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Thread Statistics | Show CCP posts - 20 post(s) |

HVAC Repairman
GoonWaffe Goonswarm Federation
709
|
Posted - 2014.02.06 15:22:00 -
[151] - Quote
Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets.
normally id be with you, but there are a number of hearing impaired people who require broadcasts to be able to do anything in big fleet pvp Follow me on twitter |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:23:00 -
[152] - Quote
TAckermassacker wrote:Did someone mention that the last AT was won by 39 Sentries? so why dont go to like 20?
mm.. this mechanic still won't change the AT/new eden open being sentry online ... frigs still controlling the teams sentries Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Aapir
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 15:23:00 -
[153] - Quote
THe goonies are getting the drones nerfed now. #reckt its ok N3pl will adapt and find counter. oh wait they have no ships lol They go back in Drone Regions, get it? |

Xander Phoena
Zebra Corp Gentlemen's Agreement
281
|
Posted - 2014.02.06 15:23:00 -
[154] - Quote
TAckermassacker wrote:Did someone mention that the last AT was won by 39 Sentries? so why dont go to like 20?
So you want the entirety of Eve to be balanced based on 8 man AT teams? You fo' reaz dawg? www.crossingzebras.com |

Altrue
Exploration Frontier inc Brave Collective
985
|
Posted - 2014.02.06 15:24:00 -
[155] - Quote
20 should be enough, no need to go at 50....
Nice change, but as always the baby steps will just ruin the good will.
Remember the phoenix and the missile explotion velocity change: Baby step. Did it change the Phoenix in the right direction? Yes. Was it enough? Lol nope. By far. Did it had any practical effect on the Phoenix use in pvp? Nope.
This is going to be the same. Signature Tanking - Best Tanking. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 15:25:00 -
[156] - Quote
Anthar Thebess wrote:Putting cap for 50 drones is good direction, but: - fast locking ceptor having assist of 50 sentry drones is still way OP - fleets will go from assist to drone bunny to assist to your squad leader. ( this is still very bad )
My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships.
This Idea I do like... Add more use to us Command Ship pilots and have a reason to put them more into fleets. Make it a new module to equip kind of like the Drone Link Augmenter and give us a Skill to level up to hit that Cap to 50. Boosting those who Squad/Wing/Fleet command. This fits more players arguments about doing more then your own ships bandwidth and keeps it from just being tossed on whoever has the highest Sig radius to Blap with. |

Abernie
Massively Incompetent
152
|
Posted - 2014.02.06 15:25:00 -
[157] - Quote
Nami Alden wrote:CCP Rise wrote: Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use.
No, no you haven't. 50 is not even enough for a typical VG fleet (12 pilots) and certainly not for an HQ with 40 pilots. Just make the assist depend on drone bandwidth. That way you can limit alpha with sentries which can be considered main weapon while not interfering with light drones which are used as secondary damage application. 1250 bandwidth and this change is at least reasonable. 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.
Also having to do math on 17 lights+ 12 mediums + 3 heavies + 11 sentries sounds like so much fun. |

Maximus Andendare
Future Corps Sleeper Social Club
822
|
Posted - 2014.02.06 15:27:00 -
[158] - Quote
Oh Takashawa wrote:Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Let me find the captial nerf in CCP Rise's post. Hmmm....oh wait, yeah, I don't see any changes to your slowcat still having a ridiculous ET, Rep range and amount, strong tank, capacitor all while still having your 10 sentries on the field.
If you can't see the "advantages" offered by this for "the increased cost, effort, risk, and skills required to effectively field them," then maybe flying a slowcat isn't for you. Imagine how broken it is that your ship can put out stupid dps while performing the other functions just as well. Be glad CCP Rise didn't change the range of reps/ET while not in triage. Or that drone assignment could only be done through some new module. Or any other of the many actual nerf options out there that he could have picked from.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.02.06 15:27:00 -
[159] - Quote
Anthar Thebess wrote:Putting cap for 50 drones is good direction, but: - fast locking ceptor having assist of 50 sentry drones is still way OP - fleets will go from assist to drone bunny to assist to your squad leader. ( this is still very bad )
My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships. Good idea. |

Altrue
Exploration Frontier inc Brave Collective
986
|
Posted - 2014.02.06 15:27:00 -
[160] - Quote
Abernie wrote: 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.
Lol sad people brutally discovering that they actually need to play the game to make isks.
Being able to let someone else control your ship while afking is stupid by definition. This mechanism shouldn't exist in the first place. Signature Tanking - Best Tanking. |

