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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Danny Centauri
Sebiestor Tribe Minmatar Republic
78
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Posted - 2013.05.13 16:54:00 -
[61] - Quote
Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites.
You said you wanted to tie them closer to the market well you just did that and opened up a very interesting active income source. Unfortunately for myself it means I will not be able to throw 10bil at the new modules and triple my money release day this time around but still its cool progress. Good work putting more of the power back in the hands of the little guys in industry who will do their own hacking and build from only what they can find. Excellent implementation of new T2 modules! EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
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CCP Bayesian
688
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Posted - 2013.05.13 16:59:00 -
[62] - Quote
Danny Centauri wrote:Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites.
You said you wanted to tie them closer to the market well you just did that and opened up a very interesting active income source. Unfortunately for myself it means I will not be able to throw 10bil at the new modules and triple my money release day this time around but still its cool progress. Good work putting more of the power back in the hands of the little guys in industry who will do their own hacking and build from only what they can find. Excellent implementation of new T2 modules!
All the credit for this goes to my lovely co-workers in the other teams. EVE Software Engineer Team Prototyping Rocks |
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Oxigun
Galt Innovations Eve Engineering
23
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Posted - 2013.05.13 16:59:00 -
[63] - Quote
Do these changes apply to Radar and Mag sites in WHs too? do I have to play minigames while I wait to be shot at by the next wave of sleepers? |
Zaxix
Long Jump.
87
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Posted - 2013.05.13 17:02:00 -
[64] - Quote
If the Hacking UI pops up and covers the screen and closing the UI ends the hacking attempt, how will hackers maintain situational awareness? Does the UI cover all of the screen real estate? Is it similar to looking at your map, where your various other UI elements can be on top of the UI and accessible?
edit: oops found the answer on a previous page. sorry! ***Frog Forever***
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Kip Troger
Exiled Kings Enlightened Violence
5
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Posted - 2013.05.13 17:03:00 -
[65] - Quote
Sum Olgy wrote:Kip Troger wrote: With no rats, there will be very little risk factor, as most people will have no problem flying around in a t1 fit heron running sites. I hope they provide a risk vs. reward to entice shiny ships into low sec exploration. Let the herons comb through hi-sec all day...
Herons already comb high sec for 'profession' sites. With a lack of rats And at fanfest the devs/designers etc alluded to 'ladar type' damage or rat spawns (or both?) at either certain junctions or failures to navigate past a junction. So, from out point of view, this is all very much 'up in the air' and I'm actually excited by such a large amount of brand new gameplay that's being injected into the game. I'm predicting some long nights before the 8th in Reykjavik Harbour though
I just hope they use this opportunity to create more interaction in low sec. Hacking sites currently litter low sec and are able to be run very quickly by experienced pilots actually looking for them. I hope this minigame will stall them a little longer and keep them distracted enough to actually have a decent chance at a pirate finding them.
The concern is that if all they need to complete the site is a heron because there is no more rats, it will add nothing to the game for pirates. But, if they can find a way to make the sites lucrative and provide options for the explorer to fly something more expensive, then this could make my daily life much more interesting in EVE. |
Omnathious Deninard
The Scope Gallente Federation
1011
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Posted - 2013.05.13 17:04:00 -
[66] - Quote
I can see many data and relic sites in low sec never being ran because of being shot at ad destroyed while you are waiting to hack the site and the greatly sped up scanning system. Will the number of sites be increased over all or the amount of loot per site increased due to the inevitable loss of loot from ejecting? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
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Chribba
Otherworld Enterprises Otherworld Empire
8165
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Posted - 2013.05.13 17:05:00 -
[67] - Quote
You all better start studying the Rainbow Books now!
/c
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Vincent Athena
V.I.C.E.
1836
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Posted - 2013.05.13 17:08:00 -
[68] - Quote
The spew containers are best looted with two people. Maybe in low sec explorers should explore in pairs. One can hack while the other remains vigilant. Then on success both grab loot. http://vincentoneve.wordpress.com/ |
Danny Centauri
Sebiestor Tribe Minmatar Republic
78
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Posted - 2013.05.13 17:09:00 -
[69] - Quote
CCP Bayesian wrote:Danny Centauri wrote:Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites.
You said you wanted to tie them closer to the market well you just did that and opened up a very interesting active income source. Unfortunately for myself it means I will not be able to throw 10bil at the new modules and triple my money release day this time around but still its cool progress. Good work putting more of the power back in the hands of the little guys in industry who will do their own hacking and build from only what they can find. Excellent implementation of new T2 modules! All the credit for this goes to my lovely co-workers in the other teams.
