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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Nemesor
Stimulus Rote Kapelle
36
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Posted - 2011.11.14 19:56:00 -
[661] - Quote
So the expansion is feature complete?
One intro message and one update that addressed no one? Is that the sort of improved customer relations we should expect? |

Jojo Jackson
4
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Posted - 2011.11.14 19:57:00 -
[662] - Quote
tika te wrote:Quote:over an abbadon with 200k+ ehp and 1400 just out of interrest...don't u ppl think that there is sth fundamentaly broken with projectiles when people start to fit them on all ships? or on generaly on hulls from races never intended to fit projectiles...??
Old problem with many Amarr ships :(.
Punisher Maller Navy Augoror Legion with Drone offens system (works MUCH better then with Laser!!)
Some more with this anti-bonus "x% less cap use to fire your raceial weapons".
Abbadon is a bit speziel becouse of the insane Alpha from 1400 Artis.
It's realy time to remove this anti-bonus, add flat 25% better cap recharge to all this ships/hulls and give them a real BONUS! |

Nemesor
Stimulus Rote Kapelle
36
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Posted - 2011.11.14 20:02:00 -
[663] - Quote
You need to at least give a reach around Tallest, what with the way you insist on Shagging us.
Seriously? That was your process? No one was happy with the results of your "Fixing Hybrids". Yet you are going to toss it out there like you have accomplished something.
You have not fixed a thing. Nothing is going to change. |

Mapets
Combinatul Chimic ROMANIAN-LEGION
0
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Posted - 2011.11.14 20:12:00 -
[664] - Quote
from a tehnological point of view hybrid turets are a mix of projectile and energy weps, and as soposed to are using both ammunition and capacitor to fire - the problem with them is that they do to low dps at whatever range one tries to shoot at, considering the costs (ammo, cap, reload time, the nead to change ammo type)- the blasters witch are soposed to be meanest close range wep can atm do lower dps at say 10 km then both projectile and lazors, and that is becose of the range not becose of tracking... Maby a good fix for tem would be indeed the boost to dmg but in the form of adding maby 20-25 % dmg to ammo charges in the form of em and posibily explosion dmg to (adding some logic behind the cap usage) and posibily a boost of 10%to range of the guns and not to tracking. Ps.main is not gallente, i am caldary with all caldary, amarr and gallente subcapital ships at 5 with T2 guns ofc ,... trying to bring a constructive feedback from my experience :p |

Nemesor
Stimulus Rote Kapelle
36
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Posted - 2011.11.14 20:15:00 -
[665] - Quote
Mapets wrote: Blah blah blah. Thats what our input sounds like to Tallest.
Why are you still talking? Nothing has changed with Hybrids. Nothing has changed with CCP. |

Imrik86
Gypsy Kings Wiki Conglomerates
8
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Posted - 2011.11.14 20:17:00 -
[666] - Quote
Mekhana wrote: Looking forward to Tallest's next update. Hang in there big guy! If you can pull this off, odds are you'll become the EVE equivalent of a deity and people will sing hymns in your name until the end of days.
QFT |

Nemesor
Stimulus Rote Kapelle
36
|
Posted - 2011.11.14 20:22:00 -
[667] - Quote
Mekhana wrote: Looking forward to Tallest's next update. Hang in there big guy! If you can pull this off, odds are you'll become the EVE equivalent of a deity and people will sing hymns in your name until the end of days.
What can he possibly "pull off". The feature list for the expansion is finalized. The final build is on SiSi. The best Tallest can do futher is say, "Hybrids will get looked at further in the Future". Yeah right. Same Old CCP. Same old BS.
|

Nikollai Tesla
Crytec Enterprises SRS.
4
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Posted - 2011.11.14 20:42:00 -
[668] - Quote
Where is the buff? |

Kumq uat
Mercurialis Inc. RAZOR Alliance
53
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Posted - 2011.11.14 21:19:00 -
[669] - Quote
Total and complete failure on what was my most anticipated change. Sigh. CCP Tallest worst Tallest. |

Mekhana
Spiritus Draconis
301
|
Posted - 2011.11.14 21:25:00 -
[670] - Quote
I just died a little inside. |

