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Will DestroyYou
2
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Posted - 2011.11.05 10:35:00 -
[901] - Quote
Tiger's Spirit wrote:They realy want to fix the gallente ships ?
No, they all fly mini... obviously...
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Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 11:09:00 -
[902] - Quote
Will DestroyYou wrote:Tiger's Spirit wrote:Breaking news!!! Another ridiculous idea from CCP against a gallentean ship. They removed Talos web bonus and removed the 25m3 dronebay and they give a small tracking bonus for Talos!!! lol Who want to flight a new design tier 3 gallentean ship which cant reach his target but he have good tracking ??? I never understood logic of CCP. They realy want to fix the gallente ships ? No, they all fly mini... obviously...
Obviously. If a developer introduce for us the masterful example of the incompetence, that is the minnie's fault. Realy.
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Deviana Sevidon
Jades Falcon Guards
70
|
Posted - 2011.11.05 11:40:00 -
[903] - Quote
Even the ingame fittint screen on Sisi acknowledges that the failure that is the Hybrid fix for blaster turrets.
(I choose the ships because they both have a damage bonus, the same number of turrets and drones)
Armageddon hull on Singularity: 7x Mega Pulse Laser ll: Turret DPS: 729 with Multifrequency Crystals 15km optimal 10km falloff Turret DPS: 668 with Scorch Crystals 45km optimal 10km falloff
Megathron hull on Singularity : 7 Neutron Blaster Cannon ll: Turret DPS 759 with Antimatter 4,5km optimal and 12,5km falloff Turret DPS 696 with Null 11,25km optimal and 15,62km falloff
In conclusion:
There is no point in hybrid turrets even after the patch. The Armageddon has almost the same DPS and 3x the range. So blasters are in desperate need of something more. Either drastically more DPS or a lot more range.
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Tanya Powers
Science and Trade Institute Caldari State
120
|
Posted - 2011.11.05 13:47:00 -
[904] - Quote
Deviana Sevidon wrote:Even the ingame fittint screen on Sisi acknowledges that the failure that is the Hybrid fix for blaster turrets. (I choose the ships because they both have a damage bonus, the same number of turrets and drones) Armageddon hull on Singularity: 7x Mega Pulse Laser ll: Turret DPS: 729 with Multifrequency Crystals 15km optimal 10km falloff Turret DPS: 668 with Scorch Crystals 45km optimal 10km falloff Megathron hull on Singularity : 7 Neutron Blaster Cannon ll: Turret DPS 759 with Antimatter 4,5km optimal and 12,5km falloff Turret DPS 696 with Null 11,25km optimal and 15,62km falloff In conclusion: There is no point in hybrid turrets even after the patch. The Armageddon has almost the same DPS and 3x the range. So blasters are in desperate need of something more. Either drastically more DPS or a lot more range. And to compare Talos vs. Tornado: https://forums.eveonline.com/default.aspx?g=posts&t=29776&find=unread
Compare Talos to Tornado is simple -actually sisi is good to figure how insufficient chances are for gallente while either by range or ammo changes other races like amarr or minmatar are getting boosted.
Before: There's no reason to fly something that can't catch prey apply decent dmg in falloff with crap tracking
After: There's no reason to fly something that still can't catch prey, still can't apply decent dmg in falloff without tracking issues. Now has more cap free to keep running AB or MWD but still useless since can't catch prey, but gives you the illusion you can do something while you're being melted has before. Nice for gank at gates station undocks and mackinaws. For the same price Tornado just does better in all fields, why fly the green crap?
Has for those "don't give range I don't want hybrids looking like autos".
First things first, I don't want your Autos or lasers to be better at blaster roles any more since they're not and were not supposed to be in the first place, so if they can't fix hybrids it's lasers and autos who are in need of the nerf hammer.
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Keen Fallsword
Billionaires Club C0VEN
0
|
Posted - 2011.11.05 13:49:00 -
[905] - Quote
Deviana Sevidon wrote:Even the ingame fittint screen on Sisi acknowledges that the failure that is the Hybrid fix for blaster turrets. (I choose the ships because they both have a damage bonus, the same number of turrets and drones) Armageddon hull on Singularity: 7x Mega Pulse Laser ll: Turret DPS: 729 with Multifrequency Crystals 15km optimal 10km falloff Turret DPS: 668 with Scorch Crystals 45km optimal 10km falloff Megathron hull on Singularity : 7 Neutron Blaster Cannon ll: Turret DPS 759 with Antimatter 4,5km optimal and 12,5km falloff Turret DPS 696 with Null 11,25km optimal and 15,62km falloff In conclusion: There is no point in hybrid turrets even after the patch. The Armageddon has almost the same DPS and 3x the range. So blasters are in desperate need of something more. Either drastically more DPS or a lot more range. And to compare Talos vs. Tornado: https://forums.eveonline.com/default.aspx?g=posts&t=29776&find=unread
Good point.
4,5 km LOL :) and lack of DPS its soooo huge L.O.L
WHO SAID SOMETHING ABOUT BLASTERS UBER DAMAGE ??? Where are you guys now ? Please "t2 Blaster Pilots" say something about yours uber tactics or even better show us yours Killboards :)
Blaster sucks and DEV want to give them tracking LOL. Welcome old/new CCP where ignorance is the key. ehh
Nothing gonna change Im sure ... |

