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Minmatar Citizen160812
The LGBT Last Supper
221
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Posted - 2013.06.02 12:21:00 -
[211] - Quote
KasparHauser wrote:Xygatrix wrote:5.8? Isn't that supposed to mean 0.8 points above average?
IGN is worthless. Right, and so are: GameRankings Metacritic GamesRadar GameTrailers Destructoid Eurogamer Metro GameCentral Hardcore Gamer if they give dust a bad review, it's them who are bad, not dust. duuh. also pre-release: " IGN said that the game was highly ambitious and called it the future of gaming."
Can pretty much end the thread here. Time will tell let's just hope they didn't expect to make any money from DUST for YEARS...when I'm told it's supposed to get like super awesome with dusties piloting fighters and having battles on titans wearing designer Japanese jeans and monocles.
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Naomi Hale
Children of New Eden
127
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Posted - 2013.06.02 12:28:00 -
[212] - Quote
FLUFFY DELIVERIES wrote:I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign? Reminds me of walking in stations... another ground breaking project that took years to construct and was ultimately a massive flop. other peoples thoughts? http://uk.ign.com/articles/2013/05/30/dust-514-review Nothing in the review I can outright disagree with and he did give it 2 more points than it's current meta review score.
CCP could re-brand Dust as a 'thinking man's FPS' that's not going to appeal to the Halo and Call of Duty playing Xbox Live sugar-high users but will seem good to a more Deus Ex, System Shock or Half-Life gamer looking for a multiplayer experience.
As with everything CCP does Dust has the potential to be great and ground-breaking but needs time to get there. Controls, balance, content and depth are missing and could improve the game greatly, also getting PVE in should be a high priority as it appeals to more users, lets you test load-outs/fittings and can let you grind some SP without connection issues being a factor.
As always CCP's reach currently exceeds their grasp but in a world of endless sequels and re-makes at least they have a reach and it's longer than most other developers. I choose to believe what I was PROGRAMMED to believe! |

Nerf Burger
Republic Military School Minmatar Republic
128
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Posted - 2013.06.02 12:36:00 -
[213] - Quote
"turning the experience into more of a test of patience than a test of multiplayer skill."
Just like EVE. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Khadann
Deep Core Mining Inc. Caldari State
39
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Posted - 2013.06.03 20:07:00 -
[214] - Quote
OMG! From the CCP Marketing Chief officer
" It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."
http://massively.joystiq.com/2013/06/03/ccps-future-depends-on-dust-514/ |

Zacoros Tandar
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.06.03 21:40:00 -
[215] - Quote
I'm guessing CCP doesn't pay IGN to write nice things about them, like the other games companies do. |

Brooks Puuntai
Solar Nexus.
1547
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Posted - 2013.06.03 21:57:00 -
[216] - Quote
Wonder if that is short term success or long term. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