Nemesor
Stimulus Rote Kapelle
36
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Posted - 2011.11.14 21:33:00 -
[671] - Quote
You should have never promised to fix hybrids. I was at least USED to them being worthless.
This time you guys raised my hopes and dashed their squishy infant heads on the rocks.
No feedback. No listening. Just a minor tweak.
Thanks for nothing Tallest. Thanks for nothing CCP. |

Jean Louie
Federal Navy Academy Gallente Federation
0
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Posted - 2011.11.14 21:43:00 -
[672] - Quote
Ironically I received a SWTOR beta invite a day ago. |

EMPRA
Trident RMBK
3
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Posted - 2011.11.14 21:51:00 -
[673] - Quote
Just as usual.
CCP won't fix hybrids because nobody plays with them anymore, hence the lack of negative response. Everyone either cross trained or avoided them all together and are living happily ever after in hurricane, abaddon and drake land.
Same goes for factional warfare. |

Hungry Eyes
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 21:53:00 -
[674] - Quote
Jean Louie wrote:Ironically I received a SWTOR beta invite a day ago.
me too, played for 8 hours, got bored. it's WoW in space quite literally.
thats ok, off to Skyrim and BF3 till GW2 comes out. these graphical updates are just sugarcoating over a cake made of ****. this has been the truth about EVE for 3 years now. hope CCP enjoys a brief increase in subs until people realize (once again) what theyre dealing with. this will probably be the last time. |

MeBiatch
Republic University Minmatar Republic
107
|
Posted - 2011.11.14 21:56:00 -
[675] - Quote
ok so looking at the new blasters all i have to say is 5% more dps is needed plus a big alpha boost 50% to keep dps the same slow down rate of fire...
now null needs to be boosted give it an optimal range bonus of 30% and a falloff bonus of 50%...
as for railguns... they still need more base tracking and better dps... i would suggest reduce cap activation cost and increase rate of fire... plus i would reduce optimal range and replace with falloff...
i saw what you did with the naga and like it but i would have prefered a rate of fire bonus with the optimal range bonus...
what this does is make is so gallente are better at blasters (high alpha due to damage bonus) and caldari dps from rails will be really high due to rate of fire bonus... this will keep racial flavour in the game...
plus spike needs a damage boost and void needs more damage... |

Fraa Bjorn
Cell 317
1
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Posted - 2011.11.14 22:13:00 -
[676] - Quote
Uhm.. What happened? We're promised reduction in CPU/PG/CAP (superuseful, makes me giddy) aswell as damage/tracking boost, and changes to T2 ammo...
Now all we're getting is 5% dps? ffs ccp.... It would be better if you just removed gallente from the game, so us fairly new players don't accidentally create gallentes, train accordingly, then realize we're useless and all that SP was just a scam, or if you will; tax on the stupid. |

Cunane Jeran
62
|
Posted - 2011.11.14 22:13:00 -
[677] - Quote
I don't see what more you guys could want, beyond a power creep.
Firstly lets ACTUALLY look at the important change.
Fitting Requirements and Cap usage. If you have actually bothered to go and try some new fits out, use your noggin a bit, you'll see that we can pull of some rather good fits now, which previously weren't possible, even at the low skilled level. Not only in PvE but also in PvP.
PvE: No longer a struggle to get a prop mod on ships like the Thorax and the Mega with Rails, or with Cap being just low enough that I can drop both a Cap Recharger II AND a Cap Rig or most of my fits (all of them I can drop 1 though, and no, I don't fly cap stable) that gives me an extra tracking computer or web and a hybrid damage rig. That right there alone is a huge gain in my ships hybrid performance.
Not much to say on PvE, generally its a case of "guns, cap and tank" fitting wise. But the other changes also influence PvE. Firstly the 5 second reload means we can use the highest damage ammo possible at whatever range we find ourselves at. Tracking and Damage boost? Lovely. Large rails already track fine. Using my Hyperion for example with a single TCII on it, I can hit frigs fine at 21km and crusiers at 12km with 425mm. These bonuses got it down to 17km and 10km in my case, with extra damage to boot. More than enough. The fitting requirements also now let you get a 100mn Afterburner on there. Problem solved entirely.
PvP Rails are now viable. Nano fit or Plated up, they do enough damage to warrant an airing, and with the Javelin change, they pack a good punch with decent tracking. Each fight I've had using them I've been impressed with their performance at both short AND long range. They get the job done, and generally you have enough grid now to fit a decent buffer with prop with the rails, further improving them in my eyes it'll take some getting use to, but I'm sure we'll be seeing more Rails appearing in PvP.
Blasters. The range is short, and compared to both Pulses and Auto's they are the weaker link. But they aren't bad once again they benefit from the fitting change. Dual Rep Brutix is a lot stronger, being able to finally fit a full rack of Ions without a problem. while ships such as the Deimos can finally sort themselves out with a decent buffer, something that they have been lacking for a long time. Extra speed is nice
But in all seriousness what can you do? Adding more damage is good for when you get into range, tracking is now fine, I've been able to fit frigs with medium Ions with a single web. But if you start pushing falloff, they are just becoming Auto's and pushing optimal is going to improve the Caldari hybrid boats a bit too much.
If I was going to hazard anything give them 1-2km optimal depending on size.
Or another option would be to drop the RoF right down, make them short range Arties.
|

