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CCP Masheen
C C P C C P Alliance
149

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Posted - 2013.05.14 15:44:00 -
[1] - Quote
Dearest space-faring colleagues,
If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details)
CCP Nimbus, CCP karkur and the ever-sarcastic CCP PrismX have been furiously coding new Ship & Pod death sequences that we're hoping will be ready in time for Odyssey's release on June 4th.
In the same vein as the new seamless stargate jump transitions, this work is a part of our drive to "fill in the gaps" in the flow of common EVE gameplay. The goal was that your ship would better inform you when it is in serious peril. It never felt very 'Sci-Fi' that your ship wouldn't make much of a fuss out of being blown to smithereens so we've fixed that.
In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23)
These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have options. You can set the thresholds at which you are warned or disable them completely and the new UI has been designed to fit with all other existing HUD elements.
Pod death will never be the same again either, before now it has always been somewhat underwhelming . You are immediately removed from the fight and a couple of seconds later you're back in station. This experience has been replaced by this new sequence:
Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away and your camera drones offline. You have a moment to reflect on your unfortunate demise and take in the scenery one last time before a new clone is activated and your consciousness is transferred.
These features are a work in progress and we'd like to get your feedback, please log into Sisi on Thursday to try them out for yourself.
- CCP Masheen. x - EVE Online Quality Assurance - |
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CCP Prism X
C C P C C P Alliance
1189

|
Posted - 2013.05.14 15:52:00 -
[2] - Quote
I promise that some of my replies in this thread will not be sarcastic. Unless it's opposite day. Then I don't promise that some of my replies in this thread will be sarcastic. So keep that in mind! If you do not like what I say in my replies chances are I'm being sarcastic, that it's opposite day, or both. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP karkur
C C P C C P Alliance
2086

|
Posted - 2013.05.14 15:55:00 -
[3] - Quote
This is cool :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Sisyphus
C C P C C P Alliance
475

|
Posted - 2013.05.14 16:00:00 -
[4] - Quote
CCP karkur wrote:This is cool :)
open space does tend towards the cool end of the temperature spectrum. Pod's are nice and cosy and warm CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Oberine Noriepa
1193
|
Posted - 2013.05.14 16:01:00 -
[5] - Quote
Looking forward to testing this stuff out!  |
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CCP Prism X
C C P C C P Alliance
1190

|
Posted - 2013.05.14 16:02:00 -
[6] - Quote
CCP Sisyphus wrote:CCP karkur wrote:This is cool :) open space does tend towards the cool end of the temperature spectrum. Pod's are nice and cosy and warm
No, no they are not. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Kadl
Imperial Academy Amarr Empire
37
|
Posted - 2013.05.14 16:05:00 -
[7] - Quote
This all sounds interesting. I hope that potential lag during the ship to pod transition has been looked at and reduced from previous situations. |

Kora Ethereal
Pliaruk
4
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Posted - 2013.05.14 16:07:00 -
[8] - Quote
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. |
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CCP Masheen
C C P C C P Alliance
152

|
Posted - 2013.05.14 16:10:00 -
[9] - Quote
Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.
no not really, the whole sequence takes just a few seconds. - EVE Online Quality Assurance - |
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Oberine Noriepa
1193
|
Posted - 2013.05.14 16:11:00 -
[10] - Quote
Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now. |

Kadl
Imperial Academy Amarr Empire
37
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Posted - 2013.05.14 16:18:00 -
[11] - Quote
Oberine Noriepa wrote:Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now.
Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well. |
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CCP Habakuk
C C P C C P Alliance
627

|
Posted - 2013.05.14 16:30:00 -
[12] - Quote
Read this thread for the details about the mass test on Thursday. It will start at 17:00 UTC in FD-MLJ. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Nimbus
C C P C C P Alliance
20

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Posted - 2013.05.14 16:39:00 -
[13] - Quote
Kadl wrote:Oberine Noriepa wrote:Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now. Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well.
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :) CCP Nimbus | Programmer | Team Pony Express | SPAAAAAAAAAAAAAAAAAAACE |
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Bienator II
madmen of the skies
1744
|
Posted - 2013.05.14 16:41:00 -
[14] - Quote
did you also work on the UI freezing issues? For example if you don't spam warp before you explode you have almost no chance anymore to get out since the UI is frozen for a short moment. Thats one of the WTF moments for new players who do not know how to beat the client in addition to the game ;)
edit: not to mention that you really don't care about the insurance mail notification in the moment you are in the pod and 25 ships are around you eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Anabella Rella
Gradient Electus Matari
735
|
Posted - 2013.05.14 16:53:00 -
[15] - Quote
Um, do some of you get your ships and pods blown up so often that the transition times are a major issue?  What you want is irrelevant, what you've chosen is at hand. |

