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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Rise
C C P C C P Alliance
3574

|
Posted - 2014.02.06 14:18:00 -
[1] - Quote
Hello, some news:
Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
As most of you surely know by now, drone assist has been a very hot topic over the last 6 or so months. Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change.
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall (why not have assisted turrets? why have fleet warp? etc) and while this discussion will likely continue, we feel it depends heavily on the amount of delegation taking place. Amount might refer to the time something is delegated or the importance of the system being delegated (is it a primary system or a secondary one). Moral of the story: while some cases of drone assist can be fun, large fleets based on assist are not.
Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
We are making this change primarily to address the first point, but also hope to have a positive effect on performance by allowing more room for other weapon systems in the fleet meta.
Why a flat cap?
We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
This solution meets each of these points in a more effective way than any others we considered.
Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use. If it turns out that fleets are still able to rely on assist easily at 50 (which we feel is unlikely) we can and will make further adjustments.
Before I go, I want to say that we've been looking at this for some time now. We've watched the discussion in the community evolve and also kept a close eye on TQ behavior. We began discussing this change with the CSM via internal forums just prior to the summit, and then spent significant time discussing it in person with them during the summit. Their feedback was valuable, as always, and gives us confidence that this is a good direction.
As always, leave your feedback and we will do our best to answer any questions. |
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Chitsa Jason
Future Corps Sleeper Social Club
1124
|
Posted - 2014.02.06 14:20:00 -
[2] - Quote
Ship it! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
12
|
Posted - 2014.02.06 14:20:00 -
[3] - Quote
Yay! |

HVAC Repairman
GoonWaffe Goonswarm Federation
689
|
Posted - 2014.02.06 14:20:00 -
[4] - Quote
you're killing eve by adding decent changes
keep killing eve rise Follow me on twitter |

Omnathious Deninard
Novis Initiis
2161
|
Posted - 2014.02.06 14:21:00 -
[5] - Quote
Why 50? That still seems too much. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sort Dragon
Resilience. DARKNESS.
87
|
Posted - 2014.02.06 14:21:00 -
[6] - Quote
We went through alot with ccp for this. And for now this is a good change. |

shebu
Russian SOBR SOLAR FLEET
2
|
Posted - 2014.02.06 14:22:00 -
[7] - Quote
BB N3 |

Padanemi
Omega Encounter The Volition Cult
2
|
Posted - 2014.02.06 14:22:00 -
[8] - Quote
Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10? |

Crysantos Callahan
Control-Space DARKNESS.
14
|
Posted - 2014.02.06 14:22:00 -
[9] - Quote
So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... |

Malcanis
Vanishing Point. The Initiative.
13687
|
Posted - 2014.02.06 14:23:00 -
[10] - Quote
We went through all the use cases we could think of, and 50 dones was enough for every reasonable use. If we missed any (EVE is big!), then let us know. But it's pretty hard to think of a non abusive case that 50 dones won't be enough for.
1 Kings 12:11
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Sort Dragon
Resilience. DARKNESS.
87
|
Posted - 2014.02.06 14:23:00 -
[11] - Quote
Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying...
Sigh learn to read.
And ffs you are in my alliance too. |
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CCP Fozzie
C C P C C P Alliance
9167

|
Posted - 2014.02.06 14:24:00 -
[12] - Quote
Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying...
As long as the members of those wings only have one drone each, then sure! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Malcanis
Vanishing Point. The Initiative.
13687
|
Posted - 2014.02.06 14:24:00 -
[13] - Quote
Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying...
Um, for a full fleet you'll need 50 squad leaders with drone assists. The limit is 50 drones, not the drones from 50 players.
1 Kings 12:11
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Rivr Luzade
Coreli Corporation Ineluctable.
200
|
Posted - 2014.02.06 14:24:00 -
[14] - Quote
Ok, so only 5 carriers and 10 Dominix can assign drones to one person after this change. That sounds reasonable and leaves sufficient room for smaller fleets to still benefit form the delegation mechanics.  |

Powers Sa
885
|
Posted - 2014.02.06 14:25:00 -
[15] - Quote
So that means Squad Commanders can take up to 10 assists with 5 drones per assisting player. Squad commanders are finally relevant. lol |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
112
|
Posted - 2014.02.06 14:25:00 -
[16] - Quote
Sort Dragon wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... Sigh learn to read. And ffs you are in my alliance too. He made two mistakes. ;) Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

C0NRAD
Gerodian corp. SOLAR FLEET
0
|
Posted - 2014.02.06 14:25:00 -
[17] - Quote
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers. |

Malcanis
Vanishing Point. The Initiative.
13687
|
Posted - 2014.02.06 14:25:00 -
[18] - Quote
Sort Dragon wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... Sigh learn to read. And ffs you are in my alliance too.
Don't feel bad, there are people in INIT. who unironically think that removing AoE doomsday was wrong. It just goes to show.
1 Kings 12:11
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Niden
Moira. Villore Accords
22
|
Posted - 2014.02.06 14:25:00 -
[19] - Quote
CCP Rise: Was the idea of disallowing drone assist for sentries ever discussed? Moira. corp | Villore Accords alliance | Gallente militia @Niden_GMVA |

Malcanis
Vanishing Point. The Initiative.
13687
|
Posted - 2014.02.06 14:26:00 -
[20] - Quote
C0NRAD wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers.
Well that's 5x as much gameplay as there was before!
1 Kings 12:11
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Weaselior
GoonWaffe Goonswarm Federation
6355
|
Posted - 2014.02.06 14:26:00 -
[21] - Quote
Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... if you've only got one drone per person, sure Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Morwen Lagann
Tyrathlion Interstellar
1097
|
Posted - 2014.02.06 14:26:00 -
[22] - Quote
Looks like a good start to me.
Obligatory "shots fired", of course. Morwen Lagann Director, Tyrathlion Interstellar |

Powers Sa
885
|
Posted - 2014.02.06 14:26:00 -
[23] - Quote
If you increase it to 100 per player, then carrier drone assist stuff is still relevant, just sayin (unless you think that is broken too). lol |
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CCP Rise
C C P C C P Alliance
3577

|
Posted - 2014.02.06 14:26:00 -
[24] - Quote
Omnathious Deninard wrote:Why 50? That still seems too much.
This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point.
|
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Malcanis
Vanishing Point. The Initiative.
13689
|
Posted - 2014.02.06 14:28:00 -
[25] - Quote
Powers Sa wrote:If you increase it to 100 per player, then carrier drone assist stuff is still relevant, just sayin (unless you think that is broken too).
That is precisely why it was reduced to 50.
1 Kings 12:11
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Crysantos Callahan
Control-Space DARKNESS.
14
|
Posted - 2014.02.06 14:29:00 -
[26] - Quote
CCP Fozzie wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... As long as the members of those wings only have one drone each, then sure!
Sounds like a plan ;)
Nvm then, good nerf ! |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:29:00 -
[27] - Quote
it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Jopa Pidorovna
State War Academy Caldari State
0
|
Posted - 2014.02.06 14:30:00 -
[28] - Quote
CCP Rise wrote:Hello, some news:
I love you!!!! =)
|

Oh Takashawa
Body Count Inc. Pandemic Legion
14
|
Posted - 2014.02.06 14:31:00 -
[29] - Quote
CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?
Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight. |
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CCP Rise
C C P C C P Alliance
3577

|
Posted - 2014.02.06 14:31:00 -
[30] - Quote
Harvey James wrote:it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not???
I think from a 'realism' standpoint it isn't out of the question to expect your drones to use your ships bandwidth to echo the behavior of another ship's drones.
That said, a big part of our approach to this issue was to isolate the two problems at the top. There may be more discussions related to delegation as a whole, 'realims', usability for drones in general, etc, but for now we wanted to find the best solution to this very specific problem.
|
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Javajunky
Eternity INC. Goonswarm Federation
88
|
Posted - 2014.02.06 14:31:00 -
[31] - Quote
+1 that way we can start flying baltec fleet again, Megathron fleets are sexy as hell. |

Crysantos Callahan
Control-Space DARKNESS.
14
|
Posted - 2014.02.06 14:32:00 -
[32] - Quote
Sort Dragon wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... Sigh learn to read. And ffs you are in my alliance too.
Guess too few sleep the last nights m8, grinding all day makes the brain dumb ;) |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
112
|
Posted - 2014.02.06 14:33:00 -
[33] - Quote
Assist to 50 drones is too high, please reduce to 25. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Rek Seven
Probe Patrol Awakened.
1356
|
Posted - 2014.02.06 14:35:00 -
[34] - Quote
Sounds good to me.
The next best thing would be to completely design drones to function better in game and put less stress on the server. For example why have 5 drones that do 50 dps each instead of one that does 250 dps?! +1 |

Diivil
Magellanic Itg Goonswarm Federation
246
|
Posted - 2014.02.06 14:35:00 -
[35] - Quote
A step in the right direction although I'm still concerned how good drone assist is for skirmish sized Ishtar gangs. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:35:00 -
[36] - Quote
CCP Rise wrote:Harvey James wrote:it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not??? I think from a 'realism' standpoint it isn't out of the question to expect your drones to use your ships bandwidth to echo the behavior of another ship's drones. That said, a big part of our approach to this issue was to isolate the two problems at the top. There may be more discussions related to delegation as a whole, 'realism', usability for drones in general, etc, but for now we wanted to find the best solution to this very specific problem.
with this change it still makes it only about the FC's/ support commanders and makes the rest of the fleet nothing more than drone ammo bays Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Cara Parker
Monks of War
0
|
Posted - 2014.02.06 14:35:00 -
[37] - Quote
nice try
but i think drones MUST eat some capacitor  |

Ali Aras
Noir. Noir. Mercenary Group
507
|
Posted - 2014.02.06 14:36:00 -
[38] - Quote
Niden wrote:CCP Rise: Was the idea of disallowing drone assist for sentries ever discussed? Extensively. This was my preferred solution, but it has different drawbacks: you lose the ability to sentry-assist around a dickstar POS (which is a Good Thing and an advantage of drones), and the (not great) complexity of "some drones can be assisted and some can't" is increased and reinforced.
Ultimately, I support this change, as I do think it's the best combo of goods and minimizes the bads. I'll also be following up on it and monitoring how drone assist is used after the change, and if it is still a major component of most nullsec fleets, support further reductions in drone assist numbers. http://warp-to-sun.tumblr.com -- my blog |

Lara Lonson
Caldari Provisions Caldari State
0
|
Posted - 2014.02.06 14:37:00 -
[39] - Quote
One thing that will be affected by this will be all Incursion fleets except for Vanguards. Makes Assaults even less desired and well, in HQs, people probably need to change setups a bit.
Not saying it is good or bad, just wanting to highlight it since incursions were mentioned in the original posting. |

Rathunterka
Bohemian Veterans Nulli Secunda
2
|
Posted - 2014.02.06 14:38:00 -
[40] - Quote
CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions.
Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier)
Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd. |
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Veng3ance
Origin. Black Legion.
22
|
Posted - 2014.02.06 14:40:00 -
[41] - Quote
Thank you! Amazing change!
Keep it at 50 that should be perfect. |

Darksen Belisarius
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.02.06 14:40:00 -
[42] - Quote
Topic : nerf drone assist
Summon + butthurt : n3+pl  |

Tronjay the'3rd
IGNOTUS AGENDA Cult of War
53
|
Posted - 2014.02.06 14:40:00 -
[43] - Quote
So we now have 5 or more assist-guys trying to target primary under max. tidi?
WOW, way to go CCP......
sà¦FÇàn+îF¬¡TüôS¦ƒpÇéµòàFâ+FÇîtñ¦S¦ïS+ìFâ+n+îtö¿FÇîtñ¦S¦ïS+ìtö¿n+îF+æFÇîtñ¦S¦ïTüán+îTüáFÇîtñ¦S¦ïF+æ
Sun Tzu-á-¬ |

Araneatrox
Sanctuary of Shadows Black Ops Armada
11
|
Posted - 2014.02.06 14:40:00 -
[44] - Quote
Bloody marvelous! |

Novah Soul
82
|
Posted - 2014.02.06 14:41:00 -
[45] - Quote
Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others? 50 seems reasonable... an 10 man subcap squad can have the 10 users set their drones to assist. This will basically be like the drone-bunny setups in incursions. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
342
|
Posted - 2014.02.06 14:41:00 -
[46] - Quote
Putting cap for 50 drones is good direction, but: - fast locking ceptor having assist of 50 sentry drones is still way OP - fleets will go from assist to drone bunny to assist to your squad leader. ( this is still very bad )
My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships. -=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
12
|
Posted - 2014.02.06 14:41:00 -
[47] - Quote
CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries).
Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones? |

Mazarinus
Russian ICE Bears Darkness of Despair
0
|
Posted - 2014.02.06 14:41:00 -
[48] - Quote
its good... |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
64
|
Posted - 2014.02.06 14:41:00 -
[49] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
This post is another reason that this nerf is a good thing. I don't hate you, I'm just not necessarily excited about your existance. |

HVAC Repairman
GoonWaffe Goonswarm Federation
696
|
Posted - 2014.02.06 14:42:00 -
[50] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
the fifty dudes i just c&p your post to just had a good laugh Follow me on twitter |
|

Malcanis
Vanishing Point. The Initiative.
13693
|
Posted - 2014.02.06 14:42:00 -
[51] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
You are in error. Noted fleet commander and invariably correct person Grath Telkin assured me that even removing drone assist altogether would have no effect on carrier fleets. Thus reassured, I and the rest of the CSM happily advised CCP with a clear conscience to bring assist down to "squad level". Rise, being cleverer than me, put this to a straight numerical cap of 50.
1 Kings 12:11
|

dei'ro
Broski North Black Legion.
32
|
Posted - 2014.02.06 14:43:00 -
[52] - Quote
rip 2000 drones shooting all at once. rip going afk during a fleetfight.
oh no now i actually have to play eve ;_;
thanks ccp |

Demotress
Segmentum Solar Nulli Secunda
11
|
Posted - 2014.02.06 14:43:00 -
[53] - Quote
While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. |

Mynas Atoch
Eternity INC. Goonswarm Federation
108
|
Posted - 2014.02.06 14:44:00 -
[54] - Quote
You could have got more gameplay out of squad commanders, by restricting drone assist TO the squad leader and cutting the leadership bonus for squads down to +1 per level instead of its current +2. This would also have changed the maximum individual fleet size to 131 from its current 256, leading to more individual fleets in a battle and more variety for each and more fleet commanders in any battle. . |

Dizzy Morbo
The Black Company G.C. Darkness of Despair
20
|
Posted - 2014.02.06 14:44:00 -
[55] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
U mad now, bro?  |

Mirar Zian
Aliastra Gallente Federation
0
|
Posted - 2014.02.06 14:45:00 -
[56] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
And cap fleets adapted again but making their drone bunny a super carrier with Ewar immunity to prevent dampening |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:45:00 -
[57] - Quote
Malcanis wrote:Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight. You are in error. Noted fleet commander and invariably correct person Grath Telkin assured me that even removing drone assist altogether would have no effect on carrier fleets. Thus reassured, I and the rest of the CSM happily advised CCP with a clear conscience to bring assist down to "squad level". Rise, being cleverer than me, put this to a straight numerical cap of 50.
so aren't the CSM at all concerned with the frigate abuse of drone assist? did no one think .. hey maybe assisting 50 drones to frigates is just a tad insane? .. how about we limit drone assist too capitals only since they are about the only ones who would conceivably be able to control 50 sentries? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Lyra Jedran
Kolonisten
2
|
Posted - 2014.02.06 14:45:00 -
[58] - Quote
Wouldn't it make more sense to limit the bandwith that a player can use to control other peoples drones than the amount of drones? For example if a player had 1000 bandwith for assisted drones they could control 40 sentries or 200 lights. |

knobber Jobbler
Bat Country Goonswarm Federation
323
|
Posted - 2014.02.06 14:45:00 -
[59] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
Elite PVP at its finest. |

BlitZ Kotare
Sniggerdly Pandemic Legion
120
|
Posted - 2014.02.06 14:46:00 -
[60] - Quote
CCP Rise wrote:Omnathious Deninard wrote:Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point.
Please clarify yourself here. What do you mean "if this doesn't work" ?
Personally I think your number is a bit too low, while I agree that the power of T2 drone mods was too high for a while there, the combined nerf of requiring them (specifically, omnis) to be scripted and overheated to reach half of their old potential, plus this relatively low hard cap, will reduce drone based fleets to Slowcats and nothing else.
|
|

Malcanis
Vanishing Point. The Initiative.
13697
|
Posted - 2014.02.06 14:47:00 -
[61] - Quote
Cara Parker wrote:nice try but i think drones MUST eat some capacitor 
Part of the utility of drones is to provide a counter to EW in general.
1 Kings 12:11
|

Venetian Tar
Wildly Inappropriate Goonswarm Federation
65
|
Posted - 2014.02.06 14:47:00 -
[62] - Quote
Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not.
I had a nice laugh at your stupidity. I hope you don't mind! I don't hate you, I'm just not necessarily excited about your existance. |

Gheyna
Hoover Inc. Black Legion.
114
|
Posted - 2014.02.06 14:47:00 -
[63] - Quote
Good change |

Victor Dathar
GoonWaffe Goonswarm Federation
264
|
Posted - 2014.02.06 14:48:00 -
[64] - Quote
Oh Takashawa wrote: Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?
Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
Heaven forbid more people have fun than just those with the biggest toys. ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

Malcanis
Vanishing Point. The Initiative.
13697
|
Posted - 2014.02.06 14:48:00 -
[65] - Quote
Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly.
1 Kings 12:11
|

GeeBee
Paragon Fury Tactical Narcotics Team
41
|
Posted - 2014.02.06 14:48:00 -
[66] - Quote
Its about time, we can finally get back to non-drone assist doctrines.
But as a note of possibility - Rather than reducing the number of drones that can be assisted to a single character limit the assist list to squad only. This would be roughly the same as 50 drones per character with subcapitals, but it would reduce the list of potential assist targets on the right click menu. It may also prove to be less taxing on the server with the ability for a fleet to still launch their drones and attempt to assign them just to have the server reject it, as those server calls will never be made.
Tradeoff for this is a squad of carriers could assist more than 50 drones to 1 person, but changes it to an easier to manage scenario for both players and the server / client.
Eitherway this changes the drone assist meta to the point of non-viability for blob warfare unless each drone boat can also function as an assist, and even then that would assume a large percentage of those pilots are competent enough to actually shoot a target.
Also since we'll have to be shooting targets again manually with guns, can we get the fleet broadcasts under tidi / lag / server load some form of higher priority or moved to a different service so its reliable, nothing worse than getting reps or shooting targets when it all has to be done through ingame chat or jabber channels. |

Aryth
GoonWaffe Goonswarm Federation
1457
|
Posted - 2014.02.06 14:48:00 -
[67] - Quote
How to understand what CCP is going to do in one easy post.
Step 1: Is something overpowered? If Yes, go to step 2 Step 2: Are goons abusing it yet? If Yes, go to step 3 Step 3: Nerf Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Jascal
Eternity INC. Goonswarm Federation
0
|
Posted - 2014.02.06 14:48:00 -
[68] - Quote
Two ideas came to mind:
First, limit the ability to direct assisted drones to squad leaders in a gang.
Second, the limit should be 55, not 50 drones to allow a squad leader to add their drones to the total.
I haven't given the concept a thorough sift for complications, so the idea may fall flat on it's face. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
342
|
Posted - 2014.02.06 14:49:00 -
[69] - Quote
CCP Rise wrote: As always, leave your feedback and we will do our best to answer any questions.
At least limit it to 25 per person with the 50 drone cap on gallente Command Ship.
-=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |

Zakn Tawate
Perkone Caldari State
33
|
Posted - 2014.02.06 14:51:00 -
[70] - Quote
I have to do something more than 4 clicks to get killmails? Don't throw me in that there Briar Patch! |
|

Cara Parker
Monks of War
0
|
Posted - 2014.02.06 14:51:00 -
[71] - Quote
Malcanis wrote:Cara Parker wrote:nice try but i think drones MUST eat some capacitor  Part of the utility of drones is to provide a counter to EW in general.
really?
drones is OP
only engage it to attack someone and all you need is run-run-run lol |

Grarr Dexx
Snuff Box
321
|
Posted - 2014.02.06 14:52:00 -
[72] - Quote
The tears, they are brilliant. Any work on allowing us lowsec nerds to benefit from it, yet? 50 sentries per person is still a solid amount. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:52:00 -
[73] - Quote
Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly.
WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Edmark I
GoonWaffe Goonswarm Federation
47
|
Posted - 2014.02.06 14:52:00 -
[74] - Quote
Looking forward to shelving my Dominix. These are good changes. |

Omnathious Deninard
Novis Initiis
2162
|
Posted - 2014.02.06 14:53:00 -
[75] - Quote
Anthar Thebess wrote:CCP Rise wrote: As always, leave your feedback and we will do our best to answer any questions.
At least limit it to 25 per person with the 50 drone cap on gallente Command Ship. There is no reason to arbitrarily give Gallente a larger drone assist vs other races. If it should be 25 make it 25, if it is 50 it should be for all. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Anya Solette
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.02.06 14:53:00 -
[76] - Quote
CCP Rise you are a goddamned hero, I am so happy now. Finally I can return to flying a ship that isn't a space potato again!
Also I think Mittani may need to get treatment from a doctor for acute smugness overdose. |

Dramaticus
GoonWaffe Goonswarm Federation
434
|
Posted - 2014.02.06 14:53:00 -
[77] - Quote
LOST ANOTHER FLEET GIMMICK TO GOONFLEET DOT COM The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

WarGod
V0LTA Triumvirate.
27
|
Posted - 2014.02.06 14:54:00 -
[78] - Quote
A little late, but thank ****. |

Conscriptx
Enlightened Industries Goonswarm Federation
0
|
Posted - 2014.02.06 14:54:00 -
[79] - Quote
FINALLY |

Ravcharas
Infinite Point Nulli Secunda
286
|
Posted - 2014.02.06 14:54:00 -
[80] - Quote
CCP Rise wrote: Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
How about capping carrier drones to 5 and giving a 100% damage bonus to the hulls instead? What would you say are the pro et contra of something like that?
|
|

Honest Blob
Center for Advanced Studies Gallente Federation
20
|
Posted - 2014.02.06 14:54:00 -
[81] - Quote
I am starting to see a big time trend here thats gone back several years.
If the CFC or Goons encounter somthing that decimates thier fleets they yell for nerf, they yell for changes and qq whine and complain and stomp thier feet untill ccp doesnt somthing that will benifit them. A way for a inferior amount of numbers to counter a much larger group was invented, and while it let the small group counter the much larger one the smaller one put more risk in isk and ship out there. CFC didnt like this and much like titan tracking screamed for nerf.
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model. |

El Scotch
Eighty Joule Brewery Goonswarm Federation
20
|
Posted - 2014.02.06 14:54:00 -
[82] - Quote
Thanks Obama. |

ToXicPaIN
Souls of Steel Insidious Empire
50
|
Posted - 2014.02.06 14:55:00 -
[83] - Quote
i like it !! |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:55:00 -
[84] - Quote
it just seems bizzare that a fleets drones dps can be controlled by so few yet all gun/missile ships don't have the same luxury.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Oh Takashawa
Body Count Inc. Pandemic Legion
16
|
Posted - 2014.02.06 14:55:00 -
[85] - Quote
Victor Dathar wrote:Oh Takashawa wrote: Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?
Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
Heaven forbid more people have fun than just those with the biggest toys. I'm all for having fun, but I'd like to see it be balanced and spread across the entire spectrum of the game. I've sat here and watched CCP buff the **** out of everything cheap and T1, barely improve T2, and talk widely about planning to nerf T3, and now give some indication (in this post) that they consider changes which nerf capitals more than subcapitals to be desirable.
"Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there have always been strategies you can pursue to punch above your weight. CCP is removing those, slowly but surely, and as a member of a group that enjoys not being blue to 70% of EVE, that's a bit frustrating to watch. I'm simply curious whether that's the direction CCP wants us to go - whoever has more dudes wins, end of discussion - or if it's simply an accident on their part? |

l0rd carlos
Friends Of Harassment
862
|
Posted - 2014.02.06 14:55:00 -
[86] - Quote
Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Shoot the condor?
If you remove it from frigs the blobs will just use a T3 with sensor subsystem and re-sebo.
At least you can kill the condor. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Spleef
Vanguard Frontiers Black Legion.
2
|
Posted - 2014.02.06 14:56:00 -
[87] - Quote
A good start.
Thank you. |

Veng3ance
Origin. Black Legion.
24
|
Posted - 2014.02.06 14:56:00 -
[88] - Quote
Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not.
Everyone knew drone assist to carriers was insanely broken. It made carriers dps, tank and logistics all at once while having instant lock and immune to EWAR. If you can't see that is was one of the most OP things in the game then you sir are an idiot.
|
|

CCP Rise
C C P C C P Alliance
3616

|
Posted - 2014.02.06 14:56:00 -
[89] - Quote
Quote:Please clarify yourself here. What do you mean "if this doesn't work" ?
I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'. |
|

Olaf Erikkson
Hamburger Jungs Fidelas Constans
8
|
Posted - 2014.02.06 14:57:00 -
[90] - Quote
THIS is bullshit!
but Init. and Darkness. CSM... so ... yeah whatever |
|

Proletariat Tingtango
GoonWaffe Goonswarm Federation
885
|
Posted - 2014.02.06 14:57:00 -
[91] - Quote
Thank God. Thank you CCP, now I can think about maybe going on strat-ops again. |

Daneel Trevize
Hot Drip O'clock
481
|
Posted - 2014.02.06 14:57:00 -
[92] - Quote
Harvey James wrote:it just seems bizzare that a fleets drones dps can be controlled by so few yet all gun/missile ships don't have the same luxury.. Weapons can overheat, and the pilots can manually fly to mitigate range & tracking issues. They can also swap damage types without having to recall/abandon. |

knobber Jobbler
Bat Country Goonswarm Federation
323
|
Posted - 2014.02.06 14:57:00 -
[93] - Quote
Honest Blob wrote:
Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model.
Thinking before posting is overrated.
|

Oh Takashawa
Body Count Inc. Pandemic Legion
16
|
Posted - 2014.02.06 14:57:00 -
[94] - Quote
Veng3ance wrote:Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. Everyone knew drone assist to carriers was insanely broken. It made carriers dps, tank and logistics all at once while having instant lock and immune to EWAR. If you can't see that is was one of the most OP things in the game then you sir are an idiot. Did you just say carriers were immune to ewar? My sides. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 14:58:00 -
[95] - Quote
l0rd carlos wrote:Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Shoot the condor? If you remove it from frigs the blobs will just use a T3 with sensor subsystem and re-sebo. At least you can kill the condor.
point being .. you can bypass capital scan res entirely using this system .. which gains dps overall which is scaled exponentially by the amount of drones on the field ... they don't do with guns/missiles for a good reason .. it should be applied here too.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Vegare
Dragon Clan Nulli Secunda
79
|
Posted - 2014.02.06 14:58:00 -
[96] - Quote
Have you ever thought of limiting drone assist by bandwidth instead of by a fixed number of drones? Meaning a fixed bandwidth of assigned drones per player which would let you allow to assign a good number of lights and only a few sentries? Wouldn't this fit most of the small scale pvp use cases? |

HVAC Repairman
GoonWaffe Goonswarm Federation
700
|
Posted - 2014.02.06 14:59:00 -
[97] - Quote
Oh Takashawa wrote:Victor Dathar wrote:Oh Takashawa wrote: Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?
Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
Heaven forbid more people have fun than just those with the biggest toys. I'm all for having fun, but I'd like to see it be balanced and spread across the entire spectrum of the game. I've sat here and watched CCP buff the **** out of everything cheap and T1, barely improve T2, and talk widely about planning to nerf T3, and now give some indication (in this post) that they consider changes which nerf capitals more than subcapitals to be desirable. "Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there have always been strategies you can pursue to punch above your weight. CCP is removing those, slowly but surely, and as a member of a group that enjoys not being blue to 70% of EVE, that's a bit frustrating to watch. I'm simply curious whether that's the direction CCP wants us to go - whoever has more dudes wins, end of discussion - or if it's simply an accident on their part? you can still do the same thing, you just need more people as triggers :(((((((((((((((((((((
Follow me on twitter |

Anya Solette
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.02.06 14:59:00 -
[98] - Quote
Honest Blob wrote:I am starting to see a big time trend here thats gone back several years.
If the CFC or Goons encounter somthing that decimates thier fleets they yell for nerf, they yell for changes and qq whine and complain and stomp thier feet untill ccp doesnt somthing that will benifit them. A way for a inferior amount of numbers to counter a much larger group was invented, and while it let the small group counter the much larger one the smaller one put more risk in isk and ship out there. CFC didnt like this and much like titan tracking screamed for nerf.
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model.
You're an idiot, we discovered how to alpha ships using mass drone assist years ago. |

Honest Blob
Center for Advanced Studies Gallente Federation
20
|
Posted - 2014.02.06 14:59:00 -
[99] - Quote
CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
Wow and that would have nothing to do with the fact that the current wars most used ship is the domi and the largest coalition in eve constiting of 50k+ members is using it? And ill give you a hint, they arnt using it becuase its good. |

Zakn Tawate
Perkone Caldari State
33
|
Posted - 2014.02.06 14:59:00 -
[100] - Quote
Anya Solette wrote: Also I think Mittani may need to get treatment from a doctor for acute smugness overdose.
Unfortunately there is no known treatment for that affliction.
|
|

Venetian Tar
Wildly Inappropriate Goonswarm Federation
65
|
Posted - 2014.02.06 14:59:00 -
[101] - Quote
Honest Blob wrote:I am starting to see a big time trend here thats gone back several years.
If the CFC or Goons encounter somthing that decimates thier fleets they yell for nerf, they yell for changes and qq whine and complain and stomp thier feet untill ccp doesnt somthing that will benifit them. A way for a inferior amount of numbers to counter a much larger group was invented, and while it let the small group counter the much larger one the smaller one put more risk in isk and ship out there. CFC didnt like this and much like titan tracking screamed for nerf.
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model.
You're a special kind of stupid.
The models may not create lag or Tidi if you've got them turned off, but the server needs to calculate damage, drone location and probably more factors than I know.
Think before you type, Mr. N3 Coward Alt. I don't hate you, I'm just not necessarily excited about your existance. |

Dorijan
Fat Country Goonswarm Federation
46
|
Posted - 2014.02.06 15:00:00 -
[102] - Quote
Olaf Erikkson wrote:THIS is bullshit!
but Init. and Darkness. CSM... so ... yeah whatever You really ought to check which character you're logged into the eve online forums before posting. Thanks for revealing yet another N3PL spy in a CFC alliance. |

yogizh
Underworld Protection Agency Fatal Ascension
3
|
Posted - 2014.02.06 15:00:00 -
[103] - Quote
I can fly my ship again. |

Rhes
GoonWaffe Goonswarm Federation
633
|
Posted - 2014.02.06 15:00:00 -
[104] - Quote
This is fantastic news but it's too bad that instead of just listening to the CSM directly you had to wait for us to illustrate how broken drone assist was before you did anything about it. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
|

CCP Fozzie
C C P C C P Alliance
9171

|
Posted - 2014.02.06 15:00:00 -
[105] - Quote
Honest Blob wrote:
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
We put a lot of thought into those kinds of use cases, which is why we settled on capping at 50 instead of removing drone assist or using a lower cap.
After a lot of thought and discussion, we decided that a cap of 50 provides a very good balance that continues to allow tactics like the ones you are describing while discouraging the use of drone assist as a "primary" role for ships in large fights.
I think you'll find that if you can't kill that interceptor with 50 warriors, 100 or 1000 won't be much better. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Veng3ance
Origin. Black Legion.
24
|
Posted - 2014.02.06 15:00:00 -
[106] - Quote
Oh Takashawa wrote: I'm all for having fun, but I'd like to see it be balanced and spread across the entire spectrum of the game. I've sat here and watched CCP buff the **** out of everything cheap and T1, barely improve T2, and talk widely about planning to nerf T3, and now give some indication (in this post) that they consider changes which nerf capitals more than subcapitals to be desirable.
"Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there have always been strategies you can pursue to punch above your weight. CCP is removing those, slowly but surely, and as a member of a group that enjoys not being blue to 70% of EVE, that's a bit frustrating to watch. I'm simply curious whether that's the direction CCP wants us to go - whoever has more dudes wins, end of discussion - or if it's simply an accident on their part?
You do realize any "side" can use a force multiplier. If one type of ship is vastly preferred over any others (and in this case more like 1 specific ship) then after time ALL people will be using them, and we will all be staring at each other while our FC's fire for us. Maybe you should think more about the health of the game and state of balance then protecting your flavor of the month (or year).
|

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:02:00 -
[107] - Quote
CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
i don't see how just making a couple people more in fleet having to target ships is going to change the reason people use these sentry setups.... the answer comes more in the form of the performance of the drones themselves and the exploitability of this mechanic in general.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

FT Diomedes
The Graduates RAZOR Alliance
344
|
Posted - 2014.02.06 15:02:00 -
[108] - Quote
Oh Takashawa wrote:Veng3ance wrote:Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. Everyone knew drone assist to carriers was insanely broken. It made carriers dps, tank and logistics all at once while having instant lock and immune to EWAR. If you can't see that is was one of the most OP things in the game then you sir are an idiot. Did you just say carriers were immune to ewar? My sides.
When you assign their drones to a Supercarrier... but then you are far from instant lock...
http://eveion.blogspot.com/ |

Veng3ance
Origin. Black Legion.
24
|
Posted - 2014.02.06 15:03:00 -
[109] - Quote
Oh Takashawa wrote:Veng3ance wrote:Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. Everyone knew drone assist to carriers was insanely broken. It made carriers dps, tank and logistics all at once while having instant lock and immune to EWAR. If you can't see that is was one of the most OP things in the game then you sir are an idiot. Did you just say carriers were immune to ewar? My sides.
Yes i did just say that. But obviously you don't understand anything about drone assist, remote ECCM, remote sensor boosters or hell anything to do with the fleet you actually fly in. Learn to eve. |

Ali Aras
Noir. Noir. Mercenary Group
509
|
Posted - 2014.02.06 15:03:00 -
[110] - Quote
Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Dude, just shoot the condor. http://warp-to-sun.tumblr.com -- my blog |
|

Olaf Erikkson
Hamburger Jungs Fidelas Constans
8
|
Posted - 2014.02.06 15:03:00 -
[111] - Quote
Dorijan wrote:Olaf Erikkson wrote:THIS is bullshit!
but Init. and Darkness. CSM... so ... yeah whatever You really ought to check wihch character you're logged into the eve online forums before posting. Thanks for revealing yet another N3PL spy in a CFC alliance.
I think you don't understand what i tried to say. In this case the CSM do not speak for all players...just for their alliance
At my point of view |

HVAC Repairman
GoonWaffe Goonswarm Federation
700
|
Posted - 2014.02.06 15:04:00 -
[112] - Quote
Goons cry when their ships get wrecked until CCP nerfs whatever got them blown up
yo fozzie/rise please nerf dbrb Follow me on twitter |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:04:00 -
[113] - Quote
Ali Aras wrote:Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Dude, just shoot the condor.
missing the point entirely here....... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

handige harrie
Hedion University Amarr Empire
197
|
Posted - 2014.02.06 15:04:00 -
[114] - Quote
And so eve returns to the same old blob wins at everything game design CCP thinks is best. Baddest poster ever |

Oh Takashawa
Body Count Inc. Pandemic Legion
16
|
Posted - 2014.02.06 15:05:00 -
[115] - Quote
HVAC Repairman wrote:you can still do the same thing, you just need more people as triggers :(((((((((((((((((((((
Unfortunately, the math on that simply doesn't work due to the pervasive presence of dampeners and the need to refit ~40% of your carriers away from tracking in order to find even 50km lock range and 100 scan res vs 1 celestis damping a trigger. |

Kalissa
Sacred Templars Fatal Ascension
54
|
Posted - 2014.02.06 15:05:00 -
[116] - Quote
Thank god for that. CCP nailed exactly how nearly everyone I know feels about Dominix's and drone assist, it's boring as hell, requires no effort or skill. They cannot bring this change in soon enough as far as I'm concerned. |

502 Bad Gateway
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.02.06 15:05:00 -
[117] - Quote
Thank you CCP! |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
885
|
Posted - 2014.02.06 15:05:00 -
[118] - Quote
handige harrie wrote:And so eve returns to the same old blob wins at everything game design CCP thinks is best. Maybe you missed the part where drone assist doctrines didn't change this and in fact only made it exponentially worse. Unless you think a game of "who can field more drones in a fight" isn't somehow blobbing too. |

Ryan Draxxry
Russian SOBR SOLAR FLEET
0
|
Posted - 2014.02.06 15:05:00 -
[119] - Quote
GOOD CHANGE
a good idea is: capital - 50 drones in assist battleship - 40 drones in assist battlecruiser - 30 drones in assist cruiser - 20 drones in assist frigate - 10 drones in assist |

greiton starfire
Eternity INC. Goonswarm Federation
77
|
Posted - 2014.02.06 15:06:00 -
[120] - Quote
A quick look shows that you recognized a problem in the game
looked at various solutions to said problem
spoke to players and the csm about said solutions
recognized and addressed any issues that may come up as a result of the change
and gave us something we want.
this was a perfect execution of a game change, and while i wish it had come sooner i am glad you took the time to think out all the effects on diverse group's game play from a fundamental level. now you guys should put together a seminar for the other devs on how to make game changes. (maybe things like ess would have been proposed at the state it's currently in and not the hot mess it was). |
|

Kyalla Mayaki
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.02.06 15:06:00 -
[121] - Quote
CCP Rise wrote:Hello, some news:
[b]Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
Make this easy to screw up to make the doctrine too dangerous to use in large battles. Let players assist more drones than the cap, don't give them any error message, but when they do, none of them will fire any more until someone figures out the problem and gets
This will likely avoid having to have reductions in the cap later - since one misbehaving pilot will shut down 50+ drones. |

Vahl Ahashion
Risk Breakers Fidelas Constans
15
|
Posted - 2014.02.06 15:06:00 -
[122] - Quote
Rathunterka wrote:
Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier)
Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
News flash, we did win. |

LakeEnd
FinFleet Northern Coalition.
66
|
Posted - 2014.02.06 15:08:00 -
[123] - Quote
Instead of hard coding a arbitrary cap in the game, could you not promote a player decision and fitting choice on this issue?
For example create a midslot module called Drone Manager that allows player to control 10 more drones, baseline without mods being 10 for example?
|

Vahl Ahashion
Risk Breakers Fidelas Constans
15
|
Posted - 2014.02.06 15:09:00 -
[124] - Quote
greiton starfire wrote:A quick look shows that you recognized a problem in the game
looked at various solutions to said problem
spoke to players and the csm about said solutions
recognized and addressed any issues that may come up as a result of the change
and gave us something we want.
this was a perfect execution of a game change, and while i wish it had come sooner i am glad you took the time to think out all the effects on diverse group's game play from a fundamental level. now you guys should put together a seminar for the other devs on how to make game changes. (maybe things like ess would have been proposed at the state it's currently in and not the hot mess it was).
Exactly this, well thought out, well balanced and exactly what the game needed. |

Honest Blob
Center for Advanced Studies Gallente Federation
21
|
Posted - 2014.02.06 15:09:00 -
[125] - Quote
Vahl Ahashion wrote:Rathunterka wrote:
Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier)
Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
News flash, we did win.
It only took you 54k + people from the cfc and the entire russian coalition to beat somthing that was 2/3 the numbers of the cfc alone. Grats. |

HerrBert
V0LTA Triumvirate.
351
|
Posted - 2014.02.06 15:09:00 -
[126] - Quote
As someone being in such a fleet ... AMERICA **** YEEEEAAAHHH!!!! My mind does not reflect my corp ... it just shows you what they care about...
The Pontiff of Wormholes http://www.youtube.com/user/HerrBertism |

Aya Nova
Bearded BattleBears Nulli Tertius
2
|
Posted - 2014.02.06 15:09:00 -
[127] - Quote
CCP Rise wrote:Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. How about limiting by bandwith? Allow assisting 1250 Mbit/sec. That way sentry/heavy drones are limited to 50 drones, but light and medium can assist 250 and 125 respectively. This will let incursion fleets of all sizes still have a drone bunny since incursion pilots always have guns/reps/webs/painters to operate and do not generate tidi.
This could work in conjunction with replacing carrier drone bonus with a "+20% per level drone damage, +20% per level drone bandwith use" and DCU function with "+20% drone damage, +20% drone bandwith use per module". |

SMT008
SnaiLs aNd FroGs
723
|
Posted - 2014.02.06 15:10:00 -
[128] - Quote
Good change.
I'm an Ishtar skirmish pilot, and well, I like it, I'm alright with actually shooting with my own greasy fingers.
Thank you very much, Rise/Fozzie/Whoever was behind this.
Now onto the next balancing things : Pirate ships, T3s, Recons maybe, Blackops ? Please, stop teasing we know something is going on, let us EFTwarrior and kill stuff on Singularity with those new ships  |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 15:10:00 -
[129] - Quote
CCP Rise wrote:Before I go, I want to say that we've been looking at this for some time now. We've watched the discussion in the community evolve and also kept a close eye on TQ behavior. We began discussing this change with the CSM via internal forums just prior to the summit, and then spent significant time discussing it in person with them during the summit. Their feedback was valuable, as always, and gives us confidence that this is a good direction. .
Hey Buddy.
I like where you are going but 50 drones is a sift kick in the groin to sentires. and lets be honnest its not 5000 orge II that are being assigned.
Solution can be the hard cap you suggested...
and at first when i read 50 i thought that was just 50 players not 50 drones in total.
so thats 10 domi's or 5 archons...
Personally I would make drone assist based on squads. you can only asign your dones to someone in your squad.
this would limit the amount of drones being assigned and also make it more personal skill and such vrs something this heavy handed.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

LnX0R
Cronos Titan Insidious Empire
0
|
Posted - 2014.02.06 15:11:00 -
[130] - Quote
You could make it skill dependent... like you are able to control your own drones + 10 without an assist skill, and then +10 drones per skill level ? |
|

Jennifer Maxwell
Crimson Serpent Syndicate
98
|
Posted - 2014.02.06 15:11:00 -
[131] - Quote
It could be determined by the size of the ship. Frigates = 10 drones max, (That's 10 drones if the frigate doesn't have any deployed, and that number goes down depending on how many the frigate itself is deploying) Destroyers = 15 Cruisers = 25 BCs = 35 Command BCs = 40 BSes = 45 And up = 50
Not only that, but make a new module that allows one to boost the amount of drones assistable to a ship. Or a command module that allows ships in fleet to have x more drones assistable to the ships in that squad.
Just throwing out ideas. |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
68
|
Posted - 2014.02.06 15:12:00 -
[132] - Quote
Honest Blob wrote:Vahl Ahashion wrote:Rathunterka wrote:
Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier)
Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
News flash, we did win. It only took you 54k + people from the cfc and the entire russian coalition to beat somthing that was 2/3 the numbers of the cfc alone. Grats.
Yeah, man. We totally threw 54 thousand people into one solar system to fight the N3 menace.
It's almost like you're trying to win the dumb award. I don't hate you, I'm just not necessarily excited about your existance. |

Rhes
GoonWaffe Goonswarm Federation
634
|
Posted - 2014.02.06 15:12:00 -
[133] - Quote
MeBiatch wrote:this would limit the amount of drones being assigned and also make it more personal skill and such vrs something this heavy handed.
This change isn't heavy handed. Removing the mechanic completely would have been heavy handed.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

HVAC Repairman
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.02.06 15:13:00 -
[134] - Quote
Honest Blob wrote:Vahl Ahashion wrote:Rathunterka wrote:
Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier)
Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
News flash, we did win. It only took you 54k + people from the cfc and the entire russian coalition to beat somthing that was 2/3 the numbers of the cfc alone. Grats.
remember how the entirety of n3/pl dogpiled solar to take the east, and when the russians got mad about the blobbing you told them to deal with it?
well deal with it Follow me on twitter |

Steph Livingston
Neko's Blanket
15
|
Posted - 2014.02.06 15:15:00 -
[135] - Quote
Aya Nova wrote:CCP Rise wrote:Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. How about limiting by bandwith? Allow assisting 1250 Mbit/sec. That way sentry/heavy drones are limited to 50 drones, but light and medium can assist 250 and 125 respectively. This will let incursion fleets of all sizes still have a drone bunny since incursion pilots always have guns/reps/webs/painters to operate and do not generate tidi. This could work in conjunction with replacing carrier drone bonus with a "+20% per level drone damage, +20% per level drone bandwith use" and DCU function with "+20% drone damage, +20% drone bandwith use per module".
Except... the change was made to deal with large fleet drone tactics while still preserving assist for smaller applications. By giving bonuses like that to the carrier it would have the complete opposite effect, empower larger groups and hinder smaller gangs. |

Nami Alden
Tierce Inc.
2
|
Posted - 2014.02.06 15:16:00 -
[136] - Quote
CCP Rise wrote: Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use.
No, no you haven't. 50 is not even enough for a typical VG fleet (12 pilots) and certainly not for an HQ with 40 pilots.
Just make the assist depend on drone bandwidth. That way you can limit alpha with sentries which can be considered main weapon while not interfering with light drones which are used as secondary damage application.
1250 bandwidth and this change is at least reasonable.
|

Powers Sa
885
|
Posted - 2014.02.06 15:16:00 -
[137] - Quote
Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. at least they waited until we won the war like with titans and drakes. lol |

Dinsdale Pirannha
Pirannha Corp
2218
|
Posted - 2014.02.06 15:16:00 -
[138] - Quote
This is a small nerf to Incursion runners, and a heluva whack to the blobfests in null.
100 is a far more reasonable number than 50. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Raging Beaver
Wildly Inappropriate Goonswarm Federation
41
|
Posted - 2014.02.06 15:17:00 -
[139] - Quote
Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not.
Well, it could be because we are right about something, have you ever considered that? Oh, wait, you're in nulli... the answer just became obvious... |

Davion Falcon
Those Once Loyal
90
|
Posted - 2014.02.06 15:17:00 -
[140] - Quote
Sounds like the Eve to **** time ratio for these big fights is going to take a nosedive. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
507
|
Posted - 2014.02.06 15:17:00 -
[141] - Quote
Javajunky wrote:+1 that way we can start flying baltec fleet again, Megathron fleets are sexy as hell.
Please do. Please please please. Free Ripley Weaver! |

Frygok
Common Sense Ltd Nulli Secunda
5
|
Posted - 2014.02.06 15:19:00 -
[142] - Quote
I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets. |

Kesthely
Fleet of the Damned Ace of Spades.
128
|
Posted - 2014.02.06 15:20:00 -
[143] - Quote
How does this work in chaining, eg if 10 squad members have their sentries assisted to the squad leader, 5 squad leaders (carriers) have theirs assisted to a wing commander, and 5 wing commanders have it assisted to one fleet commander, you still basicly have all the drones assisted to one player? Fleet commander shoots, drones aggress from the first chain, wich makes the drones from the second chain agress etc?
Is this method explored? |

TAckermassacker
New Republic The Initiative.
40
|
Posted - 2014.02.06 15:20:00 -
[144] - Quote
Did someone mention that the last AT was won by 39 Sentries? so why dont go to like 20? |

ReeeZaaa
DEFCON. The Initiative.
6
|
Posted - 2014.02.06 15:20:00 -
[145] - Quote
just want to say thank you for this really needed change and for the reasonable solution to the problem. very good work CSM and CCP! |

Neddy Fox
Sniggerdly Pandemic Legion
33
|
Posted - 2014.02.06 15:20:00 -
[146] - Quote
In b4 "nerf Celestis". These become very powerful now. |

Xython
Merch Industrial Goonswarm Federation
1112
|
Posted - 2014.02.06 15:20:00 -
[147] - Quote
50 drones? Wow, that's going to make PVP in Nullsec require tactics and strategy again. Weiiird.
I'm honestly more excited at his subtle mention of an upcoming Drone overhaul, though. (The mention of how Drones - as they are now - are taxing on the hardware.) |

BadAssMcKill
Love Squad
638
|
Posted - 2014.02.06 15:21:00 -
[148] - Quote
#ThanksCCP http://i.imgur.com/6j6cIZE.gif-á |

Kari Trace
22
|
Posted - 2014.02.06 15:22:00 -
[149] - Quote
C0NRAD wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers.
This. I like making things explode.
Kari Trace |

The Ironfist
Nordgoetter Insidious Empire
6
|
Posted - 2014.02.06 15:22:00 -
[150] - Quote
CCP Fozzie wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... As long as the members of those wings only have one drone each, then sure!
Since you are removing the upsides of drones what about the downsides? Will they get any boosts? Like more better resists for drones to increase their lifetime on the field? Given how stupidly easy it is to strip drone doctrines that are not capital based of their dps? |
|

HVAC Repairman
GoonWaffe Goonswarm Federation
709
|
Posted - 2014.02.06 15:22:00 -
[151] - Quote
Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets.
normally id be with you, but there are a number of hearing impaired people who require broadcasts to be able to do anything in big fleet pvp Follow me on twitter |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:23:00 -
[152] - Quote
TAckermassacker wrote:Did someone mention that the last AT was won by 39 Sentries? so why dont go to like 20?
mm.. this mechanic still won't change the AT/new eden open being sentry online ... frigs still controlling the teams sentries Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Aapir
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 15:23:00 -
[153] - Quote
THe goonies are getting the drones nerfed now. #reckt its ok N3pl will adapt and find counter. oh wait they have no ships lol They go back in Drone Regions, get it? |

Xander Phoena
Zebra Corp Gentlemen's Agreement
281
|
Posted - 2014.02.06 15:23:00 -
[154] - Quote
TAckermassacker wrote:Did someone mention that the last AT was won by 39 Sentries? so why dont go to like 20?
So you want the entirety of Eve to be balanced based on 8 man AT teams? You fo' reaz dawg? www.crossingzebras.com |

Altrue
Exploration Frontier inc Brave Collective
985
|
Posted - 2014.02.06 15:24:00 -
[155] - Quote
20 should be enough, no need to go at 50....
Nice change, but as always the baby steps will just ruin the good will.
Remember the phoenix and the missile explotion velocity change: Baby step. Did it change the Phoenix in the right direction? Yes. Was it enough? Lol nope. By far. Did it had any practical effect on the Phoenix use in pvp? Nope.
This is going to be the same. Signature Tanking - Best Tanking. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 15:25:00 -
[156] - Quote
Anthar Thebess wrote:Putting cap for 50 drones is good direction, but: - fast locking ceptor having assist of 50 sentry drones is still way OP - fleets will go from assist to drone bunny to assist to your squad leader. ( this is still very bad )
My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships.
This Idea I do like... Add more use to us Command Ship pilots and have a reason to put them more into fleets. Make it a new module to equip kind of like the Drone Link Augmenter and give us a Skill to level up to hit that Cap to 50. Boosting those who Squad/Wing/Fleet command. This fits more players arguments about doing more then your own ships bandwidth and keeps it from just being tossed on whoever has the highest Sig radius to Blap with. |

Abernie
Massively Incompetent
152
|
Posted - 2014.02.06 15:25:00 -
[157] - Quote
Nami Alden wrote:CCP Rise wrote: Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use.
No, no you haven't. 50 is not even enough for a typical VG fleet (12 pilots) and certainly not for an HQ with 40 pilots. Just make the assist depend on drone bandwidth. That way you can limit alpha with sentries which can be considered main weapon while not interfering with light drones which are used as secondary damage application. 1250 bandwidth and this change is at least reasonable. 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.
Also having to do math on 17 lights+ 12 mediums + 3 heavies + 11 sentries sounds like so much fun. |

Maximus Andendare
Future Corps Sleeper Social Club
822
|
Posted - 2014.02.06 15:27:00 -
[158] - Quote
Oh Takashawa wrote:Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Let me find the captial nerf in CCP Rise's post. Hmmm....oh wait, yeah, I don't see any changes to your slowcat still having a ridiculous ET, Rep range and amount, strong tank, capacitor all while still having your 10 sentries on the field.
If you can't see the "advantages" offered by this for "the increased cost, effort, risk, and skills required to effectively field them," then maybe flying a slowcat isn't for you. Imagine how broken it is that your ship can put out stupid dps while performing the other functions just as well. Be glad CCP Rise didn't change the range of reps/ET while not in triage. Or that drone assignment could only be done through some new module. Or any other of the many actual nerf options out there that he could have picked from.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.02.06 15:27:00 -
[159] - Quote
Anthar Thebess wrote:Putting cap for 50 drones is good direction, but: - fast locking ceptor having assist of 50 sentry drones is still way OP - fleets will go from assist to drone bunny to assist to your squad leader. ( this is still very bad )
My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships. Good idea. |

Altrue
Exploration Frontier inc Brave Collective
986
|
Posted - 2014.02.06 15:27:00 -
[160] - Quote
Abernie wrote: 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.
Lol sad people brutally discovering that they actually need to play the game to make isks.
Being able to let someone else control your ship while afking is stupid by definition. This mechanism shouldn't exist in the first place. Signature Tanking - Best Tanking. |
|

Harrigan VonStudly
Stay Frosty.
60
|
Posted - 2014.02.06 15:28:00 -
[161] - Quote
Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets.
Drones, especially sentries, are a main weapons platform. It's one thing to "broadcast" a target to an entire fleet. A broadcast is simply an electronic message, so to say. Fleet warp isn't broken. I've never seen anybody complain about entire fleets being able to be warped by one dude. It's too bad you can't see the difference between main weapon systems of an entire fleet being controlled by one dude with a fast lock ship and fleet broadcasts.
Assigned sentry fleets are literally one guy playing the game (fighting the battle) while the rest of the fleet goes off to make a sammich. Guess it's back to lock/press F1/keep at range time again for you sammich makers. |

Tremer Latan
Airkio Mining Corp Gentlemen's Agreement
4
|
Posted - 2014.02.06 15:28:00 -
[162] - Quote
Kari Trace wrote:C0NRAD wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers. This.
With one drone assist you can get a perfect alpha from all 200 domis in your fleet. WIth more callers (20 in this case) there is the chance of them making mistakes, not targeting fast enough or beeing killed. Your damage will spread and the enemy ship has a chance to catch reps. |

Powers Sa
887
|
Posted - 2014.02.06 15:28:00 -
[163] - Quote
The Ironfist wrote:CCP Fozzie wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... As long as the members of those wings only have one drone each, then sure! Since you are removing the upsides of drones what about the downsides? Will they get any boosts? Like more better resists for drones to increase their lifetime on the field? Given how stupidly easy it is to strip drone doctrines that are not capital based of their dps? shut up baki lol |

Imouto Tan
State War Academy Caldari State
0
|
Posted - 2014.02.06 15:28:00 -
[164] - Quote
Sheeana Harb wrote:CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries). Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?
Use two people for drone assist then?
The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc.
If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
345
|
Posted - 2014.02.06 15:29:00 -
[165] - Quote
What about Ewar against drones? Drones assisted to mother ships still will be immune to any form of ewar?
Can we sentries have option that if they will be not "unassisted by the target caller " they cannot be scoped? Assist ->10s for assist to take place -> unassist -> 10s for drones to be scoped.
This will make drone doctrines easier target for bombers.
Can you at the same reduce the abuse of way that carriers can abandon drones?
Numbers of drones in space can kill you before you land on the grid.
I suggest : If your ship can use 5 drones - you can have 5 drones active and 5 abandoned. If you abandon 5 active drones they will self destruct , as you already have 5 abandoned drones.
-=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |

marly cortez
Mercurialis Inc. RAZOR Alliance
36
|
Posted - 2014.02.06 15:30:00 -
[166] - Quote
Wish peeps would stop grizzling about the way that CCP's designs are utilized, after all it's a game feature your talking about here, one dreamed up by the Dev's that they did not apply enough thought to at the time.
Better to grizzle at CCP to update the games coding and the servers rather than complain that players use the games features to there best advantage.
To CCP directly, if your going to insert new features in to the game do not be so intent on trinkets, think about the impact of your designs on game play and server load, better more updates that improve content and work over change just because you thought it was a good idea. |

Frygok
Common Sense Ltd Nulli Secunda
6
|
Posted - 2014.02.06 15:31:00 -
[167] - Quote
HVAC Repairman wrote: normally id be with you, but there are a number of hearing impaired people who require broadcasts to be able to do anything in big fleet pvp
They would still be able to do it, my quickly made-up idea would be that one person would only be able to broadcast to his own wing, or maybe into an even lower tier of a fleet (squads might be too few, but maybe 25 dudes in each wing, who is the max amount that gets the broadcast, the warp-in etc.).
|

Trinity Faetal
Hard Knocks Inc. Kill It With Fire
12
|
Posted - 2014.02.06 15:31:00 -
[168] - Quote
this feels a lot like a rushed approach from CCP backtracking after the hed-gp drone debacle and B-R fight.
people have been complaining for months on end and this is the best you can come up with ? a nerf that affect a lot more people then for whom it is intended and caused this reaction.
for all affected this just means you need 1 fast locker for every 10 ships, which null blobs already have! so their impact is minimal. you will still have stilletos with 4 sensor boosters and 20 scimitars repping it alpha-ing fleets ^^.
nerf the 5x drone limit to 1 drone per player. make the drone dps/hp 5x higher, problem solved. this worked pretty well in the past for 15x ogre megathrons.
|

Malcanis
Vanishing Point. The Initiative.
13710
|
Posted - 2014.02.06 15:32:00 -
[169] - Quote
Altrue wrote:Abernie wrote: 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.
Lol sad people brutally discovering that they actually need to play the game to make isks. Being able to let someone else control your ship while afking is stupid by definition. This mechanism shouldn't exist in the first place.
I think your sarcasm detector could do with a little retuning 
1 Kings 12:11
|

Artcanin
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 15:32:00 -
[170] - Quote
At the end of the day once again reason, justice, logic, truth and the good guys have prevailed.
|
|

Aleph Paradox
Valar Morghulis. Goonswarm Federation
0
|
Posted - 2014.02.06 15:32:00 -
[171] - Quote
Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced?
Building from your point. Would a "lock time" delay on the drones first shot help with that. ? Like a 3-5 secs delay to simulate the drone actually "locking" the target. hence removing the "insta-lock" effect from assisting fast tacklers.
Just a tought. Aleph Paradox CEO / Director of Operations Wired Reality |

Altrue
Exploration Frontier inc Brave Collective
986
|
Posted - 2014.02.06 15:33:00 -
[172] - Quote
Can I make my guns assist my fleet commander? No. It should be the same for sentries.
In the worst acceptable should be assit by brandwidth calibrated for 50 lightdrones. The best would be no assist at all. Signature Tanking - Best Tanking. |

Malcanis
Vanishing Point. The Initiative.
13710
|
Posted - 2014.02.06 15:33:00 -
[173] - Quote
Harvey James wrote:Ali Aras wrote:Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Dude, just shoot the condor. missing the point entirely here.......
What's the lock range on a Condor?
1 Kings 12:11
|

Frygok
Common Sense Ltd Nulli Secunda
6
|
Posted - 2014.02.06 15:35:00 -
[174] - Quote
Harrigan VonStudly wrote:Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets. Drones, especially sentries, are a main weapons platform. It's one thing to "broadcast" a target to an entire fleet. A broadcast is simply an electronic message, so to say. Fleet warp isn't broken. I've never seen anybody complain about entire fleets being able to be warped by one dude. It's too bad you can't see the difference between main weapon systems of an entire fleet being controlled by one dude with a fast lock ship and fleet broadcasts. Assigned sentry fleets are literally one guy playing the game (fighting the battle) while the rest of the fleet goes off to make a sammich. Guess it's back to lock/press F1/keep at range time again for you sammich makers.
And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?
Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.
How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!
|

Artcanin
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 15:35:00 -
[175] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
lol |

Aleph Paradox
Valar Morghulis. Goonswarm Federation
0
|
Posted - 2014.02.06 15:35:00 -
[176] - Quote
marly cortez wrote:Wish peeps would stop grizzling about the way that CCP's designs are utilized, after all it's a game feature your talking about here, one dreamed up by the Dev's that they did not apply enough thought to at the time.
Better to grizzle at CCP to update the games coding and the servers rather than complain that players use the games features to there best advantage.
To CCP directly, if your going to insert new features in to the game do not be so intent on trinkets, think about the impact of your designs on game play and server load, better more updates that improve content and work over change just because you thought it was a good idea.
No one can forsee all aspect of any new feature, no matter how long you think about it.
And we are damn innovative as a player base. :) Aleph Paradox CEO / Director of Operations Wired Reality |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:35:00 -
[177] - Quote
Aleph Paradox wrote:Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced? Building from your point. Would a "lock time" delay on the drones first shot help with that. ? Like a 3-5 secs delay to simulate the drone actually "locking" the target. hence removing the "insta-lock" effect from assisting fast tacklers. Just a tought.
not really the difference between the lock time of a frig ------> battleship or a capital is much larger.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Altrue
Exploration Frontier inc Brave Collective
986
|
Posted - 2014.02.06 15:36:00 -
[178] - Quote
Malcanis wrote: What's the lock range on a Condor?
Please we all know that if you truly cared about drone assist abuses you'd have either disabled it for sentrys, or if you cared about logi still being able to *****... I mean assist... filtered it by brandwidth instead of raw drone count.
He said Condor, he could've said anything else really. A loki would do it just fine.
Signature Tanking - Best Tanking. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 15:37:00 -
[179] - Quote
Malcanis wrote:Harvey James wrote:[quote=Ali Aras][quote=Harvey James]
so aren't the CSM at all concerned with the frigate abuse of drone assist? No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced?
Quote:Dude, just shoot the condor.
missing the point entirely here.......
What's the lock range on a Condor?
still missing the point.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Marc Callan
Interstellar Steel Templis CALSF
411
|
Posted - 2014.02.06 15:37:00 -
[180] - Quote
Malcanis wrote:
What's the lock range on a Condor?
'Bout forty km baseline, assuming good skills and fleet boosts and no SeBo or SigAmp.
ETA: sorry, my sarcasm detector's in the shop. It got overloaded in a Warfare & Tactics discussion. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
|

Powers Sa
890
|
Posted - 2014.02.06 15:37:00 -
[181] - Quote
Frygok wrote:
And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?
Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.
How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!
Probing a good warpin and acting on that can win or lose a fight. Assiting your drones or hitting f1 at the right time isn't anywhere near the same thing. lol |

Nami Alden
Tierce Inc.
4
|
Posted - 2014.02.06 15:37:00 -
[182] - Quote
Abernie wrote:Nami Alden wrote:CCP Rise wrote: Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use.
No, no you haven't. 50 is not even enough for a typical VG fleet (12 pilots) and certainly not for an HQ with 40 pilots. Just make the assist depend on drone bandwidth. That way you can limit alpha with sentries which can be considered main weapon while not interfering with light drones which are used as secondary damage application. 1250 bandwidth and this change is at least reasonable. 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP. Also having to do math on 17 lights+ 12 mediums + 3 heavies + 11 sentries sounds like so much fun.
Oh no. 2nd grade math too hard. Better make it dumbed down for newbies. Or maybe the damage of 250 light drones troubles your sleep?
Having 4 drone bunnies instead of 1 does make it an unnecessary hassle and a significant loss of damage by those vindies. |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
402
|
Posted - 2014.02.06 15:38:00 -
[183] - Quote
Just after spending the last two months training drones skills, I am less then two days from T2 sentries.
Can I have my skill points back, please CCP?
or
Since I will not be using T2 sentries now.
PLEX for Removal of Unwanted/Unused Skills R.I.P. Vile Rat |

Mournful Conciousness
Embers Children TOHA Conglomerate
511
|
Posted - 2014.02.06 15:38:00 -
[184] - Quote
CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
Putting my neck on the block here I'm calling "not worked" now.
1 squad commander controlling 7000dps of fully obedient drones is still better than 1 squad commander commanding 10 humans who may miss or mistake orders.
The Dominix drone assist doctrine will still be the most viable fleet doctrine. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1200
|
Posted - 2014.02.06 15:39:00 -
[185] - Quote
Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Artcanin
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.02.06 15:39:00 -
[186] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
lol |

Warde Guildencrantz
TunDraGon Backseat Promises
1013
|
Posted - 2014.02.06 15:40:00 -
[187] - Quote
It was too simple to command a fleet with drone assist, with this there is some complication similar to using any other weapon systems when used on a larger scale.
So the change makes sense. |

Higgs Foton
4S Corporation Goonswarm Federation
29
|
Posted - 2014.02.06 15:40:00 -
[188] - Quote
Anyway, i approve of this change. I though the domi being a stupid ship already and i was **** bored in one with this drone assist. I even did bring a cane to fleets now and then so i could at least shoot the bombers. |

Zi'el Aubaris
Origin. Black Legion.
8
|
Posted - 2014.02.06 15:42:00 -
[189] - Quote
Oh man, the tears, the beautiful tears from N3NCpl now their "instant: I Win" button other than supers (what's left of them) has been destroyed.
CCP Hazing Nerds at its finest.
edit: real fake edit: *pl not PL |

Artcanin
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.02.06 15:43:00 -
[190] - Quote
Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not.
lol |
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 15:43:00 -
[191] - Quote
Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets.
The probers I have no issues with actually to me it's no different from someone flying AWAX. But Broadcasting the targets are similiar to already existing battlefield techniques of calling a bunker for shelling or any other target where massive payload needs delivery.
As for the Fleet Warping.. It's convenient BUT It's my damn Ship and only I should be warping it. Personally I get irked when being told to align to a target and the Wc/FC already warped us ahead to the location because they already knew were we where going. I fully believe pilots should be paying attention to whats going on ( i know lots of distractions I have a 6month old daughter). But Natural selection. If I didn't hear the call either from shitting up coms or an RL factor it adds more danger to the game. Let me the player.. the pilot of my ship.. Warp my own damn ship. |

Frygok
Common Sense Ltd Nulli Secunda
8
|
Posted - 2014.02.06 15:44:00 -
[192] - Quote
Powers Sa wrote:Frygok wrote:
And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?
Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.
How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!
Probing a good warpin and acting on that can win or lose a fight. Assiting your drones or hitting f1 at the right time isn't anywhere near the same thing.
|

Powers Sa
890
|
Posted - 2014.02.06 15:44:00 -
[193] - Quote
Gilbaron wrote:Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps That's the point lol |

ArmyOfMe
Origin. Black Legion.
273
|
Posted - 2014.02.06 15:45:00 -
[194] - Quote
Malcanis wrote:Sort Dragon wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... Sigh learn to read. And ffs you are in my alliance too. Don't feel bad, there are people in INIT. who unironically think that removing AoE doomsday was wrong. It just goes to show. Tbh, there are times when i see 3-4k ppl in a fleet fight that i wish there still was a AoE dd
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
72
|
Posted - 2014.02.06 15:45:00 -
[195] - Quote
[quote=Mournful Conciousness][quote=CCP Rise]Quote:1 squad commander controlling 7000dps of fully obedient drones is still better than 1 squad commander commanding 10 humans who may miss or mistake orders.
I take it you've never had experience with drones in this game, because they are pretty damned far from obedient.
I don't hate you, I'm just not necessarily excited about your existance. |

Bad Messenger
Nasranite Watch OLD MAN GANG
680
|
Posted - 2014.02.06 15:46:00 -
[196] - Quote
sounds pretty good, now you can think that approx one squad can be assist drones so at least squad leaders have to do something. |

Boogie Jones
Hoover Inc. Black Legion.
78
|
Posted - 2014.02.06 15:46:00 -
[197] - Quote
*golfclap* CptBen: this was the rare nice CptBen, ill probably be back later and boogie will agravate me and ill call you all scrubs |

Leigh Akiga
My Highsec Backbone
552
|
Posted - 2014.02.06 15:47:00 -
[198] - Quote
Looking forward to flying spaceships in space and shooting people with guns again. These last 6 months of drone assist blobs were some dark days for large fleet pvp. |

Altrue
Exploration Frontier inc Brave Collective
990
|
Posted - 2014.02.06 15:50:00 -
[199] - Quote
Kyt Thrace wrote:Just after spending the last two months training drones skills, I am less then two days from T2 sentries.
Can I have my skill points back, please CCP?
or
Since I will not be using T2 sentries now.
PLEX for Removal of Unwanted/Unused Skills
I was like you at the beggining, I told myself Hey why not train for a weapon type that once activated I don't have to worry about micromanaging, because eh, it would be a shame if I had to be at my keyboard to be good at this game right?... Or not.
If the fact that you can only assit 50 (FIFTY OMG that's still a lot!) drones to someone is rendering sentrys useless to you, it only means that this mechanic has been left broken for WAY TOO LONG. Signature Tanking - Best Tanking. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 15:52:00 -
[200] - Quote
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Frygok
Common Sense Ltd Nulli Secunda
9
|
Posted - 2014.02.06 15:52:00 -
[201] - Quote
Powers Sa wrote:Frygok wrote:
And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?
Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.
How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!
Probing a good warpin and acting on that can win or lose a fight. Assiting your drones or hitting f1 at the right time isn't anywhere near the same thing.
Trying once again:
You are absolutely right that getting a proper warp-in requires skill, practice and knowledge of what is on grid. My questions is, if we are to follow the CCP logic of wanting to remove passive gameplay, why is this vital piece of gameplay allowed to be done on behalf of the entire fleet by one person? And the same go for warping fleet, broadcasting to fleet and getting fleet to orbit.
If active gameplay is what CCP wants, delegating the ability to do the above mentioned things to squad or wing commanders would put more requirements on more players being able to do these things, which is something that should be encouraged.
Instead, they focus on this single 1 things and decides this is apparently bad for the game due to being passive (I still can't see how assigning drones, then tackling hostile is more passive than shift-clicking and then F1), while the VAST majority of important and semi-difficult player skills are CCP happily letting 1 single individual control on behalf of 254 other players. |

Victor Dathar
GoonWaffe Goonswarm Federation
267
|
Posted - 2014.02.06 15:53:00 -
[202] - Quote
MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?
There should be a hard cap on your posting, as in you should not be able to post.. ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

Epic Rupture
Digital Spaceships
10
|
Posted - 2014.02.06 15:53:00 -
[203] - Quote
While I know this game is balanced for PVP first and formost (as it should), this change will have a much bigger effect on large Incursion communities that run Headquarter sites than people might realize.
Is there any way that drone assists for small combat drones stay the same as it is now, while all other combat drones get a max of 50? |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
73
|
Posted - 2014.02.06 15:54:00 -
[204] - Quote
Epic Rupture wrote:While I know this game is balanced for PVP first and formost (as it should), this change will have a much bigger effect on large Incursion communities that run Headquarter sites than people might realize.
Is there any way that drone assists for small combat drones stay the same as it is now, while all other combat drones get a max of 50?
I don't pretend to know much about Incursions, but couldn't you just adapt and use guns instead? Bring a few webs, maybe a target painter or two and you're good to go. I don't hate you, I'm just not necessarily excited about your existance. |

Jean Mift
Scanline Research Industries
0
|
Posted - 2014.02.06 15:55:00 -
[205] - Quote
So there will be multiple drone bunnies.
Means there will be a slightly more clicks to assign them.....this is ridiculous guys.You are limiting an option that is completely logical because its "Passive game play"?
This is the set of rules and those not happy with it just need to deal with it.
Stop nerfing the game or at least make a poll to see what the community really thinks.
Even I would shut up if the majority speaks against my thoughts,but some arbitrary CCP rule is just outrageous to some degree. |

Sofia Wolf
Ubuntu Inc. The Fourth District
289
|
Posted - 2014.02.06 15:55:00 -
[206] - Quote
For me perfect solution for this problem would be setting drone assist limit to 5 / ship, plus adding high slot module to game that would expand that limit by +5 per module, up to 45 maximum drones assisted with 8 high slots full.
But as old saying goes, perfect is enemy of the good, and this 50 drones limit is good enough. Good work CCP! Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Artcanin
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.02.06 15:55:00 -
[207] - Quote
Frygok wrote:Harrigan VonStudly wrote:Frygok wrote:I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.
Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!
If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.
I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets. Drones, especially sentries, are a main weapons platform. It's one thing to "broadcast" a target to an entire fleet. A broadcast is simply an electronic message, so to say. Fleet warp isn't broken. I've never seen anybody complain about entire fleets being able to be warped by one dude. It's too bad you can't see the difference between main weapon systems of an entire fleet being controlled by one dude with a fast lock ship and fleet broadcasts. Assigned sentry fleets are literally one guy playing the game (fighting the battle) while the rest of the fleet goes off to make a sammich. Guess it's back to lock/press F1/keep at range time again for you sammich makers. And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots? Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse. How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!
N3 tears best tears
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1200
|
Posted - 2014.02.06 15:55:00 -
[208] - Quote
Powers Sa wrote:Gilbaron wrote:Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps That's the point
Yeah, kill all expensive force multipliers, exactly what eve needs. We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Neckerll
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2014.02.06 15:55:00 -
[209] - Quote
50 drones is just fine.
It will not impact PvE or small PvP, and hopefully will make disapear Madness like the use of 38 000 drones in a single system, like we have seen in the last B-R battle.
Imagine B-R with few drones and 2000 real players and a RF node, it would probably have worked smoothly.
I look forward to the next large battle in th+¿ses conditions!
Thanks CCP for this improvement. |

Kenhi sama
Project Stealth Squad The Initiative.
5
|
Posted - 2014.02.06 15:56:00 -
[210] - Quote
Awesome! Nice to see ccp reacting to this abusive use of drones right now :-) |
|

BobFromMarketing
ElitistOps Pandemic Legion
60
|
Posted - 2014.02.06 15:57:00 -
[211] - Quote
Malcanis wrote:Sort Dragon wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... Sigh learn to read. And ffs you are in my alliance too. Don't feel bad, there are people in INIT. who unironically think that removing AoE doomsday was wrong. It just goes to show.
Hah, can you imagine B-R or HED with AoE DD's? What a ******* nightmare for both sides.
edit: These changes are good, down with drone doctrines. |

Wolf Kraft
Aliastra Gallente Federation
4
|
Posted - 2014.02.06 15:58:00 -
[212] - Quote
I haven't had a chance to read the entire thread or think about potential technical limitations/issues. However was there any thought about adding a new ship stat 'Drone Assist Bandwidth'? This would resolve any lore issues by just saying this is your ship's ability to properly transmit targeting data to the drone's host ship. It would also allow greater granularity for balancing as well. |

Leigh Akiga
My Highsec Backbone
552
|
Posted - 2014.02.06 15:58:00 -
[213] - Quote
CCP Rise wrote: Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines
This is the biggest thing to take away from all of this. |

Artcanin
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.02.06 15:58:00 -
[214] - Quote
MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?
Go back to hisec and mine veldspar. |

Kama Kairade
Caldari Provisions Caldari State
0
|
Posted - 2014.02.06 15:58:00 -
[215] - Quote
Rise,
Players like drone assist because it 'works' during large fleet fights. As in, I asist drones, drone master locks target, drone master activates offensive module on the target, the drones fire at the target (repeatedly even).
Players dislike fighting against drone assist fleets because the alternatives (turrets, missiles) do not work correctly during large fleet fights. We lock a target, we attempt to activate our offensive modules. If the module activates, it doesn't cycle properly. Should we wish to deactivate the module, it doesn't deactivate properly. The experience is so poor that 200 naglfars get destroyed by 200 archons, when the stats are greatly in the naglfar's favor (we can demonstrate this wherever tidi is not present).
As much as I dislike drone assist, there are a couple part of your argument that I cannot wrap my head around. You insist that drone-assist leads to passive playing, and later point out that it's necessary for things like logistics ships. That you would apply the former logic to archons and not the latter, makes us think that might not understand what an Archon does while in a fleet. Alternatively, you might be completely ignoring our requests, much like the client does when we wish to deactivate our modules.
So, to summarize. The problem with drone assist isn't that it is broken. The problem is that it works and everything else (turrets) are broken.
The pragmatic response would be to fix turret/module activation/cycling/deactivation under tidi. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 15:58:00 -
[216] - Quote
dei'ro wrote:rip 2000 drones shooting all at once. rip going afk during a fleetfight.
oh no now i actually have to play eve ;_;
thanks ccp
yes now you can press f1 every 10 min in heavy tidi... totally see how that changes the afk thing. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kesthely
Fleet of the Damned Ace of Spades.
129
|
Posted - 2014.02.06 15:59:00 -
[217] - Quote
Is there any mechanic in place that prohibits persons with drones assigned to them to assign their own drones to someone else?
If not this change will make things only WORSE
Example 10 people assign 50 drones to person A, 10 people assign 50 drones to person B, 10 people assign 50 drones to person C; Person A, B and C assign their drones to Person D, Person D assigns there drones to Person E, Person E assigns There drones to Person F
Person F is killed, Person E immediatly takes over, Person E is killed Person D immediatly takes over.
Drone assist still has multiple more drones the then the absolute limit, but you also Incourage an extra problem: If the other fleet identifies the last one in chain (person F) and kills it, the underlying structure makes it so that Person E has all the chains commanded. Since players / fleet commanders want to maximize the potential, its an extremely easy doctrine to say "squad members assist to your squad leaders, Squad leaders assist to your wing commanders, and the wing commanders assist to the fleet commander. You can even pre designate backups in squad / wing / fleet, in the case the chain collapses a little bit.
In realistic terms, if the controller is killed now, 200 people need to re-assist their drones. In the new scenario, people will know who the've assited too, and only up to 10 people need to re-assist their drones. since people can put their assisted person in the watchlist, they can immediatly see if their assisted is dead, and assist their drones to anyone else to start contributeing to the chain again.
Secondly due to phased shooting, i think with chain assisting in the proposed method without prohibiting people that have drones assisted to them to assist their own drones, the lag issues will actually Increase. Since the chains makes the amount of commands and checks even more. |

Abernie
Massively Incompetent
152
|
Posted - 2014.02.06 16:00:00 -
[218] - Quote
Nami Alden wrote:Abernie wrote:Nami Alden wrote:No, no you haven't. 50 is not even enough for a typical VG fleet (12 pilots) and certainly not for an HQ with 40 pilots. Just make the assist depend on drone bandwidth. That way you can limit alpha with sentries which can be considered main weapon while not interfering with light drones which are used as secondary damage application. 1250 bandwidth and this change is at least reasonable. 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP. Also having to do math on 17 lights+ 12 mediums + 3 heavies + 11 sentries sounds like so much fun. Oh no. 2nd grade math too hard. Better make it dumbed down for newbies. Or maybe the damage of 250 light drones troubles your sleep? Having 4 drone bunnies instead of 1 does make it an unnecessary hassle and a significant loss of damage by those vindies. It's not hard. It's tedious and doesn't add much into the game.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:00:00 -
[219] - Quote
Is it a perfect solution? Nope. I'd prefer something with choices, so you can gimp your fit, to take more drones. (A new script for SeBos would work, and provide a balancing factor)
But it's a simple one, which won't add additional load. I like it. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Alina Thano
Shadow Jumpers
0
|
Posted - 2014.02.06 16:00:00 -
[220] - Quote
Kesthely wrote:Is there any mechanic in place that prohibits persons with drones assigned to them to assign their own drones to someone else?
If not this change will make things only WORSE
Example 10 people assign 50 drones to person A, 10 people assign 50 drones to person B, 10 people assign 50 drones to person C; Person A, B and C assign their drones to Person D, Person D assigns there drones to Person E, Person E assigns There drones to Person F
Person F is killed, Person E immediatly takes over, Person E is killed Person D immediatly takes over.
Drone assist still has multiple more drones the then the absolute limit, but you also Incourage an extra problem: If the other fleet identifies the last one in chain (person F) and kills it, the underlying structure makes it so that Person E has all the chains commanded. Since players / fleet commanders want to maximize the potential, its an extremely easy doctrine to say "squad members assist to your squad leaders, Squad leaders assist to your wing commanders, and the wing commanders assist to the fleet commander. You can even pre designate backups in squad / wing / fleet, in the case the chain collapses a little bit.
In realistic terms, if the controller is killed now, 200 people need to re-assist their drones. In the new scenario, people will know who the've assited too, and only up to 10 people need to re-assist their drones. since people can put their assisted person in the watchlist, they can immediatly see if their assisted is dead, and assist their drones to anyone else to start contributeing to the chain again.
Secondly due to phased shooting, i think with chain assisting in the proposed method without prohibiting people that have drones assisted to them to assist their own drones, the lag issues will actually Increase. Since the chains makes the amount of commands and checks even more.
Drones are not triggering other drones as far as i have expirienced it in my eve time |
|

Dinsdale Pirannha
Pirannha Corp
2218
|
Posted - 2014.02.06 16:01:00 -
[221] - Quote
What is so sad in this whole mess is the fact that no speaks about. Sentry drones were unloved, and unchanged, for years. People used heavies. No one cared about drone command.
Then along came fozzie who wiped out heavies in missions with the AI changes. This still did not affect sentries or heavies in PvP. Then he and his new sidekick went full-on , how do I say it politely, "special needs", and with their alterations to the Domi and Ishtar turned them into death machines from insane distances, and null sec tacticians took full advantage of it. Factor in the ability of many more people to be on-grid, courtesy of CCP's efforts, and we ended up with the cluster-**** we have today.
Now, we see sentry drones ruined for PvE, and highly restrictive limits on drone command.
Which all could have been avoided by addressing the range bonuses on the Ishtar and Domi, after it was demonstrated that the null sec groups were exploiting the design to ridiculous levels.
But nope, someone's hubris and inability to acknowledge they have created a huge mess with their past decisions and alter the past decisions, well, has resulted with things like this announcement and last weeks Omni accouncement.
One person's screwup has huge implications on the entire game, including people that were never part of the exploitation of the Domi and Ishtar fleets in null sec.
Bravo. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Frygok
Common Sense Ltd Nulli Secunda
9
|
Posted - 2014.02.06 16:02:00 -
[222] - Quote
Artcanin wrote: N3 tears best tears
I'm actually quite happy about this change, I just wish CCP would actually take a proper look at the whole passive gameplay thing, and change more than just one symptom of it.
|

Efraya
Dissident Aggressors Mordus Angels
257
|
Posted - 2014.02.06 16:03:00 -
[223] - Quote
As far as I can tell from this change the following will happen.
In a max fleet of 250 archons. Each of the squad leaders will have the drones assisted, IF all the squad leaders are calling primaries at their own discretions the enemy logistics will have to be really on it's toes as it will splitt the DPS of the fleet over the enemy.
This may/may not be a good thing I'm not sure.
I've never flown an archon in a slowcat fleet but I'm fairly sure they don't have their high slots fitted with 5 Drone Control Units.
Interesting change. I don't think this is a nerf to the current trend of Slow Cat fleets however. Time will tell.
WSpace; Dead space. |

Dart Aurel
Space Roar Babylon 5..
1
|
Posted - 2014.02.06 16:03:00 -
[224] - Quote
Nice change. But maybe just limit assisting to squad members? That will be more transparent mechanics as u can't see how many drones are already assisted at you. |

Yhor Pita
13
|
Posted - 2014.02.06 16:03:00 -
[225] - Quote
1000 Bandwidth limit preserves incursions and small/med gangs, while having the desired results in large scale primary drone dedicated fleets.
Flat bandwidth should be the goal here, not the number of drones. Whether it be 1000 BW or 1250 BW.
50 total is a step in the right direction though.
o7 |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
338
|
Posted - 2014.02.06 16:04:00 -
[226] - Quote
Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Xolve
Sniggerdly Pandemic Legion
2384
|
Posted - 2014.02.06 16:05:00 -
[227] - Quote
CCP Rise wrote: Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
Maybe you should have thought about that before you buffed a handful of ships to the point of completely obsoleting several types of fleet warfare and damage mitigation (i.e. speed/sig tanking).
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:05:00 -
[228] - Quote
Efraya wrote:I've never flown an archon in a slowcat fleet but I'm fairly sure they don't have their high slots fitted with 5 Drone Control Units.
You do know you get to field an additional drone per level in Carrier, right? Without the use of DCUs? Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Leigh Akiga
My Highsec Backbone
552
|
Posted - 2014.02.06 16:06:00 -
[229] - Quote
Addressing the assist is good and the omnidirectional change was a step in the right direction but the near-infinite drone bay on carriers is still a problem and sentries can still blap frigates on up to other capitals. |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
73
|
Posted - 2014.02.06 16:06:00 -
[230] - Quote
Desert Ice78 wrote:Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious?
If this were true, would it not have been nerfed while we were getting "murderzoned" before B-R? I don't hate you, I'm just not necessarily excited about your existance. |
|

Xolve
Sniggerdly Pandemic Legion
2385
|
Posted - 2014.02.06 16:08:00 -
[231] - Quote
Leigh Akiga wrote:Addressing the assist is good and the omnidirectional change was a step in the right direction but the near-infinite drone bay on carriers is still a problem and sentries can still blap frigates on up to other capitals.
Near Infinite?
Maaaate. Nobody was spending 4b on drones before this change, certainly they aren't going to start now. |

Arkived
Ultramatics In Design Animal Farms
0
|
Posted - 2014.02.06 16:09:00 -
[232] - Quote
Please make drone assist work correct first in LS |

Mournful Conciousness
Embers Children TOHA Conglomerate
512
|
Posted - 2014.02.06 16:11:00 -
[233] - Quote
Venetian Tar wrote:Mournful Conciousness wrote:1 squad commander controlling 7000dps of fully obedient drones is still better than 1 squad commander commanding 10 humans who may miss or mistake orders. I take it you've never had experience with drones in this game, because they are pretty damned far from obedient.
If the assistee fires his guns at the target after the drones have been given the order to assist him, they are 100% obedient. I have never experienced otherwise in 3 years of using drone assist (before it seemed to become fashionable).
It's important to remember that the drones will attack: 1. anything you operate any offensive module against - the last operation taking precedence (including webs and painters) 2. failing that, anything that attacked the assistee after the command to assist was given.
Each ship seems to maintain an "aggression queue" with the drones attacking aggressors in the order they aggressed the person you are assisting.
I accept that in large engagements where there is network or cpu congestion the command may not be invoked in the server as soon as the player expects, and this might have appeared to you (before you read this post) as if the drones are disobedient.
But this is not the case. Drones do not have any randomisation coded into their behaviour. They are 100% predictable once you take into account any latency in command execution, which is the only source of entropy between your keypress and the drone activating.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

t3hWarrior
Kobol Defense Force SpaceMonkey's Alliance
0
|
Posted - 2014.02.06 16:11:00 -
[234] - Quote
why not making it a ship parameter?
lets say there is a 250 man dominix fleet. instead of one man calling targets and assisting his drones he can pass the job to 25 people with 10 ships assigning their drones.
he would have to call targets, but only 25 people would have to do something, 90% of the fleet wont feel the change.
instead of making a hard cap, you could limit the drone assist per ship types, its kind of dumb that every ship class could do the same job just as effectively... right? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8922
|
Posted - 2014.02.06 16:11:00 -
[235] - Quote
HAH My EVE Videos 59-15 |

Dramaticus
GoonWaffe Goonswarm Federation
438
|
Posted - 2014.02.06 16:12:00 -
[236] - Quote
Dinsdale Pirannha wrote:What is so sad in this whole mess is the fact that no speaks about. Sentry drones were unloved, and unchanged, for years. People used heavies. No one cared about drone command.
Then along came fozzie who wiped out heavies in missions with the AI changes. This still did not affect sentries or heavies in PvP. Then he and his new sidekick went full-on , how do I say it politely, "special needs", and with their alterations to the Domi and Ishtar turned them into death machines from insane distances, and null sec tacticians took full advantage of it. Factor in the ability of many more people to be on-grid, courtesy of CCP's efforts, and we ended up with the cluster-**** we have today.
Now, we see sentry drones ruined for PvE, and highly restrictive limits on drone command.
Which all could have been avoided by addressing the range bonuses on the Ishtar and Domi, after it was demonstrated that the null sec groups were exploiting the design to ridiculous levels.
But nope, someone's hubris and inability to acknowledge they have created a huge mess with their past decisions and alter the past decisions, well, has resulted with things like this announcement and last weeks Omni accouncement.
One person's screwup has huge implications on the entire game, including people that were never part of the exploitation of the Domi and Ishtar fleets in null sec.
Bravo.
FIRST THEY CAME FOR THE HEAVY DRONE, AND I DID NOT SPEAK OUT -- BECAUSE **** DRONES
The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Weaselior
GoonWaffe Goonswarm Federation
6355
|
Posted - 2014.02.06 16:12:00 -
[237] - Quote
Xolve wrote:Leigh Akiga wrote:Addressing the assist is good and the omnidirectional change was a step in the right direction but the near-infinite drone bay on carriers is still a problem and sentries can still blap frigates on up to other capitals. Near Infinite? Maaaate. Nobody was spending 4b on drones before this change, certainly they aren't going to start now. thats because nobody was actually going to bother to blap 500 of your drones so why bother adding more
if people could blap 500 you would have added more Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Tara Read
The Generic Pirate Corporation Shadow Cartel
674
|
Posted - 2014.02.06 16:13:00 -
[238] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
I think i'll bite with this one. By "advantage" you mean due to what exactly? If you are saying a Capital should be impervious to a larger force picking at it say an Archon or a Nyx then you fail to grasp even the basic concepts of combat. Numerical advantage (no matter by whom) is typically how larger engagements are won if we are going by sheer attrition.
BR is an excellent example of what "could" have happened had more sub capitals been able to enter system and yes even the potential risk for drone doctrines to be used that may have possibly resulted in yet another node crash. Had sub capital engagements taken place inside BR (and not in outer staging systems) with the typical drone doctrines currently encouraged, the battle would probably not have been what it was due to server side issues or worse the node crashing.
But this is a trivial point and one we all know and understand. Furthermore you as a much vaunted "elite" PL pilot should more than understand the basic concept of risk in Eve. Why it's Eve 101 that whenever you undock or "log in" your precious Nyx or that shiny Revenant that you do risk losing said assets...
The balance of Capital vs Sub Capital is fine and CCP will once again rebalance Capitals to keep them in line with the changing sub caps. In fact I dare say Capitals will probably be buffed in some regard putting them in line with your concept of such ships being well worth the quote: "cost, effort, risk, and "skills" you stated earlier.
I also chuckle a little at you whining about "piles" of sub caps being fielded in combat. Much can be equally said about PL fielding "piles" of supers and capitals at the drop of a hat. I however think these changes are long overdue and welcome them.
Thanks CCP 
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:13:00 -
[239] - Quote
Arkived wrote:Please make drone assist work correct first in LS
What doesn't work right? For those of us who haven't run into it. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

iskflakes
891
|
Posted - 2014.02.06 16:14:00 -
[240] - Quote
supercapitals-online warm-bodies-online
Are any new force multipliers planned to fight massed battleships? - |
|

Weaselior
GoonWaffe Goonswarm Federation
6356
|
Posted - 2014.02.06 16:16:00 -
[241] - Quote
iskflakes wrote:supercapitals-online warm-bodies-online
Are any new force multipliers planned to fight massed battleships?
bombers
not our fault you're bad at them Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Valearx
Thunderwaffe Goonswarm Federation
77
|
Posted - 2014.02.06 16:16:00 -
[242] - Quote
GSF keeping the game fair and balanced for the rest of you poors.
You can thank us later.
 |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:16:00 -
[243] - Quote
Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post..
I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed?
Plus blobing is just as brainless as drone assist.
I calling fowl on this one as it seems rather fishy. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:18:00 -
[244] - Quote
Artcanin wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? Go back to hisec and mine veldspar.
No to busy bearing it up in stain brosef There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arkived
Ultramatics In Design Animal Farms
2
|
Posted - 2014.02.06 16:19:00 -
[245] - Quote
The assist function gets about 50% chance of actually assisting who you select. Most of the time they just sit their floating around doing nothing :).
Works perfect in WH and 0.0 but very iffy in LS
Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it. |

HVAC Repairman
GoonWaffe Goonswarm Federation
728
|
Posted - 2014.02.06 16:19:00 -
[246] - Quote
MeBiatch wrote:Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post.. I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed? Plus blobing is just as brainless as drone assist. I calling fowl on this one as it seems rather fishy. banned for the blobbing exploit Follow me on twitter |

captain foivos
State War Academy Caldari State
217
|
Posted - 2014.02.06 16:19:00 -
[247] - Quote
Now that drones are out of the way, death2allsupers |

Grarr Dexx
Snuff Box
323
|
Posted - 2014.02.06 16:20:00 -
[248] - Quote
Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it.
Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways. |

Arkived
Ultramatics In Design Animal Farms
2
|
Posted - 2014.02.06 16:22:00 -
[249] - Quote
Yeah, would be nice to have that cleaned up so it just works, I need my LOGI Kill Mails
Grarr Dexx wrote:Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it. Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:23:00 -
[250] - Quote
Huh. Sucky.
Probably a Crimewatch side effect. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
|

Implying Implications
GoonWaffe Goonswarm Federation
418
|
Posted - 2014.02.06 16:24:00 -
[251] - Quote
All this does is remove the afk part of drone based fleets. I don't think much will change. Signed, Implying |

vidax
Incompertus INC Fatal Ascension
9
|
Posted - 2014.02.06 16:25:00 -
[252] - Quote
Instead of a number cap, a simpler mechanic would be to only allow drone assist to squad commander. Remove all the right clicking needed to assist drones and replace with simple toggle switch. Preferably the setting will be saved with the ship so next time you launch drones they are automatically assisted to SC if one is present. Sure it means 100 possibly even 150 drones in Boot fleets per SC, but the interface becomes to much cleaner.... I hate right click menus. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 16:25:00 -
[253] - Quote
Arkived wrote:Yeah, would be nice to have that cleaned up so it just works, I need my LOGI Kill Mails Grarr Dexx wrote:Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it. Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.
like seriuosly how hard is it to to tell your own drones what too do ... there is no need for this mechanic in the first place.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sentamon
Imperial Academy Amarr Empire
1428
|
Posted - 2014.02.06 16:25:00 -
[254] - Quote
Logical progression...
If more then 10 drone ships + 1 target caller hitting one ship at once is bad, then 11 ships with other weapon systems hitting a single target all at once is also bad. ~ Professional Forum Alt -á~ |

Ashzariel Captor
WALLTREIPERS WALLTREIPERS ALLIANCE
5
|
Posted - 2014.02.06 16:26:00 -
[255] - Quote
Did you think about limiting the Bandwith a player can control instead of number of drones?. If bandwith limited to 1250 Mbit/sec, for example, it still limits the sentrys to 50, but allows a single person to still be able to control all the light drones of an HQ incursion fleet.
|

Master Darklight
Manson Family Advent of Fate
1
|
Posted - 2014.02.06 16:26:00 -
[256] - Quote
Why not just remove drone assist at all? Why should any player control drones of others. From a lore standpoint it doesn't make much sense either, a ship needs bandwith for it's own drones. |

Harvey James
The Sengoku Legacy
637
|
Posted - 2014.02.06 16:28:00 -
[257] - Quote
CCP
please tell us what this mechanic actually adds to the game? if this was not in the game would you have thought that adding it is worth the time and effort too put it in? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:30:00 -
[258] - Quote
HVAC Repairman wrote:MeBiatch wrote:Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post.. I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed? Plus blobing is just as brainless as drone assist. I calling fowl on this one as it seems rather fishy. banned for the blobbing exploit
i am fine with brining 2k people to a fight... I just think after a few dozen people shooting one ship any more people shooting it should not do any aditional damage.
example you have mael fleet each with 8 turrets. so 3 dozen males with 8 turrets means you now have 288 turrets shooting a ship that can be no larger then 50m.
that my friend is just as stupid as having 2k drones asigned to one person and is why it had to be nerfed.
but you wont see deminishing returns for regular applied damage becuase this is goons modus operandi and if nerfed the goons would actually have to use strategy and not just shove more noobs in baltecs and press F1 every 10 min. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kisey
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 16:30:00 -
[259] - Quote
Good change. PVP should require more individual or organizational skill, not less. |

Ketov Aktar
Interwebs Cooter Explosion Get Off My Lawn
19
|
Posted - 2014.02.06 16:31:00 -
[260] - Quote
Honest Blob wrote:I am starting to see a big time trend here thats gone back several years.
If the CFC or Goons encounter somthing that decimates thier fleets they yell for nerf, they yell for changes and qq whine and complain and stomp thier feet untill ccp doesnt somthing that will benifit them. A way for a inferior amount of numbers to counter a much larger group was invented, and while it let the small group counter the much larger one the smaller one put more risk in isk and ship out there. CFC didnt like this and much like titan tracking screamed for nerf.
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model.
Hmmm... If there was only some way to keep from being scanned...... OH WAIT! |
|

Dorijan
Bat Country Goonswarm Federation
51
|
Posted - 2014.02.06 16:32:00 -
[261] - Quote
Gilbaron wrote:Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps
Yeah, no ****.. |

HVAC Repairman
GoonWaffe Goonswarm Federation
734
|
Posted - 2014.02.06 16:37:00 -
[262] - Quote
MeBiatch wrote:HVAC Repairman wrote:MeBiatch wrote:Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post.. I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed? Plus blobing is just as brainless as drone assist. I calling fowl on this one as it seems rather fishy. banned for the blobbing exploit i am fine with brining 2k people to a fight... I just think after a few dozen people shooting one ship any more people shooting it should not do any aditional damage. example you have mael fleet each with 8 turrets. so 3 dozen males with 8 turrets means you now have 288 turrets shooting a ship that can be no larger then 50m. that my friend is just as stupid as having 2k drones asigned to one person and is why it had to be nerfed. but you wont see deminishing returns for regular applied damage becuase this is goons modus operandi and if nerfed the goons would actually have to use strategy and not just shove more noobs in baltecs and press F1 every 10 min. yes lets ignore conventional logic and reason to introduce a bad mechanic. 2008 era ccp would probably hire you as a game designer
Follow me on twitter |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:37:00 -
[263] - Quote
Kisey wrote:Good change. PVP should require more individual or organizational skill, not less.
yes this should be the goal for pvp on any level. more individual options eq more dynamic and unpredictable fights and more general fun. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
338
|
Posted - 2014.02.06 16:37:00 -
[264] - Quote
Venetian Tar wrote:Desert Ice78 wrote:Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious? If this were true, would it not have been nerfed while we were getting "murderzoned" before B-R? And your going to get murderzoned after B-R as well, or until your Dev's ride to your rescue. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:38:00 -
[265] - Quote
Implying Implications wrote:All this does is remove the afk part of drone based fleets. I don't think much will change.
Affects the finger of god effect.
All DPS landing at the same time goes away, unless your multiple shot callers (1 per 5 to 7 carriers, 1 per 10 other drone boats) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Dancin Queen
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.02.06 16:38:00 -
[266] - Quote
NM |

sennett
Infinite Point Nulli Secunda
0
|
Posted - 2014.02.06 16:38:00 -
[267] - Quote
so basically you're nerfing the carriers primary weapon, the cap should depend on the ship type, a whole squad of domis can assign to one squad commander but you need 2x more for the carriers? why not cap carriers to be the same, with a 100 cap for carriers and 50 for domis, or people can only assign drones to their squad commander, nothing higher. and for all GSF crying, remember carriers are 1.1 bil for the hull not 170 mnil, they SHOULD be better |

Max50
Parental Control Triumvirate.
45
|
Posted - 2014.02.06 16:39:00 -
[268] - Quote
Removal of drones from supercarriers happened mostly because of supercarrier sentry blobs. Now that the issue is "fixed", is it possible to return those jumping guardians to their previous state?
I can understand that a supercarrier with 10k drones isnt desired for big fleet fights but a supercarrier able to carry let's say 40 of each drone type isn't affecting a blob fight at all.
But on the other hand it gives a good tool for those few willing to use those ships outside of the safety of a big blob (aka "solo").
It will be interesting to see these ships have the abillity to carry let's say 1000m3 of any kind of drones except bombers and fighters (perhaps a new smaller drone bay). |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
79
|
Posted - 2014.02.06 16:40:00 -
[269] - Quote
Desert Ice78 wrote:Venetian Tar wrote:Desert Ice78 wrote:Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious? If this were true, would it not have been nerfed while we were getting "murderzoned" before B-R? And your going to get murderzoned after B-R as well, or until your Dev's ride to your rescue.
Your alliance name isn't very accurate for your manner of communication. Why, good sir, are you so serious? I don't hate you, I'm just not necessarily excited about your existance. |

Fehz
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2014.02.06 16:40:00 -
[270] - Quote
So what you're telling me is that I can't go to sleep for a couple hours during fleet fights anymore?  |
|

Zack1023
Sons of The Forge SpaceMonkey's Alliance
6
|
Posted - 2014.02.06 16:41:00 -
[271] - Quote
"Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines."
Isnt this reasoning kinda poor. do sentries cause more load then light/med/heavy drones? there will always be drones on the battlefield. just because using a drone assist cap to try to encourage more fleet doctrine diversity doesnt mean there will be less drones.
There should also be a dynamic to the drone assist cap. Larger/advanced ships should have better command and control systems to handle the load. so a frigate could have 10 drones assisted, but a battlecruiser 25, battleship 50, a carrier/command ship 75 |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
241
|
Posted - 2014.02.06 16:41:00 -
[272] - Quote
CCP Rise wrote:Hello, some news:
Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
As most of you surely know by now, drone assist has been a very hot topic over the last 6 or so months. Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change.
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall (why not have assisted turrets? why have fleet warp? etc) and while this discussion will likely continue, we feel it depends heavily on the amount of delegation taking place. Amount might refer to the time something is delegated or the importance of the system being delegated (is it a primary system or a secondary one). Moral of the story: while some cases of drone assist can be fun, large fleets based on assist are not.
Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
We are making this change primarily to address the first point, but also hope to have a positive effect on performance by allowing more room for other weapon systems in the fleet meta.
Why a flat cap?
We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
This solution meets each of these points in a more effective way than any others we considered.
Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use. If it turns out that fleets are still able to rely on assist easily at 50 (which we feel is unlikely) we can and will make further adjustments.
Before I go, I want to say that we've been looking at this for some time now. We've watched the discussion in the community evolve and also kept a close eye on TQ behavior. We began discussing this change with the CSM via internal forums just prior to the summit, and then spent significant time discussing it in person with them during the summit. Their feedback was valuable, as always, and gives us confidence that this is a good direction.
As always, leave your feedback and we will do our best to answer any questions.
Goons shout "Jump!"
CCP asks "How High?" Don't Panic.
|

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:41:00 -
[273] - Quote
HVAC Repairman wrote:yes lets ignore conventional logic and reason to introduce a bad mechanic. 2008 era ccp would probably hire you as a game designer
if 2k drones shooting one frig is bad then so to should be 2k ships which could be upwards of 16000 turrets.
there is only so much room on a ship for the projectile to hit.
at a certain point any more damage comming in shout be moot.
the bad mechanic was introduced in 2003 when the game was released without deminishing returns for blobing... though at the time CCP more then likely thought they would never see 4k battles. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Motoko Snow
Science and Trade Institute Caldari State
1
|
Posted - 2014.02.06 16:42:00 -
[274] - Quote
Dinsdale Pirannha wrote:What is so sad in this whole mess is the fact that no speaks about. Sentry drones were unloved, and unchanged, for years. People used heavies. No one cared about drone command.
Then along came fozzie who wiped out heavies in missions with the AI changes. This still did not affect sentries or heavies in PvP. Then he and his new sidekick went full-on , how do I say it politely, "special needs", and with their alterations to the Domi and Ishtar turned them into death machines from insane distances, and null sec tacticians took full advantage of it. Factor in the ability of many more people to be on-grid, courtesy of CCP's efforts, and we ended up with the cluster-**** we have today.
Now, we see sentry drones ruined for PvE, and highly restrictive limits on drone command.
Which all could have been avoided by addressing the range bonuses on the Ishtar and Domi, after it was demonstrated that the null sec groups were exploiting the design to ridiculous levels.
But nope, someone's hubris and inability to acknowledge they have created a huge mess with their past decisions and alter the past decisions, well, has resulted with things like this announcement and last weeks Omni accouncement.
One person's screwup has huge implications on the entire game, including people that were never part of the exploitation of the Domi and Ishtar fleets in null sec.
Bravo.
Thank you for following through, for a second there I almost thought you weren't going to rage about this. But, thankfully, to my satisfaction I get to read yet another delicious tears post from you about how every change in this game is aimed to hurt you personally and benefit nullsec. Bravo. |

Max50
Parental Control Triumvirate.
45
|
Posted - 2014.02.06 16:42:00 -
[275] - Quote
Fehz wrote:So what you're telling me is that I can't go to sleep for a couple hours during fleet fights anymore? 
No, you can still go to sleep or shoot any other target than the one broadcasted. Chanses are a few hundred of the rest of the 2k blob will. |

Mournful Conciousness
Embers Children TOHA Conglomerate
513
|
Posted - 2014.02.06 16:42:00 -
[276] - Quote
Conversation with a drone
Before this change Me: drone, see that guy? Shoot what he shoots at. Drone: OK chief!
After this change Me: drone, see that guy? Shoot what he shoots at Drone: I can't Me: why not? Drone: Because I have used my not inconsiderable sensor array to scan all ships and drones in the vicinity. By observing the behaviour of 5000 drones and correlating it with the observed behaviour of 1000 ships (quite a considerable computational feat for a humble combat drone if I may say so), I have deduced that 50 other drones are shooting at what that guy shoots at. Me: so? I don't care about that. Shoot his target anyway. Drone: no can do. My programming specifically includes this check. For no apparent reason that I can compute. Me: You're getting reprogrammed the moment we get home!
What it should have been Me: drone, see that guy? Shoot what he shoots at Drone: Master, I serve you and you alone. I will shoot only at targets to which you specifically direct me. Me: ok then. Shoot that guy! Drone: I'm a firin' mah lazorz!!!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
4
|
Posted - 2014.02.06 16:44:00 -
[277] - Quote
rip in piece |

Effort Nullifyer
Outer Space Random Corp
0
|
Posted - 2014.02.06 16:44:00 -
[278] - Quote
I think that it was better first to make turrets assistable. It looks fair and there wouldn't be no whine from N3 and other mass drone users. It is easily predicted that assistable turrets could swipe drone formats away as well (easily changed alpha with sufficient numbers does wonders). And only after that both turret and drone assist should be wiped away from the game totally. I think that going way to automated combat will lead us to automatic distribution of points, electronics, warp outs after 30% of armor etc. Indeed that is how should have worked command ships in real. It looks quite logical for futuristical space combat but it is not good for gameplay. |

Leigh Akiga
My Highsec Backbone
552
|
Posted - 2014.02.06 16:45:00 -
[279] - Quote
I am curious what esteemed CSM member and the self-styled Da Vinci of ship fitting Progodlegend- who infamously told his alliance that the sentry drone was victory and life, feels about these changes. |

Harvey James
The Sengoku Legacy
638
|
Posted - 2014.02.06 16:45:00 -
[280] - Quote
Mournful Conciousness wrote:Conversation with a drone
Before this change Me: drone, see that guy? Shoot what he shoots at. Drone: OK chief!
After this change Me: drone, see that guy? Shoot what he shoots at Drone: I can't Me: why not? Drone: Because I have used my not inconsiderable sensor array to scan all ships and drones in the vicinity. By observing the behaviour of 5000 drones and correlating it with the observed behaviour of 1000 ships (quite a considerable computational feat for a humble combat drone if I may say so), I have deduced that 50 other drones are shooting at what that guy shoots at. Me: so? I don't care about that. Shoot his target anyway. Drone: no can do. My programming specifically includes this check. For no apparent reason that I can compute. Me: You're getting reprogrammed the moment we get home!
What it should have been Me: drone, see that guy? Shoot what he shoots at Drone: Master, I serve you and you alone. I will shoot only at targets to which you specifically direct me. Me: ok then. Shoot that guy! Drone: I'm a firin' mah lazorz!!!
awesome post!!!
kind of makes this thread seem ludicrous .. either remove drone assist or leave it as it is .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Alexander the Great
Imperial Academy Amarr Empire
168
|
Posted - 2014.02.06 16:47:00 -
[281] - Quote
Something like squad assist will still work after this change, so drones will remain quite popular in large fleets. And carriers are too good at tank and navigation to stop using them only because of assist nerf.
You should concentrate more on performance issues. Just lower the number of drones per ship to say 2-3 on subcaps and 4-5 on carriers and balance their damage and EHP. |

Shonion
FREE GATES Sorry We're In Your Space Eh
49
|
Posted - 2014.02.06 16:49:00 -
[282] - Quote
CCP Rise wrote:Hello, some news:
Dear Rise,
Riot games waits you for both of our pleasure.
Brgds |

1Robert McNamara1
The Graduates RAZOR Alliance
42
|
Posted - 2014.02.06 16:49:00 -
[283] - Quote
Good change. Timing is nice too. War is over, so everyone can go back to the drawing boards to figure out what BS doctrine is next.
To put it bluntly, if you cannot handle the complexity of a few more drone bunnies in your fleet, you probably shouldn't be holding space. Alpha fleets require timing coordination, Brawler fleets require careful piloting and positioning, Drone fleets now require a tiny bit more coordination between leaders. Deal with it.
For those asking for more changes, good on you. Eve should be a more engaging game. 1 change at a time please. There's lots of 'fair use' cases for Fleet warp and broadcast that still require an active user to align, target, shoot/rep, and drop targets as they become lower priority or catch reps. |

Andy Koraka
PonyWaffe Insidious Empire
29
|
Posted - 2014.02.06 16:50:00 -
[284] - Quote
So unless I'm one of the 4 triage carriers in a full subcap fleet (or I'm suicide Triage to save some Supercaps) my Archon has no reason to ever enter combat again.
I understand the reasons behind breaking drone assist, but there needs to be a replacement mechanic. Maybe some changes to Fighters to make them actually useful would keep Carriers relevant. |

Waltaratzor
Walt's Holding Corp
0
|
Posted - 2014.02.06 16:50:00 -
[285] - Quote
CCP Rise wrote:Omnathious Deninard wrote:Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point.
This is going to really hurt HQ incursions. A cap of 50 is going to require 4 drone assisted players instead of 1. |

Wacktopia
Noir. Noir. Mercenary Group
624
|
Posted - 2014.02.06 16:51:00 -
[286] - Quote
Sounds good.
Any plans to do any more work on drones - like in the UI or something to help out drone-users that are not part of the Archon-Sentry movement :) Forums are playing EVE too. Fact. |

Kassasis Dakkstromri
The Suicide Kings Insidious Empire
141
|
Posted - 2014.02.06 16:51:00 -
[287] - Quote
No matter which side you fall on this issue, the one positive is that CCP waited until the war ended (for all intents and purposes) before announcing the nerf.
Unless it's totally coincidental, I think the restraint in addressing the situation is commendable and both CCP and the CSM should adopt this approach! That if something needs to be addressed, but addressing it in the moment will prejudice an outcome ingame (as in sov warfare), then the better approach is to wait for the end of the situation - or at minimum a significant lull - before changing anything.
|

Darius JOHNSON
GoonWaffe Goonswarm Federation
312
|
Posted - 2014.02.06 16:52:00 -
[288] - Quote
A needed change well done! Best of luck to the Nulli pilots in learning how to actually fly and fight with spaceships. |

Hendrick Tallardar
SniggWaffe WAFFLES.
124
|
Posted - 2014.02.06 16:52:00 -
[289] - Quote
HVAC Repairman wrote:normally id be with you, but there are a number of hearing impaired people who require broadcasts to be able to do anything in big fleet pvp
Counterpoint: Have them be the meatshield.
Xander Phoena wrote:TAckermassacker wrote:Did someone mention that the last AT was won by 39 Sentries? so why dont go to like 20? So you want the entirety of Eve to be balanced based on 8 man AT teams? You fo' realz dawg?
Dead sizzle my nizzle. LeeSsang. Never Forget. |

Logix42
Taxation Damnation
182
|
Posted - 2014.02.06 16:53:00 -
[290] - Quote
Since it would seem you don't want to hinder Vanguard incursion fleets I would suggest bringing the number up to 60. It is pretty standard to fly 11-12 man fleets so that as pilots rotate in and out the number of pilots in fleet doesn't drop below 10. We find that the small ISK penalty for flying 1 or 2 over is offset by the time improvements of having that extra dps and by not running sub-optimally when a couple pilots need to leave.
Vangaurds Standard: 12 pilots Please consider 60 drones as the assist cap Go beyond the edge of space... Explore |
|

Mister Pirate
Republic Military School Minmatar Republic
0
|
Posted - 2014.02.06 16:53:00 -
[291] - Quote
Sort Dragon wrote:We went through alot with ccp for this. And for now this is a good change.
^ Planning to nerf carriers and blob systems with 4000 megas.
sort is just butt-hurt |

Chris Madison
Tactical Soldiers Nulli Secunda
11
|
Posted - 2014.02.06 16:53:00 -
[292] - Quote
Venetian Tar wrote:Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. I had a nice laugh at your stupidity. I hope you don't mind!
The fact that you are calling the person stupid just proves his point. You can't argue it so you have to resort to name calling because it's true, every time CFC didn't like something they could beat, instead of adapting they cried for nerf bats and you people get it every time.
What needs to be nerfed is the ewar the fact that a celestias can damp people from 100kms away is absurd.
CCP you really should consider just stop listening to goons more often every time they cry for a nerf bat.
|

Zoldarion Katelo
Void.Tech Get Off My Lawn
17
|
Posted - 2014.02.06 16:56:00 -
[293] - Quote
Very nice change hopefully we will regain some BS size fleet diversity. |

Zomgnomnom
Royal Black Watch Highlanders Northern Associates.
22
|
Posted - 2014.02.06 16:56:00 -
[294] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
I would like to see this question addressed.
Some of the changes were needed and I am pretty happy with. There are others though that cause one to wonder if a few of the Devs are intentionally playing stupid. |

Ais Hellia
Hoover Inc. Black Legion.
23
|
Posted - 2014.02.06 16:57:00 -
[295] - Quote
sennett wrote: remember carriers are 1.1 bil for the hull not 170 mnil, they SHOULD be better
My chremoas is 100bil per hull it SHOULD solo like 10 capital ships atleast right? RIGHT?
|

Dinsdale Pirannha
Pirannha Corp
2218
|
Posted - 2014.02.06 16:58:00 -
[296] - Quote
Motoko Snow wrote:Dinsdale Pirannha wrote:What is so sad in this whole mess is the fact that no speaks about. Sentry drones were unloved, and unchanged, for years. People used heavies. No one cared about drone command.
Then along came fozzie who wiped out heavies in missions with the AI changes. This still did not affect sentries or heavies in PvP. Then he and his new sidekick went full-on , how do I say it politely, "special needs", and with their alterations to the Domi and Ishtar turned them into death machines from insane distances, and null sec tacticians took full advantage of it. Factor in the ability of many more people to be on-grid, courtesy of CCP's efforts, and we ended up with the cluster-**** we have today.
Now, we see sentry drones ruined for PvE, and highly restrictive limits on drone command.
Which all could have been avoided by addressing the range bonuses on the Ishtar and Domi, after it was demonstrated that the null sec groups were exploiting the design to ridiculous levels.
But nope, someone's hubris and inability to acknowledge they have created a huge mess with their past decisions and alter the past decisions, well, has resulted with things like this announcement and last weeks Omni accouncement.
One person's screwup has huge implications on the entire game, including people that were never part of the exploitation of the Domi and Ishtar fleets in null sec.
Bravo. Thank you for following through, for a second there I almost thought you weren't going to rage about this. But, thankfully, to my satisfaction I get to read yet another delicious tears post from you about how every change in this game is aimed to hurt you personally and benefit nullsec. Bravo.
Actually no. But thanks for playing. Here is your fabulous parting gift.
No doubt high sec got caught in the whining of the goons and CCP's inevitable response. But also a huge chunk of null sec, and possibly wormhole mechanics, are fubared by this.
If CCP had the foresight (and I clearly don't mean the pair who created the initial mess and keep compounding it) to actually address the hull bonuses of the Domi and Ishtar, we could avoid all these other far more invasive problems created by this supposed "solution to sentries being OP".
Oh, and btw, this change does not affect me personally. I gave up Incursions when this crew wrecked the Marauders, and shelved my drone boats in missions when the Omni's were destroyed by the same bunch. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ivana Twinkle
GoonWaffe Goonswarm Federation
465
|
Posted - 2014.02.06 16:59:00 -
[297] - Quote
Waltaratzor wrote:CCP Rise wrote:Omnathious Deninard wrote:Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point. This is going to really hurt HQ incursions. A cap of 50 is going to require 4 drone assisted players instead of 1.
Whatever did you do before the game of drones? |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
82
|
Posted - 2014.02.06 16:59:00 -
[298] - Quote
Chris Madison wrote:Venetian Tar wrote:Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not. I had a nice laugh at your stupidity. I hope you don't mind! The fact that you are calling the person stupid just proves his point. You can't argue it so you have to resort to name calling because it's true, every time CFC didn't like something they could beat, instead of adapting they cried for nerf bats and you people get it every time. What needs to be nerfed is the ewar the fact that a celestias can damp people from 100kms away is absurd. CCP you really should consider just stop listening to goons more often every time they cry for a nerf bat.
Hey, cutey. Fancy a drink?
I called him stupid because we've been abusing the ever-living **** out of drone assist too, now we've actually got to play this horrible game instead of monitoring armor now and again.
I've managed to watch many films while grinding your space in the past few days because of drone assist and supercapitals, now I'll have to concentrate. I don't hate you, I'm just not necessarily excited about your existance. |

sennett
Infinite Point Nulli Secunda
0
|
Posted - 2014.02.06 17:00:00 -
[299] - Quote
Ais Hellia wrote:sennett wrote: remember carriers are 1.1 bil for the hull not 170 mnil, they SHOULD be better My chremoas is 100bil per hull it SHOULD solo like 10 capital ships atleast right? RIGHT?
no. because thats a collectors item. moron |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
241
|
Posted - 2014.02.06 17:00:00 -
[300] - Quote
Zakn Tawate wrote:Anya Solette wrote: Also I think Mittani may need to get treatment from a doctor for acute smugness overdose.
Unfortunately there is no known treatment for that affliction.
A good hard headbutt usually does the trick. Don't Panic.
|
|

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:00:00 -
[301] - Quote
Andy Koraka wrote:So unless I'm one of the 4 triage carriers in a full subcap fleet (or I'm suicide Triage to save some Supercaps) my Archon has no reason to ever enter combat again.
I understand the reasons behind breaking drone assist, but there needs to be a replacement mechanic. Maybe some changes to Fighters to make them actually useful would keep Carriers relevant.
not going to happen. ccp likes sub caps. because goons like sub caps.
honestly when was the last time a capital ship was boosted? I think since 06 when i started to play there has been nothing but rebalance nerfs to them... only boost would be to dreads with tech II siege mod and reduced to 5 min instead of 10. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

1Of9
Body Count Inc. Pandemic Legion
140
|
Posted - 2014.02.06 17:02:00 -
[302] - Quote
Seems a bit odd to me that when ccp talks about "community" is usually referring to goons.
That Mitanus idiot that have high connections in CCP really knows how to use them.
anyway, CCP: Can you kindly just grow some balls and remove caps from the game? We vets that actually been paying for this goon fest game would like to spend our time doing something useful besides skilling for stuff that goons want nerfed all the time.
Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons).
With this change, they are invincible, there is no weapon to defeat them.
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278 Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***
This make it pretty obvious that mitanus was involved, ccp caved in again.
CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
I just wanted to quote this because, CCP dont even realize that this is a S A N D B O X game, everyone should be able to do whatever they want. If i want to spend days in a row docked, fine. If i want to spend weeks auto piloting back and forth, fine. If i want to gate camp for hours without anyone coming thru, fine. If i want to be in a fleet doing nothing but repping and assigning drones ... i cant. yay
|

scimichar
Republic Military School Minmatar Republic
143
|
Posted - 2014.02.06 17:02:00 -
[303] - Quote
Make drone assist work like fighters currently work. Fixed. |

The Djego
Hellequin Inc. Mean Coalition
237
|
Posted - 2014.02.06 17:03:00 -
[304] - Quote
Since you already tweak the mechanics, would it be possible to add a extra check option to set assisted drones to passive and add a extra key that you can use instead having the assisted drones follow your guns/ew? Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

HVAC Repairman
GoonWaffe Goonswarm Federation
737
|
Posted - 2014.02.06 17:04:00 -
[305] - Quote
1Of9 wrote:Seems a bit odd to me that when ccp talks about "community" is usually referring to goons. That Mitanus idiot that have high connections in CCP really knows how to use them. anyway, CCP: Can you kindly just grow some balls and remove caps from the game? We vets that actually been paying for this goon fest game would like to spend our time doing something useful besides skilling for stuff that goons want nerfed all the time. Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons). With this change, they are invincible, there is no weapon to defeat them. Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278 Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** This make it pretty obvious that mitanus was involved, ccp caved in again. CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
I just wanted to quote this because, CCP dont even realize that this is a S A N D B O X game, everyone should be able to do whatever they want. If i want to spend days in a row docked, fine. If i want to spend weeks auto piloting back and forth, fine. If i want to gate camp for hours without anyone coming thru, fine. If i want to be in a fleet doing nothing but repping and assigning drones ... i cant. yay another delicious bit added to eve-o.txt
Follow me on twitter |

Darius JOHNSON
GoonWaffe Goonswarm Federation
315
|
Posted - 2014.02.06 17:07:00 -
[306] - Quote
1Of9 wrote:CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
I just wanted to quote this because, CCP dont even realize that this is a S A N D B O X game, everyone should be able to do whatever they want. If i want to spend days in a row docked, fine. If i want to spend weeks auto piloting back and forth, fine. If i want to gate camp for hours without anyone coming thru, fine. If i want to be in a fleet doing nothing but repping and assigning drones ... i cant. yay
I just wanted to quote this to save it for posterity because it may be the dumbest post I've ever seen. Sandboxes have barriers. When you find something broken fixing it doesn't make it not a sandbox. If that were the case this game would be unplayable. If what you ignorantly said was true you would not be here making this post. You'd be off crying in some other game about how they made it so warriors can't one hit kill everyone anymore or some other dumb argument for how you should literally be able to to whatever completely broken activity you feel entitled to because I CAN DO WHAT I WANT DAD.
|

Edmark I
GoonWaffe Goonswarm Federation
48
|
Posted - 2014.02.06 17:08:00 -
[307] - Quote
1Of9 wrote:This make it pretty obvious that mitanus was involved, ccp caved in again
If anything we should get a consultation salary for helping beta test and balance this game.
Remote AOE Doomsday, AOE Doomsday, Tracking Titans, Technetium and Drone Assist were all dumb and bad mechanics that we said were dumb and bad and it takes a while but eventually everyone agrees that those things were dumb and bad except the ones who profited and abused them the most.
|

Mister Vee
Magellanic Itg Goonswarm Federation
97
|
Posted - 2014.02.06 17:08:00 -
[308] - Quote
Heh, justice of sorts. Why did it take this ******* long and why would you not remove it entirely? With 50 assisted drones, ishtars are still going to destroy small/medium gangs of every flavor |

Harvey James
The Sengoku Legacy
638
|
Posted - 2014.02.06 17:10:00 -
[309] - Quote
Edmark I wrote:1Of9 wrote:This make it pretty obvious that mitanus was involved, ccp caved in again If anything we should get a consultation salary for helping beta test and balance this game. Remote AOE Doomsday, AOE Doomsday, Tracking Titans, Technetium and Drone Assist were all dumb and bad mechanics that we said were dumb and bad and it takes a while but eventually everyone agrees that those things were dumb and bad except the ones who profited and abused them the most.
well this barely makes a dent in the drone assist mechanic Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Xylem Viliana
Protomonolithic
147
|
Posted - 2014.02.06 17:10:00 -
[310] - Quote
50 is IMO too low, 100-150 i can see working. Or just alter it so sentry drones cannot be set to assist but then you would likely need to look at the whole of the drone coding. |
|

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
338
|
Posted - 2014.02.06 17:10:00 -
[311] - Quote
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***
I'll just keep quoting this for the truth for Foozie and Rise, because I wouldn't want them to miss out on their deserved share of the smugness. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Darius JOHNSON
GoonWaffe Goonswarm Federation
315
|
Posted - 2014.02.06 17:11:00 -
[312] - Quote
Mister Vee wrote:Heh, justice of sorts. Why did it take this ******* long and why would you not remove it entirely? With 50 assisted drones, ishtars are still going to destroy small/medium gangs of every flavor
Who cares we just blob eh? EH?!?!?!?! |

1Of9
Body Count Inc. Pandemic Legion
142
|
Posted - 2014.02.06 17:11:00 -
[313] - Quote
HVAC Repairman wrote:another delicious bit added to eve-o.txt
At least i have balls and post with my main vOv
enjoy the "bit"
|

Weaselior
GoonWaffe Goonswarm Federation
6357
|
Posted - 2014.02.06 17:12:00 -
[314] - Quote
MeBiatch wrote:Andy Koraka wrote:So unless I'm one of the 4 triage carriers in a full subcap fleet (or I'm suicide Triage to save some Supercaps) my Archon has no reason to ever enter combat again.
I understand the reasons behind breaking drone assist, but there needs to be a replacement mechanic. Maybe some changes to Fighters to make them actually useful would keep Carriers relevant. not going to happen. ccp likes sub caps. because goons like sub caps. honestly when was the last time a capital ship was boosted? I think since 06 when i started to play there has been nothing but rebalance nerfs to them... only boost would be to dreads with tech II siege mod and reduced to 5 min instead of 10. capships and supercaps are in line for tiercide, i think there's pretty widespread agreement the whole group needs to be looked at as a whole Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Shinnyo
ElitistOps Pandemic Legion
3
|
Posted - 2014.02.06 17:14:00 -
[315] - Quote
I ain't even mad.
Another good thing that hasn't really been mentioned is that this effectively removes the "perfect alpha" problem that people have been complaining about. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:14:00 -
[316] - Quote
1Of9 wrote:Seems a bit odd to me that when ccp talks about "community" is usually referring to goons. That Mitanus idiot that have high connections in CCP really knows how to use them. anyway, CCP: Can you kindly just grow some balls and remove caps from the game? We vets that actually been paying for this goon fest game would like to spend our time doing something useful besides skilling for stuff that goons want nerfed all the time. Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons). With this change, they are invincible, there is no weapon to defeat them. Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278 Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** This make it pretty obvious that mitanus was involved, ccp caved in again. CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
I just wanted to quote this because, CCP dont even realize that this is a S A N D B O X game, everyone should be able to do whatever they want. If i want to spend days in a row docked, fine. If i want to spend weeks auto piloting back and forth, fine. If i want to gate camp for hours without anyone coming thru, fine. If i want to be in a fleet doing nothing but repping and assigning drones ... i cant. yay
dont worry now that drone assist is gone you can go back to alpha fleets...
as those are real ships apparently. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Rectar Kinir
The Scope Gallente Federation
1
|
Posted - 2014.02.06 17:14:00 -
[317] - Quote
Maximum Bandwith for assisted drones should equal the bandwidth of the current ship * 10, or another factor. Makes the whole calculation a bit more complex, but adds the requirement that only ships that already have the drone systems can be drone bunnies. |

LOL Kashada
Silent's Serenity Sum of All Evils
0
|
Posted - 2014.02.06 17:15:00 -
[318] - Quote
1Of9 wrote:
CCP: Can you kindly just grow some balls and remove caps from the game?
Typical PL grunt, sure now you lost most of your super/titan superiority you want to nerf/remove them from the game ahah hypocrite, you are happy to abuse those mechanics and call us out for doing the same but now the tables turned you want out. |

Darius JOHNSON
GoonWaffe Goonswarm Federation
315
|
Posted - 2014.02.06 17:15:00 -
[319] - Quote
1Of9 wrote:HVAC Repairman wrote:another delicious bit added to eve-o.txt At least i have balls and post with my main vOv enjoy the "bit"
Tell PL to give you mercenary roleplayers some posting lessons please. It never took any "balls" for anyone ever to post on the internet as a fake mercenary corporation in a spaceship game that was never actually paid to do anything. |

Walker Ahashion
Imperial Academy Amarr Empire
9
|
Posted - 2014.02.06 17:17:00 -
[320] - Quote
CCP Rise wrote:Omnathious Deninard wrote:Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point.
Tell you what mate, I'm not buying this as an enhancement, not swallowing any of the CSM posts on here either. This was done for the Martini. Look at what the PL guy posted a few posts back up about it.
Nothing will be said or done of course, think we all know how eve really works, but I feel better for this small rant.
|
|

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:19:00 -
[321] - Quote
Weaselior wrote:capships and supercaps are in line for tiercide, i think there's pretty widespread agreement the whole group needs to be looked at as a whole
dreads are more then fine.
fighters are crap which is why drone assist was key...
Personally I would have prefered they keep drone assist and just remove drones from carriers and then fix fighters.
as for super carriers... half the build cost remove the e-war ability and let them dock...
as for titans? Just remove them from game or turn them into semi anchorable outposts. make them a very large deployable structure. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Rhes
GoonWaffe Goonswarm Federation
639
|
Posted - 2014.02.06 17:19:00 -
[322] - Quote
N3, PL *and* Dinsdale tears? It's like Christmas came early in 2014. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

zoichh
Imperial Academy Amarr Empire
6
|
Posted - 2014.02.06 17:20:00 -
[323] - Quote
Yay! Finaly! |

dudley
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.02.06 17:20:00 -
[324] - Quote
Stick Eve up your arse!! CCP= mittens pupets o/ |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.06 17:20:00 -
[325] - Quote
lowsec here. we still won't be able to use it, will we. |

1Of9
Body Count Inc. Pandemic Legion
143
|
Posted - 2014.02.06 17:22:00 -
[326] - Quote
LOL Kashada wrote:1Of9 wrote:
CCP: Can you kindly just grow some balls and remove caps from the game?
Typical PL grunt, sure now you lost most of your super/titan superiority you want to nerf/remove them from the game ahah hypocrite, you are happy to abuse those mechanics and call us out for doing the same but now the tables turned you want out.
I disagree with you. We still have titan superiority FYI. I dont actually want them out of game, but at the rate things go, may as well just skip the next nerfs and go strait home.
|

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:22:00 -
[327] - Quote
Darius JOHNSON wrote:[quote=1Of9]Tell PL to give you mercenary roleplayers some posting lessons please. It never took any "balls" for anyone ever to post on the internet as a fake mercenary corporation in a spaceship game that was never actually paid to do anything.
i was always under the impression that goons were against elite game play or in other terms using a brain. so would not drone assist which is common to ultra blobs be right up your alley?
oh and thank g-d when you did work for ccp you were not even aloud to be close to the balancing team... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Miranda Shoota
Gnampf Inc.
1
|
Posted - 2014.02.06 17:22:00 -
[328] - Quote
I was starting to really hate the Dominix. We can actually go and fly prettier ships again \o/ |

Destination SkillQueue
Are We There Yet
6284
|
Posted - 2014.02.06 17:22:00 -
[329] - Quote
We all knew this was coming, but I just wanted to give thanks for the great OP, since it lays out clearly the thinking behind the change. This way it's easy to argue relevant points and offer constructive critique even if you don't 100% agree on the solution. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:23:00 -
[330] - Quote
TrouserDeagle wrote:lowsec here. we still won't be able to use it, will we.
something something about complexity of crime watch There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8922
|
Posted - 2014.02.06 17:23:00 -
[331] - Quote
ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did. My EVE Videos 59-15 |

