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Thread Statistics | Show CCP posts - 48 post(s) |

Bienator II
madmen of the skies
1736
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Posted - 2013.05.13 16:26:00 -
[31] - Quote
the archaeology site should totally open a shell instead of the grid.
eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Roime
Shiva Furnace
2802
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Posted - 2013.05.13 16:26:00 -
[32] - Quote
It looks fantastic and is very welcome change to the waiting game!
I also like the ideas of market linking and being able to collect utilities to be used on other sites.
I guess this is a window layer similar to the star map (ie all other windows are still visible and interactable)?
-á- All I really wanted was to build a castle among the stars - |

Sheena Tzash
Imperial Academy Amarr Empire
10
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Posted - 2013.05.13 16:28:00 -
[33] - Quote
Also while Im thinking about it - how will the exploration T1 frigs work now?
How will the bonuses make things any better?
Also I've read a bit of a mixture of if there will be rats or not. Currently exploration is one of those grey areas where people struggle to find a decent ship for the job - the T1 / T2 frig is essentially a piece of paper with a scanner attached to it with no hope of any rats, so seems a little pointless to have a ship to do the scanning part, hacking part and then if rats come along its "run away!" like your in the holy grail.
Either have rats or don't - but know that if you have rats you may as well write off the T1 scanning frig as it'll become redundant to other ships who can do its job better (ie, tank & kill rats in exploration sites)
The other options are fit out another ship for the job (which kinda defeats the point of having the scanner ship in the first place if its only useful in a gang), scan the site, BM, switch ships and come back (which kinda sucks) or bring a T3 ship which has the scanning bonus and the gank / tank for the rats. |

Inquisitor Magneto
Pax Amarria Trading Company Aurora Foundation
2
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Posted - 2013.05.13 16:32:00 -
[34] - Quote
Uhmmmm so i am noticing one thing no one has asked,
What are the skills hacking, cybernetics and all the science skills we have spent months training on will do for us in the new feature. I hope you devs wont forget the application of the skills we have trained at. I dont see any dicussion of current skills being used to help in hacking the nodes. So Does CCP forget about those skills or has the dev team not really thought about this avenue on the mini-game. Its easy to forget something when your mind is focus on making other attributes awesome. I just say dont forget about the current hacking attributes. Dont add a slew of modules and skills yet forget about the basic skills all of pilots had to learn before hand.
If there is a discussion or talk about the current skills please do let me know.
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Vincent Gaines
Cold Moon Destruction. Transmission Lost
454
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Posted - 2013.05.13 16:32:00 -
[35] - Quote
BECAUSE WE ALL KNOW THAT COMPUTERS, WHEN HACKED, SUDDENLY EXPLODE YOUR ROOM INTO CANS.
Other than that stupid part, cool beans. Not a diplo.-á
The above post was edited for spelling. |
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CCP Bayesian
682

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Posted - 2013.05.13 16:32:00 -
[36] - Quote
Roime wrote:It looks fantastic and is very welcome change to the waiting game!
I also like the ideas of market linking and being able to collect utilities to be used on other sites.
I guess this is a window layer similar to the star map (ie all other windows are still visible and interactable)?
Thanks, yup all the other windows are accessible.
EVE Software Engineer Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
322

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Posted - 2013.05.13 16:32:00 -
[37] - Quote
Roime wrote:It looks fantastic and is very welcome change to the waiting game!
I also like the ideas of market linking and being able to collect utilities to be used on other sites.
I guess this is a window layer similar to the star map (ie all other windows are still visible and interactable)?
Yes, all the other UI will still be accessible whilst you hack the system. We thought about removing the Overview completely while you play the game just for laughs but thought you might not like that. Team Prototyping Rocks |
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CCP Bayesian
682

