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Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
87
|
Posted - 2011.10.23 15:02:00 -
[1] - Quote
I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks. |

Mashie Saldana
Veto. Veto Corp
40
|
Posted - 2011.10.23 15:03:00 -
[2] - Quote
Why use an existing wheel when you can reinvent a new one? Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Solhild
Republic Military School Minmatar Republic
30
|
Posted - 2011.10.23 15:10:00 -
[3] - Quote
I just upgraded my PC and CQ looks incredible, fact.
No idea about Incarna, haven't seen it yet. |

Elanor Vega
Native Freshfood Minmatar Republic
18
|
Posted - 2011.10.23 15:21:00 -
[4] - Quote
Incarna was too good to be true... sadly...  |

Grimpak
Midnight Elites Echelon Rising
92
|
Posted - 2011.10.23 15:24:00 -
[5] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks.
see the stars? CCP wanted to reach those using a pinto.
that's what happened. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
129
|
Posted - 2011.10.23 15:27:00 -
[6] - Quote
Having an avatar which walks around a room or station with other avatars adds zero gameplay to an internet spaceship game. This game is not about what happens inside stations, and never will be. It is about space and spaceships. Primarily burning down the former, and blowing up the latter. |

Dielax
Aliastra Gallente Federation
3
|
Posted - 2011.10.23 15:28:00 -
[7] - Quote
Well, I hope they at least put in the new CQ. The Gallente one looked mint!
|

Skaz
Skazmanian Industries
7
|
Posted - 2011.10.23 15:35:00 -
[8] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks.
They were developing a game called World of Darkness. The plan seems to have been to use the same engine in both Incarna and WoD.
That turned out to be more time consuming and expensive than planned or they didn't simply have the money in the first place.
What you saw of the engine in the CQ is essentially a Beta test. And in the end you need content to go with your engine. And that takes more time and more money...
Add to the fact that they are doing Dust 514 and maintaining EVE at the same time it's a doomed venture with the income from EVE being the only steady funding to pay loans and stuff.
Especially after ppl started to resent the frozen nature of content in EVE and lack of any attention beyond maintenance and a torrent of unsubbing started. Then they noticed that the finances weren't likely to add up.
In the end it's all about money. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
87
|
Posted - 2011.10.23 15:41:00 -
[9] - Quote
Great, thanks.
So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?
From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect. |

Mashie Saldana
Veto. Veto Corp
41
|
Posted - 2011.10.23 15:43:00 -
[10] - Quote
Dielax wrote:Well, I hope they at least put in the new CQ. The Gallente one looked mint!
They will add the remaining CQ's in the winter expansion. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

T-Jay Charante
The Scope Gallente Federation
10
|
Posted - 2011.10.23 15:45:00 -
[11] - Quote
Rhaegor Stormborn wrote:Having an avatar which walks around a room or station with other avatars adds zero gameplay to an internet spaceship game. This game is not about what happens inside stations, and never will be. It is about space and spaceships. Primarily burning down the former, and blowing up the latter.
- LP Store - Insurance Office - Bounty Office - Ship Fitting - Market - Reprocessing Plant - Repair Shop - Science and Industry - Agents
Stations have absolutely no purpose in Eve whatsoever and nothing happens inside them. They should indeed be deleted from the client.
|

Skaz
Skazmanian Industries
8
|
Posted - 2011.10.23 15:56:00 -
[12] - Quote
Elise DarkStar wrote:Great, thanks.
So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?
From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect.
It's rather the further development of what to do with WiS. What do you want people to do in stations and so on.
That's a rather big process and takes time. And you don't really know if it'll improve a game like EVE all that much. They don't seem do have fully worked that issue out. And spending money on that while players complain, rightly, about stagnation in the FiS part of the game is kinda difficult as you alienate the currently paying playerbase for something that maybe later on might get you some subscriptions.
CCP needed to fix the situation now, so they axed WiS till later on when they have time and money to fully work out the concept and create the content needed to make it work.
Right now they need to finish Dust and stop people from leaving EVE.
So it would be right that WiS isn't a hurdle, just takes money and time that they simply can't afford right now due to various reasons. |

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.23 16:03:00 -
[13] - Quote
Elise DarkStar wrote: From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect.
Indeed. For Dust514 CCP uses the Unreal engine which could have been used for Incarna as well. so Incarna could have been here years ago if it wasnt for the descision to develop their own 3D engine and use it for both WoD and EVE. As you say, the WoD requirement is probably higher than EVEs.
But in the end, its more than the engine. Incarna failed because there is really no gameplay, let alone EVE Online style gamplay. Had establishments been pushed out, it would have been another disappointment, because EVE online players dont want to dress up. they want to screw eachother over, compete and ultimately kill. Establishments would have been to Incarna what the tutorial missions is for EVE. Underwhelming. |

Alice Katsuko
Terra Incognita Intrepid Crossing
17
|
Posted - 2011.10.23 16:47:00 -
[14] - Quote
You can't just stick one engine into another and expect the two to work. Integrating the Unreal engine into the existing EVE client would probably have required just as much work as developing the WoD/Incarna engine, and the results would have been much less impressive.
From what I've read, the Unreal engine, and other engines, do not offer the functionality which CCP wanted, and adding that functionality would have either been impossible or required so many resources that it would have made more sense to develop a custom engine. CCP chose to develop an in-house engine precisely because it could then make sure that engine contained all of the features it wanted, and not have to pay someone else for the privilege of using it. Keep in mind that no other game offers the level of customization found in EVE's avatars, or the detail of movement. Watch a character turn to see what I mean: most games just have the character spin around; EVE's characters actually come close to the way a real person turns in place.
The Incarna engine is actually quite nice. The problem is that it is really intended for a game that is to be released in two or three years. Consequently, it is meant to run on top of the line hardware, and is very resource intensive. In two or three years hardware will catch up with CCP's vision, and the results will probably be awesome.
The problem with Incarna is that CCP had a general vision, but no way to implement that vision in any meaningful way. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
87
|
Posted - 2011.10.23 16:59:00 -
[15] - Quote
cool
i really appreciate the effort in these informed opinions
tyty |

