Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jenn Makanen
Science and Trade Institute Caldari State
16
|
Posted - 2011.10.20 14:33:00 -
[211] - Quote
Maybe add gate jump limits (applying to all gates in a system) and free cyno jammers. Jamming both jumps in, and jumps out.
However, make sure that the cycle time for them can't be circumvented except by destruction of something expensive.
You can have caps defending a system, with no other caps able to join, but they're then stuck there. |
Skadi Asgaurd
Fluffy Carebears
0
|
Posted - 2011.10.20 14:42:00 -
[212] - Quote
Malcanis wrote:Skadi Asgaurd wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why . Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members. This suggestion keeps coming up and it gets debunked every time. It's wrong in principle (who are you to tell me how many friends I can have) and easily evaded in practice ("Add alliance ticker to overview, guys")
Fair point |
March rabbit
Ganse Shadow of xXDEATHXx
16
|
Posted - 2011.10.20 15:05:00 -
[213] - Quote
Skadi Asgaurd wrote:CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0. Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? 9 pages of tales from arses? You really want somebody to read and process it?
|
Adunh Slavy
Ammatar Trade Syndicate
33
|
Posted - 2011.10.20 15:26:00 -
[214] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
How about something unique to Drone region drones. Everyone has plenty of ISK, we need more stuff to spend it on and spread it across more goods, and goods that are consumed and/or destroyed. Maybe more of that augemented drone stuff, enough that it can become popular eve wide and not just a curiosity. |
godrath
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2011.10.20 15:55:00 -
[215] - Quote
Do people not see what null sec if for? Yes high sec is safe and you can do your own thing when you want how you want. Correct you wont make as much money as you would in null sec. But this is the point. Null sec is for teamwork, working together for the common cause. CTAs and blobs kill alot of ships, but null sec allows you to make alot of isk to replace them if you work at it. If you just want to make isk then stay in high sec and leave the alliences alone. We have bigger fish to fry than worrying about high sec people complaining about their precious ships being blown up moment they come out to null sec to try and make some money.
If you dont want your ship blown up, fine, stay in highsec, we dont need you. You want to work with people and be a teamplayer, then please come out and we will recive you with open arms. |
Malcanis
Vanishing Point. The Initiative.
664
|
Posted - 2011.10.20 16:23:00 -
[216] - Quote
Skadi Asgaurd wrote:
Fair point
Believe me, I'm sympathetic to the notion that 0.0 would be all the better for fewer "blobs", but the fact is, they're an inevitable effect of having a large, highly connected volume of space.
The only realistic way to reduce "blobbing" (defined as "bringing a fleet with at least 1 more guy than mine") is to have space that mechanically does not support it. Arbitrary restrictions like limiting alliance size or blue lists are symptomatic cures.
I wrote more on this here: https://forums.eveonline.com/default.aspx?g=posts&t=7358&find=unread
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Hakaru Ishiwara
Republic Military School Minmatar Republic
31
|
Posted - 2011.10.20 16:31:00 -
[217] - Quote
Anybody here talked about the benefits of living out of NPC-based null-sec?
First of all, your stuff is safe as the stations are not conquerable.
Second, there are limitless pirate faction missions of all levels to be run, providing PvE content AND access to faction-specific goods not available in empire missioning. Sure, you lose security status, but there is always a price to pay for success in EVE.
Third, access to null-sec quality resources (asteroids, rats, signatures, etc.) can be as easy as undocking.
Fourth, most NPC null-sec areas are located in areas where PvP opportunities are not far away. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Malcanis
Vanishing Point. The Initiative.
666
|
Posted - 2011.10.20 16:38:00 -
[218] - Quote
Hakaru Ishiwara wrote:Anybody here talked about the benefits of living out of NPC-based null-sec?
First of all, your stuff is safe as the stations are not conquerable.
Second, there are limitless pirate faction missions of all levels to be run, providing PvE content AND access to faction-specific goods not available in empire missioning. Sure, you lose security status, but there is always a price to pay for success in EVE.
Third, access to null-sec quality resources (asteroids, rats, signatures, etc.) can be as easy as undocking.
Fourth, most NPC null-sec areas are located in areas where PvP opportunities are not far away.
Sssshhh! Don't tell them!
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 16:45:00 -
[219] - Quote
I see really one problem, all the rest is just mechanics.
