Do you even know the limitations of a bubble? Do you know how do deal with one? Don't tell me that the bubble is the greatest reason why people don't go into null because this shows how ill informed you are. The problem for people is not the bubble, its the safety.
Blaming "safety" is a waste of everyones time. Of course if it was as safe as high sec it would be populated - because then it would just be more high sec.
The point of this thread is why so few people go to nul sec.
Bubbles are a barrier to potential new nulsec players and avoidable by expereinced players they are horrible game design.
New players die at bubble with out feeling like they did anything at all while they were in nulsec. Its one thing to get jumped while doing an activity like ratting. That makes you unhappy but you feel involved. But bubble pretty much just kill people with in their first 2 or 3 jumps into nulsec. They die helplessly and dont come back because it seems like a waste of time. Wherever You Went - Here You Are |

Tanya Powers
Science and Trade Institute Caldari State
59
|
Posted - 2011.10.26 14:11:00 -
[475] - Quote
The best thread about how the game actually stands and how this game could/should be improved.
Risk vs Reward accordingly to the "choice" you do. The big lines are just fine to me. |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.26 14:18:00 -
[476] - Quote
Ok, then everytime a player hits a bubble and dies, they should give up. Don't even consider it again?
By your thinking, If I have a hulk in highsec and a goon decides to kill me. Then I should'nt Mine in a hulk again.
I would say that 75% of the problem is the game mechanics and 25% inexperience. Reduce the automated isk moon generators and force economy in NULL with MIning. Reduce the allowed size of an alliance and corps. Increase the Mining profit in Null.
Maybe there should be NPC corps in NULL as well. just a suggestion. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Ghoest
6
|
Posted - 2011.10.26 14:45:00 -
[477] - Quote
Hung TuLo wrote:Ok, then everytime a player hits a bubble and dies, they should give up. Don't even consider it again?
By your thinking, If I have a hulk in highsec and a goon decides to kill me. Then I should'nt Mine in a hulk again.
I would say that 75% of the problem is the game mechanics and 25% inexperience. Reduce the automated isk moon generators and force economy in NULL with MIning. Reduce the allowed size of an alliance and corps. Increase the Mining profit in Null.
Maybe there should be NPC corps in NULL as well. just a suggestion.
Look another logic fail.
If you want new people to get involved in nulsec dont put a nooby trap at the entrance. Wherever You Went - Here You Are |

March rabbit
Ganse Shadow of xXDEATHXx
31
|
Posted - 2011.10.26 15:41:00 -
[478] - Quote
Ghoest wrote: Bubbles are a barrier to potential new nulsec players and avoidable by expereinced players they are horrible game design.
New players die at bubble with out feeling like they did anything at all while they were in nulsec. Its one thing to get jumped while doing an activity like ratting. That makes you unhappy but you feel involved. But bubble pretty much just kill people with in their first 2 or 3 jumps into nulsec. They die helplessly and dont come back because it seems like a waste of time.
There is a little fix. People don't die BECAUSE of bubbles. People die BECAUSE of other people is waiting near this bubble. Or (such a very rare case) because of NPC rats if you spend too much time to get out.
See what does it mean? It means that not each bubble you found will stop you. Most of a time bubbles are used to prevent people to attack fast from gates to belts or anomalies. So almost 100% of time no one is waiting near to kill newcomer. So you got to bubble, found no one around, got out of bubble and continued to travel.
I don't speak about some "special" 0.0 places where people have like 23.5/7 gate camps and such stuff. These places aren't supposed to be visited by newcomers anyway  |

Nomad I
University of Caille Gallente Federation
11
|
Posted - 2011.10.26 15:57:00 -
[479] - Quote
I like the 0.0 because it's necessary to organize and to stay focussed to survive. I was in 0.0 since my char was 3 months old. When I was flying the Megathron the first time, I invested all my ISK to be in a large fleet in Delve War I. No bubble, no Titan with Area of effect Weapon or no bad leader could stopp my live in 0.0.
That what the most of you want is nothing more than easy kills being rich without any effort. War is dedication and stay focussed. Most of you failed, when demanding nerfs hitting your enemys. Most of you failed, demanding getting rid of bubbles.
There are some points :
- Strenghen production in 0.0 multiplying the number of slots by 3-10 - Make the 0.0 bigger to give more room to small alliances.
|

Herzog Wolfhammer
Sigma Special Tactics Group
70
|
Posted - 2011.10.26 16:04:00 -
[480] - Quote
Yeah it's not the bubbles it's the bubble camps.
One of the best ways to think about it when addressing these issues with people who have KBs full of T1 ships and pods is to get them to admit that they won.
You see, if you are going to kill everything that moves, and few things move after a while, you won! CCP should send you a trophy. What would be on the trophy? I think a little statue of a 300lb teenager standing on a 5 year old kid might work.
And once more, like the high-sec war dec, what would we find if we compared the incidence of legitimate usage compared to how many times it's used to "get kills"? I bet we would find that while a bubble is a strategic tool, and at times tactical, we would find it more often used to trap and kill everything "for the kills". So once again, you abuse the toy, people are going to want to take it away from you .
I don't understand why there is such a disconnect. Eve is after all a game of consequences. And the consequence is that if you camp, blob, and kill everything that is not blue, you will not get around to much killing and blobbing after a while.
As for eliminating bubbles - who knows. They have their use. As I pointed out previously, there is no "chance" in the current setup. People will take chances in a game. Every game is a game of chance. If we didn't have gates we would see as much use of Deep Space probes as we see bubbles. Deep probes are hardly used (Except by bots to peg sites: they go system to system, drop one probe, scan...). Bubbles are all over the place.
If you had to be hunted to be killed, you would have a chance. Bubbles are a tarp. Chances are more attractive than traps. |

Malcanis
Vanishing Point. The Initiative.
821
|
Posted - 2011.10.26 16:21:00 -
[481] - Quote
You see a noob in a T1 frigate getting ganked.
I see a hostile cyno alt intercepted in the nick of time. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 17:26:00 -
[482] - Quote
get rid of minerals from drones! |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.26 18:02:00 -
[483] - Quote
Sirius Cassiopeiae wrote:get rid of minerals from drones!
Please how minerals in drones keep people from Null sec? "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Jenshae Chiroptera
57
|
Posted - 2011.10.26 18:12:00 -
[484] - Quote
Hung TuLo wrote: Please how minerals in drones keep people from Null sec?
... is our Kryptonite! Hisss!  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

pussnheels
Vintage heavy industries
141
|
Posted - 2011.10.26 18:24:00 -
[485] - Quote
Phal3n wrote:Metal Icarus wrote:Ghoest wrote:Nulsec is empty because bubbles exist.
The only time people ever went to nulsec in large numbers is when Dominion made it profitable for people to sit in their home system running sanctums.
Nulsec will never be widely populated as long as bubbles exist. That sir, is not correct. Sure it adds difficulty, but with proper scouting, and safe spots, one could literally roam unhindered through null. This comes with time and experience in null. besides, if a hulk warps to zero to anything in null without a scout, it deserves to die. There is a teamwork requirement that I find put the residents through a colander and the weak/weakminded get caught. You my sir must live in 0.0; I would only add this. Those who are looking for a safe way to get into null sec where the big scary monster won't eat you, it does not exist, you can follow the path as many others before you but always at a risk. Pilots like me who fly in 0.0, share the excitement that the next gate could hold 20, 30, 100 red'sGǪthis is why we do it. The risk and reward is real and not buttered up like it is in High Sec; If I were to request a change (trollers start your engines) to counter pirates in High Sec, place an immediate 24 hour war dec between the corps involved. This would allow for your Corp or Alliance mates to fight back on your behalf GǪ something we already have in 0.0 :o) For those who are brave, and want to be a part of something that is bigger than themselves, like to jump from planes, or swim in the ocean... Come down and play with the big kids in the deep side of the pool. 0.0 will welcome you with Open Arms ... Unlike high sec corps that players come and go from, in 0.0 your best mate is your wingman; if you win or lose it is due to the efforts of all. CCP Sound Wave -- it is done. No need to nurf anything now; just fix the long list of broken things in 0.0. Part of the thrill of 0.0 is constant effort required to hold your own, to fight for what you believe, and to belong to a group of people that like to call you friendGǪ( mostly LOL). To Fight to hold something that you believe in, whether right or wrong, in the world, in Eve, this is what we do. If you continually put restraints how can it truly be a SandBox .... Part of Eve's appeal is the freedom to choose your path. Whether your part of a Major Alliance; or a renter to a Mega Alliance; 0.0 life is what we chose. Those that want to venture in to the deep end - Do. How do you make it more appealing to new players? Let it continue to be free form action. If we wanted scripts we would play W.O.W Thank you for your time. Phal3n
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Malcanis
Vanishing Point. The Initiative.
826
|
Posted - 2011.10.26 18:34:00 -
[486] - Quote
Hung TuLo wrote:Sirius Cassiopeiae wrote:get rid of minerals from drones! Please tell me how minerals in drones keep people from Null sec?
They make it much less worth mining MABC ores. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
826
|
Posted - 2011.10.26 18:34:00 -
[487] - Quote
pussnheels wrote:never mind forum ate my wall of text and i am not going to bother to write it down again
Damn ccp fix this
Pro-TipGäó: Whenever you put more than 50 words into a post, CTRL-A, CTRL-C, then post. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

betoli
Morior Invictus. Velocitas Eradico
10
|
Posted - 2011.10.26 18:36:00 -
[488] - Quote
Hung TuLo wrote:Sirius Cassiopeiae wrote:get rid of minerals from drones! Please tell me how minerals in drones keep people from Null sec?
It makes one of the primary occupations in eve uneconomic.
|

Elanor Vega
Native Freshfood Minmatar Republic
20
|
Posted - 2011.10.26 22:12:00 -
[489] - Quote
Sirius Cassiopeiae wrote:get rid of minerals from drones!
^^ please CCP? |

Nam Noissim
Red Lobsters Unilateral
1
|
Posted - 2011.10.27 01:18:00 -
[490] - Quote
Why do I stay out of 0.0? Simple.
1. The meta game: If you want in a corp, you have to give your full API key most of the time so that someone can: - Read all your messages and look for you spying - See all your assets and tally their worth to see if you have ill gotten gains - See how much money you have to see if you've stolen it from someone or given it away - bla bla bla. No one needs to know that I have a single missile in XD-34Q. Or where i have caches of ships. Spying is a huge problem for corps, and I understand that. I am NOT saying this is an issue CCP can or should fix, I am simply stating it as a fact. I do not wish to participate in the meta game. I do not wish for an attacker to know exactly what I can and cannot fly and fit. I do not wish to be spied on in real life for the 'safety of the corp'. It's a social problem and it is, by far, the biggest thing keeping me out of both WH and 0.0 space.
2. 0.0 drama: Again, a social issue that CCP can't really address. People will be people, and they will make mistakes I view as foolish.
3. Insecure cash flow without *lots* of friends. Let's face it, if you wanna take on dreddit, goons, PL, the russians, etc, you need a LOT of friends, because they have a lot of members. Moreover, if you just want to take a system in the middle of the drone regions, someone will see you on dotlan and come kill you *just* to take what you've got. In WH space, they can try this, but because they have 24 hours to kill you, more often than not a POS with stront in it is a sufficient deterrent. Or at least it was when I was doing WHs, maybe attackers have gotten more persistent. The ability of a 1,000 man army to come crush a little 10 man group is just frustrating. I'd be happy to join an alliance or something similar, but see problems 1 and 2 when it comes to why I don't.
tl;dr: People problems keep me out of 0.0. It's sandbox game, and the lowest common denominator makes leaders so edgy (and I cannot say unjustifiably) that the several hundred bad apples ruin it for the rest of us. |

Nyla Skin
Special Taskforce
13
|
Posted - 2011.10.27 06:52:00 -
[491] - Quote
Malcanis wrote: Believe me, I'm sympathetic to the notion that 0.0 would be all the better for fewer "blobs", but the fact is, they're an inevitable effect of having a large, highly connected volume of space.
They are an inevitable effect because they are needed for shooting structures. Not to mention null warfare now is mostly about having a bigger blob than the other guy.
Legit PVEing in null happens less and less and robs small gang roams of their targets.
edit: CCP: do remove local from null. Maybe that way we could catch some bots. |

Nyla Skin
Special Taskforce
13
|
Posted - 2011.10.27 06:54:00 -
[492] - Quote
Malcanis wrote: It was a horrible vast ISK fountain.
But it was the wrong isk fountain to strike.
|

pussnheels
Vintage heavy industries
142
|
Posted - 2011.10.27 08:35:00 -
[493] - Quote
It isn't only CCP that hasto do something to get more people into nullsec, the large powerblocs are partly to blame for this aswell
And should if they really want to become selfsufficient , become more open to other aspect of the game or rethink the concept that siize means everything
A example: how many systems are there being claimed but are other wise unused , many , alot ? I can completly understand when a alliance wants to hold on to a strategic important system ( a chokepoint , or a low sec entrance) thats isonly normal Why don't they allow small and medium size alliances to claim those systems , they have the luxury to pick corporations / alliances of their choosing , if they have the power to project their blob to the other side of the eve universe so they can project that power into a neighbouring constellation if they don't like those neighbours anymore
Yes there are alliances that rent out systems but most of the times it is just a way to gangrape that renting corp/ alliance
There probably more advantages into this than disadvantages for the alliance that controls the region they create a sort of buffer/ early warning zone of friendly corpporations, they stumulate more trade in the region and they can rely on reinforcement of those independent corporations alliances whos interest it is to help their dominant neighbour
probably sounds a bit to utopian ,but bottom line in my opinion it isn't only CCP alone to make the change alliances need to change aswell
one more point and this will probably get flamed , but limiting the time you can afkcloak in a system will probably do alot to expand the nimmsec ondustry, e Either make it fuel based or time based with a equal amount of cooldown time , it is rather lame and UN evelike to go into a enemy system cloak up and then go to work all day just because you can and will make for a miserable eve expirience for your enemies
to local or not to local... let the owning alliance decide if they want local in their systems or not i don't think iit is that hard to create a mechanisme that allows the owning alliance to decide if they want local , local with a time delay or WH like local I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

pussnheels
Vintage heavy industries
142
|
Posted - 2011.10.27 08:36:00 -
[494] - Quote
Malcanis wrote:pussnheels wrote:never mind forum ate my wall of text and i am not going to bother to write it down again
Damn ccp fix this Pro-TipGäó: Whenever you put more than 50 words into a post, CTRL-A, CTRL-C, then post.
thx for the tip mate so simple  I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Crucis Cassiopeiae
EvE-COM
685
|
Posted - 2011.10.27 11:49:00 -
[495] - Quote
bump |

Vincent Gaines
Macabre Votum Morsus Mihi
6
|
Posted - 2011.10.27 12:44:00 -
[496] - Quote
Nam Noissim wrote:Why do I stay out of 0.0? Simple.
1. The meta game: If you want in a corp, you have to give your full API key most of the time so that someone can: - Read all your messages and look for you spying - See all your assets and tally their worth to see if you have ill gotten gains - See how much money you have to see if you've stolen it from someone or given it away - bla bla bla. No one needs to know that I have a single missile in XD-34Q. Or where i have caches of ships. Spying is a huge problem for corps, and I understand that. I am NOT saying this is an issue CCP can or should fix, I am simply stating it as a fact. I do not wish to participate in the meta game. I do not wish for an attacker to know exactly what I can and cannot fly and fit. I do not wish to be spied on in real life for the 'safety of the corp'. It's a social problem and it is, by far, the biggest thing keeping me out of both WH and 0.0 space.
Before it was only a limited API, to show that you weren't an alt in another alliance. (disregarding it would likely be on a different account altogether but I digress.)
You now have customizable API keys and can pick and choose what to divulge for each key.
Quote:2. 0.0 drama: Again, a social issue that CCP can't really address. People will be people, and they will make mistakes I view as foolish.
I hate to break this to you, but you are role playing in eve. Always. Even when you don't think you are. You are a ship, in a corp, in an alliance fighting another. You hold sov or you don't. Either way you're playing a role that affects the game universe itself from a storyline perspective.
Part of that includes backstabbing, spying, scamming, triumph and failure. It isn't drama it's social interaction which is the cornerstone of an MMO.
You can have the same "drama" in hisec.
Quote:3. Insecure cash flow without *lots* of friends. Let's face it, if you wanna take on dreddit, goons, PL, the russians, etc, you need a LOT of friends, because they have a lot of members. Moreover, if you just want to take a system in the middle of the drone regions, someone will see you on dotlan and come kill you *just* to take what you've got. In WH space, they can try this, but because they have 24 hours to kill you, more often than not a POS with stront in it is a sufficient deterrent. Or at least it was when I was doing WHs, maybe attackers have gotten more persistent. The ability of a 1,000 man army to come crush a little 10 man group is just frustrating. I'd be happy to join an alliance or something similar, but see problems 1 and 2 when it comes to why I don't.
There is NPC space all over 0.0. There are many, MANY solo players in null that do their own thing. The difference is that you need to play smart and use your head. Nobody is going to hold your hand. It's challenging and keeps you on your toes.
Not every system, even under the umbrella of a coalition, is claimed. Many aren't and even those that are claimed are often neglected and rarely visited if ever. Yes, the -.5 to -1 systems are often watched closely, duh. However I pass through countless "unclaimed" systems all the time.
Not every alliance will send a 1,000 strong capfleet after a lone POS, and yes at times there are unfair things that happen, but it's part of the game. Empires fall, power doesn't last forever. Look at my alliance, trust me I can attest to that.
Quote: tl;dr: People problems keep me out of 0.0. It's sandbox game, and the lowest common denominator makes leaders so edgy (and I cannot say unjustifiably) that the several hundred bad apples ruin it for the rest of us.
Stop letting others rule the game you play.
|

Jenshae Chiroptera
62
|
Posted - 2011.10.27 12:47:00 -
[497] - Quote
Anyone tried getting a whole bunch of small alliance to blue each other then move into NPC space with intention of moving into a system?
Swarm of alliances.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Vincent Gaines
Macabre Votum Morsus Mihi
6
|
Posted - 2011.10.27 12:51:00 -
[498] - Quote
Jenshae Chiroptera wrote:Anyone tried getting a whole bunch of small alliance to blue each other then move into NPC space with intention of moving into a system? Swarm of alliances. 
After the fall of BoB/IT that's what happened and many still hold space in Delve. |