RAW23
B And H Drive Yards
30
|
Posted - 2011.10.23 17:04:00 -
[16] - Quote
I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?
Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me. |

Dyner
Midgard Protectorate
8
|
Posted - 2011.10.23 17:07:00 -
[17] - Quote
Grimpak wrote:
see the stars? CCP wanted to reach those using a pinto.
that's what happened.
So that's what that flaming pile of **** was I passed |

mkint
177
|
Posted - 2011.10.23 17:07:00 -
[18] - Quote
Elise DarkStar wrote:Great, thanks.
So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?
From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect. There were a couple problems with WIS. First, CCP had no experience with this kind of technology, and are ill equipped to even attempt it. I won't call it overly ambitious, but it's like a watch maker trying to build a sailboat... there is just very little overlap. Also, they never had more content planned than /dance, and some minigames that really wouldn't do anything for EVE, so even fully developed, it was going to do absolutely nothing for EVE.
But the reason why people unsubbed over it was that people took it as a sign that CCP had given up on ever fixing the problems that are literally killing EVE.
RAW23 wrote:I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?
Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me. I have not seen anything about it from the EVE devs about it, but it's obvious the CQ's we have now has absolutely nothing in common with the incarna we were shown at fanfests. Literally nothing. The old incarna took advantages of some interesting technologies, were filled with vast explorable spaces, already had multiplayer interaction, and had some playable gameplay elements. It wasn't enough for it to be a feature complete expansion, but even in it's rough state, was playable. "Play" doesn't even begin to describe the CQ we got. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
87
|
Posted - 2011.10.23 17:08:00 -
[19] - Quote
RAW23 wrote:Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me.
go nuts, im interested in the meat and potatoes of this incarna stuff, instead of the more philosophical communal "soul-searching" slapfights that are dominating the other threads. |

Akrasjel Lanate
Naquatech Conglomerate
143
|
Posted - 2011.10.23 17:19:00 -
[20] - Quote
All deleted beaceuse CCP
You know that message when
they GETING GANKED We'll counter-attack as soon as we properly outnumber them
|

PotatoOverdose
Royal Black Watch Highlanders
4
|
Posted - 2011.10.23 17:29:00 -
[21] - Quote
Several reasons. First off, when incarna hit it literally melted high end graphics cards. Literally, it melted relatively expensive hardware while only rendering a small environment and one character model (two if you count the rotating ship viewed from a constant angle). Some days (weeks?) later this was fixed somewhat to the point where it merely used up most of a high end Graphics Card/CPU's resources to load a small environment and one character model.
Basically, Incarna from a performance stand point was total fail. If you look at the industry many games, such as mass effect 2, crysis, Deus Ex, etc. load excellent high detailed environments that are enormous, with multiple high resolution character models occupying said environments. And those games, on max settings, used less computing power then incarna's one room (at least on release). Other games in the industry achieve far more than WiS using far fewer resources.
I honestly think that the reason incarna was shelved was because they couldn't get a large environment to render with more than 10 players in it at above 5-6fps using the highest end (non-server) computer at CCP. And the whole point of WiS was large station environments bustling with players. It might be nice to think CCP listened to the players, but at least on this one issue they probably hit a wall in terms of technical specifications and took the way out that saved the most face.
Also, there was some loss of functionality and the entire update seriously screwed multi-boxers but I'll let someone else discuss that. |

Alice Katsuko
Terra Incognita Intrepid Crossing
19
|
Posted - 2011.10.23 18:08:00 -
[22] - Quote
RAW23 wrote:I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?
Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me.
CCP did develop at least one working prototype Incarna engine some years ago. If you look on Google there should be several images still floating around, and maybe even a demonstration video. From what I recall, that engine didn't meet CCP's design goals and was scrapped.
This isn't anything terribly bad or uncommon. For example, Valve created three or four working prototypes for Team Fortress 2 before settling on a final design, which looked nothing like some of those prototypes.
|

Shahirahh Orgasana
University of Caille Gallente Federation
8
|
Posted - 2011.10.23 18:35:00 -
[23] - Quote
About the only good thing to come out of Incarna (so far) are nicer-looking character portraits. That is, if you don't mind the same bland generic clothing and hairstyles across all races in the game.
Someday we'll see an all-inclusive space MMO with seamless, believeable transitions between flying in space, walking in stations, and ground-pounding action. That day is not today. |

Elanor Vega
Native Freshfood Minmatar Republic
18
|
Posted - 2011.10.23 18:46:00 -
[24] - Quote
only if CCP could talk to players and tell us the real reason of "no incarna" decision... this way it all looks like one more broken promise and ppl feel like test rats for WoD... no WoD no playground for test rats... |

Henry Haphorn
Aliastra Gallente Federation
20
|
Posted - 2011.10.23 19:12:00 -
[25] - Quote
Well, let's see... (if by "bad" you meant poorly managed)
1. Due to a rushed released of the first part of Incarna, people noted that the CQ has not been properly optimzed. Processors heating up like an easy-bake oven and memory leaks being reported along with stuttering in frame rates.
2. NeX store was not implemented properly either (very few items available and costing too much).
3. No way of interacting with anyone in person even though you spent 2,000 Aurum on a pair of nice shoes (although you have a mirror to look at).
4. Terrible communication on the part of CCP.
Over all, a lot of people liked the idea and looked forward to it at first; but as Incarna arrived, people started hating it for the reasons stated above. |