Many players just don't want to be part of a mega alliance (including being a renter), but there is no way to defend your investment in null, if you are not in a big alliance or a renter.
Make null defendable for smaller groups and there will be a rush to null Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |
Perramas
Pan Caldarian Ventures
7
|
Posted - 2011.10.20 16:46:00 -
[220] - Quote
The best way to get people into 0.0 space is to attract new customers who like that play style. Trying to entice or force players from highsec/WH space who do not want to be a part of the mega alliance play style is a waste of resources. It also may lead to butt hurt feelings and more canceled subs. |
|
Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
70
|
Posted - 2011.10.20 16:53:00 -
[221] - Quote
It's important to remember that the vast majority of reasons people are giving for not living in nullsec are a list of things people who live there don't like about it . We're all in this boat together. The downside of a sandbox game is that devs need coherent feedback about what they need to do to make it better, which puts some responsibility on the players themselves for coordinating and articulating experiences and ideas. No one has ever done before what CCP has done with Eve, which is why it's so fragile but also so ******* great. |
Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 16:55:00 -
[222] - Quote
I have no problem with null as it is atm, I just wanted to point out that some players have really no reason to go to null as it would require a play style they don't like Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |
Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 16:57:00 -
[223] - Quote
and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall? Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |
Skunk Gracklaw
GoonWaffe Goonswarm Federation
212
|
Posted - 2011.10.20 16:59:00 -
[224] - Quote
Lharanai wrote:I have no problem with null as it is atm, I just wanted to point out that some players have really no reason to go to null as it would require a play style they don't like Those people don't know what they are talking about most of the time.
|
Cyprus Black
82nd Assault Fleet
49
|
Posted - 2011.10.20 17:04:00 -
[225] - Quote
godrath wrote: Do people not see what null sec if for? Yes high sec is safe and you can do your own thing when you want how you want. Correct you wont make as much money as you would in null sec. But this is the point. Null sec is for teamwork, working together for the common cause. CTAs and blobs kill alot of ships, but null sec allows you to make alot of isk to replace them if you work at it. If you just want to make isk then stay in high sec and leave the alliences alone. We have bigger fish to fry than worrying about high sec people complaining about their precious ships being blown up moment they come out to null sec to try and make some money.
If you dont want your ship blown up, fine, stay in highsec, we dont need you. You want to work with people and be a teamplayer, then please come out and we will recive you with open arms. The very fact that this thread exists, has become very popular, CCP employees are posting in it, and is on page 12 and growing is a clear sign that YOU just don't get it.
There are a lot of very basic fundamental things wrong with 0.0 and sov that it's impossible to ignore.
I am neither fanboy nor flamer. I am logic, dispassionate and cruel. |
Astrid Stjerna
Teraa Matar
29
|
Posted - 2011.10.20 17:05:00 -
[226] - Quote
Lharanai wrote:and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall?
Because that's the only way it's going to get fixed? If you don't like a certain style of play, voice your opinion. The onyly way you're going to see the game evolve (and possibly -- possibly -- improve) is by speaking up for what you do want to see. |
Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
70
|
Posted - 2011.10.20 17:06:00 -
[227] - Quote
Lharanai wrote:and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall?
No one's going to force you to do anything.
|
Lharanai
Empyrean Guard Seventh Vanguard
14
|
Posted - 2011.10.20 17:08:00 -
[228] - Quote
Astrid Stjerna wrote:Lharanai wrote:and why should I pay for a game which forces me to a play style I don't like, why should I play that game overall? Because that's the only way it's going to get fixed? If you don't like a certain style of play, voice your opinion. The only way you're going to see the game evolve (and possibly -- possibly -- improve) is by speaking up for what you do want to see.
as I did here and now...and cool my first goon troll, waited for that Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |
Khan Dok
Hedion University Amarr Empire
0
|
Posted - 2011.10.20 17:15:00 -
[229] - Quote
I have been in hisec, in lowsec, and was for a time out in null sec. What I have come to think of nullsec is that everything else is done better somewhere else.
We could do sanctums for easy money. Yes, turns out it's like doing level 4 missions, except theres only 2 of them and you repeat and repeat and repeat untill you long for level 4 missions.