MaiLina KaTar
Katar Corp
6
|
Posted - 2011.10.27 13:29:00 -
[499] - Quote
pussnheels wrote:It isn't only CCP that hasto do something to get more people into nullsec, the large powerblocs are partly to blame for this aswell
And should if they really want to become selfsufficient , become more open to other aspect of the game or rethink the concept that siize means everything ... No. Don't hate the player, hate the game.
Players are blobbing in nullsec because it is by far the most viable and efficient tactic. Eve's game mechanics foster such behaviour to the point where it's a prerequisite if you're looking to maintain presence in 0.0. Since it's impossible for smaller entities to hide from and sidestep the big ones, there are only two options if you want to stay:
- Merge with a bigger group.
- Form an even larger group.
The absolute lack of any need to scout your surroundings and build infrastructure that allows you to monitor them condenses the "vast and open" space that 0.0 is supposed to be down to very few points of interest: Chokes and settlements. And on these POIs you can only be a successful defender or attacker if you bring more ships than the other party. |

Severian Carnifex
34
|
Posted - 2011.10.27 16:03:00 -
[500] - Quote
bump |

Isabella Thresher
Fat Kitty Inc.
1
|
Posted - 2011.10.27 18:36:00 -
[501] - Quote
Adelphie wrote:Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be:
- Lack of things for the casual gamer to participate in  - Lack of accessibility outside of major alliances - Failure to give industrial's a meaningful task - Too much unused, yet claimed, space - Lack of objectives for small gang pvp   - Hard for people to actually enter nullsec due to pipe camps and bubbles +1
for the main issues
Quote:
Some of the counters suggested
- CCP Soundwave - Considering swapping drone drops for bounties - Making moon mining arrays raidable (which would be great imo) - Limiting alliance size - Making the cost of sov indirectly related to activity within a system - Changing gate mechanics from appearing 15km from a gate to 150km. - Making the cost of sov inversely proportional
give small corps a chance to settle in 0.0. i don't care how. i want a heavily fragmented sov map, with hundrets of different small/med sized corps around. heavy sovmap fragmentation fuels a lot of conflict, provides lots of small scale pew pew, opportunity for "logging in and having a casual pvp experience", but it gives a meaning to what you do, more importantly, it gives you a reason to defend what you have claimed, because this is your small space in the big universe, you've raised your flag there and naturally you will want to keep it up.
nothing of whats going on right now in 0.0 is like that. fragment the sovmap, and see the true potential of this game rise and shine. |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
|
Posted - 2011.10.27 19:23:00 -
[502] - Quote
Guys,
I have 1 more idea. Use the sov as a way of boosting the indys shields to the point that they cannot be easily destroyed.
Example if a person is mining or using a indy ship in their own sov. The ships boost goes from normal to +40ehp. Make Warp scramblers and disruptors are ineffective for industrials only. Once again this is only when the industrialists are in their sov.
This way its not the individual ship tha twill be able to attack and destroy you. It has to be a # of ships. This will also change the way that the afk cloaky has to operate.
I think that would solve a couple of the problems in NUll.
What do you think? "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

arcca jeth
Dark Alliance Dark Empire Alliance
19
|
Posted - 2011.10.27 19:32:00 -
[503] - Quote
what would bring me to null?
POS structures that have better benefits in Null than the benefits of High Sec Stations in regards to Manufacturing and Refining. I am an industrialist, so naturally I would want a POS in null to exceed the refining capabilities of those in High-Sec. High-Sec promotes industrial capitalism and ease of access is rewarded with better refining times and more production slots.
|

arcca jeth
Dark Alliance Dark Empire Alliance
19
|
Posted - 2011.10.27 19:33:00 -
[504] - Quote
Hung TuLo wrote:Guys,
I have 1 more idea. Use the sov as a way of boosting the indys shields to the point that they cannot be easily destroyed.
Example if a person is mining or using a indy ship in their own sov. The ships boost goes from normal to +40ehp. Make Warp scramblers and disruptors are ineffective for industrials only. Once again this is only when the industrialists are in their sov.
This way its not the individual ship tha twill be able to attack and destroy you. It has to be a # of ships. This will also change the way that the afk cloaky has to operate.
I think that would solve a couple of the problems in NUll.
What do you think?
I think this would make botters VERY happy  |

Avila Cracko
Federal Navy Academy Gallente Federation
30
|
Posted - 2011.10.27 19:35:00 -
[505] - Quote
Sirius Cassiopeiae wrote:get rid of minerals from drones!
+1 |

Tanya Powers
Science and Trade Institute Caldari State
63
|
Posted - 2011.10.27 19:50:00 -
[506] - Quote
arcca jeth wrote:what would bring me to null?
POS structures that have better benefits in Null than the benefits of High Sec Stations in regards to Manufacturing and Refining. I am an industrialist, so naturally I would want a POS in null to exceed the refining capabilities of those in High-Sec. High-Sec promotes industrial capitalism and ease of access is rewarded with better refining times and more production slots.
This
+ invention/copy/research slots
+actually nobody wants to baby sit while you deplete rocks for hours: give industrials/miners T3 exhumer but change mining system so bot's will not get even more rich than they already are
+BAN effectively and definitively bots, be it rating missioning or mining one, no more 1st advertisement so he can just swap/make a better bot, eliminate those once and for all has all other accounts related to the same player account name / IP / CC or whatever payment method
_______________________________________________________________________________________________
Since people using them know the risks and alliances who clearly know who are they but don't say a word and go up to the point of exclude from alliance any one suspected of report, ban the alliance leaders corp ceo's and directors with the related bot account.
But this will never happen because suddenly Eve would be empty of players. _______________________________________________________________________________________________ |

arcca jeth
Dark Alliance Dark Empire Alliance
19
|
Posted - 2011.10.27 20:00:00 -
[507] - Quote
also, i have been bowling over a few ideas for FW and Pirate Warfare for Null. Some like it, some don't. I think its a good way to get more small to midsized alliances and corps in Null and will add a dynamic faction warfare system for taking SOV or if not taking SOV, clearing it.
the idea is more like a way to take SOV in a faction warfare environment, where all these corps and alliances have banded together under one flag to help NPC space take over SOV in systems with extremely low population and traffic. The new missions would be handed out by FW agents, similar to the FW system now, but exclusively for NULL. (please note this will be an added feature, not a revamp of anything thats already in place)
so say for example you take a NULL FW mission from a FW agent in any station that has FW agents/offices. The NULL mission is a phased siege on a system to either remove the SOV claim from the holding corp/alliance and free it up. an option, that i would think would be interesting is once the system has been freed, the next stages of helping the NPC corp move in and claim the space. this would be done by the NPC FW agent giving mining missions, combat missions and distribution/delivery missions. mission rewards would be equivalent to those that you would receive for doing agent missions in high-sec, but with a purpose. deliveries of minerals in a hauling mission would pay for the haul, minerals would be put in an escrow/holding tank, where once the player delivers/deposits the minerals needed, the mission is updated for EVERYONE THAT HAS IT, this would not be an individual mission, it would be collaborative effort for everyone who has taken the mission. Once the NPC has received all the trit needed, they move on to the amount of pyrite needed, etc. Once all these minerals have been provided, that stage of the mission expires, players get their additional payouts and loyalty points/standings. and the next stage begins. building of Faction or NPC corp structures in NULL. Once all the structures have been built, anchored and activated, the NPC faction or Pirate NPC faction will claim SOV. The end result is a new NPC/Faction Null Sec system, still 0.0, where security status with the faction or NPC corp is based off your standings towards those entities. PvP will still occur naturally and this system WILL create an influx of players from all sorts of play styles to participate. Since the stages will be spaced out over time, it will also create a way for casual players to get involved.
Once the system is settled, and the player/corp or alliance standings have been awarded, the system begins to be populated by that NPC or Factions Ships, escalated by ship size based off of system SOV upgrades. BUT these ships are friendly (with appropriate standings) and will come to the aid of players in that system who are being attacked by hostiles. Much like concord but in reduced numbers. there will be NPCS patrolling belts, gates, stations, POS's and customs offices.
while engaged in FW in NULL the hard part is to decided whether or not CCP would want to allow for friendly/green PVP. I think that if it were allowed, that it would be counter productive. The idea and purpose of this system is a PVP and PVE mechanism that will promote cooperation among like minded players, a medium for exchange of ideas and interactions all for the common goal.
this removes and settles various complaints for some players who do not want to be part of a huge player alliance and forced to play by their rules. it creates dynamic PVE/PVP content that is ever changing, it's still player generated content because the players have to participate for the campaign to be successful, it allows for casual gaming for all avenues of play styles. |

Venus Vermillion
GoonWaffe Goonswarm Federation
79
|
Posted - 2011.10.28 05:26:00 -
[508] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
For the love of all that is good in the world, please make this happen. Soon. |

pussnheels
Vintage heavy industries
146
|
Posted - 2011.10.28 08:39:00 -
[509] - Quote
MaiLina KaTar wrote:pussnheels wrote:It isn't only CCP that hasto do something to get more people into nullsec, the large powerblocs are partly to blame for this aswell
And should if they really want to become selfsufficient , become more open to other aspect of the game or rethink the concept that siize means everything ... No. Don't hate the player, hate the game. Players are blobbing in nullsec because it is by far the most viable and efficient tactic. Eve's game mechanics foster such behaviour to the point where it's a prerequisite if you're looking to maintain presence in 0.0. Since it's impossible for smaller entities to hide from and sidestep the big ones, there are only two options if you want to stay:
- Merge with a bigger group.
- Form an even larger group.
The absolute lack of any need to scout your surroundings and build infrastructure that allows you to monitor them condenses the "vast and open" space that 0.0 is supposed to be down to very few points of interest: Chokes and settlements. And on these POIs you can only be a successful defender or attacker if you bring more ships than the other party. i do understand your point of view and i even agree under the current atmosphere Icertainly do not hate the gamer i love it too much for it ,hating players never i might disagree but hatred is way to strong word
On the other hand you did wrote donw the main reason and problem of why so many people turn their back to nullsec
Merge with a bigger group.
For me it means that you have to give up your independence , your corp and alliance you ve been working hard for to create and to break all bonds with what you have build up over months and even year just to become part of the blob and where nobody will trust you because you the newest member or your corp is the newest member of the alliance and noway will anyone trust you or your corp
This is the problem and this is why so many people don't want to go , you can buff iullsec as much you like and nerf highlsec to death , you will never repoppulate nullsec that way aslong all the nullsec alliance keep up with their current attitude toward outsiders and nullsec I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Andrea Roche
State War Academy Caldari State
1
|
Posted - 2011.10.28 12:23:00 -
[510] - Quote
I see a few reasons why 0.0 is in its state.
1- expnsive to live 2- hard to get modules 3- renter entities cannot afford systems due to removal/change of the sanctums and heavens. This was a major source of income. Since there are fewer systems now, the rental price per one of thse systems has increased dramatically. If you dont have one of those systems its not cost effective by any means. 4- perma cloakers. Perma cloakers can make a system be worthless. Since the perma cloakers are invulnerable and there is no way of hunting them down even if you want to kill them, it has made many systems worthless. The effect of this is amplified if my point number "3" is also an issue. 5- some of the alliances have become monstrs in size and what they can field. This is hard to protect from or even push away if you are a renter alliance.
Solve 3 points out of those and you will see more people come back to 0.0. Ignore the issue and it will remain the same.
|

bornaa
GRiD.
10
|
Posted - 2011.10.28 16:25:00 -
[511] - Quote
bump |

Madam Steele
Hedion University Amarr Empire
3
|
Posted - 2011.10.28 16:35:00 -
[512] - Quote
Hmm...why won't casual High-Sec folks come into 0.0?
Just read though it. Why would a casual player even bother, much less a lot of them?
Looking to explore but don't want to get my butt shot off....
Players keep players out of 0.0.
Just a few noticed comments...
"however null is full of politics. wh space is where it is at."
"*finds that its a carebear wanting to sneak into Nullsec space*"
"Be prepared to lose your ships and your independence, and your free time."
"Can some one say War Dec." |

Cregg Neir
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.10.28 16:54:00 -
[513] - Quote
My alt's corp has lived in null for a few months in a couple of locations. But we are not big and we are not aligned with one of the superpowers so we were evicted by the recent DRF wars from our latest location. We've come back to high sec because we don't have the time to spend on the null sec game. It's too time intensive. Worrying about a pos 24 hours a day is not compatible with the place of a game in one's real life. It's really just that simple.
We like the game and we like null sec better than high sec but none of has the time or motivation that it takes to live where there are so many people who want to kill you and shoot your stuff and gather your tears and all those other things that Eve players love.
High risk for high reward is a good concept, but along with the high risk comes super high investment of one's time. There are other games in the universe. I like this one but I don't want to play only this game for the rest of my life. Most of the folks in my corp agree with me. Until there is a way to be in null sec that does not require constant anxiety about protecting our hard-earned assets (and I do mean constant, since the game never stops), we are happy to play around in high sec and leave null sec to the full-time players who are devoting their lives to whatever it is they are devoting their lives too, the sandbox, or pvp, or just being the nastiest jerk on the block. |

Aquila Draco
57
|
Posted - 2011.10.28 17:38:00 -
[514] - Quote
Venus Vermillion wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. For the love of all that is good in the world, please make this happen. Soon.
WOW... i need to agree with goon...  |

Cocomomo
Sinful Dick's Goathouse of Fun
0
|
Posted - 2011.10.28 18:35:00 -
[515] - Quote
Redesign travel system, make gate travel east, fast and enjoyable.
If I have to spend half hour to null sec and then back, I am not doing it, simple as that. |

Hossein Fahmideh
Republic University Minmatar Republic
5
|
Posted - 2011.10.28 18:44:00 -
[516] - Quote
Cocomomo wrote:Redesign travel system, make gate travel east, fast and enjoyable.
What about gate travel North, South and West ?
|

Vincent Gaines
Macabre Votum Morsus Mihi
9
|
Posted - 2011.10.28 19:13:00 -
[517] - Quote
Some thoughts on improving null that I didn't see offhand:
1) Increase entry systems from lowsec
2) add gates to have less "pipes" and more of a "web" to regions
3) increase wormhole activity directly from hisec to null
4) nonfocused interdiction nullifier module. So much whining over bubbles, put a module in that makes one immune to anchored bubbles (but not dictor or hic bubbles) at the expense of something, say a targetting delay.
5) more nullsec regions, space them out a bit by around 8LY or more to slow down cap deployment
6) continue with ship balancing
7) nerf hisec missions (already said countless times but it's a large factor)
8) better anoms and un-nerf sanctums
9) fix the local issue. you said long ago there were ideas to replace local with something and many suggestions were offered. Test them. I see some here that don't know into null that brag about how awesome W-space is.
10) when jumping through a gate, spawn randomly in the destination system- maybe on grid but n km away from the gate. Have it random. |

Avila Cracko
Federal Navy Academy Gallente Federation
32
|
Posted - 2011.10.29 06:36:00 -
[518] - Quote
bump |

Malcanis
Vanishing Point. The Initiative.
872
|
Posted - 2011.10.29 06:49:00 -
[519] - Quote
Isabella Thresher wrote:Adelphie wrote:Edit - Some really good discussion so far of what's keeping people out of null. The major frustrations seem to be:
- Lack of things for the casual gamer to participate in  - Lack of accessibility outside of major alliances - Failure to give industrial's a meaningful task - Too much unused, yet claimed, space - Lack of objectives for small gang pvp   - Hard for people to actually enter nullsec due to pipe camps and bubbles +1  for the main issues Quote:
Some of the counters suggested
- CCP Soundwave - Considering swapping drone drops for bounties - Making moon mining arrays raidable (which would be great imo) - Limiting alliance size - Making the cost of sov indirectly related to activity within a system - Changing gate mechanics from appearing 15km from a gate to 150km. - Making the cost of sov inversely proportional
give small corps a chance to settle in 0.0. i don't care how. i want a heavily fragmented sov map, with hundrets of different small/med sized corps around. heavy sovmap fragmentation fuels a lot of conflict, provides lots of small scale pew pew, opportunity for "logging in and having a casual pvp experience", but it gives a meaning to what you do, more importantly, it gives you a reason to defend what you have claimed, because this is your small space in the big universe, you've raised your flag there and naturally you will want to keep it up. nothing of whats going on right now in 0.0 is like that. fragment the sovmap, and see the true potential of this game rise and shine.
What you're asking for is almost impossible, I'm afraid. The only way to "fragment the sov map" politically is to do it physically as with W-space.
See here for more discussion about this explaining why: https://forums.eveonline.com/default.aspx?g=posts&t=7358&find=unread Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
872
|
Posted - 2011.10.29 06:50:00 -
[520] - Quote
Aquila Draco wrote:Venus Vermillion wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. For the love of all that is good in the world, please make this happen. Soon. WOW... i need to agree with goon... 
Some things are just too obvious to disagree with.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pavel Bidermann
Aliastra Gallente Federation
0
|
Posted - 2011.10.29 07:47:00 -
[521] - Quote
Well, I'm half way through my 1 month resub special and I have yet to see any people that I used to know log in to actually FIS. My old corp friends seem to have stopped logging in as have all the people I knew in other corps. Can't rejoin my old corp since nobody is there to even take an application so I been looking at other groups but their recruiters aren't even logging in. I have been checking in multiple time zones and sending emails but people just aren't there. Have low sec and null depopulated that much since July? I'm beginning to think people are just logging in for forum pvp and to check skills. I think CCP has more problems than just tweeking the game if this is how things have become. Moving people around is the least of your concerns. |

Pent'nor
8
|
Posted - 2011.10.29 12:24:00 -
[522] - Quote
I'm a highsec person and i'm not sure if i would ever move out to null, but here are some things that would make me think about it.
1. Npc missions 2. An early warning system(structure) that would alarm a system if a non blue enters 3. Ability to have the sov controller pay for and place npc's that guard structures/mining areas/and ships 4. research agents or some ability to make my own datacores from a research station
Things I don't like 1. I hear that mining could make alot of isk but it is unwise to level it up to that point. 2. It's probably not wise to keep your personal bpo's out there, so i'd be hulling bpc's pretty often. 3. I don't like taking orders. I'm an independent. 4. I'm a casual player, and i imagine i would have to be hardcore if a war brokeout, otherwise i may loose all my stuff. 5. The constant threat of being ganked by lone or group roaming fleets
Basically i'd want the sov controller make it like highsec and then some. If there was a sov controller that mimics a highsec empire and was fairly stable, then i'd really have to think about going out there to check things out. It's probably a bad idea, but that is what it would take for me.
(Note I have never been to null and i imagine that I will always live in highsec and join faction warfare when i have lots of isk to blow, which is probably the best thing considering my play style) |

