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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Sevarus James
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Posted - 2005.03.15 22:25:00 -
[91]
So...its the minnie gate rendering? that would explain the error logs a bit. As I'm minmatar...and deep in minnie space, that would explain it. -scratching head on the cause....and the fix. The frame rate isn't evil in space or the station even with sound on. Warping about the system (Gelfiven) hasn't produced ANY issues other than the damn gates. sigh. Its also possible the nvidia glx and the kernel version are having issues with this as well. (2.6.10 kernels and nvidia have a problem with cedega...and there is a fix out on nvidia's site...hmmmm.)
Not gonna give up. 
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Kaylana Syi
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Posted - 2005.03.16 20:41:00 -
[92]
While I have nothing to back up my theory, I think the stackless python calls that sync the net play are not syncing with the c++ calls in DX9. Thus, while both are pretty well supported in Cedega, the network to render timings just aren't cooperating. Maybe a more stable api handshaking needs to be made to eliminate possible and probable de-syncronizations that cold crash EVE inside Cedega. -------------------- The Nest
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rowbin hod
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Posted - 2005.03.16 22:52:00 -
[93]
Originally by: babo I run gentoo and right now, the only reason I have windows on this machine is becuase of Eve.
Exactly the same position here. Not tried Eve under it yet though, as I've got a pretty shaky ati card at the moment. Once i get an nvidia card and some decent graphical support, i'm going to give a whirl :) --- "Due to the European lard shortage, we are currently unable to supply this product." |

Sevarus James
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Posted - 2005.03.17 03:51:00 -
[94]
While it is possible we're dealing with netcode....I'm still not sure that its the cause. One of the posters here indicated that playing gallentean posed "nearly" no problems.......and that includes gate travel. rather certain 'objects' were causing the misbehavior resulting in a 'crash'.
Unfortunately for me....being in minmatar space.......the primary 'crasher'......lol...is the gates.
Another reason I'm not of the opinion that its timing.....as long as I don't exit warp (local) near a gate......I can play all day long with no issues or crashes. So, if I'm up for some drilling in the belts.......I can stay on the primary linux box and go for it. If I wish to travel.....its back ta XP.
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rcxdude
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Posted - 2005.03.22 22:47:00 -
[95]
just a suggeestion (i'm no linux unser or anything) but coulden't you edit the .stuff fles in EVE and replace the minmitar gates with a graphics that doesen't crash the client?
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Sevarus James
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Posted - 2005.03.23 08:42:00 -
[96]
If that were the only issue, I think that could be a solution....trying to remember how eve authenticates the client....shrugs....but that ain't the only issue...there are other graphics that cause problems as well...so just one might work....until you hit the next one.........and that's not good.
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Vangari Dei
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Posted - 2005.03.27 14:40:00 -
[97]
Has CCP made any comments at all regarding the possibility of ports to other OS. Either positive or negative?? I haven't even found a "No Comment". Does anyone know what their stance is.
Even if a linux port never happens, surely a small amount of feedback from the guys that design the stuff would save us all ample grief.
As far as I can see a considerable amount of testing and tweaking to get linux running Eve has happened.
As far as I can see Cedegas support for the required technologies has advanced hugely.
Is there any advice that CCP can offer .. or any points in the right direction?? ... Ideas regarding what might be causing these final few issues??
Anything at all??
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Sevarus James
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Posted - 2005.03.28 00:19:00 -
[98]
I don't mean this in a derogatory way, but CCP is kinda' in Microsoft's hip pocket. The servers and the database server(s) are ALL in the microsoft fold, and having seen companies that wink at open source get the cold shoulder from microsoft I'm betting that they don't answer. I have read elsewhere that they aren't 'hindering' the cedega folks, or others. In the past there was discussion about porting to other platforms, but the answer has always boiled down to resources, and CCP is setup as a small company with enough resources to work on one platform.
Their programming is using stackless python, so they DO understand the open source 'game', and probably sympathize. Just not betting on a miracle over here.
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Ultrabug
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Posted - 2005.03.31 19:22:00 -
[99]
Hi,
I'm on a Gentoo 2.6 kernel and trying to run Eve aswell using cvscedega.
Thing is I get a couple of errors and Eve stays on the splash screen...