Kadl
Imperial Academy Amarr Empire
37
|
Posted - 2013.05.14 17:01:00 -
[16] - Quote
Bienator II wrote:did you also work on the UI freezing issues? For example if you don't spam warp before you explode you have almost no chance anymore to get out since the UI is frozen for a short moment. Thats one of the WTF moments for new players who do not know how to beat the client in addition to the game ;)
edit: not to mention that you really don't care about the insurance mail notification in the moment you are in the pod and 25 ships are around you This is the sort of problem that I would like to see reduced, or eliminated.
CCP Nimbus wrote:It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :) Good. Although Bienator's comments are relevant as well.
Anabella Rella wrote:Um, do some of you get your ships and pods blown up so often that the transition times are a major issue?  No comment. 
CCP Habakuk wrote:Read this thread for the details about the mass test on Thursday. It will start at 17:00 UTC in FD-MLJ. Wonderful! Thank you for pointing that out. I hope the Europeans will be able to give this all a good test. |

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
49067
|
Posted - 2013.05.14 17:17:00 -
[17] - Quote
Can't wait ^_^
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Commissar Kate
Ishuk-Raata Enforcement Directive
6918
|
Posted - 2013.05.14 17:21:00 -
[18] - Quote
Please tell me, do the capsules make the squish sound again when they get destroyed? I miss that  |

Sarmatiko
1098
|
Posted - 2013.05.14 17:42:00 -
[19] - Quote
CCP Masheen wrote:Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that. Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning. 
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
166
|
Posted - 2013.05.14 18:04:00 -
[20] - Quote
CCP Nimbus wrote:Kadl wrote:Oberine Noriepa wrote:Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now. Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well. It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
BTW, I still oppose the forced UI dissappearance during stargate use. I need to work with my assets/market/eve-mail windows during long autopilot runs as well. |

Nicola Arman
Saiph Industries Talocan United
14
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Posted - 2013.05.14 18:40:00 -
[21] - Quote
THIS IS AWESOME!!! |

Logan LaMort
Screaming Hayabusa
1341
|
Posted - 2013.05.14 18:48:00 -
[22] - Quote
Sarmatiko wrote:CCP Masheen wrote:Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that. Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning. 
Had similar thoughts myself  |
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CCP karkur
C C P C C P Alliance
2089

|
Posted - 2013.05.14 19:25:00 -
[23] - Quote
Logan LaMort wrote:Sarmatiko wrote:CCP Masheen wrote:Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that. Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning.  Had similar thoughts myself  Would love that  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 19:26:00 -
[24] - Quote
CCP Masheen wrote:In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23) - CCP Masheen. x Can we get that little orange needle that seemingly does nothing also seen in the trailer added to our overview too? But honestly, I can't wait to see what you guys have come up with! It's very reassuring that CCP not only cares about creating new content, it likes to continually polish the old stuff, too.
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Arydanika
Amok. Goonswarm Federation
305
|
Posted - 2013.05.14 19:31:00 -
[25] - Quote
Wont' be able to participate in the mass test, but I hope to jump on the test server afterwards and have a look at the new effects. So awesome can't wait. The new jump effect is fantastic. I'm sure the ship and pod death effects with be equally spectacular. Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.-á Organizer of the ATX Eve Online Meet. GÖÑ |

Liang Nuren
Heretic Army Heretic Initiative
3497
|
Posted - 2013.05.14 19:39:00 -
[26] - Quote
As long as the traditional methods of getting your pod out work... this sounds like super duper awesomesauce to me. :thumbsup:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Gilbaron
Free-Space-Ranger Nulli Secunda
870
|
Posted - 2013.05.14 19:56:00 -
[27] - Quote
did someone say highly customize-able warning system ? :swoon: We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

coolzero
The Replicators Orchestrated Alliance
68
|
Posted - 2013.05.14 20:05:00 -
[28] - Quote
i demand the cheatcode
"it's a good day to die"
to be added to the game to test this :P
(vet gamers know that cheatcode )
affect: insta podded |

Beaver Retriever
Science and Trade Institute Caldari State
88
|
Posted - 2013.05.14 20:33:00 -
[29] - Quote
I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! |
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CCP karkur
C C P C C P Alliance
2090

|
Posted - 2013.05.14 20:36:00 -
[30] - Quote
Beaver Retriever wrote:I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! They won't be changing in Odyssey, but I heard some stories about disgusting bodies in the art departments.... let's hope they are working on new corpses for us  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Bienator II
madmen of the skies
1745
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Posted - 2013.05.14 20:44:00 -
[31] - Quote
CCP karkur wrote:... I heard some stories about disgusting bodies in the art department...
 eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Two step
Aperture Harmonics K162
3762
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Posted - 2013.05.14 21:03:00 -
[32] - Quote
CCP karkur wrote:Beaver Retriever wrote:I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! They won't be changing in Odyssey, but I heard some stories about disgusting bodies in the art department.... let's hope they are working on new corpses for us 
Having met your art department, that isn't what I would think they meant by that. You might want to check for any missing GMs... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Krell Kroenen
Miners In Possession
164
|
Posted - 2013.05.14 21:35:00 -
[33] - Quote
To bad you can't use corpses to lower the costs of clones... you know a discount for providing your own biomass.
But any way, may have to take a look at this tonight when I get home.. |
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CCP BunnyVirus
C C P C C P Alliance
672