Andrea Roche
State War Academy Caldari State
1
|
Posted - 2011.10.29 13:06:00 -
[523] - Quote
Pent'nor wrote:I'm a highsec person and i'm not sure if i would ever move out to null, but here are some things that would make me think about it.
1. Npc missions 2. An early warning system(structure) that would alarm a system if a non blue enters 3. Ability to have the sov controller pay for and place npc's that guard structures/mining areas/and ships 4. research agents or some ability to make my own datacores from a research station
Things I don't like 1. I hear that mining could make alot of isk but it is unwise to level it up to that point. 2. It's probably not wise to keep your personal bpo's out there, so i'd be hulling bpc's pretty often. 3. I don't like taking orders. I'm an independent. 4. I'm a casual player, and i imagine i would have to be hardcore if a war brokeout, otherwise i may loose all my stuff. 5. The constant threat of being ganked by lone or group roaming fleets
Basically i'd want the sov controller make it like highsec and then some. If there was a sov controller that mimics a highsec empire and was fairly stable, then i'd really have to think about going out there to check things out. It's probably a bad idea, but that is what it would take for me.
(Note I have never been to null and i imagine that I will always live in highsec and join faction warfare when i have lots of isk to blow, which is probably the best thing considering my play style)
lone wolf only works if pvp. you cannot lone wolf yourway into 0.0 and expect anything of the above. 0.0 is for fighting AND meanwhile making some isk BUT you got to go for the fights. Anyone that does the reverse alone will only end up dead. It may work a bit in 0.0 empire space but still be frustrating hard for lone wolf miner. You can do NPC missions in 0.0 empire space but you will have to join some kind of large entity. NPC missions are guarded by large powerful and agressive entities. But if you join those entities, you will have to take orders and work in group for the best of all. |

Vigdis Thorisdottir
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.29 19:32:00 -
[524] - Quote
Re: mining bots: Maybe ccp could implement some kind of Captcha verification when activating a mining laser / strip miner on a given roid for the first time?
"You must register your prospecting claim to this asteroid through concord before you may proceed. Below is a key code generated based upon the location, mass, and composition of this asteroid. Please submit this key to proceed."
Then you would see the captcha image and a dialogue box.
Could maybe be expanded to allow sov holders to collect taxes on mined asteroids in the future? (Really though, I would just like to stop some of the botting. |

Isabella Thresher
Fat Kitty Inc.
1
|
Posted - 2011.10.29 20:08:00 -
[525] - Quote
i do not agree. nothing is impossible. give small groups of players a chance to easily invade and hold a system, and fragmentation will start on it's own. similar to posfueling, but on a much smaller timescale.
just a random idea: systems need constant maintenance of some sort. e.g. scan a hidden place, extract some special items, feed a sov structure with it. this has to be done at least 2 to 3 times a week or your sov is gone, maybe even more often.
with such a system, it would be impossible, even for large corps, to hold large areas of space. no one will do that kind of work to hold a large amount of systems for a long time.
it would however easily be possible for smaller groups of players to hold just one system. 5 people can easily do that kind of maintenance in a round-robin scheme, and as long as they do, the system is theirs (big defence bonuses or whatever). make system ownership not solely dependent on the power of your supercap fleet, but on the work required to actually hold sov in a system.
couple that with 0.0 industry/market changes and fragmentation ahoy!
(this, to repeat myself, was just a random idea. i'm sure there are more ideas like this) |

Zaraza Enhanced
Leaves of Yggdrasil
0
|
Posted - 2011.10.29 21:01:00 -
[526] - Quote
Didnt read all 27 pages but ...........As i see it EVE has way to much 0.0 territory . And low sec too ..
My solution would be :
-> make all low sec -> high sec
-> make 1/3 to half of 0.0 sec ->low sec
->then you will have less 0.0 space ->more players/system ->problem solved |

XIRUSPHERE
In Bacon We Trust
60
|
Posted - 2011.10.31 07:26:00 -
[527] - Quote
Personally I love lowsec, have been to -10 and back now more times than I can remember and have enjoyed it. I have lived in null a few times and have no desire at all to go back. Politics, drama, playing the game as a second job and killmail mining where targeting an enemy and pressing f1 to watch him melt in 2 seconds if your lucky enough not to be in a slide show is hardcore pvp. The other part was the massive bot abuse in null, blatantly obvious and not a **** is given, not even by CCP.
There is no real incentive to get a highsec player out there, you can make a better income than most null dwellers in highsec as an individual and obtain practically anything you desire without the bullshit.
Giant napfest that exist on vast swaths of empty space living on tech welfare does not make null appealing in the slightest. There is truly no dynamic that encourages smaller scale warfare or combat that doesn't border on tedium.
Right now null is where a lot of players wait around to go to, spend a lot of time waiting for it expecting to find out what the games all about only to be sorely disappointed.
|

pussnheels
Vintage heavy industries
147
|
Posted - 2011.10.31 08:18:00 -
[528] - Quote
Zaraza Enhanced wrote: Didnt read all 27 pages but ...........As i see it EVE has way to much 0.0 territory . And low sec too ..
My solution would be :
-> make all low sec -> high sec
-> make 1/3 to half of 0.0 sec ->low sec
->then you will have less 0.0 space ->more players/system ->problem solved
Don't take away low sec , low sec is fun more fun than null sec and besides i love the thrill when they hunting me while i am in my explorer arbitrator
So no leave low sec alone , it is thrilling and a good income if you know what you are doing
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Sirius Cassiopeiae
Perkone Caldari State
41
|
Posted - 2011.10.31 08:22:00 -
[529] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
yea... that... remove mineral drops from drones...     
|

XIRUSPHERE
In Bacon We Trust
61
|
Posted - 2011.10.31 08:56:00 -
[530] - Quote
I think null should function like the most grand space RTS ever, something like sins of a solar empire. Tie sov to a cultural statistic representative of all accomplishments from battle to mining, research and industry. Destructible player built monuments, research centers, orbital foundries home to exotic materials and methods that can produce ships and modules that carry a chance of technological innovation.
Slightly better gear and ships or perhaps role modifications not typical of the hull all by chance slightly influenced by skill. Technology and materials exclusive to null that cannot make it's way into low or highsec. Id like to see a prestige system in combat where the potential cultural sphere of influence rewards grow less and less as the size of battle goes up. A chance for many small hard fought skirmishes to make the biggest impact.
Systems with dynamic anomalies much like the ones found in wormholes that can influence the time, place, and pace of battle but not static. Null should be something to aspire to, a place of exclusive content and mechanics that encourages total cooperation. |

Dr NAthan
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.31 10:36:00 -
[531] - Quote
Sort out the capital mess and make Null sec more profitable.
Seriously though, the Cap blob fest that is now Null sec is pathetic.
A gang of 20+ of us were chased for 30+ jumps out of null sec because 2/3 God damn T3's were cynoing Super/Sub caps in on engage over and over.
That was the last roam I went on about 2/3 months back, I just gave up.
Whatever happened to the strategic part of Null sec PvP? |

Alen Dee
Sexy Society of Invention and Industry
2
|
Posted - 2011.10.31 12:14:00 -
[532] - Quote
Null sec isn't a goal for me, i don't wanna go there because there is no way to survive here if you aren't part of one of the biggest alliance of the game.
There is no way i could play with people i don't like so i'm gonna stay in high sec.
If it's possible to make more money in null sec than in high sec, good for you, but i don't care. As long as you don't understand that this game is just a game and it must be design to provide fun to players, you'll forget something : if a lot of players don't wanna go in low/null sec why would you care about that, just give them more stuff to do in high sec.
I hope you'd be able to understand what i mean, english isn't my native language. |

thoth rothschild
Aliastra Gallente Federation
3
|
Posted - 2011.10.31 12:27:00 -
[533] - Quote
I'm pretty old now :>
Emprie space has some advantages i do not get in 0.0.
I get instant pvp if i like to. No Fleet forming ups etc etc. Empire wardec is pvp @ undock. Ability to be self sufficient without long transport routes. Not much structure or administration needed. No Bills, No Sov. No Paranoid ppl.
What would make 0.0 more appealing... - Removal of sov space (No hughe fees, no empererors, no complicated structures) - No Local - Jump mass Limit on mass leaving/entering system via gate or portal. - I am 100% reliant on alliance/corp with transports if i do not want to spent ages for transports. - Too time consuming because of logistic, scouting, organisation.
My Visions for 0.0 -WH Space is a much ebtter design. -Easy Logistics -Difficult Blob Warfare -Team driven Content -Not that time consuming.
I will never more enter 0.0. I've seen it all and i definitly prefer a less time consuming and more relaxing way of life. WH Space > 0.0 |

Avila Cracko
Federal Navy Academy Gallente Federation
70
|
Posted - 2011.11.02 15:25:00 -
[534] - Quote
bump for removing mineral drops from drones! |

Feilamya
3
|
Posted - 2011.11.02 19:52:00 -
[535] - Quote
Alen Dee wrote:Null sec isn't a goal for me, i don't wanna go there because there is no way to survive here if you aren't part of one of the biggest alliance of the game.
1. Fit cloak 2. LOL alliances 3. Drop cloak again. Most of 0.0 is empty anyway |

Malcanis
Vanishing Point. The Initiative.
954
|
Posted - 2011.11.02 20:07:00 -
[536] - Quote
Isabella Thresher wrote:i do not agree. nothing is impossible. give small groups of players a chance to easily invade and hold a system, and fragmentation will start on it's own. similar to posfueling, but on a much smaller timescale. just a random idea: systems need constant maintenance of some sort. e.g. scan a hidden place, extract some special items, feed a sov structure with it. this has to be done at least 2 to 3 times a week or your sov is gone, maybe even more often. with such a system, it would be impossible, even for large corps, to hold large areas of space. no one will do that kind of work to hold a large amount of systems for a long time. it would however easily be possible for smaller groups of players to hold just one system. 5 people can easily do that kind of maintenance in a round-robin scheme, and as long as they do, the system is theirs (big defence bonuses or whatever). make system ownership not solely dependent on the power of your supercap fleet, but on the work required to actually hold sov in a system. couple that with 0.0 industry/market changes and fragmentation ahoy! (this, to repeat myself, was just a random idea. i'm sure there are more ideas like this)
Your proposed system would be trivially easy for large alliances to do with alts. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
954
|
Posted - 2011.11.02 20:10:00 -
[537] - Quote
Dr NAthan wrote:Sort out the capital mess and make Null sec more profitable.
Seriously though, the Cap blob fest that is now Null sec is pathetic.
A gang of 20+ of us were chased for 30+ jumps out of null sec because 2/3 God damn T3's were cynoing Super/Sub caps in on engage over and over.
That was the last roam I went on about 2/3 months back, I just gave up.
Whatever happened to the strategic part of Null sec PvP?
Go roam RA space. They've become a bit less adventurous with their supers lately  Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alain Badiou
0utside Context Problem
0
|
Posted - 2011.11.02 20:32:00 -
[538] - Quote
Tallianna Avenkarde wrote:Large Collidable Object wrote:Adelphie wrote:
The problem is there is no "alliance incubator" in eve anymore - so it would be interesting to understand what mechanics could be engineered to make this a reality again.
That's why I'd suggest making nullsec vulnerable to roaming gangs. Currently, relatively small numbers of players can control huge parts of 0.0, because timers give them time to move the blob into position - they know the time and place where the enemy will strike (or blueball). If e.g. moonmining arrays could be hacked by a small gang that BO-bridges in a couple of blockade runners to haul the stuff off without any timers or structure grind at all, 0.0 alliances would depend on having their space populated in order to quickly form up small defensive gangs, trying to intercept the raiders and giving them a hard time. If they don't, their unpopulated systems will end up with a negative cash balance, which would in turn motivate 0.0 alliances to make themselves more attractive for potential inhabitants. So instead of having renters, paying billions to run their bots, they'd end up having to introduce replacement programs, educational services etc... to keep their space populated with actual humans. Devs should read this post.
Second this post. Force alliances to defend all their space. Allow small groups to interact effectively on sov mechanics.
|

Justin Credulent
Perkone Caldari State
24
|
Posted - 2011.11.02 20:39:00 -
[539] - Quote
People generally want what is in their best interest, and pursue avenues that either offer the most attractive risk-to-reward ratio, or the most effort-to-reward ratio.
It's not rocket science: Null-sec does not pass risk-benefit analysis, and/or is not in players' best interest to visit. Therefore, players avoid null-sec. Not only does null-sec fail risk-benefit analysis, but it's also very inaccessible, further discouraging players - every system is claimed by someone, and generally they are paranoid, untrusting people who are very jealous of the vacuum they inhabit. In short: Null-sec is just not worth the risk and effort.
What would get me into null-sec? Simple changes: Making null-sec more rewarding, breaking up the current monopolies, and then instating game mechanics that would prevent those monopolies from forming in the future. I understand; EVE is "Capitalism 101" and monopolies are a valid part of capitalism... however, EVE is also a game that is meant to be fun, and it's also touted as a "sandbox". Having 3 or 4 mega-Coaliations owning all of null-sec reduces the sandbox effect: Those areas of space might as well not even exist for 95% of the player-base. It also makes null-sec players bored: When null-sec players cry about hi-sec, what they're really expressing is their desire for more null-sec. Therefore, CCP should add more null-sec.
Most of EVE should be a null-sec sandbox. But it should be accessible via "safe zones" - leave Empire space alone, leave lo-sec alone... but expand null-sec outward, add more systems/density, and intersperse it with hi-sec zones which are accessible via gigantic "wormhole gates" located in hi-sec. In effect, EVE should be huge swathes of null-space with hi-sec areas mixed within.
Null-sec needs to be broken up, that's all there is to it. There's no reason that 1 Alliance should claim a huge area of space, and then form a "Coalition" with x-number of other Alliances, thereby effectively owning half the map. This reduces the sandbox.
There needs to be a smaller hard-cap on the number of members in a Corporation, and a smaller hard-cap on the number of member Corps in an Alliance. 1301 people in a single Corporation is just a ridiculous number, and 10 Corporations in an Alliance is similarly nonsense (13k people? Really?). I won't propose exact numbers here, but in my fantasy, there's around 100 members max for a Corp, and 5 Corporations max for an Alliance. This sounds fairly reasonable to me. And there needs to be a limit to the number of Alliances that can be set blue by any given Alliance, and it must be consensual - what I mean is, when an Alliance sets another Alliance blue, the second Alliance must consent and also set them blue. I won't propose exact numbers, but 2 or 3 Alliances forming a coalition sounds about right to me. This means you have 3 groups of 500 players coming together to form a group containing 1,500 players.
I'm sure a lot of you will think this sounds insane. But it has real life precedents. And there's a method to the madness: I would propose, along with limits to the numbers of members an Alliance can hold, that an Alliances needs to have a cap on the number of systems it can claim. Maybe 1 Corp can claim 1 - 3 systems, and an Alliance grows by having more members Corps. This would encourage an Alliance to seek member-Corps, and due to additional game mechanics I will propose, Corps will want to seek membership in an Alliance.
Corporations operating in null-sec would have the option of installing "guns" near their gates. These "Corp-guns" will not be very powerful - it may discourage a group of 2 or 3 Frigates from exploring, but would do little against a larger gang. However, an Alliance would be able to set up much stronger guns. In short, null-sec space that is owned by players would be fortified to a certain extent.
This will encourage smaller, and hence, more active groups of players. There would be real conflict over resources, and there would be more strategy behind lighting a cyno.
When an Alliance is formed, it can have (rent/own, whatever), 1 station that functions similarly to current hi-sec stations, except there's no market and there's only basic services (storage/repair/clones). This station will be placed in the "Alliance Hub", which is basically the capitol system of the Alliance. Capitol systems will be more heavily fortified. So while it may be easy to take space, it's harder to completely remove an Alliance from null-sec.
I believe all these changes will encourage null-sec play. It will be possible for an Alliance to form in hi-sec and then push it's way through lo-sec into null-sec and claim space, because Alliances and Coalitions will be limited. This will make null-sec the wartorn wasteland that we all want, while at the same time giving players access to profitable areas of space that they feel represent realistic goals.
I'm sure many people will disagree with me (mostly established null-sec Corps who are enjoying a cushy existence). But, as it stands, null-sec is a wasteland that offers players little incentive to explore. And until something is changed, null-sec will remain that way. Period. |

Ambassadeur Ur-Shulgi
Hedion University Amarr Empire
2
|
Posted - 2011.11.02 20:42:00 -
[540] - Quote
Lack of profit keeps me out of Null sec.
If you count in the risk Vs Reward highsec is by far the best place to live.
I can make 70-100m per hour mostly Risk free in highsec.
If you count in travel times, hiding from hostiles time, fleeting up for gangs and gatecamps And transporting loot to sell etc tells me Its not worth too bother with . I need to make about 400m per hour In Null too make it worth doing. And Im not sure even that would be enough.
Its Time invested for most amount of ISK and with as little risk as Possible for me And highsec is way to profitbal or NULL sec needs to get buffed.
I personaly think we need a NULL BUFF... If you could make an easy 400-500m per hour out there I would not mind giving it a shoot again.
But as it is now NOT WORTH THE TIME OR EFFORT for the crappy rewards... |

Kinroi Alari
Pan Galactic Gargle Blasters Important Internet Spaceship League
8
|
Posted - 2011.11.02 20:43:00 -
[541] - Quote
I like high sec. I like low sec (and I hope we see more smuggling / similar options with DUST514) I like NPC null sec (though most of my experience there is Syndicate, and a little Curse). I am kinda meh on *my participation in* player-controlled null sec at the moment.
I *really* like the idea of player-controlled null sec. But in practice I've found that the sparse hours I have to put into EVE leave me unable to help with my alliance's CTAs or often stranded.
So instead I often stay away from EVE (guess that's why I raid in Rift and play GW, DDO, LOTRO, etc.).
Force me to have to go to null sec despite my limited time and I'll drop an account. Do it in an obnoxious way and I'll drop all, and wander off to join the other whining bittervets. (Having said that, player-owned null sec RAWKS some of my friends.)
Did I mention that I like low sec and NPC null sec? I'd love to see more options there, though I like them just fine as-is. |

Camios
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2011.11.02 21:21:00 -
[542] - Quote
I can live in nullsec, solo. But I have to wait, and look, and take notes on the people I see, and take my risk. That's why I go to 0.0, to take risk and adventure.
I think that the problem here is that in order to live in 0.0 you need a pos, or an outpost, and you can't defend them without a blob, a decent group of capitals, or a fleet of supercarriers.
If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.
|