Aidan Brooder
Dynasphere Ltd.
89
|
Posted - 2011.10.23 19:43:00 -
[26] - Quote
I didn't exactly see my graphic card melt or even stutter, but my computer is quite new, even though it is your standard media computer, not a dedicated gaming machine.
WoD & EVE Incarna were to use the same engine. I think it is unfair to say we were just test rats. You have to start somewhere and I think what they meant this first phase to be was a load test, as in, how much load does it put on our servers, how fast are response times, etc. They even mentioned that in some dev blog, but no-one cared to listen.
E.g. I'm working on a non-gaming project atm for a large global company. We are implementing a new CRM system. We couldn't just rush it out the door, we had to start somewhere small. So one country is now running the new system, the rest is on the old and slowly the system will be rolled out. Small steps usually are safer. But there is only so much you can emulate on a Dev and then QA server. You must see the impact on the real production server, which in CCPs case is TQ.
So I fully support their approach, but the initial roll out was horrible. This was not an expansion. It was a live test.
Creating a new MMO game based off a new engine is very very costly. You invest in developing technology instead of buying licenses for an existing one - like the Unreal engine -, you need a large crew of developers, artists, etc. There is no short term ROI, so your investors/shareholders start to get nervous.
This extra load on their expenses was too much for CCP and thus WoD and EVE Incarna are ... well... effectively out of scope for the next years I guess. They cannot write them off, as in financial terms, that would mean to write off any development time etc as losses.
I truly think they wanted it to be awesome and looking at the details of the characters, I think one day it will be.
Should they have started smaller or using an existing, tested engine? Probably. The downside to that is the "seen it before" feeling you get.
Lets give them some time and see what comes out of it. I have waited four years for Incarna, I can wait longer.
The only thing that infuriates me about this is that some people do not realize, this is actually a loss for all, not a win for some.
Their powers of the dark side have blinded you!  |

Di Mulle
22
|
Posted - 2011.10.23 21:12:00 -
[27] - Quote
Aidan Brooder wrote: The only thing that infuriates me about this is that some people do not realize, this is actually a loss for all, not a win for some.
Well, everything is relative. You can think of it as a win, in a sense "the smallest loss possible".
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Aidan Brooder
Dynasphere Ltd.
90
|
Posted - 2011.10.23 21:17:00 -
[28] - Quote
Di Mulle wrote:Aidan Brooder wrote: The only thing that infuriates me about this is that some people do not realize, this is actually a loss for all, not a win for some.
Well, everything is relative. You can think of it as a win, in a sense "the smallest loss possible".
I think that remains to be seen. It is a matter of how well CCPs FI department is, because if they do not play the "just put on a lower priority" card well, they will lose dramtically.
If I had any shareholder interest in CCP, I would start to ask some serious questions. But such a debate does not belong on a gaming forum, so I will stop it here. |

Mashie Saldana
Veto. Veto Corp
48
|
Posted - 2011.10.23 21:37:00 -
[29] - Quote
Alice Katsuko wrote:You can't just stick one engine into another and expect the two to work. Integrating the Unreal engine into the existing EVE client would probably have required just as much work as developing the WoD/Incarna engine, and the results would have been much less impressive.
From what I've read, the Unreal engine, and other engines, do not offer the functionality which CCP wanted, and adding that functionality would have either been impossible or required so many resources that it would have made more sense to develop a custom engine. CCP chose to develop an in-house engine precisely because it could then make sure that engine contained all of the features it wanted, and not have to pay someone else for the privilege of using it. Keep in mind that no other game offers the level of customization found in EVE's avatars, or the detail of movement. Watch a character turn to see what I mean: most games just have the character spin around; EVE's characters actually come close to the way a real person turns in place.
The Incarna engine is actually quite nice. The problem is that it is really intended for a game that is to be released in two or three years. Consequently, it is meant to run on top of the line hardware, and is very resource intensive. In two or three years hardware will catch up with CCP's vision, and the results will probably be awesome.
The problem with Incarna is that CCP had a general vision, but no way to implement that vision in any meaningful way. That is quite funny since they are integrating the Unreal engine with Carbon for Dust 514. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Oberine Noriepa
152
|
Posted - 2011.10.23 21:45:00 -
[30] - Quote
Solhild wrote:I just upgraded my PC and CQ looks incredible, fact.
No idea about Incarna, haven't seen it yet. Looks even better if you accessed the test servers before their mirrors were replaced with something more current. (They don't have the other three CQs anymore.) The new effects make avatars look really nice. If you were impressed with the Gallente CQ in Singularity, it looked even better in Duality last week. |

Ketria Saine
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.23 21:46:00 -
[31] - Quote
CCP have a grand vision for EVE, and tried to push it forwards too quickly and too soon, and tripped over their own feet. They took away a perfectly functional station interface - "ship spinning" - and replaced it with a poorly-optimised, bugged and unfinished one with an avatar in it. And worst of all was that CCP forced it upon us with no choice in the matter. |

Mekela
Vinyl Roid
0
|
Posted - 2011.10.23 21:58:00 -
[32] - Quote
unfortunatally there are people like me that were only staying because we wanted to see what WiS was going to be like and now they have said they are going to basically ignore a promise they made to us. (Droping WoD and Nex store I don't care about but I have been waiting several years to see WiS and they just dumped it) |

