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Thread Statistics | Show CCP posts - 20 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
6356
|
Posted - 2014.02.06 16:16:00 -
[241] - Quote
iskflakes wrote:supercapitals-online warm-bodies-online
Are any new force multipliers planned to fight massed battleships?
bombers
not our fault you're bad at them Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Valearx
Thunderwaffe Goonswarm Federation
77
|
Posted - 2014.02.06 16:16:00 -
[242] - Quote
GSF keeping the game fair and balanced for the rest of you poors.
You can thank us later.
 |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:16:00 -
[243] - Quote
Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post..
I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed?
Plus blobing is just as brainless as drone assist.
I calling fowl on this one as it seems rather fishy. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:18:00 -
[244] - Quote
Artcanin wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? Go back to hisec and mine veldspar.
No to busy bearing it up in stain brosef There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arkived
Ultramatics In Design Animal Farms
2
|
Posted - 2014.02.06 16:19:00 -
[245] - Quote
The assist function gets about 50% chance of actually assisting who you select. Most of the time they just sit their floating around doing nothing :).
Works perfect in WH and 0.0 but very iffy in LS
Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it. |

HVAC Repairman
GoonWaffe Goonswarm Federation
728
|
Posted - 2014.02.06 16:19:00 -
[246] - Quote
MeBiatch wrote:Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post.. I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed? Plus blobing is just as brainless as drone assist. I calling fowl on this one as it seems rather fishy. banned for the blobbing exploit Follow me on twitter |

captain foivos
State War Academy Caldari State
217
|
Posted - 2014.02.06 16:19:00 -
[247] - Quote
Now that drones are out of the way, death2allsupers |

Grarr Dexx
Snuff Box
323
|
Posted - 2014.02.06 16:20:00 -
[248] - Quote
Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it.
Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways. |

Arkived
Ultramatics In Design Animal Farms
2
|
Posted - 2014.02.06 16:22:00 -
[249] - Quote
Yeah, would be nice to have that cleaned up so it just works, I need my LOGI Kill Mails
Grarr Dexx wrote:Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it. Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:23:00 -
[250] - Quote
Huh. Sucky.
Probably a Crimewatch side effect. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Implying Implications
GoonWaffe Goonswarm Federation
418
|
Posted - 2014.02.06 16:24:00 -
[251] - Quote
All this does is remove the afk part of drone based fleets. I don't think much will change. Signed, Implying |

vidax
Incompertus INC Fatal Ascension
9
|
Posted - 2014.02.06 16:25:00 -
[252] - Quote
Instead of a number cap, a simpler mechanic would be to only allow drone assist to squad commander. Remove all the right clicking needed to assist drones and replace with simple toggle switch. Preferably the setting will be saved with the ship so next time you launch drones they are automatically assisted to SC if one is present. Sure it means 100 possibly even 150 drones in Boot fleets per SC, but the interface becomes to much cleaner.... I hate right click menus. |

Harvey James
The Sengoku Legacy
636
|
Posted - 2014.02.06 16:25:00 -
[253] - Quote
Arkived wrote:Yeah, would be nice to have that cleaned up so it just works, I need my LOGI Kill Mails Grarr Dexx wrote:Steve Ronuken wrote:Arkived wrote:Please make drone assist work correct first in LS What doesn't work right? For those of us who haven't run into it. Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.
like seriuosly how hard is it to to tell your own drones what too do ... there is no need for this mechanic in the first place.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sentamon
Imperial Academy Amarr Empire
1428
|
Posted - 2014.02.06 16:25:00 -
[254] - Quote
Logical progression...
If more then 10 drone ships + 1 target caller hitting one ship at once is bad, then 11 ships with other weapon systems hitting a single target all at once is also bad. ~ Professional Forum Alt -á~ |

Ashzariel Captor
WALLTREIPERS WALLTREIPERS ALLIANCE
5
|
Posted - 2014.02.06 16:26:00 -
[255] - Quote
Did you think about limiting the Bandwith a player can control instead of number of drones?. If bandwith limited to 1250 Mbit/sec, for example, it still limits the sentrys to 50, but allows a single person to still be able to control all the light drones of an HQ incursion fleet.
|

Master Darklight
Manson Family Advent of Fate
1
|
Posted - 2014.02.06 16:26:00 -
[256] - Quote
Why not just remove drone assist at all? Why should any player control drones of others. From a lore standpoint it doesn't make much sense either, a ship needs bandwith for it's own drones. |

Harvey James
The Sengoku Legacy
637
|
Posted - 2014.02.06 16:28:00 -
[257] - Quote
CCP
please tell us what this mechanic actually adds to the game? if this was not in the game would you have thought that adding it is worth the time and effort too put it in? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:30:00 -
[258] - Quote
HVAC Repairman wrote:MeBiatch wrote:Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post.. I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed? Plus blobing is just as brainless as drone assist. I calling fowl on this one as it seems rather fishy. banned for the blobbing exploit
i am fine with brining 2k people to a fight... I just think after a few dozen people shooting one ship any more people shooting it should not do any aditional damage.
example you have mael fleet each with 8 turrets. so 3 dozen males with 8 turrets means you now have 288 turrets shooting a ship that can be no larger then 50m.
that my friend is just as stupid as having 2k drones asigned to one person and is why it had to be nerfed.
but you wont see deminishing returns for regular applied damage becuase this is goons modus operandi and if nerfed the goons would actually have to use strategy and not just shove more noobs in baltecs and press F1 every 10 min. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kisey
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.02.06 16:30:00 -
[259] - Quote
Good change. PVP should require more individual or organizational skill, not less. |