Swiftstrike1
Swiftstrike Incorporated
465
|
Posted - 2014.02.06 17:24:00 -
[332] - Quote
You specifically said that you didn't want to negatively impact incursion fleets.
HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.
AS fleets have 100 drones (5 x 20 members).
VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.
In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.
Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:26:00 -
[333] - Quote
Rhes wrote:N3, PL *and* Dinsdale tears? It's like Christmas came early in 2014.
yes cuss 500k plus actives subs account for n3 and pl and one upset incursion runner.
its just if you are going to nerf one lag causing gameplay and leave in the other it just reeks of favouritism There are no stupid Questions... just stupid people... Winter Expansion new ship request |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.06 17:27:00 -
[334] - Quote
I can't think of any non-abusive uses for drone assist. being able to mess with ewar ships should be something drone ships can do alone, without any assist. |

baltec1
Bat Country Goonswarm Federation
10100
|
Posted - 2014.02.06 17:27:00 -
[335] - Quote
Told you so. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Weaselior
GoonWaffe Goonswarm Federation
6357
|
Posted - 2014.02.06 17:27:00 -
[336] - Quote
MeBiatch wrote:Weaselior wrote:capships and supercaps are in line for tiercide, i think there's pretty widespread agreement the whole group needs to be looked at as a whole dreads are more then fine. fighters are crap which is why drone assist was key... Personally I would have prefered they keep drone assist and just remove drones from carriers and then fix fighters. as for super carriers... half the build cost remove the e-war ability and let them dock... as for titans? Just remove them from game or turn them into semi anchorable outposts. make them a very large deployable structure. dreads are definitely the best balanced yeah
you want to stick your **** on the table, you have to keep it there Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:27:00 -
[337] - Quote
James Amril-Kesh wrote:ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did.
indeed you took advise and used the damn cap ships against cap ships... and look you won.
congrats! There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Znagl
Macabre Votum Northern Coalition.
8
|
Posted - 2014.02.06 17:27:00 -
[338] - Quote
CCP Rise wrote:Hello, some news:
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
I fully agree on that topic, but Tidi, at a large scale, also leads to passive gameplay that most players do not enjoy. If your main concern about drone assist is passive gameplay - then the actual priority should be fixing tidi.
I think most entities in large scale sov warfare will find drone combat dull and stupid but cycling guns every 15 minutes for a straight 12 hours ain't no adrenaline rush either.... |

Zomgnomnom
Royal Black Watch Highlanders Northern Associates.
22
|
Posted - 2014.02.06 17:28:00 -
[339] - Quote
Swiftstrike1 wrote:You specifically said that you didn't want to negatively impact incursion fleets.
HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.
AS fleets have 100 drones (5 x 20 members).
VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.
In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.
Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible.
Or as previously suggested, cap the bandwidth and not the raw number. Same goal to reduce sentry assist but leaves the mechanic for small gangs and incursions to be able to assist lighter drones. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8922
|
Posted - 2014.02.06 17:28:00 -
[340] - Quote
Swiftstrike1 wrote:You specifically said that you didn't want to negatively impact incursion fleets.
HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.
AS fleets have 100 drones (5 x 20 members).
VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.
In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.
Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible. Here's a question I think needs asking: How much do you actually need drone assist in incursions? My EVE Videos 59-15 |
|

BoomBoss
Common Sense Ltd Nulli Secunda
11
|
Posted - 2014.02.06 17:29:00 -
[341] - Quote
So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? |

Darius JOHNSON
GoonWaffe Goonswarm Federation
316
|
Posted - 2014.02.06 17:29:00 -
[342] - Quote
MeBiatch wrote:Darius JOHNSON wrote:[quote=1Of9]Tell PL to give you mercenary roleplayers some posting lessons please. It never took any "balls" for anyone ever to post on the internet as a fake mercenary corporation in a spaceship game that was never actually paid to do anything. i was always under the impression that goons were against elite game play or in other terms using a brain. so would not drone assist which is common to ultra blobs be right up your alley? oh and thank g-d when you did work for ccp you were not even aloud to be close to the balancing team...
I can't even decipher this gibberish but your illusions about how CCP works made it through and it's apparent you're still rolling strong from the BDCI school of ignorance. Maybe make some fake internet mercenary coins about it or post a few pages about how confused you are about whether you're a human being or a girl in an internet space game to get it out of your system.
:edit: I don't even care what corp you're in that 's how I roll |

Lord Valian
The Forgotten Navy Gentlemen's Agreement
50
|
Posted - 2014.02.06 17:30:00 -
[343] - Quote
Good news, another change to drone assist could be that it would only work to members of the same squad (incl. squad leader). |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:30:00 -
[344] - Quote
Znagl wrote:CCP Rise wrote:Hello, some news:
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. I fully agree on that topic, but Tidi, at a large scale, also leads to passive gameplay that most players do not enjoy. If your main concern about drone assist is passive gameplay - then the actual priority should be fixing tidi. I think most entities in large scale sov warfare will find drone combat dull and stupid but cycling guns every 15 minutes for a straight 12 hours ain't no adrenaline rush either....
keep quiet no one wants to here resonable arguments... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
82
|
Posted - 2014.02.06 17:30:00 -
[345] - Quote
BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?
We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it. I don't hate you, I'm just not necessarily excited about your existance. |

Wolf Kraft
Aliastra Gallente Federation
4
|
Posted - 2014.02.06 17:31:00 -
[346] - Quote
What's to prevent the designated drone bunny from just using ISBoxer instead now? |

Khanh'rhh
GoonWaffe Goonswarm Federation
2652
|
Posted - 2014.02.06 17:31:00 -
[347] - Quote
BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?
Can you tell your friends in alliance chat to come and help you post this message? I do need some more entertainment. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Darius JOHNSON
GoonWaffe Goonswarm Federation
316
|
Posted - 2014.02.06 17:32:00 -
[348] - Quote
Wolf Kraft wrote:What's to prevent the designated drone bunny from just using ISBoxer instead now?
Absolutely nothing. Hope this helps! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8922
|
Posted - 2014.02.06 17:34:00 -
[349] - Quote
BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious? Seems we did counter it. My EVE Videos 59-15 |

MukkBarovian
Blackwater USA Inc. Pandemic Legion
13
|
Posted - 2014.02.06 17:34:00 -
[350] - Quote
CCP Rise wrote: I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
Nerf Domi? Without drone assist at all the ship is a beast. Its currently got bonuses better than any other T1 ship. 50% Damage (We will ignore drone HP) 37.5% Optimal range 37.5% Tracking
For ***** and giggles lets compare against other BS with damage application bonuses. Apocalypse 37.5% Optimal Range 37.5% Tracking No damage bonus
Megathron 25% Rate of Fire 37.5% Tracking No range bonus
Rokh 20% Shield Resistance 50% Optimal range No tracking or damage bonus
Despite their cripplingly inferior bonuses somehow these other ships don't begin to see the usage the Domi enjoys. |
|

l0rd carlos
Friends Of Harassment
864
|
Posted - 2014.02.06 17:35:00 -
[351] - Quote
Arkived wrote:The assist function gets about 50% chance of actually assisting who you select. Most of the time they just sit their floating around doing nothing :). Works perfect in WH and 0.0 but very iffy in LS Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it.
Do you have Safety set to Red? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

James Amril-Kesh
4S Corporation Goonswarm Federation
8922
|
Posted - 2014.02.06 17:36:00 -
[352] - Quote
Wolf Kraft wrote:What's to prevent the designated drone bunny from just using ISBoxer instead now? I'm perfectly fine with this, considering how much effort it would take, in a fleet of say 200 drone-using subcaps, to assign drones to one of 20 drone triggers. Not to mention the fact that this poor bastard would have to be running 20 clients in combat. It's incredibly impractical. My EVE Videos 59-15 |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.06 17:36:00 -
[353] - Quote
guys is this the nullsec shitflinging forum |

James Amril-Kesh
4S Corporation Goonswarm Federation
8922
|
Posted - 2014.02.06 17:38:00 -
[354] - Quote
MukkBarovian wrote:CCP Rise wrote: I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'. Nerf Domi? Without drone assist at all the ship is a beast. Its currently got bonuses better than any other T1 ship. 50% Damage (We will ignore drone HP) 37.5% Optimal range 37.5% Tracking For ***** and giggles lets compare against other BS with damage application bonuses. Apocalypse 37.5% Optimal Range 37.5% Tracking No damage bonus Megathron 25% Rate of Fire 37.5% Tracking No range bonus Rokh 20% Shield Resistance 50% Optimal range No tracking or damage bonus Despite their cripplingly inferior bonuses somehow these other ships don't begin to see the usage the Domi enjoys. Because bonuses exist in isolation and have nothing to do with relative strengths of unbonused weapons. My EVE Videos 59-15 |

Wolf Kraft
Aliastra Gallente Federation
4
|
Posted - 2014.02.06 17:38:00 -
[355] - Quote
Darius JOHNSON wrote:Wolf Kraft wrote:What's to prevent the designated drone bunny from just using ISBoxer instead now? Absolutely nothing. Hope this helps!
So being doing something, CCP has accomplished nothing. |

Meryl Nardieu
Hard Rock University Hearts And Minds Alliance
0
|
Posted - 2014.02.06 17:39:00 -
[356] - Quote
Not sure if this was brought up, but wont this make Capital drone boats less desired.
You can either bring 50 unbonused capital drones or 50 bonused sup capital drones.
Seems like more of a nerf to capitals then drone fleets in general just my 2 cents though. |

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.06 17:40:00 -
[357] - Quote
Harvey James wrote:it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not???
Limiting assist to bandwidth would just delegate assists to a super carrier, as their bandwidth would be able to control 500 sentries. I support their tweaking the drone control to 50, as it has a smaller impact on the PVE community, than an outright removal of the feature. EVE is an illness, for which there is no cure. |

Kaphrah
Kaphrah Corporation
17
|
Posted - 2014.02.06 17:40:00 -
[358] - Quote
James Amril-Kesh wrote:Swiftstrike1 wrote:You specifically said that you didn't want to negatively impact incursion fleets.
HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.
AS fleets have 100 drones (5 x 20 members).
VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.
In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.
Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible. Here's a question I think needs asking: How much do you actually need drone assist in incursions?
Yeah CCP is right, totally passive gameplay if DPS shoots Battleships and stuff while Dronebunny kills frigates. Everybody should lock up frigates on his own and then send Drones on them as it would be way too easy to kill the Frigates with 1400's and Tachyons cause the players are so passive and there are no other Targets on grid anyway. [/SARCASM]
Sorry but the change with a flat Number at 50 and the argument not to impact Incursion fleets in the same Post is kinda senseless. Change it like stated above, make a difference between light drones, sentries and other stuff like heavies. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:40:00 -
[359] - Quote
Darius JOHNSON wrote: I can't even decipher this gibberish but your illusions about how CCP works made it through and it's apparent you're still rolling strong from the BDCI school of ignorance. Maybe make some fake internet mercenary coins about it or post a few pages about how confused you are about whether you're a human being or a girl in an internet space game to get it out of your system.
:edit: I don't even care what corp you're in that 's how I roll
what?
the only thing i am confused about is what your point is?
do you agree game mechanics that cause lag is bad?
if so then why is one mechanic commonly used by the CFC okay but one used by others is bad and requires nerfs?
you can see the hypocracy in the arugment can you not? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

knobber Jobbler
Bat Country Goonswarm Federation
326
|
Posted - 2014.02.06 17:41:00 -
[360] - Quote
BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?
Do you really want to spend the rest of your time playing EVE in three ships, assisting drones then going off to make dinner and/or fapping? Is that really a good for the longevity of the game? Is it really worth paying money to do the same thing, week in, week out for eternity? Because that is what you're asking for.
Anyway, we beat that doctrine by dropping all the capitals on it. Which unfortunately was the only real counter. Now you have to contend with 600+ dreads being dropped on you every time you undock. Good times. |
|

Wolf Kraft
Aliastra Gallente Federation
4
|
Posted - 2014.02.06 17:42:00 -
[361] - Quote
James Amril-Kesh wrote:Wolf Kraft wrote:What's to prevent the designated drone bunny from just using ISBoxer instead now? I'm perfectly fine with this, considering how much effort it would take, in a fleet of say 200 drone-using subcaps, to assign drones to one of 20 drone triggers. Not to mention the fact that this poor bastard would have to be running 20 clients in combat. It's incredibly impractical.
That's the thing, ISBoxer would replicate inputs across all 20 clients. The person in charge of those clients is still doing the same amount of work as they did before. With the added benefit of having redundancy now, because if you lose a drone trigger only a handful of people need to reassign. Just have the person assigning the drone put their drone trigger in their watch list and they know roughly when to assign drones to another trigger. |

Ravcharas
Infinite Point Nulli Secunda
286
|
Posted - 2014.02.06 17:42:00 -
[362] - Quote
Also, how will this work in practice? I try to assist my drones and the game tells me yes or no, or will any drones assigned above the magic number simply remain unresponsive? |

Ivory Kantenu
Sons of The Forge SpaceMonkey's Alliance
66
|
Posted - 2014.02.06 17:43:00 -
[363] - Quote
[Edited to clean a misquote.
I think this is a great first step in the right direction, but if I may, I just have a thought here.
Why don't we make it UP TO 50 drones instead of a flat 50. A great way to do this is make drone assist require a set amount of CPU to be dedicated to it.
IE: make it so every assisted stone takes up a flat number of CPU per 1. Say that number is 5. So if a ship has only 50 bandwidth free, he can only have to 10 additional drones assigned to him. This instantly alleviates the issue of Interceptors being the triggers, and scales well as you go up in ship size / tech level, while allowing Carriers to still have this mechanic working to its fullest extent.
I apologize if the grammar seems weird, I'm on my phone and spellcheck is silly sometimes. Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
|

Leigh Akiga
My Highsec Backbone
553
|
Posted - 2014.02.06 17:44:00 -
[364] - Quote
Meryl Nardieu wrote:Seems like more of a nerf to capitals then drone fleets in general just my 2 cents though.
With the advent of the drone damage amplifier and T2 omnis- a small alliance with about 200 active pilots have been able to take and control something absurd like 29 regions and rent them all out because of this. They need to take this further and address the capital blob.
|

Nag'o
Cuisinart Inc. Insidious Empire
55
|
Posted - 2014.02.06 17:44:00 -
[365] - Quote
1Of9 wrote: Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons).
I'd like to see this. Make it a munitions weapon wich costs a lot and possibly requires a special condition to do. By requiring a special condition, like a gantry or some other special structure, ppl can tell Alliance X is building an AoE DD bullet. Much like RL nuclear weapons. By costing a lot it will directly or indirectly involve the work of a lot of players. Everytime somone shoots an AoE DD it takes a couple of weeks of work to reload it. I wasn't playing EVE back when DD had AoE but I wonder why the hell it didn't required ammo.
P.S.: I know this post is off topic but meh. This is still F&I. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Lina Theist
Rosendal Research and Development
37
|
Posted - 2014.02.06 17:47:00 -
[366] - Quote
CCP Rise wrote:[...] and most importantly, incursioners. [...]
Like hell. The least of your concern should be high sec incursion runners, who cry as soon as they drop a single isk below 100mil/h.
I think it's a great change though |

Drakun Kugisa
We're Only in It for the Money
4
|
Posted - 2014.02.06 17:47:00 -
[367] - Quote
I do not mind a nerf. In fact, I believe that one was needed.
However, I don't feel that this is the right nerf, or at least not coupled with buffs to offset the now obvious worthlessness of the carrier, except for being a golfbag to move stuff around. It left drone assign subcapitals in a much stronger position. It is much easier to coordinate the sentries to a squad leader than have multiple asignees per squad.
Drone assign, it seems to me, was the only way for a small force to have a chance to fight against a larger one. Not necessarily because it was strong, finger of god, etc but because it countered the problem of the celestis. One fleet of Celestises (not sure the plural) could basically neutralize the dps one fleet of carriers. Those celestises remain in relative safety.
The only other force multiplier that allows a smaller entity to stand a chance against a larger number, as stated many times in this thread, its the bomber. This point is moot however, due to the low skillpoint requirement and said larger entities ability to field even larger number of this multiplier, than the smaller group. Due to this, a smaller force of subcapitals is almost guaranteed to lose against a larger force of subcapitals.
So basically, unless other buffs are given alongside the assist nerf, sov warfare is about numbers. I've seen many goon posters mention that you will have to use strategy to win now.
Tell me, what strategy can you use when the only one left is piling as many dudes into a fight as you can? I'd say the ability to field the slowcat was a strategy. Using one's larger pool of skillpoints to offset lack of numbers. Apparently not though.
CCP, if you want capital warfare to be a thing, and you want, as stated, carriers to be a counter to sub capitals. you need to look into buffing the fighter, and dealing with the celestis. They cannot be assigned like the sentry, so would not have the same issue. They can't track a subcap worth a damn and die when they get sneezed at. They are not affected by the drone tracking modules to my knowledge either. If you want a fight like B-R to happen again, you best look into it. |

Mournful Conciousness
Embers Children TOHA Conglomerate
514
|
Posted - 2014.02.06 17:48:00 -
[368] - Quote
Drone assist is legalised botting.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:49:00 -
[369] - Quote
knobber Jobbler wrote:Anyway, we beat that doctrine by dropping all the capitals on it. Which unfortunately was the only real counter. Now you have to contend with 600+ dreads being dropped on you every time you undock. Good times.
well yes untill they do somthing about deminishing returns on everyone shooting one person.. then yeah... all you have done is scaled the goon rifter blob to goon alpha mael blob to goon alpha dread blob...
nothing really have changed.
for me the most fun i have is in small scale pvp maybe 20 vs 20... that makes the game fun...
imagine if in a battle 2k vs 2k it was then devided that only 20 vs 20 would scale properly (that would mean you would have 100 different targets being called instead of just one or two) then the battle would be much more dynamic and fun... there would be more need for fc's and individual choices...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Malcanis
Vanishing Point. The Initiative.
13731
|
Posted - 2014.02.06 17:49:00 -
[370] - Quote
BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?
So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are?
1 Kings 12:11
|
|

Jan5366x
Cathouse Club The Kadeshi
0
|
Posted - 2014.02.06 17:51:00 -
[371] - Quote
Ravcharas wrote:Also, how will this work in practice? I try to assist my drones and the game tells me yes or no, or will any drones assigned above the magic number simply remain unresponsive?
interesting question!
At the total i realy like this concept to go away from Sentrys!  - Less Lag - More Stuff to do in fleets - i don't must fly a potato(Dominix) anymore - I don't have to replace Drones after each fleet like ammo - Again more strategic Fleet fleet actions / movements (adust weapon range etc...)
But, i want to see a Player limit how much can assist and not a Drone Count. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
242
|
Posted - 2014.02.06 17:51:00 -
[372] - Quote
James Amril-Kesh wrote:ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did.
A very convenient sov-drop due to a "glitch" says you didn't
Don't Panic.
|

Dinsdale Pirannha
Pirannha Corp
2219
|
Posted - 2014.02.06 17:52:00 -
[373] - Quote
MeBiatch wrote:Rhes wrote:N3, PL *and* Dinsdale tears? It's like Christmas came early in 2014. yes cuss 500k plus actives subs account for n3 and pl and one upset incursion runner. its just if you are going to nerf one lag causing gameplay and leave in the other it just reeks of favouritism
BTW, read my earlier post. This change has no direct impact on me, since I stopped running Incursions when the Marauders were wiped out. And I gave up on mission drone boats last week with the end of use of the Omni.
But yeah, I am against the the size of the cap, since it will affect incursion runners, and is far too malicious an attack against many null sec and possibly wh playstyles. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 17:54:00 -
[374] - Quote
Speedkermit Damo wrote:James Amril-Kesh wrote:ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did. A very convenient sov-drop due to a "glitch" says you didn't
no it was more hubris for going after sort when they should have focused on easier to kill titians. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Omnathious Deninard
Novis Initiis
2169
|
Posted - 2014.02.06 17:56:00 -
[375] - Quote
On a completely relegated note, is the idea of having sentry drones return to bay still an consideration? So that way drone "waste" would not be left after the fight is over. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rosie O'Sullivan
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.06 17:56:00 -
[376] - Quote
This is sooo crazy. Like I never saw anyone use drone assist, not even once. Now ccp comes along and bans it just because some scammers complain? this is like the worst decision ccp ever made. I guess the goons must buy a lot of plex so ccp is kinda held hostage. |

Mind Rape
Relentless Influence
14
|
Posted - 2014.02.06 17:56:00 -
[377] - Quote
hehehehe, CCP bending over for goons yet again, WELL THAR'S a SURPRISE m8m8m8m8m8m8 |

Hendrick Tallardar
SniggWaffe WAFFLES.
124
|
Posted - 2014.02.06 17:57:00 -
[378] - Quote
knobber Jobbler wrote:\Do you really want to spend the rest of your time playing EVE in three ships, assisting drones then going off to make dinner and/or fapping?
Hey!
Mid-TiDi fight fap sessions have been a staple of Nullsec warfare for months now. You can't take that from me. LeeSsang. Never Forget. |

1Of9
Body Count Inc. Pandemic Legion
144
|
Posted - 2014.02.06 17:58:00 -
[379] - Quote
Malcanis wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are?
dont think that's what he said. I beleive what he said was that goons have vastly superior numbers, and slowcats was the only platform that could allow a smaller entity to face them. Even slowcats where endangered species because goons where already adapting to them (damps, ecm, neuts, dreads, etc).
Put a 250 rail rokh fleet with 5 triage carriers facing 4 goon fleets. Let me know who murdered who. |

Toshiro Ozuwara
SniggWaffe WAFFLES.
352
|
Posted - 2014.02.06 18:02:00 -
[380] - Quote
CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do.
Have you had players complain about assigning drones? Are you aware nearly everyone's number one complaint in large fleet fights is tidi?
Players assist because tidi makes this game unplayable in large fleet/capital confrontations.
Assisting drones so someone can watch a movie or play DotA is actually how Eve Online is played at the Capital/mass tidi level.
That entire statement is a ridiculous justification for the change. You don't need to justify it. Just do it. It doesn't matter because the better groups using Sentries NEVER use a single trigger anyway.
So now instead of 1 guy being the assist and 9 guys doing something else, 1 guy will be the assist and 4 guys will be doing something else.
Fix tidi and you fix a lot of problems. This change is just lipstick on a pig. --- |
|

Darius JOHNSON
GoonWaffe Goonswarm Federation
317
|
Posted - 2014.02.06 18:03:00 -
[381] - Quote
1Of9 wrote:Malcanis wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are? dont think that's what he said. I beleive what he said was that goons have vastly superior numbers, and slowcats was the only platform that could allow a smaller entity to face them. Even slowcats where endangered species because goons where already adapting to them (damps, ecm, neuts, dreads, etc). Put a 250 rail rokh fleet with 5 triage carriers facing 4 goon fleets. Let me know who murdered who.
Ok so the counter to not having any friends was not having to actually control your stuff in the game and in an MMO requiring social interaction that's viewed as a bad thing. I hope this explanation has pounded its way into your skull. |

Anhenka
Hard Knocks Inc. Kill It With Fire
111
|
Posted - 2014.02.06 18:04:00 -
[382] - Quote
Looks like carriers have been relegated to having no place in sov war besides repping.
With one section of eve having such overwhelming subcap superiority, you have managed to create the greatest push towards NAP and NIPing everyone in sight (including your previous enemies), what with one side being massively more powerful but content to sit upon their hoard and sleep, and the other side unable to contest the mass of warm bodies in subcaps that the other side can throw around.
All celebrate the Hegemony of the North, next Deklein sov change inc 2027.
It's all and well to make changes to mechanics based on how you feel they are negatively impacting the game, but this mechanic was one of the main mechanics preventing the state of nullsec from devolving to everyone turtling up. A will still wipe the floor with B, B will do the same to the C, and everyone will sit on their throne of renters and grow fat.
And nullsec complacency and boredom are imo, far more dangerous in the long term to eve than a passive gameplay mechanic. |

BoomBoss
Common Sense Ltd Nulli Secunda
12
|
Posted - 2014.02.06 18:05:00 -
[383] - Quote
Venetian Tar wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it.
You haven't won the war, it isn't over yet. There was just a loss of a lot of shiny boats and we lose a region. Big f*cking deal! |

BoomBoss
Common Sense Ltd Nulli Secunda
12
|
Posted - 2014.02.06 18:06:00 -
[384] - Quote
knobber Jobbler wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? Do you really want to spend the rest of your time playing EVE in three ships, assisting drones then going off to make dinner and/or fapping? Is that really a good for the longevity of the game? Is it really worth paying money to do the same thing, week in, week out for eternity? Because that is what you're asking for. Anyway, we beat that doctrine by dropping all the capitals on it. Which unfortunately was the only real counter. Now you have to contend with 600+ dreads being dropped on you every time you undock. Good times.
That you already tried while we had an established grid in HED. That 600 dread drop didn't work out so well for ya huh? See what I said? ESTABLISHED GRID. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1474
|
Posted - 2014.02.06 18:09:00 -
[385] - Quote
Squad commanders will have a new job  
Goons get what do they want Online, even if it won't change much |

Ivana Twinkle
GoonWaffe Goonswarm Federation
465
|
Posted - 2014.02.06 18:09:00 -
[386] - Quote
Rosie O'Sullivan wrote:This is sooo crazy. Like I never saw anyone use drone assist, not even once. Now ccp comes along and bans it just because some scammers complain? this is like the worst decision ccp ever made. I guess the goons must buy a lot of plex so ccp is kinda held hostage.
Your comment indicate you never left High or Low sec, because the sentry assist doesn't work there due to ~crimewatch~ |

James Amril-Kesh
4S Corporation Goonswarm Federation
8923
|
Posted - 2014.02.06 18:10:00 -
[387] - Quote
Wolf Kraft wrote:James Amril-Kesh wrote:Wolf Kraft wrote:What's to prevent the designated drone bunny from just using ISBoxer instead now? I'm perfectly fine with this, considering how much effort it would take, in a fleet of say 200 drone-using subcaps, to assign drones to one of 20 drone triggers. Not to mention the fact that this poor bastard would have to be running 20 clients in combat. It's incredibly impractical. That's the thing, ISBoxer would replicate inputs across all 20 clients. The person in charge of those clients is still doing the same amount of work as they did before. His computer sure as hell isn't.
Wolf Kraft wrote:With the added benefit of having redundancy now, because if you lose a drone trigger only a handful of people need to reassign. Just have the person assigning the drone put their drone trigger in their watch list and they know roughly when to assign drones to another trigger. How do we know how to assign to? Do we just keep trying to assign down the list until we get someone who doesn't already have 50 drones on them? I mean be realistic. My EVE Videos 59-15 |

Rhes
GoonWaffe Goonswarm Federation
639
|
Posted - 2014.02.06 18:10:00 -
[388] - Quote
BoomBoss wrote:Venetian Tar wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it. You haven't won the war, it isn't over yet. There was just a loss of a lot of shiny boats and we lose a region. Big f*cking deal! Dude...PL ain't coming to save you.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

James Amril-Kesh
4S Corporation Goonswarm Federation
8923
|
Posted - 2014.02.06 18:13:00 -
[389] - Quote
Speedkermit Damo wrote:James Amril-Kesh wrote:ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did. A very convenient sov-drop due to a "glitch" says you didn't Still clinging to that story I see. Curious that this glitch has never happened before in thousands of sov null systems in the years that this system has been in place - it always came down to a mistake on the part of whoever was supposed to pay the bills. My EVE Videos 59-15 |

Walker Ahashion
Imperial Academy Amarr Empire
10
|
Posted - 2014.02.06 18:13:00 -
[390] - Quote
Malcanis wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are?
Your blue with goons right? Sort Dragon is also blue with goons too right? And your all for the drone changes? Aye, ok then mate, sure it was due to thousands of players complaining that the game was too passive.
|
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8923
|
Posted - 2014.02.06 18:15:00 -
[391] - Quote
Anhenka wrote:Looks like carriers have been relegated to having no place in sov war besides repping. Maybe, and as a newly minted carrier pilot I can't say I mind this terribly. Drone assist needed to be nerfed. My EVE Videos 59-15 |

Kappy Ukap
K For Kill
7
|
Posted - 2014.02.06 18:15:00 -
[392] - Quote
Toshiro Ozuwara wrote:CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do.
Have you had players complain about assigning drones? Are you aware nearly everyone's number one complaint in large fleet fights is tidi? Players assist because tidi makes this game unplayable in large fleet/capital confrontations. Assisting drones so someone can watch a movie or play DotA is actually how Eve Online is played at the Capital/mass tidi level. That entire statement is a ridiculous justification for the change. You don't need to justify it. Just do it. It doesn't matter because the better groups using Sentries NEVER use a single trigger anyway. So now instead of 1 guy being the assist and 9 guys doing something else, 1 guy will be the assist and 4 guys will be doing something else. Fix tidi and you fix a lot of problems. This change is just lipstick on a pig.
If you read the statistics on the HED battle, Drone assist doctrines caused x5 more server load than a normal doctrine would in a battle of that size. Because the server has to process 5 or 10 drones PER sentry ship using assist.
And you'd require an extremely powerful server to process ALL of EVE itself as well as the +4000 battles. The drone assist fix will reducing lag and reducing terrible AFK doctrines. EVE is meant to be played, not left.
Server side: Anyhow tbh making the server more powerful would be an option but can CCP do that with how much it could cost? |

yogizh
Underworld Protection Agency Fatal Ascension
6
|
Posted - 2014.02.06 18:15:00 -
[393] - Quote
CCP please delete all CFC accounts, because N3 and buddies is whining. Whatever you do, they will complain and then claim how bad CFC is. Make nullified drone boats with jump drive that launch swarms of uncatchable interceptors, because running from fights is what EVE Online is meant to be. Players should anchor up and play cookie whatever is it.
Really guys ? This is what you are all about ? This is a change that only CFC will profit from ? I apologize for playing this game with faction that you dislike, but your logic escapes me. Your arguments are childish. |

Victor Dathar
GoonWaffe Goonswarm Federation
273
|
Posted - 2014.02.06 18:17:00 -
[394] - Quote
God damn Goons! Ruining parts of the game I don't have anything to do with since I mine veld in Empire! ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

MeBiatch
GRR GOONS
1710
|
Posted - 2014.02.06 18:17:00 -
[395] - Quote
Anhenka wrote:Looks like carriers have been relegated to having no place in sov war besides repping.
With one section of eve having such overwhelming subcap superiority, you have managed to create the greatest push towards NAP and NIPing everyone in sight (including your previous enemies), what with one side being massively more powerful but content to sit upon their hoard and sleep, and the other side unable to contest the mass of warm bodies in subcaps that the other side can throw around.
All celebrate the Hegemony of the North, next Deklein sov change inc 2027.
It's all and well to make changes to mechanics based on how you feel they are negatively impacting the game, but this mechanic was one of the main mechanics preventing the state of nullsec from devolving to everyone turtling up. A will still wipe the floor with B, B will do the same to the C, and everyone will sit on their throne of renters and grow fat.
And nullsec complacency and boredom are imo, far more dangerous in the long term to eve than a passive gameplay mechanic.
do not worry the sov changes greyscale proposed in 2011 will fix blobing once and for all!
oh wait. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1151
|
Posted - 2014.02.06 18:18:00 -
[396] - Quote
It's not a bad change, but I don't think it addresses any of the /actual/ problems. Carrier blobs will still be incredibly efficient at defending objectives - which is where they are used now. Killing things will certainly be slower, there is no doubt about that, but does it matter if you're not dying and I can still kill you anywhere on grid?
Domis are very strong /not/ because they can focus fire every 4 seconds, but because they have cruiser -level tracking combined with BS-level damage and sniper-level range. Sentry carriers existed long before the Domi got a boost, and almost nobody (save for blackhorizon) even considered using drone assign subcaps because they weren't that great. The only thing that changed between then and now is that Domis got a massive boost to sentry tracking and range.
If you truly want to nerf drone usage, then look at what makes them overpowered. Omnidirectionals are going to become scripted, but that doesn't solve the problem either. What about having Omnidirectionals, Drone Damage Amps, and Drone Links STACK with one another so you can't get absurd tracking, damage, AND range simultaneously? Make a mechanic so that someone with 50+ drones assigned to him has a visible effect. Heck, give a signature penalty if someone is controlling 50+ drones. Alternatively have the drone-assign guy inherit the lowest lock range. There are dozens of creative ways where you can solve the problem, instead of trying to band-aid one of the perceived abuses.
The balance team has consistently been knocking out home runs on everything it touches, so this completely underwhelming and uninspired change comes as a total surprise. So I implore you - look at what is wrong and fix that instead of trying to patch one use. Drones will keep making fires until you do. ~ |

MeBiatch
GRR GOONS
1710
|
Posted - 2014.02.06 18:18:00 -
[397] - Quote
Victor Dathar wrote:God damn Goons! Ruining parts of the game I don't have anything to do with since I mine veld in Empire! goon logic...
am i currently at war with this corp/alliance?
answer yes: flame about he does not have enough friends
answer no: flame how he apparently lives in high sec and mines veld. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
135
|
Posted - 2014.02.06 18:19:00 -
[398] - Quote
Carriers (especially Archons) were worthless before DDAs and Omnis. You literally could not give a carrier away until those modules were introduced. There was zero benefit to fielding one then and there is zero benefit to fielding one now with these hare-brained changes.
Is it even possible fit other modules on this piece-of-****?
Good job, CCP. ******* bozos.
e: also I am accepting surplus Archons for a protest or something idk |

Dramaticus
GoonWaffe Goonswarm Federation
441
|
Posted - 2014.02.06 18:19:00 -
[399] - Quote
BoomBoss wrote:Venetian Tar wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it. You haven't won the war, it isn't over yet. There was just a loss of a lot of shiny boats and we lose a region. Big f*cking deal!
THIS CRUISE ISN'T OVER!!!
- Edward Smith, April 15th 1912 The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

BoomBoss
Common Sense Ltd Nulli Secunda
13
|
Posted - 2014.02.06 18:19:00 -
[400] - Quote
Darius JOHNSON wrote:1Of9 wrote:Malcanis wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are? dont think that's what he said. I beleive what he said was that goons have vastly superior numbers, and slowcats was the only platform that could allow a smaller entity to face them. Even slowcats where endangered species because goons where already adapting to them (damps, ecm, neuts, dreads, etc). Put a 250 rail rokh fleet with 5 triage carriers facing 4 goon fleets. Let me know who murdered who. Ok so the counter to not having any friends was not having to actually control your stuff in the game and in an MMO requiring social interaction that's viewed as a bad thing. I hope this explanation has pounded its way into your skull.
There was more then enough social interraction on mumble, or that does not count? It HAS to be ingame? This game is not just about the game you know. The interration was there, and it is always epic. |
|

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.06 18:19:00 -
[401] - Quote
Kappy Ukap wrote: Server side: Anyhow tbh making the server more powerful would be an option but can CCP do that with how much it could cost?
It's not a matter of cost, but possibility. CCP is already using the best servers money can buy. The "next gen" server platforms just haven't come out yet. EVE is an illness, for which there is no cure. |

Kappy Ukap
K For Kill
7
|
Posted - 2014.02.06 18:22:00 -
[402] - Quote
Llyona wrote:Kappy Ukap wrote: Server side: Anyhow tbh making the server more powerful would be an option but can CCP do that with how much it could cost?
It's not a matter of cost, but possibility. CCP is already using the best servers money can buy. The "next gen" server platforms just haven't come out yet.
Then why not tell the people who are complaining about the Server being weak to build their own server.  |

Zomgnomnom
Royal Black Watch Highlanders Northern Associates.
23
|
Posted - 2014.02.06 18:23:00 -
[403] - Quote
Elise Randolph wrote:It's not a bad change, but I don't think it addresses any of the /actual/ problems. Carrier blobs will still be incredibly efficient at defending objectives - which is where they are used now. Killing things will certainly be slower, there is no doubt about that, but does it matter if you're not dying and I can still kill you anywhere on grid?
Domis are very strong /not/ because they can focus fire every 4 seconds, but because they have cruiser -level tracking combined with BS-level damage and sniper-level range. Sentry carriers existed long before the Domi got a boost, and almost nobody (save for blackhorizon) even considered using drone assign subcaps because they weren't that great. The only thing that changed between then and now is that Domis got a massive boost to sentry tracking and range.
If you truly want to nerf drone usage, then look at what makes them overpowered. Omnidirectionals are going to become scripted, but that doesn't solve the problem either. What about having Omnidirectionals, Drone Damage Amps, and Drone Links STACK with one another so you can't get absurd tracking, damage, AND range simultaneously? Make a mechanic so that someone with 50+ drones assigned to him has a visible effect. Heck, give a signature penalty if someone is controlling 50+ drones. Alternatively have the drone-assign guy inherit the lowest lock range. There are dozens of creative ways where you can solve the problem, instead of trying to band-aid one of the perceived abuses.
The balance team has consistently been knocking out home runs on everything it touches, so this completely underwhelming and uninspired change comes as a total surprise. So I implore you - look at what is wrong and fix that instead of trying to patch one use. Drones will keep making fires until you do.
Careful there Elise, you're dangerously close to making sense here. The goonies won't like that one bit. It pokes holes in Mittens narrative. |

X Gallentius
Justified Chaos
2006
|
Posted - 2014.02.06 18:23:00 -
[404] - Quote
Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others? One squad of 10 ships = 50 drones. |

Dunk Dinkle
Brave Newbies Inc. Brave Collective
21
|
Posted - 2014.02.06 18:25:00 -
[405] - Quote
It will be interesting to see how this plays out.
As a pilot with investment in leadership skills, [BIAS DISCLOSED], it would better neat to have a way for those to play into drone assist in someway.
Skilling up to fly links takes a while and commitment, but isn't used very often in casual/impromptu fleets. The gap between Leadership V and 5/5/5/5 to being able to fly links is pretty long with not a lot of benefits while you are on that path.
Having drone assist capabilities tied to specific leadership skills might be a way to make the skills more useful to those that have invested the time.
|

MeBiatch
GRR GOONS
1710
|
Posted - 2014.02.06 18:25:00 -
[406] - Quote
Llyona wrote:Kappy Ukap wrote: Server side: Anyhow tbh making the server more powerful would be an option but can CCP do that with how much it could cost?
It's not a matter of cost, but possibility. CCP is already using the best servers money can buy. The "next gen" server platforms just haven't come out yet.
and yet still use single core processing...
its 2014 not 2003... eve code needs a complete re-write from scratch... it might take several years but should be a priority just like crimewatch rewrite was. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Viktor Fel
Goonswarm Federation
44
|
Posted - 2014.02.06 18:26:00 -
[407] - Quote
This is a step in the right direction CCP
Maybe soon we can have some internet spaceship diversity once more. For months it has been nothing but drone boats and it was just irritating. All I was seeing in fights was ceptors, domis, caps and supers; bad-fleets where half the people are afk after hitting drone assist.; a bunch more tidi due to all the drones in a given fight system.
Insidious Empire FC (Ret.)Tear Harvesting V, SkillTraining Complete.-á |

progodlegend
Infinite Point Nulli Secunda
147
|
Posted - 2014.02.06 18:27:00 -
[408] - Quote
Malcanis wrote:We went through all the use cases we could think of, and 50 dones was enough for every reasonable use. If we missed any (EVE is big!), then let us know. But it's pretty hard to think of a non abusive case that 50 dones won't be enough for.
For as long as we discussed every single possible angle for abusing drone assign, I hope we covered everything. Glad to finally see the change in game. |

Dramaticus
GoonWaffe Goonswarm Federation
441
|
Posted - 2014.02.06 18:27:00 -
[409] - Quote
What if there is a smaller drone inside?! The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Johan March
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.02.06 18:28:00 -
[410] - Quote
CCP, don't listen to the haters. You did the right thing. :happysun:
Sentry Drones V, you can wait a few months. |
|

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
157
|
Posted - 2014.02.06 18:28:00 -
[411] - Quote
Good change CCP, these mechanics have needed a change for awhile imo. I'm a little bit concerned about the cap being 50, that seems a little bit low when you consider that's a grand total of 10 drone ships (I think 100 would have been a bit better of a number). For example, if I'm bashing a POS with 24 of my friends and we all can field a full complement of drones (unlikely given what we fly but stick with me here) then we would need 2.5, so 3, drone bunnies as opposed to the current 1. If the cap was 100 then we would only need 1.25 drone bunnies (so 2), and given that our fleet is unlikely to be composed of many drone ships we could reasonably continue having 1 person manage the fleets drones while the rest of us manage our guns/watch d-scan/ect. Just some perspective from the little guy. |

Xython
Merch Industrial Goonswarm Federation
1114
|
Posted - 2014.02.06 18:29:00 -
[412] - Quote
BoomBoss wrote:Venetian Tar wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it. You haven't won the war, it isn't over yet. There was just a loss of a lot of shiny boats and we lose a region. Big f*cking deal!
Three regions, at least, and that's assuming you don't fail cascade over getting your big shiny toys taken away. But lets not quibble, the important thing to remember is that N3 is terrible at EVE. |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 18:30:00 -
[413] - Quote
X Gallentius wrote:Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others? One squad of 10 ships = 50 drones.
yes 10 carriers makes 100 drones... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
508
|
Posted - 2014.02.06 18:30:00 -
[414] - Quote
While the decided limit of 50 drones seems fair enough except to carrier pilots perhaps, the same could have been accomplished by adjusting the available bandwidth of ships. Skills would still limit any one individual subcap pilot to 5 drones at a time and carriers to 10, while a trigger ship could be responsible for up to how ever many sentries, smalls, or what-have-you, will fill its allotment of bandwidth.
In this way you could have carriers with 12500Mb of bandwidth and thus able to use 100 sentries, one full squad of assigned sentry drones. A Dominix would have 7500Mb, and able to trigger for 50 sentries. They could ofc also trigger for a metric ****-tonne of warriors. But why you would want to do that other than to intentionally cause lag, I don't know.
Small ships like interceptors could have only a couple smalls assigned.
Its kind of silly to even have bandwidth since it almost never comes into play except on a few certain ships with odd amounts of bandwidth like 40 or 75Mb. Free Ripley Weaver! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8923
|
Posted - 2014.02.06 18:30:00 -
[415] - Quote
Llyona wrote:It's not a matter of cost, but possibility. CCP is already using the best servers money can buy. The "next gen" server platforms just haven't come out yet. The "next gen" server platforms aren't coming. My EVE Videos 59-15 |

Onisean
Bohemian Veterans Nulli Secunda
14
|
Posted - 2014.02.06 18:37:00 -
[416] - Quote
Johan March wrote:CCP, don't listen to the haters. You did the right thing. :happysun:
Sentry Drones V, you can wait a few months. Wow, so unexpected from a goon to like this change. |

Tags'n Ammo
Merch Industrial Goonswarm Federation
2
|
Posted - 2014.02.06 18:38:00 -
[417] - Quote
Good change. A carrier without a triage module should be as worthless as a dread without siege. |

progodlegend
Infinite Point Nulli Secunda
147
|
Posted - 2014.02.06 18:41:00 -
[418] - Quote
Tags'n Ammo wrote:Good change. A carrier without a triage module should be as worthless as a dread without siege.
So like, I support this drone assign nerf entirely, even helped argue for it. But this statement is pretty ********. |

Ravcharas
Infinite Point Nulli Secunda
286
|
Posted - 2014.02.06 18:41:00 -
[419] - Quote
Tags'n Ammo wrote:Good change. A carrier without a triage module should be as worthless as a dread without siege. Cannot tell if troll. It would be better if dreads without siege could be as useful as a carrier without triage. Obligatory modules does not make for interesting choices. |

Toshiro Ozuwara
SniggWaffe WAFFLES.
354
|
Posted - 2014.02.06 18:42:00 -
[420] - Quote
Kappy Ukap wrote:If you read the statistics on the HED battle, Drone assist doctrines caused x5 more server load than a normal doctrine would in a battle of that size. This nerf doesn't address that at all.
Kappy Ukap wrote:And you'd require an extremely powerful server to process ALL of EVE itself as well as the +4000 battles. The drone assist fix will reducing lag and reducing terrible AFK doctrines. EVE is meant to be played, not left. Then fix tidi. The problem is tidi, not drone assist. People afk in 6 hour tidi fights. No one sits at their computer for 6 straight hours if they don't have drones deployed.
Also, AFK doctrines make tidi not terrible.
To repeat myself, no one competent who runs drone assist only uses one trigger.
Kappy Ukap wrote:And it isn't possible to put EVE on a more powerful server, EVE is running the most powerful servers it can. How do you have personal, first hand knowledge of this?
--- |
|

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 18:42:00 -
[421] - Quote
Xython wrote:[quote=BoomBoss]Three regions, at least, and that's assuming you don't fail cascade over getting your big shiny toys taken away. But lets not quibble, the important thing to remember is that N3 is terrible at EVE.
sigh i remember when goons were proud to be terrible at this game There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Malcanis
Vanishing Point. The Initiative.
13733
|
Posted - 2014.02.06 18:43:00 -
[422] - Quote
Johan March wrote:CCP, don't listen to the haters. You did the right thing. :happysun:
Sentry Drones V, you can wait a few months.
I absolutely recommend training for t2 sentries. They're still excellent.
1 Kings 12:11
|

1Of9
Body Count Inc. Pandemic Legion
145
|
Posted - 2014.02.06 18:43:00 -
[423] - Quote
Darius JOHNSON wrote:I hope this explanation has pounded its way into your skull.
darious jonhsun been bad .... tsc tsc
|

Johan March
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.02.06 18:43:00 -
[424] - Quote
Onisean wrote:Johan March wrote:CCP, don't listen to the haters. You did the right thing. :happysun:
Sentry Drones V, you can wait a few months. Wow, so unexpected from a goon to like this change.
Dude, it was just as unexpected for me too since I love the Dominix so much. My wife even knit me a sweater in the shape of a Dominix so I was really expecting to be pissed off if CCP did something drastic like take away drones completely or force the drones to go skynet and target random people. But the change was very mild; so mild that I breathed a very audible sigh of relief.
Rise and Fozzie <3 |

baltec1
Bat Country Goonswarm Federation
10101
|
Posted - 2014.02.06 18:45:00 -
[425] - Quote
Toshiro Ozuwara wrote:Kappy Ukap wrote:If you read the statistics on the HED battle, Drone assist doctrines caused x5 more server load than a normal doctrine would in a battle of that size. This nerf doesn't address that at all.
It does. Drones get used for their perfect alpha ability, with that gone there in no reason for literally everyone to be flying some flavour of drone boat and bogging down the grid so much that you could swim in a sea of drones.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 18:46:00 -
[426] - Quote
Tags'n Ammo wrote:Good change. A carrier without a triage module should be as worthless as a dread without siege.
right cuss triage and droens work There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Toshiro Ozuwara
SniggWaffe WAFFLES.
354
|
Posted - 2014.02.06 18:46:00 -
[427] - Quote
So what happens when we assign too many drones to a trigger? How can I tell if my drones won't assign? What if only some of my drones assign?
--- |

baltec1
Bat Country Goonswarm Federation
10101
|
Posted - 2014.02.06 18:46:00 -
[428] - Quote
MeBiatch wrote:Xython wrote:[quote=BoomBoss]Three regions, at least, and that's assuming you don't fail cascade over getting your big shiny toys taken away. But lets not quibble, the important thing to remember is that N3 is terrible at EVE. sigh i remember when goons were proud to be terrible at this game
We are, it just that everyone else seems to be more terrible than us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Toshiro Ozuwara
SniggWaffe WAFFLES.
354
|
Posted - 2014.02.06 18:47:00 -
[429] - Quote
baltec1 wrote:It does. Drones get used for their perfect alpha ability, with that gone there in no reason for literally everyone to be flying some flavour of drone boat and bogging down the grid so much that you could swim in a sea of drones.
Hey, you know how Alpha fleet works? You can do the same thing with everyone controlling their own drones.
Neat, hunh? --- |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 18:47:00 -
[430] - Quote
baltec1 wrote:It does. Drones get used for their perfect alpha ability, with that gone there in no reason for literally everyone to be flying some flavour of drone boat and bogging down the grid so much that you could swim in a sea of drones.
never understood this perfect alpha garbage...
since when did drones not use the chance to hit formula? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Pinky Hops
Spartan's DNA
434
|
Posted - 2014.02.06 18:47:00 -
[431] - Quote
baltec1 wrote:MeBiatch wrote:Xython wrote:[quote=BoomBoss]Three regions, at least, and that's assuming you don't fail cascade over getting your big shiny toys taken away. But lets not quibble, the important thing to remember is that N3 is terrible at EVE. sigh i remember when goons were proud to be terrible at this game We are, it just that everyone else seems to be more terrible than us.
Blobbing isn't skill, dude.
And this thread isn't about your irrelevant coalition, it's a balance change. |

Colonel Rhombus
GoonWaffe Goonswarm Federation
20
|
Posted - 2014.02.06 18:48:00 -
[432] - Quote
This is an outrage |

Riku Klayton
Mobile Ass Kicking Unit
7
|
Posted - 2014.02.06 18:48:00 -
[433] - Quote
I think this is a great change, since one played could be seboed to hell and finish the job very quick while the whole fleet just clicks once to approach and anchor and do NOTHING. Great change and I don't think that smaller scales battles are effected by it at all.
- Riku PS: Keep it up CCP |

Prie Mary
Science and Trade Institute Caldari State
41
|
Posted - 2014.02.06 18:50:00 -
[434] - Quote
Lets be frank shall we.....
The reason so many people love drone assist is the fact in large battles the game is unplayable. If just 1 person is dealing with ungodly lag... sorry "soul crushing lag" atleast that negates targeting missclicks or communication issues within the fleet.
The recent battle in B-R it got to the point where you could issue 1 command every 5-10 minutes. Even then you were met with "soul crushing lag" when attempting 1 command in that period which would oftern fail.
Drone assist as it is was a way to make the game somewhat bearable in laggy conditions. However the mechanic itself causes lag.
It is a nasty cycle - game laggy and unplayable in large battle, assign drones. However drones cause a lot of lag.
Maybe instead of making monuments of uselessness CCP should address the game code, tidi was ment to be a temporary solution not a long time fix. Nobody enjoys a battle taking days, when in reality at normal server speed it would be over in hours. Dont just think outside the box, Live outside of it... |

Gregor Lachlan
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.02.06 18:53:00 -
[435] - Quote
Prie Mary wrote: that negates targeting missclicks or communication issues within the fleet.
We have dbrb - nothing can negate those misclicks and communication issues. |

Koby Botick
Eighty Joule Brewery Goonswarm Federation
95
|
Posted - 2014.02.06 18:54:00 -
[436] - Quote
Znagl wrote: I fully agree on that topic, but Tidi, at a large scale, also leads to passive gameplay that most players do not enjoy. If your main concern about drone assist is passive gameplay - then the actual priority should be fixing tidi.
Tidi won't be fixed. Tidi is the fix!
What you rather should be asking for is for CCP to rewrite the damn server code, finally arriving in the 21st century by making it multithreaded so it can actually use the N cpu cores in the server instead of only one.
Won't happen though because it probably is an entire rewrite and I think fearless died with the ingame aura shop.
|

GeneralDisturbed
GoonWaffe Goonswarm Federation
185
|
Posted - 2014.02.06 18:54:00 -
[437] - Quote
The amount of salty people in this thread still desperately trying to find a way to keep drone assist by discussing how you change lock range, lock time, give visible effects to the drone assisted ship, etc, are all so cute.
None of the people in this thread seem to catch on that mass drone spam kills the server, and CCP are getting rid of it, whether you like it or not. The fight in B-R took place with no subcaps, because the server could barely handle the capitals that were fighting. The battle before that in Hed, subcaps were used. When the capitals jumped in from our side, they blackscreened and died without ever loading system. That's some 2006 eve **** there, not 2014. The fights before that where capital escalation was used, the server crashed and died, everytime. That's some 2006 **** too. B-R had less than 2000 pilots in system for most of the night, and it still barely ran. 6VDT in contrast had over 4000 people involved in that fight, and the server chugged along all night just fine.
****** mass-spam drone doctrines kill the server and the game. Stop being so salty and learn to actually play eve again, not assign drones to someone and go fix supper.
|

Rhes
GoonWaffe Goonswarm Federation
639
|
Posted - 2014.02.06 18:56:00 -
[438] - Quote
MeBiatch wrote:sigh i remember when goons were proud to be terrible at this game We are terrible at this game. That's why N3 should feel really bad about losing the war.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Joccob
1
|
Posted - 2014.02.06 18:58:00 -
[439] - Quote
I'm surprised they didn't make a "Drone Assigned Management" skill where level 1 manages (x) assisted drones, level 2 (y) drones...
Everything else always seems to be managed by some skill.
|

Wolf Kraft
Aliastra Gallente Federation
4
|
Posted - 2014.02.06 18:59:00 -
[440] - Quote
James Amril-Kesh wrote:Wolf Kraft wrote:James Amril-Kesh wrote:Wolf Kraft wrote:What's to prevent the designated drone bunny from just using ISBoxer instead now? I'm perfectly fine with this, considering how much effort it would take, in a fleet of say 200 drone-using subcaps, to assign drones to one of 20 drone triggers. Not to mention the fact that this poor bastard would have to be running 20 clients in combat. It's incredibly impractical. That's the thing, ISBoxer would replicate inputs across all 20 clients. The person in charge of those clients is still doing the same amount of work as they did before. His computer sure as hell isn't. Wolf Kraft wrote:With the added benefit of having redundancy now, because if you lose a drone trigger only a handful of people need to reassign. Just have the person assigning the drone put their drone trigger in their watch list and they know roughly when to assign drones to another trigger. How do we know how to assign to? Do we just keep trying to assign down the list until we get someone who doesn't already have 50 drones on them? I mean be realistic.
Plenty of people already multibox during large fleet fights without issue.
With the use of in-game/out-of-game tools or even just simply the watch list. If you're honestly suggesting that the CFC/N3/etc. couldn't find a simple solution to this problem with the infrastructure they have available to them, you're severely underestimating their abilities to develop new tools. Seriously, just look at some of the tools that your own alliance/coalition has developed over the years. |
|

Xython
Merch Industrial Goonswarm Federation
1114
|
Posted - 2014.02.06 19:00:00 -
[441] - Quote
Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :) |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 19:00:00 -
[442] - Quote
Malcanis wrote:Johan March wrote:CCP, don't listen to the haters. You did the right thing. :happysun:
Sentry Drones V, you can wait a few months. I absolutely recommend training for t2 sentries. They're still excellent.
yes great at small scale warfare lackluster on large fleet warfare now...
please please let this be a precedent with all weapon platforms going forward There are no stupid Questions... just stupid people... Winter Expansion new ship request |

I Love Boobies
All Hail Boobies
1014
|
Posted - 2014.02.06 19:02:00 -
[443] - Quote
Thank you for keeping it at 50 for the moment. Hopefully you don't drop it too much. I run 3 Sentry Domi in missions (Yes, I know, overkill, but gets them done fast, he he he), and relied extensively on drone assist to run this micro-fleet set up. Was worried CCP was going to remove it completely. I doubt this was a scenario you at CCP thought much about when coming up with a number. I say 50 is fine. |

Kappy Ukap
K For Kill
7
|
Posted - 2014.02.06 19:03:00 -
[444] - Quote
Toshiro Ozuwara wrote:Kappy Ukap wrote:If you read the statistics on the HED battle, Drone assist doctrines caused x5 more server load than a normal doctrine would in a battle of that size. This nerf doesn't address that at all. Kappy Ukap wrote:And you'd require an extremely powerful server to process ALL of EVE itself as well as the +4000 battles. The drone assist fix will reducing lag and reducing terrible AFK doctrines. EVE is meant to be played, not left. Then fix tidi. The problem is tidi, not drone assist. People afk in 6 hour tidi fights. No one sits at their computer for 6 straight hours if they don't have drones deployed. Also, AFK doctrines make tidi not terrible. To repeat myself, no one competent who runs drone assist only uses one trigger. Kappy Ukap wrote:And it isn't possible to put EVE on a more powerful server, EVE is running the most powerful servers it can. How do you have personal, first hand knowledge of this?
http://www.pcgamer.com/uk/2013/06/15/eve-online/
That above is what powers EVE Online's Tranqulity Server. It is extremely powerful, If you want something more powerful it's going to need to be very very powerful, and that isn't really possible.
And CCP has always been improving EVE's servers, if you know about the 2010 3000 sized massive battle, it was a lagfest. TiDi helps reduce the lag. Such high lag would make response times +30 minutes. Without TiDi, you'd have unbearable lag in massive battles. |

Charadrass
Angry Germans
118
|
Posted - 2014.02.06 19:03:00 -
[445] - Quote
don't know if that was posted yet, but if you limit the assist by bandwidth and not by count, that would be much better.
ie. 1000 mbit maximum assitable bandwidth. will say: you can assign an maximum of 1000 mbit in drone capacity to one pilot.
that will be 200 light drones
OR
100 medium drones
OR
40 heavy drones / sentrys
in total assignable to one pilot
problem solved for the incursioneers and the slowcat threat is gone. please consider this suggestion before patching ccp. |

Ray Drosophile
Fairweather Ice Cream Co Insidious Empire
4
|
Posted - 2014.02.06 19:04:00 -
[446] - Quote
Sheeana Harb wrote:CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries). Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?
+1 |

Prie Mary
Science and Trade Institute Caldari State
42
|
Posted - 2014.02.06 19:04:00 -
[447] - Quote
Maybe an oversight by CCP.
This is also a NERF to incursions, be it intentional or accidental.
p.s
STOP WASTING MONEY ON STUPID MONUMENTS AND BALLOONS AND FIX YOUR NETCODE/SERVERS Dont just think outside the box, Live outside of it... |

Pinky Hops
Spartan's DNA
434
|
Posted - 2014.02.06 19:04:00 -
[448] - Quote
Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
Why do people keep pathetically attempting to dramatize this issue?
This has nothing to do with all the random entities you just brought up.
It's a balance change - it will be happening on Serenity as well, where I am sure their players use/abuse the same tactics.
If CFC stopped existing altogether, and BoB, N3, and all the other random irrelevant groups you mentioned, this balance change still would have happened. |

Olixia Castitatis
Beyond Divinity Inc Shadow Cartel
0
|
Posted - 2014.02.06 19:05:00 -
[449] - Quote
Have you considered allowing players to assign drones up to the target's max drone bandwidth? This way incursion runners can still stack lights/mediums on one player (up to a large number). You would be able to assign less larger drones and more small drones.
This would stop ****** results like an interceptor with 100 drones assigned to it, while allowing dedicated drone ships with high bandwidth to still serve the drone bunny role. You could also change the stats of some of the drone ships to increase their bandwidth above the usual maximum of 125.
I think this is a better solution than just having a max 50 assigned. |

Charadrass
Angry Germans
118
|
Posted - 2014.02.06 19:06:00 -
[450] - Quote
Olixia Castitatis wrote:Have you considered allowing players to assign drones up to the target's max drone bandwidth? This way incursion runners can still stack lights/mediums on one player (up to a large number). You would be able to assign less larger drones and more small drones.
This would stop ****** results like an interceptor with 100 drones assigned to it, while allowing dedicated drone ships with high bandwidth to still serve the drone bunny role. You could also change the stats of some of the drone ships to increase their bandwidth above the usual maximum of 125.
I think this is a better solution than just having a max 50 assigned.
too late :) but good others came to the same conclusion. |
|

baltec1
Bat Country Goonswarm Federation
10101
|
Posted - 2014.02.06 19:06:00 -
[451] - Quote
MeBiatch wrote:
never understood this perfect alpha garbage...
since when did drones not use the chance to hit formula?
Its the fact they they will all shoot at exactly the same second which is something no other fleet can manage. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ab'del Abu
Atlantis Ascendant
3
|
Posted - 2014.02.06 19:06:00 -
[452] - Quote
CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
mittens tells his 50k+ minions to abuse some mechanic... cfc adversaries aren't happy about that, ccp isn't, hell even mitten's minions aren't. eventually, ccp comes around and does the cfc's bidding - behaving much like parents who rather shut their little brats up by means of giving them what they want instead of disciplining them. I wonder what's up next - it's not like there are many things left that would give a smaller, better equipped fore an advantage over sheer numbers.
if this really was about domis, why design this nerf in a way that would hurt carriers the most? ^^
|

Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
152
|
Posted - 2014.02.06 19:06:00 -
[453] - Quote
wouldnt it make more sense to make the amount of asisted drones depend on the ship's bandwidth?.....i mean if i have a ship that has 125 bandwidth, and another that has more than that.....it doesnt matter if i send sentries or scout drones, the asisted ship will be capped at that amount and will only be able to control that maximum of drones.......
basically you're using your carrier or other ship to "share bandwidth" to the asisted player, but that bandwidth can only be equal to that of the asisted ship........this means that if a carrier asists another carrier, it could send all its drones for example, but if its an small frigate of 25 bandwitdh, you'll only be able to lend it 5 light drones........
i dont know what you guys think...... |

Olixia Castitatis
Beyond Divinity Inc Shadow Cartel
1
|
Posted - 2014.02.06 19:07:00 -
[454] - Quote
Charadrass wrote:Olixia Castitatis wrote:Have you considered allowing players to assign drones up to the target's max drone bandwidth? This way incursion runners can still stack lights/mediums on one player (up to a large number). You would be able to assign less larger drones and more small drones.
This would stop ****** results like an interceptor with 100 drones assigned to it, while allowing dedicated drone ships with high bandwidth to still serve the drone bunny role. You could also change the stats of some of the drone ships to increase their bandwidth above the usual maximum of 125.
I think this is a better solution than just having a max 50 assigned. too late :) but good others came to the same conclusion.
Ah, you got in just before!
But yeah, I think this works best. |

I Love Boobies
All Hail Boobies
1014
|
Posted - 2014.02.06 19:08:00 -
[455] - Quote
Ivana Twinkle wrote:Rosie O'Sullivan wrote:This is sooo crazy. Like I never saw anyone use drone assist, not even once. Now ccp comes along and bans it just because some scammers complain? this is like the worst decision ccp ever made. I guess the goons must buy a lot of plex so ccp is kinda held hostage. Your comment indicate you never left High or Low sec, because the sentry assist doesn't work there due to ~crimewatch~
I can assure you that drone assist does work in high sec, even with green crimewatch. I use it every day in missions. |

Charadrass
Angry Germans
120
|
Posted - 2014.02.06 19:09:00 -
[456] - Quote
Silivar Karkun wrote:wouldnt it make more sense to make the amount of asisted drones depend on the ship's bandwidth?.....i mean if i have a ship that has 125 bandwidth, and another that has more than that.....it doesnt matter if i send sentries or scout drones, the asisted ship will be capped at that amount and will only be able to control that maximum of drones.......
basically you're using your carrier or other ship to "share bandwidth" to the asisted player, but that bandwidth can only be equal to that of the asisted ship........this means that if a carrier asists another carrier, it could send all its drones for example, but if its an small frigate of 25 bandwitdh, you'll only be able to lend it 5 light drones........
i dont know what you guys think......
makes no sense since there are fleets who assist drones not only to droneships. |

GRIEV3R
Mag Eochaidh
39
|
Posted - 2014.02.06 19:11:00 -
[457] - Quote
I like this change. It's definitely a big step in the right direction. My own opinion is that all drone assist should be eliminated entirely. I know there are drawbacks to that, but in my opinion, the drawbacks are outweighed by the benefits.
That said, it's important to emphasize that this is an excellent change, regardless. Thank you based CCP! |

BoomBoss
Common Sense Ltd Nulli Secunda
13
|
Posted - 2014.02.06 19:11:00 -
[458] - Quote
Xython wrote:BoomBoss wrote:Venetian Tar wrote:BoomBoss wrote:So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?
It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again? We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it. You haven't won the war, it isn't over yet. There was just a loss of a lot of shiny boats and we lose a region. Big f*cking deal! Three regions, at least, and that's assuming you don't fail cascade over getting your big shiny toys taken away. But lets not quibble, the important thing to remember is that N3 is terrible at EVE.
3 regions my ass. You took a few systems in Immensea and that was pretty much it. Feyth never counted. |

Kranyoldlady
European Nuthouse
28
|
Posted - 2014.02.06 19:12:00 -
[459] - Quote
Incursionsrunner here.
In a hq fleet we normally have vindi's as dronebunny That said, its 1 vindi for DDD and the rest shoots whatever the need to shoot.
Some numbers:
HQ = 40 people - 10 logi= 30 dps- 1 DDD is 29 dps for the fleet, inportant number when contesting. Effectively using 145 drones for dps.
your idea:
HQ = 40 people-10 logi =30 dps - 3 dps for DDD = 27 dps for the fleet. Again efectively using 145 drones for dps
Imo this does change things alot. The fc lost 2 dps for the fleet since they get a new role. The inplementation in the fleet among 40 people is going to be a hassle to put it mildly.
|

Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
152
|
Posted - 2014.02.06 19:14:00 -
[460] - Quote
Charadrass wrote:Silivar Karkun wrote:wouldnt it make more sense to make the amount of asisted drones depend on the ship's bandwidth?.....i mean if i have a ship that has 125 bandwidth, and another that has more than that.....it doesnt matter if i send sentries or scout drones, the asisted ship will be capped at that amount and will only be able to control that maximum of drones.......
basically you're using your carrier or other ship to "share bandwidth" to the asisted player, but that bandwidth can only be equal to that of the asisted ship........this means that if a carrier asists another carrier, it could send all its drones for example, but if its an small frigate of 25 bandwitdh, you'll only be able to lend it 5 light drones........
i dont know what you guys think...... makes no sense since there are fleets who assist drones not only to droneships.
**** this forum it always deletes my drafts........sorry:
make the asisted thing depend on both the bandwidth of the lending ship and the asisted ship/structure. i mean:
1. if you're gonna assist an structure (outpost, starbase, deployable, whatever): the amount of drones assisted depend on the lending ship's bandwidth
2. if you're gonna assists another ship: the amount of drones assisting depend on the other ship's own bandwidth...... |
|

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.06 19:16:00 -
[461] - Quote
MeBiatch wrote:Llyona wrote:Kappy Ukap wrote: Server side: Anyhow tbh making the server more powerful would be an option but can CCP do that with how much it could cost?
It's not a matter of cost, but possibility. CCP is already using the best servers money can buy. The "next gen" server platforms just haven't come out yet. and yet still use single core processing... its 2014 not 2003... eve code needs a complete re-write from scratch... it might take several years but should be a priority just like crimewatch rewrite was.
Yes. This a limitation in Python and I agree, it's about time CCP started using a big boy language.
EVE is an illness, for which there is no cure. |

Borachon
GoonWaffe Goonswarm Federation
22
|
Posted - 2014.02.06 19:16:00 -
[462] - Quote
Elise Randolph wrote: If you truly want to nerf drone usage, then look at what makes them overpowered. Omnidirectionals are going to become scripted, but that doesn't solve the problem either. What about having Omnidirectionals, Drone Damage Amps, and Drone Links STACK with one another so you can't get absurd tracking, damage, AND range simultaneously?
Stacking these better is important, but I think a lot of people are missing the combined impacts of this change and the omni nerf, specifically the pressure it places on mid-slots:
- The omni nerf means drone assist ships have to fly with more mid-slots dedicated to tracking/range to get the same effect as before. CFC boots, for example, have moved from 2 omnis in their fits up to 3 or 4 as a result of this. This has hurt their cap stability somewhat already.
- With per-squad drone triggers as opposed to per-fleet drone triggers, you'll need to burn significant numbers of mid-slots in every squad to protect/buff its drone trigger. In a boot fleet of 125, you go from 6-8 midslots in the fleet for RSEBO/RECCM for boosting the drone trigger to 150-200 (6-8 per squad of 5!) for the same effect.
The combined impact of these changes are that drone assist comps will have to much more carefully weigh ECCM/lock time/tracking/range tradeoffs than before. That's a really big change. |

Rhes
GoonWaffe Goonswarm Federation
639
|
Posted - 2014.02.06 19:16:00 -
[463] - Quote
BoomBoss wrote:3 regions my ass. You took a few systems in Immensea and that was pretty much it. Feyth never counted. Resetting the goalposts while you're backpedaling so fast must be awkward.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Kasune
Senex Legio
0
|
Posted - 2014.02.06 19:17:00 -
[464] - Quote
One thing that I thought would be a bit more "realistic" is that the type of drone you field, can be assisted to a specific type of ship.
Say light/Medium drones - Up to cruisers. Sentrys Heavys - Battlecruiser (or maybe battleship) and to titans.
In my opinion it would be a bit more logical, as a frigate shouldn't have the cabability to put out the needed instructions for something of almost the same size...
Or something like that, myabe |

Dave Stark
4329
|
Posted - 2014.02.06 19:18:00 -
[465] - Quote
CCP Rise wrote:we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included [snip] and most importantly, incursioners.
going to have to point out the contradiction here rise.
you say you don't want to negatively impact incursioners, yet you set the limit of drone assist below that of the amount of drones in an incursion fleet?
care to explain this contradiction?
or just link me to your explanation if some one has already pointed out this obvious error, cos i ain't reading 24 pages of thread for an activity i spend about 5% of my time on. |

Grarr Dexx
Snuff Box
324
|
Posted - 2014.02.06 19:19:00 -
[466] - Quote
Kranyoldlady wrote: Incursionsrunner here.
In a hq fleet we normally have vindi's as dronebunny That said, its 1 vindi for DDD and the rest shoots whatever the need to shoot.
Some numbers:
HQ = 40 people - 10 logi= 30 dps- 1 DDD is 29 dps for the fleet, inportant number when contesting. Effectively using 145 drones for dps.
your idea:
HQ = 40 people-10 logi =30 dps - 3 dps for DDD = 27 dps for the fleet. Again efectively using 145 drones for dps
Imo this does change things alot. The fc lost 2 dps for the fleet since they get a new role. The inplementation in the fleet among 40 people is going to be a hassle to put it mildly.
Adapt or die. |

Jonas Vexxor
Di-Tron Heavy Industries Insidious Empire
2
|
Posted - 2014.02.06 19:19:00 -
[467] - Quote
Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
Goon finally calling people Pubbies
/thread |

Worrlock
SUNDERING Goonswarm Federation
1
|
Posted - 2014.02.06 19:20:00 -
[468] - Quote
Why can't we make it so that you can only assign to your squad commander, that'd make more sense for the purposes of immersion. |

Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
152
|
Posted - 2014.02.06 19:24:00 -
[469] - Quote
Kasune wrote:One thing that I thought would be a bit more "realistic" is that the type of drone you field, can be assisted to a specific type of ship.
Say light/Medium drones - Up to cruisers. Sentrys Heavys - Battlecruiser (or maybe battleship) and to titans.
In my opinion it would be a bit more logical, as a frigate shouldn't have the cabability to put out the needed instructions for something of almost the same size...
Or something like that, myabe
it overalls makes more sense to make it depending on the target ship's bandwidth........for small ships its not a big buff anyways, the carrier may lend you another 5 light drone squad.......that if you're a tristan of course.....
|

Tags'n Ammo
Merch Industrial Goonswarm Federation
2
|
Posted - 2014.02.06 19:24:00 -
[470] - Quote
Jonas Vexxor wrote:Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :) Goon finally calling people Pubbies /thread
Worse than that. It's a dude in Merchi calling people pubbies. |
|

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 19:25:00 -
[471] - Quote
Rhes wrote:BoomBoss wrote:3 regions my ass. You took a few systems in Immensea and that was pretty much it. Feyth never counted. Resetting the goalposts while you're backpedaling so fast must be awkward.
Indeed speaking from experience are we? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Crynsos Cealion
Matari Munitions The Obsidian Front
9
|
Posted - 2014.02.06 19:25:00 -
[472] - Quote
One use case where 50 drones would not be enough: HQ Incursion fleets with ~ 150 drones from DPS ships and up to another potential 50 from the Logi Squad.
Although that is one usage scenario, I personally don't think it would be good to extend drone use as far as this (4 full squdads) and while 50 is more complex, it can be dealt with via the usage of 3 drone bunnies instead of one. |

ShatterSparkz
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2014.02.06 19:28:00 -
[473] - Quote
Logix42 wrote:Since it would seem you don't want to hinder Vanguard incursion fleets I would suggest bringing the number up to 60. It is pretty standard to fly 11-12 man fleets so that as pilots rotate in and out the number of pilots in fleet doesn't drop below 10. We find that the small ISK penalty for flying 1 or 2 over is offset by the time improvements of having that extra dps and by not running sub-optimally when a couple pilots need to leave.
Vanguards Standard: 12 pilots Please consider 60 drones as the assist cap
This is literally as useless an opinion as anyone stating that a drone nerf only benefits nullsec. |

James Baboli
Ferrous Infernum
19
|
Posted - 2014.02.06 19:28:00 -
[474] - Quote
CCP Rise wrote:Hello, some news:
[b]Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
*SNIP*
Why 50? and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use. If it turns out that fleets are still able to rely on assist easily at 50 (which we feel is unlikely) we can and will make further adjustments.
As always, leave your feedback and we will do our best to answer any questions. I love the idea. I really do.
But speaking as a former incursion HQ FC, and a current FC in other sites: Can we get this upped to 100, because of incursions?
A standard VG contest fleet puts 9 DPS and 2 logi on grid. A fleet looking to out contest these fleets will run 10 DPS and 2 logi. In both cases, if all of the fleet attempts to assist drones, they will hit the cap, which hurts the most prevalent fleets.
Assault fleets run 20 on grid, which means 100 drones at max. They are already barely worth running due to NCN's forcing you to run with t1 BCs, Strat cruisers or pirate cruisers and 3 logi if you have ZERO margin for badly applied reps or slow broadcasts.
HQ fleets run 40, for 200 drones at max. This is a large enough number that it is likely that the PVP sentry assist mechanics would only be moderately impacted, especially if you assisted drones to multiple boxes of a multiboxer with broadcasting software.
Alternately, could you fix NCNs or up AS payouts? That crazy bag FC with the silly things on the hull that shouldn't but just did. |

TJ Arbosa
Barroom Heroes
0
|
Posted - 2014.02.06 19:30:00 -
[475] - Quote
Talking about the Incursion runners, wouldn't it be possible to distinguish between "normal" drones (light, medium, heavy) and sentries?
I mean, it isn't possible to assist logi or e-war drones either.
So, make it possible to assist 200 light/medium/heavy drones but only 50 sentries. I don't think "normal" drones are an option for the Domi/Ishtar fleets compared to sentries because they can be killed more easily than sentries (a couple of smartbombs should do) and they lack the instant alpha of sentries. |

Oberus MacKenzie
Handsome Millionaire Playboys Mordus Angels
21
|
Posted - 2014.02.06 19:30:00 -
[476] - Quote
Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
Or is it that players find a way to gain an advantage over the one-trick-pony Goon tactic of just bringing huge numbers, at which point Goons ***** and moan about how it's OP and badger CCP until they change the game so that Goons don't have to adapt? Yes actually, it's that. What's really fun to watch is you accusing others of being "buttmad sockpuppets" when you are clearly the most obvious example of one. Congrats to you Goons, your tears have once again eliminated the need for you to change your tactics to something that requires even the smallest amount of intelligence.
With that out of the way, I wanted to say that I like the idea of using bandwidth as a cap rather than a raw drone count. It seems like it would allow a better balance as well as being more believable from a logical perspective. Whoever suggested the 1000mb bandwidth cap gets a +1 from me. |

Mikey Aivo
Science and Trade Institute Caldari State
15
|
Posted - 2014.02.06 19:37:00 -
[477] - Quote
Still not a fix. 10 domis assisting sentries to a remote sensor boosted interceptor sitting on a gate still alphas everything before you can do anything. You should make it based on bandwidth. This way the opposing fleet knows whos dealing damage. Same as it is with logi, you know who the logis are based on ship. Make the certian ships have huge bandwidth to be able to control hordes of drones. I think its stupid that i can assign sentries to frigs and let them lock things super fast and kill **** before u even notice who locked you. Doesnt kill a fleet if the commander dies, the drones are still active and players can still re assign them to someone else. Maybe make it so if u kill the commander the drones disconnect and ppl have to re connect to them. |

Johan March
GoonWaffe Goonswarm Federation
83
|
Posted - 2014.02.06 19:37:00 -
[478] - Quote
Kasune wrote:One thing that I thought would be a bit more "realistic" is that the type of drone you field, can be assisted to a specific type of ship.
Say light/Medium drones - Up to cruisers. Sentrys Heavys - Battlecruiser (or maybe battleship) and to titans.
In my opinion it would be a bit more logical, as a frigate shouldn't have the cabability to put out the needed instructions for something of almost the same size...
Or something like that, myabe
Don't you dare mess with my sentry Oneiros. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
487
|
Posted - 2014.02.06 19:41:00 -
[479] - Quote
Llyona wrote:Yes. This a limitation in Python and I agree, it's about time CCP started using a big boy language.
Python has multiprocessor support since 2.6, released more than 5 years ago: http://docs.python.org/2/whatsnew/2.6.html#pep-371-the-multiprocessing-package I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
294
|
Posted - 2014.02.06 19:41:00 -
[480] - Quote
Oberus MacKenzie wrote: What's really fun to watch is you accusing others of being "buttmad sockpuppets" when you are clearly the most obvious example of one. Congrats to you Goons, your tears have once again eliminated the need for you to change your tactics to something that requires even the smallest amount of intelligence.
i like that the change that prevents 254 people in a fleet welding their shoot mans buttons to one person's keyboard is somehow a reduction in intelligence needed |
|

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.06 19:43:00 -
[481] - Quote
Sipphakta en Gravonere wrote: This should be pretty straight-forward, but multi-processor is not the same as multi-core. EVE is an illness, for which there is no cure. |

Marcel Devereux
Aideron Robotics
332
|
Posted - 2014.02.06 19:44:00 -
[482] - Quote
Make sure that with this change that there is an error message that is displayed to the user trying to assist when they assister is at his/her max drones. |

Seliah
0mega.
0
|
Posted - 2014.02.06 19:44:00 -
[483] - Quote
I like the idea of basing this on bandwidth, it could create interesting mechanics for both small and large scale combat.
I also hope CCP will use this opportunity to fix the existing bugs with drone assign in lowsec, which have been around since, I believe, Crimewatch and the rework of criminal flags. |

Koby Botick
Eighty Joule Brewery Goonswarm Federation
95
|
Posted - 2014.02.06 19:45:00 -
[484] - Quote
Llyona wrote:MeBiatch wrote:Llyona wrote:Kappy Ukap wrote: Server side: Anyhow tbh making the server more powerful would be an option but can CCP do that with how much it could cost?
It's not a matter of cost, but possibility. CCP is already using the best servers money can buy. The "next gen" server platforms just haven't come out yet. and yet still use single core processing... its 2014 not 2003... eve code needs a complete re-write from scratch... it might take several years but should be a priority just like crimewatch rewrite was. Yes. This a limitation in Python and I agree, it's about time CCP started using a big boy language.
It would potentially even be possible to "fix Python" to not have this very bad performance behaviour. Because strictly speaking Python does have threads, it's just that there is a global token (the GIL) which forces only one thread from actively working. Since Python itself does no thread scheduling and leaves that to the OS, very weird performance problems follow from that since the OS tries to actively schedule those threads, but only one can run, so the rest get awoken and put to sleep again because they cannot get the GIL very fast and often leading to the perverse situation that Python runs slower on a multicore CPU than on a single core CPU.
For the technically inclined, this is probably the best public documentation about this phenomenon: http://www.dabeaz.com/python/GIL.pdf
Note that CCP actually uses stackless to my knowledge which at least can offload IO processing somewhat more sensibly. The intrinsic problems with Python on mutlithreaded architectures (which ALL servers are today and only get massively more so) is why CCP actually runs one entire Python process per solar system and treats these as single-threaded computation units. This solves the deficency of Python in the normal case, but does obviously not work at all when one such process has a big fleet battle to process.
Divide and conquer by multi-processing is the only winning strategy and it is simply not there. Actually, the brain in the box initiative which we heard first about almost 2 years ago (?) would be a very very tiny step in this direction. But as you can see in the long wait for that getting implemented and looking at the task at hand to get the entire server/fleet action processing properly multithreaded, well it is safe to say it simply won't be done ever. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
487
|
Posted - 2014.02.06 19:46:00 -
[485] - Quote
Llyona wrote:Sipphakta en Gravonere wrote:Llyona wrote:Yes. This a limitation in Python and I agree, it's about time CCP started using a big boy language.
Python has multiprocessor support since 2.6, released more than 5 years ago: This should be pretty straight-forward, but multi-processor is not the same as multi-core.
You might want to read up on http://www.python.org/dev/peps/pep-0371/ - Python is fully capable of using multiple cores and processors. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Ticondrius
Void Regulation
16
|
Posted - 2014.02.06 19:46:00 -
[486] - Quote
What about making the limit depend on ship drone control bandwidth?
1. Your own drones use x bandwidth. 2. Drones delegated to you are still controlled from the launching ship, but still requires a quantity of bandwidth from you. Perhaps 1/10th of if you'd launched it yourself?
This keeps drone control more on drone ships, so you don't have Interceptors zipping around with a cloud of drones. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
78
|
Posted - 2014.02.06 19:47:00 -
[487] - Quote
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** I am here for the Forum Posting CTA. Dear Leader pings, and I obey. But don't call me a drone, because that would be too ironic.
PAP link please?
-edit- actual constructive comments once I get back from class tonight. |

Valerius Kavees
Risk Breakers Fidelas Constans
7
|
Posted - 2014.02.06 19:48:00 -
[488] - Quote
Rathunterka wrote:CCP Rise wrote:Hello, some news:
We've watched the discussion in the community evolve and also kept a close eye on TQ behavior.
As always, leave your feedback and we will do our best to answer any questions. Well, kill2... no. The socalled discussion was a number of unhappy whiny players, that were doctrinated to belive theyr own lies after a while, crying out loud because the game didnt allow them to win, despite having more ppl in fleets. The drone assist carrier was founded and used to counter 250 celestis with 4damps locking beyond 200km in huge fleet fights. Players addapted... using 100x expensier ships (20m celestis 2b carrier) Im cool with you and fozzie nerfing everything the second masses start to cry. Its notning new after all... but your reasoning for doing so is just absurd.
Having the biggest toys doesnt mean you have the best performance.
War by any point is decided by numbers... |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
487
|
Posted - 2014.02.06 19:50:00 -
[489] - Quote
Koby Botick wrote: It would potentially even be possible to "fix Python" to not have this very bad performance behaviour. Because strictly speaking Python does have threads, it's just that there is a global token (the GIL) which forces only one thread from actively working. Since Python itself does no thread scheduling and leaves that to the OS, very weird performance problems follow from that since the OS tries to actively schedule those threads, but only one can run, so the rest get awoken and put to sleep again because they cannot get the GIL very fast and often leading to the perverse situation that Python runs slower on a multicore CPU than on a single core CPU.
Luckily, the multiprocessing module has solved this issue:
http://docs.python.org/2/library/multiprocessing.html wrote: multiprocessing is a package that supports spawning processes using an API similar to the threading module. The multiprocessing package offers both local and remote concurrency, effectively side-stepping the Global Interpreter Lock by using subprocesses instead of threads. Due to this, the multiprocessing module allows the programmer to fully leverage multiple processors on a given machine. It runs on both Unix and Windows.
I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Kyalla Mayaki
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.02.06 19:51:00 -
[490] - Quote
Anthar Thebess wrote:What about Ewar against drones? Drones assisted to mother ships still will be immune to any form of ewar?
My personal preference here would have been that this is handled as a targeting mechanic for the drone owner - ie, add a hidden target to all drone carrying ships, which doesn't count against that ship's targeting limit, and which is used internally to implement drone assist.
This internal target would still count as targeting by the drone owner's ship - it would be affected by the appropriate EWAR mechanics, safeties, the scan resolution and targeting range, etc. Basically, the drone bunny chooses the targets, but the drone owner's stats are what actually locks them up and fires.
As such, the fitting costs of all those sensor boosters that the drone bunny needed to be able to lock targets would apply to all the drone-carrying ships, EWAR immunities wouldn't propagate to drones unless they were actually attached to an EWAR immune ship, EWAR on individual ships of a drone fleet would affect all the drones connected to that ship, and there would be no perfect alpha strike except with identical ships and identical skill training (of the associated skills anyway).
This approach would have killed drone assist as a viable doctrine for large PvP engagements while leaving the other uses intact - the fitting costs would basically mean drone fleets have to choose between being able to snipe or actually being able to tank - or compromise and do both badly.
This can also solve some of the performance issues - the mechanic can be used at a certain level of server load to just "cheat" and abstract out the drones as weapon systems attached to the ship - nobody will know anyway in 10% tidi with soul crushing lag.
|
|

Dave Stark
4329
|
Posted - 2014.02.06 19:52:00 -
[491] - Quote
Grarr Dexx wrote:Kranyoldlady wrote: Incursionsrunner here.
In a hq fleet we normally have vindi's as dronebunny That said, its 1 vindi for DDD and the rest shoots whatever the need to shoot.
Some numbers:
HQ = 40 people - 10 logi= 30 dps- 1 DDD is 29 dps for the fleet, inportant number when contesting. Effectively using 145 drones for dps.
your idea:
HQ = 40 people-10 logi =30 dps - 3 dps for DDD = 27 dps for the fleet. Again efectively using 145 drones for dps
Imo this does change things alot. The fc lost 2 dps for the fleet since they get a new role. The inplementation in the fleet among 40 people is going to be a hassle to put it mildly.
Adapt or die.
nothing to do with adapting, rise said he especially didn't want it to affect incursions yet he sets the limit lower than the number of drones used. it's a complete contradiction that needs an explanation of "i lied" or "oops, yeah that needs looking in to" |

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.06 19:52:00 -
[492] - Quote
Sipphakta en Gravonere wrote:Llyona wrote:Sipphakta en Gravonere wrote:Llyona wrote:Yes. This a limitation in Python and I agree, it's about time CCP started using a big boy language.
Python has multiprocessor support since 2.6, released more than 5 years ago: This should be pretty straight-forward, but multi-processor is not the same as multi-core. You might want to read up on http://www.python.org/dev/peps/pep-0371/ - Python is fully capable of using multiple cores and processors. As I stated, it's quite possible for Python to use multi-threading, however you can only multi-thread OR multiprocess. You CANNOT DO BOTH. The gentleman above us explained quite well why Python can't into multi-threading on a multiprocessing platform. EVE is an illness, for which there is no cure. |

Valerius Kavees
Risk Breakers Fidelas Constans
7
|
Posted - 2014.02.06 19:54:00 -
[493] - Quote
Ab'del Abu wrote:CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'. mittens tells his 50k+ minions to abuse some mechanic... cfc adversaries aren't happy about that, ccp isn't, hell even mitten's minions aren't. eventually, ccp comes around and does the cfc's bidding - behaving much like parents who rather shut their little brats up by means of giving them what they want instead of disciplining them. I wonder what's up next - it's not like there are many things left that would give a smaller, better equipped force an advantage over sheer numbers. if this really was about domis, why design this nerf in a way that would hurt carriers the most? ^^ edit: not like I care. this pattern of ccp is most disturbing though
Rule of Mass applies here
Apply cold water to the burnt area |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1475
|
Posted - 2014.02.06 19:57:00 -
[494] - Quote
So what about nefing power projection CCP  |

Pinky Hops
Spartan's DNA
434
|
Posted - 2014.02.06 19:58:00 -
[495] - Quote
Akrasjel Lanate wrote:So what about nefing power projection CCP 
That would make the big coalitions cry, which means it is automatically off the table. |

Kyalla Mayaki
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.02.06 19:59:00 -
[496] - Quote
Llyona wrote:Sipphakta en Gravonere wrote: This should be pretty straight-forward, but multi-processor is not the same as multi-core.
Multiple cores are presented to software as multiple processors, so yes, it is the same.
|

Deckard Stern
Caldari Provisions Caldari State
4
|
Posted - 2014.02.06 20:11:00 -
[497] - Quote
Padanemi wrote:Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10?
That's such a horrendously awful idea I can't even wrap my head around it.
What is the point of a fleet in the far future whose broadcasts don't go to everyone? What even is that? Are we communicating through cups and string? Morse code with the running lights? I just don't even. |

Dave Stark
4330
|
Posted - 2014.02.06 20:12:00 -
[498] - Quote
Deckard Stern wrote:Padanemi wrote:Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10? That's such a horrendously awful idea I can't even wrap my head around it. What is the point of a fleet in the far future whose broadcasts don't go to everyone? What even is that? Are we communicating through cups and string? Morse code with the running lights? I just don't even.
so why aren't broadcasts going to all of the drones?
what are we communicating through? cups an string? |

Koby Botick
Eighty Joule Brewery Goonswarm Federation
95
|
Posted - 2014.02.06 20:12:00 -
[499] - Quote
Sipphakta en Gravonere wrote:Koby Botick wrote: It would potentially even be possible to "fix Python" to not have this very bad performance behaviour. Because strictly speaking Python does have threads, it's just that there is a global token (the GIL) which forces only one thread from actively working. Since Python itself does no thread scheduling and leaves that to the OS, very weird performance problems follow from that since the OS tries to actively schedule those threads, but only one can run, so the rest get awoken and put to sleep again because they cannot get the GIL very fast and often leading to the perverse situation that Python runs slower on a multicore CPU than on a single core CPU.
Luckily, the multiprocessing module has solved this issue: http://docs.python.org/2/library/multiprocessing.html wrote: multiprocessing is a package that supports spawning processes using an API similar to the threading module. The multiprocessing package offers both local and remote concurrency, effectively side-stepping the Global Interpreter Lock by using subprocesses instead of threads. Due to this, the multiprocessing module allows the programmer to fully leverage multiple processors on a given machine. It runs on both Unix and Windows.
Erm do you actually use it? Do you know what it does? It basically replaces the "spawn thread" call by a "fork new process" call. Yes the new process then has it's own execution thread on a hardware CPU. However it's completely separated from the original process. The second process then has to somehow synchronize its execution with the original one, because, after all, there isn't suddenly a "mirror solarsystem" aka a second game state; there should be only one. So two separate processes now suddenly need a way to coordinate how they work on the same (memory-based) state. And since they are now separate, they lost many of the tools to actually precent accidental overwriting/corruption of state. The two processes now need to "talk to each other" somehow to synchronize, whereas if you have true threads in a language that actually actively supports multi-threading well, you get these for almost free.
It is possible to use this but you need to artifically recreate correct synchronization which is a non-trivial problem. Languages with proper multi-threading come with those build-in and (more important) tested and used facilities for this kind of work.
Multi-threaded programming is quite a lot more involved and harder than single-threaded as you have to identify and anticipate concurrent conflict-free manipulation of the same data and it's outright a pain in the ass if the language doesn't give you the tools to support you in this. Python does not have the proper tools. It's just not built for it. Your package is an "add on" that tacks on a bit of it, and while I suppose it actually works as described on the webpage you linked, it leaves all the menial and necessary bookkeeping work to the programmer with no help at all. |

Leigh Akiga
My Highsec Backbone
555
|
Posted - 2014.02.06 20:13:00 -
[500] - Quote
Pinky Hops wrote:Akrasjel Lanate wrote:So what about nefing power projection CCP  That would make the big coalitions cry, which means it is automatically off the table.
It wouldnt make anyone cry except the 200 dudes who control 28 regions while being unsubbed. |
|

Joan Greywind
Garoun Investment Bank Gallente Federation
321
|
Posted - 2014.02.06 20:15:00 -
[501] - Quote
Well if the reason for this change is "domis having 5 times the damage of the next ship, making the meta stale", how much damage is proteuses and legions in wh compared to other ships? The meta there is deader (more dead?) than Ghenkis khan's body. |

Arthur Aihaken
Perkone Caldari State
2884
|
Posted - 2014.02.06 20:16:00 -
[502] - Quote
Just kill drone assist. Kill it with fire. I am currently away, traveling through time and will be returning last week. |

baltec1
Bat Country Goonswarm Federation
10102
|
Posted - 2014.02.06 20:17:00 -
[503] - Quote
Joan Greywind wrote:Well if the reason for this change is "domis having 5 times the damage of the next ship, making the meta stale", how much damage is proteuses and legions in wh compared to other ships? The meta there is deader (more dead?) than Ghenkis khan's body.
T3 have yet to be teircided.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Andrea Keuvo
Science and Trade Institute Caldari State
252
|
Posted - 2014.02.06 20:18:00 -
[504] - Quote
Kind of a pointless change now that the new meta for fighting in lag/tidi is blobbing with titans isnt it? |

Ashrik Tyr
GoonWaffe Goonswarm Federation
19
|
Posted - 2014.02.06 20:19:00 -
[505] - Quote
CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
I don't get it. How can this be a move to appease goons while at the same time nerfing the main goon fleet doctrine? Hmmmmmmmmmmmm |

Tiberizzle
GoonWaffe Goonswarm Federation
46
|
Posted - 2014.02.06 20:25:00 -
[506] - Quote
If alpha is gamebreaking, why is it okay for artillery alpha or dread alpha to break the game (bypass remote assist mechanics) and not sentry alpha?
How is prefiring F1 and ctrl-clicking the top thing out of the broadcast window more engrossing than assisting drones?
Adjust sentry drone damage projection and in particular revisit the mindboggling double down overbuffs to the Gallente drone hulls.
10 year old game mechanics should not be considered a degree of freedom in realizing whatever autistic fever dream of game balance is inspiring some of the recent changes |

Charadrass
Angry Germans
121
|
Posted - 2014.02.06 20:25:00 -
[507] - Quote
Limiting to the Dronebuddy Bandwidth is NOT a good idea. because many fleets use battleships or different type of ships as a dronebuddy.
Limit it in General to the amount i already posted will solve all Problems and leave the normal fleets untouched. |

Lavayar
Russian SOBR SOLAR FLEET
207
|
Posted - 2014.02.06 20:25:00 -
[508] - Quote
good job |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 20:26:00 -
[509] - Quote
baltec1 wrote:Joan Greywind wrote:Well if the reason for this change is "domis having 5 times the damage of the next ship, making the meta stale", how much damage is proteuses and legions in wh compared to other ships? The meta there is deader (more dead?) than Ghenkis khan's body. T3 have yet to be teircided.
dont use that term it ended last year with bs rebalance. as only tech I ships had tiers. so any pending changes cannot be construde as tiericide.
the term to use now is just ship rebalance.
thanks There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
487
|
Posted - 2014.02.06 20:27:00 -
[510] - Quote
Koby Botick wrote:It is possible to use this but you need to artifically recreate correct synchronization which is a non-trivial problem. Languages with proper multi-threading come with those build-in and (more important) tested and used facilities for this kind of work.
I agree that python places much responsibility on the developer and other languages are better suited for that kind of work. I was just pointing out that python isn't as bad as people make it out to be.
http://www.jeffknupp.com/blog/2013/06/30/pythons-hardest-problem-revisited/ has a (in my opinion) great write up of the problem and possible solutions of utilizing multiple cpu cores/processors.
Of course, Eve's codebase is 10 years old and written for Stackless, so adapting to current python versions and making use of improvements will certainly be a hard task. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |
|

Ruafo
Vanishing Point. The Initiative.
2
|
Posted - 2014.02.06 20:28:00 -
[511] - Quote
Good idea. Finally i can play the game again. Our Drone Bunnies were **** anyways :D
But I hate static figures.
In my opinion it should be more dynamic depending on:
- the size/class of the ship
- Every assisted drone should negative affect the scan resolution/targeting speed.
- Maybe it shouldbe in generell onlly be possible to assist drones to your own squad commander.
|

Dave Stark
4330
|
Posted - 2014.02.06 20:29:00 -
[512] - Quote
MeBiatch wrote:baltec1 wrote:Joan Greywind wrote:Well if the reason for this change is "domis having 5 times the damage of the next ship, making the meta stale", how much damage is proteuses and legions in wh compared to other ships? The meta there is deader (more dead?) than Ghenkis khan's body. T3 have yet to be teircided. dont use that term it ended last year with bs rebalance. as only tech I ships had tiers. so any pending changes cannot be construde as tiericide. the term to use now is just ship rebalance. thanks
t2 ships have tiers too. **** tier, and worth using tier. |

baltec1
Bat Country Goonswarm Federation
10102
|
Posted - 2014.02.06 20:31:00 -
[513] - Quote
MeBiatch wrote:
dont use that term it ended last year with bs rebalance. as only tech I ships had tiers. so any pending changes cannot be construde as tiericide.
the term to use now is just ship rebalance.
thanks
Teircide will not be finished until all ships have seen it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Weaselior
GoonWaffe Goonswarm Federation
6363
|
Posted - 2014.02.06 20:32:00 -
[514] - Quote
Toshiro Ozuwara wrote: Then fix tidi. The problem is tidi, not drone assist. People afk in 6 hour tidi fights. No one sits at their computer for 6 straight hours if they don't have drones deployed.
"just rewrite the entire codebase from scratch" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

baltec1
Bat Country Goonswarm Federation
10102
|
Posted - 2014.02.06 20:33:00 -
[515] - Quote
Tiberizzle wrote:If alpha is gamebreaking, why is it okay for artillery alpha or dread alpha to break the game (bypass remote assist mechanics) and not sentry alpha?
How is prefiring F1 and ctrl-clicking the top thing out of the broadcast window more engrossing than assisting drones?
Adjust sentry drone damage projection and in particular revisit the mindboggling double down overbuffs to the Gallente drone hulls.
10 year old game mechanics should not be considered a degree of freedom in realizing whatever autistic fever dream of game balance is inspiring some of the recent changes
Its because with sentries you could get perfect alpha, no other fleet type can do that. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Aryth
GoonWaffe Goonswarm Federation
1479
|
Posted - 2014.02.06 20:34:00 -
[516] - Quote
Kassasis Dakkstromri wrote:No matter which side you fall on this issue, the one positive is that CCP waited until the war ended (for all intents and purposes) before announcing the nerf.
Unless it's totally coincidental, I think the restraint in addressing the situation is commendable and both CCP and the CSM should adopt this approach! That if something needs to be addressed, but addressing it in the moment will prejudice an outcome ingame (as in sov warfare), then the better approach is to wait for the end of the situation - or at minimum a significant lull - before changing anything.
I agree. The flipside is they waited far too long to address this and it did impact the war already in HED. Everyone knew this was a problem before this war started and CCP and specifically Fozzie seemed to resist making any changes. Once it was splattered all over the server stats and we started abusing it, look a nerf. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Tiberizzle
GoonWaffe Goonswarm Federation
46
|
Posted - 2014.02.06 20:37:00 -
[517] - Quote
baltec1 wrote:Tiberizzle wrote:If alpha is gamebreaking, why is it okay for artillery alpha or dread alpha to break the game (bypass remote assist mechanics) and not sentry alpha?
How is prefiring F1 and ctrl-clicking the top thing out of the broadcast window more engrossing than assisting drones?
Adjust sentry drone damage projection and in particular revisit the mindboggling double down overbuffs to the Gallente drone hulls.
10 year old game mechanics should not be considered a degree of freedom in realizing whatever autistic fever dream of game balance is inspiring some of the recent changes Its because with sentries you could get perfect alpha, no other fleet type can do that.
any fleet can prefire F1 and ctrl-click the first thing out of their overview
they will stack up, at the very least, on whole server ticks, and all the damage done until the first logistics is able lock from the friendly broadcast is just as "perfect" as sentry alpha, in so far as it's not possible for any remote assistance to cycle before the target is dead
the issue you are whining about is that volley bypasses remote assistance, and the koolaid you are drinking is that this is in someway unique to sentries |

Jedediah Arndtz
Half Jupiter Mining Company
18
|
Posted - 2014.02.06 20:40:00 -
[518] - Quote
CCP Rise wrote:Hello, some news: Why a flat cap?
We believe a flat cap will:
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Apparently Incursion fleets all run with Gëñfifty drones, not, y'know, the 200 or so that 40 pilots will put out.
Other than that bit of misinformed logic, yay cap! |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
339
|
Posted - 2014.02.06 20:44:00 -
[519] - Quote
Ashrik Tyr wrote:CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'. I don't get it. How can this be a move to appease goons while at the same time nerfing the main goon fleet doctrine? Hmmmmmmmmmmmm
Because its not. Low skilled goon BS drones can still easily fit into another low-skilled doctrine, multiply by 2000 and you have a fleet.
We've seen lots of drone doctrines over the years; four years ago people were flying sentry-domi fleets and it wasn't a problem. Gila fleet, Ishtar fleet, all of them no problem to CCP. But as soon as the wrecking-ball appeared, and the whining reached fever pitch, goon dev's ride in to save the day.
This is only aimed at the only thing goons are scared of and crying about.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

baltec1
Bat Country Goonswarm Federation
10102
|
Posted - 2014.02.06 20:47:00 -
[520] - Quote
Desert Ice78 wrote:Ashrik Tyr wrote:CCP Rise wrote:Quote:Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'. I don't get it. How can this be a move to appease goons while at the same time nerfing the main goon fleet doctrine? Hmmmmmmmmmmmm Because its not. Low skilled goon BS drones can still easily fit into another low-skilled doctrine, multiply by 2000 and you have a fleet. We've seen lots of drone doctrines over the years; four years ago people were flying sentry-domi fleets and it wasn't a problem. Gila fleet, Ishtar fleet, all of them no problem to CCP. But as soon as the wrecking-ball appeared, and the whining reached fever pitch, goon dev's ride in to save the day. This is only aimed at the only thing goons are scared of and crying about.
There has never been fleet fights involving as many drones as there is today. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Tsikuu
Inappropriate Contact
0
|
Posted - 2014.02.06 20:54:00 -
[521] - Quote
:slowclap:
Nerf Omnis Nerf Assist
Whats next, nerf carriers drone bandwidth? remove sentry drones? What Mittani inspired whine are you going to fold to next CCP?
How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game?
When can we expect the drone tracking and optimal implants? Thats right, when Mittens cries about it behind his pay wall. |

baltec1
Bat Country Goonswarm Federation
10102
|
Posted - 2014.02.06 20:55:00 -
[522] - Quote
Tsikuu wrote::slowclap:
Nerf Omnis Nerf Assist
Whats next, nerf carriers drone bandwidth? remove sentry drones? What Mittani inspired whine are you going to fold to next CCP?
How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game?
When can we expect the drone tracking and optimal implants? Thats right, when Mittens cries about it behind his pay wall.
You getting all bitter towards someone else doesn't help you. You chose to chase an overpowered mechanic. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
487
|
Posted - 2014.02.06 20:56:00 -
[523] - Quote
Tsikuu wrote:How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game?
Where did Goons, The Mittani or the CFC say they want to destroy the game?
I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
339
|
Posted - 2014.02.06 21:01:00 -
[524] - Quote
baltec1 wrote:
You getting all bitter towards someone else doesn't help you. You chose to chase an overpowered mechanic.
Blob much? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Ragnen Delent
GoonWaffe Goonswarm Federation
6
|
Posted - 2014.02.06 21:03:00 -
[525] - Quote
Tsikuu wrote::slowclap:
Nerf Omnis Nerf Assist
Whats next, nerf carriers drone bandwidth? remove sentry drones? What Mittani inspired whine are you going to fold to next CCP?
How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game?
When can we expect the drone tracking and optimal implants? Thats right, when Mittens cries about it behind his pay wall.
I actually like playing Eve Online a spaceship game, this drone assist change just shows how many people apparently don't. |

baltec1
Bat Country Goonswarm Federation
10102
|
Posted - 2014.02.06 21:03:00 -
[526] - Quote
Desert Ice78 wrote:
Blob much?
How does it feel to have your space repossessed by your masters? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19173
|
Posted - 2014.02.06 21:05:00 -
[527] - Quote
Tsikuu wrote:How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game? They are. In this case, they've added viability to non-drone setups.
Quote:When can we expect the drone tracking and optimal implants? Thats right, when Mittens cries about it behind his pay wall. What on earth ar you on about? 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

WK XI
ATW Corporation CareBear Union
0
|
Posted - 2014.02.06 21:11:00 -
[528] - Quote
Maybe this way:
Everyone start drone assist 0.
After learning small drone assist Level 5 (1x), get 5 assist.
After learning medium drone assist L5 (4x), get 5+25 assist.
After learning big drone assist L5 (8x), get 5+25+50 assist.
can be more ? |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
15
|
Posted - 2014.02.06 21:11:00 -
[529] - Quote
Imouto Tan wrote:Sheeana Harb wrote:CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries). Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones? Use two people for drone assist then? The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc. If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience.
70 drones is by no means the maximum you can see during a HQ site. I used it as an example. So your 'solution' is useless. |

Djakku
Hit Approach and Activate Everything
148
|
Posted - 2014.02.06 21:11:00 -
[530] - Quote
Meh, doesn't change anything for the majority of the player base, who cares.  |
|

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
339
|
Posted - 2014.02.06 21:13:00 -
[531] - Quote
baltec1 wrote:Desert Ice78 wrote:
Blob much?
How does it feel to have your space repossessed by your masters? A thought provoking, logical and excellently drafted come back there.....You obviously have a very valid argument.
Now run along and complain to your pet dev's.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Dave Stark
4330
|
Posted - 2014.02.06 21:13:00 -
[532] - Quote
Sheeana Harb wrote:Imouto Tan wrote:Sheeana Harb wrote:CCP Rise wrote: We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
and will make further adjustments.
As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries). Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones? Use two people for drone assist then? The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc. If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience. 70 drones is by no means the maximum you can see during a HQ site. I used it as an example. So your 'solution' is useless.
it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
294
|
Posted - 2014.02.06 21:15:00 -
[533] - Quote
i guess i don't understand the incursion whining
did you consider adapting your techniques to use four drone assists instead of one
it's not like it's a massive change, and being a drone assist requires you to give up at most two targets and one civilian railgun to trigger with |

Tippia
Sunshine and Lollipops
19173
|
Posted - 2014.02.06 21:17:00 -
[534] - Quote
Dave Stark wrote:it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit. Specifically, he says that he wants to preserve incursion drone managers. Even with this limit, they're preserved. Even with half the limit, they'd have been preserved. You still have one guy controlling an entire cloud of drones. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Theodoric Darkwind
PonyWaffe Insidious Empire
305
|
Posted - 2014.02.06 21:17:00 -
[535] - Quote
Ok now that you are nerfing drone assist are you going to nerf the reason for drone assist?
Nerf the hell out of Sensor Damps, its the only fair thing to do. Drone assist was the only defense against the CFCs **** You Fleet.
Currently the Celestis is soo overpowered it alone has killed off all doctrines that are not either drone assist, or unable to engage from outside of 200km. Under current mechanics one Celestis can completely shut down 2 of any ship that isn't immune to EWAR.
You nerfed ECM for less than what the Celestis is currently capable of. |

Dave Stark
4330
|
Posted - 2014.02.06 21:19:00 -
[536] - Quote
Tippia wrote:Dave Stark wrote:it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit. Specifically, he says that he wants to preserve incursion drone managers. Even with this limit, they're preserved. Even with half the limit, they'd have been preserved. You still have one guy controlling an entire cloud of drones.
you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones... |

Trillian Stargazer
Origin. Black Legion.
12
|
Posted - 2014.02.06 21:25:00 -
[537] - Quote
TL;DR of this thread.
whaaa i have to think. |

Tippia
Sunshine and Lollipops
19173
|
Posted - 2014.02.06 21:25:00 -
[538] - Quote
Dave Stark wrote:you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones... GǪand that second cloud of drones is controlled by a second guy. The drone managers are still preserved. No amount of narrowmindedness can remove this simple fact.
So yes, yes you do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dave Stark
4330
|
Posted - 2014.02.06 21:27:00 -
[539] - Quote
Tippia wrote:Dave Stark wrote:you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones... GǪand that second cloud of drones is controlled by a second guy. The drone managers are still preserved. No amount of narrowmindedness can remove this simple fact. So yes, yes you do.
well no, he's not. you just told me he'd be controlling an entire cloud of drones. i just pointed out that he wasn't.
which also directly contradict's rise comment of not wanting to negatively impact incursion runners. |

Koby Botick
Eighty Joule Brewery Goonswarm Federation
95
|
Posted - 2014.02.06 21:27:00 -
[540] - Quote
Sipphakta en Gravonere wrote:Koby Botick wrote:It is possible to use this but you need to artifically recreate correct synchronization which is a non-trivial problem. Languages with proper multi-threading come with those build-in and (more important) tested and used facilities for this kind of work.
I agree that python places much responsibility on the developer and other languages are better suited for that kind of work. I was just pointing out that python isn't as bad as people make it out to be.
Yeah, though it always depends how bad bad means. Python clearly has no, let's call it state-of the art multi threading support. However not all problems require that. If you happen to have a specific problem that needs state-of the art multi threading, then Python is a bad fit. Not all problems are such though, so Python is a perfectly fine language for solving a huge amount of problems out there. If you require some multi-threading, then there are ways around that where you can get satisfactory results with minor adaptations. Your link (which is excellent, thanks!) shows a few options:
Sipphakta en Gravonere wrote:
While the link is great (and so is his preceeding entry linked in the head of that post) I find that the conclusion of reading the article however is basically that the GIL is still not going away and that is still very unlikely to change any time soon. It also gives an overview in such sufficient detail that it's clear that none of those solutions will help EVE. I have no idea how much data a big fleet fight is (I mean the in memory state representation of a fleet battle) but I just assume it's several houndred MB worth all in all (including Python management overhead). No solution can really deal with that. multiprocessing is fine with splitting of a process that does its thing and has limited contact with its origin parent and brings data back. What you need in a big single battle where probably 99.99% of processing happens in one single grid is calculate and iterate over all actors repeatedly, changing state based on proximity, damage, etc. in short: work massively parallel on a huge memory region without any corruption. Single threadedness guarantees that, but does not perform. Multithreaded you need the support of the language for proper isolation while still ensuring stuff gets executed in parallel. And there is nothing in Python for that.
So while there are solutions for other problems, for this particular one we want here, there's none given. Worse, it paints a bit of a bleak outlook so you're on the safe side betting there won't be a solution for it anytime soon.
Sipphakta en Gravonere wrote:Of course, Eve's codebase is 10 years old and written for Stackless, so adapting to current python versions and making use of improvements will certainly be a hard task.
Which is basically why I pretty much expect a full rewrite is required and thus I am saying that this won't get fixed ever. Even a minor break-out of a single functionality to offload into a seperate process (brain in a box) is long overdue. CCP seems not to care enough to assign serious resources to such undertakings - they are not really visible and marketing sexy. I mean they just had another great news event so apparently it works well enough in the state it is in. Additionally, the subject matter at hand is too technical and complex so to see that nothing will help except true paralellism in the server processing for anyone who did not do actual work in a field where you get bound on single thread execution speed on current hardware requires very specific in-depth knowledge which simply is not widespread. So they get away with vague responses that they work hard at solving it and "looking into it" which placates the majority asking for improvement in this area.
It won't come though. Not tomorrow, not in a year. Not in 5 years. Unless magically someone fixes the GIL problem in Python which the entire Python community tries to solve for.. what 14 years now? Or like I said, they rewrite the entire server code for fleet combat on grid. Potentially from scratch. Not. gonna. happen.
|
|

Ulani Iaam
Red Ochre Mining and Exploration Fatal Ascension
0
|
Posted - 2014.02.06 21:30:00 -
[541] - Quote
Does this cap also reflect when someone uses drones to guard another player?
I don't think a drone guard tactic would be particularly valid in any way, but curious to know if a similar cap exists. |

Tippia
Sunshine and Lollipops
19174
|
Posted - 2014.02.06 21:32:00 -
[542] - Quote
Dave Stark wrote:well no, he's not. you just told me he'd be controlling an entire cloud of drones. GǪwhich he is. Thus, Rise's comment about wanting to preserve drone managers is entirely correct.
You can twist it as much as you like, but it's still the case. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 21:33:00 -
[543] - Quote
baltec1 wrote:MeBiatch wrote:
dont use that term it ended last year with bs rebalance. as only tech I ships had tiers. so any pending changes cannot be construde as tiericide.
the term to use now is just ship rebalance.
thanks
Teircide will not be finished until all ships have seen it.
tell that to fozzie
CCP Fozzie wrote:We will touch every ship, and we will continue adjusting every ship over and over again.
Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.
None of this is new information, we've said it before and we'll say it again.
tiericide was only for tech I ships. that does not mean all ships wont be rebalanced it just means its not under the guise of tiericide There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
16
|
Posted - 2014.02.06 21:33:00 -
[544] - Quote
Dave Stark wrote:Sheeana Harb wrote:Imouto Tan wrote:Sheeana Harb wrote:CCP Rise wrote:
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
... ... ... ... it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit.
Exactly why I made my original response. The change does affect incursions in a negative way (while devs stated they don't want that) and it needs to be pointed out. |

Borachon
GoonWaffe Goonswarm Federation
22
|
Posted - 2014.02.06 21:33:00 -
[545] - Quote
Theodoric Darkwind wrote:Ok now that you are nerfing drone assist are you going to nerf the reason for drone assist?
Nerf the hell out of Sensor Damps, its the only fair thing to do. Drone assist was the only defense against the CFCs **** You Fleet.
Currently the Celestis is soo overpowered it alone has killed off all doctrines that are not either drone assist, or unable to engage from outside of 200km. Under current mechanics one Celestis can completely shut down 2 of any ship that isn't immune to EWAR.
You nerfed ECM for less than what the Celestis is currently capable of.
If only there were a module which boosted lock range and or sensor strength. It'd be even better if CCP made one which could be scripted either way, and if there was a remote one which helped your sensor buddy even more strongly. |

Dave Stark
4330
|
Posted - 2014.02.06 21:34:00 -
[546] - Quote
Tippia wrote:Dave Stark wrote:well no, he's not. you just told me he'd be controlling an entire cloud of drones. GǪwhich he is. Thus, Rise's comment about wanting to preserve drone managers is entirely correct. You can twist it as much as you like, but it's still the case.
erm, he isn't because 50 is 1/4 no 1/1 of the drone cloud. you can do maths, i know you can.
so his comment is completely incorrect.
i'm not twisting a thing. 50 =/= 200. fairly straight forward. |

Obunagawe
310
|
Posted - 2014.02.06 21:36:00 -
[547] - Quote
WTB Archon toon for transfer cost. |

Tippia
Sunshine and Lollipops
19174
|
Posted - 2014.02.06 21:38:00 -
[548] - Quote
Dave Stark wrote:erm, he isn't because 50 is GǪan entire cloud. An entire cloud controlled by one person. So his comment is entirely correct.
Quote:i'm not twisting a thing. 50 =/= 200. You're twisting it by suggesting that by not being able to control every done in the field, drone managers are somehow removed from the game. This is hysterical and nonsensical hyperbole. Same goes for the claim that having to have two people look after the drones is somehow this huge negative impact.
One guy can still control an entire cloud. The impact is zero. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
16
|
Posted - 2014.02.06 21:40:00 -
[549] - Quote
Promiscuous Female wrote:i guess i don't understand the incursion whining
did you consider adapting your techniques to use four drone assists instead of one
it's not like it's a massive change, and being a drone assist requires you to give up at most two targets and one civilian railgun to trigger with
There is no incursiom whining, weight your words. And yes, having more drone buddies did cross my mind. However when the solution doesn't meet the initial goal(not affecting incursions), then it might not be the optimal one. |

Dave Stark
4330
|
Posted - 2014.02.06 21:42:00 -
[550] - Quote
Tippia wrote:Dave Stark wrote:erm, he isn't because 50 is GǪan entire cloud. An entire cloud controlled by one person. So his comment is entirely correct. Quote:i'm not twisting a thing. 50 =/= 200. You're twisting it by suggesting that by not being able to control every done in the field, drone managers are somehow removed from the game. This is hysterical and nonsensical hyperbole. Same goes for the claim that having to have two people look after the drones is somehow this huge negative impact. One guy can still control an entire cloud. The impact is zero.
that's not twisting anything. they said they didn't want to negatively impact incursion runners. for that to be so they have to control 200 drones.
you can deny it all you want, that is the fact of the matter. |
|

hydraSlav
Synergy Evolved
4
|
Posted - 2014.02.06 21:44:00 -
[551] - Quote
Just throwing this out there: https://forums.eveonline.com/default.aspx?g=posts&m=4192785#post4192785
Capped drone assist does not prevent multiple people in fleet controlling 50 drones each, nor does it remove drones from the field.
CCP states that too many drones on field is a problem. My linked proposal actually removes drones from the field. |

Tippia
Sunshine and Lollipops
19174
|
Posted - 2014.02.06 21:45:00 -
[552] - Quote
Dave Stark wrote:that's not twisting anything. they said they didn't want to negatively impact incursion runners. GǪand having two controllers is such a minute impact that it's not even measurable. It'll take any competent incursioner all of two seconds to adapt. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Shadowschild
House Aratus Fatal Ascension
64
|
Posted - 2014.02.06 21:46:00 -
[553] - Quote
50 drones is reasonable & I agree that once the drones are assigned, we are basically doing fk all.. But the issue of bandwidth is what concerns me. Why is a domi limited to 125mb/s, but 50 people can assign their drones and suddenly im in control of 125x50 (6250mps) extra bandwidth? Just remove drone assist all together
|

Malcanis
Vanishing Point. The Initiative.
13751
|
Posted - 2014.02.06 21:46:00 -
[554] - Quote
Dave Stark wrote:Tippia wrote:Dave Stark wrote:erm, he isn't because 50 is GǪan entire cloud. An entire cloud controlled by one person. So his comment is entirely correct. Quote:i'm not twisting a thing. 50 =/= 200. You're twisting it by suggesting that by not being able to control every done in the field, drone managers are somehow removed from the game. This is hysterical and nonsensical hyperbole. Same goes for the claim that having to have two people look after the drones is somehow this huge negative impact. One guy can still control an entire cloud. The impact is zero. that's not twisting anything. they said they didn't want to negatively impact incursion runners. for that to be so they have to control 200 drones. you can deny it all you want, that is the fact of the matter.
Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle.
1 Kings 12:11
|

Dave Stark
4330
|
Posted - 2014.02.06 21:47:00 -
[555] - Quote
Tippia wrote:Dave Stark wrote:that's not twisting anything. they said they didn't want to negatively impact incursion runners. GǪand having two controllers is such a minute impact that it's not even measurable. It'll take any competent incursioner all of two seconds to adapt.
and that's still a negative impact. also, it's more than two but let's not let facts get in the way since you haven't so far.
hence the contradiction that needs addressing. |

Dave Stark
4330
|
Posted - 2014.02.06 21:48:00 -
[556] - Quote
Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle.
i agree.
that doesn't stop the original post of this thread, by rise, contradicting itself. does it? |

Tippia
Sunshine and Lollipops
19174
|
Posted - 2014.02.06 21:49:00 -
[557] - Quote
Dave Stark wrote:and that's still a negative impact. No, it's zero impact.
Quote:hence the contradiction that needs addressing. It's addressed by the fact that it will have no impact.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.06 21:49:00 -
[558] - Quote
when will I be able to assign my railguns to the squad commander? |

Snow Axe
Brutor Tribe Minmatar Republic
1451
|
Posted - 2014.02.06 21:49:00 -
[559] - Quote
They're banking on this idea making drone assist fleets far less popular (hint: it's going to work, at least for subcaps), which would lead to less drones on the field naturally.
Of course, it may not work. That's the whole thing with iteration though - small step, if it works? great. If not? take another small step, repeat until the problem is either gone or small enough. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Dave Stark
4330
|
Posted - 2014.02.06 21:50:00 -
[560] - Quote
Tippia wrote:Dave Stark wrote:and that's still a negative impact. No, it's zero impact. Quote:hence the contradiction that needs addressing. It's addressed by the fact that it will have no impact.
that's incorrect, because you've just reduced the fleet's dps in order to create an extra drone bunny for people to assign drones to.
so it is a negative impact. |
|

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.06 21:54:00 -
[561] - Quote
A very polite incursion community response:
**** you CCP -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

Tippia
Sunshine and Lollipops
19174
|
Posted - 2014.02.06 21:54:00 -
[562] - Quote
Dave Stark wrote:that's incorrect, because you've just reduced the fleet's dps in order to create an extra drone bunny for people to assign drones to. That's impact caused by your poor choice of fleet design GÇö choose better.
Quote:so it is a negative impact. Not from this change no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
13752
|
Posted - 2014.02.06 21:56:00 -
[563] - Quote
Dave Stark wrote:Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle. i agree. that doesn't stop the original post of this thread, by rise, contradicting itself. does it?
Well no solution is 100.00% perfect mate, that's the nature of compromises. We did our best to cause the minimum damage to gameplay modes that weren't a problem. In this case the damage is pretty trivial. I doubt anyone on the CSM or at CCP is going to lose much sleep over the hideous torment inflicted by this change on the helpless innocent incursions community.
1 Kings 12:11
|

Dave Stark
4330
|
Posted - 2014.02.06 21:56:00 -
[564] - Quote
Tippia wrote:Dave Stark wrote:that's incorrect, because you've just reduced the fleet's dps in order to create an extra drone bunny for people to assign drones to. That's impact caused by your poor choice of fleet design GÇö choose better. Quote:so it is a negative impact. Not from this change no.
so there's more hassle as people are managing drones instead of assigning them to a drone bunny, that's still a negative impact.
tippia, usually i like your posts but you're being systematically wrong and an early morning at work means i can't spend all night here correcting you.
good night. |

Malcanis
Vanishing Point. The Initiative.
13752
|
Posted - 2014.02.06 21:57:00 -
[565] - Quote
Zwo Zateki wrote:A very polite incursion community response:
**** you CCP
CSM response: Adapt.
1 Kings 12:11
|

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.06 22:02:00 -
[566] - Quote
Malcanis wrote:Zwo Zateki wrote:A very polite incursion community response:
**** you CCP CSM response: Adapt. Response to CSM:
Before you say "adapt" try running incursions at least once in a while. We couldn't care less about how nullsec FCs command their slaves. -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

Ragnen Delent
GoonWaffe Goonswarm Federation
6
|
Posted - 2014.02.06 22:02:00 -
[567] - Quote
Or you incursion runners could, you know, not run a single dedicated ship to manage drones. This whole semantic arguement is ridiculous and does nothing but make Incursion runners look like whiny babies that can't handle changing tactics. Heaven forbid acommon ship used by incursion runners get changed too.
There was never going to be an agreed upon value for maximum drone control. The rationalization of 50 creates a compromise that satisfys a number of parties without making the change pointless. It minimizes damage to incursion runners bottom line as much as a change like this could. |

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.06 22:05:00 -
[568] - Quote
Ragnen Delent wrote:Or you incursion runners could, you know, not run a single dedicated ship to manage drones. This whole semantic arguement is ridiculous and does nothing but make Incursion runners look like whiny babies that can't handle changing tactics. Heaven forbid acommon ship used by incursion runners get changed too.
There was never going to be an agreed upon value for maximum drone control. The rationalization of 50 creates a compromise that satisfys a number of parties without making the change pointless. It minimizes damage to incursion runners bottom line as much as a change like this could. And there's still no valid rationale for these changes from highsec POV. Again, we don't care how your big alliance bosses amass isk for RMT. -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

Emperor Solaris
The Red Sun Industry
11
|
Posted - 2014.02.06 22:05:00 -
[569] - Quote
to reduce server load from drones i this that it should be as the following: when a player assist 5 drones to his friend then these 5 drones should sue the same trajectory and firing parameter as the host drones. this is just a rough idea but would kill 99% server load from the drones if it doable this way and once they are close enough to each other juts merge them? instead of the server having to calculate 10 drones path that are all one over each others he should only calculate 1 path for these 10 drones?
note: i know jack **** about coding but i do have a good common sense |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
506
|
Posted - 2014.02.06 22:05:00 -
[570] - Quote
Zwo Zateki wrote:A very polite incursion community response:
**** you CCP
you should be pleased that they aren't fixing it completely. |
|

Snow Axe
Brutor Tribe Minmatar Republic
1451
|
Posted - 2014.02.06 22:09:00 -
[571] - Quote
Zwo Zateki wrote:And there's still no valid rationale for these changes from highsec POV. Again, we don't care how your big alliance bosses amass isk for RMT.
And they care even less about how you make your isk. See how stupid that train of thought is? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
294
|
Posted - 2014.02.06 22:10:00 -
[572] - Quote
guys it's not whining we swear
*fully 1/3rd of the posts are people trying to get drone assist partially un-nerfed to save having to split the attention of 3 additional pilots in a 40 man gang due to what is only legitimately excused by cerebral palsy* |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 22:10:00 -
[573] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle. i agree. that doesn't stop the original post of this thread, by rise, contradicting itself. does it? Well no solution is 100.00% perfect mate, that's the nature of compromises. We did our best to cause the minimum damage to gameplay modes that weren't a problem. In this case the damage is pretty trivial. I doubt anyone on the CSM or at CCP is going to lose much sleep over the hideous torment inflicted by this change on the helpless innocent incursions community.
malc what is your opinion about force muliplyers found in the blob should there be some sort deminishing returns on blobing?
as blobing causes TIDI which we can all agree is not fun also which from rises post was one of the major reasons for the rebalance being drone assist caused major lag which made TIDI even worse. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

William Darkk
GoonWaffe Goonswarm Federation
16
|
Posted - 2014.02.06 22:12:00 -
[574] - Quote
Zwo Zateki wrote: And there's still no valid rationale for these changes from highsec POV.
There doesn't need to be. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
294
|
Posted - 2014.02.06 22:12:00 -
[575] - Quote
http://games.chruker.dk/eve_online/item.php?type_id=27914
enjoy your force multiplier
now even more usable due to the castration of sentry carriers |

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.06 22:12:00 -
[576] - Quote
Snow Axe wrote:Zwo Zateki wrote:And there's still no valid rationale for these changes from highsec POV. Again, we don't care how your big alliance bosses amass isk for RMT. And they care even less about how you make your isk. See how stupid that train of thought is? Except incursions is the only kind of highsec PvE that doesn't make you sick in the long term. -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

Dave Stark
4330
|
Posted - 2014.02.06 22:14:00 -
[577] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle. i agree. that doesn't stop the original post of this thread, by rise, contradicting itself. does it? Well no solution is 100.00% perfect mate, that's the nature of compromises. We did our best to cause the minimum damage to gameplay modes that weren't a problem. In this case the damage is pretty trivial. I doubt anyone on the CSM or at CCP is going to lose much sleep over the hideous torment inflicted by this change on the helpless innocent incursions community.
i'm not questioning the perfection of the solution. in fact, i honestly couldn't care about the solution.
i'm asking for clarification on the contradiction; their intent to not harm incursion runners is directly conflicting with their intention to reduce the assist limit to 50. so is 50 an incorrect number, or are they perfectly fine to inconvenience incursion runners? don't really care which it is, i just want a consistent answer.
judging from your response, i'm going to assume keeping the 50 limit is the truth and not inconveniencing incursion runners is a complete fabrication that they'd like to have stuck to but won't. |

Bagehi
Sniggerdly Pandemic Legion
239
|
Posted - 2014.02.06 22:15:00 -
[578] - Quote
Zwo Zateki wrote:A very polite incursion community response:
**** you CCP I'm surprised CCP didn't nuke drone assist completely. I had fully expected drone assist to be gone considering how overpowered it is currently. A 50 cap seems more than generous. |

Snow Axe
Brutor Tribe Minmatar Republic
1451
|
Posted - 2014.02.06 22:15:00 -
[579] - Quote
Zwo Zateki wrote:Except incursions is the only kind of highsec PvE that doesn't make you sick in the long term.
And that has what to do with anything?
(btw I ran incursions. You're dead wrong, they suck just as bad as any other PvE with the added bonus of having to listen to nerds talk the whole time) "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Davader
Space Cleaners The Gorgon Empire
45
|
Posted - 2014.02.06 22:15:00 -
[580] - Quote
Even 50 is too big number.
Why don't you reduce it to simple rule: one ship can have only one pack of drones assised (from 1 to 5 for subcaps excluding guardian vexor).
The assist of drones is too powerfull and makes the dps projection too easy. Each FC of a big fleet dreams about a button 'assist F1 monkeys' which would cause all fleet members to target and to auto-atack the broadcasted target. |
|

Malcanis
Vanishing Point. The Initiative.
13753
|
Posted - 2014.02.06 22:15:00 -
[581] - Quote
Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:A very polite incursion community response:
**** you CCP CSM response: Adapt. Response to CSM: Before you say "adapt" try running incursions at least once in a while. We couldn't care less about how nullsec FCs command their slaves just so that big bosses get cars, apartments and enterprises IRL via RMT.
I don't think the Incursions community should be the first to cast stones when it comes to talking about RMT.
I'd assumed that you would be capable of dealing with a very minor change like this. I see my faith in your intelligence and resilience was misplaced.
1 Kings 12:11
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.06 22:19:00 -
[582] - Quote
Dave Stark wrote:i'm not questioning the perfection of the solution. in fact, i honestly couldn't care about the solution.
i'm asking for clarification on the contradiction; their intent to not harm incursion runners is directly conflicting with their intention to reduce the assist limit to 50. so is 50 an incorrect number, or are they perfectly fine to inconvenience incursion runners? don't really care which it is, i just want a consistent answer.
judging from your response, i'm going to assume keeping the 50 limit is the truth and not inconveniencing incursion runners is a complete fabrication that they'd like to have stuck to but won't. however it would nice for rise to just give us a straight answer himself. There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. |

Malcanis
Vanishing Point. The Initiative.
13753
|
Posted - 2014.02.06 22:20:00 -
[583] - Quote
Dave Stark wrote:Malcanis wrote:Dave Stark wrote:Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle. i agree. that doesn't stop the original post of this thread, by rise, contradicting itself. does it? Well no solution is 100.00% perfect mate, that's the nature of compromises. We did our best to cause the minimum damage to gameplay modes that weren't a problem. In this case the damage is pretty trivial. I doubt anyone on the CSM or at CCP is going to lose much sleep over the hideous torment inflicted by this change on the helpless innocent incursions community. i'm not questioning the perfection of the solution. in fact, i honestly couldn't care about the solution. i'm asking for clarification on the contradiction; their intent to not harm incursion runners is directly conflicting with their intention to reduce the assist limit to 50. so is 50 an incorrect number, or are they perfectly fine to inconvenience incursion runners? don't really care which it is, i just want a consistent answer. judging from your response, i'm going to assume keeping the 50 limit is the truth and not inconveniencing incursion runners is a complete fabrication that they'd like to have stuck to but won't. however it would nice for rise to just give us a straight answer himself.
Seriously if you want to work yourself up into a lather of pedantry when Fozzy's meaning is perfectly clear, then go for it. If there's one thing I've learned from the EVE-O forums, it's that when people are determined to be mad about something, nothing will stop them.
One specific subset of one gameplay style will experience very minor inconvenience. It's a shame, but that's just too bad.
1 Kings 12:11
|

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.06 22:20:00 -
[584] - Quote
Dave Stark wrote:Malcanis wrote:Dave Stark wrote:Malcanis wrote:Well I'm confident that the highly skilled, well organised, very motivated Incursions community will be able to adapt to this minor obstacle. i agree. that doesn't stop the original post of this thread, by rise, contradicting itself. does it? Well no solution is 100.00% perfect mate, that's the nature of compromises. We did our best to cause the minimum damage to gameplay modes that weren't a problem. In this case the damage is pretty trivial. I doubt anyone on the CSM or at CCP is going to lose much sleep over the hideous torment inflicted by this change on the helpless innocent incursions community. i'm not questioning the perfection of the solution. in fact, i honestly couldn't care about the solution. i'm asking for clarification on the contradiction; their intent to not harm incursion runners is directly conflicting with their intention to reduce the assist limit to 50. so is 50 an incorrect number, or are they perfectly fine to inconvenience incursion runners? don't really care which it is, i just want a consistent answer. judging from your response, i'm going to assume keeping the 50 limit is the truth and not inconveniencing incursion runners is a complete fabrication that they'd like to have stuck to but won't. however it would nice for rise to just give us a straight answer himself. 50 = 5 drones x 10 fleet members. If we are talking anything more than VGs then yes, drone control will be impaired. -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