Julius Foederatus
Hyper-Nova
7
|
Posted - 2011.11.14 22:22:00 -
[678] - Quote
No amount of tweaking damage and tracking will make up for the fundamental flaw of a close combat philosophy where your ship can never actually get in range. Guess what? Your new brutix with dual reppers and ions is still slow as **** and has crap range, not to mention the dps is far under a comparable AC ship because you can't use any MFS or your tank will be worthless. If the ships required to go into the optimal range of every nasty weapon and ewar known to the eve universe, just to deal damage, can't actually control range by themselves, then they're fail ships. Always.
And btw, even if you increase the speed so that Gallente ships are the fastest in a straight line, 5% more damage is not nearly enough to make up for getting pummeled the whole way there. |

Hungry Eyes
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 22:25:00 -
[679] - Quote
blasters are ******, fine. but rails can easily be fixed. i think with the best possible loadout, the Deimos hits for like 330 dps at 30km, which is pathetic |

MeBiatch
Republic University Minmatar Republic
107
|
Posted - 2011.11.14 22:26:00 -
[680] - Quote
Fraa Bjorn wrote:Uhm.. What happened? We're promised reduction in CPU/PG/CAP (superuseful, makes me giddy) aswell as damage/tracking boost, and changes to T2 ammo...
Now all we're getting is 5% dps? ffs ccp.... It would be better if you just removed gallente from the game, so us fairly new players don't accidentally create gallentes, train accordingly, then realize we're useless and all that SP was just a scam, or if you will; tax on the stupid.
you sir are stupid... the changes are on top of the dev blog... ffs |

Hamox
Global Economy Experts Stellar Economy Experts
5
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Posted - 2011.11.14 22:28:00 -
[681] - Quote
I quote myself once more :)
Hamox wrote: Patience, give them two or three more years, they just started to work on it.
Seriously, a feedback from Tallest or CCP would be very welcome. I thought they want to improve their relationship with their customers? |

thoth rothschild
First Aid Emergency Service
16
|
Posted - 2011.11.14 22:30:00 -
[682] - Quote
A Sleipnir rips a dual rep brutix apart without rising one eyebrow :p 1100 dps and 1k+ dps tank at 35km range combined with superior speed and a neutralizer ....... now let's have a look at that brutix.............
There is a reason why the sleipnir is the most used ship in alliance tournament and the brutix not :p |

Magosian
Center for Advanced Studies Gallente Federation
133
|
Posted - 2011.11.14 22:39:00 -
[683] - Quote
Cunane Jeran wrote:Firstly lets ACTUALLY look at the important change....Fitting Requirements and Cap usage I don't ever recall making the complaint I couldn't fit a hybrid ship properly. How is this the most important change?
Again, hybrids were passable in PvE, and again, I don't recall making this complaint. Have you actually read this thread?
Cunane Jeran wrote:PvP Rails are now viable....I'm sure we'll be seeing more Rails appearing in PvP.
I'm not about to make any claim I am clairvoyant, but I can tell you this: current changes to hybrids are not enough to make ME want to use them. If I don't want to use them, my money is on many other pilots not wanting to use them either. This has been stated again and again here. Please read it.
Cunane Jeran wrote:But in all seriousness what can you do? How about:
- pay attention to this thread?
- break the antiquated notion that minmatar no longer need to be the fastest ships?
- revamp hybrid ammo in the same manner projectile ammo was?
- give hybrids a REASON to be used? Let them compete with lasers/projectiles at a fundamental level?
|