|
Posted - 2013.05.14 22:15:00 -
[34] - Quote
CCP karkur wrote:Beaver Retriever wrote:I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! They won't be changing in Odyssey, but I heard some stories about disgusting bodies in the art department.... let's hope they are working on new corpses for us 
we have V3ed corpses but we are working on completly new ones 3D Artist |
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Kadl
Imperial Academy Amarr Empire
38
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Posted - 2013.05.14 22:26:00 -
[35] - Quote
Krell Kroenen wrote:To bad you can't use corpses to lower the costs of clones... you know a discount for providing your own biomass.
But any way, may have to take a look at this tonight when I get home..
Perhaps they could just lower the clone costs without requiring you to drag dead bodies around. |
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CCP BlueScreen
C C P C C P Alliance
177

|
Posted - 2013.05.14 22:28:00 -
[36] - Quote
Reykjavik art department, we be producing corpses aaaaaall day long. |
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AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
744
|
Posted - 2013.05.14 22:58:00 -
[37] - Quote
These like the gate transitions are excellent apart from a few issues. Disabling the ui during jumps and possibly during podding is incredibly frustrating and immersion breaking. Also zooming and spinning the camera like a lunatic is a bad thing CCP. Will you be fixing these problems? Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |

Arriaz
Mythic Heights
0
|
Posted - 2013.05.14 23:15:00 -
[38] - Quote
CCP Masheen wrote:Dearest space-faring colleagues,
If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details)
- CCP Masheen. x
Damn! For a moment I thought you were going to say there was going to be a fully functional scanning system like on TQ. Oh well, the eye candy will be nice I suppose.
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Vincent Athena
V.I.C.E.
1859
|
Posted - 2013.05.14 23:25:00 -
[39] - Quote
Arriaz wrote:CCP Masheen wrote:Dearest space-faring colleagues,
If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details)
- CCP Masheen. x Damn! For a moment I thought you were going to say there was going to be a fully functional scanning system like on TQ. Oh well, the eye candy will be nice I suppose. For a moment I thought you might really surprise the eve community and open the door.
Have we now heard it all, or is there still more to be revealed? http://vincentoneve.wordpress.com/ |

Inna Cristiana
The Black Talons Chapter Company of Spacefarers
10
|
Posted - 2013.05.15 00:20:00 -
[40] - Quote
Nice changes. I like. |
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CCP Masheen
C C P C C P Alliance
167

|
Posted - 2013.05.15 10:27:00 -
[41] - Quote
Vincent Athena wrote: For a moment I thought you might really surprise the eve community and open the door.
Have we now heard it all, or is there still more to be revealed?
There is as always a very large number of 'smaller' changes that do not warrant a full dev blog. We often find that it is the little things that are of most importance to many in the Community so I hope that you like what Odyssey brings - EVE Online Quality Assurance - |
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Logan LaMort
Screaming Hayabusa
1342
|
Posted - 2013.05.15 10:49:00 -
[42] - Quote
CCP Masheen wrote:Vincent Athena wrote: For a moment I thought you might really surprise the eve community and open the door.
Have we now heard it all, or is there still more to be revealed?
There is as always a very large number of 'smaller' changes that do not warrant a full dev blog. We often find that it is the little things that are of most importance to many in the Community so I hope that you like what Odyssey brings
To be honest, this is one of the more exciting changes I'm looking forward to 
CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long.
So long as we can 3D preview them.
Or hang them in our CQ.
Because  |

Rain6637
Team Evil
931
|
Posted - 2013.05.15 11:21:00 -
[43] - Quote
CCP Sisyphus wrote:CCP karkur wrote:This is cool :) open space does tend towards the cool end of the temperature spectrum. Pod's are nice and cosy and warm
it's not so much the temperature--it's the vacuum! http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Shalua Rui
Rui Freelance Mining
12741
|
Posted - 2013.05.15 11:26:00 -
[44] - Quote
Rain6637 wrote:it's not so much the temperature--it's the vacuum!
Vacuum isolates pretty good, actually. You'd loose body warmth/fluids on a very slow rate in deep space... you would have suffocated, be fried by radiation or shredded to peices by micro particles long before you'd even begin to freeze to death. "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

War Kitten
Panda McLegion
1966
|
Posted - 2013.05.15 14:51:00 -
[45] - Quote
This sounds pretty cool, I approve already and look forward to dying.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Hungry Eyes
Imperial Academy Amarr Empire
444
|
Posted - 2013.05.15 17:44:00 -
[46] - Quote
well this is nice seeing how often i die in this game. now instead of smashing my keyboard, i'll be like http://www.youtube.com/watch?v=OT4B-NJUcZE |

Harvister
Red Federation RvB - RED Federation
5
|
Posted - 2013.05.15 21:43:00 -
[47] - Quote
It is a good day to get podded. |

