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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
3
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Posted - 2011.11.14 01:42:00 -
[631] - Quote
For the love of god CCP, i just wrote a 2000 word essay of feedback and forum ate my post. |
MeBiatch
Republic University Minmatar Republic
107
|
Posted - 2011.11.14 03:27:00 -
[632] - Quote
maxzim either get chrome or learn to control C... |
Voith
Republic Military School Minmatar Republic
3
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Posted - 2011.11.14 05:22:00 -
[633] - Quote
People need to stop thinking up random ass fixes to ****.
CCP will not add a ton of code for handful of ship for one archetype of one race.
Period.
If you can't make the change in a spreadsheet (adjust existing values) it will not happen. People need to stop posting pipe dreams. |
Nimrod Nemesis
Royal Amarr Institute Amarr Empire
58
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Posted - 2011.11.14 06:08:00 -
[634] - Quote
Dawwww. |
Sigras
Conglomo IMPERIAL LEGI0N
41
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Posted - 2011.11.14 07:41:00 -
[635] - Quote
My thinking "out of the box" idea is to change one of the bonuses of all of the blaster ships to this:
+15% overload effect and heat of MicroWarpdrives per level.
This would allow them to overheat their MWDs for some extreme speed, but not allow them to abuse that additional speed long term. |
tika te
Royal Amarr Institute Amarr Empire
12
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Posted - 2011.11.14 08:28:00 -
[636] - Quote
i also agree that for fixing blaster issues the old doctrine that minmattar ships should be fastest either must be changed to "blasterboats are fastest ships" or you have to give the boats such bonsuses they're able to get in combat range.
because of the first, switching ac and blaster stats would only be logical...(fast ships->close range weapons, slow ships->long range weapons). u may like the fact or not - but this is how it is atm on tq.
introducing new (propulsion) modules just to fix blasterboat issues is not a viable solution. it will just mess up the gamemechanics even more.
i agree that the effectivness of sensor dampeners should be increased since they were nerfed to death last time, but that's another story and also won't make blasterboats competitive in the end. it would but then you'll have to boost damps WAY more than just to bring them in line with other ewar mods. lowering s'ones locking range from lets say 100km to 50km still won't make that much of a difference since even large blasters can hardly hit targets at 20k or more.. (it's a pitty you have to fit 2-3 damps in the precious arazu/lachesis medslots for damps to actually have an noticable impact on a target - and those are ships with dampener bonuses!!)
the other thing i agree on is that ccp will have to rethink the racial strengths and weakneses without being too tied to "the old eve way"...
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Roger Soros
Science and Trade Institute Caldari State
0
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Posted - 2011.11.14 10:22:00 -
[637] - Quote
Hamox wrote:Roger Soros wrote:Rail 1) Hyperion and Mega still cannot fit a full rack of 425-II and a decent armor tank they need more powergrid and cpu given tha fact that you need a cap booster+mwd on every decent rail fit for fleets 2) 425 damage still to low compared to projectile turrets of the same caliber + capacitor usage and tracking make them whorse on every aspect 3) T2 ammo still remain useless compared to factions 4) ammo type granularity still overkill, lessen them pls
I would go the other way, I would increase the damage a lot but also the power grid usage a little bit. That way you would equip 350mm with a decent tank and still good damage or 425mm for great damage when you have logistics in background that keep you alive becouse you dont have PG left for a great tank. If you just give the ship more power grid then why should I use smaller weapons like the 350mm? Pilots should have the choice, otherwise everything will end up with a FOTM.
Sacrificing 425-II for 350 just to fit a decent tank will create a subpar ship, basically a useless ship, no serious FC will take a 350mega over an abbadon with 200k+ ehp and 1400; i think if you want a race to be the most effective in a role is ok but the other 3 need to remain competitive; today you're being told "take an abbadon or gtfo" this is not acceptable anymore. |
Moonaura
Swedish Aerospace Inc The Kadeshi
11
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Posted - 2011.11.14 10:28:00 -
[638] - Quote
Maxsim Goratiev wrote:For the love of god CCP, i just wrote a 2000 word essay of feedback and forum ate my post. Hit the back button and it should be there... at least thats how I've managed it before now. |
Mekhana
Spiritus Draconis
300
|
Posted - 2011.11.14 10:45:00 -
[639] - Quote
Nah that doesn't work. For Firefox at least.
Looking forward to Tallest's next update. Hang in there big guy! If you can pull this off, odds are you'll become the EVE equivalent of a deity and people will sing hymns in your name until the end of days. |
Pattern Clarc
Aperture Harmonics
286
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Posted - 2011.11.14 10:46:00 -
[640] - Quote
Voith wrote:People need to stop thinking up random ass fixes to ****.