Dave Stark
4330
|
Posted - 2014.02.06 22:20:00 -
[585] - Quote
Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal.
the fact that there is a negative effect, regardless of negligibility is the exact contradiction. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.06 22:21:00 -
[586] - Quote
Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. No, that's not a contradiction, it's prioritization. |

Charadrass
Angry Germans
123
|
Posted - 2014.02.06 22:22:00 -
[587] - Quote
First: why is a CSM acting so angry. Second: what is wrong with the bandwidth suggestion i made. |

Dave Stark
4330
|
Posted - 2014.02.06 22:23:00 -
[588] - Quote
Tyberius Franklin wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. No, that's not a contradiction, it's prioritization.
what you described is a prioritization, yes. however read what is wrote in the original post. it contradicts itself on that very point. he even puts emphasis on not wanting to have a negative impact incursion runners above all others. |

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.06 22:24:00 -
[589] - Quote
Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

GetHighNow
Duragon Pioneer Group Goonswarm Federation
3
|
Posted - 2014.02.06 22:27:00 -
[590] - Quote
HOW DARE YOU CCP. |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
294
|
Posted - 2014.02.06 22:28:00 -
[591] - Quote
Zwo Zateki wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? sorry bud but nullsec is what gets on fox news and the bbc, not your pissant incursion fleet |

Dave Stark
4330
|
Posted - 2014.02.06 22:30:00 -
[592] - Quote
Malcanis wrote:Seriously if you want to work yourself up into a lather of pedantry when Fozzy's meaning is perfectly clear, then go for it. If there's one thing I've learned from the EVE-O forums, it's that when people are determined to be mad about something, nothing will stop them.
One specific subset of one gameplay style will experience very minor inconvenience. It's a shame, but that's just too bad.
it's rise that said it, not fozzie?
i'm not getting worked up, i'm just replying to people.
sure it's too bad if it goes ahead at 50, but is it really that bad that we're asking for a straight answer? |

zbaaca
POD Based Lifeforms DarkSide.
73
|
Posted - 2014.02.06 22:30:00 -
[593] - Quote
this will be fine is something will be done with bottomless drone bay of carriers. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

BrokenBC
Incompertus INC Fatal Ascension
46
|
Posted - 2014.02.06 22:31:00 -
[594] - Quote
Olaf Erikkson wrote:THIS is bullshit!
but Init. and Darkness. CSM... so ... yeah whatever
Spai !! |

Konrad Kane
GoonWaffe
94
|
Posted - 2014.02.06 22:31:00 -
[595] - Quote
This thread should be capped at 50, |

Charadrass
Angry Germans
123
|
Posted - 2014.02.06 22:32:00 -
[596] - Quote
Again: the problem is to adjust the dominix sentry fleets and slowcats. I bet there are no plans to touch other drone activities.
Imho ccp wasnt thinking through enough. Adjusting the droneamount by bandwidth will counter the problem AND only the problem. And leave all others normal. Problem solved.
I would like to have an answer from ccp about that. |

Rashnu Gorbani
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.02.06 22:32:00 -
[597] - Quote
CCP Rise wrote:Omnathious Deninard wrote:Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assist, but if this doesn't work we will consider going lower at that point. I wonder if "we" here means cfc and in or out of game pets. Couldn't be any more obvious... |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 22:41:00 -
[598] - Quote
MeBiatch wrote:dei'ro wrote:rip 2000 drones shooting all at once. rip going afk during a fleetfight.
oh no now i actually have to play eve ;_;
thanks ccp yes now you can press f1 every 10 min in heavy tidi... totally see how that changes the afk thing.
At least it actually lets ME pilot my ship and lets ME play the game I pay for Instead of SOMEONE ELSE. Whatever lets me do more with my ship then some Trigger handling I am for. Think about how much LESS tidi there will be and how many MORE ACTIVE players you can cram into a systems, put into these large Epic fights now before Tidi kicks in. the system to handle these fights has been greatly improved, lets keep items that break it out of it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.06 22:41:00 -
[599] - Quote
Charadrass wrote:Again: the problem is to adjust the dominix sentry fleets and slowcats. I bet there are no plans to touch other drone activities.
Imho ccp wasnt thinking through enough. Adjusting the droneamount by bandwidth will counter the problem AND only the problem. And leave all others normal. Problem solved.
I would like to have an answer from ccp about that. that assumes 51 sentries being used by someone is a problem but 250 lights not. Without knowing all usage cases intended to be cut off we can't say for sure that that idea would work. |

Seranova Farreach
Biomass Negative
644
|
Posted - 2014.02.06 22:44:00 -
[600] - Quote
i disagree, the drone assist should be based on WHICH drones are being assisted...
if its med/light.. id say 150-200
for heavy maybe 100-150
sentrys no more then 100.
Ewar drones cannot be assigned to other players.
Logi drones and mineing drones have no limit. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|
|

The Tebo
The Tebo Corp Brainfarts
0
|
Posted - 2014.02.06 22:45:00 -
[601] - Quote
I still think it would be neat to use Salvage drones to pick apart peoples ships... using them as a weapons......
nothing like.. tackling someone. and instead of blowing them up..... take them apart.. piece by piece while they are helpless to get away.  |

Sal Landry
School of Applied Knowledge Caldari State
209
|
Posted - 2014.02.06 22:45:00 -
[602] - Quote
Zwo Zateki wrote: Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? Hello Dinsdale |

Seranova Farreach
Biomass Negative
644
|
Posted - 2014.02.06 22:46:00 -
[603] - Quote
The Tebo wrote:I still think it would be neat to use Salvage drones to pick apart peoples ships... using them as a weapons...... nothing like.. tackling someone. and instead of blowing them up..... take them apart.. piece by piece while they are helpless to get away.  salvager moduals vs minmatar ships :P _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.06 22:46:00 -
[604] - Quote
Dave Stark wrote:what you described is a prioritization, yes. however read what is wrote in the original post. it contradicts itself on that very point. he even puts emphasis on not wanting to have a negative impact incursion runners above all others. I'm having trouble with viewing that as anything other than an incorrect estimation of the number of drones an individual pilot would have a reasonable opportunity to manage in an incursion at best. Even then it's not so much a contradiction as just being wrong (and probably subsequently deciding it's not worth fixing). |

Seranova Farreach
Biomass Negative
644
|
Posted - 2014.02.06 22:47:00 -
[605] - Quote
i feel the drone assist nerf is also a sham.. its to placate and avert people away form the real problem which is ISBoxer+insta alpha ships _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Malcanis
Vanishing Point. The Initiative.
13754
|
Posted - 2014.02.06 22:49:00 -
[606] - Quote
Zwo Zateki wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers?
12,000 trials were started in the week after B-R.
No doubt this was because they all heard Incursions are so awesome and wanted to run them one day.
1 Kings 12:11
|

Allus Nova
Abraxsys Get Off My Lawn
42
|
Posted - 2014.02.06 22:53:00 -
[607] - Quote
Demotress wrote:While you are at it, why not switch the name of the game to goons get what they want online. After all every time they tell you to change something, you do it. Nerf needed or not.
This wasn't a goons gets what they want issue, this is a nerf bad game mechanics issue. Goons 1000 man Domi fleets will be just as affected as the N3 "wrecking ball" |

Kaarous Aldurald
ROC Academy The ROC
2322
|
Posted - 2014.02.06 22:54:00 -
[608] - Quote
Very nice.
Preserves most legitimate uses, takes out the bad.
Not as elegant as I'd have liked (I would have preferred a "Drone Commander" skill), but it gets it in the goalposts, certainly. Not posting on my main, and loving it.-á Because free speech.-á |

Charadrass
Angry Germans
123
|
Posted - 2014.02.06 22:59:00 -
[609] - Quote
Ive never seen the powerblocks clashing with lightdrones. So yes, there is a difference.
Otherwise i would like to have more then ten targets lockable so i can command my drones on seperate targets at the same time. If not, then ccp is simply nerfing incursions by slowing down HQ fleets, by needing 4 dronebuddys reducing the killspeed of either the battleships or the frigs.
So ccp, butter bei de fische. Is your target the overwhelming usage of sentrys in big fleet fights or slowing down incursions. |

AetomHaert Mother
The Scope Gallente Federation
29
|
Posted - 2014.02.06 22:59:00 -
[610] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
|
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 22:59:00 -
[611] - Quote
Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:A very polite incursion community response:
**** you CCP CSM response: Adapt. Response to CSM: Before you say "adapt" try running incursions at least once in a while. We couldn't care less about how nullsec FCs command their slaves just so that big bosses get cars, apartments and enterprises IRL via RMT.
And Null Sec couldn't care less about a bunch of incursion runners having to actually learn how to adapt to Eve's constantly changing game. Adapt or go play something else. |

James Baboli
Ferrous Infernum
20
|
Posted - 2014.02.06 23:06:00 -
[612] - Quote
Captain StringfellowHawk wrote:Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:A very polite incursion community response:
**** you CCP CSM response: Adapt. Response to CSM: Before you say "adapt" try running incursions at least once in a while. We couldn't care less about how nullsec FCs command their slaves just so that big bosses get cars, apartments and enterprises IRL via RMT. And Null Sec couldn't care less about a bunch of incursion runners having to actually learn how to adapt to Eve's constantly changing game. Adapt or go play something else.
Incursion runners are so vocal in large part because we do adapt to many different aspects of the game. For example, there are PVP offshoots of many if not most longstanding communities. There are fleets to run other, less lucrative, PVE when there aren't incursions. There are players who fund their participation in nullblobs via incursions. This is, In my opinion, a case of "This change is more negative on our preferred playstyle than you think. can we suggest other things that hurt our playstyle less that also reduce the problem stated, especially since CCP said they did not want to negatively impact our playstyle?" That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.06 23:06:00 -
[613] - Quote
Charadrass wrote:Ive never seen the powerblocks clashing with lightdrones. So yes, there is a difference.
Otherwise i would like to have more then ten targets lockable so i can command my drones on seperate targets at the same time. If not, then ccp is simply nerfing incursions by slowing down HQ fleets, by needing 4 dronebuddys reducing the killspeed of either the battleships or the frigs.
So ccp, butter bei de fische. Is your target the overwhelming usage of sentrys in big fleet fights or slowing down incursions. So an HQ fleet has 40 DPS'ers that need to assign drones? I'm not familiar with the fleet comps for HQ's. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 23:06:00 -
[614] - Quote
I think the best out of this is the n3/pl/cfc Bro's that all Agree That this was horrid game-play and it needed changing vs the few players fighting to get it back vs the army of players hiding on neutrals arguing to fix the archons on toons not even flying them. It's a sad day when the players Officially using the Drone Doctrines, NOT hiding on ALT's are all Agreeing is was **** gameplay. Comparable to the ones not wiling to post on there mains arguing why it should stay.
Bring the game back to the players, Not to the FC's. Giving us back control of our ships and forcing us to stay at the keyboards, paying attention and not playing other games with EVE MINIMIZED is the best move yet. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.06 23:09:00 -
[615] - Quote
James Baboli wrote:Captain StringfellowHawk wrote:Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:A very polite incursion community response:
**** you CCP CSM response: Adapt. Response to CSM: Before you say "adapt" try running incursions at least once in a while. We couldn't care less about how nullsec FCs command their slaves just so that big bosses get cars, apartments and enterprises IRL via RMT. And Null Sec couldn't care less about a bunch of incursion runners having to actually learn how to adapt to Eve's constantly changing game. Adapt or go play something else. Incursion runners are so vocal in large part because we do adapt to many different aspects of the game. For example, there are PVP offshoots of many if not most longstanding communities. There are fleets to run other, less lucrative, PVE when there aren't incursions. There are players who fund their participation in nullblobs via incursions. This is, In my opinion, a case of "This change is more negative on our preferred playstyle than you think. can we suggest other things that hurt our playstyle less that also reduce the problem stated, especially since CCP said they did not want to negatively impact our playstyle?"
Your current Doctrines aren't being forced to change, Your players are just being forced to do more.. Actually play the game and removing the Toxic Lazy gameplay that has embedded itself in eve. I pitty the fact you have to train some new Squad commanders to actually do something in a fight instead of just moving around anchored. |

AetomHaert Mother
The Scope Gallente Federation
29
|
Posted - 2014.02.06 23:10:00 -
[616] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
Why are you so buttmad about a broken mechanic being nerfed? You should be happy your theory crafters were able to figure out a means of breaking the game for a nice 2 year long period, and guess what? I bet those same theorycrafters are not buttmad, and are already on to the next thing. I will assume that you are just trolling here, but there are enough other buttmad N3 in this thread that it really makes me laugh.
At its core, this change doesnt really nerf the slow cat. You just need to sacrifice a little bit more DPS to run extra triggers, with a still very high alpha volley damage rate from 10 carriers striking as one, and just like in any other high volley damage fleet like Maelstroms, all you need to do is count to 3 to get that volley even if you do need to individually target things.
Your question about force multiplication is absolutely laughable. You still retain the idiotic rep power of your carriers, you still have the ability to field logi, to field the not yet nerfed t3 fleets, the ability to use your barley lost any supers and titans (in comparison with the total numbers that PL has) plus all of the other wonderful e-war that you can field at any given point. My god, can you not field Maulus alts like BL and Fweddit? Can you not bring a few extra brobirds on alt accounts like TEST? Are you too 1337 to bring some subcaps to a fight like... everyone else in this game?
This is about balance, and although I still think this is a very good troll, you can no longer use your carrier fleet as a unstopable swiss army knife. You need to choose a little more carefully on whether to commit your full online numbers to carriers, or to use them as an ancillary part of a fielded group of fleets.
|

Omnathious Deninard
Novis Initiis
2175
|
Posted - 2014.02.06 23:13:00 -
[617] - Quote
How about this; limit the starting amount of assisted drones by the size of the assisted ship. Frigates 5 Destroyers 10 Cruisers 15 Battlecruisers 20 Battleships 25 Capitals 25
Then add a skill that increases the amount by 20% per level. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
55
|
Posted - 2014.02.06 23:15:00 -
[618] - Quote
Not a bad resolution to people's clamoring. Far better than nerfing sentries.
Thank you. |

RDevz
GoonWaffe Goonswarm Federation
167
|
Posted - 2014.02.06 23:16:00 -
[619] - Quote
I've wanted to do this for years:
The tears, so delicious. Adapt or die.
         ~ |

Batelle
Komm susser Tod
1589
|
Posted - 2014.02.06 23:24:00 -
[620] - Quote
Now, if Fozzie had put ONE TENTH of this amount of explanation and justification in his thread about omnidirectional nerf, there would have been a lot less crying, anger, and confusion over that change. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|

Hunter Arngrahm
Deep Core Mining Inc. Caldari State
25
|
Posted - 2014.02.06 23:28:00 -
[621] - Quote
Seems like a good change, now can you unnerf Omnidirectional Tracking Links to some degree? Pre-nerf they made any drone boat a capable Sentry platform, post nerf really only the Dominix and Ishtar are viable due to their inherit bonuses. I'm not saying they should be back the way they were by any means, but an extra 5% here and there would help unbonused ships be able to use sentries effectively. |

Kiry Belvar
BunkerBrigade
0
|
Posted - 2014.02.06 23:29:00 -
[622] - Quote
CFC is crying, CCP is changing!
Change the Game Name to CFC Online pleace |

Ziranda Hakuli
Brutor Tribe Minmatar Republic
160
|
Posted - 2014.02.06 23:29:00 -
[623] - Quote
Been reading thought his and considering the change they plan. After visiting Soul Crushing Lag a few times due to all the activity in system I can see the mad reasoning why CCP is doing a cap on drone assist. I like this idea very much.
Yes it will change Strategy of the slow cats, how incursion runners run fleets, and so on. Everyone should be happy they are not making it skill based for the drone bunny. If it was Me I would have done said that for each class of drone till you got to 50 or 100.
Hell I even thought that maybe CCP should put a drone assist bandwidth type thingy for ships.
Overall I like what they are planning it changes strategy and work on fleets will operate. Good luck |

Drakun Kugisa
We're Only in It for the Money
4
|
Posted - 2014.02.06 23:32:00 -
[624] - Quote
AetomHaert Mother wrote:Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
|

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
17
|
Posted - 2014.02.06 23:34:00 -
[625] - Quote
Batelle wrote:Now, if Fozzie had put ONE TENTH of this amount of explanation and justification in his thread about omnidirectional nerf, there would have been a lot less crying, anger, and confusion over that change.
This got me thinking and I would like to thank CCP Rise for all the effort he has in the original post, much appreciated. I liked it and am looking forward to similarly well-crafted explanation posts in the future.
Note: no sarcasm intended. |

Janeos
GoonWaffe Goonswarm Federation
48
|
Posted - 2014.02.06 23:34:00 -
[626] - Quote
Kiry Belvar wrote:CFC is crying, CCP is changing!
Change the Game Name to CFC Online pleace I'd prefer EverGoon or World of GoonCraft. |

Gayas Allhell
Merch Industrial Goonswarm Federation
0
|
Posted - 2014.02.06 23:37:00 -
[627] - Quote
Drakun Kugisa wrote:AetomHaert Mother wrote:Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
A carrier is still a force multiplier, it has 20x the EHP and twice the repping power of a subcap logistics ship, and 10x the reps in triage. |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.06 23:39:00 -
[628] - Quote
Captain StringfellowHawk wrote:MeBiatch wrote:dei'ro wrote:rip 2000 drones shooting all at once. rip going afk during a fleetfight.
oh no now i actually have to play eve ;_;
thanks ccp yes now you can press f1 every 10 min in heavy tidi... totally see how that changes the afk thing. At least it actually lets ME pilot my ship and lets ME play the game I pay for Instead of SOMEONE ELSE. Whatever lets me do more with my ship then some Trigger handling I am for. Think about how much LESS tidi there will be and how many MORE ACTIVE players you can cram into a systems, put into these large Epic fights now before Tidi kicks in. the system to handle these fights has been greatly improved, lets keep items that break it out of it.
What stopped you from doing stuff before?
Or was your entire setup for drona assist and you didn't even bother to use nuets?
Well that is what I expected now instead of 4k people goons will bring 6k then complain about black screens and lag.
Ccp its not the ship or DA its game mechanics that offer zero diminishing returns and allow for unlimited players on grid that is the impetus for soul crushing lag. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
339
|
Posted - 2014.02.06 23:41:00 -
[629] - Quote
Why do people think this is going to do anything about lag (or indeed believe the excuse that its going to help lag)?
Ignoring the fact that the change has nothing to do with lag, in the first instance there will potentially still be the same number of archons with the same number of sentries, with the same TiDi. Nothing changed. Second, even if there was less lag, they only consequence of that will be a bigger goon blob, with the result of the exact same lag as before.
This is about nerfing into the ground the only viable threat to CFC.
I'll just leave this here:
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

JD No7
V I R I I Ineluctable.
88
|
Posted - 2014.02.06 23:42:00 -
[630] - Quote
Just remove the assist mechanic. It's ********. |
|

Malcanis
Vanishing Point. The Initiative.
13767
|
Posted - 2014.02.06 23:47:00 -
[631] - Quote
Desert Ice78 wrote:Why do people think this is going to do anything about lag (or indeed believe the excuse that its going to help lag)? Ignoring the fact that the change has nothing to do with lag, in the first instance there will potentially still be the same number of archons with the same number of sentries, with the same TiDi. Nothing changed. Second, even if there was less lag, they only consequence of that will be a bigger goon blob, with the result of the exact same lag as before. This is about nerfing into the ground the only viable threat to CFC. I'll just leave this here: Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***
So it "nerfs carriers into the ground" while at the same time having "no effect" on archon usage.
OK
1 Kings 12:11
|

Tara Read
The Generic Pirate Corporation Shadow Cartel
676
|
Posted - 2014.02.06 23:48:00 -
[632] - Quote
1Of9 wrote:Seems a bit odd to me that when ccp talks about "community" is usually referring to goons.
That Mitanus idiot that have high connections in CCP really knows how to use them.
anyway, CCP: Can you kindly just grow some balls and remove caps from the game? We vets that actually been paying for this goon fest game would like to spend our time doing something useful besides skilling for stuff that goons want nerfed all the time.
Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons).
With this change, they are invincible, there is no weapon to defeat them.
I just wanted to thank you personally for such a fresh serving of tears. FYI you aren't a "vet" just because you wear an Alliance ticker and own a Super. Supers, Capitals like ALL ships in Eve have great strengths and weaknesses. You as a *cough* "vet" should understand that just because you own a Capital does not mean it's an instant IWIN button.
Rather if you were an actual proficient pilot you'd understand that as a "vet" every ship has a specific role and usage it is capable of. But please keep crying that it's Goons fault for everything. You sound like a smug version of Gelvon Goblin.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
339
|
Posted - 2014.02.06 23:53:00 -
[633] - Quote
Malcanis wrote:
So it "nerfs carriers into the ground" while at the same time having "no effect" on archon usage.
OK
Thats not what I said. Read more carefully.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

ale rico
Calamitous-Intent Feign Disorder
6
|
Posted - 2014.02.07 00:04:00 -
[634] - Quote
So basically what everyone complaining here has admitted to is...
"our members are mentally ******** and can't follow broadcasted targets" |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
339
|
Posted - 2014.02.07 00:12:00 -
[635] - Quote
ale rico wrote:So basically what everyone complaining here has admitted to is...
"our members are mentally ******** and can't follow broadcasted targets" Really? er....no?
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Snow Axe
Brutor Tribe Minmatar Republic
1451
|
Posted - 2014.02.07 00:12:00 -
[636] - Quote
ale rico wrote:So basically what everyone complaining here has admitted to is...
"our members are mentally ******** and can't follow broadcasted targets"
It's more like "oh no now our members actually have to follow the broadcasts themselves" with a touch of "oh god lock time is a thing now!". Apparently the enemies of the CFC are so goddamned incompetent that these two things are their only chance at success vOv "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Garandras
Black Aces Against ALL Authorities
138
|
Posted - 2014.02.07 00:14:00 -
[637] - Quote
So what i take from this..
Is a few extra people have to do a litle bit more thinking in a large fleet... and to some people it is end of the world >_>
Dont worry guys if you fall into this will ruin the game catagory.. you wont have to be a drone bunny and can keep doing what you were already doing |

Miss Everest
Elysium Accord
4
|
Posted - 2014.02.07 00:17:00 -
[638] - Quote
Am I really one of the few that don't like this? |

Luxotor
Interwebs Cooter Explosion
48
|
Posted - 2014.02.07 00:17:00 -
[639] - Quote
Malcanis wrote:Zwo Zateki wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? 12,000 trials were started in the week after B-R. No doubt this was because they all heard Incursions are so awesome and wanted to run them one day.
That's such a great number to hear. THE NIGHT IS DARK AND FULL OF TERRORS! |

Corraidhin Farsaidh
Hello-There
175
|
Posted - 2014.02.07 00:21:00 -
[640] - Quote
My view should only be able to control as many drones as he has drones + advanced drone interfacing whether they are his own, assisting drones, or a combination of the two. Then adv drone interfacing has a use outside of carrier pilot too. This would also mean that fleets actually have to co-operate and syncronize attacks with skill rather than assisting drones. |
|

Dunmer Orion
Stay Frosty.
0
|
Posted - 2014.02.07 00:24:00 -
[641] - Quote
This is a good move.
-DO |

Calligular
GoonWaffe Goonswarm Federation
1
|
Posted - 2014.02.07 00:34:00 -
[642] - Quote
Janeos wrote:Kiry Belvar wrote:CFC is crying, CCP is changing!
Change the Game Name to CFC Online pleace I'd prefer EverGoon or World of GoonCraft.
Hehe.. GGRRRRR GOONS!! |

Peritas Inmortalis
Dis0wned
5
|
Posted - 2014.02.07 00:42:00 -
[643] - Quote
Elise Randolph wrote:It's not a bad change, but I don't think it addresses any of the /actual/ problems. Carrier blobs will still be incredibly efficient at defending objectives - which is where they are used now. Killing things will certainly be slower, there is no doubt about that, but does it matter if you're not dying and I can still kill you anywhere on grid?
Domis are very strong /not/ because they can focus fire every 4 seconds, but because they have cruiser -level tracking combined with BS-level damage and sniper-level range. Sentry carriers existed long before the Domi got a boost, and almost nobody (save for blackhorizon) even considered using drone assign subcaps because they weren't that great. The only thing that changed between then and now is that Domis got a massive boost to sentry tracking and range.
If you truly want to nerf drone usage, then look at what makes them overpowered. Omnidirectionals are going to become scripted, but that doesn't solve the problem either. What about having Omnidirectionals, Drone Damage Amps, and Drone Links STACK with one another so you can't get absurd tracking, damage, AND range simultaneously? Make a mechanic so that someone with 50+ drones assigned to him has a visible effect. Heck, give a signature penalty if someone is controlling 50+ drones. Alternatively have the drone-assign guy inherit the lowest lock range. There are dozens of creative ways where you can solve the problem, instead of trying to band-aid one of the perceived abuses.
The balance team has consistently been knocking out home runs on everything it touches, so this completely underwhelming and uninspired change comes as a total surprise. So I implore you - look at what is wrong and fix that instead of trying to patch one use. Drones will keep making fires until you do.
+1 on that
CCP RISE call the doctor, it looks your anal hemorrhage rise again to your brain |

Dramaticus
GoonWaffe Goonswarm Federation
447
|
Posted - 2014.02.07 00:45:00 -
[644] - Quote
Bene, The Mittani. I need a man who has powerful friends. I need a trillion isk in cash. I need, The Mittani, all of those devs that you carry around in your pocket, like so many nickels and dimes. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Nomad Kali
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.02.07 00:48:00 -
[645] - Quote
Desert Ice78 wrote:Why do people think this is going to do anything about lag (or indeed believe the excuse that its going to help lag)? Ignoring the fact that the change has nothing to do with lag, in the first instance there will potentially still be the same number of archons with the same number of sentries, with the same TiDi. Nothing changed. Second, even if there was less lag, they only consequence of that will be a bigger goon blob, with the result of the exact same lag as before. This is about nerfing into the ground the only viable threat to CFC. I'll just leave this here: Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***
For the 10 billionth time... The CFC has been using drone assist this whole time. We hated it but it was too damn good not to use. Ultimately, it was doomsdays that won the war just how you wanted it to be. We are just overjoyed to finally be able to drop this bullshit doctrine. That is all... "some real goddamned warships" AT LAST. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
309
|
Posted - 2014.02.07 00:52:00 -
[646] - Quote
I have not read every page, but read the OP.
I take this as meaning you will only be able to assist up to 50 drones to one person, including their own drones.
Does this mean you can have a 2nd person with 50, a 3rd person with 50, and so on?
Will players get a message when the limit is reached by the person you are trying to assign them to? |

Lquid Drisseg
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.02.07 00:57:00 -
[647] - Quote
I feel this is the only way to fix it for now, but one thing that should also be implemented is a set of skills to allow assisting of drones and a set of skills that determine the number of drones you can be assisted with. I think it could work something like this:
Drone Assisting (x2 training multiplier, requires Drones 4 to train) Increases the number of drones that you can assist to other players by 1 per level.
Advanced Drone Assisting (x5 training multiplier, requires Drone Assisting 5 to train) Increases the number of drones that you can assist to other players by 1 per level.
Drone Management (x3 training multiplier, requires Drones 5 to train) Allows remote control of an extra 5 drones per level.
Advanced Drone Management (x8 training multiplier, requires Drone Management 5 to train) Allows remote control of an extra 5 drones per level.
This way everyone gets reset on the next feature patch and we can live without drone assists for a while. |

Warde Guildencrantz
TunDraGon Backseat Promises
1013
|
Posted - 2014.02.07 01:05:00 -
[648] - Quote
Lquid Drisseg wrote:I feel this is the only way to fix it for now, but one thing that should also be implemented is a set of skills to allow assisting of drones and a set of skills that determine the number of drones you can be assisted with. I think it could work something like this:
Drone Assisting (x2 training multiplier, requires Drones 4 to train) Increases the number of drones that you can assist to other players by 1 per level.
Advanced Drone Assisting (x5 training multiplier, requires Drone Assisting 5 to train) Increases the number of drones that you can assist to other players by 1 per level.
Drone Management (x3 training multiplier, requires Drones 5 to train) Allows remote control of an extra 5 drones per level.
Advanced Drone Management (x8 training multiplier, requires Drone Management 5 to train) Allows remote control of an extra 5 drones per level.
This way everyone gets reset on the next feature patch and we can live without drone assists for a while.
ninja default 15 drones change, yea no |

Lquid Drisseg
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.02.07 01:22:00 -
[649] - Quote
Warde Guildencrantz wrote:Lquid Drisseg wrote:I feel this is the only way to fix it for now, but one thing that should also be implemented is a set of skills to allow assisting of drones and a set of skills that determine the number of drones you can be assisted with. I think it could work something like this:
Drone Assisting (x2 training multiplier, requires Drones 4 to train) Increases the number of drones that you can assist to other players by 1 per level.
Advanced Drone Assisting (x5 training multiplier, requires Drone Assisting 5 to train) Increases the number of drones that you can assist to other players by 1 per level.
Drone Management (x3 training multiplier, requires Drones 5 to train) Allows remote control of an extra 5 drones per level.
Advanced Drone Management (x8 training multiplier, requires Drone Management 5 to train) Allows remote control of an extra 5 drones per level.
This way everyone gets reset on the next feature patch and we can live without drone assists for a while. ninja default 15 drones change, yea no
In a fleet of Guardian-Vexor's I would think that you would want at least 5 drones to help protect your ship from everyone else in system trying to gank your ass. |

I'm Down
Macabre Votum Northern Coalition.
232
|
Posted - 2014.02.07 01:24:00 -
[650] - Quote
Elise Randolph wrote:It's not a bad change, but I don't think it addresses any of the /actual/ problems. Carrier blobs will still be incredibly efficient at defending objectives - which is where they are used now. Killing things will certainly be slower, there is no doubt about that, but does it matter if you're not dying and I can still kill you anywhere on grid?
Domis are very strong /not/ because they can focus fire every 4 seconds, but because they have cruiser -level tracking combined with BS-level damage and sniper-level range. Sentry carriers existed long before the Domi got a boost, and almost nobody (save for blackhorizon) even considered using drone assign subcaps because they weren't that great. The only thing that changed between then and now is that Domis got a massive boost to sentry tracking and range.
If you truly want to nerf drone usage, then look at what makes them overpowered. Omnidirectionals are going to become scripted, but that doesn't solve the problem either. What about having Omnidirectionals, Drone Damage Amps, and Drone Links STACK with one another so you can't get absurd tracking, damage, AND range simultaneously? Make a mechanic so that someone with 50+ drones assigned to him has a visible effect. Heck, give a signature penalty if someone is controlling 50+ drones. Alternatively have the drone-assign guy inherit the lowest lock range. There are dozens of creative ways where you can solve the problem, instead of trying to band-aid one of the perceived abuses.
The balance team has consistently been knocking out home runs on everything it touches, so this completely underwhelming and uninspired change comes as a total surprise. So I implore you - look at what is wrong and fix that instead of trying to patch one use. Drones will keep making fires until you do.
Elise, you're correct about some of the problem, not about the fix.
The problem stems from two things, Tracking... IE the tracking formula, and Carriers.
The primary problem with Carriers it that they're giant Logistic ships that can also do damage... and they are too good out of triage. If they would just nerf the range of Remote Repairs to normal, or less than normal out of Triage, then Carriers would be mostly fixed. Their current range for repairs is one of the driving issues here.
Logistics effects are also highly problematic. Logistics should not create a permanent wall blocking death. There needs to be a degrading effect to tank no matter how much logistics is employed. A secondary Recharge that affects overall capacity of Hitpoints that recharges relatively fast, but also reduces your maximum capacity of hit points when actively taking damage would mean that logistics could prolong death, but not totally prevent death for anyone who is continuously sustaining damage. (People should die... that's something this game deters far too often these days)
The erosion of maximum hit points should work on a recharge where your maximum HP takes 1-2 minutes to recharge and 10% (preliminary number) of all damage recieved adds to the erosion. So it would work like this:
I have1000 armor I take 100 damage I lose 10 armor of my maximum that must recharge over time I also lose the other 90 armor that is instantly repairable. I have 900 armor left with an immediate maximum amt of 990 left... the other 10% of maximum takes time to fully recover that logistics cannot impact.
That would help solve the big problem with carriers, keep logistics fairly strong, but remove the unkillable fleet concept.
The tracking formula is already greatly discussed in other threads, so I won't bother with it here... the devs don't listen anyways.... no matter how much positive player feedback there is. |
|

Peter Francisco
Common Sense Ltd Nulli Secunda
0
|
Posted - 2014.02.07 01:33:00 -
[651] - Quote
CCP Rise wrote:
I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
This will be true of any fleet battleship used by the CFC while they are actively pursuing a war. Is the CFC using a fleet concept therefore the standard for what needs to be nerfed?
They CFC has been QQ about drones since we started dropping Gilas and blasting them off their own undock in Delve. The drone buffs are hardly the root of it. The CFC adopted the Domi fleets for the express purpose of getting CCP to change the game mechanics for drones. Deliberately or not, you have allowed the CFC leadership to dictate your actions.
The Dominix is a very limited capability ship, even with drone assist. We (N3) originally adopted them to counter Tengu fleets in AU/Rus TZ but came up with several variations, each with different tactics intended to counter a specific type of enemy fleet.
N3 has effectively countered domi fleets with turret ships. Vs. the CFC, this was only on the (rare) occasions we were able to stay on the field without being overwhelmed by non-dominix CFC reinforcements and support. Against isolated Domi fleets (without support fleets as large as our own fleet) - we have effectively used Eagles, Ishtars, Proteus, and even Domis. A few hours ago, we used a (turret) Proteus fleet to eviscerate a slightly larger domi fleet. Drone assist was the only reason they were able to get any kills on us at all. Without drone assist, the domis would all be on the counter McDonalds.
In most cases of the CFC using the Dominix, Turret battleships would have probably out performed it. They never broke a wrecking ball or even slow cat fleet with the Dominix - because it is the wrong ship for the job. In HED and B-R, the principal function of the CFC Dominix was to induce lag and get blapped by dreads. If anything, their Domi fleet actually caused their loss in HED. The CFC has been able to win sub capital fights with Domis because their core battleship fleet doctrine is nearly irrelevant to their success. They have persisted in their use of Domi fleets not because of any characteristic of the Dominix or even of drone assign, but because they have been using the Dominix for meta game purposes.
What I find ironic is that the Dominix will end up being a casualty of the CFC meta game strategy to counter the wrecking ball - which is now pointless, as the CFC finally realized they can counter it with a larger group of titans plus a couple thousand players generating enough lag to make all other ships nearly irrelevant - anything with five drones, assisted or not, will do the job nicely.
I am not very concerned about these changes to the game impacting our fleets. They don't even require much adaptation for us, and we will continue to make effective use of drone ships where they are appropriate. If anything, we will be hurt by our enemies ending their over reliance on drone ships - especially the Dominix.
What concerns me is very simple. If you actually use this sort of statistical information to make decisions about game design, then the CFC can and will generate statistics which then dictate your actions. CCP has been played like a fiddle, and made unwarranted changes to long standing game design in response to the demands of a single player faction. It has been disgusting to watch the blatant manipulation, and has eroded many player's confidence in the independence of the dev team. |

Omnathious Deninard
Novis Initiis
2176
|
Posted - 2014.02.07 01:34:00 -
[652] - Quote
Lquid Drisseg wrote:Warde Guildencrantz wrote:Lquid Drisseg wrote:I feel this is the only way to fix it for now, but one thing that should also be implemented is a set of skills to allow assisting of drones and a set of skills that determine the number of drones you can be assisted with. I think it could work something like this:
Drone Assisting (x2 training multiplier, requires Drones 4 to train) Increases the number of drones that you can assist to other players by 1 per level.
Advanced Drone Assisting (x5 training multiplier, requires Drone Assisting 5 to train) Increases the number of drones that you can assist to other players by 1 per level.
Drone Management (x3 training multiplier, requires Drones 5 to train) Allows remote control of an extra 5 drones per level.
Advanced Drone Management (x8 training multiplier, requires Drone Management 5 to train) Allows remote control of an extra 5 drones per level.
This way everyone gets reset on the next feature patch and we can live without drone assists for a while. ninja default 15 drones change, yea no In a fleet of Guardian-Vexor's I would think that you would want at least 5 drones to help protect your ship from everyone else in system trying to gank your ass. The last guardian vexor sold for around 40b, there is no such thing as a fleet of guardian vexors. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

GeneralDisturbed
GoonWaffe Goonswarm Federation
187
|
Posted - 2014.02.07 01:35:00 -
[653] - Quote
Dear confused pubs in this thread: Stop suggesting bad ways to un-nerf your particular flavor of drones. EG: Can control/assign more of x drone, but not y. Or can use skills to increase amount of drones assigned/controlled.
CCP is getting rid of the massive pile of drones in every fight because they kill the server, and literally cut down the amount of people who can be in a fight by the -thousands-.
They've made it clear that they're going to continue to nerf them more, if drone boats don't stop being used enmasse with drone assignment. Fox news didn't write (steal) a badly made article and turn it into national news about eve, because you ran an incursion with a bunch of bots. Nullsec and their battles bring people to this game and make it headline news, so when something happens to balance nullsec that has a petty change to your botting of incursions, don't get super spergy on the forums. (Nobody cares).
TL;DR: Nobody cares about your botting in highsec, go back to the salt mines. |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.07 01:47:00 -
[654] - Quote
GeneralDisturbed wrote:
TL;DR: we are now happy that drone assist is gone so we can have 8k player looking at black screens over 4k.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Civ Zomas
Deep Space Engineering INC
1
|
Posted - 2014.02.07 01:48:00 -
[655] - Quote
I support the 50 drone assist limit. It always seemed broken to me that this was allowed to scale without limit.
You're nerfing my VG fleets a bit, though. Can't you make it 60? 
Rek Seven wrote:... The next best thing would be to completely design drones to function better in game and put less stress on the server. For example why have 5 drones that do 50 dps each instead of one that does 250 dps?! This sounds like a simple idea for further reducing load. The issues around it are far from simple, though:
- Upsizing all drones 5x would break drone bay and bandwidth balancing - especially on small ships - because not all hulls can host 5 drones. It would also nerf the balance of AoE weapons against drones.
- Combining drones of the same type just like missiles from grouped launchers would simplify calculating their movement and attack - but drones also have to explode. Taking damage would force you to recalculate stats for the group to account for attrition. AoE damage would need to be handled differently from direct damage. Most vexingly, how would targeting a drone group work?
I can't see a good way to implement Rek Seven's proposal within existing game design. The end goal has some appeal, though. |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.07 01:53:00 -
[656] - Quote
heck why not just make it so carriers can only deploy 5 drones and 10 fighters and make DCU add fighters and not drones?
AFAIK fighters were originally designed to be the main weapon system for carriers not sentries.
drones on carriers should be utility purpose if you want dps use fighers.
now one can argue that fighters suck but that is a different subject. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Tara Tyrael
Blue Light Industry
151
|
Posted - 2014.02.07 01:54:00 -
[657] - Quote
Like somebody proposed earlier, make cap depended on drone size
For example lets call the cap "secondary bandwidth" Make it 100 on frigates, 200 on cruisers, 300 on bc, 400 on battleship, 500 on capital (t2 version of hull adds 50 for example)
Light drones use 5, medium 10, large 25, sentry 25
problem solved, frigates can get either 20 lights or 4 sentry assisted or combinations from above.. battleships can get 80 lights or 16 sentry...
you have incursions covered there who mostly use warriors anyways VG fleets field up to 12 pilots - that would be 60 drones - 300 out of 400 battleships secondary bandwidth AS fleets would need 2 drone bunnies HQ fleets would need 3 drone bunnies
I believe it's a nice compromise and adds scaling. I don't see why one frigate should have 50 light drones or 50 sentry drones, but I can see one battleship swarming 80 drones
************************************************ |

Edmark I
GoonWaffe Goonswarm Federation
51
|
Posted - 2014.02.07 01:55:00 -
[658] - Quote
Peter Francisco wrote:N3 has effectively countered domi fleets with turret ships
No you didnt, you got destroyed everytime.
|

Capt Starfox
Northstar Cabal Tactical Narcotics Team
572
|
Posted - 2014.02.07 02:09:00 -
[659] - Quote
Screw drones. This is the best way. Death to all drones. If I still have a Dominix after this war, I'm going to self-destruct it. Abandon all hope ye who x up in fleet |

Kiryen O'Bannon
Thrall Nation Brave Collective
53
|
Posted - 2014.02.07 02:17:00 -
[660] - Quote
GeneralDisturbed wrote:Dear confused pubs in this thread: Stop suggesting bad ways to un-nerf your particular flavor of drones. EG: Can control/assign more of x drone, but not y. Or can use skills to increase amount of drones assigned/controlled.
CCP is getting rid of the massive pile of drones in every fight because they kill the server, and literally cut down the amount of people who can be in a fight by the -thousands-.
They've made it clear that they're going to continue to nerf them more, if drone boats don't stop being used enmasse with drone assignment. Fox news didn't write (steal) a badly made article and turn it into national news about eve, because you ran an incursion with a bunch of bots. Nullsec and their battles bring people to this game and make it headline news, so when something happens to balance nullsec that has a petty change to your botting of incursions, don't get super spergy on the forums. (Nobody cares).
TL;DR: Nobody cares about your botting in highsec, go back to the salt mines.
This.
Furthermore, incursiners, shut the **** up about the supposed "impactic" and trying to semantic nitpick rules-lawyer the OP into a contradiction. You have not been impacted, you've been mildly inconvenienced. Your actual ability to do incursions has not changed, especially given that your fleets are ridiculosly overequipped for the job. |
|

Kaphrah
Kaphrah Corporation
17
|
Posted - 2014.02.07 02:24:00 -
[661] - Quote
Malcanis wrote:Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:A very polite incursion community response:
**** you CCP CSM response: Adapt. Response to CSM: Before you say "adapt" try running incursions at least once in a while. We couldn't care less about how nullsec FCs command their slaves just so that big bosses get cars, apartments and enterprises IRL via RMT. I don't think the Incursions community should be the first to cast stones when it comes to talking about RMT. I'd assumed that you would be capable of dealing with a very minor change like this. I see my faith in your intelligence and resilience was misplaced.
And I think most posts I see here from CSM members are total B******, showing me how much the CSM cares about all the players instead of just the corner they came from. The percentage of incursion leaders doing rmt is probably not even existing while I'm sure some nullsec blockleaders get a few nice things from that.
All the people here complaining about players in Highsec: Please show me where I signed a contract to move all and everything I have to nullsec. This is a fukin sandbox, there are people playing the game in other ways, you know?
Adapt or die? Let's see what happens if CCP nerfs nullsec sites or whatever there. I wanna see the insults you all use against me when I start posting adapt or die then. Quit the double moral and start to understand that there are more people than you in that game.
Back to topic: There is no reason for a flat cap of 50 (maybe the devs being lazy), why should I be able to assign 50 sentries OR 50 lights? compare the stats of those 2 droneballs and think again. Why not cap it JUST FOR SENTRIES? If sentries are the problem, then why the *** are you changing it for ALL drones? Also a change to drone assist won't stop people from deploying as many drones as they can to get the servers smoking.
Kiryen O'Bannon wrote: Furthermore, incursiners, shut the **** up about the supposed "impactic" and trying to semantic nitpick rules-lawyer the OP into a contradiction. You have not been impacted, you've been mildly inconvenienced. Your actual ability to do incursions has not changed, especially given that your fleets are ridiculosly overequipped for the job.
Sorry but not everybody likes flying around in trashcans. |

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.07 02:31:00 -
[662] - Quote
Kaphrah wrote:
Adapt or die? Let's see what happens if CCP nerfs nullsec sites or whatever there. I wanna see the insults you all use against me when I start posting adapt or die then. Quit the double moral and start to understand that there are more people than you in that game.
CCP did nerf nullsec just a week ago. They reduced all NPC bounties by 5%. The general response was receptive, with a few ragers here and there. EVE is an illness, for which there is no cure. |

Atuesuel
Mithril.
2
|
Posted - 2014.02.07 02:31:00 -
[663] - Quote
Is this because CFC had a cry about N3 being better at fleet concepts?. why don't you fix some thing a little more important in the game. STATION GAMES |

Kaphrah
Kaphrah Corporation
17
|
Posted - 2014.02.07 02:32:00 -
[664] - Quote
Llyona wrote:Kaphrah wrote:
Adapt or die? Let's see what happens if CCP nerfs nullsec sites or whatever there. I wanna see the insults you all use against me when I start posting adapt or die then. Quit the double moral and start to understand that there are more people than you in that game.
CCP did nerf nullsec just a week ago. They reduced all NPC bounties by 5%. The general response was receptive, with a few ragers here and there.
It is nerfed as long as you don't use ESS's |

Zeus Maximo
Mentally Assured Destruction The Pursuit of Happiness
579
|
Posted - 2014.02.07 02:33:00 -
[665] - Quote
Only the goons would nerf their most effective ship. Brilliant.
SlowCat wins this one again! jack1974 > can still call me zeus :) if you want Danalee > Jack is more humble :) |

Capt Starfox
Northstar Cabal Tactical Narcotics Team
572
|
Posted - 2014.02.07 02:37:00 -
[666] - Quote
Kaphrah wrote:
This is a fukin sandbox...
Yep. Your welcome.
Kaphrah wrote: Let's see what happens if CCP nerfs nullsec sites or whatever there.
They did nerf nullsec, where the hell have you been?
Kaphrah wrote: Back to topic: There is no reason for a flat cap of 50 (maybe the devs being lazy), why should I be able to assign 50 sentries OR 50 lights? compare the stats of those 2 droneballs and think again. Why not cap it JUST FOR SENTRIES? If sentries are the problem, then why the *** are you changing it for ALL drones? Also a change to drone assist won't stop people from deploying as many drones as they can to get the servers smoking.
I'm not sure you've been paying attention, it's not just sentries. The only reason why sentries are talked about is because they are the end-game drone to get, so that's what everyone wants and goes for. If CCP implemented a cap on ONLY sentries, then another drone would take it's place, say a heavy attack drone, and then that would be the new sentry. And no, after this change people will not be using drones as much as they are now; things are changing, adapt or die. Personally with all the ISK you Incursion runners make it's not wonder why you're crying so much. I mean, you actually have to press buttons now!?!?!?!11! What!?!?!?111 This is going to get so hard for you guys. Abandon all hope ye who x up in fleet |

Mariner6
Agony Unleashed Agony Empire
191
|
Posted - 2014.02.07 02:38:00 -
[667] - Quote
This change seems reasonable.
I do find it funny that no one ever complained about drone assist back when all drone boats sucked though, and just because it became a winning tactic with archons and domi's we now have to resort to this vice maybe addressing that more directly.
I hope CCP stops here as losing this functionality will continue a trending toward a growing sense of vanilla to this game that I suppose is the negative side of balancing.
I think that RR Vexor PvP groups are very fun and each player is still very busy flying the logi portion of their boat, even though their drones may be assigned. It would also be sad to see gangs like this become unmanageable should drone assist go away altogether or get further nerfed.
50 is fine, please hold there.
At the end of the day, no matter what the big alliances are going to choose some BS to be their doctrine. So no matter what is done one ship will end up being king for the uber blob. Don't penalize the rest of us for that please. |

Krimishkev
Critical Mass Inc. Nexus Fleet
121
|
Posted - 2014.02.07 02:42:00 -
[668] - Quote
People are just mad cause they die to wrecking ball fleets half the size of their own. Sorry but if you're gonna remove drone assist than you need to remove blobbing too. Toad. |

Imouto Tan
State War Academy Caldari State
0
|
Posted - 2014.02.07 02:43:00 -
[669] - Quote
Kaphrah wrote:[quote=James Amril-Kesh][quote=Swiftstrike1]
Yeah CCP is right, totally passive gameplay if DPS shoots Battleships and stuff while Dronebunny kills frigates. Everybody should lock up frigates on his own and then send Drones on them as it would be way too easy to kill the Frigates with 1400's and Tachyons cause the players are so passive and there are no other Targets on grid anyway. [/SARCASM]
Sorry but the change with a flat Number at 50 and the argument not to impact Incursion fleets in the same Post is kinda senseless. Change it like stated above, make a difference between light drones, sentries and other stuff like heavies.
Or, you know, use 2-4 drone bunnies if you need 100-200 drones.
The argument is that you're using light drones anyway; clearly alpha is not an issue so even individual locking is hardly the worse option, let alone having so few additional bunnies.
It is simply absurd to say that you shouldn't be expected to have a couple more guys lock up extra targets occasionally. |

Domanique Altares
Rifterlings Point Blank Alliance
2385
|
Posted - 2014.02.07 02:45:00 -
[670] - Quote
CCP Rise,
Since you've taken a break from destroying RLMLs to come and drop trou in the slowcat sandbox, you should make large scale drone assist even more difficult and unwieldy by creating a new active high slot module, the 'Drone Bandwidth Repeater' that is necessary for each ship that wishes to assist its drones out. One repeater per 5 drones assisted would be cool.
If you wanted to double the fun, it could be fueled with drone poop and require a 40s reload after each cycle. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
|

Unforgiven Storm
Eternity INC. Goonswarm Federation
891
|
Posted - 2014.02.07 02:49:00 -
[671] - Quote
Good news.
The bad news is that we are back to pressing F1. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Andski
GoonWaffe Goonswarm Federation
10153
|
Posted - 2014.02.07 02:49:00 -
[672] - Quote
Krimishkev wrote:People are just mad cause they die to wrecking ball fleets half the size of their own. Sorry but if you're gonna remove drone assist than you need to remove blobbing too. Toad.
maybe you should keep up with the times and realize that we disemboweled your wrecking ball fleet and are now taking regions uncontested Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Linkxsc162534
Traps 'R' Us Bask of Fail
38
|
Posted - 2014.02.07 02:56:00 -
[673] - Quote
I must say that I'm rather enjoying the tears caused by this change even though I'm not part of any large nullsec powerbloc. So you need the have a few more people in your slowcat fleet actually pointing targets. If I had my way, you would all have to do it.
Gunboat and missile fleets require work on the part of every fighting ship to take down enemies, not just having 100 people who happen to be there while 1 person basically fires all the guns.
So you'll need to fragment control your fleets a bit more. Heck you might see quicker response times in redirecting fire as needed. All the people whining about how it'll become a cluster**** to manage drone fleets, yall need to HTFU.
|

Kiryen O'Bannon
Thrall Nation Brave Collective
53
|
Posted - 2014.02.07 02:59:00 -
[674] - Quote
Kaphrah wrote:Kiryen O'Bannon wrote: Furthermore, incursiners, shut the **** up about the supposed "impactic" and trying to semantic nitpick rules-lawyer the OP into a contradiction. You have not been impacted, you've been mildly inconvenienced. Your actual ability to do incursions has not changed, especially given that your fleets are ridiculosly overequipped for the job.
Sorry but not everybody likes flying around in trashcans.
In other words, you admit this is, at most, a minor inconvenience. Concession accepted.
|

Dramaticus
GoonWaffe Goonswarm Federation
449
|
Posted - 2014.02.07 03:06:00 -
[675] - Quote
Kaphrah wrote:This is a fukin sandbox.
Yes. And you are trapped in it with us. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.07 03:20:00 -
[676] - Quote
Atuesuel wrote:STATION GAMES
thats easy make all station in low sec and 0.0 "kick out"
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.07 03:21:00 -
[677] - Quote
Andski wrote:Krimishkev wrote:People are just mad cause they die to wrecking ball fleets half the size of their own. Sorry but if you're gonna remove drone assist than you need to remove blobbing too. Toad. maybe you should keep up with the times and realize that we disemboweled your wrecking ball fleet and are now taking regions uncontested
it was kinda a all or nothing fleet concept type of thing
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Domanique Altares
Rifterlings Point Blank Alliance
2385
|
Posted - 2014.02.07 03:28:00 -
[678] - Quote
Kaphrah wrote:MASSIVE INCURSION TEARS THE LIKES OF WHICH HAVE NOT BEEN SEEN SINCE NOAH TOOK THE ARK FOR A THREE HOUR TOUR
I see that you subscribe to the Dinsdale school of Incursion nerf conspiracy theory. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

MeBiatch
GRR GOONS
1711
|
Posted - 2014.02.07 03:31:00 -
[679] - Quote
i am starting to lean towards the scale for drone assist
make make assist based on max mb since 1 sentry is 25mb so 25 X 50 = 1250mb
so thats 50 heavy/sentry
125 medium
250 light
---------------------------------------------------------------------------- There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kaphrah
Kaphrah Corporation
18
|
Posted - 2014.02.07 03:46:00 -
[680] - Quote
MeBiatch wrote:i am starting to lean towards the scale for drone assist
make make assist based on max mb since 1 sentry is 25mb so 25 X 50 = 1250mb
so thats 50 heavy/sentry
125 medium
250 light
----------------------------------------------------------------------------
^ This.
|
|

MeBiatch
GRR GOONS
1712
|
Posted - 2014.02.07 03:50:00 -
[681] - Quote
Kaphrah wrote:MeBiatch wrote:i am starting to lean towards the scale for drone assist
make make assist based on max mb since 1 sentry is 25mb so 25 X 50 = 1250mb
so thats 50 heavy/sentry
125 medium
250 light
---------------------------------------------------------------------------- ^ This.
not empty quoting There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kaarous Aldurald
ROC Academy The ROC
2325
|
Posted - 2014.02.07 03:51:00 -
[682] - Quote
Kaphrah wrote:And I think most posts I see here from CSM members are total B******
I would like to point out, Kaphrah, (and I discovered this thanks to Malcanis), that you can in fact use the word bullshit on the forums.
Carry on. Not posting on my main, and loving it.-á Because free speech.-á |

Xython
Merch Industrial Goonswarm Federation
1116
|
Posted - 2014.02.07 03:58:00 -
[683] - Quote
Krimishkev wrote:People are just mad cause they die to wrecking ball fleets half the size of their own. Sorry but if you're gonna remove drone assist than you need to remove blobbing too. Toad.
Well, yeah, actually. The fact that Drone assist is completely unbalanced is kinda the point. Do try and keep up.
|

MeBiatch
GRR GOONS
1712
|
Posted - 2014.02.07 04:07:00 -
[684] - Quote
Xython wrote: Well, yeah, actually. The fact that Drone assist is completely unbalanced is kinda the point. Do try and keep up.
yes and so is the blob.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Andski
GoonWaffe Goonswarm Federation
10153
|
Posted - 2014.02.07 04:08:00 -
[685] - Quote
any "counter" to the blob will ultimately become the blob hope this helps Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

MeBiatch
GRR GOONS
1712
|
Posted - 2014.02.07 04:21:00 -
[686] - Quote
Andski wrote:any "counter" to the blob will ultimately become the blob hope this helps
not true.
you just lack imagination There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Grath Telkin
Sniggerdly Pandemic Legion
2217
|
Posted - 2014.02.07 04:25:00 -
[687] - Quote
Andski wrote:any "counter" to the blob will ultimately become the blob hope this helps
Obviously its time to cap standings lists and then cap alliance membership numbers and then just artificially cap things in the sand box until we get it in the position that we want it, we of course not being the players who are creating the content but the developers who have proven over the years that they absolutely do NOT know whats best as anybody at the company who's shown an iota of creativity or forward thinking has been shuffled off by Hiltermar or let slip away.
I can surely support this point of view Andski, lets do it.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Infinity Ziona
Drags are Bud
1612
|
Posted - 2014.02.07 04:25:00 -
[688] - Quote
Rek Seven wrote:Sounds good to me.
The next best thing would be to completely design drones to function better in game and put less stress on the server. For example why have 5 drones that do 50 dps each instead of one that does 250 dps?! Because they're a split weapons system. If you homogenized the drone into one single unit it'd be op, imagine a drone that acts like a warrior 2 getting a wrecking hit on your inty. At the moment they do but not all at once. Then you'd need to kill all warrior II x 6 hp drone in a battle rather than popping one and reducing dps immediately etc etc Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Grath Telkin
Sniggerdly Pandemic Legion
2217
|
Posted - 2014.02.07 04:30:00 -
[689] - Quote
We should probably cap the number of jumps you can make, and the number of broadcasts you can receive, and we maybe should cap the number of systems you can own, and definitely cap the number of stations you can build, lookin at you over there CVA, your rampant industrialization hasn't gone unnoticed, somebody will have to grind those one day, you're obviously exploiting a whole in game play, CAP IT.
If this all sounds absurd to you then I think you may be getting the point. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10153
|
Posted - 2014.02.07 04:32:00 -
[690] - Quote
it's hard to distinguish that from anything else you post because it's all absurd laffo Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Grath Telkin
Sniggerdly Pandemic Legion
2217
|
Posted - 2014.02.07 04:33:00 -
[691] - Quote
Andski wrote:it's hard to distinguish that from anything else you post because it's all absurd laffo
Cap the number of posts a person can make, obviously this kind of mechanic is out of control, its used constantly
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Suitonia
Path of Radiance
206
|
Posted - 2014.02.07 04:40:00 -
[692] - Quote
Yo I don't even play on TQ but I got to say this is a pretty good change. |

Dramaticus
GoonWaffe Goonswarm Federation
450
|
Posted - 2014.02.07 04:56:00 -
[693] - Quote
Grath Telkin wrote:We should probably cap the number of jumps you can make, and the number of broadcasts you can receive, and we maybe should cap the number of systems you can own, and definitely cap the number of stations you can build, lookin at you over there CVA, your rampant industrialization hasn't gone unnoticed, somebody will have to grind those one day, you're obviously exploiting a whole in game play, CAP IT.
If this all sounds absurd to you then I think you may be getting the point.
u mad The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Pirokobo
GoonWaffe Goonswarm Federation
30
|
Posted - 2014.02.07 04:56:00 -
[694] - Quote
Honest Blob wrote:Did you stop and think how this would negativly effect mining fleets?
Harvester drones don't assist. Secretary - Goonswarm Federation Corps Diplomatique |

HiddenPorpoise
BG-1 The Craniac
166
|
Posted - 2014.02.07 05:02:00 -
[695] - Quote
I don't know how but I wasn't expecting PL and Goons to be yelling at eachother here, I'm clearly an idiot and I like the number 50 quite a lot now. |

Zwo Zateki
Russian Allied Incursions
106
|
Posted - 2014.02.07 05:11:00 -
[696] - Quote
Malcanis wrote:Zwo Zateki wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? 12,000 trials were started in the week after B-R. No doubt this was because they all heard Incursions are so awesome and wanted to run them one day. We'll see how many of those trials actually stay in EVE after they learn that pressing F1 in TiDi is utter bullshit. -Ü-¦-+-¦-+ RAISA Shield: -¦-é-+-Ç-¦-¦-+-+-Å Sansha -¦-+-Å -¦-ü-¦-à -+ -¦-¦-¦-¦-+-¦-+! |

Grath Telkin
Sniggerdly Pandemic Legion
2217
|
Posted - 2014.02.07 05:14:00 -
[697] - Quote
Dramaticus wrote:Grath Telkin wrote:We should probably cap the number of jumps you can make, and the number of broadcasts you can receive, and we maybe should cap the number of systems you can own, and definitely cap the number of stations you can build, lookin at you over there CVA, your rampant industrialization hasn't gone unnoticed, somebody will have to grind those one day, you're obviously exploiting a whole in game play, CAP IT.
If this all sounds absurd to you then I think you may be getting the point. u mad Cap any emotional content as well.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Frostys Virpio
Caldari Provisions Caldari State
1002
|
Posted - 2014.02.07 05:17:00 -
[698] - Quote
Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? 12,000 trials were started in the week after B-R. No doubt this was because they all heard Incursions are so awesome and wanted to run them one day. We'll see how many of those trials actually stay in EVE after they learn that pressing F1 in TiDi is utter bullshit.
The only reason why incursion might keep people playing is because of how easy it is to plex... |

James Amril-Kesh
4S Corporation Goonswarm Federation
8933
|
Posted - 2014.02.07 05:22:00 -
[699] - Quote
Grath Telkin wrote:We should probably cap the number of jumps you can make, and the number of broadcasts you can receive, and we maybe should cap the number of systems you can own, and definitely cap the number of stations you can build, lookin at you over there CVA, your rampant industrialization hasn't gone unnoticed, somebody will have to grind those one day, you're obviously exploiting a whole in game play, CAP IT.
If this all sounds absurd to you then I think you may be getting the point. I was wondering when I'd get to see a gem from you in this wonderful thread. My EVE Videos 59-15 |

James Amril-Kesh
4S Corporation Goonswarm Federation
8933
|
Posted - 2014.02.07 05:28:00 -
[700] - Quote
Desert Ice78 wrote:This is about nerfing into the ground the only viable threat to CFC. Hahaha you still think slowcats are a threat to us. That's cute. Maybe if you want to beat us you should actually diversify and use cunning, strategy, deception, diplomacy, etc. instead of being ****-lords who rely on a single broken mechanic. My EVE Videos 59-15 |
|

MeBiatch
GRR GOONS
1712
|
Posted - 2014.02.07 05:41:00 -
[701] - Quote
James Amril-Kesh wrote: Maybe if you want to beat us you should actually diversify and use cunning, strategy, deception, diplomacy, etc. instead of being ****-lords who rely on a single broken mechanic.
what like shoving as many people as possible into a single system on one grid to win a fight?
i think h-r was the first time i saw goons be smart and use thier numbers for a real advantage other then blobing.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1712
|
Posted - 2014.02.07 05:44:00 -
[702] - Quote
Grath Telkin wrote:Andski wrote:any "counter" to the blob will ultimately become the blob hope this helps Obviously its time to cap standings lists and then cap alliance membership numbers and then just artificially cap things in the sand box until we get it in the position that we want it, we of course not being the players who are creating the content but the developers who have proven over the years that they absolutely do NOT know whats best as anybody at the company who's shown an iota of creativity or forward thinking has been shuffled off by Hiltermar or let slip away. I can surely support this point of view Andski, lets do it.
not sure if serious There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arkady Romanov
GoonWaffe Goonswarm Federation
72
|
Posted - 2014.02.07 05:44:00 -
[703] - Quote
Grath Telkin wrote:Andski wrote:any "counter" to the blob will ultimately become the blob hope this helps Obviously its time to cap standings lists and then cap alliance membership numbers and then just artificially cap things in the sand box until we get it in the position that we want it, we of course not being the players who are creating the content but the developers who have proven over the years that they absolutely do NOT know whats best as anybody at the company who's shown an iota of creativity or forward thinking has been shuffled off by Hiltermar or let slip away. I can surely support this point of view Andski, lets do it.
This is a slippery slope argument, and a bad one at that. I'm a little disappointed in you. Where's the fire, passion and uniquely worded insults and threats of grievious bodily harm? |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 05:45:00 -
[704] - Quote
James Amril-Kesh wrote: Hahaha you still think slowcats are a threat to us.
Haha man James you are such a sheep, 3 weeks ago you cried in every forum created about how they couldn't be beat and how it was the end of days and the servers would explode and on an on and on while being told 'no you're wrong' literally the whole time, now here you are like you'd been confident about it the whole time.
I also enjoy knowing you missed the point of all the posts I made in this thread and called my post 'a gem", clarifying the exact level of autism you currently suffer from.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Gematica
Militaris Industries Northern Coalition.
36
|
Posted - 2014.02.07 06:10:00 -
[705] - Quote
Way to go.... getting bullied by cfc and friends...... nice backbone ccp.. |

Dave Stark
4332
|
Posted - 2014.02.07 06:17:00 -
[706] - Quote
any word yet on if the limit is being raised to 200 or if ccp are fine with inconveniencing incursion runners contrary to their statement in the op? |

Andski
GoonWaffe Goonswarm Federation
10155
|
Posted - 2014.02.07 06:18:00 -
[707] - Quote
it's pretty shameful that we only used the wrecking ball once and we devastated you with it )) Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Ragnen Delent
GoonWaffe Goonswarm Federation
6
|
Posted - 2014.02.07 06:19:00 -
[708] - Quote
Dave Stark wrote:any word yet on if the limit is being raised to 200 or if ccp are fine with inconveniencing incursion runners contrary to their statement in the op?
I really really doubt they're going to change on this at the very least until it is deployed and its effects seen. I know you're clinging to the statement that they didn't want to negative impact incursion runners, but until you can actually come up with an argument beyond "it is inconvenient" I can't see them doing much. |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 06:20:00 -
[709] - Quote
Arkady Romanov wrote:Grath Telkin wrote:Andski wrote:any "counter" to the blob will ultimately become the blob hope this helps Obviously its time to cap standings lists and then cap alliance membership numbers and then just artificially cap things in the sand box until we get it in the position that we want it, we of course not being the players who are creating the content but the developers who have proven over the years that they absolutely do NOT know whats best as anybody at the company who's shown an iota of creativity or forward thinking has been shuffled off by Hiltermar or let slip away. I can surely support this point of view Andski, lets do it. This is a slippery slope argument, and a bad one at that. I'm a little disappointed in you. Where's the fire, passion and uniquely worded insults and threats of grievious bodily harm?
Cap slippery slopes, and definitely cap fire passion and uniquely worded insults.
I mean if you cant get it by now, obviously the fact that the Domi was being out used over everything else is a good reason to put silly bullshit artificial caps on a mechanic. God forbid Rise and Fozzie publicly admit that their 'balance' pass broke things like Damps and Domis and you know, adjust damps and domis.
In fact, Cap recognizing retardation from developers, it could lead to our already capped slippery slopes.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 06:22:00 -
[710] - Quote
Maybe we should cap the number of people allowed in any given system at any time, pulling some arbitrary number from my butt I choose 371.
Obviously people piling into one place promotes afk game play because when TiDi is wound up to 1% you technically only have to be at your PC once an hour to issue commands. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Dave Stark
4332
|
Posted - 2014.02.07 06:24:00 -
[711] - Quote
Ragnen Delent wrote:Dave Stark wrote:any word yet on if the limit is being raised to 200 or if ccp are fine with inconveniencing incursion runners contrary to their statement in the op? I really really doubt they're going to change on this at the very least until it is deployed and its effects seen. I know you're clinging to the statement that they didn't want to negative impact incursion runners, but until you can actually come up with an argument beyond "it is inconvenient" I can't see them doing much.
I'm fine with them not changing it; i just wan them to say so.
i'm not going to sit here and say "if they don't change it then incursions will fall apart" because we both know that's silly. |

Stalker ofeveryone
SUNDERING Goonswarm Federation
21
|
Posted - 2014.02.07 06:25:00 -
[712] - Quote
I'm loving the rage and tears. Please post more. |

Andski
GoonWaffe Goonswarm Federation
10155
|
Posted - 2014.02.07 06:29:00 -
[713] - Quote
Things that are hard capped in eve:
fleet sizes drone bandwidth drone bays actual number of drones a ship can launch regardless of bandwidth corporation size number of industry/research slots a single character can use number of industry/research slots in any given station or POS array number of outposts in a 0.0 system number of characters on an account number of doomsdays you can fit on a titan number of cloaks you can fit on a ship number of cyno gens you can fit on a ship number of cynojammers you can have online number of TCUs you can have online number of ihubs you can have online fitting and rig slots, along with turret and launcher hardpoints number of implants you can plug in T3 subsystems tower CPU/PG bubble range
things that are soft capped in eve:
damage output of any given ship cargohold size turret/missile/drone optimal, falloff and tracking speed other crap that doesn't immediately come to mind but my point is made so shut up Grath tia Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 06:33:00 -
[714] - Quote
Andski wrote:Things that are hard capped in eve:
fleet sizes drone bandwidth drone bays actual number of drones a ship can launch regardless of bandwidth corporation size number of industry/research slots a single character can use number of industry/research slots in any given station or POS array number of outposts in a 0.0 system number of characters on an account number of doomsdays you can fit on a titan number of cloaks you can fit on a ship number of cyno gens you can fit on a ship number of cynojammers you can have online number of TCUs you can have online number of ihubs you can have online fitting and rig slots, along with turret and launcher hardpoints number of implants you can plug in T3 subsystems tower CPU/PG bubble range
things that are soft capped in eve:
damage output of any given ship cargohold size turret/missile/drone optimal, falloff and tracking speed other crap that doesn't immediately come to mind but my point is made so shut up Grath tia
Mechanics that were capped because of the Dominix: Drones.
Any other ship having this problem would see the ship nerfed, using "People use the Domi too much we're capping drone assists" sounds like some scrub tier ****.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 06:37:00 -
[715] - Quote
domi fleets are the only ones using drone assist, says grath telkin Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Ragnen Delent
GoonWaffe Goonswarm Federation
6
|
Posted - 2014.02.07 06:41:00 -
[716] - Quote
Grath Telkin wrote: Mechanics that were capped because of the Dominix: Drones.
Any other ship having this problem would see the ship nerfed, using "People use the Domi too much we're capping drone assists" sounds like some scrub tier ****.
Apparently hitting a button to shoot something with drones is too difficult to perform by more than 1 person? |

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 06:43:00 -
[717] - Quote
maybe 1 drone trigger for every 250 ships was too much of a challenge for PL and they instead need one drone trigger for every friendly drone ship on grid Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 06:48:00 -
[718] - Quote
Andski wrote:domi fleets are the only ones using drone assist, says grath telkin
Thats not what I said at all, but its part of the main reasoning issued by CCP as to the change
CCP Rise wrote:
I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet battleship, if that's still the case in a few months this will have 'not worked'.
Don't put words in my mouth that came from this guy thanks. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 06:49:00 -
[719] - Quote
Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 06:50:00 -
[720] - Quote
CCP Rise wrote:Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change.
CCP Rise wrote:We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
yes clearly domis were the only thing causing problems here
insightful as always, Grath Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 06:53:00 -
[721] - Quote
Andski wrote:CCP Rise wrote:Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change. CCP Rise wrote:We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
yes clearly domis were the only thing causing problems here insightful as always, Grath
Way to only read the part you like Andski, fitting as it is for you its still silly to quote when he not 4 posts later says that he does in fact want it to heavily effect sub caps, namely a particular one doing 5x more damage than the next closest ship.
I mean i know its a goon thing to ignore any facts that dont fit your actual version of things but when you look at the whole package it becomes plainly obvious that he's an idiot.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 06:59:00 -
[722] - Quote
you couldn't be more transparent about this by saying "nerf the domi but leave my crutch untouched" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 07:03:00 -
[723] - Quote
Andski wrote:you couldn't be more transparent about this by saying "nerf the domi but leave my crutch untouched"
This will have zero effect on archon fleets, sorry, if anything it just means we'll lose less dudes who get up and leave mid fleet cause they know they'll still get kills.
Anybody in your alliance that can see our forums can tell you what you just said makes you look comical in the same way you laugh at the special needs guy who just crapped his pants.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 07:05:00 -
[724] - Quote
"we're actually laughing about this on p-l.com, which is why i'm whining like a *****" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 07:09:00 -
[725] - Quote
Andski wrote: i'm whining like a *****
This would be the best description of your posting about archons for the 3 weeks preceding B-R yes, I'm glad you remember
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 07:13:00 -
[726] - Quote
oh yeah about B-R, we're terribly sorry that we humiliated you, humiliated Manny and made your supercapital hegemony bullshit a thing of the past Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2219
|
Posted - 2014.02.07 07:15:00 -
[727] - Quote
Andski wrote:oh yeah about B-R, we're terribly sorry that we humiliated you, humiliated Manny and made your supercapital hegemony bullshit a thing of the past
I dont think that word means what you think it means, or the people you think feel that feel that, one of the two, pick one and run with it
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Xython
Merch Industrial Goonswarm Federation
1117
|
Posted - 2014.02.07 07:15:00 -
[728] - Quote
Andski wrote:oh yeah about B-R, we're terribly sorry that we humiliated you, humiliated Manny and made your supercapital hegemony bullshit a thing of the past
I personally am disappointed we didn't make it to 100 dead titans. Maybe next year. Gotta have stretch goals, after all. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
84
|
Posted - 2014.02.07 07:18:00 -
[729] - Quote
CCP Rise wrote:Hello, some news:
Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
As most of you surely know by now, drone assist has been a very hot topic over the last 6 or so months. Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change.
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall (why not have assisted turrets? why have fleet warp? etc) and while this discussion will likely continue, we feel it depends heavily on the amount of delegation taking place. Amount might refer to the time something is delegated or the importance of the system being delegated (is it a primary system or a secondary one). Moral of the story: while some cases of drone assist can be fun, large fleets based on assist are not.
Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
We are making this change primarily to address the first point, but also hope to have a positive effect on performance by allowing more room for other weapon systems in the fleet meta.
Why a flat cap?
We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
This solution meets each of these points in a more effective way than any others we considered.
Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use. If it turns out that fleets are still able to rely on assist easily at 50 (which we feel is unlikely) we can and will make further adjustments.
Before I go, I want to say that we've been looking at this for some time now. We've watched the discussion in the community evolve and also kept a close eye on TQ behavior. We began discussing this change with the CSM via internal forums just prior to the summit, and then spent significant time discussing it in person with them during the summit. Their feedback was valuable, as always, and gives us confidence that this is a good direction.
As always, leave your feedback and we will do our best to answer any questions.
So when is the Point release Estimated to come out? |

Andski
GoonWaffe Goonswarm Federation
10156
|
Posted - 2014.02.07 07:21:00 -
[730] - Quote
Grath Telkin wrote:I dont think that word means what you think it means, or the people you think feel that feel that, one of the two, pick one and run with it
"we're going to turn the tide after the rest of the euros are out of the office"
"we're going to turn the tide after the americans are out of the office" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Keith Planck
Sky Fighters
683
|
Posted - 2014.02.07 07:30:00 -
[731] - Quote
Haha, only 50 assisted drones.
Incursion runners are gonna be PISSSSSED |

Delarian Rox
Shamanism and Science
15
|
Posted - 2014.02.07 07:38:00 -
[732] - Quote
Sheeana Harb wrote: As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries).
Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?
I completely agree with that. 40*5*5 just enough light drones to assist in incursion fleet. But this cap can be 1250 to keep amount sentries assisted at 50(one squad, just enough) and solve occasional "i have only hammerheads" problems in incursion fleets. And by the way, there is no reason for fighters and bombers to have larger bandwidth than sentries because if they can only be launched from carriers and motherships thats enough. This will solve "fighter assist" problem and all should be fine.
|

Ian Ovaert
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.02.07 07:41:00 -
[733] - Quote
50 drones is to much. Use the current fighter assist mechanic : Up to total drones you have on your ship.
If incursion runners also abuse drone assist i don't see the reason why CCP didn't fix this earlier. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8934
|
Posted - 2014.02.07 07:46:00 -
[734] - Quote
Delarian Rox wrote:Sheeana Harb wrote: As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site. On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries).
Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?
I completely agree with that. 40*5*5 just enough light drones to assist in incursion fleet. But this cap can be 1250 to keep amount sentries assisted at 50(one squad, just enough) and solve occasional "i have only hammerheads" problems in incursion fleets. And by the way, there is no reason for fighters and bombers to have larger bandwidth than sentries because if they can only be launched from carriers and motherships thats enough. This will solve "fighter assist" problem and all should be fine. Fighters cannot be assisted. They can be assigned, but that's not the same since that's subject to a very strict cap of five. My EVE Videos 59-15 |

Cassiel Seraphim
EVE University Ivy League
28
|
Posted - 2014.02.07 07:46:00 -
[735] - Quote
I apologize for not reading through the 37 pages to see if someone else said the exact same thing, but if someone did it doesn't hurt if it gets repeated I suppose.
What exactly is the problem? Is it sentries or the assist function? To me it seems like these are two separate issues.
Assisting drones:
First of all the assist function bypasses a lot of things, like locking speed and locking range restrictions. Electronic warfare, while extremely efficient if you can identify the assistee, is on the other hand completely useless on everyone else. The differently sized ships all have a balance when it comes to potential damage, application to small and large targets, locking speed etc. That balance is completely thrown out of the window with the assist function. Plus, being able to do damage while sleeping at the keyboard is just bad.
This problem also scales with the damage and application of the drones themselves. A horde of 100 dps light drones that need to travel to and from targets to apply their damage are of course not as much of a balance issue as a horde of 800 dps sentry drones that has good optimals and tracking to just shoot anything reasonably close.
Sentries:
For the most part, it's sentries that doesn't scale very well, even with limits such as the ones proposed now. It's the instant application of good damage that makes it hard to handle when it can be directed by just one or a few selected individuals.
Balancing tracking, range and damage aside, I think the uniqueness of sentry drones and how they operate, being like stationary turrets, should stay in the game. But I don't think it's unreasonable that when you're dealing with a weapon system as powerful as normal turrets and launchers, that you'd be forced to direct this weapon yourself instead of hitting snooze-mode.
Suggestion - Assigning sentries:
What would happen if you removed the ability to assist sentries and moved them over to the assign functionality that you have for fighters?
Individual pilots would be able to assign their drones to, let's say an interceptor pilot or a heavy assault cruiser pilot who doesn't have drones of their own but perhaps the skills to use them. It would be in a much more controlled fashion and it wouldn't be completely broken if scaled up, because each recipient would have to have the skills to direct them and would also be limited to a normal flight of drones put under his command.
People would still be able to achieve great things with coordination and discipline, which is good because player skill should matter. |

tiberiusric
Comply Or Die Retribution.
139
|
Posted - 2014.02.07 07:48:00 -
[736] - Quote
Dear CCP Rise - can you go back and redo your user stories please. This does absolutely nothing whatsoever to discourage from large fleet usage.
All this does is make you now have more people that need to be assisted, so instead of just one person you just assist 5,6,7 archons instead of one. Might be a tiny bit more difficult organisation wise but does nothing more and makes completely no difference. Nice try to pretend you did something about this.
A ship plus your skills plus mods allows you to have a maximum number of drones that YOU can control. This should be the amount that can be assisted or up to. For example if you have a ship that can only use 10 drones at one time, then if he completely ran out of them then he could only be assisted with 10 drones, or if he had 5 left he could be assisted a further 5.
Its completely mind boggling why you have one way of limiting the number of drones someone can use but then completely turn that on its head and circumvent that by allowing him to be assisted with much much more than that |

James Amril-Kesh
4S Corporation Goonswarm Federation
8934
|
Posted - 2014.02.07 07:50:00 -
[737] - Quote
Grath Telkin wrote:Haha man James you are such a sheep, 3 weeks ago you cried in every forum created about how they couldn't be beat Funny, that's not actually what I said.
Grath Telkin wrote:and how it was the end of days and the servers would explode and on an on and on while being told 'no you're wrong' literally the whole time, now here you are like you'd been confident about it the whole time. I don't disavow anything I said back then. Drone assist still needed to be nerfed, and all I'm saying here is that it's pretty clear CCP isn't doing so out of deference to us.
Grath Telkin wrote:I also enjoy knowing you missed the point of all the posts I made in this thread and called my post 'a gem", clarifying the exact level of autism you currently suffer from. Oh no, I completely understood your point. Your point was ridiculous. That's why it was a gem. My EVE Videos 59-15 |

James Amril-Kesh
4S Corporation Goonswarm Federation
8934
|
Posted - 2014.02.07 07:59:00 -
[738] - Quote
But yes CCP, thank you for nerfing that thing we couldn't beat after we beat it. My EVE Videos 59-15 |

Lephia DeGrande
Luxembourg Space Union
220
|
Posted - 2014.02.07 08:03:00 -
[739] - Quote
Fabioloso! |

tiberiusric
Comply Or Die Retribution.
139
|
Posted - 2014.02.07 08:03:00 -
[740] - Quote
James Amril-Kesh wrote:But yes CCP, thank you for nerfing that thing we couldn't beat after we beat it.
You beat it because you actually grew some balls and the brought it. but it wasnt really hard to work out was it? I mean the bombing runs was a very good counter as well. Well done for that but sadly we are left with another entity that still has a billion supers and titans. |
|

Marta Kronos
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.02.07 08:15:00 -
[741] - Quote
I think it BEST idea ! By Defolt any ship can accept 10 assists+own drones CCP create module in LOW slot thet extend 10 additional drones to get assist.
Why LOW slot - it is kill armor resists
may be it is possible to only command ships can get assist  |

knobber Jobbler
Bat Country Goonswarm Federation
329
|
Posted - 2014.02.07 08:28:00 -
[742] - Quote
tiberiusric wrote:James Amril-Kesh wrote:But yes CCP, thank you for nerfing that thing we couldn't beat after we beat it. You beat it because you actually grew some balls and the brought it. but it wasnt really hard to work out was it? I mean the bombing runs was a very good counter as well. Well done for that but sadly we are left with another entity that still has a billion supers and titans.
Bombing runs do not work against slow cat fleets. They barely work against domi fleets. Oh look, bombs are coming, scoop drones. Nah, never mind im in a carrier and I've 200 more in my drone bay. |

tiberiusric
Comply Or Die Retribution.
139
|
Posted - 2014.02.07 08:32:00 -
[743] - Quote
knobber Jobbler wrote:tiberiusric wrote:James Amril-Kesh wrote:But yes CCP, thank you for nerfing that thing we couldn't beat after we beat it. You beat it because you actually grew some balls and the brought it. but it wasnt really hard to work out was it? I mean the bombing runs was a very good counter as well. Well done for that but sadly we are left with another entity that still has a billion supers and titans. Bombing runs do not work against slow cat fleets. They barely work against domi fleets. Oh look, bombs are coming, scoop drones. Nah, never mind im in a carrier and I've 200 more in my drone bay.
Perhaps you are doing it wrong. BL did it pretty well. You have to remember that sentries dont move very quick, so if they are assisted else where, getting them to redock quick is the hard part
|

knobber Jobbler
Bat Country Goonswarm Federation
329
|
Posted - 2014.02.07 08:33:00 -
[744] - Quote
Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things.
Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines? |

tiberiusric
Comply Or Die Retribution.
139
|
Posted - 2014.02.07 08:34:00 -
[745] - Quote
knobber Jobbler wrote:Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines?
its all about the killboard rather than the fun for a lot of null guys - lets get 1000000 kills and look leet |

Sway M4G
Terra Hawks The Initiative.
0
|
Posted - 2014.02.07 08:37:00 -
[746] - Quote
i approve of this its about time it got nerfed. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1255
|
Posted - 2014.02.07 08:37:00 -
[747] - Quote
knobber Jobbler wrote:Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines?
during about 1 year was drake with HML or nothing...e ven more dull if you ask me.
Also no you are wrong. Several gorups keep having moderate success with maelstroms.
The issue is nto Domi being too strong. Its the other battleships that are too weak!
Change maelstrom into 5% DAMAGE per level and remove the useless shield bost bonus for a 10% shield AMMOUNT. And voila.. New fleet ship on same level as the dominix (and open space to make the tempest the brawler)
Think out of the box. CCPO must unerf other possibilities, not make everythign equaly dumb. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

knobber Jobbler
Bat Country Goonswarm Federation
329
|
Posted - 2014.02.07 08:37:00 -
[748] - Quote
tiberiusric wrote:knobber Jobbler wrote:tiberiusric wrote:James Amril-Kesh wrote:But yes CCP, thank you for nerfing that thing we couldn't beat after we beat it. You beat it because you actually grew some balls and the brought it. but it wasnt really hard to work out was it? I mean the bombing runs was a very good counter as well. Well done for that but sadly we are left with another entity that still has a billion supers and titans. Bombing runs do not work against slow cat fleets. They barely work against domi fleets. Oh look, bombs are coming, scoop drones. Nah, never mind im in a carrier and I've 200 more in my drone bay. Perhaps you are doing it wrong. BL did it pretty well. You have to remember that sentries dont move very quick, so if they are assisted else where, getting them to redock quick is the hard part
Perhaps you've never been in a domi or slow cat fleet and fail to recognize how easy it is to avoid bombs? These fleet concepts are stationary, they don't need to move with the obscene range of sentries. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
512
|
Posted - 2014.02.07 09:05:00 -
[749] - Quote
Kagura Nikon wrote:knobber Jobbler wrote:Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines? during about 1 year was drake with HML or nothing...e ven more dull if you ask me. Also no you are wrong. Several gorups keep having moderate success with maelstroms. The issue is nto Domi being too strong. Its the other battleships that are too weak! Change maelstrom into 5% DAMAGE per level and remove the useless shield bost bonus for a 10% shield AMMOUNT. And voila.. New fleet ship on same level as the dominix (and open space to make the tempest the brawler) Think out of the box. CCPO must unerf other possibilities, not make everythign equaly dumb.
Ahahahahahahahahahahahahahahaha this post |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1255
|
Posted - 2014.02.07 09:22:00 -
[750] - Quote
GallowsCalibrator wrote:Kagura Nikon wrote:knobber Jobbler wrote:Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines? during about 1 year was drake with HML or nothing...e ven more dull if you ask me. Also no you are wrong. Several gorups keep having moderate success with maelstroms. The issue is nto Domi being too strong. Its the other battleships that are too weak! Change maelstrom into 5% DAMAGE per level and remove the useless shield bost bonus for a 10% shield AMMOUNT. And voila.. New fleet ship on same level as the dominix (and open space to make the tempest the brawler) Think out of the box. CCPO must unerf other possibilities, not make everythign equaly dumb. Ahahahahahahahahahahahahahahaha this post
thathahahah is on your that exact proposal during the battleship rebalance thread got ALONE more likes than your character in all its posting career. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Konrad Kane
GoonWaffe
96
|
Posted - 2014.02.07 09:26:00 -
[751] - Quote
Malcanis wrote: So it "nerfs carriers into the ground" while at the same time having "no effect" on archon usage.
OK
Dude stop posting sensibly it's making me think about voting.....
|

Electrified Circuits
Silver Unicorn Inc. Cascading Plague
3
|
Posted - 2014.02.07 09:30:00 -
[752] - Quote
:Stamp: of approval good job CSM and CCP, looking forward to the summer expansion |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
370
|
Posted - 2014.02.07 09:44:00 -
[753] - Quote
Malcanis wrote:C0NRAD wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers. Well that's 5x as much gameplay as there was before!
Or one person with 5 aacounts using ISBoxer.
I have an issue with ISBoxer. It shouldn't be allowed.
I have no problem with people multi boxing but using a program that allows you to use many accounts simultaneously as one is an issue with me.
Ban the use of ISBoxer please |

octahexx Charante
Corporate Scum Northern Associates.
81
|
Posted - 2014.02.07 09:59:00 -
[754] - Quote
do you remember a time before bending to CFCs every wish? |

Valearx
Thunderwaffe Goonswarm Federation
81
|
Posted - 2014.02.07 10:12:00 -
[755] - Quote
octahexx Charante wrote:do you remember a time before bending to CFCs every wish?
Yeah, and we were still pushing your **** in back then  |

Andski
GoonWaffe Goonswarm Federation
10161
|
Posted - 2014.02.07 10:46:00 -
[756] - Quote
Kagura Nikon wrote:Change maelstrom into 5% DAMAGE per level and remove the useless shield bost bonus for a 10% shield AMMOUNT. And voila.. New fleet ship on same level as the dominix (and open space to make the tempest the brawler)
Think out of the box. CCPO must unerf other possibilities, not make everythign equaly dumb.
it's like everyone who regurgitates this tired "don't nerf one thing, buff everything else! everybody wins!!!!" crap doesn't understand the concept of power creep Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
10161
|
Posted - 2014.02.07 10:47:00 -
[757] - Quote
hint people don't fly sentry doctrines because everything else sucks, they fly sentry doctrines because they're leaps and bounds above everything else Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

CCP Rise
C C P C C P Alliance
3738

|
Posted - 2014.02.07 11:17:00 -
[758] - Quote
Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading. |
|

GallowsCalibrator
GoonWaffe Goonswarm Federation
513
|
Posted - 2014.02.07 11:20:00 -
[759] - Quote
Kagura Nikon wrote:GallowsCalibrator wrote:Kagura Nikon wrote:knobber Jobbler wrote:Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines? during about 1 year was drake with HML or nothing...e ven more dull if you ask me. Also no you are wrong. Several gorups keep having moderate success with maelstroms. The issue is nto Domi being too strong. Its the other battleships that are too weak! Change maelstrom into 5% DAMAGE per level and remove the useless shield bost bonus for a 10% shield AMMOUNT. And voila.. New fleet ship on same level as the dominix (and open space to make the tempest the brawler) Think out of the box. CCPO must unerf other possibilities, not make everythign equaly dumb. Ahahahahahahahahahahahahahahaha this post thathahahah is on your that exact proposal during the battleship rebalance thread got ALONE more likes than your character in all its posting career.
I'm pretty sure I've never posted something saying that the Maelstrom of all goddamn things needed a massive, out-of-racial-character EHP boost and alpha bonus given it was, and still is, a powerful fleet battleship as it stands (in fact I don't think I posted in the Minmatar T1 BS thread at all), but whatever.
The Dominix hull as it stands is in a pretty good place (drone versatility), it's just that drone assist makes it scale to absurd levels (and turns the servers into smoking shitheaps as a byproduct).
As a random thought, a few people in the thread mentioned an idea of ships essentially having assist bandwidth as well as standard bandwidth, which I don't think is an entirely terrible idea either to look at in the future.
|

1Of9
Body Count Inc. Pandemic Legion
145
|
Posted - 2014.02.07 11:28:00 -
[760] - Quote
CCP Rise wrote:Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading.
I like this, since you get your feedback from your goon buddies.
ARE YOU WINNING YET??? NO? TO THE NERFMOBILE!
|
|

Dunhill Slims
Unlawful Unit Initiative Mercenaries
0
|
Posted - 2014.02.07 11:29:00 -
[761] - Quote
CCP Rise wrote:Hi
The primary goal of this change is to improve play experience in large fleets.
Then how about redoing the Drone UI? :D |

GallowsCalibrator
GoonWaffe Goonswarm Federation
513
|
Posted - 2014.02.07 11:29:00 -
[762] - Quote
Dunhill Slims wrote:CCP Rise wrote:Hi
The primary goal of this change is to improve play experience in large fleets. Then how about redoing the Drone UI? :D
Rise isn't a UI designer (but yes the Drone UI could be improved.) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
513
|
Posted - 2014.02.07 11:30:00 -
[763] - Quote
1Of9 wrote:CCP Rise wrote:Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading. I like this, since you get your feedback from your goon buddies. ARE YOU WINNING YET??? NO? TO THE NERFMOBILE!
hurrrrrrrrrrrrrrrrrrrrrrrrrrr GOONS ONLINE
|
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CCP Rise
C C P C C P Alliance
3739

|
Posted - 2014.02.07 11:32:00 -
[764] - Quote
Dunhill Slims wrote:CCP Rise wrote:Hi
The primary goal of this change is to improve play experience in large fleets. Then how about redoing the Drone UI? :D
We would really like to. |
|

GallowsCalibrator
GoonWaffe Goonswarm Federation
513
|
Posted - 2014.02.07 11:38:00 -
[765] - Quote
CCP Rise wrote:Dunhill Slims wrote:CCP Rise wrote:Hi
The primary goal of this change is to improve play experience in large fleets. Then how about redoing the Drone UI? :D We would really like to.
Waiting for Punkturis post itt now. |

HiddenPorpoise
BG-1 The Craniac
166
|
Posted - 2014.02.07 11:40:00 -
[766] - Quote
CCP Rise wrote:Dunhill Slims wrote:CCP Rise wrote:Hi The primary goal of this change is to improve play experience in large fleets. Then how about redoing the Drone UI? :D We would really like to. Is this, we want to do this, or we want to do this? |

Fix Sov
107
|
Posted - 2014.02.07 12:08:00 -
[767] - Quote
1Of9 wrote:CCP Rise wrote:Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading. I like this, since you get your feedback from your goon buddies. ARE YOU WINNING YET??? NO? TO THE NERFMOBILE! I thought goons won the war before this change was announced. I'm confused. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Deckard Stern
Caldari Provisions Caldari State
4
|
Posted - 2014.02.07 12:20:00 -
[768] - Quote
Dave Stark wrote:Deckard Stern wrote:Padanemi wrote:Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10? That's such a horrendously awful idea I can't even wrap my head around it. What is the point of a fleet in the far future whose broadcasts don't go to everyone? What even is that? Are we communicating through cups and string? Morse code with the running lights? I just don't even. so why aren't broadcasts going to all of the drones? what are we communicating through? cups an string?
Here's the thing, your drones are not receiving broadcasts. Your drones are exactly that - mindless machines who receive orders. Pilots receive broadcasts, drones don't. |

Zan Shiro
Alternative Enterprises
374
|
Posted - 2014.02.07 12:26:00 -
[769] - Quote
Fix Sov wrote:1Of9 wrote:CCP Rise wrote:Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading. I like this, since you get your feedback from your goon buddies. ARE YOU WINNING YET??? NO? TO THE NERFMOBILE! I thought goons won the war before this change was announced. I'm confused.
This would be why caod crap needs to stay in caod.
there was a spirit to fixing of drone boats. Some people said well let's ride this till it breaks. Well it broke. The spirit of the drone changes was not to have a whole 100 man fleet to send drones to 1 guy and go on smoke break. if they wanted this we'd have fleet target and Fleet fire in addition to fleet warp. 50 a good number. I'd like lower but this not bad caveat. |

Kyalla Mayaki
Blue Republic RvB - BLUE Republic
1
|
Posted - 2014.02.07 12:36:00 -
[770] - Quote
C0NRAD wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy
absolutly agree.
BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers.
Those drone bunnies needed 2-3 remote sensor boosters each and/or nothing in mids but sensor boosters. That means a lot more fitting cost to abuse the same mechanic - it wasn't just about the perfect alpha, it was also about turning 250 domis into sniper domis without actually fitting them that way,
For a domi fleet, they probably now need 5 target callers + 10 boosters + 2-3 spare boosters + 2-3 spare callers to avoid loss of DPS. figure 20 people down, plus that's more targets logi has to protect, etc. Combined with the recent changes to boosters and damps (reducing base bonuses and adding overheating), and the greater probability of landing damps on drone triggers , drone assist sentry domis, though still possible, are unlikely to be strategically viable. We're going from 3-4 weak spots in the chain to 10-20 - any once of which fails and the alpha drops enough that targets will probably catch reps.
|
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Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
340
|
Posted - 2014.02.07 13:04:00 -
[771] - Quote
CCP Rise wrote: The primary goal of this change is to improve play experience in large fleets.
Read: Make it so that goons win every time.
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
|

ISD Ezwal
ISD Community Communications Liaisons
867

|
Posted - 2014.02.07 13:12:00 -
[772] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Sipphakta en Gravonere
4S Corporation Goonswarm Federation
487
|
Posted - 2014.02.07 13:19:00 -
[773] - Quote
Desert Ice78 wrote:Read: Make it so that goons win every time.
We won the war even with the current mechanics.
I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

HagNasty
Tetragorn SpaceMonkey's Alliance
1
|
Posted - 2014.02.07 13:20:00 -
[774] - Quote
I kind of think this is a poor fix. Now every squad will have one trigger man and 9/10 guys still do nothing. You want a fix? make a distance on the assist command of 5k. Be within 5km of the assister or it won't activate / will break assist.
10/10 people manage their speed. 1/10 shoots. FC calls targets. and sentry drones will likely be clumped up so a bomb / smartbomb will blow them up easier. It's close enough that it will cause some troubles in big BS fleets but not much in smaller fleets. Also Carriers are so damn big anyway. GL
To to be clear. I am suggesting the the ship that is assigning the drones must be within 5km of the ship the drones are assigned to. failure to stay within that distance breaks the assist. |

Fix Sov
107
|
Posted - 2014.02.07 13:21:00 -
[775] - Quote
Desert Ice78 wrote:CCP Rise wrote: The primary goal of this change is to improve play experience in large fleets.
Read: Make it so that goons win every time. Goons won before this hit, FYI. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Charadrass
Angry Germans
123
|
Posted - 2014.02.07 13:21:00 -
[776] - Quote
CCP Rise wrote:Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading. So why exactly are you hitting incursions then? Adjust by bandwidth like i posted, and everything is fine. |

MeBiatch
GRR GOONS
1714
|
Posted - 2014.02.07 13:55:00 -
[777] - Quote
CCP Rise wrote:Dunhill Slims wrote:CCP Rise wrote:Hi
The primary goal of this change is to improve play experience in large fleets. Then how about redoing the Drone UI? :D We would really like to.
And... its not like you have had 10 years to fix it or something. ..
If ccp does not have the man power. Then just get a 3rd party to fix it like crimewatch There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Harvey James
The Sengoku Legacy
644
|
Posted - 2014.02.07 14:12:00 -
[778] - Quote
CCP Rise wrote:Hi
I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday).
The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically. We will measure the effect from this change with many metrics, including a lot of feedback from players, not just one ship's PVP damage.
Be back later after more reading.
i don't think this change will really stop people using these if they still want too.... removing the drone assist mechanic and nerfing sentries would.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
341
|
Posted - 2014.02.07 14:13:00 -
[779] - Quote
Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year.
Then you'll come out and fight. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Arbalestina
Caldari Provisions Caldari State
0
|
Posted - 2014.02.07 14:24:00 -
[780] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight.
Do they let all whyso retards post on eveo forums?
|
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knobber Jobbler
Bat Country Goonswarm Federation
329
|
Posted - 2014.02.07 14:28:00 -
[781] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight.
A unique outlook for sure. |

FT Diomedes
The Graduates RAZOR Alliance
347
|
Posted - 2014.02.07 14:32:00 -
[782] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight.
What's wrong? Did someone tell you to give up Outer Passage? Did someone tell you to start pulling your weight in the war? So here you come to the forums...
On a more serious note, I am looking forward to hearing more about changes to the drone UI.
I also would totally support nerfing the number of drones you can assist to one pilot even further, then giving CS getting the ability to for high slot mods allowing them to have extra drones assisted to them. http://eveion.blogspot.com/ |

Dramaticus
GoonWaffe Goonswarm Federation
454
|
Posted - 2014.02.07 14:40:00 -
[783] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight.
At this point we'll get more of a fight hitting 10 year olds The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

der Sardaukar
Balanced Unity Fatal Ascension
1
|
Posted - 2014.02.07 14:49:00 -
[784] - Quote
It's bullshit to change the drone assist. Why need drones no ammo? What's the problem to add to drones an (limited) ammo bay? |

Varius Xeral
Galactic Trade Syndicate
2177
|
Posted - 2014.02.07 14:51:00 -
[785] - Quote
Didn't whyso just get :commissared: for not doing anything in the war? Less than shocking that a non-participant would not understand the strategic realities of the war he isn't fighting.
Sputtering Grath rage is hilarious, just like with tracking titans. When someone with one of the greatest understandings of combat mechanics in the game can only come up with impotent rage and incoherent slippery slopes, you know it was bullshit. Official Representative of The Nullsec Zealot Cabal |

James Amril-Kesh
4S Corporation Goonswarm Federation
8942
|
Posted - 2014.02.07 14:52:00 -
[786] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight. Hahahaha are you for real. My EVE Videos 59-15 |

Dave Stark
4333
|
Posted - 2014.02.07 14:55:00 -
[787] - Quote
Deckard Stern wrote:Dave Stark wrote:Deckard Stern wrote:Padanemi wrote:Seems legit.
Will you also limit the number of people that receive a target broadcast in fleet to 10? That's such a horrendously awful idea I can't even wrap my head around it. What is the point of a fleet in the far future whose broadcasts don't go to everyone? What even is that? Are we communicating through cups and string? Morse code with the running lights? I just don't even. so why aren't broadcasts going to all of the drones? what are we communicating through? cups an string? Here's the thing, your drones are not receiving broadcasts. Your drones are exactly that - mindless machines who receive orders. Pilots receive broadcasts, drones don't.
yeah and? if my mindless machine of a ship can receive a broadcast, so can my drones. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
244
|
Posted - 2014.02.07 15:20:00 -
[788] - Quote
Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
I wondered who would be the first utter knobjockey to invoke BOBwin's law. Don't Panic.
|

MeBiatch
GRR GOONS
1714
|
Posted - 2014.02.07 15:41:00 -
[789] - Quote
James Amril-Kesh wrote:Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight. Hahahaha are you for real.
I thought the rus rus block was taking n3 space not cfc.
or is the rus rus now officially in the cfc. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Celly S
Concord Attraction Services The Ditanian Alliance
260
|
Posted - 2014.02.07 15:47:00 -
[790] - Quote
Harvey James wrote:it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not???
"I" have always thought that when you assign your drones to assist someone else, your system's electronics monitor the actions of that person's weapon systems and direct your drones according to the actions of the person you've assigned them to.
I view this in much the same way as I feel that your systems monitor the damage another player is taking and signal your drones to react accordingly when you tell your drones to "guard" another player.
This is easily explained by fleet linking of the individual ship's systems that allow for the fleet warp, watch-list and broadcasting systems, so in reality, one ship is not controlling more drones than it has the capability to control, rather, it's sending a signal to the fleet comms system interlinking each ship in the fleet that allows the drones of other vessels to act/react in the manner prescribed by their pilot's commands.
of course, I could be wrong and if so, that's no problem, it's just how it seems to me.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|

Destoya
Sniggerdly Pandemic Legion
235
|
Posted - 2014.02.07 15:55:00 -
[791] - Quote
Just to make it clear, not all of the people on this side of the killboard are whining about this change. I definitely think this is a positive, perhaps even necessary change to current game mechanics. I for one am pretty tired of the endless drone assist fleets and losing ships to 4 second perfect drone alpha from 200 dudes. Maybe I can even fly logistics/recons/dictors again without instantly dying to sentries.
If this change affects "one side" more than another, so be it; that's how balancing in eve has always worked and hopefully continue to work in the future.
Quote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
This quote, however, is pretty hilarious. The concept of relying on CCP to alter the game around your playstyle if you are incapable of finding solutions to your problems is one thing, but reveling in the lack of innovative thinking by your leadership and theorycrafters in finding new uses of existing game mechanics in order to implement them in your fleets is something even better.
The suppressed BoB tears from years ago is pretty funny as well, especially considering that CFC have themselves turned into something with a heck of a lot of similarities to BoB, except that CFC has actually succeeded where the rest have mostly failed.
|

Llyona
sleep Deprivation INC. LLC Brothers of Tangra
43
|
Posted - 2014.02.07 16:14:00 -
[792] - Quote
knobber Jobbler wrote:Grath Telkin wrote:Hey guys, we here at CCP feel we need to buff drone boats so that they're used as mainline combat ships
Three months later....
OH GOD YOU'RE USING DRONES AS MAINLINE COMBAT SHIPS
perhaps adding a drone bay to every ship in the game was the unwise choice people screamed in their face when they started to redo things. Problem is its drones or nothing right now for sov warfare. Do you really want to spend the rest of your time playing EVE in one or two pretty dull doctrines?
Funny, I seem to recall being in a recent defense fleet that involved BL using 80+ Maels. They ended up killing 3 PL/N3 carriers. Sure, it was mostly due to pilot stupidity (eg. One Thanny pilot decided to stay travel fit, the fact the rest of the fleet was composed of Archons and a token Nid, which came in late.)
So according to you, that BL mael fleet not only didn't happen, it wasn't successful either because it wasn't a drone boat. EVE is an illness, for which there is no cure. |

MeBiatch
GRR GOONS
1714
|
Posted - 2014.02.07 16:26:00 -
[793] - Quote
guys if you want to talk politik please do it in CAOD or reddit or something... can we keep this thread strictly to Drone assist changes and moreover tidi and lag...
not we are better no we are better...
as it makes decent ideas get lost in the fluff There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Aaliyah Tash-Murkon
1
|
Posted - 2014.02.07 16:47:00 -
[794] - Quote
Peter Francisco wrote:[quote=CCP Rise] What I find ironic is that the Dominix will end up being a casualty of the CFC meta game strategy to counter the wrecking ball - which is now pointless, as the CFC finally realized they can counter it with a larger group of titans plus a couple thousand players generating enough lag to make all other ships nearly irrelevant - anything with five drones, assisted or not, will do the job nicely.
lmfao the lag came from the 1000 and 1000 T1 drones the wrecking ball dropped and abandonned not the titans or the other cfc that were wrecking your balls
lets all calm down the tears and lets get on with it
also carriers shouldnt be able to assist drones
CCP fix the fighters on carriers so they do dmg to other capitals and buff it
|

MeBiatch
GRR GOONS
1714
|
Posted - 2014.02.07 16:52:00 -
[795] - Quote
Aaliyah Tash-Murkon wrote:CCP fix the fighters on carriers so they do dmg to other capitals and buff it
Fighters should be good for Bs and up.
The problem is how do you buff fighters that A. dont over power super carriers and B. dont overpower carriers against sub caps.
A good place to start is why fighters are bad.
is it thier low dps
is it thier low speed
is it thier low ehp
is it that they die easy to counters like smart bombs and regular bombs?
I think once we adress where exactly the fighter is lacking then we can start to come up with ideas that will boost them...
one idea is if you simply make the damage application and ehp better could make fighters worth using. a way to make them not op on super carriers could be something as simple as what they did to titan tracking i.e. if a super carrier uses fighters then the tracking on a fighter is halfed. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Xeris 7
Norse'Storm Battle Group Li3 Federation
3
|
Posted - 2014.02.07 16:58:00 -
[796] - Quote
To bad cloaky afk camping dose not tax the servers. Maybe then you would fix that. |

Dave Stark
4333
|
Posted - 2014.02.07 17:04:00 -
[797] - Quote
Xeris 7 wrote:To bad cloaky afk camping dose not tax the servers. Maybe then you would fix that.
this is a feedback thread, not a tear bucket. |

Destoya
Sniggerdly Pandemic Legion
235
|
Posted - 2014.02.07 17:18:00 -
[798] - Quote
Dave Stark wrote:Xeris 7 wrote:To bad cloaky afk camping dose not tax the servers. Maybe then you would fix that. this is a feedback thread, not a tear bucket.
nullbear gonna nullbear |

Kaarous Aldurald
ROC Academy The ROC
2332
|
Posted - 2014.02.07 17:19:00 -
[799] - Quote
Dave Stark wrote:Xeris 7 wrote:To bad cloaky afk camping dose not tax the servers. Maybe then you would fix that. this is a feedback thread, not a tear bucket.
Why not both? Not posting on my main, and loving it.-á Because free speech.-á |

DetKhord Saisio
Seniors Clan The NME Alliance
44
|
Posted - 2014.02.07 17:22:00 -
[800] - Quote
Is the 50-drone limit along established drone capacity and bandwidth limits for ship class? I suggest using a drone capacity/bandwidth-based number versus right out using a 50-drone limit: 50 x 25 m3 = 1250 m3
1250 m3 Drone Assist Bandwidth. Yes? |
|

MeBiatch
GRR GOONS
1714
|
Posted - 2014.02.07 17:23:00 -
[801] - Quote
DetKhord Saisio wrote:Is the 50-drone limit along established drone capacity and bandwidth limits for ship class? I suggest using a drone capacity/bandwidth-based number versus right out using a 50-drone limit: 50 x 25 m3 = 1250 m3
1250 m3 Drone Assist Bandwidth. Yes?
yes this has been suggested in the thread before and tbh is the best solution... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Victor Rive
Magical Unicorn and Friends
2
|
Posted - 2014.02.07 17:32:00 -
[802] - Quote
lol bye cfc domi fleets :D hopefully my drones will now respond in wrecking ball fleets
|

LtauSTinpoWErs
AQUILA INC Verge of Collapse
21
|
Posted - 2014.02.07 17:56:00 -
[803] - Quote
seems like an overall good change to me |

Falin Whalen
GoonWaffe Goonswarm Federation
598
|
Posted - 2014.02.07 18:47:00 -
[804] - Quote
This change does nothing meanigful really to drone assist doctrines. It mayby fuzzes the amount of damage landing at once, by making more people have to lock up one target and hit F1 at the same time, but that is about it really.
The "fix" doesn't really fix anything. You can still flood the grid with drones and still achieve the same results as now, but with just one extra hoop to jump through. Now if ships had an assist bandwith, that idea has promise, and might actually help solve the drone assist debacle.
The thing is, even that doesn't solve the main problem in that drones are basically minature ships acording to the server. They have to be tracked, moved, possitions plotted, and all the rest of the calculations that happen with ships on a grid, have to also be calculated for each single drone as well. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Mournful Conciousness
Embers Children TOHA Conglomerate
515
|
Posted - 2014.02.07 18:53:00 -
[805] - Quote
Falin Whalen wrote:This change does nothing meanigful really to drone assist doctrines. It mayby fuzzes the amount of damage landing at once, by making more people have to lock up one target and hit F1 at the same time, but that is about it really.
The "fix" doesn't really fix anything. You can still flood the grid with drones and still achieve the same results as now, but with just one extra hoop to jump through. Now if ships had an assist bandwith, that idea has promise, and might actually help solve the drone assist debacle.
The thing is, even that doesn't solve the main problem in that drones are basically minature ships acording to the server. They have to be tracked, moved, possitions plotted, and all the rest of the calculations that happen with ships on a grid, have to also be calculated for each single drone as well.
Removing collision detection for drones (if is is present) would not hinder game play in any way. I note that drones get stuck in pos shields, so there must be some form of awareness of their position and nearby objects.
Collision detection run time scales geometrically. This is a bad thing in computer science.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
515
|
Posted - 2014.02.07 18:54:00 -
[806] - Quote
drone assist is legalised botting. This drone user wants it removed altogether. Why is it wrong to make pilots fly their ships? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Vaju Enki
Secular Wisdom
1230
|
Posted - 2014.02.07 19:07:00 -
[807] - Quote
Land on grid, launch drones, assigning drones and alt-tab to watch ****.
I'm sure you guys will miss that. The Tears Must Flow |

Dave Stark
4333
|
Posted - 2014.02.07 19:12:00 -
[808] - Quote
If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? |

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.07 19:14:00 -
[809] - Quote
Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with?
ctrl-x ?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Dave Stark
4333
|
Posted - 2014.02.07 19:16:00 -
[810] - Quote
Mournful Conciousness wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? ctrl-x ?
will be honest, i'm unfamiliar with that shortcut. |
|

Ran
Merhn Ghostly Fleet
0
|
Posted - 2014.02.07 19:25:00 -
[811] - Quote
i thing - It's a bad idea. Make its possible to warp on centrydrones |

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.07 19:26:00 -
[812] - Quote
Dave Stark wrote:Mournful Conciousness wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? ctrl-x ? will be honest, i'm unfamiliar with that shortcut.
forgive me I mean to say X-click. i.e. designate a target in the overview.
But to widen the subject a little, I appreciate that people like to run incursions and the name of the game is maximisation of riskless return. My view is that while it seems appealing to be able to earn 100m isk per hour in hisec with no real risk of loss, it is not good for eve.
A change that reduces that to 99m isk per hour is a (small) step in the right direction.
My personal (considered) view is that all incursions add to the game is monetary inflation. There is no skill involved since the sites are formulaic. After running a few I was bored to tears.
I have no problem with the idea of a pvp-like form of pve in eve, but incursions in their current form do not provide this experience.
If common sense prevails and drone assist is eventually removed, the small impact on incursion income is not really a factor that should be considered, in my view.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Dave Stark
4333
|
Posted - 2014.02.07 19:33:00 -
[813] - Quote
Mournful Conciousness wrote:Dave Stark wrote:Mournful Conciousness wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? ctrl-x ? will be honest, i'm unfamiliar with that shortcut. forgive me I mean to say X-click. i.e. designate a target in the overview. But to widen the subject a little, I appreciate that people like to run incursions and the name of the game is maximisation of riskless return. My view is that while it seems appealing to be able to earn 100m isk per hour in hisec with no real risk of loss, it is not good for eve. A change that reduces that to 99m isk per hour is a (small) step in the right direction. My personal (considered) view is that all incursions add to the game is monetary inflation. There is no skill involved since the sites are formulaic. After running a few I was bored to tears. I have no problem with the idea of a pvp-like form of pve in eve, but incursions in their current form do not provide this experience. If common sense prevails and drone assist is eventually removed, the small impact on incursion income is not really a factor that should be considered, in my view.
lock times are long in battleships; tags let you lock multiple things to minimise time switching between targets. doing it one by one means you're waiting for lock times in addition to the death of the previous ships. that's why things are tagged, not broadcasted currently. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
488
|
Posted - 2014.02.07 19:40:00 -
[814] - Quote
Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with?
Really? That is a concern? Why not use A-M = sniper targets and N-Z = DDD targets? Or put DDD in own squad and broadcast targets to squad in order? Oh, right, I forgot, that would be :effort: I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Dave Stark
4333
|
Posted - 2014.02.07 19:53:00 -
[815] - Quote
Sipphakta en Gravonere wrote:Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? Really? That is a concern? Why not use A-M = sniper targets and N-Z = DDD targets? Or put DDD in own squad and broadcast targets to squad in order? Oh, right, I forgot, that would be :effort:
alternatively why should we have to faff around when there's already a perfectly fine, but limited, mechanic for this sort of thing?
then again they could have just not put the limit at 50 and actually realised there are 200 drones in an incursion fleet and set the limit accordingly since they didn't want to mess up incursions but yeah. whatever.
for a feedback thread there's really a lot of shitting on people for asking legitimate questions about an idea that hasn't been fully finished. |

mynnna
GoonWaffe Goonswarm Federation
2937
|
Posted - 2014.02.07 20:07:00 -
[816] - Quote
So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? Member of the Goonswarm Economic Warfare Cabal |

Jenn aSide
STK Scientific Initiative Mercenaries
4623
|
Posted - 2014.02.07 20:14:00 -
[817] - Quote
mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change?
Because of reasons. Don't you know that? 
|

Dave Stark
4333
|
Posted - 2014.02.07 20:20:00 -
[818] - Quote
mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change?
ignoring blobs of carriers, why should we have to change drone assist at all? |

Falin Whalen
GoonWaffe Goonswarm Federation
598
|
Posted - 2014.02.07 20:23:00 -
[819] - Quote
mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? Because reasons, and stuff, and I'm going to take my eleventy different alts and unsub all of them, and pout in a corner if CCP doesn't stop nerfing my things that make me loads of ISKies in almost complete safety. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

mynnna
GoonWaffe Goonswarm Federation
2937
|
Posted - 2014.02.07 20:31:00 -
[820] - Quote
Dave Stark wrote:mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? ignoring blobs of carriers, why should we have to change drone assist at all? So no, there isn't an explanation for the entitlement, then? Member of the Goonswarm Economic Warfare Cabal |
|

Snow Axe
Brutor Tribe Minmatar Republic
1452
|
Posted - 2014.02.07 20:31:00 -
[821] - Quote
mynnna wrote:Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change?
Rise seemed to agree, why else would he even single out the incursion community in his post? Oh right, we have to ignore that for this little "lol highsec" circlejerk exercise. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Dave Stark
4333
|
Posted - 2014.02.07 20:38:00 -
[822] - Quote
mynnna wrote:Dave Stark wrote:mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? ignoring blobs of carriers, why should we have to change drone assist at all? So no, there isn't an explanation for the entitlement, then? there isn't any entitlement anyway, then again ignoring half of the facts to pose a rhetorical question was hardly going to lead to a worth while answer or discussion. we both know that.
there's a contradiction we've asked for clarification on, then i asked a totally separate question relating to expanding a current mechanic to make up for rise's butchery of a game mechanic that currently isn't causing any issues.
just for the sake of having a pointless rhetorical question in the post; why must incursion runners suffer a crap change just to appease a few whining 0.0 dwellers? |

mynnna
GoonWaffe Goonswarm Federation
2938
|
Posted - 2014.02.07 20:39:00 -
[823] - Quote
CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it. Member of the Goonswarm Economic Warfare Cabal |

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.07 20:41:00 -
[824] - Quote
Dave Stark wrote:mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? ignoring blobs of carriers, why should we have to change drone assist at all?
Because drone assist is legalised botting. Weren't you listening?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Dave Stark
4333
|
Posted - 2014.02.07 20:42:00 -
[825] - Quote
mynnna wrote:CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it.
i don't need to put an argument forward; rise already said he especially doesn't want to negatively impact incursion runners. he's the one that wants it, not us. we're just asking why his changes don't reflect his stance. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
507
|
Posted - 2014.02.07 21:23:00 -
[826] - Quote
mynnna wrote:CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it.
unlikely to tweak it down to removing it altogether, despite that being the sensible thing to do |

Chorianda
Naga Stole My Bike.
0
|
Posted - 2014.02.07 21:27:00 -
[827] - Quote
mynnna wrote:Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change? Why should we ignore what he said?
CCP Rise wrote:there are several use-cases for assist that we wanted to preserve, such as incursion drone managers The proposed change fails to preserve this use-case, as incursion drone managers in HQ sites routinely manage close to 200 light drones. This works well, and while change may be necessary for some reason unrelated to incursions, it is patently false that a 50 drone limit preserves the use-case that CCP Rise said he wanted to preserve.
I take this statement of intent at face value. It's not a question of entitlement, he stated clearly that he did not want to change this use-case. Perhaps he doesn't understand that his design failed in meeting his criteria, or perhaps he regards this as a compromise. I don't know, and I'd like to hear more from him on this point.
It seems to me that a design, whether based on bandwidth or some other method, that limited drone assist more severely for sentries and allowed larger numbers of light drones would better meet the criteria as I understand them. I'm sure that's more difficult to implement, so I would understand if he simply said, you're right, but it's too hard to do that right now, maybe we'll do better in the future. |

Grath Telkin
Sniggerdly Pandemic Legion
2235
|
Posted - 2014.02.07 21:32:00 -
[828] - Quote
mynnna wrote:CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it.
Why wouldn't it?
Thats what CCP does with the Features and Ideas Discussion section. Its not about discussion, its about CCP dropping some assclown change in our lap and going " ok this is it deal with it" no matter what the player base says about the change.
This very thread is a perfect example of that.
Sentry drones haven't ever received any mechanical changes in any iteration they've done, the only thing thats changed is the Domi and the Ishtar, and yet suddenly they act like something changed in Sentry Drone mechanics to create some kind of imbalance thats being abused, which needs a change to drones, and not the catalyst that actually caused the rampant use: the Domi and Ishtar.
It is in effect you shooting somebody with a gun and me ignoring you and trying to blame it all on the gun.
CCP made changes, and when I say that I mean Kil2 and Fozzie made changes that they KNEW would break the game when they buffed the Domi and Damps as hard as they did. I've even been told that when warned about it all they did was smile, and now instead of owning their own retardation they're just brushing it all aside and moving on like they're not at all responsible, while at the same time completely destroying player made systems that have been around forever to cover their own ineptitude at balancing things.
And instead of opening a dialouge with the players about it they ask the "CSM" which is made up largely of people fighting a group that uses sentry drones. I'm sure the feed back given was totally accurate and non biased and I'm sure that progod was very articulate in his ramblings.
The end result is the developers doing exactly what you're telling the player base they shouldn't: Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grant Sirus
Maekon Mercenaries
20
|
Posted - 2014.02.07 21:57:00 -
[829] - Quote
Either grow a pair and completely remove the entire drone assist mechanic because it leads to passive gameplay, or leave well enough alone. The hard cap will no doubt cause more issues leading to lag (EG: assist player x... drones can't; assist player y...drones can't; assist player z... and so on until they get to one that can) |

Tarsas Phage
Freight Club
245
|
Posted - 2014.02.07 22:04:00 -
[830] - Quote
Grant Sirus wrote:Either grow a pair and completely remove the entire drone assist mechanic because it leads to passive gameplay, or leave well enough alone. The hard cap will no doubt cause more issues leading to lag (EG: assist player x... drones can't; assist player y...drones can't; assist player z... and so on until they get to one that can)
And make it so they do not move! With hundreds of sentries on grid our clients (and no doubt, the server) would be better off not calculating and being told of each sentry's new position as they chug at 1ms towards whatever they're shooting at. |
|

Two step
Aperture Harmonics No Holes Barred
4416
|
Posted - 2014.02.07 22:18:00 -
[831] - Quote
Grath Telkin wrote: Sentry drones haven't ever received any mechanical changes in any iteration they've done, the only thing thats changed is the Domi and the Ishtar, and yet suddenly they act like something changed in Sentry Drone mechanics to create some kind of imbalance thats being abused, which needs a change to drones, and not the catalyst that actually caused the rampant use: the Domi and Ishtar.
I don't think that is totally true. What also changed is that folks got richer and more people could afford to fly (and lose?) a carrier.
Grath Telkin wrote:And instead of opening a dialouge with the players about it they ask the "CSM" which is made up largely of people fighting a group that uses sentry drones. I'm sure the feed back given was totally accurate and non biased and I'm sure that progod was very articulate in his ramblings.
If only PL had some representative on this "CSM"...
(you should have made Elise run again, no way sentries would have been nerfed if he had showed up for the summit in that white suit of his) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Walker Ahashion
Imperial Academy Amarr Empire
10
|
Posted - 2014.02.07 22:20:00 -
[832] - Quote
Whats CCP Rise / CSM / Fox News got in common?
They're all For Fairness and balanceGǪGǪ |

Ravcharas
Infinite Point Nulli Secunda
287
|
Posted - 2014.02.07 22:22:00 -
[833] - Quote
Adding drone damage mods probably didn't help curb drone usage |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2014.02.07 22:32:00 -
[834] - Quote
mynnna wrote:So I'm gonna make my first post of the thread here.
Ignore what Rise said about "not affecting incursioners" for a moment. Can someone explain to me why incursion runners think they're entitled be exempted having to adapt to change?
I find your attitude in this post disgusting. CCP employee mentioned the desite not to affect incursioners, yet the change clearly does. That should be THE reason on its own to voice my opinion. I, as an incursioner, am concerned that 50 drone limit will (without any doubt) negatively affect my experience even though proposed bandwith limit is objectively better. Not mentioning incursions have in no way invoked the need for this drone limit. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2014.02.07 22:44:00 -
[835] - Quote
Dave Stark wrote:mynnna wrote:CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it. i don't need to put an argument forward; rise already said he especially doesn't want to negatively impact incursion runners. he's the one that wants it, not us. we're just asking why his changes don't reflect his stance.
Spot on answer, thank you and hats down. I can't agree more. If i were skeptical, it would seem to me that 'some' members of CSM are just fine with collateral damage. Fortunately I'm not that kind of person . |

Fix Sov
107
|
Posted - 2014.02.07 22:45:00 -
[836] - Quote
Sheeana Harb wrote:I, as an incursioner, am concerned that 50 drone limit will (without any doubt) negatively affect my experience Is having to do something yourself in an incursion a bad thing, now? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2238
|
Posted - 2014.02.07 22:55:00 -
[837] - Quote
Two step wrote:[quote=Grath Telkin]
If only PL had some representative on this "CSM"...
(you should have made Elise run again, no way sentries would have been nerfed if he had showed up for the summit in that white suit of his)
Yea, one guy arguing against the mob always works doesn't it?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Dave Stark
4334
|
Posted - 2014.02.07 22:58:00 -
[838] - Quote
Fix Sov wrote:Sheeana Harb wrote:I, as an incursioner, am concerned that 50 drone limit will (without any doubt) negatively affect my experience Is having to do something yourself in an incursion a bad thing, now? considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
but that would mean actually doing something other than crying on the forums about something you've been told to cry about by some one else. |

Fix Sov
107
|
Posted - 2014.02.07 23:08:00 -
[839] - Quote
Dave Stark wrote:Fix Sov wrote:Sheeana Harb wrote:I, as an incursioner, am concerned that 50 drone limit will (without any doubt) negatively affect my experience Is having to do something yourself in an incursion a bad thing, now? considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned. I don't remember incursions being so busy I felt overloaded with things to do back when I last did incursions.
Maybe we should get gun assist too, to level the playing field?
Dave Stark wrote:but that would mean actually doing something other than crying on the forums about something you've been told to cry about by some one else. I'm confused, nobody's told me to cry about anything. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Andski
GoonWaffe Goonswarm Federation
10164
|
Posted - 2014.02.07 23:13:00 -
[840] - Quote
Dave Stark wrote:considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
but that would mean actually doing something other than crying on the forums about something you've been told to cry about by some one else.
Please tell us about the difficult life of the hisec incursion runner Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Dave Stark
4335
|
Posted - 2014.02.07 23:15:00 -
[841] - Quote
Andski wrote:Dave Stark wrote:considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
but that would mean actually doing something other than crying on the forums about something you've been told to cry about by some one else. Please tell us about the difficult life of the hisec incursion runner
why don't you tell us about it? you 0.0 guys keep prattling on about how many high sec alts you have to make isk because 0.0 is so bad and broken. |

Andski
GoonWaffe Goonswarm Federation
10164
|
Posted - 2014.02.07 23:17:00 -
[842] - Quote
Dave Stark wrote:why don't you tell us about it? you 0.0 guys keep prattling on about how many high sec alts you have to make isk because 0.0 is so bad and broken.
no, please, clearly we are unaware of the hard knock life of the hisec incursion runner as we play the easy, laid-back 0.0 game Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Dave Stark
4335
|
Posted - 2014.02.07 23:19:00 -
[843] - Quote
Andski wrote:Dave Stark wrote:why don't you tell us about it? you 0.0 guys keep prattling on about how many high sec alts you have to make isk because 0.0 is so bad and broken. no, please, clearly we are unaware of the hard knock life of the hisec incursion runner as we play the easy, laid-back 0.0 game
i'm sorry, are you here to give feedback on the proposed changes or am i going to go and have to get my rain coat while you continue to cry and whine? |

MeBiatch
GRR GOONS
1716
|
Posted - 2014.02.07 23:20:00 -
[844] - Quote
Grath Telkin wrote:mynnna wrote:CCP's been known to tweak before, y'know. Put a good enough explanation forward and maybe it'll happen here, too, but "we like it this way and don't want to change" probably won't cut it. Why wouldn't it? Thats what CCP does with the Features and Ideas Discussion section. Its not about discussion, its about CCP dropping some assclown change in our lap and going " ok this is it deal with it" no matter what the player base says about the change. This very thread is a perfect example of that. Sentry drones haven't ever received any mechanical changes in any iteration they've done, the only thing thats changed is the Domi and the Ishtar, and yet suddenly they act like something changed in Sentry Drone mechanics to create some kind of imbalance thats being abused, which needs a change to drones, and not the catalyst that actually caused the rampant use: the Domi and Ishtar. It is in effect you shooting somebody with a gun and me ignoring you and trying to blame it all on the gun. CCP made changes, and when I say that I mean Kil2 and Fozzie made changes that they KNEW would break the game when they buffed the Domi and Damps as hard as they did. I've even been told that when warned about it all they did was smile, and now instead of owning their own retardation they're just brushing it all aside and moving on like they're not at all responsible, while at the same time completely destroying player made systems that have been around forever to cover their own ineptitude at balancing things. And instead of opening a dialouge with the players about it they ask the "CSM" which is made up largely of people fighting a group that uses sentry drones. I'm sure the feed back given was totally accurate and non biased and I'm sure that progod was very articulate in his ramblings. The end result is the developers doing exactly what you're telling the player base they shouldn't:
Grath ffs run for csm! We need you buddy.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Andski
GoonWaffe Goonswarm Federation
10164
|
Posted - 2014.02.07 23:21:00 -
[845] - Quote
i mean it was taxing enough to juggle the HP of my fighter bombers, the cycling of my reps on the titans next to me, continuously resetting my fighter bombers to keep them applying damage, and the fps monitor to ensure that my client was actually working
being an incursion runner must be hard Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Dave Stark
4335
|
Posted - 2014.02.07 23:23:00 -
[846] - Quote
Andski wrote:i mean it was taxing enough to juggle the HP of my fighter bombers, the cycling of my reps on the titans next to me, continuously resetting my fighter bombers to keep them applying damage, and the fps monitor to ensure that my client was actually working
being an incursion runner must be hard
i'll go and get my rain coat. I guess now i know why half of england is flooded. |

Andski
GoonWaffe Goonswarm Federation
10164
|
Posted - 2014.02.07 23:24:00 -
[847] - Quote
Dave Stark wrote:i'm sorry, are you here to give feedback on the proposed changes or am i going to go and have to get my rain coat while you continue to cry and whine?
if you haven't noticed i'm calling you out on your BS about your life as an incursion runner being so hard because oh no CCP lapsed in their constant coddling of players that don't even pay their own subscriptions because as it turns out they have to occasionally act with other interests in mind than yours Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

MeBiatch
GRR GOONS
1716
|
Posted - 2014.02.07 23:24:00 -
[848] - Quote
Andski wrote:i mean it was taxing enough to juggle the HP of my fighter bombers, the cycling of my reps on the titans next to me, continuously resetting my fighter bombers to keep them applying damage, and the fps monitor to ensure that my client was actually working
being an incursion runner must be hard
So basically sitting there anf making sure stuff you already clicked was clicked...
Totally see the high amount of attention is needed for a capital tidi brawl There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1716
|
Posted - 2014.02.07 23:27:00 -
[849] - Quote
Andski wrote:Dave Stark wrote:i'm sorry, are you here to give feedback on the proposed changes or am i going to go and have to get my rain coat while you continue to cry and whine? if you haven't noticed i'm calling you out on your BS about your life as an incursion runner being so hard because oh no CCP lapsed in their constant coddling of players that don't even pay their own subscriptions because as it turns out they have to occasionally act with other interests in mind than yours
The ponit is incursion runners dont use domi and dont cause lag. Rise said those are the only reasons for the nerf.
So again why should the majority of eve players have to pay for unbalanced 0.0 warfare?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dave stark
4335
|
Posted - 2014.02.07 23:28:00 -
[850] - Quote
Andski wrote:Dave Stark wrote:i'm sorry, are you here to give feedback on the proposed changes or am i going to go and have to get my rain coat while you continue to cry and whine? if you haven't noticed i'm calling you out on your BS about your life as an incursion runner being so hard because oh no CCP lapsed in their constant coddling of players that don't even pay their own subscriptions because as it turns out they have to occasionally act with other interests in mind than yours
i've noticed you've started attacking an argument i never made because you and the rest of the goons like to whine about whatever topic its that you've been told to whine about this month.
the only thing i've posted about is asking for clarification on the contradiction generated by the OP, nothing more nothing less.
since when were goons so pathetic and whiney? i'm sure you never used to be this.. well, pathetic. |
|

Andski
GoonWaffe Goonswarm Federation
10164
|
Posted - 2014.02.07 23:32:00 -
[851] - Quote
MeBiatch wrote:The ponit is incursion runners dont use domi and dont cause lag. Rise said those are the only reasons for the nerf.
So again why should the majority of eve players have to pay for unbalanced 0.0 warfare?
i can turn that around and ask why 0.0 players, who are routinely responsible for the content that matters and attracts new players, should be penalized because CCP doesn't wish to trivially inconvenience the farming subset of the playerbase?
also goddamn your assumption that incursion runners are the "majority" screams entitlement and i am quite sure that more players regularly partake in 0.0 warfare than in incursion running Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