floating in space
University of Caille Gallente Federation
67
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Posted - 2013.06.03 21:58:00 -
[217] - Quote
Why does CCP do things like this to themselves
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2483
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Posted - 2013.06.04 05:23:00 -
[218] - Quote
floating in space wrote:Why does CCP do things like this to themselves Outsourced to Timegate *cough* I mean Shanghai. 
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Ace Uoweme
Republic Military School Minmatar Republic
148
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Posted - 2013.06.04 06:16:00 -
[219] - Quote
KasparHauser wrote:Here is the problem with fanboys. People are so overly supportive and sycophantic that the ccp cannot get any solid feedback.
It's becoming a common trend, so much so even Blizzard commented they have to read off the official forums about players views to get away from the bias (probably because the good posters don't post there anymore. Can't have a reasonable discussion if folks are too addicted to help the game grow, filled with trolls and drivebys, and more interested in their pet likes/dislikes).
In games like EvE, it even sets itself up for a fall, because those with 10+k members can influence decisions for their narrow agendas, which can be detrimental to the game itself. It's why I don't like the perceived player councils, as like in politics, it's bought and paid for by "special interests". When the only real interest is how many are willing to play and keep playing (bottomline what is important)...and no council is needed for that information.
As for DUST 514, what it offers isn't something to give up COD or BF3 for (when I saw the videos I immediately thought of the F.E.A.R. franchise, it looked that dated, a 2006 game). Breaking into that field it's competing with those two games, just like WoW for MMOs. That it's tied to EvE is also excessive baggage. Would've been better to unlink it and made it into a MMOFPS, and not tied to EvE itself. EvE's rep of antisocialness and high skill training time in a genre with little patience for such things, hurts DUST 514 at the gate (the IGN review is how a gamer will view it). It needed a launch away from EvE, to show CCP isn't a one trick pony (much like Bethesda did with the Fallout series, to show they don't just make one RPG with a fantasy theme, but can branch out into genres).
The launch also comes at a poor time (summer) which folks won't be at their computers as much as in fall/winter when they're at school (why the October/December launch dates of expansions).
Besides, it's PS3 only. BF3 has XBox/PS3 and PC playing together, with a friendlier unlock system. And the graphics is 2013 quality (have to justify paying $500+ for a videocard, not play a 2006 looking game with it). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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floating in space
University of Caille Gallente Federation
70
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Posted - 2013.06.04 06:22:00 -
[220] - Quote
People who are unhappy with / critical of the company tend to get banned eventually or just quit. Fanboys are the opposite, they stick around for so long it tends to get uncomfortable for everyone. |

Ace Uoweme
Republic Military School Minmatar Republic
151
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Posted - 2013.06.04 07:11:00 -
[221] - Quote
floating in space wrote:People who are unhappy with / critical of the company tend to get banned eventually or just quit. Fanboys are the opposite, they stick around for so long it tends to get uncomfortable for everyone.
They ban them, but they don't disappear. They just find other venues to post. The same venues those devs read (which makes it even funnier: get banned for "trolling" yet who do they read at those other sites with the treatise length insights???). 
In RL business, they learned not to just throw the customer out the door, because word-of-mouth advertising concerns. It's how the Fortune 500 are Fortune 500.
In IT they operate with the mentality of "throw the bums out", and there's many more graveyards of past hyped games due to it. Or once leaders bleeding heavily now, as they still don't understand how to treat customers (ever saw the surveys on customer service for Comcast/Cox/Time-Warner? Compare it to more traditional businesses, there's a b-I-g difference on perceptions of quality). RL business caters to adults and adults treat services more seriously (raise the rates of utilities and see by how much!); IT caters to that 15 to 22 year-old dependent market, which will profess things that the customer is wrong, with the experience of being some CS representative...the same CS representatives that are reviewed by adults of Comcast/Cox/Time-Warner. See where that went?).
Some ways you can't blame the devs, because they have to market their game in a very competitive market that is ruled by some top games (and heavy funded publishers). To survive they have to carve a niche and guard it well. Over zealous guarding though backfires, as history showed what happened with SOE (and before that with EIDOS...Daikatana anyone?).
In gaming now it's the squeaky wheel that is heard, whoever is noticed more gets the devs attention, even if it's frivolous and not important in the scheme of things (some have become celebs in the process). Some players resort to being gatekeepers to compensate, trying to explain that A and B costs too much or takes too many man hours to complete, which is important to point out (no company has endless funds), but can squish innovation if they get too much of a toehold. Trick is trying to balance it all, where the money/time wasters are shoved into their corner; the innovator types are reeled in on the pie-in-the-sky wish lists; the mechanics and theorycrafters don't in turn rule completely (as one man's perfect ideals is another's misery); and the innocent guy with an idea can still post it without the vultures looking at him as fresh meat. Why? Because the devs need the feedback. Game forums exist for it. It's who are playing the game voicing their concerns, concerns that devs often miss (and won't always get being fed by some council...).
The "word" will get out regardless of venue. It can't be controlled. The beauty of "free speech". "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Aldebaran Aubaris
Free-lances
4
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Posted - 2013.06.04 07:50:00 -
[222] - Quote
Mulani Askiras wrote:FLUFFY DELIVERIES wrote:Malcanis wrote:When did IGN become credible reviewers? they have been for a long time... read the reviews they are pretty fair and explain their ratings well  IGN has never, and i reiterate the word never, been a source of credible reviews. They get paid to write glowing words. You don't pay them, you get a 5 second review which glosses over what the reviewer experienced while they completed one of their paid for reviews.
you know this how? |