Cloora
APEX Unlimited APEX Conglomerate
0
|
Posted - 2011.10.23 22:29:00 -
[33] - Quote
I will agree that CQ was much more hardware intensive then anything we had in EVE before, but anyone with heat problems were not running "high end hardware."
My intel i7 970 with 12GB DDR3 RAM and an ATI Radeon 6970 has no problem running two CQ clients at the same time at 60 FPS.
So stop saying Incarna "literally melted high end hardware." CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cerealhttp://www.altaholics.blogspot.com |

Brujo Loco
Brujeria Teologica
7
|
Posted - 2011.10.23 22:36:00 -
[34] - Quote
The Failures of Incarna were long foretold by C.S. Lewis on this small paragraph when he was talking, interestingly enough on Incarnation itself:
Quote:There is a strange idea abroad that in every subject the ancient books should be read only by the professionals, and that the amateur should content himself with the modern books. Thus I have found as a tutor in English Literature that if the average student wants to find out something about Platonism, the very last thing he thinks of doing is to take a translation of Plato off the library shelf and read the Symposium. He would rather read some dreary modern book ten times as long, all about "isms" and influences and only once in twelve pages telling him what Plato actually said. The error is rather an amiable one, for it springs from humility. The student is half afraid to meet one of the great philosophers face to face. He feels himself inadequate and thinks he will not understand him. But if he only knew, the great man, just because of his greatness, is much more intelligible than his modern commentator. The simplest student will be able to understand, if not all, yet a very great deal of what Plato said; but hardly anyone can understand some modern books on Platonism. It has always therefore been one of my main endeavours as a teacher to persuade the young that firsthand knowledge is not only more worth acquiring than secondhand knowledge, but is usually much easier and more delightful to acquire.
Namely, the extremely old-fashioned approach of people that are "in the know", read High-Ups in CCP, and the distinct and obnoxious way on how they pretend to have an "awesomeness" of vision on how things are, whereas the players, in their amateurish wisdom given the tools of the age (that far surpass the study methods of earlier eras) can not only reach the same pinnacle of comprehension but get the overall feelings of the inner workings of a way of thinking even better than the creators themselves.
I wish I could talk about Hubris from CCP, but that would require an argument of such proportions that only would serve to pinpoint the easier to spot motives behind CCP's latest way of thinking.
If you read this Massively article, and if consider it truth (you can create your own opinion just looking at the trajectory of CCP during the past year) you will come to realize, using the earlier analogy, that CCP is now a musty, extremely long and shortsighted behemoth. They failed to realize that despite their best intentions (bricks easily layered on the road to hell) they were simply doing it wrong.
Bear with me the message I'm trying to convey...
See, you have read the opinions of people here that roughly mirror those of many in the game. Incarna ITSELF was not the issue, and it bothers me much they seem to have failed to fully grasp the social consequences of their actions.
Their "awesomeness" was bright and shiny in their minds, like the treatises on Plato mentioned by Lewis himself., shattered with scholarly advice in the academic world but failed to resonate plainly in the world outside.
It's easy to see, on a very basic , almost instinctual level how many players rejected the notion of all that INCARNA entailed.
This needs no further explanation, its THERE. It happened. As long as you keep or anyone at CCP's try to pinpoint the "error" all they could do realistically is blame it on the playerbase. Needless to say the playerbase is not an homogenous unthinking blob, but an emotional monster, and this , oh yes, my fellow capsuleers, this is what they have failed to GRASP.
A topic worth of study itself by my lazy mind. Hence why I'm giving them a second chance and hope their "awesomeness" (CCP's) is obliterated and replaced with something else, "coolness" "great" or even plain "workable" could suffice. But "awesomeness" no thanks.
Anyway I hope this small blabber is at least insightful. For me it was. |

Aversun
Systems Federation
1
|
Posted - 2011.10.23 22:38:00 -
[35] - Quote
Mekela wrote:unfortunatally there are people like me that were only staying because we wanted to see what WiS was going to be like and now they have said they are going to basically ignore a promise they made to us. (Droping WoD and Nex store I don't care about but I have been waiting several years to see WiS and they just dumped it)
I agree, dump the Nex store. Maybe keep WoD. Keep Incarna in the dev plan, BUT it should be optional, like everything else about eve |