MeBiatch
GRR GOONS
1716
|
Posted - 2014.02.07 23:51:00 -
[852] - Quote
Andski wrote:MeBiatch wrote:The ponit is incursion runners dont use domi and dont cause lag. Rise said those are the only reasons for the nerf.
So again why should the majority of eve players have to pay for unbalanced 0.0 warfare?
i can turn that around and ask why 0.0 players, who are routinely responsible for the content that matters and attracts new players, should be penalized because CCP doesn't wish to trivially inconvenience the farming subset of the playerbase? also goddamn your assumption that incursion runners are the "majority" screams entitlement and i am quite sure that more players regularly partake in 0.0 warfare than in incursion running
You said high sec incursion runners. High sec supports 80 percent of eve players you are damn right they are entitled not to have thier **** ****** with because of a war in 0.0
Imo nothing is wrong with drone assist. What is wrong is ease of power projection and lack of multiple grids for a fight.
If there were strategic items that all had to caught at the same time this would greatly reduce lag as 4k ships would be spread on multiple grids and systems.
Fix the symptoms or else we'll just end with with game killing lag due to the un restricted blob.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Fix Sov
107
|
Posted - 2014.02.07 23:54:00 -
[853] - Quote
MeBiatch wrote:You said high sec incursion runners. High sec supports 80 percent of eve players Nice slippery slope argument. All of hisec aren't running incursions, in fact it's a fairly small minority of hisec which run incursions. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Andski
GoonWaffe Goonswarm Federation
10165
|
Posted - 2014.02.08 00:03:00 -
[854] - Quote
MeBiatch wrote:You said high sec incursion runners. High sec supports 80 percent of eve players you are damn right they are entitled not to have thier **** ****** with because of a war in 0.0
Oh, are the hisec incursion runners the ones keeping Jita stocked with the ships we need? Or the modules? Are they the ones keeping Jita stocked with minerals for the large-scale industrialists who build the ships and for the supercapital builders?
No, they're not, so let's dispense with that silly notion. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Sala Cameron
North Eastern Swat Pandemic Legion
154
|
Posted - 2014.02.08 00:12:00 -
[855] - Quote
small post from me to even out the retardedness in this thread ATLEAST a little bit:
Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons, there were only a few differences in how the nerf should look like. In the end, CCP decided to go with a hard cap of 50. It might not be the prettiest option, but exceptions are never pretty. Why they went with it? You can read that in goddamn post #1 and it makes sense. If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness.
Almost nobody used sentries for PvP 2+ years ago with their current stats because of their obvious disadvantages. Drone Damage Amplifiers got released - some ships became somewhat useful, especially shield tanked drone ships like the Gila. Slowcats were possible all the time, but the concept was underdeveloped like most fleet concepts are in their first stage. Then the Dominix change came. We even had a goddamn entire tournament centered around this change and how it causes problems, I can't figure out why everyone is bringing this up again and again ESPECIALLY after 6+ months even though this problem like multiple others (DAMPS, BOMBERS etc.) are known to CCP, the CSM and pretty much all players for a long time already. Do I want those changes quickly? Sure I do, especially when 1-2 things are no-brainers for me. If you're playing for some time already, you know that CCP devs take their time for changes, it will be no different here and I have no clue why anyone thinks it would be different.
But hey, stay classy guys. Based on dev reactions I am sure ranting about drones and other stuff in the ESS and other threads is surely gonna work out well for everyone and will speed up the process, lmao. @sala_cameron |

Junkie Beverage
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.08 00:14:00 -
[856] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight. been rollin' caps and subcaps ever since about 16-18 hours a day shooting pos and roaming gangs
when might we expect you? |

Lloyd Roses
Blue-Fire
499
|
Posted - 2014.02.08 00:53:00 -
[857] - Quote
Sala Cameron wrote:small post from me to even out the retardedness in this thread ATLEAST a little bit:
Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons, there were only a few differences in how the nerf should look like. In the end, CCP decided to go with a hard cap of 50. It might not be the prettiest option, but exceptions are never pretty. Why they went with it? You can read that in goddamn post #1 and it makes sense. If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness.
Almost nobody used sentries for PvP 2+ years ago with their current stats because of their obvious disadvantages. Drone Damage Amplifiers got released - some ships became somewhat useful, especially shield tanked drone ships like the Gila. Slowcats were possible all the time, but the concept was underdeveloped like most fleet concepts are in their first stage. Then the Dominix change came. We even had a goddamn entire tournament centered around this change and how it causes problems, I can't figure out why everyone is bringing this up again and again ESPECIALLY after 6+ months even though this problem like multiple others (DAMPS, BOMBERS etc.) are known to CCP, the CSM and pretty much all players for a long time already. Do I want those changes quickly? Sure I do, especially when 1-2 things are no-brainers for me. If you're playing for some time already, you know that CCP devs take their time for changes, it will be no different here and I have no clue why anyone thinks it would be different.
But hey, stay classy guys. Based on dev reactions I am sure ranting about drones and other stuff in the ESS and other threads is surely gonna work out well for everyone and will speed up the process, lmao.
Sentries themselves got adjusted a good bit just by the omni-changes. Just a small thing: Isn't a single Domi some 2.1-2.4k volley with gardes? So that would limit the max alpha of a drone bunny to <125k therm  "I honestly thought I was in lowsec"
Moving pictures: The Enyo |

MeBiatch
GRR GOONS
1716
|
Posted - 2014.02.08 01:02:00 -
[858] - Quote
Sala Cameron wrote:small post from me to even out the retardedness in this thread ATLEAST a little bit:
Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons, there were only a few differences in how the nerf should look like. In the end, CCP decided to go with a hard cap of 50. It might not be the prettiest option, but exceptions are never pretty. Why they went with it? You can read that in goddamn post #1 and it makes sense. If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness.
Almost nobody used sentries for PvP 2+ years ago with their current stats because of their obvious disadvantages. Drone Damage Amplifiers got released - some ships became somewhat useful, especially shield tanked drone ships like the Gila. Slowcats were possible all the time, but the concept was underdeveloped like most fleet concepts are in their first stage. Then the Dominix change came. We even had a goddamn entire tournament centered around this change and how it causes problems, I can't figure out why everyone is bringing this up again and again ESPECIALLY after 6+ months even though this problem like multiple others (DAMPS, BOMBERS etc.) are known to CCP, the CSM and pretty much all players for a long time already. Do I want those changes quickly? Sure I do, especially when 1-2 things are no-brainers for me. If you're playing for some time already, you know that CCP devs take their time for changes, it will be no different here and I have no clue why anyone thinks it would be different.
But hey, stay classy guys. Based on dev reactions I am sure ranting about drones and other stuff in the ESS and other threads is surely gonna work out well for everyone and will speed up the process, lmao.
BASED on previous times rise and fozz rebalance they end up more then not with a version 2.0
Why not iterate and amend The idea like make it Mb based so per pilot you can only get max 1250Mb which is 50 heavy or sentries or 250 lights.
There is always room for amendment bro There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Madhero
Remnants of the Forgotten Seekers of the Unseen
0
|
Posted - 2014.02.08 01:09:00 -
[859] - Quote
Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others?
At least is gives each Squad Commander something to do. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.08 01:33:00 -
[860] - Quote
Zwo Zateki wrote:Malcanis wrote:Zwo Zateki wrote:Dave Stark wrote:Tyberius Franklin wrote:There is no contradiction, simply the fact that the potential harms to incursions, while undesirable, were of considerably lower importance than the decided balance point for drone assist. In the end any negative effect is still negligible, at worse making a second drone bunny, so it really hold no weight against the primary goal. the fact that there is a negative effect, regardless of negligibility is the exact contradiction. What makes it infuriating is that they're bowing to nullsec grunts and break highsec playstyle at the same time. Why can't just CCP realise that nullsec is just a vocal minority, irrelevant for the most subscribers? 12,000 trials were started in the week after B-R. No doubt this was because they all heard Incursions are so awesome and wanted to run them one day. We'll see how many of those trials actually stay in EVE after they learn that pressing F1 in TiDi is utter bullshit.
With how much the Small population of Incursion Runners Cry, I expect most to eventually quit out of the game opening up more Bandwidth for those newer players to keep them out of TiDi. So this change solves two things... Lag induced by Drones and Wasted Bandwidth used by a group of people that have no affect on the game.... I support this. |
|

dei'ro
Broski North Black Legion.
39
|
Posted - 2014.02.08 02:08:00 -
[861] - Quote
dem drone assist tears
afraid of actually having to sit at your pc's?
edit: i dont see how this changes anything, except that instead of someone firing your weapons for you, you actually have to lock something and press F1, making it nothing different to locking something and shooting it with any other weapon system.
edit2: what if drone based doctrines didn't refer to the weapons you mainly use, but the pilots flying in said doctrines being mere drones slavishly following every order without having to think for themselves
***** getting pretty deep |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2634
|
Posted - 2014.02.08 02:22:00 -
[862] - Quote
Lloyd Roses wrote:Sala Cameron wrote:small post from me to even out the retardedness in this thread ATLEAST a little bit:
Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons, there were only a few differences in how the nerf should look like. In the end, CCP decided to go with a hard cap of 50. It might not be the prettiest option, but exceptions are never pretty. Why they went with it? You can read that in goddamn post #1 and it makes sense. If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness.
Almost nobody used sentries for PvP 2+ years ago with their current stats because of their obvious disadvantages. Drone Damage Amplifiers got released - some ships became somewhat useful, especially shield tanked drone ships like the Gila. Slowcats were possible all the time, but the concept was underdeveloped like most fleet concepts are in their first stage. Then the Dominix change came. We even had a goddamn entire tournament centered around this change and how it causes problems, I can't figure out why everyone is bringing this up again and again ESPECIALLY after 6+ months even though this problem like multiple others (DAMPS, BOMBERS etc.) are known to CCP, the CSM and pretty much all players for a long time already. Do I want those changes quickly? Sure I do, especially when 1-2 things are no-brainers for me. If you're playing for some time already, you know that CCP devs take their time for changes, it will be no different here and I have no clue why anyone thinks it would be different.
But hey, stay classy guys. Based on dev reactions I am sure ranting about drones and other stuff in the ESS and other threads is surely gonna work out well for everyone and will speed up the process, lmao. Sentries themselves got adjusted a good bit just by the omni-changes. Just a small thing: Isn't a single Domi some 2.1-2.4k volley with gardes? So that would limit the max alpha of a drone bunny to <125k therm 
Off by a factor of 5.
It's not 50 Domis, with 5 drones each. It's 10 Domis with 5 drones each.
Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

WK XI
ATW Corporation CareBear Union
0
|
Posted - 2014.02.08 03:29:00 -
[863] - Quote
Maybe we can add a kind of new ships which can do drone assist, all other ship can not assist. Maybe new ships has all kind of sizes. |

Chorianda
Naga Stole My Bike.
0
|
Posted - 2014.02.08 03:44:00 -
[864] - Quote
Sala Cameron wrote:If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness. Sala, Fleets for incursion HQ sites typically consist of 30 or so battleships, 6-10 logistics cruisers, and a t3 cruiser. The battleships assign their drones to the t3, which uses them to kill frigates while the battleships work on the larger ships. Typically, the t3 is controlling about 175 light drones. That's the use-case which CCP Rise says he wants to preserve. Surely you can see how a 50-drone limit would cause a problem here, right? It's not insurmountable, of course, but it IS a problem. Some may think that incursions SHOULD be made less efficient, and this change would certainly do that, but that's not what we're here to discuss, is it?
It seems that changing the limit based on the types of drones being controlled, while certainly more complicated to implement, would preserve this use-case while addressing the problem with massed sentry drones that needs fixing. Is it really that much more complicated to implement? |

MeBiatch
GRR GOONS
1716
|
Posted - 2014.02.08 04:09:00 -
[865] - Quote
Chorianda wrote:
It seems that changing the limit based on the types of drones being controlled, while certainly more complicated to implement, would preserve this use-case while addressing the problem with massed sentry drones that needs fixing. Is it really that much more complicated to implement?
how difficult would it to add a new attribute to all ships in game?
Every ship would now have a 1250Mb for drone assist.
that would let you keep your light drones but make more then 50 sentries impossible... which from what i understand is the thing they are trying to limit drone assist in regards to sentries. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

DetKhord Saisio
Seniors Clan The NME Alliance
44
|
Posted - 2014.02.08 05:43:00 -
[866] - Quote
WK XI wrote:Maybe we can add a kind of new ships which can do drone assist, all other ship can not assist. Maybe new ships has all kind of sizes. As I suggested 4 pages up this thread on page 39, 1250 m3 drone assist bandwidth may be the direction to go for a solution. After thinking about your suggestion of a new ship to do this, I feel you may be taking this in the wrong direction.
Fleet Assistance Modules seem to be a better location for drone assist bandwidth. I believe a good direction to take this is require squad commander in fleet be actively running a command processor I module; then and only then will the fleet assistance module's drone assist bandwidth allow the squad commander to control all the squad member's drones.
New drone variations for each warfare and mining links are needed as well:
Mining Foreman Link - Fleet Drone Assistance Armored Warfare Links - Fleet Drone Assistance Information Warfare Links - Fleet Drone Assistance Siege Warfare Link - Fleet Drone Assistance Skirmish Warfare Link - Fleet Drone Assistance
The gang link item descriptions would go something like this... [adjusted example from Armored Warfare Link - Rapid Repair I] becomes [Armored Warfare Links - Fleet Drone Assistance]:
"Increases the bandwidth and speed of the fleet's personal and targeted drone assist systems.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.
While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield."
Without an active fleet drone assistance gang link, the drone control returns to the drone owner. Unless a new command is given within 10 seconds, the now un-assisted drones return to control of the owning player's ship drone bay i.e. squad commander's ship is destroyed. |

Kiandoshia
Tetragorn SpaceMonkey's Alliance
1632
|
Posted - 2014.02.08 06:15:00 -
[867] - Quote
Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
That's bs. Incursions are **** easy, just like every other kind of PvE. When I did them, they felt an awful lot like mining after a while with the only difference being that incursions hose a lot more ISK all over everyone involved. After a while, I was even using mutliple characters in them.
On topic though, I'm glad for the change in general. Flying Domis was getting boring and I have only been here for a month =p
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.08 07:45:00 -
[868] - Quote
Desert Ice78 wrote:Sipphakta en Gravonere wrote:Desert Ice78 wrote:Read: Make it so that goons win every time. We won the war even with the current mechanics. No. No you didn't. This war is still very much on. Whats going to happen now is the CFC is going to sit and ship spin and blue ball every chance they get until eventually your pet dev's give you exactly what you've been crying for since the start of this year. Then you'll come out and fight.
I'm sorry when your alliance is relevant again and not giving it's sov up to masters you can talk. Until then, enjoy the new Lighter Why So.. |

Dave Stark
4336
|
Posted - 2014.02.08 08:01:00 -
[869] - Quote
Kiandoshia wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
That's bs. Incursions are **** easy, just like every other kind of PvE. When I did them, they felt an awful lot like mining after a while with the only difference being that incursions hose a lot more ISK all over everyone involved. After a while, I was even using mutliple characters in them. On topic though, I'm glad for the change in general. Flying Domis was getting boring and I have only been here for a month =p
it's not bullshit, and how "difficult" incursion are has NO RELEVANCE to this discussion, or thread. it's a fact that there are more things to do in an incursion than assigning your drones to the drone bunny.
once again, cfc members attacking arguments that haven't been made in order to whine about whatever it is they've been told to whine about this month.
when it comes to this topic it really is telling that the only people whining, and posting irrelevant arguments to facilitate whining have pretty much exclusively been from the cfc. |

Dave Stark
4336
|
Posted - 2014.02.08 08:29:00 -
[870] - Quote
Sala Cameron wrote:If someone could link me the post explaining the particular problem with Incursions and the hardcap, I would be thankful as I am not interested into reading through of 40 pages of uselessness.
200 > 50.
basically.
there are more drones in an incursion fleet than you will be able to assign to the drone bunny, this goes directly against rise's statement of especially not wanting to negatively impact incursion runners. regardless of magnitude it will have a negative impact. |
|

Gimme more Cynos
Du nervst geh sterben
132
|
Posted - 2014.02.08 08:41:00 -
[871] - Quote
Imho, a cap in numbers is pretty bad. It should be a bandwith cap.
Say 1250 bandwith at max and you have your 50 sentries, 50 Heavies, and no Problem with lights and mediums. |

Oxide Ammar
Equilibrium Tech Labs
68
|
Posted - 2014.02.08 09:11:00 -
[872] - Quote
Andski wrote:MeBiatch wrote:The ponit is incursion runners dont use domi and dont cause lag. Rise said those are the only reasons for the nerf.
So again why should the majority of eve players have to pay for unbalanced 0.0 warfare?
i can turn that around and ask why 0.0 players, who are routinely responsible for the content that matters and attracts new players, should be penalized because CCP doesn't wish to trivially inconvenience the farming subset of the playerbase? also goddamn your assumption that incursion runners are the "majority" screams entitlement and i am quite sure that more players regularly partake in 0.0 warfare than in incursion running
Underlining for the lolz...dude your alliance is one of the major causes for making new players resenting null sec experience. |

Needa3
BURN EDEN Northern Coalition.
42
|
Posted - 2014.02.08 09:12:00 -
[873] - Quote
Desert Ice78 wrote:Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious?
What he said.
Ccp obviously picking sides and going for the blob.
Think you may want to perform an internal audit to find out how deep your employees are into mittens ********.
As soon als a blob counter appears it gets nerfed. Nice job ccp
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
507
|
Posted - 2014.02.08 09:17:00 -
[874] - Quote
nullsec can you please go, you're all really terrible |

Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
25
|
Posted - 2014.02.08 09:41:00 -
[875] - Quote
CCP Rise wrote:We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
What makes large scale combat unenjoyable is the x hours of 10% tidi. The whole large scale pvp stuff is broken and i can only stand seeing it when its a youtube video with fast forward. Fix the servers.
And yes, nullsec is bad.
0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |

Andski
GoonWaffe Goonswarm Federation
10167
|
Posted - 2014.02.08 09:46:00 -
[876] - Quote
Oxide Ammar wrote:Underlining for the lolz...dude your alliance is one of the major causes for making new players resenting null sec experience.
do you have anything to back up your ridiculous, unsubstantiated claim here? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
10168
|
Posted - 2014.02.08 09:54:00 -
[877] - Quote
Chorianda wrote:Sala, Fleets for incursion HQ sites typically consist of 30 or so battleships, 6-10 logistics cruisers, and a t3 cruiser. The battleships assign their drones to the t3, which uses them to kill frigates while the battleships work on the larger ships. Typically, the t3 is controlling about 175 light drones. That's the use-case which CCP Rise says he wants to preserve. Surely you can see how a 50-drone limit would cause a problem here, right? It's not insurmountable, of course, but it IS a problem. Some may think that incursions SHOULD be made less efficient, and this change would certainly do that, but that's not what we're here to discuss, is it?
It seems that changing the limit based on the types of drones being controlled, while certainly more complicated to implement, would preserve this use-case while addressing the problem with massed sentry drones that needs fixing. Is it really that much more complicated to implement?
So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Dave Stark
4337
|
Posted - 2014.02.08 10:03:00 -
[878] - Quote
Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides
you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one.
the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. |

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.08 10:09:00 -
[879] - Quote
Dave Stark wrote:Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one. the dps is irrelevant. read the actual post and you'd see they clearly explained the issue.
Having read the text carefully, I still fail to see why incursion runners can't direct their own drones. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Corraidhin Farsaidh
Hello-There
178
|
Posted - 2014.02.08 10:12:00 -
[880] - Quote
Having skip read through I still can't see why anyone would (and should) be able to control more than 10 drones...you want 50 drones on one target? Co-ordinate a fleet of 5 players...
We keep seing comments about changes to promote more player interaction so make drone bunnies actually work as fleets... |
|

Dave Stark
4337
|
Posted - 2014.02.08 10:13:00 -
[881] - Quote
Mournful Conciousness wrote:Dave Stark wrote:Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one. the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. Having read the text carefully, I still fail to see why incursion runners can't direct their own drones.
that's because directing your own drones isn't the issue. instead of reading the post, you're looking for something that isn't there. |

Omnathious Deninard
Novis Initiis
2181
|
Posted - 2014.02.08 10:13:00 -
[882] - Quote
This thread makes me think that maybe the best stand point for drones server wise, flavor wise and game play wise, is to remove drones from all non-drone bonused ships. With a few exceptions such as mining barges and logistic ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.08 10:20:00 -
[883] - Quote
Dave Stark wrote:Mournful Conciousness wrote:Dave Stark wrote:Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one. the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. Having read the text carefully, I still fail to see why incursion runners can't direct their own drones. that's because directing your own drones isn't the issue. instead of reading the post, you're looking for something that isn't there.
Please kindly tell me specifically which game breaking problem I am missing? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Dave Stark
4337
|
Posted - 2014.02.08 10:26:00 -
[884] - Quote
Mournful Conciousness wrote:Dave Stark wrote:Mournful Conciousness wrote:Dave Stark wrote:Andski wrote:So you're upset over ~2500 DPS lost from a gang of 30 ships?
my sides you can't be any higher than about 5 foot tall since the point sails right over your head almost every time you quote some one. the dps is irrelevant. read the actual post and you'd see they clearly explained the issue. Having read the text carefully, I still fail to see why incursion runners can't direct their own drones. that's because directing your own drones isn't the issue. instead of reading the post, you're looking for something that isn't there. Please kindly tell me specifically which game breaking problem I am missing?
no. because the point has been made many times and if you haven't understood it by now then there's no point me wasting my time. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1475
|
Posted - 2014.02.08 12:05:00 -
[885] - Quote
Now we need still to wait for goons to whine for CCP to nerf carrier RR ability... beacause for them carriers will still be op after this drone nerf |

Max50
Parental Control Triumvirate.
45
|
Posted - 2014.02.08 12:21:00 -
[886] - Quote
I remember 2 years ago when the supercarrier nerf was about to hit that i told people: "so what?instead of throwing 100 supers with sentries, they ll just throw 200 carriers to have the exact same effect"
people laughed at me.As they will laugh now that i will call it again.
Welcome to the next BS-logi doctrine of out of siege dreads with carrier support.
It ll be fun to see 100 out of siege dreads killing subcaps again under the repairs of 150 archons. |

Kiandoshia
Tetragorn SpaceMonkey's Alliance
1634
|
Posted - 2014.02.08 13:59:00 -
[887] - Quote
Dave Stark wrote:Kiandoshia wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
That's bs. Incursions are **** easy, just like every other kind of PvE. When I did them, they felt an awful lot like mining after a while with the only difference being that incursions hose a lot more ISK all over everyone involved. After a while, I was even using mutliple characters in them. On topic though, I'm glad for the change in general. Flying Domis was getting boring and I have only been here for a month =p it's not bullshit, and how "difficult" incursion are has NO RELEVANCE to this discussion, or thread. it's a fact that there are more things to do in an incursion than assigning your drones to the drone bunny. once again, cfc members attacking arguments that haven't been made in order to whine about whatever it is they've been told to whine about this month. when it comes to this topic it really is telling that the only people whining, and posting irrelevant arguments to facilitate whining have pretty much exclusively been from the cfc.
Read my whole post. |

Andski
GoonWaffe Goonswarm Federation
10174
|
Posted - 2014.02.08 14:06:00 -
[888] - Quote
Max50 wrote:I remember 2 years ago when the supercarrier nerf was about to hit that i told people: "so what?instead of throwing 100 supers with sentries, they ll just throw 200 carriers to have the exact same effect"
people laughed at me.As they will laugh now that i will call it again.
Welcome to the next BS-logi doctrine of out of siege dreads with carrier support.
It ll be fun to see 100 out of siege dreads killing subcaps again under the repairs of 150 archons.
yes with the fantastic tracking of XL turrets i'm sure this will work great against anything smaller than battleships Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

MeBiatch
GRR GOONS
1720
|
Posted - 2014.02.08 14:09:00 -
[889] - Quote
Andski wrote:Max50 wrote:I remember 2 years ago when the supercarrier nerf was about to hit that i told people: "so what?instead of throwing 100 supers with sentries, they ll just throw 200 carriers to have the exact same effect"
people laughed at me.As they will laugh now that i will call it again.
Welcome to the next BS-logi doctrine of out of siege dreads with carrier support.
It ll be fun to see 100 out of siege dreads killing subcaps again under the repairs of 150 archons. yes with the fantastic tracking of XL turrets i'm sure this will work great against anything smaller than battleships
well dont you know thats why they made Target Parget painters can be overheated right?
so that un assisted dreads can blap ibis? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dave Stark
4337
|
Posted - 2014.02.08 14:10:00 -
[890] - Quote
Kiandoshia wrote:Dave Stark wrote:Kiandoshia wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
That's bs. Incursions are **** easy, just like every other kind of PvE. When I did them, they felt an awful lot like mining after a while with the only difference being that incursions hose a lot more ISK all over everyone involved. After a while, I was even using mutliple characters in them. On topic though, I'm glad for the change in general. Flying Domis was getting boring and I have only been here for a month =p it's not bullshit, and how "difficult" incursion are has NO RELEVANCE to this discussion, or thread. it's a fact that there are more things to do in an incursion than assigning your drones to the drone bunny. once again, cfc members attacking arguments that haven't been made in order to whine about whatever it is they've been told to whine about this month. when it comes to this topic it really is telling that the only people whining, and posting irrelevant arguments to facilitate whining have pretty much exclusively been from the cfc. Read my whole post.
i did, and the difficulty of incursions still has no relevance to this thread. |
|

Andski
GoonWaffe Goonswarm Federation
10174
|
Posted - 2014.02.08 14:16:00 -
[891] - Quote
Dave Stark wrote:i did, and the difficulty of incursions still has no relevance to this thread.
it sure doesn't, which is why you were crying about how much harder those incursions are going to be Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Dave Stark
4337
|
Posted - 2014.02.08 14:33:00 -
[892] - Quote
Andski wrote:Dave Stark wrote:i did, and the difficulty of incursions still has no relevance to this thread. it sure doesn't, which is why you were crying about how much harder those incursions are going to be
considering i haven't mentioned the difficulty of incursions once... yeah, sure buddy. |

Andski
GoonWaffe Goonswarm Federation
10174
|
Posted - 2014.02.08 14:35:00 -
[893] - Quote
Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
"i didn't actually say that thing that i said" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Dave Stark
4337
|
Posted - 2014.02.08 14:37:00 -
[894] - Quote
Andski wrote:Dave Stark wrote: considering an incursion runner has plenty to do without accounting for drones, perhaps you should do one and realise it's not the same as a drone assist fleet where you can go afk once drones are assigned.
"i didn't actually say that thing that i said"
and that isn't a comment on the difficulty of incursions.
try again, please, your flailing and crying is actually hilarious. |

Andski
GoonWaffe Goonswarm Federation
10174
|
Posted - 2014.02.08 14:40:00 -
[895] - Quote
Dave Stark wrote:and that isn't a comment on the difficulty of incursions.
try again, please, your flailing and crying is actually hilarious.
you confused me with the incursion runners crying about how they'll need another TWO drone triggers in their 30-man gangs and crying about how they're being neglected to improve the gameplay in the areas that actually matter Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Dave Stark
4337
|
Posted - 2014.02.08 14:42:00 -
[896] - Quote
Andski wrote:Dave Stark wrote:and that isn't a comment on the difficulty of incursions.
try again, please, your flailing and crying is actually hilarious. you confused me with the incursion runners crying about how they'll need another TWO drone triggers in their 30-man gangs and crying about how they're being neglected to improve the gameplay in the areas that actually matter
i haven't confused you with anyone. you are trying to argue points that haven't been made, with quotes that don't apply.
it isn't a whine about having extra drone triggers, we're asking a perfectly valid question of "why did rise say one thing, and do another?" |

Andski
GoonWaffe Goonswarm Federation
10174
|
Posted - 2014.02.08 14:42:00 -
[897] - Quote
"ccp pls we dont want to make hard decisions like trading two DPS battleships for two more drone triggers or simply reducing the number of drones we use to kill frigates. pls make exception for us as eve is hard" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Gawain Edmond
Angry Mustellid
54
|
Posted - 2014.02.08 14:44:00 -
[898] - Quote
Harvey James wrote:Malcanis wrote:Harvey James wrote:
so aren't the CSM at all concerned with the frigate abuse of drone assist?
No we aren't. Not even slightly. WOW!!! so you think a condor controlling the alpha of 50 sentries with a lock time of what 2 secs is balanced?
if you can't get away from a condor that has 50 sentries to control then you'd be dead even if he didn't have 50 sentries and just 10 other people to kill you with |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
123
|
Posted - 2014.02.08 15:00:00 -
[899] - Quote
Sort Dragon wrote:We went through alot with ccp for this. And for now this is a good change.
Yea, lots of crying done on this one.
And this is what it's all about. |

Celly S
Concord Attraction Services The Ditanian Alliance
261
|
Posted - 2014.02.08 15:40:00 -
[900] - Quote
Fix Sov wrote:Sheeana Harb wrote:I, as an incursioner, am concerned that 50 drone limit will (without any doubt) negatively affect my experience Is having to do something yourself in an incursion a bad thing, now?
That statement right there indicates a total lack of clue
maybe you should go find one before posting again.
as one of the original TDF FCs (on another account of course) I can state that there is plenty to do in an incursion even if you have assigned drones to the drone bunny.
o/ Just saying. Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|

Tri Vetra
GoonWaffe Goonswarm Federation
79
|
Posted - 2014.02.08 15:46:00 -
[901] - Quote
Arsine Mayhem wrote:And this is what it's all about.
"Drone assist nerf is the only reason CFC was able to win B-R5" -- Pubbie consensus a month from now. |

Andski
GoonWaffe Goonswarm Federation
10174
|
Posted - 2014.02.08 15:55:00 -
[902] - Quote
Celly S wrote:as one of the original TDF FCs (on another account of course) I can state that there is plenty to do in an incursion even if you have assigned drones to the drone bunny.
ctrl-click
shoot
yes there is so much to do, so little time Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Celly S
Concord Attraction Services The Ditanian Alliance
261
|
Posted - 2014.02.08 15:58:00 -
[903] - Quote
Andski wrote:Celly S wrote:as one of the original TDF FCs (on another account of course) I can state that there is plenty to do in an incursion even if you have assigned drones to the drone bunny.
ctrl-click shoot yes there is so much to do, so little time
LOL, maybe you can help him in his search?... find 2 even...
this is without even mentioning that the whole "bash on incursion runners and anyone else who doesn't play my way" thing isn't even the point of the thread or the feedback.
o/ Celly Smunt.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Dave Stark
4338
|
Posted - 2014.02.08 16:30:00 -
[904] - Quote
Andski wrote:Celly S wrote:as one of the original TDF FCs (on another account of course) I can state that there is plenty to do in an incursion even if you have assigned drones to the drone bunny.
ctrl-click shoot yes there is so much to do, so little time
and blobbing people is so much different. i'm sure. |

Mike Voidstar
Voidstar Free Flight Foundation
387
|
Posted - 2014.02.08 16:35:00 -
[905] - Quote
This seems arbitrary.
Drones don't need bandwidth to assist someone other than their mothership. They are AI controlled smart weapons. That's why they have to be individually Ewar-ed.
That said, rather than a hard number like this, why not limit it by hull. Add a stat to the hull for for outside communications. The more friendly 'bandwidth' you have, the more you can have assisting you.
Command Ships and Capitals, and maybe the ewar focused ships would have a lot of this bandwidth, while smaller ships and those less focused on communications would have much less.
This could be used for other things too, like setting up a second set of targeting for friendly ships for use in Logisitics, monitoring watch lists, etc..
|

Nami Alden
Tierce Inc.
4
|
Posted - 2014.02.08 16:48:00 -
[906] - Quote
Mike Voidstar wrote:This seems arbitrary.
The whole cap thing is arbitrary! If I say to my drone to shoot same thing someone else is, it shouldn't matter how many drones are doing the same.
With the bandwidth I just suggested a more reasonable solution that maintains the secondary nature of light drones.
If that seems arbitrary, lol, someone had an even better idea. Don't change a mechanic that works perfectly fine, remove assist from SENTRIES and just put them in same category as fighters as primary damage application of ships. That's what everyone has a problem with, right? |
|

CCP Rise
C C P C C P Alliance
3752

|
Posted - 2014.02.08 16:51:00 -
[907] - Quote
Really?
Quote:Thats what CCP does with the Features and Ideas Discussion section. Its not about discussion, its about CCP dropping some assclown change in our lap and going " ok this is it deal with it" no matter what the player base says about the change. This is also fairly silly. We constantly make adjustments based on public feedback. Some recent examples might include most of the deployables and all of the Sisters of EVE ships.
Quote:Sentry drones haven't ever received any mechanical changes in any iteration they've done, the only thing thats changed is the Domi and the Ishtar, and yet suddenly they act like something changed in Sentry Drone mechanics to create some kind of imbalance thats being abused, which needs a change to drones, and not the catalyst that actually caused the rampant use: the Domi and Ishtar. We aren't acting at all like something changed in Sentry mechanics. We also aren't talking about imbalance at all here. We are talking about how, partly because of changes to Domi and Ishtar, Sentries have become popular, and as a result assist has become popular. We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that. I've already said multiple times that the actual power of sentries or of ships that tend to use them is separate and will be addressed, if needed, in a different way (and already has been somewhat by lowering the Dominix tracking/optimal bonus and by adding scripts to omnis).
Quote:CCP made changes, and when I say that I mean Kil2 and Fozzie made changes that they KNEW would break the game when they buffed the Domi and Damps as hard as they did. I've even been told that when warned about it all they did was smile, and now instead of owning their own retardation they're just brushing it all aside and moving on like they're not at all responsible, while at the same time completely destroying player made systems that have been around forever to cover their own ineptitude at balancing things.
The public feedback that you claim was so obviously telling us something we already knew - that the Dominix would 'break the game' - was actually mostly complaining the Dominix would be useless compared to the Armageddon. We knew the tracking/optimal bonus would be powerful but we also liked the idea of giving Gallente a fleet capable ship that used drones. We did not anticipate the server load issues but even if we had I doubt we would have scrapped the idea of letting drone users have a fleet ship.
Quote: And instead of opening a dialouge with the players about it they ask the "CSM" which is made up largely of people fighting a group that uses sentry drones. I'm sure the feed back given was totally accurate and non biased and I'm sure that progod was very articulate in his ramblings.
We always open dialogue with players following CSM discussion which follows internal discussion. If you don't feel the CSM is valuable because of their affiliations or personal preferences then I'm sorry, but we will continue to use them as a resource. They are productive, articulate, calm, and they know a lot about EVE Online.
|
|

Dave stark
4338
|
Posted - 2014.02.08 16:57:00 -
[908] - Quote
rise, are you going to increase the limit to 200 or are you going to just let it negatively impact inursion runners, contrary to your original post?
actually you could probably get away with 150 |
|

CCP Rise
C C P C C P Alliance
3752

|
Posted - 2014.02.08 17:03:00 -
[909] - Quote
Quote:This seems arbitrary.
I know what you mean. Given the choice we would of course prefer to avoid 'arbitrary' caps.
In this case, there is so much benefit to a cap that we decided it was worth it. A cap is much easier to implement, in this case it's much easier to balance, and it's very simple to communicate to players. The benefit from all those things outweighed the cost of introducing something arbitrary in this case.
If we have the opportunity to to rework the user experience for drones I would expect us to look at this again and maybe find a way to avoid the arbitrary feel at that point. |
|
|

CCP Rise
C C P C C P Alliance
3752

|
Posted - 2014.02.08 17:08:00 -
[910] - Quote
Quote:rise, are you going to increase the limit to 200 or are you going to just let it negatively impact incursion runners, contrary to your original post?
Unfortunately, we can't raise it. We wanted to have as little impact on incursions as possible, but if the cap was any higher we would probably not be able to achieve the main goal of limiting assist use in large fleets. There is a lot of pressure to lower it to 25 but we hope that 50 will get the job done, as I'm sure 25 would feel quite a bit worse for you guys. |
|
|

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.08 17:09:00 -
[911] - Quote
Most of what you just posted I would support wholeheartedly.
The part about responding to feedback on the sisters ships, particularly the Nestor, is a bit of a stretch isn't it?
We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act. I have no idea whether the CSM gave the same advice, I expect not.
As a result you have a broken market in a useless ship. The drone drop solution won't help this at all. Centralised price controls never do.
The perception out here is that you very much do not listen, even to those of us who are calm, informed and do our research.
With greatest respect, I appreciate that yours can be a difficult job sometimes.
As a counterpoint, I would argue that many of the players feel that their job is hard too - particularly when their advice and warnings are not heeded. This sometimes drives them to write in terms that you may perceive as irrational. What they are actually doing is trying to give you information.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Dave stark
4338
|
Posted - 2014.02.08 17:10:00 -
[912] - Quote
CCP Rise wrote:Quote:rise, are you going to increase the limit to 200 or are you going to just let it negatively impact incursion runners, contrary to your original post? Unfortunately, we can't raise it. We wanted to have as little impact on incursions as possible, but if the cap was any higher we would probably not be able to achieve the main goal of limiting assist use in large fleets. There is a lot of pressure to lower it to 25 but we hope that 50 will get the job done, as I'm sure 25 would feel quite a bit worse for you guys.
once it's below the number of drones in a fleet, it really doesn't matter how low it does go. the problem is already there.
but thank you for the clarification, much appreciated. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
343
|
Posted - 2014.02.08 17:20:00 -
[913] - Quote
I say:
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Ivory Kantenu
Sons of The Forge SpaceMonkey's Alliance
66
|
Posted - 2014.02.08 17:22:00 -
[914] - Quote
CCP Rise wrote:Quote:rise, are you going to increase the limit to 200 or are you going to just let it negatively impact incursion runners, contrary to your original post? Unfortunately, we can't raise it. We wanted to have as little impact on incursions as possible, but if the cap was any higher we would probably not be able to achieve the main goal of limiting assist use in large fleets. There is a lot of pressure to lower it to 25 but we hope that 50 will get the job done, as I'm sure 25 would feel quite a bit worse for you guys.
Find a way to make it scale through ship levels and have it set to 50 Max for ships like Battleships and Capitals, and you guys will be golden.
No one likes that Cruisers and below can have that much power. Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
|

Aquila Sagitta
Blue-Fire
221
|
Posted - 2014.02.08 17:22:00 -
[915] - Quote
I don't understand... why aren't you guys attacking the core issue? Instead of trying to treat the symptoms treat the disease.
Fix the drones themselves.
Inb4 400 fleets per large engagement Blue-Fire Best Fire |

Dave Stark
4338
|
Posted - 2014.02.08 17:24:00 -
[916] - Quote
Quote:[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot: *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** well, that explains the overly sub standard quality of goon posts today/yesterday. |
|

CCP Rise
C C P C C P Alliance
3753

|
Posted - 2014.02.08 17:26:00 -
[917] - Quote
Quote:We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act.
Actually this is another example of us listening. In the same release as the assist change we are adding Nestor BPC drops to Sentient Rogue Drones to lower the price. |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.08 17:34:00 -
[918] - Quote
CCP Rise wrote:Quote:We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act. Actually this is another example of us listening. In the same release as the assist change we are adding Nestor BPC drops to Sentient Rogue Drones to lower the price.
Respectfully, I have specifically addressed this in my post. It's not a valid solution.
The solution is to lower the LP cost until is correctly represents the ship's usefulness.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Aquila Sagitta
Blue-Fire
221
|
Posted - 2014.02.08 17:35:00 -
[919] - Quote
The ship isn't very useful would need to lower it considerably  Blue-Fire Best Fire |

mynnna
GoonWaffe Goonswarm Federation
2941
|
Posted - 2014.02.08 17:37:00 -
[920] - Quote
Mournful Conciousness wrote:CCP Rise wrote:Quote:We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act. Actually this is another example of us listening. In the same release as the assist change we are adding Nestor BPC drops to Sentient Rogue Drones to lower the price. Respectfully, I have specifically addressed this in my post. It's not a valid solution. The solution is to lower the LP cost until is correctly represents the ship's usefulness. http://evemaps.dotlan.net/map/Pure_Blind/38G6-L Member of the Goonswarm Economic Warfare Cabal |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
516
|
Posted - 2014.02.08 17:43:00 -
[921] - Quote
mynnna wrote:Mournful Conciousness wrote:CCP Rise wrote:Quote:We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act. Actually this is another example of us listening. In the same release as the assist change we are adding Nestor BPC drops to Sentient Rogue Drones to lower the price. Respectfully, I have specifically addressed this in my post. It's not a valid solution. The solution is to lower the LP cost until is correctly represents the ship's usefulness. http://evemaps.dotlan.net/map/Pure_Blind/38G6-L
Sir, if the reward of achieving one of these ships in 0-sec was in any way comparable to the opportunity cost of not doing just about anything else in eve, people would do it.
It is not.
We, the player base, were most eloquent and vociferous in our arguments on this subject.
Why would a player spend time in sisters space to earn a ship that no-one wants, when he is better rewarded spending time in (say) serpentis space in order to get a vindicator that he can sell (and indeed use) easily.
Pointing me at a place on a map is not a reasonable response to this challenge.
The Nestor, no matter how it is achieved, does not represent a good use of (game) time. Drone drops will not fix this.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Prie Mary
Science and Trade Institute Caldari State
43
|
Posted - 2014.02.08 18:06:00 -
[922] - Quote
Posting in a stealth nerf incursions thread by a dev.
Rollback to blitz legion fleets seeing as the nerfs just keep on coming for incursioners Dont just think outside the box, Live outside of it... |

Arthur Aihaken
Perkone Caldari State
2886
|
Posted - 2014.02.08 18:16:00 -
[923] - Quote
Mournful Conciousness wrote:Respectfully, I have specifically addressed this in my post. It's not a valid solution.
The solution is to lower the LP cost until is correctly represents the ship's usefulness.
However, you are somewhat missing the argument here. In fact we told you point blank that the Nestor was not fit for purpose or anywhere near value for money prior to its release.
What you actually did was rush a response to a very obvious and embarrassing flop in the market.
You did not listen.
Had you listened, the Nestor may well have been a success. I wholeheartedly agree with this. BPC drops won't do anything to change the usefulness (or lack thereof) of the Nestor. There seems to be a fair amount of hubris present, and I don't know why it's so difficult to just acknowledge that the Nestor has been a colossal failure, redesign it for something useful and move on. I am currently away, traveling through time and will be returning last week. |

MeBiatch
GRR GOONS
1721
|
Posted - 2014.02.08 18:30:00 -
[924] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:Respectfully, I have specifically addressed this in my post. It's not a valid solution.
The solution is to lower the LP cost until is correctly represents the ship's usefulness.
However, you are somewhat missing the argument here. In fact we told you point blank that the Nestor was not fit for purpose or anywhere near value for money prior to its release.
What you actually did was rush a response to a very obvious and embarrassing flop in the market.
You did not listen.
Had you listened, the Nestor may well have been a success. I wholeheartedly agree with this. BPC drops won't do anything to change the usefulness (or lack thereof) of the Nestor. There seems to be a fair amount of hubris present, and I don't know why it's so difficult to just acknowledge that the Nestor has been a colossal failure, redesign it for something useful and move on.
wrong thread duder There are no stupid Questions... just stupid people... Winter Expansion new ship request |

2D34DLY4U
Arab League
13
|
Posted - 2014.02.08 19:14:00 -
[925] - Quote
This is useless.
Devs are doing a quick fix to large battles by the cheap path, what is needed is a proper engine change, code rewrite or whatever is wrong that never gets fixed while CCP does vampires/FPS/Valkirye/Monuments/TV Series.
It must suck to work for a company that tells you to do crappy game design so they can take even more resources away from you.
In a sense, devs and players are on the same boat - we're all being farmed :( |

xHxHxAOD
Southern Cross Incorporated Flying Dangerous
9
|
Posted - 2014.02.08 19:38:00 -
[926] - Quote
imo u should make drones be assignable to wing members or wc. now it will be 5-10 more drones than what is proposed now but they will still be useable in large fleet fights and small and med gang stuff. this will allow carriers to still be able to counter sub caps which ccp states should and do. as it is now drones are the weakest weapon system that we have, if u take sentrys out u can run any drone comp u want and said comp will get spanked by any other comp. sentrys are not op never have been but they are the only system that u have to keep track of drone control range, the drones range optimal/falloff, and the range u are from said target. as is this is just a half ass change which is ment to help some people who cant find a counter to sentrys.
as is now this change does nothing but nerf/ break any reason to use sentrys outside of small gang. this change also does nothing to change help the stress that drone put on the server why dont u stop beating around the bush with some change that does nothing really but break the sandbox and go after the really problem which is how drones stress the sever not drone assists.also u rise can say that u listen to us all u want but for ex. rlm did u not have to change the reload time on them after they launched bc it was too high like everyone and there mother said in the thread in the 1st place, or when u wanted to break the market with ur margin trading change, or the fact u have to a some bpc drops to make people have a reason to get one as its overpriced for what it does. ps just bc u or ccp thinks and idea is good or makes things better does not mean it does. |

Ali Aras
Noir. Noir. Mercenary Group
519
|
Posted - 2014.02.08 20:07:00 -
[927] - Quote
2D34DLY4U wrote:This is useless.
Devs are doing a quick fix to large battles by the cheap path, what is needed is a proper engine change, code rewrite or whatever is wrong that never gets fixed while CCP does vampires/FPS/Valkirye/Monuments/TV Series.
Man, it really sucks when devs efficiently use their time to address pressing gameplay issues, allowing them to use the rest of their time for something else while still being responsive to the playerbase. http://warp-to-sun.tumblr.com -- my blog |

MMak
Blackwater Swat. Against ALL Authorities
0
|
Posted - 2014.02.08 20:21:00 -
[928] - Quote
Assisting drones (guns) is not fare. Condemn it or allow to assist guns!
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
507
|
Posted - 2014.02.08 20:24:00 -
[929] - Quote
Ali Aras wrote:2D34DLY4U wrote:This is useless.
Devs are doing a quick fix to large battles by the cheap path, what is needed is a proper engine change, code rewrite or whatever is wrong that never gets fixed while CCP does vampires/FPS/Valkirye/Monuments/TV Series.
Man, it really sucks when devs efficiently use their time to address pressing gameplay issues, allowing them to use the rest of their time for something else while still being responsive to the playerbase.
efficient would be just doing what needs to be done, rather than being afraid to upset people and doing all these little half-assed nerfs. |

Dave Stark
4339
|
Posted - 2014.02.08 20:43:00 -
[930] - Quote
it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? |
|

Malcanis
Vanishing Point. The Initiative.
13810
|
Posted - 2014.02.08 21:08:00 -
[931] - Quote
Dave Stark wrote:it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed?
There was a pretty good reason.
1 Kings 12:11
|

Gimme more Cynos
Du nervst geh sterben
132
|
Posted - 2014.02.08 21:16:00 -
[932] - Quote
CCP Rise wrote:Quote:rise, are you going to increase the limit to 200 or are you going to just let it negatively impact incursion runners, contrary to your original post? Unfortunately, we can't raise it. We wanted to have as little impact on incursions as possible, but if the cap was any higher we would probably not be able to achieve the main goal of limiting assist use in large fleets. There is a lot of pressure to lower it to 25 but we hope that 50 will get the job done, as I'm sure 25 would feel quite a bit worse for you guys.
Any chance that a cap in bandwith is possible? It would certainly solve most of the issues incursion runners are having with the proposed cap. Wouldn't it be possible to screw the "easy to explain" part for a lesser impact on people not blobbing with sentries? Too hard to code? |

Dave Stark
4339
|
Posted - 2014.02.08 21:16:00 -
[933] - Quote
Malcanis wrote:Dave Stark wrote:it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? There was a pretty good reason.
can't be that good if it took 10 years to change it. |

Malcanis
Vanishing Point. The Initiative.
13811
|
Posted - 2014.02.08 21:29:00 -
[934] - Quote
Dave Stark wrote:Malcanis wrote:Dave Stark wrote:it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? There was a pretty good reason. can't be that good if it took 10 years to change it.
Because nothing else has changed that might have made drone assist a problem in the last 10 years c/d?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
13811
|
Posted - 2014.02.08 21:29:00 -
[935] - Quote
I mean 300 man archon fleets were pretty routine in 2004
1 Kings 12:11
|

Dave Stark
4339
|
Posted - 2014.02.08 21:33:00 -
[936] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote:Dave Stark wrote:it wasn't really a gameplay issue. it has been fine for 10 years until some people started to whine for no reason what so ever.
if the basis of this change is "it's boring" why hasn't mining been changed? There was a pretty good reason. can't be that good if it took 10 years to change it. Because nothing else has changed that might have made drone assist a problem in the last 10 years c/d?
no, i don't think goons whining constantly is a sufficient change that requires the change in drone assist. also considering how long drone assist has been used in incursions without an issue; it's quite clear drone assist in itself really isn't the issue and the things that have changed are more likely to be the issue. |
|

CCP Nullarbor
C C P C C P Alliance
554

|
Posted - 2014.02.08 21:53:00 -
[937] - Quote
Ulani Iaam wrote:Does this cap also reflect when someone uses drones to guard another player?
Yes the 50 drone limit applies to guarding or assisting, they are counted together. For example, you cannot have 50 guarding and 50 assisting, however you could have 25 and 25.
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|

MeBiatch
GRR GOONS
1721
|
Posted - 2014.02.08 22:46:00 -
[938] - Quote
Malcanis wrote:I mean 300 man archon fleets were pretty routine in 2004
you mean 250 man archon fleets unless something has changed about how big a fleet can be There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1721
|
Posted - 2014.02.08 22:47:00 -
[939] - Quote
CCP Nullarbor wrote:Ulani Iaam wrote:Does this cap also reflect when someone uses drones to guard another player? Yes the 50 drone limit applies to guarding or assisting, they are counted together. For example, you cannot have 50 guarding and 50 assisting, however you could have 25 and 25.
did you guys consider doing a 1250Mb limit for drone assist?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Chorianda
Naga Stole My Bike.
0
|
Posted - 2014.02.08 23:04:00 -
[940] - Quote
A number of people have been suggesting varying the cap with bandwidth or drone type, but really, isn't this just very simple? Prohibit assist for sentry drones, don't touch other types. Doesn't that solve the broken gameplay without affecting the use-cases which are not broken? |
|

Grath Telkin
Sniggerdly Pandemic Legion
2247
|
Posted - 2014.02.08 23:38:00 -
[941] - Quote
CCP Rise wrote: We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that.
But entire fleets of missiles are fine, entire fleets of Artillery are fine, entire fleets of interceptors are fine.
What you mean to say is that the 0.0 player base is so incredibly bored with the craptastic wonder that is SOV warfare that we're willing to endure what you consider 'not good gameplay' because it makes the life sucking experience of 0.0 sov fights (you know, the ones that make you all your money in the news) remotely tolerable.
My next question would be if your player base does something, in mass, who are you to decide its not good game play? Perhaps taking a look at WHY something is done that way and fixing that instead will have a greater impact than just shoving your player bases face back in the pile of donkey **** that is Sov Warfare and telling them to deal with it.
The rest of your post is just self righteous garbage. You 100% do NOT listen to your player base, most changes that hit these forums are fairly set in stone regardless of player feedback. You ignored their statements about the Nestor, and look at that thing, your ship rebalancing has largely just been shuffling slots and bonuses with zero creativity at all and despite being told what won't work (by other people that know the game) you put in changes that you are told ahead of time by massive number of people will suck. The ESS is a joke, hated from day one. Instead of meaningful change to things like POS's and SOV that your players want we get deployable crap that clutters up the grid because entire fleets now drop mobile depot's during fights. Thanks for that.
In fact, the very best ship redo you've done is the inty, and in a non shocker the main idea for that one came from, wait for it, not you or your office but a player who wasn't on the CSM.
So go on and ride your calm high horse Rise but your design changes and ideas on balance are laughably poor. You and yours knew you were breaking damps and people didn't cry about the geddon being stronger, they outright TOLD you that you were breaking the Domi. That and the CFC (you know, half the CSM) has outright stated a public goal that they will use sentry fleets with the express purpose of you nerfing them (Its on just about every player site and this one) leads one to believe that you just typed that up because you were mad a player (you know what you used to be) pointed out the **** poor job at game balance you'd been doing.
Glad we have a Dev so easily manipulated by 1/2 of the games 0.0 player base that he would interfere directly in a war on their behalf.
So this is me outright telling you Kil2 that your player base already has figured out how we'll handle drone assign going forward, the fix was simplistic in nature, and that we'll keep coming up with new ways to afk the 0.0 game until you fix it because its garbage in the worst possible way Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2248
|
Posted - 2014.02.08 23:51:00 -
[942] - Quote
Malcanis wrote:I mean 300 man archon fleets were pretty routine in 2004
Stop being manipulative with your data Malcanis fleets can't reach 300 people and we all know that.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Vann Flyheight
Common Sense Ltd Nulli Secunda
5
|
Posted - 2014.02.08 23:51:00 -
[943] - Quote
GG CCP caving into CFC again. Drone assist is a little OP but still you are the CFC's *****. |

Andski
GoonWaffe Goonswarm Federation
10185
|
Posted - 2014.02.09 00:02:00 -
[944] - Quote
Grath Telkin wrote:Glad we have a Dev so easily manipulated by 1/2 of the games 0.0 player base that he would interfere directly in a war on their behalf.
unless the next rubicon point release hits within a week, no, they didn't interfere in a war Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

mynnna
GoonWaffe Goonswarm Federation
2941
|
Posted - 2014.02.09 00:02:00 -
[945] - Quote
Grath Telkin wrote:CCP Rise wrote: We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that.
A giant angry wall of screed.
The key word in his post there was "assisted" drones, not "entire fleets". hth. Member of the Goonswarm Economic Warfare Cabal |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.09 00:06:00 -
[946] - Quote
Mournful Conciousness wrote:CCP Rise wrote:Quote:We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act. Actually this is another example of us listening. In the same release as the assist change we are adding Nestor BPC drops to Sentient Rogue Drones to lower the price. Respectfully, I have specifically addressed this in my post. It's not a valid solution. The solution is to lower the LP cost until is correctly represents the ship's usefulness. However, you are somewhat missing the argument here. In fact we told you point blank that the Nestor was not fit for purpose or anywhere near value for money prior to its release. What you actually did was rush a response to a very obvious and embarrassing flop in the market. You did not listen. Had you listened, the Nestor may well have been a success.
This Nestor for a new Faction Battleship is currently around 1.6B in Jita, Cheaper if you know someone to build it for you, or you build it. This seems to be more an issue with you having problems acquiring a new ship that has not had the time to saturate the market yet. Give it more time and the nestor will fall around 1-1.2B for it - around the typical cost for a Faction Battle ship once the market stops drooling over it. Considering this is a ship you can get right out of a hi-sec mission system thats damn cheap. Train your social skills up and its quick enough to get one on your own. Wait for it to stockpile and they drop down in price.
But this thread is about Drones. NOT the Nestor. The devs have always responded to the players and CSM's do communicate with the players. NOT always to what that particular player wants to hear. But they do listen and the nestor and other SOE ships or ANYTHING being released has been shifted based upon player discussion. The other thing to realize is this game has one of the most intertwined Devs out there. I have not been apart of any other game that has Devs talking and responding to the player base more then EVE. This is also -CCP- Game. Not yours or Mine. We are just subscribers to there imagination. They are free to do what they please when they please and at least they listen to us a decent amount instead of blowing us off. They make changes to there ideas based on feedback provided by more then forums. While I do not like all the changes they do, usually they work out good after awhile. |

Grath Telkin
Sniggerdly Pandemic Legion
2248
|
Posted - 2014.02.09 00:08:00 -
[947] - Quote
mynnna wrote:Grath Telkin wrote:CCP Rise wrote: We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that.
A giant angry wall of screed. The key word in his post there was "assisted" drones, not "entire fleets". hth.
Nothing to see here ignore our gigantic all Celestis fleets focus on the drones, oh and don't mind that we intentionally set out to get this nerfed by using it in excess and on purpose.
I wonder what the stats would look like over the last 6 months if you hadn't gone out of your way to skew them.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.09 00:09:00 -
[948] - Quote
Grath Telkin wrote:CCP Rise wrote: We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that.
But entire fleets of missiles are fine, entire fleets of Artillery are fine, entire fleets of interceptors are fine. What you mean to say is that the 0.0 player base is so incredibly bored with the craptastic wonder that is SOV warfare that we're willing to endure what you consider 'not good gameplay' because it makes the life sucking experience of 0.0 sov fights (you know, the ones that make you all your money in the news) remotely tolerable. My next question would be if your player base does something, in mass, who are you to decide its not good game play? Perhaps taking a look at WHY something is done that way and fixing that instead will have a greater impact than just shoving your player bases face back in the pile of donkey **** that is Sov Warfare and telling them to deal with it. The rest of your post is just self righteous garbage. You 100% do NOT listen to your player base, most changes that hit these forums are fairly set in stone regardless of player feedback. You ignored their statements about the Nestor, and look at that thing, your ship rebalancing has largely just been shuffling slots and bonuses with zero creativity at all and despite being told what won't work (by other people that know the game) you put in changes that you are told ahead of time by massive number of people will suck. The ESS is a joke, hated from day one. Instead of meaningful change to things like POS's and SOV that your players want we get deployable crap that clutters up the grid because entire fleets now drop mobile depot's during fights. Thanks for that. I could go on for days about what you were told wasn't going to work with HAC's and how that failure played out because of what you did to t1 cruisers. In fact, the very best ship redo you've done is the inty, and in a non shocker the main idea for that one came from, wait for it, not you or your office but a player who wasn't on the CSM. So go on and ride your calm high horse Rise but your design changes and ideas on balance are laughably poor. You and yours knew you were breaking damps and people didn't cry about the geddon being stronger, they outright TOLD you that you were breaking the Domi. That and the CFC (you know, half the CSM) has outright stated a public goal that they will use sentry fleets with the express purpose of you nerfing them (Its on just about every player site and this one) leads one to believe that you just typed that up because you were mad a player (you know what you used to be) pointed out the **** poor job at game balance you'd been doing. Glad we have a Dev so easily manipulated by 1/2 of the games 0.0 player base that he would interfere directly in a war on their behalf. So this is me outright telling you Kil2 that your player base already has figured out how we'll handle drone assign going forward, the fix was simplistic in nature, and that we'll keep coming up with new ways to afk the 0.0 game until you fix it because its garbage in the worst possible way
Glad we have an alliance that gave up the fight before these changes went live. I mean heaven forbid sticking around until these changes went live and have the actual ability to blame the changes on your losses. But I guess Pre-Patch losses are still based upon Unreleased changes. I just wish I could blame my ship losses on patches that aren't live yet. :( |

Grath Telkin
Sniggerdly Pandemic Legion
2248
|
Posted - 2014.02.09 00:13:00 -
[949] - Quote
Captain StringfellowHawk wrote:
Glad we have an alliance that gave up the fight before these changes went live. I mean heaven forbid sticking around until these changes went live and have the actual ability to blame the changes on your losses. But I guess Pre-Patch losses are still based upon Unreleased changes. I just wish I could blame my ship losses on patches that aren't live yet. :(
This is the part where I go "HAHA your alliance is dying because you don't have Zagdul"
Go on. Let it sink in.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10186
|
Posted - 2014.02.09 00:16:00 -
[950] - Quote
celestises are the new falcons
also why don't you actually do like the rest of us and make a reasoned argument for why damps need adjustment, rather than all this doom and gloom about how the unstoppable FYF is going to conquer all of known space by reinforcing every ihub in existence with its massive swarm of, uh, warrior iis Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Grath Telkin
Sniggerdly Pandemic Legion
2248
|
Posted - 2014.02.09 00:18:00 -
[951] - Quote
Andski wrote:celestises are the new falcons
also why don't you actually do like the rest of us and make a reasoned argument for why damps need adjustment, rather than all this doom and gloom about how the unstoppable FYF is going to conquer all of known space
Because the balance team isn't actually interested in balance, especially when you're pointing out things they did wrong, they get all snippy and post a load of bullshit defending their retardation
EDIT: remember Hacs, how they fixed those? See a lot of HAC's flying around? Yea, you don't really do you.
remember everybody 6 months ago going 'hey damps are going to be stupid powerful', balance team goes 'yea we'll adjust that if we need to". Now we have 200 man all Celestis fleets, no big deal, good luck balancing the Arazu around a hull that costs 7 million isk
remember everybody telling them that the Domi's drones were going to be off the chain as far as tracking goes? Yea, see how well they took that feed back don't you.
They legit aren't interested in player feedback, and anybody who thinks they are is deluding themselves because every single problem thats cropped up in balance they were told about before hand and went ahead with because they think they know best. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10186
|
Posted - 2014.02.09 00:22:00 -
[952] - Quote
Grath Telkin wrote:Because the balance team isn't actually interested in balance, especially when you're pointing out things they did wrong, they get all snippy and post a load of bullshit defending their retardation
yeah remember when the balance team changed titans in dominion and gave them the ability to deal near dread level damage while receiving tracking links and remote sensor boosts? yeah it's a shame they're too stubborn to admit that that was a mistake Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2248
|
Posted - 2014.02.09 00:24:00 -
[953] - Quote
Andski wrote:Grath Telkin wrote:Because the balance team isn't actually interested in balance, especially when you're pointing out things they did wrong, they get all snippy and post a load of bullshit defending their retardation yeah remember when the balance team changed titans in dominion and gave them the ability to deal near dread level damage while receiving tracking links and remote sensor boosts? yeah it's a shame they're too stubborn to admit that that was a mistake
Nobody ever tracking linked titans, thats something entirely fabricated by the CFC, we simply went with zero tank and all tracking mods. But keep that myth flowing, I'm obviously lying about it because I have reason to keep telling you this never existed 2 years later.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.09 00:26:00 -
[954] - Quote
Grath Telkin wrote:Captain StringfellowHawk wrote:
Glad we have an alliance that gave up the fight before these changes went live. I mean heaven forbid sticking around until these changes went live and have the actual ability to blame the changes on your losses. But I guess Pre-Patch losses are still based upon Unreleased changes. I just wish I could blame my ship losses on patches that aren't live yet. :(
This is the part where I go "HAHA your alliance is dying because you don't have Zagdul" Go on. Let it sink in.
No clue who that is, But if we are dying.. at least we're not leaving a streak of Excuses Behind us in the process or systems lost.
But instead of giving reasonable feedback for this thread your complain that no one listens, and when they do they just post retardation. So instead of Being useful, your spout your own retardation into the thread and be about as useful as the same people you tear about. Legit.
|

Andski
GoonWaffe Goonswarm Federation
10186
|
Posted - 2014.02.09 00:30:00 -
[955] - Quote
Grath Telkin wrote:Nobody ever tracking linked titans, thats something entirely fabricated by the CFC, we simply went with zero tank and all tracking mods. But keep that myth flowing, I'm obviously lying about it because I have reason to keep telling you this never existed 2 years later.
yes and you also didn't RSB them, that's why our logistics didn't get DDed as soon as they exited warp
my point is that none of these things are things anymore because as it turns out they do listen to feedback
notice that i said feedback and not angry allcaps rants Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2248
|
Posted - 2014.02.09 00:35:00 -
[956] - Quote
Captain StringfellowHawk wrote:Grath Telkin wrote:Captain StringfellowHawk wrote:
Glad we have an alliance that gave up the fight before these changes went live. I mean heaven forbid sticking around until these changes went live and have the actual ability to blame the changes on your losses. But I guess Pre-Patch losses are still based upon Unreleased changes. I just wish I could blame my ship losses on patches that aren't live yet. :(
This is the part where I go "HAHA your alliance is dying because you don't have Zagdul" Go on. Let it sink in. No clue who that is, But if we are dying.. at least we're not leaving a streak of Excuses Behind us in the process or systems lost. But instead of giving reasonable feedback for this thread your complain that no one listens, and when they do they just post retardation. So instead of Being useful, your spout your own retardation into the thread and be about as useful as the same people you tear about. Legit.
Here's our suggestion:
Stop taking balance ques that are biased because you're taking them from one side of a war who's fighting another side of a war.
Stop taking balance ques from people who are crying about one thing being broken while abusing something else thats broken.
Read your own dev blogs and know that what you've just done is exasperated the situation for drones. What does this mean?
In the recent Dev Blog about HED, it was revealed that Drones make a lot of calls to the server. They constantly think about what to shoot, whats near them, where they're going, and all that. Thats when left to their own free will.
When you assist drones you set them to "passive" so they're not trying to figure out what to shoot on their own meaning they're not thinking about all that crap and they only shoot what their told when their told.
So in that way assisted drones are less of a drag on server resources than non assisted drones. Removing drone assist will actually have a degrading effect on server performance because now fewer people will assist them and more will just manually fire drones from a single button meaning that more drones will stay active. I mean if you think that people will stop using Domis because of drone assist needing a squad commander to bear the load then Ok but you're wrong. The net effect will be hostile logistics dealing with the alpha every 4 seconds from 25 dudes instead of one.
If anything you've now forced the player base into the nightmare situation that everybody was concerned with of multiple triggers.
The over all short sightedness of the balance team is shocking but I understand your inability to even broach that subject because your side 'won' the argument in the middle of a war but if you can't see whats coming next then you're blind.
So excuse me for not pointing out what tons of people have already pointed out, and for saying that once again the balance team will do something while ignoring feed back that will have consequences down the road that they could adjust now by leaving drone assist as is and just nerfing the ships like the Domi and Ishtar which they knew they were breaking when they broke them.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2250
|
Posted - 2014.02.09 00:39:00 -
[957] - Quote
Andski wrote:Grath Telkin wrote:Nobody ever tracking linked titans, thats something entirely fabricated by the CFC, we simply went with zero tank and all tracking mods. But keep that myth flowing, I'm obviously lying about it because I have reason to keep telling you this never existed 2 years later.
yes and you also didn't RSB them, that's why our logistics didn't get DDed as soon as they exited warp my point is that none of these things are things anymore because as it turns out they do listen to feedback notice that i said feedback and not angry allcaps rants
Nobody did any of that either dude, the fit is simple, 2 faction/officer sebos, a mwd, 2 officer tracking comps and a target painter, 3 mag stabs, 3 tracking enhancers, a damage control and guns.
Stop already its silly to see you 2 years later saying we did things that were NEVER done, or needed to be done at all.
And those things could have stayed, the feed back was just because the CFC didn't feel it should have to field caps to fight caps and so you whined until it got nerfed (a fairly constant trend) when the counter to untanked titans has existed since forever in multiple forms.
Theres a difference between needed tweaks in game play and a lazy group of players who want the game to just be about who has the most number of sub caps. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10187
|
Posted - 2014.02.09 00:42:00 -
[958] - Quote
yes we're too cowardly to field caps Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Vann Flyheight
Common Sense Ltd Nulli Secunda
5
|
Posted - 2014.02.09 00:42:00 -
[959] - Quote
Andski wrote:Grath Telkin wrote:Nobody ever tracking linked titans, thats something entirely fabricated by the CFC, we simply went with zero tank and all tracking mods. But keep that myth flowing, I'm obviously lying about it because I have reason to keep telling you this never existed 2 years later.
yes and you also didn't RSB them, that's why our logistics didn't get DDed as soon as they exited warp my point is that none of these things are things anymore because as it turns out they do listen to feedback notice that i said feedback and not angry allcaps rants
Yes they very specifically listen to one particular coalitions feedback. The same coalition who happen to be half of the CSM.
|

Grath Telkin
Sniggerdly Pandemic Legion
2250
|
Posted - 2014.02.09 00:43:00 -
[960] - Quote
Andski wrote:yes we're too cowardly to field caps
Hey guys, ignore the past 7 years of our existence, just focus on the past month
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Andski
GoonWaffe Goonswarm Federation
10187
|
Posted - 2014.02.09 00:45:00 -
[961] - Quote
Vann Flyheight wrote:Yes they very specifically listen to one particular coalitions feedback. The same coalition who happen to be half of the CSM.
mynnna kesper and sort dragon are half of the csm, you heard it here first folks
"3/14 = .5" ~ nulli secunda Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.09 00:46:00 -
[962] - Quote
Grath Telkin wrote:Captain StringfellowHawk wrote:Grath Telkin wrote:Captain StringfellowHawk wrote:
Glad we have an alliance that gave up the fight before these changes went live. I mean heaven forbid sticking around until these changes went live and have the actual ability to blame the changes on your losses. But I guess Pre-Patch losses are still based upon Unreleased changes. I just wish I could blame my ship losses on patches that aren't live yet. :(
This is the part where I go "HAHA your alliance is dying because you don't have Zagdul" Go on. Let it sink in. No clue who that is, But if we are dying.. at least we're not leaving a streak of Excuses Behind us in the process or systems lost. But instead of giving reasonable feedback for this thread your complain that no one listens, and when they do they just post retardation. So instead of Being useful, your spout your own retardation into the thread and be about as useful as the same people you tear about. Legit. Here's our suggestion: Stop taking balance ques that are biased because you're taking them from one side of a war who's fighting another side of a war. Stop taking balance ques from people who are crying about one thing being broken while abusing something else thats broken. Read your own dev blogs and know that what you've just done is exasperated the situation for drones. What does this mean? In the recent Dev Blog about HED, it was revealed that Drones make a lot of calls to the server. They constantly think about what to shoot, whats near them, where they're going, and all that. Thats when left to their own free will. When you assist drones you set them to "passive" so they're not trying to figure out what to shoot on their own meaning they're not thinking about all that crap and they only shoot what their told when their told. So in that way assisted drones are less of a drag on server resources than non assisted drones. Removing drone assist will actually have a degrading effect on server performance because now fewer people will assist them and more will just manually fire drones from a single button meaning that more drones will stay active. I mean if you think that people will stop using Domis because of drone assist needing a squad commander to bear the load then Ok but you're wrong. The net effect will be hostile logistics dealing with the alpha every 4 seconds from 25 dudes instead of one. If anything you've now forced the player base into the nightmare situation that everybody was concerned with of multiple triggers. The over all short sightedness of the balance team is shocking but I understand your inability to even broach that subject because your side 'won' the argument in the middle of a war but if you can't see whats coming next then you're blind. So excuse me for not pointing out what tons of people have already pointed out, and for saying that once again the balance team will do something while ignoring feed back that will have consequences down the road that they could adjust now by leaving drone assist as is and just nerfing the ships like the Domi and Ishtar which they knew they were breaking when they broke them.
See, I'm happy now your actually helping instead of ranting away. I won't argue that it's not what the rest have said, because it's True. But you as an individual with status in this game carry more weight helping vs arguing with Dev's. Personally I rather see the drone assist issue and lag issue delt with a buff to Command ships. Add a module someone Jokingly mentioned earlier called a Drone Bandwidth Repeater, make it a warfare link and give more uses to command ships then just as Wing Commander boosts. Take the Tier 3 BC's and make a Command ship variant and put it into that position with different Bonus's to different type of drones. This gives even more uses to command ship pilots and gives a usage to Squad commanders |

Dalilus
Federal Navy Academy Gallente Federation
55
|
Posted - 2014.02.09 00:50:00 -
[963] - Quote
Glad to see some nullbears as mad as carebears about gameplay......next year should be interesting.  |

Andski
GoonWaffe Goonswarm Federation
10188
|
Posted - 2014.02.09 00:51:00 -
[964] - Quote
Grath Telkin wrote:Hey guys, ignore the past 7 years of our existence, just focus on the past month
most of those past 7 years were spent being horribly outnumbered in caps, so, yeah
unless you're going to tell us about your history of bravely using capitals in situations where you know you'd be overwhelmed (and don't say b-r) Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2250
|
Posted - 2014.02.09 01:00:00 -
[965] - Quote
Captain StringfellowHawk wrote:But you as an individual with status in this game carry more weight helping vs arguing with Dev's.
Oh how I wish this was true, if it were the Sac wouldn't be the stinking pile of garbage that it is and instead of worrying about what drones are doing they'd be balancing recons and whoever thought of moving the serpentis web bonus would be locked in a Russian Gulag
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Maenth
The Thirteen Provinces
3
|
Posted - 2014.02.09 01:07:00 -
[966] - Quote
I heard a suggestion somewhere saying that maybe instead of a hard cap, it could be a skill that gives 10 or 15 drones per level, or 5 drones at L0 and then +9 or +10 per level (still 50-55 max assist drones) or something like that anyway... skill-based bonus! |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
78
|
Posted - 2014.02.09 01:24:00 -
[967] - Quote
A couple of comments:
I like that it is a flat 50 drones to be assisted, which allows pilots and fleet commanders the flexibility to choose who the drone assist member(s) will be, rather than forcing it to always be a squad commander. This will also make it easier to adapt during a fight if the assist "drone bunny" gets jammed/dampened and target needs to be changed. The recent change to be able to assist to someone on your watch list will make this easier to change assist targets.
I do think that the solution could have been more developed, so it scales with the size of drones. The idea some have suggested of assigning drones an "assist bandwidth" based on their size, and setting a static "assist bandwidth" limit per player would give a bit more of an interesting scalable dynamic, while keeping the limits for large fights.
Personally I think that if missiles and drones are going to purposefully be kept inferior to prevent them from being too popular, due to technical reasons (server load), then we shouldn't have any illusions about them being primary weapons on the same level as Gunnery. New Players should be told during the tutorial to train for gunnery first, as it is the Master Race, and they're wasting their SP by training missiles or drones first. At least with missiles, there were improvements to optimize the server performance. If we've reached that technical limit of optimizing for drones as well, then we should be clear about it.
OK so real questions hopefully about this change that need answering. Hopefully these issues were already discussed and solutions planned to be implemented with the change. Please don't introduce a problem and then promise to "iterate" a solution later. That hasn't worked so well for the Rapid Missile Launchers, as seen by the ongoing threadnaughts.
When you assist drones to another player currently, there's no way to tell who has drones assisted to you, and how many, other than that the drones cluster around that user. It wasn't as important, since there was no limit. However now, this raises some concerns now that we have to micromanage the assists to fit the limit, and need some tools and UI tweaks to be able to do that.
- How will a "drone bunny" know who has drones assisted to them, and how many?
a. Will there be an indication in the fleet window, such as a drone icon, that will show members who have drones assisted to them? This would be helpful for quick reference, if the intention in fleet is to only have drones assisted to one person per squad.
b. Will there be an expanded group in the Drone UI for the "drone bunny" to show a summary of the number of currently Assisted Drones so they will easily know once they've reached their limit of 50?
c. Will the "drone bunny" have the ability to force unassist of drones from a player who assigned them incorrectly, or will lazy/incompetent fleet members DDOS the assist cap, requiring further micromanagement?
- How will the drone owner know what is going on with their assisted drones?
a. If a fleet member attempts to assist their drones to a "drone bunny" who has already reached the 50 drone cap, will they get an error message?
b. Can the successful assist be verified by having the Drone UI show "Assisted to X" as the current Drone status, as well as showing if it is Idle, Returning, Engaging, etc? If only some of the drones are assigned, will the player be able to tell which are assigned and which aren't?
- Will drone assist be fixed so it works properly in Lowsec with Crimewatch? Currently my assisted drones never attack when the "drone bunny" fires. I know others have mentioned problems, and I've submitted bug reports for this.
|

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
78
|
Posted - 2014.02.09 01:25:00 -
[968] - Quote
Maenth wrote:I heard a suggestion somewhere saying that maybe instead of a hard cap, it could be a skill that gives 10 or 15 drones per level, or 5 drones at L0 and then +9 or +10 per level (still 50-55 max assist drones) or something like that anyway... skill-based bonus!
No. We don't need more SP sinks for things we can currently do. |

Arthur Aihaken
Embers Children TOHA Conglomerate
2887
|
Posted - 2014.02.09 01:33:00 -
[969] - Quote
I'm still waiting for a reason why we can't just eliminate drone assist? Fighter and fighter/bomber assist is fine as there are already built-in mechanics for these. If the game is seeing severe performance problems related to drones and in particular drone assist, elimination of drone assist would seem to resolve the vast majority (if not all) issues. I am currently away, traveling through time and will be returning last week. |

Grath Telkin
Sniggerdly Pandemic Legion
2253
|
Posted - 2014.02.09 01:49:00 -
[970] - Quote
Arthur Aihaken wrote:If the game is seeing severe performance problems related to drones and in particular drone assist, elimination of drone assist would seem to resolve the vast majority (if not all) issues.
Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire.
EDIT: None of this even comes close to addressing the fact that the 'balance' team just gave every damn ship in the game a drone bay Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.09 01:55:00 -
[971] - Quote
Grath Telkin wrote:Arthur Aihaken wrote:If the game is seeing severe performance problems related to drones and in particular drone assist, elimination of drone assist would seem to resolve the vast majority (if not all) issues. Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire. EDIT: None of this even comes close to addressing the fact that the 'balance' team just gave every damn ship in the game a drone bay
NOW That I agree with. More and more "Server stability issue" causing ships are being added to the game VS Keeping Drone boats unique to certain ships in the game. If drone instructions itself are causing the issue, then having LESS drone using ships being added would be a good counter. Instead of "Balancing" everyship to be equal, keep them all unique, some were stronger then others - BUT- Had more skill intensive trains. Instead of making all races the same just firing different animated weapons. Keep them different.
P.S. FIX THE DAMN FORUMS. I am tired of having to click post... then see my post vanish, then open drafts to find my writings, to finally be able to post..... Pressing POST should not put it into Draft.. but it should POST IT. - Yes bro I am mad. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
80
|
Posted - 2014.02.09 02:11:00 -
[972] - Quote
From re-reading the article, I can't actually tell if from a technical standpoint, an assisted drone takes up less server resources than an active one. The server still has to track each of the drone objects in space and pass that on to each client. Each of the calls for drone attacks still have to be calculated simultaneously, even if it is triggered by one player firing. There may be some simplification here, but the physics calculations for the objects in space remains the same, at least from what I understand from the article. It would be ironic if drone assist was actually HELPING reduce server load if this was true, and now we're talking about nerfing it, which will increase server load.
What concerns me is if we are changing gameplay mechanics with the excuse of technical limitations. If we have to do it, fine, but lets be up front about it.
Missiles have been nerfed repeatedly, due to their previous popularity as well. I don't think it's a coincidence that they also put increased load on the server. This was outlined in one article by CCP Veritas (there's a follow up article which is missing). The HED-GP article talks about how similar optimizations may be needed for drones.
My conclusion is by removing/nerfing drone assist, we are making the gameplay worse, to make the drones less popular, so less people will use them in large fleets.
So if we're doing this to help server performance just say so, and be up front about it. Just say Gunnery is the Master Race, since it is the least impact on server performance, and therefore will kept the most attractive weapon system by "balance".
Let all the new players joining after B-R to know from the tutorial and up to train guns and not drones or missiles, because they will be kept inferior to make them less attractive to use. |

Michael Harari
Genos Occidere HYDRA RELOADED
1072
|
Posted - 2014.02.09 02:12:00 -
[973] - Quote
Grath Telkin wrote:CCP Rise wrote: We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that.
But entire fleets of missiles are fine, entire fleets of Artillery are fine, entire fleets of interceptors are fine.
Entire fleets of non-assisted drones are fine too. |

Arthur Aihaken
Embers Children TOHA Conglomerate
2887
|
Posted - 2014.02.09 02:13:00 -
[974] - Quote
Grath Telkin wrote:Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire. If drone assist didn't exist, drones wouldn't be as prevalent - pure and simply. And yes, I agree - why every ship needs a stupid drone bay is beyond me. I am currently away, traveling through time and will be returning last week. |

Grath Telkin
Sniggerdly Pandemic Legion
2253
|
Posted - 2014.02.09 02:20:00 -
[975] - Quote
Arthur Aihaken wrote:Grath Telkin wrote:Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire. If drone assist didn't exist, drones wouldn't be as prevalent - pure and simply. And yes, I agree - why every ship needs a stupid drone bay is beyond me.
They actually would since as a DPS platform on Domis and Ishtars they're virtually unrivaled in their ability to punch lower classes of ships.
MJD's and things like that mean you can separate yourself from your damage and put your enemy in a position to have low transV vs the drones with a relative ease, while their insanely low fire time and obscene tracking on those 2 ships means that nothing small survives very long.
Its like you dont know that you can assign your drones to a key. And heres the stupid part:
When you're controlling your own droens, you can hit the fire key, and then hit the recall key, and then fire key again, actually increasing your rate of fire because drone coding is so ******** (smaller gangs already do this, ECM drone users have been doing it since forever).
The only thing drone boats don't do well currently is punch above sub caps, removing drone assist wont change any of that because the ships in question are broken at the base stat level.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Ragnen Delent
GoonWaffe Goonswarm Federation
7
|
Posted - 2014.02.09 02:27:00 -
[976] - Quote
It's kind of hilarious that there has been no good argument for drone assist as a game mechanic beyond "It was already in the game" or "FYF is too powerful" |

Grath Telkin
Sniggerdly Pandemic Legion
2253
|
Posted - 2014.02.09 02:31:00 -
[977] - Quote
Ragnen Delent wrote:It's kind of hilarious that there has been no good argument for drone assist as a game mechanic beyond "It was already in the game" or "FYF is too powerful"
Just because you don't find an argument to have merit doesn't mean that there haven't been any made, if anything, that suggests that you're biased is so far to one side that you can't see anything from a neutral point of view.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Embers Children TOHA Conglomerate
2887
|
Posted - 2014.02.09 02:31:00 -
[978] - Quote
Ragnen Delent wrote:It's kind of hilarious that there has been no good argument for drone assist as a game mechanic beyond "It was already in the game" or "FYF is too powerful" It's because incursion runners would lose another 1% ISK/hour without itGǪ  I am currently away, traveling through time and will be returning last week. |

Ragnen Delent
GoonWaffe Goonswarm Federation
7
|
Posted - 2014.02.09 02:51:00 -
[979] - Quote
Grath Telkin wrote: Just because you don't find an argument to have merit doesn't mean that there haven't been any made, if anything, that suggests that you're biased is so far to one side that you can't see anything from a neutral point of view.
Perhaps, in a magic world where CCP could indeed reduce the server overhead when drones are assisted (which I doubt), it does not change the fact that drone assist doctrines are tremendously boring and significantly reduce the impact of player skill and communication (and communication discipline) on fleet fights.
In fact, you have on several occasions mentioned that it is possible to manually fire drones with a keybinding, so why is it so critical to have the assist mechanic around? You have also said that regardless of the assist mechanic Ishtars and Dominixes are able to be effective in some situations, so why do they need to operate differently at a fleet level to be viable?
You have also tried to conflate this overall argument with one regarding that nature of null sec sovereignty warfare. I sincerely doubt maintaining a situation in which fleet fights are extremely low effort to conduct once initiated is at all going to encourage any changes to be developed for null sec regarding sov.
So: Why, other than theoretically scenarios, in your opinion, should drone assist be kept? |

2D34DLY4U
Arab League
13
|
Posted - 2014.02.09 02:53:00 -
[980] - Quote
CCP: crap we are having bad press due to lag in large scale battles, let's fix this! Devs: we don't have resources to redo the engine, tidi gave us a 2 year buffer until fleet numbers rose to break engine again, during this time we built a new fps game from zero instead of redoing the code! CCP: let's get game design to fix it, I want to go back to work on the script for the tv series - games suck and EVE sucks, Hollywood here I come! Devs: errrrrr.....ok. This sucks for EVE but I get paid and it's my job so whatever - let's get the CSM on board! CSM 1: as long as it's good for my side let's roll, who cares about the rest of EVE or game design! CSM 2: as long as it's good for incursions lets do it, who cares about the rest! CSM 3: as long as it's good for afk miners you have green light! CSM 4: just roll with it who cares about the game this is now game design PVP politics and I want to win! Devs: Announce to players and let's pretend we want feedback! Let's hope they don't realize how half thought and cheap this is! Players: that is stupid and doesn't fix the problem! Dev: thank you for the awesome feedback! We'll just go forward and iterate in a near future! Players: there's is nothing to iterate on, this will break things! Dev: we understand your point of view, we discussed this a lot with CSM and it's the way to go! Players: but it's broken! CSM: HTFU! CCP is awesome! Players: there's 999 other real problems to fix! CSM: HTFU! CCP is awesome! They are totally committing everything and pay lots of attention! We should be thankful! Players: but EVE doesn't get fixed, the fps is crap, vampires are non existent, Valkyrie is a risky question mark, now they are building 5m tall phallic statues and want to make a TV series - wtf??? CSM: HTFU! CCP is awesome! Also monument is great marketing move! Players: B-R alone brought 15k new subscribers! Can't you see with fixed SOV, better engine and whatever 999 things need fixing, the game could be better and we could all win if we get CCP to focus on what matters? CSM 1: what matters is if my side wins! CSM 2: I'm an internet politician, if my side does good I don't care! CSM 3: afk miners are good, just don't touch the asteroids! CSM 4: all I do is win, if only there was a killboard for ideas that suit me! Devs: let's push it to the next point release! Hopefully Riot will poach me soon, at least they don't care about having a single title! Game industry stardom here I come! CCP: is the lag quick fix done? I don't want bad press to ruin my tv audience ratings! Can we find some way to keep customers paying and not play or log on? That's the best option since it minimizes trouble! Do you think I would be a good movie actor? I already wrote my Oscar acceptance speech, I based it on the one I have prepared for the Nobel Peace Prize I'll win next year! Iceland FTW!!! No one can stop the Viking Warrior!!!
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Grath Telkin
Sniggerdly Pandemic Legion
2254
|
Posted - 2014.02.09 03:03:00 -
[981] - Quote
Ragnen Delent wrote: In fact, you have on several occasions mentioned that it is possible to manually fire drones with a keybinding, so why is it so critical to have the assist mechanic around?
Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.
EDIT: Also lol insinuating that pressing F1 is anymore difficult or skill intensive than not pressing F1.
Literally the crux of your argument is that pressing a single button is somehow more skill based than no pressing a single button.
Lets all try and come back down to reality here with our arguments about skill. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Ragnen Delent
GoonWaffe Goonswarm Federation
7
|
Posted - 2014.02.09 03:05:00 -
[982] - Quote
Grath Telkin wrote: Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.
So, other than that, no particular reason? That argument is pretty weak, which may be why I earlier dismissed it as "not an argument". |

Grath Telkin
Sniggerdly Pandemic Legion
2254
|
Posted - 2014.02.09 03:07:00 -
[983] - Quote
Ragnen Delent wrote:Grath Telkin wrote: Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.
So, other than that, no particular reason? That argument is pretty weak, which may be why I earlier dismissed it as "not an argument".
Again, your ignoring the biased being shown to the ninny side thats been crying the entire war does not make it not a thing, it just means that you're incapable of neutral thought. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
80
|
Posted - 2014.02.09 03:41:00 -
[984] - Quote
Grath, you make a good point about the advantage of manually controlling your drones being more effective/attractive than automating it by assisting/guarding. Granted, that method of forcing recall/engage probably wasn't intended by CCP and is just bad coding but the principle is sound. If the problem we are trying to solve is the use of automation, making manual control more attractive might be a better solution. I don't see forcing more micromanagement onto a fleet being "better gameplay" personally.
I keep thinking about the autopilot as another good example. It exists to make your life easier, but it takes you longer since you land 15km from the gate, and at risk longer for attacks. If that automation was removed, I can't imagine haulers would be thanking CCP for improving their gameplay.
If the Drone Assist mechanic was changed so it wasn't a simultaneous attack by all users (perfect alpha), and instead had a random delay based on the cycle time of the drones, this would do a few things:
- Remove the "Finger of God" perfect alpha that currently exists with drone fleets, and gives logistics ships a better chance to lock and land reps on the target in time.
- Actually reward player skill when the fleet members and FC have the coordination to attack simultaneously with manual drone control.
- Leaves drone assist effectively the same for less critical tasks like in PvE for clearing small targets.
The only downside I can see here is that some fleet members like Logistic ships won't get on the kill if the random delay is too large, but the idea of getting them onto killmails in some other "support" capacity has already been brought up multiple times, so they don't have to rely on drones and whoring guns.
CCP Rise wrote:The primary goal of this change is to improve play experience in large fleets.
I don't see having to assign more drone triggers in large fleet fights actually improving the play experience for the average player. The solution I am suggesting would make manual control more attractive and effective, but allow you to assist during a 20 hour fight for a bathroom break for example.
I've already made my points about "balancing" ships and weapon systems based on popularity/usage and server load, and it's been pointed out how those numbers can be manipulated by the large blocs. |

Mario Putzo
Welping and Dunking.
256
|
Posted - 2014.02.09 03:44:00 -
[985] - Quote
What is the issue anyway? I fail to see why you would even feel it is a needed change. What is stopping everyone from putting drones on focus fire and then pressing F1 all at once.
It can't be the Alpha that is the issue because well every weapon system can Alpha. It can't be the number of drones on field that is the issue because well this doesn't actually do anything about that.
I mean I get that weapon systems get nerfed in some cyclical order. Drones got nerfed back in what 07, then Hybrids got nerfed, then it was Laser weapons turn, then it was Projectiles, then it was Missiles, Back to droens so soon?
How about instead of focusing on the symptoms of the problem you focus on the actual problems.
1) Sov mechanics suck and encourage everyone to dogpile a timer leading to excessive additional object tracking. 2) Standing lists need to become cost associated. 65K people being Blue is bad for the game, we all know it, we all see it. Make it cost moolah to have that kind of list, doing so reduces excessive object tracking. 3) Space is to small. Extend the distances to prevent Blobbing and you reduce excessive object tracking.
We all know the HED-GP would have been a nice fight if there wasn't 3500 people in the same system with 5+ Drones a pop. We saw that a week later massive fights like that can run smooth when the object tracking is minimalized.
Why continually nerf weapons platforms and ship types because Nullsec is based upon who can get on scene first and load up the grid with the most **** first.
Stop fixing symptoms, and fix the real problem, because once again us small folks in Highsec and Lowsec get shat on because 80K dudes in nullsec want to play in real time.
Getting sick of my income streams, my fleet types, and ships I personally enjoy flying getting the shaft because the Blue Donut bitches the loudest. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
80
|
Posted - 2014.02.09 03:49:00 -
[986] - Quote
TLDR: Drone Assist, Server Load, 10% TiDi, and Node Crashes are all symptoms of the problem: Bad Sovereignty Mechanics and the Blob.
Fix Sov, Nerf the Blob.
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Grath Telkin
Sniggerdly Pandemic Legion
2254
|
Posted - 2014.02.09 03:51:00 -
[987] - Quote
Ransu Asanari wrote:
I don't see having to assign more drone triggers in large fleet fights actually improving the play experience for the average player..
It wont, i has literally nothing to do with improving our game play experience because if it did they'd be looking at the over all fleet fight experience.
This is just plain biased
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Ragnen Delent
GoonWaffe Goonswarm Federation
7
|
Posted - 2014.02.09 04:09:00 -
[988] - Quote
Grath Telkin wrote: Again, your ignoring the biased being shown to the ninny side thats been crying the entire war does not make it not a thing, it just means that you're incapable of neutral thought.
Again, you have failed to bring forth an argument for keeping it. Why should drones have the unique ability to apply perfect alpha to targets? Why should a game ever encourage players to not play it through mechanics that take away any effort they need to apply once in a fight? These are incredibly undesirable mechanics for any game. An excellent analogy of the drone assist mechanic would be a mechanic in an RTS that allowed automated micromanagement of individual units. Would it make playing the game easier? Yes. Would it take away an element of skill from the game? Also yes. |

Mario Putzo
Welping and Dunking.
256
|
Posted - 2014.02.09 04:14:00 -
[989] - Quote
Ransu Asanari wrote:TLDR: Drone Assist, Server Load, 10% TiDi, and Node Crashes are all symptoms of the problem: Bad Sovereignty Mechanics and the Blob. Fix Sov, Nerf the Blob.
Eh sorta. Drone assist isn't really a symptom of anything. Saying drone assist is an issue is like saying passive POS or PI income is an issue. Maybe we should just get rid of anything that would allow a player to accomplish something without actually playing the game. |

Grath Telkin
Sniggerdly Pandemic Legion
2255
|
Posted - 2014.02.09 04:19:00 -
[990] - Quote
Ragnen Delent wrote:
Again, you have failed to bring forth an argument for keeping it. Why should drones have the unique ability to apply perfect alpha to targets?
This isn't a thing, when you start your post with a lie that means you either don't know what you're arguing about or that you're lying in an attempt to mislead people.
Drones do not fire in prefect synch when assigned, this is a lie, its been a lie, and nothing you can do can make it not a lie.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 04:20:00 -
[991] - Quote
Mario Putzo wrote:What is the issue anyway? I fail to see why you would even feel it is a needed change. What is stopping everyone from putting drones on focus fire and then pressing F1 all at once.
Let 'em. 200 people having to do a thing in concert has actual room for error, and reintroduces little niggling things like lock times for carriers. If it keeps happening, then it's on CCP to either decide it's part of the game so vOv or make another change.
Also if it keeps happening it means drone assist isn't even a problem so why the hell should anyone not running incursions care about drone assist being capped?
Grath Telkin wrote:Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias.
So would CCP thinking drone assist fleets are a-ok and in no need of change be preferential bias to your side? Because I mean that'd be pretty ******* stupid. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
297
|
Posted - 2014.02.09 04:32:00 -
[992] - Quote
Grath Telkin wrote:[quote=Ragnen Delent] Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.
so lemme get this straight
if a balance change is preferential to one side in a conflict, it is automatically invalid and should not be done?????
it isn't because, y'know
it was broken
just saiyan
also pgl is on the csm and has publicly spoken in favor of the change, perhaps the problem is in your own ranks :3 |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
297
|
Posted - 2014.02.09 04:33:00 -
[993] - Quote
also the balance change was done after we won the war
so this nonsense about preferential treatment isn't even really worth the disk space it's printed on |

Grath Telkin
Sniggerdly Pandemic Legion
2255
|
Posted - 2014.02.09 04:34:00 -
[994] - Quote
Snow Axe wrote:
So would CCP thinking drone assist fleets are a-ok and in no need of change be preferential bias to your side? Because I mean that'd be pretty ******* stupid.
Exactly, so you announce the change, but slate it for the spring release so theres TONS of time for feedback and adjustment and time for the people on both sides of the war to adjust so that there can't be any possible claim of biased.
Not this 'oh hey, i know you're in a war and all but fyi we're going to do what this side wants, and its comming in the next point release"
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
256
|
Posted - 2014.02.09 04:38:00 -
[995] - Quote
Snow Axe wrote:Mario Putzo wrote:What is the issue anyway? I fail to see why you would even feel it is a needed change. What is stopping everyone from putting drones on focus fire and then pressing F1 all at once. Let 'em. 200 people having to do a thing in concert has actual room for error, and reintroduces little niggling things like lock times for carriers. If it keeps happening, then it's on CCP to either decide it's part of the game so vOv or make another change. Also if it keeps happening it means drone assist isn't even a problem so why the hell should anyone not running incursions care about drone assist being capped?
If what keeps happening? What is the actual issue with the assist mechanic?
CCP wrote:As most of you surely know by now, drone assist has been a very hot topic over the last 6 or so months. Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change.
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall.
Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
~ why not remove all passive control systems from fleet then. Why not remove all passive systems in the game if the desire is to have people actually pushing buttons.
~ I still have 5+ Drones, so does everyone else. I will still bring drones, ECM or Damage. I will still launch drones. Everyone else in the game will do this. Everyone in a 4K nullbrawl will do this. You still have 15000+ Additional Objects.
The fix solves nothing because the only ACTUAL issue remaining is passive playing, and "fun" 100% relative. I might actually have more fun not controlling drones. Now CCP has decided to make my game less fun by forcing me to control drones. Thanks for killing my fun in EVE. I hated being responsible for drones. (And you didn't even solve this issue because I can still assign to someone else anyway. So what the hell is the point.) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
297
|
Posted - 2014.02.09 04:40:00 -
[996] - Quote
Grath Telkin wrote:Promiscuous Female wrote:also the balance change was done after we won the war
Really because your own leader pinged today that the war isn't over yet, I'll let him know that you know more than he does about whats going on. i too take all broadcasts at face value |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
297
|
Posted - 2014.02.09 04:41:00 -
[997] - Quote
I mean I'd take more stock in it if literally everyone not allied with us wasn't running so fast from the theatre that they do things like shamefully negotiate for line members to get their assets from a conquered station or fail to check their new staging system for cynojammers but the proof is in the poop pudding I guess |

Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 04:48:00 -
[998] - Quote
Mario Putzo wrote:If what keeps happening? What is the actual issue with the assist mechanic?
CCP is betting that the assist mechanic is the driving reason behind drones-first based fleets. This is their attempt to rectify this. You may or may not agree with the assumption that assist is the driving reason behind said fleets, and that's fine. Feel free to articulate reasons why you don't, but do everyone a favour and drop the intentionally obtuse "BUT WHAT DOES THIS ~MEAN~" bit. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 04:49:00 -
[999] - Quote
Promiscuous Female wrote:I mean I'd take more stock in it if literally everyone not allied with us wasn't running so fast from the theatre that they do things like shamefully negotiate for line members to get their assets from a conquered station or fail to check their new staging system for cynojammers but the proof is in the poop pudding I guess
No one cares about your NullBrawl. Go make a whine thread on Kugu, TMC, or EN24 about whose balls are blue and whose dunking whom. There are dozens of real issues in this game and CCP Rise has opted to spend time working on a "fix" for a problem that doesn't even exist.
> What ever happened to finishing Dominion Sov? > What ever happened to expanding Lowsec Beyond Faction War > What ever happened to providing conflict drivers in Highsec. > Why is the WarDec System STILL absolute ****? > Why is manufacturing such a ******* chore? > Why can I unanchor pos modules without confirmations? (losing Titan Baki!)
Yet we have effort put into a "fix" That doesn't even fix the issues CCP and CSM decreed to be important enough to "fix".
Either get rid of Drone Assist entirely or don't change it because the "fix" doesn't actually change a damn thing in fleet fights, or server stability.
Stop wasting man hours on **** that is a non-issue and make the actually terribly unenjoyable parts of this game enjoyable. Or hell figure out how to make the train wreck DUST actually part of New Eden.
Snow Axe wrote:Mario Putzo wrote:If what keeps happening? What is the actual issue with the assist mechanic?
CCP is betting that the assist mechanic is the driving reason behind drones-first based fleets. This is their attempt to rectify this.
So you are just going to go to war without any drones in your bay at all, because you can't assign them? You aren't going to use drones ever again, not even once, if you are in a nonbonused ship? You won't pack any drones in an Arty Fleet, or a Blaster Fleet, or a Missile Fleet?
It doesn't change a god damn thing. |

Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 04:50:00 -
[1000] - Quote
Grath Telkin wrote:Exactly, so you announce the change, but slate it for the spring release so theres TONS of time for feedback and adjustment and time for the people on both sides of the war to adjust so that there can't be any possible claim of biased..
So what if the war goes on 3 months? 6 months? How long does CCP have to wait to make a change they feel will improve the game (right or wrong as they may be)? Is the answer to this question "long enough for my side to max out what we can do with this"? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
297
|
Posted - 2014.02.09 04:51:00 -
[1001] - Quote
oh if you need more examples about how THE WAR TOTALLY ISN'T OVER YET GUYS SERIOUSLY I can provide them but it would be gauche of me to publicly air every bit of embarrassing anecdotal evidence
back on topic
drone assist nerf good
fire bad |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 04:54:00 -
[1002] - Quote
:masterstroke: Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

mynnna
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.02.09 04:56:00 -
[1003] - Quote
Grath Telkin wrote: Really because your own leader pinged today that the war isn't over yet, I'll let him know that you know more than he does about whats going on.
Did I miss the patch? Is this particular change actually already in the game? Member of the Goonswarm Economic Warfare Cabal |

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 04:56:00 -
[1004] - Quote
Must be forum CTA night. Grinding INK towers is really that boring? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
298
|
Posted - 2014.02.09 04:59:00 -
[1005] - Quote
Mario Putzo wrote:Must be forum CTA night. Grinding INK towers is really that boring? All GBS LOGISTICS AND FIVES SUPPORT [MY 5S] members have an innate ability to detect whiny shitposting
we merely go where we are needed most |

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 05:00:00 -
[1006] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Must be forum CTA night. Grinding INK towers is really that boring? All GBS LOGISTICS AND FIVES SUPPORT [MY 5S] members have an innate ability to detect whiny s hitposting we merely go where we are needed most
Ahh gotcha. Have at it then. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
81
|
Posted - 2014.02.09 05:17:00 -
[1007] - Quote
Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff. |

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 05:20:00 -
[1008] - Quote
Ransu Asanari wrote:Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff.
I doubt it. Mr. Martini encouraged all his plebs to come to this exact thread and troll it into the ground. Which is rather pathetic if you ask me.
Personally I think CCP has to go all in on this drone thing. Or make no changes at all. This halfway thing that Rise has posted on page one doesn't fix any of the problems. You turn 1 assist into 25 assists. So 25 people play out of 250 instead of just 1. You also don't get rid of the excess objects loading the server.
Halfass measures never solve anything. Go for broke. Or GTFO. |

Grath Telkin
Sniggerdly Pandemic Legion
2255
|
Posted - 2014.02.09 05:21:00 -
[1009] - Quote
mynnna wrote:Grath Telkin wrote: Really because your own leader pinged today that the war isn't over yet, I'll let him know that you know more than he does about whats going on.
Did I miss the patch? Is this particular change actually already in the game?
The end of February isn't that far away
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
298
|
Posted - 2014.02.09 05:22:00 -
[1010] - Quote
Ransu Asanari wrote:Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff. i don't think you "get" victory lap posting |
|

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 05:28:00 -
[1011] - Quote
mynnna wrote:Grath Telkin wrote: Really because your own leader pinged today that the war isn't over yet, I'll let him know that you know more than he does about whats going on.
Did I miss the patch? Is this particular change actually already in the game?
For a CSM you seem to like to disrupt community discussion quite a bit. Perhaps you should pull a Progodlegend and sit this discussion out. You already had your say in the CSM meetings. Now its our turn to talk.
what Rise propses is a large change to current game mechanics, and has a very large impact on the relative balance of current weapon systems. Keep in mind that CCP just "nerfed" drone output to an extent under normal circumstances. A combined double whammy killed the Drake and HML ships, do we need to see a repeat of that with Drone boats too?
Numbers already show most subcap droneboats are taking a nice shot on the chin because of Omni changes. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 05:29:00 -
[1012] - Quote
Mario Putzo wrote:Ransu Asanari wrote:Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff. I doubt it. Mr. Martini encouraged all his plebs to come to this exact thread and troll it into the ground. Which is rather pathetic if you ask me. Personally I think CCP has to go all in on this drone thing. Or make no changes at all. This halfway thing that Rise has posted on page one doesn't fix any of the problems. You turn 1 assist into 5 assists. So 5 people play out of 250 instead of just 1. You also don't get rid of the excess objects loading the server. Halfass measures never solve anything. Go for broke. Or GTFO. Did he? I must have missed that broadcast. I was just on the toilet and needed to post.
Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 05:31:00 -
[1013] - Quote
Lyris Nairn wrote:Mario Putzo wrote:Ransu Asanari wrote:Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff. I doubt it. Mr. Martini encouraged all his plebs to come to this exact thread and troll it into the ground. Which is rather pathetic if you ask me. Personally I think CCP has to go all in on this drone thing. Or make no changes at all. This halfway thing that Rise has posted on page one doesn't fix any of the problems. You turn 1 assist into 5 assists. So 5 people play out of 250 instead of just 1. You also don't get rid of the excess objects loading the server. Halfass measures never solve anything. Go for broke. Or GTFO. Did he? I must have missed that broadcast. I was just on the toilet and needed to post.
[14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278
Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot:
*** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored *** |

mynnna
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.02.09 05:34:00 -
[1014] - Quote
Mario Putzo wrote:mynnna wrote:Grath Telkin wrote: Really because your own leader pinged today that the war isn't over yet, I'll let him know that you know more than he does about whats going on.
Did I miss the patch? Is this particular change actually already in the game? For a CSM you seem to like to disrupt community discussion quite a bit. Perhaps you should pull a Progodlegend and sit this discussion out. Much of what's going on in this thread can hardly be called 'discussion', a fact which largely applies regardless of any given poster's affiliations. I'm neither interrupting nor disrupting very much here.
Mario Putzo wrote:Numbers already show most subcap droneboats are taking a nice shot on the chin because of Omni changes.
Sentries still have far and away the best damage application and often times the best raw dps in any given range band of any battleship sized weapon in the game, especially when deployed by tracking bonused ships.
In other words, [citation needed] Member of the Goonswarm Economic Warfare Cabal |

Markku Laaksonen
EVE University Ivy League
345
|
Posted - 2014.02.09 05:41:00 -
[1015] - Quote
Excellent. Made it to page 50 of the 50 Drone Nerf. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Mario Putzo
Welping and Dunking.
257
|
Posted - 2014.02.09 05:44:00 -
[1016] - Quote
mynnna wrote:Mario Putzo wrote:mynnna wrote:Grath Telkin wrote: Really because your own leader pinged today that the war isn't over yet, I'll let him know that you know more than he does about whats going on.
Did I miss the patch? Is this particular change actually already in the game? For a CSM you seem to like to disrupt community discussion quite a bit. Perhaps you should pull a Progodlegend and sit this discussion out. Much of what's going on in this thread can hardly be called 'discussion', a fact which largely applies regardless of any given poster's affiliations. I'm neither interrupting nor disrupting very much here. Mario Putzo wrote:Numbers already show most subcap droneboats are taking a nice shot on the chin because of Omni changes. Sentries still have far and away the best damage application and often times the best raw dps in any given range band of any battleship sized weapon in the game, especially when deployed by tracking bonused ships. In other words, [citation needed]
Well maybe send a message to Mr. Martini and let him know sending the CFC to troll a potential mechanic thread is pretty lame, and next time he should wait until the final decision has been made so peoples comments don't get buried under a stream of one liners from GoonPlatoon.
I don't disagree that Sentries are strong going down in size projection and in like projection. They however are terrible against targets going up the scale. I am sure I don't need to tell a member of the CFC how well Domis fare against Capital ships for example. While other weapon systems downsized projections aren't as good, their like size are comparable and their upsize projection is actually higher than sentries in most cases. (An 1400 Arty weapon is going to have better projection against a Carrier than a Sentry.)
That is a check and balance. My fear is that when you remove the conditional up down projection of the sentry, and then slap on top of that further limitation into application of Alpha suddenly you lose a bunch of ships. Heck even Mr/. Martini said Domis can go to the Garbage can now.
That is not progressive for the game whatsoever. We saw what the change to the Drake did, followed by the HML change that killed it pretty much outright, and the Tengu right behind it. Do we need to be killing ships? Or actually fixing issues?
Or should we just troll, and circle jerk, and high five each other because CCP Rise said he is thinking about making a change to a weapon system we don't like.
As a CSM don't you think you should put your Bumblebee Flag down in discussions like this? |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 05:48:00 -
[1017] - Quote
Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 05:51:00 -
[1018] - Quote
On the topic of "killing ships," let me tell you my personal experience with every MMO that I have played.
Devs announce that scissors is being buffed and rock is being nerfed. Across the forums people are outraged. Rock is fine, nerf paper! Do not nerf Rock, that is all I have ever loved playing and I will unsubscribe if you do this! And so on.
Meanwhile in every goon guild I have joined, we adapt. Rock is old news and Scissors is the new black? Everyone get ready to run Scissors into the ground, let's exploit it for maximum fun until it, too, is inevitably nerfed.
MMOs have nerf cycles. Whine on the forums if you want; or, deal with it and fine a way to exploit the new thing. :] Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 05:52:00 -
[1019] - Quote
Lyris Nairn wrote:Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too.
I thought CSM existed to be a voice for the playerbase for the betterment of the game. Not to lobby for things that their ingame entities wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind the CSM why even have a player body to input on gameplay if it is going to result in biased opinions.
If that is what the CSM is for that is pretty pathetic, and it should be abolished. |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 05:54:00 -
[1020] - Quote
Lyris Nairn wrote:On the topic of "killing ships," let me tell you my personal experience with every MMO that I have played.
Devs announce that scissors is being buffed and rock is being nerfed. Across the forums people are outraged. Rock is fine, nerf paper! Do not nerf Rock, that is all I have ever loved playing and I will unsubscribe if you do this! And so on.
Meanwhile in every goon guild I have joined, we adapt. Rock is old news and Scissors is the new black? Everyone get ready to run Scissors into the ground, let's exploit it for maximum fun until it, too, is inevitably nerfed.
MMOs have nerf cycles. Whine on the forums if you want; or, deal with it and fine a way to exploit the new thing. :]
But what if the proposed change doesn't actually solve any of the issues. Isn't that a problem? If ultimately this is to reduce server stress. Why not actually remove the issue, excessive drones, instead of removing the ships using them.
Get rid of drone bays on all nonbonused ships and keep drone assist. Its not drone assist killing the server. Its the drones. |
|

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 05:56:00 -
[1021] - Quote
Mario Putzo wrote:Lyris Nairn wrote:Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too. I thought [my country's legislature] existed to be a voice for the [People] for the betterment of the [country]. Not to lobby for things that their [moneyed interests] wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind [the legislature] then why even have a player body to input on [policy] if it is going to result in biased opinions. If that is what [my country's legislature] is for, then that is pretty pathetic, and it should be abolished. You are just the cutest. Did you just discover politics? Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

mynnna
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.02.09 05:58:00 -
[1022] - Quote
Mario Putzo wrote:
I don't disagree that Sentries are strong going down in size projection and in like projection. They however are terrible against targets going up the scale. I am sure I don't need to tell a member of the CFC how well Domis fare against Capital ships for example. While other weapon systems downsized projections aren't as good, their like size are comparable and their upsize projection is actually higher than sentries in most cases. (An 1400 Arty weapon is going to have better projection against a Carrier than a Sentry.)
Application, the thing I was actually talking about, is how well that paper DPS number is actually applied. Tracking, sig radius, all that stuff. Any battleship sized weapon is going to apply its damage equally well to carriers, since they have a huge sig and are very easy to track.
Now I dunno what you mean by projection, but when I think of projection I think of how far you can shoot, and obviously "the size of the target" has nothing to do with that.
So maybe you can explain to me what the **** you mean? Member of the Goonswarm Economic Warfare Cabal |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 05:58:00 -
[1023] - Quote
Mario Putzo wrote:Lyris Nairn wrote:On the topic of "killing ships," let me tell you my personal experience with every MMO that I have played.
Devs announce that scissors is being buffed and rock is being nerfed. Across the forums people are outraged. Rock is fine, nerf paper! Do not nerf Rock, that is all I have ever loved playing and I will unsubscribe if you do this! And so on.
Meanwhile in every goon guild I have joined, we adapt. Rock is old news and Scissors is the new black? Everyone get ready to run Scissors into the ground, let's exploit it for maximum fun until it, too, is inevitably nerfed.
MMOs have nerf cycles. Whine on the forums if you want; or, deal with it and fine a way to exploit the new thing. :] But what if the proposed change doesn't actually solve any of the issues. Isn't that a problem? If ultimately this is to reduce server stress. Why not actually remove the issue, excessive drones, instead of removing the ships using them. To be honest, I do not care what CCP's motivations are or what any other game developer's motivations are. If their product is good enough for me to buy it, then I do. If it is not, then I do not. Whining on the forums does nothing: vote with your feet. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 05:59:00 -
[1024] - Quote
ps hi mynnna pps why are there three ns in your name Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 05:59:00 -
[1025] - Quote
Lyris Nairn wrote:Mario Putzo wrote:Lyris Nairn wrote:Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too. I thought [my country's legislature] existed to be a voice for the [People] for the betterment of the [country]. Not to lobby for things that their [moneyed interests] wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind [the legislature] then why even have a player body to input on [policy] if it is going to result in biased opinions. If that is what [my country's legislature] is for, then that is pretty pathetic, and it should be abolished. You are just the cutest. Did you just discover politics?
Its a good thing EVE online is a video game and not a country then, Otherwise I might look like a fool. CSM isn't a political body, it is a player advisory council for CCP. They don't even have to listen to you guys. So really its like a group that gets to hang out in Iceland and have a cool forum badge.
I guess if you want to call that politics. :thumbs up: |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
298
|
Posted - 2014.02.09 06:00:00 -
[1026] - Quote
Mario Putzo wrote: I thought CSM existed to be a voice for the playerbase for the betterment of the game. Not to lobby for things that their ingame entities wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind the CSM why even have a player body to input on gameplay if it is going to result in biased opinions.
If that is what the CSM is for that is pretty pathetic, and it should be abolished.
this is mostly correct however it has a fatal flaw
a csm member is not obligated to speak for the player base at large
they are only (nominally) obligated to speak for the people who voted for them
note that the CFC has the largest organized voting bloc and we can pretty much singlehandedly decide who gets on the CSM and who doesn't
feel free to not vote for our reps next time but know that your vote is meaningless in the face of our bloc :sun: |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 06:02:00 -
[1027] - Quote
nerf bloc voting, nerf charisma, nerf friendship, nerf standings, and also give me a pony Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Lyris Nairn
GoonWaffe Goonswarm Federation
12205
|
Posted - 2014.02.09 06:04:00 -
[1028] - Quote
a space pony, with blackjack and hookers Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 06:13:00 -
[1029] - Quote
mynnna wrote:Mario Putzo wrote:
I don't disagree that Sentries are strong going down in size projection and in like projection. They however are terrible against targets going up the scale. I am sure I don't need to tell a member of the CFC how well Domis fare against Capital ships for example. While other weapon systems downsized projections aren't as good, their like size are comparable and their upsize projection is actually higher than sentries in most cases. (An 1400 Arty weapon is going to have better projection against a Carrier than a Sentry.)
Application, the thing I was actually talking about, is how well that paper DPS number is actually applied. Tracking, sig radius, all that stuff. Any battleship sized weapon is going to apply its damage equally well to carriers, since they have a huge sig and are very easy to track. Now I dunno what you mean by projection, but when I think of projection I think of how far you can shoot, and obviously "the size of the target" has nothing to do with that. So maybe you can explain to me what the **** you mean?
Projection is my wordage for application sorry.
As for application going up. Other BS weapons are going to have a higher peak damage potential than Sentries do. Arty Cannons will do more damage to Carriers than Sentry Drones. Sentry Drones have better application against targets going down the scale than Arty weapons, and thus a higher peak damage potential.
2 different weapons for 2 different purposes. However you are now asking CCP to make sentries worse in their upwards application, and worse in their downwards application. To what benefit. The only out come is the removal of drone ships. Why even bring a domi when its projected damage is inferior in all aspects against other weapons platforms.
I totally get the cyclical rock/paper/scissors ****, but at this point you are asking CCP to manufacture Rock beating Scissors. It doesn't actually beat Scissors right now and the changes being mentioned in combination with changes already in place manufacture an imbalance that isn't actually present.
In short the proposed changes don't actually solve an issue, because there is no issue in the current game. Even CCP Rise has not defined and issue.
He said:
People aren't having fun only one guy is doing anything and we think more people should actually push buttons.
~ First this is entirely subjective. CCP Rise has no idea how I have fun, neither do you nor anyone on the CSM. I didn't fill out a survey asking if I have fun assining drones to a target myself or not. So really this is just an arbitrary change that actually has no bearing in the game at all as fun isn't a concrete mechanic but a subjective opinion that varies wildly between each individual person.
We also want to reduce drone load (hopefully) and think that reduced assigning can help in this.
~ Drone assign doesn't cause people to bring drones. The fact that I have a drone bay in my ship is why I bring drones. Because even an extra 150 DPS * number of ships can win or lose a fight. Just because I can't have another pilot assign my drones, doesn't mean I won't bring them.
My argument is that the proposed changes don't solve either of the issues. One isn't even a tangible issue, and the other is unchanged because as long as every ship has a drone bay, then drones will be on field.
so again, we can discuss actual changes, or we can hi five and circle jerk each other for changes that don't address the only actual issue. How to cram 4K dudes into a system and make it as enjoyable and as server friendly as possible. |

mynnna
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.02.09 06:21:00 -
[1030] - Quote
Mario Putzo wrote:incoherent misunderstanding of mechanics
Nothing about this change has altered the ability for sentry drones to deal damage to capital ships, nor their raw damage. You clearly have no idea what you're talking about. Member of the Goonswarm Economic Warfare Cabal |
|

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 06:33:00 -
[1031] - Quote
mynnna wrote:Mario Putzo wrote:incoherent misunderstanding of mechanics Nothing about this change has altered the ability for sentry drones to deal damage to capital ships, nor their raw damage. You clearly have no idea what you're talking about.
Who uses Sentries to fight capitals? My concern is their like size and under fights. Omni's has already impacted this. If you use Sentries against Capitals you should just go back to highsec...or you are trying to manufacture an issue that doesn't exist.
|

mynnna
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.02.09 06:39:00 -
[1032] - Quote
All I said is that their ability to deal & apply damage exceeds nearly any other BS sized weapon in the game, both now and after this goes through. You're the one who started spewing a bunch of nonsense about capitals here, not me. Member of the Goonswarm Economic Warfare Cabal |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
298
|
Posted - 2014.02.09 06:39:00 -
[1033] - Quote
fyi
at 25 mbps of bandwidth per drone
sentry drones fit into the BATTLESHIP class of weapons
trying to argue that a battleship class weapon necessarily needs the ability to engage on any given terms with lower ship sizes without using webs, target painters, or a steady eye on the angular velocity column of the overview is pretty silly
just because the current settings allow you to engage all ship sizes without respect to transversal or signature radius doesn't make it right |

mynnna
GoonWaffe Goonswarm Federation
2943
|
Posted - 2014.02.09 06:48:00 -
[1034] - Quote
Weapon classes are a bit odd when it comes to drones. Heavy Drones have the same 25mbps yet have the sig resolution of cruiser guns.
Even weirder, Fighters (which are indisputably capital weapons) also have the same 125m sig resolution of cruiser guns.
All that said, sentries have both the bandwidth/volume and the sig resolution to consign them firmly into "battleship weapon" class.
The more you know! Member of the Goonswarm Economic Warfare Cabal |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 06:50:00 -
[1035] - Quote
mynnna wrote:All I said is that their ability to deal & apply damage exceeds nearly any other BS sized weapon in the game, both now and after this goes through. You're the one who started spewing a bunch of nonsense about capitals here, not me.
Their damage application exceeding other BS only applies when talking about going backwards in ship progression though. All other BS weapon system deal more damage against like size and larger size. Sentries cap out damage before any other weapons platform against like size ships and ships going up in scale. Every other BS weapons platform is going to out damage sentries against other BS and Capitals.
I only brought up Capitals because sentries damage spectrum behaves in such a way that they essentially become the defensive capability for larger sized ships to defense themselves against smaller sized ships.
You keep ignoring however CCP Rise's second point regarding server strain. Which his fix does not actually address.
If the server strain issue is actually a problem (obviously it is) then he should be focusing on minimizing drones. The fact of assigning drones is irrelevant to the use of drones. If you have 100 Megathrons, and 100 Domis, you are going to still have 500 drones regardless if you assign them or not.
His "fix" doesn't actually fix anything. All it does is change the amount of people making drones attack from 1 to 5 per fleet. All his fix does is just add really unneeded additional fleet setup. It doesn't fix a damn thing. Ultimately on the large scale it makes Drone boats just irritating to use in a setup sense.
Why not fix the issue and just get rid of drone bays from ships that dont actually need them. The problem isn't Drone Assist. The problem is with drones themselves.
But hey we already know CCP loves addressing symptoms and not causation. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8959
|
Posted - 2014.02.09 07:18:00 -
[1036] - Quote
Mario Putzo wrote:Lyris Nairn wrote:Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too. I thought CSM existed to be a voice for the playerbase for the betterment of the game. Not to lobby for things that their ingame entities wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind the CSM why even have a player body to input on gameplay if it is going to result in biased opinions. If that is what the CSM is for that is pretty pathetic, and it should be abolished. CSM representatives represent the people who bothered voting for them. You know, like how it's actually supposed to work. My EVE Videos 59-15 |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 07:20:00 -
[1037] - Quote
James Amril-Kesh wrote:Mario Putzo wrote:Lyris Nairn wrote:Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too. I thought CSM existed to be a voice for the playerbase for the betterment of the game. Not to lobby for things that their ingame entities wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind the CSM why even have a player body to input on gameplay if it is going to result in biased opinions. If that is what the CSM is for that is pretty pathetic, and it should be abolished. CSM representatives represent the people who bothered voting for them. You know, like how it's actually supposed to work.
Neat, then it should be abolished. There is no need for banner waving in game design. Has the CSM actually ever accomplished anything worthwhile, or only commented on **** CCP was going to do anyway? |

Arkady Romanov
GoonWaffe Goonswarm Federation
74
|
Posted - 2014.02.09 07:25:00 -
[1038] - Quote
Mario Putzo wrote: Neat, then it should be abolished. There is no need for banner waving in game design. Has the CSM actually ever accomplished anything worthwhile, or only commented on **** CCP was going to do anyway?
Off the top of my head?
Before Mittens went on camera, got drunk and made some very poor choices, he made some very noisy arguments about why CCP should stop focusing on space barbies and move towards "FIS" content. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8959
|
Posted - 2014.02.09 07:27:00 -
[1039] - Quote
Mario Putzo wrote:James Amril-Kesh wrote:Mario Putzo wrote:Lyris Nairn wrote:Did you seriously just ask if a politician should abandon the people who put him there? I am sure you think congresspersons and parliament members should just ignore lobbyists, too. I thought CSM existed to be a voice for the playerbase for the betterment of the game. Not to lobby for things that their ingame entities wish to come to fruition. Doesn't seem like a very good system if that is the case, and if that is the intent behind the CSM why even have a player body to input on gameplay if it is going to result in biased opinions. If that is what the CSM is for that is pretty pathetic, and it should be abolished. CSM representatives represent the people who bothered voting for them. You know, like how it's actually supposed to work. Neat, then it should be abolished. There is no need for banner waving in game design. Has the CSM actually ever accomplished anything worthwhile, or only commented on **** CCP was going to do anyway? I'll file that in the box labeled "safe to ignore". My EVE Videos 59-15 |

Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 07:35:00 -
[1040] - Quote
Mario Putzo wrote:His "fix" doesn't actually fix anything. All it does is change the amount of people making drones attack from 1 to 5 per fleet. All his fix does is just add really unneeded additional fleet setup. It doesn't fix a damn thing. Ultimately on the large scale it makes Drone boats just irritating to use in a setup sense.
Which is of course making the assumption that everyone is just going to keep on trucking with their sentry assign fleets with 5 drone assign targets instead of 1 (10 instead of 1 for a slowcat fleet). Spoiler alert: CCP Rise and co. are betting that won't happen. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
299
|
Posted - 2014.02.09 07:41:00 -
[1041] - Quote
are there seriously people on page 51 who are still conflating 50 drones with 50 persons
it's like the critical thinking train derailed and caused a critical shortage of reading comprehension
let me do a math for you
a subcap can control 5 drones, therefore a drone assist will be able to handle 10 shipsworth of mans
a carrier typically fields about 10 drones depending on fit and skills, therefore a drone assist will be able to handle 5 carriersworth of drones |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 07:42:00 -
[1042] - Quote
Snow Axe wrote:Mario Putzo wrote:His "fix" doesn't actually fix anything. All it does is change the amount of people making drones attack from 1 to 5 per fleet. All his fix does is just add really unneeded additional fleet setup. It doesn't fix a damn thing. Ultimately on the large scale it makes Drone boats just irritating to use in a setup sense. Which is of course making the assumption that everyone is just going to keep on trucking with their sentry assign fleets with 5 drone assign targets instead of 1 (10 instead of 1 for a slowcat fleet). Spoiler alert: CCP Rise and co. are betting that won't happen.
So your ship that has a drone bay will carry no drones at all. If you carry drones in your drone bay you will not deploy them in a fleet fight at all.
Do you understand that nearly every single ship in this game has a drone bay. That every large fleet ship has a drone bay. Are you saying that nobody is ever going to carry drones again because CCP Rise made a fleet assign to 5 people instead of 1. Even if CCP Rise removed Drone Assign are you telling me that no one is ever going to use drones again. Ever.
Do you realize how impractical and utterly outrageous you sound.
Even if you don't use drone assign, you will take and use drones if your ship is capable of fitting drones and using them. Even if you have 4K dudes fighting in ships with 1 drone you have 8K objects to track and all 8K of those objects are asking all the time for the information on what the others are doing.
Nerfing Drone assist, or even removing drone assist, does not solve the issue with server stability because Drone assist isn't the problem. Drones themselves are the problem.
|

Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 07:44:00 -
[1043] - Quote
Mario Putzo wrote:Do you understand that nearly every single ship in this game has a drone bay. That every large fleet ship has a drone bay. Are you saying that nobody is ever going to carry drones again because CCP Rise made a fleet assign to 5 people instead of 1. Even if CCP Rise removed Drone Assign are you telling me that no one is ever going to use drones again. Ever.
Of course drone usage won't end. It'll likely return to more acceptable (server-strain wise) levels. You know, before drone assist sentry fleets became all the rage. That's what they're betting, anyway.
BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 07:49:00 -
[1044] - Quote
Snow Axe wrote:Mario Putzo wrote:Do you understand that nearly every single ship in this game has a drone bay. That every large fleet ship has a drone bay. Are you saying that nobody is ever going to carry drones again because CCP Rise made a fleet assign to 5 people instead of 1. Even if CCP Rise removed Drone Assign are you telling me that no one is ever going to use drones again. Ever.
Of course drone usage won't end. It'll likely return to more acceptable (server-strain wise) levels. You know, before drone assist sentry fleets became all the rage. That's what they're betting, anyway. BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool
Its not the drone assist. Its the fact that 4000 dudes in a system are adding 20,000+ Objects that required to be tracked. That is 24000+ Individual objects. The strain doesn't change because 1 dude controls ****, the strain is the 24,000 objects asking each other where the hell they are and what the hell they are doing.
Do you not understand how networking and server load works?
Its not Drone assign that causes this load. Its the 20K+ Drones that are capable of being launched in addition to the 4K pilots in system.
With or without drone assign the fact drones are on field is the problem. It doesn't matter who controls them.
(also drone assist has been around for what 10 years now. The fact its only become a problem now isn't because of drone assist, its because you can put 4000 dudes in a single system with 5+ drones each...and that isn't the assist that is the issue. Its the server not capable of scaling past 4K dudes + 5+ Drones each reliably.) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
299
|
Posted - 2014.02.09 07:55:00 -
[1045] - Quote
Mario Putzo wrote:Snow Axe wrote:Mario Putzo wrote:Do you understand that nearly every single ship in this game has a drone bay. That every large fleet ship has a drone bay. Are you saying that nobody is ever going to carry drones again because CCP Rise made a fleet assign to 5 people instead of 1. Even if CCP Rise removed Drone Assign are you telling me that no one is ever going to use drones again. Ever.
Of course drone usage won't end. It'll likely return to more acceptable (server-strain wise) levels. You know, before drone assist sentry fleets became all the rage. That's what they're betting, anyway. BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool Its not the drone assist. Its the fact that 4000 dudes in a system are adding 20,000+ Objects that required to be tracked. That is 24000+ Individual objects. The strain doesn't change because 1 dude controls ****, the strain is the 24,000 objects asking each other where the hell they are and what the hell they are doing. Do you not understand how networking and server load works? Its not Drone assign that causes this load. Its the 20K+ Drones that are capable of being launched in addition to the 4K pilots in system.
unfortunately for your argument, drone assist enables this sort of drone usage in the first place
carriers have shitnormous EHP, can poop out lots of drones and can hold lots of drones, and have hilarious RR capability, but they have horrendous scan resolution and are hilariously vulnerable to damps, so they are probably a poor choice for fielding drones on account of not being able to lock more than one subcap an hour or other hyperbole, right?
but whoops there was a way to make the poor scan resolution and ewar vulnerability of the carrier completely irrelevant by telling your drones to fire on the same nonsense that one person is, oh and coincidentally this person is receiving full reps and RSBs from the entire fleet
now that you've removed nearly all of the penalties, you get what is called positive feedback that enables the use of drones to increase geometrically
let me know if this was too fast for you to follow and I'll break it down old school |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 08:03:00 -
[1046] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Snow Axe wrote:Mario Putzo wrote:Do you understand that nearly every single ship in this game has a drone bay. That every large fleet ship has a drone bay. Are you saying that nobody is ever going to carry drones again because CCP Rise made a fleet assign to 5 people instead of 1. Even if CCP Rise removed Drone Assign are you telling me that no one is ever going to use drones again. Ever.
Of course drone usage won't end. It'll likely return to more acceptable (server-strain wise) levels. You know, before drone assist sentry fleets became all the rage. That's what they're betting, anyway. BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool Its not the drone assist. Its the fact that 4000 dudes in a system are adding 20,000+ Objects that required to be tracked. That is 24000+ Individual objects. The strain doesn't change because 1 dude controls ****, the strain is the 24,000 objects asking each other where the hell they are and what the hell they are doing. Do you not understand how networking and server load works? Its not Drone assign that causes this load. Its the 20K+ Drones that are capable of being launched in addition to the 4K pilots in system. unfortunately for your argument, drone assist enables this sort of drone usage in the first place carriers have s hitnormous EHP, can poop out lots of drones and can hold lots of drones, and have hilarious RR capability, but they have horrendous scan resolution and are hilariously vulnerable to damps, so they are probably a poor choice for fielding drones on account of not being able to lock more than one subcap an hour or other hyperbole, right? but whoops there was a way to make the poor scan resolution and ewar vulnerability of the carrier completely irrelevant by telling your drones to fire on the same nonsense that one person is, oh and coincidentally this person is receiving full reps and RSBs from the entire fleet now that you've removed nearly all of the penalties, you get what is called positive feedback that enables the use of drones to increase geometrically let me know if this was too fast for you to follow and I'll break it down old school
Wow.
Are you reading off a talking point sheet for when the resident CSM gets put into a corner by random EVEO scrub?
It doesn't matter the ship size. The problem is drones pinging the server for information. 1000 Megas, cause just as much load as 1000 Domis. Both can release 5 Drones. Both fleets represent 6000 individual objects. Regardless of whether or not you assign drones on anyone or not, or their effective ehp, or their scan res.
You wan't to argue about ship ehp and rep mechanics open a thread we can argue about Subcaps vs Capitals there. This thread is about a fix to as laid out in OP by CCP Rise: 1) A subjective issue - Players having fun in fleets by assigning their own drones to a target 2) Server strain caused by use of drones.
His fix does not change either of those issues. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
300
|
Posted - 2014.02.09 08:11:00 -
[1047] - Quote
Mario Putzo wrote:Promiscuous Female wrote: unfortunately for your argument, drone assist enables this sort of drone usage in the first place
carriers have shitnormous EHP, can poop out lots of drones and can hold lots of drones, and have hilarious RR capability, but they have horrendous scan resolution and are hilariously vulnerable to damps, so they are probably a poor choice for fielding drones on account of not being able to lock more than one subcap an hour or other hyperbole, right?
but whoops there was a way to make the poor scan resolution and ewar vulnerability of the carrier completely irrelevant by telling your drones to fire on the same nonsense that one person is, oh and coincidentally this person is receiving full reps and RSBs from the entire fleet
now that you've removed nearly all of the penalties, you get what is called positive feedback that enables the use of drones to increase geometrically
let me know if this was too fast for you to follow and I'll break it down old school
Wow. Are you reading off a talking point sheet for when the resident CSM gets put into a corner by random EVEO scrub? It doesn't matter the ship size. The problem is drones pinging the server for information. 1000 Megas, cause just as much load as 1000 Domis. Both can release 5 Drones. Both fleets represent 6000 individual objects. Regardless of whether or not you assign drones on anyone or not, or their effective ehp, or their scan res. You wan't to argue about ship ehp and rep mechanics open a thread we can argue about Subcaps vs Capitals there. This thread is about a fix to as laid out in OP by CCP Rise: 1) A subjective issue - Players having fun in fleets by assigning their own drones to a target 2) Server strain caused by use of drones. His fix does not change either of those issues. you appear to have what is diplomatically considered a tenuous grasp on reality here
a megathron fleet has 75 m^3 drone bandwidth and drone bay, this is only enough for 3 sentries
also it doesn't typically deploy these drones for combat because they do fuck all for damage without DDAs and limit mobility unnecessarily
if a megathron in fact has any drones at all, it will only use them to shoot cynojammers because that's the one situation where it is warranted
a mega fleet is way better on the server than a domi fleet or a carrier fleet |