Charles Edisson
Isk Incorporated
2
|
Posted - 2011.11.05 14:02:00 -
[906] - Quote
All I can assume is that most devs toons are either Amarr or Minmater and that subconciously they dont want to make Galle be on an equal footing. I found the youtube clip of a blaster fleet getting on top of and owning a Beam fleet so hilarious. it was like them rubbing the difference in and saying if you cant win with blasters you're just crap pilots. Hybrids suck now and they will after the changes. CCP dont seem to have the will, inclanation, insparation or ability to fix them. |

Keen Fallsword
Billionaires Club C0VEN
0
|
Posted - 2011.11.05 14:15:00 -
[907] - Quote
Charles Edisson wrote:All I can assume is that most devs toons are either Amarr or Minmater and that subconciously they dont want to make Galle be on an equal footing. I found the youtube clip of a blaster fleet getting on top of and owning a Beam fleet so hilarious. it was like them rubbing the difference in and saying if you cant win with blasters you're just crap pilots. Hybrids suck now and they will after the changes. CCP dont seem to have the will, inclanation, insparation or ability to fix them.
Well could be true as I remember this correctly some time ago on Alliance Tournament CCP Soundwave said that he likes to fly Matar so maybe it is the point. And he also said that he don't want to make any tweaks in ships. And now he dare to said in front of the cam that its "ALL ABOUT SPACESHIPS". He must be really unhappy...
Well he is mattar :) LOL - checked
There was reduction in CCP stuff why not CCP Soundwave :) ?
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Creat Posudol
Destined for Greatness Inc.
29
|
Posted - 2011.11.05 14:38:00 -
[908] - Quote
Dunmur wrote:Whatever they decide to do it will have to be a buff to the gun itself. If they buff the ships speed or drones most gallente ships will still prefer autocannons/ arty over blasters/rails because the buffs will transfer.
If they cannot find a way to buff blasters/rails without relying on ship/drone buffs too much nothing will change. At that point its a concept design problem and I say take blasters and rails back to the drawing board and redesign them from scratch.
I know I've gotten pretty exited last night when I replied to the "drone attaching idea" (post #896), but the more I think about it, the less I like it unfortunately :(
One of the reasons is the one you just mentioned: ACs will even on those hulls still outperform blasters by a long shot, and that will open just another can of worms. Then there is the probably significant effort required to implement this, even if they don't physically attach to hulls but pull on the ship with tractor beams or something. It's still an entirely new game mechanic. Also in fact this is basically just a conditional speed buff to hulls, essentially giving speed based on drone bandwidth (and removing the drone damage while it's active). While this does give the greatest boost to Gallente, it's also pretty random as to which ship gets how much boost otherwise. It would be an option to create something like "drone attachment hard points" to more directly control this, but in the end this feels like a rather cumbersome approach. The effect would be quite similar if the speed of the hulls was just simply increased where needed by the exact amount that is deemed necessary or appropriate.
To bad, it seemed like a really cool idea at first. One more example of how something cool isn't necessarily a good idea... |