Harrigan VonStudly
Stay Frosty.
60
|
Posted - 2014.02.06 15:28:00 -
[161] - Quote
Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets.
Drones, especially sentries, are a main weapons platform. It's one thing to "broadcast" a target to an entire fleet. A broadcast is simply an electronic message, so to say. Fleet warp isn't broken. I've never seen anybody complain about entire fleets being able to be warped by one dude. It's too bad you can't see the difference between main weapon systems of an entire fleet being controlled by one dude with a fast lock ship and fleet broadcasts.
Assigned sentry fleets are literally one guy playing the game (fighting the battle) while the rest of the fleet goes off to make a sammich. Guess it's back to lock/press F1/keep at range time again for you sammich makers. |

Tremer Latan
Airkio Mining Corp Gentlemen's Agreement
4
|
Posted - 2014.02.06 15:28:00 -
[162] - Quote
Kari Trace wrote:C0NRAD wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers. This.
With one drone assist you can get a perfect alpha from all 200 domis in your fleet. WIth more callers (20 in this case) there is the chance of them making mistakes, not targeting fast enough or beeing killed. Your damage will spread and the enemy ship has a chance to catch reps. |

Powers Sa
887
|
Posted - 2014.02.06 15:28:00 -
[163] - Quote
The Ironfist wrote:CCP Fozzie wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... As long as the members of those wings only have one drone each, then sure! Since you are removing the upsides of drones what about the downsides? Will they get any boosts? Like more better resists for drones to increase their lifetime on the field? Given how stupidly easy it is to strip drone doctrines that are not capital based of their dps? shut up baki lol |

Imouto Tan
State War Academy Caldari State
0
|
Posted - 2014.02.06 15:28:00 -
[164] - Quote
Sheeana Harb wrote:CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries). Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?
Use two people for drone assist then?
The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc.
If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
345
|
Posted - 2014.02.06 15:29:00 -
[165] - Quote
What about Ewar against drones? Drones assisted to mother ships still will be immune to any form of ewar?
Can we sentries have option that if they will be not "unassisted by the target caller " they cannot be scoped? Assist ->10s for assist to take place -> unassist -> 10s for drones to be scoped.
This will make drone doctrines easier target for bombers.
Can you at the same reduce the abuse of way that carriers can abandon drones?
Numbers of drones in space can kill you before you land on the grid.
I suggest : If your ship can use 5 drones - you can have 5 drones active and 5 abandoned. If you abandon 5 active drones they will self destruct , as you already have 5 abandoned drones.
-=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |

marly cortez
Mercurialis Inc. RAZOR Alliance
36
|
Posted - 2014.02.06 15:30:00 -
[166] - Quote
Wish peeps would stop grizzling about the way that CCP's designs are utilized, after all it's a game feature your talking about here, one dreamed up by the Dev's that they did not apply enough thought to at the time.
Better to grizzle at CCP to update the games coding and the servers rather than complain that players use the games features to there best advantage.
To CCP directly, if your going to insert new features in to the game do not be so intent on trinkets, think about the impact of your designs on game play and server load, better more updates that improve content and work over change just because you thought it was a good idea. |

Frygok
Common Sense Ltd Nulli Secunda
6
|
Posted - 2014.02.06 15:31:00 -
[167] - Quote
HVAC Repairman wrote: normally id be with you, but there are a number of hearing impaired people who require broadcasts to be able to do anything in big fleet pvp
They would still be able to do it, my quickly made-up idea would be that one person would only be able to broadcast to his own wing, or maybe into an even lower tier of a fleet (squads might be too few, but maybe 25 dudes in each wing, who is the max amount that gets the broadcast, the warp-in etc.).
|

Trinity Faetal
Hard Knocks Inc. Kill It With Fire
12
|
Posted - 2014.02.06 15:31:00 -
[168] - Quote
this feels a lot like a rushed approach from CCP backtracking after the hed-gp drone debacle and B-R fight.
people have been complaining for months on end and this is the best you can come up with ? a nerf that affect a lot more people then for whom it is intended and caused this reaction.
for all affected this just means you need 1 fast locker for every 10 ships, which null blobs already have! so their impact is minimal. you will still have stilletos with 4 sensor boosters and 20 scimitars repping it alpha-ing fleets ^^.
nerf the 5x drone limit to 1 drone per player. make the drone dps/hp 5x higher, problem solved. this worked pretty well in the past for 15x ogre megathrons.
|

Malcanis
Vanishing Point. The Initiative.
13710
|
Posted - 2014.02.06 15:32:00 -
[169] - Quote
Altrue wrote:Abernie wrote: 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.
Lol sad people brutally discovering that they actually need to play the game to make isks. Being able to let someone else control your ship while afking is stupid by definition. This mechanism shouldn't exist in the first place.
I think your sarcasm detector could do with a little retuning 
1 Kings 12:11
|