Aldebaran Aubaris
Free-lances
4
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Posted - 2013.06.04 07:52:00 -
[223] - Quote
KasparHauser wrote: Reception
Aggregator Score GameRankings 62.86%[36] Metacritic 56/100[37]
Review scores Publication Score GamesRadar 3/5 stars[38] GameTrailers 4.4/10[39] IGN 5.8/10[40] Destructoid 6/10 [41] GamesBeat 72/100[42] Eurogamer 50/100[43] Metro GameCentral 4/10[44] Hardcore Gamer 2.5/5[45] PSU.com 9/10[46]
the 9/10 one is by sony....there rest are saying that this game is nothing special.
No conspiracy there! Nope! lol
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laysha
Fallen Soldiers Of Concern Cult of War
1
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Posted - 2013.06.04 07:58:00 -
[224] - Quote
Othran wrote:Wow that's a bad bad review. Couldn't get a lot worse than that.This bit made me laugh  " And truth be told, most normal players will never participate in a battle of real significance anyhow, because at this point nearly every territory is held by well-run super corps that have more than 200 members and strong ties to the most influential EVE guilds." Plus +ºa change, plus c'est la m+¬me chose as the garlic eaters would say.....
I could and it has, that's actually one of the better reviews for it
Shame they couldn't pull it off as it stands right now Dust simply isn't any fun but if you look at EVE in 03 you wouldn't recognize it so there's hope that it could get better over time |

Baden Luskan
Center for Advanced Studies Gallente Federation
41
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Posted - 2013.06.04 08:05:00 -
[225] - Quote
Ranger 1 wrote:While the mechanics can stand improvement, and the rewards system for the DUST players needs some added depth at their end (as is being worked on), the reviewer completely misses the point of the skill system.
There is no grind (unless you wish it to be so), and gaining skills quickly is frankly of little importance. This will become more apparent as more goals and rewards are added for the DUST players to strive for. At the moment though it's painfully apparent that the reviewer is still thinking in terms of other FPS games on the market.
But won't that be how every other non-Eve player will look at Dust 514 as well? |

Forum Puppet
University of Caille Gallente Federation
56
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Posted - 2013.06.04 08:11:00 -
[226] - Quote
Malcanis wrote:When did IGN become credible reviewers?
http://www.ign.com/games/eve-online/pc-16746
yeah i wouldnt trust them either. |