I'm trying to install Cedega with a dx9 patch atm... I hope it will work I'll try to let u updated as much as I can !
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Sevarus James
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Posted - 2005.04.01 22:22:00 -
[100]
Which variant of the 2.6 kernel? 9,10,11? There were supposedly some problems with the 10 kernel and graphics.......but as far as EVE is concerned the 4.3.1 cedega release didn't need to have the dx9 'patched' for eve to work. If you look back at some of our 'close' success stories, its certain graphics (certain gates and such) that are causing problems.
Also, without knowing what graphics driver/card you're using, it would be hard to diagnose a 'lockup' problem either.
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epssy
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Posted - 2005.04.03 14:52:00 -
[101]
Evening all,
I just installed eve online under cedega 4.3-1 on mdk 10.1 w/ 2.6.8.1-24mdk kernel. The installer worked rather nicely, I couldn't see the EULA but could still click okay (hehe, does that mean I'm not bound by it? :P) and unlike in winex 4.2 the installer 'space left' bug was gone. So once it was installed I double clicked on the icon and it ran... badly, though I still made it to the login screen - which I'm told means you have gotten most of the way. So after messing around with the login screen, nothing would type, I found that if I loaded evolution in the forground then alt tabed to eve I could type in the login. That worked and after abit of precaching I could see my ship. :)
Thus the game is nearly playable except where there is ingame graphic text (eg your char name or email text) there is a big white block. Think GTA3 when you have directx 7 installed instead of dx9. So if any one has a patch for that I would be very grateful. I am using the NVIDIA 7167 drivers with patch 1 (to fix the 2d/3d slow down when using linux agpgart) with a Ti4600 graphics card.
I am currently on the 14day trial and have already played around with eve for a few days (under windows) and decided to give it a go for three months. Though if I cannot get it to run under Linux I am afraid I will have to drop my interest in it, like I did with freelancer. I just cannot stand using an os that isn't stable so I refuse to use windows as my desktop os for an extended amount of time. Eg hint hint add linux support either natively or in colaberation with winehq or cedega - or make it playable by releasing hacks for us. :)
So yeah, if I can get it playable (and yes I am willing to live with large drawbacks to playing) under linux I will join you all in this great game. :) Thanks for any help any one can provide to address my problem.
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Alexi Borizkova
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Posted - 2005.04.10 15:08:00 -
[102]
well, don't feel too bad, eve is not even 100% reliable for windows users, myself for instance, due ot my choice of onboard graphic card (how dare I!) I fell prey to a well documented and nasty litle problem where msot if not all text in game is garbled(and no it isn't texel alignment, I found and tinkered THAT to death) which is much like your white block problem in nature.
Sorry, but it seems more than enough peopel are willing ot play eve in windows and by the specific brands and models of hardware compatible wit heve, even, for them to not worry about bothering with fringers like linux users or those with unauthorized hardware configurations.
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Sevarus James
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Posted - 2005.04.11 01:19:00 -
[103]
Well....THANKS for that contribution Alexi. The thread is about how we linux users can get the game running under OUR operating systems. If you want to start an "OS" war, go somewhere else. We're attempting to get the thing running with the tools at our disposal. The fact that the game actually runs BETTER under MY LINUX install than your windows version gives me hope for this.
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Natasha Kerensikov
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Posted - 2005.04.16 12:31:00 -
[104]
Hello guys, I'm back with a bit more time (but just a bit) to try to get that game running on my Linux.
I've seen a few reports of people actually launching the game with cedega, even in this thread, and they often precise which version number they have, but never whether it is CVS or not. I have found noone reporting EvE working with a CVS version of cedega.
So my question is, does anyone konw of any successful attempts to run EvE under cvscedega ?
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Kintac
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Posted - 2005.04.16 16:04:00 -
[105]
Edited by: Kintac on 16/04/2005 16:28:44 Hi,
I just installed EVE within Cedega 4.3.1 on my SUSE 9.3, running with SUSEŠs nvidia driver for my Geforce FX5200 from YAST. EVE starts very well. Sound is on, I can fly my ship, no graphic bugs.
Only one thing is bad: The mouse isnŠt setup correctly: If I want to click on a button I have to place the mouse 4 cm at the right side and about 5 cm down of it. And the mouse itself disappears while pointing over some windows
Has anyone a solution for this ?