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Posted - 2013.05.13 16:33:00 -
[38] - Quote
Sheena Tzash wrote:Also while Im thinking about it - how will the exploration T1 frigs work now?
How will the bonuses make things any better?
Your modules have some stats that are important in hacking. Ships and skills give bonuses to these stats. EVE Software Engineer Team Prototyping Rocks |
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Kip Troger
Exiled Kings Enlightened Violence
4
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Posted - 2013.05.13 16:34:00 -
[39] - Quote
Sheena Tzash wrote:Also while Im thinking about it - how will the exploration T1 frigs work now?
How will the bonuses make things any better?
Also I've read a bit of a mixture of if there will be rats or not. Currently exploration is one of those grey areas where people struggle to find a decent ship for the job - the T1 / T2 frig is essentially a piece of paper with a scanner attached to it with no hope of any rats, so seems a little pointless to have a ship to do the scanning part, hacking part and then if rats come along its "run away!" like your in the holy grail.
Either have rats or don't - but know that if you have rats you may as well write off the T1 scanning frig as it'll become redundant to other ships who can do its job better (ie, tank & kill rats in exploration sites)
The other options are fit out another ship for the job (which kinda defeats the point of having the scanner ship in the first place if its only useful in a gang), scan the site, BM, switch ships and come back (which kinda sucks) or bring a T3 ship which has the scanning bonus and the gank / tank for the rats.
From a low sec pirate perspective...
I liked rats because they force the explorer to bring out something a little bigger than a heron or magnate to run the site - meaning they are often worth probing down.
With no rats, there will be very little risk factor, as most people will have no problem flying around in a t1 fit heron running sites. I hope they provide a risk vs. reward to entice shiny ships into low sec exploration. Let the herons comb through hi-sec all day... |
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CCP Soundwave
C C P C C P Alliance
2486

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Posted - 2013.05.13 16:35:00 -
[40] - Quote
Vincent Gaines wrote:BECAUSE WE ALL KNOW THAT COMPUTERS, WHEN HACKED, SUDDENLY EXPLODE YOUR ROOM INTO CANS.
Other than that stupid part, cool beans.
That's how computers will work in the future man. |
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TheLostPenguin
Surreal Departure
55
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Posted - 2013.05.13 16:36:00 -
[41] - Quote
Inquisitor Magneto wrote:Uhmmmm so i am noticing one thing no one has asked,
What are the skills hacking, cybernetics and all the science skills we have spent months training on will do for us in the new feature. I hope you devs wont forget the application of the skills we have trained at. I dont see any dicussion of current skills being used to help in hacking the nodes. So Does CCP forget about those skills or has the dev team not really thought about this avenue on the mini-game. Its easy to forget something when your mind is focus on making other attributes awesome. I just say dont forget about the current hacking attributes. Dont add a slew of modules and skills yet forget about the basic skills all of pilots had to learn before hand.
If there is a discussion or talk about the current skills please do let me know.
DevBlog wrote:All existing modules and skills have been mapped over to this new system so those who have already trained them will have similar advantages that they currently enjoy.
Whilst that is somewhat vague and fluffy, they haven't completely forgotten the skills, and are doing SOMETHING with them, to be announced SoonGäó. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
839
|
Posted - 2013.05.13 16:36:00 -
[42] - Quote
Remove the time limit and make the harder sites have hacking games that would take 10-15 minutes to finish! (after adding some more depth)
BYDI (Shadow cartel) Recruitment open!
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CCP Bayesian
686

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Posted - 2013.05.13 16:39:00 -
[43] - Quote
Garviel Tarrant wrote:Remove the time limit and make the harder sites have hacking games that would take 10-15 minutes to finish! (after adding some more depth)
I think there is definitely room to make the hacking more involved and interesting but it's something that'll need to evolve as we see how it's used and where else it might be applicable. EVE Software Engineer Team Prototyping Rocks |
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Vincent Gaines
Cold Moon Destruction. Transmission Lost
455
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Posted - 2013.05.13 16:40:00 -
[44] - Quote
On second thought, can we play this music while we're hacking the computer?
It'll add just the right touch of atmosphere. Not a diplo.-á
The above post was edited for spelling. |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
118
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Posted - 2013.05.13 16:40:00 -
[45] - Quote
CCP Bayesian wrote:Sheena Tzash wrote:Also while Im thinking about it - how will the exploration T1 frigs work now?
How will the bonuses make things any better? Your modules have some stats that are important in hacking. Ships and skills give bonuses to these stats.
Bonuses to virus health and strength I take it?
Any chance of these making it onto Cov Ops hulls, or perhaps new, dedicated Covert Ops hacking frigates?
I think there are still 4 frigate hulls without tech 2 variants after all. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
455
|
Posted - 2013.05.13 16:41:00 -
[46] - Quote
CCP Soundwave wrote:
That's how computers will work in the future man.
Honestly I really wish this was elaborated much more than a minigame.... but what can ya do?
Not a diplo.-á
The above post was edited for spelling. |

Megarom
Shiva The Retirement Club
4
|
Posted - 2013.05.13 16:43:00 -
[47] - Quote
CCP Bayesian wrote:Burseg Sardaukar wrote:Hacker's being valuable, you say....
Could this lead to hacking of offlined POS's? That's the million dollar question, this has been constructed in a very modular manner so it's reasonable to let people hack almost anything that makes sense.
Make this happen!
You could even build possibly interesting sov mechanics on hacking and the hack/counter hack system Dust514 uses just with longer timers and some tug-of-war feel. |