Will we be hearing from this lovely co-workers in a yet to come dev blog? EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
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CCP Bayesian
689
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Posted - 2013.05.13 17:10:00 -
[70] - Quote
Danny Centauri wrote:Will we be hearing from this lovely co-workers in a yet to come dev blog?
I'll find out. EVE Software Engineer Team Prototyping Rocks |
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Berluth Luthian
Meltdown.
68
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Posted - 2013.05.13 17:11:00 -
[71] - Quote
Let us install firewalls and datalinks SBUs and I-hubs so that we can HAK4SOV!
Imagine, small gangs roaming around nullsec/FW space trying to safely secure sites around these objectives for few minutes at a time to temporarily affect upgrade status, or the length of time something is vulnerable, or maybe even apply penalties to shield and armor resistances right before the things go vulnerable.
Possibly this new hacking economy could get parts/RE-ed pieces from exploration sites that are then applied to sov upgrades with unique benefits, but then exposing pieces of sov-infrastructure to other hackers.
Or maybe hack gangs could wander around increasing the sov bill costs at I-hubs when they hack them, or somehow leech a payment from the I-hub so that they are transfered some isk from a payment, or even ahead of time...
Basically, make hacking an offensive/defensive small gang conflict driver with its own benefits and risks. |
Kip Troger
Exiled Kings Enlightened Violence
5
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Posted - 2013.05.13 17:12:00 -
[72] - Quote
Omnathious Deninard wrote:I can see many data and relic sites in low sec never being ran because of being shot at ad destroyed while you are waiting to hack the site and the greatly sped up scanning system. Will the number of sites be increased over all or the amount of loot per site increased due to the inevitable loss of loot from ejecting?
I spend all my time in low sec and do a lot of exploring. Most Magnetometric and Radar sites that I probe down are still there the next day I scan down the systems. They are hardly ran as it is... the only time I run them now is if 2 or 3 spawn in my home system where I can easily hop out and run them all at once - and even that is usually not worth my time. They just cannot compete with the combat sites when it comes to worth my time. |
Vaihto Ehto
14
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Posted - 2013.05.13 17:13:00 -
[73] - Quote
Is it possible to spam d-scan and keep an eye on local while playing the minigame? Why would you not use an alt to post on the forums? |
Lirinas
B.C.C.O.F Investments
3
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Posted - 2013.05.13 17:15:00 -
[74] - Quote
An interesting concept, I'll have to check it out on SiSi when I get the opportunity.
I do like the idea of (eventually, hopefully) being able to hack other things, like Secure Cargo Containers or even POS's - although there must be some safeguards put into place to protect against abuses of that (especially for POS's). Perhaps anti-virus programs/structures/containers you can buy that protect your POS/Cans from hacking attempts for a short while?
Secure Cargo Can hacking would be fun for a short while, until everybody moved their cargo containers into deep space locations, unless we get some means to scan said cargocans down? |
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CCP RedDawn
C C P C C P Alliance
325
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Posted - 2013.05.13 17:27:00 -
[75] - Quote
Vaihto Ehto wrote:Is it possible to spam d-scan and keep an eye on local while playing the minigame?
Indeed it is. Team Prototyping Rocks |
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Obsidian Dagger
Nitrus Nine
105
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Posted - 2013.05.13 17:30:00 -
[76] - Quote
So it's the Deus Ex: HR hacking minigame? |
Berluth Luthian
Meltdown.
68
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Posted - 2013.05.13 17:32:00 -
[77] - Quote
Or imagine if you could perform some sort of temporary identity theft... |
Knug LiDi
N00bFleeT
68
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Posted - 2013.05.13 17:38:00 -
[78] - Quote
Burseg Sardaukar wrote:Hacker's being valuable, you say....
Could this lead to hacking of offlined POS's?
For the Love of . . .
This.
Embargo a POS until its owner can no longer provide fuel. The tower goes offline. No shield. but instead of getting what's inside, we are forced to explode it ?
Instead, provide a hacking methodology to allow players to skillfully take over the POS. Then we can either provide the fuel to run it, or unanchor it and haul it away. Similarly for all structures associated with the POS.
Make hacking attempt a criminal act (if in hisec) for cans, bubbles (lowsec). Hell, make the POS guns (even if the POS is online) hackable.
A profession embedded in space systems software invasion and control would be spectacular. Make it race specific if need be, hell, break it into several level to achieve the ability to hack major structures like off-lined POS and hangars.
Please, make this happen !