Brujo Loco
Brujeria Teologica
7
|
Posted - 2011.10.23 23:06:00 -
[36] - Quote
Aversun wrote:Mekela wrote:unfortunatally there are people like me that were only staying because we wanted to see what WiS was going to be like and now they have said they are going to basically ignore a promise they made to us. (Droping WoD and Nex store I don't care about but I have been waiting several years to see WiS and they just dumped it) I agree, dump the Nex store. Maybe keep WoD. Keep Incarna in the dev plan, BUT it should be optional, like everything else about eve
Lets put it this way, if they are going to keep the store, then make a F2P version of it. Mixed Pay2Play with CASH SHOP games are ... well .... abhorrent.
Who knows, if things keep going downhill , it might even be a an irreversible trend, then compromises should be made. But we are not discussing this game as F2P station.
There are so many WRONG, UTTERLY WRONG CHOICES made by the top brass at CCP, that they could be considered AMORAL. I still wonder where were they taking advice, for a moment itself I thought SMEDLEY himself was prodding tentacles into CCP.
EVE is a niche game, and the whole conundrum of trying to take it out of its niche was sardonically destroying it in a mass AN HERO effect, slowly, but surely, like the martians coming to earth ripping off the H.G. Well's phrase.
This topic has as many answers as people in it. For me this an insulting slap in the face and a chronic repetition of the same mistake done by ALL COMPANIES in the world.
There are BOOKS, whole ENCYCLOPEDIAS in the areas of management and company policies dedicated to explaining this kind of destructive behavior in Corporations, I know at least 3 people, former colleagues of mine that work in this area of expertise , there's a gazillion proposals on how to cure it, prevent it or even plain detecting it before its too late.
The problem usually lies at the top. The People taking choices forgetting core values, the people leading the companies being isolated into small bubbles fomented and fed by the "cronies" that isolate the leader so they can keep control while giving him the Illusion of well being. There are political, and if you look at several CIA handbooks, techniques created for this isolation of upper management to destabilize whole countries and corporation with a strong man, dictator or Military Junta.
It's a Natural social phenomenon, the Isolated Bubble , or the act of "Losing Touch".
Several authors have a basic study on leaders and their inexorable way of losing touch with reality and the corp they lead:
Quote:Losing Touch with Reality
LetGÇÖs examine how this happens. By focusing on external gratification instead of inner satisfaction, leaders find it difficult to stay grounded. They begin to lose touch with reality, even if the ability to define reality accurately was a key quality that brought them success in the first place. Typically, these leaders reject the honest critic who holds up a mirror to them and GÇ£speaks the truth to power.GÇ¥ Instead, they surround themselves with sycophants who tell them what they want to hear. Over time, these leaders lose the capacity for honest dialogue, as others learn not to confront them with reality or the truth.
This small quote from a Harvard graduate is just one of the many extrapolations on this effect.
Stephen Covey, Ram Charan and many other real world acclaimed authors in the field of leadership discuss this too, if you want to read them be my guest, but to the topic in discussion it only serves to pinpoint the slowly degrading way at the top. it's not INCARNA, it's a layering issue of social and psychological implications that shattered (hopefully for only a while) the core of EVE as it rocks CCP's foundations.
If Hillmar is willing to recognize his vision is wrong in the first place instead of defending it as sheer "awesomeness" and we players NOT GETTING IT, it might do more for eve than All the ship spinning, Hybrid rebalancing and racial CQ's planned for the winter xpac.
Healing begins at the top, not at the bottom. The userbase just reacts , like the emotional monster they are, to the vibrations sent from the conglomerate. |

Lipbite
Express Hauler
11
|
Posted - 2011.10.23 23:38:00 -
[37] - Quote
Note: I run EVE on 1 year old laptop with ATI 5870 which is twice less powerful than desktop version thus it's more like 3 years old ATI 4870 for desktops. Often I run 2 clients with CQ turned on - and I never seen anything like "melting" or FPS below 24 (usually 35-40) in CQ. It seems like some (poor) people still trying to use outdated 3+ years old junkware to run the game and complaining about state of the art graphic melt their "calculators". Or maybe they run 3-5+ clients on single computer at once... |

Oberine Noriepa
152
|
Posted - 2011.10.23 23:43:00 -
[38] - Quote
I don't think there would be a major issue with NeX stuff if it was available to the player market without having to flip a PLEX or having to pay a battleship sum for it. Maybe having clothing blueprint copies on the LP market would be a good idea? EVE can still have the NeX, but those items should always be available to the player driven system. More content that requires effort from the playerbase is a good thing, and is vastly more preferable than limiting the items to a separate market entirely. If people want to take a shortcut and pay for those items with real money, then they can. Simple. |

Spr09
Purdue Engineering and Technology Talocan United
4
|
Posted - 2011.10.23 23:46:00 -
[39] - Quote
took up too much processing power (and it still does dammit!) and uses memory on ati cards like they're tissues in allergy season. |

Aidan Brooder
Dynasphere Ltd.
90
|
Posted - 2011.10.24 00:38:00 -
[40] - Quote
Spr09 wrote:took up too much processing power (and it still does dammit!) and uses memory on ati cards like they're tissues in allergy season.
Just for kicks I tried it on one of my older desktops today (4 years old!). Guess what? It runs just fine, no hiccups. Invest in some quality hardware next time and don't try to run like 12 clients at the same time.
If you want to do that, you'll need this...
CCP allows for multiple clients, but that doesn't mean we all need to be restricted to WoW stoneage graphics because some cannot afford a cluster at home when trying to do cluster work. 
PS: ATI card on this computer. No problems. |

Sara XIII
The Helljumpers
12
|
Posted - 2011.10.24 01:04:00 -
[41] - Quote
Well said Brujo.  |

Thur Barbek
Republic University Minmatar Republic
5
|
Posted - 2011.10.24 01:10:00 -
[42] - Quote
Aidan Brooder wrote:Spr09 wrote:took up too much processing power (and it still does dammit!) and uses memory on ati cards like they're tissues in allergy season. Just for kicks I tried it on one of my older desktops today (4 years old!). Guess what? It runs just fine, no hiccups. Invest in some quality hardware next time and don't try to run like 12 clients at the same time. If you want to do that, you'll need this... CCP allows for multiple clients, but that doesn't mean we all need to be restricted to WoW stoneage graphics because some cannot afford a cluster at home when trying to do cluster work.  PS: ATI card on this computer. No problems.
You people need to learn to read. The people who had melted cards. HAD. PAST TENSE. In the first week or so, the CQ was horribly implemented. It didnt limit it's rendering and people who had overclocked or high-end (and thus high heat) parts suffered meltdowns. They quickly fixed it with a patch within a week or so. Doing tests now, will not give the same results.
if you look over every post that mentions cards melting notice its in the past tense, and often references when CQ first came out. |