CCP will not add a ton of code for handful of ship for one archetype of one race.
Period.
If you can't make the change in a spreadsheet (adjust existing values) it will not happen. People need to stop posting pipe dreams. So much this! Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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tika te
Royal Amarr Institute Amarr Empire
13
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Posted - 2011.11.14 11:20:00 -
[641] - Quote
Quote:over an abbadon with 200k+ ehp and 1400
just out of interrest...don't u ppl think that there is sth fundamentaly broken with projectiles when people start to fit them on all ships? or on generaly on hulls from races never intended to fit projectiles...?? |
Pattern Clarc
Aperture Harmonics
289
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Posted - 2011.11.14 11:58:00 -
[642] - Quote
Would anyone else like to see the Eos become the field commandship?
Drones have a better synergy with small gang warfare (because of falcon) whilst a rails focused astarte would excel way more than a mixed up drone ship ever could in the land where insta-damage is king and drones/sentries struggle to be anything more than a nuisance for the pilots.
Either way, the Eos has always been the solo/small gang ship of choice, it would be great if this was recognised by making it a field commandship with full drone facilities (including damage bonus). This, along with more ammo fixes, a change to the HYPERION, EGALE, MOA, FEROX, VULTURE, MYRMIDON, TALOS, ROKH and DEIMOS and some additional grid to a few other ships (phobos, ishtar) along with the already proposed changes would make me feel somewhat satisfied. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Patrice Macmahon
The Lost Minmatar Legion
0
|
Posted - 2011.11.14 11:58:00 -
[643] - Quote
CCP Tallest wrote:Greetings
Please post your feedback about hybrid turret balancing in this thread.
Thanks. Your Tallest.
update (08/11/11): based on player feedback, the following changes will be made to hybrid balancing (and T2 ammo balancing).
* Hybrid turret reload time will be 5 seconds. * Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges) * Blaster damage +5% (except XL turrets) * Railgun tracking +5% (except XL turrets) * Hail falloff penalty will be 25%, not 0%.
*SNUGGLE*
OMG! Reasonable effective changes.... o.O
Tallest, I want you to have my child....
....seriously... I don't want it anymore... You can name it Bob...
\o/ -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
Naomi Knight
Imperial Academy Amarr Empire
37
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Posted - 2011.11.14 12:10:00 -
[644] - Quote
Anything new for rails? or they still will be neglected due to op arties ? |
Roger Soros
Science and Trade Institute Caldari State
0
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Posted - 2011.11.14 13:37:00 -
[645] - Quote
tika te wrote:Quote:over an abbadon with 200k+ ehp and 1400 just out of interrest...don't u ppl think that there is sth fundamentaly broken with projectiles when people start to fit them on all ships? or on generaly on hulls from races never intended to fit projectiles...??
there is not such a limitation in this game every hull can be fitted with everything, you are only limited by fitting requirement like cpu and powergrid, by cap usage, by how many turret or missile slot the hull have and in the end by the hull bonus; ship like the abbadon don't have a very good bonus on the firepower so you can fit projectile turret easly with a gain in efficiency due to the lack of cap usage, good damage, and thanks to the bonus on the resistances a very good tank. But it's ok if a ship is very good the problem is that currently this ship is 100 time more efficent thant the others except the pest probably. |
Pattern Clarc
Aperture Harmonics
289
|
Posted - 2011.11.14 13:51:00 -
[646] - Quote
Maybe they should tripple the alpha of Torps and give the megathron 7 launcher hardpoints ftw? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Vincent Gaines
Macabre Votum Morsus Mihi
58
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Posted - 2011.11.14 14:09:00 -
[647] - Quote
Railgun tracking is still too low. If you want to shoot at range I should be enhancing optimal and not tracking when over 70km.
DPS is still crap, If I traded volleys (adjusting for RoF) with a Tornado even standing still I'll still be out-DPS's at range. Rails should do fantastic at range, crap up close. If you want to keep tracking like it is, then boost optimal and damage more. |
Pattern Clarc
Aperture Harmonics
289
|
Posted - 2011.11.14 14:19:00 -
[648] - Quote
Whats the point of fantastic range if your only giving them a scratch? Rails really need to hurt at range, if at 130km, rails did antimatter or uranium damage where other long range weapons systems had to use in mid range or t2 long range ammo - that would be a REAL significant advantage - one I think you could base a fleet around as an alternative to lolALPHA or Amarr Online. Sure, you'd get out damaged and out tracked by Beams at short range, and out alpha at all ranges, but at long ranges "Not only will you hit... You will Hurt "with rails.
Then you could focus on the caldari problem by just buffing the tank/slots/speed of the hybrid boats to make them tougher, and/or a bit more mobile trading the damage, for projection and durability.
