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Thread Statistics | Show CCP posts - 48 post(s) |
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CCP Guard
C C P C C P Alliance
3749
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Posted - 2013.05.13 15:48:00 -
[1] - Quote
Like the movie "Hackers" taught us, hackers are really cool people who live fun and interesting lives. Mindful of this fact, our developers have decided to make some big changes to hacking in EVE Online so we can all have fun being cool hackers.
CCP Bayesian has written a dev blog about the hacking changes coming in EVE Online: Odyssey. Check it out and please give us your feedback! CCP Guard | EVE Community Developer |-á@ccp_guard |
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Two step
Aperture Harmonics K162
3743
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Posted - 2013.05.13 15:51:00 -
[2] - Quote
I've played the new hacking minigame, and it is pretty neat. I think it is super important to continue work on it, and add more depth over time CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Steve Ronuken
Fuzzwork Enterprises
1398
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Posted - 2013.05.13 15:55:00 -
[3] - Quote
Tying it into the market is a great idea
Even more stuff to buy and sell. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Axhind
Eternity INC. Goonswarm Federation
10
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Posted - 2013.05.13 15:59:00 -
[4] - Quote
Why does this remind me of hacking in Deus Ex.
Not sure the time limit is great thing to have but other than that it's nice. Hopefully it stays interesting and tying it in to market would be great. |
EvilweaselSA
GoonWaffe Goonswarm Federation
744
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Posted - 2013.05.13 15:59:00 -
[5] - Quote
Any planned change to the loot from arch/mag sites? |
pmchem
GoonWaffe Goonswarm Federation
477
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Posted - 2013.05.13 16:00:00 -
[6] - Quote
Quote: The feature itself takes the mechanics similar to those found in exploration based dungeon crawlers, roguelikes, etc
Roguelikes, really? It features permadeath and ASCII art? I can only dream. |
Sentient Blade
Walk It Off
950
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Posted - 2013.05.13 16:03:00 -
[7] - Quote
Somebody has been playing Deus Ex Human Revolution. |
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CCP Bayesian
678
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Posted - 2013.05.13 16:03:00 -
[8] - Quote
pmchem wrote:Quote: The feature itself takes the mechanics similar to those found in exploration based dungeon crawlers, roguelikes, etc Roguelikes, really? It features permadeath and ASCII art? I can only dream.
There is permadeath although the games are short anyway so it's not quite as hurtful as spending ages exploring only to do something very silly and die. :)
Sadly no ASCII art. :( EVE Software Engineer Team Prototyping Rocks |
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Adunh Slavy
764
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Posted - 2013.05.13 16:09:00 -
[9] - Quote
So this might one day allow us to hack anchored cans, ships in space and .... stuff? |
Vladimir Tinakin
GoonWaffe Goonswarm Federation
7
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Posted - 2013.05.13 16:10:00 -
[10] - Quote
Will we be able to buy the Amulet of Yendor on the market, or will they all be fakes? |
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Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
285
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Posted - 2013.05.13 16:10:00 -
[11] - Quote
Hacker's being valuable, you say....
Could this lead to hacking of offlined POS's? Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
Omnathious Deninard
The Scope Gallente Federation
1011
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Posted - 2013.05.13 16:11:00 -
[12] - Quote
So success or failure it jets the cargo into space, that is lame. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Akrasjel Lanate
Naquatech Conglomerate
1131
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Posted - 2013.05.13 16:11:00 -
[13] - Quote
So Hacking is good... um ok |
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CCP Bayesian
679
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Posted - 2013.05.13 16:11:00 -
[14] - Quote
Vladimir Tinakin wrote:Will we be able to buy the Amulet of Yendor on the market, or will they all be fakes?
Just cheap plastic imitations. EVE Software Engineer Team Prototyping Rocks |
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Adunh Slavy
764
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Posted - 2013.05.13 16:12:00 -
[15] - Quote
Burseg Sardaukar wrote:Hacker's being valuable, you say....
Could this lead to hacking of offlined POS's?
Yeah, that would be nice. Quite a few 'dead sticks' out there. |
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CCP Bayesian
679
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Posted - 2013.05.13 16:13:00 -
[16] - Quote
Omnathious Deninard wrote:So success or failure it jets the cargo into space, that is lame.
No, that isn't how it works, the devblog goes into detail about failure so you might want to give it a read. EVE Software Engineer Team Prototyping Rocks |
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Sum Olgy
Future Corps Sleeper Social Club
20
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Posted - 2013.05.13 16:13:00 -
[17] - Quote
Investigating on sisi as I type. I'm glad you're giving Exploration some major loving. June is certainly going to be interesting, especially for us wormhole dwellers!
I'm already wondering just what 'Virus Utility Element Slots' might be....
Interesting |
TheLostPenguin
Surreal Departure
54
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Posted - 2013.05.13 16:14:00 -
[18] - Quote
Sounds interesting, and certainly an improvement on 'click button, chat while waiting to see what happens'.
Omnathious Deninard wrote:So success or failure it jets the cargo into space, that is lame.
No, if you fail several times such that you've totally failed, it kabooms itself destroying whatever shiny was inside.
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Kip Troger
Exiled Kings Enlightened Violence
3
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Posted - 2013.05.13 16:14:00 -
[19] - Quote
I have not been on SiSi to test this yet. But I do have a few qyuestions.
Will sites still despawn if you try to hack a can, but need to warp away for some reason?
Will the overall time to complete a hacking site stay similiar to what it is currently? Meaning, the time to open the cans will take about the same time it took to kill the rats that were "guarding" the old cans?
As of right now, hacking sites are pretty safe becuase they only take me 5 to 10 minutes to run...and it doesnt give much time for somebody to come into system, see me on dscan and probe me down.