Aidan Brooder
Dynasphere Ltd.
90
|
Posted - 2011.10.24 01:15:00 -
[43] - Quote
Thur Barbek wrote:Aidan Brooder wrote:Spr09 wrote:took up too much processing power (and it still does dammit!) and uses memory on ati cards like they're tissues in allergy season. Just for kicks I tried it on one of my older desktops today (4 years old!). Guess what? It runs just fine, no hiccups. Invest in some quality hardware next time and don't try to run like 12 clients at the same time. If you want to do that, you'll need this... CCP allows for multiple clients, but that doesn't mean we all need to be restricted to WoW stoneage graphics because some cannot afford a cluster at home when trying to do cluster work.  PS: ATI card on this computer. No problems. You people need to learn to read. The people who had melted cards. HAD. PAST TENSE. In the first week or so, the CQ was horribly implemented. It didnt limit it's rendering and people who had overclocked or high-end (and thus high heat) parts suffered meltdowns. They quickly fixed it with a patch within a week or so. Doing tests now, will not give the same results. if you look over every post that mentions cards melting notice its in the past tense, and often references when CQ first came out.
Which was a time I was there too and had no problem from day one with my current computer. Perhaps you need to learn to read, because what I tested was his statement that it still eats too much computing power. Got it now? |

Denidil
The Graduates Morsus Mihi
109
|
Posted - 2011.10.24 01:34:00 -
[44] - Quote
PotatoOverdose wrote:Several reasons. First off, when incarna hit it literally melted high end graphics cards. Literally, it melted relatively expensive hardware
that is the fault of the manufacturer's not monitoring the TDP of their own cards as is their freaking job. Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Thur Barbek
Republic University Minmatar Republic
6
|
Posted - 2011.10.24 01:35:00 -
[45] - Quote
I wasn't just talking to only you, a lot of people in this thread/forum are saying the same stuff you did. Whenever the melting cards issue is brought up nowadays, people respond by "testing it" and laughing off the poster. You just happened to be the person i responded to, and unleashed my built up annoyance at various other people.
I'm also not trying to argue that people who had their stuff melted were not idoits. I would guess that most of them put together their own computer and didn't care about cooling, or that they overclocked their cards without really knowing what could happen.
|

Aidan Brooder
Dynasphere Ltd.
91
|
Posted - 2011.10.24 01:42:00 -
[46] - Quote
Thur Barbek wrote:I wasn't just talking to only you, a lot of people in this thread/forum are saying the same stuff you did. Whenever the melting cards issue is brought up nowadays, people respond by "testing it" and laughing off the poster. You just happened to be the person i responded to, and unleashed my built up annoyance at various other people. I'm also not trying to argue that people who had their stuff melted were not idoits. I would guess that most of them put together their own computer and didn't care about cooling, or that they overclocked their cards without really knowing what could happen.
Then we basically agree... Nice to be the quoted focus of your annoyance. I can live with that. 
|

Soldarius
Peek-A-Boo Bombers
36
|
Posted - 2011.10.24 02:48:00 -
[47] - Quote
Thur Barbek wrote:I wasn't just talking to only you, a lot of people in this thread/forum are saying the same stuff you did. Whenever the melting cards issue is brought up nowadays, people respond by "testing it" and laughing off the poster. You just happened to be the person i responded to, and unleashed my built up annoyance at various other people. I'm also not trying to argue that people who had their stuff melted were not idoits. I would guess that most of them put together their own computer and didn't care about cooling, or that they overclocked their cards without really knowing what could happen.
Damn forums ate my post again. Plz fix this, CCP.
I custom built my computer. ASUS M4A89 mobo, ATI Radeon HD 4890 GPU, 4GB DDR3 RAM, and AMD Phenom x4 965BE. It runs CQ on max settings at interval immediate perfectly. Over 120fps at best. Less when something graphically intensive is happening. But almost never less than 45fps until large fleet battles. So I feel confident saying that Incarna does not require high-end stuff to run great.
Unfortunately, not many people have the knowledge to properly match their hardware to get the best out of it. Many folks simply buy whatever HP, Dell, or whoever throws at them, regardless of whether or not it works well as a unit. (Most of the time it doesn't.)
The problem with Incarna was the lack of content, and CCP upper management's response to the players' concerns. $1000 jeans, Fearless, etc. The technical achievement of the Carbon engine and the avatars is really great. It looks fabulous. But looks mean nothing if no one else can see it.
There was no where to go, and nothing to see. No interaction. Only one CQ. Yes, I know, the others are coming. But too little, too late. Incarna really needed the establishments. Now CCP is in a financially difficult situation. They burned through their dev cash and have no revenue to show for it. So they have to cut costs to pay the bills.
I think Incarna can be awesome, just as Hilmar says. But it needs to be a finished product. For now, the money just isn't there to finish it. I want to see it in all it's glory. But no if that means getting a half-assed product.
Once the finances are in order and CCP has the dev capacity available to finish Incarna, I hope they do. A good starting point for the establishments would be the services availabe in station. Bounty office, corp offices, fitting and repair services, refine/reprocessing service, and the others. Player establishments should just be another form of corp office. The concepts are easy. But designing the environments will take time.
Let's give CCP some time to get on track. Once they do, I think we will be very impressed with the results. "How do you kill that which has no life?" |