Beaver Retriever
Science and Trade Institute Caldari State
89
|
Posted - 2013.05.16 10:33:00 -
[48] - Quote
I'm assuming a patch is going to hit between now and this test? I tried getting podded yesterday and I didn't see anything out of the ordinary. |
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CCP Masheen
C C P C C P Alliance
178

|
Posted - 2013.05.16 11:53:00 -
[49] - Quote
Beaver Retriever wrote:I'm assuming a patch is going to hit between now and this test? I tried getting podded yesterday and I didn't see anything out of the ordinary.
We're working on the build currently, it should be on Sisi in the next few hours - EVE Online Quality Assurance - |
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monkfish2345
D'reg The Methodical Alliance
100
|
Posted - 2013.05.16 12:00:00 -
[50] - Quote
CCP Masheen wrote:Vincent Athena wrote: For a moment I thought you might really surprise the eve community and open the door.
Have we now heard it all, or is there still more to be revealed?
There is as always a very large number of 'smaller' changes that do not warrant a full dev blog. We often find that it is the little things that are of most importance to many in the Community so I hope that you like what Odyssey brings
I hope your writing all these 'smaller' things down, you know how upset people get when you miss a minor change in the patch notes :) |

Oberine Noriepa
1198
|
Posted - 2013.05.16 12:09:00 -
[51] - Quote
Harvister wrote:It is a good day to get podded. I, too, crave a glorious death on this day.
CCP Masheen wrote:Beaver Retriever wrote:I'm assuming a patch is going to hit between now and this test? I tried getting podded yesterday and I didn't see anything out of the ordinary. We're working on the build currently, it should be on Sisi in the next few hours Cool. |

marVLs
155
|
Posted - 2013.05.16 12:12:00 -
[52] - Quote
Stuff is on :] go and test it
New undock button is awesome Hitpoints warnings ok but i think they will be something more ;) Dead transition ok, maybe should be shorter by second or two Some lightning on gates when jumping cool
New sensor overlay look hmm i prefer old one, the first one |

Shalua Rui
Rui Freelance Mining
12953
|
Posted - 2013.05.16 12:29:00 -
[53] - Quote
marVLs wrote:Edit: BTW. When You guys redesign ship control panel? 
Really good question there... "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

Altrue
Exploration Frontier inc
387
|
Posted - 2013.05.16 12:46:00 -
[54] - Quote
New undock button is awesome, yes !
Hitpoint warnings could use a bit more customisation (already planned ? :D) so that even the shield warning could be dramatic. An armor tank does not care of his shield, but a shield tank could use more warning than a simple white text. Anything planned for capacitor warning ?
Pod ejection is great ! I especially like the fact that it triggers also when you peacefully eject without loosing the ship ! Need the same thing when boarding ship !
Pod death is as it should be : minimalist, yet extremely dramatic. I love the duration, no need to shorten a transition as anyway being podded means that you can't join back the field immediately again. Eventually, as the screen remains black for a long time with only a little text, adding a "Memory transfer in progress" with three dot alternatively fading or something like that, in the middle of the screen, could be cool to show that the game hasn't crashed or anything. (And it would definitely be cool ! :D) I admit, it's useless !
A HUGE GOOD JOB for the sound team, new ambiant sounds are awesome, all of them. They are perfectly rendering a cold and harsh space. (Anything planned to fix turret sounds to make them sound like big guns btw ? :D)
Stargates seems even more awesome than before. Should be the new lights on them, yes. (But I strongly agree with those saying that you need to do something about camera movements at the end of the jump tunnel, like making the tunnel already exit in the right direction - no need to be realistic as we are travelling in 4 dimensions anyway xD)
I have to say that now this extension starts to feel like a very good one. I usualy always complain, and I only changed my mind because of "minor additions", but overall they are participating to make the player catch the feeling of a cold space, of a sci-fi univers... In my opinion, it's very important, even if these are just cosmetic changes. Because they are making us enjoy a tad more our "daily game-life" with more efficiency than any fancy feature. G££ <= Me |
|

CCP karkur
C C P C C P Alliance
2097

|
Posted - 2013.05.16 13:30:00 -
[55] - Quote
Altrue wrote: Pod death is as it should be : minimalist, yet extremely dramatic. I love the duration, no need to shorten a transition as anyway being podded means that you can't join back the field immediately again. Eventually, as the screen remains black for a long time with only a little text, adding a "Memory transfer in progress" with three dot alternatively fading or something like that, in the middle of the screen, could be cool to show that the game hasn't crashed or anything. (And it would definitely be cool ! :D) I admit, it's useless !
Perhaps you are seeing something that is way more minimalist than you should be seeing... do you just get a black screen? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Kelby
17
|
Posted - 2013.05.16 13:57:00 -
[56] - Quote
CCP karkur wrote:Altrue wrote: Pod death is as it should be : minimalist, yet extremely dramatic. I love the duration, no need to shorten a transition as anyway being podded means that you can't join back the field immediately again. Eventually, as the screen remains black for a long time with only a little text, adding a "Memory transfer in progress" with three dot alternatively fading or something like that, in the middle of the screen, could be cool to show that the game hasn't crashed or anything. (And it would definitely be cool ! :D) I admit, it's useless !
Perhaps you are seeing something that is way more minimalist than you should be seeing... do you just get a black screen?
I just get a black screen and little bit of red text in the bottom left of the screen. |