Hacking sites have always been pretty constant with their loot tables. They do not drop anything rare - which means that they never have items that are worth a significant ammount.
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CCP Prime
C C P C C P Alliance
27
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Posted - 2013.05.13 16:14:00 -
[20] - Quote
Omnathious Deninard wrote:So success or failure it jets the cargo into space, that is lame.
That's just a temporary measure. Only success will jet all the cargo into space in the final version. Programmer Team Prototyping Rocks |
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CCP Bayesian
680
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Posted - 2013.05.13 16:15:00 -
[21] - Quote
Burseg Sardaukar wrote:Hacker's being valuable, you say....
Could this lead to hacking of offlined POS's?
That's the million dollar question, this has been constructed in a very modular manner so it's reasonable to let people hack almost anything that makes sense. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
680
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Posted - 2013.05.13 16:16:00 -
[22] - Quote
Sum Olgy wrote:Investigating on sisi as I type. I'm glad you're giving Exploration some major loving. June is certainly going to be interesting, especially for us wormhole dwellers! I'm already wondering just what 'Virus Utility Element Slots' might be.... Interesting
The stuff on Sisi is very broken hence it not being part of the official 'announcement'. We should have something representative up there this week though. EVE Software Engineer Team Prototyping Rocks |
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
219
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Posted - 2013.05.13 16:17:00 -
[23] - Quote
I imagine hacking an accel gate to a bonus room in a mission or anomaly could be pretty cool as another area this could be fun.
How will this mechanic affect the COSMOS sites like in Algintal? Can you get permalocked out of the Force Repeller Relic in Deltole for example or any of the cans in the other COSMOS systems? |
arcca jeth
Dark Alliance Dark Empire Alliance
184
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Posted - 2013.05.13 16:19:00 -
[24] - Quote
Kip Troger wrote:I have not been on SiSi to test this yet. But I do have a few qyuestions.
Will sites still despawn if you try to hack a can, but need to warp away for some reason?
Will the overall time to complete a hacking site stay similiar to what it is currently? Meaning, the time to open the cans will take about the same time it took to kill the rats that were "guarding" the old cans?
As of right now, hacking sites are pretty safe becuase they only take me 5 to 10 minutes to run...and it doesnt give much time for somebody to come into system, see me on dscan and probe me down.
Hacking sites have always been pretty constant with their loot tables. They do not drop anything rare - which means that they never have items that are worth a significant ammount.
I agree here. As the new process of hacking and code breaking comes into play, I would also like to now if there will be any changes to these timers. Very frustrating for sites to despawn after putting so much work into them. I enjoy the activity as it is now and see how this can be beneficial for future development of the game, but DEM TIMERS, something has to be done about DEM TIMERS!
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J3ssica Alba
Federal Navy Academy Gallente Federation
743
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Posted - 2013.05.13 16:20:00 -
[25] - Quote
CCP Prime wrote:Omnathious Deninard wrote:So success or failure it jets the cargo into space, that is lame. That's just a temporary measure. Only success will jet all the cargo into space in the final version.
Maybe failure will vent the biowaste recycling system instead of the cargo bay of the item being hacked This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
arcca jeth
Dark Alliance Dark Empire Alliance
184
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Posted - 2013.05.13 16:21:00 -
[26] - Quote
CCP Prime wrote:Omnathious Deninard wrote:So success or failure it jets the cargo into space, that is lame. That's just a temporary measure. Only success will jet all the cargo into space in the final version.
how will this work with modules? never seen a turret just floating around waiting to be scooped up. I could see this for ships, but modules....are there going to be "cargo cans" jetted into space?... |
Sheena Tzash
Imperial Academy Amarr Empire
10
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Posted - 2013.05.13 16:22:00 -
[27] - Quote
The hacking minigame in Deus Ex HR was quick, simple and had a interesting time limit if you hit a bad node and had to act quickly to get the hack to work.
It also didn't require much thinking (ie, just click on pretty much anything and everything) and it was at least spread out enough that it didn't become irritating.
From what I've seen on SIS I arrived at a radar site with around 6 cans to 'hack' - unless the mini game is quick, fun and simple its going to get very old VERY fast - especially since while your hacking your NOT checking DScan and if you don't pay attention you'll become easy prey to someone who IS paying attention to Dscan.
I'm happy to say that I will take another look once more progress has been made on the hacking mini game - but if it bombs you'll kill exploration over night because the mini game will be too frustating and time consuming to bother with getting your scanner probes out in the first place. |
Abrazzar
Vardaugas Family
1714
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Posted - 2013.05.13 16:22:00 -
[28] - Quote
How long until this? Sovereignty and Population New Mining Mechanics |
Omnathious Deninard
The Scope Gallente Federation
1011
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Posted - 2013.05.13 16:22:00 -
[29] - Quote
CCP Prime wrote:Omnathious Deninard wrote:So success or failure it jets the cargo into space, that is lame. That's just a temporary measure. Only success will jet all the cargo into space in the final version. Ok, that explains the conflict between the dev blog an the test server.
Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
pmchem
GoonWaffe Goonswarm Federation
477
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Posted - 2013.05.13 16:25:00 -
[30] - Quote
CCP Bayesian wrote:pmchem wrote:Quote: The feature itself takes the mechanics similar to those found in exploration based dungeon crawlers, roguelikes, etc Roguelikes, really? It features permadeath and ASCII art? I can only dream. There is permadeath although the hacking attempts are short anyway so it's not quite as hurtful as spending ages exploring only to do something very silly and die. :) Sadly no ASCII art. :(
I was really hoping for capsuleer permadeath. EVE is supposed to be the hardcore MMO, right? :) |
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