Ketov Aktar
Interwebs Cooter Explosion Get Off My Lawn
19
|
Posted - 2014.02.06 16:31:00 -
[260] - Quote
Honest Blob wrote:I am starting to see a big time trend here thats gone back several years.
If the CFC or Goons encounter somthing that decimates thier fleets they yell for nerf, they yell for changes and qq whine and complain and stomp thier feet untill ccp doesnt somthing that will benifit them. A way for a inferior amount of numbers to counter a much larger group was invented, and while it let the small group counter the much larger one the smaller one put more risk in isk and ship out there. CFC didnt like this and much like titan tracking screamed for nerf.
Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.
Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model.
Hmmm... If there was only some way to keep from being scanned...... OH WAIT! |

Dorijan
Bat Country Goonswarm Federation
51
|
Posted - 2014.02.06 16:32:00 -
[261] - Quote
Gilbaron wrote:Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps
Yeah, no ****.. |

HVAC Repairman
GoonWaffe Goonswarm Federation
734
|
Posted - 2014.02.06 16:37:00 -
[262] - Quote
MeBiatch wrote:HVAC Repairman wrote:MeBiatch wrote:Victor Dathar wrote:MeBiatch wrote:so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig? There should be a hard cap on your posting, as in you should not be able to post.. I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed? Plus blobing is just as brainless as drone assist. I calling fowl on this one as it seems rather fishy. banned for the blobbing exploit i am fine with brining 2k people to a fight... I just think after a few dozen people shooting one ship any more people shooting it should not do any aditional damage. example you have mael fleet each with 8 turrets. so 3 dozen males with 8 turrets means you now have 288 turrets shooting a ship that can be no larger then 50m. that my friend is just as stupid as having 2k drones asigned to one person and is why it had to be nerfed. but you wont see deminishing returns for regular applied damage becuase this is goons modus operandi and if nerfed the goons would actually have to use strategy and not just shove more noobs in baltecs and press F1 every 10 min. yes lets ignore conventional logic and reason to introduce a bad mechanic. 2008 era ccp would probably hire you as a game designer
Follow me on twitter |

MeBiatch
GRR GOONS
1709
|
Posted - 2014.02.06 16:37:00 -
[263] - Quote
Kisey wrote:Good change. PVP should require more individual or organizational skill, not less.
yes this should be the goal for pvp on any level. more individual options eq more dynamic and unpredictable fights and more general fun. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
338
|
Posted - 2014.02.06 16:37:00 -
[264] - Quote
Venetian Tar wrote:Desert Ice78 wrote:Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious? If this were true, would it not have been nerfed while we were getting "murderzoned" before B-R? And your going to get murderzoned after B-R as well, or until your Dev's ride to your rescue. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2631
|
Posted - 2014.02.06 16:38:00 -
[265] - Quote
Implying Implications wrote:All this does is remove the afk part of drone based fleets. I don't think much will change.
Affects the finger of god effect.
All DPS landing at the same time goes away, unless your multiple shot callers (1 per 5 to 7 carriers, 1 per 10 other drone boats) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Dancin Queen
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.02.06 16:38:00 -
[266] - Quote
NM |

sennett
Infinite Point Nulli Secunda
0
|
Posted - 2014.02.06 16:38:00 -
[267] - Quote
so basically you're nerfing the carriers primary weapon, the cap should depend on the ship type, a whole squad of domis can assign to one squad commander but you need 2x more for the carriers? why not cap carriers to be the same, with a 100 cap for carriers and 50 for domis, or people can only assign drones to their squad commander, nothing higher. and for all GSF crying, remember carriers are 1.1 bil for the hull not 170 mnil, they SHOULD be better |

Max50
Parental Control Triumvirate.
45
|
Posted - 2014.02.06 16:39:00 -
[268] - Quote
Removal of drones from supercarriers happened mostly because of supercarrier sentry blobs. Now that the issue is "fixed", is it possible to return those jumping guardians to their previous state?
I can understand that a supercarrier with 10k drones isnt desired for big fleet fights but a supercarrier able to carry let's say 40 of each drone type isn't affecting a blob fight at all.
But on the other hand it gives a good tool for those few willing to use those ships outside of the safety of a big blob (aka "solo").
It will be interesting to see these ships have the abillity to carry let's say 1000m3 of any kind of drones except bombers and fighters (perhaps a new smaller drone bay). |

Venetian Tar
Wildly Inappropriate Goonswarm Federation
79
|
Posted - 2014.02.06 16:40:00 -
[269] - Quote
Desert Ice78 wrote:Venetian Tar wrote:Desert Ice78 wrote:Nice, the goon whining wins again. Good job there Rise and Fozzie, but could you even TRY to make an effort not to be so obvious? If this were true, would it not have been nerfed while we were getting "murderzoned" before B-R? And your going to get murderzoned after B-R as well, or until your Dev's ride to your rescue.
Your alliance name isn't very accurate for your manner of communication. Why, good sir, are you so serious? I don't hate you, I'm just not necessarily excited about your existance. |

Fehz
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2014.02.06 16:40:00 -
[270] - Quote
So what you're telling me is that I can't go to sleep for a couple hours during fleet fights anymore?  |
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