If only we could fall into a woman's arms
without falling into her hands |
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CCP Bayesian
689
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Posted - 2013.05.13 17:41:00 -
[79] - Quote
Obsidian Dagger wrote:So it's the Deus Ex: HR hacking minigame?
It's reasonably different and shares a lot more elements with RPG games. Inspirations were a diverse as the videogame Rogue and the card game Munchkin. EVE Software Engineer Team Prototyping Rocks |
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DarthNefarius
Minmatar Heavy Industries
1018
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Posted - 2013.05.13 17:41:00 -
[80] - Quote
Here's the real hacking of Odyssy article: http://evenews24.com/2013/05/13/fists-full-of-isk-chaos-testbed-server-market-wizardry/
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
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Bienator II
madmen of the skies
1738
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Posted - 2013.05.13 17:43:00 -
[81] - Quote
CCP Bayesian wrote:Obsidian Dagger wrote:So it's the Deus Ex: HR hacking minigame? It's reasonably different and shares a lot more elements with RPG games. Inspirations were a diverse as the videogame Rogue and the card game Munchkin.
no mine sweeper? ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Qual
Cornexant Research Sleeping Dragons
25
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Posted - 2013.05.13 17:43:00 -
[82] - Quote
Adunh Slavy wrote:Burseg Sardaukar wrote:Hacker's being valuable, you say....
Could this lead to hacking of offlined POS's? Yeah, that would be nice. Quite a few 'dead sticks' out there.
Here is hoping they will blow up after 5 missed attempts... |
Gahr Vaaushu
Steel Dogs
1
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Posted - 2013.05.13 17:50:00 -
[83] - Quote
I'm curious to hear CCPs opinion of mining which is pretty much a "sit and wait" activity, at least in high sec, where you settle down and flick on the miners and tab out or sink into a good book or whatever while you wait for the asteroid to deplete or cargo bay fill up. Why does the thrusters keep firing when you're not accelerating in space? |
DarthNefarius
Minmatar Heavy Industries
1018
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Posted - 2013.05.13 17:51:00 -
[84] - Quote
Quote: The gameplay remains the same between both Hacking and Archaeology with the latter being appropriately themed as an older computer system both visually and aurally
So there will be helpfull sound cues? I like it but as I notice sound often just quits in EVE & I play with a few deaf pilots so I hope the aural element isn't 100% indepenant.
ALSO: EVE HAS SOUND An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Knug LiDi
N00bFleeT
68
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Posted - 2013.05.13 17:53:00 -
[85] - Quote
Out of curiosity, was the mechanics behind Black Box (http://en.wikipedia.org/wiki/Black_Box_(game)) ever considered ?
Perhaps it may be suitable for an asteroid mining mini-game
If only we could fall into a woman's arms
without falling into her hands |
Xonus Calimar
CaeIum Incognitum
6
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Posted - 2013.05.13 17:54:00 -
[86] - Quote
As it is right now, there is a chance that a hacking/archeology can will be completely empty. Is there going to be any change to this, or is there always going to be a loot barf?
Also, I'm assuming you are going to change the "Loot Jettison Imminent" to "Cargo Jettison Imminent". (immersion/EVE is real/etc.) |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2919
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Posted - 2013.05.13 17:55:00 -
[87] - Quote
CCP Soundwave wrote:Vincent Gaines wrote:BECAUSE WE ALL KNOW THAT COMPUTERS, WHEN HACKED, SUDDENLY EXPLODE YOUR ROOM INTO CANS. Other than that stupid part, cool beans. That's how computers will work in the future man. It really does bring a whole new meaning to "Internet Exploder", doesn't it?
On a serious note, some of the ideas for expanding hacking that got kicked around in the CSM playtest session were deliciously demented and evil. I particularly liked the idea of telling people what fat loot they didn't manage to scoop, just to twist the knife. On CSM, masochism is not an option -- it's a requirement! |
Clansworth
Good Rock Materials
10
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Posted - 2013.05.13 17:56:00 -
[88] - Quote
I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this new mechanic. Mining is as yet, untouched for 10 years now. |
DarthNefarius
Minmatar Heavy Industries
1018
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Posted - 2013.05.13 18:04:00 -
[89] - Quote
Is hacking currently needed/used in more then Exploration & Incursion sites? If so what else? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Sofia Wolf
Ubuntu Inc. The Fourth District
202
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Posted - 2013.05.13 18:05:00 -
[90] - Quote
Clansworth wrote:I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this new mechanic. Mining is as yet, untouched for 10 years now.
As a pro salvager I can tell you there is nothing pasive about salvaging. If you wan to do it right in a noctis you will need something like gosu 200+ apm. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
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