Keen Fallsword
Billionaires Club C0VEN
0
|
Posted - 2011.11.05 14:58:00 -
[909] - Quote
I see one potential solver.
Nerf Matar and make gallente the fastest race in the game. If you want close range you must be the fastest, its the only option for this problem. Coz Devs makes lots of mistakes with matar. Matar ships are fast and agile with is the stupidest idea, you cant be agile and fast at the same time = inertia. Blaster can be OK (EVEN NOW !!) if you always are the fastest one Isn't this true ? Trying anything different will makes things worst..
I think the problem is not with blasters but with AC .. and fast matar ships
Imagine blasters on Matar boats. It can work ! |

Tanya Powers
Science and Trade Institute Caldari State
120
|
Posted - 2011.11.05 15:18:00 -
[910] - Quote
Charles Edisson wrote:All I can assume is that most devs toons are either Amarr or Minmater and that subconciously they dont want to make Galle be on an equal footing. I found the youtube clip of a blaster fleet getting on top of and owning a Beam fleet so hilarious. it was like them rubbing the difference in and saying if you cant win with blasters you're just crap pilots. Hybrids suck now and they will after the changes. CCP dont seem to have the will, inclanation, insparation or ability to fix them.
Yeah because everyone in null sec does just like that: "fly under 200clicks" and every single blaster in the constellation just magically pops and rip apart everything looking like rust or sex toys....we all know it so well.
That video made me smile the first time I saw it "wtf is this troll from CCP" 
I'd like them to do some real videos of what's going on in high sec low sec and null sec, not sure they'd be able too admit how disproportional is the number of matar/amarr/caldari/gallente ships flown. Sad CCP Tallest is the once that can do something about but will probably not be able to: see the 180-¦ direction about web bonus for Talos with stuff about fleets and hit bigger stuff.
Everyone knows the only sub cap gallente ships useful in fleets are arazus/lachesis for the long point, at any other task gallente hulls/weapons are just pitiful.
Gangs? -yes they can succeed, when they're being rep by GUARDIANS, shooting stuff pinned by RAPIERS, Ecm by FALCONS, but even then if you fly gallente it's just the poor man's choice. Every single ship type in amarr or minmatar set up WILL be better for the same job.
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Mariner6
EVE University Ivy League
20
|
Posted - 2011.11.05 15:26:00 -
[911] - Quote
Tanya Powers wrote:Charles Edisson wrote:All I can assume is that most devs toons are either Amarr or Minmater and that subconciously they dont want to make Galle be on an equal footing. I found the youtube clip of a blaster fleet getting on top of and owning a Beam fleet so hilarious. it was like them rubbing the difference in and saying if you cant win with blasters you're just crap pilots. Hybrids suck now and they will after the changes. CCP dont seem to have the will, inclanation, insparation or ability to fix them. Yeah because everyone in null sec does just like that: "fly under 200clicks" and every single blaster in the constellation just magically pops and rip apart everything looking like rust or sex toys....we all know it so well. That video made me smile the first time I saw it "wtf is this troll from CCP"  I'd like them to do some real videos of what's going on in high sec low sec and null sec, not sure they'd be able too admit how disproportional is the number of matar/amarr/caldari/gallente ships flown. Sad CCP Tallest is the once that can do something about but will probably not be able to: see the 180-¦ direction about web bonus for Talos with stuff about fleets and hit bigger stuff. Everyone knows the only sub cap gallente ships useful in fleets are arazus/lachesis for the long point, at any other task gallente hulls/weapons are just pitiful. Gangs? -yes they can succeed, when they're being rep by GUARDIANS, shooting stuff pinned by RAPIERS, Ecm by FALCONS, but even then if you fly gallente it's just the poor man's choice. Every single ship type in amarr or minmatar set up WILL be better for the same job. Not really the poor man's choice.... most of the hulls are also usually more expensive than their Minmatar counter part, which makes no sense since when you commit to a fight good chance your not coming out of it unlike the other ships that often fight outside of scram/web range. |

Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 15:27:00 -
[912] - Quote
Keen Fallsword wrote:I see one potential solver.
Nerf Matar and make gallente the fastest race in the game. If you want close range you must be the fastest, its the only option for this problem. Coz Devs makes lots of mistakes with matar. Matar ships are fast and agile with is the stupidest idea, you cant be agile and fast at the same time = inertia. Blaster can be OK (EVEN NOW !!) if you always are the fastest one Isn't this true ? Trying anything different will makes things worst..
I think the problem is not with blasters but with AC .. and fast matar ships
Imagine blasters on Matar boats. It can work !
This is the worst idea what i heard.
Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on their ships a web and scrambler ? Do you just want a "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff. |

Keen Fallsword
Billionaires Club C0VEN
0
|
Posted - 2011.11.05 15:41:00 -
[913] - Quote
Tiger's Spirit wrote:Keen Fallsword wrote:I see one potential solver.
Nerf Matar and make gallente the fastest race in the game. If you want close range you must be the fastest, its the only option for this problem. Coz Devs makes lots of mistakes with matar. Matar ships are fast and agile with is the stupidest idea, you cant be agile and fast at the same time = inertia. Blaster can be OK (EVEN NOW !!) if you always are the fastest one Isn't this true ? Trying anything different will makes things worst..
I think the problem is not with blasters but with AC .. and fast matar ships
Imagine blasters on Matar boats. It can work ! This is the worst idea what i heard. Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on your ship a web and scrambler ? You just want "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff.
No i dont want "I win" button I want all 4 races to be playable Im both Gallente and Matar pilot. Also do not forgot about Caldari ! they got only few playable ships. Matar is OP and thats the problem and must be nerfed. Ac balance was the worst.
Anyway we need to find idea how to fix it. Im throwing my raw ideas to be discus. Let make some brain storming :) |

Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 15:53:00 -
[914] - Quote
Keen Fallsword wrote:Tiger's Spirit wrote:Keen Fallsword wrote:I see one potential solver.
Nerf Matar and make gallente the fastest race in the game. If you want close range you must be the fastest, its the only option for this problem. Coz Devs makes lots of mistakes with matar. Matar ships are fast and agile with is the stupidest idea, you cant be agile and fast at the same time = inertia. Blaster can be OK (EVEN NOW !!) if you always are the fastest one Isn't this true ? Trying anything different will makes things worst..
I think the problem is not with blasters but with AC .. and fast matar ships
Imagine blasters on Matar boats. It can work ! This is the worst idea what i heard. Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on your ship a web and scrambler ? You just want "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff. No i dont want "I win" button I want all 4 races to be playable Im both Gallente and Matar pilot. Also do not forgot about Caldari ! they got only few playable ships. Matar is OP and thats the problem and must be nerfed. Ac balance was the worst. Anyway we need to find idea how to fix it. Im throwing my raw ideas to be discus. Let make some brain storming :)
Just check your idea. Do you want flying with all race, but what would be happen if you create a faster ship with better damage and hull against matar ships ? No one will fly with minie ships, because a deimos will be faster and kill easily a vagabond or anything else. The zealot ahac fleet will be change to uber damage deimos fleet or proteus fleet which have over 700 DPS with lol 250k EHP (wich has just 40k armor without slave sett and other bonuses) and faster than other one. Thx no.
Need to use other fine solution like scrambler range bonus/lvl for gallentean ships and they would be turning off their enemies mwd from farther range. (and this is logic for eve history too because their recon ships use racial scram bonus) |

Lekgoa
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.05 15:56:00 -
[915] - Quote
Wow, I was really looking forward to Gallente having a USEFUL bc. Honestly, with the Talos gone (yes, gone, w/o drones or web bonus there's no reason for it to exist) this Gallente "buff" isn't going to benefit anything larger than a frigate. Looks like my ship lineup will still just be frigs, vexor, proteus, and domi.
@CCP: DO SOMETHING USEFUL. |