Magosian
Center for Advanced Studies Gallente Federation
133
|
Posted - 2011.11.14 22:45:00 -
[684] - Quote
thoth rothschild wrote:A Sleipnir rips a dual rep Astarte apart without rising one eyebrow :p 1100 dps and 1k+ dps tank at 35km range combined with superior speed and a neutralizer ....... now let's have a look at that Astarte.............
There is a reason why the sleipnir is the most used ship in alliance tournament and the Astarte not :p
Fixed. |

thoth rothschild
First Aid Emergency Service
16
|
Posted - 2011.11.14 22:49:00 -
[685] - Quote
Magosian wrote:thoth rothschild wrote:A Sleipnir rips a dual rep Astarte apart without rising one eyebrow :p 1100 dps and 1k+ dps tank at 35km range combined with superior speed and a neutralizer ....... now let's have a look at that Astarte.............
There is a reason why the sleipnir is the most used ship in alliance tournament and the Astarte not :p Fixed.
ty! My friend "edit" fixed that for me :) I'm getting old :p
If i want the Astarte pilot to no more use gallente shps i would kill it with a hugin :p long painfull death |

Cunane Jeran
62
|
Posted - 2011.11.14 22:53:00 -
[686] - Quote
Magosian wrote:I don't ever recall making the complaint I couldn't fit a hybrid ship properly. How is this the most important change?
Because it offers a huge boost to tracking/damage/survival
Magosian wrote: Again, hybrids were passable in PvE, and again, I don't recall making this complaint. Have you actually read this thread?
You didn't others have. This isn't all about you princess.
Magosian wrote:I'm not about to make any claim I am clairvoyant, but I can tell you this: current changes to hybrids are not enough to make ME want to use them. If I don't want to use them, my money is on many other pilots not wanting to use them either. This has been stated again and again here. Please read it.
Gallente now have more options than Blasters and Drone boats with projectiles, while Caldari rail boats have been lacking, they have now become a ton more viable.
Magosian wrote:How about:
- pay attention to this thread?
- break the antiquated notion that minmatar no longer need to be the fastest ships?
- revamp hybrid ammo in the same manner projectile ammo was?
- give hybrids a REASON to be used? Let them compete with lasers/projectiles at a fundamental level?
1) I have been and more so than you, as apparently you can only see the negative whining posts 2) Minmatar don't have to be but is it practical to change and nerf stats of Minmatar ships to make them slower? Or are you suggesting we make all Gallente faster. A Deimos with more speed and agility than a Vaga? Pro Balance. You also have neglected Caldari boats with that idea. 3) Does it really need to be changed? The damage is decent as it is for Antimatter, while we are locked into Thermal/Kin if you look at BOTH armour and shields at the same time, Thermal is the biggest joint hole. 4) Awesome ranged potential, Awesome short range potential, work fantastically well in small gangs. Plenty of reasons to use them. |

thoth rothschild
First Aid Emergency Service
16
|
Posted - 2011.11.14 22:58:00 -
[687] - Quote
Cunane Jeran wrote:Magosian wrote:I don't ever recall making the complaint I couldn't fit a hybrid ship properly. How is this the most important change? ...... .
In all honest, you want to troll us ? Last time i've seen a gallente ship in a small gang is 300 millenia ago.
Currently there are only 2 ships used in small gangs
a) hurricane b) drake
some fillers like hugin, claymore, dictor
|