Artcanin
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 15:32:00 -
[170] - Quote
At the end of the day once again reason, justice, logic, truth and the good guys have prevailed.
|

Aleph Paradox
Valar Morghulis. Goonswarm Federation
0
|
Posted - 2014.02.06 15:32:00 -
[171] - Quote
Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced?
Building from your point. Would a "lock time" delay on the drones first shot help with that. ? Like a 3-5 secs delay to simulate the drone actually "locking" the target. hence removing the "insta-lock" effect from assisting fast tacklers.
Just a tought. Aleph Paradox CEO / Director of Operations Wired Reality |

Altrue
Exploration Frontier inc Brave Collective
986
|
Posted - 2014.02.06 15:33:00 -
[172] - Quote
Can I make my guns assist my fleet commander? No. It should be the same for sentries.
In the worst acceptable should be assit by brandwidth calibrated for 50 lightdrones. The best would be no assist at all. Signature Tanking - Best Tanking. |

Malcanis
Vanishing Point. The Initiative.
13710
|
Posted - 2014.02.06 15:33:00 -
[173] - Quote
Harvey James wrote:Ali Aras wrote:Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Dude, just shoot the condor. missing the point entirely here.......
What's the lock range on a Condor?
1 Kings 12:11
|

Frygok
Common Sense Ltd Nulli Secunda
6
|
Posted - 2014.02.06 15:35:00 -
[174] - Quote
Harrigan VonStudly wrote:Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets. Drones, especially sentries, are a main weapons platform. It's one thing to "broadcast" a target to an entire fleet. A broadcast is simply an electronic message, so to say. Fleet warp isn't broken. I've never seen anybody complain about entire fleets being able to be warped by one dude. It's too bad you can't see the difference between main weapon systems of an entire fleet being controlled by one dude with a fast lock ship and fleet broadcasts. Assigned sentry fleets are literally one guy playing the game (fighting the battle) while the rest of the fleet goes off to make a sammich. Guess it's back to lock/press F1/keep at range time again for you sammich makers.
And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?
Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.
How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!
|

Artcanin
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 15:35:00 -
[175] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
lol |

Aleph Paradox
Valar Morghulis. Goonswarm Federation
0
|
Posted - 2014.02.06 15:35:00 -
[176] - Quote
marly cortez wrote:Wish peeps would stop grizzling about the way that CCP's designs are utilized, after all it's a game feature your talking about here, one dreamed up by the Dev's that they did not apply enough thought to at the time.
Better to grizzle at CCP to update the games coding and the servers rather than complain that players use the games features to there best advantage.
To CCP directly, if your going to insert new features in to the game do not be so intent on trinkets, think about the impact of your designs on game play and server load, better more updates that improve content and work over change just because you thought it was a good idea.
No one can forsee all aspect of any new feature, no matter how long you think about it.
And we are damn innovative as a player base. :) Aleph Paradox CEO / Director of Operations Wired Reality |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:35:00 -
[177] - Quote
Aleph Paradox wrote:Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Building from your point. Would a "lock time" delay on the drones first shot help with that. ? Like a 3-5 secs delay to simulate the drone actually "locking" the target. hence removing the "insta-lock" effect from assisting fast tacklers. Just a tought.
not really the difference between the lock time of a frig ------> battleship or a capital is much larger.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Altrue
Exploration Frontier inc Brave Collective
986
|
Posted - 2014.02.06 15:36:00 -
[178] - Quote
Malcanis wrote: What's the lock range on a Condor?
Please we all know that if you truly cared about drone assist abuses you'd have either disabled it for sentrys, or if you cared about logi still being able to *****... I mean assist... filtered it by brandwidth instead of raw drone count.
He said Condor, he could've said anything else really. A loki would do it just fine.
Signature Tanking - Best Tanking. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:37:00 -
[179] - Quote
Malcanis wrote:Harvey James wrote:[quote=Ali Aras][quote=Harvey James]
so aren't the CSM at all concerned with the frigate abuse of drone assist? No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced?
Quote:Dude, just shoot the condor.
missing the point entirely here.......
What's the lock range on a Condor?
still missing the point.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Marc Callan
Interstellar Steel Templis CALSF
411
|
Posted - 2014.02.06 15:37:00 -
[180] - Quote
Malcanis wrote:
What's the lock range on a Condor?
'Bout forty km baseline, assuming good skills and fleet boosts and no SeBo or SigAmp.
ETA: sorry, my sarcasm detector's in the shop. It got overloaded in a Warfare & Tactics discussion. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
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