Justin Credulent
Perkone Caldari State
25
|
Posted - 2011.11.03 00:43:00 -
[543] - Quote
Quote:If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.
1) Create 100's more null-sec systems 2) Intersperse new and old areas of null-sec with lo-sec/hi-sec "safezones" which can be warped to directly from Empire (thus allowing access to null-sec instead of having to jump through 40 gatecamps) ----Break up current monopolies held by Alliances and their "Coiliions"---- 3) Limit Corps to 100 members --Limit the amount of SOV a Corp can have o 1 - 3 systems. 4) Limit Alliances to 5 Corps --Limit Alliances to only have SOV through their constituent Corporations ---Therefore an Alliance could only hold, at most, 15 systems, split amongst 500 people--- 5) Limit the amount of Alliances in a Coaliion to 3 ---Therefore, even the most staunch metagamers could only monopolize 45 systems between 1500 people--- 6) Make it so that players within Corps/Alliance must actively play in order to defend/maintain their space. 7) Allow Corps/Alliances to fortify their space with gateguns and/or hirable NPCs. 8) But also allow Corp/Alliance assets (such as POS modules/towers) vulnerable to being unanchored and stolen by roaming bands and enemy Corps/Alliances 9) Allow the creation of new, "mini"-bases which can be anchored in safespots, but which are also scannable.
This will allow small groups to take and hold null-sec, incentivize Alliances, incentivize null-sec play, incentivize warfare, etc etc. Much more acivity. Basically if CCP did this, it would be the same as ejaculating all over null-sec and having hundreds of Alliances and wars spring from the seeds. |

Sathynos
BSX Industries Inver Brass
0
|
Posted - 2011.11.03 08:46:00 -
[544] - Quote
I used to live in 0.0 for a large part of my eve live. Do you know what drove me away? I could no longer pull long hours in the game. Due to having a live, a wife and a job I became a casual player. I logged into the game during EU prime time. Do you know what happens in 0.0 at that time? 1. No small scale pvp, roaming gangs fun - this is the time when alliances organize big ops. POS shooting, Battleship blobbing. Boring piece of ****. 2. No PvE content to earn money for pvp ships. Why? Because during prime time belts are filled with people, anomalies are filled with people and plexes are filled with people. PvE is boring and doing oversaturated PvE content means having to spend more time to get some ISK. **** that.
So to get money for pvp i had to move to hisec. And there I discovered I don't wanna go back to bullshit POS shooting and being poor. |

Jenshae Chiroptera
95
|
Posted - 2011.11.03 11:56:00 -
[545] - Quote
Camios wrote: If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.
I suggested a covert POS in one of my idea threads. It would have its cloak disrupted when people fly into or out of it and you would build it in an anomaly CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Chi Ftele
School of Applied Knowledge Caldari State
1
|
Posted - 2011.11.04 12:46:00 -
[546] - Quote
the reason people get out of nosec is that it is just not worth the effort
who wants to camp gates for 6 hours? who wants to run sieges for 8 hours?
I've heard FCs during these operations go "that's it for me, I'm exhausted, who wants to take over?"
the reason games like call of duty are so successful, despite their publishers' greedy business policies, is that they are very easy to get into for a quick game of blast-a-noob, an ease of access to fun which eve could use in 0.0
eve has its own appeal, but all that is wasted after hours of being stationary, going crazy watching bubbles
wanna repopulate 0.0? how about extending highsec into low sec and moving low sec into nullsec? it would certainly be a better use of what is now essentially wasted space, it could even be passed as the empires enlarging their areas of influence That is all. |

Jokerface666
Ever Flow Northern Coalition.
78
|
Posted - 2011.11.04 13:25:00 -
[547] - Quote
From my point it would be awesome to: remove anchorable bubbles AND remove the DRAG bubble mechanic. Then allow SOV holders to create some kind of HS in they're space, NPC's guarding gates and shooting everything with less then X Standings.
The biggest point why noone wants to go to 0.0 is the BLOB "myth" everyone in HS thinks that as soons as they enter a 0.0 system, there will 100 Moms and 20 Titans jump on them 3 secons later. People have to realize that blobbing happens only to dumb people, who are ratting in a Officer fittet Faction BS and not apying attention.
I'm having the most fun stalking people for hours and then they get away, but it's fun too. ------------------------------w00t w00t rapetrain------------------------------ |

Cryten Jones
Advantage Inc The Matari Consortium
0
|
Posted - 2011.11.04 13:47:00 -
[548] - Quote
Quick 'where I fit' bit My play style is small group of players, major in production and logistics but with the skills and will to fight if needed. Guess you could say I am a carebear with teeth. Most of my EvE career up to moving into a WH was spent in Hi sec with brief times in the early FIX alliance (pre in game alliances) and some low and null sec time.
So what? I have spent most of this year living in WH space. I moved in, total commitment, everything I owned was in this system with the exception of a few shuttles etc and it was totally the best time I have had in EvE in the 8+ years I have been playing.
I love the fact that we can get jumped and ganked, but the major difference here is that the attackers and we have the same playing field. What I mean is that if you jump into a 0.0 system simple use of the map filters and local chat will give the 'locals' warning that things are going on... not the case in a WH.
Also, while we can't own the WH system in terms of Sov we can 'own' it and defend it even as a small group, and this is all I have ever wanted out of EvE. I want to own a system, set-up shop and build a business. Because of this I am excited to see what the 'small holding' being talked about will bring because that is very much what I have always wanted.
One Idea I did have for WH's was to have a shop module (bit like the customs office) on the outside of a POS shield that would allow you to sell items at a POS. Think last Gas station before the desert idea here.
TL;DR
There are many players who would like to be part of the 0.0 game... just not the shooting bit 100% of the time. There needs to be a way for small groups to make their way in the 0.0 world without exposing multi billion ISK to an enemy that out number you 100-to-1.
I don't want all your stuffs, just want you sell you more stuffs locally to you :-)
-CJ
|

Liam Money
Pator Tech School Minmatar Republic
0
|
Posted - 2011.11.04 15:02:00 -
[549] - Quote
I'm not sure that I would ever want to return to 0.0 space unless they made some serious changes. Blob warfare sucks, I can only think of a few battles over the past 5 years that were fun where the server didn't crash or essentially move so slowly that you couldn't do anything, like firing 5 shots in an hour. The long long journey of logistics. Even with jump gates on the POS's and cyno towers for cap ships your looking at losing a good hour or more just moving from 0.0 to highsec if you want to take your "earnings" to market. POS warfare is a joke, there is no way to defend your POS without major blob warfare, I'm not sure why they bother having guns for them, they do virtually nothing to even the most basic of organized fleets, you can take them out with BS and logi without losing a ship. I laugh when I see people put up outposts, knowing full well it will just change hands soon enough.
0.0 is all blob vs. blob, control the right moons and systems for materials, make caps. Until they can change that, the incentives to move out to 0.0 will be worthless no matter how big the carrot is. |

Malcanis
Vanishing Point. The Initiative.
967
|
Posted - 2011.11.04 15:47:00 -
[550] - Quote
Kinroi Alari wrote:I like high sec. I like low sec (and I hope we see more smuggling / similar options with DUST514) I like NPC null sec (though most of my experience there is Syndicate, and a little Curse). I am kinda meh on *my participation in* player-controlled null sec at the moment.
I *really* like the idea of player-controlled null sec. But in practice I've found that the sparse hours I have to put into EVE leave me unable to help with my alliance's CTAs or often stranded.
So instead I often stay away from EVE (guess that's why I raid in Rift and play GW, DDO, LOTRO, etc.).
Force me to have to go to null sec despite my limited time and I'll drop an account. Do it in an obnoxious way and I'll drop all, and wander off to join the other whining bittervets. (Having said that, player-owned null sec RAWKS some of my friends.)
Did I mention that I like low sec and NPC null sec? I'd love to see more options there, though I like them just fine as-is.
Where is anyone talking about forcing anyone to go anywhere? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jenshae Chiroptera
99
|
Posted - 2011.11.04 16:49:00 -
[551] - Quote
Malcanis wrote: Where is anyone talking about forcing anyone to go anywhere?
It has been suggested repeatedly in various places that high sec should be nerfed so much that people will move to low and null sec. If you haven't see that then I don't think finding quotes for you will help.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Kinroi Alari
Pan Galactic Gargle Blasters Important Internet Spaceship League
11
|
Posted - 2011.11.04 18:09:00 -
[552] - Quote
Malcanis wrote:Where is anyone talking about forcing anyone to go anywhere?
Valid question! As Jenshae Chiroptera notes, it's been talked about elsewhere. But not in this thread.
Thankfully both the OP and most of those posting comments all realize that you need a buff to the carrots, not bigger sticks. :)
|

Ladie Harlot
GoonWaffe Goonswarm Federation
667
|
Posted - 2011.11.04 19:13:00 -
[553] - Quote
Jokerface666 wrote:The biggest point why noone wants to go to 0.0 is the BLOB "myth" everyone in HS thinks that as soons as they enter a 0.0 system, there will 100 Moms and 20 Titans jump on them 3 secons later. People have to realize that blobbing happens only to dumb people, who are ratting in a Officer fittet Faction BS and not apying attention.. ohgod the irony of that statement coming from a member of ncdot.
The artist formerly known as Ladie Scarlet. |

Malcanis
Vanishing Point. The Initiative.
974
|
Posted - 2011.11.04 20:07:00 -
[554] - Quote
Jenshae Chiroptera wrote:Malcanis wrote: Where is anyone talking about forcing anyone to go anywhere?
It has been suggested repeatedly in various places that high sec should be nerfed so much that people will move to low and null sec. If you haven't see that then I don't think finding quotes for you will help. 
Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jenshae Chiroptera
101
|
Posted - 2011.11.05 01:19:00 -
[555] - Quote
Malcanis wrote:Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto.
That is the most disturbing thread that I have read on these forums.
Hint: *Boom* Goonswarm support. That should give you a "little" warning. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Malcanis
Vanishing Point. The Initiative.
977
|
Posted - 2011.11.05 07:52:00 -
[556] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto. That is the most disturbing thread that I have read on these forums. Hint: *Boom* Goonswarm support. That should give you a "little" warning.
Read the post, not the poster. Other than the fact a goon liked it, what do you find "disturbing" about it? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Adelphie
Paradox Collective
36
|
Posted - 2011.11.05 10:13:00 -
[557] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto. That is the most disturbing thread that I have read on these forums. Hint: *Boom* Goonswarm support. That should give you a "little" warning.
I vehemently disagree with you here.
Mal's post to me, is the most constructive way of making the play-style of null more accessible to all without forcing it or ramming it down peoples throats.
The fact both goons and non-goons like the post is testament to how it could work for all.
|

Trinkets friend
Sudden Buggery
18
|
Posted - 2011.11.05 10:25:00 -
[558] - Quote
Adelphie wrote:Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null.
-snip -
People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing.
-snip-
It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun.
I am not going to read 30 pages of loltext, so forgive me if this opinion has been expressed before elsewhere.
Aside from high-end (C5/C6) wormholes, w-space is dead or at least gravely wounded, or maybe zombie. The OP is speaking from a position of glaring ignorance of the facts - i am sure CCP Dropbear and his team of pencil-sharpeners will know what I'm talking about if they look at the market suply of w-space components these days, and tally up the number of C1-C3 wormholes going unratted for days, weeks at a time - or indeed empty.
Wormholes aren't detracting from nullsec. There's a total of 20K toons in w-space, which is probably, considering the number of alts we all have, about 7,000 meat-people or less, spread over 12K systems. There are probably over 50% unpopulated C4 and C5 systems because the statics suck, there aren't enough planets to spawn anoms on, or the planets suck for PI, meaning you are punishing yourself to live there unneccessarily.
W-space is now in need of love, because of Incursions. Just the facts, ma'am. my corp is making more from this fact via trade than we do from running anoms, for less effort.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Jenshae Chiroptera
105
|
Posted - 2011.11.05 15:34:00 -
[559] - Quote
Malcanis wrote: Read the post.
I did read the post and I am applying mind bleach, while hoping that it quietly dies. Hence why I won't go and post in it or continue this discussion. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Riedle
Paradox Collective
6
|
Posted - 2011.11.05 17:39:00 -
[560] - Quote
Jenshae Chiroptera wrote:Malcanis wrote: Read the post.
I did read the post and I am applying mind bleach, while hoping that it quietly dies. Hence why I won't go and post in it or continue this discussion.
You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned. go play some other game. |

Jenshae Chiroptera
105
|
Posted - 2011.11.05 17:59:00 -
[561] - Quote
Riedle wrote: You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned. go play some other game.
Aww does Boo -Boo have a bruised ego?  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Riedle
Paradox Collective
6
|
Posted - 2011.11.05 18:33:00 -
[562] - Quote
Jenshae Chiroptera wrote:Riedle wrote: You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned. go play some other game.
Aww does Boo -Boo have a bruised ego? 
Nope, you are just consistently wrong. |

xwolfi
Elarion Nation
0
|
Posted - 2011.11.05 18:39:00 -
[563] - Quote
As a young player (4 months) the main thing that keeps me out of nullsec is the bad memories I have of my former corp being unable to set a POS there for more than one day due to our lack of knowledge in PVP. You want to "populate" nullsec, but you also want the same free pvp system : it's incompatible !
You cannot convince high sec carebears like me who are trying to get a grasp of the complexity of the game, who are slowly training useful skills and who are basically broke (compared to the average 0.0 pvper) to just lose some isks there. As a lot of people said, the risk/gain balance in 0.0 is not worth it for beginners and I suppose for most of the other high sec guys.
So the main question current 0.0 guys should ask themselves is: what to they want to populate 0.0 with ? If it's useless carebears then the game must be changed completly and I'm sure you don't want this. If it's skilled or at least passionate pvpers, then you already have them I think ! |

Space Pinata
Discount Napkin Industries
0
|
Posted - 2011.11.05 21:39:00 -
[564] - Quote
I'm an old player, prefer pvp, still prefer high/lowsec to nullsec.
I don't like 0.0 because it's boring. People tend to make some point about how 0.0 pvp is for the skilled and the brave and...
Nonsense, it's for the patient. My experience with nullsec roaming can be summarized as follows.
"Ok, tengu/drake/raven on scan.... -scanscanscan- belt 7-1... aaaaand it's safespotted and cloaked. Ok, warp next gate. Tengu on scan, checking belts, aaand.. it's at a POS. Ok, next system, raven on sc- cloaked. Huh."
Alternatively, join an alliance, and you get the #OccupyWallSt form of pvp, where your job is to sit in a system for a week or so while waiting on timers, during which there will be two or three actual fights going on.
I stick out of 0.0 because highsec is a target rich environment, and it's easier to blend into the crowds rather than lighting up local like a christmas tree because there are exactly two people in system.
What would it take to get me into nullsec? There are two different paths.
One is to remove local, or to put it on a delay. What this does is allows a short time to scan down a target to make an attack. As it stands, if they're watching local, and click warp when you jump in, it's literally impossible to catch them. Warping an inty straight to their belt won't even be fast enough to catch a battleship that was paying attention.
Another is to make nullsec a little safer to encourage PVP. It sounds counter-productive, I know, but think of it like hunting: if you let everyone hunt as much as they want, with whatever weapons they want, all the prey die off. In nullsec, they leave; if you keep dying you'll just go back to highsec.
So, give them a chance, and maybe they'll actually come out, eh?
Essentially, what I want is a vibrant environment full of many different corporations and factions. You don't get that in nullsec. You get monolithic alliances which hold an entire region, share intel, and shoot on sight if anyone comes in; if you bring a fleet, they can bring a blob.
In highsec, you might have ten, twenty corporations in one system. Different factions, different politics. Sometimes they mind their own business, sometimes they fight. It's easier for a small corporation to prosper here.
So, what I want is a series of small factions, one-two systems, big empires maybe a constellation wide... dozens of corps packed into the same space sometimes, with shifting politics, in-fighting, out-fighting, skirmishes, and general good times to be had by all.
It's not going to happen though. Instead you get alliances forming blocks of 10 alliances and controlling the vast majority of 0.0. A big, monolithic, faceless entity that you can either join or try and gank.
Further, the mentality of EVE wouldn't allow for this kind of play even if the blobs were broken up. There would be no moment where you see a neutral and choose not to engage. Either you're at advantage and attack, or at disadvantage and get attacked. EVE players will never pass up an opportunity for a kill (myself included), and as such, any nullsec system harboring different factions will just be a killing field until one faction, or alliance of several factions NAPtraining, has driven every other faction out.
So, to make a long post short (tl;dr): I'd rather be in nullsec than highsec, but nullsec is a dead zone. Highsec is where all the life of EVE is, the abundance of corps, the abundance of targets.
I'm not interested in selling my soul to a big alliance; been there, done that, didn't enjoy it. Blob pvp doesn't do anything for me. I'm not interested in renting space, I'm not a carebear, why would I want nullsec rats? I'm not interested in pirating the alliances in nullsec, because it's way too easy to see a gank coming and escape. Roam all night and hope one person makes a mistake.
What I want is a place where small corps can thrive and sometimes fight. Lots of corps, lots of variety, lots of life. Given the nature of EVE, I don't think nullsec can ever be that place, as it simply encourages people to team up with as many as they can, and drive out all others, until they're the only faction left. Nature of the game.
Perhaps lowsec could be that place with some updates, or perhaps npc 0.0 could get an overhaul to make it a little more appealing, but player-sov 0.0 is dead to me, outside of say, the way CVA used to run: NRDS, lots of groups, lots of targets, not that I was welcome as a ... it was still my favorite section of 0.0 because it actually felt alive. |

Barbelo Valentinian
The Scope Gallente Federation
124
|
Posted - 2011.11.05 22:04:00 -
[565] - Quote
Russell Casey wrote: Highsec is essentially independent of nullsec which, in turn has become dependent on the goods flowing in from highsec when it should be the other way around. Nullsec players can't do squat to change highsec, and CCP won't risk losing the subs of their largest playerbase. Highsec controls both of them.
Which ironically is much more of a realistic "sim" situation than the original ideal.
Some musings, just tossing these ideas out for the sake of argument:-
Everyone keeps talking as if null sec should have more "reward", but (thinking on the sim side of things for a moment), that's really quite unrealistic. "High Sec" in real life is usually where the richest rewards are - it's where stuff is made, because there are lots of people who co-operate, and that space is made relatively safe by policing, so stuff can be built. That's where the riches are at.
You might say "well, but new resources come in from the frontier" - yeah, but unless it's something like gold, high value per volume, then resources are the cheapest things, precisely because they haven't been worked over by the hand of man to be made useful in any way yet.
So I say, nerf null sec, nerf it in the sense of making it not possible to have industry there, but make it where all the resources are. Don't have any more mining resources in High Sec. It's mined out, it's just where the industry is.
Have the resources all in null sec. but have no possibility of industry in null sec. That means you'd have to have an actual flow of resources from null to high, to be manufactured in High, and flow out to null again.
**** Anyway, personally I don't go to null sec because I'm a casual solo player, and even if I were more of a corp-player type, I still wouldn't go out to null sec because I can't stand the idea of being a slave to someone else's empire-building dreams and money-making schemes.
I have enough of that in real life. |