Cur
Hardcore p0wnography Cascade Probable
4
|
Posted - 2011.10.24 04:03:00 -
[48] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks.
Incarna has been "in the works" for years. We see a sneak peak and they're wakling around a huge station, and bar a "buggy" door that doesnt slide open when he walks up to it then walks thru it - it looked great. IT set a standard for what we're expecting. IT was a big open area, and a bar like enviroment, if im not mistaken.
We get told we're getting captains quarters, we're like awesome! Finaly they're giving us some Incarna!!
We get given incarna. And the area one can move around in is comparable to that of the rumpus room of you're house.
We ask about the rest - and get told it still AGES off in development, and we only get 1 statino interior, instead of the 4 which we'd expect for all the different factions.
They halt development of every other aspect of eve to pour resources into WiS (even tho they may have still been working on eve - the players did not see any changes, or any work being done at all)
We get angry, as it appears they've spent the past 6 months working on shittly little solitary confinent box just for you, and try to get you to by clothes to wear for it too.
The reason they are using their own engine is because they are making a new MMORPG with another company - rather than liscence the rights to use another engine they decided to make their own. why? Existing engines diddnt do what they wanted it too - hense a custom one was needed - besides, everyone uses the unreal or crysis engines these days, its old technology made to look good with high quality textures - simply, an illusion of looking good when in fact its crap. They're trying to make use of all the extra processing power avaliable to us today.
Also another reason they cant release the full station enviroment is its a resource hog - as are most newly developed engines untill they are fine tuned and debugged. IF they were to release the station enviroment with us, WiS inside Jita would make you're CPU and Graphics card jump out of the case run to you're laundry and jump inside the freezer in an attempt to save itself.... but it wouldent help.... they'd still burst into flames once they get inside the icebox and you'd be up for buying a new fridge too. |

Luckytania
Bullets of Justice Damned Nation
21
|
Posted - 2011.10.24 04:09:00 -
[49] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks. Elise, I've read the thread and think you've received some decent responses about the Incarna *engine*.
But bear in mind that the current state of CCP is not due purely to WiS (Walking in Stations).
What spun many more people up and caused the mass riots and 8% loss in subscriptions, IMO, was a conflagration of many things all hitting the fan with the Incarna release this Summer.
And most important of all was the threat of micro-transactions opening up "gold ammo" and a clear Pay to Win mechanism. (Yes, I know PLEX is the camel's nose, but this was much worse.)
In no particular order, many of the player's hit the tipping point due to:
1) Threat to have *anyone* using the API have to pay $100. (bye bye EFT, EveMon, Chribba's web tools, many others)
2) :18 months: - the statement (shortly after the Apocrypha release) that pretty much all dev work on 'Eve proper' was coming to a standstill for 18 months until WiS/Incarna was released. "The wait will be worth it. Trust us." It wasn't. We no longer do.
3) "gold ammo" as mentioned above.
4) Years of serious issues being pointed out on Tranquility, the test server/environment, where the bug reports were ignored and moved to Production. With, naturally, the subsequent 'emergency' patches to fix those bugs which had been reported.
5) Being *forced* to go from ship/pod into a slow loading, compute intensive, resource hog instead of the prior light weight 'ship spinning' UI when even just docking to pick up for ammo, for example. (Even "The Door" wasn't an option until a ruckus was raised by the players.)
6) Ignoring the comments of the players assuming it would all just blow over. see 8
7) clearly lying to us about their intents. see 8
8) and most important of all was the blatant disdain shown to the players/consumers/golden-geese of the people who pay to play this game. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
218
|
Posted - 2011.10.24 04:25:00 -
[50] - Quote
I'm just going to leave these here which would explain why many are pissed.
Old Ambulation- Some of these videos are from 3 YEARS ago.
http://www.youtube.com/watch?v=n41s1Iox18A http://www.youtube.com/watch?v=Dzy7DG8VR2s http://www.youtube.com/watch?v=RoOyvRTA2Ps
Now look at what we got. Shiny graphics aren't everything btw. |

Cur
Hardcore p0wnography Cascade Probable
5
|
Posted - 2011.10.24 04:26:00 -
[51] - Quote
Thanks for linking them mate, i cbf :) |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
93
|
Posted - 2011.10.24 04:29:00 -
[52] - Quote
Wow...see why didn't they just release that and spend all the time and money on creating WiS content? |

Astrid Stjerna
Teraa Matar
32
|
Posted - 2011.10.24 04:48:00 -
[53] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks.
In an attempt to give an answer that says more than just 'I don't like it'....
I recall, when the idea of 'getting out of the pod' was first floated by players several years ago, the main reason that CCP gave for holding it back was that the technology wasn't yet there to support it. We're now, I think, at a point where the technology is closer, but not entirely ready.
I prefer to think that Incarna didn't so much 'fail' (because it did accomplish what it set out to do -- namely, it got us out of our pods), but it was too ambitious to be fully realized on anything but bleeding-edge technology. That, and I think CCP did have too many irons in the fire developing WoD, Dust 514, and Incarna simultaneously.
Now that CCP has put its focus back on EvE, they'll be able to re-evaluate where EvE is going and perhaps look at Incarna again after the tech has developed a bit more (Hey, CCP! There's going to be an 8-core processor coming out soon! Multi-threading FTW!). |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
218
|
Posted - 2011.10.24 05:13:00 -
[54] - Quote
Elise DarkStar wrote:Wow...see why didn't they just release that and spend all the time and money on creating WiS content?
Because Hilmar was too focused on what the other companies in the industry where doing and not on what made Eve..Eve. Not only that while that engine/graphics would have worked nicely for Eve it wouldn't have worked to well for WoD. So instead of maintaining 1 engine while developing another they decided to scrap it and only focus on the one(Carbon). At least thats what my guess is.
|