Keen Fallsword
Billionaires Club C0VEN
0
|
Posted - 2011.11.05 16:06:00 -
[916] - Quote
Tiger's Spirit wrote:Keen Fallsword wrote:Tiger's Spirit wrote:Keen Fallsword wrote:I see one potential solver.
Nerf Matar and make gallente the fastest race in the game. If you want close range you must be the fastest, its the only option for this problem. Coz Devs makes lots of mistakes with matar. Matar ships are fast and agile with is the stupidest idea, you cant be agile and fast at the same time = inertia. Blaster can be OK (EVEN NOW !!) if you always are the fastest one Isn't this true ? Trying anything different will makes things worst..
I think the problem is not with blasters but with AC .. and fast matar ships
Imagine blasters on Matar boats. It can work ! This is the worst idea what i heard. Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on your ship a web and scrambler ? You just want "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff. No i dont want "I win" button I want all 4 races to be playable Im both Gallente and Matar pilot. Also do not forgot about Caldari ! they got only few playable ships. Matar is OP and thats the problem and must be nerfed. Ac balance was the worst. Anyway we need to find idea how to fix it. Im throwing my raw ideas to be discus. Let make some brain storming :) Just check your idea. Do you want flying with all race, but what would be happen if you create a faster ship with better damage and hull against matar ships ? No one will fly with minie ships, because a deimos will be faster and kill easily a vagabond or anything else. The zealot ahac fleet will be change to uber damage deimos fleet or proteus fleet which have over 700 DPS with lol 250k EHP (wich has just 40k armor without slave sett and other bonuses) and faster than other one. Thx no. Need to use other fine solution like scrambler range bonus/lvl for gallentean ships and they would be turning off their enemies mwd from farther range. (and this is logic for eve history too because their recon ships use racial scram bonus)
Maybe its good idea not to makes gallente the fastest but switch stats between Blasters and Autocannons ? So matar will be 4,5 km range and gallente 10km - sounds good ? same with ammo. Matar is the fastest right ? So blaster range will be fine for them True ? |

Tanya Powers
Science and Trade Institute Caldari State
120
|
Posted - 2011.11.05 16:20:00 -
[917] - Quote
Tiger's Spirit wrote:Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on their ships a web and scrambler ? Do you just want a "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff.
What paper hull are you talking about? -armor cane push 60k ehp decent dps with no effort no fleet bonus or implants...try harder.
Smarter gallente ship/weapon? -minmatar hulls and weapons, best at gallente job than gallente. So what's your next point? |

Lekgoa
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.05 16:35:00 -
[918] - Quote
If you don't want to make Gallente the fastest, make them the most agile by a good margin, allowing them to close range quickly and making maneuvers like the Crazy Ivan more practical. As mentioned above, it's silly for one race to be both fast and agile, both from a physics perspective and a gameplay perspective. |

Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 16:37:00 -
[919] - Quote
Tanya Powers wrote:Tiger's Spirit wrote:Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on their ships a web and scrambler ? Do you just want a "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff. What paper hull are you talking about? -armor cane push 60k ehp decent dps with no effort no fleet bonus or implants...try harder. Smarter gallente ship/weapon? -minmatar hulls and weapons, best at gallente job than gallente. So what's your next point?
Oh i see you found the most useable minnie ship and want to compare a bad design brutix which have 62k EHP before winter gallente buff. That's tricky like when i want o cmpare with thanatos vs nodhoggur or nyx vs hell. Some ship better than other, some ship not in their category. Next one ? Oh wait what will be happen when a better damage ship like a mega will be faster than a tempest and hit him from short range ? Change gallentean ships to faster in game is a fail idea. When a deimos can catch with scrambler now a vaga can kill easily. What will be happen if gallentean ship will be faster than other one with their huge short range damage ?
You guys always want oto nerfing something. Before speednerf you couldn't catch a vaga. Interesting i fought with 3 vaga in same time with a rapier. But i know crying is better for some pilots than learning. :D |