Jenshae Chiroptera
106
|
Posted - 2011.11.06 01:36:00 -
[566] - Quote
Barbelo Valentinian wrote: So I say, ....
The rewards are richer for resource gathering outside high sec. For a good number of players, mining is a path for them to develop. Removing that from high sec would destroy options.
Null sec needs basic asteroids and maybe the high end ones need to have small quantities of the other minerals "impurities."
They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Carrier incoming Hotdrop
University of Caille Gallente Federation
0
|
Posted - 2011.11.06 02:42:00 -
[567] - Quote
Just throwing it out there, why not get rid of the sov and turn all null into npc and instead of grinding to get better anomile's why not just install an upgrade into the pos to get a select amount of anomiles per upgrade so no more grind grind grind. You could also do the same with mining, theres so many upgrades you could install in the pos like jammer's, cyno beacon's and im sure the eve community can think of a few more
like i said just throwing it out there
let the flaming begin |

Jenshae Chiroptera
110
|
Posted - 2011.11.06 02:55:00 -
[568] - Quote
I would like to see high standing with the pirate NPCs meaning that they protect you as one of them or as an asset. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Soporo
Perkone Caldari State
4
|
Posted - 2011.11.06 03:04:00 -
[569] - Quote
All I can say about my 0.0 experiences is that cyno's popping have stopped cold more good, fun fights than you can shake a stick at. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Jenn Makanen
Science and Trade Institute Caldari State
36
|
Posted - 2011.11.06 19:52:00 -
[570] - Quote
Jenshae Chiroptera wrote:Barbelo Valentinian wrote: So I say, ....
The rewards are richer for resource gathering outside high sec. For a good number of players, mining is a path for them to develop. Removing that from high sec would destroy options. Null sec needs basic asteroids and maybe the high end ones need to have small quantities of the other minerals "impurities." They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond?
Dead space generators and keyed gates? Destroyable gates, of course. which would take the generator offline. |

Carceret Rinah
Imperial Academy Amarr Empire
9
|
Posted - 2011.11.06 21:57:00 -
[571] - Quote
Barbelo Valentinian wrote:
Everyone keeps talking as if null sec should have more "reward", but (thinking on the sim side of things for a moment), that's really quite unrealistic. "High Sec" in real life is usually where the richest rewards are - it's where stuff is made, because there are lots of people who co-operate, and that space is made relatively safe by policing, so stuff can be built. That's where the riches are at.
You might say "well, but new resources come in from the frontier" - yeah, but unless it's something like gold, high value per volume, then resources are the cheapest things, precisely because they haven't been worked over by the hand of man to be made useful in any way yet.
So I say, nerf null sec, nerf it in the sense of making it not possible to have industry there, but make it where all the resources are. Don't have any more mining resources in High Sec. It's mined out, it's just where the industry is.
Have the resources all in null sec. but have no possibility of industry in null sec. That means you'd have to have an actual flow of resources from null to high, to be manufactured in High, and flow out to null again.
**** Anyway, personally I don't go to null sec because I'm a casual solo player, and even if I were more of a corp-player type, I still wouldn't go out to null sec because I can't stand the idea of being a slave to someone else's empire-building dreams and money-making schemes.
I have enough of that in real life.
This makes too much sense. There'd be excitement and profit for miners, regular trade routes to rob and disrupt, safety for the quiet industrialists, and reasons for everyone to spread out and explore.
It would never happen, though, because the established powers in nullsec wouldn't give up their haunted empires for all the ISK in the world (ISK they already have). |

Jenshae Chiroptera
119
|
Posted - 2011.11.07 03:59:00 -
[572] - Quote
Carceret Rinah wrote:... There'd be ...
... a whole load of mining barges going on sale. Then the high sec miners would swop over to other high sec activities, such as missions and PI.
You are talking about a mentality of play here. There are those that will always chose the safest and or casual options. It does not matter what you do with high sec or null sec, they will never move to null sec. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

myFORUMalt alts
Science and Trade Institute Caldari State
7
|
Posted - 2011.11.09 15:12:00 -
[573] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
been seeing a lot of chatter lately about the winter expansion "crucible" but no follow up mention bounties on drones. any follow up, has the plan been denied. has it evolved? Yes, I complain about things I don't like. |

Metal Icarus
xHELLonEARTHx Rookie Empire
16
|
Posted - 2011.11.09 16:54:00 -
[574] - Quote
"So make it safer" "Less blob and I'll come."
Null sec is NOT highsec. Those 20 or so corporations in one system don't have to talk to each other and basically ignore each other is because they don't need to interact at all. In null, it is a MUST.
Highsec = NO POLITICS Nullsec = MUCH POLITICS
its important to understand that "One does not simply walk into nullsec" (lol LOTR ref that works) You talk to people who can get you in. I am tired of seeing pubbies complain about how hard it is when they completly ignore the political side of Null. That was makes Null fun for me. Actual politics that matter on a day to day basis. If you just play in highsec, you don't know where everyone stands in a given system because they are all neutral.
In Null you NEED to know who EVERYONE IS and what they are capable of. Because that one time you let one guy slide in and out without looking is that one guy who logged off in your system to be brought on again later to hot drop your carrier with super carriers.
Null is what it is because of poltics between large alliances. It is possible to go in, but you have to establish communication with someone before you go in.
Maybe a tutorial on large corp/alliance interaction video on how to forge alliances and permission to go into null would be in order.
Null is hard because politics is an often ignored aspect of it.
Null is fine the way it is. If anything it needs to be BUFFED so it is INDEPENDENT of highsec besides LOW GRADE industry. All T2 manufacturing and faction drops should only happen in Null. Ice should only be in Null, ABC ores should only be in Null and WH space.
The reason those large alliance are so powerful is because YOU LET THEM GET THAT BIG. Stop complaining and get in contact with some of your buddies and join a nullsec corp/alliance. You dont like the DRF, Test, Goons, Raiden? Don't join them. Simple as that. |

Jenn Makanen
Science and Trade Institute Caldari State
44
|
Posted - 2011.11.09 17:11:00 -
[575] - Quote
Metal Icarus wrote: Highsec = NO POLITICS Nullsec = MUCH POLITICS
And politics means casual players don't do well.
I'll stay in high-sec, thanks. And if it's nerfed too far, I'll walk.
And as for me letting those alliances get too big? I wasn't around. So I'm stuck with what other people allowed to happen. Like every other new player. |

pussnheels
Vintage heavy industries
156
|
Posted - 2011.11.09 17:32:00 -
[576] - Quote
[quote=Metal Icarus]"So make it safer"
Null is fine the way it is. If anything it needs to be BUFFED so it is INDEPENDENT of highsec besides LOW GRADE industry. All T2 manufacturing and faction drops should only happen in Null. Ice should only be in Null, ABC ores should only be in Null and WH space.
quote] thats the fastest way to kill eve Null sec alliances have no interest in industry beyond moongoo and abc ores Like so many people already stated in this thread it is the politics and the sometimes so arrogant PVP only mentallity or the join us or keep out policy, that keeps people away from null sec You can buff nul sec and nerf high sec to death if you want it will not do a thing, only result is that alot of people will simply walk away from this game I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Strike Severasse
Red Dead Redemption
6
|
Posted - 2011.11.09 18:20:00 -
[577] - Quote
Adelphie wrote:Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null. ...
Simple, make access to get "into" Null relatively safe. Then make someplace they can stop at, besides the log-off in space stupid option.
...now find the method, and there are so many ways to do this
Note: WH are generally safe to enter and they are Null too, 1. scan, 2. enter, 3. save location, 4. warp away from random entrance and more time consuming to exit after a day since the original exit to k-space is now closed.
so...
? more direct hi to null entrances ? pop in like WHs so bypass gatecamps by doing the time and effort to find another way ? make other side of gate proximity alerts ? small holdings safe simple POSs
lots of way, and each one will have some players screaming ;) .... gates are like roids, dont give in to beer camping
now lets welcome the high sec in with open arms, err open gates, then slowly close the doors behind them... hooked on excitement again...... while the old carebear and camper doze zzzzzzzz ! |

Herzog Wolfhammer
Sigma Special Tactics Group
104
|
Posted - 2011.11.09 18:39:00 -
[578] - Quote
I still hope for one game-changing thing: A module or any ability for any ship to warp from one system to the next "Star Trek style".
Gates are killing nullsec because gates represent a mechanic for gank/blob as the only recourse. The bubble reigns because of gates, and so we have camps and blobs.
Warp-to-system means the Combat Probe will reign, and patrolling will replace blobbing, scouting will replace camping. For the politics and implications of gaining or holding SOV, I don't know, but for PVP and "having a chance to get in" I am sure a good time would be had by all.
|

Jenshae Chiroptera
152
|
Posted - 2011.11.09 18:55:00 -
[579] - Quote
Jenn Makanen wrote:Jenshae Chiroptera wrote:Barbelo Valentinian wrote: So I say, ....
They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond? Dead space generators and keyed gates? Destroyable gates, of course. which would take the generator offline.
I did suggest player created gates but that was more aimed at breaking up the big alliances and them being able to make new routes, cut pieces off each other, et cetera. Ideas & stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Ein Spiegel
Fly-by-Night Industries LLC PTY LTD Drama Flakes
6
|
Posted - 2011.11.09 19:14:00 -
[580] - Quote
Why don't I reside in Null-sec (anymore)?
A couple simple reasons: 1. The people. Null sec is either feast (a few good systems, during the right time frame, or during a fleet fight) or famine (anywhere else, 99% of the time - if you do see someone, it's likely a botter or someone AFKing in a POS/SS/cloaked, or both). There's a myth about "ooo, dangerous" - in my first week of the trial, I put a pod on autopilot on a long course through 0.0. And I found no one. Not even a camp on the pipe in or out. Things these days have improved, especially in terms of camps on the pipes, but once in the deep, you are usually the only shark in the waters. Further, the people that do exist out there are either elitist PvP'ers demanding incredible dedication (more to follow), renters that barely inhabit systems, or lone wolfs looking for a kill. The atmosphere in 0.0 is deadly to any form of industry beyond moon mining and supercap construction (maybe PI), and the attitudes of many alliance leaders is just as toxic towards non-PvP activities. Thus, you find incredible boredom, snide condescension, or immediate demands to join fleet and go go go. Solo living is difficult; you have to be with the people or you'll find yourself eventually bored to death unless you get mobbed - in which you take the clone express. 2) Territorial demands, rights, and responsibilities. I have a full time job. It pays me enough to keep my Eve account current, and even for a time to have a second account, even though I'm not playing much until (hopefully) the winter expansion gives me nerd chills. I don't want another one. Being part of a Sov-holding entity in 0.0 demands a high level of activity (even if it's just bouncing through 30 systems refueling POS towers or making 20 jumpfreighter / carrier runs to Empire and back), and then of course there's CTAs, alarm clock ops, and things you MUST do if you don't want to find out you've been flagged red and just lost all your possessions in a station you won't be able to dock into again. (Never happened to me, fortunately - although almost lost stuff during outpost ping-pongs.) The infrastructure is severely lacking - lose a ship and you might as well go all the way back to Empire to replace it (odds are you won't find the ship, or modules, you need in your region - and if you do, they might not be someplace you can pick them up). This adds more time required just running logistics and trying to get ready to try and live out there. Tack on to this that if you are a member of a populous alliance, odds are you cannot make decent money running rats in belts or anomalies to afford the amount of metal you are about to consign to the fires of interstellar combat at the behest of your charming, vaguely accented lord and master. If you don't live, breathe, and sleep Eve, along with your 150-2000 friends, 0.0 just isn't worth the time. I can do anything I need to do gamewise faster, cheaper, and with considerably more fun in Empire and the fringes of null sec. Which is important, as I don't want to be chained to my computer desk in case the Goons decide to rush in. 0.0 induces burnout - much like a job - which is one of the reasons I think 0.0 is relatively stable right now... the big rush of wars just kindof wears you down, y'know? |

Ladie Harlot
GoonWaffe Goonswarm Federation
772
|
Posted - 2011.11.09 19:28:00 -
[581] - Quote
Ein Spiegel wrote:Why don't I reside in Null-sec (anymore)? Paragraphs and line breaks. Learn to love them.
The artist formerly known as Ladie Scarlet. |

Jenshae Chiroptera
152
|
Posted - 2011.11.09 19:39:00 -
[582] - Quote
Ladie Harlot wrote:Ein Spiegel wrote:Why don't I reside in Null-sec (anymore)? Paragraphs and line breaks. Learn to love them.
That was just two paragraphs with a break at the end of the first. Why is it a problem? Ideas & stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

pussnheels
Vintage heavy industries
157
|
Posted - 2011.11.10 08:26:00 -
[583] - Quote
Jenshae Chiroptera wrote:Ladie Harlot wrote:Ein Spiegel wrote:Why don't I reside in Null-sec (anymore)? Paragraphs and line breaks. Learn to love them. That was just two paragraphs with a break at the end of the first. Why is it a problem? because he is a goon what else to expect, they so bored out there they spam the forums I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Delirious Grib
Solaroids Another Really Stupid Enterprise
3
|
Posted - 2011.11.10 09:29:00 -
[584] - Quote
I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) |

Ladie Harlot
GoonWaffe Goonswarm Federation
882
|
Posted - 2011.11.10 09:30:00 -
[585] - Quote
Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec.
The artist formerly known as Ladie Scarlet. |

Avila Cracko
Federal Navy Academy Gallente Federation
86
|
Posted - 2011.11.10 11:05:00 -
[586] - Quote
Ladie Harlot wrote:Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec.
It would... because small players could get some crumbles of 0.0... and now all 0.0 (and all crumbles) belongs only to big fishes... EVEs 0.0 cant be owned by one/two/three groups of ppl... we need to see many many more names on 0.0 map. |

Ladie Harlot
GoonWaffe Goonswarm Federation
899
|
Posted - 2011.11.10 11:11:00 -
[587] - Quote
Avila Cracko wrote:Ladie Harlot wrote:Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec. It would... because small players could get some crumbles of 0.0... and now all 0.0 (and all crumbles) belongs only to big fishes... EVEs 0.0 cant be owned by one/two/three groups of ppl... we need to see many many more names on 0.0 map. There is nothing stopping them.
The artist formerly known as Ladie Scarlet. |

Avila Cracko
Federal Navy Academy Gallente Federation
86
|
Posted - 2011.11.10 11:14:00 -
[588] - Quote
Ladie Harlot wrote:Avila Cracko wrote:Ladie Harlot wrote:Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec. It would... because small players could get some crumbles of 0.0... and now all 0.0 (and all crumbles) belongs only to big fishes... EVEs 0.0 cant be owned by one/two/three groups of ppl... we need to see many many more names on 0.0 map. There is nothing stopping them.
LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more...
|

Luh Windan
Ancient Motorboats
6
|
Posted - 2011.11.10 11:17:00 -
[589] - Quote
Avila Cracko wrote:Ladie Harlot wrote:Avila Cracko wrote:Ladie Harlot wrote:Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec. It would... because small players could get some crumbles of 0.0... and now all 0.0 (and all crumbles) belongs only to big fishes... EVEs 0.0 cant be owned by one/two/three groups of ppl... we need to see many many more names on 0.0 map. There is nothing stopping them. LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more...
we are the 99%!!!!
*gets coat* |

betoli
Morior Invictus. Velocitas Eradico
11
|
Posted - 2011.11.10 11:17:00 -
[590] - Quote
Avila Cracko wrote:Ladie Harlot wrote:Avila Cracko wrote:Ladie Harlot wrote:Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec. It would... because small players could get some crumbles of 0.0... and now all 0.0 (and all crumbles) belongs only to big fishes... EVEs 0.0 cant be owned by one/two/three groups of ppl... we need to see many many more names on 0.0 map. There is nothing stopping them. LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more...
#occupy nullsec. We are the 99%  |

Ladie Harlot
GoonWaffe Goonswarm Federation
899
|
Posted - 2011.11.10 11:18:00 -
[591] - Quote
Avila Cracko wrote:LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more...
Wow...who are these amazing people who own 100% of nullsec?
The artist formerly known as Ladie Scarlet. |

Jenshae Chiroptera
154
|
Posted - 2011.11.10 11:36:00 -
[592] - Quote
Ladie Harlot wrote:Avila Cracko wrote:LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more...
Wow...who are these amazing people who own 100% of nullsec?
Big allianceS not one alliance.  Ideas & stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

pussnheels
Vintage heavy industries
157
|
Posted - 2011.11.10 11:38:00 -
[593] - Quote
Avila Cracko wrote:Ladie Harlot wrote:Avila Cracko wrote:Ladie Harlot wrote:Delirious Grib wrote:I think increasing sov costs the more sov space you hold is a great idea (e.g. own 1 system 100 mill per month, 2 systems 400 mill, 3 systems 1200 mill, etc) Yes this course of action would repopulate nullsec. It would... because small players could get some crumbles of 0.0... and now all 0.0 (and all crumbles) belongs only to big fishes... EVEs 0.0 cant be owned by one/two/three groups of ppl... we need to see many many more names on 0.0 map. There is nothing stopping them. LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more... but have no idea on how to use it
Goons Delenda Est I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Niko Takahashi
Perkone Caldari State
7
|
Posted - 2011.11.10 12:02:00 -
[594] - Quote
Deucalion Ex Mortis wrote:Why I dont go to 0.0?
I think Mittani says it best.
"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."
I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.
Nice post I like the last part.
My Opinion on the matter is this.
In its current state I don't care for null at all. Unless it is NPC null that is that can actually be fun times.
To fix this I propose.
1 Get rid of the gate guns and make all Low sec NPC null with the only difference of Emipre factions being the sov holder. This will make a lot of more fun fights in small ships all over. It will increase the number of access routes.
2 Mission's and belt NPC's ugraded accordingly. Change it so the complexes in these new empire NPC null will spawn the appropriate pirate enemy faction ships [aka angels in Minmatar space] And the Pirate regions spawn the enemy navy faction / concord NPC's. So you can do plexes and build standings for missions at same time. Makes much more sense this way.
3 The default state of the Sov Null sec is this
It is like wormholes with the difference that all the wormholes are static. They are allays there but have mass restrictions.
Alliances can build gates that they have to construct them fuel and link with gate on the other side. Thes gates are destructible with large fleet but small gang of bombers can attack specific parts of it and disable the link until fixed. Consumption of fuel depends on the usage tied to mass transported.
[both small and big fleets have something to do]
The Null sec folks have to pay upkeep and develop infrastructure. Multiple outposts per system will be allowed tied to some system development coeficient which does include industry as well.
Local is delayed in all of the SOV NUll just unlike WH you can upgrade to get it.
and Last point
4 More Sov space is Added make the frontiers bigger lot more folks online these days
|