Logan LaMort
Screaming Hayabusa
1347
|
Posted - 2013.05.16 14:05:00 -
[57] - Quote
CCP karkur wrote:Altrue wrote: Pod death is as it should be : minimalist, yet extremely dramatic. I love the duration, no need to shorten a transition as anyway being podded means that you can't join back the field immediately again. Eventually, as the screen remains black for a long time with only a little text, adding a "Memory transfer in progress" with three dot alternatively fading or something like that, in the middle of the screen, could be cool to show that the game hasn't crashed or anything. (And it would definitely be cool ! :D) I admit, it's useless !
Perhaps you are seeing something that is way more minimalist than you should be seeing... do you just get a black screen?
I've only self destructed, but yes. |

Kelby
17
|
Posted - 2013.05.16 14:06:00 -
[58] - Quote
Hmm, self destruct is how I tested. I'll go get podded. |

Kelby
17
|
Posted - 2013.05.16 14:14:00 -
[59] - Quote
Yep, that was it. Just had my alt podded by CCP karkur and I get the proper transition. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
|
Posted - 2013.05.16 14:26:00 -
[60] - Quote
CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
|

CCP Masheen
C C P C C P Alliance
178

|
Posted - 2013.05.16 14:33:00 -
[61] - Quote
Panhead4411 wrote:CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...?
We also play the game. - EVE Online Quality Assurance - |
|

Logan LaMort
Screaming Hayabusa
1348
|
Posted - 2013.05.16 14:43:00 -
[62] - Quote
Kelby wrote:Yep, that was it. Just had my alt podded by CCP karkur and I get the proper transition.
I just got podded.
Beyond awesome! I'm sure this will make me feel a bit better about smarbombers on gates  |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
|
Posted - 2013.05.16 14:51:00 -
[63] - Quote
CCP Masheen wrote:Panhead4411 wrote:CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...? We also play the game.
I call BS good sir. You might individually play, but from what i've seen, the dev's as a whole do not seem to play, merely interested in creating and bragging about their 'new shiney' regardless of if it reduces functionality. Its hard to shake the stigma you guys put on yourselves after Incarna, then the subsequent Unified Inventory mess....
And then there is the matter of this new undock button....i guess none of you dev's ever considered ppl occasionally don't use the 'station services' panel, and/or have that corner of the screen covered with other windows...good work guyses.
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
|

CCP Prism X
C C P C C P Alliance
1249

|
Posted - 2013.05.16 15:03:00 -
[64] - Quote
The Developer Hivemind collectively uses the keyboard shortcuts rather than waste time on moving the mouse around. I know this because I'm individually linked with the Dev Hivemind Collective. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
299
|
Posted - 2013.05.16 16:23:00 -
[65] - Quote
coolzero wrote:i demand the cheatcode "it's a good day to die" to be added to the game to test this :P (vet gamers know that cheatcode  ) affect: insta podded
SC1 corsair. |

Derdrom Utida
Brave Newbies Inc. Brave Collective
44
|
Posted - 2013.05.16 17:16:00 -
[66] - Quote
I can't seem to undock! I'm in Tribute in a Gallente station, pressing the undock button just crashes the game! |

Psychotic Psychosis
The Black Talons Chapter Company of Spacefarers
0
|
Posted - 2013.05.16 17:22:00 -
[67] - Quote
Wish i was activated to see these new things in person :( |

Chris Winter
Zephyr Corp V.A.S.T.
103
|
Posted - 2013.05.16 18:15:00 -
[68] - Quote
Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time... |
|

CCP Sisyphus
C C P C C P Alliance
483

|
Posted - 2013.05.16 18:56:00 -
[69] - Quote
Chris Winter wrote:Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time...
10 second timer for the corpse view to fade away. press any button to skip :) CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|

Bienator II
madmen of the skies
1746
|
Posted - 2013.05.16 19:46:00 -
[70] - Quote
CCP Sisyphus wrote: 10 second timer for the corpse view to fade away. press any button to skip :)
you should move the local to the center of the screen and add a countdown. "your last chance to insult somebody ends in 10..." ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Ali Aras
Valkyries of Night Of Sound Mind
270
|
Posted - 2013.05.16 19:50:00 -
[71] - Quote
Chris Winter wrote: The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much. http://warp-to-sun.tumblr.com -- my blog |

Maximus Andendare
Future Corps Sleeper Social Club
185
|
Posted - 2013.05.16 19:56:00 -
[72] - Quote
CCP Sisyphus wrote:Chris Winter wrote:Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time... 10 second timer for the corpse view to fade away. press any button to skip :) Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.
|

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 23:40:00 -
[73] - Quote
Ali Aras wrote:Chris Winter wrote: The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much.
I would like to see the text display your current clone grade upon death, this way you know by the UPGRADE NEEDED message you need to, and displaying the grade allows quick reference for what type to upgrade to :) |
|

CCP BunnyVirus
C C P C C P Alliance
676

|
Posted - 2013.05.17 01:29:00 -
[74] - Quote
Maximus Andendare wrote:CCP Sisyphus wrote:Chris Winter wrote:Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time... 10 second timer for the corpse view to fade away. press any button to skip :) Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.
we might be working on that :D
3D Artist |
|