Dunmur
Next Stage Initiative Trans-Stellar Industries
15
|
Posted - 2011.11.05 16:39:00 -
[920] - Quote
Tanya Powers wrote:Tiger's Spirit wrote:Make gallentean ship the fastest race in game ? Oh i see, do you want to catch some paper hull matar ships. Those matar ships have the worst hull in game. Thier advantages just their speeds when a blaster hit them from short distance they burning out instantly. Minnie hit and run tactics when a faster blaster ship using on their ships a web and scrambler ? Do you just want a "I WIN" button and creating a ship which faster than matarian ship, which have better firepower and better hull. LOL This would be the fine solution ? No thx no. Need smarter gallente ship and weapon system buff. What paper hull are you talking about? -armor cane push 60k ehp decent dps with no effort no fleet bonus or implants...try harder. Smarter gallente ship/weapon? -minmatar hulls and weapons, best at gallente job than gallente. So what's your next point?
Gallente have **** tanks also ALL of there tanking bonuses are for active tanking so i have no clue what tiger is talking bout. |
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Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 16:51:00 -
[921] - Quote
Dunmur wrote: Gallente have **** tanks also ALL of there tanking bonuses are for active tanking so i have no clue what tiger is talking bout.
Thats why was the minnie shipsallways the primary in fight, because they had the best tank and hull?? :D Active tanking? Who using active tanking today ? The pve-ers ? The solo pvpers ? Or small gangfare ? 90% of pilot using passive tanks, trimark rigs and plates. |

Tanya Powers
Science and Trade Institute Caldari State
121
|
Posted - 2011.11.05 16:59:00 -
[922] - Quote
Tiger's Spirit wrote:Oh i see you found the most useable minnie ship and want to compare a bad design brutix which have 62k EHP before winter gallente buff.
You mean 62K EHP with no weapon fitted right? -you can't fit 1600RT and fit a full rack of weapons+mwd web scram, at best you can fit some lower tiers weapon with the shortest dmg and range...
Super ubber rep bonus very usefull on top, what a nice ship it is indeed.
Yup
Quote:Oh wait what will be happen when a better damage ship like a mega will be faster than a tempest and hit him from short range ?
Huh? -you should know by now a nano pest 800mm can shoot nuclear warheads between 0 and - - -- - -- --> 100km Faster Megathron camping all day the gate or waiting at the undock to shoot stuff pinned by rapiers and hurricanes? Better dmg ship??? -you are kidding right?
lol....
Quote:Change gallentean ships to faster in game is a fail idea.
Go ahead share your bright ideas and explain how the shortest weapon system with no means to catch his targets is so awesome.
Quote:When a deimos can catch with scrambler now a vaga can kill easily. What will be happen if gallentean ship will be faster than other one with their huge short range damage ?
You know what's the problem of fitting the shortest range weapon system? -no you don't.
I'll pick your example, both webbed at max web range and disrupted, let's say 14km, your diemost is taking full dmg at his face while the vaga is getting is paint scratched, ho my goodness, indeed your example is perfect how the weapon system is balanced.
Being faster than the vaga would only help it on APPLYING the web, not the supposed uber dmg. Chances are in this case the fight is 50-50 depending on how fast the vaga started applying dmg and how fast the diemost pilot did to apply the web and is now at very slow motion geing in range to apply some dmg. Before he's in his optimal range chances are he's almost popped.
You're supposing both are going in straight line and the fact diemost would be slightly faster would do all the job, flash news it wouldn't. Vaga would still be the most agile and have the best acceleration, before the diemost pilot could completely neutralise this advantage the vaga pilot is shooting at it with no tracking or dmg application issues for a long while.
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Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 17:20:00 -
[923] - Quote
Tanya Powers wrote:Tiger's Spirit wrote:Oh i see you found the most useable minnie ship and want to compare a bad design brutix which have 62k EHP before winter gallente buff. You mean 62K EHP with no weapon fitted right? -you can't fit 1600RT and fit a full rack of weapons+mwd web scram, at best you can fit some lower tiers weapon with the shortest dmg and range... Super ubber rep bonus very usefull on top, what a nice ship it is indeed.
Right, maybe you need to learn fitting and using pg implant. this "without weapon racks" fitt have mwd,web,scram,cap booster too, crap electron blaster with 813 dps (overheat+drones) and 1600 plate. Oh wait 813 dps not enough for you, but after patch u can using ion guns over electrons. I think this damage not bad with smaller guns.
Second one, another fail.
Tempest have 820 dps with overheat and standard fitt, megathron have 1124 without overheat. So, what will be win in short range fight ? A mega melting easily a tempest in a short range fight.
3rd Share brightness ? Try to read what i wrote. Scram range/lvl bonus for the gallente ships. Thats better idea than a "I win" speed button just nerf something else because someone like crying.
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Keen Fallsword
Billionaires Club C0VEN
0
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Posted - 2011.11.05 17:39:00 -
[924] - Quote
Tiger's Spirit wrote:Tanya Powers wrote:Tiger's Spirit wrote:Oh i see you found the most useable minnie ship and want to compare a bad design brutix which have 62k EHP before winter gallente buff. You mean 62K EHP with no weapon fitted right? -you can't fit 1600RT and fit a full rack of weapons+mwd web scram, at best you can fit some lower tiers weapon with the shortest dmg and range... Super ubber rep bonus very usefull on top, what a nice ship it is indeed. Right, maybe you need to learn fitting and using pg implant. this "without weapon racks" fitt have mwd,web,scram,cap booster too, crap electron blaster with 813 dps (overheat+drones) and 1600 plate. Oh wait 813 dps not enough for you, but after patch u can using ion guns over electrons. I think this damage not bad with smaller guns. Second one, another fail. Tempest have 820 dps with overheat and standard fitt, megathron have 1124 without overheat. So, what will be win in short range fight ? A mega melting easily a tempest in a short range fight. 3rd Share brightness ? Try to read what i wrote. Scram range/lvl bonus for the gallente ships. Thats better idea than a "I win" speed button just nerf something else because someone like crying. "You know what's the problem of fitting the shortest range weapon system? -no you don't." Do you know what i'm thinking ? You are a prophetess who know my knowledge. But vaga fitted with webs is so rare like a nano deimos. But do you know, how can beat a webabond. :D
For sure this guy dont want galente change.. ... Talking with him is like hitting head in wall ... |