Jenshae Chiroptera
154
|
Posted - 2011.11.10 14:28:00 -
[595] - Quote
Niko Takahashi wrote:Deucalion Ex Mortis wrote:Why I dont go to 0.0? 1 Get rid of the gate guns and make all Low sec NPC null with the only difference of Emipre factions being the sov holder. This will make a lot of more fun fights in small ships all over. It will increase the number of access routes. Maybe a modification on that?
Let NPC pirates take over low sec space. You grind up faction with those factions. You can join them as an NPC corp. They then protect you if you are attacked by non-alliance members, like Concord. When there are X number of members they get some systems to vote on invading. Then those stations can be attacked and taken over. The system under attack will automatically start shooting you from the gate guns and station guns.
For everyone else, it will be like normal NPC null sec. Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
|
Posted - 2011.11.10 15:22:00 -
[596] - Quote
Everything in eve is arround ISK - Easy solution
High sec 25m/h max income Low sec 75m/h max income 0.0 100+m/h income
and you will see how fast the wars will beginn
its a joke earning 100+m/h in high sec, why should a highsecpussy fight and defend for minor more money in 0.0? |

Jenshae Chiroptera
156
|
Posted - 2011.11.11 03:51:00 -
[597] - Quote
CCP Jenshae wrote:We can not program better null security personalities.
 Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Headerman
Quovis Shadow of xXDEATHXx
332
|
Posted - 2011.11.21 11:14:00 -
[598] - Quote
IMO the best way to get more people into 0.0 space is to make it more attractive to people, not disenfranchise them with major nerfs to high sec.
Seriously, if i was having fun at a place somewhere for a while, and the owner came along and told me to move to another area of theirs that was ****, and he was poking me with a stick to go, i would simple get up and leave. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Jenshae Chiroptera
201
|
Posted - 2011.11.21 11:22:00 -
[599] - Quote
Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles.
Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jenshae Chiroptera
201
|
Posted - 2011.11.21 11:24:00 -
[600] - Quote
Jenshae Chiroptera wrote:Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles.
Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig.
Covert POS Remove local Remove NPC kill reports. Player owned and destructible gates Covert gates. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Onictus
Legendary Knights Vorpal's Edge
33
|
Posted - 2011.11.21 11:27:00 -
[601] - Quote
Headerman wrote:IMO the best way to get more people into 0.0 space is to make it more attractive to people, not disenfranchise them with major nerfs to high sec.
Seriously, if i was having fun at a place somewhere for a while, and the owner came along and told me to move to another area of theirs that was ****, and he was poking me with a stick to go, i would simple get up and leave.
What they are worried about it the people will leave the game.
Basically unless there is a much bigger spread of NPC space there is no point in trying, many don't want to be in the power blocks, nor can they conceivably compete with the power blocks so they simply stay the **** in empire.
Nerf high to the group and you'll likely just end up chasing out the industrial base. Because if you think for a heartbeat that incusions and level 4s are the reason that people staying in High you are cracked. Have you ever seen the real output of the guys that have 5-6 industrial toons going? These guys build battlecruisers by the thousand, why would they want to **** up their cash flow so you creaps can shoot at them.
They don't, nor are they going to anytime soon. |

Jenshae Chiroptera
201
|
Posted - 2011.11.21 11:29:00 -
[602] - Quote
Jenshae Chiroptera wrote:Jenshae Chiroptera wrote:Headerman wrote:IMO the best way to get more people into 0.0 space is to make it more attractive to people, not disenfranchise them with major nerfs to high sec.
Seriously, if i was having fun at a place somewhere for a while, and the owner came along and told me to move to another area of theirs that was ****, and he was poking me with a stick to go, i would simple get up and leave. Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles. Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig. Covert POS Remove local Remove NPC kill reports. Player owned and destructible gates Covert gates. Lost to previous page. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jojo Jackson
6
|
Posted - 2011.11.21 12:09:00 -
[603] - Quote
First: MUCH harder consequenz for: - bug abusing, cheating and so on (last mentioned blackhole negativ value abuse, moongo, ... the list is TO long and there are nearly no consequenz .. the corps/allys still exist, the players which have done it still fly their ships)
- limit size of corps, allys, blue standings No reason to try 00 with 100 man corps as you know the next X000 ally with their 3*X000 blues just blobs you next night.
- increas cost of multi-sov Keep it low for one constelation, the second will cost 10 times as much, the third again 10 times more and so on.
- you build up a POS in your time zone ... and while you sleep players from other time zones destroy it without any changs to defend it (real life you know? sleep, work, family?) Implement some sort of "attackeble time frame" which can be set by the holders. This way they can decide "we have time to play AND DEFEND fro 18:00 to 22:00 London time, if you want to kick our a.. come at this time to play with us ". This time frame can be changed once a week or even just once a month .... so defenders can't abuse it (yes, there are many who will try hard to find abuse posibilitys!!).
- as soon as real money comes into play: BAN the one who offer it and the one who take it! Further: DELATE the corps, DELATE the allys, DELATE the chars! Not just ban but DELATE them for ever! Same for BOT users. BAN the hole damn IPs, BAN every account which uses the same Credit information, BAN every account with the same e-mail, acc information (first/last name and so on). There are ways if you realy want to @CCP!
I still can't belive, that there are intervies with some very well known 00 Ally LEADERS where they clearly say: "sure do we use bots, and yes we abused this and this and this" ... that THIS leaders and allys are still aktive and NOT anihilated by CCP :(. -> MEGA FAIL!
As long as stuff like this is far to common -> absolut NO reason to go to low/00 sec space! |

Jenshae Chiroptera
202
|
Posted - 2011.11.21 12:52:00 -
[604] - Quote
Jojo Jackson wrote:... - limit size of corps, allys, blue standings ...
Actually, yes! Limiting the alliance and corp sizes then limiting how many they can make blue or neutral might mean more friendlies getting shot and more feuds building up. 
The combination is crutial.
Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Nevryn Takis
University of Caille Gallente Federation
0
|
Posted - 2011.11.21 18:03:00 -
[605] - Quote
Cailais wrote:I think if you want to improve the attractiveness of null sec to an Empire resident then you need to work to the lowest common denominator - the individual player.
I believe that one of the primary barriers to players even dipping their toe into null sec space is the assumption, rightly or wrongly, that it is the domain of the highly organised large scale and already existing entities (corporations and alliances).
I know I replying late to this , and I could really have done with including the previous post in the thread but...
One of the primary barriers is as quoted cos its true... however.. the much larger primary barrier is to get to Null sec you have to attempt to get through several low sec systems....
Assuming you manage to get through the camp out of highsec (not likely in anything other than a blockade runner or fast frigate) then you've still got to run through several systems where if you're not blue you're dead.. just to get to a system where there's no station.
No logical resaon therefore to even want to leave highsec .. the is no risk/reward relationship .. high risk/high loss yes .. but reward no.
Also for the casual player or small group of casual players null sec is not an option if you want a pos and do anyform of research manufacturing .. if wouldn't be up for more than 24 hours before some lowlife toasted it... most likely whilst you were off line coz real life has a tendency to get in the way... |

Jenshae Chiroptera
203
|
Posted - 2011.11.21 19:41:00 -
[606] - Quote
Came across these guys recently Rooks and Knights They seem to be only about 200 members but they stand up against some of the biggest alliances.
They rock! \m/ Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Emiko Luan
Ekchuah's Shrine Comporium
5
|
Posted - 2011.11.21 22:30:00 -
[607] - Quote
just delete local T_T (maybe allow scanships access to local - make more scanships) +welcome to my world+ http://venomzer0.deviantart.com |

Sezdro
Shiny Toy Guns STR8NGE BREW
0
|
Posted - 2011.11.21 23:10:00 -
[608] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
I wouldn't mind getting bounties instead of pickin up the drone poo, but you'd also have to make the "officer" drones' drops worth something, and buff the drone salvage as well (I get more salvage out of 1 level for mission than I do in probably 5-6 drone patrol runs, and that's no exaggeration.)
That might not put a little more life into 0.0 though, because I imagine all of the manufacturing corporations would essentially have their operations brought to a hault. |

Jenshae Chiroptera
204
|
Posted - 2011.11.22 10:08:00 -
[609] - Quote
Russell Casey wrote:Jenshae Chiroptera wrote:... and yet I come across eight guarded bubbles in 17 jumps, half of those jumps through low sec?
Yeah, fine when you are deep but going in or out, the spiders be getting in ye hair from everywhere! That's why the null chokes need to go. Once you get past them there's literally hundreds of empty systems people could settle in far from the power blocs to build their own empires---but the problem is, they all use the same pipes for empire access so while a big alliance may not care who lives at the highsec exit, they will care who's using their low-null pipe since it's literally their lifeline. The map needs a rework, imo, less of a flower, more like the rings of a tree with high in the "core" and low and null as the outer layers.
OP? Been awhile since you updated this thread. Not getting the answers you wanted?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Titania Hrothgar
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.11.22 10:34:00 -
[610] - Quote
Right now I fly a Thrasher that's worth millions more than the hull of the ship itself. I like my Thrasher. I like my Rupture.
Outside of being in a thriving corporation, I cannot afford to continually replace my expensively modded out ships. (Well, the Rupture isn't modded out yet, but it will be as skills progress).
In high sec I can fly these and have fun blasting the hell out of NPC pirates. If I were to do this in low sec, I'd be ganged up on, blown to bits, MAYBE escape with my pod, and then be left with a huge hole in my hanger that I cannot afford to fill unless I simply fly basic hulls fitted with the cheapest mods on the market. Want me in low sec? Make ships free. I'll go into low sec and let you all blow me up all day long.
Powerful mods are expensive. I've got my eye on a rig that's going to cost me 23 million ISK. I am NOT taking that into low sec especially when the original poster clearly states that the reason he wants low sec to be populated is so he can go hunting.
I would be more inclined to go into low sec without local as has been said in many threads. Of course then the trolls call me stupid for suggesting that, but guess what trolls.... The question posed here was "What will entice you into low sec" so I answered the question. Sorry, I'm kinda fed up with the forum trolls here.
I'll venture into low and null when I find a powerful enough corporation to head in there with. Venturing into low sec solo is in no way appealing to me. Either way, I suppose it doesn't matter. Whether I'm flying solo in high sec or flying in a large fleet in null sec, the result is the same... I'll probably not be accessible for the random pvp ganking. Titania Hrothgar |

Andski
GoonWaffe Goonswarm Federation
962
|
Posted - 2011.11.22 10:37:00 -
[611] - Quote
Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships)
getting ganked more often while trying to rat will surely attract more high-sec people to null |

DeBingJos
T.R.I.A.D
133
|
Posted - 2011.11.22 10:40:00 -
[612] - Quote
Titania Hrothgar wrote:Right now I fly a Thrasher that's worth millions more than the hull of the ship itself. I like my Thrasher. I like my Rupture.
Outside of being in a thriving corporation, I cannot afford to continually replace my expensively modded out ships. (Well, the Rupture isn't modded out yet, but it will be as skills progress).
In high sec I can fly these and have fun blasting the hell out of NPC pirates. If I were to do this in low sec, I'd be ganged up on, blown to bits, MAYBE escape with my pod, and then be left with a huge hole in my hanger that I cannot afford to fill unless I simply fly basic hulls fitted with the cheapest mods on the market. Want me in low sec? Make ships free. I'll go into low sec and let you all blow me up all day long.
Powerful mods are expensive. I've got my eye on a rig that's going to cost me 23 million ISK. I am NOT taking that into low sec especially when the original poster clearly states that the reason he wants low sec to be populated is so he can go hunting.
I would be more inclined to go into low sec without local as has been said in many threads. Of course then the trolls call me stupid for suggesting that, but guess what trolls.... The question posed here was "What will entice you into low sec" so I answered the question. Sorry, I'm kinda fed up with the forum trolls here.
I'll venture into low and null when I find a powerful enough corporation to head in there with. Venturing into low sec solo is in no way appealing to me. Either way, I suppose it doesn't matter. Whether I'm flying solo in high sec or flying in a large fleet in null sec, the result is the same... I'll probably not be accessible for the random pvp ganking.
If you are fitting a 23mil rig to a 5mil hull you are doing it wrong. Yes its ok to fly that in highsec, but just take a cheaper hull into lowsec. Nobody is forcing you to buy super expensive mods. Fly cheap and have fun! Fix FW ! |

Jenshae Chiroptera
204
|
Posted - 2011.11.22 10:40:00 -
[613] - Quote
Andski wrote:Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships) getting ganked more often while trying to rat will surely attract more high-sec people to null
Covert POS (cloak is disrupted when people enter or leave it, can anchor in anomolies) Remove Local Remove NPC kill reports
... and small corps / alliances can covertly inhabit a null sec system.
Anyone want to make a remix of "Badger! Badger! Badger! mushroom, mushroom ... Ah snake!" with "D-scan! D-scan! D-scan! ore rock, ore rock ... Ah SB! "? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Titania Hrothgar
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.11.22 11:04:00 -
[614] - Quote
DeBingJos wrote:Titania Hrothgar wrote:Right now I fly a Thrasher that's worth millions more than the hull of the ship itself. I like my Thrasher. I like my Rupture.
Outside of being in a thriving corporation, I cannot afford to continually replace my expensively modded out ships. (Well, the Rupture isn't modded out yet, but it will be as skills progress).
In high sec I can fly these and have fun blasting the hell out of NPC pirates. If I were to do this in low sec, I'd be ganged up on, blown to bits, MAYBE escape with my pod, and then be left with a huge hole in my hanger that I cannot afford to fill unless I simply fly basic hulls fitted with the cheapest mods on the market. Want me in low sec? Make ships free. I'll go into low sec and let you all blow me up all day long.
Powerful mods are expensive. I've got my eye on a rig that's going to cost me 23 million ISK. I am NOT taking that into low sec especially when the original poster clearly states that the reason he wants low sec to be populated is so he can go hunting.
I would be more inclined to go into low sec without local as has been said in many threads. Of course then the trolls call me stupid for suggesting that, but guess what trolls.... The question posed here was "What will entice you into low sec" so I answered the question. Sorry, I'm kinda fed up with the forum trolls here.
I'll venture into low and null when I find a powerful enough corporation to head in there with. Venturing into low sec solo is in no way appealing to me. Either way, I suppose it doesn't matter. Whether I'm flying solo in high sec or flying in a large fleet in null sec, the result is the same... I'll probably not be accessible for the random pvp ganking. If you are fitting a 23mil rig to a 5mil hull you are doing it wrong. Yes its ok to fly that in highsec, but just take a cheaper hull into lowsec. Nobody is forcing you to buy super expensive mods. Fly cheap and have fun!
I don't recall saying anyone was forcing me to do this. In fact, I recall saying that I was enjoying playing the way I do. Titania Hrothgar |

decaneos
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.11.22 11:13:00 -
[615] - Quote
limit the amount of mass a cyno can move. that should also be directly linked to the size of the ship producing a cyno.
example. a frigate cyno can only move cruisers or smaller. a cruiser cyno can only move battleshipes and smaller a battle ship can move caps and smaller and a cap can move supercaps and titans or smaller supercap and titans can move everything
but there should be a limit to how much mass can actually be shifted through the cyno based on the size of the ship and if its t2 or not. much like how a wormhole has a mass limit.
|

Jenshae Chiroptera
204
|
Posted - 2011.11.22 11:16:00 -
[616] - Quote
decaneos wrote:... example. a frigate cyno can only move cruisers or smaller. ...
Objective? To make a cyno ladder and hope you can kill the battleship or cap ship before it brings in more? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

decaneos
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.11.22 11:24:00 -
[617] - Quote
it would require far more planning to "hotdrop" a huge amount of caps then. couldnt just use one frigate based cyno to move 20 supercaps and a few titans in one go.
if i went to low sec to do missions thats what happens, its no longer a small group of pirates its hotdrop here comes the supercap fleet
|

Jenshae Chiroptera
204
|
Posted - 2011.11.22 11:26:00 -
[618] - Quote
Definitely need to be coupled with mass limitations. Maybe cyno more cyno in, bring in the ships, cyno out again, swop ships then cyno back in yet again?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Scrapyard Bob
EVE University Ivy League
384
|
Posted - 2011.11.22 14:33:00 -
[619] - Quote
Mass limits with cynos could be interesting - you would need to introduce some method of tuning the cyno beacon's mass capability (doing it by ship type would not work). Scripts might work. You could have (2) or (4) different scripts to tune the mass vs cyno fuel used.
Unscripted you get the standard cyno beacon length with a mass limit capable of bringing in a single wing's worth of ships (say 30 battleships, 15 caps and 5 scaps).
Use a different script to get a higher mass limit (50% higher?), but at the cost of additional cyno fuel (doubled fuel costs). With an even more expensive script that boosts the mass limit to 80% higher, but with 4x cyno fuel usage.
Or a script that makes the cyno beacon with a lower mass limit (30% less) and lower cyno fuel usage (1/2). With another script that cuts your mass limit to 50% less but only uses 1/4 the fuel.
(Adjust numbers to fit - it would definitely add a bit of logistics to moving large fleets around, just like you have to deal with for wormholes. To bring a bigger fleet, you'd have to pop more cynos. Might work - might not .) |

Vircomore Amilupar
Solenus Directive Rieos Coalition
0
|
Posted - 2011.11.22 15:08:00 -
[620] - Quote
As someone who has been playing for about 8 months, and has only been into low-sec to do a quick storyline pickup in a shuttle - here is my opinion (and only my opinion).
I would be more willing to spend resources venturing into Low-sec if my security in High-sec was actually improved. As it stands, the threat of can-flippers and suicide gankers has me more afraid of warping to a high-sec roid belt than entering a low-sec system.
1. I'm not an Indie.
2. I only run one account.
3. I only have 12M SP - and can't fly any Cov Ops beyond T3 Cruiser.
4. I don't make the kind of money running L4s that would afford me replacing Legions, Hulks, or other ships on a weekly basis.
Especially if I'm at risk of losing them just doing some Kernite mining in 0.6.
IMO - Making High-Sec truly "High Security" would go well towards making people more interested in Low-sec. |

Ninyania alCladdyth
Aliastra Gallente Federation
0
|
Posted - 2011.11.22 16:49:00 -
[621] - Quote
Jenshae Chiroptera wrote:Andski wrote:Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships) getting ganked more often while trying to rat will surely attract more high-sec people to null Covert POS (cloak is disrupted when people enter or leave it, can anchor in anomolies) Remove Local Remove NPC kill reports ... and small corps / alliances can covertly inhabit a null sec system. Anyone want to make a remix of " Badger! Badger! Badger! mushroom, mushroom ... Ah snake!" with "D-scan! D-scan! D-scan! ore rock, ore rock ... Ah SB! "?
I am interested in this product and/or service. |