Flamespar
Woof Club
599
|
Posted - 2013.05.17 05:17:00 -
[75] - Quote
Are there any plans to have a clone exiting a clone vat afte being killed, it seems strange to just appear fully clothed on the walkway .N
Or maybe just have the CQ door open and have a fresh clone walk in. I can post on a forum, therefore I represent everyone. |

Oberine Noriepa
1198
|
Posted - 2013.05.17 06:43:00 -
[76] - Quote
Flamespar wrote:Are there any plans to have a clone exiting a clone vat afte being killed, it seems strange to just appear fully clothed on the walkway .N
Or maybe just have the CQ door open and have a fresh clone walk in. It would be really cool if the awakening process was like the end of the Origins trailer. The narrator awakens in a clone vat after her ship is destroyed. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.17 06:52:00 -
[77] - Quote
I don't like the new undock button, as I always have a feeling that one of my contacts just logged. Position might be OK, but I would make it smaller and change the colour to less intrusive one. |

Rammix
FreeWorkers
65
|
Posted - 2013.05.17 08:57:00 -
[78] - Quote
CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long. Please remodel blackbird hull instead. And some others. OpenSUSE 12.2, wine 1.5 |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
296
|
Posted - 2013.05.17 10:12:00 -
[79] - Quote
Ager Agemo wrote:coolzero wrote:i demand the cheatcode "it's a good day to die" to be added to the game to test this :P (vet gamers know that cheatcode  ) affect: insta podded SC1 corsair.
WC2 invulnerability cheat, actually :) |

Gilbaron
Free-Space-Ranger Nulli Secunda
874
|
Posted - 2013.05.17 11:22:00 -
[80] - Quote
i could not find the highly configurable warning system i was looking for :(
there were some options, but it was far away from being highly configurable We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

SMT008
SnaiLs aNd FroGs Verge of Collapse
587
|
Posted - 2013.05.17 11:40:00 -
[81] - Quote
Rammix wrote:CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long. Please remodel blackbird hull instead. And some others.
Typhoon model.
Please. |
|

CCP Sisyphus
C C P C C P Alliance
484

|
Posted - 2013.05.17 11:51:00 -
[82] - Quote
Gilbaron wrote:i could not find the highly configurable warning system i was looking for :(
there were some options, but it was far away from being highly configurable
can you give us a better idea of "highly configurable"? CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
874
|
Posted - 2013.05.17 12:23:00 -
[83] - Quote
do you have some time to check out how it's done in other games ?
check out world of warcraft with this little addon http://www.curse.com/addons/wow/mik-scrolling-battle-text or even better, this one: http://www.curse.com/addons/wow/powerauras-classic
that is the ultimate freedom in warning configuration
to qualify for a highly configurable warning system (in eve) i would love to see something like this:
first step: choose from an event (certain shield level, armor level, cap level, being scrammed, webbed, getting targeted, ... you name it)
second step: choose how the game reacts to this event (single sound, repeating sound, unimpressive warning (think of your effect bar), impressive warning (think of the current structure warning), screen shaking, screen flashing, ....
i am not really sure how one could implement this with the way eve works (i don't give a kitten if my carrier is webbed, but i am in serious trouble if my vagabond is). But the current implementation of a highly configurable warning system is not a highly configurable warning system, it's more me-ish, sorry :( We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Maximus Andendare
Future Corps Sleeper Social Club
190
|
Posted - 2013.05.17 20:22:00 -
[84] - Quote
CCP BunnyVirus wrote:Maximus Andendare wrote:Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.
we might be working on that :D This is a somewhat(?) related question: do we really travel in our pod in our birthday suit? I guess I never looked at corpses I've podded before scooping them up.
|

Logan LaMort
Screaming Hayabusa
1349
|
Posted - 2013.05.17 23:02:00 -
[85] - Quote
CCP Sisyphus wrote:Gilbaron wrote:i could not find the highly configurable warning system i was looking for :(
there were some options, but it was far away from being highly configurable can you give us a better idea of "highly configurable"?
This is in no way a demand, or what i personally want, but some thoughts about useful customisation.
- Being able to change the red grids at the top and bottom of the the screen to different colours for different armour. E.g. maybe I'd want to change the red grids to be blue for low shields, yellow for low armour, red for low hull etc.
- Being able to move the Shield/Armour/Hull/Capsule leaving ship warnings around the screen in the same way I can move my notifications and damage reports.
- Having the percentages of my remaining Armour/Shield/Hull displayed next to those warnings.
- Have an option to display the grids on the left and right of the screen too.
|