Something in the prefs.ini perhaps ?
thanks in advance
Kin
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Sevarus James
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Posted - 2005.04.17 09:02:00 -
[106]
Edited by: Sevarus James on 17/04/2005 09:05:36 The mouse bug is annoying. My solution is to make SURE first that the rez is the same as your desktop, and after launching EVE until the character selection screen appears........don't TOUCH or move the mouse. (full screen). Doing any mouse movement while its loading seems to cause it to 'mis-align'. Under 'windowed mode, the mouse keeps alignment okay, but tends to disappear from view until moved away from the 'window' to the linux area.
Also, as you say you're in game and flying around, do a 'ctrl-f' and check your frame rate. It might be fine for solo drilling or mission running (documents and such), but if you get into any kind of fight....I would think frame rate would be poor at best.
Seeing that you're Gallente, you might not count it all 'good' until you've approached a minmatar gate...this seems to be a CTD graphic, per another poster's comments that seem to indicate a drawing issue and cedega's dx9 emulation.
As for CVS cedega, I'm setting that up later today or tomorrow to see if it does any better than the commercial version of cedega that I tried earlier. (See my posts regarding its 'working' until a minmatar gate is reached.) The version I had success with was the 4.3.1 commercial version of cedega. Point2play front end did NOT work except to install the game.
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Ahkaiya
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Posted - 2005.05.23 08:57:00 -
[107]
Edited by: Ahkaiya on 23/05/2005 09:07:43 Hey, I have Cedega 4.3.1 (commercial version) installed, and was able to get EVE to run relatively smoothly, without crashes or graphical bugs. For a while I couldn't see all the fonts, but the commercial version seems to have fixed that. (Was using CVS earlier)
My only issues are the same as mentioned above; The mouse pointer is not visible in windowed mode most of the time, and in fullscreen it tends to be off-set. I have found a fix for this listed at the unnoffical Transgaming wiki for EVE: In the advanced window properties (if you are using KDE), and in the Geometry tab, set the window position to Forced, and -3,-22. This will align the window with the top and left of your screen, and should fix the cursor offset issue when you return to fullscreen mode. (-3,-22 may not be exactly accurate for your setup, but it's a good start. I personally have to use -4,-22.)
I am running the game at 1152x864 at 60hertz. My linux desktop runs at 1280x1024. I get about 25fps in stations, 20 in space. This is smooth, but I am not sure it would be good for battling when many people are on the screen, or many things are going on at once. (I have a Geforce 6800 128MB, AMD64 Athlon 2800+, 1GB DDR400)
~Ahkaiya
Edit Note: The resolution trick is much more reasonable! I just tried it out, and it works well. Just set the in-game resolution to your linux desktop resolution, and you'll be fine. If you can't do this, then try the forced window position trick.
~Ahkaiya The Corporation at the End of the Universe http://simpsonsclan.com/tceu/ |

ElfeGER
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Posted - 2005.05.23 10:44:00 -
[108]
did you try "Lustrevik VIII - M9 - Bruto Tribe Bureau" with cedega 4.3.x? does it still crash?
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de Terre
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Posted - 2005.05.25 10:08:00 -
[109]
Originally by: Ahkaiya My only issues are the same as mentioned above; The mouse pointer is not visible in windowed mode most of the time, and in fullscreen it tends to be off-set.
If the game starts in full-screen mode with the pointer offset, just hit Alt+ENTER to change to windowed mode, then Alt+ENTER again to change back to fullscreen, and the pointer should have corrected itself.
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Dzikus
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Posted - 2005.06.07 19:25:00 -
[110]
Originally by: Vangari Dei Has CCP made any comments at all regarding the possibility of ports to other OS. Either positive or negative?? I haven't even found a "No Comment". Does anyone know what their stance is.
CCP once asked players what should they do with other platforms. It was on devblog so you should be able to find it in archive. Interesting is what most players answered. Generally it was something like: "we would love to have EVE on Linux BUT... we'd rather have stable windows version". Some also added that CCP should help Transgaming to adapt EVE to cedega. What happend then, I'm not sure. _________________
Never Give Up, Never Surrender! |
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Kalixa Hihro
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Posted - 2005.07.11 02:59:00 -
[111]
Originally by: Lux Klein Is it possible to run even under linux natively? with wine support? i'm thinking about changing the system (as i already have other 2 comp running linux for awhile). but this one i have is the only machine fast enough to run eve. i don't want to migrate to linux and then find out that i have to say goodbye to eve. has anyone done so before? any ports?
your help would be much appreciated
eve runs but it's a little rough to set up correctly. I get some lag spikes, but offsetting that is phenominal frame rates. Definitely not for the faint of heart. I prefer it. It runs more like it's meant to, outside of the winex and eve bugs.