Grath Telkin
Sniggerdly Pandemic Legion
2257
|
Posted - 2014.02.09 08:16:00 -
[1048] - Quote
Snow Axe wrote:
BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool
Yea, im sure its got nothing to do with A) CFC ordering its pilots to use drone assign so much that CCP has no choice but to fix it and B) the fact that Domis, unlike other BS, **** anything smaller than a BS (like logi and armor hacs).
Glad you know a lot about game mechanics.
Here's a tip: We have at least 2 other fleet comps that use sentries that don't use assign, and its because of the way sentries fire and track on smaller targets. None of those will be retired because of this change, in fact I'm betting at least one sees more usage because its not the drone assign thats broken its the sentry drones, the domi, and the ishtar.
If you were to nuke those two plat forms you'd A) crap on the only hac that saw increased usage after the hac balance pass and B) stop drone usage almost all together because those are the only two really good fleet combat ships that use them.
Then you'd just see carriers, and to be honest carriers can be countered as we have seen so long as you dont believe that the right tool for every job is a sub cap.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2257
|
Posted - 2014.02.09 08:19:00 -
[1049] - Quote
By the way, there is virtually no mechanic in EVE that would hold up to 35k dudes being ordered to constantly use it until CCP change it. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 08:24:00 -
[1050] - Quote
Grath Telkin wrote:Yea, im sure its got nothing to do with A) CFC ordering its pilots to use drone assign so much that CCP has no choice but to fix it
If it actually took some level of skill and input to use it, do you think the CFC (or any large entity for that matter) would have able to pull off any success with it? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
|

Dave Stark
4341
|
Posted - 2014.02.09 08:29:00 -
[1051] - Quote
since this page seems to have sprung forth about 8 fountains of tears pages while i was asleep. have goons actually put forth a good argument for the drone assist nerf yet other than "huzzah, we whined, and whined, and whined, and he devs took favor on us!"?
don't get me wrong, i kinda like goons. usually they have some good points. however this isn't business as usual as no real arguments have been put forth and it's just been whine, after whine, after attacks on arguments not made, and more whining.
there has yet to be a single plausable reason why drone assist should be removed. mass whining from the CFC isn't a reason, nor is the "it's boring" reason from ccp (because if being boring was a reason to change somthing, mining would have been overhauled a long time ago).
also, look at the two graphs found here. i think it's pretty obvious why drones are popular, and it's not for the assist feature. it's because the drone hulls got bonuses that put them above non-drone ships. so why is drone assist being fiddled with when that will have no impact upon the fact that sentries out class other weapon systems on ships of similar sizes? (granted this article was before the omni change) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
300
|
Posted - 2014.02.09 08:34:00 -
[1052] - Quote
Grath Telkin wrote:By the way, there is virtually no mechanic in EVE that would hold up to 35k dudes being ordered to constantly use it until CCP change it. that's a pretty depressing amount of fatalism there, you should probably disband now |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 08:35:00 -
[1053] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote: unfortunately for your argument, drone assist enables this sort of drone usage in the first place
carriers have shitnormous EHP, can poop out lots of drones and can hold lots of drones, and have hilarious RR capability, but they have horrendous scan resolution and are hilariously vulnerable to damps, so they are probably a poor choice for fielding drones on account of not being able to lock more than one subcap an hour or other hyperbole, right?
but whoops there was a way to make the poor scan resolution and ewar vulnerability of the carrier completely irrelevant by telling your drones to fire on the same nonsense that one person is, oh and coincidentally this person is receiving full reps and RSBs from the entire fleet
now that you've removed nearly all of the penalties, you get what is called positive feedback that enables the use of drones to increase geometrically
let me know if this was too fast for you to follow and I'll break it down old school
Wow. Are you reading off a talking point sheet for when the resident CSM gets put into a corner by random EVEO scrub? It doesn't matter the ship size. The problem is drones pinging the server for information. 1000 Megas, cause just as much load as 1000 Domis. Both can release 5 Drones. Both fleets represent 6000 individual objects. Regardless of whether or not you assign drones on anyone or not, or their effective ehp, or their scan res. You wan't to argue about ship ehp and rep mechanics open a thread we can argue about Subcaps vs Capitals there. This thread is about a fix to as laid out in OP by CCP Rise: 1) A subjective issue - Players having fun in fleets by assigning their own drones to a target 2) Server strain caused by use of drones. His fix does not change either of those issues. you appear to have what is diplomatically considered a tenuous grasp on reality here a megathron fleet has 75 m^3 drone bandwidth and drone bay, this is only enough for 3 sentries also it doesn't typically deploy these drones for combat because they do fu ck all for damage without DDAs and limit mobility unnecessarily if a megathron in fact has any drones at all, it will only use them to shoot cynojammers because that's the one situation where it is warranted a mega fleet is way better on the server than a domi fleet or a carrier fleet
3 Sentries, 5 Mediums, 5 Lights.
Size doesn't matter. 1 Drones is 1 Drone. Trouble is unlike a human it does **** like this.
>Should I move? >Yes >what location >x,y,z >TARGET ON GRID >where is it >x,y,z >should I move? >where is it?1 >yes >what location >xyz >xyz1 >LOCK TARGET
and so on and so forth for every drone, and every ship on grid.
Unlike you the drone asks the game what to do. You tell it what to do. It is almost double the information load on the game. Per Drone.
Its the same problem they had back in the day when Ships could **** like 10 of the ******* out.
Want to fix the only actual issue in this whole thread.
Cut drone bays in ships that do not have drone bonuses.
Drone assist is irrelevant to the integrity of the server, and is marginally relevant to discussion in fleet combat. |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 08:36:00 -
[1054] - Quote
Dave Stark wrote:since this page seems to have sprung forth about 8 fountains of tears pages while i was asleep. have goons actually put forth a good argument for the drone assist nerf yet other than "huzzah, we whined, and whined, and whined, and he devs took favor on us!"? don't get me wrong, i kinda like goons. usually they have some good points. however this isn't business as usual as no real arguments have been put forth and it's just been whine, after whine, after attacks on arguments not made, and more whining. there has yet to be a single plausable reason why drone assist should be removed. mass whining from the CFC isn't a reason, nor is the "it's boring" reason from ccp (because if being boring was a reason to change somthing, mining would have been overhauled a long time ago). also, look at the two graphs found here. i think it's pretty obvious why drones are popular, and it's not for the assist feature. it's because the drone hulls got bonuses that put them above non-drone ships. so why is drone assist being fiddled with when that will have no impact upon the fact that sentries out class other weapon systems on ships of similar sizes? (granted this article was before the omni change)
Ive just been getting trolled m8 |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
301
|
Posted - 2014.02.09 08:39:00 -
[1055] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote: unfortunately for your argument, drone assist enables this sort of drone usage in the first place
carriers have shitnormous EHP, can poop out lots of drones and can hold lots of drones, and have hilarious RR capability, but they have horrendous scan resolution and are hilariously vulnerable to damps, so they are probably a poor choice for fielding drones on account of not being able to lock more than one subcap an hour or other hyperbole, right?
but whoops there was a way to make the poor scan resolution and ewar vulnerability of the carrier completely irrelevant by telling your drones to fire on the same nonsense that one person is, oh and coincidentally this person is receiving full reps and RSBs from the entire fleet
now that you've removed nearly all of the penalties, you get what is called positive feedback that enables the use of drones to increase geometrically
let me know if this was too fast for you to follow and I'll break it down old school
Wow. Are you reading off a talking point sheet for when the resident CSM gets put into a corner by random EVEO scrub? It doesn't matter the ship size. The problem is drones pinging the server for information. 1000 Megas, cause just as much load as 1000 Domis. Both can release 5 Drones. Both fleets represent 6000 individual objects. Regardless of whether or not you assign drones on anyone or not, or their effective ehp, or their scan res. You wan't to argue about ship ehp and rep mechanics open a thread we can argue about Subcaps vs Capitals there. This thread is about a fix to as laid out in OP by CCP Rise: 1) A subjective issue - Players having fun in fleets by assigning their own drones to a target 2) Server strain caused by use of drones. His fix does not change either of those issues. you appear to have what is diplomatically considered a tenuous grasp on reality here a megathron fleet has 75 m^3 drone bandwidth and drone bay, this is only enough for 3 sentries also it doesn't typically deploy these drones for combat because they do fu ck all for damage without DDAs and limit mobility unnecessarily if a megathron in fact has any drones at all, it will only use them to shoot cynojammers because that's the one situation where it is warranted a mega fleet is way better on the server than a domi fleet or a carrier fleet 3 Sentries, 5 Mediums, 5 Lights. Size doesn't matter. 1 Drones is 1 Drone. Trouble is unlike a human it does **** like this. >Should I move? >Yes >what location >x,y,z >TARGET ON GRID >where is it >x,y,z >should I move? >where is it?1 >yes >what location >xyz >xyz1 >LOCK TARGET and so on and so forth for every drone, and every ship on grid. Unlike you the drone asks the game what to do. You tell it what to do. It is almost double the information load on the game. Per Drone. Its the same problem they had back in the day when Ships could **** like 10 of the ******* out. Want to fix the only actual issue in this whole thread. Cut drone bays in ships that do not have drone bonuses. Drone assist is irrelevant to the integrity of the server, and is marginally relevant to discussion in fleet combat. lmbo okay let me know when baltecfleets roll out clouds of light drones |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
301
|
Posted - 2014.02.09 08:42:00 -
[1056] - Quote
i guess if you are so developmentally challenged to believe that making drones easier to command than any other weapon system in eve somehow does not engender mass use of said weapons system then there's little else to say besides "gas thread ban op" because goddamn you are operating in some sort of reality alteration field |

Dave Stark
4341
|
Posted - 2014.02.09 08:45:00 -
[1057] - Quote
Promiscuous Female wrote:i guess if you are so developmentally challenged to believe that making drones easier to command than any other weapon system in eve somehow does not engender mass use of said weapons system then there's little else to say besides "gas thread ban op" because goddamn you are operating in some sort of reality alteration field
sorry which change made drones easier to command than any other weapon system? |

Dave Stark
4341
|
Posted - 2014.02.09 08:50:00 -
[1058] - Quote
Promiscuous Female wrote:Dave Stark wrote:Promiscuous Female wrote:i guess if you are so developmentally challenged to believe that making drones easier to command than any other weapon system in eve somehow does not engender mass use of said weapons system then there's little else to say besides "gas thread ban op" because goddamn you are operating in some sort of reality alteration field sorry which change made drones easier to command than any other weapon system? d r o n e a s s i s t it is the topic of this thread (ostensibly)
drone assist hasn't been changed. so which change is it you were referring to? |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
85
|
Posted - 2014.02.09 08:51:00 -
[1059] - Quote
Lyris Nairn wrote:On the topic of "killing ships," let me tell you my personal experience with every MMO that I have played.
Devs announce that scissors is being buffed and rock is being nerfed. Across the forums people are outraged. Rock is fine, nerf paper! Do not nerf Rock, that is all I have ever loved playing and I will unsubscribe if you do this! And so on.
Meanwhile in every goon guild I have joined, we adapt. Rock is old news and Scissors is the new black? Everyone get ready to run Scissors into the ground, let's exploit it for maximum fun until it, too, is inevitably nerfed.
MMOs have nerf cycles. Whine on the forums if you want; or, deal with it and fine a way to exploit the new thing. :]
I argue that... 10/10 times we would run with scissors regardless... after all we are told not to, and it's fun to watch if someone stumbles. |

Dave Stark
4341
|
Posted - 2014.02.09 08:53:00 -
[1060] - Quote
Mario Putzo wrote:Promiscuous Female wrote: lmbo okay let me know when baltecfleets roll out clouds of light drones
It doesn't matter what size you use. Drones put twice the load on the server than players do. If you have Baltec Fleet and their 3 sentries...That is 4000 Objects. 3000 of which are acting like 2 Megas each in terms of load. I don't think you fully grasp the concept of the load AI scripts in large volume put on servers. The problem is 100% drones. Period. Just like it was like 7 years ago. It doesn't matter if your fleet is called BaltecFleet, Wreckingball, Welp Fleet, or Dunk Fleet.
during the grinding of delve, baltec fleets used 2 sentries, unless that has changed since. |
|

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 08:53:00 -
[1061] - Quote
Promiscuous Female wrote:Dave Stark wrote:Promiscuous Female wrote:i guess if you are so developmentally challenged to believe that making drones easier to command than any other weapon system in eve somehow does not engender mass use of said weapons system then there's little else to say besides "gas thread ban op" because goddamn you are operating in some sort of reality alteration field sorry which change made drones easier to command than any other weapon system? d r o n e a s s i s t it is the topic of this thread (ostensibly)
Ya I remember that day over 10 years ago when it was added. Good day. |

Snow Axe
Brutor Tribe Minmatar Republic
1453
|
Posted - 2014.02.09 08:53:00 -
[1062] - Quote
Dave Stark wrote:drone assist hasn't been changed. so which change is it you were referring to?
Oh look he's going to play the "ITS NOT TECHNICALLY DRONE ASSIST IT'S THE CAP ON HOW MUCH ONE PERSON CAN GET THAT'S CHANGED DUMBY" game. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
303
|
Posted - 2014.02.09 08:54:00 -
[1063] - Quote
Mario Putzo wrote:Promiscuous Female wrote: lmbo okay let me know when baltecfleets roll out clouds of light drones
It doesn't matter what size you use. Drones put twice the load on the server than players do. If you have Baltec Fleet and their 3 sentries...That is 4000 Objects. 3000 of which are acting like 1.5 Stationary Megas. I don't think you fully grasp the concept of the load AI scripts in large volume put on servers. The problem is 100% drones. Period. Just like it was like 7 years ago. It doesn't matter if your fleet is called BaltecFleet, Wreckingball, Welp Fleet, or Dunk Fleet. alright I am gonna explain this to you slowly
when in combat against other spaceships
a megathron does not deploy any drones, at all
this may be difficult for you to understand but just bear with me here
no drones at all
none
the only reason it carries any drones is to add the barest hint of assistance to structure grinding when forced to do so because structure grinding is literally shitler
now
when a ship does not deploy drones as a matter of routine in its SPACESHIP OPERATIONS
it can't affect the same amount of lag as doctrines which rely 100% on drones to do their damage and can also scale much faster to large number of pilots due to minimum intelligence and participation requirements
attempting to go "A SHIP CAN FIELD DRONES THEREFORE IT IS JUST AS TAXING AS DRONE-CENTRIC SHIPS" is missing the special needs forest for the retar[i]/[i]d trees |

Dave Stark
4341
|
Posted - 2014.02.09 08:57:00 -
[1064] - Quote
Snow Axe wrote:Dave Stark wrote:drone assist hasn't been changed. so which change is it you were referring to? Oh look he's going to play the "ITS NOT TECHNICALLY DRONE ASSIST IT'S THE CAP ON HOW MUCH ONE PERSON CAN GET THAT'S CHANGED DUMBY" game.
i'm not playing any game. some one said drones were changed to make them easier to use, they haven't been.
if people want to lie, that's fine. however they should expect to be called out on it.
edit: alternatively if they meant to imply that they've always been easier to use (which is true) we're going to have to say that's obviously not the reason for drone proliferation as the mechanic is 10 years old and drone proliferation is a new thing. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
303
|
Posted - 2014.02.09 08:58:00 -
[1065] - Quote
Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:drone assist hasn't been changed. so which change is it you were referring to? Oh look he's going to play the "ITS NOT TECHNICALLY DRONE ASSIST IT'S THE CAP ON HOW MUCH ONE PERSON CAN GET THAT'S CHANGED DUMBY" game. i'm not playing any game. some one said drones were changed to make them easier to use, they haven't been. if people want to lie, that's fine. however they should expect to be called out on it. you've got pretty poor reading comprehension, let it go
my post did in no way imply any sort of change |

Dave Stark
4341
|
Posted - 2014.02.09 09:00:00 -
[1066] - Quote
Promiscuous Female wrote:Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:drone assist hasn't been changed. so which change is it you were referring to? Oh look he's going to play the "ITS NOT TECHNICALLY DRONE ASSIST IT'S THE CAP ON HOW MUCH ONE PERSON CAN GET THAT'S CHANGED DUMBY" game. i'm not playing any game. some one said drones were changed to make them easier to use, they haven't been. if people want to lie, that's fine. however they should expect to be called out on it. you've got pretty poor reading comprehension, let it go my post did in no way imply any sort of change
blaming drone assist for drone proliferation is still laughable, though.
and yes, your post did imply that. if there wasn't a recent change, then there wouldn't have been a recent surge in drone use. recent changes have not been to the drone assist mechanic. |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 09:02:00 -
[1067] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote: lmbo okay let me know when baltecfleets roll out clouds of light drones
It doesn't matter what size you use. Drones put twice the load on the server than players do. If you have Baltec Fleet and their 3 sentries...That is 4000 Objects. 3000 of which are acting like 1.5 Stationary Megas. I don't think you fully grasp the concept of the load AI scripts in large volume put on servers. The problem is 100% drones. Period. Just like it was like 7 years ago. It doesn't matter if your fleet is called BaltecFleet, Wreckingball, Welp Fleet, or Dunk Fleet. alright I am gonna explain this to you slowly when in combat against other spaceships a megathron does not deploy any drones, at all this may be difficult for you to understand but just bear with me here no drones at all none the only reason it carries any drones is to add the barest hint of assistance to structure grinding when forced to do so because structure grinding is literally shitler now when a ship does not deploy drones as a matter of routine in its SPACESHIP OPERATIONS it can't affect the same amount of lag as doctrines which rely 100% on drones to do their damage and can also scale much faster to large number of pilots due to minimum intelligence and participation requirements attempting to go "A SHIP CAN FIELD DRONES THEREFORE IT IS JUST AS TAXING AS DRONE-CENTRIC SHIPS" is missing the special needs forest for the retar[i]/[i]d trees
It doesn't ******* matter.
CFC just spent 4 months using nothing but Domis and drones and complaining. It is not about the mega. Its not about the domi. its about the drones. The Domis didn't cause lag in HED, not more than the Carriers did. It was the drones the brought. It doesn't matter who they were assigned to, just that they were there. It is a problem with drones. 6VDT didn't have an issue, there was only what 200 Prophecies there, and Megas. Not 1500 Domis and 500 Carriers.
It is drones. You could have individually assigned those drones, and probably killed nothing. Bur it still wouldn't have changed the fact when the 700 Dreads came in they went into line behind 36000 peak objects.
This is why Rises fix is irrelevant. Its not going to fix the problem because people are still going to use 5+ Droens each because there is no reason not to. Get on grid. Drop 5000 Drones. GG.
Fix the ******* drones. |

Snow Axe
Brutor Tribe Minmatar Republic
1454
|
Posted - 2014.02.09 09:02:00 -
[1068] - Quote
Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though..
CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:07:00 -
[1069] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote: lmbo okay let me know when baltecfleets roll out clouds of light drones
It doesn't matter what size you use. Drones put twice the load on the server than players do. If you have Baltec Fleet and their 3 sentries...That is 4000 Objects. 3000 of which are acting like 1.5 Stationary Megas. I don't think you fully grasp the concept of the load AI scripts in large volume put on servers. The problem is 100% drones. Period. Just like it was like 7 years ago. It doesn't matter if your fleet is called BaltecFleet, Wreckingball, Welp Fleet, or Dunk Fleet. alright I am gonna explain this to you slowly when in combat against other spaceships a megathron does not deploy any drones, at all this may be difficult for you to understand but just bear with me here no drones at all none the only reason it carries any drones is to add the barest hint of assistance to structure grinding when forced to do so because structure grinding is literally shitler now when a ship does not deploy drones as a matter of routine in its SPACESHIP OPERATIONS it can't affect the same amount of lag as doctrines which rely 100% on drones to do their damage and can also scale much faster to large number of pilots due to minimum intelligence and participation requirements attempting to go "A SHIP CAN FIELD DRONES THEREFORE IT IS JUST AS TAXING AS DRONE-CENTRIC SHIPS" is missing the special needs forest for the retar[i]/[i]d trees It doesn't ******* matter. CFC just spent 4 months using nothing but Domis and drones and complaining. It is not about the mega. Its not about the domi. its about the drones. The Domis didn't cause lag in HED, not more than the Carriers did. It was the drones the brought. It doesn't matter who they were assigned to, just that they were there. It is a problem with drones. 6VDT didn't have an issue, there was only what 200 Prophecies there, and Megas. Not 1500 Domis and 500 Carriers. It is drones. You could have individually assigned those drones, and probably killed nothing. Bur it still wouldn't have changed the fact when the 700 Dreads came in they went into line behind 36000 peak objects. This is why Rises fix is irrelevant. Its not going to fix the problem because people are still going to use 5+ Droens each because there is no reason not to. Get on grid. Drop 5000 Drones. GG. Fix the ******* drones. woah buddy slow down there
unlike you I was actually in 6VDT, bridged in a bomber and covops to probe down d/cs and murder them
lag was so hilariously bad that it took me an hour to kill an exequorer
I get that you are trying like hell to save your gimmick incursion brain-deficient fleet thing but you're gonna need to find some better examples than that
and I just gave you plenty of reasons why modern fleet comps will actually not use drones to large degrees now but feel free to continue wearing your blinders I guess |

Dave Stark
4341
|
Posted - 2014.02.09 09:08:00 -
[1070] - Quote
Snow Axe wrote:Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though.. CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway.
i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing.
are goons really trying to tell us it took them 10 years, and some one else showing them, that drone ships are overpowered and drone assist needs removing? come on. it doesn't take goons 10 years to figure out the path of least resistance. |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:13:00 -
[1071] - Quote
Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though.. CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway. i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing. are goons really trying to tell us it took them 10 years, and some one else showing them, that drone ships are overpowered and drone assist needs removing? come on. it doesn't take goons 10 years to figure out the path of least resistance. it's not so much that it took 10 years for anyone to figure it out so much as it took 10 years for it to become the server bottleneck
remember, this change is as much about keeping servers from being on fire as it is about game balance |

Snow Axe
Brutor Tribe Minmatar Republic
1455
|
Posted - 2014.02.09 09:15:00 -
[1072] - Quote
Dave Stark wrote:i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing.
It's both, sort of a perfect storm thing. Drone ships get buffed, sentries become a doable thing, drone assist pushes it into the stratosphere by doing 2 things: allowing carriers to use them and avoid any traditional downsides they would have (lock time etc), and making it simple enough so that even the dumbest fleet of mouthbreathers can make very good use of it.
CCP's decided that altering assist is the best way of tackling the problem, at least for now (and in the case of carriers, it's p. much the right move). Whether it's right or wrong or enough, time will tell I guess? I'm sure some sentry concepts will still eat **** alive, but whether or not they'll be workable enough for a pile of idiots to turn into a critical mass problem is something else entirely. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Dave Stark
4342
|
Posted - 2014.02.09 09:17:00 -
[1073] - Quote
Promiscuous Female wrote:Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though.. CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway. i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing. are goons really trying to tell us it took them 10 years, and some one else showing them, that drone ships are overpowered and drone assist needs removing? come on. it doesn't take goons 10 years to figure out the path of least resistance. it's not so much that it took 10 years for anyone to figure it out so much as it took 10 years for it to become the server bottleneck remember, this change is as much about keeping servers from being on fire as it is about game balance
that's great, but carriers are still drone ships so you haven't solved any of the server bottle neck issue. they're still going to drop drones because they're drone ships.
subcap drone ships are only so prolific because the cfc were told to use them in order to facilitate a change like this. that has never been a secret. pretty sure mittani even said it in one of his state of the whatevers. alternatively, drone ships are prolific because they have good prerequisites for being in a carrier... either way drone assist isn't the cause of the proliferation.
removing drone assist isn't going to remove drones from the grid. removing drone spewing ships will do that. if sentries are still a better weapon system than other alternatives (see the two graphs i linked a page or two ago) then they're still going to be used.
this change doesn't really fix a single thing. |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 09:21:00 -
[1074] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote: lmbo okay let me know when baltecfleets roll out clouds of light drones
It doesn't matter what size you use. Drones put twice the load on the server than players do. If you have Baltec Fleet and their 3 sentries...That is 4000 Objects. 3000 of which are acting like 1.5 Stationary Megas. I don't think you fully grasp the concept of the load AI scripts in large volume put on servers. The problem is 100% drones. Period. Just like it was like 7 years ago. It doesn't matter if your fleet is called BaltecFleet, Wreckingball, Welp Fleet, or Dunk Fleet. alright I am gonna explain this to you slowly when in combat against other spaceships a megathron does not deploy any drones, at all this may be difficult for you to understand but just bear with me here no drones at all none the only reason it carries any drones is to add the barest hint of assistance to structure grinding when forced to do so because structure grinding is literally shitler now when a ship does not deploy drones as a matter of routine in its SPACESHIP OPERATIONS it can't affect the same amount of lag as doctrines which rely 100% on drones to do their damage and can also scale much faster to large number of pilots due to minimum intelligence and participation requirements attempting to go "A SHIP CAN FIELD DRONES THEREFORE IT IS JUST AS TAXING AS DRONE-CENTRIC SHIPS" is missing the special needs forest for the retar[i]/[i]d trees It doesn't ******* matter. CFC just spent 4 months using nothing but Domis and drones and complaining. It is not about the mega. Its not about the domi. its about the drones. The Domis didn't cause lag in HED, not more than the Carriers did. It was the drones the brought. It doesn't matter who they were assigned to, just that they were there. It is a problem with drones. 6VDT didn't have an issue, there was only what 200 Prophecies there, and Megas. Not 1500 Domis and 500 Carriers. It is drones. You could have individually assigned those drones, and probably killed nothing. Bur it still wouldn't have changed the fact when the 700 Dreads came in they went into line behind 36000 peak objects. This is why Rises fix is irrelevant. Its not going to fix the problem because people are still going to use 5+ Droens each because there is no reason not to. Get on grid. Drop 5000 Drones. GG. Fix the ******* drones. woah buddy slow down there unlike you I was actually in 6VDT, bridged in a bomber and covops to probe down d/cs and murder them lag was so hilariously bad that it took me an hour to kill an exequorer I get that you are trying like hell to save your gimmick incursion brain-deficient fleet thing but you're gonna need to find some better examples than that and I just gave you plenty of reasons why modern fleet comps will actually not use drones to large degrees now but feel free to continue wearing your blinders I guess
Ya well GoonFleet has always been pretty **** in its space ship operations. So I wouldn't take PVP advice from you on when or when to not use drones. Additionally I was in 6VDT, HED, B-R. Crazy Eh. 6VDT was laggy but I clearly recall a Dread Fleet coming in no problem. Saw the dreads saw the chat spam and epeen thrusting. You know what I didn't see in HED. Well at least not "in a fleet" Dreads. But I certainly saw a ton of tears on EVEO....The RUS were ready to quit.
You know what I didn't see in B-R Drones. ya there wasn't that many drones. and like 70 Titans died and over 10 Trillion in ISK. 21 Hours of Tidi....it got laggy like twice, but for the most part was just Tidi. You know what other fight that was like. Akasai. I was there too....I know I know I am a ***** I get around. vOv. Drones in the numbers we see in fights now, are causing the exact same issue that drones caused like 7 years ago when they changed the quantities and such of sub cap drone use.
Just another example of CCp fixing a symptom instead of solving the problem. Funnily enough it is a repeat issue from the past biting them in the ass again. Maybe next week CCP will announce speeding up the rest of the game to positive Tidi so they have more Tidi to play with moving forward. Can't wait to fight at 200% Tidi in 1v1's in an empty system at the sun. |

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 09:22:00 -
[1075] - Quote
Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Malcanis
Vanishing Point. The Initiative.
13813
|
Posted - 2014.02.09 09:23:00 -
[1076] - Quote
Dave Stark wrote:Malcanis wrote: Because nothing else has changed that might have made drone assist a problem in the last 10 years c/d?
no, i don't think goons whining constantly is a sufficient change that requires the change in drone assist. also considering how long drone assist has been used in incursions without an issue; it's quite clear drone assist in itself really isn't the issue and the things that have changed are more likely to be the issue.
Dave that's dishonest of you, and I am disappointed because I know for a fact that you know better than to try that bullshit on me of all people.
Drone boat bonuses significantly buffed, Drone Damage amps added, server performance increases, fleet meta changes, the gigantic increase in capital ship ownership.
All of those are significant changes in the meta that directly relate to sentry doctrines. I know perfectly well that you're capable of looking past your own immediate self interest to appreciate the wider picture.
1 Kings 12:11
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:24:00 -
[1077] - Quote
Dave Stark wrote:Promiscuous Female wrote:Dave Stark wrote:Snow Axe wrote:Dave Stark wrote:blaming drone assist for drone proliferation is still laughable, though.. CCP doesn't agree with you. Maybe try convincing them? Or don't w/e this thread is **** anyway. i'm honestly not that bothered about them removing drone assist or not; i've made that clear on many occasions. however trying to attribute the mass use of drones to a 10 year old mechanic that hasn't been changed rather than to the buff that drone ships have received is amusing. are goons really trying to tell us it took them 10 years, and some one else showing them, that drone ships are overpowered and drone assist needs removing? come on. it doesn't take goons 10 years to figure out the path of least resistance. it's not so much that it took 10 years for anyone to figure it out so much as it took 10 years for it to become the server bottleneck remember, this change is as much about keeping servers from being on fire as it is about game balance that's great, but carriers are still drone ships so you haven't solved any of the server bottle neck issue. they're still going to drop drones because they're drone ships. subcap drone ships are only so prolific because the cfc were told to use them in order to facilitate a change like this. that has never been a secret. pretty sure mittani even said it in one of his state of the whatevers. alternatively, drone ships are prolific because they have good prerequisites for being in a carrier... either way drone assist isn't the cause of the proliferation. removing drone assist isn't going to remove drones from the grid. removing drone spewing ships will do that. if sentries are still a better weapon system than other alternatives (see the two graphs i linked a page or two ago) then they're still going to be used. this change doesn't really fix a single thing. really I am running out of ways to describe why making drones less tenable to use in large groups reduces their usage so I will just refer you to one of the many GBS LOGISTICS AND FIVES SUPPORT [MY 5S] posts on the subject
trying to insinuate this is not the case is pretty well defeated at this point in the thread |

Dave stark
4342
|
Posted - 2014.02.09 09:24:00 -
[1078] - Quote
Grath Telkin wrote:Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something.
prepare your tinfoil!
you know that good ol' "nerf high sec, null sec income sucks" chestnut? well this has had a negative impact upon incursions despite ccp saying they didn't want it to. it's all a very clever ruse to lower the isk/hour of incursions! |

Malcanis
Vanishing Point. The Initiative.
13813
|
Posted - 2014.02.09 09:25:00 -
[1079] - Quote
Grath Telkin wrote:Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something.
And Grath, you're almost as bad. I know you're no more capable of looking past your own immediate interest than you are of cutting your own **** off, but I also know that you're so well aware that conditions have changed in the last 10 years that your nose must have grown 8 inches to compensate when you told that gigantic lie.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
13813
|
Posted - 2014.02.09 09:26:00 -
[1080] - Quote
Dave Stark wrote: it's all a very clever ruse to lower the isk/hour of incursions!
Hi Dinsdale
1 Kings 12:11
|
|

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 09:26:00 -
[1081] - Quote
In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Dave stark
4342
|
Posted - 2014.02.09 09:26:00 -
[1082] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote: Because nothing else has changed that might have made drone assist a problem in the last 10 years c/d?
no, i don't think goons whining constantly is a sufficient change that requires the change in drone assist. also considering how long drone assist has been used in incursions without an issue; it's quite clear drone assist in itself really isn't the issue and the things that have changed are more likely to be the issue. Dave that's dishonest of you, and I am disappointed because I know for a fact that you know better than to try that bullshit on me of all people. Drone boat bonuses significantly buffed, Drone Damage amps added, server performance increases, fleet meta changes, the gigantic increase in capital ship ownership. All of those are significant changes in the meta that directly relate to sentry doctrines. I know perfectly well that you're capable of looking past your own immediate self interest to appreciate the wider picture.
actually malcanis, i didn't bullshit you at all. you've just said exactly what i've said.
there have been many changes to drones to cause their proliferation and the assist mechanic isn't one of them. the wider picture is very obvious to everyone. which makes it strange why the goons are whining so much and with so little actual reasoned argument. |

Dave stark
4342
|
Posted - 2014.02.09 09:27:00 -
[1083] - Quote
Malcanis wrote:Dave Stark wrote: it's all a very clever ruse to lower the isk/hour of incursions!
Hi Dinsdale
hi malc. i did tell you to prepare the tinfoil! |

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 09:30:00 -
[1084] - Quote
Malcanis wrote:Grath Telkin wrote:Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something. And Grath, you're almost as bad. I know you're no more capable of looking past your own immediate interest than you are of cutting your own **** off, but I also know that you're so well aware that conditions have changed in the last 10 years that your nose must have grown 8 inches to compensate when you told that gigantic lie.
Hey I'm totally sure your opinion isn't biased at all right? I mean you're totally not just carrying the company line since I've proven on other forums that you legit know absolutely nothing about Drone Assisted fleets and what makes the drones work right?
Or was that somebody else posting under your name who had zero working knowledge of a slowcat carrier fleet?
EDIT: I mean heaven forbid people find out that you're just doing the standard politician bullshit where you just do what you're told by somebody behind you. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:32:00 -
[1085] - Quote
Grath Telkin wrote:In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
just let it go and get some celestises already
oh wait you can't, blackops farmed EMP so hard and converted so many of the renters even at half price rent that they couldn't even afford to pay their sov bills and had to dissolve cobalt edge into B0TLRD just to keep CONCORD from welping the sov so you no longer have a feeder alliance to whip into subcaps |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 09:33:00 -
[1086] - Quote
Grath Telkin wrote: Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
Only Mynna getting embarassed and forced to sick GS5 or w/e on highsec pubbies.
|

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 09:35:00 -
[1087] - Quote
Promiscuous Female wrote:Grath Telkin wrote:In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
just let it go and get some celestises already oh wait you can't, blackops farmed EMP so hard and converted so many of the renters even at half price rent that they couldn't even afford to pay their sov bills and had to dissolve cobalt edge into B0TLRD just to keep CONCORD from welping the sov so you no longer have a feeder alliance to whip into subcaps
What does sov conquest have to do with balancing of drone mechanics? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:36:00 -
[1088] - Quote
a nearly 4000 man alliance disbanding due to a maximum of 40 people from an alliance who is accepted as being essentially the worst PvPers in eve
god
damn |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 09:37:00 -
[1089] - Quote
Promiscuous Female wrote:a nearly 4000 man alliance disbanding due to a maximum of 40 people from an alliance who is accepted as being essentially the worst PvPers in eve
god
damn
SMA has a Blackops Fleet? |

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 09:37:00 -
[1090] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Grath Telkin wrote:In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
just let it go and get some celestises already oh wait you can't, blackops farmed EMP so hard and converted so many of the renters even at half price rent that they couldn't even afford to pay their sov bills and had to dissolve cobalt edge into B0TLRD just to keep CONCORD from welping the sov so you no longer have a feeder alliance to whip into subcaps What does sov conquest have to do with balancing of drone mechanics?
He/She can't fault the point of the post so they attack something about the poster himself, its scrub tier, dont even sweat it.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:38:00 -
[1091] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Grath Telkin wrote:In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
just let it go and get some celestises already oh wait you can't, blackops farmed EMP so hard and converted so many of the renters even at half price rent that they couldn't even afford to pay their sov bills and had to dissolve cobalt edge into B0TLRD just to keep CONCORD from welping the sov so you no longer have a feeder alliance to whip into subcaps What does sov conquest have to do with balancing of drone mechanics? the eastern bloc lacks the manpower to field large numbers of ewar ships
fear of ewar ships was one of the things that pushed ewar immune drone assist doctrines towards the forefront
not the only thing, of course, but a portion nonetheless
the destruction of one of their best hopes for fielding "unsavory" t1 cruisers in battle is pretty relevant |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:41:00 -
[1092] - Quote
Mario Putzo wrote:Promiscuous Female wrote:a nearly 4000 man alliance disbanding due to a maximum of 40 people from an alliance who is accepted as being essentially the worst PvPers in eve
god
damn SMA has a Blackops Fleet? zing |

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 09:42:00 -
[1093] - Quote
Promiscuous Female wrote: fear of ewar ships was one of the things that pushed ewar immune drone assist doctrines towards the forefront
not the only thing, of course, but a portion nonetheless
the destruction of one of their best hopes for fielding "unsavory" t1 cruisers in battle is pretty relevant
Make believe boys and girls, in action, and live.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:45:00 -
[1094] - Quote
I guess I could have also used "getting more sentry carriers into fleet" as another potential upside to having a feeder alliance but EMP was consistently too poor to field them in any great numbers so I went with the cheap option |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 09:46:00 -
[1095] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote:Grath Telkin wrote:In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
just let it go and get some celestises already oh wait you can't, blackops farmed EMP so hard and converted so many of the renters even at half price rent that they couldn't even afford to pay their sov bills and had to dissolve cobalt edge into B0TLRD just to keep CONCORD from welping the sov so you no longer have a feeder alliance to whip into subcaps What does sov conquest have to do with balancing of drone mechanics? the eastern bloc lacks the manpower to field large numbers of ewar ships fear of ewar ships was one of the things that pushed ewar immune drone assist doctrines towards the forefront not the only thing, of course, but a portion nonetheless the destruction of one of their best hopes for fielding "unsavory" t1 cruisers in battle is pretty relevant
Drones aren't immune to ewar though. They can be jammed, they can be damped, they can be target painted, tracking disrupted, they can be ecm bursted, they can be smart bombed, they can be nueted and nosed.
But that is still irrelevant. What does conquest of Sov have to do with changing drone mechanics. Why should a mechanic be changed in order to make sov gain easier? Why should my small gang pvp be impacted, because YOU don't want to target drones to apply ewar. Why should my incurssions have to adjust how we run because you dont want to target drones to apply ewar.
Why should I have to suffer readjusting my game because your "Western Bloc" wants an easier road to sov conquest? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
304
|
Posted - 2014.02.09 09:48:00 -
[1096] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote:Grath Telkin wrote:In fact, considering what goes on in any non CFC drone fleet, which consists of Domis, I challenge CCP to prove that the game play is anymore or less passive game play than any other ship in any other large scale fleet fight.
Considering the only people who make the game play passive are CFC fleet doctrines I would wonder why the rest of the game has to be changed.
Or didn't any of our CSM members bring up that in most other fleets theres a slightly complex management of the ships other modules?
i mean that would be because they don't understand or know what they're talking about would it?
just let it go and get some celestises already oh wait you can't, blackops farmed EMP so hard and converted so many of the renters even at half price rent that they couldn't even afford to pay their sov bills and had to dissolve cobalt edge into B0TLRD just to keep CONCORD from welping the sov so you no longer have a feeder alliance to whip into subcaps What does sov conquest have to do with balancing of drone mechanics? the eastern bloc lacks the manpower to field large numbers of ewar ships fear of ewar ships was one of the things that pushed ewar immune drone assist doctrines towards the forefront not the only thing, of course, but a portion nonetheless the destruction of one of their best hopes for fielding "unsavory" t1 cruisers in battle is pretty relevant Drones aren't immune to ewar though. They can be jammed, they can be damped, they can be target painted, tracking disrupted, they can be ecm bursted, they can be smart bombed, they can be nueted and nosed. But that is still irrelevant. What does conquest of Sov have to do with changing drone mechanics. Why should a mechanic be changed in order to make sov gain easier? Why should my small gang pvp be impacted, because YOU don't want to target drones to apply ewar. Why should my incurssions have to adjust how we run because you dont want to target drones to apply ewar. Why should I have to suffer readjusting my game because your "Western Bloc" wants an easier road to sov conquest? uh
you don't ewar drones
you ewar ships commanding the drones
without drone assist, you can't dogpile 254 (hyperbole) remote sensor boosters onto a single target zebraing inside a pile of identical looking ships to counteract sensor dampening |

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 09:58:00 -
[1097] - Quote
Grath Telkin wrote:Snow Axe wrote:
BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool
Yea, im sure its got nothing to do with A) CFC ordering its pilots to use drone assign so much that CCP has no choice but to fix it and B) the fact that Domis, unlike other BS, **** anything smaller than a BS (like logi and armor hacs). I'm glad to see that you don't consider CCP to have any of the rudimentary thinking required to distinguish someone artificially inflating the metrics on usage to get something nerfed with things that are actually broken. Sure if we were the only ones using drone assist en masse you'd have a point, but we aren't.
My EVE Videos 59-15 |

Dave Stark
4342
|
Posted - 2014.02.09 10:03:00 -
[1098] - Quote
it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade.
as malcanis pointed out; there have been a myriad of more recent changes to drones to make them more desirable and the assist feature wasn't one of them. |

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 10:05:00 -
[1099] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:Snow Axe wrote:
BTW if you think that drone assist wasn't one of the biggest reasons said fleets were popular then looooooooooooooooooooooooooooooooooooool
Yea, im sure its got nothing to do with A) CFC ordering its pilots to use drone assign so much that CCP has no choice but to fix it and B) the fact that Domis, unlike other BS, **** anything smaller than a BS (like logi and armor hacs). I'm glad to see that you don't consider CCP to have any of the rudimentary thinking required to distinguish someone artificially inflating the metrics on usage to get something nerfed with things that are actually broken. Sure if we were the only ones using drone assist en masse you'd have a point, but we aren't.
You're the ones currently using fully passive set ups, and yes, from every number quoted for their time they've been watching, that would be you artificially inflating numbers since you've been fielding 300-1000 man Domi fleets since October. Thats going to artificially inflate numberrs, because the last time Domi fleets were in heavy use was around the AT when NCdot was fighting goons.
Your numbers inlfate things, Im betting that if they checked the stats for then your Mega would be one of the ships at the top of if not the top for damage inflicted. Its always been that way, it used to be the Maelstrom you kept up there.
Sighting a short term pattern for those Domi stats like he's doing when you have such a large entity using it as its mainline fleet doctrine on purpose is dumb.
I would call it something else but its just dumb
*35k dudes get told to use something constantly*
*CCP Employee acts shocked when its at the top of the usage charts*
I'm willing to bet if they checked, Damps are currently obliterating all other forms of projected Ewar as well. Could it be because all of EVE is damping things or because of the 200 man Celestis fleets that accompany CFC fleets, and should we base overall game usage on that stat or view it for what it is: One faction inflating numbers due strictly to its size. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 10:08:00 -
[1100] - Quote
Promiscuous Female wrote: uh
you don't ewar drones
you ewar ships commanding the drones
without drone assist, you can't dogpile 254 (hyperbole) remote sensor boosters onto a single target zebraing inside a pile of identical looking ships to counteract sensor dampening
Well actually you can still do that. But you still haven't answered my question. Why should a decade old game mechanic be changed because the Current 2014 Western Sov Bloc would like to have an easier time conquering the Eastern Bloc.
Lets ignore of course the clearly demonstrated counters to the dreaded "Drone Assist" Fleets. N3PL showed everyone in EVE how to defend against Domis, and CFC showed everyone in EVE how to attack against wreckingballs.
So why does the game need to be changed? |
|

Malcanis
Vanishing Point. The Initiative.
13814
|
Posted - 2014.02.09 10:13:00 -
[1101] - Quote
Grath Telkin wrote:Malcanis wrote:Grath Telkin wrote:Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something. And Grath, you're almost as bad. I know you're no more capable of looking past your own immediate interest than you are of cutting your own **** off, but I also know that you're so well aware that conditions have changed in the last 10 years that your nose must have grown 8 inches to compensate when you told that gigantic lie. Hey I'm totally sure your opinion isn't biased at all right? I mean you're totally not just carrying the company line since I've proven on other forums that you legit know absolutely nothing about Drone Assisted fleets and what makes the drones work right? Or was that somebody else posting under your name who had zero working knowledge of a slowcat carrier fleet? EDIT: I mean heaven forbid people find out that you're just doing the standard politician bullshit where you just do what you're told by somebody behind you.
tell us some more about now nerfing tracking titans will end PvP in null forever
1 Kings 12:11
|

Grath Telkin
Sniggerdly Pandemic Legion
2258
|
Posted - 2014.02.09 10:16:00 -
[1102] - Quote
Malcanis wrote:
tell us some more about now nerfing tracking titans will end PvP in null forever
I take it this means you tried to post and make CCP think you were one of the players who 'know what they're talking about"
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Dave stark
4342
|
Posted - 2014.02.09 10:17:00 -
[1103] - Quote
Malcanis wrote:tell us some more about now nerfing tracking titans will end PvP in null forever
how about we don't derail the thread?
it's currently only loosely related to the topic as it is. |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 10:17:00 -
[1104] - Quote
Malcanis wrote:Grath Telkin wrote:Malcanis wrote:Grath Telkin wrote:Dave Stark wrote: this change doesn't really fix a single thing.
No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something. And Grath, you're almost as bad. I know you're no more capable of looking past your own immediate interest than you are of cutting your own **** off, but I also know that you're so well aware that conditions have changed in the last 10 years that your nose must have grown 8 inches to compensate when you told that gigantic lie. Hey I'm totally sure your opinion isn't biased at all right? I mean you're totally not just carrying the company line since I've proven on other forums that you legit know absolutely nothing about Drone Assisted fleets and what makes the drones work right? Or was that somebody else posting under your name who had zero working knowledge of a slowcat carrier fleet? EDIT: I mean heaven forbid people find out that you're just doing the standard politician bullshit where you just do what you're told by somebody behind you. tell us some more about now nerfing tracking titans will end PvP in null forever
Getting pretty close if you ask me. What 4-5 Regions and the circle will be complete? Not bad for 2 years. Or can we count BOTLORD as the final piece since you can't go in and PL+Pets can't come out.
So whats that 2 years For complete domination of Nullsec since Titan Nerf. We all know N3PL can't win. When the horn gets blown thats it. |

Prie Mary
Science and Trade Institute Caldari State
44
|
Posted - 2014.02.09 10:57:00 -
[1105] - Quote
very disappointed by this.
CCP are plastering over the cracks yet again. State that drones are the main strain on the servers, instead of a blind stab in the dark at a quick fix, which impacts many more game styles than the one your targeting.
Fix the game code! would people expect a 10 year old computer to run well nower days- no they wouldn't, why do CCP expect a code written 10 years ago to be any different?
Reinvest the revenue from eve back into eve, instead of syphoning it into dead end, frankly ridiculous gimmicky projects.
If you are specifically only targeting the current sentry drone assist 0.0 doctorines there are many other ways to do so.
- Stop the ability of drone assist on sentrys, leave other drone types alone.
- Add a bandwidth to assisted drones which limits the amount of heavys/sentrys down to a "reasonable" level - lag reducing seeing as that's the main issue.
- Implament a drone control skill - which allows x bandwidth of drones to be assigned to said person
Im aware these ideas must of been said before, but all are a better alternative to the blanket 50drones max assist currently being considered. Dont just think outside the box, Live outside of it... |

WarFireV
Blackwater USA Inc. Pandemic Legion
325
|
Posted - 2014.02.09 11:12:00 -
[1106] - Quote
GG CSM
You have been so broken, you can only post petty jabs against Grath, then actually come up with something to fault him.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 11:47:00 -
[1107] - Quote
Oh no not the jabs My EVE Videos 59-15 |

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 11:54:00 -
[1108] - Quote
Dave Stark wrote:it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade. Nobody ever said it was the sole reason. Sentry drone setups just weren't viable for large scale PVP before these changes, strengths afforded by drone assist or not. Once the changes were made drone assist is what pushed them past viability into brokenness. The choice comes down to either taking away that which made them viable and leaving a terrible game mechanic, or taking away the terrible game mechanic and leaving that which made the sentries viable. If they had taken away the Ishtar and Dominix sentry tracking and range bonuses you can bet there would be much greater outcry against CCP. The fact is these setups were too powerful in combination with drone assist and removing it was the logical course of action. Regardless of whether the usage metrics were artificially inflated or not. My EVE Videos 59-15 |

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 11:58:00 -
[1109] - Quote
I'm sure CCP and the CSM including representatives from entities not of the CFC or those allied with us all considered the Dominix numbers to be sufficient evidence in support of a drone assist nerf and nobody had the insight of Grath Telkin that maybe there's some more data that needed to be assessed in order to get a big picture. My EVE Videos 59-15 |

Dave Stark
4342
|
Posted - 2014.02.09 12:10:00 -
[1110] - Quote
James Amril-Kesh wrote:Dave Stark wrote:it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade. Nobody ever said it was the sole reason. Sentry drone setups just weren't viable for large scale PVP before these changes, strengths afforded by drone assist or not. Once the changes were made drone assist is what pushed them past viability into brokenness. The choice comes down to either taking away that which made them viable and leaving a terrible game mechanic, or taking away the terrible game mechanic and leaving that which made the sentries viable. If they had taken away the Ishtar and Dominix sentry tracking and range bonuses you can bet there would be much greater outcry against CCP. The fact is these setups were too powerful in combination with drone assist and removing it was the logical course of action. Regardless of whether the usage metrics were artificially inflated or not.
no it didn't, look at the graphs i linked from tmc.
it's quite clear sentry drones on their own, used on the appropriate ships, outclass other weapon systems. the assist mechanic has bugger all to do with the power of sentry drones. assisting drones hasn't been an issue for a decade, and it still isn't. none of the arguments put forward can be attributed to the drone assist other than the rampant whining.
drones have increased in popularity due to buffed hulls, the introduction of DDA modules, etc. to the point that, once again see graphs, sentries outdo other weapon systems.
the solution is to bring sentries in to line rather than ruin a perfectly fine and functioning game mechanic, but that's not what you were all whining about so that's not what has happened.
as for the argument of "drone assist is boring" that's laughable on many levels. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 12:16:00 -
[1111] - Quote
A perfectly fine and functioning game mechanic doesn't completely ignore ship and human limitations. It's not that it was ever a good mechanic - merely the potential for abuse didn't really exist because drones weren't previously viable as a primary weapons system in large scale PVP. Currently they are (and in some cases yes extremely powerful in their own right, something CCP has indicated a desire to address beyond the omni and drone assist changes). My EVE Videos 59-15 |

Dave stark
4342
|
Posted - 2014.02.09 12:24:00 -
[1112] - Quote
of course drones should ignore ship limitations, it's a totally different entity. it's a ship in it's own right (a very small one, but still a ship in itself). and it doesn't ignore human limitations at all. if some ****** can't hit f1 at the right time on the right target in a maelstrom, odds are they can't assign the right drones to the right people either.
yeah, it hasn't been abused. as for the potential, you're right that wasn't there because, as illustrated by the tmc article, sentry drones never outclassed other weapon systems until they buffed drone hulls and added DDAs etc. trying to attribute a sentry drone's power to a decade old mechanic than the myriad of recent additions and buffs is nonsensical.
as i've said previously this change won't reduce the desirability of sentry drones as; A) carriers are going to drop drones regardless as they're it's primary weapon system, and B) people will still use them if they are the superior weapon system. all this change has done is negatively affected various sets of players, most notably incursion runners who they wanted to impact least (which, i believe would be solved by a bandwith cap than a drone cap if CCP insist on going down this route), and hasn't solved the issue of the field being littered with drones in big fights.
i'm not going to sit here and say "it's fine that everyone and their dog is using drones" because obviously that's absurd. however this change to assist mechanics does nothing to remedy almost any issue that drones have. |

Grath Telkin
Sniggerdly Pandemic Legion
2260
|
Posted - 2014.02.09 12:39:00 -
[1113] - Quote
James Amril-Kesh wrote:A perfectly fine and functioning game mechanic doesn't completely ignore ship and human limitations.
You mean the same way that fleet warping saves the slow and afk from being tackled and the way that keeping at range on a moving target stops humans from making piloting errors and getting out of position?
You mean those kind of perfectly functioning game mechanics that ignore ship and human limitations?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10194
|
Posted - 2014.02.09 12:42:00 -
[1114] - Quote
fleet warping also saves the unaligned i hear Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 12:47:00 -
[1115] - Quote
FIX YOUR ******* BOARDS CCP "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Dave Stark
4342
|
Posted - 2014.02.09 12:48:00 -
[1116] - Quote
James Amril-Kesh wrote:FIX YOUR ******* BOARDS CCP
let me guess, you typed out a long reply and the forum ate it? i've had that before, most unpleasant. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 12:48:00 -
[1117] - Quote
Grath Telkin wrote:James Amril-Kesh wrote:A perfectly fine and functioning game mechanic doesn't completely ignore ship and human limitations. You mean the same way that fleet warping saves the slow and afk from being tackled and the way that keeping at range on a moving target stops humans from making piloting errors and getting out of position? You mean those kind of perfectly functioning game mechanics that ignore ship and human limitations? Sometimes I wonder if you actually play this game. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 13:03:00 -
[1118] - Quote
Dave Stark wrote:James Amril-Kesh wrote:FIX YOUR ******* BOARDS CCP let me guess, you typed out a long reply and the forum ate it? i've had that before, most unpleasant. Yeah, I was replying to you, hit "post", and the posting window came up again and I hit post again thinking it had my reply when it actually only consisted of your quote. I don't care enough to write out my reply again so I guess you win. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Dave Stark
4342
|
Posted - 2014.02.09 13:17:00 -
[1119] - Quote
James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:FIX YOUR ******* BOARDS CCP let me guess, you typed out a long reply and the forum ate it? i've had that before, most unpleasant. Yeah, I was replying to you, hit "post", and the posting window came up again and I hit post again thinking it had my reply when it actually only consisted of your quote. I don't care enough to write out my reply again so I guess you win.
tip: hit back, then the message reappears. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8960
|
Posted - 2014.02.09 13:54:00 -
[1120] - Quote
Didn't work. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
|

Dave Stark
4342
|
Posted - 2014.02.09 13:57:00 -
[1121] - Quote
James Amril-Kesh wrote:Didn't work. might be because you've already posted, usually when it wipes it if you hit back it will go back to the message you were typing, and you can submit it. |

Mag's
the united SCUM.
16676
|
Posted - 2014.02.09 14:18:00 -
[1122] - Quote
Dave Stark wrote:James Amril-Kesh wrote:Didn't work. might be because you've already posted, usually when it wipes it if you hit back it will go back to the message you were typing, and you can submit it. I tend to wait for the little orange Draft Saved box to appear, then click that. I've given up hoping that the web devs have a clue in regards to web tech. This forum has to be one of the worse ones I use and that's saying something.
Look at the post timer for example. Why should it apply to you when you edit a post? I can understand them not wanting spam, but why editing? They simply do not know what they are doing half the time and when they do, they mess it up.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.09 14:21:00 -
[1123] - Quote
Mag's wrote:Dave Stark wrote:James Amril-Kesh wrote:Didn't work. might be because you've already posted, usually when it wipes it if you hit back it will go back to the message you were typing, and you can submit it. I tend to wait for the little orange Draft Saved box to appear, then click that. I've given up hoping that the web devs have a clue in regards to web tech. This forum has to be one of the worse ones I use and that's saying something.
I always now save to clipboard before posting a long response. Too many times the forum goblind have eaten a good retort There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Mag's
the united SCUM.
16676
|
Posted - 2014.02.09 14:25:00 -
[1124] - Quote
MeBiatch wrote:Mag's wrote:Dave Stark wrote:James Amril-Kesh wrote:Didn't work. might be because you've already posted, usually when it wipes it if you hit back it will go back to the message you were typing, and you can submit it. I tend to wait for the little orange Draft Saved box to appear, then click that. I've given up hoping that the web devs have a clue in regards to web tech. This forum has to be one of the worse ones I use and that's saying something. I always now save to clipboard before posting a long response. Too many times the forum goblind have eaten a good retort Oh yea I used to do that, but :EFFORT:
Oh and let's not forget the inanimate smilies. Seems those little buggers are the hardest things ever to get to work, along with sigs.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Dave Stark
4344
|
Posted - 2014.02.09 15:01:00 -
[1125] - Quote
Mag's wrote: along with sigs. wouldn't know, ever since i put a link to "ding dong the witch is dead" when maggie thatcher died, i haven't been allowed a sig. |

Dalilus
Federal Navy Academy Gallente Federation
56
|
Posted - 2014.02.09 15:44:00 -
[1126] - Quote
I insist, bring back the old Doomsday. Instead of having a bunch of rats being led by a piper or half a piper or several pipers, be done with it. With the number of ships in EVE today some culling is needed, imo. Imagine how bullish the market would react and the free press: Bring the BWAAAmbulance, EVE just got tougher. It might even help with blobs, if all ships are blobbing somewhere the rest of space is available for the fc that thinks outside the box.
 |

Needa3
BURN EDEN Northern Coalition.
42
|
Posted - 2014.02.09 16:27:00 -
[1127] - Quote
[quote=CCP Rise]
Quote:Thats what CCP does with the Features and Ideas Discussion section. Its not about discussion, its about CCP dropping some assclown change in our lap and going " ok this is it deal with it" no matter what the player base says about the change. This is also fairly silly. We constantly make adjustments based on public feedback. Some recent examples might include most of the deployables and all of the Sisters of EVE ships.
Still weird your changes often give advantages to one side of Eve only. Once your changes are implemented because of one side of Eve it makes CCP biassed in every way.
Quote:Sentry drones haven't ever received any mechanical changes in any iteration they've done, the only thing thats changed is the Domi and the Ishtar, and yet suddenly they act like something changed in Sentry Drone mechanics to create some kind of imbalance thats being abused, which needs a change to drones, and not the catalyst that actually caused the rampant use: the Domi and Ishtar. We aren't acting at all like something changed in Sentry mechanics. We also aren't talking about imbalance at all here. We are talking about how, partly because of changes to Domi and Ishtar, Sentries have become popular, and as a result assist has become popular. We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that. I've already said multiple times that the actual power of sentries or of ships that tend to use them is separate and will be addressed, if needed, in a different way (and already has been somewhat by lowering the Dominix tracking/optimal bonus and by adding scripts to omnis).
You are still not providing a solution as it will still allow for a massive blob of drones, only now we will have more people controlling them. Again, proof of CCp's favoritism of one particular side.
Quote:CCP made changes, and when I say that I mean Kil2 and Fozzie made changes that they KNEW would break the game when they buffed the Domi and Damps as hard as they did. I've even been told that when warned about it all they did was smile, and now instead of owning their own retardation they're just brushing it all aside and moving on like they're not at all responsible, while at the same time completely destroying player made systems that have been around forever to cover their own ineptitude at balancing things.
The public feedback that you claim was so obviously telling us something we already knew - that the Dominix would 'break the game' - was actually mostly complaining the Dominix would be useless compared to the Armageddon. We knew the tracking/optimal bonus would be powerful but we also liked the idea of giving Gallente a fleet capable ship that used drones. We did not anticipate the server load issues but even if we had I doubt we would have scrapped the idea of letting drone users have a fleet ship.
So, you messed up on your "balancing" and now you are going to favor the blobbing side? Or as you say, you are nerfing the counter to the blob. Would you care to explain your interest in a certain faction of EVE? Your action still favor the numbers game only.
Quote: And instead of opening a dialouge with the players about it they ask the "CSM" which is made up largely of people fighting a group that uses sentry drones. I'm sure the feed back given was totally accurate and non biased and I'm sure that progod was very articulate in his ramblings.
We always open dialogue with players following CSM discussion which follows internal discussion. If you don't feel the CSM is valuable because of their affiliations or personal preferences then I'm sorry, but we will continue to use them as a resource. They are productive, articulate, calm, and they know a lot about EVE Online.
CSM was crap from the moment it was introduced, it is in no way balanced or good for the game. Clearly Mittens is the proof of that. I think a lot of players know a lot of Eve Online, some are more productive or whatever. of course CSm is calm, you are basically giving them (the biggest blob) what they want. kinda obvious you will not hear their spokesmen in the CSM.
Again CCP, poor communication, random changes that break the game, an unwillingness to roll bad changes back and utterly clear favoritsim of one side in EVE.
Yet again you are pulling the card of: "bring the biggest number and you win". Patch after patch you have been reducing weapons and tactics that can counter the blob. So again, what are your "personal" interest in favoring one side? |

Lord TGR
Bat Country Goonswarm Federation
0
|
Posted - 2014.02.09 16:38:00 -
[1128] - Quote
Needa3 wrote:So, you messed up on your "balancing" and now you are going to favor the blobbing side? Or as you say, you are nerfing the counter to the blob. Would you care to explain your interest in a certain faction of EVE? Your action still favor the numbers game only. Carriers aren't a "counter to the blob", they just necessitate a movement of the blob from subcaps to caps and up. It's still a numbers game, it's just more expensive (and thus ~more elite~). |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
307
|
Posted - 2014.02.09 17:12:00 -
[1129] - Quote
time for some realtalk here
what a lot of the whining and the fair and balanced GBS LOGISTICS AND FIVES SUPPORTS [MY 5S] counterpoints are debating is yet another blow against capital ship hegemony
people that are not us (read: the wrong people) wish for their latest version of capital ship force multiplying to have unrestricted ability to murder people in subcaps because they take more SP or something
however, attempting to prop up this behavior is like trying to swim upstream -- it is ignoring years of game balance changes to the contrary
after ccp has nerfed remote AOE doomsdays, AOE doomsdays, targeted subcap doomsdays, lowered supercapital EHP, kneecapped supercarrier drone bays, kneecapped titan tracking by adding hard damage reduction against smaller signature resolution in a way that completely ignores tracking, removed the ability for supercapitals to catch remote tracking links and remote sensor boosters, reduced archon/chimera/wyvern/aeon resistance hull bonuses, and now nerfing drone assist in a way that disproportionately affects capitals
a pattern emerges -- it's almost like CCP is trying to make it more difficult for capitals to be used as a force multiplier
it's not so much that we are influencing these decisions somehow by the dint of our existence or some sort of weird corporate back-channel, it's that we are able to take the long view on eve and, quelle surprise, we keep on being right |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.09 17:13:00 -
[1130] - Quote
It would seem that outside that, this thread has turned into three things. 1st) an outlet for Goons to release smug. 2nd) an outlet for incursion runners to release butt hurt. 3rd) and outlet for blaming CCP to causing the problem to begin with.
I'm asking the ISD to close this thread as since page 35 it was no longer serving its role. Blasters for life
https://neverpheedthetroll.blogspot.com |
|

Dave Stark
4345
|
Posted - 2014.02.09 17:38:00 -
[1131] - Quote
incursion runners weren't butthurt. they were confused by the contradiction in the first post that has since been cleared up. |

Mario Putzo
Welping and Dunking.
258
|
Posted - 2014.02.09 17:43:00 -
[1132] - Quote
CCP Rise when are you going to announce a real solution to the server load caused by drones use? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
507
|
Posted - 2014.02.09 18:27:00 -
[1133] - Quote
Mario Putzo wrote:CCP Rise when are you going to announce a real solution to the server load caused by drones use?
what like removing carrier dronebay, and having abandoned drones explode very quickly in lag battles? |

Aatrek's School Bus
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.02.09 18:53:00 -
[1134] - Quote
thumbs up I agree with drone assist nerf |

Dave Stark
4345
|
Posted - 2014.02.09 18:57:00 -
[1135] - Quote
Aatrek's School Bus wrote:thumbs up I agree with drone assist nerf after taking a look at your character portrait, i have decided that i can't take you seriously. |

Layla Firoue
Imperial Academy Amarr Empire
54
|
Posted - 2014.02.09 20:11:00 -
[1136] - Quote
Dave Stark wrote:Aatrek's School Bus wrote:thumbs up I agree with drone assist nerf after taking a look at your character portrait, i have decided that i can't take you seriously.
In terms of character portrait awesomeness he beats you by a mile and a half, just saying. |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
117

|
Posted - 2014.02.09 20:39:00 -
[1137] - Quote
Greetings
After nearly 1120 Posts it is amazing the topic is still going on. I just ask everyone to continue the excellent effort to stay on topic and keep the personal attacks and rhetoric to zero. Keep the ideas and discourse flowing.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
343
|
Posted - 2014.02.09 20:40:00 -
[1138] - Quote
Mario Putzo wrote:Ransu Asanari wrote:Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff. I doubt it. Mr. Martini encouraged all his plebs to come to this exact thread and troll it into the ground. Which is rather pathetic if you ask me. Personally I think CCP has to go all in on this drone thing. Or make no changes at all. This halfway thing that Rise has posted on page one doesn't fix any of the problems. You turn 1 assist into 5 assists. So 5 people play out of 250 instead of just 1. You also don't get rid of the excess objects loading the server. Halfass measures never solve anything. Go for broke. Or GTFO. If you get rid of all drone assist, then you have to also remove the ability to kill dones with smart bombs or bombs, because you cannot kill guns with bombs. Everyhting has to be fair, right?
As regards the political meta thing, this is very much a political meta thing. Devs in your pocket. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
507
|
Posted - 2014.02.09 20:47:00 -
[1139] - Quote
ISD Flidais Asagiri wrote:Greetings
After nearly 1120 Posts it is amazing the topic is still going on. I just ask everyone to continue the excellent effort to stay on topic and keep the personal attacks and rhetoric to zero. Keep the ideas and discourse flowing.
On On
there are hundreds of nullblobbers you need to ban |

Mario Putzo
Welping and Dunking.
259
|
Posted - 2014.02.09 20:54:00 -
[1140] - Quote
Desert Ice78 wrote:Mario Putzo wrote:Ransu Asanari wrote:Would it be too much to ask to keep the political meta posturing out of the thread, and concentrate on mechanics and solutions? Debating whether there is actually a problem, or what we're trying to fix, I understand, but my personal threshold broke when someone sniped p50. There's even a thread on K.com for that kind of stuff. I doubt it. Mr. Martini encouraged all his plebs to come to this exact thread and troll it into the ground. Which is rather pathetic if you ask me. Personally I think CCP has to go all in on this drone thing. Or make no changes at all. This halfway thing that Rise has posted on page one doesn't fix any of the problems. You turn 1 assist into 5 assists. So 5 people play out of 250 instead of just 1. You also don't get rid of the excess objects loading the server. Halfass measures never solve anything. Go for broke. Or GTFO. If you get rid of all drone assist, then you have to also remove the ability to kill dones with smart bombs or bombs, because you cannot kill guns with bombs. Everyhting has to be fair, right? As regards the political meta thing, this is very much a political meta thing. Devs in your pocket.
Why do you need to remove the ability to kill drones if you remove drone assist? The reason for drones being "killable" is because of how they compare to other weapon systems like Projectiles/Hybrids/Lasers/Missiles. No Charge Cost, No Cap Cost, Range Limits. Thats why they can be killed not because they can assist/guard something.
But I don't think drone assist is even an issue it shouldn't even be in a discussion until the real issue is fixed.
What do we do about the 5+ Drones everyone can bring with them to a fight, and how do we address load caused by drones. You can change dorne assist a thousand times and still not fix the actual issue.
Drone assist doesn't cause lag. Drones cause lag. GoonPlatoon however seems content shitting up the thread based on Mr. Martini's CTA, instead of actually having real discussion. Case in point CSM Mynna being completely obtuse to the actual issues with drones, because of the Little Bee patch on his arm. |
|

Prie Mary
Science and Trade Institute Caldari State
46
|
Posted - 2014.02.09 22:09:00 -
[1141] - Quote
ISD Flidais Asagiri wrote:Greetings
After nearly 1120 Posts it is amazing the topic is still going on. I just ask everyone to continue the excellent effort to stay on topic and keep the personal attacks and rhetoric to zero. Keep the ideas and discourse flowing.
On On
Dangerous levels of smug detected Dont just think outside the box, Live outside of it... |

Maxwell Young
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.02.09 22:53:00 -
[1142] - Quote
Would start with stating that from the individual player point of view, I am quite happy with the change. That being said, there are a few points that I would to rise
a. facing the fact that slowcats will still be fielded (and not pretending to know your coding), won't having multiple triggers (be it 2 per squad or all individual carriers) will actually increase the load, since instead 1 user issueing command to all drones, you will now have 256 sending multiple commands (lock + engage).
b. In High TiDi, drones usually get messed up - switching primaries usually does not work (unless target is dead) / go batshit and engage random fleet member etc, not to mention inability to abandon them, unlike guns (once you manage to uncycle/cycle which is also not so simple in tidi). will this issue be addressed, as to not leave the only weapon system of carriers basically not functioning?
c. Since the nerf affects combat capitals (i.e carriers) the most, simply since it's the only weapon system available to them, and unlike subcaps, there is no variety of weapon choices for same hull size, I would like to understand what is CCPs view as the role of carriers in PvP. I am asking that since CCP (think actually you), stated in the big blap nerf, that titans should not blap, and that dread role is basically structure bashing. IIRC the exact phrase was "If you want to combat BS, use carriers". CBA to find the original quote right now.
CCP Rise wrote: Drones, for the time being, are the most taxing weapon system for our hardware
to end this text wall, would also say, that even though you've added that it's a secondary issue, from a consumer point of view, I find it disturbing that instead of improving your product, you result to penalize a feature in hope to make it "less popular". just to remind you, just a year ago, you yourself explained that the reasoning behind the drone buff was that it wasn't sufficiently utilize feature in EvE, especially in PvP. |

Meandering Milieu
FML LLC
0
|
Posted - 2014.02.09 22:59:00 -
[1143] - Quote
So I've read the whole thread, which took me a couple days ( and the thread grew by over 15 pages in that time. ) off and on. I'll say first and foremost I've been mostly a solo player. I used to solo indy in low and npc null, and now I run missions in a one man corp. I don't think I've ever shot aggressively at another player in my time playing, and admit that because of this I likely know little to nothing about this subject. Feel free to disregard and ignore me and my post, though I assume you would even if I was relevant. I have no connection to any coalition, faction, or cause.
I've been a drone pilot, am a drone pilot, fly a domi. I love drones. I loved them before the amps, love them now. I support this change. Mostly because it isn't really a change. Oh no, you now have to assign to multiple people, the horror.
What I disagree with, is a few arguments being thrown around in this thread, that seem to make no sense to me.
First would have to be that too many drones on a field is a problem. From a technical standpoint this is probably true. However I think saying " too many drones is a problem" is antithetical to the very concept of Eve as a game. Have you watched Eve's trailers? Eve is a game marketed as a sandbox. The entire world is ran simultaneously. There aren't seperate servers. There aren't divisions between players. Right now I can fly out to nullsec and meet anyone playing out there (and promptly get ganked ) The isk you earn, the size of your industry, the scale of your empire, the totality of a fleet battle, is only as big as your imagination.
To be frank, it shouldn't matter if it is 4000 people fighting in a system, or 10000. To say this is currently impossible due to mechanics is fair, and even accurate. But to say the problem is "too many drones" as though that number of drones should not be deployable, as suggested by people saying we should simply remove drone bays from certain ships, or remove number of drones and boost dps, and other such things, is against Eve as a concept in my opinion. No one would be suggesting a max number of ships in a system if so many people were partaking in battles that they routinely crashed nodes. It might be done as a quick fix, but everyone would be clamoring for a fix and demanding for those larger battles.
I support the nerf to drone assist because it has shown itself to be a problem and the Devs, who know a lot more than myself, think it will help. I flew drone ships before the damage amps, I fly them now, and I will fly them when CCP eventually makes full circle and nerfs them sometime in the future. I can use other weapon systems, but I like drones. I like the flavor. I have fun with them. Something like this won't drive me away from them. I am not less likely to run an incursion. If I go to nullsec as part of a coalition, I will not have more or less fun based on fleet doctrines of all things.
But CCP Rise, please, never let Eve be too small in your mind. Never think to yourself " We can't do this because it is too big. ". The size of Eve is what is beautiful about it. It's potential is why I love it and still play. Never let it become small.
There are a couple of other arguments about drones I'd like to discuss but won't, because that isn't what this thread is about, and because I've rambled enough, sorry. |

Captain NathanBridger
Forsaken Reavers
3
|
Posted - 2014.02.10 00:05:00 -
[1144] - Quote
First it was BOB swaying CCP... then it was CFC swaying CCP... whats next... Brave Newbies or RVB? I am amused how the remnants of BOB are crying about the CFC swaying CCP with the numbers game, While BOB has been behind so many scandals. Who will the blame game hit next in the future.. Who will become the next large alliance that everyone wants to be in, yet hate at the same time.. Next on.. As the Eve turns... |

Mario Putzo
Welping and Dunking.
260
|
Posted - 2014.02.10 00:19:00 -
[1145] - Quote
Captain NathanBridger wrote:First it was BOB swaying CCP... then it was CFC swaying CCP... whats next... Brave Newbies or RVB? I am amused how the remnants of BOB are crying about the CFC swaying CCP with the numbers game, While BOB has been behind so many scandals. Who will the blame game hit next in the future.. Who will become the next large alliance that everyone wants to be in, yet hate at the same time.. Next on.. As the Eve turns...
huehuehue
No one really gives a **** about who is swaying who.
What most of the people posting (read not shitting the thread up because Martini told us too, or it fits the anti-goon position) here want to know what exactly Rise hopes to accomplish here.
If the issue is drones causing lag this "fix" doesn't address it. If the issue is to have everyone hit buttons instead of just 1 guy, this "fix" doesn't address it.
a lot of us really don't care what CFC or N3 do, it really doesn't matter. What matters is why is CCP making changes to something that doesn't even fix the issues they claim.
Drones are still going to cause lag, and 5 people will press F1 now instead of 1. Stop bandaiding **** and actually address the isses. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
312
|
Posted - 2014.02.10 00:21:00 -
[1146] - Quote
you do realize that if they do manage to solve the other issues re: drones and server performance that they just won't go "oh we can rollback the drone assist nerf", right?
it turns out that the change has more nuance to it than just the server issue |

Mario Putzo
Welping and Dunking.
260
|
Posted - 2014.02.10 00:26:00 -
[1147] - Quote
Promiscuous Female wrote:you do realize that if they do manage to solve the other issues re: drones and server performance that they just won't go "oh we can rollback the drone assist nerf", right?
it turns out that the change has more nuance to it than just the server issue
Drone assist doesn't do anythign. Take it out or leave it in. It doesn't matter. Stop trying to dress it up that it is drones assist that is the cause for lag or people not having fun in big fights.
Anyone with a rational thought of their own knows drone assist is irrelevant to both issues presented in CCP Rise's OP. If Rise actually wanted to solve the issues Drone Assist would be on the very bottom of his fix list, because it doesn't impact the game at all in a positive or negative way.
You could remove it completely and still be left with the exact same issues. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
312
|
Posted - 2014.02.10 00:29:00 -
[1148] - Quote
it does plenty -- it lets you completely ignore scan resolution, targeting range, and allows one person to control the entire DPS output of an entire fleet
quit trying to pretend like these issues don't exist, it's just not going to work out for you under my watch |

Mario Putzo
Welping and Dunking.
260
|
Posted - 2014.02.10 00:37:00 -
[1149] - Quote
Promiscuous Female wrote:it does plenty -- it lets you completely ignore scan resolution, targeting range, and allows one person to control the entire DPS output of an entire fleet
quit trying to pretend like these issues don't exist, it's just not going to work out for you under my watch
Then why aren't those the issue that CCP Rise intends to fix. Not once does he say that it present an unfair advantage in combat mechanics. Not once is there an issue presented with evading various types of EWAR.
If those are actual issues observed by CCP why are they not being mentioned by CCP, and if those are the actual issues CCP hopes to fix, why change it from 1 assist, to 5 assists in a fleet instead of removing it all together.
This "fix" doesn't even fix any of the issues you just mentioned, and doesn't even impact the ones Rise actually mentioned. |

xHxHxAOD
Southern Cross Incorporated Flying Dangerous
9
|
Posted - 2014.02.10 00:44:00 -
[1150] - Quote
Ragnen Delent wrote:Grath Telkin wrote: Again, your ignoring the biased being shown to the ninny side thats been crying the entire war does not make it not a thing, it just means that you're incapable of neutral thought.
Again, you have failed to bring forth an argument for keeping it. Why should drones have the unique ability to apply perfect alpha to targets? Why should a game ever encourage players to not play it through mechanics that take away any effort they need to apply once in a fight? These are incredibly undesirable mechanics for any game. An excellent analogy of the drone assist mechanic would be a mechanic in an RTS that allowed automated micromanagement of individual units. Would it make playing the game easier? Yes. Would it take away an element of skill from the game? Also yes.
ur analogy is just lols, false, and fail. any and all rts have an automated micromanagement as u call it why bc it is impossible to micro each and every unit on each and every action. u dont tell ur miner/harvester or what ever makes u money in said rts u may tell it go here and mine/ harvest this area, but u dont tell them to mine this piece or that piece. the samething can be said for units too u may tell some unit to shoot this or that but not everytime for every unit. the other reason its in the game is bc if u had to give every unit every order for them to do something then someone could say take ur base with 1 unit u did not see so this is why all rts have automated micromanagement bc when u can say do 200 actions a min that all well and good but not when then game has hundreds or thousands actions a min.
no as for the reason to keep drone assist which i dont find to be game breaking or lag creating as the cfc/ ccp claim until ccp buffed the ishtar/domi to be great sentry boats with dda and optimal/tracking buff was never a problem or game breaking until cfc was getting spanked by said comps that drone assist is so game breaking that it needs to be nerfed. ps they dont apply perfect alpha they can miss like turrents and they also have 2 locks, 1 for the ship and 1 for the drones. also for some reason ccp and cfc seem to think that just bc i assist my drones to some on that im to playing the game i still have to broadcast for reps activate mods etc etc. now u know what is worse and more not like playing is when the tidi is so bad that 1 min of eve time is 5-30 min of real time and u know what usually does that is the blob from the cfc so should ccp nerf the cfc blob bc it makes bad tidi that |
|

Mario Putzo
Welping and Dunking.
260
|
Posted - 2014.02.10 00:55:00 -
[1151] - Quote
Seriously **** all of you 0.0 faggots and your ******* political bullshit.
This game gets worse every year because of every single one of you ******* whiny bitches.
Honestly can any of you reply without making it some political narrative. Christ. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
312
|
Posted - 2014.02.10 01:05:00 -
[1152] - Quote
Mario Putzo wrote:Promiscuous Female wrote:it does plenty -- it lets you completely ignore scan resolution, targeting range, and allows one person to control the entire DPS output of an entire fleet
quit trying to pretend like these issues don't exist, it's just not going to work out for you under my watch Then why aren't those the issue that CCP Rise intends to fix. Not once does he say that it present an unfair advantage in combat mechanics. Not once is there an issue presented with evading various types of EWAR. If those are actual issues observed by CCP why are they not being mentioned by CCP, and if those are the actual issues CCP hopes to fix, why change it from 1 assist, to 5 assists in a fleet instead of removing it all together. This "fix" doesn't even fix any of the issues you just mentioned, and doesn't even impact the ones Rise actually mentioned. uh, yes, drone assist nerf helps to fix all three of these by distributing drone triggers in such a way that they can be more easily countered with damps, jams, and the like
but keep on pretending like they don't, I'm sure you will eventually convince someone you aren't completely out of touch with reality by dint of posting more words about it than anyone else |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
123
|
Posted - 2014.02.10 01:15:00 -
[1153] - Quote
Grath Telkin wrote:Andski wrote:Grath Telkin wrote:Because the balance team isn't actually interested in balance, especially when you're pointing out things they did wrong, they get all snippy and post a load of bullshit defending their retardation yeah remember when the balance team changed titans in dominion and gave them the ability to deal near dread level damage while receiving tracking links and remote sensor boosts? yeah it's a shame they're too stubborn to admit that that was a mistake Nobody ever tracking linked titans, thats something entirely fabricated by the CFC, we simply went with zero tank and all tracking mods. But keep that myth flowing, I'm obviously lying about it because I have reason to keep telling you this never existed 2 years later.
Dude, you're just working for the RMT man anyway. It's all a scam.
http://evenews24.com/2014/02/09/leaks-update-from-ex-cinere-scriptor-victims-of-a-gsf-scam/
Oh, and you think CFC won that battle? Umm, no it was paid for.
So the game you're playing is all about the RMT.
You're all fail.
Its a shame Eve has to be like this. The same types of cocksuckery a person has to deal with real life, are pretty much the same types of cocksuckery that goes on in game.
Money, greed, and power. Cocksuckers selling others out, to put ISK/money into their wallets, or keep their space. Just a bunch of self-serving pieces of ****. I can go outside my door, to deal with that ****, or just read the world news.
While this guy was an idiot for trusting them, would it have been to bad, to just tell him "We're all allies blowing each other behind closed doors, we cant **** our bedpartner to help you out, so go **** yourself"
Instead no, they were just ****** harder. I wonder if it feels good to prey on the ignorance of others.
For those in PL, that may read this. When I joined Eve, I used to think "Damn, PL is bad ass". Now after time, and especially kissing Goon ass, to get your stuff out of a station, while having locked up someone elses a year before. You guys just look like weak crybaby bitches.
As far as Goons...you guys are under the lead, of some pastey assed, exwanabe lawyer, who LARP's, and appears to be a complete ***** outside of the game.
And no, Im not mad, nothing of this deals with me. Just pointing out the obvious, to those too ignorant to see. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8963
|
Posted - 2014.02.10 01:46:00 -
[1154] - Quote
Mario Putzo wrote:Then why aren't those the issue that CCP Rise intends to fix. Not once does he say that it present an unfair advantage in combat mechanics. Not once is there an issue presented with evading various types of EWAR.
If those are actual issues observed by CCP why are they not being mentioned by CCP, and if those are the actual issues CCP hopes to fix, why change it from 1 assist, to 5 assists in a fleet instead of removing it all together. "Assist places too much control in the hands of a single person" "We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that." "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8963
|
Posted - 2014.02.10 01:47:00 -
[1155] - Quote
Also for a fleet of 250 drone subcaps, it's not 5 assists, it's 25. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8963
|
Posted - 2014.02.10 02:07:00 -
[1156] - Quote
And as for those who are pointing to CCP having previously said that you should bring carriers to kill battleships, you still can. They're still going to be very effective. The only differences will be that you won't be able to ignore your ship's limitations in lock range (easy to get around), and that you'll have to lock targets yourself and fire at them yourself. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2835

|
Posted - 2014.02.10 02:48:00 -
[1157] - Quote
Removed some off topic posts. Please keep it civil and on topic. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Grath Telkin
Sniggerdly Pandemic Legion
2262
|
Posted - 2014.02.10 02:58:00 -
[1158] - Quote
Again with the human limitations thing:
Thats fine, if its human limitations you shouldn't be able to anchor or keep at range or approach on a moving target because that eliminates the possibility of pilot error and proper positioning.
I assume that since we want human error and all that to matter we can load that in with the 'drone assist nerf passive game play' bullshit right?
I mean if you can't be asked to fly your own ship what right do you have to demand somebody else fire their guns? Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8966
|
Posted - 2014.02.10 04:40:00 -
[1159] - Quote
Approach, keep at range, and orbit all have limitations of their own. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8966
|
Posted - 2014.02.10 04:43:00 -
[1160] - Quote
I guess we might as well add assist to guns, ewar, tank mods, remote repair, overheat, jumping, stopping, watchlisting, etc. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
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Grath Telkin
Sniggerdly Pandemic Legion
2263
|
Posted - 2014.02.10 05:42:00 -
[1161] - Quote
James Amril-Kesh wrote:Approach, keep at range, and orbit all have limitations of their own.
Not in the way that they eliminate human error, try and stick to a narrative here James. You can't eliminate one form of 1 man fleet work when you have your entire fleet being driven around the battle field by one man.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Oxil Airi
Aliastra Gallente Federation
0
|
Posted - 2014.02.10 06:06:00 -
[1162] - Quote
A proposition to help improve lag and look at the drone assist mechanic instead of just setting a cap.
https://forums.eveonline.com/default.aspx?g=posts&t=320419&find=unread |

James Amril-Kesh
4S Corporation Goonswarm Federation
8970
|
Posted - 2014.02.10 06:57:00 -
[1163] - Quote
No, it's not either/or. Some actions are okay, some are not. Even if you successfully argued that it's not okay that someone should be able to direct your ship around the field via anchoring, there's really nothing CCP can do to remove it. It's also (along with fleet warp) a tactic that's beneficial to pretty much any class of subcapital ship, so it doesn't lead to an overuse of one type of weapon system or ship over another.
Drone assist by contrast is useful only on a very small group of hulls, and because of its myriad of strengths (which you failed to address) this led to that small number of hulls completely overshadowing the others. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2263
|
Posted - 2014.02.10 07:19:00 -
[1164] - Quote
James Amril-Kesh wrote:Some actions are okay, some are not. .
Right, we've established that any action that promotes afk gameplay or places the abilities of your ship in another players hands is not.
Fleet anchors would then fall in the 'not' category because you're not driving your spaceship, somebody else is.
James Amril-Kesh wrote:Drone assist by contrast is useful only on a very small group of hulls
A Small group of hulls?
Name the hulls in EVE without drone bays.
Then name the hulls in EVE with drone bays.
See if you still feel its only a 'small group'.
(I'll spoiler it for you):
The recent ship changes have given almost every ship in EVE a drone bay, so by your logic since its ok for you to AFK your ship and let somebody else drive it because it works across a large number of hulls, Drone assist should be even more ok since its not only used in PVP but PVE and its usable by nearly every hull in the game.
Also how do you know CCP can't do anything about it? If they can tell you that you're not allowed to anchor a structure near a gate or smartbomb near a station or that you can't light a cyno because you're going to fast I imagine it would be a relatively trivial task to state that you can't anchor or orbit a fleet member or even a moving target at all.
Picking and choosing which afk mechanics and which mechanics you allow one man to control all of for a fleet reeks of hypocrisy, just in case you were wondering, not to mention the outright lie that drone assists is used on a "small group of hulls". Its used on tons of hulls for tons of reasons, it just doesn't fit the James Version of Reality so as per usual with your posting you simply ignore it. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
351
|
Posted - 2014.02.10 07:19:00 -
[1165] - Quote
Sentry drones must be hit harder.
Faction Dreadnoughts
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8970
|
Posted - 2014.02.10 07:34:00 -
[1166] - Quote
Grath Telkin wrote:A Small group of hulls?
Name the hulls in EVE without drone bays.
Then name the hulls in EVE with drone bays.
See if you still feel its only a 'small group'.
Your posting is getting more and more inane. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2263
|
Posted - 2014.02.10 08:10:00 -
[1167] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:A Small group of hulls?
Name the hulls in EVE without drone bays.
Then name the hulls in EVE with drone bays.
See if you still feel its only a 'small group'.  Your posting is getting more and more inane.
So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Zurakaru Ze
Open University of Celestial Hardship Art of War Alliance
15
|
Posted - 2014.02.10 08:29:00 -
[1168] - Quote
I think a cap is a good idea, but not for hardware or "insta win" reasons.
Remote support modiules, like remote sensor boosting, projected ECCM, etc, have stacking penalties, per affected ship. Why don't we have the same issue with drones?
Anything over 3 modules has very little return, and over 5 is practically 0% increase in strength.
Now, it would be silly and rather difficult to have the first assist be at 5, the second at 4, and so on. So, in my view, the cap should be 5 assists (25), not 50. Honestly, I would prefer 3 assists (15) to make up for the diminishing return aspect. This way, it is more in line with other remote assistance mods.
** now, I do realize the stacking penalties only apply to % increased items, not +x increased items. Yes, drones are more like +5, +10, etc, but I am looking at the aspect of remote help, not % vs +n **
|

xHxHxAOD
Southern Cross Incorporated Flying Dangerous
9
|
Posted - 2014.02.10 08:43:00 -
[1169] - Quote
Grath Telkin wrote:James Amril-Kesh wrote:Some actions are okay, some are not. . Right, we've established that any action that promotes afk gameplay or places the abilities of your ship in another players hands is not. Fleet anchors would then fall in the 'not' category because you're not driving your spaceship, somebody else is. James Amril-Kesh wrote:Drone assist by contrast is useful only on a very small group of hulls A Small group of hulls? Name the hulls in EVE without drone bays. Then name the hulls in EVE with drone bays. See if you still feel its only a 'small group'. (I'll spoiler it for you): The recent ship changes have given almost every ship in EVE a drone bay, so by your logic since its ok for you to AFK your ship and let somebody else drive it because it works across a large number of hulls, Drone assist should be even more ok since its not only used in PVP but PVE and its usable by nearly every hull in the game. Also how do you know CCP can't do anything about it? If they can tell you that you're not allowed to anchor a structure near a gate or smartbomb near a station or that you can't light a cyno because you're going to fast I imagine it would be a relatively trivial task to state that you can't anchor or orbit a fleet member or even a moving target at all. Picking and choosing which afk mechanics and which mechanics you allow one man to control all of for a fleet reeks of hypocrisy, just in case you were wondering, not to mention the outright lie that drone assists is used on a "small group of hulls". Its used on tons of hulls for tons of reasons, it just doesn't fit the James Version of Reality so as per usual with your posting you simply ignore it. grath logic best logic +1 |

xHxHxAOD
Southern Cross Incorporated Flying Dangerous
9
|
Posted - 2014.02.10 08:54:00 -
[1170] - Quote
Zurakaru Ze wrote:I think a cap is a good idea, but not for hardware or "insta win" reasons.
Remote support modiules, like remote sensor boosting, projected ECCM, etc, have stacking penalties, per affected ship. Why don't we have the same issue with drones?
Anything over 3 modules has very little return, and over 5 is practically 0% increase in strength.
Now, it would be silly and rather difficult to have the first assist be at 5, the second at 4, and so on. So, in my view, the cap should be 5 assists (25), not 50. Honestly, I would prefer 3 assists (15) to make up for the diminishing return aspect. This way, it is more in line with other remote assistance mods.
** now, I do realize the stacking penalties only apply to % increased items, not +x increased items. Yes, drones are more like +5, +10, etc, but I am looking at the aspect of remote help, not % vs +n **
such a harabad idea things like say remote sebos have stacking penalties bc they effect ur ship in the case of remote sebos by increasing ur targeting range or sig res so they basicly make ur ship better. on the other hand assigning drone does not effect ur ship any way shape or form, so ur ship is not any better so no need for stacking penalties. its like asking for stacking penalties for having too many guns on ur ship or bc there are too many people on a km, its just a really stupid idea |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8971
|
Posted - 2014.02.10 10:24:00 -
[1171] - Quote
Grath Telkin wrote:James Amril-Kesh wrote:Grath Telkin wrote:A Small group of hulls?
Name the hulls in EVE without drone bays.
Then name the hulls in EVE with drone bays.
See if you still feel its only a 'small group'.  Your posting is getting more and more inane. So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong? It was pretty obvious that I was speaking in terms of sentry drone assist. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8971
|
Posted - 2014.02.10 10:25:00 -
[1172] - Quote
Redirect and obfuscate, Grath. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Domino Artan
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.10 10:26:00 -
[1173] - Quote
Grath Telkin wrote: Thats fine, if its human limitations you shouldn't be able to anchor or keep at range or approach on a moving target because that eliminates the possibility of pilot error and proper positioning.
I'd be up for this if Eve had a more elegant piloting system.
They could remove stuff like fleet warp now, but as there isn't a way to fly in formation without madly clicking the screen I'm not sure removing anchoring is going to make anyone's game play more enjoyable.
|

Grath Telkin
Sniggerdly Pandemic Legion
2271
|
Posted - 2014.02.10 11:33:00 -
[1174] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:James Amril-Kesh wrote:Grath Telkin wrote:A Small group of hulls?
Name the hulls in EVE without drone bays.
Then name the hulls in EVE with drone bays.
See if you still feel its only a 'small group'.  Your posting is getting more and more inane. So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong? It was pretty obvious that I was speaking in terms of sentry drone assist.
No, it actually wasn't, youre exact words are in the quote and you said absolutely nothing about sentry drones, and this isn't just about sentry drones, which is the point of what all the other people not in the CFC are mad about.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.10 13:31:00 -
[1175] - Quote
Fix Sov wrote:Chronology: N3/PL uses sentry-wielding carriers CFC finally escalate in a way which causes "a few" N3/PL titans to die N3 and PL call for a withdrawal CCP announce drone assist changes
And yet, on twitter, Grath keeps claiming that this change was implemented "to help one side of a war", despite the fact that drone assist wasn't why the withdrawal happened, and the war's essentially over well before it was announced.
I didn't say help, I said Favor, as in to side with.
Heres a broader chronology for you:
CFC announces at the start of the war that they will use sentry assign in excess so it gets nerfed because its their opponents chosen weapon system (this is on both news sites)
For 90 days they fly nothing but Harpy and Domi fleets (obviously the harpy needs to be nerfed, its usage stats have to be broken)
CFC cries about drone lag while fielding 1k man fleets of Domis
CCP announces Drone changes
CFC pinged to come to this thread to celebrate their 'victory' Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
263
|
Posted - 2014.02.10 13:33:00 -
[1176] - Quote
Fix Sov wrote:Chronology: N3/PL uses sentry-wielding carriers CFC finally escalate in a way which causes "a few" N3/PL titans to die N3 and PL call for a withdrawal CCP announce drone assist changes
And yet, on twitter, Grath keeps claiming that this change was implemented "to help one side of a war", despite the fact that drone assist wasn't why the withdrawal happened, and the war's essentially over well before it was announced.
Why ignore the 4 months of 1000man + Domi Fleets.
Or do 1000 Domis not count the same as 300 Carriers?
I think we all agree that drones have issues. Unfortunately drone assist isn't one of those issues and this "fix" just comes across as CCP Rise Appeasing 65000 people who spent 12 months crying about a 10 year old mechanic, and the past 4 months "prooving" how broken and unfun it was. |

Fix Sov
113
|
Posted - 2014.02.10 13:34:00 -
[1177] - Quote
And how does that bolster your claim that CCP implemented this change to "help one side in a war", when that war's already over, and the ending of it had nothing to do with drones? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.10 13:37:00 -
[1178] - Quote
Fix Sov wrote:And how does that bolster your claim that CCP implemented this change to "help one side in a war", when that war's already over, and the ending of it had nothing to do with drones?
Wars not over, pretty sure you're still fighting daily and Mittani already pinged that you need to stop acting like the war is over because its costing you ships.
And again siding with one group of players over another, regardless of the state of the war is bad developmental practice
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Andski
GoonWaffe Goonswarm Federation
10205
|
Posted - 2014.02.10 13:40:00 -
[1179] - Quote
the war isn't over because stragglers are still losing ships occasionally Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.10 13:42:00 -
[1180] - Quote
Andski wrote:the war isn't over
Exactly
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Fix Sov
113
|
Posted - 2014.02.10 13:47:00 -
[1181] - Quote
So 2 sides are using drone assist, CCP announces the changes after the war's essentially over (until the next war flares up in some other region), and despite the fact that both sides are using drone assist (and as such are both equally affected), CCP is siding with one side.
Well, that's logical. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.10 13:53:00 -
[1182] - Quote
Fix Sov wrote:So 2 sides are using drone assist, CCP announces the changes after the war's essentially over (until the next war flares up in some other region), and despite the fact that both sides are using drone assist (and as such are both equally affected), CCP is siding with one side.
Well, that's logical.
Try, one side publicly announces at the start of the fight that they're going to purposely excessively use the favorite weapon system of its enemy with the express intent of having it nerfed.
CCP is caving in to that stupidity and instead of overhauling all drones they are literally doing exactly what one side publicly stated its goal was.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
113
|
Posted - 2014.02.10 13:54:00 -
[1183] - Quote
What would they do to "overhauling all drones"? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
263
|
Posted - 2014.02.10 13:56:00 -
[1184] - Quote
Fix Sov wrote:So 2 sides are using drone assist, CCP announces the changes after the war's essentially over (until the next war flares up in some other region), and despite the fact that both sides are using drone assist (and as such are both equally affected), CCP is siding with one side.
Well, that's logical.
Its logical if you stop looking at it like a pawn
1 side spent 12 months complaing about it. 1 side used a doctrine specifically for the reason of removing drone assist for 4 months 1 side spent those 4 months complaining about how boring drone assist made fleet fights
N3 didn't have forum CTA's for complaining about something, then cheering a nerf. Only Martini called that.
As an outsider who thinks the political argument between you guys is irrelevant to the topic, it comes off as Rise catering to CFC.
12 months of CFC complaining, 4 months of CFC using drone ship specifically to lag system culminating in HED-GP, and then a change to a 10 year old mechanic based off those two situations....totally catering to the CFC.
and that is pretty pathetic if you ask me. Catering to Nullsec has caused many bullshit changes that negatively impact the rest of the game. Here we are again being impacted because of nullsec bitching.
If drones cause lag they do so with or without drone assist. So fix the problem not a symptom. |

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.10 14:00:00 -
[1185] - Quote
Fix Sov wrote:What would they do to "overhauling all drones"?
You mean fix fighters fix tracking so that sentries weren't the go to drone (this can be broken down into sub categories but we'll condense it) fix the drone UI so it wasn't garbage fix the drone behavior so they didn't go skynet fix the drone coding so it didn't pour gas on the server and flick matches at it fix ec 300s so that they weren't broken and dumb fix other ewar drones so they were useful to carry just to name a few off the top of my head.
If there was an overall patch for drones then this wouldn't be such a one sided thing
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
113
|
Posted - 2014.02.10 14:06:00 -
[1186] - Quote
Sounds like it would be more productive to promote that instead of railing at CCP for "caving to one side of a war (that's ended using ... not drones to end it)". The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Owen Levanth
Federated Deep Space Explorations
77
|
Posted - 2014.02.10 14:21:00 -
[1187] - Quote
Grath Telkin wrote:Fix Sov wrote:So 2 sides are using drone assist, CCP announces the changes after the war's essentially over (until the next war flares up in some other region), and despite the fact that both sides are using drone assist (and as such are both equally affected), CCP is siding with one side.
Well, that's logical. Try, one side publicly announces at the start of the fight that they're going to purposely excessively use the favorite weapon system of its enemy with the express intent of having it nerfed. CCP is caving in to that stupidity and instead of overhauling all drones they are literally doing exactly what one side publicly stated its goal was.
Nah, sounds like coincidence for me. After all, CCP and the CSM were talking about this change for months already. Most likely the idea was already in the air long before the war started. |

Mario Putzo
Welping and Dunking.
263
|
Posted - 2014.02.10 14:21:00 -
[1188] - Quote
Fix Sov wrote:Sounds like it would be more productive to promote that instead of railing at CCP for "caving to one side of a war (that's ended using ... not drones to end it)". Rise has not once ever listened to actual discussion.
He has already made his choice. Instead of addressing a problem he looks at a symptom and kicks the can down the road again. Just as CCP has always done.
Mostly this happens because Null political bullshit gets in the way of actual discussion. Which it shouldn't but hey, you fags would rather point fingers at each others side instead of actually fixing problems too. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8983
|
Posted - 2014.02.10 14:30:00 -
[1189] - Quote
Mario Putzo wrote:Rise has not once ever listened to actual discussion. Except for, well, the multiple occasions where he did.
Mario Putzo wrote:Mostly this happens because Null political bullshit gets in the way of actual discussion. Which it shouldn't but hey, you fags would rather point fingers at each others side instead of actually fixing problems too. If you keep calling people fags in the process of trying to make your point it's a pretty good indication you didn't have a good one to begin with. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

School Nickname Worldmonkey
GoonWaffe Goonswarm Federation
45
|
Posted - 2014.02.10 15:00:00 -
[1190] - Quote
Grath Telkin wrote:The end result should be enough with this bandaid crap that you're doing.
Any change to any drone mechanics should come as an overhaul of the entire drone system, no just one part because one part of the player base waged some forum campaign that amounted to 10 posts a day because they were fighting an enemy that used Sentry Drones.
Change drone assign when you
Overhaul the drone code
Overhaul fighter mechanics
Overhaul the Drone UI
Fix non Sentry Drone tracking and Movement
Fix Ewar Drones
Its like "hey guys, we know that drones in general actually suck the sweat off a dead donkey's balls, but these guys cried really really loud and long about this one part, so the rest of it can sit and stew for a year while we address their cries".
So your alternative to us wallowing in a crappy meta for maybe a year as a result of one change (which has zero effect on you anyway) is to have us wallow in a really crappy meta for years while CCP tries to do all the things you suggest?
Yeah, no. Veritas and Rise were right to call time on this FoTM which destroyed both fun and servers and possibly Veritas' sleep-cycle along with it.
Another one of your toys is gone, but you can always take your own advice and "HTFU". |
|

Vestus Regula
Moratorium Inc.
8
|
Posted - 2014.02.10 15:55:00 -
[1191] - Quote
Did you know each time CCP caters to Mittens' bitching an exotic dancer dies? |

Andski
GoonWaffe Goonswarm Federation
10205
|
Posted - 2014.02.10 16:03:00 -
[1192] - Quote
gotta make sure to craft a narrative that we lost this war because of the drone assist nerf
can't have people thinking we lost because we're terrible Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Victor Dathar
GoonWaffe Goonswarm Federation
279
|
Posted - 2014.02.10 16:05:00 -
[1193] - Quote
Vestus Regula wrote:Did you know each time CCP caters to Mittens' bitching an exotic dancer dies?
That explains all those bodies at Eve Vegas ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
32
|
Posted - 2014.02.10 16:50:00 -
[1194] - Quote
Grath Telkin wrote:Fix Sov wrote:And how does that bolster your claim that CCP implemented this change to "help one side in a war", when that war's already over, and the ending of it had nothing to do with drones? Wars not over, pretty sure you're still fighting daily and Mittani already pinged that you need to stop acting like the war is over because its costing you ships. And again siding with one group of players over another, regardless of the state of the war is bad developmental practice CFC's war with N3 is still grinding through the end stage.
CFC's war with PL ended weeks ago, and the ending of it had nothing to do with drone assist. Also both sides were using it, now both sides won't. Not exactly a major impact on the war, especially since not long ago claims were made that drone assist was too broken in large battles to be all that meaningful anyways.
So why exactly are you complaining about a minor change that CCP held off on until you weren't involved in a war? Other than you liked that FOTM, and are sadpanda that it's gone. http://imageshack.us/photo/my-images/24/0dbl.jpg -á-á-áJoin The War Today! |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 16:54:00 -
[1195] - Quote
Grath Telkin wrote:Fix Sov wrote:What would they do to "overhauling all drones"? You mean fix fighters fix tracking so that sentries weren't the go to drone (this can be broken down into sub categories but we'll condense it) fix the drone UI so it wasn't garbage fix the drone behavior so they didn't go skynet fix the drone coding so it didn't pour gas on the server and flick matches at it fix ec 300s so that they weren't broken and dumb fix other ewar drones so they were useful to carry just to name a few off the top of my head. If there was an overall patch for drones then this wouldn't be such a one sided thing
its simple on ccp side
they can either properlly fix drones or they can make an easy change that will bandaide the problem and instead spend the drone fixing monies on monuments and jeans. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 16:57:00 -
[1196] - Quote
dont worry grath this change still leaves archons in tact... something tells me that the cfc will influence the CSM to lobby ccp to nerf carriers into the ground. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Mario Putzo
Welping and Dunking.
263
|
Posted - 2014.02.10 17:02:00 -
[1197] - Quote
School Nickname Worldmonkey wrote:Grath Telkin wrote:The end result should be enough with this bandaid crap that you're doing.
Any change to any drone mechanics should come as an overhaul of the entire drone system, no just one part because one part of the player base waged some forum campaign that amounted to 10 posts a day because they were fighting an enemy that used Sentry Drones.
Change drone assign when you
Overhaul the drone code
Overhaul fighter mechanics
Overhaul the Drone UI
Fix non Sentry Drone tracking and Movement
Fix Ewar Drones
Its like "hey guys, we know that drones in general actually suck the sweat off a dead donkey's balls, but these guys cried really really loud and long about this one part, so the rest of it can sit and stew for a year while we address their cries". So your alternative to us wallowing in a crappy meta for maybe a year as a result of one change (which has zero effect on you anyway) is to have us wallow in a really crappy meta for years while CCP tries to do all the things you suggest? Yeah, no. Veritas and Rise were right to call time on this FoTM which destroyed both fun and servers and possibly Veritas' sleep-cycle along with it. Another one of your toys is gone, but you can always take your own advice and "HTFU".
why should the rest of the game have to be adjusted because you guys in null lack the initiative to use something other than a strategy that is only empowered because of changes to drones and drone ships (that CCP was made fully aware WOULD happen when they were making changes to Drones/Droneships.), and has nothing to do with a 10 year old mechanic. It is not drone assist that has made Drone use the current meta.
It isn't FOTM anyway. CFC pilots have been complaining about this since early 2013. The only time this meta ever had an impact on the servers as a whole was in HED when CFC dropped 1500 Domis, then attempted to put 700 Dreads onto that grid. It wasn't drone assist that did that. It was the dreads asking for information of the 20K objects already on grid.
You can see the moment that the Dreads were called for in CCPs own devblog about it.
If this was truly about the meta, then why does the proposed fix not address either of the alleged issues. Why does CCP Rise say that drone assist is no fun...then allow drone assist to remain. Why does CCP Rise say drones put load on the server, then do absolutely nothing about fixing the issue with drones putting strain on the server.
1 Assist, 5 Assist, 10 Assist 25Assist 50 assist. doesn't matter we all still drop 5+ new objects into a grid.
1) Why should low sec and highsec be impacted because nullsec doesn't like the current meta. 2) If Drone assist is that bad (after 10 years of never being an issue) just remove it 3) Do something to actually limit the number of drones on grid (like make ships without drone bonus unable to use them at all)
Actually fix **** and end this stupid back and forth between nullsec groups. No one other than N3PL and CFC care about N3PL and CFC....but there are still a ton of us who are once again going to have to change our gameplay because CCP once again is catering to a small subset of the userbase.
If this is actually about fixing a problem, lets fix it. Stop pointing fingers at each other and CCP stop siding with whichever voice is crying the loudest. A 10 year old mechanic is now a broken and poor mechanic because 65000 people in nullsec ran to the forums to complain about the other 25000 people in null sec were using it. What about 300,000 people in lowsec/highsec/wh space. |

Malcanis
Vanishing Point. The Initiative.
13824
|
Posted - 2014.02.10 17:06:00 -
[1198] - Quote
Kimimaro Yoga wrote:Grath Telkin wrote:Fix Sov wrote:And how does that bolster your claim that CCP implemented this change to "help one side in a war", when that war's already over, and the ending of it had nothing to do with drones? Wars not over, pretty sure you're still fighting daily and Mittani already pinged that you need to stop acting like the war is over because its costing you ships. And again siding with one group of players over another, regardless of the state of the war is bad developmental practice CFC's war with N3 is still grinding through the end stage. CFC's war with PL ended weeks ago, and the ending of it had nothing to do with drone assist. Also both sides were using it, now both sides won't. Not exactly a major impact on the war, especially since not long ago claims were made that drone assist was too broken in large battles to be all that meaningful anyways. So why exactly are you complaining about a minor change that CCP held off on until you weren't involved in a war? Other than you liked that FOTM, and are sadpanda that it's gone.
Grath has repeatedly assured me that this change won't affect the "FoTM" at all.
1 Kings 12:11
|

GeeBee
Paragon Fury Tactical Narcotics Team
43
|
Posted - 2014.02.10 17:17:00 -
[1199] - Quote
http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphastrike Is Far Above Anything Else In Its Class.
Following That Fight We Switched To A Dominix doctrine To Counter ishtars As The Only Thing To beat drone doctrine Is More Drone Doctrine.
i Know FirstHand the Power Of drone assist Since I've Been multiBoxing Sentry Assist Domis For The Last 4 Years.
sent From My Phone Very Terrible will Edit Later. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
94
|
Posted - 2014.02.10 17:17:00 -
[1200] - Quote
What I am amused is how far this Conversation has swayed from a discussion about drones, to a discussion about a war and Sides. The same side that has it's own members thanking the change on this forum MORE then those complaining about it. With only one member Staunchly arguing the changes while his side makes Deals with the same side he cries about. As a matter of fact I remember PL Paying a CFC member a few billion over some sov recently that was going to get flipped away. The same side that signed deals in a flipped station to remove there assets VS Fight the war they deemed will be lost to this change. The same side who was the FIRST to run to the Drone regions instead of stick it out with the ally N3. The Same side who can STILL USE the same mechanics to have of WON the war if they spent more time fight ingame then on the forums. It's amazing how that side Cries Wolf with the CFC meanwhile is in bed with them.
These Drone changes were needed LONG AGO, Have been discussed changes coming LONG before the fountain war. People have asked for Drone changes FOREVER now. Now that drone changes are coming, You are on hear tearing about them while your own members from PL as well as your ally says it was coming also. PGL the CSM from YOUR coalition also not on here fighting while I have seen our "Half" of the CSM on here vocally. Maybe N3/PL should get its line members and Forum warriors all on the same page. Maybe if N3/PL members Cared more they would be on more or joining your ranks more and you would not get "Blobbed". It's amazing how everyone hates the CFC yet our ranks keep swelling. Maybe it's time to rethink your path for your coalition? Adjust your recruitment so MORE want to fight for you instead of against you?
But Back to Drones.
These changes are needed if they cause that much of a Strain on the server being out. If nerfing assist has even a "slight" improvement to server performance then it's a welcome change. If having to use more line members to be drone bunnies in carrier/domi/ishtar/prophecy/gila/Geddon(lol)/tristan/velator then the change did it's job.
Nobody might care about nullbro's and I agree if your in Hi-sec then you should not have to. Hell I didnt play in Nullsec until like 3-4 months ago, BUT when our fights are crashing Hi-sec Servers... then a change needs to occur. When fights occur at some random Null area and Jita/rens/whatever crashed due to server stress then a change needed to occur. These changes are not just affecting OUR wars, But other players not even involved in the fights. If these changes keep Hi-sec up, newbros stay playing. Sure it's a Bandaid patch, no one will argue that. but 10% of the game should not crash the other 90%. |
|

Mario Putzo
Welping and Dunking.
263
|
Posted - 2014.02.10 17:27:00 -
[1201] - Quote
His fix doesn't do anything though.
Do you guys even know how to read? I seriously question that right now. Go read the devblog. then return here and read his fix. If this is about fixing the isues that showed up in HED then fix them.
If drone assist is truly an issue get rid of it completely. It has no place in the game if it harms the server and offers no constructive reason for doing so.
If drones put strain on the server....than actually fix that. Stop making ships that have no reason at all to field drones. Drones should not be on any subclass ship imho because it defeats the whole purpose of a subcapital fleet you should have frigates and destroyers to keep BC and BS clear of tackle. Capitals should be the only ships to have Drones because they need a way to defense themselves against smaller ships.
And yes Capital and Subcapital fleets should be capable of operating independently because they have their own checks and balances.
CCP Rise fix is not a fix. It is not even a bandaid. |

Aatrek's School Bus
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.02.10 17:48:00 -
[1202] - Quote
drone assist nerf good
stop your whining just adapt to game change |

Igor Nappi
Perkone Caldari State
41
|
Posted - 2014.02.10 18:12:00 -
[1203] - Quote
GeeBee wrote:http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphastrike Is Far Above Anything Else In Its Class.
Following That Fight We Switched To A Dominix doctrine To Counter ishtars As The Only Thing To beat drone doctrine Is More Drone Doctrine.
i Know FirstHand the Power Of drone assist Since I've Been multiBoxing Sentry Assist Domis For The Last 4 Years.
sent From My Phone Very Terrible will Edit Later.
This post should win an award or something. Furthermore, I think that links must be removed from the game. |

Dave Stark
4348
|
Posted - 2014.02.10 18:30:00 -
[1204] - Quote
considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? |

Aatrek's School Bus
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.02.10 18:36:00 -
[1205] - Quote
Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb
sorry to hear about your slight inconvenience in an incursion fleet |

Dave Stark
4348
|
Posted - 2014.02.10 18:37:00 -
[1206] - Quote
Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet
yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? |

Benar Ellecon
Cuisinart Inc. Insidious Empire
17
|
Posted - 2014.02.10 18:43:00 -
[1207] - Quote
Anthar Thebess wrote: My proposal: - frigates/destroyers/cruisers/battle cruisers can have max 5 drones assisted. - other ships can have 25 drones assisted with the exception for command ships that can go to 50 drone cap when fitting some new module reserved only for Command Ships.
This ^ Fly with your hair on FIRE! |

X Gallentius
Justified Chaos
2013
|
Posted - 2014.02.10 18:45:00 -
[1208] - Quote
Igor Nappi wrote:GeeBee wrote:http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphastrike Is Far Above Anything Else In Its Class.
Following That Fight We Switched To A Dominix doctrine To Counter ishtars As The Only Thing To beat drone doctrine Is More Drone Doctrine.
i Know FirstHand the Power Of drone assist Since I've Been multiBoxing Sentry Assist Domis For The Last 4 Years.
sent From My Phone Very Terrible will Edit Later. This post should win an award or something. LOL at classifying a 254 ship fight as "Smaller Gang Warfare". However in my neck of the woods, the sentry fleet concept does great at "Larger Gang Warfare" fights ranging from 20 to 40 ships. And it has NOTHING to do with "drone assist." It has more to do with "excellent damage projection at longer ranges."
They rival the talwar "blobs" we see in effectiveness where decent tank + long range is very hard to beat and requires specific setups to take down. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
318
|
Posted - 2014.02.10 18:45:00 -
[1209] - Quote
Dave Stark wrote:Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? it is if it gets you whatever weird incursion gimmick back at the same time
we all have to make sacrifices to make sure that living in highsec is as terrible as possible |

Dave Stark
4348
|
Posted - 2014.02.10 18:48:00 -
[1210] - Quote
Promiscuous Female wrote:Dave Stark wrote:Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? it is if it gets you whatever weird incursion gimmick back at the same time we all have to make sacrifices to make sure that living in highsec is as terrible as possible
1/10 your trolling needs work.
ccp have already stated they want to preserve drone assist in incursions. the bandwith option lets them do that while appeasing the nerf drone assist because sentries crowd by moving to a bandwith restriction.
now we get to see how honest ccp are. |
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
94
|
Posted - 2014.02.10 19:01:00 -
[1211] - Quote
Dave Stark wrote:Promiscuous Female wrote:Dave Stark wrote:Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? it is if it gets you whatever weird incursion gimmick back at the same time we all have to make sacrifices to make sure that living in highsec is as terrible as possible 1/10 your trolling needs work. ccp have already stated they want to preserve drone assist in incursions. the bandwith option lets them do that while appeasing the nerf drone assist because sentries crowd by moving to a bandwith restriction. now we get to see how honest ccp are.
I actually do like the bandwidth limit. But then I would argue you have to change the Drone control Limit on the ships themselves. Because if suddenly for example a ship with 125 Bandwidth can for example "assist" up to 125 of drones. 5 Sentries.. 25 hammers.. 50 lights? Can work that "Assisted" to it, I would think that a Domi would be able to EASILY handle controlling 50 lights on it's own... which brings down.. going by bandwidth is a bad idea. If I can handle it assisted, and I can carry that many.. What the hell is stopping me from natively controlling that many besides Game mechanics. |

Dave Stark
4348
|
Posted - 2014.02.10 19:06:00 -
[1212] - Quote
Captain StringfellowHawk wrote: Because if suddenly for example a ship with 125 Bandwidth can for example "assist" up to 125 of drones. 5 Sentries.. 25 hammers.. 50 lights?
considering you can only deploy 5 drones regardless of how much bandwith a ship has, you won't see any ships assisting 50 light drones. also, 25 hammerheads is 250mb, and 50 lights is 250mb also. |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 19:23:00 -
[1213] - Quote
Malcanis wrote:
Grath has repeatedly assured me that this change won't affect the "FoTM" at all.
indeed PL will still use carriers and now that the cfc has thier vicotry in the drone assist the will stop using domi's and move back to maels.
so ccp will show a sharp decrease in drone usage and say yay we were right...
even though the only reason why there was a sharp increase in drone usage in the first place was because the cfc said that's all-they are going to use...
but yeah this is a good precedent if cfc uses only one type of bs for its fleets then expect CCP to conclude that ship is way to good and nerf it....
I have to say i am rather excited when the scorp is the only usefull BS left after rise has nerfed all of them due to cfc overuse. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Lyris Nairn
GoonWaffe Goonswarm Federation
12207
|
Posted - 2014.02.10 20:01:00 -
[1214] - Quote
Dave Stark wrote:Promiscuous Female wrote:Dave Stark wrote:Aatrek's School Bus wrote:Dave Stark wrote:considering this nerf is going to go ahead anyway, have ccp decided if they're going to stick with the terrible 50 drone limit, or do something slightly more sensible like a bandwith limit? nope no chance of that, your idea is dumb sorry to hear about your slight inconvenience in an incursion fleet yep because lowering the amount of sentries that can be assisted to 30 is a terrible idea. right? it is if it gets you whatever weird incursion gimmick back at the same time we all have to make sacrifices to make sure that living in highsec is as terrible as possible 1/10 your trolling needs work. ccp have already stated they want to preserve drone assist in incursions. the bandwith option lets them do that while appeasing the nerf drone assist because sentries crowd by moving to a bandwith restriction. now we get to see how honest ccp are. And what are you going to do about it if CCP does not meet your criteria for honesty? Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Lyris Nairn
GoonWaffe Goonswarm Federation
12207
|
Posted - 2014.02.10 20:01:00 -
[1215] - Quote
Zyz'yx wrote:Darius JOHNSON wrote:1Of9 wrote:CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.
I just wanted to quote this because, CCP dont even realize that this is a S A N D B O X game, everyone should be able to do whatever they want. If i want to spend days in a row docked, fine. If i want to spend weeks auto piloting back and forth, fine. If i want to gate camp for hours without anyone coming thru, fine. If i want to be in a fleet doing nothing but repping and assigning drones ... i cant. yay I just wanted to quote this to save it for posterity because it may be the dumbest post I've ever seen. Sandboxes have barriers. When you find something broken fixing it doesn't make it not a sandbox. If that were the case this game would be unplayable. If what you ignorantly said was true you would not be here making this post. You'd be off crying in some other game about how they made it so warriors can't one hit kill everyone anymore or some other dumb argument for how you should literally be able to to whatever completely broken activity you feel entitled to because I CAN DO WHAT I WANT DAD. I see someone else played RIFT. That post actually made me think of Guild Wars 2. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
318
|
Posted - 2014.02.10 20:03:00 -
[1216] - Quote
wrong it is about the WORLD of WARCRAFT |

Dr Cedric
Independent Miners Corporation Care Factor
25
|
Posted - 2014.02.10 20:04:00 -
[1217] - Quote
So i followed this discussion for the first few days, but haven't caught up with everything. Please forgive me if I'm repeating something already brought up.
I like the idea of a 50 drone limit, but I really think there needs to be a game-based mechanic to allow it to happen. Having an arbitrary number on something feels like CCP is putting up an artificial wall in the sandbox.
There really needs to be a skill associated with drone assisting somewhere in this equation. Not only that, but there really should also be a ship stat to limit (or maximize) the number of drone a ship can remotely assist. Simple enough to get the numbers to add up to 50 without a lot of headache I'd think. +5 drones per level of skill, added on top of base ship number. Allow some type of ewar against it .
This could even create new role and possibly another ship design: the drone-monger! Maybe this could be the fabled 5th tech 3 subsystem, or another addition to fleet based ship design.
The point is: do this in an elegant way that keeps the sandbox open, rather than taking away from it
Thanks!
Cedric
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
318
|
Posted - 2014.02.10 20:07:00 -
[1218] - Quote
please stop using the word "sandbox" in this thread
using it in context automagically makes the rest of your post irrelevant |

Mike Azariah
DemSal Corporation DemSal Unlimited
822
|
Posted - 2014.02.10 20:11:00 -
[1219] - Quote
I waited 60 pages, to see if the noise would settle out, wrote a blog post while I was waiting.
Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
Other options were considered and the hard cap was what was settled on so I ask this of you forum pundits.
What will happen next?
Will drone usage change in null?
Will Incursion fleets end because they cannot maker the ball o doom?
Will the intended outcomes be achieved or do you even agree what the intended outcomes are?
I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now.
m Mike Azariah-á CSM8 |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
85
|
Posted - 2014.02.10 20:22:00 -
[1220] - Quote
Mike Azariah wrote:Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
So Logistics ships who are busy managing cap transfers and shield/armor repair have their attention focused on those activities, and assist drones so their DPS can be applied to the fleet. They are decidedly NOT AFK.
How does this not extend to Slowcats, who do the exact same thing (Logistics), but on a capital level? Spider Tanking requires you to be constantly switching rep targets and adjusting cap chains. Have I missed something here? |
|

Dave Stark
4349
|
Posted - 2014.02.10 20:25:00 -
[1221] - Quote
Lyris Nairn wrote:And what are you going to do about it if CCP does not meet your criteria for honesty? same thing most people do when they're lied to. be very disappointed. |

Fix Sov
113
|
Posted - 2014.02.10 20:31:00 -
[1222] - Quote
Ransu Asanari wrote:How does this not extend to Slowcats, who do the exact same thing (Logistics), but on a capital level? Spider Tanking requires you to be constantly switching rep targets and adjusting cap chains. Have I missed something here? I guess that's why they'd also begun using supers in their carrier fleets, using them as logi, leaving the carriers' only job to deploying drones, assisting them to the trigger and rubbing out a few for the next few hours. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 20:32:00 -
[1223] - Quote
Mike Azariah wrote:I waited 60 pages, to see if the noise would settle out, wrote a blog post while I was waiting.
Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
Other options were considered and the hard cap was what was settled on so I ask this of you forum pundits.
What will happen next?
Will drone usage change in null?
Will Incursion fleets end because they cannot maker the ball o doom?
Will the intended outcomes be achieved or do you even agree what the intended outcomes are?
I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now.
m why is a hard cap on number set?
is nothing open for discussion?
Why cant we get a hard cap on bandwitdth which is much more logical?0
The thing about previous balancing attempts is ccp s says this is the idea we are thinking about...
now its become this is the idea we are putting in the game now ***** about it for 100 pages...
is there zero room for adjustment or changes or is this just whats going to happen now...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 20:34:00 -
[1224] - Quote
Fix Sov wrote:Ransu Asanari wrote:How does this not extend to Slowcats, who do the exact same thing (Logistics), but on a capital level? Spider Tanking requires you to be constantly switching rep targets and adjusting cap chains. Have I missed something here? I guess that's why they'd also begun using supers in their carrier fleets, using them as logi, leaving the carriers' only job to deploying drones, assisting them to the trigger and rubbing out a few for the next few hours.
you mean because RSD are overpowered and can shut down carriers?
a 15 million isk ship can make a 750 million isk ship useless with just 2 mods...
pretty messed up balance if you ask me...
for a while i was totally with ccp on changes to ships and mods... but now it seems things are getting out of hand. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
319
|
Posted - 2014.02.10 20:35:00 -
[1225] - Quote
looks like there is zero room for adjustment
might as well give up now |

Fix Sov
113
|
Posted - 2014.02.10 20:40:00 -
[1226] - Quote
MeBiatch wrote:a 15 million isk ship can make a 750 million isk ship useless with just 2 mods... There are counter-mods available, and balancing anything by isk value is dumb. "hi I'm more expensive than you I shall be impervious to whatever you do". The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 20:41:00 -
[1227] - Quote
Promiscuous Female wrote:looks like there is zero room for adjustment
might as well give up now
you know i think you are correct. sad as it may be.
looks like the csm being placeholders who are now above the plebs that are regular players has made the csm ripe with hubris...
its like a kid asking thier dad why do we have to do this?
and the dad responds because i said so is why... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.10 20:45:00 -
[1228] - Quote
Fix Sov wrote:MeBiatch wrote:a 15 million isk ship can make a 750 million isk ship useless with just 2 mods... There are counter-mods available, and balancing anything by isk value is dumb. "hi I'm more expensive than you I shall be impervious to whatever you do".
well there is a reason you dont soo much ecm used against carriers because sensor strength scales by size of ship.
this is inverse when it comes to locking time.
imagine if firigs had 90 sensor strength and carriers had 6. this would be crazy... but this is how RSD work as its a zero sum game and always works... hence the reason why you see super carriers take on the logi role as rsd do no t work on them...
its that simple.
now if capital ships are supposed to be in a leugue of thier own... i would like to see a capital ewar ships or even battleships that are designed to use e-war against capital ships.... but a low sp carrier should not be so strong as a high sp carrier.
its just out of wack... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dave Stark
4349
|
Posted - 2014.02.10 20:45:00 -
[1229] - Quote
Mike Azariah wrote:I waited 60 pages, to see if the noise would settle out, wrote a blog post while I was waiting.
Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
Other options were considered and the hard cap was what was settled on so I ask this of you forum pundits.
What will happen next?
Will drone usage change in null?
Will Incursion fleets end because they cannot maker the ball o doom?
Will the intended outcomes be achieved or do you even agree what the intended outcomes are?
I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now.
m
what will happen next? cfc go back to using megathrons, because it's no secret that they switched to domis for the express purpose of getting drone assist nerfed.
will drone usage change in null? well if the biggest group of players in the game stops using drone ships because they've got ccp to nerf them by exclusively using them then obviously they will.
will incursion fleets end? no, obviously not, however they will suffer a completely unnecessary inconvenience.
will the intended outcome be achieved? yes, in the same way i can still walk 40 miles to work if some one decides to steal all 4 tyres on my car. i'll have still got to work.
Has the CSM considered the fact that it might be better to fix the issues drone assist makes worse rather than just flat out nerfing drone assist? it seems like a very lazy change to me. short of maybe "i can't see who's targeting me so i can call out for reps" there isn't really a single issue that can't be solved by actually addressing the issue causing it. i mean, sentry drones are also common to basically all of the issues, not the assist mechanic. if people would have whined about it being sentry drones, not the assist mechanic would you have waved the nerf bat at the drones themselves instead? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
319
|
Posted - 2014.02.10 20:54:00 -
[1230] - Quote
Dave Stark wrote: Has the CSM considered the fact that it might be better to fix the issues drone assist makes worse rather than just flat out nerfing drone assist? it seems like a very lazy change to me. short of maybe "i can't see who's targeting me so i can call out for reps" there isn't really a single issue that can't be solved by actually addressing the issue causing it. i mean, sentry drones are also common to basically all of the issues, as well as the assist mechanic. if people would have whined about it being sentry drones, not the assist mechanic would you have waved the nerf bat at the drones themselves instead?
this post is funny because it assumes that the drone assist nerf was solely due to server performance issues when it clearly is due to multiple things
I am sorry you will have to lock a target and press the "F" key occasionally but we will build a monument in Reykjavik to honor your noble sacrifice in the name of making the game better |
|

2D34DLY4U
Arab League
15
|
Posted - 2014.02.10 20:58:00 -
[1231] - Quote
Mike Azariah wrote:I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now
http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/
http://en.wikipedia.org/wiki/Occam's_razor
Mike Azariah wrote:What will happen next?
Everyone will adapt to whatever new doctrines becomes kosher.
Lag will continue since O(n2) problem will be the same, value of n is unchanged just different mix of n=players+drones with more players & less drones.
Coalitions will grow in size until fleets reach new slightly larger node capacity, learn to throttle presence in nodes or crash them if needed.
A large fight will get streamed on twitch and outsiders will call us retards when they see us fighting in 10% TiDi.
CCP will do a TV series. |
|

ISD Ezwal
ISD Community Communications Liaisons
883

|
Posted - 2014.02.10 21:20:00 -
[1232] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

xHxHxAOD
Southern Cross Incorporated Flying Dangerous
9
|
Posted - 2014.02.10 21:23:00 -
[1233] - Quote
GeeBee wrote:http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphastrike Is Far Above Anything Else In Its Class.
Following That Fight We Switched To A Dominix doctrine To Counter ishtars As The Only Thing To beat drone doctrine Is More Drone Doctrine.
i Know FirstHand the Power Of drone assist Since I've Been multiBoxing Sentry Assist Domis For The Last 4 Years.
sent From My Phone Very Terrible will Edit Later. lols that fight is no where near small or med gang stuff. with 250+ people in that fight with no seeable logi which means its closer to more like 300 people there is no way u can call that small or even med gang at all. from the kms it looks like u had both armor and shield fleets which is just fail unless u tried to reship from on to the other but u said u only switched to domis so i dont think so. and the best part most of ur dps is eagles which do kin/therm dps which is just as fail as that is the ishtars highest resists anyway. ps as for ishtars duh they have good dps and damage projection with sentrys that is how ccp made them to be. now as for alpha even with gardes and 3 dda u only do a bit over 3k alpha which even med arty can do that. all large guns can do that or more so i really dont see the problems here. no as to the kiting they must have kited away from the drones so why did u not use bombers or smartbombing bs to kill the drones. u know its not like ishtars can carry hundreds of senterys to replace being kill dont blame ishtars sentrys and drone assists for the cfc stupidity and inability to counter in game tactics that can be countered. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
319
|
Posted - 2014.02.10 21:36:00 -
[1234] - Quote
Grath Telkin wrote:The end result should be enough with this bandaid crap that you're doing.
Any change to any drone mechanics should come as an overhaul of the entire drone system, no just one part because one part of the player base waged some forum campaign that amounted to 10 posts a day because they were fighting an enemy that used Sentry Drones.
Change drone assign when you
Overhaul the drone code
Overhaul fighter mechanics
Overhaul the Drone UI
Fix non Sentry Drone tracking and Movement
Fix Ewar Drones
Its like "hey guys, we know that drones in general actually suck the sweat off a dead donkey's balls, but these guys cried really really loud and long about this one part, so the rest of it can sit and stew for a year while we address their cries". Ah yes, the old "throw everything in front of the change that I don't like to delay the change for years" approach, truly the best way to approach game balance |