Then exploring, this was good, but a lot of the juicy ones were blocked to you because at the end there would be in instapawn cannon making every precaution you did up to that redundant. Lowsec explo i so much better, for the lonely explorer, which I assume is the trademark of exploration.
The PvP has long gone into army warfare, and it is not very fun. Lowsec militias are much more fun. Small groups figting is good, but this will also be easier found in lowsec, or even hisec.
All in all, nullsec stretches the gameplay and it-¦s mechanics beyond the capability of the game I think. Everything just gets worse. |
Ohai Arigato
Bubba Corp
0
|
Posted - 2011.10.20 17:19:00 -
[230] - Quote
First of all there's an entry barrier, if you can make it past the low sec gate camps, or get down the pipe during an off time, then you run into the bubble camps. I would really love to do things in 0.0, ratting being one of them, but as a solo player there's just very little way to even get there. The last time I tried to get to NPC 0.0 to do some ratting, I ran into a bubble camp down the pipe, the only way to get to Syndicate and spent the next 6 hours waiting for a chance to advance to the gate, local exploded and I thought I better make a break for it, whoever it was that was trying to bust up the bubble camp shot me too.
There's got to be a better way to actually get there, I'm not asking for protection or hand holding, shoot me all you want if you can catch me once I get there, but the bubble and gate camps are silly and stupid. I'll say it again, gate camps are stupid and silly. |
|
Jenshae Chiroptera
39
|
Posted - 2011.10.20 17:42:00 -
[231] - Quote
Jenshae Chiroptera wrote:No matter what changes you make. High sec people will go for the safest option. They are not interested in null sec and no matter how much incentive you make, you will not get them there. Dish out the punishment and they will take their subscriptions to other games.
So what ever changes you do make, make it for the people in those areas, who have already chosen to live in low, null, high or worm hole space. Don't do it to try and get people to move. Won't happen. You will just **** them off.
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenn aSide
Smokin Aces.
3
|
Posted - 2011.10.20 17:52:00 -
[232] - Quote
How do you get people to null sec?
The real question should be "how do you defeat basic human nature?". and yes, Im serious lol. In eve, people are just being people, reacting to things much as they would in real life, even though they don't realize it.
It's like asking "how do take people from out of these neat, clean affluent suburbs with great police protection and easy to navigate streets and get them to move into the ghetto, area ruled and controlled by petty neighborhood crime bosses,where they could get killed just turning a corner" :)
You can tell yourself all day that it's "just pixels" and the high sec dwellers and just punks for not wanting to risk them but even EVE's PVPfanatics are risk-averse when you get right down to it (the FC of a blob will get intel that the enemy blob has like 2 more rifter than his blob, and turn around and go home in null sec, true story lol).
Only 2 things you can really do. Make null sec look like high sec (ie make it easy to get to and live in live in)
OR
make null sec rewards so incredible that the GREED instinct overpowers the safety/convinience instinct.
As much as I dislike hi-sec (I live in null, everytime i log in my hi-sec alt I fell overwhelmed lol), nerfing it will just hurt us all through lower subscription numbers. |
Hung TuLo
Universal Fleet Operations Fatal Ascension
8
|
Posted - 2011.10.20 17:54:00 -
[233] - Quote
1. Remove all of the automated money making processes. Tech moons, Moon goos, everything where a person is not directly involved in the process of making the corp/ alliance better. Industialists want to matter. They want to know that they are making a difference to their corp.
Only thing to leave in place is the PI. And screw the new POCO thinking.
If an alliance has 10 tech moons and are making billions of isk a month why would that alliance care about industrialists?
The primary goal for a corp or alliance lokking at a system to conquor should not be tech moons. It should be mining, ratting and PI. The systems that have ice belts become king. The systems with the large numbers of high end ore become king.
Make industrists in the corp/alliance in null = to the pvpers.
By introducing Tech moons and moon goes you pushed out the industrialists.
You have to force a balance of all playing styles in Null to make it successful.
2. Limit the number of players allowed in a alliance/corp.
Right now GSF has what 7000 in their alliance? Of course they can effect the game balance. Lets say you limit the max amount of players in an alliance to 500. You limit the number of players in a corp to 100. That is still large forces.
But the alliance/corp will only be able to control so much based on the numbers they have. This will free up sysxtems that cannot be controlled, cause more fights because of the lower numbers, see sov changes more often.