The framerates are fabulous... 26-80 depending on how much crap is around you, usually in the 40's.
Tips: Set your desktop resolution to match your game resolution. this makes it more stable to alt-enter. use the highest refresh rate your card and monitor support. the settings applet crashes me out of the game so I have to edit the file manually find evemouse on the cedega wiki use cedega and pay for it, it's worth it.
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SoldierOfJustice
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Posted - 2005.07.24 02:34:00 -
[112]
Can you post your pref.ini and cedega settings? it would be perfect to run eve in linux.
I really cant understand why CCP doesnt make a directx -> opengl wrapper, that way they can easilly port eve to any system, windows users can keep using M$'s directx while we use opengl. and the developers will program for directx like they use to. I've heard that some game are ported to linux this way. simply by building a dx->opengl wrapper in the game.
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Charleston
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Posted - 2005.07.24 03:55:00 -
[113]
Works almost perfectly in Cedega 4.4.
I am having some trouble with it being very, very slow - but if I'm prepared to wait, everything (mouse, video, etc) works fine.
Does anyone - who knows more about wine then I do - know what settings I can tweak to speed up performance? I've got an ATI Radeon, with the latest ATI X11 drivers.
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SoldierOfJustice
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Posted - 2005.07.24 14:56:00 -
[114]
You can find some tweaks for eve in: http://oldforums.eveonline.com/?a=topic&threadID=110129&page=1
I dont know much about wine. I am just experimenting my self .
but the best tweak is not to run any of the big GUIs like KDE & Gnome while you are playing eve, this will spare some memory and eve will not lag when it alocates more memory.
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ElfeGER
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Posted - 2005.07.24 16:27:00 -
[115]
what's your glxgears fps and what computer/card do you have?
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SoldierOfJustice
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Posted - 2005.07.24 22:58:00 -
[116]
Edited by: SoldierOfJustice on 24/07/2005 23:03:14 if anybody make it happen pls tells us how. I can run eve but it runs @ <15 fps with cedega 4.4, but the space freezes every 10 secs, not the interface only the space. I can zoom in and out but cannot control the ship nor change the viewing angle.
I am running Mandriva Linux LE2005 (kernel: linux-2.6.11-6mdk) machine spec: athlon xp 2400+, 768 mb ram, Geforce FX 5700LE (driver v. 7667)
glxgears about 2050 fps
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Charleston
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Posted - 2005.07.25 01:13:00 -
[117]
glxgears: 16780 frames in 5.0 seconds = 3356.000 FPS 22186 frames in 5.0 seconds = 4437.200 FPS 24143 frames in 5.0 seconds = 4828.600 FPS
It's Debian stable (sarge) except for the ATI drivers and X.org - with kernel 2.6.8
ATI Radeon 9600XT, Athlon64 3200+ (though, running as 32-bit i386)
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SoldierOfJustice
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Posted - 2005.07.26 03:13:00 -
[118]
Edited by: SoldierOfJustice on 26/07/2005 03:19:26 The freez problem is partially solved by disabling sound, also eve runs more stabel with folowing cedega configuration:
[AppDefaults\\eve.exe\\Version] "Windows" = "winxp" [AppDefaults\\eve.exe\\d3dgl] "ForceMaxTextureBlendStages" = "0" "VertexShaders" = "N" "PixelShaders" = "N" "ClipSpaceFix" = "N"
Edit: These settings also mean very bad graphics
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ElfeGER
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Posted - 2005.07.26 18:34:00 -
[119]
I get about 9600 fps on amd 3500+ with a nvidia 6800
so check your 3d support and agp support
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Onmarr Shan
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Posted - 2005.08.03 23:45:00 -
[120]
I've got eve working ok in cedega. The only problem I currently have is tunneling through the firewall. I've not figured out how to do it yet.
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