Mario Putzo
Welping and Dunking.
265
|
Posted - 2014.02.10 21:41:00 -
[1235] - Quote
Mike Azariah wrote:I waited 60 pages, to see if the noise would settle out, wrote a blog post while I was waiting.
Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
Other options were considered and the hard cap was what was settled on so I ask this of you forum pundits.
What will happen next?
Will drone usage change in null?
Will Incursion fleets end because they cannot maker the ball o doom?
Will the intended outcomes be achieved or do you even agree what the intended outcomes are?
I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now.
m
Assuming this isn't just a damage control post because the CSM look like a bunch of useless bodies thanks to Mynna and Malcanis. Im going to reply and hope for a concrete response, since it also seems Rise has bailed on this thread as well. (i don't blame him the null politics **** is out of control)
Will drone use change? No. People will still bring drones in subcaps and capitals, people will still deploy drones, with or without drone assist.
Will incursions end? No. Players will adapt, us PvE folk always adapt when nullsec breaks our toys.
Will the intended issues be fixed? No because if the issue is people actually hitting buttons and having "fun" then having any drone assist at all does not fix this, since drones are used regardless if drone assist is or not then the lag issue also is not solved
Not a kneejerk reaction, give me a break. First off Drone assist has never been an issue, at least not until N3 started killing Baltec Fleets in the fountain war, when CFC Leadership first had their groupies run off to various forums and troll N3 members about their boring fleets. (Kugu/EVEO/ScrapHeap all had these discussions) This lasted until about October, when CFC declared they would fly nothing but Domi's until drone assist was nerfed.
2 Weeks after HED and now we have a "fix" specifically targeting Drone Assist, and Server load. Doesn't get any more Knee Jerk than that.
Now I don't think Drone assist impacts the game either way. I don't care if it is in or out. I want to know what CCP actually plans to do regarding the issue with drones causing latency through the whole server when 4K dudes brawl in nullsec. The issue is not Drone Assist, we all can see that. The issue is with drones themselves and this "fix" does not fix that. At all.
Back to the drawing board. Or why even post a discussion topic if there is no room for discussion. Either axe Drone assist entirely or not at all, assist cap doesn't change the game to people mashing buttons. 25 people playing instead of 1 out of 250 isn't a fix
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.10 21:43:00 -
[1236] - Quote
Promiscuous Female wrote:Grath Telkin wrote:The end result should be enough with this bandaid crap that you're doing.
Any change to any drone mechanics should come as an overhaul of the entire drone system, no just one part because one part of the player base waged some forum campaign that amounted to 10 posts a day because they were fighting an enemy that used Sentry Drones.
Change drone assign when you
Overhaul the drone code
Overhaul fighter mechanics
Overhaul the Drone UI
Fix non Sentry Drone tracking and Movement
Fix Ewar Drones
Its like "hey guys, we know that drones in general actually suck the sweat off a dead donkey's balls, but these guys cried really really loud and long about this one part, so the rest of it can sit and stew for a year while we address their cries". Ah yes, the old "throw everything in front of the change that I don't like to delay the change for years" approach, truly the best way to approach game balance Or we could actually prioritize drone overhaul for the near term instead of pretending that this band-aid moves the state of drones as a whole into some level of acceptability. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
319
|
Posted - 2014.02.10 21:46:00 -
[1237] - Quote
Tyberius Franklin wrote:Promiscuous Female wrote:Grath Telkin wrote:The end result should be enough with this bandaid crap that you're doing.
Any change to any drone mechanics should come as an overhaul of the entire drone system, no just one part because one part of the player base waged some forum campaign that amounted to 10 posts a day because they were fighting an enemy that used Sentry Drones.
Change drone assign when you
Overhaul the drone code
Overhaul fighter mechanics
Overhaul the Drone UI
Fix non Sentry Drone tracking and Movement
Fix Ewar Drones
Its like "hey guys, we know that drones in general actually suck the sweat off a dead donkey's balls, but these guys cried really really loud and long about this one part, so the rest of it can sit and stew for a year while we address their cries". Ah yes, the old "throw everything in front of the change that I don't like to delay the change for years" approach, truly the best way to approach game balance Or we could actually prioritize drone overhaul for the near term instead of pretending that this band-aid moves the state of drones as a whole into some level of acceptability. Naw, it's generally preferable to knock a couple of easy ones out of the park immediately
not only does it make the game better for everyone who matters basically instantly
but it shows the player base that they are making incremental improvements rather than stagnating with their noses to the grindstone and nothing to show for it |

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.10 21:57:00 -
[1238] - Quote
Promiscuous Female wrote:Naw, it's generally preferable to knock a couple of easy ones out of the park immediately
not only does it make the game better for everyone who matters basically instantly
but it shows the player base that they are making incremental improvements rather than stagnating with their noses to the grindstone and nothing to show for it The only issue is that this doesn't make the game better for everyone. And contrary to the intent of your statement, everyone matters to some degree. Depending on where you stand the incursion impact may be something individuals see as inconsequential, or if you are bitter enough, beneficial, but it's not a step in a positive direction. Additionally the impact there is arguably greater than the impact to large scale drone conflicts where the argument of 99% of the fleet assisting and walking away becomes 90% doing the same. This assumes that the omni nerf didn't discourage drone fleets on the subcap end enough to initiate some shifts in doctrine already.
Having nothing to show but a nuisance neither inspires the idea that the love drones need is incoming, nor makes things better for any group outside of those where the numbers involved can make working around it much less consequential. |

GeeBee
Paragon Fury Tactical Narcotics Team
43
|
Posted - 2014.02.10 22:00:00 -
[1239] - Quote
xHxHxAOD wrote:GeeBee wrote:http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphastrike Is Far Above Anything Else In Its Class.
Following That Fight We Switched To A Dominix doctrine To Counter ishtars As The Only Thing To beat drone doctrine Is More Drone Doctrine.
i Know FirstHand the Power Of drone assist Since I've Been multiBoxing Sentry Assist Domis For The Last 4 Years.
sent From My Phone Very Terrible will Edit Later. lols that fight is no where near small or med gang stuff. with 250+ people in that fight with no seeable logi which means its closer to more like 300 people there is no way u can call that small or even med gang at all. from the kms it looks like u had both armor and shield fleets which is just fail unless u tried to reship from on to the other but u said u only switched to domis so i dont think so. and the best part most of ur dps is eagles which do kin/therm dps which is just as fail as that is the ishtars highest resists anyway. ps as for ishtars duh they have good dps and damage projection with sentrys that is how ccp made them to be. now as for alpha even with gardes and 3 dda u only do a bit over 3k alpha which even med arty can do that. all large guns can do that or more so i really dont see the problems here. no as to the kiting they must have kited away from the drones so why did u not use bombers or smartbombing bs to kill the drones. u know its not like ishtars can carry hundreds of senterys to replace being kill dont blame ishtars sentrys and drone assists for the cfc stupidity and inability to counter in game tactics that can be countered.
Smaller Gang Is In The Context Of The OP, 250 Pilots Is Much Smaller Than 4000. There Were 2 Gangs With Logi Support Camping A Gate And The Ishtars Jumped Into Us, Pulled 100Km Range Dropped Drones And Were 2 Volleying Everything Before Reps Landed. The Broken Part Of Drone Assist With Sentries In This Manner Is The Perfect Alphastrike Ability With High dps And Range That Far Surpasses Anything Else. The Inability To Know If You're Being Targeted To Prebroadcast For Reps Is Completely Broken.If therThere Was A Tick Delay Sentries Lock Then Sentries Fire It Would At Least Give The Possibility For Reps To Land Before The Second Drone Strike Lands Assuming It survives the First Strike. |

Mario Putzo
Welping and Dunking.
265
|
Posted - 2014.02.10 22:00:00 -
[1240] - Quote
Promiscuous Female wrote: Naw, it's generally preferable to knock a couple of easy ones out of the park immediately
not only does it make the game better for everyone who matters basically instantly
but it shows the player base that they are making incremental improvements rather than stagnating with their noses to the grindstone and nothing to show for it
What fix are you talking about, because nothing meets your criteria for fixing in this thread.
The ACTUAL Player base (read as: not the folks parroting whatever posting criteria Martini issued) wants **** fixed. Not cans kicked down the road. CCP kicked the drone can down the road 7 years ago, and we just caught up to it. Kick it down the road again and we will just be back here complaining again..
CCP almost as good at moving goalposts as the Nullblocs they cater too.
Fix the ****.
Easiest way...just get rid of drones all together. |
|

Powers Sa
906
|
Posted - 2014.02.10 22:14:00 -
[1241] - Quote
Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
lol |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
320
|
Posted - 2014.02.10 22:21:00 -
[1242] - Quote
Mario Putzo wrote:[quote=Promiscuous Female] The ACTUAL Player base (read as: not the folks parroting whatever posting criteria Martini issued) wants **** fixed. Not cans kicked down the road. CCP kicked the drone can down the road 7 years ago, and we just caught up to it. Kick it down the road again and we will just be back here complaining again..
CCP almost as good at moving goalposts as the Nullblocs they cater too.
Fix the ****.
Last three CSM elections electing almost exclusively nullsec candidates seems to indicate that the actual player base is in nullsec but feel free to continue waddling on with a head full of confirmation bias |

Fix Sov
113
|
Posted - 2014.02.10 22:24:00 -
[1243] - Quote
Mario Putzo wrote:The ACTUAL Player base (read as: not the folks parroting whatever posting criteria Martini issued) wants **** fixed. Not cans kicked down the road. CCP kicked the drone can down the road 7 years ago, and we just caught up to it. Kick it down the road again and we will just be back here complaining again.. So if we're talking about "getting **** fixed", then I suppose we'll be hearing all about how CCP should drop everything and 1) rework the way things are processed in each solar system, so it actually scales (which it doesn't, today) 2) fix the sov system so wars are actually fun The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
96
|
Posted - 2014.02.10 22:31:00 -
[1244] - Quote
Mario Putzo wrote:
The ACTUAL Player base (read as: not the folks parroting whatever posting criteria Martini issued) wants **** fixed. Not cans kicked down the road. CCP kicked the drone can down the road 7 years ago, and we just caught up to it. Kick it down the road again and we will just be back here complaining again.. .
Amazingly Then NON of us should be talking on the forums because I believe the 20-30 people hopping in and out of here are smaller then the 500,000 ( give or take different views on what a player/alt counts as) subs. So in the end, none of our views should matter until the BULK of the playerbase gets onto the forums to start giving feedback. CCP should freely be able to do what they want, when they want. Cancel the CSM, Cancel the Feedback thread because if the CSM ( that was voted for by the player base) is a bad representation for eve. Then Definitely the forum's user base should be also.
So going by that theory lets get back to playing eve and let the Dev's run freely to do what they want. None of us should have a say because we are way to small of a voice to be giving opinions on how this game should go. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
96
|
Posted - 2014.02.10 22:33:00 -
[1245] - Quote
Powers Sa wrote:Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
^^^ This is beautiful and spot on. |

xHxHxAOD
Southern Cross Incorporated Flying Dangerous
9
|
Posted - 2014.02.10 22:35:00 -
[1246] - Quote
Mike Azariah wrote:I waited 60 pages, to see if the noise would settle out, wrote a blog post while I was waiting.
Look, the difference between Incursions assist and slowcat is the incursion pilots are still really active in the fleet, not going off to make a sandwich. THAT is why I argue that some drone assist needs to stay.
Other options were considered and the hard cap was what was settled on so I ask this of you forum pundits.
What will happen next?
Will drone usage change in null?
Will Incursion fleets end because they cannot maker the ball o doom?
Will the intended outcomes be achieved or do you even agree what the intended outcomes are?
I can assure you this was NOT a kneejerk reaction to any recent battle in the past month so drop that garbage now.
m i do have a few questions for u about this if u dont mind answering them. as a bunch of people have said this many times this change does nothing to fix anything, so if this does not fix or change anything to make things better they why do it. to quote rise We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. GÇó Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do idk about u but how does ccp know that players not like passive gameplay bc they do for the most part take a look at how many afk ways there are to make isk. afk mining, missions, hauling,trading, and pi. has rise ever done fleet pvp before bc even tho im not locking and shooting every target does not mean im sitting on my ass watching tv and not playing eve. i still have to broadcast for reps us mods etc etc. now as if we want to talk about fun i dont think people really care what they fly in 10% tidi as are they really playing or is it more afk. also i look at this change more in line with the pve change for me it did not make pve more fun/better or make me want to do it more it just made it more of a pain and want to pve less. so this change will make me want to do less sov fight in tidi not more why would i want to be a less relible assest for dps.
Drones, for the time being, are the most taxing weapon system for our hardware GÇó, which means overall play experience has suffered some because of the popularity of sentry doctrines ok for this if drones are so stressful for the server then why not change the way drones act on the server this changfe does nothing to help how stressed/taxed as it does nothing to change how many drones are on grid or used. just bc a fleet of say 200 domis for dps and now need 20 people to assign drones do does nothing to the fact that i still have the same amount of drone as before.
now for will drone usage change no bc almost every ship in every fleet comp has ships that can drones, so drones will still tax the server bc this change does nothing to change how many drones are use or how taxing they are.now i would like to see the huge spike in drone usage was and was it when the cfc started using them to get them nerfed.
people will still do incursions bc unless its nerfed in to the ground isk wise but it will be more of a pain to do so. that means less people may put the time and effort in to them now so it may affect them which in turn could hurt other areas too.
no **** will not change bc this change does nothing to fix anything drones will still be just as stressfull as before and this change does not make it anymore fun to do |

Mario Putzo
Welping and Dunking.
265
|
Posted - 2014.02.10 22:51:00 -
[1247] - Quote
Fix Sov wrote:Mario Putzo wrote:The ACTUAL Player base (read as: not the folks parroting whatever posting criteria Martini issued) wants **** fixed. Not cans kicked down the road. CCP kicked the drone can down the road 7 years ago, and we just caught up to it. Kick it down the road again and we will just be back here complaining again.. So if we're talking about "getting **** fixed", then I suppose we'll be hearing all about how CCP should drop everything and 1) rework the way things are processed in each solar system, so it actually scales (which it doesn't, today) 2) fix the sov system so wars are actually fun
1) depends on what you are referring to (on the whole most inter solar system processes are irrelevant.)
2) I think Sov mechanics themselves are at the core of the current drone issue. We saw two stark contrasting battles in HED and B-R. B-R encompassed more total players, spread over several systems, HED had 3K Dudes and 20K Drones on grid before 700 Dreads tried to enter. We saw how that went.
I honestly believe Sov Mechanics are the entire reason that drones are perceived as an issue. Not to mention if Sov was more inviting CCP might have a better chance at retaining new players...instead of losing players who become disintreseted in shooting red crosses, or sitting in .01% Real Time...where they may as well afk.
B-R was a 21 hour Tidi fight that was what 2 hours "real time" I can't imagine why people would want to find ways to AFK and play .
But its easier for CCP to kick the can...just like they always do.
Drone Assist changes are not going to fix Server load caused by drones. in any way shape or form. |

Fix Sov
113
|
Posted - 2014.02.10 23:03:00 -
[1248] - Quote
Mario Putzo wrote:1) I don't think that is a big deal Actually, it is. Dreads don't work properly under heavy lag situations, which means that titans (and their DDs) are the main damage dealers in those situations. Fixing the lag issue properly (i.e. making it so a single solar system isn't processed wholly on ONE node) would solve a lot of things.
Mario Putzo wrote:2) I think Sov mechanics themselves are at the core of the current drone issue. Nope. The only thing the sov mechanics have to do with the "current drone issue" is the fact it basically requires that you put as many people in a system as possible. The sov system has nothing to do with the fact that the entire fleet's damage output can be controlled by a single person. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
265
|
Posted - 2014.02.10 23:14:00 -
[1249] - Quote
Fix Sov wrote:Mario Putzo wrote:1) I don't think that is a big deal Actually, it is. Dreads don't work properly under heavy lag situations, which means that titans (and their DDs) are the main damage dealers in those situations. Fixing the lag issue properly (i.e. making it so a single solar system isn't processed wholly on ONE node) would solve a lot of things. Mario Putzo wrote:2) I think Sov mechanics themselves are at the core of the current drone issue. Nope. The only thing the sov mechanics have to do with the "current drone issue" is the fact it basically requires that you put as many people in a system as possible. The sov system has nothing to do with the fact that the entire fleet's damage output can be controlled by a single person.
Cool both of those are because of how many people are in system. Amount of people in system is entirely dictated by system importance and the amount of time one has to call a CTA. B-R went "well" because there wasn't 3500 people there, there wasn't 10K drones there. Dreads actually fired for the first 2-3 hours of Tidi. HED was just a **** show. But it was a timer fight, not a random occurrence. We have seen throughout null history that Timer fights ultimately become who can land grid first and who can load it with the most dudes.
As for one dude controlling all the drones damage....having 10 dudes isn't any different, 25 dudes isn't any different. You are arguing a redundancy, and something that this "fix" doesn't even fix. If the issue is people not pressing F1 when ONE dude counts down from 5. Then Remove drone assist all together. The problem isn't drone assist, and if it is, why leave it at all in any capacity. 1 Guy or 25 Guys is still not even close to most of the fleet being active. 250 People in a fleet and only 10% have to play. Come on. Im sure you can see how the "fix" doesn't actually address 100% of people pressing F1 like other weapons.
Make people split up their forces into smaller units like B-R was fought and I guarantee Drone assist become a non issue. Just like they have been for 10 years. or we can watch CCP play kick the can.
I don't give a **** about drone assist. If CCP wants people to push the buttans. Get rid of it in its entirety. Still doesn't fix the issue with 3500+ people having 5+ droens each on grid. |

Mournful Conciousness
Embers Children TOHA Conglomerate
522
|
Posted - 2014.02.10 23:23:00 -
[1250] - Quote
Promiscuous Female wrote:Mario Putzo wrote:[quote=Promiscuous Female] The ACTUAL Player base (read as: not the folks parroting whatever posting criteria Martini issued) wants **** fixed. Not cans kicked down the road. CCP kicked the drone can down the road 7 years ago, and we just caught up to it. Kick it down the road again and we will just be back here complaining again..
CCP almost as good at moving goalposts as the Nullblocs they cater too.
Fix the ****.
Last three CSM elections electing almost exclusively nullsec candidates seems to indicate that the actual player base is in nullsec but feel free to continue waddling on with a head full of confirmation bias
In fairness there is some selection bias here. The only people in the game with enough exposure to get elected to the CSM are nullsec leaders. This does not necessarily mean that they represent the best interests of the game, or indeed a significant majority of the player base.
It simply means that they have good communication channels (e.g. alliance chat) and a large block of willing, obedient voters.
I am sure you can appreciate that this leaves hisec, lowsec, FW, and w-space fans somewhat out in the cold with very few avenues to representation.
To keep the post on topic, I actually support the total removal of drone assist. The reason is because I prefer a game in which each person must act individually to support his fleet. This means that skill and training then count for more than fleet size and a perfect auto-target doctrine. This would be a more pleasing (to me) state of affairs.
I am a regular user of sentry drones in both small fleet domi and skirmishing ishtar.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
23
|
Posted - 2014.02.10 23:30:00 -
[1251] - Quote
I still dont understand why players should or cannot control their drones on their own. It does not matter if it is pve or pvp.
And the dronecontrol limit is now 50. Because CCP feels that mission / incursion runners dont have to control their own ships.
drone limit = max what the own ship can control. Thats easy, thats logical, thats not op, thats everybody has to fly his own ship.
But I understand you CCP, you dont want to get flamed by all the mission runners thyt you cut a bit of efficency. But I also wish you had the ballz to do it right |

Fix Sov
114
|
Posted - 2014.02.10 23:31:00 -
[1252] - Quote
Mario Putzo wrote:Cool both of those are because of how many people are in system. Amount of people in system is entirely dictated by system importance and the amount of time one has to call a CTA. System importance or the presence of supers, or just "**** it let's go".
Mario Putzo wrote:B-R went "well" because there wasn't 3500 people there, there wasn't 10K drones there. No, that's not why it "went well". It "went well" because we didn't fill the node up with people and drones and then cyno in another 300+ dreads on-grid.
Mario Putzo wrote:Dreads actually fired for the first 2-3 hours of Tidi. HED was just a **** show. But it was a timer fight, not a random occurrence. We have seen throughout null history that Timer fights ultimately become who can land grid first and who can load it with the most dudes. B-R would've become exactly the same thing, except we held back and let titans do their thing. Dreads had virtually nothing to do with anything, because they were firing about as quickly as titans were DDing, subcaps were mostly out doing Other Things instead.
Mario Putzo wrote:As for one dude controlling all the drones damage....having 10 dudes isn't any different, 25 dudes isn't any different. It's 25 times the amount of effort. vOv
Mario Putzo wrote:If the issue is people not pressing F1 when ONE dude counts down from 5. Then Remove drone assist all together. The problem isn't drone assist, and if it is, why leave it at all in any capacity. 1 Guy or 25 Guys is still not even close to most of the fleet being active. 250 People in a fleet and only 10% have to play. Come on. Im sure you can see how the "fix" doesn't actually address 100% of people pressing F1 like other weapons. I have no problems with removing it altogether, but it sounds like you'll have to contend with incursioners whining. vOv The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.10 23:43:00 -
[1253] - Quote
Lin Fatale wrote:I still dont understand why players should or cannot control their drones on their own. It does not matter if it is pve or pvp.
And the dronecontrol limit is now 50. Because CCP feels that mission / incursion runners dont have to control their own ships.
drone limit = max what the own ship can control. Thats easy, thats logical, thats not op, thats everybody has to fly his own ship.
But I understand you CCP, you dont want to get flamed by all the mission runners thyt you cut a bit of efficency. But I also wish you had the ballz to do it right Most mission runners are solo and thus don't have anyone to assist their drones to, but I guess if you are just looking to assign baseless blame facts are optional. And in the case of incursions people flying their own ships is exactly what happens.
But of course heaven forbid one of the few advantages of a semi autonomous, non ship-bound weapon actually be able to be used in a fleet to gain some efficiency. |

Nijiho
Galactica Industrial Facilities M E T H O D
21
|
Posted - 2014.02.10 23:45:00 -
[1254] - Quote
Remove drone assist. The whole drone thingy is not working very well. |

Mike Azariah
DemSal Corporation DemSal Unlimited
822
|
Posted - 2014.02.10 23:47:00 -
[1255] - Quote
Mario Putzo wrote: Will drone use change? No. People will still bring drones in subcaps and capitals, people will still deploy drones, with or without drone assist.
Will incursions end? No. Players will adapt, us PvE folk always adapt when nullsec breaks our toys. Either by actually adapting, or just leaving the game.
Will the intended issues be fixed? No because if the issue is people actually hitting buttons and having "fun" then having any drone assist at all does not fix this, since drones are used regardless if drone assist is or not then the lag issue also is not solved
Not a kneejerk reaction, give me a break. First off Drone assist has never been an issue, at least not until N3 started killing Baltec Fleets in the fountain war, when CFC Leadership first had their groupies run off to various forums and troll N3 members about their boring fleets. (Kugu/EVEO/ScrapHeap all had these discussions) This lasted until about October, when CFC declared they would fly nothing but Domi's until drone assist was nerfed.
2 Weeks after HED and now we have a "fix" specifically targeting Drone Assist, and Server load. Doesn't get any more Knee Jerk than that.
Now I don't think Drone assist impacts the game either way. I don't care if it is in or out. I want to know what CCP actually plans to do regarding the issue with drones causing latency through the whole server when 4K dudes brawl in nullsec. The issue is not Drone Assist, we all can see that. The issue is with drones themselves and this "fix" does not fix that. At all.
Back to the drawing board. Or why even post a discussion topic if there is no room for discussion. Either axe Drone assist entirely or not at all, assist cap doesn't change the game to people mashing buttons. 25 people playing instead of 1 out of 250 isn't a fix
Thanks for actually answering the questions, directly Taking your last paragraph, first. IF they axed assist completely then how would that change the fact that people would still bring drones and field them, still have the lag issues, and the fleet size issues? Would the bandwidth argument others make have an effect on that either?
Kneejerk, all I can say is Correlation does not Imply Causation.
Drones have been under the microscope a lot lately . . .Omnis, shield regen, assist cap. If you step back then this becomes part of a spectrum of change and not a one shot quick fix.
m Mike Azariah-á CSM8 |

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.10 23:52:00 -
[1256] - Quote
Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.10 23:53:00 -
[1257] - Quote
Mike Azariah wrote: Drones have been under the microscope a lot lately . . .Omnis, shield regen, assist cap. If you step back then this becomes part of a spectrum of change and not a one shot quick fix.
m
In all seriousness, it would be nice to have an idea of the goal here. Most of the changes have been decidedly negative (Edit: well, I suppose that isn't all true with med/light drones gaining in the shied recharge changes), and CCP's statements only echo their belief that the performance of certain drones is out of balance. |

Mike Azariah
DemSal Corporation DemSal Unlimited
822
|
Posted - 2014.02.10 23:59:00 -
[1258] - Quote
Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening.
Why is you tl:dr longer than my original bit?
m Mike Azariah-á CSM8 |

Grath Telkin
Sniggerdly Pandemic Legion
2280
|
Posted - 2014.02.11 00:01:00 -
[1259] - Quote
Mike Azariah wrote:Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening. Why is you tl:dr longer than my original bit? m
Because your post was a cop out
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
114
|
Posted - 2014.02.11 00:02:00 -
[1260] - Quote
Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening. "CCP are caving to the demands of a portion of the playerbase by affecting both portions of the playerbase equally, this is blatantly unfair" The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 00:06:00 -
[1261] - Quote
Mike Azariah wrote: Thanks for actually answering the questions, directly Taking your last paragraph, first. IF they axed assist completely then how would that change the fact that people would still bring drones and field them, still have the lag issues, and the fleet size issues? Would the bandwidth argument others make have an effect on that either?
Kneejerk, all I can say is Correlation does not Imply Causation.
Drones have been under the microscope a lot lately . . .Omnis, shield regen, assist cap. If you step back then this becomes part of a spectrum of change and not a one shot quick fix.
m
Well this is mostly the point I was making. Server load caused by drones is not related to drone assist. It is related to actually deploying drones. One way to reduce this would be to reduce the number of ships that can field drones, another is to change large scale battles to be more encouraged to spread out through various systems. Like B-R was fought with 3-4 different battles going on in various systems.
The bandwidth argument still does not address either issue. The point is that Drone latency is not a symptom of Drone assist, so making changes to drone assist does not actually address that as an issue. Thus there isn't any correlation between drone assist and server lag. Outside of an "Alpha", but you can Alpha drones with or without Drone Assist, so again correlation isn't even existent, outside the fact its called drone assist thats about all the issues have in common.
The problem ultimately comes back to once again the use of drones period.
And I believe drones have been under the microscope, I just don't believe drone assist has been an issue. I can not buy the premise behind it. The issue is drone assist does not actually impact this game at all, outside of a "morale" victory for one entitiy over another.
Personally I think it should be removed, because I think if you are going to play you should play, I also think that other passive things need to be looked at as well.
Most importantly however I think that CCP should be looking at solving the issue that for every major timer battle in nullsec it is just a dog pile. Fix the blob and spread the strain across many nodes (like B-R) and you can have massive battles with 7K+ people. Ultimately the issue is always going to come back to the number of people, and number of objects being tracked by the server. Both of which are completely independent of whether drone assist is or is not a mechanic.
Something that was 10 years old, doesn't magically become and issue, and obviously Rise agrees otherwise he wouldn't keep it in at all. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 00:08:00 -
[1262] - Quote
Tyberius Franklin wrote:Promiscuous Female wrote:Naw, it's generally preferable to knock a couple of easy ones out of the park immediately
not only does it make the game better for everyone who matters basically instantly
but it shows the player base that they are making incremental improvements rather than stagnating with their noses to the grindstone and nothing to show for it The only issue is that this doesn't make the game better for everyone. And contrary to the intent of your statement, everyone matters to some degree. Depending on where you stand the incursion impact may be something individuals see as inconsequential, or if you are bitter enough, beneficial, but it's not a step in a positive direction. Additionally the impact there is arguably greater than the impact to large scale drone conflicts where the argument of 99% of the fleet assisting and walking away becomes 90% doing the same. This assumes that the omni nerf didn't discourage drone fleets on the subcap end enough to initiate some shifts in doctrine already. Having nothing to show but a nuisance neither inspires the idea that the love drones need is incoming, nor makes things better for any group outside of those where the numbers involved can make working around it much less consequential.
You missed the part where he said for everyone that MATTERS. You sir on your Gallente alt are just a puppie who does not matter. How you should have read that MATTERS is Clusterfuck Coalition. Blasters for life
https://neverpheedthetroll.blogspot.com |

Grath Telkin
Sniggerdly Pandemic Legion
2281
|
Posted - 2014.02.11 00:11:00 -
[1263] - Quote
Fix Sov wrote:Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening. "CCP are caving to the demands of a portion of the playerbase by affecting both portions of the playerbase equally, this is blatantly unfair"
http://themittani.com/news/gsf-ceo-update-curse-deployment
I can't hear you over the sound of your leader saying he was going out of his way to break this mechanic on September 29th, even stating at that point that CCP didn't see a problem with it and that you had to 'force them to see it as a problem".
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mike Azariah
DemSal Corporation DemSal Unlimited
822
|
Posted - 2014.02.11 00:11:00 -
[1264] - Quote
xHxHxAOD wrote: i do have a few questions for u about this if u dont mind answering them. as a bunch of people have said this many times this change does nothing to fix anything, so if this does not fix or change anything to make things better they why do it. to quote rise We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. GÇó Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do idk about u but how does ccp know that players not like passive gameplay bc they do for the most part take a look at how many afk ways there are to make isk.
Good start. Well, one would assume that CCP does research into what people like about their game and what makes them stay. They may not get it right for everybody but I am fairly sure they will be chasing the biggest populations of players with that in mind both for retention and new player gains. It just makes business sense, no?
xHxHxAOD wrote: Drones, for the time being, are the most taxing weapon system for our hardware GÇó, which means overall play experience has suffered some because of the popularity of sentry doctrines ok for this if drones are so stressful for the server then why not change the way drones act on the server this changfe does nothing to help how stressed/taxed as it does nothing to change how many drones are on grid or used. just bc a fleet of say 200 domis for dps and now need 20 people to assign drones do does nothing to the fact that i still have the same amount of drone as before.
now for will drone usage change no bc almost every ship in every fleet comp has ships that can drones, so drones will still tax the server bc this change does nothing to change how many drones are use or how taxing they are.now i would like to see the huge spike in drone usage was and was it when the cfc started using them to get them nerfed.
people will still do incursions bc unless its nerfed in to the ground isk wise but it will be more of a pain to do so. that means less people may put the time and effort in to them now so it may affect them which in turn could hurt other areas too.
no **** will not change bc this change does nothing to fix anything drones will still be just as stressfull as before and this change does not make it anymore fun to do
I am not clear on what the second question is.
Oh for the record and to respond to some other posts out there,
1) I am a hisec carebear, most of the time 2) I fly a lot of Gallente ships and mission in a Domi weith sentry drones 3) I fly in incursions for some of my isk (/me waves at Warp to Me and Valhalla Project) 4) Nobody in Null gives me talking points, marching orders, or isk to represent them. 5) There are two distinct wormhole space candidates also on the council who pretty much laugh at null politics
Take from that what you will
m
Mike Azariah-á CSM8 |

Fix Sov
114
|
Posted - 2014.02.11 00:20:00 -
[1265] - Quote
Grath Telkin wrote:Fix Sov wrote:Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening. "CCP are caving to the demands of a portion of the playerbase by affecting both portions of the playerbase equally, this is blatantly unfair" http://themittani.com/news/gsf-ceo-update-curse-deploymentI can't hear you over the sound of your leader saying he was going out of his way to break this mechanic on September 29th, even stating at that point that CCP didn't see a problem with it and that you had to 'force them to see it as a problem". Sounds like you're expecting the CFC to man up and deal with the change, and that this makes this change unfair. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 00:22:00 -
[1266] - Quote
Fix Sov wrote:Grath Telkin wrote:Fix Sov wrote:Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening. "CCP are caving to the demands of a portion of the playerbase by affecting both portions of the playerbase equally, this is blatantly unfair" http://themittani.com/news/gsf-ceo-update-curse-deploymentI can't hear you over the sound of your leader saying he was going out of his way to break this mechanic on September 29th, even stating at that point that CCP didn't see a problem with it and that you had to 'force them to see it as a problem". Sounds like you're expecting the CFC to man up and deal with the change, and that this makes this change unfair.
Or that is just a manufactured issue that actually isn't an issue at all. Which is why CCP Rise won't remove it outright and is only adjusting it to stop the 8 months of bitching from the largest nullbloc in the game. (might be closer to a year now actually.) |

Grath Telkin
Sniggerdly Pandemic Legion
2281
|
Posted - 2014.02.11 00:24:00 -
[1267] - Quote
Fix Sov wrote:Grath Telkin wrote:Fix Sov wrote:Grath Telkin wrote:Mike Azariah wrote: Kneejerk, all I can say is Correlation does not Imply Causation.
tl;dr hey guys i know it looks like we're caving to the demands of a portion of the player base instead of actually addressing the overall problem but i swear thats not actually whats happening. "CCP are caving to the demands of a portion of the playerbase by affecting both portions of the playerbase equally, this is blatantly unfair" http://themittani.com/news/gsf-ceo-update-curse-deploymentI can't hear you over the sound of your leader saying he was going out of his way to break this mechanic on September 29th, even stating at that point that CCP didn't see a problem with it and that you had to 'force them to see it as a problem". Sounds like you're expecting the CFC to man up and deal with the change, and that this makes this change unfair.
No, Im expecting the developers to notice that a sub set of players set out with a specific goal of breaking a part of the game that the developers and other players considered working fine.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 00:28:00 -
[1268] - Quote
Grath Telkin wrote:
No, Im expecting the developers to notice that a sub set of players set out with a specific goal of breaking a part of the game that the developers and other players considered working fine.
Good luck. If CCP didn't get that from the previous 60 pages, I doubt they will now.
|

Fix Sov
114
|
Posted - 2014.02.11 00:29:00 -
[1269] - Quote
Grath Telkin wrote:No, Im expecting the developers to notice that a sub set of players set out with a specific goal of breaking a part of the game that the developers and other players considered working fine. Because it's been working just fine with absolutely no changes for 10 years, right? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2281
|
Posted - 2014.02.11 00:34:00 -
[1270] - Quote
Fix Sov wrote:Grath Telkin wrote:No, Im expecting the developers to notice that a sub set of players set out with a specific goal of breaking a part of the game that the developers and other players considered working fine. Because it's been working just fine with absolutely no changes for 10 years, right?
I'm sorry, are you denying that you set out with the goal of forcing the developers change their opinion and see it as broken by intentionally going out of your way to be as abusive as possible with the mechanic?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
97
|
Posted - 2014.02.11 00:37:00 -
[1271] - Quote
Grath Telkin wrote:
No, Im expecting the developers to notice that a sub set of players set out with a specific goal of breaking a part of the game that the developers and other players considered working fine.
Iono, how come your members way back when this thread began including Elise herself had said This was a welcomed change. So far the only Player I see crying foul is you for your base. I can go back and pull Many n3 and PL saying this change was needed. As a matter of fact, I remember flying in S2N and people disliking these fleets also but being forced to fly them. It's rarely ever seen that coalition leadership listens to it's member base. Usually there more famous for exploding on Coms and cursing like maniacs as fleets go on. Hell certain people are famous for exploding on Coms so often there are many Sound clouds of it. It's also amazing that If the CFC was in the end behind the Drone changes, That the game is working correctly. The larger player base is being listened to instead of catering to the smaller players. I also don't see your guys CSM here Screaming as much murder as you are. Amazing the "cfc Csm's" Are active in the forum debates. A large playerbase regardless of size, showed how drone mechanics was game breaking. The Developers reacted to put in "Fixes" that would persuade less drone usage.
I am all for Assist being completely Removed btw. I will also say if drone assist is to stay, a warfare link module Get created for it. It should be done by a booster role since it's mainly Squad commanders doing it. Either a new link to train into directly and new drone/leader skill, or a new warfare link itself, or new ship type since we now have tier 3 Glass cannon battle cruisers... We can turn them into a new form of command ship since drone assist is like a glass cannon and typically goes to hell once the FC's are off the field. We can also add a new Tech 3 Subsystem for it. Since there are also Tech 3's often being turned into the Drone bunnies. This sets the type of ships most used in fleets for boosting being either command or tech 3's. It also keeps any other ship from being the Assist. It adds new mechanics to the game while not outright removing a mechanic. |

Grath Telkin
Sniggerdly Pandemic Legion
2282
|
Posted - 2014.02.11 00:43:00 -
[1272] - Quote
Captain StringfellowHawk wrote:
I am all for Assist being completely Removed btw..
As would I be, if it were part of a larger drone overhaul and not the kneejerk reaction to the cries of a singular faction of EVE who stated their direct intent to abuse a mechanic until CCP's view on it changed.
Thats not good game development, it sets a bad example that shows the CFC that if they don't like a thing, they can simply go out of their way to break it until CCP cave in to their demands, and at that point, whats the point of internal development, why not just ask the CFC what they'd like to have in the game instead of calling it a sand box and allowing players any freedom?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
97
|
Posted - 2014.02.11 00:57:00 -
[1273] - Quote
Grath Telkin wrote:Captain StringfellowHawk wrote:
I am all for Assist being completely Removed btw..
As would I be, if it were part of a larger drone overhaul and not the kneejerk reaction to the cries of a singular faction of EVE who stated their direct intent to abuse a mechanic until CCP's view on it changed. Thats not good game development, it sets a bad example that shows the CFC that if they don't like a thing, they can simply go out of their way to break it until CCP cave in to their demands, and at that point, whats the point of internal development, why not just ask the CFC what they'd like to have in the game instead of calling it a sand box and allowing players any freedom?
I thought that was already the case. I mean I heard those rumors back in 2009 when I first started eve. Still hearing them today. Before that it was a different group doing it. I am sure if the CFC Collapses and some new dog takes over, that group will do the same. The rumors will go on and keep going.
I will NOT deny the fact of the TMC article. But I do agree instead of doing drones in segments, if its that big of an issue we should have a dedicated FULL ON FIX. But CCP tends to like putting things off as long as they can and adding more **** to clutter servers with. I am sure the dozens of MTU's dropped on every fight all fighting over Wrecks, tractoring, and scooping doesn't help the game. I am POSITIVE the player base would not mind an expansion DEDICATED to actually fixing issues that have yet been fixed. I mean drones is an entire weapon system,
We have seen CCP overhaul weapon systems before. Why not just make an entire point release or give the NEXT EXPANSION the drone modifications, flesh out it, make it how they for years keep saying they have ideas for. Hell, I still want to see Drones using racial firing. I want to drop a bunch of amarr drones next to me and watch even more beams of death shoot out or even fighters having better animations. I mean I expect amarr drones should more look like Miner I's firing on a rock. Lasers tearing into a ship. Caldari drones firing rockets, etc etc. But I know that adds more calculations to lag up a server... It's a dream..... Unless you just keep the damages the same and add in the animations... let our pc's handle the new graphics vOv |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 01:04:00 -
[1274] - Quote
You are missing the point that nerfing or removing drone assist does not accomplish the goals set out in CCP Rise's OP. Nothing he has presented is going to address the lag issue, and nothing he has presented will make .01% Real time fights fun or enjoyable.
About all he is going to do is make Incursions guys pissy for a few days.
There is no reason to implement his "fix" because it doesn't actually fix anything.
And you are right we should have a comprehensive overhaul of Drones, their mechanics, and the ships using them.
Frigates don't need drones. Neither do cruisers. Neither do destroyers. We don't need drone assist Only Capitals should field sentries, Heavies/Mediums for BS, Mediums in BC's and Lights used for utility against frigs/dessies.
But it still won't matter until CCP makes it worth while for 1500 people to split into 6 fleets across 6 systems instead of blobing into 1 system.
Fix Sov and make it playable without max Tidi, and I bet you have people who would rather play then afk. |

Mike Azariah
DemSal Corporation DemSal Unlimited
823
|
Posted - 2014.02.11 01:04:00 -
[1275] - Quote
Captain StringfellowHawk wrote:
We have seen CCP overhaul weapon systems before. Why not just make an entire point release or give the NEXT EXPANSION the drone modifications, flesh out it, make it how they for years keep saying they have ideas for. Hell, I still want to see Drones using racial firing. I want to drop a bunch of amarr drones next to me and watch even more beams of death shoot out or even fighters having better animations. I mean I expect amarr drones should more look like Miner I's firing on a rock. Lasers tearing into a ship. Caldari drones firing rockets, etc etc. But I know that adds more calculations to lag up a server... It's a dream..... Unless you just keep the damages the same and add in the animations... let our pc's handle the new graphics vOv
I agree that it is a dream but it is a damn nice one. Especially the bit about racial guns for the drones.
m Mike Azariah-á CSM8 |

Fix Sov
114
|
Posted - 2014.02.11 01:05:00 -
[1276] - Quote
Grath Telkin wrote:Thats not good game development, it sets a bad example that shows the CFC that if they don't like a thing, they can simply go out of their way to break it until CCP cave in to their demands, and at that point, whats the point of internal development, why not just ask the CFC what they'd like to have in the game instead of calling it a sand box and allowing players any freedom? Except it is a sandbox, you just don't like these particular changes. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2282
|
Posted - 2014.02.11 01:11:00 -
[1277] - Quote
Fix Sov wrote: Except it is a sandbox, you just don't like these particular changes.
The changes could be anything, they're inconsequential in the grand scheme of life, the thing that people don't like is its essentially just the CFC dictating game design and the Developers not having enough spine to tell you to suck it up until they overhaul drones (like they've been doing for people asking for a Drone UI fix for the past 10 years)
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 01:12:00 -
[1278] - Quote
Fix Sov wrote:Grath Telkin wrote:Thats not good game development, it sets a bad example that shows the CFC that if they don't like a thing, they can simply go out of their way to break it until CCP cave in to their demands, and at that point, whats the point of internal development, why not just ask the CFC what they'd like to have in the game instead of calling it a sand box and allowing players any freedom? Except it is a sandbox, you just don't like these particular changes.
I don't like that CCP is catering to the loudest 65K people in the game. Frankly I think it looks terrible that CCP is even contemplating a mechanic change because of this. Especially one that has no bearing on the quality of the game in any way what so ever.
There is nothing of merit to this fix, other than appeasing the 8-12 months of CFC bellyaching (I forget when Fountain War started tbh but thats when Domis and Prophecy fleets started getting used, and the whine started.)
If Rise wanted to actually fix this, he would be looking at a way to limit drones load on the server, not who is making them attack, and I think everyone can agree that working to better server stability is a primary concern. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12207
|
Posted - 2014.02.11 01:27:00 -
[1279] - Quote
Powers Sa wrote:Xython wrote:Holy christ, every single time this happens, it's always the same pattern.
1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an exploit or at the very least, overpowered 3. Bad posters and sockpuppets explain how it's totally not an exploit and that the CFC is just bad 4. The CFC either finds a way to defeat the exploit, or starts using it themselves to force CCP to fix it 5. CCP fixes it, usually about 6 months too late 6. 100 page threadnought with all kinds of buttmad sockpuppets, idiots missing the point of the change, people who have obviously never played the game in a PVP situation suggesting asinine mechnics changes to "spite" PVPers, morons who have never been to nullsec, et cetera et cetera.
Every. Single. Time.
But man, it's fun to watch all the buttmad pubbies and N3 sockpuppets in this thread crying. I especially liked the guy bitching that he can't PVP while in another room watching a movie now, that was great. :)
Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
97
|
Posted - 2014.02.11 01:28:00 -
[1280] - Quote
Mario Putzo wrote:Fix Sov wrote:Grath Telkin wrote:Thats not good game development, it sets a bad example that shows the CFC that if they don't like a thing, they can simply go out of their way to break it until CCP cave in to their demands, and at that point, whats the point of internal development, why not just ask the CFC what they'd like to have in the game instead of calling it a sand box and allowing players any freedom? Except it is a sandbox, you just don't like these particular changes. I don't like that CCP is catering to the loudest 65K people in the game. Frankly I think it looks terrible that CCP is even contemplating a mechanic change because of this. Especially one that has no bearing on the quality of the game in any way what so ever. There is nothing of merit to this fix, other than appeasing the 8-12 months of CFC bellyaching (I forget when Fountain War started tbh but thats when Domis and Prophecy fleets started getting used, and the whine started.) If Rise wanted to actually fix this, he would be looking at a way to limit drones load on the server, not who is making them attack, and I think everyone can agree that working to better server stability is a primary concern.
Well, then change that... the way to counter 65,000 players voices... is to rival that with more or equal players countering it. If you don't like it... And this is the greatest thing about EVE... CHANGE IT. Mittani did not get to his high horse on his own. Those 65K voices being loud did not get there by being Quiet. The CSM did not become Null saturated because of the quiet. It got that way because unlike Hi-Sec, Nullsec players band together. We are able to get 65K players to control a game... How... By actually CARING about the game to get highly involved in its META. Imagine and Nullsec should FEAR what could happen to the game if Hi-sec for once Banded together and got vocal like you are. Sure if it does happen being a CFC member it would injure me.. BUT Null Sec does not have to worry about that. Because Even when we fight the living hell out of each other, Thump our chests. It's amazing how quick Nullsec can get into bed with each other. Since we like Posting off TMC so much... here goes PL and CFC in bed PL+ CFC in bed So as PL members and CFC argue on forums. We all band together to complete common goals. Except for Decshield... When is the last time High-Sec got together to scare Marmite off? When in the last time Hi-sec Banned ALL those players together to do a common goal without it a few days later Falling to pieces. THAT is why 65K players voices are listened to. We give a damn about the game compared to the average carebear. You can Count how many hi-sec players and Nullsec players on the forums. I will take a bet theres more Null sec. Somehow Fish out all the Scrub's who are to cowardly to post on there mains, and figure out the actual numbers. |
|

Grath Telkin
Sniggerdly Pandemic Legion
2282
|
Posted - 2014.02.11 01:33:00 -
[1281] - Quote
Captain StringfellowHawk wrote:
Well, then change that... the way to counter 65,000 players voices... is to rival that with more or equal players countering it.
This would be fine if the game had an infinite population, however it doesn't which means that one side will eventually dictate the games development direction which is dumb. The developers need to do that in a void without player interruption Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
524
|
Posted - 2014.02.11 01:33:00 -
[1282] - Quote
All of the CSM posts I have seen in this thread come across as a little condescending, often taking one part of a posters' quote and then using that to reinforce how right and correct the dev decision was, whether in context or not.
I am sure that the dev team and the CSM had protracted and calm discussion on the issue and came to a consensus. However, the tone of communication I am seeing from both the devs and the CSM members is coming across as somewhat defensive, often nitpicking at small holes in the arguments of a selected few posters and not addressing the broad concern presented.
This is counterproductive as it serves to create a gulf of mistrust between 'us' players and 'them' the CSM and the devs. The us/them divide exists because of an unfortunate information asymmetry and the lack of credence given to the many reasonable voices in this forum.
I think we would all welcome a little more humility and a little less hubris from both devs and CSM. We really don't want to create the situation where non-csms start forming a 'player action group' or somesuch and start taking down jita in protest at the non-representation of their interests by the CSM.
I was there when Hillmar publicly apologised for being an arrogant so-and-so and we had 12 months of excellent relations between devs and players. Sadly, that period seems to be ending. Rise and what seem to be his sycophantic followers in the CSM are becoming the new 'Trust me, I know what I am doing' Hillmar.
We all know how that ended.
I write this in the best of faith. I love this game and its ecosystem as much as you do. Enough even to waste my own time appealing to you, Rise and anyone who will listen, to listen with humility to the very many excellent arguments and ideas presented in these forums.
Rejections should come with solid reasons for rejection, stating hard facts. Dev's opinions are only useful when they are backed with hard data. If the data is there, you should make it available so that we too are convinced that you are right.
It's exasperating. CCP seems to have the corporate communications skills of an 18th century labour camp. The world has moved on. Your players and friends are intelligent, educated people. You should treat them that way.
Thanks for listening.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 01:39:00 -
[1283] - Quote
I don't think CCP should be doting on any voice...no matter how big or small it is. They should be going by the data. Considering the only abusive history of drone assist exists from summer 2013-Now, in lock step with CFC specifically skewing the data for this reason I would say CCP should stay as far away from touching drone assist as they can from a developer standpoint, until a time they have a concrete solution for the problem that is the entire drone weapon system.
There was no over use of drones prior to CFC announcing **** Drone Assist. Even when N3 was using prophecies the 200-300 man fleets they had put less load on the server than the 1K man Baltec fleets they faced off against. Ultimately the data does not support the position. Even if you simply look at specifically the halloween war, every engagement played out as per normal in Tidi. Except in HED where CFC and RUS willingly tried to jump some 500+ Dreads into a grid with over 3K people on it all ready.
There is no actual evidence that the Drone Assist mechanic causes issue with the game at all, and there hasn't been in 10 years. The only possible link it has to being a game issue is "fun" which is entirely subjective, and hardly an indicator of a balance issue.
Ultimately it just makes CCP look really weak. It is like if CCP limited the amount of people that could be blue to each other, just because N3PL spent 12 months shitting up every forum discussion on EVEO crying about how imbalanced being able to make friends is. |

Fix Sov
114
|
Posted - 2014.02.11 01:42:00 -
[1284] - Quote
So one side abusing something is fine, but the other side abusing it at the same time is bad? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 01:43:00 -
[1285] - Quote
Fix Sov wrote:So one side abusing something is fine, but the other side abusing it at the same time is bad?
I don't follow. Who said anything about abusing. I didn't mention it anywhere in my post at all that drone use was an abuse. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12207
|
Posted - 2014.02.11 01:48:00 -
[1286] - Quote
How does everyone feel about lasers? Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Fix Sov
114
|
Posted - 2014.02.11 01:50:00 -
[1287] - Quote
Mario Putzo wrote:Fix Sov wrote:So one side abusing something is fine, but the other side abusing it at the same time is bad? I don't follow. Who said anything about abusing. I didn't mention it anywhere in my post at all that drone use was an abuse. So one side using drones is just fine because it's the right side using it, the other side using it in the exact same fashion is bad because it's the wrong side using it. Gotcha. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 01:51:00 -
[1288] - Quote
Lyris Nairn wrote:How does everyone feel about lasers?
Beams are ****.
Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:So one side abusing something is fine, but the other side abusing it at the same time is bad? I don't follow. Who said anything about abusing. I didn't mention it anywhere in my post at all that drone use was an abuse. So one side using drones is just fine because it's the right side using it, the other side using it in the exact same fashion is bad because it's the wrong side using it. Gotcha.
I didn't say that either but its interesting that you got that from what I said. |

Grath Telkin
Sniggerdly Pandemic Legion
2282
|
Posted - 2014.02.11 01:56:00 -
[1289] - Quote
Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:So one side abusing something is fine, but the other side abusing it at the same time is bad? I don't follow. Who said anything about abusing. I didn't mention it anywhere in my post at all that drone use was an abuse. So one side using drones is just fine because it's the right side using it, the other side using it in the exact same fashion is bad because it's the wrong side using it. Gotcha.
One side said they were setting out to break it, the other side didn't, hope that helps
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Snow Axe
Brutor Tribe Minmatar Republic
1455
|
Posted - 2014.02.11 02:10:00 -
[1290] - Quote
Grath Telkin wrote:One side said they were setting out to break it, the other side didn't, hope that helps
How did they break it? Serious question, I know they said they would set out to show how broken it is blah blah blah, but what did they actually do aside from use it? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 02:19:00 -
[1291] - Quote
Snow Axe wrote:Grath Telkin wrote:One side said they were setting out to break it, the other side didn't, hope that helps
How did they break it? Serious question, I know they said they would set out to show how broken it is blah blah blah, but what did they actually do aside from use it?
There was nothing actually broken by what they did. Which is why CCP changing anything isn't needed.
1) 65K guys said it wasn't fun putting drones on 1 guy....who cares, that is subjective opinion and you don't have to put drones on people if you don't want to.
- This does not constitute grounds for changing mechanics.
2) 1500 dudes dropped 5 drones a pop in HED, CCP made a dev blog showing the server was fine right up until the same 1500 dudes tried jumping 500 Dreads in. The change doesn't actually address server load.
- This does not constitute grounds for changing mechanics
Unfortunately Martini sent a ping to all CFC to come to this thread and troll it/derail it so CCP Rise would continue with an unneeded change. Drone Assist is not an issue. Drones are and CCP should be spending time fixing the issue with them. That has existed for 10 years. They adjusted some things in like 07...but amounted to kicking the can down the road...to today, and Rise's "fix" doesn't actually address the only problem. Drones adding to much load to server. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
97
|
Posted - 2014.02.11 02:19:00 -
[1292] - Quote
Grath Telkin wrote:Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:So one side abusing something is fine, but the other side abusing it at the same time is bad? I don't follow. Who said anything about abusing. I didn't mention it anywhere in my post at all that drone use was an abuse. So one side using drones is just fine because it's the right side using it, the other side using it in the exact same fashion is bad because it's the wrong side using it. Gotcha. One side said they were setting out to break it, the other side didn't, hope that helps
So because the CFC said they would show how broken it is, thats a bad thing? Because one group can show bad mechanics it's bad? Because they can show how domi pilots or carrier pilots go AFK in fleets it's bad. I can show PLENTY of chat logs from S2N Archon pilots who are playing World of Tanks or Paths of Exile while in Wreckingball fleets. I know of Wreckingball pilots running Incursions while in fleets. Thats how Passive that fleet is. I also know Domi pilots who did the same thing, ran level 4's on an alt, while occasionally doing the called out order on a domi. Because the gameplay was that passive and that bad. Hell when I flown with PGL and canaris it was occasionally cycling a mod and that was it.
|

Snow Axe
Brutor Tribe Minmatar Republic
1456
|
Posted - 2014.02.11 02:21:00 -
[1293] - Quote
Mario Putzo wrote:There was nothing actually broken by what they did. Which is why CCP changing anything isn't needed. er.
Not asking you, asking Grath, who seems to have a legit problem with the CFC's actions in this. I already know your "NOTHING WILL CHANGE BUT I'M STILL SUPER ANGRY ABOUT THIS" spiel and it's every bit as boring/wrong today as it was yesterday and the day before. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 02:22:00 -
[1294] - Quote
Captain StringfellowHawk wrote: So because the CFC said they would show how broken it is, thats a bad thing? Because one group can show bad mechanics it's bad? Because they can show how domi pilots or carrier pilots go AFK in fleets it's bad. I can show PLENTY of chat logs from S2N Archon pilots who are playing World of Tanks or Paths of Exile while in Wreckingball fleets. I know of Wreckingball pilots running Incursions while in fleets. Thats how Passive that fleet is. I also know Domi pilots who did the same thing, ran level 4's on an alt, while occasionally doing the called out order on a domi. Because the gameplay was that passive and that bad. Hell when I flown with PGL and canaris it was occasionally cycling a mod and that was it.
So what.
Why does it matter to you how someone else wishes to play the game? If they had mroe fun playing another game maybe that is a sign to CCP that there is a serious issue with their product. Maybe instead of wasting time addressing a mechanic that amounts to nothing, CCP should be addressing the issues with why people would rather play WoT or PoE instead of EVE.
I know if I was a game developer I would be very interested in knowing why people don't want to play my game.
Snow Axe wrote:
Not asking you, asking Grath, who seems to have a legit problem with the CFC's actions in this. I already know your "NOTHING WILL CHANGE BUT I'M STILL SUPER ANGRY ABOUT THIS" spiel and it's every bit as boring/wrong today as it was yesterday and the day before.
Im at work until 11PM i reply to everything. |

MeBiatch
GRR GOONS
1722
|
Posted - 2014.02.11 02:23:00 -
[1295] - Quote
Snow Axe wrote:Grath Telkin wrote:One side said they were setting out to break it, the other side didn't, hope that helps
How did they break it? Serious question, I know they said they would set out to show how broken it is blah blah blah, but what did they actually do aside from use it?
they knew it was the drone not assist that is the problem.
ccp freely admits its only on large scale is when drones become a problem due to the amount of server processing they take.
you see each drone is its own object in space so what do you think would happen when you drop 5000 drones on one single grid would cause.
by nerfing drone assist CCP is hoping that drone useage will diminish and this will allow larger fleet fights. or just the same end game with high tidi just with more people.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Grath Telkin
Sniggerdly Pandemic Legion
2282
|
Posted - 2014.02.11 02:24:00 -
[1296] - Quote
Captain StringfellowHawk wrote: So because the CFC said they would show how broken it is, thats a bad thing? Because one group can show bad mechanics it's bad?
There are tons of bad mechanics in EvE, really really terrible mechanics (transfer sov from one alliance to another peacefully without coming down with CTS i dare you).
There are in fact not many mechanics in EVE that would stand up to 35k dudes harping on about them, I would argue almost none would.
If the CFC magically became a 35k man mining coalition tomorrow you would instantly start to see problems in mining. This isn't about game balance, this is about one group of players going after another group of players through the developers, because if it were anything other than that the CFC would go after all the things that are bad mechanics, not just the ones their enemies use.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 02:29:00 -
[1297] - Quote
things like this:
http://i.imgur.com/yKWTeOg.png
Don't go very far in securing the "unbiased" dev position. TBH.
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 02:30:00 -
[1298] - Quote
Grath Telkin wrote:Captain StringfellowHawk wrote: So because the CFC said they would show how broken it is, thats a bad thing? Because one group can show bad mechanics it's bad?
There are tons of bad mechanics in EvE, really really terrible mechanics (transfer sov from one alliance to another peacefully without coming down with CTS i dare you). There are in fact not many mechanics in EVE that would stand up to 35k dudes harping on about them, I would argue almost none would. If the CFC magically became a 35k man mining coalition tomorrow you would instantly start to see problems in mining. This isn't about game balance, this is about one group of players going after another group of players through the developers, because if it were anything other than that the CFC would go after all the things that are bad mechanics, not just the ones their enemies use.
As a Indy player first and PVP second... I would LOVE to suddenly see a 35K man mining Coalition..I'm just putting it out there.... Then again if you add all the renters together... I guess we are a 35K man mining coalition also :P But, If bad mechanics are getting fixed due to mass sudden abuse... then look at the bright side... Someone got CCP to fix something. THAT alone is worth applauding. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 02:31:00 -
[1299] - Quote
The actual Tweet and not a Imgur would be better.... |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 02:33:00 -
[1300] - Quote
https://twitter.com/CCP_Fozzie/status/432828115857838080
But hey Im sure it was just a joke right. No harm no foul. Still bad PR move when you have 1/4 of your "game" accusing devs of being in bed with the other 3/4 |
|

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 02:33:00 -
[1301] - Quote
Mario Putzo wrote:https://twitter.com/CCP_Fozzie/status/432828115857838080
LOL found it as you posted it... Still laughing my ass off.... |

Snow Axe
Brutor Tribe Minmatar Republic
1456
|
Posted - 2014.02.11 02:36:00 -
[1302] - Quote
Mario Putzo wrote:https://twitter.com/CCP_Fozzie/status/432828115857838080
But hey Im sure it was just a joke right. No harm no foul.
ahahahaaha yeah, that was Fozzie (aka former PL) showing his ~true colours~ and not at all rustling his former CEO's jimmies. Good catch Mario!!!! Just don't' read the rest of the conversation on that link or anything. It's a bit too reasonable and not at all the same thing. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 02:38:00 -
[1303] - Quote
Snow Axe wrote:Mario Putzo wrote:https://twitter.com/CCP_Fozzie/status/432828115857838080
But hey Im sure it was just a joke right. No harm no foul. ahahahaaha yeah, that was Fozzie (aka former PL) showing his ~true colours~ and not at all rustling his former CEO's jimmies. Good catch Mario!!!! Just don't' read the rest of the conversation on that link or anything. It's a bit too reasonable and not at all the same thing.
Oh I read it, I just posted it for page 64 laughs and because Rise completely ignoring this thread, and having to have Fozzie come in and bail him out on twitter.
Must be awfully busy tweaking more **** in EVE that will have no impact. How many cans can one guy kick down the road at a time?
(also I doubt many people who are new to EVE following CCP on Twitter know who comes from what player corp.) |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 02:51:00 -
[1304] - Quote
Mario Putzo wrote:Snow Axe wrote:Mario Putzo wrote:https://twitter.com/CCP_Fozzie/status/432828115857838080
But hey Im sure it was just a joke right. No harm no foul. ahahahaaha yeah, that was Fozzie (aka former PL) showing his ~true colours~ and not at all rustling his former CEO's jimmies. Good catch Mario!!!! Just don't' read the rest of the conversation on that link or anything. It's a bit too reasonable and not at all the same thing. Oh I read it, I just posted it for page 64 laughs and because Rise completely ignoring this thread, and having to have Fozzie come in and bail him out on twitter. Must be awfully busy tweaking more **** in EVE that will have no impact. How many cans can one guy kick down the road at a time? (also I doubt many people who are new to EVE following CCP on Twitter know who comes from what player corp.)
I like how after the twitter post... the thread suddenly went silent :P |

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 02:53:00 -
[1305] - Quote
Captain StringfellowHawk wrote:Mario Putzo wrote:Snow Axe wrote:Mario Putzo wrote:https://twitter.com/CCP_Fozzie/status/432828115857838080
But hey Im sure it was just a joke right. No harm no foul. ahahahaaha yeah, that was Fozzie (aka former PL) showing his ~true colours~ and not at all rustling his former CEO's jimmies. Good catch Mario!!!! Just don't' read the rest of the conversation on that link or anything. It's a bit too reasonable and not at all the same thing. Oh I read it, I just posted it for page 64 laughs and because Rise completely ignoring this thread, and having to have Fozzie come in and bail him out on twitter. Must be awfully busy tweaking more **** in EVE that will have no impact. How many cans can one guy kick down the road at a time? (also I doubt many people who are new to EVE following CCP on Twitter know who comes from what player corp.) I like how after the twitter post... the thread suddenly went silent :P
Me too =D maybe because everyone sees discussion isn't going to change anything. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 03:00:00 -
[1306] - Quote
Mario Putzo wrote:Captain StringfellowHawk wrote:Mario Putzo wrote:Snow Axe wrote:Mario Putzo wrote:https://twitter.com/CCP_Fozzie/status/432828115857838080
But hey Im sure it was just a joke right. No harm no foul. ahahahaaha yeah, that was Fozzie (aka former PL) showing his ~true colours~ and not at all rustling his former CEO's jimmies. Good catch Mario!!!! Just don't' read the rest of the conversation on that link or anything. It's a bit too reasonable and not at all the same thing. Oh I read it, I just posted it for page 64 laughs and because Rise completely ignoring this thread, and having to have Fozzie come in and bail him out on twitter. Must be awfully busy tweaking more **** in EVE that will have no impact. How many cans can one guy kick down the road at a time? (also I doubt many people who are new to EVE following CCP on Twitter know who comes from what player corp.) I like how after the twitter post... the thread suddenly went silent :P Me too =D maybe because everyone sees discussion isn't going to change anything.
Or there now worried that Grath's conversation is going to remove orbiting and approaching mechanics.... They pulled the plugs on there Eve Accounts and went back to playing Trade Wars. |

Grath Telkin
Sniggerdly Pandemic Legion
2282
|
Posted - 2014.02.11 03:07:00 -
[1307] - Quote
Captain StringfellowHawk wrote:
Or there now worried that Grath's conversation is going to remove orbiting and approaching mechanics.... They pulled the plugs on there Eve Accounts and went back to playing Trade Wars.
Well that would be silly, unless people aren't really worried about AFK enabling mechanics like they say....
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 03:11:00 -
[1308] - Quote
Grath Telkin wrote:Captain StringfellowHawk wrote:
Or there now worried that Grath's conversation is going to remove orbiting and approaching mechanics.... They pulled the plugs on there Eve Accounts and went back to playing Trade Wars.
Well that would be silly, unless people aren't really worried about AFK enabling mechanics like they say....
Personally I think you either go all in or you don't play the game. Cherry picking one mechanic over the other seems silly. Not to mention an Anti-AFK Patch has a nice ring to it.
Maybe skip the spring patch and just hit up the summer expansion with
Anti-Afk and Drone Weapon Systems update.
although CCP would probably need to listen to the input of the player base to make it work...a dream is a dream. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 03:23:00 -
[1309] - Quote
Mario Putzo wrote:Grath Telkin wrote:Captain StringfellowHawk wrote:
Or there now worried that Grath's conversation is going to remove orbiting and approaching mechanics.... They pulled the plugs on there Eve Accounts and went back to playing Trade Wars.
Well that would be silly, unless people aren't really worried about AFK enabling mechanics like they say.... Personally I think you either go all in or you don't play the game. Cherry picking one mechanic over the other seems silly. Not to mention an Anti-AFK Patch has a nice ring to it. Maybe skip the spring patch and just hit up the summer expansion with Anti-Afk and Drone Weapon Systems update. although CCP would probably need to listen to the input of the player base to make it work...a dream is a dream.
I can see orbit and approach more necessary then an afk mechanic. Unless we suddenly get actual steering mechanics into this game besides the clunky Double clicking in space. Give me steering Via keyboard... or mouse.. or my Saitek X52 ( or other version) and I will fully support removing those two. |

Grath Telkin
Sniggerdly Pandemic Legion
2283
|
Posted - 2014.02.11 03:37:00 -
[1310] - Quote
Captain StringfellowHawk wrote:
I can see orbit and approach more necessary then an afk mechanic. Unless we suddenly get actual steering mechanics into this game besides the clunky Double clicking in space. Give me steering Via keyboard... or mouse.. or my Saitek X52 ( or other version) and I will fully support removing those two.
So true story, if you anchor and approach on a fleet anchor, that anchor is steering you in that 'clunky double click' way, so somebody is having to do that action for the whole fleet.
If we're really dealing with afk stuff, that action should be performed by the individual members, not just one man.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 04:19:00 -
[1311] - Quote
At this point I'm inclined to to agree with Grath and Mario. This "fix" is dumb and does not solve the issue. Instead CCP should be working on a complete Drone overhaul. From tracking and damage output of fighters to a drone bandwidth assist cap, to drone coding, and the drone UI. This all needs to be done in in a single expansion, not a "fixed" soon(tm) point patch.
EDITED: autotype Blasters for life
https://neverpheedthetroll.blogspot.com |

James Amril-Kesh
4S Corporation Goonswarm Federation
8988
|
Posted - 2014.02.11 04:26:00 -
[1312] - Quote
Mario Putzo wrote:Me too =D maybe because everyone sees my whining isn't going to change consensus. Fixed. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
266
|
Posted - 2014.02.11 04:37:00 -
[1313] - Quote
James Amril-Kesh wrote:Mario Putzo wrote:Me too =D maybe because everyone sees my whining isn't going to change consensus. Fixed.
Ba dum tsss Got me man. Good zinger. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 05:09:00 -
[1314] - Quote
grath I guess I don't get why you are spending multiple evenings posting against this change, you said yourself that removing drone assist would be meaningless to your fleet tactics
Quote: I 100% disagree, and the removal of drone assist will have a much greater impact on sub caps than it ever would on capitals.
You can assign the drone attack command to a key, so your FC broadcasts a target, you all lock it (at about the same time cause you're all carriers) and just like in alpha fleet, your fc goes 3,2.1 fire fire fire and everybody pushes the button, shazam, guy dies. The removal of Drone assist will have zero effect on slowcats, feel free to take it, nobody is objecting to its removal in anyway shape or form that I'm aware of, in fact, i support removing all the things that allow somebody else to control your ship, like fleet and wing warping, and anchoring on another ship, its all stupid sloppy game play.
granted you have been pretty consistent on the other parts but they are pretty offtopic in a drone assist nerf thread so since you have publicly stated that you don't actually care about drone assist what are you even trying to do in here |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 05:13:00 -
[1315] - Quote
Also if the words of your confederates are any indication, the whole shebang seems pretty neutral as a whole to your side, so why not just relax with a glass of scotch instead of posting words on a forum about a change that you don't even care about
to wit:
Quote: If they nerf drone assign we will still use them and then just call targets its really not a big deal. Welcome to the unavoidable capital age CFC nerd #getonthislevel. Every fight from now on till you can cry to have carriers removed from the game you will face slowcats. You will need to bring enough capitals to fight them off don't know what else to say but #dealwithit. Dealing with 1000 nerds in Maelstroms , Megas , Domis whatever you wanna fly is bullshit as well. You have you're scores of chucklefucks we have our scores of capitals.
|

Grath Telkin
Sniggerdly Pandemic Legion
2283
|
Posted - 2014.02.11 05:22:00 -
[1316] - Quote
Promiscuous Female wrote:Also if the words of your confederates are any indication, the whole shebang seems pretty neutral as a whole to your side, so why not just relax with a glass of scotch instead of posting words on a forum about a change that you don't even care about
I've stated multiple times why:
An in game entity has publicly stated that it wanted a mechanic used by its enemy removed from the game, they then engaged in a posting spree and a mechanics overload to attempt to sway the game developer who in the CFC's own words "didn't see the mechanic as a problem". Changing a game mechanic because an ingame entity wants you to is the slippery of slipperiest slopes that as a developer they should never go down, especially when the rest of anything dealing with drones is in such terrifyingly bad shape.
Fix drones, as a whole, not just the part that one ingame entity is attempting to twist y our arm about. Fix Afk mechanics, not just the mechanics that one ingame entity is crying about. Do this and it doesn't matter what mechanic you change because its a fair and balanced approach that the entire game benefits from, not just appeasing a portion of the player base because they waged some stupid forum war.
Forum wars and propaganda wars are supposed to go on between alliances, when the game developer starts falling victim to it then you're wading deep into dangerous territory.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Weaselior
GoonWaffe Goonswarm Federation
6381
|
Posted - 2014.02.11 05:26:00 -
[1317] - Quote
Grath Telkin wrote:Promiscuous Female wrote:Also if the words of your confederates are any indication, the whole shebang seems pretty neutral as a whole to your side, so why not just relax with a glass of scotch instead of posting words on a forum about a change that you don't even care about I've stated multiple times why: An in game entity has publicly stated that it wanted a mechanic used by its enemy removed from the game, they then engaged in a posting spree and a mechanics overload to attempt to sway the game developer who in the CFC's own words "didn't see the mechanic as a problem". Changing a game mechanic because an ingame entity wants you to is the slippery of slipperiest slopes that as a developer they should never go down, especially when the rest of anything dealing with drones is in such terrifyingly bad shape. Fix drones, as a whole, not just the part that one ingame entity is attempting to twist y our arm about. Fix Afk mechanics, not just the mechanics that one ingame entity is crying about. Do this and it doesn't matter what mechanic you change because its a fair and balanced approach that the entire game benefits from, not just appeasing a portion of the player base because they waged some stupid forum war. Forum wars and propaganda wars are supposed to go on between alliances, when the game developer starts falling victim to it then you're wading deep into dangerous territory. so when you agreed it was a problem and it should be fixed, you meant only until the cfc agreed with you, and then it became incorrect to fix the problem Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 05:29:00 -
[1318] - Quote
Grath Telkin wrote:Promiscuous Female wrote:Also if the words of your confederates are any indication, the whole shebang seems pretty neutral as a whole to your side, so why not just relax with a glass of scotch instead of posting words on a forum about a change that you don't even care about I've stated multiple times why: An in game entity has publicly stated that it wanted a mechanic used by its enemy removed from the game, they then engaged in a posting spree and a mechanics overload to attempt to sway the game developer who in the CFC's own words "didn't see the mechanic as a problem". Changing a game mechanic because an ingame entity wants you to is the slippery of slipperiest slopes that as a developer they should never go down, especially when the rest of anything dealing with drones is in such terrifyingly bad shape. Fix drones, as a whole, not just the part that one ingame entity is attempting to twist y our arm about. Fix Afk mechanics, not just the mechanics that one ingame entity is crying about. Do this and it doesn't matter what mechanic you change because its a fair and balanced approach that the entire game benefits from, not just appeasing a portion of the player base because they waged some stupid forum war. Forum wars and propaganda wars are supposed to go on between alliances, when the game developer starts falling victim to it then you're wading deep into dangerous territory. except, y'know, you stated
publicly
that you actually wanted it gone
I'm pretty sure that even if all that tinfoil and blind goonfleet dot com jabber broadcast believing is actually true
we still did you a favor by affecting a change that you stated you wanted |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 05:46:00 -
[1319] - Quote
also frankly your position shows a very low amount of respect for CCP, which is both rude and unwarranted, especially with so many of their employees being former members of your coalition
Assuming by default that CCP is too short-sighted to separate obvious player bias from legitimate game balance concerns betrays a pernicious attitude that is not needed in this thread |

Grath Telkin
Sniggerdly Pandemic Legion
2284
|
Posted - 2014.02.11 05:56:00 -
[1320] - Quote
Weaselior wrote:you meant
No, I meant exactly what I just said.
Is English not your first language?
Promiscuous Female wrote:also frankly your position shows a very low amount of respect for CCP Well good I was wondering if it showed Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 06:03:00 -
[1321] - Quote
Grath Telkin wrote:Weaselior wrote:you meant No, I meant exactly what I just said. Is English not your first language? Promiscuous Female wrote:also frankly your position shows a very low amount of respect for CCP Well good I was wondering if it showed given that the thread is about drone assist and is not about the CRIMINAL GOONSPIRACY I am gonna go ahead and cut out a lot of unnecessary rhetoric arguments here and just call you silly for attempting to twist your post, vague as it is, as being about anything other than drone assist
otherwise your post is dangerously offtopic
weaselior's point still stands, please stick to the topic at hand sir the posting community thanks you |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 06:23:00 -
[1322] - Quote
Promiscuous Female wrote:Grath Telkin wrote:Weaselior wrote:you meant No, I meant exactly what I just said. Is English not your first language? Promiscuous Female wrote:also frankly your position shows a very low amount of respect for CCP Well good I was wondering if it showed given that the thread is about drone assist and is not about the CRIMINAL GOONSPIRACY I am gonna go ahead and cut out a lot of unnecessary rhetoric arguments here and just call you silly for attempting to twist your post, vague as it is, as being about anything other than drone assist otherwise your post is dangerously offtopic weaselior's point still stands, please stick to the topic at hand sir the posting community thanks you
Yes Grath stay on topic, only members of the CFC are aloud to derail this thread. Blasters for life
https://neverpheedthetroll.blogspot.com |

Grath Telkin
Sniggerdly Pandemic Legion
2284
|
Posted - 2014.02.11 06:23:00 -
[1323] - Quote
Promiscuous Female wrote:
weaselior's point still stands, please stick to the topic at hand sir the posting community thanks you
No
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8988
|
Posted - 2014.02.11 06:45:00 -
[1324] - Quote
If it's so evident as you claim that the drone assist nerf doesn't affect you, then how could it be favoritism towards us? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8988
|
Posted - 2014.02.11 06:47:00 -
[1325] - Quote
"This nerf doesn't hurt us in any way but it's still biased against us." "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2284
|
Posted - 2014.02.11 06:52:00 -
[1326] - Quote
James Amril-Kesh wrote:"This nerf doesn't hurt us in any way but it's still biased against us."
Its quoted right at the top of this page James this isn't hard bro
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8988
|
Posted - 2014.02.11 06:56:00 -
[1327] - Quote
No, that was answering the question of "why do you care if this doesn't affect you", your answer being essentially "because it's favoritism toward the CFC." My question was the logical continuation of that, being "if this doesn't affect you, how is it favoritism towards us?"
You must realize that just because we ask for a change and lobby for it doesn't mean that such a change would benefit us exclusively (or even really benefit us at all for that matter). And if it doesn't, does making the change still count as favoritism? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 07:04:00 -
[1328] - Quote
James Amril-Kesh wrote:If it's so evident as you claim that the drone assist nerf doesn't affect you, then how could it be favoritism towards us?
Its not favoritism. It is simply developmental bias.
Drone assist is 10 years old. Has never been considered a problem. ~Drone quantity was reduced and drone assist was not touched during this rebalance~
Drones and drone ships received adjustments ~Drones ships began to be used again in fleets, notably the Alliance tournament. Drone assist was not touched~
Drone Assist was used and CFC started a propaganda tool in the fountain war. ~HAHA You guys must be so bored just assigning Drones.~
At the End of the Fountain War, Martini stated he will Use only Drone Assist to show how broken the mechanic is. ~This is the first time an Entity claimed overtly that drone assist was a broken mechanic in its 10 years in game.~
During the Halloween War CFC used nothing but Domi Fleets ~The battle Cry was Drone Assist made Slowcats OP, and that Using Drone Assist made the game less fun~
HEDGP ~Drones were blamed for the server issues....no mention of drone assist being the problem from CCP or Players~
B-R ~Drone Assist used by Slowcats and Supers on both Sides, No Domis present, Battle lasted 21 Hours. No complaints of Drone Assist by players or CCP, no complaints of drones impacting the server.~
CCP Announces Drone Assist is not balanced and is a poor mechanic. ~Because the Game is unfun(subjective) and drones cause lag(indifferent to Drone Assist)~
Did I miss anything?
|

Grath Telkin
Sniggerdly Pandemic Legion
2284
|
Posted - 2014.02.11 07:04:00 -
[1329] - Quote
James Amril-Kesh wrote: You must realize that just because we ask for a change and lobby for it doesn't mean that such a change would benefit us exclusively (or even really benefit us at all for that matter). And if it doesn't, does making the change still count as favoritism?
Normally it wouldn't, but when you set out to enact the change in retribution because an enemy uses it (as was publicly stated) then it becomes favoritism if that request is granted.
Like if the CFC's grand campaign had been "man drones are **** this all needs to get fixed" and the Assign nerf came as part of a larger package than good on you for making the game a better place, but when the campaign starts off as "N3 likes this, we think its dumb, but CCP doesn't, so we're going to rub everybodies face in it until they change their mind" you're not making the game a better place and CCP granting that desire can't be seen in any light but favoritism, especially when its wrapped in bullshit like 'we're fixing afk game play and trying to reduce server load' when what they're doing doesn't address either of those things in any meaningful way.
I would be posting literally the exact same if the subject were anything different under the same circumstances. If the CFC had woke up and said "N3 likes mulitcolored lasers, we think thats dumb but CCP doesn't agree so until they do we're shoving multi colored lasers down their throats until they change their mind" and then 3-4 months later CCP says "we don't like multi colored lasers now we're making it unified colors" I'd be just as pissed because its the same thing.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Stalker ofeveryone
SUNDERING Goonswarm Federation
21
|
Posted - 2014.02.11 07:44:00 -
[1330] - Quote
Hi Grath, how's it going? |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8988
|
Posted - 2014.02.11 08:03:00 -
[1331] - Quote
Grath Telkin wrote:James Amril-Kesh wrote: You must realize that just because we ask for a change and lobby for it doesn't mean that such a change would benefit us exclusively (or even really benefit us at all for that matter). And if it doesn't, does making the change still count as favoritism?
Normally it wouldn't, but when you set out to enact the change in retribution because an enemy uses it (as was publicly stated) then it becomes favoritism if that request is granted. Like if the CFC's grand campaign had been "man drones are **** this all needs to get fixed" and the Assign nerf came as part of a larger package than good on you for making the game a better place, but when the campaign starts off as "N3 likes this, we think its dumb, but CCP doesn't, so we're going to rub everybodies face in it until they change their mind" you're not making the game a better place and CCP granting that desire can't be seen in any light but favoritism, especially when its wrapped in bullshit like 'we're fixing afk game play and trying to reduce server load' when what they're doing doesn't address either of those things in any meaningful way. I would be posting literally the exact same if the subject were anything different under the same circumstances. If the CFC had woke up and said "N3 likes mulitcolored lasers, we think thats dumb but CCP doesn't agree so until they do we're shoving multi colored lasers down their throats until they change their mind" and then 3-4 months later CCP says "we don't like multi colored lasers now we're making it unified colors" I'd be just as pissed because its the same thing. Except CCP can put more than two or three brain cells together and if this were actually about multi-colored lasers both they and the CSM would have (rightfully) said we were being ******** and refused to change anything.
The fact is, they were swayed by reasoned, logical arguments in favor of our position. The entire CSM agreed that something had to be done about it. I seriously doubt that this would have happened if it were only an issue because we decided to raise hell about it, especially considering there are several members of the CSM who actively dislike us.
As for Rise, it's pretty clear from his posts that he's just terrible at articulating his position (and really someone else at CCP ought to do the talking for him). "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8988
|
Posted - 2014.02.11 08:04:00 -
[1332] - Quote
Let me put it to you another way: What incentive is there for CCP and the entire CSM to come to our position if it is indeed only as a result of our lobbying and not a change that's actually necessary? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Fix Sov
115
|
Posted - 2014.02.11 08:21:00 -
[1333] - Quote
Grath Telkin wrote:Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:So one side abusing something is fine, but the other side abusing it at the same time is bad? I don't follow. Who said anything about abusing. I didn't mention it anywhere in my post at all that drone use was an abuse. So one side using drones is just fine because it's the right side using it, the other side using it in the exact same fashion is bad because it's the wrong side using it. Gotcha. One side said they were setting out to break it, the other side didn't, hope that helps One side said "we'll use drones and drone assist", the other side "oh yeah? well, so can we.".
And they did. And here we are. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2284
|
Posted - 2014.02.11 08:37:00 -
[1334] - Quote
James Amril-Kesh wrote:Let me put it to you another way: What incentive is there for CCP and the entire CSM to come to our position if it is indeed only as a result of our lobbying and not a change that's actually necessary?
I don't know James, but its odd that in September this wasn't seen as a problem by CCP, even after the alliance tourney, and now suddenly after a fairly fierce barrage of forum posting and constant protests from one group suddenly there is a problem with it.
By odd I of course mean greasy as hell.
Fix Sov wrote: One side said "we'll use drones and drone assist", the other side "oh yeah? well, so can we.".
And they did. And here we are.
Thats not what happened but nice revisionist try there. If only it wasn't in print on that damned web site
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Snow Axe
Brutor Tribe Minmatar Republic
1460
|
Posted - 2014.02.11 08:39:00 -
[1335] - Quote
Grath Telkin wrote:Thats not what happened but nice revisionist try there. If only it wasn't in print on that damned web site
What did happen, Grath? After that post on the website you referred to. What did the CFC do that's got you so rustled? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Allison A'vani
North Eastern Swat Pandemic Legion
61
|
Posted - 2014.02.11 08:45:00 -
[1336] - Quote
Xython wrote:50 drones? Wow, that's going to make PVP in Nullsec require tactics and strategy again. Weiiird.
I'm honestly more excited at his subtle mention of an upcoming Drone overhaul, though. (The mention of how Drones - as they are now - are taxing on the hardware.)
Actually, correctly piloting a carrier in a slowcat fleet requires quite a bit more concentration and tactics than your "anchor on target and press f1," only bads just assisted drones mindlessly. If you are not constantly refitting depending on what is happening then you are really incompetent and should not be talking about tactics nor strategy. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8990
|
Posted - 2014.02.11 08:48:00 -
[1337] - Quote
Grath Telkin wrote:James Amril-Kesh wrote:Let me put it to you another way: What incentive is there for CCP and the entire CSM to come to our position if it is indeed only as a result of our lobbying and not a change that's actually necessary? I don't know James, but its odd that in September this wasn't seen as a problem by CCP, even after the alliance tourney, and now suddenly after a fairly fierce barrage of forum posting and constant protests from one group suddenly there is a problem with it. By odd I of course mean greasy as hell. Yeah, that is odd. And by odd I mean odd. As in, how did they not know this was a problem, odd. Also, was drone assist used in the AT? I didn't pay any attention to it. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Malcanis
Vanishing Point. The Initiative.
13835
|
Posted - 2014.02.11 08:49:00 -
[1338] - Quote
Mario Putzo wrote:James Amril-Kesh wrote:If it's so evident as you claim that the drone assist nerf doesn't affect you, then how could it be favoritism towards us? It is simply developmental bias it neither benefits nor detracts from either party but clearly shows certain elements have developmental sway. Which terrible for any developer to do really.
So a few years ago, I campaigned for an insurance nerf. Later, I also made a proposal for bounty hunting changes.
Both were (more or less) implemented.
Tech nerf? That was us too.
0.0 Ore changes? Moi!
Proof positive that CCP are showing massive favouritism towards INIT.
And you fools thought it was about Goons all this time. Only now, at the end, do you realise the truth.
1 Kings 12:11
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8990
|
Posted - 2014.02.11 08:50:00 -
[1339] - Quote
You know what else I find interesting is that these cries of favoritism are over a change that was announced after the war was effectively over. If they're indeed catering to our side, they sure picked a bad time to go ahead with it. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2285
|
Posted - 2014.02.11 08:50:00 -
[1340] - Quote
James Amril-Kesh wrote: Also, was drone assist used in the AT? I didn't pay any attention to it.
Almost exclusively by every team in it, to the point that it was almost entirely a Dominix Only Tournament
James Amril-Kesh wrote:You know what else I find interesting is that these cries of favoritism are over a change that was announced after the war was effectively over. If they're indeed catering to our side, they sure picked a bad time to go ahead with it.
It doesn't have to be anything to do with the war, its catering to your sides wishes, regardless of the time it was done, I can't put it anymore plainly than that. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Fix Sov
116
|
Posted - 2014.02.11 08:53:00 -
[1341] - Quote
Grath Telkin wrote:James Amril-Kesh wrote:Let me put it to you another way: What incentive is there for CCP and the entire CSM to come to our position if it is indeed only as a result of our lobbying and not a change that's actually necessary? I don't know James, but its odd that in September this wasn't seen as a problem by CCP, even after the alliance tourney, and now suddenly after a fairly fierce barrage of forum posting and constant protests from one group suddenly there is a problem with it. By odd I of course mean greasy as hell.
Grath Telkin wrote:James Amril-Kesh wrote: Also, was drone assist used in the AT? I didn't pay any attention to it.
Almost exclusively by every team in it, to the point that it was almost entirely a Dominix Only Tournament It's almost as if CCP is a lumbering beast, slow to react or change direction, and probably saw it as a problem back then, but haven't gotten around to fixing it until now, chiefly because they were being used by one (or both) sides of a conflict.
It's now post-conflict, which is the perfect time to introduce such a change without adversely affecting either side during said conflict(s). The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8991
|
Posted - 2014.02.11 08:58:00 -
[1342] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3463077#post3463077
CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for [Odyssey] 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look. This indicates that CCP was aware of the problems around drone assist (it being "a much larger issue") in early August of last year. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 09:18:00 -
[1343] - Quote
James Amril-Kesh wrote:https://forums.eveonline.com/default.aspx?g=posts&m=3463077#post3463077 CCP Rise wrote:We are obviously aware of the conversation around drone assist and this change doesn't really aim to have a massive effect on sentry-doctrines as a whole. Drone assist is a much larger issue and we aren't looking to make any changes to it for [Odyssey] 1.1. We would love to do work on drones overall, but for now I can't make any promises about when that will happen or how it will look. This indicates that CCP was aware of the problems around drone assist (it being "a much larger issue") in early August of last year.
Which is fine, but as Grath and Mario have been saying for the last 10 pages, this fix does not fix what CCP Rise said he was trying to fix. It does not fix AFK and it does not fix server issues. Blasters for life
https://neverpheedthetroll.blogspot.com |

James Amril-Kesh
4S Corporation Goonswarm Federation
8991
|
Posted - 2014.02.11 09:23:00 -
[1344] - Quote
Nobody is saying that drone assist causes server issues. What they are saying is that drone assist led to an overusage of drone heavy doctrines, resulting in more drones being used, resulting in server issues. Without drone assist, people won't use drone heavy doctrines, doctrines that do have drones but don't rely on them may elect not to launch them so as to avoid putting undue pressure on the server, etc.
It's really not that hard. Rise also never said he wanted to fix AFK, he said "passive gameplay" which is definitely not the same thing. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 09:28:00 -
[1345] - Quote
James Amril-Kesh wrote:Nobody is saying that drone assist causes server issues. What they are saying is that drone assist led to an overusage of drone heavy doctrines, resulting in more drones being used, resulting in server issues. Without drone assist, people won't use drone heavy doctrines, doctrines that do have drones but don't rely on them may elect not to launch them so as to avoid putting undue pressure on the server, etc.
It's really not that hard. Rise also never said he wanted to fix AFK, he said "passive gameplay" which is definitely not the same thing.
If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Which leads into Grath's point, make this change as part of a Complete drone overhaul and not a point patch, that still does not fix the issues of "passive gameplay" and server issues. Blasters for life
https://neverpheedthetroll.blogspot.com |

Fix Sov
116
|
Posted - 2014.02.11 09:29:00 -
[1346] - Quote
Phox Jorkarzul wrote:If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Drones weren't useful enough back then to become the sole offensive weapon used by a majority of a fleet. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2285
|
Posted - 2014.02.11 10:15:00 -
[1347] - Quote
Fix Sov wrote:Phox Jorkarzul wrote:If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Drones weren't useful enough back then to become the sole offensive weapon used by a majority of a fleet.
Bullshit people have been assigning drones forever.
What caused the overuse of drones was the mega buff to the Domi and the Ishtar, because the drones themselves, Drone Link Augmentors, and Omindirection Tracking links have been the same for just about forever.
EDIT: Im trying to think if they (the mods) got a minor buff when they added DDA's but I know that the link augmentors are the same and I'm pretty sure the Omni's haven't ever changed too. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
116
|
Posted - 2014.02.11 10:18:00 -
[1348] - Quote
Grath Telkin wrote:Fix Sov wrote:Phox Jorkarzul wrote:If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Drones weren't useful enough back then to become the sole offensive weapon used by a majority of a fleet. Bullshit people have been assigning drones forever. What caused the overuse of drones was the mega buff to the Domi and the Ishtar, because the drones themselves, Drone Link Augmentors, and Omindirection Tracking links have been the same for just about forever. Which increased the usefulness of the drones. :science: The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2285
|
Posted - 2014.02.11 10:22:00 -
[1349] - Quote
Fix Sov wrote: Which increased the usefulness of the drones. :science:
So that would mean that they over buffed those two ships (sentries on Geddons kinda suck balls) so why not just curb the problem ships a bit?
I know i know, any kind of sense like that wouldn't fit in with your grand narrative and all that Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 10:22:00 -
[1350] - Quote
Fix Sov wrote:Grath Telkin wrote:Fix Sov wrote:Phox Jorkarzul wrote:If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Drones weren't useful enough back then to become the sole offensive weapon used by a majority of a fleet. Bullshit people have been assigning drones forever. What caused the overuse of drones was the mega buff to the Domi and the Ishtar, because the drones themselves, Drone Link Augmentors, and Omindirection Tracking links have been the same for just about forever. Which increased the usefulness of the drones. :science:
Which as Grath said, had nothing to do with drone assist so :science: Blasters for life
https://neverpheedthetroll.blogspot.com |
|

Fix Sov
116
|
Posted - 2014.02.11 10:25:00 -
[1351] - Quote
Grath Telkin wrote:So that would mean that they over buffed those two ships (sentries on Geddons kinda suck balls) so why not just curb the problem ships a bit? You're missing a ship which has suddenly become very popular as well.
It's okay, I understand why you want that to be untouched. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Cor Six
Paladin Order Fidelas Constans
9
|
Posted - 2014.02.11 10:35:00 -
[1352] - Quote
I love the changes. But the problem in small/medium gangs are still there. Ishtars will still wreck everything small/medium size  |

Nevyn Auscent
Broke Sauce
1078
|
Posted - 2014.02.11 10:39:00 -
[1353] - Quote
Phox Jorkarzul wrote:
If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Which leads into Grath's point, make this change as part of a Complete drone overhaul and not a point patch, that still does not fix the issues of "passive gameplay" and server issues.
Because changing every aspect of drones at once is a great idea and means CCP will know exactly which change they made caused the player base to stop using drones entirely and cry that they are too weak now.
While changes implemented one by one in a drip feeding fashion will have no useful metrics over the player bases response to each change, for them to draw conclusions from as to how it fits with their intent of the change. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 10:40:00 -
[1354] - Quote
Fix Sov wrote:Grath Telkin wrote:So that would mean that they over buffed those two ships (sentries on Geddons kinda suck balls) so why not just curb the problem ships a bit? You're missing a ship which has suddenly become very popular as well. It's okay, I understand why you want that to be untouched.
Carriers? Sentry fleets have been popular on carriers before the the Domis and Ishtars. If I remember right it was in a STOA in 2012 that Goons were saying "we need a Bootcarrier" in every hanger. That didn't make drone assist broken then? Blasters for life
https://neverpheedthetroll.blogspot.com |

Grath Telkin
Sniggerdly Pandemic Legion
2285
|
Posted - 2014.02.11 10:42:00 -
[1355] - Quote
Fix Sov wrote:Grath Telkin wrote:So that would mean that they over buffed those two ships (sentries on Geddons kinda suck balls) so why not just curb the problem ships a bit? You're missing a ship which has suddenly become very popular as well..
Actually I would bet that Archon usage was lower here than in fountain since the CFC didn't deploy the Boot fleet. NCdot and PL have always used them, we just never teamed up and went all Voltron with them.
Nothing 'suddenly' got more popular, unless you maybe mean the Chimera which is about to become the shield version of the Archon (with twice the hp). Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 10:48:00 -
[1356] - Quote
Nevyn Auscent wrote:Phox Jorkarzul wrote:
If it was solely Drone Assist that lead to the overuse of drones then it would have been taken out 7 years ago as Mario said. Which leads into Grath's point, make this change as part of a Complete drone overhaul and not a point patch, that still does not fix the issues of "passive gameplay" and server issues.
Because changing every aspect of drones at once is a great idea and means CCP will know exactly which change they made caused the player base to stop using drones entirely and cry that they are too weak now. While changes implemented one by one in a drip feeding fashion will have no useful metrics over the player bases response to each change, for them to draw conclusions from as to how it fits with their intent of the change.
I see what you did there and I like it, hell I even approve it. my point still stands that a Drone OVERhaul would be preferable to a point patch, that doesn't fix a single thing they set out to fix.
On the side of metrics I want to see the Metric of the amount of "Fun" and "Enjoyment" that is being had in fleets that CCP seemed to have a good sense of. Blasters for life
https://neverpheedthetroll.blogspot.com |

Grath Telkin
Sniggerdly Pandemic Legion
2285
|
Posted - 2014.02.11 10:52:00 -
[1357] - Quote
Phox Jorkarzul wrote: On the side of metrics I want to see the Metric of the amount of "Fun" and "Enjoyment" that is being had in fleets that CCP seemed to have a good sense of.
Obviously judging by the size of the fights in the war and the overall level of destruction people are absolutely bored out of their mind, sheesh guy get with the narrative 
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 10:58:00 -
[1358] - Quote
Grath Telkin wrote:Phox Jorkarzul wrote: On the side of metrics I want to see the Metric of the amount of "Fun" and "Enjoyment" that is being had in fleets that CCP seemed to have a good sense of.
Obviously judging by the size of the fights in the war and the overall level of destruction people are absolutely bored out of their mind, sheesh guy get with the narrative 
Its hard to keep up with it now, I'm getting lost in spin. Blasters for life
https://neverpheedthetroll.blogspot.com |

Fix Sov
117
|
Posted - 2014.02.11 10:58:00 -
[1359] - Quote
Phox Jorkarzul wrote:Fix Sov wrote:Grath Telkin wrote:So that would mean that they over buffed those two ships (sentries on Geddons kinda suck balls) so why not just curb the problem ships a bit? You're missing a ship which has suddenly become very popular as well. It's okay, I understand why you want that to be untouched. Carriers? Sentry fleets have been popular on carriers before the the Domis and Ishtars. If I remember right it was in a STOA in 2012 that Goons were saying "we need a Bootcarrier" in every hanger. That didn't make drone assist broken then? No, drone assist was just as labor intensive then as it is now, that hasn't changed. What has changed is the number of people who've had experience with them as the primary damage output mechanism. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 11:04:00 -
[1360] - Quote
Fix Sov wrote:Phox Jorkarzul wrote:Fix Sov wrote:Grath Telkin wrote:So that would mean that they over buffed those two ships (sentries on Geddons kinda suck balls) so why not just curb the problem ships a bit? You're missing a ship which has suddenly become very popular as well. It's okay, I understand why you want that to be untouched. Carriers? Sentry fleets have been popular on carriers before the the Domis and Ishtars. If I remember right it was in a STOA in 2012 that Goons were saying "we need a Bootcarrier" in every hanger. That didn't make drone assist broken then? No, drone assist was just as labor intensive then as it is now, that hasn't changed. What has changed is the number of people who've had experience with them as the primary damage output mechanism.
By that same idea you could say that all weapons need to hit with a nerf bat cause over the past ten years more people have have experience with everything in the game so it is clearly broken. Blasters for life
https://neverpheedthetroll.blogspot.com |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8992
|
Posted - 2014.02.11 11:22:00 -
[1361] - Quote
Phox Jorkarzul wrote:Grath Telkin wrote:Phox Jorkarzul wrote: On the side of metrics I want to see the Metric of the amount of "Fun" and "Enjoyment" that is being had in fleets that CCP seemed to have a good sense of.
Obviously judging by the size of the fights in the war and the overall level of destruction people are absolutely bored out of their mind, sheesh guy get with the narrative  Its hard to keep up with it now, I'm getting lost in spin. That would be Grath moving the goalposts around. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 11:32:00 -
[1362] - Quote
James Amril-Kesh wrote:Phox Jorkarzul wrote:Grath Telkin wrote:Phox Jorkarzul wrote: On the side of metrics I want to see the Metric of the amount of "Fun" and "Enjoyment" that is being had in fleets that CCP seemed to have a good sense of.
Obviously judging by the size of the fights in the war and the overall level of destruction people are absolutely bored out of their mind, sheesh guy get with the narrative  Its hard to keep up with it now, I'm getting lost in spin. That would be Grath moving the goalposts around.
"Guys,
Go **** up the thread on EVEO.
Love, The Martini"
In seriousness though I don't think anyone wants to go back 60 pages to see who has been moving goal posts around.
Considering Rise's fix still doesn't address the issues that the CFC campaigned for nearly 6 months to change. But please go on about moving goal posts and bettering the game.
Ill give ya a hint....drone assist isn't going to change the game for the better or worse. It is a fix for fix sake that appeases the GoonPlatoon while doing nothing to fix actual issues that actually do exist in the game with drones.
Not a single CFC post nor CSM post has actually contributed any healthy discussion to this thread...but who am I kidding Martini told you to come troll not have meaningful discussion for the betterment of the game. |

Fix Sov
117
|
Posted - 2014.02.11 11:50:00 -
[1363] - Quote
Phox Jorkarzul wrote:By that same idea you could say that all weapons need to hit with a nerf bat cause over the past ten years more people have have experience with everything in the game so it is clearly broken. If you want to argue that the flight model and the way you lock up and fire at people isn't as engaging as, say, x-wing of olde, then you won't get an objection from me. However, that requires a vast rework of how everything works on the scale of fixing lag or fixing sov, so don't hold your breath on that one. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 11:56:00 -
[1364] - Quote
Fix Sov wrote:Phox Jorkarzul wrote:By that same idea you could say that all weapons need to hit with a nerf bat cause over the past ten years more people have have experience with everything in the game so it is clearly broken. If you want to argue that the flight model and the way you lock up and fire at people isn't as engaging as, say, x-wing of olde, then you won't get an objection from me. However, that requires a vast rework of how everything works on the scale of fixing lag or fixing sov, so don't hold your breath on that one.
Yet we should support time spent fixing things that don't actually have an impact on overall gameplay. Lets pick apart the 10 year old drone assist mechanic because CFC doesn't like it! Lets pick apart drone assist and spend time tweaking it when the real issue continues to go by the wayside, another can kicked down the road to revisit the next time Martini needs a forum CTA.
Reasons to fix Drone assist
Its not fun....Subjective Drones cause lag....regardless of drone assist.
what the fix accomplishes.
24 more people are having fun....subjective Drones still cause lag....regardless of drone assist.
#Victory #ThanksCFC |

Fix Sov
117
|
Posted - 2014.02.11 12:01:00 -
[1365] - Quote
I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1.
We're beyond 1.1 territory now, and they're now looking to make changes. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 12:10:00 -
[1366] - Quote
Fix Sov wrote:I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1. We're beyond 1.1 territory now, and they're now looking to make changes.
Sure CFC was also making lots of complaint posts well before Martini ordered everyone into Dominixs for 4 months straight too. Or were you absent from the game when N3 and PL were having limited success with Prophecy/Dominix fleets during the Fountain War.
This isn't a four month quest by CFC to save the game, its a year long whine because they were upset N3 and PL were using ships and mechanics that countered their 200 man Celestis Blobs.The past 4 months has been CFC massing Domis and drones in every engagement because Martini said he wanted to force the "issue" on CCP and make the change it.
Which is why he claimed Victory when this thread was posted.
So I guess if recalling in order the events that took place during the great drone whine of 2013 is a citing a narrative....just call me Morgan Freeman.
Or its just calling this what it is a gesture of appeasement. Everyone here knows drone assist was never the issue CCP Rise Claims it to be, and we all know this fix doesn't address either of his concerns laid out in the OP.
It is a placebo nerf meant to appease 65K whiners from nullsec. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
94
|
Posted - 2014.02.11 12:16:00 -
[1367] - Quote
Fix Sov wrote:I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1. We're beyond 1.1 territory now, and they're now looking to make changes.
Blasters for life
https://neverpheedthetroll.blogspot.com |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
95
|
Posted - 2014.02.11 12:17:00 -
[1368] - Quote
Fix Sov wrote:I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1. We're beyond 1.1 territory now, and they're now looking to make changes.
I disagree that it is the CFC's fault. That is not my narrative. I saw the link that James posted and I fully understand that they were thinking about doing something. What I'm saying is they are doing something that does not achive either of the goals that they set out to achieve.
N3/PL will still use large fleets that use drones and players will still not enjoy large scale fights in 10% tidi. So neither goal solved. Blasters for life
https://neverpheedthetroll.blogspot.com |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
95
|
Posted - 2014.02.11 12:22:00 -
[1369] - Quote
Mario Putzo wrote:Fix Sov wrote:I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1. We're beyond 1.1 territory now, and they're now looking to make changes. Sure CFC was also making lots of complaint posts well before Martini ordered everyone into Dominixs for 4 months straight too. Or were you absent from the game when N3 and PL were having limited success with Prophecy/Dominix fleets during the Fountain War. This isn't a four month quest by CFC to save the game, its a year long whine because they were upset N3 and PL were using ships and mechanics that countered their 200 man Celestis Blobs.The past 4 months has been CFC massing Domis and drones in every engagement because Martini said he wanted to force the "issue" on CCP and make the change it. Because as usual instead of manning up and finding a counter to drones CFC would rather CCP just change a mechanic to make the game easier for them. Which is why Martini claimed Victory when this thread was posted. Everyone here knows drone assist was never the issue CCP Rise Claims it to be, and we all know this fix doesn't address either of his concerns laid out in the OP. It is a placebo nerf meant to appease 65K whiners from nullsec. so I guess if recalling in order the events that took place during the great drone whine of 2013 is a citing a narrative....just call me Morgan Freeman.
This was my point a few post back. That the goal was not to prevent n3/pl from using Drones, but the CFC. Blasters for life
https://neverpheedthetroll.blogspot.com |

Snow Axe
Atwater Capital
1460
|
Posted - 2014.02.11 12:25:00 -
[1370] - Quote
Phox Jorkarzul wrote:N3/PL will still use large fleets that use drones .
Maybe let's wait and see on that. I think, subcap wise at least, you're being a touch presumptuous. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8992
|
Posted - 2014.02.11 12:26:00 -
[1371] - Quote
Phox Jorkarzul wrote:Fix Sov wrote:I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1. We're beyond 1.1 territory now, and they're now looking to make changes. I disagree that it is the CFC's fault. That is not my narrative. I saw the link that James posted and I fully understand that they were thinking about doing something. What I'm saying is they are doing something that does not achive either of the goals that they set out to achieve. Well that's a pretty fair point to argue, although it's one that I disagree with. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

knobber Jobbler
Bat Country Goonswarm Federation
331
|
Posted - 2014.02.11 12:30:00 -
[1372] - Quote
Grath Telkin wrote:Phox Jorkarzul wrote: On the side of metrics I want to see the Metric of the amount of "Fun" and "Enjoyment" that is being had in fleets that CCP seemed to have a good sense of.
Obviously judging by the size of the fights in the war and the overall level of destruction people are absolutely bored out of their mind, sheesh guy get with the narrative 
Don't confuse peoples motives for joining in on these fights. Drone assist is terrible but we're prepared to put up with it, even use it ourselves to stomp on ~elite~ PVP. Besides, drone assist means I can play World of Tanks and EVE. |

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 12:30:00 -
[1373] - Quote
Phox Jorkarzul wrote: This was my point a few post back. That the goal was not to prevent n3/pl from using Drones, but the CFC.
Ya mostly the case...but it is still a developmental quagmire. I don't care is CCP is changing this because of CFC, or in spite of CFC. It doesn't actually make a difference. Like ive been saying the whole time Drone Assist isn't the issue, and this fix doesn't actually fix the issues it claims to.
The real problems.
Why do 4K people always seem to dogpile the same fights. - Sov Timers. - ****** defenders advantage - Sov Timers. - ****** Sov Mechanics.
Drones Cause excessive serverload. - 1 drone adds more load than 1 PC - each PC drops 5+ Drones - Numerous hulls have drones that don't need them.
I know you are arguing the same points as me, but I like to sound like a broken record.
CCP Rise when are we going to get fixes that actually address the real issues with the game regarding drones and not some placebo fix to appease 65K of Eves biggest whiners? |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
96
|
Posted - 2014.02.11 12:39:00 -
[1374] - Quote
James Amril-Kesh wrote:Phox Jorkarzul wrote:Fix Sov wrote:I know the narrative is that it's all the CFC's fault, but I'm pretty certain James demonstrated in https://forums.eveonline.com/default.aspx?g=posts&m=4221569#post4221569 that it was a concern well before "the CFC" started using it, they just weren't making any changes to them for 1.1. We're beyond 1.1 territory now, and they're now looking to make changes. I disagree that it is the CFC's fault. That is not my narrative. I saw the link that James posted and I fully understand that they were thinking about doing something. What I'm saying is they are doing something that does not achive either of the goals that they set out to achieve. Well that's a pretty fair point to argue, although it's one that I disagree with.
And that is a fair play as well. But it still stands to reason that N3/PL will still use large carrier fleet that use drones (I have faith that they'll figure it out), so you'll still have large fleets using drones. Also I would venture to say that you'll be hard pressed to find anyone that trully enjoys 10% TiDi fights. So both goals are not achieved . Blasters for life
https://neverpheedthetroll.blogspot.com |

Weaselior
GoonWaffe Goonswarm Federation
6385
|
Posted - 2014.02.11 12:40:00 -
[1375] - Quote
Grath Telkin wrote:Weaselior wrote:you meant No, I meant exactly what I just said. Is English not your first language? grath nobody is going to "understand" you because your position is an incoherent scream of rage
drone assist was garbage gameplay and everyone knew it. however, you are essentially required to not know it: you've restructured all your doctrines around it and need broken gameplay to win fights these days. unfortunately, you're trapped from the statements you made when you were more confident, so rather than adopting a coherent but wrong position like "no drone assist is great why would anyone nerf it" you've had to resort to, well:
1) no changes should be made until massive other changes are made, for no real apparent reason. you can balance drone assist when you make eve 2 no changes until then 2) you can't make any changes goonies want, no matter how valid or how much non-goonies agree with them
just suck it up, ccp's real mistake here was ignoring an obvious problem so long it could become politicized, they should have done this much sooner after it became obvious it was a problem Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.02.11 12:40:00 -
[1376] - Quote
Mario Putzo wrote: Not a single CFC post nor CSM post has actually contributed any healthy discussion to this thread...but who am I kidding Martini told you to come troll not have meaningful discussion for the betterment of the game. But hey if CFC actually cared about betterment of the game The Martini wouldn't be tweeting out victory speeches over devpost.
I'm sorry, did you think this was CCP's game? Oh no, if Mittans starts losing a little traffic on his web site, he just buys PL. Oh you though that was a real war. Isnt' that cute. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.02.11 12:42:00 -
[1377] - Quote
Weaselior wrote: drone assist was garbage gameplay and everyone knew it. however, you are essentially required to not know it: you've restructured all your doctrines around it and need broken gameplay to win fights these days. unfortunately, you're trapped from the statements you made when you were more confident, so rather than adopting a coherent but wrong position like "no drone assist is great why would anyone nerf it" you've had to resort to, well:
1) no changes should be made until massive other changes are made, for no real apparent reason. you can balance drone assist when you make eve 2 no changes until then 2) you can't make any changes goonies want, no matter how valid or how much non-goonies agree with them
just suck it up, ccp's real mistake here was ignoring an obvious problem so long it could become politicized, they should have done this much sooner after it became obvious it was a problem
Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry. |

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 12:45:00 -
[1378] - Quote
Arsine Mayhem wrote:Mario Putzo wrote: Not a single CFC post nor CSM post has actually contributed any healthy discussion to this thread...but who am I kidding Martini told you to come troll not have meaningful discussion for the betterment of the game. But hey if CFC actually cared about betterment of the game The Martini wouldn't be tweeting out victory speeches over devpost.
I'm sorry, did you think this was CCP's game? Oh no, if Mittans starts losing a little traffic on his web site, he just buys PL. Oh you though that was a real war. Isnt' that cute.
What does that have to do at all with this thread?
Arsine Mayhem wrote:Weaselior wrote: drone assist was garbage gameplay and everyone knew it. however, you are essentially required to not know it: you've restructured all your doctrines around it and need broken gameplay to win fights these days. unfortunately, you're trapped from the statements you made when you were more confident, so rather than adopting a coherent but wrong position like "no drone assist is great why would anyone nerf it" you've had to resort to, well:
1) no changes should be made until massive other changes are made, for no real apparent reason. you can balance drone assist when you make eve 2 no changes until then 2) you can't make any changes goonies want, no matter how valid or how much non-goonies agree with them
just suck it up, ccp's real mistake here was ignoring an obvious problem so long it could become politicized, they should have done this much sooner after it became obvious it was a problem
Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
and this.
Go troll elsewhere kid. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12208
|
Posted - 2014.02.11 12:46:00 -
[1379] - Quote
I have always found insults to be really effective at convincing opposing sides to see reason. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.02.11 12:51:00 -
[1380] - Quote
Lyris Nairn wrote:I have always found insults to be really effective at convincing opposing sides to see reason.
If you consider them insults, maybe you should reconsider your actions. |
|

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 12:51:00 -
[1381] - Quote
Lyris Nairn wrote:I have always found insults to be really effective at convincing opposing sides to see reason.
Depends who is doing the insulting and how many friends they have supporting them. |

Skia Aumer
Atlas Research Group
73
|
Posted - 2014.02.11 12:55:00 -
[1382] - Quote
Oh Takashawa wrote:I'm all for having fun, but I'd like to see it be balanced and spread across the entire spectrum of the game. I've sat here and watched CCP buff the **** out of everything cheap and T1, barely improve T2, and talk widely about planning to nerf T3, and now give some indication (in this post) that they consider changes which nerf capitals more than subcapitals to be desirable.
"Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there have always been strategies you can pursue to punch above your weight. CCP is removing those, slowly but surely, and as a member of a group that enjoys not being blue to 70% of EVE, that's a bit frustrating to watch. I'm simply curious whether that's the direction CCP wants us to go - whoever has more dudes wins, end of discussion - or if it's simply an accident on their part? How steep you want those force multipliers to be? And dont you afraid that EVE would be yet another pay-to-win trash, if you make it too steep? You buy 10 alts, uber ships and officer fit for them, multibox them and pwn everything. Is that the game you want to play?
You've just got used to the amount of power that slowcats provide. Give it a time, and you'll see that they still are very good. For example, in the battle at B-R5 Titans showed themselves very vialbe and worth their price, despite they were nerfed severely. |

Mario Putzo
Welping and Dunking.
268
|
Posted - 2014.02.11 13:01:00 -
[1383] - Quote
Skia Aumer wrote:Oh Takashawa wrote:I'm all for having fun, but I'd like to see it be balanced and spread across the entire spectrum of the game. I've sat here and watched CCP buff the **** out of everything cheap and T1, barely improve T2, and talk widely about planning to nerf T3, and now give some indication (in this post) that they consider changes which nerf capitals more than subcapitals to be desirable.
"Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there have always been strategies you can pursue to punch above your weight. CCP is removing those, slowly but surely, and as a member of a group that enjoys not being blue to 70% of EVE, that's a bit frustrating to watch. I'm simply curious whether that's the direction CCP wants us to go - whoever has more dudes wins, end of discussion - or if it's simply an accident on their part? How steep you want those force multipliers to be? And dont you afraid that EVE would be yet another pay-to-win trash, if you make it too steep? You buy 10 alts, uber ships and officer fit for them, multibox them and pwn everything. Is that the game you want to play? You've just got used to the amount of power that slowcats provide. Give it a time, and you'll see that they still are very good. For example, in the battle at B-R5 Titans showed themselves very vialbe and worth their price, despite they were nerfed severely.
To be fair that is kind of the way the game is right now. |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 13:43:00 -
[1384] - Quote
Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
quantity has a quality of its own Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2014.02.11 13:51:00 -
[1385] - Quote
Weaselior wrote:Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
quantity has a quality of its own
Yea, just like the bigger the turd the more it smells. |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 14:20:00 -
[1386] - Quote
Arsine Mayhem wrote:Weaselior wrote:Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
quantity has a quality of its own Yea, just like the bigger the turd the more it smells. very true, which begs the question why you think it is a good idea to get into a turd-throwing contest with the producers of the most immense, the most pungent, the most throwable turds Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
472
|
Posted - 2014.02.11 14:29:00 -
[1387] - Quote
Weaselior wrote:Arsine Mayhem wrote:Weaselior wrote:Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
quantity has a quality of its own Yea, just like the bigger the turd the more it smells. very true, which begs the question why you think it is a good idea to get into a turd-throwing contest with the producers of the most immense, the most pungent, the most throwable turds
Are you implying that whoever has the most people should automatically win?
That doesn't sound very EVE-like.
It's well and good to nerf something that causes tremendous lag, but there damn well should be strategies that aren't all about who has the most numbers.
If it comes down to that, EVE really will die.
We need more depth to combat in this game. Removing tools to reduce lag is a step in the right direction.
But we also need tools to counter bigger blobs. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.11 14:36:00 -
[1388] - Quote
Pinky Hops wrote:Weaselior wrote:Arsine Mayhem wrote:Weaselior wrote:Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
quantity has a quality of its own Yea, just like the bigger the turd the more it smells. very true, which begs the question why you think it is a good idea to get into a turd-throwing contest with the producers of the most immense, the most pungent, the most throwable turds Are you implying that whoever has the most people should automatically win? That doesn't sound very EVE-like. It's well and good to nerf something that causes tremendous lag, but there damn well should be strategies that aren't all about who has the most numbers. If it comes down to that, EVE really will die. We need more depth to combat in this game. Removing tools to reduce lag is a step in the right direction. But we also need tools to counter bigger blobs.
I was writing on my blog about this idea of countering the blog, but it'll never happen. EVE is and always be ran by the idea od N+1. All fleets fit this. Blasters for life
https://neverpheedthetroll.blogspot.com |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 14:38:00 -
[1389] - Quote
Pinky Hops wrote:Weaselior wrote:Arsine Mayhem wrote:Weaselior wrote:Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry.
quantity has a quality of its own Yea, just like the bigger the turd the more it smells. very true, which begs the question why you think it is a good idea to get into a turd-throwing contest with the producers of the most immense, the most pungent, the most throwable turds Are you implying that whoever has the most people should automatically win? That doesn't sound very EVE-like. It's well and good to nerf something that causes tremendous lag, but there damn well should be strategies that aren't all about who has the most numbers. If it comes down to that, EVE really will die. We need more depth to combat in this game. Removing tools to reduce lag is a step in the right direction. But we also need tools to counter bigger blobs. sorry meight but ccp's track record on force multipliers has been to nerf them into the ground
see: remote doomsdays, aoe doomsdays, targeted subcap doomsdays, tracking titans, multiple supercap ehp nerfs, supercap tracking link nerf, supercarrier drone bay nerf, and finally drone assist nerf
it is in fact extremely eve like for this nerf to occur |

Pinky Hops
Spartan's DNA
472
|
Posted - 2014.02.11 14:47:00 -
[1390] - Quote
Promiscuous Female wrote:sorry meight but ccp's track record on force multipliers has been to nerf them into the ground
see: remote doomsdays, aoe doomsdays, targeted subcap doomsdays, tracking titans, multiple supercap ehp nerfs, supercap tracking link nerf, supercarrier drone bay nerf, and finally drone assist nerf
it is in fact extremely eve like for this nerf to occur
Nothing I said has anything to do specifically with force multipliers (btw I don't think you understand what a force multiplier is) or supercaps.
Try again next time 
For example: bombers are still an effective way of countering larger fleets, but they have the side-effect of being 100% useless in tidi due to the way tidi works. |
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
125
|
Posted - 2014.02.11 14:47:00 -
[1391] - Quote
Pinky Hops wrote: Are you implying that whoever has the most people should automatically win?
That doesn't sound very EVE-like.
It's well and good to nerf something that causes tremendous lag, but there damn well should be strategies that aren't all about who has the most numbers.
If it comes down to that, EVE really will die.
We need more depth to combat in this game. Removing tools to reduce lag is a step in the right direction.
But we also need tools to counter bigger blobs.
It is exactly eve like. They even nerfed interceptors because some were getting through goon camps and ganking their ratters. We can't have the natural order of things going bad. Traffic will go down on Mittins web site.
Drone drops were nerfed years ago to nothing, and nothing has been done.
Drones don't effect Mittens RMT.
That is what eve is about. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
322
|
Posted - 2014.02.11 15:19:00 -
[1392] - Quote
Pinky Hops wrote:Promiscuous Female wrote:sorry meight but ccp's track record on force multipliers has been to nerf them into the ground
see: remote doomsdays, aoe doomsdays, targeted subcap doomsdays, tracking titans, multiple supercap ehp nerfs, supercap tracking link nerf, supercarrier drone bay nerf, and finally drone assist nerf
it is in fact extremely eve like for this nerf to occur Nothing I said has anything to do specifically with force multipliers (btw I don't think you understand what a force multiplier is) or supercaps. actually everything you had to say was about force multipliers
force multipliers are what let you "beat the blob"
everything I listed allowed a smaller group of people to beat a larger group
ccp repeatedly and aggressively nerfs things that let small groups of players beat the blob, this change is no different |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.11 15:23:00 -
[1393] - Quote
Promiscuous Female wrote:
ccp repeatedly and aggressively nerfs things that let small groups of players beat the blob, this change is no different
^ this may be the most truthful thing on this thread Blasters for life
https://neverpheedthetroll.blogspot.com |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 15:36:00 -
[1394] - Quote
Promiscuous Female wrote:Pinky Hops wrote:Promiscuous Female wrote:sorry meight but ccp's track record on force multipliers has been to nerf them into the ground
see: remote doomsdays, aoe doomsdays, targeted subcap doomsdays, tracking titans, multiple supercap ehp nerfs, supercap tracking link nerf, supercarrier drone bay nerf, and finally drone assist nerf
it is in fact extremely eve like for this nerf to occur Nothing I said has anything to do specifically with force multipliers (btw I don't think you understand what a force multiplier is) or supercaps. actually everything you had to say was about force multipliers force multipliers are what let you "beat the blob" everything I listed allowed a smaller group of people to beat a larger group ccp repeatedly and aggressively nerfs things that let small groups of players beat the blob, this change is no different
I like how you ignored/edited out half of my post.
It really makes your argument look solid.
Oh wait.
Also, I don't think CCP is doing things for the reasons you think they are. This change wasn't because archons were beating larger groups of players - at least, that was never stated. If it is because of that, I would be profoundly disappointed with CCP and would probably unsub all my accounts.
It WAS stated that it was because this form of fighting was inducing an insane amount of lag - whether it be from Archons, Domis, or whatever. |

Mournful Conciousness
Embers Children TOHA Conglomerate
525
|
Posted - 2014.02.11 15:38:00 -
[1395] - Quote
Promiscuous Female wrote: sorry meight but ccp's track record on force multipliers has been to nerf them into the ground
see: remote doomsdays, aoe doomsdays, targeted subcap doomsdays, tracking titans, multiple supercap ehp nerfs, supercap tracking link nerf, supercarrier drone bay nerf, and finally drone assist nerf
it is in fact extremely eve like for this nerf to occur
In fairness:
Remote AoE doomsday was sort-of ok when there was only one titan in Eve. Today it would be ridiculously overpowered.
AOE on-grid doomsday - ditto.
Targeted Subcap doomsday - probably fair if you remove the titan's immunity to warp scrambling.
Tracking titans - ditto
ehp nerfs, tracking link nerfs, drone bay nerfs - irrelevant while supercaps are immune to scramblers - they choose their engagements.
Drone assist nerf - pragmatic but does not go far enough. Sentry drone assist turns drone ships into the highest-alpha, best-tracking, longest-range mega-ships because of the 100% accurate simultaneous alpha application. Sentry drone assist should be removed altogether.
I am not affiliated with any faction in the current war. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 15:51:00 -
[1396] - Quote
Promiscuous Female wrote:Pinky Hops wrote:Promiscuous Female wrote:sorry meight but ccp's track record on force multipliers has been to nerf them into the ground
see: remote doomsdays, aoe doomsdays, targeted subcap doomsdays, tracking titans, multiple supercap ehp nerfs, supercap tracking link nerf, supercarrier drone bay nerf, and finally drone assist nerf
it is in fact extremely eve like for this nerf to occur Nothing I said has anything to do specifically with force multipliers (btw I don't think you understand what a force multiplier is) or supercaps. actually everything you had to say was about force multipliers force multipliers are what let you "beat the blob" everything I listed allowed a smaller group of people to beat a larger group ccp repeatedly and aggressively nerfs things that let small groups of players beat the blob, this change is no different
Force multipliers help beat the blob, they do not beat the blob. But without force multipliers N+1 always wins. This is mostly entirely do to dominion sov however. There is no reward or reason to fight really any engagement without max dudes. If Sov was more small scale oriented (like FW maybe) in the sense you could make strides in 0.0 based on actually using the space, or playing the game then the blob would be not as strong.
As long as timers exist that people have hours/days to prepare for the N+1 methodology will always ring true. If I could however force a group like CFC to combat me in 5 or 6 different locations suddenly the Blob has to break up...and I think we all know how the CFC preforms when they face opposing fleets in more equal numbers.
To bad CCP would rather waste their time with placebo fixes to appease 65K whiners than actually address the issues with the game that promote gimmick **** like 300 man Archon Fleets with a few drone assist dudes. |

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 15:53:00 -
[1397] - Quote
Weaselior wrote:"blob counters" that rely on tactical skill and positioning to allow a smaller force to beat a larger force are a great addition and exist in things like bombers
"blob counters" that are "battles should be won by blobbing SP and isk instead of pilots" are ****
notably the "elitepvp" alliances always want the latter and never the former
You know this isn't true and it is ridiculous to even make that claim. I don't think any alliance in this game would be opposed to mechanic changes that promote more widespread tactical combat over both sides putting max dudes on grid for one timer.
You don't honestly think anyone actually enjoys playing in Tidi do you? |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 15:53:00 -
[1398] - Quote
we'd all love sov systems that promote splitting forces but nobody's ever suggested one that would actually work, just that someone else should think of one Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 15:58:00 -
[1399] - Quote
Weaselior wrote:"blob counters" that rely on tactical skill and positioning to allow a smaller force to beat a larger force are a great addition and exist in things like bombers
Bombers can not effectively fight in tidi, which I already pointed out but was conveniently ignored.
I wonder why? 
What we really need is more ships and devices that allow this, and ones that can hold up to tidi. |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 15:58:00 -
[1400] - Quote
Mario Putzo wrote:Weaselior wrote:"blob counters" that rely on tactical skill and positioning to allow a smaller force to beat a larger force are a great addition and exist in things like bombers
"blob counters" that are "battles should be won by blobbing SP and isk instead of pilots" are ****
notably the "elitepvp" alliances always want the latter and never the former You know this isn't true and it is ridiculous to even make that claim. I don't think any alliance in this game would be opposed to mechanic changes that promote more widespread tactical combat over both sides putting max dudes on grid for one timer. You don't honestly think anyone actually enjoys playing in Tidi do you? this has nothing to do with tidi or the sov system however much grath tries to pretend it does, everyone agrees that while massive battles are unplayable a sov system that splits them up would be great, but that wouldn't actually solve grath's problem
grath's problem is he has a high sp, high isk, low playercount alliance and wants the mere fact that his players are older and richer to allow them to win battles in the time-honored tradition of bob believing they were entitled to have one guy wipe out 250 man fleets at the push of a button
tactical counters to larger groups exist and are often used to allow smaller forces to beat larger ones, but the problem for the "elitepvp" alliances is they're not actually tactically better so they want the "more sp and more isk wins" instead of "better tactics wins", and you see that in every "blob counter" they propose Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:01:00 -
[1401] - Quote
Weaselior wrote:we'd all love sov systems that promote splitting forces but nobody's ever suggested one that would actually work, just that someone else should think of one
Would be nice if CCP actually finished Dominion Sov changes. To bad they gave up not even half way through, and there have been numerous changes presented over the years. Ive seen many decent ones here, and decent ones on kugu. Trouble is no one is ever going to agree on any one fix. (case in point, people thinking that DA is fine and it is Drones that need the overhaul)
One thing everyone does agree on is Tidi is ****, and does not make the game enjoyable, and really all it does is promote the minimalist playstyle. I said it a few pages back but, if CCP is concerned about people playing WoT and PoE while in a fleet fight instead of playing EvE, they should be looking at the reasons why people would rather be playing WoT or PoE instead of EvE. |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 16:01:00 -
[1402] - Quote
Weaselior wrote:grath's problem is he has a high sp, high isk, low playercount alliance and wants the mere fact that his players are older and richer to allow them to win battles in the time-honored tradition of bob believing they were entitled to have one guy wipe out 250 man fleets at the push of a button
http://i.imgur.com/yRX4f1D.png
By your definition of low playercount, there are really only two relevant entities in the entire game.
CFC and N3.
So in this respect I would say CCP is failing to achieve one of their core directives. I hope in the months/years to come we see some profound "tough love" changes that split apart these large groups. |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 16:02:00 -
[1403] - Quote
Pinky Hops wrote:Weaselior wrote:"blob counters" that rely on tactical skill and positioning to allow a smaller force to beat a larger force are a great addition and exist in things like bombers Bombers can not effectively fight in tidi, which I already pointed out but was conveniently ignored. I wonder why?  because you're a bad poster with bad points people just gloss over because you're dumb and not worth responding to
tidi will always make tactical manuvering easier because it slows down the necessary reaction time, that does not change the distinction between "blob counters" that are "let me outfight larger groups" and "give me an advantage because i've been here a long time" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
323
|
Posted - 2014.02.11 16:02:00 -
[1404] - Quote
and, quelle surprise, ccp has ruled against high SP high isk winning in every single large-scale balance change to date
it's almost like we are capable of understanding their vision for the game and align ourselves to take advantage of as much as we can |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 16:03:00 -
[1405] - Quote
Mario Putzo wrote:One thing everyone does agree on is Tidi is ****, and does not make the game enjoyable, and really all it does is promote the minimalist playstyle. I said it a few pages back but, if CCP is concerned about people playing WoT and PoE while in a fleet fight instead of playing EvE, they should be looking at the reasons why people would rather be playing WoT or PoE instead of EvE. people who say tidi is **** never experienced the alternative
it's way, way better than the alternative
now if ccp could raise the effective cap before server meltdown that would be even better, but once that cap is hit tidi is by far the best solution Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 16:05:00 -
[1406] - Quote
Weaselior wrote:because you're a bad poster with bad points people just gloss over because you're dumb and not worth responding to
I could say the same quite easily of you.
For instance, look at this hilarious nonsense:
Weaselior wrote:tidi will always make tactical manuvering easier because it slows down the necessary reaction time, that does not change the distinction between "blob counters" that are "let me outfight larger groups" and "give me an advantage because i've been here a long time"
hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before. |

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:07:00 -
[1407] - Quote
Weaselior wrote:Mario Putzo wrote:One thing everyone does agree on is Tidi is ****, and does not make the game enjoyable, and really all it does is promote the minimalist playstyle. I said it a few pages back but, if CCP is concerned about people playing WoT and PoE while in a fleet fight instead of playing EvE, they should be looking at the reasons why people would rather be playing WoT or PoE instead of EvE. people who say tidi is **** never experienced the alternative it's way, way better than the alternative now if ccp could raise the effective cap before server meltdown that would be even better, but once that cap is hit tidi is by far the best solution
Thats subjective. Sometimes I would rather get DC'd out after 5 minutes then be stuck in a system for 10 hours where none of my modules actually function when I want them to, I can't actually move. The only thing I do is look at a the screen, hope my modules are actually on, and spend 5 minutes locking up the next target.
It makes it really easy to fit in a couple rounds of WoT....hell sometimes I even forget to check EVE because after an hour of wondering if my guns are cycling....I no longer have any fucks to give about EVE online and would rather suicide back to shoot red crosses.
Tidi is absolute garbage. But yes it is neat to cram 4K other people in one system because its neato to be able to say
" I was there, EvE is real"
But don't pretend Tidi is some enjoyable emergent gameplay. It is a terrible terrible gaming experience, and you are a terrible liar if you claim otherwise. |

Weaselior
GoonWaffe Goonswarm Federation
6386
|
Posted - 2014.02.11 16:15:00 -
[1408] - Quote
Pinky Hops wrote: hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before.
Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ship...
i am talking about something intuitively obvious to anyone with three brain cells to rub together
why tactics are less effective in tidi is something you had to respond to in one second you now have ten seconds to respond to, this allowed me, a terrible dictor pilot, to be an amzingly good dictor pilot for example because i had loads of time on my attack runs to figure out what was going on
bombers suffer from a similar problem it's much easier to lock them in the server tick they uncloak in Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 16:17:00 -
[1409] - Quote
Weaselior wrote:Pinky Hops wrote: hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before.
Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ship...
i am talking about something intuitively obvious to anyone with three brain cells to rub together why tactics are less effective in tidi is something you had to respond to in one second you now have ten seconds to respond to, this allowed me, a terrible dictor pilot, to be an amzingly good dictor pilot for example because i had loads of time on my attack runs to figure out what was going on bombers suffer from a similar problem it's much easier to lock them in the server tick they uncloak in
Thanks for agreeing with me.
So I guess we are both on the same page that there needs to be more tools to attack larger groups of players. |

Weaselior
GoonWaffe Goonswarm Federation
6387
|
Posted - 2014.02.11 16:18:00 -
[1410] - Quote
Mario Putzo wrote: But don't pretend Tidi is some enjoyable emergent gameplay. It is a terrible terrible gaming experience, and you are a terrible liar if you claim otherwise.
any tidi fight is worse than the same fight, but at real-time when that actually works
disconnects and blackscreening and **** is terrible and sucks and just makes the whole thing suck because not only is the gameplay not fun, the consequences (whichever side got luckier with the disconnects and blackscreening and **** wins) are much less fun as well
anything that gets the effective fight cap higher, either by making it actually a good idea to split your forces or redoing the code to allow more pilots in one system, i fully support
going back to the dark days where the server just choked and died and did **** randomly when the cap was hit instead of tidi, **** that Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:22:00 -
[1411] - Quote
Weaselior wrote:Pinky Hops wrote: hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before.
Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ship...
i am talking about something intuitively obvious to anyone with three brain cells to rub together why tactics are less effective in tidi is something you had to respond to in one second you now have ten seconds to respond to, this allowed me, a terrible dictor pilot, to be an amzingly good dictor pilot for example because i had loads of time on my attack runs to figure out what was going on bombers suffer from a similar problem it's much easier to lock them in the server tick they uncloak in
Right so obviously CCP shouldn't bother adressing the issues as to why we feel the need to put max dudes onto a grid at high noon.
I mean after all if tactics counter the blob, we wouldn't want the GoonPlatoon to be in a position of being countered. Heck we just went through over 8 months of you guys complaining nearly everyday about a 10 year old mechanic that has 0 impact on the game. I couldn't imagine the length of whine Martini would call a CTA for if Goonies couldn't just N+1 everything under the sun.
You want to talk narratives, lets talk about how CFC believes that numbers should be the answer for everything regardless of ship class and hierarchy. Whaaaaa BS can't kill Capital ships....It takes 1600 Maelstroms to Alpha Slowcats. DBRB said Archons can fit Tank, Gank and Reps all at the same time!
Go spin your stories on Kugu man, we don't need your **** here. |