pussnheels
Vintage heavy industries
132
|
Posted - 2011.10.24 06:52:00 -
[55] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks. my opinion , the whole concept of incarna and walking in stations is brilliant , only and even i admit that was badly introduced First started with the avatars creation and they ar ein general gorgeous and well done , but then last summer CQ was forced upon us , you didn(t had a choice , it wouldn't be so bad if there weren't all those technical issues because it hadn't been tested properly and of course the whole issue with the vanity store and that leaked letter didn't really help
It should have been like it is today where you have the option of CQ or your shiphangar, from day one
Future of incarna and walking in stations , yes there will be a future for incarna but not this year , probably not next year and only when it has a use ingame I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Tarryn Nightstorm
Hellstar Towing and Recovery
40
|
Posted - 2011.10.24 07:04:00 -
[56] - Quote
If I'm reading Hilmar Veigur Pettursen's (sp?) answers in the Eurogamer interview correctly, it was basically a case of CCP biting off waaaaaaaaay the f more than it could chew, given the limitations of present computer technology.
Incarna taken to the endpoint CCP envisions/ed probably wouldn't be even useable on anything short of a CAD $10K Alienware (they still around?) rig, and I suspect that even those would have had trouble with it on high settings.
Trouble is, getting to the point where CCP finally learned this took up a lot of dev-time and company funds, whilst back-burner'ing fixes and iteration that the player-base had been screaming for, for years. The debacle of its' releae--what we got should never have even been in public Beta, let alone "live"--just exacerbated that, a lot of the playerbase just decided "enough is enough," and it took the shitstorm of unsubs to finally make CCP see it.
Basically, they let their success go their heads (as Hilmar, very much to his credit, openly admits in said interview), and it kack'ed their bottom line. |

Diomedes Calypso
Aetolian Armada
21
|
Posted - 2011.10.24 07:27:00 -
[57] - Quote
Alice Katsuko wrote:You can't just stick one engine into another and expect the two to work. Integrating the Unreal engine into the existing EVE client would probably have required just as much work as developing the WoD/Incarna engine, and the results would have been much less impressive.
From what I've read, the Unreal engine, and other engines, do not offer the functionality which CCP wanted, and adding that functionality would have either been impossible or required so many resources that it would have made more sense to develop a custom engine. CCP chose to develop an in-house engine precisely because it could then make sure that engine contained all of the features it wanted, and not have to pay someone else for the privilege of using it. Keep in mind that no other game offers the level of customization found in EVE's avatars, or the detail of movement. Watch a character turn to see what I mean: most games just have the character spin around; EVE's characters actually come close to the way a real person turns in place.
The Incarna engine is actually quite nice. The problem is that it is really intended for a game that is to be released in two or three years. Consequently, it is meant to run on top of the line hardware, and is very resource intensive. In two or three years hardware will catch up with CCP's vision, and the results will probably be awesome.
The problem with Incarna is that CCP had a general vision, but no way to implement that vision in any meaningful way.
Well written and informative.
I dont' entirely undertand why they couldn't have say.. bought something like Global crossing and just used the avatars in the Global(edit) AGenda engjine as the pic's for eve.. there really wouln't be anything else shared would there? (well maybe a skill queue or something)
(lol i said global crossing instead of agenda.. kinda glad lvlt bought global crossing as a lvlt shareholder) |

Boris Ginnungagap
Republic Military School Minmatar Republic
8
|
Posted - 2011.10.24 07:29:00 -
[58] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks. Because EVE is all about space ship simulation, not space barbie simulation... |

Astrid Stjerna
Teraa Matar
36
|
Posted - 2011.10.25 01:12:00 -
[59] - Quote
Diomedes Calypso wrote: I dont' entirely undertand why they couldn't have say.. bought something like Global crossing and just used the avatars in the Global(edit) AGenda engjine as the pic's for eve.. there really wouln't be anything else shared would there? (well maybe a skill queue or something)
(lol i said global crossing instead of agenda.. kinda glad lvlt bought global crossing as a lvlt shareholder)
They'd still have to pay to use the assets (ie, the models) even if they didn't license the engine itself. |

Valkris Arkayne
Perkone Caldari State
0
|
Posted - 2011.10.25 01:35:00 -
[60] - Quote
Boris Ginnungagap wrote: Because EVE is all about space ship simulation, not space barbie simulation...
Currently, yes. EVE is about space ship simulation.
However, it will need to expand and evolve in order to survive, or be passed up by other games that are reaching beyond EVE's scope. At the moment, EVE is absolutely the BEST space simulation available. I'd like them to remain above the competition by becomming the BEST character simulator, the BEST ground combat simulator, the BEST crafting and role-playing and socializing simulators, and so forth. If EVE is to survive, it must bring in fresh blood.
Keep Incarna Alive (just... make it meaningful and not overpriced fluff). |

Mr Kidd
Center for Advanced Studies Gallente Federation
92
|
Posted - 2011.10.25 01:44:00 -
[61] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks.
My guess, as good as yours, is that Incarna, or rather CQ, was preliminary development for a game expected to see the light of day perhaps 3-5 years from now. The underwhelming characteristic is prolly due to hardware requirements. We get to see one room with one avatar, that's it. And still the demands on our hardware for such a small space, for me, indicates that either the technology was seriously flawed or its execution fubar'ed or it's intended for consumer hardware a few years from now. Expansive, dynamic environments with multiple avatars would probably have put even the most bleeding edge hardware through its paces.
Just from aesthetics, there's nothing to it. CCP started with the worst possible choice: Minmatar.
Honestly, I wasn't even that impressed with the actually rendering of and quality of the avatars. But, then I don't have a lot of compare it to because, well, that's not the kind of stuff that draws me to games. We want breast augmentations and sluttier clothing in the NeX! |

PotatoOverdose
Royal Black Watch Highlanders
7
|
Posted - 2011.10.25 13:12:00 -
[62] - Quote
I'm just going to clarify something. When Incarna was RELEASED it melted graphics cards. Seriously, go back to the time of the jita riots, search the tech support forums (or even the protest threads). it melted quite a few high end ATI cards (Nvidia ran it fine for the most part). CCP has since fixed the issue, but the next time your in CQ, crank all video settings up to max (if they're not there already) and see how incarna uses resources for a tiny environment with one character model. Yeah. |
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