Abrazzar
Vardaugas Family
1714
|
Posted - 2013.05.13 16:45:00 -
[48] - Quote
Alright, question: If you start hacking and then activate your cloak, what will happen? Sovereignty and Population New Mining Mechanics |

Chamile Eonic
The Church of MDAMC
0
|
Posted - 2013.05.13 16:46:00 -
[49] - Quote
What do you think the odds are that you will be allowed to iterate on this mechanic?
I don't want to be skeptical but CCP always say they will add to something then never really go back to it. |

Aminam Proweco
Smegnet Incorporated
0
|
Posted - 2013.05.13 16:46:00 -
[50] - Quote
When can we see this on SISI ?  |
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Rayzilla Zaraki
Tandokuno
21
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Posted - 2013.05.13 16:47:00 -
[51] - Quote
Abrazzar wrote:Alright, question: If you start hacking and then activate your cloak, what will happen?
A carebear will get his/her wings. If nothing blew up, no one would buy your stuff. |

Edward Olmops
Sirius Fleet
46
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Posted - 2013.05.13 16:47:00 -
[52] - Quote
I already tried hacking on SiSi. I would really like to see some element of thinking introduced. To me it seemed very random which things I would encounter on this hacking grid. It would be cooler if smart people could just get around at least some of the firewalls without stepping into them. Think of Minesweeper. ;-) |

Vincent Athena
V.I.C.E.
1836
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Posted - 2013.05.13 16:47:00 -
[53] - Quote
Abrazzar wrote:Alright, question: If you start hacking and then activate your cloak, what will happen? "Your cloak fails to activate due to being to close to the hacking target". Move off, you are out of hacking range and fail the hack.
I would also guess if you stay cloaked too long the site despawns. http://vincentoneve.wordpress.com/ |

Drosal Inkunen
Harmonic Discord
22
|
Posted - 2013.05.13 16:47:00 -
[54] - Quote
Aminam Proweco wrote:When can we see this on SISI ?  Last I heard it is currently on SiSi, just not on most sites. |

Grey Azorria
Federation Industries
296
|
Posted - 2013.05.13 16:49:00 -
[55] - Quote
Abrazzar wrote:Alright, question: If you start hacking and then activate your cloak, what will happen? Cloaking deactivates the hacking module, deactivating the module causes the hack to fail. Do not argue with an idiot. He will drag you down to his level and beat you with experience.
Mate. |
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CCP Soundwave
C C P C C P Alliance
2487

|
Posted - 2013.05.13 16:50:00 -
[56] - Quote
Drosal Inkunen wrote:Aminam Proweco wrote:When can we see this on SISI ?  Last I heard it is currently on SiSi, just not on most sites.
Also: We're just doing some balancing passes now, so what you have now isn't by any means final.
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Aminam Proweco
Smegnet Incorporated
0
|
Posted - 2013.05.13 16:50:00 -
[57] - Quote
Drosal Inkunen wrote:Aminam Proweco wrote:When can we see this on SISI ?  Last I heard it is currently on SiSi, just not on most sites.
Can we get some list ? |

Sum Olgy
Future Corps Sleeper Social Club
20
|
Posted - 2013.05.13 16:51:00 -
[58] - Quote
Kip Troger wrote: With no rats, there will be very little risk factor, as most people will have no problem flying around in a t1 fit heron running sites. I hope they provide a risk vs. reward to entice shiny ships into low sec exploration. Let the herons comb through hi-sec all day...
Herons already comb high sec for 'profession' sites. With a lack of rats And at fanfest the devs/designers etc alluded to 'ladar type' damage or rat spawns (or both?) at either certain junctions or failures to navigate past a junction.
So, from out point of view, this is all very much 'up in the air' and I'm actually excited by such a large amount of brand new gameplay that's being injected into the game.
I'm predicting some long nights before the 8th in Reykjavik Harbour though  |
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CCP Bayesian
687

|
Posted - 2013.05.13 16:53:00 -
[59] - Quote
Aminam Proweco wrote:When can we see this on SISI ? 
Sometime this week. EVE Software Engineer Team Prototyping Rocks |
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Thirteen Fish
Valar Morghulis. Goonswarm Federation
7
|
Posted - 2013.05.13 16:54:00 -
[60] - Quote
To make it feel more immersive and hackish can we have an optionally used command line added to the minigame ui? It could have basic commands to play the game in addition to the point and click:
ls - list adjacent nodes and the contents of the current node cd node - move to an adjacent node rm core - destroy a core ./utility - use a utility tar datacache - decrypt a datacache
etc. |
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