This in turn will also allow newer corp to access systems that wouldnt have been albe to be in because more systems aare empty.
Just my thoughts.
Hung Tulo. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
M5 Tuttle
0.0 Training Academy It Burns When I PvP.
16
|
Posted - 2011.10.20 18:12:00 -
[234] - Quote
I think that the reason I stay out of null is because I am currently under the impression that unless I am in some huge alliance that controls the majority of nullsec then I will just get faceraped. Is this not the case? |
Alice Katsuko
Terra Incognita Intrepid Crossing
15
|
Posted - 2011.10.20 18:14:00 -
[235] - Quote
CCP Soundwave wrote:One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
I'm not entirely sure what the purpose behind this idea is, since it can't possibly be to "revitalize mining" in nullsec unless you've never lived in null.
Eliminating drone alloys wouldn't have much effect on mineral prices in the long run. According to the last quarterly economic newsletter, drone alloys only account for a small fraction of the mineral supply, so eliminating them wouldn't really have much of an effect on overall mineral prices, especially since (1) minerals from drone alloys tend to be used for local production and (2) any increase in price would be quickly offset by an influx of high-sec miners and especially mining macros. Macros and bots depress the mineral market much more than the drone alloys, so if your intent is to make mining more attractive as a profession, then you should focus on eliminating macros and bots, not on homogenizing nullsec.
Eliminating drone alloys would also run contrary to your goal of making nullsec industry more self-sufficient. As things stand, the drone regions are perhaps the only area of nullsec space that is mostly self-sufficient in T1 ships and ammo production. The only reason the drone regions are self-sufficient even in that small regard is because your average PvE-er directly contributes to the local mineral supply. Most other regions, which rely exclusively on miners to supply local minerals, have to import virtually everything from high-sec. There are quite simply not enough miners willing to operate in nullsec space to supply nullsec industrial needs. Miners will not magically show up to fill in the supply void left by drone alloys; if you want to encourage miners to live in nullsec then you need to give them good reason to live in nullsec. But you must recognize at some point that most miners simply will not move into nullsec no matter how lucrative you make it.
Nor do drone alloy drops drive miners away from the drone regions. My own alliance has many pilots whose income comes from mining. This is because the demand for minerals in null exceeds available supply despite the presence of both drone alloys from PvE and ore from mining.
In all, the idea that removing drone alloy drops would in any way help miners is silly. Mineral prices are depressed mostly because of botters and macros, and CCP must focus its efforts on making macromining less lucrative. So is the idea that removing drone alloys would encourage more miners to live in the drone regions; the supply of minerals even in the drone regions is often not enough to fully meet demand even during peacetime, nevermind during wartime when PvE and mining activity is curtailed, and local mineral prices tend to be above Jita average simply because some industrialists import minerals from high-sec to meet their needs. This is especially true for minerals whose ores do not spawn in local belts and which cannot be obtained from drone alloys.
Also keep in mind that drone alloys do not contribute to inflation, unlike bounties. The whole point of the anomaly nerf was to fight inflation, since it quite clearly did nothing to encourage conflict or PvP in any meaningful way and only made life more annoying for nullsec residents. Changing drones to give bounties would be completely counterproductive. If anything, drone alloys are self-limiting, since if the supply of drone alloys ever exceeds industrial demand, then the number of pilots involved in drone PvE will naturally decrease; bounties, on the other hand, are only limited by inflation.
Some lazy pilots have complained that harvesting drone alloys is difficult. But that is not a valid argument. It takes perhaps five minutes for Noctis to fully loot a Drone Horde or Drone Patrol. The only people adversely affected by the need to loot drone alloys are daytripping ratters who do not have access to local stations or POSes. |
Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
70
|
Posted - 2011.10.20 18:14:00 -
[236] - Quote
"1" is mostly correct. You are absolutely right that the vast majority of wealth creation should require regular coordinated activity from people in space.
Moon goo is fine in its most basic form, just its wealth generation just needs to be lower and far more spread out among moons.