Shmekla
LDK Test Alliance Please Ignore
0
|
Posted - 2011.11.05 17:53:00 -
[925] - Quote
Creat Posudol wrote: Yes! Now you're getting it! That would be the idea. If you haven't gotten that from my last posts so far please go back and read them again (on the last 3 pages or so). It would be the proposition that Minmatar are still pretty fast, but most of all AGILE. Gallente will take the new crown for speed, but will actually get their already not-great agility nerfed. This would allow blasters to work since you can get into range. It would also, as I've stated many times, cause pilot skill to be the deciding factor in battles.
It is of course fine if you disagree, but please explain what part of my suggestion wouldn't work as intended (I'm sure I overlooked something somewhere). I've explained why yours wouldn't work for the example you mentioned above and what other problems I see with it (Gallente can only engage if already near blaster range).
If you are talking about this " in first seconds if your opponent traveled 5 km, you already covered 10" so.. what this mean? At first seconds nobody has full speed, so how much you cover only depends on you ability to gain speed. and this is AGILITY. only after that when both ships gain full speeds, then speed matters, but not completely. imagine if you with sluggish but fast ship chasing agile but little slower. you goal is to kept him at you short optimal. At firs seconds of fight he will even increase distance because he will gain speed faster, after some time your speed will be higher and you will be approaching him. but this is after some time and all this time you will be doing ridiculous dmg and receiving much more. Notice this is only if target goes straight away from you. What if he will turn? You will lose speed again because can not turn that fast and again distance between you and him will increase. He will kite you till death.
Now opposite scenario: you are in slower but more agile ship. in firs seconds you will reduce distance because target can not gains speed as fast as you. if distance is to big and you failed to catch him before his speed becomes higher than you. You can turn fast and try to brake from disruptor range. Because you will finish maneuver faster and gains speed faster you can increase range. and try to escape. Agility let you react faster to movement vectors change and keep target in short optimal or escape. Of course blaster must get tracking boost that they can track targets flying so agile. Also maybe dps and range. |