Andski
GoonWaffe Goonswarm Federation
974
|
Posted - 2011.11.22 16:58:00 -
[622] - Quote
Scrapyard Bob wrote:Mass limits with cynos could be interesting - you would need to introduce some method of tuning the cyno beacon's mass capability (doing it by ship type would not work). Scripts might work. You could have (2) or (4) different scripts to tune the mass vs cyno fuel used.
Unscripted you get the standard cyno beacon length with a mass limit capable of bringing in a single wing's worth of ships (say 30 battleships, 15 caps and 5 scaps).
Use a different script to get a higher mass limit (50% higher?), but at the cost of additional cyno fuel (doubled fuel costs). With an even more expensive script that boosts the mass limit to 80% higher, but with 4x cyno fuel usage.
Or a script that makes the cyno beacon with a lower mass limit (30% less) and lower cyno fuel usage (1/2). With another script that cuts your mass limit to 50% less but only uses 1/4 the fuel.
(Adjust numbers to fit - it would definitely add a bit of logistics to moving large fleets around, just like you have to deal with for wormholes. To bring a bigger fleet, you'd have to pop more cynos. Might work - might not .)
I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping. |

Jenshae Chiroptera
206
|
Posted - 2011.11.22 17:05:00 -
[623] - Quote
Andski wrote: I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.
I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Andski
GoonWaffe Goonswarm Federation
974
|
Posted - 2011.11.22 17:18:00 -
[624] - Quote
Jenshae Chiroptera wrote:Andski wrote: I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.
I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships.
This would make moving fleets much too tedious. For one, you'd need a titan to bridge those cyno ships (don't even say a blackops BS, those things are utterly useless for anything other than covert drops or moving blockade runners across small distances) and you'd need cyno ships, backup cyno ships in a carrier, and the godawfully useless clone vat bay mod on the titan in case one of those cyno pilots gets popped and podded while moving the fleet halfway across the galaxy.
There are ways to limit supercapital force projection - this is not one of them. |

Jenshae Chiroptera
206
|
Posted - 2011.11.22 17:48:00 -
[625] - Quote
Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee?
Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in.
Andski wrote:... There are ways to limit supercapital force projection - this is not one of them.
They are ...? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Andski
GoonWaffe Goonswarm Federation
975
|
Posted - 2011.11.22 19:22:00 -
[626] - Quote
Jenshae Chiroptera wrote:Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee? Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in. Andski wrote:... There are ways to limit supercapital force projection - this is not one of them. They are ...?
Reducing jump range, for one. |

Fearless M0F0
Incursion PWNAGE Asc
0
|
Posted - 2011.11.22 20:30:00 -
[627] - Quote
IMHO, I think the quickest way to get more ppl in nullsec is to add more DIRECT routes from highsec to null. Right now to get to some nullsec regions you have to fly through many lowsec or a few perma-camped chokepoints. Make it more difficult to perma-camp all nullsec access points and traffic will increase naturally.
Another way to invite more small corp/alliances is to stop a single alliance from claiming sov in vast amounts of unused space. Make it so alliances can only claim sov from a starting "home" system. Only after they have sov on all systems in that constellation they can claim sov on adjacent constellations. Also force a limit on how many systems an alliance can claim based on number of pilots.
Third, add like 100 more nullsec regions and make them so far apart, it would take an invading force a whole day of cyno jumps to move a capital fleet from one side to the other, no chance for lame supercarrier hotdrops. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
10
|
Posted - 2011.11.22 20:45:00 -
[628] - Quote
High-sec dwellers have heard the concerns, and we have worked to meet the need. After extensive negotiations, our friends the Jovians are now considering how best to add to the population count in nullsec.
Please monitor the news channels for additional information. 
Have a nice day. |

Adelphie
Paradox Collective
40
|
Posted - 2011.12.10 00:28:00 -
[629] - Quote
Sorry for leaving this thread unloved - just resubbed for crucible!
I'll update the OP when I get a chance. |

Adelphie
Paradox Collective
40
|
Posted - 2011.12.10 00:32:00 -
[630] - Quote
While we're on this topic - I've also run a little experiment since I've been back.
I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. I thought as these were peoples main gripes about null I'd have people biting my hand off, but alas it's more difficult to give away than an internet spaceship nerd's virginity! Drop me a convo if you know anyone who is interesed |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
141
|
Posted - 2011.12.10 00:46:00 -
[631] - Quote
Adelphie wrote:----------------------------------------------------------------------- Some of the counters suggested
- CCP Soundwave - Considering swapping drone drops for bounties - Making moon mining arrays raidable (which would be great imo) - Limiting alliance size - Making the cost of sov indirectly related to activity within a system - Changing gate mechanics from appearing 15km from a gate to 150km. - Making the cost of sov inversely proportional CCP - It would be great if you could give your opinion on some of the counters and how implementable they are in reality (and whether you think they would be good for the game).It's also fair to say that a number of people don't want to come to null... don't worry I don't propose we force you! All terrible ideas except for the drone fix. |

Jenshae Chiroptera
238
|
Posted - 2011.12.10 00:59:00 -
[632] - Quote
Adelphie wrote:Sorry for leaving this thread unloved  - just resubbed for crucible!  I'll update the OP when I get a chance.  
Is good.
Adelphie wrote:While we're on this topic - I've also run a little experiment since I've been back. I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. ... Drop me a convo if you know anyone who is interesed
I have let a mover and shaker in my alliance know about this. I know there is interest in branching out but I doubt we are ready yet. Also, people are probably waiting for others to take you up on your offer and see if those first ones turn into pets or are crooked in some way. Trust can be one of the biggest issues.
I don't know about Rooks and Knights whether they have a null sec home? Maybe some alliances like that would make things interesting and make your space better given a home? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Kaylyis
Aces wild mining corporation The I.D.E.A.
0
|
Posted - 2011.12.10 20:36:00 -
[633] - Quote
Nam Noissim wrote:Why do I stay out of 0.0? Simple.
1. The meta game: If you want in a corp, you have to give your full API key most of the time so that someone can: - Read all your messages and look for you spying - See all your assets and tally their worth to see if you have ill gotten gains - See how much money you have to see if you've stolen it from someone or given it away - bla bla bla. No one needs to know that I have a single missile in XD-34Q. Or where i have caches of ships. Spying is a huge problem for corps, and I understand that. I am NOT saying this is an issue CCP can or should fix, I am simply stating it as a fact. I do not wish to participate in the meta game. I do not wish for an attacker to know exactly what I can and cannot fly and fit. I do not wish to be spied on in real life for the 'safety of the corp'. It's a social problem and it is, by far, the biggest thing keeping me out of both WH and 0.0 space.
2. 0.0 drama: Again, a social issue that CCP can't really address. People will be people, and they will make mistakes I view as foolish.
3. valid stuff
tl;dr: People problems keep me out of 0.0. It's sandbox game, and the lowest common denominator makes leaders so edgy (and I cannot say unjustifiably) that the several hundred bad apples ruin it for the rest of us.
This. this right here.
I'm relatively new to the game (don't be fooled by my start date, i have less than six months of played time) and I do the mining/industrial thing to feed my creeping desire for murderfun deathball, but the setup COSTS. I stay in High sec to train relevant skills so that when i go looking for fun in low/null I don't get popped at the first gatecamp. But let's face it. yer going to get popped at a gatecamp, and i don't know a single ship besides covert ops fitted T3 with the interdictor field neutralizing engines that can bypass them.
I don't want to join a big alliance powerbloc. I have no patience for people informing me how to play the game so they can profit. If I'm not having fun, **** off. I'm not going to join any corporation that tells me "You must log on at X time," or "you will fly X ships with this fit." I won't let them tell me where I must fix my prices. I will not play with people who tell me when and where i can go blow **** up.
Null sec holds very little appeal to me, because of the above and a few other things:
Jump gates: Can you say un-bypassable choke points? I knew you could. Jump gates make it easy for pretty much anyone to flatten your ass going through unless you are purely lucky enough to have a crapton of buddies fitted for PvP. Solo ships need not apply, flying a freighter to supply cheap ships for people in low/null isn't worth the risk. Flying a battleship into low/null isn't really worth the effort. i've already lost two dominix to gatecamps. Oh well, cost of doing business.
The only way to bypass jump gates is with jump capitals. and then you need a cyno alt. Unless you're flying a blackops ship with the jump gate generator or cyno to call other blackops. But that's only a PvP option, really. No reason for industrials to play in null. And then you can't jump into Highsec. Hooray. my jump freighter's (theoretical) not much use to me is it?
The people: Good luck figuring out who you can negotiate for legitimate passage and protection. Wait, protection, HAH!
The skills: Can't do any sort of solo exploration without these. to quote one gate camp "I never seen a dommi melt so fast!" This was before i figured out which skills I am now rectifying the lack of. For me the goonswarm frigate attack isn't really an option. Most of my friends are industrials who build stuff. Fortunately none of them bot mine. I hate bot miners.
Tangental note: Bot miners should be burned alive in their ships. I applaud anyone who has ever murdered a botminer. If I could figure out how to find 'em and not lose concord standings i'd murder them too. (the standings concern is I need a break from constant warfare)
Gatecamping: I am so disinterested in this activity my ears and eyes will bleed. it's about as exciting to me as watching paint peel. Sit at gate. wait for lone ship or small group of ships to fly through. tackle, scramble blamblamblampopyawn.
Blobs: I don't give a rat's ass that people are doing it, but it's not a ******* tactic. it's a mass of numbers equation that takes absolutely no tactical acumen to do whatsoever beyond Knowing what to call out as primaries. I want no part of fighting, or flying in a command and conquer space blob of whatever. Boring tactics equals borin-ass space combat that requires no thought on my part beyond what **** to pull up while I **** behind my keyboard and the autoattack shoots at primary and my guns recycle.
Raiding: raiding and guerilla combat is meaningless as has been noted before, your friendly neighborhood CONCORD intel service will send you friendly reminders that people are doing **** in X dead zone, please send fleet of battleships to flatten the interlopers. I'd like to be able to sneak in, kill ****, and mine the belts dry because a big alliance is too goddamned lazy to have scouts in-system.
|

Lori Dyth
Republic University Minmatar Republic
7
|
Posted - 2011.12.10 20:41:00 -
[634] - Quote
Adelphie wrote:While we're on this topic - I've also run a little experiment since I've been back.
I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. I thought as these were peoples main gripes about null I'd have people biting my hand off, but alas it's more difficult to give away than an internet spaceship nerd's virginity! Drop me a convo if you know anyone who is interesed
That can be attributed to the fact this game is EVE and nothing is free. Your offer screams tarp!!
|

Kaylyis
Aces wild mining corporation The I.D.E.A.
0
|
Posted - 2011.12.10 20:42:00 -
[635] - Quote
To continue: General PvP, meaningful combat? Small fleet action? Large fleet action not dependent upon blobs?
I WANT!
I WANT NOW!
But I don't know of any alliances that are looking for a gallente flyer who can follow orders while in fleet but is unwilling to subordinate the desire to have fun in a game they pay for to someone else's agenda, and isn't skill capped in all the gunnery/drone/cores.
Most importantly, I'm paying for a game, why the hell am I not allowed to have fun doing it? Why is it so hard to find fun? And by fun I mean blowing **** up and having my ship blown out from under me in a real FIGHT, not an alpha-pop-dead-plzkthxbai crapshoot.
I'd go to null but I hate gatecamps. I hate manning gatecamps because it's boring and stupid, and I hate flying through gatecamps because survival chances are minimal.
Side note: Mining and hauling is on my top ten least favorite things about EVE. But it gets me the ships and modules I want to fly, and in the right circumstances it's a good way to decompress. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
349
|
Posted - 2011.12.12 21:02:00 -
[636] - Quote
Jennifer Starling wrote:But it's already so tedious and time consuming to loot drones compared to other rats .. I'd vote for bounties! 
I'd fully support the removal of significant bounties and loot from all rats, replacing them with items used to create implants, boosters, and high-meta modules. These manufacturing & pseudo-invention activities could take place in PI and POSes, opening up new fields of industry for the players to drive the "player driven" economy of the game.
Tedious? Sure. The more tedious it is, the more valuable the activity becomes because fewer people will be doing it.
|

Qarth
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.12 22:06:00 -
[637] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
That's a 1st good step. Make mining the way to get minerals to build ships, not combat. But, that's only a 1st step. You need to kill blob warfare. Having a Small corp come in and get swamped by 20 times their number makes for a incentive not to bother with null. Killing blob warfare would be a major step in opening up 0.0 to the masses.
Take test space for example. If a 100 man gang comes in and tries to do something they are facing insurmountable odds of getting anywhere. When you know Test will just blob you into submission by bringing 600 + pilots to the fight, why would you bother to even try? It would be a waste of time and resources.
You have the system already in place to make this happen. The limit on pilots in a fleet. Just work out a way to use that system to limit the amount of pilots allowed from one group into a system. Then they have to spread out to surrounding systems and cyno's to jump fleets in, etc. Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. |

Nullbeard Rager
Republic Military School Minmatar Republic
4
|
Posted - 2011.12.12 22:40:00 -
[638] - Quote
Citizen Smif wrote:... I just believe that 0.0 should be super-profitable compared to high. I don't know anything about 0.0 industry so I can't say anything about that.. But if you want to introduce casual players into null make missions, complexes and anomalies there considerably more profitable. Increase profitbility by like 100% or more.
Making payouts equal to so-called "risk" makes use of the concept of risk meaningless. This is a game and things indeed are NOT as bad in 0.0 as a lot of people think and therefore most people WILL get paid at your horribly inflated rates.
This is more welfare for nullbears.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
148
|
Posted - 2011.12.12 23:06:00 -
[639] - Quote
Qarth wrote:That's a 1st good step. Make mining the way to get minerals to build ships, not combat. But, that's only a 1st step. You need to kill blob warfare. Having a Small corp come in and get swamped by 20 times their number makes for a incentive not to bother with null. Killing blob warfare would be a major step in opening up 0.0 to the masses. Ironically, the biggest employers 'blob warfare' (Northern Coalition, CFC, Prov Holders, etc) have been the most open to new and small alliances. Contrariwise, employers of numerically small fleets of supercaps and titans have installed some of the most monolithic power blocs in the game.
Quote:Take test space for example. If a 100 man gang comes in and tries to do something they are facing insurmountable odds of getting anywhere. When you know Test will just blob you into submission by bringing 600 + pilots to the fight, why would you bother to even try? It would be a waste of time and resources. Live in unconquerable NPC 0.0 Fountain space like several small alliances already do. Many sov-holding alliances have got their start from NPC 0.0.
Quote:You have the system already in place to make this happen. The limit on pilots in a fleet. Just work out a way to use that system to limit the amount of pilots allowed from one group into a system. Then they have to spread out to surrounding systems and cyno's to jump fleets in, etc. Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. If you think blob warfare hurts small alliances, just wait until we see this idea of fighting supercap blobs while having a cap on how many players you can bring on the field. |

Lord Zim
Bat Country Goonswarm Federation
283
|
Posted - 2011.12.12 23:06:00 -
[640] - Quote
Qarth wrote:Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. Wrong. It isn't the cause of 0.0 stagnation, it's the effect or symptom of 0.0 stagnation. |

Camios
Tribal Liberation Force Minmatar Republic
23
|
Posted - 2011.12.12 23:37:00 -
[641] - Quote
This thread is full of miths about 0.0
There are some areas out there in nullsec that are pretty safe and completely suitable for casual play. Cloaking devices, interdiction nullifiers and Dotlan can make 0.0 safer than lowsec even for a lone wolf / casual player.
Take a blockade runner, go to NPC nullsec (by the right routes), watch out for hostiles and you can make a decent amount of money with minimal risk. But you can make earn more running missions in an NPC corp in a decent hub.
The problem is this, in my opinion: small groups of unorganized people don't see any incentive to go into nullsec (or lowsec) other than, possibly, fun. Well structured entities can have a lot of benefits from living in nullsec.
I've been confident in CCP since I saw this, especially the part on smallholding. Moreover, the idea of "public" infrastructure should be explored more deeply, and its limits should be understood (why there are a lot of public access POCOs and almost no public access stations?) |

Herzog Wolfhammer
Sigma Special Tactics Group
296
|
Posted - 2011.12.12 23:54:00 -
[642] - Quote
Camios wrote:This thread is full of miths about 0.0 There are some areas out there in nullsec that are pretty safe and completely suitable for casual play. Cloaking devices, interdiction nullifiers and Dotlan can make 0.0 safer than lowsec even for a lone wolf / casual player. Take a blockade runner, go to NPC nullsec (by the right routes), watch out for hostiles and you can make a decent amount of money with minimal risk. But you can make earn more running missions in an NPC corp in a decent hub. The problem is this, in my opinion: small groups of unorganized people don't see any incentive to go into nullsec (or lowsec) other than, possibly, fun. Well structured entities can have a lot of benefits from living in nullsec. I've been confident in CCP since I saw this, especially the part on smallholding. Moreover, the idea of "public" infrastructure should be explored more deeply, and its limits should be understood (why there are a lot of public access POCOs and almost no public access stations?)
From the link you provided:
Quote:Exploration GÇóMystery GùªExploration needs to give a strong sense of mystery, exploring unknown areas and so on, without completely negating its other key role as a steady source of income for many players. GùªFor further discussion. "Deep space" exploration (ie, more than 10AU from celestials) should be geared towards mystery, problem-solving and the unknown, while "near space" exploration (less than 5AU from celestials) focuses more on delivering reliable content.
GÇóNot just combat GùªThere should be the option to be engaged in exploration in smaller, more agile (or even non-combat) ships and achieve something. You should not need a battleship or similar on hand to get something out of exploration.
GÇóNomadic option GùªExploration should cater towards (among others) those wishing to live in nullsec on a more nomadic basis. Players should be able to feel like they're getting value out of exploration without committing to a fixed base of operation.
GÇóChance-based income GùªParticularly for more mystery-oriented exploration, but to a lesser extent for the other sort as well, income should be more hit-and-miss - large periods of relatively low income can be balanced out with the occasional jackpot. This provides more possible variations in gameplay motivation without ruining exploration's financial competitiveness, and works thematically and in terms of the sort of players we want to attract with "exploration."
GÇóDynamic and challenging GùªEven more so than other PvE, exploration content should provide a new experience every time, and should offer up all kinds of challenge (thinking as well as shooting). "Exploration" is meant to evoke ideas of freshness, unexpected events and the danger of the unknown.
THIS, or what they have already in exploration content, is what already brings me, a lone wolf, into nullsec. After reading that, I know see that it has certainly been worth my time to use my special powers to possess the CCP devs and make exploration exactly what I want it to be. (and this would also explain the sporadic flatulance)
(Ok just kidding but at one time I would have said that possessing them would be the ONLY way to get such content but I was wrong).
|

Skydell
Space Mermaids
12
|
Posted - 2011.12.13 00:15:00 -
[643] - Quote
I've been a part of 5 of the null sec alliances in EVE and every one of them was a pyramid scheme. You never graduate above lowly minion and the excuse is spy or thief and there is enough history in EVE to make it founded but the bottom line is the corp and alliance structure system of EVE insures that most of us will fail at it. Any attempt to make corps and Alliances that are membership equal get crushed by exploits in the system.
Null changes hands, it's going to happen but when an Alliance or NAP group lose all thier space and are are in effect banned from huge portions of game content by way of invisible walls, they disband and the top tiers take the money and run, even well intentioned CEO's who see thier corps collapse will do this. You only need to experience that a few times to see a pattern and you just stop bothering. |