Julius Foederatus
Hyper-Nova
7
|
Posted - 2011.11.14 23:07:00 -
[688] - Quote
Cunane Jeran wrote: 2) Minmatar don't have to be but is it practical to change and nerf stats of Minmatar ships to make them slower? Or are you suggesting we make all Gallente faster. A Deimos with more speed and agility than a Vaga? Pro Balance. You also have neglected Caldari boats with that idea.
Who said anything about making the Deimos faster than a vaga? It should definitely be faster than a Hurricane though, even if its armor tanked, otherwise wtf is the point of it. Fact is without speed blaster ships are at the mercy of everything else. Claiming otherwise means you haven't flown one in a long time.
Quote: 4) Awesome ranged potential, Awesome short range potential, work fantastically well in small gangs. Plenty of reasons to use them.
And awesome short range potential? Maybe if you ever actually get in range after burning your MWD for 3 min and hoping you don't get blown out of the sky or the other guy (probably in a minmatar ship) loses tackle. If you're by yourself, good luck applying that "awesome short range potential." I won't even go into the small gang comment, all I'll say is that you should go into low sec and count how many gangs you see that have majority or even a significant portion of Gallente dps dealers. The changes have not fundamentally altered the balance of the guns and for those of you who can't see it now, it will become very clear when these changes go live. Then we'll have to lobby another 3 or 4 years to get CCP to even look at them.
Edit: did some EFT checking for rails, dps wise they actually fare pretty well versus the other gun types here, at least on paper. We'll have to see how they perform later. Everything about blasters is still true though. |

X Gallentius
Quantum Cats Syndicate
46
|
Posted - 2011.11.14 23:15:00 -
[689] - Quote
From the perspective of a small gang, small ship, T1/empire faction Gallente pilot:
Gallente frigs are going to do very well in the next update. The comet is going to look very ugly to the naked eye, but it will perform extremely well in the field. These ships were already well balanced versus other empire faction frigs, now they get a little extra something that will put them over the top.
Armor tanked Exeqeror Navy Issue(ENI) at 2k m/s with boosts to hybrids is going to be really fun to fly. VNI will be fun too.
Catalyst vs. Thrasher: 266 vs 268 m/s baseline speed? Damn near even. Good enough for me. One prop mod in the low and Cat is faster. After years of getting kited and nueted by Thrasher pilots, now I'm only going to get nueted. :D
Proposed Thorax (180) vs Rupture(192): Two overdrive injectors on a Thorax makes it go about as fast as two nanofibers on a Rupture. With the other turret boosts... this is good enough for me for now. I think I'm going to enjoy flying the Thorax again.
Brutix (155) vs. Cyclone(165): Same deal. Two overdrive injectors on a Brutix is about as fast as two nanofibers on a Cyclone. This class of ship is largely obsolete, however.
Megathron(115) vs Tempest(120): Same deal.
Note: Myrm and Hyperion speed should have been boosted as well, but whatever...
Gallente hulls progressively get worse as size increases, but the "break even" point with Minmatar is now at about Tier 1 BC where before it was at the Velator.
Hoping CCP fixes range bonus to Null (which any persom pasing 7th grade algebra can figure out), until then I'm waiting for a chance to do "live fire" tests on Tranquility.
BTW, I completely understand the frustration of armor tanked blaster pilots wanting to travel long distances to get kills... it ain't gonna happen.... |

Cunane Jeran
62
|
Posted - 2011.11.14 23:16:00 -
[690] - Quote
thoth rothschild wrote:In all honest, you want to troll us ? Last time i've seen a gallente ship in a small gang is 300 millenia ago. Currently there are only 2 ships used in small gangs a) hurricane b) drake some fillers like hugin, claymore, dictor for proof: http://pure-madness.eu/0os827nq/
A sample size of 214 ships. Pro proof. Your proof also shows no one uses Amarr either.
Yes they aren't hugely popular, but they work and they work well in unison with other ships in a mixed gang.
The Drake and Cane are more popular I'd put that down to BC's being to go to ship for roaming/small gangs, and the Myrm not doing well in gangs, mainly due to its bonuses and its heavy drone use while the Brutix suffers from being a tier 1. You don't see many Ferox/Cyclones/Prophecys in gangs either.
Deimos has always had the issue of survivability compared to the Vaga and Zealot mainly due to a lack of grid, while the Ishtar again, doesn't make for a good gang ship. The Thorax is a excellent cheap ship and I've not seen many mixed gangs without one.
the Enyo/Ishkur make a decent showing, the Taranis is deadly and sees a lot of use.
Granted the Commandships are utter crap and aren't seen at all in gangs around my area.
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