At the moment, I feel CCP Tallest and the balance team is still in 2% mode, looking probably at DPS charts whilst ignoring the various MASSIVE advantages other races have like alpha, speed, tank, etc etc when looking at the ships as a whole. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Vincent Gaines
Macabre Votum Morsus Mihi
58
|
Posted - 2011.11.14 14:35:00 -
[649] - Quote
Pattern you're hitting it dead on that many of these changes have to do with damage at extreme range and the types of ships.
If a Rokh is to be used as a sniper ship, give it the agility to warp out faster. Reduce the sig penalty of shield extenders (making sniping ships harder to hit for full damage) or give them a tracking bonus so that they can hit while moving themselves.
BUT, that being said there is an issue with the ammo.
No matter what, here's what you have with projectiles:
3 range modifiers- 50%, 0, -50% EM bonused Proton ammo (if Caldari are shield tankers, you make them easiest to hit at long range) tracking speed multiplier
Rails you're running either a range penalty of -60% to -12% with only 3 range bonuses and 1... ONE at range. All the rest reduce the range.
Longest range hybrid ammo does least damage, and antimatter most but with penalty. These should be reversed in essence. |
LordBison
Serenus Legion LEGIO ASTARTES ARCANUM
0
|
Posted - 2011.11.14 17:08:00 -
[650] - Quote
I am a heavy sniper boat user and i think that Rails should do high damage at max range. This is to compensate against artys taking the sniping role.
What i have experienced using the hybrid gun is that at long range you can reach and touch them, but not do anything in terms of damage.
I propose a feature (I know, I know for you whiners)
Railgun Charging Logically Railguns use a capacitor, and you should hold a button down to charge the hybrid gun in order to increase volley damage sacrificing a boring, passive rate of fire at extreme ranges.
Or better yet, Overheating should increase volley damage instead of rof, making the gun not kill itself over pointless shooting.
Maneuverability as a sniper boat is satisfactory but not the best. One has to bookmark locations in the scouting run before the big day which is a real pain in the ass, but rewarding. On the other hand, roaming with a sniper boat is an issue, where snipers instantly become useless. At least give an ammo type that gives good tracking bonuses to compensate, |
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Hungry Eyes
Ministry of War Amarr Empire
161
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Posted - 2011.11.14 17:28:00 -
[651] - Quote
dont wanna sound like a broken record here, but a lot of people's subs depend on these balancing changes. anything happening over there? |
Vincent Gaines
Macabre Votum Morsus Mihi
60
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Posted - 2011.11.14 17:30:00 -
[652] - Quote
Honestly if you buff damage to rails it will go a long way. I see the Naga has a 5% bonus, this should go to all rail ships. At range Arties just flat out overpower rails in terms of DPS. Even in the 150-200 range. This should not be.
Let Arties flourish 60-100km. Anything more and they should scratch just like rails do at 130, and rails at that range should HURT. |
Pattern Clarc
Aperture Harmonics
290
|
Posted - 2011.11.14 17:36:00 -
[653] - Quote
If only there was a way of keeping the tanking bonus too... Or maybe just add midslots in return for the lost resist bonus... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
thoth rothschild
First Aid Emergency Service
16
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Posted - 2011.11.14 18:20:00 -
[654] - Quote
May you please give us some direction in which we might help you think about new ideas. Talk to us and tell us naaah that's quite hard to get it working or yes, some more of that. |
Magosian
Center for Advanced Studies Gallente Federation
131
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Posted - 2011.11.14 18:21:00 -
[655] - Quote
It pains me to see the last 100 posts. I see a lot of players darting around the issue entirely. It pains me even more to see we've gone on for about a week and not a peep from CCP. There are a significant amount of players making some rather absurd suggestions, suggestions which, if implemented, would effectively obsolete MWDs, or require damps be fit on all blaster boats to get the most out them (WHAT???). Please PLEASE stop trying to the fix the problem with other modules or other passive "Gallente-only" bonuses. All you're doing is letting hybrids remain the stagnant and stale weapon systems they already are. You've contributed nothing. You've fixed nothing. Please stop.
This also goes for CCP. Please remove the notion increasing damage, tracking, and ship speeds is the end-all-beat-all answer to hybrid shortcomings. Yes, they need these things, but even with these changes, no one is going to choose hybrids because there is no native benefit to them. Hybrids need to provide something to the pilot simply for being fitted, something realized and applied BEFORE a shot is fired. Hybrids must appeal to the pilot because of some native benefit. This was very plainly conveyed in post #548, citing numerous players who agree hybrids are simply lacking. Hybrids absolutely need something to contend with the following:
- Projectiles: alpha, cap free use, relies only on falloff to become viable , choose damage type, on the fastest ships in the game
- Lasers: instant ammo swap and effective range, no reload, dominant optimal range further magnified by scorch, highest EHP ships in the game
The above traits of lasers and projectiles are, and always will be, the selling points and it is why they are chosen over hybrids. Hybrids MUST be given something to compete with the above; something in addition to and beyond improving hybrid turret stats. They must provide the pilot with a passive benefit, a role, a niche, a concept. Call it whatever you want. Many players have stated repeatedly hybrids are missing this. Without this, there is no reason to use hybrids, in spite of the proposed changes, and in spite of the effort by CCP to address the overwhelming amount of complaints stating hybrids are weak.