Ace Uoweme
Republic Military School Minmatar Republic
151
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Posted - 2013.06.04 08:29:00 -
[227] - Quote
Baden Luskan wrote:But won't that be how every other non-Eve player will look at Dust 514 as well?
Yep.
CCP is trying to attract gamers who are set in a particular game style. If DUSK 514 deviates too much, it'll alienate the very market it seeks. It's why FPS games haven't changed much since the Quake days. Very conservative market, with a very conservative view of their UI and features.
BF3 went to the extreme with all the weapon unlocks and accessories for example, because a FPS game can never have enough weapons or ammo (folks still want more). But that genre is locked in how it operates...and tie it into a MMO that is foreign to them...ah, no.
Stand alone, it may fare better as it aims to be a MMOFPS (not PvP tacked onto a MMO instead). CCP maybe into baiting players to try DUSK then they can switch to play EvE, but that's the FPS market, and even in WoW it's pulling teeth to get PvPers to make money for enchants and gems. They're used to unlocks, not grinding for their goods.
It's the market that is the hard sell in itself. It's very set in stone in it's likes and dislikes. If CCP studies game history well, they can look up on the history of the Deus Ex franchise and learn from it. It had potential of being much more than a FPS shooter, but was gummed up badly (because it went the console route...). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Susiqueta Muir
Bio-Tech Research Tribal Band
35
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Posted - 2013.06.04 10:33:00 -
[228] - Quote
My main concern though over the whole thing is the "Jam tomorrow" approach doesn't work for the console generation. Promising the game will be great and will develop over time works in some spheres (*cough*eVe*cough*) but for consoles you need to slap them in the face with a massive all encompassing show-stopper of a launch, Bells, whistles, razzmatazz and once you have them hooked, then build on that.
Spend half the money developing and half selling it.. :)
SM. |

Vispellio
Imperial Foundry
1
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Posted - 2013.06.04 12:14:00 -
[229] - Quote
Dust is awesome.
Said the man from 2004 |

RomeStar
Empire Investments Logistics
152
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Posted - 2013.06.04 13:06:00 -
[230] - Quote
Skydell wrote:10 years ago EVE Online sucked. Less than 5,000 people played it. It was broken and exploitable. It got horrible reviews.
'meh.
Your right but do you think dust will still be around in 10 years? Nope It will be lucky to last a year before the next fps comes out or ccp just drops it like WIS. Signatured removed, CCP Phantom |

Jerick Ludhowe
Error-404
465
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Posted - 2013.06.04 13:38:00 -
[231] - Quote
Malcanis wrote:When did IGN become credible reviewers?
When they were obviously bribed by blizzard/activsion and gave d3 (a game that takes hundreds of hours to complete any reasonable level of content) a 9.5/10 rating the same day the game came out... |

Lina Theist
Rosendal Research and Development
16
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Posted - 2013.06.04 14:15:00 -
[232] - Quote
FLUFFY DELIVERIES wrote:I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign? Reminds me of walking in stations... another ground breaking project that took years to construct and was ultimately a massive flop. other peoples thoughts? http://uk.ign.com/articles/2013/05/30/dust-514-review
It's probably already been said, I guess CCP didn't pay them for a good review. |

Hehaw Jimbojohnson
Frontier Explorer's League Sadistica Alliance
37
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Posted - 2013.06.04 14:24:00 -
[233] - Quote
Lina Theist wrote:FLUFFY DELIVERIES wrote:I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign? Reminds me of walking in stations... another ground breaking project that took years to construct and was ultimately a massive flop. other peoples thoughts? http://uk.ign.com/articles/2013/05/30/dust-514-review It's probably already been said, I guess CCP didn't pay them for a good review.
It's already been said. I guess CCP did pay them because the review is a lot more forgiving than many. |

Atlas Durham
Questionable Ethics Committee
1
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Posted - 2013.06.04 14:48:00 -
[234] - Quote
I found the review to be quite spot-on. Guys, we all know it's flawed, that's a fact. Will it be improved? Undoubtedly! But the reviewers can't be expected to skew an article based upon such. When it comes down to it, it's simply hypocritical, at-best, for us to admit Dust's faults, then turn around and get up in arms when another, though less invested, party does the same. |

Grave 1ty
Hostile. PURPLE HELMETED WARRIORS
13
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Posted - 2013.06.04 17:25:00 -
[235] - Quote
FLUFFY DELIVERIES wrote:I will keep it short, with all the money invested in dust... its kinda sad it can only pull a rating of 5.8 from ign? Reminds me of walking in stations... another ground breaking project that took years to construct and was ultimately a massive flop. other peoples thoughts? http://uk.ign.com/articles/2013/05/30/dust-514-review
suddenly mintchip, DUST 514 community rep! WTFFF |
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