Weaselior
GoonWaffe Goonswarm Federation
6387
|
Posted - 2014.02.11 16:24:00 -
[1412] - Quote
Pinky Hops wrote: Thanks for agreeing with me.
So I guess we are both on the same page that there needs to be more tools to attack larger groups of players.
please don't act like you're people or that anyone cares what you say, you are a useful foil and nothing more
things that increase the tactics in fights (things like fittings, positioning, and the like) that allow better-led fleets to beat larger fleets are great. these things actually exist in great numbers and it has been a very long time since just a shitton of goons in rifters actually mattered
the problem for ~elitepvp~ is we've mastered all those as well and they're left demanding the one thing they have - sp and pilot wealth - to be an automatic win. that's ****** gameplay because it just means the older players always win. that's why they constantly try to find a way for supercaps to be the be-all and end-all of fleets from the aoe titan era, the tracking titan era, and now the wrecking ball supported by titan fleets era
you will never see a pl/n3 member actually advocating for greater tactical options as anything more than a convenient talking point: the entire basis of their doctrines has always been high-sp idiots in very expensive ships
we may have idiots in moderately expensive ships, but we bring in many idiots to the game and ensure they have a good time so we've got more idiots, and that makes a much better game Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6387
|
Posted - 2014.02.11 16:26:00 -
[1413] - Quote
Mario Putzo wrote: Right so obviously CCP shouldn't bother adressing the issues as to why we feel the need to put max dudes onto a grid at high noon.
they absolutely should, and nobody claims otherwise
what is at issue is grath's claim that no problems at all should be fixed before then, because fixing that is hard and will take a long time, and he's just trying to postpone any reckoning rather than speed up when that will happen Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 16:29:00 -
[1414] - Quote
Weaselior wrote:you will never see a pl/n3 member actually advocating for greater tactical options as anything more than a convenient talking point: the entire basis of their doctrines has always been high-sp idiots in very expensive ships
Statements like this are why you have zero credibility.
There's not even any content here - just lame propaganda.
Or maybe it's just your own sad way of trolling. |

Weaselior
GoonWaffe Goonswarm Federation
6387
|
Posted - 2014.02.11 16:30:00 -
[1415] - Quote
Mario Putzo wrote:Right and you should just win by virtue of having more idiots.
Get out of here with your ****.
all other things being equal yes, more idiots should beat less idiots
anything else would be dumb Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:37:00 -
[1416] - Quote
Weaselior wrote:Mario Putzo wrote:Right and you should just win by virtue of having more idiots.
Get out of here with your ****.
all other things being equal yes, more idiots should beat less idiots anything else would be dumb
Well of course. That explains why you guys go out of your way to have CCP nerf anything that doesn't follow the N+1 Mentality.
I still think flying drakes with Sig Radius bigger than Dreadnaughts into Titans, then complaining that they were getting blapped out of the sky was brilliant though. This recent one of massing Domis just to strain servers for 4 months, to get Archons nerfed against sub Capitals was pretty good too though. I give the gold to Tracking Titans though, because Archons are still going to kill subcaps...well most subcaps...its not like CFC actually tried Maels or Tornados. But what ya gonna do....it was never about winning the space battle anyway. Martini didn't announce victory till Rise threw in the towel on the development side....again. |

Weaselior
GoonWaffe Goonswarm Federation
6388
|
Posted - 2014.02.11 16:40:00 -
[1417] - Quote
Mario Putzo wrote: Well of course. That explains why you guys go out of your way to have CCP nerf anything that doesn't follow the N+1 Mentality.
I still think flying drakes with Sig Radius bigger than Dreadnaughts into Titans, then complaining that they were getting blapped out of the sky was brilliant though. This recent one of massing Domis just to strain servers for 4 months, to get Archons nerfed against sub Capitals was pretty good too though.
nonsense: we are against things that allow small groups of high-sp high-isk players who play poorly to win against any number of well-playing newer players
somehow, that's always what the gameplay that gets nerfed fits into instead of things that allow well-led groups of people to beat worse-led groups of people Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6388
|
Posted - 2014.02.11 16:42:00 -
[1418] - Quote
we have, for example, never pushed to nerf bombers, or the ability of better fleet doctrines to beat worse fleet doctrines. those we adapt to and beat people with
there is some muttering that bombers may be a little unbalanced these days but that's pretty evenly spread between groups because it's an issue of the amount of actual skill they should require instead of the high-sp high-isk should always win sort of thing Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:45:00 -
[1419] - Quote
Weaselior wrote:Mario Putzo wrote: Well of course. That explains why you guys go out of your way to have CCP nerf anything that doesn't follow the N+1 Mentality.
I still think flying drakes with Sig Radius bigger than Dreadnaughts into Titans, then complaining that they were getting blapped out of the sky was brilliant though. This recent one of massing Domis just to strain servers for 4 months, to get Archons nerfed against sub Capitals was pretty good too though.
nonsense: we are against things that allow small groups of high-sp high-isk players who play poorly to win against any number of well-playing newer players somehow, that's always what the gameplay that gets nerfed fits into instead of things that allow well-led groups of people to beat worse-led groups of people
Right because using subjective opinion to determine game balance is the way to go about solving issues with the game. What gets the gameplay changed is the threat of the largest null sec bloc suddenly not playing anymore. We all know if SA Forums decided to pull the plug on EVE that the majority would just follow the crew off to the next game right.
After all, SA (GSF) sole purpose of playing games as a community is ruining the experience for everyone else and making the game **** before going to be a parasite elsewhere.
You don't think 10K subs plays in the back of CCP's minds, What about 65K subs? Even if its an idle threat...thats some serious coin.
Its not like you guys have ever brought about any emergent gameplay in the history of Goonfleet. Except for that brief period when DJ was running **** after Kartoon lost Delve and GS imploded. |

Weaselior
GoonWaffe Goonswarm Federation
6388
|
Posted - 2014.02.11 16:47:00 -
[1420] - Quote
yes, in fact, all opinions about game balance are going to be inherently subjective, and as balancing the game is absolutely necessary for its continued viability it is 100% correct that using subjective opinion, well informed by actual facts, is the appropriate way to go about solving issues with the game relating to game balance Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Weaselior
GoonWaffe Goonswarm Federation
6388
|
Posted - 2014.02.11 16:48:00 -
[1421] - Quote
goonfleet has brought so much emergent gameplay to EVE and reshaped the entirety of 0.0 in its image so effectively that our enemies parrot memes, tactics, and organizations pioneered by goonswarm without the slightest thought
why, you're doing so right now, the great tradition of shitposting on eve-o instead of honourable posting in caod
that is one subjective opinion that was poorly informed by actual facts and was accordingly worthless, unlike our well thought out and well-informed subjective opinions on game balance Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Aatrek's School Bus
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.02.11 16:51:00 -
[1422] - Quote
here is a subjective opinion that is also correct in every way
drone assist nerf good |

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:52:00 -
[1423] - Quote
Weaselior wrote:yes, in fact, all opinions about game balance are going to be inherently subjective, and as balancing the game is absolutely necessary for its continued viability it is 100% correct that using subjective opinion, well informed by actual facts, is the appropriate way to go about solving issues with the game relating to game balance
Bahahaha this is the most ******** comment in this entire thread.
Actual game balance is done with Data, I can at least give CCP Rise some credit as he is usually very good at supporting his changes with quantifiable data comparisons.
But every now and then he lays an egg on the table based on such great subjective opinions as Fun, and Enjoyable.
Subjective opinion is the last thing that should determine balance, in any game. Which is why this "Fix" is laughable, and a pathetic attempt by CCP to cater to the loudest whiners in EVE....Again. |

mynnna
GoonWaffe Goonswarm Federation
2947
|
Posted - 2014.02.11 16:52:00 -
[1424] - Quote
Pinky Hops wrote:Weaselior wrote:Pinky Hops wrote: hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before.
Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ship...
i am talking about something intuitively obvious to anyone with three brain cells to rub together why tactics are less effective in tidi is something you had to respond to in one second you now have ten seconds to respond to, this allowed me, a terrible dictor pilot, to be an amzingly good dictor pilot for example because i had loads of time on my attack runs to figure out what was going on bombers suffer from a similar problem it's much easier to lock them in the server tick they uncloak in Thanks for agreeing with me. So I guess we are both on the same page that there needs to be more tools to attack larger groups of players.
Yo I'm gonna go against the grain here and say, yes, there should be tools. The point of contention is what they are and how effective they should be. For example, bombers need some balancing tweaks but are pretty close to being a good and balanced tool like this - they're effective if used well, but aren't a one stop solution to virtually everything. Member of the Goonswarm Economic Warfare Cabal |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 16:55:00 -
[1425] - Quote
Weaselior wrote:goonfleet has brought so much emergent gameplay to EVE
This reminds me of that youtube video of BNI flying 20 jumps into CFC territory, directly into VFK at the end.
They:
1) Never encountered a single hostile ship or gate camp 2) Did not even get offered a fight once they got there, even after they: 3) Rubbed their thoraxes all over the station. 4) Complained about the lack of content and emergent gameplay provided by CFC
So much content. 
In my experience, most of CFC territory is carebear space with no content to speak of. You never see roaming fleets looking for random fights. The only thing CFC will form up for is stuff that threatens their sov.
Much respect for the Brave Newbies. They, at least, actually make content. |

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 16:55:00 -
[1426] - Quote
mynnna wrote:Pinky Hops wrote:Weaselior wrote:Pinky Hops wrote: hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before.
Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ship...
i am talking about something intuitively obvious to anyone with three brain cells to rub together why tactics are less effective in tidi is something you had to respond to in one second you now have ten seconds to respond to, this allowed me, a terrible dictor pilot, to be an amzingly good dictor pilot for example because i had loads of time on my attack runs to figure out what was going on bombers suffer from a similar problem it's much easier to lock them in the server tick they uncloak in Thanks for agreeing with me. So I guess we are both on the same page that there needs to be more tools to attack larger groups of players. Yo I'm gonna go against the grain here and say, yes, there should be tools. The point of contention is what they are and how effective they should be. For example, bombers need some balancing tweaks but are pretty close to being a good and balanced tool like this - they're effective if used well, but aren't a one stop solution to virtually everything.
Neither was drone assist but hey 8 months of EVEO CTA's and here we are. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
327
|
Posted - 2014.02.11 16:57:00 -
[1427] - Quote
Pinky Hops wrote:Weaselior wrote:goonfleet has brought so much emergent gameplay to EVE This reminds me of that youtube video of BNI flying 20 jumps into CFC territory, directly into VFK at the end. They: 1) Never encountered a single hostile ship or gate camp 2) Did not even get offered a fight once they got there, even after they: 3) Rubbed their thoraxes all over the station. 4) Complained about the lack of content and emergent gameplay provided by CFC So much content.  In my experience, most of CFC territory is carebear space with no content to speak of. You never see roaming fleets looking for random fights. The only thing CFC will form up for is stuff that threatens their sov. Much respect for the Brave Newbies. They, at least, actually make content. http://themittani.com/news/19-goonswarm-carriers-lost-ju-owq
check out this content yo
have you tried an anecdote that doesn't directly support your horseshit theory |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
327
|
Posted - 2014.02.11 16:59:00 -
[1428] - Quote
Also I may just have selective autism but where were the EIGHT MONTHS of posting CTAs to which you refer
I'm pretty sure that the only posting in this thread has been by a handful of the goonswarm federation's elite posters and otherwise just a few scattered victory lap posts |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 16:59:00 -
[1429] - Quote
mynnna wrote:Pinky Hops wrote:Weaselior wrote:Pinky Hops wrote: hahahaha, what are you even talking about?
I guess you have never flown a bomber in tidi before.
Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ship...
i am talking about something intuitively obvious to anyone with three brain cells to rub together why tactics are less effective in tidi is something you had to respond to in one second you now have ten seconds to respond to, this allowed me, a terrible dictor pilot, to be an amzingly good dictor pilot for example because i had loads of time on my attack runs to figure out what was going on bombers suffer from a similar problem it's much easier to lock them in the server tick they uncloak in Thanks for agreeing with me. So I guess we are both on the same page that there needs to be more tools to attack larger groups of players. Yo I'm gonna go against the grain here and say, yes, there should be tools. The point of contention is what they are and how effective they should be. For example, bombers need some balancing tweaks but are pretty close to being a good and balanced tool like this - they're effective if used well, but aren't a one stop solution to virtually everything.
Yes, nerf bombers, one of the only tools that works like this. .
Good god. And you're even in CFC.
"yes, there should be tools, but they should be limited and crappy." |

Fix Sov
117
|
Posted - 2014.02.11 17:00:00 -
[1430] - Quote
Mario Putzo wrote:Would be nice if CCP actually finished Dominion Sov changes. Nah. Dominion's sov system was stillborn from the start, and they were heading down the path to **** mountain with that whole idea. Just like the dominion supers/titan changes were. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8994
|
Posted - 2014.02.11 17:02:00 -
[1431] - Quote
Pinky Hops wrote:Yes, nerf bombers, one of the only tools that works like this.  . Good god. And you're even in CFC. "yes, there should be tools, but they should be limited and crappy." How do you know he wasn't suggesting that bombers be buffed? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8994
|
Posted - 2014.02.11 17:04:00 -
[1432] - Quote
Pinky Hops wrote:Weaselior wrote:goonfleet has brought so much emergent gameplay to EVE This reminds me of that youtube video of BNI flying 20 jumps into CFC territory, directly into VFK at the end. They: 1) Never encountered a single hostile ship or gate camp 2) Did not even get offered a fight once they got there, even after they: 3) Rubbed their thoraxes all over the station. 4) Complained about the lack of content and emergent gameplay provided by CFC So much content.  In my experience, most of CFC territory is carebear space with no content to speak of. You never see roaming fleets looking for random fights. The only thing CFC will form up for is stuff that threatens their sov. Much respect for the Brave Newbies. They, at least, actually make content. Do you know what a deployment is? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Weaselior
GoonWaffe Goonswarm Federation
6401
|
Posted - 2014.02.11 17:08:00 -
[1433] - Quote
Pinky Hops wrote:Weaselior wrote:goonfleet has brought so much emergent gameplay to EVE This reminds me of that youtube video of BNI flying 20 jumps into CFC territory, directly into VFK at the end. They: 1) Never encountered a single hostile ship or gate camp 2) Did not even get offered a fight once they got there, even after they: 3) Rubbed their thoraxes all over the station. 4) Complained about the lack of content and emergent gameplay provided by CFC So much content.  In my experience, most of CFC territory is carebear space with no content to speak of. You never see roaming fleets looking for random fights. The only thing CFC will form up for is stuff that threatens their sov. Much respect for the Brave Newbies. They, at least, actually make content. sounds like they didn't create any content at all and just complained we didn't provide it for them Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:08:00 -
[1434] - Quote
James Amril-Kesh wrote:Pinky Hops wrote:Yes, nerf bombers, one of the only tools that works like this.  . Good god. And you're even in CFC. "yes, there should be tools, but they should be limited and crappy." How do you know he wasn't suggesting that bombers be buffed?
Because that wouldn't support his agenda.
It would be like a big oil lobbyist lobbying for increased taxes on their own oil.
IF he was suggesting for them to be buffed - he'd simply say it.
Weaselior wrote:sounds like they didn't create any content at all and just complained we didn't provide it for them
Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content. |

Weaselior
GoonWaffe Goonswarm Federation
6401
|
Posted - 2014.02.11 17:10:00 -
[1435] - Quote
Pinky Hops wrote:Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content. so if we went out of our way to bring a fight to somebody on their own turf we're creating content
we're agreed on this point right Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

James Amril-Kesh
4S Corporation Goonswarm Federation
8997
|
Posted - 2014.02.11 17:11:00 -
[1436] - Quote
Pinky Hops wrote:Because that wouldn't support his agenda.
It would be like a big oil lobbyist lobbying for increased taxes on their own oil. Or like a technetium cartel lobbying for a nerf of technetium? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
269
|
Posted - 2014.02.11 17:11:00 -
[1437] - Quote
Weaselior wrote:Mario Putzo wrote:Weaselior wrote:yes, in fact, all opinions about game balance are going to be inherently subjective, and as balancing the game is absolutely necessary for its continued viability it is 100% correct that using subjective opinion, well informed by actual facts, is the appropriate way to go about solving issues with the game relating to game balance Bahahaha this is the most ******** comment in this entire thread. Actual game balance is done with Data, I can at least give CCP Rise some credit as he is usually very good at supporting his changes with quantifiable data comparisons. But every now and then he lays an egg on the table based on such great subjective opinions as Fun, and Enjoyable. Subjective opinion is the last thing that should determine balance, in any game. Which is why this "Fix" is laughable, and a pathetic attempt by CCP to cater to the loudest whiners in EVE....Again. i agree this encapsulates the issue nicely you have severe difficulty with the concept of subjective, and cannot figure out why subjective judgments might be made: this appears to be largely that you don't get what a subjective judgment is, and how good subjective judgments use data but the data itself doesn't give you a judgment, it informs it
Well ya, they have thousands of tear filled posts about how OP Archons are and how boring drone assist makes fleets. Obviously thats concrete data, hell 3 weeks ago all the Russians in the game were going to quit EVE over it. Well until they shat all over Archons anyway. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
329
|
Posted - 2014.02.11 17:14:00 -
[1438] - Quote
Mario Putzo wrote: Well ya, they have thousands of tear filled posts about how OP Archons are and how boring drone assist makes fleets. Obviously thats concrete data, hell 3 weeks ago all the Russians in the game were going to quit EVE over it. Well until they shat all over Archons anyway.
[citation needed] |

Weaselior
GoonWaffe Goonswarm Federation
6401
|
Posted - 2014.02.11 17:16:00 -
[1439] - Quote
Mario Putzo wrote: Well ya, they have thousands of tear filled posts about how OP Archons are and how boring drone assist makes fleets. Obviously thats concrete data, hell 3 weeks ago all the Russians in the game were going to quit EVE over it. Well until they shat all over Archons anyway.
we have thousands of posts in this thread of you and your cohorts doing nothing but whining about the change with no data or coherent arguments, in contrast to the many calm and data-driven arguments we presented
apparently our way worked better Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 17:21:00 -
[1440] - Quote
Weaselior wrote:Mario Putzo wrote: Well ya, they have thousands of tear filled posts about how OP Archons are and how boring drone assist makes fleets. Obviously thats concrete data, hell 3 weeks ago all the Russians in the game were going to quit EVE over it. Well until they shat all over Archons anyway.
we have thousands of posts in this thread of you and your cohorts doing nothing but whining about the change with no data or coherent arguments, in contrast to the many calm and data-driven arguments we presented apparently our way worked better
You should go back and read my posts then. I don't care that DA is being changed. I care that it doesn't actually solve any of the problems, and that it comes across as an appeasement than a fix. I care that CCP Rise instead of fixing actual issues is just once again kicking a can down the street.
I don't think DA has a place in the game at all, like a lot of other passive game play. But I think if you are going to lay out certain issues you should at least apply a fix that addresses those issues and doesn't skirt around them.
If people not pushing buttons is an issue get rid of DA all together, get rid of "Anchor" assisted piloting as well. If drones cause lag, then fix drones causing lag.
This fix addresses neither of those issues. Which is my gripe. If you want to fix something. Actually fix it. Don't kick the can down the road. |
|

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:21:00 -
[1441] - Quote
Weaselior wrote:Mario Putzo wrote: Well ya, they have thousands of tear filled posts about how OP Archons are and how boring drone assist makes fleets. Obviously thats concrete data, hell 3 weeks ago all the Russians in the game were going to quit EVE over it. Well until they shat all over Archons anyway.
we have thousands of posts in this thread of you and your cohorts doing nothing but whining about the change with no data or coherent arguments, in contrast to the many calm and data-driven arguments we presented apparently our way worked better
Your way didn't work at all.
There were two reasons for the change as posted on the first page of this thread, which you may have failed to read. In case you don't know how to access the first post of this thread, I'll summarize the reasons for the change:
Reason 1: Mass drone usage causes a ton of lag, whether it's from Ishtar's, Domi's, or whatever. Lag is bad for fights.
Reason 2: Drone assist gameplay was deemed uninteresting and boring for many of the people fighting. Probably more true for domis as spider tanking is less of a thing.
Nowhere does it state it was to nerf the power of the ships, and in fact a dev in this thread specifically stated that wasn't the goal.
As far as I know, capital ships are even slated for a mass rebalance, so this whole topic could become irrelevant not too far down the road. (assuming the topic is that this change was to nerf archons - which again the devs stated was not the case) |

Weaselior
GoonWaffe Goonswarm Federation
6401
|
Posted - 2014.02.11 17:22:00 -
[1442] - Quote
excuse me pinky hops we have a pre-existing issue before i will address your current nonsense
are we agreed that "Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content." Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6401
|
Posted - 2014.02.11 17:23:00 -
[1443] - Quote
Mario Putzo wrote: You should go back and read my posts then. I don't care that DA is being changed. I care that it doesn't actually solve any of the problems, and that it comes across as an appeasement than a fix. I care that CCP Rise instead of fixing actual issues is just once again kicking a can down the street.
you merely parrot grath's argument that it should not be fixed until later because...well no reason
there is no good reason not to make a simple sensible fix like this and to simply delay it until sov is fixed, that's just a bad tactic to try to get good changes delayed for no reason Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:23:00 -
[1444] - Quote
Weaselior wrote:excuse me pinky hops we have a pre-existing issue before i will address your current nonsense are we agreed that "Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content."
Before I answer this question you have to prove to me that you actually read the first post of this thread.
Based on your current posts I can only conclude that you did not read the original post. |

Fix Sov
117
|
Posted - 2014.02.11 17:23:00 -
[1445] - Quote
Pinky Hops wrote:Your way didn't work at all. This thread's existence seems to fly in the face of your assertation. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:25:00 -
[1446] - Quote
Fix Sov wrote:Pinky Hops wrote:Your way didn't work at all. This thread's existence seems to fly in the face of your assertation.
I suggest reading the original post of the thread.
An easy way to access it would be to click the button that says "Jump to first developer post" - which will redirect you to the OP. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8997
|
Posted - 2014.02.11 17:25:00 -
[1447] - Quote
Pinky Hops wrote:Weaselior wrote:excuse me pinky hops we have a pre-existing issue before i will address your current nonsense are we agreed that "Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content." Before I answer this question you have to prove to me that you actually read the first post of this thread. Based on your current posts I can only conclude that you did not read the original post. It's the best ******* post of the thread, EVERYONE read it. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:30:00 -
[1448] - Quote
Weaselior wrote:Pinky Hops wrote:Before I answer this question you have to prove to me that you actually read the first post of this thread. um no, pinky hops, you claimed goonswarm never creates content then said "Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content." i assume you've realized your horrible mistake by now we're now agreed that the organization that has invaded more regions in the galaxy than any other, and has created such great content that news stories about our exploits are now expected, and not merely limited our content creation to 0.0 but created great content in highsec when we went out of our way to bring many fights to people on their own turf such as asteroid and ice belts and we are also agreed on the correlary, that this "pinky hops" who claimed goonswarm has never created content, boy was that guy an idiot huh correct?
Oh please.
You barely ever create content. Only when you have some bone to pick with a specific entity, and you will do the minimum amount of work possible and complain the entire time.
Also, writing your own news stories about your own crap doesn't count.
Btw, you have yet to prove that you actually read the OP, as given by your outright false representation of why CCP made the changes that they did. |

Weaselior
GoonWaffe Goonswarm Federation
6403
|
Posted - 2014.02.11 17:31:00 -
[1449] - Quote
boy we sure own a lot of newspapers if we wrote all those stories, from the new york times to the wall street journal to the bbc Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:32:00 -
[1450] - Quote
Weaselior wrote:boy we sure own a lot of newspapers if we wrote all those stories, from the new york times to the wall street journal to the bbc
That's one particular fight.
Over the course of years.
soooooo much content.
Pardon me, I have to find that BNI video again. Too funny. |
|

Fix Sov
117
|
Posted - 2014.02.11 17:34:00 -
[1451] - Quote
Man, those goalposts being moved that far and at that speed sure are whipping up some monster hurricanes. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Weaselior
GoonWaffe Goonswarm Federation
6403
|
Posted - 2014.02.11 17:34:00 -
[1452] - Quote
we've had many, many things we've done over the years make the news
you probably should stop posting anything that asserts things that can be disproven because you get disproven every time it must be very embarrassing for you Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
473
|
Posted - 2014.02.11 17:36:00 -
[1453] - Quote
Weaselior wrote:we've had many, many things we've done over the years make the news
you probably should stop posting anything that asserts things that can be disproven because you get disproven every time it must be very embarrassing for you
You just ignore everything that doesn't go your way 
For example: I point out that you forgot to read the original post in the thread, and you turn it around and start vomiting insults and ranting nonsensically about "disproving" and "high isk high sp."
Again, have you read the original post? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
330
|
Posted - 2014.02.11 17:40:00 -
[1454] - Quote
man someone deploy the mobile goalpost generator Is to this thread |

Weaselior
GoonWaffe Goonswarm Federation
6405
|
Posted - 2014.02.11 17:41:00 -
[1455] - Quote
Pinky Hops wrote:Weaselior wrote:we've had many, many things we've done over the years make the news
you probably should stop posting anything that asserts things that can be disproven because you get disproven every time it must be very embarrassing for you You just ignore everything that doesn't go your way  For example: I point out that you forgot to read the original post in the thread, and you turn it around and start vomiting insults and ranting nonsensically about "disproving" and "high isk high sp." Again, have you read the original post? Did you fail to notice that nowhere does it mention ship balance? pinky hops i read the original post, which you did not because you did not read this part:
Quote:We are making this change primarily to address the first point, but also hope to have a positive effect on performance by allowing more room for other weapon systems in the fleet meta. you keep claiming the reason was lag, this is getting extremely embarrassing for you
remember: you're not people so nobody bothers responding to things you say unless they have a reason to, the discussions i was having were with actual people - dumb people, but people Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 17:43:00 -
[1456] - Quote
Weaselior wrote:Pinky Hops wrote:Weaselior wrote:we've had many, many things we've done over the years make the news
you probably should stop posting anything that asserts things that can be disproven because you get disproven every time it must be very embarrassing for you You just ignore everything that doesn't go your way  For example: I point out that you forgot to read the original post in the thread, and you turn it around and start vomiting insults and ranting nonsensically about "disproving" and "high isk high sp." Again, have you read the original post? Did you fail to notice that nowhere does it mention ship balance? pinky hops i read the original post, which you did not because you did not read this part: Quote:We are making this change primarily to address the first point, but also hope to have a positive effect on performance by allowing more room for other weapon systems in the fleet meta. you keep claiming the reason was lag, this is getting extremely embarrassing for you remember: you're not people so nobody bothers responding to things you say unless they have a reason to, the discussions i was having were with actual people - dumb people, but people
I claimed that it was both lag and uninteresting gameplay, as supported by the original post.
You claimed it had something to do with balance - a claim not supported by anybody, anywhere.
I'm not the who should be feeling embarrassed. 
Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
332
|
Posted - 2014.02.11 17:47:00 -
[1457] - Quote
Pinky Hops wrote:I claimed that it was both lag and uninteresting gameplay, as supported by the original post. You claimed it had something to do with balance - a claim not supported by anybody, anywhere. I'm not the who should be feeling embarrassed.  Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. actually it has pretty much everything to do with game balance, except for the ancillary server health benefits
feel free to continue sticking bananas in your ears and screaming to keep the truth of the matter at bay though, I'm sure that will work out well for you |

Weaselior
GoonWaffe Goonswarm Federation
6405
|
Posted - 2014.02.11 17:47:00 -
[1458] - Quote
Pinky Hops wrote:You claimed it had something to do with balance - a claim not supported by anybody, anywhere. I'm not the who should be feeling embarrassed.  Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. pinky hops, i'm sure the voices in your head say many wrong things and you occasionally interpret them as someone else saying them, but you are wrong and your inability to comprehend higher-order discussions between others is the core of your issues here
you have successfully humiliated yourself enough for one day, don't make me do it more today Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 17:48:00 -
[1459] - Quote
Promiscuous Female wrote:Pinky Hops wrote:I claimed that it was both lag and uninteresting gameplay, as supported by the original post. You claimed it had something to do with balance - a claim not supported by anybody, anywhere. I'm not the who should be feeling embarrassed.  Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. actually it has pretty much everything to do with game balance, except for the ancillary server health benefits feel free to continue sticking bananas in your ears and screaming to keep the truth of the matter at bay though, I'm sure that will work out well for you
The developers of the game seem to disagree with you about their own intentions.
Perhaps you know more about their intentions than they do? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
332
|
Posted - 2014.02.11 17:49:00 -
[1460] - Quote
taking nerds to the ownzone -- a rewarding, if exhausting activity
we soldier on though, for the good of postingkind |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
332
|
Posted - 2014.02.11 17:50:00 -
[1461] - Quote
Pinky Hops wrote:Promiscuous Female wrote:Pinky Hops wrote:I claimed that it was both lag and uninteresting gameplay, as supported by the original post. You claimed it had something to do with balance - a claim not supported by anybody, anywhere. I'm not the who should be feeling embarrassed.  Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. actually it has pretty much everything to do with game balance, except for the ancillary server health benefits feel free to continue sticking bananas in your ears and screaming to keep the truth of the matter at bay though, I'm sure that will work out well for you The developers of the game seem to disagree with you about their own intentions. Perhaps you know more about their intentions than they do? wrong |

Weaselior
GoonWaffe Goonswarm Federation
6405
|
Posted - 2014.02.11 17:50:00 -
[1462] - Quote
balance explains why those screaming like little children are opposing this change - they realize that their exploitation of its imbalance is seriously hurt, and all those people are demanding this change be postponed because of its effects on reducing the imbalance present in sentry doctrines
that does not mean that the change was made for balance reasons - though it's obvious that plays a significant role, given the post that it deliberately affects carriers more than other ships - but rather the bad motives of those opposing it
i am pleased to see that all of the people with self-awareness have retreated leaving only pinky hops to hold the field and demonstrate the intellectual bankruptcy of the pro-drone assist camp, and even pinky hops can only cling to his forlorn hope that nobody reads the posts he's claiming say something completely different than what they actually say
pity poor pinky hops Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 17:50:00 -
[1463] - Quote
Weaselior wrote:Pinky Hops wrote:You claimed it had something to do with balance - a claim not supported by anybody, anywhere. I'm not the who should be feeling embarrassed.  Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. pinky hops, i'm sure the voices in your head say many wrong things and you occasionally interpret them as someone else saying them, but you are wrong and your inability to comprehend higher-order discussions between others is the core of your issues here you have successfully humiliated yourself enough for one day, don't make me do it more today
Hahahaha man...I'm not the one who posts stuff like THIS:
Weaselior wrote:you will never see a pl/n3 member actually advocating for greater tactical options as anything more than a convenient talking point: the entire basis of their doctrines has always been high-sp idiots in very expensive ships
You want to talk embarrassing? Sheesh.
You don't contribute anything except personal attacks. THAT is embarrassing. |

Mike Azariah
DemSal Corporation DemSal Unlimited
825
|
Posted - 2014.02.11 18:01:00 -
[1464] - Quote
Weaselior wrote: i am pleased to see that all of the people with self-awareness have retreated leaving only pinky hops to hold the field and demonstrate the intellectual bankruptcy of the pro-drone assist camp,
Nah, we said our piece and were satisfied with what we had said (or at least I had, don't know about the others)
Repetition does not make anything truer not does shouting 'liar liar' make something false
m
Mike Azariah-á CSM8 |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:04:00 -
[1465] - Quote
Weaselior wrote:that does not mean that the change was made for balance reasons - though it's obvious that plays a significant role, given the post that it deliberately affects carriers more than other ships -
...It effects carriers more because they can launch twice as many sentries. No other reason.
CCP Rise wrote:The primary goal of this change is to improve play experience in large fleets. The secondary goal of improving server performance plays a part but it is not our main intention (in this change) to attack the power of the Dominix or any other ship specifically.
Reading, can you do it? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
333
|
Posted - 2014.02.11 18:04:00 -
[1466] - Quote
Pinky Hops wrote:Weaselior wrote:Pinky Hops wrote:You claimed it had something to do with balance - a claim not supported by anybody, anywhere. I'm not the who should be feeling embarrassed.  Next time read the OP before replying to a 70+ page post, then you won't mistakenly think something is about balance, when it is not. pinky hops, i'm sure the voices in your head say many wrong things and you occasionally interpret them as someone else saying them, but you are wrong and your inability to comprehend higher-order discussions between others is the core of your issues here you have successfully humiliated yourself enough for one day, don't make me do it more today Hahahaha man...I'm not the one who posts stuff like THIS: Weaselior wrote:you will never see a pl/n3 member actually advocating for greater tactical options as anything more than a convenient talking point: the entire basis of their doctrines has always been high-sp idiots in very expensive ships You want to talk embarrassing? Sheesh. You don't contribute anything except personal attacks. THAT is embarrassing. This implies that PL/N3 pilots are people, an implication I find to be tenuous at best |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:12:00 -
[1467] - Quote
the thing is that with unbounded drone assist, you could actually do this if you had enough time, money, and autism
you wouldn't even need to spend hundreds of dollars a month on enough isboxer licenses to make it work, the game does it for you |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:12:00 -
[1468] - Quote
Instead of posting three times in a row to pollute the thread, you could put all of your terrible posts into one post.
Just saying.
Edit: Make that four times in a row. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:13:00 -
[1469] - Quote
but no its not a game balance decision, see if you copy and paste the first post of the thread into notepad and search for the word "balance" you get zero matches
check mate b*tch |

Dave Stark
4349
|
Posted - 2014.02.11 18:14:00 -
[1470] - Quote
Mike Azariah wrote:Weaselior wrote: i am pleased to see that all of the people with self-awareness have retreated leaving only pinky hops to hold the field and demonstrate the intellectual bankruptcy of the pro-drone assist camp,
Nah, we said our piece and were satisfied with what we had said (or at least I had, don't know about the others) Repetition does not make anything truer not does shouting 'liar liar' make something false m
actually the real truth is that most of us have jobs. at least i can spam reddit from work, though.
Anyway, i still think there are better ways to deal with the issues around drones than taking a sledge hammer to the assist mechanic. however it's obvious ccp are going to go ahead with this; but bandwith rather than a flat drone cap would go a long way to making this change less bad. |
|

Weaselior
GoonWaffe Goonswarm Federation
6406
|
Posted - 2014.02.11 18:15:00 -
[1471] - Quote
Pinky Hops wrote:...It effects carriers more because they can launch twice as many sentries. No other reason. Why a flat cap?
We believe a flat cap will:
... Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
it is an explicit goal for the nerf to affect carriers more than subcaps
please stop embarrassing yourself Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:17:00 -
[1472] - Quote
Weaselior wrote:Pinky Hops wrote:...It effects carriers more because they can launch twice as many sentries. No other reason. Quote:Why a flat cap?
We believe a flat cap will:
... Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) it is an explicit goal for the nerf to affect carriers more than subcaps please stop embarrassing yourself
....You literally just proved my point by quoting the relevant section that supports exactly what I said.
Are you OK dude?
You also bolded the wrong half of the relevant sentence. I fixed it for you.
Notice that in both cases, me and the dev were discussing the REASON, as referenced by the word "BECAUSE" that prefaces both of the relevant sections. |

Dave Stark
4349
|
Posted - 2014.02.11 18:24:00 -
[1473] - Quote
Weaselior wrote:it is an explicit goal for the nerf to affect carriers more than subcaps (this is why it is a reason for a flat cap)
please stop embarrassing yourself
then go with a 750mb limit.
that's 20 less sentries. |

Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:25:00 -
[1474] - Quote
that it is under "reasons for a flat cap" means that the outcome is specifically desired
the parentheses indicate, for the dimwitted, how it achieves that goal
a flat cap on assigned drones was specifically picked over "no more than 10 people can assign their drones to you" specifically to nerf carriers more Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

James Amril-Kesh
4S Corporation Goonswarm Federation
8998
|
Posted - 2014.02.11 18:26:00 -
[1475] - Quote
Or we could go with a 50 drone limit and deal with it. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:29:00 -
[1476] - Quote
Weaselior wrote:that it is under "reasons for a flat cap" means that the outcome is specifically desired
the parentheses indicate, for the dimwitted, how it achieves that goal
a flat cap on assigned drones was specifically picked over "no more than 10 people can assign their drones to you" specifically to nerf carriers more
It affects carriers more because they can launch twice as many drones.
No other reason that I can see stated.
Also, the word "because" means why -- not how.
A flat cap is also a simple and more elegant solution that some over-complicated bandwidth solution. CCP has decided that they don't want fleet play to be around drone assisting.
That's fine.
I'm sure CCP has a vision of carriers outside of that. It's not like this is the final balance iteration of the game. Capitals and supers are on the table for a rebalance anyways, so whatever current iteration of carrier we are about to have is likely to be temporary regardless.
I have the sneaking suspicion that Fighters and Fighter Bombers are due for some love this summer. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8998
|
Posted - 2014.02.11 18:31:00 -
[1477] - Quote
Man I bet if you got Pinky Hops, Grath Telkin, and Mario Putzo arguing with each other their goalposts would violate the theory of relativity. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:32:00 -
[1478] - Quote
Weaselior wrote:Mario Putzo wrote: You should go back and read my posts then. I don't care that DA is being changed. I care that it doesn't actually solve any of the problems, and that it comes across as an appeasement than a fix. I care that CCP Rise instead of fixing actual issues is just once again kicking a can down the street.
you merely parrot grath's argument that it should not be fixed until later because...well no reason there is no good reason not to make a simple sensible fix like this and to simply delay it until sov is fixed, that's just a bad tactic to try to get good changes delayed for no reason
Im not parroting **** buddy. I am saying the change is ******* redundant. Drone assist does not cause issues with this game at all. The only time in the history of this game that it was deemed and issue was when CFC went out of their way to make it one. Period. I think CCP should remove DA completely to be honest. Considering 25 people playing is still a far cry from everyone pushing buttons.
If you have an issue with doctrines using assigned sentries. Use a fleet doctrine that out ranges them. Problem solved.
(also sorry for the delay I had to move my argument to the office vOv) |

Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:33:00 -
[1479] - Quote
Pinky Hops wrote:It affects carriers more because they can launch twice as many drones.
No other reason that I can see stated.
Also, the word "because" means why -- not how. you're extremely dimwitted and have forgotten why you're trying to make this dumb point so let me refresh your memory: you began on this dumb tangent because I correctly pointed out that CCP had deliberately nerfed carriers harder than other ships
rise says so himself: he picked the flat drone cap because it disproportionately affects carriers (rather than the person cap), and explains this for people who might not get it: by capping the drones carrier fleets have to have twice as many drone triggers as if it was capped by people, and this is an outcome he desires
you seem to be completely unable to grasp this point
Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

James Amril-Kesh
4S Corporation Goonswarm Federation
8998
|
Posted - 2014.02.11 18:34:00 -
[1480] - Quote
Pinky Hops wrote:Weaselior wrote:that it is under "reasons for a flat cap" means that the outcome is specifically desired
the parentheses indicate, for the dimwitted, how it achieves that goal
a flat cap on assigned drones was specifically picked over "no more than 10 people can assign their drones to you" specifically to nerf carriers more It affects carriers more because they can launch twice as many drones. No other reason that I can see stated. Also, the word "because" means why -- not how.
because conjunction 1. for the reason that; due to the fact that: The boy was absent because he was ill.
Carriers are hit harder because they field 10 drones. Not: the flat cap was chosen because carriers field 10 drones. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:34:00 -
[1481] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote: You should go back and read my posts then. I don't care that DA is being changed. I care that it doesn't actually solve any of the problems, and that it comes across as an appeasement than a fix. I care that CCP Rise instead of fixing actual issues is just once again kicking a can down the street.
you merely parrot grath's argument that it should not be fixed until later because...well no reason there is no good reason not to make a simple sensible fix like this and to simply delay it until sov is fixed, that's just a bad tactic to try to get good changes delayed for no reason Im not parroting **** buddy. I am saying the change is ******* redundant. Drone assist does not cause issues with this game at all. The only time in the history of this game that it was deemed and issue was when CFC went out of their way to make it one. Period. so when the eastern bloc was using sentry assist it was a carefully stewarded and responsible action, but when we deign to use it it suddenly becomes a blight on the game? |

Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:34:00 -
[1482] - Quote
Mario Putzo wrote: Im not parroting **** buddy. I am saying the change is ******* redundant. Drone assist does not cause issues with this game at all. The only time in the history of this game that it was deemed and issue was when CFC went out of their way to make it one. Period.
If you have an issue with doctrines using assigned sentries. Use a fleet doctrine that out ranges them. Problem solved.
people don't get this outraged over redundant changes Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Dave Stark
4349
|
Posted - 2014.02.11 18:35:00 -
[1483] - Quote
James Amril-Kesh wrote:Or we could go with a 50 drone limit and deal with it.
yeah we could go with a **** choice and deal with it, or we could use the feedback thread to give feedback. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:37:00 -
[1484] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote: You should go back and read my posts then. I don't care that DA is being changed. I care that it doesn't actually solve any of the problems, and that it comes across as an appeasement than a fix. I care that CCP Rise instead of fixing actual issues is just once again kicking a can down the street.
you merely parrot grath's argument that it should not be fixed until later because...well no reason there is no good reason not to make a simple sensible fix like this and to simply delay it until sov is fixed, that's just a bad tactic to try to get good changes delayed for no reason Im not parroting **** buddy. I am saying the change is ******* redundant. Drone assist does not cause issues with this game at all. The only time in the history of this game that it was deemed and issue was when CFC went out of their way to make it one. Period. so when the eastern bloc was using sentry assist it was a carefully stewarded and responsible action, but when we deign to use it it suddenly becomes a blight on the game?
Its only a blight because of the context. When an entity states they are explicitly trying to break the game to show a mechanic causes a problem that is no longer natural game function, but intent to cause harm to the game. There is a fine line between exploiting a bad mechanic and manufacturing a poor mechanic.
And ultimately it is not drone assist that CFC showed was an issue but Drones themselves. Drone Assist didn't cause the server to bung up when those dreads jumped into HED the 15K+ Objects on grid did that.
Weaselior wrote: people don't get this outraged over redundant changes
I don't care about the change. I care about the fact that CCP Rise is not actually solving the issue he is setting out to fix. Drones cause the lag. So fix the drones. Drone Assist is irrelevant to the issue with drones causing lag. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9000
|
Posted - 2014.02.11 18:38:00 -
[1485] - Quote
Pinky Hops wrote:James Amril-Kesh wrote:Pinky Hops wrote:Weaselior wrote:that it is under "reasons for a flat cap" means that the outcome is specifically desired
the parentheses indicate, for the dimwitted, how it achieves that goal
a flat cap on assigned drones was specifically picked over "no more than 10 people can assign their drones to you" specifically to nerf carriers more It affects carriers more because they can launch twice as many drones. No other reason that I can see stated. Also, the word "because" means why -- not how. because conjunction 1. for the reason that; due to the fact that: The boy was absent because he was ill. Carriers are hit harder because they field 10 drones. Not: the flat cap was chosen because carriers field 10 drones. for that reason. sounds like kind of the response to "why?" as in: why are you doing this? because _____ or alternatively: for this reason _____ or again.... why are carriers being affected more? because they have twice as many drones. This is hard. Thanks for illustrating my point for me. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
9000
|
Posted - 2014.02.11 18:39:00 -
[1486] - Quote
Mario Putzo wrote:Drone Assist didn't cause the server to bung up when those dreads jumped into HED the 15K+ Objects on grid did that. How convenient of you to ignore that drone assist is the reason there were so many objects on grid in the first place. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:40:00 -
[1487] - Quote
James Amril-Kesh wrote:Pinky Hops wrote:James Amril-Kesh wrote:Pinky Hops wrote:Weaselior wrote:that it is under "reasons for a flat cap" means that the outcome is specifically desired
the parentheses indicate, for the dimwitted, how it achieves that goal
a flat cap on assigned drones was specifically picked over "no more than 10 people can assign their drones to you" specifically to nerf carriers more It affects carriers more because they can launch twice as many drones. No other reason that I can see stated. Also, the word "because" means why -- not how. because conjunction 1. for the reason that; due to the fact that: The boy was absent because he was ill. Carriers are hit harder because they field 10 drones. Not: the flat cap was chosen because carriers field 10 drones. for that reason. sounds like kind of the response to "why?" as in: why are you doing this? because _____ or alternatively: for this reason _____ or again.... why are carriers being affected more? because they have twice as many drones. This is hard. Thanks for illustrating my point for me.
Well I guess we're both in agreement that the Wdfhoisdhf guy is full of nonsense.
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:41:00 -
[1488] - Quote
James Amril-Kesh wrote:Mario Putzo wrote:Drone Assist didn't cause the server to bung up when those dreads jumped into HED the 15K+ Objects on grid did that. How convenient of you to ignore that drone assist is the reason there were so many objects on grid in the first place.
No the reason that drones were there is because SlowCats are the best defensive fleet one can field becuase of the defensive capability and versatility of Carriers. The reason subcap drone doctrines became a thing is because Rise opted to go ahead with changes to drones and drone boats, in spite of the community telling him that he is going to create an issue with drones down the road.
And here we are. |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:41:00 -
[1489] - Quote
Pinky Hops wrote:A flat cap is also a simple and more elegant solution that some over-complicated bandwidth solution. CCP has decided that they don't want fleet play to be around drone assisting.
That's fine.
I'm sure CCP has a vision of carriers outside of that. It's not like this is the final balance iteration of the game. Capitals and supers are on the table for a rebalance anyways, so whatever current iteration of carrier we are about to have is likely to be temporary regardless.
I have the sneaking suspicion that Fighters and Fighter Bombers are due for some love this summer.
Just pointing this out again to all the crazies. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9000
|
Posted - 2014.02.11 18:41:00 -
[1490] - Quote
"But CCP, drone assist doesn't cause lag!" Jesus dude, you're totally right. I'm sure their understanding of the limitations of their software and their hardware pales in comparison to yours. Nothing could possibly be wrong with your interpretation of their intent. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:42:00 -
[1491] - Quote
i have tired of bashing pinky hops into the ground as he's not managing to raise any points that are useful to use as a foil anymore, fortunately mario is back:
Mario Putzo wrote: Its only a blight because of the context. When an entity states they are explicitly trying to break the game to show a mechanic causes a problem that is no longer natural game function, but intent to cause harm to the game. There is a fine line between exploiting a bad mechanic and manufacturing a poor mechanic.
when people insist it's not a bad exploit when they're abusing it and the goonies are just lying, the most effective way to prove them wrong is to demonstrate exactly why it's broken by exploiting it ourselves Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:42:00 -
[1492] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote: You should go back and read my posts then. I don't care that DA is being changed. I care that it doesn't actually solve any of the problems, and that it comes across as an appeasement than a fix. I care that CCP Rise instead of fixing actual issues is just once again kicking a can down the street.
you merely parrot grath's argument that it should not be fixed until later because...well no reason there is no good reason not to make a simple sensible fix like this and to simply delay it until sov is fixed, that's just a bad tactic to try to get good changes delayed for no reason Im not parroting **** buddy. I am saying the change is ******* redundant. Drone assist does not cause issues with this game at all. The only time in the history of this game that it was deemed and issue was when CFC went out of their way to make it one. Period. so when the eastern bloc was using sentry assist it was a carefully stewarded and responsible action, but when we deign to use it it suddenly becomes a blight on the game? Its only a blight because of the context. When an entity states they are explicitly trying to break the game to show a mechanic causes a problem that is no longer natural game function, but intent to cause harm to the game. There is a fine line between exploiting a bad mechanic and manufacturing a poor mechanic. And ultimately it is not drone assist that CFC showed was an issue but Drones themselves. Drone Assist didn't cause the server to bung up when those dreads jumped into HED the 15K+ Objects on grid did that. so now ccp has to pay close attention to every piece of rhetoric coming from its players, the greater majority of which was broadcasted on private coalition comms and not intended for a broader audience, before it can deign to make a change in the game? |

Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:44:00 -
[1493] - Quote
Mario Putzo wrote:James Amril-Kesh wrote:Mario Putzo wrote:Drone Assist didn't cause the server to bung up when those dreads jumped into HED the 15K+ Objects on grid did that. How convenient of you to ignore that drone assist is the reason there were so many objects on grid in the first place. No the reason that drones were there is because SlowCats are the best defensive fleet one can field becuase of the defensive capability and versatility of Carriers. The reason subcap drone doctrines became a thing is because Rise opted to go ahead with changes to drones and drone boats, in spite of the community telling him that he is going to create an issue with drones down the road. And here we are. subcap drone assist doctrines (the prophecy) predated the changes to drones and drone boats
slowcats are made much more powerful by drone assist because they become immune to ewar by assisting to supercarriers, the foundation of the wreckingball doctrine
drone assist on carriers is not merely an :effort: thing, it actively makes them more powerful because you can't jam/damp the carriers and have any effect Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:45:00 -
[1494] - Quote
Weaselior wrote:i have tired of bashing pinky hops into the ground as he's not managing to raise any points that are useful to use as a foil anymore, fortunately mario is back: Mario Putzo wrote: Its only a blight because of the context. When an entity states they are explicitly trying to break the game to show a mechanic causes a problem that is no longer natural game function, but intent to cause harm to the game. There is a fine line between exploiting a bad mechanic and manufacturing a poor mechanic.
when people insist it's not a bad exploit when they're abusing it and the goonies are just lying, the most effective way to prove them wrong is to demonstrate exactly why it's broken by exploiting it ourselves
They weren't abusing it. Not once did Drone assist cause issue. Hell CFC even ended up triumphing over the OP Drone Doctrines of N3ST in Fountain, using Baltec Fleet, then they triumphed over N3PL SlowCats by using Titans and Supers.
I have not once said anyone exploited Drone assisted, because it is not an exploitable mechanic. Dropping 1500+ Domis worth of drones however with the intent to bung up servers to prove a point is an exploit. Do you not see the difference.
Martini publically stated that his desire was to make the game unplayable until CCP changed drone assist. Nothing about the drones actually causing the lag, just a mechanic that had absolutely no impact on the outcome of 2 wars over the last year. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:46:00 -
[1495] - Quote
I do like that the assertion here is that our ability to influence CCP is so strong that it literally needs to be reigned in or taken into account when affecting game balance
it casts us in a much more competent light that we frankly deserve |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:47:00 -
[1496] - Quote
please massah the goons are doing a thing their extreme competence and relevance practically mandates that we accommodate them in every way
it is like a ray of sunshine being blown directly into my colon |

Fix Sov
117
|
Posted - 2014.02.11 18:50:00 -
[1497] - Quote
So N3/PL are allowed to switch their doctrine to a drone-heavy doctrine, but the CFC isn't? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:50:00 -
[1498] - Quote
Promiscuous Female wrote:I do like that the assertion here is that our ability to influence CCP is so strong that it literally needs to be reigned in or taken into account when affecting game balance
it casts us in a much more competent light that we frankly deserve
This is another issue but yes. CCP should not be making changes to the game based on the loudest whiner. There is not data showing that Drone Assist is an issue. There is data showing Drones however are.
The issue comes to a point when CCP Rise's own take on issues are not even remedied by his fix.
If people pushing buttons is the ultimate goal....get rid of assist all together. If Lag caused by drones is secondary...then do something to actually fix that too.
Kicking the can down the road because one group spent 4 months intentionally bung up the server at every engagement is not good development strategy.
I have no problem with fixing issues....but actually fix the issue. If DA is poor for the game, remove it entirely.
Fix Sov wrote:So N3/PL are allowed to switch their doctrine to a drone-heavy doctrine, but the CFC isn't?
Not when the reason for doing so is to purposely make the game unplayable. Which they did, until CCP fixed an issue that caused nodes to break...which is why those 500+ dreads that jumped into HED didn't crash the node as intended.
"If the node crashes we still win" ~ General Gree -RUS Bloc RE: Joint CFC/RUS command chat |

Fix Sov
117
|
Posted - 2014.02.11 18:52:00 -
[1499] - Quote
Mario Putzo wrote:There is not data showing that Drone Assist is an issue. Are you sure CCP don't have any metric data showing how much the average player does during a fleet fight pre- and post-drone city? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:53:00 -
[1500] - Quote
our domi doctrines correctly proved that drone assist is boring garbage, and ccp agreed with us
we didn't do it to prove it causes lag and y9ou know that because we lost a battle we would have won because of drone lag Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 18:53:00 -
[1501] - Quote
Mario Putzo wrote:CCP should not be making changes to the game based on the loudest whiner. [citation needed]
Correlation is not causation |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:55:00 -
[1502] - Quote
Fix Sov wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. Are you sure CCP don't have any metric data showing how much the average player does during a fleet fight pre- and post-drone city?
Ships dropping drones add server load regardless if you assign them to someone or not. 15K Drones assigned is just as much server load as 15K Drones that are not assigned.
Promiscuous Female wrote:Mario Putzo wrote:CCP should not be making changes to the game based on the loudest whiner. [citation needed] Correlation is not causation
Exactly which is why Drone assist being changed on the predication it might reduce lag is not a reason enough to nerf it. Just because people use assign with drones doesn't mean drone assist causes serve issues. |

Weaselior
GoonWaffe Goonswarm Federation
6407
|
Posted - 2014.02.11 18:55:00 -
[1503] - Quote
Mario Putzo wrote: If people pushing buttons is the ultimate goal....get rid of assist all together.
ccp correctly decided that people not actually doing anything in large pvp drone assist fleets was bad gameplay, but drone assist was useful in other circumstances where it did not make the game worse, so nerfed the former while leaving the latter alone
drone assist is left in strictly for those other cases, all of which involve using it as a tactical measure for a specific problem instead of to not have to do things Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Fix Sov
117
|
Posted - 2014.02.11 18:56:00 -
[1504] - Quote
Mario Putzo wrote:Fix Sov wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. Are you sure CCP don't have any metric data showing how much the average player does during a fleet fight pre- and post-drone city? Ships dropping drones add server load regardless if you assign them to someone or not. 15K Drones assigned is just as much server load as 15K Drones that are not assigned. That doesn't answer the question. Read it again. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Dave Stark
4349
|
Posted - 2014.02.11 18:56:00 -
[1505] - Quote
James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:Or we could go with a 50 drone limit and deal with it. yeah we could go with a **** choice and deal with it, or we could use the feedback thread to give feedback. 50 drone limit is awesome, good job Rise. Rise gets a raise. That's my feedback.
awesome job not preserving one of the use cases they especially didn't want to disrupt.
a use case that would be fine under a 750mb limit. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:58:00 -
[1506] - Quote
Weaselior wrote:Mario Putzo wrote: If people pushing buttons is the ultimate goal....get rid of assist all together.
ccp correctly decided that people not actually doing anything in large pvp drone assist fleets was bad gameplay, but drone assist was useful in other circumstances where it did not make the game worse, so nerfed the former while leaving the latter alone drone assist is left in strictly for those other cases, all of which involve using it as a tactical measure for a specific problem instead of to not have to do things
So why is it an acceptable tactic in smaller engagements, but not in larger engagements. There is no scaling in this game, everything is relative in its sense. Does this mean that 100 Maels alphaing a carrier is an exploit? You can't do that in small groups stuff, but can in full fleets...should we nerf Arty because In large numbers it doesn't give people a chance to get reps on something? |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 18:59:00 -
[1507] - Quote
Mario Putzo wrote:There is not data showing that Drone Assist is an issue. There is data showing Drones however are.
It depends on what you think the "issue" is.
CCP has stated that they see there being an issue with one player controlling all the damage output of many players because it leads to passive gameplay.
It's perfectly valid to approach things from that angle.
In fact, when Grath mentioned anchoring as a similarity, Fozzie unpredictably stated that he'd be open to hearing any solutions.
The problem with anchoring of course is that nobody has ever figured out a way to nerf it without just maiming critical commands like orbit or approach.
I wouldn't worry too much about the people in the thread trolling you. Morale is a large part of a fight, and they want you to feel conquered. They want you to believe that they control CCP - even though they obviously don't.
But it is to their advantage to make you believe it, because it might make you less willing to fight against them.
Carriers are quite likely to get more love down the road. People have been complaining about the crappiness of Fighters for years. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9000
|
Posted - 2014.02.11 18:59:00 -
[1508] - Quote
Mario Putzo wrote:Fix Sov wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. Are you sure CCP don't have any metric data showing how much the average player does during a fleet fight pre- and post-drone city? Ships dropping drones add server load regardless if you assign them to someone or not. 15K Drones assigned is just as much server load as 15K Drones that are not assigned. At this point I have to wonder if you're being intentionally dim. There were 15k drones there (or whatever the actual number was, it doesn't really matter) because drone assist makes it worthwhile to bring that many. Without drone assist people will turn to other doctrines that don't rely on drones, thereby massively reducing the number of drones and in turn massively reducing the load on the server. But again, this was a secondary goal of the nerf.
Mario Putzo wrote:Exactly which is why Drone assist being changed on the predication it might reduce lag is not a reason enough to nerf it. Correct. Which is why it isn't the sole or even main reason for the nerf. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 18:59:00 -
[1509] - Quote
Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. Are you sure CCP don't have any metric data showing how much the average player does during a fleet fight pre- and post-drone city? Ships dropping drones add server load regardless if you assign them to someone or not. 15K Drones assigned is just as much server load as 15K Drones that are not assigned. That doesn't answer the question. Read it again.
Its irrelevant. Which is why i didn't answer it. Fun is subjective and has no bearing on balance. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:00:00 -
[1510] - Quote
Dave Stark wrote:James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:Or we could go with a 50 drone limit and deal with it. yeah we could go with a **** choice and deal with it, or we could use the feedback thread to give feedback. 50 drone limit is awesome, good job Rise. Rise gets a raise. That's my feedback. awesome job not preserving one of the use cases they especially didn't want to disrupt. a use case that would be fine under a 750mb limit. I am not particularly hip to modern incursion doctrines but I'm gonna go out on a limb and guess that you don't take more than 10 logi on the hq fleets, so it should be pretty trivial to get their damage dealing capacity in the mix without causing any undue attention splitting on the most attention-hungry portion of a fleet
everyone else is there to do damage, they can hit the 'F' key and move on with their lives |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9000
|
Posted - 2014.02.11 19:00:00 -
[1511] - Quote
Dave Stark wrote:James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:Or we could go with a 50 drone limit and deal with it. yeah we could go with a **** choice and deal with it, or we could use the feedback thread to give feedback. 50 drone limit is awesome, good job Rise. Rise gets a raise. That's my feedback. awesome job not preserving one of the use cases they especially didn't want to disrupt. a use case that would be fine under a 750mb limit. I feel for those poor highsec incursion runners. I really do. They must have it so hard. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:02:00 -
[1512] - Quote
Pinky Hops wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. There is data showing Drones however are. It depends on what you think the "issue" is. CCP has stated that they see there being an issue with one player controlling all the damage output of many players because it leads to passive gameplay.
Correct and this fix doesn't change that. 10% of a Fleet playing is still not 100% of people pushing buttons. Its a marginal improvement if the goal was to actually have people push buttons, then remove the feature entirely. If you half ass it then obviously it isn't actually an issue. 25/250 people playing is not 250/250 playing. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:02:00 -
[1513] - Quote
please ccp my isk/hr is being threatened you will regret this! |

Fix Sov
117
|
Posted - 2014.02.11 19:02:00 -
[1514] - Quote
Mario Putzo wrote:Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. Are you sure CCP don't have any metric data showing how much the average player does during a fleet fight pre- and post-drone city? Ships dropping drones add server load regardless if you assign them to someone or not. 15K Drones assigned is just as much server load as 15K Drones that are not assigned. That doesn't answer the question. Read it again. Its irrelevant. Which is why i didn't answer it. Fun is subjective and has no bearing on balance. I wasn't talking about server load, or fun, I was talking about player activity. You say there's no data showing that drone assist is an issue. I wouldn't be surprised if CCP has data showing that the average number of commands, per player, per hour, has gone down drastically with the invention of the drone-heavy doctrines, and drone assist is in the thick of it. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Dave Stark
4349
|
Posted - 2014.02.11 19:06:00 -
[1515] - Quote
James Amril-Kesh wrote:I feel for those poor highsec incursion runners. I really do. They must have it so hard. nobody really gives a **** what you think about incursion runners.
ccp said they don't want to negatively impact them, the 50 drone limit does, the bandwith alternative doesn't. it's obvious which one does and doesn't achieve ccp's aims. |

Pinky Hops
Spartan's DNA
474
|
Posted - 2014.02.11 19:06:00 -
[1516] - Quote
Mario Putzo wrote:Pinky Hops wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. There is data showing Drones however are. It depends on what you think the "issue" is. CCP has stated that they see there being an issue with one player controlling all the damage output of many players because it leads to passive gameplay. Correct and this fix doesn't change that. 10% of a Fleet playing is still not 100% of people pushing buttons. Its a marginal improvement if the goal was to actually have people push buttons, then remove the feature entirely. If you half ass it then obviously it isn't actually an issue. 25/250 people playing is not 250/250 playing.
So you're saying you think people will just do the same exact strategy as before, but break their fleets into smaller numbers so that everything is still drone assisted?
If this is true, you're right in a sense because that's not a huge improvement over the previous scenario, in terms of passive gameplay.
However, it remains to be seen if people will actually go through all that effort. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:09:00 -
[1517] - Quote
Fix Sov wrote: I wasn't talking about server load, or fun, I was talking about player activity. You say there's no data showing that drone assist is an issue. I wouldn't be surprised if CCP has data showing that the average number of commands, per player, per hour, has gone down drastically with the invention of the drone-heavy doctrines, and drone assist is in the thick of it.
If they have the data why not show it, like CCP has done for just about every other change they have made balance wise previously. If they have the data why not make a dev blog like they did showing that Drones cause large amounts of server load. I asked for data on it 3 or 4 days ago, Rise is either on vacation, or is ignoring this thread, or has no data to support his position.
And it is irrelevant. It makes no difference to the gameplay or balance of the game if 1 person pushes F1 for 250 people or 250 people push F1 themselves. And before you make assumptions people might mess up, that is another subjective position that is irrelevant to balance adjustments. 250 people can just as easily never make a mistake.
The point is, if having people actually push buttons is important. then this fix doesn't actually do anything to that. 10% of a Fleet pushing a button is not 100% of people playing. 75% of your fleet is still doing nothing. Either fix the issue if it is an issue, or don't do anything because it isn't actually an issue.
CCP Rise has proposed a fix that addresses neither of his issues. Why not fix the problems if they are actually problems. All this amounts to is kicking the can down the road.
|

Fix Sov
117
|
Posted - 2014.02.11 19:11:00 -
[1518] - Quote
It isn't irrelevant if a fleet fight goes from a million instructions to 1000, all of which are either "approach/orbit", "launch drones", "assist to guy x", then guy x does everything. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:11:00 -
[1519] - Quote
Pinky Hops wrote:Mario Putzo wrote:Pinky Hops wrote:Mario Putzo wrote:There is not data showing that Drone Assist is an issue. There is data showing Drones however are. It depends on what you think the "issue" is. CCP has stated that they see there being an issue with one player controlling all the damage output of many players because it leads to passive gameplay. Correct and this fix doesn't change that. 10% of a Fleet playing is still not 100% of people pushing buttons. Its a marginal improvement if the goal was to actually have people push buttons, then remove the feature entirely. If you half ass it then obviously it isn't actually an issue. 25/250 people playing is not 250/250 playing. So you're saying you think people will just do the same exact strategy as before, but break their fleets into smaller numbers so that everything is still drone assisted? If this is true, you're right in a sense because that's not a huge improvement over the previous scenario, in terms of passive gameplay. However, it remains to be seen if people will actually go through all that effort.
Exactly.
Instead of 1 assist for a fleet you will have 25. If the issue is people assigning stuff and not playing then this fix does not actually change the issue with passive game play, and it most certainly doesn't change anything about x*5(+) drones loading up the server.
Fix Sov wrote:It isn't irrelevant if a fleet fight goes from a million instructions to 1000, all of which are either "approach/orbit", "launch drones", "assist to guy x", then guy x does everything.
Ya lets ignore the fact that players are running remote reps and other mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:15:00 -
[1520] - Quote
Mario Putzo wrote:Ya lets ignore the fact that players are runnign reps and mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. you seem clinically incapable of understanding that a mechanics change can (and, given by the sheer volume of "please no" posting going on in this thread, will) incentivize different behavior |
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:17:00 -
[1521] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Ya lets ignore the fact that players are runnign reps and mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. you seem clinically incapable of understanding that a mechanics change can (and, given by the sheer volume of "please no" posting going on in this thread, will) incentivize different behavior
You seem to be illiterate or something.
People alt tab to PoE or WoT or go out for dinner or do anything other than EVE because EVE is **** in Tidi. Its not because "I can just play AFK because drone assist" It "Im glad I can assign drones and play something else because Tidi Is the least enjoyable gameplay in the history of gaming, and it beats fake DCing out after 2 hours of watching my modules cycle without doing anything" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:21:00 -
[1522] - Quote
Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Ya lets ignore the fact that players are runnign reps and mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. you seem clinically incapable of understanding that a mechanics change can (and, given by the sheer volume of "please no" posting going on in this thread, will) incentivize different behavior You seem to be illiterate or something. People alt tab to PoE or WoT or go out for dinner or do anything other than EVE because EVE is **** in Tidi. Its not because "I can just play AFK because drone assist" It "Im glad I can assign drones and play something else because Tidi Is the least enjoyable gameplay in the history of gaming, and it beats fake DCing out after 2 hours of watching my modules cycle without doing anything" so ccp should preserve gameplay elements that allow the user to go fully afk
by this logic L4 mission running bots are A-OK and you should probably set up one to many of them immediately |

Fix Sov
117
|
Posted - 2014.02.11 19:21:00 -
[1523] - Quote
Mario Putzo wrote:Ya lets ignore the fact that players are running remote reps and other mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. Keypresses, not ticks.
And yes, it is quantifiable, and it does matter. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:25:00 -
[1524] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote:Mario Putzo wrote:Ya lets ignore the fact that players are runnign reps and mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. you seem clinically incapable of understanding that a mechanics change can (and, given by the sheer volume of "please no" posting going on in this thread, will) incentivize different behavior You seem to be illiterate or something. People alt tab to PoE or WoT or go out for dinner or do anything other than EVE because EVE is **** in Tidi. Its not because "I can just play AFK because drone assist" It "Im glad I can assign drones and play something else because Tidi Is the least enjoyable gameplay in the history of gaming, and it beats fake DCing out after 2 hours of watching my modules cycle without doing anything" so ccp should preserve gameplay elements that allow the user to go fully afk by this logic L4 mission running bots are A-OK and you should probably set up one to many of them immediately
Guess we stick with illiterate.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:34:00 -
[1525] - Quote
you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:35:00 -
[1526] - Quote
Fix Sov wrote:Mario Putzo wrote:Ya lets ignore the fact that players are running remote reps and other mods on their ships. This is why his data is irrelevant if it exists. I turn on my Remote Repair units, or my Remote sebos and every tick I am doing something, whether I am playing WoT, PoE or EVE. Hence why data showing player activity is irrelevant, because it isn't quantifiable. Keypresses and/or mouseclicks, not ticks a module is active. And yes, it is quantifiable, and it does matter. Especially if you go "well I've done all I need to do for now in this fleet, let's play WoT/PoE/l4s/incursions/whatever instead of paying attention to the fleet fight", which does happen.
It is irrelevant to the issues CCP Rise has presented in this thread. Perhaps maybe CCP Rise does have more issues with Drone assist if that is the case he should present them as issues he hopes to fix.
If his goal is to have everyone push buttons. Then this fix still does not solve that because Drone Assist is still going to be a functioning mechanic. I guess 25 people pushing F1 is an improvement, but it is not a fix. It is a bandaid, and is yet another can CCP kicks down the road.
Just like Drones causing server load. CCP tried to fix drones like 7 years ago, they reduced the number of drones ships could launch...they didn't fix the problem, they just kicked the can down the road to 2014 and HEDGP.
Promiscuous Female wrote:you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks
English is a hard language I know. I said CCP has an obligation to figure out why people would rather be playing other games instead of EVE, and the primary reason is because Tidi sucks not because I can assign drones. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9000
|
Posted - 2014.02.11 19:36:00 -
[1527] - Quote
"Commands sent to a server are not quantifiable" - Mario Putzo "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Dave Stark
4349
|
Posted - 2014.02.11 19:37:00 -
[1528] - Quote
Promiscuous Female wrote:you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks
if afk gameplay was bad, mining would have been overhauled long ago. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:37:00 -
[1529] - Quote
James Amril-Kesh wrote:"Commands sent to a server are not quantifiable" - Mario Putzo
Is it mandatory for GSF membership to misquote people?
|

Fix Sov
117
|
Posted - 2014.02.11 19:39:00 -
[1530] - Quote
Mario Putzo wrote:If his goal is to have everyone push buttons. Then this fix still does not solve that because Drone Assist is still going to be a functioning mechanic. I guess 25 people pushing F1 is an improvement, but it is not a fix. It is a bandaid, and is yet another can CCP kicks down the road. Or in the case of carrier fleets, a bit more than 25 people instead of just 1 pressing F. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:42:00 -
[1531] - Quote
Fix Sov wrote:Or in the case of carrier fleets, a bit more than 25 people instead of just 1 pressing F.
Still not 100% of people playing. The fix doesn't fix the problem. Either people not pushing buttons is an issue, or it isn't. Either fix it, or leave it as is. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:42:00 -
[1532] - Quote
Dave Stark wrote:Promiscuous Female wrote:you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks if afk gameplay was bad, mining would have been overhauled long ago. naw, that's not even roughly analogous
an analogous situation would have been ccp doing something like requiring you to continually reaim your mining laser at the rock while you are mining it and having the game constantly veer you off the rock and people saying "but I was able to afk mine before the change you are obligated to maintain MY GAMEPLAY IT IS A SANDBOX" |

Fix Sov
117
|
Posted - 2014.02.11 19:42:00 -
[1533] - Quote
Mario Putzo wrote:Just like Drones causing server load. CCP tried to fix drones like 7 years ago, they reduced the number of drones ships could launch...they didn't fix the problem, they just kicked the can down the road to 2014 and HEDGP. It wasn't a problem until players suddenly decided that they were worth using as the fleet's sole damage output avenue.
Mario Putzo wrote:James Amril-Kesh wrote:"Commands sent to a server are not quantifiable" - Mario Putzo Is it mandatory for GSF membership to misquote people? The word you're looking for is paraphrase. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 19:44:00 -
[1534] - Quote
Mario Putzo wrote:Fix Sov wrote:Or in the case of carrier fleets, a bit more than 25 people instead of just 1 pressing F. Still not 100% of people playing. The fix doesn't fix the problem. Either people not pushing buttons is an issue, or it isn't. Either fix it, or leave it as is. all changes must be BLACK AND WHITE there is no room for a middle ground
incidentally the full solution has this litany of roadblocks between us and the full solution so why don't you just get started on those before you even think of knocking an easy change out of the park |

Dave Stark
4349
|
Posted - 2014.02.11 19:48:00 -
[1535] - Quote
Promiscuous Female wrote:Dave Stark wrote:Promiscuous Female wrote:you're still literally saying that the change shouldn't be made because ccp has an obligation to preserve afk gameplay behaviors because fighting in tidi sucks if afk gameplay was bad, mining would have been overhauled long ago. naw, that's not even roughly analogous an analogous situation would have been ccp doing something like requiring you to continually reaim your mining laser at the rock while you are mining it and having the game constantly veer you off the rock and people saying "but I was able to afk mine before the change you are obligated to maintain MY GAMEPLAY IT IS A SANDBOX"
warp in, drop drones, start lasers/anchoring. go afk.
sounds very analogous to me. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:49:00 -
[1536] - Quote
Fix Sov wrote:Mario Putzo wrote:Just like Drones causing server load. CCP tried to fix drones like 7 years ago, they reduced the number of drones ships could launch...they didn't fix the problem, they just kicked the can down the road to 2014 and HEDGP. It wasn't a problem until players suddenly decided that they were worth using as the fleet's sole damage output avenue. Mario Putzo wrote:James Amril-Kesh wrote:"Commands sent to a server are not quantifiable" - Mario Putzo Is it mandatory for GSF membership to misquote people? The word you're looking for is paraphrase.
And why did Drones become the primary damage choice for fleets?
It wasn't because of Drone Assist obviously. So why are we fixing drone assist? Clearly it is not an issue on its own.
Perhaps CCP should have listened to the player base when they were planning drone/drone boat changes. Or perhaps it is because CCP didn't listen to the player base when retooling damps, when the player base told CCP that this was bad and it was going to cause issues with fleets down the road.
Seems that the common theme here is CCP not listening to the people actually playing the game. Hell they didn't listen 7 years ago when Players told CCP that reducing amount of drones each ship brought wouldn't fix server load issues, because people would just bring more ships with drones anyway.
And here we are, 3 rounds of kick the can later....getting ready to kick it one more time. But ya lets not actually work on fixing the problem. Lets just assume everyone is playing null politics and spewing narratives at each other. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 19:50:00 -
[1537] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Fix Sov wrote:Or in the case of carrier fleets, a bit more than 25 people instead of just 1 pressing F. Still not 100% of people playing. The fix doesn't fix the problem. Either people not pushing buttons is an issue, or it isn't. Either fix it, or leave it as is. all changes must be BLACK AND WHITE there is no room for a middle ground incidentally the full solution has this litany of roadblocks between us and the full solution so why don't you just get started on those before you even think of knocking an easy change out of the park
Not when the issue is being presented as black and white.
People aren't pushing buttons, and are not having fun.
So we are going to get 24 more people to push buttons and 225 people still won't have any fun.
Fix Sov wrote: So you're actually going to try to go with the "leave it as-is", given the evidence of how it affects player behavior and server performance?
Interesting.
No I would remove it from the game in its entirety if the goal is to have people push buttons. If CCP is unwilling to do that then they should not change it at all because it obviously isn't actually an issue. I think all passive **** should eventually be taken out of the game. Including passive income sources. |

Fix Sov
117
|
Posted - 2014.02.11 20:01:00 -
[1538] - Quote
So CCP doesn't want to completely remove drone assist for various reasons, so therefore CCP should do nothing about it and we should wait 5 years for CCP to fix the way the processing in a solar system is handled (to fix the lag issue) and another 5 years for CCP to fix the sov system. Meanwhile every fight is going to be an average of 10 player commands (apart from the FC)? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 20:11:00 -
[1539] - Quote
Fix Sov wrote:So CCP doesn't want to completely remove drone assist for various reasons, so therefore CCP should do nothing about it and we should wait 5 years for CCP to fix the way the processing in a solar system is handled (to fix the lag issue) and another 5 years for CCP to fix the sov system. Meanwhile every fight is going to be an average of 10 player commands (apart from the FC)?
Hey man ask Rise not me. I didn't announce that people not playing the game was an problem he did. I didn't announce a "fix" that doesn't address that issue he did. Perhaps you should be questioning CCP Rise as to his reasoning behind not actually addressing either issue he claims valid enough to warrant mechanics changes.
If it were up to me Drone assist would be gone in a patch tomorrow morning. Along with drone bays from any ship without a drone bonus. I would then focus all my efforts on figuring out a way to make sov battles unfold more like B-R did, and less like HED. Instead of doing half ass fixes that don't actually solve issues I deem relevant enough to warrant fixing.
Once I was able to not only reduce total drone use, and have people playing the game in a more enjoyable atmosphere, I would begin removing other passive fleet systems, such as anchoring, and I would begin to work on tweaking passive income systems to make them require more active player input to attain moongoo and PI ****.
I wouldn't start by kicking a can a few more years down the road. Again. |

Fix Sov
117
|
Posted - 2014.02.11 20:23:00 -
[1540] - Quote
Mario Putzo wrote:Fix Sov wrote:So CCP doesn't want to completely remove drone assist for various reasons, so therefore CCP should do nothing about it and we should wait 5 years for CCP to fix the way the processing in a solar system is handled (to fix the lag issue) and another 5 years for CCP to fix the sov system. Meanwhile every fight is going to be an average of 10 player commands (apart from the FC)? Hey man ask Rise not me. I didn't announce that people not playing the game was an problem he did. I didn't announce a "fix" that doesn't address that issue he did. Perhaps you should be questioning CCP Rise as to his reasoning behind not actually addressing either issue he claims valid enough to warrant mechanics changes. If it were up to me Drone assist would be gone in a patch tomorrow morning. Along with drone bays from any ship without a drone bonus. I would then focus all my efforts on figuring out a way to make sov battles unfold more like B-R did, and less like HED. Instead of doing half ass fixes that don't actually solve issues I deem relevant enough to warrant fixing. Once I was able to not only reduce total drone use, and have people playing the game in a more enjoyable atmosphere, I would begin removing other passive fleet systems, such as anchoring, and I would begin to work on tweaking passive income systems to make them require more active player input to attain roids, moongoo and PI ****. I wouldn't start by kicking a can a few more years down the road. Again. When you want to make an omelet you have to break a few eggs. (your sig sums up the number 1 issue with the game today.) Realtalk: I have no issue with any part of this post. In fact I'm actually a bit surprised they went with a hard cap of 50. Personally I would've thought they would either get rid of it altogether, or go for a fighter-style assignment system, so a player can only wield x drones, where x is determined by either his ship, his skills or both.
Then I would've demanded they spend as long as it takes to fix the sov system, because in my view it is the biggest problem this game is facing, and one I wouldn't be surprised ends up killing it if it isn't fixed soon, but I digress. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
|

Ragnen Delent
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.11 20:25:00 -
[1541] - Quote
Mario Putzo wrote: And why did Drones become the primary damage choice for fleets?
It wasn't because of Drone Assist obviously. So why are we fixing drone assist? Clearly it is not an issue on its own.
Perhaps it had to do with the drone modules added in 2012, as well as several buffs to which brought drones more in line with other weapons systems, allowing people to seriously consider them for fleet doctrines, and the stunning realization that now that drones were "good" that drone assist was now incredibly powerful due to its ability to mitigate the effects of ewar, poor ieet member attention to primaries, and almost instant damage application. Maybe it was that sequence of things that turned a mechanix which had previous not been all that useful due to how poor drones were.
Now, CCP could just nerf drones and likely reduce the usage of drones, but as mentioned that was not the principal intent of this change. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 20:31:00 -
[1542] - Quote
Ragnen Delent wrote:Mario Putzo wrote: And why did Drones become the primary damage choice for fleets?
It wasn't because of Drone Assist obviously. So why are we fixing drone assist? Clearly it is not an issue on its own.
Perhaps it had to do with the drone modules added in 2012, as well as several buffs to which brought drones more in line with other weapons systems, allowing people to seriously consider them for fleet doctrines, and the stunning realization that now that drones were "good" that drone assist was now incredibly powerful due to its ability to mitigate the effects of ewar, poor ieet member attention to primaries, and almost instant damage application. Maybe it was that sequence of things that turned a mechanix which had previous not been all that useful due to how poor drones were. Now, CCP could just nerf drones and likely reduce the usage of drones, but as mentioned that was not the principal intent of this change.
Ya that is what I was getting at. It wasn't drone assist that created the current problem, and changing drone assist isn't going to fix the current problem. The current problem is a symptom of other balance changes, and most notably the lack of any fucks being given to the sov system which is ultimately the cancer that is causing the symptoms.
If Sov war was more enjoyable do you think people would be alt tabbed playing WoT or PoE?
It just seems like CCP would rather play nursemaid, instead of stepping up and being the Doctor. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 20:34:00 -
[1543] - Quote
Fix Sov wrote:Mario Putzo wrote:Fix Sov wrote:So CCP doesn't want to completely remove drone assist for various reasons, so therefore CCP should do nothing about it and we should wait 5 years for CCP to fix the way the processing in a solar system is handled (to fix the lag issue) and another 5 years for CCP to fix the sov system. Meanwhile every fight is going to be an average of 10 player commands (apart from the FC)? Hey man ask Rise not me. I didn't announce that people not playing the game was an problem he did. I didn't announce a "fix" that doesn't address that issue he did. Perhaps you should be questioning CCP Rise as to his reasoning behind not actually addressing either issue he claims valid enough to warrant mechanics changes. If it were up to me Drone assist would be gone in a patch tomorrow morning. Along with drone bays from any ship without a drone bonus. I would then focus all my efforts on figuring out a way to make sov battles unfold more like B-R did, and less like HED. Instead of doing half ass fixes that don't actually solve issues I deem relevant enough to warrant fixing. Once I was able to not only reduce total drone use, and have people playing the game in a more enjoyable atmosphere, I would begin removing other passive fleet systems, such as anchoring, and I would begin to work on tweaking passive income systems to make them require more active player input to attain roids, moongoo and PI ****. I wouldn't start by kicking a can a few more years down the road. Again. When you want to make an omelet you have to break a few eggs. (your sig sums up the number 1 issue with the game today.) Realtalk: I have no issue with any part of this post. In fact I'm actually a bit surprised they went with a hard cap of 50. Personally I would've thought they would either get rid of it altogether, or go for a fighter-style assignment system, so a player can only wield x drones, where x is determined by either his ship, his skills or both. Then I would've demanded they spend as long as it takes to fix the sov system, because in my view it is the biggest problem this game is facing, and one I wouldn't be surprised ends up killing it if it isn't fixed soon, but I digress.
Heck I wouldn't even mind seeing Drone Assist becoming a leadership skill, if their intent is to keep it. You start with the ability to control 0 drones (from others) and get +10 per level up to the 50 cap. This way not anyone can be a drone assist and it actually becomes a skill position and not just a "ill do it" thing.
|

Pinky Hops
Spartan's DNA
475
|
Posted - 2014.02.11 20:37:00 -
[1544] - Quote
Mario Putzo wrote:Hey man ask Rise not me. I didn't announce that people not playing the game was an problem he did. I didn't announce a "fix" that doesn't address that issue he did. Perhaps you should be questioning CCP Rise as to his reasoning behind not actually addressing either issue he claims valid enough to warrant mechanics changes.
If it were up to me Drone assist would be gone in a patch tomorrow morning. Along with drone bays from any ship without a drone bonus. I would then focus all my efforts on figuring out a way to make sov battles unfold more like B-R did, and less like HED. Instead of doing half ass fixes that don't actually solve issues I deem relevant enough to warrant fixing.
Once I was able to not only reduce total drone use, and have people playing the game in a more enjoyable atmosphere, I would begin removing other passive fleet systems, such as anchoring, and I would begin to work on tweaking passive income systems to make them require more active player input to attain roids, moongoo and PI ****.
I wouldn't start by kicking a can a few more years down the road. Again.
When you want to make an omelet you have to break a few eggs.
(your sig sums up the number 1 issue with the game today.)
This is a pretty good post and mirrors a lot of my own thoughts on the matter.
I also wondered why they even left drone assist at a cap of 50 instead of just getting rid of it altogether.
Probably because they didn't want to induce rage from the incursion community....Not that people have much sympathy for them, anyways.
Exception: the part about "fixing anchoring" - if you have any ideas on how to do that, please let everybody know. That's a difficult nut to crack.
|

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 20:46:00 -
[1545] - Quote
Anchoring isn't that tough to tweak really. Simply just disallow you from using navigable command on a fleet member.
Flash a lame message like
"Due to the fleet systems synchronization your navigation computer is unable to perform that action at this time."
You would still be able to do the approach/keep range/orbit on people outside fleet however due to the needed utility against opponents.
If you want to anchor you would do so on someone outside your fleet, thus they would not have bonuses nor would they be able to show up in the fleet watchlist etc. It would still be doable, but it would require more set up and application above just point and click.
Similar to how Drone Assist being removed doesn't nix Drone Alpha...it just become a bit more complex, and actually requires people to pay attention to goings on.
that is how I would address anchoring anyway. |

Fix Sov
117
|
Posted - 2014.02.11 20:50:00 -
[1546] - Quote
Or just fetch whomever you're anchoring/orbiting/whatever's coordinates at the time of selection, instead of continually updating the coordinates of your target, thus requiring slightly more work on behalf of the fleet members.
But the proper fix would be xwing style flying and fighting. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Pinky Hops
Spartan's DNA
475
|
Posted - 2014.02.11 20:52:00 -
[1547] - Quote
Mario Putzo wrote:Anchoring isn't that tough to tweak really. Simply just disallow you from using navigable command on a fleet member.
This is getting off-topic but that's not really a good solution.
It would invalidate many perfectly valid use cases...For instance, what if you just want to approach a fleet member? Not to "anchor" off of them, but just to get closer?
You'd essentially force everybody into the double-click game which is really bad. Or just approaching celestials instead. |

Mario Putzo
Welping and Dunking.
270
|
Posted - 2014.02.11 20:54:00 -
[1548] - Quote
Fix Sov wrote:Or just fetch whomever you're anchoring/orbiting/whatever's coordinates at the time of selection, instead of continually updating the coordinates of your target, thus requiring slightly more work on behalf of the fleet members.
But the proper fix would be xwing style flying and fighting.
God if CCP ever let us actually fly our ships id probably be to busy wanking it to be able to fly.
|

X Gallentius
Justified Chaos
2019
|
Posted - 2014.02.11 21:51:00 -
[1549] - Quote
Pinky Hops wrote: I also wondered why they even left drone assist at a cap of 50 instead of just getting rid of it altogether.
Drone assist is one way to counter ECM/Damps in small gangs.
|

Grath Telkin
Sniggerdly Pandemic Legion
2289
|
Posted - 2014.02.11 22:18:00 -
[1550] - Quote
Pinky Hops wrote:Mario Putzo wrote:Anchoring isn't that tough to tweak really. Simply just disallow you from using navigable command on a fleet member. This is getting off-topic but that's not really a good solution. It would invalidate many perfectly valid use cases...For instance, what if you just want to approach a fleet member? Not to "anchor" off of them, but just to get closer? You'd essentially force everybody into the double-click game which is really bad. Or just approaching celestials instead.
This is a co out, because when you anchor on in a fleet the driver is already forced to do the double clicking, and your argument is that its ok for one person to have to do that but its not ok for everybody to have to do that.
Drive your own ship. Know your position, if one person already does it theres literally zero reason the rest of the fleet shouldn't be able to
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Cecil Arongo
Zebra Corp Gentlemen's Agreement
38
|
Posted - 2014.02.11 22:23:00 -
[1551] - Quote
Grath Telkin wrote:Pinky Hops wrote:Mario Putzo wrote:Anchoring isn't that tough to tweak really. Simply just disallow you from using navigable command on a fleet member. This is getting off-topic but that's not really a good solution. It would invalidate many perfectly valid use cases...For instance, what if you just want to approach a fleet member? Not to "anchor" off of them, but just to get closer? You'd essentially force everybody into the double-click game which is really bad. Or just approaching celestials instead. This is a co out, because when you anchor on in a fleet the driver is already forced to do the double clicking, and your argument is that its ok for one person to have to do that but its not ok for everybody to have to do that. Drive your own ship. Know your position, if one person already does it theres literally zero reason the rest of the fleet shouldn't be able to All this while you're still whining about drone assist? This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME? |

captain foivos
State War Academy Caldari State
221
|
Posted - 2014.02.11 22:31:00 -
[1552] - Quote
Grath is all for manual piloting because supers don't have to fly anywhere; they just jump to a cyno. |

Grath Telkin
Sniggerdly Pandemic Legion
2289
|
Posted - 2014.02.11 22:33:00 -
[1553] - Quote
Cecil Arongo wrote: All this while you're still whining about drone assist?
Hey remember when you and 3 other alliances decided to attack EMP and like, got beat down, then lost all your own money moons in your own space to GSOL because you couldn't be counted on to take care of it all yourself? Then had to call in Vee and BL to help bail you out before you actually cost the CFC serious money?
You got beat up by Baki and Aerallol.
Man weren't those good times?
Also to be slightly on topic that post had nothing to do with drone assign it had to do with another 'afk mechanic" and peoples justification for keeping it.
Its almost like the CFC as a whole has concerns about the implications of its members having to fly their own ships.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

captain foivos
State War Academy Caldari State
221
|
Posted - 2014.02.11 22:36:00 -
[1554] - Quote
Grath Telkin wrote:Sov wars should be determined by who has the most supercapitals
hey remember when you had titan superiority
I just wanted to remind you of that before waving the fact that you don't anymore in your face |

Mario Putzo
Welping and Dunking.
271
|
Posted - 2014.02.11 22:36:00 -
[1555] - Quote
Cecil Arongo wrote:Grath Telkin wrote:Pinky Hops wrote:Mario Putzo wrote:Anchoring isn't that tough to tweak really. Simply just disallow you from using navigable command on a fleet member. This is getting off-topic but that's not really a good solution. It would invalidate many perfectly valid use cases...For instance, what if you just want to approach a fleet member? Not to "anchor" off of them, but just to get closer? You'd essentially force everybody into the double-click game which is really bad. Or just approaching celestials instead. This is a co out, because when you anchor on in a fleet the driver is already forced to do the double clicking, and your argument is that its ok for one person to have to do that but its not ok for everybody to have to do that. Drive your own ship. Know your position, if one person already does it theres literally zero reason the rest of the fleet shouldn't be able to All this while you're still whining about drone assist?
Look its cute that you and most of your friends have come to this thread because Martini to you to. Its neat that you choose to troll it and what not. But you could at least give people the courtesy of reading their post. I haven't seen Grath complain once about drone assist actually being adjusted. I have seen him make some completely relevant arguments on the justification and the implementation of CCP Rise's proposed fix, as well as make some concrete arguments in continuation of issues CCP Rise himself deems important enough to require attention.
But hey lets pretend that you are here for actual discussion and not simply to troll Grath because he happens to be the head of one of a group that your entity currently doesn't like.
What do you think of Rise's proposed changes and do you think it adequately addresses the issue of people pushing enough buttons as well as reduce the server load caused by drones? |

Fix Sov
117
|
Posted - 2014.02.11 22:36:00 -
[1556] - Quote
We can start manually piloting our ships when you have to start manually track and fire the titan guns/DD. If you miss, sucks to be you. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
271
|
Posted - 2014.02.11 22:37:00 -
[1557] - Quote
Grath Telkin wrote:Cecil Arongo wrote: All this while you're still whining about drone assist?
Hey remember when you and 3 other alliances decided to attack EMP and like, got beat down, then lost all your own money moons in your own space to GSOL because you couldn't be counted on to take care of it all yourself? Then had to call in Vee and BL to help bail you out before you actually cost the CFC serious money? You got beat up by Baki and Aerallol. Man weren't those good times? Also to be slightly on topic that post had nothing to do with drone assign it had to do with another 'afk mechanic" and peoples justification for keeping it. Its almost like the CFC as a whole has concerns about the implications of its members having to fly their own ships.
If you want people to take your criticism seriously you should check the politics at the door. Argue with your friends on Kugu about whose friends are bigger knuckle draggers. |

Cecil Arongo
Zebra Corp Gentlemen's Agreement
38
|
Posted - 2014.02.11 22:44:00 -
[1558] - Quote
Grath Telkin wrote:Cecil Arongo wrote: All this while you're still whining about drone assist?
Hey remember when you and 3 other alliances decided to attack EMP and like, got beat down, then lost all your own money moons in your own space to GSOL because you couldn't be counted on to take care of it all yourself? Then had to call in Vee and BL to help bail you out before you actually cost the CFC serious money? You got beat up by Baki and Aerallol. Man weren't those good times? Also to be slightly on topic that post had nothing to do with drone assign it had to do with another 'afk mechanic" and peoples justification for keeping it. Its almost like the CFC as a whole has concerns about the implications of its members having to fly their own ships. Yeah, because playing politics and yelling at a line member is classy. WTG Grath.
I'm just happy shooting things.
Without drone assist. This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME? |

Grath Telkin
Sniggerdly Pandemic Legion
2290
|
Posted - 2014.02.11 22:47:00 -
[1559] - Quote
Fix Sov wrote:We can start manually piloting our ships when you have to start manually track and fire the titan guns/DD. If you miss, sucks to be you.
So what you're saying is that you're ok with AFK mechanics as long as they benefit you
Cecil Arongo wrote: Yeah, because playing politics and yelling at a line member is classy. WTG Grath..
I'm sorry, can you show me the rule that says i have to be nice to a guy who comes up to me acting like an idiot? If you could point that out I'll gladly stay classy, other wise I'm pretty sure theres a bag of something you can choke on around here somewhere.. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
271
|
Posted - 2014.02.11 22:47:00 -
[1560] - Quote
Cecil Arongo wrote:Grath Telkin wrote:Cecil Arongo wrote: All this while you're still whining about drone assist?
Hey remember when you and 3 other alliances decided to attack EMP and like, got beat down, then lost all your own money moons in your own space to GSOL because you couldn't be counted on to take care of it all yourself? Then had to call in Vee and BL to help bail you out before you actually cost the CFC serious money? You got beat up by Baki and Aerallol. Man weren't those good times? Also to be slightly on topic that post had nothing to do with drone assign it had to do with another 'afk mechanic" and peoples justification for keeping it. Its almost like the CFC as a whole has concerns about the implications of its members having to fly their own ships. Yeah, because playing politics and yelling at a line member is classy. WTG Grath. I'm just happy shooting things. Without drone assist.
To be fair Grath didn't have to send out a jabber ping to tell his groupies what to think or say this week on EVEO. But seriously m8. Your alliance is ****, and your trolling in this thread is pathetic. Martini must be proud 77 pages of on again off again discussion. Thanks CFC for legitimately caring about the forward progress of EVE. |
|

Fix Sov
117
|
Posted - 2014.02.11 22:49:00 -
[1561] - Quote
Grath Telkin wrote:Fix Sov wrote:We can start manually piloting our ships when you have to start manually track and fire the titan guns/DD. If you miss, sucks to be you. So what you're saying is that you're ok with AFK mechanics as long as they benefit you Wait, you don't want to pilot your own ship? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9005
|
Posted - 2014.02.11 22:51:00 -
[1562] - Quote
Grath Telkin wrote:Fix Sov wrote:We can start manually piloting our ships when you have to start manually track and fire the titan guns/DD. If you miss, sucks to be you. So what you're saying is that you're ok with AFK mechanics as long as they benefit you So what you're saying is that you're okay with AFK mechanics as long as we don't like them. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2290
|
Posted - 2014.02.11 22:53:00 -
[1563] - Quote
Fix Sov wrote:Grath Telkin wrote:Fix Sov wrote:We can start manually piloting our ships when you have to start manually track and fire the titan guns/DD. If you miss, sucks to be you. So what you're saying is that you're ok with AFK mechanics as long as they benefit you Wait, you don't want to pilot your own ship?
I got almost 80 kills in an inty (vs other inties in the fleet fights)in December, without losing a single one, you will find that i can pilot the hell out of my ship
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Ketov Aktar
Interwebs Cooter Explosion Get Off My Lawn
19
|
Posted - 2014.02.11 22:53:00 -
[1564] - Quote
Lyris Nairn wrote:On the topic of "killing ships," let me tell you my personal experience with every MMO that I have played.
Devs announce that scissors is being buffed and rock is being nerfed. Across the forums people are outraged. Rock is fine, nerf paper! Do not nerf Rock, that is all I have ever loved playing and I will unsubscribe if you do this! And so on.
Meanwhile in every goon guild I have joined, we adapt. Rock is old news and Scissors is the new black? Everyone get ready to run Scissors into the ground, let's exploit it for maximum fun until it, too, is inevitably nerfed.
MMOs have nerf cycles. Whine on the forums if you want; or, deal with it and fine a way to exploit the new thing. :]
'Exploit is such a strong word... I prefer 'Perfecting' myself.  |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 22:55:00 -
[1565] - Quote
talking about all this anchoring nonsense is way offtopic for this thread
please pack it in folks we need to stay ON TARGET |

Grath Telkin
Sniggerdly Pandemic Legion
2290
|
Posted - 2014.02.11 22:58:00 -
[1566] - Quote
Promiscuous Female wrote:talking about all this anchoring nonsense is way offtopic for this thread
please pack it in folks we need to stay ON TARGET
Not when the OP talks about AFK mechanics, sorry little bee but its on topic because anchoring is an afk mechanic as well.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

captain foivos
State War Academy Caldari State
221
|
Posted - 2014.02.11 23:00:00 -
[1567] - Quote
Grath Telkin wrote: Not when the OP talks about AFK mechanics, sorry little bee but its on topic because anchoring is an afk mechanic as well.
posting is a distinctly non-AFK activity by its definition and has totally won more wars than any other weapon but you don't see me trying to get it nerfed now do you |

Fix Sov
117
|
Posted - 2014.02.11 23:06:00 -
[1568] - Quote
I've a great idea, just telling your ship to move forward once is also an afk mechanic. We need minigames to keep your ship moving forward. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2290
|
Posted - 2014.02.11 23:09:00 -
[1569] - Quote
Fix Sov wrote:I've a great idea, just telling your ship to move forward once is also an afk mechanic. We need minigames to keep your ship moving forward.
Mining needs a minigame, Ratting needs anything at all to make it not boring, at this point im considering a ******* drip feed. Just about the only mechanic I currently feel engages the player is the damn hacking and probing bits. Everything else is just a series of you staring at your screen waiting for a flashing something to cycle so you can make it cycle again.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
118
|
Posted - 2014.02.11 23:10:00 -
[1570] - Quote
Candy crush for everything! The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 23:10:00 -
[1571] - Quote
Grath Telkin wrote:Promiscuous Female wrote:talking about all this anchoring nonsense is way offtopic for this thread
please pack it in folks we need to stay ON TARGET Not when the OP talks about AFK mechanics, sorry little bee but its on topic because anchoring is an afk mechanic as well.
hrm let's see here
CCP Rise wrote:Hello, some news:
Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
As most of you surely know by now, drone assist has been a very hot topic over the last 6 or so months. Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the forefront of fleet warfare. The resulting meta is causing two major problems that we hope to address through this change.
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall (why not have assisted turrets? why have fleet warp? etc) and while this discussion will likely continue, we feel it depends heavily on the amount of delegation taking place. Amount might refer to the time something is delegated or the importance of the system being delegated (is it a primary system or a secondary one). Moral of the story: while some cases of drone assist can be fun, large fleets based on assist are not.
Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines.
We are making this change primarily to address the first point, but also hope to have a positive effect on performance by allowing more room for other weapon systems in the fleet meta.
Why a flat cap?
We believe a flat cap will:
Limit large scale assist substantially
Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
Be very easy to communicate to players
Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
This solution meets each of these points in a more effective way than any others we considered.
Why 50?
To arrive at 50 we began by starting at complete removal of assist, and worked our way back up until we had caught all the use-cases for assist that we didn't want to impact negatively. That included frigates on gates trying to catch cloakers, small fleets trying to use assist to avoid e-war, logistics pilots who are too busy to manage their drones, and most importantly, incursioners. We believe 50 will leave all these uses unharmed while also heavily discouraging large fleet use. If it turns out that fleets are still able to rely on assist easily at 50 (which we feel is unlikely) we can and will make further adjustments.
Before I go, I want to say that we've been looking at this for some time now. We've watched the discussion in the community evolve and also kept a close eye on TQ behavior. We began discussing this change with the CSM via internal forums just prior to the summit, and then spent significant time discussing it in person with them during the summit. Their feedback was valuable, as always, and gives us confidence that this is a good direction.
As always, leave your feedback and we will do our best to answer any questions.
nope, not seeing it
see plenty of talk about delegation of drones but only a passing reference to non-drone delegation and only in a comparative context
feel free to start a new thread about the EVILS of ORBIT AT 10KM if you like though and give me a link so I can participate :sun: |

captain foivos
State War Academy Caldari State
222
|
Posted - 2014.02.11 23:10:00 -
[1572] - Quote
I don't know why you still play this game if you find it so boring
I mean you don't even have titans anymore, ugh |

Grath Telkin
Sniggerdly Pandemic Legion
2290
|
Posted - 2014.02.11 23:14:00 -
[1573] - Quote
Promiscuous Female wrote:
nope, not seeing it
see plenty of talk about delegation of drones but only a passing reference to non-drone delegation and only in a comparative context
feel free to start a new thread about the EVILS of ORBIT AT 10KM if you like though and give me a link so I can participate :sun:
Nah I think i'll keep talking about it here, regardless of if thats ok with you
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

captain foivos
State War Academy Caldari State
223
|
Posted - 2014.02.11 23:17:00 -
[1574] - Quote
Grath Telkin wrote:Nah I think i'll keep talking about it here, regardless of if thats ok with you
such a rebel you are Grath
you show him who's boss |

Mario Putzo
Welping and Dunking.
271
|
Posted - 2014.02.11 23:20:00 -
[1575] - Quote
Grath Telkin wrote:Promiscuous Female wrote:
nope, not seeing it
see plenty of talk about delegation of drones but only a passing reference to non-drone delegation and only in a comparative context
feel free to start a new thread about the EVILS of ORBIT AT 10KM if you like though and give me a link so I can participate :sun:
Nah I think i'll keep talking about it here, regardless of if thats ok with you EDIT: oh and CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay .
I guess you just missed that bit its ok i pulled it out for you.
Since were on an anti-afk kick. What would you do to address passive incomes of POS and PI? |

Fix Sov
118
|
Posted - 2014.02.11 23:26:00 -
[1576] - Quote
Mario Putzo wrote:Since were on an anti-afk kick. What would you do to address passive incomes of POS and PI? Candycrush for everything! The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2290
|
Posted - 2014.02.11 23:26:00 -
[1577] - Quote
Mario Putzo wrote:
Since were on an anti-afk kick. What would you do to address passive incomes of POS and PI?
Moon mining has always been dumb, the entire 'ring mining thing' would have been awesome but like so many sweet ideas CCP dropped the ball and just kicked the can down the road. They've attempted to remedy that by giving us siphons but the way the siphon works it essentially punishes the moon holder for owning a moon and requires that he sit on it like a mother hen all day long. It was a terrible idea much like most of these deployables (notable exception being the cyno jammer things)
PI is harder because we always thought that it was going to be something DUST mercs could work on but DUST is a pretty spectacular failure and CCPs' refusal to port it to PC just reinforces that, maybe if you allowed us to bombard it like they do with Mercs you could at least put some kind of risk into the PI process but as it stands right now being completely passive its dumb.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.11 23:28:00 -
[1578] - Quote
Fix Sov wrote:Mario Putzo wrote:Since were on an anti-afk kick. What would you do to address passive incomes of POS and PI? Candycrush for everything!
I prefer the Original http://bejeweled.popcap.com/html5/0.9.12.9490/html5/Bejeweled.html It keeps me occupied while I wait for the FC to ask me to change my drones out. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 23:32:00 -
[1579] - Quote
Mario Putzo wrote:Grath Telkin wrote:Promiscuous Female wrote:
nope, not seeing it
see plenty of talk about delegation of drones but only a passing reference to non-drone delegation and only in a comparative context
feel free to start a new thread about the EVILS of ORBIT AT 10KM if you like though and give me a link so I can participate :sun:
Nah I think i'll keep talking about it here, regardless of if thats ok with you EDIT: oh and CCP Rise wrote: We feel that drone assist, at a large scale, leads to passive gameplay .
I guess you just missed that bit its ok i pulled it out for you. Since were on an anti-afk kick. What would you do to address passive incomes of POS and PI? introduce a mobile deployable for the former that lets people rob a fool
let people wrestle over who owns the customs office and potentially lock people out for the latter
oh wait both of those things made it into the game :sun:
efb |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 23:36:00 -
[1580] - Quote
also it's p adorable that you are having to resort to terrible k.com posting tactics in order to not look like a hypocrite |
|

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.11 23:39:00 -
[1581] - Quote
Promiscuous Female wrote:also it's p adorable that you are having to resort to terrible k.com posting tactics in order to not look like a hypocrite
Try and stay on topic please, posting about posting is frowned upon in this establishment
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

captain foivos
State War Academy Caldari State
223
|
Posted - 2014.02.11 23:41:00 -
[1582] - Quote
Grath Telkin wrote:Try and stay on topic please, posting about posting is frowned upon in this establishment
I must have missed the moderator tag by your name
it's hidden under such other terms as "poor" and "tryhard" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 23:42:00 -
[1583] - Quote
Grath Telkin wrote:Promiscuous Female wrote:also it's p adorable that you are having to resort to terrible k.com posting tactics in order to not look like a hypocrite Try and stay on topic please, posting about posting is frowned upon in this establishment I apologize I will get back to the topic at hand instead of spending page after page after page arguing what could only diplomatically be called a related point if there was money involved in doing so |

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.11 23:43:00 -
[1584] - Quote
Promiscuous Female wrote: introduce a mobile deployable for the former that lets people rob a fool
let people wrestle over who owns the customs office and potentially lock people out for the latter
oh wait both of those things made it into the game :sun:
efb
Replace one passive mechanic with another passive mechanic....you should apply to be a CCP Dev.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
334
|
Posted - 2014.02.11 23:47:00 -
[1585] - Quote
Mario Putzo wrote:Promiscuous Female wrote: introduce a mobile deployable for the former that lets people rob a fool
let people wrestle over who owns the customs office and potentially lock people out for the latter
oh wait both of those things made it into the game :sun:
efb
Replace one passive mechanic with another passive mechanic....you should apply to be a CCP Dev. they can't afford me |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.11 23:57:00 -
[1586] - Quote
Promiscuous Female wrote:Mario Putzo wrote:Promiscuous Female wrote: introduce a mobile deployable for the former that lets people rob a fool
let people wrestle over who owns the customs office and potentially lock people out for the latter
oh wait both of those things made it into the game :sun:
efb
Replace one passive mechanic with another passive mechanic....you should apply to be a CCP Dev. they can't afford me
Your name suggests something entirely different
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Aatrek's School Bus
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.02.12 00:01:00 -
[1587] - Quote
Promiscuous Female wrote: they can't afford me
name your price baby |

James Amril-Kesh
4S Corporation Goonswarm Federation
9006
|
Posted - 2014.02.12 00:27:00 -
[1588] - Quote
I find this latest turn of discourse entertaining. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.12 00:36:00 -
[1589] - Quote
Pinky Hops wrote:Weaselior wrote:Pinky Hops wrote:Before I answer this question you have to prove to me that you actually read the first post of this thread. um no, pinky hops, you claimed goonswarm never creates content then said "Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content." i assume you've realized your horrible mistake by now we're now agreed that the organization that has invaded more regions in the galaxy than any other, and has created such great content that news stories about our exploits are now expected, and not merely limited our content creation to 0.0 but created great content in highsec when we went out of our way to bring many fights to people on their own turf such as asteroid and ice belts and we are also agreed on the correlary, that this "pinky hops" who claimed goonswarm has never created content, boy was that guy an idiot huh correct? Oh please. You barely ever create content. Only when you have some bone to pick with a specific entity, and you will do the minimum amount of work possible and complain the entire time. Also, writing your own news stories about your own crap doesn't count. Btw, you have yet to prove that you actually read the OP, as given by your outright false representation of why CCP made the changes that they did.
Pinky Hops you be crazy. While I don't agree with GSF and a lot of stuff they, you would be hard pressed to find one other group out there that generates more content in this game.
Blasters for life
https://neverpheedthetroll.blogspot.com |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.12 01:30:00 -
[1590] - Quote
Phox Jorkarzul wrote:Pinky Hops wrote:Weaselior wrote:Pinky Hops wrote:Before I answer this question you have to prove to me that you actually read the first post of this thread. um no, pinky hops, you claimed goonswarm never creates content then said "Going out of your way to bring a fight to somebody on their own turf is pretty much the definition of content." i assume you've realized your horrible mistake by now we're now agreed that the organization that has invaded more regions in the galaxy than any other, and has created such great content that news stories about our exploits are now expected, and not merely limited our content creation to 0.0 but created great content in highsec when we went out of our way to bring many fights to people on their own turf such as asteroid and ice belts and we are also agreed on the correlary, that this "pinky hops" who claimed goonswarm has never created content, boy was that guy an idiot huh correct? Oh please. You barely ever create content. Only when you have some bone to pick with a specific entity, and you will do the minimum amount of work possible and complain the entire time. Also, writing your own news stories about your own crap doesn't count. Btw, you have yet to prove that you actually read the OP, as given by your outright false representation of why CCP made the changes that they did. Pinky Hops you be crazy. While I don't agree with GSF and a lot of stuff they, you would be hard pressed to find one other group out there that generates more content in this game.
I reply with my standard Comment... It's up to devs to provide Content... Not the players... But we see how well they do with that.. with missions... |
|

Ragnen Delent
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.12 01:33:00 -
[1591] - Quote
Mario Putzo wrote: Ya that is what I was getting at. It wasn't drone assist that created the current problem, and changing drone assist isn't going to fix the current problem. The current problem is a symptom of other balance changes, and most notably the lack of any fucks being given to the sov system which is ultimately the cancer that is causing the symptoms.
If Sov war was more enjoyable do you think people would be alt tabbed playing WoT or PoE?
It just seems like CCP would rather play nursemaid, instead of stepping up and being the Doctor.
Sorry to bring this back but I was busy until now and couldn't reply.
There is a problem here with your argument, and it stems from there being separate issues in play, 2 of which are rather tied into each other.
The first is the balance aspect of drones. This is intrinsically tied to drone assist (and is increasingly impacted by it as fleet sizes increase), but they are obviously not the same thing. It is difficult to evaluate the relative balance of drones to other weapons, especially sentries, because as it stands they allow groups of players to do things that other weapon systems cannot, namely fire roughly at the same time, and on the same target, without any impact due to poor communication, player input latency/laziness, or simply temporal delays in communications platforms transmitting information. It is difficult to balance drones with these things around, because we cannot easily compare beyond straight item numbers what happens when players use them on each other in the same context (ie, firing at each other by pressing buttons, and all those things I listed earlier which effect how that works). Therefore making statements such as "The current problem is a symptom of other balance changes", while technically true, would only lead in one direction: Drones being nerfed to a point where all of the current drone platforms fall out of favor, without really ever having an environment to truly know if they are overpowered or not.
The obvious second issue is the drone assist mechanic itself. Obviously before drones were at a point where they could even be considered a comparable weapon to other systems, the mechanic never really needed looking at, because while it existed it didn't impact play very much. Now, we have an environment where all large coalitions (and many small groups that have nothing to do with sov warfare, a critical point I think) are using this mechanic in some capacity, and due to advantages I listed above I don't blame them (being somewhat immune to ewar doctrines was also a factor here). However, what this has also done is minimize the usefulness of non-drone doctrines, and encouraged afk pvp behaviors which while reasonable in the context of sov grinding, seem rather silly when other weapon systems cannot link their fire in the same manner (I suppose the other solution here would to be to make all weapon systems be capable of being fired by others, something I personally believe is a poor solution because it entirely de-emphasizes comms discipline and player attention). Will reducing drone assist mechanics stop its use entirely in large fleets? I don't know. Obviously due to the tremendous number of posts by incursion runners taking it out entirely would be a rather large problem, so we are stuck in a weird place where it would be simpler to remove the thing entirely and allow for players to demonstrate if the change is meaningful but we can't have everything.
This is honestly why I am so surprised some members of alliances like Pandemic Legion are so opposed to this change. I would have thought the idea of there being more things on a players end which influence battles would be desirable, not the opposite, but I guess based on Graths posting there is this last issue, which you brought up as well, that being sovereignty mechanics.
Sov mechanics are obviously a contentious issue to anyone involved or interested in null sec conflict. The notion of "fixing" sovereignty systems to make conflict either more enjoyable or dispersed is one that frequently comes up, and quite obviously has come up here. I have no disagreement with the notion that it is grindy and sucks but as others have mentioned here, why should balance changes regarding combat itself be delayed or conditional to changes in sov warfare? I get that making it better is desirable, but this should not be related to or associated with combat balance (at least until changes are made and some other mechanic comes into the spotlight that is at issue due to such changes), otherwise we might be waiting years with the same stale metagame before we see any changes to it. I don't want that, and I don't think anyone else wants that either. If anything, a change such as this (which makes sov warfare more awful, at your own admittance) would increase pressure to create change to it, rather than having CCP be satisfied that because players have found a way to minimize effort regarding it they don't need to worry about it.
Drones obviously need work in other ways (reducing server load, for one), and everyone being serious in here seems to agree that while this change might reduce the number of drones used in large fights, it won't eliminate them entirely. However, nerfing them into the ground would functionally have the same effect, as the resultant player response would be identical: Drones are worse, i'll bring an alternative weapon system (ie a megathron) and use drones if it has the bays because why would I not want the extra dps. At least in this way (provided drone assist doctrine does go away due to the higher level of co-ordination needed to use it effectively now) we can see if drones are at least balanced, rather than shunting them into non-relevance. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 02:22:00 -
[1592] - Quote
Ragnen Delent wrote:. Obviously before drones were at a point where they could even be considered a comparable weapon to other systems, the mechanic never really needed looking at, because while it existed it didn't impact play very much. .
What changed besides two ships and the addition of the Drone Damage Amps?
Ragnen Delent wrote: we can see if drones are at least balanced, rather than shunting them into non-relevance.
No joke if they are that much murder on the servers in large fights they honestly should just go, because i think we can all agree that the lower the TiDi and the easier the fights are on the server the more fun we'd all have. If the drones are a problem, take them out back and put a bullet in them Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Lyris Nairn
GoonWaffe Goonswarm Federation
12208
|
Posted - 2014.02.12 02:29:00 -
[1593] - Quote
At this point I am not really sure what your position is, Grath, other than, "Anything but this proposed change." Are you anti-drone or pro-drone? Would you or would you not vote for Sarah Palin? These are questions. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 02:35:00 -
[1594] - Quote
Ragnen Delent wrote: Sorry to bring this back but I was busy until now and couldn't reply. There is a problem here with your argument, and it stems from there being separate issues in play, 2 of which are rather tied into each other.
The first is the balance aspect of drones. This is intrinsically tied to drone assist (and is increasingly impacted by it as fleet sizes increase), but they are obviously not the same thing........"The current problem is a symptom of other balance changes", while technically true, would only lead in one direction: Drones being nerfed to a point where all of the current drone platforms fall out of favor, without really ever having an environment to truly know if they are overpowered or not.
CCP has already put drone balance patch into effect. They have adjusted the EHP and changed the effects of Omni's. The latter which greatly impacts unbonused hulls dependent on them. (except Carriers which can simply permarun heat, and refit when the module breaks). Again these are all things above and beyond drone assist. You can still alpha drones withouth drone assist, you can still change drone damage type without drone assist, you can still kill drones on field without drone assist, and you can still apply ewar to drones without drone assist.
As for projection as fleet sizes increase, the available projection for defense against drones also increases as fleet sizes grow. In a 20 man group you might have 2-3 smartbombs, in a 250 man group you could have 20-30 for example.
Quote:The obvious second issue is the drone assist mechanic itself. Obviously before drones were at a point where they could even be considered a comparable weapon to other systems, the mechanic never really needed looking at, because while it existed it didn't impact play very much. Now, we have an environment where all large coalitions (and many small groups that have nothing to do with sov warfare, a critical point I think) are using this mechanic in some capacity........allow for players to demonstrate if the change is meaningful but we can't have everything.
I don't see anything that shows drone assist being an obvious issue. CCP obviously can't even confirm it being an obvious issue otherwise CCP would not have put a cap in place they would have axed it completely. The history of drones has always been rocky, and seemingly always been regarded as an "additional" damage source. It wasn't until the buffs that they became a mainstay. These new doctrines are independent of drone assist. Arguably drones have always been good at one thing, killing ships of smaller size. Domis have always served a decent role in fleets because they were capable of clearing frigates and cruisers with their deep drone bays while other BS like Megas or Maels focused on killing like size ships with weapons that have better damage vs like size targets. This still is the case today...a Domi is never going to out damage a Mega on a target BS sized target. Thats what keeps drones in check. Traditionally they were always used to deal with smaller ships while your main weapons dealt with the like size stuff, and this is still their best use. (see Domi's not doing well against Archons...but Archons doing well against Domis.)
Quote:This is honestly why I am so surprised some members of alliances like Pandemic Legion are so opposed to this change. I would have thought the idea of there being more things on a players end which influence battles would be desirable, not the opposite, but I guess based on Graths posting there is this last issue, which you brought up as well, that being sovereignty mechanics.
I think you should go read through Graths post then. He has clearly stated he doesn't care if drone assist is removed he just doesn't like the context of its removal, nor does he like the reasoning behind the fix. Like me I suppose he finds it odd that CCP Rise is against passive gameplay to the point he is going to change a 10 year old mechanic, but not against passive play enough to desire 100% fleet participation. Why say you are against something, then only require 10% of people play instead of the single dude it used to be. Its either a real issue and it should be fixed entirely...or it isn't an issue at all.
Quote: Drones obviously need work in other ways (reducing server load, for one), and everyone being serious in here seems to agree that while this change might reduce the number of drones used in large fights, it won't eliminate them entirely. However, nerfing them into the ground would functionally have the same effect, as the resultant player response would be identical: Drones are worse, i'll bring an alternative weapon system (ie a megathron) and use drones if it has the bays because why would I not want the extra dps. At least in this way (provided drone assist doctrine does go away due to the higher level of co-ordination needed to use it effectively now) we can see if drones are at least balanced, rather than shunting them into non-relevance.
The thing is drones even nerfed will still be used...in the same capacity they always were before...to fight of the pesky little ships while your main weapons do the dirty work. Even nerfing them to the point of drone boats becoming useless does not fix the problem with drones causing lag. It is an issue that ultimately amounts to nearly all ships having at least 5 drones, and whether or not they use them is irrelevant just the fact they can use them is part of the problem. But yes nerfing drones into the ground is not good for the game, and doesn't fix anything either.
Ideally: 1) Remove Drone assist outright. 2) Remove Drone bays from unbonused ships. (binuses such as Drone HP/DMG/TRCK for example)
These two things address the issue with passive gameplay, and help reduce overall drone load potential
|

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 02:48:00 -
[1595] - Quote
Ragnen wrote:Sov mechanics are obviously a contentious issue to anyone involved or interested in null sec conflict. The notion of "fixing" sovereignty systems to make conflict either more enjoyable or dispersed is one that frequently comes up, and quite obviously has come up here. I have no disagreement with the notion that it is grindy and sucks but as others have mentioned here, why should balance changes regarding combat itself be delayed or conditional to changes in sov warfare? I get that making it better is desirable, but this should not be related to or associated with combat balance (at least until changes are made and some other mechanic comes into the spotlight that is at issue due to such changes), otherwise we might be waiting years with the same stale metagame before we see any changes to it. I don't want that, and I don't think anyone else wants that either. If anything, a change such as this (which makes sov warfare more awful, at your own admittance) would increase pressure to create change to it, rather than having CCP be satisfied that because players have found a way to minimize effort regarding it they don't need to worry about it.
Sov mechanics is the biggest issue for drone load on the server. As long as the core mechanic in sov is defend this timer 3 days from now, then it will always be a pile on. It makes fights like HED the norm, where first to pile the grid wins the game. It makes the number of objects being tracked ridiculously high 3-4K people with 5+ Drones each is huge server load.
Ideally you want to spread the load around many systems, the way B-R was. A big battle with loads of smaller battles in support of a common goal. There are lots of interesting suggestiong being floated around various websites on how to achieve the tactical "spreading" of load. Unfortunately CCP seems to have no interest in this, because for the moment Tidi is remedying the isues for the most part.
But still Drone Asssit itself doesn't have any bearing on the current meta. The current meta is the way it is because CCP buffed the hell out of drones (comparatively from where they were of course.), and made them the fotm, and just like all previous fotm they are now reducing the power surge, or trying to. With actual balance changes to the drone weapon system.
This mechanic change to drone assist is clearly spelled out in the OP. unfortunately the fix doesn't actually fix either of the problems, and ultimately we come back to the glaring issue in EVE. Current sov mechanics need a drastic overhaul.
Ideally some iteration of one of these would be a good step forward:
1) Variable (random) Timers, or cut structure EHP and have no timers and just a long grind from shield to explosion. 2) Regional Conquest instead of systemic conquest (ie. having neighboring systems makes others vulnerable not just SBU's) 3) Actually using space, or you be losing space. This encourages Alliances to spread out in space so they can defend their regions.
But the details are hard to get people to agree on. Make it to easy to take and you will just have sov ping pong, make it to difficult you end with 2-3 big fights deciding wars like today, make it to bothersome and people will hate CCP (see POS Sov.)
Really though the drone assist thing is largely irrelevant to the game as a whole, and as a mechanic if it stays or goes is not going to have any impact on server stability, nor will it change the fact that the "wrecking ball" has clearly been established as the best defensive fleet one can field.
Ultimately sov needs to be changed because it is the cancer, this other crap like drone assist is just a symptom of the cancer.
(Also **** your wall of text....that was the hardest reply ive ever done...and these forums at 2 of my replies because they are ******* **** please keep to only a couple paragraphs at a time in the future.) |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 02:55:00 -
[1596] - Quote
Lyris Nairn wrote:At this point I am not really sure what your position is, Grath, other than, "Anything but this proposed change." Are you anti-drone or pro-drone? Would you or would you not vote for Sarah Palin? These are questions.
I am against changing this in this way because its only getting changed because the CFC threw a 90 day temper tantrum, I am for an overall change to drones that comes in a larger package which would include this very nerf that addresses all the other concerns about drones that are years older than this 90 day sob story from the CFC.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 02:56:00 -
[1597] - Quote
Grath Telkin wrote:Lyris Nairn wrote:At this point I am not really sure what your position is, Grath, other than, "Anything but this proposed change." Are you anti-drone or pro-drone? Would you or would you not vote for Sarah Palin? These are questions. I am against changing this in this way because its only getting changed because the CFC threw a 90 day temper tantrum, I am for an overall change to drones that comes in a larger package which would include this very nerf that addresses all the other concerns about drones that are years older than this 90 day sob story from the CFC.
8 months is longer than 90 days Grath. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 03:00:00 -
[1598] - Quote
Mario Putzo wrote:Grath Telkin wrote:Lyris Nairn wrote:At this point I am not really sure what your position is, Grath, other than, "Anything but this proposed change." Are you anti-drone or pro-drone? Would you or would you not vote for Sarah Palin? These are questions. I am against changing this in this way because its only getting changed because the CFC threw a 90 day temper tantrum, I am for an overall change to drones that comes in a larger package which would include this very nerf that addresses all the other concerns about drones that are years older than this 90 day sob story from the CFC. 8 months is longer than 90 days Grath.
September 29th wasn't 8 months ago, which is the date that the CFC declared it would only use this mechanic until CCP changed their mind on it not being a problem.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 03:03:00 -
[1599] - Quote
Grath Telkin wrote:Mario Putzo wrote:Grath Telkin wrote:Lyris Nairn wrote:At this point I am not really sure what your position is, Grath, other than, "Anything but this proposed change." Are you anti-drone or pro-drone? Would you or would you not vote for Sarah Palin? These are questions. I am against changing this in this way because its only getting changed because the CFC threw a 90 day temper tantrum, I am for an overall change to drones that comes in a larger package which would include this very nerf that addresses all the other concerns about drones that are years older than this 90 day sob story from the CFC. 8 months is longer than 90 days Grath. September 29th wasn't 8 months ago, which is the date that the CFC declared it would only use this mechanic until CCP changed their mind on it not being a problem.
Oh I was going back to the beginning of the fountain war when CFC began its "Drone assist Fleets are no fun" shtick. Not their we are going to **** up the servers until CCP caves shtick. (although granted it hasn't been a full 8 months, but the drone fleet hate started when Domi's and Prophs started to be used inmid/late june)
To many narratives to keep track of regarding this drone assist thing. Pretty crazy year for a 10 year old mechanic. |

Ragnen Delent
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.12 03:07:00 -
[1600] - Quote
Grath Telkin wrote: What changed besides two ships and the addition of the Drone Damage Amps?
Is that not enough? Before DDAs there was no physical way to get their damage at the same level obviously, and hell, we don't even have faction or deadspace DDAs so the full extent of it hasn't been explored.
Grath Telkin wrote: No joke if they are that much murder on the servers in large fights they honestly should just go, because i think we can all agree that the lower the TiDi and the easier the fights are on the server the more fun we'd all have. If the drones are a problem, take them out back and put a bullet in them
I can agree with this, though that will require quite a bit of work in terms of carriers and supercarriers in order to make them still be a thing. |
|

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 03:10:00 -
[1601] - Quote
Ragnen Delent wrote: I can agree with this, though that will require quite a bit of work in terms of carriers and supercarriers in order to make them still be a thing.
Easy fix. Press the big old delete button on Super Carriers and Titans. Hell without Titans sov warfare will be a lot more server friendly too. Good luck moving 1500 people across Eve in 20 minutes.
The tough ones would be what do you do with subcap drone boats.
(Carriers still serve as heavy logistics. Dreads heavy damage.) |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 03:19:00 -
[1602] - Quote
While i think the outright removal of Titans and Supers is a bad thing, I do think adding a drone bay to everything when you redo all the ships and then telling the playerbase that drones are killing the servers might not have been the greatest move Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Tri Vetra
GoonWaffe Goonswarm Federation
81
|
Posted - 2014.02.12 03:20:00 -
[1603] - Quote
Mario Putzo wrote:2) Remove Drone bays from unbonused ships. (binuses such as Drone HP/DMG/TRCK for example)
yes, OR -- just hear me out -- you can delete yourself from the game? |

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 03:24:00 -
[1604] - Quote
Grath Telkin wrote:While i think the outright removal of Titans and Supers is a bad thing, I do think adding a drone bay to everything when you redo all the ships and then telling the playerbase that drones are killing the servers might not have been the greatest move
No it really wasn't its almost like they forgot over the years what drones do to the server. But thats what happens when you spend more time kicking cans instead of picking them up.
Tri Vetra wrote:Mario Putzo wrote:2) Remove Drone bays from unbonused ships. (binuses such as Drone HP/DMG/TRCK for example) yes, OR -- just hear me out -- you can delete yourself from the game?
Sure can you give me 20B so i can replace myself in the character bazaar though? |

Ragnen Delent
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.12 03:40:00 -
[1605] - Quote
Mario Putzo wrote: A now tremendous amount of words
I have a few things I want to clear up
1. Do you earnestly believe that despite drone assist fundamentally simplifying fleet combat, it is irrelevant to the discussion of their balance? Not to mention, when comparing domis to megas, do you believe the ability to rapidly and with 100% confidence apply all of your fleets damage to a single target is overcome by the ability to perhaps do more damage (not even accounting for the tremendous range advantage a sentry drone domi has over a ship such as a baltec mega that could outdamage it)
2. I can agree that to supplement this change and actually dramatically impact drone use in large fleets that making changes to ships to reduce their drone use/capacity would very much assist in getting their numbers down. My concern is your assertion that this will lead to absolutely no change in the number of drones on field in fights (when objectively, ships like baltec megas cannot possibly drop as many drones as ships like domis can, nor do they always use lights). Do you honestly believe there will be 0 change in this regard (even though that really isn't the purpose of this change anyways).
Furthermore, a change such as this would impact a large swath of player activity throughout the game. For example, most turret based ships in mission running areas would struggle to deal with frigates in their deadspace zones, same goes for incursions. Making such a change to ships will require an extensive look at potential impacts, while the drone assist change is rather simple and easy to implement (at least I imagine it is).
3. Being against passive gameplay in a specific case does not mean that you therefore must be against it in all cases. As many have said, it would be ridiculous to remove things such as orbit or keep at range to reduce the one situation where players use an anchor to keep their position ideal. Not to mention, there is a substantial difference between orbiting an anchor and having to lock and fire upon primaries, and being able to literally walk away from your keyboard while in a fleet fight and still be at 100% damage output. |

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 03:56:00 -
[1606] - Quote
1) Yes because the simplifying fleet combat applies solely to the application of damage. People seem very quick to ignore the other things that these ships do with their time. Contrary to popular belief DA fleets aren't just assigning and afking. That might be how CFC did it during their 4 months of "proving a point" but there are Remote Sebos going on, Ewar going on, Remote reps being done, refitting going on, active resis buffering, heat management. Unlike Megas who just anchor and F1 targets as they are called.
Different fleets for different purposes. Which is why you don't take Domi's to fight Carriers, you take Maels or some other high damage Battleship capable of providing the Alhpa damage required to one-shot them.
2) A Mega can control a max of 5 drones. Just like a Domi. So yes they are similar in terms of potential server load. Whether they field lights or mediums, or heavies or sentries is largely irrelevant the fact a mega can field 5 drones present the possibility of adding 5 drones to the field. Megas don't need drones anyway...if you want to defense yourself against smaller ships, bring a few drone boats into fleet, or support with smaller ships of your own. In regards to these changes. No there is no change to the potential server load. Just because people might not drop drones, doesn't mean they can't and as long as they can, it remains an issue. As for impacting other parts of the game...perhaps people should focus more on making friends, bring a BS to tank the damage, bring in a couple friends in cruisers to kill the small ships in the mission. EVE isn't a solo experience, and if you want it to be...that is the risk you take.
3) Eh opinions are like assholes everyone has one. I think any passive gameplay in this game should be changed, including afk mining, POSes, and PI. People should have to actually push the buttons to make things happen. But that is just my ******* err opinion. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 04:20:00 -
[1607] - Quote
Ragnen Delent wrote:
3. Being against passive gameplay in a specific case does not mean that you therefore must be against it in all cases..
I mean it doesn't but just know that nobody will take you in anyway seriously if you try and argue that one form of passive game play is evil and that another is fine.
Its ok that you're scared to drive your own ship I get that, but try not to be too much of a hypocrite about it.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Pyth2
GoonWaffe Goonswarm Federation
10
|
Posted - 2014.02.12 04:37:00 -
[1608] - Quote
ITT: Graths slowly building mental breakdown following the post B-R shattering of his superiority complex starts to manifest as increasingly crazy and eccentric posting. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 04:40:00 -
[1609] - Quote
Pyth2 wrote:ITT: Graths slowly building mental breakdown following the post B-R shattering of his superiority complex starts to manifest as increasingly crazy and eccentric posting.
Yes, pointing out the hypocrisy of saying that not shooting your own guns is bad but not driving your own ship is ok is 'crazy and eccentric.'
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.12 04:41:00 -
[1610] - Quote
I have to hand it to Grath and Mario they are consistent. Most people would have given up by now.
Blasters for life
https://neverpheedthetroll.blogspot.com |
|

Ragnen Delent
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.12 04:44:00 -
[1611] - Quote
Grath Telkin wrote:Pyth2 wrote:ITT: Graths slowly building mental breakdown following the post B-R shattering of his superiority complex starts to manifest as increasingly crazy and eccentric posting. Yes, pointing out the hypocrisy of saying that not shooting your own guns is bad but not driving your own ship is ok is 'crazy and eccentric.'
Except not driving your own ship is fundamentally part of the way the game controls, so just keep repeating your dumb point over and over because you think that if one think if one thing is done a certain way everything must replicate that as much as possible.
Lets get this **** really granular, controlling my ship my clicking in space is also too afk because my ship still keeps going after I click, clearly there should now be a throttle button that must be held at all times in order to maintain speed. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.12 04:44:00 -
[1612] - Quote
EDIT: Not wroth posting about Blasters for life
https://neverpheedthetroll.blogspot.com |