Just as much, I think it is equally accurate to say hybrid turrets lack personality!!!
Please CCP/Tallest/devs, whoever is listening, please state you understand there is a fundamental shortcoming of hybrids and something will be done to address this. It's something beneath damage increases, beyond tracking increases, and much simpler than modifications to Gallente/Caldari ships. Hybrids need to give the pilot some inherent advantage just for being used, and if it does, then it WILL be used. Failure to recognize this will mean hybrids remain unpopular and unused. This is not rocket surgery....
To give you an idea, hybrids could:
- be the only weapon system to apply true omni damage, even all of its total volley to each em/thr/kin/exp damage type
- operate with instant ammo swapping AND no cap requirements, while retaining most or all of their currently deplorable statistics
- drain the receiving end's capacitor by one-to-five percent of the volley damage
- have ammo types exceeding competitive projectile/laser turret stats; imagine all t2 rail and blaster ammo as impactful/effective as scorch
Each of these four suggestions don't actually change anything beyond the turrets. They give hybrids a unique and APPLICABLE personality. These are the kinds of fundamental changes hybrids need for a pilot to ask himself "Hrm, hybrids would be PERFECT for XYZ!" Sure, blasters are top notch in the DPS world, but realistically, that damage never gets applied because Gallente ships are armor tanked and are simply too slow (yes, even after considering the proposed changes). Sure, railguns can reach some pretty incredible ranges with Caldari bonuses, but because of warp-to range limitations and pathetic railgun damage, the approach is impossible to realize.
Put your thinking caps on. These suggestions are the kind which could bring life back to the hybrid platform. It goes beyond turret stat increases. It goes beyond ship stat increases. It's even beyond ammo in most cases. Hybrids must appeal to the pilot for providing passive benefits. Hybrids must do something which cannot be done by projectiles or lasers!!! Hybrids must fill a role. Hybrids need an applicable personality, a niche. I am stating the same thing several different ways. The lacking of the yet-to-be-determined traits is the biggest difference between hybrids and projectiles/lasers. Failure to give hybrids some real flair will result in no change; a continuation of hybrids residing in a sub-par league of its own.
Again, the player community has stated this many times, and a summary of such can be found here. Read it, understand it, and please do something about it. |
thoth rothschild
First Aid Emergency Service
16
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Posted - 2011.11.14 18:30:00 -
[656] - Quote
... and please do communicate with us, so we can together find a solution or that we can at least stop careing and go back to daily business. |
Vincent Gaines
Macabre Votum Morsus Mihi
63
|
Posted - 2011.11.14 18:56:00 -
[657] - Quote
Having hybrids reduce a target's capacitor instead of a damage buff would be interesting. It's a really good idea and nice twist to the game but it would require a lot of :effort: that CCP can't put forth. |
xxxak
Intergalactic Syndicate Nulli Secunda
65
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Posted - 2011.11.14 19:07:00 -
[658] - Quote
Why is this so hard...
Just make blasters far more similar to lasers than they currently are.
Give them more range, and similar DPS. Yes, it makes them less unique....
But anything else is simply broken/unfair/stupid/silly.
You are smart people.. why is this so hard?
Gameplay > silly background story Nerfing supers is not going to help the N+1/Blob problem. It will just mean that superpilots will be even more likely to want to blob. Think more creatively. Support the idea of a subcap "assault bomber." |
Hamox
Global Economy Experts Stellar Economy Experts
5
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Posted - 2011.11.14 19:10:00 -
[659] - Quote
xxxak wrote:Why is this so hard...
Maybe Tallest is not working full time on this problem? I think, it's not about if someone is smart or not, it's all about resources...
Just my 2 cents. |
Vincent Gaines
Macabre Votum Morsus Mihi
63
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Posted - 2011.11.14 19:16:00 -
[660] - Quote
xxxak wrote:Why is this so hard...
Just make blasters far more similar to lasers than they currently are.
Give them more range, and similar DPS. Yes, it makes them less unique....
But anything else is simply broken/unfair/stupid/silly.
You are smart people.. why is this so hard?
Gameplay > silly background story
And do what with rails? Forget they exist? |
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