Logan LaMort
Screaming Hayabusa
1349
|
Posted - 2013.05.17 23:14:00 -
[86] - Quote
Regarding the pod death animation, I have a suggestion for the text.
- When you're podded and you're staring at your bare ass naked corpse, perhaps move the red text about activating a clone to the middle of the screen, but 75% up from the bottom, so it displays above your corpse. Should be a lot more clear about what's going on as you hardly see it on the bottom left.
- When the camera transitions back to the station and looks upon your shiny new pod, perhaps add a friendly message in the same place as the above text that basically says something along the lines of
'Neural data uploaded, clone activation successful. To enjoy no loss of memory in future death, please remember to upgrade your clone'.
Obviously I'm not saying use this word for word, but to ease the transition and as a friendly reminder, something about successfully activating clones and that maybe it's a good idea to upgrade would be useful for both new players and forgetful vets alike. This text would display during those moments before the UI fades back into view, possibly with the text fading out while that happens.
Edit: Oops, I didn't realise this was in the same thread as my post above. |

Circumstantial Evidence
62
|
Posted - 2013.05.17 23:57:00 -
[87] - Quote
I can't figure out how to disable the "hull critical" flashy warning. I unchecked the box for hull warnings, but it persists. The warning doesn't re-appear if I eject from ship and re-board.
Gate jump FX: I would like to see just few more frames of zooming in on - or through - the gate, before the switch to jump animation. The transition from gate zoom to the jump space animation is abrupt, I think it could use a bit more time down the gate and some transparency fade in the last frame(s), to smooth it more. |

Logan LaMort
Screaming Hayabusa
1349
|
Posted - 2013.05.19 18:49:00 -
[88] - Quote
Also curious what customisation options are already implemented beyond being able to turn these warnings on and off? |

bowlofmilk
Aliastra Gallente Federation
26
|
Posted - 2013.05.19 21:07:00 -
[89] - Quote
this is a feed back from this thread
[url]https://forums.eveonline.com/default.aspx?g=posts&t=237367[/url]
I cant seem to locate a setting to turn off the flashing "hull critical" off without turning off the sound alert. i would like to keep the sound alerts.
I also file a bug report about code appearing on screen after my ship was destroyed and i entered a pod. Did you guys receive it as i made a mistake when loading?
|
|

CCP karkur
C C P C C P Alliance
2105

|
Posted - 2013.05.19 23:00:00 -
[90] - Quote
bowlofmilk wrote:this is a feed back from this thread
[url]https://forums.eveonline.com/default.aspx?g=posts&t=237367]thread[/url]
I cant seem to locate a setting to turn off the flashing "hull critical" off without turning off the sound alert. i would like to keep the sound alerts.
I also file a bug report about code appearing on screen after my ship was destroyed and i entered a pod. Did you guys receive it as i made a mistake when loading?
Ah... no, I think the 2 alerts (hull critical and sound) are supposed to go together. I thought you just couldn't find where to turn it off.
And I haven't checked on the bugreports, but this "code" you talk about... is it the text that scrolls up and indicates the failure of number of systems in your ship? If so, it's by design  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Dring Dingle
Polaris Rising Gentlemen's Agreement
24
|
Posted - 2013.05.20 00:22:00 -
[91] - Quote
Someone wanna fraps and youtube it for who haven't got the test server running :D |
|

CCP karkur
C C P C C P Alliance
2111

|
Posted - 2013.05.20 17:59:00 -
[92] - Quote
Dring Dingle wrote:Someone wanna fraps and youtube it for who haven't got the test server running :D Here is a video CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Nabuch Sattva
The Green Cross
7
|
Posted - 2013.05.20 18:24:00 -
[93] - Quote
How about a cinematic waking up in your new clone inside its stasis chamber and getting out, like in one of the trailers. right now we go from corpse to fully clothed on the balcony. |

Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
14
|
Posted - 2013.05.20 19:22:00 -
[94] - Quote
Nabuch Sattva wrote:How about a cinematic waking up in your new clone inside its stasis chamber and getting out, like in one of the trailers. right now we go from corpse to fully clothed on the balcony.
That would require them revisiting WIS.
And we all know how that'll come out.
|

Alvatore DiMarco
Capricious Endeavours Ltd
148
|
Posted - 2013.05.26 10:39:00 -
[95] - Quote
So I notice the "Hull Critical" flashy banner is gone.
That's a shame, I rather liked it and it made losing my ship feel closer to what the Origins trailer showed.
Perhaps two options would suffice for "highly configurable" - A checkbox for an audio warning and a checkbox for a visual warning. Keep them tied to the same % slider or give them each theiir own. Then the people in this thread who don't like shiny things can turn off the visual warning and the people who do like flashy things can turn it on. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
232
|
Posted - 2013.05.26 13:32:00 -
[96] - Quote
CCP Masheen wrote:Dearest space-faring colleagues, If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details) CCP Nimbus, CCP karkur and the ever-sarcastic CCP PrismX have been furiously coding new Ship & Pod death sequences that we're hoping will be ready in time for Odyssey's release on June 4th. In the same vein as the new seamless stargate jump transitions, this work is a part of our drive to "fill in the gaps" in the flow of common EVE gameplay. The goal was that your ship would better inform you when it is in serious peril. It never felt very 'Sci-Fi' that your ship wouldn't make much of a fuss out of being blown to smithereens so we've fixed that. In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23) These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have options. You can set the thresholds at which you are warned or disable them completely and the new UI has been designed to fit with all other existing HUD elements. Pod death will never be the same again either, before now it has always been somewhat underwhelming . You are immediately removed from the fight and a couple of seconds later you're back in station. This experience has been replaced by this new sequence: Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away and your camera drones offline. You have a moment to reflect on your unfortunate demise and take in the scenery one last time before a new clone is activated and your consciousness is transferred. These features are a work in progress and we'd like to get your feedback, please log into Sisi on Thursday to try them out for yourself. - CCP Masheen. x
OMG AMAZING can i hug you?
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.05.27 04:16:00 -
[97] - Quote
Might as well ask here;
Is the turret audio for Hybrids being done in 1.0 or 1.1 Odyssey? |