Alavaria Fera
GoonWaffe
6174
|
Posted - 2014.02.12 04:47:00 -
[1613] - Quote
CCP Rise wrote:Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall (why not have assisted turrets? why have fleet warp? etc) I admit, the prospect of having my reps assisted would be handy. Or a way to stop people from jumping through the gate. Grr, gate. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 04:49:00 -
[1614] - Quote
Ragnen Delent wrote:
Except not driving your own ship is fundamentally part of the way the game controls.
No sorry its not, this isn't even a good try at a lie.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Ragnen Delent
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.02.12 04:51:00 -
[1615] - Quote
Grath Telkin wrote:Ragnen Delent wrote:
Except not driving your own ship is fundamentally part of the way the game controls.
No sorry its not, this isn't even a good try at a lie.
Wow do you seriously double click in space whenever you're in space? God damn you must have awful carpal tunnel |

Alavaria Fera
GoonWaffe
6174
|
Posted - 2014.02.12 04:52:00 -
[1616] - Quote
Ragnen Delent wrote:Grath Telkin wrote:Ragnen Delent wrote: Except not driving your own ship is fundamentally part of the way the game controls.
No sorry its not, this isn't even a good try at a lie. Wow do you seriously double click in space whenever you're in space? God damn you must have awful carpal tunnel Elite pvp sure goes all the way I guess.
So they manually pilot their carriers to make a 20km sphere while assigning it's drones... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 04:52:00 -
[1617] - Quote
Ragnen Delent wrote:Grath Telkin wrote:Ragnen Delent wrote:
Except not driving your own ship is fundamentally part of the way the game controls.
No sorry its not, this isn't even a good try at a lie. Wow do you seriously double click in space whenever you're in space? God damn you must have awful carpal tunnel
Your FC in a fleet does a lot of double clicking to steer the fleet and keep it in range, you would know that if you ever played before fleet anchoring was a thing because we all used to do it, then Armor Hacs and Fleet Anchoring became a thing and everybody stopped.
So now you're driven around by your FC instead, in other words, passive game play.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Mario Putzo
Welping and Dunking.
272
|
Posted - 2014.02.12 04:58:00 -
[1618] - Quote
Grath Telkin wrote:Ragnen Delent wrote:Grath Telkin wrote:Ragnen Delent wrote:
Except not driving your own ship is fundamentally part of the way the game controls.
No sorry its not, this isn't even a good try at a lie. Wow do you seriously double click in space whenever you're in space? God damn you must have awful carpal tunnel Your FC in a fleet does a lot of double clicking to steer the fleet and keep it in range, you would know that if you ever played before fleet anchoring was a thing because we all used to do it, then Armor Hacs and Fleet Anchoring became a thing and everybody stopped. So now you're driven around by your FC instead, in other words, passive game play.
Boring as **** too. I prefer to actually manually pilot my ****. Clicking can be irritating but you can do most of it just by using approach/keeprange/orbit in the overview. It makes the game way more enjoyable. I couldn't imagine how boring always anchoring on people must be.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
335
|
Posted - 2014.02.12 07:10:00 -
[1619] - Quote
this slope looks awfully slippery I dunno guys |

Sgt Ocker
Last Bastion of Freedom
120
|
Posted - 2014.02.12 07:19:00 -
[1620] - Quote
Ali Aras wrote:Niden wrote:CCP Rise: Was the idea of disallowing drone assist for sentries ever discussed? Extensively. This was my preferred solution, but it has different drawbacks: you lose the ability to sentry-assist around a dickstar POS (which is a Good Thing and an advantage of drones), and the (not great) complexity of "some drones can be assisted and some can't" is increased and reinforced. Ultimately, I support this change, as I do think it's the best combo of goods and minimizes the bads. I'll also be following up on it and monitoring how drone assist is used after the change, and if it is still a major component of most nullsec fleets, support further reductions in drone assist numbers. Are you also willing to further reduce tracking on capital turrets due to the effect overheating tracking computers has on 1 specific doctrine of nulsec fleets?
Good for 1 should be good for the other. Shouldn't it?
|
|

Mike Azariah
DemSal Corporation DemSal Unlimited
825
|
Posted - 2014.02.12 07:19:00 -
[1621] - Quote
Grath Telkin wrote: So now you're driven around by your FC instead, in other words, passive game play.
Would you then be in favour of eliminating Fleet Warp?
m Mike Azariah-á CSM8 |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 07:36:00 -
[1622] - Quote
Mike Azariah wrote:Grath Telkin wrote: So now you're driven around by your FC instead, in other words, passive game play.
Would you then be in favour of eliminating Fleet Warp? m
I actually am fully in favor of it, I think it allows sleeping fleet members too much leeway, if they're not paying attention to the order why should somebody be able to save them?
FC calls warp you warp, if you're the last one left because you weren't aligned then you're in danger of getting caught, if you're 'up to take a leak' then you get caught.
The ability to add a fleet member (covops alt) to watch list and the size of our watch list means that you don't really have to be warped around, even to a cov ops alt, when he calls it, you should do that function yourself.
HOWEVER,
I honestly believe that fleet anchoring is a bigger problem than fleet warping, because fleet anchoring is used to keep people from getting out of firing position, and generally used so that most members don't have to do anything at all but press F1.
Thats not really engaging game play and it definitely removes too much of the human error element.
So if I had to pick one for them to focus on, it would be not approaching, orbiting, or keeping at range on a fleet member.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
119
|
Posted - 2014.02.12 07:49:00 -
[1623] - Quote
xwing style flying is a go for the next expansion, you heard it here first boys, grab your joysticks and let's go! The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 07:55:00 -
[1624] - Quote
That must be your way of saying "Please leave passive play mechanics that benefit me alone" Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
119
|
Posted - 2014.02.12 08:00:00 -
[1625] - Quote
no, that's my way of saying "let's do this ***** properly and start actively piloting our ships" The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2291
|
Posted - 2014.02.12 08:29:00 -
[1626] - Quote
Fix Sov wrote:no, that's my way of saying "let's do this ***** properly and start actively piloting our ships"
I wish i could take you rolling in the murder squad with me during one of the big fights. Laz's bonus ships fear the wrath.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9006
|
Posted - 2014.02.12 10:21:00 -
[1627] - Quote
Removing anchoring and fleet warp doesn't lead to an improvement in gameplay for the line member, and it would drastically increase the number of commands sent to the server. Not to mention anchoring and fleet warp is not the problem that drone assist is because neither of them ignore ship and skill limitations.
You could make the argument that passive game play mechanics are all bad and that they should all go, sure. But you're trying to argue this just because you feel that's the crux of our position and it really isn't. The fact that you're not arguing against the other, more important points shows you don't really have much of a position to stand on. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2293
|
Posted - 2014.02.12 10:39:00 -
[1628] - Quote
James Amril-Kesh wrote:Removing anchoring and fleet warp doesn't lead to an improvement in gameplay for the line member, and it would drastically increase the number of commands sent to the server. Not to mention anchoring and fleet warp is not the problem that drone assist is because neither of them ignore ship and skill limitations..
It ignores player skill limitations though, because you're not needing to judge your own range or position at all relative to the enemy or your own fleet, and removing drone assign "drastically increases the number of commands sent to the server', so I'm not sure how either of those arguments hold water
What are the other points though James?
Server load? This doesn't adjust that at all, if anything it makes it worse due to drone aggro mechanics
Drone popularity? You over buff 2 drone boats and are shocked when people use the hell out of them?
Passive gameplay? Allowing somebody else to drive you around is fairly passive and I think I've covered that.
What points have I not argued against yet that I'm missing? Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Sgt Ocker
Last Bastion of Freedom
120
|
Posted - 2014.02.12 10:45:00 -
[1629] - Quote
Grath Telkin wrote:Mike Azariah wrote:Grath Telkin wrote: So now you're driven around by your FC instead, in other words, passive game play.
Would you then be in favour of eliminating Fleet Warp? m So if I had to pick one for them to focus on, it would be not approaching, orbiting, or keeping at range on a fleet member. So, just out of curiosity - when you drop 200 or 300 supers on a field do you not use keep at range and or orbit to keep everyone close and in range?
Having seen a few PL super fleets on field it certainly doesn't look to be a bunch of random players doing their own thing, double clicking in space to stay in or change position. It more resembles a closely tied together fleet, keeping range.
So you are advocating keep at range of or orbiting another person in your fleet should not occur. Is your alliance aware you are so willing to put all their nice shinies at risk? It may well be seen as a positive thing for a subcap fleet to have someone not paying attention wander off a bit on their own but if it happened to be a Titan piot that had to urgently answer the phone or pick his crying daughter up after a fall, should he lose his titan?
|

Grath Telkin
Sniggerdly Pandemic Legion
2293
|
Posted - 2014.02.12 10:52:00 -
[1630] - Quote
Sgt Ocker wrote: but if it happened to be a Titan piot that had to urgently answer the phone or pick his crying daughter up after a fall, should he lose his titan?
Yes of course he should.
And we sometimes use the keep at range command but what you're often seeing is the "regroup" command executed by the FC because it even grabs the dumb people who are too stupid to properly keep their ship at range.
But yes, anybody that gets up and walks away during a fight deserves whatever happens during that fight while they're not around.
And as far as what PL knows I say, who cares what they know, we've never put any restrictions on what people say or when they say it, that sounds dumb.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Nevyn Auscent
Broke Sauce
1080
|
Posted - 2014.02.12 10:54:00 -
[1631] - Quote
Grath, you made me make a post that James then liked. You know how dirty that makes me feel? Anyway, I am certainly not on the side of the Goons and even I think this is a positive step by CCP to address issues. It's not the entire solution but they already know that, it doesn't need 80 pages of blather about that. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9007
|
Posted - 2014.02.12 10:56:00 -
[1632] - Quote
Grath Telkin wrote:It ignores player skill limitations though, That part I won't deny.
Grath Telkin wrote:removing drone assign "drastically increases the number of commands sent to the server', I guess it's lucky for me that you illustrate later why this isn't really an issue.
Grath Telkin wrote:Drone popularity? You over buff 2 drone boats and are shocked when people use the hell out of them? The Dominix without assist wouldn't be overpowered in fleet fights, due to scan resolution, targeting range, and the increased vulnerability to ewar that comes with not having a single ship you can put tons of RSBs and ECCM projectors on. Drone assist allows the Dominix to ignore these factors and results in a ship that's way too powerful for its role. The Ishtar I have no experience with (I admittedly don't even have Gallente Cruiser 5 yet) but from what I understand it will continue to be quite powerful, although groups who were using it with assist might look to other doctrines when the nerf hits.
Which brings me to the main point, that drone assist is a means of bypassing ship and skill limitations. You don't have to be able to lock your targets - the drone trigger does that for you. The natural consequence of this is the range at which we've pushed our drone assist doctrines. The only limiting factor here is how many drone link amplifiers the ship is capable of fitting. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Sgt Ocker
Last Bastion of Freedom
120
|
Posted - 2014.02.12 11:21:00 -
[1633] - Quote
Grath Telkin wrote:Sgt Ocker wrote: but if it happened to be a Titan piot that had to urgently answer the phone or pick his crying daughter up after a fall, should he lose his titan?
Yes of course he should. And we sometimes use the keep at range command but what you're often seeing is the "regroup" command executed by the FC because it even grabs the dumb people who are too stupid to properly keep their ship at range. But yes, anybody that gets up and walks away during a fight deserves whatever happens during that fight while they're not around. And as far as what PL knows I say, who cares what they know, we've never put any restrictions on what people say or when they say it, that sounds dumb. So there it is folks.. If you have a family or a life at all don't play eve because it requires 110% or your time. If an emergency arises, you should - ignore it and keep playing eve or deal with it and risk losing a valuable asset due to someone elses error.
Ok so "regroup" is ok but keep at range isn't, Hmmm, seems they pretty much do the same thing so if 1 is to be removed should a similar command also not be removed. Can't really have 1 without the other, if you really want each pilot to manually fly his own ship then regroup is just as bad as keep at range.
|

Grath Telkin
Sniggerdly Pandemic Legion
2293
|
Posted - 2014.02.12 11:43:00 -
[1634] - Quote
James Amril-Kesh wrote: The Dominix without assist wouldn't be overpowered in fleet fights, due to scan resolution, targeting range, and the increased vulnerability to ewar that comes with not having a single ship you can put tons of RSBs and ECCM projectors on.
Ok lets go over the myths before I do the end bit here, this is kind of important so please read it and don't outright dismiss it:
First, Remote Sensor Boosters and Sensor Boosters do not cancel out Damps on a 1:1 basis. In fact if you have 3 lock range scripted Sensor Boosters on and you get hit with 3 lock range scripted Damps you still lose well over 50% of your lock range.
And thats it brother, its stacking penalized out, the only thing you'll ever do no matter what after that 3rd RSB or Sebo is lose lock range.
Regarding ECM, you can have a Sensor Strength of 1 million, and a single EC-300 can and will not only jam you, but permajam you. Its one of the single largest complaints about ECM is that the counter really doesn't counter it.
So when you have a fleet of 100+ celestis as the CFC is known to do, it doesn't matter if its 1 trigger, or 100 triggers, they will all be equally damped and or jammed.
Now, on to the Dominix not being broken because it'll be restricted by Lock Range and Scan res.
This is 5 minutes of me throwing stuff at EFT, not refined, not looked over at people better at EFT than me and most importantly NOT under fleet bonuses (which will increase its lock range). The fit you're about to look at (assuming you click the link) can even be further modified:
http://i.imgur.com/XIRMIVk.png
Now with a fairly simple set of instructions for each squad to follow and our 15 member watch list, I can make sure that each squad of Domis has 1 of 15 people to assign off of since you can now assign drones from the watch list and we have a platform that will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets.
Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference? Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9007
|
Posted - 2014.02.12 11:53:00 -
[1635] - Quote
Congratulations, you made a Domi fit without a prop mod. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Grath Telkin
Sniggerdly Pandemic Legion
2293
|
Posted - 2014.02.12 11:59:00 -
[1636] - Quote
James Amril-Kesh wrote:Congratulations, you made a Domi fit without a prop mod.
Idk if you noticed but it can shoot out to a warpable range and you now have deployable MJD's, Prop mods aren't as needed as they once were James, we have Rokh fits that don't use Prop mods at all and people have Malestrom fits as well.
You don't need a prop mod in the current game environment on every battleship. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
119
|
Posted - 2014.02.12 12:15:00 -
[1637] - Quote
So what we can conclude with is that the drone assist nerf is happening, it'll have no effect on N3/PL but they'll still sperg about it, and grath should get CCP to implement xwing style flying in space because we should remove any and all "afk mechanics".
Sounds great, let's do this. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Grath Telkin
Sniggerdly Pandemic Legion
2293
|
Posted - 2014.02.12 12:17:00 -
[1638] - Quote
Fix Sov wrote:So what we can conclude with is that the drone assist nerf is happening, it'll have no effect on N3/PL but they'll still sperg about it, and grath should get CCP to implement xwing style flying in space because we should remove any and all "afk mechanics".
Sounds great, let's do this.
You forgot to add in that you sleep less than I do
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
119
|
Posted - 2014.02.12 12:21:00 -
[1639] - Quote
Is sleep an afk mechanic in eve? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
125
|
Posted - 2014.02.12 12:55:00 -
[1640] - Quote
Fix Sov wrote:Is sleep an afk mechanic in eve? Yes, as well as AFK ratting due to auto aggro mechanic. My EvE related blog posts on Crossing Zebras |
|

Pinky Hops
Spartan's DNA
477
|
Posted - 2014.02.12 14:14:00 -
[1641] - Quote
James Amril-Kesh wrote:Removing anchoring and fleet warp doesn't lead to an improvement in gameplay for the line member
Wtf?
Yes it does. Anchoring leads to passive gameplay just like drone assist.
Removing it increases the amount of stuff that a line member gets to do. Thus, it's an improvement to gameplay.
Fleet warp I think should stay because there's no other way to manually adjust your warp speed. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.12 14:19:00 -
[1642] - Quote
Pinky Hops wrote:James Amril-Kesh wrote:Removing anchoring and fleet warp doesn't lead to an improvement in gameplay for the line member Wtf? Yes it does. Anchoring leads to passive gameplay just like drone assist. Removing it increases the amount of stuff that a line member gets to do. Thus, it's an improvement to gameplay. Fleet warp I think should stay because there's no other way to manually adjust your warp speed.
I disagree. It should be removed as well. Blasters for life
https://neverpheedthetroll.blogspot.com |

Fix Sov
119
|
Posted - 2014.02.12 14:25:00 -
[1643] - Quote
Pinky Hops wrote:Fleet warp I think should stay because there's no other way to manually adjust your warp speed. Time your warp properly to arrive at your destination at the appropriate time. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Pinky Hops
Spartan's DNA
477
|
Posted - 2014.02.12 14:43:00 -
[1644] - Quote
Fix Sov wrote:Pinky Hops wrote:Fleet warp I think should stay because there's no other way to manually adjust your warp speed. Time your warp properly to arrive at your destination at the appropriate time.
That's bullshit and you know it.
You should be able to set your warp speed to below your maximum.
Asking everybody to "time their warps" is the most absurd nonsense I have ever heard from a bittervet.
What next, you want approach and orbit deleted altogether? The only way to pilot is double clicking?
It's one thing to force players into more control. It's another to just spit on their faces. |

Mario Putzo
Welping and Dunking.
273
|
Posted - 2014.02.12 15:28:00 -
[1645] - Quote
It weird to see so many people opposed to actually wanting to play the game in the same thread.
- Get rid of drone assist - Get rid of fleet assists - Get rid of "anchoring" - Get rid of Passive Incomes.
If you want the rewards push the buttons.
Also Grath:
You basically just stole my fit m8 thanks. (The TrollCat) Range+Buffer+Resists and with Mobile Depots you can refit for pure damage in the lows with additional TR buffer using SigAmps (can effectively make damps useless period). Honestly no bullshit I have that fit already stashed aside although I have mine fit with anti EM and anti EXPL Rigs instead of 3 Trimarks. When you refit to tank you can push over 80% resist across the board.
Add a few Guardians into that mix (who can also MMJD and stay with a "MJD" BS fleet now \o/). Its like a mini SlowCat fleet hence TrollCats |

X Gallentius
Justified Chaos
2020
|
Posted - 2014.02.12 15:56:00 -
[1646] - Quote
Grath Telkin wrote:
First, Remote Sensor Boosters and Sensor Boosters do not cancel out Damps on a 1:1 basis. In fact if you have 3 lock range scripted Sensor Boosters on and you get hit with 3 lock range scripted Damps you still lose well over 50% of your lock range.
L5 Dominix: 87.5 km L5 Dominix + 3 sensor boosters - 3 damps from L5 Celestis (all range scripted): 51.5 km 61% total nominal range. Much smaller reduction than "well over 50%".
L5 Dominix with 3x remote sensor boosters - 3 damps L5 Celestis: 71.08 km (81% of nominal range)
|

Mario Putzo
Welping and Dunking.
273
|
Posted - 2014.02.12 16:13:00 -
[1647] - Quote
X Gallentius wrote:Grath Telkin wrote:
First, Remote Sensor Boosters and Sensor Boosters do not cancel out Damps on a 1:1 basis. In fact if you have 3 lock range scripted Sensor Boosters on and you get hit with 3 lock range scripted Damps you still lose well over 50% of your lock range.
L5 Dominix: 87.5 km L5 Dominix + 3 sensor boosters - 3 damps from L5 Celestis (all range scripted): 51.5 km 61% total nominal range. Much smaller reduction than "well over 50%". L5 Dominix with 3x remote sensor boosters - 3 damps L5 Celestis: 71.08 km (81% of nominal range)
Um 51.5K/200(ish)K is > 50%.
|

X Gallentius
Justified Chaos
2020
|
Posted - 2014.02.12 16:28:00 -
[1648] - Quote
Mario Putzo wrote:X Gallentius wrote:Grath Telkin wrote:
First, Remote Sensor Boosters and Sensor Boosters do not cancel out Damps on a 1:1 basis. In fact if you have 3 lock range scripted Sensor Boosters on and you get hit with 3 lock range scripted Damps you still lose well over 50% of your lock range.
L5 Dominix: 87.5 km L5 Dominix + 3 sensor boosters - 3 damps from L5 Celestis (all range scripted): 51.5 km 61% total nominal range. Much smaller reduction than "well over 50%". L5 Dominix with 3x remote sensor boosters - 3 damps L5 Celestis: 71.08 km (81% of nominal range) Um 51K/249(+)K is > 50% (Sebo) 71K/249(+)K is > 50% (Rsebo) <20K/87K is >50% (no Sebo/Rsebo) Maybe I misunderstood your original post there. Why bother bringing sensor boosters and remote sensor boosters into the discussion when the damps will reduce the targeting range of any ship (with or without sensor boosters) by the same percentage?
Unbonused Hulls: Sensor Booster II (target range): 1.6 Remote Sensor Booster II (target range): 1.81 Damps (target range): 1-.3825 = 0.61, 1/0.61 = 1.61 |

Mario Putzo
Welping and Dunking.
273
|
Posted - 2014.02.12 16:33:00 -
[1649] - Quote
X Gallentius wrote:Mario Putzo wrote:X Gallentius wrote:Grath Telkin wrote:
First, Remote Sensor Boosters and Sensor Boosters do not cancel out Damps on a 1:1 basis. In fact if you have 3 lock range scripted Sensor Boosters on and you get hit with 3 lock range scripted Damps you still lose well over 50% of your lock range.
L5 Dominix: 87.5 km L5 Dominix + 3 sensor boosters - 3 damps from L5 Celestis (all range scripted): 51.5 km 61% total nominal range. Much smaller reduction than "well over 50%". L5 Dominix with 3x remote sensor boosters - 3 damps L5 Celestis: 71.08 km (81% of nominal range) Um 51K/249(+)K is > 50% (Sebo) 71K/249(+)K is > 50% (Rsebo) <20K/87K is >50% (no Sebo/Rsebo) Maybe I misunderstood your original post there. Why bother bringing sensor boosters and remote sensor boosters into the discussion when the damps will reduce the targeting range of any ship (with or without sensor boosters) by the same percentage?
I didn't bring it up. Just pointing out your faulty math. You aren't reducing to 51K from 87K, you are reducing to 51K from 249K+. Huge difference. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
488
|
Posted - 2014.02.12 17:34:00 -
[1650] - Quote
Mario Putzo wrote:Grath Telkin wrote:
First, Remote Sensor Boosters and Sensor Boosters do not cancel out Damps on a 1:1 basis. In fact if you have 3 lock range scripted Sensor Boosters on and you get hit with 3 lock range scripted Damps you still lose well over 50% of your lock range.
I didn't bring it up. Just pointing out your faulty math. You aren't reducing to 51K from 87K, you are reducing to 51K from 249K+. Huge difference.
But you ARE reducing from 87k to 51k, the point wasn't to show the difference between "3:0" to "3:3" SB/RSD, the point was the difference on a 1:1 basis (0:0, 1:1, 2:2. 3:3). I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |
|

X Gallentius
Justified Chaos
2020
|
Posted - 2014.02.12 17:41:00 -
[1651] - Quote
Mario Putzo wrote:I didn't bring it up. Just pointing out your faulty math. You aren't reducing to 51K from 87K, you are reducing to 51K from 249K+. Huge difference. Not faulty math. It was faulty reading comprehension on your part. Huge difference. |

Mario Putzo
Welping and Dunking.
273
|
Posted - 2014.02.12 17:52:00 -
[1652] - Quote
X Gallentius wrote:Mario Putzo wrote:I didn't bring it up. Just pointing out your faulty math. You aren't reducing to 51K from 87K, you are reducing to 51K from 249K+. Huge difference. Not faulty math. It was faulty reading comprehension on your part. Huge difference.
Yes it was! Admittedly my brain skipped over "nominal" in your post. Sorry. |

Notorious Fellon
Republic University Minmatar Republic
214
|
Posted - 2014.02.12 18:47:00 -
[1653] - Quote
This is a good change, in the right direction.
I would have preferred that the hard cap was based on ship class though. As an example:
All Frigate hulls: Max 5 All Cruiser hulls: max 10 All T1 BC hulls: Max 15 All Command Ships: Max 25 All BS: Max 25 All Caps + : Max 50 |

Dave Stark
4349
|
Posted - 2014.02.12 20:03:00 -
[1654] - Quote
Notorious Fellon wrote:This is a good change, in the right direction.
I would have preferred that the hard cap was based on ship class though. As an example:
All Frigate hulls: Max 5 All Cruiser hulls: max 10 All T1 BC hulls: Max 15 All Command Ships: Max 25 All BS: Max 25 All Caps + : Max 50
except you've basically ****** every use case ccp want to preserve and have done little to fix the actual issue. nice. |

Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
|
Posted - 2014.02.12 22:31:00 -
[1655] - Quote
How about not letting assisted drones go past the ships control range; ie. a vexor shouldn't be able to assist drones to a navy comet 120KM away. |

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.12 23:07:00 -
[1656] - Quote
Phaade wrote:How about not letting assisted drones go past the ships control range; ie. a vexor shouldn't be able to assist drones to a navy comet 120KM away.
They can't. Drone Control range is dependent of the owner of the drones.
(Vexors can reach 150K if they have 4 DLAs) |

Sgt Ocker
Last Bastion of Freedom
120
|
Posted - 2014.02.12 23:50:00 -
[1657] - Quote
Grath Telkin wrote:
-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-
Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?
You gave the answer before asking the question. Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys. Capital fights is where this change will have its greatest effect. As is intended I believe. Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha. Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt. If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered.
EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning. |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.13 00:11:00 -
[1658] - Quote
Sgt Ocker wrote:Grath Telkin wrote:
-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-
Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?
You gave the answer before asking the question. Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys. Capital fights is where this change will have its greatest effect. As is intended I believe. Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha. Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt. If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered. EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning.
And think Grath's point is talking about carriers fighting subcaps. Where it does really change. Because I know several time on this thread he has said that its all about tools for the job and if you're talking about cap on cap fights then that is what supers and dreads are for. Blasters for life
https://neverpheedthetroll.blogspot.com |

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 00:51:00 -
[1659] - Quote
Sgt Ocker wrote:Grath Telkin wrote:
-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-
Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?
You gave the answer before asking the question. Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys. Capital fights is where this change will have its greatest effect. As is intended I believe. Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha. Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt. If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered. EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning.
Ya um first off. Subcap sized Drones are **** against Capitals (see Domis vs Archons in Halloween War). unless said drones are Bombers, which are designed to primarily kill Capitals and launched only from SCs you are going to have a bad time. (ask Martini how Domis fared...or go read DBRBs QQ post about OP Archons on TMC)
As for the number of assists. This actually becomes the DA fleets advantage. 10 people commanding drones instead of 1 means you can't isolate nearly as much damage from the field at a time. Previously you went after the main fleet assist, and either killed him or isolated him with EWAR. Thus eliminating the total drone damage until assigned elsewhere. Under the new mechanic you now only represent a fraction of total drone damage. In your example isolating one pilot means you isolate only 10% of total damage, instead of 100%. So while there is some room for error on the part of DA fleet such as latency issues, not paying attention issues etc. There is much more active demand required from a nonDA because instead of 1 DA you now need to focus on X amount of DA.
Realistically all drone assist change does from a combat standpoint is make it require more effort for the nonDA fleet to defense against it. \o/. |

Theon Severasse
SniggWaffe WAFFLES.
65
|
Posted - 2014.02.13 00:51:00 -
[1660] - Quote
Grath Telkin wrote:Mike Azariah wrote:Grath Telkin wrote: So now you're driven around by your FC instead, in other words, passive game play.
Would you then be in favour of eliminating Fleet Warp? m I actually am fully in favor of it, I think it allows sleeping fleet members too much leeway, if they're not paying attention to the order why should somebody be able to save them? FC calls warp you warp, if you're the last one left because you weren't aligned then you're in danger of getting caught, if you're 'up to take a leak' then you get caught. The ability to add a fleet member (covops alt) to watch list and the size of our watch list means that you don't really have to be warped around, even to a cov ops alt, when he calls it, you should do that function yourself. HOWEVER, I honestly believe that fleet anchoring is a bigger problem than fleet warping, because fleet anchoring is used to keep people from getting out of firing position, and generally used so that most members don't have to do anything at all but press F1. Thats not really engaging game play and it definitely removes too much of the human error element. So if I had to pick one for them to focus on, it would be not approaching, orbiting, or keeping at range on a fleet member.
I killed a domi a few weeks ago that had gotten fleet warped to gate and then proceeded to AFK on gate while rats killed him (I only actually managed to get one volley off on him before he died).
Don't nerf the capability of retards to do ******** things.
|
|

Sgt Ocker
Last Bastion of Freedom
120
|
Posted - 2014.02.13 00:58:00 -
[1661] - Quote
Phox Jorkarzul wrote:Sgt Ocker wrote:Grath Telkin wrote:
-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-
Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?
You gave the answer before asking the question. Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys. Capital fights is where this change will have its greatest effect. As is intended I believe. Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha. Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt. If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered. EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning. And think Grath's point is talking about carriers fighting subcaps. Where it does really change. Because I know several time on this thread he has said that its all about tools for the job and if you're talking about cap on cap fights then that is what supers and dreads are for. Tools for the job, subcaps fighting carriers. Right now with drone assist a domi fleet can alpha a carrier off the field and yes, a carrier fleet can alpha a domi off the field but which is the better outcome.
In an ideal world Dreads and Supers would be the ideal tool for the job of killing carriers. Right now that is not the case, 3 of 4 dreads just got a considerable nerf, supers on field worry less about carriers than they do Titans & Dreads.
*Read my post, I was actually using the scenario of subcaps vs carrier, not carrier vs carrier. Drone assist for carriers will become even more complex as you can only have 5 carriers assigning in each group. Domi fleet will need 1 drone bunny per squad, Carriers will need 2.
|

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 01:16:00 -
[1662] - Quote
Sgt Ocker wrote: Tools for the job, subcaps fighting carriers. Right now with drone assist a domi fleet can alpha a carrier off the field and yes, a carrier fleet can alpha a domi off the field but which is the better outcome.
In an ideal world Dreads and Supers would be the ideal tool for the job of killing carriers. Right now that is not the case, 3 of 4 dreads just got a considerable nerf, supers on field worry less about carriers than they do Titans & Dreads.
*Read my post, I was actually using the scenario of subcaps vs carrier, not carrier vs carrier. Drone assist for carriers will become even more complex as you can only have 5 carriers assigning in each group. Domi fleet will need 1 drone bunny per squad, Carriers will need 2.
Any BS doctrine can Alpha Carriers off the field. Maelstroms can do it with a fraction of the numbers, Megas can do it with a fraction the numbers, Ravens can do it, Rokhs can do it, Baddons and Geddons, Hyperions. If you have enough people you can Alpha anything. **** you can Alpha a moderately tanked Carrier with Tornados.
I don't know why you folks keep trying to make this Drone Assist thing bigger than it really is. Nothing is going to change in the long run, because the "fix" doesn't actually fix the apparent issue. **** even if you remove DA its still not going to overly impact anything in a major way either. Carriers will have a harder time dealing with things smaller than Battleships. (unless they are shield tanked BC's.) |

Grath Telkin
Sniggerdly Pandemic Legion
2294
|
Posted - 2014.02.13 02:38:00 -
[1663] - Quote
I didn't read everybody else's reasoning to the whole 'but what about the carriers' bit but like, here's mine:
Carriers have the hp to survive for a really long time against sub caps. Regardless of if they're doing damage to said sub caps at all its hard for just sub caps to kill a fleet of carriers.
I mean tis a Fleet
of
Carriers.
(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)
Anyway the carriers, even when damped fully, will still have more than enough buffer to survive the lock times, and damps which will only be able to damp them down so far.
The result is the ability to 'eventually' have everybody lock a target, or short of that the auto aggro mechanics of drones means that eventually these no tanked all damp celesti will begin to have problems, either from the massed lock that will kill them, the assign from 5 carriers, or the auto aggro will do enough damage to the overall Celesti structure that I feel pretty confident in the ability of the slow cat to weather this change.
And if theres caps on the field we're in a different ballgame entirely so who cares what the sentry drones are doing.
And thats the point, the change wont amount to much in the end, the people that field sentry carriers will still field sentry carriers. The people that field Domis can and should still field Domis because they'll still obliterate most comps that rely in sig tanking to surive as well as hit amazingly far with a fairly astounding punch.
So what does the change actually accomplish then other than appeasement, and is appeasing a group of players the right reason to move a thing up in the developmental que past something like the Drone UI thats been a complaint of a much broader spectrum of players?
Why put a bandaid on something and walk away when you can spend a bit longer actually fixing the overall package, because as a good deal of us know, CCP is a serious repeat offender for never finishing what they start. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

ISD Ezwal
ISD Community Communications Liaisons
895

|
Posted - 2014.02.13 02:58:00 -
[1664] - Quote
I have removed some a great many rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules:
2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
31. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 03:03:00 -
[1665] - Quote
May as well just lock it mate. It is clear this "discussion" has run its course 3 days ago. |
|

ISD Ezwal
ISD Community Communications Liaisons
895

|
Posted - 2014.02.13 03:09:00 -
[1666] - Quote
Mario Putzo wrote:May as well just lock it mate. It is clear this "discussion" has run its course 3 days ago. I know. But as this is a stickied Dev thread, that is not my decision to make. So I moderate....
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 03:16:00 -
[1667] - Quote
ISD Ezwal wrote:Mario Putzo wrote:May as well just lock it mate. It is clear this "discussion" has run its course 3 days ago. I know. But as this is a stickied Dev thread, that is not my decision to make. So I moderate.... 
Then for your troubles I shall keep you in my prayers. It was a terrible journey through the thread, I can't imagine going backwards. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12215
|
Posted - 2014.02.13 05:02:00 -
[1668] - Quote
This thread would hit its mandatory 100-page threadnought level and then be subsequently forgotten a lot faster if posts would stop disappearing. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

James Amril-Kesh
4S Corporation Goonswarm Federation
9011
|
Posted - 2014.02.13 05:23:00 -
[1669] - Quote
Grath Telkin wrote:(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type) Generally you do that by making it so one ship can't do everything. HTH "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.13 05:36:00 -
[1670] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type) Generally you do that by making it so one ship can't do everything. HTH
But not one ship can do everything. Granted that some ships can do a lot, but they can't do everything. Blasters for life
https://neverpheedthetroll.blogspot.com |
|

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 07:32:00 -
[1671] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type) Generally you do that by making it so one ship can't do everything. HTH
Says the guy who thinks the worst idea ever is removing off grid boosting.
Did the CTA to troll the EVEO forums only include drone assist as a passive mechanic?
Stop eating the DBRB spluge m8 it isn't healthy. Archons cant do everything. |

Grath Telkin
Sniggerdly Pandemic Legion
2295
|
Posted - 2014.02.13 07:35:00 -
[1672] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type) Generally you do that by making it so one ship can't do everything. HTH
WHAT, I CAN'T HEAR YOU OVER THE ROAR OF THE CELESTIS FLEET, SPEAK UP Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Fix Sov
119
|
Posted - 2014.02.13 08:11:00 -
[1673] - Quote
Celestis fleet can kill ships too now? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 09:17:00 -
[1674] - Quote
Fix Sov wrote:Celestis fleet can kill ships too now?
If a Celestis is like a bigger Mallus. Yes. Not fast. But yes. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9012
|
Posted - 2014.02.13 11:02:00 -
[1675] - Quote
Mario Putzo wrote:James Amril-Kesh wrote:Grath Telkin wrote:(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type) Generally you do that by making it so one ship can't do everything. HTH Says the guy who thinks the worst idea ever is removing off grid boosting. Did the CTA to troll the EVEO forums only include drone assist as a passive mechanic? Stop eating the DBRB spluge m8 it isn't healthy. Archons cant do everything. I don't think it's the worst idea ever. I think it's a bad idea. A bad idea that puts more power into the hands of people who can field larger fleets. In other words, us. So I'm against it because I think it's one of those reasonable force multipliers that gives people a better chance against us.
POS boosting is bad though. POS boosting got removed. T3 boosting was bad. T3 boosting got nerfed (greater security from T3 OGB is offset now by reduced bonuses, and generally people don't boost 3 types of links from one ship anyway, just 1-2). None of these have anything to do with however passive the mechanic is, but more to do with risk vs. reward.
I never actually said, that I can recall, that passive mechanics were inherently bad. There are an awful lot of them in the game. Probably the most important mechanic in the game is so much better than in other MMOs simply because it's passive. Yeah, I'm talking about skill training. You cannot paint passive mechanics with a wide brush and say they're all bad. Is PI bad because it's passive? Manufacturing? Market trading?
My argument against drone assist had nothing to do with its passivity. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.13 12:09:00 -
[1676] - Quote
James Amril-Kesh wrote: Yeah, I'm talking about skill training. You cannot paint passive mechanics with a wide brush and say they're all bad. Is PI bad because it's passive? Manufacturing? Market trading?
My argument against drone assist had nothing to do with its passivity.
Yes they are. And hell might as well remove them. if you want to people to build, then use WIS and show them hammering away. If you want to Market Trade use WIS to show the people in Jita screaming BUY HERE! Want to train skill, then log in. ;)
Blasters for life
https://neverpheedthetroll.blogspot.com |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1211
|
Posted - 2014.02.13 15:54:00 -
[1677] - Quote
Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others?
it seems like a very sensible number to me
Q: How many pilots are there in a full squad A: 10
Q: How many Drones can a non-carrier pilot control A: 5
now does a cap at 50 make more sense ? |

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 15:57:00 -
[1678] - Quote
James Amril-Kesh wrote: I never actually said, that I can recall, that passive mechanics were inherently bad. There are an awful lot of them in the game. Probably the most important mechanic in the game is so much better than in other MMOs simply because it's passive. Yeah, I'm talking about skill training. You cannot paint passive mechanics with a wide brush and say they're all bad. Is PI bad because it's passive? Manufacturing? Market trading?
My argument against drone assist had nothing to do with its passivity.
Nope they are all bad. Passive mechanics are a poor option for a game. From Skill training, to PI, right up to Fleet mechanics and Drone Assist. Anything that replaces human error with scripted function is poor in design.
Additionally I really don't care what your argument against drone assist is, CCP stated their primary issue is 249 people watching 1 person playing the game. I didn't say it, you didn't say it, Martini didn't say it. CCP Rise said it. CCP believes passive drone use is bad....maybe it is time to start letting people play the game, instead of having the AI do everyones work for them.
Including Skill training, PI, and Manufacturing.
(dunno why you included market trading, you never trade stocks? You call a guy say I want to sell at this. He holds your order, then another dude calls and says I want to buy this, and he sells your **** to him. that isn't passive, that is just how markets actually work.)
Kitty Bear wrote:Omnathious Deninard wrote:Why 50? That still seems too much. I can only control 5 drones from my ship natively, but for some reason I can use 50 from others? it seems like a very sensible number to me Q: How many pilots are there in a full squad A: 10 Q: How many Drones can a non-carrier pilot control A: 5 now does a cap at 50 make more sense ?
Not when you are trying to fix a problem. 0 is the only number that fixes the problem. |

Lisa esprit
The Pack Fidelas Constans
0
|
Posted - 2014.02.13 16:03:00 -
[1679] - Quote
being a newer player, nerfing the drone assist is a good idea, it means the pilot will have to use his guns instead of oh yeah lets live in null and kill them all using a drone bunny, also its gonna shake up incursions which is a good thing, drone fleets were cool but its a godd thing there going, back to basic pvp again
good job ccp |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1211
|
Posted - 2014.02.13 16:06:00 -
[1680] - Quote
Mario Putzo wrote: Not when you are trying to fix a problem. 0 is the only number that fixes the problem.
But that is not a realistic, acceptable or appropriate solution.
It's no different to saying "big fights cause ti-di, so we'll limit ship numbers to x"
now ask yourself 'how well would that solution go down with the nul-sec playerbase?' |
|

Weaselior
GoonWaffe Goonswarm Federation
6408
|
Posted - 2014.02.13 16:08:00 -
[1681] - Quote
Grath Telkin wrote:WHAT, I CAN'T HEAR YOU OVER THE ROAR OF THE CELESTIS FLEET, SPEAK UP (edit: or RR BS or Tengu fleet or Ahacs that are made up entirely of zealots) if we field just a fleet of celestises we'll be pasted by most fleets
celestises are just one of the components of our fleets Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 16:19:00 -
[1682] - Quote
Kitty Bear wrote:Mario Putzo wrote: Not when you are trying to fix a problem. 0 is the only number that fixes the problem.
But that is not a realistic, acceptable or appropriate solution. It's no different to saying "big fights cause ti-di, so we'll limit ship numbers to x" now ask yourself 'how well would that solution go down with the nul-sec playerbase?'
Thats not the same thing at all actually. But ill bite.
When the argument is made (by CCP Rise) that the change is to have people actually push buttons, and then you only implement a fix that asks 25/250 people actually push buttons...does that fix the issue?
Tidi was a fix for the big fights. Instead of working on Sov to spread fights out, or instead of investing in more/better server capacity processing, instead of cleaning up the spaghetti code, CCP implemented Tidi to specifically deal with large numbers.
But no If CCP decided to cap numbers, I would be in that thread calling them out too for kicking the can down the road.
If the problem is passive play....remove passive play. Don't kick the can. The "fix" doesn't actually fix anything. Just like Tidi doesn't really fix anything. Dunno if you ever been in Tidi, but it isn't any surprise why folks would rather alt+tab out to a different game. After 2 hours of watching your guns cycle but not actually do anything it gets kind of old....now do that 3-4 times per war.
If Drone Assist reduces fun...I wonder what CCP would say about Tidi. |

Dave Stark
4350
|
Posted - 2014.02.13 18:41:00 -
[1683] - Quote
should i be worried that i'm systematically agreeing with grath posts?
although i feel at this point in the thread we could be talking about the weather for all the good it's going to do to the final implementation of this idea. |

Dave Stark
4350
|
Posted - 2014.02.13 18:43:00 -
[1684] - Quote
Mario Putzo wrote:If the problem is passive play....remove passive play. passive play quite clearly isn't an issue in the slightest, or mining would have been hit with a sledge hammer long ago. |

Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 19:16:00 -
[1685] - Quote
Dave Stark wrote:Mario Putzo wrote:If the problem is passive play....remove passive play. passive play quite clearly isn't an issue in the slightest, or mining would have been hit with a sledge hammer long ago.
thatsthejoke.jpg |

Sentamon
Imperial Academy Amarr Empire
1453
|
Posted - 2014.02.13 19:48:00 -
[1686] - Quote
Mario Putzo wrote:If the problem is passive play....remove passive play.
When passive play is more fun the active play, maybe the goal should be to make active play enjoyable so people want to actively play.
Forcing something that isn't fun on people probably won't end well. ~ Professional Forum Alt -á~ |

Mario Putzo
Welping and Dunking.
276
|
Posted - 2014.02.13 19:50:00 -
[1687] - Quote
Sentamon wrote:Mario Putzo wrote:If the problem is passive play....remove passive play. When passive play is more fun the active play, maybe the goal should be to make active play enjoyable so people want to actively play. Forcing something that isn't fun on people probably won't end well.
You mean treating symptoms instead of curing the disease isn't good development?
thisisalsothejoke.jpg |

Phox Jorkarzul
Deep Void Merc Syndicate Sicarius Draconis
97
|
Posted - 2014.02.13 20:07:00 -
[1688] - Quote
Weaselior wrote:Grath Telkin wrote:WHAT, I CAN'T HEAR YOU OVER THE ROAR OF THE CELESTIS FLEET, SPEAK UP (edit: or RR BS or Tengu fleet or Ahacs that are made up entirely of zealots) if we field just a fleet of celestises we'll be pasted by most fleets celestises are just one of the components of our fleets
I laughed at both these statements. Blasters for life
https://neverpheedthetroll.blogspot.com |

Dave Stark
4350
|
Posted - 2014.02.13 20:08:00 -
[1689] - Quote
this isn't a joke book, this is a feedback thread for an idea that borderlines on terrible. |

Mario Putzo
Welping and Dunking.
276
|
Posted - 2014.02.13 20:54:00 -
[1690] - Quote
Dave Stark wrote:this isn't a joke book, this is a feedback thread for an idea that borderlines on terrible.
< thats what my face did when i spit coffee at my screen.
:mysides: ...feedback...huehuehue. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9012
|
Posted - 2014.02.13 21:25:00 -
[1691] - Quote
Weaselior wrote:Grath Telkin wrote:WHAT, I CAN'T HEAR YOU OVER THE ROAR OF THE CELESTIS FLEET, SPEAK UP (edit: or RR BS or Tengu fleet or Ahacs that are made up entirely of zealots) if we field just a fleet of celestises we'll be pasted by most fleets celestises are just one of the components of our fleets No clearly Celestis fleet is just as versatile as a homogenous slowcat fleet (not even going into the wrecking ball here). "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

WarFireV
Blackwater USA Inc. Pandemic Legion
326
|
Posted - 2014.02.13 21:39:00 -
[1692] - Quote
Clearly we need to make it so people are forced to use SniperBS, with everyone using what ever BS they want, like we all did in the past.
Pretty much bring back cyno AOE DD. That will fix all the problems. |

Safdrof Uta
VELOCIRAPTORS EATING GRILLED CHEESE SANDWICH
26
|
Posted - 2014.02.14 05:35:00 -
[1693] - Quote
So... I'm not going to argue against this change.
But on behalf of the HQ incursion communities (Ie, any incursion community worth mentioning) I would like to ask the limit to be raised.
You claim to not want to negatively affect us, but forget that we use 150 drones in our fleet, not 50. While we will survive if you don't rethink the number, it would be greatly appreciated if you used a higher number.
Thanks - Me.
FC for The Valhalla Project. Eve's largest and best 23.5 HQ community. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12215
|
Posted - 2014.02.14 05:41:00 -
[1694] - Quote
Why not just use three triggers? For a number of triggers that small, the increase in coordination difficulty ought to be minimal as opposed to the twenty or more that would be needed for a full fleet of 256. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
289
|
Posted - 2014.02.14 06:21:00 -
[1695] - Quote
Safdrof Uta wrote:So... I'm not going to argue against this change.
But on behalf of the HQ incursion communities (Ie, any incursion community worth mentioning) I would like to ask the limit to be raised.
You claim to not want to negatively affect us, but forget that we use 150 drones in our fleet, not 50. While we will survive if you don't rethink the number, it would be greatly appreciated if you used a higher number.
Thanks - Me.
FC for The Valhalla Project. Eve's largest and best 23.5 HQ community.
Given the fact that Incursions already have system wide effects, I wonder how hard it would be for CCP to have a special drone assist buff tied to the Incursion effects. They could in theory eliminate assist under regular circumstances, and when under the effect of incursions allow for drone assist. Without actually having to have a Cap or anything like that.
|

Fix Sov
119
|
Posted - 2014.02.14 07:45:00 -
[1696] - Quote
Why would that be necessary? What makes incursions so special? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
509
|
Posted - 2014.02.14 08:49:00 -
[1697] - Quote
surely the people who aren't bad at them should welcome an increase in difficulty for incursions? competition and all.
also, nerf HS incursions loads - they suck, and the people who run them are terrible. |

Mournful Conciousness
Embers Children TOHA Conglomerate
553
|
Posted - 2014.02.14 09:22:00 -
[1698] - Quote
Dave Stark wrote:Mario Putzo wrote:If the problem is passive play....remove passive play. passive play quite clearly isn't an issue in the slightest, or mining would have been hit with a sledge hammer long ago.
While hardly dynamic, neither is mining fully passive. Once your ore hold is full you have to do something. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
121
|
Posted - 2014.02.14 09:33:00 -
[1699] - Quote
Fix Sov wrote:Why would that be necessary? What makes incursions so special? Valhalla Project obviously don't want their ability to passively do incursions taken away. Incursions have always been the ideal isk farm. A few knowledgeable players to guide the masses to farm a lot of isk. With drone assist being reduced it will mean more knowledgeable players needed in each fleet. Instead of Fc (drone bunny) and a couple of logi, it will now require Fc logi and 2 additional players who know how to follow broadcasts. This change may mean it will take them 2 mins longer to finish tiks, which would be bad for the incursion community as it reduces their hourly income.
(sarcasm intended)
|

Lyris Nairn
GoonWaffe Goonswarm Federation
12215
|
Posted - 2014.02.14 09:51:00 -
[1700] - Quote
How is any of that sarcasm? Derogatory mocking perhaps, but everything you said is true. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |
|

Sgt Ocker
Last Bastion of Freedom
121
|
Posted - 2014.02.14 10:04:00 -
[1701] - Quote
Lyris Nairn wrote:How is any of that sarcasm? Derogatory mocking perhaps, but everything you said is true. In the reading I suppose.. It was meant to be sarcastic, yes with a little mocking thrown in.
|

Mario Putzo
Welping and Dunking.
293
|
Posted - 2014.02.14 10:08:00 -
[1702] - Quote
Fix Sov wrote:Why would that be necessary? What makes incursions so special?
Why should the rest of the game be changed because of nullsec? What makes nullsec so special? |

Fix Sov
120
|
Posted - 2014.02.14 10:25:00 -
[1703] - Quote
Mario Putzo wrote:Fix Sov wrote:Why would that be necessary? What makes incursions so special? Why should the rest of the game be changed because of nullsec? What makes nullsec so special? It generates more income through advertising? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mournful Conciousness
Embers Children TOHA Conglomerate
554
|
Posted - 2014.02.14 11:28:00 -
[1704] - Quote
Mario Putzo wrote:Fix Sov wrote:Why would that be necessary? What makes incursions so special? Why should the rest of the game be changed because of nullsec? What makes nullsec so special?
The emphasis of this question is misdirected.
The positive effect of this change has equal effect on nullsec, incursions, w-space and all other forms of group combat. That positive effect is that more people are interactively controlling all aspects of combat in their ship.
This is positive because it encourages individuals to participate and improve their skills - it gives us a reason to get better at combat.
Any arguments about server performance are nonsense and can be discounted. This change will have no effect on performance.
It will have an effect on sentry alpha (to a small degree) and it will require that a few more people fly their drones.
It isn't really worth thousands of posts of insults, arguments, counter arguments and cat-calling.
The real question, if we value pilot autonomy during combat, is whether it went far enough.
Should drone assist be removed completely?
For my money, for sentries, the answer is unequivocally "yes".
I use sentries *a lot* in both PVE and PVP. I still support removal of sentry assist. It's a mechanic that reduces the positive effects of skilful ship management.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
121
|
Posted - 2014.02.14 13:08:00 -
[1705] - Quote
Mournful Conciousness wrote: Should drone assist be removed completely?
For my money, for sentries, the answer is unequivocally "yes".
I use sentries *a lot* in both PVE and PVP. I still support removal of sentry assist. It's a mechanic that reduces the positive effects of skilful ship management.
No not completely, think of all those who multibox.. 
|

Lyris Nairn
GoonWaffe Goonswarm Federation
12215
|
Posted - 2014.02.14 13:28:00 -
[1706] - Quote
Multiboxers can use the Drones:Engage hotkey just fine. I know; I do it. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Sgt Ocker
Last Bastion of Freedom
121
|
Posted - 2014.02.14 14:14:00 -
[1707] - Quote
Lyris Nairn wrote:Multiboxers can use the Drones:Engage hotkey just fine. I know; I do it. Yes.. very easy.. click on 5 different instances of eve lock each target and F each time. That would be so much easier than drone assist, I would only need to make 10 clicks instead of 1.
Drones; Engage, only works on the active instance and only on locked targets. (Unless you have all your drones assigned to 1 pilot, which would be drone assist)
|

Dave Stark
4350
|
Posted - 2014.02.14 14:45:00 -
[1708] - Quote
Fix Sov wrote:Why would that be necessary? What makes incursions so special?
first post in this thread makes them special. |

Pinky Hops
Spartan's DNA
489
|
Posted - 2014.02.14 15:00:00 -
[1709] - Quote
Mournful Conciousness wrote: That positive effect is that more people are interactively controlling all aspects of combat in their ship.
As long as anchoring still exists, this won't be true.
Anchoring is arguably even more passive than drone assist. Not having to control your ships motion is a pretty big deal - it's harder to navigate a ship than it is to target/attack somebody. |

X Gallentius
Justified Chaos
2033
|
Posted - 2014.02.14 16:01:00 -
[1710] - Quote
Mario Putzo wrote:Why should the rest of the game be changed because of nullsec? What makes nullsec so special?
The passive game play reasoning is a red herring.
I think this is all about ship balance (and therefore decrease in server load). Space needs to be created for other fleet doctrines and one way to do this is to reduce the coordinated alpha (and decrease effective dps through human error) of a large number of sentry drones. They are hoping this will create some space for other ships of the same class on the battlefield.
Does it solve the issue completely? No. The dps/ehp/range/speed advantages of the cruiser sized sentry boats will still dominate fighting in my area of operations (low sec).
And yes it's good that they are addressing this issue even if it is at a deliberate pace at small increments. |
|

Dave Stark
4350
|
Posted - 2014.02.14 16:11:00 -
[1711] - Quote
X Gallentius wrote:Does it solve the issue completely? No. The dps/ehp/range/speed advantages of the cruiser sized sentry boats will still dominate fighting in my area of operations (low sec).
other than stopping goons whining, it hasn't actually solve any issue. |

Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.14 16:34:00 -
[1712] - Quote
X Gallentius wrote:Mario Putzo wrote:Why should the rest of the game be changed because of nullsec? What makes nullsec so special? Does it solve the issue completely? No. The dps/ehp/range/speed advantages of the cruiser sized sentry boats will still dominate fighting in my area of operations (low sec).
But it doesn't actually change anything, and it certainly doesn't fix anything set up in CCP Rise's OP.
This fix is an appeasement fix for 8 months of CFC whining and 4 months of them deliberately (and knowingly) adding excessive server load in the use of Dominix, for the intended purposes of forcing CCP to make adjustments to a mechanic that their enemy had employed to counter their Celestis Fleet.
If it was about Balance why not include it in the balance update they just had regarding drones. Especially if this has been something CCP has been working on for a long time, and not just a kneejerk reaction because of what happened in HED, and the threat of thousands of players to quit the game because of HED, and of course the bad press CCP got because of HED. |

Mournful Conciousness
Embers Children TOHA Conglomerate
554
|
Posted - 2014.02.14 17:14:00 -
[1713] - Quote
Pinky Hops wrote:Mournful Conciousness wrote: That positive effect is that more people are interactively controlling all aspects of combat in their ship. As long as anchoring still exists, this won't be true. Anchoring is arguably even more passive than drone assist. Not having to control your ships motion is a pretty big deal - it's harder to navigate a ship than it is to target/attack somebody.
Anchoring is just the act of setting your ship to orbit someone else isn't it?
The precursor to removing this ability would be to introduce a more thoughtful means of controlling ship motion, and I (and I suspect the devs) have no idea where to start on that - eve is not FPS nor complete RTS, it's somewhere in between.
If you can orbit or keep at range an enemy or structure it seems arbitrarily illogical to prevent someone orbiting a friendly.
I also don't think that orbiting is as passive as drone assist. It's more akin to giving the drones a command to 'attack this guy', which is the F key.
As for multi boxers, yes when I was earning sisters LP for some blueprints i dual-boxed a dominix and EOS and slaved the EOS curators to the dominix, thus getting 2x the firepower and 30% better tank on both ships.
It would not have killed me to press ctrl-click, F on both clients... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Markku Laaksonen
EVE University Ivy League
358
|
Posted - 2014.02.14 18:42:00 -
[1714] - Quote
Sgt Ocker wrote:Fix Sov wrote:Why would that be necessary? What makes incursions so special? Valhalla Project obviously don't want their ability to passively do incursions taken away. Incursions have always been the ideal isk farm. A few knowledgeable players to guide the masses to farm a lot of isk. With drone assist being reduced it will mean more knowledgeable players needed in each fleet. Instead of Fc (drone bunny) and a couple of logi, it will now require Fc logi and 2 additional players who know how to follow broadcasts. This change may mean it will take them 2 mins longer to finish tiks, which would be bad for the incursion community as it reduces their hourly income. (sarcasm intended)
50 drone limit for drone assist won't effect Vanguards at all. Your sarcasm masks the fact that you don't know what you're talking about. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Dave Stark
4350
|
Posted - 2014.02.14 19:32:00 -
[1715] - Quote
considering how great incursions are for isk/hour it's amazing so many people are demonstrating that they've never done a single one. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12215
|
Posted - 2014.02.14 20:38:00 -
[1716] - Quote
I used to do incursions back when TEST was part of the CFC. I flew a space priest and none of this concerned me. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

X Gallentius
Justified Chaos
2034
|
Posted - 2014.02.14 23:09:00 -
[1717] - Quote
Mario Putzo wrote:X Gallentius wrote:Mario Putzo wrote:Why should the rest of the game be changed because of nullsec? What makes nullsec so special? Does it solve the issue completely? No. The dps/ehp/range/speed advantages of the cruiser sized sentry boats will still dominate fighting in my area of operations (low sec). But it doesn't actually change anything, and it certainly doesn't fix anything set up in CCP Rise's OP. It's one small step, not the final solution. And if it didn't change anything, then they aren't really bowing down to the Goons, right?  |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
511
|
Posted - 2014.02.15 00:53:00 -
[1718] - Quote
X Gallentius wrote: Does it solve the issue completely? No. The dps/ehp/range/speed advantages of the cruiser sized sentry boats will still dominate fighting in my area of operations (low sec).
still waiting on medium-sized drone ships that use medium drones. |

Arthur Aihaken
Embers Children TOHA Conglomerate
2895
|
Posted - 2014.02.15 04:31:00 -
[1719] - Quote
TrouserDeagle wrote:still waiting on medium-sized drone ships that use medium drones. I'm kinda holding out for frigates that get to run battleship-class weapons... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
122
|
Posted - 2014.02.15 05:28:00 -
[1720] - Quote
Markku Laaksonen wrote:Sgt Ocker wrote:Fix Sov wrote:Why would that be necessary? What makes incursions so special? Valhalla Project obviously don't want their ability to passively do incursions taken away. Incursions have always been the ideal isk farm. A few knowledgeable players to guide the masses to farm a lot of isk. With drone assist being reduced it will mean more knowledgeable players needed in each fleet. Instead of Fc (drone bunny) and a couple of logi, it will now require Fc logi and 2 additional players who know how to follow broadcasts. This change may mean it will take them 2 mins longer to finish tiks, which would be bad for the incursion community as it reduces their hourly income. (sarcasm intended) 50 drone limit for drone assist won't effect Vanguards at all. Your sarcasm masks the fact that you don't know what you're talking about. LOL, your funny and maybe you should read the post I was responding to.
I've done enough incursions to know the reduced drone assist will have little to no effect.. Hence the sarcasm And who says it was Vanguards the comment was in reference to. I responded to a specific post sarcastically, what in that says I don't know what I'm talking about?
Do you know what "Sarcasm" is?
A troll will troll regardless of whether it is relevant or not.. |
|

Lyris Nairn
GoonWaffe Goonswarm Federation
12216
|
Posted - 2014.02.15 06:45:00 -
[1721] - Quote
It is you who do not know what sarcasm is, as I pointed out earlier. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |

Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 08:54:00 -
[1722] - Quote
wrong thread |

Sgt Ocker
Last Bastion of Freedom
123
|
Posted - 2014.02.16 03:33:00 -
[1723] - Quote
Lyris Nairn wrote:It is you who do not know what sarcasm is, as I pointed out earlier. I think maybe you should look at the definition of sarcasm.. It is something that is hard to write down as a lot of the nuances of sarcasm are in the telling but each to his own.
|

Fleet Admiral Ocampo
Quad Technologies
0
|
Posted - 2014.02.16 04:35:00 -
[1724] - Quote
why not to limit drone assist to your SQUAD LEADER. and thats it.
that will keep a balance for subcap and capital drone asist.
let say u r in a carrier fleet . well u can get asisted by 10 players = your drones + your squad drones.
if u r on a sub capital fleet, well is the same. but as u know capitals can have up to 15 drones for asist. / note since super carriers CANT use other stuff that is not figther/figtherbomber. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
511
|
Posted - 2014.02.16 13:44:00 -
[1725] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:still waiting on medium-sized drone ships that use medium drones. I'm kinda holding out for frigates that get to run battleship-class weapons...
they could do it like combat drones, and make it so yo have battleship weapons with battleship tracking, frigate dps and frigate range. |

GordonO
Shaltanacs
43
|
Posted - 2014.02.16 19:36:00 -
[1726] - Quote
Are you planning to actually fix the feature, or just limit the amount ?? ie if you assist drones.. they don't always stay assisted, every now and again.. enough to be annoying, they go and do their own thing.. Shaltanacs-á is recruiting.. https://forums.eveonline.com/default.aspx?g=posts&m=4133069#post4133069 |

Mike Voidstar
Voidstar Free Flight Foundation
393
|
Posted - 2014.02.17 00:42:00 -
[1727] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:still waiting on medium-sized drone ships that use medium drones. I'm kinda holding out for frigates that get to run battleship-class weapons...
Tristan
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Grath Telkin
Sniggerdly Pandemic Legion
2297
|
Posted - 2014.02.17 03:40:00 -
[1728] - Quote
Mournful Conciousness wrote:
The precursor to removing this ability would be to introduce a more thoughtful means of controlling ship motion, and I (and I suspect the devs) have no idea where to start on that - eve is not FPS nor complete RTS, it's somewhere in between..
You keep seeing people say this, like they anchor on the FC and his ship magically keeps at the right range to the hostiles and the logistics magically keep at range of their fleet members, but somebody is driving the anchor around, its not just keeping itself in the right position.
The FC moves to keep transv at the right place, the Logi anchor moves to keep the other logi in proper range.
So a 'more complex flight system' isn't needed because somebody is already using the existing flight system to do all these things for you
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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2D34DLY4U
Arab League
17
|
Posted - 2014.02.17 12:21:00 -
[1729] - Quote
The Flight Control model is working fine in solo and small gang PVP since it allows for fun and engaging game play, EVE really shines in this kind of engagements however it seems all of this depth is lost after a certain fleet size.
I suspect part of the problem is the way the Flight Control model flawlessly synergizes with the Fleet Interface, allowing fleets of any size to move/fight as a single unit with perfect communication. If you think of a fleet as an army and of the grid as a field of battle, there are many interesting game play opportunities created by a large army engaged in battle: communication, fog of war, terrain, distance, time. In EVE all of this is lost as the fleet works as a single unit irrespective of size that operates in a field of battle made up of empty space where everyone can be anywhere almost instantly.
In a large army there is strategic game play going on with the commanders issuing orders to their chain of officers that are engaged in implementing these orders at a tactical level within their own locus of control (who they are commanding) and context (where they are, who is near them, what they can engage). Commanders, Officers and Units are dealing with separate problems and actively managing different things while still contributing to a common goal. In EVE it seems that during very large engagements this more tactical level play is lost or at least not sufficiently developed - we can have groups of tacklers, bubblers, ewar, logi or bombers doing different semi autonomous things but currently the game allows for a lot of passive bland game play (anchor, F1, shut down brain for 15min, repeat).
This is an opportunity for game design to create new an interesting "emergent" game play so that large fleets are somehow forced to act as groups of smaller independent active groups on one hand (separate fleet into small gangs of ships that are actually playing the game autonomously); and on the other hand when a large fleet battle occurs we should have "terrain" like constraints added, things similar to bubbles, the new deployable structures or ship AOE effectss that allow/force these smaller active units to have fun tactical level decision making such as moving to point X, destroying target Y, defending Z, etc.
My point is that besides spreading conflict through different points in order to separate fleets into different grids, same grid game play during large engagements can also be made better and that there are opportunities for game design to make these engagements more fun and rewarding. We have had more or less this same model for the past 10 years and when EVE was launched there were no 4k pilot battles, serious attention should be paid to this part of the game to make it better. |

Mournful Conciousness
Embers Children TOHA Conglomerate
586
|
Posted - 2014.02.17 12:48:00 -
[1730] - Quote
Grath Telkin wrote:Mournful Conciousness wrote:
The precursor to removing this ability would be to introduce a more thoughtful means of controlling ship motion, and I (and I suspect the devs) have no idea where to start on that - eve is not FPS nor complete RTS, it's somewhere in between..
You keep seeing people say this, like they anchor on the FC and his ship magically keeps at the right range to the hostiles and the logistics magically keep at range of their fleet members, but somebody is driving the anchor around, its not just keeping itself in the right position. The FC moves to keep transv at the right place, the Logi anchor moves to keep the other logi in proper range. So a 'more complex flight system' isn't needed because s omebody is already using the existing flight system to do all these things for you
As I understand it you and I see things the same way. I think the guy I was replying to was suggesting that anchoring is passive and that it should be removed. i.e. all pilots should pilot their ships individually and not be allowed to keep range etc.
While neither agreeing or disagreeing, I am simply highlighting this gameplay difficulty that this idea presents.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Sgt Ocker
Last Bastion of Freedom
123
|
Posted - 2014.02.17 16:35:00 -
[1731] - Quote
2D34DLY4U wrote:The Flight Control model is working fine in solo and small gang PVP since it allows for fun and engaging game play, EVE really shines in this kind of engagements however it seems all of this depth is lost after a certain fleet size.
I suspect part of the problem is the way the Flight Control model flawlessly synergizes with the Fleet Interface, allowing fleets of any size to move/fight as a single unit with perfect communication. If you think of a fleet as an army and of the grid as a field of battle, there are many interesting game play opportunities created by a large army engaged in battle: communication, fog of war, terrain, distance, time. In EVE all of this is lost as the fleet works as a single unit irrespective of size that operates in a field of battle made up of empty space where everyone can be anywhere almost instantly.
In a large army there is strategic game play going on with the commanders issuing orders to their chain of officers that are engaged in implementing these orders at a tactical level within their own locus of control (who they are commanding) and context (where they are, who is near them, what they can engage). Commanders, Officers and Units are dealing with separate problems and actively managing different things while still contributing to a common goal. In EVE it seems that during very large engagements this more tactical level play is lost or at least not sufficiently developed - we can have groups of tacklers, bubblers, ewar, logi or bombers doing different semi autonomous things but currently the game allows for a lot of passive bland game play (anchor, F1, shut down brain for 15min, repeat).
This is an opportunity for game design to create new an interesting "emergent" game play so that large fleets are somehow forced to act as groups of smaller independent active groups on one hand (separate fleet into small gangs of ships that are actually playing the game autonomously); and on the other hand when a large fleet battle occurs we should have "terrain" like constraints added, things similar to bubbles, the new deployable structures or ship AOE effectss that allow/force these smaller active units to have fun tactical level decision making such as moving to point X, destroying target Y, defending Z, etc.
My point is that besides spreading conflict through different points in order to separate fleets into different grids, same grid game play during large engagements can also be made better and that there are opportunities for game design to make these engagements more fun and rewarding. We have had more or less this same model for the past 10 years and when EVE was launched there were no 4k pilot battles, serious attention should be paid to this part of the game to make it better. The biggest challenge is to rid large battles of Tidi. Once that can be achieved it opens up possibilities for Devs and players to introduce more challenging and versatile combat scenarios. As it is now simply loading grid can take anything from 10 mins to an hour (or more). Locking a single target or even clicking keep at range can take for ever to process. When a single siege cycle takes up to an hour to complete, it is no wonder we see things like the "Wrecking Ball". The idea of being able to move about, lock targets, align, etc in a timely manner during a large fight is something everyone who has experienced Tidi wishes for.
CCP is working on it but until that time arrives, adding more commands to an already near dead grid is just going to add to existing problems. |

Mournful Conciousness
Embers Children TOHA Conglomerate
592
|
Posted - 2014.02.17 16:51:00 -
[1732] - Quote
Want to rid eve of TiDi?
Simple. Give "warp to fleet member" a degree of error in its operation, say you land 0 - 200km from where you hoped to. Give titan bridging and cyno-jumping a larger degree of error, say landing 0 - 20AU from the cyno.
Now it will will take fleets longer to get in position, and when they do they will need to be mobile, making decisions and flying their ships.
This will make fleets harder to command
This will make them smaller.
There are other suggestions, for example introducing parallelism into the eve server code, fewer moving objects and simplified physics - but ultimately none of these solutions can scale faster than pilots' ability to log on and "warp to zero" on the FC/bait ship/tackler.
While we have "warp to..." on fleet members, we will never be rid of the blob.
I mean, at present, an FC can't even say "please warp in my direction but hold 2AU out", unless someone has already thrown a bookmark out of the window while in warp previously.
What kind of crappy navigation systems do the put in these ships? Why can't I give an order for the fleet to assemble at 20AU at 30degrees "horizontal", 80 degrees "vertical" from the sun?
Even in the 20th century, the USA was able to build Voyager - a remotely controlled drone that was able to make it out of the solar system... without a bookmark!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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X Gallentius
Justified Chaos
2036
|
Posted - 2014.02.17 17:24:00 -
[1733] - Quote
Fleet Admiral Ocampo wrote:why not to every assist command to your SQUAD LEADER. and thats it. What an easy to implement idea! :)
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Kel hound
Lycosa Syndicate Surely You're Joking
90
|
Posted - 2014.02.18 07:02:00 -
[1734] - Quote
CCP Rise wrote:Hello, some news:
Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50.
So instead of one FC being able to control a full fleets worth of sentry drones, now only squad leaders will be controlling the drones of their underlings?
Sorry but I don't see how this is better. A hellcamp fleet will need a few extra people to stay logged on and listen to FC call orders while the majority of the fleet can bugger off and play Warthunder or something while their domi continues to shoot things.
The cap is a good start, but sentry's should be treated like mobile deployed guns, not drones, and as such should be removed from the assist table completely.
Quote:"But wont that just shift the meta to heavy drones?"
Sentry drones provide heavy drone damage with turret like application. Heavy drones are slower, they need to get on-top of their target and this in turn gives the poor sod who is targeted by a heavy swarm time to react. Unlike sentry's where enough damage can be applied to someone almost instantly simply by changing targets. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2697
|
Posted - 2014.02.18 10:21:00 -
[1735] - Quote
Mournful Conciousness wrote:Want to rid eve of TiDi?
Simple. Give "warp to fleet member" a degree of error in its operation, say you land 0 - 200km from where you hoped to. Give titan bridging and cyno-jumping a larger degree of error, say landing 0 - 20AU from the cyno.
Now it will will take fleets longer to get in position, and when they do they will need to be mobile, making decisions and flying their ships.
This will make fleets harder to command
This will make them smaller.
There are other suggestions, for example introducing parallelism into the eve server code, fewer moving objects and simplified physics - but ultimately none of these solutions can scale faster than pilots' ability to log on and "warp to zero" on the FC/bait ship/tackler.
While we have "warp to..." on fleet members, we will never be rid of the blob.
I mean, at present, an FC can't even say "please warp in my direction but hold 2AU out", unless someone has already thrown a bookmark out of the window while in warp previously.
What kind of crappy navigation systems do the put in these ships? Why can't I give an order for the fleet to assemble at 20AU at 30degrees "horizontal", 80 degrees "vertical" from the sun?
Even in the 20th century, the USA was able to build Voyager - a remotely controlled drone that was able to make it out of the solar system... without a bookmark!
Define 0 degrees horizontal from the sun. Define Vertical (easier actually, as systems /tend/ to end up as disks, due to :physics:. But still, which is the 0 degree plane?)
This kind of thing is a fair bit trickier than you might think, due to a lack of stationary points. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Mournful Conciousness
Embers Children TOHA Conglomerate
607
|
Posted - 2014.02.18 10:53:00 -
[1736] - Quote
Steve Ronuken wrote:Mournful Conciousness wrote:Want to rid eve of TiDi?
Simple. Give "warp to fleet member" a degree of error in its operation, say you land 0 - 200km from where you hoped to. Give titan bridging and cyno-jumping a larger degree of error, say landing 0 - 20AU from the cyno.
Now it will will take fleets longer to get in position, and when they do they will need to be mobile, making decisions and flying their ships.
This will make fleets harder to command
This will make them smaller.
There are other suggestions, for example introducing parallelism into the eve server code, fewer moving objects and simplified physics - but ultimately none of these solutions can scale faster than pilots' ability to log on and "warp to zero" on the FC/bait ship/tackler.
While we have "warp to..." on fleet members, we will never be rid of the blob.
I mean, at present, an FC can't even say "please warp in my direction but hold 2AU out", unless someone has already thrown a bookmark out of the window while in warp previously.
What kind of crappy navigation systems do the put in these ships? Why can't I give an order for the fleet to assemble at 20AU at 30degrees "horizontal", 80 degrees "vertical" from the sun?
Even in the 20th century, the USA was able to build Voyager - a remotely controlled drone that was able to make it out of the solar system... without a bookmark!
Define 0 degrees horizontal from the sun. Define Vertical (easier actually, as systems /tend/ to end up as disks, due to :physics:. But still, which is the 0 degree plane?) This kind of thing is a fair bit trickier than you might think, due to a lack of stationary points.
Of course, the real universe is in constant motion and space-time is not Euclidian. However, we could make a reasonable approximation by saying that the galactic centre (needs definition) is the origin, and that the positions of 2 distant galaxies define a plane. Once you have two planes you have a frame of reference for x,y,z coordinates.
Within a system you can do the same thing, using the sun as the origin and two distant stars as plane reference points.
That's good enough for players to approximate landing positions when delivering co-ordinates to the warp drive control system.
I am going to go out on a limb here and suggest that a civilisation that developed the warp and jump drives have also figured out how to compensate for moving reference points, time dilation and the bending of space-time due to gravity, so we can spare the players (and the eve servers) the work of doing the mathematics for that part.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
4
|
Posted - 2014.02.18 11:14:00 -
[1737] - Quote
so does this hit today or 1.3 or valve time? |

2D34DLY4U
Arab League
17
|
Posted - 2014.02.18 17:27:00 -
[1738] - Quote
Sgt Ocker wrote: The biggest challenge is to rid large battles of TiDi. Once that can be achieved it opens up possibilities for Devs and players to introduce more challenging and versatile combat scenarios.
I suspect that in order to get rid of TiDi we will need more than a multi threaded engine or better hardware. Per CCP comments we are already on the steep part of the exponential curve, this means all our best efforts to move X back are just going to slightly impact the server performance Y (or move the exponential curve a bit to the right), further the problem is aggravated by the incentive to pile maximum numbers in a single grid to get in game advantage where again the overly powerful fleet control doesn't help.
We still need a better engine if CCP wants more customers but we also need game design to help. Limiting force projection and spreading sov warfare over different conflict points are the two most commonly raised answers to this problem, my point is that besides these two if we can somehow make the task of moving and fighting with a large fleet more complex we can create diminishing returns to the extra pilot/ship thrown into the grid while at the same time allow room for better active game play.
You should gain in game advantage from being able to control tons of players with diplomacy and social tools and you should also gain in game advantage from force multipliers such as better fleet disciplines and/or better weapons that are built over the long term. The problem is that one way or the other the best decision is almost always to pile more people into system and currently it seems there is an opt out button available to those with sufficient numbers that allows them to crash the node, something clearly broken since it becomes "either I win or there is no fight". A server rewrite will not solve this problem since even if we improve performance what will happen is that the incentive to make even larger coalitions will be huge and at the same time the additional numbers required to again enable the opt out button aren't that big since we are dealing with exponential complexity.
If we somehow introduce skill / complexity to the way large fleets move (instead of a fleet fighting and moving as a single unit) then commanders could make choices such as sending fleet A to point X and fleet B to point Y, in practice they would be managing a pool of military resources (pilots in ships) and sending them to battle areas according to some cost / benefit analysis.
The idea of making fleet control more complex / interesting aims to address some of the comments made in this thread about fleets allowing for a lot of passive gameplay, I believe this is not about the flight control model that is working in solo and small gang but about the way the flight control model synergizes with the fleet interface as was pointed out. This re design should also lower the incremental benefit of sending the 1001th member into a grid as opposed to sending this resource somewhere else. Note I am not saying we should remove this incentive altogether or add some sort of cap, just that there should be additional game play elements involved to make it more complex and require active game play from all involved. We can still have 10.000 pilots on grid if the server allows it, it will just require that everyone is actively playing the game and both sides are able to deal with whatever game play complexity is introduced.
Limiting force projection and spreading conflict through different areas doesn't affect cost / benefit but forces commanders to spread resources through different points, changing the way the fleet interface synergizes with the flight control model to introduce more evolved game play is also about reducing the benefits of piling up pilots in a node, something I feel will have to happen besides the server rewrite if we are to get rid of TiDi. |

X Gallentius
Justified Chaos
2041
|
Posted - 2014.02.18 22:49:00 -
[1739] - Quote
2D34DLY4U wrote:....and you should also gain in game advantage from force multipliers such as better fleet disciplines and/or better weapons that are built over the long term. Isn't "more players in your fleet than the other guy's fleet" enough of a force multiplier already?
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Aramatheia
Tiffany and Co.
184
|
Posted - 2014.02.19 13:48:00 -
[1740] - Quote
Sgt Ocker wrote:Markku Laaksonen wrote:Sgt Ocker wrote:Fix Sov wrote:Why would that be necessary? What makes incursions so special? Valhalla Project obviously don't want their ability to passively do incursions taken away. Incursions have always been the ideal isk farm. A few knowledgeable players to guide the masses to farm a lot of isk. With drone assist being reduced it will mean more knowledgeable players needed in each fleet. Instead of Fc (drone bunny) and a couple of logi, it will now require Fc logi and 2 additional players who know how to follow broadcasts. This change may mean it will take them 2 mins longer to finish tiks, which would be bad for the incursion community as it reduces their hourly income. (sarcasm intended) 50 drone limit for drone assist won't effect Vanguards at all. Your sarcasm masks the fact that you don't know what you're talking about. LOL, your funny and maybe you should read the post I was responding to. I've done enough incursions to know the reduced drone assist will have little to no effect.. Hence the sarcasm And who says it was Vanguards the comment was in reference to. I responded to a specific post sarcastically, what in that says I don't know what I'm talking about? Do you know what "Sarcasm" is? A troll will troll regardless of whether it is relevant or not..
tvp has a solution to drone assist changes, it is called Legion Commander!
ok maybe only when im in fleet but still, give me 50 drones + my legion and i'll get it done. I mean i can get it done neutral in site, 23 claimed wrecks is my record to date
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General Lemming
Darwins Lemmings Holding Darwins Lemmings
139
|
Posted - 2014.02.19 19:11:00 -
[1741] - Quote
Now more alliances need to train their members to F1 I should setup masterclasses now. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
932
|
Posted - 2014.02.21 08:18:00 -
[1742] - Quote
Drones need to be rebalanced such that normal ships prefer fewer, larger drones instead of more, smaller drones, to reduce the number of drones on the field in large fleet battles. Two light scout drones should have less DPS than 1 medium scout drone, since they have superior tracking and mobility.
Base Hobgoblin DPS: 6.0 Base Hammerhead DPS: 9.6 Base Ogre DPS: 19.2
Brutix with 5x Hobgoblins: 30 DPS Brutix with 5x Hammerheads: 48 DPS Brutix with 2x Ogres: 38.4 DPS
Drake with 5x Hobgoblins: 30 DPS Drake with 2x Hammerheads and 1x Hobgoblin: 25.2 DPS Drake with 1x Ogre: 19.2 DPS
Each ship gets the most DPS out of a 5 drone setup
===================================== LETS PLAY WITH THE NUMBERS A LITTLE BIT: =====================================
Hammerheads have DPS increased by 50% (14.4) Ogres have DPS increased by 100% (38.4)
For balance, we will leave drone bay sizes the same but decrease Brutix bandwidth to 40 mbit/sec. Brutix with 5x Hobgoblins: 30 DPS Brutix with 3x Hammerheads and 2x Hobgoblins: 55.2 DPS Brutix with 4x Hammerheads: 57.6 DPS Brutix with 1x Ogre and 3x Hobgoblins: 56.4 DPS Brutix with 1x Ogre, 1x Hammerhead, and 1x Hobgoblin: 58.8 DPS
Drake does not need its bandwidth reduced because it is only 25 mbit/sec. Drake with 5x Hobgoblins: 30 DPS Drake with 2x Hammerheads and 1x Hobgoblin: 34.8 DPS Drake with 1x Ogre: 38.4 DPS
Each ship gets the most DPS by using the largest, and therefore fewest, drones.
_________________________________________________________________ ******************************************************************************************* THE RAW FACTS OF MY SUGGESTION AND EXAMPLE:
- Brutix/Drake drone DPS may be increased by as much as 22.5%/28% but only with larger drones which have worse mobility and tracking
- Brutix maintains its ability to carry two sets of small drones
- Both ships may still field 5x small drones at no loss in damage
- Large fleets will have fewer total drones on the field
all that needs to be done is take this example and extrapolate it to all the rest of the ships Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Mournful Conciousness
Embers Children TOHA Conglomerate
631
|
Posted - 2014.02.21 08:37:00 -
[1743] - Quote
All talk of reducing drone numbers, although well intentioned, is at best a temporary fix.
Effort would be better directed in modifying game mechanics to discourage large fleets.
For example, as the total mass of a grid increases, warp drives become less accurate.
As total radio traffic on a grid increases, targeting systems suffer due to interference.
And so on.
This then gives FCs a tactical incentive to keep fleet sizes and therefore engagement sizes smaller.
The dev team would then have an opportunity to manage server load by rewriting code so that each grid is given its own blade rather than each system.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Fix Sov
121
|
Posted - 2014.02.21 08:47:00 -
[1744] - Quote
That won't help anything, because the problem usually isn't system-wide, it's grid-wise. And given the way the code for switching from one process to another (and iirc it's worse when going from one node to another as well), this would just exacerbate the problem.
The proper fix is to reduce the size of fleets, but not through fiddling with warp drives or targeting systems, but through fixing a horribly broken sov system which not only encourages ever increasing blob sizes on a single grid, but basically require them. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mournful Conciousness
Embers Children TOHA Conglomerate
631
|
Posted - 2014.02.21 08:59:00 -
[1745] - Quote
Fix Sov wrote:That won't help anything, because the problem usually isn't system-wide, it's grid-wise. And given the way the code for switching from one process to another (and iirc it's worse when going from one node to another as well), this would just exacerbate the problem.
The proper fix is to reduce the size of fleets, but not through fiddling with warp drives or targeting systems, but through fixing a horribly broken sov system which not only encourages ever increasing blob sizes on a single grid, but basically require them.
First, we are largely in agreement.
The problem certainly is system wide because currently the entire system is encapsulated in one thread on one server.
Allocating each grid to a thread is a precursor to gaining benefits from smaller fleets.
Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past.
Sharing data between processes is easy and efficient using a publish subscribe high performance bus. I have built such things for investment banks. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Fix Sov
122
|
Posted - 2014.02.21 09:32:00 -
[1746] - Quote
Mournful Conciousness wrote:Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past. This is unrealistic, for one simple reason: it won't work. There's always going to be some situations where 250v250 is just not going to cut it, and the only thing your suggestions of making warps and targeting etc fuzzy is going to do is make things annoying when they do exceed 250v250, and chances are high that what you'll actually do is make the lag problem worse because of the need to move players from one process (or worse, node) to another every time they warp outside of the grid they're currently at.
I'm pretty certain that what you'll find would be a better solution to CCP's scalability problems isn't to try to split people across grids (with the performance hit it takes every time you enter and leave a grid, keeping in mind that every time you land you make "a grid") would be more along the route of shifting the processing from the current model of one node/process dealing with all instructions on a per solar system basis, to a new model where one process is responsible for keeping the data of everything within one solar system, receiving all the instructions from clients before the processing tick hits, splitting all the instructions into bitesized chunks and sending it along with the solar system data to a processing farm (which can be scaled infinitely), receive back a delta, update the solar system and sending the updates to the clients once every processing node has done their bit.
This means that the players should be able to get into much, much larger engagements than today if they so desire, but the point of the sov system fix should be that while much, much larger engagements than today would be possible (and would be a lot more devastating than they currently are, even beyond "just" 70ish titans dying in a single engagement), they would be very rare because of the following factors: 1) it would be seriously detrimental to pack your entire force in a single system 2) any engagement would take much, much less time to play through than, say, the 22 hours of B-R, where 2 hours (or less, since while tidi was at 10% the actual server load went well beyond 10% where 1 second ingame would take 10 seconds IRL, the reality was that things like damage and rep output was vastly below what it would've been at a true 10% tidi, because the system node just couldn't do all the processing it needed to do in the 10 sec processing ticks 10% tidi implies). The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
934
|
Posted - 2014.02.21 09:38:00 -
[1747] - Quote
Fix Sov wrote:That won't help anything, because the problem usually isn't system-wide, it's grid-wise. And given the way the code for switching from one process to another (and iirc it's worse when going from one node to another as well), this would just exacerbate the problem.
The proper fix is to reduce the size of fleets, but not through fiddling with warp drives or targeting systems, but through fixing a horribly broken sov system which not only encourages ever increasing blob sizes on a single grid, but basically require them. That's a good idea.
What if the attacker gained some bonus for attacking multiple systems at the same time...thus giving the attacker incentive to spread forces out which causes timers to come down at the same time, which causes defenders to spread forces out to defend. It would also potentially help smaller corps by giving them a chance to defend something in the way of the attacker potentially bringing less ships to any one engagement. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Fix Sov
122
|
Posted - 2014.02.21 09:43:00 -
[1748] - Quote
There's no need to give the attacker a bonus, at worst all we need to do is remove the ability for the defender to defend just the last timer and completely save the system (i.e. make it so you can't flip and rep the station, anchor and online the ihub and tcu all in one go) but have to go through stages to actually undo the damage an attacker has done, but I would prefer it if CCP went to a new system of smaller objectives which would be designed to come out simultaneously in as many systems as you can create timers so everyone has to pick and choose where they defend and where they attack (if at all).
The problem with the first option is that while it does fix the waterfall problem of today's sov system, it doesn't fix the grind-through-massive-amounts-of-EHP problem, but on the other hand it has the benefits of being a relatively minor change on an already established system while the second solution would be a rather drastic (but in my view, almost required) change, and if it's done right it could possibly lead to a possible round-the-clock fighting instead of today's prevalence of once a day fights. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mournful Conciousness
Embers Children TOHA Conglomerate
632
|
Posted - 2014.02.21 10:24:00 -
[1749] - Quote
Fix Sov wrote:Mournful Conciousness wrote:Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past. This is unrealistic, for one simple reason: it won't work. There's always going to be some situations where 250v250 is just not going to cut it, and the only thing your suggestions of making warps and targeting etc fuzzy is going to do is make things annoying when they do exceed 250v250, and chances are high that what you'll actually do is make the lag problem worse because of the need to move players from one process (or worse, node) to another every time they warp outside of the grid they're currently at. ...
Sure I'm just a humble software engineer who happens to write massively scalable high performance computing systems for a living. What would I know about it?
 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Fix Sov
123
|
Posted - 2014.02.21 11:01:00 -
[1750] - Quote
Mournful Conciousness wrote:Fix Sov wrote:Mournful Conciousness wrote:Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past. This is unrealistic, for one simple reason: it won't work. There's always going to be some situations where 250v250 is just not going to cut it, and the only thing your suggestions of making warps and targeting etc fuzzy is going to do is make things annoying when they do exceed 250v250, and chances are high that what you'll actually do is make the lag problem worse because of the need to move players from one process (or worse, node) to another every time they warp outside of the grid they're currently at. ... Sure I'm just a humble software engineer who happens to write massively scalable high performance computing systems for a living. What would I know about it?  Well, for one your solution doesn't take into account the fact that fights larger than 250v250 not only can, but will occur, and if you're going to go to the lengths of redoing the way instructions are processed, you do it properly and in a way which can scale (for all intents and purposes) infinitely. Putting "each grid" in one process is not scaling anything any better than today's system is, because sov fights or impromptu cap fights don't happen on multiple grids, they usually happen on a single grid. And the "incentive" you're proposing should be added will just be an annoyance players will be powering through anyways, just like every other ****** mechanic players have been powering through the past 10 years. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
634
|
Posted - 2014.02.21 12:42:00 -
[1751] - Quote
Fix Sov wrote:Mournful Conciousness wrote:Fix Sov wrote:Mournful Conciousness wrote:Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past. This is unrealistic, for one simple reason: it won't work. There's always going to be some situations where 250v250 is just not going to cut it, and the only thing your suggestions of making warps and targeting etc fuzzy is going to do is make things annoying when they do exceed 250v250, and chances are high that what you'll actually do is make the lag problem worse because of the need to move players from one process (or worse, node) to another every time they warp outside of the grid they're currently at. ... Sure I'm just a humble software engineer who happens to write massively scalable high performance computing systems for a living. What would I know about it?  Well, for one your solution doesn't take into account the fact that fights larger than 250v250 not only can, but will occur, and if you're going to go to the lengths of redoing the way instructions are processed, you do it properly and in a way which can scale (for all intents and purposes) infinitely. Putting "each grid" in one process is not scaling anything any better than today's system is, because sov fights or impromptu cap fights don't happen on multiple grids, they usually happen on a single grid. And the "incentive" you're proposing should be added will just be an annoyance players will be powering through anyways, just like every other ****** mechanic players have been powering through the past 10 years.
You can't scale fleet fight infinitely. There are a few bottlenecks:
1. client processing power (this is a showstopper) 2. client network bandwidth (also a showstopper) 3. mutexes 4. cost of sharing data between nodes (on a finite internal network).
A solution which that will work will not come through infinite scaling because I can tell you for a fact that there is no such thing in computer science. The communication costs and mutex stalls eventually outweigh the parallelism.
Neither can you put hard limits on player behaviour because it feels wrong and is unappealing.
What you can do is reward correct behaviour. If (for example) 250 in a fleet gives (say) double the actual effectiveness per person than 500 in fleet, then a rational FC will develop strategies around 250 in a fleet. Fleets of more than 500 will be inefficient, and a good commander will achieve twice as much by splitting his forces.
This is not actually unrealistic. You just don't see trench warfare anymore in real world conflict. It's too inefficient.
Once the fleet sizes tend to be smaller (through emergence, not rules), you can start to optimise your architecture around that.
I'll give you this first lesson in high performance computing for free...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Fix Sov
123
|
Posted - 2014.02.21 14:08:00 -
[1752] - Quote
Mournful Conciousness wrote:You can't scale fleet fight infinitely. There are a few bottlenecks:
1. client processing power (this is a showstopper) 2. client network bandwidth (also a showstopper) 3. mutexes 4. cost of sharing data between nodes (on a finite internal network). 1) Client processing power is pretty much irrelevant in this context, as no actual processing is done on the client side. 2) Same goes for this. 3) I'm talking about sending data to a completely different node for processing, I'm not talking about local multitasking. 4) You send the solar system data and a list of instructions to the processing node, the processing node processes the instructions and sends the modifications back. This is not going to be a bottleneck.
Mournful Conciousness wrote:A solution which that will work will not come through infinite scaling because I can tell you for a fact that there is no such thing in computer science. The communication costs and mutex stalls eventually outweigh the parallelism. Let me point you to the phrase "for all intents and purposes". I'm not saying it'd actually be infinite, but for all intents and purposes it would seem infinite, because it would scale beyond the point EVE will likely ever grow.
As for communication and mutexes etc, what I'm looking at is taking a batch of data, a set of modification instructions, sending that to the processing node, it crunches everything in the same manner things are processed now (only in smaller batches so it can finish its part of the job well before 1 second has passed), and it sends back a delta. I'm not talking about a huge amount of data, I'm not talking about a constant stream of data and instructions, in fact I'm not really talking about anything which would require controlling multiple processes accessing the same data, I'm talking about sending just enough data for each processing node to process the instructions it's given the responsibility of processing once a second, so the amount of data won't be a problem, and the amount of mutexes utilized for this will be negligible.
Mournful Conciousness wrote:Neither can you put hard limits on player behaviour because it feels wrong and is unappealing.
What you can do is reward correct behaviour. If (for example) 250 in a fleet gives (say) double the actual effectiveness per person than 500 in fleet, then a rational FC will develop strategies around 250 in a fleet. Fleets of more than 500 will be inefficient, and a good commander will achieve twice as much by splitting his forces.
This is not actually unrealistic. You just don't see trench warfare anymore in real world conflict. It's too inefficient.
Once the fleet sizes tend to be smaller (through emergence, not rules), you can start to optimise your architecture around that. I'd say your system sounds like it's much closer to putting "hard limits on player behaviour" than mine, as it would have to be made so that not only would adding another person to the fleet yield diminishing returns (which it does, since each person added is relatively speaking a smaller increase than the person before), but actually start to make it so going from x people on grid to x + 1 people on grid reduces the efficiency of everything put together, meaning you've effectively said "there shall be x people on grid, no more". My system doesn't care how many you put on grid X, it just punishes you if you end up putting too many people on grid X and the other guy attacks Y and Z instead, which is a lot more dynamic than "well you're now x people, that's all you can ever shove in there, now make sure those x people are in the biggest, most powerful ships you can use", which is what it sounds like your system would promote. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Lee Keldar
Cataclysm Enterprises Easily Offended
2
|
Posted - 2014.02.21 14:52:00 -
[1753] - Quote
Nice, one more Goon + change.
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Mournful Conciousness
Embers Children TOHA Conglomerate
634
|
Posted - 2014.02.21 17:33:00 -
[1754] - Quote
again I think in principle we agree that fleets should be encouraged to be smaller.
the way you write about parallel computing suggests that you have thought about it but never done it.
your general thinking is correct, but I afraid there is devil in the detail.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Fix Sov
123
|
Posted - 2014.02.21 20:20:00 -
[1755] - Quote
Mournful Conciousness wrote:again I think in principle we agree that fleets should be encouraged to be smaller. We do, the only difference is the fact that your system would impact every engagement, whereas my system would just have the potential for impacting every engagement.
Mournful Conciousness wrote:the way you write about parallel computing suggests that you have thought about it but never done it. No, I've done plenty of parallel computing.
Mournful Conciousness wrote:your general thinking is correct, but I'm afraid there is devil in the detail. Such as? The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mournful Conciousness
Embers Children TOHA Conglomerate
637
|
Posted - 2014.02.21 21:05:00 -
[1756] - Quote
When many people arrive on a grid, there are two things that break. One is the server node and one is the client. It's by no means unusual for someone's client to crash while trying to load up a grid.
There can be many reasons for this, but I suspect one of them is available resources (handles, GPU memory, system RAM and so on). One of the great uncontrollable variables in CCP's life is the client hardware. They have no way of predicting what machine you will be running on and what other competing programs are running at the same time.
Thus the client is a bottleneck, and a very volatile one at that. Distributing software to many thousands of users on disparate kit is fraught in of itself.
I just brought this up because you seemed to discount it as a bottleneck. This would be a mistake.
Keeping track of the geometries and positions of 4000, 8000, 16000 objects (pick a number, we're talking about a scalable game system here) requires a lot of memory, a lot of computations, and a lot of memory moves. The latter in particular are relatively expensive on PC architecture when compared to say, just computation.
Now turning to the server. I understand where you are going - you want to keep one canonical model of the system on a server, share that model and then instruct each server in the cluster to compute deltas to part of it, to be communicated back to the master copy. These deltas can then be filtered and sent selectively to clients.
But this master model, having been updated with the deltas (each requiring a move across a process boundary or a network segment) will then need to be send to each other compute node after the update cycle, otherwise their copies of the master model will be out of date.
So in effect, you're copying the entire model 'n' times per compute cycle where n is the number of compute nodes.
In addition, the computations per cycle will need to be ordered in some way, and worse, the causal domain of some actions is global (smartbomb, ecm burst, effects of cloaking, blowing up, and so on). There is some complexity around just *how* you would split the computation into parallel streams.
I submit that higher throughput can be achieved by using a high speed pub-sub bus, where each object is represented by a binary payload on a unique topic. Even then, there is some complexity in deciding how far to normalise your data representations of entities - you're trading off management overhead against wasted data transfer.
And then on top of all of this, you have to figure out how to fan out this data to the 4000, 8000 or more clients that are interested in the millions of updates generated in one large grid full of moving, shooting, exploding ships.
Scale it far enough and the NIC itself becomes a bottleneck, or your ISP - certainly the less-than-optimal ADSL connection that travels 4 miles over ancient copper to my 18th century barn conversion in the Welsh countryside.
I just wanted to point out that at no point have I proposed a multi-threaded, single box solution. The term mutex can be taken to mean any point at which two asynchronous jobs must share a resource, whether that is data, a network segment, a bus or a semaphore.
Now I also think you misinterpret my proposal for encouraging people into smaller fleets.
Let's take a simple example. Let's say that after 250 in a 'fleet' (how we define that is another issue), scan resolution for the entire fleet increases by 1% per extra ship. No more, no less.
What would be the effect?
The effect would of course be lock time, pure and simple. A smaller fleet would get faster locks, possibly able to arrive, lock, alpha something and warp off before the larger fleet could get a lock.
This is a reasonable proxy for the real-life difficulties in co-ordinating any large army. The bigger your information networks, the more difficult it is to communicate effectively.
This is why real armies break their organisations down into platoons, squads and so on, and why each element of that chain is equipped to act autonomously.
It is not reasonable that one fleet commander of 4000 is able to say "everyone shoot at the guy in the red shirt", and for everyone to instantly shoot the right guy. That's reasonable (just) for a squad of 10. In a fleet of 4000, that command would need to ripple through the fleet and finally arrive at the ears of the gunners, who would need to consult their navigation and targeting guys. There would be a delay.
Thus, fleet commanders can choose fleet size. 1, 10, 100, 1000, 10000. But there are diminishing returns for every ship above some threshold (arguably, why have a threshold at all?) It is entirely up the FC where he draws the line. I have imposed no hard limits whatsoever. It's just that if you bring 2000 ships your battleships will have the lock times of dreadnoughts. You either deal with that or split your forces. Your choice.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Fix Sov
123
|
Posted - 2014.02.21 23:08:00 -
[1757] - Quote
I'm going to be snipping heavily just to get this to fit. If in danger or in doubt, read your own post and look for the anchor.
Mournful Conciousness wrote:Thus the client is a bottleneck, and a very volatile one at that. Distributing software to many thousands of users on disparate kit is fraught in of itself.
I just brought this up because you seemed to discount it as a bottleneck. This would be a mistake. The reason I "discount it as a bottleneck" is because in all the years I've been playing, and I've been in most of the really big fights the game has seen, including the last really big fights such as 6VDT, HED, B-R etc etc etc, and at no point has the client been anywhere near being "the bottleneck". The bottleneck has always been the computational capacity of the server, and that has been hilariously woeful every single time. I'm not saying there won't ever be a time where the client won't be the bottleneck, but right now it's nowhere near that mark, so until the server architecture has been improved sufficiently to the point where the client is actively being a bottleneck, I'm going to discount it as a bottleneck.
Mournful Conciousness wrote:Now turning to the server. I understand where you are going - you want to keep one canonical model of the system on a server, share that model and then instruct each server in the cluster to compute deltas to part of it, to be communicated back to the master copy. These deltas can then be filtered and sent selectively to clients.
But this master model, having been updated with the deltas (each requiring a move across a process boundary or a network segment) will then need to be send to each other compute node after the update cycle, otherwise their copies of the master model will be out of date.
So in effect, you're copying the entire model 'n' times per compute cycle where n is the number of compute nodes. If we're going for the pure separation of the data node and the computational nodes, then yes, the entity data in the solar system would be sent once per computational node. You can muddle this by adding filtering logic so a computational node only receives the entities which the instructions would affect, i.e. movement, initiate warp, target, firing and getting hit etc, but this would put more stress on the data node and would probably be what I'd consider a premature optimization which could very well be more of a hindrance than a help. I'd go with sending all the entity data to every computational node the data node decides it needs to split all instructions across just to get all the computation done within the timeframe of the tick and see what the network bandwidth utilization was as you crank up the number of clients and number of servers used.
And there's nothing to stop us from using a processing instance on the same node as the data node up until you exceed some sort of limit, either be it for the physical node itself, or the number of people/instructions in a given solar system, just to cut down on the cross-network chatter.
Mournful Conciousness wrote:In addition, the computations per cycle will need to be ordered in some way, and worse, the causal domain of some actions is global (smartbomb, ecm burst, effects of cloaking, blowing up, and so on). There is some complexity around just *how* you would split the computation into parallel streams. This isn't really complex, though. I'd boil it down to a 2 stage process, where the first stage is at tick x, where actions are performed, and where the second stage is at tick x + 1, where the consequences of an action is evaluated. That way you can take situations where f.ex 2 people are shooting eachother, and both of them deliver the "killing shot" on tick x, and both of them blow up on tick x + 1 because tick x + 1 notices that their health are below 0. Alternatively there's the slightly more complex situation of 2 guys being in an engagement and one decides to warp off while the other decides to warpscramble the first guy. Tick x sees the first guy not being scrambled, so the processing tick sees that he's at the right speed, angle and not flagged as warp scrambled and thus applies the "in warp" flag, and at the same time he gets the "warpscrambled" flag from the other guy's instruction going through. The complexity here would lie in tick x + 1 looking at the guy warping and going "well he's got the in warp flag set, so the warp scrambled flag is irrelevant".
Mournful Conciousness wrote:I submit that higher throughput can be achieved by using a high speed pub-sub bus, where each object is represented by a binary payload on a unique topic. Even then, there is some complexity in deciding how far to normalise your data representations of entities - you're trading off management overhead against wasted data transfer.
And then on top of all of this, you have to figure out how to fan out this data to the 4000, 8000 or more clients that are interested in the millions of updates generated in one large grid full of moving, shooting, exploding ships. I see no reason to make any changes in the communication between the clients and the eve cluster as a result of the internal changes to the way the cluster does processing.
Mournful Conciousness wrote:Scale it far enough and the NIC itself becomes a bottleneck, or your ISP - certainly the less-than-optimal ADSL connection that travels 4 miles over ancient copper to my 18th century barn conversion in the Welsh countryside. I strongly doubt we'd see things like the NIC, the ISP or ADSL becoming a bottleneck any time soon, but if it does then chances are we're looking at fights which make today's major fights look like playscraps between kittens. I, for one, have no problems with that, because that means that EVE has become vastly more popular than it is today. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Fix Sov
123
|
Posted - 2014.02.21 23:15:00 -
[1758] - Quote
Mournful Conciousness wrote:Now I also think you misinterpret my proposal for encouraging people into smaller fleets.
Let's take a simple example. Let's say that after 250 in a 'fleet' (how we define that is another issue), scan resolution for the entire fleet increases by 1% per extra ship. No more, no less.
What would be the effect?
The effect would of course be lock time, pure and simple. A smaller fleet would get faster locks, possibly able to arrive, lock, alpha something and warp off before the larger fleet could get a lock.
This is a reasonable proxy for the real-life difficulties in co-ordinating any large army. The bigger your information networks, the more difficult it is to communicate effectively.
This is why real armies break their organisations down into platoons, squads and so on, and why each element of that chain is equipped to act autonomously.
It is not reasonable that one fleet commander of 4000 is able to say "everyone shoot at the guy in the red shirt", and for everyone to instantly shoot the right guy. That's reasonable (just) for a squad of 10. In a fleet of 4000, that command would need to ripple through the fleet and finally arrive at the ears of the gunners, who would need to consult their navigation and targeting guys. There would be a delay.
Thus, fleet commanders can choose fleet size. 1, 10, 100, 1000, 10000. But there are diminishing returns for every ship above some threshold (arguably, why have a threshold at all?) It is entirely up the FC where he draws the line. I have imposed no hard limits whatsoever. It's just that if you bring 2000 ships your battleships will have the lock times of dreadnoughts. You either deal with that or split your forces. Your choice. The problem with your solution is that you can't differentiate between one side bringing 1 fleet of 256 guys, and the other side bringing 8 fleets of 256 guys, so unless you've got an amazing way of determining who's on which side and increasing that side's locktimes (and no, standings won't cut it), the only thing you'd end up with is both sides having absolutely **** locktimes and no real impact on the effectiveness of either side, which means people'll just grin and bear it and keep bringing more people than the other side, just like now.
No, I still think that the proper solution is one which is rooted in treating the cause of the huge blobs, i.e. the sov system. Well, that and the way cap fights and supercaps tend to bring tidi, which lets everyone and their dog derp into the same system, but I'd settle for "just" sov being fixed. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

Mournful Conciousness
Embers Children TOHA Conglomerate
651
|
Posted - 2014.02.21 23:40:00 -
[1759] - Quote
I think we agree that the fundamental way to manage server load is to manage incentives. The details of how can be ironed out. I agree that sov defence creates the wrong incentives, and support your position.
I also think that general pvp mechanics create the wrong incentives: it's never better to have fewer ships. I think there is merit in examining eve there too.
We can argue server theory all day long. In the end the only way to see which approach scales better is to write the code and measure the results. Real world performance figures are often counter intuitive because of emergent effects around mutex contention (mutex in the wide sense).
My experience however (in case any eve devs are reading and wondering how to move forward), is that loosely coupled systems tend to scale more linearly than tightly coupled ones (such as eve no doubt is now).
A pub sub bus is about as loosely coupled as you can get, and some are actually built in firmwear, giving quite incredible throughput when compared to software-only solutions. The downside of this approach is that they are indeterministic in nature because they are essentially purely event driven. This probably is not important for eve.
Been nice talking with you. It's my bed time now o/
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Hasikan Miallok
Republic University Minmatar Republic
297
|
Posted - 2014.02.24 01:36:00 -
[1760] - Quote
Mournful Conciousness wrote:I think we agree that the fundamental way to manage server load is to manage incentives. The details of how can be ironed out. I agree that sov defence creates the wrong incentives, and support your position.
I also think that general pvp mechanics create the wrong incentives: it's never better to have fewer ships. I think there is merit in examining eve there too.
We can argue server theory all day long. In the end the only way to see which approach scales better is to write the code and measure the results. Real world performance figures are often counter intuitive because of emergent effects around mutex contention (mutex in the wide sense).
My experience however (in case any eve devs are reading and wondering how to move forward), is that loosely coupled systems tend to scale more linearly than tightly coupled ones (such as eve no doubt is now).
A pub sub bus is about as loosely coupled as you can get, and some are actually built in firmwear, giving quite incredible throughput when compared to software-only solutions. The downside of this approach is that they are indeterministic in nature because they are essentially purely event driven. This probably is not important for eve.
Been nice talking with you. It's my bed time now o/
Ideally you actually want a mechanic were focusing on a single system will be counter-productive and spreading effort across several adjoining systems will produce better results. However I have absolutely no idea what could be changed to achieve that. |
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Vincintius Agrippa
F L O O D
33
|
Posted - 2014.02.24 05:07:00 -
[1761] - Quote
Wow, it seems as the asshat factory is pumping out new ideas for the spring season. Once again, 1000 man fleet Doctrines in null sec are effecting everyone else in new eden. At least we now know why you have such hatred towards missiles.
1. You should be aware that your version of fun is different from the normal humans idea of fun. 2. Your recent fun changes have only complicated things. 3. This change really serves no purpose and can easily be rerouted, 4. It would seem to me that 2-3000 man fleet engagements, mostly consisting of both capitol and super capitol ships are causing the most strain. So, what are you going to do about that? Put a limit on fleet sizes jeez. 5. Are you going to declare war on every fleet doctrine now? 6. The goal of a fleet doctrine is to bring together a large amount of ships of a particular type and capabilty with sustained dps. I dont see why everone a ccp gets so asshurt about these things. Every month or so some ccp member goes on a "nerf" or "balancing" rage, Focus on the real problems please, this is trivial S@#$. |

Justin Cody
AQUILA INC Verge of Collapse
109
|
Posted - 2014.02.24 15:31:00 -
[1762] - Quote
Lara Lonson wrote:One thing that will be affected by this will be all Incursion fleets except for Vanguards. Makes Assaults even less desired and well, in HQs, people probably need to change setups a bit.
Not saying it is good or bad, just wanting to highlight it since incursions were mentioned in the original posting.
noob corp opinions count for less than zero. Join a real corp. |

Mournful Conciousness
Embers Children TOHA Conglomerate
662
|
Posted - 2014.02.24 15:38:00 -
[1763] - Quote
Justin Cody wrote:
noob corp opinions count for less than zero. Join a real corp.
I don't think I've ever seen a forum comment that contained less useful information than this one. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Justin Cody
AQUILA INC Verge of Collapse
109
|
Posted - 2014.02.24 16:44:00 -
[1764] - Quote
Vincintius Agrippa wrote:Troll post
1/10
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Justin Cody
AQUILA INC Verge of Collapse
109
|
Posted - 2014.02.24 16:45:00 -
[1765] - Quote
Mournful Conciousness wrote:Justin Cody wrote:
noob corp opinions count for less than zero. Join a real corp.
I don't think I've ever seen a forum comment that contained less useful information than this one.
except maybe your reply. Congrats. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
906
|
Posted - 2014.02.26 11:43:00 -
[1766] - Quote
CCP Fozzie wrote:Crysantos Callahan wrote:So we just use 5x Wing leaders with drone assists on them for a full fleet?
Just saying... As long as the members of those wings only have one drone each, then sure! Hmmmmm ... two words: Revised Gurista.
Might want to, if possible, make it an either/or: Can control a total of 50 drones or be assigned drones from 5 external sources whichever is first met.
But good to see you are not asleep at the wheel. |

Ame Umida
Occupational Hazzard Gentlemen's Agreement
11
|
Posted - 2014.02.26 20:05:00 -
[1767] - Quote
Forlorn Wongraven wrote:Assist to 50 drones is too high, please reduce to 25.
No, just No.
Seriously its bad enough they want to reduce it to 50.
|

Mario Putzo
Welping and Dunking.
342
|
Posted - 2014.02.26 20:27:00 -
[1768] - Quote
I still don't see how this is going to fix anything. To be quite honest I like the idea given to the worm. Less overall drones but more potent drones.
Its painfully obvious that this change has nothing to do with getting more people to press F1 and it is equally obvious it will not reduce strain on the server.
But the direct reduction in drone numbers tabled in the Pirate Frig update would accomplish the latter, and with limited drones on field the former would also be accomplished as people would have to be more attentive in order to maintain their limited number of drones remaining on field.
|

CraftyCroc
Aperture Harmonics No Holes Barred
216
|
Posted - 2014.02.26 23:25:00 -
[1769] - Quote
nice |

Sway M4G
Vanishing Point. The Initiative.
0
|
Posted - 2014.02.27 09:23:00 -
[1770] - Quote
maelstroms back for king damage \o/ |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
684
|
Posted - 2014.02.27 10:44:00 -
[1771] - Quote
Mario Putzo wrote:I still don't see how this is going to fix anything. To be quite honest I like the idea given to the worm. Less overall drones but more potent drones.
Its painfully obvious that this change has nothing to do with getting more people to press F1 and it is equally obvious it will not reduce strain on the server.
But the direct reduction in drone numbers tabled in the Pirate Frig update would accomplish the latter, and with limited drones on field the former would also be accomplished as people would have to be more attentive in order to maintain their limited number of drones remaining on field.
Just for the sake of a balanced view, I hate the idea of super-drones. Just because it seems like a weak narrative to have tiny drones that are as strong as the ship that's carrying them.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
366
|
Posted - 2014.02.27 13:44:00 -
[1772] - Quote
50 is way to big number. Faction Dreadnoughts
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Harvey James
The Sengoku Legacy
652
|
Posted - 2014.02.27 13:53:00 -
[1773] - Quote
no response in this thread from devs for some time.... i wonder if they are still interested in what we have to say ... most people including myself still thinks its a nonsensical mechanic that should never have existed and don't see why CCP want too keep this eminently exploitable mechanic alive... flogging a dead horse comes too mind here.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Titus Maul
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2014.02.27 14:11:00 -
[1774] - Quote
I notice quite a few players stating that this is being nerfed because 'goons wanted it nerfed' and 'what are the small guys supposed to do to fight larger numbers?!?'
The answer to both of those questions is really the same. Lets assume for a second that the only reason corp/alliance/whatever A starts using a specific doctrine is because it is powerful enough to overcome corp/alliance/whatever B's vastly larger numbers. It happens that nothing in the game consisting of a equal or smaller number of ships effectively counters fleet A's new shiny doctrine. This is GREAT for the smaller group of players, they are able to compete with the larger swarm of fleet B and feel great about themselves. That continues to be true right up until group B starts using the same doctrine. Once group B is using this super awesome doctrine and they are STILL able to field vastly larger numbers the game breaks. That single doctrine becomes the only way to play the game.
The simple fact that has been reinforced by the entire history of mankind is that the larger force almost ALWAYS wins. The limited exceptions to this that I am sure you are listing off in your head at the moment are exactly that: Exceptions. Those exceptions become the stuff of legends. And every time an exception to the rule rises it is not a result of being a super elite force it is entirely attributable to a long series of unfortunate events for the larger force. Unfortunately the thing that you cannot really counter in warfare is more numbers. You can develop weapons that are 'force equalizers' but that only works until the bigger guy gets his paws on them. The idea that you can kill the enemy before he kills you with your brief advantage works SOMETIMES in the real world due to the unfortunate lack of a respawn feature. In eve it just means that once you show the larger group your spiffy new toy by exploding them with it they just reship and do it to you. Balance in this game basically means that no one doctrine or ship or whatever is vastly more powerful than another equal combination of ships.
CCP could have not nerfed drone assist and goons would use it full time and field three or four full fleets of drone assist doctrine during a single battle and we would be having a discussion in a few more months about how goons using drone assist is killing the game etc.
ld;dr Aryth is correct. |

Mario Putzo
Welping and Dunking.
346
|
Posted - 2014.02.27 16:15:00 -
[1775] - Quote
Harvey James wrote:no response in this thread from devs for some time.... i wonder if they are still interested in what we have to say ... most people including myself still thinks its a nonsensical mechanic that should never have existed and don't see why CCP want too keep this eminently exploitable mechanic alive... flogging a dead horse comes too mind here..
I am pretty sure that they haven't been interested in this thread since they arrived at the 50 cap. But its ok one only needs to take a look at the Damp nerf thread to see how much CCP really cares about what we have to say.
2013 Buff Drones Buff Damps
Players: Don't do that, that is a bad Idea.
2014 Nerf Drones Nerf Damps
Players: Told ya so!.
It makes no difference what we say, to be quite honest. I mean look at the egg they laid with the Nestor. |

masternerdguy
State Protectorate Caldari State
1397
|
Posted - 2014.03.02 03:38:00 -
[1776] - Quote
Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.
There seems to be a crusade against force multipliers, it started long ago with the Falcon nerf and has been moving steadily ever since. Things are only impossible until they are not. |

Sgt Ocker
Last Bastion of Freedom
127
|
Posted - 2014.03.02 12:33:00 -
[1777] - Quote
masternerdguy wrote:Oh Takashawa wrote:CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps? Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight. There seems to be a crusade against force multipliers, it started long ago with the Falcon nerf and has been moving steadily ever since. The new force multiplier, more domis, more harpies, more bombers Domi fleet 3 is full, join domi fleet 4 2nd Harpy fleet is full join Harpy 3rd fleet. 250 reds camping 3 jumps out We move out in 5 mins, get in fleet.
|

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.03.04 04:15:00 -
[1778] - Quote
this change will come out in 1.3 or not?
we can see this change is included in the sisi thread but the title of this thread still "1.x" |

Icylce
The Chosen 0nes DARKNESS.
17
|
Posted - 2014.03.04 08:26:00 -
[1779] - Quote
So when u nerfed most things drone related recently, are u gonna actually fix drones in not so distant future. U know like next decade maybe? |

Syri Taneka
NOVA-CAINE
108
|
Posted - 2014.03.04 16:20:00 -
[1780] - Quote
Harvey James wrote:it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not???
The important mistake here is that an assisted ship is not actually in control of the drones (unlike, say, assigned fighters). The pilot who has assisted a fleet mate with drones is saying, "Follow this guy and engage anything he engages," or, in the case of defend, "Follow this guy and engage anything that engages him." In both cases, the host ship's computers are pulling target data from the fleet mate in question and relaying that information to their deployed drones, albeit rather automatically (and without having to lock the target themselves).
Though there are some reasonable expectations of how this mechanic will play out, it's far from perfect control. For instance, with assist, if the assisted craft switches targets, the drones assisting him will not follow suit - they will stay with the old target until it ceases to be a viable target. Viable target, in this case, means: alive and on grid.
If the host ship dies or leaves grid, the drones assisting go inactive. If the target is outside control range of the host ship, the drones loaned by that host will not engage (though they will remain engaged if the host strays outside of control range after the hosts' drones have engaged initially, just as they would if the host had commanded them to engage directly). |
|
|

CCP Rise
C C P C C P Alliance
3892

|
Posted - 2014.03.04 16:50:00 -
[1781] - Quote
Just updated the thread title - this will be shipping in 1.3 |
|

MeBiatch
GRR GOONS
1754
|
Posted - 2014.03.04 18:17:00 -
[1782] - Quote
Rise respectfully we have 71 pages and not one substantial change to your op. I feel this was the wrong forum to announce the changes as its natural for a features thread to include iteration... Perhaps you should post set in stone changes like this in the test server forum so that we players have acceptable expectations and wont fill 70 pages in an attempt to iterate on said idea. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Udonor
Native Freshfood Minmatar Republic
52
|
Posted - 2014.03.05 08:11:00 -
[1783] - Quote
Hmmm...if drones did not have so many hits compared to frigates -- then you could have solved this with large area but weak smart bombs or reduced yield bombs.
It just seems to me that concentrating drones in one area via assistance is more realisticly an opportunity for massive destruction of drones.
Perhaps the very idea of assistance is badly implemented. In theory the lending ship is supposed to still be directing the drones within computers. So in fact the guard command should be working fine...particularly since all the guard drones are concentrated in one place for "easy" mass destruction by a single bomb (even understrength version -- capital launched super torpedo?). The Guard command simply displaces the point for drone operation and could be run by the owning ship.
Assistance commands should probably require remote sensor link modules to the original drone owning ships so that targeting info is RT available to the drone directing computers. This definitely would increase the ratio of active players to drones passively employed.
It might be further limited to targets designated by unit (squad to fleet) commanders - that is unit commanders have to do the remote target linking for their units and then select targets which get assistance calls. Or if that is considered too burdensome (gives squad commanders something to do) maybe the remote fleet targeting is a new gang link mountable only on Command Ships.
Also drones that leave the command range of the owning ship should continue to go inert. You could add a background EW noise number for fleet battles that disables regaining control of drones that have gone out of range before any official disconnect occurs.... or at least decreases the range at which control can be regained once lost and depending on battle size. Assistance commands would then tend to lose lots of drones due to issues tracking differing command ranges.
|

Udonor
Native Freshfood Minmatar Republic
52
|
Posted - 2014.03.05 08:13:00 -
[1784] - Quote
Rule of 50? I predict you just increased the number of controlling people slightly but the drones still get directed against a common target and drones are mainly against capital targets that don't instapop. So everyone is still bored once the drones are pointed to buzz against that capital ship for 30-90 minutes.
If you want to make drones more exciting -- make deploying drone swarms against capitals rather pointless. Killing smaller ships is much more dynamic. For instance give all the capital ships an option for a drone killer smartbomb or micro-doomsday module that can fire once every 20 seconds -- or better a new capital only module that kills drone command links within say 15km rendering drones inert.
But overall I think the issue is a bit BS. Drones inherently tend to passive playing during blob warfare even if no assistance or guard commands exist. If you got guns to manage in chaotic battle and assistance is not in effect...then what are the chances your drones are just set on aggressive. Carrier pilots? ...well honestly that is choosing boredom because you are mainly drones and regardless of who directs your drones the target they are on is likely among the largest enemy ships. You know the ships which take the longest time to knock down especially when properly logi supported.
|

I've got himtackled
Republic Military School Minmatar Republic
12
|
Posted - 2014.03.05 23:12:00 -
[1785] - Quote
Udonor wrote:Hmmm...if drones did not have so many hits compared to frigates -- then you could have solved this with large area but weak smart bombs or reduced yield bombs.
It just seems to me that concentrating drones in one area via assistance is more realisticly an opportunity for massive destruction of drones.
Perhaps the very idea of assistance is badly implemented. In theory the lending ship is supposed to still be directing the drones within computers. So in fact the guard command should be working fine...particularly since all the guard drones are concentrated in one place for "easy" mass destruction by a single bomb (even understrength version -- capital launched super torpedo?). The Guard command simply displaces the point for drone operation and could be run by the owning ship.
Assistance commands should probably require remote sensor link modules to the original drone owning ships so that targeting info is RT available to the drone directing computers. This definitely would increase the ratio of active players to drones passively employed.
It might be further limited to targets designated by unit (squad to fleet) commanders - that is unit commanders have to do the remote target linking for their units and then select targets which get assistance calls. Or if that is considered too burdensome (gives squad commanders something to do) maybe the remote fleet targeting is a new gang link mountable only on Command Ships.
Also drones that leave the command range of the owning ship should continue to go inert. You could add a background EW noise number for fleet battles that disables regaining control of drones that have gone out of range before any official disconnect occurs.... or at least decreases the range at which control can be regained once lost and depending on battle size. Assistance commands would then tend to lose lots of drones due to issues tracking differing command ranges.
Tell me more about how destroying drones means anything when carriers carry literally 1000 sentries |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
5
|
Posted - 2014.03.10 17:27:00 -
[1786] - Quote
Make DD's aoe scriptable (maybe 10k no skill/ 15k max skill hp aoe dd then subcap Drone problem solved Lag solved no more drone boat concepts for fear 1 titan will wipe the grids drones
titan pilots happy drone fleets nerfed without a nerf |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
358
|
Posted - 2014.03.11 15:28:00 -
[1787] - Quote
MeBiatch wrote:Rise respectfully we have 71 pages and not one substantial change to your op. I feel this was the wrong forum to announce the changes as its natural for a features thread to include iteration... Perhaps you should post set in stone changes like this in the test server forum so that we players have acceptable expectations and wont fill 70 pages in an attempt to iterate on said idea. La, la la, can't hear you.... I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Vaerah Vahrokha
Vahrokh Consulting
5270
|
Posted - 2014.03.11 17:21:00 -
[1788] - Quote
Oh Takashawa wrote: "Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there have always been strategies you can pursue to punch above your weight. CCP is removing those, slowly but surely, and as a member of a group that enjoys not being blue to 70% of EVE, that's a bit frustrating to watch. I'm simply curious whether that's the direction CCP wants us to go - whoever has more dudes wins, end of discussion - or if it's simply an accident on their part?
Apparently, your alliance bringing in less subs makes you less relevant in game balance.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Harvey James
The Sengoku Legacy
664
|
Posted - 2014.03.11 18:07:00 -
[1789] - Quote
drone assist needs to be purged with FIRE!!!!!  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Fix Sov
124
|
Posted - 2014.03.11 18:40:00 -
[1790] - Quote
Apparently some people think that a counter to numbers isn't actually countered by numbers, and as such is immune to adoptation by the side which brings numbers to begin with. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
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Krimishkev
Critical Mass Inc. Nexus Fleet
121
|
Posted - 2014.03.11 20:31:00 -
[1791] - Quote
"We feel that _giant lagging blobs of poo_, at a large scale, leads to _frustrating_ gameplay that most players do not enjoy.
Fixed it for you. |

Fix Sov
124
|
Posted - 2014.03.11 20:42:00 -
[1792] - Quote
Krimishkev wrote:"We feel that _giant lagging blobs of poo_, at a large scale, leads to _frustrating_ gameplay that most players do not enjoy.
Fixed it for you. Solution: fix sov. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |

General Banks
Occultum Scientia Black Flame.
6
|
Posted - 2014.03.11 21:29:00 -
[1793] - Quote
Would a skill to increase the maximum number of drones that could be assigned to someone be out of the question?? |

Leeloo Alizee
Orion Constellation Inc.
6
|
Posted - 2014.03.11 23:35:00 -
[1794] - Quote
There are few easy and efective way to do it, but nooooo, you have to nerf whole system
1 you could nerf only sentri drone assistance 2 you could nerf sentri drone tracking speed 3 you could switch domi and navy domi bonuses, lets see how many people will use epencive domi in pvp. 4 Drones to be easier to pop
soooo many posibilitis, now we cant even assist warriors in assault fleet.
BTW, about 1 of your reasons: EVE may not have the twitchiest gameplay around, but drone assist goes too far and testimony from frustrated pilots..... <-----Ganked miners are even more frustrated and still no change, just oposite, its geting worse. |

Verde Minator
Crack And Cookies For Santa
0
|
Posted - 2014.03.12 06:32:00 -
[1795] - Quote
i want to say good, but ummm, in a large fleet battle, you just assign your drones to your squad commander, 5 x 10 = 50, 5 wings doing this with 5 squads, each squad commander taking over the drones, with the fleet commander taking the wing commanders drones or whatever.. basically all you did was make some people change a little bit of doctrine, unless you wanted them to segregate the fleet a little bit, which i was hoping they were goign to do that back when i was in the cfc but no, blob fleets, so yes, i like this, but im pretty sure they already figured out what i did in just as much time. i can take control of a 250 man fleet and that's what i would tell everyone to do.. ild more or less have tacklers with 50 drones to keep the pod kills coming in ;p
or something... |

Pufferfish Lemoncurry
Shadow Runners.
2
|
Posted - 2014.03.12 11:27:00 -
[1796] - Quote
Good change, but 50 is still too much. I'd propose 25.
Cheers for the changes anyway. |

Earthan
Infinite Point Nulli Secunda
1
|
Posted - 2014.03.12 18:23:00 -
[1797] - Quote
I just resubscrubed after long break but hearing about assigning drones and doing nrearly nothign else as gneral rule of battle sounds maissively wrong, so that change sounds good to me.I mean it must freakign boring.
Also when allaince wants only dominixes/ishatars /proteuses as dmg dealers you know there is a massive unbalance in the force |

Hannah Usoko
Transfixus Industries
0
|
Posted - 2014.03.12 20:42:00 -
[1798] - Quote
Just an idea: make drone assist leadership skills and link modules
Without any skill, the player could control 5 assisted drones. Drone Warfare skill: +3 assisted drones/ skill level, Drone Warfare Specialist skill + Drone Warfare Link - Assisted Drone Control Link I: +5 assisted drones/ skill level Drone Warfare Specialist skill V + Drone Warfare Link - Assisted Drone Control Link II: +5 assisted drones overall (5+15+25+5)
benefits: - smaller ships could control max 20 assisted drones - only command ships/battlecruisers etc. could control more drones - new skillpoint sink
alternative way: assisted drones would require limited bandwith from the ship which controls the drones. The skills and links would reduce the required bandwith
benefits: - smaller ships could control even less assisted drones - droneboats could control more assisted drones than non-droneboats - only command ships/battlecruisers etc. could control many assisted drones - new skillpoint sink |

Arthur Aihaken
Arsenite
3057
|
Posted - 2014.03.13 02:06:00 -
[1799] - Quote
Or just remove drone assist entirely. I am currently away, traveling through time and will be returning last week. |

Strom Crendraven
Rules of Acquisition Acquisition Of Empire
70
|
Posted - 2014.03.13 09:52:00 -
[1800] - Quote
CCP Fozzie wrote:Honest Blob wrote:
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
We put a lot of thought into those kinds of use cases, which is why we settled on capping at 50 instead of removing drone assist or using a lower cap. After a lot of thought and discussion, we decided that a cap of 50 provides a very good balance that continues to allow tactics like the ones you are describing while discouraging the use of drone assist as a "primary" role for ships in large fights. I think you'll find that if you can't kill that interceptor with 50 warriors, 100 or 1000 won't be much better.
lol..just like you decided to discourage the use of missiles as a "primary" weapons system.
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Aivo Dresden
Red Federation RvB - RED Federation
297
|
Posted - 2014.03.14 13:45:00 -
[1801] - Quote
Just make it so sentries can't be dropped from carriers, instead of nerfing everything around it. We all know why this is getting changed, so just man up and make it happen, instead of having a whole bunch of useless nerfs that go around the essence of the problem. |

Sgt Ocker
Last Bastion of Freedom
129
|
Posted - 2014.03.15 05:43:00 -
[1802] - Quote
Aivo Dresden wrote:Just make it so sentries can't be dropped from carriers, instead of nerfing everything around it. We all know why this is getting changed, so just man up and make it happen, instead of having a whole bunch of useless nerfs that go around the essence of the problem. I think the 250 man blob fleets of Sentry Domis was as much of an issue as carriers. Nerfing carriers would not solve the Domi issue. Changing the amount of assigned drones is a good step in the right direction.
|

kapads
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2014.03.15 07:58:00 -
[1803] - Quote
Please make drone assist work in lowsec. |

Damien White
Sonnenlegion Shadow Cartel
193
|
Posted - 2014.03.16 19:48:00 -
[1804] - Quote
Could you then redo one of the old drone nerfs or maybe think about how to actually make them a viable weapon plattform for PvE again?
Because right now drones are a joke and thanks to your purely PvP focused nerfs and changes it is, right now, a more viable option to use your turrets to defend your ship against web and scram frigates instead of using drones for the job.
Btw, have you ever thougt about the idea of actually changing the ships involved instead of the whole weaponsystem? As far as I know in terms of Subcapitals only the Dominix and Ishtar made these tactics a viable option. Now these two ships may look "ok" but every other drone based ship can self destruct itself.
Including the newly introduced Nestor that suffered heavily from your changes, even before it got implemented. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

Yakima DWB
Baited Sting Interstellar ConVicts
7
|
Posted - 2014.03.17 22:49:00 -
[1805] - Quote
When will drone assist work in lowsec again? Ever since the safety was added, drone assist has been broken on lowsec. |

Andy Landen
Homeworld Republic The East India Co.
503
|
Posted - 2014.03.21 09:58:00 -
[1806] - Quote
Sentry drones mount to hull of ship - result is less server taxation because sentry drones are treated like turrets. Also allows ships to enter and exit warp with their drones. Sentries automatically enter the ship when it goes into warp. Sentries are not targetable with ships shields protecting them so fewer objects on the overview to slow down the servers.
Target sequence order - by allowing players to specify a target sequence order or to automatically follow the order broadcast by the fleet commander for both drones and turrets, the drone assist function becomes expendable.
Players get bored when everything is about dps. Allowing EW and logistics (to name a couple other elements) to become more important increases the fun. Increase the power to repair ships with automatic notifications on where the incoming damage is going, on how much cap players have, and with hull repair bonuses to existing logistics ships.
On the capital logistics front, powerful supercapital forces and weak ehp and logistics bonuses and modules have made the logistics carrier into a glorified dominix-style sentry boat. The doomsday and the supercarrier are a few elements that force fitting of carriers to max ehp with trimarks that strongly discourage the logistics role of carriers where CCC rigs for cap are most advantageous. Yes, your supercaps force caps away from cap logistics and toward max EHP "slow cat" sentry carriers (where the only sentry drone bonus is up to +5 for drones at carrier 5).
I hope some big changes have become clear from this post for fixing the issues which this thread correct observes. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

DetKhord Saisio
Seniors Clan The NME Alliance
48
|
Posted - 2014.03.24 19:29:00 -
[1807] - Quote
Dave Stark wrote:If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dps targets.
what are we going to use to tag frigates with? An additional digit or two can potentially fix this problem with tags.
Two-Digit Tags: A# (A1 to A9) = Sniper targets B# (B1 to B9) = ECM targets C# (C1 to C9) = Frigates or whatever.... et. al.
Three-Digit Tags: A## (A01 to A99) = Sniper targets B## (B01 to B99) = ECM targets C## (C01 to C99) = Frigates or whatever.... et. al. |
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