Jenshae Chiroptera
249
|
Posted - 2011.12.13 00:46:00 -
[644] - Quote
Lord Zim wrote:Qarth wrote:Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. Wrong. It isn't the cause of 0.0 stagnation, it's the effect or symptom of 0.0 stagnation.
Maybe it is a vicious cycle that we have fallen into? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Crystal Liche
ACME Mineral and Gas
41
|
Posted - 2011.12.13 00:47:00 -
[645] - Quote
"So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?"
was once
"So my question to Trammies - What keeps you out of Feluca, and what features would you like to see which might entice you to venture out here?"
Some things never change 
The answer is still the same:
You can't bribe PvE players into a PvP zone, all you can do is make the PvP great so PvPers will want to go there.
So asking what high sec players want is basically pointless assuming you want actual PvPers to come to null, not just fodder. |

Qarth
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.13 03:27:00 -
[646] - Quote
Nicolo da'Vicenza wrote:Qarth wrote:You have the system already in place to make this happen. The limit on pilots in a fleet. Just work out a way to use that system to limit the amount of pilots allowed from one group into a system. Then they have to spread out to surrounding systems and cyno's to jump fleets in, etc. Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. If you think blob warfare hurts small alliances, just wait until we see this idea of fighting supercap blobs while having a cap on how many players you can bring on the field.
Then limit the amount of supercaps allowed in a fleet. That fact remains that CCP needs to put some artificial limits in place. Huge fleet battles are slide shows, the basis of 0.0 warfare is "who can bring more" , tactics are fairly pointless when numbers count for all. 0.0 is all about 'more, more, more". Who can bring more pilots, who can bring more supercaps, who can bring more caps, who has more systems, who has more resources, etc etc etc...
Until CCP sees the error of the current system and starts to address it in a meaningful way, nothing is going to change. 0.0 will stay stagnant, you will have one mega-alliance changed out for another mega-alliance and the the same crap will play out over and over again between the same players. |

Riley Moore
Sentinum Research
41
|
Posted - 2011.12.13 05:28:00 -
[647] - Quote
Qarth wrote:Nicolo da'Vicenza wrote:Qarth wrote:You have the system already in place to make this happen. The limit on pilots in a fleet. Just work out a way to use that system to limit the amount of pilots allowed from one group into a system. Then they have to spread out to surrounding systems and cyno's to jump fleets in, etc. Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. If you think blob warfare hurts small alliances, just wait until we see this idea of fighting supercap blobs while having a cap on how many players you can bring on the field. Then limit the amount of supercaps allowed in a fleet. That fact remains that CCP needs to put some artificial limits in place. Huge fleet battles are slide shows, the basis of 0.0 warfare is "who can bring more" , tactics are fairly pointless when numbers count for all. 0.0 is all about 'more, more, more". Who can bring more pilots, who can bring more supercaps, who can bring more caps, who has more systems, who has more resources, etc etc etc... Until CCP sees the error of the current system and starts to address it in a meaningful way, nothing is going to change. 0.0 will stay stagnant, you will have one mega-alliance changed out for another mega-alliance and the the same crap will play out over and over again between the same players.
AOE torpedoes. Medium range (50-100km), 1000 damage to any ships in a 50km radius. Drop a 25man torpedo fleet ontop of a hostile support blob and watch them melt. If ccp is up to it they could add a cascade mechanic: the more ships getting hit the more damage it does. Torpedoes lose 90% damage on groups smaller then 10 for example.
I know the servers will hate it, at first, but large AOE damage is the only thing that'll solve blobs. Need Researched BPO's? Be it drones, ammo, charges, you name it, visit my forum store now! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
148
|
Posted - 2011.12.13 05:54:00 -
[648] - Quote
Qarth wrote:Then limit the amount of supercaps allowed in a fleet. That fact remains that CCP needs to put some artificial limits in place. Then there will be 2 supercaps with blue standings with one another receiving instructions from a single FC over teamspeak. Maybe they'll need two cynos to enter a system, but that's about it. Fact is that artificially limiting fleet size in an open-ended game like EVE is impossible and there's no mechanic in place that can stop human beings from cooperating towards a shared goal.
Riley Moore wrote: AOE torpedoes. Medium range (50-100km), 1000 damage to any ships in a 50km radius.
You think gatecamps now are bad? Just plunk 10 of these bad boys in front of a null entrance and wait for gatefire. |

Riley Moore
Sentinum Research
41
|
Posted - 2011.12.13 06:05:00 -
[649] - Quote
Nicolo da'Vicenza wrote:Riley Moore wrote: AOE torpedoes. Medium range (50-100km), 1000 damage to any ships in a 50km radius.
You think gatecamps now are bad? Just plunk 10 of these bad boys in front of a null entrance and wait for gatefire.
Get rid of gatecamps than, as shown in the OP, random ship drop-out 150km from gate instead of 15. PVP should be pray-hunter style, not Cat v mouse-hole. Need Researched BPO's? Be it drones, ammo, charges, you name it, visit my forum store now! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
148
|
Posted - 2011.12.13 06:43:00 -
[650] - Quote
Riley Moore wrote:Nicolo da'Vicenza wrote:Riley Moore wrote: AOE torpedoes. Medium range (50-100km), 1000 damage to any ships in a 50km radius.
You think gatecamps now are bad? Just plunk 10 of these bad boys in front of a null entrance and wait for gatefire. Get rid of gatecamps than, as shown in the OP, random ship drop-out 150km from gate instead of 15. PVP should be pray-hunter style, not Cat v mouse-hole. In my experience, small alliances/nullsec rely on bubbled up gates to buy them time to safe up their PVE ships when roaming fleets of large alliances barged in. Of course, this is less necessary when you have lots of systems to rat in and an extensive intel network alerting you about nearby hostiles. I'm not sure exactly how making territory impossible to defend against roamers helps small alliances. Controlling 2-3 systems is a matter of life and death to them. Less so to larger groups. Additionally, (relatively) small wormhole corporations seem to get by just fine with a tiny 5K dropout from gate. |

Lord Zim
Bat Country Goonswarm Federation
283
|
Posted - 2011.12.13 09:31:00 -
[651] - Quote
Qarth wrote:Then limit the amount of supercaps allowed in a fleet. That fact remains that CCP needs to put some artificial limits in place. No.
Qarth wrote:Huge fleet battles are slide shows, the basis of 0.0 warfare is "who can bring more" , tactics are fairly pointless when numbers count for all. 0.0 is all about 'more, more, more". Who can bring more pilots, who can bring more supercaps, who can bring more caps, who has more systems, who has more resources, etc etc etc... It's not purely numbers, FC skill, fleet composition and to a certain extent people not being fucktards also matters.
Having said that, someone having been able to amass lots of people willing to PVP should, and does, count in their favour. What needs to happen isn't gayass **** like "oh just put limits on how many can be in a fleet", but things like "if we split our fleet and hit two systems instead of just one, we'll have the possibility of getting more progress done, provided that the opposing force doesn't anticipate and counter our move". |

Lord Zim
Bat Country Goonswarm Federation
283
|
Posted - 2011.12.13 09:34:00 -
[652] - Quote
Nicolo da'Vicenza wrote:I'm not sure exactly how making territory impossible to defend against roamers helps small alliances. Controlling 2-3 systems is a matter of life and death to them. Less so to larger groups. Additionally, (relatively) small wormhole corporations seem to get by just fine with a tiny 5K dropout from gate. It doesn't. From what I'm seeing, this is more or less the same kind of "but but but small gang warfare" retoric that was used to remove/change JBs. |

Rek Seven
Probe Patrol Project Wildfire
71
|
Posted - 2011.12.13 11:57:00 -
[653] - Quote
There is no real reason to go to null sec IMO. There needs to be unique gameplay there...
Add a tournament based pvp arena where people can spectate and bet, and allow sov holders the change the security status to make it safer to travel to null and you might see more players checking out null. |

Qarth
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.13 12:41:00 -
[654] - Quote
Lord Zim wrote:Qarth wrote:Then limit the amount of supercaps allowed in a fleet. That fact remains that CCP needs to put some artificial limits in place. No.
Worried that you won't win if you can't bring everything and the kitchen sink to the fight?
Lord Zim wrote:Qarth wrote:Huge fleet battles are slide shows, the basis of 0.0 warfare is "who can bring more" , tactics are fairly pointless when numbers count for all. 0.0 is all about 'more, more, more". Who can bring more pilots, who can bring more supercaps, who can bring more caps, who has more systems, who has more resources, etc etc etc... It's not purely numbers, FC skill, fleet composition and to a certain extent people not being fucktards also matters.
"Tactics are fairly pointless" I've been in fleets that had great composition to them being run by a brilliant FC's. But when 5 times your number are on the grid and you have your entire alliance there, no amount of tactics, composition or FCing is going to make a difference. Numbers count for all. If you can swamp them with numbers, you win.
Lord Zim wrote:Having said that, someone having been able to amass lots of people willing to PVP should, and does, count in their favour. What needs to happen isn't gayass **** like "oh just put limits on how many can be in a fleet", but things like "if we split our fleet and hit two systems instead of just one, we'll have the possibility of getting more progress done, provided that the opposing force doesn't anticipate and counter our move".
You have the biggest alliance in EVE. Good for you, you now have reserve forces to call onto the field. Not this blob fest that's current 0.0 warfare. Put those tactics to the test, put your idea of composition to the test. Really test those FC's and see if they are as good as you think they are. When numbers are limited in an engagement then tactics, fleet composition the ability to lead and the ability to follow orders become an issue. The current state of 0.0 make that all unnecessary as long as you have "more" then the other guy. |

Andrea Roche
State War Academy Caldari State
6
|
Posted - 2011.12.13 12:47:00 -
[655] - Quote
to really solve the lack of people in 0.0 you got to literally force people to go there. BUT removing incursion or nerfing them to death will NOT do this by itself. You have got to give a buff to small and medium alliances that hold sov in 0.0 Since today is all about the blob warfare, the buff will have to take shape of isk, so that they can support a war vs large entities. This is why it worked well and there was a huge amount of people in 0.0 when the sanctums was not nerfed. Back then it was not hard to enter a neutral area and find a quick target and you will had more renters actually joining the pvp. You had more renters joining the pvp cos they had more isk at their disposal.
Right now, noone is gonna bother cos they can make safe isk in high sec and they are not troubled. As a result, the game becomes more boring and less people are forced to join ops cos of lack of pos reinforced/station under attack/no sov in danger etc etc which promotes been active... |

J'Poll
Pioneer's of the Galantic Wars IMPERIAL LEGI0N
36
|
Posted - 2011.12.13 12:55:00 -
[656] - Quote
Adelphie wrote:I take it you've been on the tail end of my missiles/smack  . I only do it because I am lonely - I need 0.0 friends.
To be honost, you don't live in null-sec, you live in low-sec and roam through null-sec.
So what do you want to live in null-sec. Can't be the PvP as you are only after ganks on lone ships, every time you see a decent fleet with your noob-scouts you go back to your low-sec base.
BTW, nice that you war-decced Solar, should see some good fights from that.
*This is in no way an attempt to smack-talk you Adelphie, I like our non-friendly relations, keeps us alert*
Kind regards and good luck in your future PvP,
J'Poll J'Poll Recruiter - Imperial Legi0n
As a finishing touch, God created the Dutch |

Lord Zim
Bat Country Goonswarm Federation
283
|
Posted - 2011.12.13 13:16:00 -
[657] - Quote
Qarth wrote:Worried that you won't win if you can't bring everything and the kitchen sink to the fight? No.
Qarth wrote:"Tactics are fairly pointless" I've been in fleets that had great composition to them being run by a brilliant FC's. But when 5 times your number are on the grid and you have your entire alliance there, no amount of tactics, composition or FCing is going to make a difference. Numbers count for all. If you can swamp them with numbers, you win. Yes, let's overexaggerate the numbers to prove a point, that'll work.
Tactics aren't pointless. Well-planned bombing runs can devastate an enemy fleet, going point blank on a longrange fleet, or long range on a point blank fleet also means that the fleet maneuvering into the best position wins.
I'm not saying that numbers don't matter, they do, but they are far from the only determining factor. And if you're going up against "5 times your number", guess what? You just bit off more than you can chew. And that would be the case even if you didn't have a numbers limit, because the guys who could bring "5 times your number" would be able to hit 4 other systems or places which you weren't hitting, so for each 1 system or place you were defending, 4 would potentially be lost.
Qarth wrote:You have the biggest alliance in EVE. Good for you, you now have reserve forces to call onto the field. Not this blob fest that's current 0.0 warfare. Put those tactics to the test, put your idea of composition to the test. Really test those FC's and see if they are as good as you think they are. When numbers are limited in an engagement then tactics, fleet composition the ability to lead and the ability to follow orders become an issue. The current state of 0.0 make that all unnecessary as long as you have "more" then the other guy. Or we could just say "ok, we have 250 guys, this guy has 50. The limit is 50. We'll hit 5 systems with 50 guys each, he'll possibly defend one of them and lose at least 4. Oh well so sad." |

Adelphie
Paradox Collective
41
|
Posted - 2011.12.13 13:51:00 -
[658] - Quote
J'Poll wrote:Adelphie wrote:I take it you've been on the tail end of my missiles/smack  . I only do it because I am lonely - I need 0.0 friends. To be honost, you don't live in null-sec, you live in low-sec and roam through null-sec. So what do you want to live in null-sec. Can't be the PvP as you are only after ganks on lone ships, every time you see a decent fleet with your noob-scouts you go back to your low-sec base. BTW, nice that you war-decced Solar, should see some good fights from that. *This is in no way an attempt to smack-talk you Adelphie, I like our non-friendly relations, keeps us alert* Kind regards and good luck in your future PvP, J'Poll
I'd prefer if you kept in game grievances out of this thread... however Whilst having a little dig you've pretty much reinforced most of the points that people have been making in here. Nullsec is not as scary as one would be led to believe.
Currently my corp is: - 28 man (which includes a fair few alts). - A further 38 blues. - We live, and have lived, one jump from null for a number of years, and pass freely without fear of gatecamps or getting bbqwtfpwnd. - We are free to plex in the area, as the owners don't use or protect it, as with the majority of null. - I spend the majority of my time flying solo, in a drake, with no scouts - and die rather less than you might imagine. - I look for, and enjoy gfs, but ganking people is what puts the drakes in the hanger. - We regularly engage much larger gangs for "lulz", but rarely lose because tactics usually outdo numbers - Our Killboard does the talking on this.
If our corp can do this - then so can you. |

B DeLeon
DeLeon Industries
16
|
Posted - 2011.12.13 14:00:00 -
[659] - Quote
My ideas:  https://forums.eveonline.com/default.aspx?g=posts&t=40713&find=unread
(Noone posted in the original thread so at least I achieved something with my wall of text: no trolls in a general discussion thread ) |

Sharise Dragonstar
Kiss My Assets
0
|
Posted - 2011.12.13 15:23:00 -
[660] - Quote
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
For me to bother with null sec
1) Remove bubbles, they make travel almost impossible. 2)Warp scramblers should only be able to target capital ships in null sec (for high/low sec keep as is). This would allow solo players to participate in null sec with a chance to be able to escape from unwanted attention.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
148
|
Posted - 2011.12.13 17:57:00 -
[661] - Quote
Sharise Dragonstar wrote:Warp scramblers should only be able to target capital ships in null sec (for high/low sec keep as is). lol wut |

Camios
Tribal Liberation Force Minmatar Republic
24
|
Posted - 2011.12.13 18:50:00 -
[662] - Quote
Sharise Dragonstar wrote:So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?
For me to bother with null sec
1) Remove bubbles, they make travel almost impossible. 2)Warp scramblers should only be able to target capital ships in null sec (for high/low sec keep as is). This would allow solo players to participate in null sec with a chance to be able to escape from unwanted attention.
Ignoring the warp scrambler bit, think of bubbles.
Why should you fear them? Only when you are outnumbered. In that case, this game gives you some tools to save your ass and travel almost safely.
First, the most lame tactic is to use a t3 with interdiction nullifier and covert reconfiguration. You are almost unstoppable with that fit. If you can't afford a t3, you could use a t2 ship with covops cloak. If you can behave correctly it's really hard to catch you. If you can't fit a covops cloak, then you have always the option to reapproach the gate; it's always doable with a frigate or cruiser (watch your session timer).
Moreover, consider that there are areas of 0.0 that are easier to travel into, and some that are much easier; moreover there are ships that are suitable to avoid gatecamps and ships that aren't. You just need knowledge of techniques and territory (dotlan and google are your friends).
|

Cybele Lanier
Viziam Amarr Empire
7
|
Posted - 2011.12.13 19:00:00 -
[663] - Quote
Riley Moore wrote: AOE torpedoes. Medium range (50-100km), 1000 damage to any ships in a 50km radius. Drop a 25man torpedo fleet ontop of a hostile support blob and watch them melt. If ccp is up to it they could add a cascade mechanic: the more ships getting hit the more damage it does. Torpedoes lose 90% damage on groups smaller then 10 for example.
I know the servers will hate it, at first, but large AOE damage is the only thing that'll solve blobs.
AOE doomsdays didn't work, people just changed to blobs of DD-tanked battleships. Numbers are just too much of an advantage, and as much as everyone hates "blobs", the fact is they work, and will continue to be used until there is an incentive not to. I don't have a plan for how, but the system needs to reward strategies other than "Everyone pile in one place and shoot one target, move onto next target."
To address the "you don't need high SP to go to null" argument, not you don't. But in my experience if you couldn't fly a battleship with T2 guns, you would probably be gate watching while the BS and dreadnoughts did the heavy lifting.
There's one reason that nobody seems to have posted yet, but I'd be surprised if it didn't factor for a lot of people: CAOD. In theory, it's the channel for diplomacy and a window into the wild world of 0.0. In practice, it's a cesspit filled with trolling and content-free catchphrases. If you challenged me, I couldn't come up with a worse advert for a playstyle. |

Camios
Tribal Liberation Force Minmatar Republic
24
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Posted - 2011.12.13 19:18:00 -
[664] - Quote
Cybele Lanier wrote:
To address the "you don't need high SP to go to null" argument, not you don't. But in my experience if you couldn't fly a battleship with T2 guns, you would probably be gate watching while the BS and dreadnoughts did the heavy lifting.
Well once you had to get sniper bs with t2 guns to be effective, now there are a lot of BC fleets around. A problem persists, that is the lack of objectives (and over all, ways to survive) for small entities.
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