Tiger's Spirit
Troll Hunters INC.
19
|
Posted - 2011.11.05 18:21:00 -
[926] - Quote
Keen Fallsword wrote:For sure this guy dont want galente change.. ... Talking with him is like hitting head in wall ...
Realy i dont want gallente change. What i wrote ?
"Need change, i want flight with most gallentean ship not just with arazu,thanatos but brutix,eos,deimos etc too ,but fastest gallentean ships in game is a fail."
I want, but i dont want stupid idea like yours. |

Tanya Powers
Science and Trade Institute Caldari State
122
|
Posted - 2011.11.05 18:36:00 -
[927] - Quote
Keen Fallsword wrote:For sure this guy dont want galente change.. ... Talking with him is like hitting head in wall ...
Very much this yes. |

Lee Vanden
Macabre Votum Morsus Mihi
1
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Posted - 2011.11.05 18:36:00 -
[928] - Quote
I was just on SISI trying to fit out a Diemost with the new hybrid changes. I have advanced weapon upgrades 4 and by putting 2 Ancilliary Current Routers in the rig slots I was able to fit:
4 Neutron and 1 Ion blaster in the highs MWD, scram and web in the mids DC, EANM, Explosive Hardener, 1600mm RT plate and 2 Mag Stabs in the lows
Considering this ship is supposed to be the ulitmate short range HAC. it costs more than the Megathron, and it's about to be completely outgunned by the new Talos, and it's still too slow to get into range, it needs some serious love.
The utility high should be converted to a turret point It needs a CPU boost and a massive PG boost It needs an extra midslot It needs a speed boost allowing it to reach 2000m/s with the MWD on
As standard it should be able to fit:
6 Neutron blasters in the highs MWD, scram, web, and cap injector in the mids DC, EANM, Explosive Hardener, 1600mm RT plate and 2 Mag Stabs in the lows
This would leave the 2 rig slots free to add extra tank, gank or speed depending on the pilots preference. People will say this is overpowered, but the Diemos is supposed to be overpowering if it manages to get into range to use it's weapons, just read the description:
"Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. " |

Tanya Powers
Science and Trade Institute Caldari State
122
|
Posted - 2011.11.05 18:44:00 -
[929] - Quote
Lee Vanden wrote:"Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. "
Diemost - it worth his description 
|

Kumq uat
Mercurialis Inc. RAZOR Alliance
50
|
Posted - 2011.11.05 18:44:00 -
[930] - Quote
Lee Vanden wrote:I was just on SISI trying to fit out a Diemost with the new hybrid changes. I have advanced weapon upgrades 4 and by putting 2 Ancilliary Current Routers in the rig slots I was able to fit:
4 Neutron and 1 Ion blaster in the highs MWD, scram and web in the mids DC, EANM, Explosive Hardener, 1600mm RT plate and 2 Mag Stabs in the lows
Considering this ship is supposed to be the ulitmate short range HAC. it costs more than the Megathron, and it's about to be completely outgunned by the new Talos, and it's still too slow to get into range, it needs some serious love.
The utility high should be converted to a turret point It needs a CPU boost and a massive PG boost It needs an extra midslot It needs a speed boost allowing it to reach 2000m/s with the MWD on
As standard it should be able to fit:
6 Neutron blasters in the highs MWD, scram, web, and cap injector in the mids DC, EANM, Explosive Hardener, 1600mm RT plate and 2 Mag Stabs in the lows
This would leave the 2 rig slots free to add extra tank, gank or speed depending on the pilots preference. People will say this is overpowered, but the Diemos is supposed to be overpowering if it manages to get into range to use it's weapons, just read the description:
"Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. "
I agree with what you are saying but you really should train AWU 5. Best level 5 skill I ever trained. |
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