"2" will never work.
|
Kengutsi Akira
65
|
Posted - 2011.10.20 18:19:00 -
[237] - Quote
Skunk Gracklaw wrote:Lharanai wrote:I have no problem with null as it is atm, I just wanted to point out that some players have really no reason to go to null as it would require a play style they don't like Those people don't know what they are talking about most of the time.
yeah... Goons are a good authority on telling ppl what they like What Mittani wants, Mittani gets, Mittani help us all
|
Cailais
Nasty Pope Holding Corp Talocan United
70
|
Posted - 2011.10.20 18:19:00 -
[238] - Quote
Ohai Arigato wrote:First of all there's an entry barrier, if you can make it past the low sec gate camps, or get down the pipe during an off time, then you run into the bubble camps. I would really love to do things in 0.0, ratting being one of them, but as a solo player there's just very little way to even get there. The last time I tried to get to NPC 0.0 to do some ratting, I ran into a bubble camp down the pipe, the only way to get to Syndicate and spent the next 6 hours waiting for a chance to advance to the gate, local exploded and I thought I better make a break for it, whoever it was that was trying to bust up the bubble camp shot me too.
There's got to be a better way to actually get there, I'm not asking for protection or hand holding, shoot me all you want if you can catch me once I get there, but the bubble and gate camps are silly and stupid. I'll say it again, gate camps are stupid and silly.
I think this is a common barrier for newer players to null sec. Of course things have improved over the years - Regional gates are large and tend to discourage gate camps. and of course w space allows a possible (if unreliable) "back door" into null sec.
Gate camps were a lot more common a few years ago, with the majority of even low sec gates camped.
C. |
Hung TuLo
Universal Fleet Operations Fatal Ascension
9
|
Posted - 2011.10.20 18:20:00 -
[239] - Quote
Elise DarkStar wrote:"1" is mostly correct. You are absolutely right that the vast majority of wealth creation should require regular coordinated activity from people in space. Moon goo is fine in its most basic form, just its wealth generation just needs to be lower and far more spread out among moons. "2" will never work.
Elise, point #2
Why wouldnt it work? I have no problems with you saying it,
I just want to understand your reasoning. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
Manssell
OmiHyperMultiNationalDrunksConglomerate
7
|
Posted - 2011.10.20 18:24:00 -
[240] - Quote
Anyone who thinks the main reasons so many choose to stay in hi-sec are because it's too lucrative/they are too scared/they are ignorant/don't want to socialize/ect, needs to go back and read Freyh's excellent post 2 or 3 times.
Why am I not in null sec? Well frankly it complicated. It's not that I "get easy money" in high-sec or one simple thing, it's that right now null does not seem to be the kind of game I want to play. Don't get me wrong I really, really, like the idea of null sec and I really would like to go there, but not as it stands now. I don't want to come home from work and log on to find I HAVE to fly 30 jumps to shoot some stupid structure to protect some moon-goo that only the alliance leaders will ever see any money from. Sure my ship will sometimes get replaced with that money, but only if I fly the one ship they tell me to. And I don't want to be yelled at by some kid because I missed that op to go to diner with my GF, or watch a race instead.
N+1 fleet theory, sorry I just don't see how that would be an adrenalin rush to be in? As Freyh said (go read it again!) number 274 on a kill mail is not exciting. Being told every thing to do in combat is not fun for me. Sure I suck now doing it on my own (really suck), but I enjoy it (really enjoy it). And that's why I play the game, to enjoy it. Small gangs hold real consequences for your actions. There's a lot of pressure, and not the pressure to just avoid having some brat emo rage on you in vent for doing something wrong. Small gangs feel like you have more on the line, and I like that.
What would get me into null? Regional conflicts, regional politics. Small corps defending their few home systems from the other small corps a few systems or a constellation over. I want the fight to be about something I care about, not some alliance leader's I've never meet egos. But that's just not the nature of Null-Sec. It's large collations who hold all the resources, bringing blobs across the whole map to stomp any size fleet and treating anyone not bigger as pets and slaves. Many people like it that way, good for them I'm glad it's there. But that just isn't for me I'm afraid. Low-Sec for all it's faults at least gives me the chance to play with different ships, fight in small gangs and actually enjoy the game I play to you know, have enjoyment, and no amount of nerfing of high-sec is going to change that.
In short I guess I could sum it up as I would go to Null-Sec if it was more like City-State (or tribal) politics and wars, not the huge National ones they have now. But that's probably something that can't (or shouldn't) even be changed. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
First page | Previous page | Next page | Last page |