Jim Luc
Blue Republic RvB - BLUE Republic
50
|
Posted - 2013.05.29 02:50:00 -
[98] - Quote
So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00
When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything.
Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris. |

Alvatore DiMarco
Capricious Endeavours Ltd
166
|
Posted - 2013.05.29 03:31:00 -
[99] - Quote
Jim Luc wrote:So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything. Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris.
Being podded has never destroyed everything. Your frozen corpse is always left behind and that's what you see floating. |

Scuzzy Logic
Midnight Elites United Federation of Commerce
8
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Posted - 2013.05.29 04:54:00 -
[100] - Quote
Circumstantial Evidence wrote: Gate jump FX: I would like to see just few more frames of zooming in on - or through - the gate, before the switch to jump animation. The transition from gate zoom to the jump space animation is abrupt, I think it could use a bit more time down the gate and some transparency fade in the last frame(s), to smooth it more.
I agree, 20-25% more transition would be cool.
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
|
Posted - 2013.05.29 04:57:00 -
[101] - Quote
Jim Luc wrote:So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything. Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris.
To be honest, yeah, we could use some floating debris, if only from our perspective for lag concerns. I tried overlaying the basic rogue drone wreck over the corpse and it looked much, much better.
Also, the Activating Clone text needs to be bigger.
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
|
Posted - 2013.05.29 05:01:00 -
[102] - Quote
SMT008 wrote:Rammix wrote:CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long. Please remodel blackbird hull instead. And some others. Typhoon model. Please.
Derailing the thread. But yes, oh god yes. Especially the Moa hull. Please give it the Scorpion treatment. Oh, God. Blackbird and Typhoon could become much better with a little tweaking but the Moa is ugly to the point of I don't even know what to do with it... The Osprey is ugly, but it's eerily fitting of a logistics cruiser... |

Scuzzy Logic
Midnight Elites United Federation of Commerce
8
|
Posted - 2013.05.29 05:03:00 -
[103] - Quote
CCP Prism X wrote:The Developer Hivemind collectively uses the keyboard shortcuts rather than waste time on moving the mouse around. I know this because I'm individually linked with the Dev Hivemind Collective.
You know, that explains so much about so many things...
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
|
Posted - 2013.05.29 05:05:00 -
[104] - Quote
Octoven wrote:Ali Aras wrote:Chris Winter wrote: The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much. I would like to see the text display your current clone grade upon death, this way you know by the UPGRADE NEEDED message you need to, and displaying the grade allows quick reference for what type to upgrade to :)
Seconded. I was wondering if I had forgot to upgrade my clone as well.
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Scuzzy Logic
Midnight Elites United Federation of Commerce
8
|
Posted - 2013.05.29 05:07:00 -
[105] - Quote
Shalua Rui wrote:Rain6637 wrote:it's not so much the temperature--it's the vacuum! Vacuum isolates pretty good, actually. You'd loose body warmth/fluids on a very slow rate in deep space... you would have suffocated, be fried by radiation or shredded to peices by micro particles long before you'd even begin to freeze to death.
Actually your exterior dermis would freeze instantly due to the instant vaporization of the outer layers of pod goo clinging yo you. Besides that, yeah, your core stays warm and mushy. Which is why the blood raiders are pretty chillax about picking u corpses in space. they got all the time in the world.
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Jim Luc
Blue Republic RvB - BLUE Republic
50
|
Posted - 2013.05.29 17:31:00 -
[106] - Quote
Alvatore DiMarco wrote:Jim Luc wrote:So.. I saw the pod sequence on YouTube and is this final? http://www.youtube.com/watch?v=6sbVgqejD00When our pod gets incinerated by huge spaceship pew-pew, we see a naked grey plastic mannequin floating where our pod used to be? Being podded should destroy everything. Am I the only one who hates this sequence? I'd much rather a cool explosion and just have the camera slowly pull back from the scene, perhaps some floating debris. Being podded has never destroyed everything. Your frozen corpse is always left behind and that's what you see floating.
Wait, a naked plastic mannequin is always left behind when we get podded?? How is this logical??? I guess this is something I never noticed, but it doesn't mean that it shouldn't be removed because it's completely ridiculous. I always thought the mannequin looked terrible in cutscenes, I would hate to see it used every time we get podded.
Just replace with a kickass 'splosion and debris. Perhaps some DNA can be left behind, but the grey plastic un-exploded body is pretty lame. |
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